@itwin/core-geometry 5.0.0-dev.99 → 5.1.0-dev.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +6 -1
- package/lib/cjs/Geometry.d.ts +11 -0
- package/lib/cjs/Geometry.d.ts.map +1 -1
- package/lib/cjs/Geometry.js +14 -0
- package/lib/cjs/Geometry.js.map +1 -1
- package/lib/cjs/curve/Arc3d.d.ts +3 -1
- package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
- package/lib/cjs/curve/Arc3d.js +36 -0
- package/lib/cjs/curve/Arc3d.js.map +1 -1
- package/lib/cjs/curve/CurveExtendMode.d.ts +13 -5
- package/lib/cjs/curve/CurveExtendMode.d.ts.map +1 -1
- package/lib/cjs/curve/CurveExtendMode.js +19 -15
- package/lib/cjs/curve/CurveExtendMode.js.map +1 -1
- package/lib/cjs/curve/CurvePrimitive.d.ts +67 -8
- package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
- package/lib/cjs/curve/CurvePrimitive.js +59 -6
- package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
- package/lib/cjs/curve/LineString3d.d.ts +8 -7
- package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
- package/lib/cjs/curve/LineString3d.js +25 -22
- package/lib/cjs/curve/LineString3d.js.map +1 -1
- package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.d.ts +71 -0
- package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.d.ts.map +1 -0
- package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.js +181 -0
- package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.js.map +1 -0
- package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.d.ts +21 -5
- package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js +42 -17
- package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
- package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts +5 -3
- package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js +5 -3
- package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.d.ts +1 -1
- package/lib/cjs/geometry3d/AngleSweep.js +8 -8
- package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
- package/lib/cjs/geometry3d/GeometryHandler.d.ts +15 -16
- package/lib/cjs/geometry3d/GeometryHandler.d.ts.map +1 -1
- package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.d.ts +10 -11
- package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.js +11 -12
- package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
- package/lib/cjs/polyface/FacetOrientation.js +1 -1
- package/lib/cjs/polyface/FacetOrientation.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceData.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceData.js +2 -0
- package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
- package/lib/cjs/topology/Triangulation.d.ts +3 -3
- package/lib/cjs/topology/Triangulation.d.ts.map +1 -1
- package/lib/cjs/topology/Triangulation.js +7 -7
- package/lib/cjs/topology/Triangulation.js.map +1 -1
- package/lib/esm/Geometry.d.ts +11 -0
- package/lib/esm/Geometry.d.ts.map +1 -1
- package/lib/esm/Geometry.js +14 -0
- package/lib/esm/Geometry.js.map +1 -1
- package/lib/esm/curve/Arc3d.d.ts +3 -1
- package/lib/esm/curve/Arc3d.d.ts.map +1 -1
- package/lib/esm/curve/Arc3d.js +36 -0
- package/lib/esm/curve/Arc3d.js.map +1 -1
- package/lib/esm/curve/CurveExtendMode.d.ts +13 -5
- package/lib/esm/curve/CurveExtendMode.d.ts.map +1 -1
- package/lib/esm/curve/CurveExtendMode.js +19 -15
- package/lib/esm/curve/CurveExtendMode.js.map +1 -1
- package/lib/esm/curve/CurvePrimitive.d.ts +67 -8
- package/lib/esm/curve/CurvePrimitive.d.ts.map +1 -1
- package/lib/esm/curve/CurvePrimitive.js +59 -6
- package/lib/esm/curve/CurvePrimitive.js.map +1 -1
- package/lib/esm/curve/LineString3d.d.ts +8 -7
- package/lib/esm/curve/LineString3d.d.ts.map +1 -1
- package/lib/esm/curve/LineString3d.js +25 -22
- package/lib/esm/curve/LineString3d.js.map +1 -1
- package/lib/esm/curve/internalContexts/AnnounceTangentStrokeHandler.d.ts +71 -0
- package/lib/esm/curve/internalContexts/AnnounceTangentStrokeHandler.d.ts.map +1 -0
- package/lib/esm/curve/internalContexts/AnnounceTangentStrokeHandler.js +177 -0
- package/lib/esm/curve/internalContexts/AnnounceTangentStrokeHandler.js.map +1 -0
- package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.d.ts +21 -5
- package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.js +42 -17
- package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
- package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts +5 -3
- package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.js +5 -3
- package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -1
- package/lib/esm/geometry3d/AngleSweep.d.ts +1 -1
- package/lib/esm/geometry3d/AngleSweep.js +8 -8
- package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
- package/lib/esm/geometry3d/GeometryHandler.d.ts +15 -16
- package/lib/esm/geometry3d/GeometryHandler.d.ts.map +1 -1
- package/lib/esm/geometry3d/GeometryHandler.js.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.d.ts +10 -11
- package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.js +11 -12
- package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
- package/lib/esm/polyface/FacetOrientation.js +1 -1
- package/lib/esm/polyface/FacetOrientation.js.map +1 -1
- package/lib/esm/polyface/PolyfaceData.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceData.js +2 -0
- package/lib/esm/polyface/PolyfaceData.js.map +1 -1
- package/lib/esm/topology/Triangulation.d.ts +3 -3
- package/lib/esm/topology/Triangulation.d.ts.map +1 -1
- package/lib/esm/topology/Triangulation.js +7 -7
- package/lib/esm/topology/Triangulation.js.map +1 -1
- package/package.json +3 -3
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@@ -36,7 +36,7 @@ export class AngleSweep {
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}
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/** Read-property for signed start-to-end sweep in degrees. */
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get sweepDegrees() {
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-
return Angle.radiansToDegrees(this.
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+
return Angle.radiansToDegrees(this.sweepRadians);
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}
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/** Read-property for degrees at the start of this AngleSweep. */
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get startRadians() {
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@@ -215,20 +215,20 @@ export class AngleSweep {
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/** Convert fractional position in the sweep to radians. */
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fractionToRadians(fraction) {
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return fraction < 0.5 ?
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-
this._radians0 + fraction *
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-
this._radians1 + (fraction - 1.0) *
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this._radians0 + fraction * this.sweepRadians :
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this._radians1 + (fraction - 1.0) * this.sweepRadians;
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}
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/** Convert fractional position in the sweep to strongly typed Angle object. */
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fractionToAngle(fraction) {
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return Angle.createRadians(this.fractionToRadians(fraction));
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}
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/**
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-
* Return 2PI divided by the sweep radians
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* Return 2PI divided by the sweep radians.
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* * This is the number of fractional intervals required to cover a whole circle.
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* @returns period of the sweep, or 1 if sweep is empty.
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*/
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fractionPeriod() {
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-
return this.isEmpty ? 1.0 : Angle.pi2Radians / Math.abs(this.
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return this.isEmpty ? 1.0 : Angle.pi2Radians / Math.abs(this.sweepRadians);
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}
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/**
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* Return the fractionalized position of the given angle (as Angle) computed without consideration of
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@@ -244,7 +244,7 @@ export class AngleSweep {
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* @returns unbounded fraction, or 1 if sweep is empty.
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*/
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angleToUnboundedFraction(theta) {
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return this.isEmpty ? 1.0 : (theta.radians - this._radians0) /
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return this.isEmpty ? 1.0 : (theta.radians - this._radians0) / this.sweepRadians;
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}
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/**
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* Convert a sweep fraction to the equivalent period-shifted fraction inside the sweep, or within one period of zero
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@@ -538,7 +538,7 @@ export class AngleSweep {
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isAlmostEqualAllowPeriodShift(other, radianTol = Geometry.smallAngleRadians) {
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return this.isCCW === other.isCCW // this rules out equating opposite sweeps like [0,-100] and [0,260]
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&& Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians0, other._radians0, radianTol)
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&& Angle.isAlmostEqualRadiansAllowPeriodShift(this.
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&& Angle.isAlmostEqualRadiansAllowPeriodShift(this.sweepRadians, other.sweepRadians, radianTol);
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}
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/**
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* Test if two angle sweeps match within the given tolerance.
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@@ -548,7 +548,7 @@ export class AngleSweep {
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*/
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isAlmostEqualNoPeriodShift(other, radianTol = Geometry.smallAngleRadians) {
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return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, other._radians0, radianTol)
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&& Angle.isAlmostEqualRadiansNoPeriodShift(this.
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&& Angle.isAlmostEqualRadiansNoPeriodShift(this.sweepRadians, other.sweepRadians, radianTol);
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}
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/**
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* Test if start and end angles match with radians tolerance.
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@@ -1 +1 @@
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1
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module CartesianGeometry\n */\n\nimport { AngleSweepProps, BeJSONFunctions, Geometry } from \"../Geometry\";\nimport { Angle } from \"./Angle\";\nimport { GrowableFloat64Array } from \"./GrowableFloat64Array\";\n\n/**\n * An `AngleSweep` is a pair of angles at start and end of an interval.\n *\n * * For stroking purposes, the \"included interval\" is all angles numerically reached\n * by theta = start + f*(end-start), where f is between 0 and 1.\n * * This stroking formula is simple numbers -- 2PI shifts are not involved.\n * * 2PI shifts do become important in the reverse mapping of an angle to a fraction.\n * * If \"start < end\" the angle proceeds CCW around the unit circle.\n * * If \"end < start\" the angle proceeds CW around the unit circle.\n * * Angles beyond 360 are fine as endpoints.\n * * (350,370) covers the same unit angles as (-10,10).\n * * (370,350) covers the same unit angles as (10,-10).\n * * math details related fraction API can be found at docs/learning/geometry/Angle.md\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\n * @public\n */\nexport class AngleSweep implements BeJSONFunctions {\n private _radians0: number;\n private _radians1: number;\n /** Read-property for degrees at the start of this AngleSweep. */\n public get startDegrees() {\n return Angle.radiansToDegrees(this._radians0);\n }\n /** Read-property for degrees at the end of this AngleSweep. */\n public get endDegrees() {\n return Angle.radiansToDegrees(this._radians1);\n }\n /** Read-property for signed start-to-end sweep in degrees. */\n public get sweepDegrees() {\n return Angle.radiansToDegrees(this._radians1 - this._radians0);\n }\n /** Read-property for degrees at the start of this AngleSweep. */\n public get startRadians() {\n return this._radians0;\n }\n /** Read-property for degrees at the end of this AngleSweep. */\n public get endRadians() {\n return this._radians1;\n }\n /** Read-property for signed start-to-end sweep in radians. */\n public get sweepRadians() {\n return this._radians1 - this._radians0;\n }\n /** Whether the sweep angles are within smallAngle tolerance, without period shift. */\n public get isEmpty() {\n return Angle.isAlmostEqualRadiansNoPeriodShift(0, this.sweepRadians);\n }\n /** Return the (strongly typed) start angle */\n public get startAngle() {\n return Angle.createRadians(this._radians0);\n }\n /** Return the (strongly typed) end angle */\n public get endAngle() {\n return Angle.createRadians(this._radians1);\n }\n /**\n * Create a sweep as one of\n * * A clone of a given sweep\n * * 0 to given angle\n * * full circle if no arg given (sweep 0 to 360 degrees)\n */\n public static create(data?: AngleSweep | Angle): AngleSweep {\n if (data instanceof AngleSweep)\n return data.clone();\n if (data instanceof Angle)\n return new AngleSweep(0, data.radians);\n return AngleSweep.create360();\n }\n /**\n * (private) constructor with start and end angles in radians.\n * * Use explicitly named static methods to clarify intent and units of inputs:\n *\n * * createStartEndRadians (startRadians:number, endRadians:number)\n * * createStartEndDegrees (startDegrees:number, endDegrees:number)\n * * createStartEnd (startAngle:Angle, endAngle:Angle)\n * * createStartSweepRadians (startRadians:number, sweepRadians:number)\n * * createStartSweepDegrees (startDegrees:number, sweepDegrees:number)\n * * createStartSweep (startAngle:Angle, sweepAngle:Angle)\n */\n private constructor(startRadians: number = 0, endRadians: number = 0) {\n this._radians0 = startRadians;\n this._radians1 = endRadians;\n }\n /**\n * Directly set the start and end angles in radians\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\n */\n public setStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI) {\n const delta = endRadians - startRadians;\n if (Angle.isFullCircleRadians(delta)) {\n endRadians = startRadians + (delta > 0 ? 2.0 : -2.0) * Math.PI;\n }\n this._radians0 = startRadians;\n this._radians1 = endRadians;\n }\n /** Directly set the start and end angles in degrees */\n public setStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360.0) {\n this.setStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees));\n }\n /**\n * Create an AngleSweep from start and end angles given in radians.\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\n */\n public static createStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI, result?: AngleSweep): AngleSweep {\n result = result ? result : new AngleSweep();\n result.setStartEndRadians(startRadians, endRadians);\n return result;\n }\n /** Return the angle obtained by subtracting radians from this angle. */\n public cloneMinusRadians(radians: number): AngleSweep {\n return new AngleSweep(this._radians0 - radians, this._radians1 - radians);\n }\n /** Create an AngleSweep from start and end angles given in degrees. */\n public static createStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360, result?: AngleSweep): AngleSweep {\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees), result);\n }\n /** Create an angle sweep from strongly typed start and end angles */\n public static createStartEnd(startAngle: Angle, endAngle: Angle, result?: AngleSweep): AngleSweep {\n result = result ? result : new AngleSweep();\n result.setStartEndRadians(startAngle.radians, endAngle.radians);\n return result;\n }\n /** Create an AngleSweep from start and end angles given in radians. */\n public static createStartSweepRadians(startRadians: number = 0, sweepRadians: number = Math.PI, result?: AngleSweep): AngleSweep {\n result = result ? result : new AngleSweep();\n result.setStartEndRadians(startRadians, startRadians + sweepRadians);\n return result;\n }\n /** Create an AngleSweep from start and sweep given in degrees. */\n public static createStartSweepDegrees(startDegrees: number = 0, sweepDegrees: number = 360, result?: AngleSweep): AngleSweep {\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(startDegrees + sweepDegrees), result);\n }\n /** Create an angle sweep with limits given as (strongly typed) angles for start and sweep */\n public static createStartSweep(startAngle: Angle, sweepAngle: Angle, result?: AngleSweep): AngleSweep {\n return AngleSweep.createStartSweepRadians(startAngle.radians, sweepAngle.radians, result);\n }\n /** Return a sweep with limits interpolated between this and other. */\n public interpolate(fraction: number, other: AngleSweep): AngleSweep {\n return new AngleSweep(\n Geometry.interpolate(this._radians0, fraction, other._radians0),\n Geometry.interpolate(this._radians1, fraction, other._radians1),\n );\n }\n /** Copy from other AngleSweep. */\n public setFrom(other: AngleSweep) {\n this._radians0 = other._radians0;\n this._radians1 = other._radians1;\n }\n /** Create a full circle sweep (CCW). startRadians defaults to 0 */\n public static create360(startRadians?: number): AngleSweep {\n startRadians = startRadians ? startRadians : 0.0;\n return new AngleSweep(startRadians, startRadians + 2.0 * Math.PI);\n }\n /** Create a sweep from the south pole to the north pole (-90 to +90). */\n public static createFullLatitude() {\n return AngleSweep.createStartEndRadians(-0.5 * Math.PI, 0.5 * Math.PI);\n }\n /** Reverse the start and end angle in place. */\n public reverseInPlace() {\n const tmp = this._radians0;\n this._radians0 = this._radians1;\n this._radians1 = tmp;\n }\n /**\n * Return a sweep for the \"other\" part of the circle.\n * @param reverseDirection true to move backwards (CW) from start to end, false to more forwards (CCW) from start to end.\n */\n public cloneComplement(reverseDirection: boolean = false, result?: AngleSweep): AngleSweep {\n const s = this.sweepRadians >= 0 ? 2.0 : -2.0;\n if (reverseDirection)\n return AngleSweep.createStartEndRadians(this.startRadians, this.endRadians - s * Math.PI, result);\n else\n return AngleSweep.createStartEndRadians(this.endRadians, this.startRadians + s * Math.PI, result);\n }\n /** Restrict start and end angles to the degree range [-90,+90]. */\n public capLatitudeInPlace(): void {\n const limit = 0.5 * Math.PI;\n this._radians0 = Geometry.clampToStartEnd(this._radians0, -limit, limit);\n this._radians1 = Geometry.clampToStartEnd(this._radians1, -limit, limit);\n }\n /**\n * Restrict [[sweepDegrees]] to the range [-360, 360].\n * The start angle and sign of the sweep angle are unchanged.\n */\n public clampToFullCircle(result?: AngleSweep): AngleSweep {\n result = result ?? new AngleSweep();\n const sweepRadians = Geometry.clampToStartEnd(this.sweepRadians, -Angle.pi2Radians, Angle.pi2Radians);\n result.setStartEndRadians(this._radians0, this._radians0 + sweepRadians);\n return result;\n }\n /** Ask if the sweep is counterclockwise, i.e. positive sweep. */\n public get isCCW(): boolean {\n return this._radians1 >= this._radians0;\n }\n /** Ask if the sweep is a full circle. */\n public get isFullCircle(): boolean {\n return Angle.isFullCircleRadians(this.sweepRadians);\n }\n /** Ask if the sweep is a full sweep from south pole to north pole. */\n public get isFullLatitudeSweep(): boolean {\n const a = Math.PI * 0.5;\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, -a)\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1, a);\n }\n /** Return a clone of this sweep. */\n public clone(): AngleSweep {\n return new AngleSweep(this._radians0, this._radians1);\n }\n /** Convert fractional position in the sweep to radians. */\n public fractionToRadians(fraction: number): number {\n return fraction < 0.5 ?\n this._radians0 + fraction * (this._radians1 - this._radians0) :\n this._radians1 + (fraction - 1.0) * (this._radians1 - this._radians0);\n }\n /** Convert fractional position in the sweep to strongly typed Angle object. */\n public fractionToAngle(fraction: number) {\n return Angle.createRadians(this.fractionToRadians(fraction));\n }\n /**\n * Return 2PI divided by the sweep radians (i.e. 360 degrees divided by sweep angle).\n * * This is the number of fractional intervals required to cover a whole circle.\n * @returns period of the sweep, or 1 if sweep is empty.\n */\n public fractionPeriod(): number {\n return this.isEmpty ? 1.0 : Angle.pi2Radians / Math.abs(this._radians1 - this._radians0);\n }\n /**\n * Return the fractionalized position of the given angle (as Angle) computed without consideration of\n * 2PI period and without consideration of angle sweep direction (CW or CCW).\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * negative fraction for angles \"before\" the start angle if start < end\n * * fraction larger than one for angles \"after\" the end angle if start < end\n * * fraction larger than one for angles \"before\" the start angle if start > end\n * * negative fraction for angles \"after\" the end angle if start > end\n * * does not allow period shift\n * @returns unbounded fraction, or 1 if sweep is empty.\n */\n public angleToUnboundedFraction(theta: Angle): number {\n return this.isEmpty ? 1.0 : (theta.radians - this._radians0) / (this._radians1 - this._radians0);\n }\n\n /**\n * Convert a sweep fraction to the equivalent period-shifted fraction inside the sweep, or within one period of zero\n * on the desired side.\n * @param fraction fraction of the sweep.\n * @param radians0 start angle of sweep (in radians).\n * @param radians1 end angle of sweep (in radians).\n * @param toNegativeFraction return an exterior fraction period-shifted to within one period of the start (true) or\n * end (false) of the sweep.\n * @returns period-shifted fraction. If `fraction` is already in [0,1], or the sweep is empty, then `fraction` is\n * returned unchanged.\n */\n public static fractionToSignedPeriodicFractionStartEnd(fraction: number, radians0: number, radians1: number, toNegativeFraction: boolean): number {\n const sweep = radians1 - radians0;\n if (Angle.isAlmostEqualRadiansNoPeriodShift(0, sweep))\n return fraction; // empty sweep\n if (Geometry.isIn01(fraction))\n return fraction;\n const period = Angle.pi2Radians / Math.abs(sweep);\n fraction = fraction % period; // period-shifted equivalent fraction closest to 0 with same sign as fraction\n if (fraction + period < 1)\n fraction += period; // it's really an interior fraction\n if (Geometry.isIn01(fraction) || (toNegativeFraction && fraction < 0) || (!toNegativeFraction && fraction > 1))\n return fraction;\n return toNegativeFraction ? fraction - period : fraction + period; // shift to other side of sweep\n }\n /**\n * Convert a sweep fraction to the equivalent period-shifted fraction inside this sweep, or within one period of\n * zero on the desired side.\n * @param fraction fraction of the sweep.\n * @param toNegativeFraction return an exterior fraction period-shifted to within one period of the start (true) or\n * end (false) of the sweep.\n * @returns period-shifted fraction. If `fraction` is already in [0,1], or the sweep is empty, then `fraction` is\n * returned unchanged.\n */\n public fractionToSignedPeriodicFraction(fraction: number, toNegativeFraction: boolean): number {\n return AngleSweep.fractionToSignedPeriodicFractionStartEnd(fraction, this._radians0, this._radians1, toNegativeFraction);\n }\n\n /**\n * Return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\n * * consider radians0 as `start` angle of the sweep and radians1 as `end` angle of the sweep\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * all exterior angles are at fractions greater than 1\n * * allows period shift\n * @param radians input angle (in radians)\n * @param radians0 start angle of sweep (in radians)\n * @param radians1 end angle of sweep (in radians)\n * @param zeroSweepDefault return value when the sweep is empty (default 0)\n * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.\n */\n public static radiansToPositivePeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault: number = 0.0): number {\n const zeroSweepMarker = Geometry.largeCoordinateResult;\n let fraction = this.radiansToSignedPeriodicFractionStartEnd(radians, radians0, radians1, zeroSweepMarker);\n if (fraction === zeroSweepMarker)\n return zeroSweepDefault;\n if (fraction < 0) {\n const period = Angle.pi2Radians / Math.abs(radians1 - radians0);\n fraction += period;\n }\n return fraction;\n }\n /**\n * Return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * all exterior angles are at fractions greater than 1\n * * allows period shift\n * @param radians input angle (in radians)\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\n * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.\n */\n public radiansToPositivePeriodicFraction(radians: number, zeroSweepDefault: number = 0.0): number {\n return AngleSweep.radiansToPositivePeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);\n }\n /**\n * Return the fractionalized position of the given angle (as Angle), computed with consideration of 2PI period.\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * all exterior angles are at fractions greater than 1\n * * allows period shift\n * @param theta input angle\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\n * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.\n */\n public angleToPositivePeriodicFraction(theta: Angle, zeroSweepDefault: number = 0.0): number {\n return this.radiansToPositivePeriodicFraction(theta.radians, zeroSweepDefault);\n }\n /**\n * Return the fractionalized position of the given array of angles (as radian), computed with consideration of 2PI period.\n * * fraction is always positive\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * all exterior angles are at fractions greater than 1\n * * allows period shift\n */\n public radiansArrayToPositivePeriodicFractions(data: GrowableFloat64Array) {\n const n = data.length;\n for (let i = 0; i < n; i++) {\n data.reassign(i, this.radiansToPositivePeriodicFraction(data.atUncheckedIndex(i)));\n }\n }\n /**\n * Return the fractionalized position of the given angle (as radians) computed with consideration of\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * negative fraction for angles \"before\" the start angle\n * * fraction larger than one for angles \"after\" the end angle\n * * allows period shift\n * @param radians input angle (in radians)\n * @param radians0 start angle of sweep (in radians)\n * @param radians1 end angle of sweep (in radians)\n * @param zeroSweepDefault return value when the sweep is empty (default 0)\n * @returns fraction, or `zeroSweepDefault` if the sweep is empty.\n */\n public static radiansToSignedPeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault: number = 0.0): number {\n const sweep = radians1 - radians0;\n if (Angle.isAlmostEqualRadiansNoPeriodShift(0, sweep))\n return zeroSweepDefault;\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians0, radians1)) {\n // for sweep = 2nPi !== 0, allow matching without period shift, else we never return 1.0\n if (Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0))\n return 0.0;\n if (Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians1))\n return 1.0;\n } else {\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0))\n return 0.0;\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians1))\n return 1.0;\n }\n const fraction = (radians - radians0) / sweep;\n return this.fractionToSignedPeriodicFractionStartEnd(fraction, radians0, radians1, fraction < 0);\n }\n /**\n * Return the fractionalized position of the given angle (as radians) computed with consideration of\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * negative fraction for angles \"before\" the start angle\n * * fraction larger than one for angles \"after\" the end angle\n * * allows period shift\n * @param radians input angle (in radians)\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty.\n */\n public radiansToSignedPeriodicFraction(radians: number, zeroSweepDefault: number = 0.0): number {\n return AngleSweep.radiansToSignedPeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);\n }\n /**\n * Return the fractionalized position of the given angle (as Angle) computed with consideration of\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * negative fraction for angles \"before\" the start angle\n * * fraction larger than one for angles \"after\" the end angle\n * * allows period shift\n * @param theta input angle\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty.\n */\n public angleToSignedPeriodicFraction(theta: Angle, zeroSweepDefault: number = 0.0): number {\n return this.radiansToSignedPeriodicFraction(theta.radians, zeroSweepDefault);\n }\n\n /**\n * Return the fractionalized position of the given radian angle with respect to the sweep.\n * * The start angle returns fraction 0\n * * The end angle returns fraction 1\n * * Interior angles (and their multiples of 2PI) return fractions in [0,1].\n * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.\n * @param radians input angle (in radians)\n * @param radians0 start angle of sweep (in radians)\n * @param radians1 end angle of sweep (in radians)\n * @param toNegativeFraction convert an exterior angle to a negative number (true), or to\n * a number greater than one (false, default). If false, this is just [[radiansToPositivePeriodicFractionStartEnd]].\n * @param zeroSweepDefault return value when the sweep is empty (default 0).\n * @returns fraction, or `zeroSweepDefault` if the sweep is empty\n */\n public static radiansToSignedFractionStartEnd(radians: number, radians0: number, radians1: number, toNegativeFraction: boolean = false, zeroSweepDefault: number = 0.0): number {\n const zeroSweepMarker = Geometry.largeCoordinateResult;\n let fraction = this.radiansToSignedPeriodicFractionStartEnd(radians, radians0, radians1, zeroSweepMarker);\n if (fraction === zeroSweepMarker)\n return zeroSweepDefault;\n if ((toNegativeFraction && fraction > 1) || (!toNegativeFraction && fraction < 0)) {\n let period = Angle.pi2Radians / Math.abs(radians1 - radians0);\n if (toNegativeFraction)\n period = -period;\n fraction += period;\n }\n return fraction;\n }\n /**\n * Return the fractionalized position of the given radian angle with respect to this sweep.\n * * The start angle returns fraction 0\n * * The end angle returns fraction 1\n * * Interior angles (and their multiples of 2PI) return fractions in [0,1].\n * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.\n * @param radians input angle (in radians)\n * @param toNegativeFraction convert an exterior angle to a negative number (true), or to\n * a number greater than one (false, default). If false, this is just [[radiansToPositivePeriodicFraction]].\n * @param zeroSweepDefault return value when this sweep is empty (default 0).\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty\n */\n public radiansToSignedFraction(radians: number, toNegativeFraction: boolean = false, zeroSweepDefault: number = 0.0): number {\n return AngleSweep.radiansToSignedFractionStartEnd(radians, this._radians0, this._radians1, toNegativeFraction, zeroSweepDefault);\n }\n /**\n * Return the fractionalized position of the given angle with respect to this sweep.\n * * The start angle returns fraction 0\n * * The end angle returns fraction 1\n * * Interior angles (and their multiples of 2PI) return fractions in [0,1].\n * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.\n * @param theta input angle\n * @param toNegativeFraction convert an exterior angle to a negative number (true), or to\n * a number greater than one (false, default). If false, this is just [[angleToPositivePeriodicFraction]].\n * @param zeroSweepDefault return value when this sweep is empty (default 0).\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty\n */\n public angleToSignedFraction(theta: Angle, toNegativeFraction: boolean = false, zeroSweepDefault: number = 0.0): number {\n return this.radiansToSignedFraction(theta.radians, toNegativeFraction, zeroSweepDefault);\n }\n\n /** Test if the given angle (as radians) is within sweep (between radians0 and radians1) */\n public static isRadiansInStartEnd(radians: number, radians0: number, radians1: number, allowPeriodShift: boolean = true): boolean {\n const delta0 = radians - radians0;\n const delta1 = radians - radians1;\n if (delta0 * delta1 <= 0.0)\n return true;\n if (radians0 === radians1)\n return allowPeriodShift ? Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0) : Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0);\n return allowPeriodShift ? this.radiansToPositivePeriodicFractionStartEnd(radians, radians0, radians1, 1000.0) <= 1.0 : false;\n }\n /** Test if the given angle (as radians) is within sweep */\n public isRadiansInSweep(radians: number, allowPeriodShift: boolean = true): boolean {\n return AngleSweep.isRadiansInStartEnd(radians, this.startRadians, this.endRadians, allowPeriodShift);\n }\n /** Test if the given angle (as Angle) is within the sweep */\n public isAngleInSweep(angle: Angle): boolean {\n return this.isRadiansInSweep(angle.radians);\n }\n /**\n * Set this AngleSweep from various sources:\n * * if json is undefined, a full-circle sweep is returned.\n * * If json is an AngleSweep object, it is cloned\n * * If json is an array of 2 numbers, those numbers are start and end angles in degrees.\n * * If `json.degrees` is an array of 2 numbers, those numbers are start and end angles in degrees.\n * * If `json.radians` is an array of 2 numbers, those numbers are start and end angles in radians.\n * * Otherwise, a full-circle sweep is returned.\n */\n public setFromJSON(json?: any) {\n if (!json)\n this.setStartEndRadians(); // default full circle\n else if (json instanceof AngleSweep)\n this.setFrom(json);\n else if (Geometry.isNumberArray(json.degrees, 2))\n this.setStartEndDegrees(json.degrees[0], json.degrees[1]);\n else if (Geometry.isNumberArray(json.radians, 2))\n this.setStartEndRadians(json.radians[0], json.radians[1]);\n else if (Geometry.isNumberArray(json, 2))\n this.setStartEndDegrees(json[0], json[1]);\n else\n this.setStartEndRadians(); // default full circle\n }\n /** Create an AngleSweep from a json object. */\n public static fromJSON(json?: AngleSweepProps): AngleSweep {\n const result = AngleSweep.create360();\n result.setFromJSON(json);\n return result;\n }\n /**\n * Convert an AngleSweep to a JSON object.\n * @return {*} [startAngleInDegrees, endAngleInDegrees]\n */\n public toJSON(): any {\n return [this.startDegrees, this.endDegrees];\n }\n /**\n * Test if two angle sweeps match within the given tolerance.\n * * Period shifts are allowed, but orientations must be the same.\n * @param other sweep to compare to this instance\n * @param radianTol optional radian tolerance, default value `Geometry.smallAngleRadians`\n */\n public isAlmostEqualAllowPeriodShift(other: AngleSweep, radianTol: number = Geometry.smallAngleRadians): boolean {\n return this.isCCW === other.isCCW // this rules out equating opposite sweeps like [0,-100] and [0,260]\n && Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians0, other._radians0, radianTol)\n && Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0, radianTol);\n }\n /**\n * Test if two angle sweeps match within the given tolerance.\n * * Period shifts are not allowed.\n * @param other sweep to compare to this instance\n * @param radianTol optional radian tolerance, default value `Geometry.smallAngleRadians`\n */\n public isAlmostEqualNoPeriodShift(other: AngleSweep, radianTol: number = Geometry.smallAngleRadians): boolean {\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, other._radians0, radianTol)\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0, radianTol);\n }\n /**\n * Test if start and end angles match with radians tolerance.\n * * Period shifts are not allowed.\n * * This function is equivalent to isAlmostEqualNoPeriodShift. It is present for consistency with other classes.\n * However, it is recommended to use isAlmostEqualNoPeriodShift which has a clearer name.\n */\n public isAlmostEqual(other: AngleSweep): boolean {\n return this.isAlmostEqualNoPeriodShift(other);\n }\n}\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module CartesianGeometry\n */\n\nimport { AngleSweepProps, BeJSONFunctions, Geometry } from \"../Geometry\";\nimport { Angle } from \"./Angle\";\nimport { GrowableFloat64Array } from \"./GrowableFloat64Array\";\n\n/**\n * An `AngleSweep` is a pair of angles at start and end of an interval.\n *\n * * For stroking purposes, the \"included interval\" is all angles numerically reached\n * by theta = start + f*(end-start), where f is between 0 and 1.\n * * This stroking formula is simple numbers -- 2PI shifts are not involved.\n * * 2PI shifts do become important in the reverse mapping of an angle to a fraction.\n * * If \"start < end\" the angle proceeds CCW around the unit circle.\n * * If \"end < start\" the angle proceeds CW around the unit circle.\n * * Angles beyond 360 are fine as endpoints.\n * * (350,370) covers the same unit angles as (-10,10).\n * * (370,350) covers the same unit angles as (10,-10).\n * * math details related fraction API can be found at docs/learning/geometry/Angle.md\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\n * @public\n */\nexport class AngleSweep implements BeJSONFunctions {\n private _radians0: number;\n private _radians1: number;\n /** Read-property for degrees at the start of this AngleSweep. */\n public get startDegrees() {\n return Angle.radiansToDegrees(this._radians0);\n }\n /** Read-property for degrees at the end of this AngleSweep. */\n public get endDegrees() {\n return Angle.radiansToDegrees(this._radians1);\n }\n /** Read-property for signed start-to-end sweep in degrees. */\n public get sweepDegrees() {\n return Angle.radiansToDegrees(this.sweepRadians);\n }\n /** Read-property for degrees at the start of this AngleSweep. */\n public get startRadians() {\n return this._radians0;\n }\n /** Read-property for degrees at the end of this AngleSweep. */\n public get endRadians() {\n return this._radians1;\n }\n /** Read-property for signed start-to-end sweep in radians. */\n public get sweepRadians() {\n return this._radians1 - this._radians0;\n }\n /** Whether the sweep angles are within smallAngle tolerance, without period shift. */\n public get isEmpty() {\n return Angle.isAlmostEqualRadiansNoPeriodShift(0, this.sweepRadians);\n }\n /** Return the (strongly typed) start angle */\n public get startAngle() {\n return Angle.createRadians(this._radians0);\n }\n /** Return the (strongly typed) end angle */\n public get endAngle() {\n return Angle.createRadians(this._radians1);\n }\n /**\n * Create a sweep as one of\n * * A clone of a given sweep\n * * 0 to given angle\n * * full circle if no arg given (sweep 0 to 360 degrees)\n */\n public static create(data?: AngleSweep | Angle): AngleSweep {\n if (data instanceof AngleSweep)\n return data.clone();\n if (data instanceof Angle)\n return new AngleSweep(0, data.radians);\n return AngleSweep.create360();\n }\n /**\n * (private) constructor with start and end angles in radians.\n * * Use explicitly named static methods to clarify intent and units of inputs:\n *\n * * createStartEndRadians (startRadians:number, endRadians:number)\n * * createStartEndDegrees (startDegrees:number, endDegrees:number)\n * * createStartEnd (startAngle:Angle, endAngle:Angle)\n * * createStartSweepRadians (startRadians:number, sweepRadians:number)\n * * createStartSweepDegrees (startDegrees:number, sweepDegrees:number)\n * * createStartSweep (startAngle:Angle, sweepAngle:Angle)\n */\n private constructor(startRadians: number = 0, endRadians: number = 0) {\n this._radians0 = startRadians;\n this._radians1 = endRadians;\n }\n /**\n * Directly set the start and end angles in radians\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\n */\n public setStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI) {\n const delta = endRadians - startRadians;\n if (Angle.isFullCircleRadians(delta)) {\n endRadians = startRadians + (delta > 0 ? 2.0 : -2.0) * Math.PI;\n }\n this._radians0 = startRadians;\n this._radians1 = endRadians;\n }\n /** Directly set the start and end angles in degrees */\n public setStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360.0) {\n this.setStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees));\n }\n /**\n * Create an AngleSweep from start and end angles given in radians.\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\n */\n public static createStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI, result?: AngleSweep): AngleSweep {\n result = result ? result : new AngleSweep();\n result.setStartEndRadians(startRadians, endRadians);\n return result;\n }\n /** Return the angle obtained by subtracting radians from this angle. */\n public cloneMinusRadians(radians: number): AngleSweep {\n return new AngleSweep(this._radians0 - radians, this._radians1 - radians);\n }\n /** Create an AngleSweep from start and end angles given in degrees. */\n public static createStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360, result?: AngleSweep): AngleSweep {\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees), result);\n }\n /** Create an angle sweep from strongly typed start and end angles */\n public static createStartEnd(startAngle: Angle, endAngle: Angle, result?: AngleSweep): AngleSweep {\n result = result ? result : new AngleSweep();\n result.setStartEndRadians(startAngle.radians, endAngle.radians);\n return result;\n }\n /** Create an AngleSweep from start and end angles given in radians. */\n public static createStartSweepRadians(startRadians: number = 0, sweepRadians: number = Math.PI, result?: AngleSweep): AngleSweep {\n result = result ? result : new AngleSweep();\n result.setStartEndRadians(startRadians, startRadians + sweepRadians);\n return result;\n }\n /** Create an AngleSweep from start and sweep given in degrees. */\n public static createStartSweepDegrees(startDegrees: number = 0, sweepDegrees: number = 360, result?: AngleSweep): AngleSweep {\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(startDegrees + sweepDegrees), result);\n }\n /** Create an angle sweep with limits given as (strongly typed) angles for start and sweep */\n public static createStartSweep(startAngle: Angle, sweepAngle: Angle, result?: AngleSweep): AngleSweep {\n return AngleSweep.createStartSweepRadians(startAngle.radians, sweepAngle.radians, result);\n }\n /** Return a sweep with limits interpolated between this and other. */\n public interpolate(fraction: number, other: AngleSweep): AngleSweep {\n return new AngleSweep(\n Geometry.interpolate(this._radians0, fraction, other._radians0),\n Geometry.interpolate(this._radians1, fraction, other._radians1),\n );\n }\n /** Copy from other AngleSweep. */\n public setFrom(other: AngleSweep) {\n this._radians0 = other._radians0;\n this._radians1 = other._radians1;\n }\n /** Create a full circle sweep (CCW). startRadians defaults to 0 */\n public static create360(startRadians?: number): AngleSweep {\n startRadians = startRadians ? startRadians : 0.0;\n return new AngleSweep(startRadians, startRadians + 2.0 * Math.PI);\n }\n /** Create a sweep from the south pole to the north pole (-90 to +90). */\n public static createFullLatitude() {\n return AngleSweep.createStartEndRadians(-0.5 * Math.PI, 0.5 * Math.PI);\n }\n /** Reverse the start and end angle in place. */\n public reverseInPlace() {\n const tmp = this._radians0;\n this._radians0 = this._radians1;\n this._radians1 = tmp;\n }\n /**\n * Return a sweep for the \"other\" part of the circle.\n * @param reverseDirection true to move backwards (CW) from start to end, false to more forwards (CCW) from start to end.\n */\n public cloneComplement(reverseDirection: boolean = false, result?: AngleSweep): AngleSweep {\n const s = this.sweepRadians >= 0 ? 2.0 : -2.0;\n if (reverseDirection)\n return AngleSweep.createStartEndRadians(this.startRadians, this.endRadians - s * Math.PI, result);\n else\n return AngleSweep.createStartEndRadians(this.endRadians, this.startRadians + s * Math.PI, result);\n }\n /** Restrict start and end angles to the degree range [-90,+90]. */\n public capLatitudeInPlace(): void {\n const limit = 0.5 * Math.PI;\n this._radians0 = Geometry.clampToStartEnd(this._radians0, -limit, limit);\n this._radians1 = Geometry.clampToStartEnd(this._radians1, -limit, limit);\n }\n /**\n * Restrict [[sweepDegrees]] to the range [-360, 360].\n * The start angle and sign of the sweep angle are unchanged.\n */\n public clampToFullCircle(result?: AngleSweep): AngleSweep {\n result = result ?? new AngleSweep();\n const sweepRadians = Geometry.clampToStartEnd(this.sweepRadians, -Angle.pi2Radians, Angle.pi2Radians);\n result.setStartEndRadians(this._radians0, this._radians0 + sweepRadians);\n return result;\n }\n /** Ask if the sweep is counterclockwise, i.e. positive sweep. */\n public get isCCW(): boolean {\n return this._radians1 >= this._radians0;\n }\n /** Ask if the sweep is a full circle. */\n public get isFullCircle(): boolean {\n return Angle.isFullCircleRadians(this.sweepRadians);\n }\n /** Ask if the sweep is a full sweep from south pole to north pole. */\n public get isFullLatitudeSweep(): boolean {\n const a = Math.PI * 0.5;\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, -a)\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1, a);\n }\n /** Return a clone of this sweep. */\n public clone(): AngleSweep {\n return new AngleSweep(this._radians0, this._radians1);\n }\n /** Convert fractional position in the sweep to radians. */\n public fractionToRadians(fraction: number): number {\n return fraction < 0.5 ?\n this._radians0 + fraction * this.sweepRadians :\n this._radians1 + (fraction - 1.0) * this.sweepRadians;\n }\n /** Convert fractional position in the sweep to strongly typed Angle object. */\n public fractionToAngle(fraction: number) {\n return Angle.createRadians(this.fractionToRadians(fraction));\n }\n /**\n * Return 2PI divided by the sweep radians.\n * * This is the number of fractional intervals required to cover a whole circle.\n * @returns period of the sweep, or 1 if sweep is empty.\n */\n public fractionPeriod(): number {\n return this.isEmpty ? 1.0 : Angle.pi2Radians / Math.abs(this.sweepRadians);\n }\n /**\n * Return the fractionalized position of the given angle (as Angle) computed without consideration of\n * 2PI period and without consideration of angle sweep direction (CW or CCW).\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * negative fraction for angles \"before\" the start angle if start < end\n * * fraction larger than one for angles \"after\" the end angle if start < end\n * * fraction larger than one for angles \"before\" the start angle if start > end\n * * negative fraction for angles \"after\" the end angle if start > end\n * * does not allow period shift\n * @returns unbounded fraction, or 1 if sweep is empty.\n */\n public angleToUnboundedFraction(theta: Angle): number {\n return this.isEmpty ? 1.0 : (theta.radians - this._radians0) / this.sweepRadians;\n }\n\n /**\n * Convert a sweep fraction to the equivalent period-shifted fraction inside the sweep, or within one period of zero\n * on the desired side.\n * @param fraction fraction of the sweep.\n * @param radians0 start angle of sweep (in radians).\n * @param radians1 end angle of sweep (in radians).\n * @param toNegativeFraction return an exterior fraction period-shifted to within one period of the start (true) or\n * end (false) of the sweep.\n * @returns period-shifted fraction. If `fraction` is already in [0,1], or the sweep is empty, then `fraction` is\n * returned unchanged.\n */\n public static fractionToSignedPeriodicFractionStartEnd(fraction: number, radians0: number, radians1: number, toNegativeFraction: boolean): number {\n const sweep = radians1 - radians0;\n if (Angle.isAlmostEqualRadiansNoPeriodShift(0, sweep))\n return fraction; // empty sweep\n if (Geometry.isIn01(fraction))\n return fraction;\n const period = Angle.pi2Radians / Math.abs(sweep);\n fraction = fraction % period; // period-shifted equivalent fraction closest to 0 with same sign as fraction\n if (fraction + period < 1)\n fraction += period; // it's really an interior fraction\n if (Geometry.isIn01(fraction) || (toNegativeFraction && fraction < 0) || (!toNegativeFraction && fraction > 1))\n return fraction;\n return toNegativeFraction ? fraction - period : fraction + period; // shift to other side of sweep\n }\n /**\n * Convert a sweep fraction to the equivalent period-shifted fraction inside this sweep, or within one period of\n * zero on the desired side.\n * @param fraction fraction of the sweep.\n * @param toNegativeFraction return an exterior fraction period-shifted to within one period of the start (true) or\n * end (false) of the sweep.\n * @returns period-shifted fraction. If `fraction` is already in [0,1], or the sweep is empty, then `fraction` is\n * returned unchanged.\n */\n public fractionToSignedPeriodicFraction(fraction: number, toNegativeFraction: boolean): number {\n return AngleSweep.fractionToSignedPeriodicFractionStartEnd(fraction, this._radians0, this._radians1, toNegativeFraction);\n }\n\n /**\n * Return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\n * * consider radians0 as `start` angle of the sweep and radians1 as `end` angle of the sweep\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * all exterior angles are at fractions greater than 1\n * * allows period shift\n * @param radians input angle (in radians)\n * @param radians0 start angle of sweep (in radians)\n * @param radians1 end angle of sweep (in radians)\n * @param zeroSweepDefault return value when the sweep is empty (default 0)\n * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.\n */\n public static radiansToPositivePeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault: number = 0.0): number {\n const zeroSweepMarker = Geometry.largeCoordinateResult;\n let fraction = this.radiansToSignedPeriodicFractionStartEnd(radians, radians0, radians1, zeroSweepMarker);\n if (fraction === zeroSweepMarker)\n return zeroSweepDefault;\n if (fraction < 0) {\n const period = Angle.pi2Radians / Math.abs(radians1 - radians0);\n fraction += period;\n }\n return fraction;\n }\n /**\n * Return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * all exterior angles are at fractions greater than 1\n * * allows period shift\n * @param radians input angle (in radians)\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\n * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.\n */\n public radiansToPositivePeriodicFraction(radians: number, zeroSweepDefault: number = 0.0): number {\n return AngleSweep.radiansToPositivePeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);\n }\n /**\n * Return the fractionalized position of the given angle (as Angle), computed with consideration of 2PI period.\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * all exterior angles are at fractions greater than 1\n * * allows period shift\n * @param theta input angle\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\n * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.\n */\n public angleToPositivePeriodicFraction(theta: Angle, zeroSweepDefault: number = 0.0): number {\n return this.radiansToPositivePeriodicFraction(theta.radians, zeroSweepDefault);\n }\n /**\n * Return the fractionalized position of the given array of angles (as radian), computed with consideration of 2PI period.\n * * fraction is always positive\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * all exterior angles are at fractions greater than 1\n * * allows period shift\n */\n public radiansArrayToPositivePeriodicFractions(data: GrowableFloat64Array) {\n const n = data.length;\n for (let i = 0; i < n; i++) {\n data.reassign(i, this.radiansToPositivePeriodicFraction(data.atUncheckedIndex(i)));\n }\n }\n /**\n * Return the fractionalized position of the given angle (as radians) computed with consideration of\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * negative fraction for angles \"before\" the start angle\n * * fraction larger than one for angles \"after\" the end angle\n * * allows period shift\n * @param radians input angle (in radians)\n * @param radians0 start angle of sweep (in radians)\n * @param radians1 end angle of sweep (in radians)\n * @param zeroSweepDefault return value when the sweep is empty (default 0)\n * @returns fraction, or `zeroSweepDefault` if the sweep is empty.\n */\n public static radiansToSignedPeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault: number = 0.0): number {\n const sweep = radians1 - radians0;\n if (Angle.isAlmostEqualRadiansNoPeriodShift(0, sweep))\n return zeroSweepDefault;\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians0, radians1)) {\n // for sweep = 2nPi !== 0, allow matching without period shift, else we never return 1.0\n if (Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0))\n return 0.0;\n if (Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians1))\n return 1.0;\n } else {\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0))\n return 0.0;\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians1))\n return 1.0;\n }\n const fraction = (radians - radians0) / sweep;\n return this.fractionToSignedPeriodicFractionStartEnd(fraction, radians0, radians1, fraction < 0);\n }\n /**\n * Return the fractionalized position of the given angle (as radians) computed with consideration of\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * negative fraction for angles \"before\" the start angle\n * * fraction larger than one for angles \"after\" the end angle\n * * allows period shift\n * @param radians input angle (in radians)\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty.\n */\n public radiansToSignedPeriodicFraction(radians: number, zeroSweepDefault: number = 0.0): number {\n return AngleSweep.radiansToSignedPeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);\n }\n /**\n * Return the fractionalized position of the given angle (as Angle) computed with consideration of\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\n * * the start angle is at fraction 0\n * * the end angle is at fraction 1\n * * interior angles are between 0 and 1\n * * negative fraction for angles \"before\" the start angle\n * * fraction larger than one for angles \"after\" the end angle\n * * allows period shift\n * @param theta input angle\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty.\n */\n public angleToSignedPeriodicFraction(theta: Angle, zeroSweepDefault: number = 0.0): number {\n return this.radiansToSignedPeriodicFraction(theta.radians, zeroSweepDefault);\n }\n\n /**\n * Return the fractionalized position of the given radian angle with respect to the sweep.\n * * The start angle returns fraction 0\n * * The end angle returns fraction 1\n * * Interior angles (and their multiples of 2PI) return fractions in [0,1].\n * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.\n * @param radians input angle (in radians)\n * @param radians0 start angle of sweep (in radians)\n * @param radians1 end angle of sweep (in radians)\n * @param toNegativeFraction convert an exterior angle to a negative number (true), or to\n * a number greater than one (false, default). If false, this is just [[radiansToPositivePeriodicFractionStartEnd]].\n * @param zeroSweepDefault return value when the sweep is empty (default 0).\n * @returns fraction, or `zeroSweepDefault` if the sweep is empty\n */\n public static radiansToSignedFractionStartEnd(radians: number, radians0: number, radians1: number, toNegativeFraction: boolean = false, zeroSweepDefault: number = 0.0): number {\n const zeroSweepMarker = Geometry.largeCoordinateResult;\n let fraction = this.radiansToSignedPeriodicFractionStartEnd(radians, radians0, radians1, zeroSweepMarker);\n if (fraction === zeroSweepMarker)\n return zeroSweepDefault;\n if ((toNegativeFraction && fraction > 1) || (!toNegativeFraction && fraction < 0)) {\n let period = Angle.pi2Radians / Math.abs(radians1 - radians0);\n if (toNegativeFraction)\n period = -period;\n fraction += period;\n }\n return fraction;\n }\n /**\n * Return the fractionalized position of the given radian angle with respect to this sweep.\n * * The start angle returns fraction 0\n * * The end angle returns fraction 1\n * * Interior angles (and their multiples of 2PI) return fractions in [0,1].\n * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.\n * @param radians input angle (in radians)\n * @param toNegativeFraction convert an exterior angle to a negative number (true), or to\n * a number greater than one (false, default). If false, this is just [[radiansToPositivePeriodicFraction]].\n * @param zeroSweepDefault return value when this sweep is empty (default 0).\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty\n */\n public radiansToSignedFraction(radians: number, toNegativeFraction: boolean = false, zeroSweepDefault: number = 0.0): number {\n return AngleSweep.radiansToSignedFractionStartEnd(radians, this._radians0, this._radians1, toNegativeFraction, zeroSweepDefault);\n }\n /**\n * Return the fractionalized position of the given angle with respect to this sweep.\n * * The start angle returns fraction 0\n * * The end angle returns fraction 1\n * * Interior angles (and their multiples of 2PI) return fractions in [0,1].\n * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.\n * @param theta input angle\n * @param toNegativeFraction convert an exterior angle to a negative number (true), or to\n * a number greater than one (false, default). If false, this is just [[angleToPositivePeriodicFraction]].\n * @param zeroSweepDefault return value when this sweep is empty (default 0).\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty\n */\n public angleToSignedFraction(theta: Angle, toNegativeFraction: boolean = false, zeroSweepDefault: number = 0.0): number {\n return this.radiansToSignedFraction(theta.radians, toNegativeFraction, zeroSweepDefault);\n }\n\n /** Test if the given angle (as radians) is within sweep (between radians0 and radians1) */\n public static isRadiansInStartEnd(radians: number, radians0: number, radians1: number, allowPeriodShift: boolean = true): boolean {\n const delta0 = radians - radians0;\n const delta1 = radians - radians1;\n if (delta0 * delta1 <= 0.0)\n return true;\n if (radians0 === radians1)\n return allowPeriodShift ? Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0) : Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0);\n return allowPeriodShift ? this.radiansToPositivePeriodicFractionStartEnd(radians, radians0, radians1, 1000.0) <= 1.0 : false;\n }\n /** Test if the given angle (as radians) is within sweep */\n public isRadiansInSweep(radians: number, allowPeriodShift: boolean = true): boolean {\n return AngleSweep.isRadiansInStartEnd(radians, this.startRadians, this.endRadians, allowPeriodShift);\n }\n /** Test if the given angle (as Angle) is within the sweep */\n public isAngleInSweep(angle: Angle): boolean {\n return this.isRadiansInSweep(angle.radians);\n }\n /**\n * Set this AngleSweep from various sources:\n * * if json is undefined, a full-circle sweep is returned.\n * * If json is an AngleSweep object, it is cloned\n * * If json is an array of 2 numbers, those numbers are start and end angles in degrees.\n * * If `json.degrees` is an array of 2 numbers, those numbers are start and end angles in degrees.\n * * If `json.radians` is an array of 2 numbers, those numbers are start and end angles in radians.\n * * Otherwise, a full-circle sweep is returned.\n */\n public setFromJSON(json?: any) {\n if (!json)\n this.setStartEndRadians(); // default full circle\n else if (json instanceof AngleSweep)\n this.setFrom(json);\n else if (Geometry.isNumberArray(json.degrees, 2))\n this.setStartEndDegrees(json.degrees[0], json.degrees[1]);\n else if (Geometry.isNumberArray(json.radians, 2))\n this.setStartEndRadians(json.radians[0], json.radians[1]);\n else if (Geometry.isNumberArray(json, 2))\n this.setStartEndDegrees(json[0], json[1]);\n else\n this.setStartEndRadians(); // default full circle\n }\n /** Create an AngleSweep from a json object. */\n public static fromJSON(json?: AngleSweepProps): AngleSweep {\n const result = AngleSweep.create360();\n result.setFromJSON(json);\n return result;\n }\n /**\n * Convert an AngleSweep to a JSON object.\n * @return {*} [startAngleInDegrees, endAngleInDegrees]\n */\n public toJSON(): any {\n return [this.startDegrees, this.endDegrees];\n }\n /**\n * Test if two angle sweeps match within the given tolerance.\n * * Period shifts are allowed, but orientations must be the same.\n * @param other sweep to compare to this instance\n * @param radianTol optional radian tolerance, default value `Geometry.smallAngleRadians`\n */\n public isAlmostEqualAllowPeriodShift(other: AngleSweep, radianTol: number = Geometry.smallAngleRadians): boolean {\n return this.isCCW === other.isCCW // this rules out equating opposite sweeps like [0,-100] and [0,260]\n && Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians0, other._radians0, radianTol)\n && Angle.isAlmostEqualRadiansAllowPeriodShift(this.sweepRadians, other.sweepRadians, radianTol);\n }\n /**\n * Test if two angle sweeps match within the given tolerance.\n * * Period shifts are not allowed.\n * @param other sweep to compare to this instance\n * @param radianTol optional radian tolerance, default value `Geometry.smallAngleRadians`\n */\n public isAlmostEqualNoPeriodShift(other: AngleSweep, radianTol: number = Geometry.smallAngleRadians): boolean {\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, other._radians0, radianTol)\n && Angle.isAlmostEqualRadiansNoPeriodShift(this.sweepRadians, other.sweepRadians, radianTol);\n }\n /**\n * Test if start and end angles match with radians tolerance.\n * * Period shifts are not allowed.\n * * This function is equivalent to isAlmostEqualNoPeriodShift. It is present for consistency with other classes.\n * However, it is recommended to use isAlmostEqualNoPeriodShift which has a clearer name.\n */\n public isAlmostEqual(other: AngleSweep): boolean {\n return this.isAlmostEqualNoPeriodShift(other);\n }\n}\n"]}
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* Announce that curve primitive `cp` should be evaluated in the specified fraction interval.
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267
266
|
* * Note that this method is permitted (expected) to provide pre-stroked data if available.
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268
|
-
* * In
|
|
269
|
-
* * Callers that want summary data should implement (and return true from) needPrimaryDataForStrokes
|
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267
|
+
* * In the pre-stroked case, the `cp` passed to the handler will be the stroked image, not the original.
|
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268
|
+
* * Callers that want summary data should implement (and return true from) needPrimaryDataForStrokes.
|
|
270
269
|
*/
|
|
271
270
|
announceIntervalForUniformStepStrokes(cp: CurvePrimitive, numStrokes: number, fraction0: number, fraction1: number): void;
|
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272
271
|
/**
|
|
@@ -281,8 +280,8 @@ export interface IStrokeHandler {
|
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|
281
280
|
/** Announce that all data about the parent primitive has been announced. */
|
|
282
281
|
endParentCurvePrimitive(cp: CurvePrimitive): void;
|
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283
282
|
/**
|
|
284
|
-
*
|
|
285
|
-
* *
|
|
283
|
+
* OPTIONAL method to announce a bezier curve fragment.
|
|
284
|
+
* * This is usually a section of BsplineCurve.
|
|
286
285
|
* * If this function is missing, the same interval will be passed to announceIntervalForUniformSteps.
|
|
287
286
|
* @param bezier bezier fragment
|
|
288
287
|
* @param numStrokes suggested number of strokes (uniform in bezier interval 0..1)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module ArraysAndInterfaces\n */\n\nimport { AkimaCurve3d } from \"../bspline/AkimaCurve3d\";\nimport { BezierCurve3d } from \"../bspline/BezierCurve3d\";\nimport { BezierCurve3dH } from \"../bspline/BezierCurve3dH\";\nimport { BezierCurveBase } from \"../bspline/BezierCurveBase\";\nimport { BSplineCurve3d } from \"../bspline/BSplineCurve\";\nimport { BSplineCurve3dH } from \"../bspline/BSplineCurve3dH\";\nimport { BSplineSurface3d, BSplineSurface3dH } from \"../bspline/BSplineSurface\";\nimport { InterpolationCurve3d } from \"../bspline/InterpolationCurve3d\";\nimport { Arc3d } from \"../curve/Arc3d\";\nimport { CoordinateXYZ } from \"../curve/CoordinateXYZ\";\nimport { CurveChainWithDistanceIndex } from \"../curve/CurveChainWithDistanceIndex\";\nimport { BagOfCurves, CurveCollection } from \"../curve/CurveCollection\";\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Loop } from \"../curve/Loop\";\nimport { ParityRegion } from \"../curve/ParityRegion\";\nimport { Path } from \"../curve/Path\";\nimport { PointString3d } from \"../curve/PointString3d\";\nimport { TransitionSpiral3d } from \"../curve/spiral/TransitionSpiral3d\";\nimport { UnionRegion } from \"../curve/UnionRegion\";\nimport { IndexedPolyface } from \"../polyface/Polyface\";\nimport { Box } from \"../solid/Box\";\nimport { Cone } from \"../solid/Cone\";\nimport { LinearSweep } from \"../solid/LinearSweep\";\nimport { RotationalSweep } from \"../solid/RotationalSweep\";\nimport { RuledSweep } from \"../solid/RuledSweep\";\nimport { Sphere } from \"../solid/Sphere\";\nimport { TorusPipe } from \"../solid/TorusPipe\";\nimport { Plane3dByOriginAndVectors } from \"./Plane3dByOriginAndVectors\";\nimport { Vector2d } from \"./Point2dVector2d\";\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\n\n/**\n * `GeometryHandler` defines the base abstract methods for double-dispatch geometry computation.\n * * User code that wants to handle one or all of the commonly known geometry types implements a handler class.\n * * User code that does not handle all types is most likely to start with `NullGeometryHandler`, which will provide\n * No-action implementations for all types.\n * @public\n */\nexport abstract class GeometryHandler {\n /** Handle strongly typed [[LineSegment3d]] */\n public abstract handleLineSegment3d(g: LineSegment3d): any;\n /** Handle strongly typed [[LineString3d]] */\n public abstract handleLineString3d(g: LineString3d): any;\n /** Handle strongly typed [[Arc3d]] */\n public abstract handleArc3d(g: Arc3d): any;\n /** Handle strongly typed [[CurveCollection]] */\n public handleCurveCollection(_g: CurveCollection): any { }\n /** Handle strongly typed [[BSplineCurve3d]] */\n public abstract handleBSplineCurve3d(g: BSplineCurve3d): any;\n /** Handle strongly typed [[InterpolationCurve3d]] */\n public abstract handleInterpolationCurve3d(g: InterpolationCurve3d): any;\n /** Handle strongly typed [[AkimaCurve3d]] */\n public abstract handleAkimaCurve3d(g: AkimaCurve3d): any;\n /** Handle strongly typed [[BSplineCurve3dH]] */\n public abstract handleBSplineCurve3dH(g: BSplineCurve3dH): any;\n /** Handle strongly typed [[BSplineSurface3d]] */\n public abstract handleBSplineSurface3d(g: BSplineSurface3d): any;\n /** Handle strongly typed [[CoordinateXYZ]] */\n public abstract handleCoordinateXYZ(g: CoordinateXYZ): any;\n /** Handle strongly typed [[BSplineSurface3dH]] */\n public abstract handleBSplineSurface3dH(g: BSplineSurface3dH): any;\n /** Handle strongly typed [[IndexedPolyface]] */\n public abstract handleIndexedPolyface(g: IndexedPolyface): any;\n /** handle strongly typed [[TransitionSpiral3d]] */\n public abstract handleTransitionSpiral(g: TransitionSpiral3d): any;\n /** Handle strongly typed [[Path]] (base class method calls [[handleCurveCollection]]) */\n public handlePath(g: Path): any {\n return this.handleCurveCollection(g);\n }\n /** Handle strongly typed [[Loop]] (base class method calls [[handleCurveCollection]]) */\n public handleLoop(g: Loop): any {\n return this.handleCurveCollection(g);\n }\n /** Handle strongly typed [[ParityRegion]] (base class method calls [[handleCurveCollection]]) */\n public handleParityRegion(g: ParityRegion): any {\n return this.handleCurveCollection(g);\n }\n /** Handle strongly typed [[UnionRegion]] (base class method calls [[handleCurveCollection]]) */\n public handleUnionRegion(g: UnionRegion): any {\n return this.handleCurveCollection(g);\n }\n /** Handle strongly typed [[BagOfCurves]] (base class method calls [[handleCurveCollection]]) */\n public handleBagOfCurves(g: BagOfCurves): any {\n return this.handleCurveCollection(g);\n }\n /** Handle strongly typed [[CurveChainWithDistanceIndex]] (base class method calls [[handlePath]] or [[handleLoop]]) */\n public handleCurveChainWithDistanceIndex(g: CurveChainWithDistanceIndex): any {\n return this.handlePath(g.path);\n }\n /** Handle strongly typed Sphere */\n public abstract handleSphere(g: Sphere): any;\n /** Handle strongly typed Cone */\n public abstract handleCone(g: Cone): any;\n /** Handle strongly typed Box */\n public abstract handleBox(g: Box): any;\n /** Handle strongly typed TorusPipe */\n public abstract handleTorusPipe(g: TorusPipe): any;\n /** Handle strongly typed LinearSweep */\n public abstract handleLinearSweep(g: LinearSweep): any;\n /** Handle strongly typed RotationalSweep */\n public abstract handleRotationalSweep(g: RotationalSweep): any;\n /** Handle strongly typed RuledSweep */\n public abstract handleRuledSweep(g: RuledSweep): any;\n /** Handle strongly typed PointString3d */\n public abstract handlePointString3d(g: PointString3d): any;\n /** Handle strongly typed BezierCurve3d */\n public abstract handleBezierCurve3d(g: BezierCurve3d): any;\n /** Handle strongly typed BezierCurve3dH */\n public abstract handleBezierCurve3dH(g: BezierCurve3dH): any;\n}\n/**\n * `NullGeometryHandler` is a base class for dispatching various geometry types to application specific implementation\n * of some service.\n * To use:\n * * Derive a class from `NullGeometryHandler`\n * * Re-implement any or all of the specific `handleXXXX` methods\n * * Create a handler instance `myHandler`\n * * To send a `GeometryQuery` object `candidateGeometry` through the (fast) dispatch, invoke\n * `candidateGeometry.dispatchToHandler (myHandler).\n * * The appropriate method or methods will get called with a strongly typed `_g ` value.\n * @public\n */\nexport class NullGeometryHandler extends GeometryHandler {\n /** No-action implementation */\n public handleLineSegment3d(_g: LineSegment3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleLineString3d(_g: LineString3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleArc3d(_g: Arc3d): any {\n return undefined;\n }\n /** No-action implementation */\n public override handleCurveCollection(_g: CurveCollection): any {\n return undefined;\n }\n /** No-action implementation */\n public override handleCurveChainWithDistanceIndex(_g: CurveChainWithDistanceIndex): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBSplineCurve3d(_g: BSplineCurve3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleInterpolationCurve3d(_g: InterpolationCurve3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleAkimaCurve3d(_g: AkimaCurve3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBSplineCurve3dH(_g: BSplineCurve3dH): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBSplineSurface3d(_g: BSplineSurface3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleCoordinateXYZ(_g: CoordinateXYZ): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBSplineSurface3dH(_g: BSplineSurface3dH): any {\n return undefined;\n }\n /** No-action implementation */\n public handleIndexedPolyface(_g: IndexedPolyface): any {\n return undefined;\n }\n /** No-action implementation */\n public handleTransitionSpiral(_g: TransitionSpiral3d): any {\n return undefined;\n }\n /** No-action implementation */\n public override handlePath(_g: Path): any {\n return undefined;\n }\n /** No-action implementation */\n public override handleLoop(_g: Loop): any {\n return undefined;\n }\n /** No-action implementation */\n public override handleParityRegion(_g: ParityRegion): any {\n return undefined;\n }\n /** No-action implementation */\n public override handleUnionRegion(_g: UnionRegion): any {\n return undefined;\n }\n /** No-action implementation */\n public override handleBagOfCurves(_g: BagOfCurves): any {\n return undefined;\n }\n /** No-action implementation */\n public handleSphere(_g: Sphere): any {\n return undefined;\n }\n /** No-action implementation */\n public handleCone(_g: Cone): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBox(_g: Box): any {\n return undefined;\n }\n /** No-action implementation */\n public handleTorusPipe(_g: TorusPipe): any {\n return undefined;\n }\n /** No-action implementation */\n public handleLinearSweep(_g: LinearSweep): any {\n return undefined;\n }\n /** No-action implementation */\n public handleRotationalSweep(_g: RotationalSweep): any {\n return undefined;\n }\n /** No-action implementation */\n public handleRuledSweep(_g: RuledSweep): any {\n return undefined;\n }\n /** No-action implementation */\n public handlePointString3d(_g: PointString3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBezierCurve3d(_g: BezierCurve3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBezierCurve3dH(_g: BezierCurve3dH): any {\n return undefined;\n }\n}\n/**\n * Implement GeometryHandler methods, but override `handleCurveCollection` so that all methods\n * that operate on a [[CurveCollection]] recurse to their children.\n * @public\n */\nexport class RecurseToCurvesGeometryHandler extends GeometryHandler {\n /** No-action implementation */\n public handleLineSegment3d(_g: LineSegment3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleLineString3d(_g: LineString3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleArc3d(_g: Arc3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBSplineCurve3d(_g: BSplineCurve3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleInterpolationCurve3d(_g: InterpolationCurve3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleAkimaCurve3d(_g: AkimaCurve3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBSplineCurve3dH(_g: BSplineCurve3dH): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBSplineSurface3d(_g: BSplineSurface3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleCoordinateXYZ(_g: CoordinateXYZ): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBSplineSurface3dH(_g: BSplineSurface3dH): any {\n return undefined;\n }\n /** No-action implementation */\n public handleIndexedPolyface(_g: IndexedPolyface): any {\n return undefined;\n }\n /** No-action implementation */\n public handleTransitionSpiral(_g: TransitionSpiral3d): any {\n return undefined;\n }\n /** Invoke `child.dispatchToGeometryHandler(this)` for each child in the array returned by the query `g.children` */\n public handleChildren(g: GeometryQuery): any {\n const children = g.children;\n if (children)\n for (const child of children) {\n child.dispatchToGeometryHandler(this);\n }\n }\n /** Recurse to children */\n public override handleCurveCollection(g: CurveCollection): any {\n return this.handleChildren(g);\n }\n /** No-action implementation */\n public handleSphere(_g: Sphere): any {\n return undefined;\n }\n /** No-action implementation */\n public handleCone(_g: Cone): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBox(_g: Box): any {\n return undefined;\n }\n /** No-action implementation */\n public handleTorusPipe(_g: TorusPipe): any {\n return undefined;\n }\n /** No-action implementation */\n public handleLinearSweep(_g: LinearSweep): any {\n return undefined;\n }\n /** No-action implementation */\n public handleRotationalSweep(_g: RotationalSweep): any {\n return undefined;\n }\n /** No-action implementation */\n public handleRuledSweep(_g: RuledSweep): any {\n return undefined;\n }\n /** No-action implementation */\n public handlePointString3d(_g: PointString3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBezierCurve3d(_g: BezierCurve3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBezierCurve3dH(_g: BezierCurve3dH): any {\n return undefined;\n }\n}\n\n/**\n * IStrokeHandler is an interface with methods to receive data about curves being stroked.\n * CurvePrimitives emitStrokes () methods emit calls to a handler object with these methods.\n * The various CurvePrimitive types are free to announce either single points (announcePoint), linear fragments,\n * or fractional intervals of the parent curve.\n * * handler.startCurvePrimitive (cp) -- announce the curve primitive whose strokes will follow.\n * * announcePointTangent (xyz, fraction, tangent) -- announce a single point on the curve.\n * * announceIntervalForUniformStepStrokes (cp, numStrokes, fraction0, fraction1) -- announce a fraction\n * interval in which the curve can be evaluated (e.g. the handler can call cp->fractionToPointAndDerivative ())\n * * announceSegmentInterval (cp, point0, point1, numStrokes, fraction0, fraction1) -- announce\n * that the fractional interval fraction0, fraction1 is a straight line which should be broken into\n * numStrokes strokes.\n * * A LineSegment would make a single call to this.\n * * A LineString would make one call to this for each of its segments, with fractions indicating position\n * within the linestring.\n * * endCurvePrimitive (cp) -- announce the end of the curve primitive.\n * @public\n */\nexport interface IStrokeHandler {\n /**\n * Announce a parent curve primitive\n * * startParentCurvePrimitive() ...endParentCurvePrimitive() are wrapped around startCurvePrimitive and\n * endCurvePrimitive when the interior primitive is a proxy.\n */\n startParentCurvePrimitive(cp: CurvePrimitive): void;\n /** Announce the curve primitive that will be described in subsequent calls. */\n startCurvePrimitive(cp: CurvePrimitive): void;\n /**\n * Announce a single point with its fraction and tangent.\n * * (IMPORTANT) the same Point3d and Vector3d will be reset and passed on multiple calls.\n * * (THEREFORE) if the implementation is saving coordinates, it must copy the xyz data out into its own data\n * structure rather than save the references.\n */\n announcePointTangent(xyz: Point3d, fraction: number, tangent: Vector3d): void;\n\n /**\n * Announce that curve primitive cp should be evaluated in the specified fraction interval.\n * * Note that this method is permitted (expected) to provide pre-stroked data if available.\n * * In th pre-stroked case, the cp passed to the handler will be the stroked image, not the original.\n * * Callers that want summary data should implement (and return true from) needPrimaryDataForStrokes\n */\n announceIntervalForUniformStepStrokes(\n cp: CurvePrimitive, numStrokes: number, fraction0: number, fraction1: number,\n ): void;\n /**\n * OPTIONAL method for a handler to indicate that it wants primary geometry (e.g. spirals) rather than strokes.\n * @returns true if primary geometry should be passed (rather than stroked or otherwise simplified)\n */\n needPrimaryGeometryForStrokes?(): boolean;\n /** Announce numPoints interpolated between point0 and point1, with associated fractions */\n announceSegmentInterval(\n cp: CurvePrimitive, point0: Point3d, point1: Point3d, numStrokes: number, fraction0: number, fraction1: number,\n ): void;\n /** Announce that all data about `cp` has been announced. */\n endCurvePrimitive(cp: CurvePrimitive): void;\n /** Announce that all data about the parent primitive has been announced. */\n endParentCurvePrimitive(cp: CurvePrimitive): void;\n /**\n * Announce a bezier curve fragment.\n * * this is usually a section of BsplineCurve\n * * If this function is missing, the same interval will be passed to announceIntervalForUniformSteps.\n * @param bezier bezier fragment\n * @param numStrokes suggested number of strokes (uniform in bezier interval 0..1)\n * @param parent parent curve\n * @param spanIndex spanIndex within parent\n * @param fraction0 start fraction on parent curve\n * @param fraction1 end fraction on parent curve\n */\n announceBezierCurve?(\n bezier: BezierCurveBase,\n numStrokes: number,\n parent: CurvePrimitive,\n spandex: number,\n fraction0: number,\n fraction1: number,\n ): void;\n}\n\n/**\n * Interface with methods for mapping (u,v) fractional coordinates to surface xyz and derivatives.\n * @public\n */\nexport interface UVSurface {\n /**\n * Convert fractional u and v coordinates to surface point.\n * @param uFraction fractional coordinate in u direction\n * @param vFraction fractional coordinate in v direction\n * @param result optional pre-allocated point\n */\n uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d;\n /**\n * Convert fractional u and v coordinates to surface point and in-surface tangent directions.\n * * The vectors are expected to be non-zero tangents which can be crossed to get a normal.\n * * Hence they are not necessarily (a) partial derivatives or (b) Frenet vectors.\n * @param uFraction fractional coordinate in u direction\n * @param vFraction fractional coordinate in v direction\n * @param result optional pre-allocated carrier for point and vectors\n */\n uvFractionToPointAndTangents(\n uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors,\n ): Plane3dByOriginAndVectors;\n}\n/**\n * Interface for queries of distance-along in u and v directions\n * @public\n */\nexport interface UVSurfaceIsoParametricDistance {\n /**\n * * Return a vector whose x and y parts are \"size\" of the surface in the u and v directions.\n * * Sizes are use for applying scaling to mesh parameters\n * * These sizes are (reasonable approximations of) the max curve length along u and v isoparameter lines.\n * * e.g. for a sphere, these are:\n * * u direction = distance around the equator\n * * v direction = distance from south pole to north pole.\n */\n maxIsoParametricDistance(): Vector2d;\n}\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module ArraysAndInterfaces\n */\n\nimport { AkimaCurve3d } from \"../bspline/AkimaCurve3d\";\nimport { BezierCurve3d } from \"../bspline/BezierCurve3d\";\nimport { BezierCurve3dH } from \"../bspline/BezierCurve3dH\";\nimport { BezierCurveBase } from \"../bspline/BezierCurveBase\";\nimport { BSplineCurve3d } from \"../bspline/BSplineCurve\";\nimport { BSplineCurve3dH } from \"../bspline/BSplineCurve3dH\";\nimport { BSplineSurface3d, BSplineSurface3dH } from \"../bspline/BSplineSurface\";\nimport { InterpolationCurve3d } from \"../bspline/InterpolationCurve3d\";\nimport { Arc3d } from \"../curve/Arc3d\";\nimport { CoordinateXYZ } from \"../curve/CoordinateXYZ\";\nimport { CurveChainWithDistanceIndex } from \"../curve/CurveChainWithDistanceIndex\";\nimport { BagOfCurves, CurveCollection } from \"../curve/CurveCollection\";\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Loop } from \"../curve/Loop\";\nimport { ParityRegion } from \"../curve/ParityRegion\";\nimport { Path } from \"../curve/Path\";\nimport { PointString3d } from \"../curve/PointString3d\";\nimport { TransitionSpiral3d } from \"../curve/spiral/TransitionSpiral3d\";\nimport { UnionRegion } from \"../curve/UnionRegion\";\nimport { IndexedPolyface } from \"../polyface/Polyface\";\nimport { Box } from \"../solid/Box\";\nimport { Cone } from \"../solid/Cone\";\nimport { LinearSweep } from \"../solid/LinearSweep\";\nimport { RotationalSweep } from \"../solid/RotationalSweep\";\nimport { RuledSweep } from \"../solid/RuledSweep\";\nimport { Sphere } from \"../solid/Sphere\";\nimport { TorusPipe } from \"../solid/TorusPipe\";\nimport { Plane3dByOriginAndVectors } from \"./Plane3dByOriginAndVectors\";\nimport { Vector2d } from \"./Point2dVector2d\";\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\n\n/**\n * `GeometryHandler` defines the base abstract methods for double-dispatch geometry computation.\n * * User code that wants to handle one or all of the commonly known geometry types implements a handler class.\n * * User code that does not handle all types is most likely to start with `NullGeometryHandler`, which will provide\n * No-action implementations for all types.\n * @public\n */\nexport abstract class GeometryHandler {\n /** Handle strongly typed [[LineSegment3d]] */\n public abstract handleLineSegment3d(g: LineSegment3d): any;\n /** Handle strongly typed [[LineString3d]] */\n public abstract handleLineString3d(g: LineString3d): any;\n /** Handle strongly typed [[Arc3d]] */\n public abstract handleArc3d(g: Arc3d): any;\n /** Handle strongly typed [[CurveCollection]] */\n public handleCurveCollection(_g: CurveCollection): any { }\n /** Handle strongly typed [[BSplineCurve3d]] */\n public abstract handleBSplineCurve3d(g: BSplineCurve3d): any;\n /** Handle strongly typed [[InterpolationCurve3d]] */\n public abstract handleInterpolationCurve3d(g: InterpolationCurve3d): any;\n /** Handle strongly typed [[AkimaCurve3d]] */\n public abstract handleAkimaCurve3d(g: AkimaCurve3d): any;\n /** Handle strongly typed [[BSplineCurve3dH]] */\n public abstract handleBSplineCurve3dH(g: BSplineCurve3dH): any;\n /** Handle strongly typed [[BSplineSurface3d]] */\n public abstract handleBSplineSurface3d(g: BSplineSurface3d): any;\n /** Handle strongly typed [[CoordinateXYZ]] */\n public abstract handleCoordinateXYZ(g: CoordinateXYZ): any;\n /** Handle strongly typed [[BSplineSurface3dH]] */\n public abstract handleBSplineSurface3dH(g: BSplineSurface3dH): any;\n /** Handle strongly typed [[IndexedPolyface]] */\n public abstract handleIndexedPolyface(g: IndexedPolyface): any;\n /** handle strongly typed [[TransitionSpiral3d]] */\n public abstract handleTransitionSpiral(g: TransitionSpiral3d): any;\n /** Handle strongly typed [[Path]] (base class method calls [[handleCurveCollection]]) */\n public handlePath(g: Path): any {\n return this.handleCurveCollection(g);\n }\n /** Handle strongly typed [[Loop]] (base class method calls [[handleCurveCollection]]) */\n public handleLoop(g: Loop): any {\n return this.handleCurveCollection(g);\n }\n /** Handle strongly typed [[ParityRegion]] (base class method calls [[handleCurveCollection]]) */\n public handleParityRegion(g: ParityRegion): any {\n return this.handleCurveCollection(g);\n }\n /** Handle strongly typed [[UnionRegion]] (base class method calls [[handleCurveCollection]]) */\n public handleUnionRegion(g: UnionRegion): any {\n return this.handleCurveCollection(g);\n }\n /** Handle strongly typed [[BagOfCurves]] (base class method calls [[handleCurveCollection]]) */\n public handleBagOfCurves(g: BagOfCurves): any {\n return this.handleCurveCollection(g);\n }\n /** Handle strongly typed [[CurveChainWithDistanceIndex]] (base class method calls [[handlePath]] or [[handleLoop]]) */\n public handleCurveChainWithDistanceIndex(g: CurveChainWithDistanceIndex): any {\n return this.handlePath(g.path);\n }\n /** Handle strongly typed Sphere */\n public abstract handleSphere(g: Sphere): any;\n /** Handle strongly typed Cone */\n public abstract handleCone(g: Cone): any;\n /** Handle strongly typed Box */\n public abstract handleBox(g: Box): any;\n /** Handle strongly typed TorusPipe */\n public abstract handleTorusPipe(g: TorusPipe): any;\n /** Handle strongly typed LinearSweep */\n public abstract handleLinearSweep(g: LinearSweep): any;\n /** Handle strongly typed RotationalSweep */\n public abstract handleRotationalSweep(g: RotationalSweep): any;\n /** Handle strongly typed RuledSweep */\n public abstract handleRuledSweep(g: RuledSweep): any;\n /** Handle strongly typed PointString3d */\n public abstract handlePointString3d(g: PointString3d): any;\n /** Handle strongly typed BezierCurve3d */\n public abstract handleBezierCurve3d(g: BezierCurve3d): any;\n /** Handle strongly typed BezierCurve3dH */\n public abstract handleBezierCurve3dH(g: BezierCurve3dH): any;\n}\n/**\n * `NullGeometryHandler` is a base class for dispatching various geometry types to application specific implementation\n * of some service.\n * To use:\n * * Derive a class from `NullGeometryHandler`\n * * Re-implement any or all of the specific `handleXXXX` methods\n * * Create a handler instance `myHandler`\n * * To send a `GeometryQuery` object `candidateGeometry` through the (fast) dispatch, invoke\n * `candidateGeometry.dispatchToHandler (myHandler).\n * * The appropriate method or methods will get called with a strongly typed `_g ` value.\n * @public\n */\nexport class NullGeometryHandler extends GeometryHandler {\n /** No-action implementation */\n public handleLineSegment3d(_g: LineSegment3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleLineString3d(_g: LineString3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleArc3d(_g: Arc3d): any {\n return undefined;\n }\n /** No-action implementation */\n public override handleCurveCollection(_g: CurveCollection): any {\n return undefined;\n }\n /** No-action implementation */\n public override handleCurveChainWithDistanceIndex(_g: CurveChainWithDistanceIndex): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBSplineCurve3d(_g: BSplineCurve3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleInterpolationCurve3d(_g: InterpolationCurve3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleAkimaCurve3d(_g: AkimaCurve3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBSplineCurve3dH(_g: BSplineCurve3dH): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBSplineSurface3d(_g: BSplineSurface3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleCoordinateXYZ(_g: CoordinateXYZ): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBSplineSurface3dH(_g: BSplineSurface3dH): any {\n return undefined;\n }\n /** No-action implementation */\n public handleIndexedPolyface(_g: IndexedPolyface): any {\n return undefined;\n }\n /** No-action implementation */\n public handleTransitionSpiral(_g: TransitionSpiral3d): any {\n return undefined;\n }\n /** No-action implementation */\n public override handlePath(_g: Path): any {\n return undefined;\n }\n /** No-action implementation */\n public override handleLoop(_g: Loop): any {\n return undefined;\n }\n /** No-action implementation */\n public override handleParityRegion(_g: ParityRegion): any {\n return undefined;\n }\n /** No-action implementation */\n public override handleUnionRegion(_g: UnionRegion): any {\n return undefined;\n }\n /** No-action implementation */\n public override handleBagOfCurves(_g: BagOfCurves): any {\n return undefined;\n }\n /** No-action implementation */\n public handleSphere(_g: Sphere): any {\n return undefined;\n }\n /** No-action implementation */\n public handleCone(_g: Cone): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBox(_g: Box): any {\n return undefined;\n }\n /** No-action implementation */\n public handleTorusPipe(_g: TorusPipe): any {\n return undefined;\n }\n /** No-action implementation */\n public handleLinearSweep(_g: LinearSweep): any {\n return undefined;\n }\n /** No-action implementation */\n public handleRotationalSweep(_g: RotationalSweep): any {\n return undefined;\n }\n /** No-action implementation */\n public handleRuledSweep(_g: RuledSweep): any {\n return undefined;\n }\n /** No-action implementation */\n public handlePointString3d(_g: PointString3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBezierCurve3d(_g: BezierCurve3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBezierCurve3dH(_g: BezierCurve3dH): any {\n return undefined;\n }\n}\n/**\n * Implement GeometryHandler methods, but override `handleCurveCollection` so that all methods\n * that operate on a [[CurveCollection]] recurse to their children.\n * @public\n */\nexport class RecurseToCurvesGeometryHandler extends GeometryHandler {\n /** No-action implementation */\n public handleLineSegment3d(_g: LineSegment3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleLineString3d(_g: LineString3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleArc3d(_g: Arc3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBSplineCurve3d(_g: BSplineCurve3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleInterpolationCurve3d(_g: InterpolationCurve3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleAkimaCurve3d(_g: AkimaCurve3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBSplineCurve3dH(_g: BSplineCurve3dH): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBSplineSurface3d(_g: BSplineSurface3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleCoordinateXYZ(_g: CoordinateXYZ): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBSplineSurface3dH(_g: BSplineSurface3dH): any {\n return undefined;\n }\n /** No-action implementation */\n public handleIndexedPolyface(_g: IndexedPolyface): any {\n return undefined;\n }\n /** No-action implementation */\n public handleTransitionSpiral(_g: TransitionSpiral3d): any {\n return undefined;\n }\n /** Invoke `child.dispatchToGeometryHandler(this)` for each child in the array returned by the query `g.children` */\n public handleChildren(g: GeometryQuery): any {\n const children = g.children;\n if (children)\n for (const child of children) {\n child.dispatchToGeometryHandler(this);\n }\n }\n /** Recurse to children */\n public override handleCurveCollection(g: CurveCollection): any {\n return this.handleChildren(g);\n }\n /** No-action implementation */\n public handleSphere(_g: Sphere): any {\n return undefined;\n }\n /** No-action implementation */\n public handleCone(_g: Cone): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBox(_g: Box): any {\n return undefined;\n }\n /** No-action implementation */\n public handleTorusPipe(_g: TorusPipe): any {\n return undefined;\n }\n /** No-action implementation */\n public handleLinearSweep(_g: LinearSweep): any {\n return undefined;\n }\n /** No-action implementation */\n public handleRotationalSweep(_g: RotationalSweep): any {\n return undefined;\n }\n /** No-action implementation */\n public handleRuledSweep(_g: RuledSweep): any {\n return undefined;\n }\n /** No-action implementation */\n public handlePointString3d(_g: PointString3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBezierCurve3d(_g: BezierCurve3d): any {\n return undefined;\n }\n /** No-action implementation */\n public handleBezierCurve3dH(_g: BezierCurve3dH): any {\n return undefined;\n }\n}\n\n/**\n * IStrokeHandler is an interface with methods to receive data about curves being stroked.\n * CurvePrimitives emitStrokes() methods emit calls to a handler object with these methods.\n * The various CurvePrimitive types are free to announce either single points (announcePoint), linear fragments,\n * or fractional intervals of the parent curve.\n * * startCurvePrimitive(cp) -- announce the curve primitive whose strokes will follow.\n * * announcePointTangent(xyz, fraction, tangent) -- announce a single point on the curve.\n * * announceIntervalForUniformStepStrokes(cp, numStrokes, fraction0, fraction1) -- announce a fraction\n * interval in which the curve can be evaluated (e.g., the handler can call cp->fractionToPointAndDerivative())\n * * announceSegmentInterval(cp, point0, point1, numStrokes, fraction0, fraction1) -- announce that the\n * fractional interval fraction0, fraction1 is a straight line which should be broken into numStrokes strokes.\n * * A LineSegment would make a single call to this.\n * * A LineString would make one call to this for each of its segments, with fractions indicating position\n * within the linestring.\n * * endCurvePrimitive(cp) -- announce the end of the curve primitive.\n * @public\n */\nexport interface IStrokeHandler {\n /**\n * Announce a parent curve primitive.\n * * startParentCurvePrimitive() and endParentCurvePrimitive() are wrapped around startCurvePrimitive and\n * endCurvePrimitive when the interior primitive is a proxy.\n */\n startParentCurvePrimitive(cp: CurvePrimitive): void;\n /** Announce the curve primitive that will be described in subsequent calls. */\n startCurvePrimitive(cp: CurvePrimitive): void;\n /**\n * Announce a single point with its fraction and tangent.\n * * (IMPORTANT) the same Point3d and Vector3d will be reset and passed on multiple calls.\n * * (THEREFORE) if the implementation is saving coordinates, it must copy the xyz data out into its own data\n * structure rather than save the references.\n */\n announcePointTangent(xyz: Point3d, fraction: number, tangent: Vector3d): void;\n /**\n * Announce that curve primitive `cp` should be evaluated in the specified fraction interval.\n * * Note that this method is permitted (expected) to provide pre-stroked data if available.\n * * In the pre-stroked case, the `cp` passed to the handler will be the stroked image, not the original.\n * * Callers that want summary data should implement (and return true from) needPrimaryDataForStrokes.\n */\n announceIntervalForUniformStepStrokes(\n cp: CurvePrimitive, numStrokes: number, fraction0: number, fraction1: number,\n ): void;\n /**\n * OPTIONAL method for a handler to indicate that it wants primary geometry (e.g. spirals) rather than strokes.\n * @returns true if primary geometry should be passed (rather than stroked or otherwise simplified)\n */\n needPrimaryGeometryForStrokes?(): boolean;\n /** Announce numPoints interpolated between point0 and point1, with associated fractions */\n announceSegmentInterval(\n cp: CurvePrimitive, point0: Point3d, point1: Point3d, numStrokes: number, fraction0: number, fraction1: number,\n ): void;\n /** Announce that all data about `cp` has been announced. */\n endCurvePrimitive(cp: CurvePrimitive): void;\n /** Announce that all data about the parent primitive has been announced. */\n endParentCurvePrimitive(cp: CurvePrimitive): void;\n /**\n * OPTIONAL method to announce a bezier curve fragment.\n * * This is usually a section of BsplineCurve.\n * * If this function is missing, the same interval will be passed to announceIntervalForUniformSteps.\n * @param bezier bezier fragment\n * @param numStrokes suggested number of strokes (uniform in bezier interval 0..1)\n * @param parent parent curve\n * @param spanIndex spanIndex within parent\n * @param fraction0 start fraction on parent curve\n * @param fraction1 end fraction on parent curve\n */\n announceBezierCurve?(\n bezier: BezierCurveBase, numStrokes: number, parent: CurvePrimitive, spandex: number, fraction0: number, fraction1: number,\n ): void;\n}\n\n/**\n * Interface with methods for mapping (u,v) fractional coordinates to surface xyz and derivatives.\n * @public\n */\nexport interface UVSurface {\n /**\n * Convert fractional u and v coordinates to surface point.\n * @param uFraction fractional coordinate in u direction\n * @param vFraction fractional coordinate in v direction\n * @param result optional pre-allocated point\n */\n uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d;\n /**\n * Convert fractional u and v coordinates to surface point and in-surface tangent directions.\n * * The vectors are expected to be non-zero tangents which can be crossed to get a normal.\n * * Hence they are not necessarily (a) partial derivatives or (b) Frenet vectors.\n * @param uFraction fractional coordinate in u direction\n * @param vFraction fractional coordinate in v direction\n * @param result optional pre-allocated carrier for point and vectors\n */\n uvFractionToPointAndTangents(\n uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors,\n ): Plane3dByOriginAndVectors;\n}\n/**\n * Interface for queries of distance-along in u and v directions\n * @public\n */\nexport interface UVSurfaceIsoParametricDistance {\n /**\n * * Return a vector whose x and y parts are \"size\" of the surface in the u and v directions.\n * * Sizes are use for applying scaling to mesh parameters\n * * These sizes are (reasonable approximations of) the max curve length along u and v isoparameter lines.\n * * e.g. for a sphere, these are:\n * * u direction = distance around the equator\n * * v direction = distance from south pole to north pole.\n */\n maxIsoParametricDistance(): Vector2d;\n}\n"]}
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/** Test if `this` matrix reorders and/or negates the columns of the `identity` matrix. */
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static createRigidFromMatrix3d(source: Matrix3d, axisOrder?: AxisOrder, result?: Matrix3d): Matrix3d | undefined;
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-
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