@itwin/core-geometry 4.9.0-dev.2 → 4.9.0-dev.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (342) hide show
  1. package/CHANGELOG.md +37 -1
  2. package/lib/cjs/Geometry.d.ts +57 -46
  3. package/lib/cjs/Geometry.d.ts.map +1 -1
  4. package/lib/cjs/Geometry.js +73 -53
  5. package/lib/cjs/Geometry.js.map +1 -1
  6. package/lib/cjs/curve/Arc3d.d.ts +128 -34
  7. package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
  8. package/lib/cjs/curve/Arc3d.js +174 -20
  9. package/lib/cjs/curve/Arc3d.js.map +1 -1
  10. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +11 -6
  11. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  12. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +12 -10
  13. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  14. package/lib/cjs/curve/CurveCollection.d.ts +2 -1
  15. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  16. package/lib/cjs/curve/CurveCollection.js +2 -1
  17. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  18. package/lib/cjs/curve/CurveCurve.d.ts +11 -9
  19. package/lib/cjs/curve/CurveCurve.d.ts.map +1 -1
  20. package/lib/cjs/curve/CurveCurve.js +11 -9
  21. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  22. package/lib/cjs/curve/CurveFactory.d.ts +4 -3
  23. package/lib/cjs/curve/CurveFactory.d.ts.map +1 -1
  24. package/lib/cjs/curve/CurveFactory.js +4 -3
  25. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  26. package/lib/cjs/curve/CurveLocationDetail.d.ts +19 -1
  27. package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -1
  28. package/lib/cjs/curve/CurveLocationDetail.js +39 -0
  29. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  30. package/lib/cjs/curve/CurveOps.d.ts +4 -4
  31. package/lib/cjs/curve/CurveOps.d.ts.map +1 -1
  32. package/lib/cjs/curve/CurveOps.js +6 -6
  33. package/lib/cjs/curve/CurveOps.js.map +1 -1
  34. package/lib/cjs/curve/CurvePrimitive.d.ts +1 -1
  35. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  36. package/lib/cjs/curve/LineString3d.d.ts +7 -5
  37. package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
  38. package/lib/cjs/curve/LineString3d.js +8 -6
  39. package/lib/cjs/curve/LineString3d.js.map +1 -1
  40. package/lib/cjs/curve/Loop.d.ts.map +1 -1
  41. package/lib/cjs/curve/Loop.js +6 -6
  42. package/lib/cjs/curve/Loop.js.map +1 -1
  43. package/lib/cjs/curve/OffsetOptions.d.ts +1 -1
  44. package/lib/cjs/curve/OffsetOptions.js +1 -1
  45. package/lib/cjs/curve/OffsetOptions.js.map +1 -1
  46. package/lib/cjs/curve/Path.d.ts.map +1 -1
  47. package/lib/cjs/curve/Path.js +5 -6
  48. package/lib/cjs/curve/Path.js.map +1 -1
  49. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts.map +1 -1
  50. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js +3 -4
  51. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  52. package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -1
  53. package/lib/cjs/curve/RegionOps.d.ts +4 -3
  54. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  55. package/lib/cjs/curve/RegionOps.js +4 -3
  56. package/lib/cjs/curve/RegionOps.js.map +1 -1
  57. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +23 -7
  58. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
  59. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +43 -35
  60. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  61. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts +22 -8
  62. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
  63. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +127 -52
  64. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  65. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.d.ts +211 -0
  66. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.d.ts.map +1 -0
  67. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js +1000 -0
  68. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -0
  69. package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts +11 -8
  70. package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts.map +1 -1
  71. package/lib/cjs/curve/internalContexts/MultiChainCollector.js +7 -4
  72. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
  73. package/lib/cjs/geometry3d/Angle.d.ts +18 -5
  74. package/lib/cjs/geometry3d/Angle.d.ts.map +1 -1
  75. package/lib/cjs/geometry3d/Angle.js +23 -7
  76. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  77. package/lib/cjs/geometry3d/AngleSweep.d.ts +14 -1
  78. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
  79. package/lib/cjs/geometry3d/AngleSweep.js +47 -12
  80. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  81. package/lib/cjs/geometry3d/FrameBuilder.d.ts +2 -1
  82. package/lib/cjs/geometry3d/FrameBuilder.d.ts.map +1 -1
  83. package/lib/cjs/geometry3d/FrameBuilder.js +12 -10
  84. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
  85. package/lib/cjs/geometry3d/GeometryHandler.d.ts.map +1 -1
  86. package/lib/cjs/geometry3d/GeometryHandler.js +1 -7
  87. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
  88. package/lib/cjs/geometry3d/Matrix3d.d.ts +6 -4
  89. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  90. package/lib/cjs/geometry3d/Matrix3d.js +6 -4
  91. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  92. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +2 -3
  93. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  94. package/lib/cjs/geometry3d/Point3dVector3d.js +2 -3
  95. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  96. package/lib/cjs/geometry3d/PointHelpers.d.ts +6 -5
  97. package/lib/cjs/geometry3d/PointHelpers.d.ts.map +1 -1
  98. package/lib/cjs/geometry3d/PointHelpers.js +11 -10
  99. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  100. package/lib/cjs/geometry3d/PolygonOps.d.ts +4 -4
  101. package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
  102. package/lib/cjs/geometry3d/PolygonOps.js +7 -11
  103. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  104. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.d.ts +1 -1
  105. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.d.ts.map +1 -1
  106. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js +3 -3
  107. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  108. package/lib/cjs/geometry3d/Range.d.ts +6 -1
  109. package/lib/cjs/geometry3d/Range.d.ts.map +1 -1
  110. package/lib/cjs/geometry3d/Range.js +9 -3
  111. package/lib/cjs/geometry3d/Range.js.map +1 -1
  112. package/lib/cjs/geometry3d/Ray3d.d.ts +1 -1
  113. package/lib/cjs/geometry3d/Ray3d.d.ts.map +1 -1
  114. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  115. package/lib/cjs/geometry3d/Transform.d.ts +1 -1
  116. package/lib/cjs/geometry3d/Transform.js +1 -1
  117. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  118. package/lib/cjs/numerics/Newton.d.ts +3 -3
  119. package/lib/cjs/numerics/Newton.d.ts.map +1 -1
  120. package/lib/cjs/numerics/Newton.js +14 -16
  121. package/lib/cjs/numerics/Newton.js.map +1 -1
  122. package/lib/cjs/numerics/Polynomials.d.ts +2 -2
  123. package/lib/cjs/numerics/Polynomials.js +2 -2
  124. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  125. package/lib/cjs/polyface/PolyfaceBuilder.d.ts +7 -4
  126. package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
  127. package/lib/cjs/polyface/PolyfaceBuilder.js +11 -6
  128. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  129. package/lib/cjs/polyface/PolyfaceClip.d.ts +13 -10
  130. package/lib/cjs/polyface/PolyfaceClip.d.ts.map +1 -1
  131. package/lib/cjs/polyface/PolyfaceClip.js +17 -14
  132. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
  133. package/lib/cjs/polyface/PolyfaceQuery.d.ts +11 -14
  134. package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
  135. package/lib/cjs/polyface/PolyfaceQuery.js +59 -52
  136. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  137. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.d.ts.map +1 -1
  138. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js +13 -6
  139. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
  140. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  141. package/lib/cjs/serialization/BGFBWriter.js +2 -2
  142. package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
  143. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  144. package/lib/cjs/solid/SweepContour.d.ts.map +1 -1
  145. package/lib/cjs/solid/SweepContour.js +0 -4
  146. package/lib/cjs/solid/SweepContour.js.map +1 -1
  147. package/lib/cjs/topology/Graph.d.ts +1 -1
  148. package/lib/cjs/topology/Graph.js +2 -2
  149. package/lib/cjs/topology/Graph.js.map +1 -1
  150. package/lib/cjs/topology/HalfEdgeNodeXYZUV.d.ts +1 -1
  151. package/lib/cjs/topology/HalfEdgeNodeXYZUV.js +1 -1
  152. package/lib/cjs/topology/HalfEdgeNodeXYZUV.js.map +1 -1
  153. package/lib/cjs/topology/HalfEdgePointInGraphSearch.d.ts +57 -15
  154. package/lib/cjs/topology/HalfEdgePointInGraphSearch.d.ts.map +1 -1
  155. package/lib/cjs/topology/HalfEdgePointInGraphSearch.js +168 -127
  156. package/lib/cjs/topology/HalfEdgePointInGraphSearch.js.map +1 -1
  157. package/lib/cjs/topology/HalfEdgePositionDetail.d.ts +35 -35
  158. package/lib/cjs/topology/HalfEdgePositionDetail.d.ts.map +1 -1
  159. package/lib/cjs/topology/HalfEdgePositionDetail.js +63 -41
  160. package/lib/cjs/topology/HalfEdgePositionDetail.js.map +1 -1
  161. package/lib/cjs/topology/InsertAndRetriangulateContext.d.ts +64 -12
  162. package/lib/cjs/topology/InsertAndRetriangulateContext.d.ts.map +1 -1
  163. package/lib/cjs/topology/InsertAndRetriangulateContext.js +174 -75
  164. package/lib/cjs/topology/InsertAndRetriangulateContext.js.map +1 -1
  165. package/lib/cjs/topology/Merging.d.ts +2 -2
  166. package/lib/cjs/topology/Merging.js +2 -2
  167. package/lib/cjs/topology/Merging.js.map +1 -1
  168. package/lib/cjs/topology/Triangulation.d.ts +16 -10
  169. package/lib/cjs/topology/Triangulation.d.ts.map +1 -1
  170. package/lib/cjs/topology/Triangulation.js +23 -30
  171. package/lib/cjs/topology/Triangulation.js.map +1 -1
  172. package/lib/esm/Geometry.d.ts +57 -46
  173. package/lib/esm/Geometry.d.ts.map +1 -1
  174. package/lib/esm/Geometry.js +73 -53
  175. package/lib/esm/Geometry.js.map +1 -1
  176. package/lib/esm/curve/Arc3d.d.ts +128 -34
  177. package/lib/esm/curve/Arc3d.d.ts.map +1 -1
  178. package/lib/esm/curve/Arc3d.js +172 -19
  179. package/lib/esm/curve/Arc3d.js.map +1 -1
  180. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +11 -6
  181. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  182. package/lib/esm/curve/CurveChainWithDistanceIndex.js +12 -10
  183. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  184. package/lib/esm/curve/CurveCollection.d.ts +2 -1
  185. package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
  186. package/lib/esm/curve/CurveCollection.js +2 -1
  187. package/lib/esm/curve/CurveCollection.js.map +1 -1
  188. package/lib/esm/curve/CurveCurve.d.ts +11 -9
  189. package/lib/esm/curve/CurveCurve.d.ts.map +1 -1
  190. package/lib/esm/curve/CurveCurve.js +11 -9
  191. package/lib/esm/curve/CurveCurve.js.map +1 -1
  192. package/lib/esm/curve/CurveFactory.d.ts +4 -3
  193. package/lib/esm/curve/CurveFactory.d.ts.map +1 -1
  194. package/lib/esm/curve/CurveFactory.js +4 -3
  195. package/lib/esm/curve/CurveFactory.js.map +1 -1
  196. package/lib/esm/curve/CurveLocationDetail.d.ts +19 -1
  197. package/lib/esm/curve/CurveLocationDetail.d.ts.map +1 -1
  198. package/lib/esm/curve/CurveLocationDetail.js +39 -0
  199. package/lib/esm/curve/CurveLocationDetail.js.map +1 -1
  200. package/lib/esm/curve/CurveOps.d.ts +4 -4
  201. package/lib/esm/curve/CurveOps.d.ts.map +1 -1
  202. package/lib/esm/curve/CurveOps.js +6 -6
  203. package/lib/esm/curve/CurveOps.js.map +1 -1
  204. package/lib/esm/curve/CurvePrimitive.d.ts +1 -1
  205. package/lib/esm/curve/CurvePrimitive.js.map +1 -1
  206. package/lib/esm/curve/LineString3d.d.ts +7 -5
  207. package/lib/esm/curve/LineString3d.d.ts.map +1 -1
  208. package/lib/esm/curve/LineString3d.js +8 -6
  209. package/lib/esm/curve/LineString3d.js.map +1 -1
  210. package/lib/esm/curve/Loop.d.ts.map +1 -1
  211. package/lib/esm/curve/Loop.js +6 -6
  212. package/lib/esm/curve/Loop.js.map +1 -1
  213. package/lib/esm/curve/OffsetOptions.d.ts +1 -1
  214. package/lib/esm/curve/OffsetOptions.js +1 -1
  215. package/lib/esm/curve/OffsetOptions.js.map +1 -1
  216. package/lib/esm/curve/Path.d.ts.map +1 -1
  217. package/lib/esm/curve/Path.js +5 -6
  218. package/lib/esm/curve/Path.js.map +1 -1
  219. package/lib/esm/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts.map +1 -1
  220. package/lib/esm/curve/Query/ConsolidateAdjacentPrimitivesContext.js +3 -4
  221. package/lib/esm/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  222. package/lib/esm/curve/Query/CylindricalRange.js.map +1 -1
  223. package/lib/esm/curve/RegionOps.d.ts +4 -3
  224. package/lib/esm/curve/RegionOps.d.ts.map +1 -1
  225. package/lib/esm/curve/RegionOps.js +4 -3
  226. package/lib/esm/curve/RegionOps.js.map +1 -1
  227. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +23 -7
  228. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
  229. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js +43 -35
  230. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  231. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts +22 -8
  232. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
  233. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js +127 -52
  234. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  235. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.d.ts +211 -0
  236. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.d.ts.map +1 -0
  237. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js +995 -0
  238. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -0
  239. package/lib/esm/curve/internalContexts/MultiChainCollector.d.ts +11 -8
  240. package/lib/esm/curve/internalContexts/MultiChainCollector.d.ts.map +1 -1
  241. package/lib/esm/curve/internalContexts/MultiChainCollector.js +7 -4
  242. package/lib/esm/curve/internalContexts/MultiChainCollector.js.map +1 -1
  243. package/lib/esm/geometry3d/Angle.d.ts +18 -5
  244. package/lib/esm/geometry3d/Angle.d.ts.map +1 -1
  245. package/lib/esm/geometry3d/Angle.js +23 -7
  246. package/lib/esm/geometry3d/Angle.js.map +1 -1
  247. package/lib/esm/geometry3d/AngleSweep.d.ts +14 -1
  248. package/lib/esm/geometry3d/AngleSweep.d.ts.map +1 -1
  249. package/lib/esm/geometry3d/AngleSweep.js +47 -12
  250. package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
  251. package/lib/esm/geometry3d/FrameBuilder.d.ts +2 -1
  252. package/lib/esm/geometry3d/FrameBuilder.d.ts.map +1 -1
  253. package/lib/esm/geometry3d/FrameBuilder.js +12 -10
  254. package/lib/esm/geometry3d/FrameBuilder.js.map +1 -1
  255. package/lib/esm/geometry3d/GeometryHandler.d.ts.map +1 -1
  256. package/lib/esm/geometry3d/GeometryHandler.js +1 -7
  257. package/lib/esm/geometry3d/GeometryHandler.js.map +1 -1
  258. package/lib/esm/geometry3d/Matrix3d.d.ts +6 -4
  259. package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
  260. package/lib/esm/geometry3d/Matrix3d.js +6 -4
  261. package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
  262. package/lib/esm/geometry3d/Point3dVector3d.d.ts +2 -3
  263. package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
  264. package/lib/esm/geometry3d/Point3dVector3d.js +2 -3
  265. package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
  266. package/lib/esm/geometry3d/PointHelpers.d.ts +6 -5
  267. package/lib/esm/geometry3d/PointHelpers.d.ts.map +1 -1
  268. package/lib/esm/geometry3d/PointHelpers.js +11 -10
  269. package/lib/esm/geometry3d/PointHelpers.js.map +1 -1
  270. package/lib/esm/geometry3d/PolygonOps.d.ts +4 -4
  271. package/lib/esm/geometry3d/PolygonOps.d.ts.map +1 -1
  272. package/lib/esm/geometry3d/PolygonOps.js +7 -11
  273. package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
  274. package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.d.ts +1 -1
  275. package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.d.ts.map +1 -1
  276. package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.js +3 -3
  277. package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  278. package/lib/esm/geometry3d/Range.d.ts +6 -1
  279. package/lib/esm/geometry3d/Range.d.ts.map +1 -1
  280. package/lib/esm/geometry3d/Range.js +9 -3
  281. package/lib/esm/geometry3d/Range.js.map +1 -1
  282. package/lib/esm/geometry3d/Ray3d.d.ts +1 -1
  283. package/lib/esm/geometry3d/Ray3d.d.ts.map +1 -1
  284. package/lib/esm/geometry3d/Ray3d.js.map +1 -1
  285. package/lib/esm/geometry3d/Transform.d.ts +1 -1
  286. package/lib/esm/geometry3d/Transform.js +1 -1
  287. package/lib/esm/geometry3d/Transform.js.map +1 -1
  288. package/lib/esm/numerics/Newton.d.ts +3 -3
  289. package/lib/esm/numerics/Newton.d.ts.map +1 -1
  290. package/lib/esm/numerics/Newton.js +14 -16
  291. package/lib/esm/numerics/Newton.js.map +1 -1
  292. package/lib/esm/numerics/Polynomials.d.ts +2 -2
  293. package/lib/esm/numerics/Polynomials.js +2 -2
  294. package/lib/esm/numerics/Polynomials.js.map +1 -1
  295. package/lib/esm/polyface/PolyfaceBuilder.d.ts +7 -4
  296. package/lib/esm/polyface/PolyfaceBuilder.d.ts.map +1 -1
  297. package/lib/esm/polyface/PolyfaceBuilder.js +11 -6
  298. package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
  299. package/lib/esm/polyface/PolyfaceClip.d.ts +13 -10
  300. package/lib/esm/polyface/PolyfaceClip.d.ts.map +1 -1
  301. package/lib/esm/polyface/PolyfaceClip.js +17 -14
  302. package/lib/esm/polyface/PolyfaceClip.js.map +1 -1
  303. package/lib/esm/polyface/PolyfaceQuery.d.ts +11 -14
  304. package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
  305. package/lib/esm/polyface/PolyfaceQuery.js +59 -52
  306. package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
  307. package/lib/esm/polyface/multiclip/BuildAverageNormalsContext.d.ts.map +1 -1
  308. package/lib/esm/polyface/multiclip/BuildAverageNormalsContext.js +13 -6
  309. package/lib/esm/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
  310. package/lib/esm/serialization/BGFBReader.js.map +1 -1
  311. package/lib/esm/serialization/BGFBWriter.js +2 -2
  312. package/lib/esm/serialization/BGFBWriter.js.map +1 -1
  313. package/lib/esm/serialization/GeometrySamples.js.map +1 -1
  314. package/lib/esm/solid/SweepContour.d.ts.map +1 -1
  315. package/lib/esm/solid/SweepContour.js +0 -4
  316. package/lib/esm/solid/SweepContour.js.map +1 -1
  317. package/lib/esm/topology/Graph.d.ts +1 -1
  318. package/lib/esm/topology/Graph.js +2 -2
  319. package/lib/esm/topology/Graph.js.map +1 -1
  320. package/lib/esm/topology/HalfEdgeNodeXYZUV.d.ts +1 -1
  321. package/lib/esm/topology/HalfEdgeNodeXYZUV.js +1 -1
  322. package/lib/esm/topology/HalfEdgeNodeXYZUV.js.map +1 -1
  323. package/lib/esm/topology/HalfEdgePointInGraphSearch.d.ts +57 -15
  324. package/lib/esm/topology/HalfEdgePointInGraphSearch.d.ts.map +1 -1
  325. package/lib/esm/topology/HalfEdgePointInGraphSearch.js +168 -127
  326. package/lib/esm/topology/HalfEdgePointInGraphSearch.js.map +1 -1
  327. package/lib/esm/topology/HalfEdgePositionDetail.d.ts +35 -35
  328. package/lib/esm/topology/HalfEdgePositionDetail.d.ts.map +1 -1
  329. package/lib/esm/topology/HalfEdgePositionDetail.js +63 -41
  330. package/lib/esm/topology/HalfEdgePositionDetail.js.map +1 -1
  331. package/lib/esm/topology/InsertAndRetriangulateContext.d.ts +64 -12
  332. package/lib/esm/topology/InsertAndRetriangulateContext.d.ts.map +1 -1
  333. package/lib/esm/topology/InsertAndRetriangulateContext.js +173 -74
  334. package/lib/esm/topology/InsertAndRetriangulateContext.js.map +1 -1
  335. package/lib/esm/topology/Merging.d.ts +2 -2
  336. package/lib/esm/topology/Merging.js +2 -2
  337. package/lib/esm/topology/Merging.js.map +1 -1
  338. package/lib/esm/topology/Triangulation.d.ts +16 -10
  339. package/lib/esm/topology/Triangulation.d.ts.map +1 -1
  340. package/lib/esm/topology/Triangulation.js +24 -31
  341. package/lib/esm/topology/Triangulation.js.map +1 -1
  342. package/package.json +3 -3
@@ -5,7 +5,10 @@
5
5
  /** @packageDocumentation
6
6
  * @module Topology
7
7
  */
8
+ import { assert } from "@itwin/core-bentley";
9
+ import { Geometry, PolygonLocation } from "../Geometry";
8
10
  import { Point3d } from "../geometry3d/Point3dVector3d";
11
+ import { PolygonOps } from "../geometry3d/PolygonOps";
9
12
  import { Ray3d } from "../geometry3d/Ray3d";
10
13
  import { SmallSystem } from "../numerics/Polynomials";
11
14
  import { HalfEdgeMask } from "./Graph";
@@ -13,37 +16,59 @@ import { MarkedEdgeSet } from "./HalfEdgeMarkSet";
13
16
  import { PointSearchContext, RayClassification } from "./HalfEdgePointInGraphSearch";
14
17
  import { HalfEdgePositionDetail } from "./HalfEdgePositionDetail";
15
18
  import { Triangulator } from "./Triangulation";
19
+ /**
20
+ * Options for setting the z-coordinate of a vertex in the triangulation when a point with the same xy is inserted.
21
+ * @internal
22
+ */
23
+ export var InsertedVertexZOptions;
24
+ (function (InsertedVertexZOptions) {
25
+ /** The point's z-coordinate is ignored, and the existing vertex's z-coordinate is unchanged. */
26
+ InsertedVertexZOptions[InsertedVertexZOptions["Ignore"] = 0] = "Ignore";
27
+ /** The point's z-coordinate replaces the existing vertex's z-coordinate. */
28
+ InsertedVertexZOptions[InsertedVertexZOptions["Replace"] = 1] = "Replace";
29
+ /**
30
+ * Like [[InsertedVertexZOptions.Replace]], but the existing vertex's z-coordinate is updated only if the
31
+ * point's z-coordinate is larger.
32
+ */
33
+ InsertedVertexZOptions[InsertedVertexZOptions["ReplaceIfLarger"] = 2] = "ReplaceIfLarger";
34
+ /**
35
+ * Like [[InsertedVertexZOptions.Replace]], but the existing vertex's z-coordinate is updated only if the
36
+ * point's z-coordinate is smaller.
37
+ */
38
+ InsertedVertexZOptions[InsertedVertexZOptions["ReplaceIfSmaller"] = 3] = "ReplaceIfSmaller";
39
+ })(InsertedVertexZOptions || (InsertedVertexZOptions = {}));
16
40
  /**
17
41
  * Context for repeated insertion of new points in a graph.
18
- * * Initial graph should have clean outer boundary. (e.g. as typically marked with HalfEdgeMask.EXTERIOR)
42
+ * * Initial graph should have clean outer boundary (e.g., as typically marked with `HalfEdgeMask.EXTERIOR` and
43
+ * `HalfEdgeMask.BOUNDARY_EDGE`).
19
44
  * * After each insertion, the current "position" within the graph is remembered so that each subsequent insertion
20
- * can reuse that position as start for walking to the new point.
45
+ * can reuse that position as start for walking to the new point.
46
+ * @internal
21
47
  */
22
48
  export class InsertAndRetriangulateContext {
23
- // Temporaries used in reAimFromFace
24
- // private _lastBefore: HalfEdgePositionDetail;
25
- // private _firstAfter: HalfEdgePositionDetail;
26
- constructor(graph) {
49
+ constructor(graph, tolerance) {
27
50
  this._graph = graph;
28
51
  this._edgeSet = MarkedEdgeSet.create(graph);
29
52
  this._searcher = HalfEdgePositionDetail.create();
30
- // this._lastBefore = HalfEdgePositionDetail.create();
31
- // this._firstAfter = HalfEdgePositionDetail.create();
53
+ this._tolerance = tolerance;
32
54
  }
33
55
  /** Create a new context referencing the graph. */
34
- static create(graph) {
35
- return new InsertAndRetriangulateContext(graph);
56
+ static create(graph, tolerance = Geometry.smallMetricDistance) {
57
+ return new InsertAndRetriangulateContext(graph, tolerance);
36
58
  }
37
59
  /** Query the (pointer to) the graph in the context. */
38
- get graph() { return this._graph; }
39
- // Walk face from edgeNode; insert new edges back to start node from all except
40
- // immediate successor and predecessor.
41
- // insert all new nodes, and nodes of the existing face, in edgeSet.
60
+ get graph() {
61
+ return this._graph;
62
+ }
63
+ /**
64
+ * Walk face from edgeNode. Insert new edges back to start node from all except immediate successor and predecessor.
65
+ * Insert all new nodes and nodes of the existing face in edgeSet.
66
+ */
42
67
  retriangulateFromBaseVertex(centralNode) {
43
68
  const numNode = centralNode.countEdgesAroundFace();
44
- this._edgeSet.addAroundFace(centralNode);
45
- if (numNode < 4 || centralNode.signedFaceArea() <= 0.0)
69
+ if (numNode < 4 || centralNode.isMaskSet(HalfEdgeMask.EXTERIOR))
46
70
  return;
71
+ this._edgeSet.addAroundFace(centralNode);
47
72
  const numEdge = numNode - 3;
48
73
  let farNode = centralNode.faceSuccessor;
49
74
  let nearNode = centralNode;
@@ -58,13 +83,11 @@ export class InsertAndRetriangulateContext {
58
83
  reset() {
59
84
  this._searcher = HalfEdgePositionDetail.create();
60
85
  }
61
- /** Return a (reference to!) the current position in the graph */
62
- get currentPosition() { return this._searcher; }
63
- /**
64
- * Linear search through the graph
65
- * * Returns a HalfEdgePositionDetail for the nearest edge or vertex.
66
- * @param xyz
67
- */
86
+ /** Return a (reference to!) the current position in the graph. */
87
+ get currentPosition() {
88
+ return this._searcher;
89
+ }
90
+ /** Linear search for the nearest graph edge or vertex. */
68
91
  searchForNearestEdgeOrVertex(xyz) {
69
92
  const position = HalfEdgePositionDetail.create();
70
93
  position.setDTag(Number.MAX_VALUE);
@@ -100,6 +123,7 @@ export class InsertAndRetriangulateContext {
100
123
  }
101
124
  return position;
102
125
  }
126
+ /** Linear search for the nearest graph vertex. */
103
127
  searchForNearestVertex(xyz) {
104
128
  const position = HalfEdgePositionDetail.create();
105
129
  position.setDTag(Number.MAX_VALUE);
@@ -113,60 +137,139 @@ export class InsertAndRetriangulateContext {
113
137
  }
114
138
  return position;
115
139
  }
116
- resetSearch(xyz, maxDim) {
117
- if (maxDim > 0)
140
+ /**
141
+ * Reset the "current" position to a vertex nearest the target point.
142
+ * @param xyz target point
143
+ * @param searchEdgesToo reset to nearest vertex or edge
144
+ */
145
+ resetSearch(xyz, searchEdgesToo) {
146
+ if (searchEdgesToo)
118
147
  this._searcher = this.searchForNearestEdgeOrVertex(xyz);
119
148
  else
120
149
  this._searcher = this.searchForNearestVertex(xyz);
121
150
  }
122
- insertAndRetriangulate(xyz, newZWins) {
123
- this.moveToPoint(this._searcher, xyz);
124
- const seedNode = this._searcher.node;
125
- let stat = false;
126
- if (seedNode === undefined) {
151
+ /** Reclassify the current interior face hit if it is too close to an edge of the face. */
152
+ reclassifyFaceHit(point) {
153
+ if (undefined === this._searcher.node || !this._searcher.isFace || this._searcher.node.isMaskSet(HalfEdgeMask.EXTERIOR))
154
+ return false;
155
+ const pointXY = Point3d.create(point.x, point.y);
156
+ const face = this._searcher.node.collectAroundFace((node) => {
157
+ const xy = Point3d.create(node.x, node.y);
158
+ xy.node = node; // decorate the point with the node
159
+ return xy;
160
+ });
161
+ const detail = PolygonOps.closestPointOnBoundary(face, pointXY, this._tolerance);
162
+ assert(detail.code === PolygonLocation.OnPolygonEdgeInterior);
163
+ if (detail.a > this._tolerance)
164
+ return false;
165
+ const edge = face[detail.closestEdgeIndex].node;
166
+ const vertex = (detail.closestEdgeParam < 0.5) ? edge : edge.faceSuccessor;
167
+ if (detail.point.distanceSquaredXY(vertex) <= this._tolerance * this._tolerance)
168
+ this._searcher.resetAsVertex(vertex);
169
+ else
170
+ this._searcher.resetAtEdgeAndFraction(edge, detail.closestEdgeParam);
171
+ return true;
172
+ }
173
+ /** Reclassify the current interior edge hit if it is too close to an edge of either adjacent face. */
174
+ reclassifyEdgeHit(point) {
175
+ if (undefined === this._searcher.node || !this._searcher.isEdge || this._searcher.node.isMaskSet(HalfEdgeMask.BOUNDARY_EDGE))
176
+ return false;
177
+ const pointXY = Point3d.create(point.x, point.y);
178
+ const superFace = [];
179
+ for (let n = this._searcher.node.faceSuccessor; n !== this._searcher.node; n = n.faceSuccessor) {
180
+ const xy = Point3d.create(n.x, n.y);
181
+ xy.node = n; // decorate the point with a node of the left face
182
+ superFace.push(xy);
183
+ }
184
+ for (let n = this._searcher.node.vertexPredecessor; n !== this._searcher.node.edgeMate; n = n.faceSuccessor) {
185
+ const xy = Point3d.create(n.x, n.y);
186
+ xy.node = n; // decorate the point with a node of the right face
187
+ superFace.push(xy);
127
188
  }
128
- else if (this._searcher.isFace) {
129
- if (!seedNode.isMaskSet(HalfEdgeMask.EXTERIOR)) {
130
- const newInteriorNode = this._graph.createEdgeXYZHalfEdge(xyz.x, xyz.y, xyz.z, 0, seedNode, 0);
131
- this.retriangulateFromBaseVertex(newInteriorNode);
189
+ const detail = PolygonOps.closestPointOnBoundary(superFace, pointXY, this._tolerance);
190
+ if (detail.a > this._tolerance)
191
+ return false;
192
+ const edge = superFace[detail.closestEdgeIndex].node;
193
+ const vertex = (detail.closestEdgeParam < 0.5) ? edge : edge.faceSuccessor;
194
+ if (detail.code === PolygonLocation.OnPolygonVertex) // can happen if superFace is non-concave (e.g., a dart)
195
+ this._searcher.resetAsVertex(vertex);
196
+ else if (detail.point.distanceSquaredXY(vertex) <= this._tolerance * this._tolerance)
197
+ this._searcher.resetAsVertex(vertex);
198
+ else
199
+ this._searcher.resetAtEdgeAndFraction(edge, detail.closestEdgeParam);
200
+ return true;
201
+ }
202
+ /**
203
+ * Given a point that was just inserted into the graph at the given node, apply the z-coordinate rule around
204
+ * the vertex loop.
205
+ */
206
+ updateZAroundVertex(node, point, zOption) {
207
+ if (InsertedVertexZOptions.Ignore === zOption)
208
+ return;
209
+ if ((InsertedVertexZOptions.ReplaceIfLarger === zOption) && (point.z <= node.z))
210
+ return;
211
+ if ((InsertedVertexZOptions.ReplaceIfSmaller === zOption) && (point.z >= node.z))
212
+ return;
213
+ // only replace z; preserving xy preserves convexity of the hull
214
+ node.setXYZAroundVertex(node.x, node.y, point.z);
215
+ }
216
+ /**
217
+ * Insert a new point into the graph and retriangulate.
218
+ * @param point the coordinates of the node to be inserted.
219
+ * @param newZWins rule governing when `point.z` should override the z-coordinate of an existing vertex with the
220
+ * same x and y.
221
+ * @returns true if and only if the point didn't need to be inserted or was successfully inserted.
222
+ */
223
+ insertAndRetriangulate(point, newZWins) {
224
+ this.moveToPoint(this._searcher, point);
225
+ if (this._searcher.node === undefined)
226
+ return false;
227
+ // Try to avoid skinny triangles. If we iterated, this could get out of control (e.g., inserting point into a fan).
228
+ // Limiting to one reclassification ensures the hit doesn't move more than tol and reduces skinny triangles
229
+ // adjacent to the hull.
230
+ if (!this.reclassifyFaceHit(point))
231
+ this.reclassifyEdgeHit(point);
232
+ if (this._searcher.isFace) {
233
+ // insert point into the graph if it lies in an interior face
234
+ if (!this._searcher.node.isMaskSet(HalfEdgeMask.EXTERIOR)) {
235
+ const newNode = this._graph.createEdgeXYZHalfEdge(point.x, point.y, point.z, 0, this._searcher.node, 0);
236
+ this.retriangulateFromBaseVertex(newNode);
132
237
  Triangulator.flipTrianglesInEdgeSet(this._graph, this._edgeSet);
133
- this._searcher.resetAsVertex(newInteriorNode);
238
+ this._searcher.resetAsVertex(newNode);
134
239
  }
135
- stat = true;
136
240
  }
137
241
  else if (this._searcher.isEdge) {
138
- const newA = this._graph.splitEdgeAtFraction(seedNode, this._searcher.edgeFraction);
242
+ // insert point into the graph by splitting its containing edge
243
+ const newA = this._graph.splitEdgeAtFraction(this._searcher.node, this._searcher.edgeFraction);
139
244
  const newB = newA.vertexPredecessor;
245
+ this.updateZAroundVertex(newA, point, InsertedVertexZOptions.Replace); // always replace
140
246
  this.retriangulateFromBaseVertex(newA);
141
247
  this.retriangulateFromBaseVertex(newB);
142
248
  Triangulator.flipTrianglesInEdgeSet(this._graph, this._edgeSet);
143
249
  this._searcher.resetAsVertex(newA);
144
- stat = true;
145
250
  }
146
251
  else if (this._searcher.isVertex) {
147
- // There's already a vertex there. Maybe the z is different.
148
- if (newZWins)
149
- seedNode.setXYZAroundVertex(xyz.x, xyz.y, xyz.z);
150
- stat = true;
151
- }
152
- else {
153
- stat = false;
252
+ // no need to insert point as there's already a vertex there, but maybe update its z-coord
253
+ this.updateZAroundVertex(this._searcher.node, point, newZWins);
154
254
  }
155
- return stat;
255
+ return true;
156
256
  }
157
- // Advance movingPosition to a face, edge, or vertex position detail that contains xyz.
158
- // Prior content in movingPosition is used as seed.
159
- // Return true if successful.
160
- moveToPoint(movingPosition, xyz, announcer) {
161
- const psc = PointSearchContext.create();
257
+ /**
258
+ * Advance movingPosition to a face, edge, or vertex position detail that contains `target`.
259
+ * @param movingPosition input seed for search, updated on return.
260
+ * @param target point to search for containing topology in the graph.
261
+ * @param announcer optional callback invoked during search loop; return false to end search.
262
+ * @returns true if search was successful.
263
+ */
264
+ moveToPoint(movingPosition, target, announcer) {
265
+ const psc = PointSearchContext.create(this._tolerance);
162
266
  movingPosition.setITag(0);
163
267
  if (movingPosition.isUnclassified) {
164
- moveToAnyUnmaskedEdge(this.graph, movingPosition, 0.5, 0);
268
+ moveToAnyUnmaskedEdge(this.graph, movingPosition, 0.5, HalfEdgeMask.NULL_MASK);
165
269
  if (movingPosition.isUnclassified)
166
270
  return false;
167
271
  }
168
272
  let trap = 0;
169
- // double tol = vu_getMergeTol (pGraph);
170
273
  const ray = Ray3d.createXAxis();
171
274
  for (; movingPosition.getITag() === 0 && trap < 2;) {
172
275
  if (announcer !== undefined) {
@@ -174,40 +277,40 @@ export class InsertAndRetriangulateContext {
174
277
  if (!continueSearch)
175
278
  break;
176
279
  }
177
- if (!psc.setSearchRay(movingPosition, xyz, ray)) {
280
+ if (!psc.setSearchRay(movingPosition, target, ray)) {
178
281
  return false;
179
282
  }
180
283
  else if (movingPosition.isFace) {
181
284
  const lastBefore = HalfEdgePositionDetail.create();
182
285
  const firstAfter = HalfEdgePositionDetail.create();
183
286
  const rc = psc.reAimAroundFace(movingPosition.node, ray, ray.a, lastBefore, firstAfter);
184
- // reAimAroundFace returns lots of cases in `lastBefore` !!
287
+ // reAimAroundFace returns lots of cases in `lastBefore`
185
288
  switch (rc) {
186
- case RayClassification.RC_NoHits: {
289
+ case RayClassification.NoHits: {
187
290
  movingPosition.resetAsUnknown();
188
291
  break;
189
292
  }
190
- case RayClassification.RC_TargetOnVertex: {
293
+ case RayClassification.TargetOnVertex: {
191
294
  movingPosition.setFrom(lastBefore);
192
295
  movingPosition.setITag(1);
193
296
  break;
194
297
  }
195
- case RayClassification.RC_TargetOnEdge: {
298
+ case RayClassification.TargetOnEdge: {
196
299
  movingPosition.setFrom(lastBefore);
197
300
  movingPosition.setITag(1);
198
301
  break;
199
302
  }
200
- case RayClassification.RC_Bracket: {
201
- movingPosition.resetAsFace(lastBefore.node, xyz);
303
+ case RayClassification.Bracket: {
304
+ movingPosition.resetAsFace(lastBefore.node, target);
202
305
  movingPosition.setITag(1);
203
306
  break;
204
307
  }
205
- case RayClassification.RC_TargetBefore: {
206
- movingPosition.resetAsFace(movingPosition.node, xyz);
308
+ case RayClassification.TargetBefore: { // do we ever get here?
309
+ movingPosition.resetAsFace(movingPosition.node, target);
207
310
  movingPosition.setITag(1);
208
311
  break;
209
312
  }
210
- case RayClassification.RC_TargetAfter: {
313
+ case RayClassification.TargetAfter: {
211
314
  if (movingPosition.node === lastBefore.node
212
315
  && movingPosition.isFace
213
316
  && (lastBefore.isEdge || lastBefore.isVertex)) {
@@ -232,27 +335,23 @@ export class InsertAndRetriangulateContext {
232
335
  break;
233
336
  }
234
337
  }
235
- if (movingPosition.isAtXY(xyz.x, xyz.y))
338
+ if (movingPosition.isAtXY(target.x, target.y))
236
339
  return true;
237
340
  if (trap > 1) {
238
- // Ugh. We exited the loop by repeatedly hitting the same node
239
- // with edge or vertex type in lastBefore.
240
- // This happens only when the target point is exterior.
241
- // (Heavy triangulation use cases start with a convex hull and only do interior intersections,
242
- // so case only happens in contrived unit tests.... so far ...)
243
- // What to mark?
244
- // Leave it as is, but mark as exterior target
245
- //
341
+ // ugh! We exited the loop by repeatedly hitting the same node with edge or vertex type in lastBefore.
342
+ // This happens only when the target point is exterior (heavy triangulation use cases start with a convex
343
+ // hull and only do interior intersections, so case only happens in contrived unit tests so far
344
+ // What to mark? Leave it as is, but mark as exterior target
246
345
  if (movingPosition.node !== undefined) {
247
346
  movingPosition.setIsExteriorTarget(true);
248
347
  }
249
348
  return false;
250
349
  }
251
- // Murky here ... should never be hit. Has never been hit in unit tests.
350
+ // murky here; should never be hit. Has never been hit in unit tests.
252
351
  return false;
253
352
  }
254
353
  }
255
- // Create a VuPositionDetail for specified fraction along any unmasked edge.
354
+ /** Set `position` to a random unmasked edge at the specified fraction. */
256
355
  function moveToAnyUnmaskedEdge(graph, position, edgeFraction, skipMask) {
257
356
  for (const candidate of graph.allHalfEdges) {
258
357
  if (!candidate.isMaskSet(skipMask)) {
@@ -1 +1 @@
1
- {"version":3,"file":"InsertAndRetriangulateContext.js","sourceRoot":"","sources":["../../../src/topology/InsertAndRetriangulateContext.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAA2B,YAAY,EAAE,MAAM,SAAS,CAAC;AAChE,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,EAAE,kBAAkB,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACrF,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C;;;;;GAKG;AACH,MAAM,OAAO,6BAA6B;IAIxC,oCAAoC;IACpC,+CAA+C;IAC/C,+CAA+C;IAE/C,YAAoB,KAAoB;QACtC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,QAAQ,GAAG,aAAa,CAAC,MAAM,CAAC,KAAK,CAAE,CAAC;QAC7C,IAAI,CAAC,SAAS,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;QACjD,sDAAsD;QACtD,sDAAsD;IACxD,CAAC;IACD,kDAAkD;IAC3C,MAAM,CAAC,MAAM,CAAC,KAAoB;QACvC,OAAO,IAAI,6BAA6B,CAAC,KAAK,CAAC,CAAC;IAClD,CAAC;IACD,uDAAuD;IACvD,IAAW,KAAK,KAAoB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IACzD,gFAAgF;IAChF,yCAAyC;IACzC,oEAAoE;IAC5D,2BAA2B,CAAC,WAAqB;QACvD,MAAM,OAAO,GAAG,WAAW,CAAC,oBAAoB,EAAE,CAAC;QACnD,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;QACzC,IAAI,OAAO,GAAG,CAAC,IAAI,WAAW,CAAC,cAAc,EAAE,IAAI,GAAG;YACpD,OAAO;QACT,MAAM,OAAO,GAAG,OAAO,GAAG,CAAC,CAAC;QAC5B,IAAI,OAAO,GAAG,WAAW,CAAC,aAAa,CAAC;QACxC,IAAI,QAAQ,GAAG,WAAW,CAAC;QAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;YACjC,OAAO,GAAG,OAAO,CAAC,aAAa,CAAC;YAChC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,0BAA0B,CAAC,QAAQ,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;YAC3E,OAAO,GAAG,QAAQ,CAAC,aAAa,CAAC;YACjC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QACnC,CAAC;IACH,CAAC;IACD,qDAAqD;IAC9C,KAAK;QACV,IAAI,CAAC,SAAS,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;IACnD,CAAC;IAED,iEAAiE;IACjE,IAAW,eAAe,KAAK,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IACvD;;;;OAIG;IACI,4BAA4B,CAAC,GAAY;QAC9C,MAAM,QAAQ,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;QACjD,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACnC,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;QAC9B,IAAI,SAAS,CAAC;QACd,IAAI,SAAS,CAAC;QACd,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;YAC7C,MAAM,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC;YAClC,SAAS,GAAG,WAAW,CAAC,oCAAoC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,CAAC,CAAC;YAChF,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;gBAC5B,IAAI,SAAS,GAAG,GAAG,EAAE,CAAC;oBACpB,SAAS,GAAG,GAAG,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;oBAClC,IAAI,SAAS,GAAG,QAAQ,CAAC,OAAO,EAAG,EAAE,CAAC;wBACpC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;wBAC9B,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;oBAC9B,CAAC;gBACH,CAAC;qBAAM,IAAI,SAAS,GAAG,GAAG,EAAE,CAAC;oBAC3B,SAAS,GAAG,GAAG,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;oBAClC,IAAI,SAAS,GAAG,QAAQ,CAAC,OAAO,EAAG,EAAE,CAAC;wBACpC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;wBAC9B,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;oBAC9B,CAAC;gBACH,CAAC;qBAAM,CAAC;oBACN,KAAK,CAAC,iBAAiB,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;oBAEzC,SAAS,GAAG,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;oBACjC,IAAI,SAAS,GAAG,QAAQ,CAAC,OAAO,EAAG,EAAE,CAAC;wBACpC,QAAQ,CAAC,sBAAsB,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;oBACpD,CAAC;gBACH,CAAC;YACH,CAAC;QACH,CAAC;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;IACM,sBAAsB,CAAC,GAAY;QACxC,MAAM,QAAQ,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;QACjD,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACnC,IAAI,SAAS,CAAC;QACd,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;YAC7C,SAAS,GAAG,GAAG,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,SAAS,GAAG,QAAQ,CAAC,OAAO,EAAG,EAAE,CAAC;gBACpC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAC9B,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;YAC9B,CAAC;QACH,CAAC;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;IAEM,WAAW,CAAC,GAAY,EAAE,MAAc;QAC7C,IAAI,MAAM,GAAG,CAAC;YACZ,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,4BAA4B,CAAC,GAAG,CAAC,CAAC;;YAExD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC;IACtD,CAAC;IACM,sBAAsB,CAAC,GAAY,EAAE,QAAiB;QAC3D,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,EAAE,GAAG,CAAC,CAAC;QACtC,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;QACrC,IAAI,IAAI,GAAG,KAAK,CAAC;QACjB,IAAI,QAAQ,KAAK,SAAS,EAAE,CAAC;QAC7B,CAAC;aAAM,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;YACjC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,CAAC,EAAE,CAAC;gBAC/C,MAAM,eAAe,GAAG,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;gBAC/F,IAAI,CAAC,2BAA2B,CAAC,eAAe,CAAC,CAAC;gBAClD,YAAY,CAAC,sBAAsB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;gBAChE,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,eAAe,CAAC,CAAC;YAChD,CAAC;YACD,IAAI,GAAG,IAAI,CAAC;QACd,CAAC;aAAM,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;YACjC,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,QAAQ,EAAE,IAAI,CAAC,SAAS,CAAC,YAAa,CAAC,CAAC;YACrF,MAAM,IAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC;YACpC,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;YACvC,YAAY,CAAC,sBAAsB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YAChE,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YACnC,IAAI,GAAG,IAAI,CAAC;QACd,CAAC;aAAM,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC;YACnC,6DAA6D;YAC7D,IAAI,QAAQ;gBACV,QAAQ,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YACnD,IAAI,GAAG,IAAI,CAAC;QACd,CAAC;aAAM,CAAC;YACN,IAAI,GAAG,KAAK,CAAC;QACf,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,uFAAuF;IACvF,mDAAmD;IACnD,6BAA6B;IACtB,WAAW,CAAC,cAAsC,EAAE,GAAY,EAAE,SAAyD;QAChI,MAAM,GAAG,GAAG,kBAAkB,CAAC,MAAM,EAAE,CAAC;QACxC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC1B,IAAI,cAAc,CAAC,cAAc,EAAE,CAAC;YAClC,qBAAqB,CAAC,IAAI,CAAC,KAAK,EAAE,cAAc,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;YAC1D,IAAI,cAAc,CAAC,cAAc;gBAC/B,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,IAAI,IAAI,GAAG,CAAC,CAAC;QACb,wCAAwC;QACxC,MAAM,GAAG,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QAChC,OAAO,cAAc,CAAC,OAAO,EAAE,KAAK,CAAC,IAAI,IAAI,GAAG,CAAC,GAAG,CAAC;YACnD,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;gBAC5B,MAAM,cAAc,GAAG,SAAS,CAAC,cAAc,CAAC,CAAC;gBACjD,IAAI,CAAC,cAAc;oBACjB,MAAM;YACV,CAAC;YACD,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,cAAc,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC;gBAChD,OAAO,KAAK,CAAC;YACf,CAAC;iBAAM,IAAI,cAAc,CAAC,MAAM,EAAE,CAAC;gBACjC,MAAM,UAAU,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;gBACnD,MAAM,UAAU,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;gBACnD,MAAM,EAAE,GAAG,GAAG,CAAC,eAAe,CAAC,cAAc,CAAC,IAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAE,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;gBAC1F,2DAA2D;gBAC3D,QAAQ,EAAE,EAAE,CAAC;oBACX,KAAK,iBAAiB,CAAC,SAAS,CAAC,CAAC,CAAC;wBACjC,cAAc,CAAC,cAAc,EAAE,CAAC;wBAChC,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,iBAAiB,CAAC,CAAC,CAAC;wBACzC,cAAc,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;wBACnC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;wBAC1B,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,eAAe,CAAC,CAAC,CAAC;wBACvC,cAAc,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;wBACnC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;wBAC1B,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,UAAU,CAAC,CAAC,CAAC;wBAClC,cAAc,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;wBACjD,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;wBAC1B,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,eAAe,CAAC,CAAC,CAAC;wBACvC,cAAc,CAAC,WAAW,CAAC,cAAc,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;wBACrD,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;wBAC1B,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,cAAc,CAAC,CAAC,CAAC;wBACtC,IAAI,cAAc,CAAC,IAAI,KAAK,UAAU,CAAC,IAAI;+BACtC,cAAc,CAAC,MAAM;+BACrB,CAAC,UAAU,CAAC,MAAM,IAAI,UAAU,CAAC,QAAQ,CAAC,EAAC,CAAC;4BAC/C,IAAI,EAAE,CAAC;wBACT,CAAC;6BAAM,CAAC;4BACN,IAAI,GAAG,CAAC,CAAC;wBACX,CAAC;wBACD,cAAc,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;wBACnC,MAAM;oBACR,CAAC;gBACH,CAAC;YACH,CAAC;iBAAM,IAAI,cAAc,CAAC,MAAM,EAAE,CAAC;gBACjC,GAAG,CAAC,aAAa,CAAC,cAAc,EAAE,GAAG,EAAE,GAAG,CAAC,CAAE,CAAC,CAAC;gBAC/C,IAAI,cAAc,CAAC,cAAc;oBAC/B,MAAM;YACV,CAAC;iBAAM,IAAI,cAAc,CAAC,QAAQ,EAAE,CAAC;gBACnC,GAAG,CAAC,eAAe,CAAC,cAAc,EAAE,GAAG,EAAE,GAAG,CAAC,CAAE,CAAC,CAAC;gBACjD,IAAI,cAAc,CAAC,cAAc;oBAC/B,MAAM;YACV,CAAC;QACH,CAAC;QACD,IAAI,cAAc,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;YACrC,OAAO,IAAI,CAAC;QACd,IAAI,IAAI,GAAG,CAAC,EAAE,CAAC;YACb,+DAA+D;YAC/D,0CAA0C;YAC1C,uDAAuD;YACvD,8FAA8F;YAC9F,mEAAmE;YACnE,gBAAgB;YAChB,8CAA8C;YAC9C,EAAE;YACF,IAAI,cAAc,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;gBACpC,cAAc,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YAC7C,CAAC;YACD,OAAO,KAAK,CAAC;QACf,CAAC;QACD,0EAA0E;QAC1E,OAAO,KAAK,CAAC;IACf,CAAC;CAEF;AACD,4EAA4E;AAC5E,SAAS,qBAAqB,CAAC,KAAoB,EAAE,QAAgC,EAAE,YAAoB,EAAE,QAAsB;IACjI,KAAK,MAAM,SAAS,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;QAC3C,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE,CAAC;YACnC,QAAQ,CAAC,sBAAsB,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;YACzD,OAAO,IAAI,CAAC;QACd,CAAC;IACH,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Topology\r\n */\r\n\r\nimport { Point3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { SmallSystem } from \"../numerics/Polynomials\";\r\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\r\nimport { MarkedEdgeSet } from \"./HalfEdgeMarkSet\";\r\nimport { PointSearchContext, RayClassification } from \"./HalfEdgePointInGraphSearch\";\r\nimport { HalfEdgePositionDetail } from \"./HalfEdgePositionDetail\";\r\nimport { Triangulator } from \"./Triangulation\";\r\n\r\n/**\r\n * Context for repeated insertion of new points in a graph.\r\n * * Initial graph should have clean outer boundary. (e.g. as typically marked with HalfEdgeMask.EXTERIOR)\r\n * * After each insertion, the current \"position\" within the graph is remembered so that each subsequent insertion\r\n * can reuse that position as start for walking to the new point.\r\n */\r\nexport class InsertAndRetriangulateContext {\r\n private _graph: HalfEdgeGraph;\r\n private _edgeSet: MarkedEdgeSet;\r\n private _searcher: HalfEdgePositionDetail;\r\n // Temporaries used in reAimFromFace\r\n // private _lastBefore: HalfEdgePositionDetail;\r\n // private _firstAfter: HalfEdgePositionDetail;\r\n\r\n private constructor(graph: HalfEdgeGraph) {\r\n this._graph = graph;\r\n this._edgeSet = MarkedEdgeSet.create(graph)!;\r\n this._searcher = HalfEdgePositionDetail.create();\r\n // this._lastBefore = HalfEdgePositionDetail.create();\r\n // this._firstAfter = HalfEdgePositionDetail.create();\r\n }\r\n /** Create a new context referencing the graph. */\r\n public static create(graph: HalfEdgeGraph) {\r\n return new InsertAndRetriangulateContext(graph);\r\n }\r\n /** Query the (pointer to) the graph in the context. */\r\n public get graph(): HalfEdgeGraph { return this._graph; }\r\n // Walk face from edgeNode; insert new edges back to start node from all except\r\n // immediate successor and predecessor.\r\n // insert all new nodes, and nodes of the existing face, in edgeSet.\r\n private retriangulateFromBaseVertex(centralNode: HalfEdge) {\r\n const numNode = centralNode.countEdgesAroundFace();\r\n this._edgeSet.addAroundFace(centralNode);\r\n if (numNode < 4 || centralNode.signedFaceArea() <= 0.0)\r\n return;\r\n const numEdge = numNode - 3;\r\n let farNode = centralNode.faceSuccessor;\r\n let nearNode = centralNode;\r\n for (let i = 0; i < numEdge; i++) {\r\n farNode = farNode.faceSuccessor;\r\n nearNode = this._graph.createEdgeHalfEdgeHalfEdge(nearNode, 0, farNode, 0);\r\n farNode = nearNode.faceSuccessor;\r\n this._edgeSet.addToSet(nearNode);\r\n }\r\n }\r\n /** Reset the \"current\" position to unknown state. */\r\n public reset() {\r\n this._searcher = HalfEdgePositionDetail.create();\r\n }\r\n\r\n /** Return a (reference to!) the current position in the graph */\r\n public get currentPosition() { return this._searcher; }\r\n /**\r\n * Linear search through the graph\r\n * * Returns a HalfEdgePositionDetail for the nearest edge or vertex.\r\n * @param xyz\r\n */\r\n public searchForNearestEdgeOrVertex(xyz: Point3d): HalfEdgePositionDetail {\r\n const position = HalfEdgePositionDetail.create();\r\n position.setDTag(Number.MAX_VALUE);\r\n const xyzC = Point3d.create();\r\n let fractionC;\r\n let distanceC;\r\n for (const nodeA of this._graph.allHalfEdges) {\r\n const nodeB = nodeA.faceSuccessor;\r\n fractionC = SmallSystem.lineSegment3dXYClosestPointUnbounded(nodeA, nodeB, xyz);\r\n if (fractionC !== undefined) {\r\n if (fractionC > 1.0) {\r\n distanceC = xyz.distanceXY(nodeB);\r\n if (distanceC < position.getDTag()!) {\r\n position.resetAsVertex(nodeB);\r\n position.setDTag(distanceC);\r\n }\r\n } else if (fractionC < 0.0) {\r\n distanceC = xyz.distanceXY(nodeA);\r\n if (distanceC < position.getDTag()!) {\r\n position.resetAsVertex(nodeA);\r\n position.setDTag(distanceC);\r\n }\r\n } else {\r\n nodeA.fractionToPoint3d(fractionC, xyzC);\r\n\r\n distanceC = xyz.distanceXY(xyzC);\r\n if (distanceC < position.getDTag()!) {\r\n position.resetAtEdgeAndFraction(nodeA, fractionC);\r\n }\r\n }\r\n }\r\n }\r\n return position;\r\n }\r\n public searchForNearestVertex(xyz: Point3d): HalfEdgePositionDetail {\r\n const position = HalfEdgePositionDetail.create();\r\n position.setDTag(Number.MAX_VALUE);\r\n let distanceA;\r\n for (const nodeA of this._graph.allHalfEdges) {\r\n distanceA = xyz.distanceXY(nodeA);\r\n if (distanceA < position.getDTag()!) {\r\n position.resetAsVertex(nodeA);\r\n position.setDTag(distanceA);\r\n }\r\n }\r\n return position;\r\n }\r\n\r\n public resetSearch(xyz: Point3d, maxDim: number) {\r\n if (maxDim > 0)\r\n this._searcher = this.searchForNearestEdgeOrVertex(xyz);\r\n else\r\n this._searcher = this.searchForNearestVertex(xyz);\r\n }\r\n public insertAndRetriangulate(xyz: Point3d, newZWins: boolean): boolean {\r\n this.moveToPoint(this._searcher, xyz);\r\n const seedNode = this._searcher.node;\r\n let stat = false;\r\n if (seedNode === undefined) {\r\n } else if (this._searcher.isFace) {\r\n if (!seedNode.isMaskSet(HalfEdgeMask.EXTERIOR)) {\r\n const newInteriorNode = this._graph.createEdgeXYZHalfEdge(xyz.x, xyz.y, xyz.z, 0, seedNode, 0);\r\n this.retriangulateFromBaseVertex(newInteriorNode);\r\n Triangulator.flipTrianglesInEdgeSet(this._graph, this._edgeSet);\r\n this._searcher.resetAsVertex(newInteriorNode);\r\n }\r\n stat = true;\r\n } else if (this._searcher.isEdge) {\r\n const newA = this._graph.splitEdgeAtFraction(seedNode, this._searcher.edgeFraction!);\r\n const newB = newA.vertexPredecessor;\r\n this.retriangulateFromBaseVertex(newA);\r\n this.retriangulateFromBaseVertex(newB);\r\n Triangulator.flipTrianglesInEdgeSet(this._graph, this._edgeSet);\r\n this._searcher.resetAsVertex(newA);\r\n stat = true;\r\n } else if (this._searcher.isVertex) {\r\n // There's already a vertex there. Maybe the z is different.\r\n if (newZWins)\r\n seedNode.setXYZAroundVertex(xyz.x, xyz.y, xyz.z);\r\n stat = true;\r\n } else {\r\n stat = false;\r\n }\r\n return stat;\r\n }\r\n\r\n // Advance movingPosition to a face, edge, or vertex position detail that contains xyz.\r\n // Prior content in movingPosition is used as seed.\r\n // Return true if successful.\r\n public moveToPoint(movingPosition: HalfEdgePositionDetail, xyz: Point3d, announcer?: (position: HalfEdgePositionDetail) => boolean): boolean {\r\n const psc = PointSearchContext.create();\r\n movingPosition.setITag(0);\r\n if (movingPosition.isUnclassified) {\r\n moveToAnyUnmaskedEdge(this.graph, movingPosition, 0.5, 0);\r\n if (movingPosition.isUnclassified)\r\n return false;\r\n }\r\n let trap = 0;\r\n // double tol = vu_getMergeTol (pGraph);\r\n const ray = Ray3d.createXAxis();\r\n for (; movingPosition.getITag() === 0 && trap < 2;) {\r\n if (announcer !== undefined) {\r\n const continueSearch = announcer(movingPosition);\r\n if (!continueSearch)\r\n break;\r\n }\r\n if (!psc.setSearchRay(movingPosition, xyz, ray)) {\r\n return false;\r\n } else if (movingPosition.isFace) {\r\n const lastBefore = HalfEdgePositionDetail.create();\r\n const firstAfter = HalfEdgePositionDetail.create();\r\n const rc = psc.reAimAroundFace(movingPosition.node!, ray, ray.a!, lastBefore, firstAfter);\r\n // reAimAroundFace returns lots of cases in `lastBefore` !!\r\n switch (rc) {\r\n case RayClassification.RC_NoHits: {\r\n movingPosition.resetAsUnknown();\r\n break;\r\n }\r\n case RayClassification.RC_TargetOnVertex: {\r\n movingPosition.setFrom(lastBefore);\r\n movingPosition.setITag(1);\r\n break;\r\n }\r\n case RayClassification.RC_TargetOnEdge: {\r\n movingPosition.setFrom(lastBefore);\r\n movingPosition.setITag(1);\r\n break;\r\n }\r\n case RayClassification.RC_Bracket: {\r\n movingPosition.resetAsFace(lastBefore.node, xyz);\r\n movingPosition.setITag(1);\r\n break;\r\n }\r\n case RayClassification.RC_TargetBefore: {\r\n movingPosition.resetAsFace(movingPosition.node, xyz);\r\n movingPosition.setITag(1);\r\n break;\r\n }\r\n case RayClassification.RC_TargetAfter: {\r\n if (movingPosition.node === lastBefore.node\r\n && movingPosition.isFace\r\n && (lastBefore.isEdge || lastBefore.isVertex)){\r\n trap++;\r\n } else {\r\n trap = 0;\r\n }\r\n movingPosition.setFrom(lastBefore);\r\n break;\r\n }\r\n }\r\n } else if (movingPosition.isEdge) {\r\n psc.reAimFromEdge(movingPosition, ray, ray.a!);\r\n if (movingPosition.isUnclassified)\r\n break;\r\n } else if (movingPosition.isVertex) {\r\n psc.reAimFromVertex(movingPosition, ray, ray.a!);\r\n if (movingPosition.isUnclassified)\r\n break;\r\n }\r\n }\r\n if (movingPosition.isAtXY(xyz.x, xyz.y))\r\n return true;\r\n if (trap > 1) {\r\n // Ugh. We exited the loop by repeatedly hitting the same node\r\n // with edge or vertex type in lastBefore.\r\n // This happens only when the target point is exterior.\r\n // (Heavy triangulation use cases start with a convex hull and only do interior intersections,\r\n // so case only happens in contrived unit tests.... so far ...)\r\n // What to mark?\r\n // Leave it as is, but mark as exterior target\r\n //\r\n if (movingPosition.node !== undefined) {\r\n movingPosition.setIsExteriorTarget(true);\r\n }\r\n return false;\r\n }\r\n // Murky here ... should never be hit. Has never been hit in unit tests.\r\n return false;\r\n }\r\n\r\n}\r\n// Create a VuPositionDetail for specified fraction along any unmasked edge.\r\nfunction moveToAnyUnmaskedEdge(graph: HalfEdgeGraph, position: HalfEdgePositionDetail, edgeFraction: number, skipMask: HalfEdgeMask): boolean {\r\n for (const candidate of graph.allHalfEdges) {\r\n if (!candidate.isMaskSet(skipMask)) {\r\n position.resetAtEdgeAndFraction(candidate, edgeFraction);\r\n return true;\r\n }\r\n }\r\n return false;\r\n}\r\n"]}
1
+ {"version":3,"file":"InsertAndRetriangulateContext.js","sourceRoot":"","sources":["../../../src/topology/InsertAndRetriangulateContext.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,QAAQ,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAA2B,YAAY,EAAE,MAAM,SAAS,CAAC;AAChE,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,EAAE,kBAAkB,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACrF,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C;;;GAGG;AACH,MAAM,CAAN,IAAY,sBAeX;AAfD,WAAY,sBAAsB;IAChC,gGAAgG;IAChG,uEAAM,CAAA;IACN,4EAA4E;IAC5E,yEAAO,CAAA;IACP;;;OAGG;IACH,yFAAe,CAAA;IACf;;;OAGG;IACH,2FAAgB,CAAA;AAClB,CAAC,EAfW,sBAAsB,KAAtB,sBAAsB,QAejC;AAED;;;;;;;GAOG;AACH,MAAM,OAAO,6BAA6B;IAMxC,YAAoB,KAAoB,EAAE,SAAiB;QACzD,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,QAAQ,GAAG,aAAa,CAAC,MAAM,CAAC,KAAK,CAAE,CAAC;QAC7C,IAAI,CAAC,SAAS,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;QACjD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;IAC9B,CAAC;IACD,kDAAkD;IAC3C,MAAM,CAAC,MAAM,CAAC,KAAoB,EAAE,YAAoB,QAAQ,CAAC,mBAAmB;QACzF,OAAO,IAAI,6BAA6B,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;IAC7D,CAAC;IACD,uDAAuD;IACvD,IAAW,KAAK;QACd,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IACD;;;OAGG;IACK,2BAA2B,CAAC,WAAqB;QACvD,MAAM,OAAO,GAAG,WAAW,CAAC,oBAAoB,EAAE,CAAC;QACnD,IAAI,OAAO,GAAG,CAAC,IAAI,WAAW,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,CAAC;YAC7D,OAAO;QACT,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;QACzC,MAAM,OAAO,GAAG,OAAO,GAAG,CAAC,CAAC;QAC5B,IAAI,OAAO,GAAG,WAAW,CAAC,aAAa,CAAC;QACxC,IAAI,QAAQ,GAAG,WAAW,CAAC;QAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;YACjC,OAAO,GAAG,OAAO,CAAC,aAAa,CAAC;YAChC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,0BAA0B,CAAC,QAAQ,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;YAC3E,OAAO,GAAG,QAAQ,CAAC,aAAa,CAAC;YACjC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QACnC,CAAC;IACH,CAAC;IACD,qDAAqD;IAC9C,KAAK;QACV,IAAI,CAAC,SAAS,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;IACnD,CAAC;IACD,kEAAkE;IAClE,IAAW,eAAe;QACxB,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IACD,0DAA0D;IACnD,4BAA4B,CAAC,GAAY;QAC9C,MAAM,QAAQ,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;QACjD,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACnC,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;QAC9B,IAAI,SAAS,CAAC;QACd,IAAI,SAAS,CAAC;QACd,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;YAC7C,MAAM,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC;YAClC,SAAS,GAAG,WAAW,CAAC,oCAAoC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,CAAC,CAAC;YAChF,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;gBAC5B,IAAI,SAAS,GAAG,GAAG,EAAE,CAAC;oBACpB,SAAS,GAAG,GAAG,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;oBAClC,IAAI,SAAS,GAAG,QAAQ,CAAC,OAAO,EAAG,EAAE,CAAC;wBACpC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;wBAC9B,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;oBAC9B,CAAC;gBACH,CAAC;qBAAM,IAAI,SAAS,GAAG,GAAG,EAAE,CAAC;oBAC3B,SAAS,GAAG,GAAG,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;oBAClC,IAAI,SAAS,GAAG,QAAQ,CAAC,OAAO,EAAG,EAAE,CAAC;wBACpC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;wBAC9B,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;oBAC9B,CAAC;gBACH,CAAC;qBAAM,CAAC;oBACN,KAAK,CAAC,iBAAiB,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;oBAEzC,SAAS,GAAG,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;oBACjC,IAAI,SAAS,GAAG,QAAQ,CAAC,OAAO,EAAG,EAAE,CAAC;wBACpC,QAAQ,CAAC,sBAAsB,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;oBACpD,CAAC;gBACH,CAAC;YACH,CAAC;QACH,CAAC;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;IACD,kDAAkD;IAC3C,sBAAsB,CAAC,GAAY;QACxC,MAAM,QAAQ,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;QACjD,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACnC,IAAI,SAAS,CAAC;QACd,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;YAC7C,SAAS,GAAG,GAAG,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,SAAS,GAAG,QAAQ,CAAC,OAAO,EAAG,EAAE,CAAC;gBACpC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAC9B,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;YAC9B,CAAC;QACH,CAAC;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;IACD;;;;MAIE;IACK,WAAW,CAAC,GAAY,EAAE,cAAuB;QACtD,IAAI,cAAc;YAChB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,4BAA4B,CAAC,GAAG,CAAC,CAAC;;YAExD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC;IACtD,CAAC;IACD,0FAA0F;IAClF,iBAAiB,CAAC,KAAc;QACtC,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,CAAC;YACrH,OAAO,KAAK,CAAC;QACf,MAAM,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QACjD,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAc,EAAE,EAAE;YACpE,MAAM,EAAE,GAAG,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;YACzC,EAAU,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC,mCAAmC;YAC5D,OAAO,EAAE,CAAC;QACZ,CAAC,CAAC,CAAC;QACH,MAAM,MAAM,GAAG,UAAU,CAAC,sBAAsB,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACjF,MAAM,CAAC,MAAM,CAAC,IAAI,KAAK,eAAe,CAAC,qBAAqB,CAAC,CAAC;QAC9D,IAAI,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU;YAC5B,OAAO,KAAK,CAAC;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,IAAI,CAAC;QAChD,MAAM,MAAM,GAAG,CAAC,MAAM,CAAC,gBAAgB,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC;QAC3E,IAAI,MAAM,CAAC,KAAK,CAAC,iBAAiB,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU;YAC7E,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;;YAErC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,IAAI,EAAE,MAAM,CAAC,gBAAgB,CAAC,CAAC;QACvE,OAAO,IAAI,CAAC;IACd,CAAC;IACD,sGAAsG;IAC9F,iBAAiB,CAAC,KAAc;QACtC,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,aAAa,CAAC;YAC1H,OAAO,KAAK,CAAC;QACf,MAAM,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QACjD,MAAM,SAAS,GAAc,EAAE,CAAC;QAChC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,aAAa,EAAE,CAAC;YAC/F,MAAM,EAAE,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;YACnC,EAAU,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,kDAAkD;YACxE,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACrB,CAAC;QACD,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,CAAC,aAAa,EAAE,CAAC;YAC5G,MAAM,EAAE,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;YACnC,EAAU,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,mDAAmD;YACzE,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACrB,CAAC;QACD,MAAM,MAAM,GAAG,UAAU,CAAC,sBAAsB,CAAC,SAAS,EAAE,OAAO,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACtF,IAAI,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU;YAC5B,OAAO,KAAK,CAAC;QACf,MAAM,IAAI,GAAI,SAAS,CAAC,MAAM,CAAC,gBAAgB,CAAS,CAAC,IAAI,CAAC;QAC9D,MAAM,MAAM,GAAG,CAAC,MAAM,CAAC,gBAAgB,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC;QAC3E,IAAI,MAAM,CAAC,IAAI,KAAK,eAAe,CAAC,eAAe,EAAE,wDAAwD;YAC3G,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;aAClC,IAAI,MAAM,CAAC,KAAK,CAAC,iBAAiB,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU;YAClF,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;;YAErC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,IAAI,EAAE,MAAM,CAAC,gBAAgB,CAAC,CAAC;QACvE,OAAO,IAAI,CAAC;IACd,CAAC;IACD;;;OAGG;IACK,mBAAmB,CAAC,IAAc,EAAE,KAAc,EAAE,OAA+B;QACzF,IAAI,sBAAsB,CAAC,MAAM,KAAK,OAAO;YAC3C,OAAO;QACT,IAAI,CAAC,sBAAsB,CAAC,eAAe,KAAK,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC;YAC7E,OAAO;QACT,IAAI,CAAC,sBAAsB,CAAC,gBAAgB,KAAK,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC;YAC9E,OAAO;QACT,gEAAgE;QAChE,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IACnD,CAAC;IACD;;;;;;OAMG;IACI,sBAAsB,CAAC,KAAc,EAAE,QAAgC;QAC5E,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QACxC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,KAAK,SAAS;YACnC,OAAO,KAAK,CAAC;QACf,mHAAmH;QACnH,2GAA2G;QAC3G,wBAAwB;QACxB,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC;YAChC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;YAC1B,6DAA6D;YAC7D,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,CAAC,EAAE,CAAC;gBAC1D,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBACxG,IAAI,CAAC,2BAA2B,CAAC,OAAO,CAAC,CAAC;gBAC1C,YAAY,CAAC,sBAAsB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;gBAChE,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;YACxC,CAAC;QACH,CAAC;aAAM,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;YACjC,+DAA+D;YAC/D,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,YAAa,CAAC,CAAC;YAChG,MAAM,IAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC;YACpC,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,KAAK,EAAE,sBAAsB,CAAC,OAAO,CAAC,CAAC,CAAE,iBAAiB;YACzF,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;YACvC,YAAY,CAAC,sBAAsB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YAChE,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QACrC,CAAC;aAAM,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC;YACnC,0FAA0F;YAC1F,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;QACjE,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD;;;;;;OAMG;IACI,WAAW,CAChB,cAAsC,EACtC,MAAe,EACf,SAAyD;QAEzD,MAAM,GAAG,GAAG,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACvD,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC1B,IAAI,cAAc,CAAC,cAAc,EAAE,CAAC;YAClC,qBAAqB,CAAC,IAAI,CAAC,KAAK,EAAE,cAAc,EAAE,GAAG,EAAE,YAAY,CAAC,SAAS,CAAC,CAAC;YAC/E,IAAI,cAAc,CAAC,cAAc;gBAC/B,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,IAAI,IAAI,GAAG,CAAC,CAAC;QACb,MAAM,GAAG,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QAChC,OAAO,cAAc,CAAC,OAAO,EAAE,KAAK,CAAC,IAAI,IAAI,GAAG,CAAC,GAAG,CAAC;YACnD,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;gBAC5B,MAAM,cAAc,GAAG,SAAS,CAAC,cAAc,CAAC,CAAC;gBACjD,IAAI,CAAC,cAAc;oBACjB,MAAM;YACV,CAAC;YACD,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,cAAc,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,CAAC;gBACnD,OAAO,KAAK,CAAC;YACf,CAAC;iBAAM,IAAI,cAAc,CAAC,MAAM,EAAE,CAAC;gBACjC,MAAM,UAAU,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;gBACnD,MAAM,UAAU,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC;gBACnD,MAAM,EAAE,GAAG,GAAG,CAAC,eAAe,CAAC,cAAc,CAAC,IAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAE,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;gBAC1F,wDAAwD;gBACxD,QAAQ,EAAE,EAAE,CAAC;oBACX,KAAK,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC;wBAC9B,cAAc,CAAC,cAAc,EAAE,CAAC;wBAChC,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,cAAc,CAAC,CAAC,CAAC;wBACtC,cAAc,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;wBACnC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;wBAC1B,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,YAAY,CAAC,CAAC,CAAC;wBACpC,cAAc,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;wBACnC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;wBAC1B,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC;wBAC/B,cAAc,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;wBACpD,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;wBAC1B,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,uBAAuB;wBAC5D,cAAc,CAAC,WAAW,CAAC,cAAc,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;wBACxD,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;wBAC1B,MAAM;oBACR,CAAC;oBACD,KAAK,iBAAiB,CAAC,WAAW,CAAC,CAAC,CAAC;wBACnC,IAAI,cAAc,CAAC,IAAI,KAAK,UAAU,CAAC,IAAI;+BACtC,cAAc,CAAC,MAAM;+BACrB,CAAC,UAAU,CAAC,MAAM,IAAI,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC;4BAChD,IAAI,EAAE,CAAC;wBACT,CAAC;6BAAM,CAAC;4BACN,IAAI,GAAG,CAAC,CAAC;wBACX,CAAC;wBACD,cAAc,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;wBACnC,MAAM;oBACR,CAAC;gBACH,CAAC;YACH,CAAC;iBAAM,IAAI,cAAc,CAAC,MAAM,EAAE,CAAC;gBACjC,GAAG,CAAC,aAAa,CAAC,cAAc,EAAE,GAAG,EAAE,GAAG,CAAC,CAAE,CAAC,CAAC;gBAC/C,IAAI,cAAc,CAAC,cAAc;oBAC/B,MAAM;YACV,CAAC;iBAAM,IAAI,cAAc,CAAC,QAAQ,EAAE,CAAC;gBACnC,GAAG,CAAC,eAAe,CAAC,cAAc,EAAE,GAAG,EAAE,GAAG,CAAC,CAAE,CAAC,CAAC;gBACjD,IAAI,cAAc,CAAC,cAAc;oBAC/B,MAAM;YACV,CAAC;QACH,CAAC;QACD,IAAI,cAAc,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC;YAC3C,OAAO,IAAI,CAAC;QACd,IAAI,IAAI,GAAG,CAAC,EAAE,CAAC;YACb,sGAAsG;YACtG,yGAAyG;YACzG,+FAA+F;YAC/F,4DAA4D;YAC5D,IAAI,cAAc,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;gBACtC,cAAc,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YAC3C,CAAC;YACD,OAAO,KAAK,CAAC;QACf,CAAC;QACD,qEAAqE;QACrE,OAAO,KAAK,CAAC;IACf,CAAC;CACF;AACD,0EAA0E;AAC1E,SAAS,qBAAqB,CAC5B,KAAoB,EAAE,QAAgC,EAAE,YAAoB,EAAE,QAAsB;IAEpG,KAAK,MAAM,SAAS,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;QAC3C,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE,CAAC;YACnC,QAAQ,CAAC,sBAAsB,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;YACzD,OAAO,IAAI,CAAC;QACd,CAAC;IACH,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Topology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Geometry, PolygonLocation } from \"../Geometry\";\r\nimport { Point3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { PolygonOps } from \"../geometry3d/PolygonOps\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { SmallSystem } from \"../numerics/Polynomials\";\r\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\r\nimport { MarkedEdgeSet } from \"./HalfEdgeMarkSet\";\r\nimport { PointSearchContext, RayClassification } from \"./HalfEdgePointInGraphSearch\";\r\nimport { HalfEdgePositionDetail } from \"./HalfEdgePositionDetail\";\r\nimport { Triangulator } from \"./Triangulation\";\r\n\r\n/**\r\n * Options for setting the z-coordinate of a vertex in the triangulation when a point with the same xy is inserted.\r\n * @internal\r\n */\r\nexport enum InsertedVertexZOptions {\r\n /** The point's z-coordinate is ignored, and the existing vertex's z-coordinate is unchanged. */\r\n Ignore,\r\n /** The point's z-coordinate replaces the existing vertex's z-coordinate. */\r\n Replace,\r\n /**\r\n * Like [[InsertedVertexZOptions.Replace]], but the existing vertex's z-coordinate is updated only if the\r\n * point's z-coordinate is larger.\r\n */\r\n ReplaceIfLarger,\r\n /**\r\n * Like [[InsertedVertexZOptions.Replace]], but the existing vertex's z-coordinate is updated only if the\r\n * point's z-coordinate is smaller.\r\n */\r\n ReplaceIfSmaller,\r\n}\r\n\r\n/**\r\n * Context for repeated insertion of new points in a graph.\r\n * * Initial graph should have clean outer boundary (e.g., as typically marked with `HalfEdgeMask.EXTERIOR` and\r\n * `HalfEdgeMask.BOUNDARY_EDGE`).\r\n * * After each insertion, the current \"position\" within the graph is remembered so that each subsequent insertion\r\n * can reuse that position as start for walking to the new point.\r\n * @internal\r\n */\r\nexport class InsertAndRetriangulateContext {\r\n private _graph: HalfEdgeGraph;\r\n private _edgeSet: MarkedEdgeSet;\r\n private _searcher: HalfEdgePositionDetail;\r\n private _tolerance: number;\r\n\r\n private constructor(graph: HalfEdgeGraph, tolerance: number) {\r\n this._graph = graph;\r\n this._edgeSet = MarkedEdgeSet.create(graph)!;\r\n this._searcher = HalfEdgePositionDetail.create();\r\n this._tolerance = tolerance;\r\n }\r\n /** Create a new context referencing the graph. */\r\n public static create(graph: HalfEdgeGraph, tolerance: number = Geometry.smallMetricDistance) {\r\n return new InsertAndRetriangulateContext(graph, tolerance);\r\n }\r\n /** Query the (pointer to) the graph in the context. */\r\n public get graph(): HalfEdgeGraph {\r\n return this._graph;\r\n }\r\n /**\r\n * Walk face from edgeNode. Insert new edges back to start node from all except immediate successor and predecessor.\r\n * Insert all new nodes and nodes of the existing face in edgeSet.\r\n */\r\n private retriangulateFromBaseVertex(centralNode: HalfEdge) {\r\n const numNode = centralNode.countEdgesAroundFace();\r\n if (numNode < 4 || centralNode.isMaskSet(HalfEdgeMask.EXTERIOR))\r\n return;\r\n this._edgeSet.addAroundFace(centralNode);\r\n const numEdge = numNode - 3;\r\n let farNode = centralNode.faceSuccessor;\r\n let nearNode = centralNode;\r\n for (let i = 0; i < numEdge; i++) {\r\n farNode = farNode.faceSuccessor;\r\n nearNode = this._graph.createEdgeHalfEdgeHalfEdge(nearNode, 0, farNode, 0);\r\n farNode = nearNode.faceSuccessor;\r\n this._edgeSet.addToSet(nearNode);\r\n }\r\n }\r\n /** Reset the \"current\" position to unknown state. */\r\n public reset() {\r\n this._searcher = HalfEdgePositionDetail.create();\r\n }\r\n /** Return a (reference to!) the current position in the graph. */\r\n public get currentPosition() {\r\n return this._searcher;\r\n }\r\n /** Linear search for the nearest graph edge or vertex. */\r\n public searchForNearestEdgeOrVertex(xyz: Point3d): HalfEdgePositionDetail {\r\n const position = HalfEdgePositionDetail.create();\r\n position.setDTag(Number.MAX_VALUE);\r\n const xyzC = Point3d.create();\r\n let fractionC;\r\n let distanceC;\r\n for (const nodeA of this._graph.allHalfEdges) {\r\n const nodeB = nodeA.faceSuccessor;\r\n fractionC = SmallSystem.lineSegment3dXYClosestPointUnbounded(nodeA, nodeB, xyz);\r\n if (fractionC !== undefined) {\r\n if (fractionC > 1.0) {\r\n distanceC = xyz.distanceXY(nodeB);\r\n if (distanceC < position.getDTag()!) {\r\n position.resetAsVertex(nodeB);\r\n position.setDTag(distanceC);\r\n }\r\n } else if (fractionC < 0.0) {\r\n distanceC = xyz.distanceXY(nodeA);\r\n if (distanceC < position.getDTag()!) {\r\n position.resetAsVertex(nodeA);\r\n position.setDTag(distanceC);\r\n }\r\n } else {\r\n nodeA.fractionToPoint3d(fractionC, xyzC);\r\n\r\n distanceC = xyz.distanceXY(xyzC);\r\n if (distanceC < position.getDTag()!) {\r\n position.resetAtEdgeAndFraction(nodeA, fractionC);\r\n }\r\n }\r\n }\r\n }\r\n return position;\r\n }\r\n /** Linear search for the nearest graph vertex. */\r\n public searchForNearestVertex(xyz: Point3d): HalfEdgePositionDetail {\r\n const position = HalfEdgePositionDetail.create();\r\n position.setDTag(Number.MAX_VALUE);\r\n let distanceA;\r\n for (const nodeA of this._graph.allHalfEdges) {\r\n distanceA = xyz.distanceXY(nodeA);\r\n if (distanceA < position.getDTag()!) {\r\n position.resetAsVertex(nodeA);\r\n position.setDTag(distanceA);\r\n }\r\n }\r\n return position;\r\n }\r\n /**\r\n * Reset the \"current\" position to a vertex nearest the target point.\r\n * @param xyz target point\r\n * @param searchEdgesToo reset to nearest vertex or edge\r\n */\r\n public resetSearch(xyz: Point3d, searchEdgesToo: boolean): void {\r\n if (searchEdgesToo)\r\n this._searcher = this.searchForNearestEdgeOrVertex(xyz);\r\n else\r\n this._searcher = this.searchForNearestVertex(xyz);\r\n }\r\n /** Reclassify the current interior face hit if it is too close to an edge of the face. */\r\n private reclassifyFaceHit(point: Point3d): boolean {\r\n if (undefined === this._searcher.node || !this._searcher.isFace || this._searcher.node.isMaskSet(HalfEdgeMask.EXTERIOR))\r\n return false;\r\n const pointXY = Point3d.create(point.x, point.y);\r\n const face = this._searcher.node.collectAroundFace((node: HalfEdge) => {\r\n const xy = Point3d.create(node.x, node.y);\r\n (xy as any).node = node; // decorate the point with the node\r\n return xy;\r\n });\r\n const detail = PolygonOps.closestPointOnBoundary(face, pointXY, this._tolerance);\r\n assert(detail.code === PolygonLocation.OnPolygonEdgeInterior);\r\n if (detail.a > this._tolerance)\r\n return false;\r\n const edge = face[detail.closestEdgeIndex].node;\r\n const vertex = (detail.closestEdgeParam < 0.5) ? edge : edge.faceSuccessor;\r\n if (detail.point.distanceSquaredXY(vertex) <= this._tolerance * this._tolerance)\r\n this._searcher.resetAsVertex(vertex);\r\n else\r\n this._searcher.resetAtEdgeAndFraction(edge, detail.closestEdgeParam);\r\n return true;\r\n }\r\n /** Reclassify the current interior edge hit if it is too close to an edge of either adjacent face. */\r\n private reclassifyEdgeHit(point: Point3d): boolean {\r\n if (undefined === this._searcher.node || !this._searcher.isEdge || this._searcher.node.isMaskSet(HalfEdgeMask.BOUNDARY_EDGE))\r\n return false;\r\n const pointXY = Point3d.create(point.x, point.y);\r\n const superFace: Point3d[] = [];\r\n for (let n = this._searcher.node.faceSuccessor; n !== this._searcher.node; n = n.faceSuccessor) {\r\n const xy = Point3d.create(n.x, n.y);\r\n (xy as any).node = n; // decorate the point with a node of the left face\r\n superFace.push(xy);\r\n }\r\n for (let n = this._searcher.node.vertexPredecessor; n !== this._searcher.node.edgeMate; n = n.faceSuccessor) {\r\n const xy = Point3d.create(n.x, n.y);\r\n (xy as any).node = n; // decorate the point with a node of the right face\r\n superFace.push(xy);\r\n }\r\n const detail = PolygonOps.closestPointOnBoundary(superFace, pointXY, this._tolerance);\r\n if (detail.a > this._tolerance)\r\n return false;\r\n const edge = (superFace[detail.closestEdgeIndex] as any).node;\r\n const vertex = (detail.closestEdgeParam < 0.5) ? edge : edge.faceSuccessor;\r\n if (detail.code === PolygonLocation.OnPolygonVertex) // can happen if superFace is non-concave (e.g., a dart)\r\n this._searcher.resetAsVertex(vertex);\r\n else if (detail.point.distanceSquaredXY(vertex) <= this._tolerance * this._tolerance)\r\n this._searcher.resetAsVertex(vertex);\r\n else\r\n this._searcher.resetAtEdgeAndFraction(edge, detail.closestEdgeParam);\r\n return true;\r\n }\r\n /**\r\n * Given a point that was just inserted into the graph at the given node, apply the z-coordinate rule around\r\n * the vertex loop.\r\n */\r\n private updateZAroundVertex(node: HalfEdge, point: Point3d, zOption: InsertedVertexZOptions): void {\r\n if (InsertedVertexZOptions.Ignore === zOption)\r\n return;\r\n if ((InsertedVertexZOptions.ReplaceIfLarger === zOption) && (point.z <= node.z))\r\n return;\r\n if ((InsertedVertexZOptions.ReplaceIfSmaller === zOption) && (point.z >= node.z))\r\n return;\r\n // only replace z; preserving xy preserves convexity of the hull\r\n node.setXYZAroundVertex(node.x, node.y, point.z);\r\n }\r\n /**\r\n * Insert a new point into the graph and retriangulate.\r\n * @param point the coordinates of the node to be inserted.\r\n * @param newZWins rule governing when `point.z` should override the z-coordinate of an existing vertex with the\r\n * same x and y.\r\n * @returns true if and only if the point didn't need to be inserted or was successfully inserted.\r\n */\r\n public insertAndRetriangulate(point: Point3d, newZWins: InsertedVertexZOptions): boolean {\r\n this.moveToPoint(this._searcher, point);\r\n if (this._searcher.node === undefined)\r\n return false;\r\n // Try to avoid skinny triangles. If we iterated, this could get out of control (e.g., inserting point into a fan).\r\n // Limiting to one reclassification ensures the hit doesn't move more than tol and reduces skinny triangles\r\n // adjacent to the hull.\r\n if (!this.reclassifyFaceHit(point))\r\n this.reclassifyEdgeHit(point);\r\n if (this._searcher.isFace) {\r\n // insert point into the graph if it lies in an interior face\r\n if (!this._searcher.node.isMaskSet(HalfEdgeMask.EXTERIOR)) {\r\n const newNode = this._graph.createEdgeXYZHalfEdge(point.x, point.y, point.z, 0, this._searcher.node, 0);\r\n this.retriangulateFromBaseVertex(newNode);\r\n Triangulator.flipTrianglesInEdgeSet(this._graph, this._edgeSet);\r\n this._searcher.resetAsVertex(newNode);\r\n }\r\n } else if (this._searcher.isEdge) {\r\n // insert point into the graph by splitting its containing edge\r\n const newA = this._graph.splitEdgeAtFraction(this._searcher.node, this._searcher.edgeFraction!);\r\n const newB = newA.vertexPredecessor;\r\n this.updateZAroundVertex(newA, point, InsertedVertexZOptions.Replace); // always replace\r\n this.retriangulateFromBaseVertex(newA);\r\n this.retriangulateFromBaseVertex(newB);\r\n Triangulator.flipTrianglesInEdgeSet(this._graph, this._edgeSet);\r\n this._searcher.resetAsVertex(newA);\r\n } else if (this._searcher.isVertex) {\r\n // no need to insert point as there's already a vertex there, but maybe update its z-coord\r\n this.updateZAroundVertex(this._searcher.node, point, newZWins);\r\n }\r\n return true;\r\n }\r\n /**\r\n * Advance movingPosition to a face, edge, or vertex position detail that contains `target`.\r\n * @param movingPosition input seed for search, updated on return.\r\n * @param target point to search for containing topology in the graph.\r\n * @param announcer optional callback invoked during search loop; return false to end search.\r\n * @returns true if search was successful.\r\n */\r\n public moveToPoint(\r\n movingPosition: HalfEdgePositionDetail,\r\n target: Point3d,\r\n announcer?: (position: HalfEdgePositionDetail) => boolean,\r\n ): boolean {\r\n const psc = PointSearchContext.create(this._tolerance);\r\n movingPosition.setITag(0);\r\n if (movingPosition.isUnclassified) {\r\n moveToAnyUnmaskedEdge(this.graph, movingPosition, 0.5, HalfEdgeMask.NULL_MASK);\r\n if (movingPosition.isUnclassified)\r\n return false;\r\n }\r\n let trap = 0;\r\n const ray = Ray3d.createXAxis();\r\n for (; movingPosition.getITag() === 0 && trap < 2;) {\r\n if (announcer !== undefined) {\r\n const continueSearch = announcer(movingPosition);\r\n if (!continueSearch)\r\n break;\r\n }\r\n if (!psc.setSearchRay(movingPosition, target, ray)) {\r\n return false;\r\n } else if (movingPosition.isFace) {\r\n const lastBefore = HalfEdgePositionDetail.create();\r\n const firstAfter = HalfEdgePositionDetail.create();\r\n const rc = psc.reAimAroundFace(movingPosition.node!, ray, ray.a!, lastBefore, firstAfter);\r\n // reAimAroundFace returns lots of cases in `lastBefore`\r\n switch (rc) {\r\n case RayClassification.NoHits: {\r\n movingPosition.resetAsUnknown();\r\n break;\r\n }\r\n case RayClassification.TargetOnVertex: {\r\n movingPosition.setFrom(lastBefore);\r\n movingPosition.setITag(1);\r\n break;\r\n }\r\n case RayClassification.TargetOnEdge: {\r\n movingPosition.setFrom(lastBefore);\r\n movingPosition.setITag(1);\r\n break;\r\n }\r\n case RayClassification.Bracket: {\r\n movingPosition.resetAsFace(lastBefore.node, target);\r\n movingPosition.setITag(1);\r\n break;\r\n }\r\n case RayClassification.TargetBefore: { // do we ever get here?\r\n movingPosition.resetAsFace(movingPosition.node, target);\r\n movingPosition.setITag(1);\r\n break;\r\n }\r\n case RayClassification.TargetAfter: {\r\n if (movingPosition.node === lastBefore.node\r\n && movingPosition.isFace\r\n && (lastBefore.isEdge || lastBefore.isVertex)) {\r\n trap++;\r\n } else {\r\n trap = 0;\r\n }\r\n movingPosition.setFrom(lastBefore);\r\n break;\r\n }\r\n }\r\n } else if (movingPosition.isEdge) {\r\n psc.reAimFromEdge(movingPosition, ray, ray.a!);\r\n if (movingPosition.isUnclassified)\r\n break;\r\n } else if (movingPosition.isVertex) {\r\n psc.reAimFromVertex(movingPosition, ray, ray.a!);\r\n if (movingPosition.isUnclassified)\r\n break;\r\n }\r\n }\r\n if (movingPosition.isAtXY(target.x, target.y))\r\n return true;\r\n if (trap > 1) {\r\n // ugh! We exited the loop by repeatedly hitting the same node with edge or vertex type in lastBefore.\r\n // This happens only when the target point is exterior (heavy triangulation use cases start with a convex\r\n // hull and only do interior intersections, so case only happens in contrived unit tests so far\r\n // What to mark? Leave it as is, but mark as exterior target\r\n if (movingPosition.node !== undefined) {\r\n movingPosition.setIsExteriorTarget(true);\r\n }\r\n return false;\r\n }\r\n // murky here; should never be hit. Has never been hit in unit tests.\r\n return false;\r\n }\r\n}\r\n/** Set `position` to a random unmasked edge at the specified fraction. */\r\nfunction moveToAnyUnmaskedEdge(\r\n graph: HalfEdgeGraph, position: HalfEdgePositionDetail, edgeFraction: number, skipMask: HalfEdgeMask,\r\n): boolean {\r\n for (const candidate of graph.allHalfEdges) {\r\n if (!candidate.isMaskSet(skipMask)) {\r\n position.resetAtEdgeAndFraction(candidate, edgeFraction);\r\n return true;\r\n }\r\n }\r\n return false;\r\n}\r\n"]}
@@ -144,8 +144,8 @@ export declare class HalfEdgeGraphMerge {
144
144
  static formGraphFromSegments(lineSegments: LineSegment3d[]): HalfEdgeGraph;
145
145
  /**
146
146
  * * Input is random linestrings, not necessarily loops
147
- * * Graph gets full splitEdges, regularize, and triangulate.
148
- * @returns triangulated graph, or undefined if bad data.
147
+ * * Graph gets full splitEdges, regularize (optional), and triangulate.
148
+ * @returns graph, or undefined if bad data.
149
149
  */
150
150
  static formGraphFromChains(chains: MultiLineStringDataVariant, regularize?: boolean, mask?: HalfEdgeMask): HalfEdgeGraph | undefined;
151
151
  }
@@ -556,8 +556,8 @@ export class HalfEdgeGraphMerge {
556
556
  }
557
557
  /**
558
558
  * * Input is random linestrings, not necessarily loops
559
- * * Graph gets full splitEdges, regularize, and triangulate.
560
- * @returns triangulated graph, or undefined if bad data.
559
+ * * Graph gets full splitEdges, regularize (optional), and triangulate.
560
+ * @returns graph, or undefined if bad data.
561
561
  */
562
562
  static formGraphFromChains(chains, regularize = true, mask = HalfEdgeMask.PRIMARY_EDGE) {
563
563
  if (chains.length < 1)