@itwin/core-geometry 4.7.0-dev.6 → 4.7.0-dev.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/Constant.js.map +1 -1
- package/lib/cjs/Geometry.js.map +1 -1
- package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -1
- package/lib/cjs/bspline/BSpline1dNd.js.map +1 -1
- package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
- package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -1
- package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -1
- package/lib/cjs/bspline/BSplineSurface.js.map +1 -1
- package/lib/cjs/bspline/Bezier1dNd.js.map +1 -1
- package/lib/cjs/bspline/BezierCurve3d.js.map +1 -1
- package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -1
- package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
- package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
- package/lib/cjs/bspline/KnotVector.js.map +1 -1
- package/lib/cjs/bspline/SurfaceLocationDetail.js.map +1 -1
- package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
- package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -1
- package/lib/cjs/clipping/BooleanClipNode.js.map +1 -1
- package/lib/cjs/clipping/ClipPlane.js.map +1 -1
- package/lib/cjs/clipping/ClipPrimitive.js.map +1 -1
- package/lib/cjs/clipping/ClipUtils.js.map +1 -1
- package/lib/cjs/clipping/ClipVector.js.map +1 -1
- package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
- package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
- package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
- package/lib/cjs/core-geometry.js.map +1 -1
- package/lib/cjs/curve/Arc3d.js.map +1 -1
- package/lib/cjs/curve/ConstructCurveBetweenCurves.js.map +1 -1
- package/lib/cjs/curve/CoordinateXYZ.js.map +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/cjs/curve/CurveCollection.js.map +1 -1
- package/lib/cjs/curve/CurveCurve.js.map +1 -1
- package/lib/cjs/curve/CurveExtendMode.js.map +1 -1
- package/lib/cjs/curve/CurveFactory.js.map +1 -1
- package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
- package/lib/cjs/curve/CurveOps.js.map +1 -1
- package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
- package/lib/cjs/curve/CurveProcessor.js.map +1 -1
- package/lib/cjs/curve/CurveTypes.js.map +1 -1
- package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -1
- package/lib/cjs/curve/GeometryQuery.js.map +1 -1
- package/lib/cjs/curve/LineSegment3d.js.map +1 -1
- package/lib/cjs/curve/LineString3d.js.map +1 -1
- package/lib/cjs/curve/Loop.js.map +1 -1
- package/lib/cjs/curve/OffsetOptions.js.map +1 -1
- package/lib/cjs/curve/ParityRegion.js.map +1 -1
- package/lib/cjs/curve/Path.js.map +1 -1
- package/lib/cjs/curve/PointString3d.js.map +1 -1
- package/lib/cjs/curve/ProxyCurve.js.map +1 -1
- package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
- package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -1
- package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -1
- package/lib/cjs/curve/Query/InOutTests.js.map +1 -1
- package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
- package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -1
- package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -1
- package/lib/cjs/curve/RegionMomentsXY.js.map +1 -1
- package/lib/cjs/curve/RegionOps.js.map +1 -1
- package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
- package/lib/cjs/curve/StrokeOptions.js.map +1 -1
- package/lib/cjs/curve/UnionRegion.js.map +1 -1
- package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -1
- package/lib/cjs/curve/internalContexts/ChainCollectorContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -1
- package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveLengthContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.js.map +1 -1
- package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
- package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -1
- package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -1
- package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -1
- package/lib/cjs/curve/spiral/ClothoidSeries.js.map +1 -1
- package/lib/cjs/curve/spiral/CubicEvaluator.js.map +1 -1
- package/lib/cjs/curve/spiral/CzechSpiralEvaluator.js.map +1 -1
- package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.js.map +1 -1
- package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
- package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -1
- package/lib/cjs/curve/spiral/NormalizedTransition.js.map +1 -1
- package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -1
- package/lib/cjs/curve/spiral/TransitionConditionalProperties.js.map +1 -1
- package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -1
- package/lib/cjs/curve/spiral/XYCurveEvaluator.js.map +1 -1
- package/lib/cjs/geometry3d/Angle.js.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
- package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
- package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -1
- package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -1
- package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -1
- package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
- package/lib/cjs/geometry3d/FrustumAnimation.js.map +1 -1
- package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableBlockedArray.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
- package/lib/cjs/geometry3d/IndexedCollectionInterval.js.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYCollection.js.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
- package/lib/cjs/geometry3d/LongitudeLatitudeAltitude.js.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
- package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
- package/lib/cjs/geometry3d/Plane3d.js.map +1 -1
- package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
- package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
- package/lib/cjs/geometry3d/PointStreaming.js.map +1 -1
- package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
- package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
- package/lib/cjs/geometry3d/PolylineOps.js.map +1 -1
- package/lib/cjs/geometry3d/Range.js.map +1 -1
- package/lib/cjs/geometry3d/Ray2d.js.map +1 -1
- package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
- package/lib/cjs/geometry3d/ReusableObjectCache.js.map +1 -1
- package/lib/cjs/geometry3d/Segment1d.js.map +1 -1
- package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -1
- package/lib/cjs/geometry3d/Transform.js.map +1 -1
- package/lib/cjs/geometry3d/UVSurfaceOps.js.map +1 -1
- package/lib/cjs/geometry3d/XYZProps.js.map +1 -1
- package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
- package/lib/cjs/geometry4d/Map4d.js.map +1 -1
- package/lib/cjs/geometry4d/Matrix4d.js.map +1 -1
- package/lib/cjs/geometry4d/MomentData.js.map +1 -1
- package/lib/cjs/geometry4d/PlaneByOriginAndVectors4d.js.map +1 -1
- package/lib/cjs/geometry4d/Point4d.js.map +1 -1
- package/lib/cjs/numerics/BandedSystem.js.map +1 -1
- package/lib/cjs/numerics/BezierPolynomials.js.map +1 -1
- package/lib/cjs/numerics/ClusterableArray.js.map +1 -1
- package/lib/cjs/numerics/Complex.js.map +1 -1
- package/lib/cjs/numerics/ConvexPolygon2d.js.map +1 -1
- package/lib/cjs/numerics/Newton.js.map +1 -1
- package/lib/cjs/numerics/PascalCoefficients.js.map +1 -1
- package/lib/cjs/numerics/PolarData.js.map +1 -1
- package/lib/cjs/numerics/Polynomials.js.map +1 -1
- package/lib/cjs/numerics/Quadrature.js.map +1 -1
- package/lib/cjs/numerics/Range1dArray.js.map +1 -1
- package/lib/cjs/numerics/TriDiagonalSystem.js.map +1 -1
- package/lib/cjs/numerics/UnionFind.js.map +1 -1
- package/lib/cjs/numerics/UsageSums.js.map +1 -1
- package/lib/cjs/polyface/AuxData.js.map +1 -1
- package/lib/cjs/polyface/BoxTopology.js.map +1 -1
- package/lib/cjs/polyface/FacetFaceData.js.map +1 -1
- package/lib/cjs/polyface/FacetLocationDetail.js.map +1 -1
- package/lib/cjs/polyface/FacetOrientation.js.map +1 -1
- package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
- package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
- package/lib/cjs/polyface/Polyface.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/cjs/polyface/RangeLengthData.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/LineString3dRangeTreeContext.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/MinimumValueTester.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/Point3dArrayRangeTreeContext.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/PolyfaceRangeTreeContext.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/RangeTreeNode.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.js.map +1 -1
- package/lib/cjs/polyface/TaggedNumericData.js.map +1 -1
- package/lib/cjs/polyface/TriangleCandidate.js.map +1 -1
- package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
- package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
- package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
- package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -1
- package/lib/cjs/polyface/multiclip/OffsetMeshContext.js.map +1 -1
- package/lib/cjs/polyface/multiclip/Range2dSearchInterface.js.map +1 -1
- package/lib/cjs/polyface/multiclip/RangeSearch.js.map +1 -1
- package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
- package/lib/cjs/polyface/multiclip/XYPointBuckets.js.map +1 -1
- package/lib/cjs/serialization/BGFBAccessors.js.map +1 -1
- package/lib/cjs/serialization/BGFBReader.js.map +1 -1
- package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
- package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js.map +1 -1
- package/lib/cjs/serialization/DeepCompare.js.map +1 -1
- package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/cjs/serialization/SerializationHelpers.js.map +1 -1
- package/lib/cjs/solid/Box.js.map +1 -1
- package/lib/cjs/solid/Cone.js.map +1 -1
- package/lib/cjs/solid/LinearSweep.js.map +1 -1
- package/lib/cjs/solid/RotationalSweep.js.map +1 -1
- package/lib/cjs/solid/RuledSweep.js.map +1 -1
- package/lib/cjs/solid/SolidPrimitive.js.map +1 -1
- package/lib/cjs/solid/Sphere.js.map +1 -1
- package/lib/cjs/solid/SweepContour.js.map +1 -1
- package/lib/cjs/solid/TorusPipe.js.map +1 -1
- package/lib/cjs/topology/ChainMerge.js.map +1 -1
- package/lib/cjs/topology/Graph.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphFromIndexedLoopsContext.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphSpineContext.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphValidation.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeMarkSet.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeNodeXYZUV.js.map +1 -1
- package/lib/cjs/topology/HalfEdgePointInGraphSearch.js.map +1 -1
- package/lib/cjs/topology/HalfEdgePositionDetail.js.map +1 -1
- package/lib/cjs/topology/HalfEdgePriorityQueue.js.map +1 -1
- package/lib/cjs/topology/InsertAndRetriangulateContext.js.map +1 -1
- package/lib/cjs/topology/MaskManager.js.map +1 -1
- package/lib/cjs/topology/Merging.js.map +1 -1
- package/lib/cjs/topology/RegularizeFace.js.map +1 -1
- package/lib/cjs/topology/SignedDataSummary.js.map +1 -1
- package/lib/cjs/topology/SpaceTriangulation.js.map +1 -1
- package/lib/cjs/topology/Triangulation.js.map +1 -1
- package/lib/cjs/topology/XYParitySearchContext.js.map +1 -1
- package/lib/esm/Constant.js.map +1 -1
- package/lib/esm/Geometry.js.map +1 -1
- package/lib/esm/bspline/AkimaCurve3d.js.map +1 -1
- package/lib/esm/bspline/BSpline1dNd.js.map +1 -1
- package/lib/esm/bspline/BSplineCurve.js.map +1 -1
- package/lib/esm/bspline/BSplineCurve3dH.js.map +1 -1
- package/lib/esm/bspline/BSplineCurveOps.js.map +1 -1
- package/lib/esm/bspline/BSplineSurface.js.map +1 -1
- package/lib/esm/bspline/Bezier1dNd.js.map +1 -1
- package/lib/esm/bspline/BezierCurve3d.js.map +1 -1
- package/lib/esm/bspline/BezierCurve3dH.js.map +1 -1
- package/lib/esm/bspline/BezierCurveBase.js.map +1 -1
- package/lib/esm/bspline/InterpolationCurve3d.js.map +1 -1
- package/lib/esm/bspline/KnotVector.js.map +1 -1
- package/lib/esm/bspline/SurfaceLocationDetail.js.map +1 -1
- package/lib/esm/clipping/AlternatingConvexClipTree.js.map +1 -1
- package/lib/esm/clipping/BooleanClipFactory.js.map +1 -1
- package/lib/esm/clipping/BooleanClipNode.js.map +1 -1
- package/lib/esm/clipping/ClipPlane.js.map +1 -1
- package/lib/esm/clipping/ClipPrimitive.js.map +1 -1
- package/lib/esm/clipping/ClipUtils.js.map +1 -1
- package/lib/esm/clipping/ClipVector.js.map +1 -1
- package/lib/esm/clipping/ConvexClipPlaneSet.js.map +1 -1
- package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
- package/lib/esm/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
- package/lib/esm/core-geometry.js.map +1 -1
- package/lib/esm/curve/Arc3d.js.map +1 -1
- package/lib/esm/curve/ConstructCurveBetweenCurves.js.map +1 -1
- package/lib/esm/curve/CoordinateXYZ.js.map +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/esm/curve/CurveCollection.js.map +1 -1
- package/lib/esm/curve/CurveCurve.js.map +1 -1
- package/lib/esm/curve/CurveExtendMode.js.map +1 -1
- package/lib/esm/curve/CurveFactory.js.map +1 -1
- package/lib/esm/curve/CurveLocationDetail.js.map +1 -1
- package/lib/esm/curve/CurveOps.js.map +1 -1
- package/lib/esm/curve/CurvePrimitive.js.map +1 -1
- package/lib/esm/curve/CurveProcessor.js.map +1 -1
- package/lib/esm/curve/CurveTypes.js.map +1 -1
- package/lib/esm/curve/CurveWireMomentsXYZ.js.map +1 -1
- package/lib/esm/curve/GeometryQuery.js.map +1 -1
- package/lib/esm/curve/LineSegment3d.js.map +1 -1
- package/lib/esm/curve/LineString3d.js.map +1 -1
- package/lib/esm/curve/Loop.js.map +1 -1
- package/lib/esm/curve/OffsetOptions.js.map +1 -1
- package/lib/esm/curve/ParityRegion.js.map +1 -1
- package/lib/esm/curve/Path.js.map +1 -1
- package/lib/esm/curve/PointString3d.js.map +1 -1
- package/lib/esm/curve/ProxyCurve.js.map +1 -1
- package/lib/esm/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
- package/lib/esm/curve/Query/CurveSplitContext.js.map +1 -1
- package/lib/esm/curve/Query/CylindricalRange.js.map +1 -1
- package/lib/esm/curve/Query/InOutTests.js.map +1 -1
- package/lib/esm/curve/Query/PlanarSubdivision.js.map +1 -1
- package/lib/esm/curve/Query/StrokeCountChain.js.map +1 -1
- package/lib/esm/curve/Query/StrokeCountMap.js.map +1 -1
- package/lib/esm/curve/RegionMomentsXY.js.map +1 -1
- package/lib/esm/curve/RegionOps.js.map +1 -1
- package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
- package/lib/esm/curve/StrokeOptions.js.map +1 -1
- package/lib/esm/curve/UnionRegion.js.map +1 -1
- package/lib/esm/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -1
- package/lib/esm/curve/internalContexts/ChainCollectorContext.js.map +1 -1
- package/lib/esm/curve/internalContexts/CloneCurvesContext.js.map +1 -1
- package/lib/esm/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -1
- package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
- package/lib/esm/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveLengthContext.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveOffsetXYHandler.js.map +1 -1
- package/lib/esm/curve/internalContexts/GapSearchContext.js.map +1 -1
- package/lib/esm/curve/internalContexts/MultiChainCollector.js.map +1 -1
- package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -1
- package/lib/esm/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
- package/lib/esm/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
- package/lib/esm/curve/internalContexts/SumLengthsContext.js.map +1 -1
- package/lib/esm/curve/internalContexts/TransformInPlaceContext.js.map +1 -1
- package/lib/esm/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -1
- package/lib/esm/curve/spiral/ClothoidSeries.js.map +1 -1
- package/lib/esm/curve/spiral/CubicEvaluator.js.map +1 -1
- package/lib/esm/curve/spiral/CzechSpiralEvaluator.js.map +1 -1
- package/lib/esm/curve/spiral/DirectHalfCosineSpiralEvaluator.js.map +1 -1
- package/lib/esm/curve/spiral/DirectSpiral3d.js.map +1 -1
- package/lib/esm/curve/spiral/IntegratedSpiral3d.js.map +1 -1
- package/lib/esm/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { ConstructCurveBetweenCurves } from \"../curve/ConstructCurveBetweenCurves\";\nimport { AnyCurve } from \"../curve/CurveTypes\";\nimport { CurveChain, CurveCollection } from \"../curve/CurveCollection\";\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { Geometry } from \"../Geometry\";\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\nimport { Range3d } from \"../geometry3d/Range\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { SolidPrimitive } from \"./SolidPrimitive\";\nimport { SweepContour } from \"./SweepContour\";\n\n/**\n * * type for a function argument taking 2 curves and returning another curve or failing with undefined.\n * * This is used (for instance) by `RuleSweep.mutatePartners`\n * @public\n */\nexport type CurvePrimitiveMutator = (primitiveA: CurvePrimitive, primitiveB: CurvePrimitive) => CurvePrimitive | undefined;\n/**\n * A ruled sweep (surface) is a collection of 2 or more contours.\n * * All contours must have identical number and type of geometry. (paths, loops, parity regions, lines, arcs, other curves)\n * @public\n */\nexport class RuledSweep extends SolidPrimitive {\n /** String name for schema properties */\n public readonly solidPrimitiveType = \"ruledSweep\";\n\n private _contours: SweepContour[];\n private constructor(contours: SweepContour[], capped: boolean) {\n super(capped);\n this._contours = contours;\n }\n /**\n * Create a ruled sweep from an array of contours.\n * * the contours are CAPTURED (not cloned)\n */\n public static create(contours: AnyCurve[], capped: boolean): RuledSweep | undefined {\n const sweepContours = [];\n for (const contour of contours) {\n const sweepable = SweepContour.createForLinearSweep(contour);\n if (sweepable === undefined) return undefined;\n sweepContours.push(sweepable);\n }\n return new RuledSweep(sweepContours, capped);\n }\n /** Return a reference to the array of SweepContour. */\n public sweepContoursRef(): SweepContour[] { return this._contours; }\n /** Return clones of all the sweep contours\n * * See also cloneContours, which returns the spatial contours without their local coordinate system definitions)\n */\n public cloneSweepContours(): SweepContour[] {\n const result = [];\n for (const sweepable of this._contours) {\n result.push(sweepable.clone());\n }\n return result;\n }\n /** Return clones of all the contours\n * * See also cloneContours, which returns the contours in their local coordinate systems\n */\n public cloneContours(): CurveCollection[] {\n const result = [];\n for (const sweepable of this._contours) {\n result.push(sweepable.curves.clone());\n }\n return result;\n }\n /** Return a deep clone */\n public clone(): RuledSweep {\n return new RuledSweep(this.cloneSweepContours(), this.capped);\n }\n /** Transform all contours in place. */\n public tryTransformInPlace(transform: Transform): boolean {\n if (transform.matrix.isSingular())\n return false;\n for (const contour of this._contours) {\n contour.tryTransformInPlace(transform);\n }\n return true;\n }\n /** Return a cloned transform. */\n public cloneTransformed(transform: Transform): RuledSweep {\n const result = this.clone();\n result.tryTransformInPlace(transform);\n return result;\n }\n /** Return a coordinate frame (right handed unit vectors)\n * * origin on base contour\n * * x, y directions from base contour.\n * * z direction perpendicular\n */\n public getConstructiveFrame(): Transform | undefined {\n if (this._contours.length === 0) return undefined;\n return this._contours[0].localToWorld.cloneRigid();\n }\n /** Test if `other` is an instance of a `RuledSweep` */\n public isSameGeometryClass(other: any): boolean { return other instanceof RuledSweep; }\n /** test same contour geometry and capping. */\n public override isAlmostEqual(other: GeometryQuery): boolean {\n if (other instanceof RuledSweep) {\n if (this.capped !== other.capped) return false;\n if (this._contours.length !== other._contours.length) return false;\n for (let i = 0; i < this._contours.length; i++) {\n if (!this._contours[i].isAlmostEqual(other._contours[i]))\n return false;\n }\n return true;\n }\n return false;\n }\n /** dispatch to strongly typed `handler.handleRuledSweep(this)` */\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\n return handler.handleRuledSweep(this);\n }\n /**\n * Return the section curves at a fraction of the sweep\n * @param vFraction fractional position along the sweep direction\n */\n public constantVSection(vFraction: number): CurveCollection | undefined {\n const numSection = this._contours.length;\n if (numSection < 2)\n return undefined;\n const q = vFraction * numSection;\n let section0 = 0;\n if (vFraction >= 1.0)\n section0 = numSection - 1;\n else\n section0 = Math.floor(q);\n if (section0 + 1 >= numSection)\n section0 = numSection - 2;\n const section1 = section0 + 1;\n const localFraction = Geometry.clampToStartEnd(q - section0, 0, 1);\n return RuledSweep.mutatePartners(this._contours[section0].curves, this._contours[section1].curves,\n (primitive0: CurvePrimitive, primitive1: CurvePrimitive): CurvePrimitive | undefined => {\n const newPrimitive = ConstructCurveBetweenCurves.interpolateBetween(primitive0, localFraction, primitive1);\n if (newPrimitive instanceof CurvePrimitive) return newPrimitive;\n return undefined;\n });\n }\n /** Pass each contour to `extendRange` */\n public extendRange(rangeToExtend: Range3d, transform?: Transform): void {\n for (const contour of this._contours)\n contour.curves.extendRange(rangeToExtend, transform);\n }\n\n /** Construct a CurveCollection with the same structure as collectionA and collectionB, with primitives constructed by the caller-supplied primitiveMutator function.\n * @returns Returns undefined if there is any type mismatch between the two collections.\n */\n public static mutatePartners(collectionA: CurveCollection, collectionB: CurveCollection, primitiveMutator: CurvePrimitiveMutator): CurveCollection | undefined {\n if (!collectionA.isSameGeometryClass(collectionB))\n return undefined;\n if (collectionA instanceof CurveChain && collectionB instanceof CurveChain) {\n const chainA = collectionA;\n const chainB = collectionB;\n const chainC = chainA.cloneEmptyPeer() as CurveChain;\n const childrenA = chainA.children;\n const childrenB = chainB.children;\n if (childrenA.length !== childrenB.length)\n return undefined;\n for (let i = 0; i < childrenA.length; i++) {\n const newChild = primitiveMutator(childrenA[i], childrenB[i]);\n if (!newChild)\n return undefined;\n chainC.children.push(newChild);\n }\n return chainC;\n } else if (collectionA instanceof CurveCollection && collectionB instanceof CurveCollection) {\n const collectionC = collectionA.cloneEmptyPeer();\n const childrenA = collectionA.children;\n const childrenB = collectionB.children;\n const childrenC = collectionC.children;\n if (childrenA === undefined || childrenB === undefined || childrenC === undefined || childrenA.length !== childrenB.length)\n return undefined;\n for (let i = 0; i < childrenA.length; i++) {\n const childA = childrenA[i];\n const childB = childrenB[i];\n if (childA instanceof CurvePrimitive && childB instanceof CurvePrimitive) {\n const newPrimitive = primitiveMutator(childA, childB);\n if (!newPrimitive)\n return undefined;\n childrenC.push(newPrimitive);\n } else if (childA instanceof CurveCollection && childB instanceof CurveCollection) {\n const newChild = this.mutatePartners(childA, childB, primitiveMutator);\n if (!newChild)\n return undefined;\n if (newChild instanceof CurveCollection)\n childrenC.push(newChild);\n }\n }\n return collectionC;\n }\n return undefined;\n }\n /**\n * Return true if this is a closed volume, as observed by\n * * cap flag\n * identical first and last contours.\n */\n public get isClosedVolume(): boolean {\n const n = this._contours.length;\n return n > 1 && (this.capped || this._contours[0].isAlmostEqual(this._contours[n - 1]));\n }\n\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { ConstructCurveBetweenCurves } from \"../curve/ConstructCurveBetweenCurves\";\r\nimport { AnyCurve } from \"../curve/CurveTypes\";\r\nimport { CurveChain, CurveCollection } from \"../curve/CurveCollection\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\nimport { SweepContour } from \"./SweepContour\";\r\n\r\n/**\r\n * * type for a function argument taking 2 curves and returning another curve or failing with undefined.\r\n * * This is used (for instance) by `RuleSweep.mutatePartners`\r\n * @public\r\n */\r\nexport type CurvePrimitiveMutator = (primitiveA: CurvePrimitive, primitiveB: CurvePrimitive) => CurvePrimitive | undefined;\r\n/**\r\n * A ruled sweep (surface) is a collection of 2 or more contours.\r\n * * All contours must have identical number and type of geometry. (paths, loops, parity regions, lines, arcs, other curves)\r\n * @public\r\n */\r\nexport class RuledSweep extends SolidPrimitive {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"ruledSweep\";\r\n\r\n private _contours: SweepContour[];\r\n private constructor(contours: SweepContour[], capped: boolean) {\r\n super(capped);\r\n this._contours = contours;\r\n }\r\n /**\r\n * Create a ruled sweep from an array of contours.\r\n * * the contours are CAPTURED (not cloned)\r\n */\r\n public static create(contours: AnyCurve[], capped: boolean): RuledSweep | undefined {\r\n const sweepContours = [];\r\n for (const contour of contours) {\r\n const sweepable = SweepContour.createForLinearSweep(contour);\r\n if (sweepable === undefined) return undefined;\r\n sweepContours.push(sweepable);\r\n }\r\n return new RuledSweep(sweepContours, capped);\r\n }\r\n /** Return a reference to the array of SweepContour. */\r\n public sweepContoursRef(): SweepContour[] { return this._contours; }\r\n /** Return clones of all the sweep contours\r\n * * See also cloneContours, which returns the spatial contours without their local coordinate system definitions)\r\n */\r\n public cloneSweepContours(): SweepContour[] {\r\n const result = [];\r\n for (const sweepable of this._contours) {\r\n result.push(sweepable.clone());\r\n }\r\n return result;\r\n }\r\n /** Return clones of all the contours\r\n * * See also cloneContours, which returns the contours in their local coordinate systems\r\n */\r\n public cloneContours(): CurveCollection[] {\r\n const result = [];\r\n for (const sweepable of this._contours) {\r\n result.push(sweepable.curves.clone());\r\n }\r\n return result;\r\n }\r\n /** Return a deep clone */\r\n public clone(): RuledSweep {\r\n return new RuledSweep(this.cloneSweepContours(), this.capped);\r\n }\r\n /** Transform all contours in place. */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n for (const contour of this._contours) {\r\n contour.tryTransformInPlace(transform);\r\n }\r\n return true;\r\n }\r\n /** Return a cloned transform. */\r\n public cloneTransformed(transform: Transform): RuledSweep {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform);\r\n return result;\r\n }\r\n /** Return a coordinate frame (right handed unit vectors)\r\n * * origin on base contour\r\n * * x, y directions from base contour.\r\n * * z direction perpendicular\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n if (this._contours.length === 0) return undefined;\r\n return this._contours[0].localToWorld.cloneRigid();\r\n }\r\n /** Test if `other` is an instance of a `RuledSweep` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof RuledSweep; }\r\n /** test same contour geometry and capping. */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof RuledSweep) {\r\n if (this.capped !== other.capped) return false;\r\n if (this._contours.length !== other._contours.length) return false;\r\n for (let i = 0; i < this._contours.length; i++) {\r\n if (!this._contours[i].isAlmostEqual(other._contours[i]))\r\n return false;\r\n }\r\n return true;\r\n }\r\n return false;\r\n }\r\n /** dispatch to strongly typed `handler.handleRuledSweep(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleRuledSweep(this);\r\n }\r\n /**\r\n * Return the section curves at a fraction of the sweep\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const numSection = this._contours.length;\r\n if (numSection < 2)\r\n return undefined;\r\n const q = vFraction * numSection;\r\n let section0 = 0;\r\n if (vFraction >= 1.0)\r\n section0 = numSection - 1;\r\n else\r\n section0 = Math.floor(q);\r\n if (section0 + 1 >= numSection)\r\n section0 = numSection - 2;\r\n const section1 = section0 + 1;\r\n const localFraction = Geometry.clampToStartEnd(q - section0, 0, 1);\r\n return RuledSweep.mutatePartners(this._contours[section0].curves, this._contours[section1].curves,\r\n (primitive0: CurvePrimitive, primitive1: CurvePrimitive): CurvePrimitive | undefined => {\r\n const newPrimitive = ConstructCurveBetweenCurves.interpolateBetween(primitive0, localFraction, primitive1);\r\n if (newPrimitive instanceof CurvePrimitive) return newPrimitive;\r\n return undefined;\r\n });\r\n }\r\n /** Pass each contour to `extendRange` */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n for (const contour of this._contours)\r\n contour.curves.extendRange(rangeToExtend, transform);\r\n }\r\n\r\n /** Construct a CurveCollection with the same structure as collectionA and collectionB, with primitives constructed by the caller-supplied primitiveMutator function.\r\n * @returns Returns undefined if there is any type mismatch between the two collections.\r\n */\r\n public static mutatePartners(collectionA: CurveCollection, collectionB: CurveCollection, primitiveMutator: CurvePrimitiveMutator): CurveCollection | undefined {\r\n if (!collectionA.isSameGeometryClass(collectionB))\r\n return undefined;\r\n if (collectionA instanceof CurveChain && collectionB instanceof CurveChain) {\r\n const chainA = collectionA;\r\n const chainB = collectionB;\r\n const chainC = chainA.cloneEmptyPeer() as CurveChain;\r\n const childrenA = chainA.children;\r\n const childrenB = chainB.children;\r\n if (childrenA.length !== childrenB.length)\r\n return undefined;\r\n for (let i = 0; i < childrenA.length; i++) {\r\n const newChild = primitiveMutator(childrenA[i], childrenB[i]);\r\n if (!newChild)\r\n return undefined;\r\n chainC.children.push(newChild);\r\n }\r\n return chainC;\r\n } else if (collectionA instanceof CurveCollection && collectionB instanceof CurveCollection) {\r\n const collectionC = collectionA.cloneEmptyPeer();\r\n const childrenA = collectionA.children;\r\n const childrenB = collectionB.children;\r\n const childrenC = collectionC.children;\r\n if (childrenA === undefined || childrenB === undefined || childrenC === undefined || childrenA.length !== childrenB.length)\r\n return undefined;\r\n for (let i = 0; i < childrenA.length; i++) {\r\n const childA = childrenA[i];\r\n const childB = childrenB[i];\r\n if (childA instanceof CurvePrimitive && childB instanceof CurvePrimitive) {\r\n const newPrimitive = primitiveMutator(childA, childB);\r\n if (!newPrimitive)\r\n return undefined;\r\n childrenC.push(newPrimitive);\r\n } else if (childA instanceof CurveCollection && childB instanceof CurveCollection) {\r\n const newChild = this.mutatePartners(childA, childB, primitiveMutator);\r\n if (!newChild)\r\n return undefined;\r\n if (newChild instanceof CurveCollection)\r\n childrenC.push(newChild);\r\n }\r\n }\r\n return collectionC;\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Return true if this is a closed volume, as observed by\r\n * * cap flag\r\n * identical first and last contours.\r\n */\r\n public get isClosedVolume(): boolean {\r\n const n = this._contours.length;\r\n return n > 1 && (this.capped || this._contours[0].isAlmostEqual(this._contours[n - 1]));\r\n }\r\n\r\n}\r\n"]}
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{"version":3,"file":"SolidPrimitive.js","sourceRoot":"","sources":["../../../src/solid/SolidPrimitive.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAO/F,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AA6BvD;;;;;GAKG;AACH,MAAM,OAAgB,cAAe,SAAQ,aAAa;IAQxD,YAAsB,MAAe;QAAI,KAAK,EAAE,CAAC;QAPjD,wCAAwC;QACxB,qBAAgB,GAAG,OAAO,CAAC;QAMO,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAAC,CAAC;IAC1E,qCAAqC;IACrC,IAAW,MAAM,KAAc,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IACrD,IAAW,MAAM,CAAC,MAAe,IAAI,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,CAAC,CAAC;CAe9D","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { CurveCollection } from \"../curve/CurveCollection\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { Box } from \"./Box\";\nimport { Cone } from \"./Cone\";\nimport { LinearSweep } from \"./LinearSweep\";\nimport { RotationalSweep } from \"./RotationalSweep\";\nimport { RuledSweep } from \"./RuledSweep\";\nimport { Sphere } from \"./Sphere\";\nimport { TorusPipe } from \"./TorusPipe\";\n\n/** Describes the concrete type of a [[SolidPrimitive]]. Each type name maps to a specific subclass and can be used for type-switching in conditional statements.\n *\n * - \"box\" => [[Box]]\n * - \"cone\" => [[Cone]]\n * - \"sphere\" => [[Sphere]]\n * - \"linearSweep\" => [[LinearSweep]]\n * - \"rotationalSweep\" => [[RotationalSweep]]\n * - \"ruledSweep\" => [[RuledSweep]]\n * - \"torusPipe\" => [[TorusPipe]]\n *\n * @public\n */\nexport type SolidPrimitiveType = \"box\" | \"cone\" | \"sphere\" | \"linearSweep\" | \"rotationalSweep\" | \"ruledSweep\" | \"torusPipe\";\n\n/** Union type of all subclasses of [[SolidPrimitive]].\n * @public\n */\nexport type AnySolidPrimitive = Box | Cone | Sphere | LinearSweep | RotationalSweep | RuledSweep | TorusPipe;\n\n/**\n * Base class for SolidPrimitive variants.\n *\n * * The base class holds capped flag for all derived classes.\n * @public\n */\nexport abstract class SolidPrimitive extends GeometryQuery {\n /** String name for schema properties */\n public readonly geometryCategory = \"solid\";\n /** String name for schema properties */\n public abstract readonly solidPrimitiveType: SolidPrimitiveType;\n\n /** flag indicating whether cap region is considered closed (i.e. a planar region, rather than just a wire in space) */\n protected _capped: boolean;\n protected constructor(capped: boolean) { super(); this._capped = capped; }\n /** Whether this is a capped solid */\n public get capped(): boolean { return this._capped; }\n public set capped(capped: boolean) { this._capped = capped; }\n /** Return a cross section at specified vFraction. */\n public abstract constantVSection(_vFraction: number): CurveCollection | undefined;\n /** Return a Transform from the local system of the solid to world.\n * * The particulars of origin and orientation are specific to each SolidPrimitive type.\n */\n public abstract getConstructiveFrame(): Transform | undefined;\n /**\n * @return true if this is a closed volume.\n * * LinearSweep, Box, Cone only depend on capped.\n * * Sphere affected by capped and latitude sweep\n * * TorusPipe and RotationalSweep affected by capped and sweep\n * * RuledSweep is affected by capped and match of first, last contour\n */\n public abstract get isClosedVolume(): boolean;\n}\n"]}
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{"version":3,"file":"SolidPrimitive.js","sourceRoot":"","sources":["../../../src/solid/SolidPrimitive.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAO/F,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AA6BvD;;;;;GAKG;AACH,MAAM,OAAgB,cAAe,SAAQ,aAAa;IAQxD,YAAsB,MAAe;QAAI,KAAK,EAAE,CAAC;QAPjD,wCAAwC;QACxB,qBAAgB,GAAG,OAAO,CAAC;QAMO,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAAC,CAAC;IAC1E,qCAAqC;IACrC,IAAW,MAAM,KAAc,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IACrD,IAAW,MAAM,CAAC,MAAe,IAAI,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,CAAC,CAAC;CAe9D","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { Box } from \"./Box\";\r\nimport { Cone } from \"./Cone\";\r\nimport { LinearSweep } from \"./LinearSweep\";\r\nimport { RotationalSweep } from \"./RotationalSweep\";\r\nimport { RuledSweep } from \"./RuledSweep\";\r\nimport { Sphere } from \"./Sphere\";\r\nimport { TorusPipe } from \"./TorusPipe\";\r\n\r\n/** Describes the concrete type of a [[SolidPrimitive]]. Each type name maps to a specific subclass and can be used for type-switching in conditional statements.\r\n *\r\n * - \"box\" => [[Box]]\r\n * - \"cone\" => [[Cone]]\r\n * - \"sphere\" => [[Sphere]]\r\n * - \"linearSweep\" => [[LinearSweep]]\r\n * - \"rotationalSweep\" => [[RotationalSweep]]\r\n * - \"ruledSweep\" => [[RuledSweep]]\r\n * - \"torusPipe\" => [[TorusPipe]]\r\n *\r\n * @public\r\n */\r\nexport type SolidPrimitiveType = \"box\" | \"cone\" | \"sphere\" | \"linearSweep\" | \"rotationalSweep\" | \"ruledSweep\" | \"torusPipe\";\r\n\r\n/** Union type of all subclasses of [[SolidPrimitive]].\r\n * @public\r\n */\r\nexport type AnySolidPrimitive = Box | Cone | Sphere | LinearSweep | RotationalSweep | RuledSweep | TorusPipe;\r\n\r\n/**\r\n * Base class for SolidPrimitive variants.\r\n *\r\n * * The base class holds capped flag for all derived classes.\r\n * @public\r\n */\r\nexport abstract class SolidPrimitive extends GeometryQuery {\r\n /** String name for schema properties */\r\n public readonly geometryCategory = \"solid\";\r\n /** String name for schema properties */\r\n public abstract readonly solidPrimitiveType: SolidPrimitiveType;\r\n\r\n /** flag indicating whether cap region is considered closed (i.e. a planar region, rather than just a wire in space) */\r\n protected _capped: boolean;\r\n protected constructor(capped: boolean) { super(); this._capped = capped; }\r\n /** Whether this is a capped solid */\r\n public get capped(): boolean { return this._capped; }\r\n public set capped(capped: boolean) { this._capped = capped; }\r\n /** Return a cross section at specified vFraction. */\r\n public abstract constantVSection(_vFraction: number): CurveCollection | undefined;\r\n /** Return a Transform from the local system of the solid to world.\r\n * * The particulars of origin and orientation are specific to each SolidPrimitive type.\r\n */\r\n public abstract getConstructiveFrame(): Transform | undefined;\r\n /**\r\n * @return true if this is a closed volume.\r\n * * LinearSweep, Box, Cone only depend on capped.\r\n * * Sphere affected by capped and latitude sweep\r\n * * TorusPipe and RotationalSweep affected by capped and sweep\r\n * * RuledSweep is affected by capped and match of first, last contour\r\n */\r\n public abstract get isClosedVolume(): boolean;\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { Arc3d } from \"../curve/Arc3d\";\nimport { CurveCollection } from \"../curve/CurveCollection\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Loop } from \"../curve/Loop\";\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\nimport { Geometry } from \"../Geometry\";\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\nimport { GeometryHandler, UVSurface } from \"../geometry3d/GeometryHandler\";\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { Range3d } from \"../geometry3d/Range\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { SolidPrimitive } from \"./SolidPrimitive\";\n\n/**\n * A Sphere is\n *\n * * A unit sphere (but read on ....)\n * * mapped by an arbitrary (possibly skewed, non-uniform scaled) transform\n * * hence possibly the final geometry is ellipsoidal\n * @public\n */\nexport class Sphere extends SolidPrimitive implements UVSurface {\n /** String name for schema properties */\n public readonly solidPrimitiveType = \"sphere\";\n\n private _localToWorld: Transform; // unit sphere maps to world through the transform0 part of this map.\n private _latitudeSweep: AngleSweep;\n /** Return the latitude (in radians) all fractional v. */\n public vFractionToRadians(v: number): number {\n return this._latitudeSweep.fractionToRadians(v);\n }\n /** Return the longitude (in radians) all fractional u. */\n public uFractionToRadians(u: number): number {\n return u * Math.PI * 2.0;\n }\n\n private constructor(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean) {\n super(capped);\n this._localToWorld = localToWorld;\n this._latitudeSweep = latitudeSweep ? latitudeSweep : AngleSweep.createFullLatitude();\n }\n /** return a deep clone */\n public clone(): Sphere {\n return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);\n }\n /** Transform the sphere in place.\n * * Fails if the transform is singular.\n */\n public tryTransformInPlace(transform: Transform): boolean {\n if (transform.matrix.isSingular())\n return false;\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\n return true;\n }\n /** Return a transformed clone. */\n public cloneTransformed(transform: Transform): Sphere | undefined {\n const sphere1 = this.clone();\n transform.multiplyTransformTransform(sphere1._localToWorld, sphere1._localToWorld);\n if (transform.matrix.determinant() < 0.0) {\n if (sphere1._latitudeSweep !== undefined) {\n sphere1._latitudeSweep.reverseInPlace();\n }\n }\n return sphere1;\n }\n /** Return a coordinate frame (right handed, unit axes)\n * * origin at sphere center\n * * equator in xy plane\n * * z axis perpendicular\n */\n public getConstructiveFrame(): Transform | undefined {\n return this._localToWorld.cloneRigid();\n }\n /** Return the latitude sweep as fraction of south pole to north pole. */\n public get latitudeSweepFraction(): number { return this._latitudeSweep.sweepRadians / Math.PI; }\n /** Create from center and radius, with optional restricted latitudes. */\n public static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep): Sphere {\n const localToWorld = Transform.createOriginAndMatrix(center, Matrix3d.createUniformScale(radius));\n return new Sphere(localToWorld,\n latitudeSweep ? latitudeSweep : AngleSweep.createFullLatitude(), false);\n }\n /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */\n public static createEllipsoid(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean): Sphere | undefined {\n return new Sphere(localToWorld, latitudeSweep, capped);\n }\n\n /** Create a sphere from the typical parameters of the Dgn file */\n public static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number,\n latitudeSweep: AngleSweep,\n capped: boolean): Sphere | undefined {\n const vectorY = vectorX.rotate90Around(vectorZ);\n if (vectorY && !vectorX.isParallelTo(vectorZ)) {\n const matrix = Matrix3d.createColumns(vectorX, vectorY, vectorZ);\n matrix.scaleColumns(radiusXY, radiusXY, radiusZ, matrix);\n const frame = Transform.createOriginAndMatrix(center, matrix);\n return new Sphere(frame, latitudeSweep.clone(), capped);\n }\n return undefined;\n }\n\n /** Create a sphere from the typical parameters of the Dgn file */\n public static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number,\n latitudeSweep: AngleSweep | undefined,\n capped: boolean): Sphere | undefined {\n const localToWorld = Transform.createOriginAndMatrix(center, axes);\n localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped);\n }\n\n /** return (copy of) sphere center */\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\n /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\n /** return the (full length, i.e. scaled by radius) Y vector from the sphere transform */\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\n /** return the (full length, i.e. scaled by radius) Z vector from the sphere transform */\n public cloneVectorZ(): Vector3d { return this._localToWorld.matrix.columnZ(); }\n /** return (a copy of) the sphere's angle sweep. */\n public cloneLatitudeSweep(): AngleSweep { return this._latitudeSweep.clone(); }\n /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */\n public trueSphereRadius(): number | undefined {\n const factors = this._localToWorld.matrix.factorRigidWithSignedScale();\n if (!factors) return undefined;\n if (factors && factors.scale > 0) // why do we rule out mirror?\n return factors.scale;\n return undefined;\n }\n /**\n * Return the largest of the primary xyz axis radii\n */\n public maxAxisRadius(): number {\n const matrix = this._localToWorld.matrix;\n return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnZMagnitude());\n }\n /**\n * Return a (clone of) the sphere's local to world transformation.\n */\n public cloneLocalToWorld(): Transform { return this._localToWorld.clone(); }\n /** Test if `other` is a `Sphere` */\n public isSameGeometryClass(other: any): boolean { return other instanceof Sphere; }\n /** Test for same geometry in `other` */\n public override isAlmostEqual(other: GeometryQuery): boolean {\n if (other instanceof Sphere) {\n if (this.capped !== other.capped) return false;\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\n return true;\n }\n return false;\n }\n /**\n * return strokes for a cross-section (elliptic arc) at specified fraction v along the axis.\n * * if strokeOptions is supplied, it is applied to the equator radii.\n * @param v fractional position along the cone axis\n * @param strokes stroke count or options.\n */\n public strokeConstantVSection(v: number, fixedStrokeCount: number | undefined,\n options?: StrokeOptions): LineString3d {\n let strokeCount = 16;\n if (fixedStrokeCount !== undefined && Number.isFinite(fixedStrokeCount)) {\n strokeCount = fixedStrokeCount;\n } else if (options instanceof StrokeOptions) {\n strokeCount = options.applyTolerancesToArc(Geometry.maxXY(this._localToWorld.matrix.columnXMagnitude(), this._localToWorld.matrix.columnYMagnitude()));\n }\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\n const transform = this._localToWorld;\n const phi = this.vFractionToRadians(v);\n const c1 = Math.cos(phi);\n const s1 = Math.sin(phi);\n let c0, s0;\n const result = LineString3d.createForStrokes(fixedStrokeCount, options);\n const deltaRadians = Math.PI * 2.0 / strokeCount;\n const fractions = result.fractions; // possibly undefined !!!\n const derivatives = result.packedDerivatives; // possibly undefined !!!\n const uvParams = result.packedUVParams; // possibly undefined !!\n const surfaceNormals = result.packedSurfaceNormals;\n const dXdu = Vector3d.create();\n const dXdv = Vector3d.create();\n const normal = Vector3d.create();\n let radians = 0;\n for (let i = 0; i <= strokeCount; i++) {\n if (i * 2 <= strokeCount)\n radians = i * deltaRadians;\n else\n radians = (i - strokeCount) * deltaRadians;\n c0 = Math.cos(radians);\n s0 = Math.sin(radians);\n const xyz = transform.multiplyXYZ(c1 * c0, c1 * s0, s1);\n result.addPoint(xyz);\n\n if (fractions)\n fractions.push(i / strokeCount);\n\n if (derivatives) {\n transform.matrix.multiplyXYZ(-c1 * s0, c1 * c0, 0.0, dXdu);\n derivatives.push(dXdu);\n }\n if (uvParams) {\n uvParams.pushXY(i / strokeCount, v);\n }\n if (surfaceNormals) {\n transform.matrix.multiplyXYZ(-s0, c0, 0, dXdu);\n transform.matrix.multiplyXYZ(-s1 * c0, -s1 * s0, c1, dXdv);\n dXdu.unitCrossProduct(dXdv, normal);\n surfaceNormals.push(normal);\n }\n }\n return result;\n }\n\n /** Second step of double dispatch: call `handler.handleSphere(this)` */\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\n return handler.handleSphere(this);\n }\n /**\n * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.\n * @param vFraction fractional position along the sweep direction\n */\n public constantVSection(vFraction: number): CurveCollection | undefined {\n const phi = this._latitudeSweep.fractionToRadians(vFraction);\n const s1 = Math.sin(phi);\n const c1 = Math.cos(phi);\n const transform = this._localToWorld;\n const center = transform.multiplyXYZ(0, 0, s1);\n const vector0 = transform.matrix.multiplyXYZ(c1, 0, 0);\n const vector90 = transform.matrix.multiplyXYZ(0, c1, 0);\n return Loop.create(Arc3d.create(center, vector0, vector90));\n }\n /** Extend a range to contain this sphere. */\n public extendRange(range: Range3d, transform?: Transform): void {\n let placement = this._localToWorld;\n if (transform) {\n placement = transform.multiplyTransformTransform(placement);\n }\n\n range.extendTransformedXYZ(placement, -1, -1, -1);\n range.extendTransformedXYZ(placement, 1, -1, -1);\n range.extendTransformedXYZ(placement, -1, 1, -1);\n range.extendTransformedXYZ(placement, 1, 1, -1);\n\n range.extendTransformedXYZ(placement, -1, -1, 1);\n range.extendTransformedXYZ(placement, 1, -1, 1);\n range.extendTransformedXYZ(placement, -1, 1, 1);\n range.extendTransformedXYZ(placement, 1, 1, 1);\n\n }\n /** Evaluate as a uv surface\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\n // sphere with radius 1 . . .\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);\n }\n /** Evaluate as a uv surface, returning point and two vectors.\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const fTheta = Math.PI * 2.0;\n const fPhi = this._latitudeSweep.sweepRadians;\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return Plane3dByOriginAndVectors.createOriginAndVectors(\n this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi),\n this._localToWorld.matrix.multiplyXYZ(-fTheta * sinTheta, fTheta * cosTheta, 0), // !!! note cosTheta term is omitted -- scale is wrong, but remains non-zero at poles.\n this._localToWorld.matrix.multiplyXYZ(-fPhi * cosTheta * sinPhi, -fPhi * sinTheta * sinPhi, fPhi * cosPhi),\n result);\n }\n /**\n * * A sphere is can be closed two ways:\n * * full sphere (no caps needed for closure)\n * * incomplete but with caps\n * @return true if this is a closed volume.\n */\n public get isClosedVolume(): boolean {\n return this.capped || this._latitudeSweep.isFullLatitudeSweep;\n }\n /**\n * Directional distance query\n * * u direction is around latitude circle at maximum distance from axis.\n * * v direction is on a line of longitude between the latitude limits.\n */\n public maxIsoParametricDistance(): Vector2d {\n // approximate radius at equator .. if elliptic, this is not exact . . .\n const rX = this._localToWorld.matrix.columnXMagnitude();\n const rY = this._localToWorld.matrix.columnYMagnitude();\n const rZ = this._localToWorld.matrix.columnZMagnitude();\n const rMaxU = Math.max(rX, rY);\n let dMaxU = Math.PI * 2.0 * rMaxU;\n if (!this._latitudeSweep.isRadiansInSweep(0.0))\n dMaxU *= Math.max(Math.cos(Math.abs(this._latitudeSweep.startRadians)), Math.cos(Math.abs(this._latitudeSweep.endRadians)));\n const dMaxV = Math.max(rMaxU, rZ) * Math.abs(this._latitudeSweep.sweepRadians);\n\n return Vector2d.create(dMaxU, dMaxV);\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\r\nimport { GeometryHandler, UVSurface } from \"../geometry3d/GeometryHandler\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\n\r\n/**\r\n * A Sphere is\r\n *\r\n * * A unit sphere (but read on ....)\r\n * * mapped by an arbitrary (possibly skewed, non-uniform scaled) transform\r\n * * hence possibly the final geometry is ellipsoidal\r\n * @public\r\n */\r\nexport class Sphere extends SolidPrimitive implements UVSurface {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"sphere\";\r\n\r\n private _localToWorld: Transform; // unit sphere maps to world through the transform0 part of this map.\r\n private _latitudeSweep: AngleSweep;\r\n /** Return the latitude (in radians) all fractional v. */\r\n public vFractionToRadians(v: number): number {\r\n return this._latitudeSweep.fractionToRadians(v);\r\n }\r\n /** Return the longitude (in radians) all fractional u. */\r\n public uFractionToRadians(u: number): number {\r\n return u * Math.PI * 2.0;\r\n }\r\n\r\n private constructor(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean) {\r\n super(capped);\r\n this._localToWorld = localToWorld;\r\n this._latitudeSweep = latitudeSweep ? latitudeSweep : AngleSweep.createFullLatitude();\r\n }\r\n /** return a deep clone */\r\n public clone(): Sphere {\r\n return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);\r\n }\r\n /** Transform the sphere in place.\r\n * * Fails if the transform is singular.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\r\n return true;\r\n }\r\n /** Return a transformed clone. */\r\n public cloneTransformed(transform: Transform): Sphere | undefined {\r\n const sphere1 = this.clone();\r\n transform.multiplyTransformTransform(sphere1._localToWorld, sphere1._localToWorld);\r\n if (transform.matrix.determinant() < 0.0) {\r\n if (sphere1._latitudeSweep !== undefined) {\r\n sphere1._latitudeSweep.reverseInPlace();\r\n }\r\n }\r\n return sphere1;\r\n }\r\n /** Return a coordinate frame (right handed, unit axes)\r\n * * origin at sphere center\r\n * * equator in xy plane\r\n * * z axis perpendicular\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n return this._localToWorld.cloneRigid();\r\n }\r\n /** Return the latitude sweep as fraction of south pole to north pole. */\r\n public get latitudeSweepFraction(): number { return this._latitudeSweep.sweepRadians / Math.PI; }\r\n /** Create from center and radius, with optional restricted latitudes. */\r\n public static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep): Sphere {\r\n const localToWorld = Transform.createOriginAndMatrix(center, Matrix3d.createUniformScale(radius));\r\n return new Sphere(localToWorld,\r\n latitudeSweep ? latitudeSweep : AngleSweep.createFullLatitude(), false);\r\n }\r\n /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */\r\n public static createEllipsoid(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean): Sphere | undefined {\r\n return new Sphere(localToWorld, latitudeSweep, capped);\r\n }\r\n\r\n /** Create a sphere from the typical parameters of the Dgn file */\r\n public static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number,\r\n latitudeSweep: AngleSweep,\r\n capped: boolean): Sphere | undefined {\r\n const vectorY = vectorX.rotate90Around(vectorZ);\r\n if (vectorY && !vectorX.isParallelTo(vectorZ)) {\r\n const matrix = Matrix3d.createColumns(vectorX, vectorY, vectorZ);\r\n matrix.scaleColumns(radiusXY, radiusXY, radiusZ, matrix);\r\n const frame = Transform.createOriginAndMatrix(center, matrix);\r\n return new Sphere(frame, latitudeSweep.clone(), capped);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Create a sphere from the typical parameters of the Dgn file */\r\n public static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number,\r\n latitudeSweep: AngleSweep | undefined,\r\n capped: boolean): Sphere | undefined {\r\n const localToWorld = Transform.createOriginAndMatrix(center, axes);\r\n localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);\r\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped);\r\n }\r\n\r\n /** return (copy of) sphere center */\r\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\r\n /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */\r\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\r\n /** return the (full length, i.e. scaled by radius) Y vector from the sphere transform */\r\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\r\n /** return the (full length, i.e. scaled by radius) Z vector from the sphere transform */\r\n public cloneVectorZ(): Vector3d { return this._localToWorld.matrix.columnZ(); }\r\n /** return (a copy of) the sphere's angle sweep. */\r\n public cloneLatitudeSweep(): AngleSweep { return this._latitudeSweep.clone(); }\r\n /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */\r\n public trueSphereRadius(): number | undefined {\r\n const factors = this._localToWorld.matrix.factorRigidWithSignedScale();\r\n if (!factors) return undefined;\r\n if (factors && factors.scale > 0) // why do we rule out mirror?\r\n return factors.scale;\r\n return undefined;\r\n }\r\n /**\r\n * Return the largest of the primary xyz axis radii\r\n */\r\n public maxAxisRadius(): number {\r\n const matrix = this._localToWorld.matrix;\r\n return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnZMagnitude());\r\n }\r\n /**\r\n * Return a (clone of) the sphere's local to world transformation.\r\n */\r\n public cloneLocalToWorld(): Transform { return this._localToWorld.clone(); }\r\n /** Test if `other` is a `Sphere` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof Sphere; }\r\n /** Test for same geometry in `other` */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof Sphere) {\r\n if (this.capped !== other.capped) return false;\r\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\r\n return true;\r\n }\r\n return false;\r\n }\r\n /**\r\n * return strokes for a cross-section (elliptic arc) at specified fraction v along the axis.\r\n * * if strokeOptions is supplied, it is applied to the equator radii.\r\n * @param v fractional position along the cone axis\r\n * @param strokes stroke count or options.\r\n */\r\n public strokeConstantVSection(v: number, fixedStrokeCount: number | undefined,\r\n options?: StrokeOptions): LineString3d {\r\n let strokeCount = 16;\r\n if (fixedStrokeCount !== undefined && Number.isFinite(fixedStrokeCount)) {\r\n strokeCount = fixedStrokeCount;\r\n } else if (options instanceof StrokeOptions) {\r\n strokeCount = options.applyTolerancesToArc(Geometry.maxXY(this._localToWorld.matrix.columnXMagnitude(), this._localToWorld.matrix.columnYMagnitude()));\r\n }\r\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\r\n const transform = this._localToWorld;\r\n const phi = this.vFractionToRadians(v);\r\n const c1 = Math.cos(phi);\r\n const s1 = Math.sin(phi);\r\n let c0, s0;\r\n const result = LineString3d.createForStrokes(fixedStrokeCount, options);\r\n const deltaRadians = Math.PI * 2.0 / strokeCount;\r\n const fractions = result.fractions; // possibly undefined !!!\r\n const derivatives = result.packedDerivatives; // possibly undefined !!!\r\n const uvParams = result.packedUVParams; // possibly undefined !!\r\n const surfaceNormals = result.packedSurfaceNormals;\r\n const dXdu = Vector3d.create();\r\n const dXdv = Vector3d.create();\r\n const normal = Vector3d.create();\r\n let radians = 0;\r\n for (let i = 0; i <= strokeCount; i++) {\r\n if (i * 2 <= strokeCount)\r\n radians = i * deltaRadians;\r\n else\r\n radians = (i - strokeCount) * deltaRadians;\r\n c0 = Math.cos(radians);\r\n s0 = Math.sin(radians);\r\n const xyz = transform.multiplyXYZ(c1 * c0, c1 * s0, s1);\r\n result.addPoint(xyz);\r\n\r\n if (fractions)\r\n fractions.push(i / strokeCount);\r\n\r\n if (derivatives) {\r\n transform.matrix.multiplyXYZ(-c1 * s0, c1 * c0, 0.0, dXdu);\r\n derivatives.push(dXdu);\r\n }\r\n if (uvParams) {\r\n uvParams.pushXY(i / strokeCount, v);\r\n }\r\n if (surfaceNormals) {\r\n transform.matrix.multiplyXYZ(-s0, c0, 0, dXdu);\r\n transform.matrix.multiplyXYZ(-s1 * c0, -s1 * s0, c1, dXdv);\r\n dXdu.unitCrossProduct(dXdv, normal);\r\n surfaceNormals.push(normal);\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n /** Second step of double dispatch: call `handler.handleSphere(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleSphere(this);\r\n }\r\n /**\r\n * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const phi = this._latitudeSweep.fractionToRadians(vFraction);\r\n const s1 = Math.sin(phi);\r\n const c1 = Math.cos(phi);\r\n const transform = this._localToWorld;\r\n const center = transform.multiplyXYZ(0, 0, s1);\r\n const vector0 = transform.matrix.multiplyXYZ(c1, 0, 0);\r\n const vector90 = transform.matrix.multiplyXYZ(0, c1, 0);\r\n return Loop.create(Arc3d.create(center, vector0, vector90));\r\n }\r\n /** Extend a range to contain this sphere. */\r\n public extendRange(range: Range3d, transform?: Transform): void {\r\n let placement = this._localToWorld;\r\n if (transform) {\r\n placement = transform.multiplyTransformTransform(placement);\r\n }\r\n\r\n range.extendTransformedXYZ(placement, -1, -1, -1);\r\n range.extendTransformedXYZ(placement, 1, -1, -1);\r\n range.extendTransformedXYZ(placement, -1, 1, -1);\r\n range.extendTransformedXYZ(placement, 1, 1, -1);\r\n\r\n range.extendTransformedXYZ(placement, -1, -1, 1);\r\n range.extendTransformedXYZ(placement, 1, -1, 1);\r\n range.extendTransformedXYZ(placement, -1, 1, 1);\r\n range.extendTransformedXYZ(placement, 1, 1, 1);\r\n\r\n }\r\n /** Evaluate as a uv surface\r\n * @param uFraction fractional position on minor arc (theta, longitude)\r\n * @param vFraction fractional position on major arc (phi, latitude)\r\n */\r\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\r\n // sphere with radius 1 . . .\r\n const thetaRadians = this.uFractionToRadians(uFraction);\r\n const phiRadians = this.vFractionToRadians(vFraction);\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const sinPhi = Math.sin(phiRadians);\r\n const cosPhi = Math.cos(phiRadians);\r\n return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);\r\n }\r\n /** Evaluate as a uv surface, returning point and two vectors.\r\n * @param uFraction fractional position on minor arc (theta, longitude)\r\n * @param vFraction fractional position on major arc (phi, latitude)\r\n */\r\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n const thetaRadians = this.uFractionToRadians(uFraction);\r\n const phiRadians = this.vFractionToRadians(vFraction);\r\n const fTheta = Math.PI * 2.0;\r\n const fPhi = this._latitudeSweep.sweepRadians;\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const sinPhi = Math.sin(phiRadians);\r\n const cosPhi = Math.cos(phiRadians);\r\n return Plane3dByOriginAndVectors.createOriginAndVectors(\r\n this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi),\r\n this._localToWorld.matrix.multiplyXYZ(-fTheta * sinTheta, fTheta * cosTheta, 0), // !!! note cosTheta term is omitted -- scale is wrong, but remains non-zero at poles.\r\n this._localToWorld.matrix.multiplyXYZ(-fPhi * cosTheta * sinPhi, -fPhi * sinTheta * sinPhi, fPhi * cosPhi),\r\n result);\r\n }\r\n /**\r\n * * A sphere is can be closed two ways:\r\n * * full sphere (no caps needed for closure)\r\n * * incomplete but with caps\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped || this._latitudeSweep.isFullLatitudeSweep;\r\n }\r\n /**\r\n * Directional distance query\r\n * * u direction is around latitude circle at maximum distance from axis.\r\n * * v direction is on a line of longitude between the latitude limits.\r\n */\r\n public maxIsoParametricDistance(): Vector2d {\r\n // approximate radius at equator .. if elliptic, this is not exact . . .\r\n const rX = this._localToWorld.matrix.columnXMagnitude();\r\n const rY = this._localToWorld.matrix.columnYMagnitude();\r\n const rZ = this._localToWorld.matrix.columnZMagnitude();\r\n const rMaxU = Math.max(rX, rY);\r\n let dMaxU = Math.PI * 2.0 * rMaxU;\r\n if (!this._latitudeSweep.isRadiansInSweep(0.0))\r\n dMaxU *= Math.max(Math.cos(Math.abs(this._latitudeSweep.startRadians)), Math.cos(Math.abs(this._latitudeSweep.endRadians)));\r\n const dMaxV = Math.max(rMaxU, rZ) * Math.abs(this._latitudeSweep.sweepRadians);\r\n\r\n return Vector2d.create(dMaxU, dMaxV);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { ClipPlane } from \"../clipping/ClipPlane\";\nimport { ConvexClipPlaneSet } from \"../clipping/ConvexClipPlaneSet\";\nimport { UnionOfConvexClipPlaneSets } from \"../clipping/UnionOfConvexClipPlaneSets\";\nimport { CurveCollection } from \"../curve/CurveCollection\";\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\nimport { AnyCurve, AnyRegion } from \"../curve/CurveTypes\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Loop } from \"../curve/Loop\";\nimport { ParityRegion } from \"../curve/ParityRegion\";\nimport { Path } from \"../curve/Path\";\nimport { RegionOps } from \"../curve/RegionOps\";\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\nimport { FrameBuilder } from \"../geometry3d/FrameBuilder\";\nimport { MultiLineStringDataVariant } from \"../geometry3d/IndexedXYZCollection\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { Ray3d } from \"../geometry3d/Ray3d\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { IndexedPolyface } from \"../polyface/Polyface\";\nimport { PolyfaceBuilder } from \"../polyface/PolyfaceBuilder\";\n\n/**\n * Sweepable planar contour with Transform for local to world interaction.\n * * The surface/solid classes `LinearSweep`, `RotationalSweep`, `RuledSweep` use this for their swept contours.\n * @public\n */\nexport class SweepContour {\n /** The underlying curve collection, in its world coordinates position. */\n public curves: CurveCollection;\n /** coordinate frame that in which the curves are all in the xy plane. */\n public localToWorld: Transform;\n /** Axis used only in rotational case. */\n public axis: Ray3d | undefined;\n\n /** caches */\n private _xyStrokes?: CurveCollection;\n private _facets?: IndexedPolyface;\n\n private constructor(contour: AnyCurve, map: Transform, axis: Ray3d | undefined) {\n if (contour instanceof CurvePrimitive) {\n // this.curves is a CurveCollection (not AnyCurve) so that contour type determines closure.\n // This is the only time we detect CurvePrimitive closure and wrap as a relevant CurveChain.\n // Note that we are ASSUMING closure means planar here. This is potentially problematic.\n const primitive = contour;\n contour = contour.startPoint().isAlmostEqual(contour.endPoint()) ? new Loop() : new Path();\n contour.tryAddChild(primitive);\n }\n this.curves = contour;\n this.localToWorld = map;\n this.axis = axis;\n }\n /** Create for linear sweep.\n * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.\n * @param defaultNormal optional default normal for guiding coordinate frame setup.\n */\n public static createForLinearSweep(contour: AnyCurve, defaultNormal?: Vector3d): SweepContour | undefined {\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, contour);\n if (localToWorld) {\n return new SweepContour(contour, localToWorld, undefined);\n }\n return undefined;\n }\n /** Create for linear sweep.\n * @param points polygon to sweep, CAPTURED as a Loop. Closure point is optional. If multiple polygons are passed in, parity logic is employed.\n * For best results, all points should be coplanar.\n * @param defaultNormal optional default normal for guiding coordinate frame setup.\n */\n public static createForPolygon(points: MultiLineStringDataVariant, defaultNormal?: Vector3d): SweepContour | undefined {\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, points);\n if (localToWorld) {\n if (defaultNormal !== undefined) {\n if (localToWorld.matrix.dotColumnZ(defaultNormal))\n localToWorld.matrix.scaleColumnsInPlace(1.0, -1.0, -1.0);\n }\n const linestrings = LineString3d.createArrayOfLineString3d(points);\n const loops = [];\n for (const ls of linestrings) {\n ls.addClosurePoint();\n loops.push(Loop.create(ls));\n }\n if (loops.length === 1) {\n return new SweepContour(loops[0], localToWorld, undefined);\n } else if (loops.length > 1) {\n return new SweepContour(ParityRegion.createLoops(loops), localToWorld, undefined);\n }\n }\n return undefined;\n }\n /** Create for rotational sweep.\n * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.\n * @param axis rotation axis\n */\n public static createForRotation(contour: AnyCurve, axis: Ray3d): SweepContour | undefined {\n // createRightHandedFrame -- the axis is a last-gasp resolver for in-plane vectors.\n const localToWorld = FrameBuilder.createRightHandedFrame(undefined, contour, axis);\n if (localToWorld) {\n return new SweepContour(contour, localToWorld, axis.clone());\n }\n return undefined;\n }\n /** Return (Reference to) the curves */\n public getCurves(): CurveCollection { return this.curves; }\n /**\n * Apply `transform` to the curves, axis.\n * * The local to world frame is reconstructed for the transformed curves.\n */\n public tryTransformInPlace(transform: Transform): boolean {\n if (this.curves.tryTransformInPlace(transform)) {\n if (this.axis)\n this.axis.transformInPlace(transform);\n\n const localToWorld = this.axis !== undefined\n ? FrameBuilder.createRightHandedFrame(undefined, this.curves, this.axis)\n : FrameBuilder.createRightHandedFrame(undefined, this.curves);\n if (localToWorld) {\n this.localToWorld.setFrom(localToWorld);\n this._xyStrokes = undefined;\n return true;\n }\n }\n return false;\n }\n /** Return a deep clone. */\n public clone(): SweepContour {\n return new SweepContour(this.curves.clone(), this.localToWorld.clone(), this.axis);\n }\n /** Return a transformed clone. */\n public cloneTransformed(transform: Transform): SweepContour | undefined {\n const newContour = this.clone();\n if (newContour.tryTransformInPlace(transform))\n return newContour;\n return undefined;\n }\n /** Test for near equality of curves, frame, and axis. */\n public isAlmostEqual(other: any): boolean {\n if (! (other instanceof SweepContour))\n return false;\n if (!this.curves.isAlmostEqual(other.curves))\n return false;\n if (!this.localToWorld.isAlmostEqual(other.localToWorld))\n return false;\n if (this.axis && other.axis) {\n if (!this.axis.isAlmostEqual(other.axis))\n return false;\n } else if (this.axis || other.axis)\n return false;\n return true;\n }\n\n /** Recompute the local strokes cache for this contour */\n public computeXYStrokes(options?: StrokeOptions): void {\n this._xyStrokes = undefined;\n const worldToLocal = this.localToWorld.inverse();\n if (worldToLocal) {\n const strokes = this.curves.cloneStroked(options);\n if (strokes.tryTransformInPlace(worldToLocal))\n this._xyStrokes = strokes;\n }\n }\n /** Return cached contour strokes */\n public get xyStrokes(): CurveCollection | undefined {\n return this._xyStrokes;\n }\n\n /**\n * Build the (cached) internal facets for the contour.\n * @param options primarily how to stroke the contour, but also how to facet it.\n * * By default, a triangulation is computed, but if `options.maximizeConvexFacets === true`, edges between coplanar triangles are removed to return maximally convex facets.\n */\n public buildFacets(options?: StrokeOptions): void {\n if (this._facets)\n return;\n if (!this.curves.isAnyRegion())\n return;\n const worldToLocal = this.localToWorld.inverse();\n if (!worldToLocal)\n return;\n const localRegion = this.curves.cloneTransformed(worldToLocal) as AnyRegion | undefined;\n if (!localRegion)\n return;\n if (this._facets = RegionOps.facetRegionXY(localRegion, options))\n this._facets.tryTransformInPlace(this.localToWorld);\n }\n /**\n * Delete facet cache.\n * * This protects against PolyfaceBuilder reusing facets constructed with different options settings.\n */\n public purgeFacets() {\n this._facets = undefined;\n }\n /** Emit facets to a builder.\n * This method may cache and reuse facets over multiple calls.\n */\n public emitFacets(builder: PolyfaceBuilder, reverse: boolean, transform?: Transform) {\n this.buildFacets(builder.options);\n if (this._facets)\n builder.addIndexedPolyface(this._facets, reverse, transform);\n }\n /** Emit facets to a function\n * This method may cache and reuse facets over multiple calls.\n * @param announce callback to receive the facet set\n * @param options how to stroke the contour\n */\n public announceFacets(announce: (facets: IndexedPolyface) => void, options?: StrokeOptions): void {\n this.buildFacets(options);\n if (this._facets)\n announce(this._facets);\n }\n /**\n * Create a UnionOfConvexClipPlaneSets that clips to the swept faceted contour region.\n * @param sweepVector the sweep direction and distance:\n * * If undefined, the sweep direction is along the contour normal and no caps are constructed (the sweep is infinite in both directions).\n * * If defined, the returned clipper is inverted if and only if sweepVector is in the opposite half-space as the computed contour normal.\n * @param cap0 construct a clip plane equal to the contour plane. Note that `sweepVector` must be defined.\n * @param cap1 construct a clip plane parallel to the contour plane at the end of `sweepVector`.\n * @param options how to stroke the contour\n * @returns clipper defined by faceting then sweeping the contour region\n */\n public sweepToUnionOfConvexClipPlaneSets(sweepVector?: Vector3d, cap0: boolean = false, cap1: boolean = false, options?: StrokeOptions): UnionOfConvexClipPlaneSets | undefined {\n if (!options)\n options = StrokeOptions.createForFacets();\n if (!sweepVector) {\n cap0 = cap1 = false;\n sweepVector = this.localToWorld.matrix.columnZ();\n }\n options.maximizeConvexFacets = true; // produce fewer ConvexClipPlaneSets\n // It's a trip around the barn, but it's easy to make a polyface and scan it . . .\n this.buildFacets(options);\n const facets = this._facets;\n if (facets) {\n const point0 = Point3d.create();\n const point1 = Point3d.create();\n const result = UnionOfConvexClipPlaneSets.createEmpty();\n const visitor = facets.createVisitor(1);\n for (visitor.reset(); visitor.moveToNextFacet();) {\n const numEdges = visitor.point.length - 1;\n const clipper = ConvexClipPlaneSet.createEmpty();\n for (let i = 0; i < numEdges; i++) {\n visitor.point.getPoint3dAtUncheckedPointIndex(i, point0);\n visitor.point.getPoint3dAtUncheckedPointIndex(i + 1, point1);\n const plane = ClipPlane.createEdgeAndUpVector(point1, point0, sweepVector);\n const visible = visitor.edgeVisible[i];\n plane?.setFlags(!visible, !visible);\n clipper.addPlaneToConvexSet(plane);\n }\n result.addConvexSet(clipper);\n }\n if (cap0 || cap1) {\n const zVector = this.localToWorld.matrix.columnZ();\n const plane0Origin = this.localToWorld.getOrigin();\n const plane1Origin = plane0Origin.plus(sweepVector);\n const inwardNormal0 = zVector.clone();\n const inwardNormal1 = zVector.negate();\n const clipper = ConvexClipPlaneSet.createEmpty();\n if (cap0)\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal0, plane0Origin));\n if (cap1)\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal1, plane1Origin));\n result.addConvexSet(clipper);\n }\n return result;\n }\n return undefined;\n }\n}\n"]}
|
|
1
|
+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { ClipPlane } from \"../clipping/ClipPlane\";\r\nimport { ConvexClipPlaneSet } from \"../clipping/ConvexClipPlaneSet\";\r\nimport { UnionOfConvexClipPlaneSets } from \"../clipping/UnionOfConvexClipPlaneSets\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { AnyCurve, AnyRegion } from \"../curve/CurveTypes\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { ParityRegion } from \"../curve/ParityRegion\";\r\nimport { Path } from \"../curve/Path\";\r\nimport { RegionOps } from \"../curve/RegionOps\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { FrameBuilder } from \"../geometry3d/FrameBuilder\";\r\nimport { MultiLineStringDataVariant } from \"../geometry3d/IndexedXYZCollection\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { IndexedPolyface } from \"../polyface/Polyface\";\r\nimport { PolyfaceBuilder } from \"../polyface/PolyfaceBuilder\";\r\n\r\n/**\r\n * Sweepable planar contour with Transform for local to world interaction.\r\n * * The surface/solid classes `LinearSweep`, `RotationalSweep`, `RuledSweep` use this for their swept contours.\r\n * @public\r\n */\r\nexport class SweepContour {\r\n /** The underlying curve collection, in its world coordinates position. */\r\n public curves: CurveCollection;\r\n /** coordinate frame that in which the curves are all in the xy plane. */\r\n public localToWorld: Transform;\r\n /** Axis used only in rotational case. */\r\n public axis: Ray3d | undefined;\r\n\r\n /** caches */\r\n private _xyStrokes?: CurveCollection;\r\n private _facets?: IndexedPolyface;\r\n\r\n private constructor(contour: AnyCurve, map: Transform, axis: Ray3d | undefined) {\r\n if (contour instanceof CurvePrimitive) {\r\n // this.curves is a CurveCollection (not AnyCurve) so that contour type determines closure.\r\n // This is the only time we detect CurvePrimitive closure and wrap as a relevant CurveChain.\r\n // Note that we are ASSUMING closure means planar here. This is potentially problematic.\r\n const primitive = contour;\r\n contour = contour.startPoint().isAlmostEqual(contour.endPoint()) ? new Loop() : new Path();\r\n contour.tryAddChild(primitive);\r\n }\r\n this.curves = contour;\r\n this.localToWorld = map;\r\n this.axis = axis;\r\n }\r\n /** Create for linear sweep.\r\n * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.\r\n * @param defaultNormal optional default normal for guiding coordinate frame setup.\r\n */\r\n public static createForLinearSweep(contour: AnyCurve, defaultNormal?: Vector3d): SweepContour | undefined {\r\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, contour);\r\n if (localToWorld) {\r\n return new SweepContour(contour, localToWorld, undefined);\r\n }\r\n return undefined;\r\n }\r\n /** Create for linear sweep.\r\n * @param points polygon to sweep, CAPTURED as a Loop. Closure point is optional. If multiple polygons are passed in, parity logic is employed.\r\n * For best results, all points should be coplanar.\r\n * @param defaultNormal optional default normal for guiding coordinate frame setup.\r\n */\r\n public static createForPolygon(points: MultiLineStringDataVariant, defaultNormal?: Vector3d): SweepContour | undefined {\r\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, points);\r\n if (localToWorld) {\r\n if (defaultNormal !== undefined) {\r\n if (localToWorld.matrix.dotColumnZ(defaultNormal))\r\n localToWorld.matrix.scaleColumnsInPlace(1.0, -1.0, -1.0);\r\n }\r\n const linestrings = LineString3d.createArrayOfLineString3d(points);\r\n const loops = [];\r\n for (const ls of linestrings) {\r\n ls.addClosurePoint();\r\n loops.push(Loop.create(ls));\r\n }\r\n if (loops.length === 1) {\r\n return new SweepContour(loops[0], localToWorld, undefined);\r\n } else if (loops.length > 1) {\r\n return new SweepContour(ParityRegion.createLoops(loops), localToWorld, undefined);\r\n }\r\n }\r\n return undefined;\r\n }\r\n /** Create for rotational sweep.\r\n * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.\r\n * @param axis rotation axis\r\n */\r\n public static createForRotation(contour: AnyCurve, axis: Ray3d): SweepContour | undefined {\r\n // createRightHandedFrame -- the axis is a last-gasp resolver for in-plane vectors.\r\n const localToWorld = FrameBuilder.createRightHandedFrame(undefined, contour, axis);\r\n if (localToWorld) {\r\n return new SweepContour(contour, localToWorld, axis.clone());\r\n }\r\n return undefined;\r\n }\r\n /** Return (Reference to) the curves */\r\n public getCurves(): CurveCollection { return this.curves; }\r\n /**\r\n * Apply `transform` to the curves, axis.\r\n * * The local to world frame is reconstructed for the transformed curves.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (this.curves.tryTransformInPlace(transform)) {\r\n if (this.axis)\r\n this.axis.transformInPlace(transform);\r\n\r\n const localToWorld = this.axis !== undefined\r\n ? FrameBuilder.createRightHandedFrame(undefined, this.curves, this.axis)\r\n : FrameBuilder.createRightHandedFrame(undefined, this.curves);\r\n if (localToWorld) {\r\n this.localToWorld.setFrom(localToWorld);\r\n this._xyStrokes = undefined;\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n /** Return a deep clone. */\r\n public clone(): SweepContour {\r\n return new SweepContour(this.curves.clone(), this.localToWorld.clone(), this.axis);\r\n }\r\n /** Return a transformed clone. */\r\n public cloneTransformed(transform: Transform): SweepContour | undefined {\r\n const newContour = this.clone();\r\n if (newContour.tryTransformInPlace(transform))\r\n return newContour;\r\n return undefined;\r\n }\r\n /** Test for near equality of curves, frame, and axis. */\r\n public isAlmostEqual(other: any): boolean {\r\n if (! (other instanceof SweepContour))\r\n return false;\r\n if (!this.curves.isAlmostEqual(other.curves))\r\n return false;\r\n if (!this.localToWorld.isAlmostEqual(other.localToWorld))\r\n return false;\r\n if (this.axis && other.axis) {\r\n if (!this.axis.isAlmostEqual(other.axis))\r\n return false;\r\n } else if (this.axis || other.axis)\r\n return false;\r\n return true;\r\n }\r\n\r\n /** Recompute the local strokes cache for this contour */\r\n public computeXYStrokes(options?: StrokeOptions): void {\r\n this._xyStrokes = undefined;\r\n const worldToLocal = this.localToWorld.inverse();\r\n if (worldToLocal) {\r\n const strokes = this.curves.cloneStroked(options);\r\n if (strokes.tryTransformInPlace(worldToLocal))\r\n this._xyStrokes = strokes;\r\n }\r\n }\r\n /** Return cached contour strokes */\r\n public get xyStrokes(): CurveCollection | undefined {\r\n return this._xyStrokes;\r\n }\r\n\r\n /**\r\n * Build the (cached) internal facets for the contour.\r\n * @param options primarily how to stroke the contour, but also how to facet it.\r\n * * By default, a triangulation is computed, but if `options.maximizeConvexFacets === true`, edges between coplanar triangles are removed to return maximally convex facets.\r\n */\r\n public buildFacets(options?: StrokeOptions): void {\r\n if (this._facets)\r\n return;\r\n if (!this.curves.isAnyRegion())\r\n return;\r\n const worldToLocal = this.localToWorld.inverse();\r\n if (!worldToLocal)\r\n return;\r\n const localRegion = this.curves.cloneTransformed(worldToLocal) as AnyRegion | undefined;\r\n if (!localRegion)\r\n return;\r\n if (this._facets = RegionOps.facetRegionXY(localRegion, options))\r\n this._facets.tryTransformInPlace(this.localToWorld);\r\n }\r\n /**\r\n * Delete facet cache.\r\n * * This protects against PolyfaceBuilder reusing facets constructed with different options settings.\r\n */\r\n public purgeFacets() {\r\n this._facets = undefined;\r\n }\r\n /** Emit facets to a builder.\r\n * This method may cache and reuse facets over multiple calls.\r\n */\r\n public emitFacets(builder: PolyfaceBuilder, reverse: boolean, transform?: Transform) {\r\n this.buildFacets(builder.options);\r\n if (this._facets)\r\n builder.addIndexedPolyface(this._facets, reverse, transform);\r\n }\r\n /** Emit facets to a function\r\n * This method may cache and reuse facets over multiple calls.\r\n * @param announce callback to receive the facet set\r\n * @param options how to stroke the contour\r\n */\r\n public announceFacets(announce: (facets: IndexedPolyface) => void, options?: StrokeOptions): void {\r\n this.buildFacets(options);\r\n if (this._facets)\r\n announce(this._facets);\r\n }\r\n /**\r\n * Create a UnionOfConvexClipPlaneSets that clips to the swept faceted contour region.\r\n * @param sweepVector the sweep direction and distance:\r\n * * If undefined, the sweep direction is along the contour normal and no caps are constructed (the sweep is infinite in both directions).\r\n * * If defined, the returned clipper is inverted if and only if sweepVector is in the opposite half-space as the computed contour normal.\r\n * @param cap0 construct a clip plane equal to the contour plane. Note that `sweepVector` must be defined.\r\n * @param cap1 construct a clip plane parallel to the contour plane at the end of `sweepVector`.\r\n * @param options how to stroke the contour\r\n * @returns clipper defined by faceting then sweeping the contour region\r\n */\r\n public sweepToUnionOfConvexClipPlaneSets(sweepVector?: Vector3d, cap0: boolean = false, cap1: boolean = false, options?: StrokeOptions): UnionOfConvexClipPlaneSets | undefined {\r\n if (!options)\r\n options = StrokeOptions.createForFacets();\r\n if (!sweepVector) {\r\n cap0 = cap1 = false;\r\n sweepVector = this.localToWorld.matrix.columnZ();\r\n }\r\n options.maximizeConvexFacets = true; // produce fewer ConvexClipPlaneSets\r\n // It's a trip around the barn, but it's easy to make a polyface and scan it . . .\r\n this.buildFacets(options);\r\n const facets = this._facets;\r\n if (facets) {\r\n const point0 = Point3d.create();\r\n const point1 = Point3d.create();\r\n const result = UnionOfConvexClipPlaneSets.createEmpty();\r\n const visitor = facets.createVisitor(1);\r\n for (visitor.reset(); visitor.moveToNextFacet();) {\r\n const numEdges = visitor.point.length - 1;\r\n const clipper = ConvexClipPlaneSet.createEmpty();\r\n for (let i = 0; i < numEdges; i++) {\r\n visitor.point.getPoint3dAtUncheckedPointIndex(i, point0);\r\n visitor.point.getPoint3dAtUncheckedPointIndex(i + 1, point1);\r\n const plane = ClipPlane.createEdgeAndUpVector(point1, point0, sweepVector);\r\n const visible = visitor.edgeVisible[i];\r\n plane?.setFlags(!visible, !visible);\r\n clipper.addPlaneToConvexSet(plane);\r\n }\r\n result.addConvexSet(clipper);\r\n }\r\n if (cap0 || cap1) {\r\n const zVector = this.localToWorld.matrix.columnZ();\r\n const plane0Origin = this.localToWorld.getOrigin();\r\n const plane1Origin = plane0Origin.plus(sweepVector);\r\n const inwardNormal0 = zVector.clone();\r\n const inwardNormal1 = zVector.negate();\r\n const clipper = ConvexClipPlaneSet.createEmpty();\r\n if (cap0)\r\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal0, plane0Origin));\r\n if (cap1)\r\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal1, plane1Origin));\r\n result.addConvexSet(clipper);\r\n }\r\n return result;\r\n }\r\n return undefined;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { Arc3d } from \"../curve/Arc3d\";\nimport { CurveCollection } from \"../curve/CurveCollection\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { Loop } from \"../curve/Loop\";\nimport { Path } from \"../curve/Path\";\nimport { Geometry } from \"../Geometry\";\nimport { Angle } from \"../geometry3d/Angle\";\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\nimport { GeometryHandler, UVSurface, UVSurfaceIsoParametricDistance } from \"../geometry3d/GeometryHandler\";\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { Range3d } from \"../geometry3d/Range\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { SolidPrimitive } from \"./SolidPrimitive\";\n\n/**\n * A torus pipe is a partial torus (donut). In a local coordinate system\n * * The z axis passes through the hole.\n * * The \"major hoop\" arc has\n * * vectorTheta0 = (radiusA, 0, 0)\n * * vectorTheta90 = (0, radiusA, 0)\n * * The major arc point at angle theta is `C(theta) = vectorTheta0 * cos(theta) + vectorTheta90 * sin(theta)\n * * The minor hoop at theta various with phi \"around the minor hoop\"\n * * (x,y,z) = C(theta) + (radiusB * cos(theta), radiusB * sin(theta), 0) * cos(phi) + (0, 0, radiusB) * sin(phi)\n * * The stored form of the torus pipe is oriented for positive volume:\n * * Both radii are positive, with radiusA >= radiusB > 0\n * * The sweep is positive\n * * The coordinate system has positive determinant.\n * * For uv parameterization,\n * * u is around the minor hoop, with (0..1) mapping to phi of (0 degrees ..360 degrees)\n * * v is along the major hoop with (0..1) mapping to theta of (0 .. sweep)\n * * a constant v section is a full circle\n * * a constant u section is an arc with sweep angle matching the torusPipe sweep angle.\n * @public\n */\nexport class TorusPipe extends SolidPrimitive implements UVSurface, UVSurfaceIsoParametricDistance {\n /** String name for schema properties */\n public readonly solidPrimitiveType = \"torusPipe\";\n\n private _localToWorld: Transform;\n private _radiusA: number; // radius of (large) circle in xy plane\n private _radiusB: number; // radius of (small) circle in xz plane.\n private _sweep: Angle;\n private _isReversed: boolean;\n\n // constructor captures the pointers!\n protected constructor(map: Transform, radiusA: number, radiusB: number, sweep: Angle, capped: boolean) {\n super(capped);\n this._localToWorld = map;\n this._radiusA = radiusA;\n this._radiusB = radiusB;\n this._sweep = sweep;\n this._isReversed = false;\n }\n /** return a copy of the TorusPipe */\n public clone(): TorusPipe {\n const result = new TorusPipe(this._localToWorld.clone(), this._radiusA, this._radiusB, this._sweep.clone(), this.capped);\n result._isReversed = this._isReversed;\n return result;\n }\n /** Apply `transform` to the local coordinate system. */\n public tryTransformInPlace(transform: Transform): boolean {\n if (transform.matrix.isSingular())\n return false;\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\n return true;\n }\n /** Clone this TorusPipe and transform the clone */\n public cloneTransformed(transform: Transform): TorusPipe | undefined {\n const result = this.clone();\n if (!result.tryTransformInPlace(transform))\n return undefined;\n return result;\n }\n /** Create a new `TorusPipe`\n * @param frame local to world transformation. For best results, the matrix part should be a pure rotation.\n * @param majorRadius major hoop radius\n * @param minorRadius minor hoop radius\n * @param sweep sweep angle for major circle, with positive sweep from x axis towards y axis.\n * @param capped true for circular caps\n */\n public static createInFrame(frame: Transform, majorRadius: number, minorRadius: number, sweep: Angle, capped: boolean): TorusPipe | undefined {\n // force near-zero radii to true zero\n majorRadius = Math.abs(Geometry.correctSmallMetricDistance(majorRadius));\n minorRadius = Math.abs(Geometry.correctSmallMetricDistance(minorRadius));\n if (majorRadius < minorRadius)\n return undefined;\n if (majorRadius === 0.0)\n return undefined;\n if (minorRadius === 0.0)\n return undefined;\n if (sweep.isAlmostZero)\n return undefined;\n\n // remove mirror and negative sweep\n let yScale = 1.0;\n let zScale = 1.0;\n let isReversed = false;\n if (frame.matrix.determinant() < 0.0)\n zScale *= -1.0;\n const sweep1 = sweep.clone();\n if (sweep.radians < 0.0) {\n sweep1.setRadians(-sweep.radians);\n zScale *= -1.0;\n yScale *= -1.0;\n isReversed = true;\n }\n const frame1 = frame.clone();\n frame1.matrix.scaleColumnsInPlace(1, yScale, zScale);\n\n const result = new TorusPipe(frame1, majorRadius, minorRadius, sweep1, capped);\n result._isReversed = isReversed;\n return result;\n }\n\n /** Create a TorusPipe from the typical parameters of the Dgn file */\n public static createDgnTorusPipe(center: Point3d, vectorX: Vector3d, vectorY: Vector3d, majorRadius: number, minorRadius: number, sweep: Angle, capped: boolean) {\n const vectorZ = vectorX.unitCrossProductWithDefault(vectorY, 0, 0, 1);\n const frame = Transform.createOriginAndMatrixColumns(center, vectorX, vectorY, vectorZ);\n return TorusPipe.createInFrame(frame, majorRadius, minorRadius, sweep, capped);\n }\n /** Create a TorusPipe from its primary arc and minor radius */\n public static createAlongArc(arc: Arc3d, minorRadius: number, capped: boolean) {\n if (!Angle.isAlmostEqualRadiansAllowPeriodShift(0.0, arc.sweep.startRadians))\n arc = arc.cloneInRotatedBasis(arc.sweep.startAngle);\n const sweepRadians = arc.sweep.sweepRadians;\n const data = arc.toScaledMatrix3d();\n const frame = Transform.createOriginAndMatrix(data.center, data.axes);\n return TorusPipe.createInFrame(frame, data.r0, minorRadius, Angle.createRadians(sweepRadians), capped);\n }\n\n /** Return a coordinate frame (right handed, unit axes)\n * * origin at center of major circle\n * * major circle in plane of first two columns\n * * last column perpendicular to first two\n */\n public getConstructiveFrame(): Transform | undefined {\n return this._localToWorld.cloneRigid();\n }\n /** Return the center of the torus pipe (inside the donut hole) */\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\n /** return unit vector along the x axis (in the major hoop plane) */\n public cloneVectorX(): Vector3d {\n const xAxis = this._localToWorld.matrix.columnX();\n return xAxis.normalizeWithDefault(1, 0, 0, xAxis);\n }\n /** return unit vector along the y axis (in the major hoop plane) */\n public cloneVectorY(): Vector3d {\n const yAxis = this._localToWorld.matrix.columnY();\n return yAxis.normalizeWithDefault(0, 1, 0, yAxis);\n }\n /** return unit vector along the z axis */\n public cloneVectorZ(): Vector3d {\n const zAxis = this._localToWorld.matrix.columnZ();\n return zAxis.normalizeWithDefault(0, 0, 1, zAxis);\n }\n /** get the major hoop radius (`radiusA`) in world coordinates */\n public getMajorRadius(): number { return this._radiusA * this._localToWorld.matrix.columnXMagnitude(); }\n /** get the minor hoop radius (`radiusB`) in world coordinates */\n public getMinorRadius(): number { return this._radiusB * this._localToWorld.matrix.columnZMagnitude(); }\n /** get the sweep angle along the major circle. */\n public getSweepAngle(): Angle { return this._sweep.clone(); }\n /** Ask if this TorusPipe is labeled as reversed */\n public getIsReversed(): boolean { return this._isReversed; }\n /** Return the sweep angle as a fraction of full 360 degrees (2PI radians) */\n public getThetaFraction(): number { return this._sweep.radians / (Math.PI * 2.0); }\n /** Return a (clone of) the TorusPipe's local to world transformation. */\n public cloneLocalToWorld(): Transform { return this._localToWorld.clone(); }\n /** ask if `other` is an instance of `TorusPipe` */\n public isSameGeometryClass(other: any): boolean { return other instanceof TorusPipe; }\n\n /** test if `this` and `other` have nearly equal geometry */\n public override isAlmostEqual(other: GeometryQuery): boolean {\n if (other instanceof TorusPipe) {\n if ((!this._sweep.isFullCircle) && this.capped !== other.capped)\n return false;\n // Compare getter output so that we can equate TorusPipes created/transformed in equivalent ways.\n // In particular, the column vectors contribute their scale to the radii, so we ignore their length.\n if (!this.cloneCenter().isAlmostEqual(other.cloneCenter()))\n return false;\n if (!this.cloneVectorX().isAlmostEqual(other.cloneVectorX()))\n return false;\n if (!this.cloneVectorY().isAlmostEqual(other.cloneVectorY()))\n return false;\n if (!this.cloneVectorZ().isAlmostEqual(other.cloneVectorZ()))\n return false;\n if (!Geometry.isSameCoordinate(this.getMinorRadius(), other.getMinorRadius()))\n return false;\n if (!Geometry.isSameCoordinate(this.getMajorRadius(), other.getMajorRadius()))\n return false;\n if (!this.getSweepAngle().isAlmostEqualNoPeriodShift(other.getSweepAngle()))\n return false;\n // ignore _isReversed; it doesn't affect geometry\n return true;\n }\n return false;\n }\n /** Return the angle (in radians) for given fractional position around the major hoop.\n */\n public vFractionToRadians(v: number): number { return this._sweep.radians * v; }\n /** Second step of double dispatch: call `handler.handleTorusPipe(this)` */\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\n return handler.handleTorusPipe(this);\n }\n\n /**\n * Return the Arc3d section at vFraction. For the TorusPipe, this is a minor circle.\n * @param vFraction fractional position along the sweep direction\n */\n public constantVSection(v: number): CurveCollection | undefined {\n const thetaRadians = this.vFractionToRadians(v);\n const c0 = Math.cos(thetaRadians);\n const s0 = Math.sin(thetaRadians);\n const majorRadius = this._radiusA;\n const minorRadius = this._radiusB;\n const center = this._localToWorld.multiplyXYZ(majorRadius * c0, majorRadius * s0, 0);\n const vector0 = this._localToWorld.multiplyVectorXYZ(minorRadius * c0, minorRadius * s0, 0);\n const vector90 = this._localToWorld.multiplyVectorXYZ(0, 0, minorRadius);\n return Loop.create(Arc3d.create(center, vector0, vector90));\n }\n /** Return an arc at constant u, and arc sweep matching this TorusPipe sweep. */\n public constantUSection(uFraction: number): CurveCollection | undefined {\n const theta1Radians = this._sweep.radians;\n const phiRadians = uFraction * 2 * Math.PI;\n const majorRadius = this._radiusA;\n const minorRadius = this._radiusB;\n const transform = this._localToWorld;\n const axes = transform.matrix;\n const center = this._localToWorld.multiplyXYZ(0, 0, minorRadius * Math.sin(phiRadians));\n const rxy = majorRadius + minorRadius * Math.cos(phiRadians);\n const vector0 = axes.multiplyXYZ(rxy, 0, 0);\n const vector90 = axes.multiplyXYZ(0, rxy, 0);\n return Path.create(Arc3d.create(center, vector0, vector90, AngleSweep.createStartEndRadians(0.0, theta1Radians)));\n }\n /** extend `rangeToExtend` to include this `TorusPipe` */\n public extendRange(rangeToExtend: Range3d, transform?: Transform) {\n const theta1Radians = this._sweep.radians;\n const majorRadius = this._radiusA;\n const minorRadius = this._radiusB;\n const transform0 = this._localToWorld;\n const numThetaSample = Math.ceil(theta1Radians / (Math.PI / 16.0));\n const numHalfPhiSample = 16;\n let phi0 = 0;\n let dPhi = 0;\n let numPhiSample = 0;\n let theta = 0;\n let cosTheta = 0;\n let sinTheta = 0;\n let rxy = 0;\n let phi = 0;\n let j = 0;\n const dTheta = theta1Radians / numThetaSample;\n for (let i = 0; i <= numThetaSample; i++) {\n theta = i * dTheta;\n cosTheta = Math.cos(theta);\n sinTheta = Math.sin(theta);\n // At the ends, do the entire phi circle.\n // Otherwise only do the outer half\n if (i === 0 || i === numThetaSample) {\n phi0 = -Math.PI;\n dPhi = 2.0 * Math.PI / numHalfPhiSample;\n numPhiSample = numHalfPhiSample;\n } else {\n phi0 = -0.5 * Math.PI;\n dPhi = Math.PI / numHalfPhiSample;\n numPhiSample = 2 * numHalfPhiSample - 1;\n }\n if (transform) {\n for (j = 0; j <= numPhiSample; j++) {\n phi = phi0 + j * dPhi;\n rxy = majorRadius + minorRadius * Math.cos(phi);\n rangeToExtend.extendTransformTransformedXYZ(transform, transform0,\n cosTheta * rxy, sinTheta * rxy,\n Math.sin(phi) * minorRadius);\n }\n } else {\n for (j = 0; j <= numPhiSample; j++) {\n phi = phi0 + j * dPhi;\n rxy = majorRadius + minorRadius * Math.cos(phi);\n rangeToExtend.extendTransformedXYZ(transform0,\n cosTheta * rxy, sinTheta * rxy,\n Math.sin(phi) * minorRadius);\n }\n }\n }\n }\n /** Evaluate as a uv surface\n * @param u fractional position in minor (phi)\n * @param v fractional position on major (theta) arc\n */\n public uvFractionToPoint(u: number, v: number, result?: Point3d): Point3d {\n const thetaRadians = v * this._sweep.radians;\n const phiRadians = u * Math.PI * 2.0;\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const majorRadius = this._radiusA;\n const minorRadius = this._radiusB;\n const rxy = majorRadius + Math.cos(phiRadians) * minorRadius;\n return this._localToWorld.multiplyXYZ(rxy * cosTheta, rxy * sinTheta, minorRadius * Math.sin(phiRadians), result);\n }\n /** Evaluate as a uv surface, returning point and two vectors.\n * @param u fractional position in minor (phi)\n * @param v fractional position on major (theta) arc\n */\n public uvFractionToPointAndTangents(u: number, v: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n const thetaRadians = v * this._sweep.radians;\n const phiRadians = u * Math.PI * 2.0;\n const fTheta = this._sweep.radians;\n const fPhi = Math.PI * 2.0;\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n const majorRadius = this._radiusA;\n const minorRadius = this._radiusB;\n const rxy = majorRadius + Math.cos(phiRadians) * minorRadius;\n const rSinPhi = minorRadius * sinPhi;\n const rCosPhi = minorRadius * cosPhi; // appears only as derivative of rSinPhi.\n return Plane3dByOriginAndVectors.createOriginAndVectors(\n this._localToWorld.multiplyXYZ(cosTheta * rxy, sinTheta * rxy, rSinPhi),\n this._localToWorld.multiplyVectorXYZ(-cosTheta * rSinPhi * fPhi, -sinTheta * rSinPhi * fPhi, rCosPhi * fPhi),\n this._localToWorld.multiplyVectorXYZ(-rxy * sinTheta * fTheta, rxy * cosTheta * fTheta, 0),\n result);\n }\n /**\n * Directional distance query\n * * u direction is around the (full) minor hoop\n * * v direction is around the outer radius, sum of (absolute values of) major and minor radii.\n */\n public maxIsoParametricDistance(): Vector2d {\n const a = Math.abs(this.getMajorRadius());\n const b = Math.abs(this.getMinorRadius());\n return Vector2d.create(b * Math.PI * 2.0, (a + b) * this._sweep.radians);\n }\n /**\n * @return true if this is a closed volume.\n */\n public get isClosedVolume(): boolean {\n return this.capped || this._sweep.isFullCircle;\n }\n\n}\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { Path } from \"../curve/Path\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\r\nimport { GeometryHandler, UVSurface, UVSurfaceIsoParametricDistance } from \"../geometry3d/GeometryHandler\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\n\r\n/**\r\n * A torus pipe is a partial torus (donut). In a local coordinate system\r\n * * The z axis passes through the hole.\r\n * * The \"major hoop\" arc has\r\n * * vectorTheta0 = (radiusA, 0, 0)\r\n * * vectorTheta90 = (0, radiusA, 0)\r\n * * The major arc point at angle theta is `C(theta) = vectorTheta0 * cos(theta) + vectorTheta90 * sin(theta)\r\n * * The minor hoop at theta various with phi \"around the minor hoop\"\r\n * * (x,y,z) = C(theta) + (radiusB * cos(theta), radiusB * sin(theta), 0) * cos(phi) + (0, 0, radiusB) * sin(phi)\r\n * * The stored form of the torus pipe is oriented for positive volume:\r\n * * Both radii are positive, with radiusA >= radiusB > 0\r\n * * The sweep is positive\r\n * * The coordinate system has positive determinant.\r\n * * For uv parameterization,\r\n * * u is around the minor hoop, with (0..1) mapping to phi of (0 degrees ..360 degrees)\r\n * * v is along the major hoop with (0..1) mapping to theta of (0 .. sweep)\r\n * * a constant v section is a full circle\r\n * * a constant u section is an arc with sweep angle matching the torusPipe sweep angle.\r\n * @public\r\n */\r\nexport class TorusPipe extends SolidPrimitive implements UVSurface, UVSurfaceIsoParametricDistance {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"torusPipe\";\r\n\r\n private _localToWorld: Transform;\r\n private _radiusA: number; // radius of (large) circle in xy plane\r\n private _radiusB: number; // radius of (small) circle in xz plane.\r\n private _sweep: Angle;\r\n private _isReversed: boolean;\r\n\r\n // constructor captures the pointers!\r\n protected constructor(map: Transform, radiusA: number, radiusB: number, sweep: Angle, capped: boolean) {\r\n super(capped);\r\n this._localToWorld = map;\r\n this._radiusA = radiusA;\r\n this._radiusB = radiusB;\r\n this._sweep = sweep;\r\n this._isReversed = false;\r\n }\r\n /** return a copy of the TorusPipe */\r\n public clone(): TorusPipe {\r\n const result = new TorusPipe(this._localToWorld.clone(), this._radiusA, this._radiusB, this._sweep.clone(), this.capped);\r\n result._isReversed = this._isReversed;\r\n return result;\r\n }\r\n /** Apply `transform` to the local coordinate system. */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\r\n return true;\r\n }\r\n /** Clone this TorusPipe and transform the clone */\r\n public cloneTransformed(transform: Transform): TorusPipe | undefined {\r\n const result = this.clone();\r\n if (!result.tryTransformInPlace(transform))\r\n return undefined;\r\n return result;\r\n }\r\n /** Create a new `TorusPipe`\r\n * @param frame local to world transformation. For best results, the matrix part should be a pure rotation.\r\n * @param majorRadius major hoop radius\r\n * @param minorRadius minor hoop radius\r\n * @param sweep sweep angle for major circle, with positive sweep from x axis towards y axis.\r\n * @param capped true for circular caps\r\n */\r\n public static createInFrame(frame: Transform, majorRadius: number, minorRadius: number, sweep: Angle, capped: boolean): TorusPipe | undefined {\r\n // force near-zero radii to true zero\r\n majorRadius = Math.abs(Geometry.correctSmallMetricDistance(majorRadius));\r\n minorRadius = Math.abs(Geometry.correctSmallMetricDistance(minorRadius));\r\n if (majorRadius < minorRadius)\r\n return undefined;\r\n if (majorRadius === 0.0)\r\n return undefined;\r\n if (minorRadius === 0.0)\r\n return undefined;\r\n if (sweep.isAlmostZero)\r\n return undefined;\r\n\r\n // remove mirror and negative sweep\r\n let yScale = 1.0;\r\n let zScale = 1.0;\r\n let isReversed = false;\r\n if (frame.matrix.determinant() < 0.0)\r\n zScale *= -1.0;\r\n const sweep1 = sweep.clone();\r\n if (sweep.radians < 0.0) {\r\n sweep1.setRadians(-sweep.radians);\r\n zScale *= -1.0;\r\n yScale *= -1.0;\r\n isReversed = true;\r\n }\r\n const frame1 = frame.clone();\r\n frame1.matrix.scaleColumnsInPlace(1, yScale, zScale);\r\n\r\n const result = new TorusPipe(frame1, majorRadius, minorRadius, sweep1, capped);\r\n result._isReversed = isReversed;\r\n return result;\r\n }\r\n\r\n /** Create a TorusPipe from the typical parameters of the Dgn file */\r\n public static createDgnTorusPipe(center: Point3d, vectorX: Vector3d, vectorY: Vector3d, majorRadius: number, minorRadius: number, sweep: Angle, capped: boolean) {\r\n const vectorZ = vectorX.unitCrossProductWithDefault(vectorY, 0, 0, 1);\r\n const frame = Transform.createOriginAndMatrixColumns(center, vectorX, vectorY, vectorZ);\r\n return TorusPipe.createInFrame(frame, majorRadius, minorRadius, sweep, capped);\r\n }\r\n /** Create a TorusPipe from its primary arc and minor radius */\r\n public static createAlongArc(arc: Arc3d, minorRadius: number, capped: boolean) {\r\n if (!Angle.isAlmostEqualRadiansAllowPeriodShift(0.0, arc.sweep.startRadians))\r\n arc = arc.cloneInRotatedBasis(arc.sweep.startAngle);\r\n const sweepRadians = arc.sweep.sweepRadians;\r\n const data = arc.toScaledMatrix3d();\r\n const frame = Transform.createOriginAndMatrix(data.center, data.axes);\r\n return TorusPipe.createInFrame(frame, data.r0, minorRadius, Angle.createRadians(sweepRadians), capped);\r\n }\r\n\r\n /** Return a coordinate frame (right handed, unit axes)\r\n * * origin at center of major circle\r\n * * major circle in plane of first two columns\r\n * * last column perpendicular to first two\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n return this._localToWorld.cloneRigid();\r\n }\r\n /** Return the center of the torus pipe (inside the donut hole) */\r\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\r\n /** return unit vector along the x axis (in the major hoop plane) */\r\n public cloneVectorX(): Vector3d {\r\n const xAxis = this._localToWorld.matrix.columnX();\r\n return xAxis.normalizeWithDefault(1, 0, 0, xAxis);\r\n }\r\n /** return unit vector along the y axis (in the major hoop plane) */\r\n public cloneVectorY(): Vector3d {\r\n const yAxis = this._localToWorld.matrix.columnY();\r\n return yAxis.normalizeWithDefault(0, 1, 0, yAxis);\r\n }\r\n /** return unit vector along the z axis */\r\n public cloneVectorZ(): Vector3d {\r\n const zAxis = this._localToWorld.matrix.columnZ();\r\n return zAxis.normalizeWithDefault(0, 0, 1, zAxis);\r\n }\r\n /** get the major hoop radius (`radiusA`) in world coordinates */\r\n public getMajorRadius(): number { return this._radiusA * this._localToWorld.matrix.columnXMagnitude(); }\r\n /** get the minor hoop radius (`radiusB`) in world coordinates */\r\n public getMinorRadius(): number { return this._radiusB * this._localToWorld.matrix.columnZMagnitude(); }\r\n /** get the sweep angle along the major circle. */\r\n public getSweepAngle(): Angle { return this._sweep.clone(); }\r\n /** Ask if this TorusPipe is labeled as reversed */\r\n public getIsReversed(): boolean { return this._isReversed; }\r\n /** Return the sweep angle as a fraction of full 360 degrees (2PI radians) */\r\n public getThetaFraction(): number { return this._sweep.radians / (Math.PI * 2.0); }\r\n /** Return a (clone of) the TorusPipe's local to world transformation. */\r\n public cloneLocalToWorld(): Transform { return this._localToWorld.clone(); }\r\n /** ask if `other` is an instance of `TorusPipe` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof TorusPipe; }\r\n\r\n /** test if `this` and `other` have nearly equal geometry */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof TorusPipe) {\r\n if ((!this._sweep.isFullCircle) && this.capped !== other.capped)\r\n return false;\r\n // Compare getter output so that we can equate TorusPipes created/transformed in equivalent ways.\r\n // In particular, the column vectors contribute their scale to the radii, so we ignore their length.\r\n if (!this.cloneCenter().isAlmostEqual(other.cloneCenter()))\r\n return false;\r\n if (!this.cloneVectorX().isAlmostEqual(other.cloneVectorX()))\r\n return false;\r\n if (!this.cloneVectorY().isAlmostEqual(other.cloneVectorY()))\r\n return false;\r\n if (!this.cloneVectorZ().isAlmostEqual(other.cloneVectorZ()))\r\n return false;\r\n if (!Geometry.isSameCoordinate(this.getMinorRadius(), other.getMinorRadius()))\r\n return false;\r\n if (!Geometry.isSameCoordinate(this.getMajorRadius(), other.getMajorRadius()))\r\n return false;\r\n if (!this.getSweepAngle().isAlmostEqualNoPeriodShift(other.getSweepAngle()))\r\n return false;\r\n // ignore _isReversed; it doesn't affect geometry\r\n return true;\r\n }\r\n return false;\r\n }\r\n /** Return the angle (in radians) for given fractional position around the major hoop.\r\n */\r\n public vFractionToRadians(v: number): number { return this._sweep.radians * v; }\r\n /** Second step of double dispatch: call `handler.handleTorusPipe(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleTorusPipe(this);\r\n }\r\n\r\n /**\r\n * Return the Arc3d section at vFraction. For the TorusPipe, this is a minor circle.\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(v: number): CurveCollection | undefined {\r\n const thetaRadians = this.vFractionToRadians(v);\r\n const c0 = Math.cos(thetaRadians);\r\n const s0 = Math.sin(thetaRadians);\r\n const majorRadius = this._radiusA;\r\n const minorRadius = this._radiusB;\r\n const center = this._localToWorld.multiplyXYZ(majorRadius * c0, majorRadius * s0, 0);\r\n const vector0 = this._localToWorld.multiplyVectorXYZ(minorRadius * c0, minorRadius * s0, 0);\r\n const vector90 = this._localToWorld.multiplyVectorXYZ(0, 0, minorRadius);\r\n return Loop.create(Arc3d.create(center, vector0, vector90));\r\n }\r\n /** Return an arc at constant u, and arc sweep matching this TorusPipe sweep. */\r\n public constantUSection(uFraction: number): CurveCollection | undefined {\r\n const theta1Radians = this._sweep.radians;\r\n const phiRadians = uFraction * 2 * Math.PI;\r\n const majorRadius = this._radiusA;\r\n const minorRadius = this._radiusB;\r\n const transform = this._localToWorld;\r\n const axes = transform.matrix;\r\n const center = this._localToWorld.multiplyXYZ(0, 0, minorRadius * Math.sin(phiRadians));\r\n const rxy = majorRadius + minorRadius * Math.cos(phiRadians);\r\n const vector0 = axes.multiplyXYZ(rxy, 0, 0);\r\n const vector90 = axes.multiplyXYZ(0, rxy, 0);\r\n return Path.create(Arc3d.create(center, vector0, vector90, AngleSweep.createStartEndRadians(0.0, theta1Radians)));\r\n }\r\n /** extend `rangeToExtend` to include this `TorusPipe` */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform) {\r\n const theta1Radians = this._sweep.radians;\r\n const majorRadius = this._radiusA;\r\n const minorRadius = this._radiusB;\r\n const transform0 = this._localToWorld;\r\n const numThetaSample = Math.ceil(theta1Radians / (Math.PI / 16.0));\r\n const numHalfPhiSample = 16;\r\n let phi0 = 0;\r\n let dPhi = 0;\r\n let numPhiSample = 0;\r\n let theta = 0;\r\n let cosTheta = 0;\r\n let sinTheta = 0;\r\n let rxy = 0;\r\n let phi = 0;\r\n let j = 0;\r\n const dTheta = theta1Radians / numThetaSample;\r\n for (let i = 0; i <= numThetaSample; i++) {\r\n theta = i * dTheta;\r\n cosTheta = Math.cos(theta);\r\n sinTheta = Math.sin(theta);\r\n // At the ends, do the entire phi circle.\r\n // Otherwise only do the outer half\r\n if (i === 0 || i === numThetaSample) {\r\n phi0 = -Math.PI;\r\n dPhi = 2.0 * Math.PI / numHalfPhiSample;\r\n numPhiSample = numHalfPhiSample;\r\n } else {\r\n phi0 = -0.5 * Math.PI;\r\n dPhi = Math.PI / numHalfPhiSample;\r\n numPhiSample = 2 * numHalfPhiSample - 1;\r\n }\r\n if (transform) {\r\n for (j = 0; j <= numPhiSample; j++) {\r\n phi = phi0 + j * dPhi;\r\n rxy = majorRadius + minorRadius * Math.cos(phi);\r\n rangeToExtend.extendTransformTransformedXYZ(transform, transform0,\r\n cosTheta * rxy, sinTheta * rxy,\r\n Math.sin(phi) * minorRadius);\r\n }\r\n } else {\r\n for (j = 0; j <= numPhiSample; j++) {\r\n phi = phi0 + j * dPhi;\r\n rxy = majorRadius + minorRadius * Math.cos(phi);\r\n rangeToExtend.extendTransformedXYZ(transform0,\r\n cosTheta * rxy, sinTheta * rxy,\r\n Math.sin(phi) * minorRadius);\r\n }\r\n }\r\n }\r\n }\r\n /** Evaluate as a uv surface\r\n * @param u fractional position in minor (phi)\r\n * @param v fractional position on major (theta) arc\r\n */\r\n public uvFractionToPoint(u: number, v: number, result?: Point3d): Point3d {\r\n const thetaRadians = v * this._sweep.radians;\r\n const phiRadians = u * Math.PI * 2.0;\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const majorRadius = this._radiusA;\r\n const minorRadius = this._radiusB;\r\n const rxy = majorRadius + Math.cos(phiRadians) * minorRadius;\r\n return this._localToWorld.multiplyXYZ(rxy * cosTheta, rxy * sinTheta, minorRadius * Math.sin(phiRadians), result);\r\n }\r\n /** Evaluate as a uv surface, returning point and two vectors.\r\n * @param u fractional position in minor (phi)\r\n * @param v fractional position on major (theta) arc\r\n */\r\n public uvFractionToPointAndTangents(u: number, v: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n const thetaRadians = v * this._sweep.radians;\r\n const phiRadians = u * Math.PI * 2.0;\r\n const fTheta = this._sweep.radians;\r\n const fPhi = Math.PI * 2.0;\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const sinPhi = Math.sin(phiRadians);\r\n const cosPhi = Math.cos(phiRadians);\r\n const majorRadius = this._radiusA;\r\n const minorRadius = this._radiusB;\r\n const rxy = majorRadius + Math.cos(phiRadians) * minorRadius;\r\n const rSinPhi = minorRadius * sinPhi;\r\n const rCosPhi = minorRadius * cosPhi; // appears only as derivative of rSinPhi.\r\n return Plane3dByOriginAndVectors.createOriginAndVectors(\r\n this._localToWorld.multiplyXYZ(cosTheta * rxy, sinTheta * rxy, rSinPhi),\r\n this._localToWorld.multiplyVectorXYZ(-cosTheta * rSinPhi * fPhi, -sinTheta * rSinPhi * fPhi, rCosPhi * fPhi),\r\n this._localToWorld.multiplyVectorXYZ(-rxy * sinTheta * fTheta, rxy * cosTheta * fTheta, 0),\r\n result);\r\n }\r\n /**\r\n * Directional distance query\r\n * * u direction is around the (full) minor hoop\r\n * * v direction is around the outer radius, sum of (absolute values of) major and minor radii.\r\n */\r\n public maxIsoParametricDistance(): Vector2d {\r\n const a = Math.abs(this.getMajorRadius());\r\n const b = Math.abs(this.getMinorRadius());\r\n return Vector2d.create(b * Math.PI * 2.0, (a + b) * this._sweep.radians);\r\n }\r\n /**\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped || this._sweep.isFullCircle;\r\n }\r\n\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Topology\n */\n\nimport { ConvexClipPlaneSet } from \"../clipping/ConvexClipPlaneSet\";\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Geometry, PlaneAltitudeEvaluator } from \"../Geometry\";\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\nimport { HalfEdgeGraphOps } from \"./Merging\";\n\n/**\n * interface containing various options appropriate to merging lines segments into chains.\n * @internal\n */\nexport interface ChainMergeContextOptions {\n /**\n * Tolerance for declaring points equal\n * * Default is `Geometry.smallMetricDistance`\n */\n tolerance?: number;\n /**\n * Direction for primary sort.\n * * Default is `Vector3d.create(0.294234298, 0.72391399, 0.45234328798)`\n * * this vector should NOT be along a principal x,y,z direction.\n * * The internal form will be normalized.\n */\n primarySortDirection?: Vector3d;\n}\n/** Internal form of ChainMergeContextOptions -- same field names, but required to have contents. */\nclass ChainMergeContextValidatedOptions {\n /**\n * Tolerance for declaring points equal.\n */\n public tolerance: number;\n /** UNNORMALIZED base vector for sorting.\n * * Actual vector hoisted into an instance is normalized.\n */\n private static readonly _defaultPrimarySortDirection = Vector3d.create(0.294234298, 0.72391399, 0.45234328798);\n /**\n * Direction for primary sort. This is normalized !!!\n */\n public primarySortDirection: Vector3d;\n /** return a unit vector aligned with optional direction.\n * * Default return is into the first quadrant at a quirky angle so any perpendicular plane is unlikely to hit many points\n */\n public static createPrimarySortVector(vector?: Vector3d): Vector3d {\n if (vector === undefined) {\n vector = this._defaultPrimarySortDirection.clone();\n }\n return vector.normalizeWithDefault(\n ChainMergeContextValidatedOptions._defaultPrimarySortDirection.x,\n ChainMergeContextValidatedOptions._defaultPrimarySortDirection.y,\n ChainMergeContextValidatedOptions._defaultPrimarySortDirection.z);\n }\n /**\n * PRIVATE constructor -- assumes all inputs are validated in public create method !!!!\n * @param tolerance\n * @param unitVectorForPrimarySort\n */\n private constructor(tolerance: number, unitVectorForPrimarySort: Vector3d) {\n this.tolerance = tolerance;\n this.primarySortDirection = unitVectorForPrimarySort;\n }\n /** return the default option set. */\n public static createFromUnValidated(options?: ChainMergeContextOptions): ChainMergeContextValidatedOptions {\n const result = new ChainMergeContextValidatedOptions(Geometry.smallMetricDistance, ChainMergeContextValidatedOptions.createPrimarySortVector());\n if (options !== undefined) {\n if (options.tolerance !== undefined)\n result.tolerance = options.tolerance;\n if (options.primarySortDirection !== undefined)\n result.primarySortDirection = ChainMergeContextValidatedOptions.createPrimarySortVector();\n }\n return result;\n }\n /** Clone this context. */\n public clone(): ChainMergeContextValidatedOptions {\n return new ChainMergeContextValidatedOptions(this.tolerance, this.primarySortDirection);\n }\n}\n/**\n * * Context for assembling line segments into chains.\n * * Use the context in phases:\n * * Create the context: `context = ChainMergeContext.create ()`\n * * Add line with any combination of:\n * * `context.addSegment(pointA, pointB)`\n * * `context.addLineSegment3dArray (segments)`\n * * Scan all coordinate data for common coordinates. Twist nodes together to form chains:\n * * `context.clusterAndMergeVerticesXYZ ()`\n * * Collect the chains:\n * * myLinestringArray = context.collectMaximalChains();\n * * The context carries an optional plane which is used by addSegmentsOnPlane\n *\n * @internal\n */\nexport class ChainMergeContext {\n\n private _graph: HalfEdgeGraph;\n private _options: ChainMergeContextValidatedOptions;\n private _plane?: PlaneAltitudeEvaluator;\n private _convexClipper?: ConvexClipPlaneSet;\n private constructor(options: ChainMergeContextValidatedOptions) {\n this._graph = new HalfEdgeGraph();\n this._options = options;\n }\n /** Save a reference plane for later use, e.g. in addSegmentsOnPlane */\n public set plane(value: PlaneAltitudeEvaluator | undefined) { this._plane = value; }\n /** Property access for the reference plane. */\n public get plane(): PlaneAltitudeEvaluator | undefined { return this._plane; }\n\n /** Save a reference plane for later use, e.g. in addSegmentsOnPlane */\n public set convexClipper(value: ConvexClipPlaneSet | undefined) { this._convexClipper = value; }\n /** Property access for the reference plane. */\n public get convexClipper(): ConvexClipPlaneSet | undefined { return this._convexClipper; }\n\n /**\n * * Construct an empty chain merge graph.\n * * The options parameter may contain any combination of the options values.\n * * tolerance = absolute tolerance for declaring points equal.\n * * Default is `Geometry.smallMetricDistance`\n * * primarySortDirection = direction for first sort.\n * * To minimize clash among points on primary sort, this should NOT be perpendicular to any principal plane.\n * * The default points into the first octant with non-obvious components.\n */\n public static create(options?: ChainMergeContextOptions): ChainMergeContext {\n const validatedOptions = ChainMergeContextValidatedOptions.createFromUnValidated(options);\n return new ChainMergeContext(validatedOptions);\n }\n /** Add a segment to the evolving graph. */\n public addSegment(pointA: Point3d, pointB: Point3d) {\n this._graph.createEdgeXYZXYZ(pointA.x, pointA.y, pointA.z, 0, pointB.x, pointB.y, pointB.z, 0);\n }\n /** Add all segments from an array to the graph. */\n public addLineSegment3dArray(data: LineSegment3d[]) {\n for (const segment of data) {\n this.addSegment(segment.point0Ref, segment.point1Ref);\n }\n }\n /** Add edges for all segments that are \"on\" the plane.\n * * No action if `this.plane` is undefined.\n */\n public addSegmentsOnPlane(points: GrowableXYZArray, addClosure: boolean = false) {\n if (!this._plane)\n return;\n const plane = this._plane;\n let i0 = addClosure ? points.length - 1 : 0;\n let a0 = points.evaluateUncheckedIndexPlaneAltitude(i0, plane);\n let i1 = addClosure ? 0 : 1;\n let a1;\n for (; i1 < points.length; i0 = i1++ , a0 = a1) {\n a1 = points.evaluateUncheckedIndexPlaneAltitude(i1, plane);\n if (Geometry.isSmallMetricDistance(a0) && Geometry.isSmallMetricDistance(a1))\n this._graph.createEdgeXYZXYZ(\n points.getXAtUncheckedPointIndex(i0), points.getYAtUncheckedPointIndex(i0), points.getZAtUncheckedPointIndex(i0), 0,\n points.getXAtUncheckedPointIndex(i1), points.getYAtUncheckedPointIndex(i1), points.getZAtUncheckedPointIndex(i1), 0);\n }\n }\n /**\n * Return a numeric value to be used for sorting, with little chance widely separated nodes will have identical key.\n * * Any single x,y,z component is a poor choice because horizontal and vertical alignment is common.\n * * Hence take dot product of x,y,z with non-trivial fraction values.\n * @param node node with x,y,z coordinates\n */\n private primarySortKey(node: HalfEdge): number {\n return this._options.primarySortDirection.dotProductXYZ(node.x, node.y, node.z);\n }\n /** Return difference of sortData members as sort comparison */\n private static nodeCompareSortData(nodeA: HalfEdge, nodeB: HalfEdge): number {\n return nodeA.sortData! - nodeB.sortData!;\n }\n /** test if nodeA is a dangling edge end (i.e. edges around vertex equal 1, but detect it without walking all the way around. */\n private static isIsolatedEnd(nodeA: HalfEdge): boolean {\n return nodeA.vertexSuccessor === nodeA;\n }\n\n /** test if nodeA is at a vertex with exactly 2 edges (i.e. edges around vertex equal w, but detect it without walking all the way around. */\n private static isChainInteriorVertex(nodeA: HalfEdge): boolean {\n const nodeB = nodeA.vertexSuccessor;\n return nodeB !== nodeA && nodeB.vertexSuccessor === nodeA;\n }\n\n /**\n * * isolate all edge ends.\n * * perform cluster analysis to determine nearly coincident points.\n * * pinch all edges together at each vertex.\n */\n public clusterAndMergeVerticesXYZ() {\n HalfEdgeGraphOps.isolateAllEdges(this._graph);\n for (const p of this._graph.allHalfEdges) {\n p.sortData = this.primarySortKey(p);\n }\n const sortArray = this._graph.allHalfEdges.slice();\n sortArray.sort((nodeA, nodeB) => ChainMergeContext.nodeCompareSortData(nodeA, nodeB));\n const xyzTolerance = this._options.tolerance;\n // A node is unvisited if it is its own vertex successor !!!\n // otherwise the node has already been twisted into a base vertex.\n const n = sortArray.length;\n for (let i0 = 0; i0 < n; i0++) {\n const node0 = sortArray[i0];\n const qMin = node0.sortData!;\n const qMax = qMin + xyzTolerance;\n if (ChainMergeContext.isIsolatedEnd(node0)) {\n for (let i1 = i0 + 1; i1 < n; i1++) {\n const node1 = sortArray[i1];\n if (ChainMergeContext.isIsolatedEnd(node1)) {\n if (node1.sortData! > qMax)\n break;\n if (node0.distanceXYZ(node1) <= xyzTolerance) {\n HalfEdge.pinch(node0, node1);\n node1.setXYZFrom(node0); // force true equal coordinates.\n }\n }\n }\n }\n }\n }\n /**\n * If node0 is not visited, creating a linestring with that starting edge and all successive edges along a chain.\n * @param chains growing array of chains.\n * @param node0 start node for search.\n */\n private collectMaximalLineString3dFromStartNode(chains: LineString3d[], node0: HalfEdge, visitMask: HalfEdgeMask) {\n if (!node0.isMaskSet(visitMask)) {\n const ls = LineString3d.create();\n ls.addPointXYZ(node0.x, node0.y, node0.z);\n for (; ;) {\n node0.setMask(visitMask);\n node0.edgeMate.setMask(visitMask);\n node0 = node0.faceSuccessor;\n ls.addPointXYZ(node0.x, node0.y, node0.z);\n if (node0.isMaskSet(visitMask) || !ChainMergeContext.isChainInteriorVertex(node0))\n break;\n }\n chains.push(ls);\n }\n }\n /**\n * If node0 is not visited, creating a linestring with that starting edge and all successive edges along a chain.\n * @param chains growing array of chains.\n * @param node0 start node for search.\n */\n private collectMaximalGrowableXYXArrayFromStartNode(result: GrowableXYZArray[], node0: HalfEdge, visitMask: HalfEdgeMask) {\n if (!node0.isMaskSet(visitMask)) {\n const points = new GrowableXYZArray();\n points.pushXYZ(node0.x, node0.y, node0.z);\n for (; ;) {\n node0.setMask(visitMask);\n node0.edgeMate.setMask(visitMask);\n node0 = node0.faceSuccessor;\n points.pushXYZ(node0.x, node0.y, node0.z);\n if (node0.isMaskSet(visitMask) || !ChainMergeContext.isChainInteriorVertex(node0))\n break;\n }\n if (points.length > 0)\n result.push(points);\n }\n }\n\n /**\n * * find edges with start, end in same vertex loop.\n * * pinch them away from the loop\n * * set mask on both sides.\n * * Return the number of excisions.\n */\n private exciseAndMarkSlingEdges(mask: HalfEdgeMask): number {\n let n = 0;\n for (const p of this._graph.allHalfEdges) {\n if (p.distanceXYZ(p.edgeMate) < this._options.tolerance\n && !p.isMaskSet(mask)) {\n const q = p.edgeMate;\n HalfEdge.pinch(p, p.vertexPredecessor);\n HalfEdge.pinch(q, q.vertexPredecessor);\n p.setMask(mask);\n q.setMask(mask);\n n++;\n }\n }\n return n;\n }\n /** Collect chains which have maximum edge count, broken at an vertex with other than 2 edges.\n * * This is assumed to be preceded by a call to a vertex-cluster step such as `clusterAndMergeVerticesYXZ`\n */\n public collectMaximalChains(): LineString3d[] {\n const result: LineString3d[] = [];\n const visitMask = HalfEdgeMask.VISITED;\n // Pass 0: excise and mark zero-length edges.\n this.exciseAndMarkSlingEdges(visitMask);\n this._graph.clearMask(visitMask);\n // Pass 1: only start at non-interior edges -- vertices with one edge or more than 2 edges.\n // (Note that collectMaximalChain checks the visit mask.)\n for (const node0 of this._graph.allHalfEdges) {\n if (!ChainMergeContext.isChainInteriorVertex(node0)) {\n this.collectMaximalLineString3dFromStartNode(result, node0, visitMask);\n }\n }\n // Pass 2: start anywhere in an unvisited loop.\n for (const node0 of this._graph.allHalfEdges) {\n this.collectMaximalLineString3dFromStartNode(result, node0, visitMask);\n }\n return result;\n }\n public collectMaximalGrowableXYZArrays(): GrowableXYZArray[] {\n const result: GrowableXYZArray[] = [];\n const visitMask = HalfEdgeMask.VISITED;\n // Pass 0: excise and mark zero-length edges.\n this.exciseAndMarkSlingEdges(visitMask);\n this._graph.clearMask(visitMask);\n // Pass 1: only start at non-interior edges -- vertices with one edge or more than 2 edges.\n // (Note that collectMaximalChain checks the visit mask.)\n for (const node0 of this._graph.allHalfEdges) {\n if (!ChainMergeContext.isChainInteriorVertex(node0)) {\n this.collectMaximalGrowableXYXArrayFromStartNode(result, node0, visitMask);\n }\n }\n // Pass 2: start anywhere in an unvisited loop.\n for (const node0 of this._graph.allHalfEdges) {\n this.collectMaximalGrowableXYXArrayFromStartNode(result, node0, visitMask);\n }\n return result;\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Topology\r\n */\r\n\r\nimport { ConvexClipPlaneSet } from \"../clipping/ConvexClipPlaneSet\";\r\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Geometry, PlaneAltitudeEvaluator } from \"../Geometry\";\r\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\r\nimport { HalfEdgeGraphOps } from \"./Merging\";\r\n\r\n/**\r\n * interface containing various options appropriate to merging lines segments into chains.\r\n * @internal\r\n */\r\nexport interface ChainMergeContextOptions {\r\n /**\r\n * Tolerance for declaring points equal\r\n * * Default is `Geometry.smallMetricDistance`\r\n */\r\n tolerance?: number;\r\n /**\r\n * Direction for primary sort.\r\n * * Default is `Vector3d.create(0.294234298, 0.72391399, 0.45234328798)`\r\n * * this vector should NOT be along a principal x,y,z direction.\r\n * * The internal form will be normalized.\r\n */\r\n primarySortDirection?: Vector3d;\r\n}\r\n/** Internal form of ChainMergeContextOptions -- same field names, but required to have contents. */\r\nclass ChainMergeContextValidatedOptions {\r\n /**\r\n * Tolerance for declaring points equal.\r\n */\r\n public tolerance: number;\r\n /** UNNORMALIZED base vector for sorting.\r\n * * Actual vector hoisted into an instance is normalized.\r\n */\r\n private static readonly _defaultPrimarySortDirection = Vector3d.create(0.294234298, 0.72391399, 0.45234328798);\r\n /**\r\n * Direction for primary sort. This is normalized !!!\r\n */\r\n public primarySortDirection: Vector3d;\r\n /** return a unit vector aligned with optional direction.\r\n * * Default return is into the first quadrant at a quirky angle so any perpendicular plane is unlikely to hit many points\r\n */\r\n public static createPrimarySortVector(vector?: Vector3d): Vector3d {\r\n if (vector === undefined) {\r\n vector = this._defaultPrimarySortDirection.clone();\r\n }\r\n return vector.normalizeWithDefault(\r\n ChainMergeContextValidatedOptions._defaultPrimarySortDirection.x,\r\n ChainMergeContextValidatedOptions._defaultPrimarySortDirection.y,\r\n ChainMergeContextValidatedOptions._defaultPrimarySortDirection.z);\r\n }\r\n /**\r\n * PRIVATE constructor -- assumes all inputs are validated in public create method !!!!\r\n * @param tolerance\r\n * @param unitVectorForPrimarySort\r\n */\r\n private constructor(tolerance: number, unitVectorForPrimarySort: Vector3d) {\r\n this.tolerance = tolerance;\r\n this.primarySortDirection = unitVectorForPrimarySort;\r\n }\r\n /** return the default option set. */\r\n public static createFromUnValidated(options?: ChainMergeContextOptions): ChainMergeContextValidatedOptions {\r\n const result = new ChainMergeContextValidatedOptions(Geometry.smallMetricDistance, ChainMergeContextValidatedOptions.createPrimarySortVector());\r\n if (options !== undefined) {\r\n if (options.tolerance !== undefined)\r\n result.tolerance = options.tolerance;\r\n if (options.primarySortDirection !== undefined)\r\n result.primarySortDirection = ChainMergeContextValidatedOptions.createPrimarySortVector();\r\n }\r\n return result;\r\n }\r\n /** Clone this context. */\r\n public clone(): ChainMergeContextValidatedOptions {\r\n return new ChainMergeContextValidatedOptions(this.tolerance, this.primarySortDirection);\r\n }\r\n}\r\n/**\r\n * * Context for assembling line segments into chains.\r\n * * Use the context in phases:\r\n * * Create the context: `context = ChainMergeContext.create ()`\r\n * * Add line with any combination of:\r\n * * `context.addSegment(pointA, pointB)`\r\n * * `context.addLineSegment3dArray (segments)`\r\n * * Scan all coordinate data for common coordinates. Twist nodes together to form chains:\r\n * * `context.clusterAndMergeVerticesXYZ ()`\r\n * * Collect the chains:\r\n * * myLinestringArray = context.collectMaximalChains();\r\n * * The context carries an optional plane which is used by addSegmentsOnPlane\r\n *\r\n * @internal\r\n */\r\nexport class ChainMergeContext {\r\n\r\n private _graph: HalfEdgeGraph;\r\n private _options: ChainMergeContextValidatedOptions;\r\n private _plane?: PlaneAltitudeEvaluator;\r\n private _convexClipper?: ConvexClipPlaneSet;\r\n private constructor(options: ChainMergeContextValidatedOptions) {\r\n this._graph = new HalfEdgeGraph();\r\n this._options = options;\r\n }\r\n /** Save a reference plane for later use, e.g. in addSegmentsOnPlane */\r\n public set plane(value: PlaneAltitudeEvaluator | undefined) { this._plane = value; }\r\n /** Property access for the reference plane. */\r\n public get plane(): PlaneAltitudeEvaluator | undefined { return this._plane; }\r\n\r\n /** Save a reference plane for later use, e.g. in addSegmentsOnPlane */\r\n public set convexClipper(value: ConvexClipPlaneSet | undefined) { this._convexClipper = value; }\r\n /** Property access for the reference plane. */\r\n public get convexClipper(): ConvexClipPlaneSet | undefined { return this._convexClipper; }\r\n\r\n /**\r\n * * Construct an empty chain merge graph.\r\n * * The options parameter may contain any combination of the options values.\r\n * * tolerance = absolute tolerance for declaring points equal.\r\n * * Default is `Geometry.smallMetricDistance`\r\n * * primarySortDirection = direction for first sort.\r\n * * To minimize clash among points on primary sort, this should NOT be perpendicular to any principal plane.\r\n * * The default points into the first octant with non-obvious components.\r\n */\r\n public static create(options?: ChainMergeContextOptions): ChainMergeContext {\r\n const validatedOptions = ChainMergeContextValidatedOptions.createFromUnValidated(options);\r\n return new ChainMergeContext(validatedOptions);\r\n }\r\n /** Add a segment to the evolving graph. */\r\n public addSegment(pointA: Point3d, pointB: Point3d) {\r\n this._graph.createEdgeXYZXYZ(pointA.x, pointA.y, pointA.z, 0, pointB.x, pointB.y, pointB.z, 0);\r\n }\r\n /** Add all segments from an array to the graph. */\r\n public addLineSegment3dArray(data: LineSegment3d[]) {\r\n for (const segment of data) {\r\n this.addSegment(segment.point0Ref, segment.point1Ref);\r\n }\r\n }\r\n /** Add edges for all segments that are \"on\" the plane.\r\n * * No action if `this.plane` is undefined.\r\n */\r\n public addSegmentsOnPlane(points: GrowableXYZArray, addClosure: boolean = false) {\r\n if (!this._plane)\r\n return;\r\n const plane = this._plane;\r\n let i0 = addClosure ? points.length - 1 : 0;\r\n let a0 = points.evaluateUncheckedIndexPlaneAltitude(i0, plane);\r\n let i1 = addClosure ? 0 : 1;\r\n let a1;\r\n for (; i1 < points.length; i0 = i1++ , a0 = a1) {\r\n a1 = points.evaluateUncheckedIndexPlaneAltitude(i1, plane);\r\n if (Geometry.isSmallMetricDistance(a0) && Geometry.isSmallMetricDistance(a1))\r\n this._graph.createEdgeXYZXYZ(\r\n points.getXAtUncheckedPointIndex(i0), points.getYAtUncheckedPointIndex(i0), points.getZAtUncheckedPointIndex(i0), 0,\r\n points.getXAtUncheckedPointIndex(i1), points.getYAtUncheckedPointIndex(i1), points.getZAtUncheckedPointIndex(i1), 0);\r\n }\r\n }\r\n /**\r\n * Return a numeric value to be used for sorting, with little chance widely separated nodes will have identical key.\r\n * * Any single x,y,z component is a poor choice because horizontal and vertical alignment is common.\r\n * * Hence take dot product of x,y,z with non-trivial fraction values.\r\n * @param node node with x,y,z coordinates\r\n */\r\n private primarySortKey(node: HalfEdge): number {\r\n return this._options.primarySortDirection.dotProductXYZ(node.x, node.y, node.z);\r\n }\r\n /** Return difference of sortData members as sort comparison */\r\n private static nodeCompareSortData(nodeA: HalfEdge, nodeB: HalfEdge): number {\r\n return nodeA.sortData! - nodeB.sortData!;\r\n }\r\n /** test if nodeA is a dangling edge end (i.e. edges around vertex equal 1, but detect it without walking all the way around. */\r\n private static isIsolatedEnd(nodeA: HalfEdge): boolean {\r\n return nodeA.vertexSuccessor === nodeA;\r\n }\r\n\r\n /** test if nodeA is at a vertex with exactly 2 edges (i.e. edges around vertex equal w, but detect it without walking all the way around. */\r\n private static isChainInteriorVertex(nodeA: HalfEdge): boolean {\r\n const nodeB = nodeA.vertexSuccessor;\r\n return nodeB !== nodeA && nodeB.vertexSuccessor === nodeA;\r\n }\r\n\r\n /**\r\n * * isolate all edge ends.\r\n * * perform cluster analysis to determine nearly coincident points.\r\n * * pinch all edges together at each vertex.\r\n */\r\n public clusterAndMergeVerticesXYZ() {\r\n HalfEdgeGraphOps.isolateAllEdges(this._graph);\r\n for (const p of this._graph.allHalfEdges) {\r\n p.sortData = this.primarySortKey(p);\r\n }\r\n const sortArray = this._graph.allHalfEdges.slice();\r\n sortArray.sort((nodeA, nodeB) => ChainMergeContext.nodeCompareSortData(nodeA, nodeB));\r\n const xyzTolerance = this._options.tolerance;\r\n // A node is unvisited if it is its own vertex successor !!!\r\n // otherwise the node has already been twisted into a base vertex.\r\n const n = sortArray.length;\r\n for (let i0 = 0; i0 < n; i0++) {\r\n const node0 = sortArray[i0];\r\n const qMin = node0.sortData!;\r\n const qMax = qMin + xyzTolerance;\r\n if (ChainMergeContext.isIsolatedEnd(node0)) {\r\n for (let i1 = i0 + 1; i1 < n; i1++) {\r\n const node1 = sortArray[i1];\r\n if (ChainMergeContext.isIsolatedEnd(node1)) {\r\n if (node1.sortData! > qMax)\r\n break;\r\n if (node0.distanceXYZ(node1) <= xyzTolerance) {\r\n HalfEdge.pinch(node0, node1);\r\n node1.setXYZFrom(node0); // force true equal coordinates.\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n /**\r\n * If node0 is not visited, creating a linestring with that starting edge and all successive edges along a chain.\r\n * @param chains growing array of chains.\r\n * @param node0 start node for search.\r\n */\r\n private collectMaximalLineString3dFromStartNode(chains: LineString3d[], node0: HalfEdge, visitMask: HalfEdgeMask) {\r\n if (!node0.isMaskSet(visitMask)) {\r\n const ls = LineString3d.create();\r\n ls.addPointXYZ(node0.x, node0.y, node0.z);\r\n for (; ;) {\r\n node0.setMask(visitMask);\r\n node0.edgeMate.setMask(visitMask);\r\n node0 = node0.faceSuccessor;\r\n ls.addPointXYZ(node0.x, node0.y, node0.z);\r\n if (node0.isMaskSet(visitMask) || !ChainMergeContext.isChainInteriorVertex(node0))\r\n break;\r\n }\r\n chains.push(ls);\r\n }\r\n }\r\n /**\r\n * If node0 is not visited, creating a linestring with that starting edge and all successive edges along a chain.\r\n * @param chains growing array of chains.\r\n * @param node0 start node for search.\r\n */\r\n private collectMaximalGrowableXYXArrayFromStartNode(result: GrowableXYZArray[], node0: HalfEdge, visitMask: HalfEdgeMask) {\r\n if (!node0.isMaskSet(visitMask)) {\r\n const points = new GrowableXYZArray();\r\n points.pushXYZ(node0.x, node0.y, node0.z);\r\n for (; ;) {\r\n node0.setMask(visitMask);\r\n node0.edgeMate.setMask(visitMask);\r\n node0 = node0.faceSuccessor;\r\n points.pushXYZ(node0.x, node0.y, node0.z);\r\n if (node0.isMaskSet(visitMask) || !ChainMergeContext.isChainInteriorVertex(node0))\r\n break;\r\n }\r\n if (points.length > 0)\r\n result.push(points);\r\n }\r\n }\r\n\r\n /**\r\n * * find edges with start, end in same vertex loop.\r\n * * pinch them away from the loop\r\n * * set mask on both sides.\r\n * * Return the number of excisions.\r\n */\r\n private exciseAndMarkSlingEdges(mask: HalfEdgeMask): number {\r\n let n = 0;\r\n for (const p of this._graph.allHalfEdges) {\r\n if (p.distanceXYZ(p.edgeMate) < this._options.tolerance\r\n && !p.isMaskSet(mask)) {\r\n const q = p.edgeMate;\r\n HalfEdge.pinch(p, p.vertexPredecessor);\r\n HalfEdge.pinch(q, q.vertexPredecessor);\r\n p.setMask(mask);\r\n q.setMask(mask);\r\n n++;\r\n }\r\n }\r\n return n;\r\n }\r\n /** Collect chains which have maximum edge count, broken at an vertex with other than 2 edges.\r\n * * This is assumed to be preceded by a call to a vertex-cluster step such as `clusterAndMergeVerticesYXZ`\r\n */\r\n public collectMaximalChains(): LineString3d[] {\r\n const result: LineString3d[] = [];\r\n const visitMask = HalfEdgeMask.VISITED;\r\n // Pass 0: excise and mark zero-length edges.\r\n this.exciseAndMarkSlingEdges(visitMask);\r\n this._graph.clearMask(visitMask);\r\n // Pass 1: only start at non-interior edges -- vertices with one edge or more than 2 edges.\r\n // (Note that collectMaximalChain checks the visit mask.)\r\n for (const node0 of this._graph.allHalfEdges) {\r\n if (!ChainMergeContext.isChainInteriorVertex(node0)) {\r\n this.collectMaximalLineString3dFromStartNode(result, node0, visitMask);\r\n }\r\n }\r\n // Pass 2: start anywhere in an unvisited loop.\r\n for (const node0 of this._graph.allHalfEdges) {\r\n this.collectMaximalLineString3dFromStartNode(result, node0, visitMask);\r\n }\r\n return result;\r\n }\r\n public collectMaximalGrowableXYZArrays(): GrowableXYZArray[] {\r\n const result: GrowableXYZArray[] = [];\r\n const visitMask = HalfEdgeMask.VISITED;\r\n // Pass 0: excise and mark zero-length edges.\r\n this.exciseAndMarkSlingEdges(visitMask);\r\n this._graph.clearMask(visitMask);\r\n // Pass 1: only start at non-interior edges -- vertices with one edge or more than 2 edges.\r\n // (Note that collectMaximalChain checks the visit mask.)\r\n for (const node0 of this._graph.allHalfEdges) {\r\n if (!ChainMergeContext.isChainInteriorVertex(node0)) {\r\n this.collectMaximalGrowableXYXArrayFromStartNode(result, node0, visitMask);\r\n }\r\n }\r\n // Pass 2: start anywhere in an unvisited loop.\r\n for (const node0 of this._graph.allHalfEdges) {\r\n this.collectMaximalGrowableXYXArrayFromStartNode(result, node0, visitMask);\r\n }\r\n return result;\r\n }\r\n}\r\n"]}
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