@itwin/core-geometry 4.5.0-dev.8 → 4.6.0-dev.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (89) hide show
  1. package/CHANGELOG.md +62 -1
  2. package/LICENSE.md +1 -1
  3. package/lib/cjs/Geometry.d.ts +15 -0
  4. package/lib/cjs/Geometry.d.ts.map +1 -1
  5. package/lib/cjs/Geometry.js +27 -0
  6. package/lib/cjs/Geometry.js.map +1 -1
  7. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js +1 -1
  8. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -1
  9. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js +1 -1
  10. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -1
  11. package/lib/cjs/geometry3d/FrameBuilder.d.ts.map +1 -1
  12. package/lib/cjs/geometry3d/FrameBuilder.js +3 -0
  13. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
  14. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts +8 -2
  15. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts.map +1 -1
  16. package/lib/cjs/geometry3d/GrowableXYZArray.js +11 -2
  17. package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
  18. package/lib/cjs/geometry3d/XYZProps.d.ts +16 -8
  19. package/lib/cjs/geometry3d/XYZProps.d.ts.map +1 -1
  20. package/lib/cjs/geometry3d/XYZProps.js.map +1 -1
  21. package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts +42 -50
  22. package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
  23. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js +81 -105
  24. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
  25. package/lib/cjs/polyface/Polyface.d.ts +19 -10
  26. package/lib/cjs/polyface/Polyface.d.ts.map +1 -1
  27. package/lib/cjs/polyface/Polyface.js +17 -10
  28. package/lib/cjs/polyface/Polyface.js.map +1 -1
  29. package/lib/cjs/polyface/PolyfaceBuilder.d.ts +18 -10
  30. package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
  31. package/lib/cjs/polyface/PolyfaceBuilder.js +27 -21
  32. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  33. package/lib/cjs/polyface/PolyfaceData.d.ts +137 -86
  34. package/lib/cjs/polyface/PolyfaceData.d.ts.map +1 -1
  35. package/lib/cjs/polyface/PolyfaceData.js +300 -166
  36. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  37. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  38. package/lib/cjs/topology/Graph.d.ts +2 -8
  39. package/lib/cjs/topology/Graph.d.ts.map +1 -1
  40. package/lib/cjs/topology/Graph.js +0 -3
  41. package/lib/cjs/topology/Graph.js.map +1 -1
  42. package/lib/cjs/topology/Triangulation.d.ts +18 -7
  43. package/lib/cjs/topology/Triangulation.d.ts.map +1 -1
  44. package/lib/cjs/topology/Triangulation.js +50 -9
  45. package/lib/cjs/topology/Triangulation.js.map +1 -1
  46. package/lib/esm/Geometry.d.ts +15 -0
  47. package/lib/esm/Geometry.d.ts.map +1 -1
  48. package/lib/esm/Geometry.js +27 -0
  49. package/lib/esm/Geometry.js.map +1 -1
  50. package/lib/esm/curve/spiral/MXCubicAlongArcSpiralEvaluator.js +1 -1
  51. package/lib/esm/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -1
  52. package/lib/esm/curve/spiral/PolishCubicSpiralEvaluator.js +1 -1
  53. package/lib/esm/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -1
  54. package/lib/esm/geometry3d/FrameBuilder.d.ts.map +1 -1
  55. package/lib/esm/geometry3d/FrameBuilder.js +3 -0
  56. package/lib/esm/geometry3d/FrameBuilder.js.map +1 -1
  57. package/lib/esm/geometry3d/GrowableXYZArray.d.ts +8 -2
  58. package/lib/esm/geometry3d/GrowableXYZArray.d.ts.map +1 -1
  59. package/lib/esm/geometry3d/GrowableXYZArray.js +11 -2
  60. package/lib/esm/geometry3d/GrowableXYZArray.js.map +1 -1
  61. package/lib/esm/geometry3d/XYZProps.d.ts +16 -8
  62. package/lib/esm/geometry3d/XYZProps.d.ts.map +1 -1
  63. package/lib/esm/geometry3d/XYZProps.js.map +1 -1
  64. package/lib/esm/polyface/IndexedPolyfaceVisitor.d.ts +42 -50
  65. package/lib/esm/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
  66. package/lib/esm/polyface/IndexedPolyfaceVisitor.js +80 -103
  67. package/lib/esm/polyface/IndexedPolyfaceVisitor.js.map +1 -1
  68. package/lib/esm/polyface/Polyface.d.ts +19 -10
  69. package/lib/esm/polyface/Polyface.d.ts.map +1 -1
  70. package/lib/esm/polyface/Polyface.js +17 -10
  71. package/lib/esm/polyface/Polyface.js.map +1 -1
  72. package/lib/esm/polyface/PolyfaceBuilder.d.ts +18 -10
  73. package/lib/esm/polyface/PolyfaceBuilder.d.ts.map +1 -1
  74. package/lib/esm/polyface/PolyfaceBuilder.js +27 -21
  75. package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
  76. package/lib/esm/polyface/PolyfaceData.d.ts +137 -86
  77. package/lib/esm/polyface/PolyfaceData.d.ts.map +1 -1
  78. package/lib/esm/polyface/PolyfaceData.js +300 -166
  79. package/lib/esm/polyface/PolyfaceData.js.map +1 -1
  80. package/lib/esm/serialization/GeometrySamples.js.map +1 -1
  81. package/lib/esm/topology/Graph.d.ts +2 -8
  82. package/lib/esm/topology/Graph.d.ts.map +1 -1
  83. package/lib/esm/topology/Graph.js +0 -3
  84. package/lib/esm/topology/Graph.js.map +1 -1
  85. package/lib/esm/topology/Triangulation.d.ts +18 -7
  86. package/lib/esm/topology/Triangulation.d.ts.map +1 -1
  87. package/lib/esm/topology/Triangulation.js +50 -9
  88. package/lib/esm/topology/Triangulation.js.map +1 -1
  89. package/package.json +6 -4
@@ -1 +1 @@
1
- {"version":3,"file":"GrowableXYZArray.js","sourceRoot":"","sources":["../../../src/geometry3d/GrowableXYZArray.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AAEH,0CAA+D;AAE/D,iEAAyH;AAGzH,uDAA4C;AAC5C,uDAAsD;AACtD,qDAAgG;AAChG,mCAA2C;AAC3C,2CAAwC;AAGxC;;GAEG;AACH,MAAa,gBAAiB,SAAQ,oDAA6B;IAkBjE;;;OAGG;IACH,YAAmB,YAAoB,CAAC,EAAE,YAAqB;QAC7D,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,KAAK,GAAG,IAAI,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAG,qBAAqB;QACrE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACnB,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;QAC9B,IAAI,CAAC,aAAa,GAAG,CAAC,SAAS,KAAK,YAAY,IAAI,YAAY,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC;IAChG,CAAC;IAED;;;;;OAKG;IACO,QAAQ,CAAC,MAA+B,EAAE,WAAoB,EAAE,UAAmB;QAC3F,qDAAqD;QACrD,IAAI,QAAQ,GAAG,CAAC,SAAS,KAAK,UAAU,CAAC,CAAC,CAAC,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/D,IAAI,QAAQ,GAAG,CAAC;YACd,QAAQ,GAAG,CAAC,CAAC;QACf,IAAI,QAAQ,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM;YAC/B,OAAO,EAAC,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAC,CAAC;QAC/B,IAAI,OAAO,GAAG,CAAC,SAAS,KAAK,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC;QAC5E,IAAI,OAAO,GAAG,CAAC,EAAE;YACf,IAAI,OAAO,GAAG,MAAM,CAAC,MAAM;gBACzB,OAAO,GAAG,MAAM,CAAC,MAAM,CAAC;YAC1B,IAAI,QAAQ,GAAG,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM;gBACxC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,QAAQ,CAAC;YACzC,IAAI,OAAO,GAAG,CAAC,KAAK,CAAC;gBACnB,OAAO,IAAI,OAAO,GAAG,CAAC,CAAC;SAC1B;QACD,IAAI,OAAO,IAAI,CAAC;YACd,OAAO,EAAC,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAC,CAAC;QAC/B,IAAI,OAAO,KAAK,MAAM,CAAC,MAAM;YAC3B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;aAC9B,IAAI,MAAM,YAAY,YAAY;YACrC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,OAAO,CAAC,EAAE,QAAQ,CAAC,CAAC;;YAEtD,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,OAAO,CAAC,EAAE,QAAQ,CAAC,CAAC;QACrD,OAAO,EAAC,KAAK,EAAE,OAAO,GAAG,CAAC,EAAE,MAAM,EAAE,QAAQ,GAAG,CAAC,EAAC,CAAC;IACpD,CAAC;IAED,kGAAkG;IAClG,IAAW,MAAM,KAAK,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IAC9C,IAAW,MAAM,CAAC,SAAiB,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IAEtE,2CAA2C;IAC3C,IAAW,aAAa,KAAK,OAAO,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC;IACzD;;OAEG;IACI,WAAW,KAAmB,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;IAEzD,oIAAoI;IAC7H,cAAc,CAAC,aAAqB,EAAE,oBAA6B,IAAI;QAC5E,IAAI,aAAa,GAAG,IAAI,CAAC,YAAY,EAAE;YACrC,IAAI,iBAAiB;gBACnB,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC;YACtC,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC;YAC5B,IAAI,CAAC,KAAK,GAAG,IAAI,YAAY,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;YACjD,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YACxC,IAAI,CAAC,YAAY,GAAG,aAAa,CAAC;SACnC;IACH,CAAC;IACD;;;;;MAKE;IACK,MAAM,CAAC,UAAkB,EAAE,WAAqB;QACrD,IAAI,UAAU,IAAI,CAAC,IAAI,UAAU,GAAG,IAAI,CAAC,SAAS;YAChD,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC;aACzB,IAAI,UAAU,GAAG,IAAI,CAAC,SAAS,EAAE;YACpC,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;YACvC,IAAI,WAAW,IAAI,KAAK;gBACtB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;YACzC,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC;SAC7B;IACH,CAAC;IACD;;;OAGG;IACI,KAAK,CAAC,MAAyB;QACpC,IAAI,CAAC,MAAM;YACT,MAAM,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;aACxC;YACH,IAAI,MAAM,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM;gBAC/B,MAAM,CAAC,KAAK,EAAE,CAAC,CAAG,uCAAuC;YAC3D,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC5B;QACD,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACzC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC;QAC/B,OAAO,MAAM,CAAC;IAChB,CAAC;IACD;;;;;;;;;;;;;OAaG;IACI,MAAM,CAAC,MAAM,CAAC,IAAS,EAAE,MAAyB;QACvD,IAAI,MAAM,EAAE;YACV,MAAM,CAAC,KAAK,EAAE,CAAC;SAChB;aAAM;YACL,MAAM,UAAU,GAAG,OAAO,IAAI,CAAC,CAAC,CAAC,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;YAC/E,MAAM,GAAG,IAAI,gBAAgB,CAAC,UAAU,CAAC,CAAC;SAC3C;QACD,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QACtB,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,0EAA0E;IACnE,MAAM,CAAC,6BAA6B,CAAC,IAAgC;QAC1E,MAAM,SAAS,GAAG,IAAI,qDAAoC,EAAE,CAAC;QAC7D,uCAAsB,CAAC,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;QAClD,OAAO,SAAS,CAAC,4BAA4B,EAAE,CAAC;IAClD,CAAC;IAED,2CAA2C;IACpC,IAAI,CAAC,MAAc;QACxB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED,kCAAkC;IAC3B,OAAO,CAAC,MAAiB;QAC9B,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC3D,KAAK,MAAM,CAAC,IAAI,MAAM;YAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACvC,CAAC;IACD;;;;;;;;;;;OAWG;IACI,QAAQ,CAAC,CAAM;QACpB,IAAI,CAAC,YAAY,yBAAO;YACtB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;aACzB,IAAI,CAAC,YAAY,gBAAgB;YACpC,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC;aAC9B,IAAI,CAAC,YAAY,yBAAO;YAC3B,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;aACzB,IAAI,mBAAQ,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,YAAY,YAAY,EAAE;YAClE,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC1C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,GAAG,QAAQ,EAAE,KAAK,CAAC,CAAC;YACtD,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAC3C,IAAI,CAAC,SAAS,IAAI,QAAQ,CAAC;SAC5B;aAAM,IAAI,mBAAQ,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC;YACrC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aAC5B,IAAI,mBAAQ,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC;YACnC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;aAC3B,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACzB,8DAA8D;YAC9D,KAAK,MAAM,CAAC,IAAI,CAAC;gBACf,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;SACpB;aAAM,IAAI,yBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;YAC5B,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;aACzB,IAAI,yBAAO,CAAC,OAAO,CAAC,CAAC,CAAC;YACzB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;aACzB,IAAI,CAAC,YAAY,2CAAoB,EAAE;YAC1C,MAAM,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC;YACnB,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC;YAC/C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;gBACxB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC;SAChH;IACH,CAAC;IACD;;;OAGG;IACI,QAAQ,CAAC,OAAe;QAC7B,IAAI,IAAI,CAAC,SAAS,IAAI,OAAO,EAAE;YAC7B,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,GAAG,OAAO,EAAE,KAAK,CAAC,CAAC;YACrD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE;gBAChC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBAChB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;aACnE;SACF;IACH,CAAC;IACD,0CAA0C;IACnC,OAAO,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QAC5C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;QACxC,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1B,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1B,IAAI,CAAC,SAAS,EAAE,CAAC;IACnB,CAAC;IACD;;;MAGE;IACM,YAAY,CAAC,SAAiB;QACpC,IAAI,SAAS,IAAI,CAAC;YAChB,OAAO;QACT,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,CAAC;QAChD,MAAM,cAAc,GAAG,CAAC,GAAG,SAAS,CAAC;QACrC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC;QACpD,IAAI,CAAC,SAAS,IAAI,SAAS,CAAC;IAC9B,CAAC;IACD;;OAEG;IACI,YAAY,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACjD,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QACrB,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACpB,CAAC;IACD;;OAEG;IACI,SAAS,CAAC,MAAc;QAC7B,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;IAClD,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,SAAiB,EAAE,OAAe;QACxD,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE;YAC9D,IAAI,EAAE,GAAG,SAAS,GAAG,CAAC,CAAC;YACvB,IAAI,EAAE,GAAG,OAAO,GAAG,CAAC,CAAC;YACrB,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,CAAC;YACpC,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,CAAC;YACpC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;SACjC;IACH,CAAC;IACD;;;OAGG;IACI,GAAG;QACR,IAAI,IAAI,CAAC,SAAS,GAAG,CAAC;YACpB,IAAI,CAAC,SAAS,EAAE,CAAC;IACrB,CAAC;IACD;;;OAGG;IACI,YAAY,CAAC,KAAa;QAC/B,IAAI,KAAK,IAAI,IAAI,CAAC,SAAS,IAAI,KAAK,GAAG,CAAC;YACtC,OAAO,KAAK,CAAC;QACf,OAAO,IAAI,CAAC;IACd,CAAC;IACD;;OAEG;IACI,KAAK;QACV,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;IACrB,CAAC;IACD;;;;OAIG;IACI,+BAA+B,CAAC,UAAkB,EAAE,MAAgB;QACzE,MAAM,KAAK,GAAG,CAAC,GAAG,UAAU,CAAC;QAC7B,OAAO,yBAAO,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;IACjG,CAAC;IAED;;;;OAIG;IACI,+BAA+B,CAAC,UAAkB,EAAE,MAAgB;QACzE,MAAM,KAAK,GAAG,CAAC,GAAG,UAAU,CAAC;QAC7B,OAAO,yBAAO,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;IAC1E,CAAC;IAED,2CAA2C;IACpC,6BAA6B,CAAC,UAAkB,EAAE,MAAgB;QACvE,IAAI,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,EAAE;YACjC,MAAM,KAAK,GAAG,CAAC,GAAG,UAAU,CAAC;YAC7B,OAAO,yBAAO,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;SAChG;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,gCAAgC;IACzB,yBAAyB,CAAC,UAAkB;QACjD,MAAM,KAAK,GAAG,CAAC,GAAG,UAAU,CAAC;QAC7B,OAAO,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IAC3B,CAAC;IAED,gCAAgC;IACzB,yBAAyB,CAAC,UAAkB;QACjD,MAAM,KAAK,GAAG,CAAC,GAAG,UAAU,CAAC;QAC7B,OAAO,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IAC/B,CAAC;IAED,gCAAgC;IACzB,yBAAyB,CAAC,UAAkB;QACjD,MAAM,KAAK,GAAG,CAAC,GAAG,UAAU,CAAC;QAC7B,OAAO,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IAC/B,CAAC;IAED,0CAA0C;IACnC,6BAA6B,CAAC,UAAkB,EAAE,MAAgB;QACvE,IAAI,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,EAAE;YACjC,MAAM,KAAK,GAAG,CAAC,GAAG,UAAU,CAAC;YAC7B,OAAO,yBAAO,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;SACzE;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IACD,4CAA4C;IACrC,+BAA+B,CAAC,WAAmB,EAAE,MAAiB;QAC3E,IAAI,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,EAAE;YAClC,MAAM,KAAK,GAAG,CAAC,GAAG,WAAW,CAAC;YAC9B,OAAO,0BAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;SACjG;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED;;;;;;OAMG;IACI,4BAA4B,CAAC,SAAiB,EAAE,MAAwB,EAAE,WAAmB;QAClG,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,EAAE;YACpE,MAAM,CAAC,GAAG,SAAS,GAAG,CAAC,CAAC;YACxB,MAAM,CAAC,GAAG,WAAW,GAAG,CAAC,CAAC;YAC1B,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YAChC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACxC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACxC,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED;;;;;OAKG;IACI,wBAAwB,CAAC,MAAwB,EAAE,WAAoB;QAC5E,yBAAyB;QACzB,IAAI,WAAW,KAAK,SAAS,EAAE;YAC7B,MAAM,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC;YAChC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,GAAG,SAAS,EAAE,KAAK,CAAC,CAAC;YACpD,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACpD,IAAI,CAAC,SAAS,IAAI,SAAS,CAAC;YAC5B,OAAO,SAAS,CAAC;SAClB;QACD,0BAA0B;QAC1B,IAAI,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,EAAE;YACpC,MAAM,CAAC,GAAG,WAAW,GAAG,CAAC,CAAC;YAC1B,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YACxE,OAAO,CAAC,CAAC;SACV;QACD,OAAO,CAAC,CAAC;IACX,CAAC;IACD;;;;OAIG;IACI,sBAAsB,CAAC,UAAkB,EAAE,KAAa;QAC7D,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC;YAChC,OAAO,KAAK,CAAC;QACf,IAAI,KAAK,GAAG,UAAU,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;QAC9B,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;QAC9B,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;QAC5B,OAAO,IAAI,CAAC;IACd,CAAC;IACD;;;;;;OAMG;IACI,yBAAyB,CAAC,UAAkB,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QAClF,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC;YAChC,OAAO,KAAK,CAAC;QACf,IAAI,KAAK,GAAG,UAAU,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QACtB,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;OAEG;IACI,eAAe;QACpB,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QAC7B,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC;YAC3B,MAAM,CAAC,IAAI,CAAC,yBAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACjE,OAAO,MAAM,CAAC;IAChB,CAAC;IACC,4DAA4D;IACvD,MAAM,CAAC,wBAAwB,CAAC,SAAoB,EAAE,IAA2C;QACtG,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACvB,KAAK,MAAM,CAAC,IAAI,IAAI;gBAClB,CAAC,CAAC,wBAAwB,CAAC,SAAS,CAAC,CAAC;SACzC;aAAM;YACL,IAAI,CAAC,wBAAwB,CAAC,SAAS,CAAC,CAAC;SAC1C;IACH,CAAC;IAED,4DAA4D;IACrD,wBAAwB,CAAC,SAAoB;QAClD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC;QACnC,MAAM,KAAK,GAAG,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC;QACrC,MAAM,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC;QAChC,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE;YACxC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACZ,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;YAC1D,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;YAC9D,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;SAC/D;IACH,CAAC;IAED,mCAAmC;IAC5B,cAAc;QACnB,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;QACtB,IAAI,EAAE,EAAE,EAAE,CAAC;QACX,IAAI,CAAC,CAAC;QACN,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;YAChD,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;YACZ,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;YACZ,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YAAC,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;YAChD,EAAE,EAAE,CAAC;YACL,EAAE,EAAE,CAAC;YACL,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YAAC,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;YAChD,EAAE,EAAE,CAAC;YACL,EAAE,EAAE,CAAC;YACL,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YAAC,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;SACjD;IACH,CAAC;IAED,iEAAiE;IAC1D,uBAAuB,CAAC,MAAgB;QAC7C,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC;QACnC,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE;YACxC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACZ,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACrD,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACzD,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SAC1D;IACH,CAAC;IAED;;;;OAIG;IACI,qDAAqD,CAAC,MAAgB;QAC3E,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC;QACnC,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,IAAI,CAAC;YACpC,OAAO,KAAK,CAAC;QACf,MAAM,KAAK,GAAG,MAAM,CAAC,YAAa,CAAC;QACnC,MAAM,GAAG,GAAG,mBAAQ,CAAC,kBAAkB,CAAC;QACxC,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,EAAE,CAAC;QACP,IAAI,EAAE,CAAC;QACP,IAAI,EAAE,CAAC;QACP,IAAI,CAAC,CAAC;QACN,IAAI,CAAC,CAAC;QACN,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE;YACxC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACZ,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAChD,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAChD,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAChD,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;YAChC,IAAI,CAAC,GAAG,GAAG,EAAE;gBACX,4BAA4B;gBAC5B,EAAE,GAAG,CAAC,CAAC;gBAAC,EAAE,GAAG,CAAC,CAAC;gBAAC,EAAE,GAAG,CAAC,CAAC;gBACvB,OAAO,EAAE,CAAC;aACX;iBAAM,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,EAAE;gBAClC,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gBACvB,EAAE,IAAI,CAAC,CAAC;gBACR,EAAE,IAAI,CAAC,CAAC;gBACR,EAAE,IAAI,CAAC,CAAC;aACT,CAAC,qDAAqD;YACvD,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;YACjB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;SAClB;QACD,OAAO,OAAO,KAAK,CAAC,CAAC;IACvB,CAAC;IAED;;OAEG;IACI,2CAA2C,CAAC,MAAgB;QACjE,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC;QACnC,MAAM,IAAI,GAAG,yBAAO,CAAC,MAAM,EAAE,CAAC;QAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE;YACxC,MAAM,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;YAClF,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACjB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACrB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SACtB;IACH,CAAC;IAED,4DAA4D;IACrD,0BAA0B,CAAC,SAAoB;QACpD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC;QACnC,MAAM,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC;QAChC,MAAM,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAClC,MAAM,KAAK,GAAG,MAAM,CAAC,YAAY,CAAC;QAClC,IAAI,CAAC,KAAK;YACR,OAAO,KAAK,CAAC;QACf,MAAM,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC;QAChC,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE;YACvC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;YACjB,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;YACrB,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;YACrB,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACrD,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACzD,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SAC1D;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD,8CAA8C;IACvC,WAAW,CAAC,aAAsB,EAAE,SAAqB;QAC9D,MAAM,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC;QACrC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,IAAI,SAAS,EAAE;YACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,SAAS,EAAE,CAAC,IAAI,CAAC;gBACvC,aAAa,CAAC,oBAAoB,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;SACpF;aAAM;YACL,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,SAAS,EAAE,CAAC,IAAI,CAAC;gBACvC,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;SAE9D;IACH,CAAC;IACD,2BAA2B;IACX,QAAQ,CAAC,SAAqB;QAC5C,MAAM,KAAK,GAAG,eAAO,CAAC,UAAU,EAAE,CAAC;QACnC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;QACnC,OAAO,KAAK,CAAC;IACf,CAAC;IAED,yDAAyD;IAClD,QAAQ,CAAC,KAAc,EAAE,SAAqB;QACnD,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;IACrC,CAAC;IAED,kDAAkD;IAC3C,UAAU;QACf,IAAI,GAAG,GAAG,GAAG,CAAC;QACd,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAE,gEAAgE;QACrG,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC;YAAE,GAAG,IAAI,mBAAQ,CAAC,aAAa,CAC1D,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EACrB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EACzB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAC7B,OAAO,GAAG,CAAC;IACb,CAAC;IACD;;;OAGG;IACI,YAAY,CAAC,MAAc;QAChC,IAAI,IAAI,CAAC,KAAK,EAAE;YACd,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;YACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE;gBAC/B,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;SAC1C;IACH,CAAC;IACD,0DAA0D;IACnD,cAAc,CAAC,KAAmC,EAAE,YAAoB,mBAAQ,CAAC,mBAAmB;QACzG,MAAM,aAAa,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QACzC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,IAAI,CAAC;YACvC,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,SAAS;gBAC5E,OAAO,KAAK,CAAC;QACjB,OAAO,IAAI,CAAC;IACd,CAAC;IACD;;;;OAIG;IACI,YAAY,CAAC,YAAoB,mBAAQ,CAAC,mBAAmB;QAClE,MAAM,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACtD,+BAA+B;QAC/B,+DAA+D;QAC/D,IAAI,CAAC,KAAK,SAAS,EAAE;SACpB;aAAM,IAAI,CAAC,GAAG,SAAS;YACtB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;aACvD,IAAI,CAAC,GAAG,CAAC,EAAE;YACd,oDAAoD;YACpD,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;YACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;gBACxB,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;SACtC;IACH,CAAC;IAED,sEAAsE;IAC/D,WAAW,CAAC,CAAS,EAAE,QAAgB,EAAE,CAAS,EAAE,MAAgB;QACzE,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE;YAChD,MAAM,SAAS,GAAG,GAAG,GAAG,QAAQ,CAAC;YACjC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACxB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACV,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACV,OAAO,yBAAO,CAAC,MAAM,CACnB,SAAS,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,QAAQ,GAAG,IAAI,CAAC,CAAC,CAAC,EACxC,SAAS,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAChD,SAAS,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;SAC7D;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED;;;OAGG;IACI,oCAAoC,CAAC,MAAwB,EAAE,CAAS,EAAE,QAAgB,EAAE,CAAS;QAC1G,IAAI,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE;YACpD,MAAM,SAAS,GAAG,GAAG,GAAG,QAAQ,CAAC;YACjC,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,CAAC;YAC1B,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACV,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACV,IAAI,CAAC,OAAO,CACV,SAAS,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,QAAQ,GAAG,IAAI,CAAC,CAAC,CAAC,EACxC,SAAS,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAChD,SAAS,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;SACrD;IACH,CAAC;IAED,yDAAyD;IAClD,MAAM;QACX,IAAI,IAAI,GAAG,GAAG,CAAC;QACf,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAI,iBAAiB;QAClD,IAAI,CAAC,GAAG,CAAC,EAAE;YACT,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;YAC7B,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;YAC7B,IAAI,GAAG,GAAG,CAAC,CAAC;YACZ,IAAI,GAAG,GAAG,CAAC,CAAC;YACZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE;gBACnD,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;gBACzB,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;gBAC7B,IAAI,IAAI,mBAAQ,CAAC,gBAAgB,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;aACvD;SACF;QACD,OAAO,GAAG,GAAG,IAAI,CAAC;IACpB,CAAC;IAED,gEAAgE;IACzD,gBAAgB,CAAC,CAAS,EAAE,CAAS,EAAE,MAAiB;QAC7D,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;YAChD,OAAO,SAAS,CAAC;QACnB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACV,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACV,OAAO,0BAAQ,CAAC,MAAM,CACpB,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EACjB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EACzB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAED,uDAAuD;IAChD,iBAAiB,CAAC,MAAc,EAAE,CAAS,EAAE,MAAiB;QACnE,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE;YACxB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACxB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACV,OAAO,0BAAQ,CAAC,MAAM,CACpB,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAClB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EACtB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;SACnC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,+FAA+F;IACxF,2BAA2B,CAAC,WAAmB,EAAE,YAAoB,EAAE,YAAoB,EAAE,MAAiB;QACnH,IAAI,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,EAAE;YACxG,MAAM,CAAC,GAAG,WAAW,GAAG,CAAC,CAAC;YAC1B,MAAM,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC;YAC3B,MAAM,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC;YAC3B,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACxB,OAAO,mBAAQ,CAAC,kBAAkB,CAChC,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EACvE,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EACvE,MAAM,CAAC,CAAC;SACX;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,yDAAyD;IAClD,mCAAmC,CAAC,UAAkB,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QAC5F,MAAM,CAAC,GAAG,UAAU,GAAG,CAAC,CAAC;QACzB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,OAAO,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IACzD,CAAC;IACD,yDAAyD;IAClD,mCAAmC,CAAC,UAAkB,EAAE,KAA6B;QAC1F,MAAM,CAAC,GAAG,UAAU,GAAG,CAAC,CAAC;QACzB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,OAAO,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAC9D,CAAC;IAED;;;OAGG;IACI,qCAAqC,CAAC,WAAmB,EAAE,YAAoB,EAAE,YAAoB,EAAE,MAAgB;QAC5H,IAAI,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,EAAE;YACxG,MAAM,CAAC,GAAG,WAAW,GAAG,CAAC,CAAC;YAC1B,MAAM,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC;YAC3B,MAAM,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC;YAC3B,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACxB,MAAM,CAAC,+BAA+B,CACpC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EACjC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EACjC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;SACpC;IACL,CAAC;IAED;;;OAGG;IACI,mBAAmB,CAAC,KAAa,EAAE,KAAa,EAAE,GAAY;QACnE,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE;YAC5B,MAAM,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;YACpB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACxB,GAAG,CAAC,CAAC,IAAI,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACzB,GAAG,CAAC,CAAC,IAAI,KAAK,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,CAAC,CAAC,IAAI,KAAK,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SAC9B;IACH,CAAC;IAED,uFAAuF;IAChF,4BAA4B,CAAC,MAAc,EAAE,YAAoB,EAAE,YAAoB,EAAE,MAAiB;QAC/G,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,EAAE;YACtE,MAAM,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC;YAC3B,MAAM,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC;YAC3B,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACxB,OAAO,mBAAQ,CAAC,kBAAkB,CAChC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAClE,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAClE,MAAM,CAAC,CAAC;SACX;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,sEAAsE;IAC/D,oBAAoB,CAAC,CAAS,EAAE,UAAkB;QACvD,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE;YACxB,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,OAAO,mBAAQ,CAAC,aAAa,CAC3B,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,EAC7B,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,EACjC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;SACtC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED;;;;OAIG;IACI,yBAAyB,CAAC,CAAS,EAAE,CAAS;QACnD,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE;YAChD,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,OAAO,mBAAQ,CAAC,oBAAoB,CAClC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,EAC/B,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,EACvC,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;SAC5C;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;;OAIG;IACI,kBAAkB,CAAC,CAAS,EAAE,CAAS;QAC5C,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE;YAChD,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,OAAO,mBAAQ,CAAC,aAAa,CAC3B,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,EAC/B,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,EACvC,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;SAC5C;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IACD,6DAA6D;IACtD,MAAM,CAAC,8BAA8B,CAAC,MAAwB,EAAE,CAAS,EAAE,MAAwB,EAAE,CAAS;QACnH,IAAI,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE;YACpD,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,OAAO,mBAAQ,CAAC,aAAa,CAC3B,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,EACnC,MAAM,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,EAC3C,MAAM,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;SAChD;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IACD,6DAA6D;IACtD,MAAM,CAAC,aAAa,CAAC,KAAmC,EAAE,KAAmC;QAClG,IAAI,KAAK,IAAI,KAAK,EAAE;YAClB,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,MAAM;gBAC/B,OAAO,KAAK,CAAC;YACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE;gBACnC,IAAI,CAAC,KAAK,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,KAAK,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC;oBACnG,OAAO,KAAK,CAAC;YACjB,OAAO,IAAI,CAAC;SACb;QACD,kDAAkD;QAClD,OAAO,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC;IAC5B,CAAC;IAED,+EAA+E;IACxE,kBAAkB;QACvB,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QACzB,sBAAsB;QACtB,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;QAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;YAAE,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1C,MAAM,CAAC,IAAI,CACT,CAAC,WAAmB,EAAE,WAAmB,EAAE,EAAE;YAC3C,gBAAgB;YAChB,OAAO,IAAI,CAAC,mBAAmB,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;QAC5D,CAAC,CAAC,CAAC;QACL,+BAA+B;QAC/B,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,kDAAkD;IAC3C,mBAAmB,CAAC,EAAU,EAAE,EAAU;QAC/C,IAAI,EAAE,GAAG,CAAC,CAAC;QACX,IAAI,EAAE,GAAG,CAAC,CAAC;QACX,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YAC1B,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC5B,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC5B,IAAI,EAAE,GAAG,EAAE;gBAAE,OAAO,CAAC,CAAC;YACtB,IAAI,EAAE,GAAG,EAAE;gBAAE,OAAO,CAAC,CAAC,CAAC;SACxB;QACD,OAAO,EAAE,GAAG,EAAE,CAAC,CAAC,wDAAwD;IAC1E,CAAC;IAED,oFAAoF;IAC7E,SAAS,CAAC,UAAkB,EAAE,cAAsB;QACzD,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,UAAU,GAAG,cAAc,CAAC,CAAC;IACrD,CAAC;IACD;;;;;;OAMG;IACI,gBAAgB,CAAC,KAAuB,EAAE,WAAmB,EAAE,IAAY,EAAE,MAAc;QAChG,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;QAC1B,IAAI,EAAE,GAAG,WAAW,GAAG,CAAC,CAAC;QACzB,MAAM,EAAE,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;QAC5B,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,GAAG,MAAM,EAAE,KAAK,CAAC,CAAC;QACpD,OAAO,EAAE,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,GAAG,EAAE,IAAI,QAAQ,GAAG,MAAM,EAAE;YAClD,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YACtD,EAAE,IAAI,IAAI,GAAG,CAAC,CAAC;YACf,QAAQ,EAAE,CAAC;SACZ;IACH,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,uCAAuC,CAAC,MAAwB,EAAE,MAAwB;QACtG,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC3B,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC3B,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;QACjD,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,EAAE,CAAC;QACP,MAAM,KAAK,GAAG,eAAO,CAAC,UAAU,EAAE,CAAC;QACnC,OAAO,CAAC,GAAG,CAAC,EAAE;YACZ,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACX,KAAK,CAAC,OAAO,CAAC,mBAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;YAC3H,CAAC,EAAE,CAAC;SACL;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IACD;;;;OAIG;IACI,MAAM,CAAC,aAAa,CAAC,MAAqC,EAAE,YAAoB,mBAAQ,CAAC,mBAAmB;QACjH,OAAO,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,MAAM,CAAC,kBAAkB,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,GAAG,CAAC,CAAE,GAAG,SAAS;YACtF,MAAM,CAAC,GAAG,EAAE,CAAC;IACjB,CAAC;IACD;;;;;;OAMG;IACI,wBAAwB,CAAC,WAAmB,EAAE,YAAoB,EAAE,YAAoB,EAAE,MAAkB;QACjH,IAAI,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,EAAE;YACxG,IAAI,EAAE,GAAG,WAAW,GAAG,CAAC,CAAC;YACzB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACxB,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC;YACtB,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC;YACtB,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC;YACtB,EAAE,GAAG,YAAY,GAAG,CAAC,CAAC;YACtB,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;YAC3B,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;YAC3B,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;YAC3B,EAAE,GAAG,YAAY,GAAG,CAAC,CAAC;YACtB,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;YAC3B,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;YAC3B,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;YAC3B,MAAM,GAAG,qBAAS,CAAC,eAAe,CAChC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EACb,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EACb,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,MAAM,CAAC,CAAC;YACzB,OAAO,MAAM,CAAC,oBAAoB,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;SAC3D;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;;OAIG;IACI,YAAY,CAAC,cAAyB,EAAE,IAAiD;QAC9F,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC;QAC5B,IAAI,CAAC,CAAC;QACN,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;YACjC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAC9D,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC;SACpC;IACH,CAAC;CACF;AAr/BD,4CAq/BC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module ArraysAndInterfaces\n */\n\nimport { Geometry, PlaneAltitudeEvaluator } from \"../Geometry\";\nimport { Matrix4d } from \"../geometry4d/Matrix4d\";\nimport { IndexedReadWriteXYZCollection, IndexedXYZCollection, MultiLineStringDataVariant } from \"./IndexedXYZCollection\";\nimport { Matrix3d } from \"./Matrix3d\";\nimport { Plane3dByOriginAndUnitNormal } from \"./Plane3dByOriginAndUnitNormal\";\nimport { Point2d } from \"./Point2dVector2d\";\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\nimport { PointStreamGrowableXYZArrayCollector, VariantPointDataStream } from \"./PointStreaming\";\nimport { Range1d, Range3d } from \"./Range\";\nimport { Transform } from \"./Transform\";\nimport { XYAndZ } from \"./XYZProps\";\n\n/** `GrowableXYArray` manages a (possibly growing) Float64Array to pack xy coordinates.\n * @public\n */\nexport class GrowableXYZArray extends IndexedReadWriteXYZCollection {\n /**\n * array of packed xyz xyz xyz components\n */\n private _data: Float64Array;\n /**\n * Number of xyz triples (not floats) in the array\n */\n private _xyzInUse: number;\n /**\n * capacity in xyz triples. (not floats)\n */\n private _xyzCapacity: number;\n /**\n * multiplier used by ensureCapacity to expand requested reallocation size\n */\n private _growthFactor: number;\n\n /** Construct a new GrowablePoint3d array.\n * @param numPoints initial capacity in xyz triples (default 8)\n * @param growthFactor used by ensureCapacity to expand requested reallocation size (default 1.5)\n */\n public constructor(numPoints: number = 8, growthFactor?: number) {\n super();\n this._data = new Float64Array(numPoints * 3); // 3 values per point\n this._xyzInUse = 0;\n this._xyzCapacity = numPoints;\n this._growthFactor = (undefined !== growthFactor && growthFactor >= 1.0) ? growthFactor : 1.5;\n }\n\n /** Copy xyz points from source array. Does not reallocate or change active point count.\n * @param source array to copy from\n * @param sourceCount copy the first sourceCount points; all points if undefined\n * @param destOffset copy to instance array starting at this point index; zero if undefined\n * @return count and offset of points copied\n */\n protected copyData(source: Float64Array | number[], sourceCount?: number, destOffset?: number): {count: number, offset: number} {\n // validate inputs and convert from points to entries\n let myOffset = (undefined !== destOffset) ? destOffset * 3 : 0;\n if (myOffset < 0)\n myOffset = 0;\n if (myOffset >= this._data.length)\n return {count: 0, offset: 0};\n let myCount = (undefined !== sourceCount) ? sourceCount * 3 : source.length;\n if (myCount > 0) {\n if (myCount > source.length)\n myCount = source.length;\n if (myOffset + myCount > this._data.length)\n myCount = this._data.length - myOffset;\n if (myCount % 3 !== 0)\n myCount -= myCount % 3;\n }\n if (myCount <= 0)\n return {count: 0, offset: 0};\n if (myCount === source.length)\n this._data.set(source, myOffset);\n else if (source instanceof Float64Array)\n this._data.set(source.subarray(0, myCount), myOffset);\n else\n this._data.set(source.slice(0, myCount), myOffset);\n return {count: myCount / 3, offset: myOffset / 3};\n }\n\n /** The number of points in use. When the length is increased, the array is padded with zeroes. */\n public get length() { return this._xyzInUse; }\n public set length(newLength: number) { this.resize(newLength, true); }\n\n /** Return the number of float64 in use. */\n public get float64Length() { return this._xyzInUse * 3; }\n /** Return the raw packed data.\n * * Note that the length of the returned Float64Array is a count of doubles, and includes the excess capacity\n */\n public float64Data(): Float64Array { return this._data; }\n\n /** If necessary, increase the capacity to the new number of points. Current coordinates and point count (length) are unchanged. */\n public ensureCapacity(pointCapacity: number, applyGrowthFactor: boolean = true) {\n if (pointCapacity > this._xyzCapacity) {\n if (applyGrowthFactor)\n pointCapacity *= this._growthFactor;\n const prevData = this._data;\n this._data = new Float64Array(pointCapacity * 3);\n this.copyData(prevData, this._xyzInUse);\n this._xyzCapacity = pointCapacity;\n }\n }\n /**\n * * If pointCount is less than current length, just reset current length to pointCount, effectively trimming active points but preserving original capacity.\n * * If pointCount is greater than current length, reallocate to exactly pointCount, copy existing points, and optionally pad excess with zero.\n * @param pointCount new number of active points in array\n * @param padWithZero when increasing point count, whether to zero out new points (default false)\n */\n public resize(pointCount: number, padWithZero?: boolean) {\n if (pointCount >= 0 && pointCount < this._xyzInUse)\n this._xyzInUse = pointCount;\n else if (pointCount > this._xyzInUse) {\n this.ensureCapacity(pointCount, false);\n if (padWithZero ?? false)\n this._data.fill(0, this._xyzInUse * 3);\n this._xyzInUse = pointCount;\n }\n }\n /**\n * Make a copy of the (active) points in this array.\n * (The clone does NOT get excess capacity)\n */\n public clone(result?: GrowableXYZArray): GrowableXYZArray {\n if (!result)\n result = new GrowableXYZArray(this.length);\n else {\n if (result.length !== this.length)\n result.clear(); // force resize to trim excess capacity\n result.resize(this.length);\n }\n result.copyData(this._data, this.length);\n result._xyzInUse = this.length;\n return result;\n }\n /** Create an array from various point data formats.\n * Valid inputs are:\n * * Point2d\n * * Point3d\n * * An array of 2 doubles\n * * An array of 3 doubles\n * * A GrowableXYZArray\n * * Any json object satisfying Point3d.isXYAndZ\n * * Any json object satisfying Point3d.isXAndY\n * * A Float64Array of doubles, interpreted as xyzxyz\n * * An array of any of the above\n * @param data source points.\n * @param result optional pre-allocated GrowableXYZArray to clear and fill.\n */\n public static create(data: any, result?: GrowableXYZArray): GrowableXYZArray {\n if (result) {\n result.clear();\n } else {\n const pointCount = typeof data[0] === \"number\" ? data.length / 3 : data.length;\n result = new GrowableXYZArray(pointCount);\n }\n result.pushFrom(data);\n return result;\n }\n\n /** Restructure MultiLineStringDataVariant as array of GrowableXYZArray */\n public static createArrayOfGrowableXYZArray(data: MultiLineStringDataVariant): GrowableXYZArray[] | undefined {\n const collector = new PointStreamGrowableXYZArrayCollector();\n VariantPointDataStream.streamXYZ(data, collector);\n return collector.claimArrayOfGrowableXYZArray();\n }\n\n /** push a point to the end of the array */\n public push(toPush: XYAndZ) {\n this.pushXYZ(toPush.x, toPush.y, toPush.z);\n }\n\n /** push all points of an array */\n public pushAll(points: Point3d[]) {\n this.ensureCapacity(this._xyzInUse + points.length, false);\n for (const p of points) this.push(p);\n }\n /** Push copies of points from variant sources.\n * Valid inputs are:\n * * Point2d\n * * Point3d\n * * An array of 2 doubles\n * * An array of 3 doubles\n * * A GrowableXYZArray\n * * Any json object satisfying Point3d.isXYAndZ\n * * Any json object satisfying Point3d.isXAndY\n * * A Float64Array of doubles, interpreted as xyzxyz\n * * An array of any of the above\n */\n public pushFrom(p: any) {\n if (p instanceof Point3d)\n this.pushXYZ(p.x, p.y, p.z);\n else if (p instanceof GrowableXYZArray)\n this.pushFromGrowableXYZArray(p);\n else if (p instanceof Point2d)\n this.pushXYZ(p.x, p.y, 0.0);\n else if (Geometry.isNumberArray(p, 4) || p instanceof Float64Array) {\n const xyzToAdd = Math.trunc(p.length / 3);\n this.ensureCapacity(this._xyzInUse + xyzToAdd, false);\n this.copyData(p, xyzToAdd, this._xyzInUse);\n this._xyzInUse += xyzToAdd;\n } else if (Geometry.isNumberArray(p, 3))\n this.pushXYZ(p[0], p[1], p[2]);\n else if (Geometry.isNumberArray(p, 2))\n this.pushXYZ(p[0], p[1], 0.0);\n else if (Array.isArray(p)) {\n // direct recursion re-wraps p and goes infinite. Unroll here.\n for (const q of p)\n this.pushFrom(q);\n } else if (Point3d.isXYAndZ(p))\n this.pushXYZ(p.x, p.y, p.z);\n else if (Point3d.isXAndY(p))\n this.pushXYZ(p.x, p.y, 0.0);\n else if (p instanceof IndexedXYZCollection) {\n const n = p.length;\n this.ensureCapacity(this._xyzInUse + n, false);\n for (let i = 0; i < n; i++)\n this.pushXYZ(p.getXAtUncheckedPointIndex(i), p.getYAtUncheckedPointIndex(i), p.getZAtUncheckedPointIndex(i));\n }\n }\n /**\n * Replicate numWrap xyz values from the front of the array as new values at the end.\n * @param numWrap number of xyz values to replicate\n */\n public pushWrap(numWrap: number) {\n if (this._xyzInUse >= numWrap) {\n this.ensureCapacity(this._xyzInUse + numWrap, false);\n for (let i = 0; i < numWrap; i++) {\n const k = 3 * i;\n this.pushXYZ(this._data[k], this._data[k + 1], this._data[k + 2]);\n }\n }\n }\n /** append a new point with given x,y,z */\n public pushXYZ(x: number, y: number, z: number) {\n this.ensureCapacity(this._xyzInUse + 1);\n const index = this._xyzInUse * 3;\n this._data[index] = x;\n this._data[index + 1] = y;\n this._data[index + 2] = z;\n this._xyzInUse++;\n }\n /** Shift all data forward to make space for numPoints at the front.\n * * Leading (3*numPoints) doubles are left with prior contents.\n * * _xyzInUse count is increased\n */\n private shiftForward(numPoints: number) {\n if (numPoints <= 0)\n return;\n this.ensureCapacity(this._xyzInUse + numPoints);\n const numAddedDouble = 3 * numPoints;\n const lastIndex = this._xyzInUse * 3;\n this._data.copyWithin(numAddedDouble, 0, lastIndex);\n this._xyzInUse += numPoints;\n }\n /** prepend a new point with given x,y,z\n * * Remark: this copies all content forward.\n */\n public pushFrontXYZ(x: number, y: number, z: number) {\n this.shiftForward(1);\n this._data[0] = x;\n this._data[1] = y;\n this._data[2] = z;\n }\n /** prepend a new point at the front of the array.\n *\n */\n public pushFront(toPush: XYAndZ) {\n this.pushFrontXYZ(toPush.x, toPush.y, toPush.z);\n }\n\n /** move the coordinates at fromIndex to toIndex.\n * * No action if either index is invalid.\n */\n public moveIndexToIndex(fromIndex: number, toIndex: number) {\n if (this.isIndexValid(fromIndex) && this.isIndexValid(toIndex)) {\n let iA = fromIndex * 3;\n let iB = toIndex * 3;\n this._data[iB++] = this._data[iA++];\n this._data[iB++] = this._data[iA++];\n this._data[iB] = this._data[iA];\n }\n }\n /** Remove one point from the back.\n * * NOTE that (in the manner of std::vector native) this is \"just\" removing the point -- no point is NOT returned.\n * * Use `back ()` to get the last x,y,z assembled into a `Point3d `\n */\n public pop() {\n if (this._xyzInUse > 0)\n this._xyzInUse--;\n }\n /**\n * Test if index is valid for an xyz (point or vector) within this array\n * @param index xyz index to test.\n */\n public isIndexValid(index: number): boolean {\n if (index >= this._xyzInUse || index < 0)\n return false;\n return true;\n }\n /**\n * Clear all xyz data, but leave capacity unchanged.\n */\n public clear() {\n this._xyzInUse = 0;\n }\n /**\n * Get a point by index, strongly typed as a Point3d. This is unchecked. Use getPoint3dAtCheckedPointIndex to have validity test.\n * @param pointIndex index to access\n * @param result optional result\n */\n public getPoint3dAtUncheckedPointIndex(pointIndex: number, result?: Point3d): Point3d {\n const index = 3 * pointIndex;\n return Point3d.create(this._data[index], this._data[index + 1], this._data[index + 2], result);\n }\n\n /**\n * Get a point by index, strongly typed as a Point2d. This is unchecked. Use getPoint2dAtCheckedPointIndex to have validity test.\n * @param pointIndex index to access\n * @param result optional result\n */\n public getPoint2dAtUncheckedPointIndex(pointIndex: number, result?: Point2d): Point2d {\n const index = 3 * pointIndex;\n return Point2d.create(this._data[index], this._data[index + 1], result);\n }\n\n /** copy xyz into strongly typed Point3d */\n public getPoint3dAtCheckedPointIndex(pointIndex: number, result?: Point3d): Point3d | undefined {\n if (this.isIndexValid(pointIndex)) {\n const index = 3 * pointIndex;\n return Point3d.create(this._data[index], this._data[index + 1], this._data[index + 2], result);\n }\n return undefined;\n }\n\n /** access x of indexed point */\n public getXAtUncheckedPointIndex(pointIndex: number): number {\n const index = 3 * pointIndex;\n return this._data[index];\n }\n\n /** access y of indexed point */\n public getYAtUncheckedPointIndex(pointIndex: number): number {\n const index = 3 * pointIndex;\n return this._data[index + 1];\n }\n\n /** access y of indexed point */\n public getZAtUncheckedPointIndex(pointIndex: number): number {\n const index = 3 * pointIndex;\n return this._data[index + 2];\n }\n\n /** copy xy into strongly typed Point2d */\n public getPoint2dAtCheckedPointIndex(pointIndex: number, result?: Point2d): Point2d | undefined {\n if (this.isIndexValid(pointIndex)) {\n const index = 3 * pointIndex;\n return Point2d.create(this._data[index], this._data[index + 1], result);\n }\n return undefined;\n }\n /** copy xyz into strongly typed Vector3d */\n public getVector3dAtCheckedVectorIndex(vectorIndex: number, result?: Vector3d): Vector3d | undefined {\n if (this.isIndexValid(vectorIndex)) {\n const index = 3 * vectorIndex;\n return Vector3d.create(this._data[index], this._data[index + 1], this._data[index + 2], result);\n }\n return undefined;\n }\n\n /**\n * Read coordinates from source array, place them at index within this array.\n * @param destIndex point index where coordinates are to be placed in this array\n * @param source source array\n * @param sourceIndex point index in source array\n * @returns true if destIndex and sourceIndex are both valid.\n */\n public transferFromGrowableXYZArray(destIndex: number, source: GrowableXYZArray, sourceIndex: number): boolean {\n if (this.isIndexValid(destIndex) && source.isIndexValid(sourceIndex)) {\n const i = destIndex * 3;\n const j = sourceIndex * 3;\n this._data[i] = source._data[j];\n this._data[i + 1] = source._data[j + 1];\n this._data[i + 2] = source._data[j + 2];\n return true;\n }\n return false;\n }\n\n /**\n * push coordinates from the source array to the end of this array.\n * @param source source array\n * @param sourceIndex xyz index within the source. If undefined, entire source is pushed.\n * @returns number of points pushed.\n */\n public pushFromGrowableXYZArray(source: GrowableXYZArray, sourceIndex?: number): number {\n // full array push . . .\n if (sourceIndex === undefined) {\n const numXYZAdd = source.length;\n this.ensureCapacity(this.length + numXYZAdd, false);\n this.copyData(source._data, numXYZAdd, this.length);\n this._xyzInUse += numXYZAdd;\n return numXYZAdd;\n }\n // single point push . . .\n if (source.isIndexValid(sourceIndex)) {\n const j = sourceIndex * 3;\n this.pushXYZ(source._data[j], source._data[j + 1], source._data[j + 2]);\n return 1;\n }\n return 0;\n }\n /**\n * Set the coordinates of a single point.\n * @param pointIndex index of point to set\n * @param value coordinates to set\n */\n public setAtCheckedPointIndex(pointIndex: number, value: XYAndZ): boolean {\n if (!this.isIndexValid(pointIndex))\n return false;\n let index = pointIndex * 3;\n this._data[index++] = value.x;\n this._data[index++] = value.y;\n this._data[index] = value.z;\n return true;\n }\n /**\n * Set the coordinates of a single point given as coordinates\n * @param pointIndex index of point to set\n * @param x x coordinate\n * @param y y coordinate\n * @param z z coordinate\n */\n public setXYZAtCheckedPointIndex(pointIndex: number, x: number, y: number, z: number): boolean {\n if (!this.isIndexValid(pointIndex))\n return false;\n let index = pointIndex * 3;\n this._data[index++] = x;\n this._data[index++] = y;\n this._data[index] = z;\n return true;\n }\n\n /**\n * Copy all points into a simple array of Point3d\n */\n public getPoint3dArray(): Point3d[] {\n const n = 3 * this._xyzInUse;\n const result = [];\n const data = this._data;\n for (let i = 0; i < n; i += 3)\n result.push(Point3d.create(data[i], data[i + 1], data[i + 2]));\n return result;\n }\n /** multiply each point by the transform, replace values. */\n public static multiplyTransformInPlace(transform: Transform, data: GrowableXYZArray[] | GrowableXYZArray) {\n if (Array.isArray(data)) {\n for (const d of data)\n d.multiplyTransformInPlace(transform);\n } else {\n data.multiplyTransformInPlace(transform);\n }\n }\n\n /** multiply each point by the transform, replace values. */\n public multiplyTransformInPlace(transform: Transform) {\n const data = this._data;\n const nDouble = this.float64Length;\n const coffs = transform.matrix.coffs;\n const origin = transform.origin;\n const x0 = origin.x;\n const y0 = origin.y;\n const z0 = origin.z;\n let x = 0;\n let y = 0;\n let z = 0;\n for (let i = 0; i + 2 <= nDouble; i += 3) {\n x = data[i];\n y = data[i + 1];\n z = data[i + 2];\n data[i] = coffs[0] * x + coffs[1] * y + coffs[2] * z + x0;\n data[i + 1] = coffs[3] * x + coffs[4] * y + coffs[5] * z + y0;\n data[i + 2] = coffs[6] * x + coffs[7] * y + coffs[8] * z + z0;\n }\n }\n\n /** reverse the order of points. */\n public reverseInPlace() {\n const n = this.length;\n let j0, j1;\n let a;\n const data = this._data;\n for (let i0 = 0, i1 = n - 1; i0 < i1; i0++, i1--) {\n j0 = 3 * i0;\n j1 = 3 * i1;\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\n j0++;\n j1++;\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\n j0++;\n j1++;\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\n }\n }\n\n /** multiply each xyz (as a vector) by matrix, replace values. */\n public multiplyMatrix3dInPlace(matrix: Matrix3d) {\n const data = this._data;\n const nDouble = this.float64Length;\n const coffs = matrix.coffs;\n let x = 0;\n let y = 0;\n let z = 0;\n for (let i = 0; i + 2 <= nDouble; i += 3) {\n x = data[i];\n y = data[i + 1];\n z = data[i + 2];\n data[i] = coffs[0] * x + coffs[1] * y + coffs[2] * z;\n data[i + 1] = coffs[3] * x + coffs[4] * y + coffs[5] * z;\n data[i + 2] = coffs[6] * x + coffs[7] * y + coffs[8] * z;\n }\n }\n\n /** multiply each xyz (as a vector) by matrix inverse transpose, renormalize the vector, replace values.\n * * This is the way to apply a matrix (possibly with skew and scale) to a surface normal, and\n * have it end up perpendicular to the transformed in-surface vectors.\n * * Return false if matrix is not invertible or if any normalization fails.\n */\n public multiplyAndRenormalizeMatrix3dInverseTransposeInPlace(matrix: Matrix3d): boolean {\n const data = this._data;\n const nDouble = this.float64Length;\n if (!matrix.computeCachedInverse(true))\n return false;\n const coffs = matrix.inverseCoffs!;\n const tol = Geometry.smallFloatingPoint;\n let x = 0;\n let y = 0;\n let z = 0;\n let x1;\n let y1;\n let z1;\n let q;\n let a;\n let numFail = 0;\n for (let i = 0; i + 2 <= nDouble; i += 3) {\n x = data[i];\n y = data[i + 1];\n z = data[i + 2];\n x1 = coffs[0] * x + coffs[3] * y + coffs[6] * z;\n y1 = coffs[1] * x + coffs[4] * y + coffs[7] * z;\n z1 = coffs[2] * x + coffs[5] * y + coffs[8] * z;\n a = x1 * x1 + y1 * y1 + z1 * z1;\n if (a < tol) {\n // put the originals back ..\n x1 = x; y1 = y; z1 = z;\n numFail++;\n } else if (Math.abs(a - 1.0) > tol) {\n q = 1.0 / Math.sqrt(a);\n x1 *= q;\n y1 *= q;\n z1 *= q;\n } // else -- q is near 1, no need to do the division !!\n data[i] = x1;\n data[i + 1] = y1;\n data[i + 2] = z1;\n }\n return numFail === 0;\n }\n\n /** multiply each xyz (as a point) by a homogeneous matrix and update as the normalized point\n *\n */\n public multiplyMatrix4dAndQuietRenormalizeMatrix4d(matrix: Matrix4d) {\n const data = this._data;\n const nDouble = this.float64Length;\n const xyz1 = Point3d.create();\n for (let i = 0; i + 2 <= nDouble; i += 3) {\n matrix.multiplyXYZWQuietRenormalize(data[i], data[i + 1], data[i + 2], 1.0, xyz1);\n data[i] = xyz1.x;\n data[i + 1] = xyz1.y;\n data[i + 2] = xyz1.z;\n }\n }\n\n /** multiply each point by the transform, replace values. */\n public tryTransformInverseInPlace(transform: Transform): boolean {\n const data = this._data;\n const nDouble = this.float64Length;\n const matrix = transform.matrix;\n matrix.computeCachedInverse(true);\n const coffs = matrix.inverseCoffs;\n if (!coffs)\n return false;\n const origin = transform.origin;\n const x0 = origin.x;\n const y0 = origin.y;\n const z0 = origin.z;\n let x = 0;\n let y = 0;\n let z = 0;\n for (let i = 0; i + 2 < nDouble; i += 3) {\n x = data[i] - x0;\n y = data[i + 1] - y0;\n z = data[i + 2] - z0;\n data[i] = coffs[0] * x + coffs[1] * y + coffs[2] * z;\n data[i + 1] = coffs[3] * x + coffs[4] * y + coffs[5] * z;\n data[i + 2] = coffs[6] * x + coffs[7] * y + coffs[8] * z;\n }\n return true;\n }\n /** Extend `range` to extend by all points. */\n public extendRange(rangeToExtend: Range3d, transform?: Transform) {\n const numDouble = this.float64Length;\n const data = this._data;\n if (transform) {\n for (let i = 0; i + 2 < numDouble; i += 3)\n rangeToExtend.extendTransformedXYZ(transform, data[i], data[i + 1], data[i + 2]);\n } else {\n for (let i = 0; i + 2 < numDouble; i += 3)\n rangeToExtend.extendXYZ(data[i], data[i + 1], data[i + 2]);\n\n }\n }\n /** get range of points. */\n public override getRange(transform?: Transform): Range3d {\n const range = Range3d.createNull();\n this.extendRange(range, transform);\n return range;\n }\n\n /** Initialize `range` with coordinates in this array. */\n public setRange(range: Range3d, transform?: Transform) {\n range.setNull();\n this.extendRange(range, transform);\n }\n\n /** Sum the lengths of segments between points. */\n public sumLengths(): number {\n let sum = 0.0;\n const n = 3 * (this._xyzInUse - 1); // Length already takes into account what specifically is in use\n const data = this._data;\n for (let i = 0; i < n; i += 3) sum += Geometry.hypotenuseXYZ(\n data[i + 3] - data[i],\n data[i + 4] - data[i + 1],\n data[i + 5] - data[i + 2]);\n return sum;\n }\n /**\n * Multiply each x,y,z by the scale factor.\n * @param factor\n */\n public scaleInPlace(factor: number) {\n if (this._data) {\n const numFloat = this.float64Length;\n for (let i = 0; i < numFloat; i++)\n this._data[i] = this._data[i] * factor;\n }\n }\n /** test if all points are within tolerance of a plane. */\n public isCloseToPlane(plane: Plane3dByOriginAndUnitNormal, tolerance: number = Geometry.smallMetricDistance): boolean {\n const numCoordinate = 3 * this._xyzInUse;\n const data = this._data;\n for (let i = 0; i < numCoordinate; i += 3)\n if (Math.abs(plane.altitudeXYZ(data[i], data[i + 1], data[i + 2])) > tolerance)\n return false;\n return true;\n }\n /**\n * * If not already closed, push a copy of the first point.\n * * If already closed within tolerance, force exact copy\n * * otherwise leave unchanged.\n */\n public forceClosure(tolerance: number = Geometry.smallMetricDistance) {\n const d = this.distanceIndexIndex(0, this.length - 1);\n // leave the empty array alone.\n // Note that singleton will generate 0 distance and do nothing.\n if (d === undefined) {\n } else if (d > tolerance)\n this.pushXYZ(this._data[0], this._data[1], this._data[2]);\n else if (d > 0) {\n // overwrite last point with exact exact first point\n const i0 = this._data.length - 3;\n for (let i = 0; i < 3; i++)\n this._data[i0 + i] = this._data[i];\n }\n }\n\n /** Compute a point at fractional coordinate between points i and j */\n public interpolate(i: number, fraction: number, j: number, result?: Point3d): Point3d | undefined {\n if (this.isIndexValid(i) && this.isIndexValid(j)) {\n const fraction0 = 1.0 - fraction;\n const data = this._data;\n i = 3 * i;\n j = 3 * j;\n return Point3d.create(\n fraction0 * data[i] + fraction * data[j],\n fraction0 * data[i + 1] + fraction * data[j + 1],\n fraction0 * data[i + 2] + fraction * data[j + 2], result);\n }\n return undefined;\n }\n\n /**\n * * Compute a point at fractional coordinate between points i and j of source\n * * push onto this array.\n */\n public pushInterpolatedFromGrowableXYZArray(source: GrowableXYZArray, i: number, fraction: number, j: number) {\n if (source.isIndexValid(i) && source.isIndexValid(j)) {\n const fraction0 = 1.0 - fraction;\n const data = source._data;\n i = 3 * i;\n j = 3 * j;\n this.pushXYZ(\n fraction0 * data[i] + fraction * data[j],\n fraction0 * data[i + 1] + fraction * data[j + 1],\n fraction0 * data[i + 2] + fraction * data[j + 2]);\n }\n }\n\n /** Sum the signed areas of the projection to xy plane */\n public areaXY(): number {\n let area = 0.0;\n const n = 3 * this._xyzInUse; // float count !!\n if (n > 6) {\n const x0 = this._data[n - 3];\n const y0 = this._data[n - 2];\n let dx1 = this._data[0] - x0;\n let dy1 = this._data[1] - y0;\n let dx2 = 0;\n let dy2 = 0;\n for (let i = 3; i < n; i += 3, dx1 = dx2, dy1 = dy2) {\n dx2 = this._data[i] - x0;\n dy2 = this._data[i + 1] - y0;\n area += Geometry.crossProductXYXY(dx1, dy1, dx2, dy2);\n }\n }\n return 0.5 * area;\n }\n\n /** Compute a vector from index origin i to indexed target j */\n public vectorIndexIndex(i: number, j: number, result?: Vector3d): Vector3d | undefined {\n if (!this.isIndexValid(i) || !this.isIndexValid(j))\n return undefined;\n const data = this._data;\n i = 3 * i;\n j = 3 * j;\n return Vector3d.create(\n data[j] - data[i],\n data[j + 1] - data[i + 1],\n data[j + 2] - data[i + 2], result);\n }\n\n /** Compute a vector from origin to indexed target j */\n public vectorXYAndZIndex(origin: XYAndZ, j: number, result?: Vector3d): Vector3d | undefined {\n if (this.isIndexValid(j)) {\n const data = this._data;\n j = 3 * j;\n return Vector3d.create(\n data[j] - origin.x,\n data[j + 1] - origin.y,\n data[j + 2] - origin.z, result);\n }\n return undefined;\n }\n\n /** Compute the cross product of vectors from from indexed origin to indexed targets i and j */\n public crossProductIndexIndexIndex(originIndex: number, targetAIndex: number, targetBIndex: number, result?: Vector3d): Vector3d | undefined {\n if (this.isIndexValid(originIndex) && this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\n const i = originIndex * 3;\n const j = targetAIndex * 3;\n const k = targetBIndex * 3;\n const data = this._data;\n return Geometry.crossProductXYZXYZ(\n data[j] - data[i], data[j + 1] - data[i + 1], data[j + 2] - data[i + 2],\n data[k] - data[i], data[k + 1] - data[i + 1], data[k + 2] - data[i + 2],\n result);\n }\n return undefined;\n }\n\n /** Compute the dot product of pointIndex with [x,y,z] */\n public evaluateUncheckedIndexDotProductXYZ(pointIndex: number, x: number, y: number, z: number): number {\n const i = pointIndex * 3;\n const data = this._data;\n return data[i] * x + data[i + 1] * y + data[i + 2] * z;\n }\n /** Compute the dot product of pointIndex with [x,y,z] */\n public evaluateUncheckedIndexPlaneAltitude(pointIndex: number, plane: PlaneAltitudeEvaluator): number {\n const i = pointIndex * 3;\n const data = this._data;\n return plane.altitudeXYZ(data[i], data[i + 1], data[i + 2]);\n }\n\n /**\n * * compute the cross product from indexed origin t indexed targets targetAIndex and targetB index.\n * * accumulate it to the result.\n */\n public accumulateCrossProductIndexIndexIndex(originIndex: number, targetAIndex: number, targetBIndex: number, result: Vector3d): void {\n if (this.isIndexValid(originIndex) && this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\n const i = originIndex * 3;\n const j = targetAIndex * 3;\n const k = targetBIndex * 3;\n const data = this._data;\n result.addCrossProductToTargetsInPlace(\n data[i], data[i + 1], data[i + 2],\n data[j], data[j + 1], data[j + 2],\n data[k], data[k + 1], data[k + 2]);\n }\n }\n\n /**\n * * compute the cross product from indexed origin t indexed targets targetAIndex and targetB index.\n * * accumulate it to the result.\n */\n public accumulateScaledXYZ(index: number, scale: number, sum: Point3d): void {\n if (this.isIndexValid(index)) {\n const i = index * 3;\n const data = this._data;\n sum.x += scale * data[i];\n sum.y += scale * data[i + 1];\n sum.z += scale * data[i + 2];\n }\n }\n\n /** Compute the cross product of vectors from from origin to indexed targets i and j */\n public crossProductXYAndZIndexIndex(origin: XYAndZ, targetAIndex: number, targetBIndex: number, result?: Vector3d): Vector3d | undefined {\n if (this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\n const j = targetAIndex * 3;\n const k = targetBIndex * 3;\n const data = this._data;\n return Geometry.crossProductXYZXYZ(\n data[j] - origin.x, data[j + 1] - origin.y, data[j + 2] - origin.z,\n data[k] - origin.x, data[k + 1] - origin.y, data[k + 2] - origin.z,\n result);\n }\n return undefined;\n }\n\n /** Return the distance between an array point and the input point. */\n public distanceIndexToPoint(i: number, spacePoint: XYAndZ): number | undefined {\n if (this.isIndexValid(i)) {\n const i0 = 3 * i;\n return Geometry.hypotenuseXYZ(\n spacePoint.x - this._data[i0],\n spacePoint.y - this._data[i0 + 1],\n spacePoint.z - this._data[i0 + 2]);\n }\n return undefined;\n }\n\n /**\n * Return distance squared between indicated points.\n * @param i first point index\n * @param j second point index\n */\n public distanceSquaredIndexIndex(i: number, j: number): number | undefined {\n if (this.isIndexValid(i) && this.isIndexValid(j)) {\n const i0 = 3 * i;\n const j0 = 3 * j;\n return Geometry.hypotenuseSquaredXYZ(\n this._data[j0] - this._data[i0],\n this._data[j0 + 1] - this._data[i0 + 1],\n this._data[j0 + 2] - this._data[i0 + 2]);\n }\n return undefined;\n }\n /**\n * Return distance between indicated points.\n * @param i first point index\n * @param j second point index\n */\n public distanceIndexIndex(i: number, j: number): number | undefined {\n if (this.isIndexValid(i) && this.isIndexValid(j)) {\n const i0 = 3 * i;\n const j0 = 3 * j;\n return Geometry.hypotenuseXYZ(\n this._data[j0] - this._data[i0],\n this._data[j0 + 1] - this._data[i0 + 1],\n this._data[j0 + 2] - this._data[i0 + 2]);\n }\n return undefined;\n }\n /** Return the distance between points in distinct arrays. */\n public static distanceBetweenPointsIn2Arrays(arrayA: GrowableXYZArray, i: number, arrayB: GrowableXYZArray, j: number): number | undefined {\n if (arrayA.isIndexValid(i) && arrayB.isIndexValid(j)) {\n const i0 = 3 * i;\n const j0 = 3 * j;\n return Geometry.hypotenuseXYZ(\n arrayB._data[j0] - arrayA._data[i0],\n arrayB._data[j0 + 1] - arrayA._data[i0 + 1],\n arrayB._data[j0 + 2] - arrayA._data[i0 + 2]);\n }\n return undefined;\n }\n /** test for near equality between two `GrowableXYZArray`. */\n public static isAlmostEqual(dataA: GrowableXYZArray | undefined, dataB: GrowableXYZArray | undefined): boolean {\n if (dataA && dataB) {\n if (dataA.length !== dataB.length)\n return false;\n for (let i = 0; i < dataA.length; i++)\n if (!dataA.getPoint3dAtUncheckedPointIndex(i).isAlmostEqual(dataB.getPoint3dAtUncheckedPointIndex(i)))\n return false;\n return true;\n }\n // if both are null it is equal, otherwise unequal\n return (!dataA && !dataB);\n }\n\n /** Return an array of block indices sorted per compareLexicalBlock function */\n public sortIndicesLexical(): Uint32Array {\n const n = this._xyzInUse;\n // let numCompare = 0;\n const result = new Uint32Array(n);\n for (let i = 0; i < n; i++) result[i] = i;\n result.sort(\n (blockIndexA: number, blockIndexB: number) => {\n // numCompare++;\n return this.compareLexicalBlock(blockIndexA, blockIndexB);\n });\n // console.log (n, numCompare);\n return result;\n }\n\n /** compare two blocks in simple lexical order. */\n public compareLexicalBlock(ia: number, ib: number): number {\n let ax = 0;\n let bx = 0;\n for (let i = 0; i < 3; i++) {\n ax = this._data[ia * 3 + i];\n bx = this._data[ib * 3 + i];\n if (ax > bx) return 1;\n if (ax < bx) return -1;\n }\n return ia - ib; // so original order is maintained among duplicates !!!!\n }\n\n /** Access a single double at offset within a block. This has no index checking. */\n public component(pointIndex: number, componentIndex: number): number {\n return this._data[3 * pointIndex + componentIndex];\n }\n /**\n * add points at regular steps from `other`\n * @param source\n * @param pointIndex0\n * @param step\n * @param numAdd\n */\n public addSteppedPoints(other: GrowableXYZArray, pointIndex0: number, step: number, numAdd: number) {\n const dataB = other._data;\n let b0 = pointIndex0 * 3;\n const nb = other.length * 3;\n let numAdded = 0;\n this.ensureCapacity(this._xyzInUse + numAdd, false);\n while (b0 >= 0 && b0 + 2 < nb && numAdded < numAdd) {\n this.pushXYZ(dataB[b0], dataB[b0 + 1], dataB[b0 + 2]);\n b0 += step * 3;\n numAdded++;\n }\n }\n\n /**\n * find the min and max distance between corresponding indexed points. Excess points are ignored.\n * @param arrayA first array\n * @param arrayB second array\n */\n public static distanceRangeBetweenCorrespondingPoints(arrayA: GrowableXYZArray, arrayB: GrowableXYZArray): Range1d {\n const dataA = arrayA._data;\n const dataB = arrayB._data;\n const n = Math.min(arrayA.length, arrayB.length);\n let i = 0;\n let k0;\n const range = Range1d.createNull();\n while (i < n) {\n k0 = 3 * i;\n range.extendX(Geometry.hypotenuseXYZ(dataA[k0] - dataB[k0], dataA[k0 + 1] - dataB[k0 + 1], dataA[k0 + 2] - dataB[k0 + 2]));\n i++;\n }\n return range;\n }\n /**\n * remove trailing point(s) within tolerance of the start point.\n * @param points\n * @param tolerance\n */\n public static removeClosure(points: IndexedReadWriteXYZCollection, tolerance: number = Geometry.smallMetricDistance) {\n while (points.length > 1 && points.distanceIndexIndex(0, points.length - 1)! < tolerance)\n points.pop();\n }\n /**\n * Compute frame for a triangle formed by three (unchecked!) points identified by index.\n * * z direction of frame is 001.\n * * Transform axes from origin to targetA and targetB\n * * in local coordinates (u,v,w) the xy interior of the triangle is `u>=0, v>= 0, w>= 0, u+v+w<1`\n * * Return undefined if transform is not invertible, e.g. if points are in a vertical plane.\n */\n public fillLocalXYTriangleFrame(originIndex: number, targetAIndex: number, targetBIndex: number, result?: Transform): Transform | undefined {\n if (this.isIndexValid(originIndex) && this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\n let i0 = originIndex * 3;\n const data = this._data;\n const ax = data[i0++];\n const ay = data[i0++];\n const az = data[i0++];\n i0 = targetAIndex * 3;\n const ux = data[i0++] - ax;\n const uy = data[i0++] - ay;\n const uz = data[i0++] - az;\n i0 = targetBIndex * 3;\n const vx = data[i0++] - ax;\n const vy = data[i0++] - ay;\n const vz = data[i0++] - az;\n result = Transform.createRowValues(\n ux, vx, 0, ax,\n uy, vy, 0, ay,\n uz, vz, 1, az, result);\n return result.computeCachedInverse() ? result : undefined;\n }\n return undefined;\n }\n /**\n * Pass the (x,y,z) of each point to a function which returns a replacement for one of the 3 components.\n * @param componentIndex Index (0,1,2) of component to be replaced.\n * @param func function to be called as `func(x,y,z)`, returning a replacement value for componentIndex\n */\n public mapComponent(componentIndex: 0 | 1 | 2, func: (x: number, y: number, z: number) => number) {\n const n = this._data.length;\n let q;\n for (let i = 0; i + 2 < n; i += 3) {\n q = func(this._data[i], this._data[i + 1], this._data[i + 2]);\n this._data[i + componentIndex] = q;\n }\n }\n}\n"]}
1
+ {"version":3,"file":"GrowableXYZArray.js","sourceRoot":"","sources":["../../../src/geometry3d/GrowableXYZArray.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AAEH,0CAA+D;AAE/D,iEAAyH;AAGzH,uDAA4C;AAC5C,uDAAsD;AACtD,qDAAgG;AAChG,mCAA2C;AAC3C,2CAAwC;AAGxC;;GAEG;AACH,MAAa,gBAAiB,SAAQ,oDAA6B;IAkBjE;;;OAGG;IACH,YAAmB,YAAoB,CAAC,EAAE,YAAqB;QAC7D,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,KAAK,GAAG,IAAI,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAG,qBAAqB;QACrE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACnB,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;QAC9B,IAAI,CAAC,aAAa,GAAG,CAAC,SAAS,KAAK,YAAY,IAAI,YAAY,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC;IAChG,CAAC;IAED;;;;;OAKG;IACO,QAAQ,CAAC,MAA+B,EAAE,WAAoB,EAAE,UAAmB;QAC3F,qDAAqD;QACrD,IAAI,QAAQ,GAAG,CAAC,SAAS,KAAK,UAAU,CAAC,CAAC,CAAC,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/D,IAAI,QAAQ,GAAG,CAAC;YACd,QAAQ,GAAG,CAAC,CAAC;QACf,IAAI,QAAQ,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM;YAC/B,OAAO,EAAC,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAC,CAAC;QAC/B,IAAI,OAAO,GAAG,CAAC,SAAS,KAAK,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC;QAC5E,IAAI,OAAO,GAAG,CAAC,EAAE;YACf,IAAI,OAAO,GAAG,MAAM,CAAC,MAAM;gBACzB,OAAO,GAAG,MAAM,CAAC,MAAM,CAAC;YAC1B,IAAI,QAAQ,GAAG,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM;gBACxC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,QAAQ,CAAC;YACzC,IAAI,OAAO,GAAG,CAAC,KAAK,CAAC;gBACnB,OAAO,IAAI,OAAO,GAAG,CAAC,CAAC;SAC1B;QACD,IAAI,OAAO,IAAI,CAAC;YACd,OAAO,EAAC,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAC,CAAC;QAC/B,IAAI,OAAO,KAAK,MAAM,CAAC,MAAM;YAC3B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;aAC9B,IAAI,MAAM,YAAY,YAAY;YACrC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,OAAO,CAAC,EAAE,QAAQ,CAAC,CAAC;;YAEtD,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,OAAO,CAAC,EAAE,QAAQ,CAAC,CAAC;QACrD,OAAO,EAAC,KAAK,EAAE,OAAO,GAAG,CAAC,EAAE,MAAM,EAAE,QAAQ,GAAG,CAAC,EAAC,CAAC;IACpD,CAAC;IAED,kGAAkG;IAClG,IAAW,MAAM,KAAK,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IAC9C,IAAW,MAAM,CAAC,SAAiB,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IAEtE,2CAA2C;IAC3C,IAAW,aAAa,KAAK,OAAO,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC;IACzD;;OAEG;IACI,WAAW,KAAmB,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;IAEzD,oIAAoI;IAC7H,cAAc,CAAC,aAAqB,EAAE,oBAA6B,IAAI;QAC5E,IAAI,aAAa,GAAG,IAAI,CAAC,YAAY,EAAE;YACrC,IAAI,iBAAiB;gBACnB,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC;YACtC,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC;YAC5B,IAAI,CAAC,KAAK,GAAG,IAAI,YAAY,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;YACjD,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YACxC,IAAI,CAAC,YAAY,GAAG,aAAa,CAAC;SACnC;IACH,CAAC;IACD;;;;;MAKE;IACK,MAAM,CAAC,UAAkB,EAAE,WAAqB;QACrD,IAAI,UAAU,IAAI,CAAC,IAAI,UAAU,GAAG,IAAI,CAAC,SAAS;YAChD,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC;aACzB,IAAI,UAAU,GAAG,IAAI,CAAC,SAAS,EAAE;YACpC,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;YACvC,IAAI,WAAW,IAAI,KAAK;gBACtB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;YACzC,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC;SAC7B;IACH,CAAC;IACD;;;OAGG;IACI,KAAK,CAAC,MAAyB;QACpC,IAAI,CAAC,MAAM;YACT,MAAM,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;aACxC;YACH,IAAI,MAAM,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM;gBAC/B,MAAM,CAAC,KAAK,EAAE,CAAC,CAAG,uCAAuC;YAC3D,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC5B;QACD,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACzC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC;QAC/B,OAAO,MAAM,CAAC;IAChB,CAAC;IACD;;;;;;;;;;;;;OAaG;IACI,MAAM,CAAC,MAAM,CAAC,IAAS,EAAE,MAAyB;QACvD,IAAI,MAAM,EAAE;YACV,MAAM,CAAC,KAAK,EAAE,CAAC;SAChB;aAAM;YACL,MAAM,UAAU,GAAG,OAAO,IAAI,CAAC,CAAC,CAAC,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;YAC/E,MAAM,GAAG,IAAI,gBAAgB,CAAC,UAAU,CAAC,CAAC;SAC3C;QACD,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QACtB,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,0EAA0E;IACnE,MAAM,CAAC,6BAA6B,CAAC,IAAgC;QAC1E,MAAM,SAAS,GAAG,IAAI,qDAAoC,EAAE,CAAC;QAC7D,uCAAsB,CAAC,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;QAClD,OAAO,SAAS,CAAC,4BAA4B,EAAE,CAAC;IAClD,CAAC;IAED,2CAA2C;IACpC,IAAI,CAAC,MAAc;QACxB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED,kCAAkC;IAC3B,OAAO,CAAC,MAAiB;QAC9B,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC3D,KAAK,MAAM,CAAC,IAAI,MAAM;YAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACvC,CAAC;IACD;;;;;;;;;;;OAWG;IACI,QAAQ,CAAC,CAAM;QACpB,IAAI,CAAC,YAAY,yBAAO;YACtB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;aACzB,IAAI,CAAC,YAAY,gBAAgB;YACpC,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC;aAC9B,IAAI,CAAC,YAAY,yBAAO;YAC3B,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;aACzB,IAAI,mBAAQ,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,YAAY,YAAY,EAAE;YAClE,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC1C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,GAAG,QAAQ,EAAE,KAAK,CAAC,CAAC;YACtD,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAC3C,IAAI,CAAC,SAAS,IAAI,QAAQ,CAAC;SAC5B;aAAM,IAAI,mBAAQ,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC;YACrC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aAC5B,IAAI,mBAAQ,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC;YACnC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;aAC3B,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACzB,8DAA8D;YAC9D,KAAK,MAAM,CAAC,IAAI,CAAC;gBACf,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;SACpB;aAAM,IAAI,yBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;YAC5B,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;aACzB,IAAI,yBAAO,CAAC,OAAO,CAAC,CAAC,CAAC;YACzB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;aACzB,IAAI,CAAC,YAAY,2CAAoB,EAAE;YAC1C,MAAM,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC;YACnB,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC;YAC/C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;gBACxB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC;SAChH;IACH,CAAC;IACD;;;OAGG;IACI,QAAQ,CAAC,OAAe;QAC7B,IAAI,IAAI,CAAC,SAAS,IAAI,OAAO,EAAE;YAC7B,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,GAAG,OAAO,EAAE,KAAK,CAAC,CAAC;YACrD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE;gBAChC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBAChB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;aACnE;SACF;IACH,CAAC;IACD,0CAA0C;IACnC,OAAO,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QAC5C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;QACxC,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1B,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1B,IAAI,CAAC,SAAS,EAAE,CAAC;IACnB,CAAC;IACD;;;MAGE;IACM,YAAY,CAAC,SAAiB;QACpC,IAAI,SAAS,IAAI,CAAC;YAChB,OAAO;QACT,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,CAAC;QAChD,MAAM,cAAc,GAAG,CAAC,GAAG,SAAS,CAAC;QACrC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC;QACpD,IAAI,CAAC,SAAS,IAAI,SAAS,CAAC;IAC9B,CAAC;IACD;;OAEG;IACI,YAAY,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACjD,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QACrB,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACpB,CAAC;IACD;;OAEG;IACI,SAAS,CAAC,MAAc;QAC7B,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;IAClD,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,SAAiB,EAAE,OAAe;QACxD,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE;YAC9D,IAAI,EAAE,GAAG,SAAS,GAAG,CAAC,CAAC;YACvB,IAAI,EAAE,GAAG,OAAO,GAAG,CAAC,CAAC;YACrB,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,CAAC;YACpC,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,CAAC,CAAC;YACpC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;SACjC;IACH,CAAC;IACD;;;OAGG;IACI,GAAG;QACR,IAAI,IAAI,CAAC,SAAS,GAAG,CAAC;YACpB,IAAI,CAAC,SAAS,EAAE,CAAC;IACrB,CAAC;IACD;;;OAGG;IACI,YAAY,CAAC,KAAa;QAC/B,IAAI,KAAK,IAAI,IAAI,CAAC,SAAS,IAAI,KAAK,GAAG,CAAC;YACtC,OAAO,KAAK,CAAC;QACf,OAAO,IAAI,CAAC;IACd,CAAC;IACD;;OAEG;IACI,KAAK;QACV,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;IACrB,CAAC;IACD;;;;OAIG;IACI,+BAA+B,CAAC,UAAkB,EAAE,MAAgB;QACzE,MAAM,KAAK,GAAG,CAAC,GAAG,UAAU,CAAC;QAC7B,OAAO,yBAAO,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;IACjG,CAAC;IAED;;;;OAIG;IACI,+BAA+B,CAAC,UAAkB,EAAE,MAAgB;QACzE,MAAM,KAAK,GAAG,CAAC,GAAG,UAAU,CAAC;QAC7B,OAAO,yBAAO,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;IAC1E,CAAC;IAED;;;;OAIG;IACI,iCAAiC,CAAC,WAAmB,EAAE,MAAiB;QAC7E,MAAM,KAAK,GAAG,CAAC,GAAG,WAAW,CAAC;QAC9B,OAAO,0BAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;IAClG,CAAC;IAED,2CAA2C;IACpC,6BAA6B,CAAC,UAAkB,EAAE,MAAgB;QACvE,IAAI,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,EAAE;YACjC,MAAM,KAAK,GAAG,CAAC,GAAG,UAAU,CAAC;YAC7B,OAAO,yBAAO,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;SAChG;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,gCAAgC;IACzB,yBAAyB,CAAC,UAAkB;QACjD,MAAM,KAAK,GAAG,CAAC,GAAG,UAAU,CAAC;QAC7B,OAAO,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IAC3B,CAAC;IAED,gCAAgC;IACzB,yBAAyB,CAAC,UAAkB;QACjD,MAAM,KAAK,GAAG,CAAC,GAAG,UAAU,CAAC;QAC7B,OAAO,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IAC/B,CAAC;IAED,gCAAgC;IACzB,yBAAyB,CAAC,UAAkB;QACjD,MAAM,KAAK,GAAG,CAAC,GAAG,UAAU,CAAC;QAC7B,OAAO,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IAC/B,CAAC;IAED,0CAA0C;IACnC,6BAA6B,CAAC,UAAkB,EAAE,MAAgB;QACvE,IAAI,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,EAAE;YACjC,MAAM,KAAK,GAAG,CAAC,GAAG,UAAU,CAAC;YAC7B,OAAO,yBAAO,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;SACzE;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IACD,4CAA4C;IACrC,+BAA+B,CAAC,WAAmB,EAAE,MAAiB;QAC3E,IAAI,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,EAAE;YAClC,MAAM,KAAK,GAAG,CAAC,GAAG,WAAW,CAAC;YAC9B,OAAO,0BAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;SACjG;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED;;;;;;OAMG;IACI,4BAA4B,CAAC,SAAiB,EAAE,MAAwB,EAAE,WAAmB;QAClG,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,EAAE;YACpE,MAAM,CAAC,GAAG,SAAS,GAAG,CAAC,CAAC;YACxB,MAAM,CAAC,GAAG,WAAW,GAAG,CAAC,CAAC;YAC1B,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YAChC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACxC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACxC,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED;;;;;OAKG;IACI,wBAAwB,CAAC,MAAwB,EAAE,WAAoB;QAC5E,yBAAyB;QACzB,IAAI,WAAW,KAAK,SAAS,EAAE;YAC7B,MAAM,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC;YAChC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,GAAG,SAAS,EAAE,KAAK,CAAC,CAAC;YACpD,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACpD,IAAI,CAAC,SAAS,IAAI,SAAS,CAAC;YAC5B,OAAO,SAAS,CAAC;SAClB;QACD,0BAA0B;QAC1B,IAAI,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,EAAE;YACpC,MAAM,CAAC,GAAG,WAAW,GAAG,CAAC,CAAC;YAC1B,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YACxE,OAAO,CAAC,CAAC;SACV;QACD,OAAO,CAAC,CAAC;IACX,CAAC;IACD;;;;OAIG;IACI,sBAAsB,CAAC,UAAkB,EAAE,KAAa;QAC7D,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC;YAChC,OAAO,KAAK,CAAC;QACf,IAAI,KAAK,GAAG,UAAU,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;QAC9B,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;QAC9B,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;QAC5B,OAAO,IAAI,CAAC;IACd,CAAC;IACD;;;;;;OAMG;IACI,yBAAyB,CAAC,UAAkB,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QAClF,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC;YAChC,OAAO,KAAK,CAAC;QACf,IAAI,KAAK,GAAG,UAAU,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QACtB,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;OAEG;IACI,eAAe;QACpB,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QAC7B,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC;YAC3B,MAAM,CAAC,IAAI,CAAC,yBAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACjE,OAAO,MAAM,CAAC;IAChB,CAAC;IACC,4DAA4D;IACvD,MAAM,CAAC,wBAAwB,CAAC,SAAoB,EAAE,IAA2C;QACtG,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACvB,KAAK,MAAM,CAAC,IAAI,IAAI;gBAClB,CAAC,CAAC,wBAAwB,CAAC,SAAS,CAAC,CAAC;SACzC;aAAM;YACL,IAAI,CAAC,wBAAwB,CAAC,SAAS,CAAC,CAAC;SAC1C;IACH,CAAC;IAED,4DAA4D;IACrD,wBAAwB,CAAC,SAAoB;QAClD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC;QACnC,MAAM,KAAK,GAAG,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC;QACrC,MAAM,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC;QAChC,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE;YACxC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACZ,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;YAC1D,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;YAC9D,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;SAC/D;IACH,CAAC;IAED,mCAAmC;IAC5B,cAAc;QACnB,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;QACtB,IAAI,EAAE,EAAE,EAAE,CAAC;QACX,IAAI,CAAC,CAAC;QACN,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;YAChD,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;YACZ,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;YACZ,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YAAC,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;YAChD,EAAE,EAAE,CAAC;YACL,EAAE,EAAE,CAAC;YACL,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YAAC,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;YAChD,EAAE,EAAE,CAAC;YACL,EAAE,EAAE,CAAC;YACL,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YAAC,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;SACjD;IACH,CAAC;IAED,iEAAiE;IAC1D,uBAAuB,CAAC,MAAgB;QAC7C,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC;QACnC,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE;YACxC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACZ,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACrD,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACzD,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SAC1D;IACH,CAAC;IAED;;;;OAIG;IACI,qDAAqD,CAAC,MAAgB;QAC3E,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC;QACnC,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,IAAI,CAAC;YACpC,OAAO,KAAK,CAAC;QACf,MAAM,KAAK,GAAG,MAAM,CAAC,YAAa,CAAC;QACnC,MAAM,GAAG,GAAG,mBAAQ,CAAC,kBAAkB,CAAC;QACxC,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,EAAE,CAAC;QACP,IAAI,EAAE,CAAC;QACP,IAAI,EAAE,CAAC;QACP,IAAI,CAAC,CAAC;QACN,IAAI,CAAC,CAAC;QACN,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE;YACxC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACZ,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAChD,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAChD,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAChD,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;YAChC,IAAI,CAAC,GAAG,GAAG,EAAE;gBACX,4BAA4B;gBAC5B,EAAE,GAAG,CAAC,CAAC;gBAAC,EAAE,GAAG,CAAC,CAAC;gBAAC,EAAE,GAAG,CAAC,CAAC;gBACvB,OAAO,EAAE,CAAC;aACX;iBAAM,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,EAAE;gBAClC,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gBACvB,EAAE,IAAI,CAAC,CAAC;gBACR,EAAE,IAAI,CAAC,CAAC;gBACR,EAAE,IAAI,CAAC,CAAC;aACT,CAAC,qDAAqD;YACvD,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;YACjB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;SAClB;QACD,OAAO,OAAO,KAAK,CAAC,CAAC;IACvB,CAAC;IAED;;OAEG;IACI,2CAA2C,CAAC,MAAgB;QACjE,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC;QACnC,MAAM,IAAI,GAAG,yBAAO,CAAC,MAAM,EAAE,CAAC;QAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE;YACxC,MAAM,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;YAClF,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACjB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACrB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SACtB;IACH,CAAC;IAED,4DAA4D;IACrD,0BAA0B,CAAC,SAAoB;QACpD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC;QACnC,MAAM,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC;QAChC,MAAM,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAClC,MAAM,KAAK,GAAG,MAAM,CAAC,YAAY,CAAC;QAClC,IAAI,CAAC,KAAK;YACR,OAAO,KAAK,CAAC;QACf,MAAM,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC;QAChC,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE;YACvC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;YACjB,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;YACrB,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;YACrB,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACrD,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACzD,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SAC1D;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD,8CAA8C;IACvC,WAAW,CAAC,aAAsB,EAAE,SAAqB;QAC9D,MAAM,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC;QACrC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,IAAI,SAAS,EAAE;YACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,SAAS,EAAE,CAAC,IAAI,CAAC;gBACvC,aAAa,CAAC,oBAAoB,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;SACpF;aAAM;YACL,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,SAAS,EAAE,CAAC,IAAI,CAAC;gBACvC,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;SAE9D;IACH,CAAC;IACD,2BAA2B;IACX,QAAQ,CAAC,SAAqB;QAC5C,MAAM,KAAK,GAAG,eAAO,CAAC,UAAU,EAAE,CAAC;QACnC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;QACnC,OAAO,KAAK,CAAC;IACf,CAAC;IAED,yDAAyD;IAClD,QAAQ,CAAC,KAAc,EAAE,SAAqB;QACnD,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;IACrC,CAAC;IAED,kDAAkD;IAC3C,UAAU;QACf,IAAI,GAAG,GAAG,GAAG,CAAC;QACd,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAE,gEAAgE;QACrG,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC;YAAE,GAAG,IAAI,mBAAQ,CAAC,aAAa,CAC1D,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EACrB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EACzB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAC7B,OAAO,GAAG,CAAC;IACb,CAAC;IACD;;;OAGG;IACI,YAAY,CAAC,MAAc;QAChC,IAAI,IAAI,CAAC,KAAK,EAAE;YACd,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;YACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE;gBAC/B,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;SAC1C;IACH,CAAC;IACD,0DAA0D;IACnD,cAAc,CAAC,KAAmC,EAAE,YAAoB,mBAAQ,CAAC,mBAAmB;QACzG,MAAM,aAAa,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QACzC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,IAAI,CAAC;YACvC,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,SAAS;gBAC5E,OAAO,KAAK,CAAC;QACjB,OAAO,IAAI,CAAC;IACd,CAAC;IACD;;;;OAIG;IACI,YAAY,CAAC,YAAoB,mBAAQ,CAAC,mBAAmB;QAClE,MAAM,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACtD,+BAA+B;QAC/B,+DAA+D;QAC/D,IAAI,CAAC,KAAK,SAAS,EAAE;SACpB;aAAM,IAAI,CAAC,GAAG,SAAS;YACtB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;aACvD,IAAI,CAAC,GAAG,CAAC,EAAE;YACd,oDAAoD;YACpD,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;YACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;gBACxB,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;SACtC;IACH,CAAC;IAED,sEAAsE;IAC/D,WAAW,CAAC,CAAS,EAAE,QAAgB,EAAE,CAAS,EAAE,MAAgB;QACzE,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE;YAChD,MAAM,SAAS,GAAG,GAAG,GAAG,QAAQ,CAAC;YACjC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACxB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACV,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACV,OAAO,yBAAO,CAAC,MAAM,CACnB,SAAS,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,QAAQ,GAAG,IAAI,CAAC,CAAC,CAAC,EACxC,SAAS,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAChD,SAAS,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;SAC7D;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED;;;OAGG;IACI,oCAAoC,CAAC,MAAwB,EAAE,CAAS,EAAE,QAAgB,EAAE,CAAS;QAC1G,IAAI,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE;YACpD,MAAM,SAAS,GAAG,GAAG,GAAG,QAAQ,CAAC;YACjC,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,CAAC;YAC1B,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACV,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACV,IAAI,CAAC,OAAO,CACV,SAAS,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,QAAQ,GAAG,IAAI,CAAC,CAAC,CAAC,EACxC,SAAS,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAChD,SAAS,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;SACrD;IACH,CAAC;IAED,yDAAyD;IAClD,MAAM;QACX,IAAI,IAAI,GAAG,GAAG,CAAC;QACf,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAI,iBAAiB;QAClD,IAAI,CAAC,GAAG,CAAC,EAAE;YACT,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;YAC7B,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;YAC7B,IAAI,GAAG,GAAG,CAAC,CAAC;YACZ,IAAI,GAAG,GAAG,CAAC,CAAC;YACZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE;gBACnD,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;gBACzB,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;gBAC7B,IAAI,IAAI,mBAAQ,CAAC,gBAAgB,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;aACvD;SACF;QACD,OAAO,GAAG,GAAG,IAAI,CAAC;IACpB,CAAC;IAED,gEAAgE;IACzD,gBAAgB,CAAC,CAAS,EAAE,CAAS,EAAE,MAAiB;QAC7D,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;YAChD,OAAO,SAAS,CAAC;QACnB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACV,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACV,OAAO,0BAAQ,CAAC,MAAM,CACpB,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EACjB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EACzB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAED,uDAAuD;IAChD,iBAAiB,CAAC,MAAc,EAAE,CAAS,EAAE,MAAiB;QACnE,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE;YACxB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACxB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACV,OAAO,0BAAQ,CAAC,MAAM,CACpB,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAClB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EACtB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;SACnC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,+FAA+F;IACxF,2BAA2B,CAAC,WAAmB,EAAE,YAAoB,EAAE,YAAoB,EAAE,MAAiB;QACnH,IAAI,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,EAAE;YACxG,MAAM,CAAC,GAAG,WAAW,GAAG,CAAC,CAAC;YAC1B,MAAM,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC;YAC3B,MAAM,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC;YAC3B,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACxB,OAAO,mBAAQ,CAAC,kBAAkB,CAChC,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EACvE,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EACvE,MAAM,CAAC,CAAC;SACX;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,yDAAyD;IAClD,mCAAmC,CAAC,UAAkB,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QAC5F,MAAM,CAAC,GAAG,UAAU,GAAG,CAAC,CAAC;QACzB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,OAAO,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IACzD,CAAC;IACD,yDAAyD;IAClD,mCAAmC,CAAC,UAAkB,EAAE,KAA6B;QAC1F,MAAM,CAAC,GAAG,UAAU,GAAG,CAAC,CAAC;QACzB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,OAAO,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAC9D,CAAC;IAED;;;OAGG;IACI,qCAAqC,CAAC,WAAmB,EAAE,YAAoB,EAAE,YAAoB,EAAE,MAAgB;QAC5H,IAAI,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,EAAE;YACxG,MAAM,CAAC,GAAG,WAAW,GAAG,CAAC,CAAC;YAC1B,MAAM,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC;YAC3B,MAAM,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC;YAC3B,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACxB,MAAM,CAAC,+BAA+B,CACpC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EACjC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EACjC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;SACpC;IACL,CAAC;IAED;;;OAGG;IACI,mBAAmB,CAAC,KAAa,EAAE,KAAa,EAAE,GAAY;QACnE,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE;YAC5B,MAAM,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;YACpB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACxB,GAAG,CAAC,CAAC,IAAI,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACzB,GAAG,CAAC,CAAC,IAAI,KAAK,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,CAAC,CAAC,IAAI,KAAK,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SAC9B;IACH,CAAC;IAED,uFAAuF;IAChF,4BAA4B,CAAC,MAAc,EAAE,YAAoB,EAAE,YAAoB,EAAE,MAAiB;QAC/G,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,EAAE;YACtE,MAAM,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC;YAC3B,MAAM,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC;YAC3B,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACxB,OAAO,mBAAQ,CAAC,kBAAkB,CAChC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAClE,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAClE,MAAM,CAAC,CAAC;SACX;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,sEAAsE;IAC/D,oBAAoB,CAAC,CAAS,EAAE,UAAkB;QACvD,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE;YACxB,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,OAAO,mBAAQ,CAAC,aAAa,CAC3B,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,EAC7B,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,EACjC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;SACtC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED;;;;OAIG;IACI,yBAAyB,CAAC,CAAS,EAAE,CAAS;QACnD,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE;YAChD,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,OAAO,mBAAQ,CAAC,oBAAoB,CAClC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,EAC/B,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,EACvC,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;SAC5C;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;;OAIG;IACI,kBAAkB,CAAC,CAAS,EAAE,CAAS;QAC5C,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE;YAChD,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,OAAO,mBAAQ,CAAC,aAAa,CAC3B,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,EAC/B,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,EACvC,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;SAC5C;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IACD,6DAA6D;IACtD,MAAM,CAAC,8BAA8B,CAAC,MAAwB,EAAE,CAAS,EAAE,MAAwB,EAAE,CAAS;QACnH,IAAI,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE;YACpD,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,OAAO,mBAAQ,CAAC,aAAa,CAC3B,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,EACnC,MAAM,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,EAC3C,MAAM,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;SAChD;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IACD,6DAA6D;IACtD,MAAM,CAAC,aAAa,CAAC,KAAmC,EAAE,KAAmC;QAClG,IAAI,KAAK,IAAI,KAAK,EAAE;YAClB,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,MAAM;gBAC/B,OAAO,KAAK,CAAC;YACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE;gBACnC,IAAI,CAAC,KAAK,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,KAAK,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC;oBACnG,OAAO,KAAK,CAAC;YACjB,OAAO,IAAI,CAAC;SACb;QACD,kDAAkD;QAClD,OAAO,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC;IAC5B,CAAC;IAED,+EAA+E;IACxE,kBAAkB;QACvB,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QACzB,sBAAsB;QACtB,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;QAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;YAAE,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1C,MAAM,CAAC,IAAI,CACT,CAAC,WAAmB,EAAE,WAAmB,EAAE,EAAE;YAC3C,gBAAgB;YAChB,OAAO,IAAI,CAAC,mBAAmB,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;QAC5D,CAAC,CAAC,CAAC;QACL,+BAA+B;QAC/B,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,kDAAkD;IAC3C,mBAAmB,CAAC,EAAU,EAAE,EAAU;QAC/C,IAAI,EAAE,GAAG,CAAC,CAAC;QACX,IAAI,EAAE,GAAG,CAAC,CAAC;QACX,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YAC1B,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC5B,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC5B,IAAI,EAAE,GAAG,EAAE;gBAAE,OAAO,CAAC,CAAC;YACtB,IAAI,EAAE,GAAG,EAAE;gBAAE,OAAO,CAAC,CAAC,CAAC;SACxB;QACD,OAAO,EAAE,GAAG,EAAE,CAAC,CAAC,wDAAwD;IAC1E,CAAC;IAED,oFAAoF;IAC7E,SAAS,CAAC,UAAkB,EAAE,cAAsB;QACzD,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,UAAU,GAAG,cAAc,CAAC,CAAC;IACrD,CAAC;IACD;;;;;;OAMG;IACI,gBAAgB,CAAC,KAAuB,EAAE,WAAmB,EAAE,IAAY,EAAE,MAAc;QAChG,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;QAC1B,IAAI,EAAE,GAAG,WAAW,GAAG,CAAC,CAAC;QACzB,MAAM,EAAE,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;QAC5B,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,GAAG,MAAM,EAAE,KAAK,CAAC,CAAC;QACpD,OAAO,EAAE,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,GAAG,EAAE,IAAI,QAAQ,GAAG,MAAM,EAAE;YAClD,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YACtD,EAAE,IAAI,IAAI,GAAG,CAAC,CAAC;YACf,QAAQ,EAAE,CAAC;SACZ;IACH,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,uCAAuC,CAAC,MAAwB,EAAE,MAAwB;QACtG,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC3B,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC3B,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;QACjD,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,EAAE,CAAC;QACP,MAAM,KAAK,GAAG,eAAO,CAAC,UAAU,EAAE,CAAC;QACnC,OAAO,CAAC,GAAG,CAAC,EAAE;YACZ,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACX,KAAK,CAAC,OAAO,CAAC,mBAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;YAC3H,CAAC,EAAE,CAAC;SACL;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IACD;;;;OAIG;IACI,MAAM,CAAC,aAAa,CAAC,MAAqC,EAAE,YAAoB,mBAAQ,CAAC,mBAAmB;QACjH,OAAO,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,MAAM,CAAC,kBAAkB,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,GAAG,CAAC,CAAE,GAAG,SAAS;YACtF,MAAM,CAAC,GAAG,EAAE,CAAC;IACjB,CAAC;IACD;;;;;;OAMG;IACI,wBAAwB,CAAC,WAAmB,EAAE,YAAoB,EAAE,YAAoB,EAAE,MAAkB;QACjH,IAAI,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,EAAE;YACxG,IAAI,EAAE,GAAG,WAAW,GAAG,CAAC,CAAC;YACzB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACxB,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC;YACtB,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC;YACtB,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC;YACtB,EAAE,GAAG,YAAY,GAAG,CAAC,CAAC;YACtB,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;YAC3B,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;YAC3B,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;YAC3B,EAAE,GAAG,YAAY,GAAG,CAAC,CAAC;YACtB,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;YAC3B,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;YAC3B,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC;YAC3B,MAAM,GAAG,qBAAS,CAAC,eAAe,CAChC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EACb,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EACb,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,MAAM,CAAC,CAAC;YACzB,OAAO,MAAM,CAAC,oBAAoB,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;SAC3D;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;;OAIG;IACI,YAAY,CAAC,cAAyB,EAAE,IAAiD;QAC9F,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC;QAC5B,IAAI,CAAC,CAAC;QACN,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;YACjC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAC9D,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC;SACpC;IACH,CAAC;CACF;AA//BD,4CA+/BC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module ArraysAndInterfaces\n */\n\nimport { Geometry, PlaneAltitudeEvaluator } from \"../Geometry\";\nimport { Matrix4d } from \"../geometry4d/Matrix4d\";\nimport { IndexedReadWriteXYZCollection, IndexedXYZCollection, MultiLineStringDataVariant } from \"./IndexedXYZCollection\";\nimport { Matrix3d } from \"./Matrix3d\";\nimport { Plane3dByOriginAndUnitNormal } from \"./Plane3dByOriginAndUnitNormal\";\nimport { Point2d } from \"./Point2dVector2d\";\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\nimport { PointStreamGrowableXYZArrayCollector, VariantPointDataStream } from \"./PointStreaming\";\nimport { Range1d, Range3d } from \"./Range\";\nimport { Transform } from \"./Transform\";\nimport { XYAndZ } from \"./XYZProps\";\n\n/** `GrowableXYArray` manages a (possibly growing) Float64Array to pack xy coordinates.\n * @public\n */\nexport class GrowableXYZArray extends IndexedReadWriteXYZCollection {\n /**\n * array of packed xyz xyz xyz components\n */\n private _data: Float64Array;\n /**\n * Number of xyz triples (not floats) in the array\n */\n private _xyzInUse: number;\n /**\n * capacity in xyz triples. (not floats)\n */\n private _xyzCapacity: number;\n /**\n * multiplier used by ensureCapacity to expand requested reallocation size\n */\n private _growthFactor: number;\n\n /** Construct a new GrowablePoint3d array.\n * @param numPoints initial capacity in xyz triples (default 8)\n * @param growthFactor used by ensureCapacity to expand requested reallocation size (default 1.5)\n */\n public constructor(numPoints: number = 8, growthFactor?: number) {\n super();\n this._data = new Float64Array(numPoints * 3); // 3 values per point\n this._xyzInUse = 0;\n this._xyzCapacity = numPoints;\n this._growthFactor = (undefined !== growthFactor && growthFactor >= 1.0) ? growthFactor : 1.5;\n }\n\n /** Copy xyz points from source array. Does not reallocate or change active point count.\n * @param source array to copy from\n * @param sourceCount copy the first sourceCount points; all points if undefined\n * @param destOffset copy to instance array starting at this point index; zero if undefined\n * @return count and offset of points copied\n */\n protected copyData(source: Float64Array | number[], sourceCount?: number, destOffset?: number): {count: number, offset: number} {\n // validate inputs and convert from points to entries\n let myOffset = (undefined !== destOffset) ? destOffset * 3 : 0;\n if (myOffset < 0)\n myOffset = 0;\n if (myOffset >= this._data.length)\n return {count: 0, offset: 0};\n let myCount = (undefined !== sourceCount) ? sourceCount * 3 : source.length;\n if (myCount > 0) {\n if (myCount > source.length)\n myCount = source.length;\n if (myOffset + myCount > this._data.length)\n myCount = this._data.length - myOffset;\n if (myCount % 3 !== 0)\n myCount -= myCount % 3;\n }\n if (myCount <= 0)\n return {count: 0, offset: 0};\n if (myCount === source.length)\n this._data.set(source, myOffset);\n else if (source instanceof Float64Array)\n this._data.set(source.subarray(0, myCount), myOffset);\n else\n this._data.set(source.slice(0, myCount), myOffset);\n return {count: myCount / 3, offset: myOffset / 3};\n }\n\n /** The number of points in use. When the length is increased, the array is padded with zeroes. */\n public get length() { return this._xyzInUse; }\n public set length(newLength: number) { this.resize(newLength, true); }\n\n /** Return the number of float64 in use. */\n public get float64Length() { return this._xyzInUse * 3; }\n /** Return the raw packed data.\n * * Note that the length of the returned Float64Array is a count of doubles, and includes the excess capacity\n */\n public float64Data(): Float64Array { return this._data; }\n\n /** If necessary, increase the capacity to the new number of points. Current coordinates and point count (length) are unchanged. */\n public ensureCapacity(pointCapacity: number, applyGrowthFactor: boolean = true) {\n if (pointCapacity > this._xyzCapacity) {\n if (applyGrowthFactor)\n pointCapacity *= this._growthFactor;\n const prevData = this._data;\n this._data = new Float64Array(pointCapacity * 3);\n this.copyData(prevData, this._xyzInUse);\n this._xyzCapacity = pointCapacity;\n }\n }\n /**\n * * If pointCount is less than current length, just reset current length to pointCount, effectively trimming active points but preserving original capacity.\n * * If pointCount is greater than current length, reallocate to exactly pointCount, copy existing points, and optionally pad excess with zero.\n * @param pointCount new number of active points in array\n * @param padWithZero when increasing point count, whether to zero out new points (default false)\n */\n public resize(pointCount: number, padWithZero?: boolean) {\n if (pointCount >= 0 && pointCount < this._xyzInUse)\n this._xyzInUse = pointCount;\n else if (pointCount > this._xyzInUse) {\n this.ensureCapacity(pointCount, false);\n if (padWithZero ?? false)\n this._data.fill(0, this._xyzInUse * 3);\n this._xyzInUse = pointCount;\n }\n }\n /**\n * Make a copy of the (active) points in this array.\n * (The clone does NOT get excess capacity)\n */\n public clone(result?: GrowableXYZArray): GrowableXYZArray {\n if (!result)\n result = new GrowableXYZArray(this.length);\n else {\n if (result.length !== this.length)\n result.clear(); // force resize to trim excess capacity\n result.resize(this.length);\n }\n result.copyData(this._data, this.length);\n result._xyzInUse = this.length;\n return result;\n }\n /** Create an array from various point data formats.\n * Valid inputs are:\n * * Point2d\n * * Point3d\n * * An array of 2 doubles\n * * An array of 3 doubles\n * * A GrowableXYZArray\n * * Any json object satisfying Point3d.isXYAndZ\n * * Any json object satisfying Point3d.isXAndY\n * * A Float64Array of doubles, interpreted as xyzxyz\n * * An array of any of the above\n * @param data source points.\n * @param result optional pre-allocated GrowableXYZArray to clear and fill.\n */\n public static create(data: any, result?: GrowableXYZArray): GrowableXYZArray {\n if (result) {\n result.clear();\n } else {\n const pointCount = typeof data[0] === \"number\" ? data.length / 3 : data.length;\n result = new GrowableXYZArray(pointCount);\n }\n result.pushFrom(data);\n return result;\n }\n\n /** Restructure MultiLineStringDataVariant as array of GrowableXYZArray */\n public static createArrayOfGrowableXYZArray(data: MultiLineStringDataVariant): GrowableXYZArray[] | undefined {\n const collector = new PointStreamGrowableXYZArrayCollector();\n VariantPointDataStream.streamXYZ(data, collector);\n return collector.claimArrayOfGrowableXYZArray();\n }\n\n /** push a point to the end of the array */\n public push(toPush: XYAndZ) {\n this.pushXYZ(toPush.x, toPush.y, toPush.z);\n }\n\n /** push all points of an array */\n public pushAll(points: Point3d[]) {\n this.ensureCapacity(this._xyzInUse + points.length, false);\n for (const p of points) this.push(p);\n }\n /** Push copies of points from variant sources.\n * Valid inputs are:\n * * Point2d\n * * Point3d\n * * An array of 2 doubles\n * * An array of 3 doubles\n * * A GrowableXYZArray\n * * Any json object satisfying Point3d.isXYAndZ\n * * Any json object satisfying Point3d.isXAndY\n * * A Float64Array of doubles, interpreted as xyzxyz\n * * An array of any of the above\n */\n public pushFrom(p: any) {\n if (p instanceof Point3d)\n this.pushXYZ(p.x, p.y, p.z);\n else if (p instanceof GrowableXYZArray)\n this.pushFromGrowableXYZArray(p);\n else if (p instanceof Point2d)\n this.pushXYZ(p.x, p.y, 0.0);\n else if (Geometry.isNumberArray(p, 4) || p instanceof Float64Array) {\n const xyzToAdd = Math.trunc(p.length / 3);\n this.ensureCapacity(this._xyzInUse + xyzToAdd, false);\n this.copyData(p, xyzToAdd, this._xyzInUse);\n this._xyzInUse += xyzToAdd;\n } else if (Geometry.isNumberArray(p, 3))\n this.pushXYZ(p[0], p[1], p[2]);\n else if (Geometry.isNumberArray(p, 2))\n this.pushXYZ(p[0], p[1], 0.0);\n else if (Array.isArray(p)) {\n // direct recursion re-wraps p and goes infinite. Unroll here.\n for (const q of p)\n this.pushFrom(q);\n } else if (Point3d.isXYAndZ(p))\n this.pushXYZ(p.x, p.y, p.z);\n else if (Point3d.isXAndY(p))\n this.pushXYZ(p.x, p.y, 0.0);\n else if (p instanceof IndexedXYZCollection) {\n const n = p.length;\n this.ensureCapacity(this._xyzInUse + n, false);\n for (let i = 0; i < n; i++)\n this.pushXYZ(p.getXAtUncheckedPointIndex(i), p.getYAtUncheckedPointIndex(i), p.getZAtUncheckedPointIndex(i));\n }\n }\n /**\n * Replicate numWrap xyz values from the front of the array as new values at the end.\n * @param numWrap number of xyz values to replicate\n */\n public pushWrap(numWrap: number) {\n if (this._xyzInUse >= numWrap) {\n this.ensureCapacity(this._xyzInUse + numWrap, false);\n for (let i = 0; i < numWrap; i++) {\n const k = 3 * i;\n this.pushXYZ(this._data[k], this._data[k + 1], this._data[k + 2]);\n }\n }\n }\n /** append a new point with given x,y,z */\n public pushXYZ(x: number, y: number, z: number) {\n this.ensureCapacity(this._xyzInUse + 1);\n const index = this._xyzInUse * 3;\n this._data[index] = x;\n this._data[index + 1] = y;\n this._data[index + 2] = z;\n this._xyzInUse++;\n }\n /** Shift all data forward to make space for numPoints at the front.\n * * Leading (3*numPoints) doubles are left with prior contents.\n * * _xyzInUse count is increased\n */\n private shiftForward(numPoints: number) {\n if (numPoints <= 0)\n return;\n this.ensureCapacity(this._xyzInUse + numPoints);\n const numAddedDouble = 3 * numPoints;\n const lastIndex = this._xyzInUse * 3;\n this._data.copyWithin(numAddedDouble, 0, lastIndex);\n this._xyzInUse += numPoints;\n }\n /** prepend a new point with given x,y,z\n * * Remark: this copies all content forward.\n */\n public pushFrontXYZ(x: number, y: number, z: number) {\n this.shiftForward(1);\n this._data[0] = x;\n this._data[1] = y;\n this._data[2] = z;\n }\n /** prepend a new point at the front of the array.\n *\n */\n public pushFront(toPush: XYAndZ) {\n this.pushFrontXYZ(toPush.x, toPush.y, toPush.z);\n }\n\n /** move the coordinates at fromIndex to toIndex.\n * * No action if either index is invalid.\n */\n public moveIndexToIndex(fromIndex: number, toIndex: number) {\n if (this.isIndexValid(fromIndex) && this.isIndexValid(toIndex)) {\n let iA = fromIndex * 3;\n let iB = toIndex * 3;\n this._data[iB++] = this._data[iA++];\n this._data[iB++] = this._data[iA++];\n this._data[iB] = this._data[iA];\n }\n }\n /** Remove one point from the back.\n * * NOTE that (in the manner of std::vector native) this is \"just\" removing the point -- no point is NOT returned.\n * * Use `back ()` to get the last x,y,z assembled into a `Point3d `\n */\n public pop() {\n if (this._xyzInUse > 0)\n this._xyzInUse--;\n }\n /**\n * Test if index is valid for an xyz (point or vector) within this array\n * @param index xyz index to test.\n */\n public isIndexValid(index: number): boolean {\n if (index >= this._xyzInUse || index < 0)\n return false;\n return true;\n }\n /**\n * Clear all xyz data, but leave capacity unchanged.\n */\n public clear() {\n this._xyzInUse = 0;\n }\n /**\n * Get a point by index, strongly typed as a Point3d. This is unchecked. Use [[getPoint3dAtCheckedPointIndex]] to have validity test.\n * @param pointIndex index to access\n * @param result optional result\n */\n public getPoint3dAtUncheckedPointIndex(pointIndex: number, result?: Point3d): Point3d {\n const index = 3 * pointIndex;\n return Point3d.create(this._data[index], this._data[index + 1], this._data[index + 2], result);\n }\n\n /**\n * Get a point by index, strongly typed as a Point2d. This is unchecked. Use [[getPoint2dAtCheckedPointIndex]] to have validity test.\n * @param pointIndex index to access\n * @param result optional result\n */\n public getPoint2dAtUncheckedPointIndex(pointIndex: number, result?: Point2d): Point2d {\n const index = 3 * pointIndex;\n return Point2d.create(this._data[index], this._data[index + 1], result);\n }\n\n /**\n * Get a vector by index, strongly typed as a Vector3d. This is unchecked. Use [[getVector3dAtCheckedVectorIndex]] to have validity test.\n * @param vectorIndex index to access\n * @param result optional result\n */\n public getVector3dAtUncheckedVectorIndex(vectorIndex: number, result?: Vector3d): Vector3d {\n const index = 3 * vectorIndex;\n return Vector3d.create(this._data[index], this._data[index + 1], this._data[index + 2], result);\n }\n\n /** copy xyz into strongly typed Point3d */\n public getPoint3dAtCheckedPointIndex(pointIndex: number, result?: Point3d): Point3d | undefined {\n if (this.isIndexValid(pointIndex)) {\n const index = 3 * pointIndex;\n return Point3d.create(this._data[index], this._data[index + 1], this._data[index + 2], result);\n }\n return undefined;\n }\n\n /** access x of indexed point */\n public getXAtUncheckedPointIndex(pointIndex: number): number {\n const index = 3 * pointIndex;\n return this._data[index];\n }\n\n /** access y of indexed point */\n public getYAtUncheckedPointIndex(pointIndex: number): number {\n const index = 3 * pointIndex;\n return this._data[index + 1];\n }\n\n /** access y of indexed point */\n public getZAtUncheckedPointIndex(pointIndex: number): number {\n const index = 3 * pointIndex;\n return this._data[index + 2];\n }\n\n /** copy xy into strongly typed Point2d */\n public getPoint2dAtCheckedPointIndex(pointIndex: number, result?: Point2d): Point2d | undefined {\n if (this.isIndexValid(pointIndex)) {\n const index = 3 * pointIndex;\n return Point2d.create(this._data[index], this._data[index + 1], result);\n }\n return undefined;\n }\n /** copy xyz into strongly typed Vector3d */\n public getVector3dAtCheckedVectorIndex(vectorIndex: number, result?: Vector3d): Vector3d | undefined {\n if (this.isIndexValid(vectorIndex)) {\n const index = 3 * vectorIndex;\n return Vector3d.create(this._data[index], this._data[index + 1], this._data[index + 2], result);\n }\n return undefined;\n }\n\n /**\n * Read coordinates from source array, place them at index within this array.\n * @param destIndex point index where coordinates are to be placed in this array\n * @param source source array\n * @param sourceIndex point index in source array\n * @returns true if destIndex and sourceIndex are both valid.\n */\n public transferFromGrowableXYZArray(destIndex: number, source: GrowableXYZArray, sourceIndex: number): boolean {\n if (this.isIndexValid(destIndex) && source.isIndexValid(sourceIndex)) {\n const i = destIndex * 3;\n const j = sourceIndex * 3;\n this._data[i] = source._data[j];\n this._data[i + 1] = source._data[j + 1];\n this._data[i + 2] = source._data[j + 2];\n return true;\n }\n return false;\n }\n\n /**\n * push coordinates from the source array to the end of this array.\n * @param source source array\n * @param sourceIndex xyz index within the source. If undefined, entire source is pushed.\n * @returns number of points pushed.\n */\n public pushFromGrowableXYZArray(source: GrowableXYZArray, sourceIndex?: number): number {\n // full array push . . .\n if (sourceIndex === undefined) {\n const numXYZAdd = source.length;\n this.ensureCapacity(this.length + numXYZAdd, false);\n this.copyData(source._data, numXYZAdd, this.length);\n this._xyzInUse += numXYZAdd;\n return numXYZAdd;\n }\n // single point push . . .\n if (source.isIndexValid(sourceIndex)) {\n const j = sourceIndex * 3;\n this.pushXYZ(source._data[j], source._data[j + 1], source._data[j + 2]);\n return 1;\n }\n return 0;\n }\n /**\n * Set the coordinates of a single point.\n * @param pointIndex index of point to set\n * @param value coordinates to set\n */\n public setAtCheckedPointIndex(pointIndex: number, value: XYAndZ): boolean {\n if (!this.isIndexValid(pointIndex))\n return false;\n let index = pointIndex * 3;\n this._data[index++] = value.x;\n this._data[index++] = value.y;\n this._data[index] = value.z;\n return true;\n }\n /**\n * Set the coordinates of a single point given as coordinates\n * @param pointIndex index of point to set\n * @param x x coordinate\n * @param y y coordinate\n * @param z z coordinate\n */\n public setXYZAtCheckedPointIndex(pointIndex: number, x: number, y: number, z: number): boolean {\n if (!this.isIndexValid(pointIndex))\n return false;\n let index = pointIndex * 3;\n this._data[index++] = x;\n this._data[index++] = y;\n this._data[index] = z;\n return true;\n }\n\n /**\n * Copy all points into a simple array of Point3d\n */\n public getPoint3dArray(): Point3d[] {\n const n = 3 * this._xyzInUse;\n const result = [];\n const data = this._data;\n for (let i = 0; i < n; i += 3)\n result.push(Point3d.create(data[i], data[i + 1], data[i + 2]));\n return result;\n }\n /** multiply each point by the transform, replace values. */\n public static multiplyTransformInPlace(transform: Transform, data: GrowableXYZArray[] | GrowableXYZArray) {\n if (Array.isArray(data)) {\n for (const d of data)\n d.multiplyTransformInPlace(transform);\n } else {\n data.multiplyTransformInPlace(transform);\n }\n }\n\n /** multiply each point by the transform, replace values. */\n public multiplyTransformInPlace(transform: Transform) {\n const data = this._data;\n const nDouble = this.float64Length;\n const coffs = transform.matrix.coffs;\n const origin = transform.origin;\n const x0 = origin.x;\n const y0 = origin.y;\n const z0 = origin.z;\n let x = 0;\n let y = 0;\n let z = 0;\n for (let i = 0; i + 2 <= nDouble; i += 3) {\n x = data[i];\n y = data[i + 1];\n z = data[i + 2];\n data[i] = coffs[0] * x + coffs[1] * y + coffs[2] * z + x0;\n data[i + 1] = coffs[3] * x + coffs[4] * y + coffs[5] * z + y0;\n data[i + 2] = coffs[6] * x + coffs[7] * y + coffs[8] * z + z0;\n }\n }\n\n /** reverse the order of points. */\n public reverseInPlace() {\n const n = this.length;\n let j0, j1;\n let a;\n const data = this._data;\n for (let i0 = 0, i1 = n - 1; i0 < i1; i0++, i1--) {\n j0 = 3 * i0;\n j1 = 3 * i1;\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\n j0++;\n j1++;\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\n j0++;\n j1++;\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\n }\n }\n\n /** multiply each xyz (as a vector) by matrix, replace values. */\n public multiplyMatrix3dInPlace(matrix: Matrix3d) {\n const data = this._data;\n const nDouble = this.float64Length;\n const coffs = matrix.coffs;\n let x = 0;\n let y = 0;\n let z = 0;\n for (let i = 0; i + 2 <= nDouble; i += 3) {\n x = data[i];\n y = data[i + 1];\n z = data[i + 2];\n data[i] = coffs[0] * x + coffs[1] * y + coffs[2] * z;\n data[i + 1] = coffs[3] * x + coffs[4] * y + coffs[5] * z;\n data[i + 2] = coffs[6] * x + coffs[7] * y + coffs[8] * z;\n }\n }\n\n /** multiply each xyz (as a vector) by matrix inverse transpose, renormalize the vector, replace values.\n * * This is the way to apply a matrix (possibly with skew and scale) to a surface normal, and\n * have it end up perpendicular to the transformed in-surface vectors.\n * * Return false if matrix is not invertible or if any normalization fails.\n */\n public multiplyAndRenormalizeMatrix3dInverseTransposeInPlace(matrix: Matrix3d): boolean {\n const data = this._data;\n const nDouble = this.float64Length;\n if (!matrix.computeCachedInverse(true))\n return false;\n const coffs = matrix.inverseCoffs!;\n const tol = Geometry.smallFloatingPoint;\n let x = 0;\n let y = 0;\n let z = 0;\n let x1;\n let y1;\n let z1;\n let q;\n let a;\n let numFail = 0;\n for (let i = 0; i + 2 <= nDouble; i += 3) {\n x = data[i];\n y = data[i + 1];\n z = data[i + 2];\n x1 = coffs[0] * x + coffs[3] * y + coffs[6] * z;\n y1 = coffs[1] * x + coffs[4] * y + coffs[7] * z;\n z1 = coffs[2] * x + coffs[5] * y + coffs[8] * z;\n a = x1 * x1 + y1 * y1 + z1 * z1;\n if (a < tol) {\n // put the originals back ..\n x1 = x; y1 = y; z1 = z;\n numFail++;\n } else if (Math.abs(a - 1.0) > tol) {\n q = 1.0 / Math.sqrt(a);\n x1 *= q;\n y1 *= q;\n z1 *= q;\n } // else -- q is near 1, no need to do the division !!\n data[i] = x1;\n data[i + 1] = y1;\n data[i + 2] = z1;\n }\n return numFail === 0;\n }\n\n /** multiply each xyz (as a point) by a homogeneous matrix and update as the normalized point\n *\n */\n public multiplyMatrix4dAndQuietRenormalizeMatrix4d(matrix: Matrix4d) {\n const data = this._data;\n const nDouble = this.float64Length;\n const xyz1 = Point3d.create();\n for (let i = 0; i + 2 <= nDouble; i += 3) {\n matrix.multiplyXYZWQuietRenormalize(data[i], data[i + 1], data[i + 2], 1.0, xyz1);\n data[i] = xyz1.x;\n data[i + 1] = xyz1.y;\n data[i + 2] = xyz1.z;\n }\n }\n\n /** multiply each point by the transform, replace values. */\n public tryTransformInverseInPlace(transform: Transform): boolean {\n const data = this._data;\n const nDouble = this.float64Length;\n const matrix = transform.matrix;\n matrix.computeCachedInverse(true);\n const coffs = matrix.inverseCoffs;\n if (!coffs)\n return false;\n const origin = transform.origin;\n const x0 = origin.x;\n const y0 = origin.y;\n const z0 = origin.z;\n let x = 0;\n let y = 0;\n let z = 0;\n for (let i = 0; i + 2 < nDouble; i += 3) {\n x = data[i] - x0;\n y = data[i + 1] - y0;\n z = data[i + 2] - z0;\n data[i] = coffs[0] * x + coffs[1] * y + coffs[2] * z;\n data[i + 1] = coffs[3] * x + coffs[4] * y + coffs[5] * z;\n data[i + 2] = coffs[6] * x + coffs[7] * y + coffs[8] * z;\n }\n return true;\n }\n /** Extend `range` to extend by all points. */\n public extendRange(rangeToExtend: Range3d, transform?: Transform) {\n const numDouble = this.float64Length;\n const data = this._data;\n if (transform) {\n for (let i = 0; i + 2 < numDouble; i += 3)\n rangeToExtend.extendTransformedXYZ(transform, data[i], data[i + 1], data[i + 2]);\n } else {\n for (let i = 0; i + 2 < numDouble; i += 3)\n rangeToExtend.extendXYZ(data[i], data[i + 1], data[i + 2]);\n\n }\n }\n /** get range of points. */\n public override getRange(transform?: Transform): Range3d {\n const range = Range3d.createNull();\n this.extendRange(range, transform);\n return range;\n }\n\n /** Initialize `range` with coordinates in this array. */\n public setRange(range: Range3d, transform?: Transform) {\n range.setNull();\n this.extendRange(range, transform);\n }\n\n /** Sum the lengths of segments between points. */\n public sumLengths(): number {\n let sum = 0.0;\n const n = 3 * (this._xyzInUse - 1); // Length already takes into account what specifically is in use\n const data = this._data;\n for (let i = 0; i < n; i += 3) sum += Geometry.hypotenuseXYZ(\n data[i + 3] - data[i],\n data[i + 4] - data[i + 1],\n data[i + 5] - data[i + 2]);\n return sum;\n }\n /**\n * Multiply each x,y,z by the scale factor.\n * @param factor\n */\n public scaleInPlace(factor: number) {\n if (this._data) {\n const numFloat = this.float64Length;\n for (let i = 0; i < numFloat; i++)\n this._data[i] = this._data[i] * factor;\n }\n }\n /** test if all points are within tolerance of a plane. */\n public isCloseToPlane(plane: Plane3dByOriginAndUnitNormal, tolerance: number = Geometry.smallMetricDistance): boolean {\n const numCoordinate = 3 * this._xyzInUse;\n const data = this._data;\n for (let i = 0; i < numCoordinate; i += 3)\n if (Math.abs(plane.altitudeXYZ(data[i], data[i + 1], data[i + 2])) > tolerance)\n return false;\n return true;\n }\n /**\n * * If not already closed, push a copy of the first point.\n * * If already closed within tolerance, force exact copy\n * * otherwise leave unchanged.\n */\n public forceClosure(tolerance: number = Geometry.smallMetricDistance) {\n const d = this.distanceIndexIndex(0, this.length - 1);\n // leave the empty array alone.\n // Note that singleton will generate 0 distance and do nothing.\n if (d === undefined) {\n } else if (d > tolerance)\n this.pushXYZ(this._data[0], this._data[1], this._data[2]);\n else if (d > 0) {\n // overwrite last point with exact exact first point\n const i0 = this._data.length - 3;\n for (let i = 0; i < 3; i++)\n this._data[i0 + i] = this._data[i];\n }\n }\n\n /** Compute a point at fractional coordinate between points i and j */\n public interpolate(i: number, fraction: number, j: number, result?: Point3d): Point3d | undefined {\n if (this.isIndexValid(i) && this.isIndexValid(j)) {\n const fraction0 = 1.0 - fraction;\n const data = this._data;\n i = 3 * i;\n j = 3 * j;\n return Point3d.create(\n fraction0 * data[i] + fraction * data[j],\n fraction0 * data[i + 1] + fraction * data[j + 1],\n fraction0 * data[i + 2] + fraction * data[j + 2], result);\n }\n return undefined;\n }\n\n /**\n * * Compute a point at fractional coordinate between points i and j of source\n * * push onto this array.\n */\n public pushInterpolatedFromGrowableXYZArray(source: GrowableXYZArray, i: number, fraction: number, j: number) {\n if (source.isIndexValid(i) && source.isIndexValid(j)) {\n const fraction0 = 1.0 - fraction;\n const data = source._data;\n i = 3 * i;\n j = 3 * j;\n this.pushXYZ(\n fraction0 * data[i] + fraction * data[j],\n fraction0 * data[i + 1] + fraction * data[j + 1],\n fraction0 * data[i + 2] + fraction * data[j + 2]);\n }\n }\n\n /** Sum the signed areas of the projection to xy plane */\n public areaXY(): number {\n let area = 0.0;\n const n = 3 * this._xyzInUse; // float count !!\n if (n > 6) {\n const x0 = this._data[n - 3];\n const y0 = this._data[n - 2];\n let dx1 = this._data[0] - x0;\n let dy1 = this._data[1] - y0;\n let dx2 = 0;\n let dy2 = 0;\n for (let i = 3; i < n; i += 3, dx1 = dx2, dy1 = dy2) {\n dx2 = this._data[i] - x0;\n dy2 = this._data[i + 1] - y0;\n area += Geometry.crossProductXYXY(dx1, dy1, dx2, dy2);\n }\n }\n return 0.5 * area;\n }\n\n /** Compute a vector from index origin i to indexed target j */\n public vectorIndexIndex(i: number, j: number, result?: Vector3d): Vector3d | undefined {\n if (!this.isIndexValid(i) || !this.isIndexValid(j))\n return undefined;\n const data = this._data;\n i = 3 * i;\n j = 3 * j;\n return Vector3d.create(\n data[j] - data[i],\n data[j + 1] - data[i + 1],\n data[j + 2] - data[i + 2], result);\n }\n\n /** Compute a vector from origin to indexed target j */\n public vectorXYAndZIndex(origin: XYAndZ, j: number, result?: Vector3d): Vector3d | undefined {\n if (this.isIndexValid(j)) {\n const data = this._data;\n j = 3 * j;\n return Vector3d.create(\n data[j] - origin.x,\n data[j + 1] - origin.y,\n data[j + 2] - origin.z, result);\n }\n return undefined;\n }\n\n /** Compute the cross product of vectors from from indexed origin to indexed targets i and j */\n public crossProductIndexIndexIndex(originIndex: number, targetAIndex: number, targetBIndex: number, result?: Vector3d): Vector3d | undefined {\n if (this.isIndexValid(originIndex) && this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\n const i = originIndex * 3;\n const j = targetAIndex * 3;\n const k = targetBIndex * 3;\n const data = this._data;\n return Geometry.crossProductXYZXYZ(\n data[j] - data[i], data[j + 1] - data[i + 1], data[j + 2] - data[i + 2],\n data[k] - data[i], data[k + 1] - data[i + 1], data[k + 2] - data[i + 2],\n result);\n }\n return undefined;\n }\n\n /** Compute the dot product of pointIndex with [x,y,z] */\n public evaluateUncheckedIndexDotProductXYZ(pointIndex: number, x: number, y: number, z: number): number {\n const i = pointIndex * 3;\n const data = this._data;\n return data[i] * x + data[i + 1] * y + data[i + 2] * z;\n }\n /** Compute the dot product of pointIndex with [x,y,z] */\n public evaluateUncheckedIndexPlaneAltitude(pointIndex: number, plane: PlaneAltitudeEvaluator): number {\n const i = pointIndex * 3;\n const data = this._data;\n return plane.altitudeXYZ(data[i], data[i + 1], data[i + 2]);\n }\n\n /**\n * * compute the cross product from indexed origin t indexed targets targetAIndex and targetB index.\n * * accumulate it to the result.\n */\n public accumulateCrossProductIndexIndexIndex(originIndex: number, targetAIndex: number, targetBIndex: number, result: Vector3d): void {\n if (this.isIndexValid(originIndex) && this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\n const i = originIndex * 3;\n const j = targetAIndex * 3;\n const k = targetBIndex * 3;\n const data = this._data;\n result.addCrossProductToTargetsInPlace(\n data[i], data[i + 1], data[i + 2],\n data[j], data[j + 1], data[j + 2],\n data[k], data[k + 1], data[k + 2]);\n }\n }\n\n /**\n * * compute the cross product from indexed origin t indexed targets targetAIndex and targetB index.\n * * accumulate it to the result.\n */\n public accumulateScaledXYZ(index: number, scale: number, sum: Point3d): void {\n if (this.isIndexValid(index)) {\n const i = index * 3;\n const data = this._data;\n sum.x += scale * data[i];\n sum.y += scale * data[i + 1];\n sum.z += scale * data[i + 2];\n }\n }\n\n /** Compute the cross product of vectors from from origin to indexed targets i and j */\n public crossProductXYAndZIndexIndex(origin: XYAndZ, targetAIndex: number, targetBIndex: number, result?: Vector3d): Vector3d | undefined {\n if (this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\n const j = targetAIndex * 3;\n const k = targetBIndex * 3;\n const data = this._data;\n return Geometry.crossProductXYZXYZ(\n data[j] - origin.x, data[j + 1] - origin.y, data[j + 2] - origin.z,\n data[k] - origin.x, data[k + 1] - origin.y, data[k + 2] - origin.z,\n result);\n }\n return undefined;\n }\n\n /** Return the distance between an array point and the input point. */\n public distanceIndexToPoint(i: number, spacePoint: XYAndZ): number | undefined {\n if (this.isIndexValid(i)) {\n const i0 = 3 * i;\n return Geometry.hypotenuseXYZ(\n spacePoint.x - this._data[i0],\n spacePoint.y - this._data[i0 + 1],\n spacePoint.z - this._data[i0 + 2]);\n }\n return undefined;\n }\n\n /**\n * Return distance squared between indicated points.\n * @param i first point index\n * @param j second point index\n */\n public distanceSquaredIndexIndex(i: number, j: number): number | undefined {\n if (this.isIndexValid(i) && this.isIndexValid(j)) {\n const i0 = 3 * i;\n const j0 = 3 * j;\n return Geometry.hypotenuseSquaredXYZ(\n this._data[j0] - this._data[i0],\n this._data[j0 + 1] - this._data[i0 + 1],\n this._data[j0 + 2] - this._data[i0 + 2]);\n }\n return undefined;\n }\n /**\n * Return distance between indicated points.\n * @param i first point index\n * @param j second point index\n */\n public distanceIndexIndex(i: number, j: number): number | undefined {\n if (this.isIndexValid(i) && this.isIndexValid(j)) {\n const i0 = 3 * i;\n const j0 = 3 * j;\n return Geometry.hypotenuseXYZ(\n this._data[j0] - this._data[i0],\n this._data[j0 + 1] - this._data[i0 + 1],\n this._data[j0 + 2] - this._data[i0 + 2]);\n }\n return undefined;\n }\n /** Return the distance between points in distinct arrays. */\n public static distanceBetweenPointsIn2Arrays(arrayA: GrowableXYZArray, i: number, arrayB: GrowableXYZArray, j: number): number | undefined {\n if (arrayA.isIndexValid(i) && arrayB.isIndexValid(j)) {\n const i0 = 3 * i;\n const j0 = 3 * j;\n return Geometry.hypotenuseXYZ(\n arrayB._data[j0] - arrayA._data[i0],\n arrayB._data[j0 + 1] - arrayA._data[i0 + 1],\n arrayB._data[j0 + 2] - arrayA._data[i0 + 2]);\n }\n return undefined;\n }\n /** test for near equality between two `GrowableXYZArray`. */\n public static isAlmostEqual(dataA: GrowableXYZArray | undefined, dataB: GrowableXYZArray | undefined): boolean {\n if (dataA && dataB) {\n if (dataA.length !== dataB.length)\n return false;\n for (let i = 0; i < dataA.length; i++)\n if (!dataA.getPoint3dAtUncheckedPointIndex(i).isAlmostEqual(dataB.getPoint3dAtUncheckedPointIndex(i)))\n return false;\n return true;\n }\n // if both are null it is equal, otherwise unequal\n return (!dataA && !dataB);\n }\n\n /** Return an array of block indices sorted per compareLexicalBlock function */\n public sortIndicesLexical(): Uint32Array {\n const n = this._xyzInUse;\n // let numCompare = 0;\n const result = new Uint32Array(n);\n for (let i = 0; i < n; i++) result[i] = i;\n result.sort(\n (blockIndexA: number, blockIndexB: number) => {\n // numCompare++;\n return this.compareLexicalBlock(blockIndexA, blockIndexB);\n });\n // console.log (n, numCompare);\n return result;\n }\n\n /** compare two blocks in simple lexical order. */\n public compareLexicalBlock(ia: number, ib: number): number {\n let ax = 0;\n let bx = 0;\n for (let i = 0; i < 3; i++) {\n ax = this._data[ia * 3 + i];\n bx = this._data[ib * 3 + i];\n if (ax > bx) return 1;\n if (ax < bx) return -1;\n }\n return ia - ib; // so original order is maintained among duplicates !!!!\n }\n\n /** Access a single double at offset within a block. This has no index checking. */\n public component(pointIndex: number, componentIndex: number): number {\n return this._data[3 * pointIndex + componentIndex];\n }\n /**\n * add points at regular steps from `other`\n * @param source\n * @param pointIndex0\n * @param step\n * @param numAdd\n */\n public addSteppedPoints(other: GrowableXYZArray, pointIndex0: number, step: number, numAdd: number) {\n const dataB = other._data;\n let b0 = pointIndex0 * 3;\n const nb = other.length * 3;\n let numAdded = 0;\n this.ensureCapacity(this._xyzInUse + numAdd, false);\n while (b0 >= 0 && b0 + 2 < nb && numAdded < numAdd) {\n this.pushXYZ(dataB[b0], dataB[b0 + 1], dataB[b0 + 2]);\n b0 += step * 3;\n numAdded++;\n }\n }\n\n /**\n * find the min and max distance between corresponding indexed points. Excess points are ignored.\n * @param arrayA first array\n * @param arrayB second array\n */\n public static distanceRangeBetweenCorrespondingPoints(arrayA: GrowableXYZArray, arrayB: GrowableXYZArray): Range1d {\n const dataA = arrayA._data;\n const dataB = arrayB._data;\n const n = Math.min(arrayA.length, arrayB.length);\n let i = 0;\n let k0;\n const range = Range1d.createNull();\n while (i < n) {\n k0 = 3 * i;\n range.extendX(Geometry.hypotenuseXYZ(dataA[k0] - dataB[k0], dataA[k0 + 1] - dataB[k0 + 1], dataA[k0 + 2] - dataB[k0 + 2]));\n i++;\n }\n return range;\n }\n /**\n * remove trailing point(s) within tolerance of the start point.\n * @param points\n * @param tolerance\n */\n public static removeClosure(points: IndexedReadWriteXYZCollection, tolerance: number = Geometry.smallMetricDistance) {\n while (points.length > 1 && points.distanceIndexIndex(0, points.length - 1)! < tolerance)\n points.pop();\n }\n /**\n * Compute frame for a triangle formed by three (unchecked!) points identified by index.\n * * z direction of frame is 001.\n * * Transform axes from origin to targetA and targetB\n * * in local coordinates (u,v,w) the xy interior of the triangle is `u>=0, v>= 0, w>= 0, u+v+w<1`\n * * Return undefined if transform is not invertible, e.g. if points are in a vertical plane.\n */\n public fillLocalXYTriangleFrame(originIndex: number, targetAIndex: number, targetBIndex: number, result?: Transform): Transform | undefined {\n if (this.isIndexValid(originIndex) && this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\n let i0 = originIndex * 3;\n const data = this._data;\n const ax = data[i0++];\n const ay = data[i0++];\n const az = data[i0++];\n i0 = targetAIndex * 3;\n const ux = data[i0++] - ax;\n const uy = data[i0++] - ay;\n const uz = data[i0++] - az;\n i0 = targetBIndex * 3;\n const vx = data[i0++] - ax;\n const vy = data[i0++] - ay;\n const vz = data[i0++] - az;\n result = Transform.createRowValues(\n ux, vx, 0, ax,\n uy, vy, 0, ay,\n uz, vz, 1, az, result);\n return result.computeCachedInverse() ? result : undefined;\n }\n return undefined;\n }\n /**\n * Pass the (x,y,z) of each point to a function which returns a replacement for one of the 3 components.\n * @param componentIndex Index (0,1,2) of component to be replaced.\n * @param func function to be called as `func(x,y,z)`, returning a replacement value for componentIndex\n */\n public mapComponent(componentIndex: 0 | 1 | 2, func: (x: number, y: number, z: number) => number) {\n const n = this._data.length;\n let q;\n for (let i = 0; i + 2 < n; i += 3) {\n q = func(this._data[i], this._data[i + 1], this._data[i + 2]);\n this._data[i + componentIndex] = q;\n }\n }\n}\n"]}
@@ -73,11 +73,25 @@ export declare namespace XYAndZ {
73
73
  * @public
74
74
  */
75
75
  export type LowAndHighXY = Readonly<WritableLowAndHighXY>;
76
+ /** JSON representation of [[LowAndHighXY]].
77
+ * @public
78
+ */
79
+ export interface LowAndHighXYProps {
80
+ low: XYProps;
81
+ high: XYProps;
82
+ }
76
83
  /**
77
84
  * Interface for type with readable `low` and `high` members which have `x`, `y`, and `z` number members.
78
85
  * @public
79
86
  */
80
87
  export type LowAndHighXYZ = Readonly<WritableLowAndHighXYZ>;
88
+ /** JSON representation of [[LowAndHighXYZ]].
89
+ * @public
90
+ */
91
+ export interface LowAndHighXYZProps {
92
+ low: XYZProps;
93
+ high: XYZProps;
94
+ }
81
95
  /**
82
96
  * Interface for variant json (one of)
83
97
  * * (individually optional) `x`, `y`, `z`
@@ -124,20 +138,14 @@ export type TransformProps = number[][] | number[] | {
124
138
  * * array of `XYZProps`
125
139
  * @public
126
140
  */
127
- export type Range3dProps = {
128
- low: XYZProps;
129
- high: XYZProps;
130
- } | XYZProps[];
141
+ export type Range3dProps = LowAndHighXYZProps | XYZProps[];
131
142
  /**
132
143
  * Interface for variant json representing a Range2d
133
144
  * * pair of `XYProps` named `low` and `high`
134
145
  * * array of `XYProps`
135
146
  * @public
136
147
  */
137
- export type Range2dProps = {
138
- low: XYProps;
139
- high: XYProps;
140
- } | XYProps[];
148
+ export type Range2dProps = LowAndHighXYProps | XYProps[];
141
149
  /**
142
150
  * Interface for variant json representing a Range1d
143
151
  * * pair of `number` named `low` and `high`
@@ -1 +1 @@
1
- {"version":3,"file":"XYZProps.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/XYZProps.ts"],"names":[],"mappings":"AAWA;;;GAGG;AACH,MAAM,WAAW,aAAa;IAC5B,mBAAmB;IACnB,CAAC,EAAE,MAAM,CAAC;IACV,mBAAmB;IACnB,CAAC,EAAE,MAAM,CAAC;CACX;AACD;;;GAGG;AACH,MAAM,WAAW,aAAa;IAC5B,mBAAmB;IACnB,CAAC,EAAE,MAAM,CAAC;CACX;AACD;;;GAGG;AACH,MAAM,WAAW,cAAe,SAAQ,aAAa,EAAE,aAAa;CACnE;AACD;;;GAGG;AACH,MAAM,WAAW,oBAAoB;IACnC,0BAA0B;IAC1B,GAAG,EAAE,aAAa,CAAC;IACnB,6BAA6B;IAC7B,IAAI,EAAE,aAAa,CAAC;CACrB;AACD;;;GAGG;AACH,MAAM,WAAW,qBAAqB;IACpC,4BAA4B;IAC5B,GAAG,EAAE,cAAc,CAAC;IACpB,6BAA6B;IAC7B,IAAI,EAAE,cAAc,CAAC;CACtB;AACD;;;GAGG;AACH,MAAM,MAAM,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,CAAC;AAC3C;;;GAGG;AACH,MAAM,MAAM,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,CAAC;AAC5C;;;GAGG;AACH,MAAM,MAAM,MAAM,GAAG,QAAQ,CAAC,cAAc,CAAC,CAAC;AAE9C,cAAc;AACd,yBAAiB,MAAM,CAAC;IACtB;;;;;;OAMG;IACH,SAAgB,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,GAAG,OAAO,CAIvE;CACF;AAED;;;GAGG;AACH,MAAM,MAAM,YAAY,GAAG,QAAQ,CAAC,oBAAoB,CAAC,CAAC;AAC1D;;;GAGG;AACH,MAAM,MAAM,aAAa,GAAG,QAAQ,CAAC,qBAAqB,CAAC,CAAC;AAC5D;;;;;GAKG;AACH,MAAM,MAAM,QAAQ,GAAG;IACrB,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;CACZ,GAAG,MAAM,EAAE,CAAC;AACb;;;;;GAKG;AACH,MAAM,MAAM,OAAO,GAAG;IACpB,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;CACZ,GAAG,MAAM,EAAE,CAAC;AACb;;;;;;GAMG;AACH,MAAM,MAAM,aAAa,GAAG,MAAM,EAAE,EAAE,GAAG,MAAM,EAAE,CAAC;AAClD;;;;;;GAMG;AACH,MAAM,MAAM,cAAc,GAAG,MAAM,EAAE,EAAE,GAAG,MAAM,EAAE,GAAG;IACnD,MAAM,EAAE,QAAQ,CAAC;IACjB,MAAM,EAAE,aAAa,CAAC;CACvB,CAAC;AACF;;;;;GAKG;AACH,MAAM,MAAM,YAAY,GAAG;IACzB,GAAG,EAAE,QAAQ,CAAC;IACd,IAAI,EAAE,QAAQ,CAAC;CAChB,GAAG,QAAQ,EAAE,CAAC;AACf;;;;;GAKG;AACH,MAAM,MAAM,YAAY,GAAG;IACzB,GAAG,EAAE,OAAO,CAAC;IACb,IAAI,EAAE,OAAO,CAAC;CACf,GAAG,OAAO,EAAE,CAAC;AACd;;;;;GAKG;AACH,MAAM,MAAM,YAAY,GAAG;IACzB,GAAG,EAAE,MAAM,CAAC;IACZ,IAAI,EAAE,MAAM,CAAC;CACd,GAAG,MAAM,EAAE,CAAC"}
1
+ {"version":3,"file":"XYZProps.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/XYZProps.ts"],"names":[],"mappings":"AAWA;;;GAGG;AACH,MAAM,WAAW,aAAa;IAC5B,mBAAmB;IACnB,CAAC,EAAE,MAAM,CAAC;IACV,mBAAmB;IACnB,CAAC,EAAE,MAAM,CAAC;CACX;AACD;;;GAGG;AACH,MAAM,WAAW,aAAa;IAC5B,mBAAmB;IACnB,CAAC,EAAE,MAAM,CAAC;CACX;AACD;;;GAGG;AACH,MAAM,WAAW,cAAe,SAAQ,aAAa,EAAE,aAAa;CACnE;AACD;;;GAGG;AACH,MAAM,WAAW,oBAAoB;IACnC,0BAA0B;IAC1B,GAAG,EAAE,aAAa,CAAC;IACnB,6BAA6B;IAC7B,IAAI,EAAE,aAAa,CAAC;CACrB;AACD;;;GAGG;AACH,MAAM,WAAW,qBAAqB;IACpC,4BAA4B;IAC5B,GAAG,EAAE,cAAc,CAAC;IACpB,6BAA6B;IAC7B,IAAI,EAAE,cAAc,CAAC;CACtB;AACD;;;GAGG;AACH,MAAM,MAAM,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,CAAC;AAC3C;;;GAGG;AACH,MAAM,MAAM,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,CAAC;AAC5C;;;GAGG;AACH,MAAM,MAAM,MAAM,GAAG,QAAQ,CAAC,cAAc,CAAC,CAAC;AAE9C,cAAc;AACd,yBAAiB,MAAM,CAAC;IACtB;;;;;;OAMG;IACH,SAAgB,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,GAAG,OAAO,CAIvE;CACF;AAED;;;GAGG;AACH,MAAM,MAAM,YAAY,GAAG,QAAQ,CAAC,oBAAoB,CAAC,CAAC;AAE1D;;GAEG;AACH,MAAM,WAAW,iBAAiB;IAAG,GAAG,EAAE,OAAO,CAAC;IAAC,IAAI,EAAE,OAAO,CAAA;CAAE;AAElE;;;GAGG;AACH,MAAM,MAAM,aAAa,GAAG,QAAQ,CAAC,qBAAqB,CAAC,CAAC;AAE5D;;GAEG;AACH,MAAM,WAAW,kBAAkB;IAAG,GAAG,EAAE,QAAQ,CAAC;IAAC,IAAI,EAAE,QAAQ,CAAA;CAAE;AAErE;;;;;GAKG;AACH,MAAM,MAAM,QAAQ,GAAG;IACrB,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;CACZ,GAAG,MAAM,EAAE,CAAC;AACb;;;;;GAKG;AACH,MAAM,MAAM,OAAO,GAAG;IACpB,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;CACZ,GAAG,MAAM,EAAE,CAAC;AACb;;;;;;GAMG;AACH,MAAM,MAAM,aAAa,GAAG,MAAM,EAAE,EAAE,GAAG,MAAM,EAAE,CAAC;AAClD;;;;;;GAMG;AACH,MAAM,MAAM,cAAc,GAAG,MAAM,EAAE,EAAE,GAAG,MAAM,EAAE,GAAG;IACnD,MAAM,EAAE,QAAQ,CAAC;IACjB,MAAM,EAAE,aAAa,CAAC;CACvB,CAAC;AACF;;;;;GAKG;AACH,MAAM,MAAM,YAAY,GAAG,kBAAkB,GAAG,QAAQ,EAAE,CAAC;AAC3D;;;;;GAKG;AACH,MAAM,MAAM,YAAY,GAAG,iBAAiB,GAAG,OAAO,EAAE,CAAC;AACzD;;;;;GAKG;AACH,MAAM,MAAM,YAAY,GAAG;IACzB,GAAG,EAAE,MAAM,CAAC;IACZ,IAAI,EAAE,MAAM,CAAC;CACd,GAAG,MAAM,EAAE,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"XYZProps.js","sourceRoot":"","sources":["../../../src/geometry3d/XYZProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AAEH,0CAAuC;AA8DvC,cAAc;AACd,IAAiB,MAAM,CAatB;AAbD,WAAiB,MAAM;IACrB;;;;;;OAMG;IACH,SAAgB,WAAW,CAAC,CAAS,EAAE,CAAS,EAAE,GAAY;QAC5D,OAAO,mBAAQ,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC;eAC1C,mBAAQ,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC;eACxC,mBAAQ,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IAChD,CAAC;IAJe,kBAAW,cAI1B,CAAA;AACH,CAAC,EAbgB,MAAM,GAAN,cAAM,KAAN,cAAM,QAatB","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module CartesianGeometry\n */\n\nimport { Geometry } from \"../Geometry\";\n\n/**\n * Interface for class with `x` and `y` as number properties.\n * @public\n */\nexport interface WritableXAndY {\n /** x coordinate */\n x: number;\n /** y coordinate */\n y: number;\n}\n/**\n * Interface for class with `z` as number property.\n * @public\n */\nexport interface WriteableHasZ {\n /** z coordinate */\n z: number;\n}\n/**\n * Interface for class with `x`, `y`, `z` as number property.\n * @public\n */\nexport interface WritableXYAndZ extends WritableXAndY, WriteableHasZ {\n}\n/**\n * Interface for class with named properties `low` and `high`, both being `WriteableXAndY`\n * @public\n */\nexport interface WritableLowAndHighXY {\n /** Low x,y coordinates */\n low: WritableXAndY;\n /** High x,y,z coordinates */\n high: WritableXAndY;\n}\n/**\n * Interface for class with named properties `low` and `high`, both being `WriteableXYAndZ`\n * @public\n */\nexport interface WritableLowAndHighXYZ {\n /** Low x,y,z coordinates */\n low: WritableXYAndZ;\n /** High x,y,z coordinates */\n high: WritableXYAndZ;\n}\n/**\n * Interface for readable `z` number members.\n * @public\n */\nexport type HasZ = Readonly<WriteableHasZ>;\n/**\n * Interface for readable `x` and `y` number members.\n * @public\n */\nexport type XAndY = Readonly<WritableXAndY>;\n/**\n * Interface for type with readable `x`, `y`, `z` number members.\n * @public\n */\nexport type XYAndZ = Readonly<WritableXYAndZ>;\n\n/** @public */\nexport namespace XYAndZ { // eslint-disable-line @typescript-eslint/no-redeclare\n /**\n * Return true if two XYAndZs have equal x,y,z parts within a specified tolerance.\n * @param a The first XYAndZ to compare\n * @param b The second XYAndZ to compare\n * @param The tolerance for comparison. If undefined, [[Geometry.smallMetricDistance]] is used.\n * @returns true if the difference in each coordinate of `a` and `b` is smaller than `tol`.\n */\n export function almostEqual(a: XYAndZ, b: XYAndZ, tol?: number): boolean {\n return Geometry.isSameCoordinate(a.x, b.x, tol)\n && Geometry.isSameCoordinate(a.y, b.y, tol)\n && Geometry.isSameCoordinate(a.z, b.z, tol);\n }\n}\n\n/**\n * Interface for type with readable `low` and `high` members which have `x` and `y` number members.\n * @public\n */\nexport type LowAndHighXY = Readonly<WritableLowAndHighXY>;\n/**\n * Interface for type with readable `low` and `high` members which have `x`, `y`, and `z` number members.\n * @public\n */\nexport type LowAndHighXYZ = Readonly<WritableLowAndHighXYZ>;\n/**\n * Interface for variant json (one of)\n * * (individually optional) `x`, `y`, `z`\n * * number array\n * @public\n */\nexport type XYZProps = {\n x?: number;\n y?: number;\n z?: number;\n} | number[];\n/**\n * Interface for variant json (one of)\n * * (individually optional) `x`, `y`\n * * number array\n * @public\n */\nexport type XYProps = {\n x?: number;\n y?: number;\n} | number[];\n/**\n * Interface for variant json (one of)\n * * array of number arrays, with one matrix row in each array\n * * flat array of numbers, in row-mor order\n * * `Matrix3d` object\n * @public\n */\nexport type Matrix3dProps = number[][] | number[];\n/**\n * Interface for variant json (one of)\n * * array of number arrays, with each low level array containing 4 numbers of a transform row (qx, qy, qz, ax)\n * * flat array of 12 numbers, in row-major order for the 3 rows of 4 values\n * * `Transform` object\n * @public\n */\nexport type TransformProps = number[][] | number[] | {\n origin: XYZProps;\n matrix: Matrix3dProps;\n};\n/**\n * Interface for variant json representing a Range3d\n * * pair of `XYZProps` named `low` and `high`\n * * array of `XYZProps`\n * @public\n */\nexport type Range3dProps = {\n low: XYZProps;\n high: XYZProps;\n} | XYZProps[];\n/**\n * Interface for variant json representing a Range2d\n * * pair of `XYProps` named `low` and `high`\n * * array of `XYProps`\n * @public\n */\nexport type Range2dProps = {\n low: XYProps;\n high: XYProps;\n} | XYProps[];\n/**\n * Interface for variant json representing a Range1d\n * * pair of `number` named `low` and `high`\n * * array of `number`\n * @public\n */\nexport type Range1dProps = {\n low: number;\n high: number;\n} | number[];\n"]}
1
+ {"version":3,"file":"XYZProps.js","sourceRoot":"","sources":["../../../src/geometry3d/XYZProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AAEH,0CAAuC;AA8DvC,cAAc;AACd,IAAiB,MAAM,CAatB;AAbD,WAAiB,MAAM;IACrB;;;;;;OAMG;IACH,SAAgB,WAAW,CAAC,CAAS,EAAE,CAAS,EAAE,GAAY;QAC5D,OAAO,mBAAQ,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC;eAC1C,mBAAQ,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC;eACxC,mBAAQ,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IAChD,CAAC;IAJe,kBAAW,cAI1B,CAAA;AACH,CAAC,EAbgB,MAAM,GAAN,cAAM,KAAN,cAAM,QAatB","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module CartesianGeometry\n */\n\nimport { Geometry } from \"../Geometry\";\n\n/**\n * Interface for class with `x` and `y` as number properties.\n * @public\n */\nexport interface WritableXAndY {\n /** x coordinate */\n x: number;\n /** y coordinate */\n y: number;\n}\n/**\n * Interface for class with `z` as number property.\n * @public\n */\nexport interface WriteableHasZ {\n /** z coordinate */\n z: number;\n}\n/**\n * Interface for class with `x`, `y`, `z` as number property.\n * @public\n */\nexport interface WritableXYAndZ extends WritableXAndY, WriteableHasZ {\n}\n/**\n * Interface for class with named properties `low` and `high`, both being `WriteableXAndY`\n * @public\n */\nexport interface WritableLowAndHighXY {\n /** Low x,y coordinates */\n low: WritableXAndY;\n /** High x,y,z coordinates */\n high: WritableXAndY;\n}\n/**\n * Interface for class with named properties `low` and `high`, both being `WriteableXYAndZ`\n * @public\n */\nexport interface WritableLowAndHighXYZ {\n /** Low x,y,z coordinates */\n low: WritableXYAndZ;\n /** High x,y,z coordinates */\n high: WritableXYAndZ;\n}\n/**\n * Interface for readable `z` number members.\n * @public\n */\nexport type HasZ = Readonly<WriteableHasZ>;\n/**\n * Interface for readable `x` and `y` number members.\n * @public\n */\nexport type XAndY = Readonly<WritableXAndY>;\n/**\n * Interface for type with readable `x`, `y`, `z` number members.\n * @public\n */\nexport type XYAndZ = Readonly<WritableXYAndZ>;\n\n/** @public */\nexport namespace XYAndZ { // eslint-disable-line @typescript-eslint/no-redeclare\n /**\n * Return true if two XYAndZs have equal x,y,z parts within a specified tolerance.\n * @param a The first XYAndZ to compare\n * @param b The second XYAndZ to compare\n * @param The tolerance for comparison. If undefined, [[Geometry.smallMetricDistance]] is used.\n * @returns true if the difference in each coordinate of `a` and `b` is smaller than `tol`.\n */\n export function almostEqual(a: XYAndZ, b: XYAndZ, tol?: number): boolean {\n return Geometry.isSameCoordinate(a.x, b.x, tol)\n && Geometry.isSameCoordinate(a.y, b.y, tol)\n && Geometry.isSameCoordinate(a.z, b.z, tol);\n }\n}\n\n/**\n * Interface for type with readable `low` and `high` members which have `x` and `y` number members.\n * @public\n */\nexport type LowAndHighXY = Readonly<WritableLowAndHighXY>;\n\n/** JSON representation of [[LowAndHighXY]].\n * @public\n */\nexport interface LowAndHighXYProps { low: XYProps, high: XYProps }\n\n/**\n * Interface for type with readable `low` and `high` members which have `x`, `y`, and `z` number members.\n * @public\n */\nexport type LowAndHighXYZ = Readonly<WritableLowAndHighXYZ>;\n\n/** JSON representation of [[LowAndHighXYZ]].\n * @public\n */\nexport interface LowAndHighXYZProps { low: XYZProps, high: XYZProps }\n\n/**\n * Interface for variant json (one of)\n * * (individually optional) `x`, `y`, `z`\n * * number array\n * @public\n */\nexport type XYZProps = {\n x?: number;\n y?: number;\n z?: number;\n} | number[];\n/**\n * Interface for variant json (one of)\n * * (individually optional) `x`, `y`\n * * number array\n * @public\n */\nexport type XYProps = {\n x?: number;\n y?: number;\n} | number[];\n/**\n * Interface for variant json (one of)\n * * array of number arrays, with one matrix row in each array\n * * flat array of numbers, in row-mor order\n * * `Matrix3d` object\n * @public\n */\nexport type Matrix3dProps = number[][] | number[];\n/**\n * Interface for variant json (one of)\n * * array of number arrays, with each low level array containing 4 numbers of a transform row (qx, qy, qz, ax)\n * * flat array of 12 numbers, in row-major order for the 3 rows of 4 values\n * * `Transform` object\n * @public\n */\nexport type TransformProps = number[][] | number[] | {\n origin: XYZProps;\n matrix: Matrix3dProps;\n};\n/**\n * Interface for variant json representing a Range3d\n * * pair of `XYZProps` named `low` and `high`\n * * array of `XYZProps`\n * @public\n */\nexport type Range3dProps = LowAndHighXYZProps | XYZProps[];\n/**\n * Interface for variant json representing a Range2d\n * * pair of `XYProps` named `low` and `high`\n * * array of `XYProps`\n * @public\n */\nexport type Range2dProps = LowAndHighXYProps | XYProps[];\n/**\n * Interface for variant json representing a Range1d\n * * pair of `number` named `low` and `high`\n * * array of `number`\n * @public\n */\nexport type Range1dProps = {\n low: number;\n high: number;\n} | number[];\n"]}
@@ -3,7 +3,7 @@ import { IndexedPolyface, Polyface, PolyfaceVisitor } from "./Polyface";
3
3
  import { PolyfaceData } from "./PolyfaceData";
4
4
  /**
5
5
  * An `IndexedPolyfaceVisitor` is an iterator-like object that "visits" facets of a mesh.
6
- * * The visitor extends a `PolyfaceData ` class, so it can at any time hold all the data of a single facet.
6
+ * * The visitor extends `PolyfaceData`, so it can at any time hold all the data of a single facet.
7
7
  * @public
8
8
  */
9
9
  export declare class IndexedPolyfaceVisitor extends PolyfaceData implements PolyfaceVisitor {
@@ -12,95 +12,87 @@ export declare class IndexedPolyfaceVisitor extends PolyfaceData implements Poly
12
12
  private _numWrap;
13
13
  private _numEdges;
14
14
  private _polyface;
15
- protected constructor(facets: IndexedPolyface, numWrap: number);
15
+ protected constructor(polyface: IndexedPolyface, numWrap: number);
16
16
  /** Return the client polyface object. */
17
17
  clientPolyface(): Polyface;
18
- /** Set the number of vertices duplicated (e.g. 1 for start and end) in arrays in the visitor. */
18
+ /**
19
+ * Set the number of vertices replicated in visitor arrays (both data and index arrays).
20
+ * * 0,1,2 are the most common as numWrap.
21
+ * * Example: suppose `[6,7,8]` is the pointIndex array representing a triangle. First edge would be `6,7`. Second
22
+ * edge is `7,8`. Third edge is `8,6`. To access `6` for the third edge, we have to go back to the start of array.
23
+ * Therefore, it is useful to store `6` at the end of pointIndex array, i.e., `[6,7,8,6]` meaning `numWrap = 1`.
24
+ * * `numWrap = 2` is useful when vertex visit requires two adjacent vectors, e.g. for cross products.
25
+ */
19
26
  setNumWrap(numWrap: number): void;
20
- /** Return the number of edges in the current facet.
21
- * * Note that if this visitor has `numWrap` greater than zero, the number of edges is smaller than the number of points.
27
+ /**
28
+ * Return the number of edges in the current facet.
29
+ * * If `numWrap > 0` for this visitor, the number of edges is smaller than the number of points.
22
30
  */
23
31
  get numEdgesThisFacet(): number;
24
- /** Create a visitor for iterating the facets of `polyface`, with indicated number of points to be added to each facet to produce closed point arrays
25
- * Typical wrap counts are:
26
- * * 0 -- leave the point arrays with "missing final edge"
27
- * * 1 -- add point 0 as closure point
28
- * * 2 -- add points 0 and 1 as closure and wrap point. This is useful when vertex visit requires two adjacent vectors, e.g. for cross products.
29
- */
32
+ /** Create a visitor for iterating the facets of `polyface`. */
30
33
  static create(polyface: IndexedPolyface, numWrap: number): IndexedPolyfaceVisitor;
31
- /** Advance the iterator to a particular facet in the client polyface */
34
+ /** Advance the iterator to a particular facet in the client polyface. */
32
35
  moveToReadIndex(facetIndex: number): boolean;
33
- /** Advance the iterator to a the 'next' facet in the client polyface */
36
+ /** Advance the iterator to a the 'next' facet in the client polyface. */
34
37
  moveToNextFacet(): boolean;
35
38
  /** Reset the iterator to start at the first facet of the polyface. */
36
39
  reset(): void;
37
40
  /**
38
- * Attempts to extract the distance parameter for the given vertex index on the current facet
39
- * Returns the distance parameter as a point. Returns undefined on failure.
41
+ * Attempts to extract the distance parameter for the given vertex `index` on the current facet.
42
+ * Returns the distance parameter as a point. Returns `undefined` on failure.
40
43
  */
41
44
  tryGetDistanceParameter(index: number, result?: Point2d): Point2d | undefined;
42
45
  /**
43
- * Attempts to extract the normalized parameter (0,1) for the given vertex index on the current facet.
44
- * Returns the normalized parameter as a point. Returns undefined on failure.
46
+ * Attempts to extract the normalized parameter (0,1) for the given vertex `index` on the current facet.
47
+ * Returns the normalized parameter as a point. Returns `undefined` on failure.
45
48
  */
46
49
  tryGetNormalizedParameter(index: number, result?: Point2d): Point2d | undefined;
47
- /** Return the index (in the client polyface) of the current facet */
50
+ /** Return the index (in the client polyface) of the current facet. */
48
51
  currentReadIndex(): number;
49
- /** Return the point index of vertex i within the currently loaded facet */
52
+ /** Return the point index of vertex `i` within the currently loaded facet. */
50
53
  clientPointIndex(i: number): number;
51
- /** Return the param index of vertex i within the currently loaded facet */
54
+ /** Return the param index of vertex `i` within the currently loaded facet. */
52
55
  clientParamIndex(i: number): number;
53
- /** Return the normal index of vertex i within the currently loaded facet */
56
+ /** Return the normal index of vertex `i` within the currently loaded facet. */
54
57
  clientNormalIndex(i: number): number;
55
- /** Return the color index of vertex i within the currently loaded facet */
58
+ /** Return the color index of vertex `i` within the currently loaded facet. */
56
59
  clientColorIndex(i: number): number;
57
- /** Return the aux data index of vertex i within the currently loaded facet */
60
+ /** Return the aux data index of vertex `i` within the currently loaded facet. */
58
61
  clientAuxIndex(i: number): number;
59
- /** clear the contents of all arrays. Use this along with transferDataFrom methods to build up new facets */
62
+ /** Clear the contents of all arrays. */
60
63
  clearArrays(): void;
61
- /** transfer data from a specified index of the other visitor as new data in this visitor. */
64
+ /** Transfer data from a specified `index` of the `other` visitor as new data in this visitor. */
62
65
  pushDataFrom(other: PolyfaceVisitor, index: number): void;
63
- /** transfer interpolated data from the other visitor.
64
- * * all data values are interpolated at `fraction` between `other` values at index0 and index1.
66
+ /**
67
+ * Transfer interpolated data from the other visitor.
68
+ * * All data values are interpolated at `fraction` between `other` values at `index0` and `index1`.
65
69
  */
66
70
  pushInterpolatedDataFrom(other: PolyfaceVisitor, index0: number, fraction: number, index1: number): void;
67
71
  }
68
72
  /**
69
- * Interpolate each byte of color0 and color1 as integers.
70
- * @param color0 32 bit color (e.g. rgb+transparency)
71
- * @param fraction fractional position. This is clamped to 0..1 to prevent byte values outside their 0..255 range.
72
- * @param color1
73
- * @param shiftBits
74
- * @internal
75
- */
76
- export declare function interpolateColor(color0: number, fraction: number, color1: number): number;
77
- /**
78
- * An `IndexedPolyfaceSubsetVisitor` is an IndexedPolyfaceVisitor which only visits a subset of facets in the polyface.
73
+ * An `IndexedPolyfaceSubsetVisitor` is an `IndexedPolyfaceVisitor` which only visits a subset of facets in the polyface.
79
74
  * * The subset is defined by an array of facet indices provided when this visitor is created.
80
- * * Within the subset visitor, "facetIndex" is understood as index within the subset array:
81
- * * moveToNextFacet moves only within the subset
82
- * * moveToReadIndex(i) moves underlying visitor's parentFacetIndex(i)
75
+ * * Within the subset visitor, `facetIndex` is understood as index within the subset array:
76
+ * * `moveToNextFacet` moves only within the subset.
77
+ * * `moveToReadIndex(i)` moves underlying visitor's `parentFacetIndex(i)`.
83
78
  * @public
84
79
  */
85
80
  export declare class IndexedPolyfaceSubsetVisitor extends IndexedPolyfaceVisitor {
86
81
  private _parentFacetIndices;
87
82
  private _nextActiveIndex;
88
83
  private constructor();
89
- /** Create a visitor for iterating a subset of the facets of `polyface`, with indicated number of points to be added to each facet to produce closed point arrays
90
- * * Typical wrap counts are:
91
- * * 0 -- leave the point arrays with "missing final edge"
92
- * * 1 -- add point 0 as closure point
93
- * * 2 -- add points 0 and 1 as closure and wrap point. This is useful when vertex visit requires two adjacent vectors, e.g. for cross products.
94
- * * The activeFacetIndices array indicates all facets to be visited.
84
+ /**
85
+ * Create a visitor for iterating a subset of the facets of `polyface`.
86
+ * * The `activeFacetIndices` array indicates all facets to be visited.
95
87
  */
96
88
  static createSubsetVisitor(polyface: IndexedPolyface, activeFacetIndices: number[], numWrap: number): IndexedPolyfaceSubsetVisitor;
97
- /** Advance the iterator to a particular facet in the client polyface */
89
+ /** Advance the iterator to a particular facet in the client polyface. */
98
90
  moveToReadIndex(activeIndex: number): boolean;
99
- /** Advance the iterator to a the 'next' facet in the client polyface */
91
+ /** Advance the iterator to the next facet in the client polyface. */
100
92
  moveToNextFacet(): boolean;
101
- /** Reset the iterator to start at the first facet of the polyface. */
93
+ /** Reset the iterator to start at the first active facet in the polyface. */
102
94
  reset(): void;
103
- /** return the parent facet index of the indicated index within the active facets */
95
+ /** Return the parent facet index of the indicated index within the active facets. */
104
96
  parentFacetIndex(activeIndex: number): number | undefined;
105
97
  }
106
98
  //# sourceMappingURL=IndexedPolyfaceVisitor.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"IndexedPolyfaceVisitor.d.ts","sourceRoot":"","sources":["../../../src/polyface/IndexedPolyfaceVisitor.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,eAAe,EAAE,MAAM,YAAY,CAAC;AACxE,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAI9C;;;;GAIG;AACH,qBAAa,sBAAuB,SAAQ,YAAa,YAAW,eAAe;IACjF,OAAO,CAAC,kBAAkB,CAAS;IACnC,OAAO,CAAC,eAAe,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,SAAS,CAAkB;IAEnC,SAAS,aAAa,MAAM,EAAE,eAAe,EAAE,OAAO,EAAE,MAAM;IAa9D,yCAAyC;IAClC,cAAc,IAAI,QAAQ;IACjC,iGAAiG;IAC1F,UAAU,CAAC,OAAO,EAAE,MAAM;IAEjC;;OAEG;IACH,IAAW,iBAAiB,IAAI,MAAM,CAA2B;IACjE;;;;;OAKG;WACW,MAAM,CAAC,QAAQ,EAAE,eAAe,EAAE,OAAO,EAAE,MAAM,GAAG,sBAAsB;IAGxF,wEAAwE;IACjE,eAAe,CAAC,UAAU,EAAE,MAAM,GAAG,OAAO;IAUnD,wEAAwE;IACjE,eAAe,IAAI,OAAO;IAOjC,sEAAsE;IAC/D,KAAK,IAAI,IAAI;IAKpB;;;OAGG;IACI,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS;IAapF;;;OAGG;IACI,yBAAyB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS;IAYtF,qEAAqE;IAC9D,gBAAgB,IAAI,MAAM;IACjC,2EAA2E;IACpE,gBAAgB,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM;IAC1C,2EAA2E;IACpE,gBAAgB,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM;IAC1C,4EAA4E;IACrE,iBAAiB,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM;IAC3C,2EAA2E;IACpE,gBAAgB,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM;IAC1C,8EAA8E;IACvE,cAAc,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM;IAExC,6GAA6G;IACtG,WAAW,IAAI,IAAI;IAU1B,6FAA6F;IACtF,YAAY,CAAC,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAShE;;OAEG;IACI,wBAAwB,CAAC,KAAK,EAAE,eAAe,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;CAShH;AAoBD;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,UAgBhF;AAED;;;;;;;GAOG;AACH,qBAAa,4BAA6B,SAAQ,sBAAsB;IACtE,OAAO,CAAC,mBAAmB,CAAW;IAEtC,OAAO,CAAC,gBAAgB,CAAS;IACjC,OAAO;IAKP;;;;;;OAMG;WACW,mBAAmB,CAAC,QAAQ,EAAE,eAAe,EAAE,kBAAkB,EAAE,MAAM,EAAE,EAAE,OAAO,EAAE,MAAM,GAAG,4BAA4B;IAGzI,wEAAwE;IACxD,eAAe,CAAC,WAAW,EAAE,MAAM,GAAG,OAAO;IAO7D,wEAAwE;IACxD,eAAe,IAAI,OAAO;IAU1C,sEAAsE;IACtD,KAAK,IAAI,IAAI;IAG7B,oFAAoF;IAC7E,gBAAgB,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;CAMjE"}
1
+ {"version":3,"file":"IndexedPolyfaceVisitor.d.ts","sourceRoot":"","sources":["../../../src/polyface/IndexedPolyfaceVisitor.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,eAAe,EAAE,MAAM,YAAY,CAAC;AACxE,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAI9C;;;;GAIG;AACH,qBAAa,sBAAuB,SAAQ,YAAa,YAAW,eAAe;IACjF,OAAO,CAAC,kBAAkB,CAAS;IACnC,OAAO,CAAC,eAAe,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,SAAS,CAAkB;IAEnC,SAAS,aAAa,QAAQ,EAAE,eAAe,EAAE,OAAO,EAAE,MAAM;IAYhE,yCAAyC;IAClC,cAAc,IAAI,QAAQ;IAGjC;;;;;;;OAOG;IACI,UAAU,CAAC,OAAO,EAAE,MAAM;IAGjC;;;OAGG;IACH,IAAW,iBAAiB,IAAI,MAAM,CAErC;IACD,+DAA+D;WACjD,MAAM,CAAC,QAAQ,EAAE,eAAe,EAAE,OAAO,EAAE,MAAM,GAAG,sBAAsB;IAGxF,yEAAyE;IAClE,eAAe,CAAC,UAAU,EAAE,MAAM,GAAG,OAAO;IAenD,yEAAyE;IAClE,eAAe,IAAI,OAAO;IAMjC,sEAAsE;IAC/D,KAAK,IAAI,IAAI;IAIpB;;;OAGG;IACI,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS;IAcpF;;;OAGG;IACI,yBAAyB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS;IActF,sEAAsE;IAC/D,gBAAgB,IAAI,MAAM;IAGjC,8EAA8E;IACvE,gBAAgB,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM;IAG1C,8EAA8E;IACvE,gBAAgB,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM;IAG1C,+EAA+E;IACxE,iBAAiB,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM;IAG3C,8EAA8E;IACvE,gBAAgB,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM;IAG1C,iFAAiF;IAC1E,cAAc,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM;IAGxC,wCAAwC;IACjC,WAAW,IAAI,IAAI;IAU1B,iGAAiG;IAC1F,YAAY,CAAC,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAShE;;;OAGG;IACI,wBAAwB,CAAC,KAAK,EAAE,eAAe,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;CAShH;AACD;;;;;;;GAOG;AACH,qBAAa,4BAA6B,SAAQ,sBAAsB;IACtE,OAAO,CAAC,mBAAmB,CAAW;IACtC,OAAO,CAAC,gBAAgB,CAAS;IACjC,OAAO;IAKP;;;OAGG;WACW,mBAAmB,CAC/B,QAAQ,EAAE,eAAe,EAAE,kBAAkB,EAAE,MAAM,EAAE,EAAE,OAAO,EAAE,MAAM,GACvE,4BAA4B;IAG/B,yEAAyE;IACzD,eAAe,CAAC,WAAW,EAAE,MAAM,GAAG,OAAO;IAO7D,qEAAqE;IACrD,eAAe,IAAI,OAAO;IAU1C,6EAA6E;IAC7D,KAAK,IAAI,IAAI;IAG7B,qFAAqF;IAC9E,gBAAgB,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;CAMjE"}