@itwin/core-geometry 4.4.0-dev.9 → 4.5.0-dev.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (655) hide show
  1. package/CHANGELOG.md +6 -1
  2. package/lib/cjs/Constant.js.map +1 -1
  3. package/lib/cjs/Geometry.d.ts +17 -0
  4. package/lib/cjs/Geometry.d.ts.map +1 -1
  5. package/lib/cjs/Geometry.js +14 -0
  6. package/lib/cjs/Geometry.js.map +1 -1
  7. package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -1
  8. package/lib/cjs/bspline/BSpline1dNd.js.map +1 -1
  9. package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
  10. package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -1
  11. package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -1
  12. package/lib/cjs/bspline/BSplineSurface.js.map +1 -1
  13. package/lib/cjs/bspline/Bezier1dNd.js.map +1 -1
  14. package/lib/cjs/bspline/BezierCurve3d.js.map +1 -1
  15. package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -1
  16. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
  17. package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
  18. package/lib/cjs/bspline/KnotVector.js.map +1 -1
  19. package/lib/cjs/bspline/SurfaceLocationDetail.js.map +1 -1
  20. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  21. package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -1
  22. package/lib/cjs/clipping/BooleanClipNode.js.map +1 -1
  23. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  24. package/lib/cjs/clipping/ClipPrimitive.js.map +1 -1
  25. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  26. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  27. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  28. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  29. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
  30. package/lib/cjs/core-geometry.d.ts +3 -2
  31. package/lib/cjs/core-geometry.d.ts.map +1 -1
  32. package/lib/cjs/core-geometry.js +3 -2
  33. package/lib/cjs/core-geometry.js.map +1 -1
  34. package/lib/cjs/curve/Arc3d.js.map +1 -1
  35. package/lib/cjs/curve/ConstructCurveBetweenCurves.js.map +1 -1
  36. package/lib/cjs/curve/CoordinateXYZ.js.map +1 -1
  37. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +2 -2
  38. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +3 -3
  39. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  40. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  41. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  42. package/lib/cjs/curve/CurveExtendMode.d.ts +7 -6
  43. package/lib/cjs/curve/CurveExtendMode.d.ts.map +1 -1
  44. package/lib/cjs/curve/CurveExtendMode.js +7 -6
  45. package/lib/cjs/curve/CurveExtendMode.js.map +1 -1
  46. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  47. package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -1
  48. package/lib/cjs/curve/CurveLocationDetail.js +23 -18
  49. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  50. package/lib/cjs/curve/CurveOps.js.map +1 -1
  51. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  52. package/lib/cjs/curve/CurveProcessor.js.map +1 -1
  53. package/lib/cjs/curve/CurveTypes.js.map +1 -1
  54. package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -1
  55. package/lib/cjs/curve/GeometryQuery.js.map +1 -1
  56. package/lib/cjs/curve/LineSegment3d.d.ts +14 -4
  57. package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -1
  58. package/lib/cjs/curve/LineSegment3d.js +107 -2
  59. package/lib/cjs/curve/LineSegment3d.js.map +1 -1
  60. package/lib/cjs/curve/LineString3d.d.ts +41 -8
  61. package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
  62. package/lib/cjs/curve/LineString3d.js +53 -15
  63. package/lib/cjs/curve/LineString3d.js.map +1 -1
  64. package/lib/cjs/curve/Loop.js +1 -1
  65. package/lib/cjs/curve/Loop.js.map +1 -1
  66. package/lib/cjs/curve/OffsetOptions.js.map +1 -1
  67. package/lib/cjs/curve/ParityRegion.js.map +1 -1
  68. package/lib/cjs/curve/Path.js.map +1 -1
  69. package/lib/cjs/curve/PointString3d.js.map +1 -1
  70. package/lib/cjs/curve/ProxyCurve.js.map +1 -1
  71. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  72. package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -1
  73. package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -1
  74. package/lib/cjs/curve/Query/InOutTests.js.map +1 -1
  75. package/lib/cjs/curve/Query/PlanarSubdivision.d.ts +2 -2
  76. package/lib/cjs/curve/Query/PlanarSubdivision.js +2 -2
  77. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
  78. package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -1
  79. package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -1
  80. package/lib/cjs/curve/RegionMomentsXY.js.map +1 -1
  81. package/lib/cjs/curve/RegionOps.d.ts +1 -2
  82. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  83. package/lib/cjs/curve/RegionOps.js.map +1 -1
  84. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts +5 -8
  85. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts.map +1 -1
  86. package/lib/cjs/curve/RegionOpsClassificationSweeps.js +12 -12
  87. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  88. package/lib/cjs/curve/StrokeOptions.js.map +1 -1
  89. package/lib/cjs/curve/UnionRegion.js.map +1 -1
  90. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -1
  91. package/lib/cjs/curve/internalContexts/ChainCollectorContext.js.map +1 -1
  92. package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -1
  93. package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -1
  94. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
  95. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -1
  96. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  97. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  98. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  99. package/lib/cjs/curve/internalContexts/CurveLengthContext.js.map +1 -1
  100. package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.js.map +1 -1
  101. package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -1
  102. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
  103. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -1
  104. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
  105. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  106. package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -1
  107. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -1
  108. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -1
  109. package/lib/cjs/curve/spiral/ClothoidSeries.js.map +1 -1
  110. package/lib/cjs/curve/spiral/CubicEvaluator.js.map +1 -1
  111. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.js.map +1 -1
  112. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.js.map +1 -1
  113. package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
  114. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  115. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -1
  116. package/lib/cjs/curve/spiral/NormalizedTransition.js.map +1 -1
  117. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -1
  118. package/lib/cjs/curve/spiral/TransitionConditionalProperties.js.map +1 -1
  119. package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -1
  120. package/lib/cjs/curve/spiral/XYCurveEvaluator.js.map +1 -1
  121. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  122. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  123. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
  124. package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -1
  125. package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -1
  126. package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -1
  127. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
  128. package/lib/cjs/geometry3d/FrustumAnimation.js.map +1 -1
  129. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
  130. package/lib/cjs/geometry3d/GrowableBlockedArray.js.map +1 -1
  131. package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
  132. package/lib/cjs/geometry3d/GrowableXYArray.d.ts +2 -2
  133. package/lib/cjs/geometry3d/GrowableXYArray.d.ts.map +1 -1
  134. package/lib/cjs/geometry3d/GrowableXYArray.js +1 -1
  135. package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
  136. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts +2 -3
  137. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts.map +1 -1
  138. package/lib/cjs/geometry3d/GrowableXYZArray.js +1 -1
  139. package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
  140. package/lib/cjs/geometry3d/IndexedCollectionInterval.js.map +1 -1
  141. package/lib/cjs/geometry3d/IndexedXYCollection.js.map +1 -1
  142. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts +18 -1
  143. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
  144. package/lib/cjs/geometry3d/IndexedXYZCollection.js +13 -0
  145. package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
  146. package/lib/cjs/geometry3d/LongitudeLatitudeAltitude.js.map +1 -1
  147. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  148. package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
  149. package/lib/cjs/geometry3d/Plane3d.js.map +1 -1
  150. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
  151. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -1
  152. package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
  153. package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
  154. package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
  155. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  156. package/lib/cjs/geometry3d/PointHelpers.d.ts +1 -2
  157. package/lib/cjs/geometry3d/PointHelpers.d.ts.map +1 -1
  158. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  159. package/lib/cjs/geometry3d/PointStreaming.d.ts +1 -1
  160. package/lib/cjs/geometry3d/PointStreaming.d.ts.map +1 -1
  161. package/lib/cjs/geometry3d/PointStreaming.js +3 -1
  162. package/lib/cjs/geometry3d/PointStreaming.js.map +1 -1
  163. package/lib/cjs/geometry3d/PolygonOps.d.ts +68 -1
  164. package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
  165. package/lib/cjs/geometry3d/PolygonOps.js +152 -4
  166. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  167. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  168. package/lib/cjs/geometry3d/PolylineOps.d.ts +23 -1
  169. package/lib/cjs/geometry3d/PolylineOps.d.ts.map +1 -1
  170. package/lib/cjs/geometry3d/PolylineOps.js +73 -1
  171. package/lib/cjs/geometry3d/PolylineOps.js.map +1 -1
  172. package/lib/cjs/geometry3d/Range.d.ts +1 -1
  173. package/lib/cjs/geometry3d/Range.d.ts.map +1 -1
  174. package/lib/cjs/geometry3d/Range.js.map +1 -1
  175. package/lib/cjs/geometry3d/Ray2d.js.map +1 -1
  176. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  177. package/lib/cjs/geometry3d/ReusableObjectCache.js.map +1 -1
  178. package/lib/cjs/geometry3d/Segment1d.js.map +1 -1
  179. package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -1
  180. package/lib/cjs/geometry3d/Transform.js +1 -1
  181. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  182. package/lib/cjs/geometry3d/UVSurfaceOps.js.map +1 -1
  183. package/lib/cjs/geometry3d/XYZProps.js.map +1 -1
  184. package/lib/cjs/geometry3d/YawPitchRollAngles.d.ts +7 -5
  185. package/lib/cjs/geometry3d/YawPitchRollAngles.d.ts.map +1 -1
  186. package/lib/cjs/geometry3d/YawPitchRollAngles.js +8 -6
  187. package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
  188. package/lib/cjs/geometry4d/Map4d.js.map +1 -1
  189. package/lib/cjs/geometry4d/Matrix4d.js.map +1 -1
  190. package/lib/cjs/geometry4d/MomentData.js.map +1 -1
  191. package/lib/cjs/geometry4d/PlaneByOriginAndVectors4d.js.map +1 -1
  192. package/lib/cjs/geometry4d/Point4d.js.map +1 -1
  193. package/lib/cjs/numerics/BandedSystem.js.map +1 -1
  194. package/lib/cjs/numerics/BezierPolynomials.js.map +1 -1
  195. package/lib/cjs/numerics/ClusterableArray.js.map +1 -1
  196. package/lib/cjs/numerics/Complex.js.map +1 -1
  197. package/lib/cjs/numerics/ConvexPolygon2d.js.map +1 -1
  198. package/lib/cjs/numerics/Newton.js.map +1 -1
  199. package/lib/cjs/numerics/PascalCoefficients.js.map +1 -1
  200. package/lib/cjs/numerics/PolarData.js.map +1 -1
  201. package/lib/cjs/numerics/Polynomials.d.ts +13 -1
  202. package/lib/cjs/numerics/Polynomials.d.ts.map +1 -1
  203. package/lib/cjs/numerics/Polynomials.js +13 -1
  204. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  205. package/lib/cjs/numerics/Quadrature.js.map +1 -1
  206. package/lib/cjs/numerics/Range1dArray.js.map +1 -1
  207. package/lib/cjs/numerics/TriDiagonalSystem.js.map +1 -1
  208. package/lib/cjs/numerics/UnionFind.js.map +1 -1
  209. package/lib/cjs/numerics/UsageSums.js.map +1 -1
  210. package/lib/cjs/polyface/AuxData.js.map +1 -1
  211. package/lib/cjs/polyface/BoxTopology.js.map +1 -1
  212. package/lib/cjs/polyface/FacetFaceData.js.map +1 -1
  213. package/lib/cjs/polyface/FacetLocationDetail.d.ts +28 -5
  214. package/lib/cjs/polyface/FacetLocationDetail.d.ts.map +1 -1
  215. package/lib/cjs/polyface/FacetLocationDetail.js +50 -15
  216. package/lib/cjs/polyface/FacetLocationDetail.js.map +1 -1
  217. package/lib/cjs/polyface/FacetOrientation.js.map +1 -1
  218. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
  219. package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -1
  220. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
  221. package/lib/cjs/polyface/Polyface.d.ts +1 -1
  222. package/lib/cjs/polyface/Polyface.d.ts.map +1 -1
  223. package/lib/cjs/polyface/Polyface.js.map +1 -1
  224. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  225. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
  226. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  227. package/lib/cjs/polyface/PolyfaceQuery.d.ts +7 -3
  228. package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
  229. package/lib/cjs/polyface/PolyfaceQuery.js +23 -0
  230. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  231. package/lib/cjs/polyface/RangeLengthData.js.map +1 -1
  232. package/lib/cjs/polyface/RangeTree/LineString3dRangeTreeContext.d.ts +52 -0
  233. package/lib/cjs/polyface/RangeTree/LineString3dRangeTreeContext.d.ts.map +1 -0
  234. package/lib/cjs/polyface/RangeTree/LineString3dRangeTreeContext.js +78 -0
  235. package/lib/cjs/polyface/RangeTree/LineString3dRangeTreeContext.js.map +1 -0
  236. package/lib/cjs/polyface/RangeTree/MinimumValueTester.d.ts +60 -0
  237. package/lib/cjs/polyface/RangeTree/MinimumValueTester.d.ts.map +1 -0
  238. package/lib/cjs/polyface/RangeTree/MinimumValueTester.js +96 -0
  239. package/lib/cjs/polyface/RangeTree/MinimumValueTester.js.map +1 -0
  240. package/lib/cjs/polyface/RangeTree/Point3dArrayRangeTreeContext.d.ts +57 -0
  241. package/lib/cjs/polyface/RangeTree/Point3dArrayRangeTreeContext.d.ts.map +1 -0
  242. package/lib/cjs/polyface/RangeTree/Point3dArrayRangeTreeContext.js +73 -0
  243. package/lib/cjs/polyface/RangeTree/Point3dArrayRangeTreeContext.js.map +1 -0
  244. package/lib/cjs/polyface/RangeTree/PolyfaceRangeTreeContext.d.ts +57 -0
  245. package/lib/cjs/polyface/RangeTree/PolyfaceRangeTreeContext.d.ts.map +1 -0
  246. package/lib/cjs/polyface/RangeTree/PolyfaceRangeTreeContext.js +84 -0
  247. package/lib/cjs/polyface/RangeTree/PolyfaceRangeTreeContext.js.map +1 -0
  248. package/lib/cjs/polyface/RangeTree/RangeTreeNode.d.ts +274 -0
  249. package/lib/cjs/polyface/RangeTree/RangeTreeNode.d.ts.map +1 -0
  250. package/lib/cjs/polyface/RangeTree/RangeTreeNode.js +505 -0
  251. package/lib/cjs/polyface/RangeTree/RangeTreeNode.js.map +1 -0
  252. package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.d.ts +204 -0
  253. package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.d.ts.map +1 -0
  254. package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.js +383 -0
  255. package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.js.map +1 -0
  256. package/lib/cjs/polyface/TaggedNumericData.js.map +1 -1
  257. package/lib/cjs/polyface/TriangleCandidate.js.map +1 -1
  258. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
  259. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
  260. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
  261. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -1
  262. package/lib/cjs/polyface/multiclip/OffsetMeshContext.js.map +1 -1
  263. package/lib/cjs/polyface/multiclip/Range2dSearchInterface.js.map +1 -1
  264. package/lib/cjs/polyface/multiclip/RangeSearch.js.map +1 -1
  265. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
  266. package/lib/cjs/polyface/multiclip/XYPointBuckets.js.map +1 -1
  267. package/lib/cjs/serialization/BGFBAccessors.js.map +1 -1
  268. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  269. package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
  270. package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js.map +1 -1
  271. package/lib/cjs/serialization/DeepCompare.js.map +1 -1
  272. package/lib/cjs/serialization/GeometrySamples.d.ts +36 -3
  273. package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
  274. package/lib/cjs/serialization/GeometrySamples.js +93 -4
  275. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  276. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
  277. package/lib/cjs/serialization/SerializationHelpers.js.map +1 -1
  278. package/lib/cjs/solid/Box.js.map +1 -1
  279. package/lib/cjs/solid/Cone.js.map +1 -1
  280. package/lib/cjs/solid/LinearSweep.d.ts +1 -1
  281. package/lib/cjs/solid/LinearSweep.js +1 -1
  282. package/lib/cjs/solid/LinearSweep.js.map +1 -1
  283. package/lib/cjs/solid/RotationalSweep.js.map +1 -1
  284. package/lib/cjs/solid/RuledSweep.js.map +1 -1
  285. package/lib/cjs/solid/SolidPrimitive.js.map +1 -1
  286. package/lib/cjs/solid/Sphere.js.map +1 -1
  287. package/lib/cjs/solid/SweepContour.d.ts +2 -2
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { BarycentricTriangle } from \"../geometry3d/BarycentricTriangle\";\r\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\r\nimport { IndexedXYZCollectionInterval } from \"../geometry3d/IndexedCollectionInterval\";\r\nimport { IndexedXYZCollection } from \"../geometry3d/IndexedXYZCollection\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { TriangleCandidate } from \"./TriangleCandidate\";\r\n\r\n/** @packageDocumentation\r\n * @module Polyface\r\n */\r\n/**\r\n * * Context for constructing triangulations between linestrings with dis-similar point counts and distribution.\r\n * @internal\r\n */\r\nexport class GreedyTriangulationBetweenLineStrings {\r\n\r\n private _vector1: Vector3d;\r\n private constructor(turnRadians: number) {\r\n this._turnRadians = turnRadians;\r\n this._xyzA = Point3d.create();\r\n this._xyzB = Point3d.create();\r\n this._forwardA = Vector3d.create();\r\n this._forwardB = Vector3d.create();\r\n this._vector1 = Vector3d.create();\r\n this._crossA = Vector3d.create();\r\n this._crossB = Vector3d.create();\r\n }\r\n\r\n private _turnRadians: number;\r\n\r\n private isForwardVector(\r\n candidate: Vector3d,\r\n forward: Vector3d,\r\n perp: Vector3d): boolean {\r\n if (candidate.dotProduct(forward) <= 0.0)\r\n return false;\r\n const theta = candidate.angleFromPerpendicular(perp);\r\n if (Math.abs(theta.radians) > this._turnRadians)\r\n return false;\r\n return true;\r\n }\r\n private isPlanarBase(\r\n pointsA: IndexedXYZCollection,\r\n baseA: number,\r\n pointsB: IndexedXYZCollection,\r\n baseB: number,\r\n xyzA: Point3d,\r\n crossA: Vector3d,\r\n forwardA: Vector3d,\r\n xyzB: Point3d,\r\n crossB: Vector3d,\r\n forwardB: Vector3d): boolean {\r\n if (baseA + 1 < pointsA.length && baseB + 1 < pointsB.length) {\r\n pointsA.getPoint3dAtUncheckedPointIndex(baseA, xyzA);\r\n pointsB.getPoint3dAtUncheckedPointIndex(baseB, xyzB);\r\n pointsA.vectorXYAndZIndex(xyzA, baseA + 1, forwardA);\r\n pointsB.vectorXYAndZIndex(xyzB, baseB + 1, forwardB);\r\n Vector3d.createStartEnd(xyzA, xyzB, this._vector1);\r\n this._vector1.crossProduct(forwardA, crossA);\r\n this._vector1.crossProduct(forwardB, crossB);\r\n if (!xyzA.isAlmostEqual(xyzB) && crossA.angleTo(crossB).radians < this._turnRadians)\r\n return true;\r\n }\r\n return false;\r\n\r\n }\r\n /**\r\n * Starting at start in source, examine points to see how long they are close to being \"in plane\"\r\n * * child interval begins at parent.begin\r\n * * child interval end initializes at trialEnd and grows.\r\n * * child must be predefined by caller\r\n * * Return the accepted interval\r\n */\r\n private advanceToPlanarLimit(\r\n parent: IndexedXYZCollectionInterval,\r\n child: IndexedXYZCollectionInterval,\r\n trialEnd: number,\r\n xyzA: Point3d,\r\n perpA: Vector3d,\r\n forwardA: Vector3d,\r\n perpB: Vector3d,\r\n forwardB: Vector3d) {\r\n child.setFrom(parent, parent.begin, trialEnd); // initialize as empty interval.\r\n while (child.end < parent.end) {\r\n child.points.vectorXYAndZIndex(xyzA, child.end, this._vector1);\r\n if (!this.isForwardVector(this._vector1, forwardA, perpA))\r\n break;\r\n if (!this.isForwardVector(this._vector1, forwardB, perpB))\r\n break;\r\n if (child.end > 0) {\r\n child.points.vectorIndexIndex(child.end - 1, child.end, this._vector1);\r\n if (!this.isForwardVector(this._vector1, forwardA, perpA))\r\n break;\r\n }\r\n child.end++;\r\n }\r\n }\r\n\r\n private _triangleA1?: TriangleCandidate;\r\n private _triangleB1?: TriangleCandidate;\r\n\r\n private _triangleA2?: TriangleCandidate;\r\n private _triangleB2?: TriangleCandidate;\r\n\r\n private _triangleA3?: TriangleCandidate;\r\n private _triangleB3?: TriangleCandidate;\r\n private _bestTriangle?: TriangleCandidate;\r\n private _workTriangle?: TriangleCandidate;\r\n /** evaluate aspect ratios to select heuristically best triangles with given index intervals.\r\n * (ASSUME NO DUPLICATES, as in caller.)\r\n */\r\n private addGreedy(\r\n intervalA: IndexedXYZCollectionInterval,\r\n intervalB: IndexedXYZCollectionInterval,\r\n handler: (triangle: BarycentricTriangle) => void,\r\n addOnly1: boolean = false) {\r\n intervalA.restrictEnd();\r\n intervalB.restrictEnd();\r\n\r\n while (intervalA.length > 1 && intervalB.length > 1) {\r\n\r\n // triangles A1 and B1 are always valid.\r\n this._triangleA1 = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin, intervalA.points, intervalA.begin + 1, intervalB.points, intervalB.begin, 1, this._triangleA1);\r\n this._triangleA2 = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin + 1, intervalA.points, intervalA.begin + 2, intervalB.points, intervalB.begin, 2, this._triangleA2);\r\n this._triangleA3 = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin, intervalA.points, intervalA.begin + 1, intervalB.points, intervalB.begin + 1, 3, this._triangleA3);\r\n\r\n this._triangleB1 = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 1, intervalB.points, intervalB.begin, intervalA.points, intervalA.begin, -1, this._triangleB1);\r\n this._triangleB2 = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 2, intervalB.points, intervalB.begin + 1, intervalA.points, intervalA.begin, -2, this._triangleB2);\r\n this._triangleB3 = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 1, intervalB.points, intervalB.begin, intervalA.points, intervalA.begin + 1, -3, this._triangleB3);\r\n // Look at pairs of 2 triangles.\r\n // (each pair begins with 1 or -1)\r\n // For each pair find the smallest aspect ratio of its two triangles. (Small is bad)\r\n // Choose the pair where that (smaller aspect ratio of two) is largest.\r\n // Advance in that direction.\r\n this._bestTriangle = TriangleCandidate.copyWithLowerQuality(this._triangleA1, this._triangleB3, this._bestTriangle);\r\n this._workTriangle = TriangleCandidate.copyWithLowerQuality(this._triangleB1, this._triangleA3, this._workTriangle);\r\n TriangleCandidate.updateIfOtherHasHigherQuality(this._bestTriangle, this._workTriangle);\r\n // TestTriangle::UpdateIfOtherHasLargerAspectRatio (bestTriangle, TestTriangle::MergeAspectRatio (triangleB1, triangleB2));\r\n // TestTriangle::UpdateIfOtherHasLargerAspectRatio (bestTriangle, TestTriangle::MergeAspectRatio (triangleA1, triangleA2));\r\n\r\n if (this._bestTriangle.id > 0) {\r\n intervalA.advanceBegin();\r\n handler(this._bestTriangle);\r\n if (addOnly1)\r\n return;\r\n } else {\r\n intervalB.advanceBegin();\r\n handler(this._bestTriangle);\r\n if (addOnly1)\r\n return;\r\n }\r\n }\r\n // sweep in trailing points from either side. At least one of intervalA.begin, intervalB.begin is at its limit, so only one of these will execute any bodies.\r\n if (intervalA.isSingleton) {\r\n while (intervalB.length >= 2) {\r\n this._workTriangle = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 1, intervalB.points, intervalB.begin, intervalA.points, intervalA.begin, 0, this._workTriangle);\r\n // this._workTriangle.scaleFromPointInPlace(this._workTriangle.points[2], 0.95); // crude visualization aid for tracking logic.\r\n handler(this._workTriangle);\r\n intervalB.advanceBegin();\r\n }\r\n }\r\n\r\n // sweep in trailing points from either side. At least one of baseA, baseB is at its limit, so only one of these will execute any bodies.\r\n if (intervalB.isSingleton) {\r\n while (intervalA.length >= 2) {\r\n this._workTriangle = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin, intervalA.points, intervalA.begin + 1, intervalB.points, intervalB.begin, 0, this._workTriangle);\r\n // this._workTriangle.scaleFromPointInPlace(this._workTriangle.points[2], 0.95); // crude visualization aid for tracking logic.\r\n handler(this._workTriangle);\r\n intervalA.advanceBegin();\r\n }\r\n }\r\n }\r\n\r\n private _xyzA: Point3d;\r\n private _xyzB: Point3d;\r\n private _forwardA: Vector3d;\r\n private _forwardB: Vector3d;\r\n private _crossA: Vector3d;\r\n private _crossB: Vector3d;\r\n /**\r\n * Working from start to finish, emit triangles with heuristic lookahead to get pleasing matching between the linestrings.\r\n * @param pointsA\r\n * @param pointsB\r\n * @param handler\r\n */\r\n public emitTriangles(\r\n pointsA: IndexedXYZCollection,\r\n pointsB: IndexedXYZCollection,\r\n handler: (triangle: BarycentricTriangle) => void) {\r\n /** Clean up duplicates for the real logic . . . */\r\n this.emitTrianglesGo(resolveToNoDuplicates(pointsA), resolveToNoDuplicates(pointsB), handler);\r\n }\r\n /**\r\n * Run triangle logic on inputs with no duplicates.\r\n * @param pointsA\r\n * @param pointsB\r\n * @param handler\r\n */\r\n private emitTrianglesGo(\r\n pointsA: IndexedXYZCollection,\r\n pointsB: IndexedXYZCollection,\r\n handler: (triangle: BarycentricTriangle) => void) {\r\n const intervalA = IndexedXYZCollectionInterval.createComplete(pointsA);\r\n const intervalB = IndexedXYZCollectionInterval.createComplete(pointsB);\r\n const childA = IndexedXYZCollectionInterval.createComplete(pointsA);\r\n const childB = IndexedXYZCollectionInterval.createComplete(pointsB);\r\n while (intervalA.length > 0 && intervalB.length > 0 && (intervalA.length > 1 || intervalB.length > 1)) {\r\n // const lA = intervalA.length;\r\n // const lB = intervalB.length;\r\n if (this.isPlanarBase(pointsA, intervalA.begin, pointsB, intervalB.begin, this._xyzA, this._crossA, this._forwardA, this._xyzB, this._crossB, this._forwardB)) {\r\n this.advanceToPlanarLimit(intervalA, childA, intervalA.begin + 1, this._xyzA, this._crossA, this._forwardA, this._crossB, this._forwardB);\r\n this.advanceToPlanarLimit(intervalB, childB, intervalB.begin + 1, this._xyzB, this._crossB, this._forwardB, this._crossA, this._forwardA);\r\n this.addGreedy(childA, childB, handler);\r\n intervalA.advanceToTail(childA);\r\n intervalB.advanceToTail(childB);\r\n } else if (this.isPlanarBase(pointsA, intervalA.begin + 1, pointsB, intervalB.begin, this._xyzA, this._crossA, this._forwardA, this._xyzB, this._crossB, this._forwardB)) {\r\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 2);\r\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 1);\r\n this.addGreedy(childA, childB, handler);\r\n intervalA.advanceToTail(childA);\r\n intervalB.advanceToTail(childB);\r\n } else if (this.isPlanarBase(pointsA, intervalA.begin, pointsB, intervalB.begin + 1, this._xyzA, this._crossA, this._forwardA, this._xyzB, this._crossB, this._forwardB)) {\r\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 1);\r\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 2);\r\n this.addGreedy(childA, childB, handler);\r\n intervalA.advanceToTail(childA);\r\n intervalB.advanceToTail(childB);\r\n } else if (intervalA.length > 1 && intervalB.length > 1) {\r\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 2);\r\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 2);\r\n this.addGreedy(childA, childB, handler, true);\r\n intervalA.advanceToHead(childA);\r\n intervalB.advanceToHead(childB);\r\n } else if (intervalA.length > 1) {\r\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 2);\r\n childB.setFrom(intervalB);\r\n this.addGreedy(childA, childB, handler);\r\n intervalA.advanceToTail(childA);\r\n intervalB.advanceToTail(childB);\r\n } else if (intervalB.length > 1) {\r\n childA.setFrom(intervalA);\r\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 2);\r\n this.addGreedy(childA, childB, handler);\r\n intervalA.advanceToTail(childA);\r\n intervalB.advanceToTail(childB);\r\n }\r\n /* if (intervalA.length >= lA && intervalB.length >= lB) {\r\n // This should not happen == neither one advanced. Just move ahead in the longer one ..\r\n if (intervalA.length > intervalB.length)\r\n intervalA.advanceBegin();\r\n else intervalB.advanceBegin();\r\n } */\r\n }\r\n // catch everything else blindly\r\n this.addGreedy(intervalA, intervalB, handler);\r\n }\r\n /** Default angle for considering two vectors to be colinear */\r\n public static defaultNearColinearAngle = Angle.createDegrees(15);\r\n public static createContext(planarTurnAngle: Angle = this.defaultNearColinearAngle) {\r\n return new GreedyTriangulationBetweenLineStrings(planarTurnAngle.radians);\r\n }\r\n}\r\n\r\n/**\r\n * * If there are no contiguous duplicated points in `data` return `data` unchanged.\r\n * * If there are duplicates, compress to a new array.\r\n * @param data\r\n * @param tolerance\r\n */\r\nfunction resolveToNoDuplicates(data: IndexedXYZCollection, tolerance = Geometry.smallMetricDistance): IndexedXYZCollection {\r\n let hasDuplicates = false;\r\n const n = data.length;\r\n for (let i = 0; i + 1 < n; i++) {\r\n if (data.distanceIndexIndex(i, i + 1)! <= tolerance) {\r\n hasDuplicates = true;\r\n break;\r\n }\r\n }\r\n if (!hasDuplicates)\r\n return data;\r\n const result = new GrowableXYZArray(n);\r\n result.pushXYZ(data.getXAtUncheckedPointIndex(0), data.getYAtUncheckedPointIndex(0), data.getZAtUncheckedPointIndex(0));\r\n let i0 = 0;\r\n for (let i = 1; i < n; i++) {\r\n if (data.distanceIndexIndex(i0, i)! > tolerance) {\r\n result.pushXYZ(data.getXAtUncheckedPointIndex(i), data.getYAtUncheckedPointIndex(i), data.getZAtUncheckedPointIndex(i));\r\n i0 = i;\r\n }\r\n }\r\n /** enforce exact closure if original was closed. */\r\n if (data.distanceIndexIndex(0, n - 1)! <= tolerance) {\r\n result.pop();\r\n result.pushFromGrowableXYZArray(result, 0);\r\n }\r\n return result;\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\nimport { Geometry } from \"../Geometry\";\nimport { Angle } from \"../geometry3d/Angle\";\nimport { BarycentricTriangle } from \"../geometry3d/BarycentricTriangle\";\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\nimport { IndexedXYZCollectionInterval } from \"../geometry3d/IndexedCollectionInterval\";\nimport { IndexedXYZCollection } from \"../geometry3d/IndexedXYZCollection\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { TriangleCandidate } from \"./TriangleCandidate\";\n\n/** @packageDocumentation\n * @module Polyface\n */\n/**\n * * Context for constructing triangulations between linestrings with dis-similar point counts and distribution.\n * @internal\n */\nexport class GreedyTriangulationBetweenLineStrings {\n\n private _vector1: Vector3d;\n private constructor(turnRadians: number) {\n this._turnRadians = turnRadians;\n this._xyzA = Point3d.create();\n this._xyzB = Point3d.create();\n this._forwardA = Vector3d.create();\n this._forwardB = Vector3d.create();\n this._vector1 = Vector3d.create();\n this._crossA = Vector3d.create();\n this._crossB = Vector3d.create();\n }\n\n private _turnRadians: number;\n\n private isForwardVector(\n candidate: Vector3d,\n forward: Vector3d,\n perp: Vector3d): boolean {\n if (candidate.dotProduct(forward) <= 0.0)\n return false;\n const theta = candidate.angleFromPerpendicular(perp);\n if (Math.abs(theta.radians) > this._turnRadians)\n return false;\n return true;\n }\n private isPlanarBase(\n pointsA: IndexedXYZCollection,\n baseA: number,\n pointsB: IndexedXYZCollection,\n baseB: number,\n xyzA: Point3d,\n crossA: Vector3d,\n forwardA: Vector3d,\n xyzB: Point3d,\n crossB: Vector3d,\n forwardB: Vector3d): boolean {\n if (baseA + 1 < pointsA.length && baseB + 1 < pointsB.length) {\n pointsA.getPoint3dAtUncheckedPointIndex(baseA, xyzA);\n pointsB.getPoint3dAtUncheckedPointIndex(baseB, xyzB);\n pointsA.vectorXYAndZIndex(xyzA, baseA + 1, forwardA);\n pointsB.vectorXYAndZIndex(xyzB, baseB + 1, forwardB);\n Vector3d.createStartEnd(xyzA, xyzB, this._vector1);\n this._vector1.crossProduct(forwardA, crossA);\n this._vector1.crossProduct(forwardB, crossB);\n if (!xyzA.isAlmostEqual(xyzB) && crossA.angleTo(crossB).radians < this._turnRadians)\n return true;\n }\n return false;\n\n }\n /**\n * Starting at start in source, examine points to see how long they are close to being \"in plane\"\n * * child interval begins at parent.begin\n * * child interval end initializes at trialEnd and grows.\n * * child must be predefined by caller\n * * Return the accepted interval\n */\n private advanceToPlanarLimit(\n parent: IndexedXYZCollectionInterval,\n child: IndexedXYZCollectionInterval,\n trialEnd: number,\n xyzA: Point3d,\n perpA: Vector3d,\n forwardA: Vector3d,\n perpB: Vector3d,\n forwardB: Vector3d) {\n child.setFrom(parent, parent.begin, trialEnd); // initialize as empty interval.\n while (child.end < parent.end) {\n child.points.vectorXYAndZIndex(xyzA, child.end, this._vector1);\n if (!this.isForwardVector(this._vector1, forwardA, perpA))\n break;\n if (!this.isForwardVector(this._vector1, forwardB, perpB))\n break;\n if (child.end > 0) {\n child.points.vectorIndexIndex(child.end - 1, child.end, this._vector1);\n if (!this.isForwardVector(this._vector1, forwardA, perpA))\n break;\n }\n child.end++;\n }\n }\n\n private _triangleA1?: TriangleCandidate;\n private _triangleB1?: TriangleCandidate;\n\n private _triangleA2?: TriangleCandidate;\n private _triangleB2?: TriangleCandidate;\n\n private _triangleA3?: TriangleCandidate;\n private _triangleB3?: TriangleCandidate;\n private _bestTriangle?: TriangleCandidate;\n private _workTriangle?: TriangleCandidate;\n /** evaluate aspect ratios to select heuristically best triangles with given index intervals.\n * (ASSUME NO DUPLICATES, as in caller.)\n */\n private addGreedy(\n intervalA: IndexedXYZCollectionInterval,\n intervalB: IndexedXYZCollectionInterval,\n handler: (triangle: BarycentricTriangle) => void,\n addOnly1: boolean = false) {\n intervalA.restrictEnd();\n intervalB.restrictEnd();\n\n while (intervalA.length > 1 && intervalB.length > 1) {\n\n // triangles A1 and B1 are always valid.\n this._triangleA1 = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin, intervalA.points, intervalA.begin + 1, intervalB.points, intervalB.begin, 1, this._triangleA1);\n this._triangleA2 = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin + 1, intervalA.points, intervalA.begin + 2, intervalB.points, intervalB.begin, 2, this._triangleA2);\n this._triangleA3 = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin, intervalA.points, intervalA.begin + 1, intervalB.points, intervalB.begin + 1, 3, this._triangleA3);\n\n this._triangleB1 = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 1, intervalB.points, intervalB.begin, intervalA.points, intervalA.begin, -1, this._triangleB1);\n this._triangleB2 = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 2, intervalB.points, intervalB.begin + 1, intervalA.points, intervalA.begin, -2, this._triangleB2);\n this._triangleB3 = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 1, intervalB.points, intervalB.begin, intervalA.points, intervalA.begin + 1, -3, this._triangleB3);\n // Look at pairs of 2 triangles.\n // (each pair begins with 1 or -1)\n // For each pair find the smallest aspect ratio of its two triangles. (Small is bad)\n // Choose the pair where that (smaller aspect ratio of two) is largest.\n // Advance in that direction.\n this._bestTriangle = TriangleCandidate.copyWithLowerQuality(this._triangleA1, this._triangleB3, this._bestTriangle);\n this._workTriangle = TriangleCandidate.copyWithLowerQuality(this._triangleB1, this._triangleA3, this._workTriangle);\n TriangleCandidate.updateIfOtherHasHigherQuality(this._bestTriangle, this._workTriangle);\n // TestTriangle::UpdateIfOtherHasLargerAspectRatio (bestTriangle, TestTriangle::MergeAspectRatio (triangleB1, triangleB2));\n // TestTriangle::UpdateIfOtherHasLargerAspectRatio (bestTriangle, TestTriangle::MergeAspectRatio (triangleA1, triangleA2));\n\n if (this._bestTriangle.id > 0) {\n intervalA.advanceBegin();\n handler(this._bestTriangle);\n if (addOnly1)\n return;\n } else {\n intervalB.advanceBegin();\n handler(this._bestTriangle);\n if (addOnly1)\n return;\n }\n }\n // sweep in trailing points from either side. At least one of intervalA.begin, intervalB.begin is at its limit, so only one of these will execute any bodies.\n if (intervalA.isSingleton) {\n while (intervalB.length >= 2) {\n this._workTriangle = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 1, intervalB.points, intervalB.begin, intervalA.points, intervalA.begin, 0, this._workTriangle);\n // this._workTriangle.scaleFromPointInPlace(this._workTriangle.points[2], 0.95); // crude visualization aid for tracking logic.\n handler(this._workTriangle);\n intervalB.advanceBegin();\n }\n }\n\n // sweep in trailing points from either side. At least one of baseA, baseB is at its limit, so only one of these will execute any bodies.\n if (intervalB.isSingleton) {\n while (intervalA.length >= 2) {\n this._workTriangle = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin, intervalA.points, intervalA.begin + 1, intervalB.points, intervalB.begin, 0, this._workTriangle);\n // this._workTriangle.scaleFromPointInPlace(this._workTriangle.points[2], 0.95); // crude visualization aid for tracking logic.\n handler(this._workTriangle);\n intervalA.advanceBegin();\n }\n }\n }\n\n private _xyzA: Point3d;\n private _xyzB: Point3d;\n private _forwardA: Vector3d;\n private _forwardB: Vector3d;\n private _crossA: Vector3d;\n private _crossB: Vector3d;\n /**\n * Working from start to finish, emit triangles with heuristic lookahead to get pleasing matching between the linestrings.\n * @param pointsA\n * @param pointsB\n * @param handler\n */\n public emitTriangles(\n pointsA: IndexedXYZCollection,\n pointsB: IndexedXYZCollection,\n handler: (triangle: BarycentricTriangle) => void) {\n /** Clean up duplicates for the real logic . . . */\n this.emitTrianglesGo(resolveToNoDuplicates(pointsA), resolveToNoDuplicates(pointsB), handler);\n }\n /**\n * Run triangle logic on inputs with no duplicates.\n * @param pointsA\n * @param pointsB\n * @param handler\n */\n private emitTrianglesGo(\n pointsA: IndexedXYZCollection,\n pointsB: IndexedXYZCollection,\n handler: (triangle: BarycentricTriangle) => void) {\n const intervalA = IndexedXYZCollectionInterval.createComplete(pointsA);\n const intervalB = IndexedXYZCollectionInterval.createComplete(pointsB);\n const childA = IndexedXYZCollectionInterval.createComplete(pointsA);\n const childB = IndexedXYZCollectionInterval.createComplete(pointsB);\n while (intervalA.length > 0 && intervalB.length > 0 && (intervalA.length > 1 || intervalB.length > 1)) {\n // const lA = intervalA.length;\n // const lB = intervalB.length;\n if (this.isPlanarBase(pointsA, intervalA.begin, pointsB, intervalB.begin, this._xyzA, this._crossA, this._forwardA, this._xyzB, this._crossB, this._forwardB)) {\n this.advanceToPlanarLimit(intervalA, childA, intervalA.begin + 1, this._xyzA, this._crossA, this._forwardA, this._crossB, this._forwardB);\n this.advanceToPlanarLimit(intervalB, childB, intervalB.begin + 1, this._xyzB, this._crossB, this._forwardB, this._crossA, this._forwardA);\n this.addGreedy(childA, childB, handler);\n intervalA.advanceToTail(childA);\n intervalB.advanceToTail(childB);\n } else if (this.isPlanarBase(pointsA, intervalA.begin + 1, pointsB, intervalB.begin, this._xyzA, this._crossA, this._forwardA, this._xyzB, this._crossB, this._forwardB)) {\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 2);\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 1);\n this.addGreedy(childA, childB, handler);\n intervalA.advanceToTail(childA);\n intervalB.advanceToTail(childB);\n } else if (this.isPlanarBase(pointsA, intervalA.begin, pointsB, intervalB.begin + 1, this._xyzA, this._crossA, this._forwardA, this._xyzB, this._crossB, this._forwardB)) {\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 1);\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 2);\n this.addGreedy(childA, childB, handler);\n intervalA.advanceToTail(childA);\n intervalB.advanceToTail(childB);\n } else if (intervalA.length > 1 && intervalB.length > 1) {\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 2);\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 2);\n this.addGreedy(childA, childB, handler, true);\n intervalA.advanceToHead(childA);\n intervalB.advanceToHead(childB);\n } else if (intervalA.length > 1) {\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 2);\n childB.setFrom(intervalB);\n this.addGreedy(childA, childB, handler);\n intervalA.advanceToTail(childA);\n intervalB.advanceToTail(childB);\n } else if (intervalB.length > 1) {\n childA.setFrom(intervalA);\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 2);\n this.addGreedy(childA, childB, handler);\n intervalA.advanceToTail(childA);\n intervalB.advanceToTail(childB);\n }\n /* if (intervalA.length >= lA && intervalB.length >= lB) {\n // This should not happen == neither one advanced. Just move ahead in the longer one ..\n if (intervalA.length > intervalB.length)\n intervalA.advanceBegin();\n else intervalB.advanceBegin();\n } */\n }\n // catch everything else blindly\n this.addGreedy(intervalA, intervalB, handler);\n }\n /** Default angle for considering two vectors to be colinear */\n public static defaultNearColinearAngle = Angle.createDegrees(15);\n public static createContext(planarTurnAngle: Angle = this.defaultNearColinearAngle) {\n return new GreedyTriangulationBetweenLineStrings(planarTurnAngle.radians);\n }\n}\n\n/**\n * * If there are no contiguous duplicated points in `data` return `data` unchanged.\n * * If there are duplicates, compress to a new array.\n * @param data\n * @param tolerance\n */\nfunction resolveToNoDuplicates(data: IndexedXYZCollection, tolerance = Geometry.smallMetricDistance): IndexedXYZCollection {\n let hasDuplicates = false;\n const n = data.length;\n for (let i = 0; i + 1 < n; i++) {\n if (data.distanceIndexIndex(i, i + 1)! <= tolerance) {\n hasDuplicates = true;\n break;\n }\n }\n if (!hasDuplicates)\n return data;\n const result = new GrowableXYZArray(n);\n result.pushXYZ(data.getXAtUncheckedPointIndex(0), data.getYAtUncheckedPointIndex(0), data.getZAtUncheckedPointIndex(0));\n let i0 = 0;\n for (let i = 1; i < n; i++) {\n if (data.distanceIndexIndex(i0, i)! > tolerance) {\n result.pushXYZ(data.getXAtUncheckedPointIndex(i), data.getYAtUncheckedPointIndex(i), data.getZAtUncheckedPointIndex(i));\n i0 = i;\n }\n }\n /** enforce exact closure if original was closed. */\n if (data.distanceIndexIndex(0, n - 1)! <= tolerance) {\n result.pop();\n result.pushFromGrowableXYZArray(result, 0);\n }\n return result;\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Polyface\r\n */\r\n\r\n/**\r\n * * For boundary sorting, an edge is a (packed!) Float64Array.\r\n * * Fixed entry positions are:\r\n * * [0] is start vertex index (in CCW order around its facet)\r\n * * [1] is end vertex index (in CCW order around its facet)\r\n * * [2] is facet index.\r\n */\r\nexport class SortableEdge extends Float64Array {\r\n /** Return the vertex index that appears first in the order stored. */\r\n public get vertexIndexA(): number { return this[0]; }\r\n /** Return the vertex index that appears second in the order stored. */\r\n public get vertexIndexB(): number { return this[1]; }\r\n /** Return the facet index. */\r\n public get facetIndex(): number { return this[2]; }\r\n /** return true if vertexIndexA is less than vertexIndexB */\r\n public get isLowHigh(): boolean { return this[0] < this[1]; }\r\n /** Return the vertex index with lower numeric value */\r\n public get lowVertexIndex(): number { return this[0] < this[1] ? this[0] : this[1]; }\r\n /** Return the vertex index with higher numeric value */\r\n public get highVertexIndex(): number { return this[0] > this[1] ? this[0] : this[1]; }\r\n /** Return true if the vertices edgeA and edgeB are the same vertex indices in opposite order */\r\n public static areDirectedPartners(edgeA: SortableEdge, edgeB: SortableEdge): boolean { return edgeA[0] === edgeB[1] && edgeA[1] === edgeB[0]; }\r\n /** Return true if the vertices edgeA and edgeB are the same vertex indices with no consideration of order */\r\n public static areUndirectedPartners(edgeA: SortableEdge, edgeB: SortableEdge): boolean {\r\n return (edgeA[0] === edgeB[0] && edgeA[1] === edgeB[1]) || ((edgeA[0] === edgeB[1] && edgeA[1] === edgeB[0]));\r\n }\r\n /** Return numeric relationship of edgeA and edgeB:\r\n * * 1 if they share start and end in the same order\r\n * * -1 if they share start and end in reversed order\r\n * * 0 otherwise.\r\n */\r\n public static relativeOrientation(edgeA: SortableEdge, edgeB: SortableEdge): number {\r\n if (edgeA[0] === edgeB[0] && edgeA[1] === edgeB[1]) return 1;\r\n if (edgeA[0] === edgeB[1] && edgeA[1] === edgeB[0]) return -1;\r\n return 0;\r\n }\r\n\r\n public get isNullEdge(): boolean { return this[0] === this[1]; }\r\n /**\r\n * lexical comparison of two edges.\r\n * * If the edges have the same vertex pair (in same or opposite order) they will end up adjacent in a sort\r\n * * If the edges have 0 or 1 shared vertex indices, the one with lowest low comes first.\r\n * @param edgeA first edge\r\n * @param edgeB second edge\r\n */\r\n public static lessThan(edgeA: SortableEdge, edgeB: SortableEdge): number {\r\n // primary compare is based on indirect indices\r\n const lowA = edgeA.lowVertexIndex;\r\n const lowB = edgeB.lowVertexIndex;\r\n if (lowA < lowB)\r\n return -1;\r\n if (lowB < lowA)\r\n return 1;\r\n const highA = edgeA.highVertexIndex;\r\n const highB = edgeB.highVertexIndex;\r\n if (highA < highB)\r\n return -1;\r\n if (highB < highA)\r\n return 1;\r\n // undirected indices match ... use directed vertexIndexA\r\n return edgeA.vertexIndexA - edgeB.vertexIndexA;\r\n }\r\n public constructor(vertexA: number, vertexB: number, facetIndex: number) {\r\n super(3);\r\n this[0] = vertexA;\r\n this[1] = vertexB;\r\n this[2] = facetIndex;\r\n }\r\n public toJSON(): any { return [this[0], this[1], this[2]]; }\r\n public static clusterToJSON(data: SortableEdgeCluster): any {\r\n if (data instanceof SortableEdge)\r\n return data.toJSON();\r\n\r\n const result = [];\r\n for (const edge of data) result.push(edge.toJSON());\r\n }\r\n public static clusterArrayToJSON(data: SortableEdgeCluster[]) {\r\n const result = [];\r\n for (const cluster of data)\r\n result.push(SortableEdge.clusterToJSON(cluster));\r\n return result;\r\n }\r\n}\r\n\r\nexport type SortableEdgeCluster = SortableEdge | SortableEdge[];\r\n/**\r\n * An IndexedEdgeMatcher carries an array (`edges`) of edges start & end indices for sorting and subsequent analyses (such as testing for closed mesh)\r\n */\r\nexport class IndexedEdgeMatcher {\r\n public edges: SortableEdge[];\r\n\r\n constructor() {\r\n this.edges = [];\r\n }\r\n /**\r\n * push a new edge.\r\n * @returns the edge (as emplaced at the back of the sortableEdge array)\r\n * @param vertexA start vertex\r\n * @param vertexB end vertex\r\n * @param facetIndex facet index\r\n */\r\n public addEdge(vertexA: number, vertexB: number, facetIndex: number): SortableEdge {\r\n const edge = new SortableEdge(vertexA, vertexB, facetIndex);\r\n this.edges.push(edge);\r\n return edge;\r\n }\r\n /**\r\n * Push edges all around a facet, returning to vertexArray[0]\r\n * @param vertexArray array of vertex indices around facet\r\n * @param facetIndex\r\n */\r\n public addPath(vertexArray: number[], facetIndex: number, closeLoop: boolean = true) {\r\n if (vertexArray.length === 0) return;\r\n const m = vertexArray.length - 1;\r\n for (let i = 0; i < m; i++) {\r\n this.addEdge(vertexArray[i], vertexArray[i + 1], facetIndex);\r\n }\r\n if (closeLoop)\r\n this.addEdge(vertexArray[m], vertexArray[0], facetIndex);\r\n }\r\n /** Sort the edge index array. */\r\n public sort() {\r\n this.edges.sort((edgeA, edgeB) => SortableEdge.lessThan(edgeA, edgeB));\r\n }\r\n /** Create a single or compound SortableEdgeCluster in dest. */\r\n private collectSortableEdgeCluster(index0: number, index1: number, dest: SortableEdgeCluster[] | undefined) {\r\n if (dest !== undefined && index1 > index0) {\r\n if (index1 === index0 + 1) {\r\n dest.push(this.edges[index0]);\r\n } else {\r\n const cluster = [];\r\n for (let i = index0; i < index1; i++)\r\n cluster.push(this.edges[i]);\r\n dest.push(cluster);\r\n }\r\n\r\n }\r\n }\r\n /**\r\n * sort the edges, and look for three categories of paired edges:\r\n * * caller must allocate all result arrays of interest.\r\n * * Any combination of the result arrays may be `undefined`, indicating that category is to be ignored.\r\n * * Any combination of the result arrays may be aliased as the same target, in which case those to categories are merged into the target.\r\n * * For instance, to ignore manifold pairs and collect all others (singleton, null, and other) as a single array `allOther`, create `const allOther = []` as an empty array and call\r\n * `sortAndCollectClusters (undefined, allOther, allOther, allOther);`\r\n * @param manifoldPairs optional array to receive pairs of properly mated SortableEdgePairs, i.e. simple interior edges adjacent to two facets in opposing directions.\r\n * @param singletons optional array to receive edges that are simple boundary edges.\r\n * @param nullEdges optional array to receive arrays of null edges (same start and end vertex)\r\n * @param allOtherClusters optional array to receive arrays in which all the edges are partners in an undirected sense but not a simple directed pair.\r\n */\r\n public sortAndCollectClusters(manifoldPairs: SortableEdgeCluster[] | undefined, singletons?: SortableEdgeCluster[], nullEdges?: SortableEdgeCluster[], allOtherClusters?: SortableEdgeCluster[]) {\r\n this.sort();\r\n if (manifoldPairs) manifoldPairs.length = 0;\r\n if (singletons) singletons.length = 0;\r\n if (nullEdges) nullEdges.length = 0;\r\n if (allOtherClusters) allOtherClusters.length = 0;\r\n const n = this.edges.length;\r\n let clusterLength;\r\n for (let index0 = 0; index0 < n; index0 += clusterLength) {\r\n const baseEdge = this.edges[index0];\r\n clusterLength = 1;\r\n for (let index1 = index0 + 1; index1 < n && SortableEdge.areUndirectedPartners(baseEdge, this.edges[index1]); index1++) {\r\n clusterLength++;\r\n }\r\n if (this.edges[index0].isNullEdge) {\r\n this.collectSortableEdgeCluster(index0, index0 + clusterLength, nullEdges);\r\n } else if (clusterLength === 2 && SortableEdge.areDirectedPartners(baseEdge, this.edges[index0 + 1])) {\r\n this.collectSortableEdgeCluster(index0, index0 + clusterLength, manifoldPairs);\r\n } else if (clusterLength === 1) {\r\n this.collectSortableEdgeCluster(index0, index0 + 1, singletons);\r\n } else {\r\n this.collectSortableEdgeCluster(index0, index0 + clusterLength, allOtherClusters);\r\n }\r\n }\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Polyface\n */\n\n/**\n * * For boundary sorting, an edge is a (packed!) Float64Array.\n * * Fixed entry positions are:\n * * [0] is start vertex index (in CCW order around its facet)\n * * [1] is end vertex index (in CCW order around its facet)\n * * [2] is facet index.\n */\nexport class SortableEdge extends Float64Array {\n /** Return the vertex index that appears first in the order stored. */\n public get vertexIndexA(): number { return this[0]; }\n /** Return the vertex index that appears second in the order stored. */\n public get vertexIndexB(): number { return this[1]; }\n /** Return the facet index. */\n public get facetIndex(): number { return this[2]; }\n /** return true if vertexIndexA is less than vertexIndexB */\n public get isLowHigh(): boolean { return this[0] < this[1]; }\n /** Return the vertex index with lower numeric value */\n public get lowVertexIndex(): number { return this[0] < this[1] ? this[0] : this[1]; }\n /** Return the vertex index with higher numeric value */\n public get highVertexIndex(): number { return this[0] > this[1] ? this[0] : this[1]; }\n /** Return true if the vertices edgeA and edgeB are the same vertex indices in opposite order */\n public static areDirectedPartners(edgeA: SortableEdge, edgeB: SortableEdge): boolean { return edgeA[0] === edgeB[1] && edgeA[1] === edgeB[0]; }\n /** Return true if the vertices edgeA and edgeB are the same vertex indices with no consideration of order */\n public static areUndirectedPartners(edgeA: SortableEdge, edgeB: SortableEdge): boolean {\n return (edgeA[0] === edgeB[0] && edgeA[1] === edgeB[1]) || ((edgeA[0] === edgeB[1] && edgeA[1] === edgeB[0]));\n }\n /** Return numeric relationship of edgeA and edgeB:\n * * 1 if they share start and end in the same order\n * * -1 if they share start and end in reversed order\n * * 0 otherwise.\n */\n public static relativeOrientation(edgeA: SortableEdge, edgeB: SortableEdge): number {\n if (edgeA[0] === edgeB[0] && edgeA[1] === edgeB[1]) return 1;\n if (edgeA[0] === edgeB[1] && edgeA[1] === edgeB[0]) return -1;\n return 0;\n }\n\n public get isNullEdge(): boolean { return this[0] === this[1]; }\n /**\n * lexical comparison of two edges.\n * * If the edges have the same vertex pair (in same or opposite order) they will end up adjacent in a sort\n * * If the edges have 0 or 1 shared vertex indices, the one with lowest low comes first.\n * @param edgeA first edge\n * @param edgeB second edge\n */\n public static lessThan(edgeA: SortableEdge, edgeB: SortableEdge): number {\n // primary compare is based on indirect indices\n const lowA = edgeA.lowVertexIndex;\n const lowB = edgeB.lowVertexIndex;\n if (lowA < lowB)\n return -1;\n if (lowB < lowA)\n return 1;\n const highA = edgeA.highVertexIndex;\n const highB = edgeB.highVertexIndex;\n if (highA < highB)\n return -1;\n if (highB < highA)\n return 1;\n // undirected indices match ... use directed vertexIndexA\n return edgeA.vertexIndexA - edgeB.vertexIndexA;\n }\n public constructor(vertexA: number, vertexB: number, facetIndex: number) {\n super(3);\n this[0] = vertexA;\n this[1] = vertexB;\n this[2] = facetIndex;\n }\n public toJSON(): any { return [this[0], this[1], this[2]]; }\n public static clusterToJSON(data: SortableEdgeCluster): any {\n if (data instanceof SortableEdge)\n return data.toJSON();\n\n const result = [];\n for (const edge of data) result.push(edge.toJSON());\n }\n public static clusterArrayToJSON(data: SortableEdgeCluster[]) {\n const result = [];\n for (const cluster of data)\n result.push(SortableEdge.clusterToJSON(cluster));\n return result;\n }\n}\n\nexport type SortableEdgeCluster = SortableEdge | SortableEdge[];\n/**\n * An IndexedEdgeMatcher carries an array (`edges`) of edges start & end indices for sorting and subsequent analyses (such as testing for closed mesh)\n */\nexport class IndexedEdgeMatcher {\n public edges: SortableEdge[];\n\n constructor() {\n this.edges = [];\n }\n /**\n * push a new edge.\n * @returns the edge (as emplaced at the back of the sortableEdge array)\n * @param vertexA start vertex\n * @param vertexB end vertex\n * @param facetIndex facet index\n */\n public addEdge(vertexA: number, vertexB: number, facetIndex: number): SortableEdge {\n const edge = new SortableEdge(vertexA, vertexB, facetIndex);\n this.edges.push(edge);\n return edge;\n }\n /**\n * Push edges all around a facet, returning to vertexArray[0]\n * @param vertexArray array of vertex indices around facet\n * @param facetIndex\n */\n public addPath(vertexArray: number[], facetIndex: number, closeLoop: boolean = true) {\n if (vertexArray.length === 0) return;\n const m = vertexArray.length - 1;\n for (let i = 0; i < m; i++) {\n this.addEdge(vertexArray[i], vertexArray[i + 1], facetIndex);\n }\n if (closeLoop)\n this.addEdge(vertexArray[m], vertexArray[0], facetIndex);\n }\n /** Sort the edge index array. */\n public sort() {\n this.edges.sort((edgeA, edgeB) => SortableEdge.lessThan(edgeA, edgeB));\n }\n /** Create a single or compound SortableEdgeCluster in dest. */\n private collectSortableEdgeCluster(index0: number, index1: number, dest: SortableEdgeCluster[] | undefined) {\n if (dest !== undefined && index1 > index0) {\n if (index1 === index0 + 1) {\n dest.push(this.edges[index0]);\n } else {\n const cluster = [];\n for (let i = index0; i < index1; i++)\n cluster.push(this.edges[i]);\n dest.push(cluster);\n }\n\n }\n }\n /**\n * sort the edges, and look for three categories of paired edges:\n * * caller must allocate all result arrays of interest.\n * * Any combination of the result arrays may be `undefined`, indicating that category is to be ignored.\n * * Any combination of the result arrays may be aliased as the same target, in which case those to categories are merged into the target.\n * * For instance, to ignore manifold pairs and collect all others (singleton, null, and other) as a single array `allOther`, create `const allOther = []` as an empty array and call\n * `sortAndCollectClusters (undefined, allOther, allOther, allOther);`\n * @param manifoldPairs optional array to receive pairs of properly mated SortableEdgePairs, i.e. simple interior edges adjacent to two facets in opposing directions.\n * @param singletons optional array to receive edges that are simple boundary edges.\n * @param nullEdges optional array to receive arrays of null edges (same start and end vertex)\n * @param allOtherClusters optional array to receive arrays in which all the edges are partners in an undirected sense but not a simple directed pair.\n */\n public sortAndCollectClusters(manifoldPairs: SortableEdgeCluster[] | undefined, singletons?: SortableEdgeCluster[], nullEdges?: SortableEdgeCluster[], allOtherClusters?: SortableEdgeCluster[]) {\n this.sort();\n if (manifoldPairs) manifoldPairs.length = 0;\n if (singletons) singletons.length = 0;\n if (nullEdges) nullEdges.length = 0;\n if (allOtherClusters) allOtherClusters.length = 0;\n const n = this.edges.length;\n let clusterLength;\n for (let index0 = 0; index0 < n; index0 += clusterLength) {\n const baseEdge = this.edges[index0];\n clusterLength = 1;\n for (let index1 = index0 + 1; index1 < n && SortableEdge.areUndirectedPartners(baseEdge, this.edges[index1]); index1++) {\n clusterLength++;\n }\n if (this.edges[index0].isNullEdge) {\n this.collectSortableEdgeCluster(index0, index0 + clusterLength, nullEdges);\n } else if (clusterLength === 2 && SortableEdge.areDirectedPartners(baseEdge, this.edges[index0 + 1])) {\n this.collectSortableEdgeCluster(index0, index0 + clusterLength, manifoldPairs);\n } else if (clusterLength === 1) {\n this.collectSortableEdgeCluster(index0, index0 + 1, singletons);\n } else {\n this.collectSortableEdgeCluster(index0, index0 + clusterLength, allOtherClusters);\n }\n }\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Polyface\r\n */\r\n\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Point2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { IndexedPolyface, Polyface, PolyfaceVisitor } from \"./Polyface\";\r\nimport { PolyfaceData } from \"./PolyfaceData\";\r\n\r\n/* eslint-disable @itwin/prefer-get */\r\n\r\n/**\r\n * An `IndexedPolyfaceVisitor` is an iterator-like object that \"visits\" facets of a mesh.\r\n * * The visitor extends a `PolyfaceData ` class, so it can at any time hold all the data of a single facet.\r\n * @public\r\n */\r\nexport class IndexedPolyfaceVisitor extends PolyfaceData implements PolyfaceVisitor {\r\n private _currentFacetIndex: number;\r\n private _nextFacetIndex: number;\r\n private _numWrap: number;\r\n private _numEdges: number;\r\n private _polyface: IndexedPolyface;\r\n // to be called from static factory method that validates the polyface ...\r\n protected constructor(facets: IndexedPolyface, numWrap: number) {\r\n super(facets.data.normalCount > 0, facets.data.paramCount > 0, facets.data.colorCount > 0, facets.twoSided);\r\n this._polyface = facets;\r\n this._numWrap = numWrap;\r\n if (facets.data.auxData)\r\n this.auxData = facets.data.auxData.createForVisitor();\r\n\r\n this.reset();\r\n this._numEdges = 0;\r\n this._nextFacetIndex = 0;\r\n this._currentFacetIndex = -1;\r\n\r\n }\r\n /** Return the client polyface object. */\r\n public clientPolyface(): Polyface { return this._polyface; }\r\n /** Set the number of vertices duplicated (e.g. 1 for start and end) in arrays in the visitor. */\r\n public setNumWrap(numWrap: number) { this._numWrap = numWrap; }\r\n\r\n /** Return the number of edges in the current facet.\r\n * * Note that if this visitor has `numWrap` greater than zero, the number of edges is smaller than the number of points.\r\n */\r\n public get numEdgesThisFacet(): number { return this._numEdges; }\r\n /** Create a visitor for iterating the facets of `polyface`, with indicated number of points to be added to each facet to produce closed point arrays\r\n * Typical wrap counts are:\r\n * * 0 -- leave the point arrays with \"missing final edge\"\r\n * * 1 -- add point 0 as closure point\r\n * * 2 -- add points 0 and 1 as closure and wrap point. This is useful when vertex visit requires two adjacent vectors, e.g. for cross products.\r\n */\r\n public static create(polyface: IndexedPolyface, numWrap: number): IndexedPolyfaceVisitor {\r\n return new IndexedPolyfaceVisitor(polyface, numWrap);\r\n }\r\n /** Advance the iterator to a particular facet in the client polyface */\r\n public moveToReadIndex(facetIndex: number): boolean {\r\n if (!this._polyface.isValidFacetIndex(facetIndex))\r\n return false;\r\n this._currentFacetIndex = facetIndex;\r\n this._nextFacetIndex = facetIndex + 1;\r\n this._numEdges = this._polyface.numEdgeInFacet(facetIndex);\r\n this.resizeAllDataArrays(this._numEdges + this._numWrap);\r\n this.gatherIndexedData(this._polyface.data, this._polyface.facetIndex0(this._currentFacetIndex), this._polyface.facetIndex1(this._currentFacetIndex), this._numWrap);\r\n return true;\r\n }\r\n /** Advance the iterator to a the 'next' facet in the client polyface */\r\n public moveToNextFacet(): boolean {\r\n if (this._nextFacetIndex !== this._currentFacetIndex)\r\n return this.moveToReadIndex(this._nextFacetIndex);\r\n this._nextFacetIndex++;\r\n return true;\r\n }\r\n\r\n /** Reset the iterator to start at the first facet of the polyface. */\r\n public reset(): void {\r\n this.moveToReadIndex(0);\r\n this._nextFacetIndex = 0; // so immediate moveToNextFacet stays here.\r\n }\r\n\r\n /**\r\n * Attempts to extract the distance parameter for the given vertex index on the current facet\r\n * Returns the distance parameter as a point. Returns undefined on failure.\r\n */\r\n public tryGetDistanceParameter(index: number, result?: Point2d): Point2d | undefined {\r\n if (index >= this.numEdgesThisFacet)\r\n return undefined;\r\n\r\n if (this.param === undefined || this._polyface.data.face.length === 0)\r\n return undefined;\r\n\r\n const faceData = this._polyface.tryGetFaceData(this._currentFacetIndex);\r\n if (!faceData)\r\n return undefined;\r\n return faceData.convertParamXYToDistance(this.param.getXAtUncheckedPointIndex(index), this.param.getYAtUncheckedPointIndex(index), result);\r\n }\r\n\r\n /**\r\n * Attempts to extract the normalized parameter (0,1) for the given vertex index on the current facet.\r\n * Returns the normalized parameter as a point. Returns undefined on failure.\r\n */\r\n public tryGetNormalizedParameter(index: number, result?: Point2d): Point2d | undefined {\r\n if (index >= this.numEdgesThisFacet)\r\n return undefined;\r\n\r\n if (this.param === undefined || this._polyface.data.face.length === 0)\r\n return undefined;\r\n\r\n const faceData = this._polyface.tryGetFaceData(this._currentFacetIndex);\r\n if (!faceData)\r\n return undefined;\r\n return faceData.convertParamXYToNormalized(this.param.getXAtUncheckedPointIndex(index), this.param.getYAtUncheckedPointIndex(index), result);\r\n }\r\n /** Return the index (in the client polyface) of the current facet */\r\n public currentReadIndex(): number { return this._currentFacetIndex; }\r\n /** Return the point index of vertex i within the currently loaded facet */\r\n public clientPointIndex(i: number): number { return this.pointIndex[i]; }\r\n /** Return the param index of vertex i within the currently loaded facet */\r\n public clientParamIndex(i: number): number { return this.paramIndex ? this.paramIndex[i] : -1; }\r\n /** Return the normal index of vertex i within the currently loaded facet */\r\n public clientNormalIndex(i: number): number { return this.normalIndex ? this.normalIndex[i] : -1; }\r\n /** Return the color index of vertex i within the currently loaded facet */\r\n public clientColorIndex(i: number): number { return this.colorIndex ? this.colorIndex[i] : -1; }\r\n /** Return the aux data index of vertex i within the currently loaded facet */\r\n public clientAuxIndex(i: number): number { return this.auxData ? this.auxData.indices[i] : -1; }\r\n\r\n /** clear the contents of all arrays. Use this along with transferDataFrom methods to build up new facets */\r\n public clearArrays(): void {\r\n if (this.point !== undefined)\r\n this.point.length = 0;\r\n if (this.param !== undefined)\r\n this.param.length = 0;\r\n if (this.normal !== undefined)\r\n this.normal.length = 0;\r\n if (this.color !== undefined)\r\n this.color.length = 0;\r\n }\r\n /** transfer data from a specified index of the other visitor as new data in this visitor. */\r\n public pushDataFrom(other: PolyfaceVisitor, index: number): void {\r\n this.point.pushFromGrowableXYZArray(other.point, index);\r\n if (this.color && other.color && index < other.color.length)\r\n this.color.push(other.color[index]);\r\n if (this.param && other.param && index < other.param.length)\r\n this.param.pushFromGrowableXYArray(other.param, index);\r\n if (this.normal && other.normal && index < other.normal.length)\r\n this.normal.pushFromGrowableXYZArray(other.normal, index);\r\n }\r\n /** transfer interpolated data from the other visitor.\r\n * * all data values are interpolated at `fraction` between `other` values at index0 and index1.\r\n */\r\n public pushInterpolatedDataFrom(other: PolyfaceVisitor, index0: number, fraction: number, index1: number): void {\r\n this.point.pushInterpolatedFromGrowableXYZArray(other.point, index0, fraction, index1);\r\n if (this.color && other.color && index0 < other.color.length && index1 < other.color.length)\r\n this.color.push(interpolateColor(other.color[index0], fraction, other.color[index1]));\r\n if (this.param && other.param && index0 < other.param.length && index1 < other.param.length)\r\n this.param.pushInterpolatedFromGrowableXYArray(other.param, index0, fraction, index1);\r\n if (this.normal && other.normal && index0 < other.normal.length && index1 < other.normal.length)\r\n this.normal.pushInterpolatedFromGrowableXYZArray(other.normal, index0, fraction, index1);\r\n }\r\n}\r\n/**\r\n * * shift to right by shiftBits.\r\n * * mask off the low 8 bits\r\n * * interpolate the number\r\n * * truncate to floor\r\n * * shift left\r\n * * Hence all numbers in and out of the floating point are 0..255.\r\n * @param color0\r\n * @param fraction\r\n * @param color1\r\n * @param shiftBits\r\n */\r\nfunction interpolateByte(color0: number, fraction: number, color1: number, shiftBits: number): number {\r\n color0 = (color0 >>> shiftBits) & 0xFF;\r\n color1 = (color1 >>> shiftBits) & 0xFF;\r\n const color = Math.floor(color0 + fraction * (color1 - color0)) & 0xFF;\r\n return color << shiftBits;\r\n}\r\n\r\n/**\r\n * Interpolate each byte of color0 and color1 as integers.\r\n * @param color0 32 bit color (e.g. rgb+transparency)\r\n * @param fraction fractional position. This is clamped to 0..1 to prevent byte values outside their 0..255 range.\r\n * @param color1\r\n * @param shiftBits\r\n * @internal\r\n */\r\nexport function interpolateColor(color0: number, fraction: number, color1: number) {\r\n // don't allow fractions outside the individual byte ranges.\r\n fraction = Geometry.clamp(fraction, 0, 1);\r\n // interpolate each byte in place ....\r\n /*\r\n const byte0 = interpolateLowByte(color0 & 0xFF, fraction, color1 & 0xFF);\r\n const byte1 = interpolateLowByte((color0 & 0xFF00) >>> 8, fraction, (color1 & 0xFF00) >>> 8) << 8;\r\n const byte2 = interpolateLowByte((color0 & 0xFF0000) >>> 16, fraction, (color1 & 0xFF0000) >>> 16) << 16;\r\n const byte3 = interpolateLowByte((color0 & 0xFF000000) >>> 24, fraction, (color1 & 0xFF000000) >>> 24) << 24;\r\n */\r\n const byte0 = interpolateByte(color0, fraction, color1, 0);\r\n const byte1 = interpolateByte(color0, fraction, color1, 8);\r\n const byte2 = interpolateByte(color0, fraction, color1, 16);\r\n const byte3 = interpolateByte(color0, fraction, color1, 24);\r\n\r\n return (byte0 | byte1 | byte2 | byte3);\r\n}\r\n\r\n/**\r\n * An `IndexedPolyfaceSubsetVisitor` is an IndexedPolyfaceVisitor which only visits a subset of facets in the polyface.\r\n * * The subset is defined by an array of facet indices provided when this visitor is created.\r\n * * Within the subset visitor, \"facetIndex\" is understood as index within the subset array:\r\n * * moveToNextFacet moves only within the subset\r\n * * moveToReadIndex(i) moves underlying visitor's parentFacetIndex(i)\r\n * @public\r\n */\r\nexport class IndexedPolyfaceSubsetVisitor extends IndexedPolyfaceVisitor {\r\n private _parentFacetIndices: number[];\r\n // index WITHIN THE _parentFacetIndices array.\r\n private _nextActiveIndex: number;\r\n private constructor(polyface: IndexedPolyface, activeFacetIndices: number[], numWrap: number) {\r\n super(polyface, numWrap);\r\n this._parentFacetIndices = activeFacetIndices.slice();\r\n this._nextActiveIndex = 0;\r\n }\r\n /** Create a visitor for iterating a subset of the facets of `polyface`, with indicated number of points to be added to each facet to produce closed point arrays\r\n * * Typical wrap counts are:\r\n * * 0 -- leave the point arrays with \"missing final edge\"\r\n * * 1 -- add point 0 as closure point\r\n * * 2 -- add points 0 and 1 as closure and wrap point. This is useful when vertex visit requires two adjacent vectors, e.g. for cross products.\r\n * * The activeFacetIndices array indicates all facets to be visited.\r\n */\r\n public static createSubsetVisitor(polyface: IndexedPolyface, activeFacetIndices: number[], numWrap: number): IndexedPolyfaceSubsetVisitor {\r\n return new IndexedPolyfaceSubsetVisitor(polyface, activeFacetIndices, numWrap);\r\n }\r\n /** Advance the iterator to a particular facet in the client polyface */\r\n public override moveToReadIndex(activeIndex: number): boolean {\r\n if (activeIndex >= 0 && activeIndex <= this._parentFacetIndices.length) {\r\n this._nextActiveIndex = activeIndex;\r\n return super.moveToReadIndex(this._parentFacetIndices[activeIndex++]);\r\n }\r\n return false;\r\n }\r\n /** Advance the iterator to a the 'next' facet in the client polyface */\r\n public override moveToNextFacet(): boolean {\r\n if (this._nextActiveIndex < this._parentFacetIndices.length) {\r\n const result = this.moveToReadIndex(this._nextActiveIndex);\r\n if (result) {\r\n this._nextActiveIndex++;\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n /** Reset the iterator to start at the first facet of the polyface. */\r\n public override reset(): void {\r\n this._nextActiveIndex = 0;\r\n }\r\n /** return the parent facet index of the indicated index within the active facets */\r\n public parentFacetIndex(activeIndex: number): number | undefined {\r\n if (activeIndex >= 0 && activeIndex <= this._nextActiveIndex) {\r\n return this._parentFacetIndices[activeIndex];\r\n }\r\n return undefined;\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Polyface\n */\n\nimport { Geometry } from \"../Geometry\";\nimport { Point2d } from \"../geometry3d/Point2dVector2d\";\nimport { IndexedPolyface, Polyface, PolyfaceVisitor } from \"./Polyface\";\nimport { PolyfaceData } from \"./PolyfaceData\";\n\n/* eslint-disable @itwin/prefer-get */\n\n/**\n * An `IndexedPolyfaceVisitor` is an iterator-like object that \"visits\" facets of a mesh.\n * * The visitor extends a `PolyfaceData ` class, so it can at any time hold all the data of a single facet.\n * @public\n */\nexport class IndexedPolyfaceVisitor extends PolyfaceData implements PolyfaceVisitor {\n private _currentFacetIndex: number;\n private _nextFacetIndex: number;\n private _numWrap: number;\n private _numEdges: number;\n private _polyface: IndexedPolyface;\n // to be called from static factory method that validates the polyface ...\n protected constructor(facets: IndexedPolyface, numWrap: number) {\n super(facets.data.normalCount > 0, facets.data.paramCount > 0, facets.data.colorCount > 0, facets.twoSided);\n this._polyface = facets;\n this._numWrap = numWrap;\n if (facets.data.auxData)\n this.auxData = facets.data.auxData.createForVisitor();\n\n this.reset();\n this._numEdges = 0;\n this._nextFacetIndex = 0;\n this._currentFacetIndex = -1;\n\n }\n /** Return the client polyface object. */\n public clientPolyface(): Polyface { return this._polyface; }\n /** Set the number of vertices duplicated (e.g. 1 for start and end) in arrays in the visitor. */\n public setNumWrap(numWrap: number) { this._numWrap = numWrap; }\n\n /** Return the number of edges in the current facet.\n * * Note that if this visitor has `numWrap` greater than zero, the number of edges is smaller than the number of points.\n */\n public get numEdgesThisFacet(): number { return this._numEdges; }\n /** Create a visitor for iterating the facets of `polyface`, with indicated number of points to be added to each facet to produce closed point arrays\n * Typical wrap counts are:\n * * 0 -- leave the point arrays with \"missing final edge\"\n * * 1 -- add point 0 as closure point\n * * 2 -- add points 0 and 1 as closure and wrap point. This is useful when vertex visit requires two adjacent vectors, e.g. for cross products.\n */\n public static create(polyface: IndexedPolyface, numWrap: number): IndexedPolyfaceVisitor {\n return new IndexedPolyfaceVisitor(polyface, numWrap);\n }\n /** Advance the iterator to a particular facet in the client polyface */\n public moveToReadIndex(facetIndex: number): boolean {\n if (!this._polyface.isValidFacetIndex(facetIndex))\n return false;\n this._currentFacetIndex = facetIndex;\n this._nextFacetIndex = facetIndex + 1;\n this._numEdges = this._polyface.numEdgeInFacet(facetIndex);\n this.resizeAllDataArrays(this._numEdges + this._numWrap);\n this.gatherIndexedData(this._polyface.data, this._polyface.facetIndex0(this._currentFacetIndex), this._polyface.facetIndex1(this._currentFacetIndex), this._numWrap);\n return true;\n }\n /** Advance the iterator to a the 'next' facet in the client polyface */\n public moveToNextFacet(): boolean {\n if (this._nextFacetIndex !== this._currentFacetIndex)\n return this.moveToReadIndex(this._nextFacetIndex);\n this._nextFacetIndex++;\n return true;\n }\n\n /** Reset the iterator to start at the first facet of the polyface. */\n public reset(): void {\n this.moveToReadIndex(0);\n this._nextFacetIndex = 0; // so immediate moveToNextFacet stays here.\n }\n\n /**\n * Attempts to extract the distance parameter for the given vertex index on the current facet\n * Returns the distance parameter as a point. Returns undefined on failure.\n */\n public tryGetDistanceParameter(index: number, result?: Point2d): Point2d | undefined {\n if (index >= this.numEdgesThisFacet)\n return undefined;\n\n if (this.param === undefined || this._polyface.data.face.length === 0)\n return undefined;\n\n const faceData = this._polyface.tryGetFaceData(this._currentFacetIndex);\n if (!faceData)\n return undefined;\n return faceData.convertParamXYToDistance(this.param.getXAtUncheckedPointIndex(index), this.param.getYAtUncheckedPointIndex(index), result);\n }\n\n /**\n * Attempts to extract the normalized parameter (0,1) for the given vertex index on the current facet.\n * Returns the normalized parameter as a point. Returns undefined on failure.\n */\n public tryGetNormalizedParameter(index: number, result?: Point2d): Point2d | undefined {\n if (index >= this.numEdgesThisFacet)\n return undefined;\n\n if (this.param === undefined || this._polyface.data.face.length === 0)\n return undefined;\n\n const faceData = this._polyface.tryGetFaceData(this._currentFacetIndex);\n if (!faceData)\n return undefined;\n return faceData.convertParamXYToNormalized(this.param.getXAtUncheckedPointIndex(index), this.param.getYAtUncheckedPointIndex(index), result);\n }\n /** Return the index (in the client polyface) of the current facet */\n public currentReadIndex(): number { return this._currentFacetIndex; }\n /** Return the point index of vertex i within the currently loaded facet */\n public clientPointIndex(i: number): number { return this.pointIndex[i]; }\n /** Return the param index of vertex i within the currently loaded facet */\n public clientParamIndex(i: number): number { return this.paramIndex ? this.paramIndex[i] : -1; }\n /** Return the normal index of vertex i within the currently loaded facet */\n public clientNormalIndex(i: number): number { return this.normalIndex ? this.normalIndex[i] : -1; }\n /** Return the color index of vertex i within the currently loaded facet */\n public clientColorIndex(i: number): number { return this.colorIndex ? this.colorIndex[i] : -1; }\n /** Return the aux data index of vertex i within the currently loaded facet */\n public clientAuxIndex(i: number): number { return this.auxData ? this.auxData.indices[i] : -1; }\n\n /** clear the contents of all arrays. Use this along with transferDataFrom methods to build up new facets */\n public clearArrays(): void {\n if (this.point !== undefined)\n this.point.length = 0;\n if (this.param !== undefined)\n this.param.length = 0;\n if (this.normal !== undefined)\n this.normal.length = 0;\n if (this.color !== undefined)\n this.color.length = 0;\n }\n /** transfer data from a specified index of the other visitor as new data in this visitor. */\n public pushDataFrom(other: PolyfaceVisitor, index: number): void {\n this.point.pushFromGrowableXYZArray(other.point, index);\n if (this.color && other.color && index < other.color.length)\n this.color.push(other.color[index]);\n if (this.param && other.param && index < other.param.length)\n this.param.pushFromGrowableXYArray(other.param, index);\n if (this.normal && other.normal && index < other.normal.length)\n this.normal.pushFromGrowableXYZArray(other.normal, index);\n }\n /** transfer interpolated data from the other visitor.\n * * all data values are interpolated at `fraction` between `other` values at index0 and index1.\n */\n public pushInterpolatedDataFrom(other: PolyfaceVisitor, index0: number, fraction: number, index1: number): void {\n this.point.pushInterpolatedFromGrowableXYZArray(other.point, index0, fraction, index1);\n if (this.color && other.color && index0 < other.color.length && index1 < other.color.length)\n this.color.push(interpolateColor(other.color[index0], fraction, other.color[index1]));\n if (this.param && other.param && index0 < other.param.length && index1 < other.param.length)\n this.param.pushInterpolatedFromGrowableXYArray(other.param, index0, fraction, index1);\n if (this.normal && other.normal && index0 < other.normal.length && index1 < other.normal.length)\n this.normal.pushInterpolatedFromGrowableXYZArray(other.normal, index0, fraction, index1);\n }\n}\n/**\n * * shift to right by shiftBits.\n * * mask off the low 8 bits\n * * interpolate the number\n * * truncate to floor\n * * shift left\n * * Hence all numbers in and out of the floating point are 0..255.\n * @param color0\n * @param fraction\n * @param color1\n * @param shiftBits\n */\nfunction interpolateByte(color0: number, fraction: number, color1: number, shiftBits: number): number {\n color0 = (color0 >>> shiftBits) & 0xFF;\n color1 = (color1 >>> shiftBits) & 0xFF;\n const color = Math.floor(color0 + fraction * (color1 - color0)) & 0xFF;\n return color << shiftBits;\n}\n\n/**\n * Interpolate each byte of color0 and color1 as integers.\n * @param color0 32 bit color (e.g. rgb+transparency)\n * @param fraction fractional position. This is clamped to 0..1 to prevent byte values outside their 0..255 range.\n * @param color1\n * @param shiftBits\n * @internal\n */\nexport function interpolateColor(color0: number, fraction: number, color1: number) {\n // don't allow fractions outside the individual byte ranges.\n fraction = Geometry.clamp(fraction, 0, 1);\n // interpolate each byte in place ....\n /*\n const byte0 = interpolateLowByte(color0 & 0xFF, fraction, color1 & 0xFF);\n const byte1 = interpolateLowByte((color0 & 0xFF00) >>> 8, fraction, (color1 & 0xFF00) >>> 8) << 8;\n const byte2 = interpolateLowByte((color0 & 0xFF0000) >>> 16, fraction, (color1 & 0xFF0000) >>> 16) << 16;\n const byte3 = interpolateLowByte((color0 & 0xFF000000) >>> 24, fraction, (color1 & 0xFF000000) >>> 24) << 24;\n */\n const byte0 = interpolateByte(color0, fraction, color1, 0);\n const byte1 = interpolateByte(color0, fraction, color1, 8);\n const byte2 = interpolateByte(color0, fraction, color1, 16);\n const byte3 = interpolateByte(color0, fraction, color1, 24);\n\n return (byte0 | byte1 | byte2 | byte3);\n}\n\n/**\n * An `IndexedPolyfaceSubsetVisitor` is an IndexedPolyfaceVisitor which only visits a subset of facets in the polyface.\n * * The subset is defined by an array of facet indices provided when this visitor is created.\n * * Within the subset visitor, \"facetIndex\" is understood as index within the subset array:\n * * moveToNextFacet moves only within the subset\n * * moveToReadIndex(i) moves underlying visitor's parentFacetIndex(i)\n * @public\n */\nexport class IndexedPolyfaceSubsetVisitor extends IndexedPolyfaceVisitor {\n private _parentFacetIndices: number[];\n // index WITHIN THE _parentFacetIndices array.\n private _nextActiveIndex: number;\n private constructor(polyface: IndexedPolyface, activeFacetIndices: number[], numWrap: number) {\n super(polyface, numWrap);\n this._parentFacetIndices = activeFacetIndices.slice();\n this._nextActiveIndex = 0;\n }\n /** Create a visitor for iterating a subset of the facets of `polyface`, with indicated number of points to be added to each facet to produce closed point arrays\n * * Typical wrap counts are:\n * * 0 -- leave the point arrays with \"missing final edge\"\n * * 1 -- add point 0 as closure point\n * * 2 -- add points 0 and 1 as closure and wrap point. This is useful when vertex visit requires two adjacent vectors, e.g. for cross products.\n * * The activeFacetIndices array indicates all facets to be visited.\n */\n public static createSubsetVisitor(polyface: IndexedPolyface, activeFacetIndices: number[], numWrap: number): IndexedPolyfaceSubsetVisitor {\n return new IndexedPolyfaceSubsetVisitor(polyface, activeFacetIndices, numWrap);\n }\n /** Advance the iterator to a particular facet in the client polyface */\n public override moveToReadIndex(activeIndex: number): boolean {\n if (activeIndex >= 0 && activeIndex <= this._parentFacetIndices.length) {\n this._nextActiveIndex = activeIndex;\n return super.moveToReadIndex(this._parentFacetIndices[activeIndex++]);\n }\n return false;\n }\n /** Advance the iterator to a the 'next' facet in the client polyface */\n public override moveToNextFacet(): boolean {\n if (this._nextActiveIndex < this._parentFacetIndices.length) {\n const result = this.moveToReadIndex(this._nextActiveIndex);\n if (result) {\n this._nextActiveIndex++;\n return true;\n }\n }\n return false;\n }\n /** Reset the iterator to start at the first facet of the polyface. */\n public override reset(): void {\n this._nextActiveIndex = 0;\n }\n /** return the parent facet index of the indicated index within the active facets */\n public parentFacetIndex(activeIndex: number): number | undefined {\n if (activeIndex >= 0 && activeIndex <= this._nextActiveIndex) {\n return this._parentFacetIndices[activeIndex];\n }\n return undefined;\n }\n}\n"]}
@@ -21,7 +21,7 @@ export declare abstract class Polyface extends GeometryQuery {
21
21
  data: PolyfaceData;
22
22
  protected constructor(data: PolyfaceData);
23
23
  /** create and return a visitor for this concrete polyface. */
24
- abstract createVisitor(_numWrap: number): PolyfaceVisitor;
24
+ abstract createVisitor(numWrap: number): PolyfaceVisitor;
25
25
  /** Flag indicating if the mesh display must assume both sides are visible. */
26
26
  get twoSided(): boolean;
27
27
  set twoSided(value: boolean);
@@ -1 +1 @@
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@@ -1 +1 @@
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Polyface\r\n */\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention, no-empty */\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { GrowableXYArray } from \"../geometry3d/GrowableXYArray\";\r\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\r\nimport { Point2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { NumberArray } from \"../geometry3d/PointHelpers\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { FacetFaceData } from \"./FacetFaceData\";\r\nimport { IndexedPolyfaceVisitor } from \"./IndexedPolyfaceVisitor\";\r\nimport { PolyfaceData } from \"./PolyfaceData\";\r\n\r\n/**\r\n * A Polyface is an abstract mesh structure (of unspecified implementation) that provides a PolyfaceVisitor\r\n * to iterate over its facets.\r\n * @public\r\n */\r\nexport abstract class Polyface extends GeometryQuery {\r\n /** String name for schema properties */\r\n public readonly geometryCategory = \"polyface\";\r\n\r\n /** Underlying polyface data. */\r\n public data: PolyfaceData;\r\n protected constructor(data: PolyfaceData) {\r\n super();\r\n this.data = data;\r\n }\r\n /** create and return a visitor for this concrete polyface. */\r\n public abstract createVisitor(_numWrap: number): PolyfaceVisitor;\r\n /** Flag indicating if the mesh display must assume both sides are visible. */\r\n public get twoSided() { return this.data.twoSided; }\r\n public set twoSided(value: boolean) { this.data.twoSided = value; }\r\n /** Flag indicating if the mesh closure is unknown (0), open sheet (1), closed (2) */\r\n public get expectedClosure(): number { return this.data.expectedClosure; }\r\n public set expectedClosure(value: number) { this.data.expectedClosure = value; }\r\n /**\r\n * Check validity of indices into a data array.\r\n * * It is valid to have both indices and data undefined.\r\n * * It is NOT valid for just one to be defined.\r\n * * Index values at indices[indexPositionA <= i < indexPositionB] must be valid indices to the data array.\r\n * @param indices array of indices.\r\n * @param indexPositionA first index to test\r\n * @param indexPositionB one past final index to test\r\n * @param data data array\r\n * @param dataLength length of data array\r\n */\r\n public static areIndicesValid(indices: number[] | undefined, indexPositionA: number, indexPositionB: number, data: any | undefined, dataLength: number): boolean {\r\n if (indices === undefined && data === undefined)\r\n return true;\r\n if (!indices || !data)\r\n return false;\r\n if (indexPositionA < 0 || indexPositionA >= indices.length)\r\n return false;\r\n if (indexPositionB < indexPositionA || indexPositionB > indices.length)\r\n return false;\r\n for (let i = indexPositionA; i < indexPositionB; i++)\r\n if (indices[i] < 0 || indices[i] >= dataLength)\r\n return false;\r\n return true;\r\n }\r\n /**\r\n * Returns true if this polyface has no facets.\r\n */\r\n public abstract get isEmpty(): boolean;\r\n /**\r\n * Returns the number of facets of this polyface. Subclasses should override.\r\n */\r\n public get facetCount(): number | undefined {\r\n return undefined;\r\n }\r\n}\r\n/**\r\n * An `IndexedPolyface` is a set of facets which can have normal, param, and color arrays with independent point, normal, param, and color indices.\r\n * @public\r\n */\r\nexport class IndexedPolyface extends Polyface {\r\n /** Test if other is an instance of `IndexedPolyface` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof IndexedPolyface; }\r\n /** Tests for equivalence between two IndexedPolyfaces. */\r\n public override isAlmostEqual(other: any): boolean {\r\n if (other instanceof IndexedPolyface) {\r\n return this.data.isAlmostEqual(other.data) && NumberArray.isExactEqual(this._facetStart, other._facetStart) &&\r\n NumberArray.isExactEqual(this._facetToFaceData, other._facetToFaceData);\r\n }\r\n return false;\r\n }\r\n /**\r\n * Returns true if either the point array or the point index array is empty.\r\n */\r\n public get isEmpty(): boolean { return this.data.pointCount === 0 || this.data.pointIndex.length === 0; }\r\n /**\r\n * * apply the transform to points\r\n * * apply the (inverse transpose of) the matrix part to normals\r\n * * If determinant is negative, also\r\n * * negate normals\r\n * * reverse index order around each facet.\r\n * @param transform\r\n */\r\n public tryTransformInPlace(transform: Transform) {\r\n if (!this.data.tryTransformInPlace(transform))\r\n return false;\r\n\r\n const determinant = transform.matrix.determinant();\r\n if (determinant < 0) {\r\n this.reverseIndices();\r\n this.reverseNormals();\r\n }\r\n\r\n return true;\r\n }\r\n /** Reverse indices for a single facet. */\r\n public reverseSingleFacet(facetId: number) {\r\n this.data.reverseIndicesSingleFacet(facetId, this._facetStart);\r\n }\r\n /** Return a deep clone. */\r\n public clone(): IndexedPolyface {\r\n const result = new IndexedPolyface(this.data.clone(), this._facetStart.slice(), this._facetToFaceData.slice());\r\n return result;\r\n }\r\n /** Return a deep clone with transformed points and normals */\r\n public cloneTransformed(transform: Transform): IndexedPolyface {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform);\r\n return result;\r\n }\r\n /** Reverse the order of indices around all facets. */\r\n public reverseIndices() { this.data.reverseIndices(this._facetStart); }\r\n /** Reverse the direction of all normal vectors. */\r\n public reverseNormals() { this.data.reverseNormals(); }\r\n /**\r\n * * index to the index array entries for a specific facet.\r\n * * the facet count is facetStart.length - 1\r\n * * facet [f] indices run from facetStart[f] to upper limit facetStart[f+1].\r\n * * Note the array is initialized with one entry.\r\n */\r\n protected _facetStart: number[];\r\n\r\n /**\r\n * * For facet i, _facetToFaceData[i] is the index of the faceData entry for the facet.\r\n * * _facetToFaceData has one entry per facet.\r\n */\r\n protected _facetToFaceData: number[];\r\n\r\n /** return face data using a facet index. This is the REFERENCE to the FacetFaceData, not a copy. Returns undefined if none found. */\r\n public tryGetFaceData(i: number): FacetFaceData | undefined {\r\n const faceIndex = this._facetToFaceData[i];\r\n if (faceIndex >= this.data.face.length)\r\n return undefined;\r\n return this.data.face[faceIndex];\r\n }\r\n /**\r\n * Constructor for a new polyface.\r\n * @param data PolyfaceData arrays to capture.\r\n * @param facetStart optional array of facet start indices (e.g. known during clone)\r\n * @param facetToFacetData optional array of face identifiers (e.g. known during clone)\r\n */\r\n protected constructor(data: PolyfaceData, facetStart?: number[], facetToFaceData?: number[]) {\r\n super(data);\r\n if (facetStart)\r\n this._facetStart = facetStart.slice();\r\n else {\r\n this._facetStart = [];\r\n this._facetStart.push(0);\r\n }\r\n if (facetToFaceData)\r\n this._facetToFaceData = facetToFaceData.slice();\r\n else\r\n this._facetToFaceData = [];\r\n }\r\n /**\r\n * * Add facets from source to this polyface.\r\n * * Optionally reverse facet indices as per PolyfaceData.reverseIndicesSingleFacet() with preserveStart = false, and invert source normals.\r\n * * Optionally apply a transform to points and normals.\r\n * * Will only copy param, normal, color, and face data if we are already tracking them AND/OR the source contains them.\r\n */\r\n public addIndexedPolyface(source: IndexedPolyface, reversed: boolean, transform: Transform | undefined) {\r\n const numSourceFacets = source.facetCount;\r\n\r\n // Add point, point index, and edge visibility data\r\n // Note: there is no need to build an intermediate index map since all points are added\r\n const startOfNewPoints = this.data.point.length;\r\n const xyz = Point3d.create();\r\n for (let i = 0; i < source.data.point.length; i++) {\r\n source.data.point.getPoint3dAtUncheckedPointIndex(i, xyz);\r\n if (transform) {\r\n transform.multiplyPoint3d(xyz, xyz);\r\n this.addPoint(xyz);\r\n } else\r\n this.addPoint(xyz);\r\n }\r\n for (let i = 0; i < numSourceFacets; i++) {\r\n const i0 = source._facetStart[i];\r\n const i1 = source._facetStart[i + 1];\r\n if (reversed) {\r\n for (let j = i1; j-- > i0;) { // visibility is transferred from far vertex, e.g., -abc-d => dc-b-a\r\n this.addPointIndex(startOfNewPoints + source.data.pointIndex[j], source.data.edgeVisible[j > i0 ? j - 1 : i1 - 1]);\r\n }\r\n } else {\r\n for (let j = i0; j < i1; j++) {\r\n this.addPointIndex(startOfNewPoints + source.data.pointIndex[j], source.data.edgeVisible[j]);\r\n }\r\n }\r\n this.terminateFacet(false);\r\n }\r\n\r\n // Add param and param index data\r\n if (undefined !== this.data.param && undefined !== source.data.param && undefined !== source.data.paramIndex) {\r\n const startOfNewParams = this.data.param.length;\r\n this.data.param.pushFromGrowableXYArray(source.data.param);\r\n for (let i = 0; i < numSourceFacets; i++) { // Expect facet start and ends for points to match normals\r\n const i0 = source._facetStart[i];\r\n const i1 = source._facetStart[i + 1];\r\n if (reversed) {\r\n for (let j = i1; j-- > i0;)\r\n this.addParamIndex(startOfNewParams + source.data.paramIndex[j]);\r\n } else {\r\n for (let j = i0; j < i1; j++)\r\n this.addParamIndex(startOfNewParams + source.data.paramIndex[j]);\r\n }\r\n }\r\n }\r\n\r\n // Add normal and normal index data\r\n if (undefined !== this.data.normal && undefined !== source.data.normal && undefined !== source.data.normalIndex) {\r\n const startOfNewNormals = this.data.normal.length;\r\n for (let i = 0; i < source.data.normal.length; i++) {\r\n const sourceNormal = source.data.normal.getVector3dAtCheckedVectorIndex(i)!;\r\n if (transform)\r\n transform.multiplyVector(sourceNormal, sourceNormal);\r\n if (reversed)\r\n sourceNormal.scaleInPlace(-1.0);\r\n this.addNormal(sourceNormal);\r\n }\r\n for (let i = 0; i < numSourceFacets; i++) { // Expect facet start and ends for points to match normals\r\n const i0 = source._facetStart[i];\r\n const i1 = source._facetStart[i + 1];\r\n if (reversed) {\r\n for (let j = i1; j-- > i0;)\r\n this.addNormalIndex(startOfNewNormals + source.data.normalIndex[j]);\r\n } else {\r\n for (let j = i0; j < i1; j++)\r\n this.addNormalIndex(startOfNewNormals + source.data.normalIndex[j]);\r\n }\r\n }\r\n }\r\n\r\n // Add color and color index data\r\n if (undefined !== this.data.color && undefined !== source.data.color && undefined !== source.data.colorIndex) {\r\n const startOfNewColors = this.data.color.length;\r\n for (const sourceColor of source.data.color)\r\n this.addColor(sourceColor);\r\n for (let i = 0; i < numSourceFacets; i++) { // Expect facet start and ends for points to match colors\r\n const i0 = source._facetStart[i];\r\n const i1 = source._facetStart[i + 1];\r\n if (reversed) {\r\n for (let j = i1; j-- > i0;)\r\n this.addColorIndex(startOfNewColors + source.data.colorIndex[j]);\r\n } else {\r\n for (let j = i0; j < i1; j++)\r\n this.addColorIndex(startOfNewColors + source.data.colorIndex[j]);\r\n }\r\n }\r\n }\r\n\r\n // Add face and facetToFace index data\r\n if (source.data.face.length !== 0) {\r\n const startOfNewFaceData = this.data.face.length;\r\n for (const face of source.data.face) {\r\n const sourceFaceData = face.clone();\r\n this.data.face.push(sourceFaceData);\r\n }\r\n for (const facetToFaceIdx of source._facetToFaceData) {\r\n this._facetToFaceData.push(startOfNewFaceData + facetToFaceIdx);\r\n }\r\n }\r\n }\r\n\r\n /** Return the total number of param indices in zero-terminated style, which includes\r\n * * all the indices in the packed zero-based table\r\n * * one additional index for the zero-terminator of each facet.\r\n * @note Note that all index arrays (point, normal, param, color) have the same counts, so there\r\n * is not a separate query for each of them.\r\n */\r\n public get zeroTerminatedIndexCount(): number { return this.data.pointIndex.length + this._facetStart.length - 1; }\r\n /** Create an empty facet set, with coordinate and index data to be supplied later.\r\n * @param needNormals true if normals will be constructed\r\n * @param needParams true if uv parameters will be constructed\r\n * @param needColors true if colors will e constructed.\r\n */\r\n public static create(needNormals: boolean = false, needParams: boolean = false, needColors: boolean = false, twoSided: boolean = false): IndexedPolyface {\r\n return new IndexedPolyface(new PolyfaceData(needNormals, needParams, needColors, twoSided));\r\n }\r\n /** add (a clone of ) a point. return its 0 based index.\r\n * @param point point coordinates\r\n * @param priorIndex optional index of prior point to check for repeated coordinates\r\n * @returns Returns the zero-based index of the added or reused point.\r\n */\r\n public addPoint(point: Point3d, priorIndex?: number): number {\r\n if (priorIndex !== undefined) {\r\n const distance = this.data.point.distanceIndexToPoint(priorIndex, point);\r\n if (distance !== undefined && Geometry.isSmallMetricDistance(distance))\r\n return priorIndex;\r\n }\r\n this.data.point.pushXYZ(point.x, point.y, point.z);\r\n return this.data.point.length - 1;\r\n }\r\n\r\n /** add a point.\r\n * @returns Returns the zero-based index of the added point.\r\n */\r\n public addPointXYZ(x: number, y: number, z: number): number { this.data.point.pushXYZ(x, y, z); return this.data.point.length - 1; }\r\n /** Add a uv param.\r\n * @returns 0-based index of the added param.\r\n */\r\n public addParam(param: Point2d): number {\r\n if (!this.data.param) this.data.param = new GrowableXYArray();\r\n this.data.param.push(param);\r\n return this.data.param.length - 1;\r\n }\r\n /** Add a uv parameter to the parameter array.\r\n * @param priorIndexA first index to check for possible duplicate value.\r\n * @param priorIndexB second index to check for possible duplicate value.\r\n * @returns 0-based index of the added or reused param.\r\n */\r\n public addParamUV(u: number, v: number, priorIndexA?: number, priorIndexB?: number): number {\r\n if (!this.data.param) this.data.param = new GrowableXYArray();\r\n if (priorIndexA !== undefined && this.data.isAlmostEqualParamIndexUV(priorIndexA, u, v))\r\n return priorIndexA;\r\n if (priorIndexB !== undefined && this.data.isAlmostEqualParamIndexUV(priorIndexB, u, v))\r\n return priorIndexB;\r\n this.data.param.pushXY(u, v);\r\n return this.data.param.length - 1;\r\n }\r\n\r\n /** Add a normal vector\r\n * @param priorIndexA first index to check for possible duplicate value.\r\n * @param priorIndexB second index to check for possible duplicate value.\r\n * @returns 0-based index of the added or reused normal.\r\n */\r\n public addNormal(normal: Vector3d, priorIndexA?: number, priorIndexB?: number): number {\r\n if (this.data.normal !== undefined) {\r\n let distance;\r\n\r\n if (priorIndexA !== undefined) {\r\n distance = this.data.normal.distanceIndexToPoint(priorIndexA, normal);\r\n if (distance !== undefined && Geometry.isSmallMetricDistance(distance))\r\n return priorIndexA;\r\n }\r\n if (priorIndexB !== undefined) {\r\n distance = this.data.normal.distanceIndexToPoint(priorIndexB, normal);\r\n if (distance !== undefined && Geometry.isSmallMetricDistance(distance))\r\n return priorIndexB;\r\n }\r\n // Note: Do NOT attempt to chain to tail if no prior indices given.\r\n // But if they are, look also to the tail.\r\n if (priorIndexA !== undefined || priorIndexB !== undefined) {\r\n const tailIndex = this.data.normal.length - 1;\r\n distance = this.data.normal.distanceIndexToPoint(tailIndex, normal);\r\n if (distance !== undefined && Geometry.isSmallMetricDistance(distance))\r\n return tailIndex;\r\n }\r\n }\r\n\r\n return this.addNormalXYZ(normal.x, normal.y, normal.z);\r\n }\r\n\r\n /** Add a normal vector given by direct coordinates\r\n * @returns 0-based index of the added or reused param.\r\n */\r\n public addNormalXYZ(x: number, y: number, z: number): number {\r\n if (!this.data.normal) this.data.normal = new GrowableXYZArray();\r\n this.data.normal.pushXYZ(x, y, z);\r\n return this.data.normal.length - 1;\r\n }\r\n\r\n /** Add a color\r\n * @returns 0-based index of the added or reused color.\r\n */\r\n public addColor(color: number): number {\r\n if (!this.data.color) this.data.color = [];\r\n this.data.color.push(color);\r\n return this.data.color.length - 1;\r\n }\r\n /** Add a point index with edge visibility flag. */\r\n public addPointIndex(index: number, visible: boolean = true): void { this.data.pointIndex.push(index); this.data.edgeVisible.push(visible); }\r\n /** Add a normal index */\r\n public addNormalIndex(index: number): void {\r\n if (!this.data.normalIndex)\r\n this.data.normalIndex = [];\r\n this.data.normalIndex.push(index);\r\n }\r\n /** Add a param index */\r\n public addParamIndex(index: number): void {\r\n if (!this.data.paramIndex)\r\n this.data.paramIndex = [];\r\n this.data.paramIndex.push(index);\r\n }\r\n /** Add a color index */\r\n public addColorIndex(index: number): void {\r\n if (!this.data.colorIndex)\r\n this.data.colorIndex = [];\r\n this.data.colorIndex.push(index);\r\n }\r\n\r\n /** clean up the open facet. return the returnValue (so caller can easily return cleanupOpenFacet(\"message\")) */\r\n public cleanupOpenFacet(): void {\r\n this.data.trimAllIndexArrays(this.data.pointIndex.length);\r\n }\r\n /** announce the end of construction of a facet.\r\n *\r\n * * The \"open\" facet is checked for:\r\n *\r\n * ** Same number of indices among all active index arrays -- point, normal, param, color\r\n * ** All indices are within bounds of the respective data arrays.\r\n * * in error cases, all index arrays are trimmed back to the size when previous facet was terminated.\r\n * * \"undefined\" return is normal. Any other return is a description of an error.\r\n */\r\n public terminateFacet(validateAllIndices: boolean = true): any {\r\n const numFacets = this._facetStart.length - 1;\r\n const lengthA = this._facetStart[numFacets]; // number of indices in accepted facets\r\n const lengthB = this.data.pointIndex.length; // number of indices including the open facet\r\n if (validateAllIndices) {\r\n const messages: any[] = [];\r\n\r\n if (lengthB < lengthA + 2)\r\n messages.push(\"Less than 3 indices in open facet\");\r\n if (this.data.normalIndex && this.data.normalIndex.length !== lengthB)\r\n messages.push(\"normalIndex count must match pointIndex count\");\r\n if (this.data.paramIndex && this.data.paramIndex.length !== lengthB)\r\n messages.push(\"paramIndex count must equal pointIndex count\");\r\n if (this.data.colorIndex && this.data.colorIndex.length !== lengthB)\r\n messages.push(\"colorIndex count must equal pointIndex count\");\r\n if (this.data.edgeVisible.length !== lengthB)\r\n messages.push(\"visibleIndex count must equal pointIndex count\");\r\n\r\n if (!Polyface.areIndicesValid(this.data.normalIndex, lengthA, lengthB, this.data.normal, this.data.normal ? this.data.normal.length : 0))\r\n messages.push(\"invalid normal indices in open facet\");\r\n if (messages.length > 0) {\r\n this.cleanupOpenFacet();\r\n return messages;\r\n }\r\n }\r\n // appending to facetStart accepts the facet !!!\r\n this._facetStart.push(lengthB);\r\n return undefined;\r\n }\r\n /**\r\n * All terminated facets added since the declaration of the previous face\r\n * will be grouped into a new face with their own 2D range.\r\n */\r\n /** (read-only property) number of facets */\r\n public override get facetCount(): number { return this._facetStart.length - 1; }\r\n /** (read-only property) number of faces */\r\n public get faceCount(): number { return this.data.faceCount; }\r\n /** (read-only property) number of points */\r\n public get pointCount(): number { return this.data.pointCount; }\r\n /** (read-only property) number of colors */\r\n public get colorCount(): number { return this.data.colorCount; }\r\n /** (read-only property) number of parameters */\r\n public get paramCount(): number { return this.data.paramCount; }\r\n /** (read-only property) number of normals */\r\n public get normalCount(): number { return this.data.normalCount; }\r\n /** Return the number of edges in a particular facet. */\r\n public numEdgeInFacet(facetIndex: number): number {\r\n if (this.isValidFacetIndex(facetIndex))\r\n return this._facetStart[facetIndex + 1] - this._facetStart[facetIndex];\r\n return 0;\r\n }\r\n /** test if `index` is a valid facet index. */\r\n public isValidFacetIndex(index: number): boolean { return index >= 0 && index + 1 < this._facetStart.length; }\r\n /** ASSUME valid facet index . .. return its start index in index arrays. */\r\n public facetIndex0(index: number): number { return this._facetStart[index]; }\r\n /** ASSUME valid facet index . .. return its end index in index arrays. */\r\n public facetIndex1(index: number): number { return this._facetStart[index + 1]; }\r\n /** create a visitor for this polyface */\r\n public createVisitor(numWrap: number = 0): PolyfaceVisitor { return IndexedPolyfaceVisitor.create(this, numWrap); }\r\n /** Return the range of (optionally transformed) points in this mesh. */\r\n public override range(transform?: Transform, result?: Range3d): Range3d { return this.data.range(result, transform); }\r\n /** Extend `range` with coordinates from this mesh */\r\n public extendRange(range: Range3d, transform?: Transform): void { this.data.range(range, transform); }\r\n\r\n /** Given the index of a facet, return the data pertaining to the face it is a part of. */\r\n public getFaceDataByFacetIndex(facetIndex: number): FacetFaceData {\r\n return this.data.face[this._facetToFaceData[facetIndex]];\r\n }\r\n\r\n /**\r\n * All terminated facets since the last face declaration will be mapped to a single new FacetFaceData object\r\n * using facetToFaceData[]. FacetFaceData holds the 2D range of the face. Returns true if successful, false otherwise.\r\n */\r\n public setNewFaceData(endFacetIndex: number = 0): boolean {\r\n const facetStart = this._facetToFaceData.length;\r\n if (facetStart >= this._facetStart.length)\r\n return false;\r\n\r\n if (0 === endFacetIndex) // The default for endFacetIndex is really the last facet\r\n endFacetIndex = this._facetStart.length; // Last facetStart index corresponds to the next facet if we were to create one\r\n\r\n const faceData = FacetFaceData.createNull();\r\n const visitor = IndexedPolyfaceVisitor.create(this, 0);\r\n\r\n if (!visitor.moveToReadIndex(facetStart)) { // Move visitor to first facet of new face\r\n return false;\r\n }\r\n\r\n // If parameter range is provided (by the polyface planeSet clipper) then use it\r\n const paramDefined = this.data.param !== undefined;\r\n const setParamRange: boolean = faceData.paramRange.isNull && paramDefined;\r\n\r\n do {\r\n if (setParamRange && visitor.param !== undefined)\r\n visitor.param.extendRange(faceData.paramRange);\r\n } while (visitor.moveToNextFacet() && visitor.currentReadIndex() < endFacetIndex);\r\n\r\n if (paramDefined && !(this.data.param!.length === 0) && faceData.paramDistanceRange.isNull)\r\n faceData.setParamDistanceRangeFromNewFaceData(this, facetStart, endFacetIndex);\r\n\r\n this.data.face.push(faceData);\r\n const faceDataIndex = this.data.face.length - 1;\r\n for (let i = this._facetToFaceData.length; i < endFacetIndex; i++)\r\n this._facetToFaceData.push(0 === this._facetStart[i] ? 0 : faceDataIndex);\r\n\r\n return true;\r\n }\r\n /** Second step of double dispatch: call `handler.handleIndexedPolyface(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleIndexedPolyface(this);\r\n }\r\n}\r\n\r\n/**\r\n * A PolyfaceVisitor manages data while walking through facets.\r\n *\r\n * * The polyface visitor holds data for one facet at a time.\r\n * * The caller can request the position in the addressed facets as a \"readIndex.\"\r\n * * The readIndex value (as a number) is not promised to be sequential. (I.e. it might be a simple facet count or might be\r\n * @public\r\n */\r\nexport interface PolyfaceVisitor extends PolyfaceData {\r\n /** Load data for the facet with given index. */\r\n moveToReadIndex(index: number): boolean;\r\n /** Return the readIndex of the currently loaded facet */\r\n currentReadIndex(): number;\r\n /** Load data for the next facet. */\r\n moveToNextFacet(): boolean;\r\n /** Reset to initial state for reading all facets sequentially with moveToNextFacet */\r\n reset(): void;\r\n /** Return the point index of vertex i within the currently loaded facet */\r\n clientPointIndex(i: number): number;\r\n /** Return the param index of vertex i within the currently loaded facet */\r\n clientParamIndex(i: number): number;\r\n /** Return the normal index of vertex i within the currently loaded facet */\r\n clientNormalIndex(i: number): number;\r\n /** Return the color index of vertex i within the currently loaded facet */\r\n clientColorIndex(i: number): number;\r\n /** Return the aux data index of vertex i within the currently loaded facet */\r\n clientAuxIndex(i: number): number;\r\n /** return the client polyface */\r\n clientPolyface(): Polyface | undefined;\r\n /** Set the number of vertices to replicate in visitor arrays. */\r\n setNumWrap(numWrap: number): void;\r\n /** clear the contents of all arrays. Use this along with `pushDataFrom` to build up new facets. */\r\n clearArrays(): void;\r\n /** transfer data from a specified index of the other visitor as new data in this visitor. */\r\n pushDataFrom(other: PolyfaceVisitor, index: number): void;\r\n /** transfer interpolated data from the other visitor.\r\n * * all data values are interpolated at `fraction` between `other` values at index0 and index1.\r\n */\r\n pushInterpolatedDataFrom(other: PolyfaceVisitor, index0: number, fraction: number, index1: number): void;\r\n}\r\n\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Polyface\n */\n\n/* eslint-disable @typescript-eslint/naming-convention, no-empty */\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { Geometry } from \"../Geometry\";\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\nimport { GrowableXYArray } from \"../geometry3d/GrowableXYArray\";\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\nimport { Point2d } from \"../geometry3d/Point2dVector2d\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { NumberArray } from \"../geometry3d/PointHelpers\";\nimport { Range3d } from \"../geometry3d/Range\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { FacetFaceData } from \"./FacetFaceData\";\nimport { IndexedPolyfaceVisitor } from \"./IndexedPolyfaceVisitor\";\nimport { PolyfaceData } from \"./PolyfaceData\";\n\n/**\n * A Polyface is an abstract mesh structure (of unspecified implementation) that provides a PolyfaceVisitor\n * to iterate over its facets.\n * @public\n */\nexport abstract class Polyface extends GeometryQuery {\n /** String name for schema properties */\n public readonly geometryCategory = \"polyface\";\n\n /** Underlying polyface data. */\n public data: PolyfaceData;\n protected constructor(data: PolyfaceData) {\n super();\n this.data = data;\n }\n /** create and return a visitor for this concrete polyface. */\n public abstract createVisitor(numWrap: number): PolyfaceVisitor;\n /** Flag indicating if the mesh display must assume both sides are visible. */\n public get twoSided() { return this.data.twoSided; }\n public set twoSided(value: boolean) { this.data.twoSided = value; }\n /** Flag indicating if the mesh closure is unknown (0), open sheet (1), closed (2) */\n public get expectedClosure(): number { return this.data.expectedClosure; }\n public set expectedClosure(value: number) { this.data.expectedClosure = value; }\n /**\n * Check validity of indices into a data array.\n * * It is valid to have both indices and data undefined.\n * * It is NOT valid for just one to be defined.\n * * Index values at indices[indexPositionA <= i < indexPositionB] must be valid indices to the data array.\n * @param indices array of indices.\n * @param indexPositionA first index to test\n * @param indexPositionB one past final index to test\n * @param data data array\n * @param dataLength length of data array\n */\n public static areIndicesValid(indices: number[] | undefined, indexPositionA: number, indexPositionB: number, data: any | undefined, dataLength: number): boolean {\n if (indices === undefined && data === undefined)\n return true;\n if (!indices || !data)\n return false;\n if (indexPositionA < 0 || indexPositionA >= indices.length)\n return false;\n if (indexPositionB < indexPositionA || indexPositionB > indices.length)\n return false;\n for (let i = indexPositionA; i < indexPositionB; i++)\n if (indices[i] < 0 || indices[i] >= dataLength)\n return false;\n return true;\n }\n /**\n * Returns true if this polyface has no facets.\n */\n public abstract get isEmpty(): boolean;\n /**\n * Returns the number of facets of this polyface. Subclasses should override.\n */\n public get facetCount(): number | undefined {\n return undefined;\n }\n}\n/**\n * An `IndexedPolyface` is a set of facets which can have normal, param, and color arrays with independent point, normal, param, and color indices.\n * @public\n */\nexport class IndexedPolyface extends Polyface {\n /** Test if other is an instance of `IndexedPolyface` */\n public isSameGeometryClass(other: any): boolean { return other instanceof IndexedPolyface; }\n /** Tests for equivalence between two IndexedPolyfaces. */\n public override isAlmostEqual(other: any): boolean {\n if (other instanceof IndexedPolyface) {\n return this.data.isAlmostEqual(other.data) && NumberArray.isExactEqual(this._facetStart, other._facetStart) &&\n NumberArray.isExactEqual(this._facetToFaceData, other._facetToFaceData);\n }\n return false;\n }\n /**\n * Returns true if either the point array or the point index array is empty.\n */\n public get isEmpty(): boolean { return this.data.pointCount === 0 || this.data.pointIndex.length === 0; }\n /**\n * * apply the transform to points\n * * apply the (inverse transpose of) the matrix part to normals\n * * If determinant is negative, also\n * * negate normals\n * * reverse index order around each facet.\n * @param transform\n */\n public tryTransformInPlace(transform: Transform) {\n if (!this.data.tryTransformInPlace(transform))\n return false;\n\n const determinant = transform.matrix.determinant();\n if (determinant < 0) {\n this.reverseIndices();\n this.reverseNormals();\n }\n\n return true;\n }\n /** Reverse indices for a single facet. */\n public reverseSingleFacet(facetId: number) {\n this.data.reverseIndicesSingleFacet(facetId, this._facetStart);\n }\n /** Return a deep clone. */\n public clone(): IndexedPolyface {\n const result = new IndexedPolyface(this.data.clone(), this._facetStart.slice(), this._facetToFaceData.slice());\n return result;\n }\n /** Return a deep clone with transformed points and normals */\n public cloneTransformed(transform: Transform): IndexedPolyface {\n const result = this.clone();\n result.tryTransformInPlace(transform);\n return result;\n }\n /** Reverse the order of indices around all facets. */\n public reverseIndices() { this.data.reverseIndices(this._facetStart); }\n /** Reverse the direction of all normal vectors. */\n public reverseNormals() { this.data.reverseNormals(); }\n /**\n * * index to the index array entries for a specific facet.\n * * the facet count is facetStart.length - 1\n * * facet [f] indices run from facetStart[f] to upper limit facetStart[f+1].\n * * Note the array is initialized with one entry.\n */\n protected _facetStart: number[];\n\n /**\n * * For facet i, _facetToFaceData[i] is the index of the faceData entry for the facet.\n * * _facetToFaceData has one entry per facet.\n */\n protected _facetToFaceData: number[];\n\n /** return face data using a facet index. This is the REFERENCE to the FacetFaceData, not a copy. Returns undefined if none found. */\n public tryGetFaceData(i: number): FacetFaceData | undefined {\n const faceIndex = this._facetToFaceData[i];\n if (faceIndex >= this.data.face.length)\n return undefined;\n return this.data.face[faceIndex];\n }\n /**\n * Constructor for a new polyface.\n * @param data PolyfaceData arrays to capture.\n * @param facetStart optional array of facet start indices (e.g. known during clone)\n * @param facetToFacetData optional array of face identifiers (e.g. known during clone)\n */\n protected constructor(data: PolyfaceData, facetStart?: number[], facetToFaceData?: number[]) {\n super(data);\n if (facetStart)\n this._facetStart = facetStart.slice();\n else {\n this._facetStart = [];\n this._facetStart.push(0);\n }\n if (facetToFaceData)\n this._facetToFaceData = facetToFaceData.slice();\n else\n this._facetToFaceData = [];\n }\n /**\n * * Add facets from source to this polyface.\n * * Optionally reverse facet indices as per PolyfaceData.reverseIndicesSingleFacet() with preserveStart = false, and invert source normals.\n * * Optionally apply a transform to points and normals.\n * * Will only copy param, normal, color, and face data if we are already tracking them AND/OR the source contains them.\n */\n public addIndexedPolyface(source: IndexedPolyface, reversed: boolean, transform: Transform | undefined) {\n const numSourceFacets = source.facetCount;\n\n // Add point, point index, and edge visibility data\n // Note: there is no need to build an intermediate index map since all points are added\n const startOfNewPoints = this.data.point.length;\n const xyz = Point3d.create();\n for (let i = 0; i < source.data.point.length; i++) {\n source.data.point.getPoint3dAtUncheckedPointIndex(i, xyz);\n if (transform) {\n transform.multiplyPoint3d(xyz, xyz);\n this.addPoint(xyz);\n } else\n this.addPoint(xyz);\n }\n for (let i = 0; i < numSourceFacets; i++) {\n const i0 = source._facetStart[i];\n const i1 = source._facetStart[i + 1];\n if (reversed) {\n for (let j = i1; j-- > i0;) { // visibility is transferred from far vertex, e.g., -abc-d => dc-b-a\n this.addPointIndex(startOfNewPoints + source.data.pointIndex[j], source.data.edgeVisible[j > i0 ? j - 1 : i1 - 1]);\n }\n } else {\n for (let j = i0; j < i1; j++) {\n this.addPointIndex(startOfNewPoints + source.data.pointIndex[j], source.data.edgeVisible[j]);\n }\n }\n this.terminateFacet(false);\n }\n\n // Add param and param index data\n if (undefined !== this.data.param && undefined !== source.data.param && undefined !== source.data.paramIndex) {\n const startOfNewParams = this.data.param.length;\n this.data.param.pushFromGrowableXYArray(source.data.param);\n for (let i = 0; i < numSourceFacets; i++) { // Expect facet start and ends for points to match normals\n const i0 = source._facetStart[i];\n const i1 = source._facetStart[i + 1];\n if (reversed) {\n for (let j = i1; j-- > i0;)\n this.addParamIndex(startOfNewParams + source.data.paramIndex[j]);\n } else {\n for (let j = i0; j < i1; j++)\n this.addParamIndex(startOfNewParams + source.data.paramIndex[j]);\n }\n }\n }\n\n // Add normal and normal index data\n if (undefined !== this.data.normal && undefined !== source.data.normal && undefined !== source.data.normalIndex) {\n const startOfNewNormals = this.data.normal.length;\n for (let i = 0; i < source.data.normal.length; i++) {\n const sourceNormal = source.data.normal.getVector3dAtCheckedVectorIndex(i)!;\n if (transform)\n transform.multiplyVector(sourceNormal, sourceNormal);\n if (reversed)\n sourceNormal.scaleInPlace(-1.0);\n this.addNormal(sourceNormal);\n }\n for (let i = 0; i < numSourceFacets; i++) { // Expect facet start and ends for points to match normals\n const i0 = source._facetStart[i];\n const i1 = source._facetStart[i + 1];\n if (reversed) {\n for (let j = i1; j-- > i0;)\n this.addNormalIndex(startOfNewNormals + source.data.normalIndex[j]);\n } else {\n for (let j = i0; j < i1; j++)\n this.addNormalIndex(startOfNewNormals + source.data.normalIndex[j]);\n }\n }\n }\n\n // Add color and color index data\n if (undefined !== this.data.color && undefined !== source.data.color && undefined !== source.data.colorIndex) {\n const startOfNewColors = this.data.color.length;\n for (const sourceColor of source.data.color)\n this.addColor(sourceColor);\n for (let i = 0; i < numSourceFacets; i++) { // Expect facet start and ends for points to match colors\n const i0 = source._facetStart[i];\n const i1 = source._facetStart[i + 1];\n if (reversed) {\n for (let j = i1; j-- > i0;)\n this.addColorIndex(startOfNewColors + source.data.colorIndex[j]);\n } else {\n for (let j = i0; j < i1; j++)\n this.addColorIndex(startOfNewColors + source.data.colorIndex[j]);\n }\n }\n }\n\n // Add face and facetToFace index data\n if (source.data.face.length !== 0) {\n const startOfNewFaceData = this.data.face.length;\n for (const face of source.data.face) {\n const sourceFaceData = face.clone();\n this.data.face.push(sourceFaceData);\n }\n for (const facetToFaceIdx of source._facetToFaceData) {\n this._facetToFaceData.push(startOfNewFaceData + facetToFaceIdx);\n }\n }\n }\n\n /** Return the total number of param indices in zero-terminated style, which includes\n * * all the indices in the packed zero-based table\n * * one additional index for the zero-terminator of each facet.\n * @note Note that all index arrays (point, normal, param, color) have the same counts, so there\n * is not a separate query for each of them.\n */\n public get zeroTerminatedIndexCount(): number { return this.data.pointIndex.length + this._facetStart.length - 1; }\n /** Create an empty facet set, with coordinate and index data to be supplied later.\n * @param needNormals true if normals will be constructed\n * @param needParams true if uv parameters will be constructed\n * @param needColors true if colors will e constructed.\n */\n public static create(needNormals: boolean = false, needParams: boolean = false, needColors: boolean = false, twoSided: boolean = false): IndexedPolyface {\n return new IndexedPolyface(new PolyfaceData(needNormals, needParams, needColors, twoSided));\n }\n /** add (a clone of ) a point. return its 0 based index.\n * @param point point coordinates\n * @param priorIndex optional index of prior point to check for repeated coordinates\n * @returns Returns the zero-based index of the added or reused point.\n */\n public addPoint(point: Point3d, priorIndex?: number): number {\n if (priorIndex !== undefined) {\n const distance = this.data.point.distanceIndexToPoint(priorIndex, point);\n if (distance !== undefined && Geometry.isSmallMetricDistance(distance))\n return priorIndex;\n }\n this.data.point.pushXYZ(point.x, point.y, point.z);\n return this.data.point.length - 1;\n }\n\n /** add a point.\n * @returns Returns the zero-based index of the added point.\n */\n public addPointXYZ(x: number, y: number, z: number): number { this.data.point.pushXYZ(x, y, z); return this.data.point.length - 1; }\n /** Add a uv param.\n * @returns 0-based index of the added param.\n */\n public addParam(param: Point2d): number {\n if (!this.data.param) this.data.param = new GrowableXYArray();\n this.data.param.push(param);\n return this.data.param.length - 1;\n }\n /** Add a uv parameter to the parameter array.\n * @param priorIndexA first index to check for possible duplicate value.\n * @param priorIndexB second index to check for possible duplicate value.\n * @returns 0-based index of the added or reused param.\n */\n public addParamUV(u: number, v: number, priorIndexA?: number, priorIndexB?: number): number {\n if (!this.data.param) this.data.param = new GrowableXYArray();\n if (priorIndexA !== undefined && this.data.isAlmostEqualParamIndexUV(priorIndexA, u, v))\n return priorIndexA;\n if (priorIndexB !== undefined && this.data.isAlmostEqualParamIndexUV(priorIndexB, u, v))\n return priorIndexB;\n this.data.param.pushXY(u, v);\n return this.data.param.length - 1;\n }\n\n /** Add a normal vector\n * @param priorIndexA first index to check for possible duplicate value.\n * @param priorIndexB second index to check for possible duplicate value.\n * @returns 0-based index of the added or reused normal.\n */\n public addNormal(normal: Vector3d, priorIndexA?: number, priorIndexB?: number): number {\n if (this.data.normal !== undefined) {\n let distance;\n\n if (priorIndexA !== undefined) {\n distance = this.data.normal.distanceIndexToPoint(priorIndexA, normal);\n if (distance !== undefined && Geometry.isSmallMetricDistance(distance))\n return priorIndexA;\n }\n if (priorIndexB !== undefined) {\n distance = this.data.normal.distanceIndexToPoint(priorIndexB, normal);\n if (distance !== undefined && Geometry.isSmallMetricDistance(distance))\n return priorIndexB;\n }\n // Note: Do NOT attempt to chain to tail if no prior indices given.\n // But if they are, look also to the tail.\n if (priorIndexA !== undefined || priorIndexB !== undefined) {\n const tailIndex = this.data.normal.length - 1;\n distance = this.data.normal.distanceIndexToPoint(tailIndex, normal);\n if (distance !== undefined && Geometry.isSmallMetricDistance(distance))\n return tailIndex;\n }\n }\n\n return this.addNormalXYZ(normal.x, normal.y, normal.z);\n }\n\n /** Add a normal vector given by direct coordinates\n * @returns 0-based index of the added or reused param.\n */\n public addNormalXYZ(x: number, y: number, z: number): number {\n if (!this.data.normal) this.data.normal = new GrowableXYZArray();\n this.data.normal.pushXYZ(x, y, z);\n return this.data.normal.length - 1;\n }\n\n /** Add a color\n * @returns 0-based index of the added or reused color.\n */\n public addColor(color: number): number {\n if (!this.data.color) this.data.color = [];\n this.data.color.push(color);\n return this.data.color.length - 1;\n }\n /** Add a point index with edge visibility flag. */\n public addPointIndex(index: number, visible: boolean = true): void { this.data.pointIndex.push(index); this.data.edgeVisible.push(visible); }\n /** Add a normal index */\n public addNormalIndex(index: number): void {\n if (!this.data.normalIndex)\n this.data.normalIndex = [];\n this.data.normalIndex.push(index);\n }\n /** Add a param index */\n public addParamIndex(index: number): void {\n if (!this.data.paramIndex)\n this.data.paramIndex = [];\n this.data.paramIndex.push(index);\n }\n /** Add a color index */\n public addColorIndex(index: number): void {\n if (!this.data.colorIndex)\n this.data.colorIndex = [];\n this.data.colorIndex.push(index);\n }\n\n /** clean up the open facet. return the returnValue (so caller can easily return cleanupOpenFacet(\"message\")) */\n public cleanupOpenFacet(): void {\n this.data.trimAllIndexArrays(this.data.pointIndex.length);\n }\n /** announce the end of construction of a facet.\n *\n * * The \"open\" facet is checked for:\n *\n * ** Same number of indices among all active index arrays -- point, normal, param, color\n * ** All indices are within bounds of the respective data arrays.\n * * in error cases, all index arrays are trimmed back to the size when previous facet was terminated.\n * * \"undefined\" return is normal. Any other return is a description of an error.\n */\n public terminateFacet(validateAllIndices: boolean = true): any {\n const numFacets = this._facetStart.length - 1;\n const lengthA = this._facetStart[numFacets]; // number of indices in accepted facets\n const lengthB = this.data.pointIndex.length; // number of indices including the open facet\n if (validateAllIndices) {\n const messages: any[] = [];\n\n if (lengthB < lengthA + 2)\n messages.push(\"Less than 3 indices in open facet\");\n if (this.data.normalIndex && this.data.normalIndex.length !== lengthB)\n messages.push(\"normalIndex count must match pointIndex count\");\n if (this.data.paramIndex && this.data.paramIndex.length !== lengthB)\n messages.push(\"paramIndex count must equal pointIndex count\");\n if (this.data.colorIndex && this.data.colorIndex.length !== lengthB)\n messages.push(\"colorIndex count must equal pointIndex count\");\n if (this.data.edgeVisible.length !== lengthB)\n messages.push(\"visibleIndex count must equal pointIndex count\");\n\n if (!Polyface.areIndicesValid(this.data.normalIndex, lengthA, lengthB, this.data.normal, this.data.normal ? this.data.normal.length : 0))\n messages.push(\"invalid normal indices in open facet\");\n if (messages.length > 0) {\n this.cleanupOpenFacet();\n return messages;\n }\n }\n // appending to facetStart accepts the facet !!!\n this._facetStart.push(lengthB);\n return undefined;\n }\n /**\n * All terminated facets added since the declaration of the previous face\n * will be grouped into a new face with their own 2D range.\n */\n /** (read-only property) number of facets */\n public override get facetCount(): number { return this._facetStart.length - 1; }\n /** (read-only property) number of faces */\n public get faceCount(): number { return this.data.faceCount; }\n /** (read-only property) number of points */\n public get pointCount(): number { return this.data.pointCount; }\n /** (read-only property) number of colors */\n public get colorCount(): number { return this.data.colorCount; }\n /** (read-only property) number of parameters */\n public get paramCount(): number { return this.data.paramCount; }\n /** (read-only property) number of normals */\n public get normalCount(): number { return this.data.normalCount; }\n /** Return the number of edges in a particular facet. */\n public numEdgeInFacet(facetIndex: number): number {\n if (this.isValidFacetIndex(facetIndex))\n return this._facetStart[facetIndex + 1] - this._facetStart[facetIndex];\n return 0;\n }\n /** test if `index` is a valid facet index. */\n public isValidFacetIndex(index: number): boolean { return index >= 0 && index + 1 < this._facetStart.length; }\n /** ASSUME valid facet index . .. return its start index in index arrays. */\n public facetIndex0(index: number): number { return this._facetStart[index]; }\n /** ASSUME valid facet index . .. return its end index in index arrays. */\n public facetIndex1(index: number): number { return this._facetStart[index + 1]; }\n /** create a visitor for this polyface */\n public createVisitor(numWrap: number = 0): PolyfaceVisitor { return IndexedPolyfaceVisitor.create(this, numWrap); }\n /** Return the range of (optionally transformed) points in this mesh. */\n public override range(transform?: Transform, result?: Range3d): Range3d { return this.data.range(result, transform); }\n /** Extend `range` with coordinates from this mesh */\n public extendRange(range: Range3d, transform?: Transform): void { this.data.range(range, transform); }\n\n /** Given the index of a facet, return the data pertaining to the face it is a part of. */\n public getFaceDataByFacetIndex(facetIndex: number): FacetFaceData {\n return this.data.face[this._facetToFaceData[facetIndex]];\n }\n\n /**\n * All terminated facets since the last face declaration will be mapped to a single new FacetFaceData object\n * using facetToFaceData[]. FacetFaceData holds the 2D range of the face. Returns true if successful, false otherwise.\n */\n public setNewFaceData(endFacetIndex: number = 0): boolean {\n const facetStart = this._facetToFaceData.length;\n if (facetStart >= this._facetStart.length)\n return false;\n\n if (0 === endFacetIndex) // The default for endFacetIndex is really the last facet\n endFacetIndex = this._facetStart.length; // Last facetStart index corresponds to the next facet if we were to create one\n\n const faceData = FacetFaceData.createNull();\n const visitor = IndexedPolyfaceVisitor.create(this, 0);\n\n if (!visitor.moveToReadIndex(facetStart)) { // Move visitor to first facet of new face\n return false;\n }\n\n // If parameter range is provided (by the polyface planeSet clipper) then use it\n const paramDefined = this.data.param !== undefined;\n const setParamRange: boolean = faceData.paramRange.isNull && paramDefined;\n\n do {\n if (setParamRange && visitor.param !== undefined)\n visitor.param.extendRange(faceData.paramRange);\n } while (visitor.moveToNextFacet() && visitor.currentReadIndex() < endFacetIndex);\n\n if (paramDefined && !(this.data.param!.length === 0) && faceData.paramDistanceRange.isNull)\n faceData.setParamDistanceRangeFromNewFaceData(this, facetStart, endFacetIndex);\n\n this.data.face.push(faceData);\n const faceDataIndex = this.data.face.length - 1;\n for (let i = this._facetToFaceData.length; i < endFacetIndex; i++)\n this._facetToFaceData.push(0 === this._facetStart[i] ? 0 : faceDataIndex);\n\n return true;\n }\n /** Second step of double dispatch: call `handler.handleIndexedPolyface(this)` */\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\n return handler.handleIndexedPolyface(this);\n }\n}\n\n/**\n * A PolyfaceVisitor manages data while walking through facets.\n *\n * * The polyface visitor holds data for one facet at a time.\n * * The caller can request the position in the addressed facets as a \"readIndex.\"\n * * The readIndex value (as a number) is not promised to be sequential. (I.e. it might be a simple facet count or might be\n * @public\n */\nexport interface PolyfaceVisitor extends PolyfaceData {\n /** Load data for the facet with given index. */\n moveToReadIndex(index: number): boolean;\n /** Return the readIndex of the currently loaded facet */\n currentReadIndex(): number;\n /** Load data for the next facet. */\n moveToNextFacet(): boolean;\n /** Reset to initial state for reading all facets sequentially with moveToNextFacet */\n reset(): void;\n /** Return the point index of vertex i within the currently loaded facet */\n clientPointIndex(i: number): number;\n /** Return the param index of vertex i within the currently loaded facet */\n clientParamIndex(i: number): number;\n /** Return the normal index of vertex i within the currently loaded facet */\n clientNormalIndex(i: number): number;\n /** Return the color index of vertex i within the currently loaded facet */\n clientColorIndex(i: number): number;\n /** Return the aux data index of vertex i within the currently loaded facet */\n clientAuxIndex(i: number): number;\n /** return the client polyface */\n clientPolyface(): Polyface | undefined;\n /** Set the number of vertices to replicate in visitor arrays. */\n setNumWrap(numWrap: number): void;\n /** clear the contents of all arrays. Use this along with `pushDataFrom` to build up new facets. */\n clearArrays(): void;\n /** transfer data from a specified index of the other visitor as new data in this visitor. */\n pushDataFrom(other: PolyfaceVisitor, index: number): void;\n /** transfer interpolated data from the other visitor.\n * * all data values are interpolated at `fraction` between `other` values at index0 and index1.\n */\n pushInterpolatedDataFrom(other: PolyfaceVisitor, index0: number, fraction: number, index1: number): void;\n}\n\n"]}