@itwin/core-geometry 4.3.0-dev.8 → 4.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +57 -1
- package/lib/cjs/Geometry.d.ts +14 -2
- package/lib/cjs/Geometry.d.ts.map +1 -1
- package/lib/cjs/Geometry.js +20 -9
- package/lib/cjs/Geometry.js.map +1 -1
- package/lib/cjs/bspline/BSpline1dNd.d.ts +12 -2
- package/lib/cjs/bspline/BSpline1dNd.d.ts.map +1 -1
- package/lib/cjs/bspline/BSpline1dNd.js +27 -17
- package/lib/cjs/bspline/BSpline1dNd.js.map +1 -1
- package/lib/cjs/bspline/BSplineCurve.d.ts +30 -16
- package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -1
- package/lib/cjs/bspline/BSplineCurve.js +68 -44
- package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
- package/lib/cjs/bspline/BSplineCurve3dH.d.ts +27 -20
- package/lib/cjs/bspline/BSplineCurve3dH.d.ts.map +1 -1
- package/lib/cjs/bspline/BSplineCurve3dH.js +136 -87
- package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -1
- package/lib/cjs/bspline/BSplineSurface.d.ts +138 -74
- package/lib/cjs/bspline/BSplineSurface.d.ts.map +1 -1
- package/lib/cjs/bspline/BSplineSurface.js +242 -119
- package/lib/cjs/bspline/BSplineSurface.js.map +1 -1
- package/lib/cjs/bspline/Bezier1dNd.d.ts +18 -4
- package/lib/cjs/bspline/Bezier1dNd.d.ts.map +1 -1
- package/lib/cjs/bspline/Bezier1dNd.js +19 -5
- package/lib/cjs/bspline/Bezier1dNd.js.map +1 -1
- package/lib/cjs/bspline/BezierCurve3dH.d.ts.map +1 -1
- package/lib/cjs/bspline/BezierCurve3dH.js +2 -1
- package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -1
- package/lib/cjs/bspline/KnotVector.d.ts +30 -33
- package/lib/cjs/bspline/KnotVector.d.ts.map +1 -1
- package/lib/cjs/bspline/KnotVector.js +76 -69
- package/lib/cjs/bspline/KnotVector.js.map +1 -1
- package/lib/cjs/clipping/ClipUtils.d.ts +32 -5
- package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -1
- package/lib/cjs/clipping/ClipUtils.js +92 -11
- package/lib/cjs/clipping/ClipUtils.js.map +1 -1
- package/lib/cjs/core-geometry.d.ts +0 -2
- package/lib/cjs/core-geometry.d.ts.map +1 -1
- package/lib/cjs/core-geometry.js +0 -2
- package/lib/cjs/core-geometry.js.map +1 -1
- package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
- package/lib/cjs/curve/Arc3d.js +5 -5
- package/lib/cjs/curve/Arc3d.js.map +1 -1
- package/lib/cjs/curve/CurveLocationDetail.d.ts +1 -4
- package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -1
- package/lib/cjs/curve/CurveLocationDetail.js +4 -10
- package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
- package/lib/cjs/curve/CurveOps.d.ts +4 -5
- package/lib/cjs/curve/CurveOps.d.ts.map +1 -1
- package/lib/cjs/curve/CurveOps.js +1 -1
- package/lib/cjs/curve/CurveOps.js.map +1 -1
- package/lib/cjs/curve/CurveTypes.d.ts +14 -2
- package/lib/cjs/curve/CurveTypes.d.ts.map +1 -1
- package/lib/cjs/curve/CurveTypes.js.map +1 -1
- package/lib/cjs/curve/LineString3d.d.ts +3 -2
- package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
- package/lib/cjs/curve/LineString3d.js +1 -0
- package/lib/cjs/curve/LineString3d.js.map +1 -1
- package/lib/cjs/curve/PointString3d.d.ts +2 -1
- package/lib/cjs/curve/PointString3d.d.ts.map +1 -1
- package/lib/cjs/curve/PointString3d.js.map +1 -1
- package/lib/cjs/curve/RegionOps.d.ts +5 -11
- package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
- package/lib/cjs/curve/RegionOps.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +15 -9
- package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +68 -56
- package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts +14 -16
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +51 -69
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js +3 -2
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
- package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts +2 -3
- package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
- package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts +4 -4
- package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js +38 -36
- package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
- package/lib/cjs/geometry3d/Angle.d.ts +0 -1
- package/lib/cjs/geometry3d/Angle.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Angle.js +0 -1
- package/lib/cjs/geometry3d/Angle.js.map +1 -1
- package/lib/cjs/geometry3d/CoincidentGeometryOps.d.ts +21 -5
- package/lib/cjs/geometry3d/CoincidentGeometryOps.d.ts.map +1 -1
- package/lib/cjs/geometry3d/CoincidentGeometryOps.js +71 -45
- package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.d.ts +20 -13
- package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.js +28 -21
- package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts +11 -2
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.js +16 -5
- package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/cjs/geometry3d/PointHelpers.d.ts +58 -20
- package/lib/cjs/geometry3d/PointHelpers.d.ts.map +1 -1
- package/lib/cjs/geometry3d/PointHelpers.js +213 -62
- package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
- package/lib/cjs/geometry3d/Segment1d.d.ts +5 -1
- package/lib/cjs/geometry3d/Segment1d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Segment1d.js +11 -7
- package/lib/cjs/geometry3d/Segment1d.js.map +1 -1
- package/lib/cjs/geometry3d/Transform.d.ts +4 -5
- package/lib/cjs/geometry3d/Transform.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Transform.js +4 -5
- package/lib/cjs/geometry3d/Transform.js.map +1 -1
- package/lib/cjs/geometry4d/Point4d.d.ts +13 -0
- package/lib/cjs/geometry4d/Point4d.d.ts.map +1 -1
- package/lib/cjs/geometry4d/Point4d.js +21 -0
- package/lib/cjs/geometry4d/Point4d.js.map +1 -1
- package/lib/cjs/numerics/BezierPolynomials.d.ts +88 -64
- package/lib/cjs/numerics/BezierPolynomials.d.ts.map +1 -1
- package/lib/cjs/numerics/BezierPolynomials.js +92 -73
- package/lib/cjs/numerics/BezierPolynomials.js.map +1 -1
- package/lib/cjs/numerics/Newton.d.ts +143 -61
- package/lib/cjs/numerics/Newton.d.ts.map +1 -1
- package/lib/cjs/numerics/Newton.js +233 -66
- package/lib/cjs/numerics/Newton.js.map +1 -1
- package/lib/cjs/numerics/PascalCoefficients.d.ts +8 -12
- package/lib/cjs/numerics/PascalCoefficients.d.ts.map +1 -1
- package/lib/cjs/numerics/PascalCoefficients.js +10 -12
- package/lib/cjs/numerics/PascalCoefficients.js.map +1 -1
- package/lib/cjs/numerics/Polynomials.d.ts +6 -10
- package/lib/cjs/numerics/Polynomials.d.ts.map +1 -1
- package/lib/cjs/numerics/Polynomials.js +6 -10
- package/lib/cjs/numerics/Polynomials.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts +3 -0
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.js +13 -2
- package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceData.d.ts +1 -1
- package/lib/cjs/polyface/PolyfaceData.js +1 -1
- package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.d.ts +38 -11
- package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.js +93 -16
- package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/cjs/serialization/BGFBReader.d.ts +10 -10
- package/lib/cjs/serialization/BGFBReader.d.ts.map +1 -1
- package/lib/cjs/serialization/BGFBReader.js +69 -42
- package/lib/cjs/serialization/BGFBReader.js.map +1 -1
- package/lib/cjs/serialization/BGFBWriter.d.ts +8 -8
- package/lib/cjs/serialization/BGFBWriter.d.ts.map +1 -1
- package/lib/cjs/serialization/BGFBWriter.js +80 -55
- package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
- package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
- package/lib/cjs/serialization/GeometrySamples.js +6 -8
- package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.d.ts +8 -14
- package/lib/cjs/serialization/IModelJsonSchema.d.ts.map +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.js +85 -259
- package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/cjs/serialization/SerializationHelpers.d.ts +109 -0
- package/lib/cjs/serialization/SerializationHelpers.d.ts.map +1 -0
- package/lib/cjs/serialization/SerializationHelpers.js +591 -0
- package/lib/cjs/serialization/SerializationHelpers.js.map +1 -0
- package/lib/cjs/topology/Graph.d.ts +399 -366
- package/lib/cjs/topology/Graph.d.ts.map +1 -1
- package/lib/cjs/topology/Graph.js +531 -464
- package/lib/cjs/topology/Graph.js.map +1 -1
- package/lib/cjs/topology/MaskManager.d.ts +8 -9
- package/lib/cjs/topology/MaskManager.d.ts.map +1 -1
- package/lib/cjs/topology/MaskManager.js +11 -12
- package/lib/cjs/topology/MaskManager.js.map +1 -1
- package/lib/esm/Geometry.d.ts +14 -2
- package/lib/esm/Geometry.d.ts.map +1 -1
- package/lib/esm/Geometry.js +20 -9
- package/lib/esm/Geometry.js.map +1 -1
- package/lib/esm/bspline/BSpline1dNd.d.ts +12 -2
- package/lib/esm/bspline/BSpline1dNd.d.ts.map +1 -1
- package/lib/esm/bspline/BSpline1dNd.js +27 -17
- package/lib/esm/bspline/BSpline1dNd.js.map +1 -1
- package/lib/esm/bspline/BSplineCurve.d.ts +30 -16
- package/lib/esm/bspline/BSplineCurve.d.ts.map +1 -1
- package/lib/esm/bspline/BSplineCurve.js +68 -44
- package/lib/esm/bspline/BSplineCurve.js.map +1 -1
- package/lib/esm/bspline/BSplineCurve3dH.d.ts +27 -20
- package/lib/esm/bspline/BSplineCurve3dH.d.ts.map +1 -1
- package/lib/esm/bspline/BSplineCurve3dH.js +137 -88
- package/lib/esm/bspline/BSplineCurve3dH.js.map +1 -1
- package/lib/esm/bspline/BSplineSurface.d.ts +138 -74
- package/lib/esm/bspline/BSplineSurface.d.ts.map +1 -1
- package/lib/esm/bspline/BSplineSurface.js +242 -119
- package/lib/esm/bspline/BSplineSurface.js.map +1 -1
- package/lib/esm/bspline/Bezier1dNd.d.ts +18 -4
- package/lib/esm/bspline/Bezier1dNd.d.ts.map +1 -1
- package/lib/esm/bspline/Bezier1dNd.js +19 -5
- package/lib/esm/bspline/Bezier1dNd.js.map +1 -1
- package/lib/esm/bspline/BezierCurve3dH.d.ts.map +1 -1
- package/lib/esm/bspline/BezierCurve3dH.js +2 -1
- package/lib/esm/bspline/BezierCurve3dH.js.map +1 -1
- package/lib/esm/bspline/KnotVector.d.ts +30 -33
- package/lib/esm/bspline/KnotVector.d.ts.map +1 -1
- package/lib/esm/bspline/KnotVector.js +76 -69
- package/lib/esm/bspline/KnotVector.js.map +1 -1
- package/lib/esm/clipping/ClipUtils.d.ts +32 -5
- package/lib/esm/clipping/ClipUtils.d.ts.map +1 -1
- package/lib/esm/clipping/ClipUtils.js +92 -11
- package/lib/esm/clipping/ClipUtils.js.map +1 -1
- package/lib/esm/core-geometry.d.ts +0 -2
- package/lib/esm/core-geometry.d.ts.map +1 -1
- package/lib/esm/core-geometry.js +0 -2
- package/lib/esm/core-geometry.js.map +1 -1
- package/lib/esm/curve/Arc3d.d.ts.map +1 -1
- package/lib/esm/curve/Arc3d.js +5 -5
- package/lib/esm/curve/Arc3d.js.map +1 -1
- package/lib/esm/curve/CurveLocationDetail.d.ts +1 -4
- package/lib/esm/curve/CurveLocationDetail.d.ts.map +1 -1
- package/lib/esm/curve/CurveLocationDetail.js +4 -10
- package/lib/esm/curve/CurveLocationDetail.js.map +1 -1
- package/lib/esm/curve/CurveOps.d.ts +4 -5
- package/lib/esm/curve/CurveOps.d.ts.map +1 -1
- package/lib/esm/curve/CurveOps.js +1 -1
- package/lib/esm/curve/CurveOps.js.map +1 -1
- package/lib/esm/curve/CurveTypes.d.ts +14 -2
- package/lib/esm/curve/CurveTypes.d.ts.map +1 -1
- package/lib/esm/curve/CurveTypes.js.map +1 -1
- package/lib/esm/curve/LineString3d.d.ts +3 -2
- package/lib/esm/curve/LineString3d.d.ts.map +1 -1
- package/lib/esm/curve/LineString3d.js +1 -0
- package/lib/esm/curve/LineString3d.js.map +1 -1
- package/lib/esm/curve/PointString3d.d.ts +2 -1
- package/lib/esm/curve/PointString3d.d.ts.map +1 -1
- package/lib/esm/curve/PointString3d.js.map +1 -1
- package/lib/esm/curve/RegionOps.d.ts +5 -11
- package/lib/esm/curve/RegionOps.d.ts.map +1 -1
- package/lib/esm/curve/RegionOps.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +15 -9
- package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js +69 -57
- package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts +14 -16
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js +51 -68
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js +3 -2
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
- package/lib/esm/curve/internalContexts/MultiChainCollector.d.ts +2 -3
- package/lib/esm/curve/internalContexts/MultiChainCollector.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/MultiChainCollector.js.map +1 -1
- package/lib/esm/curve/internalContexts/PolygonOffsetContext.d.ts +4 -4
- package/lib/esm/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/PolygonOffsetContext.js +38 -36
- package/lib/esm/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
- package/lib/esm/geometry3d/Angle.d.ts +0 -1
- package/lib/esm/geometry3d/Angle.d.ts.map +1 -1
- package/lib/esm/geometry3d/Angle.js +0 -1
- package/lib/esm/geometry3d/Angle.js.map +1 -1
- package/lib/esm/geometry3d/CoincidentGeometryOps.d.ts +21 -5
- package/lib/esm/geometry3d/CoincidentGeometryOps.d.ts.map +1 -1
- package/lib/esm/geometry3d/CoincidentGeometryOps.js +71 -45
- package/lib/esm/geometry3d/CoincidentGeometryOps.js.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.d.ts +20 -13
- package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.js +28 -21
- package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.d.ts +11 -2
- package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.js +16 -5
- package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/esm/geometry3d/PointHelpers.d.ts +58 -20
- package/lib/esm/geometry3d/PointHelpers.d.ts.map +1 -1
- package/lib/esm/geometry3d/PointHelpers.js +213 -62
- package/lib/esm/geometry3d/PointHelpers.js.map +1 -1
- package/lib/esm/geometry3d/Segment1d.d.ts +5 -1
- package/lib/esm/geometry3d/Segment1d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Segment1d.js +11 -7
- package/lib/esm/geometry3d/Segment1d.js.map +1 -1
- package/lib/esm/geometry3d/Transform.d.ts +4 -5
- package/lib/esm/geometry3d/Transform.d.ts.map +1 -1
- package/lib/esm/geometry3d/Transform.js +4 -5
- package/lib/esm/geometry3d/Transform.js.map +1 -1
- package/lib/esm/geometry4d/Point4d.d.ts +13 -0
- package/lib/esm/geometry4d/Point4d.d.ts.map +1 -1
- package/lib/esm/geometry4d/Point4d.js +21 -0
- package/lib/esm/geometry4d/Point4d.js.map +1 -1
- package/lib/esm/numerics/BezierPolynomials.d.ts +88 -64
- package/lib/esm/numerics/BezierPolynomials.d.ts.map +1 -1
- package/lib/esm/numerics/BezierPolynomials.js +92 -73
- package/lib/esm/numerics/BezierPolynomials.js.map +1 -1
- package/lib/esm/numerics/Newton.d.ts +143 -61
- package/lib/esm/numerics/Newton.d.ts.map +1 -1
- package/lib/esm/numerics/Newton.js +229 -65
- package/lib/esm/numerics/Newton.js.map +1 -1
- package/lib/esm/numerics/PascalCoefficients.d.ts +8 -12
- package/lib/esm/numerics/PascalCoefficients.d.ts.map +1 -1
- package/lib/esm/numerics/PascalCoefficients.js +10 -12
- package/lib/esm/numerics/PascalCoefficients.js.map +1 -1
- package/lib/esm/numerics/Polynomials.d.ts +6 -10
- package/lib/esm/numerics/Polynomials.d.ts.map +1 -1
- package/lib/esm/numerics/Polynomials.js +6 -10
- package/lib/esm/numerics/Polynomials.js.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.d.ts +3 -0
- package/lib/esm/polyface/PolyfaceBuilder.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.js +13 -2
- package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/esm/polyface/PolyfaceData.d.ts +1 -1
- package/lib/esm/polyface/PolyfaceData.js +1 -1
- package/lib/esm/polyface/PolyfaceData.js.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.d.ts +38 -11
- package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.js +93 -16
- package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/esm/serialization/BGFBReader.d.ts +10 -10
- package/lib/esm/serialization/BGFBReader.d.ts.map +1 -1
- package/lib/esm/serialization/BGFBReader.js +69 -42
- package/lib/esm/serialization/BGFBReader.js.map +1 -1
- package/lib/esm/serialization/BGFBWriter.d.ts +8 -8
- package/lib/esm/serialization/BGFBWriter.d.ts.map +1 -1
- package/lib/esm/serialization/BGFBWriter.js +80 -55
- package/lib/esm/serialization/BGFBWriter.js.map +1 -1
- package/lib/esm/serialization/GeometrySamples.d.ts.map +1 -1
- package/lib/esm/serialization/GeometrySamples.js +7 -9
- package/lib/esm/serialization/GeometrySamples.js.map +1 -1
- package/lib/esm/serialization/IModelJsonSchema.d.ts +8 -14
- package/lib/esm/serialization/IModelJsonSchema.d.ts.map +1 -1
- package/lib/esm/serialization/IModelJsonSchema.js +86 -260
- package/lib/esm/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/esm/serialization/SerializationHelpers.d.ts +109 -0
- package/lib/esm/serialization/SerializationHelpers.d.ts.map +1 -0
- package/lib/esm/serialization/SerializationHelpers.js +588 -0
- package/lib/esm/serialization/SerializationHelpers.js.map +1 -0
- package/lib/esm/topology/Graph.d.ts +399 -366
- package/lib/esm/topology/Graph.d.ts.map +1 -1
- package/lib/esm/topology/Graph.js +531 -464
- package/lib/esm/topology/Graph.js.map +1 -1
- package/lib/esm/topology/MaskManager.d.ts +8 -9
- package/lib/esm/topology/MaskManager.d.ts.map +1 -1
- package/lib/esm/topology/MaskManager.js +11 -12
- package/lib/esm/topology/MaskManager.js.map +1 -1
- package/package.json +3 -4
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\r\n\r\n/**\r\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to\r\n * be clear about whether their angle is degrees or radians.\r\n * * After the Angle object is created, the callers should not know or care whether it is stored in\r\n * `degrees` or `radians` because both are available if requested by caller.\r\n * * The various access method are named so that callers can specify whether untyped numbers passed in or\r\n * out are degrees or radians.\r\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\r\n * @public\r\n */\r\nexport class Angle implements BeJSONFunctions {\r\n /** maximal accuracy value of pi/12 (15 degrees), in radians */\r\n public static readonly piOver12Radians = 0.26179938779914946;\r\n /** maximal accuracy value of pi/4 (45 degrees), in radians */\r\n public static readonly piOver4Radians = 7.853981633974483e-001;\r\n /** maximal accuracy value of pi/2 (90 degrees), in radians */\r\n public static readonly piOver2Radians = 1.5707963267948966e+000;\r\n /** maximal accuracy value of pi (180 degrees), in radians */\r\n public static readonly piRadians = 3.141592653589793e+000;\r\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\r\n public static readonly pi2Radians = 6.283185307179586e+000;\r\n /** scale factor for converting radians to degrees */\r\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\r\n /** scale factor for converting degrees to radians */\r\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\r\n private _radians: number;\r\n private _degrees?: number;\r\n private constructor(radians = 0, degrees?: number) {\r\n this._radians = radians;\r\n this._degrees = degrees;\r\n }\r\n /** Return a new angle with the same content. */\r\n public clone(): Angle {\r\n return new Angle(this._radians, this._degrees);\r\n }\r\n /** Freeze this instance so it is read-only */\r\n public freeze(): Readonly<this> {\r\n return Object.freeze(this);\r\n }\r\n /**\r\n * Return a new Angle object for angle given in degrees.\r\n * @param degrees angle in degrees\r\n */\r\n public static createDegrees(degrees: number): Angle {\r\n return new Angle(Angle.degreesToRadians(degrees), degrees);\r\n }\r\n /**\r\n * Return a (new) Angle object for a value given in radians.\r\n * @param radians angle in radians\r\n */\r\n public static createRadians(radians: number): Angle {\r\n return new Angle(radians);\r\n }\r\n /**\r\n * Return a new `Angle` object with the default \"small\" angle measurement specified by [[Geometry.smallAngleRadians]].\r\n */\r\n public static createSmallAngle(): Angle {\r\n return new Angle(Geometry.smallAngleRadians);\r\n }\r\n /**\r\n * Return a (new) Angle object that is interpolated between two inputs (based on a fraction)\r\n * @param angle0 first angle in radians\r\n * @param fraction the interpolation fraction\r\n * @param angle1 second angle in radians\r\n */\r\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle): Angle {\r\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\r\n }\r\n /**\r\n * Return a (new) Angle object, with angle scaled from existing angle.\r\n * @param scale scale factor to apply to angle.\r\n */\r\n public cloneScaled(scale: number): Angle {\r\n return new Angle(this.radians * scale);\r\n }\r\n /**\r\n * Set this angle to a value given in radians.\r\n * @param radians angle given in radians\r\n */\r\n public setRadians(radians: number) {\r\n this._radians = radians;\r\n this._degrees = undefined;\r\n }\r\n /**\r\n * Set this angle to a value given in degrees.\r\n * @param degrees angle given in degrees.\r\n */\r\n public setDegrees(degrees: number) {\r\n this._radians = Angle.degreesToRadians(degrees);\r\n this._degrees = degrees;\r\n }\r\n /** Create an angle for a full circle. */\r\n public static create360(): Angle {\r\n return new Angle(Math.PI * 2.0, 360.0);\r\n }\r\n /**\r\n * Create a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in\r\n * determining the (otherwise ambiguous) quadrant.\r\n * @param numerator numerator for tangent\r\n * @param denominator denominator for tangent\r\n */\r\n public static createAtan2(numerator: number, denominator: number): Angle {\r\n return new Angle(Math.atan2(numerator, denominator));\r\n }\r\n /**\r\n * Copy all contents of `other` to this Angle.\r\n * @param other source data\r\n */\r\n public setFrom(other: Angle) {\r\n this._radians = other._radians;\r\n this._degrees = other._degrees;\r\n }\r\n /**\r\n * Set an Angle from a JSON object\r\n * * A simple number is considered as degrees.\r\n * * specified `json.degrees` or `json._degrees` is degree value.\r\n * * specified `son.radians` or `json._radians` is radians value.\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n */\r\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\r\n this._radians = defaultValRadians ? defaultValRadians : 0;\r\n if (!json)\r\n return;\r\n if (typeof json === \"number\") {\r\n this.setDegrees(json);\r\n } else if (typeof (json as any).degrees === \"number\") {\r\n this.setDegrees((json as any).degrees);\r\n } else if (typeof (json as any)._degrees === \"number\") {\r\n this.setDegrees((json as any)._degrees);\r\n } else if (typeof (json as any).radians === \"number\") {\r\n this.setRadians((json as any).radians);\r\n } else if (typeof (json as any)._radians === \"number\") {\r\n this.setRadians((json as any)._radians);\r\n }\r\n }\r\n /**\r\n * Create an Angle from a JSON object\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n * @return a new Angle\r\n */\r\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\r\n const val = new Angle();\r\n val.setFromJSON(json, defaultValRadians);\r\n return val;\r\n }\r\n /** Convert an Angle to a JSON object as a number in degrees */\r\n public toJSON(): AngleProps {\r\n return this.degrees;\r\n }\r\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\r\n public toJSONRadians(): AngleProps {\r\n return { radians: this.radians };\r\n }\r\n /** Return the angle measured in radians. */\r\n public get radians(): number {\r\n return this._radians;\r\n }\r\n /** Return the angle measured in degrees. */\r\n public get degrees(): number {\r\n return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians);\r\n }\r\n /**\r\n * Convert an angle in degrees to radians.\r\n * @param degrees angle in degrees\r\n */\r\n public static degreesToRadians(degrees: number): number {\r\n return degrees * Math.PI / 180;\r\n }\r\n /**\r\n * Convert an angle in radians to degrees.\r\n * @param degrees angle in radians\r\n */\r\n public static radiansToDegrees(radians: number): number {\r\n if (radians < 0)\r\n return -Angle.radiansToDegrees(-radians);\r\n // Now radians is positive ...\r\n const pi = Math.PI;\r\n const factor = 180.0 / pi;\r\n /* the following if statements are for round-off reasons. The problem is that no IEEE number is\r\n * an exact hit for any primary multiple of pi (90, 180, etc). The following is supposed to have\r\n * a better chance that if the input was computed by direct assignment from 90, 180, etc degrees\r\n * it will return exactly 90,180 etc.\r\n */\r\n if (radians <= 0.25 * pi)\r\n return factor * radians;\r\n if (radians < 0.75 * pi)\r\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\r\n if (radians <= 1.25 * pi)\r\n return 180.0 + 180 * ((radians - pi) / pi);\r\n if (radians <= 1.75 * pi)\r\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\r\n // all larger radians reference from 360 degrees (2PI)\r\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\r\n }\r\n /** Return the cosine of this Angle object's angle */\r\n public cos(): number {\r\n return Math.cos(this._radians);\r\n }\r\n /** Return the sine of this Angle object's angle */\r\n public sin(): number {\r\n return Math.sin(this._radians);\r\n }\r\n /** Return the tangent of this Angle object's angle */\r\n public tan(): number {\r\n return Math.tan(this._radians);\r\n }\r\n /** Test if a radians (absolute) value is nearly 2PI or larger! */\r\n public static isFullCircleRadians(radians: number): boolean {\r\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\r\n }\r\n /** Test if the radians value is a half circle */\r\n public static isHalfCircleRadians(radians: number): boolean {\r\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is a full circle */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this._radians);\r\n }\r\n /** Test if the angle is a half circle (in either direction) */\r\n public get isHalfCircle(): boolean {\r\n return Angle.isHalfCircleRadians(this._radians);\r\n }\r\n /** Adjust a radians value so it is positive in 0..360 */\r\n public static adjustDegrees0To360(degrees: number): number {\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n if (degrees < period)\r\n return degrees;\r\n const numPeriods = Math.floor(degrees / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n const radians = Angle.adjustDegrees0To360(-degrees);\r\n return 360.0 - radians;\r\n }\r\n // fall through for Nan (disaster) !!!\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is in -180..180 */\r\n public static adjustDegreesSigned180(degrees: number): number {\r\n if (Math.abs(degrees) <= 180.0)\r\n return degrees;\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return -Angle.adjustDegreesSigned180(-degrees);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in 0..2Pi */\r\n public static adjustRadians0To2Pi(radians: number): number {\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n if (radians < period)\r\n return radians;\r\n const numPeriods = Math.floor(radians / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return Math.PI * 2.0 - Angle.adjustRadians0To2Pi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in -PI..PI */\r\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\r\n if (Math.abs(radians) <= Math.PI)\r\n return radians;\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Return a (newly allocated) Angle object with value 0 radians */\r\n public static zero(): Angle {\r\n return new Angle(0);\r\n }\r\n /** Test if the angle is exactly zero. */\r\n public get isExactZero(): boolean {\r\n return this.radians === 0;\r\n }\r\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostZero(): boolean {\r\n return Math.abs(this.radians) < Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostNorthOrSouthPole(): boolean {\r\n return Angle.isHalfCircleRadians(this.radians * 2.0);\r\n }\r\n /** Create an angle object with degrees adjusted into 0..360. */\r\n public static createDegreesAdjustPositive(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegrees0To360(degrees));\r\n }\r\n /** Create an angle object with degrees adjusted into -180..180. */\r\n public static createDegreesAdjustSigned180(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees));\r\n }\r\n /**\r\n * Test if two radians values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n const delta = Math.abs(radiansA - radiansB);\r\n if (delta <= radianTol)\r\n return true;\r\n const period = Math.PI * 2.0;\r\n if (Math.abs(delta - period) <= radianTol)\r\n return true;\r\n const numPeriod = Math.round(delta / period);\r\n const delta1 = delta - numPeriod * period;\r\n return Math.abs(delta1) <= radianTol;\r\n }\r\n /**\r\n * Test if this angle has magnitude no greater than that of `other`.\r\n * @param other the other angle\r\n */\r\n public isMagnitudeLessThanOrEqual(other: Angle): boolean {\r\n return Math.abs(this.radians) <= Math.abs(other.radians);\r\n }\r\n\r\n /**\r\n * Test if this angle and other are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two angle (in radians) almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Math.abs(radiansA - radiansB) < radianTol;\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\r\n }\r\n /**\r\n * Test if dot product values indicate non-zero length perpendicular vectors.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\r\n return dotUU > Geometry.smallMetricDistanceSquared\r\n && dotVV > Geometry.smallMetricDistanceSquared\r\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\r\n }\r\n /**\r\n * Return cosine, sine, and radians for the half angle of a \"cosine,sine\" pair.\r\n * * This function assumes the input arguments are related to an angle between -PI and PI\r\n * * This function returns an angle between -PI and PI\r\n * @param rCos2A cosine value (scaled by radius) for initial angle.\r\n * @param rSin2A sine value (scaled by radius) for final angle.\r\n */\r\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\r\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\r\n if (r < Geometry.smallMetricDistance) {\r\n return { c: 1.0, s: 0.0, radians: 0.0 }; // angle = 0\r\n } else {\r\n /* If the caller really gave you sine and cosine values, r should be 1. However,\r\n * to allow scaled values -- e.g. the x and y components of any vector -- we normalize\r\n * right here. This adds an extra sqrt and 2 divides to the whole process, but improves\r\n * both the usefulness and robustness of the computation.\r\n */\r\n let cosA;\r\n let sinA = 0.0;\r\n const cos2A = rCos2A / r;\r\n const sin2A = rSin2A / r;\r\n // Original angle in NE and SE quadrants. Half angle in same quadrant\r\n if (cos2A >= 0.0) {\r\n /*\r\n * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2\r\n * so 1 + cos2A = 2(cosA)^2 and therefore, cosA = sqrt((1+cos2A)/2)\r\n * cosine is positive in NE and SE quadrants so we use +sqrt\r\n */\r\n cosA = Math.sqrt(0.5 * (1.0 + cos2A));\r\n // We know sin2A = 2 sinA cosA so sinA = sin2A/(2*cosA)\r\n sinA = sin2A / (2.0 * cosA);\r\n } else {\r\n // Original angle in NW quadrant. Half angle in NE quadrant\r\n if (sin2A > 0.0) {\r\n /*\r\n * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2\r\n * so 1 - cos2A = 2(sinA)^2 and therefore, sinA = sqrt((1-cos2A)/2)\r\n * sine is positive in NE quadrant so we use +sqrt\r\n */\r\n sinA = Math.sqrt(0.5 * (1.0 - cos2A));\r\n // Original angle in SW quadrant. Half angle in SE quadrant\r\n } else {\r\n // sine is negative in SE quadrant so we use -sqrt\r\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A));\r\n }\r\n // We know sin2A = 2 sinA cosA so cosA = sin2A/(2*sinA)\r\n cosA = sin2A / (2.0 * sinA); // always positive\r\n }\r\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\r\n }\r\n }\r\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\r\n public static cleanupTrigValue(value: number, tolerance: number = Geometry.smallFloatingPoint): number {\r\n const absValue = Math.abs(value);\r\n if (absValue <= tolerance)\r\n return 0;\r\n let a = Math.abs(absValue - 0.5);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -0.5 : 0.5;\r\n a = Math.abs(absValue - 1.0);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -1.0 : 1.0;\r\n return value;\r\n }\r\n /**\r\n * Return the half angle cosine, sine, and radians for given dot products between vectors. The vectors define\r\n * an ellipse using x(t) = c + U cos(t) + V sin(t) so U and V are at angle t=0 degree and t=90 degree. The\r\n * half angle t0 is an angle such that x(t0) is one of the ellipse semi-axis.\r\n * * This construction arises e.g. in `Arc3d.toScaledMatrix3d`.\r\n * * Given ellipse x(t) = c + U cos(t) + V sin(t), find t0 such that radial vector W(t0) = x(t0) - c is\r\n * perpendicular to the ellipse.\r\n * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)\r\n * implies sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the three dot products on the RHS.\r\n * math details can be found at docs/learning/geometry/Angle.md\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static dotProductsToHalfAngleTrigValues(\r\n dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true,\r\n ): TrigValues {\r\n\r\n const cos2t0 = dotUU - dotVV;\r\n const sin2t0 = 2.0 * dotUV;\r\n if (favorZero && Math.abs(sin2t0) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\r\n return { c: 1.0, s: 0.0, radians: 0.0 };\r\n return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);\r\n }\r\n /**\r\n * Returns the angle between two vectors, with the vectors given as xyz components\r\n * * The returned angle is between 0 and PI\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n */\r\n public static radiansBetweenVectorsXYZ(\r\n ux: number, uy: number, uz: number, vx: number, vy: number, vz: number,\r\n ): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\r\n }\r\n /**\r\n * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve\r\n * angle to a full 2PI range.\r\n * * The returned angle is (-PI < radians <= PI) or (0 <= radians < 2 * PI)\r\n * * The angle is in the plane of the U and V vectors.\r\n * * The upVector determines a positive side of the plane but need not be strictly perpendicular to the plane.\r\n *\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n * @param upVectorX x component of vector to positive side of plane.\r\n * @param upVectorY y component of vector to positive side of plane.\r\n * @param upVectorZ z component of vector to positive side of plane.\r\n * @param adjustToAllPositive if true, return strictly non-negative sweep (0 <= radians < 2*PI). If false, return\r\n * signed (-PI < radians <= PI)\r\n */\r\n public static orientedRadiansBetweenVectorsXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number,\r\n upVectorX: number, upVectorY: number, upVectorZ: number,\r\n adjustToPositive: boolean = false): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n const wx = uy * vz - uz * vy;\r\n const wy = uz * vx - ux * vz;\r\n const wz = ux * vy - uy * vx;\r\n const upDotW = upVectorX * wx + upVectorY * wy + upVectorZ * wz;\r\n const crossMagnitude = Geometry.hypotenuseXYZ(wx, wy, wz);\r\n if (upDotW < 0.0) {\r\n if (adjustToPositive) {\r\n // The turn is greater than 180 degrees. Take a peculiarly oriented atan2 to get the excess-180 part as\r\n // addition to PI. This gives the smoothest numerical transition passing PI.\r\n return Math.PI + Math.atan2(crossMagnitude, -uDotV);\r\n } else {\r\n return -Math.atan2(crossMagnitude, uDotV);\r\n }\r\n } else {\r\n return Math.atan2(crossMagnitude, uDotV);\r\n }\r\n }\r\n /**\r\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\r\n * @param multiple multiplier factor\r\n */\r\n public addMultipleOf2PiInPlace(multiple: number) {\r\n if (this._degrees !== undefined) {\r\n this._degrees += multiple * 360.0;\r\n this._radians = Angle.degreesToRadians(this._degrees);\r\n } else {\r\n this._radians += multiple * Angle.pi2Radians;\r\n }\r\n }\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\r\n\r\n/**\r\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to\r\n * be clear about whether their angle is degrees or radians.\r\n * * After the Angle object is created, the callers should not know or care whether it is stored in\r\n * `degrees` or `radians` because both are available if requested by caller.\r\n * * The various access method are named so that callers can specify whether untyped numbers passed in or\r\n * out are degrees or radians.\r\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\r\n * @public\r\n */\r\nexport class Angle implements BeJSONFunctions {\r\n /** maximal accuracy value of pi/12 (15 degrees), in radians */\r\n public static readonly piOver12Radians = 0.26179938779914946;\r\n /** maximal accuracy value of pi/4 (45 degrees), in radians */\r\n public static readonly piOver4Radians = 7.853981633974483e-001;\r\n /** maximal accuracy value of pi/2 (90 degrees), in radians */\r\n public static readonly piOver2Radians = 1.5707963267948966e+000;\r\n /** maximal accuracy value of pi (180 degrees), in radians */\r\n public static readonly piRadians = 3.141592653589793e+000;\r\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\r\n public static readonly pi2Radians = 6.283185307179586e+000;\r\n /** scale factor for converting radians to degrees */\r\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\r\n /** scale factor for converting degrees to radians */\r\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\r\n private _radians: number;\r\n private _degrees?: number;\r\n private constructor(radians = 0, degrees?: number) {\r\n this._radians = radians;\r\n this._degrees = degrees;\r\n }\r\n /** Return a new angle with the same content. */\r\n public clone(): Angle {\r\n return new Angle(this._radians, this._degrees);\r\n }\r\n /** Freeze this instance so it is read-only */\r\n public freeze(): Readonly<this> {\r\n return Object.freeze(this);\r\n }\r\n /**\r\n * Return a new Angle object for angle given in degrees.\r\n * @param degrees angle in degrees\r\n */\r\n public static createDegrees(degrees: number): Angle {\r\n return new Angle(Angle.degreesToRadians(degrees), degrees);\r\n }\r\n /**\r\n * Return a (new) Angle object for a value given in radians.\r\n * @param radians angle in radians\r\n */\r\n public static createRadians(radians: number): Angle {\r\n return new Angle(radians);\r\n }\r\n /**\r\n * Return a new `Angle` object with the default \"small\" angle measurement specified by [[Geometry.smallAngleRadians]].\r\n */\r\n public static createSmallAngle(): Angle {\r\n return new Angle(Geometry.smallAngleRadians);\r\n }\r\n /**\r\n * Return a (new) Angle object that is interpolated between two inputs (based on a fraction)\r\n * @param angle0 first angle in radians\r\n * @param fraction the interpolation fraction\r\n * @param angle1 second angle in radians\r\n */\r\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle): Angle {\r\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\r\n }\r\n /**\r\n * Return a (new) Angle object, with angle scaled from existing angle.\r\n * @param scale scale factor to apply to angle.\r\n */\r\n public cloneScaled(scale: number): Angle {\r\n return new Angle(this.radians * scale);\r\n }\r\n /**\r\n * Set this angle to a value given in radians.\r\n * @param radians angle given in radians\r\n */\r\n public setRadians(radians: number) {\r\n this._radians = radians;\r\n this._degrees = undefined;\r\n }\r\n /**\r\n * Set this angle to a value given in degrees.\r\n * @param degrees angle given in degrees.\r\n */\r\n public setDegrees(degrees: number) {\r\n this._radians = Angle.degreesToRadians(degrees);\r\n this._degrees = degrees;\r\n }\r\n /** Create an angle for a full circle. */\r\n public static create360(): Angle {\r\n return new Angle(Math.PI * 2.0, 360.0);\r\n }\r\n /**\r\n * Create a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in\r\n * determining the (otherwise ambiguous) quadrant.\r\n * @param numerator numerator for tangent\r\n * @param denominator denominator for tangent\r\n */\r\n public static createAtan2(numerator: number, denominator: number): Angle {\r\n return new Angle(Math.atan2(numerator, denominator));\r\n }\r\n /**\r\n * Copy all contents of `other` to this Angle.\r\n * @param other source data\r\n */\r\n public setFrom(other: Angle) {\r\n this._radians = other._radians;\r\n this._degrees = other._degrees;\r\n }\r\n /**\r\n * Set an Angle from a JSON object\r\n * * A simple number is considered as degrees.\r\n * * specified `json.degrees` or `json._degrees` is degree value.\r\n * * specified `son.radians` or `json._radians` is radians value.\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n */\r\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\r\n this._radians = defaultValRadians ? defaultValRadians : 0;\r\n if (!json)\r\n return;\r\n if (typeof json === \"number\") {\r\n this.setDegrees(json);\r\n } else if (typeof (json as any).degrees === \"number\") {\r\n this.setDegrees((json as any).degrees);\r\n } else if (typeof (json as any)._degrees === \"number\") {\r\n this.setDegrees((json as any)._degrees);\r\n } else if (typeof (json as any).radians === \"number\") {\r\n this.setRadians((json as any).radians);\r\n } else if (typeof (json as any)._radians === \"number\") {\r\n this.setRadians((json as any)._radians);\r\n }\r\n }\r\n /**\r\n * Create an Angle from a JSON object\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n * @return a new Angle\r\n */\r\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\r\n const val = new Angle();\r\n val.setFromJSON(json, defaultValRadians);\r\n return val;\r\n }\r\n /** Convert an Angle to a JSON object as a number in degrees */\r\n public toJSON(): AngleProps {\r\n return this.degrees;\r\n }\r\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\r\n public toJSONRadians(): AngleProps {\r\n return { radians: this.radians };\r\n }\r\n /** Return the angle measured in radians. */\r\n public get radians(): number {\r\n return this._radians;\r\n }\r\n /** Return the angle measured in degrees. */\r\n public get degrees(): number {\r\n return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians);\r\n }\r\n /**\r\n * Convert an angle in degrees to radians.\r\n * @param degrees angle in degrees\r\n */\r\n public static degreesToRadians(degrees: number): number {\r\n return degrees * Math.PI / 180;\r\n }\r\n /**\r\n * Convert an angle in radians to degrees.\r\n * @param degrees angle in radians\r\n */\r\n public static radiansToDegrees(radians: number): number {\r\n if (radians < 0)\r\n return -Angle.radiansToDegrees(-radians);\r\n // Now radians is positive ...\r\n const pi = Math.PI;\r\n const factor = 180.0 / pi;\r\n /* the following if statements are for round-off reasons. The problem is that no IEEE number is\r\n * an exact hit for any primary multiple of pi (90, 180, etc). The following is supposed to have\r\n * a better chance that if the input was computed by direct assignment from 90, 180, etc degrees\r\n * it will return exactly 90,180 etc.\r\n */\r\n if (radians <= 0.25 * pi)\r\n return factor * radians;\r\n if (radians < 0.75 * pi)\r\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\r\n if (radians <= 1.25 * pi)\r\n return 180.0 + 180 * ((radians - pi) / pi);\r\n if (radians <= 1.75 * pi)\r\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\r\n // all larger radians reference from 360 degrees (2PI)\r\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\r\n }\r\n /** Return the cosine of this Angle object's angle */\r\n public cos(): number {\r\n return Math.cos(this._radians);\r\n }\r\n /** Return the sine of this Angle object's angle */\r\n public sin(): number {\r\n return Math.sin(this._radians);\r\n }\r\n /** Return the tangent of this Angle object's angle */\r\n public tan(): number {\r\n return Math.tan(this._radians);\r\n }\r\n /** Test if a radians (absolute) value is nearly 2PI or larger! */\r\n public static isFullCircleRadians(radians: number): boolean {\r\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\r\n }\r\n /** Test if the radians value is a half circle */\r\n public static isHalfCircleRadians(radians: number): boolean {\r\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is a full circle */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this._radians);\r\n }\r\n /** Test if the angle is a half circle (in either direction) */\r\n public get isHalfCircle(): boolean {\r\n return Angle.isHalfCircleRadians(this._radians);\r\n }\r\n /** Adjust a radians value so it is positive in 0..360 */\r\n public static adjustDegrees0To360(degrees: number): number {\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n if (degrees < period)\r\n return degrees;\r\n const numPeriods = Math.floor(degrees / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n const radians = Angle.adjustDegrees0To360(-degrees);\r\n return 360.0 - radians;\r\n }\r\n // fall through for Nan (disaster) !!!\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is in -180..180 */\r\n public static adjustDegreesSigned180(degrees: number): number {\r\n if (Math.abs(degrees) <= 180.0)\r\n return degrees;\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return -Angle.adjustDegreesSigned180(-degrees);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in 0..2Pi */\r\n public static adjustRadians0To2Pi(radians: number): number {\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n if (radians < period)\r\n return radians;\r\n const numPeriods = Math.floor(radians / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return Math.PI * 2.0 - Angle.adjustRadians0To2Pi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in -PI..PI */\r\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\r\n if (Math.abs(radians) <= Math.PI)\r\n return radians;\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Return a (newly allocated) Angle object with value 0 radians */\r\n public static zero(): Angle {\r\n return new Angle(0);\r\n }\r\n /** Test if the angle is exactly zero. */\r\n public get isExactZero(): boolean {\r\n return this.radians === 0;\r\n }\r\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostZero(): boolean {\r\n return Math.abs(this.radians) < Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostNorthOrSouthPole(): boolean {\r\n return Angle.isHalfCircleRadians(this.radians * 2.0);\r\n }\r\n /** Create an angle object with degrees adjusted into 0..360. */\r\n public static createDegreesAdjustPositive(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegrees0To360(degrees));\r\n }\r\n /** Create an angle object with degrees adjusted into -180..180. */\r\n public static createDegreesAdjustSigned180(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees));\r\n }\r\n /**\r\n * Test if two radians values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n const delta = Math.abs(radiansA - radiansB);\r\n if (delta <= radianTol)\r\n return true;\r\n const period = Math.PI * 2.0;\r\n if (Math.abs(delta - period) <= radianTol)\r\n return true;\r\n const numPeriod = Math.round(delta / period);\r\n const delta1 = delta - numPeriod * period;\r\n return Math.abs(delta1) <= radianTol;\r\n }\r\n /**\r\n * Test if this angle has magnitude no greater than that of `other`.\r\n * @param other the other angle\r\n */\r\n public isMagnitudeLessThanOrEqual(other: Angle): boolean {\r\n return Math.abs(this.radians) <= Math.abs(other.radians);\r\n }\r\n\r\n /**\r\n * Test if this angle and other are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two angle (in radians) almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Math.abs(radiansA - radiansB) < radianTol;\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\r\n }\r\n /**\r\n * Test if dot product values indicate non-zero length perpendicular vectors.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\r\n return dotUU > Geometry.smallMetricDistanceSquared\r\n && dotVV > Geometry.smallMetricDistanceSquared\r\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\r\n }\r\n /**\r\n * Return cosine, sine, and radians for the half angle of a \"cosine,sine\" pair.\r\n * * This function assumes the input arguments are related to an angle between -PI and PI\r\n * * This function returns an angle between -PI and PI\r\n * @param rCos2A cosine value (scaled by radius) for initial angle.\r\n * @param rSin2A sine value (scaled by radius) for final angle.\r\n */\r\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\r\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\r\n if (r < Geometry.smallMetricDistance) {\r\n return { c: 1.0, s: 0.0, radians: 0.0 }; // angle = 0\r\n } else {\r\n /* If the caller really gave you sine and cosine values, r should be 1. However,\r\n * to allow scaled values -- e.g. the x and y components of any vector -- we normalize\r\n * right here. This adds an extra sqrt and 2 divides to the whole process, but improves\r\n * both the usefulness and robustness of the computation.\r\n */\r\n let cosA;\r\n let sinA = 0.0;\r\n const cos2A = rCos2A / r;\r\n const sin2A = rSin2A / r;\r\n // Original angle in NE and SE quadrants. Half angle in same quadrant\r\n if (cos2A >= 0.0) {\r\n /*\r\n * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2\r\n * so 1 + cos2A = 2(cosA)^2 and therefore, cosA = sqrt((1+cos2A)/2)\r\n * cosine is positive in NE and SE quadrants so we use +sqrt\r\n */\r\n cosA = Math.sqrt(0.5 * (1.0 + cos2A));\r\n // We know sin2A = 2 sinA cosA so sinA = sin2A/(2*cosA)\r\n sinA = sin2A / (2.0 * cosA);\r\n } else {\r\n // Original angle in NW quadrant. Half angle in NE quadrant\r\n if (sin2A > 0.0) {\r\n /*\r\n * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2\r\n * so 1 - cos2A = 2(sinA)^2 and therefore, sinA = sqrt((1-cos2A)/2)\r\n * sine is positive in NE quadrant so we use +sqrt\r\n */\r\n sinA = Math.sqrt(0.5 * (1.0 - cos2A));\r\n // Original angle in SW quadrant. Half angle in SE quadrant\r\n } else {\r\n // sine is negative in SE quadrant so we use -sqrt\r\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A));\r\n }\r\n // We know sin2A = 2 sinA cosA so cosA = sin2A/(2*sinA)\r\n cosA = sin2A / (2.0 * sinA); // always positive\r\n }\r\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\r\n }\r\n }\r\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\r\n public static cleanupTrigValue(value: number, tolerance: number = Geometry.smallFloatingPoint): number {\r\n const absValue = Math.abs(value);\r\n if (absValue <= tolerance)\r\n return 0;\r\n let a = Math.abs(absValue - 0.5);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -0.5 : 0.5;\r\n a = Math.abs(absValue - 1.0);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -1.0 : 1.0;\r\n return value;\r\n }\r\n /**\r\n * Return the half angle cosine, sine, and radians for given dot products between vectors. The vectors define\r\n * an ellipse using x(t) = c + U cos(t) + V sin(t) so U and V are at angle t=0 degree and t=90 degree. The\r\n * half angle t0 is an angle such that x(t0) is one of the ellipse semi-axis.\r\n * * This construction arises e.g. in `Arc3d.toScaledMatrix3d`.\r\n * * Given ellipse x(t) = c + U cos(t) + V sin(t), find t0 such that radial vector W(t0) = x(t0) - c is\r\n * perpendicular to the ellipse.\r\n * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)\r\n * implies sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the three dot products on the RHS.\r\n * math details can be found at docs/learning/geometry/Angle.md\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static dotProductsToHalfAngleTrigValues(\r\n dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true,\r\n ): TrigValues {\r\n\r\n const cos2t0 = dotUU - dotVV;\r\n const sin2t0 = 2.0 * dotUV;\r\n if (favorZero && Math.abs(sin2t0) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\r\n return { c: 1.0, s: 0.0, radians: 0.0 };\r\n return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);\r\n }\r\n /**\r\n * Returns the angle between two vectors, with the vectors given as xyz components\r\n * * The returned angle is between 0 and PI\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n */\r\n public static radiansBetweenVectorsXYZ(\r\n ux: number, uy: number, uz: number, vx: number, vy: number, vz: number,\r\n ): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\r\n }\r\n /**\r\n * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve\r\n * angle to a full 2PI range.\r\n * * The returned angle is (-PI < radians <= PI) or (0 <= radians < 2 * PI)\r\n * * The angle is in the plane of the U and V vectors.\r\n * * The upVector determines a positive side of the plane but need not be strictly perpendicular to the plane.\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n * @param upVectorX x component of vector to positive side of plane.\r\n * @param upVectorY y component of vector to positive side of plane.\r\n * @param upVectorZ z component of vector to positive side of plane.\r\n * @param adjustToAllPositive if true, return strictly non-negative sweep (0 <= radians < 2*PI). If false, return\r\n * signed (-PI < radians <= PI)\r\n */\r\n public static orientedRadiansBetweenVectorsXYZ(\r\n ux: number, uy: number, uz: number,\r\n vx: number, vy: number, vz: number,\r\n upVectorX: number, upVectorY: number, upVectorZ: number,\r\n adjustToPositive: boolean = false,\r\n ): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n const wx = uy * vz - uz * vy;\r\n const wy = uz * vx - ux * vz;\r\n const wz = ux * vy - uy * vx;\r\n const upDotW = upVectorX * wx + upVectorY * wy + upVectorZ * wz;\r\n const crossMagnitude = Geometry.hypotenuseXYZ(wx, wy, wz);\r\n if (upDotW < 0.0) {\r\n if (adjustToPositive) {\r\n // The turn is greater than 180 degrees. Take a peculiarly oriented atan2 to get the excess-180 part as\r\n // addition to PI. This gives the smoothest numerical transition passing PI.\r\n return Math.PI + Math.atan2(crossMagnitude, -uDotV);\r\n } else {\r\n return -Math.atan2(crossMagnitude, uDotV);\r\n }\r\n } else {\r\n return Math.atan2(crossMagnitude, uDotV);\r\n }\r\n }\r\n /**\r\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\r\n * @param multiple multiplier factor\r\n */\r\n public addMultipleOf2PiInPlace(multiple: number) {\r\n if (this._degrees !== undefined) {\r\n this._degrees += multiple * 360.0;\r\n this._radians = Angle.degreesToRadians(this._degrees);\r\n } else {\r\n this._radians += multiple * Angle.pi2Radians;\r\n }\r\n }\r\n}\r\n"]}
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static assignDetailInterpolatedFractionsAndPoints(detail: CurveLocationDetail, f0: number, f1: number, pointA: Point3d, pointB: Point3d, swap?: boolean): void;
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/** Return a curve location detail with projection of a `spacePoint` to the line segment with `pointA` and `pointB`
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/** Return a curve location detail with projection of a `spacePoint` to the line segment with `pointA` and `pointB` */
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projectPointToSegmentXY(spacePoint: Point3d, pointA: Point3d, pointB: Point3d): CurveLocationDetail;
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* clamp the details (in place) to the line segments' endpoints according to the given flags.
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* @param overlap segment overlap as returned by [[coincidentSegmentRangeXY]], modified on return
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clampCoincidentOverlapToSegmentBounds(overlap: CurveLocationDetailPair, pointA0: Point3d, pointA1: Point3d, pointB0: Point3d, pointB1: Point3d, extendA0?: boolean, extendA1?: boolean, extendB0?: boolean, extendB1?: boolean): CurveLocationDetailPair | undefined;
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* Compute whether two line segments have a coincident overlap in xy.
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coincidentSegmentRangeXY(pointA0: Point3d, pointA1: Point3d, pointB0: Point3d, pointB1: Point3d, restrictToBounds?: boolean): CurveLocationDetailPair | undefined;
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{"version":3,"file":"CoincidentGeometryOps.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/CoincidentGeometryOps.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,MAAM,8BAA8B,CAAC;AAI5F,OAAO,EAAE,OAAO,EAAY,MAAM,mBAAmB,CAAC;AAGtD;;;;;GAKG;AACH,qBAAa,uBAAuB;IAClC,OAAO,CAAC,QAAQ,CAAC,CAAW;IAC5B,OAAO,CAAC,QAAQ,CAAC,CAAW;IAC5B,OAAO,CAAC,OAAO,CAAC,CAAU;IAC1B,OAAO,CAAC,OAAO,CAAC,CAAU;IAC1B,OAAO,CAAC,UAAU,CAAS;IAC3B,IAAW,SAAS,IAAI,MAAM,CAE7B;IACD,OAAO;WAGO,MAAM,CAAC,SAAS,GAAE,MAAqC,GAAG,uBAAuB;IAG/F;;;OAGG;WACW,0CAA0C,CAAC,MAAM,EAAE,mBAAmB,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAC1G,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,GAAE,OAAe;IAazD
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{"version":3,"file":"CoincidentGeometryOps.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/CoincidentGeometryOps.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,MAAM,8BAA8B,CAAC;AAI5F,OAAO,EAAE,OAAO,EAAY,MAAM,mBAAmB,CAAC;AAGtD;;;;;GAKG;AACH,qBAAa,uBAAuB;IAClC,OAAO,CAAC,QAAQ,CAAC,CAAW;IAC5B,OAAO,CAAC,QAAQ,CAAC,CAAW;IAC5B,OAAO,CAAC,OAAO,CAAC,CAAU;IAC1B,OAAO,CAAC,OAAO,CAAC,CAAU;IAC1B,OAAO,CAAC,UAAU,CAAS;IAC3B,IAAW,SAAS,IAAI,MAAM,CAE7B;IACD,OAAO;WAGO,MAAM,CAAC,SAAS,GAAE,MAAqC,GAAG,uBAAuB;IAG/F;;;OAGG;WACW,0CAA0C,CAAC,MAAM,EAAE,mBAAmB,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAC1G,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,GAAE,OAAe;IAazD,sHAAsH;IAC/G,uBAAuB,CAAC,UAAU,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,GAAG,mBAAmB;IAS1G;;;;;;;;;;;;;OAaG;IACI,qCAAqC,CAAC,OAAO,EAAE,uBAAuB,EAC3E,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EACtE,QAAQ,GAAE,OAAe,EAAE,QAAQ,GAAE,OAAe,EAAE,QAAQ,GAAE,OAAe,EAAE,QAAQ,GAAE,OAAe,GACzG,uBAAuB,GAAG,SAAS;IAoDtC;;;;;;;;;;OAUG;IACI,wBAAwB,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,gBAAgB,GAAE,OAAc,GAAG,uBAAuB,GAAG,SAAS;IAuB9K;;;;;;;;OAQG;IACH,OAAO,CAAC,gBAAgB;IAaxB,OAAO,CAAC,gBAAgB;IAQxB;;;;;;OAMG;IACI,2BAA2B,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,iBAAiB,GAAE,OAAc,GAAG,uBAAuB,EAAE,GAAG,SAAS;CAgEvI"}
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@@ -43,9 +43,7 @@ export class CoincidentGeometryQuery {
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43
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detail.point = pointA.interpolate(detail.fraction, pointB, detail.point);
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44
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detail.point1 = pointA.interpolate(detail.fraction1, pointB, detail.point1);
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}
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46
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-
/** Return a curve location detail with projection of a `spacePoint` to the line segment with `pointA` and `pointB`
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*
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-
*/
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46
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+
/** Return a curve location detail with projection of a `spacePoint` to the line segment with `pointA` and `pointB` */
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projectPointToSegmentXY(spacePoint, pointA, pointB) {
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this._vectorU = Vector3d.createStartEnd(pointA, pointB, this._vectorU);
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this._vectorV = Vector3d.createStartEnd(pointA, spacePoint, this._vectorV);
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@@ -55,12 +53,78 @@ export class CoincidentGeometryQuery {
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return CurveLocationDetail.createCurveFractionPoint(undefined, fraction, pointA.interpolate(fraction, pointB));
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}
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/**
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-
*
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-
*
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* Given a detail pair representing the projection of each of two colinear line segments onto the other,
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* clamp the details (in place) to the line segments' endpoints according to the given flags.
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* @param overlap segment overlap as returned by [[coincidentSegmentRangeXY]], modified on return
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* @param pointA0 start point of segment A
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* @param pointA1 end point of segment A
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* @param pointB0 start point of segment B
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* @param pointB1 end point of segment B
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* @param extendA0 whether to extend segment A beyond its start
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* @param extendA1 whether to extend segment A beyond its end
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* @param extendB0 whether to extend segment B beyond its start
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* @param extendB1 whether to extend segment B beyond its end
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* @return reference to the input clamped in place, or undefined (leaving interval untouched) if clamping would result in empty interval.
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*/
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clampCoincidentOverlapToSegmentBounds(overlap, pointA0, pointA1, pointB0, pointB1, extendA0 = false, extendA1 = false, extendB0 = false, extendB1 = false) {
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70
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const rangeA = Segment1d.create(overlap.detailA.fraction, overlap.detailA.hasFraction1 ? overlap.detailA.fraction1 : overlap.detailA.fraction);
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const rangeB = Segment1d.create(overlap.detailB.fraction, overlap.detailB.hasFraction1 ? overlap.detailB.fraction1 : overlap.detailB.fraction);
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const reversed = rangeA.signedDelta() < 0.0;
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const updateIntervalFromRangesAndInterpolatedPoints = () => {
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const a0 = rangeA.x0;
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const a1 = rangeA.x1;
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const b0 = rangeB.x0;
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const b1 = rangeB.x1;
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CoincidentGeometryQuery.assignDetailInterpolatedFractionsAndPoints(overlap.detailA, a0, a1, pointA0, pointA1, a0 > a1);
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CoincidentGeometryQuery.assignDetailInterpolatedFractionsAndPoints(overlap.detailB, b0, b1, pointB0, pointB1, b0 > b1);
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return overlap;
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};
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const haveIntervalA = rangeA.clampDirectedTo01(!extendA0, !extendA1, false);
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83
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const haveIntervalB = rangeB.clampDirectedTo01(!extendB0, !extendB1, false);
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84
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if (haveIntervalA && haveIntervalB) {
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85
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if (Geometry.isAlmostEqualNumber(rangeA.absoluteDelta(), rangeB.absoluteDelta(), Geometry.smallFraction))
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86
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return updateIntervalFromRangesAndInterpolatedPoints(); // intersection of partially clamped ranges
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87
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+
else if (rangeA.clampDirectedTo01(true, true, false) && rangeB.clampDirectedTo01(true, true, false))
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return updateIntervalFromRangesAndInterpolatedPoints(); // intersection of fully clamped ranges
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+
}
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90
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const collapseToSingleton = (pointA, pointB, atStartA, atStartB) => {
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91
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pointA.clone(overlap.detailA.point);
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+
pointB.clone(overlap.detailB.point);
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93
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+
overlap.detailA.fraction = atStartA ? 0.0 : 1.0;
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+
overlap.detailB.fraction = atStartB ? 0.0 : 1.0;
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95
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+
overlap.detailA.collapseToStart();
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96
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+
overlap.detailB.collapseToStart();
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+
return overlap;
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98
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+
};
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99
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const haveSingletonA = rangeA.clampDirectedTo01(true, true, true);
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100
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+
const haveSingletonB = rangeB.clampDirectedTo01(true, true, true);
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101
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+
if (haveSingletonA && haveSingletonB) { // intersection is a single point
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102
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const point1 = overlap.detailA.point1 ?? overlap.detailA.point;
|
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103
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+
if (reversed) {
|
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104
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if (overlap.detailA.point.isAlmostEqual(pointA0, this.tolerance))
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105
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return collapseToSingleton(pointA0, pointB0, true, true);
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106
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+
else if (point1.isAlmostEqual(pointA1, this.tolerance))
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107
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return collapseToSingleton(pointA1, pointB1, false, false);
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108
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+
}
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109
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+
else {
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110
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+
if (point1.isAlmostEqual(pointA0, this.tolerance))
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111
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+
return collapseToSingleton(pointA0, pointB1, true, false);
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112
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+
else if (overlap.detailA.point.isAlmostEqual(pointA1, this.tolerance))
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return collapseToSingleton(pointA1, pointB0, false, true);
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114
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+
}
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115
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+
}
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116
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return undefined; // no intersection
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117
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+
}
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118
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+
/**
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119
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+
* Compute whether two line segments have a coincident overlap in xy.
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120
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+
* * Project `pointA0` and `pointA1` onto the line formed by `pointB0` and `pointB1` and vice versa
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121
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+
* * If all projection distances are sufficiently small, return a detail pair recording the coincident interval, optionally clipped to segment bounds.
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60
122
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* @param pointA0 start point of segment A
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61
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* @param pointA1 end point of segment A
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62
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* @param pointB0 start point of segment B
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63
125
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* @param pointB1 end point of segment B
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126
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+
* @param restrictToBounds whether to clip the coincident segment details to the segment bounds
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127
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+
* @return detail pair for the coincident interval (`detailA` has fractions along segment A, and `detailB` has fractions along segment B), or undefined if no coincidence
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64
128
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*/
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65
129
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coincidentSegmentRangeXY(pointA0, pointA1, pointB0, pointB1, restrictToBounds = true) {
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66
130
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const detailA0OnB = this.projectPointToSegmentXY(pointA0, pointB0, pointB1);
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@@ -79,46 +143,8 @@ export class CoincidentGeometryQuery {
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79
143
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detailA0OnB.point1 = detailA1OnB.point; // capture -- detailA1OnB is not reused.
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80
144
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detailB0OnA.fraction1 = detailB1OnA.fraction;
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81
145
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detailB0OnA.point1 = detailB1OnA.point;
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82
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-
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83
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-
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84
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-
const segment = Segment1d.create(detailB0OnA.fraction, detailB0OnA.fraction1);
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85
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-
if (segment.clampDirectedTo01()) {
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86
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const f0 = segment.x0;
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87
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-
const f1 = segment.x1;
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88
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const h0 = detailB0OnA.inverseInterpolateFraction(f0);
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89
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-
const h1 = detailB0OnA.inverseInterpolateFraction(f1);
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90
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-
// recompute fractions and points..
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91
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-
CoincidentGeometryQuery.assignDetailInterpolatedFractionsAndPoints(detailB0OnA, f0, f1, pointA0, pointA1, f0 > f1);
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92
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-
CoincidentGeometryQuery.assignDetailInterpolatedFractionsAndPoints(detailA0OnB, h0, h1, pointB0, pointB1, h0 > h1);
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93
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-
return CurveLocationDetailPair.createCapture(detailB0OnA, detailA0OnB);
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94
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-
}
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95
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-
else {
|
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96
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-
if (segment.signedDelta() < 0.0) {
|
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97
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-
if (detailB0OnA.point.isAlmostEqual(pointA0, this.tolerance)) {
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98
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-
detailB0OnA.collapseToStart();
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|
99
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-
detailA0OnB.collapseToStart();
|
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100
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-
return CurveLocationDetailPair.createCapture(detailB0OnA, detailA0OnB);
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101
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-
}
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|
102
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-
if (detailB0OnA.point1.isAlmostEqual(pointA1, this.tolerance)) {
|
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103
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-
detailB0OnA.collapseToEnd();
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104
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-
detailA0OnB.collapseToEnd();
|
|
105
|
-
return CurveLocationDetailPair.createCapture(detailB0OnA, detailA0OnB);
|
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106
|
-
}
|
|
107
|
-
}
|
|
108
|
-
else {
|
|
109
|
-
if (detailB0OnA.point.isAlmostEqual(pointA1, this.tolerance)) {
|
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110
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-
detailB0OnA.collapseToStart();
|
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111
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-
detailA0OnB.collapseToEnd();
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112
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-
return CurveLocationDetailPair.createCapture(detailB0OnA, detailA0OnB);
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113
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-
}
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114
|
-
if (detailB0OnA.point1.isAlmostEqual(pointA0, this.tolerance)) {
|
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115
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-
detailB0OnA.collapseToEnd();
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116
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-
detailA0OnB.collapseToStart();
|
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117
|
-
return CurveLocationDetailPair.createCapture(detailB0OnA, detailA0OnB);
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118
|
-
}
|
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119
|
-
}
|
|
120
|
-
}
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121
|
-
return undefined;
|
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146
|
+
const interval = CurveLocationDetailPair.createCapture(detailB0OnA, detailA0OnB);
|
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147
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+
return restrictToBounds ? this.clampCoincidentOverlapToSegmentBounds(interval, pointA0, pointA1, pointB0, pointB1) : interval;
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122
148
|
}
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123
149
|
/**
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124
150
|
* Create a CurveLocationDetailPair for a coincident interval of two overlapping curves
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"CoincidentGeometryOps.js","sourceRoot":"","sources":["../../../src/geometry3d/CoincidentGeometryOps.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AACH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAE7C,OAAO,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,MAAM,8BAA8B,CAAC;AAE5F,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAW,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AACtD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC;;;;;GAKG;AACH,MAAM,OAAO,uBAAuB;IAMlC,IAAW,SAAS;QAClB,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IACD,YAAoB,YAAoB,QAAQ,CAAC,mBAAmB;QAClE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;IAC9B,CAAC;IACM,MAAM,CAAC,MAAM,CAAC,YAAoB,QAAQ,CAAC,mBAAmB;QACnE,OAAO,IAAI,uBAAuB,CAAC,SAAS,CAAC,CAAC;IAChD,CAAC;IACD;;;OAGG;IACI,MAAM,CAAC,0CAA0C,CAAC,MAA2B,EAAE,EAAU,EAAE,EAAU,EAC1G,MAAe,EAAE,MAAe,EAAE,OAAgB,KAAK;QACvD,IAAI,IAAI,EAAE;YACR,MAAM,CAAC,QAAQ,GAAG,EAAE,CAAC;YACrB,MAAM,CAAC,SAAS,GAAG,EAAE,CAAC;SACvB;aAAM;YACL,MAAM,CAAC,QAAQ,GAAG,EAAE,CAAC;YACrB,MAAM,CAAC,SAAS,GAAG,EAAE,CAAC;SACvB;QACD,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC;QACzE,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;IAE9E,CAAC;IAED;;OAEG;IACI,uBAAuB,CAAC,UAAmB,EAAE,MAAe,EAAE,MAAe;QAClF,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvE,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,cAAc,CAAC,MAAM,EAAE,UAAU,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC3E,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACxD,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACxD,MAAM,QAAQ,GAAG,QAAQ,CAAC,kBAAkB,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,CAAC,CAAC;QAChE,OAAO,mBAAmB,CAAC,wBAAwB,CAAC,SAAS,EAAE,QAAQ,EACrE,MAAM,CAAC,WAAW,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC;IAC1C,CAAC;IACD;;;;;;;OAOG;IACI,wBAAwB,CAAC,OAAgB,EAAE,OAAgB,EAAE,OAAgB,EAAE,OAAgB,EAAE,mBAA4B,IAAI;QACtI,MAAM,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QAC5E,IAAI,OAAO,CAAC,UAAU,CAAC,WAAW,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,UAAU;YACzD,OAAO,SAAS,CAAC;QACnB,MAAM,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QAC5E,IAAI,OAAO,CAAC,UAAU,CAAC,WAAW,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,UAAU;YACzD,OAAO,SAAS,CAAC;QAEnB,MAAM,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QAC5E,IAAI,OAAO,CAAC,UAAU,CAAC,WAAW,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,UAAU;YACzD,OAAO,SAAS,CAAC;QACnB,MAAM,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QAC5E,IAAI,OAAO,CAAC,UAAU,CAAC,WAAW,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,UAAU;YACzD,OAAO,SAAS,CAAC;QAEnB,WAAW,CAAC,SAAS,GAAG,WAAW,CAAC,QAAQ,CAAC;QAC7C,WAAW,CAAC,MAAM,GAAG,WAAW,CAAC,KAAK,CAAC,CAAE,wCAAwC;QACjF,WAAW,CAAC,SAAS,GAAG,WAAW,CAAC,QAAQ,CAAC;QAC7C,WAAW,CAAC,MAAM,GAAG,WAAW,CAAC,KAAK,CAAC;QACvC,IAAI,CAAC,gBAAgB;YACnB,OAAO,uBAAuB,CAAC,aAAa,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;QAEzE,MAAM,OAAO,GAAG,SAAS,CAAC,MAAM,CAAC,WAAW,CAAC,QAAQ,EAAE,WAAW,CAAC,SAAS,CAAC,CAAC;QAC9E,IAAI,OAAO,CAAC,iBAAiB,EAAE,EAAE;YAC/B,MAAM,EAAE,GAAG,OAAO,CAAC,EAAE,CAAC;YACtB,MAAM,EAAE,GAAG,OAAO,CAAC,EAAE,CAAC;YACtB,MAAM,EAAE,GAAG,WAAW,CAAC,0BAA0B,CAAC,EAAE,CAAC,CAAC;YACtD,MAAM,EAAE,GAAG,WAAW,CAAC,0BAA0B,CAAC,EAAE,CAAC,CAAC;YACtD,mCAAmC;YACnC,uBAAuB,CAAC,0CAA0C,CAAC,WAAW,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;YACnH,uBAAuB,CAAC,0CAA0C,CAAC,WAAW,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;YACnH,OAAO,uBAAuB,CAAC,aAAa,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;SACxE;aAAM;YACL,IAAI,OAAO,CAAC,WAAW,EAAE,GAAG,GAAG,EAAE;gBAC/B,IAAI,WAAW,CAAC,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,EAAE;oBAC5D,WAAW,CAAC,eAAe,EAAE,CAAC;oBAC9B,WAAW,CAAC,eAAe,EAAE,CAAC;oBAC9B,OAAO,uBAAuB,CAAC,aAAa,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;iBACxE;gBACD,IAAI,WAAW,CAAC,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,EAAE;oBAC7D,WAAW,CAAC,aAAa,EAAE,CAAC;oBAC5B,WAAW,CAAC,aAAa,EAAE,CAAC;oBAC5B,OAAO,uBAAuB,CAAC,aAAa,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;iBACxE;aACF;iBAAM;gBACL,IAAI,WAAW,CAAC,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,EAAE;oBAC5D,WAAW,CAAC,eAAe,EAAE,CAAC;oBAC9B,WAAW,CAAC,aAAa,EAAE,CAAC;oBAC5B,OAAO,uBAAuB,CAAC,aAAa,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;iBACxE;gBACD,IAAI,WAAW,CAAC,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,EAAE;oBAC7D,WAAW,CAAC,aAAa,EAAE,CAAC;oBAC5B,WAAW,CAAC,eAAe,EAAE,CAAC;oBAC9B,OAAO,uBAAuB,CAAC,aAAa,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;iBACxE;aACF;SACF;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;;;;;;OAQG;IACK,gBAAgB,CAAC,GAAmB,EAAE,GAAmB,EAAE,YAAuB,EAAE,UAAkB,EAAE,UAAkB,EAAE,OAAgB;QAClJ,MAAM,MAAM,GAAG,UAAU,GAAG,UAAU,CAAC;QACvC,MAAM,EAAE,GAAG,QAAQ,CAAC,yBAAyB,CAAC,YAAY,CAAC,EAAE,GAAG,UAAU,EAAE,MAAM,CAAC,CAAC;QACpF,MAAM,EAAE,GAAG,QAAQ,CAAC,yBAAyB,CAAC,YAAY,CAAC,EAAE,GAAG,UAAU,EAAE,MAAM,CAAC,CAAC;QACpF,IAAI,EAAE,KAAK,SAAS,IAAI,EAAE,KAAK,SAAS,EAAE;YACxC,MAAM,OAAO,GAAG,mBAAmB,CAAC,oCAAoC,CAAC,GAAG,EAAE,YAAY,CAAC,EAAE,EAAE,YAAY,CAAC,EAAE,CAAC,CAAC;YAChH,MAAM,OAAO,GAAG,mBAAmB,CAAC,oCAAoC,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;YACtF,IAAI,OAAO;gBACT,OAAO,CAAC,sBAAsB,EAAE,CAAC;YACnC,OAAO,uBAAuB,CAAC,aAAa,CAA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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { CurveLocationDetail, CurveLocationDetailPair } from \"../curve/CurveLocationDetail\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { AngleSweep } from \"./AngleSweep\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\nimport { Segment1d } from \"./Segment1d\";\r\n\r\n/**\r\n * `CoincidentGeometryQuery` has methods useful in testing for overlapping geometry.\r\n * * Each instance carries tolerance information that can be reused over extended call sequences.\r\n * * These methods are expected to be called internally by CurveCurve intersection methods.\r\n * @internal\r\n */\r\nexport class CoincidentGeometryQuery {\r\n private _vectorU?: Vector3d;\r\n private _vectorV?: Vector3d;\r\n private _point0?: Point3d;\r\n private _point1?: Point3d;\r\n private _tolerance: number;\r\n public get tolerance(): number {\r\n return this._tolerance;\r\n }\r\n private constructor(tolerance: number = Geometry.smallMetricDistance) {\r\n this._tolerance = tolerance;\r\n }\r\n public static create(tolerance: number = Geometry.smallMetricDistance): CoincidentGeometryQuery {\r\n return new CoincidentGeometryQuery(tolerance);\r\n }\r\n /**\r\n * * Assign both the fraction and fraction1 values in the detail, possibly swapped.\r\n * * reevaluate the points as simple interpolation between given points.\r\n */\r\n public static assignDetailInterpolatedFractionsAndPoints(detail: CurveLocationDetail, f0: number, f1: number,\r\n pointA: Point3d, pointB: Point3d, swap: boolean = false) {\r\n if (swap) {\r\n detail.fraction = f1;\r\n detail.fraction1 = f0;\r\n } else {\r\n detail.fraction = f0;\r\n detail.fraction1 = f1;\r\n }\r\n detail.point = pointA.interpolate(detail.fraction, pointB, detail.point);\r\n detail.point1 = pointA.interpolate(detail.fraction1, pointB, detail.point1);\r\n\r\n }\r\n\r\n /** Return a curve location detail with projection of a `spacePoint` to the line segment with `pointA` and `pointB`\r\n *\r\n */\r\n public projectPointToSegmentXY(spacePoint: Point3d, pointA: Point3d, pointB: Point3d): CurveLocationDetail {\r\n this._vectorU = Vector3d.createStartEnd(pointA, pointB, this._vectorU);\r\n this._vectorV = Vector3d.createStartEnd(pointA, spacePoint, this._vectorV);\r\n const uDotU = this._vectorU.dotProductXY(this._vectorU);\r\n const uDotV = this._vectorU.dotProductXY(this._vectorV);\r\n const fraction = Geometry.safeDivideFraction(uDotV, uDotU, 0.0);\r\n return CurveLocationDetail.createCurveFractionPoint(undefined, fraction,\r\n pointA.interpolate(fraction, pointB));\r\n }\r\n /**\r\n * * project `pointA0` and `pointA1` onto the segment with `pointB0` and `pointB1`\r\n * * In the returned detail pair, the `detailA` has fractions along segmentA, and `detailB` has fractions along segment B\r\n * @param pointA0 start point of segment A\r\n * @param pointA1 end point of segment A\r\n * @param pointB0 start point of segment B\r\n * @param pointB1 end point of segment B\r\n */\r\n public coincidentSegmentRangeXY(pointA0: Point3d, pointA1: Point3d, pointB0: Point3d, pointB1: Point3d, restrictToBounds: boolean = true): CurveLocationDetailPair | undefined {\r\n const detailA0OnB = this.projectPointToSegmentXY(pointA0, pointB0, pointB1);\r\n if (pointA0.distanceXY(detailA0OnB.point) > this._tolerance)\r\n return undefined;\r\n const detailA1OnB = this.projectPointToSegmentXY(pointA1, pointB0, pointB1);\r\n if (pointA1.distanceXY(detailA1OnB.point) > this._tolerance)\r\n return undefined;\r\n\r\n const detailB0OnA = this.projectPointToSegmentXY(pointB0, pointA0, pointA1);\r\n if (pointB0.distanceXY(detailB0OnA.point) > this._tolerance)\r\n return undefined;\r\n const detailB1OnA = this.projectPointToSegmentXY(pointB1, pointA0, pointA1);\r\n if (pointB1.distanceXY(detailB1OnA.point) > this._tolerance)\r\n return undefined;\r\n\r\n detailA0OnB.fraction1 = detailA1OnB.fraction;\r\n detailA0OnB.point1 = detailA1OnB.point; // capture -- detailA1OnB is not reused.\r\n detailB0OnA.fraction1 = detailB1OnA.fraction;\r\n detailB0OnA.point1 = detailB1OnA.point;\r\n if (!restrictToBounds)\r\n return CurveLocationDetailPair.createCapture(detailB0OnA, detailA0OnB);\r\n\r\n const segment = Segment1d.create(detailB0OnA.fraction, detailB0OnA.fraction1);\r\n if (segment.clampDirectedTo01()) {\r\n const f0 = segment.x0;\r\n const f1 = segment.x1;\r\n const h0 = detailB0OnA.inverseInterpolateFraction(f0);\r\n const h1 = detailB0OnA.inverseInterpolateFraction(f1);\r\n // recompute fractions and points..\r\n CoincidentGeometryQuery.assignDetailInterpolatedFractionsAndPoints(detailB0OnA, f0, f1, pointA0, pointA1, f0 > f1);\r\n CoincidentGeometryQuery.assignDetailInterpolatedFractionsAndPoints(detailA0OnB, h0, h1, pointB0, pointB1, h0 > h1);\r\n return CurveLocationDetailPair.createCapture(detailB0OnA, detailA0OnB);\r\n } else {\r\n if (segment.signedDelta() < 0.0) {\r\n if (detailB0OnA.point.isAlmostEqual(pointA0, this.tolerance)) {\r\n detailB0OnA.collapseToStart();\r\n detailA0OnB.collapseToStart();\r\n return CurveLocationDetailPair.createCapture(detailB0OnA, detailA0OnB);\r\n }\r\n if (detailB0OnA.point1.isAlmostEqual(pointA1, this.tolerance)) {\r\n detailB0OnA.collapseToEnd();\r\n detailA0OnB.collapseToEnd();\r\n return CurveLocationDetailPair.createCapture(detailB0OnA, detailA0OnB);\r\n }\r\n } else {\r\n if (detailB0OnA.point.isAlmostEqual(pointA1, this.tolerance)) {\r\n detailB0OnA.collapseToStart();\r\n detailA0OnB.collapseToEnd();\r\n return CurveLocationDetailPair.createCapture(detailB0OnA, detailA0OnB);\r\n }\r\n if (detailB0OnA.point1.isAlmostEqual(pointA0, this.tolerance)) {\r\n detailB0OnA.collapseToEnd();\r\n detailA0OnB.collapseToStart();\r\n return CurveLocationDetailPair.createCapture(detailB0OnA, detailA0OnB);\r\n }\r\n }\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Create a CurveLocationDetailPair for a coincident interval of two overlapping curves\r\n * @param cpA curveA\r\n * @param cpB curveB\r\n * @param fractionsOnA coincident interval of curveB in fraction space of curveA\r\n * @param fractionB0 curveB start in fraction space of curveA\r\n * @param fractionB1 curveB end in fraction space of curveA\r\n * @param reverse whether curveB and curveA have opposite direction\r\n */\r\n private createDetailPair(cpA: CurvePrimitive, cpB: CurvePrimitive, fractionsOnA: Segment1d, fractionB0: number, fractionB1: number, reverse: boolean): CurveLocationDetailPair | undefined {\r\n const deltaB = fractionB1 - fractionB0;\r\n const g0 = Geometry.conditionalDivideFraction(fractionsOnA.x0 - fractionB0, deltaB);\r\n const g1 = Geometry.conditionalDivideFraction(fractionsOnA.x1 - fractionB0, deltaB);\r\n if (g0 !== undefined && g1 !== undefined) {\r\n const detailA = CurveLocationDetail.createCurveEvaluatedFractionFraction(cpA, fractionsOnA.x0, fractionsOnA.x1);\r\n const detailB = CurveLocationDetail.createCurveEvaluatedFractionFraction(cpB, g0, g1);\r\n if (reverse)\r\n detailA.swapFractionsAndPoints();\r\n return CurveLocationDetailPair.createCapture(detailA, detailB);\r\n }\r\n return undefined;\r\n }\r\n private appendDetailPair(result: CurveLocationDetailPair[] | undefined, pair: CurveLocationDetailPair | undefined): CurveLocationDetailPair[] | undefined {\r\n if (pair === undefined)\r\n return result;\r\n if (result === undefined)\r\n return [pair];\r\n result.push(pair);\r\n return result;\r\n }\r\n /**\r\n * Test if 2 arcs have coinciding portions.\r\n * @param arcA\r\n * @param arcB\r\n * @param _restrictToBounds\r\n * @return 0, 1, or 2 overlap points/intervals\r\n */\r\n public coincidentArcIntersectionXY(arcA: Arc3d, arcB: Arc3d, _restrictToBounds: boolean = true): CurveLocationDetailPair[] | undefined {\r\n let result: CurveLocationDetailPair[] | undefined;\r\n if (arcA.center.isAlmostEqual(arcB.center, this.tolerance)) {\r\n const matrixBToA = arcA.matrixRef.multiplyMatrixInverseMatrix(arcB.matrixRef);\r\n if (matrixBToA) {\r\n const ux = matrixBToA.at(0, 0); const uy = matrixBToA.at(1, 0);\r\n const vx = matrixBToA.at(0, 1); const vy = matrixBToA.at(1, 1);\r\n const ru = Geometry.hypotenuseXY(ux, uy);\r\n const rv = Geometry.hypotenuseXY(vx, vy);\r\n const dot = Geometry.dotProductXYXY(ux, uy, vx, vy);\r\n const cross = Geometry.crossProductXYXY(ux, uy, vx, vy);\r\n if (Geometry.isAlmostEqualNumber(ru, 1.0)\r\n && Geometry.isAlmostEqualNumber(rv, 1.0)\r\n && Geometry.isAlmostEqualNumber(0, dot)) {\r\n const alphaB0Radians = Math.atan2(uy, ux); // angular position of arcB 0 point in arcA sweep\r\n const sweepDirection = cross > 0 ? 1.0 : -1.0; // 1 if arcB parameter space sweeps in same direction as arcA, -1 if opposite\r\n const betaStartRadians = alphaB0Radians + sweepDirection * arcB.sweep.startRadians; // arcB start in arcA parameter space\r\n const betaEndRadians = alphaB0Radians + sweepDirection * arcB.sweep.endRadians; // arcB end in arcA parameter space\r\n const fractionSpacesReversed = (sweepDirection * arcA.sweep.sweepRadians * arcB.sweep.sweepRadians) < 0;\r\n const sweepB = AngleSweep.createStartEndRadians(betaStartRadians, betaEndRadians);\r\n const sweepA = arcA.sweep;\r\n const fractionPeriodA = sweepA.fractionPeriod();\r\n const fractionB0 = sweepA.radiansToPositivePeriodicFraction(sweepB.startRadians); // arcB start in arcA fraction space\r\n assert(fractionB0 >= 0.0);\r\n const fractionSweep = sweepB.sweepRadians / sweepA.sweepRadians; // arcB sweep in arcA fraction space\r\n const fractionB1 = fractionB0 + fractionSweep; // arcB end in arcA fraction space\r\n const fractionSweepB = Segment1d.create(fractionB0, fractionB1);\r\n\r\n /** lambda to add a coincident interval or isolated intersection, given inputs in arcA fraction space\r\n * @param arcBInArcAFractionSpace span of arcB in arcA fraction space. On return, clamped to [0,1] if nontrivial.\r\n * @param testStartOfArcA if no nontrivial coincident interval was found, look for an isolated intersection at the start (true) or end (false) of arcA\r\n * @returns whether a detail pair was appended to result\r\n */\r\n const appendCoincidentIntersection = (arcBInArcAFractionSpace: Segment1d, testStartOfArcA: boolean): boolean => {\r\n const size = result ? result.length : 0;\r\n const arcBStart = arcBInArcAFractionSpace.x0;\r\n const arcBEnd = arcBInArcAFractionSpace.x1;\r\n if (arcBInArcAFractionSpace.clampDirectedTo01() && !Geometry.isSmallRelative(arcBInArcAFractionSpace.absoluteDelta())) {\r\n result = this.appendDetailPair(result, this.createDetailPair(arcA, arcB, arcBInArcAFractionSpace, arcBStart, arcBEnd, fractionSpacesReversed));\r\n } else { // test isolated intersection\r\n const testStartOfArcB = fractionSpacesReversed ? testStartOfArcA : !testStartOfArcA;\r\n const arcAPt = this._point0 = testStartOfArcA ? arcA.startPoint(this._point0): arcA.endPoint(this._point0);\r\n const arcBPt = this._point1 = testStartOfArcB ? arcB.startPoint(this._point1): arcB.endPoint(this._point1);\r\n if (arcAPt.isAlmostEqual(arcBPt, this.tolerance)) {\r\n const detailA = CurveLocationDetail.createCurveFractionPoint(arcA, testStartOfArcA ? 0 : 1, arcAPt);\r\n const detailB = CurveLocationDetail.createCurveFractionPoint(arcB, testStartOfArcB ? 0 : 1, arcBPt);\r\n result = this.appendDetailPair(result, CurveLocationDetailPair.createCapture(detailA, detailB));\r\n }\r\n }\r\n return result !== undefined && result.length > size;\r\n };\r\n\r\n appendCoincidentIntersection(fractionSweepB, false); // compute overlap in strict interior, or at end of arcA\r\n\r\n // check overlap at start of arcA with a periodic shift of fractionSweepB\r\n if (fractionB1 >= fractionPeriodA)\r\n appendCoincidentIntersection(Segment1d.create(fractionB0 - fractionPeriodA, fractionB1 - fractionPeriodA), true);\r\n else if (fractionB0 === 0.0)\r\n appendCoincidentIntersection(Segment1d.create(fractionB0 + fractionPeriodA, fractionB1 + fractionPeriodA), true);\r\n }\r\n }\r\n }\r\n return result;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { CurveLocationDetail, CurveLocationDetailPair } from \"../curve/CurveLocationDetail\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { AngleSweep } from \"./AngleSweep\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\nimport { Segment1d } from \"./Segment1d\";\r\n\r\n/**\r\n * `CoincidentGeometryQuery` has methods useful in testing for overlapping geometry.\r\n * * Each instance carries tolerance information that can be reused over extended call sequences.\r\n * * These methods are expected to be called internally by CurveCurve intersection methods.\r\n * @internal\r\n */\r\nexport class CoincidentGeometryQuery {\r\n private _vectorU?: Vector3d;\r\n private _vectorV?: Vector3d;\r\n private _point0?: Point3d;\r\n private _point1?: Point3d;\r\n private _tolerance: number;\r\n public get tolerance(): number {\r\n return this._tolerance;\r\n }\r\n private constructor(tolerance: number = Geometry.smallMetricDistance) {\r\n this._tolerance = tolerance;\r\n }\r\n public static create(tolerance: number = Geometry.smallMetricDistance): CoincidentGeometryQuery {\r\n return new CoincidentGeometryQuery(tolerance);\r\n }\r\n /**\r\n * * Assign both the fraction and fraction1 values in the detail, possibly swapped.\r\n * * reevaluate the points as simple interpolation between given points.\r\n */\r\n public static assignDetailInterpolatedFractionsAndPoints(detail: CurveLocationDetail, f0: number, f1: number,\r\n pointA: Point3d, pointB: Point3d, swap: boolean = false) {\r\n if (swap) {\r\n detail.fraction = f1;\r\n detail.fraction1 = f0;\r\n } else {\r\n detail.fraction = f0;\r\n detail.fraction1 = f1;\r\n }\r\n detail.point = pointA.interpolate(detail.fraction, pointB, detail.point);\r\n detail.point1 = pointA.interpolate(detail.fraction1, pointB, detail.point1);\r\n\r\n }\r\n\r\n /** Return a curve location detail with projection of a `spacePoint` to the line segment with `pointA` and `pointB` */\r\n public projectPointToSegmentXY(spacePoint: Point3d, pointA: Point3d, pointB: Point3d): CurveLocationDetail {\r\n this._vectorU = Vector3d.createStartEnd(pointA, pointB, this._vectorU);\r\n this._vectorV = Vector3d.createStartEnd(pointA, spacePoint, this._vectorV);\r\n const uDotU = this._vectorU.dotProductXY(this._vectorU);\r\n const uDotV = this._vectorU.dotProductXY(this._vectorV);\r\n const fraction = Geometry.safeDivideFraction(uDotV, uDotU, 0.0);\r\n return CurveLocationDetail.createCurveFractionPoint(undefined, fraction,\r\n pointA.interpolate(fraction, pointB));\r\n }\r\n /**\r\n * Given a detail pair representing the projection of each of two colinear line segments onto the other,\r\n * clamp the details (in place) to the line segments' endpoints according to the given flags.\r\n * @param overlap segment overlap as returned by [[coincidentSegmentRangeXY]], modified on return\r\n * @param pointA0 start point of segment A\r\n * @param pointA1 end point of segment A\r\n * @param pointB0 start point of segment B\r\n * @param pointB1 end point of segment B\r\n * @param extendA0 whether to extend segment A beyond its start\r\n * @param extendA1 whether to extend segment A beyond its end\r\n * @param extendB0 whether to extend segment B beyond its start\r\n * @param extendB1 whether to extend segment B beyond its end\r\n * @return reference to the input clamped in place, or undefined (leaving interval untouched) if clamping would result in empty interval.\r\n */\r\n public clampCoincidentOverlapToSegmentBounds(overlap: CurveLocationDetailPair,\r\n pointA0: Point3d, pointA1: Point3d, pointB0: Point3d, pointB1: Point3d,\r\n extendA0: boolean = false, extendA1: boolean = false, extendB0: boolean = false, extendB1: boolean = false,\r\n ): CurveLocationDetailPair | undefined {\r\n const rangeA = Segment1d.create(overlap.detailA.fraction, overlap.detailA.hasFraction1 ? overlap.detailA.fraction1 : overlap.detailA.fraction);\r\n const rangeB = Segment1d.create(overlap.detailB.fraction, overlap.detailB.hasFraction1 ? overlap.detailB.fraction1 : overlap.detailB.fraction);\r\n const reversed = rangeA.signedDelta() < 0.0;\r\n\r\n const updateIntervalFromRangesAndInterpolatedPoints = (): CurveLocationDetailPair => {\r\n const a0 = rangeA.x0;\r\n const a1 = rangeA.x1;\r\n const b0 = rangeB.x0;\r\n const b1 = rangeB.x1;\r\n CoincidentGeometryQuery.assignDetailInterpolatedFractionsAndPoints(overlap.detailA, a0, a1, pointA0, pointA1, a0 > a1);\r\n CoincidentGeometryQuery.assignDetailInterpolatedFractionsAndPoints(overlap.detailB, b0, b1, pointB0, pointB1, b0 > b1);\r\n return overlap;\r\n };\r\n\r\n const haveIntervalA = rangeA.clampDirectedTo01(!extendA0, !extendA1, false);\r\n const haveIntervalB = rangeB.clampDirectedTo01(!extendB0, !extendB1, false);\r\n if (haveIntervalA && haveIntervalB) {\r\n if (Geometry.isAlmostEqualNumber(rangeA.absoluteDelta(), rangeB.absoluteDelta(), Geometry.smallFraction))\r\n return updateIntervalFromRangesAndInterpolatedPoints(); // intersection of partially clamped ranges\r\n else if (rangeA.clampDirectedTo01(true, true, false) && rangeB.clampDirectedTo01(true, true, false))\r\n return updateIntervalFromRangesAndInterpolatedPoints(); // intersection of fully clamped ranges\r\n }\r\n\r\n const collapseToSingleton = (pointA: Point3d, pointB: Point3d, atStartA: boolean, atStartB: boolean): CurveLocationDetailPair => {\r\n pointA.clone(overlap.detailA.point);\r\n pointB.clone(overlap.detailB.point);\r\n overlap.detailA.fraction = atStartA ? 0.0 : 1.0;\r\n overlap.detailB.fraction = atStartB ? 0.0 : 1.0;\r\n overlap.detailA.collapseToStart();\r\n overlap.detailB.collapseToStart();\r\n return overlap;\r\n };\r\n\r\n const haveSingletonA = rangeA.clampDirectedTo01(true, true, true);\r\n const haveSingletonB = rangeB.clampDirectedTo01(true, true, true);\r\n if (haveSingletonA && haveSingletonB) { // intersection is a single point\r\n const point1 = overlap.detailA.point1 ?? overlap.detailA.point;\r\n if (reversed) {\r\n if (overlap.detailA.point.isAlmostEqual(pointA0, this.tolerance))\r\n return collapseToSingleton(pointA0, pointB0, true, true);\r\n else if (point1.isAlmostEqual(pointA1, this.tolerance))\r\n return collapseToSingleton(pointA1, pointB1, false, false);\r\n } else {\r\n if (point1.isAlmostEqual(pointA0, this.tolerance))\r\n return collapseToSingleton(pointA0, pointB1, true, false);\r\n else if (overlap.detailA.point.isAlmostEqual(pointA1, this.tolerance))\r\n return collapseToSingleton(pointA1, pointB0, false, true);\r\n }\r\n }\r\n return undefined; // no intersection\r\n }\r\n /**\r\n * Compute whether two line segments have a coincident overlap in xy.\r\n * * Project `pointA0` and `pointA1` onto the line formed by `pointB0` and `pointB1` and vice versa\r\n * * If all projection distances are sufficiently small, return a detail pair recording the coincident interval, optionally clipped to segment bounds.\r\n * @param pointA0 start point of segment A\r\n * @param pointA1 end point of segment A\r\n * @param pointB0 start point of segment B\r\n * @param pointB1 end point of segment B\r\n * @param restrictToBounds whether to clip the coincident segment details to the segment bounds\r\n * @return detail pair for the coincident interval (`detailA` has fractions along segment A, and `detailB` has fractions along segment B), or undefined if no coincidence\r\n */\r\n public coincidentSegmentRangeXY(pointA0: Point3d, pointA1: Point3d, pointB0: Point3d, pointB1: Point3d, restrictToBounds: boolean = true): CurveLocationDetailPair | undefined {\r\n const detailA0OnB = this.projectPointToSegmentXY(pointA0, pointB0, pointB1);\r\n if (pointA0.distanceXY(detailA0OnB.point) > this._tolerance)\r\n return undefined;\r\n const detailA1OnB = this.projectPointToSegmentXY(pointA1, pointB0, pointB1);\r\n if (pointA1.distanceXY(detailA1OnB.point) > this._tolerance)\r\n return undefined;\r\n\r\n const detailB0OnA = this.projectPointToSegmentXY(pointB0, pointA0, pointA1);\r\n if (pointB0.distanceXY(detailB0OnA.point) > this._tolerance)\r\n return undefined;\r\n const detailB1OnA = this.projectPointToSegmentXY(pointB1, pointA0, pointA1);\r\n if (pointB1.distanceXY(detailB1OnA.point) > this._tolerance)\r\n return undefined;\r\n\r\n detailA0OnB.fraction1 = detailA1OnB.fraction;\r\n detailA0OnB.point1 = detailA1OnB.point; // capture -- detailA1OnB is not reused.\r\n detailB0OnA.fraction1 = detailB1OnA.fraction;\r\n detailB0OnA.point1 = detailB1OnA.point;\r\n const interval = CurveLocationDetailPair.createCapture(detailB0OnA, detailA0OnB);\r\n\r\n return restrictToBounds ? this.clampCoincidentOverlapToSegmentBounds(interval, pointA0, pointA1, pointB0, pointB1) : interval;\r\n }\r\n /**\r\n * Create a CurveLocationDetailPair for a coincident interval of two overlapping curves\r\n * @param cpA curveA\r\n * @param cpB curveB\r\n * @param fractionsOnA coincident interval of curveB in fraction space of curveA\r\n * @param fractionB0 curveB start in fraction space of curveA\r\n * @param fractionB1 curveB end in fraction space of curveA\r\n * @param reverse whether curveB and curveA have opposite direction\r\n */\r\n private createDetailPair(cpA: CurvePrimitive, cpB: CurvePrimitive, fractionsOnA: Segment1d, fractionB0: number, fractionB1: number, reverse: boolean): CurveLocationDetailPair | undefined {\r\n const deltaB = fractionB1 - fractionB0;\r\n const g0 = Geometry.conditionalDivideFraction(fractionsOnA.x0 - fractionB0, deltaB);\r\n const g1 = Geometry.conditionalDivideFraction(fractionsOnA.x1 - fractionB0, deltaB);\r\n if (g0 !== undefined && g1 !== undefined) {\r\n const detailA = CurveLocationDetail.createCurveEvaluatedFractionFraction(cpA, fractionsOnA.x0, fractionsOnA.x1);\r\n const detailB = CurveLocationDetail.createCurveEvaluatedFractionFraction(cpB, g0, g1);\r\n if (reverse)\r\n detailA.swapFractionsAndPoints();\r\n return CurveLocationDetailPair.createCapture(detailA, detailB);\r\n }\r\n return undefined;\r\n }\r\n private appendDetailPair(result: CurveLocationDetailPair[] | undefined, pair: CurveLocationDetailPair | undefined): CurveLocationDetailPair[] | undefined {\r\n if (pair === undefined)\r\n return result;\r\n if (result === undefined)\r\n return [pair];\r\n result.push(pair);\r\n return result;\r\n }\r\n /**\r\n * Test if 2 arcs have coinciding portions.\r\n * @param arcA\r\n * @param arcB\r\n * @param _restrictToBounds\r\n * @return 0, 1, or 2 overlap points/intervals\r\n */\r\n public coincidentArcIntersectionXY(arcA: Arc3d, arcB: Arc3d, _restrictToBounds: boolean = true): CurveLocationDetailPair[] | undefined {\r\n let result: CurveLocationDetailPair[] | undefined;\r\n if (arcA.center.isAlmostEqual(arcB.center, this.tolerance)) {\r\n const matrixBToA = arcA.matrixRef.multiplyMatrixInverseMatrix(arcB.matrixRef);\r\n if (matrixBToA) {\r\n const ux = matrixBToA.at(0, 0); const uy = matrixBToA.at(1, 0);\r\n const vx = matrixBToA.at(0, 1); const vy = matrixBToA.at(1, 1);\r\n const ru = Geometry.hypotenuseXY(ux, uy);\r\n const rv = Geometry.hypotenuseXY(vx, vy);\r\n const dot = Geometry.dotProductXYXY(ux, uy, vx, vy);\r\n const cross = Geometry.crossProductXYXY(ux, uy, vx, vy);\r\n if (Geometry.isAlmostEqualNumber(ru, 1.0)\r\n && Geometry.isAlmostEqualNumber(rv, 1.0)\r\n && Geometry.isAlmostEqualNumber(0, dot)) {\r\n const alphaB0Radians = Math.atan2(uy, ux); // angular position of arcB 0 point in arcA sweep\r\n const sweepDirection = cross > 0 ? 1.0 : -1.0; // 1 if arcB parameter space sweeps in same direction as arcA, -1 if opposite\r\n const betaStartRadians = alphaB0Radians + sweepDirection * arcB.sweep.startRadians; // arcB start in arcA parameter space\r\n const betaEndRadians = alphaB0Radians + sweepDirection * arcB.sweep.endRadians; // arcB end in arcA parameter space\r\n const fractionSpacesReversed = (sweepDirection * arcA.sweep.sweepRadians * arcB.sweep.sweepRadians) < 0;\r\n const sweepB = AngleSweep.createStartEndRadians(betaStartRadians, betaEndRadians);\r\n const sweepA = arcA.sweep;\r\n const fractionPeriodA = sweepA.fractionPeriod();\r\n const fractionB0 = sweepA.radiansToPositivePeriodicFraction(sweepB.startRadians); // arcB start in arcA fraction space\r\n assert(fractionB0 >= 0.0);\r\n const fractionSweep = sweepB.sweepRadians / sweepA.sweepRadians; // arcB sweep in arcA fraction space\r\n const fractionB1 = fractionB0 + fractionSweep; // arcB end in arcA fraction space\r\n const fractionSweepB = Segment1d.create(fractionB0, fractionB1);\r\n\r\n /** lambda to add a coincident interval or isolated intersection, given inputs in arcA fraction space\r\n * @param arcBInArcAFractionSpace span of arcB in arcA fraction space. On return, clamped to [0,1] if nontrivial.\r\n * @param testStartOfArcA if no nontrivial coincident interval was found, look for an isolated intersection at the start (true) or end (false) of arcA\r\n * @returns whether a detail pair was appended to result\r\n */\r\n const appendCoincidentIntersection = (arcBInArcAFractionSpace: Segment1d, testStartOfArcA: boolean): boolean => {\r\n const size = result ? result.length : 0;\r\n const arcBStart = arcBInArcAFractionSpace.x0;\r\n const arcBEnd = arcBInArcAFractionSpace.x1;\r\n if (arcBInArcAFractionSpace.clampDirectedTo01() && !Geometry.isSmallRelative(arcBInArcAFractionSpace.absoluteDelta())) {\r\n result = this.appendDetailPair(result, this.createDetailPair(arcA, arcB, arcBInArcAFractionSpace, arcBStart, arcBEnd, fractionSpacesReversed));\r\n } else { // test isolated intersection\r\n const testStartOfArcB = fractionSpacesReversed ? testStartOfArcA : !testStartOfArcA;\r\n const arcAPt = this._point0 = testStartOfArcA ? arcA.startPoint(this._point0) : arcA.endPoint(this._point0);\r\n const arcBPt = this._point1 = testStartOfArcB ? arcB.startPoint(this._point1) : arcB.endPoint(this._point1);\r\n if (arcAPt.isAlmostEqual(arcBPt, this.tolerance)) {\r\n const detailA = CurveLocationDetail.createCurveFractionPoint(arcA, testStartOfArcA ? 0 : 1, arcAPt);\r\n const detailB = CurveLocationDetail.createCurveFractionPoint(arcB, testStartOfArcB ? 0 : 1, arcBPt);\r\n result = this.appendDetailPair(result, CurveLocationDetailPair.createCapture(detailA, detailB));\r\n }\r\n }\r\n return result !== undefined && result.length > size;\r\n };\r\n\r\n appendCoincidentIntersection(fractionSweepB, false); // compute overlap in strict interior, or at end of arcA\r\n\r\n // check overlap at start of arcA with a periodic shift of fractionSweepB\r\n if (fractionB1 >= fractionPeriodA)\r\n appendCoincidentIntersection(Segment1d.create(fractionB0 - fractionPeriodA, fractionB1 - fractionPeriodA), true);\r\n else if (fractionB0 === 0.0)\r\n appendCoincidentIntersection(Segment1d.create(fractionB0 + fractionPeriodA, fractionB1 + fractionPeriodA), true);\r\n }\r\n }\r\n }\r\n return result;\r\n }\r\n}\r\n"]}
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