@itwin/core-geometry 4.3.0-dev.22 → 4.3.0-dev.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/Geometry.d.ts.map +1 -1
- package/lib/cjs/Geometry.js +4 -3
- package/lib/cjs/Geometry.js.map +1 -1
- package/lib/cjs/core-geometry.d.ts +0 -2
- package/lib/cjs/core-geometry.d.ts.map +1 -1
- package/lib/cjs/core-geometry.js +0 -2
- package/lib/cjs/core-geometry.js.map +1 -1
- package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
- package/lib/cjs/curve/Arc3d.js +5 -5
- package/lib/cjs/curve/Arc3d.js.map +1 -1
- package/lib/cjs/curve/LineString3d.d.ts +1 -0
- package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
- package/lib/cjs/curve/LineString3d.js +1 -0
- package/lib/cjs/curve/LineString3d.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +15 -9
- package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +68 -56
- package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts +14 -16
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +42 -63
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js +3 -2
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
- package/lib/cjs/numerics/Newton.d.ts +44 -17
- package/lib/cjs/numerics/Newton.d.ts.map +1 -1
- package/lib/cjs/numerics/Newton.js +116 -7
- package/lib/cjs/numerics/Newton.js.map +1 -1
- package/lib/cjs/numerics/Polynomials.d.ts +4 -8
- package/lib/cjs/numerics/Polynomials.d.ts.map +1 -1
- package/lib/cjs/numerics/Polynomials.js +4 -8
- package/lib/cjs/numerics/Polynomials.js.map +1 -1
- package/lib/esm/Geometry.d.ts.map +1 -1
- package/lib/esm/Geometry.js +4 -3
- package/lib/esm/Geometry.js.map +1 -1
- package/lib/esm/core-geometry.d.ts +0 -2
- package/lib/esm/core-geometry.d.ts.map +1 -1
- package/lib/esm/core-geometry.js +0 -2
- package/lib/esm/core-geometry.js.map +1 -1
- package/lib/esm/curve/Arc3d.d.ts.map +1 -1
- package/lib/esm/curve/Arc3d.js +5 -5
- package/lib/esm/curve/Arc3d.js.map +1 -1
- package/lib/esm/curve/LineString3d.d.ts +1 -0
- package/lib/esm/curve/LineString3d.d.ts.map +1 -1
- package/lib/esm/curve/LineString3d.js +1 -0
- package/lib/esm/curve/LineString3d.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +15 -9
- package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js +69 -57
- package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts +14 -16
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js +42 -62
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js +3 -2
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
- package/lib/esm/numerics/Newton.d.ts +44 -17
- package/lib/esm/numerics/Newton.d.ts.map +1 -1
- package/lib/esm/numerics/Newton.js +112 -6
- package/lib/esm/numerics/Newton.js.map +1 -1
- package/lib/esm/numerics/Polynomials.d.ts +4 -8
- package/lib/esm/numerics/Polynomials.d.ts.map +1 -1
- package/lib/esm/numerics/Polynomials.js +4 -8
- package/lib/esm/numerics/Polynomials.js.map +1 -1
- package/package.json +3 -3
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { BSplineCurve3d, BSplineCurve3dBase } from \"../../bspline/BSplineCurve\";\r\nimport { BSplineCurve3dH } from \"../../bspline/BSplineCurve3dH\";\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { RecurseToCurvesGeometryHandler } from \"../../geometry3d/GeometryHandler\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { Vector2d } from \"../../geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { SmallSystem, TrigPolynomial } from \"../../numerics/Polynomials\";\r\nimport { Arc3d } from \"../Arc3d\";\r\nimport { CurveChainWithDistanceIndex } from \"../CurveChainWithDistanceIndex\";\r\nimport { CurveCollection } from \"../CurveCollection\";\r\nimport { CurveIntervalRole, CurveLocationDetail, CurveLocationDetailPair } from \"../CurveLocationDetail\";\r\nimport { CurvePrimitive } from \"../CurvePrimitive\";\r\nimport { AnyCurve } from \"../CurveTypes\";\r\nimport { LineSegment3d } from \"../LineSegment3d\";\r\nimport { LineString3d } from \"../LineString3d\";\r\n\r\n// cspell:word XYRR\r\n\r\n/**\r\n * Handler class for XYZ intersections between _geometryB and another geometry.\r\n * * Instances are initialized and called from CurveCurve.\r\n * * geometryB is saved for later reference.\r\n * @internal\r\n */\r\nexport class CurveCurveIntersectXYZ extends RecurseToCurvesGeometryHandler {\r\n private _extendA: boolean;\r\n private _geometryB: AnyCurve;\r\n private _extendB: boolean;\r\n private _results: CurveLocationDetailPair[];\r\n private static _workVector2dA = Vector2d.create();\r\n private static _workPointAA0 = Point3d.create();\r\n private static _workPointAA1 = Point3d.create();\r\n private static _workPointBB0 = Point3d.create();\r\n private static _workPointBB1 = Point3d.create();\r\n /**\r\n * @param extendA flag to enable using extension of the other geometry.\r\n * @param geometryB second curve for intersection. Saved for reference by specific handler methods.\r\n * @param extendB flag for extension of geometryB.\r\n */\r\n public constructor(extendA: boolean, geometryB: AnyCurve, extendB: boolean) {\r\n super();\r\n this._extendA = extendA;\r\n this._geometryB = geometryB;\r\n this._extendB = extendB;\r\n this._results = [];\r\n }\r\n /** Reset the geometry, leaving all other parts unchanged (and preserving accumulated intersections). */\r\n public resetGeometry(geometryB: AnyCurve): void {\r\n this._geometryB = geometryB;\r\n }\r\n /**\r\n * Return the results structure for the intersection calculation, structured as an array of CurveLocationDetailPair.\r\n * @param reinitialize if true, a new results structure is created for use by later calls.\r\n */\r\n public grabPairedResults(reinitialize: boolean = false): CurveLocationDetailPair[] {\r\n const result = this._results;\r\n if (reinitialize)\r\n this._results = [];\r\n return result;\r\n }\r\n private acceptFraction(extend0: boolean, fraction: number, extend1: boolean) {\r\n if (!extend0 && fraction < 0.0)\r\n return false;\r\n if (!extend1 && fraction > 1.0)\r\n return false;\r\n return true;\r\n }\r\n /**\r\n * Compute intersection of two line segments.\r\n * Filter by extension rules.\r\n * Reject if evaluated points do not match coordinates (e.g. close approach point).\r\n * Record with fraction mapping.\r\n */\r\n private recordPointWithLocalFractions(\r\n localFractionA: number,\r\n cpA: CurvePrimitive,\r\n fractionA0: number,\r\n fractionA1: number,\r\n localFractionB: number,\r\n cpB: CurvePrimitive,\r\n fractionB0: number,\r\n fractionB1: number,\r\n reversed: boolean,\r\n ): void {\r\n const globalFractionA = Geometry.interpolate(fractionA0, localFractionA, fractionA1);\r\n const globalFractionB = Geometry.interpolate(fractionB0, localFractionB, fractionB1);\r\n // ignore duplicate of most recent point\r\n const numPrevious = this._results.length;\r\n if (numPrevious > 0) {\r\n const oldDetailA = this._results[numPrevious - 1].detailA;\r\n const oldDetailB = this._results[numPrevious - 1].detailB;\r\n if (reversed) {\r\n if (oldDetailB.isSameCurveAndFraction({curve: cpA, fraction: globalFractionA}) &&\r\n oldDetailA.isSameCurveAndFraction({curve: cpB, fraction: globalFractionB}))\r\n return;\r\n } else {\r\n if (oldDetailA.isSameCurveAndFraction({curve: cpA, fraction: globalFractionA}) &&\r\n oldDetailB.isSameCurveAndFraction({curve: cpB, fraction: globalFractionB}))\r\n return;\r\n }\r\n }\r\n const pointA = cpA.fractionToPoint(globalFractionA);\r\n const pointB = cpB.fractionToPoint(globalFractionB);\r\n if (!pointA.isAlmostEqualMetric(pointB))\r\n return;\r\n const detailA = CurveLocationDetail.createCurveFractionPoint(cpA, globalFractionA, pointA);\r\n detailA.setIntervalRole(CurveIntervalRole.isolated);\r\n const detailB = CurveLocationDetail.createCurveFractionPoint(cpB, globalFractionB, pointB);\r\n detailB.setIntervalRole(CurveIntervalRole.isolated);\r\n if (reversed) {\r\n const pair = new CurveLocationDetailPair(detailB, detailA);\r\n this._results.push(pair);\r\n } else {\r\n const pair = new CurveLocationDetailPair(detailA, detailB);\r\n this._results.push(pair);\r\n }\r\n }\r\n /**\r\n * Compute intersection of two line segments.\r\n * Filter by extension rules.\r\n * Record with fraction mapping.\r\n */\r\n private computeSegmentSegment3D(\r\n cpA: CurvePrimitive,\r\n extendA0: boolean,\r\n pointA0: Point3d,\r\n fractionA0: number,\r\n pointA1: Point3d,\r\n fractionA1: number,\r\n extendA1: boolean,\r\n cpB: CurvePrimitive,\r\n extendB0: boolean,\r\n pointB0: Point3d,\r\n fractionB0: number,\r\n pointB1: Point3d,\r\n fractionB1: number,\r\n extendB1: boolean,\r\n reversed: boolean,\r\n ): void {\r\n const uv = CurveCurveIntersectXYZ._workVector2dA;\r\n if (SmallSystem.lineSegment3dClosestApproachUnbounded(pointA0, pointA1, pointB0, pointB1, uv) &&\r\n this.acceptFraction(extendA0, uv.x, extendA1) && this.acceptFraction(extendB0, uv.y, extendB1)) {\r\n this.recordPointWithLocalFractions(uv.x, cpA, fractionA0, fractionA1, uv.y, cpB, fractionB0, fractionB1, reversed);\r\n }\r\n }\r\n // Caller accesses data from a line segment and passes to here.\r\n // The line segment in question might be (a) a full line segment or (b) a fragment within a linestring.\r\n // The fraction and extend parameters allow all combinations to be passed in.\r\n // This method applies transform.\r\n private dispatchSegmentSegment(\r\n cpA: CurvePrimitive,\r\n extendA0: boolean,\r\n pointA0: Point3d,\r\n fractionA0: number,\r\n pointA1: Point3d,\r\n fractionA1: number,\r\n extendA1: boolean,\r\n cpB: CurvePrimitive,\r\n extendB0: boolean,\r\n pointB0: Point3d,\r\n fractionB0: number,\r\n pointB1: Point3d,\r\n fractionB1: number,\r\n extendB1: boolean,\r\n reversed: boolean,\r\n ): void {\r\n this.computeSegmentSegment3D(\r\n cpA, extendA0, pointA0, fractionA0, pointA1, fractionA1, extendA1,\r\n cpB, extendB0, pointB0, fractionB0, pointB1, fractionB1, extendB1,\r\n reversed,\r\n );\r\n }\r\n /**\r\n * Create a plane whose normal is the \"better\" cross product: `vectorA.crossProduct(vectorB)` or\r\n * `vectorA.crossProduct(vectorC)`\r\n * * The heuristic for \"better\" is:\r\n * * first choice is cross product with `vectorB`, if `vectorA` and `vectorB` are sufficiently far from parallel\r\n * (or anti-parallel).\r\n * * otherwise use vectorC\r\n * @param origin plane origin\r\n * @param vectorA vector which must be in the plane.\r\n * @param cosineValue largest cosine of the angle theta between vectorA and vectorB to prefer their cross product, e.g.\r\n * passing 0.94 ~ cos(20deg) will switch to using vectorC in the cross product if theta < ~20deg or theta > ~160deg.\r\n * @param vectorB first candidate for additional in-plane vector\r\n * @param vectorC second candidate for additional in-plane vector\r\n */\r\n public createPlaneWithPreferredPerpendicular(\r\n origin: Point3d, vectorA: Vector3d, cosineValue: number, vectorB: Vector3d, vectorC: Vector3d,\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n cosineValue = Geometry.restrictToInterval(Math.abs(cosineValue), 0.0, 1.0 - Geometry.smallFraction);\r\n const dotAA = vectorA.magnitudeSquared();\r\n const dotBB = vectorB.magnitudeSquared();\r\n const dotAB = Math.abs(vectorA.dotProduct(vectorB));\r\n const cross = vectorA.unitCrossProduct(\r\n dotAB * dotAB <= cosineValue * cosineValue * dotAA * dotBB ? vectorB : vectorC,\r\n );\r\n if (cross)\r\n return Plane3dByOriginAndUnitNormal.create(origin, cross);\r\n return undefined;\r\n }\r\n // Caller accesses data from a linestring or segment and passes it here.\r\n // The line segment in question might be (a) a full line segment or (b) a fragment within a linestring.\r\n // The fraction and extend parameters allow all combinations to be passed in.\r\n private dispatchSegmentArc(\r\n cpA: CurvePrimitive,\r\n extendA0: boolean,\r\n pointA0: Point3d,\r\n fractionA0: number,\r\n pointA1: Point3d,\r\n fractionA1: number,\r\n extendA1: boolean,\r\n arc: Arc3d,\r\n extendB0: boolean,\r\n extendB1: boolean,\r\n reversed: boolean,\r\n ): void {\r\n const lineVector = Vector3d.createStartEnd(pointA0, pointA1);\r\n const plane = this.createPlaneWithPreferredPerpendicular(\r\n pointA0, lineVector, 0.94, arc.perpendicularVector, arc.vector0);\r\n if (plane !== undefined) {\r\n const candidates: CurveLocationDetail[] = [];\r\n arc.appendPlaneIntersectionPoints(plane, candidates);\r\n let lineFraction;\r\n let linePoint: Point3d | undefined;\r\n for (const c of candidates) {\r\n if (this.acceptFraction(extendB0, c.fraction, extendB1)) {\r\n lineFraction = SmallSystem.lineSegment3dClosestPointUnbounded(pointA0, pointA1, c.point);\r\n if (lineFraction !== undefined) {\r\n linePoint = pointA0.interpolate(lineFraction, pointA1, linePoint);\r\n if (linePoint.isAlmostEqualMetric(c.point)\r\n && this.acceptFraction(extendA0, lineFraction, extendA1)) {\r\n this.recordPointWithLocalFractions(\r\n lineFraction, cpA, fractionA0, fractionA1, c.fraction, arc, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n // Caller promises arcs are coplanar.\r\n // Passes \"other\" as {center, vector0, vector90} in local xy space of cpA\r\n // Solves the arc-arc equations for that local ellipse with unit circle.\r\n // Solution fractions map directly to original arcs.\r\n private dispatchArcArcInPlane(\r\n cpA: Arc3d, extendA: boolean, cpB: Arc3d, extendB: boolean, reversed: boolean,\r\n ): void {\r\n const otherVectors = cpA.otherArcAsLocalVectors(cpB);\r\n if (otherVectors !== undefined) {\r\n const ellipseRadians: number[] = [];\r\n const circleRadians: number[] = [];\r\n TrigPolynomial.solveUnitCircleHomogeneousEllipseIntersection(\r\n otherVectors.center.x, otherVectors.center.y, 1.0,\r\n otherVectors.vector0.x, otherVectors.vector0.y, 0.0,\r\n otherVectors.vector90.x, otherVectors.vector90.y, 0.0,\r\n ellipseRadians, circleRadians,\r\n );\r\n for (let i = 0; i < ellipseRadians.length; i++) {\r\n const fractionA = cpA.sweep.radiansToSignedPeriodicFraction(circleRadians[i]);\r\n const fractionB = cpB.sweep.radiansToSignedPeriodicFraction(ellipseRadians[i]);\r\n // hm .. do we really need to check the fractions? We know they are internal to the beziers\r\n if (this.acceptFraction(extendA, fractionA, extendA) && this.acceptFraction(extendB, fractionB, extendB)) {\r\n this.recordPointWithLocalFractions(fractionA, cpA, 0, 1, fractionB, cpB, 0, 1, reversed);\r\n }\r\n }\r\n }\r\n }\r\n // Caller accesses data from two arcs.\r\n // Selects the best conditioned arc (in xy parts) as \"circle after inversion\".\r\n // Solves the arc-arc equations.\r\n private dispatchArcArc(\r\n cpA: Arc3d, extendA: boolean, cpB: Arc3d, extendB: boolean, reversed: boolean,\r\n ): void {\r\n // If arcs are in different planes:\r\n // 1) Intersect each plane with the other arc (quadratic)\r\n // 2) accept points that appear in both intersection sets.\r\n // If arcs are in parallel planes -- no intersections.\r\n // If arcs are in the same plane -- xy intersection in that plane.\r\n const planeA = Plane3dByOriginAndUnitNormal.create(cpA.center, cpA.perpendicularVector);\r\n const planeB = Plane3dByOriginAndUnitNormal.create(cpB.center, cpB.perpendicularVector);\r\n if (planeA === undefined || planeB === undefined)\r\n return;\r\n if (planeA.getNormalRef().isParallelTo(planeB.getNormalRef())) {\r\n if (planeA.isPointInPlane(planeB.getOriginRef()) && planeB.isPointInPlane(planeA.getOriginRef())) {\r\n // coplanar\r\n this.dispatchArcArcInPlane(cpA, extendA, cpB, extendB, reversed);\r\n }\r\n } else {\r\n const arcBPoints: CurveLocationDetail[] = [];\r\n cpB.appendPlaneIntersectionPoints(planeA, arcBPoints);\r\n const arcAPoints: CurveLocationDetail[] = [];\r\n cpA.appendPlaneIntersectionPoints(planeB, arcAPoints);\r\n for (const detailB of arcBPoints) {\r\n for (const detailA of arcAPoints) {\r\n if (detailA.point.isAlmostEqual(detailB.point)) {\r\n if (this.acceptFraction(extendA, detailA.fraction, extendA)\r\n && this.acceptFraction(extendB, detailB.fraction, extendB)) {\r\n this.recordPointWithLocalFractions(detailA.fraction, cpA, 0, 1, detailB.fraction, cpB, 0, 1, reversed);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n // Caller accesses data from two arcs.\r\n // Selects the best conditioned arc (in xy parts) as \"circle after inversion\".\r\n // Solves the arc-arc equations.\r\n private dispatchArcBsplineCurve3d(\r\n _arc: Arc3d, _extendA: boolean, _cpB: BSplineCurve3d, _extendB: boolean, _reversed: boolean,\r\n ): void {\r\n /*\r\n // Arc: X = C + cU + sV\r\n // implicitize the arc as viewed. This \"3d\" matrix is homogeneous \"XYW\" not \"xyz\"\r\n let matrixA: Matrix3d;\r\n if (this._worldToLocalPerspective) {\r\n const dataA = cpA.toTransformedPoint4d(this._worldToLocalPerspective);\r\n matrixA = Matrix3d.createColumnsXYW(\r\n dataA.vector0, dataA.vector0.w, dataA.vector90, dataA.vector90.w, dataA.center, dataA.center.w,\r\n );\r\n } else {\r\n const dataA = cpA.toTransformedVectors(this._worldToLocalAffine);\r\n matrixA = Matrix3d.createColumnsXYW(dataA.vector0, 0, dataA.vector90, 0, dataA.center, 1);\r\n }\r\n // The worldToLocal has moved the arc vectors into local space.\r\n // matrixA captures the xyw parts (ignoring z)\r\n // for any point in world space,\r\n // THIS CODE ONLY WORKS FOR\r\n const matrixAInverse = matrixA.inverse();\r\n if (matrixAInverse) {\r\n const orderF = cpB.order; // order of the beziers for simple coordinates\r\n const orderG = 2 * orderF - 1; // order of the (single) bezier for squared coordinates.\r\n const coffF = new Float64Array(orderF);\r\n const univariateBezierG = new UnivariateBezier(orderG);\r\n const axx = matrixAInverse.at(0, 0);\r\n const axy = matrixAInverse.at(0, 1);\r\n const axz = 0.0;\r\n const axw = matrixAInverse.at(0, 2);\r\n const ayx = matrixAInverse.at(1, 0);\r\n const ayy = matrixAInverse.at(1, 1);\r\n const ayz = 0.0;\r\n const ayw = matrixAInverse.at(1, 2);\r\n const awx = matrixAInverse.at(2, 0);\r\n const awy = matrixAInverse.at(2, 1);\r\n const awz = 0.0;\r\n const aww = matrixAInverse.at(2, 2);\r\n\r\n if (matrixAInverse) {\r\n let bezier: BezierCurve3dH | undefined;\r\n for (let spanIndex = 0; ; spanIndex++) {\r\n bezier = cpB.getSaturatedBezierSpan3dH(spanIndex, bezier);\r\n if (!bezier) break;\r\n if (this._worldToLocalPerspective)\r\n bezier.tryMultiplyMatrix4dInPlace(this._worldToLocalPerspective);\r\n else if (this._worldToLocalAffine)\r\n bezier.tryTransformInPlace(this._worldToLocalAffine);\r\n univariateBezierG.zero();\r\n bezier.poleProductsXYZW(coffF, axx, axy, axz, axw);\r\n univariateBezierG.addSquaredSquaredBezier(coffF, 1.0);\r\n bezier.poleProductsXYZW(coffF, ayx, ayy, ayz, ayw);\r\n univariateBezierG.addSquaredSquaredBezier(coffF, 1.0);\r\n bezier.poleProductsXYZW(coffF, awx, awy, awz, aww);\r\n univariateBezierG.addSquaredSquaredBezier(coffF, -1.0);\r\n const roots = univariateBezierG.roots(0.0, true);\r\n if (roots) {\r\n for (const root of roots) {\r\n const fractionB = bezier.fractionToParentFraction(root);\r\n // The univariate bezier (which has been transformed by the view transform) evaluates into xyw space\r\n const bcurvePoint4d = bezier.fractionToPoint4d(root);\r\n const c = bcurvePoint4d.dotProductXYZW(axx, axy, axz, axw);\r\n const s = bcurvePoint4d.dotProductXYZW(ayx, ayy, ayz, ayw);\r\n const arcFraction = cpA.sweep.radiansToSignedPeriodicFraction(Math.atan2(s, c));\r\n if (this.acceptFraction(extendA, arcFraction, extendA) &&\r\n this.acceptFraction(extendB, fractionB, extendB)) {\r\n this.recordPointWithLocalFractions(\r\n arcFraction, cpA, 0, 1, fractionB, cpB, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n */\r\n }\r\n /*\r\n // Apply the transformation to bezier curves. Optionally construct ranges.\r\n private transformBeziers(beziers: BezierCurve3dH[]): void {\r\n if (this._worldToLocalAffine) {\r\n for (const bezier of beziers) bezier.tryTransformInPlace(this._worldToLocalAffine);\r\n } else if (this._worldToLocalPerspective) {\r\n for (const bezier of beziers) bezier.tryMultiplyMatrix4dInPlace(this._worldToLocalPerspective);\r\n }\r\n }\r\n */\r\n /*\r\n private getRanges(beziers: BezierCurveBase[]): Range3d[] {\r\n const ranges: Range3d[] = [];\r\n ranges.length = 0;\r\n for (const b of beziers) {\r\n ranges.push(b.range());\r\n }\r\n return ranges;\r\n }\r\n private dispatchBezierBezierStrokeFirst(\r\n bezierA: BezierCurve3dH,\r\n bcurveA: BSplineCurve3dBase,\r\n strokeCountA: number,\r\n bezierB: BezierCurve3dH,\r\n bcurveB: BSplineCurve3dBase,\r\n _strokeCountB: number,\r\n univariateBezierB: UnivariateBezier, // caller-allocated for univariate coefficients.\r\n reversed: boolean,\r\n ) {\r\n if (!this._xyzwA0)\r\n this._xyzwA0 = Point4d.create();\r\n if (!this._xyzwA1)\r\n this._xyzwA1 = Point4d.create();\r\n if (!this._xyzwPlane)\r\n this._xyzwPlane = Point4d.create();\r\n if (!this._xyzwB)\r\n this._xyzwB = Point4d.create();\r\n const roots = univariateBezierG.roots(0.0, true);\r\n if (roots) {\r\n for (const root of roots) {\r\n const fractionB = bezier.fractionToParentFraction(root);\r\n // The univariate bezier (which has been transformed by the view transform) evaluates into xyw space\r\n const bcurvePoint4d = bezier.fractionToPoint4d(root);\r\n const c = bcurvePoint4d.dotProductXYZW(axx, axy, axz, axw);\r\n const s = bcurvePoint4d.dotProductXYZW(ayx, ayy, ayz, ayw);\r\n const arcFraction = cpA.sweep.radiansToSignedPeriodicFraction(Math.atan2(s, c));\r\n if (this.acceptFraction(extendA, arcFraction, extendA) && this.acceptFraction(extendB, fractionB, extendB)) {\r\n this.recordPointWithLocalFractions(\r\n arcFraction, cpA, 0, 1, fractionB, cpB, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n bezierA.fractionToPoint4d(0.0, this._xyzwA0);\r\n let f0 = 0.0;\r\n let f1 = 1.0;\r\n const intervalTolerance = 1.0e-5;\r\n const df = 1.0 / strokeCountA;\r\n for (let i = 1; i <= strokeCountA; i++ , f0 = f1, this._xyzwA0.setFrom(this._xyzwA1)) {\r\n f1 = i * df;\r\n bezierA.fractionToPoint4d(f1, this._xyzwA1);\r\n Point4d.createPlanePointPointZ(this._xyzwA0, this._xyzwA1, this._xyzwPlane);\r\n bezierB.poleProductsXYZW(\r\n univariateBezierB.coffs, this._xyzwPlane.x, this._xyzwPlane.y, this._xyzwPlane.z, this._xyzwPlane.w,\r\n );\r\n let errors = 0;\r\n const roots = univariateBezierB.roots(0.0, true);\r\n if (roots)\r\n for (const r of roots) {\r\n const bezierBFraction = r;\r\n bezierB.fractionToPoint4d(bezierBFraction, this._xyzwB);\r\n const segmentAFraction = SmallSystem.lineSegment3dHXYClosestPointUnbounded(this._xyzwA0, this._xyzwA1, this._xyzwB);\r\n if (segmentAFraction && Geometry.isIn01WithTolerance(segmentAFraction, intervalTolerance)) {\r\n const bezierAFraction = Geometry.interpolate(f0, segmentAFraction, f1);\r\n // TODO implement newton search\r\n const xyMatchingFunction = new BezierBezierIntersectionXYRRToRRD(bezierA, bezierB);\r\n const newtonSearcher = new Newton2dUnboundedWithDerivative(xyMatchingFunction);\r\n newtonSearcher.setUV(bezierAFraction, bezierBFraction);\r\n if (newtonSearcher.runIterations()) {\r\n bezierAFraction = newtonSearcher.getU();\r\n bezierBFraction = newtonSearcher.getV();\r\n }\r\n // We have a near intersection at fractions on the two beziers !!!\r\n // Iterate on the curves for a true intersection ....\r\n // NEEDS WORK -- just accept . . .\r\n const bcurveAFraction = bezierA.fractionToParentFraction(bezierAFraction);\r\n const bcurveBFraction = bezierB.fractionToParentFraction(bezierBFraction);\r\n const xyzA0 = bezierA.fractionToPoint(bezierAFraction);\r\n const xyzA1 = bcurveA.fractionToPoint(bcurveAFraction);\r\n const xyzB0 = bezierB.fractionToPoint(bezierBFraction);\r\n const xyzB1 = bcurveB.fractionToPoint(bcurveBFraction);\r\n if (!xyzA0.isAlmostEqualXY(xyzA1))\r\n errors++;\r\n if (!xyzB0.isAlmostEqualXY(xyzB1))\r\n errors++;\r\n if (errors > 0 && !xyzA0.isAlmostEqual(xyzB0))\r\n errors++;\r\n if (errors > 0 && !xyzA1.isAlmostEqual(xyzB1))\r\n errors++;\r\n if (this.acceptFraction(false, bcurveAFraction, false) &&\r\n this.acceptFraction(false, bcurveBFraction, false)) {\r\n this.recordPointWithLocalFractions(\r\n bcurveAFraction, bcurveA, 0, 1, bcurveBFraction, bcurveB, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n }\r\n }\r\n }\r\n */\r\n // Caller accesses data from two arcs.\r\n // Selects the best conditioned arc (in xy parts) as \"circle after inversion\".\r\n // Solves the arc-arc equations.\r\n private dispatchBSplineCurve3dBSplineCurve3d(\r\n _bcurveA: BSplineCurve3dBase, _bcurveB: BSplineCurve3dBase, _reversed: boolean,\r\n ): void {\r\n /*\r\n const bezierSpanA = bcurveA.collectBezierSpans(true) as BezierCurve3dH[];\r\n const bezierSpanB = bcurveB.collectBezierSpans(true) as BezierCurve3dH[];\r\n const numA = bezierSpanA.length;\r\n const numB = bezierSpanB.length;\r\n this.transformBeziers(bezierSpanA);\r\n this.transformBeziers(bezierSpanB);\r\n const rangeA = this.getRanges(bezierSpanA);\r\n const rangeB = this.getRanges(bezierSpanB);\r\n const orderA = bcurveA.order;\r\n const orderB = bcurveB.order;\r\n const univariateCoffsA = new UnivariateBezier(orderA);\r\n const univariateCoffsB = new UnivariateBezier(orderB);\r\n for (let a = 0; a < numA; a++) {\r\n for (let b = 0; b < numB; b++) {\r\n if (rangeA[a].intersectsRangeXY(rangeB[b])) {\r\n const strokeCountA = bezierSpanA[a].computeStrokeCountForOptions();\r\n const strokeCountB = bezierSpanB[b].computeStrokeCountForOptions();\r\n if (strokeCountA < strokeCountB)\r\n this.dispatchBezierBezierStrokeFirst(\r\n bezierSpanA[a], bcurveA, strokeCountA, bezierSpanB[b], bcurveB, strokeCountB, univariateCoffsB, _reversed,\r\n );\r\n else\r\n this.dispatchBezierBezierStrokeFirst(\r\n bezierSpanB[b], bcurveB, strokeCountB, bezierSpanA[a], bcurveA, strokeCountA, univariateCoffsA, !_reversed,\r\n );\r\n }\r\n }\r\n }\r\n */\r\n }\r\n /*\r\n /**\r\n * Apply the projection transform (if any) to (xyz, w).\r\n * @param xyz xyz parts of input point.\r\n * @param w weight to use for homogeneous effects.\r\n */\r\n /*\r\n private projectPoint(xyz: XYAndZ, w: number = 1.0): Point4d {\r\n if (this._worldToLocalPerspective)\r\n return this._worldToLocalPerspective.multiplyPoint3d(xyz, w);\r\n if (this._worldToLocalAffine)\r\n return this._worldToLocalAffine.multiplyXYZW(xyz.x, xyz.y, xyz.z, w);\r\n return Point4d.createFromPointAndWeight(xyz, w);\r\n }\r\n private mapNPCPlaneToWorld(npcPlane: Point4d, worldPlane: Point4d) {\r\n // for NPC pointY, Y^ * H = 0 is \"on\" plane H. (Hat is transpose)\r\n // NPC Y is A*X for our transform A and worldPointX.\r\n // hence (A X)^ * H = 0\r\n // hence X^ * A^ * H = 0\r\n // hence K = A^ * H\r\n if (this._worldToLocalAffine) {\r\n this._worldToLocalAffine.multiplyTransposeXYZW(npcPlane.x, npcPlane.y, npcPlane.z, npcPlane.w, worldPlane);\r\n } else if (this._worldToLocalPerspective) {\r\n this._worldToLocalPerspective.multiplyTransposePoint4d(npcPlane, worldPlane);\r\n } else {\r\n npcPlane.clone(worldPlane);\r\n }\r\n }\r\n */\r\n // Caller accesses data from segment and bsplineCurve\r\n // Selects the best conditioned arc (in xy parts) as \"circle after inversion\"\r\n // Solves the arc-arc equations\r\n private dispatchSegmentBsplineCurve(\r\n _cpA: CurvePrimitive,\r\n _extendA0: boolean,\r\n _pointA0: Point3d,\r\n _fractionA0: number,\r\n _pointA1: Point3d,\r\n _fractionA1: number,\r\n _extendA1: boolean,\r\n _bcurve: BSplineCurve3d,\r\n _extendB: boolean,\r\n _reversed: boolean,\r\n ): void {\r\n /*\r\n const pointA0H = this.projectPoint(pointA0);\r\n const pointA1H = this.projectPoint(pointA1);\r\n const planeCoffs = Point4d.createPlanePointPointZ(pointA0H, pointA1H);\r\n this.mapNPCPlaneToWorld(planeCoffs, planeCoffs);\r\n // NOW .. we have a plane in world space. Intersect it with the bspline:\r\n const intersections: CurveLocationDetail[] = [];\r\n bcurve.appendPlaneIntersectionPoints(planeCoffs, intersections);\r\n // intersections has WORLD points with bspline fractions.\r\n // (the bspline fractions are all good 0..1 fractions within the spline).\r\n // accept those that are within the segment range.\r\n for (const detail of intersections) {\r\n const fractionB = detail.fraction;\r\n const curvePoint = detail.point;\r\n const curvePointH = this.projectPoint(curvePoint);\r\n const lineFraction = SmallSystem.lineSegment3dHXYClosestPointUnbounded(pointA0H, pointA1H, curvePointH);\r\n if (lineFraction !== undefined && this.acceptFraction(extendA0, lineFraction, extendA1) &&\r\n this.acceptFraction(extendB, fractionB, extendB)) {\r\n this.recordPointWithLocalFractions(\r\n lineFraction, cpA, fractionA0, fractionA1, fractionB, bcurve, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n */\r\n }\r\n /** Low level dispatch of linestring with (beziers of) a bspline curve */\r\n public dispatchLineStringBSplineCurve(\r\n _lsA: LineString3d, _extendA: boolean, _curveB: BSplineCurve3d, _extendB: boolean, _reversed: boolean,\r\n ): any {\r\n /*\r\n const numA = lsA.numPoints();\r\n if (numA > 1) {\r\n const dfA = 1.0 / (numA - 1);\r\n let fA0;\r\n let fA1;\r\n fA0 = 0.0;\r\n const pointA0 = CurveCurveIntersectXYZ._workPointA0;\r\n const pointA1 = CurveCurveIntersectXYZ._workPointA1;\r\n lsA.pointAt(0, pointA0);\r\n for (let iA = 1; iA < numA; iA++, pointA0.setFrom(pointA1), fA0 = fA1) {\r\n lsA.pointAt(iA, pointA1);\r\n fA1 = iA * dfA;\r\n this.dispatchSegmentBsplineCurve(\r\n lsA, iA === 1 && extendA, pointA0, fA0, pointA1, fA1, (iA + 1) === numA && extendA,\r\n curveB, extendB, reversed);\r\n }\r\n }\r\n return undefined;\r\n */\r\n }\r\n /** Detail computation for segment intersecting linestring. */\r\n public computeSegmentLineString(\r\n lsA: LineSegment3d, extendA: boolean, lsB: LineString3d, extendB: boolean, reversed: boolean,\r\n ): any {\r\n const pointA0 = lsA.point0Ref;\r\n const pointA1 = lsA.point1Ref;\r\n const pointB0 = CurveCurveIntersectXYZ._workPointBB0;\r\n const pointB1 = CurveCurveIntersectXYZ._workPointBB1;\r\n const numB = lsB.numPoints();\r\n if (numB > 1) {\r\n const dfB = 1.0 / (numB - 1);\r\n let fB0;\r\n let fB1;\r\n fB0 = 0.0;\r\n lsB.pointAt(0, pointB0);\r\n for (let ib = 1; ib < numB; ib++, pointB0.setFrom(pointB1), fB0 = fB1) {\r\n lsB.pointAt(ib, pointB1);\r\n fB1 = ib * dfB;\r\n this.dispatchSegmentSegment(\r\n lsA, extendA, pointA0, 0.0, pointA1, 1.0, extendA,\r\n lsB, ib === 1 && extendB, pointB0, fB0, pointB1, fB1, (ib + 1) === numB && extendB,\r\n reversed,\r\n );\r\n }\r\n }\r\n return undefined;\r\n }\r\n /** Detail computation for arc intersecting linestring. */\r\n public computeArcLineString(\r\n arcA: Arc3d, extendA: boolean, lsB: LineString3d, extendB: boolean, reversed: boolean,\r\n ): any {\r\n const pointB0 = CurveCurveIntersectXYZ._workPointBB0;\r\n const pointB1 = CurveCurveIntersectXYZ._workPointBB1;\r\n const numB = lsB.numPoints();\r\n if (numB > 1) {\r\n const dfB = 1.0 / (numB - 1);\r\n let fB0;\r\n let fB1;\r\n fB0 = 0.0;\r\n lsB.pointAt(0, pointB0);\r\n for (let ib = 1; ib < numB; ib++, pointB0.setFrom(pointB1), fB0 = fB1) {\r\n lsB.pointAt(ib, pointB1);\r\n fB1 = ib * dfB;\r\n this.dispatchSegmentArc(\r\n lsB, ib === 1 && extendB, pointB0, fB0, pointB1, fB1,\r\n (ib + 1) === numB && extendB, arcA, extendA, extendA, !reversed,\r\n );\r\n }\r\n }\r\n return undefined;\r\n }\r\n /** Detail computation for linestring intersecting linestring. */\r\n private computeLineStringLineString(lsA: LineString3d, lsB: LineString3d, reversed: boolean): void {\r\n const pointA0 = CurveCurveIntersectXYZ._workPointAA0;\r\n const pointA1 = CurveCurveIntersectXYZ._workPointAA1;\r\n const pointB0 = CurveCurveIntersectXYZ._workPointBB0;\r\n const pointB1 = CurveCurveIntersectXYZ._workPointBB1;\r\n const numA = lsA.numPoints();\r\n const numB = lsB.numPoints();\r\n if (numA > 1 && numB > 1) {\r\n lsA.pointAt(0, pointA0);\r\n const dfA = 1.0 / (numA - 1);\r\n const dfB = 1.0 / (numB - 1);\r\n let fA0 = 0.0;\r\n let fB0;\r\n let fA1;\r\n let fB1;\r\n const extendA = this._extendA;\r\n const extendB = this._extendB;\r\n lsA.pointAt(0, pointA0);\r\n for (let ia = 1; ia < numA; ia++, pointA0.setFrom(pointA1), fA0 = fA1) {\r\n fA1 = ia * dfA;\r\n fB0 = 0.0;\r\n lsA.pointAt(ia, pointA1);\r\n lsB.pointAt(0, pointB0);\r\n for (let ib = 1; ib < numB; ib++, pointB0.setFrom(pointB1), fB0 = fB1) {\r\n lsB.pointAt(ib, pointB1);\r\n fB1 = ib * dfB;\r\n this.dispatchSegmentSegment(\r\n lsA, ia === 1 && extendA, pointA0, fA0, pointA1, fA1, (ia + 1) === numA && extendA,\r\n lsB, ib === 1 && extendB, pointB0, fB0, pointB1, fB1, (ib + 1) === numB && extendB,\r\n reversed,\r\n );\r\n }\r\n }\r\n }\r\n }\r\n /** Low level dispatch of curve collection. */\r\n private dispatchCurveCollection(geomA: AnyCurve, geomAHandler: (geomA: any) => any): void {\r\n const geomB = this._geometryB; // save\r\n if (!geomB || !geomB.children || !(geomB instanceof CurveCollection))\r\n return;\r\n for (const child of geomB.children) {\r\n this.resetGeometry(child);\r\n geomAHandler(geomA);\r\n }\r\n this._geometryB = geomB; // restore\r\n }\r\n /** Low level dispatch to geomA given a CurveChainWithDistanceIndex in geometryB. */\r\n private dispatchCurveChainWithDistanceIndex(geomA: AnyCurve, geomAHandler: (geomA: any) => any): void {\r\n if (!this._geometryB || !(this._geometryB instanceof CurveChainWithDistanceIndex))\r\n return;\r\n if (geomA instanceof CurveChainWithDistanceIndex) {\r\n assert(!!\"call handleCurveChainWithDistanceIndex(geomA) instead\");\r\n return;\r\n }\r\n const index0 = this._results.length;\r\n const geomB = this._geometryB; // save\r\n for (const child of geomB.path.children) {\r\n this.resetGeometry(child);\r\n geomAHandler(geomA);\r\n }\r\n this.resetGeometry(geomB); // restore\r\n this._results = CurveChainWithDistanceIndex.convertChildDetailToChainDetail(this._results, index0, undefined, geomB, true);\r\n }\r\n /** Double dispatch handler for strongly typed segment. */\r\n public override handleLineSegment3d(segmentA: LineSegment3d): any {\r\n if (this._geometryB instanceof LineSegment3d) {\r\n const segmentB = this._geometryB;\r\n this.dispatchSegmentSegment(\r\n segmentA, this._extendA, segmentA.point0Ref, 0.0, segmentA.point1Ref, 1.0, this._extendA,\r\n segmentB, this._extendB, segmentB.point0Ref, 0.0, segmentB.point1Ref, 1.0, this._extendB,\r\n false,\r\n );\r\n } else if (this._geometryB instanceof LineString3d) {\r\n this.computeSegmentLineString(segmentA, this._extendA, this._geometryB, this._extendB, false);\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.dispatchSegmentArc(\r\n segmentA, this._extendA, segmentA.point0Ref, 0.0, segmentA.point1Ref,\r\n 1.0, this._extendA, this._geometryB, this._extendB, this._extendB, false,\r\n );\r\n } else if (this._geometryB instanceof BSplineCurve3d) {\r\n this.dispatchSegmentBsplineCurve(\r\n segmentA, this._extendA, segmentA.point0Ref, 0.0, segmentA.point1Ref,\r\n 1.0, this._extendA, this._geometryB, this._extendB, false,\r\n );\r\n } else if (this._geometryB instanceof CurveCollection) {\r\n this.dispatchCurveCollection(segmentA, this.handleLineSegment3d.bind(this));\r\n } else if (this._geometryB instanceof CurveChainWithDistanceIndex) {\r\n this.dispatchCurveChainWithDistanceIndex(segmentA, this.handleLineSegment3d.bind(this));\r\n }\r\n return undefined;\r\n }\r\n /** double dispatch handler for strongly typed linestring. */\r\n public override handleLineString3d(lsA: LineString3d): any {\r\n if (this._geometryB instanceof LineString3d) {\r\n const lsB = this._geometryB;\r\n this.computeLineStringLineString(lsA, lsB, false);\r\n } else if (this._geometryB instanceof LineSegment3d) {\r\n this.computeSegmentLineString(this._geometryB, this._extendB, lsA, this._extendA, true);\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.computeArcLineString(this._geometryB, this._extendB, lsA, this._extendA, true);\r\n } else if (this._geometryB instanceof BSplineCurve3d) {\r\n this.dispatchLineStringBSplineCurve(lsA, this._extendA, this._geometryB, this._extendB, false);\r\n } else if (this._geometryB instanceof CurveCollection) {\r\n this.dispatchCurveCollection(lsA, this.handleLineString3d.bind(this));\r\n } else if (this._geometryB instanceof CurveChainWithDistanceIndex) {\r\n this.dispatchCurveChainWithDistanceIndex(lsA, this.handleLineString3d.bind(this));\r\n }\r\n return undefined;\r\n }\r\n /** Double dispatch handler for strongly typed arc. */\r\n public override handleArc3d(arc0: Arc3d): any {\r\n if (this._geometryB instanceof LineSegment3d) {\r\n this.dispatchSegmentArc(\r\n this._geometryB, this._extendB, this._geometryB.point0Ref, 0.0, this._geometryB.point1Ref,\r\n 1.0, this._extendB, arc0, this._extendA, this._extendA, true,\r\n );\r\n } else if (this._geometryB instanceof LineString3d) {\r\n this.computeArcLineString(arc0, this._extendA, this._geometryB, this._extendB, false);\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.dispatchArcArc(arc0, this._extendA, this._geometryB, this._extendB, false);\r\n } else if (this._geometryB instanceof BSplineCurve3d) {\r\n this.dispatchArcBsplineCurve3d(arc0, this._extendA, this._geometryB, this._extendB, false);\r\n } else if (this._geometryB instanceof CurveCollection) {\r\n this.dispatchCurveCollection(arc0, this.handleArc3d.bind(this));\r\n } else if (this._geometryB instanceof CurveChainWithDistanceIndex) {\r\n this.dispatchCurveChainWithDistanceIndex(arc0, this.handleArc3d.bind(this));\r\n }\r\n return undefined;\r\n }\r\n /** Double dispatch handler for strongly typed bspline curve. */\r\n public override handleBSplineCurve3d(curve: BSplineCurve3d): any {\r\n if (this._geometryB instanceof LineSegment3d) {\r\n this.dispatchSegmentBsplineCurve(\r\n this._geometryB, this._extendB, this._geometryB.point0Ref, 0.0, this._geometryB.point1Ref,\r\n 1.0, this._extendB, curve, this._extendA, true,\r\n );\r\n } else if (this._geometryB instanceof LineString3d) {\r\n this.dispatchLineStringBSplineCurve(this._geometryB, this._extendB, curve, this._extendA, true);\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.dispatchArcBsplineCurve3d(this._geometryB, this._extendB, curve, this._extendA, true);\r\n } else if (this._geometryB instanceof BSplineCurve3dBase) {\r\n this.dispatchBSplineCurve3dBSplineCurve3d(curve, this._geometryB, false);\r\n } else if (this._geometryB instanceof CurveCollection) {\r\n this.dispatchCurveCollection(curve, this.handleBSplineCurve3d.bind(this));\r\n } else if (this._geometryB instanceof CurveChainWithDistanceIndex) {\r\n this.dispatchCurveChainWithDistanceIndex(curve, this.handleBSplineCurve3d.bind(this));\r\n }\r\n return undefined;\r\n }\r\n /** Double dispatch handler for strongly typed CurveChainWithDistanceIndex. */\r\n public override handleCurveChainWithDistanceIndex(chain: CurveChainWithDistanceIndex): any {\r\n super.handleCurveChainWithDistanceIndex(chain);\r\n // if _geometryB is also a CurveChainWithDistanceIndex, it will already have been converted by dispatchCurveChainWithDistanceIndex\r\n this._results = CurveChainWithDistanceIndex.convertChildDetailToChainDetail(this._results, 0, chain, undefined, true);\r\n }\r\n /** Double dispatch handler for strongly typed homogeneous bspline curve. */\r\n public override handleBSplineCurve3dH(_curve: BSplineCurve3dH): any {\r\n /*\r\n // NEEDS WORK -- make \"dispatch\" methods tolerant of both 3d and 3dH\r\n // \"easy\" if both present BezierCurve3dH span loaders\r\n if (this._geometryB instanceof LineSegment3d) {\r\n this.dispatchSegmentBsplineCurve(\r\n this._geometryB, this._extendB, this._geometryB.point0Ref, 0.0, this._geometryB.point1Ref, 1.0, this._extendB,\r\n curve, this._extendA, true);\r\n } else if (this._geometryB instanceof LineString3d) {\r\n this.dispatchLineStringBSplineCurve(this._geometryB, this._extendB, curve, this._extendA, true);\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.dispatchArcBsplineCurve3d(this._geometryB, this._extendB, curve, this._extendA, true);\r\n }\r\n */\r\n return undefined;\r\n }\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { BSplineCurve3d, BSplineCurve3dBase } from \"../../bspline/BSplineCurve\";\r\nimport { BSplineCurve3dH } from \"../../bspline/BSplineCurve3dH\";\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { RecurseToCurvesGeometryHandler } from \"../../geometry3d/GeometryHandler\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { Vector2d } from \"../../geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { SmallSystem, TrigPolynomial } from \"../../numerics/Polynomials\";\r\nimport { Arc3d } from \"../Arc3d\";\r\nimport { CurveChainWithDistanceIndex } from \"../CurveChainWithDistanceIndex\";\r\nimport { CurveCollection } from \"../CurveCollection\";\r\nimport { CurveIntervalRole, CurveLocationDetail, CurveLocationDetailPair } from \"../CurveLocationDetail\";\r\nimport { CurvePrimitive } from \"../CurvePrimitive\";\r\nimport { AnyCurve } from \"../CurveTypes\";\r\nimport { LineSegment3d } from \"../LineSegment3d\";\r\nimport { LineString3d } from \"../LineString3d\";\r\n\r\n// cspell:word XYRR\r\n\r\n/**\r\n * Handler class for XYZ intersections between _geometryB and another geometry.\r\n * * Instances are initialized and called from CurveCurve.\r\n * * geometryB is saved for later reference.\r\n * @internal\r\n */\r\nexport class CurveCurveIntersectXYZ extends RecurseToCurvesGeometryHandler {\r\n private _extendA: boolean;\r\n private _geometryB: AnyCurve;\r\n private _extendB: boolean;\r\n private _results: CurveLocationDetailPair[];\r\n private static _workVector2dA = Vector2d.create();\r\n private static _workPointAA0 = Point3d.create();\r\n private static _workPointAA1 = Point3d.create();\r\n private static _workPointBB0 = Point3d.create();\r\n private static _workPointBB1 = Point3d.create();\r\n /**\r\n * @param extendA flag to enable using extension of the other geometry.\r\n * @param geometryB second curve for intersection. Saved for reference by specific handler methods.\r\n * @param extendB flag for extension of geometryB.\r\n */\r\n public constructor(extendA: boolean, geometryB: AnyCurve, extendB: boolean) {\r\n super();\r\n this._extendA = extendA;\r\n this._geometryB = geometryB;\r\n this._extendB = extendB;\r\n this._results = [];\r\n }\r\n /** Reset the geometry, leaving all other parts unchanged (and preserving accumulated intersections). */\r\n public resetGeometry(geometryB: AnyCurve): void {\r\n this._geometryB = geometryB;\r\n }\r\n /**\r\n * Return the results structure for the intersection calculation, structured as an array of CurveLocationDetailPair.\r\n * @param reinitialize if true, a new results structure is created for use by later calls.\r\n */\r\n public grabPairedResults(reinitialize: boolean = false): CurveLocationDetailPair[] {\r\n const result = this._results;\r\n if (reinitialize)\r\n this._results = [];\r\n return result;\r\n }\r\n private acceptFraction(extend0: boolean, fraction: number, extend1: boolean) {\r\n if (!extend0 && fraction < 0.0)\r\n return false;\r\n if (!extend1 && fraction > 1.0)\r\n return false;\r\n return true;\r\n }\r\n /**\r\n * Compute intersection of two line segments.\r\n * Filter by extension rules.\r\n * Reject if evaluated points do not match coordinates (e.g. close approach point).\r\n * Record with fraction mapping.\r\n */\r\n private recordPointWithLocalFractions(\r\n localFractionA: number,\r\n cpA: CurvePrimitive,\r\n fractionA0: number,\r\n fractionA1: number,\r\n localFractionB: number,\r\n cpB: CurvePrimitive,\r\n fractionB0: number,\r\n fractionB1: number,\r\n reversed: boolean,\r\n ): void {\r\n const globalFractionA = Geometry.interpolate(fractionA0, localFractionA, fractionA1);\r\n const globalFractionB = Geometry.interpolate(fractionB0, localFractionB, fractionB1);\r\n // ignore duplicate of most recent point\r\n const numPrevious = this._results.length;\r\n if (numPrevious > 0) {\r\n const oldDetailA = this._results[numPrevious - 1].detailA;\r\n const oldDetailB = this._results[numPrevious - 1].detailB;\r\n if (reversed) {\r\n if (oldDetailB.isSameCurveAndFraction({ curve: cpA, fraction: globalFractionA }) &&\r\n oldDetailA.isSameCurveAndFraction({ curve: cpB, fraction: globalFractionB }))\r\n return;\r\n } else {\r\n if (oldDetailA.isSameCurveAndFraction({ curve: cpA, fraction: globalFractionA }) &&\r\n oldDetailB.isSameCurveAndFraction({ curve: cpB, fraction: globalFractionB }))\r\n return;\r\n }\r\n }\r\n const pointA = cpA.fractionToPoint(globalFractionA);\r\n const pointB = cpB.fractionToPoint(globalFractionB);\r\n if (!pointA.isAlmostEqualMetric(pointB))\r\n return;\r\n const detailA = CurveLocationDetail.createCurveFractionPoint(cpA, globalFractionA, pointA);\r\n detailA.setIntervalRole(CurveIntervalRole.isolated);\r\n const detailB = CurveLocationDetail.createCurveFractionPoint(cpB, globalFractionB, pointB);\r\n detailB.setIntervalRole(CurveIntervalRole.isolated);\r\n if (reversed) {\r\n const pair = new CurveLocationDetailPair(detailB, detailA);\r\n this._results.push(pair);\r\n } else {\r\n const pair = new CurveLocationDetailPair(detailA, detailB);\r\n this._results.push(pair);\r\n }\r\n }\r\n /**\r\n * Compute intersection of two line segments.\r\n * Filter by extension rules.\r\n * Record with fraction mapping.\r\n */\r\n private computeSegmentSegment3D(\r\n cpA: CurvePrimitive,\r\n extendA0: boolean,\r\n pointA0: Point3d,\r\n fractionA0: number,\r\n pointA1: Point3d,\r\n fractionA1: number,\r\n extendA1: boolean,\r\n cpB: CurvePrimitive,\r\n extendB0: boolean,\r\n pointB0: Point3d,\r\n fractionB0: number,\r\n pointB1: Point3d,\r\n fractionB1: number,\r\n extendB1: boolean,\r\n reversed: boolean,\r\n ): void {\r\n const uv = CurveCurveIntersectXYZ._workVector2dA;\r\n if (SmallSystem.lineSegment3dClosestApproachUnbounded(pointA0, pointA1, pointB0, pointB1, uv) &&\r\n this.acceptFraction(extendA0, uv.x, extendA1) && this.acceptFraction(extendB0, uv.y, extendB1)) {\r\n this.recordPointWithLocalFractions(uv.x, cpA, fractionA0, fractionA1, uv.y, cpB, fractionB0, fractionB1, reversed);\r\n }\r\n }\r\n // Caller accesses data from a line segment and passes to here.\r\n // The line segment in question might be (a) a full line segment or (b) a fragment within a linestring.\r\n // The fraction and extend parameters allow all combinations to be passed in.\r\n // This method applies transform.\r\n private dispatchSegmentSegment(\r\n cpA: CurvePrimitive,\r\n extendA0: boolean,\r\n pointA0: Point3d,\r\n fractionA0: number,\r\n pointA1: Point3d,\r\n fractionA1: number,\r\n extendA1: boolean,\r\n cpB: CurvePrimitive,\r\n extendB0: boolean,\r\n pointB0: Point3d,\r\n fractionB0: number,\r\n pointB1: Point3d,\r\n fractionB1: number,\r\n extendB1: boolean,\r\n reversed: boolean,\r\n ): void {\r\n this.computeSegmentSegment3D(\r\n cpA, extendA0, pointA0, fractionA0, pointA1, fractionA1, extendA1,\r\n cpB, extendB0, pointB0, fractionB0, pointB1, fractionB1, extendB1,\r\n reversed,\r\n );\r\n }\r\n /**\r\n * Create a plane whose normal is the \"better\" cross product: `vectorA.crossProduct(vectorB)` or\r\n * `vectorA.crossProduct(vectorC)`\r\n * * The heuristic for \"better\" is:\r\n * * first choice is cross product with `vectorB`, if `vectorA` and `vectorB` are sufficiently far from parallel\r\n * (or anti-parallel).\r\n * * otherwise use vectorC\r\n * @param origin plane origin\r\n * @param vectorA vector which must be in the plane.\r\n * @param cosineValue largest cosine of the angle theta between vectorA and vectorB to prefer their cross product, e.g.\r\n * passing 0.94 ~ cos(20deg) will switch to using vectorC in the cross product if theta < ~20deg or theta > ~160deg.\r\n * @param vectorB first candidate for additional in-plane vector\r\n * @param vectorC second candidate for additional in-plane vector\r\n */\r\n public createPlaneWithPreferredPerpendicular(\r\n origin: Point3d, vectorA: Vector3d, cosineValue: number, vectorB: Vector3d, vectorC: Vector3d,\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n cosineValue = Geometry.restrictToInterval(Math.abs(cosineValue), 0.0, 1.0 - Geometry.smallFraction);\r\n const dotAA = vectorA.magnitudeSquared();\r\n const dotBB = vectorB.magnitudeSquared();\r\n const dotAB = Math.abs(vectorA.dotProduct(vectorB));\r\n const cross = vectorA.unitCrossProduct(\r\n dotAB * dotAB <= cosineValue * cosineValue * dotAA * dotBB ? vectorB : vectorC,\r\n );\r\n if (cross)\r\n return Plane3dByOriginAndUnitNormal.create(origin, cross);\r\n return undefined;\r\n }\r\n // Caller accesses data from a linestring or segment and passes it here.\r\n // The line in question might be (a) a full line segment or (b) a fragment within a linestring.\r\n // The fraction and extend parameters allow all combinations to be passed in.\r\n private dispatchSegmentArc(\r\n cpA: CurvePrimitive,\r\n extendA0: boolean,\r\n pointA0: Point3d,\r\n fractionA0: number,\r\n pointA1: Point3d,\r\n fractionA1: number,\r\n extendA1: boolean,\r\n arc: Arc3d,\r\n extendB0: boolean,\r\n extendB1: boolean,\r\n reversed: boolean,\r\n ): void {\r\n const lineVector = Vector3d.createStartEnd(pointA0, pointA1);\r\n const cosValue = 0.94; // cosine of 20 degrees\r\n const plane = this.createPlaneWithPreferredPerpendicular(\r\n pointA0, lineVector, cosValue, arc.perpendicularVector, arc.vector0,\r\n );\r\n if (plane !== undefined) {\r\n const candidates: CurveLocationDetail[] = [];\r\n arc.appendPlaneIntersectionPoints(plane, candidates);\r\n let lineFraction;\r\n let linePoint: Point3d | undefined;\r\n for (const c of candidates) {\r\n if (this.acceptFraction(extendB0, c.fraction, extendB1)) {\r\n lineFraction = SmallSystem.lineSegment3dClosestPointUnbounded(pointA0, pointA1, c.point);\r\n if (lineFraction !== undefined) {\r\n linePoint = pointA0.interpolate(lineFraction, pointA1, linePoint);\r\n if (linePoint.isAlmostEqualMetric(c.point)\r\n && this.acceptFraction(extendA0, lineFraction, extendA1)) {\r\n this.recordPointWithLocalFractions(\r\n lineFraction, cpA, fractionA0, fractionA1, c.fraction, arc, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n // Caller promises arcs are coplanar.\r\n // Passes \"other\" as {center, vector0, vector90} in local xy space of cpA\r\n // Solves the arc-arc equations for that local ellipse with unit circle.\r\n // Solution fractions map directly to original arcs.\r\n private dispatchArcArcInPlane(\r\n cpA: Arc3d, extendA: boolean, cpB: Arc3d, extendB: boolean, reversed: boolean,\r\n ): void {\r\n const otherVectors = cpA.otherArcAsLocalVectors(cpB);\r\n if (otherVectors !== undefined) {\r\n const ellipseRadians: number[] = [];\r\n const circleRadians: number[] = [];\r\n TrigPolynomial.solveUnitCircleHomogeneousEllipseIntersection(\r\n otherVectors.center.x, otherVectors.center.y, 1.0,\r\n otherVectors.vector0.x, otherVectors.vector0.y, 0.0,\r\n otherVectors.vector90.x, otherVectors.vector90.y, 0.0,\r\n ellipseRadians, circleRadians,\r\n );\r\n for (let i = 0; i < ellipseRadians.length; i++) {\r\n const fractionA = cpA.sweep.radiansToSignedPeriodicFraction(circleRadians[i]);\r\n const fractionB = cpB.sweep.radiansToSignedPeriodicFraction(ellipseRadians[i]);\r\n // hm .. do we really need to check the fractions? We know they are internal to the beziers\r\n if (this.acceptFraction(extendA, fractionA, extendA) && this.acceptFraction(extendB, fractionB, extendB)) {\r\n this.recordPointWithLocalFractions(fractionA, cpA, 0, 1, fractionB, cpB, 0, 1, reversed);\r\n }\r\n }\r\n }\r\n }\r\n // Caller accesses data from two arcs.\r\n // Selects the best conditioned arc (in xy parts) as \"circle after inversion\".\r\n // Solves the arc-arc equations.\r\n private dispatchArcArc(\r\n cpA: Arc3d, extendA: boolean, cpB: Arc3d, extendB: boolean, reversed: boolean,\r\n ): void {\r\n // If arcs are in different planes:\r\n // 1) Intersect each plane with the other arc (quadratic)\r\n // 2) accept points that appear in both intersection sets.\r\n // If arcs are in parallel planes -- no intersections.\r\n // If arcs are in the same plane -- xy intersection in that plane.\r\n const planeA = Plane3dByOriginAndUnitNormal.create(cpA.center, cpA.perpendicularVector);\r\n const planeB = Plane3dByOriginAndUnitNormal.create(cpB.center, cpB.perpendicularVector);\r\n if (planeA === undefined || planeB === undefined)\r\n return;\r\n if (planeA.getNormalRef().isParallelTo(planeB.getNormalRef())) {\r\n if (planeA.isPointInPlane(planeB.getOriginRef()) && planeB.isPointInPlane(planeA.getOriginRef())) {\r\n // coplanar\r\n this.dispatchArcArcInPlane(cpA, extendA, cpB, extendB, reversed);\r\n }\r\n } else {\r\n const arcBPoints: CurveLocationDetail[] = [];\r\n cpB.appendPlaneIntersectionPoints(planeA, arcBPoints);\r\n const arcAPoints: CurveLocationDetail[] = [];\r\n cpA.appendPlaneIntersectionPoints(planeB, arcAPoints);\r\n for (const detailB of arcBPoints) {\r\n for (const detailA of arcAPoints) {\r\n if (detailA.point.isAlmostEqual(detailB.point)) {\r\n if (this.acceptFraction(extendA, detailA.fraction, extendA)\r\n && this.acceptFraction(extendB, detailB.fraction, extendB)) {\r\n this.recordPointWithLocalFractions(detailA.fraction, cpA, 0, 1, detailB.fraction, cpB, 0, 1, reversed);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n // Caller accesses data from two arcs.\r\n // Selects the best conditioned arc (in xy parts) as \"circle after inversion\".\r\n // Solves the arc-arc equations.\r\n private dispatchArcBsplineCurve3d(\r\n _arc: Arc3d, _extendA: boolean, _cpB: BSplineCurve3d, _extendB: boolean, _reversed: boolean,\r\n ): void {\r\n /*\r\n // Arc: X = C + cU + sV\r\n // implicitize the arc as viewed. This \"3d\" matrix is homogeneous \"XYW\" not \"xyz\"\r\n let matrixA: Matrix3d;\r\n if (this._worldToLocalPerspective) {\r\n const dataA = cpA.toTransformedPoint4d(this._worldToLocalPerspective);\r\n matrixA = Matrix3d.createColumnsXYW(\r\n dataA.vector0, dataA.vector0.w, dataA.vector90, dataA.vector90.w, dataA.center, dataA.center.w,\r\n );\r\n } else {\r\n const dataA = cpA.toTransformedVectors(this._worldToLocalAffine);\r\n matrixA = Matrix3d.createColumnsXYW(dataA.vector0, 0, dataA.vector90, 0, dataA.center, 1);\r\n }\r\n // The worldToLocal has moved the arc vectors into local space.\r\n // matrixA captures the xyw parts (ignoring z)\r\n // for any point in world space,\r\n // THIS CODE ONLY WORKS FOR\r\n const matrixAInverse = matrixA.inverse();\r\n if (matrixAInverse) {\r\n const orderF = cpB.order; // order of the beziers for simple coordinates\r\n const orderG = 2 * orderF - 1; // order of the (single) bezier for squared coordinates.\r\n const coffF = new Float64Array(orderF);\r\n const univariateBezierG = new UnivariateBezier(orderG);\r\n const axx = matrixAInverse.at(0, 0);\r\n const axy = matrixAInverse.at(0, 1);\r\n const axz = 0.0;\r\n const axw = matrixAInverse.at(0, 2);\r\n const ayx = matrixAInverse.at(1, 0);\r\n const ayy = matrixAInverse.at(1, 1);\r\n const ayz = 0.0;\r\n const ayw = matrixAInverse.at(1, 2);\r\n const awx = matrixAInverse.at(2, 0);\r\n const awy = matrixAInverse.at(2, 1);\r\n const awz = 0.0;\r\n const aww = matrixAInverse.at(2, 2);\r\n\r\n if (matrixAInverse) {\r\n let bezier: BezierCurve3dH | undefined;\r\n for (let spanIndex = 0; ; spanIndex++) {\r\n bezier = cpB.getSaturatedBezierSpan3dH(spanIndex, bezier);\r\n if (!bezier) break;\r\n if (this._worldToLocalPerspective)\r\n bezier.tryMultiplyMatrix4dInPlace(this._worldToLocalPerspective);\r\n else if (this._worldToLocalAffine)\r\n bezier.tryTransformInPlace(this._worldToLocalAffine);\r\n univariateBezierG.zero();\r\n bezier.poleProductsXYZW(coffF, axx, axy, axz, axw);\r\n univariateBezierG.addSquaredSquaredBezier(coffF, 1.0);\r\n bezier.poleProductsXYZW(coffF, ayx, ayy, ayz, ayw);\r\n univariateBezierG.addSquaredSquaredBezier(coffF, 1.0);\r\n bezier.poleProductsXYZW(coffF, awx, awy, awz, aww);\r\n univariateBezierG.addSquaredSquaredBezier(coffF, -1.0);\r\n const roots = univariateBezierG.roots(0.0, true);\r\n if (roots) {\r\n for (const root of roots) {\r\n const fractionB = bezier.fractionToParentFraction(root);\r\n // The univariate bezier (which has been transformed by the view transform) evaluates into xyw space\r\n const bcurvePoint4d = bezier.fractionToPoint4d(root);\r\n const c = bcurvePoint4d.dotProductXYZW(axx, axy, axz, axw);\r\n const s = bcurvePoint4d.dotProductXYZW(ayx, ayy, ayz, ayw);\r\n const arcFraction = cpA.sweep.radiansToSignedPeriodicFraction(Math.atan2(s, c));\r\n if (this.acceptFraction(extendA, arcFraction, extendA) &&\r\n this.acceptFraction(extendB, fractionB, extendB)) {\r\n this.recordPointWithLocalFractions(\r\n arcFraction, cpA, 0, 1, fractionB, cpB, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n */\r\n }\r\n /*\r\n // Apply the transformation to bezier curves. Optionally construct ranges.\r\n private transformBeziers(beziers: BezierCurve3dH[]): void {\r\n if (this._worldToLocalAffine) {\r\n for (const bezier of beziers) bezier.tryTransformInPlace(this._worldToLocalAffine);\r\n } else if (this._worldToLocalPerspective) {\r\n for (const bezier of beziers) bezier.tryMultiplyMatrix4dInPlace(this._worldToLocalPerspective);\r\n }\r\n }\r\n */\r\n /*\r\n private getRanges(beziers: BezierCurveBase[]): Range3d[] {\r\n const ranges: Range3d[] = [];\r\n ranges.length = 0;\r\n for (const b of beziers) {\r\n ranges.push(b.range());\r\n }\r\n return ranges;\r\n }\r\n private dispatchBezierBezierStrokeFirst(\r\n bezierA: BezierCurve3dH,\r\n bcurveA: BSplineCurve3dBase,\r\n strokeCountA: number,\r\n bezierB: BezierCurve3dH,\r\n bcurveB: BSplineCurve3dBase,\r\n _strokeCountB: number,\r\n univariateBezierB: UnivariateBezier, // caller-allocated for univariate coefficients.\r\n reversed: boolean,\r\n ) {\r\n if (!this._xyzwA0)\r\n this._xyzwA0 = Point4d.create();\r\n if (!this._xyzwA1)\r\n this._xyzwA1 = Point4d.create();\r\n if (!this._xyzwPlane)\r\n this._xyzwPlane = Point4d.create();\r\n if (!this._xyzwB)\r\n this._xyzwB = Point4d.create();\r\n const roots = univariateBezierG.roots(0.0, true);\r\n if (roots) {\r\n for (const root of roots) {\r\n const fractionB = bezier.fractionToParentFraction(root);\r\n // The univariate bezier (which has been transformed by the view transform) evaluates into xyw space\r\n const bcurvePoint4d = bezier.fractionToPoint4d(root);\r\n const c = bcurvePoint4d.dotProductXYZW(axx, axy, axz, axw);\r\n const s = bcurvePoint4d.dotProductXYZW(ayx, ayy, ayz, ayw);\r\n const arcFraction = cpA.sweep.radiansToSignedPeriodicFraction(Math.atan2(s, c));\r\n if (this.acceptFraction(extendA, arcFraction, extendA) && this.acceptFraction(extendB, fractionB, extendB)) {\r\n this.recordPointWithLocalFractions(\r\n arcFraction, cpA, 0, 1, fractionB, cpB, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n bezierA.fractionToPoint4d(0.0, this._xyzwA0);\r\n let f0 = 0.0;\r\n let f1 = 1.0;\r\n const intervalTolerance = 1.0e-5;\r\n const df = 1.0 / strokeCountA;\r\n for (let i = 1; i <= strokeCountA; i++ , f0 = f1, this._xyzwA0.setFrom(this._xyzwA1)) {\r\n f1 = i * df;\r\n bezierA.fractionToPoint4d(f1, this._xyzwA1);\r\n Point4d.createPlanePointPointZ(this._xyzwA0, this._xyzwA1, this._xyzwPlane);\r\n bezierB.poleProductsXYZW(\r\n univariateBezierB.coffs, this._xyzwPlane.x, this._xyzwPlane.y, this._xyzwPlane.z, this._xyzwPlane.w,\r\n );\r\n let errors = 0;\r\n const roots = univariateBezierB.roots(0.0, true);\r\n if (roots)\r\n for (const r of roots) {\r\n const bezierBFraction = r;\r\n bezierB.fractionToPoint4d(bezierBFraction, this._xyzwB);\r\n const segmentAFraction = SmallSystem.lineSegment3dHXYClosestPointUnbounded(this._xyzwA0, this._xyzwA1, this._xyzwB);\r\n if (segmentAFraction && Geometry.isIn01WithTolerance(segmentAFraction, intervalTolerance)) {\r\n const bezierAFraction = Geometry.interpolate(f0, segmentAFraction, f1);\r\n // TODO implement newton search\r\n const xyMatchingFunction = new BezierBezierIntersectionXYRRToRRD(bezierA, bezierB);\r\n const newtonSearcher = new Newton2dUnboundedWithDerivative(xyMatchingFunction);\r\n newtonSearcher.setUV(bezierAFraction, bezierBFraction);\r\n if (newtonSearcher.runIterations()) {\r\n bezierAFraction = newtonSearcher.getU();\r\n bezierBFraction = newtonSearcher.getV();\r\n }\r\n // We have a near intersection at fractions on the two beziers !!!\r\n // Iterate on the curves for a true intersection ....\r\n // NEEDS WORK -- just accept . . .\r\n const bcurveAFraction = bezierA.fractionToParentFraction(bezierAFraction);\r\n const bcurveBFraction = bezierB.fractionToParentFraction(bezierBFraction);\r\n const xyzA0 = bezierA.fractionToPoint(bezierAFraction);\r\n const xyzA1 = bcurveA.fractionToPoint(bcurveAFraction);\r\n const xyzB0 = bezierB.fractionToPoint(bezierBFraction);\r\n const xyzB1 = bcurveB.fractionToPoint(bcurveBFraction);\r\n if (!xyzA0.isAlmostEqualXY(xyzA1))\r\n errors++;\r\n if (!xyzB0.isAlmostEqualXY(xyzB1))\r\n errors++;\r\n if (errors > 0 && !xyzA0.isAlmostEqual(xyzB0))\r\n errors++;\r\n if (errors > 0 && !xyzA1.isAlmostEqual(xyzB1))\r\n errors++;\r\n if (this.acceptFraction(false, bcurveAFraction, false) &&\r\n this.acceptFraction(false, bcurveBFraction, false)) {\r\n this.recordPointWithLocalFractions(\r\n bcurveAFraction, bcurveA, 0, 1, bcurveBFraction, bcurveB, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n }\r\n }\r\n }\r\n */\r\n // Caller accesses data from two arcs.\r\n // Selects the best conditioned arc (in xy parts) as \"circle after inversion\".\r\n // Solves the arc-arc equations.\r\n private dispatchBSplineCurve3dBSplineCurve3d(\r\n _bcurveA: BSplineCurve3dBase, _bcurveB: BSplineCurve3dBase, _reversed: boolean,\r\n ): void {\r\n /*\r\n const bezierSpanA = bcurveA.collectBezierSpans(true) as BezierCurve3dH[];\r\n const bezierSpanB = bcurveB.collectBezierSpans(true) as BezierCurve3dH[];\r\n const numA = bezierSpanA.length;\r\n const numB = bezierSpanB.length;\r\n this.transformBeziers(bezierSpanA);\r\n this.transformBeziers(bezierSpanB);\r\n const rangeA = this.getRanges(bezierSpanA);\r\n const rangeB = this.getRanges(bezierSpanB);\r\n const orderA = bcurveA.order;\r\n const orderB = bcurveB.order;\r\n const univariateCoffsA = new UnivariateBezier(orderA);\r\n const univariateCoffsB = new UnivariateBezier(orderB);\r\n for (let a = 0; a < numA; a++) {\r\n for (let b = 0; b < numB; b++) {\r\n if (rangeA[a].intersectsRangeXY(rangeB[b])) {\r\n const strokeCountA = bezierSpanA[a].computeStrokeCountForOptions();\r\n const strokeCountB = bezierSpanB[b].computeStrokeCountForOptions();\r\n if (strokeCountA < strokeCountB)\r\n this.dispatchBezierBezierStrokeFirst(\r\n bezierSpanA[a], bcurveA, strokeCountA, bezierSpanB[b], bcurveB, strokeCountB, univariateCoffsB, _reversed,\r\n );\r\n else\r\n this.dispatchBezierBezierStrokeFirst(\r\n bezierSpanB[b], bcurveB, strokeCountB, bezierSpanA[a], bcurveA, strokeCountA, univariateCoffsA, !_reversed,\r\n );\r\n }\r\n }\r\n }\r\n */\r\n }\r\n /*\r\n /**\r\n * Apply the projection transform (if any) to (xyz, w).\r\n * @param xyz xyz parts of input point.\r\n * @param w weight to use for homogeneous effects.\r\n */\r\n /*\r\n private projectPoint(xyz: XYAndZ, w: number = 1.0): Point4d {\r\n if (this._worldToLocalPerspective)\r\n return this._worldToLocalPerspective.multiplyPoint3d(xyz, w);\r\n if (this._worldToLocalAffine)\r\n return this._worldToLocalAffine.multiplyXYZW(xyz.x, xyz.y, xyz.z, w);\r\n return Point4d.createFromPointAndWeight(xyz, w);\r\n }\r\n private mapNPCPlaneToWorld(npcPlane: Point4d, worldPlane: Point4d) {\r\n // for NPC pointY, Y^ * H = 0 is \"on\" plane H. (Hat is transpose)\r\n // NPC Y is A*X for our transform A and worldPointX.\r\n // hence (A X)^ * H = 0\r\n // hence X^ * A^ * H = 0\r\n // hence K = A^ * H\r\n if (this._worldToLocalAffine) {\r\n this._worldToLocalAffine.multiplyTransposeXYZW(npcPlane.x, npcPlane.y, npcPlane.z, npcPlane.w, worldPlane);\r\n } else if (this._worldToLocalPerspective) {\r\n this._worldToLocalPerspective.multiplyTransposePoint4d(npcPlane, worldPlane);\r\n } else {\r\n npcPlane.clone(worldPlane);\r\n }\r\n }\r\n */\r\n // Caller accesses data from segment and bsplineCurve\r\n // Selects the best conditioned arc (in xy parts) as \"circle after inversion\"\r\n // Solves the arc-arc equations\r\n private dispatchSegmentBsplineCurve(\r\n _cpA: CurvePrimitive,\r\n _extendA0: boolean,\r\n _pointA0: Point3d,\r\n _fractionA0: number,\r\n _pointA1: Point3d,\r\n _fractionA1: number,\r\n _extendA1: boolean,\r\n _bcurve: BSplineCurve3d,\r\n _extendB: boolean,\r\n _reversed: boolean,\r\n ): void {\r\n /*\r\n const pointA0H = this.projectPoint(pointA0);\r\n const pointA1H = this.projectPoint(pointA1);\r\n const planeCoffs = Point4d.createPlanePointPointZ(pointA0H, pointA1H);\r\n this.mapNPCPlaneToWorld(planeCoffs, planeCoffs);\r\n // NOW .. we have a plane in world space. Intersect it with the bspline:\r\n const intersections: CurveLocationDetail[] = [];\r\n bcurve.appendPlaneIntersectionPoints(planeCoffs, intersections);\r\n // intersections has WORLD points with bspline fractions.\r\n // (the bspline fractions are all good 0..1 fractions within the spline).\r\n // accept those that are within the segment range.\r\n for (const detail of intersections) {\r\n const fractionB = detail.fraction;\r\n const curvePoint = detail.point;\r\n const curvePointH = this.projectPoint(curvePoint);\r\n const lineFraction = SmallSystem.lineSegment3dHXYClosestPointUnbounded(pointA0H, pointA1H, curvePointH);\r\n if (lineFraction !== undefined && this.acceptFraction(extendA0, lineFraction, extendA1) &&\r\n this.acceptFraction(extendB, fractionB, extendB)) {\r\n this.recordPointWithLocalFractions(\r\n lineFraction, cpA, fractionA0, fractionA1, fractionB, bcurve, 0, 1, reversed,\r\n );\r\n }\r\n }\r\n */\r\n }\r\n /** Low level dispatch of linestring with (beziers of) a bspline curve */\r\n public dispatchLineStringBSplineCurve(\r\n _lsA: LineString3d, _extendA: boolean, _curveB: BSplineCurve3d, _extendB: boolean, _reversed: boolean,\r\n ): any {\r\n /*\r\n const numA = lsA.numPoints();\r\n if (numA > 1) {\r\n const dfA = 1.0 / (numA - 1);\r\n let fA0;\r\n let fA1;\r\n fA0 = 0.0;\r\n const pointA0 = CurveCurveIntersectXYZ._workPointA0;\r\n const pointA1 = CurveCurveIntersectXYZ._workPointA1;\r\n lsA.pointAt(0, pointA0);\r\n for (let iA = 1; iA < numA; iA++, pointA0.setFrom(pointA1), fA0 = fA1) {\r\n lsA.pointAt(iA, pointA1);\r\n fA1 = iA * dfA;\r\n this.dispatchSegmentBsplineCurve(\r\n lsA, iA === 1 && extendA, pointA0, fA0, pointA1, fA1, (iA + 1) === numA && extendA,\r\n curveB, extendB, reversed);\r\n }\r\n }\r\n return undefined;\r\n */\r\n }\r\n /** Detail computation for segment intersecting linestring. */\r\n public computeSegmentLineString(\r\n lsA: LineSegment3d, extendA: boolean, lsB: LineString3d, extendB: boolean, reversed: boolean,\r\n ): any {\r\n const pointA0 = lsA.point0Ref;\r\n const pointA1 = lsA.point1Ref;\r\n const pointB0 = CurveCurveIntersectXYZ._workPointBB0;\r\n const pointB1 = CurveCurveIntersectXYZ._workPointBB1;\r\n const numB = lsB.numPoints();\r\n if (numB > 1) {\r\n const dfB = 1.0 / (numB - 1);\r\n let fB0;\r\n let fB1;\r\n fB0 = 0.0;\r\n lsB.pointAt(0, pointB0);\r\n for (let ib = 1; ib < numB; ib++, pointB0.setFrom(pointB1), fB0 = fB1) {\r\n lsB.pointAt(ib, pointB1);\r\n fB1 = ib * dfB;\r\n this.dispatchSegmentSegment(\r\n lsA, extendA, pointA0, 0.0, pointA1, 1.0, extendA,\r\n lsB, ib === 1 && extendB, pointB0, fB0, pointB1, fB1, (ib + 1) === numB && extendB,\r\n reversed,\r\n );\r\n }\r\n }\r\n return undefined;\r\n }\r\n /** Detail computation for arc intersecting linestring. */\r\n public computeArcLineString(\r\n arcA: Arc3d, extendA: boolean, lsB: LineString3d, extendB: boolean, reversed: boolean,\r\n ): any {\r\n const pointB0 = CurveCurveIntersectXYZ._workPointBB0;\r\n const pointB1 = CurveCurveIntersectXYZ._workPointBB1;\r\n const numB = lsB.numPoints();\r\n if (numB > 1) {\r\n const dfB = 1.0 / (numB - 1);\r\n let fB0;\r\n let fB1;\r\n fB0 = 0.0;\r\n lsB.pointAt(0, pointB0);\r\n for (let ib = 1; ib < numB; ib++, pointB0.setFrom(pointB1), fB0 = fB1) {\r\n lsB.pointAt(ib, pointB1);\r\n fB1 = ib * dfB;\r\n this.dispatchSegmentArc(\r\n lsB, ib === 1 && extendB, pointB0, fB0, pointB1, fB1,\r\n (ib + 1) === numB && extendB, arcA, extendA, extendA, !reversed,\r\n );\r\n }\r\n }\r\n return undefined;\r\n }\r\n /** Detail computation for linestring intersecting linestring. */\r\n private computeLineStringLineString(lsA: LineString3d, lsB: LineString3d, reversed: boolean): void {\r\n const pointA0 = CurveCurveIntersectXYZ._workPointAA0;\r\n const pointA1 = CurveCurveIntersectXYZ._workPointAA1;\r\n const pointB0 = CurveCurveIntersectXYZ._workPointBB0;\r\n const pointB1 = CurveCurveIntersectXYZ._workPointBB1;\r\n const numA = lsA.numPoints();\r\n const numB = lsB.numPoints();\r\n if (numA > 1 && numB > 1) {\r\n lsA.pointAt(0, pointA0);\r\n const dfA = 1.0 / (numA - 1);\r\n const dfB = 1.0 / (numB - 1);\r\n let fA0 = 0.0;\r\n let fB0;\r\n let fA1;\r\n let fB1;\r\n const extendA = this._extendA;\r\n const extendB = this._extendB;\r\n lsA.pointAt(0, pointA0);\r\n for (let ia = 1; ia < numA; ia++, pointA0.setFrom(pointA1), fA0 = fA1) {\r\n fA1 = ia * dfA;\r\n fB0 = 0.0;\r\n lsA.pointAt(ia, pointA1);\r\n lsB.pointAt(0, pointB0);\r\n for (let ib = 1; ib < numB; ib++, pointB0.setFrom(pointB1), fB0 = fB1) {\r\n lsB.pointAt(ib, pointB1);\r\n fB1 = ib * dfB;\r\n this.dispatchSegmentSegment(\r\n lsA, ia === 1 && extendA, pointA0, fA0, pointA1, fA1, (ia + 1) === numA && extendA,\r\n lsB, ib === 1 && extendB, pointB0, fB0, pointB1, fB1, (ib + 1) === numB && extendB,\r\n reversed,\r\n );\r\n }\r\n }\r\n }\r\n }\r\n /** Low level dispatch of curve collection. */\r\n private dispatchCurveCollection(geomA: AnyCurve, geomAHandler: (geomA: any) => any): void {\r\n const geomB = this._geometryB; // save\r\n if (!geomB || !geomB.children || !(geomB instanceof CurveCollection))\r\n return;\r\n for (const child of geomB.children) {\r\n this.resetGeometry(child);\r\n geomAHandler(geomA);\r\n }\r\n this._geometryB = geomB; // restore\r\n }\r\n /** Low level dispatch to geomA given a CurveChainWithDistanceIndex in geometryB. */\r\n private dispatchCurveChainWithDistanceIndex(geomA: AnyCurve, geomAHandler: (geomA: any) => any): void {\r\n if (!this._geometryB || !(this._geometryB instanceof CurveChainWithDistanceIndex))\r\n return;\r\n if (geomA instanceof CurveChainWithDistanceIndex) {\r\n assert(!!\"call handleCurveChainWithDistanceIndex(geomA) instead\");\r\n return;\r\n }\r\n const index0 = this._results.length;\r\n const geomB = this._geometryB; // save\r\n for (const child of geomB.path.children) {\r\n this.resetGeometry(child);\r\n geomAHandler(geomA);\r\n }\r\n this.resetGeometry(geomB); // restore\r\n this._results = CurveChainWithDistanceIndex.convertChildDetailToChainDetail(this._results, index0, undefined, geomB, true);\r\n }\r\n /** Double dispatch handler for strongly typed segment. */\r\n public override handleLineSegment3d(segmentA: LineSegment3d): any {\r\n if (this._geometryB instanceof LineSegment3d) {\r\n const segmentB = this._geometryB;\r\n this.dispatchSegmentSegment(\r\n segmentA, this._extendA, segmentA.point0Ref, 0.0, segmentA.point1Ref, 1.0, this._extendA,\r\n segmentB, this._extendB, segmentB.point0Ref, 0.0, segmentB.point1Ref, 1.0, this._extendB,\r\n false,\r\n );\r\n } else if (this._geometryB instanceof LineString3d) {\r\n this.computeSegmentLineString(segmentA, this._extendA, this._geometryB, this._extendB, false);\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.dispatchSegmentArc(\r\n segmentA, this._extendA, segmentA.point0Ref, 0.0, segmentA.point1Ref,\r\n 1.0, this._extendA, this._geometryB, this._extendB, this._extendB, false,\r\n );\r\n } else if (this._geometryB instanceof BSplineCurve3d) {\r\n this.dispatchSegmentBsplineCurve(\r\n segmentA, this._extendA, segmentA.point0Ref, 0.0, segmentA.point1Ref,\r\n 1.0, this._extendA, this._geometryB, this._extendB, false,\r\n );\r\n } else if (this._geometryB instanceof CurveCollection) {\r\n this.dispatchCurveCollection(segmentA, this.handleLineSegment3d.bind(this));\r\n } else if (this._geometryB instanceof CurveChainWithDistanceIndex) {\r\n this.dispatchCurveChainWithDistanceIndex(segmentA, this.handleLineSegment3d.bind(this));\r\n }\r\n return undefined;\r\n }\r\n /** double dispatch handler for strongly typed linestring. */\r\n public override handleLineString3d(lsA: LineString3d): any {\r\n if (this._geometryB instanceof LineString3d) {\r\n const lsB = this._geometryB;\r\n this.computeLineStringLineString(lsA, lsB, false);\r\n } else if (this._geometryB instanceof LineSegment3d) {\r\n this.computeSegmentLineString(this._geometryB, this._extendB, lsA, this._extendA, true);\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.computeArcLineString(this._geometryB, this._extendB, lsA, this._extendA, true);\r\n } else if (this._geometryB instanceof BSplineCurve3d) {\r\n this.dispatchLineStringBSplineCurve(lsA, this._extendA, this._geometryB, this._extendB, false);\r\n } else if (this._geometryB instanceof CurveCollection) {\r\n this.dispatchCurveCollection(lsA, this.handleLineString3d.bind(this));\r\n } else if (this._geometryB instanceof CurveChainWithDistanceIndex) {\r\n this.dispatchCurveChainWithDistanceIndex(lsA, this.handleLineString3d.bind(this));\r\n }\r\n return undefined;\r\n }\r\n /** Double dispatch handler for strongly typed arc. */\r\n public override handleArc3d(arc0: Arc3d): any {\r\n if (this._geometryB instanceof LineSegment3d) {\r\n this.dispatchSegmentArc(\r\n this._geometryB, this._extendB, this._geometryB.point0Ref, 0.0, this._geometryB.point1Ref,\r\n 1.0, this._extendB, arc0, this._extendA, this._extendA, true,\r\n );\r\n } else if (this._geometryB instanceof LineString3d) {\r\n this.computeArcLineString(arc0, this._extendA, this._geometryB, this._extendB, false);\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.dispatchArcArc(arc0, this._extendA, this._geometryB, this._extendB, false);\r\n } else if (this._geometryB instanceof BSplineCurve3d) {\r\n this.dispatchArcBsplineCurve3d(arc0, this._extendA, this._geometryB, this._extendB, false);\r\n } else if (this._geometryB instanceof CurveCollection) {\r\n this.dispatchCurveCollection(arc0, this.handleArc3d.bind(this));\r\n } else if (this._geometryB instanceof CurveChainWithDistanceIndex) {\r\n this.dispatchCurveChainWithDistanceIndex(arc0, this.handleArc3d.bind(this));\r\n }\r\n return undefined;\r\n }\r\n /** Double dispatch handler for strongly typed bspline curve. */\r\n public override handleBSplineCurve3d(curve: BSplineCurve3d): any {\r\n if (this._geometryB instanceof LineSegment3d) {\r\n this.dispatchSegmentBsplineCurve(\r\n this._geometryB, this._extendB, this._geometryB.point0Ref, 0.0, this._geometryB.point1Ref,\r\n 1.0, this._extendB, curve, this._extendA, true,\r\n );\r\n } else if (this._geometryB instanceof LineString3d) {\r\n this.dispatchLineStringBSplineCurve(this._geometryB, this._extendB, curve, this._extendA, true);\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.dispatchArcBsplineCurve3d(this._geometryB, this._extendB, curve, this._extendA, true);\r\n } else if (this._geometryB instanceof BSplineCurve3dBase) {\r\n this.dispatchBSplineCurve3dBSplineCurve3d(curve, this._geometryB, false);\r\n } else if (this._geometryB instanceof CurveCollection) {\r\n this.dispatchCurveCollection(curve, this.handleBSplineCurve3d.bind(this));\r\n } else if (this._geometryB instanceof CurveChainWithDistanceIndex) {\r\n this.dispatchCurveChainWithDistanceIndex(curve, this.handleBSplineCurve3d.bind(this));\r\n }\r\n return undefined;\r\n }\r\n /** Double dispatch handler for strongly typed CurveChainWithDistanceIndex. */\r\n public override handleCurveChainWithDistanceIndex(chain: CurveChainWithDistanceIndex): any {\r\n super.handleCurveChainWithDistanceIndex(chain);\r\n // if _geometryB is also a CurveChainWithDistanceIndex, it will already have been converted by dispatchCurveChainWithDistanceIndex\r\n this._results = CurveChainWithDistanceIndex.convertChildDetailToChainDetail(this._results, 0, chain, undefined, true);\r\n }\r\n /** Double dispatch handler for strongly typed homogeneous bspline curve. */\r\n public override handleBSplineCurve3dH(_curve: BSplineCurve3dH): any {\r\n /*\r\n // NEEDS WORK -- make \"dispatch\" methods tolerant of both 3d and 3dH\r\n // \"easy\" if both present BezierCurve3dH span loaders\r\n if (this._geometryB instanceof LineSegment3d) {\r\n this.dispatchSegmentBsplineCurve(\r\n this._geometryB, this._extendB, this._geometryB.point0Ref, 0.0, this._geometryB.point1Ref, 1.0, this._extendB,\r\n curve, this._extendA, true);\r\n } else if (this._geometryB instanceof LineString3d) {\r\n this.dispatchLineStringBSplineCurve(this._geometryB, this._extendB, curve, this._extendA, true);\r\n } else if (this._geometryB instanceof Arc3d) {\r\n this.dispatchArcBsplineCurve3d(this._geometryB, this._extendB, curve, this._extendA, true);\r\n }\r\n */\r\n return undefined;\r\n }\r\n}\r\n"]}
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import { CurvePrimitive } from "../curve/CurvePrimitive";
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import { Plane3dByOriginAndVectors } from "../geometry3d/Plane3dByOriginAndVectors";
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import { Point3d } from "../geometry3d/Point3dVector3d";
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/**
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* Base class for Newton iterations in various dimensions.
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* Dimension-specific classes carry all dimension-related data and answer generalized queries from this base class.
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@@ -97,7 +99,7 @@ export declare class Newton1dUnbounded extends AbstractNewtonIterator {
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/** Compute the univariate newton step. */
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/** Compute the univariate newton step dx. */
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/** Return the current step size as a relative number, i.e., `|dx / (1 + |x_n|)|`. */
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@@ -142,7 +144,7 @@ export declare class Newton1dUnboundedApproximateDerivative extends AbstractNewt
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getX(): number;
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/** Move the current X by the just-computed step, i.e., `x_n - dx`. */
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applyCurrentStep(): boolean;
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+
{"version":3,"file":"Newton.d.ts","sourceRoot":"","sources":["../../../src/numerics/Newton.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,OAAO,EAAE,yBAAyB,EAAE,MAAM,yCAAyC,CAAC;AAEpF,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAMxD;;;;GAIG;AACH,8BAAsB,sBAAsB;IAC1C,wGAAwG;aACxF,WAAW,IAAI,OAAO;IACtC;;;OAGG;aACa,eAAe,IAAI,MAAM;IACzC;;;OAGG;aACa,gBAAgB,CAAC,WAAW,EAAE,OAAO,GAAG,OAAO;IAC/D;;;;;;;;;;;OAWG;IACH,SAAS,aACP,iBAAiB,GAAE,MAAgB,EACnC,2BAA2B,GAAE,MAAU,EACvC,aAAa,GAAE,MAAW;IAM5B,sEAAsE;IACtE,SAAS,CAAC,YAAY,EAAE,MAAM,CAAK;IACnC,gDAAgD;IAChD,SAAS,CAAC,4BAA4B,EAAE,MAAM,CAAC;IAC/C,4FAA4F;IAC5F,SAAS,CAAC,kBAAkB,EAAE,MAAM,CAAC;IACrC,8BAA8B;IAC9B,SAAS,CAAC,cAAc,EAAE,MAAM,CAAC;IACjC,uDAAuD;IAChD,aAAa,EAAE,MAAM,CAAK;IACjC;;;;;OAKG;IACI,eAAe,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO;IAQ9C;;;;;;OAMG;IACI,aAAa,IAAI,OAAO;CAYhC;AACD;;;;GAIG;AACH,8BAAsB,oBAAoB;IACxC,qDAAqD;aACrC,QAAQ,CAAC,CAAC,EAAE,MAAM,GAAG,OAAO;IAC5C,gDAAgD;IACzC,QAAQ,EAAG,MAAM,CAAC;IACzB,uDAAuD;IAChD,WAAW,EAAG,MAAM,CAAC;CAC7B;AACD;;;;;;GAMG;AACH,qBAAa,iBAAkB,SAAQ,sBAAsB;IAC3D,OAAO,CAAC,KAAK,CAAuB;IACpC,0BAA0B;IAC1B,OAAO,CAAC,YAAY,CAAU;IAC9B,wBAAwB;IACxB,OAAO,CAAC,SAAS,CAAU;IAC3B,iBAAiB;IACjB,OAAO,CAAC,OAAO,CAAU;IACzB;;;OAGG;gBACgB,IAAI,EAAE,oBAAoB;IAK7C,+CAA+C;IACxC,IAAI,CAAC,CAAC,EAAE,MAAM,GAAG,OAAO;IAI/B,+CAA+C;IACxC,IAAI,IAAI,MAAM;IAGrB,qCAAqC;IAC9B,SAAS,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAGjC,sEAAsE;IAC/D,gBAAgB,IAAI,OAAO;IAIlC,6CAA6C;IACtC,WAAW,IAAI,OAAO;IAU7B,qFAAqF;IAC9E,eAAe,IAAI,MAAM;CAGjC;AAED;;;GAGG;AACH,8BAAsB,mBAAmB;IACvC,mDAAmD;aACnC,QAAQ,CAAC,CAAC,EAAE,MAAM,GAAG,OAAO;IAC5C,qDAAqD;IAC9C,QAAQ,EAAG,MAAM,CAAC;CAC1B;AAED;;;;;;GAMG;AACH,qBAAa,sCAAuC,SAAQ,sBAAsB;IAChF,OAAO,CAAC,KAAK,CAAsB;IACnC,0BAA0B;IAC1B,OAAO,CAAC,YAAY,CAAU;IAC9B,wBAAwB;IACxB,OAAO,CAAC,SAAS,CAAU;IAC3B;;;;OAIG;IACI,WAAW,EAAE,MAAM,CAAC;IAE3B;;;OAGG;gBACgB,IAAI,EAAE,mBAAmB;IAK5C,+CAA+C;IACxC,IAAI,CAAC,CAAC,EAAE,MAAM,GAAG,OAAO;IAI/B,+CAA+C;IACxC,IAAI,IAAI,MAAM;IAGrB,sEAAsE;IAC/D,gBAAgB,IAAI,OAAO;IAIlC,uEAAuE;IAChE,WAAW,IAAI,OAAO;IAc7B,qFAAqF;IAC9E,eAAe,IAAI,MAAM;CAGjC;AAED;;;GAGG;AACH,8BAAsB,sBAAsB;IAC1C;;;OAGG;aACa,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IACvD;;;;;;;OAOG;IACI,QAAQ,EAAG,yBAAyB,CAAC;IAC5C;;;OAGG;;CAIJ;AAED;;;;;;;;;;;GAWG;AACH,qBAAa,+BAAgC,SAAQ,sBAAsB;IACzE,OAAO,CAAC,KAAK,CAAyB;IACtC,sCAAsC;IACtC,OAAO,CAAC,YAAY,CAAW;IAC/B,kDAAkD;IAClD,OAAO,CAAC,UAAU,CAAU;IAC5B;;;OAGG;gBACgB,IAAI,EAAE,sBAAsB;IAO/C,+DAA+D;IACxD,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IAI3C,qDAAqD;IAC9C,IAAI,IAAI,MAAM;IAGrB,qDAAqD;IAC9C,IAAI,IAAI,MAAM;IAGrB,kHAAkH;IAC3G,gBAAgB,IAAI,OAAO;IAKlC;;;OAGG;IACI,WAAW,IAAI,OAAO;IAe7B;;OAEG;IACI,eAAe,IAAI,MAAM;CAMjC;AACD;;;;GAIG;AACH,qBAAa,YAAY;IACvB;;;;;;;;OAQG;WACW,WAAW,CACvB,CAAC,EAAE,MAAM,EACT,IAAI,EAAE,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM,GAAG,SAAS,EACvC,UAAU,EAAE,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM,GAAG,SAAS,EAC7C,iBAAiB,GAAE,MAAoC,GACtD,MAAM,GAAG,SAAS;CAyBtB;AAED;;;GAGG;AACH,qBAAa,+BAAgC,SAAQ,sBAAsB;IACzE,OAAO,CAAC,OAAO,CAAiB;IAChC,OAAO,CAAC,OAAO,CAAiB;IAChC,OAAO,CAAC,KAAK,CAAQ;IACrB,OAAO,CAAC,KAAK,CAAQ;gBACT,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,cAAc;IAOnD,QAAQ,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,OAAO;CAmB/D;AAED;;;GAGG;AACH,qBAAa,8BAA+B,SAAQ,oBAAoB;IACtE,OAAO,CAAC,OAAO,CAAiB;IAChC,OAAO,CAAC,OAAO,CAAU;IACzB,OAAO,CAAC,OAAO,CAA4B;gBAC/B,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,OAAO;IAM5C,QAAQ,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO;CAoB5C;AAED;;;GAGG;AACH,qBAAa,gCAAiC,SAAQ,sBAAsB;IAC1E,OAAO,CAAC,OAAO,CAAiB;IAChC,OAAO,CAAC,OAAO,CAAiB;IAChC,OAAO,CAAC,OAAO,CAA4B;IAC3C,OAAO,CAAC,OAAO,CAA4B;gBAC/B,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,cAAc;IAOnD,QAAQ,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,OAAO;CAqC/D"}
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* See LICENSE.md in the project root for license terms and full copyright notice.
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*--------------------------------------------------------------------------------------------*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.SimpleNewton = exports.Newton2dUnboundedWithDerivative = exports.NewtonEvaluatorRRtoRRD = exports.Newton1dUnboundedApproximateDerivative = exports.NewtonEvaluatorRtoR = exports.Newton1dUnbounded = exports.NewtonEvaluatorRtoRD = exports.AbstractNewtonIterator = void 0;
|
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|
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exports.CurveCurveCloseApproachXYRRtoRRD = exports.CurvePointCloseApproachXYRtoRD = exports.CurveCurveIntersectionXYRRToRRD = exports.SimpleNewton = exports.Newton2dUnboundedWithDerivative = exports.NewtonEvaluatorRRtoRRD = exports.Newton1dUnboundedApproximateDerivative = exports.NewtonEvaluatorRtoR = exports.Newton1dUnbounded = exports.NewtonEvaluatorRtoRD = exports.AbstractNewtonIterator = void 0;
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/** @packageDocumentation
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* @module Numerics
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*/
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const Geometry_1 = require("../Geometry");
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const Point2dVector2d_1 = require("../geometry3d/Point2dVector2d");
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// cspell:word currentdFdX
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// cspell:word currentdFdX XYRR
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/**
|
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* Base class for Newton iterations in various dimensions.
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* Dimension-specific classes carry all dimension-related data and answer generalized queries from this base class.
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this.numIterations = 0;
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while (this.numIterations++ < this._maxIterations && this.computeStep()) {
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}
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/** Compute the univariate newton step. */
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/** Compute the univariate newton step dx. */
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computeStep() {
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if (this._func.evaluate(this._currentX)) {
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const dx = Geometry_1.Geometry.conditionalDivideFraction(this._func.currentF - this._target, this._func.currentdFdX);
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/** Univariate newton step computed with approximate derivative. */
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computeStep() {
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* * Suppose we want to find the roots of `F(u,v) := (x(u,v), y(u,v))`. Writing `X := (u,v)` and `F(X)` as column vectors,
|
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* the 2D Newton's iteration to find a root of `F` is given by:
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216
|
* `X_{n+1} = X_n - dX = X_n - JInv(X_n)F(X_n)`, where `JInv` is the inverse of the Jacobian matrix `J`, and `J` is
|
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* defined
|
|
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|
+
* defined by the partial derivatives of the component functions of F:
|
|
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|
*
|
|
217
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|
* `[dx/du dx/dv]`
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*
|
|
@@ -225,7 +227,8 @@ class Newton2dUnboundedWithDerivative extends AbstractNewtonIterator {
|
|
|
225
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|
* @param func function that returns both function value and derivative.
|
|
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|
*/
|
|
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constructor(func) {
|
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-
|
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const maxIterations = 100; // Was default (15). We observed 49 iters to achieve 1e-11 tol with tangent geometry.
|
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|
+
super(undefined, undefined, maxIterations);
|
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|
this._func = func;
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|
this._currentStep = Point2dVector2d_1.Vector2d.createZero();
|
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231
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|
this._currentUV = Point2dVector2d_1.Point2d.createZero();
|
|
@@ -257,7 +260,10 @@ class Newton2dUnboundedWithDerivative extends AbstractNewtonIterator {
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257
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|
if (this._func.evaluate(this._currentUV.x, this._currentUV.y)) {
|
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258
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|
const fA = this._func.currentF;
|
|
259
262
|
if ( // Given X_{n+1} = X_n - dX = X_n - JInv(X_n) F(X_n), we solve J(X_n) dX = F(X_n) for dX:
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Polynomials_1.SmallSystem.linearSystem2d(fA.vectorU.x, fA.vectorV.x,
|
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263
|
+
Polynomials_1.SmallSystem.linearSystem2d(fA.vectorU.x, fA.vectorV.x, // x_u(X_n), x_v(X_n): 1st row of J evaluated at X_n
|
|
264
|
+
fA.vectorU.y, fA.vectorV.y, // y_u(X_n), y_v(X_n): 2nd row of J evaluated at X_n
|
|
265
|
+
fA.origin.x, fA.origin.y, // F(X_n) := (x(X_n), y(X_n))
|
|
266
|
+
this._currentStep))
|
|
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|
return true;
|
|
262
268
|
}
|
|
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|
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|
|
@@ -313,4 +319,107 @@ class SimpleNewton {
|
|
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313
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|
}
|
|
314
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|
}
|
|
315
321
|
exports.SimpleNewton = SimpleNewton;
|
|
322
|
+
/**
|
|
323
|
+
* Class to evaluate XY intersection between 2 curve primitives using the Newton method.
|
|
324
|
+
* @internal
|
|
325
|
+
*/
|
|
326
|
+
class CurveCurveIntersectionXYRRToRRD extends NewtonEvaluatorRRtoRRD {
|
|
327
|
+
constructor(curveP, curveQ) {
|
|
328
|
+
super();
|
|
329
|
+
this._curveP = curveP;
|
|
330
|
+
this._curveQ = curveQ;
|
|
331
|
+
this._rayP = Ray3d_1.Ray3d.createZero();
|
|
332
|
+
this._rayQ = Ray3d_1.Ray3d.createZero();
|
|
333
|
+
}
|
|
334
|
+
evaluate(fractionU, fractionV) {
|
|
335
|
+
/**
|
|
336
|
+
* To find an intersection between xy-curves P(u) = (x_p(u), y_p(u)) and Q(v) = (x_q(v), y_q(v)) we should solve
|
|
337
|
+
* F(u,v) := P(u) - Q(v) = (0,0)
|
|
338
|
+
* Using the Newton method we can find the fractions u and v at the intersection via
|
|
339
|
+
* [u_{n+1}] [u_n] [x_p'(u_n) -x_q'(v_n)] [x_p(u_n) - x_q(v_n)]
|
|
340
|
+
* = - Inv( )
|
|
341
|
+
* [v_{n+1}] [v_n] [y_p'(u_n) -y_q'(v_n)] [y_p(u_n) - y_q(v_n)]
|
|
342
|
+
* Note that this is xy intersection so we can ignore z.
|
|
343
|
+
*/
|
|
344
|
+
this._curveP.fractionToPointAndDerivative(fractionU, this._rayP);
|
|
345
|
+
this._curveQ.fractionToPointAndDerivative(fractionV, this._rayQ);
|
|
346
|
+
this.currentF.setOriginAndVectorsXYZ(this._rayP.origin.x - this._rayQ.origin.x, this._rayP.origin.y - this._rayQ.origin.y, 0.0, this._rayP.direction.x, this._rayP.direction.y, 0.0, -this._rayQ.direction.x, -this._rayQ.direction.y, 0.0);
|
|
347
|
+
return true;
|
|
348
|
+
}
|
|
349
|
+
}
|
|
350
|
+
exports.CurveCurveIntersectionXYRRToRRD = CurveCurveIntersectionXYRRToRRD;
|
|
351
|
+
/**
|
|
352
|
+
* Class to evaluate XY close approach between a curve primitive and a point using the Newton method.
|
|
353
|
+
* @internal
|
|
354
|
+
*/
|
|
355
|
+
class CurvePointCloseApproachXYRtoRD extends NewtonEvaluatorRtoRD {
|
|
356
|
+
constructor(curveP, pointQ) {
|
|
357
|
+
super();
|
|
358
|
+
this._curveP = curveP;
|
|
359
|
+
this._pointQ = pointQ;
|
|
360
|
+
this._planeP = Plane3dByOriginAndVectors_1.Plane3dByOriginAndVectors.createXYPlane();
|
|
361
|
+
}
|
|
362
|
+
evaluate(fractionU) {
|
|
363
|
+
/**
|
|
364
|
+
* To find a close approach between xy-curve P(u) and xy-point q we should solve
|
|
365
|
+
* F(u) := P'(u).(P(u) - q) = 0
|
|
366
|
+
* For a solution u, the segment S(u) := P(u) - q is perpendicular to the curve tangent P'(u), which means S(u) is a close approach.
|
|
367
|
+
* Using the Newton method we can find the fractions u at the close approach location via
|
|
368
|
+
* u_{n+1} = u_n + F(u_n)/F'(u_n) = u_n + [ P'(u_n).S(u_n) ]/[ P''(u_n).S(u_n) + P'(u_n).P'(u_n) ]
|
|
369
|
+
* Note that this is xy close approach so we can ignore z.
|
|
370
|
+
*/
|
|
371
|
+
this._curveP.fractionToPointAnd2Derivatives(fractionU, this._planeP);
|
|
372
|
+
const segX = this._planeP.origin.x - this._pointQ.x;
|
|
373
|
+
const segY = this._planeP.origin.y - this._pointQ.y;
|
|
374
|
+
const pDerivX = this._planeP.vectorU.x;
|
|
375
|
+
const pDerivY = this._planeP.vectorU.y;
|
|
376
|
+
const p2DerivX = this._planeP.vectorV.x;
|
|
377
|
+
const p2DerivY = this._planeP.vectorV.y;
|
|
378
|
+
this.currentF = pDerivX * segX + pDerivY * segY;
|
|
379
|
+
this.currentdFdX = p2DerivX * segX + pDerivX * pDerivX + p2DerivY * segY + pDerivY * pDerivY;
|
|
380
|
+
return true;
|
|
381
|
+
}
|
|
382
|
+
}
|
|
383
|
+
exports.CurvePointCloseApproachXYRtoRD = CurvePointCloseApproachXYRtoRD;
|
|
384
|
+
/**
|
|
385
|
+
* Class to evaluate XY close approach between 2 curve primitives using the Newton method.
|
|
386
|
+
* @internal
|
|
387
|
+
*/
|
|
388
|
+
class CurveCurveCloseApproachXYRRtoRRD extends NewtonEvaluatorRRtoRRD {
|
|
389
|
+
constructor(curveP, curveQ) {
|
|
390
|
+
super();
|
|
391
|
+
this._curveP = curveP;
|
|
392
|
+
this._curveQ = curveQ;
|
|
393
|
+
this._planeP = Plane3dByOriginAndVectors_1.Plane3dByOriginAndVectors.createXYPlane();
|
|
394
|
+
this._planeQ = Plane3dByOriginAndVectors_1.Plane3dByOriginAndVectors.createXYPlane();
|
|
395
|
+
}
|
|
396
|
+
evaluate(fractionU, fractionV) {
|
|
397
|
+
/**
|
|
398
|
+
* To find a close approach between xy-curves P(u) and Q(v) we should solve
|
|
399
|
+
* F(u,v) := (P'(u).(P(u) - Q(v)), Q'(v).(P(u) - Q(v))) = (0,0)
|
|
400
|
+
* For a solution (u,v), the segment S(u,v) := P(u) - Q(v) is perpendicular to the curve tangents P'(u) and Q'(v),
|
|
401
|
+
* which means S(u,v) is a close approach.
|
|
402
|
+
* Using the Newton method we can find the fractions u and v at the close approach location via
|
|
403
|
+
* [u_{n+1}] [u_n] [P''(u_n).S(u_n,v_n) + P'(u_n).P'(u_n) -P'(u_n).Q'(v_n)] [P'(u_n).S(u_n,v_n)]
|
|
404
|
+
* = - Inv( )
|
|
405
|
+
* [v_{n+1}] [v_n] [Q'(v_n).P'(u_n) Q''(v_n).S(u_n,v_n) - Q'(v_n).Q'(v_n)] [Q'(v_n).S(u_n,v_n)]
|
|
406
|
+
* Note that this is xy close approach so we can ignore z.
|
|
407
|
+
*/
|
|
408
|
+
this._curveP.fractionToPointAnd2Derivatives(fractionU, this._planeP);
|
|
409
|
+
this._curveQ.fractionToPointAnd2Derivatives(fractionV, this._planeQ);
|
|
410
|
+
const segX = this._planeP.origin.x - this._planeQ.origin.x;
|
|
411
|
+
const segY = this._planeP.origin.y - this._planeQ.origin.y;
|
|
412
|
+
const pDerivX = this._planeP.vectorU.x;
|
|
413
|
+
const pDerivY = this._planeP.vectorU.y;
|
|
414
|
+
const qDerivX = this._planeQ.vectorU.x;
|
|
415
|
+
const qDerivY = this._planeQ.vectorU.y;
|
|
416
|
+
const p2DerivX = this._planeP.vectorV.x;
|
|
417
|
+
const p2DerivY = this._planeP.vectorV.y;
|
|
418
|
+
const q2DerivX = this._planeQ.vectorV.x;
|
|
419
|
+
const q2DerivY = this._planeQ.vectorV.y;
|
|
420
|
+
this.currentF.setOriginAndVectorsXYZ(pDerivX * segX + pDerivY * segY, qDerivX * segX + qDerivY * segY, 0.0, p2DerivX * segX + p2DerivY * segY + pDerivX * pDerivX + pDerivY * pDerivY, qDerivX * pDerivX + qDerivY * pDerivY, 0.0, -(pDerivX * qDerivX + pDerivY * qDerivY), q2DerivX * segX + q2DerivY * segY - qDerivX * qDerivX - qDerivY * qDerivY, 0.0);
|
|
421
|
+
return true;
|
|
422
|
+
}
|
|
423
|
+
}
|
|
424
|
+
exports.CurveCurveCloseApproachXYRRtoRRD = CurveCurveCloseApproachXYRRtoRRD;
|
|
316
425
|
//# sourceMappingURL=Newton.js.map
|