@itwin/core-geometry 4.3.0-dev.1 → 4.3.0-dev.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (154) hide show
  1. package/CHANGELOG.md +21 -1
  2. package/lib/cjs/Geometry.d.ts.map +1 -1
  3. package/lib/cjs/Geometry.js +2 -4
  4. package/lib/cjs/Geometry.js.map +1 -1
  5. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  6. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +18 -1
  7. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  8. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +47 -0
  9. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  10. package/lib/cjs/curve/CurveCollection.d.ts +9 -9
  11. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  12. package/lib/cjs/curve/CurveCollection.js +7 -10
  13. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  14. package/lib/cjs/curve/CurveCurve.d.ts +2 -2
  15. package/lib/cjs/curve/CurveCurve.d.ts.map +1 -1
  16. package/lib/cjs/curve/CurveCurve.js +3 -16
  17. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  18. package/lib/cjs/curve/CurveLocationDetail.d.ts +17 -4
  19. package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -1
  20. package/lib/cjs/curve/CurveLocationDetail.js +32 -10
  21. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  22. package/lib/cjs/curve/CurveWireMomentsXYZ.d.ts.map +1 -1
  23. package/lib/cjs/curve/CurveWireMomentsXYZ.js +2 -4
  24. package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -1
  25. package/lib/cjs/curve/LineString3d.d.ts +1 -4
  26. package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
  27. package/lib/cjs/curve/LineString3d.js +1 -4
  28. package/lib/cjs/curve/LineString3d.js.map +1 -1
  29. package/lib/cjs/curve/RegionOps.d.ts +2 -1
  30. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  31. package/lib/cjs/curve/RegionOps.js +2 -1
  32. package/lib/cjs/curve/RegionOps.js.map +1 -1
  33. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +0 -9
  34. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
  35. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +16 -35
  36. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  37. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts +12 -6
  38. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
  39. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +80 -18
  40. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  41. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.d.ts +11 -5
  42. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -1
  43. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js +73 -8
  44. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  45. package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts.map +1 -1
  46. package/lib/cjs/curve/internalContexts/MultiChainCollector.js +2 -3
  47. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
  48. package/lib/cjs/geometry3d/CoincidentGeometryOps.d.ts +21 -5
  49. package/lib/cjs/geometry3d/CoincidentGeometryOps.d.ts.map +1 -1
  50. package/lib/cjs/geometry3d/CoincidentGeometryOps.js +71 -45
  51. package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -1
  52. package/lib/cjs/geometry3d/Segment1d.d.ts +5 -1
  53. package/lib/cjs/geometry3d/Segment1d.d.ts.map +1 -1
  54. package/lib/cjs/geometry3d/Segment1d.js +11 -7
  55. package/lib/cjs/geometry3d/Segment1d.js.map +1 -1
  56. package/lib/cjs/geometry4d/Point4d.d.ts +1 -1
  57. package/lib/cjs/geometry4d/Point4d.js +1 -1
  58. package/lib/cjs/geometry4d/Point4d.js.map +1 -1
  59. package/lib/cjs/numerics/BezierPolynomials.d.ts +3 -4
  60. package/lib/cjs/numerics/BezierPolynomials.d.ts.map +1 -1
  61. package/lib/cjs/numerics/BezierPolynomials.js +8 -6
  62. package/lib/cjs/numerics/BezierPolynomials.js.map +1 -1
  63. package/lib/cjs/polyface/PolyfaceClip.d.ts +1 -1
  64. package/lib/cjs/polyface/PolyfaceClip.d.ts.map +1 -1
  65. package/lib/cjs/polyface/PolyfaceClip.js +6 -3
  66. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
  67. package/lib/cjs/polyface/PolyfaceData.d.ts +1 -1
  68. package/lib/cjs/polyface/PolyfaceData.js +1 -1
  69. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  70. package/lib/cjs/polyface/PolyfaceQuery.d.ts +1 -1
  71. package/lib/cjs/polyface/PolyfaceQuery.js +1 -1
  72. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  73. package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
  74. package/lib/cjs/solid/SweepContour.d.ts +4 -2
  75. package/lib/cjs/solid/SweepContour.d.ts.map +1 -1
  76. package/lib/cjs/solid/SweepContour.js +4 -2
  77. package/lib/cjs/solid/SweepContour.js.map +1 -1
  78. package/lib/esm/Geometry.d.ts.map +1 -1
  79. package/lib/esm/Geometry.js +2 -4
  80. package/lib/esm/Geometry.js.map +1 -1
  81. package/lib/esm/clipping/AlternatingConvexClipTree.js.map +1 -1
  82. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +18 -1
  83. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  84. package/lib/esm/curve/CurveChainWithDistanceIndex.js +48 -1
  85. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  86. package/lib/esm/curve/CurveCollection.d.ts +9 -9
  87. package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
  88. package/lib/esm/curve/CurveCollection.js +7 -10
  89. package/lib/esm/curve/CurveCollection.js.map +1 -1
  90. package/lib/esm/curve/CurveCurve.d.ts +2 -2
  91. package/lib/esm/curve/CurveCurve.d.ts.map +1 -1
  92. package/lib/esm/curve/CurveCurve.js +3 -16
  93. package/lib/esm/curve/CurveCurve.js.map +1 -1
  94. package/lib/esm/curve/CurveLocationDetail.d.ts +17 -4
  95. package/lib/esm/curve/CurveLocationDetail.d.ts.map +1 -1
  96. package/lib/esm/curve/CurveLocationDetail.js +32 -10
  97. package/lib/esm/curve/CurveLocationDetail.js.map +1 -1
  98. package/lib/esm/curve/CurveWireMomentsXYZ.d.ts.map +1 -1
  99. package/lib/esm/curve/CurveWireMomentsXYZ.js +2 -4
  100. package/lib/esm/curve/CurveWireMomentsXYZ.js.map +1 -1
  101. package/lib/esm/curve/LineString3d.d.ts +1 -4
  102. package/lib/esm/curve/LineString3d.d.ts.map +1 -1
  103. package/lib/esm/curve/LineString3d.js +1 -4
  104. package/lib/esm/curve/LineString3d.js.map +1 -1
  105. package/lib/esm/curve/RegionOps.d.ts +2 -1
  106. package/lib/esm/curve/RegionOps.d.ts.map +1 -1
  107. package/lib/esm/curve/RegionOps.js +2 -1
  108. package/lib/esm/curve/RegionOps.js.map +1 -1
  109. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +0 -9
  110. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
  111. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js +16 -35
  112. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  113. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts +12 -6
  114. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
  115. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js +81 -19
  116. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  117. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.d.ts +11 -5
  118. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -1
  119. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js +74 -9
  120. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  121. package/lib/esm/curve/internalContexts/MultiChainCollector.d.ts.map +1 -1
  122. package/lib/esm/curve/internalContexts/MultiChainCollector.js +2 -3
  123. package/lib/esm/curve/internalContexts/MultiChainCollector.js.map +1 -1
  124. package/lib/esm/geometry3d/CoincidentGeometryOps.d.ts +21 -5
  125. package/lib/esm/geometry3d/CoincidentGeometryOps.d.ts.map +1 -1
  126. package/lib/esm/geometry3d/CoincidentGeometryOps.js +71 -45
  127. package/lib/esm/geometry3d/CoincidentGeometryOps.js.map +1 -1
  128. package/lib/esm/geometry3d/Segment1d.d.ts +5 -1
  129. package/lib/esm/geometry3d/Segment1d.d.ts.map +1 -1
  130. package/lib/esm/geometry3d/Segment1d.js +11 -7
  131. package/lib/esm/geometry3d/Segment1d.js.map +1 -1
  132. package/lib/esm/geometry4d/Point4d.d.ts +1 -1
  133. package/lib/esm/geometry4d/Point4d.js +1 -1
  134. package/lib/esm/geometry4d/Point4d.js.map +1 -1
  135. package/lib/esm/numerics/BezierPolynomials.d.ts +3 -4
  136. package/lib/esm/numerics/BezierPolynomials.d.ts.map +1 -1
  137. package/lib/esm/numerics/BezierPolynomials.js +8 -6
  138. package/lib/esm/numerics/BezierPolynomials.js.map +1 -1
  139. package/lib/esm/polyface/PolyfaceClip.d.ts +1 -1
  140. package/lib/esm/polyface/PolyfaceClip.d.ts.map +1 -1
  141. package/lib/esm/polyface/PolyfaceClip.js +6 -3
  142. package/lib/esm/polyface/PolyfaceClip.js.map +1 -1
  143. package/lib/esm/polyface/PolyfaceData.d.ts +1 -1
  144. package/lib/esm/polyface/PolyfaceData.js +1 -1
  145. package/lib/esm/polyface/PolyfaceData.js.map +1 -1
  146. package/lib/esm/polyface/PolyfaceQuery.d.ts +1 -1
  147. package/lib/esm/polyface/PolyfaceQuery.js +1 -1
  148. package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
  149. package/lib/esm/serialization/BGFBWriter.js.map +1 -1
  150. package/lib/esm/solid/SweepContour.d.ts +4 -2
  151. package/lib/esm/solid/SweepContour.d.ts.map +1 -1
  152. package/lib/esm/solid/SweepContour.js +4 -2
  153. package/lib/esm/solid/SweepContour.js.map +1 -1
  154. package/package.json +3 -3
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Serialization\r\n */\r\nimport { flatbuffers } from \"flatbuffers\";\r\nimport { BGFBAccessors } from \"./BGFBAccessors\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\r\nimport { IndexedPolyface } from \"../polyface/Polyface\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { ParityRegion } from \"../curve/ParityRegion\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { UnionRegion } from \"../curve/UnionRegion\";\r\nimport { Path } from \"../curve/Path\";\r\nimport { BSplineCurve3d } from \"../bspline/BSplineCurve\";\r\nimport { BSplineCurve3dH } from \"../bspline/BSplineCurve3dH\";\r\nimport { SolidPrimitive } from \"../solid/SolidPrimitive\";\r\nimport { Box } from \"../solid/Box\";\r\nimport { Sphere } from \"../solid/Sphere\";\r\nimport { LinearSweep } from \"../solid/LinearSweep\";\r\nimport { RotationalSweep } from \"../solid/RotationalSweep\";\r\nimport { RuledSweep } from \"../solid/RuledSweep\";\r\nimport { TorusPipe } from \"../solid/TorusPipe\";\r\nimport { Cone } from \"../solid/Cone\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { BSplineSurface3d, BSplineSurface3dH, UVSelect } from \"../bspline/BSplineSurface\";\r\nimport { PointString3d } from \"../curve/PointString3d\";\r\nimport { Point3d, XYZ } from \"../geometry3d/Point3dVector3d\";\r\nimport { AuxChannel, AuxChannelData, PolyfaceAuxData } from \"../polyface/AuxData\";\r\nimport { TransitionSpiral3d } from \"../curve/spiral/TransitionSpiral3d\";\r\nimport { IntegratedSpiral3d } from \"../curve/spiral/IntegratedSpiral3d\";\r\nimport { DgnSpiralTypeQueries } from \"./BGFBReader\";\r\nimport { DirectSpiral3d } from \"../curve/spiral/DirectSpiral3d\";\r\nimport { TaggedNumericData } from \"../polyface/TaggedNumericData\";\r\nimport { InterpolationCurve3d } from \"../bspline/InterpolationCurve3d\";\r\nimport { AkimaCurve3d } from \"../bspline/AkimaCurve3d\";\r\n\r\n/**\r\n * Context to write to a flatbuffer blob.\r\n * * This class is internal.\r\n * * Public access is through BentleyGeometryFlatBuffer.geometryToBytes()\r\n * @internal\r\n */\r\nexport class BGFBWriter {\r\n public builder: flatbuffers.Builder;\r\n public constructor(defaultSize: number = 1024) {\r\n this.builder = new flatbuffers.Builder(defaultSize);\r\n }\r\n /**\r\n *\r\n * @param data data source, as Float64Array or number[].\r\n * @param count optional count, used only if less than .length numbers are to be written.\r\n */\r\n public writeDoubleArray(data: Float64Array | number[] | undefined, count?: number): number {\r\n if (data === undefined)\r\n return 0;\r\n let numFloats = data.length;\r\n if (numFloats === 0)\r\n return 0;\r\n if (count !== undefined && count < numFloats)\r\n numFloats = count;\r\n this.builder.startVector(8, numFloats, 8);\r\n for (let i = numFloats - 1; i >= 0; i--) {\r\n this.builder.addFloat64(data[i]);\r\n }\r\n return this.builder.endVector();\r\n }\r\n\r\n /**\r\n *\r\n * @param data data source, as Float64Array or number[].\r\n * @param count optional count, used only if less than .length numbers are to be written.\r\n */\r\n public writeIntArray(data: Int32Array | number[] | undefined): number {\r\n if (data === undefined)\r\n return 0;\r\n const numInt = data.length;\r\n if (numInt === 0)\r\n return 0;\r\n this.builder.startVector(4, numInt, 4);\r\n for (let i = numInt - 1; i >= 0; i--) {\r\n this.builder.addInt32(data[i]);\r\n }\r\n return this.builder.endVector();\r\n }\r\n\r\n /**\r\n *\r\n * @param data data source, as array derived from XYZ.\r\n * The data is output as a flat array of 3*data.length numbers.\r\n */\r\n public writePackedYZArray(data: XYZ[] | undefined): number {\r\n if (data === undefined)\r\n return 0;\r\n const numFloats = data.length * 3;\r\n if (numFloats === 0)\r\n return 0;\r\n this.builder.startVector(8, numFloats, 8);\r\n // write in reverse index order, and zyx within each XYZ\r\n for (let i = data.length - 1; i >= 0; i--) {\r\n this.builder.addFloat64(data[i].z);\r\n this.builder.addFloat64(data[i].y);\r\n this.builder.addFloat64(data[i].x);\r\n }\r\n return this.builder.endVector();\r\n }\r\n\r\n public writeCurveCollectionAsFBCurveVector(cv: CurveCollection): number | undefined {\r\n const childrenOffsets: flatbuffers.Offset[] = [];\r\n for (const child of cv.children!) {\r\n if (child instanceof CurvePrimitive) {\r\n const childOffset = this.writeCurvePrimitiveAsFBVariantGeometry(child);\r\n if (childOffset)\r\n childrenOffsets.push(childOffset);\r\n } else if (child instanceof CurveCollection) {\r\n const childOffset = this.writeCurveCollectionAsFBVariantGeometry(child);\r\n if (childOffset)\r\n childrenOffsets.push(childOffset);\r\n }\r\n }\r\n\r\n const childrenVectorOffset = BGFBAccessors.CurveVector.createCurvesVector(this.builder, childrenOffsets);\r\n let cvType = 0;\r\n if (cv instanceof Path) cvType = 1;\r\n else if (cv instanceof Loop) {\r\n cvType = cv.isInner ? 3 : 2;\r\n } else if (cv instanceof ParityRegion) cvType = 4;\r\n else if (cv instanceof UnionRegion) cvType = 5;\r\n const curveVectorOffset = BGFBAccessors.CurveVector.createCurveVector(this.builder, cvType, childrenVectorOffset);\r\n return curveVectorOffset;\r\n }\r\n\r\n public writeCurveCollectionAsFBVariantGeometry(cv: CurveCollection): number | undefined {\r\n const curveVectorOffset = this.writeCurveCollectionAsFBCurveVector(cv);\r\n if (curveVectorOffset === undefined)\r\n return undefined;\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagCurveVector, curveVectorOffset, 0);\r\n }\r\n\r\n public writeInterpolationCurve3dAsFBVariantGeometry(curve: InterpolationCurve3d): number | undefined {\r\n const props = curve.cloneProps();\r\n const fitPointsOffset = this.writeDoubleArray(curve.copyFitPointsFloat64Array());\r\n const knotOffset = props.knots ? this.writeDoubleArray(props.knots) : 0;\r\n\r\n // REMARK: some native or flatbuffer quirk made startTangent a point and endTangent a vector.\r\n BGFBAccessors.InterpolationCurve.startInterpolationCurve(this.builder);\r\n BGFBAccessors.InterpolationCurve.addFitPoints(this.builder, fitPointsOffset);\r\n if (props.order)\r\n BGFBAccessors.InterpolationCurve.addOrder(this.builder, props.order);\r\n if (props.closed)\r\n BGFBAccessors.InterpolationCurve.addClosed(this.builder, props.closed);\r\n if (props.isChordLenKnots)\r\n BGFBAccessors.InterpolationCurve.addIsChordLenKnots(this.builder, props.isChordLenKnots);\r\n if (props.isColinearTangents)\r\n BGFBAccessors.InterpolationCurve.addIsColinearTangents(this.builder, props.isColinearTangents);\r\n if (props.isChordLenKnots)\r\n BGFBAccessors.InterpolationCurve.addIsChordLenKnots(this.builder, props.isChordLenKnots);\r\n if (props.isNaturalTangents)\r\n BGFBAccessors.InterpolationCurve.addIsNaturalTangents(this.builder, props.isNaturalTangents);\r\n if (props.startTangent !== undefined) {\r\n const startTangentOffset = BGFBAccessors.DPoint3d.createDPoint3d(this.builder,\r\n XYZ.x(props.startTangent), XYZ.y(props.startTangent), XYZ.z(props.startTangent));\r\n BGFBAccessors.InterpolationCurve.addStartTangent(this.builder, startTangentOffset);\r\n }\r\n if (props.endTangent !== undefined) {\r\n const endTangentOffset = BGFBAccessors.DPoint3d.createDPoint3d(this.builder,\r\n XYZ.x(props.endTangent), XYZ.y(props.endTangent), XYZ.z(props.endTangent));\r\n BGFBAccessors.InterpolationCurve.addEndTangent(this.builder, endTangentOffset);\r\n }\r\n if (knotOffset !== 0)\r\n BGFBAccessors.InterpolationCurve.addKnots(this.builder, knotOffset);\r\n const headerOffset = BGFBAccessors.InterpolationCurve.endInterpolationCurve(this.builder);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagInterpolationCurve, headerOffset, 0);\r\n }\r\n\r\n public writeAkimaCurve3dAsFBVariantGeometry(curve: AkimaCurve3d): number | undefined {\r\n const fitPointsOffset = this.writeDoubleArray(curve.copyFitPointsFloat64Array());\r\n BGFBAccessors.AkimaCurve.startAkimaCurve(this.builder);\r\n BGFBAccessors.AkimaCurve.addPoints(this.builder, fitPointsOffset);\r\n const headerOffset = BGFBAccessors.AkimaCurve.endAkimaCurve(this.builder);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagAkimaCurve, headerOffset, 0);\r\n }\r\n\r\n public writeBsplineCurve3dAsFBVariantGeometry(bcurve: BSplineCurve3d): number | undefined {\r\n const order = bcurve.order;\r\n const closed = false; // typescript bcurves are not closed. There is API to impose wrapping . . .\r\n const weightsOffset = 0;\r\n const polesOffset = this.writeDoubleArray(bcurve.copyPointsFloat64Array());\r\n if (polesOffset === undefined)\r\n return undefined;\r\n const knotsOffset = this.writeDoubleArray(bcurve.copyKnots(true));\r\n const headerOffset = BGFBAccessors.BsplineCurve.createBsplineCurve(this.builder,\r\n order, closed, polesOffset, weightsOffset, knotsOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagBsplineCurve, headerOffset, 0);\r\n }\r\n\r\n public writeBSplineSurfaceAsFBVariantGeometry(bsurf: BSplineSurface3d | BSplineSurface3dH): number | undefined {\r\n const orderU = bsurf.orderUV(UVSelect.uDirection);\r\n const orderV = bsurf.orderUV(UVSelect.VDirection);\r\n const numPolesU = bsurf.numPolesUV(UVSelect.uDirection);\r\n const numPolesV = bsurf.numPolesUV(UVSelect.VDirection);\r\n const closedU = false;\r\n const closedV = false;\r\n const holeOrigin = 0;\r\n const boundariesOffset = 0;\r\n let polesOffset = 0;\r\n let weightsOffset = 0;\r\n if (bsurf instanceof BSplineSurface3d) {\r\n polesOffset = this.writeDoubleArray(bsurf.copyPointsFloat64Array());\r\n } else if (bsurf instanceof BSplineSurface3dH) {\r\n polesOffset = this.writeDoubleArray(bsurf.copyXYZToFloat64Array(false));\r\n weightsOffset = this.writeDoubleArray(bsurf.copyWeightsToFloat64Array());\r\n }\r\n const uKnotsOffset = this.writeDoubleArray(bsurf.knots[0].copyKnots(true));\r\n const vKnotsOffset = this.writeDoubleArray(bsurf.knots[1].copyKnots(true));\r\n\r\n const headerOffset = BGFBAccessors.BsplineSurface.createBsplineSurface(this.builder, polesOffset, weightsOffset, uKnotsOffset, vKnotsOffset,\r\n numPolesU, numPolesV, orderU, orderV, 0, 0, holeOrigin, boundariesOffset, closedU, closedV);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagBsplineSurface, headerOffset, 0);\r\n }\r\n\r\n public writeBsplineCurve3dAHsFBVariantGeometry(bcurve: BSplineCurve3dH): number | undefined {\r\n const order = bcurve.order;\r\n const closed = false; // typescript bcurves are not closed. There is API to impose wrapping . . .\r\n const polesOffset = this.writeDoubleArray(bcurve.copyXYZFloat64Array(false));\r\n const weightsOffset = this.writeDoubleArray(bcurve.copyWeightsFloat64Array());\r\n const knotsOffset = this.writeDoubleArray(bcurve.copyKnots(true));\r\n const headerOffset = BGFBAccessors.BsplineCurve.createBsplineCurve(this.builder,\r\n order, closed, polesOffset, weightsOffset, knotsOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagBsplineCurve, headerOffset, 0);\r\n }\r\n\r\n public writeCurvePrimitiveAsFBVariantGeometry(curvePrimitive: CurvePrimitive): number | undefined {\r\n if (curvePrimitive instanceof LineSegment3d) {\r\n const segmentDataOffset = BGFBAccessors.DSegment3d.createDSegment3d(this.builder,\r\n curvePrimitive.point0Ref.x,\r\n curvePrimitive.point0Ref.y,\r\n curvePrimitive.point0Ref.z,\r\n curvePrimitive.point1Ref.x,\r\n curvePrimitive.point1Ref.y,\r\n curvePrimitive.point1Ref.z);\r\n const lineSegmentOffset = BGFBAccessors.LineSegment.createLineSegment(this.builder, segmentDataOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagLineSegment, lineSegmentOffset, 0);\r\n } else if (curvePrimitive instanceof Arc3d) {\r\n const data = curvePrimitive.toVectors();\r\n const arcDataOffset = BGFBAccessors.DEllipse3d.createDEllipse3d(this.builder,\r\n data.center.x, data.center.y, data.center.z,\r\n data.vector0.x, data.vector0.y, data.vector0.z,\r\n data.vector90.x, data.vector90.y, data.vector90.z,\r\n data.sweep.startRadians,\r\n data.sweep.sweepRadians);\r\n const arcOffset = BGFBAccessors.EllipticArc.createEllipticArc(this.builder, arcDataOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagEllipticArc, arcOffset, 0);\r\n } else if (curvePrimitive instanceof LineString3d) {\r\n const coordinates = extractNumberArray(curvePrimitive.packedPoints);\r\n const lineStringOffset = BGFBAccessors.LineString.createLineString(this.builder,\r\n BGFBAccessors.LineString.createPointsVector(this.builder, coordinates));\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagLineString, lineStringOffset, 0);\r\n } else if (curvePrimitive instanceof BSplineCurve3d) {\r\n return this.writeBsplineCurve3dAsFBVariantGeometry(curvePrimitive);\r\n } else if (curvePrimitive instanceof BSplineCurve3dH) {\r\n return this.writeBsplineCurve3dAHsFBVariantGeometry(curvePrimitive);\r\n } else if (curvePrimitive instanceof InterpolationCurve3d) {\r\n return this.writeInterpolationCurve3dAsFBVariantGeometry(curvePrimitive);\r\n } else if (curvePrimitive instanceof AkimaCurve3d) {\r\n return this.writeAkimaCurve3dAsFBVariantGeometry(curvePrimitive);\r\n } else if (curvePrimitive instanceof IntegratedSpiral3d) {\r\n const placement = curvePrimitive.localToWorld;\r\n const typeCode = DgnSpiralTypeQueries.stringToTypeCode(curvePrimitive.spiralType, true)!;\r\n const spiralDetailOffset = BGFBAccessors.TransitionSpiralDetail.createTransitionSpiralDetail(this.builder,\r\n placement.matrix.coffs[0], placement.matrix.coffs[1], placement.matrix.coffs[2], placement.origin.x,\r\n placement.matrix.coffs[3], placement.matrix.coffs[4], placement.matrix.coffs[5], placement.origin.y,\r\n placement.matrix.coffs[6], placement.matrix.coffs[5], placement.matrix.coffs[8], placement.origin.z,\r\n curvePrimitive.activeFractionInterval.x0, curvePrimitive.activeFractionInterval.x1,\r\n curvePrimitive.bearing01.startRadians, curvePrimitive.bearing01.endRadians,\r\n TransitionSpiral3d.radiusToCurvature(curvePrimitive.radius01.x0),\r\n TransitionSpiral3d.radiusToCurvature(curvePrimitive.radius01.x1),\r\n typeCode,\r\n 0);\r\n const transitionTableOffset = BGFBAccessors.TransitionSpiral.createTransitionSpiral(this.builder,\r\n spiralDetailOffset, 0, 0);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder,\r\n BGFBAccessors.VariantGeometryUnion.tagTransitionSpiral, transitionTableOffset, 0);\r\n } else if (curvePrimitive instanceof DirectSpiral3d) {\r\n const placement = curvePrimitive.localToWorld;\r\n // direct spirals always inflect at the origin of the local frame ..\r\n // spiral\r\n const curvature0 = 0.0;\r\n const curvature1 = curvePrimitive.nominalCurvature1;\r\n const radius0 = 0.0;\r\n const radius1 = curvePrimitive.nominalR1; // which is 1/curvature1\r\n const nominalLength = curvePrimitive.nominalL1;\r\n const bearing0Radians = 0.0;\r\n const bearing1Radians = TransitionSpiral3d.radiusRadiusLengthToSweepRadians(radius0, radius1, nominalLength);\r\n const typeCode = DgnSpiralTypeQueries.stringToTypeCode(curvePrimitive.spiralType, true)!;\r\n const spiralDetailOffset = BGFBAccessors.TransitionSpiralDetail.createTransitionSpiralDetail(this.builder,\r\n placement.matrix.coffs[0], placement.matrix.coffs[1], placement.matrix.coffs[2], placement.origin.x,\r\n placement.matrix.coffs[3], placement.matrix.coffs[4], placement.matrix.coffs[5], placement.origin.y,\r\n placement.matrix.coffs[6], placement.matrix.coffs[5], placement.matrix.coffs[8], placement.origin.z,\r\n curvePrimitive.activeFractionInterval.x0, curvePrimitive.activeFractionInterval.x1,\r\n bearing0Radians, bearing1Radians,\r\n curvature0, curvature1,\r\n typeCode,\r\n 0);\r\n const transitionTableOffset = BGFBAccessors.TransitionSpiral.createTransitionSpiral(this.builder,\r\n spiralDetailOffset, 0, 0);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder,\r\n BGFBAccessors.VariantGeometryUnion.tagTransitionSpiral, transitionTableOffset, 0);\r\n }\r\n return undefined;\r\n }\r\n public writePointString3dAsFBVariantGeometry(pointString: PointString3d): number | undefined {\r\n if (pointString instanceof PointString3d) {\r\n const coordinates = extractNumberArray(pointString.points);\r\n const headerOffset = BGFBAccessors.PointString.createPointString(this.builder,\r\n BGFBAccessors.PointString.createPointsVector(this.builder, coordinates));\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagPointString, headerOffset, 0);\r\n\r\n }\r\n return undefined;\r\n }\r\n\r\n public writeSolidPrimitiveAsFBVariantGeometry(solid: SolidPrimitive): number | undefined {\r\n // NOTE: Box, Sphere, Cone, and TorusPipe have \"detail\" within a \"table\"\r\n // BUT: linear, rotational, and ruled sweeps have their contour and numerics directly within their table.\r\n if (solid instanceof Box) {\r\n const originA = solid.getBaseOrigin();\r\n const originB = solid.getTopOrigin();\r\n const vectorX = solid.getVectorX();\r\n const vectorY = solid.getVectorY();\r\n\r\n const baseX = solid.getBaseX();\r\n const baseY = solid.getBaseY();\r\n const topX = solid.getTopX();\r\n const topY = solid.getTopY();\r\n const detailOffset = BGFBAccessors.DgnBoxDetail.createDgnBoxDetail(this.builder,\r\n originA.x, originA.y, originA.z,\r\n originB.x, originB.y, originB.z,\r\n vectorX.x, vectorX.y, vectorX.z,\r\n vectorY.x, vectorY.y, vectorY.z,\r\n baseX, baseY, topX, topY, solid.capped);\r\n const carrierOffset = BGFBAccessors.DgnBox.createDgnBox(this.builder, detailOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagDgnBox, carrierOffset, 0);\r\n } else if (solid instanceof Sphere) {\r\n const localToWorld = solid.cloneLocalToWorld();\r\n const sweep = solid.cloneLatitudeSweep();\r\n const detailOffset = BGFBAccessors.DgnSphereDetail.createDgnSphereDetail(this.builder,\r\n localToWorld.matrix.coffs[0], localToWorld.matrix.coffs[1], localToWorld.matrix.coffs[2], localToWorld.origin.x,\r\n localToWorld.matrix.coffs[3], localToWorld.matrix.coffs[4], localToWorld.matrix.coffs[5], localToWorld.origin.y,\r\n localToWorld.matrix.coffs[6], localToWorld.matrix.coffs[7], localToWorld.matrix.coffs[8], localToWorld.origin.z,\r\n sweep.startRadians, sweep.sweepRadians,\r\n solid.capped);\r\n const carrierOffset = BGFBAccessors.DgnSphere.createDgnSphere(this.builder, detailOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagDgnSphere, carrierOffset, 0);\r\n } else if (solid instanceof Cone) {\r\n const centerA = solid.getCenterA();\r\n const centerB = solid.getCenterB();\r\n const vectorX = solid.getVectorX();\r\n const vectorY = solid.getVectorY();\r\n const radiusA = solid.getRadiusA();\r\n const radiusB = solid.getRadiusB();\r\n const detailOffset = BGFBAccessors.DgnConeDetail.createDgnConeDetail(this.builder,\r\n centerA.x, centerA.y, centerA.z,\r\n centerB.x, centerB.y, centerB.z,\r\n vectorX.x, vectorX.y, vectorX.z,\r\n vectorY.x, vectorY.y, vectorY.z, radiusA, radiusB, solid.capped);\r\n const carrierOffset = BGFBAccessors.DgnCone.createDgnCone(this.builder, detailOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagDgnCone, carrierOffset, 0);\r\n } else if (solid instanceof TorusPipe) {\r\n const center = solid.cloneCenter();\r\n const vectorX = solid.cloneVectorX();\r\n const vectorY = solid.cloneVectorY();\r\n const minorRadius = solid.getMinorRadius();\r\n const majorRadius = solid.getMajorRadius();\r\n const sweepRadians = solid.getSweepAngle().radians;\r\n const detailOffset = BGFBAccessors.DgnTorusPipeDetail.createDgnTorusPipeDetail(this.builder,\r\n center.x, center.y, center.z,\r\n vectorX.x, vectorX.y, vectorX.z,\r\n vectorY.x, vectorY.y, vectorY.z, majorRadius, minorRadius, sweepRadians, solid.capped);\r\n const carrierOffset = BGFBAccessors.DgnTorusPipe.createDgnTorusPipe(this.builder, detailOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagDgnTorusPipe, carrierOffset, 0);\r\n } else if (solid instanceof LinearSweep) {\r\n const baseCurveOffset = this.writeCurveCollectionAsFBCurveVector(solid.getSweepContourRef().getCurves())!;\r\n const sweepVector = solid.cloneSweepVector();\r\n // const sweepVectorOffset = BGFBAccessors.DVector3d.createDVector3d(this.builder, sweepVector.x, sweepVector.y, sweepVector.z);\r\n // const carrierOffset = BGFBAccessors.DgnExtrusion.createDgnExtrusion(this.builder, contourOffset, sweepVectorOffset, solid.capped);\r\n\r\n // WOW -- the machine generated createDgnExtrusion expects an offset for the sweepVector, but then\r\n // chokes trying to add it.\r\n BGFBAccessors.DgnExtrusion.startDgnExtrusion(this.builder);\r\n BGFBAccessors.DgnExtrusion.addBaseCurve(this.builder, baseCurveOffset);\r\n const extrusionVectorOffset = BGFBAccessors.DVector3d.createDVector3d(this.builder, sweepVector.x, sweepVector.y, sweepVector.z);\r\n BGFBAccessors.DgnExtrusion.addExtrusionVector(this.builder, extrusionVectorOffset);\r\n BGFBAccessors.DgnExtrusion.addCapped(this.builder, solid.capped);\r\n const dgnExtrusionOffset = BGFBAccessors.DgnExtrusion.endDgnExtrusion(this.builder);\r\n\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagDgnExtrusion, dgnExtrusionOffset, 0);\r\n } else if (solid instanceof RotationalSweep) {\r\n const baseCurveOffset = this.writeCurveCollectionAsFBCurveVector(solid.getSweepContourRef().getCurves())!;\r\n const axis = solid.cloneAxisRay();\r\n const sweepAngle = solid.getSweep();\r\n // const sweepVectorOffset = BGFBAccessors.DVector3d.createDVector3d(this.builder, sweepVector.x, sweepVector.y, sweepVector.z);\r\n // const carrierOffset = BGFBAccessors.DgnExtrusion.createDgnExtrusion(this.builder, contourOffset, sweepVectorOffset, solid.capped);\r\n\r\n // WOW -- the machine generated createDgnExtrusion expects an offset for the sweepVector, but then\r\n // chokes trying to add it.\r\n BGFBAccessors.DgnRotationalSweep.startDgnRotationalSweep(this.builder);\r\n BGFBAccessors.DgnRotationalSweep.addBaseCurve(this.builder, baseCurveOffset);\r\n const axisRayOffset = BGFBAccessors.DRay3d.createDRay3d(this.builder,\r\n axis.origin.x, axis.origin.y, axis.origin.z, axis.direction.x, axis.direction.y, axis.direction.z);\r\n BGFBAccessors.DgnRotationalSweep.addAxis(this.builder, axisRayOffset);\r\n BGFBAccessors.DgnRotationalSweep.addSweepRadians(this.builder, sweepAngle.radians);\r\n BGFBAccessors.DgnRotationalSweep.addCapped(this.builder, solid.capped);\r\n const dgnRotationalSweepOffset = BGFBAccessors.DgnRotationalSweep.endDgnRotationalSweep(this.builder);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagDgnRotationalSweep, dgnRotationalSweepOffset, 0);\r\n\r\n } else if (solid instanceof RuledSweep) {\r\n const contours = solid.sweepContoursRef();\r\n const contourOffsets: flatbuffers.Offset[] = [];\r\n for (const contour of contours) {\r\n const contourOffset = this.writeCurveCollectionAsFBCurveVector(contour.getCurves());\r\n if (contourOffset !== undefined)\r\n contourOffsets.push(contourOffset);\r\n }\r\n const contoursVectorOffset = BGFBAccessors.DgnRuledSweep.createCurvesVector(this.builder, contourOffsets);\r\n const ruledSweepTable = BGFBAccessors.DgnRuledSweep.createDgnRuledSweep(this.builder, contoursVectorOffset, solid.capped);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagDgnRuledSweep, ruledSweepTable, 0);\r\n }\r\n return undefined;\r\n }\r\n public writePolyfaceAuxChannelDataAsFBVariantGeometry(channelData: AuxChannelData): number | undefined {\r\n if (channelData instanceof AuxChannelData) {\r\n const valuesOffset = BGFBAccessors.PolyfaceAuxChannelData.createValuesVector(this.builder, channelData.values);\r\n return BGFBAccessors.PolyfaceAuxChannelData.createPolyfaceAuxChannelData(this.builder,\r\n channelData.input,\r\n valuesOffset,\r\n );\r\n }\r\n return undefined;\r\n }\r\n\r\n public writePolyfaceAuxChannelAsFBVariantGeometry(channel: AuxChannel): number | undefined {\r\n if (channel instanceof AuxChannel) {\r\n const channelDataOffsets: number[] = [];\r\n for (const channelData of channel.data) {\r\n channelDataOffsets.push(this.writePolyfaceAuxChannelDataAsFBVariantGeometry(channelData)!);\r\n }\r\n const valuesOffset = BGFBAccessors.PolyfaceAuxChannel.createDataVector(this.builder, channelDataOffsets);\r\n const nameOffset = channel.name ? this.builder.createString(channel.name) : 0;\r\n const inputNameOffset = channel.inputName ? this.builder.createString(channel.inputName) : 0;\r\n return BGFBAccessors.PolyfaceAuxChannel.createPolyfaceAuxChannel(this.builder,\r\n channel.dataType,\r\n nameOffset,\r\n inputNameOffset, valuesOffset,\r\n );\r\n }\r\n return undefined;\r\n }\r\n\r\n public writePolyfaceAuxDataAsFBVariantGeometry(data: PolyfaceAuxData): number | undefined {\r\n if (data instanceof PolyfaceAuxData) {\r\n const channelOffsets: number[] = [];\r\n for (const channel of data.channels) {\r\n channelOffsets.push(this.writePolyfaceAuxChannelAsFBVariantGeometry(channel)!);\r\n }\r\n const channelOffsetsOffset = BGFBAccessors.PolyfaceAuxChannel.createDataVector(this.builder, channelOffsets);\r\n const indicesOffset = BGFBAccessors.PolyfaceAuxData.createIndicesVector(this.builder, data.indices);\r\n return BGFBAccessors.PolyfaceAuxData.createPolyfaceAuxData(this.builder,\r\n indicesOffset,\r\n channelOffsetsOffset,\r\n );\r\n }\r\n return undefined;\r\n }\r\n public writeTaggedNumericDataArray(data: TaggedNumericData | undefined): number {\r\n if (data){\r\n const intDataOffset = this.writeIntArray(data.intData);\r\n const doubleDataOffset = this.writeDoubleArray(data.doubleData);\r\n return BGFBAccessors.TaggedNumericData.createTaggedNumericData(this.builder,\r\n data.tagA, data.tagB, intDataOffset, doubleDataOffset);\r\n }\r\n return 0;\r\n }\r\n\r\n public writePolyfaceAsFBVariantGeometry(mesh: IndexedPolyface): number | undefined {\r\n if (mesh instanceof IndexedPolyface) {\r\n // WE KNOW . . . . the polyface has blocks of zero-based indices.\r\n const indexArray: number[] = []; // and this will really be integers.\r\n const numberArray: number[] = []; // and this will really be doubles.\r\n\r\n copyToPackedNumberArray(numberArray, mesh.data.point.float64Data(), mesh.data.point.float64Length);\r\n const pointOffset = BGFBAccessors.Polyface.createPointVector(this.builder, numberArray);\r\n let paramIndexOffset = 0;\r\n let normalIndexOffset = 0;\r\n let colorIndexOffset = 0;\r\n let intColorOffset = 0;\r\n let normalOffset = 0;\r\n let paramOffset = 0;\r\n let auxDataOffset = 0;\r\n let taggedNumericDataOffset = 0;\r\n const meshStyle = 1; // That is . . . MESH_ELM_STYLE_INDEXED_FACE_LOOPS (and specifically, variable size with with 0 terminators)\r\n const numPerFace = 0;\r\n this.fillOneBasedIndexArray(mesh, mesh.data.pointIndex, mesh.data.edgeVisible, 0, indexArray);\r\n\r\n const twoSided = mesh.twoSided;\r\n const pointIndexOffset = BGFBAccessors.Polyface.createPointIndexVector(this.builder, indexArray);\r\n if (mesh.data.paramIndex !== undefined && mesh.data.paramIndex.length > 0) {\r\n this.fillOneBasedIndexArray(mesh, mesh.data.paramIndex, undefined, 0, indexArray);\r\n paramIndexOffset = BGFBAccessors.Polyface.createParamIndexVector(this.builder, indexArray);\r\n }\r\n\r\n if (mesh.data.normalIndex !== undefined && mesh.data.normalIndex.length > 0) {\r\n this.fillOneBasedIndexArray(mesh, mesh.data.normalIndex, undefined, 0, indexArray);\r\n normalIndexOffset = BGFBAccessors.Polyface.createNormalIndexVector(this.builder, indexArray);\r\n }\r\n\r\n if (mesh.data.colorIndex !== undefined && mesh.data.colorIndex.length > 0) {\r\n this.fillOneBasedIndexArray(mesh, mesh.data.colorIndex, undefined, 0, indexArray);\r\n colorIndexOffset = BGFBAccessors.Polyface.createColorIndexVector(this.builder, indexArray);\r\n }\r\n\r\n if (mesh.data.color !== undefined && mesh.data.color.length > 0) {\r\n intColorOffset = BGFBAccessors.Polyface.createIntColorVector(this.builder, mesh.data.color);\r\n }\r\n\r\n /*\r\n if (mesh.data.face !== undefined && mesh.data.face.length > 0) {\r\n this.writeOneBasedIndexArray(mesh, mesh.data.face, undefined, 0, indexArray);\r\n BGFBAccessors.Polyface.createFaceDataVector(this.builder, indexArray);\r\n }\r\n */\r\n if (mesh.data.normal) {\r\n copyToPackedNumberArray(numberArray, mesh.data.normal.float64Data(), mesh.data.normal.float64Length);\r\n normalOffset = BGFBAccessors.Polyface.createNormalVector(this.builder, numberArray);\r\n }\r\n\r\n if (mesh.data.param) {\r\n copyToPackedNumberArray(numberArray, mesh.data.param.float64Data(), mesh.data.param.float64Length);\r\n paramOffset = BGFBAccessors.Polyface.createPointVector(this.builder, numberArray);\r\n }\r\n\r\n if (mesh.data.auxData) {\r\n auxDataOffset = this.writePolyfaceAuxDataAsFBVariantGeometry(mesh.data.auxData)!;\r\n }\r\n\r\n if (mesh.data.taggedNumericData)\r\n taggedNumericDataOffset = this.writeTaggedNumericDataArray(mesh.data.taggedNumericData);\r\n const expectedClosure = mesh.expectedClosure;\r\n const polyfaceOffset = BGFBAccessors.Polyface.createPolyface(this.builder, pointOffset, paramOffset, normalOffset, 0, intColorOffset,\r\n pointIndexOffset, paramIndexOffset, normalIndexOffset, colorIndexOffset, 0,\r\n 0, 0, meshStyle, twoSided,\r\n numPerFace, 0, auxDataOffset, expectedClosure, taggedNumericDataOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagPolyface, polyfaceOffset, 0);\r\n\r\n }\r\n return undefined;\r\n }\r\n\r\n public fillOneBasedIndexArray(mesh: IndexedPolyface, sourceIndex: number[], visible: boolean[] | undefined, facetTerminator: number | undefined, destIndex: number[]) {\r\n destIndex.length = 0;\r\n const numFacet = mesh.facetCount;\r\n for (let facetIndex = 0; facetIndex < numFacet; facetIndex++) {\r\n const k0 = mesh.facetIndex0(facetIndex);\r\n const k1 = mesh.facetIndex1(facetIndex);\r\n for (let k = k0; k < k1; k++) {\r\n let q = sourceIndex[k] + 1;\r\n if (visible !== undefined && !visible[k])\r\n q = -q;\r\n destIndex.push(q);\r\n }\r\n if (facetTerminator !== undefined)\r\n destIndex.push(facetTerminator);\r\n }\r\n }\r\n public writeGeometryQueryAsFBVariantGeometry(g: GeometryQuery): number | undefined {\r\n let offset: number | undefined;\r\n if (g instanceof CurvePrimitive && (offset = this.writeCurvePrimitiveAsFBVariantGeometry(g)) !== undefined)\r\n return offset;\r\n if (g instanceof CurveCollection && (offset = this.writeCurveCollectionAsFBVariantGeometry(g)) !== undefined)\r\n return offset;\r\n if (g instanceof IndexedPolyface && (offset = this.writePolyfaceAsFBVariantGeometry(g)) !== undefined)\r\n return offset;\r\n if (g instanceof SolidPrimitive && (offset = this.writeSolidPrimitiveAsFBVariantGeometry(g)) !== undefined)\r\n return offset;\r\n if (g instanceof BSplineSurface3d && (offset = this.writeBSplineSurfaceAsFBVariantGeometry(g)) !== undefined)\r\n return offset;\r\n if (g instanceof BSplineSurface3dH && (offset = this.writeBSplineSurfaceAsFBVariantGeometry(g)) !== undefined)\r\n return offset;\r\n if (g instanceof PointString3d && (offset = this.writePointString3dAsFBVariantGeometry(g)) !== undefined)\r\n return offset;\r\n // if (g instanceof CoordinateXYZ) // TODO\r\n return undefined;\r\n }\r\n\r\n public writeGeometryQueryArrayAsFBVariantGeometry(allGeometry: GeometryQuery | GeometryQuery[] | undefined): number | undefined{\r\n if (Array.isArray(allGeometry)) {\r\n const allOffsets: number[] = [];\r\n for (const g of allGeometry) {\r\n const offset = this.writeGeometryQueryAsFBVariantGeometry(g);\r\n if (offset !== undefined)\r\n allOffsets.push(offset);\r\n }\r\n if (allOffsets.length > 0) {\r\n const membersOffset = BGFBAccessors.VectorOfVariantGeometry.createMembersVector(this.builder, allOffsets);\r\n const vectorOffset = BGFBAccessors.VectorOfVariantGeometry.createVectorOfVariantGeometry(this.builder, membersOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagVectorOfVariantGeometry, vectorOffset, 0);\r\n }\r\n } else if (allGeometry instanceof GeometryQuery)\r\n return this.writeGeometryQueryAsFBVariantGeometry(allGeometry);\r\n return undefined;\r\n }\r\n /**\r\n * Serialize bytes to a flatbuffer.\r\n */\r\n public static geometryToBytes(data: GeometryQuery | GeometryQuery[], signatureBytes?: Uint8Array): Uint8Array | undefined {\r\n const writer = new BGFBWriter();\r\n const rootOffset = writer.writeGeometryQueryArrayAsFBVariantGeometry(data);\r\n\r\n if (rootOffset !== undefined) {\r\n const builder = writer.builder;\r\n builder.finish(rootOffset);\r\n const buffer = builder.dataBuffer();\r\n if (!signatureBytes) {\r\n return buffer.bytes().slice(buffer.position());\r\n } else if (buffer.position() >= signatureBytes.length) {\r\n // The buffer has space for the signature ahead of its position . . .\r\n const i0 = buffer.position() - signatureBytes.length;\r\n let i = i0;\r\n for (const k of signatureBytes)\r\n buffer.bytes()[i++] = k;\r\n return buffer.bytes().slice(i0);\r\n } else {\r\n // There is no space ahead of the position () . . .\r\n // coverage remark: I have never seen this happen for real.\r\n // It has been exercised by adding 1024 to the signatureBytes.length test to force this branch.\r\n const num1 = buffer.bytes().length - buffer.position();\r\n const num0 = signatureBytes.length;\r\n const newBytes = new Uint8Array(num0 + num1);\r\n newBytes.set(signatureBytes, 0);\r\n newBytes.set(buffer.bytes().slice(buffer.position()), num0);\r\n return newBytes;\r\n }\r\n }\r\n return undefined;\r\n }\r\n}\r\nfunction extractNumberArray(data: GrowableXYZArray | Point3d[]): number[] {\r\n const result = [];\r\n if (data instanceof GrowableXYZArray) {\r\n // ugh -- accessors only deal with number[] ..\r\n const numCoordinate = 3 * data.length;\r\n const source = data.float64Data();\r\n for (let i = 0; i < numCoordinate; i++)\r\n result.push(source[i]);\r\n return result;\r\n } else if (Array.isArray(data)) {\r\n for (const xyz of data)\r\n result.push(xyz.x, xyz.y, xyz.z);\r\n }\r\n return result;\r\n}\r\n/** Copy the active data to a simple number array. */\r\nfunction copyToPackedNumberArray(dest: number[], source: Float64Array, count: number) {\r\n dest.length = 0;\r\n for (let i = 0; i < count; i++)\r\n dest.push(source[i]);\r\n}\r\n\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Serialization\r\n */\r\nimport { flatbuffers } from \"flatbuffers\";\r\nimport { BGFBAccessors } from \"./BGFBAccessors\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\r\nimport { IndexedPolyface } from \"../polyface/Polyface\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { ParityRegion } from \"../curve/ParityRegion\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { UnionRegion } from \"../curve/UnionRegion\";\r\nimport { Path } from \"../curve/Path\";\r\nimport { BSplineCurve3d } from \"../bspline/BSplineCurve\";\r\nimport { BSplineCurve3dH } from \"../bspline/BSplineCurve3dH\";\r\nimport { SolidPrimitive } from \"../solid/SolidPrimitive\";\r\nimport { Box } from \"../solid/Box\";\r\nimport { Sphere } from \"../solid/Sphere\";\r\nimport { LinearSweep } from \"../solid/LinearSweep\";\r\nimport { RotationalSweep } from \"../solid/RotationalSweep\";\r\nimport { RuledSweep } from \"../solid/RuledSweep\";\r\nimport { TorusPipe } from \"../solid/TorusPipe\";\r\nimport { Cone } from \"../solid/Cone\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { BSplineSurface3d, BSplineSurface3dH, UVSelect } from \"../bspline/BSplineSurface\";\r\nimport { PointString3d } from \"../curve/PointString3d\";\r\nimport { Point3d, XYZ } from \"../geometry3d/Point3dVector3d\";\r\nimport { AuxChannel, AuxChannelData, PolyfaceAuxData } from \"../polyface/AuxData\";\r\nimport { TransitionSpiral3d } from \"../curve/spiral/TransitionSpiral3d\";\r\nimport { IntegratedSpiral3d } from \"../curve/spiral/IntegratedSpiral3d\";\r\nimport { DgnSpiralTypeQueries } from \"./BGFBReader\";\r\nimport { DirectSpiral3d } from \"../curve/spiral/DirectSpiral3d\";\r\nimport { TaggedNumericData } from \"../polyface/TaggedNumericData\";\r\nimport { InterpolationCurve3d } from \"../bspline/InterpolationCurve3d\";\r\nimport { AkimaCurve3d } from \"../bspline/AkimaCurve3d\";\r\n\r\n/**\r\n * Context to write to a flatbuffer blob.\r\n * * This class is internal.\r\n * * Public access is through BentleyGeometryFlatBuffer.geometryToBytes()\r\n * @internal\r\n */\r\nexport class BGFBWriter {\r\n public builder: flatbuffers.Builder;\r\n public constructor(defaultSize: number = 1024) {\r\n this.builder = new flatbuffers.Builder(defaultSize);\r\n }\r\n /**\r\n *\r\n * @param data data source, as Float64Array or number[].\r\n * @param count optional count, used only if less than .length numbers are to be written.\r\n */\r\n public writeDoubleArray(data: Float64Array | number[] | undefined, count?: number): number {\r\n if (data === undefined)\r\n return 0;\r\n let numFloats = data.length;\r\n if (numFloats === 0)\r\n return 0;\r\n if (count !== undefined && count < numFloats)\r\n numFloats = count;\r\n this.builder.startVector(8, numFloats, 8);\r\n for (let i = numFloats - 1; i >= 0; i--) {\r\n this.builder.addFloat64(data[i]);\r\n }\r\n return this.builder.endVector();\r\n }\r\n\r\n /**\r\n *\r\n * @param data data source, as Float64Array or number[].\r\n * @param count optional count, used only if less than .length numbers are to be written.\r\n */\r\n public writeIntArray(data: Int32Array | number[] | undefined): number {\r\n if (data === undefined)\r\n return 0;\r\n const numInt = data.length;\r\n if (numInt === 0)\r\n return 0;\r\n this.builder.startVector(4, numInt, 4);\r\n for (let i = numInt - 1; i >= 0; i--) {\r\n this.builder.addInt32(data[i]);\r\n }\r\n return this.builder.endVector();\r\n }\r\n\r\n /**\r\n *\r\n * @param data data source, as array derived from XYZ.\r\n * The data is output as a flat array of 3*data.length numbers.\r\n */\r\n public writePackedYZArray(data: XYZ[] | undefined): number {\r\n if (data === undefined)\r\n return 0;\r\n const numFloats = data.length * 3;\r\n if (numFloats === 0)\r\n return 0;\r\n this.builder.startVector(8, numFloats, 8);\r\n // write in reverse index order, and zyx within each XYZ\r\n for (let i = data.length - 1; i >= 0; i--) {\r\n this.builder.addFloat64(data[i].z);\r\n this.builder.addFloat64(data[i].y);\r\n this.builder.addFloat64(data[i].x);\r\n }\r\n return this.builder.endVector();\r\n }\r\n\r\n public writeCurveCollectionAsFBCurveVector(cv: CurveCollection): number | undefined {\r\n const childrenOffsets: flatbuffers.Offset[] = [];\r\n for (const child of cv.children) {\r\n if (child instanceof CurvePrimitive) {\r\n const childOffset = this.writeCurvePrimitiveAsFBVariantGeometry(child);\r\n if (childOffset)\r\n childrenOffsets.push(childOffset);\r\n } else if (child instanceof CurveCollection) {\r\n const childOffset = this.writeCurveCollectionAsFBVariantGeometry(child);\r\n if (childOffset)\r\n childrenOffsets.push(childOffset);\r\n }\r\n }\r\n\r\n const childrenVectorOffset = BGFBAccessors.CurveVector.createCurvesVector(this.builder, childrenOffsets);\r\n let cvType = 0;\r\n if (cv instanceof Path) cvType = 1;\r\n else if (cv instanceof Loop) {\r\n cvType = cv.isInner ? 3 : 2;\r\n } else if (cv instanceof ParityRegion) cvType = 4;\r\n else if (cv instanceof UnionRegion) cvType = 5;\r\n const curveVectorOffset = BGFBAccessors.CurveVector.createCurveVector(this.builder, cvType, childrenVectorOffset);\r\n return curveVectorOffset;\r\n }\r\n\r\n public writeCurveCollectionAsFBVariantGeometry(cv: CurveCollection): number | undefined {\r\n const curveVectorOffset = this.writeCurveCollectionAsFBCurveVector(cv);\r\n if (curveVectorOffset === undefined)\r\n return undefined;\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagCurveVector, curveVectorOffset, 0);\r\n }\r\n\r\n public writeInterpolationCurve3dAsFBVariantGeometry(curve: InterpolationCurve3d): number | undefined {\r\n const props = curve.cloneProps();\r\n const fitPointsOffset = this.writeDoubleArray(curve.copyFitPointsFloat64Array());\r\n const knotOffset = props.knots ? this.writeDoubleArray(props.knots) : 0;\r\n\r\n // REMARK: some native or flatbuffer quirk made startTangent a point and endTangent a vector.\r\n BGFBAccessors.InterpolationCurve.startInterpolationCurve(this.builder);\r\n BGFBAccessors.InterpolationCurve.addFitPoints(this.builder, fitPointsOffset);\r\n if (props.order)\r\n BGFBAccessors.InterpolationCurve.addOrder(this.builder, props.order);\r\n if (props.closed)\r\n BGFBAccessors.InterpolationCurve.addClosed(this.builder, props.closed);\r\n if (props.isChordLenKnots)\r\n BGFBAccessors.InterpolationCurve.addIsChordLenKnots(this.builder, props.isChordLenKnots);\r\n if (props.isColinearTangents)\r\n BGFBAccessors.InterpolationCurve.addIsColinearTangents(this.builder, props.isColinearTangents);\r\n if (props.isChordLenKnots)\r\n BGFBAccessors.InterpolationCurve.addIsChordLenKnots(this.builder, props.isChordLenKnots);\r\n if (props.isNaturalTangents)\r\n BGFBAccessors.InterpolationCurve.addIsNaturalTangents(this.builder, props.isNaturalTangents);\r\n if (props.startTangent !== undefined) {\r\n const startTangentOffset = BGFBAccessors.DPoint3d.createDPoint3d(this.builder,\r\n XYZ.x(props.startTangent), XYZ.y(props.startTangent), XYZ.z(props.startTangent));\r\n BGFBAccessors.InterpolationCurve.addStartTangent(this.builder, startTangentOffset);\r\n }\r\n if (props.endTangent !== undefined) {\r\n const endTangentOffset = BGFBAccessors.DPoint3d.createDPoint3d(this.builder,\r\n XYZ.x(props.endTangent), XYZ.y(props.endTangent), XYZ.z(props.endTangent));\r\n BGFBAccessors.InterpolationCurve.addEndTangent(this.builder, endTangentOffset);\r\n }\r\n if (knotOffset !== 0)\r\n BGFBAccessors.InterpolationCurve.addKnots(this.builder, knotOffset);\r\n const headerOffset = BGFBAccessors.InterpolationCurve.endInterpolationCurve(this.builder);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagInterpolationCurve, headerOffset, 0);\r\n }\r\n\r\n public writeAkimaCurve3dAsFBVariantGeometry(curve: AkimaCurve3d): number | undefined {\r\n const fitPointsOffset = this.writeDoubleArray(curve.copyFitPointsFloat64Array());\r\n BGFBAccessors.AkimaCurve.startAkimaCurve(this.builder);\r\n BGFBAccessors.AkimaCurve.addPoints(this.builder, fitPointsOffset);\r\n const headerOffset = BGFBAccessors.AkimaCurve.endAkimaCurve(this.builder);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagAkimaCurve, headerOffset, 0);\r\n }\r\n\r\n public writeBsplineCurve3dAsFBVariantGeometry(bcurve: BSplineCurve3d): number | undefined {\r\n const order = bcurve.order;\r\n const closed = false; // typescript bcurves are not closed. There is API to impose wrapping . . .\r\n const weightsOffset = 0;\r\n const polesOffset = this.writeDoubleArray(bcurve.copyPointsFloat64Array());\r\n if (polesOffset === undefined)\r\n return undefined;\r\n const knotsOffset = this.writeDoubleArray(bcurve.copyKnots(true));\r\n const headerOffset = BGFBAccessors.BsplineCurve.createBsplineCurve(this.builder,\r\n order, closed, polesOffset, weightsOffset, knotsOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagBsplineCurve, headerOffset, 0);\r\n }\r\n\r\n public writeBSplineSurfaceAsFBVariantGeometry(bsurf: BSplineSurface3d | BSplineSurface3dH): number | undefined {\r\n const orderU = bsurf.orderUV(UVSelect.uDirection);\r\n const orderV = bsurf.orderUV(UVSelect.VDirection);\r\n const numPolesU = bsurf.numPolesUV(UVSelect.uDirection);\r\n const numPolesV = bsurf.numPolesUV(UVSelect.VDirection);\r\n const closedU = false;\r\n const closedV = false;\r\n const holeOrigin = 0;\r\n const boundariesOffset = 0;\r\n let polesOffset = 0;\r\n let weightsOffset = 0;\r\n if (bsurf instanceof BSplineSurface3d) {\r\n polesOffset = this.writeDoubleArray(bsurf.copyPointsFloat64Array());\r\n } else if (bsurf instanceof BSplineSurface3dH) {\r\n polesOffset = this.writeDoubleArray(bsurf.copyXYZToFloat64Array(false));\r\n weightsOffset = this.writeDoubleArray(bsurf.copyWeightsToFloat64Array());\r\n }\r\n const uKnotsOffset = this.writeDoubleArray(bsurf.knots[0].copyKnots(true));\r\n const vKnotsOffset = this.writeDoubleArray(bsurf.knots[1].copyKnots(true));\r\n\r\n const headerOffset = BGFBAccessors.BsplineSurface.createBsplineSurface(this.builder, polesOffset, weightsOffset, uKnotsOffset, vKnotsOffset,\r\n numPolesU, numPolesV, orderU, orderV, 0, 0, holeOrigin, boundariesOffset, closedU, closedV);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagBsplineSurface, headerOffset, 0);\r\n }\r\n\r\n public writeBsplineCurve3dAHsFBVariantGeometry(bcurve: BSplineCurve3dH): number | undefined {\r\n const order = bcurve.order;\r\n const closed = false; // typescript bcurves are not closed. There is API to impose wrapping . . .\r\n const polesOffset = this.writeDoubleArray(bcurve.copyXYZFloat64Array(false));\r\n const weightsOffset = this.writeDoubleArray(bcurve.copyWeightsFloat64Array());\r\n const knotsOffset = this.writeDoubleArray(bcurve.copyKnots(true));\r\n const headerOffset = BGFBAccessors.BsplineCurve.createBsplineCurve(this.builder,\r\n order, closed, polesOffset, weightsOffset, knotsOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagBsplineCurve, headerOffset, 0);\r\n }\r\n\r\n public writeCurvePrimitiveAsFBVariantGeometry(curvePrimitive: CurvePrimitive): number | undefined {\r\n if (curvePrimitive instanceof LineSegment3d) {\r\n const segmentDataOffset = BGFBAccessors.DSegment3d.createDSegment3d(this.builder,\r\n curvePrimitive.point0Ref.x,\r\n curvePrimitive.point0Ref.y,\r\n curvePrimitive.point0Ref.z,\r\n curvePrimitive.point1Ref.x,\r\n curvePrimitive.point1Ref.y,\r\n curvePrimitive.point1Ref.z);\r\n const lineSegmentOffset = BGFBAccessors.LineSegment.createLineSegment(this.builder, segmentDataOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagLineSegment, lineSegmentOffset, 0);\r\n } else if (curvePrimitive instanceof Arc3d) {\r\n const data = curvePrimitive.toVectors();\r\n const arcDataOffset = BGFBAccessors.DEllipse3d.createDEllipse3d(this.builder,\r\n data.center.x, data.center.y, data.center.z,\r\n data.vector0.x, data.vector0.y, data.vector0.z,\r\n data.vector90.x, data.vector90.y, data.vector90.z,\r\n data.sweep.startRadians,\r\n data.sweep.sweepRadians);\r\n const arcOffset = BGFBAccessors.EllipticArc.createEllipticArc(this.builder, arcDataOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagEllipticArc, arcOffset, 0);\r\n } else if (curvePrimitive instanceof LineString3d) {\r\n const coordinates = extractNumberArray(curvePrimitive.packedPoints);\r\n const lineStringOffset = BGFBAccessors.LineString.createLineString(this.builder,\r\n BGFBAccessors.LineString.createPointsVector(this.builder, coordinates));\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagLineString, lineStringOffset, 0);\r\n } else if (curvePrimitive instanceof BSplineCurve3d) {\r\n return this.writeBsplineCurve3dAsFBVariantGeometry(curvePrimitive);\r\n } else if (curvePrimitive instanceof BSplineCurve3dH) {\r\n return this.writeBsplineCurve3dAHsFBVariantGeometry(curvePrimitive);\r\n } else if (curvePrimitive instanceof InterpolationCurve3d) {\r\n return this.writeInterpolationCurve3dAsFBVariantGeometry(curvePrimitive);\r\n } else if (curvePrimitive instanceof AkimaCurve3d) {\r\n return this.writeAkimaCurve3dAsFBVariantGeometry(curvePrimitive);\r\n } else if (curvePrimitive instanceof IntegratedSpiral3d) {\r\n const placement = curvePrimitive.localToWorld;\r\n const typeCode = DgnSpiralTypeQueries.stringToTypeCode(curvePrimitive.spiralType, true)!;\r\n const spiralDetailOffset = BGFBAccessors.TransitionSpiralDetail.createTransitionSpiralDetail(this.builder,\r\n placement.matrix.coffs[0], placement.matrix.coffs[1], placement.matrix.coffs[2], placement.origin.x,\r\n placement.matrix.coffs[3], placement.matrix.coffs[4], placement.matrix.coffs[5], placement.origin.y,\r\n placement.matrix.coffs[6], placement.matrix.coffs[5], placement.matrix.coffs[8], placement.origin.z,\r\n curvePrimitive.activeFractionInterval.x0, curvePrimitive.activeFractionInterval.x1,\r\n curvePrimitive.bearing01.startRadians, curvePrimitive.bearing01.endRadians,\r\n TransitionSpiral3d.radiusToCurvature(curvePrimitive.radius01.x0),\r\n TransitionSpiral3d.radiusToCurvature(curvePrimitive.radius01.x1),\r\n typeCode,\r\n 0);\r\n const transitionTableOffset = BGFBAccessors.TransitionSpiral.createTransitionSpiral(this.builder,\r\n spiralDetailOffset, 0, 0);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder,\r\n BGFBAccessors.VariantGeometryUnion.tagTransitionSpiral, transitionTableOffset, 0);\r\n } else if (curvePrimitive instanceof DirectSpiral3d) {\r\n const placement = curvePrimitive.localToWorld;\r\n // direct spirals always inflect at the origin of the local frame ..\r\n // spiral\r\n const curvature0 = 0.0;\r\n const curvature1 = curvePrimitive.nominalCurvature1;\r\n const radius0 = 0.0;\r\n const radius1 = curvePrimitive.nominalR1; // which is 1/curvature1\r\n const nominalLength = curvePrimitive.nominalL1;\r\n const bearing0Radians = 0.0;\r\n const bearing1Radians = TransitionSpiral3d.radiusRadiusLengthToSweepRadians(radius0, radius1, nominalLength);\r\n const typeCode = DgnSpiralTypeQueries.stringToTypeCode(curvePrimitive.spiralType, true)!;\r\n const spiralDetailOffset = BGFBAccessors.TransitionSpiralDetail.createTransitionSpiralDetail(this.builder,\r\n placement.matrix.coffs[0], placement.matrix.coffs[1], placement.matrix.coffs[2], placement.origin.x,\r\n placement.matrix.coffs[3], placement.matrix.coffs[4], placement.matrix.coffs[5], placement.origin.y,\r\n placement.matrix.coffs[6], placement.matrix.coffs[5], placement.matrix.coffs[8], placement.origin.z,\r\n curvePrimitive.activeFractionInterval.x0, curvePrimitive.activeFractionInterval.x1,\r\n bearing0Radians, bearing1Radians,\r\n curvature0, curvature1,\r\n typeCode,\r\n 0);\r\n const transitionTableOffset = BGFBAccessors.TransitionSpiral.createTransitionSpiral(this.builder,\r\n spiralDetailOffset, 0, 0);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder,\r\n BGFBAccessors.VariantGeometryUnion.tagTransitionSpiral, transitionTableOffset, 0);\r\n }\r\n return undefined;\r\n }\r\n public writePointString3dAsFBVariantGeometry(pointString: PointString3d): number | undefined {\r\n if (pointString instanceof PointString3d) {\r\n const coordinates = extractNumberArray(pointString.points);\r\n const headerOffset = BGFBAccessors.PointString.createPointString(this.builder,\r\n BGFBAccessors.PointString.createPointsVector(this.builder, coordinates));\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagPointString, headerOffset, 0);\r\n\r\n }\r\n return undefined;\r\n }\r\n\r\n public writeSolidPrimitiveAsFBVariantGeometry(solid: SolidPrimitive): number | undefined {\r\n // NOTE: Box, Sphere, Cone, and TorusPipe have \"detail\" within a \"table\"\r\n // BUT: linear, rotational, and ruled sweeps have their contour and numerics directly within their table.\r\n if (solid instanceof Box) {\r\n const originA = solid.getBaseOrigin();\r\n const originB = solid.getTopOrigin();\r\n const vectorX = solid.getVectorX();\r\n const vectorY = solid.getVectorY();\r\n\r\n const baseX = solid.getBaseX();\r\n const baseY = solid.getBaseY();\r\n const topX = solid.getTopX();\r\n const topY = solid.getTopY();\r\n const detailOffset = BGFBAccessors.DgnBoxDetail.createDgnBoxDetail(this.builder,\r\n originA.x, originA.y, originA.z,\r\n originB.x, originB.y, originB.z,\r\n vectorX.x, vectorX.y, vectorX.z,\r\n vectorY.x, vectorY.y, vectorY.z,\r\n baseX, baseY, topX, topY, solid.capped);\r\n const carrierOffset = BGFBAccessors.DgnBox.createDgnBox(this.builder, detailOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagDgnBox, carrierOffset, 0);\r\n } else if (solid instanceof Sphere) {\r\n const localToWorld = solid.cloneLocalToWorld();\r\n const sweep = solid.cloneLatitudeSweep();\r\n const detailOffset = BGFBAccessors.DgnSphereDetail.createDgnSphereDetail(this.builder,\r\n localToWorld.matrix.coffs[0], localToWorld.matrix.coffs[1], localToWorld.matrix.coffs[2], localToWorld.origin.x,\r\n localToWorld.matrix.coffs[3], localToWorld.matrix.coffs[4], localToWorld.matrix.coffs[5], localToWorld.origin.y,\r\n localToWorld.matrix.coffs[6], localToWorld.matrix.coffs[7], localToWorld.matrix.coffs[8], localToWorld.origin.z,\r\n sweep.startRadians, sweep.sweepRadians,\r\n solid.capped);\r\n const carrierOffset = BGFBAccessors.DgnSphere.createDgnSphere(this.builder, detailOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagDgnSphere, carrierOffset, 0);\r\n } else if (solid instanceof Cone) {\r\n const centerA = solid.getCenterA();\r\n const centerB = solid.getCenterB();\r\n const vectorX = solid.getVectorX();\r\n const vectorY = solid.getVectorY();\r\n const radiusA = solid.getRadiusA();\r\n const radiusB = solid.getRadiusB();\r\n const detailOffset = BGFBAccessors.DgnConeDetail.createDgnConeDetail(this.builder,\r\n centerA.x, centerA.y, centerA.z,\r\n centerB.x, centerB.y, centerB.z,\r\n vectorX.x, vectorX.y, vectorX.z,\r\n vectorY.x, vectorY.y, vectorY.z, radiusA, radiusB, solid.capped);\r\n const carrierOffset = BGFBAccessors.DgnCone.createDgnCone(this.builder, detailOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagDgnCone, carrierOffset, 0);\r\n } else if (solid instanceof TorusPipe) {\r\n const center = solid.cloneCenter();\r\n const vectorX = solid.cloneVectorX();\r\n const vectorY = solid.cloneVectorY();\r\n const minorRadius = solid.getMinorRadius();\r\n const majorRadius = solid.getMajorRadius();\r\n const sweepRadians = solid.getSweepAngle().radians;\r\n const detailOffset = BGFBAccessors.DgnTorusPipeDetail.createDgnTorusPipeDetail(this.builder,\r\n center.x, center.y, center.z,\r\n vectorX.x, vectorX.y, vectorX.z,\r\n vectorY.x, vectorY.y, vectorY.z, majorRadius, minorRadius, sweepRadians, solid.capped);\r\n const carrierOffset = BGFBAccessors.DgnTorusPipe.createDgnTorusPipe(this.builder, detailOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagDgnTorusPipe, carrierOffset, 0);\r\n } else if (solid instanceof LinearSweep) {\r\n const baseCurveOffset = this.writeCurveCollectionAsFBCurveVector(solid.getSweepContourRef().getCurves())!;\r\n const sweepVector = solid.cloneSweepVector();\r\n // const sweepVectorOffset = BGFBAccessors.DVector3d.createDVector3d(this.builder, sweepVector.x, sweepVector.y, sweepVector.z);\r\n // const carrierOffset = BGFBAccessors.DgnExtrusion.createDgnExtrusion(this.builder, contourOffset, sweepVectorOffset, solid.capped);\r\n\r\n // WOW -- the machine generated createDgnExtrusion expects an offset for the sweepVector, but then\r\n // chokes trying to add it.\r\n BGFBAccessors.DgnExtrusion.startDgnExtrusion(this.builder);\r\n BGFBAccessors.DgnExtrusion.addBaseCurve(this.builder, baseCurveOffset);\r\n const extrusionVectorOffset = BGFBAccessors.DVector3d.createDVector3d(this.builder, sweepVector.x, sweepVector.y, sweepVector.z);\r\n BGFBAccessors.DgnExtrusion.addExtrusionVector(this.builder, extrusionVectorOffset);\r\n BGFBAccessors.DgnExtrusion.addCapped(this.builder, solid.capped);\r\n const dgnExtrusionOffset = BGFBAccessors.DgnExtrusion.endDgnExtrusion(this.builder);\r\n\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagDgnExtrusion, dgnExtrusionOffset, 0);\r\n } else if (solid instanceof RotationalSweep) {\r\n const baseCurveOffset = this.writeCurveCollectionAsFBCurveVector(solid.getSweepContourRef().getCurves())!;\r\n const axis = solid.cloneAxisRay();\r\n const sweepAngle = solid.getSweep();\r\n // const sweepVectorOffset = BGFBAccessors.DVector3d.createDVector3d(this.builder, sweepVector.x, sweepVector.y, sweepVector.z);\r\n // const carrierOffset = BGFBAccessors.DgnExtrusion.createDgnExtrusion(this.builder, contourOffset, sweepVectorOffset, solid.capped);\r\n\r\n // WOW -- the machine generated createDgnExtrusion expects an offset for the sweepVector, but then\r\n // chokes trying to add it.\r\n BGFBAccessors.DgnRotationalSweep.startDgnRotationalSweep(this.builder);\r\n BGFBAccessors.DgnRotationalSweep.addBaseCurve(this.builder, baseCurveOffset);\r\n const axisRayOffset = BGFBAccessors.DRay3d.createDRay3d(this.builder,\r\n axis.origin.x, axis.origin.y, axis.origin.z, axis.direction.x, axis.direction.y, axis.direction.z);\r\n BGFBAccessors.DgnRotationalSweep.addAxis(this.builder, axisRayOffset);\r\n BGFBAccessors.DgnRotationalSweep.addSweepRadians(this.builder, sweepAngle.radians);\r\n BGFBAccessors.DgnRotationalSweep.addCapped(this.builder, solid.capped);\r\n const dgnRotationalSweepOffset = BGFBAccessors.DgnRotationalSweep.endDgnRotationalSweep(this.builder);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagDgnRotationalSweep, dgnRotationalSweepOffset, 0);\r\n\r\n } else if (solid instanceof RuledSweep) {\r\n const contours = solid.sweepContoursRef();\r\n const contourOffsets: flatbuffers.Offset[] = [];\r\n for (const contour of contours) {\r\n const contourOffset = this.writeCurveCollectionAsFBCurveVector(contour.getCurves());\r\n if (contourOffset !== undefined)\r\n contourOffsets.push(contourOffset);\r\n }\r\n const contoursVectorOffset = BGFBAccessors.DgnRuledSweep.createCurvesVector(this.builder, contourOffsets);\r\n const ruledSweepTable = BGFBAccessors.DgnRuledSweep.createDgnRuledSweep(this.builder, contoursVectorOffset, solid.capped);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagDgnRuledSweep, ruledSweepTable, 0);\r\n }\r\n return undefined;\r\n }\r\n public writePolyfaceAuxChannelDataAsFBVariantGeometry(channelData: AuxChannelData): number | undefined {\r\n if (channelData instanceof AuxChannelData) {\r\n const valuesOffset = BGFBAccessors.PolyfaceAuxChannelData.createValuesVector(this.builder, channelData.values);\r\n return BGFBAccessors.PolyfaceAuxChannelData.createPolyfaceAuxChannelData(this.builder,\r\n channelData.input,\r\n valuesOffset,\r\n );\r\n }\r\n return undefined;\r\n }\r\n\r\n public writePolyfaceAuxChannelAsFBVariantGeometry(channel: AuxChannel): number | undefined {\r\n if (channel instanceof AuxChannel) {\r\n const channelDataOffsets: number[] = [];\r\n for (const channelData of channel.data) {\r\n channelDataOffsets.push(this.writePolyfaceAuxChannelDataAsFBVariantGeometry(channelData)!);\r\n }\r\n const valuesOffset = BGFBAccessors.PolyfaceAuxChannel.createDataVector(this.builder, channelDataOffsets);\r\n const nameOffset = channel.name ? this.builder.createString(channel.name) : 0;\r\n const inputNameOffset = channel.inputName ? this.builder.createString(channel.inputName) : 0;\r\n return BGFBAccessors.PolyfaceAuxChannel.createPolyfaceAuxChannel(this.builder,\r\n channel.dataType,\r\n nameOffset,\r\n inputNameOffset, valuesOffset,\r\n );\r\n }\r\n return undefined;\r\n }\r\n\r\n public writePolyfaceAuxDataAsFBVariantGeometry(data: PolyfaceAuxData): number | undefined {\r\n if (data instanceof PolyfaceAuxData) {\r\n const channelOffsets: number[] = [];\r\n for (const channel of data.channels) {\r\n channelOffsets.push(this.writePolyfaceAuxChannelAsFBVariantGeometry(channel)!);\r\n }\r\n const channelOffsetsOffset = BGFBAccessors.PolyfaceAuxChannel.createDataVector(this.builder, channelOffsets);\r\n const indicesOffset = BGFBAccessors.PolyfaceAuxData.createIndicesVector(this.builder, data.indices);\r\n return BGFBAccessors.PolyfaceAuxData.createPolyfaceAuxData(this.builder,\r\n indicesOffset,\r\n channelOffsetsOffset,\r\n );\r\n }\r\n return undefined;\r\n }\r\n public writeTaggedNumericDataArray(data: TaggedNumericData | undefined): number {\r\n if (data){\r\n const intDataOffset = this.writeIntArray(data.intData);\r\n const doubleDataOffset = this.writeDoubleArray(data.doubleData);\r\n return BGFBAccessors.TaggedNumericData.createTaggedNumericData(this.builder,\r\n data.tagA, data.tagB, intDataOffset, doubleDataOffset);\r\n }\r\n return 0;\r\n }\r\n\r\n public writePolyfaceAsFBVariantGeometry(mesh: IndexedPolyface): number | undefined {\r\n if (mesh instanceof IndexedPolyface) {\r\n // WE KNOW . . . . the polyface has blocks of zero-based indices.\r\n const indexArray: number[] = []; // and this will really be integers.\r\n const numberArray: number[] = []; // and this will really be doubles.\r\n\r\n copyToPackedNumberArray(numberArray, mesh.data.point.float64Data(), mesh.data.point.float64Length);\r\n const pointOffset = BGFBAccessors.Polyface.createPointVector(this.builder, numberArray);\r\n let paramIndexOffset = 0;\r\n let normalIndexOffset = 0;\r\n let colorIndexOffset = 0;\r\n let intColorOffset = 0;\r\n let normalOffset = 0;\r\n let paramOffset = 0;\r\n let auxDataOffset = 0;\r\n let taggedNumericDataOffset = 0;\r\n const meshStyle = 1; // That is . . . MESH_ELM_STYLE_INDEXED_FACE_LOOPS (and specifically, variable size with with 0 terminators)\r\n const numPerFace = 0;\r\n this.fillOneBasedIndexArray(mesh, mesh.data.pointIndex, mesh.data.edgeVisible, 0, indexArray);\r\n\r\n const twoSided = mesh.twoSided;\r\n const pointIndexOffset = BGFBAccessors.Polyface.createPointIndexVector(this.builder, indexArray);\r\n if (mesh.data.paramIndex !== undefined && mesh.data.paramIndex.length > 0) {\r\n this.fillOneBasedIndexArray(mesh, mesh.data.paramIndex, undefined, 0, indexArray);\r\n paramIndexOffset = BGFBAccessors.Polyface.createParamIndexVector(this.builder, indexArray);\r\n }\r\n\r\n if (mesh.data.normalIndex !== undefined && mesh.data.normalIndex.length > 0) {\r\n this.fillOneBasedIndexArray(mesh, mesh.data.normalIndex, undefined, 0, indexArray);\r\n normalIndexOffset = BGFBAccessors.Polyface.createNormalIndexVector(this.builder, indexArray);\r\n }\r\n\r\n if (mesh.data.colorIndex !== undefined && mesh.data.colorIndex.length > 0) {\r\n this.fillOneBasedIndexArray(mesh, mesh.data.colorIndex, undefined, 0, indexArray);\r\n colorIndexOffset = BGFBAccessors.Polyface.createColorIndexVector(this.builder, indexArray);\r\n }\r\n\r\n if (mesh.data.color !== undefined && mesh.data.color.length > 0) {\r\n intColorOffset = BGFBAccessors.Polyface.createIntColorVector(this.builder, mesh.data.color);\r\n }\r\n\r\n /*\r\n if (mesh.data.face !== undefined && mesh.data.face.length > 0) {\r\n this.writeOneBasedIndexArray(mesh, mesh.data.face, undefined, 0, indexArray);\r\n BGFBAccessors.Polyface.createFaceDataVector(this.builder, indexArray);\r\n }\r\n */\r\n if (mesh.data.normal) {\r\n copyToPackedNumberArray(numberArray, mesh.data.normal.float64Data(), mesh.data.normal.float64Length);\r\n normalOffset = BGFBAccessors.Polyface.createNormalVector(this.builder, numberArray);\r\n }\r\n\r\n if (mesh.data.param) {\r\n copyToPackedNumberArray(numberArray, mesh.data.param.float64Data(), mesh.data.param.float64Length);\r\n paramOffset = BGFBAccessors.Polyface.createPointVector(this.builder, numberArray);\r\n }\r\n\r\n if (mesh.data.auxData) {\r\n auxDataOffset = this.writePolyfaceAuxDataAsFBVariantGeometry(mesh.data.auxData)!;\r\n }\r\n\r\n if (mesh.data.taggedNumericData)\r\n taggedNumericDataOffset = this.writeTaggedNumericDataArray(mesh.data.taggedNumericData);\r\n const expectedClosure = mesh.expectedClosure;\r\n const polyfaceOffset = BGFBAccessors.Polyface.createPolyface(this.builder, pointOffset, paramOffset, normalOffset, 0, intColorOffset,\r\n pointIndexOffset, paramIndexOffset, normalIndexOffset, colorIndexOffset, 0,\r\n 0, 0, meshStyle, twoSided,\r\n numPerFace, 0, auxDataOffset, expectedClosure, taggedNumericDataOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagPolyface, polyfaceOffset, 0);\r\n\r\n }\r\n return undefined;\r\n }\r\n\r\n public fillOneBasedIndexArray(mesh: IndexedPolyface, sourceIndex: number[], visible: boolean[] | undefined, facetTerminator: number | undefined, destIndex: number[]) {\r\n destIndex.length = 0;\r\n const numFacet = mesh.facetCount;\r\n for (let facetIndex = 0; facetIndex < numFacet; facetIndex++) {\r\n const k0 = mesh.facetIndex0(facetIndex);\r\n const k1 = mesh.facetIndex1(facetIndex);\r\n for (let k = k0; k < k1; k++) {\r\n let q = sourceIndex[k] + 1;\r\n if (visible !== undefined && !visible[k])\r\n q = -q;\r\n destIndex.push(q);\r\n }\r\n if (facetTerminator !== undefined)\r\n destIndex.push(facetTerminator);\r\n }\r\n }\r\n public writeGeometryQueryAsFBVariantGeometry(g: GeometryQuery): number | undefined {\r\n let offset: number | undefined;\r\n if (g instanceof CurvePrimitive && (offset = this.writeCurvePrimitiveAsFBVariantGeometry(g)) !== undefined)\r\n return offset;\r\n if (g instanceof CurveCollection && (offset = this.writeCurveCollectionAsFBVariantGeometry(g)) !== undefined)\r\n return offset;\r\n if (g instanceof IndexedPolyface && (offset = this.writePolyfaceAsFBVariantGeometry(g)) !== undefined)\r\n return offset;\r\n if (g instanceof SolidPrimitive && (offset = this.writeSolidPrimitiveAsFBVariantGeometry(g)) !== undefined)\r\n return offset;\r\n if (g instanceof BSplineSurface3d && (offset = this.writeBSplineSurfaceAsFBVariantGeometry(g)) !== undefined)\r\n return offset;\r\n if (g instanceof BSplineSurface3dH && (offset = this.writeBSplineSurfaceAsFBVariantGeometry(g)) !== undefined)\r\n return offset;\r\n if (g instanceof PointString3d && (offset = this.writePointString3dAsFBVariantGeometry(g)) !== undefined)\r\n return offset;\r\n // if (g instanceof CoordinateXYZ) // TODO\r\n return undefined;\r\n }\r\n\r\n public writeGeometryQueryArrayAsFBVariantGeometry(allGeometry: GeometryQuery | GeometryQuery[] | undefined): number | undefined{\r\n if (Array.isArray(allGeometry)) {\r\n const allOffsets: number[] = [];\r\n for (const g of allGeometry) {\r\n const offset = this.writeGeometryQueryAsFBVariantGeometry(g);\r\n if (offset !== undefined)\r\n allOffsets.push(offset);\r\n }\r\n if (allOffsets.length > 0) {\r\n const membersOffset = BGFBAccessors.VectorOfVariantGeometry.createMembersVector(this.builder, allOffsets);\r\n const vectorOffset = BGFBAccessors.VectorOfVariantGeometry.createVectorOfVariantGeometry(this.builder, membersOffset);\r\n return BGFBAccessors.VariantGeometry.createVariantGeometry(this.builder, BGFBAccessors.VariantGeometryUnion.tagVectorOfVariantGeometry, vectorOffset, 0);\r\n }\r\n } else if (allGeometry instanceof GeometryQuery)\r\n return this.writeGeometryQueryAsFBVariantGeometry(allGeometry);\r\n return undefined;\r\n }\r\n /**\r\n * Serialize bytes to a flatbuffer.\r\n */\r\n public static geometryToBytes(data: GeometryQuery | GeometryQuery[], signatureBytes?: Uint8Array): Uint8Array | undefined {\r\n const writer = new BGFBWriter();\r\n const rootOffset = writer.writeGeometryQueryArrayAsFBVariantGeometry(data);\r\n\r\n if (rootOffset !== undefined) {\r\n const builder = writer.builder;\r\n builder.finish(rootOffset);\r\n const buffer = builder.dataBuffer();\r\n if (!signatureBytes) {\r\n return buffer.bytes().slice(buffer.position());\r\n } else if (buffer.position() >= signatureBytes.length) {\r\n // The buffer has space for the signature ahead of its position . . .\r\n const i0 = buffer.position() - signatureBytes.length;\r\n let i = i0;\r\n for (const k of signatureBytes)\r\n buffer.bytes()[i++] = k;\r\n return buffer.bytes().slice(i0);\r\n } else {\r\n // There is no space ahead of the position () . . .\r\n // coverage remark: I have never seen this happen for real.\r\n // It has been exercised by adding 1024 to the signatureBytes.length test to force this branch.\r\n const num1 = buffer.bytes().length - buffer.position();\r\n const num0 = signatureBytes.length;\r\n const newBytes = new Uint8Array(num0 + num1);\r\n newBytes.set(signatureBytes, 0);\r\n newBytes.set(buffer.bytes().slice(buffer.position()), num0);\r\n return newBytes;\r\n }\r\n }\r\n return undefined;\r\n }\r\n}\r\nfunction extractNumberArray(data: GrowableXYZArray | Point3d[]): number[] {\r\n const result = [];\r\n if (data instanceof GrowableXYZArray) {\r\n // ugh -- accessors only deal with number[] ..\r\n const numCoordinate = 3 * data.length;\r\n const source = data.float64Data();\r\n for (let i = 0; i < numCoordinate; i++)\r\n result.push(source[i]);\r\n return result;\r\n } else if (Array.isArray(data)) {\r\n for (const xyz of data)\r\n result.push(xyz.x, xyz.y, xyz.z);\r\n }\r\n return result;\r\n}\r\n/** Copy the active data to a simple number array. */\r\nfunction copyToPackedNumberArray(dest: number[], source: Float64Array, count: number) {\r\n dest.length = 0;\r\n for (let i = 0; i < count; i++)\r\n dest.push(source[i]);\r\n}\r\n\r\n"]}
@@ -80,9 +80,11 @@ export declare class SweepContour {
80
80
  announceFacets(announce: (facets: IndexedPolyface) => void, options?: StrokeOptions): void;
81
81
  /**
82
82
  * Create a UnionOfConvexClipPlaneSets that clips to the swept faceted contour region.
83
- * @param sweepVector the sweep direction (does not have to be perpendicular to the contour). If undefined, the sweep direction is perpendicular to the plane of the contour, and no caps are constructed.
83
+ * @param sweepVector the sweep direction and distance:
84
+ * * If undefined, the sweep direction is along the contour normal and no caps are constructed (the sweep is infinite in both directions).
85
+ * * If defined, the returned clipper is inverted if and only if sweepVector is in the opposite half-space as the computed contour normal.
84
86
  * @param cap0 construct a clip plane equal to the contour plane. Note that `sweepVector` must be defined.
85
- * @param cap1 construct a clip plane parallel to the contour plane at the end of `sweepVector`. That is, sweepVector indicates both direction and distance.
87
+ * @param cap1 construct a clip plane parallel to the contour plane at the end of `sweepVector`.
86
88
  * @param options how to stroke the contour
87
89
  * @returns clipper defined by faceting then sweeping the contour region
88
90
  */
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"SweepContour.d.ts","sourceRoot":"","sources":["../../../src/solid/SweepContour.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,0BAA0B,EAAE,MAAM,wCAAwC,CAAC;AACpF,OAAO,EAAE,QAAQ,EAAa,MAAM,qBAAqB,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAO3D,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAEvD,OAAO,EAAW,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AAClE,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AAC9D,OAAO,EAAE,0BAA0B,EAAE,MAAM,2BAA2B,CAAC;AAEvE;;;;GAIG;AACH,qBAAa,YAAY;IACvB,0EAA0E;IACnE,MAAM,EAAE,eAAe,CAAC;IAC/B,yEAAyE;IAClE,YAAY,EAAE,SAAS,CAAC;IAC/B,yCAAyC;IAClC,IAAI,EAAE,KAAK,GAAG,SAAS,CAAC;IAE/B,aAAa;IACb,OAAO,CAAC,UAAU,CAAC,CAAkB;IACrC,OAAO,CAAC,OAAO,CAAC,CAAkB;IAElC,OAAO;IAaP;;;OAGG;WACW,oBAAoB,CAAC,OAAO,EAAE,QAAQ,EAAE,aAAa,CAAC,EAAE,QAAQ,GAAG,YAAY,GAAG,SAAS;IAOzG;;;;OAIG;WACW,gBAAgB,CAAC,MAAM,EAAE,0BAA0B,EAAE,aAAa,CAAC,EAAE,QAAQ,GAAG,YAAY,GAAG,SAAS;IAqBtH;;;OAGG;WACW,iBAAiB,CAAC,OAAO,EAAE,QAAQ,EAAE,IAAI,EAAE,KAAK,GAAG,YAAY,GAAG,SAAS;IAQzF,uCAAuC;IAChC,SAAS,IAAI,eAAe;IACnC;;;OAGG;IACI,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;IAgBzD,2BAA2B;IACpB,KAAK,IAAI,YAAY;IAG5B,kCAAkC;IAC3B,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,YAAY,GAAG,SAAS;IAMvE,yDAAyD;IAClD,aAAa,CAAC,KAAK,EAAE,GAAG,GAAG,OAAO;IAezC,yDAAyD;IAClD,gBAAgB,CAAC,OAAO,CAAC,EAAE,aAAa,GAAG,IAAI;IAStD,oCAAoC;IACpC,IAAW,SAAS,IAAI,eAAe,GAAG,SAAS,CAElD;IAED;;;;OAIG;IACI,WAAW,CAAC,OAAO,CAAC,EAAE,aAAa,GAAG,IAAI;IAcjD;;;OAGG;IACI,WAAW;IAGlB;;OAEG;IACI,UAAU,CAAC,OAAO,EAAE,eAAe,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,SAAS;IAKnF;;;;OAIG;IACI,cAAc,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,eAAe,KAAK,IAAI,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,IAAI;IAKjG;;;;;;;;;OASG;IACI,iCAAiC,CAAC,WAAW,CAAC,EAAE,QAAQ,EAAE,IAAI,GAAE,OAAe,EAAE,IAAI,GAAE,OAAe,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,0BAA0B,GAAG,SAAS;CA8ChL"}
@@ -194,9 +194,11 @@ export class SweepContour {
194
194
  }
195
195
  /**
196
196
  * Create a UnionOfConvexClipPlaneSets that clips to the swept faceted contour region.
197
- * @param sweepVector the sweep direction (does not have to be perpendicular to the contour). If undefined, the sweep direction is perpendicular to the plane of the contour, and no caps are constructed.
197
+ * @param sweepVector the sweep direction and distance:
198
+ * * If undefined, the sweep direction is along the contour normal and no caps are constructed (the sweep is infinite in both directions).
199
+ * * If defined, the returned clipper is inverted if and only if sweepVector is in the opposite half-space as the computed contour normal.
198
200
  * @param cap0 construct a clip plane equal to the contour plane. Note that `sweepVector` must be defined.
199
- * @param cap1 construct a clip plane parallel to the contour plane at the end of `sweepVector`. That is, sweepVector indicates both direction and distance.
201
+ * @param cap1 construct a clip plane parallel to the contour plane at the end of `sweepVector`.
200
202
  * @param options how to stroke the contour
201
203
  * @returns clipper defined by faceting then sweeping the contour region
202
204
  */
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { ClipPlane } from \"../clipping/ClipPlane\";\r\nimport { ConvexClipPlaneSet } from \"../clipping/ConvexClipPlaneSet\";\r\nimport { UnionOfConvexClipPlaneSets } from \"../clipping/UnionOfConvexClipPlaneSets\";\r\nimport { AnyCurve, AnyRegion } from \"../curve/CurveTypes\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { ParityRegion } from \"../curve/ParityRegion\";\r\nimport { Path } from \"../curve/Path\";\r\nimport { RegionOps } from \"../curve/RegionOps\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { FrameBuilder } from \"../geometry3d/FrameBuilder\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { IndexedPolyface } from \"../polyface/Polyface\";\r\nimport { PolyfaceBuilder } from \"../polyface/PolyfaceBuilder\";\r\nimport { MultiLineStringDataVariant } from \"../topology/Triangulation\";\r\n\r\n/**\r\n * Sweepable planar contour with Transform for local to world interaction.\r\n * * The surface/solid classes `LinearSweep`, `RotationalSweep`, `RuledSweep` use this for their swept contours.\r\n * @public\r\n */\r\nexport class SweepContour {\r\n /** The underlying curve collection, in its world coordinates position. */\r\n public curves: CurveCollection;\r\n /** coordinate frame that in which the curves are all in the xy plane. */\r\n public localToWorld: Transform;\r\n /** Axis used only in rotational case. */\r\n public axis: Ray3d | undefined;\r\n\r\n /** caches */\r\n private _xyStrokes?: CurveCollection;\r\n private _facets?: IndexedPolyface;\r\n\r\n private constructor(contour: AnyCurve, map: Transform, axis: Ray3d | undefined) {\r\n if (contour instanceof CurvePrimitive) {\r\n // this.curves is a CurveCollection (not AnyCurve) so that contour type determines closure.\r\n // This is the only time we detect CurvePrimitive closure and wrap as a relevant CurveChain.\r\n // Note that we are ASSUMING closure means planar here. This is potentially problematic.\r\n const primitive = contour;\r\n contour = contour.startPoint().isAlmostEqual(contour.endPoint()) ? new Loop() : new Path();\r\n contour.tryAddChild(primitive);\r\n }\r\n this.curves = contour;\r\n this.localToWorld = map;\r\n this.axis = axis;\r\n }\r\n /** Create for linear sweep.\r\n * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.\r\n * @param defaultNormal optional default normal for guiding coordinate frame setup.\r\n */\r\n public static createForLinearSweep(contour: AnyCurve, defaultNormal?: Vector3d): SweepContour | undefined {\r\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, contour);\r\n if (localToWorld) {\r\n return new SweepContour(contour, localToWorld, undefined);\r\n }\r\n return undefined;\r\n }\r\n /** Create for linear sweep.\r\n * @param points polygon to sweep, CAPTURED as a Loop. Closure point is optional. If multiple polygons are passed in, parity logic is employed.\r\n * For best results, all points should be coplanar.\r\n * @param defaultNormal optional default normal for guiding coordinate frame setup.\r\n */\r\n public static createForPolygon(points: MultiLineStringDataVariant, defaultNormal?: Vector3d): SweepContour | undefined {\r\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, points);\r\n if (localToWorld) {\r\n if (defaultNormal !== undefined) {\r\n if (localToWorld.matrix.dotColumnZ(defaultNormal))\r\n localToWorld.matrix.scaleColumnsInPlace(1.0, -1.0, -1.0);\r\n }\r\n const linestrings = LineString3d.createArrayOfLineString3d(points);\r\n const loops = [];\r\n for (const ls of linestrings) {\r\n ls.addClosurePoint();\r\n loops.push(Loop.create(ls));\r\n }\r\n if (loops.length === 1) {\r\n return new SweepContour(loops[0], localToWorld, undefined);\r\n } else if (loops.length > 1) {\r\n return new SweepContour(ParityRegion.createLoops(loops), localToWorld, undefined);\r\n }\r\n }\r\n return undefined;\r\n }\r\n /** Create for rotational sweep.\r\n * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.\r\n * @param axis rotation axis\r\n */\r\n public static createForRotation(contour: AnyCurve, axis: Ray3d): SweepContour | undefined {\r\n // createRightHandedFrame -- the axis is a last-gasp resolver for in-plane vectors.\r\n const localToWorld = FrameBuilder.createRightHandedFrame(undefined, contour, axis);\r\n if (localToWorld) {\r\n return new SweepContour(contour, localToWorld, axis.clone());\r\n }\r\n return undefined;\r\n }\r\n /** Return (Reference to) the curves */\r\n public getCurves(): CurveCollection { return this.curves; }\r\n /**\r\n * Apply `transform` to the curves, axis.\r\n * * The local to world frame is reconstructed for the transformed curves.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (this.curves.tryTransformInPlace(transform)) {\r\n if (this.axis)\r\n this.axis.transformInPlace(transform);\r\n\r\n const localToWorld = this.axis !== undefined\r\n ? FrameBuilder.createRightHandedFrame(undefined, this.curves, this.axis)\r\n : FrameBuilder.createRightHandedFrame(undefined, this.curves);\r\n if (localToWorld) {\r\n this.localToWorld.setFrom(localToWorld);\r\n this._xyStrokes = undefined;\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n /** Return a deep clone. */\r\n public clone(): SweepContour {\r\n return new SweepContour(this.curves.clone(), this.localToWorld.clone(), this.axis);\r\n }\r\n /** Return a transformed clone. */\r\n public cloneTransformed(transform: Transform): SweepContour | undefined {\r\n const newContour = this.clone();\r\n if (newContour.tryTransformInPlace(transform))\r\n return newContour;\r\n return undefined;\r\n }\r\n /** Test for near equality of curves, frame, and axis. */\r\n public isAlmostEqual(other: any): boolean {\r\n if (! (other instanceof SweepContour))\r\n return false;\r\n if (!this.curves.isAlmostEqual(other.curves))\r\n return false;\r\n if (!this.localToWorld.isAlmostEqual(other.localToWorld))\r\n return false;\r\n if (this.axis && other.axis) {\r\n if (!this.axis.isAlmostEqual(other.axis))\r\n return false;\r\n } else if (this.axis || other.axis)\r\n return false;\r\n return true;\r\n }\r\n\r\n /** Recompute the local strokes cache for this contour */\r\n public computeXYStrokes(options?: StrokeOptions): void {\r\n this._xyStrokes = undefined;\r\n const worldToLocal = this.localToWorld.inverse();\r\n if (worldToLocal) {\r\n const strokes = this.curves.cloneStroked(options);\r\n if (strokes.tryTransformInPlace(worldToLocal))\r\n this._xyStrokes = strokes;\r\n }\r\n }\r\n /** Return cached contour strokes */\r\n public get xyStrokes(): CurveCollection | undefined {\r\n return this._xyStrokes;\r\n }\r\n\r\n /**\r\n * Build the (cached) internal facets for the contour.\r\n * @param options primarily how to stroke the contour, but also how to facet it.\r\n * * By default, a triangulation is computed, but if `options.maximizeConvexFacets === true`, edges between coplanar triangles are removed to return maximally convex facets.\r\n */\r\n public buildFacets(options?: StrokeOptions): void {\r\n if (this._facets)\r\n return;\r\n if (!this.curves.isAnyRegion())\r\n return;\r\n const worldToLocal = this.localToWorld.inverse();\r\n if (!worldToLocal)\r\n return;\r\n const localRegion = this.curves.cloneTransformed(worldToLocal) as AnyRegion | undefined;\r\n if (!localRegion)\r\n return;\r\n if (this._facets = RegionOps.facetRegionXY(localRegion, options))\r\n this._facets.tryTransformInPlace(this.localToWorld);\r\n }\r\n /**\r\n * Delete facet cache.\r\n * * This protects against PolyfaceBuilder reusing facets constructed with different options settings.\r\n */\r\n public purgeFacets() {\r\n this._facets = undefined;\r\n }\r\n /** Emit facets to a builder.\r\n * This method may cache and reuse facets over multiple calls.\r\n */\r\n public emitFacets(builder: PolyfaceBuilder, reverse: boolean, transform?: Transform) {\r\n this.buildFacets(builder.options);\r\n if (this._facets)\r\n builder.addIndexedPolyface(this._facets, reverse, transform);\r\n }\r\n /** Emit facets to a function\r\n * This method may cache and reuse facets over multiple calls.\r\n * @param announce callback to receive the facet set\r\n * @param options how to stroke the contour\r\n */\r\n public announceFacets(announce: (facets: IndexedPolyface) => void, options?: StrokeOptions): void {\r\n this.buildFacets(options);\r\n if (this._facets)\r\n announce(this._facets);\r\n }\r\n /**\r\n * Create a UnionOfConvexClipPlaneSets that clips to the swept faceted contour region.\r\n * @param sweepVector the sweep direction (does not have to be perpendicular to the contour). If undefined, the sweep direction is perpendicular to the plane of the contour, and no caps are constructed.\r\n * @param cap0 construct a clip plane equal to the contour plane. Note that `sweepVector` must be defined.\r\n * @param cap1 construct a clip plane parallel to the contour plane at the end of `sweepVector`. That is, sweepVector indicates both direction and distance.\r\n * @param options how to stroke the contour\r\n * @returns clipper defined by faceting then sweeping the contour region\r\n */\r\n public sweepToUnionOfConvexClipPlaneSets(sweepVector?: Vector3d, cap0: boolean = false, cap1: boolean = false, options?: StrokeOptions): UnionOfConvexClipPlaneSets | undefined {\r\n if (!options)\r\n options = StrokeOptions.createForFacets();\r\n if (!sweepVector) {\r\n cap0 = cap1 = false;\r\n sweepVector = this.localToWorld.matrix.columnZ();\r\n }\r\n options.maximizeConvexFacets = true; // produce fewer ConvexClipPlaneSets\r\n // It's a trip around the barn, but it's easy to make a polyface and scan it . . .\r\n this.buildFacets(options);\r\n const facets = this._facets;\r\n if (facets) {\r\n const point0 = Point3d.create();\r\n const point1 = Point3d.create();\r\n const result = UnionOfConvexClipPlaneSets.createEmpty();\r\n const visitor = facets.createVisitor(1);\r\n for (visitor.reset(); visitor.moveToNextFacet();) {\r\n const numEdges = visitor.point.length - 1;\r\n const clipper = ConvexClipPlaneSet.createEmpty();\r\n for (let i = 0; i < numEdges; i++) {\r\n visitor.point.getPoint3dAtUncheckedPointIndex(i, point0);\r\n visitor.point.getPoint3dAtUncheckedPointIndex(i + 1, point1);\r\n const plane = ClipPlane.createEdgeAndUpVector(point1, point0, sweepVector);\r\n const visible = visitor.edgeVisible[i];\r\n plane?.setFlags(!visible, !visible);\r\n clipper.addPlaneToConvexSet(plane);\r\n }\r\n result.addConvexSet(clipper);\r\n }\r\n if (cap0 || cap1) {\r\n const zVector = this.localToWorld.matrix.columnZ();\r\n const plane0Origin = this.localToWorld.getOrigin();\r\n const plane1Origin = plane0Origin.plus(sweepVector);\r\n const inwardNormal0 = zVector.clone();\r\n const inwardNormal1 = zVector.negate();\r\n const clipper = ConvexClipPlaneSet.createEmpty();\r\n if (cap0)\r\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal0, plane0Origin));\r\n if (cap1)\r\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal1, plane1Origin));\r\n result.addConvexSet(clipper);\r\n }\r\n return result;\r\n }\r\n return undefined;\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { ClipPlane } from \"../clipping/ClipPlane\";\r\nimport { ConvexClipPlaneSet } from \"../clipping/ConvexClipPlaneSet\";\r\nimport { UnionOfConvexClipPlaneSets } from \"../clipping/UnionOfConvexClipPlaneSets\";\r\nimport { AnyCurve, AnyRegion } from \"../curve/CurveTypes\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { ParityRegion } from \"../curve/ParityRegion\";\r\nimport { Path } from \"../curve/Path\";\r\nimport { RegionOps } from \"../curve/RegionOps\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { FrameBuilder } from \"../geometry3d/FrameBuilder\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { IndexedPolyface } from \"../polyface/Polyface\";\r\nimport { PolyfaceBuilder } from \"../polyface/PolyfaceBuilder\";\r\nimport { MultiLineStringDataVariant } from \"../topology/Triangulation\";\r\n\r\n/**\r\n * Sweepable planar contour with Transform for local to world interaction.\r\n * * The surface/solid classes `LinearSweep`, `RotationalSweep`, `RuledSweep` use this for their swept contours.\r\n * @public\r\n */\r\nexport class SweepContour {\r\n /** The underlying curve collection, in its world coordinates position. */\r\n public curves: CurveCollection;\r\n /** coordinate frame that in which the curves are all in the xy plane. */\r\n public localToWorld: Transform;\r\n /** Axis used only in rotational case. */\r\n public axis: Ray3d | undefined;\r\n\r\n /** caches */\r\n private _xyStrokes?: CurveCollection;\r\n private _facets?: IndexedPolyface;\r\n\r\n private constructor(contour: AnyCurve, map: Transform, axis: Ray3d | undefined) {\r\n if (contour instanceof CurvePrimitive) {\r\n // this.curves is a CurveCollection (not AnyCurve) so that contour type determines closure.\r\n // This is the only time we detect CurvePrimitive closure and wrap as a relevant CurveChain.\r\n // Note that we are ASSUMING closure means planar here. This is potentially problematic.\r\n const primitive = contour;\r\n contour = contour.startPoint().isAlmostEqual(contour.endPoint()) ? new Loop() : new Path();\r\n contour.tryAddChild(primitive);\r\n }\r\n this.curves = contour;\r\n this.localToWorld = map;\r\n this.axis = axis;\r\n }\r\n /** Create for linear sweep.\r\n * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.\r\n * @param defaultNormal optional default normal for guiding coordinate frame setup.\r\n */\r\n public static createForLinearSweep(contour: AnyCurve, defaultNormal?: Vector3d): SweepContour | undefined {\r\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, contour);\r\n if (localToWorld) {\r\n return new SweepContour(contour, localToWorld, undefined);\r\n }\r\n return undefined;\r\n }\r\n /** Create for linear sweep.\r\n * @param points polygon to sweep, CAPTURED as a Loop. Closure point is optional. If multiple polygons are passed in, parity logic is employed.\r\n * For best results, all points should be coplanar.\r\n * @param defaultNormal optional default normal for guiding coordinate frame setup.\r\n */\r\n public static createForPolygon(points: MultiLineStringDataVariant, defaultNormal?: Vector3d): SweepContour | undefined {\r\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, points);\r\n if (localToWorld) {\r\n if (defaultNormal !== undefined) {\r\n if (localToWorld.matrix.dotColumnZ(defaultNormal))\r\n localToWorld.matrix.scaleColumnsInPlace(1.0, -1.0, -1.0);\r\n }\r\n const linestrings = LineString3d.createArrayOfLineString3d(points);\r\n const loops = [];\r\n for (const ls of linestrings) {\r\n ls.addClosurePoint();\r\n loops.push(Loop.create(ls));\r\n }\r\n if (loops.length === 1) {\r\n return new SweepContour(loops[0], localToWorld, undefined);\r\n } else if (loops.length > 1) {\r\n return new SweepContour(ParityRegion.createLoops(loops), localToWorld, undefined);\r\n }\r\n }\r\n return undefined;\r\n }\r\n /** Create for rotational sweep.\r\n * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.\r\n * @param axis rotation axis\r\n */\r\n public static createForRotation(contour: AnyCurve, axis: Ray3d): SweepContour | undefined {\r\n // createRightHandedFrame -- the axis is a last-gasp resolver for in-plane vectors.\r\n const localToWorld = FrameBuilder.createRightHandedFrame(undefined, contour, axis);\r\n if (localToWorld) {\r\n return new SweepContour(contour, localToWorld, axis.clone());\r\n }\r\n return undefined;\r\n }\r\n /** Return (Reference to) the curves */\r\n public getCurves(): CurveCollection { return this.curves; }\r\n /**\r\n * Apply `transform` to the curves, axis.\r\n * * The local to world frame is reconstructed for the transformed curves.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (this.curves.tryTransformInPlace(transform)) {\r\n if (this.axis)\r\n this.axis.transformInPlace(transform);\r\n\r\n const localToWorld = this.axis !== undefined\r\n ? FrameBuilder.createRightHandedFrame(undefined, this.curves, this.axis)\r\n : FrameBuilder.createRightHandedFrame(undefined, this.curves);\r\n if (localToWorld) {\r\n this.localToWorld.setFrom(localToWorld);\r\n this._xyStrokes = undefined;\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n /** Return a deep clone. */\r\n public clone(): SweepContour {\r\n return new SweepContour(this.curves.clone(), this.localToWorld.clone(), this.axis);\r\n }\r\n /** Return a transformed clone. */\r\n public cloneTransformed(transform: Transform): SweepContour | undefined {\r\n const newContour = this.clone();\r\n if (newContour.tryTransformInPlace(transform))\r\n return newContour;\r\n return undefined;\r\n }\r\n /** Test for near equality of curves, frame, and axis. */\r\n public isAlmostEqual(other: any): boolean {\r\n if (! (other instanceof SweepContour))\r\n return false;\r\n if (!this.curves.isAlmostEqual(other.curves))\r\n return false;\r\n if (!this.localToWorld.isAlmostEqual(other.localToWorld))\r\n return false;\r\n if (this.axis && other.axis) {\r\n if (!this.axis.isAlmostEqual(other.axis))\r\n return false;\r\n } else if (this.axis || other.axis)\r\n return false;\r\n return true;\r\n }\r\n\r\n /** Recompute the local strokes cache for this contour */\r\n public computeXYStrokes(options?: StrokeOptions): void {\r\n this._xyStrokes = undefined;\r\n const worldToLocal = this.localToWorld.inverse();\r\n if (worldToLocal) {\r\n const strokes = this.curves.cloneStroked(options);\r\n if (strokes.tryTransformInPlace(worldToLocal))\r\n this._xyStrokes = strokes;\r\n }\r\n }\r\n /** Return cached contour strokes */\r\n public get xyStrokes(): CurveCollection | undefined {\r\n return this._xyStrokes;\r\n }\r\n\r\n /**\r\n * Build the (cached) internal facets for the contour.\r\n * @param options primarily how to stroke the contour, but also how to facet it.\r\n * * By default, a triangulation is computed, but if `options.maximizeConvexFacets === true`, edges between coplanar triangles are removed to return maximally convex facets.\r\n */\r\n public buildFacets(options?: StrokeOptions): void {\r\n if (this._facets)\r\n return;\r\n if (!this.curves.isAnyRegion())\r\n return;\r\n const worldToLocal = this.localToWorld.inverse();\r\n if (!worldToLocal)\r\n return;\r\n const localRegion = this.curves.cloneTransformed(worldToLocal) as AnyRegion | undefined;\r\n if (!localRegion)\r\n return;\r\n if (this._facets = RegionOps.facetRegionXY(localRegion, options))\r\n this._facets.tryTransformInPlace(this.localToWorld);\r\n }\r\n /**\r\n * Delete facet cache.\r\n * * This protects against PolyfaceBuilder reusing facets constructed with different options settings.\r\n */\r\n public purgeFacets() {\r\n this._facets = undefined;\r\n }\r\n /** Emit facets to a builder.\r\n * This method may cache and reuse facets over multiple calls.\r\n */\r\n public emitFacets(builder: PolyfaceBuilder, reverse: boolean, transform?: Transform) {\r\n this.buildFacets(builder.options);\r\n if (this._facets)\r\n builder.addIndexedPolyface(this._facets, reverse, transform);\r\n }\r\n /** Emit facets to a function\r\n * This method may cache and reuse facets over multiple calls.\r\n * @param announce callback to receive the facet set\r\n * @param options how to stroke the contour\r\n */\r\n public announceFacets(announce: (facets: IndexedPolyface) => void, options?: StrokeOptions): void {\r\n this.buildFacets(options);\r\n if (this._facets)\r\n announce(this._facets);\r\n }\r\n /**\r\n * Create a UnionOfConvexClipPlaneSets that clips to the swept faceted contour region.\r\n * @param sweepVector the sweep direction and distance:\r\n * * If undefined, the sweep direction is along the contour normal and no caps are constructed (the sweep is infinite in both directions).\r\n * * If defined, the returned clipper is inverted if and only if sweepVector is in the opposite half-space as the computed contour normal.\r\n * @param cap0 construct a clip plane equal to the contour plane. Note that `sweepVector` must be defined.\r\n * @param cap1 construct a clip plane parallel to the contour plane at the end of `sweepVector`.\r\n * @param options how to stroke the contour\r\n * @returns clipper defined by faceting then sweeping the contour region\r\n */\r\n public sweepToUnionOfConvexClipPlaneSets(sweepVector?: Vector3d, cap0: boolean = false, cap1: boolean = false, options?: StrokeOptions): UnionOfConvexClipPlaneSets | undefined {\r\n if (!options)\r\n options = StrokeOptions.createForFacets();\r\n if (!sweepVector) {\r\n cap0 = cap1 = false;\r\n sweepVector = this.localToWorld.matrix.columnZ();\r\n }\r\n options.maximizeConvexFacets = true; // produce fewer ConvexClipPlaneSets\r\n // It's a trip around the barn, but it's easy to make a polyface and scan it . . .\r\n this.buildFacets(options);\r\n const facets = this._facets;\r\n if (facets) {\r\n const point0 = Point3d.create();\r\n const point1 = Point3d.create();\r\n const result = UnionOfConvexClipPlaneSets.createEmpty();\r\n const visitor = facets.createVisitor(1);\r\n for (visitor.reset(); visitor.moveToNextFacet();) {\r\n const numEdges = visitor.point.length - 1;\r\n const clipper = ConvexClipPlaneSet.createEmpty();\r\n for (let i = 0; i < numEdges; i++) {\r\n visitor.point.getPoint3dAtUncheckedPointIndex(i, point0);\r\n visitor.point.getPoint3dAtUncheckedPointIndex(i + 1, point1);\r\n const plane = ClipPlane.createEdgeAndUpVector(point1, point0, sweepVector);\r\n const visible = visitor.edgeVisible[i];\r\n plane?.setFlags(!visible, !visible);\r\n clipper.addPlaneToConvexSet(plane);\r\n }\r\n result.addConvexSet(clipper);\r\n }\r\n if (cap0 || cap1) {\r\n const zVector = this.localToWorld.matrix.columnZ();\r\n const plane0Origin = this.localToWorld.getOrigin();\r\n const plane1Origin = plane0Origin.plus(sweepVector);\r\n const inwardNormal0 = zVector.clone();\r\n const inwardNormal1 = zVector.negate();\r\n const clipper = ConvexClipPlaneSet.createEmpty();\r\n if (cap0)\r\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal0, plane0Origin));\r\n if (cap1)\r\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal1, plane1Origin));\r\n result.addConvexSet(clipper);\r\n }\r\n return result;\r\n }\r\n return undefined;\r\n }\r\n}\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@itwin/core-geometry",
3
- "version": "4.3.0-dev.1",
3
+ "version": "4.3.0-dev.11",
4
4
  "description": "iTwin.js Core Geometry library",
5
5
  "main": "lib/cjs/core-geometry.js",
6
6
  "module": "lib/esm/core-geometry.js",
@@ -35,11 +35,11 @@
35
35
  "nyc": "^15.1.0",
36
36
  "rimraf": "^3.0.2",
37
37
  "typescript": "~5.0.2",
38
- "@itwin/build-tools": "4.3.0-dev.1"
38
+ "@itwin/build-tools": "4.3.0-dev.11"
39
39
  },
40
40
  "dependencies": {
41
41
  "flatbuffers": "~1.12.0",
42
- "@itwin/core-bentley": "4.3.0-dev.1"
42
+ "@itwin/core-bentley": "4.3.0-dev.11"
43
43
  },
44
44
  "nyc": {
45
45
  "extends": "./node_modules/@itwin/build-tools/.nycrc",