@itwin/core-geometry 4.2.0-dev.6 → 4.2.0-dev.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/clipping/ClipPlane.d.ts +10 -7
- package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -1
- package/lib/cjs/clipping/ClipPlane.js +5 -3
- package/lib/cjs/clipping/ClipPlane.js.map +1 -1
- package/lib/cjs/clipping/ClipUtils.d.ts +16 -4
- package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -1
- package/lib/cjs/clipping/ClipUtils.js +77 -2
- package/lib/cjs/clipping/ClipUtils.js.map +1 -1
- package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts +3 -2
- package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts.map +1 -1
- package/lib/cjs/clipping/ConvexClipPlaneSet.js +3 -2
- package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
- package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts +2 -2
- package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js +2 -2
- package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
- package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
- package/lib/cjs/curve/Arc3d.js.map +1 -1
- package/lib/cjs/curve/CoordinateXYZ.d.ts +15 -15
- package/lib/cjs/curve/CoordinateXYZ.d.ts.map +1 -1
- package/lib/cjs/curve/CoordinateXYZ.js +15 -15
- package/lib/cjs/curve/CoordinateXYZ.js.map +1 -1
- package/lib/cjs/curve/CurveChain.d.ts +4 -2
- package/lib/cjs/curve/CurveChain.d.ts.map +1 -1
- package/lib/cjs/curve/CurveChain.js.map +1 -1
- package/lib/cjs/curve/CurveCollection.d.ts +1 -1
- package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
- package/lib/cjs/curve/CurveCollection.js +1 -1
- package/lib/cjs/curve/CurveCollection.js.map +1 -1
- package/lib/cjs/curve/CurveCurveCloseApproachXY.d.ts +18 -7
- package/lib/cjs/curve/CurveCurveCloseApproachXY.d.ts.map +1 -1
- package/lib/cjs/curve/CurveCurveCloseApproachXY.js +17 -5
- package/lib/cjs/curve/CurveCurveCloseApproachXY.js.map +1 -1
- package/lib/cjs/curve/CurveCurveIntersectXY.d.ts +2 -2
- package/lib/cjs/curve/CurveCurveIntersectXY.d.ts.map +1 -1
- package/lib/cjs/curve/CurveCurveIntersectXY.js +12 -10
- package/lib/cjs/curve/CurveCurveIntersectXY.js.map +1 -1
- package/lib/cjs/curve/Path.d.ts +1 -1
- package/lib/cjs/curve/Path.d.ts.map +1 -1
- package/lib/cjs/curve/Path.js +1 -1
- package/lib/cjs/curve/Path.js.map +1 -1
- package/lib/cjs/curve/UnionRegion.js +1 -1
- package/lib/cjs/curve/UnionRegion.js.map +1 -1
- package/lib/cjs/geometry3d/FrameBuilder.d.ts +29 -25
- package/lib/cjs/geometry3d/FrameBuilder.d.ts.map +1 -1
- package/lib/cjs/geometry3d/FrameBuilder.js +42 -29
- package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
- package/lib/esm/clipping/ClipPlane.d.ts +10 -7
- package/lib/esm/clipping/ClipPlane.d.ts.map +1 -1
- package/lib/esm/clipping/ClipPlane.js +5 -3
- package/lib/esm/clipping/ClipPlane.js.map +1 -1
- package/lib/esm/clipping/ClipUtils.d.ts +16 -4
- package/lib/esm/clipping/ClipUtils.d.ts.map +1 -1
- package/lib/esm/clipping/ClipUtils.js +77 -2
- package/lib/esm/clipping/ClipUtils.js.map +1 -1
- package/lib/esm/clipping/ConvexClipPlaneSet.d.ts +3 -2
- package/lib/esm/clipping/ConvexClipPlaneSet.d.ts.map +1 -1
- package/lib/esm/clipping/ConvexClipPlaneSet.js +3 -2
- package/lib/esm/clipping/ConvexClipPlaneSet.js.map +1 -1
- package/lib/esm/clipping/UnionOfConvexClipPlaneSets.d.ts +2 -2
- package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js +2 -2
- package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
- package/lib/esm/curve/Arc3d.d.ts.map +1 -1
- package/lib/esm/curve/Arc3d.js.map +1 -1
- package/lib/esm/curve/CoordinateXYZ.d.ts +15 -15
- package/lib/esm/curve/CoordinateXYZ.d.ts.map +1 -1
- package/lib/esm/curve/CoordinateXYZ.js +15 -15
- package/lib/esm/curve/CoordinateXYZ.js.map +1 -1
- package/lib/esm/curve/CurveChain.d.ts +4 -2
- package/lib/esm/curve/CurveChain.d.ts.map +1 -1
- package/lib/esm/curve/CurveChain.js.map +1 -1
- package/lib/esm/curve/CurveCollection.d.ts +1 -1
- package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
- package/lib/esm/curve/CurveCollection.js +1 -1
- package/lib/esm/curve/CurveCollection.js.map +1 -1
- package/lib/esm/curve/CurveCurveCloseApproachXY.d.ts +18 -7
- package/lib/esm/curve/CurveCurveCloseApproachXY.d.ts.map +1 -1
- package/lib/esm/curve/CurveCurveCloseApproachXY.js +17 -5
- package/lib/esm/curve/CurveCurveCloseApproachXY.js.map +1 -1
- package/lib/esm/curve/CurveCurveIntersectXY.d.ts +2 -2
- package/lib/esm/curve/CurveCurveIntersectXY.d.ts.map +1 -1
- package/lib/esm/curve/CurveCurveIntersectXY.js +12 -10
- package/lib/esm/curve/CurveCurveIntersectXY.js.map +1 -1
- package/lib/esm/curve/Path.d.ts +1 -1
- package/lib/esm/curve/Path.d.ts.map +1 -1
- package/lib/esm/curve/Path.js +1 -1
- package/lib/esm/curve/Path.js.map +1 -1
- package/lib/esm/curve/UnionRegion.js +1 -1
- package/lib/esm/curve/UnionRegion.js.map +1 -1
- package/lib/esm/geometry3d/FrameBuilder.d.ts +29 -25
- package/lib/esm/geometry3d/FrameBuilder.d.ts.map +1 -1
- package/lib/esm/geometry3d/FrameBuilder.js +42 -29
- package/lib/esm/geometry3d/FrameBuilder.js.map +1 -1
- package/package.json +3 -3
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{"version":3,"file":"FrameBuilder.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/FrameBuilder.ts"],"names":[],"mappings":"
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{"version":3,"file":"FrameBuilder.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/FrameBuilder.ts"],"names":[],"mappings":"AAiBA,OAAO,EAAa,eAAe,EAAY,MAAM,aAAa,CAAC;AAGnE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAGtD,OAAO,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AAClC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAIxC;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,YAAY;IACvB,OAAO,CAAC,OAAO,CAAsB;IACrC,OAAO,CAAC,QAAQ,CAAuB;IACvC,OAAO,CAAC,QAAQ,CAAuB;IACvC,OAAO,CAAC,QAAQ,CAAuB;IAEvC,OAAO,CAAC,6BAA6B;IASrC,kDAAkD;IAC3C,KAAK;;IASZ;;;;OAIG;IACI,iBAAiB,CAAC,eAAe,GAAE,OAAe,GAAG,SAAS,GAAG,SAAS;IAuBjF,kGAAkG;IAC3F,oBAAoB,CAAC,MAAM,CAAC,EAAE,QAAQ;IAK7C,8DAA8D;IAC9D,IAAW,SAAS,IAAI,OAAO,CAE9B;IACD;;OAEG;IACI,gBAAgB,IAAI,MAAM;IASjC;;OAEG;IACI,aAAa,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM;IAU5C,6BAA6B;IACtB,cAAc,CAAC,MAAM,EAAE,QAAQ,GAAG,MAAM;IA0B/C;;;OAGG;IACI,QAAQ,CAAC,IAAI,EAAE,GAAG;IAkEzB;;;;;OAKG;WACW,sBAAsB,CAAC,eAAe,EAAE,QAAQ,GAAG,SAAS,EAAE,GAAG,MAAM,EAAE,GAAG,EAAE,GAAG,SAAS,GAAG,SAAS;IAgCpH;;;;;OAKG;WACW,6BAA6B,CAAC,GAAG,MAAM,EAAE,GAAG,EAAE,GAAG,SAAS,GAAG,SAAS;IAWpF;;;;;OAKG;WACW,0BAA0B,CAAC,MAAM,EAAE,OAAO,EAAE,GAAG,SAAS,GAAG,SAAS;IAalF;;;;;;OAMG;WACW,yBAAyB,CAAC,MAAM,EAAE,OAAO,EAAE,GAAG,SAAS,GAAG,SAAS;IASjF;;;;;;;;OAQG;WACW,kCAAkC,CAC9C,KAAK,EAAE,OAAO,EACd,WAAW,GAAE,eAA4D,EACzE,SAAS,GAAE,MAAU,EACrB,SAAS,GAAE,MAAU,EACrB,SAAS,GAAE,MAAU,EACrB,iBAAiB,GAAE,MAAY,GAAG,SAAS;CAe9C"}
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@@ -16,7 +16,6 @@ const CurveCollection_1 = require("../curve/CurveCollection");
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const CurvePrimitive_1 = require("../curve/CurvePrimitive");
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const LineSegment3d_1 = require("../curve/LineSegment3d");
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const LineString3d_1 = require("../curve/LineString3d");
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/* eslint-disable @typescript-eslint/naming-convention, no-empty */
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const Geometry_1 = require("../Geometry");
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const GrowableXYZArray_1 = require("./GrowableXYZArray");
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const Matrix3d_1 = require("./Matrix3d");
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@@ -24,6 +23,7 @@ const Point3dVector3d_1 = require("./Point3dVector3d");
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const PointHelpers_1 = require("./PointHelpers");
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const PolygonOps_1 = require("./PolygonOps");
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const Transform_1 = require("./Transform");
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/* eslint-disable @typescript-eslint/naming-convention, no-empty */
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/**
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* Helper class to accumulate points and vectors until there is enough data to define a coordinate system.
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*
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* * create the FrameBuilder and make calls to announcePoint and announceVector.
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* * the frame will be fully determined by an origin and two vectors.
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* * the first call to announcePoint will set the origin.
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* *
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* *
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* * additional calls to announcePoint will produce announceVector call with the vector from the origin.
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* * after each announcement, call getValidatedFrame(false)
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* * getValidatedFrame will succeed when it has two independent vectors.
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* *
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* * To build a left handed frame,
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* * an origin and 3 independent vectors are required.
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* * announce as above, but query with getValidatedFrame (true).
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* * this will use the third vector to select right or left handed frame.
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}
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return false;
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}
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/**
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clear() {
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/** Clear all accumulated point and vector data */
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clear() {
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this._origin = undefined;
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this._vector0 = undefined;
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this._vector1 = undefined;
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this._vector2 = undefined;
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}
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constructor() {
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this.clear();
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}
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/**
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* Try to assemble the data into a non-singular transform.
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* * If allowLeftHanded is false, vector0 and vector1 determine a right handed coordinate system.
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* * if allowLeftHanded is true, the z vector of the right handed system can be flipped to agree with vector2 direction.
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*/
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}
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}
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/** Ask if there is a defined origin for the evolving frame */
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get hasOrigin() {
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get hasOrigin() {
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return this._origin !== undefined;
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}
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/**
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* Return the number of vectors saved. Because the save process checks numerics, this should be the rank of the system.
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if (!this._vector0)
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return 2;
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return 3;
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}
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/**
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/**
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* Announce a new point. If this point is different from the origin, also compute and announce the vector from the origin.
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*/
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announcePoint(point) {
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if (!this._origin) {
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this._origin = point.clone();
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return this.savedVectorCount();
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return this.announceVector(this._origin.vectorTo(point));
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}
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/**
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/** Announce a new vector. */
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announceVector(vector) {
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if (vector.isAlmostZero)
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return this.savedVectorCount();
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// fall through if prior vectors are all there -- no need for the new one.
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return 3;
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}
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*
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/**
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* Inspect the content of the data. Announce points and vectors. Return when savedVectorCount becomes sufficient
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* for a coordinate system.
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*/
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announce(data) {
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if (this.savedVectorCount() > 1)
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}
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}
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}
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*
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* *
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* *
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* *
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/**
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* Create a localToWorld frame for the given data.
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* * origin is at first point.
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* * x axis in direction of first nonzero vector present or implied by the input.
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* * y axis is perpendicular to x and contains (in positive side) the next vector present or implied by the input.
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*/
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}
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/**
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* Create a transform containing points or vectors in the given data.
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* * The xy columns of the transform contain the first points or vectors of the data.
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* * The z column is perpendicular to that xy plane.
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* * The calculation favors the first points found.
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* * The calculation favors the first points found. It does not try to get a "best" plane.
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*/
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* point most distant from that line.
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* Try to create a frame whose xy plane is through points.
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* * If 3 or more distinct points are present, the x axis is from the first point to the most distant, and y
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* direction is toward the point most distant from that line.
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*/
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\n// import { Point2d } from \"./Geometry2d\";\r\nimport { BSplineCurve3d } from \"../bspline/BSplineCurve\";\r\nimport { InterpolationCurve3d } from \"../bspline/InterpolationCurve3d\";\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\n/* eslint-disable @typescript-eslint/naming-convention, no-empty */\r\nimport { AxisOrder, AxisScaleSelect, Geometry } from \"../Geometry\";\r\nimport { GrowableXYZArray } from \"./GrowableXYZArray\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\nimport { Point3dArray } from \"./PointHelpers\";\r\nimport { PolygonOps } from \"./PolygonOps\";\r\nimport { Range3d } from \"./Range\";\r\nimport { Transform } from \"./Transform\";\r\n\r\n/**\r\n * Helper class to accumulate points and vectors until there is enough data to define a coordinate system.\r\n *\r\n * * For the common case of building a right handed frame:\r\n * * create the FrameBuilder and make calls to announcePoint and announceVector.\r\n * * the frame will be fully determined by an origin and two vectors.\r\n * * the first call to announcePoint will set the origin.\r\n * * additional calls to announcePoint will produce announceVector call with the vector from the origin.\r\n * * After each announcement, call getValidatedFrame(false)\r\n * * getValidatedFrame will succeed when it has two independent vectors.\r\n * * to build a left handed frame,\r\n * * an origin and 3 independent vectors are required.\r\n * * announce as above, but query with getValidatedFrame (true).\r\n * * this will use the third vector to select right or left handed frame.\r\n * @public\r\n */\r\nexport class FrameBuilder {\r\n private _origin: undefined | Point3d;\r\n private _vector0: undefined | Vector3d;\r\n private _vector1: undefined | Vector3d;\r\n private _vector2: undefined | Vector3d;\r\n // test if both vectors are defined and have significant angle between.\r\n private areStronglyIndependentVectors(vector0: Vector3d, vector1: Vector3d, radiansTolerance: number = Geometry.smallAngleRadians): boolean {\r\n if (vector0 !== undefined && vector1 !== undefined) {\r\n const q = vector0.smallerUnorientedRadiansTo(vector1);\r\n return q > radiansTolerance;\r\n }\r\n return false;\r\n }\r\n /** clear all accumulated point and vector data */\r\n public clear() { this._origin = undefined; this._vector0 = undefined; this._vector1 = undefined; this._vector2 = undefined; }\r\n constructor() { this.clear(); }\r\n /** Try to assemble the data into a non-singular transform.\r\n *\r\n * * If allowLeftHanded is false, vector0 and vector1 determine a right handed coordinate system.\r\n * * if allowLeftHanded is true, the z vector of the right handed system can be flipped to agree with vector2 direction.\r\n */\r\n public getValidatedFrame(allowLeftHanded: boolean = false): Transform | undefined {\r\n if (this._origin && this._vector0 && this._vector1) {\r\n if (!allowLeftHanded) {\r\n const matrix = Matrix3d.createRigidFromColumns(this._vector0, this._vector1, AxisOrder.XYZ);\r\n if (matrix)\r\n return Transform.createOriginAndMatrix(this._origin, matrix);\r\n // uh oh -- vector1 was not really independent. clear everything after vector0.\r\n this._vector1 = this._vector2 = undefined;\r\n } else if (this._vector2) {\r\n const matrix = Matrix3d.createRigidFromColumns(this._vector0, this._vector1, AxisOrder.XYZ);\r\n if (matrix) {\r\n if (this._vector0.tripleProduct(this._vector1, this._vector2) < 0)\r\n matrix.scaleColumns(1.0, 1.0, -1.0);\r\n return Transform.createOriginAndMatrix(this._origin, matrix);\r\n }\r\n // uh oh again -- clear vector1 and vector2, re-announce vector2 as possible vector1??\r\n const vector2 = this._vector2;\r\n this._vector1 = this._vector2 = undefined;\r\n this.announceVector(vector2);\r\n }\r\n }\r\n return undefined;\r\n }\r\n /** If vector0 is known but vector1 is not, make vector1 the cross of the up-vector and vector0 */\r\n public applyDefaultUpVector(vector?: Vector3d) {\r\n if (vector && this._vector0 && !this._vector1 && !vector.isParallelTo(this._vector0)) {\r\n this._vector1 = vector.crossProduct(this._vector0);\r\n }\r\n }\r\n /** Ask if there is a defined origin for the evolving frame */\r\n public get hasOrigin(): boolean { return this._origin !== undefined; }\r\n /** Return the number of vectors saved. Because the save process checks numerics, this should be the rank of the system.\r\n */\r\n public savedVectorCount(): number {\r\n if (!this._vector0)\r\n return 0;\r\n if (!this._vector1)\r\n return 1;\r\n if (!this._vector2)\r\n return 2;\r\n return 3;\r\n }\r\n /** announce a new point. If this point is different from the origin, also compute and announce the vector from the origin.*/\r\n public announcePoint(point: Point3d): number {\r\n if (!this._origin) {\r\n this._origin = point.clone();\r\n return this.savedVectorCount();\r\n }\r\n // the new point may provide an additional vector\r\n if (this._origin.isAlmostEqual(point))\r\n return this.savedVectorCount();\r\n return this.announceVector(this._origin.vectorTo(point));\r\n }\r\n /** announce a new vector. */\r\n public announceVector(vector: Vector3d): number {\r\n if (vector.isAlmostZero)\r\n return this.savedVectorCount();\r\n\r\n if (!this._vector0) { this._vector0 = vector.clone(this._vector0); return 1; }\r\n\r\n if (!this._vector1) {\r\n if (this.areStronglyIndependentVectors(vector, this._vector0, 1.0e-5)) {\r\n this._vector1 = vector.clone(this._vector1);\r\n return 2;\r\n }\r\n return 1;\r\n }\r\n\r\n // vector0 and vector1 are independent.\r\n if (!this._vector2) {\r\n const unitPerpendicular = this._vector0.unitCrossProduct(this._vector1);\r\n if (unitPerpendicular && !Geometry.isSameCoordinate(0, unitPerpendicular.dotProduct(vector))) {\r\n this._vector2 = vector.clone(this._vector2);\r\n return 3;\r\n }\r\n return 2;\r\n }\r\n // fall through if prior vectors are all there -- no need for the new one.\r\n return 3;\r\n }\r\n /** Inspect the content of the data. Announce points and vectors. Return when savedVectorCount becomes\r\n * sufficient for a coordinate system.\r\n */\r\n public announce(data: any) {\r\n if (this.savedVectorCount() > 1) return;\r\n if (data instanceof Point3d)\r\n this.announcePoint(data);\r\n else if (data instanceof Vector3d)\r\n this.announceVector(data);\r\n else if (Array.isArray(data)) {\r\n for (const child of data) {\r\n if (this.savedVectorCount() > 1)\r\n break;\r\n this.announce(child);\r\n }\r\n } else if (data instanceof CurvePrimitive) {\r\n if (data instanceof LineSegment3d) {\r\n this.announcePoint(data.startPoint());\r\n this.announcePoint(data.endPoint());\r\n } else if (data instanceof Arc3d) {\r\n const ray = data.fractionToPointAndDerivative(0.0);\r\n this.announcePoint(ray.origin);\r\n this.announceVector(ray.direction);\r\n this.announceVector(data.matrixRef.columnZCrossVector(ray.direction));\r\n } else if (data instanceof LineString3d) {\r\n for (const point of data.points) {\r\n this.announcePoint(point);\r\n if (this.savedVectorCount() > 1)\r\n break;\r\n }\r\n } else if (data instanceof BSplineCurve3d) {\r\n const point = Point3d.create();\r\n for (let i = 0; this.savedVectorCount() < 2; i++) {\r\n if (data.getPolePoint3d(i, point) instanceof Point3d)\r\n this.announcePoint(point);\r\n else break;\r\n }\r\n } else if (data instanceof InterpolationCurve3d) {\r\n const point = Point3d.create();\r\n for (let i = 0; this.savedVectorCount() < 2; i++) {\r\n if (i < data.options.fitPoints.length) {\r\n point.setFrom(data.options.fitPoints[i]);\r\n this.announcePoint(point);\r\n } else break;\r\n }\r\n } else { // unimplemented CurvePrimitive type\r\n const frame = data.fractionToFrenetFrame(0.0);\r\n if (undefined !== frame) {\r\n this.announcePoint(frame.getOrigin());\r\n this.announceVector(frame.matrix.getColumn(0));\r\n this.announceVector(frame.matrix.getColumn(1));\r\n }\r\n }\r\n } else if (data instanceof CurveCollection) {\r\n if (data.children)\r\n for (const child of data.children) {\r\n this.announce(child);\r\n if (this.savedVectorCount() > 1)\r\n break;\r\n }\r\n } else if (data instanceof GrowableXYZArray) {\r\n const point = Point3d.create();\r\n for (let i = 0; this.savedVectorCount() < 2; i++) {\r\n if (data.getPoint3dAtCheckedPointIndex(i, point) instanceof Point3d)\r\n this.announcePoint(point);\r\n else break;\r\n }\r\n }\r\n }\r\n /** create a localToWorld frame for the given data.\r\n *\r\n * * origin is at first point\r\n * * x axis in direction of first nonzero vector present or implied by the input.\r\n * * y axis is perpendicular to x and contains (in positive side) the next vector present or implied by the input.\r\n */\r\n public static createRightHandedFrame(defaultUpVector: Vector3d | undefined, ...params: any[]): Transform | undefined {\r\n const builder = new FrameBuilder();\r\n for (const data of params) {\r\n builder.announce(data);\r\n builder.applyDefaultUpVector(defaultUpVector);\r\n const result = builder.getValidatedFrame(false);\r\n if (result !== undefined) {\r\n if (defaultUpVector) {\r\n if (result.matrix.dotColumnZ(defaultUpVector) < 0.0)\r\n result.matrix.scaleColumnsInPlace(1, -1, -1);\r\n }\r\n return result;\r\n }\r\n }\r\n\r\n const evaluatePrimitiveFrame = (curve: CurvePrimitive): Transform | undefined => {\r\n return curve.fractionToFrenetFrame(0.0);\r\n };\r\n\r\n // try direct evaluation of curve primitives using the above lambda\r\n for (const data of params) {\r\n if (data instanceof CurvePrimitive) {\r\n return evaluatePrimitiveFrame(data);\r\n } else if (data instanceof CurveCollection) {\r\n const children = data.collectCurvePrimitives();\r\n for (const curve of children) {\r\n const frenetFrame = evaluatePrimitiveFrame(curve);\r\n if (frenetFrame)\r\n return frenetFrame;\r\n }\r\n }\r\n }\r\n return undefined;\r\n }\r\n /** create a transform containing points or vectors in the given data.\r\n * * The xy columns of the transform contain the first points or vectors of the data.\r\n * * The z column is perpendicular to that xy plane.\r\n * * The calculation favors the first points found. It does not try to get a \"best\" plane.\r\n */\r\n public static createRightHandedLocalToWorld(...params: any[]): Transform | undefined {\r\n const builder = new FrameBuilder();\r\n for (const data of params) {\r\n builder.announce(data);\r\n const localToWorld = builder.getValidatedFrame(false);\r\n if (localToWorld !== undefined)\r\n return localToWorld;\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * try to create a frame whose xy plane is through points.\r\n *\r\n * * if 3 or more distinct points are present, the x axis is from the first point to the most distance, and y direction is toward the\r\n * point most distant from that line.\r\n * @param points array of points\r\n */\r\n public static createFrameToDistantPoints(points: Point3d[]): Transform | undefined {\r\n if (points.length > 2) {\r\n const origin = points[0].clone();\r\n const vector01 = Vector3d.create();\r\n Point3dArray.indexOfMostDistantPoint(points, points[0], vector01);\r\n const vector02 = Vector3d.create();\r\n Point3dArray.indexOfPointWithMaxCrossProductMagnitude(points, origin, vector01, vector02);\r\n const matrix = Matrix3d.createRigidFromColumns(vector01, vector02, AxisOrder.XYZ);\r\n if (matrix)\r\n return Transform.createRefs(origin, matrix);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * try to create a frame whose xy plane is through points, with the points appearing CCW in the local frame.\r\n *\r\n * * if 3 or more distinct points are present, the x axis is from the first point to the most distance, and y direction is toward the\r\n * point most distant from that line.\r\n * @param points array of points\r\n */\r\n public static createFrameWithCCWPolygon(points: Point3d[]): Transform | undefined {\r\n if (points.length > 2) {\r\n const ray = PolygonOps.centroidAreaNormal(points);\r\n if (ray) {\r\n return ray.toRigidZFrame();\r\n }\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Create the localToWorld transform from a range to axes of its parent coordinate system.\r\n * @param range [in] range to inspect\r\n * @param fractionX [in] fractional coordinate of frame origin x\r\n * @param fractionY [in] fractional coordinate of frame origin y\r\n * @param fractionZ [in] fractional coordinate of frame origin z\r\n * @param scaleSelect [in] selects size of localToWorld axes.\r\n * @param defaultAxisLength [in] if true and any axis length is 0, that axis vector takes this physical length.\r\n */\r\n public static createLocalToWorldTransformInRange(\r\n range: Range3d,\r\n scaleSelect: AxisScaleSelect = AxisScaleSelect.NonUniformRangeContainment,\r\n fractionX: number = 0,\r\n fractionY: number = 0,\r\n fractionZ: number = 0,\r\n defaultAxisLength: number = 1.0): Transform {\r\n if (range.isNull)\r\n return Transform.createIdentity();\r\n let a = 1.0;\r\n let b = 1.0;\r\n let c = 1.0;\r\n if (scaleSelect === AxisScaleSelect.LongestRangeDirection) {\r\n a = b = c = Geometry.correctSmallMetricDistance(range.maxLength(), defaultAxisLength);\r\n } else if (scaleSelect === AxisScaleSelect.NonUniformRangeContainment) {\r\n a = Geometry.correctSmallMetricDistance(range.xLength(), defaultAxisLength) * Geometry.maxAbsDiff(fractionX, 0, 1);\r\n b = Geometry.correctSmallMetricDistance(range.yLength(), defaultAxisLength) * Geometry.maxAbsDiff(fractionY, 0, 1);\r\n c = Geometry.correctSmallMetricDistance(range.zLength(), defaultAxisLength) * Geometry.maxAbsDiff(fractionZ, 0, 1);\r\n }\r\n return Transform.createRefs(range.fractionToPoint(fractionX, fractionY, fractionZ), Matrix3d.createScale(a, b, c));\r\n }\r\n\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\n// import { Point2d } from \"./Geometry2d\";\r\nimport { BSplineCurve3d } from \"../bspline/BSplineCurve\";\r\nimport { InterpolationCurve3d } from \"../bspline/InterpolationCurve3d\";\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { AxisOrder, AxisScaleSelect, Geometry } from \"../Geometry\";\r\nimport { GrowableXYZArray } from \"./GrowableXYZArray\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\nimport { Point3dArray } from \"./PointHelpers\";\r\nimport { PolygonOps } from \"./PolygonOps\";\r\nimport { Range3d } from \"./Range\";\r\nimport { Transform } from \"./Transform\";\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention, no-empty */\r\n\r\n/**\r\n * Helper class to accumulate points and vectors until there is enough data to define a coordinate system.\r\n *\r\n * * For the common case of building a right handed frame:\r\n * * create the FrameBuilder and make calls to announcePoint and announceVector.\r\n * * the frame will be fully determined by an origin and two vectors.\r\n * * the first call to announcePoint will set the origin.\r\n * * additional calls to announcePoint will produce announceVector call with the vector from the origin.\r\n * * after each announcement, call getValidatedFrame(false)\r\n * * getValidatedFrame will succeed when it has two independent vectors.\r\n * * To build a left handed frame,\r\n * * an origin and 3 independent vectors are required.\r\n * * announce as above, but query with getValidatedFrame (true).\r\n * * this will use the third vector to select right or left handed frame.\r\n * @public\r\n */\r\nexport class FrameBuilder {\r\n private _origin: undefined | Point3d;\r\n private _vector0: undefined | Vector3d;\r\n private _vector1: undefined | Vector3d;\r\n private _vector2: undefined | Vector3d;\r\n // test if both vectors are defined and have significant angle between.\r\n private areStronglyIndependentVectors(\r\n vector0: Vector3d, vector1: Vector3d, radiansTolerance: number = Geometry.smallAngleRadians,\r\n ): boolean {\r\n if (vector0 !== undefined && vector1 !== undefined) {\r\n const q = vector0.smallerUnorientedRadiansTo(vector1);\r\n return q > radiansTolerance;\r\n }\r\n return false;\r\n }\r\n /** Clear all accumulated point and vector data */\r\n public clear() {\r\n this._origin = undefined;\r\n this._vector0 = undefined;\r\n this._vector1 = undefined;\r\n this._vector2 = undefined;\r\n }\r\n constructor() {\r\n this.clear();\r\n }\r\n /**\r\n * Try to assemble the data into a non-singular transform.\r\n * * If allowLeftHanded is false, vector0 and vector1 determine a right handed coordinate system.\r\n * * if allowLeftHanded is true, the z vector of the right handed system can be flipped to agree with vector2 direction.\r\n */\r\n public getValidatedFrame(allowLeftHanded: boolean = false): Transform | undefined {\r\n if (this._origin && this._vector0 && this._vector1) {\r\n if (!allowLeftHanded) {\r\n const matrix = Matrix3d.createRigidFromColumns(this._vector0, this._vector1, AxisOrder.XYZ);\r\n if (matrix)\r\n return Transform.createOriginAndMatrix(this._origin, matrix);\r\n // uh oh -- vector1 was not really independent. clear everything after vector0.\r\n this._vector1 = this._vector2 = undefined;\r\n } else if (this._vector2) {\r\n const matrix = Matrix3d.createRigidFromColumns(this._vector0, this._vector1, AxisOrder.XYZ);\r\n if (matrix) {\r\n if (this._vector0.tripleProduct(this._vector1, this._vector2) < 0)\r\n matrix.scaleColumns(1.0, 1.0, -1.0);\r\n return Transform.createOriginAndMatrix(this._origin, matrix);\r\n }\r\n // uh oh again -- clear vector1 and vector2, re-announce vector2 as possible vector1??\r\n const vector2 = this._vector2;\r\n this._vector1 = this._vector2 = undefined;\r\n this.announceVector(vector2);\r\n }\r\n }\r\n return undefined;\r\n }\r\n /** If vector0 is known but vector1 is not, make vector1 the cross of the up-vector and vector0 */\r\n public applyDefaultUpVector(vector?: Vector3d) {\r\n if (vector && this._vector0 && !this._vector1 && !vector.isParallelTo(this._vector0)) {\r\n this._vector1 = vector.crossProduct(this._vector0);\r\n }\r\n }\r\n /** Ask if there is a defined origin for the evolving frame */\r\n public get hasOrigin(): boolean {\r\n return this._origin !== undefined;\r\n }\r\n /**\r\n * Return the number of vectors saved. Because the save process checks numerics, this should be the rank of the system.\r\n */\r\n public savedVectorCount(): number {\r\n if (!this._vector0)\r\n return 0;\r\n if (!this._vector1)\r\n return 1;\r\n if (!this._vector2)\r\n return 2;\r\n return 3;\r\n }\r\n /**\r\n * Announce a new point. If this point is different from the origin, also compute and announce the vector from the origin.\r\n */\r\n public announcePoint(point: Point3d): number {\r\n if (!this._origin) {\r\n this._origin = point.clone();\r\n return this.savedVectorCount();\r\n }\r\n // the new point may provide an additional vector\r\n if (this._origin.isAlmostEqual(point))\r\n return this.savedVectorCount();\r\n return this.announceVector(this._origin.vectorTo(point));\r\n }\r\n /** Announce a new vector. */\r\n public announceVector(vector: Vector3d): number {\r\n if (vector.isAlmostZero)\r\n return this.savedVectorCount();\r\n if (!this._vector0) {\r\n this._vector0 = vector.clone(this._vector0);\r\n return 1;\r\n }\r\n if (!this._vector1) {\r\n if (this.areStronglyIndependentVectors(vector, this._vector0, 1.0e-5)) {\r\n this._vector1 = vector.clone(this._vector1);\r\n return 2;\r\n }\r\n return 1;\r\n }\r\n // vector0 and vector1 are independent.\r\n if (!this._vector2) {\r\n const unitPerpendicular = this._vector0.unitCrossProduct(this._vector1);\r\n if (unitPerpendicular && !Geometry.isSameCoordinate(0, unitPerpendicular.dotProduct(vector))) {\r\n this._vector2 = vector.clone(this._vector2);\r\n return 3;\r\n }\r\n return 2;\r\n }\r\n // fall through if prior vectors are all there -- no need for the new one.\r\n return 3;\r\n }\r\n /**\r\n * Inspect the content of the data. Announce points and vectors. Return when savedVectorCount becomes sufficient\r\n * for a coordinate system.\r\n */\r\n public announce(data: any) {\r\n if (this.savedVectorCount() > 1) return;\r\n if (data instanceof Point3d)\r\n this.announcePoint(data);\r\n else if (data instanceof Vector3d)\r\n this.announceVector(data);\r\n else if (Array.isArray(data)) {\r\n for (const child of data) {\r\n if (this.savedVectorCount() > 1)\r\n break;\r\n this.announce(child);\r\n }\r\n } else if (data instanceof CurvePrimitive) {\r\n if (data instanceof LineSegment3d) {\r\n this.announcePoint(data.startPoint());\r\n this.announcePoint(data.endPoint());\r\n } else if (data instanceof Arc3d) {\r\n const ray = data.fractionToPointAndDerivative(0.0);\r\n this.announcePoint(ray.origin);\r\n this.announceVector(ray.direction);\r\n this.announceVector(data.matrixRef.columnZCrossVector(ray.direction));\r\n } else if (data instanceof LineString3d) {\r\n for (const point of data.points) {\r\n this.announcePoint(point);\r\n if (this.savedVectorCount() > 1)\r\n break;\r\n }\r\n } else if (data instanceof BSplineCurve3d) {\r\n const point = Point3d.create();\r\n for (let i = 0; this.savedVectorCount() < 2; i++) {\r\n if (data.getPolePoint3d(i, point) instanceof Point3d)\r\n this.announcePoint(point);\r\n else break;\r\n }\r\n } else if (data instanceof InterpolationCurve3d) {\r\n const point = Point3d.create();\r\n for (let i = 0; this.savedVectorCount() < 2; i++) {\r\n if (i < data.options.fitPoints.length) {\r\n point.setFrom(data.options.fitPoints[i]);\r\n this.announcePoint(point);\r\n } else break;\r\n }\r\n } else { // unimplemented CurvePrimitive type\r\n const frame = data.fractionToFrenetFrame(0.0);\r\n if (undefined !== frame) {\r\n this.announcePoint(frame.getOrigin());\r\n this.announceVector(frame.matrix.getColumn(0));\r\n this.announceVector(frame.matrix.getColumn(1));\r\n }\r\n }\r\n } else if (data instanceof CurveCollection) {\r\n if (data.children)\r\n for (const child of data.children) {\r\n this.announce(child);\r\n if (this.savedVectorCount() > 1)\r\n break;\r\n }\r\n } else if (data instanceof GrowableXYZArray) {\r\n const point = Point3d.create();\r\n for (let i = 0; this.savedVectorCount() < 2; i++) {\r\n if (data.getPoint3dAtCheckedPointIndex(i, point) instanceof Point3d)\r\n this.announcePoint(point);\r\n else break;\r\n }\r\n }\r\n }\r\n /**\r\n * Create a localToWorld frame for the given data.\r\n * * origin is at first point.\r\n * * x axis in direction of first nonzero vector present or implied by the input.\r\n * * y axis is perpendicular to x and contains (in positive side) the next vector present or implied by the input.\r\n */\r\n public static createRightHandedFrame(defaultUpVector: Vector3d | undefined, ...params: any[]): Transform | undefined {\r\n const builder = new FrameBuilder();\r\n for (const data of params) {\r\n builder.announce(data);\r\n builder.applyDefaultUpVector(defaultUpVector);\r\n const result = builder.getValidatedFrame(false);\r\n if (result !== undefined) {\r\n if (defaultUpVector) {\r\n if (result.matrix.dotColumnZ(defaultUpVector) < 0.0)\r\n result.matrix.scaleColumnsInPlace(1, -1, -1);\r\n }\r\n return result;\r\n }\r\n }\r\n const evaluatePrimitiveFrame = (curve: CurvePrimitive): Transform | undefined => {\r\n return curve.fractionToFrenetFrame(0.0);\r\n };\r\n // try direct evaluation of curve primitives using the above lambda\r\n for (const data of params) {\r\n if (data instanceof CurvePrimitive) {\r\n return evaluatePrimitiveFrame(data);\r\n } else if (data instanceof CurveCollection) {\r\n const children = data.collectCurvePrimitives();\r\n for (const curve of children) {\r\n const frenetFrame = evaluatePrimitiveFrame(curve);\r\n if (frenetFrame)\r\n return frenetFrame;\r\n }\r\n }\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Create a transform containing points or vectors in the given data.\r\n * * The xy columns of the transform contain the first points or vectors of the data.\r\n * * The z column is perpendicular to that xy plane.\r\n * * The calculation favors the first points found. It does not try to get a \"best\" plane.\r\n */\r\n public static createRightHandedLocalToWorld(...params: any[]): Transform | undefined {\r\n const builder = new FrameBuilder();\r\n for (const data of params) {\r\n builder.announce(data);\r\n const localToWorld = builder.getValidatedFrame(false);\r\n if (localToWorld !== undefined)\r\n return localToWorld;\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Try to create a frame whose xy plane is through points.\r\n * * If 3 or more distinct points are present, the x axis is from the first point to the most distant, and y\r\n * direction is toward the point most distant from that line.\r\n * @param points array of points\r\n */\r\n public static createFrameToDistantPoints(points: Point3d[]): Transform | undefined {\r\n if (points.length > 2) {\r\n const origin = points[0].clone();\r\n const vector01 = Vector3d.create();\r\n Point3dArray.indexOfMostDistantPoint(points, points[0], vector01);\r\n const vector02 = Vector3d.create();\r\n Point3dArray.indexOfPointWithMaxCrossProductMagnitude(points, origin, vector01, vector02);\r\n const matrix = Matrix3d.createRigidFromColumns(vector01, vector02, AxisOrder.XYZ);\r\n if (matrix)\r\n return Transform.createRefs(origin, matrix);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Try to create a frame whose xy plane is through points, with the points appearing CCW in the local frame.\r\n *\r\n * * If 3 or more distinct points are present, the x axis is from the first point to the most distant, and y\r\n * direction is toward the point most distant from that line.\r\n * @param points array of points\r\n */\r\n public static createFrameWithCCWPolygon(points: Point3d[]): Transform | undefined {\r\n if (points.length > 2) {\r\n const ray = PolygonOps.centroidAreaNormal(points);\r\n if (ray) {\r\n return ray.toRigidZFrame();\r\n }\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Create the localToWorld transform from a range to axes of its parent coordinate system.\r\n * @param range [in] range to inspect\r\n * @param fractionX [in] fractional coordinate of frame origin x\r\n * @param fractionY [in] fractional coordinate of frame origin y\r\n * @param fractionZ [in] fractional coordinate of frame origin z\r\n * @param scaleSelect [in] selects size of localToWorld axes.\r\n * @param defaultAxisLength [in] if true and any axis length is 0, that axis vector takes this physical length.\r\n */\r\n public static createLocalToWorldTransformInRange(\r\n range: Range3d,\r\n scaleSelect: AxisScaleSelect = AxisScaleSelect.NonUniformRangeContainment,\r\n fractionX: number = 0,\r\n fractionY: number = 0,\r\n fractionZ: number = 0,\r\n defaultAxisLength: number = 1.0): Transform {\r\n if (range.isNull)\r\n return Transform.createIdentity();\r\n let a = 1.0;\r\n let b = 1.0;\r\n let c = 1.0;\r\n if (scaleSelect === AxisScaleSelect.LongestRangeDirection) {\r\n a = b = c = Geometry.correctSmallMetricDistance(range.maxLength(), defaultAxisLength);\r\n } else if (scaleSelect === AxisScaleSelect.NonUniformRangeContainment) {\r\n a = Geometry.correctSmallMetricDistance(range.xLength(), defaultAxisLength) * Geometry.maxAbsDiff(fractionX, 0, 1);\r\n b = Geometry.correctSmallMetricDistance(range.yLength(), defaultAxisLength) * Geometry.maxAbsDiff(fractionY, 0, 1);\r\n c = Geometry.correctSmallMetricDistance(range.zLength(), defaultAxisLength) * Geometry.maxAbsDiff(fractionZ, 0, 1);\r\n }\r\n return Transform.createRefs(range.fractionToPoint(fractionX, fractionY, fractionZ), Matrix3d.createScale(a, b, c));\r\n }\r\n}\r\n"]}
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@@ -4,26 +4,27 @@
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import { Arc3d } from "../curve/Arc3d";
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import { AnnounceNumberNumberCurvePrimitive } from "../curve/CurvePrimitive";
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6
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import { Angle } from "../geometry3d/Angle";
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import { XYZProps } from "../geometry3d/XYZProps";
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import { GrowableFloat64Array } from "../geometry3d/GrowableFloat64Array";
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import { GrowableXYZArray } from "../geometry3d/GrowableXYZArray";
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import { Plane3d } from "../geometry3d/Plane3d";
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import { Plane3dByOriginAndUnitNormal } from "../geometry3d/Plane3dByOriginAndUnitNormal";
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import { Point3d, Vector3d } from "../geometry3d/Point3dVector3d";
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import { Range3d } from "../geometry3d/Range";
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import { GrowableXYZArrayCache } from "../geometry3d/ReusableObjectCache";
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import { Transform } from "../geometry3d/Transform";
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import { XYZProps } from "../geometry3d/XYZProps";
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import { Matrix4d } from "../geometry4d/Matrix4d";
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import { Point4d } from "../geometry4d/Point4d";
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import { Clipper, PolygonClipper } from "./ClipUtils";
|
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|
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|
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/** Wire format describing a [[ClipPlane]].
|
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/**
|
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|
+
* Wire format describing a [[ClipPlane]].
|
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* If either [[normal]] or [[dist]] are omitted, defaults to a normal of [[Vector3d.unitZ]] and a distance of zero.
|
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* @public
|
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*/
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export interface ClipPlaneProps {
|
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/** The plane's inward normal. */
|
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normal?: XYZProps;
|
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|
-
/** The plane's distance from the origin. */
|
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|
+
/** The plane's signed distance from the origin. */
|
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|
dist?: number;
|
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|
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|
invisible?: boolean;
|
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@@ -34,6 +35,7 @@ export interface ClipPlaneProps {
|
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* A ClipPlane is a single plane represented as
|
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|
* * An inward unit normal (u,v,w)
|
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|
* * A signedDistance
|
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|
+
* More details can be found at docs/learning/geometry/Clipping.md
|
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*
|
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40
|
* Hence
|
|
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41
|
* * The halfspace function evaluation for "point" (x,y,z) is `(x,y,z) DOT (u,v,w) - signedDistance`.
|
|
@@ -265,8 +267,9 @@ export declare class ClipPlane extends Plane3d implements Clipper, PolygonClippe
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* @param xyzOut intersection polygon. This is convex.
|
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*/
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intersectRange(range: Range3d, addClosurePoint?: boolean): GrowableXYZArray | undefined;
|
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|
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*
|
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+
/**
|
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+
* Implement appendPolygonClip, as defined in interface PolygonClipper.
|
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* @param xyz convex polygon. This is not changed.
|
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* from the cache. This is NOT cleared.
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* @param outsideFragments Array to receive "outside" fragments. Each fragment is a GrowableXYZArray grabbed
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"ClipPlane.d.ts","sourceRoot":"","sources":["../../../src/clipping/ClipPlane.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,kCAAkC,EAAE,MAAM,yBAAyB,CAAC;AAE7E,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,
|
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1
|
+
{"version":3,"file":"ClipPlane.d.ts","sourceRoot":"","sources":["../../../src/clipping/ClipPlane.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,kCAAkC,EAAE,MAAM,yBAAyB,CAAC;AAE7E,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AAC1E,OAAO,EAAE,gBAAgB,EAAE,MAAM,gCAAgC,CAAC;AAElE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAChD,OAAO,EAAE,4BAA4B,EAAE,MAAM,4CAA4C,CAAC;AAC1F,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AAElE,OAAO,EAAW,OAAO,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,qBAAqB,EAAE,MAAM,mCAAmC,CAAC;AAC1E,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,OAAO,EAAE,OAAO,EAAiB,cAAc,EAAE,MAAM,aAAa,CAAC;AAErE;;;;GAIG;AACH,MAAM,WAAW,cAAc;IAC7B,iCAAiC;IACjC,MAAM,CAAC,EAAE,QAAQ,CAAC;IAClB,mDAAmD;IACnD,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,2BAA2B;IAC3B,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,2BAA2B;IAC3B,QAAQ,CAAC,EAAE,OAAO,CAAC;CACpB;AAED;;;;;;;;;;;;;;GAcG;AACH,qBAAa,SAAU,SAAQ,OAAQ,YAAW,OAAO,EAAE,cAAc;IACvE,OAAO,CAAC,aAAa,CAAW;IAChC;;;;OAIG;IACH,OAAO,CAAC,mBAAmB,CAAS;IACpC,OAAO,CAAC,UAAU,CAAU;IAC5B,OAAO,CAAC,SAAS,CAAU;IAE3B,OAAO;IAaP;;;OAGG;IACI,aAAa,CAAC,KAAK,EAAE,SAAS,GAAG,OAAO;IAM/C,4BAA4B;IACrB,KAAK,IAAI,SAAS;IAIzB,0DAA0D;IACnD,YAAY,IAAI,SAAS;IAKhC,4DAA4D;WAC9C,WAAW,CACvB,KAAK,EAAE,4BAA4B,EAAE,SAAS,GAAE,OAAe,EAAE,QAAQ,GAAE,OAAe,EAAE,MAAM,CAAC,EAAE,SAAS,GAC7G,SAAS;IAWZ;;;OAGG;WACW,uBAAuB,CACnC,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,GAAE,OAAe,EAAE,QAAQ,GAAE,OAAe,EAAE,MAAM,CAAC,EAAE,SAAS,GAC5G,SAAS,GAAG,SAAS;IAaxB;;;;;;OAMG;WACW,oBAAoB,CAChC,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE,OAAO,EAAE,SAAS,GAAE,OAAe,EAAE,QAAQ,GAAE,OAAe,EAAE,MAAM,CAAC,EAAE,SAAS,GAC1G,SAAS,GAAG,SAAS;IAcxB;;;;;;;;OAQG;WACW,sBAAsB,CAClC,MAAM,EAAE,OAAO,EACf,OAAO,EAAE,QAAQ,EACjB,OAAO,EAAE,QAAQ,EACjB,SAAS,GAAE,OAAe,EAC1B,QAAQ,GAAE,OAAe,EACzB,MAAM,CAAC,EAAE,SAAS,GACjB,SAAS,GAAG,SAAS;IAIxB;;;;;;OAMG;WACW,0BAA0B,CACtC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EACjD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EACjD,SAAS,GAAE,OAAe,EAAE,QAAQ,GAAE,OAAe,EACrD,MAAM,CAAC,EAAE,SAAS,GACjB,SAAS,GAAG,SAAS;IAgBxB;;;OAGG;IACI,MAAM,IAAI,cAAc;IAW/B,8CAA8C;WAChC,QAAQ,CAAC,IAAI,EAAE,cAAc,EAAE,MAAM,CAAC,EAAE,SAAS,GAAG,SAAS,GAAG,SAAS;IAOvF,iDAAiD;IAC1C,QAAQ,CAAC,SAAS,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO;IAIrD,qDAAqD;IACrD,IAAW,QAAQ,WAElB;IACD,kDAAkD;IAClD,IAAW,eAAe,IAAI,QAAQ,CAErC;IACD,0CAA0C;IAC1C,IAAW,QAAQ,YAElB;IACD,4CAA4C;IAC5C,IAAW,SAAS,YAEnB;IACD;;;;;;;OAOG;WACW,qBAAqB,CACjC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,SAAS,GAC1F,SAAS,GAAG,SAAS;IAgBxB,0FAA0F;WAC5E,YAAY,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE,SAAS,GAAG,SAAS,GAAG,SAAS;IAMvG;;;;OAIG;IACI,UAAU,IAAI,4BAA4B;IAQjD;;;;OAIG;IACI,UAAU,IAAI,OAAO;IAK5B;;;;;;OAMG;IACI,UAAU,CAAC,KAAK,EAAE,OAAO;IAQhC;;;;OAIG;IACI,gBAAgB,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM;IAM/C;;;OAGG;IACI,QAAQ,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM;IAMvC;;;;OAIG;IACI,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAM3D,sEAAsE;IAC/D,OAAO,IAAI,MAAM;IAGxB,sEAAsE;IAC/D,OAAO,IAAI,MAAM;IAGxB,sEAAsE;IAC/D,OAAO,IAAI,MAAM;IAGxB,6GAA6G;IACtG,QAAQ,CAAC,MAAM,EAAE,QAAQ,GAAG,MAAM;IAGzC;;;OAGG;IACI,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAG3D;;;OAGG;IACI,0BAA0B,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM;IAGzD;;;;OAIG;IACI,iBAAiB,CAAC,UAAU,EAAE,OAAO,EAAE,SAAS,GAAE,MAAqC,GAAG,OAAO;IAKxG;;;;OAIG;IACI,aAAa,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,GAAE,MAAqC,GAAG,OAAO;IAK/F;;;;OAIG;IACI,SAAS,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,GAAE,MAAqC,GAAG,OAAO;IAG3F;;;;OAIG;IACI,yBAAyB,CAAC,GAAG,EAAE,KAAK,EAAE,mBAAmB,EAAE,oBAAoB;IAStF,OAAO,CAAC,MAAM,CAAC,qBAAqB,CAA8B;IAClE;;;OAGG;IACI,2BAA2B,CAAC,GAAG,EAAE,KAAK,EAAE,QAAQ,CAAC,EAAE,kCAAkC,GAAG,OAAO;IAOtG;;;;;OAKG;IACI,mCAAmC,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,GAAG,MAAM,GAAG,SAAS;IAUhG,qGAAqG;IAC9F,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;IAkBtD,uFAAuF;IAChF,YAAY,CAAC,SAAS,EAAE,OAAO;IAGtC,0EAA0E;IACnE,aAAa;IAIpB;;;OAGG;IACI,cAAc,CAAC,MAAM,EAAE,MAAM;IAGpC;;;;;;;OAOG;IACI,wBAAwB,CAC7B,GAAG,EAAE,gBAAgB,EACrB,IAAI,EAAE,gBAAgB,EACtB,MAAM,GAAE,OAAc,EACtB,SAAS,GAAE,MAAqC;IAIlD;;;;;;;;;;;OAWG;IACI,uBAAuB,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAE,OAAc,EAAE,SAAS,GAAE,OAAc,GAAG,OAAO;IAe5G,uFAAuF;IAChF,+BAA+B,CACpC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,KAAK,IAAI,GAClH,OAAO;IAuBV;;;;;OAKG;IACI,QAAQ,IAAI,SAAS;IAM5B;;;;OAIG;IACI,cAAc,CAAC,KAAK,EAAE,OAAO,EAAE,eAAe,GAAE,OAAe,GAAG,gBAAgB,GAAG,SAAS;IAuBrG;;;;;;;;OAQG;IACI,iBAAiB,CACtB,GAAG,EAAE,gBAAgB,EACrB,eAAe,EAAE,gBAAgB,EAAE,EACnC,gBAAgB,EAAE,gBAAgB,EAAE,EACpC,UAAU,EAAE,qBAAqB,GAChC,IAAI;IAUP,6CAA6C;IACtC,mBAAmB,CAAC,UAAU,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;CAI3E"}
|
|
@@ -6,6 +6,7 @@ import { AxisOrder, Geometry } from "../Geometry";
|
|
|
6
6
|
import { GrowableFloat64Array } from "../geometry3d/GrowableFloat64Array";
|
|
7
7
|
import { GrowableXYZArray } from "../geometry3d/GrowableXYZArray";
|
|
8
8
|
import { Matrix3d } from "../geometry3d/Matrix3d";
|
|
9
|
+
import { Plane3d } from "../geometry3d/Plane3d";
|
|
9
10
|
import { Plane3dByOriginAndUnitNormal } from "../geometry3d/Plane3dByOriginAndUnitNormal";
|
|
10
11
|
import { Point3d, Vector3d } from "../geometry3d/Point3dVector3d";
|
|
11
12
|
import { IndexedXYZCollectionPolygonOps } from "../geometry3d/PolygonOps";
|
|
@@ -14,11 +15,11 @@ import { Transform } from "../geometry3d/Transform";
|
|
|
14
15
|
import { Point4d } from "../geometry4d/Point4d";
|
|
15
16
|
import { AnalyticRoots } from "../numerics/Polynomials";
|
|
16
17
|
import { ClipUtilities } from "./ClipUtils";
|
|
17
|
-
import { Plane3d } from "../geometry3d/Plane3d";
|
|
18
18
|
/**
|
|
19
19
|
* A ClipPlane is a single plane represented as
|
|
20
20
|
* * An inward unit normal (u,v,w)
|
|
21
21
|
* * A signedDistance
|
|
22
|
+
* More details can be found at docs/learning/geometry/Clipping.md
|
|
22
23
|
*
|
|
23
24
|
* Hence
|
|
24
25
|
* * The halfspace function evaluation for "point" (x,y,z) is `(x,y,z) DOT (u,v,w) - signedDistance`.
|
|
@@ -531,8 +532,9 @@ class ClipPlane extends Plane3d {
|
|
|
531
532
|
xyzOut.pushWrap(1);
|
|
532
533
|
return xyzOut;
|
|
533
534
|
}
|
|
534
|
-
/**
|
|
535
|
-
*
|
|
535
|
+
/**
|
|
536
|
+
* Implement appendPolygonClip, as defined in interface PolygonClipper.
|
|
537
|
+
* @param xyz convex polygon. This is not changed.
|
|
536
538
|
* @param insideFragments Array to receive "inside" fragments. Each fragment is a GrowableXYZArray grabbed
|
|
537
539
|
* from the cache. This is NOT cleared.
|
|
538
540
|
* @param outsideFragments Array to receive "outside" fragments. Each fragment is a GrowableXYZArray grabbed
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { AnnounceNumberNumberCurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { AxisOrder, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { XYZProps } from \"../geometry3d/XYZProps\";\r\nimport { GrowableFloat64Array } from \"../geometry3d/GrowableFloat64Array\";\r\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { IndexedXYZCollectionPolygonOps } from \"../geometry3d/PolygonOps\";\r\nimport { Range1d, Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { Matrix4d } from \"../geometry4d/Matrix4d\";\r\nimport { Point4d } from \"../geometry4d/Point4d\";\r\nimport { AnalyticRoots } from \"../numerics/Polynomials\";\r\nimport { Clipper, ClipUtilities, PolygonClipper } from \"./ClipUtils\";\r\nimport { GrowableXYZArrayCache } from \"../geometry3d/ReusableObjectCache\";\r\nimport { Plane3d } from \"../geometry3d/Plane3d\";\r\n\r\n/** Wire format describing a [[ClipPlane]].\r\n * If either [[normal]] or [[dist]] are omitted, defaults to a normal of [[Vector3d.unitZ]] and a distance of zero.\r\n * @public\r\n */\r\nexport interface ClipPlaneProps {\r\n /** The plane's inward normal. */\r\n normal?: XYZProps;\r\n /** The plane's distance from the origin. */\r\n dist?: number;\r\n /** Defaults to `false`. */\r\n invisible?: boolean;\r\n /** Defaults to `false`. */\r\n interior?: boolean;\r\n}\r\n\r\n/**\r\n * A ClipPlane is a single plane represented as\r\n * * An inward unit normal (u,v,w)\r\n * * A signedDistance\r\n *\r\n * Hence\r\n * * The halfspace function evaluation for \"point\" (x,y,z) is `(x,y,z) DOT (u,v,w) - signedDistance`.\r\n * * POSITIVE values of the halfspace function are \"inside\".\r\n * * ZERO value of the halfspace function is \"on\".\r\n * * NEGATIVE value of the halfspace function is \"outside\".\r\n * * A representative point on the plane is (signedDistance * u, signedDistance * v, signedDistance * w).\r\n * * Given a point on the plane and the inward normal of the plane, `signedDistance = point DOT normal`.\r\n * @public\r\n */\r\nexport class ClipPlane extends Plane3d implements Clipper, PolygonClipper {\r\n private _inwardNormal: Vector3d;\r\n /**\r\n * Construct a parallel plane through the origin.\r\n * * Move it to the actual position.\r\n * * _distanceFromOrigin is the distance it moved, with the (inward) normal direction as positive\r\n */\r\n private _distanceFromOrigin: number;\r\n private _invisible: boolean;\r\n private _interior: boolean;\r\n\r\n private constructor(normal: Vector3d, distance: number, invisible: boolean, interior: boolean) {\r\n super();\r\n this._invisible = invisible;\r\n this._interior = interior;\r\n this._inwardNormal = normal;\r\n this._distanceFromOrigin = distance;\r\n }\r\n /*\r\n private safeSetXYZDistance(nx: number, ny: number, nz: number, d: number) {\r\n this._inwardNormal.set(nx, ny, nz);\r\n this._distanceFromOrigin = d;\r\n }\r\n */\r\n /**\r\n * Return true if all members are almostEqual to corresponding members of other.\r\n * @param other clip plane to compare\r\n */\r\n public isAlmostEqual(other: ClipPlane): boolean {\r\n return Geometry.isSameCoordinate(this._distanceFromOrigin, other._distanceFromOrigin)\r\n && this._inwardNormal.isAlmostEqual(other._inwardNormal)\r\n && this._interior === other._interior\r\n && this._invisible === other._invisible;\r\n }\r\n /** Return a cloned plane */\r\n public clone(): ClipPlane {\r\n const result = new ClipPlane(this._inwardNormal.clone(), this._distanceFromOrigin, this._invisible, this._interior);\r\n return result;\r\n }\r\n /** Return a cloned plane with coordinate data negated. */\r\n public cloneNegated(): ClipPlane {\r\n const plane = new ClipPlane(this._inwardNormal.clone(), this._distanceFromOrigin, this._invisible, this._interior);\r\n plane.negateInPlace();\r\n return plane;\r\n }\r\n /** Create a ClipPlane from Plane3dByOriginAndUnitNormal. */\r\n public static createPlane(\r\n plane: Plane3dByOriginAndUnitNormal, invisible: boolean = false, interior: boolean = false, result?: ClipPlane,\r\n ): ClipPlane {\r\n const distance = plane.getNormalRef().dotProduct(plane.getOriginRef());\r\n if (result) {\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n result._inwardNormal = plane.getNormalRef().clone();\r\n result._distanceFromOrigin = distance;\r\n return result;\r\n }\r\n return new ClipPlane(plane.getNormalRef().clone(), distance, invisible, interior);\r\n }\r\n /**\r\n * Create a ClipPlane with direct normal and signedDistance.\r\n * * The vector is normalized for storage.\r\n */\r\n public static createNormalAndDistance(\r\n normal: Vector3d, distance: number, invisible: boolean = false, interior: boolean = false, result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const normalized = normal.normalize();\r\n if (normalized) {\r\n if (result) {\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n result._inwardNormal = normalized;\r\n result._distanceFromOrigin = distance;\r\n }\r\n return new ClipPlane(normalized, distance, invisible, interior);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Create a ClipPlane\r\n * * \"normal\" is the inward normal of the plane (it is internally normalized).\r\n * * \"point\" is any point of the plane.\r\n * * The stored distance for the plane is the dot product of the point with the normal (i.e. treat the point's xyz as\r\n * a vector from the origin.)\r\n */\r\n public static createNormalAndPoint(\r\n normal: Vector3d, point: Point3d, invisible: boolean = false, interior: boolean = false, result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const normalized = normal.normalize();\r\n if (normalized) {\r\n const distance = normalized.dotProduct(point);\r\n if (result) {\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n result._inwardNormal = normalized;\r\n result._distanceFromOrigin = distance;\r\n }\r\n return new ClipPlane(normalized, distance, invisible, interior);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Create a clip plane\r\n * @param origin any point on the plane.\r\n * @param vectorA any vector in the plane\r\n * @param vectorB any vector in the plane\r\n * Returns undefined if the vectors are not independent.\r\n * * The stored inward normal is vectorB.crossProduct(vectorA).\r\n * * That is, the vectors are considered as a right-handed pair when viewed from the outside.\r\n */\r\n public static createOriginAndVectors(\r\n origin: Point3d,\r\n vectorA: Vector3d,\r\n vectorB: Vector3d,\r\n invisible: boolean = false,\r\n interior: boolean = false,\r\n result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const normalized = vectorB.crossProduct(vectorA);\r\n return this.createNormalAndPoint(normalized, origin, invisible, interior, result);\r\n }\r\n /**\r\n * Create a ClipPlane\r\n * * \"normal\" (normalX, normalY, normalZ) is the inward normal of the plane.\r\n * * \"point\" (originX,originY,originZ) is any point of the plane.\r\n * * The stored distance for the plane is the dot product of the point with the normal (i.e. treat the point's xyz\r\n * as a vector from the origin.)\r\n */\r\n public static createNormalAndPointXYZXYZ(\r\n normalX: number, normalY: number, normalZ: number,\r\n originX: number, originY: number, originZ: number,\r\n invisible: boolean = false, interior: boolean = false,\r\n result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const q = Geometry.hypotenuseXYZ(normalX, normalY, normalZ);\r\n const r = Geometry.conditionalDivideFraction(1, q);\r\n if (r !== undefined) {\r\n if (result) {\r\n result._inwardNormal.set(normalX * r, normalY * r, normalZ * r);\r\n result._distanceFromOrigin = result._inwardNormal.dotProductXYZ(originX, originY, originZ);\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n return result;\r\n }\r\n const normal = Vector3d.create(normalX * r, normalY * r, normalZ * r);\r\n return new ClipPlane(normal, normal.dotProductXYZ(originX, originY, originZ), invisible, interior);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Return a json object of the form\r\n * `{\"normal\":[u,v,w],\"dist\":signedDistanceValue,\"interior\":true,\"invisible\":true}`\r\n */\r\n public toJSON(): ClipPlaneProps {\r\n const props: ClipPlaneProps = {\r\n normal: this.inwardNormalRef.toJSON(),\r\n dist: this.distance,\r\n };\r\n if (this.interior)\r\n props.interior = true;\r\n if (this.invisible)\r\n props.invisible = true;\r\n return props;\r\n }\r\n /** Parse json object to ClipPlane instance */\r\n public static fromJSON(json: ClipPlaneProps, result?: ClipPlane): ClipPlane | undefined {\r\n if (json && json.normal && undefined !== json.dist && Number.isFinite(json.dist))\r\n return ClipPlane.createNormalAndDistance(\r\n Vector3d.fromJSON(json.normal), json.dist, !!json.invisible, !!json.interior,\r\n );\r\n return ClipPlane.createNormalAndDistance(Vector3d.unitZ(), 0, false, false, result);\r\n }\r\n /** Set both the invisible and interior flags. */\r\n public setFlags(invisible: boolean, interior: boolean) {\r\n this._invisible = invisible;\r\n this._interior = interior;\r\n }\r\n /** Return the stored distanceFromOrigin property. */\r\n public get distance() {\r\n return this._distanceFromOrigin;\r\n }\r\n /** * Return the stored inward normal property. */\r\n public get inwardNormalRef(): Vector3d {\r\n return this._inwardNormal;\r\n }\r\n /** Return the \"interior\" property bit */\r\n public get interior() {\r\n return this._interior;\r\n }\r\n /** Return the \"invisible\" property bit. */\r\n public get invisible() {\r\n return this._invisible;\r\n }\r\n /**\r\n * Create a plane defined by two points, an up vector, and a tilt angle relative to the up vector.\r\n * @param point0 start point of the edge\r\n * @param point1 end point of the edge\r\n * @param upVector vector perpendicular to the plane\r\n * @param tiltAngle angle to tilt the plane around the edge in the direction of the up vector.\r\n * @param result optional preallocated plane\r\n */\r\n public static createEdgeAndUpVector(\r\n point0: Point3d, point1: Point3d, upVector: Vector3d, tiltAngle?: Angle, result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const edgeVector = Vector3d.createFrom(point1.minus(point0));\r\n let normal = (upVector.crossProduct(edgeVector)).normalize();\r\n\r\n if (normal) {\r\n if (tiltAngle !== undefined && !tiltAngle.isAlmostZero) {\r\n const tiltNormal = Vector3d.createRotateVectorAroundVector(normal, edgeVector, tiltAngle);\r\n if (tiltNormal) {\r\n normal = tiltNormal.clone();\r\n }\r\n }\r\n normal.negate(normal);\r\n return ClipPlane.createNormalAndPoint(normal, point0, false, false, result);\r\n }\r\n return undefined;\r\n }\r\n /** Create a plane perpendicular to the edge between the xy parts of point0 and point1. */\r\n public static createEdgeXY(point0: Point3d, point1: Point3d, result?: ClipPlane): ClipPlane | undefined {\r\n const normal = Vector3d.create(point0.y - point1.y, point1.x - point0.x);\r\n if (normal.normalizeInPlace())\r\n return ClipPlane.createNormalAndPoint(normal, point0, false, false, result);\r\n return undefined;\r\n }\r\n /**\r\n * Return the Plane3d form of the plane.\r\n * * The plane origin is the point `distance * inwardNormal`\r\n * * The plane normal is the inward normal of the ClipPlane.\r\n */\r\n public getPlane3d(): Plane3dByOriginAndUnitNormal {\r\n const d = this._distanceFromOrigin;\r\n // normal should be normalized, will not return undefined\r\n return Plane3dByOriginAndUnitNormal.create(\r\n Point3d.create(this._inwardNormal.x * d, this._inwardNormal.y * d, this._inwardNormal.z * d),\r\n this._inwardNormal,\r\n )!;\r\n }\r\n /**\r\n * Return the Point4d d form of the plane.\r\n * * The homogeneous xyz are the inward normal xyz.\r\n * * The homogeneous weight is the negated ClipPlane distance.\r\n */\r\n public getPlane4d(): Point4d {\r\n return Point4d.create(\r\n this._inwardNormal.x, this._inwardNormal.y, this._inwardNormal.z, - this._distanceFromOrigin,\r\n );\r\n }\r\n /**\r\n * Set the plane from DPoint4d style plane.\r\n * * The saved plane has its direction normalized.\r\n * * This preserves the plane itself as a zero set but make plane evaluations act as true distances (even if the\r\n * plane coefficients are scaled otherwise).\r\n * @param plane the DPoint4d style plane.\r\n */\r\n public setPlane4d(plane: Point4d) {\r\n const a = Math.sqrt(plane.x * plane.x + plane.y * plane.y + plane.z * plane.z);\r\n const r = a === 0.0 ? 1.0 : 1.0 / a;\r\n this._inwardNormal.x = r * plane.x;\r\n this._inwardNormal.y = r * plane.y;\r\n this._inwardNormal.z = r * plane.z;\r\n this._distanceFromOrigin = -r * plane.w;\r\n }\r\n /**\r\n * Evaluate the altitude in weighted space, i.e. (dot product with inward normal) minus distance, with point.w\r\n * scale applied to distance.\r\n * @param point space point to test.\r\n */\r\n public weightedAltitude(point: Point4d): number {\r\n return point.x * this._inwardNormal.x\r\n + point.y * this._inwardNormal.y\r\n + point.z * this._inwardNormal.z\r\n - point.w * this._distanceFromOrigin;\r\n }\r\n /**\r\n * Evaluate the distance from the plane to a point in space, i.e. (dot product with inward normal) minus distance.\r\n * @param point space point to test.\r\n */\r\n public altitude(point: Point3d): number {\r\n return point.x * this._inwardNormal.x\r\n + point.y * this._inwardNormal.y\r\n + point.z * this._inwardNormal.z\r\n - this._distanceFromOrigin;\r\n }\r\n /**\r\n * Evaluate the distance from the plane to a point in space with point given as x,y,z, i.e. (dot product with\r\n * inward normal) minus distance.\r\n * @param point space point to test.\r\n */\r\n public altitudeXYZ(x: number, y: number, z: number): number {\r\n return x * this._inwardNormal.x\r\n + y * this._inwardNormal.y\r\n + z * this._inwardNormal.z\r\n - this._distanceFromOrigin;\r\n }\r\n /** Return the x component of the normal used to evaluate altitude. */\r\n public normalX(): number {\r\n return this._inwardNormal.x;\r\n }\r\n /** Return the x component of the normal used to evaluate altitude. */\r\n public normalY(): number {\r\n return this._inwardNormal.y;\r\n }\r\n /** Return the z component of the normal used to evaluate altitude. */\r\n public normalZ(): number {\r\n return this._inwardNormal.z;\r\n }\r\n /** Return the dot product of the plane normal with the vector (NOT using the plane's distanceFromOrigin). */\r\n public velocity(vector: Vector3d): number {\r\n return vector.x * this._inwardNormal.x + vector.y * this._inwardNormal.y + vector.z * this._inwardNormal.z;\r\n }\r\n /**\r\n * Return the dot product of the plane normal with the x,yz, vector components (NOT using the plane's\r\n * distanceFromOrigin).\r\n */\r\n public velocityXYZ(x: number, y: number, z: number): number {\r\n return x * this._inwardNormal.x + y * this._inwardNormal.y + z * this._inwardNormal.z;\r\n }\r\n /**\r\n * Return the dot product of the plane normal with the point (treating the point xyz as a vector, and NOT\r\n * using the plane's distanceFromOrigin).\r\n */\r\n public dotProductPlaneNormalPoint(point: Point3d): number {\r\n return point.x * this._inwardNormal.x + point.y * this._inwardNormal.y + point.z * this._inwardNormal.z;\r\n }\r\n /**\r\n * Return true if spacePoint is inside or on the plane, with tolerance applied to \"on\".\r\n * @param spacePoint point to test.\r\n * @param tolerance tolerance for considering \"near plane\" to be \"on plane\"\r\n */\r\n public isPointOnOrInside(spacePoint: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n let value = this.altitude(spacePoint);\r\n if (tolerance) { value += tolerance; }\r\n return value >= 0.0;\r\n }\r\n /**\r\n * Return true if spacePoint is strictly inside the halfspace, with tolerance applied to \"on\".\r\n * @param spacePoint point to test.\r\n * @param tolerance tolerance for considering \"near plane\" to be \"on plane\"\r\n */\r\n public isPointInside(point: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n let value = this.altitude(point);\r\n if (tolerance) { value -= tolerance; }\r\n return value > 0.0;\r\n }\r\n /**\r\n * Return true if spacePoint is strictly on the plane, within tolerance\r\n * @param spacePoint point to test.\r\n * @param tolerance tolerance for considering \"near plane\" to be \"on plane\"\r\n */\r\n public isPointOn(point: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n return Math.abs(this.altitude(point)) <= tolerance;\r\n }\r\n /**\r\n * Compute intersections of an (UNBOUNDED) arc with the plane. Append them (as radians) to a growing array.\r\n * @param arc arc to test. The angle limits of the arc are NOT considered.\r\n * @param intersectionRadians array to receive results\r\n */\r\n public appendIntersectionRadians(arc: Arc3d, intersectionRadians: GrowableFloat64Array) {\r\n const arcVectors = arc.toVectors();\r\n const alpha = this.altitude(arc.center);\r\n const beta = this.velocity(arcVectors.vector0);\r\n const gamma = this.velocity(arcVectors.vector90);\r\n AnalyticRoots.appendImplicitLineUnitCircleIntersections(\r\n alpha, beta, gamma, undefined, undefined, intersectionRadians,\r\n );\r\n }\r\n private static _clipArcFractionArray = new GrowableFloat64Array();\r\n /**\r\n * Announce fractional intervals of arc clip.\r\n * * Each call to `announce(fraction0, fraction1, arc)` announces one interval that is inside the clip plane.\r\n */\r\n public announceClippedArcIntervals(arc: Arc3d, announce?: AnnounceNumberNumberCurvePrimitive): boolean {\r\n const breaks = ClipPlane._clipArcFractionArray;\r\n breaks.clear();\r\n this.appendIntersectionRadians(arc, breaks);\r\n arc.sweep.radiansArrayToPositivePeriodicFractions(breaks);\r\n return ClipUtilities.selectIntervals01(arc, breaks, this, announce);\r\n }\r\n /**\r\n * Compute intersection of (unbounded) segment with the plane.\r\n * * If the ends are on the same side of the plane, return undefined.\r\n * * If the intersection is an endpoint or interior to the segment return the fraction.\r\n * * If both ends are on, return undefined.\r\n */\r\n public getBoundedSegmentSimpleIntersection(pointA: Point3d, pointB: Point3d): number | undefined {\r\n const h0 = this.altitude(pointA);\r\n const h1 = this.altitude(pointB);\r\n if (h0 * h1 > 0.0)\r\n return undefined;\r\n if (h0 === 0.0 && h1 === 0.0) {\r\n return undefined;\r\n }\r\n return - h0 / (h1 - h0);\r\n }\r\n /** Apply transform to the origin. Apply inverse transpose of the matrix part to th normal vector. */\r\n public transformInPlace(transform: Transform): boolean {\r\n const plane: Plane3dByOriginAndUnitNormal = this.getPlane3d();\r\n const matrix: Matrix3d = transform.matrix;\r\n const newPoint = transform.multiplyPoint3d(plane.getOriginRef());\r\n // Normal transforms as the inverse transpose of the matrix part\r\n // BTW: If the matrix is orthogonal, this is a long way to multiply by the matrix part (mumble grumble)\r\n const newNormal = matrix.multiplyInverseTranspose(plane.getNormalRef());\r\n if (!newNormal)\r\n return false;\r\n\r\n plane.set(newPoint, newNormal);\r\n const normalized = (plane.getNormalRef()).normalize();\r\n if (!normalized)\r\n return false;\r\n this._inwardNormal = normalized;\r\n this._distanceFromOrigin = this._inwardNormal.dotProduct(plane.getOriginRef());\r\n return true;\r\n }\r\n /** Set the invisible flag. Interpretation of this is up to the use code algorithms. */\r\n public setInvisible(invisible: boolean) {\r\n this._invisible = invisible;\r\n }\r\n /** Reverse the sign of all coefficients, so outside and inside reverse */\r\n public negateInPlace() {\r\n this._inwardNormal = this._inwardNormal.negate();\r\n this._distanceFromOrigin = - this._distanceFromOrigin;\r\n }\r\n /**\r\n * Move the plane INWARD by given distance\r\n * @param offset distance of shift inwards\r\n */\r\n public offsetDistance(offset: number) {\r\n this._distanceFromOrigin += offset;\r\n }\r\n /**\r\n * Clip a polygon to the inside or outside of the plane.\r\n * * Results with 2 or fewer points are ignored.\r\n * * Other than ensuring capacity in the arrays, there are no object allocations during execution of this function.\r\n * @param xyz input points.\r\n * @param work work buffer\r\n * @param tolerance tolerance for \"on plane\" decision.\r\n */\r\n public clipConvexPolygonInPlace(\r\n xyz: GrowableXYZArray,\r\n work: GrowableXYZArray,\r\n inside: boolean = true,\r\n tolerance: number = Geometry.smallMetricDistance,\r\n ) {\r\n return IndexedXYZCollectionPolygonOps.clipConvexPolygonInPlace(this, xyz, work, inside, tolerance);\r\n }\r\n /**\r\n * Multiply the ClipPlane's DPoint4d by matrix.\r\n * @param matrix matrix to apply.\r\n * @param invert if true, use in verse of the matrix.\r\n * @param transpose if true, use the transpose of the matrix (or inverse, per invert parameter)\r\n * @param matrix matrix to apply\r\n * @return false if unable to invert\r\n * * Note that if matrixA is applied to all of space, the matrix to send to this method to get a corresponding\r\n * effect on the plane is the inverse transpose of matrixA\r\n * * Callers that will apply the same matrix to many planes should pre-invert the matrix for efficiency.\r\n * * Both params default to true to get the full effect of transforming space.\r\n */\r\n public multiplyPlaneByMatrix4d(matrix: Matrix4d, invert: boolean = true, transpose: boolean = true): boolean {\r\n const plane: Point4d = this.getPlane4d();\r\n if (invert) {\r\n const inverse = matrix.createInverse();\r\n if (inverse)\r\n return this.multiplyPlaneByMatrix4d(inverse, false, transpose);\r\n return false;\r\n }\r\n if (transpose)\r\n matrix.multiplyTransposePoint4d(plane, plane);\r\n else\r\n matrix.multiplyPoint4d(plane, plane);\r\n this.setPlane4d(plane);\r\n return true;\r\n }\r\n /** Announce the interval (if any) where a line is within the clip plane half space. */\r\n public announceClippedSegmentIntervals(\r\n f0: number, f1: number, pointA: Point3d, pointB: Point3d, announce?: (fraction0: number, fraction1: number) => void,\r\n ): boolean {\r\n if (f1 < f0)\r\n return false;\r\n const h0 = - this.altitude(pointA);\r\n const h1 = - this.altitude(pointB);\r\n const delta = h1 - h0;\r\n const f = Geometry.conditionalDivideFraction(-h0, delta);\r\n if (f === undefined) { // The segment is parallel to the plane.\r\n if (h0 <= 0.0) { if (announce) announce(f0, f1); return true; }\r\n return false;\r\n }\r\n if (delta > 0) { // segment aims OUT\r\n if (f < f1) f1 = f;\r\n } else {\r\n // segment aims IN\r\n if (f > f0)\r\n f0 = f;\r\n }\r\n if (f1 < f0)\r\n return false;\r\n if (announce) announce(f0, f1);\r\n return true;\r\n }\r\n /**\r\n * Return a coordinate frame with\r\n * * origin at closest point to global origin\r\n * * z axis points in\r\n * * x and y are \"in plane\"\r\n */\r\n public getFrame(): Transform {\r\n const d = this._distanceFromOrigin;\r\n const origin = Point3d.create(this._inwardNormal.x * d, this._inwardNormal.y * d, this._inwardNormal.z * d);\r\n const matrix = Matrix3d.createRigidHeadsUp(this._inwardNormal, AxisOrder.ZXY);\r\n return Transform.createOriginAndMatrix(origin, matrix);\r\n }\r\n /**\r\n * Return the intersection of the plane with a range cube.\r\n * @param range\r\n * @param xyzOut intersection polygon. This is convex.\r\n */\r\n public intersectRange(range: Range3d, addClosurePoint: boolean = false): GrowableXYZArray | undefined {\r\n if (range.isNull)\r\n return undefined;\r\n const corners = range.corners();\r\n const frameOnPlane = this.getFrame();\r\n frameOnPlane.multiplyInversePoint3dArrayInPlace(corners);\r\n const localRange = Range3d.createArray(corners);\r\n if (localRange.low.z * localRange.high.z > 0.0)\r\n return undefined;\r\n // oversized polygon on local z= 0\r\n const xyzOut = new GrowableXYZArray();\r\n xyzOut.pushXYZ(localRange.low.x, localRange.low.y, 0);\r\n xyzOut.pushXYZ(localRange.high.x, localRange.low.y, 0);\r\n xyzOut.pushXYZ(localRange.high.x, localRange.high.y, 0);\r\n xyzOut.pushXYZ(localRange.low.x, localRange.high.y, 0);\r\n xyzOut.multiplyTransformInPlace(frameOnPlane);\r\n IndexedXYZCollectionPolygonOps.intersectRangeConvexPolygonInPlace(range, xyzOut);\r\n if (xyzOut.length === 0)\r\n return undefined;\r\n if (addClosurePoint)\r\n xyzOut.pushWrap(1);\r\n return xyzOut;\r\n }\r\n /** Implement appendPolygonClip, as defined in interface PolygonClipper.\r\n * @param xyz input polygon. This is not changed.\r\n * @param insideFragments Array to receive \"inside\" fragments. Each fragment is a GrowableXYZArray grabbed\r\n * from the cache. This is NOT cleared.\r\n * @param outsideFragments Array to receive \"outside\" fragments. Each fragment is a GrowableXYZArray grabbed\r\n * from the cache. This is NOT cleared.\r\n * @param arrayCache cache for reusable GrowableXYZArray.\r\n */\r\n public appendPolygonClip(\r\n xyz: GrowableXYZArray,\r\n insideFragments: GrowableXYZArray[],\r\n outsideFragments: GrowableXYZArray[],\r\n arrayCache: GrowableXYZArrayCache,\r\n ): void {\r\n const perpendicularRange = Range1d.createNull();\r\n const newInside = arrayCache.grabFromCache();\r\n const newOutside = arrayCache.grabFromCache();\r\n IndexedXYZCollectionPolygonOps.splitConvexPolygonInsideOutsidePlane(\r\n this, xyz, newInside, newOutside, perpendicularRange,\r\n );\r\n ClipUtilities.captureOrDrop(newInside, 3, insideFragments, arrayCache);\r\n ClipUtilities.captureOrDrop(newOutside, 3, outsideFragments, arrayCache);\r\n }\r\n /** Project a point in space to the plane. */\r\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\r\n const d = -this.altitude(spacePoint);\r\n return spacePoint.plusXYZ(d * this._inwardNormal.x, d * this._inwardNormal.y, d * this._inwardNormal.z, result);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { AnnounceNumberNumberCurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { AxisOrder, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { GrowableFloat64Array } from \"../geometry3d/GrowableFloat64Array\";\r\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Plane3d } from \"../geometry3d/Plane3d\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { IndexedXYZCollectionPolygonOps } from \"../geometry3d/PolygonOps\";\r\nimport { Range1d, Range3d } from \"../geometry3d/Range\";\r\nimport { GrowableXYZArrayCache } from \"../geometry3d/ReusableObjectCache\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { XYZProps } from \"../geometry3d/XYZProps\";\r\nimport { Matrix4d } from \"../geometry4d/Matrix4d\";\r\nimport { Point4d } from \"../geometry4d/Point4d\";\r\nimport { AnalyticRoots } from \"../numerics/Polynomials\";\r\nimport { Clipper, ClipUtilities, PolygonClipper } from \"./ClipUtils\";\r\n\r\n/**\r\n * Wire format describing a [[ClipPlane]].\r\n * If either [[normal]] or [[dist]] are omitted, defaults to a normal of [[Vector3d.unitZ]] and a distance of zero.\r\n * @public\r\n */\r\nexport interface ClipPlaneProps {\r\n /** The plane's inward normal. */\r\n normal?: XYZProps;\r\n /** The plane's signed distance from the origin. */\r\n dist?: number;\r\n /** Defaults to `false`. */\r\n invisible?: boolean;\r\n /** Defaults to `false`. */\r\n interior?: boolean;\r\n}\r\n\r\n/**\r\n * A ClipPlane is a single plane represented as\r\n * * An inward unit normal (u,v,w)\r\n * * A signedDistance\r\n * More details can be found at docs/learning/geometry/Clipping.md\r\n *\r\n * Hence\r\n * * The halfspace function evaluation for \"point\" (x,y,z) is `(x,y,z) DOT (u,v,w) - signedDistance`.\r\n * * POSITIVE values of the halfspace function are \"inside\".\r\n * * ZERO value of the halfspace function is \"on\".\r\n * * NEGATIVE value of the halfspace function is \"outside\".\r\n * * A representative point on the plane is (signedDistance * u, signedDistance * v, signedDistance * w).\r\n * * Given a point on the plane and the inward normal of the plane, `signedDistance = point DOT normal`.\r\n * @public\r\n */\r\nexport class ClipPlane extends Plane3d implements Clipper, PolygonClipper {\r\n private _inwardNormal: Vector3d;\r\n /**\r\n * Construct a parallel plane through the origin.\r\n * * Move it to the actual position.\r\n * * _distanceFromOrigin is the distance it moved, with the (inward) normal direction as positive\r\n */\r\n private _distanceFromOrigin: number;\r\n private _invisible: boolean;\r\n private _interior: boolean;\r\n\r\n private constructor(normal: Vector3d, distance: number, invisible: boolean, interior: boolean) {\r\n super();\r\n this._invisible = invisible;\r\n this._interior = interior;\r\n this._inwardNormal = normal;\r\n this._distanceFromOrigin = distance;\r\n }\r\n /*\r\n private safeSetXYZDistance(nx: number, ny: number, nz: number, d: number) {\r\n this._inwardNormal.set(nx, ny, nz);\r\n this._distanceFromOrigin = d;\r\n }\r\n */\r\n /**\r\n * Return true if all members are almostEqual to corresponding members of other.\r\n * @param other clip plane to compare\r\n */\r\n public isAlmostEqual(other: ClipPlane): boolean {\r\n return Geometry.isSameCoordinate(this._distanceFromOrigin, other._distanceFromOrigin)\r\n && this._inwardNormal.isAlmostEqual(other._inwardNormal)\r\n && this._interior === other._interior\r\n && this._invisible === other._invisible;\r\n }\r\n /** Return a cloned plane */\r\n public clone(): ClipPlane {\r\n const result = new ClipPlane(this._inwardNormal.clone(), this._distanceFromOrigin, this._invisible, this._interior);\r\n return result;\r\n }\r\n /** Return a cloned plane with coordinate data negated. */\r\n public cloneNegated(): ClipPlane {\r\n const plane = new ClipPlane(this._inwardNormal.clone(), this._distanceFromOrigin, this._invisible, this._interior);\r\n plane.negateInPlace();\r\n return plane;\r\n }\r\n /** Create a ClipPlane from Plane3dByOriginAndUnitNormal. */\r\n public static createPlane(\r\n plane: Plane3dByOriginAndUnitNormal, invisible: boolean = false, interior: boolean = false, result?: ClipPlane,\r\n ): ClipPlane {\r\n const distance = plane.getNormalRef().dotProduct(plane.getOriginRef());\r\n if (result) {\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n result._inwardNormal = plane.getNormalRef().clone();\r\n result._distanceFromOrigin = distance;\r\n return result;\r\n }\r\n return new ClipPlane(plane.getNormalRef().clone(), distance, invisible, interior);\r\n }\r\n /**\r\n * Create a ClipPlane with direct normal and signedDistance.\r\n * * The vector is normalized for storage.\r\n */\r\n public static createNormalAndDistance(\r\n normal: Vector3d, distance: number, invisible: boolean = false, interior: boolean = false, result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const normalized = normal.normalize();\r\n if (normalized) {\r\n if (result) {\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n result._inwardNormal = normalized;\r\n result._distanceFromOrigin = distance;\r\n }\r\n return new ClipPlane(normalized, distance, invisible, interior);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Create a ClipPlane\r\n * * \"normal\" is the inward normal of the plane (it is internally normalized).\r\n * * \"point\" is any point of the plane.\r\n * * The stored distance for the plane is the dot product of the point with the normal (i.e. treat the point's xyz as\r\n * a vector from the origin.)\r\n */\r\n public static createNormalAndPoint(\r\n normal: Vector3d, point: Point3d, invisible: boolean = false, interior: boolean = false, result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const normalized = normal.normalize();\r\n if (normalized) {\r\n const distance = normalized.dotProduct(point);\r\n if (result) {\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n result._inwardNormal = normalized;\r\n result._distanceFromOrigin = distance;\r\n }\r\n return new ClipPlane(normalized, distance, invisible, interior);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Create a clip plane\r\n * @param origin any point on the plane.\r\n * @param vectorA any vector in the plane\r\n * @param vectorB any vector in the plane\r\n * Returns undefined if the vectors are not independent.\r\n * * The stored inward normal is vectorB.crossProduct(vectorA).\r\n * * That is, the vectors are considered as a right-handed pair when viewed from the outside.\r\n */\r\n public static createOriginAndVectors(\r\n origin: Point3d,\r\n vectorA: Vector3d,\r\n vectorB: Vector3d,\r\n invisible: boolean = false,\r\n interior: boolean = false,\r\n result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const normalized = vectorB.crossProduct(vectorA);\r\n return this.createNormalAndPoint(normalized, origin, invisible, interior, result);\r\n }\r\n /**\r\n * Create a ClipPlane\r\n * * \"normal\" (normalX, normalY, normalZ) is the inward normal of the plane.\r\n * * \"point\" (originX,originY,originZ) is any point of the plane.\r\n * * The stored distance for the plane is the dot product of the point with the normal (i.e. treat the point's xyz\r\n * as a vector from the origin.)\r\n */\r\n public static createNormalAndPointXYZXYZ(\r\n normalX: number, normalY: number, normalZ: number,\r\n originX: number, originY: number, originZ: number,\r\n invisible: boolean = false, interior: boolean = false,\r\n result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const q = Geometry.hypotenuseXYZ(normalX, normalY, normalZ);\r\n const r = Geometry.conditionalDivideFraction(1, q);\r\n if (r !== undefined) {\r\n if (result) {\r\n result._inwardNormal.set(normalX * r, normalY * r, normalZ * r);\r\n result._distanceFromOrigin = result._inwardNormal.dotProductXYZ(originX, originY, originZ);\r\n result._invisible = invisible;\r\n result._interior = interior;\r\n return result;\r\n }\r\n const normal = Vector3d.create(normalX * r, normalY * r, normalZ * r);\r\n return new ClipPlane(normal, normal.dotProductXYZ(originX, originY, originZ), invisible, interior);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Return a json object of the form\r\n * `{\"normal\":[u,v,w],\"dist\":signedDistanceValue,\"interior\":true,\"invisible\":true}`\r\n */\r\n public toJSON(): ClipPlaneProps {\r\n const props: ClipPlaneProps = {\r\n normal: this.inwardNormalRef.toJSON(),\r\n dist: this.distance,\r\n };\r\n if (this.interior)\r\n props.interior = true;\r\n if (this.invisible)\r\n props.invisible = true;\r\n return props;\r\n }\r\n /** Parse json object to ClipPlane instance */\r\n public static fromJSON(json: ClipPlaneProps, result?: ClipPlane): ClipPlane | undefined {\r\n if (json && json.normal && undefined !== json.dist && Number.isFinite(json.dist))\r\n return ClipPlane.createNormalAndDistance(\r\n Vector3d.fromJSON(json.normal), json.dist, !!json.invisible, !!json.interior,\r\n );\r\n return ClipPlane.createNormalAndDistance(Vector3d.unitZ(), 0, false, false, result);\r\n }\r\n /** Set both the invisible and interior flags. */\r\n public setFlags(invisible: boolean, interior: boolean) {\r\n this._invisible = invisible;\r\n this._interior = interior;\r\n }\r\n /** Return the stored distanceFromOrigin property. */\r\n public get distance() {\r\n return this._distanceFromOrigin;\r\n }\r\n /** * Return the stored inward normal property. */\r\n public get inwardNormalRef(): Vector3d {\r\n return this._inwardNormal;\r\n }\r\n /** Return the \"interior\" property bit */\r\n public get interior() {\r\n return this._interior;\r\n }\r\n /** Return the \"invisible\" property bit. */\r\n public get invisible() {\r\n return this._invisible;\r\n }\r\n /**\r\n * Create a plane defined by two points, an up vector, and a tilt angle relative to the up vector.\r\n * @param point0 start point of the edge\r\n * @param point1 end point of the edge\r\n * @param upVector vector perpendicular to the plane\r\n * @param tiltAngle angle to tilt the plane around the edge in the direction of the up vector.\r\n * @param result optional preallocated plane\r\n */\r\n public static createEdgeAndUpVector(\r\n point0: Point3d, point1: Point3d, upVector: Vector3d, tiltAngle?: Angle, result?: ClipPlane,\r\n ): ClipPlane | undefined {\r\n const edgeVector = Vector3d.createFrom(point1.minus(point0));\r\n let normal = (upVector.crossProduct(edgeVector)).normalize();\r\n\r\n if (normal) {\r\n if (tiltAngle !== undefined && !tiltAngle.isAlmostZero) {\r\n const tiltNormal = Vector3d.createRotateVectorAroundVector(normal, edgeVector, tiltAngle);\r\n if (tiltNormal) {\r\n normal = tiltNormal.clone();\r\n }\r\n }\r\n normal.negate(normal);\r\n return ClipPlane.createNormalAndPoint(normal, point0, false, false, result);\r\n }\r\n return undefined;\r\n }\r\n /** Create a plane perpendicular to the edge between the xy parts of point0 and point1. */\r\n public static createEdgeXY(point0: Point3d, point1: Point3d, result?: ClipPlane): ClipPlane | undefined {\r\n const normal = Vector3d.create(point0.y - point1.y, point1.x - point0.x);\r\n if (normal.normalizeInPlace())\r\n return ClipPlane.createNormalAndPoint(normal, point0, false, false, result);\r\n return undefined;\r\n }\r\n /**\r\n * Return the Plane3d form of the plane.\r\n * * The plane origin is the point `distance * inwardNormal`\r\n * * The plane normal is the inward normal of the ClipPlane.\r\n */\r\n public getPlane3d(): Plane3dByOriginAndUnitNormal {\r\n const d = this._distanceFromOrigin;\r\n // normal should be normalized, will not return undefined\r\n return Plane3dByOriginAndUnitNormal.create(\r\n Point3d.create(this._inwardNormal.x * d, this._inwardNormal.y * d, this._inwardNormal.z * d),\r\n this._inwardNormal,\r\n )!;\r\n }\r\n /**\r\n * Return the Point4d d form of the plane.\r\n * * The homogeneous xyz are the inward normal xyz.\r\n * * The homogeneous weight is the negated ClipPlane distance.\r\n */\r\n public getPlane4d(): Point4d {\r\n return Point4d.create(\r\n this._inwardNormal.x, this._inwardNormal.y, this._inwardNormal.z, - this._distanceFromOrigin,\r\n );\r\n }\r\n /**\r\n * Set the plane from DPoint4d style plane.\r\n * * The saved plane has its direction normalized.\r\n * * This preserves the plane itself as a zero set but make plane evaluations act as true distances (even if the\r\n * plane coefficients are scaled otherwise).\r\n * @param plane the DPoint4d style plane.\r\n */\r\n public setPlane4d(plane: Point4d) {\r\n const a = Math.sqrt(plane.x * plane.x + plane.y * plane.y + plane.z * plane.z);\r\n const r = a === 0.0 ? 1.0 : 1.0 / a;\r\n this._inwardNormal.x = r * plane.x;\r\n this._inwardNormal.y = r * plane.y;\r\n this._inwardNormal.z = r * plane.z;\r\n this._distanceFromOrigin = -r * plane.w;\r\n }\r\n /**\r\n * Evaluate the altitude in weighted space, i.e. (dot product with inward normal) minus distance, with point.w\r\n * scale applied to distance.\r\n * @param point space point to test.\r\n */\r\n public weightedAltitude(point: Point4d): number {\r\n return point.x * this._inwardNormal.x\r\n + point.y * this._inwardNormal.y\r\n + point.z * this._inwardNormal.z\r\n - point.w * this._distanceFromOrigin;\r\n }\r\n /**\r\n * Evaluate the distance from the plane to a point in space, i.e. (dot product with inward normal) minus distance.\r\n * @param point space point to test.\r\n */\r\n public altitude(point: Point3d): number {\r\n return point.x * this._inwardNormal.x\r\n + point.y * this._inwardNormal.y\r\n + point.z * this._inwardNormal.z\r\n - this._distanceFromOrigin;\r\n }\r\n /**\r\n * Evaluate the distance from the plane to a point in space with point given as x,y,z, i.e. (dot product with\r\n * inward normal) minus distance.\r\n * @param point space point to test.\r\n */\r\n public altitudeXYZ(x: number, y: number, z: number): number {\r\n return x * this._inwardNormal.x\r\n + y * this._inwardNormal.y\r\n + z * this._inwardNormal.z\r\n - this._distanceFromOrigin;\r\n }\r\n /** Return the x component of the normal used to evaluate altitude. */\r\n public normalX(): number {\r\n return this._inwardNormal.x;\r\n }\r\n /** Return the x component of the normal used to evaluate altitude. */\r\n public normalY(): number {\r\n return this._inwardNormal.y;\r\n }\r\n /** Return the z component of the normal used to evaluate altitude. */\r\n public normalZ(): number {\r\n return this._inwardNormal.z;\r\n }\r\n /** Return the dot product of the plane normal with the vector (NOT using the plane's distanceFromOrigin). */\r\n public velocity(vector: Vector3d): number {\r\n return vector.x * this._inwardNormal.x + vector.y * this._inwardNormal.y + vector.z * this._inwardNormal.z;\r\n }\r\n /**\r\n * Return the dot product of the plane normal with the x,yz, vector components (NOT using the plane's\r\n * distanceFromOrigin).\r\n */\r\n public velocityXYZ(x: number, y: number, z: number): number {\r\n return x * this._inwardNormal.x + y * this._inwardNormal.y + z * this._inwardNormal.z;\r\n }\r\n /**\r\n * Return the dot product of the plane normal with the point (treating the point xyz as a vector, and NOT\r\n * using the plane's distanceFromOrigin).\r\n */\r\n public dotProductPlaneNormalPoint(point: Point3d): number {\r\n return point.x * this._inwardNormal.x + point.y * this._inwardNormal.y + point.z * this._inwardNormal.z;\r\n }\r\n /**\r\n * Return true if spacePoint is inside or on the plane, with tolerance applied to \"on\".\r\n * @param spacePoint point to test.\r\n * @param tolerance tolerance for considering \"near plane\" to be \"on plane\"\r\n */\r\n public isPointOnOrInside(spacePoint: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n let value = this.altitude(spacePoint);\r\n if (tolerance) { value += tolerance; }\r\n return value >= 0.0;\r\n }\r\n /**\r\n * Return true if spacePoint is strictly inside the halfspace, with tolerance applied to \"on\".\r\n * @param spacePoint point to test.\r\n * @param tolerance tolerance for considering \"near plane\" to be \"on plane\"\r\n */\r\n public isPointInside(point: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n let value = this.altitude(point);\r\n if (tolerance) { value -= tolerance; }\r\n return value > 0.0;\r\n }\r\n /**\r\n * Return true if spacePoint is strictly on the plane, within tolerance\r\n * @param spacePoint point to test.\r\n * @param tolerance tolerance for considering \"near plane\" to be \"on plane\"\r\n */\r\n public isPointOn(point: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n return Math.abs(this.altitude(point)) <= tolerance;\r\n }\r\n /**\r\n * Compute intersections of an (UNBOUNDED) arc with the plane. Append them (as radians) to a growing array.\r\n * @param arc arc to test. The angle limits of the arc are NOT considered.\r\n * @param intersectionRadians array to receive results\r\n */\r\n public appendIntersectionRadians(arc: Arc3d, intersectionRadians: GrowableFloat64Array) {\r\n const arcVectors = arc.toVectors();\r\n const alpha = this.altitude(arc.center);\r\n const beta = this.velocity(arcVectors.vector0);\r\n const gamma = this.velocity(arcVectors.vector90);\r\n AnalyticRoots.appendImplicitLineUnitCircleIntersections(\r\n alpha, beta, gamma, undefined, undefined, intersectionRadians,\r\n );\r\n }\r\n private static _clipArcFractionArray = new GrowableFloat64Array();\r\n /**\r\n * Announce fractional intervals of arc clip.\r\n * * Each call to `announce(fraction0, fraction1, arc)` announces one interval that is inside the clip plane.\r\n */\r\n public announceClippedArcIntervals(arc: Arc3d, announce?: AnnounceNumberNumberCurvePrimitive): boolean {\r\n const breaks = ClipPlane._clipArcFractionArray;\r\n breaks.clear();\r\n this.appendIntersectionRadians(arc, breaks);\r\n arc.sweep.radiansArrayToPositivePeriodicFractions(breaks);\r\n return ClipUtilities.selectIntervals01(arc, breaks, this, announce);\r\n }\r\n /**\r\n * Compute intersection of (unbounded) segment with the plane.\r\n * * If the ends are on the same side of the plane, return undefined.\r\n * * If the intersection is an endpoint or interior to the segment return the fraction.\r\n * * If both ends are on, return undefined.\r\n */\r\n public getBoundedSegmentSimpleIntersection(pointA: Point3d, pointB: Point3d): number | undefined {\r\n const h0 = this.altitude(pointA);\r\n const h1 = this.altitude(pointB);\r\n if (h0 * h1 > 0.0)\r\n return undefined;\r\n if (h0 === 0.0 && h1 === 0.0) {\r\n return undefined;\r\n }\r\n return - h0 / (h1 - h0);\r\n }\r\n /** Apply transform to the origin. Apply inverse transpose of the matrix part to th normal vector. */\r\n public transformInPlace(transform: Transform): boolean {\r\n const plane: Plane3dByOriginAndUnitNormal = this.getPlane3d();\r\n const matrix: Matrix3d = transform.matrix;\r\n const newPoint = transform.multiplyPoint3d(plane.getOriginRef());\r\n // Normal transforms as the inverse transpose of the matrix part\r\n // BTW: If the matrix is orthogonal, this is a long way to multiply by the matrix part (mumble grumble)\r\n const newNormal = matrix.multiplyInverseTranspose(plane.getNormalRef());\r\n if (!newNormal)\r\n return false;\r\n\r\n plane.set(newPoint, newNormal);\r\n const normalized = (plane.getNormalRef()).normalize();\r\n if (!normalized)\r\n return false;\r\n this._inwardNormal = normalized;\r\n this._distanceFromOrigin = this._inwardNormal.dotProduct(plane.getOriginRef());\r\n return true;\r\n }\r\n /** Set the invisible flag. Interpretation of this is up to the use code algorithms. */\r\n public setInvisible(invisible: boolean) {\r\n this._invisible = invisible;\r\n }\r\n /** Reverse the sign of all coefficients, so outside and inside reverse */\r\n public negateInPlace() {\r\n this._inwardNormal = this._inwardNormal.negate();\r\n this._distanceFromOrigin = - this._distanceFromOrigin;\r\n }\r\n /**\r\n * Move the plane INWARD by given distance\r\n * @param offset distance of shift inwards\r\n */\r\n public offsetDistance(offset: number) {\r\n this._distanceFromOrigin += offset;\r\n }\r\n /**\r\n * Clip a polygon to the inside or outside of the plane.\r\n * * Results with 2 or fewer points are ignored.\r\n * * Other than ensuring capacity in the arrays, there are no object allocations during execution of this function.\r\n * @param xyz input points.\r\n * @param work work buffer\r\n * @param tolerance tolerance for \"on plane\" decision.\r\n */\r\n public clipConvexPolygonInPlace(\r\n xyz: GrowableXYZArray,\r\n work: GrowableXYZArray,\r\n inside: boolean = true,\r\n tolerance: number = Geometry.smallMetricDistance,\r\n ) {\r\n return IndexedXYZCollectionPolygonOps.clipConvexPolygonInPlace(this, xyz, work, inside, tolerance);\r\n }\r\n /**\r\n * Multiply the ClipPlane's DPoint4d by matrix.\r\n * @param matrix matrix to apply.\r\n * @param invert if true, use in verse of the matrix.\r\n * @param transpose if true, use the transpose of the matrix (or inverse, per invert parameter)\r\n * @param matrix matrix to apply\r\n * @return false if unable to invert\r\n * * Note that if matrixA is applied to all of space, the matrix to send to this method to get a corresponding\r\n * effect on the plane is the inverse transpose of matrixA\r\n * * Callers that will apply the same matrix to many planes should pre-invert the matrix for efficiency.\r\n * * Both params default to true to get the full effect of transforming space.\r\n */\r\n public multiplyPlaneByMatrix4d(matrix: Matrix4d, invert: boolean = true, transpose: boolean = true): boolean {\r\n const plane: Point4d = this.getPlane4d();\r\n if (invert) {\r\n const inverse = matrix.createInverse();\r\n if (inverse)\r\n return this.multiplyPlaneByMatrix4d(inverse, false, transpose);\r\n return false;\r\n }\r\n if (transpose)\r\n matrix.multiplyTransposePoint4d(plane, plane);\r\n else\r\n matrix.multiplyPoint4d(plane, plane);\r\n this.setPlane4d(plane);\r\n return true;\r\n }\r\n /** Announce the interval (if any) where a line is within the clip plane half space. */\r\n public announceClippedSegmentIntervals(\r\n f0: number, f1: number, pointA: Point3d, pointB: Point3d, announce?: (fraction0: number, fraction1: number) => void,\r\n ): boolean {\r\n if (f1 < f0)\r\n return false;\r\n const h0 = - this.altitude(pointA);\r\n const h1 = - this.altitude(pointB);\r\n const delta = h1 - h0;\r\n const f = Geometry.conditionalDivideFraction(-h0, delta);\r\n if (f === undefined) { // The segment is parallel to the plane.\r\n if (h0 <= 0.0) { if (announce) announce(f0, f1); return true; }\r\n return false;\r\n }\r\n if (delta > 0) { // segment aims OUT\r\n if (f < f1) f1 = f;\r\n } else {\r\n // segment aims IN\r\n if (f > f0)\r\n f0 = f;\r\n }\r\n if (f1 < f0)\r\n return false;\r\n if (announce) announce(f0, f1);\r\n return true;\r\n }\r\n /**\r\n * Return a coordinate frame with\r\n * * origin at closest point to global origin\r\n * * z axis points in\r\n * * x and y are \"in plane\"\r\n */\r\n public getFrame(): Transform {\r\n const d = this._distanceFromOrigin;\r\n const origin = Point3d.create(this._inwardNormal.x * d, this._inwardNormal.y * d, this._inwardNormal.z * d);\r\n const matrix = Matrix3d.createRigidHeadsUp(this._inwardNormal, AxisOrder.ZXY);\r\n return Transform.createOriginAndMatrix(origin, matrix);\r\n }\r\n /**\r\n * Return the intersection of the plane with a range cube.\r\n * @param range\r\n * @param xyzOut intersection polygon. This is convex.\r\n */\r\n public intersectRange(range: Range3d, addClosurePoint: boolean = false): GrowableXYZArray | undefined {\r\n if (range.isNull)\r\n return undefined;\r\n const corners = range.corners();\r\n const frameOnPlane = this.getFrame();\r\n frameOnPlane.multiplyInversePoint3dArrayInPlace(corners);\r\n const localRange = Range3d.createArray(corners);\r\n if (localRange.low.z * localRange.high.z > 0.0)\r\n return undefined;\r\n // oversized polygon on local z= 0\r\n const xyzOut = new GrowableXYZArray();\r\n xyzOut.pushXYZ(localRange.low.x, localRange.low.y, 0);\r\n xyzOut.pushXYZ(localRange.high.x, localRange.low.y, 0);\r\n xyzOut.pushXYZ(localRange.high.x, localRange.high.y, 0);\r\n xyzOut.pushXYZ(localRange.low.x, localRange.high.y, 0);\r\n xyzOut.multiplyTransformInPlace(frameOnPlane);\r\n IndexedXYZCollectionPolygonOps.intersectRangeConvexPolygonInPlace(range, xyzOut);\r\n if (xyzOut.length === 0)\r\n return undefined;\r\n if (addClosurePoint)\r\n xyzOut.pushWrap(1);\r\n return xyzOut;\r\n }\r\n /**\r\n * Implement appendPolygonClip, as defined in interface PolygonClipper.\r\n * @param xyz convex polygon. This is not changed.\r\n * @param insideFragments Array to receive \"inside\" fragments. Each fragment is a GrowableXYZArray grabbed\r\n * from the cache. This is NOT cleared.\r\n * @param outsideFragments Array to receive \"outside\" fragments. Each fragment is a GrowableXYZArray grabbed\r\n * from the cache. This is NOT cleared.\r\n * @param arrayCache cache for reusable GrowableXYZArray.\r\n */\r\n public appendPolygonClip(\r\n xyz: GrowableXYZArray,\r\n insideFragments: GrowableXYZArray[],\r\n outsideFragments: GrowableXYZArray[],\r\n arrayCache: GrowableXYZArrayCache,\r\n ): void {\r\n const perpendicularRange = Range1d.createNull();\r\n const newInside = arrayCache.grabFromCache();\r\n const newOutside = arrayCache.grabFromCache();\r\n IndexedXYZCollectionPolygonOps.splitConvexPolygonInsideOutsidePlane(\r\n this, xyz, newInside, newOutside, perpendicularRange,\r\n );\r\n ClipUtilities.captureOrDrop(newInside, 3, insideFragments, arrayCache);\r\n ClipUtilities.captureOrDrop(newOutside, 3, outsideFragments, arrayCache);\r\n }\r\n /** Project a point in space to the plane. */\r\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\r\n const d = -this.altitude(spacePoint);\r\n return spacePoint.plusXYZ(d * this._inwardNormal.x, d * this._inwardNormal.y, d * this._inwardNormal.z, result);\r\n }\r\n}\r\n"]}
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