@itwin/core-geometry 4.2.0-dev.30 → 4.2.0-dev.31

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Files changed (188) hide show
  1. package/CHANGELOG.md +11 -1
  2. package/lib/cjs/Geometry.d.ts +2 -2
  3. package/lib/cjs/Geometry.d.ts.map +1 -1
  4. package/lib/cjs/Geometry.js.map +1 -1
  5. package/lib/cjs/clipping/ClipUtils.d.ts +12 -6
  6. package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -1
  7. package/lib/cjs/clipping/ClipUtils.js +13 -7
  8. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  9. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +1 -1
  10. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  11. package/lib/cjs/curve/CurveCollection.d.ts +17 -4
  12. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  13. package/lib/cjs/curve/CurveCollection.js +18 -1
  14. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  15. package/lib/cjs/curve/ParityRegion.d.ts +2 -2
  16. package/lib/cjs/curve/ParityRegion.d.ts.map +1 -1
  17. package/lib/cjs/curve/ParityRegion.js +2 -2
  18. package/lib/cjs/curve/ParityRegion.js.map +1 -1
  19. package/lib/cjs/curve/RegionOps.d.ts +38 -3
  20. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  21. package/lib/cjs/curve/RegionOps.js +136 -2
  22. package/lib/cjs/curve/RegionOps.js.map +1 -1
  23. package/lib/cjs/curve/StrokeOptions.d.ts +20 -11
  24. package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -1
  25. package/lib/cjs/curve/StrokeOptions.js +22 -11
  26. package/lib/cjs/curve/StrokeOptions.js.map +1 -1
  27. package/lib/cjs/curve/UnionRegion.d.ts +2 -2
  28. package/lib/cjs/curve/UnionRegion.d.ts.map +1 -1
  29. package/lib/cjs/curve/UnionRegion.js +2 -2
  30. package/lib/cjs/curve/UnionRegion.js.map +1 -1
  31. package/lib/cjs/geometry3d/GeometryHandler.d.ts +3 -10
  32. package/lib/cjs/geometry3d/GeometryHandler.d.ts.map +1 -1
  33. package/lib/cjs/geometry3d/GeometryHandler.js +2 -6
  34. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
  35. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  36. package/lib/cjs/geometry3d/Matrix3d.js +3 -6
  37. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  38. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +1 -1
  39. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  40. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  41. package/lib/cjs/geometry3d/PolygonOps.d.ts +1 -1
  42. package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
  43. package/lib/cjs/geometry3d/PolygonOps.js +2 -3
  44. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  45. package/lib/cjs/geometry3d/Range.d.ts +1 -1
  46. package/lib/cjs/geometry3d/Range.js +1 -1
  47. package/lib/cjs/geometry3d/Range.js.map +1 -1
  48. package/lib/cjs/geometry3d/Transform.d.ts.map +1 -1
  49. package/lib/cjs/geometry3d/Transform.js +4 -6
  50. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  51. package/lib/cjs/geometry4d/Matrix4d.d.ts.map +1 -1
  52. package/lib/cjs/geometry4d/Matrix4d.js +4 -2
  53. package/lib/cjs/geometry4d/Matrix4d.js.map +1 -1
  54. package/lib/cjs/geometry4d/Point4d.js.map +1 -1
  55. package/lib/cjs/polyface/PolyfaceBuilder.d.ts +17 -5
  56. package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
  57. package/lib/cjs/polyface/PolyfaceBuilder.js +48 -15
  58. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  59. package/lib/cjs/polyface/PolyfaceClip.d.ts +16 -7
  60. package/lib/cjs/polyface/PolyfaceClip.d.ts.map +1 -1
  61. package/lib/cjs/polyface/PolyfaceClip.js +38 -7
  62. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
  63. package/lib/cjs/polyface/PolyfaceData.d.ts +5 -39
  64. package/lib/cjs/polyface/PolyfaceData.d.ts.map +1 -1
  65. package/lib/cjs/polyface/PolyfaceData.js +7 -41
  66. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  67. package/lib/cjs/polyface/PolyfaceQuery.d.ts +10 -8
  68. package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
  69. package/lib/cjs/polyface/PolyfaceQuery.js +64 -18
  70. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  71. package/lib/cjs/serialization/GeometrySamples.d.ts +6 -0
  72. package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
  73. package/lib/cjs/serialization/GeometrySamples.js +61 -1
  74. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  75. package/lib/cjs/solid/SweepContour.d.ts +34 -25
  76. package/lib/cjs/solid/SweepContour.d.ts.map +1 -1
  77. package/lib/cjs/solid/SweepContour.js +84 -100
  78. package/lib/cjs/solid/SweepContour.js.map +1 -1
  79. package/lib/cjs/topology/Graph.d.ts +29 -11
  80. package/lib/cjs/topology/Graph.d.ts.map +1 -1
  81. package/lib/cjs/topology/Graph.js +45 -26
  82. package/lib/cjs/topology/Graph.js.map +1 -1
  83. package/lib/cjs/topology/HalfEdgeMarkSet.d.ts +2 -2
  84. package/lib/cjs/topology/HalfEdgeMarkSet.d.ts.map +1 -1
  85. package/lib/cjs/topology/HalfEdgeMarkSet.js +4 -4
  86. package/lib/cjs/topology/HalfEdgeMarkSet.js.map +1 -1
  87. package/lib/cjs/topology/Merging.d.ts +3 -0
  88. package/lib/cjs/topology/Merging.d.ts.map +1 -1
  89. package/lib/cjs/topology/Merging.js +19 -5
  90. package/lib/cjs/topology/Merging.js.map +1 -1
  91. package/lib/cjs/topology/Triangulation.d.ts +15 -7
  92. package/lib/cjs/topology/Triangulation.d.ts.map +1 -1
  93. package/lib/cjs/topology/Triangulation.js +89 -47
  94. package/lib/cjs/topology/Triangulation.js.map +1 -1
  95. package/lib/esm/Geometry.d.ts +2 -2
  96. package/lib/esm/Geometry.d.ts.map +1 -1
  97. package/lib/esm/Geometry.js.map +1 -1
  98. package/lib/esm/clipping/ClipUtils.d.ts +12 -6
  99. package/lib/esm/clipping/ClipUtils.d.ts.map +1 -1
  100. package/lib/esm/clipping/ClipUtils.js +13 -7
  101. package/lib/esm/clipping/ClipUtils.js.map +1 -1
  102. package/lib/esm/curve/CurveChainWithDistanceIndex.js +1 -1
  103. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  104. package/lib/esm/curve/CurveCollection.d.ts +17 -4
  105. package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
  106. package/lib/esm/curve/CurveCollection.js +18 -1
  107. package/lib/esm/curve/CurveCollection.js.map +1 -1
  108. package/lib/esm/curve/ParityRegion.d.ts +2 -2
  109. package/lib/esm/curve/ParityRegion.d.ts.map +1 -1
  110. package/lib/esm/curve/ParityRegion.js +2 -2
  111. package/lib/esm/curve/ParityRegion.js.map +1 -1
  112. package/lib/esm/curve/RegionOps.d.ts +38 -3
  113. package/lib/esm/curve/RegionOps.d.ts.map +1 -1
  114. package/lib/esm/curve/RegionOps.js +137 -3
  115. package/lib/esm/curve/RegionOps.js.map +1 -1
  116. package/lib/esm/curve/StrokeOptions.d.ts +20 -11
  117. package/lib/esm/curve/StrokeOptions.d.ts.map +1 -1
  118. package/lib/esm/curve/StrokeOptions.js +22 -11
  119. package/lib/esm/curve/StrokeOptions.js.map +1 -1
  120. package/lib/esm/curve/UnionRegion.d.ts +2 -2
  121. package/lib/esm/curve/UnionRegion.d.ts.map +1 -1
  122. package/lib/esm/curve/UnionRegion.js +2 -2
  123. package/lib/esm/curve/UnionRegion.js.map +1 -1
  124. package/lib/esm/geometry3d/GeometryHandler.d.ts +3 -10
  125. package/lib/esm/geometry3d/GeometryHandler.d.ts.map +1 -1
  126. package/lib/esm/geometry3d/GeometryHandler.js +2 -6
  127. package/lib/esm/geometry3d/GeometryHandler.js.map +1 -1
  128. package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
  129. package/lib/esm/geometry3d/Matrix3d.js +3 -6
  130. package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
  131. package/lib/esm/geometry3d/Point3dVector3d.d.ts +1 -1
  132. package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
  133. package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
  134. package/lib/esm/geometry3d/PolygonOps.d.ts +1 -1
  135. package/lib/esm/geometry3d/PolygonOps.d.ts.map +1 -1
  136. package/lib/esm/geometry3d/PolygonOps.js +2 -3
  137. package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
  138. package/lib/esm/geometry3d/Range.d.ts +1 -1
  139. package/lib/esm/geometry3d/Range.js +1 -1
  140. package/lib/esm/geometry3d/Range.js.map +1 -1
  141. package/lib/esm/geometry3d/Transform.d.ts.map +1 -1
  142. package/lib/esm/geometry3d/Transform.js +4 -6
  143. package/lib/esm/geometry3d/Transform.js.map +1 -1
  144. package/lib/esm/geometry4d/Matrix4d.d.ts.map +1 -1
  145. package/lib/esm/geometry4d/Matrix4d.js +4 -2
  146. package/lib/esm/geometry4d/Matrix4d.js.map +1 -1
  147. package/lib/esm/geometry4d/Point4d.js.map +1 -1
  148. package/lib/esm/polyface/PolyfaceBuilder.d.ts +17 -5
  149. package/lib/esm/polyface/PolyfaceBuilder.d.ts.map +1 -1
  150. package/lib/esm/polyface/PolyfaceBuilder.js +48 -15
  151. package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
  152. package/lib/esm/polyface/PolyfaceClip.d.ts +16 -7
  153. package/lib/esm/polyface/PolyfaceClip.d.ts.map +1 -1
  154. package/lib/esm/polyface/PolyfaceClip.js +38 -7
  155. package/lib/esm/polyface/PolyfaceClip.js.map +1 -1
  156. package/lib/esm/polyface/PolyfaceData.d.ts +5 -39
  157. package/lib/esm/polyface/PolyfaceData.d.ts.map +1 -1
  158. package/lib/esm/polyface/PolyfaceData.js +7 -41
  159. package/lib/esm/polyface/PolyfaceData.js.map +1 -1
  160. package/lib/esm/polyface/PolyfaceQuery.d.ts +10 -8
  161. package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
  162. package/lib/esm/polyface/PolyfaceQuery.js +64 -18
  163. package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
  164. package/lib/esm/serialization/GeometrySamples.d.ts +6 -0
  165. package/lib/esm/serialization/GeometrySamples.d.ts.map +1 -1
  166. package/lib/esm/serialization/GeometrySamples.js +61 -1
  167. package/lib/esm/serialization/GeometrySamples.js.map +1 -1
  168. package/lib/esm/solid/SweepContour.d.ts +34 -25
  169. package/lib/esm/solid/SweepContour.d.ts.map +1 -1
  170. package/lib/esm/solid/SweepContour.js +84 -100
  171. package/lib/esm/solid/SweepContour.js.map +1 -1
  172. package/lib/esm/topology/Graph.d.ts +29 -11
  173. package/lib/esm/topology/Graph.d.ts.map +1 -1
  174. package/lib/esm/topology/Graph.js +45 -26
  175. package/lib/esm/topology/Graph.js.map +1 -1
  176. package/lib/esm/topology/HalfEdgeMarkSet.d.ts +2 -2
  177. package/lib/esm/topology/HalfEdgeMarkSet.d.ts.map +1 -1
  178. package/lib/esm/topology/HalfEdgeMarkSet.js +2 -2
  179. package/lib/esm/topology/HalfEdgeMarkSet.js.map +1 -1
  180. package/lib/esm/topology/Merging.d.ts +3 -0
  181. package/lib/esm/topology/Merging.d.ts.map +1 -1
  182. package/lib/esm/topology/Merging.js +19 -5
  183. package/lib/esm/topology/Merging.js.map +1 -1
  184. package/lib/esm/topology/Triangulation.d.ts +15 -7
  185. package/lib/esm/topology/Triangulation.d.ts.map +1 -1
  186. package/lib/esm/topology/Triangulation.js +89 -47
  187. package/lib/esm/topology/Triangulation.js.map +1 -1
  188. package/package.json +4 -4
@@ -3,20 +3,19 @@ import { Angle } from "../geometry3d/Angle";
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  * Tolerance blob for various stroking methods.
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  *
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  * * Across many applications, the critical concepts are: chordTol, angleTol, maxEdgeLength
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- * * Chord error is an distance measured from a curve or facet to its approximating stroke or facet.
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- * * angle is the angle between two contiguous strokes or across a facet edge.
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- * * maxEdgeLength is the length of a stroke or a edge of a facet.
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- *
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- * It is rare for all three to be active at once:
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+ * * Chord error is an distance measured from a curve or facet to its approximating stroke or facet.
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+ * * angle is the angle between two contiguous strokes or across a facet edge.
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+ * * maxEdgeLength is the length of a stroke or a edge of a facet.
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+ * * It is rare for all three to be active at once.
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  * * Nearly all stroke and facet use cases will apply an angle tolerance.
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- * * * For curves, 15 degrees is typical
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- * * * For facets, 22.5 degrees is typical.
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- * * * Halving the angle tolerance will (roughly) make curves get twice as many strokes, and surfaces get 4 times as many facets.
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- * * * The angle tolerance has the useful property that its effect is independent of scale of that data. If data is suddenly scaled into millimeters rather than meters, the facet counts remain the same.
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+ * * For curves, 15 degrees is typical
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+ * * For facets, 22.5 degrees is typical.
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+ * * Halving the angle tolerance will (roughly) make curves get twice as many strokes, and surfaces get 4 times as many facets.
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+ * * The angle tolerance has the useful property that its effect is independent of scale of that data. If data is suddenly scaled into millimeters rather than meters, the facet counts remain the same.
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  * * When creating output for devices such as 3D printing will want a chord tolerance.
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  * * For graphics display, use an angle tolerance of around 15 degrees and an chord tolerance which is the size of several pixels.
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  * * Analysis meshes (e.g. Finite Elements) commonly need to apply maxEdgeLength.
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- * * * Using maxEdgeLength for graphics probably produces too many facets. For example, it causes long cylinders to get many nearly-square facets instead of the small number of long quads usually used for graphics.
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+ * * Using maxEdgeLength for graphics probably produces too many facets. For example, it causes long cylinders to get many nearly-square facets instead of the small number of long quads usually used for graphics.
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  * * Facet tolerances are, as the Pirates' Code, guidelines, not absolute rules. Facet and stroke code may ignore tolerances in awkward situations.
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  * * If multiple tolerances are in effect, the actual count will usually be based on the one that demands the most strokes or facets, unless it is so high that it violates some upper limit on the number of facets on an arc or a section of a curve.
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  * @public
@@ -28,7 +27,10 @@ export declare class StrokeOptions {
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  angleTol?: Angle;
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  /** Maximum length of a single stroke. */
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  maxEdgeLength?: number;
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- /** Caller expects convex facets. */
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+ /**
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+ * Caller expects convex facets.
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+ * @deprecated in 4.x - never used. See [[shouldTriangulate]] and [[maximizeConvexFacets]].
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+ */
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  needConvexFacets?: boolean;
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  /** Minimum strokes on a primitive */
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  minStrokesPerPrimitive?: number;
@@ -56,6 +58,13 @@ export declare class StrokeOptions {
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  get hasChordTol(): boolean;
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  /** Ask if maxEdgeLength is specified */
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  get hasMaxEdgeLength(): boolean;
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+ private _maximizeConvexFacets?;
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+ /**
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+ * Whether to post-process a planar triangulation by removing edges to maximize the size of convex facets.
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+ * * Setting this to true also sets [[shouldTriangulate]] to true.
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+ */
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+ get maximizeConvexFacets(): boolean;
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+ set maximizeConvexFacets(value: boolean);
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  /** Return a deep clone */
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  clone(): StrokeOptions;
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  /** Return stroke count which is the larger of the minCount or count needed for edge length condition. */
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"StrokeOptions.d.ts","sourceRoot":"","sources":["../../../src/curve/StrokeOptions.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAI5C;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,qBAAa,aAAa;IACxB,8CAA8C;IACvC,QAAQ,CAAC,EAAE,MAAM,CAAC;IACzB,qCAAqC;IAC9B,QAAQ,CAAC,EAAE,KAAK,CAAC;IACxB,yCAAyC;IAClC,aAAa,CAAC,EAAE,MAAM,CAAC;IAC9B;;;OAGG;IACI,gBAAgB,CAAC,EAAE,OAAO,CAAC;IAClC,qCAAqC;IAC9B,sBAAsB,CAAC,EAAE,MAAM,CAAC;IACvC,qDAAqD;IAC9C,iBAAiB,EAAE,OAAO,CAAS;IAC1C,OAAO,CAAC,YAAY,CAAC,CAAU;IAC/B,OAAO,CAAC,aAAa,CAAC,CAAU;IAChC,OAAO,CAAC,WAAW,CAAC,CAAU;IAC9B,oCAAoC;IACpC,IAAW,UAAU,IAAI,OAAO,CAE/B;IACD,IAAW,UAAU,CAAC,KAAK,EAAE,OAAO,EAEnC;IACD,oCAAoC;IACpC,IAAW,WAAW,IAAI,OAAO,CAEhC;IACD,IAAW,WAAW,CAAC,KAAK,EAAE,OAAO,EAEpC;IACD,qCAAqC;IACrC,IAAW,YAAY,IAAI,OAAO,CAEjC;IACD,IAAW,YAAY,CAAC,KAAK,EAAE,OAAO,EAErC;IACD,kCAAkC;IAC3B,UAAU,CAAC,EAAE,OAAO,CAAC;IAC5B,8CAA8C;IACvC,oBAAoB,SAAM;IACjC,mCAAmC;IACnC,IAAW,WAAW,IAAI,OAAO,CAEhC;IACD,mCAAmC;IACnC,IAAW,WAAW,IAAI,OAAO,CAEhC;IACD,wCAAwC;IACxC,IAAW,gBAAgB,IAAI,OAAO,CAErC;IACD,OAAO,CAAC,qBAAqB,CAAC,CAAU;IACxC;;;OAGG;IACH,IAAW,oBAAoB,IAAI,OAAO,CAEzC;IACD,IAAW,oBAAoB,CAAC,KAAK,EAAE,OAAO,EAI7C;IACD,2BAA2B;IACpB,KAAK,IAAI,aAAa;IAe7B,yGAAyG;IAClG,kBAAkB,CAAC,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,GAAG,MAAM;IAOxE;;;;OAIG;IACI,aAAa,CAAC,QAAQ,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,kBAAkB,EAAE,MAAM,GAAG,MAAM;IAGhG;;;OAGG;WACW,aAAa,CACzB,OAAO,EAAE,aAAa,GAAG,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,kBAAkB,CAAC,EAAE,MAAM,GACtG,MAAM;IAST;;;;;OAKG;WACW,kBAAkB,CAC9B,OAAO,EAAE,aAAa,GAAG,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GACvE,MAAM;IAUT;;;OAGG;IACI,oBAAoB,CAAC,MAAM,EAAE,MAAM,EAAE,YAAY,GAAE,MAAoB,GAAG,MAAM;IAQvF,4HAA4H;IACrH,aAAa,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,MAAM;IAQpF;;;OAGG;IACI,+BAA+B,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,MAAM;IAQtG,iGAAiG;IAC1F,2BAA2B,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM;IAM5D;;;;OAIG;WACW,eAAe,IAAI,aAAa;IAK9C;;;;OAIG;WACW,eAAe,IAAI,aAAa;CAK/C"}
@@ -12,20 +12,19 @@ import { Angle } from "../geometry3d/Angle";
12
12
  * Tolerance blob for various stroking methods.
13
13
  *
14
14
  * * Across many applications, the critical concepts are: chordTol, angleTol, maxEdgeLength
15
- * * Chord error is an distance measured from a curve or facet to its approximating stroke or facet.
16
- * * angle is the angle between two contiguous strokes or across a facet edge.
17
- * * maxEdgeLength is the length of a stroke or a edge of a facet.
18
- *
19
- * It is rare for all three to be active at once:
15
+ * * Chord error is an distance measured from a curve or facet to its approximating stroke or facet.
16
+ * * angle is the angle between two contiguous strokes or across a facet edge.
17
+ * * maxEdgeLength is the length of a stroke or a edge of a facet.
18
+ * * It is rare for all three to be active at once.
20
19
  * * Nearly all stroke and facet use cases will apply an angle tolerance.
21
- * * * For curves, 15 degrees is typical
22
- * * * For facets, 22.5 degrees is typical.
23
- * * * Halving the angle tolerance will (roughly) make curves get twice as many strokes, and surfaces get 4 times as many facets.
24
- * * * The angle tolerance has the useful property that its effect is independent of scale of that data. If data is suddenly scaled into millimeters rather than meters, the facet counts remain the same.
20
+ * * For curves, 15 degrees is typical
21
+ * * For facets, 22.5 degrees is typical.
22
+ * * Halving the angle tolerance will (roughly) make curves get twice as many strokes, and surfaces get 4 times as many facets.
23
+ * * The angle tolerance has the useful property that its effect is independent of scale of that data. If data is suddenly scaled into millimeters rather than meters, the facet counts remain the same.
25
24
  * * When creating output for devices such as 3D printing will want a chord tolerance.
26
25
  * * For graphics display, use an angle tolerance of around 15 degrees and an chord tolerance which is the size of several pixels.
27
26
  * * Analysis meshes (e.g. Finite Elements) commonly need to apply maxEdgeLength.
28
- * * * Using maxEdgeLength for graphics probably produces too many facets. For example, it causes long cylinders to get many nearly-square facets instead of the small number of long quads usually used for graphics.
27
+ * * Using maxEdgeLength for graphics probably produces too many facets. For example, it causes long cylinders to get many nearly-square facets instead of the small number of long quads usually used for graphics.
29
28
  * * Facet tolerances are, as the Pirates' Code, guidelines, not absolute rules. Facet and stroke code may ignore tolerances in awkward situations.
30
29
  * * If multiple tolerances are in effect, the actual count will usually be based on the one that demands the most strokes or facets, unless it is so high that it violates some upper limit on the number of facets on an arc or a section of a curve.
31
30
  * @public
@@ -70,13 +69,24 @@ export class StrokeOptions {
70
69
  get hasMaxEdgeLength() {
71
70
  return this.maxEdgeLength !== undefined && this.maxEdgeLength > 0.0;
72
71
  }
72
+ /**
73
+ * Whether to post-process a planar triangulation by removing edges to maximize the size of convex facets.
74
+ * * Setting this to true also sets [[shouldTriangulate]] to true.
75
+ */
76
+ get maximizeConvexFacets() {
77
+ return this._maximizeConvexFacets ?? false;
78
+ }
79
+ set maximizeConvexFacets(value) {
80
+ this._maximizeConvexFacets = value;
81
+ if (value)
82
+ this.shouldTriangulate = value;
83
+ }
73
84
  /** Return a deep clone */
74
85
  clone() {
75
86
  const options = new StrokeOptions();
76
87
  options.chordTol = this.chordTol;
77
88
  options.angleTol = this.angleTol?.clone();
78
89
  options.maxEdgeLength = this.maxEdgeLength;
79
- options.needConvexFacets = this.needConvexFacets;
80
90
  options.minStrokesPerPrimitive = this.minStrokesPerPrimitive;
81
91
  options.shouldTriangulate = this.shouldTriangulate;
82
92
  options._needNormals = this._needNormals;
@@ -84,6 +94,7 @@ export class StrokeOptions {
84
94
  options._needParams = this._needParams;
85
95
  options.needColors = this.needColors;
86
96
  options.defaultCircleStrokes = this.defaultCircleStrokes;
97
+ options._maximizeConvexFacets = this._maximizeConvexFacets;
87
98
  return options;
88
99
  }
89
100
  /** Return stroke count which is the larger of the minCount or count needed for edge length condition. */
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention, no-empty */\r\n\r\n/**\r\n * Tolerance blob for various stroking methods.\r\n *\r\n * * Across many applications, the critical concepts are: chordTol, angleTol, maxEdgeLength\r\n * * Chord error is an distance measured from a curve or facet to its approximating stroke or facet.\r\n * * angle is the angle between two contiguous strokes or across a facet edge.\r\n * * maxEdgeLength is the length of a stroke or a edge of a facet.\r\n *\r\n * It is rare for all three to be active at once:\r\n * * Nearly all stroke and facet use cases will apply an angle tolerance.\r\n * * * For curves, 15 degrees is typical\r\n * * * For facets, 22.5 degrees is typical.\r\n * * * Halving the angle tolerance will (roughly) make curves get twice as many strokes, and surfaces get 4 times as many facets.\r\n * * * The angle tolerance has the useful property that its effect is independent of scale of that data. If data is suddenly scaled into millimeters rather than meters, the facet counts remain the same.\r\n * * When creating output for devices such as 3D printing will want a chord tolerance.\r\n * * For graphics display, use an angle tolerance of around 15 degrees and an chord tolerance which is the size of several pixels.\r\n * * Analysis meshes (e.g. Finite Elements) commonly need to apply maxEdgeLength.\r\n * * * Using maxEdgeLength for graphics probably produces too many facets. For example, it causes long cylinders to get many nearly-square facets instead of the small number of long quads usually used for graphics.\r\n * * Facet tolerances are, as the Pirates' Code, guidelines, not absolute rules. Facet and stroke code may ignore tolerances in awkward situations.\r\n * * If multiple tolerances are in effect, the actual count will usually be based on the one that demands the most strokes or facets, unless it is so high that it violates some upper limit on the number of facets on an arc or a section of a curve.\r\n * @public\r\n */\r\nexport class StrokeOptions {\r\n /** Distance from stroke to actual geometry */\r\n public chordTol?: number;\r\n /** Turning angle between strokes. */\r\n public angleTol?: Angle;\r\n /** Maximum length of a single stroke. */\r\n public maxEdgeLength?: number;\r\n /** Caller expects convex facets. */\r\n public needConvexFacets?: boolean;\r\n /** Minimum strokes on a primitive */\r\n public minStrokesPerPrimitive?: number;\r\n /** Whether or not to triangulate each added facet */\r\n public shouldTriangulate: boolean = false;\r\n private _needNormals?: boolean;\r\n private _needTwoSided?: boolean;\r\n private _needParams?: boolean;\r\n /** Whether params are requested. */\r\n public get needParams(): boolean {\r\n return this._needParams !== undefined ? this._needParams : false;\r\n }\r\n public set needParams(value: boolean) {\r\n this._needParams = value;\r\n }\r\n /** Whether normals are requested */\r\n public get needNormals(): boolean {\r\n return this._needNormals !== undefined ? this._needNormals : false;\r\n }\r\n public set needNormals(value: boolean) {\r\n this._needNormals = value;\r\n }\r\n /** Whether twoSided is requested. */\r\n public get needTwoSided(): boolean {\r\n return this._needTwoSided !== undefined ? this._needTwoSided : false;\r\n }\r\n public set needTwoSided(value: boolean) {\r\n this._needTwoSided = value;\r\n }\r\n /** Optional color request flag */\r\n public needColors?: boolean;\r\n /** Default number of strokes for a circle. */\r\n public defaultCircleStrokes = 16;\r\n /** Ask if angleTol is specified */\r\n public get hasAngleTol(): boolean {\r\n return this.angleTol !== undefined && Math.abs(this.angleTol.radians) > 0.0;\r\n }\r\n /** Ask if chordTol is specified */\r\n public get hasChordTol(): boolean {\r\n return this.chordTol !== undefined && this.chordTol > 0.0;\r\n }\r\n /** Ask if maxEdgeLength is specified */\r\n public get hasMaxEdgeLength(): boolean {\r\n return this.maxEdgeLength !== undefined && this.maxEdgeLength > 0.0;\r\n }\r\n /** Return a deep clone */\r\n public clone(): StrokeOptions {\r\n const options = new StrokeOptions();\r\n options.chordTol = this.chordTol;\r\n options.angleTol = this.angleTol?.clone();\r\n options.maxEdgeLength = this.maxEdgeLength;\r\n options.needConvexFacets = this.needConvexFacets;\r\n options.minStrokesPerPrimitive = this.minStrokesPerPrimitive;\r\n options.shouldTriangulate = this.shouldTriangulate;\r\n options._needNormals = this._needNormals;\r\n options._needTwoSided = this._needTwoSided;\r\n options._needParams = this._needParams;\r\n options.needColors = this.needColors;\r\n options.defaultCircleStrokes = this.defaultCircleStrokes;\r\n return options;\r\n }\r\n /** Return stroke count which is the larger of the minCount or count needed for edge length condition. */\r\n public applyMaxEdgeLength(minCount: number, totalLength: number): number {\r\n totalLength = Math.abs(totalLength);\r\n if (this.maxEdgeLength && this.maxEdgeLength > 0.0 && minCount * this.maxEdgeLength < totalLength) {\r\n minCount = Geometry.stepCount(this.maxEdgeLength, totalLength, minCount);\r\n }\r\n return minCount;\r\n }\r\n /**\r\n * Return stroke count which is the larger of the existing count or count needed for angle condition for given\r\n * sweepRadians.\r\n * * defaultStepRadians is assumed to be larger than zero.\r\n */\r\n public applyAngleTol(minCount: number, sweepRadians: number, defaultStepRadians: number): number {\r\n return StrokeOptions.applyAngleTol(this, minCount, sweepRadians, defaultStepRadians);\r\n }\r\n /**\r\n * Return stroke count which is the larger of minCount and the count required to turn sweepRadians, using tolerance\r\n * from the options.\r\n */\r\n public static applyAngleTol(\r\n options: StrokeOptions | undefined, minCount: number, sweepRadians: number, defaultStepRadians?: number,\r\n ): number {\r\n sweepRadians = Math.abs(sweepRadians);\r\n let stepRadians = defaultStepRadians ? defaultStepRadians : Math.PI / 8.0;\r\n if (options && options.angleTol && options.angleTol.radians > 0.0)\r\n stepRadians = options.angleTol.radians;\r\n if (minCount * stepRadians < sweepRadians)\r\n minCount = Geometry.stepCount(stepRadians, sweepRadians, minCount);\r\n return minCount;\r\n }\r\n /**\r\n * Return the number of strokes needed for given edgeLength curve.\r\n * @param options\r\n * @param minCount smallest allowed count\r\n * @param edgeLength\r\n */\r\n public static applyMaxEdgeLength(\r\n options: StrokeOptions | undefined, minCount: number, edgeLength: number,\r\n ): number {\r\n if (edgeLength < 0)\r\n edgeLength = - edgeLength;\r\n if (minCount < 1)\r\n minCount = 1;\r\n if (options && options.maxEdgeLength && options.maxEdgeLength * minCount < edgeLength) {\r\n minCount = Geometry.stepCount(options.maxEdgeLength, edgeLength, minCount);\r\n }\r\n return minCount;\r\n }\r\n /**\r\n * Determine a stroke count for a (partial) circular arc of given radius. This considers angle, maxEdgeLength,\r\n * chord, and minimum stroke.\r\n */\r\n public applyTolerancesToArc(radius: number, sweepRadians: number = Math.PI * 2): number {\r\n let numStrokes = 1;\r\n numStrokes = this.applyAngleTol(numStrokes, sweepRadians, Math.PI * 0.25);\r\n numStrokes = this.applyMaxEdgeLength(numStrokes, sweepRadians * radius);\r\n numStrokes = this.applyChordTol(numStrokes, radius, sweepRadians);\r\n numStrokes = this.applyMinStrokesPerPrimitive(numStrokes);\r\n return numStrokes;\r\n }\r\n /** Return stroke count which is the larger of existing count or count needed for circular arc chord tolerance condition. */\r\n public applyChordTol(minCount: number, radius: number, sweepRadians: number): number {\r\n if (this.chordTol && this.chordTol > 0.0 && this.chordTol < radius) {\r\n const a = this.chordTol;\r\n const stepRadians = 2.0 * Math.acos((1.0 - a / radius));\r\n minCount = Geometry.stepCount(stepRadians, sweepRadians, minCount);\r\n }\r\n return minCount;\r\n }\r\n /**\r\n * Return stroke count which is the larger of existing count or count needed for circular arc chord tol with given\r\n * arc length and radians\r\n */\r\n public applyChordTolToLengthAndRadians(minCount: number, length: number, sweepRadians: number): number {\r\n if (this.chordTol && this.chordTol > 0.0) {\r\n const radius = Geometry.conditionalDivideFraction(length, sweepRadians);\r\n if (radius !== undefined)\r\n return this.applyChordTol(minCount, radius, sweepRadians);\r\n }\r\n return minCount;\r\n }\r\n /** Return stroke count which is the larger of existing count or `this.minStrokesPerPrimitive` */\r\n public applyMinStrokesPerPrimitive(minCount: number): number {\r\n if (this.minStrokesPerPrimitive !== undefined && Number.isFinite(this.minStrokesPerPrimitive)\r\n && this.minStrokesPerPrimitive > minCount)\r\n minCount = this.minStrokesPerPrimitive;\r\n return minCount;\r\n }\r\n /**\r\n * Create `StrokeOptions` with defaults appropriate for curves.\r\n * * angle tolerance of 15 degrees.\r\n * * all others inactive.\r\n */\r\n public static createForCurves(): StrokeOptions {\r\n const options = new StrokeOptions();\r\n options.angleTol = Angle.createDegrees(15.0);\r\n return options;\r\n }\r\n /**\r\n * Create `StrokeOptions` with defaults appropriate for surfaces facets\r\n * * angle tolerance of 22.5 degrees.\r\n * * all others inactive.\r\n */\r\n public static createForFacets(): StrokeOptions {\r\n const options = new StrokeOptions();\r\n options.angleTol = Angle.createDegrees(22.5);\r\n return options;\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention, no-empty */\r\n\r\n/**\r\n * Tolerance blob for various stroking methods.\r\n *\r\n * * Across many applications, the critical concepts are: chordTol, angleTol, maxEdgeLength\r\n * * Chord error is an distance measured from a curve or facet to its approximating stroke or facet.\r\n * * angle is the angle between two contiguous strokes or across a facet edge.\r\n * * maxEdgeLength is the length of a stroke or a edge of a facet.\r\n * * It is rare for all three to be active at once.\r\n * * Nearly all stroke and facet use cases will apply an angle tolerance.\r\n * * For curves, 15 degrees is typical\r\n * * For facets, 22.5 degrees is typical.\r\n * * Halving the angle tolerance will (roughly) make curves get twice as many strokes, and surfaces get 4 times as many facets.\r\n * * The angle tolerance has the useful property that its effect is independent of scale of that data. If data is suddenly scaled into millimeters rather than meters, the facet counts remain the same.\r\n * * When creating output for devices such as 3D printing will want a chord tolerance.\r\n * * For graphics display, use an angle tolerance of around 15 degrees and an chord tolerance which is the size of several pixels.\r\n * * Analysis meshes (e.g. Finite Elements) commonly need to apply maxEdgeLength.\r\n * * Using maxEdgeLength for graphics probably produces too many facets. For example, it causes long cylinders to get many nearly-square facets instead of the small number of long quads usually used for graphics.\r\n * * Facet tolerances are, as the Pirates' Code, guidelines, not absolute rules. Facet and stroke code may ignore tolerances in awkward situations.\r\n * * If multiple tolerances are in effect, the actual count will usually be based on the one that demands the most strokes or facets, unless it is so high that it violates some upper limit on the number of facets on an arc or a section of a curve.\r\n * @public\r\n */\r\nexport class StrokeOptions {\r\n /** Distance from stroke to actual geometry */\r\n public chordTol?: number;\r\n /** Turning angle between strokes. */\r\n public angleTol?: Angle;\r\n /** Maximum length of a single stroke. */\r\n public maxEdgeLength?: number;\r\n /**\r\n * Caller expects convex facets.\r\n * @deprecated in 4.x - never used. See [[shouldTriangulate]] and [[maximizeConvexFacets]].\r\n */\r\n public needConvexFacets?: boolean;\r\n /** Minimum strokes on a primitive */\r\n public minStrokesPerPrimitive?: number;\r\n /** Whether or not to triangulate each added facet */\r\n public shouldTriangulate: boolean = false;\r\n private _needNormals?: boolean;\r\n private _needTwoSided?: boolean;\r\n private _needParams?: boolean;\r\n /** Whether params are requested. */\r\n public get needParams(): boolean {\r\n return this._needParams !== undefined ? this._needParams : false;\r\n }\r\n public set needParams(value: boolean) {\r\n this._needParams = value;\r\n }\r\n /** Whether normals are requested */\r\n public get needNormals(): boolean {\r\n return this._needNormals !== undefined ? this._needNormals : false;\r\n }\r\n public set needNormals(value: boolean) {\r\n this._needNormals = value;\r\n }\r\n /** Whether twoSided is requested. */\r\n public get needTwoSided(): boolean {\r\n return this._needTwoSided !== undefined ? this._needTwoSided : false;\r\n }\r\n public set needTwoSided(value: boolean) {\r\n this._needTwoSided = value;\r\n }\r\n /** Optional color request flag */\r\n public needColors?: boolean;\r\n /** Default number of strokes for a circle. */\r\n public defaultCircleStrokes = 16;\r\n /** Ask if angleTol is specified */\r\n public get hasAngleTol(): boolean {\r\n return this.angleTol !== undefined && Math.abs(this.angleTol.radians) > 0.0;\r\n }\r\n /** Ask if chordTol is specified */\r\n public get hasChordTol(): boolean {\r\n return this.chordTol !== undefined && this.chordTol > 0.0;\r\n }\r\n /** Ask if maxEdgeLength is specified */\r\n public get hasMaxEdgeLength(): boolean {\r\n return this.maxEdgeLength !== undefined && this.maxEdgeLength > 0.0;\r\n }\r\n private _maximizeConvexFacets?: boolean;\r\n /**\r\n * Whether to post-process a planar triangulation by removing edges to maximize the size of convex facets.\r\n * * Setting this to true also sets [[shouldTriangulate]] to true.\r\n */\r\n public get maximizeConvexFacets(): boolean {\r\n return this._maximizeConvexFacets ?? false;\r\n }\r\n public set maximizeConvexFacets(value: boolean) {\r\n this._maximizeConvexFacets = value;\r\n if (value)\r\n this.shouldTriangulate = value;\r\n }\r\n /** Return a deep clone */\r\n public clone(): StrokeOptions {\r\n const options = new StrokeOptions();\r\n options.chordTol = this.chordTol;\r\n options.angleTol = this.angleTol?.clone();\r\n options.maxEdgeLength = this.maxEdgeLength;\r\n options.minStrokesPerPrimitive = this.minStrokesPerPrimitive;\r\n options.shouldTriangulate = this.shouldTriangulate;\r\n options._needNormals = this._needNormals;\r\n options._needTwoSided = this._needTwoSided;\r\n options._needParams = this._needParams;\r\n options.needColors = this.needColors;\r\n options.defaultCircleStrokes = this.defaultCircleStrokes;\r\n options._maximizeConvexFacets = this._maximizeConvexFacets;\r\n return options;\r\n }\r\n /** Return stroke count which is the larger of the minCount or count needed for edge length condition. */\r\n public applyMaxEdgeLength(minCount: number, totalLength: number): number {\r\n totalLength = Math.abs(totalLength);\r\n if (this.maxEdgeLength && this.maxEdgeLength > 0.0 && minCount * this.maxEdgeLength < totalLength) {\r\n minCount = Geometry.stepCount(this.maxEdgeLength, totalLength, minCount);\r\n }\r\n return minCount;\r\n }\r\n /**\r\n * Return stroke count which is the larger of the existing count or count needed for angle condition for given\r\n * sweepRadians.\r\n * * defaultStepRadians is assumed to be larger than zero.\r\n */\r\n public applyAngleTol(minCount: number, sweepRadians: number, defaultStepRadians: number): number {\r\n return StrokeOptions.applyAngleTol(this, minCount, sweepRadians, defaultStepRadians);\r\n }\r\n /**\r\n * Return stroke count which is the larger of minCount and the count required to turn sweepRadians, using tolerance\r\n * from the options.\r\n */\r\n public static applyAngleTol(\r\n options: StrokeOptions | undefined, minCount: number, sweepRadians: number, defaultStepRadians?: number,\r\n ): number {\r\n sweepRadians = Math.abs(sweepRadians);\r\n let stepRadians = defaultStepRadians ? defaultStepRadians : Math.PI / 8.0;\r\n if (options && options.angleTol && options.angleTol.radians > 0.0)\r\n stepRadians = options.angleTol.radians;\r\n if (minCount * stepRadians < sweepRadians)\r\n minCount = Geometry.stepCount(stepRadians, sweepRadians, minCount);\r\n return minCount;\r\n }\r\n /**\r\n * Return the number of strokes needed for given edgeLength curve.\r\n * @param options\r\n * @param minCount smallest allowed count\r\n * @param edgeLength\r\n */\r\n public static applyMaxEdgeLength(\r\n options: StrokeOptions | undefined, minCount: number, edgeLength: number,\r\n ): number {\r\n if (edgeLength < 0)\r\n edgeLength = - edgeLength;\r\n if (minCount < 1)\r\n minCount = 1;\r\n if (options && options.maxEdgeLength && options.maxEdgeLength * minCount < edgeLength) {\r\n minCount = Geometry.stepCount(options.maxEdgeLength, edgeLength, minCount);\r\n }\r\n return minCount;\r\n }\r\n /**\r\n * Determine a stroke count for a (partial) circular arc of given radius. This considers angle, maxEdgeLength,\r\n * chord, and minimum stroke.\r\n */\r\n public applyTolerancesToArc(radius: number, sweepRadians: number = Math.PI * 2): number {\r\n let numStrokes = 1;\r\n numStrokes = this.applyAngleTol(numStrokes, sweepRadians, Math.PI * 0.25);\r\n numStrokes = this.applyMaxEdgeLength(numStrokes, sweepRadians * radius);\r\n numStrokes = this.applyChordTol(numStrokes, radius, sweepRadians);\r\n numStrokes = this.applyMinStrokesPerPrimitive(numStrokes);\r\n return numStrokes;\r\n }\r\n /** Return stroke count which is the larger of existing count or count needed for circular arc chord tolerance condition. */\r\n public applyChordTol(minCount: number, radius: number, sweepRadians: number): number {\r\n if (this.chordTol && this.chordTol > 0.0 && this.chordTol < radius) {\r\n const a = this.chordTol;\r\n const stepRadians = 2.0 * Math.acos((1.0 - a / radius));\r\n minCount = Geometry.stepCount(stepRadians, sweepRadians, minCount);\r\n }\r\n return minCount;\r\n }\r\n /**\r\n * Return stroke count which is the larger of existing count or count needed for circular arc chord tol with given\r\n * arc length and radians\r\n */\r\n public applyChordTolToLengthAndRadians(minCount: number, length: number, sweepRadians: number): number {\r\n if (this.chordTol && this.chordTol > 0.0) {\r\n const radius = Geometry.conditionalDivideFraction(length, sweepRadians);\r\n if (radius !== undefined)\r\n return this.applyChordTol(minCount, radius, sweepRadians);\r\n }\r\n return minCount;\r\n }\r\n /** Return stroke count which is the larger of existing count or `this.minStrokesPerPrimitive` */\r\n public applyMinStrokesPerPrimitive(minCount: number): number {\r\n if (this.minStrokesPerPrimitive !== undefined && Number.isFinite(this.minStrokesPerPrimitive)\r\n && this.minStrokesPerPrimitive > minCount)\r\n minCount = this.minStrokesPerPrimitive;\r\n return minCount;\r\n }\r\n /**\r\n * Create `StrokeOptions` with defaults appropriate for curves.\r\n * * angle tolerance of 15 degrees.\r\n * * all others inactive.\r\n */\r\n public static createForCurves(): StrokeOptions {\r\n const options = new StrokeOptions();\r\n options.angleTol = Angle.createDegrees(15.0);\r\n return options;\r\n }\r\n /**\r\n * Create `StrokeOptions` with defaults appropriate for surfaces facets\r\n * * angle tolerance of 22.5 degrees.\r\n * * all others inactive.\r\n */\r\n public static createForFacets(): StrokeOptions {\r\n const options = new StrokeOptions();\r\n options.angleTol = Angle.createDegrees(22.5);\r\n return options;\r\n }\r\n}\r\n"]}
@@ -27,7 +27,7 @@ export declare class UnionRegion extends CurveCollection {
27
27
  get children(): Array<ParityRegion | Loop>;
28
28
  /** Constructor -- initialize with no children */
29
29
  constructor();
30
- /** Create a `UnionRegion` with given region children */
30
+ /** Create a `UnionRegion` by capturing the given regions as children. */
31
31
  static create(...data: Array<ParityRegion | Loop>): UnionRegion;
32
32
  /** Return the boundary type (5) of a corresponding MicroStation CurveVector */
33
33
  dgnBoundaryType(): number;
@@ -38,7 +38,7 @@ export declare class UnionRegion extends CurveCollection {
38
38
  /** Return new empty `UnionRegion` */
39
39
  cloneEmptyPeer(): UnionRegion;
40
40
  /**
41
- * Try to add a child.
41
+ * Try to add a child (by capturing it).
42
42
  * * Returns false if the `AnyCurve` child is not a region type.
43
43
  */
44
44
  tryAddChild(child: AnyCurve): boolean;
@@ -1 +1 @@
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+ {"version":3,"file":"UnionRegion.d.ts","sourceRoot":"","sources":["../../../src/curve/UnionRegion.ts"],"names":[],"mappings":"AAKA;;GAEG;AACH,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAChE,OAAO,EAAE,QAAQ,EAAE,MAAM,cAAc,CAAC;AACxC,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,uBAAuB,EAAE,MAAM,kBAAkB,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAC9B,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;;;;;GAMG;AACH,qBAAa,WAAY,SAAQ,eAAe;IAC9C,wCAAwC;IACxC,SAAgB,mBAAmB,iBAAiB;IACpD,yCAAyC;IAClC,mBAAmB,CAAC,KAAK,EAAE,aAAa,GAAG,OAAO;IAGzD,oDAAoD;IACpD,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,CAAC;IAChD,kCAAkC;IAClC,IAAoB,QAAQ,IAAI,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,CAEzD;IACD,iDAAiD;;IAKjD,yEAAyE;WAC3D,MAAM,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,WAAW;IAOtE,+EAA+E;IACxE,eAAe,IAAI,MAAM;IAGhC,2FAA2F;IACpF,wBAAwB,CAAC,SAAS,EAAE,uBAAuB,EAAE,aAAa,GAAE,MAAW,GAAG,IAAI;IAGrG,uDAAuD;IAChD,YAAY,CAAC,OAAO,CAAC,EAAE,aAAa,GAAG,WAAW;IAUzD,qCAAqC;IAC9B,cAAc,IAAI,WAAW;IAGpC;;;OAGG;IACI,WAAW,CAAC,KAAK,EAAE,QAAQ,GAAG,OAAO;IAO5C,0CAA0C;IACnC,QAAQ,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI,GAAG,YAAY,GAAG,SAAS;IAK3D,8EAA8E;IACvE,yBAAyB,CAAC,OAAO,EAAE,eAAe,GAAG,GAAG;CAGhE"}
@@ -28,7 +28,7 @@ export class UnionRegion extends CurveCollection {
28
28
  this.curveCollectionType = "unionRegion";
29
29
  this._children = [];
30
30
  }
31
- /** Create a `UnionRegion` with given region children */
31
+ /** Create a `UnionRegion` by capturing the given regions as children. */
32
32
  static create(...data) {
33
33
  const result = new UnionRegion();
34
34
  for (const child of data) {
@@ -60,7 +60,7 @@ export class UnionRegion extends CurveCollection {
60
60
  return new UnionRegion();
61
61
  }
62
62
  /**
63
- * Try to add a child.
63
+ * Try to add a child (by capturing it).
64
64
  * * Returns false if the `AnyCurve` child is not a region type.
65
65
  */
66
66
  tryAddChild(child) {
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { AnyCurve } from \"./CurveTypes\";\r\nimport { CurveCollection } from \"./CurveCollection\";\r\nimport { RecursiveCurveProcessor } from \"./CurveProcessor\";\r\nimport { GeometryQuery } from \"./GeometryQuery\";\r\nimport { Loop } from \"./Loop\";\r\nimport { ParityRegion } from \"./ParityRegion\";\r\nimport { StrokeOptions } from \"./StrokeOptions\";\r\n\r\n/**\r\n * * A `UnionRegion` is a collection of other planar region types -- `Loop` and `ParityRegion`.\r\n * * The composite is the union of the contained regions.\r\n * * A point is \"in\" the composite if it is \"in\" one or more of the contained regions.\r\n * @see [Curve Collections]($docs/learning/geometry/CurveCollection.md) learning article.\r\n * @public\r\n */\r\nexport class UnionRegion extends CurveCollection {\r\n /** String name for schema properties */\r\n public readonly curveCollectionType = \"unionRegion\";\r\n /** Test if `other` is a `UnionRegion` */\r\n public isSameGeometryClass(other: GeometryQuery): boolean {\r\n return other instanceof UnionRegion;\r\n }\r\n /** Collection of Loop and ParityRegion children. */\r\n protected _children: Array<ParityRegion | Loop>;\r\n /** Return the array of regions */\r\n public override get children(): Array<ParityRegion | Loop> {\r\n return this._children;\r\n }\r\n /** Constructor -- initialize with no children */\r\n public constructor() {\r\n super();\r\n this._children = [];\r\n }\r\n /** Create a `UnionRegion` with given region children */\r\n public static create(...data: Array<ParityRegion | Loop>): UnionRegion {\r\n const result = new UnionRegion();\r\n for (const child of data) {\r\n result.tryAddChild(child);\r\n }\r\n return result;\r\n }\r\n /** Return the boundary type (5) of a corresponding MicroStation CurveVector */\r\n public dgnBoundaryType(): number {\r\n return 5;\r\n }\r\n /** Dispatch to more strongly typed `processor.announceUnionRegion(this, indexInParent)` */\r\n public announceToCurveProcessor(processor: RecursiveCurveProcessor, indexInParent: number = -1): void {\r\n return processor.announceUnionRegion(this, indexInParent);\r\n }\r\n /** Return structural clone with stroked primitives. */\r\n public cloneStroked(options?: StrokeOptions): UnionRegion {\r\n const clone = new UnionRegion();\r\n let child;\r\n for (child of this._children) {\r\n const childStrokes = child.cloneStroked(options);\r\n if (childStrokes)\r\n clone.children.push(childStrokes);\r\n }\r\n return clone;\r\n }\r\n /** Return new empty `UnionRegion` */\r\n public cloneEmptyPeer(): UnionRegion {\r\n return new UnionRegion();\r\n }\r\n /**\r\n * Try to add a child.\r\n * * Returns false if the `AnyCurve` child is not a region type.\r\n */\r\n public tryAddChild(child: AnyCurve): boolean {\r\n if (child && (child instanceof ParityRegion || child instanceof Loop)) {\r\n this._children.push(child);\r\n return true;\r\n }\r\n return false;\r\n }\r\n /** Return a child identified by index. */\r\n public getChild(i: number): Loop | ParityRegion | undefined {\r\n if (i < this._children.length)\r\n return this._children[i];\r\n return undefined;\r\n }\r\n /** Second step of double dispatch: call `handler.handleUnionRegion(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleUnionRegion(this);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"UnionRegion.js","sourceRoot":"","sources":["../../../src/curve/UnionRegion.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAO/F,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAGpD,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAC9B,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAG9C;;;;;;GAMG;AACH,MAAM,OAAO,WAAY,SAAQ,eAAe;IAG9C,yCAAyC;IAClC,mBAAmB,CAAC,KAAoB;QAC7C,OAAO,KAAK,YAAY,WAAW,CAAC;IACtC,CAAC;IAGD,kCAAkC;IAClC,IAAoB,QAAQ;QAC1B,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IACD,iDAAiD;IACjD;QACE,KAAK,EAAE,CAAC;QAdV,wCAAwC;QACxB,wBAAmB,GAAG,aAAa,CAAC;QAclD,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;IACtB,CAAC;IACD,yEAAyE;IAClE,MAAM,CAAC,MAAM,CAAC,GAAG,IAAgC;QACtD,MAAM,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC;QACjC,KAAK,MAAM,KAAK,IAAI,IAAI,EAAE;YACxB,MAAM,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;SAC3B;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;IACD,+EAA+E;IACxE,eAAe;QACpB,OAAO,CAAC,CAAC;IACX,CAAC;IACD,2FAA2F;IACpF,wBAAwB,CAAC,SAAkC,EAAE,gBAAwB,CAAC,CAAC;QAC5F,OAAO,SAAS,CAAC,mBAAmB,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;IAC5D,CAAC;IACD,uDAAuD;IAChD,YAAY,CAAC,OAAuB;QACzC,MAAM,KAAK,GAAG,IAAI,WAAW,EAAE,CAAC;QAChC,IAAI,KAAK,CAAC;QACV,KAAK,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAC5B,MAAM,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;YACjD,IAAI,YAAY;gBACd,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;SACrC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IACD,qCAAqC;IAC9B,cAAc;QACnB,OAAO,IAAI,WAAW,EAAE,CAAC;IAC3B,CAAC;IACD;;;OAGG;IACI,WAAW,CAAC,KAAe;QAChC,IAAI,KAAK,IAAI,CAAC,KAAK,YAAY,YAAY,IAAI,KAAK,YAAY,IAAI,CAAC,EAAE;YACrE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAC3B,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IACD,0CAA0C;IACnC,QAAQ,CAAC,CAAS;QACvB,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM;YAC3B,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;QAC3B,OAAO,SAAS,CAAC;IACnB,CAAC;IACD,8EAA8E;IACvE,yBAAyB,CAAC,OAAwB;QACvD,OAAO,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;IACzC,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { AnyCurve } from \"./CurveTypes\";\r\nimport { CurveCollection } from \"./CurveCollection\";\r\nimport { RecursiveCurveProcessor } from \"./CurveProcessor\";\r\nimport { GeometryQuery } from \"./GeometryQuery\";\r\nimport { Loop } from \"./Loop\";\r\nimport { ParityRegion } from \"./ParityRegion\";\r\nimport { StrokeOptions } from \"./StrokeOptions\";\r\n\r\n/**\r\n * * A `UnionRegion` is a collection of other planar region types -- `Loop` and `ParityRegion`.\r\n * * The composite is the union of the contained regions.\r\n * * A point is \"in\" the composite if it is \"in\" one or more of the contained regions.\r\n * @see [Curve Collections]($docs/learning/geometry/CurveCollection.md) learning article.\r\n * @public\r\n */\r\nexport class UnionRegion extends CurveCollection {\r\n /** String name for schema properties */\r\n public readonly curveCollectionType = \"unionRegion\";\r\n /** Test if `other` is a `UnionRegion` */\r\n public isSameGeometryClass(other: GeometryQuery): boolean {\r\n return other instanceof UnionRegion;\r\n }\r\n /** Collection of Loop and ParityRegion children. */\r\n protected _children: Array<ParityRegion | Loop>;\r\n /** Return the array of regions */\r\n public override get children(): Array<ParityRegion | Loop> {\r\n return this._children;\r\n }\r\n /** Constructor -- initialize with no children */\r\n public constructor() {\r\n super();\r\n this._children = [];\r\n }\r\n /** Create a `UnionRegion` by capturing the given regions as children. */\r\n public static create(...data: Array<ParityRegion | Loop>): UnionRegion {\r\n const result = new UnionRegion();\r\n for (const child of data) {\r\n result.tryAddChild(child);\r\n }\r\n return result;\r\n }\r\n /** Return the boundary type (5) of a corresponding MicroStation CurveVector */\r\n public dgnBoundaryType(): number {\r\n return 5;\r\n }\r\n /** Dispatch to more strongly typed `processor.announceUnionRegion(this, indexInParent)` */\r\n public announceToCurveProcessor(processor: RecursiveCurveProcessor, indexInParent: number = -1): void {\r\n return processor.announceUnionRegion(this, indexInParent);\r\n }\r\n /** Return structural clone with stroked primitives. */\r\n public cloneStroked(options?: StrokeOptions): UnionRegion {\r\n const clone = new UnionRegion();\r\n let child;\r\n for (child of this._children) {\r\n const childStrokes = child.cloneStroked(options);\r\n if (childStrokes)\r\n clone.children.push(childStrokes);\r\n }\r\n return clone;\r\n }\r\n /** Return new empty `UnionRegion` */\r\n public cloneEmptyPeer(): UnionRegion {\r\n return new UnionRegion();\r\n }\r\n /**\r\n * Try to add a child (by capturing it).\r\n * * Returns false if the `AnyCurve` child is not a region type.\r\n */\r\n public tryAddChild(child: AnyCurve): boolean {\r\n if (child && (child instanceof ParityRegion || child instanceof Loop)) {\r\n this._children.push(child);\r\n return true;\r\n }\r\n return false;\r\n }\r\n /** Return a child identified by index. */\r\n public getChild(i: number): Loop | ParityRegion | undefined {\r\n if (i < this._children.length)\r\n return this._children[i];\r\n return undefined;\r\n }\r\n /** Second step of double dispatch: call `handler.handleUnionRegion(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleUnionRegion(this);\r\n }\r\n}\r\n"]}
@@ -65,10 +65,7 @@ export declare abstract class GeometryHandler {
65
65
  abstract handleBSplineSurface3dH(g: BSplineSurface3dH): any;
66
66
  /** Handle strongly typed [[IndexedPolyface]] */
67
67
  abstract handleIndexedPolyface(g: IndexedPolyface): any;
68
- /**
69
- * Handle strongly typed [[TransitionSpiral3d]]
70
- * @alpha
71
- */
68
+ /** handle strongly typed [[TransitionSpiral3d]] */
72
69
  abstract handleTransitionSpiral(g: TransitionSpiral3d): any;
73
70
  /** Handle strongly typed Path (base class method calls handleCurveCollection) */
74
71
  handlePath(g: Path): any;
@@ -138,9 +135,7 @@ export declare class NullGeometryHandler extends GeometryHandler {
138
135
  handleBSplineSurface3dH(_g: BSplineSurface3dH): any;
139
136
  /** No-action implementation */
140
137
  handleIndexedPolyface(_g: IndexedPolyface): any;
141
- /** No-action implementation
142
- * @alpha
143
- */
138
+ /** No-action implementation */
144
139
  handleTransitionSpiral(_g: TransitionSpiral3d): any;
145
140
  /** No-action implementation */
146
141
  handlePath(_g: Path): any;
@@ -200,9 +195,7 @@ export declare class RecurseToCurvesGeometryHandler extends GeometryHandler {
200
195
  handleBSplineSurface3dH(_g: BSplineSurface3dH): any;
201
196
  /** No-action implementation */
202
197
  handleIndexedPolyface(_g: IndexedPolyface): any;
203
- /** No-action implementation
204
- * @alpha
205
- */
198
+ /** No-action implementation */
206
199
  handleTransitionSpiral(_g: TransitionSpiral3d): any;
207
200
  /** Invoke `child.dispatchToGeometryHandler(this)` for each child in the array returned by the query `g.children` */
208
201
  handleChildren(g: GeometryQuery): any;
@@ -1 +1 @@
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{"version":3,"file":"GeometryHandler.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/GeometryHandler.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AACvD,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,EAAE,eAAe,EAAE,MAAM,4BAA4B,CAAC;AAC7D,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,OAAO,EAAE,eAAe,EAAE,MAAM,4BAA4B,CAAC;AAC7D,OAAO,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,2BAA2B,CAAC;AAChF,OAAO,EAAE,oBAAoB,EAAE,MAAM,iCAAiC,CAAC;AACvE,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AACxE,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACrD,OAAO,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AACrC,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACrD,OAAO,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AACrC,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,kBAAkB,EAAE,MAAM,oCAAoC,CAAC;AACxE,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,EAAE,GAAG,EAAE,MAAM,cAAc,CAAC;AACnC,OAAO,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AACrC,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,MAAM,iBAAiB,CAAC;AACzC,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AACxE,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAEtD;;;;;;GAMG;AACH,8BAAsB,eAAe;IACnC,8CAA8C;aAC9B,mBAAmB,CAAC,CAAC,EAAE,aAAa,GAAG,GAAG;IAC1D,+CAA+C;aAC/B,kBAAkB,CAAC,CAAC,EAAE,YAAY,GAAG,GAAG;IACxD,wCAAwC;aACxB,WAAW,CAAC,CAAC,EAAE,KAAK,GAAG,GAAG;IAC1C,kDAAkD;IAC3C,qBAAqB,CAAC,EAAE,EAAE,eAAe,GAAG,GAAG;IACtD,iDAAiD;aACjC,oBAAoB,CAAC,CAAC,EAAE,cAAc,GAAG,GAAG;IAC5D,uDAAuD;aACvC,0BAA0B,CAAC,CAAC,EAAE,oBAAoB,GAAG,GAAG;IACxE,+CAA+C;aAC/B,kBAAkB,CAAC,CAAC,EAAE,YAAY,GAAG,GAAG;IACxD,kDAAkD;aAClC,qBAAqB,CAAC,CAAC,EAAE,eAAe,GAAG,GAAG;IAC9D,mDAAmD;aACnC,sBAAsB,CAAC,CAAC,EAAE,gBAAgB,GAAG,GAAG;IAChE,gDAAgD;aAChC,mBAAmB,CAAC,CAAC,EAAE,aAAa,GAAG,GAAG;IAC1D,oDAAoD;aACpC,uBAAuB,CAAC,CAAC,EAAE,iBAAiB,GAAG,GAAG;IAClE,kDAAkD;aAClC,qBAAqB,CAAC,CAAC,EAAE,eAAe,GAAG,GAAG;IAC9D,mDAAmD;aACnC,sBAAsB,CAAC,CAAC,EAAE,kBAAkB,GAAG,GAAG;IAClE,iFAAiF;IAC1E,UAAU,CAAC,CAAC,EAAE,IAAI,GAAG,GAAG;IAG/B,kFAAkF;IAC3E,UAAU,CAAC,CAAC,EAAE,IAAI,GAAG,GAAG;IAG/B,0FAA0F;IACnF,kBAAkB,CAAC,CAAC,EAAE,YAAY,GAAG,GAAG;IAG/C,yFAAyF;IAClF,iBAAiB,CAAC,CAAC,EAAE,WAAW,GAAG,GAAG;IAG7C,yFAAyF;IAClF,iBAAiB,CAAC,CAAC,EAAE,WAAW,GAAG,GAAG;IAG7C,oCAAoC;aACpB,YAAY,CAAC,CAAC,EAAE,MAAM,GAAG,GAAG;IAC5C,kCAAkC;aAClB,UAAU,CAAC,CAAC,EAAE,IAAI,GAAG,GAAG;IACxC,iCAAiC;aACjB,SAAS,CAAC,CAAC,EAAE,GAAG,GAAG,GAAG;IACtC,uCAAuC;aACvB,eAAe,CAAC,CAAC,EAAE,SAAS,GAAG,GAAG;IAClD,yCAAyC;aACzB,iBAAiB,CAAC,CAAC,EAAE,WAAW,GAAG,GAAG;IACtD,6CAA6C;aAC7B,qBAAqB,CAAC,CAAC,EAAE,eAAe,GAAG,GAAG;IAC9D,wCAAwC;aACxB,gBAAgB,CAAC,CAAC,EAAE,UAAU,GAAG,GAAG;IACpD,2CAA2C;aAC3B,mBAAmB,CAAC,CAAC,EAAE,aAAa,GAAG,GAAG;IAC1D,2CAA2C;aAC3B,mBAAmB,CAAC,CAAC,EAAE,aAAa,GAAG,GAAG;IAC1D,4CAA4C;aAC5B,oBAAoB,CAAC,CAAC,EAAE,cAAc,GAAG,GAAG;CAC7D;AACD;;;;;;;;;;;GAWG;AACH,qBAAa,mBAAoB,SAAQ,eAAe;IACtD,+BAA+B;IACxB,mBAAmB,CAAC,EAAE,EAAE,aAAa,GAAG,GAAG;IAGlD,+BAA+B;IACxB,kBAAkB,CAAC,EAAE,EAAE,YAAY,GAAG,GAAG;IAGhD,+BAA+B;IACxB,WAAW,CAAC,EAAE,EAAE,KAAK,GAAG,GAAG;IAGlC,+BAA+B;IACf,qBAAqB,CAAC,EAAE,EAAE,eAAe,GAAG,GAAG;IAG/D,+BAA+B;IACxB,oBAAoB,CAAC,EAAE,EAAE,cAAc,GAAG,GAAG;IAGpD,+BAA+B;IACxB,0BAA0B,CAAC,EAAE,EAAE,oBAAoB,GAAG,GAAG;IAGhE,+BAA+B;IACxB,kBAAkB,CAAC,EAAE,EAAE,YAAY,GAAG,GAAG;IAGhD,+BAA+B;IACxB,qBAAqB,CAAC,EAAE,EAAE,eAAe,GAAG,GAAG;IAGtD,+BAA+B;IACxB,sBAAsB,CAAC,EAAE,EAAE,gBAAgB,GAAG,GAAG;IAGxD,+BAA+B;IACxB,mBAAmB,CAAC,EAAE,EAAE,aAAa,GAAG,GAAG;IAGlD,+BAA+B;IACxB,uBAAuB,CAAC,EAAE,EAAE,iBAAiB,GAAG,GAAG;IAG1D,+BAA+B;IACxB,qBAAqB,CAAC,EAAE,EAAE,eAAe,GAAG,GAAG;IAGtD,+BAA+B;IACxB,sBAAsB,CAAC,EAAE,EAAE,kBAAkB,GAAG,GAAG;IAG1D,+BAA+B;IACf,UAAU,CAAC,EAAE,EAAE,IAAI,GAAG,GAAG;IAGzC,+BAA+B;IACf,UAAU,CAAC,EAAE,EAAE,IAAI,GAAG,GAAG;IAGzC,+BAA+B;IACf,kBAAkB,CAAC,EAAE,EAAE,YAAY,GAAG,GAAG;IAGzD,+BAA+B;IACf,iBAAiB,CAAC,EAAE,EAAE,WAAW,GAAG,GAAG;IAGvD,+BAA+B;IACf,iBAAiB,CAAC,EAAE,EAAE,WAAW,GAAG,GAAG;IAGvD,+BAA+B;IACxB,YAAY,CAAC,EAAE,EAAE,MAAM,GAAG,GAAG;IAGpC,+BAA+B;IACxB,UAAU,CAAC,EAAE,EAAE,IAAI,GAAG,GAAG;IAGhC,+BAA+B;IACxB,SAAS,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG;IAG9B,+BAA+B;IACxB,eAAe,CAAC,EAAE,EAAE,SAAS,GAAG,GAAG;IAG1C,+BAA+B;IACxB,iBAAiB,CAAC,EAAE,EAAE,WAAW,GAAG,GAAG;IAG9C,+BAA+B;IACxB,qBAAqB,CAAC,EAAE,EAAE,eAAe,GAAG,GAAG;IAGtD,+BAA+B;IACxB,gBAAgB,CAAC,EAAE,EAAE,UAAU,GAAG,GAAG;IAG5C,+BAA+B;IACxB,mBAAmB,CAAC,EAAE,EAAE,aAAa,GAAG,GAAG;IAGlD,+BAA+B;IACxB,mBAAmB,CAAC,EAAE,EAAE,aAAa,GAAG,GAAG;IAGlD,+BAA+B;IACxB,oBAAoB,CAAC,EAAE,EAAE,cAAc,GAAG,GAAG;CAGrD;AACD;;;GAGG;AACH,qBAAa,8BAA+B,SAAQ,eAAe;IACjE,+BAA+B;IACxB,mBAAmB,CAAC,EAAE,EAAE,aAAa,GAAG,GAAG;IAGlD,+BAA+B;IACxB,kBAAkB,CAAC,EAAE,EAAE,YAAY,GAAG,GAAG;IAGhD,+BAA+B;IACxB,WAAW,CAAC,EAAE,EAAE,KAAK,GAAG,GAAG;IAGlC,+BAA+B;IACxB,oBAAoB,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@@ -94,9 +94,7 @@ export class NullGeometryHandler extends GeometryHandler {
94
94
  handleIndexedPolyface(_g) {
95
95
  return undefined;
96
96
  }
97
- /** No-action implementation
98
- * @alpha
99
- */
97
+ /** No-action implementation */
100
98
  handleTransitionSpiral(_g) {
101
99
  return undefined;
102
100
  }
@@ -210,9 +208,7 @@ export class RecurseToCurvesGeometryHandler extends GeometryHandler {
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208
  handleIndexedPolyface(_g) {
211
209
  return undefined;
212
210
  }
213
- /** No-action implementation
214
- * @alpha
215
- */
211
+ /** No-action implementation */
216
212
  handleTransitionSpiral(_g) {
217
213
  return undefined;
218
214
  }
@@ -1 +1 @@
1
- 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----------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module ArraysAndInterfaces\r\n */\r\n\r\nimport { AkimaCurve3d } from \"../bspline/AkimaCurve3d\";\r\nimport { BezierCurve3d } from \"../bspline/BezierCurve3d\";\r\nimport { BezierCurve3dH } from \"../bspline/BezierCurve3dH\";\r\nimport { BezierCurveBase } from \"../bspline/BezierCurveBase\";\r\nimport { BSplineCurve3d } from \"../bspline/BSplineCurve\";\r\nimport { BSplineCurve3dH } from \"../bspline/BSplineCurve3dH\";\r\nimport { BSplineSurface3d, BSplineSurface3dH } from \"../bspline/BSplineSurface\";\r\nimport { InterpolationCurve3d } from \"../bspline/InterpolationCurve3d\";\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { CoordinateXYZ } from \"../curve/CoordinateXYZ\";\r\nimport { BagOfCurves, CurveCollection } from \"../curve/CurveCollection\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { ParityRegion } from \"../curve/ParityRegion\";\r\nimport { Path } from \"../curve/Path\";\r\nimport { PointString3d } from \"../curve/PointString3d\";\r\nimport { TransitionSpiral3d } from \"../curve/spiral/TransitionSpiral3d\";\r\nimport { UnionRegion } from \"../curve/UnionRegion\";\r\nimport { IndexedPolyface } from \"../polyface/Polyface\";\r\nimport { Box } from \"../solid/Box\";\r\nimport { Cone } from \"../solid/Cone\";\r\nimport { LinearSweep } from \"../solid/LinearSweep\";\r\nimport { RotationalSweep } from \"../solid/RotationalSweep\";\r\nimport { RuledSweep } from \"../solid/RuledSweep\";\r\nimport { Sphere } from \"../solid/Sphere\";\r\nimport { TorusPipe } from \"../solid/TorusPipe\";\r\nimport { Plane3dByOriginAndVectors } from \"./Plane3dByOriginAndVectors\";\r\nimport { Vector2d } from \"./Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\n\r\n/**\r\n * `GeometryHandler` defines the base abstract methods for double-dispatch geometry computation.\r\n * * User code that wants to handle one or all of the commonly known geometry types implements a handler class.\r\n * * User code that does not handle all types is most likely to start with `NullGeometryHandler`, which will provide\r\n * No-action implementations for all types.\r\n * @public\r\n */\r\nexport abstract class GeometryHandler {\r\n /** Handle strongly typed [[LineSegment3d]] */\r\n public abstract handleLineSegment3d(g: LineSegment3d): any;\r\n /** Handle strongly typed [[LineString3d]] */\r\n public abstract handleLineString3d(g: LineString3d): any;\r\n /** Handle strongly typed [[Arc3d]] */\r\n public abstract handleArc3d(g: Arc3d): any;\r\n /** Handle strongly typed [[CurveCollection]] */\r\n public handleCurveCollection(_g: CurveCollection): any { }\r\n /** Handle strongly typed [[BSplineCurve3d]] */\r\n public abstract handleBSplineCurve3d(g: BSplineCurve3d): any;\r\n /** Handle strongly typed [[InterpolationCurve3d]] */\r\n public abstract handleInterpolationCurve3d(g: InterpolationCurve3d): any;\r\n /** Handle strongly typed [[AkimaCurve3d]] */\r\n public abstract handleAkimaCurve3d(g: AkimaCurve3d): any;\r\n /** Handle strongly typed [[BSplineCurve3dH]] */\r\n public abstract handleBSplineCurve3dH(g: BSplineCurve3dH): any;\r\n /** Handle strongly typed [[BSplineSurface3d]] */\r\n public abstract handleBSplineSurface3d(g: BSplineSurface3d): any;\r\n /** Handle strongly typed [[CoordinateXYZ]] */\r\n public abstract handleCoordinateXYZ(g: CoordinateXYZ): any;\r\n /** Handle strongly typed [[BSplineSurface3dH]] */\r\n public abstract handleBSplineSurface3dH(g: BSplineSurface3dH): any;\r\n /** Handle strongly typed [[IndexedPolyface]] */\r\n public abstract handleIndexedPolyface(g: IndexedPolyface): any;\r\n /**\r\n * Handle strongly typed [[TransitionSpiral3d]]\r\n * @alpha\r\n */\r\n public abstract handleTransitionSpiral(g: TransitionSpiral3d): any;\r\n /** Handle strongly typed Path (base class method calls handleCurveCollection) */\r\n public handlePath(g: Path): any {\r\n return this.handleCurveCollection(g);\r\n }\r\n /** Handle strongly typed Loop (base class method calls handleCurveCollection) */\r\n public handleLoop(g: Loop): any {\r\n return this.handleCurveCollection(g);\r\n }\r\n /** Handle strongly typed ParityRegion (base class method calls handleCurveCollection) */\r\n public handleParityRegion(g: ParityRegion): any {\r\n return this.handleCurveCollection(g);\r\n }\r\n /** Handle strongly typed UnionRegion (base class method calls handleCurveCollection) */\r\n public handleUnionRegion(g: UnionRegion): any {\r\n return this.handleCurveCollection(g);\r\n }\r\n /** Handle strongly typed BagOfCurves (base class method calls handleCurveCollection) */\r\n public handleBagOfCurves(g: BagOfCurves): any {\r\n return this.handleCurveCollection(g);\r\n }\r\n /** Handle strongly typed Sphere */\r\n public abstract handleSphere(g: Sphere): any;\r\n /** Handle strongly typed Cone */\r\n public abstract handleCone(g: Cone): any;\r\n /** Handle strongly typed Box */\r\n public abstract handleBox(g: Box): any;\r\n /** Handle strongly typed TorusPipe */\r\n public abstract handleTorusPipe(g: TorusPipe): any;\r\n /** Handle strongly typed LinearSweep */\r\n public abstract handleLinearSweep(g: LinearSweep): any;\r\n /** Handle strongly typed RotationalSweep */\r\n public abstract handleRotationalSweep(g: RotationalSweep): any;\r\n /** Handle strongly typed RuledSweep */\r\n public abstract handleRuledSweep(g: RuledSweep): any;\r\n /** Handle strongly typed PointString3d */\r\n public abstract handlePointString3d(g: PointString3d): any;\r\n /** Handle strongly typed BezierCurve3d */\r\n public abstract handleBezierCurve3d(g: BezierCurve3d): any;\r\n /** Handle strongly typed BezierCurve3dH */\r\n public abstract handleBezierCurve3dH(g: BezierCurve3dH): any;\r\n}\r\n/**\r\n * `NullGeometryHandler` is a base class for dispatching various geometry types to application specific implementation\r\n * of some service.\r\n * To use:\r\n * * Derive a class from `NullGeometryHandler`\r\n * * Re-implement any or all of the specific `handleXXXX` methods\r\n * * Create a handler instance `myHandler`\r\n * * To send a `GeometryQuery` object `candidateGeometry` through the (fast) dispatch, invoke\r\n * `candidateGeometry.dispatchToHandler (myHandler).\r\n * * The appropriate method or methods will get called with a strongly typed `_g ` value.\r\n * @public\r\n */\r\nexport class NullGeometryHandler extends GeometryHandler {\r\n /** No-action implementation */\r\n public handleLineSegment3d(_g: LineSegment3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleLineString3d(_g: LineString3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleArc3d(_g: Arc3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public override handleCurveCollection(_g: CurveCollection): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBSplineCurve3d(_g: BSplineCurve3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleInterpolationCurve3d(_g: InterpolationCurve3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleAkimaCurve3d(_g: AkimaCurve3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBSplineCurve3dH(_g: BSplineCurve3dH): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBSplineSurface3d(_g: BSplineSurface3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleCoordinateXYZ(_g: CoordinateXYZ): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBSplineSurface3dH(_g: BSplineSurface3dH): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleIndexedPolyface(_g: IndexedPolyface): any {\r\n return undefined;\r\n }\r\n /** No-action implementation\r\n * @alpha\r\n */\r\n public handleTransitionSpiral(_g: TransitionSpiral3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public override handlePath(_g: Path): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public override handleLoop(_g: Loop): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public override handleParityRegion(_g: ParityRegion): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public override handleUnionRegion(_g: UnionRegion): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public override handleBagOfCurves(_g: BagOfCurves): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleSphere(_g: Sphere): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleCone(_g: Cone): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBox(_g: Box): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleTorusPipe(_g: TorusPipe): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleLinearSweep(_g: LinearSweep): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleRotationalSweep(_g: RotationalSweep): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleRuledSweep(_g: RuledSweep): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handlePointString3d(_g: PointString3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBezierCurve3d(_g: BezierCurve3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBezierCurve3dH(_g: BezierCurve3dH): any {\r\n return undefined;\r\n }\r\n}\r\n/**\r\n * Implement GeometryHandler methods, with all curve collection methods recursing to children.\r\n * @public\r\n */\r\nexport class RecurseToCurvesGeometryHandler extends GeometryHandler {\r\n /** No-action implementation */\r\n public handleLineSegment3d(_g: LineSegment3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleLineString3d(_g: LineString3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleArc3d(_g: Arc3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBSplineCurve3d(_g: BSplineCurve3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleInterpolationCurve3d(_g: InterpolationCurve3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleAkimaCurve3d(_g: AkimaCurve3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBSplineCurve3dH(_g: BSplineCurve3dH): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBSplineSurface3d(_g: BSplineSurface3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleCoordinateXYZ(_g: CoordinateXYZ): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBSplineSurface3dH(_g: BSplineSurface3dH): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleIndexedPolyface(_g: IndexedPolyface): any {\r\n return undefined;\r\n }\r\n /** No-action implementation\r\n * @alpha\r\n */\r\n public handleTransitionSpiral(_g: TransitionSpiral3d): any {\r\n return undefined;\r\n }\r\n /** Invoke `child.dispatchToGeometryHandler(this)` for each child in the array returned by the query `g.children` */\r\n public handleChildren(g: GeometryQuery): any {\r\n const children = g.children;\r\n if (children)\r\n for (const child of children) {\r\n child.dispatchToGeometryHandler(this);\r\n }\r\n }\r\n /** Recurse to children */\r\n public override handleCurveCollection(g: CurveCollection): any {\r\n return this.handleChildren(g);\r\n }\r\n /** Recurse to children */\r\n public override handlePath(g: Path): any {\r\n return this.handleChildren(g);\r\n }\r\n /** Recurse to children */\r\n public override handleLoop(g: Loop): any {\r\n return this.handleChildren(g);\r\n }\r\n /** Recurse to children */\r\n public override handleParityRegion(g: ParityRegion): any {\r\n return this.handleChildren(g);\r\n }\r\n /** Recurse to children */\r\n public override handleUnionRegion(g: UnionRegion): any {\r\n return this.handleChildren(g);\r\n }\r\n /** Recurse to children */\r\n public override handleBagOfCurves(g: BagOfCurves): any {\r\n return this.handleChildren(g);\r\n }\r\n /** No-action implementation */\r\n public handleSphere(_g: Sphere): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleCone(_g: Cone): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBox(_g: Box): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleTorusPipe(_g: TorusPipe): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleLinearSweep(_g: LinearSweep): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleRotationalSweep(_g: RotationalSweep): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleRuledSweep(_g: RuledSweep): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handlePointString3d(_g: PointString3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBezierCurve3d(_g: BezierCurve3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBezierCurve3dH(_g: BezierCurve3dH): any {\r\n return undefined;\r\n }\r\n}\r\n\r\n/**\r\n * IStrokeHandler is an interface with methods to receive data about curves being stroked.\r\n * CurvePrimitives emitStrokes () methods emit calls to a handler object with these methods.\r\n * The various CurvePrimitive types are free to announce either single points (announcePoint), linear fragments,\r\n * or fractional intervals of the parent curve.\r\n * * handler.startCurvePrimitive (cp) -- announce the curve primitive whose strokes will follow.\r\n * * announcePointTangent (xyz, fraction, tangent) -- announce a single point on the curve.\r\n * * announceIntervalForUniformStepStrokes (cp, numStrokes, fraction0, fraction1) -- announce a fraction\r\n * interval in which the curve can be evaluated (e.g. the handler can call cp->fractionToPointAndDerivative ())\r\n * * announceSegmentInterval (cp, point0, point1, numStrokes, fraction0, fraction1) -- announce\r\n * that the fractional interval fraction0, fraction1 is a straight line which should be broken into\r\n * numStrokes strokes.\r\n * * A LineSegment would make a single call to this.\r\n * * A LineString would make one call to this for each of its segments, with fractions indicating position\r\n * within the linestring.\r\n * * endCurvePrimitive (cp) -- announce the end of the curve primitive.\r\n * @public\r\n */\r\nexport interface IStrokeHandler {\r\n /**\r\n * Announce a parent curve primitive\r\n * * startParentCurvePrimitive() ...endParentCurvePrimitive() are wrapped around startCurvePrimitive and\r\n * endCurvePrimitive when the interior primitive is a proxy.\r\n */\r\n startParentCurvePrimitive(cp: CurvePrimitive): void;\r\n /** Announce the curve primitive that will be described in subsequent calls. */\r\n startCurvePrimitive(cp: CurvePrimitive): void;\r\n /**\r\n * Announce a single point with its fraction and tangent.\r\n * * (IMPORTANT) the same Point3d and Vector3d will be reset and passed on multiple calls.\r\n * * (THEREFORE) if the implementation is saving coordinates, it must copy the xyz data out into its own data\r\n * structure rather than save the references.\r\n */\r\n announcePointTangent(xyz: Point3d, fraction: number, tangent: Vector3d): void;\r\n\r\n /**\r\n * Announce that curve primitive cp should be evaluated in the specified fraction interval.\r\n * * Note that this method is permitted (expected) to provide pre-stroked data if available.\r\n * * In th pre-stroked case, the cp passed to the handler will be the stroked image, not the original.\r\n * * Callers that want summary data should implement (and return true from) needPrimaryDataForStrokes\r\n */\r\n announceIntervalForUniformStepStrokes(\r\n cp: CurvePrimitive,\r\n numStrokes: number,\r\n fraction0: number,\r\n fraction1: number): void;\r\n /**\r\n * OPTIONAL method for a handler to indicate that it wants primary geometry (e.g. spirals) rather than strokes.\r\n * @returns true if primary geometry should be passed (rather than stroked or otherwise simplified)\r\n */\r\n needPrimaryGeometryForStrokes?(): boolean;\r\n /** Announce numPoints interpolated between point0 and point1, with associated fractions */\r\n announceSegmentInterval(\r\n cp: CurvePrimitive, point0: Point3d, point1: Point3d, numStrokes: number, fraction0: number, fraction1: number,\r\n ): void;\r\n /** Announce that all data about `cp` has been announced. */\r\n endCurvePrimitive(cp: CurvePrimitive): void;\r\n /** Announce that all data about the parent primitive has been announced. */\r\n endParentCurvePrimitive(cp: CurvePrimitive): void;\r\n /**\r\n * Announce a bezier curve fragment.\r\n * * this is usually a section of BsplineCurve\r\n * * If this function is missing, the same interval will be passed to announceIntervalForUniformSteps.\r\n * @param bezier bezier fragment\r\n * @param numStrokes suggested number of strokes (uniform in bezier interval 0..1)\r\n * @param parent parent curve\r\n * @param spanIndex spanIndex within parent\r\n * @param fraction0 start fraction on parent curve\r\n * @param fraction1 end fraction on parent curve\r\n */\r\n announceBezierCurve?(\r\n bezier: BezierCurveBase,\r\n numStrokes: number,\r\n parent: CurvePrimitive,\r\n spandex: number,\r\n fraction0: number,\r\n fraction1: number,\r\n ): void;\r\n}\r\n\r\n/**\r\n * Interface with methods for mapping (u,v) fractional coordinates to surface xyz and derivatives.\r\n * @public\r\n */\r\nexport interface UVSurface {\r\n /**\r\n * Convert fractional u and v coordinates to surface point.\r\n * @param uFraction fractional coordinate in u direction\r\n * @param vFraction fractional coordinate in v direction\r\n * @param result optional pre-allocated point\r\n */\r\n uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d;\r\n /**\r\n * Convert fractional u and v coordinates to surface point and in-surface tangent directions.\r\n * * The vectors are expected to be non-zero tangents which can be crossed to get a normal.\r\n * * Hence they are not necessarily (a) partial derivatives or (b) Frenet vectors.\r\n * @param uFraction fractional coordinate in u direction\r\n * @param vFraction fractional coordinate in v direction\r\n * @param result optional pre-allocated carrier for point and vectors\r\n */\r\n uvFractionToPointAndTangents(\r\n uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors,\r\n ): Plane3dByOriginAndVectors;\r\n}\r\n/**\r\n * Interface for queries of distance-along in u and v directions\r\n * @public\r\n */\r\nexport interface UVSurfaceIsoParametricDistance {\r\n /**\r\n * * Return a vector whose x and y parts are \"size\" of the surface in the u and v directions.\r\n * * Sizes are use for applying scaling to mesh parameters\r\n * * These sizes are (reasonable approximations of) the max curve length along u and v isoparameter lines.\r\n * * e.g. for a sphere, these are:\r\n * * u direction = distance around the equator\r\n * * v direction = distance from south pole to north pole.\r\n */\r\n maxIsoParametricDistance(): Vector2d;\r\n}\r\n"]}
1
+ 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--------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module ArraysAndInterfaces\r\n */\r\n\r\nimport { AkimaCurve3d } from \"../bspline/AkimaCurve3d\";\r\nimport { BezierCurve3d } from \"../bspline/BezierCurve3d\";\r\nimport { BezierCurve3dH } from \"../bspline/BezierCurve3dH\";\r\nimport { BezierCurveBase } from \"../bspline/BezierCurveBase\";\r\nimport { BSplineCurve3d } from \"../bspline/BSplineCurve\";\r\nimport { BSplineCurve3dH } from \"../bspline/BSplineCurve3dH\";\r\nimport { BSplineSurface3d, BSplineSurface3dH } from \"../bspline/BSplineSurface\";\r\nimport { InterpolationCurve3d } from \"../bspline/InterpolationCurve3d\";\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { CoordinateXYZ } from \"../curve/CoordinateXYZ\";\r\nimport { BagOfCurves, CurveCollection } from \"../curve/CurveCollection\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { ParityRegion } from \"../curve/ParityRegion\";\r\nimport { Path } from \"../curve/Path\";\r\nimport { PointString3d } from \"../curve/PointString3d\";\r\nimport { TransitionSpiral3d } from \"../curve/spiral/TransitionSpiral3d\";\r\nimport { UnionRegion } from \"../curve/UnionRegion\";\r\nimport { IndexedPolyface } from \"../polyface/Polyface\";\r\nimport { Box } from \"../solid/Box\";\r\nimport { Cone } from \"../solid/Cone\";\r\nimport { LinearSweep } from \"../solid/LinearSweep\";\r\nimport { RotationalSweep } from \"../solid/RotationalSweep\";\r\nimport { RuledSweep } from \"../solid/RuledSweep\";\r\nimport { Sphere } from \"../solid/Sphere\";\r\nimport { TorusPipe } from \"../solid/TorusPipe\";\r\nimport { Plane3dByOriginAndVectors } from \"./Plane3dByOriginAndVectors\";\r\nimport { Vector2d } from \"./Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\n\r\n/**\r\n * `GeometryHandler` defines the base abstract methods for double-dispatch geometry computation.\r\n * * User code that wants to handle one or all of the commonly known geometry types implements a handler class.\r\n * * User code that does not handle all types is most likely to start with `NullGeometryHandler`, which will provide\r\n * No-action implementations for all types.\r\n * @public\r\n */\r\nexport abstract class GeometryHandler {\r\n /** Handle strongly typed [[LineSegment3d]] */\r\n public abstract handleLineSegment3d(g: LineSegment3d): any;\r\n /** Handle strongly typed [[LineString3d]] */\r\n public abstract handleLineString3d(g: LineString3d): any;\r\n /** Handle strongly typed [[Arc3d]] */\r\n public abstract handleArc3d(g: Arc3d): any;\r\n /** Handle strongly typed [[CurveCollection]] */\r\n public handleCurveCollection(_g: CurveCollection): any { }\r\n /** Handle strongly typed [[BSplineCurve3d]] */\r\n public abstract handleBSplineCurve3d(g: BSplineCurve3d): any;\r\n /** Handle strongly typed [[InterpolationCurve3d]] */\r\n public abstract handleInterpolationCurve3d(g: InterpolationCurve3d): any;\r\n /** Handle strongly typed [[AkimaCurve3d]] */\r\n public abstract handleAkimaCurve3d(g: AkimaCurve3d): any;\r\n /** Handle strongly typed [[BSplineCurve3dH]] */\r\n public abstract handleBSplineCurve3dH(g: BSplineCurve3dH): any;\r\n /** Handle strongly typed [[BSplineSurface3d]] */\r\n public abstract handleBSplineSurface3d(g: BSplineSurface3d): any;\r\n /** Handle strongly typed [[CoordinateXYZ]] */\r\n public abstract handleCoordinateXYZ(g: CoordinateXYZ): any;\r\n /** Handle strongly typed [[BSplineSurface3dH]] */\r\n public abstract handleBSplineSurface3dH(g: BSplineSurface3dH): any;\r\n /** Handle strongly typed [[IndexedPolyface]] */\r\n public abstract handleIndexedPolyface(g: IndexedPolyface): any;\r\n /** handle strongly typed [[TransitionSpiral3d]] */\r\n public abstract handleTransitionSpiral(g: TransitionSpiral3d): any;\r\n /** Handle strongly typed Path (base class method calls handleCurveCollection) */\r\n public handlePath(g: Path): any {\r\n return this.handleCurveCollection(g);\r\n }\r\n /** Handle strongly typed Loop (base class method calls handleCurveCollection) */\r\n public handleLoop(g: Loop): any {\r\n return this.handleCurveCollection(g);\r\n }\r\n /** Handle strongly typed ParityRegion (base class method calls handleCurveCollection) */\r\n public handleParityRegion(g: ParityRegion): any {\r\n return this.handleCurveCollection(g);\r\n }\r\n /** Handle strongly typed UnionRegion (base class method calls handleCurveCollection) */\r\n public handleUnionRegion(g: UnionRegion): any {\r\n return this.handleCurveCollection(g);\r\n }\r\n /** Handle strongly typed BagOfCurves (base class method calls handleCurveCollection) */\r\n public handleBagOfCurves(g: BagOfCurves): any {\r\n return this.handleCurveCollection(g);\r\n }\r\n /** Handle strongly typed Sphere */\r\n public abstract handleSphere(g: Sphere): any;\r\n /** Handle strongly typed Cone */\r\n public abstract handleCone(g: Cone): any;\r\n /** Handle strongly typed Box */\r\n public abstract handleBox(g: Box): any;\r\n /** Handle strongly typed TorusPipe */\r\n public abstract handleTorusPipe(g: TorusPipe): any;\r\n /** Handle strongly typed LinearSweep */\r\n public abstract handleLinearSweep(g: LinearSweep): any;\r\n /** Handle strongly typed RotationalSweep */\r\n public abstract handleRotationalSweep(g: RotationalSweep): any;\r\n /** Handle strongly typed RuledSweep */\r\n public abstract handleRuledSweep(g: RuledSweep): any;\r\n /** Handle strongly typed PointString3d */\r\n public abstract handlePointString3d(g: PointString3d): any;\r\n /** Handle strongly typed BezierCurve3d */\r\n public abstract handleBezierCurve3d(g: BezierCurve3d): any;\r\n /** Handle strongly typed BezierCurve3dH */\r\n public abstract handleBezierCurve3dH(g: BezierCurve3dH): any;\r\n}\r\n/**\r\n * `NullGeometryHandler` is a base class for dispatching various geometry types to application specific implementation\r\n * of some service.\r\n * To use:\r\n * * Derive a class from `NullGeometryHandler`\r\n * * Re-implement any or all of the specific `handleXXXX` methods\r\n * * Create a handler instance `myHandler`\r\n * * To send a `GeometryQuery` object `candidateGeometry` through the (fast) dispatch, invoke\r\n * `candidateGeometry.dispatchToHandler (myHandler).\r\n * * The appropriate method or methods will get called with a strongly typed `_g ` value.\r\n * @public\r\n */\r\nexport class NullGeometryHandler extends GeometryHandler {\r\n /** No-action implementation */\r\n public handleLineSegment3d(_g: LineSegment3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleLineString3d(_g: LineString3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleArc3d(_g: Arc3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public override handleCurveCollection(_g: CurveCollection): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBSplineCurve3d(_g: BSplineCurve3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleInterpolationCurve3d(_g: InterpolationCurve3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleAkimaCurve3d(_g: AkimaCurve3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBSplineCurve3dH(_g: BSplineCurve3dH): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBSplineSurface3d(_g: BSplineSurface3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleCoordinateXYZ(_g: CoordinateXYZ): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBSplineSurface3dH(_g: BSplineSurface3dH): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleIndexedPolyface(_g: IndexedPolyface): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleTransitionSpiral(_g: TransitionSpiral3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public override handlePath(_g: Path): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public override handleLoop(_g: Loop): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public override handleParityRegion(_g: ParityRegion): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public override handleUnionRegion(_g: UnionRegion): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public override handleBagOfCurves(_g: BagOfCurves): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleSphere(_g: Sphere): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleCone(_g: Cone): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBox(_g: Box): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleTorusPipe(_g: TorusPipe): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleLinearSweep(_g: LinearSweep): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleRotationalSweep(_g: RotationalSweep): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleRuledSweep(_g: RuledSweep): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handlePointString3d(_g: PointString3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBezierCurve3d(_g: BezierCurve3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBezierCurve3dH(_g: BezierCurve3dH): any {\r\n return undefined;\r\n }\r\n}\r\n/**\r\n * Implement GeometryHandler methods, with all curve collection methods recursing to children.\r\n * @public\r\n */\r\nexport class RecurseToCurvesGeometryHandler extends GeometryHandler {\r\n /** No-action implementation */\r\n public handleLineSegment3d(_g: LineSegment3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleLineString3d(_g: LineString3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleArc3d(_g: Arc3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBSplineCurve3d(_g: BSplineCurve3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleInterpolationCurve3d(_g: InterpolationCurve3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleAkimaCurve3d(_g: AkimaCurve3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBSplineCurve3dH(_g: BSplineCurve3dH): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBSplineSurface3d(_g: BSplineSurface3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleCoordinateXYZ(_g: CoordinateXYZ): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBSplineSurface3dH(_g: BSplineSurface3dH): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleIndexedPolyface(_g: IndexedPolyface): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleTransitionSpiral(_g: TransitionSpiral3d): any {\r\n return undefined;\r\n }\r\n /** Invoke `child.dispatchToGeometryHandler(this)` for each child in the array returned by the query `g.children` */\r\n public handleChildren(g: GeometryQuery): any {\r\n const children = g.children;\r\n if (children)\r\n for (const child of children) {\r\n child.dispatchToGeometryHandler(this);\r\n }\r\n }\r\n /** Recurse to children */\r\n public override handleCurveCollection(g: CurveCollection): any {\r\n return this.handleChildren(g);\r\n }\r\n /** Recurse to children */\r\n public override handlePath(g: Path): any {\r\n return this.handleChildren(g);\r\n }\r\n /** Recurse to children */\r\n public override handleLoop(g: Loop): any {\r\n return this.handleChildren(g);\r\n }\r\n /** Recurse to children */\r\n public override handleParityRegion(g: ParityRegion): any {\r\n return this.handleChildren(g);\r\n }\r\n /** Recurse to children */\r\n public override handleUnionRegion(g: UnionRegion): any {\r\n return this.handleChildren(g);\r\n }\r\n /** Recurse to children */\r\n public override handleBagOfCurves(g: BagOfCurves): any {\r\n return this.handleChildren(g);\r\n }\r\n /** No-action implementation */\r\n public handleSphere(_g: Sphere): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleCone(_g: Cone): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBox(_g: Box): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleTorusPipe(_g: TorusPipe): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleLinearSweep(_g: LinearSweep): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleRotationalSweep(_g: RotationalSweep): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleRuledSweep(_g: RuledSweep): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handlePointString3d(_g: PointString3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBezierCurve3d(_g: BezierCurve3d): any {\r\n return undefined;\r\n }\r\n /** No-action implementation */\r\n public handleBezierCurve3dH(_g: BezierCurve3dH): any {\r\n return undefined;\r\n }\r\n}\r\n\r\n/**\r\n * IStrokeHandler is an interface with methods to receive data about curves being stroked.\r\n * CurvePrimitives emitStrokes () methods emit calls to a handler object with these methods.\r\n * The various CurvePrimitive types are free to announce either single points (announcePoint), linear fragments,\r\n * or fractional intervals of the parent curve.\r\n * * handler.startCurvePrimitive (cp) -- announce the curve primitive whose strokes will follow.\r\n * * announcePointTangent (xyz, fraction, tangent) -- announce a single point on the curve.\r\n * * announceIntervalForUniformStepStrokes (cp, numStrokes, fraction0, fraction1) -- announce a fraction\r\n * interval in which the curve can be evaluated (e.g. the handler can call cp->fractionToPointAndDerivative ())\r\n * * announceSegmentInterval (cp, point0, point1, numStrokes, fraction0, fraction1) -- announce\r\n * that the fractional interval fraction0, fraction1 is a straight line which should be broken into\r\n * numStrokes strokes.\r\n * * A LineSegment would make a single call to this.\r\n * * A LineString would make one call to this for each of its segments, with fractions indicating position\r\n * within the linestring.\r\n * * endCurvePrimitive (cp) -- announce the end of the curve primitive.\r\n * @public\r\n */\r\nexport interface IStrokeHandler {\r\n /**\r\n * Announce a parent curve primitive\r\n * * startParentCurvePrimitive() ...endParentCurvePrimitive() are wrapped around startCurvePrimitive and\r\n * endCurvePrimitive when the interior primitive is a proxy.\r\n */\r\n startParentCurvePrimitive(cp: CurvePrimitive): void;\r\n /** Announce the curve primitive that will be described in subsequent calls. */\r\n startCurvePrimitive(cp: CurvePrimitive): void;\r\n /**\r\n * Announce a single point with its fraction and tangent.\r\n * * (IMPORTANT) the same Point3d and Vector3d will be reset and passed on multiple calls.\r\n * * (THEREFORE) if the implementation is saving coordinates, it must copy the xyz data out into its own data\r\n * structure rather than save the references.\r\n */\r\n announcePointTangent(xyz: Point3d, fraction: number, tangent: Vector3d): void;\r\n\r\n /**\r\n * Announce that curve primitive cp should be evaluated in the specified fraction interval.\r\n * * Note that this method is permitted (expected) to provide pre-stroked data if available.\r\n * * In th pre-stroked case, the cp passed to the handler will be the stroked image, not the original.\r\n * * Callers that want summary data should implement (and return true from) needPrimaryDataForStrokes\r\n */\r\n announceIntervalForUniformStepStrokes(\r\n cp: CurvePrimitive,\r\n numStrokes: number,\r\n fraction0: number,\r\n fraction1: number): void;\r\n /**\r\n * OPTIONAL method for a handler to indicate that it wants primary geometry (e.g. spirals) rather than strokes.\r\n * @returns true if primary geometry should be passed (rather than stroked or otherwise simplified)\r\n */\r\n needPrimaryGeometryForStrokes?(): boolean;\r\n /** Announce numPoints interpolated between point0 and point1, with associated fractions */\r\n announceSegmentInterval(\r\n cp: CurvePrimitive, point0: Point3d, point1: Point3d, numStrokes: number, fraction0: number, fraction1: number,\r\n ): void;\r\n /** Announce that all data about `cp` has been announced. */\r\n endCurvePrimitive(cp: CurvePrimitive): void;\r\n /** Announce that all data about the parent primitive has been announced. */\r\n endParentCurvePrimitive(cp: CurvePrimitive): void;\r\n /**\r\n * Announce a bezier curve fragment.\r\n * * this is usually a section of BsplineCurve\r\n * * If this function is missing, the same interval will be passed to announceIntervalForUniformSteps.\r\n * @param bezier bezier fragment\r\n * @param numStrokes suggested number of strokes (uniform in bezier interval 0..1)\r\n * @param parent parent curve\r\n * @param spanIndex spanIndex within parent\r\n * @param fraction0 start fraction on parent curve\r\n * @param fraction1 end fraction on parent curve\r\n */\r\n announceBezierCurve?(\r\n bezier: BezierCurveBase,\r\n numStrokes: number,\r\n parent: CurvePrimitive,\r\n spandex: number,\r\n fraction0: number,\r\n fraction1: number,\r\n ): void;\r\n}\r\n\r\n/**\r\n * Interface with methods for mapping (u,v) fractional coordinates to surface xyz and derivatives.\r\n * @public\r\n */\r\nexport interface UVSurface {\r\n /**\r\n * Convert fractional u and v coordinates to surface point.\r\n * @param uFraction fractional coordinate in u direction\r\n * @param vFraction fractional coordinate in v direction\r\n * @param result optional pre-allocated point\r\n */\r\n uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d;\r\n /**\r\n * Convert fractional u and v coordinates to surface point and in-surface tangent directions.\r\n * * The vectors are expected to be non-zero tangents which can be crossed to get a normal.\r\n * * Hence they are not necessarily (a) partial derivatives or (b) Frenet vectors.\r\n * @param uFraction fractional coordinate in u direction\r\n * @param vFraction fractional coordinate in v direction\r\n * @param result optional pre-allocated carrier for point and vectors\r\n */\r\n uvFractionToPointAndTangents(\r\n uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors,\r\n ): Plane3dByOriginAndVectors;\r\n}\r\n/**\r\n * Interface for queries of distance-along in u and v directions\r\n * @public\r\n */\r\nexport interface UVSurfaceIsoParametricDistance {\r\n /**\r\n * * Return a vector whose x and y parts are \"size\" of the surface in the u and v directions.\r\n * * Sizes are use for applying scaling to mesh parameters\r\n * * These sizes are (reasonable approximations of) the max curve length along u and v isoparameter lines.\r\n * * e.g. for a sphere, these are:\r\n * * u direction = distance around the equator\r\n * * v direction = distance from south pole to north pole.\r\n */\r\n maxIsoParametricDistance(): Vector2d;\r\n}\r\n"]}
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1
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