@itwin/core-geometry 4.2.0-dev.11 → 4.2.0-dev.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (187) hide show
  1. package/lib/cjs/clipping/AlternatingConvexClipTree.d.ts +4 -3
  2. package/lib/cjs/clipping/AlternatingConvexClipTree.d.ts.map +1 -1
  3. package/lib/cjs/clipping/AlternatingConvexClipTree.js +1 -1
  4. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  5. package/lib/cjs/clipping/BooleanClipNode.d.ts +4 -3
  6. package/lib/cjs/clipping/BooleanClipNode.d.ts.map +1 -1
  7. package/lib/cjs/clipping/BooleanClipNode.js.map +1 -1
  8. package/lib/cjs/clipping/ClipPlane.d.ts +2 -1
  9. package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -1
  10. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  11. package/lib/cjs/clipping/ClipUtils.d.ts +4 -4
  12. package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -1
  13. package/lib/cjs/clipping/ClipUtils.js +1 -1
  14. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  15. package/lib/cjs/clipping/ClipVector.d.ts +6 -5
  16. package/lib/cjs/clipping/ClipVector.d.ts.map +1 -1
  17. package/lib/cjs/clipping/ClipVector.js +1 -1
  18. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  19. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts +3 -2
  20. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts.map +1 -1
  21. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  22. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts +2 -1
  23. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -1
  24. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  25. package/lib/cjs/core-geometry.d.ts +0 -2
  26. package/lib/cjs/core-geometry.d.ts.map +1 -1
  27. package/lib/cjs/core-geometry.js +0 -2
  28. package/lib/cjs/core-geometry.js.map +1 -1
  29. package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
  30. package/lib/cjs/curve/Arc3d.js.map +1 -1
  31. package/lib/cjs/curve/CurveCollection.d.ts +1 -1
  32. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  33. package/lib/cjs/curve/CurveCollection.js +1 -3
  34. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  35. package/lib/cjs/curve/CurveCurve.d.ts +38 -26
  36. package/lib/cjs/curve/CurveCurve.d.ts.map +1 -1
  37. package/lib/cjs/curve/CurveCurve.js +70 -40
  38. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  39. package/lib/cjs/curve/CurveLocationDetail.d.ts +12 -1
  40. package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -1
  41. package/lib/cjs/curve/CurveLocationDetail.js +13 -2
  42. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  43. package/lib/cjs/curve/{CurveCurveCloseApproachXY.d.ts → internalContexts/CurveCurveCloseApproachXY.d.ts} +89 -48
  44. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -0
  45. package/lib/cjs/curve/{CurveCurveCloseApproachXY.js → internalContexts/CurveCurveCloseApproachXY.js} +196 -155
  46. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -0
  47. package/lib/{esm/curve → cjs/curve/internalContexts}/CurveCurveIntersectXY.d.ts +14 -27
  48. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -0
  49. package/lib/cjs/curve/{CurveCurveIntersectXY.js → internalContexts/CurveCurveIntersectXY.js} +19 -32
  50. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -0
  51. package/lib/cjs/curve/{CurveCurveIntersectXYZ.d.ts → internalContexts/CurveCurveIntersectXYZ.d.ts} +11 -12
  52. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -0
  53. package/lib/cjs/curve/{CurveCurveIntersectXYZ.js → internalContexts/CurveCurveIntersectXYZ.js} +12 -14
  54. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -0
  55. package/lib/cjs/geometry3d/BarycentricTriangle.d.ts +1 -0
  56. package/lib/cjs/geometry3d/BarycentricTriangle.d.ts.map +1 -1
  57. package/lib/cjs/geometry3d/BarycentricTriangle.js +1 -0
  58. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
  59. package/lib/cjs/geometry3d/FrameBuilder.d.ts +28 -11
  60. package/lib/cjs/geometry3d/FrameBuilder.d.ts.map +1 -1
  61. package/lib/cjs/geometry3d/FrameBuilder.js +57 -45
  62. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
  63. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts +0 -8
  64. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts.map +1 -1
  65. package/lib/cjs/geometry3d/GrowableXYZArray.js +0 -16
  66. package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
  67. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts +4 -4
  68. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
  69. package/lib/cjs/geometry3d/IndexedXYZCollection.js +12 -0
  70. package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
  71. package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
  72. package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
  73. package/lib/cjs/geometry3d/PolygonOps.d.ts +1 -1
  74. package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
  75. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  76. package/lib/cjs/geometry3d/Ray3d.d.ts +3 -1
  77. package/lib/cjs/geometry3d/Ray3d.d.ts.map +1 -1
  78. package/lib/cjs/geometry3d/Ray3d.js +4 -3
  79. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  80. package/lib/cjs/geometry3d/ReusableObjectCache.d.ts +2 -1
  81. package/lib/cjs/geometry3d/ReusableObjectCache.d.ts.map +1 -1
  82. package/lib/cjs/geometry3d/ReusableObjectCache.js +1 -1
  83. package/lib/cjs/geometry3d/ReusableObjectCache.js.map +1 -1
  84. package/lib/cjs/numerics/Polynomials.d.ts +2 -2
  85. package/lib/cjs/numerics/Polynomials.d.ts.map +1 -1
  86. package/lib/cjs/numerics/Polynomials.js +2 -2
  87. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  88. package/lib/esm/clipping/AlternatingConvexClipTree.d.ts +4 -3
  89. package/lib/esm/clipping/AlternatingConvexClipTree.d.ts.map +1 -1
  90. package/lib/esm/clipping/AlternatingConvexClipTree.js +1 -1
  91. package/lib/esm/clipping/AlternatingConvexClipTree.js.map +1 -1
  92. package/lib/esm/clipping/BooleanClipNode.d.ts +4 -3
  93. package/lib/esm/clipping/BooleanClipNode.d.ts.map +1 -1
  94. package/lib/esm/clipping/BooleanClipNode.js.map +1 -1
  95. package/lib/esm/clipping/ClipPlane.d.ts +2 -1
  96. package/lib/esm/clipping/ClipPlane.d.ts.map +1 -1
  97. package/lib/esm/clipping/ClipPlane.js.map +1 -1
  98. package/lib/esm/clipping/ClipUtils.d.ts +4 -4
  99. package/lib/esm/clipping/ClipUtils.d.ts.map +1 -1
  100. package/lib/esm/clipping/ClipUtils.js +1 -1
  101. package/lib/esm/clipping/ClipUtils.js.map +1 -1
  102. package/lib/esm/clipping/ClipVector.d.ts +6 -5
  103. package/lib/esm/clipping/ClipVector.d.ts.map +1 -1
  104. package/lib/esm/clipping/ClipVector.js +1 -1
  105. package/lib/esm/clipping/ClipVector.js.map +1 -1
  106. package/lib/esm/clipping/ConvexClipPlaneSet.d.ts +3 -2
  107. package/lib/esm/clipping/ConvexClipPlaneSet.d.ts.map +1 -1
  108. package/lib/esm/clipping/ConvexClipPlaneSet.js.map +1 -1
  109. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.d.ts +2 -1
  110. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -1
  111. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  112. package/lib/esm/core-geometry.d.ts +0 -2
  113. package/lib/esm/core-geometry.d.ts.map +1 -1
  114. package/lib/esm/core-geometry.js +0 -2
  115. package/lib/esm/core-geometry.js.map +1 -1
  116. package/lib/esm/curve/Arc3d.d.ts.map +1 -1
  117. package/lib/esm/curve/Arc3d.js.map +1 -1
  118. package/lib/esm/curve/CurveCollection.d.ts +1 -1
  119. package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
  120. package/lib/esm/curve/CurveCollection.js +1 -3
  121. package/lib/esm/curve/CurveCollection.js.map +1 -1
  122. package/lib/esm/curve/CurveCurve.d.ts +38 -26
  123. package/lib/esm/curve/CurveCurve.d.ts.map +1 -1
  124. package/lib/esm/curve/CurveCurve.js +70 -40
  125. package/lib/esm/curve/CurveCurve.js.map +1 -1
  126. package/lib/esm/curve/CurveLocationDetail.d.ts +12 -1
  127. package/lib/esm/curve/CurveLocationDetail.d.ts.map +1 -1
  128. package/lib/esm/curve/CurveLocationDetail.js +11 -1
  129. package/lib/esm/curve/CurveLocationDetail.js.map +1 -1
  130. package/lib/esm/curve/{CurveCurveCloseApproachXY.d.ts → internalContexts/CurveCurveCloseApproachXY.d.ts} +89 -48
  131. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -0
  132. package/lib/esm/curve/{CurveCurveCloseApproachXY.js → internalContexts/CurveCurveCloseApproachXY.js} +196 -155
  133. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -0
  134. package/lib/{cjs/curve → esm/curve/internalContexts}/CurveCurveIntersectXY.d.ts +14 -27
  135. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -0
  136. package/lib/esm/curve/{CurveCurveIntersectXY.js → internalContexts/CurveCurveIntersectXY.js} +18 -30
  137. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -0
  138. package/lib/esm/curve/{CurveCurveIntersectXYZ.d.ts → internalContexts/CurveCurveIntersectXYZ.d.ts} +11 -12
  139. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -0
  140. package/lib/esm/curve/{CurveCurveIntersectXYZ.js → internalContexts/CurveCurveIntersectXYZ.js} +11 -13
  141. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -0
  142. package/lib/esm/geometry3d/BarycentricTriangle.d.ts +1 -0
  143. package/lib/esm/geometry3d/BarycentricTriangle.d.ts.map +1 -1
  144. package/lib/esm/geometry3d/BarycentricTriangle.js +1 -0
  145. package/lib/esm/geometry3d/BarycentricTriangle.js.map +1 -1
  146. package/lib/esm/geometry3d/FrameBuilder.d.ts +28 -11
  147. package/lib/esm/geometry3d/FrameBuilder.d.ts.map +1 -1
  148. package/lib/esm/geometry3d/FrameBuilder.js +57 -45
  149. package/lib/esm/geometry3d/FrameBuilder.js.map +1 -1
  150. package/lib/esm/geometry3d/GrowableXYZArray.d.ts +0 -8
  151. package/lib/esm/geometry3d/GrowableXYZArray.d.ts.map +1 -1
  152. package/lib/esm/geometry3d/GrowableXYZArray.js +0 -16
  153. package/lib/esm/geometry3d/GrowableXYZArray.js.map +1 -1
  154. package/lib/esm/geometry3d/IndexedXYZCollection.d.ts +4 -4
  155. package/lib/esm/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
  156. package/lib/esm/geometry3d/IndexedXYZCollection.js +12 -0
  157. package/lib/esm/geometry3d/IndexedXYZCollection.js.map +1 -1
  158. package/lib/esm/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
  159. package/lib/esm/geometry3d/Point3dArrayCarrier.js.map +1 -1
  160. package/lib/esm/geometry3d/PolygonOps.d.ts +1 -1
  161. package/lib/esm/geometry3d/PolygonOps.d.ts.map +1 -1
  162. package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
  163. package/lib/esm/geometry3d/Ray3d.d.ts +3 -1
  164. package/lib/esm/geometry3d/Ray3d.d.ts.map +1 -1
  165. package/lib/esm/geometry3d/Ray3d.js +4 -3
  166. package/lib/esm/geometry3d/Ray3d.js.map +1 -1
  167. package/lib/esm/geometry3d/ReusableObjectCache.d.ts +2 -1
  168. package/lib/esm/geometry3d/ReusableObjectCache.d.ts.map +1 -1
  169. package/lib/esm/geometry3d/ReusableObjectCache.js +1 -1
  170. package/lib/esm/geometry3d/ReusableObjectCache.js.map +1 -1
  171. package/lib/esm/numerics/Polynomials.d.ts +2 -2
  172. package/lib/esm/numerics/Polynomials.d.ts.map +1 -1
  173. package/lib/esm/numerics/Polynomials.js +2 -2
  174. package/lib/esm/numerics/Polynomials.js.map +1 -1
  175. package/package.json +3 -3
  176. package/lib/cjs/curve/CurveCurveCloseApproachXY.d.ts.map +0 -1
  177. package/lib/cjs/curve/CurveCurveCloseApproachXY.js.map +0 -1
  178. package/lib/cjs/curve/CurveCurveIntersectXY.d.ts.map +0 -1
  179. package/lib/cjs/curve/CurveCurveIntersectXY.js.map +0 -1
  180. package/lib/cjs/curve/CurveCurveIntersectXYZ.d.ts.map +0 -1
  181. package/lib/cjs/curve/CurveCurveIntersectXYZ.js.map +0 -1
  182. package/lib/esm/curve/CurveCurveCloseApproachXY.d.ts.map +0 -1
  183. package/lib/esm/curve/CurveCurveCloseApproachXY.js.map +0 -1
  184. package/lib/esm/curve/CurveCurveIntersectXY.d.ts.map +0 -1
  185. package/lib/esm/curve/CurveCurveIntersectXY.js.map +0 -1
  186. package/lib/esm/curve/CurveCurveIntersectXYZ.d.ts.map +0 -1
  187. package/lib/esm/curve/CurveCurveIntersectXYZ.js.map +0 -1
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1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { CurvePrimitive } from \"./CurvePrimitive\";\r\n\r\n/**\r\n * An enumeration of special conditions being described by a CurveLocationDetail.\r\n * @public\r\n */\r\nexport enum CurveIntervalRole {\r\n /** This point is an isolated point NOT at a primary vertex. */\r\n isolated = 0,\r\n /** This point is an isolated vertex hit */\r\n isolatedAtVertex = 1,\r\n /** This is the beginning of an interval */\r\n intervalStart = 10,\r\n /** This is an interior point of an interval. */\r\n intervalInterior = 11,\r\n /** This is the end of an interval */\r\n intervalEnd = 12,\r\n}\r\n\r\n/**\r\n * Return code for CurvePrimitive method `moveSignedDistanceFromFraction`\r\n * @public\r\n */\r\nexport enum CurveSearchStatus {\r\n /** Unimplemented or zero length curve */\r\n error,\r\n /** Complete success of search */\r\n success = 1,\r\n /** Search ended prematurely (e.g. at incomplete distance moved) at start or end of curve */\r\n stoppedAtBoundary = 2,\r\n}\r\n\r\n/**\r\n * Use to update a vector in case where source and prior result are both possibly undefined.\r\n * * Any undefined source returns undefined.\r\n * * For defined source, reuse optional result if available.\r\n * @param source optional source\r\n * @param result optional result\r\n */\r\nfunction optionalVectorUpdate(source: Vector3d | undefined, result: Vector3d | undefined): Vector3d | undefined {\r\n if (source) {\r\n return source.clone(result);\r\n }\r\n return undefined;\r\n}\r\n\r\n/**\r\n * CurveLocationDetail carries point and parameter data about a point evaluated on a curve.\r\n * * These are returned by a variety of queries.\r\n * * Particular contents can vary among the queries.\r\n * @public\r\n */\r\nexport class CurveLocationDetail {\r\n /** The curve being evaluated */\r\n public curve?: CurvePrimitive;\r\n /** Optional ray */\r\n public ray?: Ray3d;\r\n /** The fractional position along the curve */\r\n public fraction: number;\r\n /** Detail condition of the role this point has in some context */\r\n public intervalRole?: CurveIntervalRole;\r\n /** The point on the curve */\r\n public point: Point3d;\r\n /** A vector (e.g. tangent vector) in context */\r\n public vectorInCurveLocationDetail?: Vector3d;\r\n /** A context-specific numeric value. (e.g. a distance) */\r\n public a: number;\r\n /**\r\n * Optional CurveLocationDetail with more detail of location. For instance, a detail for fractional position within\r\n * a CurveChainWithDistanceIndex returns fraction and distance along the chain as its primary data and\r\n * further detail of the particular curve within the chain in the childDetail.\r\n */\r\n public childDetail?: CurveLocationDetail;\r\n /**\r\n * A status indicator for certain searches.\r\n * * e.g. CurvePrimitive.moveSignedDistanceFromFraction\r\n */\r\n public curveSearchStatus?: CurveSearchStatus;\r\n /** (Optional) second fraction, e.g. end of interval of coincident curves */\r\n public fraction1?: number;\r\n /** (Optional) second point, e.g. end of interval of coincident curves */\r\n public point1?: Point3d;\r\n /** A context-specific additional point */\r\n public pointQ: Point3d; // extra point for use in computations\r\n /** Constructor */\r\n public constructor() {\r\n this.pointQ = Point3d.createZero();\r\n this.fraction = 0;\r\n this.point = Point3d.createZero();\r\n this.a = 0.0;\r\n }\r\n /** Set the (optional) intervalRole field */\r\n public setIntervalRole(value: CurveIntervalRole): void {\r\n this.intervalRole = value;\r\n }\r\n /** Set the (optional) fraction1 and point1, using direct assignment (capture!) to point1 */\r\n public captureFraction1Point1(fraction1: number, point1: Point3d): void {\r\n this.fraction1 = fraction1;\r\n this.point1 = point1;\r\n }\r\n /** Test if this pair has fraction1 defined */\r\n public get hasFraction1(): boolean {\r\n return this.fraction1 !== undefined;\r\n }\r\n /** Test if this is an isolated point. This is true if intervalRole is any of (undefined, isolated, isolatedAtVertex) */\r\n public get isIsolated(): boolean {\r\n return this.intervalRole === undefined\r\n || this.intervalRole === CurveIntervalRole.isolated\r\n || this.intervalRole === CurveIntervalRole.isolatedAtVertex;\r\n }\r\n /** Return the fraction delta. (0 if no fraction1) */\r\n public get fractionDelta(): number {\r\n return this.fraction1 !== undefined ? this.fraction1 - this.fraction : 0.0;\r\n }\r\n /**\r\n * If (fraction1, point1) are defined, make them the primary (and only) data.\r\n * * No action if undefined.\r\n */\r\n public collapseToEnd() {\r\n if (this.fraction1 !== undefined) {\r\n this.fraction = this.fraction1;\r\n this.fraction1 = undefined;\r\n }\r\n if (this.point1) {\r\n this.point = this.point1;\r\n this.point1 = undefined;\r\n }\r\n }\r\n /**\r\n * Make (fraction, point) the primary (and only) data.\r\n * * No action if undefined.\r\n */\r\n public collapseToStart() {\r\n this.fraction1 = undefined;\r\n this.point1 = undefined;\r\n }\r\n /**\r\n * Return a complete copy, WITH CAVEATS . . .\r\n * * curve member is copied as a reference.\r\n * * point and vector members are cloned.\r\n */\r\n public clone(result?: CurveLocationDetail): CurveLocationDetail {\r\n if (result === this)\r\n return result;\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = this.curve;\r\n result.fraction = this.fraction;\r\n result.fraction1 = this.fraction1;\r\n result.point1 = this.point1;\r\n result.point.setFromPoint3d(this.point);\r\n result.vectorInCurveLocationDetail = optionalVectorUpdate(\r\n this.vectorInCurveLocationDetail, result.vectorInCurveLocationDetail,\r\n );\r\n result.a = this.a;\r\n result.curveSearchStatus = this.curveSearchStatus;\r\n return result;\r\n }\r\n /**\r\n * Updated in this instance.\r\n * * Note that if caller omits `vector` and `a`, those fields are updated to the call-list defaults (NOT left as-is)\r\n * * point and vector updates are by data copy (not capture of pointers)\r\n * @param fraction (required) fraction to install\r\n * @param point (required) point to install\r\n * @param vector (optional) vector to install.\r\n * @param a (optional) numeric value to install.\r\n */\r\n public setFP(fraction: number, point: Point3d, vector?: Vector3d, a: number = 0.0): void {\r\n this.fraction = fraction;\r\n this.point.setFrom(point);\r\n this.vectorInCurveLocationDetail = optionalVectorUpdate(vector, this.vectorInCurveLocationDetail);\r\n this.a = a;\r\n }\r\n /**\r\n * Updated in this instance.\r\n * * Note that if caller omits a`, that field is updated to the call-list default (NOT left as-is)\r\n * * point and vector updates are by data copy (not capture of the ray members)\r\n * @param fraction (required) fraction to install\r\n * @param ray (required) point and vector to install\r\n * @param a (optional) numeric value to install.\r\n */\r\n public setFR(fraction: number, ray: Ray3d, a: number = 0): void {\r\n return this.setFP(fraction, ray.origin, ray.direction, a);\r\n }\r\n /** Set the CurvePrimitive pointer, leaving all other properties untouched. */\r\n public setCurve(curve: CurvePrimitive) {\r\n this.curve = curve;\r\n }\r\n /** Record the distance from the CurveLocationDetail's point to the parameter point. */\r\n public setDistanceTo(point: Point3d) {\r\n this.a = this.point.distance(point);\r\n }\r\n /** Create with a CurvePrimitive pointer but no coordinate data. */\r\n public static create(curve?: CurvePrimitive, result?: CurveLocationDetail): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n return result;\r\n }\r\n /** Create with CurvePrimitive pointer, fraction, and point coordinates. */\r\n public static createCurveFractionPoint(\r\n curve: CurvePrimitive | undefined, fraction: number, point: Point3d, result?: CurveLocationDetail,\r\n ): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n result.point.setFromPoint3d(point);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.a = 0.0;\r\n result.curveSearchStatus = undefined;\r\n return result;\r\n }\r\n /** Create a new detail with only ray, fraction, and point. */\r\n public static createRayFractionPoint(\r\n ray: Ray3d, fraction: number, point: Point3d, result?: CurveLocationDetail,\r\n ): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.fraction = fraction;\r\n result.ray = ray;\r\n result.point.setFromPoint3d(point);\r\n return result;\r\n }\r\n /** Create with CurvePrimitive pointer, fraction, and point coordinates */\r\n public static createCurveFractionPointDistanceCurveSearchStatus(\r\n curve: CurvePrimitive | undefined,\r\n fraction: number,\r\n point: Point3d,\r\n distance: number,\r\n status: CurveSearchStatus,\r\n result?: CurveLocationDetail,\r\n ): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n result.point.setFromPoint3d(point);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.a = distance;\r\n result.curveSearchStatus = status;\r\n return result;\r\n }\r\n /** Create with curveSearchStatus affected by allowExtension. */\r\n public static createConditionalMoveSignedDistance(\r\n allowExtension: boolean,\r\n curve: CurvePrimitive,\r\n startFraction: number,\r\n endFraction: number,\r\n requestedSignedDistance: number,\r\n result?: CurveLocationDetail,\r\n ): CurveLocationDetail {\r\n let a = requestedSignedDistance;\r\n let status = CurveSearchStatus.success;\r\n if (!allowExtension && !Geometry.isIn01(endFraction)) {\r\n // cap the movement at the endpoint\r\n if (endFraction < 0.0) {\r\n a = - curve.curveLengthBetweenFractions(startFraction, 0.0);\r\n endFraction = 0.0;\r\n status = CurveSearchStatus.stoppedAtBoundary;\r\n } else if (endFraction > 1.0) {\r\n endFraction = 1.0;\r\n a = curve.curveLengthBetweenFractions(startFraction, 1.0);\r\n status = CurveSearchStatus.stoppedAtBoundary;\r\n }\r\n }\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = endFraction;\r\n result.point = curve.fractionToPoint(endFraction, result.point);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.a = a;\r\n result.curveSearchStatus = status;\r\n return result;\r\n }\r\n /** Create with CurvePrimitive pointer and fraction for evaluation. */\r\n public static createCurveEvaluatedFraction(\r\n curve: CurvePrimitive, fraction: number, result?: CurveLocationDetail,\r\n ): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n result.point = curve.fractionToPoint(fraction);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.curveSearchStatus = undefined;\r\n result.a = 0.0;\r\n return result;\r\n }\r\n /** Create with CurvePrimitive pointer and fraction for evaluation. */\r\n public static createCurveEvaluatedFractionPointAndDerivative(\r\n curve: CurvePrimitive, fraction: number, result?: CurveLocationDetail,\r\n ): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n const ray = curve.fractionToPointAndDerivative(fraction);\r\n result.point = ray.origin;\r\n result.vectorInCurveLocationDetail = ray.direction;\r\n result.curveSearchStatus = undefined;\r\n result.a = 0.0;\r\n return result;\r\n }\r\n /** Create with CurvePrimitive pointer and 2 fractions for evaluation. */\r\n public static createCurveEvaluatedFractionFraction(\r\n curve: CurvePrimitive, fraction0: number, fraction1: number, result?: CurveLocationDetail,\r\n ): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction0;\r\n result.point = curve.fractionToPoint(fraction0);\r\n result.fraction1 = fraction1;\r\n result.point1 = curve.fractionToPoint(fraction1);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.curveSearchStatus = undefined;\r\n result.a = 0.0;\r\n return result;\r\n }\r\n /** Create with CurvePrimitive pointer, fraction, and point coordinates. */\r\n public static createCurveFractionPointDistance(\r\n curve: CurvePrimitive,\r\n fraction: number,\r\n point: Point3d,\r\n a: number,\r\n result?: CurveLocationDetail,\r\n ): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n result.point.setFromPoint3d(point);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.a = a;\r\n result.curveSearchStatus = undefined;\r\n return result;\r\n }\r\n /**\r\n * Update or create if closer than current contents.\r\n * @param curve candidate curve\r\n * @param fraction candidate fraction\r\n * @param point candidate point\r\n * @param a candidate distance\r\n * @returns true if the given distance is smaller (and hence this detail was updated.)\r\n */\r\n public updateIfCloserCurveFractionPointDistance(\r\n curve: CurvePrimitive, fraction: number, point: Point3d, a: number,\r\n ): boolean {\r\n if (this.a < a)\r\n return false;\r\n CurveLocationDetail.createCurveFractionPointDistance(curve, fraction, point, a, this);\r\n return true;\r\n }\r\n /**\r\n * Exchange the (fraction,fraction1) and (point, point1) pairs.\r\n * * (Skip each swap if its \"1\" value is undefined)\r\n */\r\n public swapFractionsAndPoints(): void {\r\n if (this.fraction1 !== undefined) {\r\n const f = this.fraction;\r\n this.fraction = this.fraction1;\r\n this.fraction1 = f;\r\n }\r\n if (this.point1 !== undefined) {\r\n const p = this.point;\r\n this.point = this.point1;\r\n this.point1 = p;\r\n }\r\n }\r\n /**\r\n * Return the fraction where f falls between fraction and fraction1.\r\n * * ASSUME fraction1 defined\r\n */\r\n public inverseInterpolateFraction(f: number, defaultFraction: number = 0): number {\r\n const a = Geometry.inverseInterpolate01(this.fraction, this.fraction1!, f);\r\n if (a === undefined)\r\n return defaultFraction;\r\n return a;\r\n }\r\n /**\r\n * Return the detail with smaller `a` value -- detailA returned if equal.\r\n * @param detailA first candidate\r\n * @param detailB second candidate\r\n */\r\n public static chooseSmallerA(\r\n detailA: CurveLocationDetail | undefined, detailB: CurveLocationDetail | undefined,\r\n ): CurveLocationDetail | undefined {\r\n if (detailA) {\r\n if (!detailB)\r\n return detailA;\r\n return detailA.a <= detailB.a ? detailA : detailB;\r\n }\r\n return detailB;\r\n }\r\n}\r\n\r\n/**\r\n * Enumeration of configurations for intersections and min/max distance-between-curve\r\n * @public\r\n */\r\nexport enum CurveCurveApproachType {\r\n /** Intersection at a single point */\r\n Intersection = 0,\r\n /** Distinct points on the two curves, with each curve's tangent perpendicular to the chord between the points */\r\n PerpendicularChord = 1,\r\n /** Completely coincident geometry */\r\n CoincidentGeometry = 2,\r\n /** Completely parallel geometry. */\r\n ParallelGeometry = 3,\r\n}\r\n\r\n/**\r\n * A pair of CurveLocationDetail.\r\n * @public\r\n */\r\nexport class CurveLocationDetailPair {\r\n /** The first of the two details ... */\r\n public detailA: CurveLocationDetail;\r\n /** The second of the two details ... */\r\n public detailB: CurveLocationDetail;\r\n /**\r\n * Enumeration of how the detail pairs relate.\r\n * * This is set only by certain closeApproach calculations.\r\n */\r\n public approachType?: CurveCurveApproachType;\r\n\r\n public constructor(detailA?: CurveLocationDetail, detailB?: CurveLocationDetail) {\r\n this.detailA = detailA ? detailA : new CurveLocationDetail();\r\n this.detailB = detailB ? detailB : new CurveLocationDetail();\r\n }\r\n /** Create a curve detail pair using references to two CurveLocationDetails */\r\n public static createCapture(\r\n detailA: CurveLocationDetail, detailB: CurveLocationDetail, result?: CurveLocationDetailPair,\r\n ): CurveLocationDetailPair {\r\n result = result ? result : new CurveLocationDetailPair();\r\n result.detailA = detailA;\r\n result.detailB = detailB;\r\n return result;\r\n }\r\n /**\r\n * Create a curve detail pair using references to two CurveLocationDetails.\r\n * * optionally install in reversed positions\r\n */\r\n public static createCaptureOptionalReverse(\r\n detailA: CurveLocationDetail, detailB: CurveLocationDetail, reversed: boolean, result?: CurveLocationDetailPair,\r\n ): CurveLocationDetailPair {\r\n result = result ? result : new CurveLocationDetailPair();\r\n if (reversed) {\r\n result.detailA = detailA;\r\n result.detailB = detailB;\r\n\r\n } else {\r\n result.detailA = detailA;\r\n result.detailB = detailB;\r\n }\r\n return result;\r\n }\r\n /** Make a deep copy of this CurveLocationDetailPair */\r\n public clone(result?: CurveLocationDetailPair): CurveLocationDetailPair {\r\n result = result ? result : new CurveLocationDetailPair();\r\n result.detailA = this.detailA.clone();\r\n result.detailB = this.detailB.clone();\r\n result.approachType = this.approachType;\r\n return result;\r\n }\r\n /** Swap the details of A, B */\r\n public swapDetails() {\r\n const q = this.detailA;\r\n this.detailA = this.detailB;\r\n this.detailB = q;\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { CurvePrimitive } from \"./CurvePrimitive\";\r\n\r\n/**\r\n * An enumeration of special conditions being described by a CurveLocationDetail.\r\n * @public\r\n */\r\nexport enum CurveIntervalRole {\r\n /** This point is an isolated point NOT at a primary vertex. */\r\n isolated = 0,\r\n /** This point is an isolated vertex hit */\r\n isolatedAtVertex = 1,\r\n /** This is the beginning of an interval */\r\n intervalStart = 10,\r\n /** This is an interior point of an interval. */\r\n intervalInterior = 11,\r\n /** This is the end of an interval */\r\n intervalEnd = 12,\r\n}\r\n\r\n/**\r\n * Return code for CurvePrimitive method `moveSignedDistanceFromFraction`\r\n * @public\r\n */\r\nexport enum CurveSearchStatus {\r\n /** Unimplemented or zero length curve */\r\n error,\r\n /** Complete success of search */\r\n success = 1,\r\n /** Search ended prematurely (e.g. at incomplete distance moved) at start or end of curve */\r\n stoppedAtBoundary = 2,\r\n}\r\n\r\n/**\r\n * Use to update a vector in case where source and prior result are both possibly undefined.\r\n * * Any undefined source returns undefined.\r\n * * For defined source, reuse optional result if available.\r\n * @param source optional source\r\n * @param result optional result\r\n */\r\nfunction optionalVectorUpdate(source: Vector3d | undefined, result: Vector3d | undefined): Vector3d | undefined {\r\n if (source) {\r\n return source.clone(result);\r\n }\r\n return undefined;\r\n}\r\n\r\n/**\r\n * CurveLocationDetail carries point and parameter data about a point evaluated on a curve.\r\n * * These are returned by a variety of queries.\r\n * * Particular contents can vary among the queries.\r\n * @public\r\n */\r\nexport class CurveLocationDetail {\r\n /** The curve being evaluated */\r\n public curve?: CurvePrimitive;\r\n /** Optional ray */\r\n public ray?: Ray3d;\r\n /** The fractional position along the curve */\r\n public fraction: number;\r\n /** Detail condition of the role this point has in some context */\r\n public intervalRole?: CurveIntervalRole;\r\n /** The point on the curve */\r\n public point: Point3d;\r\n /** A vector (e.g. tangent vector) in context */\r\n public vectorInCurveLocationDetail?: Vector3d;\r\n /** A context-specific numeric value. (e.g. a distance) */\r\n public a: number;\r\n /**\r\n * Optional CurveLocationDetail with more detail of location. For instance, a detail for fractional position within\r\n * a CurveChainWithDistanceIndex returns fraction and distance along the chain as its primary data and\r\n * further detail of the particular curve within the chain in the childDetail.\r\n */\r\n public childDetail?: CurveLocationDetail;\r\n /**\r\n * A status indicator for certain searches.\r\n * * e.g. CurvePrimitive.moveSignedDistanceFromFraction\r\n */\r\n public curveSearchStatus?: CurveSearchStatus;\r\n /** (Optional) second fraction, e.g. end of interval of coincident curves */\r\n public fraction1?: number;\r\n /** (Optional) second point, e.g. end of interval of coincident curves */\r\n public point1?: Point3d;\r\n /** A context-specific additional point */\r\n public pointQ: Point3d; // extra point for use in computations\r\n /** Constructor */\r\n public constructor() {\r\n this.pointQ = Point3d.createZero();\r\n this.fraction = 0;\r\n this.point = Point3d.createZero();\r\n this.a = 0.0;\r\n }\r\n /** Set the (optional) intervalRole field */\r\n public setIntervalRole(value: CurveIntervalRole): void {\r\n this.intervalRole = value;\r\n }\r\n /** Set the (optional) fraction1 and point1, using direct assignment (capture!) to point1 */\r\n public captureFraction1Point1(fraction1: number, point1: Point3d): void {\r\n this.fraction1 = fraction1;\r\n this.point1 = point1;\r\n }\r\n /** Test if this pair has fraction1 defined */\r\n public get hasFraction1(): boolean {\r\n return this.fraction1 !== undefined;\r\n }\r\n /** Test if this is an isolated point. This is true if intervalRole is any of (undefined, isolated, isolatedAtVertex) */\r\n public get isIsolated(): boolean {\r\n return this.intervalRole === undefined\r\n || this.intervalRole === CurveIntervalRole.isolated\r\n || this.intervalRole === CurveIntervalRole.isolatedAtVertex;\r\n }\r\n /** Return the fraction delta. (0 if no fraction1) */\r\n public get fractionDelta(): number {\r\n return this.fraction1 !== undefined ? this.fraction1 - this.fraction : 0.0;\r\n }\r\n /**\r\n * If (fraction1, point1) are defined, make them the primary (and only) data.\r\n * * No action if undefined.\r\n */\r\n public collapseToEnd() {\r\n if (this.fraction1 !== undefined) {\r\n this.fraction = this.fraction1;\r\n this.fraction1 = undefined;\r\n }\r\n if (this.point1) {\r\n this.point = this.point1;\r\n this.point1 = undefined;\r\n }\r\n }\r\n /**\r\n * Make (fraction, point) the primary (and only) data.\r\n * * No action if undefined.\r\n */\r\n public collapseToStart() {\r\n this.fraction1 = undefined;\r\n this.point1 = undefined;\r\n }\r\n /**\r\n * Return a complete copy, WITH CAVEATS . . .\r\n * * curve member is copied as a reference.\r\n * * point and vector members are cloned.\r\n */\r\n public clone(result?: CurveLocationDetail): CurveLocationDetail {\r\n if (result === this)\r\n return result;\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = this.curve;\r\n result.fraction = this.fraction;\r\n result.fraction1 = this.fraction1;\r\n result.point1 = this.point1;\r\n result.point.setFromPoint3d(this.point);\r\n result.vectorInCurveLocationDetail = optionalVectorUpdate(\r\n this.vectorInCurveLocationDetail, result.vectorInCurveLocationDetail,\r\n );\r\n result.a = this.a;\r\n result.curveSearchStatus = this.curveSearchStatus;\r\n return result;\r\n }\r\n /**\r\n * Updated in this instance.\r\n * * Note that if caller omits `vector` and `a`, those fields are updated to the call-list defaults (NOT left as-is)\r\n * * point and vector updates are by data copy (not capture of pointers)\r\n * @param fraction (required) fraction to install\r\n * @param point (required) point to install\r\n * @param vector (optional) vector to install.\r\n * @param a (optional) numeric value to install.\r\n */\r\n public setFP(fraction: number, point: Point3d, vector?: Vector3d, a: number = 0.0): void {\r\n this.fraction = fraction;\r\n this.point.setFrom(point);\r\n this.vectorInCurveLocationDetail = optionalVectorUpdate(vector, this.vectorInCurveLocationDetail);\r\n this.a = a;\r\n }\r\n /**\r\n * Updated in this instance.\r\n * * Note that if caller omits a`, that field is updated to the call-list default (NOT left as-is)\r\n * * point and vector updates are by data copy (not capture of the ray members)\r\n * @param fraction (required) fraction to install\r\n * @param ray (required) point and vector to install\r\n * @param a (optional) numeric value to install.\r\n */\r\n public setFR(fraction: number, ray: Ray3d, a: number = 0): void {\r\n return this.setFP(fraction, ray.origin, ray.direction, a);\r\n }\r\n /** Set the CurvePrimitive pointer, leaving all other properties untouched. */\r\n public setCurve(curve: CurvePrimitive) {\r\n this.curve = curve;\r\n }\r\n /** Record the distance from the CurveLocationDetail's point to the parameter point. */\r\n public setDistanceTo(point: Point3d) {\r\n this.a = this.point.distance(point);\r\n }\r\n /** Create with a CurvePrimitive pointer but no coordinate data. */\r\n public static create(curve?: CurvePrimitive, result?: CurveLocationDetail): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n return result;\r\n }\r\n /** Create a new detail using CurvePrimitive pointer, fraction, and point coordinates. */\r\n public static createCurveFractionPoint(\r\n curve: CurvePrimitive | undefined, fraction: number, point: Point3d, result?: CurveLocationDetail,\r\n ): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n result.point.setFromPoint3d(point);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.a = 0.0;\r\n result.curveSearchStatus = undefined;\r\n return result;\r\n }\r\n /** Create a new detail with only ray, fraction, and point. */\r\n public static createRayFractionPoint(\r\n ray: Ray3d, fraction: number, point: Point3d, result?: CurveLocationDetail,\r\n ): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.fraction = fraction;\r\n result.ray = ray;\r\n result.point.setFromPoint3d(point);\r\n return result;\r\n }\r\n /** Create with CurvePrimitive pointer, fraction, and point coordinates */\r\n public static createCurveFractionPointDistanceCurveSearchStatus(\r\n curve: CurvePrimitive | undefined,\r\n fraction: number,\r\n point: Point3d,\r\n distance: number,\r\n status: CurveSearchStatus,\r\n result?: CurveLocationDetail,\r\n ): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n result.point.setFromPoint3d(point);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.a = distance;\r\n result.curveSearchStatus = status;\r\n return result;\r\n }\r\n /** Create with curveSearchStatus affected by allowExtension. */\r\n public static createConditionalMoveSignedDistance(\r\n allowExtension: boolean,\r\n curve: CurvePrimitive,\r\n startFraction: number,\r\n endFraction: number,\r\n requestedSignedDistance: number,\r\n result?: CurveLocationDetail,\r\n ): CurveLocationDetail {\r\n let a = requestedSignedDistance;\r\n let status = CurveSearchStatus.success;\r\n if (!allowExtension && !Geometry.isIn01(endFraction)) {\r\n // cap the movement at the endpoint\r\n if (endFraction < 0.0) {\r\n a = - curve.curveLengthBetweenFractions(startFraction, 0.0);\r\n endFraction = 0.0;\r\n status = CurveSearchStatus.stoppedAtBoundary;\r\n } else if (endFraction > 1.0) {\r\n endFraction = 1.0;\r\n a = curve.curveLengthBetweenFractions(startFraction, 1.0);\r\n status = CurveSearchStatus.stoppedAtBoundary;\r\n }\r\n }\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = endFraction;\r\n result.point = curve.fractionToPoint(endFraction, result.point);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.a = a;\r\n result.curveSearchStatus = status;\r\n return result;\r\n }\r\n /** Create with CurvePrimitive pointer and fraction for evaluation. */\r\n public static createCurveEvaluatedFraction(\r\n curve: CurvePrimitive, fraction: number, result?: CurveLocationDetail,\r\n ): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n result.point = curve.fractionToPoint(fraction);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.curveSearchStatus = undefined;\r\n result.a = 0.0;\r\n return result;\r\n }\r\n /** Create with CurvePrimitive pointer and fraction for evaluation. */\r\n public static createCurveEvaluatedFractionPointAndDerivative(\r\n curve: CurvePrimitive, fraction: number, result?: CurveLocationDetail,\r\n ): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n const ray = curve.fractionToPointAndDerivative(fraction);\r\n result.point = ray.origin;\r\n result.vectorInCurveLocationDetail = ray.direction;\r\n result.curveSearchStatus = undefined;\r\n result.a = 0.0;\r\n return result;\r\n }\r\n /** Create with CurvePrimitive pointer and 2 fractions for evaluation. */\r\n public static createCurveEvaluatedFractionFraction(\r\n curve: CurvePrimitive, fraction0: number, fraction1: number, result?: CurveLocationDetail,\r\n ): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction0;\r\n result.point = curve.fractionToPoint(fraction0);\r\n result.fraction1 = fraction1;\r\n result.point1 = curve.fractionToPoint(fraction1);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.curveSearchStatus = undefined;\r\n result.a = 0.0;\r\n return result;\r\n }\r\n /** Create with CurvePrimitive pointer, fraction, and point coordinates. */\r\n public static createCurveFractionPointDistance(\r\n curve: CurvePrimitive,\r\n fraction: number,\r\n point: Point3d,\r\n a: number,\r\n result?: CurveLocationDetail,\r\n ): CurveLocationDetail {\r\n result = result ? result : new CurveLocationDetail();\r\n result.curve = curve;\r\n result.fraction = fraction;\r\n result.point.setFromPoint3d(point);\r\n result.vectorInCurveLocationDetail = undefined;\r\n result.a = a;\r\n result.curveSearchStatus = undefined;\r\n return result;\r\n }\r\n /**\r\n * Update or create if closer than current contents.\r\n * @param curve candidate curve\r\n * @param fraction candidate fraction\r\n * @param point candidate point\r\n * @param a candidate distance\r\n * @returns true if the given distance is smaller (and hence this detail was updated.)\r\n */\r\n public updateIfCloserCurveFractionPointDistance(\r\n curve: CurvePrimitive, fraction: number, point: Point3d, a: number,\r\n ): boolean {\r\n if (this.a < a)\r\n return false;\r\n CurveLocationDetail.createCurveFractionPointDistance(curve, fraction, point, a, this);\r\n return true;\r\n }\r\n /**\r\n * Exchange the (fraction,fraction1) and (point, point1) pairs.\r\n * * (Skip each swap if its \"1\" value is undefined)\r\n */\r\n public swapFractionsAndPoints(): void {\r\n if (this.fraction1 !== undefined) {\r\n const f = this.fraction;\r\n this.fraction = this.fraction1;\r\n this.fraction1 = f;\r\n }\r\n if (this.point1 !== undefined) {\r\n const p = this.point;\r\n this.point = this.point1;\r\n this.point1 = p;\r\n }\r\n }\r\n /**\r\n * Return the fraction where f falls between fraction and fraction1.\r\n * * ASSUME fraction1 defined\r\n */\r\n public inverseInterpolateFraction(f: number, defaultFraction: number = 0): number {\r\n const a = Geometry.inverseInterpolate01(this.fraction, this.fraction1!, f);\r\n if (a === undefined)\r\n return defaultFraction;\r\n return a;\r\n }\r\n /**\r\n * Return the detail with smaller `a` value -- detailA returned if equal.\r\n * @param detailA first candidate\r\n * @param detailB second candidate\r\n */\r\n public static chooseSmallerA(\r\n detailA: CurveLocationDetail | undefined, detailB: CurveLocationDetail | undefined,\r\n ): CurveLocationDetail | undefined {\r\n if (detailA) {\r\n if (!detailB)\r\n return detailA;\r\n return detailA.a <= detailB.a ? detailA : detailB;\r\n }\r\n return detailB;\r\n }\r\n}\r\n\r\n/**\r\n * Enumeration of configurations for intersections and min/max distance-between-curve\r\n * @public\r\n */\r\nexport enum CurveCurveApproachType {\r\n /** Intersection at a single point */\r\n Intersection = 0,\r\n /** Distinct points on the two curves, with each curve's tangent perpendicular to the chord between the points */\r\n PerpendicularChord = 1,\r\n /** Completely coincident geometry */\r\n CoincidentGeometry = 2,\r\n /** Completely parallel geometry. */\r\n ParallelGeometry = 3,\r\n}\r\n\r\n/**\r\n * A pair of CurveLocationDetail.\r\n * @public\r\n */\r\nexport class CurveLocationDetailPair {\r\n /** The first of the two details ... */\r\n public detailA: CurveLocationDetail;\r\n /** The second of the two details ... */\r\n public detailB: CurveLocationDetail;\r\n /**\r\n * Enumeration of how the detail pairs relate.\r\n * * This is set only by certain closeApproach calculations.\r\n */\r\n public approachType?: CurveCurveApproachType;\r\n\r\n public constructor(detailA?: CurveLocationDetail, detailB?: CurveLocationDetail) {\r\n this.detailA = detailA ? detailA : new CurveLocationDetail();\r\n this.detailB = detailB ? detailB : new CurveLocationDetail();\r\n }\r\n /** Create a curve detail pair using references to two CurveLocationDetails */\r\n public static createCapture(\r\n detailA: CurveLocationDetail, detailB: CurveLocationDetail, result?: CurveLocationDetailPair,\r\n ): CurveLocationDetailPair {\r\n result = result ? result : new CurveLocationDetailPair();\r\n result.detailA = detailA;\r\n result.detailB = detailB;\r\n return result;\r\n }\r\n /**\r\n * Create a curve detail pair using references to two CurveLocationDetails.\r\n * * optionally install in reversed positions\r\n */\r\n public static createCaptureOptionalReverse(\r\n detailA: CurveLocationDetail, detailB: CurveLocationDetail, reversed: boolean, result?: CurveLocationDetailPair,\r\n ): CurveLocationDetailPair {\r\n result = result ? result : new CurveLocationDetailPair();\r\n if (reversed) {\r\n result.detailA = detailA;\r\n result.detailB = detailB;\r\n\r\n } else {\r\n result.detailA = detailA;\r\n result.detailB = detailB;\r\n }\r\n return result;\r\n }\r\n /** Make a deep copy of this CurveLocationDetailPair */\r\n public clone(result?: CurveLocationDetailPair): CurveLocationDetailPair {\r\n result = result ? result : new CurveLocationDetailPair();\r\n result.detailA = this.detailA.clone();\r\n result.detailB = this.detailB.clone();\r\n result.approachType = this.approachType;\r\n return result;\r\n }\r\n /** Swap the details of A, B */\r\n public swapDetails() {\r\n const q = this.detailA;\r\n this.detailA = this.detailB;\r\n this.detailB = q;\r\n }\r\n}\r\n\r\n/**\r\n * Data bundle for a pair of arrays of CurveLocationDetail structures such as produced by [[CurveCurve.intersectionXYZ]].\r\n * @public\r\n */\r\nexport class CurveLocationDetailArrayPair {\r\n /** First array of details ... */\r\n public dataA: CurveLocationDetail[];\r\n /** Second array of details ... */\r\n public dataB: CurveLocationDetail[];\r\n public constructor() {\r\n this.dataA = [];\r\n this.dataB = [];\r\n }\r\n}\r\n"]}
@@ -1,67 +1,65 @@
1
1
  /** @packageDocumentation
2
2
  * @module Curve
3
3
  */
4
- import { BSplineCurve3d } from "../bspline/BSplineCurve";
5
- import { BSplineCurve3dH } from "../bspline/BSplineCurve3dH";
6
- import { NullGeometryHandler } from "../geometry3d/GeometryHandler";
7
- import { Arc3d } from "./Arc3d";
8
- import { CurveLocationDetail, CurveLocationDetailPair } from "./CurveLocationDetail";
9
- import { CurvePrimitive } from "./CurvePrimitive";
10
- import { GeometryQuery } from "./GeometryQuery";
11
- import { LineSegment3d } from "./LineSegment3d";
12
- import { LineString3d } from "./LineString3d";
4
+ import { BSplineCurve3d } from "../../bspline/BSplineCurve";
5
+ import { BSplineCurve3dH } from "../../bspline/BSplineCurve3dH";
6
+ import { RecurseToCurvesGeometryHandler } from "../../geometry3d/GeometryHandler";
7
+ import { Arc3d } from "../Arc3d";
8
+ import { AnyCurve } from "../CurveChain";
9
+ import { CurveLocationDetail, CurveLocationDetailPair } from "../CurveLocationDetail";
10
+ import { CurvePrimitive } from "../CurvePrimitive";
11
+ import { LineSegment3d } from "../LineSegment3d";
12
+ import { LineString3d } from "../LineString3d";
13
13
  /**
14
14
  * Handler class for XY close approach between _geometryB and another geometry.
15
- * * Approach means the distance between _geometryB and another geometry.
16
- * * **NOTE:** GeometryQuery input (_geometryB) should really be AnyCurve.
15
+ * * Approach means the XY distance (z is ignored) between _geometryB and another geometry.
17
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  * * Closest approach is a measure of the proximity of one curve to another. It's the length of the shortest line
18
17
  * segment perpendicular to both curves; if the curves intersect, the closest approach is zero. In the context of
19
18
  * this class, z-coordinates are ignored, so the closest approach is as seen in the top view. If you have coplanar
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- * input curves, rotate them first into a plane parallel to the xy-plane, then afterward, you should rotate the
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- * results back as required.
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+ * input curves and want to find closest approach in their plane, rotate them first into a plane parallel to the
20
+ * xy-plane, then afterward, rotate the results back as required.
21
+ * * Close approach can also be from a curve endpoint perpendicular to another curve or from a curve endpoint to
22
+ * another curve endpoint.
22
23
  * * Instances are initialized and called from CurveCurve.
23
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  * * geometryB is saved for later reference.
24
25
  * @internal
25
26
  */
26
- export declare class CurveCurveCloseApproachXY extends NullGeometryHandler {
27
+ export declare class CurveCurveCloseApproachXY extends RecurseToCurvesGeometryHandler {
27
28
  private _geometryB;
28
29
  private _circularArcB;
29
30
  private _circularRadiusB;
30
31
  private setGeometryB;
31
32
  /**
32
- * Approach larger than this is not interesting.
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- * * This is caller defined and can be undefined.
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+ * Maximum XY distance (z is ignored). Approach larger than this is not interesting.
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+ * This is caller defined and can be undefined.
34
35
  */
35
36
  private _maxDistanceToAccept;
36
- /** Squared max distance. This is private and is forced to at least small metric distance squared */
37
+ /** Squared max distance. This is private, and is forced to at least small metric distance squared. */
37
38
  private _maxDistanceSquared;
38
39
  /**
39
40
  * Start and end points of line segments that meet closest approach criteria, i.e., they are perpendicular to
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- * both curves and their length is smaller
41
- * than _maxDistanceToAccept
41
+ * both curves and their length is smaller than _maxDistanceToAccept.
42
42
  */
43
43
  private _results;
44
44
  private static _workPointAA0;
45
45
  private static _workPointAA1;
46
46
  private static _workPointBB0;
47
47
  private static _workPointBB1;
48
- private static _workPointBB2;
49
- private static _workVectorA;
50
48
  private static _workPointB;
51
49
  private reinitialize;
52
50
  /**
53
51
  * Constructor.
54
52
  * @param geometryB second curve for intersection. Saved for reference by specific handler methods.
55
53
  */
56
- constructor(geometryB: GeometryQuery | undefined);
57
- /** Set the (possibly undefined) max distance to accept. */
54
+ constructor(geometryB: AnyCurve | undefined);
55
+ /** Set the (possibly undefined) max XY distance (z is ignored) to accept. */
58
56
  set maxDistanceToAccept(value: number | undefined);
59
- /** Access the (possibly undefined) max distance to accept. */
57
+ /** Access the (possibly undefined) max XY distance (z is ignored) to accept. */
60
58
  get maxDistanceToAccept(): number | undefined;
61
59
  /** Ask if the maxDistanceToAccept value is defined and positive */
62
60
  get isMaxDistanceSet(): boolean;
63
61
  /** Reset the geometry and flags, leaving all other parts unchanged (and preserving accumulated intersections) */
64
- resetGeometry(geometryB: GeometryQuery): void;
62
+ resetGeometry(geometryB: AnyCurve): void;
65
63
  /** returns true if `fraction` is in [0,1] within tolerance */
66
64
  private acceptFraction;
67
65
  /**
@@ -71,20 +69,41 @@ export declare class CurveCurveCloseApproachXY extends NullGeometryHandler {
71
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  grabPairedResults(reinitialize?: boolean): CurveLocationDetailPair[];
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  /** Returns `true` if `detail` has same curve and fraction. */
73
71
  private sameCurveAndFraction;
72
+ /**
73
+ * If distance between pointA and pointB is less than maxDistance, record CurveLocationDetailPair which is
74
+ * the approach from pointA to pointB.
75
+ */
74
76
  private testAndRecordPointPairApproach;
75
77
  /**
76
- * Compute intersection of two line segments.
77
- * Filter by extension rules.
78
- * Record with fraction mapping.
78
+ * Create a close approach pair if XY distance is within maxDistance.
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+ * @param localFractionA a fraction on first curve
80
+ * @param cpA the first curve
81
+ * @param fractionA0 start of the first curve
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+ * @param fractionA1 end of the first curve
83
+ * @param localFractionB a fraction on second curve
84
+ * @param cpB the second curve
85
+ * @param fractionB0 start of the second curve
86
+ * @param fractionB1 end of the second curve
87
+ * @param reversed true to have order reversed in final structures
88
+ * @param intervalDetails optional CurveLocationDetailPair
79
89
  */
80
90
  private recordPointWithLocalFractions;
81
91
  /**
82
92
  * Capture a close approach pair that has point and local fraction but not curve.
83
- * Record with fraction mapping.
93
+ * * Record the pair, each detail modified with global fraction and input curve.
94
+ * * Pair is neither modified nor recorded if it would be a duplicate of the last recorded pair.
95
+ * @param pair details computed with local fractions
96
+ * @param cpA curveA
97
+ * @param fractionA0 global start fraction on curveA
98
+ * @param fractionA1 global end fraction on curveA
99
+ * @param cpB curveB
100
+ * @param fractionB0 global start fraction on curveB
101
+ * @param fractionB1 global end fraction on curveB
102
+ * @param reversed whether to reverse the details in the pair
84
103
  */
85
104
  private capturePairWithLocalFractions;
86
105
  /**
87
- * Emit recordPoint for multiple pairs (on full curve!)
106
+ * Emit recordPoint for multiple pairs (on full curve) if within maxDistance.
88
107
  * @param cpA first curve primitive (possibly different from curve in detailA, but fraction compatible)
89
108
  * @param cpB second curve primitive (possibly different from curve in detailA, but fraction compatible)
90
109
  * @param pairs array of pairs
@@ -100,29 +119,33 @@ export declare class CurveCurveCloseApproachXY extends NullGeometryHandler {
100
119
  captureDetailPair(detailA: CurveLocationDetail | undefined, detailB: CurveLocationDetail | undefined, reversed: boolean): void;
101
120
  private static updatePointToSegmentDistance;
102
121
  /**
103
- * Return fractions of close approach within minDistance between two line segments (a0,a1) and (b0, b1).
104
- * * minDistanceSquared is assumed positive.
105
- * Return the fractional (not xy) coordinates in result.x, result.y
122
+ * Return fractions of close approach within maxDistance between two line segments (a0,a1) and (b0,b1).
123
+ * * Math details can be found at docs/learning/geometry/CurveCurve.md
106
124
  * @param a0 start point of line a
107
- * @param a1 end point of line a
108
- * @param b0 start point of line b
125
+ * @param a1 end point of line a
126
+ * @param b0 start point of line b
109
127
  * @param b1 end point of line b
110
- * @param result point to receive fractional coordinates of intersection. result.x is fraction on line a. result.y
111
- * is fraction on line b.
128
+ * @param maxDistanceSquared maximum distance squared (assumed to be positive)
129
+ * @returns the fractional (not xy) coordinates in result.x and result.y. result.x is fraction on line a.
130
+ * result.y is fraction on line b.
112
131
  */
113
132
  private static segmentSegmentBoundedApproach;
114
133
  /**
115
- * Return fractions of close approach within minDistance between two line segments( a0,a1) and (b0, b1)
116
- * * minDistance is assumed positive
117
- * Return the fractional (not xy) coordinates in result.x, result.y
118
- * @param a0 start point of line a
119
- * @param a1 end point of line a
120
- * @param b0 start point of line b
121
- * @param b1 end point of line b
122
- * @param result point to receive fractional coordinates of intersection. result.x is fraction on line a. result.y
123
- * is fraction on line b.
134
+ * Check different combination of fractions on curveA and curveB. If distance between points at 2 fractions
135
+ * is less than maxDistance, record CurveLocationDetailPair which is the approach between the 2 points.
136
+ * Optionally, record close approaches of one curve's points if they fall between the other curve's points.
137
+ * @param cpA curveA
138
+ * @param fA0 fraction0 on curveA
139
+ * @param fA1 fraction1 on curveA
140
+ * @param testProjectionOnA whether to record projections of the given curveB points onto curveA
141
+ * @param cpB curveB
142
+ * @param fB0 fraction0 on curveB
143
+ * @param fB1 fraction0 on curveB
144
+ * @param testProjectionOnB whether to record projections of the given curveA points onto curveB
145
+ * @param reversed true to have order reversed in final structures.
124
146
  */
125
147
  private testAndRecordFractionalPairApproach;
148
+ /** Find the closest approach between pointA and cpB. Add the approach if it's within fB0 and fB1. */
126
149
  private testAndRecordProjection;
127
150
  /**
128
151
  * Compute intersection of two line segments.
@@ -131,7 +154,23 @@ export declare class CurveCurveCloseApproachXY extends NullGeometryHandler {
131
154
  * * The fraction mappings allow portions of a linestring to be passed here.
132
155
  */
133
156
  private computeSegmentSegment3D;
157
+ /** Low level dispatch of segment with segment. */
134
158
  private dispatchSegmentSegment;
159
+ /**
160
+ * Low level dispatch of segment with arc.
161
+ * Find close approaches within maxDistance between a line segments (pointA0, pointA1) and an arc.
162
+ * To consider:
163
+ * 1) arc endpoints to segment endpoints or arc endpoints projection to the segment.
164
+ * 2) intersection between arc and segment.
165
+ * 3) line parallel to arc tangent.
166
+ * @param cpA the segment
167
+ * @param pointA0 start point of the segment
168
+ * @param fractionA0 fraction of the start of the segment
169
+ * @param pointA1 end point of the segment
170
+ * @param fractionA1 fraction of the end of the segment
171
+ * @param arc the arc
172
+ * @param reversed true to have order reversed in final structures
173
+ */
135
174
  private dispatchSegmentArc;
136
175
  private dispatchCircularCircularOrdered;
137
176
  /**
@@ -145,11 +184,13 @@ export declare class CurveCurveCloseApproachXY extends NullGeometryHandler {
145
184
  /** Low level dispatch of linestring with (beziers of) a bspline curve */
146
185
  dispatchLineStringBSplineCurve(lsA: LineString3d, curveB: BSplineCurve3d, reversed: boolean): any;
147
186
  /** Low level dispatch of segment with (beziers of) a bspline curve */
148
- dispatchSegmentBsplineCurve(lsA: LineSegment3d, curveB: BSplineCurve3d, reversed: boolean): any;
187
+ dispatchSegmentBsplineCurve(segA: LineSegment3d, curveB: BSplineCurve3d, reversed: boolean): any;
149
188
  /** Detail computation for segment approaching linestring. */
150
- computeSegmentLineString(lsA: LineSegment3d, lsB: LineString3d, reversed: boolean): any;
189
+ computeSegmentLineString(segA: LineSegment3d, lsB: LineString3d, reversed: boolean): void;
151
190
  /** Detail computation for arc approaching linestring. */
152
191
  computeArcLineString(arcA: Arc3d, lsB: LineString3d, reversed: boolean): any;
192
+ /** Low level dispatch of curve chain. */
193
+ private dispatchCurveChain;
153
194
  /** Double dispatch handler for strongly typed segment. */
154
195
  handleLineSegment3d(segmentA: LineSegment3d): any;
155
196
  /**
@@ -0,0 +1 @@
1
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