@itwin/core-geometry 4.10.0-dev.9 → 5.0.0-dev.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +26 -1
- package/lib/cjs/Geometry.js +2 -2
- package/lib/cjs/Geometry.js.map +1 -1
- package/lib/cjs/bspline/BSpline1dNd.d.ts.map +1 -1
- package/lib/cjs/bspline/BSpline1dNd.js +0 -1
- package/lib/cjs/bspline/BSpline1dNd.js.map +1 -1
- package/lib/cjs/bspline/BSplineCurve.d.ts +5 -3
- package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -1
- package/lib/cjs/bspline/BSplineCurve.js +5 -4
- package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
- package/lib/cjs/clipping/ClipVector.js +1 -1
- package/lib/cjs/clipping/ClipVector.js.map +1 -1
- package/lib/cjs/core-geometry.d.ts +1 -1
- package/lib/cjs/core-geometry.d.ts.map +1 -1
- package/lib/cjs/core-geometry.js +1 -1
- package/lib/cjs/core-geometry.js.map +1 -1
- package/lib/cjs/curve/Arc3d.d.ts +136 -128
- package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
- package/lib/cjs/curve/Arc3d.js +177 -152
- package/lib/cjs/curve/Arc3d.js.map +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +7 -5
- package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js +9 -7
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/cjs/curve/CurveCollection.d.ts +21 -2
- package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
- package/lib/cjs/curve/CurveCollection.js +45 -10
- package/lib/cjs/curve/CurveCollection.js.map +1 -1
- package/lib/cjs/curve/CurveExtendMode.d.ts +18 -15
- package/lib/cjs/curve/CurveExtendMode.d.ts.map +1 -1
- package/lib/cjs/curve/CurveExtendMode.js +18 -17
- package/lib/cjs/curve/CurveExtendMode.js.map +1 -1
- package/lib/cjs/curve/CurveFactory.d.ts +11 -13
- package/lib/cjs/curve/CurveFactory.d.ts.map +1 -1
- package/lib/cjs/curve/CurveFactory.js +19 -46
- package/lib/cjs/curve/CurveFactory.js.map +1 -1
- package/lib/cjs/curve/CurvePrimitive.d.ts +9 -5
- package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
- package/lib/cjs/curve/CurvePrimitive.js +9 -5
- package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
- package/lib/cjs/curve/CurveProcessor.d.ts.map +1 -1
- package/lib/cjs/curve/CurveProcessor.js +0 -1
- package/lib/cjs/curve/CurveProcessor.js.map +1 -1
- package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -1
- package/lib/cjs/curve/LineSegment3d.js +2 -3
- package/lib/cjs/curve/LineSegment3d.js.map +1 -1
- package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
- package/lib/cjs/curve/OffsetOptions.d.ts.map +1 -1
- package/lib/cjs/curve/OffsetOptions.js +4 -4
- package/lib/cjs/curve/OffsetOptions.js.map +1 -1
- package/lib/cjs/curve/Path.d.ts +14 -0
- package/lib/cjs/curve/Path.d.ts.map +1 -1
- package/lib/cjs/curve/Path.js +27 -0
- package/lib/cjs/curve/Path.js.map +1 -1
- package/lib/cjs/curve/PointString3d.d.ts.map +1 -1
- package/lib/cjs/curve/PointString3d.js +0 -1
- package/lib/cjs/curve/PointString3d.js.map +1 -1
- package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -1
- package/lib/cjs/curve/StrokeOptions.js +0 -1
- package/lib/cjs/curve/StrokeOptions.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +5 -6
- package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +10 -10
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js +4 -4
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
- package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.d.ts +18 -18
- package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js +46 -42
- package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
- package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js +5 -4
- package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.d.ts +10 -6
- package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.js +15 -12
- package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
- package/lib/cjs/geometry3d/BilinearPatch.js +4 -4
- package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -1
- package/lib/cjs/geometry3d/FrameBuilder.d.ts.map +1 -1
- package/lib/cjs/geometry3d/FrameBuilder.js +0 -1
- package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYCollection.d.ts.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYCollection.js.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.d.ts +28 -17
- package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.js +36 -17
- package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point2dArrayCarrier.js +2 -3
- package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts +6 -5
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.js +6 -5
- package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/cjs/geometry3d/PointHelpers.d.ts.map +1 -1
- package/lib/cjs/geometry3d/PointHelpers.js +0 -1
- package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
- package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
- package/lib/cjs/geometry3d/PolygonOps.js +2 -4
- package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
- package/lib/cjs/geometry3d/Ray3d.js +2 -2
- package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
- package/lib/cjs/geometry3d/YawPitchRollAngles.d.ts.map +1 -1
- package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
- package/lib/cjs/geometry4d/Map4d.d.ts +5 -5
- package/lib/cjs/geometry4d/Map4d.js +5 -5
- package/lib/cjs/geometry4d/Map4d.js.map +1 -1
- package/lib/cjs/geometry4d/Matrix4d.d.ts +4 -7
- package/lib/cjs/geometry4d/Matrix4d.d.ts.map +1 -1
- package/lib/cjs/geometry4d/Matrix4d.js +4 -7
- package/lib/cjs/geometry4d/Matrix4d.js.map +1 -1
- package/lib/cjs/geometry4d/Point4d.d.ts.map +1 -1
- package/lib/cjs/geometry4d/Point4d.js +2 -1
- package/lib/cjs/geometry4d/Point4d.js.map +1 -1
- package/lib/cjs/numerics/BezierPolynomials.d.ts.map +1 -1
- package/lib/cjs/numerics/BezierPolynomials.js +0 -1
- package/lib/cjs/numerics/BezierPolynomials.js.map +1 -1
- package/lib/cjs/numerics/Newton.d.ts +3 -0
- package/lib/cjs/numerics/Newton.d.ts.map +1 -1
- package/lib/cjs/numerics/Newton.js +2 -5
- package/lib/cjs/numerics/Newton.js.map +1 -1
- package/lib/cjs/numerics/Polynomials.d.ts +46 -201
- package/lib/cjs/numerics/Polynomials.d.ts.map +1 -1
- package/lib/cjs/numerics/Polynomials.js +132 -445
- package/lib/cjs/numerics/Polynomials.js.map +1 -1
- package/lib/cjs/numerics/Range1dArray.js +2 -2
- package/lib/cjs/numerics/Range1dArray.js.map +1 -1
- package/lib/cjs/numerics/SmallSystem.d.ts +164 -0
- package/lib/cjs/numerics/SmallSystem.d.ts.map +1 -0
- package/lib/cjs/numerics/SmallSystem.js +321 -0
- package/lib/cjs/numerics/SmallSystem.js.map +1 -0
- package/lib/cjs/polyface/AuxData.d.ts.map +1 -1
- package/lib/cjs/polyface/AuxData.js.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.js +0 -1
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
- package/lib/cjs/polyface/Polyface.d.ts +2 -2
- package/lib/cjs/polyface/Polyface.d.ts.map +1 -1
- package/lib/cjs/polyface/Polyface.js +0 -1
- package/lib/cjs/polyface/Polyface.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.js +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceClip.d.ts +3 -3
- package/lib/cjs/polyface/PolyfaceClip.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceClip.js +1 -2
- package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.js +0 -1
- package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
- package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
- package/lib/cjs/polyface/multiclip/OffsetMeshContext.d.ts +1 -1
- package/lib/cjs/polyface/multiclip/OffsetMeshContext.d.ts.map +1 -1
- package/lib/cjs/polyface/multiclip/OffsetMeshContext.js +7 -7
- package/lib/cjs/polyface/multiclip/OffsetMeshContext.js.map +1 -1
- package/lib/cjs/serialization/DeepCompare.d.ts.map +1 -1
- package/lib/cjs/serialization/DeepCompare.js +0 -1
- package/lib/cjs/serialization/DeepCompare.js.map +1 -1
- package/lib/cjs/topology/Graph.d.ts.map +1 -1
- package/lib/cjs/topology/Graph.js +2 -2
- package/lib/cjs/topology/Graph.js.map +1 -1
- package/lib/cjs/topology/InsertAndRetriangulateContext.js +2 -2
- package/lib/cjs/topology/InsertAndRetriangulateContext.js.map +1 -1
- package/lib/cjs/topology/Merging.d.ts +1 -1
- package/lib/cjs/topology/Merging.d.ts.map +1 -1
- package/lib/cjs/topology/Merging.js +2 -2
- package/lib/cjs/topology/Merging.js.map +1 -1
- package/lib/esm/Geometry.js +2 -2
- package/lib/esm/Geometry.js.map +1 -1
- package/lib/esm/bspline/BSpline1dNd.d.ts.map +1 -1
- package/lib/esm/bspline/BSpline1dNd.js +0 -1
- package/lib/esm/bspline/BSpline1dNd.js.map +1 -1
- package/lib/esm/bspline/BSplineCurve.d.ts +5 -3
- package/lib/esm/bspline/BSplineCurve.d.ts.map +1 -1
- package/lib/esm/bspline/BSplineCurve.js +5 -4
- package/lib/esm/bspline/BSplineCurve.js.map +1 -1
- package/lib/esm/clipping/ClipVector.js +1 -1
- package/lib/esm/clipping/ClipVector.js.map +1 -1
- package/lib/esm/core-geometry.d.ts +1 -1
- package/lib/esm/core-geometry.d.ts.map +1 -1
- package/lib/esm/core-geometry.js +1 -1
- package/lib/esm/core-geometry.js.map +1 -1
- package/lib/esm/curve/Arc3d.d.ts +136 -128
- package/lib/esm/curve/Arc3d.d.ts.map +1 -1
- package/lib/esm/curve/Arc3d.js +177 -152
- package/lib/esm/curve/Arc3d.js.map +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +7 -5
- package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.js +9 -7
- package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/esm/curve/CurveCollection.d.ts +21 -2
- package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
- package/lib/esm/curve/CurveCollection.js +45 -10
- package/lib/esm/curve/CurveCollection.js.map +1 -1
- package/lib/esm/curve/CurveExtendMode.d.ts +18 -15
- package/lib/esm/curve/CurveExtendMode.d.ts.map +1 -1
- package/lib/esm/curve/CurveExtendMode.js +18 -17
- package/lib/esm/curve/CurveExtendMode.js.map +1 -1
- package/lib/esm/curve/CurveFactory.d.ts +11 -13
- package/lib/esm/curve/CurveFactory.d.ts.map +1 -1
- package/lib/esm/curve/CurveFactory.js +17 -44
- package/lib/esm/curve/CurveFactory.js.map +1 -1
- package/lib/esm/curve/CurvePrimitive.d.ts +9 -5
- package/lib/esm/curve/CurvePrimitive.d.ts.map +1 -1
- package/lib/esm/curve/CurvePrimitive.js +9 -5
- package/lib/esm/curve/CurvePrimitive.js.map +1 -1
- package/lib/esm/curve/CurveProcessor.d.ts.map +1 -1
- package/lib/esm/curve/CurveProcessor.js +0 -1
- package/lib/esm/curve/CurveProcessor.js.map +1 -1
- package/lib/esm/curve/LineSegment3d.d.ts.map +1 -1
- package/lib/esm/curve/LineSegment3d.js +1 -2
- package/lib/esm/curve/LineSegment3d.js.map +1 -1
- package/lib/esm/curve/LineString3d.d.ts.map +1 -1
- package/lib/esm/curve/OffsetOptions.d.ts.map +1 -1
- package/lib/esm/curve/OffsetOptions.js +4 -4
- package/lib/esm/curve/OffsetOptions.js.map +1 -1
- package/lib/esm/curve/Path.d.ts +14 -0
- package/lib/esm/curve/Path.d.ts.map +1 -1
- package/lib/esm/curve/Path.js +27 -0
- package/lib/esm/curve/Path.js.map +1 -1
- package/lib/esm/curve/PointString3d.d.ts.map +1 -1
- package/lib/esm/curve/PointString3d.js +0 -1
- package/lib/esm/curve/PointString3d.js.map +1 -1
- package/lib/esm/curve/StrokeOptions.d.ts.map +1 -1
- package/lib/esm/curve/StrokeOptions.js +0 -1
- package/lib/esm/curve/StrokeOptions.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js +4 -5
- package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js +5 -5
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js +3 -3
- package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
- package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.d.ts +18 -18
- package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js +46 -42
- package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
- package/lib/esm/curve/internalContexts/PolygonOffsetContext.js +5 -4
- package/lib/esm/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
- package/lib/esm/geometry3d/AngleSweep.d.ts +10 -6
- package/lib/esm/geometry3d/AngleSweep.d.ts.map +1 -1
- package/lib/esm/geometry3d/AngleSweep.js +15 -12
- package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
- package/lib/esm/geometry3d/BilinearPatch.js +1 -1
- package/lib/esm/geometry3d/BilinearPatch.js.map +1 -1
- package/lib/esm/geometry3d/FrameBuilder.d.ts.map +1 -1
- package/lib/esm/geometry3d/FrameBuilder.js +0 -1
- package/lib/esm/geometry3d/FrameBuilder.js.map +1 -1
- package/lib/esm/geometry3d/IndexedXYCollection.d.ts.map +1 -1
- package/lib/esm/geometry3d/IndexedXYCollection.js.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.d.ts +28 -17
- package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.js +36 -17
- package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
- package/lib/esm/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point2dArrayCarrier.js +0 -1
- package/lib/esm/geometry3d/Point2dArrayCarrier.js.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.d.ts +6 -5
- package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.js +6 -5
- package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/esm/geometry3d/PointHelpers.d.ts.map +1 -1
- package/lib/esm/geometry3d/PointHelpers.js +0 -1
- package/lib/esm/geometry3d/PointHelpers.js.map +1 -1
- package/lib/esm/geometry3d/PolygonOps.d.ts.map +1 -1
- package/lib/esm/geometry3d/PolygonOps.js +2 -4
- package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
- package/lib/esm/geometry3d/Ray3d.js +1 -1
- package/lib/esm/geometry3d/Ray3d.js.map +1 -1
- package/lib/esm/geometry3d/YawPitchRollAngles.d.ts.map +1 -1
- package/lib/esm/geometry3d/YawPitchRollAngles.js.map +1 -1
- package/lib/esm/geometry4d/Map4d.d.ts +5 -5
- package/lib/esm/geometry4d/Map4d.js +5 -5
- package/lib/esm/geometry4d/Map4d.js.map +1 -1
- package/lib/esm/geometry4d/Matrix4d.d.ts +4 -7
- package/lib/esm/geometry4d/Matrix4d.d.ts.map +1 -1
- package/lib/esm/geometry4d/Matrix4d.js +4 -7
- package/lib/esm/geometry4d/Matrix4d.js.map +1 -1
- package/lib/esm/geometry4d/Point4d.d.ts.map +1 -1
- package/lib/esm/geometry4d/Point4d.js +2 -1
- package/lib/esm/geometry4d/Point4d.js.map +1 -1
- package/lib/esm/numerics/BezierPolynomials.d.ts.map +1 -1
- package/lib/esm/numerics/BezierPolynomials.js +0 -1
- package/lib/esm/numerics/BezierPolynomials.js.map +1 -1
- package/lib/esm/numerics/Newton.d.ts +3 -0
- package/lib/esm/numerics/Newton.d.ts.map +1 -1
- package/lib/esm/numerics/Newton.js +1 -4
- package/lib/esm/numerics/Newton.js.map +1 -1
- package/lib/esm/numerics/Polynomials.d.ts +46 -201
- package/lib/esm/numerics/Polynomials.d.ts.map +1 -1
- package/lib/esm/numerics/Polynomials.js +132 -444
- package/lib/esm/numerics/Polynomials.js.map +1 -1
- package/lib/esm/numerics/SmallSystem.d.ts +164 -0
- package/lib/esm/numerics/SmallSystem.d.ts.map +1 -0
- package/lib/esm/numerics/SmallSystem.js +317 -0
- package/lib/esm/numerics/SmallSystem.js.map +1 -0
- package/lib/esm/polyface/AuxData.d.ts.map +1 -1
- package/lib/esm/polyface/AuxData.js.map +1 -1
- package/lib/esm/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
- package/lib/esm/polyface/IndexedPolyfaceVisitor.js +0 -1
- package/lib/esm/polyface/IndexedPolyfaceVisitor.js.map +1 -1
- package/lib/esm/polyface/Polyface.d.ts +2 -2
- package/lib/esm/polyface/Polyface.d.ts.map +1 -1
- package/lib/esm/polyface/Polyface.js +0 -1
- package/lib/esm/polyface/Polyface.js.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.js +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/esm/polyface/PolyfaceClip.d.ts +3 -3
- package/lib/esm/polyface/PolyfaceClip.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceClip.js +1 -2
- package/lib/esm/polyface/PolyfaceClip.js.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.js +0 -1
- package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
- package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
- package/lib/esm/polyface/multiclip/OffsetMeshContext.d.ts +1 -1
- package/lib/esm/polyface/multiclip/OffsetMeshContext.d.ts.map +1 -1
- package/lib/esm/polyface/multiclip/OffsetMeshContext.js +4 -4
- package/lib/esm/polyface/multiclip/OffsetMeshContext.js.map +1 -1
- package/lib/esm/serialization/DeepCompare.d.ts.map +1 -1
- package/lib/esm/serialization/DeepCompare.js +0 -1
- package/lib/esm/serialization/DeepCompare.js.map +1 -1
- package/lib/esm/topology/Graph.d.ts.map +1 -1
- package/lib/esm/topology/Graph.js +1 -1
- package/lib/esm/topology/Graph.js.map +1 -1
- package/lib/esm/topology/InsertAndRetriangulateContext.js +1 -1
- package/lib/esm/topology/InsertAndRetriangulateContext.js.map +1 -1
- package/lib/esm/topology/Merging.d.ts +1 -1
- package/lib/esm/topology/Merging.d.ts.map +1 -1
- package/lib/esm/topology/Merging.js +1 -1
- package/lib/esm/topology/Merging.js.map +1 -1
- package/package.json +8 -8
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@@ -1 +1 @@
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1
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { AngleSweep } from \"../../geometry3d/AngleSweep\";\r\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\r\nimport { Arc3d } from \"../Arc3d\";\r\nimport { CurveChain, CurveCollection } from \"../CurveCollection\";\r\nimport { CurveCurve } from \"../CurveCurve\";\r\nimport { CurveCurveApproachType, CurveLocationDetailPair } from \"../CurveLocationDetail\";\r\nimport { CurvePrimitive } from \"../CurvePrimitive\";\r\nimport { LineSegment3d } from \"../LineSegment3d\";\r\nimport { LineString3d } from \"../LineString3d\";\r\nimport { Loop } from \"../Loop\";\r\nimport { JointOptions, OffsetOptions } from \"../OffsetOptions\";\r\nimport { Path } from \"../Path\";\r\nimport { RegionOps } from \"../RegionOps\";\r\n\r\n// cspell:word CCWXY\r\n\r\n/**\r\n * Classification of how the joint is constructed.\r\n * @internal\r\n */\r\nenum JointMode {\r\n Unknown = 0, /** used when joint mode is unknown. */\r\n Cap = 1, /** used to annotate a \"Joint\" at the start/end of a curve without wrap (so there's no \"other\" curve). */\r\n Extend = 2, /** used when offset curves do not intersect and needs expanding to connect. */\r\n Trim = -1, /** used when offset curves intersect and still goes beyond the intersection so need trimming. */\r\n JustGeometry = 3, /** unused */\r\n Gap = 4, /** used when joint construction fails, resulting in a gap in the offset filled by a line segment. */\r\n}\r\n\r\n/**\r\n * Description of geometry around a joint.\r\n * @internal\r\n */\r\nclass Joint {\r\n /** Enumeration of how the joint is constructed */\r\n public flexure: JointMode;\r\n /** Curve before the joint */\r\n public curve0?: CurvePrimitive;\r\n /** Fractional position on curve0 (may be a trim or extension) */\r\n public fraction0?: number;\r\n /** Curve after the joint (may be a trim or extension) */\r\n public curve1?: CurvePrimitive;\r\n /** Fractional position on curve1 */\r\n public fraction1?: number;\r\n /** Curve to be added within the joint */\r\n public jointCurve?: CurvePrimitive;\r\n /** Common point on the original curves */\r\n public swingPoint?: Point3d;\r\n /** Pointer to next joint */\r\n public nextJoint?: Joint;\r\n /** Pointer to previous joint */\r\n public previousJoint?: Joint;\r\n // capture references to all data . . .\r\n public constructor(\r\n curve0: CurvePrimitive | undefined, curve1: CurvePrimitive | undefined, swingPoint: Point3d | undefined,\r\n ) {\r\n this.curve0 = curve0;\r\n this.curve1 = curve1;\r\n this.swingPoint = swingPoint;\r\n this.flexure = JointMode.Unknown;\r\n }\r\n /**\r\n * Try to construct an arc transition from ray0 to ray1 with given center.\r\n */\r\n public static constructArc(ray0: Ray3d, center: Point3d | undefined, ray1: Ray3d): Arc3d | undefined {\r\n if (center !== undefined && Geometry.isSameCoordinate(ray0.origin.distance(center), ray1.origin.distance(center))) {\r\n const angle = ray0.direction.angleToXY(ray1.direction);\r\n const vector0 = Vector3d.createStartEnd(center, ray0.origin);\r\n const vector90 = vector0.rotate90CCWXY();\r\n return Arc3d.create(center, vector0, vector90, AngleSweep.createStartEndRadians(0.0, angle.radians));\r\n }\r\n return undefined;\r\n }\r\n /** Extract a json object of {curve0:data, fraction0:data, curve1:data, fraction1:data} */\r\n public shallowExtract(): any {\r\n return { curve0: this.curve0, curve1: this.curve1, fraction0: this.fraction0, fraction1: this.fraction1 };\r\n }\r\n /** Establish the nextJoint and previousJoint links from joint0 to joint1. */\r\n public static link(joint0: Joint, joint1: Joint | undefined) {\r\n joint0.nextJoint = joint1;\r\n if (joint1)\r\n joint1.previousJoint = joint0;\r\n if (joint0.curve1 && joint1 && !joint1.curve0)\r\n joint1.curve0 = joint0.curve1;\r\n else if (!joint0.curve1 && joint1 && joint1.curve0)\r\n joint0.curve1 = joint1.curve0;\r\n }\r\n /**\r\n * * If nextJoint and nextJoint.fraction0 are defined, return them.\r\n * * Otherwise return defaultValue\r\n */\r\n public nextJointFraction0(defaultValue: number): number {\r\n if (this.nextJoint && this.nextJoint.fraction0 !== undefined)\r\n return this.nextJoint.fraction0;\r\n return defaultValue;\r\n }\r\n private static addStrokes(destination: LineString3d, curve?: CurvePrimitive) {\r\n if (curve) {\r\n curve.emitStrokes(destination);\r\n }\r\n }\r\n private static addPoint(destination: LineString3d, point: Point3d) {\r\n if (destination.packedPoints.length > 0) {\r\n const pointA = destination.endPoint();\r\n if (!pointA.isAlmostEqual(point))\r\n destination.packedPoints.push(point);\r\n }\r\n }\r\n /** Append stroke points along the offset curve defined by the Joint chain to the destination line string. */\r\n public static collectStrokesFromChain(start: Joint, destination: LineString3d, maxTest: number = 100) {\r\n let numOut = -2 * maxTest; // allow extra things to happen\r\n Joint.visitJointsOnChain(\r\n start,\r\n (joint: Joint) => {\r\n this.addStrokes(destination, joint.jointCurve);\r\n if (joint.curve1 && joint.fraction1 !== undefined) {\r\n const fA = joint.fraction1;\r\n const fB = joint.nextJointFraction0(1.0);\r\n let curve1;\r\n if (fA === 0.0 && fB === 1.0)\r\n curve1 = joint.curve1.clone();\r\n else if (fA < fB)\r\n curve1 = joint.curve1.clonePartialCurve(fA, fB); // trimming is done by clonePartialCurve\r\n if (curve1) {\r\n if (!joint.jointCurve) {\r\n this.addPoint(destination, curve1.startPoint());\r\n }\r\n }\r\n this.addStrokes(destination, curve1);\r\n }\r\n return numOut++ < maxTest;\r\n },\r\n maxTest,\r\n );\r\n }\r\n private static collectPrimitive(destination: CurvePrimitive[], primitive?: CurvePrimitive) {\r\n if (primitive) {\r\n if (destination.length > 0) {\r\n const pointA = destination[destination.length - 1].endPoint();\r\n const pointB = primitive.startPoint();\r\n if (!pointA.isAlmostEqual(pointB)) {\r\n destination.push(LineSegment3d.create(pointA, pointB));\r\n }\r\n }\r\n destination.push(primitive);\r\n }\r\n }\r\n private static adjustJointToPrimitives(joint: Joint) {\r\n const ls = joint.jointCurve;\r\n if (ls instanceof LineString3d) {\r\n if (joint.curve0) {\r\n const curvePoint = joint.curve0.endPoint();\r\n const jointPoint0 = ls.startPoint();\r\n if (!curvePoint.isAlmostEqual(jointPoint0))\r\n ls.packedPoints.setAtCheckedPointIndex(0, curvePoint);\r\n }\r\n if (joint.curve1) {\r\n const curvePoint = joint.curve1.startPoint();\r\n const jointPoint1 = ls.endPoint();\r\n if (!curvePoint.isAlmostEqual(jointPoint1))\r\n ls.packedPoints.setAtCheckedPointIndex(ls.packedPoints.length - 1, curvePoint);\r\n }\r\n }\r\n }\r\n /** Append CurvePrimitives along the offset curve defined by the Joint chain to the destination array. */\r\n public static collectCurvesFromChain(start: Joint | undefined, destination: CurvePrimitive[], maxTest: number = 100) {\r\n if (start === undefined)\r\n return;\r\n let numOut = -2 * maxTest; // allow extra things to happen\r\n Joint.visitJointsOnChain(\r\n start,\r\n (joint: Joint) => {\r\n this.adjustJointToPrimitives(joint);\r\n this.collectPrimitive(destination, joint.jointCurve);\r\n\r\n if (joint.curve1 && joint.fraction1 !== undefined) {\r\n const fA = joint.fraction1;\r\n const fB = joint.nextJointFraction0(1.0);\r\n let curve1;\r\n if (fA === 0.0 && fB === 1.0)\r\n curve1 = joint.curve1.clone();\r\n else if (fA < fB)\r\n curve1 = joint.curve1.clonePartialCurve(fA, fB); // trimming is done by clonePartialCurve\r\n this.collectPrimitive(destination, curve1);\r\n }\r\n return numOut++ < maxTest;\r\n },\r\n maxTest,\r\n );\r\n }\r\n /**\r\n * Execute `joint.annotateJointMode()` at all joints on the chain to set some of the joints' attributes,\r\n * such as whether to extend both curves to intersection or to fill the gap between curves.\r\n */\r\n public static annotateChain(start: Joint | undefined, options: JointOptions, maxTest: number = 100) {\r\n if (start)\r\n Joint.visitJointsOnChain(start, (joint: Joint) => { joint.annotateJointMode(options); return true; }, maxTest);\r\n }\r\n /**\r\n * Visit joints on a chain.\r\n * * terminate on `false` return from `callback`\r\n * @param start first (and, for cyclic chain, final) joint\r\n * @param callback function to call with each Joint as a single parameter.\r\n */\r\n public static visitJointsOnChain(start: Joint, callback: (joint: Joint) => boolean, maxTest: number = 100): boolean {\r\n let joint: Joint | undefined = start;\r\n if (joint) {\r\n let numTest = 0;\r\n while (joint !== undefined) {\r\n if (numTest++ >= maxTest + 5) // allow extra things to happen\r\n return true;\r\n if (!callback(joint))\r\n return false;\r\n joint = joint.nextJoint;\r\n if (joint === start)\r\n break;\r\n }\r\n }\r\n return true;\r\n }\r\n /** NOTE: no assumption on type of curve0, curve1 */\r\n private annotateExtension(options: JointOptions) {\r\n if (this.curve0 && this.curve1) {\r\n const ray0 = this.curve0.fractionToPointAndDerivative(1.0);\r\n const ray1 = this.curve1.fractionToPointAndDerivative(0.0);\r\n ray0.direction.z = ray1.direction.z = 0.0; // xy-offset\r\n const intersection = Ray3d.closestApproachRay3dRay3d(ray0, ray1); // intersection of the 2 ray lines\r\n if (intersection.approachType === CurveCurveApproachType.Intersection) {\r\n if (intersection.detailA.fraction >= 0.0 && intersection.detailB.fraction <= 0.0) {\r\n this.fraction0 = 1.0;\r\n this.fraction1 = 0.0;\r\n this.flexure = JointMode.Extend;\r\n const theta = ray0.getDirectionRef().angleToXY(ray1.getDirectionRef()); // angle between the 2 ray lines\r\n if (options.needArc(theta)) {\r\n const arc = Joint.constructArc(ray0, (this.curve0 as any).baseCurveEnd, ray1);\r\n if (arc) {\r\n this.jointCurve = arc;\r\n return;\r\n }\r\n }\r\n const numChamferPoints = options.numChamferPoints(theta); // how many interior points in the linestring\r\n if (numChamferPoints <= 1) { // create sharp corner\r\n this.jointCurve = LineString3d.create(ray0.origin, intersection.detailA.point, ray1.origin);\r\n return;\r\n }\r\n if (numChamferPoints > 1) { // create chamfer corner (a line string)\r\n const radians0 = theta.radians;\r\n const numHalfStep = 2.0 * numChamferPoints;\r\n const halfStepRadians = radians0 / numHalfStep;\r\n const arc = Joint.constructArc(ray0, (this.curve0 as any).baseCurveEnd, ray1);\r\n if (arc !== undefined) {\r\n const radialFraction = 1 / Math.cos(halfStepRadians);\r\n const jointCurve = LineString3d.create();\r\n this.jointCurve = jointCurve;\r\n jointCurve.addPoint(ray0.origin); // possibly extend segment or line string\r\n\r\n for (let i = 0; i < numChamferPoints; i++) {\r\n const arcFraction = (1 + 2 * i) / numHalfStep;\r\n jointCurve.addPoint(arc.fractionAndRadialFractionToPoint(arcFraction, radialFraction));\r\n }\r\n jointCurve.addPoint(ray1.origin); // possibly extend segment or line string.\r\n return;\r\n }\r\n }\r\n }\r\n }\r\n // if there is no intersection between the 2 ray lines, fill the gap by a line segment\r\n this.flexure = JointMode.Gap;\r\n this.jointCurve = LineSegment3d.create(this.curve0.fractionToPoint(1.0), this.curve1.fractionToPoint(0.0));\r\n this.fraction0 = 1.0;\r\n this.fraction1 = 0.0;\r\n }\r\n }\r\n /** Select the index at which summed fraction difference is smallest */\r\n private selectIntersectionIndexByFraction(\r\n fractionA: number, fractionB: number, intersections: CurveLocationDetailPair[],\r\n ): number {\r\n let index = -1;\r\n let aMin = Number.MAX_VALUE;\r\n for (let i = 0; i < intersections.length; i++) {\r\n const a = Math.abs(intersections[i].detailA.fraction - fractionA)\r\n + Math.abs(intersections[i].detailB.fraction - fractionB);\r\n if (a < aMin) {\r\n aMin = a;\r\n index = i;\r\n }\r\n }\r\n return index;\r\n }\r\n /**\r\n * Examine the adjacent geometry to set some of joint attributes:\r\n * * set JointMode: one of Cap, Extend, or Trim\r\n * * set fraction0 and fraction1 of intersection of curve0 and curve1\r\n * * set joint curve\r\n * * this REFERENCES curve0, curve1, fraction0, fraction1\r\n * * this does not reference nextJoint and previousJoint\r\n */\r\n public annotateJointMode(options: JointOptions): void {\r\n if (!this.curve0 && this.curve1) { // joint at the start of the chain\r\n this.flexure = JointMode.Cap;\r\n this.fraction1 = 0.0;\r\n } else if (this.curve0 && !this.curve1) { // joint at the end of the chain\r\n this.flexure = JointMode.Cap;\r\n this.fraction0 = 1.0;\r\n } else if (this.curve0 && this.curve1) { // joints at the middle of the chain\r\n if (this.curve0.endPoint().isAlmostEqualXY(this.curve1.startPoint())) { // joint between colinear xy-segments\r\n this.fraction0 = 1.0;\r\n this.fraction1 = 0.0;\r\n this.flexure = JointMode.Trim;\r\n } else if (this.curve0 instanceof LineSegment3d && this.curve1 instanceof LineSegment3d) { // pair of lines\r\n const ray0 = this.curve0.fractionToPointAndDerivative(0.0);\r\n const ray1 = this.curve1.fractionToPointAndDerivative(0.0);\r\n ray0.direction.z = ray1.direction.z = 0.0; // xy-offset\r\n const intersection = Ray3d.closestApproachRay3dRay3d(ray0, ray1); // intersection of the 2 ray lines\r\n if (intersection.approachType === CurveCurveApproachType.Intersection || intersection.approachType === CurveCurveApproachType.PerpendicularChord) {\r\n this.fraction0 = intersection.detailA.fraction;\r\n this.fraction1 = intersection.detailB.fraction;\r\n if (this.fraction0 >= 1.0 && this.fraction1 <= 0.0) { // need to extend\r\n this.annotateExtension(options);\r\n } else if (this.fraction0 < 1.0 && this.fraction1 > 0.0) { // need to trim\r\n this.flexure = JointMode.Trim;\r\n } else if (this.fraction0 > 1.0 && this.fraction1 > 1.0) { // need to fill gap with a single line segment\r\n this.flexure = JointMode.Gap;\r\n this.jointCurve = LineSegment3d.create(this.curve0.fractionToPoint(1.0), this.curve1.fractionToPoint(0.0));\r\n this.fraction0 = 1.0;\r\n this.fraction1 = 0.0;\r\n }\r\n }\r\n } else { // generic pair of curves\r\n const intersections = CurveCurve.intersectionXYPairs(this.curve0, false, this.curve1, false);\r\n const intersectionIndex = this.selectIntersectionIndexByFraction(1.0, 0.0, intersections);\r\n if (intersectionIndex >= 0) { // need to trim\r\n this.flexure = JointMode.Trim;\r\n this.fraction0 = intersections[intersectionIndex].detailA.fraction;\r\n this.fraction1 = intersections[intersectionIndex].detailB.fraction;\r\n } else { // need to extend\r\n this.annotateExtension(options);\r\n }\r\n }\r\n }\r\n }\r\n /**\r\n * * Examine the primitive trim fractions between each pair of joints.\r\n * * If trim fractions indicate the primitive must disappear, replace the joint pair by a new joint pointing at\r\n * surrounding primitives\r\n * @param start\r\n */\r\n public static removeDegeneratePrimitives(\r\n start: Joint, options: JointOptions, maxTest: number,\r\n ): { newStart: Joint, numJointRemoved: number } {\r\n /*\r\n if (Checker.noisy.PolygonOffset)\r\n GeometryCoreTestIO.consoleLog(\"\\nENTER removeDegenerates\");\r\n */\r\n let jointA: Joint | undefined = start;\r\n let numRemoved = 0;\r\n const maxRemove = 1;\r\n let numTest = 0;\r\n if (jointA) {\r\n while (jointA !== undefined && numTest++ < maxTest) {\r\n const jointB = jointA.nextJoint;\r\n if (jointA\r\n && jointB\r\n && jointA.previousJoint\r\n && jointB.nextJoint\r\n && jointA.fraction1 !== undefined\r\n && jointB.fraction0 !== undefined\r\n ) {\r\n const f0 = jointA.fraction1;\r\n const f1 = jointB.fraction0;\r\n const g0 = jointB.fraction1;\r\n const g1 = jointB.nextJoint.fraction0;\r\n // f0 and f1 are fractions on the single primitive between these joints.\r\n /*\r\n if (Checker.noisy.PolygonOffset) {\r\n GeometryCoreTestIO.consoleLog(\"joint candidate\");\r\n GeometryCoreTestIO.consoleLog(prettyPrint(jointA.shallowExtract()));\r\n GeometryCoreTestIO.consoleLog(prettyPrint(jointB.shallowExtract()));\r\n GeometryCoreTestIO.consoleLog(\"FRACTIONS \", { fA1: f0, fB0: f1 });\r\n }\r\n */\r\n const eliminateF = f0 >= f1 || f0 > 1.0;\r\n const eliminateG = (g0 !== undefined && g0 > 1.0) || (g0 !== undefined && g1 !== undefined && g0 >= g1);\r\n if (eliminateF && eliminateG) {\r\n const jointC = jointB.nextJoint;\r\n const newJoint: Joint = new Joint(jointA.curve0, jointC.curve1, undefined);\r\n Joint.link(jointA.previousJoint, newJoint);\r\n Joint.link(newJoint, jointC.nextJoint);\r\n newJoint.annotateJointMode(options);\r\n newJoint.previousJoint!.annotateJointMode(options);\r\n if (newJoint.nextJoint)\r\n newJoint.nextJoint.annotateJointMode(options);\r\n /*\r\n if (Checker.noisy.PolygonOffset) {\r\n GeometryCoreTestIO.consoleLog(\" NEW DOUBLE CUT\");\r\n GeometryCoreTestIO.consoleLog(prettyPrint(newJoint.shallowExtract()));\r\n }\r\n */\r\n } else if (eliminateF) {\r\n const newJoint: Joint = new Joint(jointA.curve0, jointB.curve1, undefined);\r\n Joint.link(jointA.previousJoint, newJoint);\r\n Joint.link(newJoint, jointB.nextJoint);\r\n newJoint.annotateJointMode(options);\r\n newJoint.previousJoint!.annotateJointMode(options);\r\n newJoint.nextJoint!.annotateJointMode(options);\r\n /*\r\n if (Checker.noisy.PolygonOffset) {\r\n GeometryCoreTestIO.consoleLog(\" NEW JOINT\");\r\n GeometryCoreTestIO.consoleLog(prettyPrint(newJoint.shallowExtract()));\r\n }\r\n */\r\n numRemoved++;\r\n if (jointA === start)\r\n start = newJoint;\r\n jointA = newJoint;\r\n if (numRemoved >= maxRemove) {\r\n /*\r\n if (Checker.noisy.PolygonOffset)\r\n GeometryCoreTestIO.consoleLog(\" EXIT removeDegenerates at maxRemove\\n\");\r\n */\r\n return { newStart: start, numJointRemoved: numRemoved };\r\n }\r\n }\r\n }\r\n jointA = jointA.nextJoint;\r\n if (jointA === start)\r\n break;\r\n }\r\n }\r\n return { newStart: start, numJointRemoved: numRemoved };\r\n }\r\n}\r\n\r\n/**\r\n * Context for building a wire xy-offset.\r\n * @internal\r\n */\r\nexport class PolygonWireOffsetContext {\r\n /** Construct a context. */\r\n public constructor() { }\r\n private static _unitAlong = Vector3d.create();\r\n private static _unitPerp = Vector3d.create();\r\n private static _offsetA = Point3d.create();\r\n private static _offsetB = Point3d.create();\r\n // Construct a single offset from base points\r\n private static createOffsetSegment(\r\n basePointA: Point3d, basePointB: Point3d, distance: number,\r\n ): CurvePrimitive | undefined {\r\n Vector3d.createStartEnd(basePointA, basePointB, this._unitAlong);\r\n this._unitAlong.z = 0.0; // xy-offset\r\n if (this._unitAlong.normalizeInPlace()) {\r\n this._unitAlong.rotate90CCWXY(this._unitPerp);\r\n const segment = LineSegment3d.create(\r\n basePointA.plusScaled(this._unitPerp, distance, this._offsetA),\r\n basePointB.plusScaled(this._unitPerp, distance, this._offsetB),\r\n );\r\n CurveChainWireOffsetContext.applyBasePoints(segment, basePointA.clone(), basePointB.clone());\r\n return segment;\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Construct a wire (not area) that is offset from given polyline or polygon.\r\n * * For best results, points should be in a horizontal plane because z-coordinates are ignored.\r\n * * This is a simple wire offset (in the form of a line string), not an area.\r\n * * If offsetDistance is given as a number, default OffsetOptions are applied.\r\n * * See [[JointOptions]] class doc for offset construction rules.\r\n * @param points a single loop or path\r\n * @param wrap true to offset the wraparound joint. Assumes first = last point.\r\n * @param offsetDistanceOrOptions offset distance (positive to left of curve, negative to right) or JointOptions\r\n * object.\r\n */\r\n public constructPolygonWireXYOffset(\r\n points: Point3d[], wrap: boolean, leftOffsetDistanceOrOptions: number | JointOptions,\r\n ): CurveChain | undefined {\r\n if (wrap && !points[0].isAlmostEqual(points[points.length - 1]))\r\n wrap = false; // no wrap possible for polylines\r\n // create raw offset segments as a linked list of Joints, starting with joint0\r\n const options = JointOptions.create(leftOffsetDistanceOrOptions);\r\n const numPoints = points.length;\r\n let fragment0: CurvePrimitive | undefined;\r\n let joint0, previousJoint: Joint | undefined;\r\n for (let i = 0; i + 1 < numPoints; ++i) {\r\n if (!previousJoint) { // start the linked list at the first nontrivial xy-segment\r\n if (fragment0 = PolygonWireOffsetContext.createOffsetSegment(points[i], points[i + 1], options.leftOffsetDistance))\r\n previousJoint = joint0 = new Joint(undefined, fragment0, points[i]);\r\n } else {\r\n const fragment1 = PolygonWireOffsetContext.createOffsetSegment(points[i], points[i + 1], options.leftOffsetDistance);\r\n if (fragment1) { // append the next nontrivial xy-segment\r\n const newJoint = new Joint(fragment0, fragment1, points[i]);\r\n Joint.link(previousJoint, newJoint);\r\n previousJoint = newJoint;\r\n fragment0 = fragment1;\r\n }\r\n }\r\n }\r\n if (!fragment0 || !previousJoint || !joint0)\r\n return undefined; // no edge with positive xy-length\r\n const lastJoint = wrap ? joint0 : new Joint(fragment0, undefined, points[numPoints - 1]);\r\n Joint.link(previousJoint, lastJoint);\r\n Joint.annotateChain(joint0, options, numPoints);\r\n // make limited passes through the Joint chain until no self-intersections are removed\r\n for (let pass = 0; pass++ < 5;) {\r\n const state = Joint.removeDegeneratePrimitives(joint0, options, numPoints);\r\n joint0 = state.newStart;\r\n if (state.numJointRemoved === 0)\r\n break;\r\n /*\r\n if (Checker.noisy.PolygonOffset) {\r\n GeometryCoreTestIO.consoleLog(\" POST REMOVE DEGENERATES \" + state.numJointRemoved);\r\n Joint.visitJointsOnChain(joint0, (joint: Joint) => { GeometryCoreTestIO.consoleLog(prettyPrint(joint.shallowExtract())); return true; });\r\n }\r\n */\r\n }\r\n const chain = LineString3d.create();\r\n Joint.collectStrokesFromChain(joint0, chain, numPoints); // compute offset corners (by extension/trim)\r\n const n = chain.packedPoints.length;\r\n if (n > 1) {\r\n if (chain.packedPoints.front()!.isAlmostEqual(chain.packedPoints.back()!))\r\n return Loop.create(chain);\r\n else\r\n return Path.create(chain);\r\n }\r\n return undefined;\r\n }\r\n}\r\n\r\n/**\r\n * Context for building a wire xy-offset from a Path or Loop of CurvePrimitives\r\n * @internal\r\n */\r\nexport class CurveChainWireOffsetContext {\r\n /** construct a context. */\r\n public constructor() { }\r\n /**\r\n * Annotate a CurvePrimitive with properties `baseCurveStart` and `baseCurveEnd`.\r\n * @param cp curve primitive to annotate\r\n * @param startPoint optional start point\r\n * @param endPoint optional end point\r\n * @return the input CurvePrimitive with annotations\r\n */\r\n public static applyBasePoints(\r\n cp: CurvePrimitive | undefined, startPoint: Point3d | undefined, endPoint: Point3d | undefined,\r\n ): CurvePrimitive | undefined {\r\n if (cp !== undefined) {\r\n if (startPoint !== undefined)\r\n (cp as any).baseCurveStart = startPoint;\r\n if (endPoint !== undefined)\r\n (cp as any).baseCurveEnd = endPoint;\r\n }\r\n return cp;\r\n }\r\n /**\r\n * Create the offset of a single curve primitive as viewed in the xy-plane (ignoring z).\r\n * * Each primitive may be labeled (as an `any` object) with start or end point of base curve:\r\n * * `(primitive as any).baseCurveStart: Point3d`\r\n * * `(primitive as any).baseCurveEnd: Point3d`\r\n * @param curve primitive to offset\r\n * @param offsetDistanceOrOptions offset distance (positive to left of curve, negative to right) or options object\r\n */\r\n public static createSingleOffsetPrimitiveXY(\r\n curve: CurvePrimitive, offsetDistanceOrOptions: number | OffsetOptions,\r\n ): CurvePrimitive | CurvePrimitive[] | undefined {\r\n const offset = curve.constructOffsetXY(offsetDistanceOrOptions);\r\n if (offset === undefined)\r\n return undefined;\r\n // decorate each offset with its base curve's endpoints\r\n if (Array.isArray(offset)) {\r\n const basePrims = curve.collectCurvePrimitives(undefined, true, true);\r\n if (basePrims.length !== offset.length)\r\n return undefined; // unexpected aggregate curve type!\r\n for (let i = 0; i < basePrims.length; ++i)\r\n this.applyBasePoints(offset[i], basePrims[i].startPoint(), basePrims[i].endPoint());\r\n return offset;\r\n }\r\n return this.applyBasePoints(offset, curve.startPoint(), curve.endPoint());\r\n }\r\n /**\r\n * Construct curves that are offset from a Path or Loop as viewed in xy-plane (ignoring z).\r\n * * The construction will remove \"some\" local effects of features smaller than the offset distance, but will\r\n * not detect self intersection among widely separated edges.\r\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/Offset\r\n * @param curves base curves.\r\n * @param offsetDistanceOrOptions offset distance (positive to left of curve, negative to right) or options object.\r\n */\r\n public static constructCurveXYOffset(\r\n curves: Path | Loop, offsetDistanceOrOptions: number | JointOptions | OffsetOptions,\r\n ): CurveCollection | undefined {\r\n const wrap: boolean = curves instanceof Loop;\r\n const offsetOptions = OffsetOptions.create(offsetDistanceOrOptions);\r\n const simpleOffsets: CurvePrimitive[] = [];\r\n /** traverse primitives (children of curves) and create simple offsets of each primitive as an array */\r\n for (const c of curves.children) {\r\n const c1 = CurveChainWireOffsetContext.createSingleOffsetPrimitiveXY(c, offsetOptions);\r\n if (c1 === undefined) {\r\n // bad .. maybe arc to inside?\r\n } else if (c1 instanceof CurvePrimitive) {\r\n simpleOffsets.push(c1);\r\n } else if (Array.isArray(c1)) {\r\n for (const c2 of c1) {\r\n if (c2 instanceof CurvePrimitive)\r\n simpleOffsets.push(c2);\r\n }\r\n }\r\n }\r\n /** create joints between array elements to make offsets as a linked list (joint0) */\r\n let fragment0;\r\n let newJoint;\r\n let previousJoint;\r\n let joint0;\r\n for (const fragment1 of simpleOffsets) {\r\n if (fragment1) {\r\n newJoint = new Joint(fragment0, fragment1, fragment1.fractionToPoint(0.0));\r\n if (newJoint !== undefined)\r\n if (joint0 === undefined)\r\n joint0 = newJoint;\r\n if (previousJoint)\r\n Joint.link(previousJoint, newJoint);\r\n previousJoint = newJoint;\r\n fragment0 = fragment1;\r\n }\r\n }\r\n if (joint0 && previousJoint && curves instanceof Loop)\r\n Joint.link(previousJoint, joint0);\r\n /** annotateChain sets some of the joints attributes (including how to extend curves or fill the gap between curves) */\r\n const numOffset = simpleOffsets.length;\r\n Joint.annotateChain(joint0, offsetOptions.jointOptions, numOffset);\r\n /** turn the Joint linked list into a CurveCollection. trimming is done in collectCurvesFromChain */\r\n const outputCurves: CurvePrimitive[] = [];\r\n Joint.collectCurvesFromChain(joint0, outputCurves, numOffset);\r\n return RegionOps.createLoopPathOrBagOfCurves(outputCurves, wrap, true);\r\n }\r\n}\r\n"]}
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1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { AngleSweep } from \"../../geometry3d/AngleSweep\";\r\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\r\nimport { Arc3d } from \"../Arc3d\";\r\nimport { CurveChain, CurveCollection } from \"../CurveCollection\";\r\nimport { CurveCurve } from \"../CurveCurve\";\r\nimport { CurveCurveApproachType, CurveLocationDetailPair } from \"../CurveLocationDetail\";\r\nimport { CurvePrimitive } from \"../CurvePrimitive\";\r\nimport { LineSegment3d } from \"../LineSegment3d\";\r\nimport { LineString3d } from \"../LineString3d\";\r\nimport { Loop } from \"../Loop\";\r\nimport { JointOptions, OffsetOptions } from \"../OffsetOptions\";\r\nimport { Path } from \"../Path\";\r\nimport { RegionOps } from \"../RegionOps\";\r\n\r\n// cspell:word CCWXY\r\n\r\n/**\r\n * Classification of how the joint is constructed.\r\n * @internal\r\n */\r\nenum JointMode {\r\n Unknown = 0, /** used when joint mode is unknown. */\r\n Cap = 1, /** used to annotate a \"Joint\" at the start/end of a curve without wrap (so there's no \"other\" curve). */\r\n Extend = 2, /** used when offset curves do not intersect and needs expanding to connect. */\r\n Trim = -1, /** used when offset curves intersect and still goes beyond the intersection so need trimming. */\r\n JustGeometry = 3, /** unused */\r\n Gap = 4, /** used when joint construction fails, resulting in a gap in the offset filled by a line segment. */\r\n}\r\n\r\n/**\r\n * Description of geometry around a joint.\r\n * @internal\r\n */\r\nclass Joint {\r\n /** Enumeration of how the joint is constructed. */\r\n public flexure: JointMode;\r\n /** Curve before the joint. */\r\n public curve0?: CurvePrimitive;\r\n /** Fractional position on curve0 (may be a trim or extension). */\r\n public fraction0?: number;\r\n /** Curve after the joint (may be a trim or extension). */\r\n public curve1?: CurvePrimitive;\r\n /** Fractional position on curve1. */\r\n public fraction1?: number;\r\n /** Curve to be added within the joint. */\r\n public jointCurve?: CurvePrimitive;\r\n /** Common point on the original curves. */\r\n public swingPoint?: Point3d;\r\n /** Pointer to next joint. */\r\n public nextJoint?: Joint;\r\n /** Pointer to previous joint. */\r\n public previousJoint?: Joint;\r\n // capture references to all data members\r\n public constructor(\r\n curve0: CurvePrimitive | undefined, curve1: CurvePrimitive | undefined, swingPoint: Point3d | undefined,\r\n ) {\r\n this.curve0 = curve0;\r\n this.curve1 = curve1;\r\n this.swingPoint = swingPoint;\r\n this.flexure = JointMode.Unknown;\r\n }\r\n /**\r\n * Try to construct an arc transition from ray0 to ray1 with given center.\r\n */\r\n public static constructArc(ray0: Ray3d, center: Point3d | undefined, ray1: Ray3d): Arc3d | undefined {\r\n if (center !== undefined && Geometry.isSameCoordinate(ray0.origin.distance(center), ray1.origin.distance(center))) {\r\n const angle = ray0.direction.angleToXY(ray1.direction);\r\n const vector0 = Vector3d.createStartEnd(center, ray0.origin);\r\n const vector90 = vector0.rotate90CCWXY();\r\n return Arc3d.create(center, vector0, vector90, AngleSweep.createStartEndRadians(0.0, angle.radians));\r\n }\r\n return undefined;\r\n }\r\n /** Extract a json object of {curve0:data, fraction0:data, curve1:data, fraction1:data} */\r\n public shallowExtract(): any {\r\n return { curve0: this.curve0, curve1: this.curve1, fraction0: this.fraction0, fraction1: this.fraction1 };\r\n }\r\n /** Establish the nextJoint and previousJoint links from joint0 to joint1. */\r\n public static link(joint0: Joint, joint1: Joint | undefined) {\r\n joint0.nextJoint = joint1;\r\n if (joint1)\r\n joint1.previousJoint = joint0;\r\n if (joint0.curve1 && joint1 && !joint1.curve0)\r\n joint1.curve0 = joint0.curve1;\r\n else if (!joint0.curve1 && joint1 && joint1.curve0)\r\n joint0.curve1 = joint1.curve0;\r\n }\r\n /**\r\n * * If nextJoint and nextJoint.fraction0 are defined, return them.\r\n * * Otherwise return defaultValue\r\n */\r\n public nextJointFraction0(defaultValue: number): number {\r\n if (this.nextJoint && this.nextJoint.fraction0 !== undefined)\r\n return this.nextJoint.fraction0;\r\n return defaultValue;\r\n }\r\n private static addStrokes(destination: LineString3d, curve?: CurvePrimitive) {\r\n if (curve) {\r\n curve.emitStrokes(destination);\r\n }\r\n }\r\n private static addPoint(destination: LineString3d, point: Point3d) {\r\n if (destination.packedPoints.length > 0) {\r\n const pointA = destination.endPoint();\r\n if (!pointA.isAlmostEqual(point))\r\n destination.packedPoints.push(point);\r\n }\r\n }\r\n /** Append stroke points along the offset curve defined by the Joint chain to the destination line string. */\r\n public static collectStrokesFromChain(start: Joint, destination: LineString3d, maxTest: number = 100) {\r\n let numOut = -2 * maxTest; // allow extra things to happen\r\n Joint.visitJointsOnChain(\r\n start,\r\n (joint: Joint) => {\r\n this.addStrokes(destination, joint.jointCurve);\r\n if (joint.curve1 && joint.fraction1 !== undefined) {\r\n const fA = joint.fraction1;\r\n const fB = joint.nextJointFraction0(1.0);\r\n let curve1;\r\n if (fA === 0.0 && fB === 1.0)\r\n curve1 = joint.curve1.clone();\r\n else if (fA < fB)\r\n curve1 = joint.curve1.clonePartialCurve(fA, fB); // trimming is done by clonePartialCurve\r\n if (curve1) {\r\n if (!joint.jointCurve) {\r\n this.addPoint(destination, curve1.startPoint());\r\n }\r\n }\r\n this.addStrokes(destination, curve1);\r\n }\r\n return numOut++ < maxTest;\r\n },\r\n maxTest,\r\n );\r\n }\r\n private static collectPrimitive(destination: CurvePrimitive[], primitive?: CurvePrimitive) {\r\n if (primitive) {\r\n if (destination.length > 0) {\r\n const pointA = destination[destination.length - 1].endPoint();\r\n const pointB = primitive.startPoint();\r\n if (!pointA.isAlmostEqual(pointB)) {\r\n destination.push(LineSegment3d.create(pointA, pointB));\r\n }\r\n }\r\n destination.push(primitive);\r\n }\r\n }\r\n private static adjustJointToPrimitives(joint: Joint) {\r\n const ls = joint.jointCurve;\r\n if (ls instanceof LineString3d) {\r\n if (joint.curve0) {\r\n const curvePoint = joint.curve0.endPoint();\r\n const jointPoint0 = ls.startPoint();\r\n if (!curvePoint.isAlmostEqual(jointPoint0))\r\n ls.packedPoints.setAtCheckedPointIndex(0, curvePoint);\r\n }\r\n if (joint.curve1) {\r\n const curvePoint = joint.curve1.startPoint();\r\n const jointPoint1 = ls.endPoint();\r\n if (!curvePoint.isAlmostEqual(jointPoint1))\r\n ls.packedPoints.setAtCheckedPointIndex(ls.packedPoints.length - 1, curvePoint);\r\n }\r\n }\r\n }\r\n /** Append CurvePrimitives along the offset curve defined by the Joint chain to the destination array. */\r\n public static collectCurvesFromChain(start: Joint | undefined, destination: CurvePrimitive[], maxTest: number = 100) {\r\n if (start === undefined)\r\n return;\r\n let numOut = -2 * maxTest; // allow extra things to happen\r\n Joint.visitJointsOnChain(\r\n start,\r\n (joint: Joint) => {\r\n this.adjustJointToPrimitives(joint);\r\n this.collectPrimitive(destination, joint.jointCurve);\r\n if (joint.curve1 && joint.fraction1 !== undefined) {\r\n const fA = joint.fraction1;\r\n const fB = joint.nextJointFraction0(1.0);\r\n let curve1;\r\n if (fA === 0.0 && fB === 1.0)\r\n curve1 = joint.curve1.clone();\r\n else if (fA < fB)\r\n curve1 = joint.curve1.clonePartialCurve(fA, fB); // trimming is done by clonePartialCurve\r\n this.collectPrimitive(destination, curve1);\r\n }\r\n return numOut++ < maxTest;\r\n },\r\n maxTest,\r\n );\r\n }\r\n /**\r\n * Execute `joint.annotateJointMode()` at all joints on the chain to set some of the joints' attributes,\r\n * such as whether to extend both curves to intersection or to fill the gap between curves.\r\n */\r\n public static annotateChain(start: Joint | undefined, options: JointOptions, maxTest: number = 100) {\r\n if (start)\r\n Joint.visitJointsOnChain(start, (joint: Joint) => { joint.annotateJointMode(options); return true; }, maxTest);\r\n }\r\n /**\r\n * Visit joints on a chain.\r\n * * Terminates if `callback` returns `false`.\r\n * @param start first (and, for cyclic chain, final) joint.\r\n * @param callback function to call with each Joint as a single parameter.\r\n * @param maxTest\r\n */\r\n public static visitJointsOnChain(start: Joint, callback: (joint: Joint) => boolean, maxTest: number = 100): boolean {\r\n let joint: Joint | undefined = start;\r\n if (joint) {\r\n let numTest = 0;\r\n while (joint !== undefined) {\r\n if (numTest++ >= maxTest + 5) // allow extra things to happen\r\n return true;\r\n if (!callback(joint))\r\n return false;\r\n joint = joint.nextJoint;\r\n if (joint === start)\r\n break;\r\n }\r\n }\r\n return true;\r\n }\r\n /** NOTE: no assumption on type of curve0, curve1 */\r\n private annotateExtension(options: JointOptions) {\r\n if (this.curve0 && this.curve1) {\r\n const ray0 = this.curve0.fractionToPointAndDerivative(1.0);\r\n const ray1 = this.curve1.fractionToPointAndDerivative(0.0);\r\n ray0.direction.z = ray1.direction.z = 0.0; // xy-offset\r\n const intersection = Ray3d.closestApproachRay3dRay3d(ray0, ray1); // intersection of the 2 ray lines\r\n if (intersection.approachType === CurveCurveApproachType.Intersection) {\r\n if (intersection.detailA.fraction >= 0.0 && intersection.detailB.fraction <= 0.0) {\r\n this.fraction0 = 1.0;\r\n this.fraction1 = 0.0;\r\n this.flexure = JointMode.Extend;\r\n const theta = ray0.getDirectionRef().angleToXY(ray1.getDirectionRef()); // angle between the 2 ray lines\r\n if (options.needArc(theta)) {\r\n const arc = Joint.constructArc(ray0, (this.curve0 as any).baseCurveEnd, ray1);\r\n if (arc) {\r\n this.jointCurve = arc;\r\n return;\r\n }\r\n }\r\n const numChamferPoints = options.numChamferPoints(theta); // how many interior points in the linestring\r\n if (numChamferPoints <= 1) { // create sharp corner\r\n this.jointCurve = LineString3d.create(ray0.origin, intersection.detailA.point, ray1.origin);\r\n return;\r\n }\r\n if (numChamferPoints > 1) { // create chamfer corner (a line string)\r\n const radians0 = theta.radians;\r\n const numHalfStep = 2.0 * numChamferPoints;\r\n const halfStepRadians = radians0 / numHalfStep;\r\n const arc = Joint.constructArc(ray0, (this.curve0 as any).baseCurveEnd, ray1);\r\n if (arc !== undefined) {\r\n const radialFraction = 1 / Math.cos(halfStepRadians);\r\n const jointCurve = LineString3d.create();\r\n this.jointCurve = jointCurve;\r\n jointCurve.addPoint(ray0.origin); // possibly extend segment or line string\r\n\r\n for (let i = 0; i < numChamferPoints; i++) {\r\n const arcFraction = (1 + 2 * i) / numHalfStep;\r\n jointCurve.addPoint(arc.fractionAndRadialFractionToPoint(arcFraction, radialFraction));\r\n }\r\n jointCurve.addPoint(ray1.origin); // possibly extend segment or line string.\r\n return;\r\n }\r\n }\r\n }\r\n }\r\n // if there is no intersection between the 2 ray lines, fill the gap by a line segment\r\n this.flexure = JointMode.Gap;\r\n this.jointCurve = LineSegment3d.create(this.curve0.fractionToPoint(1.0), this.curve1.fractionToPoint(0.0));\r\n this.fraction0 = 1.0;\r\n this.fraction1 = 0.0;\r\n }\r\n }\r\n /** Select the index at which summed fraction difference is smallest */\r\n private selectIntersectionIndexByFraction(\r\n fractionA: number, fractionB: number, intersections: CurveLocationDetailPair[],\r\n ): number {\r\n let index = -1;\r\n let aMin = Number.MAX_VALUE;\r\n for (let i = 0; i < intersections.length; i++) {\r\n const a = Math.abs(intersections[i].detailA.fraction - fractionA)\r\n + Math.abs(intersections[i].detailB.fraction - fractionB);\r\n if (a < aMin) {\r\n aMin = a;\r\n index = i;\r\n }\r\n }\r\n return index;\r\n }\r\n /**\r\n * Examine the adjacent geometry to set some of joint attributes:\r\n * * set JointMode: one of Cap, Extend, or Trim\r\n * * set fraction0 and fraction1 of intersection of curve0 and curve1\r\n * * set joint curve\r\n * * this REFERENCES curve0, curve1, fraction0, fraction1\r\n * * this does not reference nextJoint and previousJoint\r\n */\r\n public annotateJointMode(options: JointOptions): void {\r\n if (!this.curve0 && this.curve1) { // joint at the start of the chain\r\n this.flexure = JointMode.Cap;\r\n this.fraction1 = 0.0;\r\n } else if (this.curve0 && !this.curve1) { // joint at the end of the chain\r\n this.flexure = JointMode.Cap;\r\n this.fraction0 = 1.0;\r\n } else if (this.curve0 && this.curve1) { // joints at the middle of the chain\r\n if (this.curve0.endPoint().isAlmostEqualXY(this.curve1.startPoint())) { // joint between colinear xy-segments\r\n this.fraction0 = 1.0;\r\n this.fraction1 = 0.0;\r\n this.flexure = JointMode.Trim;\r\n } else if (this.curve0 instanceof LineSegment3d && this.curve1 instanceof LineSegment3d) { // pair of lines\r\n const ray0 = this.curve0.fractionToPointAndDerivative(0.0);\r\n const ray1 = this.curve1.fractionToPointAndDerivative(0.0);\r\n ray0.direction.z = ray1.direction.z = 0.0; // xy-offset\r\n const intersection = Ray3d.closestApproachRay3dRay3d(ray0, ray1); // intersection of the 2 ray lines\r\n if (intersection.approachType === CurveCurveApproachType.Intersection || intersection.approachType === CurveCurveApproachType.PerpendicularChord) {\r\n this.fraction0 = intersection.detailA.fraction;\r\n this.fraction1 = intersection.detailB.fraction;\r\n if (this.fraction0 >= 1.0 && this.fraction1 <= 0.0) { // need to extend\r\n this.annotateExtension(options);\r\n } else if (this.fraction0 < 1.0 && this.fraction1 > 0.0) { // need to trim\r\n this.flexure = JointMode.Trim;\r\n } else if (this.fraction0 > 1.0 && this.fraction1 > 1.0) { // need to fill gap with a single line segment\r\n this.flexure = JointMode.Gap;\r\n this.jointCurve = LineSegment3d.create(this.curve0.fractionToPoint(1.0), this.curve1.fractionToPoint(0.0));\r\n this.fraction0 = 1.0;\r\n this.fraction1 = 0.0;\r\n }\r\n }\r\n } else { // generic pair of curves\r\n const intersections = CurveCurve.intersectionXYPairs(this.curve0, false, this.curve1, false);\r\n const intersectionIndex = this.selectIntersectionIndexByFraction(1.0, 0.0, intersections);\r\n if (intersectionIndex >= 0) { // need to trim\r\n this.flexure = JointMode.Trim;\r\n this.fraction0 = intersections[intersectionIndex].detailA.fraction;\r\n this.fraction1 = intersections[intersectionIndex].detailB.fraction;\r\n } else { // need to extend\r\n this.annotateExtension(options);\r\n }\r\n }\r\n }\r\n }\r\n /**\r\n * * Examine the primitive trim fractions between each pair of joints.\r\n * * If trim fractions indicate the primitive must disappear, replace the joint pair by a new joint pointing at\r\n * surrounding primitives\r\n * @param start\r\n */\r\n public static removeDegeneratePrimitives(\r\n start: Joint, options: JointOptions, maxTest: number,\r\n ): { newStart: Joint, numJointRemoved: number } {\r\n /*\r\n if (Checker.noisy.PolygonOffset)\r\n GeometryCoreTestIO.consoleLog(\"\\nENTER removeDegenerates\");\r\n */\r\n let jointA: Joint | undefined = start;\r\n let numRemoved = 0;\r\n const maxRemove = 1;\r\n let numTest = 0;\r\n if (jointA) {\r\n while (jointA !== undefined && numTest++ < maxTest) {\r\n const jointB = jointA.nextJoint;\r\n if (jointA\r\n && jointB\r\n && jointA.previousJoint\r\n && jointB.nextJoint\r\n && jointA.fraction1 !== undefined\r\n && jointB.fraction0 !== undefined\r\n ) {\r\n const f0 = jointA.fraction1;\r\n const f1 = jointB.fraction0;\r\n const g0 = jointB.fraction1;\r\n const g1 = jointB.nextJoint.fraction0;\r\n // f0 and f1 are fractions on the single primitive between these joints.\r\n /*\r\n if (Checker.noisy.PolygonOffset) {\r\n GeometryCoreTestIO.consoleLog(\"joint candidate\");\r\n GeometryCoreTestIO.consoleLog(prettyPrint(jointA.shallowExtract()));\r\n GeometryCoreTestIO.consoleLog(prettyPrint(jointB.shallowExtract()));\r\n GeometryCoreTestIO.consoleLog(\"FRACTIONS \", { fA1: f0, fB0: f1 });\r\n }\r\n */\r\n const eliminateF = f0 >= f1 || f0 > 1.0;\r\n const eliminateG = (g0 !== undefined && g0 > 1.0) || (g0 !== undefined && g1 !== undefined && g0 >= g1);\r\n if (eliminateF && eliminateG) {\r\n const jointC = jointB.nextJoint;\r\n const newJoint: Joint = new Joint(jointA.curve0, jointC.curve1, undefined);\r\n Joint.link(jointA.previousJoint, newJoint);\r\n Joint.link(newJoint, jointC.nextJoint);\r\n newJoint.annotateJointMode(options);\r\n newJoint.previousJoint!.annotateJointMode(options);\r\n if (newJoint.nextJoint)\r\n newJoint.nextJoint.annotateJointMode(options);\r\n /*\r\n if (Checker.noisy.PolygonOffset) {\r\n GeometryCoreTestIO.consoleLog(\" NEW DOUBLE CUT\");\r\n GeometryCoreTestIO.consoleLog(prettyPrint(newJoint.shallowExtract()));\r\n }\r\n */\r\n } else if (eliminateF) {\r\n const newJoint: Joint = new Joint(jointA.curve0, jointB.curve1, undefined);\r\n Joint.link(jointA.previousJoint, newJoint);\r\n Joint.link(newJoint, jointB.nextJoint);\r\n newJoint.annotateJointMode(options);\r\n newJoint.previousJoint!.annotateJointMode(options);\r\n newJoint.nextJoint!.annotateJointMode(options);\r\n /*\r\n if (Checker.noisy.PolygonOffset) {\r\n GeometryCoreTestIO.consoleLog(\" NEW JOINT\");\r\n GeometryCoreTestIO.consoleLog(prettyPrint(newJoint.shallowExtract()));\r\n }\r\n */\r\n numRemoved++;\r\n if (jointA === start)\r\n start = newJoint;\r\n jointA = newJoint;\r\n if (numRemoved >= maxRemove) {\r\n /*\r\n if (Checker.noisy.PolygonOffset)\r\n GeometryCoreTestIO.consoleLog(\" EXIT removeDegenerates at maxRemove\\n\");\r\n */\r\n return { newStart: start, numJointRemoved: numRemoved };\r\n }\r\n }\r\n }\r\n jointA = jointA.nextJoint;\r\n if (jointA === start)\r\n break;\r\n }\r\n }\r\n return { newStart: start, numJointRemoved: numRemoved };\r\n }\r\n}\r\n\r\n/**\r\n * Context for building a wire xy-offset.\r\n * @internal\r\n */\r\nexport class PolygonWireOffsetContext {\r\n /** Construct a context. */\r\n public constructor() { }\r\n private static _unitAlong = Vector3d.create();\r\n private static _unitPerp = Vector3d.create();\r\n private static _offsetA = Point3d.create();\r\n private static _offsetB = Point3d.create();\r\n // Construct a single offset from base points\r\n private static createOffsetSegment(\r\n basePointA: Point3d, basePointB: Point3d, distance: number,\r\n ): CurvePrimitive | undefined {\r\n Vector3d.createStartEnd(basePointA, basePointB, this._unitAlong);\r\n this._unitAlong.z = 0.0; // xy-offset\r\n if (this._unitAlong.normalizeInPlace()) {\r\n this._unitAlong.rotate90CCWXY(this._unitPerp);\r\n const segment = LineSegment3d.create(\r\n basePointA.plusScaled(this._unitPerp, distance, this._offsetA),\r\n basePointB.plusScaled(this._unitPerp, distance, this._offsetB),\r\n );\r\n CurveChainWireOffsetContext.applyBasePoints(segment, basePointA.clone(), basePointB.clone());\r\n return segment;\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Construct a wire (not area) that is offset from given polyline or polygon.\r\n * * For best results, points should be in a horizontal plane because z-coordinates are ignored.\r\n * * This is a simple wire offset (in the form of a line string), not an area.\r\n * * If offsetDistance is given as a number, default OffsetOptions are applied.\r\n * * See [[JointOptions]] class doc for offset construction rules.\r\n * @param points a single loop or path\r\n * @param wrap true to offset the wraparound joint. Assumes first = last point.\r\n * @param offsetDistanceOrOptions offset distance (positive to left of curve, negative to right) or JointOptions\r\n * object.\r\n */\r\n public constructPolygonWireXYOffset(\r\n points: Point3d[], wrap: boolean, leftOffsetDistanceOrOptions: number | JointOptions,\r\n ): CurveChain | undefined {\r\n if (wrap && !points[0].isAlmostEqual(points[points.length - 1]))\r\n wrap = false; // no wrap possible for polylines\r\n // create raw offset segments as a linked list of Joints, starting with joint0\r\n const options = JointOptions.create(leftOffsetDistanceOrOptions);\r\n const numPoints = points.length;\r\n let fragment0: CurvePrimitive | undefined;\r\n let joint0, previousJoint: Joint | undefined;\r\n for (let i = 0; i + 1 < numPoints; ++i) {\r\n if (!previousJoint) { // start the linked list at the first nontrivial xy-segment\r\n if (fragment0 = PolygonWireOffsetContext.createOffsetSegment(points[i], points[i + 1], options.leftOffsetDistance))\r\n previousJoint = joint0 = new Joint(undefined, fragment0, points[i]);\r\n } else {\r\n const fragment1 = PolygonWireOffsetContext.createOffsetSegment(points[i], points[i + 1], options.leftOffsetDistance);\r\n if (fragment1) { // append the next nontrivial xy-segment\r\n const newJoint = new Joint(fragment0, fragment1, points[i]);\r\n Joint.link(previousJoint, newJoint);\r\n previousJoint = newJoint;\r\n fragment0 = fragment1;\r\n }\r\n }\r\n }\r\n if (!fragment0 || !previousJoint || !joint0)\r\n return undefined; // no edge with positive xy-length\r\n const lastJoint = wrap ? joint0 : new Joint(fragment0, undefined, points[numPoints - 1]);\r\n Joint.link(previousJoint, lastJoint);\r\n Joint.annotateChain(joint0, options, numPoints);\r\n // make limited passes through the Joint chain until no self-intersections are removed\r\n for (let pass = 0; pass++ < 5;) {\r\n const state = Joint.removeDegeneratePrimitives(joint0, options, numPoints);\r\n joint0 = state.newStart;\r\n if (state.numJointRemoved === 0)\r\n break;\r\n /*\r\n if (Checker.noisy.PolygonOffset) {\r\n GeometryCoreTestIO.consoleLog(\" POST REMOVE DEGENERATES \" + state.numJointRemoved);\r\n Joint.visitJointsOnChain(joint0, (joint: Joint) => { GeometryCoreTestIO.consoleLog(prettyPrint(joint.shallowExtract())); return true; });\r\n }\r\n */\r\n }\r\n const chain = LineString3d.create();\r\n Joint.collectStrokesFromChain(joint0, chain, numPoints); // compute offset corners (by extension/trim)\r\n const n = chain.packedPoints.length;\r\n if (n > 1) {\r\n if (chain.packedPoints.front()!.isAlmostEqual(chain.packedPoints.back()!))\r\n return Loop.create(chain);\r\n else\r\n return Path.create(chain);\r\n }\r\n return undefined;\r\n }\r\n}\r\n\r\n/**\r\n * Context for building a wire xy-offset from a Path or Loop of CurvePrimitives\r\n * @internal\r\n */\r\nexport class CurveChainWireOffsetContext {\r\n /** construct a context. */\r\n public constructor() { }\r\n /**\r\n * Annotate a CurvePrimitive with properties `baseCurveStart` and `baseCurveEnd`.\r\n * @param cp curve primitive to annotate\r\n * @param startPoint optional start point\r\n * @param endPoint optional end point\r\n * @return the input CurvePrimitive with annotations\r\n */\r\n public static applyBasePoints(\r\n cp: CurvePrimitive | undefined, startPoint: Point3d | undefined, endPoint: Point3d | undefined,\r\n ): CurvePrimitive | undefined {\r\n if (cp !== undefined) {\r\n if (startPoint !== undefined)\r\n (cp as any).baseCurveStart = startPoint;\r\n if (endPoint !== undefined)\r\n (cp as any).baseCurveEnd = endPoint;\r\n }\r\n return cp;\r\n }\r\n /**\r\n * Create the offset of a single curve primitive as viewed in the xy-plane (ignoring z).\r\n * * Each primitive may be labeled (as an `any` object) with start or end point of base curve:\r\n * * `(primitive as any).baseCurveStart: Point3d`\r\n * * `(primitive as any).baseCurveEnd: Point3d`\r\n * @param curve primitive to offset\r\n * @param offsetDistanceOrOptions offset distance (positive to left of curve, negative to right) or options object\r\n */\r\n public static createSingleOffsetPrimitiveXY(\r\n curve: CurvePrimitive, offsetDistanceOrOptions: number | OffsetOptions,\r\n ): CurvePrimitive | CurvePrimitive[] | undefined {\r\n const offset = curve.constructOffsetXY(offsetDistanceOrOptions);\r\n if (offset === undefined)\r\n return undefined;\r\n // decorate each offset with its base curve's endpoints\r\n if (Array.isArray(offset)) {\r\n const basePrims = curve.collectCurvePrimitives(undefined, true, true);\r\n if (basePrims.length !== offset.length)\r\n return undefined; // unexpected aggregate curve type!\r\n for (let i = 0; i < basePrims.length; ++i)\r\n this.applyBasePoints(offset[i], basePrims[i].startPoint(), basePrims[i].endPoint());\r\n return offset;\r\n }\r\n return this.applyBasePoints(offset, curve.startPoint(), curve.endPoint());\r\n }\r\n /**\r\n * Construct curves that are offset from a Path or Loop as viewed in xy-plane (ignoring z).\r\n * * The construction will remove \"some\" local effects of features smaller than the offset distance, but will\r\n * not detect self intersection among widely separated edges.\r\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/Offset\r\n * @param curves base curves.\r\n * @param offsetDistanceOrOptions offset distance (positive to left of curve, negative to right) or options object.\r\n */\r\n public static constructCurveXYOffset(\r\n curves: Path | Loop, offsetDistanceOrOptions: number | JointOptions | OffsetOptions,\r\n ): CurveCollection | undefined {\r\n const wrap: boolean = curves instanceof Loop;\r\n const offsetOptions = OffsetOptions.create(offsetDistanceOrOptions);\r\n const simpleOffsets: CurvePrimitive[] = [];\r\n /** traverse primitives (children of curves) and create simple offsets of each primitive as an array */\r\n for (const c of curves.children) {\r\n const c1 = CurveChainWireOffsetContext.createSingleOffsetPrimitiveXY(c, offsetOptions);\r\n if (c1 === undefined) {\r\n // bad; maybe arc to inside?\r\n } else if (c1 instanceof CurvePrimitive) {\r\n simpleOffsets.push(c1);\r\n } else if (Array.isArray(c1)) {\r\n for (const c2 of c1) {\r\n if (c2 instanceof CurvePrimitive)\r\n simpleOffsets.push(c2);\r\n }\r\n }\r\n }\r\n /** create joints between array elements to make offsets as a linked list (joint0) */\r\n let fragment0;\r\n let newJoint;\r\n let previousJoint;\r\n let joint0;\r\n for (const fragment1 of simpleOffsets) {\r\n if (fragment1) {\r\n newJoint = new Joint(fragment0, fragment1, fragment1.fractionToPoint(0.0));\r\n if (newJoint !== undefined)\r\n if (joint0 === undefined)\r\n joint0 = newJoint;\r\n if (previousJoint)\r\n Joint.link(previousJoint, newJoint);\r\n previousJoint = newJoint;\r\n fragment0 = fragment1;\r\n }\r\n }\r\n if (joint0 && previousJoint && curves instanceof Loop)\r\n Joint.link(previousJoint, joint0);\r\n /** annotateChain sets some of the joints attributes (including how to extend curves or fill the gap between curves) */\r\n const numOffset = simpleOffsets.length;\r\n Joint.annotateChain(joint0, offsetOptions.jointOptions, numOffset);\r\n /** turn the Joint linked list into a CurveCollection. trimming is done in collectCurvesFromChain */\r\n const outputCurves: CurvePrimitive[] = [];\r\n Joint.collectCurvesFromChain(joint0, outputCurves, numOffset);\r\n return RegionOps.createLoopPathOrBagOfCurves(outputCurves, wrap, true);\r\n }\r\n}\r\n"]}
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isAlmostEqualAllowPeriodShift(other: AngleSweep): boolean;
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+
{"version":3,"file":"AngleSweep.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/AngleSweep.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,eAAe,EAAE,eAAe,EAAY,MAAM,aAAa,CAAC;AACzE,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAE9D;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,UAAW,YAAW,eAAe;IAChD,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,SAAS,CAAS;IAC1B,iEAAiE;IACjE,IAAW,YAAY,WAEtB;IACD,+DAA+D;IAC/D,IAAW,UAAU,WAEpB;IACD,8DAA8D;IAC9D,IAAW,YAAY,WAEtB;IACD,iEAAiE;IACjE,IAAW,YAAY,WAEtB;IACD,+DAA+D;IAC/D,IAAW,UAAU,WAEpB;IACD,8DAA8D;IAC9D,IAAW,YAAY,WAEtB;IACD,sFAAsF;IACtF,IAAW,OAAO,YAEjB;IACD,8CAA8C;IAC9C,IAAW,UAAU,UAEpB;IACD,4CAA4C;IAC5C,IAAW,QAAQ,UAElB;IACD;;;;;OAKG;WACW,MAAM,CAAC,IAAI,CAAC,EAAE,UAAU,GAAG,KAAK,GAAG,UAAU;IAO3D;;;;;;;;;;OAUG;IACH,OAAO;IAIP;;;OAGG;IACI,kBAAkB,CAAC,YAAY,GAAE,MAAU,EAAE,UAAU,GAAE,MAAsB;IAQtF,uDAAuD;IAChD,kBAAkB,CAAC,YAAY,GAAE,MAAU,EAAE,UAAU,GAAE,MAAc;IAG9E;;;OAGG;WACW,qBAAqB,CAAC,YAAY,GAAE,MAAU,EAAE,UAAU,GAAE,MAAsB,EAAE,MAAM,CAAC,EAAE,UAAU,GAAG,UAAU;IAKlI,wEAAwE;IACjE,iBAAiB,CAAC,OAAO,EAAE,MAAM,GAAG,UAAU;IAGrD,uEAAuE;WACzD,qBAAqB,CAAC,YAAY,GAAE,MAAU,EAAE,UAAU,GAAE,MAAY,EAAE,MAAM,CAAC,EAAE,UAAU,GAAG,UAAU;IAGxH,qEAAqE;WACvD,cAAc,CAAC,UAAU,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,UAAU,GAAG,UAAU;IAKjG,uEAAuE;WACzD,uBAAuB,CAAC,YAAY,GAAE,MAAU,EAAE,YAAY,GAAE,MAAgB,EAAE,MAAM,CAAC,EAAE,UAAU,GAAG,UAAU;IAKhI,mEAAmE;WACrD,uBAAuB,CAAC,YAAY,GAAE,MAAU,EAAE,YAAY,GAAE,MAAY,EAAE,MAAM,CAAC,EAAE,UAAU,GAAG,UAAU;IAG5H,6FAA6F;WAC/E,gBAAgB,CAAC,UAAU,EAAE,KAAK,EAAE,UAAU,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,UAAU,GAAG,UAAU;IAGrG,sEAAsE;IAC/D,WAAW,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,UAAU,GAAG,UAAU;IAMnE,kCAAkC;IAC3B,OAAO,CAAC,KAAK,EAAE,UAAU;IAIhC,mEAAmE;WACrD,SAAS,CAAC,YAAY,CAAC,EAAE,MAAM,GAAG,UAAU;IAI1D,yEAAyE;WAC3D,kBAAkB;IAGhC,gDAAgD;IACzC,cAAc;IAKrB;;;OAGG;IACI,eAAe,CAAC,gBAAgB,GAAE,OAAe,EAAE,MAAM,CAAC,EAAE,UAAU,GAAG,UAAU;IAO1F,wEAAwE;IACjE,kBAAkB;IAKzB,gEAAgE;IAChE,IAAW,KAAK,IAAI,OAAO,CAE1B;IACD,yCAAyC;IACzC,IAAW,YAAY,IAAI,OAAO,CAEjC;IACD,sEAAsE;IACtE,IAAW,mBAAmB,IAAI,OAAO,CAIxC;IACD,oCAAoC;IAC7B,KAAK,IAAI,UAAU;IAG1B,2DAA2D;IACpD,iBAAiB,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM;IAKlD,+EAA+E;IACxE,eAAe,CAAC,QAAQ,EAAE,MAAM;IAGvC;;;;OAIG;IACI,cAAc,IAAI,MAAM;IAG/B;;;;;;;;;;;;OAYG;IACI,wBAAwB,CAAC,KAAK,EAAE,KAAK,GAAG,MAAM;IAIrD;;;;;;;;;;OAUG;WACW,wCAAwC,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,kBAAkB,EAAE,OAAO,GAAG,MAAM;IAcjJ;;;;;;;;OAQG;IACI,gCAAgC,CAAC,QAAQ,EAAE,MAAM,EAAE,kBAAkB,EAAE,OAAO,GAAG,MAAM;IAI9F;;;;;;;;;;;;;OAaG;WACW,yCAAyC,CAAC,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,gBAAgB,GAAE,MAAY,GAAG,MAAM;IAWpJ;;;;;;;;;;OAUG;IACI,iCAAiC,CAAC,OAAO,EAAE,MAAM,EAAE,gBAAgB,GAAE,MAAY,GAAG,MAAM;IAGjG;;;;;;;;;;OAUG;IACI,+BAA+B,CAAC,KAAK,EAAE,KAAK,EAAE,gBAAgB,GAAE,MAAY,GAAG,MAAM;IAG5F;;;;;;;;OAQG;IACI,uCAAuC,CAAC,IAAI,EAAE,oBAAoB;IAMzE;;;;;;;;;;;;;;OAcG;WACW,uCAAuC,CAAC,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,gBAAgB,GAAE,MAAY,GAAG,MAAM;IAmBlJ;;;;;;;;;;;;OAYG;IACI,+BAA+B,CAAC,OAAO,EAAE,MAAM,EAAE,gBAAgB,GAAE,MAAY,GAAG,MAAM;IAG/F;;;;;;;;;;;;OAYG;IACI,6BAA6B,CAAC,KAAK,EAAE,KAAK,EAAE,gBAAgB,GAAE,MAAY,GAAG,MAAM;IAI1F;;;;;;;;;;;;;OAaG;WACW,+BAA+B,CAAC,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,kBAAkB,GAAE,OAAe,EAAE,gBAAgB,GAAE,MAAY,GAAG,MAAM;IAa/K;;;;;;;;;;;OAWG;IACI,uBAAuB,CAAC,OAAO,EAAE,MAAM,EAAE,kBAAkB,GAAE,OAAe,EAAE,gBAAgB,GAAE,MAAY,GAAG,MAAM;IAG5H;;;;;;;;;;;OAWG;IACI,qBAAqB,CAAC,KAAK,EAAE,KAAK,EAAE,kBAAkB,GAAE,OAAe,EAAE,gBAAgB,GAAE,MAAY,GAAG,MAAM;IAIvH,6FAA6F;WAC/E,mBAAmB,CAAC,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,gBAAgB,GAAE,OAAc,GAAG,OAAO;IASjI,4DAA4D;IACrD,gBAAgB,CAAC,OAAO,EAAE,MAAM,EAAE,gBAAgB,GAAE,OAAc,GAAG,OAAO;IAGnF,6DAA6D;IACtD,cAAc,CAAC,KAAK,EAAE,KAAK,GAAG,OAAO;IAG5C;;;;;;;;OAQG;IACI,WAAW,CAAC,IAAI,CAAC,EAAE,GAAG;IAc7B,+CAA+C;WACjC,QAAQ,CAAC,IAAI,CAAC,EAAE,eAAe,GAAG,UAAU;IAK1D;;;OAGG;IACI,MAAM,IAAI,GAAG;IAGpB;;;;;OAKG;IACI,6BAA6B,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,GAAE,MAAmC,GAAG,OAAO;IAKhH;;;;;OAKG;IACI,0BAA0B,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,GAAE,MAAmC,GAAG,OAAO;IAI7G;;;;;OAKG;IACI,aAAa,CAAC,KAAK,EAAE,UAAU,GAAG,OAAO;CAGjD"}
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|
@@ -515,28 +515,31 @@ class AngleSweep {
|
|
|
515
515
|
}
|
|
516
516
|
/**
|
|
517
517
|
* Convert an AngleSweep to a JSON object.
|
|
518
|
-
* @return {*}
|
|
518
|
+
* @return {*} [startAngleInDegrees, endAngleInDegrees]
|
|
519
519
|
*/
|
|
520
520
|
toJSON() {
|
|
521
521
|
return [this.startDegrees, this.endDegrees];
|
|
522
522
|
}
|
|
523
523
|
/**
|
|
524
|
-
* Test if
|
|
525
|
-
* * Period shifts are allowed.
|
|
524
|
+
* Test if two angle sweeps match within the given tolerance.
|
|
525
|
+
* * Period shifts are allowed, but orientations must be the same.
|
|
526
|
+
* @param other sweep to compare to this instance
|
|
527
|
+
* @param radianTol optional radian tolerance, default value `Geometry.smallAngleRadians`
|
|
526
528
|
*/
|
|
527
|
-
isAlmostEqualAllowPeriodShift(other) {
|
|
528
|
-
|
|
529
|
-
|
|
530
|
-
|
|
531
|
-
&& Angle_1.Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);
|
|
529
|
+
isAlmostEqualAllowPeriodShift(other, radianTol = Geometry_1.Geometry.smallAngleRadians) {
|
|
530
|
+
return this.isCCW === other.isCCW // this rules out equating opposite sweeps like [0,-100] and [0,260]
|
|
531
|
+
&& Angle_1.Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians0, other._radians0, radianTol)
|
|
532
|
+
&& Angle_1.Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0, radianTol);
|
|
532
533
|
}
|
|
533
534
|
/**
|
|
534
|
-
* Test if
|
|
535
|
+
* Test if two angle sweeps match within the given tolerance.
|
|
535
536
|
* * Period shifts are not allowed.
|
|
537
|
+
* @param other sweep to compare to this instance
|
|
538
|
+
* @param radianTol optional radian tolerance, default value `Geometry.smallAngleRadians`
|
|
536
539
|
*/
|
|
537
|
-
isAlmostEqualNoPeriodShift(other) {
|
|
538
|
-
return Angle_1.Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, other._radians0)
|
|
539
|
-
&& Angle_1.Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);
|
|
540
|
+
isAlmostEqualNoPeriodShift(other, radianTol = Geometry_1.Geometry.smallAngleRadians) {
|
|
541
|
+
return Angle_1.Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, other._radians0, radianTol)
|
|
542
|
+
&& Angle_1.Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0, radianTol);
|
|
540
543
|
}
|
|
541
544
|
/**
|
|
542
545
|
* Test if start and end angles match with radians tolerance.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleSweepProps, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"./Angle\";\r\nimport { GrowableFloat64Array } from \"./GrowableFloat64Array\";\r\n\r\n/**\r\n * An `AngleSweep` is a pair of angles at start and end of an interval.\r\n *\r\n * * For stroking purposes, the \"included interval\" is all angles numerically reached\r\n * by theta = start + f*(end-start), where f is between 0 and 1.\r\n * * This stroking formula is simple numbers -- 2PI shifts are not involved.\r\n * * 2PI shifts do become important in the reverse mapping of an angle to a fraction.\r\n * * If \"start < end\" the angle proceeds CCW around the unit circle.\r\n * * If \"end < start\" the angle proceeds CW around the unit circle.\r\n * * Angles beyond 360 are fine as endpoints.\r\n * * (350,370) covers the same unit angles as (-10,10).\r\n * * (370,350) covers the same unit angles as (10,-10).\r\n * * math details related fraction API can be found at docs/learning/geometry/Angle.md\r\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\r\n * @public\r\n */\r\nexport class AngleSweep implements BeJSONFunctions {\r\n private _radians0: number;\r\n private _radians1: number;\r\n /** Read-property for degrees at the start of this AngleSweep. */\r\n public get startDegrees() {\r\n return Angle.radiansToDegrees(this._radians0);\r\n }\r\n /** Read-property for degrees at the end of this AngleSweep. */\r\n public get endDegrees() {\r\n return Angle.radiansToDegrees(this._radians1);\r\n }\r\n /** Read-property for signed start-to-end sweep in degrees. */\r\n public get sweepDegrees() {\r\n return Angle.radiansToDegrees(this._radians1 - this._radians0);\r\n }\r\n /** Read-property for degrees at the start of this AngleSweep. */\r\n public get startRadians() {\r\n return this._radians0;\r\n }\r\n /** Read-property for degrees at the end of this AngleSweep. */\r\n public get endRadians() {\r\n return this._radians1;\r\n }\r\n /** Read-property for signed start-to-end sweep in radians. */\r\n public get sweepRadians() {\r\n return this._radians1 - this._radians0;\r\n }\r\n /** Whether the sweep angles are within smallAngle tolerance, without period shift. */\r\n public get isEmpty() {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(0, this.sweepRadians);\r\n }\r\n /** Return the (strongly typed) start angle */\r\n public get startAngle() {\r\n return Angle.createRadians(this._radians0);\r\n }\r\n /** Return the (strongly typed) end angle */\r\n public get endAngle() {\r\n return Angle.createRadians(this._radians1);\r\n }\r\n /**\r\n * Create a sweep as one of\r\n * * A clone of a given sweep\r\n * * 0 to given angle\r\n * * full circle if no arg given (sweep 0 to 360 degrees)\r\n */\r\n public static create(data?: AngleSweep | Angle): AngleSweep {\r\n if (data instanceof AngleSweep)\r\n return data.clone();\r\n if (data instanceof Angle)\r\n return new AngleSweep(0, data.radians);\r\n return AngleSweep.create360();\r\n }\r\n /**\r\n * (private) constructor with start and end angles in radians.\r\n * * Use explicitly named static methods to clarify intent and units of inputs:\r\n *\r\n * * createStartEndRadians (startRadians:number, endRadians:number)\r\n * * createStartEndDegrees (startDegrees:number, endDegrees:number)\r\n * * createStartEnd (startAngle:Angle, endAngle:Angle)\r\n * * createStartSweepRadians (startRadians:number, sweepRadians:number)\r\n * * createStartSweepDegrees (startDegrees:number, sweepDegrees:number)\r\n * * createStartSweep (startAngle:Angle, sweepAngle:Angle)\r\n */\r\n private constructor(startRadians: number = 0, endRadians: number = 0) {\r\n this._radians0 = startRadians;\r\n this._radians1 = endRadians;\r\n }\r\n /**\r\n * Directly set the start and end angles in radians\r\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\r\n */\r\n public setStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI) {\r\n const delta = endRadians - startRadians;\r\n if (Angle.isFullCircleRadians(delta)) {\r\n endRadians = startRadians + (delta > 0 ? 2.0 : -2.0) * Math.PI;\r\n }\r\n this._radians0 = startRadians;\r\n this._radians1 = endRadians;\r\n }\r\n /** Directly set the start and end angles in degrees */\r\n public setStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360.0) {\r\n this.setStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees));\r\n }\r\n /**\r\n * Create an AngleSweep from start and end angles given in radians.\r\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\r\n */\r\n public static createStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startRadians, endRadians);\r\n return result;\r\n }\r\n /** Return the angle obtained by subtracting radians from this angle. */\r\n public cloneMinusRadians(radians: number): AngleSweep {\r\n return new AngleSweep(this._radians0 - radians, this._radians1 - radians);\r\n }\r\n /** Create an AngleSweep from start and end angles given in degrees. */\r\n public static createStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees), result);\r\n }\r\n /** Create an angle sweep from strongly typed start and end angles */\r\n public static createStartEnd(startAngle: Angle, endAngle: Angle, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startAngle.radians, endAngle.radians);\r\n return result;\r\n }\r\n /** Create an AngleSweep from start and end angles given in radians. */\r\n public static createStartSweepRadians(startRadians: number = 0, sweepRadians: number = Math.PI, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startRadians, startRadians + sweepRadians);\r\n return result;\r\n }\r\n /** Create an AngleSweep from start and sweep given in degrees. */\r\n public static createStartSweepDegrees(startDegrees: number = 0, sweepDegrees: number = 360, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(startDegrees + sweepDegrees), result);\r\n }\r\n /** Create an angle sweep with limits given as (strongly typed) angles for start and sweep */\r\n public static createStartSweep(startAngle: Angle, sweepAngle: Angle, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartSweepRadians(startAngle.radians, sweepAngle.radians, result);\r\n }\r\n /** Return a sweep with limits interpolated between this and other. */\r\n public interpolate(fraction: number, other: AngleSweep): AngleSweep {\r\n return new AngleSweep(\r\n Geometry.interpolate(this._radians0, fraction, other._radians0),\r\n Geometry.interpolate(this._radians1, fraction, other._radians1),\r\n );\r\n }\r\n /** Copy from other AngleSweep. */\r\n public setFrom(other: AngleSweep) {\r\n this._radians0 = other._radians0;\r\n this._radians1 = other._radians1;\r\n }\r\n /** Create a full circle sweep (CCW). startRadians defaults to 0 */\r\n public static create360(startRadians?: number): AngleSweep {\r\n startRadians = startRadians ? startRadians : 0.0;\r\n return new AngleSweep(startRadians, startRadians + 2.0 * Math.PI);\r\n }\r\n /** Create a sweep from the south pole to the north pole (-90 to +90). */\r\n public static createFullLatitude() {\r\n return AngleSweep.createStartEndRadians(-0.5 * Math.PI, 0.5 * Math.PI);\r\n }\r\n /** Reverse the start and end angle in place. */\r\n public reverseInPlace() {\r\n const tmp = this._radians0;\r\n this._radians0 = this._radians1;\r\n this._radians1 = tmp;\r\n }\r\n /**\r\n * Return a sweep for the \"other\" part of the circle.\r\n * @param reverseDirection true to move backwards (CW) from start to end, false to more forwards (CCW) from start to end.\r\n */\r\n public cloneComplement(reverseDirection: boolean = false, result?: AngleSweep): AngleSweep {\r\n const s = this.sweepRadians >= 0 ? 2.0 : -2.0;\r\n if (reverseDirection)\r\n return AngleSweep.createStartEndRadians(this.startRadians, this.endRadians - s * Math.PI, result);\r\n else\r\n return AngleSweep.createStartEndRadians(this.endRadians, this.startRadians + s * Math.PI, result);\r\n }\r\n /** Restrict start and end angles into the range (-90,+90) in degrees */\r\n public capLatitudeInPlace() {\r\n const limit = 0.5 * Math.PI;\r\n this._radians0 = Geometry.clampToStartEnd(this._radians0, -limit, limit);\r\n this._radians1 = Geometry.clampToStartEnd(this._radians1, -limit, limit);\r\n }\r\n /** Ask if the sweep is counterclockwise, i.e. positive sweep */\r\n public get isCCW(): boolean {\r\n return this._radians1 >= this._radians0;\r\n }\r\n /** Ask if the sweep is a full circle. */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this.sweepRadians);\r\n }\r\n /** Ask if the sweep is a full sweep from south pole to north pole. */\r\n public get isFullLatitudeSweep(): boolean {\r\n const a = Math.PI * 0.5;\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, -a)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1, a);\r\n }\r\n /** Return a clone of this sweep. */\r\n public clone(): AngleSweep {\r\n return new AngleSweep(this._radians0, this._radians1);\r\n }\r\n /** Convert fractional position in the sweep to radians. */\r\n public fractionToRadians(fraction: number): number {\r\n return fraction < 0.5 ?\r\n this._radians0 + fraction * (this._radians1 - this._radians0) :\r\n this._radians1 + (fraction - 1.0) * (this._radians1 - this._radians0);\r\n }\r\n /** Convert fractional position in the sweep to strongly typed Angle object. */\r\n public fractionToAngle(fraction: number) {\r\n return Angle.createRadians(this.fractionToRadians(fraction));\r\n }\r\n /**\r\n * Return 2PI divided by the sweep radians (i.e. 360 degrees divided by sweep angle).\r\n * * This is the number of fractional intervals required to cover a whole circle.\r\n * @returns period of the sweep, or 1 if sweep is empty.\r\n */\r\n public fractionPeriod(): number {\r\n return this.isEmpty ? 1.0 : Angle.pi2Radians / Math.abs(this._radians1 - this._radians0);\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as Angle) computed without consideration of\r\n * 2PI period and without consideration of angle sweep direction (CW or CCW).\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle if start < end\r\n * * fraction larger than one for angles \"after\" the end angle if start < end\r\n * * fraction larger than one for angles \"before\" the start angle if start > end\r\n * * negative fraction for angles \"after\" the end angle if start > end\r\n * * does not allow period shift\r\n * @returns unbounded fraction, or 1 if sweep is empty.\r\n */\r\n public angleToUnboundedFraction(theta: Angle): number {\r\n return this.isEmpty ? 1.0 : (theta.radians - this._radians0) / (this._radians1 - this._radians0);\r\n }\r\n\r\n /**\r\n * Convert a sweep fraction to the equivalent period-shifted fraction inside the sweep, or within one period of zero\r\n * on the desired side.\r\n * @param fraction fraction of the sweep.\r\n * @param radians0 start angle of sweep (in radians).\r\n * @param radians1 end angle of sweep (in radians).\r\n * @param toNegativeFraction return an exterior fraction period-shifted to within one period of the start (true) or\r\n * end (false) of the sweep.\r\n * @returns period-shifted fraction. If `fraction` is already in [0,1], or the sweep is empty, then `fraction` is\r\n * returned unchanged.\r\n */\r\n public static fractionToSignedPeriodicFractionStartEnd(fraction: number, radians0: number, radians1: number, toNegativeFraction: boolean): number {\r\n const sweep = radians1 - radians0;\r\n if (Angle.isAlmostEqualRadiansNoPeriodShift(0, sweep))\r\n return fraction; // empty sweep\r\n if (Geometry.isIn01(fraction))\r\n return fraction;\r\n const period = Angle.pi2Radians / Math.abs(sweep);\r\n fraction = fraction % period; // period-shifted equivalent fraction closest to 0 with same sign as fraction\r\n if (fraction + period < 1)\r\n fraction += period; // it's really an interior fraction\r\n if (Geometry.isIn01(fraction) || (toNegativeFraction && fraction < 0) || (!toNegativeFraction && fraction > 1))\r\n return fraction;\r\n return toNegativeFraction ? fraction - period : fraction + period; // shift to other side of sweep\r\n }\r\n /**\r\n * Convert a sweep fraction to the equivalent period-shifted fraction inside this sweep, or within one period of\r\n * zero on the desired side.\r\n * @param fraction fraction of the sweep.\r\n * @param toNegativeFraction return an exterior fraction period-shifted to within one period of the start (true) or\r\n * end (false) of the sweep.\r\n * @returns period-shifted fraction. If `fraction` is already in [0,1], or the sweep is empty, then `fraction` is\r\n * returned unchanged.\r\n */\r\n public fractionToSignedPeriodicFraction(fraction: number, toNegativeFraction: boolean): number {\r\n return AngleSweep.fractionToSignedPeriodicFractionStartEnd(fraction, this._radians0, this._radians1, toNegativeFraction);\r\n }\r\n\r\n /**\r\n * Return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\r\n * * consider radians0 as `start` angle of the sweep and radians1 as `end` angle of the sweep\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n * @param radians input angle (in radians)\r\n * @param radians0 start angle of sweep (in radians)\r\n * @param radians1 end angle of sweep (in radians)\r\n * @param zeroSweepDefault return value when the sweep is empty (default 0)\r\n * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.\r\n */\r\n public static radiansToPositivePeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault: number = 0.0): number {\r\n const zeroSweepMarker = Geometry.largeCoordinateResult;\r\n let fraction = this.radiansToSignedPeriodicFractionStartEnd(radians, radians0, radians1, zeroSweepMarker);\r\n if (fraction === zeroSweepMarker)\r\n return zeroSweepDefault;\r\n if (fraction < 0) {\r\n const period = Angle.pi2Radians / Math.abs(radians1 - radians0);\r\n fraction += period;\r\n }\r\n return fraction;\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n * @param radians input angle (in radians)\r\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\r\n * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.\r\n */\r\n public radiansToPositivePeriodicFraction(radians: number, zeroSweepDefault: number = 0.0): number {\r\n return AngleSweep.radiansToPositivePeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as Angle), computed with consideration of 2PI period.\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n * @param theta input angle\r\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\r\n * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.\r\n */\r\n public angleToPositivePeriodicFraction(theta: Angle, zeroSweepDefault: number = 0.0): number {\r\n return this.radiansToPositivePeriodicFraction(theta.radians, zeroSweepDefault);\r\n }\r\n /**\r\n * Return the fractionalized position of the given array of angles (as radian), computed with consideration of 2PI period.\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public radiansArrayToPositivePeriodicFractions(data: GrowableFloat64Array) {\r\n const n = data.length;\r\n for (let i = 0; i < n; i++) {\r\n data.reassign(i, this.radiansToPositivePeriodicFraction(data.atUncheckedIndex(i)));\r\n }\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as radians) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n * @param radians input angle (in radians)\r\n * @param radians0 start angle of sweep (in radians)\r\n * @param radians1 end angle of sweep (in radians)\r\n * @param zeroSweepDefault return value when the sweep is empty (default 0)\r\n * @returns fraction, or `zeroSweepDefault` if the sweep is empty.\r\n */\r\n public static radiansToSignedPeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault: number = 0.0): number {\r\n const sweep = radians1 - radians0;\r\n if (Angle.isAlmostEqualRadiansNoPeriodShift(0, sweep))\r\n return zeroSweepDefault;\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians0, radians1)) {\r\n // for sweep = 2nPi !== 0, allow matching without period shift, else we never return 1.0\r\n if (Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0))\r\n return 0.0;\r\n if (Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians1))\r\n return 1.0;\r\n } else {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0))\r\n return 0.0;\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians1))\r\n return 1.0;\r\n }\r\n const fraction = (radians - radians0) / sweep;\r\n return this.fractionToSignedPeriodicFractionStartEnd(fraction, radians0, radians1, fraction < 0);\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as radians) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n * @param radians input angle (in radians)\r\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\r\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty.\r\n */\r\n public radiansToSignedPeriodicFraction(radians: number, zeroSweepDefault: number = 0.0): number {\r\n return AngleSweep.radiansToSignedPeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as Angle) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n * @param theta input angle\r\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\r\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty.\r\n */\r\n public angleToSignedPeriodicFraction(theta: Angle, zeroSweepDefault: number = 0.0): number {\r\n return this.radiansToSignedPeriodicFraction(theta.radians, zeroSweepDefault);\r\n }\r\n\r\n /**\r\n * Return the fractionalized position of the given radian angle with respect to the sweep.\r\n * * The start angle returns fraction 0\r\n * * The end angle returns fraction 1\r\n * * Interior angles (and their multiples of 2PI) return fractions in [0,1].\r\n * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.\r\n * @param radians input angle (in radians)\r\n * @param radians0 start angle of sweep (in radians)\r\n * @param radians1 end angle of sweep (in radians)\r\n * @param toNegativeFraction convert an exterior angle to a negative number (true), or to\r\n * a number greater than one (false, default). If false, this is just [[radiansToPositivePeriodicFractionStartEnd]].\r\n * @param zeroSweepDefault return value when the sweep is empty (default 0).\r\n * @returns fraction, or `zeroSweepDefault` if the sweep is empty\r\n */\r\n public static radiansToSignedFractionStartEnd(radians: number, radians0: number, radians1: number, toNegativeFraction: boolean = false, zeroSweepDefault: number = 0.0): number {\r\n const zeroSweepMarker = Geometry.largeCoordinateResult;\r\n let fraction = this.radiansToSignedPeriodicFractionStartEnd(radians, radians0, radians1, zeroSweepMarker);\r\n if (fraction === zeroSweepMarker)\r\n return zeroSweepDefault;\r\n if ((toNegativeFraction && fraction > 1) || (!toNegativeFraction && fraction < 0)) {\r\n let period = Angle.pi2Radians / Math.abs(radians1 - radians0);\r\n if (toNegativeFraction)\r\n period = -period;\r\n fraction += period;\r\n }\r\n return fraction;\r\n }\r\n /**\r\n * Return the fractionalized position of the given radian angle with respect to this sweep.\r\n * * The start angle returns fraction 0\r\n * * The end angle returns fraction 1\r\n * * Interior angles (and their multiples of 2PI) return fractions in [0,1].\r\n * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.\r\n * @param radians input angle (in radians)\r\n * @param toNegativeFraction convert an exterior angle to a negative number (true), or to\r\n * a number greater than one (false, default). If false, this is just [[radiansToPositivePeriodicFraction]].\r\n * @param zeroSweepDefault return value when this sweep is empty (default 0).\r\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty\r\n */\r\n public radiansToSignedFraction(radians: number, toNegativeFraction: boolean = false, zeroSweepDefault: number = 0.0): number {\r\n return AngleSweep.radiansToSignedFractionStartEnd(radians, this._radians0, this._radians1, toNegativeFraction, zeroSweepDefault);\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle with respect to this sweep.\r\n * * The start angle returns fraction 0\r\n * * The end angle returns fraction 1\r\n * * Interior angles (and their multiples of 2PI) return fractions in [0,1].\r\n * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.\r\n * @param theta input angle\r\n * @param toNegativeFraction convert an exterior angle to a negative number (true), or to\r\n * a number greater than one (false, default). If false, this is just [[angleToPositivePeriodicFraction]].\r\n * @param zeroSweepDefault return value when this sweep is empty (default 0).\r\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty\r\n */\r\n public angleToSignedFraction(theta: Angle, toNegativeFraction: boolean = false, zeroSweepDefault: number = 0.0): number {\r\n return this.radiansToSignedFraction(theta.radians, toNegativeFraction, zeroSweepDefault);\r\n }\r\n\r\n /** Test if the given angle (as radians) is within sweep (between radians0 and radians1) */\r\n public static isRadiansInStartEnd(radians: number, radians0: number, radians1: number, allowPeriodShift: boolean = true): boolean {\r\n const delta0 = radians - radians0;\r\n const delta1 = radians - radians1;\r\n if (delta0 * delta1 <= 0.0)\r\n return true;\r\n if (radians0 === radians1)\r\n return allowPeriodShift ? Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0) : Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0);\r\n return allowPeriodShift ? this.radiansToPositivePeriodicFractionStartEnd(radians, radians0, radians1, 1000.0) <= 1.0 : false;\r\n }\r\n /** Test if the given angle (as radians) is within sweep */\r\n public isRadiansInSweep(radians: number, allowPeriodShift: boolean = true): boolean {\r\n return AngleSweep.isRadiansInStartEnd(radians, this.startRadians, this.endRadians, allowPeriodShift);\r\n }\r\n /** Test if the given angle (as Angle) is within the sweep */\r\n public isAngleInSweep(angle: Angle): boolean {\r\n return this.isRadiansInSweep(angle.radians);\r\n }\r\n /**\r\n * Set this AngleSweep from various sources:\r\n * * if json is undefined, a full-circle sweep is returned.\r\n * * If json is an AngleSweep object, it is cloned\r\n * * If json is an array of 2 numbers, those numbers are start and end angles in degrees.\r\n * * If `json.degrees` is an array of 2 numbers, those numbers are start and end angles in degrees.\r\n * * If `json.radians` is an array of 2 numbers, those numbers are start and end angles in radians.\r\n * * Otherwise, a full-circle sweep is returned.\r\n */\r\n public setFromJSON(json?: any) {\r\n if (!json)\r\n this.setStartEndRadians(); // default full circle\r\n else if (json instanceof AngleSweep)\r\n this.setFrom(json);\r\n else if (Geometry.isNumberArray(json.degrees, 2))\r\n this.setStartEndDegrees(json.degrees[0], json.degrees[1]);\r\n else if (Geometry.isNumberArray(json.radians, 2))\r\n this.setStartEndRadians(json.radians[0], json.radians[1]);\r\n else if (Geometry.isNumberArray(json, 2))\r\n this.setStartEndDegrees(json[0], json[1]);\r\n else\r\n this.setStartEndRadians(); // default full circle\r\n }\r\n /** Create an AngleSweep from a json object. */\r\n public static fromJSON(json?: AngleSweepProps): AngleSweep {\r\n const result = AngleSweep.create360();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /**\r\n * Convert an AngleSweep to a JSON object.\r\n * @return {*} {degrees: [startAngleInDegrees, endAngleInDegrees}\r\n */\r\n public toJSON(): any {\r\n return [this.startDegrees, this.endDegrees];\r\n }\r\n /**\r\n * Test if this angle sweep and other angle sweep match with radians tolerance.\r\n * * Period shifts are allowed.\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: AngleSweep): boolean {\r\n // We compare angle sweeps by checking if start angle and sweep match. We cannot compare start and end because for\r\n // example (0, 90) and (360, 90) have the same start (we allow period shift) and end but are not same angle sweeps.\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians0, other._radians0)\r\n && Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);\r\n }\r\n /**\r\n * Test if this angle sweep and other angle sweep match with radians tolerance.\r\n * * Period shifts are not allowed.\r\n */\r\n public isAlmostEqualNoPeriodShift(other: AngleSweep): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, other._radians0)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);\r\n }\r\n /**\r\n * Test if start and end angles match with radians tolerance.\r\n * * Period shifts are not allowed.\r\n * * This function is equivalent to isAlmostEqualNoPeriodShift. It is present for consistency with other classes.\r\n * However, it is recommended to use isAlmostEqualNoPeriodShift which has a clearer name.\r\n */\r\n public isAlmostEqual(other: AngleSweep): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other);\r\n }\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleSweepProps, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"./Angle\";\r\nimport { GrowableFloat64Array } from \"./GrowableFloat64Array\";\r\n\r\n/**\r\n * An `AngleSweep` is a pair of angles at start and end of an interval.\r\n *\r\n * * For stroking purposes, the \"included interval\" is all angles numerically reached\r\n * by theta = start + f*(end-start), where f is between 0 and 1.\r\n * * This stroking formula is simple numbers -- 2PI shifts are not involved.\r\n * * 2PI shifts do become important in the reverse mapping of an angle to a fraction.\r\n * * If \"start < end\" the angle proceeds CCW around the unit circle.\r\n * * If \"end < start\" the angle proceeds CW around the unit circle.\r\n * * Angles beyond 360 are fine as endpoints.\r\n * * (350,370) covers the same unit angles as (-10,10).\r\n * * (370,350) covers the same unit angles as (10,-10).\r\n * * math details related fraction API can be found at docs/learning/geometry/Angle.md\r\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\r\n * @public\r\n */\r\nexport class AngleSweep implements BeJSONFunctions {\r\n private _radians0: number;\r\n private _radians1: number;\r\n /** Read-property for degrees at the start of this AngleSweep. */\r\n public get startDegrees() {\r\n return Angle.radiansToDegrees(this._radians0);\r\n }\r\n /** Read-property for degrees at the end of this AngleSweep. */\r\n public get endDegrees() {\r\n return Angle.radiansToDegrees(this._radians1);\r\n }\r\n /** Read-property for signed start-to-end sweep in degrees. */\r\n public get sweepDegrees() {\r\n return Angle.radiansToDegrees(this._radians1 - this._radians0);\r\n }\r\n /** Read-property for degrees at the start of this AngleSweep. */\r\n public get startRadians() {\r\n return this._radians0;\r\n }\r\n /** Read-property for degrees at the end of this AngleSweep. */\r\n public get endRadians() {\r\n return this._radians1;\r\n }\r\n /** Read-property for signed start-to-end sweep in radians. */\r\n public get sweepRadians() {\r\n return this._radians1 - this._radians0;\r\n }\r\n /** Whether the sweep angles are within smallAngle tolerance, without period shift. */\r\n public get isEmpty() {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(0, this.sweepRadians);\r\n }\r\n /** Return the (strongly typed) start angle */\r\n public get startAngle() {\r\n return Angle.createRadians(this._radians0);\r\n }\r\n /** Return the (strongly typed) end angle */\r\n public get endAngle() {\r\n return Angle.createRadians(this._radians1);\r\n }\r\n /**\r\n * Create a sweep as one of\r\n * * A clone of a given sweep\r\n * * 0 to given angle\r\n * * full circle if no arg given (sweep 0 to 360 degrees)\r\n */\r\n public static create(data?: AngleSweep | Angle): AngleSweep {\r\n if (data instanceof AngleSweep)\r\n return data.clone();\r\n if (data instanceof Angle)\r\n return new AngleSweep(0, data.radians);\r\n return AngleSweep.create360();\r\n }\r\n /**\r\n * (private) constructor with start and end angles in radians.\r\n * * Use explicitly named static methods to clarify intent and units of inputs:\r\n *\r\n * * createStartEndRadians (startRadians:number, endRadians:number)\r\n * * createStartEndDegrees (startDegrees:number, endDegrees:number)\r\n * * createStartEnd (startAngle:Angle, endAngle:Angle)\r\n * * createStartSweepRadians (startRadians:number, sweepRadians:number)\r\n * * createStartSweepDegrees (startDegrees:number, sweepDegrees:number)\r\n * * createStartSweep (startAngle:Angle, sweepAngle:Angle)\r\n */\r\n private constructor(startRadians: number = 0, endRadians: number = 0) {\r\n this._radians0 = startRadians;\r\n this._radians1 = endRadians;\r\n }\r\n /**\r\n * Directly set the start and end angles in radians\r\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\r\n */\r\n public setStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI) {\r\n const delta = endRadians - startRadians;\r\n if (Angle.isFullCircleRadians(delta)) {\r\n endRadians = startRadians + (delta > 0 ? 2.0 : -2.0) * Math.PI;\r\n }\r\n this._radians0 = startRadians;\r\n this._radians1 = endRadians;\r\n }\r\n /** Directly set the start and end angles in degrees */\r\n public setStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360.0) {\r\n this.setStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees));\r\n }\r\n /**\r\n * Create an AngleSweep from start and end angles given in radians.\r\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\r\n */\r\n public static createStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startRadians, endRadians);\r\n return result;\r\n }\r\n /** Return the angle obtained by subtracting radians from this angle. */\r\n public cloneMinusRadians(radians: number): AngleSweep {\r\n return new AngleSweep(this._radians0 - radians, this._radians1 - radians);\r\n }\r\n /** Create an AngleSweep from start and end angles given in degrees. */\r\n public static createStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees), result);\r\n }\r\n /** Create an angle sweep from strongly typed start and end angles */\r\n public static createStartEnd(startAngle: Angle, endAngle: Angle, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startAngle.radians, endAngle.radians);\r\n return result;\r\n }\r\n /** Create an AngleSweep from start and end angles given in radians. */\r\n public static createStartSweepRadians(startRadians: number = 0, sweepRadians: number = Math.PI, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startRadians, startRadians + sweepRadians);\r\n return result;\r\n }\r\n /** Create an AngleSweep from start and sweep given in degrees. */\r\n public static createStartSweepDegrees(startDegrees: number = 0, sweepDegrees: number = 360, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(startDegrees + sweepDegrees), result);\r\n }\r\n /** Create an angle sweep with limits given as (strongly typed) angles for start and sweep */\r\n public static createStartSweep(startAngle: Angle, sweepAngle: Angle, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartSweepRadians(startAngle.radians, sweepAngle.radians, result);\r\n }\r\n /** Return a sweep with limits interpolated between this and other. */\r\n public interpolate(fraction: number, other: AngleSweep): AngleSweep {\r\n return new AngleSweep(\r\n Geometry.interpolate(this._radians0, fraction, other._radians0),\r\n Geometry.interpolate(this._radians1, fraction, other._radians1),\r\n );\r\n }\r\n /** Copy from other AngleSweep. */\r\n public setFrom(other: AngleSweep) {\r\n this._radians0 = other._radians0;\r\n this._radians1 = other._radians1;\r\n }\r\n /** Create a full circle sweep (CCW). startRadians defaults to 0 */\r\n public static create360(startRadians?: number): AngleSweep {\r\n startRadians = startRadians ? startRadians : 0.0;\r\n return new AngleSweep(startRadians, startRadians + 2.0 * Math.PI);\r\n }\r\n /** Create a sweep from the south pole to the north pole (-90 to +90). */\r\n public static createFullLatitude() {\r\n return AngleSweep.createStartEndRadians(-0.5 * Math.PI, 0.5 * Math.PI);\r\n }\r\n /** Reverse the start and end angle in place. */\r\n public reverseInPlace() {\r\n const tmp = this._radians0;\r\n this._radians0 = this._radians1;\r\n this._radians1 = tmp;\r\n }\r\n /**\r\n * Return a sweep for the \"other\" part of the circle.\r\n * @param reverseDirection true to move backwards (CW) from start to end, false to more forwards (CCW) from start to end.\r\n */\r\n public cloneComplement(reverseDirection: boolean = false, result?: AngleSweep): AngleSweep {\r\n const s = this.sweepRadians >= 0 ? 2.0 : -2.0;\r\n if (reverseDirection)\r\n return AngleSweep.createStartEndRadians(this.startRadians, this.endRadians - s * Math.PI, result);\r\n else\r\n return AngleSweep.createStartEndRadians(this.endRadians, this.startRadians + s * Math.PI, result);\r\n }\r\n /** Restrict start and end angles into the range (-90,+90) in degrees */\r\n public capLatitudeInPlace() {\r\n const limit = 0.5 * Math.PI;\r\n this._radians0 = Geometry.clampToStartEnd(this._radians0, -limit, limit);\r\n this._radians1 = Geometry.clampToStartEnd(this._radians1, -limit, limit);\r\n }\r\n /** Ask if the sweep is counterclockwise, i.e. positive sweep */\r\n public get isCCW(): boolean {\r\n return this._radians1 >= this._radians0;\r\n }\r\n /** Ask if the sweep is a full circle. */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this.sweepRadians);\r\n }\r\n /** Ask if the sweep is a full sweep from south pole to north pole. */\r\n public get isFullLatitudeSweep(): boolean {\r\n const a = Math.PI * 0.5;\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, -a)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1, a);\r\n }\r\n /** Return a clone of this sweep. */\r\n public clone(): AngleSweep {\r\n return new AngleSweep(this._radians0, this._radians1);\r\n }\r\n /** Convert fractional position in the sweep to radians. */\r\n public fractionToRadians(fraction: number): number {\r\n return fraction < 0.5 ?\r\n this._radians0 + fraction * (this._radians1 - this._radians0) :\r\n this._radians1 + (fraction - 1.0) * (this._radians1 - this._radians0);\r\n }\r\n /** Convert fractional position in the sweep to strongly typed Angle object. */\r\n public fractionToAngle(fraction: number) {\r\n return Angle.createRadians(this.fractionToRadians(fraction));\r\n }\r\n /**\r\n * Return 2PI divided by the sweep radians (i.e. 360 degrees divided by sweep angle).\r\n * * This is the number of fractional intervals required to cover a whole circle.\r\n * @returns period of the sweep, or 1 if sweep is empty.\r\n */\r\n public fractionPeriod(): number {\r\n return this.isEmpty ? 1.0 : Angle.pi2Radians / Math.abs(this._radians1 - this._radians0);\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as Angle) computed without consideration of\r\n * 2PI period and without consideration of angle sweep direction (CW or CCW).\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle if start < end\r\n * * fraction larger than one for angles \"after\" the end angle if start < end\r\n * * fraction larger than one for angles \"before\" the start angle if start > end\r\n * * negative fraction for angles \"after\" the end angle if start > end\r\n * * does not allow period shift\r\n * @returns unbounded fraction, or 1 if sweep is empty.\r\n */\r\n public angleToUnboundedFraction(theta: Angle): number {\r\n return this.isEmpty ? 1.0 : (theta.radians - this._radians0) / (this._radians1 - this._radians0);\r\n }\r\n\r\n /**\r\n * Convert a sweep fraction to the equivalent period-shifted fraction inside the sweep, or within one period of zero\r\n * on the desired side.\r\n * @param fraction fraction of the sweep.\r\n * @param radians0 start angle of sweep (in radians).\r\n * @param radians1 end angle of sweep (in radians).\r\n * @param toNegativeFraction return an exterior fraction period-shifted to within one period of the start (true) or\r\n * end (false) of the sweep.\r\n * @returns period-shifted fraction. If `fraction` is already in [0,1], or the sweep is empty, then `fraction` is\r\n * returned unchanged.\r\n */\r\n public static fractionToSignedPeriodicFractionStartEnd(fraction: number, radians0: number, radians1: number, toNegativeFraction: boolean): number {\r\n const sweep = radians1 - radians0;\r\n if (Angle.isAlmostEqualRadiansNoPeriodShift(0, sweep))\r\n return fraction; // empty sweep\r\n if (Geometry.isIn01(fraction))\r\n return fraction;\r\n const period = Angle.pi2Radians / Math.abs(sweep);\r\n fraction = fraction % period; // period-shifted equivalent fraction closest to 0 with same sign as fraction\r\n if (fraction + period < 1)\r\n fraction += period; // it's really an interior fraction\r\n if (Geometry.isIn01(fraction) || (toNegativeFraction && fraction < 0) || (!toNegativeFraction && fraction > 1))\r\n return fraction;\r\n return toNegativeFraction ? fraction - period : fraction + period; // shift to other side of sweep\r\n }\r\n /**\r\n * Convert a sweep fraction to the equivalent period-shifted fraction inside this sweep, or within one period of\r\n * zero on the desired side.\r\n * @param fraction fraction of the sweep.\r\n * @param toNegativeFraction return an exterior fraction period-shifted to within one period of the start (true) or\r\n * end (false) of the sweep.\r\n * @returns period-shifted fraction. If `fraction` is already in [0,1], or the sweep is empty, then `fraction` is\r\n * returned unchanged.\r\n */\r\n public fractionToSignedPeriodicFraction(fraction: number, toNegativeFraction: boolean): number {\r\n return AngleSweep.fractionToSignedPeriodicFractionStartEnd(fraction, this._radians0, this._radians1, toNegativeFraction);\r\n }\r\n\r\n /**\r\n * Return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\r\n * * consider radians0 as `start` angle of the sweep and radians1 as `end` angle of the sweep\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n * @param radians input angle (in radians)\r\n * @param radians0 start angle of sweep (in radians)\r\n * @param radians1 end angle of sweep (in radians)\r\n * @param zeroSweepDefault return value when the sweep is empty (default 0)\r\n * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.\r\n */\r\n public static radiansToPositivePeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault: number = 0.0): number {\r\n const zeroSweepMarker = Geometry.largeCoordinateResult;\r\n let fraction = this.radiansToSignedPeriodicFractionStartEnd(radians, radians0, radians1, zeroSweepMarker);\r\n if (fraction === zeroSweepMarker)\r\n return zeroSweepDefault;\r\n if (fraction < 0) {\r\n const period = Angle.pi2Radians / Math.abs(radians1 - radians0);\r\n fraction += period;\r\n }\r\n return fraction;\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n * @param radians input angle (in radians)\r\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\r\n * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.\r\n */\r\n public radiansToPositivePeriodicFraction(radians: number, zeroSweepDefault: number = 0.0): number {\r\n return AngleSweep.radiansToPositivePeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as Angle), computed with consideration of 2PI period.\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n * @param theta input angle\r\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\r\n * @returns nonnegative fraction, or `zeroSweepDefault` if the sweep is empty.\r\n */\r\n public angleToPositivePeriodicFraction(theta: Angle, zeroSweepDefault: number = 0.0): number {\r\n return this.radiansToPositivePeriodicFraction(theta.radians, zeroSweepDefault);\r\n }\r\n /**\r\n * Return the fractionalized position of the given array of angles (as radian), computed with consideration of 2PI period.\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public radiansArrayToPositivePeriodicFractions(data: GrowableFloat64Array) {\r\n const n = data.length;\r\n for (let i = 0; i < n; i++) {\r\n data.reassign(i, this.radiansToPositivePeriodicFraction(data.atUncheckedIndex(i)));\r\n }\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as radians) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n * @param radians input angle (in radians)\r\n * @param radians0 start angle of sweep (in radians)\r\n * @param radians1 end angle of sweep (in radians)\r\n * @param zeroSweepDefault return value when the sweep is empty (default 0)\r\n * @returns fraction, or `zeroSweepDefault` if the sweep is empty.\r\n */\r\n public static radiansToSignedPeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault: number = 0.0): number {\r\n const sweep = radians1 - radians0;\r\n if (Angle.isAlmostEqualRadiansNoPeriodShift(0, sweep))\r\n return zeroSweepDefault;\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians0, radians1)) {\r\n // for sweep = 2nPi !== 0, allow matching without period shift, else we never return 1.0\r\n if (Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0))\r\n return 0.0;\r\n if (Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians1))\r\n return 1.0;\r\n } else {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0))\r\n return 0.0;\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians1))\r\n return 1.0;\r\n }\r\n const fraction = (radians - radians0) / sweep;\r\n return this.fractionToSignedPeriodicFractionStartEnd(fraction, radians0, radians1, fraction < 0);\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as radians) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n * @param radians input angle (in radians)\r\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\r\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty.\r\n */\r\n public radiansToSignedPeriodicFraction(radians: number, zeroSweepDefault: number = 0.0): number {\r\n return AngleSweep.radiansToSignedPeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle (as Angle) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n * @param theta input angle\r\n * @param zeroSweepDefault return value when this sweep is empty (default 0)\r\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty.\r\n */\r\n public angleToSignedPeriodicFraction(theta: Angle, zeroSweepDefault: number = 0.0): number {\r\n return this.radiansToSignedPeriodicFraction(theta.radians, zeroSweepDefault);\r\n }\r\n\r\n /**\r\n * Return the fractionalized position of the given radian angle with respect to the sweep.\r\n * * The start angle returns fraction 0\r\n * * The end angle returns fraction 1\r\n * * Interior angles (and their multiples of 2PI) return fractions in [0,1].\r\n * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.\r\n * @param radians input angle (in radians)\r\n * @param radians0 start angle of sweep (in radians)\r\n * @param radians1 end angle of sweep (in radians)\r\n * @param toNegativeFraction convert an exterior angle to a negative number (true), or to\r\n * a number greater than one (false, default). If false, this is just [[radiansToPositivePeriodicFractionStartEnd]].\r\n * @param zeroSweepDefault return value when the sweep is empty (default 0).\r\n * @returns fraction, or `zeroSweepDefault` if the sweep is empty\r\n */\r\n public static radiansToSignedFractionStartEnd(radians: number, radians0: number, radians1: number, toNegativeFraction: boolean = false, zeroSweepDefault: number = 0.0): number {\r\n const zeroSweepMarker = Geometry.largeCoordinateResult;\r\n let fraction = this.radiansToSignedPeriodicFractionStartEnd(radians, radians0, radians1, zeroSweepMarker);\r\n if (fraction === zeroSweepMarker)\r\n return zeroSweepDefault;\r\n if ((toNegativeFraction && fraction > 1) || (!toNegativeFraction && fraction < 0)) {\r\n let period = Angle.pi2Radians / Math.abs(radians1 - radians0);\r\n if (toNegativeFraction)\r\n period = -period;\r\n fraction += period;\r\n }\r\n return fraction;\r\n }\r\n /**\r\n * Return the fractionalized position of the given radian angle with respect to this sweep.\r\n * * The start angle returns fraction 0\r\n * * The end angle returns fraction 1\r\n * * Interior angles (and their multiples of 2PI) return fractions in [0,1].\r\n * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.\r\n * @param radians input angle (in radians)\r\n * @param toNegativeFraction convert an exterior angle to a negative number (true), or to\r\n * a number greater than one (false, default). If false, this is just [[radiansToPositivePeriodicFraction]].\r\n * @param zeroSweepDefault return value when this sweep is empty (default 0).\r\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty\r\n */\r\n public radiansToSignedFraction(radians: number, toNegativeFraction: boolean = false, zeroSweepDefault: number = 0.0): number {\r\n return AngleSweep.radiansToSignedFractionStartEnd(radians, this._radians0, this._radians1, toNegativeFraction, zeroSweepDefault);\r\n }\r\n /**\r\n * Return the fractionalized position of the given angle with respect to this sweep.\r\n * * The start angle returns fraction 0\r\n * * The end angle returns fraction 1\r\n * * Interior angles (and their multiples of 2PI) return fractions in [0,1].\r\n * * Exterior angles return fractions outside [0,1] according to `toNegativeFraction`.\r\n * @param theta input angle\r\n * @param toNegativeFraction convert an exterior angle to a negative number (true), or to\r\n * a number greater than one (false, default). If false, this is just [[angleToPositivePeriodicFraction]].\r\n * @param zeroSweepDefault return value when this sweep is empty (default 0).\r\n * @returns fraction, or `zeroSweepDefault` if this sweep is empty\r\n */\r\n public angleToSignedFraction(theta: Angle, toNegativeFraction: boolean = false, zeroSweepDefault: number = 0.0): number {\r\n return this.radiansToSignedFraction(theta.radians, toNegativeFraction, zeroSweepDefault);\r\n }\r\n\r\n /** Test if the given angle (as radians) is within sweep (between radians0 and radians1) */\r\n public static isRadiansInStartEnd(radians: number, radians0: number, radians1: number, allowPeriodShift: boolean = true): boolean {\r\n const delta0 = radians - radians0;\r\n const delta1 = radians - radians1;\r\n if (delta0 * delta1 <= 0.0)\r\n return true;\r\n if (radians0 === radians1)\r\n return allowPeriodShift ? Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0) : Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0);\r\n return allowPeriodShift ? this.radiansToPositivePeriodicFractionStartEnd(radians, radians0, radians1, 1000.0) <= 1.0 : false;\r\n }\r\n /** Test if the given angle (as radians) is within sweep */\r\n public isRadiansInSweep(radians: number, allowPeriodShift: boolean = true): boolean {\r\n return AngleSweep.isRadiansInStartEnd(radians, this.startRadians, this.endRadians, allowPeriodShift);\r\n }\r\n /** Test if the given angle (as Angle) is within the sweep */\r\n public isAngleInSweep(angle: Angle): boolean {\r\n return this.isRadiansInSweep(angle.radians);\r\n }\r\n /**\r\n * Set this AngleSweep from various sources:\r\n * * if json is undefined, a full-circle sweep is returned.\r\n * * If json is an AngleSweep object, it is cloned\r\n * * If json is an array of 2 numbers, those numbers are start and end angles in degrees.\r\n * * If `json.degrees` is an array of 2 numbers, those numbers are start and end angles in degrees.\r\n * * If `json.radians` is an array of 2 numbers, those numbers are start and end angles in radians.\r\n * * Otherwise, a full-circle sweep is returned.\r\n */\r\n public setFromJSON(json?: any) {\r\n if (!json)\r\n this.setStartEndRadians(); // default full circle\r\n else if (json instanceof AngleSweep)\r\n this.setFrom(json);\r\n else if (Geometry.isNumberArray(json.degrees, 2))\r\n this.setStartEndDegrees(json.degrees[0], json.degrees[1]);\r\n else if (Geometry.isNumberArray(json.radians, 2))\r\n this.setStartEndRadians(json.radians[0], json.radians[1]);\r\n else if (Geometry.isNumberArray(json, 2))\r\n this.setStartEndDegrees(json[0], json[1]);\r\n else\r\n this.setStartEndRadians(); // default full circle\r\n }\r\n /** Create an AngleSweep from a json object. */\r\n public static fromJSON(json?: AngleSweepProps): AngleSweep {\r\n const result = AngleSweep.create360();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /**\r\n * Convert an AngleSweep to a JSON object.\r\n * @return {*} [startAngleInDegrees, endAngleInDegrees]\r\n */\r\n public toJSON(): any {\r\n return [this.startDegrees, this.endDegrees];\r\n }\r\n /**\r\n * Test if two angle sweeps match within the given tolerance.\r\n * * Period shifts are allowed, but orientations must be the same.\r\n * @param other sweep to compare to this instance\r\n * @param radianTol optional radian tolerance, default value `Geometry.smallAngleRadians`\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: AngleSweep, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return this.isCCW === other.isCCW // this rules out equating opposite sweeps like [0,-100] and [0,260]\r\n && Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians0, other._radians0, radianTol)\r\n && Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0, radianTol);\r\n }\r\n /**\r\n * Test if two angle sweeps match within the given tolerance.\r\n * * Period shifts are not allowed.\r\n * @param other sweep to compare to this instance\r\n * @param radianTol optional radian tolerance, default value `Geometry.smallAngleRadians`\r\n */\r\n public isAlmostEqualNoPeriodShift(other: AngleSweep, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, other._radians0, radianTol)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0, radianTol);\r\n }\r\n /**\r\n * Test if start and end angles match with radians tolerance.\r\n * * Period shifts are not allowed.\r\n * * This function is equivalent to isAlmostEqualNoPeriodShift. It is present for consistency with other classes.\r\n * However, it is recommended to use isAlmostEqualNoPeriodShift which has a clearer name.\r\n */\r\n public isAlmostEqual(other: AngleSweep): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other);\r\n }\r\n}\r\n"]}
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@@ -11,7 +11,7 @@ exports.BilinearPatch = void 0;
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const SurfaceLocationDetail_1 = require("../bspline/SurfaceLocationDetail");
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const Plane3dByOriginAndVectors_1 = require("./Plane3dByOriginAndVectors");
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|
176
|
-
|
|
177
|
-
|
|
178
|
-
const uvArray =
|
|
176
|
+
SmallSystem_1.SmallSystem.eliminateFromPivot(coffs[0], 0, coffs[1], -1.0);
|
|
177
|
+
SmallSystem_1.SmallSystem.eliminateFromPivot(coffs[0], 0, coffs[2], -1.0);
|
|
178
|
+
const uvArray = SmallSystem_1.SmallSystem.solveBilinearPair(coffs[1][1], coffs[1][2], coffs[1][3], coffs[1][4], coffs[2][1], coffs[2][2], coffs[2][3], coffs[2][4]);
|
|
179
179
|
if (uvArray) {
|
|
180
180
|
const result = [];
|
|
181
181
|
for (const uv of uvArray) {
|