@itwin/core-geometry 4.1.0-dev.73 → 4.1.0-dev.75
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/core-geometry.d.ts +2 -0
- package/lib/cjs/core-geometry.d.ts.map +1 -1
- package/lib/cjs/core-geometry.js +2 -0
- package/lib/cjs/core-geometry.js.map +1 -1
- package/lib/cjs/curve/CurvePrimitive.d.ts +5 -0
- package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
- package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
- package/lib/cjs/geometry3d/PolygonOps.d.ts +5 -0
- package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
- package/lib/cjs/geometry3d/PolygonOps.js +29 -19
- package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.d.ts +25 -7
- package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.js +61 -8
- package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.d.ts +27 -19
- package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.d.ts.map +1 -1
- package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.js +30 -12
- package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
- package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts +12 -8
- package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts.map +1 -1
- package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js +18 -4
- package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
- package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.d.ts +3 -4
- package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.d.ts.map +1 -1
- package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js +3 -5
- package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -1
- package/lib/cjs/polyface/multiclip/Range2dSearchInterface.d.ts +15 -12
- package/lib/cjs/polyface/multiclip/Range2dSearchInterface.d.ts.map +1 -1
- package/lib/cjs/polyface/multiclip/Range2dSearchInterface.js.map +1 -1
- package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.d.ts +27 -0
- package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.d.ts.map +1 -1
- package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js +30 -5
- package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
- package/lib/esm/core-geometry.d.ts +2 -0
- package/lib/esm/core-geometry.d.ts.map +1 -1
- package/lib/esm/core-geometry.js +2 -0
- package/lib/esm/core-geometry.js.map +1 -1
- package/lib/esm/curve/CurvePrimitive.d.ts +5 -0
- package/lib/esm/curve/CurvePrimitive.d.ts.map +1 -1
- package/lib/esm/curve/CurvePrimitive.js.map +1 -1
- package/lib/esm/geometry3d/PolygonOps.d.ts +5 -0
- package/lib/esm/geometry3d/PolygonOps.d.ts.map +1 -1
- package/lib/esm/geometry3d/PolygonOps.js +29 -19
- package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.d.ts +25 -7
- package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.js +62 -9
- package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSet.d.ts +27 -19
- package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSet.d.ts.map +1 -1
- package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSet.js +30 -12
- package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
- package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts +12 -8
- package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts.map +1 -1
- package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js +18 -4
- package/lib/esm/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
- package/lib/esm/polyface/multiclip/LinearSearchRange2dArray.d.ts +3 -4
- package/lib/esm/polyface/multiclip/LinearSearchRange2dArray.d.ts.map +1 -1
- package/lib/esm/polyface/multiclip/LinearSearchRange2dArray.js +3 -5
- package/lib/esm/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -1
- package/lib/esm/polyface/multiclip/Range2dSearchInterface.d.ts +15 -12
- package/lib/esm/polyface/multiclip/Range2dSearchInterface.d.ts.map +1 -1
- package/lib/esm/polyface/multiclip/Range2dSearchInterface.js.map +1 -1
- package/lib/esm/polyface/multiclip/SweepLineStringToFacetContext.d.ts +27 -0
- package/lib/esm/polyface/multiclip/SweepLineStringToFacetContext.d.ts.map +1 -1
- package/lib/esm/polyface/multiclip/SweepLineStringToFacetContext.js +30 -6
- package/lib/esm/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
- package/package.json +3 -3
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@@ -7,7 +7,7 @@
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* @module Polyface
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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-
exports.ClipSweptLineStringContext = exports.SweepLineStringToFacetContext = void 0;
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exports.ClipSweptLineStringContext = exports.EdgeClipData = exports.SweepLineStringToFacetContext = void 0;
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const Transform_1 = require("../../geometry3d/Transform");
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const Point3dVector3d_1 = require("../../geometry3d/Point3dVector3d");
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const Segment1d_1 = require("../../geometry3d/Segment1d");
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@@ -16,6 +16,7 @@ const Geometry_1 = require("../../Geometry");
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const ClipPlane_1 = require("../../clipping/ClipPlane");
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const ConvexClipPlaneSet_1 = require("../../clipping/ConvexClipPlaneSet");
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const PolygonOps_1 = require("../../geometry3d/PolygonOps");
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const Matrix3d_1 = require("../../geometry3d/Matrix3d");
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class SweepLineStringToFacetContext {
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constructor(spacePoints) {
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// temporaries reused over multiple calls to process a single facet . ..
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@@ -122,10 +123,13 @@ class EdgeClipData {
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}
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return undefined;
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}
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/** Intersect this edge plane with the given convex polygon and announce the intersection segment to the callback. */
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processPolygon(polygon, announceEdge) {
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this._crossingPoints.length = 0;
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-
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-
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if (Array.isArray(polygon))
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PolygonOps_1.Point3dArrayPolygonOps.polygonPlaneCrossings(this.edgePlane, polygon, this._crossingPoints);
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else
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PolygonOps_1.IndexedXYZCollectionPolygonOps.polygonPlaneCrossings(this.edgePlane, polygon, this._crossingPoints);
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if (this._crossingPoints.length === 2) {
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// use the end planes to clip the [0,1] swept edge to [f0,f1]
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this.clip.announceClippedSegmentIntervals(0, 1, this._crossingPoints[0], this._crossingPoints[1], (f0, f1) => {
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@@ -134,13 +138,19 @@ class EdgeClipData {
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}
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}
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}
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exports.EdgeClipData = EdgeClipData;
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/**
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* Context for sweeping a line string onto a convex polygon.
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* @internal
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*/
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class ClipSweptLineStringContext {
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constructor(edgeData) {
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constructor(edgeData, localData) {
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this._edgeClippers = edgeData;
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if (localData !== undefined) {
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this._localToWorld = localData.localToWorld;
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this._worldToLocal = localData.worldToLocal;
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this._localRange = localData.localRange;
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}
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}
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static create(xyz, sweepVector) {
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if (sweepVector === undefined)
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@@ -150,6 +160,12 @@ class ClipSweptLineStringContext {
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const newPoint = Point3dVector3d_1.Point3d.createZero();
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const edgeData = [];
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xyz.getPoint3dAtUncheckedPointIndex(0, point);
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let localToWorldMatrix = Matrix3d_1.Matrix3d.createRigidHeadsUp(sweepVector);
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if (localToWorldMatrix === undefined)
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localToWorldMatrix = Matrix3d_1.Matrix3d.createIdentity();
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const localToWorld = Transform_1.Transform.createOriginAndMatrix(point, localToWorldMatrix);
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const worldToLocal = localToWorld.inverse();
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const localRange = xyz.getRange(worldToLocal);
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for (let i = 1; i < xyz.length; i++) {
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xyz.getPoint3dAtUncheckedPointIndex(i, newPoint);
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const clipper = EdgeClipData.createPointPointSweep(point, newPoint, sweepVector);
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edgeData.push(clipper);
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}
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}
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return new ClipSweptLineStringContext(edgeData);
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return new ClipSweptLineStringContext(edgeData, { localToWorld, worldToLocal, localRange });
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}
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return undefined;
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}
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/**
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* Intersect a polygon with each of the edgeClippers.
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* * If transforms and local range are defined, test the polygon's local range to see if it offers a quick exit.
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*/
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processPolygon(polygon, announceEdge) {
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if (this._worldToLocal !== undefined && this._localRange !== undefined) {
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const polygonRange = Range_1.Range3d.createTransformedArray(this._worldToLocal, polygon);
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if (!polygonRange.intersectsRangeXY(this._localRange))
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return;
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}
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for (const clipper of this._edgeClippers) {
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clipper.processPolygon(polygon, announceEdge);
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}
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Polyface\r\n */\r\n\r\nimport { Transform } from \"../../geometry3d/Transform\";\r\nimport { GrowableXYZArray } from \"../../geometry3d/GrowableXYZArray\";\r\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { Segment1d } from \"../../geometry3d/Segment1d\";\r\nimport { AnnounceDrapePanel } from \"../PolyfaceQuery\";\r\nimport { Range3d } from \"../../geometry3d/Range\";\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { Polyface } from \"../Polyface\";\r\nimport { ClipPlane } from \"../../clipping/ClipPlane\";\r\nimport { ConvexClipPlaneSet } from \"../../clipping/ConvexClipPlaneSet\";\r\nimport { Point3dArrayPolygonOps } from \"../../geometry3d/PolygonOps\";\r\n\r\nexport class SweepLineStringToFacetContext {\r\n private _spacePoints: GrowableXYZArray;\r\n private _spacePointsRange: Range3d;\r\n private _numSpacePoints: number;\r\n private constructor(spacePoints: GrowableXYZArray) {\r\n this._spacePoints = spacePoints;\r\n this._spacePointsRange = new Range3d();\r\n spacePoints.setRange(this._spacePointsRange);\r\n this._numSpacePoints = this._spacePoints.length;\r\n }\r\n public static create(xyz: GrowableXYZArray): SweepLineStringToFacetContext | undefined {\r\n if (xyz.length > 1) {\r\n return new SweepLineStringToFacetContext(xyz.clone());\r\n }\r\n return undefined;\r\n }\r\n\r\n // temporaries reused over multiple calls to process a single facet . ..\r\n private _segmentPoint0 = Point3d.create();\r\n private _segmentPoint1 = Point3d.create();\r\n private _localSegmentPoint0 = Point3d.create();\r\n private _localSegmentPoint1 = Point3d.create();\r\n private _clipFractions = Segment1d.create(0, 1);\r\n private _localFrame = Transform.createIdentity();\r\n private _polygonRange = Range3d.create();\r\n\r\n /** process a single polygon.\r\n * @returns number crudely indicating how much work was done.\r\n */\r\n public projectToPolygon(polygon: GrowableXYZArray, announce: AnnounceDrapePanel, polyface: Polyface, readIndex: number): number {\r\n polygon.setRange(this._polygonRange);\r\n let workCounter = 0;\r\n if (!this._polygonRange.intersectsRangeXY(this._spacePointsRange))\r\n return workCounter;\r\n // numTest++;\r\n // For each triangle within the facet ...\r\n // remark: this loop only runs once in triangle mesh, twice in quads ...\r\n for (let k1 = 1; k1 + 1 < polygon.length; k1++) {\r\n workCounter++;\r\n const frame = polygon.fillLocalXYTriangleFrame(0, k1, k1 + 1, this._localFrame);\r\n if (frame) {\r\n // For each stroke of the linestring ...\r\n for (let i1 = 1; i1 < this._numSpacePoints; i1++) {\r\n workCounter++;\r\n this._spacePoints.getPoint3dAtCheckedPointIndex(i1 - 1, this._segmentPoint0);\r\n this._spacePoints.getPoint3dAtCheckedPointIndex(i1, this._segmentPoint1);\r\n frame.multiplyInversePoint3d(this._segmentPoint0, this._localSegmentPoint0);\r\n frame.multiplyInversePoint3d(this._segmentPoint1, this._localSegmentPoint1);\r\n this._clipFractions.set(0, 1);\r\n /** (x,y,1-x-y) are barycentric coordinates in the triangle !!! */\r\n if (this._clipFractions.clipBy01FunctionValuesPositive(this._localSegmentPoint0.x, this._localSegmentPoint1.x)\r\n && this._clipFractions.clipBy01FunctionValuesPositive(this._localSegmentPoint0.y, this._localSegmentPoint1.y)\r\n && this._clipFractions.clipBy01FunctionValuesPositive(\r\n 1 - this._localSegmentPoint0.x - this._localSegmentPoint0.y,\r\n 1 - this._localSegmentPoint1.x - this._localSegmentPoint1.y)) {\r\n /* project the local segment point to the plane. */\r\n workCounter++;\r\n const localClippedPointA = this._localSegmentPoint0.interpolate(this._clipFractions.x0, this._localSegmentPoint1);\r\n const localClippedPointB = this._localSegmentPoint0.interpolate(this._clipFractions.x1, this._localSegmentPoint1);\r\n const worldClippedPointA = this._localFrame.multiplyPoint3d(localClippedPointA)!;\r\n const worldClippedPointB = this._localFrame.multiplyPoint3d(localClippedPointB)!;\r\n const planePointA = this._localFrame.multiplyXYZ(localClippedPointA.x, localClippedPointA.y, 0.0)!;\r\n const planePointB = this._localFrame.multiplyXYZ(localClippedPointB.x, localClippedPointB.y, 0.0)!;\r\n const splitParameter = Geometry.inverseInterpolate01(this._localSegmentPoint0.z, this._localSegmentPoint1.z);\r\n // emit 1 or 2 panels, oriented so panel normal is always to the left of the line.\r\n if (splitParameter !== undefined && splitParameter > this._clipFractions.x0 && splitParameter < this._clipFractions.x1) {\r\n workCounter++;\r\n const piercePointX = this._segmentPoint0.interpolate(splitParameter, this._segmentPoint1);\r\n const piercePointY = piercePointX.clone(); // so points are distinct for the two triangle announcements.\r\n announce(this._spacePoints, i1 - 1, polyface, readIndex, [worldClippedPointA, piercePointX, planePointA], 2, 1);\r\n announce(this._spacePoints, i1 - 1, polyface, readIndex, [worldClippedPointB, piercePointY, planePointB], 1, 2);\r\n } else if (this._localSegmentPoint0.z > 0) { // segment is entirely above\r\n announce(this._spacePoints, i1 - 1, polyface, readIndex, [worldClippedPointA, worldClippedPointB, planePointB, planePointA], 3, 2);\r\n } else // segment is entirely under\r\n announce(this._spacePoints, i1 - 1, polyface, readIndex, [worldClippedPointB, worldClippedPointA, planePointA, planePointB], 2, 3);\r\n }\r\n }\r\n }\r\n }\r\n return workCounter;\r\n }\r\n}\r\n\r\n/**\r\n * Context for sweeping a line segment onto a convex polygon.\r\n * @internal\r\n */\r\nclass EdgeClipData {\r\n /** Plane containing the edge and sweep vector */\r\n public edgePlane: ClipPlane;\r\n /** Two clip planes facing each other at each end of the edge */\r\n public clip: ConvexClipPlaneSet;\r\n /** work array for clipper method */\r\n private _crossingPoints: Point3d[];\r\n\r\n /** CAPTURE the planes */\r\n public constructor(edgePlane: ClipPlane, clip: ConvexClipPlaneSet) {\r\n this.edgePlane = edgePlane;\r\n this.clip = clip;\r\n this._crossingPoints = [];\r\n }\r\n /** create object from segment and sweep. Inputs are not captured. */\r\n public static createPointPointSweep(pointA: Point3d, pointB: Point3d, sweep: Vector3d): EdgeClipData | undefined {\r\n const edgeVector = Vector3d.createStartEnd(pointA, pointB);\r\n const fraction = edgeVector.fractionOfProjectionToVector(sweep);\r\n // The unbounded plane of the swept edge will intersect facets in lines that may extend beyond the swept bounded line.\r\n // That linework will be clipped between two facing planes with normal along the perpendicular dropped from the edge vector to the sweep vector.\r\n const clipNormal = edgeVector.plusScaled(sweep, -fraction);\r\n const planeA = ClipPlane.createNormalAndPoint(clipNormal, pointA);\r\n const planeB = ClipPlane.createNormalAndPoint(clipNormal, pointB);\r\n const edgePlane = ClipPlane.createOriginAndVectors(pointA, edgeVector, sweep);\r\n if (planeA !== undefined && planeB !== undefined && edgePlane !== undefined) {\r\n planeB.negateInPlace();\r\n const clipper = ConvexClipPlaneSet.createPlanes([planeA, planeB]);\r\n return new EdgeClipData(edgePlane, clipper);\r\n }\r\n return undefined;\r\n }\r\n\r\n public processPolygon(polygon: Point3d[], announceEdge: (pointA: Point3d, pointB: Point3d) => void) {\r\n this._crossingPoints.length = 0;\r\n Point3dArrayPolygonOps.polygonPlaneCrossings(this.edgePlane, polygon, this._crossingPoints);\r\n // process a convex polygon (or non-convex if lucky)\r\n if (this._crossingPoints.length === 2) {\r\n // use the end planes to clip the [0,1] swept edge to [f0,f1]\r\n this.clip.announceClippedSegmentIntervals(0, 1, this._crossingPoints[0], this._crossingPoints[1],\r\n (f0: number, f1: number) => {\r\n announceEdge(this._crossingPoints[0].interpolate(f0, this._crossingPoints[1]),\r\n this._crossingPoints[0].interpolate(f1, this._crossingPoints[1]));\r\n },\r\n );\r\n }\r\n }\r\n}\r\n/**\r\n * Context for sweeping a line string onto a convex polygon.\r\n * @internal\r\n */\r\nexport class ClipSweptLineStringContext {\r\n private _edgeClippers: EdgeClipData[];\r\n private constructor(edgeData: EdgeClipData[]) {\r\n this._edgeClippers = edgeData;\r\n }\r\n public static create(xyz: GrowableXYZArray, sweepVector: Vector3d | undefined): ClipSweptLineStringContext | undefined {\r\n if (sweepVector === undefined)\r\n sweepVector = Vector3d.create(0, 0, 1);\r\n if (xyz.length > 1) {\r\n const point = Point3d.createZero();\r\n const newPoint = Point3d.createZero();\r\n const edgeData: EdgeClipData[] = [];\r\n xyz.getPoint3dAtUncheckedPointIndex(0, point);\r\n for (let i = 1; i < xyz.length; i++) {\r\n xyz.getPoint3dAtUncheckedPointIndex(i, newPoint);\r\n const clipper = EdgeClipData.createPointPointSweep(point, newPoint, sweepVector);\r\n if (clipper !== undefined) {\r\n point.setFrom(newPoint);\r\n edgeData.push(clipper);\r\n }\r\n }\r\n return new ClipSweptLineStringContext(edgeData);\r\n }\r\n return undefined;\r\n }\r\n public processPolygon(polygon: Point3d[], announceEdge: (pointA: Point3d, pointB: Point3d) => void) {\r\n for (const clipper of this._edgeClippers) {\r\n clipper.processPolygon(polygon, announceEdge);\r\n }\r\n }\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Polyface\r\n */\r\n\r\nimport { Transform } from \"../../geometry3d/Transform\";\r\nimport { GrowableXYZArray } from \"../../geometry3d/GrowableXYZArray\";\r\nimport { Point3d, Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { Segment1d } from \"../../geometry3d/Segment1d\";\r\nimport { AnnounceDrapePanel } from \"../PolyfaceQuery\";\r\nimport { Range3d } from \"../../geometry3d/Range\";\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { Polyface } from \"../Polyface\";\r\nimport { ClipPlane } from \"../../clipping/ClipPlane\";\r\nimport { ConvexClipPlaneSet } from \"../../clipping/ConvexClipPlaneSet\";\r\nimport { IndexedXYZCollectionPolygonOps, Point3dArrayPolygonOps } from \"../../geometry3d/PolygonOps\";\r\nimport { Matrix3d } from \"../../geometry3d/Matrix3d\";\r\n\r\nexport class SweepLineStringToFacetContext {\r\n private _spacePoints: GrowableXYZArray;\r\n private _spacePointsRange: Range3d;\r\n private _numSpacePoints: number;\r\n private constructor(spacePoints: GrowableXYZArray) {\r\n this._spacePoints = spacePoints;\r\n this._spacePointsRange = new Range3d();\r\n spacePoints.setRange(this._spacePointsRange);\r\n this._numSpacePoints = this._spacePoints.length;\r\n }\r\n public static create(xyz: GrowableXYZArray): SweepLineStringToFacetContext | undefined {\r\n if (xyz.length > 1) {\r\n return new SweepLineStringToFacetContext(xyz.clone());\r\n }\r\n return undefined;\r\n }\r\n\r\n // temporaries reused over multiple calls to process a single facet . ..\r\n private _segmentPoint0 = Point3d.create();\r\n private _segmentPoint1 = Point3d.create();\r\n private _localSegmentPoint0 = Point3d.create();\r\n private _localSegmentPoint1 = Point3d.create();\r\n private _clipFractions = Segment1d.create(0, 1);\r\n private _localFrame = Transform.createIdentity();\r\n private _polygonRange = Range3d.create();\r\n\r\n /** process a single polygon.\r\n * @returns number crudely indicating how much work was done.\r\n */\r\n public projectToPolygon(polygon: GrowableXYZArray, announce: AnnounceDrapePanel, polyface: Polyface, readIndex: number): number {\r\n polygon.setRange(this._polygonRange);\r\n let workCounter = 0;\r\n if (!this._polygonRange.intersectsRangeXY(this._spacePointsRange))\r\n return workCounter;\r\n // numTest++;\r\n // For each triangle within the facet ...\r\n // remark: this loop only runs once in triangle mesh, twice in quads ...\r\n for (let k1 = 1; k1 + 1 < polygon.length; k1++) {\r\n workCounter++;\r\n const frame = polygon.fillLocalXYTriangleFrame(0, k1, k1 + 1, this._localFrame);\r\n if (frame) {\r\n // For each stroke of the linestring ...\r\n for (let i1 = 1; i1 < this._numSpacePoints; i1++) {\r\n workCounter++;\r\n this._spacePoints.getPoint3dAtCheckedPointIndex(i1 - 1, this._segmentPoint0);\r\n this._spacePoints.getPoint3dAtCheckedPointIndex(i1, this._segmentPoint1);\r\n frame.multiplyInversePoint3d(this._segmentPoint0, this._localSegmentPoint0);\r\n frame.multiplyInversePoint3d(this._segmentPoint1, this._localSegmentPoint1);\r\n this._clipFractions.set(0, 1);\r\n /** (x,y,1-x-y) are barycentric coordinates in the triangle !!! */\r\n if (this._clipFractions.clipBy01FunctionValuesPositive(this._localSegmentPoint0.x, this._localSegmentPoint1.x)\r\n && this._clipFractions.clipBy01FunctionValuesPositive(this._localSegmentPoint0.y, this._localSegmentPoint1.y)\r\n && this._clipFractions.clipBy01FunctionValuesPositive(\r\n 1 - this._localSegmentPoint0.x - this._localSegmentPoint0.y,\r\n 1 - this._localSegmentPoint1.x - this._localSegmentPoint1.y)) {\r\n /* project the local segment point to the plane. */\r\n workCounter++;\r\n const localClippedPointA = this._localSegmentPoint0.interpolate(this._clipFractions.x0, this._localSegmentPoint1);\r\n const localClippedPointB = this._localSegmentPoint0.interpolate(this._clipFractions.x1, this._localSegmentPoint1);\r\n const worldClippedPointA = this._localFrame.multiplyPoint3d(localClippedPointA)!;\r\n const worldClippedPointB = this._localFrame.multiplyPoint3d(localClippedPointB)!;\r\n const planePointA = this._localFrame.multiplyXYZ(localClippedPointA.x, localClippedPointA.y, 0.0)!;\r\n const planePointB = this._localFrame.multiplyXYZ(localClippedPointB.x, localClippedPointB.y, 0.0)!;\r\n const splitParameter = Geometry.inverseInterpolate01(this._localSegmentPoint0.z, this._localSegmentPoint1.z);\r\n // emit 1 or 2 panels, oriented so panel normal is always to the left of the line.\r\n if (splitParameter !== undefined && splitParameter > this._clipFractions.x0 && splitParameter < this._clipFractions.x1) {\r\n workCounter++;\r\n const piercePointX = this._segmentPoint0.interpolate(splitParameter, this._segmentPoint1);\r\n const piercePointY = piercePointX.clone(); // so points are distinct for the two triangle announcements.\r\n announce(this._spacePoints, i1 - 1, polyface, readIndex, [worldClippedPointA, piercePointX, planePointA], 2, 1);\r\n announce(this._spacePoints, i1 - 1, polyface, readIndex, [worldClippedPointB, piercePointY, planePointB], 1, 2);\r\n } else if (this._localSegmentPoint0.z > 0) { // segment is entirely above\r\n announce(this._spacePoints, i1 - 1, polyface, readIndex, [worldClippedPointA, worldClippedPointB, planePointB, planePointA], 3, 2);\r\n } else // segment is entirely under\r\n announce(this._spacePoints, i1 - 1, polyface, readIndex, [worldClippedPointB, worldClippedPointA, planePointA, planePointB], 2, 3);\r\n }\r\n }\r\n }\r\n }\r\n return workCounter;\r\n }\r\n}\r\n\r\n/**\r\n * Context for sweeping a line segment onto a convex polygon.\r\n * @internal\r\n */\r\nexport class EdgeClipData {\r\n /** Plane containing the edge and sweep vector */\r\n public edgePlane: ClipPlane;\r\n /** Two clip planes facing each other at each end of the edge */\r\n public clip: ConvexClipPlaneSet;\r\n /** work array for clipper method */\r\n private _crossingPoints: Point3d[];\r\n\r\n /** CAPTURE the planes */\r\n public constructor(edgePlane: ClipPlane, clip: ConvexClipPlaneSet) {\r\n this.edgePlane = edgePlane;\r\n this.clip = clip;\r\n this._crossingPoints = [];\r\n }\r\n /** create object from segment and sweep. Inputs are not captured. */\r\n public static createPointPointSweep(pointA: Point3d, pointB: Point3d, sweep: Vector3d): EdgeClipData | undefined {\r\n const edgeVector = Vector3d.createStartEnd(pointA, pointB);\r\n const fraction = edgeVector.fractionOfProjectionToVector(sweep);\r\n // The unbounded plane of the swept edge will intersect facets in lines that may extend beyond the swept bounded line.\r\n // That linework will be clipped between two facing planes with normal along the perpendicular dropped from the edge vector to the sweep vector.\r\n const clipNormal = edgeVector.plusScaled(sweep, -fraction);\r\n const planeA = ClipPlane.createNormalAndPoint(clipNormal, pointA);\r\n const planeB = ClipPlane.createNormalAndPoint(clipNormal, pointB);\r\n const edgePlane = ClipPlane.createOriginAndVectors(pointA, edgeVector, sweep);\r\n if (planeA !== undefined && planeB !== undefined && edgePlane !== undefined) {\r\n planeB.negateInPlace();\r\n const clipper = ConvexClipPlaneSet.createPlanes([planeA, planeB]);\r\n return new EdgeClipData(edgePlane, clipper);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Intersect this edge plane with the given convex polygon and announce the intersection segment to the callback. */\r\n public processPolygon(polygon: Point3d[] | GrowableXYZArray, announceEdge: (pointA: Point3d, pointB: Point3d) => void) {\r\n this._crossingPoints.length = 0;\r\n if (Array.isArray(polygon))\r\n Point3dArrayPolygonOps.polygonPlaneCrossings(this.edgePlane, polygon, this._crossingPoints);\r\n else\r\n IndexedXYZCollectionPolygonOps.polygonPlaneCrossings(this.edgePlane, polygon, this._crossingPoints);\r\n if (this._crossingPoints.length === 2) {\r\n // use the end planes to clip the [0,1] swept edge to [f0,f1]\r\n this.clip.announceClippedSegmentIntervals(0, 1, this._crossingPoints[0], this._crossingPoints[1],\r\n (f0: number, f1: number) => {\r\n announceEdge(this._crossingPoints[0].interpolate(f0, this._crossingPoints[1]),\r\n this._crossingPoints[0].interpolate(f1, this._crossingPoints[1]));\r\n },\r\n );\r\n }\r\n }\r\n}\r\n/**\r\n * Context for sweeping a line string onto a convex polygon.\r\n * @internal\r\n */\r\nexport class ClipSweptLineStringContext {\r\n private _edgeClippers: EdgeClipData[];\r\n private _localToWorld?: Transform;\r\n private _worldToLocal?: Transform;\r\n private _localRange?: Range3d;\r\n private constructor(edgeData: EdgeClipData[], localData: undefined | { localToWorld: Transform, worldToLocal: Transform, localRange: Range3d }) {\r\n this._edgeClippers = edgeData;\r\n if (localData !== undefined) {\r\n this._localToWorld = localData.localToWorld;\r\n this._worldToLocal = localData.worldToLocal;\r\n this._localRange = localData.localRange;\r\n }\r\n }\r\n public static create(xyz: GrowableXYZArray, sweepVector: Vector3d | undefined): ClipSweptLineStringContext | undefined {\r\n if (sweepVector === undefined)\r\n sweepVector = Vector3d.create(0, 0, 1);\r\n if (xyz.length > 1) {\r\n const point = Point3d.createZero();\r\n const newPoint = Point3d.createZero();\r\n const edgeData: EdgeClipData[] = [];\r\n xyz.getPoint3dAtUncheckedPointIndex(0, point);\r\n\r\n let localToWorldMatrix = Matrix3d.createRigidHeadsUp(sweepVector);\r\n if (localToWorldMatrix === undefined)\r\n localToWorldMatrix = Matrix3d.createIdentity();\r\n const localToWorld = Transform.createOriginAndMatrix(point, localToWorldMatrix);\r\n const worldToLocal = localToWorld.inverse()!;\r\n const localRange = xyz.getRange(worldToLocal);\r\n for (let i = 1; i < xyz.length; i++) {\r\n xyz.getPoint3dAtUncheckedPointIndex(i, newPoint);\r\n const clipper = EdgeClipData.createPointPointSweep(point, newPoint, sweepVector);\r\n if (clipper !== undefined) {\r\n point.setFrom(newPoint);\r\n edgeData.push(clipper);\r\n }\r\n }\r\n return new ClipSweptLineStringContext(edgeData, { localToWorld, worldToLocal, localRange });\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Intersect a polygon with each of the edgeClippers.\r\n * * If transforms and local range are defined, test the polygon's local range to see if it offers a quick exit.\r\n */\r\n public processPolygon(polygon: Point3d[], announceEdge: (pointA: Point3d, pointB: Point3d) => void) {\r\n if (this._worldToLocal !== undefined && this._localRange !== undefined) {\r\n const polygonRange = Range3d.createTransformedArray(this._worldToLocal, polygon);\r\n if (!polygonRange.intersectsRangeXY(this._localRange))\r\n return;\r\n }\r\n for (const clipper of this._edgeClippers) {\r\n clipper.processPolygon(polygon, announceEdge);\r\n }\r\n }\r\n}\r\n"]}
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@@ -219,6 +219,8 @@ export * from "./polyface/FacetFaceData";
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export * from "./polyface/Polyface";
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export * from "./polyface/FacetLocationDetail";
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export * from "./polyface/IndexedPolyfaceVisitor";
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export * from "./polyface/multiclip/GriddedRaggedRange2dSet";
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export * from "./polyface/multiclip/GriddedRaggedRange2dSetWithOverflow";
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export * from "./polyface/PolyfaceBuilder";
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export * from "./polyface/PolyfaceData";
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export * from "./polyface/PolyfaceQuery";
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+
{"version":3,"file":"core-geometry.d.ts","sourceRoot":"","sources":["../../src/core-geometry.ts"],"names":[],"mappings":"AAKA;;GAEG;AASH;;;GAGG;AACH;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AAEH;;;;;;;;;GASG;AAGH;;;;;;;;GAQG;AAGH;;;;;;;;;;;;GAYG;AAEH;;;GAGG;AAEH;;;GAGG;AAEH;;;;GAIG;AAEH;;;;;;;;;;GAUG;AAEH;;;GAGG;AAEH;;;GAGG;AACH,cAAc,oBAAoB,CAAC;AACnC,cAAc,yBAAyB,CAAC;AACxC,cAAc,wCAAwC,CAAC;AACvD,cAAc,kCAAkC,CAAC;AACjD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mCAAmC,CAAC;AAClD,cAAc,mCAAmC,CAAC;AAClD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,wCAAwC,CAAC;AACvD,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,uBAAuB,CAAC;AACtC,cAAc,oCAAoC,CAAC;AACnD,cAAc,sBAAsB,CAAC;AACrC,cAAc,2CAA2C,CAAC;AAC1D,cAAc,wCAAwC,CAAC;AACvD,cAAc,kCAAkC,CAAC;AACjD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,kCAAkC,CAAC;AACjD,cAAc,0BAA0B,CAAC;AACzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,uBAAuB,CAAC;AACtC,cAAc,iCAAiC,CAAC;AAEhD,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,+BAA+B,CAAC;AAC9C,cAAc,sBAAsB,CAAC;AACrC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,uCAAuC,CAAC;AACtD,cAAc,0BAA0B,CAAC;AACzC,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,wCAAwC,CAAC;AACvD,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,oBAAoB,CAAC;AACnC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAE7C,cAAc,eAAe,CAAC;AAC9B,cAAc,qCAAqC,CAAC;AACpD,cAAc,uBAAuB,CAAC;AACtC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qCAAqC,CAAC;AACpD,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,sBAAsB,CAAC;AACrC,cAAc,kBAAkB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,cAAc,CAAC;AAC7B,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,cAAc,CAAC;AAC7B,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mCAAmC,CAAC;AAClD,cAAc,mCAAmC,CAAC;AAClD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,qBAAqB,CAAC;AACpC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,aAAa,CAAC;AAC5B,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,sBAAsB,CAAC;AACrC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,0BAA0B,CAAC;AACzC,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,0BAA0B,CAAC;AACzC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,0BAA0B,CAAC;AACzC,cAAc,qBAAqB,CAAC;AACpC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,mCAAmC,CAAC;AAClD,cAAc,8CAA8C,CAAC;AAC7D,cAAc,0DAA0D,CAAC;AACzE,cAAc,4BAA4B,CAAC;AAC3C,cAAc,yBAAyB,CAAC;AACxC,cAAc,0BAA0B,CAAC;AACzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,kBAAkB,CAAC;AACjC,cAAc,0BAA0B,CAAC;AACzC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,kCAAkC,CAAC;AACjD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC;AAChD,OAAO,EAAE,yBAAyB,EAAE,MAAM,2CAA2C,CAAC"}
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package/lib/esm/core-geometry.js
CHANGED
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@@ -238,6 +238,8 @@ export * from "./polyface/FacetFaceData";
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238
238
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export * from "./polyface/Polyface";
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239
239
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export * from "./polyface/FacetLocationDetail";
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|
240
240
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export * from "./polyface/IndexedPolyfaceVisitor";
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241
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+
export * from "./polyface/multiclip/GriddedRaggedRange2dSet";
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|
242
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+
export * from "./polyface/multiclip/GriddedRaggedRange2dSetWithOverflow";
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|
241
243
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export * from "./polyface/PolyfaceBuilder";
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|
242
244
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export * from "./polyface/PolyfaceData";
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243
245
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export * from "./polyface/PolyfaceQuery";
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@@ -1 +1 @@
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1
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-
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Utility\r\n */\r\n\r\n// REMARK:\r\n// The docs-group-description comments are followed by empty classes with names corresponding to the doc-group.\r\n// Normally (in committed code) these are commented out.\r\n// The comments have distinctive strings so that simple search and replace can make the \"real\".\r\n// This is useful when working on the documentation: When the empty classes are present, VSCode will format the doc comments\r\n// for and display them when the mouse hovers over the class name.\r\n\r\n/**\r\n * @docs-package-description\r\n * The core-geometry package contains classes for working with geometry: points, vectors, curves, surfaces, and analytic solids\r\n */\r\n/**\r\n * @docs-group-description CartesianGeometry\r\n * Points, Vectors, Planes, and Transformations for x,y,z geometry.\r\n * * Fundamental cartesian geometry objects:\r\n * * Point2d, Point3d -- points with x,y,z coordinates\r\n * * Vector2d, Vector3d -- vectors with x,y,z coordinates\r\n * * Matrix3d -- 3x3 matrix\r\n * * * commonly used for pure rotations\r\n * * * scale and skew entries are also allowed.\r\n * * Transform -- an origin and axes.\r\n * * Range1d, Range2d, Range3d -- subsets of 1d, 2d, and 3d space bounded by low and high values.\r\n * * Ray3d -- a ray defined by origin and direction vector\r\n * * Plane3d -- an abstract base class extended by Plane3dByOriginAndNormal, Plane3dByOriginAndUnitNormal, Point4d, and ClipPlane\r\n * * Plane3dByOriginAndUnitNormal -- a plane defined by an origin and a single vector which is perpendicular to the plane\r\n * * plane3dByOriginAndVectors -- a plane defined by an origin and two vectors in the plane.\r\n * * Angles\r\n * * Angle -- a strongly typed angle object whose method names make it clear whether input and outputs are degrees or radians.\r\n * * AngleSweep -- an angular interval\r\n * * LatitudeLongitudeNumber -- carrier for position and altitude on sphere or ellipsoid\r\n * * YawPitchAndRollAngles -- 3 angles that define a rotated coordinate system.\r\n * * Utility classes\r\n * * FrameBuilder -- construction of coordinate frames from mixed data sources.\r\n * * ClipPlane -- a single plane\r\n * * ConvexClipPlaneSet -- an array of planes bounding a convex volume\r\n * * ClipPlaneSet -- an array of ConvexClipPlaneSet, defining the union of their volumes\r\n * * BilinearPatch -- twisted quadrilateral defined by 4 points\r\n * * BarycentricTriangle -- triangle defined by 3 points.\r\n * * Constant -- various numeric values exported as readonly constants\r\n */\r\n// doc:export class CartesianGeometryDoc { }\r\n/**\r\n * @docs-group-description ArraysAndInterfaces\r\n * These classes support array operations and inheritance-based algorithms.\r\n * * Arrays\r\n * * GrowableArray -- A carrier for a Float64Array, with methods that hide reallocation of the underlying array as contents are added.\r\n * * Point2dArray, Point3dArray, Point4dArray, Vector3dArray -- miscellaneous operations on arrays of 2d and 3d points.\r\n * * Interfaces\r\n * * GeometryHandler -- a double-dispatch protocol used for efficient implementation of algorithms that work on many geometry types.\r\n *\r\n */\r\n// doc:export class ArraysAndInterfacesDoc { }\r\n\r\n/**\r\n * @docs-group-description Bspline\r\n * A bspline curve or surface is used for curved freeform geometry defined by controls points (sometimes called poles).\r\n * * BSplineCurve -- a curve defined by control points (which are not on the curve)\r\n * * InterpolationCurve -- a curve defined by passthrough points, with \"good\" visual properties\r\n * * BSplineSurfaceXYZ -- a surface with XYZ\r\n * * BsplineSurfaceXYZW -- a surface with weighted (rational) XYZ coordinates\r\n * * KnotVector -- vector of breakpoints in bspline definitions.\r\n */\r\n// doc:export class BsplineDoc { }\r\n\r\n/**\r\n * @docs-group-description Curve\r\n * Curves in the GeometryQuery hierarchy: LineSegment3d, LineString3d, Arc3d, TransitionSpiral3d\r\n * * CurvePrimitive -- base class for parametric curves\r\n * * LineSegment3d -- a (bounded) portion of an unbounded line\r\n * * Arc3d -- a circular or elliptic arc\r\n * * LineString3d -- a sequence of points joined by line segments\r\n * * TransitionSpiral -- controlled transition between curvatures\r\n * * Support classes\r\n * * PointString3d -- a sequence of isolated points\r\n * * StrokeOptions -- tolerances to describe stroking accuracy\r\n * * RecursiveCurveProcessor, RecursiveCurveProcessorWithStack -- algorithmic support for trees with CurvePrimitives at the leaf level.\r\n */\r\n// doc:export class CurveDoc { }\r\n/**\r\n * @docs-group-description Numerics\r\n * The Numerics classes have geometric and numeric methods used during large algorithms in other classes.\r\n */\r\n// doc:export class NumericsDoc { }\r\n/**\r\n * @docs-group-description Polyface\r\n * A Polyface is a mesh structure with arrays of points that are shared among multiple incident facets.\r\n */\r\n// doc:export class PolyfaceDoc { }\r\n/**\r\n * @docs-group-description Serialization\r\n * These classes are related to serialization of geometry classes.\r\n * * IModelJson.Reader, IModelJson.Writer -- Conversion of in-memory geometry objects to json objects for persistence and transmission.\r\n */\r\n// doc:export class SerializationDoc { }\r\n/**\r\n * @docs-group-description Solid\r\n * Analytic Solids in the GeometryQuery hierarchy: Box, Sphere, Cone, TorusPipe, LinearSweep, RotationalSweep, RuledSweep\r\n * * Box -- a box solid. This is usually rectangular on all faces, but can in one directly like a view frustum\r\n * * Sphere -- a sphere\r\n * * Cone -- a cone or cylinder\r\n * * TorusPipe -- a pipe elbow\r\n * * LinearSweep -- a linear sweep of a base contour\r\n * * RotationalSweep -- a rotational sweep of a base contour\r\n * * RuledSweep -- two or more similarly structured contours joined by linear rule lines.\r\n */\r\n// doc:export class SolidDOc { }\r\n/**\r\n * @docs-group-description Topology\r\n * The Topology classes provide adjacency structures used in triangulations.\r\n */\r\n// doc:export class TopologyDoc { }\r\n/**\r\n * @docs-group-description RangeSearch\r\n * Support classes for searching collections of ranges.\r\n */\r\nexport * from \"./geometry3d/Angle\";\r\nexport * from \"./geometry3d/AngleSweep\";\r\nexport * from \"./geometry3d/LongitudeLatitudeAltitude\";\r\nexport * from \"./geometry3d/BarycentricTriangle\";\r\nexport * from \"./geometry3d/BilinearPatch\";\r\nexport * from \"./geometry3d/Ellipsoid\";\r\nexport * from \"./geometry3d/FrameBuilder\";\r\nexport * from \"./geometry3d/FrustumAnimation\";\r\nexport * from \"./geometry3d/GeometryHandler\";\r\nexport * from \"./geometry3d/GrowableBlockedArray\";\r\nexport * from \"./geometry3d/GrowableFloat64Array\";\r\nexport * from \"./geometry3d/GrowableXYArray\";\r\nexport * from \"./geometry3d/GrowableXYZArray\";\r\nexport * from \"./geometry3d/IndexedCollectionInterval\";\r\nexport * from \"./geometry3d/IndexedXYCollection\";\r\nexport * from \"./geometry3d/IndexedXYZCollection\";\r\nexport * from \"./geometry3d/Matrix3d\";\r\nexport * from \"./geometry3d/OrderedRotationAngles\";\r\nexport * from \"./geometry3d/Plane3d\";\r\nexport * from \"./geometry3d/Plane3dByOriginAndUnitNormal\";\r\nexport * from \"./geometry3d/Plane3dByOriginAndVectors\";\r\nexport * from \"./geometry3d/Point2dArrayCarrier\";\r\nexport * from \"./geometry3d/Point2dVector2d\";\r\nexport * from \"./geometry3d/Point3dVector3d\";\r\nexport * from \"./geometry3d/PointHelpers\";\r\nexport * from \"./geometry3d/Point3dArrayCarrier\";\r\nexport * from \"./geometry3d/PolylineOps\";\r\nexport * from \"./geometry3d/PolygonOps\";\r\nexport * from \"./geometry3d/Range\";\r\nexport * from \"./geometry3d/Ray2d\";\r\nexport * from \"./geometry3d/Ray3d\";\r\nexport * from \"./geometry3d/Segment1d\";\r\nexport * from \"./geometry3d/Transform\";\r\nexport * from \"./geometry3d/UVSurfaceOps\";\r\nexport * from \"./geometry3d/XYZProps\";\r\nexport * from \"./geometry3d/YawPitchRollAngles\";\r\n\r\nexport * from \"./Geometry\";\r\nexport * from \"./Constant\";\r\nexport * from \"./clipping/BooleanClipFactory\";\r\nexport * from \"./clipping/ClipPlane\";\r\nexport * from \"./clipping/ConvexClipPlaneSet\";\r\nexport * from \"./clipping/UnionOfConvexClipPlaneSets\";\r\nexport * from \"./clipping/ClipPrimitive\";\r\nexport * from \"./clipping/ClipVector\";\r\nexport * from \"./clipping/ClipUtils\";\r\nexport * from \"./numerics/ConvexPolygon2d\";\r\nexport * from \"./geometry4d/PlaneByOriginAndVectors4d\";\r\nexport * from \"./geometry4d/Point4d\";\r\nexport * from \"./geometry4d/Matrix4d\";\r\nexport * from \"./geometry4d/Map4d\";\r\nexport * from \"./geometry4d/MomentData\";\r\nexport * from \"./numerics/BezierPolynomials\";\r\nexport * from \"./numerics/ClusterableArray\";\r\nexport * from \"./numerics/Newton\";\r\nexport * from \"./numerics/Complex\";\r\nexport * from \"./numerics/ConvexPolygon2d\";\r\nexport * from \"./numerics/Newton\";\r\nexport * from \"./numerics/PascalCoefficients\";\r\nexport * from \"./numerics/Polynomials\";\r\nexport * from \"./numerics/Quadrature\";\r\nexport * from \"./numerics/Range1dArray\";\r\nexport * from \"./numerics/TriDiagonalSystem\";\r\n\r\nexport * from \"./curve/Arc3d\";\r\nexport * from \"./curve/ConstructCurveBetweenCurves\";\r\nexport * from \"./curve/CoordinateXYZ\";\r\nexport * from \"./curve/CurveChain\";\r\nexport * from \"./curve/CurveChainWithDistanceIndex\";\r\nexport * from \"./curve/CurveExtendMode\";\r\nexport * from \"./curve/CurveCollection\";\r\nexport * from \"./curve/CurveCurve\";\r\nexport * from \"./curve/CurveCurveIntersectXY\";\r\nexport * from \"./curve/CurveCurveIntersectXYZ\";\r\nexport * from \"./curve/CurveLocationDetail\";\r\nexport * from \"./curve/CurveFactory\";\r\nexport * from \"./curve/CurveOps\";\r\nexport * from \"./curve/CurvePrimitive\";\r\nexport * from \"./curve/CurveProcessor\";\r\nexport * from \"./curve/GeometryQuery\";\r\nexport * from \"./curve/LineSegment3d\";\r\nexport * from \"./curve/LineString3d\";\r\nexport * from \"./curve/Loop\";\r\nexport * from \"./curve/OffsetOptions\";\r\nexport * from \"./curve/ParityRegion\";\r\nexport * from \"./curve/Path\";\r\nexport * from \"./curve/RegionMomentsXY\";\r\nexport * from \"./curve/RegionOps\";\r\nexport * from \"./curve/PointString3d\";\r\nexport * from \"./curve/ProxyCurve\";\r\nexport * from \"./curve/StrokeOptions\";\r\nexport * from \"./curve/spiral/TransitionSpiral3d\";\r\nexport * from \"./curve/spiral/IntegratedSpiral3d\";\r\nexport * from \"./curve/spiral/DirectSpiral3d\";\r\nexport * from \"./curve/UnionRegion\";\r\nexport * from \"./curve/Query/StrokeCountMap\";\r\nexport * from \"./solid/Box\";\r\nexport * from \"./solid/Cone\";\r\nexport * from \"./solid/LinearSweep\";\r\nexport * from \"./solid/RotationalSweep\";\r\nexport * from \"./solid/RuledSweep\";\r\nexport * from \"./solid/SolidPrimitive\";\r\nexport * from \"./solid/Sphere\";\r\nexport * from \"./solid/SweepContour\";\r\nexport * from \"./solid/TorusPipe\";\r\nexport * from \"./bspline/AkimaCurve3d\";\r\nexport * from \"./bspline/Bezier1dNd\";\r\nexport * from \"./bspline/BezierCurveBase\";\r\nexport * from \"./bspline/BezierCurve3d\";\r\nexport * from \"./bspline/BezierCurve3dH\";\r\nexport * from \"./bspline/BSplineCurve\";\r\nexport * from \"./bspline/BSplineCurveOps\";\r\nexport * from \"./bspline/BSpline1dNd\";\r\nexport * from \"./bspline/BSplineCurve3dH\";\r\nexport * from \"./bspline/BSplineSurface\";\r\nexport * from \"./bspline/InterpolationCurve3d\";\r\nexport * from \"./bspline/KnotVector\";\r\nexport * from \"./polyface/AuxData\";\r\nexport * from \"./polyface/BoxTopology\";\r\nexport * from \"./polyface/FacetFaceData\";\r\nexport * from \"./polyface/Polyface\";\r\nexport * from \"./polyface/FacetLocationDetail\";\r\nexport * from \"./polyface/IndexedPolyfaceVisitor\";\r\nexport * from \"./polyface/PolyfaceBuilder\";\r\nexport * from \"./polyface/PolyfaceData\";\r\nexport * from \"./polyface/PolyfaceQuery\";\r\nexport * from \"./polyface/PolyfaceClip\";\r\nexport * from \"./polyface/TaggedNumericData\";\r\nexport * from \"./topology/Graph\";\r\nexport * from \"./topology/Triangulation\";\r\nexport * from \"./topology/SpaceTriangulation\";\r\nexport * from \"./serialization/IModelJsonSchema\";\r\nexport * from \"./serialization/DeepCompare\";\r\nexport * from \"./serialization/GeometrySamples\";\r\nexport { BentleyGeometryFlatBuffer } from \"./serialization/BentleyGeometryFlatBuffer\";\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Utility\r\n */\r\n\r\n// REMARK:\r\n// The docs-group-description comments are followed by empty classes with names corresponding to the doc-group.\r\n// Normally (in committed code) these are commented out.\r\n// The comments have distinctive strings so that simple search and replace can make the \"real\".\r\n// This is useful when working on the documentation: When the empty classes are present, VSCode will format the doc comments\r\n// for and display them when the mouse hovers over the class name.\r\n\r\n/**\r\n * @docs-package-description\r\n * The core-geometry package contains classes for working with geometry: points, vectors, curves, surfaces, and analytic solids\r\n */\r\n/**\r\n * @docs-group-description CartesianGeometry\r\n * Points, Vectors, Planes, and Transformations for x,y,z geometry.\r\n * * Fundamental cartesian geometry objects:\r\n * * Point2d, Point3d -- points with x,y,z coordinates\r\n * * Vector2d, Vector3d -- vectors with x,y,z coordinates\r\n * * Matrix3d -- 3x3 matrix\r\n * * * commonly used for pure rotations\r\n * * * scale and skew entries are also allowed.\r\n * * Transform -- an origin and axes.\r\n * * Range1d, Range2d, Range3d -- subsets of 1d, 2d, and 3d space bounded by low and high values.\r\n * * Ray3d -- a ray defined by origin and direction vector\r\n * * Plane3d -- an abstract base class extended by Plane3dByOriginAndNormal, Plane3dByOriginAndUnitNormal, Point4d, and ClipPlane\r\n * * Plane3dByOriginAndUnitNormal -- a plane defined by an origin and a single vector which is perpendicular to the plane\r\n * * plane3dByOriginAndVectors -- a plane defined by an origin and two vectors in the plane.\r\n * * Angles\r\n * * Angle -- a strongly typed angle object whose method names make it clear whether input and outputs are degrees or radians.\r\n * * AngleSweep -- an angular interval\r\n * * LatitudeLongitudeNumber -- carrier for position and altitude on sphere or ellipsoid\r\n * * YawPitchAndRollAngles -- 3 angles that define a rotated coordinate system.\r\n * * Utility classes\r\n * * FrameBuilder -- construction of coordinate frames from mixed data sources.\r\n * * ClipPlane -- a single plane\r\n * * ConvexClipPlaneSet -- an array of planes bounding a convex volume\r\n * * ClipPlaneSet -- an array of ConvexClipPlaneSet, defining the union of their volumes\r\n * * BilinearPatch -- twisted quadrilateral defined by 4 points\r\n * * BarycentricTriangle -- triangle defined by 3 points.\r\n * * Constant -- various numeric values exported as readonly constants\r\n */\r\n// doc:export class CartesianGeometryDoc { }\r\n/**\r\n * @docs-group-description ArraysAndInterfaces\r\n * These classes support array operations and inheritance-based algorithms.\r\n * * Arrays\r\n * * GrowableArray -- A carrier for a Float64Array, with methods that hide reallocation of the underlying array as contents are added.\r\n * * Point2dArray, Point3dArray, Point4dArray, Vector3dArray -- miscellaneous operations on arrays of 2d and 3d points.\r\n * * Interfaces\r\n * * GeometryHandler -- a double-dispatch protocol used for efficient implementation of algorithms that work on many geometry types.\r\n *\r\n */\r\n// doc:export class ArraysAndInterfacesDoc { }\r\n\r\n/**\r\n * @docs-group-description Bspline\r\n * A bspline curve or surface is used for curved freeform geometry defined by controls points (sometimes called poles).\r\n * * BSplineCurve -- a curve defined by control points (which are not on the curve)\r\n * * InterpolationCurve -- a curve defined by passthrough points, with \"good\" visual properties\r\n * * BSplineSurfaceXYZ -- a surface with XYZ\r\n * * BsplineSurfaceXYZW -- a surface with weighted (rational) XYZ coordinates\r\n * * KnotVector -- vector of breakpoints in bspline definitions.\r\n */\r\n// doc:export class BsplineDoc { }\r\n\r\n/**\r\n * @docs-group-description Curve\r\n * Curves in the GeometryQuery hierarchy: LineSegment3d, LineString3d, Arc3d, TransitionSpiral3d\r\n * * CurvePrimitive -- base class for parametric curves\r\n * * LineSegment3d -- a (bounded) portion of an unbounded line\r\n * * Arc3d -- a circular or elliptic arc\r\n * * LineString3d -- a sequence of points joined by line segments\r\n * * TransitionSpiral -- controlled transition between curvatures\r\n * * Support classes\r\n * * PointString3d -- a sequence of isolated points\r\n * * StrokeOptions -- tolerances to describe stroking accuracy\r\n * * RecursiveCurveProcessor, RecursiveCurveProcessorWithStack -- algorithmic support for trees with CurvePrimitives at the leaf level.\r\n */\r\n// doc:export class CurveDoc { }\r\n/**\r\n * @docs-group-description Numerics\r\n * The Numerics classes have geometric and numeric methods used during large algorithms in other classes.\r\n */\r\n// doc:export class NumericsDoc { }\r\n/**\r\n * @docs-group-description Polyface\r\n * A Polyface is a mesh structure with arrays of points that are shared among multiple incident facets.\r\n */\r\n// doc:export class PolyfaceDoc { }\r\n/**\r\n * @docs-group-description Serialization\r\n * These classes are related to serialization of geometry classes.\r\n * * IModelJson.Reader, IModelJson.Writer -- Conversion of in-memory geometry objects to json objects for persistence and transmission.\r\n */\r\n// doc:export class SerializationDoc { }\r\n/**\r\n * @docs-group-description Solid\r\n * Analytic Solids in the GeometryQuery hierarchy: Box, Sphere, Cone, TorusPipe, LinearSweep, RotationalSweep, RuledSweep\r\n * * Box -- a box solid. This is usually rectangular on all faces, but can in one directly like a view frustum\r\n * * Sphere -- a sphere\r\n * * Cone -- a cone or cylinder\r\n * * TorusPipe -- a pipe elbow\r\n * * LinearSweep -- a linear sweep of a base contour\r\n * * RotationalSweep -- a rotational sweep of a base contour\r\n * * RuledSweep -- two or more similarly structured contours joined by linear rule lines.\r\n */\r\n// doc:export class SolidDOc { }\r\n/**\r\n * @docs-group-description Topology\r\n * The Topology classes provide adjacency structures used in triangulations.\r\n */\r\n// doc:export class TopologyDoc { }\r\n/**\r\n * @docs-group-description RangeSearch\r\n * Support classes for searching collections of ranges.\r\n */\r\nexport * from \"./geometry3d/Angle\";\r\nexport * from \"./geometry3d/AngleSweep\";\r\nexport * from \"./geometry3d/LongitudeLatitudeAltitude\";\r\nexport * from \"./geometry3d/BarycentricTriangle\";\r\nexport * from \"./geometry3d/BilinearPatch\";\r\nexport * from \"./geometry3d/Ellipsoid\";\r\nexport * from \"./geometry3d/FrameBuilder\";\r\nexport * from \"./geometry3d/FrustumAnimation\";\r\nexport * from \"./geometry3d/GeometryHandler\";\r\nexport * from \"./geometry3d/GrowableBlockedArray\";\r\nexport * from \"./geometry3d/GrowableFloat64Array\";\r\nexport * from \"./geometry3d/GrowableXYArray\";\r\nexport * from \"./geometry3d/GrowableXYZArray\";\r\nexport * from \"./geometry3d/IndexedCollectionInterval\";\r\nexport * from \"./geometry3d/IndexedXYCollection\";\r\nexport * from \"./geometry3d/IndexedXYZCollection\";\r\nexport * from \"./geometry3d/Matrix3d\";\r\nexport * from \"./geometry3d/OrderedRotationAngles\";\r\nexport * from \"./geometry3d/Plane3d\";\r\nexport * from \"./geometry3d/Plane3dByOriginAndUnitNormal\";\r\nexport * from \"./geometry3d/Plane3dByOriginAndVectors\";\r\nexport * from \"./geometry3d/Point2dArrayCarrier\";\r\nexport * from \"./geometry3d/Point2dVector2d\";\r\nexport * from \"./geometry3d/Point3dVector3d\";\r\nexport * from \"./geometry3d/PointHelpers\";\r\nexport * from \"./geometry3d/Point3dArrayCarrier\";\r\nexport * from \"./geometry3d/PolylineOps\";\r\nexport * from \"./geometry3d/PolygonOps\";\r\nexport * from \"./geometry3d/Range\";\r\nexport * from \"./geometry3d/Ray2d\";\r\nexport * from \"./geometry3d/Ray3d\";\r\nexport * from \"./geometry3d/Segment1d\";\r\nexport * from \"./geometry3d/Transform\";\r\nexport * from \"./geometry3d/UVSurfaceOps\";\r\nexport * from \"./geometry3d/XYZProps\";\r\nexport * from \"./geometry3d/YawPitchRollAngles\";\r\n\r\nexport * from \"./Geometry\";\r\nexport * from \"./Constant\";\r\nexport * from \"./clipping/BooleanClipFactory\";\r\nexport * from \"./clipping/ClipPlane\";\r\nexport * from \"./clipping/ConvexClipPlaneSet\";\r\nexport * from \"./clipping/UnionOfConvexClipPlaneSets\";\r\nexport * from \"./clipping/ClipPrimitive\";\r\nexport * from \"./clipping/ClipVector\";\r\nexport * from \"./clipping/ClipUtils\";\r\nexport * from \"./numerics/ConvexPolygon2d\";\r\nexport * from \"./geometry4d/PlaneByOriginAndVectors4d\";\r\nexport * from \"./geometry4d/Point4d\";\r\nexport * from \"./geometry4d/Matrix4d\";\r\nexport * from \"./geometry4d/Map4d\";\r\nexport * from \"./geometry4d/MomentData\";\r\nexport * from \"./numerics/BezierPolynomials\";\r\nexport * from \"./numerics/ClusterableArray\";\r\nexport * from \"./numerics/Newton\";\r\nexport * from \"./numerics/Complex\";\r\nexport * from \"./numerics/ConvexPolygon2d\";\r\nexport * from \"./numerics/Newton\";\r\nexport * from \"./numerics/PascalCoefficients\";\r\nexport * from \"./numerics/Polynomials\";\r\nexport * from \"./numerics/Quadrature\";\r\nexport * from \"./numerics/Range1dArray\";\r\nexport * from \"./numerics/TriDiagonalSystem\";\r\n\r\nexport * from \"./curve/Arc3d\";\r\nexport * from \"./curve/ConstructCurveBetweenCurves\";\r\nexport * from \"./curve/CoordinateXYZ\";\r\nexport * from \"./curve/CurveChain\";\r\nexport * from \"./curve/CurveChainWithDistanceIndex\";\r\nexport * from \"./curve/CurveExtendMode\";\r\nexport * from \"./curve/CurveCollection\";\r\nexport * from \"./curve/CurveCurve\";\r\nexport * from \"./curve/CurveCurveIntersectXY\";\r\nexport * from \"./curve/CurveCurveIntersectXYZ\";\r\nexport * from \"./curve/CurveLocationDetail\";\r\nexport * from \"./curve/CurveFactory\";\r\nexport * from \"./curve/CurveOps\";\r\nexport * from \"./curve/CurvePrimitive\";\r\nexport * from \"./curve/CurveProcessor\";\r\nexport * from \"./curve/GeometryQuery\";\r\nexport * from \"./curve/LineSegment3d\";\r\nexport * from \"./curve/LineString3d\";\r\nexport * from \"./curve/Loop\";\r\nexport * from \"./curve/OffsetOptions\";\r\nexport * from \"./curve/ParityRegion\";\r\nexport * from \"./curve/Path\";\r\nexport * from \"./curve/RegionMomentsXY\";\r\nexport * from \"./curve/RegionOps\";\r\nexport * from \"./curve/PointString3d\";\r\nexport * from \"./curve/ProxyCurve\";\r\nexport * from \"./curve/StrokeOptions\";\r\nexport * from \"./curve/spiral/TransitionSpiral3d\";\r\nexport * from \"./curve/spiral/IntegratedSpiral3d\";\r\nexport * from \"./curve/spiral/DirectSpiral3d\";\r\nexport * from \"./curve/UnionRegion\";\r\nexport * from \"./curve/Query/StrokeCountMap\";\r\nexport * from \"./solid/Box\";\r\nexport * from \"./solid/Cone\";\r\nexport * from \"./solid/LinearSweep\";\r\nexport * from \"./solid/RotationalSweep\";\r\nexport * from \"./solid/RuledSweep\";\r\nexport * from \"./solid/SolidPrimitive\";\r\nexport * from \"./solid/Sphere\";\r\nexport * from \"./solid/SweepContour\";\r\nexport * from \"./solid/TorusPipe\";\r\nexport * from \"./bspline/AkimaCurve3d\";\r\nexport * from \"./bspline/Bezier1dNd\";\r\nexport * from \"./bspline/BezierCurveBase\";\r\nexport * from \"./bspline/BezierCurve3d\";\r\nexport * from \"./bspline/BezierCurve3dH\";\r\nexport * from \"./bspline/BSplineCurve\";\r\nexport * from \"./bspline/BSplineCurveOps\";\r\nexport * from \"./bspline/BSpline1dNd\";\r\nexport * from \"./bspline/BSplineCurve3dH\";\r\nexport * from \"./bspline/BSplineSurface\";\r\nexport * from \"./bspline/InterpolationCurve3d\";\r\nexport * from \"./bspline/KnotVector\";\r\nexport * from \"./polyface/AuxData\";\r\nexport * from \"./polyface/BoxTopology\";\r\nexport * from \"./polyface/FacetFaceData\";\r\nexport * from \"./polyface/Polyface\";\r\nexport * from \"./polyface/FacetLocationDetail\";\r\nexport * from \"./polyface/IndexedPolyfaceVisitor\";\r\nexport * from \"./polyface/multiclip/GriddedRaggedRange2dSet\";\r\nexport * from \"./polyface/multiclip/GriddedRaggedRange2dSetWithOverflow\";\r\nexport * from \"./polyface/PolyfaceBuilder\";\r\nexport * from \"./polyface/PolyfaceData\";\r\nexport * from \"./polyface/PolyfaceQuery\";\r\nexport * from \"./polyface/PolyfaceClip\";\r\nexport * from \"./polyface/TaggedNumericData\";\r\nexport * from \"./topology/Graph\";\r\nexport * from \"./topology/Triangulation\";\r\nexport * from \"./topology/SpaceTriangulation\";\r\nexport * from \"./serialization/IModelJsonSchema\";\r\nexport * from \"./serialization/DeepCompare\";\r\nexport * from \"./serialization/GeometrySamples\";\r\nexport { BentleyGeometryFlatBuffer } from \"./serialization/BentleyGeometryFlatBuffer\";\r\n"]}
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@@ -46,6 +46,11 @@ export type CurvePrimitiveType = "arc" | "lineSegment" | "lineString" | "bspline
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* @public
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*/
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export type AnyCurvePrimitive = Arc3d | LineSegment3d | LineString3d | BSplineCurve3d | BezierCurve3d | DirectSpiral3d | IntegratedSpiral3d | CurveChainWithDistanceIndex | InterpolationCurve3d | AkimaCurve3d;
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/**
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* Union type for a linear [[CurvePrimitive]].
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* @public
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*/
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export type LinearCurvePrimitive = LineSegment3d | LineString3d;
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/**
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* Function signature for callback which announces a pair of numbers, such as a fractional interval, along with a
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* containing CurvePrimitive.
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@@ -1 +1 @@
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-
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1
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+
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