@itwin/core-geometry 4.1.0-dev.66 → 4.1.0-dev.68

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Files changed (46) hide show
  1. package/CHANGELOG.md +6 -1
  2. package/lib/cjs/curve/RegionOps.d.ts +1 -0
  3. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  4. package/lib/cjs/curve/RegionOps.js +1 -0
  5. package/lib/cjs/curve/RegionOps.js.map +1 -1
  6. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts +4 -4
  7. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -1
  8. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js +4 -4
  9. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  10. package/lib/cjs/geometry3d/Plane3d.d.ts +41 -32
  11. package/lib/cjs/geometry3d/Plane3d.d.ts.map +1 -1
  12. package/lib/cjs/geometry3d/Plane3d.js +11 -8
  13. package/lib/cjs/geometry3d/Plane3d.js.map +1 -1
  14. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.d.ts +37 -34
  15. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.d.ts.map +1 -1
  16. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js +65 -43
  17. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
  18. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.d.ts.map +1 -1
  19. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js +2 -0
  20. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -1
  21. package/lib/cjs/geometry3d/Transform.d.ts +3 -3
  22. package/lib/cjs/geometry3d/Transform.js +3 -3
  23. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  24. package/lib/esm/curve/RegionOps.d.ts +1 -0
  25. package/lib/esm/curve/RegionOps.d.ts.map +1 -1
  26. package/lib/esm/curve/RegionOps.js +1 -0
  27. package/lib/esm/curve/RegionOps.js.map +1 -1
  28. package/lib/esm/curve/internalContexts/PolygonOffsetContext.d.ts +4 -4
  29. package/lib/esm/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -1
  30. package/lib/esm/curve/internalContexts/PolygonOffsetContext.js +4 -4
  31. package/lib/esm/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  32. package/lib/esm/geometry3d/Plane3d.d.ts +41 -32
  33. package/lib/esm/geometry3d/Plane3d.d.ts.map +1 -1
  34. package/lib/esm/geometry3d/Plane3d.js +11 -8
  35. package/lib/esm/geometry3d/Plane3d.js.map +1 -1
  36. package/lib/esm/geometry3d/Plane3dByOriginAndUnitNormal.d.ts +37 -34
  37. package/lib/esm/geometry3d/Plane3dByOriginAndUnitNormal.d.ts.map +1 -1
  38. package/lib/esm/geometry3d/Plane3dByOriginAndUnitNormal.js +65 -43
  39. package/lib/esm/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
  40. package/lib/esm/geometry3d/Plane3dByOriginAndVectors.d.ts.map +1 -1
  41. package/lib/esm/geometry3d/Plane3dByOriginAndVectors.js +2 -0
  42. package/lib/esm/geometry3d/Plane3dByOriginAndVectors.js.map +1 -1
  43. package/lib/esm/geometry3d/Transform.d.ts +3 -3
  44. package/lib/esm/geometry3d/Transform.js +3 -3
  45. package/lib/esm/geometry3d/Transform.js.map +1 -1
  46. package/package.json +3 -3
@@ -34,50 +34,59 @@ export declare class Plane3dByOriginAndUnitNormal extends Plane3d implements BeJ
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  * @param origin optional plane origin. If omitted, the origin is placed at 000
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  */
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  static createZXPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal;
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- /** Create a new Plane3dByOriginAndUnitNormal with given origin and normal.
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+ /**
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+ * Create a new Plane3dByOriginAndUnitNormal with given origin and normal.
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  * * The inputs are NOT captured.
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  * * Returns undefined if `normal.normalize()` returns undefined.
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  */
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  static create(origin: Point3d, normal: Vector3d, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined;
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- /** Create a new Plane3dByOriginAndUnitNormal from a variety of plane types.
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+ /**
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+ * Create a new Plane3dByOriginAndUnitNormal from a variety of plane types.
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  * * The inputs are NOT captured.
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  * * Returns undefined if `source.getUnitNormal()` returns undefined.
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  */
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  static createFrom(source: Plane3d, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined;
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- /** create a new Plane3dByOriginAndUnitNormal with direct coordinates of origin and normal.
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+ /**
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+ * Create a new Plane3dByOriginAndUnitNormal with direct coordinates of origin and normal.
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  * * Returns undefined if the normal vector is all zeros.
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  * * If unable to normalize return undefined. (And if result is given it is left unchanged)
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  */
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  static createXYZUVW(ax: number, ay: number, az: number, ux: number, uy: number, uz: number, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined;
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- /** create a new Plane3dByOriginAndUnitNormal with unit normal (a) in the xy plane (b) perpendicular to the line defined by xy parts of origin to target.
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+ /**
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+ * Create a new Plane3dByOriginAndUnitNormal with unit normal (a) in the xy plane (b) perpendicular to the line
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+ * defined by xy parts of origin to target.
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  * * origin and normal both have z = 0.
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  * * The inputs are NOT captured.
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  * * Returns undefined if the normal vector is all zeros.
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  */
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  static createOriginAndTargetXY(origin: XAndY, target: XAndY, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined;
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- /** create a new Plane3dByOriginAndUnitNormal with xy origin (at z=0) and normal angle in xy plane.
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+ /**
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+ * Create a new Plane3dByOriginAndUnitNormal with xy origin (at z=0) and normal angle in xy plane.
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  * * Returns undefined if the normal vector is all zeros.
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  */
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  static createXYAngle(x: number, y: number, normalAngleFromX: Angle, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal;
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- /** Create a plane defined by two points and an in-plane vector.
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+ /**
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+ * Create a plane defined by two points and an in-plane vector.
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  * @param pointA any point in the plane
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  * @param pointB any other point in the plane
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  * @param vector any vector in the plane but not parallel to the vector from pointA to pointB
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  */
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  static createPointPointVectorInPlane(pointA: Point3d, pointB: Point3d, vector: Vector3d): Plane3dByOriginAndUnitNormal | undefined;
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- /** Create a plane defined by three points.
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+ /**
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+ * Create a plane defined by three points.
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  * @param pointA any point in the plane. This will be the origin.
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  * @param pointB any other point in the plane
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  * @param pointC any third point in the plane but not on the line of pointA and pointB
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  */
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  static createOriginAndTargets(pointA: Point3d, pointB: Point3d, pointC: Point3d): Plane3dByOriginAndUnitNormal | undefined;
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- /** Create a plane defined by a point and two vectors in the plane
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+ /**
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+ * Create a plane defined by a point and two vectors in the plane
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  * @param pointA any point in the plane
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  * @param vectorB any vector in the plane
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  * @param vectorC any vector in the plane but not parallel to vectorB
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  */
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  static createOriginAndVectors(pointA: Point3d, vectorB: Vector3d, vectorC: Vector3d): Plane3dByOriginAndUnitNormal | undefined;
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- /** test for (toleranced) equality with `other` */
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+ /** Test for (toleranced) equality with `other` */
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  isAlmostEqual(other: Plane3dByOriginAndUnitNormal): boolean;
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  /** Parse a json fragment `{origin: [x,y,z], normal: [ux,uy,uz]}` */
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  setFromJSON(json?: any): void;
@@ -86,7 +95,8 @@ export declare class Plane3dByOriginAndUnitNormal extends Plane3d implements BeJ
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  * @return {*} [origin,normal]
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  */
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  toJSON(): any;
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- /** create a new Plane3dByOriginAndUnitNormal from json fragment.
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+ /**
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+ * Create a new Plane3dByOriginAndUnitNormal from json fragment.
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  * * See `Plane3dByOriginAndUnitNormal.setFromJSON`
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  */
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  static fromJSON(json?: any): Plane3dByOriginAndUnitNormal;
@@ -94,18 +104,18 @@ export declare class Plane3dByOriginAndUnitNormal extends Plane3d implements BeJ
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  getOriginRef(): Point3d;
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  /** Return a reference to the unit normal. */
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  getNormalRef(): Vector3d;
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- /** Return coordinate axes (as a transform) with
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+ /**
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+ * Return coordinate axes (as a transform) with
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  * * origin at plane origin
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  * * z axis in direction of plane normal.
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  * * x,y axes in plane.
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  */
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  getLocalToWorld(): Transform;
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- /** Return a (singular) transform which projects points to this plane.
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- */
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+ /** Return a (singular) transform which projects points to this plane. */
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  getProjectionToPlane(): Transform;
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  /** Copy coordinates from the given origin and normal. */
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  set(origin: Point3d, normal: Vector3d): void;
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- /** return a deep clone (point and normal cloned) */
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+ /** Return a deep clone (point and normal cloned) */
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  clone(result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal;
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  /** Create a clone and return the transform of the clone. */
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  cloneTransformed(transform: Transform, inverse?: boolean): Plane3dByOriginAndUnitNormal | undefined;
@@ -115,35 +125,27 @@ export declare class Plane3dByOriginAndUnitNormal extends Plane3d implements BeJ
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  altitude(spacePoint: Point3d): number;
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  /** Return the altitude of point (x,y) given xy parts using only the xy parts of origin and unit normal */
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  altitudeXY(x: number, y: number): number;
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- /**
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- * Return the x component of the normal used to evaluate altitude.
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- */
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+ /** Return the x component of the normal used to evaluate altitude. */
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  normalX(): number;
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- /**
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- * Return the x component of the normal used to evaluate altitude.
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- */
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+ /** Return the x component of the normal used to evaluate altitude. */
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  normalY(): number;
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- /**
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- * Return the z component of the normal used to evaluate altitude.
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- */
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+ /** Return the z component of the normal used to evaluate altitude. */
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  normalZ(): number;
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- /**
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- * Return (a clone of) the unit normal.
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- */
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+ /** Return (a clone of) the unit normal. */
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  getUnitNormal(result?: Vector3d): Vector3d | undefined;
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- /**
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- * Return (a clone of) the origin.
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- */
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+ /** Return (a clone of) the origin. */
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  getAnyPointOnPlane(result?: Point3d): Point3d;
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  /** Return the signed altitude of weighted spacePoint above or below the plane. (Below is negative) */
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  weightedAltitude(spacePoint: Point4d): number;
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- /** return any point at specified (signed) altitude. */
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+ /** Return any point at specified (signed) altitude. */
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  altitudeToPoint(altitude: number, result?: Point3d): Point3d;
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- /** Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude
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+ /**
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+ * Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude
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  * for a point moving at speed one along the spaceVector.
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  */
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  velocityXYZ(x: number, y: number, z: number): number;
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- /** Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude
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+ /**
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+ * Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude
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  * for a point moving at speed one along the spaceVector.
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  */
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  velocity(spaceVector: Vector3d): number;
@@ -153,9 +155,10 @@ export declare class Plane3dByOriginAndUnitNormal extends Plane3d implements BeJ
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  altitudeXYZW(x: number, y: number, z: number, w: number): number;
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  /** Return the projection of spacePoint onto the plane. */
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  projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d;
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- /** Returns true if spacePoint is within distance tolerance of the plane.
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+ /**
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+ * Returns true if spacePoint is within distance tolerance of the plane.
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  * * This logic is identical to the [[Plane3d]] method but avoids a level of function call.
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- */
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+ */
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  isPointInPlane(spacePoint: Point3d, tolerance?: number): boolean;
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  }
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  //# sourceMappingURL=Plane3dByOriginAndUnitNormal.d.ts.map
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+ {"version":3,"file":"Plane3dByOriginAndUnitNormal.d.ts","sourceRoot":"","sources":["../../../src/geometry3d/Plane3dByOriginAndUnitNormal.ts"],"names":[],"mappings":"AAKA;;GAEG;AACH,OAAO,EAAa,eAAe,EAAY,MAAM,aAAa,CAAC;AACnE,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAChD,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAEhC,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AACtD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC;;;;;GAKG;AACH,qBAAa,4BAA6B,SAAQ,OAAQ,YAAW,eAAe;IAClF,OAAO,CAAC,OAAO,CAAU;IACzB,OAAO,CAAC,OAAO,CAAW;IAE1B,OAAO;IAMP,OAAO,CAAC,MAAM,CAAC,OAAO;IAGtB;;;OAGG;WACW,aAAa,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,4BAA4B;IAK3E;;;OAGG;WACW,aAAa,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,4BAA4B;IAK3E;;;OAGG;WACW,aAAa,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,4BAA4B;IAK3E;;;;OAIG;WACW,MAAM,CAClB,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,4BAA4B,GACvE,4BAA4B,GAAG,SAAS;IAY3C;;;;OAIG;WACW,UAAU,CACtB,MAAM,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE,4BAA4B,GACrD,4BAA4B,GAAG,SAAS;IAe3C;;;;OAIG;WACW,YAAY,CACxB,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,4BAA4B,GAC5G,4BAA4B,GAAG,SAAS;IAW3C;;;;;;OAMG;WACW,uBAAuB,CACnC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,4BAA4B,GAClE,4BAA4B,GAAG,SAAS;IAK3C;;;OAGG;WACW,aAAa,CACzB,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,4BAA4B,GACnF,4BAA4B;IAU/B;;;;;OAKG;WACW,6BAA6B,CACzC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,GACjD,4BAA4B,GAAG,SAAS;IAM3C;;;;;OAKG;WACW,sBAAsB,CAClC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,GAChD,4BAA4B,GAAG,SAAS;IAM3C;;;;;OAKG;WACW,sBAAsB,CAClC,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,GACpD,4BAA4B,GAAG,SAAS;IAM3C,kDAAkD;IAC3C,aAAa,CAAC,KAAK,EAAE,4BAA4B,GAAG,OAAO;IAGlE,qEAAqE;IAC9D,WAAW,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,IAAI;IASpC;;;OAGG;IACI,MAAM,IAAI,GAAG;IAGpB;;;OAGG;WACW,QAAQ,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,4BAA4B;IAKhE,wCAAwC;IACjC,YAAY,IAAI,OAAO;IAG9B,6CAA6C;IACtC,YAAY,IAAI,QAAQ;IAG/B;;;;;OAKG;IACI,eAAe,IAAI,SAAS;IAInC,yEAAyE;IAClE,oBAAoB,IAAI,SAAS;IAMxC,yDAAyD;IAClD,GAAG,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,GAAG,IAAI;IAInD,oDAAoD;IAC7C,KAAK,CAAC,MAAM,CAAC,EAAE,4BAA4B,GAAG,4BAA4B;IAOjF,4DAA4D;IACrD,gBAAgB,CAAC,SAAS,EAAE,SAAS,EAAE,OAAO,GAAE,OAAe,GAAG,4BAA4B,GAAG,SAAS;IAejH,sCAAsC;IAC/B,OAAO,CAAC,MAAM,EAAE,4BAA4B,GAAG,IAAI;IAG1D,uFAAuF;IAChF,QAAQ,CAAC,UAAU,EAAE,OAAO,GAAG,MAAM;IAG5C,2GAA2G;IACpG,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAG/C,sEAAsE;IAC/D,OAAO,IAAI,MAAM;IAGxB,sEAAsE;IAC/D,OAAO,IAAI,MAAM;IAGxB,sEAAsE;IAC/D,OAAO,IAAI,MAAM;IAGxB,2CAA2C;IAC3B,aAAa,CAAC,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS;IAGtE,sCAAsC;IACtB,kBAAkB,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAI7D,uGAAuG;IAChG,gBAAgB,CAAC,UAAU,EAAE,OAAO,GAAG,MAAM;IAGpD,uDAAuD;IAChD,eAAe,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAGnE;;;OAGG;IACI,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAG3D;;;OAGG;IACI,QAAQ,CAAC,WAAW,EAAE,QAAQ,GAAG,MAAM;IAG9C,yEAAyE;IAClE,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAG3D,2EAA2E;IACpE,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAGvE,0DAA0D;IACnD,mBAAmB,CAAC,UAAU,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAG1E;;;OAGG;IACa,cAAc,CAAC,UAAU,EAAE,OAAO,EAAE,SAAS,GAAE,MAAqC,GAAG,OAAO;CAI/G"}
@@ -57,7 +57,8 @@ class Plane3dByOriginAndUnitNormal extends Plane3d_1.Plane3d {
57
57
  return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 1, 0);
58
58
  return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 1, 0);
59
59
  }
60
- /** Create a new Plane3dByOriginAndUnitNormal with given origin and normal.
60
+ /**
61
+ * Create a new Plane3dByOriginAndUnitNormal with given origin and normal.
61
62
  * * The inputs are NOT captured.
62
63
  * * Returns undefined if `normal.normalize()` returns undefined.
63
64
  */
@@ -73,7 +74,8 @@ class Plane3dByOriginAndUnitNormal extends Plane3d_1.Plane3d {
73
74
  return undefined;
74
75
  return new Plane3dByOriginAndUnitNormal(origin.clone(), normalized);
75
76
  }
76
- /** Create a new Plane3dByOriginAndUnitNormal from a variety of plane types.
77
+ /**
78
+ * Create a new Plane3dByOriginAndUnitNormal from a variety of plane types.
77
79
  * * The inputs are NOT captured.
78
80
  * * Returns undefined if `source.getUnitNormal()` returns undefined.
79
81
  */
@@ -92,7 +94,8 @@ class Plane3dByOriginAndUnitNormal extends Plane3d_1.Plane3d {
92
94
  const origin = source.getAnyPointOnPlane();
93
95
  return new Plane3dByOriginAndUnitNormal(origin, normal);
94
96
  }
95
- /** create a new Plane3dByOriginAndUnitNormal with direct coordinates of origin and normal.
97
+ /**
98
+ * Create a new Plane3dByOriginAndUnitNormal with direct coordinates of origin and normal.
96
99
  * * Returns undefined if the normal vector is all zeros.
97
100
  * * If unable to normalize return undefined. (And if result is given it is left unchanged)
98
101
  */
@@ -107,7 +110,9 @@ class Plane3dByOriginAndUnitNormal extends Plane3d_1.Plane3d {
107
110
  }
108
111
  return new Plane3dByOriginAndUnitNormal(Point3dVector3d_1.Point3d.create(ax, ay, az), Point3dVector3d_1.Vector3d.create(ux / magU, uy / magU, uz / magU));
109
112
  }
110
- /** create a new Plane3dByOriginAndUnitNormal with unit normal (a) in the xy plane (b) perpendicular to the line defined by xy parts of origin to target.
113
+ /**
114
+ * Create a new Plane3dByOriginAndUnitNormal with unit normal (a) in the xy plane (b) perpendicular to the line
115
+ * defined by xy parts of origin to target.
111
116
  * * origin and normal both have z = 0.
112
117
  * * The inputs are NOT captured.
113
118
  * * Returns undefined if the normal vector is all zeros.
@@ -117,7 +122,8 @@ class Plane3dByOriginAndUnitNormal extends Plane3d_1.Plane3d {
117
122
  const uy = target.y - origin.y;
118
123
  return this.createXYZUVW(origin.x, origin.y, 0.0, uy, -ux, 0.0, result);
119
124
  }
120
- /** create a new Plane3dByOriginAndUnitNormal with xy origin (at z=0) and normal angle in xy plane.
125
+ /**
126
+ * Create a new Plane3dByOriginAndUnitNormal with xy origin (at z=0) and normal angle in xy plane.
121
127
  * * Returns undefined if the normal vector is all zeros.
122
128
  */
123
129
  static createXYAngle(x, y, normalAngleFromX, result) {
@@ -128,7 +134,8 @@ class Plane3dByOriginAndUnitNormal extends Plane3d_1.Plane3d {
128
134
  }
129
135
  return new Plane3dByOriginAndUnitNormal(Point3dVector3d_1.Point3d.create(x, y, 0), Point3dVector3d_1.Vector3d.create(normalAngleFromX.cos(), normalAngleFromX.sin()));
130
136
  }
131
- /** Create a plane defined by two points and an in-plane vector.
137
+ /**
138
+ * Create a plane defined by two points and an in-plane vector.
132
139
  * @param pointA any point in the plane
133
140
  * @param pointB any other point in the plane
134
141
  * @param vector any vector in the plane but not parallel to the vector from pointA to pointB
@@ -139,7 +146,8 @@ class Plane3dByOriginAndUnitNormal extends Plane3d_1.Plane3d {
139
146
  return new Plane3dByOriginAndUnitNormal(pointA, cross);
140
147
  return undefined;
141
148
  }
142
- /** Create a plane defined by three points.
149
+ /**
150
+ * Create a plane defined by three points.
143
151
  * @param pointA any point in the plane. This will be the origin.
144
152
  * @param pointB any other point in the plane
145
153
  * @param pointC any third point in the plane but not on the line of pointA and pointB
@@ -150,7 +158,8 @@ class Plane3dByOriginAndUnitNormal extends Plane3d_1.Plane3d {
150
158
  return new Plane3dByOriginAndUnitNormal(pointA, cross);
151
159
  return undefined;
152
160
  }
153
- /** Create a plane defined by a point and two vectors in the plane
161
+ /**
162
+ * Create a plane defined by a point and two vectors in the plane
154
163
  * @param pointA any point in the plane
155
164
  * @param vectorB any vector in the plane
156
165
  * @param vectorC any vector in the plane but not parallel to vectorB
@@ -161,7 +170,7 @@ class Plane3dByOriginAndUnitNormal extends Plane3d_1.Plane3d {
161
170
  return new Plane3dByOriginAndUnitNormal(pointA, cross);
162
171
  return undefined;
163
172
  }
164
- /** test for (toleranced) equality with `other` */
173
+ /** Test for (toleranced) equality with `other` */
165
174
  isAlmostEqual(other) {
166
175
  return this._origin.isAlmostEqual(other._origin) && this._normal.isAlmostEqual(other._normal);
167
176
  }
@@ -180,8 +189,11 @@ class Plane3dByOriginAndUnitNormal extends Plane3d_1.Plane3d {
180
189
  * Convert to a JSON object.
181
190
  * @return {*} [origin,normal]
182
191
  */
183
- toJSON() { return { origin: this._origin.toJSON(), normal: this._normal.toJSON() }; }
184
- /** create a new Plane3dByOriginAndUnitNormal from json fragment.
192
+ toJSON() {
193
+ return { origin: this._origin.toJSON(), normal: this._normal.toJSON() };
194
+ }
195
+ /**
196
+ * Create a new Plane3dByOriginAndUnitNormal from json fragment.
185
197
  * * See `Plane3dByOriginAndUnitNormal.setFromJSON`
186
198
  */
187
199
  static fromJSON(json) {
@@ -190,10 +202,15 @@ class Plane3dByOriginAndUnitNormal extends Plane3d_1.Plane3d {
190
202
  return result;
191
203
  }
192
204
  /** Return a reference to the origin. */
193
- getOriginRef() { return this._origin; }
205
+ getOriginRef() {
206
+ return this._origin;
207
+ }
194
208
  /** Return a reference to the unit normal. */
195
- getNormalRef() { return this._normal; }
196
- /** Return coordinate axes (as a transform) with
209
+ getNormalRef() {
210
+ return this._normal;
211
+ }
212
+ /**
213
+ * Return coordinate axes (as a transform) with
197
214
  * * origin at plane origin
198
215
  * * z axis in direction of plane normal.
199
216
  * * x,y axes in plane.
@@ -202,8 +219,7 @@ class Plane3dByOriginAndUnitNormal extends Plane3d_1.Plane3d {
202
219
  const axes = Matrix3d_1.Matrix3d.createRigidHeadsUp(this._normal, Geometry_1.AxisOrder.ZXY);
203
220
  return Transform_1.Transform.createRefs(this._origin.clone(), axes);
204
221
  }
205
- /** Return a (singular) transform which projects points to this plane.
206
- */
222
+ /** Return a (singular) transform which projects points to this plane. */
207
223
  getProjectionToPlane() {
208
224
  const axes = Matrix3d_1.Matrix3d.createIdentity();
209
225
  axes.addScaledOuterProductInPlace(this._normal, this._normal, -1.0);
@@ -215,7 +231,7 @@ class Plane3dByOriginAndUnitNormal extends Plane3d_1.Plane3d {
215
231
  this._origin.setFrom(origin);
216
232
  this._normal.setFrom(normal);
217
233
  }
218
- /** return a deep clone (point and normal cloned) */
234
+ /** Return a deep clone (point and normal cloned) */
219
235
  clone(result) {
220
236
  if (result) {
221
237
  result.set(this._origin, this._normal);
@@ -245,51 +261,56 @@ class Plane3dByOriginAndUnitNormal extends Plane3d_1.Plane3d {
245
261
  this.set(source._origin, source._normal);
246
262
  }
247
263
  /** Return the altitude of spacePoint above or below the plane. (Below is negative) */
248
- altitude(spacePoint) { return this._normal.dotProductStartEnd(this._origin, spacePoint); }
264
+ altitude(spacePoint) {
265
+ return this._normal.dotProductStartEnd(this._origin, spacePoint);
266
+ }
249
267
  /** Return the altitude of point (x,y) given xy parts using only the xy parts of origin and unit normal */
250
268
  altitudeXY(x, y) {
251
269
  return (x - this._origin.x) * this._normal.x + (y - this._origin.y) * this._normal.y;
252
270
  }
253
- /**
254
- * Return the x component of the normal used to evaluate altitude.
255
- */
256
- normalX() { return this._normal.x; }
257
- /**
258
- * Return the x component of the normal used to evaluate altitude.
259
- */
260
- normalY() { return this._normal.y; }
261
- /**
262
- * Return the z component of the normal used to evaluate altitude.
263
- */
264
- normalZ() { return this._normal.z; }
265
- /**
266
- * Return (a clone of) the unit normal.
267
- */
271
+ /** Return the x component of the normal used to evaluate altitude. */
272
+ normalX() {
273
+ return this._normal.x;
274
+ }
275
+ /** Return the x component of the normal used to evaluate altitude. */
276
+ normalY() {
277
+ return this._normal.y;
278
+ }
279
+ /** Return the z component of the normal used to evaluate altitude. */
280
+ normalZ() {
281
+ return this._normal.z;
282
+ }
283
+ /** Return (a clone of) the unit normal. */
268
284
  getUnitNormal(result) {
269
285
  return this._normal.clone(result);
270
286
  }
271
- /**
272
- * Return (a clone of) the origin.
273
- */
287
+ /** Return (a clone of) the origin. */
274
288
  getAnyPointOnPlane(result) {
289
+ // This function returns the plane origin. In general, a point x is on the plane if and only if (x-o).n = 0.
275
290
  return this._origin.clone(result);
276
291
  }
277
292
  /** Return the signed altitude of weighted spacePoint above or below the plane. (Below is negative) */
278
293
  weightedAltitude(spacePoint) {
279
294
  return this._normal.dotProductStart3dEnd4d(this._origin, spacePoint);
280
295
  }
281
- /** return any point at specified (signed) altitude. */
296
+ /** Return any point at specified (signed) altitude. */
282
297
  altitudeToPoint(altitude, result) {
283
298
  return this._origin.plusScaled(this._normal, altitude, result);
284
299
  }
285
- /** Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude
300
+ /**
301
+ * Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude
286
302
  * for a point moving at speed one along the spaceVector.
287
303
  */
288
- velocityXYZ(x, y, z) { return this._normal.dotProductXYZ(x, y, z); }
289
- /** Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude
304
+ velocityXYZ(x, y, z) {
305
+ return this._normal.dotProductXYZ(x, y, z);
306
+ }
307
+ /**
308
+ * Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude
290
309
  * for a point moving at speed one along the spaceVector.
291
310
  */
292
- velocity(spaceVector) { return this._normal.dotProduct(spaceVector); }
311
+ velocity(spaceVector) {
312
+ return this._normal.dotProduct(spaceVector);
313
+ }
293
314
  /** Return the altitude of a point given as separate x,y,z components. */
294
315
  altitudeXYZ(x, y, z) {
295
316
  return this._normal.dotProductStartEndXYZ(this._origin, x, y, z);
@@ -302,9 +323,10 @@ class Plane3dByOriginAndUnitNormal extends Plane3d_1.Plane3d {
302
323
  projectPointToPlane(spacePoint, result) {
303
324
  return spacePoint.plusScaled(this._normal, -this._normal.dotProductStartEnd(this._origin, spacePoint), result);
304
325
  }
305
- /** Returns true if spacePoint is within distance tolerance of the plane.
326
+ /**
327
+ * Returns true if spacePoint is within distance tolerance of the plane.
306
328
  * * This logic is identical to the [[Plane3d]] method but avoids a level of function call.
307
- */
329
+ */
308
330
  isPointInPlane(spacePoint, tolerance = Geometry_1.Geometry.smallMetricDistance) {
309
331
  const altitude = this._normal.dotProductStartEnd(this._origin, spacePoint);
310
332
  return Math.abs(altitude) <= tolerance;
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\nimport { AxisOrder, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Plane3d } from \"./Plane3d\";\r\nimport { Point4d } from \"../geometry4d/Point4d\";\r\nimport { Angle } from \"./Angle\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XAndY } from \"./XYZProps\";\r\n\r\n/**\r\n * A plane defined by\r\n * * Any point on the plane.\r\n * * a unit normal.\r\n * @public\r\n */\r\nexport class Plane3dByOriginAndUnitNormal extends Plane3d implements BeJSONFunctions {\r\n private _origin: Point3d;\r\n private _normal: Vector3d;\r\n // constructor captures references !!!\r\n private constructor(origin: Point3d, normal: Vector3d) {\r\n super();\r\n this._origin = origin;\r\n this._normal = normal;\r\n }\r\n // This is private because it does not check validity of the unit vector.\r\n private static _create(x: number, y: number, z: number, u: number, v: number, w: number) {\r\n return new Plane3dByOriginAndUnitNormal(Point3d.create(x, y, z), Vector3d.create(u, v, w));\r\n }\r\n /**\r\n * Create a plane parallel to the XY plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createXYPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 0, 1);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 0, 1);\r\n }\r\n /**\r\n * Create a plane parallel to the YZ plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createYZPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 1, 0, 0);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 1, 0, 0);\r\n }\r\n /**\r\n * Create a plane parallel to the ZX plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createZXPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 1, 0);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 1, 0);\r\n }\r\n /** Create a new Plane3dByOriginAndUnitNormal with given origin and normal.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if `normal.normalize()` returns undefined.\r\n */\r\n public static create(origin: Point3d, normal: Vector3d, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\r\n if (result) {\r\n if (normal.normalize(result._normal) === undefined)\r\n return undefined;\r\n origin.clone(result._origin);\r\n return result;\r\n }\r\n const normalized = normal.normalize();\r\n if (normalized === undefined)\r\n return undefined;\r\n return new Plane3dByOriginAndUnitNormal(origin.clone(), normalized);\r\n }\r\n /** Create a new Plane3dByOriginAndUnitNormal from a variety of plane types.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if `source.getUnitNormal()` returns undefined.\r\n */\r\n public static createFrom(source: Plane3d, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\r\n if (source instanceof Plane3dByOriginAndUnitNormal)\r\n return source.clone(result);\r\n if (result) {\r\n if (source.getUnitNormal(result._normal) === undefined)\r\n return undefined;\r\n source.getAnyPointOnPlane(result._origin);\r\n return result;\r\n }\r\n const normal = source.getUnitNormal();\r\n if (normal === undefined)\r\n return undefined;\r\n const origin = source.getAnyPointOnPlane();\r\n return new Plane3dByOriginAndUnitNormal(origin, normal);\r\n }\r\n\r\n /** create a new Plane3dByOriginAndUnitNormal with direct coordinates of origin and normal.\r\n * * Returns undefined if the normal vector is all zeros.\r\n * * If unable to normalize return undefined. (And if result is given it is left unchanged)\r\n */\r\n public static createXYZUVW(ax: number, ay: number, az: number, ux: number, uy: number, uz: number, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\r\n const magU = Geometry.hypotenuseXYZ(ux, uy, uz);\r\n if (magU < Geometry.smallMetricDistance)\r\n return undefined;\r\n if (result) {\r\n result._origin.set(ax, ay, az);\r\n result._normal.set(ux / magU, uy / magU, uz / magU);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(Point3d.create(ax, ay, az), Vector3d.create(ux / magU, uy / magU, uz / magU));\r\n }\r\n /** create a new Plane3dByOriginAndUnitNormal with unit normal (a) in the xy plane (b) perpendicular to the line defined by xy parts of origin to target.\r\n * * origin and normal both have z = 0.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if the normal vector is all zeros.\r\n */\r\n public static createOriginAndTargetXY(origin: XAndY, target: XAndY, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\r\n const ux = target.x - origin.x;\r\n const uy = target.y - origin.y;\r\n return this.createXYZUVW(origin.x, origin.y, 0.0, uy, -ux, 0.0, result);\r\n }\r\n\r\n /** create a new Plane3dByOriginAndUnitNormal with xy origin (at z=0) and normal angle in xy plane.\r\n * * Returns undefined if the normal vector is all zeros.\r\n */\r\n public static createXYAngle(x: number, y: number, normalAngleFromX: Angle, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal {\r\n if (result) {\r\n result._origin.set(x, y, 0.0);\r\n result._normal.set(normalAngleFromX.cos(), normalAngleFromX.sin(), 0.0);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(Point3d.create(x, y, 0), Vector3d.create(normalAngleFromX.cos(), normalAngleFromX.sin()));\r\n }\r\n\r\n /** Create a plane defined by two points and an in-plane vector.\r\n * @param pointA any point in the plane\r\n * @param pointB any other point in the plane\r\n * @param vector any vector in the plane but not parallel to the vector from pointA to pointB\r\n */\r\n public static createPointPointVectorInPlane(pointA: Point3d, pointB: Point3d, vector: Vector3d): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = vector.crossProductStartEnd(pointA, pointB);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n\r\n /** Create a plane defined by three points.\r\n * @param pointA any point in the plane. This will be the origin.\r\n * @param pointB any other point in the plane\r\n * @param pointC any third point in the plane but not on the line of pointA and pointB\r\n */\r\n public static createOriginAndTargets(pointA: Point3d, pointB: Point3d, pointC: Point3d): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = pointA.crossProductToPoints(pointB, pointC);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n\r\n /** Create a plane defined by a point and two vectors in the plane\r\n * @param pointA any point in the plane\r\n * @param vectorB any vector in the plane\r\n * @param vectorC any vector in the plane but not parallel to vectorB\r\n */\r\n public static createOriginAndVectors(pointA: Point3d, vectorB: Vector3d, vectorC: Vector3d): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = vectorB.crossProduct(vectorC);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n\r\n /** test for (toleranced) equality with `other` */\r\n public isAlmostEqual(other: Plane3dByOriginAndUnitNormal): boolean {\r\n return this._origin.isAlmostEqual(other._origin) && this._normal.isAlmostEqual(other._normal);\r\n }\r\n /** Parse a json fragment `{origin: [x,y,z], normal: [ux,uy,uz]}` */\r\n public setFromJSON(json?: any) {\r\n if (!json) {\r\n this._origin.set(0, 0, 0);\r\n this._normal.set(0, 0, 1);\r\n } else {\r\n this._origin.setFromJSON(json.origin);\r\n this._normal.setFromJSON(json.normal);\r\n }\r\n }\r\n /**\r\n * Convert to a JSON object.\r\n * @return {*} [origin,normal]\r\n */\r\n public toJSON(): any { return { origin: this._origin.toJSON(), normal: this._normal.toJSON() }; }\r\n /** create a new Plane3dByOriginAndUnitNormal from json fragment.\r\n * * See `Plane3dByOriginAndUnitNormal.setFromJSON`\r\n */\r\n public static fromJSON(json?: any): Plane3dByOriginAndUnitNormal {\r\n const result = Plane3dByOriginAndUnitNormal.createXYPlane();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /** Return a reference to the origin. */\r\n public getOriginRef(): Point3d { return this._origin; }\r\n /** Return a reference to the unit normal. */\r\n public getNormalRef(): Vector3d { return this._normal; }\r\n\r\n /** Return coordinate axes (as a transform) with\r\n * * origin at plane origin\r\n * * z axis in direction of plane normal.\r\n * * x,y axes in plane.\r\n */\r\n public getLocalToWorld(): Transform {\r\n const axes = Matrix3d.createRigidHeadsUp(this._normal, AxisOrder.ZXY);\r\n return Transform.createRefs(this._origin.clone(), axes);\r\n }\r\n /** Return a (singular) transform which projects points to this plane.\r\n */\r\n public getProjectionToPlane(): Transform {\r\n const axes = Matrix3d.createIdentity();\r\n axes.addScaledOuterProductInPlace(this._normal, this._normal, -1.0);\r\n axes.markSingular();\r\n return Transform.createFixedPointAndMatrix(this._origin, axes);\r\n }\r\n\r\n /** Copy coordinates from the given origin and normal. */\r\n public set(origin: Point3d, normal: Vector3d): void {\r\n this._origin.setFrom(origin);\r\n this._normal.setFrom(normal);\r\n }\r\n /** return a deep clone (point and normal cloned) */\r\n public clone(result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal {\r\n if (result) {\r\n result.set(this._origin, this._normal);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(this._origin.clone(), this._normal.clone());\r\n }\r\n /** Create a clone and return the transform of the clone. */\r\n public cloneTransformed(transform: Transform, inverse: boolean = false): Plane3dByOriginAndUnitNormal | undefined {\r\n const result = this.clone();\r\n if (inverse) {\r\n transform.multiplyInversePoint3d(result._origin, result._origin);\r\n if (transform.matrix.multiplyTransposeVector(result._normal, result._normal) !== undefined\r\n && result._normal.normalizeInPlace())\r\n return result;\r\n } else {\r\n transform.multiplyPoint3d(result._origin, result._origin);\r\n if (transform.matrix.multiplyInverseTranspose(result._normal, result._normal) !== undefined\r\n && result._normal.normalizeInPlace())\r\n return result;\r\n }\r\n return undefined;\r\n }\r\n /** Copy data from the given plane. */\r\n public setFrom(source: Plane3dByOriginAndUnitNormal): void {\r\n this.set(source._origin, source._normal);\r\n }\r\n /** Return the altitude of spacePoint above or below the plane. (Below is negative) */\r\n public altitude(spacePoint: Point3d): number { return this._normal.dotProductStartEnd(this._origin, spacePoint); }\r\n /** Return the altitude of point (x,y) given xy parts using only the xy parts of origin and unit normal */\r\n public altitudeXY(x: number, y: number): number {\r\n return (x - this._origin.x) * this._normal.x + (y - this._origin.y) * this._normal.y;\r\n }\r\n /**\r\n * Return the x component of the normal used to evaluate altitude.\r\n */\r\n public normalX(): number { return this._normal.x; }\r\n /**\r\n * Return the x component of the normal used to evaluate altitude.\r\n */\r\n public normalY(): number { return this._normal.y; }\r\n /**\r\n * Return the z component of the normal used to evaluate altitude.\r\n */\r\n public normalZ(): number { return this._normal.z; }\r\n /**\r\n * Return (a clone of) the unit normal.\r\n */\r\n public override getUnitNormal(result?: Vector3d): Vector3d | undefined {\r\n return this._normal.clone(result);\r\n }\r\n /**\r\n * Return (a clone of) the origin.\r\n */\r\n public override getAnyPointOnPlane(result?: Point3d): Point3d {\r\n return this._origin.clone(result);\r\n }\r\n /** Return the signed altitude of weighted spacePoint above or below the plane. (Below is negative) */\r\n public weightedAltitude(spacePoint: Point4d): number {\r\n return this._normal.dotProductStart3dEnd4d(this._origin, spacePoint);\r\n }\r\n\r\n /** return any point at specified (signed) altitude. */\r\n public altitudeToPoint(altitude: number, result?: Point3d): Point3d {\r\n return this._origin.plusScaled(this._normal, altitude, result);\r\n }\r\n /** Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude\r\n * for a point moving at speed one along the spaceVector.\r\n */\r\n public velocityXYZ(x: number, y: number, z: number): number { return this._normal.dotProductXYZ(x, y, z); }\r\n /** Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude\r\n * for a point moving at speed one along the spaceVector.\r\n */\r\n public velocity(spaceVector: Vector3d): number { return this._normal.dotProduct(spaceVector); }\r\n /** Return the altitude of a point given as separate x,y,z components. */\r\n public altitudeXYZ(x: number, y: number, z: number): number {\r\n return this._normal.dotProductStartEndXYZ(this._origin, x, y, z);\r\n }\r\n /** Return the altitude of a point given as separate x,y,z,w components. */\r\n public altitudeXYZW(x: number, y: number, z: number, w: number): number {\r\n return this._normal.dotProductStartEndXYZW(this._origin, x, y, z, w);\r\n }\r\n /** Return the projection of spacePoint onto the plane. */\r\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\r\n return spacePoint.plusScaled(this._normal, -this._normal.dotProductStartEnd(this._origin, spacePoint), result);\r\n }\r\n /** Returns true if spacePoint is within distance tolerance of the plane.\r\n * * This logic is identical to the [[Plane3d]] method but avoids a level of function call.\r\n */\r\n public override isPointInPlane(spacePoint: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n const altitude = this._normal.dotProductStartEnd(this._origin, spacePoint);\r\n return Math.abs(altitude) <= tolerance;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\nimport { AxisOrder, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Plane3d } from \"./Plane3d\";\r\nimport { Point4d } from \"../geometry4d/Point4d\";\r\nimport { Angle } from \"./Angle\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XAndY } from \"./XYZProps\";\r\n\r\n/**\r\n * A plane defined by\r\n * * Any point on the plane.\r\n * * a unit normal.\r\n * @public\r\n */\r\nexport class Plane3dByOriginAndUnitNormal extends Plane3d implements BeJSONFunctions {\r\n private _origin: Point3d;\r\n private _normal: Vector3d;\r\n // constructor captures references !!!\r\n private constructor(origin: Point3d, normal: Vector3d) {\r\n super();\r\n this._origin = origin;\r\n this._normal = normal;\r\n }\r\n // This is private because it does not check validity of the unit vector.\r\n private static _create(x: number, y: number, z: number, u: number, v: number, w: number) {\r\n return new Plane3dByOriginAndUnitNormal(Point3d.create(x, y, z), Vector3d.create(u, v, w));\r\n }\r\n /**\r\n * Create a plane parallel to the XY plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createXYPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 0, 1);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 0, 1);\r\n }\r\n /**\r\n * Create a plane parallel to the YZ plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createYZPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 1, 0, 0);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 1, 0, 0);\r\n }\r\n /**\r\n * Create a plane parallel to the ZX plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createZXPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 1, 0);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 1, 0);\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndUnitNormal with given origin and normal.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if `normal.normalize()` returns undefined.\r\n */\r\n public static create(\r\n origin: Point3d, normal: Vector3d, result?: Plane3dByOriginAndUnitNormal\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n if (result) {\r\n if (normal.normalize(result._normal) === undefined)\r\n return undefined;\r\n origin.clone(result._origin);\r\n return result;\r\n }\r\n const normalized = normal.normalize();\r\n if (normalized === undefined)\r\n return undefined;\r\n return new Plane3dByOriginAndUnitNormal(origin.clone(), normalized);\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndUnitNormal from a variety of plane types.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if `source.getUnitNormal()` returns undefined.\r\n */\r\n public static createFrom(\r\n source: Plane3d, result?: Plane3dByOriginAndUnitNormal\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n if (source instanceof Plane3dByOriginAndUnitNormal)\r\n return source.clone(result);\r\n if (result) {\r\n if (source.getUnitNormal(result._normal) === undefined)\r\n return undefined;\r\n source.getAnyPointOnPlane(result._origin);\r\n return result;\r\n }\r\n const normal = source.getUnitNormal();\r\n if (normal === undefined)\r\n return undefined;\r\n const origin = source.getAnyPointOnPlane();\r\n return new Plane3dByOriginAndUnitNormal(origin, normal);\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndUnitNormal with direct coordinates of origin and normal.\r\n * * Returns undefined if the normal vector is all zeros.\r\n * * If unable to normalize return undefined. (And if result is given it is left unchanged)\r\n */\r\n public static createXYZUVW(\r\n ax: number, ay: number, az: number, ux: number, uy: number, uz: number, result?: Plane3dByOriginAndUnitNormal\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n const magU = Geometry.hypotenuseXYZ(ux, uy, uz);\r\n if (magU < Geometry.smallMetricDistance)\r\n return undefined;\r\n if (result) {\r\n result._origin.set(ax, ay, az);\r\n result._normal.set(ux / magU, uy / magU, uz / magU);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(Point3d.create(ax, ay, az), Vector3d.create(ux / magU, uy / magU, uz / magU));\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndUnitNormal with unit normal (a) in the xy plane (b) perpendicular to the line\r\n * defined by xy parts of origin to target.\r\n * * origin and normal both have z = 0.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if the normal vector is all zeros.\r\n */\r\n public static createOriginAndTargetXY(\r\n origin: XAndY, target: XAndY, result?: Plane3dByOriginAndUnitNormal\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n const ux = target.x - origin.x;\r\n const uy = target.y - origin.y;\r\n return this.createXYZUVW(origin.x, origin.y, 0.0, uy, -ux, 0.0, result);\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndUnitNormal with xy origin (at z=0) and normal angle in xy plane.\r\n * * Returns undefined if the normal vector is all zeros.\r\n */\r\n public static createXYAngle(\r\n x: number, y: number, normalAngleFromX: Angle, result?: Plane3dByOriginAndUnitNormal\r\n ): Plane3dByOriginAndUnitNormal {\r\n if (result) {\r\n result._origin.set(x, y, 0.0);\r\n result._normal.set(normalAngleFromX.cos(), normalAngleFromX.sin(), 0.0);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(\r\n Point3d.create(x, y, 0), Vector3d.create(normalAngleFromX.cos(), normalAngleFromX.sin())\r\n );\r\n }\r\n /**\r\n * Create a plane defined by two points and an in-plane vector.\r\n * @param pointA any point in the plane\r\n * @param pointB any other point in the plane\r\n * @param vector any vector in the plane but not parallel to the vector from pointA to pointB\r\n */\r\n public static createPointPointVectorInPlane(\r\n pointA: Point3d, pointB: Point3d, vector: Vector3d\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = vector.crossProductStartEnd(pointA, pointB);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n /**\r\n * Create a plane defined by three points.\r\n * @param pointA any point in the plane. This will be the origin.\r\n * @param pointB any other point in the plane\r\n * @param pointC any third point in the plane but not on the line of pointA and pointB\r\n */\r\n public static createOriginAndTargets(\r\n pointA: Point3d, pointB: Point3d, pointC: Point3d\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = pointA.crossProductToPoints(pointB, pointC);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n /**\r\n * Create a plane defined by a point and two vectors in the plane\r\n * @param pointA any point in the plane\r\n * @param vectorB any vector in the plane\r\n * @param vectorC any vector in the plane but not parallel to vectorB\r\n */\r\n public static createOriginAndVectors(\r\n pointA: Point3d, vectorB: Vector3d, vectorC: Vector3d\r\n ): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = vectorB.crossProduct(vectorC);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n /** Test for (toleranced) equality with `other` */\r\n public isAlmostEqual(other: Plane3dByOriginAndUnitNormal): boolean {\r\n return this._origin.isAlmostEqual(other._origin) && this._normal.isAlmostEqual(other._normal);\r\n }\r\n /** Parse a json fragment `{origin: [x,y,z], normal: [ux,uy,uz]}` */\r\n public setFromJSON(json?: any): void {\r\n if (!json) {\r\n this._origin.set(0, 0, 0);\r\n this._normal.set(0, 0, 1);\r\n } else {\r\n this._origin.setFromJSON(json.origin);\r\n this._normal.setFromJSON(json.normal);\r\n }\r\n }\r\n /**\r\n * Convert to a JSON object.\r\n * @return {*} [origin,normal]\r\n */\r\n public toJSON(): any {\r\n return { origin: this._origin.toJSON(), normal: this._normal.toJSON() };\r\n }\r\n /**\r\n * Create a new Plane3dByOriginAndUnitNormal from json fragment.\r\n * * See `Plane3dByOriginAndUnitNormal.setFromJSON`\r\n */\r\n public static fromJSON(json?: any): Plane3dByOriginAndUnitNormal {\r\n const result = Plane3dByOriginAndUnitNormal.createXYPlane();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /** Return a reference to the origin. */\r\n public getOriginRef(): Point3d {\r\n return this._origin;\r\n }\r\n /** Return a reference to the unit normal. */\r\n public getNormalRef(): Vector3d {\r\n return this._normal;\r\n }\r\n /**\r\n * Return coordinate axes (as a transform) with\r\n * * origin at plane origin\r\n * * z axis in direction of plane normal.\r\n * * x,y axes in plane.\r\n */\r\n public getLocalToWorld(): Transform {\r\n const axes = Matrix3d.createRigidHeadsUp(this._normal, AxisOrder.ZXY);\r\n return Transform.createRefs(this._origin.clone(), axes);\r\n }\r\n /** Return a (singular) transform which projects points to this plane. */\r\n public getProjectionToPlane(): Transform {\r\n const axes = Matrix3d.createIdentity();\r\n axes.addScaledOuterProductInPlace(this._normal, this._normal, -1.0);\r\n axes.markSingular();\r\n return Transform.createFixedPointAndMatrix(this._origin, axes);\r\n }\r\n /** Copy coordinates from the given origin and normal. */\r\n public set(origin: Point3d, normal: Vector3d): void {\r\n this._origin.setFrom(origin);\r\n this._normal.setFrom(normal);\r\n }\r\n /** Return a deep clone (point and normal cloned) */\r\n public clone(result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal {\r\n if (result) {\r\n result.set(this._origin, this._normal);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(this._origin.clone(), this._normal.clone());\r\n }\r\n /** Create a clone and return the transform of the clone. */\r\n public cloneTransformed(transform: Transform, inverse: boolean = false): Plane3dByOriginAndUnitNormal | undefined {\r\n const result = this.clone();\r\n if (inverse) {\r\n transform.multiplyInversePoint3d(result._origin, result._origin);\r\n if (transform.matrix.multiplyTransposeVector(result._normal, result._normal) !== undefined\r\n && result._normal.normalizeInPlace())\r\n return result;\r\n } else {\r\n transform.multiplyPoint3d(result._origin, result._origin);\r\n if (transform.matrix.multiplyInverseTranspose(result._normal, result._normal) !== undefined\r\n && result._normal.normalizeInPlace())\r\n return result;\r\n }\r\n return undefined;\r\n }\r\n /** Copy data from the given plane. */\r\n public setFrom(source: Plane3dByOriginAndUnitNormal): void {\r\n this.set(source._origin, source._normal);\r\n }\r\n /** Return the altitude of spacePoint above or below the plane. (Below is negative) */\r\n public altitude(spacePoint: Point3d): number {\r\n return this._normal.dotProductStartEnd(this._origin, spacePoint);\r\n }\r\n /** Return the altitude of point (x,y) given xy parts using only the xy parts of origin and unit normal */\r\n public altitudeXY(x: number, y: number): number {\r\n return (x - this._origin.x) * this._normal.x + (y - this._origin.y) * this._normal.y;\r\n }\r\n /** Return the x component of the normal used to evaluate altitude. */\r\n public normalX(): number {\r\n return this._normal.x;\r\n }\r\n /** Return the x component of the normal used to evaluate altitude. */\r\n public normalY(): number {\r\n return this._normal.y;\r\n }\r\n /** Return the z component of the normal used to evaluate altitude. */\r\n public normalZ(): number {\r\n return this._normal.z;\r\n }\r\n /** Return (a clone of) the unit normal. */\r\n public override getUnitNormal(result?: Vector3d): Vector3d | undefined {\r\n return this._normal.clone(result);\r\n }\r\n /** Return (a clone of) the origin. */\r\n public override getAnyPointOnPlane(result?: Point3d): Point3d {\r\n // This function returns the plane origin. In general, a point x is on the plane if and only if (x-o).n = 0.\r\n return this._origin.clone(result);\r\n }\r\n /** Return the signed altitude of weighted spacePoint above or below the plane. (Below is negative) */\r\n public weightedAltitude(spacePoint: Point4d): number {\r\n return this._normal.dotProductStart3dEnd4d(this._origin, spacePoint);\r\n }\r\n /** Return any point at specified (signed) altitude. */\r\n public altitudeToPoint(altitude: number, result?: Point3d): Point3d {\r\n return this._origin.plusScaled(this._normal, altitude, result);\r\n }\r\n /**\r\n * Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude\r\n * for a point moving at speed one along the spaceVector.\r\n */\r\n public velocityXYZ(x: number, y: number, z: number): number {\r\n return this._normal.dotProductXYZ(x, y, z);\r\n }\r\n /**\r\n * Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude\r\n * for a point moving at speed one along the spaceVector.\r\n */\r\n public velocity(spaceVector: Vector3d): number {\r\n return this._normal.dotProduct(spaceVector);\r\n }\r\n /** Return the altitude of a point given as separate x,y,z components. */\r\n public altitudeXYZ(x: number, y: number, z: number): number {\r\n return this._normal.dotProductStartEndXYZ(this._origin, x, y, z);\r\n }\r\n /** Return the altitude of a point given as separate x,y,z,w components. */\r\n public altitudeXYZW(x: number, y: number, z: number, w: number): number {\r\n return this._normal.dotProductStartEndXYZW(this._origin, x, y, z, w);\r\n }\r\n /** Return the projection of spacePoint onto the plane. */\r\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\r\n return spacePoint.plusScaled(this._normal, -this._normal.dotProductStartEnd(this._origin, spacePoint), result);\r\n }\r\n /**\r\n * Returns true if spacePoint is within distance tolerance of the plane.\r\n * * This logic is identical to the [[Plane3d]] method but avoids a level of function call.\r\n */\r\n public override isPointInPlane(spacePoint: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n const altitude = this._normal.dotProductStartEnd(this._origin, spacePoint);\r\n return Math.abs(altitude) <= tolerance;\r\n }\r\n}\r\n"]}
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@@ -252,6 +252,8 @@ class Plane3dByOriginAndVectors extends Plane3d_1.Plane3d {
252
252
  * Return some point on the plane.
253
253
  */
254
254
  getAnyPointOnPlane(result) {
255
+ // This function returns the plane origin. In general, a point x is on the plane if
256
+ // and only if x = o + a*u + b*v, where a and b are scalars.
255
257
  return this.origin.clone(result);
256
258
  }
257
259
  /** Return (if possible) a ray with origin at plane origin, direction as unit normal to the plane */