@itwin/core-geometry 4.0.0-dev.70 → 4.0.0-dev.73
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +36 -3
- package/lib/cjs/curve/Query/PlanarSubdivision.d.ts +7 -1
- package/lib/cjs/curve/Query/PlanarSubdivision.d.ts.map +1 -1
- package/lib/cjs/curve/Query/PlanarSubdivision.js +14 -12
- package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
- package/lib/cjs/curve/RegionOps.d.ts +2 -2
- package/lib/cjs/curve/RegionOps.js +2 -2
- package/lib/cjs/curve/RegionOps.js.map +1 -1
- package/lib/cjs/geometry3d/BarycentricTriangle.d.ts +134 -90
- package/lib/cjs/geometry3d/BarycentricTriangle.d.ts.map +1 -1
- package/lib/cjs/geometry3d/BarycentricTriangle.js +192 -129
- package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
- package/lib/cjs/geometry3d/Ray3d.d.ts +38 -34
- package/lib/cjs/geometry3d/Ray3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Ray3d.js +48 -45
- package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
- package/lib/esm/curve/Query/PlanarSubdivision.d.ts +7 -1
- package/lib/esm/curve/Query/PlanarSubdivision.d.ts.map +1 -1
- package/lib/esm/curve/Query/PlanarSubdivision.js +14 -12
- package/lib/esm/curve/Query/PlanarSubdivision.js.map +1 -1
- package/lib/esm/curve/RegionOps.d.ts +2 -2
- package/lib/esm/curve/RegionOps.js +2 -2
- package/lib/esm/curve/RegionOps.js.map +1 -1
- package/lib/esm/geometry3d/BarycentricTriangle.d.ts +134 -90
- package/lib/esm/geometry3d/BarycentricTriangle.d.ts.map +1 -1
- package/lib/esm/geometry3d/BarycentricTriangle.js +192 -129
- package/lib/esm/geometry3d/BarycentricTriangle.js.map +1 -1
- package/lib/esm/geometry3d/Ray3d.d.ts +38 -34
- package/lib/esm/geometry3d/Ray3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Ray3d.js +48 -45
- package/lib/esm/geometry3d/Ray3d.js.map +1 -1
- package/package.json +5 -5
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Ray3d.js","sourceRoot":"","sources":["../../../src/geometry3d/Ray3d.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AACH,sEAAoH;AACpH,0CAAmE;AACnE,yDAAsD;AACtD,yCAAsC;AAEtC,uDAA6C;AAC7C,uDAAsD;AACtD,mCAA2C;AAC3C,2CAAwC;AAGxC;;;;;;GAMG;AACH,MAAa,KAAK;IAOhB,oCAAoC;IACpC,YAAoB,MAAe,EAAE,SAAmB;QACtD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC;IACrB,CAAC;IACO,MAAM,CAAC,OAAO,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QACrF,OAAO,IAAI,KAAK,CAAC,yBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,0BAAQ,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACtE,CAAC;IACD,kCAAkC;IAC3B,MAAM,CAAC,WAAW;QACvB,OAAO,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACzC,CAAC;IACD,kCAAkC;IAC3B,MAAM,CAAC,WAAW;QACvB,OAAO,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACzC,CAAC;IACD,kCAAkC;IAC3B,MAAM,CAAC,WAAW;QACvB,OAAO,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACzC,CAAC;IACD,mCAAmC;IAC5B,MAAM,CAAC,UAAU,CAAC,MAAc;QACrC,IAAI,MAAM,EAAE;YACV,MAAM,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;YACxB,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;YAC3B,OAAO,MAAM,CAAC;SACf;QACD,OAAO,IAAI,KAAK,CAAC,yBAAO,CAAC,UAAU,EAAE,EAAE,0BAAQ,CAAC,UAAU,EAAE,CAAC,CAAC;IAChE,CAAC;IACD;;;;;OAKG;IACI,aAAa,CAAC,KAAY;QAC/B,OAAO,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;IAClG,CAAC;IACD,kHAAkH;IAC3G,iBAAiB,CAAC,UAAmB;QAC1C,OAAO,IAAI,CAAC,SAAS,CAAC,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;IACpE,CAAC;IACD,8GAA8G;IACvG,eAAe,CAAC,UAAmB;QACxC,OAAO,mBAAQ,CAAC,kBAAkB,CAChC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,EAClC,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE,EACjC,CAAC,CACF,CAAC;IACJ,CAAC;IACD,sDAAsD;IAC/C,iBAAiB,CAAC,UAAmB;QAC1C;;;;;;WAMG;QACH,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC,CAAC;IAClF,CAAC;IACD;;;OAGG;IACI,qBAAqB,CAAC,KAAY;QACvC;;;;WAIG;QACH,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,EAAE,IAAI,CAAC;YACrD,OAAO,KAAK,CAAC;QACf;;;;WAIG;QACH,IAAI,SAAS,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QACrD,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,mBAAmB,CAAC,SAAS,CAAC;YAC9C,OAAO,KAAK,CAAC;QACf,SAAS,GAAG,KAAK,CAAC,iBAAiB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACjD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,SAAS,CAAC;YAC7C,OAAO,KAAK,CAAC;QACf,OAAO,IAAI,CAAC;IACd,CAAC;IACD,8CAA8C;IACvC,MAAM,CAAC,MAAM,CAAC,MAAe,EAAE,SAAmB,EAAE,MAAc;QACvE,IAAI,MAAM,EAAE;YACV,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;YAC9B,OAAO,MAAM,CAAC;SACf;QACD,OAAO,IAAI,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC;IACtD,CAAC;IACD;;;;;;OAMG;IACI,MAAM,CAAC,wBAAwB,CACpC,aAA2B,EAAE,kBAAgC,EAAE,MAAc;QAE7E,MAAM,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;QAC3B,MAAM,EAAE,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;QAC3B,MAAM,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;QAC3B,MAAM,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;QAC3B,MAAM,EAAE,GAAG,kBAAkB,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;QAC7D,MAAM,EAAE,GAAG,kBAAkB,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;QAC7D,MAAM,EAAE,GAAG,kBAAkB,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;QAC7D,IAAI,mBAAQ,CAAC,qBAAqB,CAAC,CAAC,CAAC;YACnC,OAAO,SAAS,CAAC;QACnB,MAAM,IAAI,GAAG,GAAG,GAAG,CAAC,CAAC;QACrB,MAAM,KAAK,GAAG,IAAI,GAAG,IAAI,CAAC;QAC1B,OAAO,KAAK,CAAC,YAAY,CACvB,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAC5B,EAAE,GAAG,KAAK,EAAE,EAAE,GAAG,KAAK,EAAE,EAAE,GAAG,KAAK,EAClC,MAAM,CACP,CAAC;IACJ,CAAC;IACD,2DAA2D;IACpD,MAAM,CAAC,YAAY,CACxB,OAAe,EAAE,OAAe,EAAE,OAAe,EACjD,UAAkB,EAAE,UAAkB,EAAE,UAAkB,EAC1D,MAAc;QAEd,IAAI,MAAM,EAAE;YACV,MAAM,CAAC,YAAY,EAAE,CAAC,GAAG,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;YACrD,MAAM,CAAC,eAAe,EAAE,CAAC,GAAG,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;YACjE,OAAO,MAAM,CAAC;SACf;QACD,OAAO,IAAI,KAAK,CAAC,yBAAO,CAAC,MAAM,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,0BAAQ,CAAC,MAAM,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC,CAAC;IACnH,CAAC;IACD,mDAAmD;IAC5C,MAAM,CAAC,aAAa,CAAC,MAAe,EAAE,SAAmB;QAC9D,OAAO,IAAI,KAAK,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;IACtC,CAAC;IACD,qEAAqE;IAC9D,MAAM,CAAC,uBAAuB,CAAC,MAAe,EAAE,SAAmB,EAAE,CAAS,EAAE,MAAc;QACnG,IAAI,MAAM,EAAE;YACV,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAC9B,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;YACpC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;YACb,OAAO,MAAM,CAAC;SACf;QACD,MAAM,GAAG,IAAI,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC;QACtD,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;QACb,OAAO,MAAM,CAAC;IAChB,CAAC;IACD,sHAAsH;IAC/G,MAAM,CAAC,cAAc,CAAC,MAAe,EAAE,MAAe,EAAE,MAAc;QAC3E,IAAI,MAAM,EAAE;YACV,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAC9B,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;YAC7C,OAAO,MAAM,CAAC;SACf;QACD,OAAO,IAAI,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,0BAAQ,CAAC,cAAc,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC5E,CAAC;IACD,8CAA8C;IACvC,YAAY;QACjB,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IACD,wDAAwD;IACjD,eAAe;QACpB,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IACD,kDAAkD;IAC3C,GAAG,CAAC,MAAe,EAAE,SAAmB;QAC7C,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC5B,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;IACpC,CAAC;IACD,qBAAqB;IACd,KAAK,CAAC,MAAc;QACzB,IAAI,MAAM,EAAE;YACV,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC;YACxD,OAAO,MAAM,CAAC;SACf;QACD,OAAO,IAAI,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC;IAChE,CAAC;IACD,4DAA4D;IACrD,gBAAgB,CAAC,SAAoB;QAC1C,OAAO,IAAI,KAAK,CAAC,SAAS,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IACrG,CAAC;IACD,oEAAoE;IAC7D,uBAAuB,CAAC,SAAoB;QACjD,MAAM,MAAM,GAAG,SAAS,CAAC,sBAAsB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC7D,MAAM,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,4BAA4B,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;QACtH,IAAI,SAAS,KAAK,MAAM,IAAI,SAAS,KAAK,SAAS;YACjD,OAAO,IAAI,KAAK,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;QACtC,OAAO,SAAS,CAAC;IACnB,CAAC;IACD,kCAAkC;IAC3B,gBAAgB,CAAC,SAAoB;QAC1C,SAAS,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACpD,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;IAC3D,CAAC;IACD,kCAAkC;IAC3B,OAAO,CAAC,MAAa;QAC1B,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC;IAC5C,CAAC;IACD;;;;OAIG;IACI,eAAe,CAAC,QAAgB,EAAE,MAAgB;QACvD,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;IAClE,CAAC;IACD;;;OAGG;IACI,aAAa;QAClB,MAAM,IAAI,GAAG,mBAAQ,CAAC,kBAAkB,CAAC,IAAI,CAAC,SAAS,EAAE,oBAAS,CAAC,GAAG,CAAC,CAAC;QACxE,OAAO,qBAAS,CAAC,qBAAqB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IAC5D,CAAC;IACD,8DAA8D;IACvD,WAAW,CAAC,IAAU;QAC3B,IAAI,CAAC,IAAI,EAAE;YACT,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACzB,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC5B,OAAO;SACR;QACD,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACrC,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC7C,CAAC;IACD;;;OAGG;IACI,+BAA+B,CAAC,YAAoB,GAAG;QAC5D,IAAI,IAAI,CAAC,SAAS,CAAC,mBAAmB,EAAE,EAAE;YACxC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YACvC,OAAO,IAAI,CAAC;SACb;QACD,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;QACb,OAAO,KAAK,CAAC;IACf,CAAC;IACD;;;;;;;;OAQG;IACH,6CAA6C;IAC7C,0GAA0G;IAC1G,+EAA+E;IACxE,iCAAiC,CAAC,CAAS;QAChD,MAAM,SAAS,GAAG,mBAAQ,CAAC,0BAA0B,CAAC;QACtD,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,mBAAmB,CAAC,SAAS,CAAC;YAC1E,OAAO,IAAI,CAAC;QACd,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;QACb,OAAO,KAAK,CAAC;IACf,CAAC;IACD;;;OAGG;IACI,MAAM;QACX,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,EAAE,CAAC;IAC9E,CAAC;IACD,+EAA+E;IACxE,MAAM,CAAC,QAAQ,CAAC,IAAU;QAC/B,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACnC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACzB,OAAO,MAAM,CAAC;IAChB,CAAC;IACD,qDAAqD;IAC9C,QAAQ,CAAC,UAAmB;QACjC,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE,CAAC;QAC7C,MAAM,EAAE,GAAG,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,CAAC;QAC9C,MAAM,EAAE,GAAG,mBAAQ,CAAC,4BAA4B,CAAC,EAAE,CAAC,CAAC;QACrD,IAAI,EAAE;YACJ,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,UAAU,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;;YAEzE,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC,CAAC;IAC9D,CAAC;IACD;;;;;OAKG;IACI,qBAAqB,CAAC,KAAmC,EAAE,MAAgB;QAChF,MAAM,OAAO,GAAG,0BAAQ,CAAC,cAAc,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3E,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC;QAC9D,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE,CAAC;QAChD,MAAM,KAAK,GAAG,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC;QACvD,MAAM,QAAQ,GAAG,mBAAQ,CAAC,yBAAyB,CAAC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QACnE,IAAI,SAAS,KAAK,QAAQ;YACxB,OAAO,SAAS,CAAC;QACnB,MAAM,SAAS,GAAG,mBAAQ,CAAC,yBAAyB,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QACnE,IAAI,SAAS,KAAK,SAAS;YACzB,OAAO,SAAS,CAAC;QACnB,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;SAC1D;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;IACD;;;;OAIG;IACI,uBAAuB,CAAC,KAAc,EAAE,MAAgB;QAC7D,IAAI,KAAK,CAAC,MAAM;YACd,OAAO,eAAO,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACpC,MAAM,QAAQ,GAAG,eAAO,CAAC,QAAQ,CAAC,CAAC,mBAAQ,CAAC,qBAAqB,EAAE,mBAAQ,CAAC,qBAAqB,EAAE,MAAM,CAAC,CAAC;QAC3G,IAAI,QAAQ,CAAC,uBAAuB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC;eAC3F,QAAQ,CAAC,uBAAuB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC;eAC5F,QAAQ,CAAC,uBAAuB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC;YAC/F,OAAO,QAAQ,CAAC;QAClB,OAAO,QAAQ,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,iCAAiC,CAAC,WAAmB,EAAE,MAAiB;QAC7E,MAAM,OAAO,GAAG,0BAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;QAClE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE,CAAC;QAC7C,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;QACvE,MAAM,QAAQ,GAAG,mBAAQ,CAAC,kBAAkB,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;QAC1D,OAAO,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IAC/D,CAAC;IACD;;;;;;;;;;;;;;OAcG;IACI,MAAM,CAAC,yBAAyB,CAAC,IAAW,EAAE,IAAW;QAC9D,MAAM,qBAAqB,GAAG,0BAAQ,CAAC,MAAM,EAAE,CAAC;QAChD,IAAI,SAAS,EAAE,SAAS,CAAC;QACzB,IAAI,MAAM,EAAE,MAAM,CAAC;QACnB,IAAI,QAAQ,CAAC;QACb,IAAI,yBAAW,CAAC,mCAAmC,CACjD,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EACjG,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,qBAAqB,CAAC,EAAE;YAC3H,SAAS,GAAG,qBAAqB,CAAC,CAAC,CAAC;YACpC,SAAS,GAAG,qBAAqB,CAAC,CAAC,CAAC;YACpC,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;YACzC,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;YACzC,QAAQ,GAAG,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,4CAAsB,CAAC,YAAY,CAAC,CAAC,CAAC,4CAAsB,CAAC,kBAAkB,CAAC;SACjI;aAAM;YACL,SAAS,GAAG,GAAG,CAAC;YAChB,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC9C,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;YACzC,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;YACzC,QAAQ,GAAG,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,4CAAsB,CAAC,kBAAkB,CAAC,CAAC,CAAC,4CAAsB,CAAC,gBAAgB,CAAC;SACrI;QACD,MAAM,IAAI,GAAG,6CAAuB,CAAC,aAAa,CAChD,yCAAmB,CAAC,sBAAsB,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,EAC5F,yCAAmB,CAAC,sBAAsB,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;QAChG,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC;QAC7B,OAAO,IAAI,CAAC;IACd,CAAC;IACD;;;;;;;;OAQG;IACI,MAAM,CAAC,0BAA0B,CAAC,GAAW,EAAE,QAAgB,EAAE,GAAW,EAAE,YAAoB,EAAE,MAAc;QACvH,MAAM,GAAG,MAAM,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;QACtC,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACzB,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACzB,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACzB,MAAM,CAAC,SAAS,CAAC,GAAG,CAAC,YAAY,GAAG,EAAE,EAAE,YAAY,GAAG,EAAE,EAAE,YAAY,GAAG,EAAE,CAAC,CAAC;QAC9E,IAAI,QAAQ,IAAI,GAAG;YACjB,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC,GAAG,QAAQ,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC,GAAG,QAAQ,GAAG,EAAE,CAAC,CAAC;aACpF;YACH,MAAM,CAAC,GAAW,QAAQ,GAAG,GAAG,CAAC;YACjC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;SACnE;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AAvZD,sBAuZC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\nimport { CurveCurveApproachType, CurveLocationDetail, CurveLocationDetailPair } from \"../curve/CurveLocationDetail\";\r\nimport { AxisOrder, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { SmallSystem } from \"../numerics/Polynomials\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"./Plane3dByOriginAndUnitNormal\";\r\nimport { Vector2d } from \"./Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\nimport { Range1d, Range3d } from \"./Range\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XYAndZ } from \"./XYZProps\";\r\n\r\n/**\r\n * A Ray3d contains\r\n * * an `origin` point.\r\n * * a `direction` vector (The vector is not required to be normalized).\r\n * * an optional weight (number).\r\n * @public\r\n */\r\nexport class Ray3d implements BeJSONFunctions {\r\n /** The ray origin */\r\n public origin: Point3d;\r\n /** The ray direction. This is commonly (but not always) a unit vector. */\r\n public direction: Vector3d;\r\n /** Numeric annotation. */\r\n public a?: number; // optional (e.g. weight)\r\n // constructor (captures references)\r\n private constructor(origin: Point3d, direction: Vector3d) {\r\n this.origin = origin;\r\n this.direction = direction;\r\n this.a = undefined;\r\n }\r\n private static _create(x: number, y: number, z: number, u: number, v: number, w: number) {\r\n return new Ray3d(Point3d.create(x, y, z), Vector3d.create(u, v, w));\r\n }\r\n /** Create a ray on the x axis. */\r\n public static createXAxis(): Ray3d {\r\n return Ray3d._create(0, 0, 0, 1, 0, 0);\r\n }\r\n /** Create a ray on the y axis. */\r\n public static createYAxis(): Ray3d {\r\n return Ray3d._create(0, 0, 0, 0, 1, 0);\r\n }\r\n /** Create a ray on the z axis. */\r\n public static createZAxis(): Ray3d {\r\n return Ray3d._create(0, 0, 0, 0, 0, 1);\r\n }\r\n /** Create a ray with all zeros. */\r\n public static createZero(result?: Ray3d): Ray3d {\r\n if (result) {\r\n result.origin.setZero();\r\n result.direction.setZero();\r\n return result;\r\n }\r\n return new Ray3d(Point3d.createZero(), Vector3d.createZero());\r\n }\r\n /**\r\n * Test for nearly equal Ray3d objects.\r\n * * This tests for near equality of origin and direction -- i.e. member-by-member comparison.\r\n * * Use [[isAlmostEqualPointSet]] to allow origins to be anywhere along the common ray and to have to allow the\r\n * directions to be scaled or opposing.\r\n */\r\n public isAlmostEqual(other: Ray3d): boolean {\r\n return this.origin.isAlmostEqual(other.origin) && this.direction.isAlmostEqual(other.direction);\r\n }\r\n /** Return the dot product of the ray's direction vector with a vector from the ray origin to the `spacePoint`. */\r\n public dotProductToPoint(spacePoint: Point3d): number {\r\n return this.direction.dotProductStartEnd(this.origin, spacePoint);\r\n }\r\n /** Return the fractional coordinate (along the direction vector) of the `spacePoint` projected to the ray. */\r\n public pointToFraction(spacePoint: Point3d): number {\r\n return Geometry.safeDivideFraction(\r\n this.dotProductToPoint(spacePoint),\r\n this.direction.magnitudeSquared(),\r\n 0\r\n );\r\n }\r\n /** Return the `spacePoint` projected onto the ray. */\r\n public projectPointToRay(spacePoint: Point3d): Point3d {\r\n /**\r\n * To project a point to the ray, we can create a vector called \"v\" from ray origin to the spacePoint and project\r\n * that vector to the ray direction vector \"r\". The projection is \"((v.r)/||r||^2) r\" where \"v.r\" is the dot\r\n * product. Note that pointToFraction returns \"(v.r)/||r||^2\".\r\n * Note: If r is the normal of a plane, then projection length \"(v.r)/||r||\" is the signed altitude of the\r\n * spacePoint with respect to the plane.\r\n */\r\n return this.origin.plusScaled(this.direction, this.pointToFraction(spacePoint));\r\n }\r\n /**\r\n * Test for nearly equal rays, allowing origin float and direction scaling.\r\n * * Use [[isAlmostEqual]] to require member-by-member comparison.\r\n */\r\n public isAlmostEqualPointSet(other: Ray3d): boolean {\r\n /**\r\n * This function tests two rays to determine if they define the same infinite lines.\r\n * So the origins can be different as long as they are on the infinite line (they can\r\n * \"float\") but the directions must be parallel or antiparallel.\r\n */\r\n if (!this.direction.isParallelTo(other.direction, true))\r\n return false;\r\n /**\r\n * In exact math, we consider a ray to have an infinite line as direction (not a finite vector).\r\n * Therefore, in exact math it is not possible for one origin to be on the other ray but not vice\r\n * versa. However, we test both ways because first check may pass due to round-off errors.\r\n */\r\n let workPoint = this.projectPointToRay(other.origin);\r\n if (!other.origin.isAlmostEqualMetric(workPoint))\r\n return false;\r\n workPoint = other.projectPointToRay(this.origin);\r\n if (!this.origin.isAlmostEqualMetric(workPoint))\r\n return false;\r\n return true;\r\n }\r\n /** Create a ray from origin and direction. */\r\n public static create(origin: Point3d, direction: Vector3d, result?: Ray3d): Ray3d {\r\n if (result) {\r\n result.set(origin, direction);\r\n return result;\r\n }\r\n return new Ray3d(origin.clone(), direction.clone());\r\n }\r\n /**\r\n * Given a homogeneous point and its derivative components, construct a Ray3d with cartesian\r\n * coordinates and derivatives.\r\n * @param weightedPoint `[x,y,z,w]` parts of weighted point.\r\n * @param weightedDerivative `[x,y,z,w]` derivatives\r\n * @param result\r\n */\r\n public static createWeightedDerivative(\r\n weightedPoint: Float64Array, weightedDerivative: Float64Array, result?: Ray3d\r\n ): Ray3d | undefined {\r\n const w = weightedPoint[3];\r\n const dw = weightedDerivative[3];\r\n const x = weightedPoint[0];\r\n const y = weightedPoint[1];\r\n const z = weightedPoint[2];\r\n const dx = weightedDerivative[0] * w - weightedPoint[0] * dw;\r\n const dy = weightedDerivative[1] * w - weightedPoint[1] * dw;\r\n const dz = weightedDerivative[2] * w - weightedPoint[2] * dw;\r\n if (Geometry.isSmallMetricDistance(w))\r\n return undefined;\r\n const divW = 1.0 / w;\r\n const divWW = divW * divW;\r\n return Ray3d.createXYZUVW(\r\n x * divW, y * divW, z * divW,\r\n dx * divWW, dy * divWW, dz * divWW,\r\n result\r\n );\r\n }\r\n /** Create from coordinates of the origin and direction. */\r\n public static createXYZUVW(\r\n originX: number, originY: number, originZ: number,\r\n directionX: number, directionY: number, directionZ: number,\r\n result?: Ray3d\r\n ): Ray3d {\r\n if (result) {\r\n result.getOriginRef().set(originX, originY, originZ);\r\n result.getDirectionRef().set(directionX, directionY, directionZ);\r\n return result;\r\n }\r\n return new Ray3d(Point3d.create(originX, originY, originZ), Vector3d.create(directionX, directionY, directionZ));\r\n }\r\n /** Capture origin and direction in a new Ray3d. */\r\n public static createCapture(origin: Point3d, direction: Vector3d): Ray3d {\r\n return new Ray3d(origin, direction);\r\n }\r\n /** Create from (clones of) origin, direction, and numeric weight. */\r\n public static createPointVectorNumber(origin: Point3d, direction: Vector3d, a: number, result?: Ray3d): Ray3d {\r\n if (result) {\r\n result.origin.setFrom(origin);\r\n result.direction.setFrom(direction);\r\n result.a = a;\r\n return result;\r\n }\r\n result = new Ray3d(origin.clone(), direction.clone());\r\n result.a = a;\r\n return result;\r\n }\r\n /** Create from origin and target. The direction vector is the full length (non-unit) vector from origin to target. */\r\n public static createStartEnd(origin: Point3d, target: Point3d, result?: Ray3d): Ray3d {\r\n if (result) {\r\n result.origin.setFrom(origin);\r\n result.direction.setStartEnd(origin, target);\r\n return result;\r\n }\r\n return new Ray3d(origin.clone(), Vector3d.createStartEnd(origin, target));\r\n }\r\n /** Return a reference to the ray's origin. */\r\n public getOriginRef(): Point3d {\r\n return this.origin;\r\n }\r\n /** Return a reference to the ray's direction vector. */\r\n public getDirectionRef(): Vector3d {\r\n return this.direction;\r\n }\r\n /** Copy coordinates from origin and direction. */\r\n public set(origin: Point3d, direction: Vector3d): void {\r\n this.origin.setFrom(origin);\r\n this.direction.setFrom(direction);\r\n }\r\n /** Clone the ray. */\r\n public clone(result?: Ray3d): Ray3d {\r\n if (result) {\r\n result.set(this.origin.clone(), this.direction.clone());\r\n return result;\r\n }\r\n return new Ray3d(this.origin.clone(), this.direction.clone());\r\n }\r\n /** Create a clone and return the transform of the clone. */\r\n public cloneTransformed(transform: Transform): Ray3d {\r\n return new Ray3d(transform.multiplyPoint3d(this.origin), transform.multiplyVector(this.direction));\r\n }\r\n /** Create a clone and return the inverse transform of the clone. */\r\n public cloneInverseTransformed(transform: Transform): Ray3d | undefined {\r\n const origin = transform.multiplyInversePoint3d(this.origin);\r\n const direction = transform.matrix.multiplyInverseXYZAsVector3d(this.direction.x, this.direction.y, this.direction.z);\r\n if (undefined !== origin && undefined !== direction)\r\n return new Ray3d(origin, direction);\r\n return undefined;\r\n }\r\n /** Apply a transform in place. */\r\n public transformInPlace(transform: Transform) {\r\n transform.multiplyPoint3d(this.origin, this.origin);\r\n transform.multiplyVector(this.direction, this.direction);\r\n }\r\n /** Copy data from another ray. */\r\n public setFrom(source: Ray3d): void {\r\n this.set(source.origin, source.direction);\r\n }\r\n /**\r\n * Return a point at fractional position along the ray.\r\n * * fraction 0 is the ray origin.\r\n * * fraction 1 is at the end of the direction vector when placed at the origin.\r\n */\r\n public fractionToPoint(fraction: number, result?: Point3d): Point3d {\r\n return this.origin.plusScaled(this.direction, fraction, result);\r\n }\r\n /**\r\n * Return a transform for rigid axes at ray origin with z in ray direction.\r\n * * If the direction vector is zero, axes default to identity (from [[Matrix3d.createRigidHeadsUp]])\r\n */\r\n public toRigidZFrame(): Transform | undefined {\r\n const axes = Matrix3d.createRigidHeadsUp(this.direction, AxisOrder.ZXY);\r\n return Transform.createOriginAndMatrix(this.origin, axes);\r\n }\r\n /** Convert {origin:[x,y,z], direction:[u,v,w]} to a Ray3d. */\r\n public setFromJSON(json?: any) {\r\n if (!json) {\r\n this.origin.set(0, 0, 0);\r\n this.direction.set(0, 0, 1);\r\n return;\r\n }\r\n this.origin.setFromJSON(json.origin);\r\n this.direction.setFromJSON(json.direction);\r\n }\r\n /**\r\n * Try to scale the direction vector to a given magnitude.\r\n * * Returns false if ray direction is a zero vector.\r\n */\r\n public trySetDirectionMagnitudeInPlace(magnitude: number = 1.0): boolean {\r\n if (this.direction.tryNormalizeInPlace()) {\r\n this.direction.scaleInPlace(magnitude);\r\n return true;\r\n }\r\n this.direction.setZero();\r\n this.a = 0.0;\r\n return false;\r\n }\r\n /**\r\n * * If parameter `a` is clearly nonzero and the direction vector can be normalized,\r\n * * save the parameter `a` as the optional `a` member of the ray.\r\n * * normalize the ray's direction vector\r\n * * If parameter `a` is nearly zero,\r\n * * Set the `a` member to zero\r\n * * Set the ray's direction vector to zero.\r\n * @param a area to be saved.\r\n */\r\n // input a ray and \"a\" understood as an area.\r\n // if a is clearly nonzero metric squared and the vector can be normalized, install those and return true.\r\n // otherwise set ray.z to zero and zero the vector of the ray and return false.\r\n public tryNormalizeInPlaceWithAreaWeight(a: number): boolean {\r\n const tolerance = Geometry.smallMetricDistanceSquared;\r\n this.a = a;\r\n if (Math.abs(a) > tolerance && this.direction.tryNormalizeInPlace(tolerance))\r\n return true;\r\n this.direction.setZero();\r\n this.a = 0.0;\r\n return false;\r\n }\r\n /**\r\n * Construct a JSON object from this Ray3d.\r\n * @return {*} [origin,normal]\r\n */\r\n public toJSON(): any {\r\n return { origin: this.origin.toJSON(), direction: this.direction.toJSON() };\r\n }\r\n /** Create a new ray from json object. See `setFromJSON` for json structure; */\r\n public static fromJSON(json?: any) {\r\n const result = Ray3d.createXAxis();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /** return distance from the ray to point in space */\r\n public distance(spacePoint: Point3d): number {\r\n const uu = this.direction.magnitudeSquared();\r\n const uv = this.dotProductToPoint(spacePoint);\r\n const aa = Geometry.inverseMetricDistanceSquared(uu);\r\n if (aa)\r\n return Math.sqrt(this.origin.distanceSquared(spacePoint) - uv * uv * aa);\r\n else\r\n return Math.sqrt(this.origin.distanceSquared(spacePoint));\r\n }\r\n /**\r\n * Return the intersection of the unbounded ray with a plane.\r\n * Stores the point of intersection in the result point given as a parameter,\r\n * and returns the parameter along the ray where the intersection occurs.\r\n * Returns undefined if the ray and plane are parallel or coplanar.\r\n */\r\n public intersectionWithPlane(plane: Plane3dByOriginAndUnitNormal, result?: Point3d): number | undefined {\r\n const vectorA = Vector3d.createStartEnd(plane.getOriginRef(), this.origin);\r\n const uDotN = this.direction.dotProduct(plane.getNormalRef());\r\n const nDotN = this.direction.magnitudeSquared();\r\n const aDotN = vectorA.dotProduct(plane.getNormalRef());\r\n const division = Geometry.conditionalDivideFraction(-aDotN, uDotN);\r\n if (undefined === division)\r\n return undefined;\r\n const division1 = Geometry.conditionalDivideFraction(nDotN, uDotN);\r\n if (undefined === division1)\r\n return undefined;\r\n if (result) {\r\n this.origin.plusScaled(this.direction, division, result);\r\n }\r\n return division;\r\n }\r\n /**\r\n * Find intersection of the ray with a Range3d.\r\n * * return the range of fractions (on the ray) which are \"inside\" the range.\r\n * * Note that a range is always returned; if there is no intersection it is indicated by the test `result.sNull`\r\n */\r\n public intersectionWithRange3d(range: Range3d, result?: Range1d): Range1d {\r\n if (range.isNull)\r\n return Range1d.createNull(result);\r\n const interval = Range1d.createXX(-Geometry.largeCoordinateResult, Geometry.largeCoordinateResult, result);\r\n if (interval.clipLinearMapToInterval(this.origin.x, this.direction.x, range.low.x, range.high.x)\r\n && interval.clipLinearMapToInterval(this.origin.y, this.direction.y, range.low.y, range.high.y)\r\n && interval.clipLinearMapToInterval(this.origin.z, this.direction.z, range.low.z, range.high.z))\r\n return interval;\r\n return interval;\r\n }\r\n\r\n /**\r\n * Construct a vector from `ray.origin` to target point.\r\n * * return the part of the vector that is perpendicular to `ray.direction`.\r\n * * i.e., return the shortest vector from the ray to the point.\r\n */\r\n public perpendicularPartOfVectorToTarget(targetPoint: XYAndZ, result?: Vector3d): Vector3d {\r\n const vectorV = Vector3d.createStartEnd(this.origin, targetPoint);\r\n const uu = this.direction.magnitudeSquared();\r\n const uv = this.direction.dotProductStartEnd(this.origin, targetPoint);\r\n const fraction = Geometry.safeDivideFraction(uv, uu, 0.0);\r\n return vectorV.plusScaled(this.direction, -fraction, result);\r\n }\r\n /**\r\n * Determine if two rays intersect, are fully overlapped, parallel but no coincident, or skew\r\n * * Return a CurveLocationDetailPair which\r\n * * contains fraction and point on each ray.\r\n * * has (in the CurveLocationDetailPair structure, as member approachType) annotation indicating one of\r\n * these relationships\r\n * * CurveCurveApproachType.Intersection -- the rays have a simple intersection, at fractions indicated\r\n * in detailA and detailB\r\n * * CurveCurveApproachType.PerpendicularChord -- there is pair of where the rays have closest approach.\r\n * The rays are skew in space.\r\n * * CurveCurveApproachType.CoincidentGeometry -- the rays are the same unbounded line in space. The\r\n * fractions and points are a representative single common point.\r\n * * CurveCurveApproachType.Parallel -- the rays are parallel (and not coincident). The two points are\r\n * at the minimum distance\r\n */\r\n public static closestApproachRay3dRay3d(rayA: Ray3d, rayB: Ray3d): CurveLocationDetailPair {\r\n const intersectionFractions = Vector2d.create();\r\n let fractionA, fractionB;\r\n let pointA, pointB;\r\n let pairType;\r\n if (SmallSystem.ray3dXYZUVWClosestApproachUnbounded(\r\n rayA.origin.x, rayA.origin.y, rayA.origin.z, rayA.direction.x, rayA.direction.y, rayA.direction.z,\r\n rayB.origin.x, rayB.origin.y, rayB.origin.z, rayB.direction.x, rayB.direction.y, rayB.direction.z, intersectionFractions)) {\r\n fractionA = intersectionFractions.x;\r\n fractionB = intersectionFractions.y;\r\n pointA = rayA.fractionToPoint(fractionA);\r\n pointB = rayB.fractionToPoint(fractionB);\r\n pairType = pointA.isAlmostEqualMetric(pointB) ? CurveCurveApproachType.Intersection : CurveCurveApproachType.PerpendicularChord;\r\n } else {\r\n fractionB = 0.0;\r\n fractionA = rayA.pointToFraction(rayB.origin);\r\n pointA = rayA.fractionToPoint(fractionA);\r\n pointB = rayB.fractionToPoint(fractionB);\r\n pairType = pointA.isAlmostEqualMetric(pointB) ? CurveCurveApproachType.CoincidentGeometry : CurveCurveApproachType.ParallelGeometry;\r\n }\r\n const pair = CurveLocationDetailPair.createCapture(\r\n CurveLocationDetail.createRayFractionPoint(rayA, fractionA, rayA.fractionToPoint(fractionA)),\r\n CurveLocationDetail.createRayFractionPoint(rayB, fractionB, rayB.fractionToPoint(fractionB)));\r\n pair.approachType = pairType;\r\n return pair;\r\n }\r\n /**\r\n * Return a ray with `ray.origin` interpolated between pt1 and pt2 at the given fraction\r\n * and `ray.direction` set to the vector from pt1 to pt2 multiplied by the given scale factor.\r\n * @param pt1 start point of interpolation.\r\n * @param fraction fractional position between points.\r\n * @param pt2 endpoint of interpolation.\r\n * @param tangentScale scale factor to apply to the startToEnd vector.\r\n * @param result optional receiver.\r\n */\r\n public static interpolatePointAndTangent(pt1: XYAndZ, fraction: number, pt2: XYAndZ, tangentScale: number, result?: Ray3d): Ray3d {\r\n result = result ?? Ray3d.createZero();\r\n const dx = pt2.x - pt1.x;\r\n const dy = pt2.y - pt1.y;\r\n const dz = pt2.z - pt1.z;\r\n result.direction.set(tangentScale * dx, tangentScale * dy, tangentScale * dz);\r\n if (fraction <= 0.5)\r\n result.origin.set(pt1.x + fraction * dx, pt1.y + fraction * dy, pt1.z + fraction * dz);\r\n else {\r\n const t: number = fraction - 1.0;\r\n result.origin.set(pt2.x + t * dx, pt2.y + t * dy, pt2.z + t * dz);\r\n }\r\n return result;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"Ray3d.js","sourceRoot":"","sources":["../../../src/geometry3d/Ray3d.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AACH,sEAAoH;AACpH,0CAAmE;AACnE,yDAAsD;AACtD,yCAAsC;AAEtC,uDAA6C;AAC7C,uDAAsD;AACtD,mCAA2C;AAC3C,2CAAwC;AAGxC;;;;;;GAMG;AACH,MAAa,KAAK;IAOhB,oCAAoC;IACpC,YAAoB,MAAe,EAAE,SAAmB;QACtD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC;IACrB,CAAC;IACO,MAAM,CAAC,OAAO,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QACrF,OAAO,IAAI,KAAK,CAAC,yBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,0BAAQ,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACtE,CAAC;IACD,kCAAkC;IAC3B,MAAM,CAAC,WAAW;QACvB,OAAO,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACzC,CAAC;IACD,kCAAkC;IAC3B,MAAM,CAAC,WAAW;QACvB,OAAO,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACzC,CAAC;IACD,kCAAkC;IAC3B,MAAM,CAAC,WAAW;QACvB,OAAO,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACzC,CAAC;IACD,mCAAmC;IAC5B,MAAM,CAAC,UAAU,CAAC,MAAc;QACrC,IAAI,MAAM,EAAE;YACV,MAAM,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;YACxB,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;YAC3B,OAAO,MAAM,CAAC;SACf;QACD,OAAO,IAAI,KAAK,CAAC,yBAAO,CAAC,UAAU,EAAE,EAAE,0BAAQ,CAAC,UAAU,EAAE,CAAC,CAAC;IAChE,CAAC;IACD;;;;;OAKG;IACI,aAAa,CAAC,KAAY;QAC/B,OAAO,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;IAClG,CAAC;IACD,kHAAkH;IAC3G,iBAAiB,CAAC,UAAmB;QAC1C,OAAO,IAAI,CAAC,SAAS,CAAC,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;IACpE,CAAC;IACD,8GAA8G;IACvG,eAAe,CAAC,UAAmB;QACxC,OAAO,mBAAQ,CAAC,kBAAkB,CAChC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,EAClC,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE,EACjC,CAAC,CACF,CAAC;IACJ,CAAC;IACD,sDAAsD;IAC/C,iBAAiB,CAAC,UAAmB;QAC1C;;;;;;WAMG;QACH,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC,CAAC;IAClF,CAAC;IACD;;;OAGG;IACI,qBAAqB,CAAC,KAAY;QACvC;;;;WAIG;QACH,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,EAAE,IAAI,CAAC;YACrD,OAAO,KAAK,CAAC;QACf;;;;WAIG;QACH,IAAI,SAAS,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QACrD,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,mBAAmB,CAAC,SAAS,CAAC;YAC9C,OAAO,KAAK,CAAC;QACf,SAAS,GAAG,KAAK,CAAC,iBAAiB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACjD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,SAAS,CAAC;YAC7C,OAAO,KAAK,CAAC;QACf,OAAO,IAAI,CAAC;IACd,CAAC;IACD,8CAA8C;IACvC,MAAM,CAAC,MAAM,CAAC,MAAe,EAAE,SAAmB,EAAE,MAAc;QACvE,IAAI,MAAM,EAAE;YACV,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;YAC9B,OAAO,MAAM,CAAC;SACf;QACD,OAAO,IAAI,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC;IACtD,CAAC;IACD;;;;;;OAMG;IACI,MAAM,CAAC,wBAAwB,CACpC,aAA2B,EAAE,kBAAgC,EAAE,MAAc;QAE7E,MAAM,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;QAC3B,MAAM,EAAE,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;QAC3B,MAAM,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;QAC3B,MAAM,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;QAC3B,MAAM,EAAE,GAAG,kBAAkB,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;QAC7D,MAAM,EAAE,GAAG,kBAAkB,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;QAC7D,MAAM,EAAE,GAAG,kBAAkB,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;QAC7D,IAAI,mBAAQ,CAAC,qBAAqB,CAAC,CAAC,CAAC;YACnC,OAAO,SAAS,CAAC;QACnB,MAAM,IAAI,GAAG,GAAG,GAAG,CAAC,CAAC;QACrB,MAAM,KAAK,GAAG,IAAI,GAAG,IAAI,CAAC;QAC1B,OAAO,KAAK,CAAC,YAAY,CACvB,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAC5B,EAAE,GAAG,KAAK,EAAE,EAAE,GAAG,KAAK,EAAE,EAAE,GAAG,KAAK,EAClC,MAAM,CACP,CAAC;IACJ,CAAC;IACD,2DAA2D;IACpD,MAAM,CAAC,YAAY,CACxB,OAAe,EAAE,OAAe,EAAE,OAAe,EACjD,UAAkB,EAAE,UAAkB,EAAE,UAAkB,EAC1D,MAAc;QAEd,IAAI,MAAM,EAAE;YACV,MAAM,CAAC,YAAY,EAAE,CAAC,GAAG,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;YACrD,MAAM,CAAC,eAAe,EAAE,CAAC,GAAG,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;YACjE,OAAO,MAAM,CAAC;SACf;QACD,OAAO,IAAI,KAAK,CAAC,yBAAO,CAAC,MAAM,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,0BAAQ,CAAC,MAAM,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC,CAAC;IACnH,CAAC;IACD,mDAAmD;IAC5C,MAAM,CAAC,aAAa,CAAC,MAAe,EAAE,SAAmB;QAC9D,OAAO,IAAI,KAAK,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;IACtC,CAAC;IACD,qEAAqE;IAC9D,MAAM,CAAC,uBAAuB,CAAC,MAAe,EAAE,SAAmB,EAAE,CAAS,EAAE,MAAc;QACnG,IAAI,MAAM,EAAE;YACV,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAC9B,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;YACpC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;YACb,OAAO,MAAM,CAAC;SACf;QACD,MAAM,GAAG,IAAI,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC;QACtD,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;QACb,OAAO,MAAM,CAAC;IAChB,CAAC;IACD,sHAAsH;IAC/G,MAAM,CAAC,cAAc,CAAC,MAAe,EAAE,MAAe,EAAE,MAAc;QAC3E,IAAI,MAAM,EAAE;YACV,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAC9B,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;YAC7C,OAAO,MAAM,CAAC;SACf;QACD,OAAO,IAAI,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,0BAAQ,CAAC,cAAc,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC5E,CAAC;IACD,8CAA8C;IACvC,YAAY;QACjB,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IACD,wDAAwD;IACjD,eAAe;QACpB,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IACD,kDAAkD;IAC3C,GAAG,CAAC,MAAe,EAAE,SAAmB;QAC7C,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC5B,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;IACpC,CAAC;IACD,qBAAqB;IACd,KAAK,CAAC,MAAc;QACzB,IAAI,MAAM,EAAE;YACV,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC;YACxD,OAAO,MAAM,CAAC;SACf;QACD,OAAO,IAAI,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC;IAChE,CAAC;IACD,4DAA4D;IACrD,gBAAgB,CAAC,SAAoB;QAC1C,OAAO,IAAI,KAAK,CAAC,SAAS,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IACrG,CAAC;IACD,oEAAoE;IAC7D,uBAAuB,CAAC,SAAoB;QACjD,MAAM,MAAM,GAAG,SAAS,CAAC,sBAAsB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC7D,MAAM,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,4BAA4B,CAC7D,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CACrD,CAAC;QACF,IAAI,SAAS,KAAK,MAAM,IAAI,SAAS,KAAK,SAAS;YACjD,OAAO,IAAI,KAAK,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;QACtC,OAAO,SAAS,CAAC;IACnB,CAAC;IACD,kCAAkC;IAC3B,gBAAgB,CAAC,SAAoB;QAC1C,SAAS,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACpD,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;IAC3D,CAAC;IACD,kCAAkC;IAC3B,OAAO,CAAC,MAAa;QAC1B,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC;IAC5C,CAAC;IACD;;;;OAIG;IACI,eAAe,CAAC,QAAgB,EAAE,MAAgB;QACvD,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;IAClE,CAAC;IACD;;;OAGG;IACI,aAAa;QAClB,MAAM,IAAI,GAAG,mBAAQ,CAAC,kBAAkB,CAAC,IAAI,CAAC,SAAS,EAAE,oBAAS,CAAC,GAAG,CAAC,CAAC;QACxE,OAAO,qBAAS,CAAC,qBAAqB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IAC5D,CAAC;IACD,8DAA8D;IACvD,WAAW,CAAC,IAAU;QAC3B,IAAI,CAAC,IAAI,EAAE;YACT,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACzB,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC5B,OAAO;SACR;QACD,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACrC,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC7C,CAAC;IACD;;;OAGG;IACI,MAAM;QACX,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,EAAE,CAAC;IAC9E,CAAC;IACD,+EAA+E;IACxE,MAAM,CAAC,QAAQ,CAAC,IAAU;QAC/B,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACnC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACzB,OAAO,MAAM,CAAC;IAChB,CAAC;IACD;;;OAGG;IACI,+BAA+B,CAAC,YAAoB,GAAG;QAC5D,IAAI,IAAI,CAAC,SAAS,CAAC,mBAAmB,EAAE,EAAE;YACxC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YACvC,OAAO,IAAI,CAAC;SACb;QACD,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;QACb,OAAO,KAAK,CAAC;IACf,CAAC;IACD;;;;;;;;;;OAUG;IACI,iCAAiC,CAAC,CAAS;QAChD,MAAM,SAAS,GAAG,mBAAQ,CAAC,0BAA0B,CAAC;QACtD,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,mBAAmB,CAAC,SAAS,CAAC;YAC1E,OAAO,IAAI,CAAC;QACd,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;QACb,OAAO,KAAK,CAAC;IACf,CAAC;IACD,sDAAsD;IAC/C,QAAQ,CAAC,UAAmB;QACjC,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE,CAAC;QAC7C,MAAM,EAAE,GAAG,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,CAAC;QAC9C,MAAM,EAAE,GAAG,mBAAQ,CAAC,4BAA4B,CAAC,EAAE,CAAC,CAAC;QACrD,IAAI,EAAE;YACJ,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,UAAU,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;;YAEzE,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC,CAAC;IAC9D,CAAC;IACD;;;;;;;;;;OAUG;IACI,qBAAqB,CAAC,KAAmC,EAAE,MAAgB;QAChF,MAAM,OAAO,GAAG,0BAAQ,CAAC,cAAc,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3E,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC;QAC9D,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE,CAAC;QAChD,MAAM,KAAK,GAAG,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC;QACvD,MAAM,QAAQ,GAAG,mBAAQ,CAAC,yBAAyB,CAAC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QACnE,IAAI,SAAS,KAAK,QAAQ;YACxB,OAAO,SAAS,CAAC;QACnB,MAAM,SAAS,GAAG,mBAAQ,CAAC,yBAAyB,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QACnE,IAAI,SAAS,KAAK,SAAS;YACzB,OAAO,SAAS,CAAC;QACnB,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;SAC1D;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;IACD;;;;OAIG;IACI,uBAAuB,CAAC,KAAc,EAAE,MAAgB;QAC7D,IAAI,KAAK,CAAC,MAAM;YACd,OAAO,eAAO,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACpC,MAAM,QAAQ,GAAG,eAAO,CAAC,QAAQ,CAAC,CAAC,mBAAQ,CAAC,qBAAqB,EAAE,mBAAQ,CAAC,qBAAqB,EAAE,MAAM,CAAC,CAAC;QAC3G,IAAI,QAAQ,CAAC,uBAAuB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC;eAC3F,QAAQ,CAAC,uBAAuB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC;eAC5F,QAAQ,CAAC,uBAAuB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC;YAE/F,OAAO,QAAQ,CAAC;QAClB,OAAO,QAAQ,CAAC;IAClB,CAAC;IACD;;;OAGG;IACI,iCAAiC,CAAC,WAAmB,EAAE,MAAiB;QAC7E,MAAM,OAAO,GAAG,0BAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;QAClE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE,CAAC;QAC7C,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;QACvE,MAAM,QAAQ,GAAG,mBAAQ,CAAC,kBAAkB,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;QAC1D,OAAO,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IAC/D,CAAC;IACD;;;;;;;;;;;;OAYG;IACI,MAAM,CAAC,yBAAyB,CAAC,IAAW,EAAE,IAAW;QAC9D,MAAM,qBAAqB,GAAG,0BAAQ,CAAC,MAAM,EAAE,CAAC;QAChD,IAAI,SAAS,EAAE,SAAS,CAAC;QACzB,IAAI,MAAM,EAAE,MAAM,CAAC;QACnB,IAAI,QAAQ,CAAC;QACb,IAAI,yBAAW,CAAC,mCAAmC,CACjD,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EACjG,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EACjG,qBAAqB,CAAC,EACtB;YACA,SAAS,GAAG,qBAAqB,CAAC,CAAC,CAAC;YACpC,SAAS,GAAG,qBAAqB,CAAC,CAAC,CAAC;YACpC,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;YACzC,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;YACzC,QAAQ,GAAG,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC;gBAC7C,4CAAsB,CAAC,YAAY,CAAC,CAAC,CAAC,4CAAsB,CAAC,kBAAkB,CAAC;SACnF;aAAM;YACL,SAAS,GAAG,GAAG,CAAC;YAChB,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC9C,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;YACzC,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;YACzC,QAAQ,GAAG,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC;gBAC7C,4CAAsB,CAAC,kBAAkB,CAAC,CAAC,CAAC,4CAAsB,CAAC,gBAAgB,CAAC;SACvF;QACD,MAAM,IAAI,GAAG,6CAAuB,CAAC,aAAa,CAChD,yCAAmB,CAAC,sBAAsB,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,EAC5F,yCAAmB,CAAC,sBAAsB,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;QAChG,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC;QAC7B,OAAO,IAAI,CAAC;IACd,CAAC;IACD;;;;;;;;OAQG;IACI,MAAM,CAAC,0BAA0B,CACtC,GAAW,EAAE,QAAgB,EAAE,GAAW,EAAE,YAAoB,EAAE,MAAc;QAEhF,MAAM,GAAG,MAAM,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;QACtC,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACzB,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACzB,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACzB,MAAM,CAAC,SAAS,CAAC,GAAG,CAAC,YAAY,GAAG,EAAE,EAAE,YAAY,GAAG,EAAE,EAAE,YAAY,GAAG,EAAE,CAAC,CAAC;QAC9E,IAAI,QAAQ,IAAI,GAAG;YACjB,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC,GAAG,QAAQ,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC,GAAG,QAAQ,GAAG,EAAE,CAAC,CAAC;aACpF;YACH,MAAM,CAAC,GAAW,QAAQ,GAAG,GAAG,CAAC;YACjC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;SACnE;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AAhaD,sBAgaC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\nimport { CurveCurveApproachType, CurveLocationDetail, CurveLocationDetailPair } from \"../curve/CurveLocationDetail\";\r\nimport { AxisOrder, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { SmallSystem } from \"../numerics/Polynomials\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"./Plane3dByOriginAndUnitNormal\";\r\nimport { Vector2d } from \"./Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\nimport { Range1d, Range3d } from \"./Range\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XYAndZ } from \"./XYZProps\";\r\n\r\n/**\r\n * A Ray3d contains\r\n * * an `origin` point.\r\n * * a `direction` vector (The vector is not required to be normalized).\r\n * * an optional weight (number).\r\n * @public\r\n */\r\nexport class Ray3d implements BeJSONFunctions {\r\n /** The ray origin */\r\n public origin: Point3d;\r\n /** The ray direction. This is commonly (but not always) a unit vector. */\r\n public direction: Vector3d;\r\n /** Numeric annotation. */\r\n public a?: number; // optional (e.g. weight)\r\n // constructor (captures references)\r\n private constructor(origin: Point3d, direction: Vector3d) {\r\n this.origin = origin;\r\n this.direction = direction;\r\n this.a = undefined;\r\n }\r\n private static _create(x: number, y: number, z: number, u: number, v: number, w: number) {\r\n return new Ray3d(Point3d.create(x, y, z), Vector3d.create(u, v, w));\r\n }\r\n /** Create a ray on the x axis. */\r\n public static createXAxis(): Ray3d {\r\n return Ray3d._create(0, 0, 0, 1, 0, 0);\r\n }\r\n /** Create a ray on the y axis. */\r\n public static createYAxis(): Ray3d {\r\n return Ray3d._create(0, 0, 0, 0, 1, 0);\r\n }\r\n /** Create a ray on the z axis. */\r\n public static createZAxis(): Ray3d {\r\n return Ray3d._create(0, 0, 0, 0, 0, 1);\r\n }\r\n /** Create a ray with all zeros. */\r\n public static createZero(result?: Ray3d): Ray3d {\r\n if (result) {\r\n result.origin.setZero();\r\n result.direction.setZero();\r\n return result;\r\n }\r\n return new Ray3d(Point3d.createZero(), Vector3d.createZero());\r\n }\r\n /**\r\n * Test for nearly equal Ray3d objects.\r\n * * This tests for near equality of origin and direction -- i.e. member-by-member comparison.\r\n * * Use [[isAlmostEqualPointSet]] to allow origins to be anywhere along the common ray and to have to allow the\r\n * directions to be scaled or opposing.\r\n */\r\n public isAlmostEqual(other: Ray3d): boolean {\r\n return this.origin.isAlmostEqual(other.origin) && this.direction.isAlmostEqual(other.direction);\r\n }\r\n /** Return the dot product of the ray's direction vector with a vector from the ray origin to the `spacePoint`. */\r\n public dotProductToPoint(spacePoint: Point3d): number {\r\n return this.direction.dotProductStartEnd(this.origin, spacePoint);\r\n }\r\n /** Return the fractional coordinate (along the direction vector) of the `spacePoint` projected to the ray. */\r\n public pointToFraction(spacePoint: Point3d): number {\r\n return Geometry.safeDivideFraction(\r\n this.dotProductToPoint(spacePoint),\r\n this.direction.magnitudeSquared(),\r\n 0\r\n );\r\n }\r\n /** Return the `spacePoint` projected onto the ray. */\r\n public projectPointToRay(spacePoint: Point3d): Point3d {\r\n /**\r\n * To project a point to the ray, we can create a vector called \"v\" from ray origin to the spacePoint and project\r\n * that vector to the ray direction vector \"r\". The projection is \"((v.r)/||r||^2) r\" where \"v.r\" is the dot\r\n * product. Note that pointToFraction returns \"(v.r)/||r||^2\".\r\n * Note: If r is the normal of a plane, then projection length \"(v.r)/||r||\" is the signed altitude of the\r\n * spacePoint with respect to the plane.\r\n */\r\n return this.origin.plusScaled(this.direction, this.pointToFraction(spacePoint));\r\n }\r\n /**\r\n * Test for nearly equal rays, allowing origin float and direction scaling.\r\n * * Use [[isAlmostEqual]] to require member-by-member comparison.\r\n */\r\n public isAlmostEqualPointSet(other: Ray3d): boolean {\r\n /**\r\n * This function tests two rays to determine if they define the same infinite lines.\r\n * So the origins can be different as long as they are on the infinite line (they can\r\n * \"float\") but the directions must be parallel or antiparallel.\r\n */\r\n if (!this.direction.isParallelTo(other.direction, true))\r\n return false;\r\n /**\r\n * In exact math, we consider a ray to have an infinite line as direction (not a finite vector).\r\n * Therefore, in exact math it is not possible for one origin to be on the other ray but not vice\r\n * versa. However, we test both ways because first check may pass due to round-off errors.\r\n */\r\n let workPoint = this.projectPointToRay(other.origin);\r\n if (!other.origin.isAlmostEqualMetric(workPoint))\r\n return false;\r\n workPoint = other.projectPointToRay(this.origin);\r\n if (!this.origin.isAlmostEqualMetric(workPoint))\r\n return false;\r\n return true;\r\n }\r\n /** Create a ray from origin and direction. */\r\n public static create(origin: Point3d, direction: Vector3d, result?: Ray3d): Ray3d {\r\n if (result) {\r\n result.set(origin, direction);\r\n return result;\r\n }\r\n return new Ray3d(origin.clone(), direction.clone());\r\n }\r\n /**\r\n * Given a homogeneous point and its derivative components, construct a Ray3d with cartesian\r\n * coordinates and derivatives.\r\n * @param weightedPoint `[x,y,z,w]` parts of weighted point.\r\n * @param weightedDerivative `[x,y,z,w]` derivatives\r\n * @param result\r\n */\r\n public static createWeightedDerivative(\r\n weightedPoint: Float64Array, weightedDerivative: Float64Array, result?: Ray3d\r\n ): Ray3d | undefined {\r\n const w = weightedPoint[3];\r\n const dw = weightedDerivative[3];\r\n const x = weightedPoint[0];\r\n const y = weightedPoint[1];\r\n const z = weightedPoint[2];\r\n const dx = weightedDerivative[0] * w - weightedPoint[0] * dw;\r\n const dy = weightedDerivative[1] * w - weightedPoint[1] * dw;\r\n const dz = weightedDerivative[2] * w - weightedPoint[2] * dw;\r\n if (Geometry.isSmallMetricDistance(w))\r\n return undefined;\r\n const divW = 1.0 / w;\r\n const divWW = divW * divW;\r\n return Ray3d.createXYZUVW(\r\n x * divW, y * divW, z * divW,\r\n dx * divWW, dy * divWW, dz * divWW,\r\n result\r\n );\r\n }\r\n /** Create from coordinates of the origin and direction. */\r\n public static createXYZUVW(\r\n originX: number, originY: number, originZ: number,\r\n directionX: number, directionY: number, directionZ: number,\r\n result?: Ray3d\r\n ): Ray3d {\r\n if (result) {\r\n result.getOriginRef().set(originX, originY, originZ);\r\n result.getDirectionRef().set(directionX, directionY, directionZ);\r\n return result;\r\n }\r\n return new Ray3d(Point3d.create(originX, originY, originZ), Vector3d.create(directionX, directionY, directionZ));\r\n }\r\n /** Capture origin and direction in a new Ray3d. */\r\n public static createCapture(origin: Point3d, direction: Vector3d): Ray3d {\r\n return new Ray3d(origin, direction);\r\n }\r\n /** Create from (clones of) origin, direction, and numeric weight. */\r\n public static createPointVectorNumber(origin: Point3d, direction: Vector3d, a: number, result?: Ray3d): Ray3d {\r\n if (result) {\r\n result.origin.setFrom(origin);\r\n result.direction.setFrom(direction);\r\n result.a = a;\r\n return result;\r\n }\r\n result = new Ray3d(origin.clone(), direction.clone());\r\n result.a = a;\r\n return result;\r\n }\r\n /** Create from origin and target. The direction vector is the full length (non-unit) vector from origin to target. */\r\n public static createStartEnd(origin: Point3d, target: Point3d, result?: Ray3d): Ray3d {\r\n if (result) {\r\n result.origin.setFrom(origin);\r\n result.direction.setStartEnd(origin, target);\r\n return result;\r\n }\r\n return new Ray3d(origin.clone(), Vector3d.createStartEnd(origin, target));\r\n }\r\n /** Return a reference to the ray's origin. */\r\n public getOriginRef(): Point3d {\r\n return this.origin;\r\n }\r\n /** Return a reference to the ray's direction vector. */\r\n public getDirectionRef(): Vector3d {\r\n return this.direction;\r\n }\r\n /** Copy coordinates from origin and direction. */\r\n public set(origin: Point3d, direction: Vector3d): void {\r\n this.origin.setFrom(origin);\r\n this.direction.setFrom(direction);\r\n }\r\n /** Clone the ray. */\r\n public clone(result?: Ray3d): Ray3d {\r\n if (result) {\r\n result.set(this.origin.clone(), this.direction.clone());\r\n return result;\r\n }\r\n return new Ray3d(this.origin.clone(), this.direction.clone());\r\n }\r\n /** Create a clone and return the transform of the clone. */\r\n public cloneTransformed(transform: Transform): Ray3d {\r\n return new Ray3d(transform.multiplyPoint3d(this.origin), transform.multiplyVector(this.direction));\r\n }\r\n /** Create a clone and return the inverse transform of the clone. */\r\n public cloneInverseTransformed(transform: Transform): Ray3d | undefined {\r\n const origin = transform.multiplyInversePoint3d(this.origin);\r\n const direction = transform.matrix.multiplyInverseXYZAsVector3d(\r\n this.direction.x, this.direction.y, this.direction.z\r\n );\r\n if (undefined !== origin && undefined !== direction)\r\n return new Ray3d(origin, direction);\r\n return undefined;\r\n }\r\n /** Apply a transform in place. */\r\n public transformInPlace(transform: Transform) {\r\n transform.multiplyPoint3d(this.origin, this.origin);\r\n transform.multiplyVector(this.direction, this.direction);\r\n }\r\n /** Copy data from another ray. */\r\n public setFrom(source: Ray3d): void {\r\n this.set(source.origin, source.direction);\r\n }\r\n /**\r\n * Return a point at fractional position along the ray.\r\n * * fraction 0 is the ray origin.\r\n * * fraction 1 is at the end of the direction vector when placed at the origin.\r\n */\r\n public fractionToPoint(fraction: number, result?: Point3d): Point3d {\r\n return this.origin.plusScaled(this.direction, fraction, result);\r\n }\r\n /**\r\n * Return a transform for rigid axes at ray origin with z in ray direction.\r\n * * If the direction vector is zero, axes default to identity (from [[Matrix3d.createRigidHeadsUp]])\r\n */\r\n public toRigidZFrame(): Transform | undefined {\r\n const axes = Matrix3d.createRigidHeadsUp(this.direction, AxisOrder.ZXY);\r\n return Transform.createOriginAndMatrix(this.origin, axes);\r\n }\r\n /** Convert {origin:[x,y,z], direction:[u,v,w]} to a Ray3d. */\r\n public setFromJSON(json?: any) {\r\n if (!json) {\r\n this.origin.set(0, 0, 0);\r\n this.direction.set(0, 0, 1);\r\n return;\r\n }\r\n this.origin.setFromJSON(json.origin);\r\n this.direction.setFromJSON(json.direction);\r\n }\r\n /**\r\n * Construct a JSON object from this Ray3d.\r\n * @return {*} [origin,normal]\r\n */\r\n public toJSON(): any {\r\n return { origin: this.origin.toJSON(), direction: this.direction.toJSON() };\r\n }\r\n /** Create a new ray from json object. See `setFromJSON` for json structure; */\r\n public static fromJSON(json?: any) {\r\n const result = Ray3d.createXAxis();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /**\r\n * Try to scale the direction vector to a given `magnitude`.\r\n * * Returns `false` if the ray direction is a zero vector.\r\n */\r\n public trySetDirectionMagnitudeInPlace(magnitude: number = 1.0): boolean {\r\n if (this.direction.tryNormalizeInPlace()) {\r\n this.direction.scaleInPlace(magnitude);\r\n return true;\r\n }\r\n this.direction.setZero();\r\n this.a = 0.0;\r\n return false;\r\n }\r\n /**\r\n * Normalize the ray direction in place.\r\n * * If parameter `a` is clearly nonzero and the direction vector can be normalized,\r\n * * Save the parameter `a` as the optional `a` member of the ray.\r\n * * Normalize the ray's direction vector.\r\n * * If parameter `a` is nearly zero,\r\n * * Set the `a` member to zero.\r\n * * Set the ray's direction vector to zero.\r\n * @param a value to be saved (e.g,. area).\r\n * @returns `true` if `a` is nonzero and normalization was successful. Otherwise, return `false`.\r\n */\r\n public tryNormalizeInPlaceWithAreaWeight(a: number): boolean {\r\n const tolerance = Geometry.smallMetricDistanceSquared;\r\n this.a = a;\r\n if (Math.abs(a) > tolerance && this.direction.tryNormalizeInPlace(tolerance))\r\n return true;\r\n this.direction.setZero();\r\n this.a = 0.0;\r\n return false;\r\n }\r\n /** Return distance from the ray to point in space. */\r\n public distance(spacePoint: Point3d): number {\r\n const uu = this.direction.magnitudeSquared();\r\n const uv = this.dotProductToPoint(spacePoint);\r\n const aa = Geometry.inverseMetricDistanceSquared(uu);\r\n if (aa)\r\n return Math.sqrt(this.origin.distanceSquared(spacePoint) - uv * uv * aa);\r\n else\r\n return Math.sqrt(this.origin.distanceSquared(spacePoint));\r\n }\r\n /**\r\n * Return the intersection parameter of the line defined by the ray with a `plane`.\r\n * * Stores the point of intersection in the `result` point (if passed as a parameter) and returns the parameter\r\n * along the ray where the intersection occurs. If we call the parameter 'f' then the point of intersection would\r\n * be `ray.origin + f * ray.direction`. Therefore:\r\n * * if ray intersects the plane at its origin, the function returns f = 0.\r\n * * if intersects at `ray.origin + ray.direction`, the function returns f = 1.\r\n * * if intersects behind the ray origin, the function returns f < 0.\r\n * * if intersects after `ray.origin + ray.direction`, the function returns f > 1.\r\n * * Returns `undefined` if the ray and plane are parallel or coplanar.\r\n */\r\n public intersectionWithPlane(plane: Plane3dByOriginAndUnitNormal, result?: Point3d): number | undefined {\r\n const vectorA = Vector3d.createStartEnd(plane.getOriginRef(), this.origin);\r\n const uDotN = this.direction.dotProduct(plane.getNormalRef());\r\n const nDotN = this.direction.magnitudeSquared();\r\n const aDotN = vectorA.dotProduct(plane.getNormalRef());\r\n const division = Geometry.conditionalDivideFraction(-aDotN, uDotN);\r\n if (undefined === division)\r\n return undefined;\r\n const division1 = Geometry.conditionalDivideFraction(nDotN, uDotN);\r\n if (undefined === division1)\r\n return undefined;\r\n if (result) {\r\n this.origin.plusScaled(this.direction, division, result);\r\n }\r\n return division;\r\n }\r\n /**\r\n * Find the intersection of the line defined by the ray with a Range3d.\r\n * * Return the range of parameters (on the ray) which are \"inside\" the range.\r\n * * Note that a range is always returned; if there is no intersection it is indicated by the test `result.isNull`.\r\n */\r\n public intersectionWithRange3d(range: Range3d, result?: Range1d): Range1d {\r\n if (range.isNull)\r\n return Range1d.createNull(result);\r\n const interval = Range1d.createXX(-Geometry.largeCoordinateResult, Geometry.largeCoordinateResult, result);\r\n if (interval.clipLinearMapToInterval(this.origin.x, this.direction.x, range.low.x, range.high.x)\r\n && interval.clipLinearMapToInterval(this.origin.y, this.direction.y, range.low.y, range.high.y)\r\n && interval.clipLinearMapToInterval(this.origin.z, this.direction.z, range.low.z, range.high.z)\r\n )\r\n return interval;\r\n return interval;\r\n }\r\n /**\r\n * Return the shortest vector `v` to `targetPoint` from the line defined by this ray.\r\n * * If the projection of `targetPoint` onto the line defined by this ray is q, then `v = targetPoint - q`.\r\n */\r\n public perpendicularPartOfVectorToTarget(targetPoint: XYAndZ, result?: Vector3d): Vector3d {\r\n const vectorV = Vector3d.createStartEnd(this.origin, targetPoint);\r\n const uu = this.direction.magnitudeSquared();\r\n const uv = this.direction.dotProductStartEnd(this.origin, targetPoint);\r\n const fraction = Geometry.safeDivideFraction(uv, uu, 0.0);\r\n return vectorV.plusScaled(this.direction, -fraction, result);\r\n }\r\n /**\r\n * Determine if two rays intersect, or are fully overlapped, or parallel but not coincident, or skew.\r\n * * Return a CurveLocationDetailPair which contains fraction and point on each ray and has\r\n * annotation (in member `approachType`) indicating one of these relationships:\r\n * * CurveCurveApproachType.Intersection -- the rays have a simple intersection, at fractions indicated\r\n * in detailA and detailB\r\n * * CurveCurveApproachType.PerpendicularChord -- there is pair of where the rays have closest approach.\r\n * The rays are skew in space.\r\n * * CurveCurveApproachType.CoincidentGeometry -- the rays are the same unbounded line in space. The\r\n * fractions and points are a representative single common point.\r\n * * CurveCurveApproachType.Parallel -- the rays are parallel (and not coincident). The two points are\r\n * at the minimum distance\r\n */\r\n public static closestApproachRay3dRay3d(rayA: Ray3d, rayB: Ray3d): CurveLocationDetailPair {\r\n const intersectionFractions = Vector2d.create();\r\n let fractionA, fractionB;\r\n let pointA, pointB;\r\n let pairType;\r\n if (SmallSystem.ray3dXYZUVWClosestApproachUnbounded(\r\n rayA.origin.x, rayA.origin.y, rayA.origin.z, rayA.direction.x, rayA.direction.y, rayA.direction.z,\r\n rayB.origin.x, rayB.origin.y, rayB.origin.z, rayB.direction.x, rayB.direction.y, rayB.direction.z,\r\n intersectionFractions)\r\n ) {\r\n fractionA = intersectionFractions.x;\r\n fractionB = intersectionFractions.y;\r\n pointA = rayA.fractionToPoint(fractionA);\r\n pointB = rayB.fractionToPoint(fractionB);\r\n pairType = pointA.isAlmostEqualMetric(pointB) ?\r\n CurveCurveApproachType.Intersection : CurveCurveApproachType.PerpendicularChord;\r\n } else {\r\n fractionB = 0.0;\r\n fractionA = rayA.pointToFraction(rayB.origin);\r\n pointA = rayA.fractionToPoint(fractionA);\r\n pointB = rayB.fractionToPoint(fractionB);\r\n pairType = pointA.isAlmostEqualMetric(pointB) ?\r\n CurveCurveApproachType.CoincidentGeometry : CurveCurveApproachType.ParallelGeometry;\r\n }\r\n const pair = CurveLocationDetailPair.createCapture(\r\n CurveLocationDetail.createRayFractionPoint(rayA, fractionA, rayA.fractionToPoint(fractionA)),\r\n CurveLocationDetail.createRayFractionPoint(rayB, fractionB, rayB.fractionToPoint(fractionB)));\r\n pair.approachType = pairType;\r\n return pair;\r\n }\r\n /**\r\n * Return a ray with `ray.origin` interpolated between `pt1` and `pt2` at the given `fraction`\r\n * and `ray.direction` set to the vector from `pt1` to `pt2` multiplied by the given `tangentScale`.\r\n * @param pt1 start point of the interpolation.\r\n * @param fraction fractional position between points.\r\n * @param pt2 end point of the interpolation.\r\n * @param tangentScale scale factor to apply to the startToEnd vector.\r\n * @param result optional receiver.\r\n */\r\n public static interpolatePointAndTangent(\r\n pt1: XYAndZ, fraction: number, pt2: XYAndZ, tangentScale: number, result?: Ray3d\r\n ): Ray3d {\r\n result = result ?? Ray3d.createZero();\r\n const dx = pt2.x - pt1.x;\r\n const dy = pt2.y - pt1.y;\r\n const dz = pt2.z - pt1.z;\r\n result.direction.set(tangentScale * dx, tangentScale * dy, tangentScale * dz);\r\n if (fraction <= 0.5)\r\n result.origin.set(pt1.x + fraction * dx, pt1.y + fraction * dy, pt1.z + fraction * dz);\r\n else {\r\n const t: number = fraction - 1.0;\r\n result.origin.set(pt2.x + t * dx, pt2.y + t * dy, pt2.z + t * dz);\r\n }\r\n return result;\r\n }\r\n}\r\n"]}
|
|
@@ -19,7 +19,13 @@ export declare class PlanarSubdivision {
|
|
|
19
19
|
* @param point1 end point
|
|
20
20
|
*/
|
|
21
21
|
private static addHalfEdge;
|
|
22
|
-
|
|
22
|
+
/**
|
|
23
|
+
* Based on computed (and toleranced) area, push the loop (pointer) onto the appropriate array of positive, negative, or sliver loops.
|
|
24
|
+
* @param zeroAreaTolerance absolute area tolerance for sliver face detection
|
|
25
|
+
* @param isSliverFace whether the loop is known a priori (e.g., via topology) to have zero area
|
|
26
|
+
* @returns the area (forced to zero if within tolerance)
|
|
27
|
+
*/
|
|
28
|
+
static collectSignedLoop(loop: Loop, outLoops: SignedLoops, zeroAreaTolerance?: number, isSliverFace?: boolean): number;
|
|
23
29
|
static createLoopInFace(faceSeed: HalfEdge, announce?: (he: HalfEdge, curve: CurvePrimitive, loop: Loop) => void): Loop;
|
|
24
30
|
private static isNullFace;
|
|
25
31
|
private static nonNullEdgeMate;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PlanarSubdivision.d.ts","sourceRoot":"","sources":["../../../../src/curve/Query/PlanarSubdivision.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAG/D,OAAO,EAAuB,uBAAuB,EAAE,MAAM,wBAAwB,CAAC;AACtF,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,IAAI,EAAsB,WAAW,EAAE,MAAM,SAAS,CAAC;AAqDhE;;GAEG;AACH,qBAAa,iBAAiB;IAC5B,qGAAqG;WACvF,qBAAqB,CAAC,UAAU,EAAE,cAAc,EAAE,EAAE,QAAQ,EAAE,uBAAuB,EAAE,GAAG,aAAa;IA+
|
|
1
|
+
{"version":3,"file":"PlanarSubdivision.d.ts","sourceRoot":"","sources":["../../../../src/curve/Query/PlanarSubdivision.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAG/D,OAAO,EAAuB,uBAAuB,EAAE,MAAM,wBAAwB,CAAC;AACtF,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,IAAI,EAAsB,WAAW,EAAE,MAAM,SAAS,CAAC;AAqDhE;;GAEG;AACH,qBAAa,iBAAiB;IAC5B,qGAAqG;WACvF,qBAAqB,CAAC,UAAU,EAAE,cAAc,EAAE,EAAE,QAAQ,EAAE,uBAAuB,EAAE,GAAG,aAAa;IA+BrH;;;;;;;;;OASG;IACH,OAAO,CAAC,MAAM,CAAC,WAAW;IAa1B;;;;;OAKG;WACW,iBAAiB,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,iBAAiB,GAAE,MAAgB,EAAE,YAAY,CAAC,EAAE,OAAO,GAAG,MAAM;WAezH,gBAAgB,CAAC,QAAQ,EAAE,QAAQ,EAC/C,QAAQ,CAAC,EAAE,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,EAAE,cAAc,EAAE,IAAI,EAAE,IAAI,KAAK,IAAI,GAAG,IAAI;IAsB7E,OAAO,CAAC,MAAM,CAAC,UAAU;IAYzB,OAAO,CAAC,MAAM,CAAC,eAAe;WAWhB,oCAAoC,CAAC,KAAK,EAAE,aAAa,EAAE,iBAAiB,GAAE,MAAgB,GAAG,WAAW,EAAE;CAkC7H"}
|
|
@@ -120,21 +120,25 @@ export class PlanarSubdivision {
|
|
|
120
120
|
mate.sortAngle = sortAngle(detail01.curve, detail01.fraction1, true);
|
|
121
121
|
}
|
|
122
122
|
}
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
123
|
+
/**
|
|
124
|
+
* Based on computed (and toleranced) area, push the loop (pointer) onto the appropriate array of positive, negative, or sliver loops.
|
|
125
|
+
* @param zeroAreaTolerance absolute area tolerance for sliver face detection
|
|
126
|
+
* @param isSliverFace whether the loop is known a priori (e.g., via topology) to have zero area
|
|
127
|
+
* @returns the area (forced to zero if within tolerance)
|
|
128
|
+
*/
|
|
129
|
+
static collectSignedLoop(loop, outLoops, zeroAreaTolerance = 1.0e-10, isSliverFace) {
|
|
130
|
+
let area = isSliverFace ? 0.0 : RegionOps.computeXYArea(loop);
|
|
127
131
|
if (area === undefined)
|
|
128
132
|
area = 0;
|
|
129
133
|
if (Math.abs(area) < zeroAreaTolerance)
|
|
130
134
|
area = 0.0;
|
|
131
135
|
loop.computedAreaInPlanarSubdivision = area;
|
|
132
136
|
if (area > 0)
|
|
133
|
-
|
|
137
|
+
outLoops.positiveAreaLoops.push(loop);
|
|
134
138
|
else if (area < 0)
|
|
135
|
-
|
|
139
|
+
outLoops.negativeAreaLoops.push(loop);
|
|
136
140
|
else
|
|
137
|
-
|
|
141
|
+
outLoops.slivers.push(loop);
|
|
138
142
|
return area;
|
|
139
143
|
}
|
|
140
144
|
static createLoopInFace(faceSeed, announce) {
|
|
@@ -190,11 +194,9 @@ export class PlanarSubdivision {
|
|
|
190
194
|
const componentAreas = { positiveAreaLoops: [], negativeAreaLoops: [], slivers: [] };
|
|
191
195
|
const edges = [];
|
|
192
196
|
for (const faceSeed of faceSeeds) {
|
|
197
|
+
const isNullFace = this.isNullFace(faceSeed);
|
|
193
198
|
const loop = this.createLoopInFace(faceSeed, (he, curveC, loopC) => {
|
|
194
|
-
if (
|
|
195
|
-
// Ignore all edges of null faces.
|
|
196
|
-
}
|
|
197
|
-
else {
|
|
199
|
+
if (!isNullFace) {
|
|
198
200
|
const mate = this.nonNullEdgeMate(graph, he);
|
|
199
201
|
if (mate !== undefined) {
|
|
200
202
|
const e = edgeMap.get(mate);
|
|
@@ -211,7 +213,7 @@ export class PlanarSubdivision {
|
|
|
211
213
|
}
|
|
212
214
|
}
|
|
213
215
|
});
|
|
214
|
-
this.collectSignedLoop(loop, componentAreas, zeroAreaTolerance);
|
|
216
|
+
this.collectSignedLoop(loop, componentAreas, zeroAreaTolerance, isNullFace);
|
|
215
217
|
}
|
|
216
218
|
componentAreas.edges = edges;
|
|
217
219
|
result.push(componentAreas);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PlanarSubdivision.js","sourceRoot":"","sources":["../../../../src/curve/Query/PlanarSubdivision.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAE1C,OAAO,EAAY,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAC/D,OAAO,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AACzE,OAAO,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAC5D,OAAO,EAAE,mBAAmB,EAA2B,MAAM,wBAAwB,CAAC;AAEtF,OAAO,EAAE,IAAI,EAAE,kBAAkB,EAAe,MAAM,SAAS,CAAC;AAChE,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAEzC;;GAEG;AAEH,MAAM,+CAA+C;IAArD;QACS,oBAAe,GAAG,IAAI,GAAG,EAA6C,CAAC;QAC9E,yDAAyD;QAClD,qBAAgB,GAAG,IAAI,GAAG,EAA0B,CAAC;QACpD,0BAAqB,GAAW,CAAC,CAAC;IA4B5C,CAAC;IA3BQ,oBAAoB,CAAC,SAAqC;QAC/D,IAAI,SAAS,KAAK,SAAS,EAAE;YAC3B,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;YACnD,IAAI,KAAK,KAAK,SAAS,EAAE;gBACvB,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,SAAS,EAAE,IAAI,CAAC,qBAAqB,EAAE,CAAC,CAAC;aACpE;SACF;IACH,CAAC;IACM,qBAAqB,CAAC,SAAqC,EAAE,IAA6B;QAC/F,IAAI,SAAS,EAAE;YACb,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;YACvD,IAAI,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;YACrC,IAAI,CAAC,UAAU,EAAE;gBACf,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,SAAS,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;aAC7C;iBAAM;gBACL,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACvB;SACF;IACH,CAAC;IACM,UAAU,CAAC,IAA6B;QAC7C,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC;QACtC,IAAI,UAAU;YACZ,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC/C,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC;QACtC,IAAI,UAAU;YACZ,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;IACjD,CAAC;CACF;AACD;;;;;;;;;;;;EAYE;AACF;;GAEG;AACH,MAAM,OAAO,iBAAiB;IAC5B,qGAAqG;IAC9F,MAAM,CAAC,qBAAqB,CAAC,UAA4B,EAAE,QAAmC;QACnG,MAAM,iBAAiB,GAAG,IAAI,+CAA+C,EAAE,CAAC,CAAG,0DAA0D;QAC7I,KAAK,MAAM,CAAC,IAAI,UAAU;YACxB,iBAAiB,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC;QAC5C,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE;YAC3B,iBAAiB,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;SACpC;QACD,MAAM,KAAK,GAAG,IAAI,aAAa,EAAE,CAAC;QAClC,KAAK,MAAM,KAAK,IAAI,iBAAiB,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE;YAC/D,MAAM,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACnB,MAAM,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACzB,OAAO,CAAC,IAAI,CAAC,CAAC,KAA8B,EAAE,KAA8B,EAAE,EAAE;gBAC9E,MAAM,SAAS,GAAG,kBAAkB,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBAC/C,MAAM,SAAS,GAAG,kBAAkB,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBAC/C,IAAI,SAAS,KAAK,SAAS,IAAI,SAAS,KAAK,SAAS;oBACpD,OAAO,CAAC,MAAM,CAAC;gBACjB,OAAO,SAAS,GAAG,SAAS,CAAC;YAC/B,CAAC,CAAC,CAAC;YACH,IAAI,OAAO,GAAG,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAE,CAAC;YAC/C,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAG,EAAE,GAAG,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC;YAClF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACvC,4CAA4C;gBAC5C,MAAM,OAAO,GAAG,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAE,CAAC;gBACjD,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC;gBAC7F,OAAO,GAAG,OAAO,CAAC;aACnB;YACD,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,QAAQ,EAAE,CAAC,CAAC,QAAQ,EAAE,EAAE,GAAG,CAAC,CAAC;SAChF;QACD,kBAAkB,CAAC,sBAAsB,CAAC,KAAK,EAAE,CAAC,EAAY,EAAE,EAAE,CAAC,EAAE,CAAC,SAAU,CAAC,CAAC;QAClF,OAAO,KAAK,CAAC;IACf,CAAC;IACH;;;;;;;;;OASG;IACO,MAAM,CAAC,WAAW,CAAC,KAAoB,EAAE,CAAiB,EAAE,MAAe,EAAE,SAAiB,EAAE,MAAe,EAAE,SAAiB;QACxI,IAAI,CAAC,MAAM,CAAC,aAAa,CAAE,MAAM,CAAC,EAAC;YACjC,MAAM,QAAQ,GAAG,KAAK,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YAC9D,MAAM,QAAQ,GAAG,mBAAmB,CAAC,oCAAoC,CAAC,CAAC,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;YACnG,MAAM,IAAI,GAAG,QAAQ,CAAC,QAAQ,CAAC;YAC/B,QAAQ,CAAC,OAAO,GAAG,QAAQ,CAAC;YAC5B,QAAQ,CAAC,QAAQ,GAAG,GAAG,CAAC;YACxB,IAAI,CAAC,OAAO,GAAG,QAAQ,CAAC;YACxB,IAAI,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC;YACrB,QAAQ,CAAC,SAAS,GAAG,SAAS,CAAC,QAAQ,CAAC,KAAM,EAAE,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;YAC1E,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,QAAQ,CAAC,KAAM,EAAE,QAAQ,CAAC,SAAU,EAAE,IAAI,CAAC,CAAC;SACtE;IACH,CAAC;IACL,sIAAsI;IACpI,uDAAuD;IAChD,MAAM,CAAC,iBAAiB,CAAC,IAAU,EAAE,WAAwB,EAAE,oBAA4B,OAAO;QACvG,IAAI,IAAI,GAAG,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QACzC,IAAI,IAAI,KAAK,SAAS;YACpB,IAAI,GAAG,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,iBAAiB;YACpC,IAAI,GAAG,GAAG,CAAC;QACZ,IAAY,CAAC,+BAA+B,GAAG,IAAI,CAAC;QACrD,IAAI,IAAI,GAAG,CAAC;YACV,WAAW,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACtC,IAAI,IAAI,GAAG,CAAC;YACf,WAAW,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;;YAEzC,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACjC,OAAO,IAAI,CAAC;IACd,CAAC;IACM,MAAM,CAAC,gBAAgB,CAAC,QAAkB,EAC/C,QAAoE;QACpE,IAAI,EAAE,GAAG,QAAQ,CAAC;QAClB,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;QAC3B,GAAG;YACD,MAAM,MAAM,GAAG,EAAE,CAAC,OAA8B,CAAC;YACjD,IAAI,MAAM,EAAE;gBACV,IAAI,KAAK,CAAC;gBACV,IAAI,EAAE,CAAC,QAAS,GAAG,CAAC;oBAClB,KAAK,GAAG,MAAM,CAAC,KAAM,CAAC,iBAAiB,CAAC,MAAM,CAAC,QAAQ,EAAE,MAAM,CAAC,SAAU,CAAC,CAAC;;oBAE5E,KAAK,GAAG,MAAM,CAAC,KAAM,CAAC,iBAAiB,CAAC,MAAM,CAAC,SAAU,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;gBAC9E,IAAI,KAAK,EAAE;oBACT,IAAI,QAAQ,KAAK,SAAS;wBACxB,QAAQ,CAAC,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;oBAC5B,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;iBACzB;aACF;YACD,EAAE,GAAG,EAAE,CAAC,aAAa,CAAC;SACvB,QAAQ,EAAE,KAAK,QAAQ,EAAE;QAC1B,OAAO,IAAI,CAAC;IACd,CAAC;IACD,qGAAqG;IAC7F,MAAM,CAAC,UAAU,CAAC,EAAY;QACpC,MAAM,eAAe,GAAG,CAAC,EAAE,CAAC,aAAa,CAAC,aAAa,KAAK,EAAE,CAAC,CAAC;QAChE,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,eAAe,EAAE;YACnB,MAAM,EAAE,GAAG,kBAAkB,CAAC,gBAAgB,CAAC,EAAE,CAAC,CAAC;YACnD,MAAM,EAAE,GAAG,kBAAkB,CAAC,gBAAgB,CAAC,EAAE,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;YAC1E,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,eAAe;gBACrD,YAAY,GAAG,IAAI,CAAC,CAAE,8EAA8E;SACvG;QACD,OAAO,eAAe,IAAI,CAAC,YAAY,CAAC;IAC1C,CAAC;IACD,qEAAqE;IAC7D,MAAM,CAAC,eAAe,CAAC,MAAqB,EAAE,CAAW;QAC/D,IAAI,IAAI,CAAC,UAAU,CAAE,CAAC,CAAC;YACrB,OAAO,SAAS,CAAC;QACnB,IAAI,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC;QACpB,OAAO,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,EAAC;YACzB,EAAE,GAAG,EAAE,CAAC,aAAa,CAAC,QAAQ,CAAC;YAC/B,IAAI,EAAE,KAAK,CAAC;gBACV,OAAO,SAAS,CAAC;SACpB;QACD,OAAO,EAAE,CAAC;IACZ,CAAC;IACM,MAAM,CAAC,oCAAoC,CAAC,KAAoB,EAAE,oBAA4B,OAAO;QAC1G,MAAM,CAAC,GAAG,mBAAmB,CAAC,iDAAiD,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;QAClG,MAAM,MAAM,GAAkB,EAAE,CAAC;QACjC,MAAM,OAAO,GAAG,IAAI,GAAG,EAAgC,CAAC;QACxD,KAAK,MAAM,SAAS,IAAI,CAAC,EAAE;YACzB,MAAM,cAAc,GAAgB,EAAE,iBAAiB,EAAE,EAAE,EAAE,iBAAiB,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;YAClG,MAAM,KAAK,GAAyB,EAAE,CAAC;YACvC,KAAK,MAAM,QAAQ,IAAI,SAAS,EAAE;gBAChC,MAAM,IAAI,GAAG,IAAI,CAAC,gBAAgB,CAAC,QAAQ,EAAE,CAAC,EAAY,EAAE,MAAsB,EAAE,KAAW,EAAE,EAAE;oBACjG,IAAI,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE;wBACvB,kCAAkC;qBACnC;yBAAM;wBACL,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;wBAC3C,IAAI,IAAI,KAAK,SAAS,EAAC;4BACrB,MAAM,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;4BAC5B,IAAI,CAAC,KAAK,SAAS,EAAE;gCACnB,oGAAoG;gCACpG,MAAM,EAAE,GAAG,IAAI,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;gCACvE,OAAO,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;6BACrB;iCAAM,IAAI,CAAC,YAAY,kBAAkB,EAAE;gCAC1C,CAAC,CAAC,IAAI,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;gCACtB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gCACd,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;6BACtB;yBACJ;qBACF;gBACH,CAAC,CAAC,CAAC;gBACH,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,cAAc,EAAE,iBAAiB,CAAC,CAAC;aACjE;YACD,cAAc,CAAC,KAAK,GAAG,KAAK,CAAC;YAC7B,MAAM,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC5B,OAAO,CAAC,KAAK,EAAE,CAAC;SACjB;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AAED,SAAS,SAAS,CAAC,KAAqB,EAAE,QAAgB,EAAE,OAAgB;IAC1E,MAAM,GAAG,GAAG,KAAK,CAAC,4BAA4B,CAAC,QAAQ,CAAC,CAAC;IACzD,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC;IAC/B,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;AAC9D,CAAC;AAED,SAAS,kBAAkB,CAAC,IAA6B,EAAE,KAAqB;IAC9E,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,KAAK;QAC9B,OAAO,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC;IAC/B,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,KAAK;QAC9B,OAAO,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC;IAC/B,OAAO,SAAS,CAAC;AACnB,CAAC;AACD,SAAS,gBAAgB,CAAC,IAA6B,EAAE,KAAqB;IAC5E,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,KAAK;QAC9B,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,KAAK;QAC9B,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,OAAO,SAAS,CAAC;AACnB,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { Point3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { HalfEdge, HalfEdgeGraph } from \"../../topology/Graph\";\r\nimport { HalfEdgeGraphSearch } from \"../../topology/HalfEdgeGraphSearch\";\r\nimport { HalfEdgeGraphMerge } from \"../../topology/Merging\";\r\nimport { CurveLocationDetail, CurveLocationDetailPair } from \"../CurveLocationDetail\";\r\nimport { CurvePrimitive } from \"../CurvePrimitive\";\r\nimport { Loop, LoopCurveLoopCurve, SignedLoops } from \"../Loop\";\r\nimport { RegionOps } from \"../RegionOps\";\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nclass MapCurvePrimitiveToCurveLocationDetailPairArray {\r\n public primitiveToPair = new Map<CurvePrimitive, CurveLocationDetailPair[]>();\r\n // index assigned to this primitive for this calculation.\r\n public primitiveToIndex = new Map<CurvePrimitive, number>();\r\n private _numIndexedPrimitives: number = 0;\r\n public assignPrimitiveIndex(primitive: CurvePrimitive | undefined) {\r\n if (primitive !== undefined) {\r\n const index = this.primitiveToIndex.get(primitive);\r\n if (index === undefined) {\r\n this.primitiveToIndex.set(primitive, this._numIndexedPrimitives++);\r\n }\r\n }\r\n }\r\n public insertPrimitiveToPair(primitive: CurvePrimitive | undefined, pair: CurveLocationDetailPair) {\r\n if (primitive) {\r\n const priorPairs = this.primitiveToPair.get(primitive);\r\n this.assignPrimitiveIndex(primitive);\r\n if (!priorPairs) {\r\n this.primitiveToPair.set(primitive, [pair]);\r\n } else {\r\n priorPairs.push(pair);\r\n }\r\n }\r\n }\r\n public insertPair(pair: CurveLocationDetailPair) {\r\n const primitiveA = pair.detailA.curve;\r\n if (primitiveA)\r\n this.insertPrimitiveToPair(primitiveA, pair);\r\n const primitiveB = pair.detailB.curve;\r\n if (primitiveB)\r\n this.insertPrimitiveToPair(primitiveB, pair);\r\n }\r\n}\r\n/*\r\n function getDetailString(detail: CurveLocationDetail | undefined): string {\r\n if (!detail)\r\n return \"{}\";\r\n else return tagString(\"primitive\", this.primitiveToIndex.get(detail.curve!)) + tagString(\"f0\", detail.fraction) + tagString(\"f1\", detail.fraction1);\r\n }\r\n}\r\nfunction tagString(name: string, value: number | undefined): string {\r\n if (value !== undefined)\r\n return \"(\" + name + \" \" + value + \")\";\r\n return \"\";\r\n}\r\n*/\r\n/**\r\n * @internal\r\n */\r\nexport class PlanarSubdivision {\r\n /** Create a graph from an array of curves, and an array of the curves' precomputed intersections. */\r\n public static assembleHalfEdgeGraph(primitives: CurvePrimitive[], allPairs: CurveLocationDetailPair[]): HalfEdgeGraph {\r\n const detailByPrimitive = new MapCurvePrimitiveToCurveLocationDetailPairArray(); // map from key CurvePrimitive to CurveLocationDetailPair.\r\n for (const p of primitives)\r\n detailByPrimitive.assignPrimitiveIndex(p);\r\n for (const pair of allPairs) {\r\n detailByPrimitive.insertPair(pair);\r\n }\r\n const graph = new HalfEdgeGraph();\r\n for (const entry of detailByPrimitive.primitiveToPair.entries()) {\r\n const p = entry[0];\r\n const details = entry[1];\r\n details.sort((pairA: CurveLocationDetailPair, pairB: CurveLocationDetailPair) => {\r\n const fractionA = getFractionOnCurve(pairA, p);\r\n const fractionB = getFractionOnCurve(pairB, p);\r\n if (fractionA === undefined || fractionB === undefined)\r\n return -1000.0;\r\n return fractionA - fractionB;\r\n });\r\n let detail0 = getDetailOnCurve(details[0], p)!;\r\n this.addHalfEdge(graph, p, p.startPoint (), 0.0, detail0.point, detail0.fraction);\r\n for (let i = 1; i < details.length; i++) {\r\n // create (both sides of) a graph edge . . .\r\n const detail1 = getDetailOnCurve(details[i], p)!;\r\n this.addHalfEdge(graph, p, detail0.point, detail0.fraction, detail1.point, detail1.fraction);\r\n detail0 = detail1;\r\n }\r\n this.addHalfEdge(graph, p, detail0.point, detail0.fraction, p.endPoint(), 1.0);\r\n }\r\n HalfEdgeGraphMerge.clusterAndMergeXYTheta(graph, (he: HalfEdge) => he.sortAngle!);\r\n return graph;\r\n }\r\n/**\r\n * Create a pair of mated half edges referencing an interval of a primitive\r\n * * no action if start and end points are identical.\r\n * @param graph containing graph.\r\n * @param p the curve\r\n * @param fraction0 starting fraction\r\n * @param point0 start point\r\n * @param fraction1 end fraction\r\n * @param point1 end point\r\n */\r\n private static addHalfEdge(graph: HalfEdgeGraph, p: CurvePrimitive, point0: Point3d, fraction0: number, point1: Point3d, fraction1: number) {\r\n if (!point0.isAlmostEqual (point1)){\r\n const halfEdge = graph.createEdgeXYAndZ(point0, 0, point1, 0);\r\n const detail01 = CurveLocationDetail.createCurveEvaluatedFractionFraction(p, fraction0, fraction1);\r\n const mate = halfEdge.edgeMate;\r\n halfEdge.edgeTag = detail01;\r\n halfEdge.sortData = 1.0;\r\n mate.edgeTag = detail01;\r\n mate.sortData = -1.0;\r\n halfEdge.sortAngle = sortAngle(detail01.curve!, detail01.fraction, false);\r\n mate.sortAngle = sortAngle(detail01.curve!, detail01.fraction1!, true);\r\n }\r\n }\r\n// based on computed (and toleranced) area, push the loop (pointer) onto the appropriate array of positive, negative, or sliver loops.\r\n // return the area (forced to zero if within tolerance)\r\n public static collectSignedLoop(loop: Loop, signedAreas: SignedLoops, zeroAreaTolerance: number = 1.0e-10): number{\r\n let area = RegionOps.computeXYArea(loop);\r\n if (area === undefined)\r\n area = 0;\r\n if (Math.abs(area) < zeroAreaTolerance)\r\n area = 0.0;\r\n (loop as any).computedAreaInPlanarSubdivision = area;\r\n if (area > 0)\r\n signedAreas.positiveAreaLoops.push(loop);\r\n else if (area < 0)\r\n signedAreas.negativeAreaLoops.push(loop);\r\n else\r\n signedAreas.slivers.push(loop);\r\n return area;\r\n }\r\n public static createLoopInFace(faceSeed: HalfEdge,\r\n announce?: (he: HalfEdge, curve: CurvePrimitive, loop: Loop) => void): Loop {\r\n let he = faceSeed;\r\n const loop = Loop.create();\r\n do {\r\n const detail = he.edgeTag as CurveLocationDetail;\r\n if (detail) {\r\n let curve;\r\n if (he.sortData! > 0)\r\n curve = detail.curve!.clonePartialCurve(detail.fraction, detail.fraction1!);\r\n else\r\n curve = detail.curve!.clonePartialCurve(detail.fraction1!, detail.fraction);\r\n if (curve) {\r\n if (announce !== undefined)\r\n announce(he, curve, loop);\r\n loop.tryAddChild(curve);\r\n }\r\n }\r\n he = he.faceSuccessor;\r\n } while (he !== faceSeed);\r\n return loop;\r\n }\r\n // Return true if there are only two edges in the face loop, and their start curvatures are the same.\r\n private static isNullFace(he: HalfEdge): boolean {\r\n const faceHasTwoEdges = (he.faceSuccessor.faceSuccessor === he);\r\n let faceIsBanana = false;\r\n if (faceHasTwoEdges) {\r\n const c0 = HalfEdgeGraphMerge.curvatureSortKey(he);\r\n const c1 = HalfEdgeGraphMerge.curvatureSortKey(he.faceSuccessor.edgeMate);\r\n if (!Geometry.isSameCoordinate(c0, c1)) // default tol!\r\n faceIsBanana = true; // heuristic: we could also check end curvatures, and/or higher derivatives...\r\n }\r\n return faceHasTwoEdges && !faceIsBanana;\r\n }\r\n // Look across edge mates (possibly several) for a nonnull mate face.\r\n private static nonNullEdgeMate(_graph: HalfEdgeGraph, e: HalfEdge): HalfEdge | undefined {\r\n if (this.isNullFace (e))\r\n return undefined;\r\n let e1 = e.edgeMate;\r\n while (this.isNullFace(e1)){\r\n e1 = e1.faceSuccessor.edgeMate;\r\n if (e1 === e)\r\n return undefined;\r\n }\r\n return e1;\r\n }\r\n public static collectSignedLoopSetsInHalfEdgeGraph(graph: HalfEdgeGraph, zeroAreaTolerance: number = 1.0e-10): SignedLoops[] {\r\n const q = HalfEdgeGraphSearch.collectConnectedComponentsWithExteriorParityMasks(graph, undefined);\r\n const result: SignedLoops[] = [];\r\n const edgeMap = new Map<HalfEdge, LoopCurveLoopCurve>();\r\n for (const faceSeeds of q) {\r\n const componentAreas: SignedLoops = { positiveAreaLoops: [], negativeAreaLoops: [], slivers: [] };\r\n const edges: LoopCurveLoopCurve[] = [];\r\n for (const faceSeed of faceSeeds) {\r\n const loop = this.createLoopInFace(faceSeed, (he: HalfEdge, curveC: CurvePrimitive, loopC: Loop) => {\r\n if (this.isNullFace(he)) {\r\n // Ignore all edges of null faces.\r\n } else {\r\n const mate = this.nonNullEdgeMate(graph, he);\r\n if (mate !== undefined){\r\n const e = edgeMap.get(mate);\r\n if (e === undefined) {\r\n // Record this as loopA,edgeA of a shared edge to be completed later from the other side of the edge\r\n const e1 = new LoopCurveLoopCurve(loopC, curveC, undefined, undefined);\r\n edgeMap.set(he, e1);\r\n } else if (e instanceof LoopCurveLoopCurve) {\r\n e.setB(loopC, curveC);\r\n edges.push(e);\r\n edgeMap.delete(mate);\r\n }\r\n }\r\n }\r\n });\r\n this.collectSignedLoop(loop, componentAreas, zeroAreaTolerance);\r\n }\r\n componentAreas.edges = edges;\r\n result.push(componentAreas);\r\n edgeMap.clear();\r\n }\r\n return result;\r\n }\r\n}\r\n\r\nfunction sortAngle(curve: CurvePrimitive, fraction: number, reverse: boolean): number {\r\n const ray = curve.fractionToPointAndDerivative(fraction);\r\n const s = reverse ? -1.0 : 1.0;\r\n return Math.atan2(s * ray.direction.y, s * ray.direction.x);\r\n}\r\n\r\nfunction getFractionOnCurve(pair: CurveLocationDetailPair, curve: CurvePrimitive): number | undefined {\r\n if (pair.detailA.curve === curve)\r\n return pair.detailA.fraction;\r\n if (pair.detailB.curve === curve)\r\n return pair.detailB.fraction;\r\n return undefined;\r\n}\r\nfunction getDetailOnCurve(pair: CurveLocationDetailPair, curve: CurvePrimitive): CurveLocationDetail | undefined {\r\n if (pair.detailA.curve === curve)\r\n return pair.detailA;\r\n if (pair.detailB.curve === curve)\r\n return pair.detailB;\r\n return undefined;\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"PlanarSubdivision.js","sourceRoot":"","sources":["../../../../src/curve/Query/PlanarSubdivision.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAE1C,OAAO,EAAY,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAC/D,OAAO,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AACzE,OAAO,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAC5D,OAAO,EAAE,mBAAmB,EAA2B,MAAM,wBAAwB,CAAC;AAEtF,OAAO,EAAE,IAAI,EAAE,kBAAkB,EAAe,MAAM,SAAS,CAAC;AAChE,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAEzC;;GAEG;AAEH,MAAM,+CAA+C;IAArD;QACS,oBAAe,GAAG,IAAI,GAAG,EAA6C,CAAC;QAC9E,yDAAyD;QAClD,qBAAgB,GAAG,IAAI,GAAG,EAA0B,CAAC;QACpD,0BAAqB,GAAW,CAAC,CAAC;IA4B5C,CAAC;IA3BQ,oBAAoB,CAAC,SAAqC;QAC/D,IAAI,SAAS,KAAK,SAAS,EAAE;YAC3B,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;YACnD,IAAI,KAAK,KAAK,SAAS,EAAE;gBACvB,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,SAAS,EAAE,IAAI,CAAC,qBAAqB,EAAE,CAAC,CAAC;aACpE;SACF;IACH,CAAC;IACM,qBAAqB,CAAC,SAAqC,EAAE,IAA6B;QAC/F,IAAI,SAAS,EAAE;YACb,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;YACvD,IAAI,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;YACrC,IAAI,CAAC,UAAU,EAAE;gBACf,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,SAAS,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;aAC7C;iBAAM;gBACL,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACvB;SACF;IACH,CAAC;IACM,UAAU,CAAC,IAA6B;QAC7C,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC;QACtC,IAAI,UAAU;YACZ,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC/C,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC;QACtC,IAAI,UAAU;YACZ,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;IACjD,CAAC;CACF;AACD;;;;;;;;;;;;EAYE;AACF;;GAEG;AACH,MAAM,OAAO,iBAAiB;IAC5B,qGAAqG;IAC9F,MAAM,CAAC,qBAAqB,CAAC,UAA4B,EAAE,QAAmC;QACnG,MAAM,iBAAiB,GAAG,IAAI,+CAA+C,EAAE,CAAC,CAAG,0DAA0D;QAC7I,KAAK,MAAM,CAAC,IAAI,UAAU;YACxB,iBAAiB,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC;QAC5C,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE;YAC3B,iBAAiB,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;SACpC;QACD,MAAM,KAAK,GAAG,IAAI,aAAa,EAAE,CAAC;QAClC,KAAK,MAAM,KAAK,IAAI,iBAAiB,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE;YAC/D,MAAM,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACnB,MAAM,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACzB,OAAO,CAAC,IAAI,CAAC,CAAC,KAA8B,EAAE,KAA8B,EAAE,EAAE;gBAC9E,MAAM,SAAS,GAAG,kBAAkB,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBAC/C,MAAM,SAAS,GAAG,kBAAkB,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBAC/C,IAAI,SAAS,KAAK,SAAS,IAAI,SAAS,KAAK,SAAS;oBACpD,OAAO,CAAC,MAAM,CAAC;gBACjB,OAAO,SAAS,GAAG,SAAS,CAAC;YAC/B,CAAC,CAAC,CAAC;YACH,IAAI,OAAO,GAAG,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAE,CAAC;YAC/C,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAG,EAAE,GAAG,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC;YAClF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACvC,4CAA4C;gBAC5C,MAAM,OAAO,GAAG,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAE,CAAC;gBACjD,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC;gBAC7F,OAAO,GAAG,OAAO,CAAC;aACnB;YACD,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,QAAQ,EAAE,CAAC,CAAC,QAAQ,EAAE,EAAE,GAAG,CAAC,CAAC;SAChF;QACD,kBAAkB,CAAC,sBAAsB,CAAC,KAAK,EAAE,CAAC,EAAY,EAAE,EAAE,CAAC,EAAE,CAAC,SAAU,CAAC,CAAC;QAClF,OAAO,KAAK,CAAC;IACf,CAAC;IACD;;;;;;;;;OASG;IACK,MAAM,CAAC,WAAW,CAAC,KAAoB,EAAE,CAAiB,EAAE,MAAe,EAAE,SAAiB,EAAE,MAAe,EAAE,SAAiB;QACxI,IAAI,CAAC,MAAM,CAAC,aAAa,CAAE,MAAM,CAAC,EAAC;YACjC,MAAM,QAAQ,GAAG,KAAK,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YAC9D,MAAM,QAAQ,GAAG,mBAAmB,CAAC,oCAAoC,CAAC,CAAC,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;YACnG,MAAM,IAAI,GAAG,QAAQ,CAAC,QAAQ,CAAC;YAC/B,QAAQ,CAAC,OAAO,GAAG,QAAQ,CAAC;YAC5B,QAAQ,CAAC,QAAQ,GAAG,GAAG,CAAC;YACxB,IAAI,CAAC,OAAO,GAAG,QAAQ,CAAC;YACxB,IAAI,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC;YACrB,QAAQ,CAAC,SAAS,GAAG,SAAS,CAAC,QAAQ,CAAC,KAAM,EAAE,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;YAC1E,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,QAAQ,CAAC,KAAM,EAAE,QAAQ,CAAC,SAAU,EAAE,IAAI,CAAC,CAAC;SACtE;IACH,CAAC;IACH;;;;;OAKG;IACI,MAAM,CAAC,iBAAiB,CAAC,IAAU,EAAE,QAAqB,EAAE,oBAA4B,OAAO,EAAE,YAAsB;QAC5H,IAAI,IAAI,GAAG,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QAC9D,IAAI,IAAI,KAAK,SAAS;YACpB,IAAI,GAAG,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,iBAAiB;YACpC,IAAI,GAAG,GAAG,CAAC;QACZ,IAAY,CAAC,+BAA+B,GAAG,IAAI,CAAC;QACrD,IAAI,IAAI,GAAG,CAAC;YACV,QAAQ,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACnC,IAAI,IAAI,GAAG,CAAC;YACf,QAAQ,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;;YAEtC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC;IACd,CAAC;IACM,MAAM,CAAC,gBAAgB,CAAC,QAAkB,EAC/C,QAAoE;QACpE,IAAI,EAAE,GAAG,QAAQ,CAAC;QAClB,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;QAC3B,GAAG;YACD,MAAM,MAAM,GAAG,EAAE,CAAC,OAA8B,CAAC;YACjD,IAAI,MAAM,EAAE;gBACV,IAAI,KAAK,CAAC;gBACV,IAAI,EAAE,CAAC,QAAS,GAAG,CAAC;oBAClB,KAAK,GAAG,MAAM,CAAC,KAAM,CAAC,iBAAiB,CAAC,MAAM,CAAC,QAAQ,EAAE,MAAM,CAAC,SAAU,CAAC,CAAC;;oBAE5E,KAAK,GAAG,MAAM,CAAC,KAAM,CAAC,iBAAiB,CAAC,MAAM,CAAC,SAAU,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;gBAC9E,IAAI,KAAK,EAAE;oBACT,IAAI,QAAQ,KAAK,SAAS;wBACxB,QAAQ,CAAC,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;oBAC5B,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;iBACzB;aACF;YACD,EAAE,GAAG,EAAE,CAAC,aAAa,CAAC;SACvB,QAAQ,EAAE,KAAK,QAAQ,EAAE;QAC1B,OAAO,IAAI,CAAC;IACd,CAAC;IACD,qGAAqG;IAC7F,MAAM,CAAC,UAAU,CAAC,EAAY;QACpC,MAAM,eAAe,GAAG,CAAC,EAAE,CAAC,aAAa,CAAC,aAAa,KAAK,EAAE,CAAC,CAAC;QAChE,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,eAAe,EAAE;YACnB,MAAM,EAAE,GAAG,kBAAkB,CAAC,gBAAgB,CAAC,EAAE,CAAC,CAAC;YACnD,MAAM,EAAE,GAAG,kBAAkB,CAAC,gBAAgB,CAAC,EAAE,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;YAC1E,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,eAAe;gBACrD,YAAY,GAAG,IAAI,CAAC,CAAE,8EAA8E;SACvG;QACD,OAAO,eAAe,IAAI,CAAC,YAAY,CAAC;IAC1C,CAAC;IACD,qEAAqE;IAC7D,MAAM,CAAC,eAAe,CAAC,MAAqB,EAAE,CAAW;QAC/D,IAAI,IAAI,CAAC,UAAU,CAAE,CAAC,CAAC;YACrB,OAAO,SAAS,CAAC;QACnB,IAAI,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC;QACpB,OAAO,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,EAAC;YACzB,EAAE,GAAG,EAAE,CAAC,aAAa,CAAC,QAAQ,CAAC;YAC/B,IAAI,EAAE,KAAK,CAAC;gBACV,OAAO,SAAS,CAAC;SACpB;QACD,OAAO,EAAE,CAAC;IACZ,CAAC;IACM,MAAM,CAAC,oCAAoC,CAAC,KAAoB,EAAE,oBAA4B,OAAO;QAC1G,MAAM,CAAC,GAAG,mBAAmB,CAAC,iDAAiD,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;QAClG,MAAM,MAAM,GAAkB,EAAE,CAAC;QACjC,MAAM,OAAO,GAAG,IAAI,GAAG,EAAgC,CAAC;QACxD,KAAK,MAAM,SAAS,IAAI,CAAC,EAAE;YACzB,MAAM,cAAc,GAAgB,EAAE,iBAAiB,EAAE,EAAE,EAAE,iBAAiB,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;YAClG,MAAM,KAAK,GAAyB,EAAE,CAAC;YACvC,KAAK,MAAM,QAAQ,IAAI,SAAS,EAAE;gBAChC,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;gBAC7C,MAAM,IAAI,GAAG,IAAI,CAAC,gBAAgB,CAAC,QAAQ,EAAE,CAAC,EAAY,EAAE,MAAsB,EAAE,KAAW,EAAE,EAAE;oBACjG,IAAI,CAAC,UAAU,EAAE;wBACf,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;wBAC7C,IAAI,IAAI,KAAK,SAAS,EAAE;4BACtB,MAAM,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;4BAC5B,IAAI,CAAC,KAAK,SAAS,EAAE;gCACnB,oGAAoG;gCACpG,MAAM,EAAE,GAAG,IAAI,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;gCACvE,OAAO,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;6BACrB;iCAAM,IAAI,CAAC,YAAY,kBAAkB,EAAE;gCAC1C,CAAC,CAAC,IAAI,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;gCACtB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gCACd,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;6BACtB;yBACF;qBACF;gBACH,CAAC,CAAC,CAAC;gBACH,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,cAAc,EAAE,iBAAiB,EAAE,UAAU,CAAC,CAAC;aAC7E;YACD,cAAc,CAAC,KAAK,GAAG,KAAK,CAAC;YAC7B,MAAM,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC5B,OAAO,CAAC,KAAK,EAAE,CAAC;SACjB;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AAED,SAAS,SAAS,CAAC,KAAqB,EAAE,QAAgB,EAAE,OAAgB;IAC1E,MAAM,GAAG,GAAG,KAAK,CAAC,4BAA4B,CAAC,QAAQ,CAAC,CAAC;IACzD,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC;IAC/B,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;AAC9D,CAAC;AAED,SAAS,kBAAkB,CAAC,IAA6B,EAAE,KAAqB;IAC9E,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,KAAK;QAC9B,OAAO,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC;IAC/B,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,KAAK;QAC9B,OAAO,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC;IAC/B,OAAO,SAAS,CAAC;AACnB,CAAC;AACD,SAAS,gBAAgB,CAAC,IAA6B,EAAE,KAAqB;IAC5E,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,KAAK;QAC9B,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,KAAK;QAC9B,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,OAAO,SAAS,CAAC;AACnB,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { Point3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { HalfEdge, HalfEdgeGraph } from \"../../topology/Graph\";\r\nimport { HalfEdgeGraphSearch } from \"../../topology/HalfEdgeGraphSearch\";\r\nimport { HalfEdgeGraphMerge } from \"../../topology/Merging\";\r\nimport { CurveLocationDetail, CurveLocationDetailPair } from \"../CurveLocationDetail\";\r\nimport { CurvePrimitive } from \"../CurvePrimitive\";\r\nimport { Loop, LoopCurveLoopCurve, SignedLoops } from \"../Loop\";\r\nimport { RegionOps } from \"../RegionOps\";\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nclass MapCurvePrimitiveToCurveLocationDetailPairArray {\r\n public primitiveToPair = new Map<CurvePrimitive, CurveLocationDetailPair[]>();\r\n // index assigned to this primitive for this calculation.\r\n public primitiveToIndex = new Map<CurvePrimitive, number>();\r\n private _numIndexedPrimitives: number = 0;\r\n public assignPrimitiveIndex(primitive: CurvePrimitive | undefined) {\r\n if (primitive !== undefined) {\r\n const index = this.primitiveToIndex.get(primitive);\r\n if (index === undefined) {\r\n this.primitiveToIndex.set(primitive, this._numIndexedPrimitives++);\r\n }\r\n }\r\n }\r\n public insertPrimitiveToPair(primitive: CurvePrimitive | undefined, pair: CurveLocationDetailPair) {\r\n if (primitive) {\r\n const priorPairs = this.primitiveToPair.get(primitive);\r\n this.assignPrimitiveIndex(primitive);\r\n if (!priorPairs) {\r\n this.primitiveToPair.set(primitive, [pair]);\r\n } else {\r\n priorPairs.push(pair);\r\n }\r\n }\r\n }\r\n public insertPair(pair: CurveLocationDetailPair) {\r\n const primitiveA = pair.detailA.curve;\r\n if (primitiveA)\r\n this.insertPrimitiveToPair(primitiveA, pair);\r\n const primitiveB = pair.detailB.curve;\r\n if (primitiveB)\r\n this.insertPrimitiveToPair(primitiveB, pair);\r\n }\r\n}\r\n/*\r\n function getDetailString(detail: CurveLocationDetail | undefined): string {\r\n if (!detail)\r\n return \"{}\";\r\n else return tagString(\"primitive\", this.primitiveToIndex.get(detail.curve!)) + tagString(\"f0\", detail.fraction) + tagString(\"f1\", detail.fraction1);\r\n }\r\n}\r\nfunction tagString(name: string, value: number | undefined): string {\r\n if (value !== undefined)\r\n return \"(\" + name + \" \" + value + \")\";\r\n return \"\";\r\n}\r\n*/\r\n/**\r\n * @internal\r\n */\r\nexport class PlanarSubdivision {\r\n /** Create a graph from an array of curves, and an array of the curves' precomputed intersections. */\r\n public static assembleHalfEdgeGraph(primitives: CurvePrimitive[], allPairs: CurveLocationDetailPair[]): HalfEdgeGraph {\r\n const detailByPrimitive = new MapCurvePrimitiveToCurveLocationDetailPairArray(); // map from key CurvePrimitive to CurveLocationDetailPair.\r\n for (const p of primitives)\r\n detailByPrimitive.assignPrimitiveIndex(p);\r\n for (const pair of allPairs) {\r\n detailByPrimitive.insertPair(pair);\r\n }\r\n const graph = new HalfEdgeGraph();\r\n for (const entry of detailByPrimitive.primitiveToPair.entries()) {\r\n const p = entry[0];\r\n const details = entry[1];\r\n details.sort((pairA: CurveLocationDetailPair, pairB: CurveLocationDetailPair) => {\r\n const fractionA = getFractionOnCurve(pairA, p);\r\n const fractionB = getFractionOnCurve(pairB, p);\r\n if (fractionA === undefined || fractionB === undefined)\r\n return -1000.0;\r\n return fractionA - fractionB;\r\n });\r\n let detail0 = getDetailOnCurve(details[0], p)!;\r\n this.addHalfEdge(graph, p, p.startPoint (), 0.0, detail0.point, detail0.fraction);\r\n for (let i = 1; i < details.length; i++) {\r\n // create (both sides of) a graph edge . . .\r\n const detail1 = getDetailOnCurve(details[i], p)!;\r\n this.addHalfEdge(graph, p, detail0.point, detail0.fraction, detail1.point, detail1.fraction);\r\n detail0 = detail1;\r\n }\r\n this.addHalfEdge(graph, p, detail0.point, detail0.fraction, p.endPoint(), 1.0);\r\n }\r\n HalfEdgeGraphMerge.clusterAndMergeXYTheta(graph, (he: HalfEdge) => he.sortAngle!);\r\n return graph;\r\n }\r\n /**\r\n * Create a pair of mated half edges referencing an interval of a primitive\r\n * * no action if start and end points are identical.\r\n * @param graph containing graph.\r\n * @param p the curve\r\n * @param fraction0 starting fraction\r\n * @param point0 start point\r\n * @param fraction1 end fraction\r\n * @param point1 end point\r\n */\r\n private static addHalfEdge(graph: HalfEdgeGraph, p: CurvePrimitive, point0: Point3d, fraction0: number, point1: Point3d, fraction1: number) {\r\n if (!point0.isAlmostEqual (point1)){\r\n const halfEdge = graph.createEdgeXYAndZ(point0, 0, point1, 0);\r\n const detail01 = CurveLocationDetail.createCurveEvaluatedFractionFraction(p, fraction0, fraction1);\r\n const mate = halfEdge.edgeMate;\r\n halfEdge.edgeTag = detail01;\r\n halfEdge.sortData = 1.0;\r\n mate.edgeTag = detail01;\r\n mate.sortData = -1.0;\r\n halfEdge.sortAngle = sortAngle(detail01.curve!, detail01.fraction, false);\r\n mate.sortAngle = sortAngle(detail01.curve!, detail01.fraction1!, true);\r\n }\r\n }\r\n /**\r\n * Based on computed (and toleranced) area, push the loop (pointer) onto the appropriate array of positive, negative, or sliver loops.\r\n * @param zeroAreaTolerance absolute area tolerance for sliver face detection\r\n * @param isSliverFace whether the loop is known a priori (e.g., via topology) to have zero area\r\n * @returns the area (forced to zero if within tolerance)\r\n */\r\n public static collectSignedLoop(loop: Loop, outLoops: SignedLoops, zeroAreaTolerance: number = 1.0e-10, isSliverFace?: boolean): number{\r\n let area = isSliverFace ? 0.0 : RegionOps.computeXYArea(loop);\r\n if (area === undefined)\r\n area = 0;\r\n if (Math.abs(area) < zeroAreaTolerance)\r\n area = 0.0;\r\n (loop as any).computedAreaInPlanarSubdivision = area;\r\n if (area > 0)\r\n outLoops.positiveAreaLoops.push(loop);\r\n else if (area < 0)\r\n outLoops.negativeAreaLoops.push(loop);\r\n else\r\n outLoops.slivers.push(loop);\r\n return area;\r\n }\r\n public static createLoopInFace(faceSeed: HalfEdge,\r\n announce?: (he: HalfEdge, curve: CurvePrimitive, loop: Loop) => void): Loop {\r\n let he = faceSeed;\r\n const loop = Loop.create();\r\n do {\r\n const detail = he.edgeTag as CurveLocationDetail;\r\n if (detail) {\r\n let curve;\r\n if (he.sortData! > 0)\r\n curve = detail.curve!.clonePartialCurve(detail.fraction, detail.fraction1!);\r\n else\r\n curve = detail.curve!.clonePartialCurve(detail.fraction1!, detail.fraction);\r\n if (curve) {\r\n if (announce !== undefined)\r\n announce(he, curve, loop);\r\n loop.tryAddChild(curve);\r\n }\r\n }\r\n he = he.faceSuccessor;\r\n } while (he !== faceSeed);\r\n return loop;\r\n }\r\n // Return true if there are only two edges in the face loop, and their start curvatures are the same.\r\n private static isNullFace(he: HalfEdge): boolean {\r\n const faceHasTwoEdges = (he.faceSuccessor.faceSuccessor === he);\r\n let faceIsBanana = false;\r\n if (faceHasTwoEdges) {\r\n const c0 = HalfEdgeGraphMerge.curvatureSortKey(he);\r\n const c1 = HalfEdgeGraphMerge.curvatureSortKey(he.faceSuccessor.edgeMate);\r\n if (!Geometry.isSameCoordinate(c0, c1)) // default tol!\r\n faceIsBanana = true; // heuristic: we could also check end curvatures, and/or higher derivatives...\r\n }\r\n return faceHasTwoEdges && !faceIsBanana;\r\n }\r\n // Look across edge mates (possibly several) for a nonnull mate face.\r\n private static nonNullEdgeMate(_graph: HalfEdgeGraph, e: HalfEdge): HalfEdge | undefined {\r\n if (this.isNullFace (e))\r\n return undefined;\r\n let e1 = e.edgeMate;\r\n while (this.isNullFace(e1)){\r\n e1 = e1.faceSuccessor.edgeMate;\r\n if (e1 === e)\r\n return undefined;\r\n }\r\n return e1;\r\n }\r\n public static collectSignedLoopSetsInHalfEdgeGraph(graph: HalfEdgeGraph, zeroAreaTolerance: number = 1.0e-10): SignedLoops[] {\r\n const q = HalfEdgeGraphSearch.collectConnectedComponentsWithExteriorParityMasks(graph, undefined);\r\n const result: SignedLoops[] = [];\r\n const edgeMap = new Map<HalfEdge, LoopCurveLoopCurve>();\r\n for (const faceSeeds of q) {\r\n const componentAreas: SignedLoops = { positiveAreaLoops: [], negativeAreaLoops: [], slivers: [] };\r\n const edges: LoopCurveLoopCurve[] = [];\r\n for (const faceSeed of faceSeeds) {\r\n const isNullFace = this.isNullFace(faceSeed);\r\n const loop = this.createLoopInFace(faceSeed, (he: HalfEdge, curveC: CurvePrimitive, loopC: Loop) => {\r\n if (!isNullFace) {\r\n const mate = this.nonNullEdgeMate(graph, he);\r\n if (mate !== undefined) {\r\n const e = edgeMap.get(mate);\r\n if (e === undefined) {\r\n // Record this as loopA,edgeA of a shared edge to be completed later from the other side of the edge\r\n const e1 = new LoopCurveLoopCurve(loopC, curveC, undefined, undefined);\r\n edgeMap.set(he, e1);\r\n } else if (e instanceof LoopCurveLoopCurve) {\r\n e.setB(loopC, curveC);\r\n edges.push(e);\r\n edgeMap.delete(mate);\r\n }\r\n }\r\n }\r\n });\r\n this.collectSignedLoop(loop, componentAreas, zeroAreaTolerance, isNullFace);\r\n }\r\n componentAreas.edges = edges;\r\n result.push(componentAreas);\r\n edgeMap.clear();\r\n }\r\n return result;\r\n }\r\n}\r\n\r\nfunction sortAngle(curve: CurvePrimitive, fraction: number, reverse: boolean): number {\r\n const ray = curve.fractionToPointAndDerivative(fraction);\r\n const s = reverse ? -1.0 : 1.0;\r\n return Math.atan2(s * ray.direction.y, s * ray.direction.x);\r\n}\r\n\r\nfunction getFractionOnCurve(pair: CurveLocationDetailPair, curve: CurvePrimitive): number | undefined {\r\n if (pair.detailA.curve === curve)\r\n return pair.detailA.fraction;\r\n if (pair.detailB.curve === curve)\r\n return pair.detailB.fraction;\r\n return undefined;\r\n}\r\nfunction getDetailOnCurve(pair: CurveLocationDetailPair, curve: CurvePrimitive): CurveLocationDetail | undefined {\r\n if (pair.detailA.curve === curve)\r\n return pair.detailA;\r\n if (pair.detailB.curve === curve)\r\n return pair.detailB;\r\n return undefined;\r\n}\r\n"]}
|
|
@@ -291,8 +291,8 @@ export declare class RegionOps {
|
|
|
291
291
|
/**
|
|
292
292
|
* Find all areas bounded by the unstructured, possibly intersecting curves.
|
|
293
293
|
* * This method performs no merging of nearly coincident edges and vertices, which can lead to unexpected results
|
|
294
|
-
* given sufficiently imprecise input. Input geometry consisting of regions can be merged for better results
|
|
295
|
-
* [[regionBooleanXY]]
|
|
294
|
+
* given sufficiently imprecise input. Input geometry consisting of regions can be merged for better results by pre-processing with
|
|
295
|
+
* [[regionBooleanXY]].
|
|
296
296
|
* @param curvesAndRegions Any collection of curves. Each Loop/ParityRegion/UnionRegion contributes its curve primitives.
|
|
297
297
|
* @returns array of [[SignedLoops]], each entry of which describes the faces in a single connected component:
|
|
298
298
|
* * `positiveAreaLoops` contains "interior" loops, _including holes in ParityRegion input_. These loops have positive area and counterclockwise orientation.
|
|
@@ -563,8 +563,8 @@ export class RegionOps {
|
|
|
563
563
|
/**
|
|
564
564
|
* Find all areas bounded by the unstructured, possibly intersecting curves.
|
|
565
565
|
* * This method performs no merging of nearly coincident edges and vertices, which can lead to unexpected results
|
|
566
|
-
* given sufficiently imprecise input. Input geometry consisting of regions can be merged for better results
|
|
567
|
-
* [[regionBooleanXY]]
|
|
566
|
+
* given sufficiently imprecise input. Input geometry consisting of regions can be merged for better results by pre-processing with
|
|
567
|
+
* [[regionBooleanXY]].
|
|
568
568
|
* @param curvesAndRegions Any collection of curves. Each Loop/ParityRegion/UnionRegion contributes its curve primitives.
|
|
569
569
|
* @returns array of [[SignedLoops]], each entry of which describes the faces in a single connected component:
|
|
570
570
|
* * `positiveAreaLoops` contains "interior" loops, _including holes in ParityRegion input_. These loops have positive area and counterclockwise orientation.
|