@itwin/core-geometry 4.0.0-dev.59 → 4.0.0-dev.60

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (473) hide show
  1. package/lib/cjs/Constant.js.map +1 -1
  2. package/lib/cjs/Geometry.d.ts +13 -5
  3. package/lib/cjs/Geometry.d.ts.map +1 -1
  4. package/lib/cjs/Geometry.js +13 -0
  5. package/lib/cjs/Geometry.js.map +1 -1
  6. package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -1
  7. package/lib/cjs/bspline/BSpline1dNd.js.map +1 -1
  8. package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
  9. package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -1
  10. package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -1
  11. package/lib/cjs/bspline/BSplineSurface.js.map +1 -1
  12. package/lib/cjs/bspline/Bezier1dNd.js.map +1 -1
  13. package/lib/cjs/bspline/BezierCurve3d.js.map +1 -1
  14. package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -1
  15. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
  16. package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
  17. package/lib/cjs/bspline/KnotVector.js.map +1 -1
  18. package/lib/cjs/bspline/SurfaceLocationDetail.js.map +1 -1
  19. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  20. package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -1
  21. package/lib/cjs/clipping/BooleanClipNode.js.map +1 -1
  22. package/lib/cjs/clipping/ClipPlane.d.ts +15 -2
  23. package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -1
  24. package/lib/cjs/clipping/ClipPlane.js +22 -1
  25. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  26. package/lib/cjs/clipping/ClipPrimitive.js.map +1 -1
  27. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  28. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  29. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  30. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  31. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
  32. package/lib/cjs/core-geometry.d.ts +2 -0
  33. package/lib/cjs/core-geometry.d.ts.map +1 -1
  34. package/lib/cjs/core-geometry.js +2 -0
  35. package/lib/cjs/core-geometry.js.map +1 -1
  36. package/lib/cjs/curve/Arc3d.js.map +1 -1
  37. package/lib/cjs/curve/ChainCollectorContext.js.map +1 -1
  38. package/lib/cjs/curve/ConstructCurveBetweenCurves.js.map +1 -1
  39. package/lib/cjs/curve/CoordinateXYZ.js.map +1 -1
  40. package/lib/cjs/curve/CurveChain.js.map +1 -1
  41. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  42. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  43. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  44. package/lib/cjs/curve/CurveCurveCloseApproachXY.js.map +1 -1
  45. package/lib/cjs/curve/CurveCurveIntersectXY.js.map +1 -1
  46. package/lib/cjs/curve/CurveCurveIntersectXYZ.js.map +1 -1
  47. package/lib/cjs/curve/CurveExtendMode.js.map +1 -1
  48. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  49. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  50. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  51. package/lib/cjs/curve/CurveProcessor.js.map +1 -1
  52. package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -1
  53. package/lib/cjs/curve/GeometryQuery.js.map +1 -1
  54. package/lib/cjs/curve/LineSegment3d.js.map +1 -1
  55. package/lib/cjs/curve/LineString3d.js.map +1 -1
  56. package/lib/cjs/curve/Loop.js.map +1 -1
  57. package/lib/cjs/curve/ParityRegion.js.map +1 -1
  58. package/lib/cjs/curve/Path.js.map +1 -1
  59. package/lib/cjs/curve/PointString3d.js.map +1 -1
  60. package/lib/cjs/curve/ProxyCurve.js.map +1 -1
  61. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  62. package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -1
  63. package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -1
  64. package/lib/cjs/curve/Query/InOutTests.js.map +1 -1
  65. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
  66. package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -1
  67. package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -1
  68. package/lib/cjs/curve/RegionMomentsXY.js.map +1 -1
  69. package/lib/cjs/curve/RegionOps.js.map +1 -1
  70. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  71. package/lib/cjs/curve/StrokeOptions.js.map +1 -1
  72. package/lib/cjs/curve/UnionRegion.js.map +1 -1
  73. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -1
  74. package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -1
  75. package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -1
  76. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
  77. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -1
  78. package/lib/cjs/curve/internalContexts/CurveLengthContext.js.map +1 -1
  79. package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.js.map +1 -1
  80. package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -1
  81. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
  82. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -1
  83. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
  84. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  85. package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -1
  86. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -1
  87. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -1
  88. package/lib/cjs/curve/spiral/ClothoidSeries.js.map +1 -1
  89. package/lib/cjs/curve/spiral/CubicEvaluator.js.map +1 -1
  90. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.js.map +1 -1
  91. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.js.map +1 -1
  92. package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
  93. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  94. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -1
  95. package/lib/cjs/curve/spiral/NormalizedTransition.js.map +1 -1
  96. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -1
  97. package/lib/cjs/curve/spiral/TransitionConditionalProperties.js.map +1 -1
  98. package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -1
  99. package/lib/cjs/curve/spiral/XYCurveEvaluator.js.map +1 -1
  100. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  101. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  102. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
  103. package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -1
  104. package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -1
  105. package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -1
  106. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
  107. package/lib/cjs/geometry3d/FrustumAnimation.js.map +1 -1
  108. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
  109. package/lib/cjs/geometry3d/GrowableBlockedArray.js.map +1 -1
  110. package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
  111. package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
  112. package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
  113. package/lib/cjs/geometry3d/IndexedCollectionInterval.js.map +1 -1
  114. package/lib/cjs/geometry3d/IndexedXYCollection.js.map +1 -1
  115. package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
  116. package/lib/cjs/geometry3d/LongitudeLatitudeAltitude.js.map +1 -1
  117. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  118. package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
  119. package/lib/cjs/geometry3d/Plane3d.d.ts +126 -0
  120. package/lib/cjs/geometry3d/Plane3d.d.ts.map +1 -0
  121. package/lib/cjs/geometry3d/Plane3d.js +95 -0
  122. package/lib/cjs/geometry3d/Plane3d.js.map +1 -0
  123. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.d.ts +34 -6
  124. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.d.ts.map +1 -1
  125. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js +59 -5
  126. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
  127. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.d.ts +58 -4
  128. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.d.ts.map +1 -1
  129. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js +134 -4
  130. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -1
  131. package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
  132. package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
  133. package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
  134. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +13 -0
  135. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  136. package/lib/cjs/geometry3d/Point3dVector3d.js +20 -0
  137. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  138. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  139. package/lib/cjs/geometry3d/PointStreaming.js.map +1 -1
  140. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  141. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  142. package/lib/cjs/geometry3d/PolylineOps.js.map +1 -1
  143. package/lib/cjs/geometry3d/Range.js.map +1 -1
  144. package/lib/cjs/geometry3d/Ray3d.d.ts +8 -1
  145. package/lib/cjs/geometry3d/Ray3d.d.ts.map +1 -1
  146. package/lib/cjs/geometry3d/Ray3d.js +19 -1
  147. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  148. package/lib/cjs/geometry3d/ReusableObjectCache.js.map +1 -1
  149. package/lib/cjs/geometry3d/Segment1d.js.map +1 -1
  150. package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -1
  151. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  152. package/lib/cjs/geometry3d/UVSurfaceOps.js.map +1 -1
  153. package/lib/cjs/geometry3d/XYZProps.js.map +1 -1
  154. package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
  155. package/lib/cjs/geometry4d/Map4d.js.map +1 -1
  156. package/lib/cjs/geometry4d/Matrix4d.js.map +1 -1
  157. package/lib/cjs/geometry4d/MomentData.js.map +1 -1
  158. package/lib/cjs/geometry4d/PlaneByOriginAndVectors4d.js.map +1 -1
  159. package/lib/cjs/geometry4d/Point4d.d.ts +14 -2
  160. package/lib/cjs/geometry4d/Point4d.d.ts.map +1 -1
  161. package/lib/cjs/geometry4d/Point4d.js +25 -12
  162. package/lib/cjs/geometry4d/Point4d.js.map +1 -1
  163. package/lib/cjs/numerics/BandedSystem.js.map +1 -1
  164. package/lib/cjs/numerics/BezierPolynomials.js.map +1 -1
  165. package/lib/cjs/numerics/ClusterableArray.js.map +1 -1
  166. package/lib/cjs/numerics/Complex.js.map +1 -1
  167. package/lib/cjs/numerics/ConvexPolygon2d.js.map +1 -1
  168. package/lib/cjs/numerics/Newton.js.map +1 -1
  169. package/lib/cjs/numerics/PascalCoefficients.js.map +1 -1
  170. package/lib/cjs/numerics/PolarData.js.map +1 -1
  171. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  172. package/lib/cjs/numerics/Quadrature.js.map +1 -1
  173. package/lib/cjs/numerics/Range1dArray.js.map +1 -1
  174. package/lib/cjs/numerics/TriDiagonalSystem.js.map +1 -1
  175. package/lib/cjs/numerics/UnionFind.js.map +1 -1
  176. package/lib/cjs/numerics/UsageSums.js.map +1 -1
  177. package/lib/cjs/polyface/AuxData.js.map +1 -1
  178. package/lib/cjs/polyface/BoxTopology.js.map +1 -1
  179. package/lib/cjs/polyface/FacetFaceData.js.map +1 -1
  180. package/lib/cjs/polyface/FacetLocationDetail.js.map +1 -1
  181. package/lib/cjs/polyface/FacetOrientation.js.map +1 -1
  182. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
  183. package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -1
  184. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
  185. package/lib/cjs/polyface/Polyface.js.map +1 -1
  186. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  187. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
  188. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  189. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  190. package/lib/cjs/polyface/RangeLengthData.js.map +1 -1
  191. package/lib/cjs/polyface/TaggedNumericData.js.map +1 -1
  192. package/lib/cjs/polyface/TriangleCandidate.js.map +1 -1
  193. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
  194. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.js.map +1 -1
  195. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -1
  196. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -1
  197. package/lib/cjs/polyface/multiclip/OffsetMeshContext.js.map +1 -1
  198. package/lib/cjs/polyface/multiclip/Range2dSearchInterface.js.map +1 -1
  199. package/lib/cjs/polyface/multiclip/RangeSearch.js.map +1 -1
  200. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
  201. package/lib/cjs/polyface/multiclip/XYPointBuckets.js.map +1 -1
  202. package/lib/cjs/serialization/BGFBAccessors.js.map +1 -1
  203. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  204. package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
  205. package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js.map +1 -1
  206. package/lib/cjs/serialization/DeepCompare.js.map +1 -1
  207. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  208. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
  209. package/lib/cjs/solid/Box.js.map +1 -1
  210. package/lib/cjs/solid/Cone.js.map +1 -1
  211. package/lib/cjs/solid/LinearSweep.js.map +1 -1
  212. package/lib/cjs/solid/RotationalSweep.js.map +1 -1
  213. package/lib/cjs/solid/RuledSweep.js.map +1 -1
  214. package/lib/cjs/solid/SolidPrimitive.js.map +1 -1
  215. package/lib/cjs/solid/Sphere.js.map +1 -1
  216. package/lib/cjs/solid/SweepContour.js.map +1 -1
  217. package/lib/cjs/solid/TorusPipe.js.map +1 -1
  218. package/lib/cjs/topology/ChainMerge.js.map +1 -1
  219. package/lib/cjs/topology/Graph.js.map +1 -1
  220. package/lib/cjs/topology/HalfEdgeGraphFromIndexedLoopsContext.js.map +1 -1
  221. package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -1
  222. package/lib/cjs/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  223. package/lib/cjs/topology/HalfEdgeGraphValidation.js.map +1 -1
  224. package/lib/cjs/topology/HalfEdgeMarkSet.js.map +1 -1
  225. package/lib/cjs/topology/HalfEdgeNodeXYZUV.js.map +1 -1
  226. package/lib/cjs/topology/HalfEdgePointInGraphSearch.js.map +1 -1
  227. package/lib/cjs/topology/HalfEdgePositionDetail.js.map +1 -1
  228. package/lib/cjs/topology/HalfEdgePriorityQueue.js.map +1 -1
  229. package/lib/cjs/topology/InsertAndRetriangulateContext.js.map +1 -1
  230. package/lib/cjs/topology/MaskManager.js.map +1 -1
  231. package/lib/cjs/topology/Merging.js.map +1 -1
  232. package/lib/cjs/topology/RegularizeFace.js.map +1 -1
  233. package/lib/cjs/topology/SignedDataSummary.js.map +1 -1
  234. package/lib/cjs/topology/SpaceTriangulation.js.map +1 -1
  235. package/lib/cjs/topology/Triangulation.js.map +1 -1
  236. package/lib/cjs/topology/XYParitySearchContext.js.map +1 -1
  237. package/lib/esm/Constant.js.map +1 -1
  238. package/lib/esm/Geometry.d.ts +13 -5
  239. package/lib/esm/Geometry.d.ts.map +1 -1
  240. package/lib/esm/Geometry.js +13 -0
  241. package/lib/esm/Geometry.js.map +1 -1
  242. package/lib/esm/bspline/AkimaCurve3d.js.map +1 -1
  243. package/lib/esm/bspline/BSpline1dNd.js.map +1 -1
  244. package/lib/esm/bspline/BSplineCurve.js.map +1 -1
  245. package/lib/esm/bspline/BSplineCurve3dH.js.map +1 -1
  246. package/lib/esm/bspline/BSplineCurveOps.js.map +1 -1
  247. package/lib/esm/bspline/BSplineSurface.js.map +1 -1
  248. package/lib/esm/bspline/Bezier1dNd.js.map +1 -1
  249. package/lib/esm/bspline/BezierCurve3d.js.map +1 -1
  250. package/lib/esm/bspline/BezierCurve3dH.js.map +1 -1
  251. package/lib/esm/bspline/BezierCurveBase.js.map +1 -1
  252. package/lib/esm/bspline/InterpolationCurve3d.js.map +1 -1
  253. package/lib/esm/bspline/KnotVector.js.map +1 -1
  254. package/lib/esm/bspline/SurfaceLocationDetail.js.map +1 -1
  255. package/lib/esm/clipping/AlternatingConvexClipTree.js.map +1 -1
  256. package/lib/esm/clipping/BooleanClipFactory.js.map +1 -1
  257. package/lib/esm/clipping/BooleanClipNode.js.map +1 -1
  258. package/lib/esm/clipping/ClipPlane.d.ts +15 -2
  259. package/lib/esm/clipping/ClipPlane.d.ts.map +1 -1
  260. package/lib/esm/clipping/ClipPlane.js +22 -1
  261. package/lib/esm/clipping/ClipPlane.js.map +1 -1
  262. package/lib/esm/clipping/ClipPrimitive.js.map +1 -1
  263. package/lib/esm/clipping/ClipUtils.js.map +1 -1
  264. package/lib/esm/clipping/ClipVector.js.map +1 -1
  265. package/lib/esm/clipping/ConvexClipPlaneSet.js.map +1 -1
  266. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  267. package/lib/esm/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
  268. package/lib/esm/core-geometry.d.ts +2 -0
  269. package/lib/esm/core-geometry.d.ts.map +1 -1
  270. package/lib/esm/core-geometry.js +2 -0
  271. package/lib/esm/core-geometry.js.map +1 -1
  272. package/lib/esm/curve/Arc3d.js.map +1 -1
  273. package/lib/esm/curve/ChainCollectorContext.js.map +1 -1
  274. package/lib/esm/curve/ConstructCurveBetweenCurves.js.map +1 -1
  275. package/lib/esm/curve/CoordinateXYZ.js.map +1 -1
  276. package/lib/esm/curve/CurveChain.js.map +1 -1
  277. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  278. package/lib/esm/curve/CurveCollection.js.map +1 -1
  279. package/lib/esm/curve/CurveCurve.js.map +1 -1
  280. package/lib/esm/curve/CurveCurveCloseApproachXY.js.map +1 -1
  281. package/lib/esm/curve/CurveCurveIntersectXY.js.map +1 -1
  282. package/lib/esm/curve/CurveCurveIntersectXYZ.js.map +1 -1
  283. package/lib/esm/curve/CurveExtendMode.js.map +1 -1
  284. package/lib/esm/curve/CurveFactory.js.map +1 -1
  285. package/lib/esm/curve/CurveLocationDetail.js.map +1 -1
  286. package/lib/esm/curve/CurvePrimitive.js.map +1 -1
  287. package/lib/esm/curve/CurveProcessor.js.map +1 -1
  288. package/lib/esm/curve/CurveWireMomentsXYZ.js.map +1 -1
  289. package/lib/esm/curve/GeometryQuery.js.map +1 -1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\nimport { AxisOrder, BeJSONFunctions, Geometry, PlaneAltitudeEvaluator } from \"../Geometry\";\r\nimport { Point4d } from \"../geometry4d/Point4d\";\r\nimport { Angle } from \"./Angle\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XAndY } from \"./XYZProps\";\r\n\r\n/**\r\n * A plane defined by\r\n * * Any point on the plane.\r\n * * a unit normal.\r\n * @public\r\n */\r\nexport class Plane3dByOriginAndUnitNormal implements BeJSONFunctions, PlaneAltitudeEvaluator {\r\n private _origin: Point3d;\r\n private _normal: Vector3d;\r\n // constructor captures references !!!\r\n private constructor(origin: Point3d, normal: Vector3d) {\r\n this._origin = origin;\r\n this._normal = normal;\r\n }\r\n // This is private because it does not check validity of the unit vector.\r\n private static _create(x: number, y: number, z: number, u: number, v: number, w: number) {\r\n return new Plane3dByOriginAndUnitNormal(Point3d.create(x, y, z), Vector3d.create(u, v, w));\r\n }\r\n /**\r\n * Create a plane parallel to the XY plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createXYPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 0, 1);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 0, 1);\r\n }\r\n /**\r\n * Create a plane parallel to the YZ plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createYZPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 1, 0, 0);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 1, 0, 0);\r\n }\r\n /**\r\n * Create a plane parallel to the ZX plane\r\n * @param origin optional plane origin. If omitted, the origin is placed at 000\r\n */\r\n public static createZXPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\r\n if (origin)\r\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 1, 0);\r\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 1, 0);\r\n }\r\n /** create a new Plane3dByOriginAndUnitNormal with given origin and normal.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if the normal vector is all zeros.\r\n */\r\n public static create(origin: Point3d, normal: Vector3d, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\r\n const normalized = normal.normalize();\r\n if (!normalized)\r\n return undefined;\r\n if (result) {\r\n result.set(origin, normalized);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(origin.clone(), normalized);\r\n }\r\n /** create a new Plane3dByOriginAndUnitNormal with direct coordinates of origin and normal.\r\n * * Returns undefined if the normal vector is all zeros.\r\n * * If unable to normalize return undefined. (And if result is given it is left unchanged)\r\n */\r\n public static createXYZUVW(ax: number, ay: number, az: number, ux: number, uy: number, uz: number, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\r\n const magU = Geometry.hypotenuseXYZ(ux, uy, uz);\r\n if (magU < Geometry.smallMetricDistance)\r\n return undefined;\r\n if (result) {\r\n result._origin.set(ax, ay, az);\r\n result._normal.set(ux / magU, uy / magU, uz / magU);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(Point3d.create(ax, ay, az), Vector3d.create(ux / magU, uy / magU, uz / magU));\r\n }\r\n /** create a new Plane3dByOriginAndUnitNormal with unit normal (a) in the xy plane (b) perpendicular to the line defined by xy parts of origin to target.\r\n * * origin and normal both have z = 0.\r\n * * The inputs are NOT captured.\r\n * * Returns undefined if the normal vector is all zeros.\r\n */\r\n public static createOriginAndTargetXY(origin: XAndY, target: XAndY, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\r\n const ux = target.x - origin.x;\r\n const uy = target.y - origin.y;\r\n return this.createXYZUVW(origin.x, origin.y, 0.0, uy, -ux, 0.0, result);\r\n }\r\n\r\n /** create a new Plane3dByOriginAndUnitNormal with xy origin (at z=0) and normal angle in xy plane.\r\n * * Returns undefined if the normal vector is all zeros.\r\n */\r\n public static createXYAngle(x: number, y: number, normalAngleFromX: Angle, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal {\r\n if (result) {\r\n result._origin.set(x, y, 0.0);\r\n result._normal.set(normalAngleFromX.cos(), normalAngleFromX.sin(), 0.0);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(Point3d.create(x, y, 0), Vector3d.create(normalAngleFromX.cos(), normalAngleFromX.sin()));\r\n }\r\n\r\n /** Create a plane defined by two points and an in-plane vector.\r\n * @param pointA any point in the plane\r\n * @param pointB any other point in the plane\r\n * @param vector any vector in the plane but not parallel to the vector from pointA to pointB\r\n */\r\n public static createPointPointVectorInPlane(pointA: Point3d, pointB: Point3d, vector: Vector3d): Plane3dByOriginAndUnitNormal | undefined {\r\n const cross = vector.crossProductStartEnd(pointA, pointB);\r\n if (cross.tryNormalizeInPlace())\r\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\r\n return undefined;\r\n }\r\n\r\n /** test for (toleranced) equality with `other` */\r\n public isAlmostEqual(other: Plane3dByOriginAndUnitNormal): boolean {\r\n return this._origin.isAlmostEqual(other._origin) && this._normal.isAlmostEqual(other._normal);\r\n }\r\n /** Parse a json fragment `{origin: [x,y,z], normal: [ux,uy,uz]}` */\r\n public setFromJSON(json?: any) {\r\n if (!json) {\r\n this._origin.set(0, 0, 0);\r\n this._normal.set(0, 0, 1);\r\n } else {\r\n this._origin.setFromJSON(json.origin);\r\n this._normal.setFromJSON(json.normal);\r\n }\r\n }\r\n /**\r\n * Convert to a JSON object.\r\n * @return {*} [origin,normal]\r\n */\r\n public toJSON(): any { return { origin: this._origin.toJSON(), normal: this._normal.toJSON() }; }\r\n /** create a new Plane3dByOriginAndUnitNormal from json fragment.\r\n * * See `Plane3dByOriginAndUnitNormal.setFromJSON`\r\n */\r\n public static fromJSON(json?: any): Plane3dByOriginAndUnitNormal {\r\n const result = Plane3dByOriginAndUnitNormal.createXYPlane();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /** Return a reference to the origin. */\r\n public getOriginRef(): Point3d { return this._origin; }\r\n /** Return a reference to the unit normal. */\r\n public getNormalRef(): Vector3d { return this._normal; }\r\n\r\n /** Return coordinate axes (as a transform) with\r\n * * origin at plane origin\r\n * * z axis in direction of plane normal.\r\n * * x,y axes in plane.\r\n */\r\n public getLocalToWorld(): Transform {\r\n const axes = Matrix3d.createRigidHeadsUp(this._normal, AxisOrder.ZXY);\r\n return Transform.createRefs(this._origin.clone(), axes);\r\n }\r\n /** Return a (singular) transform which projects points to this plane.\r\n */\r\n public getProjectionToPlane(): Transform {\r\n const axes = Matrix3d.createIdentity();\r\n axes.addScaledOuterProductInPlace(this._normal, this._normal, -1.0);\r\n axes.markSingular();\r\n return Transform.createFixedPointAndMatrix(this._origin, axes);\r\n }\r\n\r\n /** Copy coordinates from the given origin and normal. */\r\n public set(origin: Point3d, normal: Vector3d): void {\r\n this._origin.setFrom(origin);\r\n this._normal.setFrom(normal);\r\n }\r\n /** return a deep clone (point and normal cloned) */\r\n public clone(result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal {\r\n if (result) {\r\n result.set(this._origin, this._normal);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndUnitNormal(this._origin.clone(), this._normal.clone());\r\n }\r\n /** Create a clone and return the transform of the clone. */\r\n public cloneTransformed(transform: Transform, inverse: boolean = false): Plane3dByOriginAndUnitNormal | undefined {\r\n const result = this.clone();\r\n if (inverse) {\r\n transform.multiplyInversePoint3d(result._origin, result._origin);\r\n if (transform.matrix.multiplyTransposeVector(result._normal, result._normal) !== undefined\r\n && result._normal.normalizeInPlace())\r\n return result;\r\n } else {\r\n transform.multiplyPoint3d(result._origin, result._origin);\r\n if (transform.matrix.multiplyInverseTranspose(result._normal, result._normal) !== undefined\r\n && result._normal.normalizeInPlace())\r\n return result;\r\n }\r\n return undefined;\r\n }\r\n /** Copy data from the given plane. */\r\n public setFrom(source: Plane3dByOriginAndUnitNormal): void {\r\n this.set(source._origin, source._normal);\r\n }\r\n /** Return the altitude of spacePoint above or below the plane. (Below is negative) */\r\n public altitude(spacePoint: Point3d): number { return this._normal.dotProductStartEnd(this._origin, spacePoint); }\r\n /** Return the altitude of point (x,y) given xy parts using only the xy parts of origin and unit normal */\r\n public altitudeXY(x: number, y: number): number {\r\n return (x - this._origin.x) * this._normal.x + (y - this._origin.y) * this._normal.y;\r\n }\r\n /**\r\n * Return the x component of the normal used to evaluate altitude.\r\n */\r\n public normalX(): number {return this._normal.x; }\r\n /**\r\n * Return the x component of the normal used to evaluate altitude.\r\n */\r\n public normalY(): number {return this._normal.y; }\r\n /**\r\n * Return the z component of the normal used to evaluate altitude.\r\n */\r\n public normalZ(): number {return this._normal.z; }\r\n\r\n /** Return the altitude of weighted spacePoint above or below the plane. (Below is negative) */\r\n public weightedAltitude(spacePoint: Point4d): number {\r\n return this._normal.dotProductStart3dEnd4d(this._origin, spacePoint);\r\n }\r\n\r\n /** return a point at specified (signed) altitude */\r\n public altitudeToPoint(altitude: number, result?: Point3d): Point3d {\r\n return this._origin.plusScaled(this._normal, altitude, result);\r\n }\r\n /** Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude\r\n * for a point moving at speed one along the spaceVector.\r\n */\r\n public velocityXYZ(x: number, y: number, z: number): number { return this._normal.dotProductXYZ(x, y, z); }\r\n /** Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude\r\n * for a point moving at speed one along the spaceVector.\r\n */\r\n public velocity(spaceVector: Vector3d): number { return this._normal.dotProduct(spaceVector); }\r\n /** Return the altitude of a point given as separate x,y,z components. */\r\n public altitudeXYZ(x: number, y: number, z: number): number {\r\n return this._normal.dotProductStartEndXYZ(this._origin, x, y, z);\r\n }\r\n /** Return the altitude of a point given as separate x,y,z,w components. */\r\n public altitudeXYZW(x: number, y: number, z: number, w: number): number {\r\n return this._normal.dotProductStartEndXYZW(this._origin, x, y, z, w);\r\n }\r\n /** Return the projection of spacePoint onto the plane. */\r\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\r\n return spacePoint.plusScaled(this._normal, -this._normal.dotProductStartEnd(this._origin, spacePoint), result);\r\n }\r\n /** Returns true of spacePoint is within distance tolerance of the plane. */\r\n public isPointInPlane(spacePoint: Point3d): boolean { return Geometry.isSmallMetricDistance(this.altitude(spacePoint)); }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module CartesianGeometry\n */\nimport { AxisOrder, BeJSONFunctions, Geometry } from \"../Geometry\";\nimport { Plane3d } from \"./Plane3d\";\nimport { Point4d } from \"../geometry4d/Point4d\";\nimport { Angle } from \"./Angle\";\nimport { Matrix3d } from \"./Matrix3d\";\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\nimport { Transform } from \"./Transform\";\nimport { XAndY } from \"./XYZProps\";\n\n/**\n * A plane defined by\n * * Any point on the plane.\n * * a unit normal.\n * @public\n */\nexport class Plane3dByOriginAndUnitNormal extends Plane3d implements BeJSONFunctions {\n private _origin: Point3d;\n private _normal: Vector3d;\n // constructor captures references !!!\n private constructor(origin: Point3d, normal: Vector3d) {\n super();\n this._origin = origin;\n this._normal = normal;\n }\n // This is private because it does not check validity of the unit vector.\n private static _create(x: number, y: number, z: number, u: number, v: number, w: number) {\n return new Plane3dByOriginAndUnitNormal(Point3d.create(x, y, z), Vector3d.create(u, v, w));\n }\n /**\n * Create a plane parallel to the XY plane\n * @param origin optional plane origin. If omitted, the origin is placed at 000\n */\n public static createXYPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\n if (origin)\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 0, 1);\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 0, 1);\n }\n /**\n * Create a plane parallel to the YZ plane\n * @param origin optional plane origin. If omitted, the origin is placed at 000\n */\n public static createYZPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\n if (origin)\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 1, 0, 0);\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 1, 0, 0);\n }\n /**\n * Create a plane parallel to the ZX plane\n * @param origin optional plane origin. If omitted, the origin is placed at 000\n */\n public static createZXPlane(origin?: Point3d): Plane3dByOriginAndUnitNormal {\n if (origin)\n return Plane3dByOriginAndUnitNormal._create(origin.x, origin.y, origin.z, 0, 1, 0);\n return Plane3dByOriginAndUnitNormal._create(0, 0, 0, 0, 1, 0);\n }\n /** create a new Plane3dByOriginAndUnitNormal with given origin and normal.\n * * The inputs are NOT captured.\n * * Returns undefined if the normal vector is all zeros.\n */\n public static create(origin: Point3d, normal: Vector3d, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\n const normalized = normal.normalize();\n if (!normalized)\n return undefined;\n if (result) {\n result.set(origin, normalized);\n return result;\n }\n return new Plane3dByOriginAndUnitNormal(origin.clone(), normalized);\n }\n /** create a new Plane3dByOriginAndUnitNormal from a variety of plane types.\n * * The inputs are NOT captured.\n * * Returns undefined if the normal vector is all zeros.\n */\n public static createFrom(source: Plane3d, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\n if (source instanceof Plane3dByOriginAndUnitNormal)\n return source.clone(result);\n const normal = source.getUnitNormal();\n if (normal === undefined)\n return undefined;\n const origin = source.getAnyPointOnPlane();\n return this.create(origin, normal, result);\n }\n\n /** create a new Plane3dByOriginAndUnitNormal with direct coordinates of origin and normal.\n * * Returns undefined if the normal vector is all zeros.\n * * If unable to normalize return undefined. (And if result is given it is left unchanged)\n */\n public static createXYZUVW(ax: number, ay: number, az: number, ux: number, uy: number, uz: number, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\n const magU = Geometry.hypotenuseXYZ(ux, uy, uz);\n if (magU < Geometry.smallMetricDistance)\n return undefined;\n if (result) {\n result._origin.set(ax, ay, az);\n result._normal.set(ux / magU, uy / magU, uz / magU);\n return result;\n }\n return new Plane3dByOriginAndUnitNormal(Point3d.create(ax, ay, az), Vector3d.create(ux / magU, uy / magU, uz / magU));\n }\n /** create a new Plane3dByOriginAndUnitNormal with unit normal (a) in the xy plane (b) perpendicular to the line defined by xy parts of origin to target.\n * * origin and normal both have z = 0.\n * * The inputs are NOT captured.\n * * Returns undefined if the normal vector is all zeros.\n */\n public static createOriginAndTargetXY(origin: XAndY, target: XAndY, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal | undefined {\n const ux = target.x - origin.x;\n const uy = target.y - origin.y;\n return this.createXYZUVW(origin.x, origin.y, 0.0, uy, -ux, 0.0, result);\n }\n\n /** create a new Plane3dByOriginAndUnitNormal with xy origin (at z=0) and normal angle in xy plane.\n * * Returns undefined if the normal vector is all zeros.\n */\n public static createXYAngle(x: number, y: number, normalAngleFromX: Angle, result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal {\n if (result) {\n result._origin.set(x, y, 0.0);\n result._normal.set(normalAngleFromX.cos(), normalAngleFromX.sin(), 0.0);\n return result;\n }\n return new Plane3dByOriginAndUnitNormal(Point3d.create(x, y, 0), Vector3d.create(normalAngleFromX.cos(), normalAngleFromX.sin()));\n }\n\n /** Create a plane defined by two points and an in-plane vector.\n * @param pointA any point in the plane\n * @param pointB any other point in the plane\n * @param vector any vector in the plane but not parallel to the vector from pointA to pointB\n */\n public static createPointPointVectorInPlane(pointA: Point3d, pointB: Point3d, vector: Vector3d): Plane3dByOriginAndUnitNormal | undefined {\n const cross = vector.crossProductStartEnd(pointA, pointB);\n if (cross.tryNormalizeInPlace())\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\n return undefined;\n }\n\n /** Create a plane defined by three points.\n * @param pointA any point in the plane. This will be the origin.\n * @param pointB any other point in the plane\n * @param pointC any third point in the plane but not on the line of pointA and pointB\n */\n public static createOriginAndTargets(pointA: Point3d, pointB: Point3d, pointC: Point3d): Plane3dByOriginAndUnitNormal | undefined {\n const cross = pointA.crossProductToPoints(pointB, pointC);\n if (cross.tryNormalizeInPlace())\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\n return undefined;\n }\n\n /** Create a plane defined by a point and two vectors in the plane\n * @param pointA any point in the plane\n * @param vectorB any vector in the plane\n * @param vectorC any vector in the plane but not parallel to vectorB\n */\n public static createOriginAndVectors(pointA: Point3d, vectorB: Vector3d, vectorC: Vector3d): Plane3dByOriginAndUnitNormal | undefined {\n const cross = vectorB.crossProduct(vectorC);\n if (cross.tryNormalizeInPlace())\n return new Plane3dByOriginAndUnitNormal(pointA, cross);\n return undefined;\n }\n\n /** test for (toleranced) equality with `other` */\n public isAlmostEqual(other: Plane3dByOriginAndUnitNormal): boolean {\n return this._origin.isAlmostEqual(other._origin) && this._normal.isAlmostEqual(other._normal);\n }\n /** Parse a json fragment `{origin: [x,y,z], normal: [ux,uy,uz]}` */\n public setFromJSON(json?: any) {\n if (!json) {\n this._origin.set(0, 0, 0);\n this._normal.set(0, 0, 1);\n } else {\n this._origin.setFromJSON(json.origin);\n this._normal.setFromJSON(json.normal);\n }\n }\n /**\n * Convert to a JSON object.\n * @return {*} [origin,normal]\n */\n public toJSON(): any { return { origin: this._origin.toJSON(), normal: this._normal.toJSON() }; }\n /** create a new Plane3dByOriginAndUnitNormal from json fragment.\n * * See `Plane3dByOriginAndUnitNormal.setFromJSON`\n */\n public static fromJSON(json?: any): Plane3dByOriginAndUnitNormal {\n const result = Plane3dByOriginAndUnitNormal.createXYPlane();\n result.setFromJSON(json);\n return result;\n }\n /** Return a reference to the origin. */\n public getOriginRef(): Point3d { return this._origin; }\n /** Return a reference to the unit normal. */\n public getNormalRef(): Vector3d { return this._normal; }\n\n /** Return coordinate axes (as a transform) with\n * * origin at plane origin\n * * z axis in direction of plane normal.\n * * x,y axes in plane.\n */\n public getLocalToWorld(): Transform {\n const axes = Matrix3d.createRigidHeadsUp(this._normal, AxisOrder.ZXY);\n return Transform.createRefs(this._origin.clone(), axes);\n }\n /** Return a (singular) transform which projects points to this plane.\n */\n public getProjectionToPlane(): Transform {\n const axes = Matrix3d.createIdentity();\n axes.addScaledOuterProductInPlace(this._normal, this._normal, -1.0);\n axes.markSingular();\n return Transform.createFixedPointAndMatrix(this._origin, axes);\n }\n\n /** Copy coordinates from the given origin and normal. */\n public set(origin: Point3d, normal: Vector3d): void {\n this._origin.setFrom(origin);\n this._normal.setFrom(normal);\n }\n /** return a deep clone (point and normal cloned) */\n public clone(result?: Plane3dByOriginAndUnitNormal): Plane3dByOriginAndUnitNormal {\n if (result) {\n result.set(this._origin, this._normal);\n return result;\n }\n return new Plane3dByOriginAndUnitNormal(this._origin.clone(), this._normal.clone());\n }\n /** Create a clone and return the transform of the clone. */\n public cloneTransformed(transform: Transform, inverse: boolean = false): Plane3dByOriginAndUnitNormal | undefined {\n const result = this.clone();\n if (inverse) {\n transform.multiplyInversePoint3d(result._origin, result._origin);\n if (transform.matrix.multiplyTransposeVector(result._normal, result._normal) !== undefined\n && result._normal.normalizeInPlace())\n return result;\n } else {\n transform.multiplyPoint3d(result._origin, result._origin);\n if (transform.matrix.multiplyInverseTranspose(result._normal, result._normal) !== undefined\n && result._normal.normalizeInPlace())\n return result;\n }\n return undefined;\n }\n /** Copy data from the given plane. */\n public setFrom(source: Plane3dByOriginAndUnitNormal): void {\n this.set(source._origin, source._normal);\n }\n /** Return the altitude of spacePoint above or below the plane. (Below is negative) */\n public altitude(spacePoint: Point3d): number { return this._normal.dotProductStartEnd(this._origin, spacePoint); }\n /** Return the altitude of point (x,y) given xy parts using only the xy parts of origin and unit normal */\n public altitudeXY(x: number, y: number): number {\n return (x - this._origin.x) * this._normal.x + (y - this._origin.y) * this._normal.y;\n }\n /**\n * Return the x component of the normal used to evaluate altitude.\n */\n public normalX(): number { return this._normal.x; }\n /**\n * Return the x component of the normal used to evaluate altitude.\n */\n public normalY(): number { return this._normal.y; }\n /**\n * Return the z component of the normal used to evaluate altitude.\n */\n public normalZ(): number { return this._normal.z; }\n /**\n * Return (a clone of) the unit normal.\n */\n public override getUnitNormal(result?: Vector3d): Vector3d | undefined {\n return this._normal.clone(result);\n }\n /**\n * Return (a clone of) the origin.\n */\n public override getAnyPointOnPlane(result?: Point3d): Point3d {\n return this._origin.clone(result);\n }\n /** Return the signed altitude of weighted spacePoint above or below the plane. (Below is negative) */\n public weightedAltitude(spacePoint: Point4d): number {\n return this._normal.dotProductStart3dEnd4d(this._origin, spacePoint);\n }\n\n /** return any point at specified (signed) altitude. */\n public altitudeToPoint(altitude: number, result?: Point3d): Point3d {\n return this._origin.plusScaled(this._normal, altitude, result);\n }\n /** Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude\n * for a point moving at speed one along the spaceVector.\n */\n public velocityXYZ(x: number, y: number, z: number): number { return this._normal.dotProductXYZ(x, y, z); }\n /** Return the dot product of spaceVector with the plane's unit normal. This tells the rate of change of altitude\n * for a point moving at speed one along the spaceVector.\n */\n public velocity(spaceVector: Vector3d): number { return this._normal.dotProduct(spaceVector); }\n /** Return the altitude of a point given as separate x,y,z components. */\n public altitudeXYZ(x: number, y: number, z: number): number {\n return this._normal.dotProductStartEndXYZ(this._origin, x, y, z);\n }\n /** Return the altitude of a point given as separate x,y,z,w components. */\n public altitudeXYZW(x: number, y: number, z: number, w: number): number {\n return this._normal.dotProductStartEndXYZW(this._origin, x, y, z, w);\n }\n /** Return the projection of spacePoint onto the plane. */\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\n return spacePoint.plusScaled(this._normal, -this._normal.dotProductStartEnd(this._origin, spacePoint), result);\n }\n /** Returns true if spacePoint is within distance tolerance of the plane.\n * * This logic is identical to the [[Plane3d]] method but avoids a level of function call.\n */\n public override isPointInPlane(spacePoint: Point3d, tolerance: number = Geometry.smallMetricDistance): boolean {\n const altitude = this._normal.dotProductStartEnd(this._origin, spacePoint);\n return Math.abs(altitude) <= tolerance;\n }\n}\n"]}
@@ -2,18 +2,26 @@
2
2
  * @module CartesianGeometry
3
3
  */
4
4
  import { BeJSONFunctions } from "../Geometry";
5
+ import { Plane3d } from "./Plane3d";
6
+ import { Point4d } from "../geometry4d/Point4d";
5
7
  import { Point3d, Vector3d } from "./Point3dVector3d";
6
8
  import { Ray3d } from "./Ray3d";
7
9
  import { Transform } from "./Transform";
10
+ import { XYAndZ } from "./XYZProps";
8
11
  /**
9
12
  * A Plane3dByOriginAndVectors is an origin and a pair of vectors.
10
13
  * This defines a plane with a (possibly skewed) uv coordinate grid
11
14
  * * The grid directions (`vectorU` and `vectorV`)
12
15
  * * are NOT required to be unit vectors.
13
16
  * * are NOT required to be perpendicular vectors.
17
+ * * The skewed, non-uniform scaling of the grid directions is the primary focus of this class.
18
+ * * Queries of altitude, velocity, normalX, normalY, and normalZ use the NORMALIZED cross product of vectorU and vectorV as plane normal.
19
+ * * Hence these are cartesian distances.
20
+ * * If numerous calls to these are expected, the repeated normalization may be a performance issue.
21
+ * * Using a [[Plane3dByOriginAndUnitNormal]] or the rigid transform returned by [[toRigidFrame]] would provide better performance.
14
22
  * @public
15
23
  */
16
- export declare class Plane3dByOriginAndVectors implements BeJSONFunctions {
24
+ export declare class Plane3dByOriginAndVectors extends Plane3d implements BeJSONFunctions {
17
25
  /** origin of plane grid */
18
26
  origin: Point3d;
19
27
  /** u direction in plane grid */
@@ -21,10 +29,14 @@ export declare class Plane3dByOriginAndVectors implements BeJSONFunctions {
21
29
  /** v direction in plane grid */
22
30
  vectorV: Vector3d;
23
31
  private constructor();
24
- /** create a new plane from origin and vectors. */
32
+ /** create a new plane from origin and 2 in-plane vectors. */
25
33
  static createOriginAndVectors(origin: Point3d, vectorU: Vector3d, vectorV: Vector3d, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors;
26
34
  /** clone to a new plane. */
27
- clone(): Plane3dByOriginAndVectors;
35
+ clone(result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors;
36
+ /** create a new Plane3dByOriginAndVectors from a variety of plane types.
37
+ * * The input is NOT captured.
38
+ */
39
+ static createFrom(source: Plane3d, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors | undefined;
28
40
  /**
29
41
  * Return a Plane3dByOriginAndVectors, with
30
42
  * * origin is the translation (aka origin) from the Transform
@@ -89,14 +101,23 @@ export declare class Plane3dByOriginAndVectors implements BeJSONFunctions {
89
101
  static fromJSON(json?: any): Plane3dByOriginAndVectors;
90
102
  /** Test origin and vectors for isAlmostEqual with `other` */
91
103
  isAlmostEqual(other: Plane3dByOriginAndVectors): boolean;
92
- /** Normalize both `vectorU` and `vectorV` in place.
104
+ /** Normalize both `vectorU` and `vectorV` in place. This does NOT make them perpendicular.
93
105
  * * Return true if both succeeded.
94
106
  */
95
107
  normalizeInPlace(): boolean;
96
108
  /**
97
109
  * Return (if possible) a unit normal to the plane.
98
110
  */
111
+ getUnitNormal(result?: Vector3d): Vector3d | undefined;
112
+ /**
113
+ * Return (if possible) a unit normal to the plane.
114
+ * * This method is the same as getUnitNormal, which was created later as part of the abstract base class Plane3d.
115
+ */
99
116
  unitNormal(result?: Vector3d): Vector3d | undefined;
117
+ /**
118
+ * Return some point on the plane.
119
+ */
120
+ getAnyPointOnPlane(result?: Point3d): Point3d;
100
121
  private static _workVector;
101
122
  /**
102
123
  * Return (if possible) a ray with origin at plane origin, direction as unit normal to the plane.
@@ -115,5 +136,38 @@ export declare class Plane3dByOriginAndVectors implements BeJSONFunctions {
115
136
  * Apply the transform to the origin and vectors in place.
116
137
  */
117
138
  transformInPlace(transform: Transform): void;
139
+ /**
140
+ * Return x component of the (normalized!) {vectorU CROSS vectorV}.
141
+ * Return 0 if the cross product is zero.
142
+ * */
143
+ normalX(): number;
144
+ /**
145
+ * Return y component of the (normalized!) {vectorU CROSS vectorV}.
146
+ * Return 0 if the cross product is zero.
147
+ * */
148
+ normalY(): number;
149
+ /**
150
+ * Return z component of the (normalized!) {vectorU CROSS vectorV}.
151
+ * Return 0 if the cross product is zero.
152
+ * */
153
+ normalZ(): number;
154
+ /** Return signed cartesian altitude perpendicular to the plane. This uses the normalized cross product as normal. */
155
+ altitude(xyz: XYAndZ): number;
156
+ /** Return signed cartesian altitude perpendicular to the plane. This uses the normalized cross product as normal. */
157
+ altitudeXYZ(x: number, y: number, z: number): number;
158
+ /** Return signed projection of the input vector to the plane normal. This uses the normalized cross product as normal. */
159
+ velocity(xyzVector: XYAndZ): number;
160
+ /** Return signed projection of the input vector to the plane normal. This uses the normalized cross product as normal. */
161
+ velocityXYZ(x: number, y: number, z: number): number;
162
+ /** Return triple product of homogeneous difference {(xyzw - w * origin)} with vectorU and vectorV.
163
+ * * In the usual manner of homogeneous calculations, this is proportional to true cartesian distance from the plane but is not a physical distance.
164
+ */
165
+ weightedAltitude(xyzw: Point4d): number;
166
+ /**
167
+ * Return the projection of spacePoint onto the plane.
168
+ * If the plane is degenerate to a ray, project to the ray.
169
+ * If the plane is degenerate to its origin, return the point
170
+ */
171
+ projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d;
118
172
  }
119
173
  //# sourceMappingURL=Plane3dByOriginAndVectors.d.ts.map
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@@ -9,24 +9,32 @@ exports.Plane3dByOriginAndVectors = void 0;
9
9
  * @module CartesianGeometry
10
10
  */
11
11
  const Geometry_1 = require("../Geometry");
12
+ const Plane3d_1 = require("./Plane3d");
12
13
  const Point3dVector3d_1 = require("./Point3dVector3d");
13
14
  const Ray3d_1 = require("./Ray3d");
14
15
  const Transform_1 = require("./Transform");
16
+ const Matrix3d_1 = require("./Matrix3d");
15
17
  /**
16
18
  * A Plane3dByOriginAndVectors is an origin and a pair of vectors.
17
19
  * This defines a plane with a (possibly skewed) uv coordinate grid
18
20
  * * The grid directions (`vectorU` and `vectorV`)
19
21
  * * are NOT required to be unit vectors.
20
22
  * * are NOT required to be perpendicular vectors.
23
+ * * The skewed, non-uniform scaling of the grid directions is the primary focus of this class.
24
+ * * Queries of altitude, velocity, normalX, normalY, and normalZ use the NORMALIZED cross product of vectorU and vectorV as plane normal.
25
+ * * Hence these are cartesian distances.
26
+ * * If numerous calls to these are expected, the repeated normalization may be a performance issue.
27
+ * * Using a [[Plane3dByOriginAndUnitNormal]] or the rigid transform returned by [[toRigidFrame]] would provide better performance.
21
28
  * @public
22
29
  */
23
- class Plane3dByOriginAndVectors {
30
+ class Plane3dByOriginAndVectors extends Plane3d_1.Plane3d {
24
31
  constructor(origin, vectorU, vectorV) {
32
+ super();
25
33
  this.origin = origin;
26
34
  this.vectorU = vectorU;
27
35
  this.vectorV = vectorV;
28
36
  }
29
- /** create a new plane from origin and vectors. */
37
+ /** create a new plane from origin and 2 in-plane vectors. */
30
38
  static createOriginAndVectors(origin, vectorU, vectorV, result) {
31
39
  if (result) {
32
40
  result.origin.setFrom(origin);
@@ -37,9 +45,29 @@ class Plane3dByOriginAndVectors {
37
45
  return new Plane3dByOriginAndVectors(origin.clone(), vectorU.clone(), vectorV.clone());
38
46
  }
39
47
  /** clone to a new plane. */
40
- clone() {
48
+ clone(result) {
49
+ if (result !== undefined)
50
+ result.setOriginAndVectors(this.origin, this.vectorU, this.vectorV);
41
51
  return new Plane3dByOriginAndVectors(this.origin.clone(), this.vectorU.clone(), this.vectorV.clone());
42
52
  }
53
+ /** create a new Plane3dByOriginAndVectors from a variety of plane types.
54
+ * * The input is NOT captured.
55
+ */
56
+ static createFrom(source, result) {
57
+ if (source instanceof Plane3dByOriginAndVectors)
58
+ return source.clone(result);
59
+ const normal = source.getUnitNormal();
60
+ if (normal === undefined)
61
+ return undefined;
62
+ const origin = source.getAnyPointOnPlane();
63
+ const vectorU = Matrix3d_1.Matrix3d.createPerpendicularVectorFavorXYPlane(normal);
64
+ if (vectorU.tryNormalizeInPlace()) {
65
+ const vectorV = normal.unitCrossProduct(vectorU);
66
+ if (vectorV !== undefined)
67
+ return new Plane3dByOriginAndVectors(origin, vectorU, vectorV);
68
+ }
69
+ return undefined;
70
+ }
43
71
  /**
44
72
  * Return a Plane3dByOriginAndVectors, with
45
73
  * * origin is the translation (aka origin) from the Transform
@@ -193,7 +221,7 @@ class Plane3dByOriginAndVectors {
193
221
  && this.vectorU.isAlmostEqual(other.vectorU)
194
222
  && this.vectorV.isAlmostEqual(other.vectorV);
195
223
  }
196
- /** Normalize both `vectorU` and `vectorV` in place.
224
+ /** Normalize both `vectorU` and `vectorV` in place. This does NOT make them perpendicular.
197
225
  * * Return true if both succeeded.
198
226
  */
199
227
  normalizeInPlace() {
@@ -204,9 +232,22 @@ class Plane3dByOriginAndVectors {
204
232
  /**
205
233
  * Return (if possible) a unit normal to the plane.
206
234
  */
235
+ getUnitNormal(result) {
236
+ return this.vectorU.unitCrossProduct(this.vectorV, result);
237
+ }
238
+ /**
239
+ * Return (if possible) a unit normal to the plane.
240
+ * * This method is the same as getUnitNormal, which was created later as part of the abstract base class Plane3d.
241
+ */
207
242
  unitNormal(result) {
208
243
  return this.vectorU.unitCrossProduct(this.vectorV, result);
209
244
  }
245
+ /**
246
+ * Return some point on the plane.
247
+ */
248
+ getAnyPointOnPlane(result) {
249
+ return this.origin.clone(result);
250
+ }
210
251
  /**
211
252
  * Return (if possible) a ray with origin at plane origin, direction as unit normal to the plane.
212
253
  */
@@ -237,6 +278,95 @@ class Plane3dByOriginAndVectors {
237
278
  transform.multiplyVector(this.vectorU, this.vectorU);
238
279
  transform.multiplyVector(this.vectorV, this.vectorV);
239
280
  }
281
+ // Implement PlaneAltitudeEvaluator methods . . .
282
+ /**
283
+ * Return x component of the (normalized!) {vectorU CROSS vectorV}.
284
+ * Return 0 if the cross product is zero.
285
+ * */
286
+ normalX() {
287
+ const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);
288
+ return unitNormal !== undefined ? unitNormal.x : 0.0;
289
+ }
290
+ /**
291
+ * Return y component of the (normalized!) {vectorU CROSS vectorV}.
292
+ * Return 0 if the cross product is zero.
293
+ * */
294
+ normalY() {
295
+ const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);
296
+ return unitNormal !== undefined ? unitNormal.y : 0.0;
297
+ }
298
+ /**
299
+ * Return z component of the (normalized!) {vectorU CROSS vectorV}.
300
+ * Return 0 if the cross product is zero.
301
+ * */
302
+ normalZ() {
303
+ const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);
304
+ return unitNormal !== undefined ? unitNormal.z : 0.0;
305
+ }
306
+ /** Return signed cartesian altitude perpendicular to the plane. This uses the normalized cross product as normal. */
307
+ altitude(xyz) {
308
+ const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);
309
+ if (unitNormal === undefined)
310
+ return 0.0;
311
+ return Geometry_1.Geometry.dotProductXYZXYZ((xyz.x - this.origin.x), (xyz.y - this.origin.y), (xyz.z - this.origin.z), unitNormal.x, unitNormal.y, unitNormal.z);
312
+ }
313
+ /** Return signed cartesian altitude perpendicular to the plane. This uses the normalized cross product as normal. */
314
+ altitudeXYZ(x, y, z) {
315
+ const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);
316
+ if (unitNormal === undefined)
317
+ return 0.0;
318
+ return Geometry_1.Geometry.dotProductXYZXYZ((x - this.origin.x), (y - this.origin.y), (z - this.origin.z), unitNormal.x, unitNormal.y, unitNormal.z);
319
+ }
320
+ /** Return signed projection of the input vector to the plane normal. This uses the normalized cross product as normal. */
321
+ velocity(xyzVector) {
322
+ const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);
323
+ if (unitNormal === undefined)
324
+ return 0.0;
325
+ return Geometry_1.Geometry.dotProductXYZXYZ(xyzVector.x, xyzVector.y, xyzVector.z, unitNormal.x, unitNormal.y, unitNormal.z);
326
+ }
327
+ /** Return signed projection of the input vector to the plane normal. This uses the normalized cross product as normal. */
328
+ velocityXYZ(x, y, z) {
329
+ const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);
330
+ if (unitNormal === undefined)
331
+ return 0.0;
332
+ return Geometry_1.Geometry.dotProductXYZXYZ(x, y, z, unitNormal.x, unitNormal.y, unitNormal.z);
333
+ }
334
+ /** Return triple product of homogeneous difference {(xyzw - w * origin)} with vectorU and vectorV.
335
+ * * In the usual manner of homogeneous calculations, this is proportional to true cartesian distance from the plane but is not a physical distance.
336
+ */
337
+ weightedAltitude(xyzw) {
338
+ const w = xyzw.w;
339
+ return Geometry_1.Geometry.tripleProduct((xyzw.x - this.origin.x * w), (xyzw.y - this.origin.y * w), (xyzw.z - this.origin.z * w), this.vectorU.x, this.vectorU.y, this.vectorU.z, this.vectorV.x, this.vectorV.y, this.vectorV.z);
340
+ }
341
+ /**
342
+ * Return the projection of spacePoint onto the plane.
343
+ * If the plane is degenerate to a ray, project to the ray.
344
+ * If the plane is degenerate to its origin, return the point
345
+ */
346
+ projectPointToPlane(spacePoint, result) {
347
+ const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);
348
+ if (unitNormal !== undefined) {
349
+ const w = unitNormal.dotProductStartEnd(this.origin, spacePoint);
350
+ return spacePoint.plusScaled(unitNormal, -w, result);
351
+ }
352
+ // uh oh. vectorU and vectorV are colinear or zero.
353
+ // project to ray defined by the longer one, or just to origin.
354
+ const dotUU = this.vectorU.magnitudeSquared();
355
+ const dotVV = this.vectorV.magnitudeSquared();
356
+ if (dotUU >= dotVV) {
357
+ const dotUW = this.vectorU.dotProductStartEnd(this.origin, spacePoint);
358
+ const f = Geometry_1.Geometry.conditionalDivideCoordinate(dotUW, dotUU, 0.0);
359
+ if (f !== undefined)
360
+ return spacePoint.plusScaled(this.vectorU, f, result);
361
+ }
362
+ else {
363
+ const dotVW = this.vectorV.dotProductStartEnd(this.origin, spacePoint);
364
+ const f = Geometry_1.Geometry.conditionalDivideCoordinate(dotVW, dotVV, 0.0);
365
+ if (f !== undefined)
366
+ return spacePoint.plusScaled(this.vectorV, f, result);
367
+ }
368
+ return this.origin.clone(result);
369
+ }
240
370
  }
241
371
  exports.Plane3dByOriginAndVectors = Plane3dByOriginAndVectors;
242
372
  //# sourceMappingURL=Plane3dByOriginAndVectors.js.map
@@ -1 +1 @@
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\nimport { AxisOrder, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\r\nimport { Ray3d } from \"./Ray3d\";\r\nimport { Transform } from \"./Transform\";\r\n\r\n/**\r\n * A Plane3dByOriginAndVectors is an origin and a pair of vectors.\r\n * This defines a plane with a (possibly skewed) uv coordinate grid\r\n * * The grid directions (`vectorU` and `vectorV`)\r\n * * are NOT required to be unit vectors.\r\n * * are NOT required to be perpendicular vectors.\r\n * @public\r\n */\r\nexport class Plane3dByOriginAndVectors implements BeJSONFunctions {\r\n /** origin of plane grid */\r\n public origin: Point3d;\r\n /** u direction in plane grid */\r\n public vectorU: Vector3d;\r\n /** v direction in plane grid */\r\n public vectorV: Vector3d;\r\n private constructor(origin: Point3d, vectorU: Vector3d, vectorV: Vector3d) {\r\n this.origin = origin;\r\n this.vectorU = vectorU;\r\n this.vectorV = vectorV;\r\n }\r\n /** create a new plane from origin and vectors. */\r\n public static createOriginAndVectors(origin: Point3d, vectorU: Vector3d, vectorV: Vector3d, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n if (result) {\r\n result.origin.setFrom(origin);\r\n result.vectorU.setFrom(vectorU);\r\n result.vectorV.setFrom(vectorV);\r\n return result;\r\n }\r\n return new Plane3dByOriginAndVectors(origin.clone(), vectorU.clone(), vectorV.clone());\r\n }\r\n /** clone to a new plane. */\r\n public clone(): Plane3dByOriginAndVectors {\r\n return new Plane3dByOriginAndVectors(this.origin.clone(), this.vectorU.clone(), this.vectorV.clone());\r\n }\r\n\r\n /**\r\n * Return a Plane3dByOriginAndVectors, with\r\n * * origin is the translation (aka origin) from the Transform\r\n * * vectorU is the X column of the transform\r\n * * vectorV is the Y column of the transform.\r\n * @param transform source transform\r\n * @param xLength optional length to impose on vectorU.\r\n * @param yLength optional length to impose on vectorV.\r\n * @param result optional preexisting result\r\n */\r\n public static createFromTransformColumnsXYAndLengths(transform: Transform,\r\n xLength: number | undefined, yLength: number | undefined,\r\n result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n if (result) {\r\n result.origin.setFrom(transform.getOrigin());\r\n transform.matrix.columnX(result.vectorU);\r\n transform.matrix.columnY(result.vectorV);\r\n } else {\r\n result = new Plane3dByOriginAndVectors(\r\n transform.getOrigin(),\r\n transform.matrix.columnX(),\r\n transform.matrix.columnY());\r\n }\r\n if (xLength !== undefined)\r\n result.vectorU.scaleToLength(xLength, result.vectorU);\r\n if (yLength !== undefined)\r\n result.vectorV.scaleToLength(yLength, result.vectorV);\r\n return result;\r\n }\r\n /** Capture origin and directions in a new plane. */\r\n public static createCapture(origin: Point3d, vectorU: Vector3d, vectorV: Vector3d, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n if (!result)\r\n return new Plane3dByOriginAndVectors(origin, vectorU, vectorV);\r\n result.origin = origin;\r\n result.vectorU = vectorU;\r\n result.vectorV = vectorV;\r\n return result;\r\n }\r\n\r\n /** Set all origin and both vectors from direct numeric parameters */\r\n public setOriginAndVectorsXYZ(x0: number, y0: number, z0: number, ux: number, uy: number, uz: number, vx: number, vy: number, vz: number): Plane3dByOriginAndVectors {\r\n this.origin.set(x0, y0, z0);\r\n this.vectorU.set(ux, uy, uz);\r\n this.vectorV.set(vx, vy, vz);\r\n return this;\r\n }\r\n /** Set all origin and both vectors from coordinates in given origin and vectors.\r\n * * Note that coordinates are copied out of the parameters -- the given parameters are NOT retained by reference.\r\n */\r\n public setOriginAndVectors(origin: Point3d, vectorU: Vector3d, vectorV: Vector3d): Plane3dByOriginAndVectors {\r\n this.origin.setFrom(origin);\r\n this.vectorU.setFrom(vectorU);\r\n this.vectorV.setFrom(vectorV);\r\n return this;\r\n }\r\n /** Create a new plane from direct numeric parameters */\r\n public static createOriginAndVectorsXYZ(x0: number, y0: number, z0: number, ux: number, uy: number, uz: number, vx: number, vy: number, vz: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n if (result)\r\n return result.setOriginAndVectorsXYZ(x0, y0, z0, ux, uy, uz, vx, vy, vz);\r\n return new Plane3dByOriginAndVectors(Point3d.create(x0, y0, z0), Vector3d.create(ux, uy, uz), Vector3d.create(vx, vy, vz));\r\n }\r\n /** Define a plane by three points in the plane.\r\n * @param origin origin for the parameterization.\r\n * @param targetU target point for the vectorU starting at the origin.\r\n * @param targetV target point for the vectorV originating at the origin.\r\n * @param result optional result.\r\n */\r\n public static createOriginAndTargets(origin: Point3d, targetU: Point3d, targetV: Point3d, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n return Plane3dByOriginAndVectors.createOriginAndVectorsXYZ(origin.x, origin.y, origin.z, targetU.x - origin.x, targetU.y - origin.y, targetU.z - origin.z, targetV.x - origin.x, targetV.y - origin.y, targetV.z - origin.z, result);\r\n }\r\n /** Create a plane with origin at 000, unit vectorU in x direction, and unit vectorV in the y direction. */\r\n public static createXYPlane(result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n return Plane3dByOriginAndVectors.createOriginAndVectorsXYZ(0, 0, 0, 1, 0, 0, 0, 1, 0, result);\r\n }\r\n /** create a plane from data presented as Float64Arrays.\r\n * @param origin x,y,z of origin.\r\n * @param vectorU x,y,z of vectorU\r\n * @param vectorV x,y,z of vectorV\r\n */\r\n public static createOriginAndVectorsArrays(origin: Float64Array, vectorU: Float64Array, vectorV: Float64Array, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n return Plane3dByOriginAndVectors.createOriginAndVectorsXYZ(origin[0], origin[1], origin[2], vectorU[0], vectorU[1], vectorU[2], vectorV[0], vectorV[1], vectorV[2], result);\r\n }\r\n /** create a plane from data presented as Float64Array with weights\r\n * @param origin x,y,z,w of origin.\r\n * @param vectorU x,y,z,w of vectorU\r\n * @param vectorV x,y,z,w of vectorV\r\n */\r\n public static createOriginAndVectorsWeightedArrays(originW: Float64Array, vectorUw: Float64Array, vectorVw: Float64Array, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n const w = originW[3];\r\n result = Plane3dByOriginAndVectors.createXYPlane(result);\r\n if (Geometry.isSmallMetricDistance(w))\r\n return result;\r\n const dw = 1.0 / w;\r\n const au = vectorUw[3] * dw * dw;\r\n const av = vectorVw[3] * dw * dw;\r\n // for homogeneous function X, with w its weight:\r\n // (X/w) is the cartesian point.\r\n // (X/w)' = (X' w - X w')/(w*w)\r\n // = X'/w - (X/w)(w'/w)\r\n // = X'/w - X w'/w^2)\r\n // The w parts of the formal xyzw sums are identically 0.\r\n // Here the X' and its w' are taken from each vectorUw and vectorVw\r\n result.origin.set(originW[0] * dw, originW[1] * dw, originW[2] * dw);\r\n Vector3d.createAdd2ScaledXYZ(vectorUw[0], vectorUw[1], vectorUw[2], dw, originW[0], originW[1], originW[2], -au, result.vectorU);\r\n Vector3d.createAdd2ScaledXYZ(vectorVw[0], vectorVw[1], vectorVw[2], dw, originW[0], originW[1], originW[2], -av, result.vectorV);\r\n return result;\r\n }\r\n /**\r\n * Evaluate a point a grid coordinates on the plane.\r\n * * The computed point is `origin + vectorU * u + vectorV * v`\r\n * @param u coordinate along vectorU\r\n * @param v coordinate along vectorV\r\n * @param result optional result destination.\r\n * @returns Return the computed coordinate.\r\n */\r\n public fractionToPoint(u: number, v: number, result?: Point3d): Point3d {\r\n return this.origin.plus2Scaled(this.vectorU, u, this.vectorV, v, result);\r\n }\r\n /** Return the vector from the plane origin to parametric coordinate (u.v) */\r\n public fractionToVector(u: number, v: number, result?: Vector3d): Vector3d {\r\n return Vector3d.createAdd2Scaled(this.vectorU, u, this.vectorV, v, result);\r\n }\r\n /** Set coordinates from a json object such as `{origin: [1,2,3], vectorU:[4,5,6], vectorV[3,2,1]}` */\r\n public setFromJSON(json?: any) {\r\n if (!json || !json.origin || !json.vectorV) {\r\n this.origin.set(0, 0, 0);\r\n this.vectorU.set(1, 0, 0);\r\n this.vectorV.set(0, 1, 0);\r\n } else {\r\n this.origin.setFromJSON(json.origin);\r\n this.vectorU.setFromJSON(json.vectorU);\r\n this.vectorV.setFromJSON(json.vectorV);\r\n }\r\n }\r\n /**\r\n * Convert an Angle to a JSON object.\r\n * @return {*} [origin,normal]\r\n */\r\n public toJSON(): any {\r\n return {\r\n origin: this.origin.toJSON(),\r\n vectorU: this.vectorU.toJSON(),\r\n vectorV: this.vectorV.toJSON(),\r\n };\r\n }\r\n /** create a new plane. See `setFromJSON` for layout example. */\r\n public static fromJSON(json?: any): Plane3dByOriginAndVectors {\r\n const result = Plane3dByOriginAndVectors.createXYPlane();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /** Test origin and vectors for isAlmostEqual with `other` */\r\n public isAlmostEqual(other: Plane3dByOriginAndVectors): boolean {\r\n return this.origin.isAlmostEqual(other.origin)\r\n && this.vectorU.isAlmostEqual(other.vectorU)\r\n && this.vectorV.isAlmostEqual(other.vectorV);\r\n }\r\n /** Normalize both `vectorU` and `vectorV` in place.\r\n * * Return true if both succeeded.\r\n */\r\n public normalizeInPlace(): boolean {\r\n const okU = this.vectorU.normalizeInPlace();\r\n const okV = this.vectorV.normalizeInPlace();\r\n return okU && okV;\r\n }\r\n /**\r\n * Return (if possible) a unit normal to the plane.\r\n */\r\n public unitNormal(result?: Vector3d): Vector3d | undefined {\r\n return this.vectorU.unitCrossProduct(this.vectorV, result);\r\n }\r\n private static _workVector: Vector3d;\r\n /**\r\n * Return (if possible) a ray with origin at plane origin, direction as unit normal to the plane.\r\n */\r\n public unitNormalRay(result?: Ray3d): Ray3d | undefined {\r\n if (!Plane3dByOriginAndVectors._workVector)\r\n Plane3dByOriginAndVectors._workVector = Vector3d.create();\r\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV, Plane3dByOriginAndVectors._workVector);\r\n if (unitNormal === undefined)\r\n return undefined;\r\n return Ray3d.create(this.origin, unitNormal, result);\r\n }\r\n\r\n /**\r\n * Create a rigid frame (i.e. frenet frame) with\r\n * * origin at the plane origin\r\n * * x axis along the (normalized) vectorU\r\n * * y axis normalized vectorU to vectorV plane, and perpendicular to x axis\r\n * * z axis perpendicular to both.\r\n * @param result optional result\r\n */\r\n public toRigidFrame(result?: Transform): Transform | undefined {\r\n return Transform.createRigidFromOriginAndColumns(this.origin, this.vectorU, this.vectorV, AxisOrder.XYZ, result);\r\n }\r\n\r\n /**\r\n * Apply the transform to the origin and vectors in place.\r\n */\r\n public transformInPlace(transform: Transform) {\r\n transform.multiplyPoint3d(this.origin, this.origin);\r\n transform.multiplyVector (this.vectorU, this.vectorU);\r\n transform.multiplyVector (this.vectorV, this.vectorV);\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module CartesianGeometry\n */\nimport { AxisOrder, BeJSONFunctions, Geometry } from \"../Geometry\";\nimport { Plane3d } from \"./Plane3d\";\nimport { Point4d } from \"../geometry4d/Point4d\";\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\nimport { Ray3d } from \"./Ray3d\";\nimport { Transform } from \"./Transform\";\nimport { XYAndZ } from \"./XYZProps\";\nimport { Matrix3d } from \"./Matrix3d\";\n\n/**\n * A Plane3dByOriginAndVectors is an origin and a pair of vectors.\n * This defines a plane with a (possibly skewed) uv coordinate grid\n * * The grid directions (`vectorU` and `vectorV`)\n * * are NOT required to be unit vectors.\n * * are NOT required to be perpendicular vectors.\n * * The skewed, non-uniform scaling of the grid directions is the primary focus of this class.\n * * Queries of altitude, velocity, normalX, normalY, and normalZ use the NORMALIZED cross product of vectorU and vectorV as plane normal.\n * * Hence these are cartesian distances.\n * * If numerous calls to these are expected, the repeated normalization may be a performance issue.\n * * Using a [[Plane3dByOriginAndUnitNormal]] or the rigid transform returned by [[toRigidFrame]] would provide better performance.\n * @public\n */\nexport class Plane3dByOriginAndVectors extends Plane3d implements BeJSONFunctions {\n /** origin of plane grid */\n public origin: Point3d;\n /** u direction in plane grid */\n public vectorU: Vector3d;\n /** v direction in plane grid */\n public vectorV: Vector3d;\n private constructor(origin: Point3d, vectorU: Vector3d, vectorV: Vector3d) {\n super();\n this.origin = origin;\n this.vectorU = vectorU;\n this.vectorV = vectorV;\n }\n /** create a new plane from origin and 2 in-plane vectors. */\n public static createOriginAndVectors(origin: Point3d, vectorU: Vector3d, vectorV: Vector3d, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n if (result) {\n result.origin.setFrom(origin);\n result.vectorU.setFrom(vectorU);\n result.vectorV.setFrom(vectorV);\n return result;\n }\n return new Plane3dByOriginAndVectors(origin.clone(), vectorU.clone(), vectorV.clone());\n }\n /** clone to a new plane. */\n public clone(result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n if (result !== undefined)\n result.setOriginAndVectors(this.origin, this.vectorU, this.vectorV);\n return new Plane3dByOriginAndVectors(this.origin.clone(), this.vectorU.clone(), this.vectorV.clone());\n }\n /** create a new Plane3dByOriginAndVectors from a variety of plane types.\n * * The input is NOT captured.\n */\n public static createFrom(source: Plane3d, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors | undefined {\n if (source instanceof Plane3dByOriginAndVectors)\n return source.clone(result);\n const normal = source.getUnitNormal();\n if (normal === undefined)\n return undefined;\n const origin = source.getAnyPointOnPlane();\n const vectorU = Matrix3d.createPerpendicularVectorFavorXYPlane(normal);\n if (vectorU.tryNormalizeInPlace()) {\n const vectorV = normal.unitCrossProduct(vectorU);\n if (vectorV !== undefined)\n return new Plane3dByOriginAndVectors(origin, vectorU, vectorV);\n }\n return undefined;\n }\n\n /**\n * Return a Plane3dByOriginAndVectors, with\n * * origin is the translation (aka origin) from the Transform\n * * vectorU is the X column of the transform\n * * vectorV is the Y column of the transform.\n * @param transform source transform\n * @param xLength optional length to impose on vectorU.\n * @param yLength optional length to impose on vectorV.\n * @param result optional preexisting result\n */\n public static createFromTransformColumnsXYAndLengths(transform: Transform,\n xLength: number | undefined, yLength: number | undefined,\n result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n if (result) {\n result.origin.setFrom(transform.getOrigin());\n transform.matrix.columnX(result.vectorU);\n transform.matrix.columnY(result.vectorV);\n } else {\n result = new Plane3dByOriginAndVectors(\n transform.getOrigin(),\n transform.matrix.columnX(),\n transform.matrix.columnY());\n }\n if (xLength !== undefined)\n result.vectorU.scaleToLength(xLength, result.vectorU);\n if (yLength !== undefined)\n result.vectorV.scaleToLength(yLength, result.vectorV);\n return result;\n }\n /** Capture origin and directions in a new plane. */\n public static createCapture(origin: Point3d, vectorU: Vector3d, vectorV: Vector3d, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n if (!result)\n return new Plane3dByOriginAndVectors(origin, vectorU, vectorV);\n result.origin = origin;\n result.vectorU = vectorU;\n result.vectorV = vectorV;\n return result;\n }\n\n /** Set all origin and both vectors from direct numeric parameters */\n public setOriginAndVectorsXYZ(x0: number, y0: number, z0: number, ux: number, uy: number, uz: number, vx: number, vy: number, vz: number): Plane3dByOriginAndVectors {\n this.origin.set(x0, y0, z0);\n this.vectorU.set(ux, uy, uz);\n this.vectorV.set(vx, vy, vz);\n return this;\n }\n /** Set all origin and both vectors from coordinates in given origin and vectors.\n * * Note that coordinates are copied out of the parameters -- the given parameters are NOT retained by reference.\n */\n public setOriginAndVectors(origin: Point3d, vectorU: Vector3d, vectorV: Vector3d): Plane3dByOriginAndVectors {\n this.origin.setFrom(origin);\n this.vectorU.setFrom(vectorU);\n this.vectorV.setFrom(vectorV);\n return this;\n }\n /** Create a new plane from direct numeric parameters */\n public static createOriginAndVectorsXYZ(x0: number, y0: number, z0: number, ux: number, uy: number, uz: number, vx: number, vy: number, vz: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n if (result)\n return result.setOriginAndVectorsXYZ(x0, y0, z0, ux, uy, uz, vx, vy, vz);\n return new Plane3dByOriginAndVectors(Point3d.create(x0, y0, z0), Vector3d.create(ux, uy, uz), Vector3d.create(vx, vy, vz));\n }\n /** Define a plane by three points in the plane.\n * @param origin origin for the parameterization.\n * @param targetU target point for the vectorU starting at the origin.\n * @param targetV target point for the vectorV originating at the origin.\n * @param result optional result.\n */\n public static createOriginAndTargets(origin: Point3d, targetU: Point3d, targetV: Point3d, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n return Plane3dByOriginAndVectors.createOriginAndVectorsXYZ(origin.x, origin.y, origin.z, targetU.x - origin.x, targetU.y - origin.y, targetU.z - origin.z, targetV.x - origin.x, targetV.y - origin.y, targetV.z - origin.z, result);\n }\n /** Create a plane with origin at 000, unit vectorU in x direction, and unit vectorV in the y direction. */\n public static createXYPlane(result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n return Plane3dByOriginAndVectors.createOriginAndVectorsXYZ(0, 0, 0, 1, 0, 0, 0, 1, 0, result);\n }\n /** create a plane from data presented as Float64Arrays.\n * @param origin x,y,z of origin.\n * @param vectorU x,y,z of vectorU\n * @param vectorV x,y,z of vectorV\n */\n public static createOriginAndVectorsArrays(origin: Float64Array, vectorU: Float64Array, vectorV: Float64Array, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n return Plane3dByOriginAndVectors.createOriginAndVectorsXYZ(origin[0], origin[1], origin[2], vectorU[0], vectorU[1], vectorU[2], vectorV[0], vectorV[1], vectorV[2], result);\n }\n /** create a plane from data presented as Float64Array with weights\n * @param origin x,y,z,w of origin.\n * @param vectorU x,y,z,w of vectorU\n * @param vectorV x,y,z,w of vectorV\n */\n public static createOriginAndVectorsWeightedArrays(originW: Float64Array, vectorUw: Float64Array, vectorVw: Float64Array, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n const w = originW[3];\n result = Plane3dByOriginAndVectors.createXYPlane(result);\n if (Geometry.isSmallMetricDistance(w))\n return result;\n const dw = 1.0 / w;\n const au = vectorUw[3] * dw * dw;\n const av = vectorVw[3] * dw * dw;\n // for homogeneous function X, with w its weight:\n // (X/w) is the cartesian point.\n // (X/w)' = (X' w - X w')/(w*w)\n // = X'/w - (X/w)(w'/w)\n // = X'/w - X w'/w^2)\n // The w parts of the formal xyzw sums are identically 0.\n // Here the X' and its w' are taken from each vectorUw and vectorVw\n result.origin.set(originW[0] * dw, originW[1] * dw, originW[2] * dw);\n Vector3d.createAdd2ScaledXYZ(vectorUw[0], vectorUw[1], vectorUw[2], dw, originW[0], originW[1], originW[2], -au, result.vectorU);\n Vector3d.createAdd2ScaledXYZ(vectorVw[0], vectorVw[1], vectorVw[2], dw, originW[0], originW[1], originW[2], -av, result.vectorV);\n return result;\n }\n /**\n * Evaluate a point a grid coordinates on the plane.\n * * The computed point is `origin + vectorU * u + vectorV * v`\n * @param u coordinate along vectorU\n * @param v coordinate along vectorV\n * @param result optional result destination.\n * @returns Return the computed coordinate.\n */\n public fractionToPoint(u: number, v: number, result?: Point3d): Point3d {\n return this.origin.plus2Scaled(this.vectorU, u, this.vectorV, v, result);\n }\n /** Return the vector from the plane origin to parametric coordinate (u.v) */\n public fractionToVector(u: number, v: number, result?: Vector3d): Vector3d {\n return Vector3d.createAdd2Scaled(this.vectorU, u, this.vectorV, v, result);\n }\n /** Set coordinates from a json object such as `{origin: [1,2,3], vectorU:[4,5,6], vectorV[3,2,1]}` */\n public setFromJSON(json?: any) {\n if (!json || !json.origin || !json.vectorV) {\n this.origin.set(0, 0, 0);\n this.vectorU.set(1, 0, 0);\n this.vectorV.set(0, 1, 0);\n } else {\n this.origin.setFromJSON(json.origin);\n this.vectorU.setFromJSON(json.vectorU);\n this.vectorV.setFromJSON(json.vectorV);\n }\n }\n /**\n * Convert an Angle to a JSON object.\n * @return {*} [origin,normal]\n */\n public toJSON(): any {\n return {\n origin: this.origin.toJSON(),\n vectorU: this.vectorU.toJSON(),\n vectorV: this.vectorV.toJSON(),\n };\n }\n /** create a new plane. See `setFromJSON` for layout example. */\n public static fromJSON(json?: any): Plane3dByOriginAndVectors {\n const result = Plane3dByOriginAndVectors.createXYPlane();\n result.setFromJSON(json);\n return result;\n }\n /** Test origin and vectors for isAlmostEqual with `other` */\n public isAlmostEqual(other: Plane3dByOriginAndVectors): boolean {\n return this.origin.isAlmostEqual(other.origin)\n && this.vectorU.isAlmostEqual(other.vectorU)\n && this.vectorV.isAlmostEqual(other.vectorV);\n }\n /** Normalize both `vectorU` and `vectorV` in place. This does NOT make them perpendicular.\n * * Return true if both succeeded.\n */\n public normalizeInPlace(): boolean {\n const okU = this.vectorU.normalizeInPlace();\n const okV = this.vectorV.normalizeInPlace();\n return okU && okV;\n }\n /**\n * Return (if possible) a unit normal to the plane.\n */\n public override getUnitNormal(result?: Vector3d): Vector3d | undefined {\n return this.vectorU.unitCrossProduct(this.vectorV, result);\n }\n /**\n * Return (if possible) a unit normal to the plane.\n * * This method is the same as getUnitNormal, which was created later as part of the abstract base class Plane3d.\n */\n public unitNormal(result?: Vector3d): Vector3d | undefined {\n return this.vectorU.unitCrossProduct(this.vectorV, result);\n }\n\n /**\n * Return some point on the plane.\n */\n public override getAnyPointOnPlane(result?: Point3d): Point3d {\n return this.origin.clone(result);\n }\n private static _workVector: Vector3d;\n /**\n * Return (if possible) a ray with origin at plane origin, direction as unit normal to the plane.\n */\n public unitNormalRay(result?: Ray3d): Ray3d | undefined {\n if (!Plane3dByOriginAndVectors._workVector)\n Plane3dByOriginAndVectors._workVector = Vector3d.create();\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV, Plane3dByOriginAndVectors._workVector);\n if (unitNormal === undefined)\n return undefined;\n return Ray3d.create(this.origin, unitNormal, result);\n }\n\n /**\n * Create a rigid frame (i.e. frenet frame) with\n * * origin at the plane origin\n * * x axis along the (normalized) vectorU\n * * y axis normalized vectorU to vectorV plane, and perpendicular to x axis\n * * z axis perpendicular to both.\n * @param result optional result\n */\n public toRigidFrame(result?: Transform): Transform | undefined {\n return Transform.createRigidFromOriginAndColumns(this.origin, this.vectorU, this.vectorV, AxisOrder.XYZ, result);\n }\n\n /**\n * Apply the transform to the origin and vectors in place.\n */\n public transformInPlace(transform: Transform) {\n transform.multiplyPoint3d(this.origin, this.origin);\n transform.multiplyVector(this.vectorU, this.vectorU);\n transform.multiplyVector(this.vectorV, this.vectorV);\n }\n // Implement PlaneAltitudeEvaluator methods . . .\n /**\n * Return x component of the (normalized!) {vectorU CROSS vectorV}.\n * Return 0 if the cross product is zero.\n * */\n public normalX(): number {\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\n return unitNormal !== undefined ? unitNormal.x : 0.0;\n }\n /**\n* Return y component of the (normalized!) {vectorU CROSS vectorV}.\n* Return 0 if the cross product is zero.\n* */\n public normalY(): number {\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\n return unitNormal !== undefined ? unitNormal.y : 0.0;\n }\n /**\n * Return z component of the (normalized!) {vectorU CROSS vectorV}.\n * Return 0 if the cross product is zero.\n * */\n public normalZ(): number {\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\n return unitNormal !== undefined ? unitNormal.z : 0.0;\n }\n /** Return signed cartesian altitude perpendicular to the plane. This uses the normalized cross product as normal. */\n public altitude(xyz: XYAndZ): number {\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\n if (unitNormal === undefined)\n return 0.0;\n return Geometry.dotProductXYZXYZ(\n (xyz.x - this.origin.x), (xyz.y - this.origin.y), (xyz.z - this.origin.z),\n unitNormal.x, unitNormal.y, unitNormal.z);\n }\n /** Return signed cartesian altitude perpendicular to the plane. This uses the normalized cross product as normal. */\n public altitudeXYZ(x: number, y: number, z: number): number {\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\n if (unitNormal === undefined)\n return 0.0;\n return Geometry.dotProductXYZXYZ(\n (x - this.origin.x), (y - this.origin.y), (z - this.origin.z),\n unitNormal.x, unitNormal.y, unitNormal.z);\n }\n /** Return signed projection of the input vector to the plane normal. This uses the normalized cross product as normal. */\n public velocity(xyzVector: XYAndZ): number {\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\n if (unitNormal === undefined)\n return 0.0;\n return Geometry.dotProductXYZXYZ(\n xyzVector.x, xyzVector.y, xyzVector.z,\n unitNormal.x, unitNormal.y, unitNormal.z);\n }\n /** Return signed projection of the input vector to the plane normal. This uses the normalized cross product as normal. */\n public velocityXYZ(x: number, y: number, z: number): number {\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\n if (unitNormal === undefined)\n return 0.0;\n return Geometry.dotProductXYZXYZ(\n x, y, z,\n unitNormal.x, unitNormal.y, unitNormal.z);\n }\n /** Return triple product of homogeneous difference {(xyzw - w * origin)} with vectorU and vectorV.\n * * In the usual manner of homogeneous calculations, this is proportional to true cartesian distance from the plane but is not a physical distance.\n */\n public weightedAltitude(xyzw: Point4d) {\n const w = xyzw.w;\n return Geometry.tripleProduct(\n (xyzw.x - this.origin.x * w), (xyzw.y - this.origin.y * w), (xyzw.z - this.origin.z * w),\n this.vectorU.x, this.vectorU.y, this.vectorU.z,\n this.vectorV.x, this.vectorV.y, this.vectorV.z);\n }\n /**\n * Return the projection of spacePoint onto the plane.\n * If the plane is degenerate to a ray, project to the ray.\n * If the plane is degenerate to its origin, return the point\n */\n public projectPointToPlane(spacePoint: Point3d, result?: Point3d): Point3d {\n const unitNormal = this.vectorU.unitCrossProduct(this.vectorV);\n if (unitNormal !== undefined) {\n const w = unitNormal.dotProductStartEnd(this.origin, spacePoint);\n return spacePoint.plusScaled(unitNormal, -w, result);\n }\n // uh oh. vectorU and vectorV are colinear or zero.\n // project to ray defined by the longer one, or just to origin.\n const dotUU = this.vectorU.magnitudeSquared();\n const dotVV = this.vectorV.magnitudeSquared();\n if (dotUU >= dotVV) {\n const dotUW = this.vectorU.dotProductStartEnd(this.origin, spacePoint);\n const f = Geometry.conditionalDivideCoordinate(dotUW, dotUU, 0.0);\n if (f !== undefined)\n return spacePoint.plusScaled(this.vectorU, f, result);\n } else {\n const dotVW = this.vectorV.dotProductStartEnd(this.origin, spacePoint);\n const f = Geometry.conditionalDivideCoordinate(dotVW, dotVV, 0.0);\n if (f !== undefined)\n return spacePoint.plusScaled(this.vectorV, f, result);\n }\n return this.origin.clone(result);\n }\n}\n"]}
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n/* eslint-disable @typescript-eslint/naming-convention, no-empty */\r\n\r\nimport { IndexedXYCollection } from \"./IndexedXYCollection\";\r\nimport { Point2d, Vector2d, XY } from \"./Point2dVector2d\";\r\nimport { XAndY } from \"./XYZProps\";\r\n\r\n/**\r\n * Helper object to access members of a Point2d[] in geometric calculations.\r\n * * The collection holds only a reference to the actual array.\r\n * * The actual array may be replaced by the user as needed.\r\n * * When replaced, there is no cached data to be updated.\r\n * @public\r\n*/\r\nexport class Point2dArrayCarrier extends IndexedXYCollection {\r\n /** reference to array being queried. */\r\n public data: Point2d[];\r\n /** CAPTURE caller supplied array ... */\r\n public constructor(data: Point2d[]) {\r\n super();\r\n this.data = data;\r\n }\r\n /** test if index is valid */\r\n public isValidIndex(index: number): boolean {\r\n return index >= 0 && index < this.data.length;\r\n }\r\n /**\r\n * Access by index, returning strongly typed Point2d\r\n * * This returns the xy value but NOT reference to the point in the \"carried\" array.\r\n * @param index index of point within the array\r\n * @param result caller-allocated destination\r\n * @returns undefined if the index is out of bounds\r\n */\r\n public override getPoint2dAtCheckedPointIndex(index: number, result?: Point2d): Point2d | undefined {\r\n if (this.isValidIndex(index)) {\r\n const source = this.data[index];\r\n return Point2d.create(source.x, source.y, result);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Access by index, returning strongly typed Vector2d\r\n * @param index index of point within the array\r\n * @param result caller-allocated destination\r\n * @returns undefined if the index is out of bounds\r\n */\r\n public override getVector2dAtCheckedVectorIndex(index: number, result?: Vector2d): Vector2d | undefined {\r\n if (this.isValidIndex(index)) {\r\n const source = this.data[index];\r\n return Vector2d.create(source.x, source.y, result);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Return a vector from the point at indexA to the point at indexB\r\n * @param indexA index of point within the array\r\n * @param indexB index of point within the array\r\n * @param result caller-allocated vector.\r\n * @returns undefined if either index is out of bounds\r\n */\r\n public override vectorIndexIndex(indexA: number, indexB: number, result?: Vector2d): Vector2d | undefined {\r\n if (this.isValidIndex(indexA) && this.isValidIndex(indexB))\r\n return Vector2d.createStartEnd(this.data[indexA], this.data[indexB], result);\r\n return undefined;\r\n }\r\n /**\r\n * Return a vector from given origin to point at indexB\r\n * @param origin origin for vector\r\n * @param indexB index of point within the array\r\n * @param result caller-allocated vector.\r\n * @returns undefined if index is out of bounds\r\n */\r\n public override vectorXAndYIndex(origin: XAndY, indexB: number, result?: Vector2d): Vector2d | undefined {\r\n if (this.isValidIndex(indexB))\r\n return Vector2d.createStartEnd(origin, this.data[indexB], result);\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Return the cross product of vectors from origin to points at indexA and indexB\r\n * @param origin origin for vector\r\n * @param indexA index of first target within the array\r\n * @param indexB index of second target within the array\r\n * @param result caller-allocated vector.\r\n * @returns undefined if either index is out of bounds\r\n */\r\n public override crossProductXAndYIndexIndex(origin: XAndY, indexA: number, indexB: number): number | undefined {\r\n if (this.isValidIndex(indexA) && this.isValidIndex(indexB))\r\n return XY.crossProductToPoints(origin, this.data[indexA], this.data[indexB]);\r\n return undefined;\r\n }\r\n /**\r\n * Return the cross product of vectors from point at originIndex to points at indexA and indexB\r\n * @param originIndex index of origin\r\n * @param indexA index of first target within the array\r\n * @param indexB index of second target within the array\r\n * @param result caller-allocated vector.\r\n * @returns return true if indexA, indexB both valid\r\n */\r\n public override crossProductIndexIndexIndex(originIndex: number, indexA: number, indexB: number): number | undefined {\r\n if (this.isValidIndex(originIndex) && this.isValidIndex(indexA) && this.isValidIndex(indexB))\r\n return XY.crossProductToPoints(this.data[originIndex], this.data[indexA], this.data[indexB]);\r\n return undefined;\r\n }\r\n /** Read-only property for number of XYZ in the collection. */\r\n public override get length(): number {\r\n return this.data.length;\r\n }\r\n\r\n /**\r\n * Get x coordinate by point index, with no index checking\r\n * @param pointIndex index to access\r\n */\r\n public override getXAtUncheckedPointIndex(pointIndex: number): number {\r\n return this.data[pointIndex].x;\r\n }\r\n\r\n /**\r\n * Get y coordinate by point index, with no index checking\r\n * @param pointIndex index to access\r\n */\r\n public override getYAtUncheckedPointIndex(pointIndex: number): number {\r\n return this.data[pointIndex].y;\r\n }\r\n}\r\n"]}
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module CartesianGeometry\n */\n/* eslint-disable @typescript-eslint/naming-convention, no-empty */\n\nimport { IndexedXYCollection } from \"./IndexedXYCollection\";\nimport { Point2d, Vector2d, XY } from \"./Point2dVector2d\";\nimport { XAndY } from \"./XYZProps\";\n\n/**\n * Helper object to access members of a Point2d[] in geometric calculations.\n * * The collection holds only a reference to the actual array.\n * * The actual array may be replaced by the user as needed.\n * * When replaced, there is no cached data to be updated.\n * @public\n*/\nexport class Point2dArrayCarrier extends IndexedXYCollection {\n /** reference to array being queried. */\n public data: Point2d[];\n /** CAPTURE caller supplied array ... */\n public constructor(data: Point2d[]) {\n super();\n this.data = data;\n }\n /** test if index is valid */\n public isValidIndex(index: number): boolean {\n return index >= 0 && index < this.data.length;\n }\n /**\n * Access by index, returning strongly typed Point2d\n * * This returns the xy value but NOT reference to the point in the \"carried\" array.\n * @param index index of point within the array\n * @param result caller-allocated destination\n * @returns undefined if the index is out of bounds\n */\n public override getPoint2dAtCheckedPointIndex(index: number, result?: Point2d): Point2d | undefined {\n if (this.isValidIndex(index)) {\n const source = this.data[index];\n return Point2d.create(source.x, source.y, result);\n }\n return undefined;\n }\n /**\n * Access by index, returning strongly typed Vector2d\n * @param index index of point within the array\n * @param result caller-allocated destination\n * @returns undefined if the index is out of bounds\n */\n public override getVector2dAtCheckedVectorIndex(index: number, result?: Vector2d): Vector2d | undefined {\n if (this.isValidIndex(index)) {\n const source = this.data[index];\n return Vector2d.create(source.x, source.y, result);\n }\n return undefined;\n }\n /**\n * Return a vector from the point at indexA to the point at indexB\n * @param indexA index of point within the array\n * @param indexB index of point within the array\n * @param result caller-allocated vector.\n * @returns undefined if either index is out of bounds\n */\n public override vectorIndexIndex(indexA: number, indexB: number, result?: Vector2d): Vector2d | undefined {\n if (this.isValidIndex(indexA) && this.isValidIndex(indexB))\n return Vector2d.createStartEnd(this.data[indexA], this.data[indexB], result);\n return undefined;\n }\n /**\n * Return a vector from given origin to point at indexB\n * @param origin origin for vector\n * @param indexB index of point within the array\n * @param result caller-allocated vector.\n * @returns undefined if index is out of bounds\n */\n public override vectorXAndYIndex(origin: XAndY, indexB: number, result?: Vector2d): Vector2d | undefined {\n if (this.isValidIndex(indexB))\n return Vector2d.createStartEnd(origin, this.data[indexB], result);\n return undefined;\n }\n\n /**\n * Return the cross product of vectors from origin to points at indexA and indexB\n * @param origin origin for vector\n * @param indexA index of first target within the array\n * @param indexB index of second target within the array\n * @param result caller-allocated vector.\n * @returns undefined if either index is out of bounds\n */\n public override crossProductXAndYIndexIndex(origin: XAndY, indexA: number, indexB: number): number | undefined {\n if (this.isValidIndex(indexA) && this.isValidIndex(indexB))\n return XY.crossProductToPoints(origin, this.data[indexA], this.data[indexB]);\n return undefined;\n }\n /**\n * Return the cross product of vectors from point at originIndex to points at indexA and indexB\n * @param originIndex index of origin\n * @param indexA index of first target within the array\n * @param indexB index of second target within the array\n * @param result caller-allocated vector.\n * @returns return true if indexA, indexB both valid\n */\n public override crossProductIndexIndexIndex(originIndex: number, indexA: number, indexB: number): number | undefined {\n if (this.isValidIndex(originIndex) && this.isValidIndex(indexA) && this.isValidIndex(indexB))\n return XY.crossProductToPoints(this.data[originIndex], this.data[indexA], this.data[indexB]);\n return undefined;\n }\n /** Read-only property for number of XYZ in the collection. */\n public override get length(): number {\n return this.data.length;\n }\n\n /**\n * Get x coordinate by point index, with no index checking\n * @param pointIndex index to access\n */\n public override getXAtUncheckedPointIndex(pointIndex: number): number {\n return this.data[pointIndex].x;\n }\n\n /**\n * Get y coordinate by point index, with no index checking\n * @param pointIndex index to access\n */\n public override getYAtUncheckedPointIndex(pointIndex: number): number {\n return this.data[pointIndex].y;\n }\n}\n"]}