@itwin/core-geometry 4.0.0-dev.36 → 4.0.0-dev.39
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/Geometry.d.ts +28 -12
- package/lib/cjs/Geometry.d.ts.map +1 -1
- package/lib/cjs/Geometry.js +33 -17
- package/lib/cjs/Geometry.js.map +1 -1
- package/lib/cjs/curve/Loop.d.ts.map +1 -1
- package/lib/cjs/curve/Loop.js +6 -0
- package/lib/cjs/curve/Loop.js.map +1 -1
- package/lib/cjs/curve/RegionOps.d.ts +8 -9
- package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
- package/lib/cjs/curve/RegionOps.js +8 -9
- package/lib/cjs/curve/RegionOps.js.map +1 -1
- package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts.map +1 -1
- package/lib/cjs/curve/RegionOpsClassificationSweeps.js +2 -0
- package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.d.ts +137 -89
- package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.js +244 -155
- package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts +15 -15
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.js +16 -19
- package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/cjs/geometry3d/PolygonOps.d.ts +7 -9
- package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
- package/lib/cjs/geometry3d/PolygonOps.js +7 -9
- package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts +3 -0
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.js +7 -0
- package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/cjs/serialization/GeometrySamples.d.ts +4 -5
- package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
- package/lib/cjs/serialization/GeometrySamples.js +12 -13
- package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
- package/lib/cjs/solid/SweepContour.d.ts.map +1 -1
- package/lib/cjs/solid/SweepContour.js +7 -0
- package/lib/cjs/solid/SweepContour.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphSearch.d.ts +2 -1
- package/lib/cjs/topology/HalfEdgeGraphSearch.d.ts.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphSearch.js +1 -0
- package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -1
- package/lib/esm/Geometry.d.ts +28 -12
- package/lib/esm/Geometry.d.ts.map +1 -1
- package/lib/esm/Geometry.js +33 -17
- package/lib/esm/Geometry.js.map +1 -1
- package/lib/esm/curve/Loop.d.ts.map +1 -1
- package/lib/esm/curve/Loop.js +6 -0
- package/lib/esm/curve/Loop.js.map +1 -1
- package/lib/esm/curve/RegionOps.d.ts +8 -9
- package/lib/esm/curve/RegionOps.d.ts.map +1 -1
- package/lib/esm/curve/RegionOps.js +8 -9
- package/lib/esm/curve/RegionOps.js.map +1 -1
- package/lib/esm/curve/RegionOpsClassificationSweeps.d.ts.map +1 -1
- package/lib/esm/curve/RegionOpsClassificationSweeps.js +2 -0
- package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.d.ts +137 -89
- package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.js +244 -155
- package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.d.ts +15 -15
- package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.js +16 -19
- package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/esm/geometry3d/PolygonOps.d.ts +7 -9
- package/lib/esm/geometry3d/PolygonOps.d.ts.map +1 -1
- package/lib/esm/geometry3d/PolygonOps.js +7 -9
- package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.d.ts +3 -0
- package/lib/esm/polyface/PolyfaceBuilder.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.js +7 -0
- package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/esm/serialization/GeometrySamples.d.ts +4 -5
- package/lib/esm/serialization/GeometrySamples.d.ts.map +1 -1
- package/lib/esm/serialization/GeometrySamples.js +12 -13
- package/lib/esm/serialization/GeometrySamples.js.map +1 -1
- package/lib/esm/solid/SweepContour.d.ts.map +1 -1
- package/lib/esm/solid/SweepContour.js +7 -0
- package/lib/esm/solid/SweepContour.js.map +1 -1
- package/lib/esm/topology/HalfEdgeGraphSearch.d.ts +2 -1
- package/lib/esm/topology/HalfEdgeGraphSearch.d.ts.map +1 -1
- package/lib/esm/topology/HalfEdgeGraphSearch.js +1 -0
- package/lib/esm/topology/HalfEdgeGraphSearch.js.map +1 -1
- package/package.json +3 -3
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{"version":3,"file":"SweepContour.d.ts","sourceRoot":"","sources":["../../../src/solid/SweepContour.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,0BAA0B,EAAE,MAAM,wCAAwC,CAAC;AACpF,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAK3D,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAEvD,OAAO,EAAW,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AAElE,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AAE9D,OAAO,EAAE,0BAA0B,EAAgB,MAAM,2BAA2B,CAAC;AAErF;;;;GAIG;AACH,qBAAa,YAAY;IACvB,0EAA0E;IACnE,MAAM,EAAE,eAAe,CAAC;IAC/B,yEAAyE;IAClE,YAAY,EAAE,SAAS,CAAC;IAC/B,yCAAyC;IAClC,IAAI,EAAE,KAAK,GAAG,SAAS,CAAC;IAE/B,OAAO;IAKP;;;OAGG;WACW,oBAAoB,CAAC,OAAO,EAAE,eAAe,EAAE,aAAa,CAAC,EAAE,QAAQ,GAAG,YAAY,GAAG,SAAS;IAQhH;;;OAGG;WACW,gBAAgB,CAAC,MAAM,EAAE,0BAA0B,EAAE,aAAa,CAAC,EAAE,QAAQ,GAAG,YAAY,GAAG,SAAS;IAsBtH;;;OAGG;WACW,iBAAiB,CAAC,OAAO,EAAE,eAAe,EAAE,IAAI,EAAE,KAAK,GAAG,YAAY,GAAG,SAAS;IAQhG,uCAAuC;IAChC,SAAS,IAAI,eAAe;IACnC;;OAEG;IACI,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;IAezD,2BAA2B;IACpB,KAAK,IAAI,YAAY;IAG5B,kCAAkC;IAC3B,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,YAAY,GAAG,SAAS;IAMvE,uDAAuD;IAChD,aAAa,CAAC,KAAK,EAAE,GAAG,GAAG,OAAO;IAOzC,OAAO,CAAC,UAAU,CAAC,CAAW;IAC9B,OAAO,CAAC,OAAO,CAAC,CAAkB;IAClC,IAAW,SAAS,IAAI,QAAQ,GAAG,SAAS,CAA2B;IACvE;;;OAGG;IACI,WAAW,CAAC,OAAO,EAAE,aAAa,GAAG,SAAS,GAAG,IAAI;
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{"version":3,"file":"SweepContour.d.ts","sourceRoot":"","sources":["../../../src/solid/SweepContour.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,0BAA0B,EAAE,MAAM,wCAAwC,CAAC;AACpF,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAK3D,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAEvD,OAAO,EAAW,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AAElE,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AAE9D,OAAO,EAAE,0BAA0B,EAAgB,MAAM,2BAA2B,CAAC;AAErF;;;;GAIG;AACH,qBAAa,YAAY;IACvB,0EAA0E;IACnE,MAAM,EAAE,eAAe,CAAC;IAC/B,yEAAyE;IAClE,YAAY,EAAE,SAAS,CAAC;IAC/B,yCAAyC;IAClC,IAAI,EAAE,KAAK,GAAG,SAAS,CAAC;IAE/B,OAAO;IAKP;;;OAGG;WACW,oBAAoB,CAAC,OAAO,EAAE,eAAe,EAAE,aAAa,CAAC,EAAE,QAAQ,GAAG,YAAY,GAAG,SAAS;IAQhH;;;OAGG;WACW,gBAAgB,CAAC,MAAM,EAAE,0BAA0B,EAAE,aAAa,CAAC,EAAE,QAAQ,GAAG,YAAY,GAAG,SAAS;IAsBtH;;;OAGG;WACW,iBAAiB,CAAC,OAAO,EAAE,eAAe,EAAE,IAAI,EAAE,KAAK,GAAG,YAAY,GAAG,SAAS;IAQhG,uCAAuC;IAChC,SAAS,IAAI,eAAe;IACnC;;OAEG;IACI,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;IAezD,2BAA2B;IACpB,KAAK,IAAI,YAAY;IAG5B,kCAAkC;IAC3B,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,YAAY,GAAG,SAAS;IAMvE,uDAAuD;IAChD,aAAa,CAAC,KAAK,EAAE,GAAG,GAAG,OAAO;IAOzC,OAAO,CAAC,UAAU,CAAC,CAAW;IAC9B,OAAO,CAAC,OAAO,CAAC,CAAkB;IAClC,IAAW,SAAS,IAAI,QAAQ,GAAG,SAAS,CAA2B;IACvE;;;OAGG;IACI,WAAW,CAAC,OAAO,EAAE,aAAa,GAAG,SAAS,GAAG,IAAI;IA2D5D;;OAEG;IACI,WAAW;IAIlB;;OAEG;IACI,UAAU,CAAC,OAAO,EAAE,eAAe,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,SAAS;IAMnF;;OAEG;IACI,cAAc,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,eAAe,KAAK,IAAI,EAAE,OAAO,EAAE,aAAa,GAAG,SAAS;IAMrG;;;;;;;;OAQG;IACI,iCAAiC,CAAC,WAAW,CAAC,EAAE,QAAQ,EAAE,IAAI,GAAE,OAAe,EAAE,IAAI,GAAE,OAAe,GAAG,0BAA0B,GAAG,SAAS;CAyCvJ"}
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@@ -138,6 +138,13 @@ export class SweepContour {
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this._facets = unflippedPoly;
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this._facets.tryTransformInPlace(this.localToWorld);
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}
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else { // earcut failed (e.g., on a split washer polygon, where the bridge edge is traversed twice)
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const polyface = RegionOps.polygonXYAreaUnionLoopsToPolyface(points, [], true);
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if (polyface) {
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this._facets = polyface;
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this._facets.tryTransformInPlace(this.localToWorld);
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}
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}
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}
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}
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else if (this.curves instanceof ParityRegion) {
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { ClipPlane } from \"../clipping/ClipPlane\";\r\nimport { ConvexClipPlaneSet } from \"../clipping/ConvexClipPlaneSet\";\r\nimport { UnionOfConvexClipPlaneSets } from \"../clipping/UnionOfConvexClipPlaneSets\";\r\nimport { AnyCurve } from \"../curve/CurveChain\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { ParityRegion } from \"../curve/ParityRegion\";\r\nimport { RegionOps } from \"../curve/RegionOps\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { FrameBuilder } from \"../geometry3d/FrameBuilder\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { PolygonOps } from \"../geometry3d/PolygonOps\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { IndexedPolyface } from \"../polyface/Polyface\";\r\nimport { PolyfaceBuilder } from \"../polyface/PolyfaceBuilder\";\r\nimport { HalfEdgeGraphSearch } from \"../topology/HalfEdgeGraphSearch\";\r\nimport { MultiLineStringDataVariant, Triangulator } from \"../topology/Triangulation\";\r\n\r\n/**\r\n * Sweepable contour with Transform for local to world interaction.\r\n * * The surface/solid classes `LinearSweep`, `RotationalSweep`, `RuledSweep` use this for their swept contours.\r\n * @public\r\n */\r\nexport class SweepContour {\r\n /** The underlying curve collection, in its world coordinates position. */\r\n public curves: CurveCollection;\r\n /** coordinate frame that in which the curves are all in the xy plane. */\r\n public localToWorld: Transform;\r\n /** Axis used only in rotational case. */\r\n public axis: Ray3d | undefined;\r\n\r\n private constructor(contour: CurveCollection, map: Transform, axis: Ray3d | undefined) {\r\n this.curves = contour;\r\n this.localToWorld = map;\r\n this.axis = axis;\r\n }\r\n /** Create for linear sweep.\r\n * * The optional default normal may be useful for guiding coordinate frame setup.\r\n * * the contour is CAPTURED.\r\n */\r\n public static createForLinearSweep(contour: CurveCollection, defaultNormal?: Vector3d): SweepContour | undefined {\r\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, contour);\r\n if (localToWorld) {\r\n return new SweepContour(contour, localToWorld, undefined);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Create for linear sweep.\r\n * * The optional default normal may be useful for guiding coordinate frame setup.\r\n * * the points are captured into linestrings and Loops as needed.\r\n */\r\n public static createForPolygon(points: MultiLineStringDataVariant, defaultNormal?: Vector3d): SweepContour | undefined {\r\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, points);\r\n if (localToWorld) {\r\n if (defaultNormal !== undefined) {\r\n if (localToWorld.matrix.dotColumnZ(defaultNormal))\r\n localToWorld.matrix.scaleColumnsInPlace(1.0, -1.0, -1.0);\r\n }\r\n const linestrings = LineString3d.createArrayOfLineString3d(points);\r\n const loops = [];\r\n for (const ls of linestrings) {\r\n ls.addClosurePoint();\r\n loops.push(Loop.create(ls));\r\n }\r\n if (loops.length === 1) {\r\n return new SweepContour(loops[0], localToWorld, undefined);\r\n } else if (loops.length > 1) {\r\n return new SweepContour(ParityRegion.createLoops(loops), localToWorld, undefined);\r\n }\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Create for rotational sweep.\r\n * * The axis ray is retained.\r\n * * the contour is CAPTURED.\r\n */\r\n public static createForRotation(contour: CurveCollection, axis: Ray3d): SweepContour | undefined {\r\n // createRightHandedFrame -- the axis is a last-gasp resolver for in-plane vectors.\r\n const localToWorld = FrameBuilder.createRightHandedFrame(undefined, contour, axis);\r\n if (localToWorld) {\r\n return new SweepContour(contour, localToWorld, axis.clone());\r\n }\r\n return undefined;\r\n }\r\n /** Return (Reference to) the curves */\r\n public getCurves(): CurveCollection { return this.curves; }\r\n /** Apply `transform` to the curves, axis.\r\n * * The local to world frame is reconstructed for the transformed curves.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (this.curves.tryTransformInPlace(transform)) {\r\n if (this.axis)\r\n this.axis.transformInPlace(transform);\r\n\r\n const localToWorld = this.axis !== undefined\r\n ? FrameBuilder.createRightHandedFrame(undefined, this.curves, this.axis)\r\n : FrameBuilder.createRightHandedFrame(undefined, this.curves);\r\n if (localToWorld) {\r\n this.localToWorld.setFrom(localToWorld);\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n /** Return a deep clone. */\r\n public clone(): SweepContour {\r\n return new SweepContour(this.curves.clone(), this.localToWorld.clone(), this.axis);\r\n }\r\n /** Return a transformed clone. */\r\n public cloneTransformed(transform: Transform): SweepContour | undefined {\r\n const newContour = this.clone();\r\n if (newContour.tryTransformInPlace(transform))\r\n return newContour;\r\n return undefined;\r\n }\r\n /** Test for near equality of cures and local frame. */\r\n public isAlmostEqual(other: any): boolean {\r\n if (other instanceof SweepContour) {\r\n return this.curves.isAlmostEqual(other.curves) && this.localToWorld.isAlmostEqual(other.localToWorld);\r\n }\r\n return false;\r\n }\r\n\r\n private _xyStrokes?: AnyCurve;\r\n private _facets?: IndexedPolyface;\r\n public get xyStrokes(): AnyCurve | undefined { return this._xyStrokes;}\r\n /**\r\n * build the (cached) internal facets.\r\n * @param options options for stroking the curves.\r\n */\r\n public buildFacets(options: StrokeOptions | undefined): void {\r\n if (!this._facets) {\r\n if (this.curves instanceof Loop) {\r\n this._xyStrokes = this.curves.cloneStroked(options);\r\n if (this._xyStrokes instanceof Loop && this._xyStrokes.children.length === 1) {\r\n const children = this._xyStrokes.children;\r\n const linestring = children[0] as LineString3d;\r\n const points = linestring.points;\r\n this.localToWorld.multiplyInversePoint3dArrayInPlace(points);\r\n if (PolygonOps.sumTriangleAreasXY(points) < 0)\r\n points.reverse();\r\n const graph = Triangulator.createTriangulatedGraphFromSingleLoop(points);\r\n if (graph) {\r\n Triangulator.flipTriangles(graph);\r\n const unflippedPoly = PolyfaceBuilder.graphToPolyface(graph, options);\r\n this._facets = unflippedPoly;\r\n this._facets.tryTransformInPlace(this.localToWorld);\r\n }\r\n }\r\n } else if (this.curves instanceof ParityRegion) {\r\n this._xyStrokes = this.curves.cloneStroked(options);\r\n if (this._xyStrokes instanceof (ParityRegion)) {\r\n const worldToLocal = this.localToWorld.inverse()!;\r\n this._xyStrokes.tryTransformInPlace(worldToLocal);\r\n const strokes = [];\r\n for (const childLoop of this._xyStrokes.children) {\r\n const loopCurves = childLoop.children;\r\n if (loopCurves.length === 1) {\r\n const c = loopCurves[0];\r\n if (c instanceof LineString3d)\r\n strokes.push(c.packedPoints);\r\n }\r\n }\r\n const numLoops = strokes.length;\r\n /** Try the earcut algorithm first -- lots less machinery, but can't handle any form of overlap */\r\n const graph = Triangulator.createTriangulatedGraphFromLoops(strokes);\r\n if (graph && HalfEdgeGraphSearch.isTriangulatedCCW(graph, true, numLoops - 1)) {\r\n Triangulator.flipTriangles(graph);\r\n const unflippedPoly = PolyfaceBuilder.graphToPolyface(graph, options);\r\n this._facets = unflippedPoly;\r\n this._facets.tryTransformInPlace(this.localToWorld);\r\n } else {\r\n // earcut failed. Restart with full merge and parity analysis.\r\n const polyface = RegionOps.polygonXYAreaUnionLoopsToPolyface(strokes, [], true);\r\n if (polyface) {\r\n this._facets = polyface as IndexedPolyface;\r\n this._facets.tryTransformInPlace(this.localToWorld);\r\n }\r\n }\r\n\r\n }\r\n }\r\n }\r\n }\r\n /** delete existing facets.\r\n * * This protects against PolyfaceBuilder reusing facets constructed with different options settings.\r\n */\r\n public purgeFacets() {\r\n this._facets = undefined;\r\n }\r\n\r\n /** Emit facets to a builder.\r\n * This method may cache and reuse facets over multiple calls.\r\n */\r\n public emitFacets(builder: PolyfaceBuilder, reverse: boolean, transform?: Transform) {\r\n this.buildFacets(builder.options);\r\n if (this._facets)\r\n builder.addIndexedPolyface(this._facets, reverse, transform);\r\n }\r\n\r\n /** Emit facets to a function\r\n * This method may cache and reuse facets over multiple calls.\r\n */\r\n public announceFacets(announce: (facets: IndexedPolyface) => void, options: StrokeOptions | undefined) {\r\n this.buildFacets(options);\r\n if (this._facets)\r\n announce(this._facets);\r\n }\r\n\r\n /**\r\n * Triangulate the region.\r\n * Create a UnionOfConvexClipPlaneSets that clips to the swept region.\r\n * * If sweepVector is not given, the sweep direction is perpendicular to the plane of the contour.\r\n * * If sweepVector is given, it is the sweep direction and does not have to be perpendicular to the contour.\r\n * * cap0 and cap1 indicate construction of clip planes parallel to the contour plane.\r\n * * If cap1 is true, the cap plane is at `anyPointOnPlane + sweepVector`. That is, the sweep vector indicates both direction and distance.\r\n * * caps are NOT created of sweepVector is not given.\r\n */\r\n public sweepToUnionOfConvexClipPlaneSets(sweepVector?: Vector3d, cap0: boolean = false, cap1: boolean = false): UnionOfConvexClipPlaneSets | undefined {\r\n const builder = PolyfaceBuilder.create();\r\n // It's a trip around the barn, but it's easy to make a polyface and scan it . . .\r\n if (!sweepVector)\r\n cap0 = cap1 = false;\r\n this.buildFacets(builder.options);\r\n if (sweepVector === undefined)\r\n sweepVector = this.localToWorld.matrix.columnZ();\r\n const zVector = this.localToWorld.matrix.columnZ();\r\n const facets = this._facets;\r\n const point0 = Point3d.create();\r\n const point1 = Point3d.create();\r\n if (facets) {\r\n const plane0Origin = this.localToWorld.getOrigin();\r\n const plane1Origin = plane0Origin.plus(sweepVector);\r\n const inwardNormal0 = zVector.clone();\r\n const inwardNormal1 = zVector.negate();\r\n\r\n const result = UnionOfConvexClipPlaneSets.createEmpty();\r\n const visitor = facets.createVisitor(1);\r\n for (visitor.reset(); visitor.moveToNextFacet();) {\r\n const numEdges = visitor.point.length - 1;\r\n const clipper = ConvexClipPlaneSet.createEmpty();\r\n for (let i = 0; i < numEdges; i++) {\r\n visitor.point.getPoint3dAtUncheckedPointIndex(i, point0);\r\n visitor.point.getPoint3dAtUncheckedPointIndex(i + 1, point1);\r\n const plane = ClipPlane.createEdgeAndUpVector(point1, point0, sweepVector);\r\n const visible = visitor.edgeVisible[i];\r\n plane?.setFlags(!visible, !visible);\r\n clipper.addPlaneToConvexSet(plane);\r\n }\r\n if (cap0)\r\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal0, plane0Origin));\r\n if (cap1)\r\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal1, plane1Origin));\r\n result.addConvexSet(clipper);\r\n }\r\n return result;\r\n }\r\n return undefined;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { ClipPlane } from \"../clipping/ClipPlane\";\r\nimport { ConvexClipPlaneSet } from \"../clipping/ConvexClipPlaneSet\";\r\nimport { UnionOfConvexClipPlaneSets } from \"../clipping/UnionOfConvexClipPlaneSets\";\r\nimport { AnyCurve } from \"../curve/CurveChain\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { ParityRegion } from \"../curve/ParityRegion\";\r\nimport { RegionOps } from \"../curve/RegionOps\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { FrameBuilder } from \"../geometry3d/FrameBuilder\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { PolygonOps } from \"../geometry3d/PolygonOps\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { IndexedPolyface } from \"../polyface/Polyface\";\r\nimport { PolyfaceBuilder } from \"../polyface/PolyfaceBuilder\";\r\nimport { HalfEdgeGraphSearch } from \"../topology/HalfEdgeGraphSearch\";\r\nimport { MultiLineStringDataVariant, Triangulator } from \"../topology/Triangulation\";\r\n\r\n/**\r\n * Sweepable contour with Transform for local to world interaction.\r\n * * The surface/solid classes `LinearSweep`, `RotationalSweep`, `RuledSweep` use this for their swept contours.\r\n * @public\r\n */\r\nexport class SweepContour {\r\n /** The underlying curve collection, in its world coordinates position. */\r\n public curves: CurveCollection;\r\n /** coordinate frame that in which the curves are all in the xy plane. */\r\n public localToWorld: Transform;\r\n /** Axis used only in rotational case. */\r\n public axis: Ray3d | undefined;\r\n\r\n private constructor(contour: CurveCollection, map: Transform, axis: Ray3d | undefined) {\r\n this.curves = contour;\r\n this.localToWorld = map;\r\n this.axis = axis;\r\n }\r\n /** Create for linear sweep.\r\n * * The optional default normal may be useful for guiding coordinate frame setup.\r\n * * the contour is CAPTURED.\r\n */\r\n public static createForLinearSweep(contour: CurveCollection, defaultNormal?: Vector3d): SweepContour | undefined {\r\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, contour);\r\n if (localToWorld) {\r\n return new SweepContour(contour, localToWorld, undefined);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Create for linear sweep.\r\n * * The optional default normal may be useful for guiding coordinate frame setup.\r\n * * the points are captured into linestrings and Loops as needed.\r\n */\r\n public static createForPolygon(points: MultiLineStringDataVariant, defaultNormal?: Vector3d): SweepContour | undefined {\r\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, points);\r\n if (localToWorld) {\r\n if (defaultNormal !== undefined) {\r\n if (localToWorld.matrix.dotColumnZ(defaultNormal))\r\n localToWorld.matrix.scaleColumnsInPlace(1.0, -1.0, -1.0);\r\n }\r\n const linestrings = LineString3d.createArrayOfLineString3d(points);\r\n const loops = [];\r\n for (const ls of linestrings) {\r\n ls.addClosurePoint();\r\n loops.push(Loop.create(ls));\r\n }\r\n if (loops.length === 1) {\r\n return new SweepContour(loops[0], localToWorld, undefined);\r\n } else if (loops.length > 1) {\r\n return new SweepContour(ParityRegion.createLoops(loops), localToWorld, undefined);\r\n }\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Create for rotational sweep.\r\n * * The axis ray is retained.\r\n * * the contour is CAPTURED.\r\n */\r\n public static createForRotation(contour: CurveCollection, axis: Ray3d): SweepContour | undefined {\r\n // createRightHandedFrame -- the axis is a last-gasp resolver for in-plane vectors.\r\n const localToWorld = FrameBuilder.createRightHandedFrame(undefined, contour, axis);\r\n if (localToWorld) {\r\n return new SweepContour(contour, localToWorld, axis.clone());\r\n }\r\n return undefined;\r\n }\r\n /** Return (Reference to) the curves */\r\n public getCurves(): CurveCollection { return this.curves; }\r\n /** Apply `transform` to the curves, axis.\r\n * * The local to world frame is reconstructed for the transformed curves.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (this.curves.tryTransformInPlace(transform)) {\r\n if (this.axis)\r\n this.axis.transformInPlace(transform);\r\n\r\n const localToWorld = this.axis !== undefined\r\n ? FrameBuilder.createRightHandedFrame(undefined, this.curves, this.axis)\r\n : FrameBuilder.createRightHandedFrame(undefined, this.curves);\r\n if (localToWorld) {\r\n this.localToWorld.setFrom(localToWorld);\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n /** Return a deep clone. */\r\n public clone(): SweepContour {\r\n return new SweepContour(this.curves.clone(), this.localToWorld.clone(), this.axis);\r\n }\r\n /** Return a transformed clone. */\r\n public cloneTransformed(transform: Transform): SweepContour | undefined {\r\n const newContour = this.clone();\r\n if (newContour.tryTransformInPlace(transform))\r\n return newContour;\r\n return undefined;\r\n }\r\n /** Test for near equality of cures and local frame. */\r\n public isAlmostEqual(other: any): boolean {\r\n if (other instanceof SweepContour) {\r\n return this.curves.isAlmostEqual(other.curves) && this.localToWorld.isAlmostEqual(other.localToWorld);\r\n }\r\n return false;\r\n }\r\n\r\n private _xyStrokes?: AnyCurve;\r\n private _facets?: IndexedPolyface;\r\n public get xyStrokes(): AnyCurve | undefined { return this._xyStrokes;}\r\n /**\r\n * build the (cached) internal facets.\r\n * @param options options for stroking the curves.\r\n */\r\n public buildFacets(options: StrokeOptions | undefined): void {\r\n if (!this._facets) {\r\n if (this.curves instanceof Loop) {\r\n this._xyStrokes = this.curves.cloneStroked(options);\r\n if (this._xyStrokes instanceof Loop && this._xyStrokes.children.length === 1) {\r\n const children = this._xyStrokes.children;\r\n const linestring = children[0] as LineString3d;\r\n const points = linestring.points;\r\n this.localToWorld.multiplyInversePoint3dArrayInPlace(points);\r\n if (PolygonOps.sumTriangleAreasXY(points) < 0)\r\n points.reverse();\r\n const graph = Triangulator.createTriangulatedGraphFromSingleLoop(points);\r\n if (graph) {\r\n Triangulator.flipTriangles(graph);\r\n const unflippedPoly = PolyfaceBuilder.graphToPolyface(graph, options);\r\n this._facets = unflippedPoly;\r\n this._facets.tryTransformInPlace(this.localToWorld);\r\n } else { // earcut failed (e.g., on a split washer polygon, where the bridge edge is traversed twice)\r\n const polyface = RegionOps.polygonXYAreaUnionLoopsToPolyface(points, [], true);\r\n if (polyface) {\r\n this._facets = polyface as IndexedPolyface;\r\n this._facets.tryTransformInPlace(this.localToWorld);\r\n }\r\n }\r\n }\r\n } else if (this.curves instanceof ParityRegion) {\r\n this._xyStrokes = this.curves.cloneStroked(options);\r\n if (this._xyStrokes instanceof (ParityRegion)) {\r\n const worldToLocal = this.localToWorld.inverse()!;\r\n this._xyStrokes.tryTransformInPlace(worldToLocal);\r\n const strokes = [];\r\n for (const childLoop of this._xyStrokes.children) {\r\n const loopCurves = childLoop.children;\r\n if (loopCurves.length === 1) {\r\n const c = loopCurves[0];\r\n if (c instanceof LineString3d)\r\n strokes.push(c.packedPoints);\r\n }\r\n }\r\n const numLoops = strokes.length;\r\n /** Try the earcut algorithm first -- lots less machinery, but can't handle any form of overlap */\r\n const graph = Triangulator.createTriangulatedGraphFromLoops(strokes);\r\n if (graph && HalfEdgeGraphSearch.isTriangulatedCCW(graph, true, numLoops - 1)) {\r\n Triangulator.flipTriangles(graph);\r\n const unflippedPoly = PolyfaceBuilder.graphToPolyface(graph, options);\r\n this._facets = unflippedPoly;\r\n this._facets.tryTransformInPlace(this.localToWorld);\r\n } else {\r\n // earcut failed. Restart with full merge and parity analysis.\r\n const polyface = RegionOps.polygonXYAreaUnionLoopsToPolyface(strokes, [], true);\r\n if (polyface) {\r\n this._facets = polyface as IndexedPolyface;\r\n this._facets.tryTransformInPlace(this.localToWorld);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n /** delete existing facets.\r\n * * This protects against PolyfaceBuilder reusing facets constructed with different options settings.\r\n */\r\n public purgeFacets() {\r\n this._facets = undefined;\r\n }\r\n\r\n /** Emit facets to a builder.\r\n * This method may cache and reuse facets over multiple calls.\r\n */\r\n public emitFacets(builder: PolyfaceBuilder, reverse: boolean, transform?: Transform) {\r\n this.buildFacets(builder.options);\r\n if (this._facets)\r\n builder.addIndexedPolyface(this._facets, reverse, transform);\r\n }\r\n\r\n /** Emit facets to a function\r\n * This method may cache and reuse facets over multiple calls.\r\n */\r\n public announceFacets(announce: (facets: IndexedPolyface) => void, options: StrokeOptions | undefined) {\r\n this.buildFacets(options);\r\n if (this._facets)\r\n announce(this._facets);\r\n }\r\n\r\n /**\r\n * Triangulate the region.\r\n * Create a UnionOfConvexClipPlaneSets that clips to the swept region.\r\n * * If sweepVector is not given, the sweep direction is perpendicular to the plane of the contour.\r\n * * If sweepVector is given, it is the sweep direction and does not have to be perpendicular to the contour.\r\n * * cap0 and cap1 indicate construction of clip planes parallel to the contour plane.\r\n * * If cap1 is true, the cap plane is at `anyPointOnPlane + sweepVector`. That is, the sweep vector indicates both direction and distance.\r\n * * caps are NOT created of sweepVector is not given.\r\n */\r\n public sweepToUnionOfConvexClipPlaneSets(sweepVector?: Vector3d, cap0: boolean = false, cap1: boolean = false): UnionOfConvexClipPlaneSets | undefined {\r\n const builder = PolyfaceBuilder.create();\r\n // It's a trip around the barn, but it's easy to make a polyface and scan it . . .\r\n if (!sweepVector)\r\n cap0 = cap1 = false;\r\n this.buildFacets(builder.options);\r\n if (sweepVector === undefined)\r\n sweepVector = this.localToWorld.matrix.columnZ();\r\n const zVector = this.localToWorld.matrix.columnZ();\r\n const facets = this._facets;\r\n const point0 = Point3d.create();\r\n const point1 = Point3d.create();\r\n if (facets) {\r\n const plane0Origin = this.localToWorld.getOrigin();\r\n const plane1Origin = plane0Origin.plus(sweepVector);\r\n const inwardNormal0 = zVector.clone();\r\n const inwardNormal1 = zVector.negate();\r\n\r\n const result = UnionOfConvexClipPlaneSets.createEmpty();\r\n const visitor = facets.createVisitor(1);\r\n for (visitor.reset(); visitor.moveToNextFacet();) {\r\n const numEdges = visitor.point.length - 1;\r\n const clipper = ConvexClipPlaneSet.createEmpty();\r\n for (let i = 0; i < numEdges; i++) {\r\n visitor.point.getPoint3dAtUncheckedPointIndex(i, point0);\r\n visitor.point.getPoint3dAtUncheckedPointIndex(i + 1, point1);\r\n const plane = ClipPlane.createEdgeAndUpVector(point1, point0, sweepVector);\r\n const visible = visitor.edgeVisible[i];\r\n plane?.setFlags(!visible, !visible);\r\n clipper.addPlaneToConvexSet(plane);\r\n }\r\n if (cap0)\r\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal0, plane0Origin));\r\n if (cap1)\r\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal1, plane1Origin));\r\n result.addConvexSet(clipper);\r\n }\r\n return result;\r\n }\r\n return undefined;\r\n }\r\n}\r\n"]}
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static findMinimumAreaFace(oneCandidateNodePerFace: HalfEdgeGraph | HalfEdge[], faceAreaFunction?: NodeToNumberFunction): HalfEdge;
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static findMinimumAreaFace(oneCandidateNodePerFace: HalfEdgeGraph | HalfEdge[], faceAreaFunction?: NodeToNumberFunction): HalfEdge | undefined;
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{"version":3,"file":"HalfEdgeGraphSearch.d.ts","sourceRoot":"","sources":["../../../src/topology/HalfEdgeGraphSearch.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,YAAY,EAAE,yBAAyB,EAAE,oBAAoB,EAAE,MAAM,SAAS,CAAC;AACjH,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAGxD;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,CAAC,EAAE,QAAQ,GAAG,OAAO,CAAC;CAChC;AACD;GACG;AACH,qBAAa,kBAAkB;IAC7B,OAAO,CAAC,WAAW,CAAe;IAClC,OAAO,CAAC,YAAY,CAAU;IAC9B;;;;OAIG;gBACgB,IAAI,EAAE,YAAY,EAAE,WAAW,GAAE,OAAc;IAIlE,yEAAyE;IAClE,QAAQ,CAAC,IAAI,EAAE,QAAQ,GAAG,OAAO;CAIzC;AAED,qBAAa,mBAAmB;IAE9B;;;OAGG;IACH,OAAO,CAAC,MAAM,CAAC,yBAAyB;IAQxC;;;;OAIG;WACW,mBAAmB,CAAC,uBAAuB,EAAE,aAAa,GAAG,QAAQ,EAAE,EAAE,gBAAgB,CAAC,EAAE,oBAAoB,GAAG,QAAQ,GAAG,SAAS;IAKrJ;;;;OAIG;WACW,cAAc,CAAC,IAAI,EAAE,QAAQ,GAAG,MAAM;IACpD;;;;;;;;OAQG;WACW,sBAAsB,CAAC,MAAM,EAAE,aAAa,GAAG,QAAQ,EAAE,EAAE,eAAe,GAAE,OAAe,EACvG,YAAY,GAAE,oBAAyD,GAAG,iBAAiB,CAAC,QAAQ,CAAC;IAgBvG;;;;;;OAMG;WACW,iBAAiB,CAAC,MAAM,EAAE,aAAa,GAAG,QAAQ,EAAE,EAAE,8BAA8B,GAAE,OAAc,EAAE,4BAA4B,SAAI,GAAG,OAAO;IA+B9J;;;;;;;;;;OAUG;IACH,OAAO,CAAC,MAAM,CAAC,mBAAmB;IAsBlC;;;;;;;OAOG;IACH,OAAO,CAAC,MAAM,CAAC,8BAA8B;IAgB7C,0GAA0G;IAC1G,OAAO,CAAC,MAAM,CAAC,8BAA8B;IAM7C;;;;;OAKG;WACW,iDAAiD,CAAC,KAAK,EAAE,aAAa,EAAE,gBAAgB,EAAE,kBAAkB,GAAG,SAAS,EAAE,UAAU,GAAE,YAAqC,GAAG,QAAQ,EAAE,EAAE;IAcxM;;;;;OAKG;WACW,iBAAiB,CAAC,QAAQ,EAAE,QAAQ,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IA4B7F;;;;;;;;;;;OAWG;WACW,mCAAmC,CAAC,IAAI,EAAE,QAAQ,EAAE,SAAS,EAAE,YAAY,EAAE,cAAc,EAAE,yBAAyB,EAClI,YAAY,EAAE,CAAC,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,KAAK,IAAI;IAoBzD;;;;;;;;;;;OAWG;WACW,mCAAmC,CAAC,KAAK,EAAE,aAAa,EAAE,YAAY,EAAE,YAAY,GAAG,QAAQ,EAAE,EAAE;CAiBlH"}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Topology\r\n */\r\n\r\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask, HalfEdgeToBooleanFunction, NodeToNumberFunction } from \"./Graph\";\r\nimport { SignedDataSummary } from \"./SignedDataSummary\";\r\nimport { XYParitySearchContext } from \"./XYParitySearchContext\";\r\n\r\n/**\r\n * Interface for an object that executes boolean tests on edges.\r\n */\r\nexport interface HalfEdgeTestObject {\r\n testEdge(h: HalfEdge): boolean;\r\n}\r\n/**\r\n */\r\nexport class HalfEdgeMaskTester {\r\n private _targetMask: HalfEdgeMask;\r\n private _targetValue: boolean;\r\n /**\r\n *\r\n * @param mask mask to test in `testEdge` function\r\n * @param targetValue value to match for true return\r\n */\r\n public constructor(mask: HalfEdgeMask, targetValue: boolean = true) {\r\n this._targetMask = mask;\r\n this._targetValue = targetValue;\r\n }\r\n /** Return true if the value of the targetMask matches the targetValue */\r\n public testEdge(edge: HalfEdge): boolean {\r\n return edge.isMaskSet(this._targetMask) === this._targetValue;\r\n }\r\n\r\n}\r\n// Search services for HalfEdgeGraph\r\nexport class HalfEdgeGraphSearch {\r\n\r\n /**\r\n * * for each node of face, set the mask push to allNodesStack\r\n * * push the faceSeed on onePerFaceStack[]\r\n */\r\n private static pushAndMaskAllNodesInFace(faceSeed: HalfEdge, mask: number, allNodeStack: HalfEdge[], onePerFaceStack: HalfEdge[]) {\r\n onePerFaceStack.push(faceSeed);\r\n faceSeed.collectAroundFace((node: HalfEdge) => {\r\n node.setMask(mask);\r\n allNodeStack.push(node);\r\n });\r\n }\r\n\r\n /**\r\n * Search an array of faceSeed nodes for the face with the most negative area.\r\n * @param oneCandidateNodePerFace array containing one node from each face to be considered.\r\n */\r\n public static findMinimumAreaFace(oneCandidateNodePerFace: HalfEdgeGraph | HalfEdge[],\r\n faceAreaFunction?: NodeToNumberFunction): HalfEdge {\r\n const summary = HalfEdgeGraphSearch.collectFaceAreaSummary(oneCandidateNodePerFace, false, faceAreaFunction);\r\n return summary.largestNegativeItem!;\r\n }\r\n /**\r\n * static method for face area computation -- useful as function parameter in collect FaceAreaSummary.\r\n * * This simply calls `node.signedFaceArea ()`\r\n * @param node instance for signedFaceArea call.\r\n */\r\n public static signedFaceArea(node: HalfEdge): number { return node.signedFaceArea(); }\r\n /**\r\n *\r\n * Return a summary structure data about face (or other numeric quantity if the caller's areaFunction returns other value)\r\n * * The default areaFunction computes area of polygonal face.\r\n * * Callers with curved edge graphs must supply their own area function.\r\n * @param source graph or array of nodes to examine\r\n * @param collectAllNodes flag to pass to the SignedDataSummary constructor to control collection of nodes.\r\n * @param areaFunction function to all to obtain area (or other numeric value)\r\n */\r\n public static collectFaceAreaSummary(source: HalfEdgeGraph | HalfEdge[], collectAllNodes: boolean = false,\r\n areaFunction: NodeToNumberFunction = HalfEdgeGraphSearch.signedFaceArea): SignedDataSummary<HalfEdge> {\r\n const result = new SignedDataSummary<HalfEdge>(collectAllNodes);\r\n let allFaces: HalfEdge[];\r\n\r\n if (source instanceof HalfEdgeGraph)\r\n allFaces = source.collectFaceLoops();\r\n else\r\n allFaces = source;\r\n\r\n for (const node of allFaces) {\r\n const area = areaFunction(node);\r\n result.announceItem(node, area);\r\n }\r\n return result;\r\n }\r\n\r\n /**\r\n * * Test if the graph is triangulated.\r\n * * Return false if:\r\n * * Positive area face with more than 3 edges\r\n * * more than 1 negative area face with `allowMultipleNegativeAreaFaces` false\r\n * * 2-edge faces are ignored.\r\n */\r\n public static isTriangulatedCCW(source: HalfEdgeGraph | HalfEdge[], allowMultipleNegativeAreaFaces: boolean = true, numPositiveExceptionsAllowed = 0): boolean {\r\n let allFaces: HalfEdge[];\r\n\r\n if (source instanceof HalfEdgeGraph)\r\n allFaces = source.collectFaceLoops();\r\n else\r\n allFaces = source;\r\n let numNegative = 0;\r\n let numPositiveExceptions = 0;\r\n for (const node of allFaces) {\r\n const numEdges = node.countEdgesAroundFace();\r\n if (numEdges >= 3) {\r\n const area = node.signedFaceArea();\r\n if (area > 0) {\r\n if (numEdges > 3) {\r\n numPositiveExceptions++;\r\n if (numPositiveExceptions > numPositiveExceptionsAllowed)\r\n return false;\r\n }\r\n } else {\r\n numNegative++;\r\n if (numNegative > 1) {\r\n if (!allowMultipleNegativeAreaFaces)\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Search to all accessible faces from given seed.\r\n * * The returned array contains one representative node in each face of the connected component.\r\n * * If (nonnull) parity mask is given, on return:\r\n * * It is entirely set or entirely clear around each face\r\n * * It is entirely set on all faces that are an even number of face-to-face steps away from the seed.\r\n * * It is entirely clear on all faces that are an odd number of face-to-face steps away from the seed.\r\n * @param seedEdge first edge to search.\r\n * @param visitMask mask applied to all faces as visited.\r\n * @param parityMask mask to apply (a) to first face, (b) to faces with alternating parity during the search.\r\n */\r\n private static parityFloodFromSeed(seedEdge: HalfEdge, visitMask: HalfEdgeMask, parityEdgeTester: HalfEdgeTestObject | undefined, parityMask: HalfEdgeMask): HalfEdge[] {\r\n const faces: HalfEdge[] = [];\r\n if (seedEdge.isMaskSet(visitMask)) return faces; // empty\r\n\r\n const allMasks = parityMask | visitMask;\r\n const stack: HalfEdge[] = [];\r\n // arbitrarily call the seed face exterior ... others will alternate as visited.\r\n HalfEdgeGraphSearch.pushAndMaskAllNodesInFace(seedEdge, allMasks, stack, faces); // Start with exterior as mask\r\n while (stack.length > 0) {\r\n const p = stack.pop()!;\r\n const mate = p.edgeMate;\r\n if (!mate)\r\n continue;\r\n if (!mate.isMaskSet(visitMask)) {\r\n let newState = p.isMaskSet(parityMask);\r\n if (!parityEdgeTester || parityEdgeTester.testEdge(p))\r\n newState = !newState;\r\n HalfEdgeGraphSearch.pushAndMaskAllNodesInFace(mate, newState ? allMasks : visitMask, stack, faces);\r\n }\r\n }\r\n return faces;\r\n }\r\n /**\r\n * * Search the given faces for the one with the minimum area.\r\n * * If the mask in that face is OFF, toggle it on (all half edges of) all the faces.\r\n * * In a properly merged planar subdivision there should be only one true negative area face per component.\r\n * @param graph parent graph\r\n * @param parityMask mask which was previously set with alternating parity, but with an arbitrary start face.\r\n * @param faces array of faces to search.\r\n */\r\n private static correctParityInSingleComponent(_graph: HalfEdgeGraph, mask: HalfEdgeMask, faces: HalfEdge[]) {\r\n const exteriorHalfEdge = HalfEdgeGraphSearch.findMinimumAreaFace(faces);\r\n if (!exteriorHalfEdge) {\r\n } else if (exteriorHalfEdge.isMaskSet(mask)) {\r\n // all should be well .. nothing to do.\r\n } else {\r\n // TOGGLE around the face (assuming all are consistent with the seed)\r\n for (const faceSeed of faces) {\r\n if (faceSeed.isMaskSet(mask)) {\r\n faceSeed.clearMaskAroundFace(mask);\r\n } else {\r\n faceSeed.setMaskAroundFace(mask);\r\n }\r\n }\r\n }\r\n }\r\n /** Apply correctParityInSingleComponent to each array in components. (Quick exit if mask in NULL_MASK) */\r\n private static correctParityInComponentArrays(graph: HalfEdgeGraph, mask: HalfEdgeMask, components: HalfEdge[][]) {\r\n if (mask === HalfEdgeMask.NULL_MASK)\r\n return;\r\n for (const facesInComponent of components)\r\n HalfEdgeGraphSearch.correctParityInSingleComponent(graph, mask, facesInComponent);\r\n }\r\n /**\r\n * Collect arrays gathering faces by connected component.\r\n * @param graph graph to inspect\r\n * @param parityEdgeTester (optional) function to test if an edge is a parity change (e.g., a boundary edge).\r\n * @param parityMask (optional, along with parityEdgeTester) mask to apply indicating parity. If this is Mask.NULL_MASK, there is no record of parity.\r\n */\r\n public static collectConnectedComponentsWithExteriorParityMasks(graph: HalfEdgeGraph, parityEdgeTester: HalfEdgeTestObject | undefined, parityMask: HalfEdgeMask = HalfEdgeMask.NULL_MASK): HalfEdge[][] {\r\n const components = [];\r\n const visitMask = HalfEdgeMask.VISITED;\r\n const allMasks = parityMask | visitMask;\r\n graph.clearMask(allMasks);\r\n for (const faceSeed of graph.allHalfEdges) {\r\n if (!faceSeed.isMaskSet(HalfEdgeMask.VISITED)) {\r\n const newFaces = HalfEdgeGraphSearch.parityFloodFromSeed(faceSeed, visitMask, parityEdgeTester, parityMask);\r\n components.push(newFaces);\r\n }\r\n }\r\n HalfEdgeGraphSearch.correctParityInComponentArrays(graph, parityMask, components);\r\n return components;\r\n }\r\n /**\r\n * Test if (x,y) is inside (1), on an edge (0) or outside (-1) a face.\r\n * @param seedNode any node on the face loop\r\n * @param x x coordinate of test point.\r\n * @param y y coordinate of test point.\r\n */\r\n public static pointInOrOnFaceXY(seedNode: HalfEdge, x: number, y: number): number | undefined {\r\n const context = new XYParitySearchContext(x, y);\r\n // walk around looking for an accepted node to start the search (seedNode is usually ok!)\r\n let nodeA = seedNode;\r\n let nodeB = seedNode.faceSuccessor;\r\n for (; ; nodeA = nodeB) {\r\n if (context.tryStartEdge(nodeA.x, nodeA.y, nodeB.x, nodeB.y))\r\n break;\r\n if (nodeB === seedNode) {\r\n // umm.. the face is all on the x axis?\r\n return context.classifyCounts();\r\n }\r\n nodeB = nodeA.faceSuccessor;\r\n }\r\n\r\n // nodeB is the real start node for search ... emit ends of each edge around the face,\r\n // stopping after emitting nodeB as an edge end.\r\n let node = nodeB.faceSuccessor;\r\n for (; ;) {\r\n if (!context.advance(node.x, node.y)) {\r\n return context.classifyCounts();\r\n }\r\n if (node === nodeB)\r\n break;\r\n node = node.faceSuccessor;\r\n }\r\n return context.classifyCounts();\r\n }\r\n /**\r\n * Announce nodes that are \"extended face boundary\" by conditions (usually mask of node and mate) in test functions.\r\n * * After each node, the next candidate in reached by looking \"around the head vertex loop\" for the next boundary.\r\n * * \"Around the vertex\" from nodeA means\r\n * * First look at nodeA.faceSuccessor;\r\n * * Then look at vertexPredecessor around that vertex loop.\r\n * * Each accepted node is passed to announceNode, and marked with the visit mask.\r\n * * The counter of the announceEdge function is zero for the first edge, then increases with each edge.\r\n * @param seed start node.\r\n * @param isBoundaryEdge\r\n * @param announceEdge\r\n */\r\n public static collectExtendedBoundaryLoopFromSeed(seed: HalfEdge, visitMask: HalfEdgeMask, isBoundaryEdge: HalfEdgeToBooleanFunction,\r\n announceEdge: (edge: HalfEdge, counter: number) => void) {\r\n let counter = 0;\r\n while (!seed.getMask(visitMask) && isBoundaryEdge(seed)) {\r\n announceEdge(seed, counter++);\r\n seed.setMask(visitMask);\r\n const vertexBase = seed.faceSuccessor;\r\n let candidateAroundVertex = vertexBase;\r\n for (; ;) {\r\n if (candidateAroundVertex.getMask(visitMask))\r\n return;\r\n if (isBoundaryEdge(candidateAroundVertex)) {\r\n seed = candidateAroundVertex;\r\n break;\r\n }\r\n candidateAroundVertex = candidateAroundVertex.vertexPredecessor;\r\n if (candidateAroundVertex === vertexBase)\r\n break;\r\n }\r\n }\r\n }\r\n /**\r\n * Collect arrays of nodes \"around the boundary\" of a graph with extraneous (non-boundary) edges.\r\n * * The \"boundary\" is nodes that do NOT have the exterior mask, but whose mates DO have the exterior mask.\r\n * * After each node, the next candidate in reached by looking \"around the head vertex loop\" for the next boundary.\r\n * * \"Around the vertex\" from nodeA means\r\n * * First look at nodeA.faceSuccessor;\r\n * * Then look at vertexPredecessor around that vertex loop.\r\n * * Each accepted node is passed to announceNode, and marked with the visit mask.\r\n * @param seed start node.\r\n * @param isBoundaryNode\r\n * @param announceNode\r\n */\r\n public static collectExtendedBoundaryLoopsInGraph(graph: HalfEdgeGraph, exteriorMask: HalfEdgeMask): HalfEdge[][] {\r\n const loops: HalfEdge[][] = [];\r\n const visitMask = graph.grabMask(true);\r\n const isBoundaryEdge = (edge: HalfEdge): boolean => {\r\n return edge.getMask(exteriorMask) === 0 && edge.edgeMate.getMask(exteriorMask) !== 0;\r\n };\r\n const announceEdgeInBoundary = (edge: HalfEdge, counter: number) => {\r\n if (counter === 0)\r\n loops.push([]);\r\n loops[loops.length - 1].push(edge);\r\n };\r\n for (const seed of graph.allHalfEdges) {\r\n this.collectExtendedBoundaryLoopFromSeed(seed, visitMask, isBoundaryEdge, announceEdgeInBoundary);\r\n }\r\n graph.dropMask(visitMask);\r\n return loops;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Topology\r\n */\r\n\r\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask, HalfEdgeToBooleanFunction, NodeToNumberFunction } from \"./Graph\";\r\nimport { SignedDataSummary } from \"./SignedDataSummary\";\r\nimport { XYParitySearchContext } from \"./XYParitySearchContext\";\r\n\r\n/**\r\n * Interface for an object that executes boolean tests on edges.\r\n */\r\nexport interface HalfEdgeTestObject {\r\n testEdge(h: HalfEdge): boolean;\r\n}\r\n/**\r\n */\r\nexport class HalfEdgeMaskTester {\r\n private _targetMask: HalfEdgeMask;\r\n private _targetValue: boolean;\r\n /**\r\n *\r\n * @param mask mask to test in `testEdge` function\r\n * @param targetValue value to match for true return\r\n */\r\n public constructor(mask: HalfEdgeMask, targetValue: boolean = true) {\r\n this._targetMask = mask;\r\n this._targetValue = targetValue;\r\n }\r\n /** Return true if the value of the targetMask matches the targetValue */\r\n public testEdge(edge: HalfEdge): boolean {\r\n return edge.isMaskSet(this._targetMask) === this._targetValue;\r\n }\r\n\r\n}\r\n// Search services for HalfEdgeGraph\r\nexport class HalfEdgeGraphSearch {\r\n\r\n /**\r\n * * for each node of face, set the mask push to allNodesStack\r\n * * push the faceSeed on onePerFaceStack[]\r\n */\r\n private static pushAndMaskAllNodesInFace(faceSeed: HalfEdge, mask: number, allNodeStack: HalfEdge[], onePerFaceStack: HalfEdge[]) {\r\n onePerFaceStack.push(faceSeed);\r\n faceSeed.collectAroundFace((node: HalfEdge) => {\r\n node.setMask(mask);\r\n allNodeStack.push(node);\r\n });\r\n }\r\n\r\n /**\r\n * Search an array of faceSeed nodes for the face with the most negative area.\r\n * @param oneCandidateNodePerFace array containing one node from each face to be considered.\r\n * @returns node on the minimum area face, or undefined if no such face (e.g., all faces have zero area).\r\n */\r\n public static findMinimumAreaFace(oneCandidateNodePerFace: HalfEdgeGraph | HalfEdge[], faceAreaFunction?: NodeToNumberFunction): HalfEdge | undefined {\r\n const summary = HalfEdgeGraphSearch.collectFaceAreaSummary(oneCandidateNodePerFace, false, faceAreaFunction);\r\n return summary.largestNegativeItem;\r\n }\r\n\r\n /**\r\n * static method for face area computation -- useful as function parameter in collect FaceAreaSummary.\r\n * * This simply calls `node.signedFaceArea ()`\r\n * @param node instance for signedFaceArea call.\r\n */\r\n public static signedFaceArea(node: HalfEdge): number { return node.signedFaceArea(); }\r\n /**\r\n *\r\n * Return a summary structure data about face (or other numeric quantity if the caller's areaFunction returns other value)\r\n * * The default areaFunction computes area of polygonal face.\r\n * * Callers with curved edge graphs must supply their own area function.\r\n * @param source graph or array of nodes to examine\r\n * @param collectAllNodes flag to pass to the SignedDataSummary constructor to control collection of nodes.\r\n * @param areaFunction function to all to obtain area (or other numeric value)\r\n */\r\n public static collectFaceAreaSummary(source: HalfEdgeGraph | HalfEdge[], collectAllNodes: boolean = false,\r\n areaFunction: NodeToNumberFunction = HalfEdgeGraphSearch.signedFaceArea): SignedDataSummary<HalfEdge> {\r\n const result = new SignedDataSummary<HalfEdge>(collectAllNodes);\r\n let allFaces: HalfEdge[];\r\n\r\n if (source instanceof HalfEdgeGraph)\r\n allFaces = source.collectFaceLoops();\r\n else\r\n allFaces = source;\r\n\r\n for (const node of allFaces) {\r\n const area = areaFunction(node);\r\n result.announceItem(node, area);\r\n }\r\n return result;\r\n }\r\n\r\n /**\r\n * * Test if the graph is triangulated.\r\n * * Return false if:\r\n * * Positive area face with more than 3 edges\r\n * * more than 1 negative area face with `allowMultipleNegativeAreaFaces` false\r\n * * 2-edge faces are ignored.\r\n */\r\n public static isTriangulatedCCW(source: HalfEdgeGraph | HalfEdge[], allowMultipleNegativeAreaFaces: boolean = true, numPositiveExceptionsAllowed = 0): boolean {\r\n let allFaces: HalfEdge[];\r\n\r\n if (source instanceof HalfEdgeGraph)\r\n allFaces = source.collectFaceLoops();\r\n else\r\n allFaces = source;\r\n let numNegative = 0;\r\n let numPositiveExceptions = 0;\r\n for (const node of allFaces) {\r\n const numEdges = node.countEdgesAroundFace();\r\n if (numEdges >= 3) {\r\n const area = node.signedFaceArea();\r\n if (area > 0) {\r\n if (numEdges > 3) {\r\n numPositiveExceptions++;\r\n if (numPositiveExceptions > numPositiveExceptionsAllowed)\r\n return false;\r\n }\r\n } else {\r\n numNegative++;\r\n if (numNegative > 1) {\r\n if (!allowMultipleNegativeAreaFaces)\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Search to all accessible faces from given seed.\r\n * * The returned array contains one representative node in each face of the connected component.\r\n * * If (nonnull) parity mask is given, on return:\r\n * * It is entirely set or entirely clear around each face\r\n * * It is entirely set on all faces that are an even number of face-to-face steps away from the seed.\r\n * * It is entirely clear on all faces that are an odd number of face-to-face steps away from the seed.\r\n * @param seedEdge first edge to search.\r\n * @param visitMask mask applied to all faces as visited.\r\n * @param parityMask mask to apply (a) to first face, (b) to faces with alternating parity during the search.\r\n */\r\n private static parityFloodFromSeed(seedEdge: HalfEdge, visitMask: HalfEdgeMask, parityEdgeTester: HalfEdgeTestObject | undefined, parityMask: HalfEdgeMask): HalfEdge[] {\r\n const faces: HalfEdge[] = [];\r\n if (seedEdge.isMaskSet(visitMask)) return faces; // empty\r\n\r\n const allMasks = parityMask | visitMask;\r\n const stack: HalfEdge[] = [];\r\n // arbitrarily call the seed face exterior ... others will alternate as visited.\r\n HalfEdgeGraphSearch.pushAndMaskAllNodesInFace(seedEdge, allMasks, stack, faces); // Start with exterior as mask\r\n while (stack.length > 0) {\r\n const p = stack.pop()!;\r\n const mate = p.edgeMate;\r\n if (!mate)\r\n continue;\r\n if (!mate.isMaskSet(visitMask)) {\r\n let newState = p.isMaskSet(parityMask);\r\n if (!parityEdgeTester || parityEdgeTester.testEdge(p))\r\n newState = !newState;\r\n HalfEdgeGraphSearch.pushAndMaskAllNodesInFace(mate, newState ? allMasks : visitMask, stack, faces);\r\n }\r\n }\r\n return faces;\r\n }\r\n /**\r\n * * Search the given faces for the one with the minimum area.\r\n * * If the mask in that face is OFF, toggle it on (all half edges of) all the faces.\r\n * * In a properly merged planar subdivision there should be only one true negative area face per component.\r\n * @param graph parent graph\r\n * @param parityMask mask which was previously set with alternating parity, but with an arbitrary start face.\r\n * @param faces array of faces to search.\r\n */\r\n private static correctParityInSingleComponent(_graph: HalfEdgeGraph, mask: HalfEdgeMask, faces: HalfEdge[]) {\r\n const exteriorHalfEdge = HalfEdgeGraphSearch.findMinimumAreaFace(faces);\r\n if (!exteriorHalfEdge) {\r\n } else if (exteriorHalfEdge.isMaskSet(mask)) {\r\n // all should be well .. nothing to do.\r\n } else {\r\n // TOGGLE around the face (assuming all are consistent with the seed)\r\n for (const faceSeed of faces) {\r\n if (faceSeed.isMaskSet(mask)) {\r\n faceSeed.clearMaskAroundFace(mask);\r\n } else {\r\n faceSeed.setMaskAroundFace(mask);\r\n }\r\n }\r\n }\r\n }\r\n /** Apply correctParityInSingleComponent to each array in components. (Quick exit if mask in NULL_MASK) */\r\n private static correctParityInComponentArrays(graph: HalfEdgeGraph, mask: HalfEdgeMask, components: HalfEdge[][]) {\r\n if (mask === HalfEdgeMask.NULL_MASK)\r\n return;\r\n for (const facesInComponent of components)\r\n HalfEdgeGraphSearch.correctParityInSingleComponent(graph, mask, facesInComponent);\r\n }\r\n /**\r\n * Collect arrays gathering faces by connected component.\r\n * @param graph graph to inspect\r\n * @param parityEdgeTester (optional) function to test if an edge is a parity change (e.g., a boundary edge).\r\n * @param parityMask (optional, along with parityEdgeTester) mask to apply indicating parity. If this is Mask.NULL_MASK, there is no record of parity.\r\n */\r\n public static collectConnectedComponentsWithExteriorParityMasks(graph: HalfEdgeGraph, parityEdgeTester: HalfEdgeTestObject | undefined, parityMask: HalfEdgeMask = HalfEdgeMask.NULL_MASK): HalfEdge[][] {\r\n const components = [];\r\n const visitMask = HalfEdgeMask.VISITED;\r\n const allMasks = parityMask | visitMask;\r\n graph.clearMask(allMasks);\r\n for (const faceSeed of graph.allHalfEdges) {\r\n if (!faceSeed.isMaskSet(HalfEdgeMask.VISITED)) {\r\n const newFaces = HalfEdgeGraphSearch.parityFloodFromSeed(faceSeed, visitMask, parityEdgeTester, parityMask);\r\n components.push(newFaces);\r\n }\r\n }\r\n HalfEdgeGraphSearch.correctParityInComponentArrays(graph, parityMask, components);\r\n return components;\r\n }\r\n /**\r\n * Test if (x,y) is inside (1), on an edge (0) or outside (-1) a face.\r\n * @param seedNode any node on the face loop\r\n * @param x x coordinate of test point.\r\n * @param y y coordinate of test point.\r\n */\r\n public static pointInOrOnFaceXY(seedNode: HalfEdge, x: number, y: number): number | undefined {\r\n const context = new XYParitySearchContext(x, y);\r\n // walk around looking for an accepted node to start the search (seedNode is usually ok!)\r\n let nodeA = seedNode;\r\n let nodeB = seedNode.faceSuccessor;\r\n for (; ; nodeA = nodeB) {\r\n if (context.tryStartEdge(nodeA.x, nodeA.y, nodeB.x, nodeB.y))\r\n break;\r\n if (nodeB === seedNode) {\r\n // umm.. the face is all on the x axis?\r\n return context.classifyCounts();\r\n }\r\n nodeB = nodeA.faceSuccessor;\r\n }\r\n\r\n // nodeB is the real start node for search ... emit ends of each edge around the face,\r\n // stopping after emitting nodeB as an edge end.\r\n let node = nodeB.faceSuccessor;\r\n for (; ;) {\r\n if (!context.advance(node.x, node.y)) {\r\n return context.classifyCounts();\r\n }\r\n if (node === nodeB)\r\n break;\r\n node = node.faceSuccessor;\r\n }\r\n return context.classifyCounts();\r\n }\r\n /**\r\n * Announce nodes that are \"extended face boundary\" by conditions (usually mask of node and mate) in test functions.\r\n * * After each node, the next candidate in reached by looking \"around the head vertex loop\" for the next boundary.\r\n * * \"Around the vertex\" from nodeA means\r\n * * First look at nodeA.faceSuccessor;\r\n * * Then look at vertexPredecessor around that vertex loop.\r\n * * Each accepted node is passed to announceNode, and marked with the visit mask.\r\n * * The counter of the announceEdge function is zero for the first edge, then increases with each edge.\r\n * @param seed start node.\r\n * @param isBoundaryEdge\r\n * @param announceEdge\r\n */\r\n public static collectExtendedBoundaryLoopFromSeed(seed: HalfEdge, visitMask: HalfEdgeMask, isBoundaryEdge: HalfEdgeToBooleanFunction,\r\n announceEdge: (edge: HalfEdge, counter: number) => void) {\r\n let counter = 0;\r\n while (!seed.getMask(visitMask) && isBoundaryEdge(seed)) {\r\n announceEdge(seed, counter++);\r\n seed.setMask(visitMask);\r\n const vertexBase = seed.faceSuccessor;\r\n let candidateAroundVertex = vertexBase;\r\n for (; ;) {\r\n if (candidateAroundVertex.getMask(visitMask))\r\n return;\r\n if (isBoundaryEdge(candidateAroundVertex)) {\r\n seed = candidateAroundVertex;\r\n break;\r\n }\r\n candidateAroundVertex = candidateAroundVertex.vertexPredecessor;\r\n if (candidateAroundVertex === vertexBase)\r\n break;\r\n }\r\n }\r\n }\r\n /**\r\n * Collect arrays of nodes \"around the boundary\" of a graph with extraneous (non-boundary) edges.\r\n * * The \"boundary\" is nodes that do NOT have the exterior mask, but whose mates DO have the exterior mask.\r\n * * After each node, the next candidate in reached by looking \"around the head vertex loop\" for the next boundary.\r\n * * \"Around the vertex\" from nodeA means\r\n * * First look at nodeA.faceSuccessor;\r\n * * Then look at vertexPredecessor around that vertex loop.\r\n * * Each accepted node is passed to announceNode, and marked with the visit mask.\r\n * @param seed start node.\r\n * @param isBoundaryNode\r\n * @param announceNode\r\n */\r\n public static collectExtendedBoundaryLoopsInGraph(graph: HalfEdgeGraph, exteriorMask: HalfEdgeMask): HalfEdge[][] {\r\n const loops: HalfEdge[][] = [];\r\n const visitMask = graph.grabMask(true);\r\n const isBoundaryEdge = (edge: HalfEdge): boolean => {\r\n return edge.getMask(exteriorMask) === 0 && edge.edgeMate.getMask(exteriorMask) !== 0;\r\n };\r\n const announceEdgeInBoundary = (edge: HalfEdge, counter: number) => {\r\n if (counter === 0)\r\n loops.push([]);\r\n loops[loops.length - 1].push(edge);\r\n };\r\n for (const seed of graph.allHalfEdges) {\r\n this.collectExtendedBoundaryLoopFromSeed(seed, visitMask, isBoundaryEdge, announceEdgeInBoundary);\r\n }\r\n graph.dropMask(visitMask);\r\n return loops;\r\n }\r\n}\r\n"]}
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{
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"name": "@itwin/core-geometry",
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"version": "4.0.0-dev.
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"version": "4.0.0-dev.39",
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"description": "iTwin.js Core Geometry library",
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"main": "lib/cjs/core-geometry.js",
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"module": "lib/esm/core-geometry.js",
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"url": "http://www.bentley.com"
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"devDependencies": {
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"@itwin/build-tools": "4.0.0-dev.
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"@itwin/build-tools": "4.0.0-dev.39",
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"@itwin/eslint-plugin": "4.0.0-dev.31",
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"@types/chai": "4.3.1",
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"@types/flatbuffers": "~1.10.0",
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"typescript": "~4.4.0"
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"dependencies": {
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"@itwin/core-bentley": "4.0.0-dev.
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"@itwin/core-bentley": "4.0.0-dev.39",
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"flatbuffers": "~1.12.0"
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},
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"nyc": {
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