@itwin/core-geometry 3.6.0-dev.52 → 3.6.0-dev.54
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.d.ts +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.js +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts +4 -4
- package/lib/cjs/polyface/PolyfaceBuilder.js +4 -4
- package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.js +2 -2
- package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.d.ts +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.js +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/esm/geometry3d/GrowableXYArray.d.ts +1 -1
- package/lib/esm/geometry3d/GrowableXYArray.js +1 -1
- package/lib/esm/geometry3d/GrowableXYArray.js.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.d.ts +4 -4
- package/lib/esm/polyface/PolyfaceBuilder.js +4 -4
- package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.js +2 -2
- package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/esm/serialization/IModelJsonSchema.d.ts +1 -1
- package/lib/esm/serialization/IModelJsonSchema.js.map +1 -1
- package/package.json +4 -4
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@@ -69,7 +69,7 @@ export declare class PathFragment {
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* * each `chainDistance` is replaced by `totalDistance-chainDistance`
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*/
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reverseFractionsAndDistances(totalDistance: number): void;
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-
/** @deprecated Use childFractionToChainDistance */
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72
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+
/** @deprecated in 3.x. Use childFractionToChainDistance */
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childFractionTChainDistance(fraction: number): number;
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/**
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* convert a fractional position on the childCurve to distance in the chain space.
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"CurveChainWithDistanceIndex.d.ts","sourceRoot":"","sources":["../../../src/curve/CurveChainWithDistanceIndex.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,OAAO,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAE/D,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAChF,OAAO,EAAE,4BAA4B,EAAE,MAAM,4CAA4C,CAAC;AAC1F,OAAO,EAAE,yBAAyB,EAAE,MAAM,yCAAyC,CAAC;AACpF,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAC/C,OAAO,EAAuC,2BAA2B,EAAE,MAAM,mBAAmB,CAAC;AACrG,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,aAAa,EAAE,MAAM,yCAAyC,CAAC;AACxE,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;;;;;GAMG;AACH,qBAAa,YAAY;IACvB,mDAAmD;IAC5C,cAAc,EAAE,MAAM,CAAC;IAC9B,iDAAiD;IAC1C,cAAc,EAAE,MAAM,CAAC;IAC9B,6EAA6E;IACtE,cAAc,EAAE,MAAM,CAAC;IAC9B,4EAA4E;IACrE,cAAc,EAAE,MAAM,CAAC;IAC9B,4GAA4G;IACrG,UAAU,EAAE,cAAc,CAAC;IAClC,qBAAqB;IACd,KAAK,CAAC,EAAE,OAAO,CAAC;IACvB,uCAAuC;IAChC,CAAC,EAAE,MAAM,CAAC;IACjB,yEAAyE;gBACtD,cAAc,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,cAAc,EACjI,KAAK,CAAC,EAAE,OAAO;IASjB;;;OAGG;IACI,qBAAqB,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO;IAKhD,4BAA4B,CAAC,UAAU,EAAE,OAAO,GAAG,MAAM;WAYlD,8BAA8B,CAAC,SAAS,EAAE,YAAY,EAAE,EAAE,UAAU,EAAE,OAAO,GAAG,YAAY,EAAE;IAS5G;;;OAGG;IACI,kCAAkC,CAAC,KAAK,EAAE,cAAc,EAAE,QAAQ,EAAE,MAAM,GAAG,OAAO;IAI3F;;OAEG;IACI,wCAAwC,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM;IAMzE;OACG;IACI,oCAAoC,CAAC,aAAa,EAAE,MAAM,EAAE,kBAAkB,CAAC,EAAE,OAAO,GAAG,MAAM;IAMxG;;OAEG;IACI,mBAAmB,CAAC,cAAc,EAAE,MAAM,GAAG,MAAM;IAG1D;;;OAGG;IACI,4BAA4B,CAAC,aAAa,EAAE,MAAM;IAUzD,
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1
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+
{"version":3,"file":"CurveChainWithDistanceIndex.d.ts","sourceRoot":"","sources":["../../../src/curve/CurveChainWithDistanceIndex.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,OAAO,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAE/D,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAChF,OAAO,EAAE,4BAA4B,EAAE,MAAM,4CAA4C,CAAC;AAC1F,OAAO,EAAE,yBAAyB,EAAE,MAAM,yCAAyC,CAAC;AACpF,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAC/C,OAAO,EAAuC,2BAA2B,EAAE,MAAM,mBAAmB,CAAC;AACrG,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,aAAa,EAAE,MAAM,yCAAyC,CAAC;AACxE,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;;;;;GAMG;AACH,qBAAa,YAAY;IACvB,mDAAmD;IAC5C,cAAc,EAAE,MAAM,CAAC;IAC9B,iDAAiD;IAC1C,cAAc,EAAE,MAAM,CAAC;IAC9B,6EAA6E;IACtE,cAAc,EAAE,MAAM,CAAC;IAC9B,4EAA4E;IACrE,cAAc,EAAE,MAAM,CAAC;IAC9B,4GAA4G;IACrG,UAAU,EAAE,cAAc,CAAC;IAClC,qBAAqB;IACd,KAAK,CAAC,EAAE,OAAO,CAAC;IACvB,uCAAuC;IAChC,CAAC,EAAE,MAAM,CAAC;IACjB,yEAAyE;gBACtD,cAAc,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,cAAc,EACjI,KAAK,CAAC,EAAE,OAAO;IASjB;;;OAGG;IACI,qBAAqB,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO;IAKhD,4BAA4B,CAAC,UAAU,EAAE,OAAO,GAAG,MAAM;WAYlD,8BAA8B,CAAC,SAAS,EAAE,YAAY,EAAE,EAAE,UAAU,EAAE,OAAO,GAAG,YAAY,EAAE;IAS5G;;;OAGG;IACI,kCAAkC,CAAC,KAAK,EAAE,cAAc,EAAE,QAAQ,EAAE,MAAM,GAAG,OAAO;IAI3F;;OAEG;IACI,wCAAwC,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM;IAMzE;OACG;IACI,oCAAoC,CAAC,aAAa,EAAE,MAAM,EAAE,kBAAkB,CAAC,EAAE,OAAO,GAAG,MAAM;IAMxG;;OAEG;IACI,mBAAmB,CAAC,cAAc,EAAE,MAAM,GAAG,MAAM;IAG1D;;;OAGG;IACI,4BAA4B,CAAC,aAAa,EAAE,MAAM;IAUzD,2DAA2D;IACpD,2BAA2B,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM;IAG5D;;;;OAIG;IACI,4BAA4B,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM;CAM9D;AAqED;;;;;;GAMG;AACH,qBAAa,2BAA4B,SAAQ,cAAc;IAC7D,wCAAwC;IACxC,SAAgB,kBAAkB,iCAAiC;IAEnE,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAa;IACnC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAiB;IAC5C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IACtC,uDAAuD;IAChD,mBAAmB,CAAC,KAAK,EAAE,aAAa,GAAG,OAAO;IAEzD,OAAO;IAMP;;;OAGG;IACI,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,2BAA2B,GAAG,SAAS;IAMtF;;OAEG;IACH,IAAW,IAAI,IAAI,UAAU,CAAuB;IAEpD;;OAEG;IACH,IAAW,SAAS,IAAI,YAAY,EAAE,CAA4B;IAElE,0BAA0B;IACnB,KAAK,IAAI,2BAA2B;IAK3C,0BAA0B;IACV,iBAAiB,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,2BAA2B,GAAG,SAAS;IAmEhH;;OAEG;IACI,SAAS,CAAC,KAAK,EAAE,4BAA4B,GAAG,OAAO;IAQ9D,yGAAyG;IACzF,UAAU,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAMrD,qGAAqG;IACrF,QAAQ,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAMnD,gDAAgD;IACzC,WAAW,CAAC,IAAI,EAAE,YAAY,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,IAAI;IAKrE;;OAEG;IACI,kBAAkB,CAAC,IAAI,EAAE,cAAc,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,IAAI;IAK9E;;;OAGG;IACI,4BAA4B,CAAC,OAAO,CAAC,EAAE,aAAa,GAAG,MAAM;IAOpE;;;;;;OAMG;IACa,wBAAwB,CAAC,cAAc,EAAE,cAAc,EAAE,EAAE,0BAA0B,GAAE,OAAe,EAAE,kBAAkB,GAAE,OAAe;IAU3J;;;;OAIG;IACa,qCAAqC,CAAC,OAAO,CAAC,EAAE,aAAa,EAAE,eAAe,CAAC,EAAE,cAAc;IAO/G;;OAEG;IACI,yBAAyB,CAAC,OAAO,EAAE,eAAe,GAAG,GAAG;IAG/D;OACG;IACI,WAAW,CAAC,aAAa,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,SAAS,GAAG,IAAI;IAGvE;;;;;OAKG;IACa,2BAA2B,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,MAAM;IAGzF;;;OAGG;WACW,aAAa,CAAC,IAAI,EAAE,UAAU,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,2BAA2B;IAMnG;;;;OAIG;IACI,uBAAuB,CAAC,QAAQ,EAAE,MAAM,EAAE,kBAAkB,GAAE,OAAe,GAAG,YAAY,GAAG,SAAS;IAM/G;;;;OAIG;IACF,SAAS,CAAC,4BAA4B,CAAC,QAAQ,EAAE,MAAM,EAAE,kBAAkB,GAAE,OAAe,GAAG,MAAM,GAAG,SAAS;IAgBlH;;;OAGG;IACI,4BAA4B,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM;IAC7D;;;;OAIG;IACI,+BAA+B,CAAC,KAAK,EAAE,cAAc,EAAE,QAAQ,EAAE,MAAM,GAAG,YAAY,GAAG,SAAS;IAiBzG;;OAEG;IACa,WAAW,IAAI,MAAM;IAGrC;;;OAGG;IACI,WAAW,IAAI,MAAM;IAI5B;;;;OAIG;IACI,eAAe,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAYnE;;;;;;;OAOG;IACI,4BAA4B,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,KAAK,GAAG,KAAK;IAU5E;;;;;OAKG;IACa,6BAA6B,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,KAAK,GAAG,KAAK;IAQtF;;;;;OAKG;IACI,8BAA8B,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,yBAAyB,GAAG,yBAAyB,GAAG,SAAS;IAoBlI;;OAEG;IACI,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;IAQzD,gGAAgG;IACzF,cAAc,IAAI,IAAI;IAQ7B;;;;;OAKG;IACa,aAAa,CAAC,KAAK,EAAE,aAAa,GAAG,OAAO;IAQ5D;;;OAGG;IACa,8BAA8B,CAAC,aAAa,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,cAAc,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE,mBAAmB,GAAG,mBAAmB;IAW3K;;;;;;;;;OASG;WACa,yBAAyB,CAAC,KAAK,GAAE,OAAc,GAC7D;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,YAAY,EAAE,MAAM,CAAA;KAAC;IAYhF,OAAO,CAAC,MAAM,CAAC,SAAS,CAAK;IAC7B,OAAO,CAAC,MAAM,CAAC,UAAU,CAAK;IAC9B,OAAO,CAAC,MAAM,CAAC,YAAY,CAAK;IAChC,OAAO,CAAC,MAAM,CAAC,aAAa,CAAK;IACjC;;;;;;;OAOG;IACa,YAAY,CAAC,UAAU,EAAE,OAAO,EAAE,MAAM,EAAE,2BAA2B,GAAG,mBAAmB,GAAG,SAAS;IA4CvH;;;;OAIG;IACa,iBAAiB,CAAC,uBAAuB,EAAE,MAAM,GAAG,aAAa,GAAG,cAAc,GAAG,cAAc,EAAE,GAAG,SAAS;IAejI;;;;OAIG;IACa,uBAAuB,CAAC,GAAG,EAAE,QAAQ,GAAG,KAAK,EAAE,OAAO,CAAC,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS;CAGvG"}
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@@ -107,7 +107,7 @@ class PathFragment {
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this.chainDistance0 = totalDistance - d1;
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this.chainDistance1 = totalDistance - d0;
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}
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-
/** @deprecated Use childFractionToChainDistance */
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/** @deprecated in 3.x. Use childFractionToChainDistance */
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childFractionTChainDistance(fraction) {
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return this.childFractionToChainDistance(fraction);
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}
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@@ -1 +1 @@
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { StrokeCountMap } from \"../curve/Query/StrokeCountMap\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { GeometryHandler, IStrokeHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Range1d, Range3d } from \"../geometry3d/Range\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { CurveChain } from \"./CurveCollection\";\r\nimport { CurveExtendMode, CurveExtendOptions, VariantCurveExtendParameter } from \"./CurveExtendMode\";\r\nimport { CurveLocationDetail } from \"./CurveLocationDetail\";\r\nimport { GeometryQuery } from \"./GeometryQuery\";\r\nimport { PlaneAltitudeRangeContext } from \"./internalContexts/PlaneAltitudeRangeContext\";\r\nimport { OffsetOptions } from \"./internalContexts/PolygonOffsetContext\";\r\nimport { LineString3d } from \"./LineString3d\";\r\nimport { Path } from \"./Path\";\r\nimport { StrokeOptions } from \"./StrokeOptions\";\r\n\r\n/**\r\n * * Annotation of an interval of a curve.\r\n * * The interval is marked with two pairs of numbers:\r\n * * * fraction0, fraction1 = fraction parameters along the child curve\r\n * * * distance0,distance1 = distances within containing CurveChainWithDistanceIndex\r\n * @public\r\n */\r\nexport class PathFragment {\r\n /** distance along parent to this fragment start */\r\n public chainDistance0: number;\r\n /** distance along parent to this fragment end */\r\n public chainDistance1: number;\r\n /** Fractional position of this fragment start within its curve primitive. */\r\n public childFraction0: number;\r\n /** Fractional position of this fragment end within its curve primitive.. */\r\n public childFraction1: number;\r\n /** Curve primitive of this fragment, as presented in stroker. Note that this might have become a proxy. */\r\n public childCurve: CurvePrimitive;\r\n /** optional range */\r\n public range?: Range3d;\r\n /** working var for use in searches. */\r\n public a: number;\r\n /** Create a fragment with complete fraction, distance and child data. */\r\n public constructor(childFraction0: number, childFraction1: number, distance0: number, distance1: number, childCurve: CurvePrimitive,\r\n range?: Range3d) {\r\n this.childFraction0 = childFraction0;\r\n this.childFraction1 = childFraction1;\r\n this.chainDistance0 = distance0;\r\n this.chainDistance1 = distance1;\r\n this.childCurve = childCurve;\r\n this.range = range;\r\n this.a = 0;\r\n }\r\n /**\r\n * Return true if the distance is within the distance limits of this fragment.\r\n * @param distance\r\n */\r\n public containsChainDistance(distance: number): boolean {\r\n return distance >= this.chainDistance0 && distance <= this.chainDistance1;\r\n }\r\n// Return a quick distance to the curve. This may be SMALLER than true distance but may\r\n// not be larger.\r\n public quickMinDistanceToChildCurve(spacePoint: Point3d): number {\r\n if (this.range){\r\n return this.range.distanceToPoint (spacePoint);\r\n }\r\n // ugh. have to do real computation ..\r\n const detail = this.childCurve.closestPoint (spacePoint, false);\r\n if (detail)\r\n return detail.a;\r\n return 0;\r\n }\r\n // Return an array with (references to) all the path fragments, sorted smallest to largest on\r\n // the \"a\" value equal to the quick min distance to the fragment\r\n public static collectSortedQuickMinDistances(fragments: PathFragment[], spacePoint: Point3d): PathFragment[]{\r\n const sortedFragments: PathFragment [] = [];\r\n for (const f of fragments){\r\n f.a = f.quickMinDistanceToChildCurve (spacePoint);\r\n sortedFragments.push (f);\r\n }\r\n sortedFragments.sort ((a: PathFragment, b: PathFragment) => a.a- b.a);\r\n return sortedFragments;\r\n }\r\n /**\r\n * Return true if this fragment addresses `curve` and brackets `fraction`\r\n * @param distance\r\n */\r\n public containsChildCurveAndChildFraction(curve: CurvePrimitive, fraction: number): boolean {\r\n return this.childCurve === curve && fraction >= this.childFraction0 && fraction <= this.childFraction1;\r\n }\r\n\r\n /** Convert distance to local fraction, and apply that to interpolate between the stored curve fractions.\r\n * Note that proportional calculation does NOT account for nonuniform parameterization in the child curve.\r\n */\r\n public chainDistanceToInterpolatedChildFraction(distance: number): number {\r\n return Geometry.inverseInterpolate(\r\n this.childFraction0, this.chainDistance0,\r\n this.childFraction1, this.chainDistance1,\r\n distance, this.childFraction0)!; // the interval \"must\" have nonzero length, division should be safe . ..\r\n }\r\n /** Convert chainDistance to true chidFraction, using detailed moveSignedDistanceFromFraction\r\n */\r\n public chainDistanceToAccurateChildFraction(chainDistance: number, allowExtrapolation?: boolean): number {\r\n // The fragments are really expected to do good mappings in their distance range ...\r\n const childDetail = this.childCurve.moveSignedDistanceFromFraction(\r\n this.childFraction0, chainDistance - this.chainDistance0, allowExtrapolation ?? false);\r\n return childDetail.fraction;\r\n }\r\n /** Return the scale factor to map childCurve fraction derivatives to chain fraction derivatives\r\n * @param globalDistance total length of the global curve.\r\n */\r\n public fractionScaleFactor(globalDistance: number): number {\r\n return globalDistance * (this.childFraction1 - this.childFraction0) / (this.chainDistance1 - this.chainDistance0);\r\n }\r\n /** Reverse the fraction and distance data.\r\n * * each child fraction `f` is replaced by `1-f`\r\n * * each `chainDistance` is replaced by `totalDistance-chainDistance`\r\n */\r\n public reverseFractionsAndDistances(totalDistance: number) {\r\n const f0 = this.childFraction0;\r\n const f1 = this.childFraction1;\r\n const d0 = this.chainDistance0;\r\n const d1 = this.chainDistance1;\r\n this.childFraction0 = 1.0 - f1;\r\n this.childFraction1 = 1.0 - f0;\r\n this.chainDistance0 = totalDistance - d1;\r\n this.chainDistance1 = totalDistance - d0;\r\n }\r\n /** @deprecated Use childFractionToChainDistance */\r\n public childFractionTChainDistance(fraction: number): number {\r\n return this.childFractionToChainDistance(fraction);\r\n }\r\n /**\r\n * convert a fractional position on the childCurve to distance in the chain space.\r\n * * Return value is SIGNED -- will be negative when fraction < this.childFraction0.\r\n * @param fraction fraction along the curve within this fragment\r\n */\r\n public childFractionToChainDistance(fraction: number): number {\r\n let d = this.childCurve.curveLengthBetweenFractions(this.childFraction0, fraction);\r\n if (fraction < this.childFraction0)\r\n d = -d;\r\n return this.chainDistance0 + d;\r\n }\r\n}\r\n/** Non-instantiable class to build a distance index for a path. */\r\nclass DistanceIndexConstructionContext implements IStrokeHandler {\r\n private _fragments: PathFragment[];\r\n private _accumulatedDistance: number;\r\n private constructor() {\r\n this._accumulatedDistance = 0;\r\n this._fragments = [];\r\n }\r\n // ignore curve announcements -- they are repeated in stroke announcements\r\n public startParentCurvePrimitive(_cp: CurvePrimitive) { }\r\n public startCurvePrimitive(_cp: CurvePrimitive) { }\r\n public endParentCurvePrimitive(_cp: CurvePrimitive) { }\r\n public endCurvePrimitive(_cp: CurvePrimitive) { }\r\n // um .. we need to see curves? how to reject?\r\n public announcePointTangent(_xyz: Point3d, _fraction: number, _tangent: Vector3d) { }\r\n /** Announce numPoints interpolated between point0 and point1, with associated fractions */\r\n public announceSegmentInterval(\r\n cp: CurvePrimitive,\r\n point0: Point3d,\r\n point1: Point3d,\r\n numStrokes: number,\r\n fraction0: number,\r\n fraction1: number): void {\r\n const fragmentPoint0 = point0.clone ();\r\n const fragmentPoint1 = point1.clone ();\r\n let d0 = this._accumulatedDistance;\r\n if (numStrokes <= 1) {\r\n this._accumulatedDistance += point0.distance(point1);\r\n this._fragments.push(new PathFragment(fraction0, fraction1, d0, this._accumulatedDistance, cp,\r\n Range3d.create (fragmentPoint0, fragmentPoint1)));\r\n } else {\r\n let f1;\r\n for (let i = 1, f0 = fraction0; i <= numStrokes; i++, f0 = f1) {\r\n f1 = Geometry.interpolate(fraction0, i / numStrokes, fraction1);\r\n point0.interpolate (f1, point1, fragmentPoint1);\r\n d0 = this._accumulatedDistance;\r\n this._accumulatedDistance += (Math.abs(f1 - f0) * point0.distance(point1));\r\n this._fragments.push(new PathFragment(f0, f1, d0, this._accumulatedDistance, cp,\r\n Range3d.create (fragmentPoint0, fragmentPoint1)));\r\n fragmentPoint0.setFrom (fragmentPoint1);\r\n }\r\n }\r\n }\r\n public announceIntervalForUniformStepStrokes(\r\n cp: CurvePrimitive,\r\n numStrokes: number,\r\n fraction0: number,\r\n fraction1: number): void {\r\n let f1, d, d0;\r\n for (let i = 1, f0 = fraction0; i <= numStrokes; i++, f0 = f1) {\r\n f1 = Geometry.interpolate(fraction0, i / numStrokes, fraction1);\r\n d = cp.curveLengthBetweenFractions(f0, f1);\r\n d0 = this._accumulatedDistance;\r\n this._accumulatedDistance += d;\r\n const range = cp.rangeBetweenFractions (f0, f1);\r\n this._fragments.push(new PathFragment(f0, f1, d0, this._accumulatedDistance, cp, range));\r\n }\r\n }\r\n public needPrimaryGeometryForStrokes?(): boolean { return true;}\r\n public static createPathFragmentIndex(path: CurveChain, options?: StrokeOptions): PathFragment[] {\r\n const handler = new DistanceIndexConstructionContext();\r\n for (const curve of path.children) {\r\n curve.emitStrokableParts(handler, options);\r\n }\r\n const fragments = handler._fragments;\r\n return fragments;\r\n }\r\n}\r\n/**\r\n * `CurveChainWithDistanceIndex` is a CurvePrimitive whose fractional parameterization is proportional to true\r\n * distance along a CurveChain.\r\n * * The curve chain can be any type derived from CurveChain.\r\n * * * i.e. either a `Path` or a `Loop`\r\n * @public\r\n */\r\nexport class CurveChainWithDistanceIndex extends CurvePrimitive {\r\n /** String name for schema properties */\r\n public readonly curvePrimitiveType = \"curveChainWithDistanceIndex\";\r\n\r\n private readonly _path: CurveChain;\r\n private readonly _fragments: PathFragment[];\r\n private readonly _totalLength: number; // matches final fragment distance1.\r\n /** Test if other is a `CurveChainWithDistanceIndex` */\r\n public isSameGeometryClass(other: GeometryQuery): boolean { return other instanceof CurveChainWithDistanceIndex; }\r\n // final assembly of CurveChainWithDistanceIndex -- caller must create valid fragment index.\r\n private constructor(path: CurveChain, fragments: PathFragment[]) {\r\n super();\r\n this._path = path;\r\n this._fragments = fragments;\r\n this._totalLength = fragments.length > 0 ? fragments[fragments.length - 1].chainDistance1 : 0;\r\n }\r\n /**\r\n * Create a clone, transformed and with its own distance index.\r\n * @param transform transform to apply in the clone.\r\n */\r\n public cloneTransformed(transform: Transform): CurveChainWithDistanceIndex | undefined {\r\n const c = this._path.clone();\r\n if (c instanceof CurveChain && c.tryTransformInPlace(transform))\r\n return CurveChainWithDistanceIndex.createCapture(c);\r\n return undefined;\r\n }\r\n /** Reference to the contained path.\r\n * * Do not modify the path. The distance index will be wrong.\r\n */\r\n public get path(): CurveChain { return this._path; }\r\n\r\n /** Reference to the fragments array.\r\n * * Do not modify.\r\n */\r\n public get fragments(): PathFragment[] { return this._fragments; }\r\n\r\n /** Return a deep clone */\r\n public clone(): CurveChainWithDistanceIndex {\r\n const c = this._path.clone() as CurveChain;\r\n return CurveChainWithDistanceIndex.createCapture(c);\r\n }\r\n\r\n /** Return a deep clone */\r\n public override clonePartialCurve(fractionA: number, fractionB: number): CurveChainWithDistanceIndex | undefined {\r\n if (fractionA === fractionB)\r\n return undefined;\r\n let fracA = fractionA;\r\n let fracB = fractionB;\r\n const reversed = fractionA > fractionB;\r\n if (reversed){\r\n fracA = fractionB;\r\n fracB = fractionA;\r\n }\r\n const chainDistanceA = fracA * this._totalLength;\r\n const chainDistanceB = fracB * this._totalLength;\r\n const fragmentA = this.chainDistanceToFragment(chainDistanceA, true);\r\n if (undefined === fragmentA)\r\n return undefined;\r\n const fragmentB = this.chainDistanceToFragment(chainDistanceB, true);\r\n if (undefined === fragmentB)\r\n return undefined;\r\n const childCurveIndexA = this._path.childIndex(fragmentA.childCurve, true);\r\n if (undefined === childCurveIndexA)\r\n return undefined;\r\n const childCurveIndexB = this._path.childIndex(fragmentB.childCurve, true);\r\n if (undefined === childCurveIndexB)\r\n return undefined;\r\n const childFractionA = fragmentA.chainDistanceToAccurateChildFraction(chainDistanceA, true);\r\n const childFractionB = fragmentB.chainDistanceToAccurateChildFraction(chainDistanceB, true);\r\n\r\n // add a (possibly reversed) partial clone to newPath\r\n const newPath = Path.create ();\r\n const addPartialChild = (childCurve: CurvePrimitive, childFraction0: number, childFraction1: number, reversedClone: boolean): boolean => {\r\n if (childFraction0 === childFraction1)\r\n return false;\r\n let newCurve;\r\n if (childFraction0 === 0.0 && childFraction1 === 1.0 ) {\r\n newCurve = childCurve.clone ();\r\n if (reversedClone)\r\n newCurve.reverseInPlace ();\r\n } else {\r\n newCurve = reversedClone?\r\n childCurve.clonePartialCurve (childFraction1, childFraction0)\r\n : childCurve.clonePartialCurve (childFraction0, childFraction1);\r\n }\r\n if (newCurve) {\r\n newPath.children.push(newCurve);\r\n return true;\r\n }\r\n return false;\r\n };\r\n\r\n if (fragmentA.childCurve === fragmentB.childCurve){\r\n // the two distances are within the same curve.\r\n if (addPartialChild (fragmentA.childCurve, childFractionA, childFractionB, reversed))\r\n return CurveChainWithDistanceIndex.createCapture (newPath); // singleton -- children[] does not need to be reversed.\r\n return undefined;\r\n }\r\n addPartialChild (this._path.children[childCurveIndexA], childFractionA, 1.0, reversed);\r\n // at least two distinct children are impacted ....\r\n for (let childIndex = childCurveIndexA + 1; childIndex < childCurveIndexB; childIndex++){\r\n addPartialChild (this._path.children[childIndex], 0.0, 1.0, reversed);\r\n }\r\n addPartialChild (this._path.children[childCurveIndexB], 0.0, childFractionB, reversed);\r\n // This reverses array entries but not orientation within each curve ...\r\n if (reversed)\r\n newPath.children.reverse ();\r\n return CurveChainWithDistanceIndex.createCapture (newPath);\r\n }\r\n\r\n /** Ask if the curve is within tolerance of a plane.\r\n * @returns Returns true if the curve is completely within tolerance of the plane.\r\n */\r\n public isInPlane(plane: Plane3dByOriginAndUnitNormal): boolean {\r\n for (const c of this._path.children) {\r\n if (!c.isInPlane(plane))\r\n return false;\r\n }\r\n return true;\r\n }\r\n\r\n /** return the start point of the primitive. The default implementation returns fractionToPoint (0.0) */\r\n public override startPoint(result?: Point3d): Point3d {\r\n const c = this._path.cyclicCurvePrimitive(0);\r\n if (c)\r\n return c.startPoint(result);\r\n return Point3d.createZero(result);\r\n }\r\n /** Return the end point of the primitive. The default implementation returns fractionToPoint(1.0) */\r\n public override endPoint(result?: Point3d): Point3d {\r\n const c = this._path.cyclicCurvePrimitive(-1);\r\n if (c)\r\n return c.endPoint(result);\r\n return Point3d.createZero(result);\r\n }\r\n /** Add strokes to caller-supplied linestring */\r\n public emitStrokes(dest: LineString3d, options?: StrokeOptions): void {\r\n for (const c of this._path.children) {\r\n c.emitStrokes(dest, options);\r\n }\r\n }\r\n /** Ask the curve to announce points and simple subcurve fragments for stroking.\r\n * See IStrokeHandler for description of the sequence of the method calls.\r\n */\r\n public emitStrokableParts(dest: IStrokeHandler, options?: StrokeOptions): void {\r\n for (const c of this._path.children) {\r\n c.emitStrokableParts(dest, options);\r\n }\r\n }\r\n /**\r\n * return the stroke count required for given options.\r\n * @param options StrokeOptions that determine count\r\n */\r\n public computeStrokeCountForOptions(options?: StrokeOptions): number {\r\n let numStroke = 0;\r\n for (const c of this._path.children) {\r\n numStroke += c.computeStrokeCountForOptions(options);\r\n }\r\n return numStroke;\r\n }\r\n /**\r\n * Return an array containing only the curve primitives.\r\n * * This DEFAULT simply pushes `this` to the collectorArray.\r\n * * CurvePrimitiveWithDistanceIndex optionally collects its members.\r\n * @param collectorArray array to receive primitives (pushed -- the array is not cleared)\r\n * @param smallestPossiblePrimitives if false, CurvePrimitiveWithDistanceIndex returns only itself. If true, it recurses to its (otherwise hidden) children.\r\n */\r\n public override collectCurvePrimitivesGo(collectorArray: CurvePrimitive[], smallestPossiblePrimitives: boolean = false, explodeLineStrings: boolean = false) {\r\n if (smallestPossiblePrimitives) {\r\n for (const c of this._path.children) {\r\n c.collectCurvePrimitivesGo(collectorArray, smallestPossiblePrimitives, explodeLineStrings);\r\n }\r\n } else {\r\n collectorArray.push(this);\r\n }\r\n }\r\n\r\n /**\r\n * construct StrokeCountMap for each child, accumulating data to stroke count map for this primitive.\r\n * @param options StrokeOptions that determine count\r\n * @param parentStrokeMap evolving parent map.\r\n */\r\n public override computeAndAttachRecursiveStrokeCounts(options?: StrokeOptions, parentStrokeMap?: StrokeCountMap) {\r\n const myMap = StrokeCountMap.createWithCurvePrimitiveAndOptionalParent(this, parentStrokeMap);\r\n for (const c of this._path.children) {\r\n c.computeAndAttachRecursiveStrokeCounts(options, myMap);\r\n }\r\n CurvePrimitive.installStrokeCountMap(this, myMap, parentStrokeMap);\r\n }\r\n /** Second step of double dispatch: call `this._path.dispatchToGeometryHandler (handler)`\r\n * * Note that this exposes the children individually to the handler.\r\n */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return this._path.dispatchToGeometryHandler(handler);\r\n }\r\n /** Extend (increase) `rangeToExtend` as needed to include these curves (optionally transformed)\r\n */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n this._path.extendRange(rangeToExtend, transform);\r\n }\r\n /**\r\n *\r\n * * Curve length is always positive.\r\n * @returns Returns a (high accuracy) length of the curve between fractional positions\r\n * @returns Returns the length of the curve.\r\n */\r\n public override curveLengthBetweenFractions(fraction0: number, fraction1: number): number {\r\n return Math.abs(fraction1 - fraction0) * this._totalLength;\r\n }\r\n /**\r\n * Capture (not clone) a path into a new `CurveChainWithDistanceIndex`\r\n * @param path primitive array to be CAPTURED (not cloned)\r\n */\r\n public static createCapture(path: CurveChain, options?: StrokeOptions): CurveChainWithDistanceIndex {\r\n const fragments = DistanceIndexConstructionContext.createPathFragmentIndex(path, options);\r\n const result = new CurveChainWithDistanceIndex(path, fragments);\r\n return result;\r\n }\r\n\r\n /**\r\n * Resolve a fraction of the CurveChain to a PathFragment\r\n * @param distance\r\n * @param allowExtrapolation\r\n */\r\n public chainDistanceToFragment(distance: number, allowExtrapolation: boolean = false): PathFragment | undefined {\r\n const i = this.chainDistanceToFragmentIndex(distance, allowExtrapolation);\r\n if (undefined !== i)\r\n return this._fragments[i];\r\n return undefined;\r\n }\r\n /**\r\n * Resolve a fraction of the CurveChain to a PathFragment index\r\n * @param distance\r\n * @param allowExtrapolation\r\n */\r\n protected chainDistanceToFragmentIndex(distance: number, allowExtrapolation: boolean = false): number | undefined {\r\n const numFragments = this._fragments.length;\r\n const fragments = this._fragments;\r\n if (numFragments > 0) {\r\n if (distance < 0.0)\r\n return allowExtrapolation ? 0 : undefined;\r\n if (distance > this._totalLength)\r\n return allowExtrapolation ? (numFragments - 1) : undefined;\r\n // humbug, linear search\r\n for (let i = 0; i < numFragments; i++) {\r\n if (fragments[i].containsChainDistance(distance)) return i;\r\n }\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Convert distance along the chain to fraction along the chain.\r\n * @param distance distance along the chain\r\n */\r\n public chainDistanceToChainFraction(distance: number): number { return distance / this._totalLength; }\r\n /**\r\n * Resolve a fraction within a specific curve to a fragment.\r\n * @param curve\r\n * @param fraction\r\n */\r\n public curveAndChildFractionToFragment(curve: CurvePrimitive, fraction: number): PathFragment | undefined {\r\n const numFragments = this._fragments.length;\r\n const fragments = this._fragments;\r\n if (numFragments > 0) {\r\n // humbug, linear search\r\n for (const fragment of fragments) {\r\n if (fragment.containsChildCurveAndChildFraction(curve, fraction))\r\n return fragment;\r\n }\r\n if (fraction <= 0)\r\n return fragments[0];\r\n if (fraction > 1.0)\r\n return fragments[numFragments - 1];\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Returns the total length of curves.\r\n */\r\n public override curveLength(): number {\r\n return this._totalLength;\r\n }\r\n /**\r\n * Returns the total length of the path.\r\n * * This is exact (and simple property lookup) because the true lengths were summed at construction time.\r\n */\r\n public quickLength(): number {\r\n return this._totalLength;\r\n }\r\n\r\n /**\r\n * Return the point (x,y,z) on the curve at fractional position along the chain.\r\n * @param fraction fractional position along the geometry.\r\n * @returns Returns a point on the curve.\r\n */\r\n public fractionToPoint(fraction: number, result?: Point3d): Point3d {\r\n const chainDistance = fraction * this._totalLength;\r\n const fragment = this.chainDistanceToFragment(chainDistance, true);\r\n if (fragment) {\r\n const childFraction = fragment.chainDistanceToAccurateChildFraction(chainDistance, true);\r\n return fragment.childCurve.fractionToPoint(childFraction, result);\r\n }\r\n // no fragment found. Use _fragments[0]\r\n // fragment = this.chainDistanceToFragment(chainDistance, true);\r\n return this._fragments[0].childCurve.fractionToPoint(0.0, result);\r\n }\r\n\r\n /** Return the point (x,y,z) and derivative on the curve at fractional position.\r\n *\r\n * * Note that this derivative is \"derivative of xyz with respect to fraction.\"\r\n * * this derivative shows the speed of the \"fractional point\" moving along the curve.\r\n * * this is not generally a unit vector. use fractionToPointAndUnitTangent for a unit vector.\r\n * @param fraction fractional position along the geometry.\r\n * @returns Returns a ray whose origin is the curve point and direction is the derivative with respect to the fraction.\r\n */\r\n public fractionToPointAndDerivative(fraction: number, result?: Ray3d): Ray3d {\r\n const distanceAlongPath = fraction * this._totalLength;\r\n const fragment = this.chainDistanceToFragment(distanceAlongPath, true)!;\r\n const curveFraction = fragment.chainDistanceToAccurateChildFraction(distanceAlongPath, true);\r\n result = fragment.childCurve.fractionToPointAndDerivative(curveFraction, result);\r\n const a = this._totalLength / result.direction.magnitude();\r\n result.direction.scaleInPlace(a);\r\n return result;\r\n }\r\n\r\n /**\r\n * Returns a ray whose origin is the curve point and direction is the unit tangent.\r\n * @param fraction fractional position on the curve\r\n * @param result optional receiver for the result.\r\n * Returns a ray whose origin is the curve point and direction is the unit tangent.\r\n */\r\n public override fractionToPointAndUnitTangent(fraction: number, result?: Ray3d): Ray3d {\r\n const distanceAlongPath = fraction * this._totalLength;\r\n const fragment = this.chainDistanceToFragment(distanceAlongPath, true)!;\r\n const curveFraction = fragment.chainDistanceToAccurateChildFraction(distanceAlongPath, true);\r\n result = fragment.childCurve.fractionToPointAndDerivative(curveFraction, result);\r\n result.direction.normalizeInPlace();\r\n return result;\r\n }\r\n /** Return a plane with\r\n *\r\n * * origin at fractional position along the curve\r\n * * vectorU is the first derivative, i.e. tangent vector with length equal to the rate of change with respect to the fraction.\r\n * * vectorV is the second derivative, i.e.derivative of vectorU.\r\n */\r\n public fractionToPointAnd2Derivatives(fraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors | undefined {\r\n const totalLength = this._totalLength;\r\n const distanceAlongPath = fraction * totalLength;\r\n const fragment = this.chainDistanceToFragment(distanceAlongPath, true)!;\r\n const curveFraction = fragment.chainDistanceToAccurateChildFraction(distanceAlongPath, true);\r\n result = fragment.childCurve.fractionToPointAnd2Derivatives(curveFraction, result);\r\n if (!result)\r\n return undefined;\r\n const dotUU = result.vectorU.magnitudeSquared();\r\n const magU = Math.sqrt(dotUU);\r\n const dotUV = result.vectorU.dotProduct(result.vectorV);\r\n const duds = 1.0 / magU;\r\n const a = duds * duds;\r\n Vector3d.createAdd2Scaled(result.vectorV, a, result.vectorU, -a * dotUV / dotUU, result.vectorV); // IN PLACE update to vectorV.\r\n result.vectorU.scale(duds);\r\n // scale for 0..1 parameterization ....\r\n result.vectorU.scaleInPlace(totalLength);\r\n result.vectorV.scaleInPlace(totalLength * totalLength);\r\n return result;\r\n }\r\n /** Attempt to transform in place.\r\n * * Warning: If any child fails, this object becomes invalid. But that should never happen.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n let numFail = 0;\r\n for (const c of this._path.children) {\r\n if (!c.tryTransformInPlace(transform))\r\n numFail++;\r\n }\r\n return numFail === 0;\r\n }\r\n /** Reverse the curve's data so that its fractional stroking moves in the opposite direction. */\r\n public reverseInPlace(): void {\r\n this._path.reverseChildrenInPlace();\r\n const totalLength = this._totalLength;\r\n for (const fragment of this._fragments) {\r\n fragment.reverseFractionsAndDistances(totalLength);\r\n }\r\n this._fragments.reverse();\r\n }\r\n /**\r\n * Test for equality conditions:\r\n * * Mismatched totalLength is a quick exit condition\r\n * * If totalLength matches, recurse to the path for matching primitives.\r\n * @param other\r\n */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof CurveChainWithDistanceIndex) {\r\n return Geometry.isSameCoordinate(this._totalLength, other._totalLength)\r\n && this._path.isAlmostEqual(other._path);\r\n }\r\n return false;\r\n }\r\n\r\n /** Implement moveSignedDistanceFromFraction.\r\n * * See `CurvePrimitive` for parameter details.\r\n * * The returned location directly identifies fractional position along the CurveChainWithDistanceIndex, and has pointer to an additional detail for the child curve.\r\n */\r\n public override moveSignedDistanceFromFraction(startFraction: number, signedDistance: number, allowExtension: boolean, result?: CurveLocationDetail): CurveLocationDetail {\r\n const distanceA = startFraction * this._totalLength;\r\n const distanceB = distanceA + signedDistance;\r\n const fragmentB = this.chainDistanceToFragment(distanceB, true)!;\r\n const childDetail = fragmentB.childCurve.moveSignedDistanceFromFraction(fragmentB.childFraction0, distanceB - fragmentB.chainDistance0, allowExtension, result);\r\n const endFraction = startFraction + (signedDistance / this._totalLength);\r\n const chainDetail = CurveLocationDetail.createConditionalMoveSignedDistance(allowExtension, this, startFraction, endFraction, signedDistance, result);\r\n chainDetail.childDetail = childDetail;\r\n return chainDetail;\r\n }\r\n\r\n/**\r\n *\r\n * The returned object has\r\n * * numCalls = number of times closestPoint was called.\r\n * * numCurvesTested = number of curves tested with full closestPoint\r\n * * numAssigned = number of times a new minimum value was recorded\r\n * * numCandidate = number of curves that would be tested in worst case.\r\n * return an object summarizing closest point test counts\r\n * @param clear if true, counts are cleared after the return object is formed.\r\n */\r\n public static getClosestPointTestCounts(clear: boolean = true):\r\n {numCalls: number, numTested: number, numAssigned: number, numCandidate: number}{\r\n const a = {\r\n numCalls: this._numCalls,\r\n numTested: this._numTested,\r\n numAssigned: this._numAssigned,\r\n numCandidate: this._numCandidate};\r\n\r\n if (clear){\r\n this._numTested = this._numAssigned = this._numCandidate = 0;\r\n }\r\n return a;\r\n }\r\n private static _numCalls = 0;\r\n private static _numTested = 0;\r\n private static _numAssigned = 0;\r\n private static _numCandidate = 0;\r\n /** Search for the curve point that is closest to the spacePoint.\r\n * * The CurveChainWithDistanceIndex invokes the base class CurvePrimitive method, which\r\n * (via a handler) determines a CurveLocation detail among the children.\r\n * * The returned detail directly identifies fractional position along the CurveChainWithDistanceIndex, and has pointer to an additional detail for the child curve.\r\n * @param spacePoint point in space\r\n * @param extend true to extend the curve\r\n * @returns Returns a CurveLocationDetail structure that holds the details of the close point.\r\n */\r\n public override closestPoint(spacePoint: Point3d, extend: VariantCurveExtendParameter): CurveLocationDetail | undefined {\r\n let childDetail: CurveLocationDetail | undefined;\r\n let aMin = Number.MAX_VALUE;\r\n const numChildren = this.path.children.length;\r\n if (numChildren === 1) {\r\n childDetail = this.path.children[0].closestPoint(spacePoint, extend);\r\n } else {\r\n const sortedFragments = PathFragment.collectSortedQuickMinDistances (this._fragments, spacePoint);\r\n const extend0 = [CurveExtendOptions.resolveVariantCurveExtendParameterToCurveExtendMode(extend, 0), CurveExtendMode.None];\r\n const extend1 = [CurveExtendMode.None, CurveExtendOptions.resolveVariantCurveExtendParameterToCurveExtendMode(extend, 1)];\r\n const fragment0 = this._fragments[0];\r\n const fragment1 = this._fragments[this._fragments.length - 1];\r\n CurveChainWithDistanceIndex._numCalls++;\r\n CurveChainWithDistanceIndex._numCandidate+= sortedFragments.length;\r\n for (const f of sortedFragments) {\r\n if (f.a >aMin)\r\n break;\r\n CurveChainWithDistanceIndex._numTested++;\r\n const child = f.childCurve;\r\n const detailA = child.closestPoint(spacePoint,\r\n f === fragment0 ? extend0 : f === fragment1 ? extend1 : false);\r\n if (detailA && detailA.a < aMin) {\r\n aMin = detailA.a;\r\n childDetail = CurveLocationDetail.createCurveFractionPoint(detailA.curve, detailA.fraction, detailA.point, childDetail)!;\r\n childDetail.a = detailA.a;\r\n CurveChainWithDistanceIndex._numAssigned++;\r\n }\r\n }\r\n\r\n }\r\n if (!childDetail)\r\n return undefined;\r\n const fragment = this.curveAndChildFractionToFragment(childDetail.curve!, childDetail.fraction);\r\n if (fragment) {\r\n const chainDistance = fragment.childFractionToChainDistance(childDetail.fraction);\r\n const chainFraction = this.chainDistanceToChainFraction(chainDistance);\r\n const chainDetail = CurveLocationDetail.createCurveFractionPoint(this, chainFraction, childDetail.point);\r\n chainDetail.childDetail = childDetail;\r\n chainDetail.a = childDetail.a;\r\n return chainDetail;\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Construct an offset of each child as viewed in the xy-plane (ignoring z).\r\n * * No attempt is made to join the offset children. Use RegionOps.constructCurveXYOffset() to return a fully joined offset.\r\n * @param offsetDistanceOrOptions offset distance (positive to left of the instance curve), or options object\r\n */\r\n public override constructOffsetXY(offsetDistanceOrOptions: number | OffsetOptions): CurvePrimitive | CurvePrimitive[] | undefined {\r\n const options = OffsetOptions.create(offsetDistanceOrOptions);\r\n const offsets: CurvePrimitive[] = [];\r\n for (const prim of this.collectCurvePrimitives(undefined, true, true)) {\r\n const offset = prim.constructOffsetXY(options);\r\n if (offset !== undefined) {\r\n if (offset instanceof CurvePrimitive)\r\n offsets.push(offset);\r\n else if (Array.isArray(offset))\r\n offset.forEach((cp) => offsets.push(cp));\r\n }\r\n }\r\n return offsets;\r\n }\r\n\r\n /** Project instance geometry (via dispatch) onto the given ray, and return the extreme fractional parameters of projection.\r\n * @param ray ray onto which the instance is projected. A `Vector3d` is treated as a `Ray3d` with zero origin.\r\n * @param lowHigh optional receiver for output\r\n * @returns range of fractional projection parameters onto the ray, where 0.0 is start of the ray and 1.0 is the end of the ray.\r\n */\r\n public override projectedParameterRange(ray: Vector3d | Ray3d, lowHigh?: Range1d): Range1d | undefined {\r\n return PlaneAltitudeRangeContext.findExtremeFractionsAlongDirection(this, ray, lowHigh);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { StrokeCountMap } from \"../curve/Query/StrokeCountMap\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { GeometryHandler, IStrokeHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Range1d, Range3d } from \"../geometry3d/Range\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { CurveChain } from \"./CurveCollection\";\r\nimport { CurveExtendMode, CurveExtendOptions, VariantCurveExtendParameter } from \"./CurveExtendMode\";\r\nimport { CurveLocationDetail } from \"./CurveLocationDetail\";\r\nimport { GeometryQuery } from \"./GeometryQuery\";\r\nimport { PlaneAltitudeRangeContext } from \"./internalContexts/PlaneAltitudeRangeContext\";\r\nimport { OffsetOptions } from \"./internalContexts/PolygonOffsetContext\";\r\nimport { LineString3d } from \"./LineString3d\";\r\nimport { Path } from \"./Path\";\r\nimport { StrokeOptions } from \"./StrokeOptions\";\r\n\r\n/**\r\n * * Annotation of an interval of a curve.\r\n * * The interval is marked with two pairs of numbers:\r\n * * * fraction0, fraction1 = fraction parameters along the child curve\r\n * * * distance0,distance1 = distances within containing CurveChainWithDistanceIndex\r\n * @public\r\n */\r\nexport class PathFragment {\r\n /** distance along parent to this fragment start */\r\n public chainDistance0: number;\r\n /** distance along parent to this fragment end */\r\n public chainDistance1: number;\r\n /** Fractional position of this fragment start within its curve primitive. */\r\n public childFraction0: number;\r\n /** Fractional position of this fragment end within its curve primitive.. */\r\n public childFraction1: number;\r\n /** Curve primitive of this fragment, as presented in stroker. Note that this might have become a proxy. */\r\n public childCurve: CurvePrimitive;\r\n /** optional range */\r\n public range?: Range3d;\r\n /** working var for use in searches. */\r\n public a: number;\r\n /** Create a fragment with complete fraction, distance and child data. */\r\n public constructor(childFraction0: number, childFraction1: number, distance0: number, distance1: number, childCurve: CurvePrimitive,\r\n range?: Range3d) {\r\n this.childFraction0 = childFraction0;\r\n this.childFraction1 = childFraction1;\r\n this.chainDistance0 = distance0;\r\n this.chainDistance1 = distance1;\r\n this.childCurve = childCurve;\r\n this.range = range;\r\n this.a = 0;\r\n }\r\n /**\r\n * Return true if the distance is within the distance limits of this fragment.\r\n * @param distance\r\n */\r\n public containsChainDistance(distance: number): boolean {\r\n return distance >= this.chainDistance0 && distance <= this.chainDistance1;\r\n }\r\n// Return a quick distance to the curve. This may be SMALLER than true distance but may\r\n// not be larger.\r\n public quickMinDistanceToChildCurve(spacePoint: Point3d): number {\r\n if (this.range){\r\n return this.range.distanceToPoint (spacePoint);\r\n }\r\n // ugh. have to do real computation ..\r\n const detail = this.childCurve.closestPoint (spacePoint, false);\r\n if (detail)\r\n return detail.a;\r\n return 0;\r\n }\r\n // Return an array with (references to) all the path fragments, sorted smallest to largest on\r\n // the \"a\" value equal to the quick min distance to the fragment\r\n public static collectSortedQuickMinDistances(fragments: PathFragment[], spacePoint: Point3d): PathFragment[]{\r\n const sortedFragments: PathFragment [] = [];\r\n for (const f of fragments){\r\n f.a = f.quickMinDistanceToChildCurve (spacePoint);\r\n sortedFragments.push (f);\r\n }\r\n sortedFragments.sort ((a: PathFragment, b: PathFragment) => a.a- b.a);\r\n return sortedFragments;\r\n }\r\n /**\r\n * Return true if this fragment addresses `curve` and brackets `fraction`\r\n * @param distance\r\n */\r\n public containsChildCurveAndChildFraction(curve: CurvePrimitive, fraction: number): boolean {\r\n return this.childCurve === curve && fraction >= this.childFraction0 && fraction <= this.childFraction1;\r\n }\r\n\r\n /** Convert distance to local fraction, and apply that to interpolate between the stored curve fractions.\r\n * Note that proportional calculation does NOT account for nonuniform parameterization in the child curve.\r\n */\r\n public chainDistanceToInterpolatedChildFraction(distance: number): number {\r\n return Geometry.inverseInterpolate(\r\n this.childFraction0, this.chainDistance0,\r\n this.childFraction1, this.chainDistance1,\r\n distance, this.childFraction0)!; // the interval \"must\" have nonzero length, division should be safe . ..\r\n }\r\n /** Convert chainDistance to true chidFraction, using detailed moveSignedDistanceFromFraction\r\n */\r\n public chainDistanceToAccurateChildFraction(chainDistance: number, allowExtrapolation?: boolean): number {\r\n // The fragments are really expected to do good mappings in their distance range ...\r\n const childDetail = this.childCurve.moveSignedDistanceFromFraction(\r\n this.childFraction0, chainDistance - this.chainDistance0, allowExtrapolation ?? false);\r\n return childDetail.fraction;\r\n }\r\n /** Return the scale factor to map childCurve fraction derivatives to chain fraction derivatives\r\n * @param globalDistance total length of the global curve.\r\n */\r\n public fractionScaleFactor(globalDistance: number): number {\r\n return globalDistance * (this.childFraction1 - this.childFraction0) / (this.chainDistance1 - this.chainDistance0);\r\n }\r\n /** Reverse the fraction and distance data.\r\n * * each child fraction `f` is replaced by `1-f`\r\n * * each `chainDistance` is replaced by `totalDistance-chainDistance`\r\n */\r\n public reverseFractionsAndDistances(totalDistance: number) {\r\n const f0 = this.childFraction0;\r\n const f1 = this.childFraction1;\r\n const d0 = this.chainDistance0;\r\n const d1 = this.chainDistance1;\r\n this.childFraction0 = 1.0 - f1;\r\n this.childFraction1 = 1.0 - f0;\r\n this.chainDistance0 = totalDistance - d1;\r\n this.chainDistance1 = totalDistance - d0;\r\n }\r\n /** @deprecated in 3.x. Use childFractionToChainDistance */\r\n public childFractionTChainDistance(fraction: number): number {\r\n return this.childFractionToChainDistance(fraction);\r\n }\r\n /**\r\n * convert a fractional position on the childCurve to distance in the chain space.\r\n * * Return value is SIGNED -- will be negative when fraction < this.childFraction0.\r\n * @param fraction fraction along the curve within this fragment\r\n */\r\n public childFractionToChainDistance(fraction: number): number {\r\n let d = this.childCurve.curveLengthBetweenFractions(this.childFraction0, fraction);\r\n if (fraction < this.childFraction0)\r\n d = -d;\r\n return this.chainDistance0 + d;\r\n }\r\n}\r\n/** Non-instantiable class to build a distance index for a path. */\r\nclass DistanceIndexConstructionContext implements IStrokeHandler {\r\n private _fragments: PathFragment[];\r\n private _accumulatedDistance: number;\r\n private constructor() {\r\n this._accumulatedDistance = 0;\r\n this._fragments = [];\r\n }\r\n // ignore curve announcements -- they are repeated in stroke announcements\r\n public startParentCurvePrimitive(_cp: CurvePrimitive) { }\r\n public startCurvePrimitive(_cp: CurvePrimitive) { }\r\n public endParentCurvePrimitive(_cp: CurvePrimitive) { }\r\n public endCurvePrimitive(_cp: CurvePrimitive) { }\r\n // um .. we need to see curves? how to reject?\r\n public announcePointTangent(_xyz: Point3d, _fraction: number, _tangent: Vector3d) { }\r\n /** Announce numPoints interpolated between point0 and point1, with associated fractions */\r\n public announceSegmentInterval(\r\n cp: CurvePrimitive,\r\n point0: Point3d,\r\n point1: Point3d,\r\n numStrokes: number,\r\n fraction0: number,\r\n fraction1: number): void {\r\n const fragmentPoint0 = point0.clone ();\r\n const fragmentPoint1 = point1.clone ();\r\n let d0 = this._accumulatedDistance;\r\n if (numStrokes <= 1) {\r\n this._accumulatedDistance += point0.distance(point1);\r\n this._fragments.push(new PathFragment(fraction0, fraction1, d0, this._accumulatedDistance, cp,\r\n Range3d.create (fragmentPoint0, fragmentPoint1)));\r\n } else {\r\n let f1;\r\n for (let i = 1, f0 = fraction0; i <= numStrokes; i++, f0 = f1) {\r\n f1 = Geometry.interpolate(fraction0, i / numStrokes, fraction1);\r\n point0.interpolate (f1, point1, fragmentPoint1);\r\n d0 = this._accumulatedDistance;\r\n this._accumulatedDistance += (Math.abs(f1 - f0) * point0.distance(point1));\r\n this._fragments.push(new PathFragment(f0, f1, d0, this._accumulatedDistance, cp,\r\n Range3d.create (fragmentPoint0, fragmentPoint1)));\r\n fragmentPoint0.setFrom (fragmentPoint1);\r\n }\r\n }\r\n }\r\n public announceIntervalForUniformStepStrokes(\r\n cp: CurvePrimitive,\r\n numStrokes: number,\r\n fraction0: number,\r\n fraction1: number): void {\r\n let f1, d, d0;\r\n for (let i = 1, f0 = fraction0; i <= numStrokes; i++, f0 = f1) {\r\n f1 = Geometry.interpolate(fraction0, i / numStrokes, fraction1);\r\n d = cp.curveLengthBetweenFractions(f0, f1);\r\n d0 = this._accumulatedDistance;\r\n this._accumulatedDistance += d;\r\n const range = cp.rangeBetweenFractions (f0, f1);\r\n this._fragments.push(new PathFragment(f0, f1, d0, this._accumulatedDistance, cp, range));\r\n }\r\n }\r\n public needPrimaryGeometryForStrokes?(): boolean { return true;}\r\n public static createPathFragmentIndex(path: CurveChain, options?: StrokeOptions): PathFragment[] {\r\n const handler = new DistanceIndexConstructionContext();\r\n for (const curve of path.children) {\r\n curve.emitStrokableParts(handler, options);\r\n }\r\n const fragments = handler._fragments;\r\n return fragments;\r\n }\r\n}\r\n/**\r\n * `CurveChainWithDistanceIndex` is a CurvePrimitive whose fractional parameterization is proportional to true\r\n * distance along a CurveChain.\r\n * * The curve chain can be any type derived from CurveChain.\r\n * * * i.e. either a `Path` or a `Loop`\r\n * @public\r\n */\r\nexport class CurveChainWithDistanceIndex extends CurvePrimitive {\r\n /** String name for schema properties */\r\n public readonly curvePrimitiveType = \"curveChainWithDistanceIndex\";\r\n\r\n private readonly _path: CurveChain;\r\n private readonly _fragments: PathFragment[];\r\n private readonly _totalLength: number; // matches final fragment distance1.\r\n /** Test if other is a `CurveChainWithDistanceIndex` */\r\n public isSameGeometryClass(other: GeometryQuery): boolean { return other instanceof CurveChainWithDistanceIndex; }\r\n // final assembly of CurveChainWithDistanceIndex -- caller must create valid fragment index.\r\n private constructor(path: CurveChain, fragments: PathFragment[]) {\r\n super();\r\n this._path = path;\r\n this._fragments = fragments;\r\n this._totalLength = fragments.length > 0 ? fragments[fragments.length - 1].chainDistance1 : 0;\r\n }\r\n /**\r\n * Create a clone, transformed and with its own distance index.\r\n * @param transform transform to apply in the clone.\r\n */\r\n public cloneTransformed(transform: Transform): CurveChainWithDistanceIndex | undefined {\r\n const c = this._path.clone();\r\n if (c instanceof CurveChain && c.tryTransformInPlace(transform))\r\n return CurveChainWithDistanceIndex.createCapture(c);\r\n return undefined;\r\n }\r\n /** Reference to the contained path.\r\n * * Do not modify the path. The distance index will be wrong.\r\n */\r\n public get path(): CurveChain { return this._path; }\r\n\r\n /** Reference to the fragments array.\r\n * * Do not modify.\r\n */\r\n public get fragments(): PathFragment[] { return this._fragments; }\r\n\r\n /** Return a deep clone */\r\n public clone(): CurveChainWithDistanceIndex {\r\n const c = this._path.clone() as CurveChain;\r\n return CurveChainWithDistanceIndex.createCapture(c);\r\n }\r\n\r\n /** Return a deep clone */\r\n public override clonePartialCurve(fractionA: number, fractionB: number): CurveChainWithDistanceIndex | undefined {\r\n if (fractionA === fractionB)\r\n return undefined;\r\n let fracA = fractionA;\r\n let fracB = fractionB;\r\n const reversed = fractionA > fractionB;\r\n if (reversed){\r\n fracA = fractionB;\r\n fracB = fractionA;\r\n }\r\n const chainDistanceA = fracA * this._totalLength;\r\n const chainDistanceB = fracB * this._totalLength;\r\n const fragmentA = this.chainDistanceToFragment(chainDistanceA, true);\r\n if (undefined === fragmentA)\r\n return undefined;\r\n const fragmentB = this.chainDistanceToFragment(chainDistanceB, true);\r\n if (undefined === fragmentB)\r\n return undefined;\r\n const childCurveIndexA = this._path.childIndex(fragmentA.childCurve, true);\r\n if (undefined === childCurveIndexA)\r\n return undefined;\r\n const childCurveIndexB = this._path.childIndex(fragmentB.childCurve, true);\r\n if (undefined === childCurveIndexB)\r\n return undefined;\r\n const childFractionA = fragmentA.chainDistanceToAccurateChildFraction(chainDistanceA, true);\r\n const childFractionB = fragmentB.chainDistanceToAccurateChildFraction(chainDistanceB, true);\r\n\r\n // add a (possibly reversed) partial clone to newPath\r\n const newPath = Path.create ();\r\n const addPartialChild = (childCurve: CurvePrimitive, childFraction0: number, childFraction1: number, reversedClone: boolean): boolean => {\r\n if (childFraction0 === childFraction1)\r\n return false;\r\n let newCurve;\r\n if (childFraction0 === 0.0 && childFraction1 === 1.0 ) {\r\n newCurve = childCurve.clone ();\r\n if (reversedClone)\r\n newCurve.reverseInPlace ();\r\n } else {\r\n newCurve = reversedClone?\r\n childCurve.clonePartialCurve (childFraction1, childFraction0)\r\n : childCurve.clonePartialCurve (childFraction0, childFraction1);\r\n }\r\n if (newCurve) {\r\n newPath.children.push(newCurve);\r\n return true;\r\n }\r\n return false;\r\n };\r\n\r\n if (fragmentA.childCurve === fragmentB.childCurve){\r\n // the two distances are within the same curve.\r\n if (addPartialChild (fragmentA.childCurve, childFractionA, childFractionB, reversed))\r\n return CurveChainWithDistanceIndex.createCapture (newPath); // singleton -- children[] does not need to be reversed.\r\n return undefined;\r\n }\r\n addPartialChild (this._path.children[childCurveIndexA], childFractionA, 1.0, reversed);\r\n // at least two distinct children are impacted ....\r\n for (let childIndex = childCurveIndexA + 1; childIndex < childCurveIndexB; childIndex++){\r\n addPartialChild (this._path.children[childIndex], 0.0, 1.0, reversed);\r\n }\r\n addPartialChild (this._path.children[childCurveIndexB], 0.0, childFractionB, reversed);\r\n // This reverses array entries but not orientation within each curve ...\r\n if (reversed)\r\n newPath.children.reverse ();\r\n return CurveChainWithDistanceIndex.createCapture (newPath);\r\n }\r\n\r\n /** Ask if the curve is within tolerance of a plane.\r\n * @returns Returns true if the curve is completely within tolerance of the plane.\r\n */\r\n public isInPlane(plane: Plane3dByOriginAndUnitNormal): boolean {\r\n for (const c of this._path.children) {\r\n if (!c.isInPlane(plane))\r\n return false;\r\n }\r\n return true;\r\n }\r\n\r\n /** return the start point of the primitive. The default implementation returns fractionToPoint (0.0) */\r\n public override startPoint(result?: Point3d): Point3d {\r\n const c = this._path.cyclicCurvePrimitive(0);\r\n if (c)\r\n return c.startPoint(result);\r\n return Point3d.createZero(result);\r\n }\r\n /** Return the end point of the primitive. The default implementation returns fractionToPoint(1.0) */\r\n public override endPoint(result?: Point3d): Point3d {\r\n const c = this._path.cyclicCurvePrimitive(-1);\r\n if (c)\r\n return c.endPoint(result);\r\n return Point3d.createZero(result);\r\n }\r\n /** Add strokes to caller-supplied linestring */\r\n public emitStrokes(dest: LineString3d, options?: StrokeOptions): void {\r\n for (const c of this._path.children) {\r\n c.emitStrokes(dest, options);\r\n }\r\n }\r\n /** Ask the curve to announce points and simple subcurve fragments for stroking.\r\n * See IStrokeHandler for description of the sequence of the method calls.\r\n */\r\n public emitStrokableParts(dest: IStrokeHandler, options?: StrokeOptions): void {\r\n for (const c of this._path.children) {\r\n c.emitStrokableParts(dest, options);\r\n }\r\n }\r\n /**\r\n * return the stroke count required for given options.\r\n * @param options StrokeOptions that determine count\r\n */\r\n public computeStrokeCountForOptions(options?: StrokeOptions): number {\r\n let numStroke = 0;\r\n for (const c of this._path.children) {\r\n numStroke += c.computeStrokeCountForOptions(options);\r\n }\r\n return numStroke;\r\n }\r\n /**\r\n * Return an array containing only the curve primitives.\r\n * * This DEFAULT simply pushes `this` to the collectorArray.\r\n * * CurvePrimitiveWithDistanceIndex optionally collects its members.\r\n * @param collectorArray array to receive primitives (pushed -- the array is not cleared)\r\n * @param smallestPossiblePrimitives if false, CurvePrimitiveWithDistanceIndex returns only itself. If true, it recurses to its (otherwise hidden) children.\r\n */\r\n public override collectCurvePrimitivesGo(collectorArray: CurvePrimitive[], smallestPossiblePrimitives: boolean = false, explodeLineStrings: boolean = false) {\r\n if (smallestPossiblePrimitives) {\r\n for (const c of this._path.children) {\r\n c.collectCurvePrimitivesGo(collectorArray, smallestPossiblePrimitives, explodeLineStrings);\r\n }\r\n } else {\r\n collectorArray.push(this);\r\n }\r\n }\r\n\r\n /**\r\n * construct StrokeCountMap for each child, accumulating data to stroke count map for this primitive.\r\n * @param options StrokeOptions that determine count\r\n * @param parentStrokeMap evolving parent map.\r\n */\r\n public override computeAndAttachRecursiveStrokeCounts(options?: StrokeOptions, parentStrokeMap?: StrokeCountMap) {\r\n const myMap = StrokeCountMap.createWithCurvePrimitiveAndOptionalParent(this, parentStrokeMap);\r\n for (const c of this._path.children) {\r\n c.computeAndAttachRecursiveStrokeCounts(options, myMap);\r\n }\r\n CurvePrimitive.installStrokeCountMap(this, myMap, parentStrokeMap);\r\n }\r\n /** Second step of double dispatch: call `this._path.dispatchToGeometryHandler (handler)`\r\n * * Note that this exposes the children individually to the handler.\r\n */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return this._path.dispatchToGeometryHandler(handler);\r\n }\r\n /** Extend (increase) `rangeToExtend` as needed to include these curves (optionally transformed)\r\n */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n this._path.extendRange(rangeToExtend, transform);\r\n }\r\n /**\r\n *\r\n * * Curve length is always positive.\r\n * @returns Returns a (high accuracy) length of the curve between fractional positions\r\n * @returns Returns the length of the curve.\r\n */\r\n public override curveLengthBetweenFractions(fraction0: number, fraction1: number): number {\r\n return Math.abs(fraction1 - fraction0) * this._totalLength;\r\n }\r\n /**\r\n * Capture (not clone) a path into a new `CurveChainWithDistanceIndex`\r\n * @param path primitive array to be CAPTURED (not cloned)\r\n */\r\n public static createCapture(path: CurveChain, options?: StrokeOptions): CurveChainWithDistanceIndex {\r\n const fragments = DistanceIndexConstructionContext.createPathFragmentIndex(path, options);\r\n const result = new CurveChainWithDistanceIndex(path, fragments);\r\n return result;\r\n }\r\n\r\n /**\r\n * Resolve a fraction of the CurveChain to a PathFragment\r\n * @param distance\r\n * @param allowExtrapolation\r\n */\r\n public chainDistanceToFragment(distance: number, allowExtrapolation: boolean = false): PathFragment | undefined {\r\n const i = this.chainDistanceToFragmentIndex(distance, allowExtrapolation);\r\n if (undefined !== i)\r\n return this._fragments[i];\r\n return undefined;\r\n }\r\n /**\r\n * Resolve a fraction of the CurveChain to a PathFragment index\r\n * @param distance\r\n * @param allowExtrapolation\r\n */\r\n protected chainDistanceToFragmentIndex(distance: number, allowExtrapolation: boolean = false): number | undefined {\r\n const numFragments = this._fragments.length;\r\n const fragments = this._fragments;\r\n if (numFragments > 0) {\r\n if (distance < 0.0)\r\n return allowExtrapolation ? 0 : undefined;\r\n if (distance > this._totalLength)\r\n return allowExtrapolation ? (numFragments - 1) : undefined;\r\n // humbug, linear search\r\n for (let i = 0; i < numFragments; i++) {\r\n if (fragments[i].containsChainDistance(distance)) return i;\r\n }\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Convert distance along the chain to fraction along the chain.\r\n * @param distance distance along the chain\r\n */\r\n public chainDistanceToChainFraction(distance: number): number { return distance / this._totalLength; }\r\n /**\r\n * Resolve a fraction within a specific curve to a fragment.\r\n * @param curve\r\n * @param fraction\r\n */\r\n public curveAndChildFractionToFragment(curve: CurvePrimitive, fraction: number): PathFragment | undefined {\r\n const numFragments = this._fragments.length;\r\n const fragments = this._fragments;\r\n if (numFragments > 0) {\r\n // humbug, linear search\r\n for (const fragment of fragments) {\r\n if (fragment.containsChildCurveAndChildFraction(curve, fraction))\r\n return fragment;\r\n }\r\n if (fraction <= 0)\r\n return fragments[0];\r\n if (fraction > 1.0)\r\n return fragments[numFragments - 1];\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Returns the total length of curves.\r\n */\r\n public override curveLength(): number {\r\n return this._totalLength;\r\n }\r\n /**\r\n * Returns the total length of the path.\r\n * * This is exact (and simple property lookup) because the true lengths were summed at construction time.\r\n */\r\n public quickLength(): number {\r\n return this._totalLength;\r\n }\r\n\r\n /**\r\n * Return the point (x,y,z) on the curve at fractional position along the chain.\r\n * @param fraction fractional position along the geometry.\r\n * @returns Returns a point on the curve.\r\n */\r\n public fractionToPoint(fraction: number, result?: Point3d): Point3d {\r\n const chainDistance = fraction * this._totalLength;\r\n const fragment = this.chainDistanceToFragment(chainDistance, true);\r\n if (fragment) {\r\n const childFraction = fragment.chainDistanceToAccurateChildFraction(chainDistance, true);\r\n return fragment.childCurve.fractionToPoint(childFraction, result);\r\n }\r\n // no fragment found. Use _fragments[0]\r\n // fragment = this.chainDistanceToFragment(chainDistance, true);\r\n return this._fragments[0].childCurve.fractionToPoint(0.0, result);\r\n }\r\n\r\n /** Return the point (x,y,z) and derivative on the curve at fractional position.\r\n *\r\n * * Note that this derivative is \"derivative of xyz with respect to fraction.\"\r\n * * this derivative shows the speed of the \"fractional point\" moving along the curve.\r\n * * this is not generally a unit vector. use fractionToPointAndUnitTangent for a unit vector.\r\n * @param fraction fractional position along the geometry.\r\n * @returns Returns a ray whose origin is the curve point and direction is the derivative with respect to the fraction.\r\n */\r\n public fractionToPointAndDerivative(fraction: number, result?: Ray3d): Ray3d {\r\n const distanceAlongPath = fraction * this._totalLength;\r\n const fragment = this.chainDistanceToFragment(distanceAlongPath, true)!;\r\n const curveFraction = fragment.chainDistanceToAccurateChildFraction(distanceAlongPath, true);\r\n result = fragment.childCurve.fractionToPointAndDerivative(curveFraction, result);\r\n const a = this._totalLength / result.direction.magnitude();\r\n result.direction.scaleInPlace(a);\r\n return result;\r\n }\r\n\r\n /**\r\n * Returns a ray whose origin is the curve point and direction is the unit tangent.\r\n * @param fraction fractional position on the curve\r\n * @param result optional receiver for the result.\r\n * Returns a ray whose origin is the curve point and direction is the unit tangent.\r\n */\r\n public override fractionToPointAndUnitTangent(fraction: number, result?: Ray3d): Ray3d {\r\n const distanceAlongPath = fraction * this._totalLength;\r\n const fragment = this.chainDistanceToFragment(distanceAlongPath, true)!;\r\n const curveFraction = fragment.chainDistanceToAccurateChildFraction(distanceAlongPath, true);\r\n result = fragment.childCurve.fractionToPointAndDerivative(curveFraction, result);\r\n result.direction.normalizeInPlace();\r\n return result;\r\n }\r\n /** Return a plane with\r\n *\r\n * * origin at fractional position along the curve\r\n * * vectorU is the first derivative, i.e. tangent vector with length equal to the rate of change with respect to the fraction.\r\n * * vectorV is the second derivative, i.e.derivative of vectorU.\r\n */\r\n public fractionToPointAnd2Derivatives(fraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors | undefined {\r\n const totalLength = this._totalLength;\r\n const distanceAlongPath = fraction * totalLength;\r\n const fragment = this.chainDistanceToFragment(distanceAlongPath, true)!;\r\n const curveFraction = fragment.chainDistanceToAccurateChildFraction(distanceAlongPath, true);\r\n result = fragment.childCurve.fractionToPointAnd2Derivatives(curveFraction, result);\r\n if (!result)\r\n return undefined;\r\n const dotUU = result.vectorU.magnitudeSquared();\r\n const magU = Math.sqrt(dotUU);\r\n const dotUV = result.vectorU.dotProduct(result.vectorV);\r\n const duds = 1.0 / magU;\r\n const a = duds * duds;\r\n Vector3d.createAdd2Scaled(result.vectorV, a, result.vectorU, -a * dotUV / dotUU, result.vectorV); // IN PLACE update to vectorV.\r\n result.vectorU.scale(duds);\r\n // scale for 0..1 parameterization ....\r\n result.vectorU.scaleInPlace(totalLength);\r\n result.vectorV.scaleInPlace(totalLength * totalLength);\r\n return result;\r\n }\r\n /** Attempt to transform in place.\r\n * * Warning: If any child fails, this object becomes invalid. But that should never happen.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n let numFail = 0;\r\n for (const c of this._path.children) {\r\n if (!c.tryTransformInPlace(transform))\r\n numFail++;\r\n }\r\n return numFail === 0;\r\n }\r\n /** Reverse the curve's data so that its fractional stroking moves in the opposite direction. */\r\n public reverseInPlace(): void {\r\n this._path.reverseChildrenInPlace();\r\n const totalLength = this._totalLength;\r\n for (const fragment of this._fragments) {\r\n fragment.reverseFractionsAndDistances(totalLength);\r\n }\r\n this._fragments.reverse();\r\n }\r\n /**\r\n * Test for equality conditions:\r\n * * Mismatched totalLength is a quick exit condition\r\n * * If totalLength matches, recurse to the path for matching primitives.\r\n * @param other\r\n */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof CurveChainWithDistanceIndex) {\r\n return Geometry.isSameCoordinate(this._totalLength, other._totalLength)\r\n && this._path.isAlmostEqual(other._path);\r\n }\r\n return false;\r\n }\r\n\r\n /** Implement moveSignedDistanceFromFraction.\r\n * * See `CurvePrimitive` for parameter details.\r\n * * The returned location directly identifies fractional position along the CurveChainWithDistanceIndex, and has pointer to an additional detail for the child curve.\r\n */\r\n public override moveSignedDistanceFromFraction(startFraction: number, signedDistance: number, allowExtension: boolean, result?: CurveLocationDetail): CurveLocationDetail {\r\n const distanceA = startFraction * this._totalLength;\r\n const distanceB = distanceA + signedDistance;\r\n const fragmentB = this.chainDistanceToFragment(distanceB, true)!;\r\n const childDetail = fragmentB.childCurve.moveSignedDistanceFromFraction(fragmentB.childFraction0, distanceB - fragmentB.chainDistance0, allowExtension, result);\r\n const endFraction = startFraction + (signedDistance / this._totalLength);\r\n const chainDetail = CurveLocationDetail.createConditionalMoveSignedDistance(allowExtension, this, startFraction, endFraction, signedDistance, result);\r\n chainDetail.childDetail = childDetail;\r\n return chainDetail;\r\n }\r\n\r\n/**\r\n *\r\n * The returned object has\r\n * * numCalls = number of times closestPoint was called.\r\n * * numCurvesTested = number of curves tested with full closestPoint\r\n * * numAssigned = number of times a new minimum value was recorded\r\n * * numCandidate = number of curves that would be tested in worst case.\r\n * return an object summarizing closest point test counts\r\n * @param clear if true, counts are cleared after the return object is formed.\r\n */\r\n public static getClosestPointTestCounts(clear: boolean = true):\r\n {numCalls: number, numTested: number, numAssigned: number, numCandidate: number}{\r\n const a = {\r\n numCalls: this._numCalls,\r\n numTested: this._numTested,\r\n numAssigned: this._numAssigned,\r\n numCandidate: this._numCandidate};\r\n\r\n if (clear){\r\n this._numTested = this._numAssigned = this._numCandidate = 0;\r\n }\r\n return a;\r\n }\r\n private static _numCalls = 0;\r\n private static _numTested = 0;\r\n private static _numAssigned = 0;\r\n private static _numCandidate = 0;\r\n /** Search for the curve point that is closest to the spacePoint.\r\n * * The CurveChainWithDistanceIndex invokes the base class CurvePrimitive method, which\r\n * (via a handler) determines a CurveLocation detail among the children.\r\n * * The returned detail directly identifies fractional position along the CurveChainWithDistanceIndex, and has pointer to an additional detail for the child curve.\r\n * @param spacePoint point in space\r\n * @param extend true to extend the curve\r\n * @returns Returns a CurveLocationDetail structure that holds the details of the close point.\r\n */\r\n public override closestPoint(spacePoint: Point3d, extend: VariantCurveExtendParameter): CurveLocationDetail | undefined {\r\n let childDetail: CurveLocationDetail | undefined;\r\n let aMin = Number.MAX_VALUE;\r\n const numChildren = this.path.children.length;\r\n if (numChildren === 1) {\r\n childDetail = this.path.children[0].closestPoint(spacePoint, extend);\r\n } else {\r\n const sortedFragments = PathFragment.collectSortedQuickMinDistances (this._fragments, spacePoint);\r\n const extend0 = [CurveExtendOptions.resolveVariantCurveExtendParameterToCurveExtendMode(extend, 0), CurveExtendMode.None];\r\n const extend1 = [CurveExtendMode.None, CurveExtendOptions.resolveVariantCurveExtendParameterToCurveExtendMode(extend, 1)];\r\n const fragment0 = this._fragments[0];\r\n const fragment1 = this._fragments[this._fragments.length - 1];\r\n CurveChainWithDistanceIndex._numCalls++;\r\n CurveChainWithDistanceIndex._numCandidate+= sortedFragments.length;\r\n for (const f of sortedFragments) {\r\n if (f.a >aMin)\r\n break;\r\n CurveChainWithDistanceIndex._numTested++;\r\n const child = f.childCurve;\r\n const detailA = child.closestPoint(spacePoint,\r\n f === fragment0 ? extend0 : f === fragment1 ? extend1 : false);\r\n if (detailA && detailA.a < aMin) {\r\n aMin = detailA.a;\r\n childDetail = CurveLocationDetail.createCurveFractionPoint(detailA.curve, detailA.fraction, detailA.point, childDetail)!;\r\n childDetail.a = detailA.a;\r\n CurveChainWithDistanceIndex._numAssigned++;\r\n }\r\n }\r\n\r\n }\r\n if (!childDetail)\r\n return undefined;\r\n const fragment = this.curveAndChildFractionToFragment(childDetail.curve!, childDetail.fraction);\r\n if (fragment) {\r\n const chainDistance = fragment.childFractionToChainDistance(childDetail.fraction);\r\n const chainFraction = this.chainDistanceToChainFraction(chainDistance);\r\n const chainDetail = CurveLocationDetail.createCurveFractionPoint(this, chainFraction, childDetail.point);\r\n chainDetail.childDetail = childDetail;\r\n chainDetail.a = childDetail.a;\r\n return chainDetail;\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Construct an offset of each child as viewed in the xy-plane (ignoring z).\r\n * * No attempt is made to join the offset children. Use RegionOps.constructCurveXYOffset() to return a fully joined offset.\r\n * @param offsetDistanceOrOptions offset distance (positive to left of the instance curve), or options object\r\n */\r\n public override constructOffsetXY(offsetDistanceOrOptions: number | OffsetOptions): CurvePrimitive | CurvePrimitive[] | undefined {\r\n const options = OffsetOptions.create(offsetDistanceOrOptions);\r\n const offsets: CurvePrimitive[] = [];\r\n for (const prim of this.collectCurvePrimitives(undefined, true, true)) {\r\n const offset = prim.constructOffsetXY(options);\r\n if (offset !== undefined) {\r\n if (offset instanceof CurvePrimitive)\r\n offsets.push(offset);\r\n else if (Array.isArray(offset))\r\n offset.forEach((cp) => offsets.push(cp));\r\n }\r\n }\r\n return offsets;\r\n }\r\n\r\n /** Project instance geometry (via dispatch) onto the given ray, and return the extreme fractional parameters of projection.\r\n * @param ray ray onto which the instance is projected. A `Vector3d` is treated as a `Ray3d` with zero origin.\r\n * @param lowHigh optional receiver for output\r\n * @returns range of fractional projection parameters onto the ray, where 0.0 is start of the ray and 1.0 is the end of the ray.\r\n */\r\n public override projectedParameterRange(ray: Vector3d | Ray3d, lowHigh?: Range1d): Range1d | undefined {\r\n return PlaneAltitudeRangeContext.findExtremeFractionsAlongDirection(this, ray, lowHigh);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module ArraysAndInterfaces\r\n */\r\n\r\nimport { Geometry } from \"../Geometry\";\r\nimport { MultiLineStringDataVariant } from \"../topology/Triangulation\";\r\nimport { GrowableXYZArray } from \"./GrowableXYZArray\";\r\nimport { IndexedXYCollection } from \"./IndexedXYCollection\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\nimport { Point2d, Vector2d } from \"./Point2dVector2d\";\r\nimport { Point3d } from \"./Point3dVector3d\";\r\nimport { PointStreamGrowableXYZArrayCollector, VariantPointDataStream } from \"./PointStreaming\";\r\nimport { Range2d } from \"./Range\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XAndY, XYAndZ } from \"./XYZProps\";\r\n\r\n/** `GrowableXYArray` manages a (possibly growing) Float64Array to pack xy coordinates.\r\n * @public\r\n */\r\nexport class GrowableXYArray extends IndexedXYCollection {\r\n /**\r\n * array of packed xy xy xy components\r\n */\r\n private _data: Float64Array;\r\n /**\r\n * Number of xy tuples (not floats) in the array\r\n */\r\n private _xyInUse: number;\r\n /**\r\n * capacity in xy tuples. (not floats)\r\n */\r\n private _xyCapacity: number;\r\n /**\r\n * multiplier used by ensureCapacity to expand requested reallocation size\r\n */\r\n private _growthFactor: number;\r\n\r\n /** Construct a new GrowablePoint2d array.\r\n * @param numPoints initial capacity in xy tuples (default 8)\r\n * @param growthFactor used by ensureCapacity to expand requested reallocation size (default 1.5)\r\n */\r\n public constructor(numPoints: number = 8, growthFactor?: number) {\r\n super();\r\n this._data = new Float64Array(numPoints * 2); // 2 values per point\r\n this._xyInUse = 0;\r\n this._xyCapacity = numPoints;\r\n this._growthFactor = (undefined !== growthFactor && growthFactor >= 1.0) ? growthFactor : 1.5;\r\n }\r\n\r\n /** Copy xy points from source array. Does not reallocate or change active point count.\r\n * @param source array to copy from\r\n * @param sourceCount copy the first sourceCount points; all points if undefined\r\n * @param destOffset copy to instance array starting at this point index; zero if undefined\r\n * @return count and offset of points copied\r\n */\r\n protected copyData(source: Float64Array | number[], sourceCount?: number, destOffset?: number): {count: number, offset: number} {\r\n // validate inputs and convert from points to entries\r\n let myOffset = (undefined !== destOffset) ? destOffset * 2 : 0;\r\n if (myOffset < 0)\r\n myOffset = 0;\r\n if (myOffset >= this._data.length)\r\n return {count: 0, offset: 0};\r\n let myCount = (undefined !== sourceCount) ? sourceCount * 2 : source.length;\r\n if (myCount > 0) {\r\n if (myCount > source.length)\r\n myCount = source.length;\r\n if (myOffset + myCount > this._data.length)\r\n myCount = this._data.length - myOffset;\r\n if (myCount % 2 !== 0)\r\n myCount -= myCount % 2;\r\n }\r\n if (myCount <= 0)\r\n return {count: 0, offset: 0};\r\n if (myCount === source.length)\r\n this._data.set(source, myOffset);\r\n else if (source instanceof Float64Array)\r\n this._data.set(source.subarray(0, myCount), myOffset);\r\n else\r\n this._data.set(source.slice(0, myCount), myOffset);\r\n return {count: myCount / 2, offset: myOffset / 2};\r\n }\r\n\r\n /** The number of points in use. When the length is increased, the array is padded with zeroes. */\r\n public get length() { return this._xyInUse; }\r\n public set length(newLength: number) { this.resize(newLength, true); }\r\n\r\n /** Return the number of float64 in use. */\r\n public get float64Length() { return this._xyInUse * 2; }\r\n /** Return the raw packed data.\r\n * * Note that the length of the returned Float64Array is a count of doubles, and includes the excess capacity\r\n */\r\n public float64Data(): Float64Array { return this._data; }\r\n\r\n /** If necessary, increase the capacity to a new pointCount. Current coordinates and point count (length) are unchanged. */\r\n public ensureCapacity(pointCapacity: number, applyGrowthFactor: boolean = true) {\r\n if (pointCapacity > this._xyCapacity) {\r\n if (applyGrowthFactor)\r\n pointCapacity *= this._growthFactor;\r\n const prevData = this._data;\r\n this._data = new Float64Array(pointCapacity * 2);\r\n this.copyData(prevData, this._xyInUse);\r\n this._xyCapacity = pointCapacity;\r\n }\r\n }\r\n /**\r\n * * If pointCount is less than current length, just reset current length to pointCount, effectively trimming active points but preserving original capacity.\r\n * * If pointCount is greater than current length, reallocate to exactly pointCount, copy existing points, and optionally pad excess with zero.\r\n * @param pointCount new number of active points in array\r\n * @param padWithZero when increasing point count, whether to zero out new points (default false)\r\n */\r\n public resize(pointCount: number, padWithZero?: boolean) {\r\n if (pointCount >= 0 && pointCount < this._xyInUse)\r\n this._xyInUse = pointCount;\r\n else if (pointCount > this._xyInUse) {\r\n this.ensureCapacity(pointCount, false);\r\n if (padWithZero ?? false)\r\n this._data.fill(0, this._xyInUse * 2);\r\n this._xyInUse = pointCount;\r\n }\r\n }\r\n /**\r\n * Make a copy of the (active) points in this array.\r\n * (The clone does NOT get excess capacity)\r\n */\r\n public clone(): GrowableXYArray {\r\n const newPoints = new GrowableXYArray(this.length);\r\n newPoints.copyData(this._data, this.length);\r\n newPoints._xyInUse = this.length;\r\n return newPoints;\r\n }\r\n /** Create an array populated from\r\n * * An array of Point2d\r\n * * An array of Point3d (hidden as XAndY)\r\n * * An array of objects with keyed values, et `{x:1, y:1}`\r\n * * A `GrowableXYZArray`\r\n */\r\n public static create(data: XAndY[] | GrowableXYZArray): GrowableXYArray {\r\n const newPoints = new GrowableXYArray(data.length);\r\n if (data instanceof GrowableXYZArray) {\r\n newPoints.pushAllXYAndZ(data);\r\n } else {\r\n newPoints.pushAll(data);\r\n }\r\n return newPoints;\r\n }\r\n\r\n /** Restructure MultiLineStringDataVariant as array of GrowableXYZArray */\r\n public static createArrayOfGrowableXYZArray(data: MultiLineStringDataVariant): GrowableXYZArray[] | undefined {\r\n const collector = new PointStreamGrowableXYZArrayCollector();\r\n VariantPointDataStream.streamXYZ(data, collector);\r\n return collector.claimArrayOfGrowableXYZArray();\r\n }\r\n /** push a point to the end of the array */\r\n public push(toPush: XAndY) {\r\n this.pushXY(toPush.x, toPush.y);\r\n }\r\n\r\n /** push all points of an array */\r\n public pushAll(points: XAndY[]) {\r\n this.ensureCapacity(this._xyInUse + points.length, false);\r\n for (const p of points) this.push(p);\r\n }\r\n /** push all points of an array */\r\n public pushAllXYAndZ(points: XYAndZ[] | GrowableXYZArray) {\r\n this.ensureCapacity(this._xyInUse + points.length, false);\r\n if (points instanceof GrowableXYZArray) {\r\n const xyzBuffer = points.float64Data();\r\n const n = points.length * 3;\r\n for (let i = 0; i + 2 < n; i += 3)\r\n this.pushXY(xyzBuffer[i], xyzBuffer[i + 1]);\r\n } else {\r\n for (const p of points) this.pushXY(p.x, p.y);\r\n }\r\n }\r\n\r\n /**\r\n * Replicate numWrap xy values from the front of the array as new values at the end.\r\n * @param numWrap number of xy values to replicate\r\n */\r\n public pushWrap(numWrap: number) {\r\n if (this._xyInUse >= numWrap) {\r\n this.ensureCapacity(this._xyInUse + numWrap, false);\r\n for (let i = 0; i < numWrap; i++) {\r\n const k = 2 * i;\r\n this.pushXY(this._data[k], this._data[k + 1]);\r\n }\r\n }\r\n }\r\n /** push a point given by x,y coordinates */\r\n public pushXY(x: number, y: number) {\r\n this.ensureCapacity(this._xyInUse + 1);\r\n const index = this._xyInUse * 2;\r\n this._data[index] = x;\r\n this._data[index + 1] = y;\r\n this._xyInUse++;\r\n }\r\n\r\n /** Remove one point from the back.\r\n * * NOTE that (in the manner of std::vector native) this is \"just\" removing the point -- no point is NOT returned.\r\n * * Use `back ()` to get the last x,y assembled into a `Point2d `\r\n */\r\n public pop() {\r\n if (this._xyInUse > 0)\r\n this._xyInUse--;\r\n }\r\n /**\r\n * Test if index is valid for an xy (point or vector) within this array\r\n * @param index xy index to test.\r\n */\r\n public isIndexValid(index: number): boolean {\r\n if (index >= this._xyInUse || index < 0)\r\n return false;\r\n return true;\r\n }\r\n /**\r\n * Clear all xy data, but leave capacity unchanged.\r\n */\r\n public clear() {\r\n this._xyInUse = 0;\r\n }\r\n /**\r\n * Get a point by index, strongly typed as a Point2d. This is unchecked. Use atPoint2dIndex to have validity test.\r\n * @param pointIndex index to access\r\n * @param result optional result\r\n */\r\n public getPoint2dAtUncheckedPointIndex(pointIndex: number, result?: Point2d): Point2d {\r\n const index = 2 * pointIndex;\r\n return Point2d.create(this._data[index], this._data[index + 1], result);\r\n }\r\n\r\n /**\r\n * Get x coordinate by point index, with no index checking\r\n * @param pointIndex index to access\r\n */\r\n public getXAtUncheckedPointIndex(pointIndex: number): number {\r\n return this._data[2 * pointIndex];\r\n }\r\n\r\n /**\r\n * Get y coordinate by index, with no index checking\r\n * @param pointIndex index to access\r\n */\r\n public getYAtUncheckedPointIndex(pointIndex: number): number {\r\n return this._data[2 * pointIndex + 1];\r\n }\r\n\r\n /**\r\n * Gather all points as a Point2d[]\r\n */\r\n public getPoint2dArray(): Point2d[] {\r\n const n = 2 * this._xyInUse;\r\n const result = [];\r\n const data = this._data;\r\n for (let i = 0; i < n; i += 2)\r\n result.push(Point2d.create(data[i], data[i + 1]));\r\n return result;\r\n }\r\n\r\n /** copy xy into strongly typed Point2d */\r\n public getPoint2dAtCheckedPointIndex(pointIndex: number, result?: Point2d): Point2d | undefined {\r\n if (this.isIndexValid(pointIndex)) {\r\n const index = 2 * pointIndex;\r\n return Point2d.create(this._data[index], this._data[index + 1], result);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** copy xy into strongly typed Vector2d */\r\n public getVector2dAtCheckedVectorIndex(vectorIndex: number, result?: Vector2d): Vector2d | undefined {\r\n if (this.isIndexValid(vectorIndex)) {\r\n const index = 2 * vectorIndex;\r\n return Vector2d.create(this._data[index], this._data[index + 1], result);\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Read coordinates from source array, place them at index within this array.\r\n * @param destIndex point index where coordinates are to be placed in this array\r\n * @param source source array\r\n * @param sourceIndex point index in source array\r\n * @returns true if destIndex and sourceIndex are both valid.\r\n */\r\n public transferFromGrowableXYArray(destIndex: number, source: GrowableXYArray, sourceIndex: number): boolean {\r\n if (this.isIndexValid(destIndex) && source.isIndexValid(sourceIndex)) {\r\n const i = destIndex * 2;\r\n const j = sourceIndex * 2;\r\n this._data[i] = source._data[j];\r\n this._data[i + 1] = source._data[j + 1];\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * push coordinates from the source array to the end of this array.\r\n * @param source source array\r\n * @param sourceIndex xy index within the source. If undefined, push entire contents of source\r\n * @returns number of points pushed.\r\n */\r\n public pushFromGrowableXYArray(source: GrowableXYArray, sourceIndex?: number): number {\r\n // full array push . . .\r\n if (sourceIndex === undefined) {\r\n const numXYAdd = source.length;\r\n this.ensureCapacity(this.length + numXYAdd, false);\r\n this.copyData(source._data, numXYAdd, this.length);\r\n this._xyInUse += numXYAdd;\r\n return numXYAdd;\r\n }\r\n // single point push . . .\r\n if (source.isIndexValid(sourceIndex)) {\r\n const j = sourceIndex * 2;\r\n this.pushXY(source._data[j], source._data[j + 1]);\r\n return 1;\r\n }\r\n return 0;\r\n }\r\n\r\n /**\r\n * * Compute a point at fractional coordinate between points i and j of source\r\n * * push onto this array.\r\n */\r\n public pushInterpolatedFromGrowableXYArray(source: GrowableXYArray, i: number, fraction: number, j: number) {\r\n if (source.isIndexValid(i) && source.isIndexValid(j)) {\r\n const fraction0 = 1.0 - fraction;\r\n const data = source._data;\r\n i = 2 * i;\r\n j = 2 * j;\r\n this.pushXY(\r\n fraction0 * data[i] + fraction * data[j],\r\n fraction0 * data[i + 1] + fraction * data[j + 1]);\r\n }\r\n }\r\n\r\n /**\r\n * Create an array of xy points from source xyz points.\r\n * @param source source array of xyz\r\n * @param transform optional transform to apply to xyz points.\r\n * @param dest optional result.\r\n */\r\n public static createFromGrowableXYZArray(source: GrowableXYZArray, transform?: Transform, dest?: GrowableXYArray) {\r\n const numPoints = source.length;\r\n if (!dest)\r\n dest = new GrowableXYArray(numPoints);\r\n else {\r\n dest.ensureCapacity(numPoints, false);\r\n dest.clear();\r\n }\r\n if (transform) {\r\n const packedXYZ = source.float64Data();\r\n const nDouble = 3 * numPoints;\r\n let x, y, z;\r\n for (let i = 0; i < nDouble; i += 3) {\r\n x = packedXYZ[i];\r\n y = packedXYZ[i + 1];\r\n z = packedXYZ[i + 2];\r\n dest.pushXY(transform.multiplyComponentXYZ(0, x, y, z), transform.multiplyComponentXYZ(1, x, y, z));\r\n }\r\n } else {\r\n dest.pushAllXYAndZ(source);\r\n }\r\n return dest;\r\n }\r\n /**\r\n * Return the first point, or undefined if the array is empty.\r\n */\r\n public front(result?: Point2d): Point2d | undefined {\r\n if (this._xyInUse === 0) return undefined;\r\n return this.getPoint2dAtUncheckedPointIndex(0, result);\r\n }\r\n /**\r\n * Return the last point, or undefined if the array is empty.\r\n */\r\n public back(result?: Point2d): Point2d | undefined {\r\n if (this._xyInUse < 1) return undefined;\r\n return this.getPoint2dAtUncheckedPointIndex(this._xyInUse - 1, result);\r\n }\r\n /**\r\n * Set the coordinates of a single point.\r\n * @param pointIndex index of point to set\r\n * @param value coordinates to set\r\n */\r\n public setAtCheckedPointIndex(pointIndex: number, value: XAndY): boolean {\r\n if (!this.isIndexValid(pointIndex))\r\n return false;\r\n const index = pointIndex * 2;\r\n this._data[index] = value.x;\r\n this._data[index + 1] = value.y;\r\n return true;\r\n }\r\n /**\r\n * Set the coordinates of a single point given as coordinates.\r\n * @param pointIndex index of point to set\r\n * @param x x coordinate\r\n * @param y y coordinate\r\n */\r\n public setXYAtCheckedPointIndex(pointIndex: number, x: number, y: number): boolean {\r\n if (!this.isIndexValid(pointIndex))\r\n return false;\r\n const index = pointIndex * 2;\r\n this._data[index] = x;\r\n this._data[index + 1] = y;\r\n return true;\r\n }\r\n /**\r\n * Set the coordinates of a single point given as coordinates.\r\n * @deprecated Use setXYAtCheckedPointIndex instead\r\n */\r\n public setXYZAtCheckedPointIndex(pointIndex: number, x: number, y: number): boolean {\r\n return this.setXYAtCheckedPointIndex(pointIndex, x, y);\r\n }\r\n\r\n /**\r\n * Copy all points into a simple array of Point3d with given z.\r\n */\r\n public getPoint3dArray(z: number = 0): Point3d[] {\r\n const n = 2 * this._xyInUse;\r\n const result = [];\r\n const data = this._data;\r\n for (let i = 0; i < n; i += 2)\r\n result.push(Point3d.create(data[i], data[i + 1], z));\r\n return result;\r\n }\r\n /** reverse the order of points. */\r\n public reverseInPlace() {\r\n const n = this.length;\r\n let j0, j1;\r\n let a;\r\n const data = this._data;\r\n for (let i0 = 0, i1 = n - 1; i0 < i1; i0++, i1--) {\r\n j0 = 2 * i0;\r\n j1 = 2 * i1;\r\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\r\n j0++;\r\n j1++;\r\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\r\n }\r\n }\r\n\r\n /** multiply each point by the transform, replace values. */\r\n public multiplyTransformInPlace(transform: Transform) {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const coffs = transform.matrix.coffs;\r\n const origin = transform.origin;\r\n const x0 = origin.x;\r\n const y0 = origin.y;\r\n let x = 0;\r\n let y = 0;\r\n for (let i = 0; i + 1 < nDouble; i += 2) {\r\n x = data[i];\r\n y = data[i + 1];\r\n data[i] = coffs[0] * x + coffs[1] * y + x0;\r\n data[i + 1] = coffs[3] * x + coffs[4] * y + y0;\r\n }\r\n }\r\n\r\n /** multiply each xy (as a vector) by matrix, replace values. */\r\n public multiplyMatrix3dInPlace(matrix: Matrix3d) {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const coffs = matrix.coffs;\r\n let x = 0;\r\n let y = 0;\r\n for (let i = 0; i + 1 < nDouble; i += 2) {\r\n x = data[i];\r\n y = data[i + 1];\r\n data[i] = coffs[0] * x + coffs[1] * y;\r\n data[i + 1] = coffs[3] * x + coffs[4] * y;\r\n }\r\n }\r\n\r\n /** multiply each point by the transform, replace values. */\r\n public tryTransformInverseInPlace(transform: Transform): boolean {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const matrix = transform.matrix;\r\n matrix.computeCachedInverse(true);\r\n const coffs = matrix.inverseCoffs;\r\n if (!coffs)\r\n return false;\r\n const origin = transform.origin;\r\n const x0 = origin.x;\r\n const y0 = origin.y;\r\n let x = 0;\r\n let y = 0;\r\n for (let i = 0; i + 1 < nDouble; i += 2) {\r\n x = data[i] - x0;\r\n y = data[i + 1] - y0;\r\n data[i] = coffs[0] * x + coffs[1] * y;\r\n data[i + 1] = coffs[3] * x + coffs[4] * y;\r\n }\r\n return true;\r\n }\r\n /** Extend a `Range2d`, optionally transforming the points. */\r\n public extendRange(rangeToExtend: Range2d, transform?: Transform) {\r\n const numDouble = this.float64Length;\r\n const data = this._data;\r\n if (transform) {\r\n for (let i = 0; i + 1 < numDouble; i += 2)\r\n rangeToExtend.extendTransformedXY(transform, data[i], data[i + 1]);\r\n } else {\r\n for (let i = 0; i + 1 < numDouble; i += 2)\r\n rangeToExtend.extendXY(data[i], data[i + 1]);\r\n\r\n }\r\n }\r\n /** sum the lengths of segments between points. */\r\n public sumLengths(): number {\r\n let sum = 0.0;\r\n const n = 2 * (this._xyInUse - 1); // Length already takes into account what specifically is in use\r\n const data = this._data;\r\n for (let i = 0; i < n; i += 2) sum += Geometry.hypotenuseXY(\r\n data[i + 2] - data[i],\r\n data[i + 3] - data[i + 1]);\r\n return sum;\r\n }\r\n /**\r\n * Multiply each x,y by the scale factor.\r\n * @param factor\r\n */\r\n public scaleInPlace(factor: number) {\r\n if (this._data) {\r\n const numFloat = this.float64Length;\r\n for (let i = 0; i < numFloat; i++)\r\n this._data[i] = this._data[i] * factor;\r\n }\r\n }\r\n /** Compute a point at fractional coordinate between points i and j */\r\n public interpolate(i: number, fraction: number, j: number, result?: Point2d): Point2d | undefined {\r\n if (this.isIndexValid(i) && this.isIndexValid(j)) {\r\n const fraction0 = 1.0 - fraction;\r\n const data = this._data;\r\n i = 2 * i;\r\n j = 2 * j;\r\n return Point2d.create(\r\n fraction0 * data[i] + fraction * data[j],\r\n fraction0 * data[i + 1] + fraction * data[j + 1], result);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Sum the signed areas of the projection to xy plane */\r\n public areaXY(): number {\r\n let area = 0.0;\r\n const n = 2 * this._xyInUse; // float count !!\r\n if (n > 4) {\r\n const x0 = this._data[n - 2];\r\n const y0 = this._data[n - 1];\r\n let dx1 = this._data[0] - x0;\r\n let dy1 = this._data[1] - y0;\r\n let dx2 = 0;\r\n let dy2 = 0;\r\n for (let i = 2; i < n; i += 2, dx1 = dx2, dy1 = dy2) {\r\n dx2 = this._data[i] - x0;\r\n dy2 = this._data[i + 1] - y0;\r\n area += Geometry.crossProductXYXY(dx1, dy1, dx2, dy2);\r\n }\r\n }\r\n return 0.5 * area;\r\n }\r\n\r\n /** Compute a vector from index origin i to indexed target j */\r\n public vectorIndexIndex(i: number, j: number, result?: Vector2d): Vector2d | undefined {\r\n if (!this.isIndexValid(i) || !this.isIndexValid(j))\r\n return undefined;\r\n const data = this._data;\r\n i = 2 * i;\r\n j = 2 * j;\r\n return Vector2d.create(data[j] - data[i], data[j + 1] - data[i + 1], result);\r\n }\r\n\r\n /** Compute a vector from origin to indexed target j */\r\n public vectorXAndYIndex(origin: XAndY, j: number, result?: Vector2d): Vector2d | undefined {\r\n if (this.isIndexValid(j)) {\r\n const data = this._data;\r\n j = 2 * j;\r\n return Vector2d.create(\r\n data[j] - origin.x,\r\n data[j + 1] - origin.y, result);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Compute the cross product of vectors from from indexed origin to indexed targets i and j */\r\n public crossProductIndexIndexIndex(originIndex: number, targetAIndex: number, targetBIndex: number): number | undefined {\r\n if (this.isIndexValid(originIndex) && this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\r\n const i = originIndex * 2;\r\n const j = targetAIndex * 2;\r\n const k = targetBIndex * 2;\r\n const data = this._data;\r\n return Geometry.crossProductXYXY(\r\n data[j] - data[i], data[j + 1] - data[i + 1],\r\n data[k] - data[i], data[k + 1] - data[i + 1]);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Compute the cross product of vectors from from origin to indexed targets i and j */\r\n public crossProductXAndYIndexIndex(origin: XAndY, targetAIndex: number, targetBIndex: number): number | undefined {\r\n if (this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\r\n const j = targetAIndex * 2;\r\n const k = targetBIndex * 2;\r\n const data = this._data;\r\n return Geometry.crossProductXYXY(\r\n data[j] - origin.x, data[j + 1] - origin.y,\r\n data[k] - origin.x, data[k + 1] - origin.y);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Return the distance between two points in the array. */\r\n public distance(i: number, j: number): number | undefined {\r\n if (this.isIndexValid(i) && this.isIndexValid(j)) {\r\n const i0 = 2 * i;\r\n const j0 = 2 * j;\r\n return Geometry.hypotenuseXY(\r\n this._data[j0] - this._data[i0],\r\n this._data[j0 + 1] - this._data[i0 + 1]);\r\n }\r\n return undefined;\r\n }\r\n /** Return the distance between an array point and the input point. */\r\n public distanceIndexToPoint(i: number, spacePoint: Point2d): number | undefined {\r\n if (this.isIndexValid(i)) {\r\n const i0 = 2 * i;\r\n return Geometry.hypotenuseXY(\r\n spacePoint.x - this._data[i0],\r\n spacePoint.y - this._data[i0 + 1]);\r\n }\r\n return undefined;\r\n }\r\n /** Test for nearly equal arrays. */\r\n public static isAlmostEqual(dataA: GrowableXYArray | undefined, dataB: GrowableXYArray | undefined): boolean {\r\n if (dataA && dataB) {\r\n if (dataA.length !== dataB.length)\r\n return false;\r\n for (let i = 0; i < dataA.length; i++)\r\n if (!dataA.getPoint2dAtUncheckedPointIndex(i).isAlmostEqual(dataB.getPoint2dAtUncheckedPointIndex(i)))\r\n return false;\r\n return true;\r\n }\r\n // if both are null it is equal, otherwise unequal\r\n return (!dataA && !dataB);\r\n }\r\n\r\n /** Return an array of block indices sorted per compareLexicalBlock function */\r\n public sortIndicesLexical(): Uint32Array {\r\n const n = this._xyInUse;\r\n // let numCompare = 0;\r\n const result = new Uint32Array(n);\r\n for (let i = 0; i < n; i++) result[i] = i;\r\n result.sort(\r\n (blockIndexA: number, blockIndexB: number) => {\r\n // numCompare++;\r\n return this.compareLexicalBlock(blockIndexA, blockIndexB);\r\n });\r\n // console.log (n, numCompare);\r\n return result;\r\n }\r\n\r\n /** compare two blocks in simple lexical order. */\r\n public compareLexicalBlock(ia: number, ib: number): number {\r\n let ax = 0;\r\n let bx = 0;\r\n for (let i = 0; i < 2; i++) {\r\n ax = this._data[ia * 2 + i];\r\n bx = this._data[ib * 2 + i];\r\n if (ax > bx) return 1;\r\n if (ax < bx) return -1;\r\n }\r\n return ia - ib; // so original order is maintained among duplicates !!!!\r\n }\r\n\r\n /** Access a single double at offset within a block. This has no index checking. */\r\n public component(pointIndex: number, componentIndex: number): number {\r\n return this._data[2 * pointIndex + componentIndex];\r\n }\r\n /** Toleranced equality test */\r\n public isAlmostEqual(other: GrowableXYArray, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n const numXY = this._xyInUse;\r\n if (other._xyInUse !== numXY)\r\n return false;\r\n const dataA = this._data;\r\n const dataB = other._data;\r\n for (let i = 0; i < 2 * numXY; i++) {\r\n if (Math.abs(dataA[i] - dataB[i]) > tolerance)\r\n return false;\r\n }\r\n return true;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module ArraysAndInterfaces\r\n */\r\n\r\nimport { Geometry } from \"../Geometry\";\r\nimport { MultiLineStringDataVariant } from \"../topology/Triangulation\";\r\nimport { GrowableXYZArray } from \"./GrowableXYZArray\";\r\nimport { IndexedXYCollection } from \"./IndexedXYCollection\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\nimport { Point2d, Vector2d } from \"./Point2dVector2d\";\r\nimport { Point3d } from \"./Point3dVector3d\";\r\nimport { PointStreamGrowableXYZArrayCollector, VariantPointDataStream } from \"./PointStreaming\";\r\nimport { Range2d } from \"./Range\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XAndY, XYAndZ } from \"./XYZProps\";\r\n\r\n/** `GrowableXYArray` manages a (possibly growing) Float64Array to pack xy coordinates.\r\n * @public\r\n */\r\nexport class GrowableXYArray extends IndexedXYCollection {\r\n /**\r\n * array of packed xy xy xy components\r\n */\r\n private _data: Float64Array;\r\n /**\r\n * Number of xy tuples (not floats) in the array\r\n */\r\n private _xyInUse: number;\r\n /**\r\n * capacity in xy tuples. (not floats)\r\n */\r\n private _xyCapacity: number;\r\n /**\r\n * multiplier used by ensureCapacity to expand requested reallocation size\r\n */\r\n private _growthFactor: number;\r\n\r\n /** Construct a new GrowablePoint2d array.\r\n * @param numPoints initial capacity in xy tuples (default 8)\r\n * @param growthFactor used by ensureCapacity to expand requested reallocation size (default 1.5)\r\n */\r\n public constructor(numPoints: number = 8, growthFactor?: number) {\r\n super();\r\n this._data = new Float64Array(numPoints * 2); // 2 values per point\r\n this._xyInUse = 0;\r\n this._xyCapacity = numPoints;\r\n this._growthFactor = (undefined !== growthFactor && growthFactor >= 1.0) ? growthFactor : 1.5;\r\n }\r\n\r\n /** Copy xy points from source array. Does not reallocate or change active point count.\r\n * @param source array to copy from\r\n * @param sourceCount copy the first sourceCount points; all points if undefined\r\n * @param destOffset copy to instance array starting at this point index; zero if undefined\r\n * @return count and offset of points copied\r\n */\r\n protected copyData(source: Float64Array | number[], sourceCount?: number, destOffset?: number): {count: number, offset: number} {\r\n // validate inputs and convert from points to entries\r\n let myOffset = (undefined !== destOffset) ? destOffset * 2 : 0;\r\n if (myOffset < 0)\r\n myOffset = 0;\r\n if (myOffset >= this._data.length)\r\n return {count: 0, offset: 0};\r\n let myCount = (undefined !== sourceCount) ? sourceCount * 2 : source.length;\r\n if (myCount > 0) {\r\n if (myCount > source.length)\r\n myCount = source.length;\r\n if (myOffset + myCount > this._data.length)\r\n myCount = this._data.length - myOffset;\r\n if (myCount % 2 !== 0)\r\n myCount -= myCount % 2;\r\n }\r\n if (myCount <= 0)\r\n return {count: 0, offset: 0};\r\n if (myCount === source.length)\r\n this._data.set(source, myOffset);\r\n else if (source instanceof Float64Array)\r\n this._data.set(source.subarray(0, myCount), myOffset);\r\n else\r\n this._data.set(source.slice(0, myCount), myOffset);\r\n return {count: myCount / 2, offset: myOffset / 2};\r\n }\r\n\r\n /** The number of points in use. When the length is increased, the array is padded with zeroes. */\r\n public get length() { return this._xyInUse; }\r\n public set length(newLength: number) { this.resize(newLength, true); }\r\n\r\n /** Return the number of float64 in use. */\r\n public get float64Length() { return this._xyInUse * 2; }\r\n /** Return the raw packed data.\r\n * * Note that the length of the returned Float64Array is a count of doubles, and includes the excess capacity\r\n */\r\n public float64Data(): Float64Array { return this._data; }\r\n\r\n /** If necessary, increase the capacity to a new pointCount. Current coordinates and point count (length) are unchanged. */\r\n public ensureCapacity(pointCapacity: number, applyGrowthFactor: boolean = true) {\r\n if (pointCapacity > this._xyCapacity) {\r\n if (applyGrowthFactor)\r\n pointCapacity *= this._growthFactor;\r\n const prevData = this._data;\r\n this._data = new Float64Array(pointCapacity * 2);\r\n this.copyData(prevData, this._xyInUse);\r\n this._xyCapacity = pointCapacity;\r\n }\r\n }\r\n /**\r\n * * If pointCount is less than current length, just reset current length to pointCount, effectively trimming active points but preserving original capacity.\r\n * * If pointCount is greater than current length, reallocate to exactly pointCount, copy existing points, and optionally pad excess with zero.\r\n * @param pointCount new number of active points in array\r\n * @param padWithZero when increasing point count, whether to zero out new points (default false)\r\n */\r\n public resize(pointCount: number, padWithZero?: boolean) {\r\n if (pointCount >= 0 && pointCount < this._xyInUse)\r\n this._xyInUse = pointCount;\r\n else if (pointCount > this._xyInUse) {\r\n this.ensureCapacity(pointCount, false);\r\n if (padWithZero ?? false)\r\n this._data.fill(0, this._xyInUse * 2);\r\n this._xyInUse = pointCount;\r\n }\r\n }\r\n /**\r\n * Make a copy of the (active) points in this array.\r\n * (The clone does NOT get excess capacity)\r\n */\r\n public clone(): GrowableXYArray {\r\n const newPoints = new GrowableXYArray(this.length);\r\n newPoints.copyData(this._data, this.length);\r\n newPoints._xyInUse = this.length;\r\n return newPoints;\r\n }\r\n /** Create an array populated from\r\n * * An array of Point2d\r\n * * An array of Point3d (hidden as XAndY)\r\n * * An array of objects with keyed values, et `{x:1, y:1}`\r\n * * A `GrowableXYZArray`\r\n */\r\n public static create(data: XAndY[] | GrowableXYZArray): GrowableXYArray {\r\n const newPoints = new GrowableXYArray(data.length);\r\n if (data instanceof GrowableXYZArray) {\r\n newPoints.pushAllXYAndZ(data);\r\n } else {\r\n newPoints.pushAll(data);\r\n }\r\n return newPoints;\r\n }\r\n\r\n /** Restructure MultiLineStringDataVariant as array of GrowableXYZArray */\r\n public static createArrayOfGrowableXYZArray(data: MultiLineStringDataVariant): GrowableXYZArray[] | undefined {\r\n const collector = new PointStreamGrowableXYZArrayCollector();\r\n VariantPointDataStream.streamXYZ(data, collector);\r\n return collector.claimArrayOfGrowableXYZArray();\r\n }\r\n /** push a point to the end of the array */\r\n public push(toPush: XAndY) {\r\n this.pushXY(toPush.x, toPush.y);\r\n }\r\n\r\n /** push all points of an array */\r\n public pushAll(points: XAndY[]) {\r\n this.ensureCapacity(this._xyInUse + points.length, false);\r\n for (const p of points) this.push(p);\r\n }\r\n /** push all points of an array */\r\n public pushAllXYAndZ(points: XYAndZ[] | GrowableXYZArray) {\r\n this.ensureCapacity(this._xyInUse + points.length, false);\r\n if (points instanceof GrowableXYZArray) {\r\n const xyzBuffer = points.float64Data();\r\n const n = points.length * 3;\r\n for (let i = 0; i + 2 < n; i += 3)\r\n this.pushXY(xyzBuffer[i], xyzBuffer[i + 1]);\r\n } else {\r\n for (const p of points) this.pushXY(p.x, p.y);\r\n }\r\n }\r\n\r\n /**\r\n * Replicate numWrap xy values from the front of the array as new values at the end.\r\n * @param numWrap number of xy values to replicate\r\n */\r\n public pushWrap(numWrap: number) {\r\n if (this._xyInUse >= numWrap) {\r\n this.ensureCapacity(this._xyInUse + numWrap, false);\r\n for (let i = 0; i < numWrap; i++) {\r\n const k = 2 * i;\r\n this.pushXY(this._data[k], this._data[k + 1]);\r\n }\r\n }\r\n }\r\n /** push a point given by x,y coordinates */\r\n public pushXY(x: number, y: number) {\r\n this.ensureCapacity(this._xyInUse + 1);\r\n const index = this._xyInUse * 2;\r\n this._data[index] = x;\r\n this._data[index + 1] = y;\r\n this._xyInUse++;\r\n }\r\n\r\n /** Remove one point from the back.\r\n * * NOTE that (in the manner of std::vector native) this is \"just\" removing the point -- no point is NOT returned.\r\n * * Use `back ()` to get the last x,y assembled into a `Point2d `\r\n */\r\n public pop() {\r\n if (this._xyInUse > 0)\r\n this._xyInUse--;\r\n }\r\n /**\r\n * Test if index is valid for an xy (point or vector) within this array\r\n * @param index xy index to test.\r\n */\r\n public isIndexValid(index: number): boolean {\r\n if (index >= this._xyInUse || index < 0)\r\n return false;\r\n return true;\r\n }\r\n /**\r\n * Clear all xy data, but leave capacity unchanged.\r\n */\r\n public clear() {\r\n this._xyInUse = 0;\r\n }\r\n /**\r\n * Get a point by index, strongly typed as a Point2d. This is unchecked. Use atPoint2dIndex to have validity test.\r\n * @param pointIndex index to access\r\n * @param result optional result\r\n */\r\n public getPoint2dAtUncheckedPointIndex(pointIndex: number, result?: Point2d): Point2d {\r\n const index = 2 * pointIndex;\r\n return Point2d.create(this._data[index], this._data[index + 1], result);\r\n }\r\n\r\n /**\r\n * Get x coordinate by point index, with no index checking\r\n * @param pointIndex index to access\r\n */\r\n public getXAtUncheckedPointIndex(pointIndex: number): number {\r\n return this._data[2 * pointIndex];\r\n }\r\n\r\n /**\r\n * Get y coordinate by index, with no index checking\r\n * @param pointIndex index to access\r\n */\r\n public getYAtUncheckedPointIndex(pointIndex: number): number {\r\n return this._data[2 * pointIndex + 1];\r\n }\r\n\r\n /**\r\n * Gather all points as a Point2d[]\r\n */\r\n public getPoint2dArray(): Point2d[] {\r\n const n = 2 * this._xyInUse;\r\n const result = [];\r\n const data = this._data;\r\n for (let i = 0; i < n; i += 2)\r\n result.push(Point2d.create(data[i], data[i + 1]));\r\n return result;\r\n }\r\n\r\n /** copy xy into strongly typed Point2d */\r\n public getPoint2dAtCheckedPointIndex(pointIndex: number, result?: Point2d): Point2d | undefined {\r\n if (this.isIndexValid(pointIndex)) {\r\n const index = 2 * pointIndex;\r\n return Point2d.create(this._data[index], this._data[index + 1], result);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** copy xy into strongly typed Vector2d */\r\n public getVector2dAtCheckedVectorIndex(vectorIndex: number, result?: Vector2d): Vector2d | undefined {\r\n if (this.isIndexValid(vectorIndex)) {\r\n const index = 2 * vectorIndex;\r\n return Vector2d.create(this._data[index], this._data[index + 1], result);\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Read coordinates from source array, place them at index within this array.\r\n * @param destIndex point index where coordinates are to be placed in this array\r\n * @param source source array\r\n * @param sourceIndex point index in source array\r\n * @returns true if destIndex and sourceIndex are both valid.\r\n */\r\n public transferFromGrowableXYArray(destIndex: number, source: GrowableXYArray, sourceIndex: number): boolean {\r\n if (this.isIndexValid(destIndex) && source.isIndexValid(sourceIndex)) {\r\n const i = destIndex * 2;\r\n const j = sourceIndex * 2;\r\n this._data[i] = source._data[j];\r\n this._data[i + 1] = source._data[j + 1];\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * push coordinates from the source array to the end of this array.\r\n * @param source source array\r\n * @param sourceIndex xy index within the source. If undefined, push entire contents of source\r\n * @returns number of points pushed.\r\n */\r\n public pushFromGrowableXYArray(source: GrowableXYArray, sourceIndex?: number): number {\r\n // full array push . . .\r\n if (sourceIndex === undefined) {\r\n const numXYAdd = source.length;\r\n this.ensureCapacity(this.length + numXYAdd, false);\r\n this.copyData(source._data, numXYAdd, this.length);\r\n this._xyInUse += numXYAdd;\r\n return numXYAdd;\r\n }\r\n // single point push . . .\r\n if (source.isIndexValid(sourceIndex)) {\r\n const j = sourceIndex * 2;\r\n this.pushXY(source._data[j], source._data[j + 1]);\r\n return 1;\r\n }\r\n return 0;\r\n }\r\n\r\n /**\r\n * * Compute a point at fractional coordinate between points i and j of source\r\n * * push onto this array.\r\n */\r\n public pushInterpolatedFromGrowableXYArray(source: GrowableXYArray, i: number, fraction: number, j: number) {\r\n if (source.isIndexValid(i) && source.isIndexValid(j)) {\r\n const fraction0 = 1.0 - fraction;\r\n const data = source._data;\r\n i = 2 * i;\r\n j = 2 * j;\r\n this.pushXY(\r\n fraction0 * data[i] + fraction * data[j],\r\n fraction0 * data[i + 1] + fraction * data[j + 1]);\r\n }\r\n }\r\n\r\n /**\r\n * Create an array of xy points from source xyz points.\r\n * @param source source array of xyz\r\n * @param transform optional transform to apply to xyz points.\r\n * @param dest optional result.\r\n */\r\n public static createFromGrowableXYZArray(source: GrowableXYZArray, transform?: Transform, dest?: GrowableXYArray) {\r\n const numPoints = source.length;\r\n if (!dest)\r\n dest = new GrowableXYArray(numPoints);\r\n else {\r\n dest.ensureCapacity(numPoints, false);\r\n dest.clear();\r\n }\r\n if (transform) {\r\n const packedXYZ = source.float64Data();\r\n const nDouble = 3 * numPoints;\r\n let x, y, z;\r\n for (let i = 0; i < nDouble; i += 3) {\r\n x = packedXYZ[i];\r\n y = packedXYZ[i + 1];\r\n z = packedXYZ[i + 2];\r\n dest.pushXY(transform.multiplyComponentXYZ(0, x, y, z), transform.multiplyComponentXYZ(1, x, y, z));\r\n }\r\n } else {\r\n dest.pushAllXYAndZ(source);\r\n }\r\n return dest;\r\n }\r\n /**\r\n * Return the first point, or undefined if the array is empty.\r\n */\r\n public front(result?: Point2d): Point2d | undefined {\r\n if (this._xyInUse === 0) return undefined;\r\n return this.getPoint2dAtUncheckedPointIndex(0, result);\r\n }\r\n /**\r\n * Return the last point, or undefined if the array is empty.\r\n */\r\n public back(result?: Point2d): Point2d | undefined {\r\n if (this._xyInUse < 1) return undefined;\r\n return this.getPoint2dAtUncheckedPointIndex(this._xyInUse - 1, result);\r\n }\r\n /**\r\n * Set the coordinates of a single point.\r\n * @param pointIndex index of point to set\r\n * @param value coordinates to set\r\n */\r\n public setAtCheckedPointIndex(pointIndex: number, value: XAndY): boolean {\r\n if (!this.isIndexValid(pointIndex))\r\n return false;\r\n const index = pointIndex * 2;\r\n this._data[index] = value.x;\r\n this._data[index + 1] = value.y;\r\n return true;\r\n }\r\n /**\r\n * Set the coordinates of a single point given as coordinates.\r\n * @param pointIndex index of point to set\r\n * @param x x coordinate\r\n * @param y y coordinate\r\n */\r\n public setXYAtCheckedPointIndex(pointIndex: number, x: number, y: number): boolean {\r\n if (!this.isIndexValid(pointIndex))\r\n return false;\r\n const index = pointIndex * 2;\r\n this._data[index] = x;\r\n this._data[index + 1] = y;\r\n return true;\r\n }\r\n /**\r\n * Set the coordinates of a single point given as coordinates.\r\n * @deprecated in 3.x. Use setXYAtCheckedPointIndex instead\r\n */\r\n public setXYZAtCheckedPointIndex(pointIndex: number, x: number, y: number): boolean {\r\n return this.setXYAtCheckedPointIndex(pointIndex, x, y);\r\n }\r\n\r\n /**\r\n * Copy all points into a simple array of Point3d with given z.\r\n */\r\n public getPoint3dArray(z: number = 0): Point3d[] {\r\n const n = 2 * this._xyInUse;\r\n const result = [];\r\n const data = this._data;\r\n for (let i = 0; i < n; i += 2)\r\n result.push(Point3d.create(data[i], data[i + 1], z));\r\n return result;\r\n }\r\n /** reverse the order of points. */\r\n public reverseInPlace() {\r\n const n = this.length;\r\n let j0, j1;\r\n let a;\r\n const data = this._data;\r\n for (let i0 = 0, i1 = n - 1; i0 < i1; i0++, i1--) {\r\n j0 = 2 * i0;\r\n j1 = 2 * i1;\r\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\r\n j0++;\r\n j1++;\r\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\r\n }\r\n }\r\n\r\n /** multiply each point by the transform, replace values. */\r\n public multiplyTransformInPlace(transform: Transform) {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const coffs = transform.matrix.coffs;\r\n const origin = transform.origin;\r\n const x0 = origin.x;\r\n const y0 = origin.y;\r\n let x = 0;\r\n let y = 0;\r\n for (let i = 0; i + 1 < nDouble; i += 2) {\r\n x = data[i];\r\n y = data[i + 1];\r\n data[i] = coffs[0] * x + coffs[1] * y + x0;\r\n data[i + 1] = coffs[3] * x + coffs[4] * y + y0;\r\n }\r\n }\r\n\r\n /** multiply each xy (as a vector) by matrix, replace values. */\r\n public multiplyMatrix3dInPlace(matrix: Matrix3d) {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const coffs = matrix.coffs;\r\n let x = 0;\r\n let y = 0;\r\n for (let i = 0; i + 1 < nDouble; i += 2) {\r\n x = data[i];\r\n y = data[i + 1];\r\n data[i] = coffs[0] * x + coffs[1] * y;\r\n data[i + 1] = coffs[3] * x + coffs[4] * y;\r\n }\r\n }\r\n\r\n /** multiply each point by the transform, replace values. */\r\n public tryTransformInverseInPlace(transform: Transform): boolean {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const matrix = transform.matrix;\r\n matrix.computeCachedInverse(true);\r\n const coffs = matrix.inverseCoffs;\r\n if (!coffs)\r\n return false;\r\n const origin = transform.origin;\r\n const x0 = origin.x;\r\n const y0 = origin.y;\r\n let x = 0;\r\n let y = 0;\r\n for (let i = 0; i + 1 < nDouble; i += 2) {\r\n x = data[i] - x0;\r\n y = data[i + 1] - y0;\r\n data[i] = coffs[0] * x + coffs[1] * y;\r\n data[i + 1] = coffs[3] * x + coffs[4] * y;\r\n }\r\n return true;\r\n }\r\n /** Extend a `Range2d`, optionally transforming the points. */\r\n public extendRange(rangeToExtend: Range2d, transform?: Transform) {\r\n const numDouble = this.float64Length;\r\n const data = this._data;\r\n if (transform) {\r\n for (let i = 0; i + 1 < numDouble; i += 2)\r\n rangeToExtend.extendTransformedXY(transform, data[i], data[i + 1]);\r\n } else {\r\n for (let i = 0; i + 1 < numDouble; i += 2)\r\n rangeToExtend.extendXY(data[i], data[i + 1]);\r\n\r\n }\r\n }\r\n /** sum the lengths of segments between points. */\r\n public sumLengths(): number {\r\n let sum = 0.0;\r\n const n = 2 * (this._xyInUse - 1); // Length already takes into account what specifically is in use\r\n const data = this._data;\r\n for (let i = 0; i < n; i += 2) sum += Geometry.hypotenuseXY(\r\n data[i + 2] - data[i],\r\n data[i + 3] - data[i + 1]);\r\n return sum;\r\n }\r\n /**\r\n * Multiply each x,y by the scale factor.\r\n * @param factor\r\n */\r\n public scaleInPlace(factor: number) {\r\n if (this._data) {\r\n const numFloat = this.float64Length;\r\n for (let i = 0; i < numFloat; i++)\r\n this._data[i] = this._data[i] * factor;\r\n }\r\n }\r\n /** Compute a point at fractional coordinate between points i and j */\r\n public interpolate(i: number, fraction: number, j: number, result?: Point2d): Point2d | undefined {\r\n if (this.isIndexValid(i) && this.isIndexValid(j)) {\r\n const fraction0 = 1.0 - fraction;\r\n const data = this._data;\r\n i = 2 * i;\r\n j = 2 * j;\r\n return Point2d.create(\r\n fraction0 * data[i] + fraction * data[j],\r\n fraction0 * data[i + 1] + fraction * data[j + 1], result);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Sum the signed areas of the projection to xy plane */\r\n public areaXY(): number {\r\n let area = 0.0;\r\n const n = 2 * this._xyInUse; // float count !!\r\n if (n > 4) {\r\n const x0 = this._data[n - 2];\r\n const y0 = this._data[n - 1];\r\n let dx1 = this._data[0] - x0;\r\n let dy1 = this._data[1] - y0;\r\n let dx2 = 0;\r\n let dy2 = 0;\r\n for (let i = 2; i < n; i += 2, dx1 = dx2, dy1 = dy2) {\r\n dx2 = this._data[i] - x0;\r\n dy2 = this._data[i + 1] - y0;\r\n area += Geometry.crossProductXYXY(dx1, dy1, dx2, dy2);\r\n }\r\n }\r\n return 0.5 * area;\r\n }\r\n\r\n /** Compute a vector from index origin i to indexed target j */\r\n public vectorIndexIndex(i: number, j: number, result?: Vector2d): Vector2d | undefined {\r\n if (!this.isIndexValid(i) || !this.isIndexValid(j))\r\n return undefined;\r\n const data = this._data;\r\n i = 2 * i;\r\n j = 2 * j;\r\n return Vector2d.create(data[j] - data[i], data[j + 1] - data[i + 1], result);\r\n }\r\n\r\n /** Compute a vector from origin to indexed target j */\r\n public vectorXAndYIndex(origin: XAndY, j: number, result?: Vector2d): Vector2d | undefined {\r\n if (this.isIndexValid(j)) {\r\n const data = this._data;\r\n j = 2 * j;\r\n return Vector2d.create(\r\n data[j] - origin.x,\r\n data[j + 1] - origin.y, result);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Compute the cross product of vectors from from indexed origin to indexed targets i and j */\r\n public crossProductIndexIndexIndex(originIndex: number, targetAIndex: number, targetBIndex: number): number | undefined {\r\n if (this.isIndexValid(originIndex) && this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\r\n const i = originIndex * 2;\r\n const j = targetAIndex * 2;\r\n const k = targetBIndex * 2;\r\n const data = this._data;\r\n return Geometry.crossProductXYXY(\r\n data[j] - data[i], data[j + 1] - data[i + 1],\r\n data[k] - data[i], data[k + 1] - data[i + 1]);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Compute the cross product of vectors from from origin to indexed targets i and j */\r\n public crossProductXAndYIndexIndex(origin: XAndY, targetAIndex: number, targetBIndex: number): number | undefined {\r\n if (this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\r\n const j = targetAIndex * 2;\r\n const k = targetBIndex * 2;\r\n const data = this._data;\r\n return Geometry.crossProductXYXY(\r\n data[j] - origin.x, data[j + 1] - origin.y,\r\n data[k] - origin.x, data[k + 1] - origin.y);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Return the distance between two points in the array. */\r\n public distance(i: number, j: number): number | undefined {\r\n if (this.isIndexValid(i) && this.isIndexValid(j)) {\r\n const i0 = 2 * i;\r\n const j0 = 2 * j;\r\n return Geometry.hypotenuseXY(\r\n this._data[j0] - this._data[i0],\r\n this._data[j0 + 1] - this._data[i0 + 1]);\r\n }\r\n return undefined;\r\n }\r\n /** Return the distance between an array point and the input point. */\r\n public distanceIndexToPoint(i: number, spacePoint: Point2d): number | undefined {\r\n if (this.isIndexValid(i)) {\r\n const i0 = 2 * i;\r\n return Geometry.hypotenuseXY(\r\n spacePoint.x - this._data[i0],\r\n spacePoint.y - this._data[i0 + 1]);\r\n }\r\n return undefined;\r\n }\r\n /** Test for nearly equal arrays. */\r\n public static isAlmostEqual(dataA: GrowableXYArray | undefined, dataB: GrowableXYArray | undefined): boolean {\r\n if (dataA && dataB) {\r\n if (dataA.length !== dataB.length)\r\n return false;\r\n for (let i = 0; i < dataA.length; i++)\r\n if (!dataA.getPoint2dAtUncheckedPointIndex(i).isAlmostEqual(dataB.getPoint2dAtUncheckedPointIndex(i)))\r\n return false;\r\n return true;\r\n }\r\n // if both are null it is equal, otherwise unequal\r\n return (!dataA && !dataB);\r\n }\r\n\r\n /** Return an array of block indices sorted per compareLexicalBlock function */\r\n public sortIndicesLexical(): Uint32Array {\r\n const n = this._xyInUse;\r\n // let numCompare = 0;\r\n const result = new Uint32Array(n);\r\n for (let i = 0; i < n; i++) result[i] = i;\r\n result.sort(\r\n (blockIndexA: number, blockIndexB: number) => {\r\n // numCompare++;\r\n return this.compareLexicalBlock(blockIndexA, blockIndexB);\r\n });\r\n // console.log (n, numCompare);\r\n return result;\r\n }\r\n\r\n /** compare two blocks in simple lexical order. */\r\n public compareLexicalBlock(ia: number, ib: number): number {\r\n let ax = 0;\r\n let bx = 0;\r\n for (let i = 0; i < 2; i++) {\r\n ax = this._data[ia * 2 + i];\r\n bx = this._data[ib * 2 + i];\r\n if (ax > bx) return 1;\r\n if (ax < bx) return -1;\r\n }\r\n return ia - ib; // so original order is maintained among duplicates !!!!\r\n }\r\n\r\n /** Access a single double at offset within a block. This has no index checking. */\r\n public component(pointIndex: number, componentIndex: number): number {\r\n return this._data[2 * pointIndex + componentIndex];\r\n }\r\n /** Toleranced equality test */\r\n public isAlmostEqual(other: GrowableXYArray, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n const numXY = this._xyInUse;\r\n if (other._xyInUse !== numXY)\r\n return false;\r\n const dataA = this._data;\r\n const dataB = other._data;\r\n for (let i = 0; i < 2 * numXY; i++) {\r\n if (Math.abs(dataA[i] - dataB[i]) > tolerance)\r\n return false;\r\n }\r\n return true;\r\n }\r\n}\r\n"]}
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/** Returns a transform who can be applied to points on a triangular facet in order to obtain UV parameters. */
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