@itwin/core-geometry 3.5.0 → 3.6.0-dev.10

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Files changed (52) hide show
  1. package/lib/cjs/Geometry.d.ts +5 -5
  2. package/lib/cjs/Geometry.d.ts.map +1 -1
  3. package/lib/cjs/Geometry.js +15 -9
  4. package/lib/cjs/Geometry.js.map +1 -1
  5. package/lib/cjs/bspline/BSplineCurve.d.ts +3 -7
  6. package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -1
  7. package/lib/cjs/bspline/BSplineCurve.js +15 -14
  8. package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
  9. package/lib/cjs/curve/Arc3d.d.ts +2 -2
  10. package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
  11. package/lib/cjs/curve/Arc3d.js +2 -2
  12. package/lib/cjs/curve/Arc3d.js.map +1 -1
  13. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +9 -5
  14. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  15. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +9 -18
  16. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  17. package/lib/cjs/geometry3d/Angle.d.ts +46 -32
  18. package/lib/cjs/geometry3d/Angle.d.ts.map +1 -1
  19. package/lib/cjs/geometry3d/Angle.js +171 -84
  20. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  21. package/lib/cjs/geometry3d/AngleSweep.d.ts +102 -60
  22. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
  23. package/lib/cjs/geometry3d/AngleSweep.js +191 -106
  24. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  25. package/lib/cjs/geometry3d/Point2dArrayCarrier.js +1 -1
  26. package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
  27. package/lib/esm/Geometry.d.ts +5 -5
  28. package/lib/esm/Geometry.d.ts.map +1 -1
  29. package/lib/esm/Geometry.js +15 -9
  30. package/lib/esm/Geometry.js.map +1 -1
  31. package/lib/esm/bspline/BSplineCurve.d.ts +3 -7
  32. package/lib/esm/bspline/BSplineCurve.d.ts.map +1 -1
  33. package/lib/esm/bspline/BSplineCurve.js +15 -14
  34. package/lib/esm/bspline/BSplineCurve.js.map +1 -1
  35. package/lib/esm/curve/Arc3d.d.ts +2 -2
  36. package/lib/esm/curve/Arc3d.d.ts.map +1 -1
  37. package/lib/esm/curve/Arc3d.js +2 -2
  38. package/lib/esm/curve/Arc3d.js.map +1 -1
  39. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +9 -5
  40. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  41. package/lib/esm/curve/CurveChainWithDistanceIndex.js +9 -18
  42. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  43. package/lib/esm/geometry3d/Angle.d.ts +46 -32
  44. package/lib/esm/geometry3d/Angle.d.ts.map +1 -1
  45. package/lib/esm/geometry3d/Angle.js +171 -84
  46. package/lib/esm/geometry3d/Angle.js.map +1 -1
  47. package/lib/esm/geometry3d/AngleSweep.d.ts +102 -60
  48. package/lib/esm/geometry3d/AngleSweep.d.ts.map +1 -1
  49. package/lib/esm/geometry3d/AngleSweep.js +191 -106
  50. package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
  51. package/lib/esm/geometry3d/Point2dArrayCarrier.js.map +1 -1
  52. package/package.json +4 -4
@@ -10,30 +10,46 @@ Object.defineProperty(exports, "__esModule", { value: true });
10
10
  exports.Angle = void 0;
11
11
  const Geometry_1 = require("../Geometry");
12
12
  /**
13
- * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to be clear about whether their angle is degrees or radians.
14
- * * The numeric value is private, and callers should not know or care whether it is in degrees or radians.
15
- * * The various access method are named so that callers can specify whether untyped numbers passed in or out are degrees or radians.
13
+ * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to
14
+ * be clear about whether their angle is degrees or radians.
15
+ * * After the Angle object is created, the callers should not know or care whether it is stored in
16
+ * `degrees` or `radians` because both are available if requested by caller.
17
+ * * The various access method are named so that callers can specify whether untyped numbers passed in or
18
+ * out are degrees or radians.
16
19
  * @public
17
20
  */
18
21
  class Angle {
19
- constructor(radians = 0, degrees) { this._radians = radians; this._degrees = degrees; }
22
+ constructor(radians = 0, degrees) {
23
+ this._radians = radians;
24
+ this._degrees = degrees;
25
+ }
20
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  /** Return a new angle with the same content. */
21
- clone() { return new Angle(this._radians, this._degrees); }
27
+ clone() {
28
+ return new Angle(this._radians, this._degrees);
29
+ }
22
30
  /** Freeze this instance so it is read-only */
23
- freeze() { return Object.freeze(this); }
31
+ freeze() {
32
+ return Object.freeze(this);
33
+ }
24
34
  /**
25
35
  * Return a new Angle object for angle given in degrees.
26
36
  * @param degrees angle in degrees
27
37
  */
28
- static createDegrees(degrees) { return new Angle(Angle.degreesToRadians(degrees), degrees); }
38
+ static createDegrees(degrees) {
39
+ return new Angle(Angle.degreesToRadians(degrees), degrees);
40
+ }
29
41
  /**
30
42
  * Return a (new) Angle object for a value given in radians.
31
43
  * @param radians angle in radians
32
44
  */
33
- static createRadians(radians) { return new Angle(radians); }
45
+ static createRadians(radians) {
46
+ return new Angle(radians);
47
+ }
34
48
  /**
35
- * Return a (new) Angle object that is interpolated between two inputs
36
- * @param radians angle in radians
49
+ * Return a (new) Angle object that is interpolated between two inputs (based on a fraction)
50
+ * @param angle0 first angle in radians
51
+ * @param fraction the interpolation fraction
52
+ * @param angle1 second angle in radians
37
53
  */
38
54
  static createInterpolate(angle0, fraction, angle1) {
39
55
  return new Angle(Geometry_1.Geometry.interpolate(angle0.radians, fraction, angle1.radians));
@@ -42,45 +58,49 @@ class Angle {
42
58
  * Return a (new) Angle object, with angle scaled from existing angle.
43
59
  * @param scale scale factor to apply to angle.
44
60
  */
45
- cloneScaled(scale) { return new Angle(this.radians * scale); }
61
+ cloneScaled(scale) {
62
+ return new Angle(this.radians * scale);
63
+ }
46
64
  /**
47
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  * Set this angle to a value given in radians.
48
66
  * @param radians angle given in radians
49
67
  */
50
- setRadians(radians) { this._radians = radians; this._degrees = undefined; }
68
+ setRadians(radians) {
69
+ this._radians = radians;
70
+ this._degrees = undefined;
71
+ }
51
72
  /**
52
73
  * Set this angle to a value given in degrees.
53
74
  * @param degrees angle given in degrees.
54
75
  */
55
- setDegrees(degrees) { this._radians = Angle.degreesToRadians(degrees); this._degrees = degrees; }
76
+ setDegrees(degrees) {
77
+ this._radians = Angle.degreesToRadians(degrees);
78
+ this._degrees = degrees;
79
+ }
56
80
  /** Create an angle for a full circle. */
57
- static create360() { return new Angle(Math.PI * 2.0, 360.0); }
81
+ static create360() {
82
+ return new Angle(Math.PI * 2.0, 360.0);
83
+ }
58
84
  /**
59
- * @return a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in determining the (otherwise ambiguous)
60
- * quadrant.
85
+ * Create a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in
86
+ * determining the (otherwise ambiguous) quadrant.
61
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  * @param numerator numerator for tangent
62
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  * @param denominator denominator for tangent
63
89
  */
64
- static createAtan2(numerator, denominator) { return new Angle(Math.atan2(numerator, denominator)); }
90
+ static createAtan2(numerator, denominator) {
91
+ return new Angle(Math.atan2(numerator, denominator));
92
+ }
65
93
  /**
66
94
  * Copy all contents of `other` to this Angle.
67
95
  * @param other source data
68
96
  */
69
- setFrom(other) { this._radians = other._radians; this._degrees = other._degrees; }
70
- /**
71
- * Create an Angle from a JSON object
72
- * @param json object from JSON.parse. If a number, value is in *DEGREES*
73
- * @param defaultValRadians if json is undefined, default value in radians.
74
- * @return a new Angle
75
- */
76
- static fromJSON(json, defaultValRadians) {
77
- const val = new Angle();
78
- val.setFromJSON(json, defaultValRadians);
79
- return val;
97
+ setFrom(other) {
98
+ this._radians = other._radians;
99
+ this._degrees = other._degrees;
80
100
  }
81
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  /**
82
- * set an Angle from a JSON object
83
- * * A simple number is degrees.
102
+ * Set an Angle from a JSON object
103
+ * * A simple number is considered as degrees.
84
104
  * * specified `json.degrees` or `json._degrees` is degree value.
85
105
  * * specified `son.radians` or `json._radians` is radians value.
86
106
  * @param json object from JSON.parse. If a number, value is in *DEGREES*
@@ -106,19 +126,40 @@ class Angle {
106
126
  this.setRadians(json._radians);
107
127
  }
108
128
  }
129
+ /**
130
+ * Create an Angle from a JSON object
131
+ * @param json object from JSON.parse. If a number, value is in *DEGREES*
132
+ * @param defaultValRadians if json is undefined, default value in radians.
133
+ * @return a new Angle
134
+ */
135
+ static fromJSON(json, defaultValRadians) {
136
+ const val = new Angle();
137
+ val.setFromJSON(json, defaultValRadians);
138
+ return val;
139
+ }
109
140
  /** Convert an Angle to a JSON object as a number in degrees */
110
- toJSON() { return this.degrees; }
141
+ toJSON() {
142
+ return this.degrees;
143
+ }
111
144
  /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */
112
- toJSONRadians() { return { radians: this.radians }; }
113
- /** Return the angle measured in radians. */
114
- get radians() { return this._radians; }
115
- /** Return the angle measured in degrees. */
116
- get degrees() { return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians); }
145
+ toJSONRadians() {
146
+ return { radians: this.radians };
147
+ }
148
+ /** Return the angle measured in radians. */
149
+ get radians() {
150
+ return this._radians;
151
+ }
152
+ /** Return the angle measured in degrees. */
153
+ get degrees() {
154
+ return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians);
155
+ }
117
156
  /**
118
157
  * Convert an angle in degrees to radians.
119
158
  * @param degrees angle in degrees
120
159
  */
121
- static degreesToRadians(degrees) { return degrees * Math.PI / 180; }
160
+ static degreesToRadians(degrees) {
161
+ return degrees * Math.PI / 180;
162
+ }
122
163
  /**
123
164
  * Convert an angle in radians to degrees.
124
165
  * @param degrees angle in radians
@@ -129,6 +170,11 @@ class Angle {
129
170
  // Now radians is positive ...
130
171
  const pi = Math.PI;
131
172
  const factor = 180.0 / pi;
173
+ /* the following if statements are for round-off reasons. The problem is that no IEEE number is
174
+ * an exact hit for any primary multiple of pi (90, 180, etc). The following is supposed to have
175
+ * a better chance that if the input was computed by direct assignment from 90, 180, etc degrees
176
+ * it will return exactly 90,180 etc.
177
+ */
132
178
  if (radians <= 0.25 * pi)
133
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  return factor * radians;
134
180
  if (radians < 0.75 * pi)
@@ -143,27 +189,37 @@ class Angle {
143
189
  /**
144
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  * Return the cosine of this Angle object's angle.
145
191
  */
146
- cos() { return Math.cos(this._radians); }
192
+ cos() {
193
+ return Math.cos(this._radians);
194
+ }
147
195
  /**
148
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  * Return the sine of this Angle object's angle.
149
197
  */
150
- sin() { return Math.sin(this._radians); }
198
+ sin() {
199
+ return Math.sin(this._radians);
200
+ }
151
201
  /**
152
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  * Return the tangent of this Angle object's angle.
153
203
  */
154
- tan() { return Math.tan(this._radians); }
155
- /** Test if a radians (absolute) value is nearly 2PI or larger (!) */
204
+ tan() {
205
+ return Math.tan(this._radians);
206
+ }
207
+ /** Test if a radians (absolute) value is nearly 2PI or larger! */
156
208
  static isFullCircleRadians(radians) {
157
209
  return Math.abs(radians) >= Geometry_1.Geometry.fullCircleRadiansMinusSmallAngle;
158
210
  }
159
- /** Test if the radians value is a complete circle */
211
+ /** Test if the radians value is a half circle */
160
212
  static isHalfCircleRadians(radians) {
161
213
  return Math.abs(Math.abs(radians) - Math.PI) <= Geometry_1.Geometry.smallAngleRadians;
162
214
  }
163
- /** test if the angle is aa full circle */
164
- get isFullCircle() { return Angle.isFullCircleRadians(this._radians); }
215
+ /** test if the angle is a full circle */
216
+ get isFullCircle() {
217
+ return Angle.isFullCircleRadians(this._radians);
218
+ }
165
219
  /** test if the angle is a half circle (in either direction) */
166
- get isHalfCircle() { return Angle.isHalfCircleRadians(this._radians); }
220
+ get isHalfCircle() {
221
+ return Angle.isHalfCircleRadians(this._radians);
222
+ }
167
223
  /** Adjust a radians value so it is positive in 0..360 */
168
224
  static adjustDegrees0To360(degrees) {
169
225
  if (degrees >= 0) {
@@ -175,8 +231,8 @@ class Angle {
175
231
  }
176
232
  else if (degrees < 0) {
177
233
  // negative angle ...
178
- const radians1 = Angle.adjustDegrees0To360(-degrees);
179
- return 360.0 - radians1;
234
+ const radians = Angle.adjustDegrees0To360(-degrees);
235
+ return 360.0 - radians;
180
236
  }
181
237
  // fall through for Nan (disaster) !!!
182
238
  return 0;
@@ -208,8 +264,7 @@ class Angle {
208
264
  }
209
265
  else if (radians < 0) {
210
266
  // negative angle ...
211
- const radians1 = Angle.adjustRadians0To2Pi(-radians);
212
- return Math.PI * 2.0 - radians1;
267
+ return Math.PI * 2.0 - Angle.adjustRadians0To2Pi(-radians);
213
268
  }
214
269
  // fall through for NaN disaster.
215
270
  return 0;
@@ -231,17 +286,29 @@ class Angle {
231
286
  return 0;
232
287
  }
233
288
  /** return a (newly allocated) Angle object with value 0 radians */
234
- static zero() { return new Angle(0); }
289
+ static zero() {
290
+ return new Angle(0);
291
+ }
235
292
  /** Test if the angle is exactly zero. */
236
- get isExactZero() { return this.radians === 0; }
293
+ get isExactZero() {
294
+ return this.radians === 0;
295
+ }
237
296
  /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */
238
- get isAlmostZero() { return Math.abs(this.radians) < Geometry_1.Geometry.smallAngleRadians; }
297
+ get isAlmostZero() {
298
+ return Math.abs(this.radians) < Geometry_1.Geometry.smallAngleRadians;
299
+ }
239
300
  /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */
240
- get isAlmostNorthOrSouthPole() { return Angle.isHalfCircleRadians(this.radians * 2.0); }
301
+ get isAlmostNorthOrSouthPole() {
302
+ return Angle.isHalfCircleRadians(this.radians * 2.0);
303
+ }
241
304
  /** Create an angle object with degrees adjusted into 0..360. */
242
- static createDegreesAdjustPositive(degrees) { return Angle.createDegrees(Angle.adjustDegrees0To360(degrees)); }
305
+ static createDegreesAdjustPositive(degrees) {
306
+ return Angle.createDegrees(Angle.adjustDegrees0To360(degrees));
307
+ }
243
308
  /** Create an angle object with degrees adjusted into -180..180. */
244
- static createDegreesAdjustSigned180(degrees) { return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees)); }
309
+ static createDegreesAdjustSigned180(degrees) {
310
+ return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees));
311
+ }
245
312
  /**
246
313
  * Test if two radians values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)
247
314
  * @param radiansA first radians value
@@ -305,40 +372,55 @@ class Angle {
305
372
  && dotUV * dotUV <= Geometry_1.Geometry.smallAngleRadiansSquared * dotUU * dotVV;
306
373
  }
307
374
  /**
308
- * Return cosine, sine, and radians for the half angle of a cosine,sine pair.
375
+ * Return cosine, sine, and radians for the half angle of a "cosine,sine" pair.
376
+ * * This function assumes the input arguments are related to an angle between -PI and PI
377
+ * * This function returns an angle between -PI and PI
309
378
  * @param rCos2A cosine value (scaled by radius) for initial angle.
310
379
  * @param rSin2A sine value (scaled by radius) for final angle.
311
380
  */
312
381
  static trigValuesToHalfAngleTrigValues(rCos2A, rSin2A) {
313
382
  const r = Geometry_1.Geometry.hypotenuseXY(rCos2A, rSin2A);
314
383
  if (r < Geometry_1.Geometry.smallMetricDistance) {
315
- return { c: 1.0, s: 0.0, radians: 0.0 };
384
+ return { c: 1.0, s: 0.0, radians: 0.0 }; // angle = 0
316
385
  }
317
386
  else {
318
- /* If the caller really gave you sine and cosine values, r should be 1. However,*/
319
- /* to allow scaled values -- e.g. the x and y components of any vector -- we normalize*/
320
- /* right here. This adds an extra sqrt and 2 divides to the whole process, but improves*/
321
- /* both the usefulness and robustness of the computation.*/
387
+ /* If the caller really gave you sine and cosine values, r should be 1. However,
388
+ * to allow scaled values -- e.g. the x and y components of any vector -- we normalize
389
+ * right here. This adds an extra sqrt and 2 divides to the whole process, but improves
390
+ * both the usefulness and robustness of the computation.
391
+ */
322
392
  let cosA;
323
393
  let sinA = 0.0;
324
394
  const cos2A = rCos2A / r;
325
395
  const sin2A = rSin2A / r;
396
+ // Original angle in NE and SE quadrants. Half angle in same quadrant
326
397
  if (cos2A >= 0.0) {
327
- /* Original angle in NE and SE quadrants. Half angle in same quadrant */
398
+ /*
399
+ * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2
400
+ * so 1 + cos2A = 2(cosA)^2 and therefore, cosA = sqrt((1+cos2A)/2)
401
+ * cosine is positive in NE and SE quadrants so we use +sqrt
402
+ */
328
403
  cosA = Math.sqrt(0.5 * (1.0 + cos2A));
329
- sinA = sin2A / (2.0 * (cosA));
404
+ // We know sin2A = 2 sinA cosA so sinA = sin2A/(2*cosA)
405
+ sinA = sin2A / (2.0 * cosA);
330
406
  }
331
407
  else {
408
+ // Original angle in NW quadrant. Half angle in NE quadrant
332
409
  if (sin2A > 0.0) {
333
- /* Original angle in NW quadrant. Half angle in NE quadrant */
410
+ /*
411
+ * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2
412
+ * so 1 - cos2A = 2(sinA)^2 and therefore, sinA = sqrt((1-cos2A)/2)
413
+ * sine is positive in NE quadrant so we use +sqrt
414
+ */
334
415
  sinA = Math.sqrt(0.5 * (1.0 - cos2A));
416
+ // Original angle in SW quadrant. Half angle in SE quadrant
335
417
  }
336
418
  else {
337
- /* Original angle in SW quadrant. Half angle in SE quadrant*/
338
- /* cosA comes out positive because both sines are negative. */
419
+ // sine is negative in SE quadrant so we use -sqrt
339
420
  sinA = -Math.sqrt(0.5 * (1.0 - cos2A));
340
421
  }
341
- cosA = sin2A / (2.0 * (sinA));
422
+ // We know sin2A = 2 sinA cosA so cosA = sin2A/(2*sinA)
423
+ cosA = sin2A / (2.0 * sinA); // always positive
342
424
  }
343
425
  return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };
344
426
  }
@@ -357,17 +439,24 @@ class Angle {
357
439
  return value;
358
440
  }
359
441
  /**
360
- * Return the half angle cosine, sine, and radians for given dot products between vectors.
361
- * @param dotUU dot product of vectorU with itself
362
- * @param dotVV dot product of vectorV with itself
363
- * @param dotUV dot product of vectorU with vectorV
364
- */
442
+ * Return the half angle cosine, sine, and radians for given dot products between vectors. The vectors define
443
+ * an ellipse using x(t) = c + U cos(t) + V sin(t) so U and V are at angle t=0 degree and t=90 degree. The
444
+ * half angle t0 is an angle such that x(t0) is one of the ellipse semi-axis.
445
+ * * This construction arises e.g. in `Arc3d.toScaledMatrix3d`.
446
+ * * Given ellipse x(t) = c + U cos(t) + V sin(t), find t0 such that radial vector W(t0) = x(t0) - c is
447
+ * perpendicular to the ellipse.
448
+ * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)
449
+ * implies sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the three dot products on the RHS.
450
+ * @param dotUU dot product of vectorU with itself
451
+ * @param dotVV dot product of vectorV with itself
452
+ * @param dotUV dot product of vectorU with vectorV
453
+ */
365
454
  static dotProductsToHalfAngleTrigValues(dotUU, dotVV, dotUV, favorZero = true) {
366
- const rCos = dotUU - dotVV;
367
- const rSin = 2.0 * dotUV;
368
- if (favorZero && Math.abs(rSin) < Geometry_1.Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))
455
+ const cos2t0 = dotUU - dotVV;
456
+ const sin2t0 = 2.0 * dotUV;
457
+ if (favorZero && Math.abs(sin2t0) < Geometry_1.Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))
369
458
  return { c: 1.0, s: 0.0, radians: 0.0 };
370
- return Angle.trigValuesToHalfAngleTrigValues(rCos, rSin);
459
+ return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);
371
460
  }
372
461
  /**
373
462
  * * Returns the angle between two vectors, with the vectors given as xyz components
@@ -381,9 +470,7 @@ class Angle {
381
470
  * @param vz z component of vector v
382
471
  */
383
472
  static radiansBetweenVectorsXYZ(ux, uy, uz, vx, vy, vz) {
384
- // const uu = ux * ux + uy * uy + uz * uz;
385
- const uDotV = ux * vx + uy * vy + uz * vz; // magU magV cos(theta)
386
- // const vv = vx * vx + vy * vy + vz * vz;
473
+ const uDotV = ux * vx + uy * vy + uz * vz;
387
474
  return Math.atan2(Geometry_1.Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);
388
475
  }
389
476
  /**
@@ -401,11 +488,13 @@ class Angle {
401
488
  }
402
489
  }
403
490
  exports.Angle = Angle;
404
- /** maximal accuracy value of pi/4 ( 45 degrees), in radians */
491
+ /** maximal accuracy value of pi/12 (15 degrees), in radians */
492
+ Angle.piOver12Radians = 0.26179938779914943653855361527329;
493
+ /** maximal accuracy value of pi/4 (45 degrees), in radians */
405
494
  Angle.piOver4Radians = 7.85398163397448280000e-001;
406
- /** maximal accuracy value of pi/2 ( 90 degrees), in radians */
495
+ /** maximal accuracy value of pi/2 (90 degrees), in radians */
407
496
  Angle.piOver2Radians = 1.57079632679489660000e+000;
408
- /** maximal accuracy value of pi ( 180 degrees), in radians */
497
+ /** maximal accuracy value of pi (180 degrees), in radians */
409
498
  Angle.piRadians = 3.14159265358979310000e+000;
410
499
  /** maximal accuracy value of 2*pi (360 degrees), in radians */
411
500
  Angle.pi2Radians = 6.28318530717958620000e+000;
@@ -413,6 +502,4 @@ Angle.pi2Radians = 6.28318530717958620000e+000;
413
502
  Angle.degreesPerRadian = (45.0 / Angle.piOver4Radians);
414
503
  /** scale factor for converting degrees to radians */
415
504
  Angle.radiansPerDegree = (Angle.piOver4Radians / 45.0);
416
- /** maximal accuracy value of pi/12 ( 15 degrees), in radians */
417
- Angle.piOver12Radians = 0.26179938779914943653855361527329;
418
505
  //# sourceMappingURL=Angle.js.map
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\r\n\r\n/**\r\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to be clear about whether their angle is degrees or radians.\r\n * * The numeric value is private, and callers should not know or care whether it is in degrees or radians.\r\n * * The various access method are named so that callers can specify whether untyped numbers passed in or out are degrees or radians.\r\n * @public\r\n */\r\nexport class Angle implements BeJSONFunctions {\r\n /** maximal accuracy value of pi/4 ( 45 degrees), in radians */\r\n public static readonly piOver4Radians = 7.85398163397448280000e-001;\r\n /** maximal accuracy value of pi/2 ( 90 degrees), in radians */\r\n public static readonly piOver2Radians = 1.57079632679489660000e+000;\r\n /** maximal accuracy value of pi ( 180 degrees), in radians */\r\n public static readonly piRadians = 3.14159265358979310000e+000;\r\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\r\n public static readonly pi2Radians = 6.28318530717958620000e+000;\r\n /** scale factor for converting radians to degrees */\r\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\r\n /** scale factor for converting degrees to radians */\r\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\r\n /** maximal accuracy value of pi/12 ( 15 degrees), in radians */\r\n public static readonly piOver12Radians = 0.26179938779914943653855361527329;\r\n private _radians: number;\r\n private _degrees?: number;\r\n private constructor(radians = 0, degrees?: number) { this._radians = radians; this._degrees = degrees; }\r\n /** Return a new angle with the same content. */\r\n public clone(): Angle { return new Angle(this._radians, this._degrees); }\r\n /** Freeze this instance so it is read-only */\r\n public freeze(): Readonly<this> { return Object.freeze(this); }\r\n\r\n /**\r\n * Return a new Angle object for angle given in degrees.\r\n * @param degrees angle in degrees\r\n */\r\n public static createDegrees(degrees: number) { return new Angle(Angle.degreesToRadians(degrees), degrees); }\r\n /**\r\n * Return a (new) Angle object for a value given in radians.\r\n * @param radians angle in radians\r\n */\r\n public static createRadians(radians: number) { return new Angle(radians); }\r\n /**\r\n * Return a (new) Angle object that is interpolated between two inputs\r\n * @param radians angle in radians\r\n */\r\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle) {\r\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\r\n }\r\n /**\r\n * Return a (new) Angle object, with angle scaled from existing angle.\r\n * @param scale scale factor to apply to angle.\r\n */\r\n public cloneScaled(scale: number) { return new Angle(this.radians * scale); }\r\n\r\n /**\r\n * Set this angle to a value given in radians.\r\n * @param radians angle given in radians\r\n */\r\n public setRadians(radians: number) { this._radians = radians; this._degrees = undefined; }\r\n /**\r\n * Set this angle to a value given in degrees.\r\n * @param degrees angle given in degrees.\r\n */\r\n public setDegrees(degrees: number) { this._radians = Angle.degreesToRadians(degrees); this._degrees = degrees; }\r\n /** Create an angle for a full circle. */\r\n public static create360() { return new Angle(Math.PI * 2.0, 360.0); }\r\n /**\r\n * @return a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in determining the (otherwise ambiguous)\r\n * quadrant.\r\n * @param numerator numerator for tangent\r\n * @param denominator denominator for tangent\r\n */\r\n public static createAtan2(numerator: number, denominator: number): Angle { return new Angle(Math.atan2(numerator, denominator)); }\r\n /**\r\n * Copy all contents of `other` to this Angle.\r\n * @param other source data\r\n */\r\n public setFrom(other: Angle) { this._radians = other._radians; this._degrees = other._degrees; }\r\n /**\r\n * Create an Angle from a JSON object\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n * @return a new Angle\r\n */\r\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\r\n const val = new Angle();\r\n val.setFromJSON(json, defaultValRadians);\r\n return val;\r\n }\r\n /**\r\n * set an Angle from a JSON object\r\n * * A simple number is degrees.\r\n * * specified `json.degrees` or `json._degrees` is degree value.\r\n * * specified `son.radians` or `json._radians` is radians value.\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n */\r\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\r\n this._radians = defaultValRadians ? defaultValRadians : 0;\r\n if (!json)\r\n return;\r\n if (typeof json === \"number\") {\r\n this.setDegrees(json);\r\n } else if (typeof (json as any).degrees === \"number\") {\r\n this.setDegrees((json as any).degrees);\r\n } else if (typeof (json as any)._degrees === \"number\") {\r\n this.setDegrees((json as any)._degrees);\r\n } else if (typeof (json as any).radians === \"number\") {\r\n this.setRadians((json as any).radians);\r\n } else if (typeof (json as any)._radians === \"number\") {\r\n this.setRadians((json as any)._radians);\r\n }\r\n }\r\n /** Convert an Angle to a JSON object as a number in degrees */\r\n public toJSON(): AngleProps { return this.degrees; }\r\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\r\n public toJSONRadians(): AngleProps { return { radians: this.radians }; }\r\n /** Return the angle measured in radians. */\r\n public get radians(): number { return this._radians; }\r\n /** Return the angle measured in degrees. */\r\n public get degrees(): number { return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians); }\r\n /**\r\n * Convert an angle in degrees to radians.\r\n * @param degrees angle in degrees\r\n */\r\n public static degreesToRadians(degrees: number) { return degrees * Math.PI / 180; }\r\n /**\r\n * Convert an angle in radians to degrees.\r\n * @param degrees angle in radians\r\n */\r\n public static radiansToDegrees(radians: number): number {\r\n if (radians < 0)\r\n return -Angle.radiansToDegrees(-radians);\r\n // Now radians is positive ...\r\n const pi = Math.PI;\r\n const factor = 180.0 / pi;\r\n if (radians <= 0.25 * pi)\r\n return factor * radians;\r\n if (radians < 0.75 * pi)\r\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\r\n if (radians <= 1.25 * pi)\r\n return 180.0 + 180 * ((radians - pi) / pi);\r\n if (radians <= 1.75 * pi)\r\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\r\n // all larger radians reference from 360 degrees (2PI)\r\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\r\n }\r\n /**\r\n * Return the cosine of this Angle object's angle.\r\n */\r\n public cos(): number { return Math.cos(this._radians); }\r\n /**\r\n * Return the sine of this Angle object's angle.\r\n */\r\n public sin(): number { return Math.sin(this._radians); }\r\n /**\r\n * Return the tangent of this Angle object's angle.\r\n */\r\n public tan(): number { return Math.tan(this._radians); }\r\n /** Test if a radians (absolute) value is nearly 2PI or larger (!) */\r\n public static isFullCircleRadians(radians: number): boolean {\r\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\r\n }\r\n /** Test if the radians value is a complete circle */\r\n public static isHalfCircleRadians(radians: number): boolean {\r\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\r\n }\r\n /** test if the angle is aa full circle */\r\n public get isFullCircle(): boolean { return Angle.isFullCircleRadians(this._radians); }\r\n\r\n /** test if the angle is a half circle (in either direction) */\r\n public get isHalfCircle(): boolean { return Angle.isHalfCircleRadians(this._radians); }\r\n /** Adjust a radians value so it is positive in 0..360 */\r\n public static adjustDegrees0To360(degrees: number): number {\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n if (degrees < period)\r\n return degrees;\r\n const numPeriods = Math.floor(degrees / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n const radians1 = Angle.adjustDegrees0To360(-degrees);\r\n return 360.0 - radians1;\r\n }\r\n // fall through for Nan (disaster) !!!\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is in -180..180 */\r\n public static adjustDegreesSigned180(degrees: number): number {\r\n if (Math.abs(degrees) <= 180.0)\r\n return degrees;\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return -Angle.adjustDegreesSigned180(-degrees);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in 0..2Pi */\r\n public static adjustRadians0To2Pi(radians: number): number {\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n if (radians < period)\r\n return radians;\r\n const numPeriods = Math.floor(radians / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n const radians1 = Angle.adjustRadians0To2Pi(-radians);\r\n return Math.PI * 2.0 - radians1;\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in -PI..PI */\r\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\r\n if (Math.abs(radians) <= Math.PI)\r\n return radians;\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** return a (newly allocated) Angle object with value 0 radians */\r\n public static zero() { return new Angle(0); }\r\n /** Test if the angle is exactly zero. */\r\n public get isExactZero() { return this.radians === 0; }\r\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostZero() { return Math.abs(this.radians) < Geometry.smallAngleRadians; }\r\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostNorthOrSouthPole() { return Angle.isHalfCircleRadians(this.radians * 2.0); }\r\n\r\n /** Create an angle object with degrees adjusted into 0..360. */\r\n public static createDegreesAdjustPositive(degrees: number): Angle { return Angle.createDegrees(Angle.adjustDegrees0To360(degrees)); }\r\n /** Create an angle object with degrees adjusted into -180..180. */\r\n public static createDegreesAdjustSigned180(degrees: number): Angle { return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees)); }\r\n /**\r\n * Test if two radians values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n const delta = Math.abs(radiansA - radiansB);\r\n if (delta <= radianTol)\r\n return true;\r\n const period = Math.PI * 2.0;\r\n if (Math.abs(delta - period) <= radianTol)\r\n return true;\r\n const numPeriod = Math.round(delta / period);\r\n const delta1 = delta - numPeriod * period;\r\n return Math.abs(delta1) <= radianTol;\r\n }\r\n /**\r\n * Test if this angle and other are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two angle (in radians) almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Math.abs(radiansA - radiansB) < radianTol;\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\r\n }\r\n /**\r\n * Test if dot product values indicate non-zero length perpendicular vectors.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\r\n return dotUU > Geometry.smallMetricDistanceSquared\r\n && dotVV > Geometry.smallMetricDistanceSquared\r\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\r\n }\r\n /**\r\n * Return cosine, sine, and radians for the half angle of a cosine,sine pair.\r\n * @param rCos2A cosine value (scaled by radius) for initial angle.\r\n * @param rSin2A sine value (scaled by radius) for final angle.\r\n */\r\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\r\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\r\n if (r < Geometry.smallMetricDistance) {\r\n return { c: 1.0, s: 0.0, radians: 0.0 };\r\n } else {\r\n /* If the caller really gave you sine and cosine values, r should be 1. However,*/\r\n /* to allow scaled values -- e.g. the x and y components of any vector -- we normalize*/\r\n /* right here. This adds an extra sqrt and 2 divides to the whole process, but improves*/\r\n /* both the usefulness and robustness of the computation.*/\r\n let cosA;\r\n let sinA = 0.0;\r\n const cos2A = rCos2A / r;\r\n const sin2A = rSin2A / r;\r\n if (cos2A >= 0.0) {\r\n /* Original angle in NE and SE quadrants. Half angle in same quadrant */\r\n cosA = Math.sqrt(0.5 * (1.0 + cos2A));\r\n sinA = sin2A / (2.0 * (cosA));\r\n } else {\r\n if (sin2A > 0.0) {\r\n /* Original angle in NW quadrant. Half angle in NE quadrant */\r\n sinA = Math.sqrt(0.5 * (1.0 - cos2A));\r\n } else {\r\n /* Original angle in SW quadrant. Half angle in SE quadrant*/\r\n /* cosA comes out positive because both sines are negative. */\r\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A));\r\n }\r\n cosA = sin2A / (2.0 * (sinA));\r\n }\r\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\r\n }\r\n }\r\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\r\n public static cleanupTrigValue(value: number, tolerance: number = 1.0e-15): number {\r\n const absValue = Math.abs(value);\r\n if (absValue <= tolerance)\r\n return 0;\r\n let a = Math.abs(absValue - 0.5);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -0.5 : 0.5;\r\n a = Math.abs(absValue - 1.0);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -1.0 : 1.0;\r\n return value;\r\n }\r\n /**\r\n * Return the half angle cosine, sine, and radians for given dot products between vectors.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static dotProductsToHalfAngleTrigValues(dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true): TrigValues {\r\n const rCos = dotUU - dotVV;\r\n const rSin = 2.0 * dotUV;\r\n if (favorZero && Math.abs(rSin) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\r\n return { c: 1.0, s: 0.0, radians: 0.0 };\r\n return Angle.trigValuesToHalfAngleTrigValues(rCos, rSin);\r\n }\r\n /**\r\n * * Returns the angle between two vectors, with the vectors given as xyz components\r\n * * The returned angle is between 0 and PI\r\n *\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n */\r\n public static radiansBetweenVectorsXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number): number {\r\n // const uu = ux * ux + uy * uy + uz * uz;\r\n const uDotV = ux * vx + uy * vy + uz * vz; // magU magV cos(theta)\r\n // const vv = vx * vx + vy * vy + vz * vz;\r\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\r\n }\r\n /**\r\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\r\n * @param multiple multiplier factor\r\n */\r\n public addMultipleOf2PiInPlace(multiple: number) {\r\n if (this._degrees !== undefined) {\r\n this._degrees += multiple * 360.0;\r\n this._radians = Angle.degreesToRadians(this._degrees);\r\n } else {\r\n this._radians += multiple * Angle.pi2Radians;\r\n }\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\r\n\r\n/**\r\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to\r\n * be clear about whether their angle is degrees or radians.\r\n * * After the Angle object is created, the callers should not know or care whether it is stored in\r\n * `degrees` or `radians` because both are available if requested by caller.\r\n * * The various access method are named so that callers can specify whether untyped numbers passed in or\r\n * out are degrees or radians.\r\n * @public\r\n */\r\nexport class Angle implements BeJSONFunctions {\r\n /** maximal accuracy value of pi/12 (15 degrees), in radians */\r\n public static readonly piOver12Radians = 0.26179938779914943653855361527329;\r\n /** maximal accuracy value of pi/4 (45 degrees), in radians */\r\n public static readonly piOver4Radians = 7.85398163397448280000e-001;\r\n /** maximal accuracy value of pi/2 (90 degrees), in radians */\r\n public static readonly piOver2Radians = 1.57079632679489660000e+000;\r\n /** maximal accuracy value of pi (180 degrees), in radians */\r\n public static readonly piRadians = 3.14159265358979310000e+000;\r\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\r\n public static readonly pi2Radians = 6.28318530717958620000e+000;\r\n /** scale factor for converting radians to degrees */\r\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\r\n /** scale factor for converting degrees to radians */\r\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\r\n private _radians: number;\r\n private _degrees?: number;\r\n private constructor(radians = 0, degrees?: number) {\r\n this._radians = radians;\r\n this._degrees = degrees;\r\n }\r\n /** Return a new angle with the same content. */\r\n public clone(): Angle {\r\n return new Angle(this._radians, this._degrees);\r\n }\r\n /** Freeze this instance so it is read-only */\r\n public freeze(): Readonly<this> {\r\n return Object.freeze(this);\r\n }\r\n /**\r\n * Return a new Angle object for angle given in degrees.\r\n * @param degrees angle in degrees\r\n */\r\n public static createDegrees(degrees: number): Angle {\r\n return new Angle(Angle.degreesToRadians(degrees), degrees);\r\n }\r\n /**\r\n * Return a (new) Angle object for a value given in radians.\r\n * @param radians angle in radians\r\n */\r\n public static createRadians(radians: number): Angle {\r\n return new Angle(radians);\r\n }\r\n /**\r\n * Return a (new) Angle object that is interpolated between two inputs (based on a fraction)\r\n * @param angle0 first angle in radians\r\n * @param fraction the interpolation fraction\r\n * @param angle1 second angle in radians\r\n */\r\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle): Angle {\r\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\r\n }\r\n /**\r\n * Return a (new) Angle object, with angle scaled from existing angle.\r\n * @param scale scale factor to apply to angle.\r\n */\r\n public cloneScaled(scale: number): Angle {\r\n return new Angle(this.radians * scale);\r\n }\r\n /**\r\n * Set this angle to a value given in radians.\r\n * @param radians angle given in radians\r\n */\r\n public setRadians(radians: number) {\r\n this._radians = radians;\r\n this._degrees = undefined;\r\n }\r\n /**\r\n * Set this angle to a value given in degrees.\r\n * @param degrees angle given in degrees.\r\n */\r\n public setDegrees(degrees: number) {\r\n this._radians = Angle.degreesToRadians(degrees);\r\n this._degrees = degrees;\r\n }\r\n /** Create an angle for a full circle. */\r\n public static create360(): Angle {\r\n return new Angle(Math.PI * 2.0, 360.0);\r\n }\r\n /**\r\n * Create a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in\r\n * determining the (otherwise ambiguous) quadrant.\r\n * @param numerator numerator for tangent\r\n * @param denominator denominator for tangent\r\n */\r\n public static createAtan2(numerator: number, denominator: number): Angle {\r\n return new Angle(Math.atan2(numerator, denominator));\r\n }\r\n /**\r\n * Copy all contents of `other` to this Angle.\r\n * @param other source data\r\n */\r\n public setFrom(other: Angle) {\r\n this._radians = other._radians;\r\n this._degrees = other._degrees;\r\n }\r\n /**\r\n * Set an Angle from a JSON object\r\n * * A simple number is considered as degrees.\r\n * * specified `json.degrees` or `json._degrees` is degree value.\r\n * * specified `son.radians` or `json._radians` is radians value.\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n */\r\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\r\n this._radians = defaultValRadians ? defaultValRadians : 0;\r\n if (!json)\r\n return;\r\n if (typeof json === \"number\") {\r\n this.setDegrees(json);\r\n } else if (typeof (json as any).degrees === \"number\") {\r\n this.setDegrees((json as any).degrees);\r\n } else if (typeof (json as any)._degrees === \"number\") {\r\n this.setDegrees((json as any)._degrees);\r\n } else if (typeof (json as any).radians === \"number\") {\r\n this.setRadians((json as any).radians);\r\n } else if (typeof (json as any)._radians === \"number\") {\r\n this.setRadians((json as any)._radians);\r\n }\r\n }\r\n /**\r\n * Create an Angle from a JSON object\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n * @return a new Angle\r\n */\r\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\r\n const val = new Angle();\r\n val.setFromJSON(json, defaultValRadians);\r\n return val;\r\n }\r\n /** Convert an Angle to a JSON object as a number in degrees */\r\n public toJSON(): AngleProps {\r\n return this.degrees;\r\n }\r\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\r\n public toJSONRadians(): AngleProps {\r\n return { radians: this.radians };\r\n }\r\n /** Return the angle measured in radians. */\r\n public get radians(): number {\r\n return this._radians;\r\n }\r\n /** Return the angle measured in degrees. */\r\n public get degrees(): number {\r\n return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians);\r\n }\r\n /**\r\n * Convert an angle in degrees to radians.\r\n * @param degrees angle in degrees\r\n */\r\n public static degreesToRadians(degrees: number): number {\r\n return degrees * Math.PI / 180;\r\n }\r\n /**\r\n * Convert an angle in radians to degrees.\r\n * @param degrees angle in radians\r\n */\r\n public static radiansToDegrees(radians: number): number {\r\n if (radians < 0)\r\n return -Angle.radiansToDegrees(-radians);\r\n // Now radians is positive ...\r\n const pi = Math.PI;\r\n const factor = 180.0 / pi;\r\n /* the following if statements are for round-off reasons. The problem is that no IEEE number is\r\n * an exact hit for any primary multiple of pi (90, 180, etc). The following is supposed to have\r\n * a better chance that if the input was computed by direct assignment from 90, 180, etc degrees\r\n * it will return exactly 90,180 etc.\r\n */\r\n if (radians <= 0.25 * pi)\r\n return factor * radians;\r\n if (radians < 0.75 * pi)\r\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\r\n if (radians <= 1.25 * pi)\r\n return 180.0 + 180 * ((radians - pi) / pi);\r\n if (radians <= 1.75 * pi)\r\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\r\n // all larger radians reference from 360 degrees (2PI)\r\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\r\n }\r\n /**\r\n * Return the cosine of this Angle object's angle.\r\n */\r\n public cos(): number {\r\n return Math.cos(this._radians);\r\n }\r\n /**\r\n * Return the sine of this Angle object's angle.\r\n */\r\n public sin(): number {\r\n return Math.sin(this._radians);\r\n }\r\n /**\r\n * Return the tangent of this Angle object's angle.\r\n */\r\n public tan(): number {\r\n return Math.tan(this._radians);\r\n }\r\n /** Test if a radians (absolute) value is nearly 2PI or larger! */\r\n public static isFullCircleRadians(radians: number): boolean {\r\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\r\n }\r\n /** Test if the radians value is a half circle */\r\n public static isHalfCircleRadians(radians: number): boolean {\r\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\r\n }\r\n /** test if the angle is a full circle */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this._radians);\r\n }\r\n /** test if the angle is a half circle (in either direction) */\r\n public get isHalfCircle(): boolean {\r\n return Angle.isHalfCircleRadians(this._radians);\r\n }\r\n /** Adjust a radians value so it is positive in 0..360 */\r\n public static adjustDegrees0To360(degrees: number): number {\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n if (degrees < period)\r\n return degrees;\r\n const numPeriods = Math.floor(degrees / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n const radians = Angle.adjustDegrees0To360(-degrees);\r\n return 360.0 - radians;\r\n }\r\n // fall through for Nan (disaster) !!!\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is in -180..180 */\r\n public static adjustDegreesSigned180(degrees: number): number {\r\n if (Math.abs(degrees) <= 180.0)\r\n return degrees;\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return -Angle.adjustDegreesSigned180(-degrees);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in 0..2Pi */\r\n public static adjustRadians0To2Pi(radians: number): number {\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n if (radians < period)\r\n return radians;\r\n const numPeriods = Math.floor(radians / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return Math.PI * 2.0 - Angle.adjustRadians0To2Pi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in -PI..PI */\r\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\r\n if (Math.abs(radians) <= Math.PI)\r\n return radians;\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** return a (newly allocated) Angle object with value 0 radians */\r\n public static zero(): Angle {\r\n return new Angle(0);\r\n }\r\n /** Test if the angle is exactly zero. */\r\n public get isExactZero(): boolean {\r\n return this.radians === 0;\r\n }\r\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostZero(): boolean {\r\n return Math.abs(this.radians) < Geometry.smallAngleRadians;\r\n }\r\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostNorthOrSouthPole(): boolean {\r\n return Angle.isHalfCircleRadians(this.radians * 2.0);\r\n }\r\n /** Create an angle object with degrees adjusted into 0..360. */\r\n public static createDegreesAdjustPositive(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegrees0To360(degrees));\r\n }\r\n /** Create an angle object with degrees adjusted into -180..180. */\r\n public static createDegreesAdjustSigned180(degrees: number): Angle {\r\n return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees));\r\n }\r\n /**\r\n * Test if two radians values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n const delta = Math.abs(radiansA - radiansB);\r\n if (delta <= radianTol)\r\n return true;\r\n const period = Math.PI * 2.0;\r\n if (Math.abs(delta - period) <= radianTol)\r\n return true;\r\n const numPeriod = Math.round(delta / period);\r\n const delta1 = delta - numPeriod * period;\r\n return Math.abs(delta1) <= radianTol;\r\n }\r\n /**\r\n * Test if this angle and other are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two angle (in radians) almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Math.abs(radiansA - radiansB) < radianTol;\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\r\n }\r\n /**\r\n * Test if dot product values indicate non-zero length perpendicular vectors.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\r\n return dotUU > Geometry.smallMetricDistanceSquared\r\n && dotVV > Geometry.smallMetricDistanceSquared\r\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\r\n }\r\n /**\r\n * Return cosine, sine, and radians for the half angle of a \"cosine,sine\" pair.\r\n * * This function assumes the input arguments are related to an angle between -PI and PI\r\n * * This function returns an angle between -PI and PI\r\n * @param rCos2A cosine value (scaled by radius) for initial angle.\r\n * @param rSin2A sine value (scaled by radius) for final angle.\r\n */\r\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\r\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\r\n if (r < Geometry.smallMetricDistance) {\r\n return { c: 1.0, s: 0.0, radians: 0.0 }; // angle = 0\r\n } else {\r\n /* If the caller really gave you sine and cosine values, r should be 1. However,\r\n * to allow scaled values -- e.g. the x and y components of any vector -- we normalize\r\n * right here. This adds an extra sqrt and 2 divides to the whole process, but improves\r\n * both the usefulness and robustness of the computation.\r\n */\r\n let cosA;\r\n let sinA = 0.0;\r\n const cos2A = rCos2A / r;\r\n const sin2A = rSin2A / r;\r\n // Original angle in NE and SE quadrants. Half angle in same quadrant\r\n if (cos2A >= 0.0) {\r\n /*\r\n * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2\r\n * so 1 + cos2A = 2(cosA)^2 and therefore, cosA = sqrt((1+cos2A)/2)\r\n * cosine is positive in NE and SE quadrants so we use +sqrt\r\n */\r\n cosA = Math.sqrt(0.5 * (1.0 + cos2A));\r\n // We know sin2A = 2 sinA cosA so sinA = sin2A/(2*cosA)\r\n sinA = sin2A / (2.0 * cosA);\r\n } else {\r\n // Original angle in NW quadrant. Half angle in NE quadrant\r\n if (sin2A > 0.0) {\r\n /*\r\n * We know cos2A = (cosA)^2 - (sinA)^2 and 1 = (cosA)^2 + (sinA)^2\r\n * so 1 - cos2A = 2(sinA)^2 and therefore, sinA = sqrt((1-cos2A)/2)\r\n * sine is positive in NE quadrant so we use +sqrt\r\n */\r\n sinA = Math.sqrt(0.5 * (1.0 - cos2A));\r\n // Original angle in SW quadrant. Half angle in SE quadrant\r\n } else {\r\n // sine is negative in SE quadrant so we use -sqrt\r\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A));\r\n }\r\n // We know sin2A = 2 sinA cosA so cosA = sin2A/(2*sinA)\r\n cosA = sin2A / (2.0 * sinA); // always positive\r\n }\r\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\r\n }\r\n }\r\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\r\n public static cleanupTrigValue(value: number, tolerance: number = 1.0e-15): number {\r\n const absValue = Math.abs(value);\r\n if (absValue <= tolerance)\r\n return 0;\r\n let a = Math.abs(absValue - 0.5);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -0.5 : 0.5;\r\n a = Math.abs(absValue - 1.0);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -1.0 : 1.0;\r\n return value;\r\n }\r\n /**\r\n * Return the half angle cosine, sine, and radians for given dot products between vectors. The vectors define\r\n * an ellipse using x(t) = c + U cos(t) + V sin(t) so U and V are at angle t=0 degree and t=90 degree. The\r\n * half angle t0 is an angle such that x(t0) is one of the ellipse semi-axis.\r\n * * This construction arises e.g. in `Arc3d.toScaledMatrix3d`.\r\n * * Given ellipse x(t) = c + U cos(t) + V sin(t), find t0 such that radial vector W(t0) = x(t0) - c is\r\n * perpendicular to the ellipse.\r\n * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)\r\n * implies sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the three dot products on the RHS.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static dotProductsToHalfAngleTrigValues(dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true): TrigValues {\r\n const cos2t0 = dotUU - dotVV;\r\n const sin2t0 = 2.0 * dotUV;\r\n if (favorZero && Math.abs(sin2t0) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\r\n return { c: 1.0, s: 0.0, radians: 0.0 };\r\n return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);\r\n }\r\n /**\r\n * * Returns the angle between two vectors, with the vectors given as xyz components\r\n * * The returned angle is between 0 and PI\r\n *\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n */\r\n public static radiansBetweenVectorsXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number): number {\r\n const uDotV = ux * vx + uy * vy + uz * vz;\r\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\r\n }\r\n /**\r\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\r\n * @param multiple multiplier factor\r\n */\r\n public addMultipleOf2PiInPlace(multiple: number) {\r\n if (this._degrees !== undefined) {\r\n this._degrees += multiple * 360.0;\r\n this._radians = Angle.degreesToRadians(this._degrees);\r\n } else {\r\n this._radians += multiple * Angle.pi2Radians;\r\n }\r\n }\r\n}\r\n"]}