@itwin/core-geometry 3.1.0-dev.28 → 3.1.0-dev.33
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -1
- package/lib/cjs/bspline/BezierCurveBase.js +2 -1
- package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
- package/lib/cjs/curve/CurveFactory.d.ts +7 -3
- package/lib/cjs/curve/CurveFactory.d.ts.map +1 -1
- package/lib/cjs/curve/CurveFactory.js +30 -15
- package/lib/cjs/curve/CurveFactory.js.map +1 -1
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +33 -7
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.d.ts +4 -4
- package/lib/cjs/geometry3d/Matrix3d.js +4 -4
- package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts +15 -1
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.js +17 -11
- package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/esm/bspline/BezierCurveBase.d.ts.map +1 -1
- package/lib/esm/bspline/BezierCurveBase.js +2 -1
- package/lib/esm/bspline/BezierCurveBase.js.map +1 -1
- package/lib/esm/curve/CurveFactory.d.ts +7 -3
- package/lib/esm/curve/CurveFactory.d.ts.map +1 -1
- package/lib/esm/curve/CurveFactory.js +30 -15
- package/lib/esm/curve/CurveFactory.js.map +1 -1
- package/lib/esm/curve/spiral/IntegratedSpiral3d.d.ts.map +1 -1
- package/lib/esm/curve/spiral/IntegratedSpiral3d.js +33 -7
- package/lib/esm/curve/spiral/IntegratedSpiral3d.js.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.d.ts +4 -4
- package/lib/esm/geometry3d/Matrix3d.js +4 -4
- package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.d.ts +15 -1
- package/lib/esm/polyface/PolyfaceBuilder.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.js +17 -11
- package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
- package/package.json +4 -4
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"IntegratedSpiral3d.js","sourceRoot":"","sources":["../../../../src/curve/spiral/IntegratedSpiral3d.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,6DAA0D;AAC1D,0DAAuD;AACvD,4DAAyD;AACzD,0DAAuD;AACvD,kDAA+C;AAC/C,iEAA8D;AAC9D,uFAAoF;AACpF,0DAAuD;AACvD,sEAA2D;AAC3D,wDAAqD;AAGrD,6CAAqD;AACrD,oDAAiD;AAEjD,kDAA+C;AAC/C,0FAAuF;AAGvF;;;;;;;GAOG;AACH,MAAa,kBAAmB,SAAQ,uCAAkB;IAsBxD,+BAA+B;IAC/B,8HAA8H;IAC9H,YAAoB,UAA8B,EAChD,SAA+B,EAC/B,QAAmB,EACnB,SAAqB,EACrB,sBAAiC,EACjC,YAAuB,EACvB,SAAiB,EACjB,UAAuD;QACvD,KAAK,CAAC,UAAU,EAAE,YAAY,EAAE,sBAAsB,EAAE,UAAU,CAAC,CAAC;QA/BtE,wCAAwC;QACxB,uBAAkB,GAAG,kBAAkB,CAAC;QA+BtD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;QAC9B,IAAI,CAAC,cAAc,GAAG,2BAAY,CAAC,MAAM,EAAE,CAAC;QAC5C,yFAAyF;QACzF,IAAI,CAAC,YAAY,GAAG,qBAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3C,IAAI,CAAC,yBAAyB,EAAE,CAAC;IACnC,CAAC;IA1BD,0EAA0E;IAC1E,IAAW,aAAa,KAAmB,OAAO,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC;IA6BlI,6EAA6E;IAEtE,8BAA8B,CAAC,QAAgB;QACpD,MAAM,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QAC9D,MAAM,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC;QAC7B,OAAO,IAAI,CAAC,SAAS,CAAC,YAAY,GAAG,YAAY,GAAG,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,GAAG,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,GAAG,EAAE,CAAC;IAClI,CAAC;IACD,6EAA6E;IACtE,yBAAyB,CAAC,QAAgB;QAC/C,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,2BAA2B,CAAC,QAAQ,CAAC,CAAC;QAChE,OAAO,IAAI,CAAC,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;IAC9C,CAAC;IAED,uEAAuE;IAEhE,wBAAwB,CAAC,cAAsB;QACpD,MAAM,QAAQ,GAAG,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC;QAC7E,OAAO,IAAI,CAAC,SAAS,CAAC,YAAY,GAAG,QAAQ,GAAG,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,GAAG,GAAG,GAAG,QAAQ,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC,CAAC;IAC9J,CAAC;IACD;;OAEG;IACa,mBAAmB,CAAC,cAAsB;QACxD,uBAAuB;QACvB,OAAO,IAAI,CAAC,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC,CAAC;IACxG,CAAC;IAOD,0CAA0C;IACnC,MAAM,CAAC,aAAa;QACzB,kBAAkB,CAAC,cAAc,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QACxD,kBAAkB,CAAC,YAAY,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QACtD,kBAAkB,CAAC,YAAY,GAAG,uBAAU,CAAC,WAAW,CAAC;IAC3D,CAAC;IACD;;;;;;;;OAQG;IACK,6BAA6B,CAAC,GAAY,EAAE,SAAiB,EAAE,SAAiB,EAAE,WAAoB;QAC5G,MAAM,aAAa,GAAG,kBAAkB,CAAC,cAAc,CAAC;QACxD,MAAM,WAAW,GAAG,kBAAkB,CAAC,YAAY,CAAC;QACpD,MAAM,OAAO,GAAG,kBAAkB,CAAC,YAAY,CAAC,SAAS,EAAE,SAAS,EAAE,aAAa,EAAE,WAAW,CAAC,CAAC;QAClG,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC;QACjC,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,EAAE,GAAG,GAAG,CAAC;QACb,IAAI,EAAE,GAAG,GAAG,CAAC;QACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE;YAChC,MAAM,OAAO,GAAG,IAAI,CAAC,8BAA8B,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;YACtE,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;YAC5B,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;YAC5B,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;SAC7B;QACD,IAAI,WAAW;YACb,mBAAQ,CAAC,qBAAqB,CAAC,GAAG,EAAE,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC;;YAE7F,GAAG,CAAC,aAAa,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;IAEnC,CAAC;IACD,wBAAwB;IACjB,yBAAyB;QAC9B,IAAI,CAAC,YAAY,GAAG,qBAAS,CAAC,MAAM,CAClC,uCAAkB,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,EACtD,uCAAkB,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1D,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;QAC5B,MAAM,YAAY,GAAG,yBAAO,CAAC,MAAM,EAAE,CAAC;QACtC,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,YAAY,CAAC,CAAC;QACpD,MAAM,WAAW,GAAG,EAAE,CAAC;QAEvB,MAAM,YAAY,GAAG,GAAG,GAAG,WAAW,CAAC;QACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,WAAW,EAAE,CAAC,EAAE,EAAE;YACrC,MAAM,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC;YACzC,MAAM,SAAS,GAAG,CAAC,GAAG,YAAY,CAAC;YACnC,IAAI,CAAC,6BAA6B,CAAC,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;YAC9E,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,YAAY,CAAC,CAAC;SACrD;QACD,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3D,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,SAAS,EAAE;YAC1C,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS;gBACnC,IAAI,CAAC,cAAc,GAAG,2BAAY,CAAC,MAAM,EAAE,CAAC;YAC9C,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;YAC5B,0EAA0E;YAC1E,mKAAmK;YACnK,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,WAAW,EAAE,CAAC,EAAE,EAAE;gBACrC,MAAM,aAAa,GAAG,CAAC,GAAG,YAAY,CAAC;gBACvC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC,CAAC;aACnE;SACF;IACH,CAAC;IACD;;;;;;OAMG;IACI,MAAM,CAAC,gCAAgC,CAAC,QAAmB,EAAE,SAAqB,EAAE,sBAAiC,EAAE,YAAuB,EAAE,QAAiB;QACtK,MAAM,SAAS,GAAG,uCAAkB,CAAC,mCAAmC,CAAC,QAAQ,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE,EAAE,SAAS,CAAC,YAAY,CAAC,CAAC;QAC3H,IAAI,QAAQ,KAAK,SAAS;YACxB,QAAQ,GAAG,UAAU,CAAC;QACxB,MAAM,SAAS,GAAG,2CAAoB,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QAC/D,IAAI,CAAC,SAAS;YACZ,OAAO,SAAS,CAAC;QACnB,OAAO,IAAI,kBAAkB,CAAC,QAAQ,EAAE,SAAS,EAC/C,QAAQ,CAAC,KAAK,EAAE,EAChB,SAAS,CAAC,KAAK,EAAE,EAAE,sBAAsB,CAAC,KAAK,EAAE,EAAE,YAAY,CAAC,KAAK,EAAE,EAAE,SAAS,EAClF,IAAI,iEAA+B,CAAC,QAAQ,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE,EAC1D,SAAS,CAAC,UAAU,CAAC,KAAK,EAAE,EAAE,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,EACxD,SAAS,CAAC,CAAC,CAAC;IAClB,CAAC;IACD;;;;;;;;;;OAUG;IACI,MAAM,CAAC,iBAAiB,CAC7B,UAA8B,EAC9B,OAA2B,EAC3B,OAA2B,EAC3B,QAA2B,EAC3B,QAA2B,EAC3B,SAA6B,EAC7B,gBAAuC,EACvC,YAAuB;QACvB,IAAI,UAAU,KAAK,SAAS;YAC1B,UAAU,GAAG,UAAU,CAAC;QAC1B,MAAM,SAAS,GAAG,2CAAoB,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;QACjE,IAAI,CAAC,SAAS;YACZ,OAAO,SAAS,CAAC;QACnB,MAAM,IAAI,GAAG,IAAI,iEAA+B,CAAC,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;QAClG,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC;QAC3B,IAAI,CAAC,IAAI,CAAC,0BAA0B,EAAE;YACpC,OAAO,SAAS,CAAC;QACnB,IAAI,gBAAgB,KAAK,SAAS;YAChC,gBAAgB,GAAG,qBAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5C,OAAO,IAAI,kBAAkB,CAC3B,UAAU,EACV,SAAS,EACT,qBAAS,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,EAC5C,uBAAU,CAAC,cAAc,CAAC,IAAI,CAAC,QAAS,EAAE,IAAI,CAAC,QAAS,CAAC,EACzD,gBAAgB,CAAC,CAAC,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,qBAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,EACpE,YAAY,EAAE,IAAI,CAAC,WAAY,EAAE,KAAK,CAAC,CAAC;IAC5C,CAAC;IACD,kDAAkD;IAC3C,OAAO,CAAC,KAAyB;QACtC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QACtC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;QAC9C,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;QACxC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;QAC9C,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC;QAClE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC;QACvC,OAAO,IAAI,CAAC;IACd,CAAC;IACD,gCAAgC;IACzB,KAAK;;QACV,OAAO,IAAI,kBAAkB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAC7D,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,EAC7C,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,YAAY,EACjF,MAAA,IAAI,CAAC,iBAAiB,0CAAE,KAAK,EAAE,CAAC,CAAC;IACrC,CAAC;IAED,sEAAsE;IACtD,iBAAiB,CAAC,SAAiB,EAAE,SAAiB;QACpE,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC;QAC7B,MAAM,eAAe,GAAG,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAChF,MAAM,eAAe,GAAG,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAChF,OAAO,CAAC,uBAAuB,CAAC,GAAG,CAAC,eAAe,EAAE,eAAe,CAAC,CAAC;QACtE,OAAO,CAAC,yBAAyB,EAAE,CAAC;QACpC,OAAO,OAAO,CAAC;IACjB,CAAC;IAED,mEAAmE;IAC5D,mBAAmB,CAAC,UAAqB;QAE9C,MAAM,SAAS,GAAG,IAAI,CAAC,yBAAyB,CAAC,UAAU,CAAC,CAAC;QAC7D,IAAI,SAAS,KAAK,SAAS,EAAE;YAC3B,IAAI,CAAC,YAAY,CAAC,EAAE,IAAI,SAAS,CAAC,KAAK,CAAC;YACxC,IAAI,CAAC,YAAY,CAAC,EAAE,IAAI,SAAS,CAAC,KAAK,CAAC;YACxC,IAAI,CAAC,QAAQ,CAAC,EAAE,IAAI,SAAS,CAAC,KAAK,CAAC;YACpC,IAAI,CAAC,QAAQ,CAAC,EAAE,IAAI,SAAS,CAAC,KAAK,CAAC;YACpC,IAAI,CAAC,YAAY,IAAI,SAAS,CAAC,KAAK,CAAC;SACtC;QACD,IAAI,CAAC,yBAAyB,EAAE,CAAC;QACjC,OAAO,IAAI,CAAC;IACd,CAAC;IACD,sCAAsC;IAC/B,gBAAgB,CAAC,SAAoB;QAC1C,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC;QAC5B,MAAM,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC,CAAC,2CAA2C;QAClF,OAAO,MAAM,CAAC;IAChB,CAAC;IACD,qCAAqC;IACrB,UAAU,KAAc,OAAO,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;IACjF,mCAAmC;IACnB,QAAQ,KAAc,OAAO,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;IAC7E,mFAAmF;IAC5E,SAAS,CAAC,KAAmC;QAClD,OAAO,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,MAAiB,CAAC;eAC3D,mBAAQ,CAAC,gBAAgB,CAAC,GAAG,EAAE,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC;eACzF,mBAAQ,CAAC,gBAAgB,CAAC,GAAG,EAAE,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;IACjG,CAAC;IACD,kJAAkJ;IAC3I,WAAW,KAAK,OAAO,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;IACnD,kJAAkJ;IAClI,WAAW,KAAK,OAAO,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,uBAAuB,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC,CAAC;IAC5G,+KAA+K;IAC/J,2BAA2B,CAAC,SAAiB,EAAE,SAAiB;QAC9E,OAAO,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,uBAAuB,CAAC,aAAa,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC;IAC9G,CAAC;IACD,6DAA6D;IACtD,mBAAmB,CAAC,KAAU,IAAa,OAAO,KAAK,YAAY,uCAAkB,CAAC,CAAC,CAAC;IAC/F;;;OAGG;IACI,WAAW,CAAC,IAAkB,EAAE,OAAuB,IAAU,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IACxH,+CAA+C;IACxC,kBAAkB,CAAC,IAAoB,EAAE,OAAuB;QACrE,MAAM,CAAC,GAAG,IAAI,CAAC,4BAA4B,CAAC,OAAO,CAAC,CAAC;QACrD,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,CAAC;QACrC,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,MAAM,aAAa,GAAG,IAAI,CAAC,6BAA6B,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,6BAA6B,EAAE,CAAC;QACtH,IAAI,CAAC,aAAa,IAAI,CAAC,IAAI,aAAa,CAAC,SAAS,EAAE,EAAE;YACpD,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;SACtD;aAAM;YACL,IAAI,CAAC,qCAAqC,CAAC,IAAI,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;SAC/D;QACD,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IACrC,CAAC;IAED;;;OAGG;IAEI,4BAA4B,CAAC,OAAuB;QACzD,IAAI,SAAS,CAAC;QACd,IAAI,OAAO,EAAE;YACX,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC;YAC9E,SAAS,GAAG,OAAO,CAAC,oBAAoB,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;YAC5E,SAAS,GAAG,OAAO,CAAC,kBAAkB,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC;YACtE,SAAS,GAAG,OAAO,CAAC,2BAA2B,CAAC,SAAS,CAAC,CAAC;SAC5D;aAAM;YACL,SAAS,GAAG,6BAAa,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;SACpF;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED;;OAEG;IAEI,cAAc;QACnB,IAAI,CAAC,sBAAsB,CAAC,cAAc,EAAE,CAAC;QAC7C,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS;YACnC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;QACpD,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC;IACvC,CAAC;IACD,qDAAqD;IAC9C,eAAe,CAAC,cAAsB,EAAE,MAAgB;QAC7D,IAAI,cAAc,GAAG,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC;QACjF,cAAc,GAAG,mBAAQ,CAAC,eAAe,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAChE,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC;QAC/D,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,UAAU,CAAC,CAAC,CAAC,mDAAmD;QAC3G,MAAM,eAAe,GAAG,MAAM,GAAG,UAAU,CAAC;QAC5C,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,+BAA+B,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAC1F,oKAAoK;QACpK,IAAI,CAAC,6BAA6B,CAAC,MAAM,EAAE,eAAe,EAAE,cAAc,EAAE,IAAI,CAAC,CAAC;QAClF,OAAO,MAAM,CAAC;IAChB,CAAC;IACD,oEAAoE;IAC7D,4BAA4B,CAAC,cAAsB,EAAE,MAAc;QACxE,MAAM,cAAc,GAAG,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC;QACnF,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,aAAK,CAAC,UAAU,EAAE,CAAC;QAC9C,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;QACpD,MAAM,OAAO,GAAG,IAAI,CAAC,8BAA8B,CAAC,cAAc,CAAC,CAAC;QACpE,MAAM,CAAC,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,sBAAsB,CAAC,WAAW,EAAE,CAAC;QACxE,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC;QACpG,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,sDAAsD;IAEtC,qBAAqB,CAAC,cAAsB,EAAE,MAAkB;QAC9E,MAAM,cAAc,GAAG,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC;QACnF,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,qBAAS,CAAC,cAAc,EAAE,CAAC;QACtD,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC,CAAC;QAC5D,mBAAQ,CAAC,uBAAuB,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,oBAAS,CAAC,GAAG,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;QAEzF,MAAM,OAAO,GAAG,IAAI,CAAC,8BAA8B,CAAC,cAAc,CAAC,CAAC;QACpE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,MAAM,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9C,OAAO,MAAM,CAAC;IAChB,CAAC;IACD;;;;;OAKG;IACI,8BAA8B,CAAC,cAAsB,EAAE,MAAkC;QAC9F,MAAM,cAAc,GAAG,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC;QACnF,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC;QACpD,MAAM,OAAO,GAAG,IAAI,CAAC,8BAA8B,CAAC,cAAc,CAAC,CAAC;QACpE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,MAAM,KAAK,GAAG,IAAI,CAAC,sBAAsB,CAAC,WAAW,EAAE,CAAC;QACxD,MAAM,CAAC,GAAG,KAAK,CAAC;QAChB,MAAM,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;QACpB,MAAM,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;QAClE,MAAM,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;QACnE,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,yBAAyB,CAAC,cAAc,CAAC,CAAC,CAAC;QACrE,OAAO,qDAAyB,CAAC,aAAa,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;IACnF,CAAC;IACD,mFAAmF;IAC5E,yBAAyB,CAAC,OAAwB;QACvD,OAAO,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;IAC9C,CAAC;IACD,oDAAoD;IAC7C,WAAW,CAAC,aAAsB,EAAE,SAAqB;QAC9D,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,aAAa,EAAE,SAAS,CAAC,CAAC;IAC3D,CAAC;IACD,4CAA4C;IAC5B,aAAa,CAAC,KAAqB;QACjD,IAAI,KAAK,YAAY,kBAAkB,EAAE;YACvC,OAAO,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,QAAQ,CAAC;mBAC7C,IAAI,CAAC,SAAS,CAAC,6BAA6B,CAAC,KAAK,CAAC,SAAS,CAAC;mBAC7D,IAAI,CAAC,YAAY,CAAC,aAAa,CAAC,KAAK,CAAC,YAAY,CAAC;mBACnD,mBAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,EAAE,KAAK,CAAC,YAAY,CAAC;mBAChE,IAAI,CAAC,sBAAsB,CAAC,aAAa,CAAC,KAAK,CAAC,sBAAsB,CAAC;mBACvE,IAAI,CAAC,YAAY,CAAC,aAAa,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;SAC1D;QACD,OAAO,KAAK,CAAC;IACf,CAAC;;AA1YH,gDA4YC;AAlWC,2CAA2C;AACpB,oCAAiB,GAAG,UAAU,CAAC;AAkWxD,sDAAsD;AACtD,kBAAkB,CAAC,aAAa,EAAE,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { TransitionSpiral3d } from \"./TransitionSpiral3d\";\r\nimport { Segment1d } from \"../../geometry3d/Segment1d\";\r\nimport { AngleSweep } from \"../../geometry3d/AngleSweep\";\r\nimport { Transform } from \"../../geometry3d/Transform\";\r\nimport { LineString3d } from \"../LineString3d\";\r\nimport { NormalizedTransition } from \"./NormalizedTransition\";\r\nimport { TransitionConditionalProperties } from \"./TransitionConditionalProperties\";\r\nimport { Quadrature } from \"../../numerics/Quadrature\";\r\nimport { Point3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { Matrix3d } from \"../../geometry3d/Matrix3d\";\r\nimport { Angle } from \"../../geometry3d/Angle\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { AxisOrder, Geometry } from \"../../Geometry\";\r\nimport { StrokeOptions } from \"../StrokeOptions\";\r\nimport { GeometryHandler, IStrokeHandler } from \"../../geometry3d/GeometryHandler\";\r\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\r\nimport { Plane3dByOriginAndVectors } from \"../../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Range3d } from \"../../geometry3d/Range\";\r\nimport { GeometryQuery } from \"../GeometryQuery\";\r\n/**\r\n * An IntegratedSpiral3d is a curve defined by integrating its curvature.\r\n * * The first integral of curvature (with respect to distance along the curve) is the bearing angle (in radians)\r\n * * Integrating (cos(theta), sin(theta)) gives displacement from the start point, and thus the actual curve position.\r\n * * The curvature functions of interest are all symmetric snap functions in the NormalizedTransition class.\r\n * * `TransitionConditionalProperties` implements the computations of the interrelationship of radii, bearing, and length.\r\n * @public\r\n */\r\nexport class IntegratedSpiral3d extends TransitionSpiral3d {\r\n /** String name for schema properties */\r\n public readonly curvePrimitiveType = \"transitionSpiral\";\r\n\r\n /** start and end radii as a Segment1d */\r\n public radius01: Segment1d;\r\n /** start and end bearings as an AngleSweep */\r\n public bearing01: AngleSweep;\r\n /** stroked approximation of entire spiral. */\r\n private _globalStrokes: LineString3d;\r\n /** stroked approximation of active spiral.\r\n * * Same count as global -- possibly overly fine, but it gives some consistency between same clothoid constructed as partial versus complete.\r\n * * If no trimming, this points to the same place as the _globalStrokes !!! Don't double transform!!!\r\n */\r\n private _activeStrokes?: LineString3d;\r\n /** Return the internal stroked form of the (possibly partial) spiral */\r\n public get activeStrokes(): LineString3d { return this._activeStrokes !== undefined ? this._activeStrokes : this._globalStrokes; }\r\n private _evaluator: NormalizedTransition;\r\n /** Total curve arc length (computed) */\r\n private _arcLength01: number;\r\n /** Curvatures (inverse radii) at start and end */\r\n private _curvature01: Segment1d;\r\n /** evaluator for transition */\r\n // constructor demands all bearing, radius, and length data -- caller determines usual dependency of \"any 4 determine the 5th\"\r\n private constructor(spiralType: string | undefined,\r\n evaluator: NormalizedTransition,\r\n radius01: Segment1d,\r\n bearing01: AngleSweep,\r\n activeFractionInterval: Segment1d,\r\n localToWorld: Transform,\r\n arcLength: number,\r\n properties: TransitionConditionalProperties | undefined) {\r\n super(spiralType, localToWorld, activeFractionInterval, properties);\r\n this._evaluator = evaluator;\r\n this.radius01 = radius01;\r\n this.bearing01 = bearing01;\r\n this._arcLength01 = arcLength;\r\n this._globalStrokes = LineString3d.create();\r\n // initialize for compiler -- but this will be recomputed in refreshComputeProperties ...\r\n this._curvature01 = Segment1d.create(0, 1);\r\n this.refreshComputedProperties();\r\n }\r\n /** default spiral type name. (clothoid) */\r\n public static readonly defaultSpiralType = \"clothoid\";\r\n\r\n /** use the integrated function to return an angle at fractional position. */\r\n\r\n public globalFractionToBearingRadians(fraction: number): number {\r\n const areaFraction = this._evaluator.fractionToArea(fraction);\r\n const dx = this._arcLength01;\r\n return this.bearing01.startRadians + areaFraction * dx * this._curvature01.signedDelta() + fraction * this._curvature01.x0 * dx;\r\n }\r\n /** use the integrated function to return an angle at fractional position. */\r\n public globalFractionToCurvature(fraction: number): number {\r\n const f = this._evaluator.fractionToCurvatureFraction(fraction);\r\n return this._curvature01.fractionToPoint(f);\r\n }\r\n\r\n /** Return the bearing at given fraction of the active interval .... */\r\n\r\n public fractionToBearingRadians(activeFraction: number): number {\r\n const fraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n return this.bearing01.startRadians + fraction * this._arcLength01 * (this._curvature01.x0 + 0.5 * fraction * (this._curvature01.x1 - this._curvature01.x0));\r\n }\r\n /** Return the curvature at given fraction of the active interval ...\r\n * * The `undefined` result is to match the abstract class -- it cannot actually occur.\r\n */\r\n public override fractionToCurvature(activeFraction: number): number | undefined {\r\n // BUG? active interval\r\n return this._curvature01.fractionToPoint(this.activeFractionInterval.fractionToPoint(activeFraction));\r\n }\r\n\r\n // These static variables are reused on calls to integrateFromStartFraction\r\n\r\n private static _gaussFraction: Float64Array;\r\n private static _gaussWeight: Float64Array;\r\n private static _gaussMapper: (xA: number, xB: number, arrayX: Float64Array, arrayW: Float64Array) => number;\r\n /** Initialize class level work arrays. */\r\n public static initWorkSpace() {\r\n IntegratedSpiral3d._gaussFraction = new Float64Array(5);\r\n IntegratedSpiral3d._gaussWeight = new Float64Array(5);\r\n IntegratedSpiral3d._gaussMapper = Quadrature.setupGauss5;\r\n }\r\n /** Evaluate and sum the gauss quadrature formulas to integrate cos(theta), sin(theta) fractional subset of a reference length.\r\n * (recall that theta is a nonlinear function of the fraction.)\r\n * * This is a single interval of gaussian integration.\r\n * * The fraction is on the full spiral (not in the mapped active interval)\r\n * @param xyz advancing integrated point.\r\n * @param fractionA fraction at start of interval\r\n * @param fractionB fraction at end of interval.\r\n * @param unitArcLength length of curve for 0 to 1 fractional\r\n */\r\n private fullSpiralIncrementalIntegral(xyz: Point3d, fractionA: number, fractionB: number, applyMatrix: boolean) {\r\n const gaussFraction = IntegratedSpiral3d._gaussFraction;\r\n const gaussWeight = IntegratedSpiral3d._gaussWeight;\r\n const numEval = IntegratedSpiral3d._gaussMapper(fractionA, fractionB, gaussFraction, gaussWeight);\r\n const deltaL = this._arcLength01;\r\n let w = 0;\r\n let dx = 0.0;\r\n let dy = 0.0;\r\n for (let k = 0; k < numEval; k++) {\r\n const radians = this.globalFractionToBearingRadians(gaussFraction[k]);\r\n w = gaussWeight[k] * deltaL;\r\n dx += w * Math.cos(radians);\r\n dy += w * Math.sin(radians);\r\n }\r\n if (applyMatrix)\r\n Matrix3d.xyzPlusMatrixTimesXYZ(xyz, this.localToWorld.matrix, { x: dx, y: dy, z: 0.0 }, xyz);\r\n else\r\n xyz.addXYZInPlace(dx, dy, 0.0);\r\n\r\n }\r\n /** Recompute strokes */\r\n public refreshComputedProperties() {\r\n this._curvature01 = Segment1d.create(\r\n TransitionSpiral3d.radiusToCurvature(this.radius01.x0),\r\n TransitionSpiral3d.radiusToCurvature(this.radius01.x1));\r\n this._globalStrokes.clear();\r\n const currentPoint = Point3d.create();\r\n this._globalStrokes.appendStrokePoint(currentPoint);\r\n const numInterval = 16;\r\n\r\n const fractionStep = 1.0 / numInterval;\r\n for (let i = 1; i <= numInterval; i++) {\r\n const fraction0 = (i - 1) * fractionStep;\r\n const fraction1 = i * fractionStep;\r\n this.fullSpiralIncrementalIntegral(currentPoint, fraction0, fraction1, false);\r\n this._globalStrokes.appendStrokePoint(currentPoint);\r\n }\r\n this._globalStrokes.tryTransformInPlace(this.localToWorld);\r\n if (!this.activeFractionInterval.isExact01) {\r\n if (this._activeStrokes === undefined)\r\n this._activeStrokes = LineString3d.create();\r\n this._activeStrokes.clear();\r\n // finer strokes in the active interval ... same fraction step, but mapped\r\n // This assumes factionToPoint acts normally within refreshComputedProperties -- that depends on the global strokes we just computed, but not on the active strokes\r\n for (let i = 0; i <= numInterval; i++) {\r\n const localFraction = i * fractionStep;\r\n this._activeStrokes.addPoint(this.fractionToPoint(localFraction));\r\n }\r\n }\r\n }\r\n /**\r\n * Create a transition spiral with radius and bearing conditions.\r\n * @param radius01 radius (inverse curvature) at start and end. (radius of zero means straight line)\r\n * @param bearing01 bearing angles at start and end. bearings are measured from the x axis, positive clockwise towards y axis\r\n * @param activeFractionInterval fractional limits of the active portion of the spiral.\r\n * @param localToWorld placement frame. Fractional coordinate 0 is at the origin.\r\n */\r\n public static createRadiusRadiusBearingBearing(radius01: Segment1d, bearing01: AngleSweep, activeFractionInterval: Segment1d, localToWorld: Transform, typeName?: string) {\r\n const arcLength = TransitionSpiral3d.radiusRadiusSweepRadiansToArcLength(radius01.x0, radius01.x1, bearing01.sweepRadians);\r\n if (typeName === undefined)\r\n typeName = \"clothoid\";\r\n const evaluator = NormalizedTransition.findEvaluator(typeName);\r\n if (!evaluator)\r\n return undefined;\r\n return new IntegratedSpiral3d(typeName, evaluator,\r\n radius01.clone(),\r\n bearing01.clone(), activeFractionInterval.clone(), localToWorld.clone(), arcLength,\r\n new TransitionConditionalProperties(radius01.x0, radius01.x1,\r\n bearing01.startAngle.clone(), bearing01.endAngle.clone(),\r\n undefined));\r\n }\r\n /**\r\n * Create a transition spiral.\r\n * * Inputs must provide exactly 4 of the 5 values `[radius0,radius1,bearing0,bearing1,length`.\r\n * @param spiralType one of \"clothoid\", \"bloss\", \"biquadratic\", \"cosine\", \"sine\". If undefined, \"clothoid\" is used.\r\n * @param radius0 radius (or 0 for tangent to line) at start\r\n * @param radius1 radius (or 0 for tangent to line) at end\r\n * @param bearing0 bearing, measured CCW from x axis at start.\r\n * @param bearing1 bearing, measured CCW from x axis at end.\r\n * @param fractionInterval optional fractional interval for an \"active\" portion of the curve. if omitted, the full [0,1] is used.\r\n * @param localToWorld placement transform\r\n */\r\n public static createFrom4OutOf5(\r\n spiralType: string | undefined,\r\n radius0: number | undefined,\r\n radius1: number | undefined,\r\n bearing0: Angle | undefined,\r\n bearing1: Angle | undefined,\r\n arcLength: number | undefined,\r\n fractionInterval: undefined | Segment1d,\r\n localToWorld: Transform): IntegratedSpiral3d | undefined {\r\n if (spiralType === undefined)\r\n spiralType = \"clothoid\";\r\n const evaluator = NormalizedTransition.findEvaluator(spiralType);\r\n if (!evaluator)\r\n return undefined;\r\n const data = new TransitionConditionalProperties(radius0, radius1, bearing0, bearing1, arcLength);\r\n const data1 = data.clone();\r\n if (!data.tryResolveAnySingleUnknown())\r\n return undefined;\r\n if (fractionInterval === undefined)\r\n fractionInterval = Segment1d.create(0, 1);\r\n return new IntegratedSpiral3d(\r\n spiralType,\r\n evaluator,\r\n Segment1d.create(data.radius0, data.radius1),\r\n AngleSweep.createStartEnd(data.bearing0!, data.bearing1!),\r\n fractionInterval ? fractionInterval.clone() : Segment1d.create(0, 1),\r\n localToWorld, data.curveLength!, data1);\r\n }\r\n /** Copy all defining data from another spiral. */\r\n public setFrom(other: IntegratedSpiral3d): IntegratedSpiral3d {\r\n this.localToWorld.setFrom(other.localToWorld);\r\n this.radius01.setFrom(other.radius01);\r\n this._curvature01.setFrom(other._curvature01);\r\n this.bearing01.setFrom(other.bearing01);\r\n this.localToWorld.setFrom(other.localToWorld);\r\n this.activeFractionInterval.setFrom(other.activeFractionInterval);\r\n this._arcLength01 = other._arcLength01;\r\n return this;\r\n }\r\n /** Deep clone of this spiral */\r\n public clone(): IntegratedSpiral3d {\r\n return new IntegratedSpiral3d(this._spiralType, this._evaluator,\r\n this.radius01.clone(), this.bearing01.clone(),\r\n this.activeFractionInterval.clone(), this.localToWorld.clone(), this._arcLength01,\r\n this._designProperties?.clone());\r\n }\r\n\r\n /** Return (if possible) a spiral which is a portion of this curve. */\r\n public override clonePartialCurve(fractionA: number, fractionB: number): IntegratedSpiral3d | undefined {\r\n const spiralB = this.clone();\r\n const globalFractionA = this._activeFractionInterval.fractionToPoint(fractionA);\r\n const globalFractionB = this._activeFractionInterval.fractionToPoint(fractionB);\r\n spiralB._activeFractionInterval.set(globalFractionA, globalFractionB);\r\n spiralB.refreshComputedProperties();\r\n return spiralB;\r\n }\r\n\r\n /** apply `transform` to this spiral's local to world transform. */\r\n public tryTransformInPlace(transformA: Transform): boolean {\r\n\r\n const rigidData = this.applyRigidPartOfTransform(transformA);\r\n if (rigidData !== undefined) {\r\n this._curvature01.x0 /= rigidData.scale;\r\n this._curvature01.x1 /= rigidData.scale;\r\n this.radius01.x0 *= rigidData.scale;\r\n this.radius01.x1 *= rigidData.scale;\r\n this._arcLength01 *= rigidData.scale;\r\n }\r\n this.refreshComputedProperties();\r\n return true;\r\n }\r\n /** Clone with a transform applied */\r\n public cloneTransformed(transform: Transform): TransitionSpiral3d {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform); // ok, we're confident it will always work.\r\n return result;\r\n }\r\n /** Return the spiral start point. */\r\n public override startPoint(): Point3d { return this.activeStrokes.startPoint(); }\r\n /** return the spiral end point. */\r\n public override endPoint(): Point3d { return this.activeStrokes.endPoint(); }\r\n /** test if the local to world transform places the spiral xy plane into `plane` */\r\n public isInPlane(plane: Plane3dByOriginAndUnitNormal): boolean {\r\n return plane.isPointInPlane(this.localToWorld.origin as Point3d)\r\n && Geometry.isSameCoordinate(0.0, this.localToWorld.matrix.dotColumnX(plane.getNormalRef()))\r\n && Geometry.isSameCoordinate(0.0, this.localToWorld.matrix.dotColumnY(plane.getNormalRef()));\r\n }\r\n /** Return length of the spiral. Because TransitionSpiral is parameterized directly in terms of distance along, this is a simple return value. */\r\n public quickLength() { return this.curveLength(); }\r\n /** Return length of the spiral. Because TransitionSpiral is parameterized directly in terms of distance along, this is a simple return value. */\r\n public override curveLength() { return this._arcLength01 * (this._activeFractionInterval.absoluteDelta()); }\r\n /** Return (unsigned) length of the spiral between fractions. Because TransitionSpiral is parameterized directly in terms of distance along, this is a simple return value. */\r\n public override curveLengthBetweenFractions(fraction0: number, fraction1: number) {\r\n return this._arcLength01 * (this._activeFractionInterval.absoluteDelta() * Math.abs(fraction1 - fraction0));\r\n }\r\n /** Test if `other` is an instance of `TransitionSpiral3d` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof TransitionSpiral3d; }\r\n /** Add strokes from this spiral to `dest`.\r\n * * Linestrings will usually stroke as just their points.\r\n * * If maxEdgeLength is given, this will sub-stroke within the linestring -- not what we want.\r\n */\r\n public emitStrokes(dest: LineString3d, options?: StrokeOptions): void { this.activeStrokes.emitStrokes(dest, options); }\r\n /** emit stroke fragments to `dest` handler. */\r\n public emitStrokableParts(dest: IStrokeHandler, options?: StrokeOptions): void {\r\n const n = this.computeStrokeCountForOptions(options);\r\n dest.startParentCurvePrimitive(this);\r\n const activeStrokes = this.activeStrokes;\r\n const preferPrimary = dest.needPrimaryGeometryForStrokes === undefined ? false : dest.needPrimaryGeometryForStrokes();\r\n if (!preferPrimary && n <= activeStrokes.numPoints()) {\r\n this.activeStrokes.emitStrokableParts(dest, options);\r\n } else {\r\n dest.announceIntervalForUniformStepStrokes(this, n, 0.0, 1.0);\r\n }\r\n dest.endParentCurvePrimitive(this);\r\n }\r\n\r\n /**\r\n * return the stroke count required for given options.\r\n * @param options StrokeOptions that determine count\r\n */\r\n\r\n public computeStrokeCountForOptions(options?: StrokeOptions): number {\r\n let numStroke;\r\n if (options) {\r\n const rMin = Math.min(Math.abs(this.radius01.x0), Math.abs(this.radius01.x1));\r\n numStroke = options.applyTolerancesToArc(rMin, this.bearing01.sweepRadians);\r\n numStroke = options.applyMaxEdgeLength(numStroke, this.curveLength());\r\n numStroke = options.applyMinStrokesPerPrimitive(numStroke);\r\n } else {\r\n numStroke = StrokeOptions.applyAngleTol(undefined, 4, this.bearing01.sweepRadians);\r\n }\r\n return numStroke;\r\n }\r\n\r\n /** Reverse the active interval and active strokes.\r\n * * Primary defining data remains unchanged !!!\r\n */\r\n\r\n public reverseInPlace(): void {\r\n this.activeFractionInterval.reverseInPlace();\r\n if (this._activeStrokes === undefined)\r\n this._activeStrokes = this._globalStrokes.clone();\r\n this._activeStrokes.reverseInPlace();\r\n }\r\n /** Evaluate curve point with respect to fraction. */\r\n public fractionToPoint(activeFraction: number, result?: Point3d): Point3d {\r\n let globalFraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n globalFraction = Geometry.clampToStartEnd(globalFraction, 0, 1);\r\n const numStrokes = this._globalStrokes.packedPoints.length - 1;\r\n const index0 = Math.trunc(globalFraction * numStrokes); // This indexes the point to the left of the query.\r\n const globalFraction0 = index0 / numStrokes;\r\n result = this._globalStrokes.packedPoints.getPoint3dAtUncheckedPointIndex(index0, result);\r\n // console.log(\" fractionToPoint \", activeFraction, this.activeFractionInterval, \"( global integration \" + globalFraction0 + \" to \" + globalFraction + \")\", index0);\r\n this.fullSpiralIncrementalIntegral(result, globalFraction0, globalFraction, true);\r\n return result;\r\n }\r\n /** Evaluate curve point and derivative with respect to fraction. */\r\n public fractionToPointAndDerivative(activeFraction: number, result?: Ray3d): Ray3d {\r\n const globalFraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n result = result ? result : Ray3d.createZero();\r\n this.fractionToPoint(activeFraction, result.origin);\r\n const radians = this.globalFractionToBearingRadians(globalFraction);\r\n const a = this._arcLength01 * this.activeFractionInterval.signedDelta();\r\n this.localToWorld.matrix.multiplyXY(a * Math.cos(radians), a * Math.sin(radians), result.direction);\r\n return result;\r\n }\r\n\r\n /** Return the frenet frame at fractional position. */\r\n\r\n public override fractionToFrenetFrame(activeFraction: number, result?: Transform): Transform {\r\n const globalFraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n result = result ? result : Transform.createIdentity();\r\n result.origin.setFrom(this.fractionToPoint(activeFraction));\r\n Matrix3d.createRigidFromMatrix3d(this.localToWorld.matrix, AxisOrder.XYZ, result.matrix);\r\n\r\n const radians = this.globalFractionToBearingRadians(globalFraction);\r\n const c = Math.cos(radians);\r\n const s = Math.sin(radians);\r\n result.matrix.applyGivensColumnOp(0, 1, c, s);\r\n return result;\r\n }\r\n /** Return a plane with\r\n *\r\n * * origin at fractional position along the curve\r\n * * vectorU is the first derivative, i.e. tangent vector with length equal to the rate of change with respect to the fraction.\r\n * * vectorV is the second derivative, i.e.derivative of vectorU.\r\n */\r\n public fractionToPointAnd2Derivatives(activeFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors | undefined {\r\n const globalFraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n const origin = this.fractionToPoint(activeFraction);\r\n const radians = this.globalFractionToBearingRadians(globalFraction);\r\n const c = Math.cos(radians);\r\n const s = Math.sin(radians);\r\n const delta = this.activeFractionInterval.signedDelta();\r\n const a = delta;\r\n const b = a * delta;\r\n const vectorX = this.localToWorld.matrix.multiplyXY(a * c, a * s);\r\n const vectorY = this.localToWorld.matrix.multiplyXY(-b * s, b * c);\r\n vectorY.scaleInPlace(this.globalFractionToCurvature(globalFraction));\r\n return Plane3dByOriginAndVectors.createCapture(origin, vectorX, vectorY, result);\r\n }\r\n /** Second step of double dispatch: call `handler.handleTransitionSpiral(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleTransitionSpiral(this);\r\n }\r\n /** extend the range by the strokes of the spiral */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n this.activeStrokes.extendRange(rangeToExtend, transform);\r\n }\r\n /** compare various coordinate quantities */\r\n public override isAlmostEqual(other?: GeometryQuery): boolean {\r\n if (other instanceof IntegratedSpiral3d) {\r\n return this.radius01.isAlmostEqual(other.radius01)\r\n && this.bearing01.isAlmostEqualAllowPeriodShift(other.bearing01)\r\n && this.localToWorld.isAlmostEqual(other.localToWorld)\r\n && Geometry.isSameCoordinate(this._arcLength01, other._arcLength01)\r\n && this.activeFractionInterval.isAlmostEqual(other.activeFractionInterval)\r\n && this._curvature01.isAlmostEqual(other._curvature01);\r\n }\r\n return false;\r\n }\r\n\r\n}\r\n// at load time, initialize gauss quadrature workspace\r\nIntegratedSpiral3d.initWorkSpace();\r\n"]}
|
|
1
|
+
{"version":3,"file":"IntegratedSpiral3d.js","sourceRoot":"","sources":["../../../../src/curve/spiral/IntegratedSpiral3d.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,6DAA0D;AAC1D,0DAAuD;AACvD,4DAAyD;AACzD,0DAAuD;AACvD,kDAA+C;AAC/C,iEAA8D;AAC9D,uFAAoF;AACpF,0DAAuD;AACvD,sEAA2D;AAC3D,wDAAqD;AAGrD,6CAAqD;AACrD,oDAAiD;AAEjD,kDAA+C;AAC/C,0FAAuF;AAGvF;;;;;;;GAOG;AACH,MAAa,kBAAmB,SAAQ,uCAAkB;IAsBxD,+BAA+B;IAC/B,8HAA8H;IAC9H,YAAoB,UAA8B,EAChD,SAA+B,EAC/B,QAAmB,EACnB,SAAqB,EACrB,sBAAiC,EACjC,YAAuB,EACvB,SAAiB,EACjB,UAAuD;QACvD,KAAK,CAAC,UAAU,EAAE,YAAY,EAAE,sBAAsB,EAAE,UAAU,CAAC,CAAC;QA/BtE,wCAAwC;QACxB,uBAAkB,GAAG,kBAAkB,CAAC;QA+BtD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;QAC9B,IAAI,CAAC,cAAc,GAAG,2BAAY,CAAC,MAAM,EAAE,CAAC;QAC5C,yFAAyF;QACzF,IAAI,CAAC,YAAY,GAAG,qBAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3C,IAAI,CAAC,yBAAyB,EAAE,CAAC;IACnC,CAAC;IA1BD,0EAA0E;IAC1E,IAAW,aAAa,KAAmB,OAAO,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC;IA6BlI,6EAA6E;IAEtE,8BAA8B,CAAC,QAAgB;QACpD,MAAM,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QAC9D,MAAM,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC;QAC7B,OAAO,IAAI,CAAC,SAAS,CAAC,YAAY,GAAG,YAAY,GAAG,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,GAAG,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,GAAG,EAAE,CAAC;IAClI,CAAC;IACD,6EAA6E;IACtE,yBAAyB,CAAC,QAAgB;QAC/C,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,2BAA2B,CAAC,QAAQ,CAAC,CAAC;QAChE,OAAO,IAAI,CAAC,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;IAC9C,CAAC;IAED,uEAAuE;IAEhE,wBAAwB,CAAC,cAAsB;QACpD,MAAM,QAAQ,GAAG,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC;QAC7E,OAAO,IAAI,CAAC,SAAS,CAAC,YAAY,GAAG,QAAQ,GAAG,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,GAAG,GAAG,GAAG,QAAQ,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC,CAAC;IAC9J,CAAC;IACD;;OAEG;IACa,mBAAmB,CAAC,cAAsB;QACxD,uBAAuB;QACvB,OAAO,IAAI,CAAC,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC,CAAC;IACxG,CAAC;IAOD,0CAA0C;IACnC,MAAM,CAAC,aAAa;QACzB,kBAAkB,CAAC,cAAc,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QACxD,kBAAkB,CAAC,YAAY,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QACtD,kBAAkB,CAAC,YAAY,GAAG,uBAAU,CAAC,WAAW,CAAC;IAC3D,CAAC;IACD;;;;;;;;OAQG;IACK,6BAA6B,CAAC,GAAY,EAAE,SAAiB,EAAE,SAAiB,EAAE,WAAoB;QAC5G,MAAM,aAAa,GAAG,kBAAkB,CAAC,cAAc,CAAC;QACxD,MAAM,WAAW,GAAG,kBAAkB,CAAC,YAAY,CAAC;QACpD,MAAM,OAAO,GAAG,kBAAkB,CAAC,YAAY,CAAC,SAAS,EAAE,SAAS,EAAE,aAAa,EAAE,WAAW,CAAC,CAAC;QAClG,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC;QACjC,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,EAAE,GAAG,GAAG,CAAC;QACb,IAAI,EAAE,GAAG,GAAG,CAAC;QACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE;YAChC,MAAM,OAAO,GAAG,IAAI,CAAC,8BAA8B,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;YACtE,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;YAC5B,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;YAC5B,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;SAC7B;QACD,IAAI,WAAW;YACb,mBAAQ,CAAC,qBAAqB,CAAC,GAAG,EAAE,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC;;YAE7F,GAAG,CAAC,aAAa,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;IAEnC,CAAC;IACD,wBAAwB;IACjB,yBAAyB;QAC9B,IAAI,CAAC,YAAY,GAAG,qBAAS,CAAC,MAAM,CAClC,uCAAkB,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,EACtD,uCAAkB,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1D,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;QAC5B,MAAM,YAAY,GAAG,yBAAO,CAAC,MAAM,EAAE,CAAC;QACtC,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,YAAY,CAAC,CAAC;QACpD,MAAM,WAAW,GAAG,EAAE,CAAC;QAEvB,MAAM,YAAY,GAAG,GAAG,GAAG,WAAW,CAAC;QACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,WAAW,EAAE,CAAC,EAAE,EAAE;YACrC,MAAM,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC;YACzC,MAAM,SAAS,GAAG,CAAC,GAAG,YAAY,CAAC;YACnC,IAAI,CAAC,6BAA6B,CAAC,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;YAC9E,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,YAAY,CAAC,CAAC;SACrD;QACD,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3D,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,SAAS,EAAE;YAC1C,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS;gBACnC,IAAI,CAAC,cAAc,GAAG,2BAAY,CAAC,MAAM,EAAE,CAAC;YAC9C,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;YAC5B,0EAA0E;YAC1E,mKAAmK;YACnK,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,WAAW,EAAE,CAAC,EAAE,EAAE;gBACrC,MAAM,aAAa,GAAG,CAAC,GAAG,YAAY,CAAC;gBACvC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC,CAAC;aACnE;SACF;IACH,CAAC;IACD;;;;;;OAMG;IACI,MAAM,CAAC,gCAAgC,CAAC,QAAmB,EAAE,SAAqB,EAAE,sBAAiC,EAAE,YAAuB,EAAE,QAAiB;QACtK,MAAM,SAAS,GAAG,uCAAkB,CAAC,mCAAmC,CAAC,QAAQ,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE,EAAE,SAAS,CAAC,YAAY,CAAC,CAAC;QAC3H,IAAI,QAAQ,KAAK,SAAS;YACxB,QAAQ,GAAG,UAAU,CAAC;QACxB,MAAM,SAAS,GAAG,2CAAoB,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QAC/D,IAAI,CAAC,SAAS;YACZ,OAAO,SAAS,CAAC;QACnB,OAAO,IAAI,kBAAkB,CAAC,QAAQ,EAAE,SAAS,EAC/C,QAAQ,CAAC,KAAK,EAAE,EAChB,SAAS,CAAC,KAAK,EAAE,EAAE,sBAAsB,CAAC,KAAK,EAAE,EAAE,YAAY,CAAC,KAAK,EAAE,EAAE,SAAS,EAClF,IAAI,iEAA+B,CAAC,QAAQ,CAAC,EAAE,EAAE,QAAQ,CAAC,EAAE,EAC1D,SAAS,CAAC,UAAU,CAAC,KAAK,EAAE,EAAE,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,EACxD,SAAS,CAAC,CAAC,CAAC;IAClB,CAAC;IACD;;;;;;;;;;OAUG;IACI,MAAM,CAAC,iBAAiB,CAC7B,UAA8B,EAC9B,OAA2B,EAC3B,OAA2B,EAC3B,QAA2B,EAC3B,QAA2B,EAC3B,SAA6B,EAC7B,gBAAuC,EACvC,YAAuB;QACvB,IAAI,UAAU,KAAK,SAAS;YAC1B,UAAU,GAAG,UAAU,CAAC;QAC1B,MAAM,SAAS,GAAG,2CAAoB,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;QACjE,IAAI,CAAC,SAAS;YACZ,OAAO,SAAS,CAAC;QACnB,MAAM,IAAI,GAAG,IAAI,iEAA+B,CAAC,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;QAClG,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC;QAC3B,IAAI,CAAC,IAAI,CAAC,0BAA0B,EAAE;YACpC,OAAO,SAAS,CAAC;QACnB,IAAI,gBAAgB,KAAK,SAAS;YAChC,gBAAgB,GAAG,qBAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5C,OAAO,IAAI,kBAAkB,CAC3B,UAAU,EACV,SAAS,EACT,qBAAS,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,EAC5C,uBAAU,CAAC,cAAc,CAAC,IAAI,CAAC,QAAS,EAAE,IAAI,CAAC,QAAS,CAAC,EACzD,gBAAgB,CAAC,CAAC,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,qBAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,EACpE,YAAY,EAAE,IAAI,CAAC,WAAY,EAAE,KAAK,CAAC,CAAC;IAC5C,CAAC;IACD,kDAAkD;IAC3C,OAAO,CAAC,KAAyB;QACtC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QACtC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;QAC9C,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;QACxC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;QAC9C,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC;QAClE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC;QACvC,OAAO,IAAI,CAAC;IACd,CAAC;IACD,gCAAgC;IACzB,KAAK;;QACV,OAAO,IAAI,kBAAkB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAC7D,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,EAC7C,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,YAAY,EACjF,MAAA,IAAI,CAAC,iBAAiB,0CAAE,KAAK,EAAE,CAAC,CAAC;IACrC,CAAC;IAED,sEAAsE;IACtD,iBAAiB,CAAC,SAAiB,EAAE,SAAiB;QACpE,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC;QAC7B,MAAM,eAAe,GAAG,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAChF,MAAM,eAAe,GAAG,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAChF,OAAO,CAAC,uBAAuB,CAAC,GAAG,CAAC,eAAe,EAAE,eAAe,CAAC,CAAC;QACtE,OAAO,CAAC,yBAAyB,EAAE,CAAC;QACpC,OAAO,OAAO,CAAC;IACjB,CAAC;IAED,mEAAmE;IAC5D,mBAAmB,CAAC,UAAqB;QAE9C,MAAM,SAAS,GAAG,IAAI,CAAC,yBAAyB,CAAC,UAAU,CAAC,CAAC;QAC7D,IAAI,SAAS,KAAK,SAAS,EAAE;YAC3B,IAAI,CAAC,YAAY,CAAC,EAAE,IAAI,SAAS,CAAC,KAAK,CAAC;YACxC,IAAI,CAAC,YAAY,CAAC,EAAE,IAAI,SAAS,CAAC,KAAK,CAAC;YACxC,IAAI,CAAC,QAAQ,CAAC,EAAE,IAAI,SAAS,CAAC,KAAK,CAAC;YACpC,IAAI,CAAC,QAAQ,CAAC,EAAE,IAAI,SAAS,CAAC,KAAK,CAAC;YACpC,IAAI,CAAC,YAAY,IAAI,SAAS,CAAC,KAAK,CAAC;SACtC;QACD,IAAI,CAAC,yBAAyB,EAAE,CAAC;QACjC,OAAO,IAAI,CAAC;IACd,CAAC;IACD,sCAAsC;IAC/B,gBAAgB,CAAC,SAAoB;QAC1C,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC;QAC5B,MAAM,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC,CAAC,2CAA2C;QAClF,OAAO,MAAM,CAAC;IAChB,CAAC;IACD,qCAAqC;IACrB,UAAU,KAAc,OAAO,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;IACjF,mCAAmC;IACnB,QAAQ,KAAc,OAAO,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;IAC7E,mFAAmF;IAC5E,SAAS,CAAC,KAAmC;QAClD,OAAO,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,MAAiB,CAAC;eAC3D,mBAAQ,CAAC,gBAAgB,CAAC,GAAG,EAAE,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC;eACzF,mBAAQ,CAAC,gBAAgB,CAAC,GAAG,EAAE,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;IACjG,CAAC;IACD,kJAAkJ;IAC3I,WAAW,KAAK,OAAO,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;IACnD,kJAAkJ;IAClI,WAAW,KAAK,OAAO,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,uBAAuB,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC,CAAC;IAC5G,+KAA+K;IAC/J,2BAA2B,CAAC,SAAiB,EAAE,SAAiB;QAC9E,OAAO,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,uBAAuB,CAAC,aAAa,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC;IAC9G,CAAC;IACD,6DAA6D;IACtD,mBAAmB,CAAC,KAAU,IAAa,OAAO,KAAK,YAAY,uCAAkB,CAAC,CAAC,CAAC;IAC/F;;;OAGG;IACI,WAAW,CAAC,IAAkB,EAAE,OAAuB,IAAU,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IACxH,+CAA+C;IACxC,kBAAkB,CAAC,IAAoB,EAAE,OAAuB;QACrE,MAAM,CAAC,GAAG,IAAI,CAAC,4BAA4B,CAAC,OAAO,CAAC,CAAC;QACrD,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,CAAC;QACrC,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,MAAM,aAAa,GAAG,IAAI,CAAC,6BAA6B,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,6BAA6B,EAAE,CAAC;QACtH,IAAI,CAAC,aAAa,IAAI,CAAC,IAAI,aAAa,CAAC,SAAS,EAAE,EAAE;YACpD,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;SACtD;aAAM;YACL,IAAI,CAAC,qCAAqC,CAAC,IAAI,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;SAC/D;QACD,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IACrC,CAAC;IAED;;;OAGG;IAEI,4BAA4B,CAAC,OAAuB;QACzD,IAAI,SAAS,CAAC;QACd,IAAI,OAAO,EAAE;YACX,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC;YAC9E,SAAS,GAAG,OAAO,CAAC,oBAAoB,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;YAC5E,SAAS,GAAG,OAAO,CAAC,kBAAkB,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC;YACtE,SAAS,GAAG,OAAO,CAAC,2BAA2B,CAAC,SAAS,CAAC,CAAC;SAC5D;aAAM;YACL,SAAS,GAAG,6BAAa,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;SACpF;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED;;OAEG;IAEI,cAAc;QACnB,IAAI,CAAC,sBAAsB,CAAC,cAAc,EAAE,CAAC;QAC7C,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS;YACnC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;QACpD,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC;IACvC,CAAC;IACD,qDAAqD;IAC9C,eAAe,CAAC,cAAsB,EAAE,MAAgB;QAC7D,MAAM,oBAAoB,GAAG,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC;QACzF,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC;QAC/D,IAAI,cAAc,GAAG,GAAG,EAAE;YACxB,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAE,CAAC;YACxD,MAAM,eAAe,GAAG,GAAG,GAAG,UAAU,CAAC;YACzC,IAAI,qBAAqB,GAAG,GAAG,CAAC;YAChC,IAAI,kBAAkB,GAAG,qBAAqB,GAAG,eAAe,CAAC;YACjE,OAAO,kBAAkB,GAAG,oBAAoB,EAAE;gBAChD,IAAI,CAAC,6BAA6B,CAAC,MAAM,EAAE,qBAAqB,EAAE,kBAAkB,EAAE,IAAI,CAAC,CAAC;gBAC5F,qBAAqB,GAAG,kBAAkB,CAAC;gBAC3C,kBAAkB,IAAI,eAAe,CAAC;aACvC;YACD,IAAI,CAAC,6BAA6B,CAAC,MAAM,EAAE,qBAAqB,EAAE,oBAAoB,EAAE,IAAI,CAAC,CAAC;SAC/F;aAAM,IAAI,cAAc,GAAG,GAAG,EAAE;YAC/B,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,MAAM,CAAE,CAAC;YACzD,MAAM,eAAe,GAAG,GAAG,GAAG,UAAU,CAAC;YACzC,IAAI,qBAAqB,GAAG,GAAG,CAAC;YAChC,IAAI,kBAAkB,GAAG,qBAAqB,GAAG,eAAe,CAAC;YACjE,OAAO,kBAAkB,GAAG,oBAAoB,EAAE;gBAChD,IAAI,CAAC,6BAA6B,CAAC,MAAM,EAAE,qBAAqB,EAAE,kBAAkB,EAAE,IAAI,CAAC,CAAC;gBAC5F,qBAAqB,GAAG,kBAAkB,CAAC;gBAC3C,kBAAkB,IAAI,eAAe,CAAC;aACvC;YACD,IAAI,CAAC,6BAA6B,CAAC,MAAM,EAAE,qBAAqB,EAAE,oBAAoB,EAAE,IAAI,CAAC,CAAC;SAC/F;aAAM;YACL,MAAM,qBAAqB,GAAG,mBAAQ,CAAC,eAAe,CAAC,oBAAoB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACnF,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,qBAAqB,GAAG,UAAU,CAAC,CAAC,CAAC,mDAAmD;YAClH,MAAM,eAAe,GAAG,MAAM,GAAG,UAAU,CAAC;YAC5C,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,+BAA+B,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;YAC1F,oKAAoK;YACpK,IAAI,CAAC,6BAA6B,CAAC,MAAM,EAAE,eAAe,EAAE,oBAAoB,EAAE,IAAI,CAAC,CAAC;SAEzF;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;IACD,oEAAoE;IAC7D,4BAA4B,CAAC,cAAsB,EAAE,MAAc;QACxE,MAAM,cAAc,GAAG,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC;QACnF,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,aAAK,CAAC,UAAU,EAAE,CAAC;QAC9C,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;QACpD,MAAM,OAAO,GAAG,IAAI,CAAC,8BAA8B,CAAC,cAAc,CAAC,CAAC;QACpE,MAAM,CAAC,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,sBAAsB,CAAC,WAAW,EAAE,CAAC;QACxE,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC;QACpG,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,sDAAsD;IAEtC,qBAAqB,CAAC,cAAsB,EAAE,MAAkB;QAC9E,MAAM,cAAc,GAAG,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC;QACnF,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,qBAAS,CAAC,cAAc,EAAE,CAAC;QACtD,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC,CAAC;QAC5D,mBAAQ,CAAC,uBAAuB,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,oBAAS,CAAC,GAAG,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;QAEzF,MAAM,OAAO,GAAG,IAAI,CAAC,8BAA8B,CAAC,cAAc,CAAC,CAAC;QACpE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,MAAM,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9C,OAAO,MAAM,CAAC;IAChB,CAAC;IACD;;;;;OAKG;IACI,8BAA8B,CAAC,cAAsB,EAAE,MAAkC;QAC9F,MAAM,cAAc,GAAG,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC;QACnF,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC;QACpD,MAAM,OAAO,GAAG,IAAI,CAAC,8BAA8B,CAAC,cAAc,CAAC,CAAC;QACpE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,MAAM,KAAK,GAAG,IAAI,CAAC,sBAAsB,CAAC,WAAW,EAAE,CAAC;QACxD,MAAM,CAAC,GAAG,KAAK,CAAC;QAChB,MAAM,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;QACpB,MAAM,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;QAClE,MAAM,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;QACnE,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,yBAAyB,CAAC,cAAc,CAAC,CAAC,CAAC;QACrE,OAAO,qDAAyB,CAAC,aAAa,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;IACnF,CAAC;IACD,mFAAmF;IAC5E,yBAAyB,CAAC,OAAwB;QACvD,OAAO,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;IAC9C,CAAC;IACD,oDAAoD;IAC7C,WAAW,CAAC,aAAsB,EAAE,SAAqB;QAC9D,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,aAAa,EAAE,SAAS,CAAC,CAAC;IAC3D,CAAC;IACD,4CAA4C;IAC5B,aAAa,CAAC,KAAqB;QACjD,IAAI,KAAK,YAAY,kBAAkB,EAAE;YACvC,OAAO,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,QAAQ,CAAC;mBAC7C,IAAI,CAAC,SAAS,CAAC,6BAA6B,CAAC,KAAK,CAAC,SAAS,CAAC;mBAC7D,IAAI,CAAC,YAAY,CAAC,aAAa,CAAC,KAAK,CAAC,YAAY,CAAC;mBACnD,mBAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,EAAE,KAAK,CAAC,YAAY,CAAC;mBAChE,IAAI,CAAC,sBAAsB,CAAC,aAAa,CAAC,KAAK,CAAC,sBAAsB,CAAC;mBACvE,IAAI,CAAC,YAAY,CAAC,aAAa,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;SAC1D;QACD,OAAO,KAAK,CAAC;IACf,CAAC;;AAnaH,gDAqaC;AA3XC,2CAA2C;AACpB,oCAAiB,GAAG,UAAU,CAAC;AA2XxD,sDAAsD;AACtD,kBAAkB,CAAC,aAAa,EAAE,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { TransitionSpiral3d } from \"./TransitionSpiral3d\";\r\nimport { Segment1d } from \"../../geometry3d/Segment1d\";\r\nimport { AngleSweep } from \"../../geometry3d/AngleSweep\";\r\nimport { Transform } from \"../../geometry3d/Transform\";\r\nimport { LineString3d } from \"../LineString3d\";\r\nimport { NormalizedTransition } from \"./NormalizedTransition\";\r\nimport { TransitionConditionalProperties } from \"./TransitionConditionalProperties\";\r\nimport { Quadrature } from \"../../numerics/Quadrature\";\r\nimport { Point3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport { Matrix3d } from \"../../geometry3d/Matrix3d\";\r\nimport { Angle } from \"../../geometry3d/Angle\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"../../geometry3d/Plane3dByOriginAndUnitNormal\";\r\nimport { AxisOrder, Geometry } from \"../../Geometry\";\r\nimport { StrokeOptions } from \"../StrokeOptions\";\r\nimport { GeometryHandler, IStrokeHandler } from \"../../geometry3d/GeometryHandler\";\r\nimport { Ray3d } from \"../../geometry3d/Ray3d\";\r\nimport { Plane3dByOriginAndVectors } from \"../../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Range3d } from \"../../geometry3d/Range\";\r\nimport { GeometryQuery } from \"../GeometryQuery\";\r\n/**\r\n * An IntegratedSpiral3d is a curve defined by integrating its curvature.\r\n * * The first integral of curvature (with respect to distance along the curve) is the bearing angle (in radians)\r\n * * Integrating (cos(theta), sin(theta)) gives displacement from the start point, and thus the actual curve position.\r\n * * The curvature functions of interest are all symmetric snap functions in the NormalizedTransition class.\r\n * * `TransitionConditionalProperties` implements the computations of the interrelationship of radii, bearing, and length.\r\n * @public\r\n */\r\nexport class IntegratedSpiral3d extends TransitionSpiral3d {\r\n /** String name for schema properties */\r\n public readonly curvePrimitiveType = \"transitionSpiral\";\r\n\r\n /** start and end radii as a Segment1d */\r\n public radius01: Segment1d;\r\n /** start and end bearings as an AngleSweep */\r\n public bearing01: AngleSweep;\r\n /** stroked approximation of entire spiral. */\r\n private _globalStrokes: LineString3d;\r\n /** stroked approximation of active spiral.\r\n * * Same count as global -- possibly overly fine, but it gives some consistency between same clothoid constructed as partial versus complete.\r\n * * If no trimming, this points to the same place as the _globalStrokes !!! Don't double transform!!!\r\n */\r\n private _activeStrokes?: LineString3d;\r\n /** Return the internal stroked form of the (possibly partial) spiral */\r\n public get activeStrokes(): LineString3d { return this._activeStrokes !== undefined ? this._activeStrokes : this._globalStrokes; }\r\n private _evaluator: NormalizedTransition;\r\n /** Total curve arc length (computed) */\r\n private _arcLength01: number;\r\n /** Curvatures (inverse radii) at start and end */\r\n private _curvature01: Segment1d;\r\n /** evaluator for transition */\r\n // constructor demands all bearing, radius, and length data -- caller determines usual dependency of \"any 4 determine the 5th\"\r\n private constructor(spiralType: string | undefined,\r\n evaluator: NormalizedTransition,\r\n radius01: Segment1d,\r\n bearing01: AngleSweep,\r\n activeFractionInterval: Segment1d,\r\n localToWorld: Transform,\r\n arcLength: number,\r\n properties: TransitionConditionalProperties | undefined) {\r\n super(spiralType, localToWorld, activeFractionInterval, properties);\r\n this._evaluator = evaluator;\r\n this.radius01 = radius01;\r\n this.bearing01 = bearing01;\r\n this._arcLength01 = arcLength;\r\n this._globalStrokes = LineString3d.create();\r\n // initialize for compiler -- but this will be recomputed in refreshComputeProperties ...\r\n this._curvature01 = Segment1d.create(0, 1);\r\n this.refreshComputedProperties();\r\n }\r\n /** default spiral type name. (clothoid) */\r\n public static readonly defaultSpiralType = \"clothoid\";\r\n\r\n /** use the integrated function to return an angle at fractional position. */\r\n\r\n public globalFractionToBearingRadians(fraction: number): number {\r\n const areaFraction = this._evaluator.fractionToArea(fraction);\r\n const dx = this._arcLength01;\r\n return this.bearing01.startRadians + areaFraction * dx * this._curvature01.signedDelta() + fraction * this._curvature01.x0 * dx;\r\n }\r\n /** use the integrated function to return an angle at fractional position. */\r\n public globalFractionToCurvature(fraction: number): number {\r\n const f = this._evaluator.fractionToCurvatureFraction(fraction);\r\n return this._curvature01.fractionToPoint(f);\r\n }\r\n\r\n /** Return the bearing at given fraction of the active interval .... */\r\n\r\n public fractionToBearingRadians(activeFraction: number): number {\r\n const fraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n return this.bearing01.startRadians + fraction * this._arcLength01 * (this._curvature01.x0 + 0.5 * fraction * (this._curvature01.x1 - this._curvature01.x0));\r\n }\r\n /** Return the curvature at given fraction of the active interval ...\r\n * * The `undefined` result is to match the abstract class -- it cannot actually occur.\r\n */\r\n public override fractionToCurvature(activeFraction: number): number | undefined {\r\n // BUG? active interval\r\n return this._curvature01.fractionToPoint(this.activeFractionInterval.fractionToPoint(activeFraction));\r\n }\r\n\r\n // These static variables are reused on calls to integrateFromStartFraction\r\n\r\n private static _gaussFraction: Float64Array;\r\n private static _gaussWeight: Float64Array;\r\n private static _gaussMapper: (xA: number, xB: number, arrayX: Float64Array, arrayW: Float64Array) => number;\r\n /** Initialize class level work arrays. */\r\n public static initWorkSpace() {\r\n IntegratedSpiral3d._gaussFraction = new Float64Array(5);\r\n IntegratedSpiral3d._gaussWeight = new Float64Array(5);\r\n IntegratedSpiral3d._gaussMapper = Quadrature.setupGauss5;\r\n }\r\n /** Evaluate and sum the gauss quadrature formulas to integrate cos(theta), sin(theta) fractional subset of a reference length.\r\n * (recall that theta is a nonlinear function of the fraction.)\r\n * * This is a single interval of gaussian integration.\r\n * * The fraction is on the full spiral (not in the mapped active interval)\r\n * @param xyz advancing integrated point.\r\n * @param fractionA fraction at start of interval\r\n * @param fractionB fraction at end of interval.\r\n * @param unitArcLength length of curve for 0 to 1 fractional\r\n */\r\n private fullSpiralIncrementalIntegral(xyz: Point3d, fractionA: number, fractionB: number, applyMatrix: boolean) {\r\n const gaussFraction = IntegratedSpiral3d._gaussFraction;\r\n const gaussWeight = IntegratedSpiral3d._gaussWeight;\r\n const numEval = IntegratedSpiral3d._gaussMapper(fractionA, fractionB, gaussFraction, gaussWeight);\r\n const deltaL = this._arcLength01;\r\n let w = 0;\r\n let dx = 0.0;\r\n let dy = 0.0;\r\n for (let k = 0; k < numEval; k++) {\r\n const radians = this.globalFractionToBearingRadians(gaussFraction[k]);\r\n w = gaussWeight[k] * deltaL;\r\n dx += w * Math.cos(radians);\r\n dy += w * Math.sin(radians);\r\n }\r\n if (applyMatrix)\r\n Matrix3d.xyzPlusMatrixTimesXYZ(xyz, this.localToWorld.matrix, { x: dx, y: dy, z: 0.0 }, xyz);\r\n else\r\n xyz.addXYZInPlace(dx, dy, 0.0);\r\n\r\n }\r\n /** Recompute strokes */\r\n public refreshComputedProperties() {\r\n this._curvature01 = Segment1d.create(\r\n TransitionSpiral3d.radiusToCurvature(this.radius01.x0),\r\n TransitionSpiral3d.radiusToCurvature(this.radius01.x1));\r\n this._globalStrokes.clear();\r\n const currentPoint = Point3d.create();\r\n this._globalStrokes.appendStrokePoint(currentPoint);\r\n const numInterval = 16;\r\n\r\n const fractionStep = 1.0 / numInterval;\r\n for (let i = 1; i <= numInterval; i++) {\r\n const fraction0 = (i - 1) * fractionStep;\r\n const fraction1 = i * fractionStep;\r\n this.fullSpiralIncrementalIntegral(currentPoint, fraction0, fraction1, false);\r\n this._globalStrokes.appendStrokePoint(currentPoint);\r\n }\r\n this._globalStrokes.tryTransformInPlace(this.localToWorld);\r\n if (!this.activeFractionInterval.isExact01) {\r\n if (this._activeStrokes === undefined)\r\n this._activeStrokes = LineString3d.create();\r\n this._activeStrokes.clear();\r\n // finer strokes in the active interval ... same fraction step, but mapped\r\n // This assumes factionToPoint acts normally within refreshComputedProperties -- that depends on the global strokes we just computed, but not on the active strokes\r\n for (let i = 0; i <= numInterval; i++) {\r\n const localFraction = i * fractionStep;\r\n this._activeStrokes.addPoint(this.fractionToPoint(localFraction));\r\n }\r\n }\r\n }\r\n /**\r\n * Create a transition spiral with radius and bearing conditions.\r\n * @param radius01 radius (inverse curvature) at start and end. (radius of zero means straight line)\r\n * @param bearing01 bearing angles at start and end. bearings are measured from the x axis, positive clockwise towards y axis\r\n * @param activeFractionInterval fractional limits of the active portion of the spiral.\r\n * @param localToWorld placement frame. Fractional coordinate 0 is at the origin.\r\n */\r\n public static createRadiusRadiusBearingBearing(radius01: Segment1d, bearing01: AngleSweep, activeFractionInterval: Segment1d, localToWorld: Transform, typeName?: string) {\r\n const arcLength = TransitionSpiral3d.radiusRadiusSweepRadiansToArcLength(radius01.x0, radius01.x1, bearing01.sweepRadians);\r\n if (typeName === undefined)\r\n typeName = \"clothoid\";\r\n const evaluator = NormalizedTransition.findEvaluator(typeName);\r\n if (!evaluator)\r\n return undefined;\r\n return new IntegratedSpiral3d(typeName, evaluator,\r\n radius01.clone(),\r\n bearing01.clone(), activeFractionInterval.clone(), localToWorld.clone(), arcLength,\r\n new TransitionConditionalProperties(radius01.x0, radius01.x1,\r\n bearing01.startAngle.clone(), bearing01.endAngle.clone(),\r\n undefined));\r\n }\r\n /**\r\n * Create a transition spiral.\r\n * * Inputs must provide exactly 4 of the 5 values `[radius0,radius1,bearing0,bearing1,length`.\r\n * @param spiralType one of \"clothoid\", \"bloss\", \"biquadratic\", \"cosine\", \"sine\". If undefined, \"clothoid\" is used.\r\n * @param radius0 radius (or 0 for tangent to line) at start\r\n * @param radius1 radius (or 0 for tangent to line) at end\r\n * @param bearing0 bearing, measured CCW from x axis at start.\r\n * @param bearing1 bearing, measured CCW from x axis at end.\r\n * @param fractionInterval optional fractional interval for an \"active\" portion of the curve. if omitted, the full [0,1] is used.\r\n * @param localToWorld placement transform\r\n */\r\n public static createFrom4OutOf5(\r\n spiralType: string | undefined,\r\n radius0: number | undefined,\r\n radius1: number | undefined,\r\n bearing0: Angle | undefined,\r\n bearing1: Angle | undefined,\r\n arcLength: number | undefined,\r\n fractionInterval: undefined | Segment1d,\r\n localToWorld: Transform): IntegratedSpiral3d | undefined {\r\n if (spiralType === undefined)\r\n spiralType = \"clothoid\";\r\n const evaluator = NormalizedTransition.findEvaluator(spiralType);\r\n if (!evaluator)\r\n return undefined;\r\n const data = new TransitionConditionalProperties(radius0, radius1, bearing0, bearing1, arcLength);\r\n const data1 = data.clone();\r\n if (!data.tryResolveAnySingleUnknown())\r\n return undefined;\r\n if (fractionInterval === undefined)\r\n fractionInterval = Segment1d.create(0, 1);\r\n return new IntegratedSpiral3d(\r\n spiralType,\r\n evaluator,\r\n Segment1d.create(data.radius0, data.radius1),\r\n AngleSweep.createStartEnd(data.bearing0!, data.bearing1!),\r\n fractionInterval ? fractionInterval.clone() : Segment1d.create(0, 1),\r\n localToWorld, data.curveLength!, data1);\r\n }\r\n /** Copy all defining data from another spiral. */\r\n public setFrom(other: IntegratedSpiral3d): IntegratedSpiral3d {\r\n this.localToWorld.setFrom(other.localToWorld);\r\n this.radius01.setFrom(other.radius01);\r\n this._curvature01.setFrom(other._curvature01);\r\n this.bearing01.setFrom(other.bearing01);\r\n this.localToWorld.setFrom(other.localToWorld);\r\n this.activeFractionInterval.setFrom(other.activeFractionInterval);\r\n this._arcLength01 = other._arcLength01;\r\n return this;\r\n }\r\n /** Deep clone of this spiral */\r\n public clone(): IntegratedSpiral3d {\r\n return new IntegratedSpiral3d(this._spiralType, this._evaluator,\r\n this.radius01.clone(), this.bearing01.clone(),\r\n this.activeFractionInterval.clone(), this.localToWorld.clone(), this._arcLength01,\r\n this._designProperties?.clone());\r\n }\r\n\r\n /** Return (if possible) a spiral which is a portion of this curve. */\r\n public override clonePartialCurve(fractionA: number, fractionB: number): IntegratedSpiral3d | undefined {\r\n const spiralB = this.clone();\r\n const globalFractionA = this._activeFractionInterval.fractionToPoint(fractionA);\r\n const globalFractionB = this._activeFractionInterval.fractionToPoint(fractionB);\r\n spiralB._activeFractionInterval.set(globalFractionA, globalFractionB);\r\n spiralB.refreshComputedProperties();\r\n return spiralB;\r\n }\r\n\r\n /** apply `transform` to this spiral's local to world transform. */\r\n public tryTransformInPlace(transformA: Transform): boolean {\r\n\r\n const rigidData = this.applyRigidPartOfTransform(transformA);\r\n if (rigidData !== undefined) {\r\n this._curvature01.x0 /= rigidData.scale;\r\n this._curvature01.x1 /= rigidData.scale;\r\n this.radius01.x0 *= rigidData.scale;\r\n this.radius01.x1 *= rigidData.scale;\r\n this._arcLength01 *= rigidData.scale;\r\n }\r\n this.refreshComputedProperties();\r\n return true;\r\n }\r\n /** Clone with a transform applied */\r\n public cloneTransformed(transform: Transform): TransitionSpiral3d {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform); // ok, we're confident it will always work.\r\n return result;\r\n }\r\n /** Return the spiral start point. */\r\n public override startPoint(): Point3d { return this.activeStrokes.startPoint(); }\r\n /** return the spiral end point. */\r\n public override endPoint(): Point3d { return this.activeStrokes.endPoint(); }\r\n /** test if the local to world transform places the spiral xy plane into `plane` */\r\n public isInPlane(plane: Plane3dByOriginAndUnitNormal): boolean {\r\n return plane.isPointInPlane(this.localToWorld.origin as Point3d)\r\n && Geometry.isSameCoordinate(0.0, this.localToWorld.matrix.dotColumnX(plane.getNormalRef()))\r\n && Geometry.isSameCoordinate(0.0, this.localToWorld.matrix.dotColumnY(plane.getNormalRef()));\r\n }\r\n /** Return length of the spiral. Because TransitionSpiral is parameterized directly in terms of distance along, this is a simple return value. */\r\n public quickLength() { return this.curveLength(); }\r\n /** Return length of the spiral. Because TransitionSpiral is parameterized directly in terms of distance along, this is a simple return value. */\r\n public override curveLength() { return this._arcLength01 * (this._activeFractionInterval.absoluteDelta()); }\r\n /** Return (unsigned) length of the spiral between fractions. Because TransitionSpiral is parameterized directly in terms of distance along, this is a simple return value. */\r\n public override curveLengthBetweenFractions(fraction0: number, fraction1: number) {\r\n return this._arcLength01 * (this._activeFractionInterval.absoluteDelta() * Math.abs(fraction1 - fraction0));\r\n }\r\n /** Test if `other` is an instance of `TransitionSpiral3d` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof TransitionSpiral3d; }\r\n /** Add strokes from this spiral to `dest`.\r\n * * Linestrings will usually stroke as just their points.\r\n * * If maxEdgeLength is given, this will sub-stroke within the linestring -- not what we want.\r\n */\r\n public emitStrokes(dest: LineString3d, options?: StrokeOptions): void { this.activeStrokes.emitStrokes(dest, options); }\r\n /** emit stroke fragments to `dest` handler. */\r\n public emitStrokableParts(dest: IStrokeHandler, options?: StrokeOptions): void {\r\n const n = this.computeStrokeCountForOptions(options);\r\n dest.startParentCurvePrimitive(this);\r\n const activeStrokes = this.activeStrokes;\r\n const preferPrimary = dest.needPrimaryGeometryForStrokes === undefined ? false : dest.needPrimaryGeometryForStrokes();\r\n if (!preferPrimary && n <= activeStrokes.numPoints()) {\r\n this.activeStrokes.emitStrokableParts(dest, options);\r\n } else {\r\n dest.announceIntervalForUniformStepStrokes(this, n, 0.0, 1.0);\r\n }\r\n dest.endParentCurvePrimitive(this);\r\n }\r\n\r\n /**\r\n * return the stroke count required for given options.\r\n * @param options StrokeOptions that determine count\r\n */\r\n\r\n public computeStrokeCountForOptions(options?: StrokeOptions): number {\r\n let numStroke;\r\n if (options) {\r\n const rMin = Math.min(Math.abs(this.radius01.x0), Math.abs(this.radius01.x1));\r\n numStroke = options.applyTolerancesToArc(rMin, this.bearing01.sweepRadians);\r\n numStroke = options.applyMaxEdgeLength(numStroke, this.curveLength());\r\n numStroke = options.applyMinStrokesPerPrimitive(numStroke);\r\n } else {\r\n numStroke = StrokeOptions.applyAngleTol(undefined, 4, this.bearing01.sweepRadians);\r\n }\r\n return numStroke;\r\n }\r\n\r\n /** Reverse the active interval and active strokes.\r\n * * Primary defining data remains unchanged !!!\r\n */\r\n\r\n public reverseInPlace(): void {\r\n this.activeFractionInterval.reverseInPlace();\r\n if (this._activeStrokes === undefined)\r\n this._activeStrokes = this._globalStrokes.clone();\r\n this._activeStrokes.reverseInPlace();\r\n }\r\n /** Evaluate curve point with respect to fraction. */\r\n public fractionToPoint(activeFraction: number, result?: Point3d): Point3d {\r\n const targetGlobalFraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n const numStrokes = this._globalStrokes.packedPoints.length - 1;\r\n if (activeFraction > 1.0) {\r\n result = this._globalStrokes.packedPoints.back(result)!;\r\n const integrationStep = 1.0 / numStrokes;\r\n let currentGlobalFraction = 1.0;\r\n let nextGlobalFraction = currentGlobalFraction + integrationStep;\r\n while (nextGlobalFraction < targetGlobalFraction) {\r\n this.fullSpiralIncrementalIntegral(result, currentGlobalFraction, nextGlobalFraction, true);\r\n currentGlobalFraction = nextGlobalFraction;\r\n nextGlobalFraction += integrationStep;\r\n }\r\n this.fullSpiralIncrementalIntegral(result, currentGlobalFraction, targetGlobalFraction, true);\r\n } else if (activeFraction < 0.0) {\r\n result = this._globalStrokes.packedPoints.front(result)!;\r\n const integrationStep = 1.0 / numStrokes;\r\n let currentGlobalFraction = 0.0;\r\n let nextGlobalFraction = currentGlobalFraction - integrationStep;\r\n while (nextGlobalFraction > targetGlobalFraction) {\r\n this.fullSpiralIncrementalIntegral(result, currentGlobalFraction, nextGlobalFraction, true);\r\n currentGlobalFraction = nextGlobalFraction;\r\n nextGlobalFraction -= integrationStep;\r\n }\r\n this.fullSpiralIncrementalIntegral(result, currentGlobalFraction, targetGlobalFraction, true);\r\n } else {\r\n const clampedGlobalFraction = Geometry.clampToStartEnd(targetGlobalFraction, 0, 1);\r\n const index0 = Math.trunc(clampedGlobalFraction * numStrokes); // This indexes the point to the left of the query.\r\n const globalFraction0 = index0 / numStrokes;\r\n result = this._globalStrokes.packedPoints.getPoint3dAtUncheckedPointIndex(index0, result);\r\n // console.log(\" fractionToPoint \", activeFraction, this.activeFractionInterval, \"( global integration \" + globalFraction0 + \" to \" + globalFraction + \")\", index0);\r\n this.fullSpiralIncrementalIntegral(result, globalFraction0, targetGlobalFraction, true);\r\n\r\n }\r\n return result;\r\n }\r\n /** Evaluate curve point and derivative with respect to fraction. */\r\n public fractionToPointAndDerivative(activeFraction: number, result?: Ray3d): Ray3d {\r\n const globalFraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n result = result ? result : Ray3d.createZero();\r\n this.fractionToPoint(activeFraction, result.origin);\r\n const radians = this.globalFractionToBearingRadians(globalFraction);\r\n const a = this._arcLength01 * this.activeFractionInterval.signedDelta();\r\n this.localToWorld.matrix.multiplyXY(a * Math.cos(radians), a * Math.sin(radians), result.direction);\r\n return result;\r\n }\r\n\r\n /** Return the frenet frame at fractional position. */\r\n\r\n public override fractionToFrenetFrame(activeFraction: number, result?: Transform): Transform {\r\n const globalFraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n result = result ? result : Transform.createIdentity();\r\n result.origin.setFrom(this.fractionToPoint(activeFraction));\r\n Matrix3d.createRigidFromMatrix3d(this.localToWorld.matrix, AxisOrder.XYZ, result.matrix);\r\n\r\n const radians = this.globalFractionToBearingRadians(globalFraction);\r\n const c = Math.cos(radians);\r\n const s = Math.sin(radians);\r\n result.matrix.applyGivensColumnOp(0, 1, c, s);\r\n return result;\r\n }\r\n /** Return a plane with\r\n *\r\n * * origin at fractional position along the curve\r\n * * vectorU is the first derivative, i.e. tangent vector with length equal to the rate of change with respect to the fraction.\r\n * * vectorV is the second derivative, i.e.derivative of vectorU.\r\n */\r\n public fractionToPointAnd2Derivatives(activeFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors | undefined {\r\n const globalFraction = this.activeFractionInterval.fractionToPoint(activeFraction);\r\n const origin = this.fractionToPoint(activeFraction);\r\n const radians = this.globalFractionToBearingRadians(globalFraction);\r\n const c = Math.cos(radians);\r\n const s = Math.sin(radians);\r\n const delta = this.activeFractionInterval.signedDelta();\r\n const a = delta;\r\n const b = a * delta;\r\n const vectorX = this.localToWorld.matrix.multiplyXY(a * c, a * s);\r\n const vectorY = this.localToWorld.matrix.multiplyXY(-b * s, b * c);\r\n vectorY.scaleInPlace(this.globalFractionToCurvature(globalFraction));\r\n return Plane3dByOriginAndVectors.createCapture(origin, vectorX, vectorY, result);\r\n }\r\n /** Second step of double dispatch: call `handler.handleTransitionSpiral(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleTransitionSpiral(this);\r\n }\r\n /** extend the range by the strokes of the spiral */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n this.activeStrokes.extendRange(rangeToExtend, transform);\r\n }\r\n /** compare various coordinate quantities */\r\n public override isAlmostEqual(other?: GeometryQuery): boolean {\r\n if (other instanceof IntegratedSpiral3d) {\r\n return this.radius01.isAlmostEqual(other.radius01)\r\n && this.bearing01.isAlmostEqualAllowPeriodShift(other.bearing01)\r\n && this.localToWorld.isAlmostEqual(other.localToWorld)\r\n && Geometry.isSameCoordinate(this._arcLength01, other._arcLength01)\r\n && this.activeFractionInterval.isAlmostEqual(other.activeFractionInterval)\r\n && this._curvature01.isAlmostEqual(other._curvature01);\r\n }\r\n return false;\r\n }\r\n\r\n}\r\n// at load time, initialize gauss quadrature workspace\r\nIntegratedSpiral3d.initWorkSpace();\r\n"]}
|
|
@@ -258,7 +258,7 @@ export declare class Matrix3d implements BeJSONFunctions {
|
|
|
258
258
|
*/
|
|
259
259
|
static createUniformScale(scaleFactor: number): Matrix3d;
|
|
260
260
|
/**
|
|
261
|
-
* Construct a rigid matrix using
|
|
261
|
+
* Construct a rigid matrix using createPerpendicularVectorFavorXYPlane to generate a vector perpendicular to vectorA.
|
|
262
262
|
* *
|
|
263
263
|
*/
|
|
264
264
|
static createRigidHeadsUp(vectorA: Vector3d, axisOrder?: AxisOrder, result?: Matrix3d): Matrix3d;
|
|
@@ -274,7 +274,7 @@ export declare class Matrix3d implements BeJSONFunctions {
|
|
|
274
274
|
* return a vector that is perpendicular to the input direction.
|
|
275
275
|
* * Among the infinite number of perpendiculars possible, this method
|
|
276
276
|
* favors having one near the Z.
|
|
277
|
-
* That is achieved by crossing "this" vector with the result of
|
|
277
|
+
* That is achieved by crossing "this" vector with the result of createPerpendicularVectorFavorXYPlane.
|
|
278
278
|
*/
|
|
279
279
|
static createPerpendicularVectorFavorPlaneContainingZ(vector: Vector3d, result?: Vector3d): Vector3d;
|
|
280
280
|
/** Create a matrix with distinct x,y,z diagonal (scale) entries.
|
|
@@ -664,8 +664,8 @@ export declare class Matrix3d implements BeJSONFunctions {
|
|
|
664
664
|
* * if either input cffA or coffB is undefined, set state to `InverseMatrixState.unknown` (but leave the inverseCoffs untouched)
|
|
665
665
|
*/
|
|
666
666
|
private finishInverseCoffs;
|
|
667
|
-
/** Multiply
|
|
668
|
-
* @return the matrix
|
|
667
|
+
/** Multiply the instance matrix A by the input matrix B.
|
|
668
|
+
* @return the matrix product A * B
|
|
669
669
|
*/
|
|
670
670
|
multiplyMatrixMatrix(other: Matrix3d, result?: Matrix3d): Matrix3d;
|
|
671
671
|
private static _productBuffer;
|
|
@@ -472,7 +472,7 @@ class Matrix3d {
|
|
|
472
472
|
return Matrix3d.createScale(scaleFactor, scaleFactor, scaleFactor);
|
|
473
473
|
}
|
|
474
474
|
/**
|
|
475
|
-
* Construct a rigid matrix using
|
|
475
|
+
* Construct a rigid matrix using createPerpendicularVectorFavorXYPlane to generate a vector perpendicular to vectorA.
|
|
476
476
|
* *
|
|
477
477
|
*/
|
|
478
478
|
static createRigidHeadsUp(vectorA, axisOrder = Geometry_1.AxisOrder.ZXY, result) {
|
|
@@ -503,7 +503,7 @@ class Matrix3d {
|
|
|
503
503
|
* return a vector that is perpendicular to the input direction.
|
|
504
504
|
* * Among the infinite number of perpendiculars possible, this method
|
|
505
505
|
* favors having one near the Z.
|
|
506
|
-
* That is achieved by crossing "this" vector with the result of
|
|
506
|
+
* That is achieved by crossing "this" vector with the result of createPerpendicularVectorFavorXYPlane.
|
|
507
507
|
*/
|
|
508
508
|
static createPerpendicularVectorFavorPlaneContainingZ(vector, result) {
|
|
509
509
|
result = Matrix3d.createPerpendicularVectorFavorXYPlane(vector, result);
|
|
@@ -1542,8 +1542,8 @@ class Matrix3d {
|
|
|
1542
1542
|
* 4) M = ATranspose * B MInverse = BInverse * AInverseTranspose
|
|
1543
1543
|
* 5) M = A * BTranspose MInverse = BInverseTranspose * AInverse
|
|
1544
1544
|
*/
|
|
1545
|
-
/** Multiply
|
|
1546
|
-
* @return the matrix
|
|
1545
|
+
/** Multiply the instance matrix A by the input matrix B.
|
|
1546
|
+
* @return the matrix product A * B
|
|
1547
1547
|
*/
|
|
1548
1548
|
multiplyMatrixMatrix(other, result) {
|
|
1549
1549
|
result = result ? result : new Matrix3d();
|