@itwin/core-frontend 5.5.0-dev.1 → 5.5.0-dev.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { BatchType, CompositeTileHeader, TileFormat, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { GraphicBranch } from \"../../render/GraphicBranch\";\r\nimport { RenderSystem } from \"../../render/RenderSystem\";\r\nimport { ScreenViewport, Viewport } from \"../../Viewport\";\r\nimport { GltfWrapMode } from \"../../common/gltf/GltfSchema\";\r\nimport {\r\n B3dmReader, BatchedTileIdMap, createDefaultViewFlagOverrides, GltfGraphicsReader, GltfReader, GltfReaderProps, I3dmReader, ImdlReader, ProduceGeometryOption, readPointCloudTileContent,\r\n RealityTile, RealityTileContent, Tile, TileContent, TileDrawArgs, TileLoadPriority, TileRequest, TileRequestChannel, TileUser,\r\n} from \"../../tile/internal\";\r\nimport { LayerTileData } from \"../render/webgl/MapLayerParams\";\r\n\r\nconst defaultViewFlagOverrides = createDefaultViewFlagOverrides({});\r\n\r\nconst scratchTileCenterWorld = new Point3d();\r\nconst scratchTileCenterView = new Point3d();\r\n\r\n/** Serves as a \"handler\" for a specific type of [[TileTree]]. Its primary responsibilities involve loading tile content.\r\n * @internal\r\n */\r\nexport abstract class RealityTileLoader {\r\n private _containsPointClouds = false;\r\n public readonly preloadRealityParentDepth: number;\r\n public readonly preloadRealityParentSkip: number;\r\n\r\n public constructor(private _produceGeometry?: ProduceGeometryOption) {\r\n this.preloadRealityParentDepth = IModelApp.tileAdmin.contextPreloadParentDepth;\r\n this.preloadRealityParentSkip = IModelApp.tileAdmin.contextPreloadParentSkip;\r\n }\r\n\r\n public computeTilePriority(tile: Tile, viewports: Iterable<Viewport>, _users: Iterable<TileUser>): number {\r\n // ###TODO: Handle case where tile tree reference(s) have a transform different from tree's (background map with ground bias).\r\n return RealityTileLoader.computeTileLocationPriority(tile, viewports, tile.tree.iModelTransform);\r\n }\r\n\r\n public abstract loadChildren(tile: RealityTile): Promise<Tile[] | undefined>;\r\n public abstract getRequestChannel(tile: Tile): TileRequestChannel;\r\n public abstract requestTileContent(tile: Tile, isCanceled: () => boolean): Promise<TileRequest.Response>;\r\n public get wantDeduplicatedVertices(): boolean { return false; }\r\n public abstract get maxDepth(): number;\r\n public abstract get minDepth(): number;\r\n public abstract get priority(): TileLoadPriority;\r\n protected get _batchType(): BatchType { return BatchType.Primary; }\r\n protected get _loadEdges(): boolean { return true; }\r\n public getBatchIdMap(): BatchedTileIdMap | undefined { return undefined; }\r\n public get isContentUnbounded(): boolean { return false; }\r\n public get containsPointClouds(): boolean { return this._containsPointClouds; }\r\n public get parentsAndChildrenExclusive(): boolean { return true; }\r\n public forceTileLoad(_tile: Tile): boolean { return false; }\r\n public get maximumScreenSpaceError(): number | undefined { return undefined; }\r\n\r\n public processSelectedTiles(selected: Tile[], _args: TileDrawArgs): Tile[] { return selected; }\r\n\r\n // NB: The isCanceled arg is chiefly for tests...in usual case it just returns false if the tile is no longer in 'loading' state.\r\n public async loadTileContent(tile: Tile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<RealityTileContent> {\r\n assert(data instanceof Uint8Array);\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const realityTile = tile as RealityTile;\r\n return (this._produceGeometry && this._produceGeometry !== \"no\") ? this.loadGeometryFromStream(realityTile, streamBuffer, system) : this.loadGraphicsFromStream(realityTile, streamBuffer, system, isCanceled);\r\n }\r\n\r\n private _getFormat(streamBuffer: ByteStream) {\r\n const position = streamBuffer.curPos;\r\n const format = streamBuffer.readUint32();\r\n streamBuffer.curPos = position;\r\n return format;\r\n\r\n }\r\n\r\n public async loadGeometryFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem): Promise<RealityTileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (format !== TileFormat.B3dm)\r\n return {};\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n const reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, undefined, this.getBatchIdMap());\r\n if (reader)\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n\r\n const geom = reader?.readGltfAndCreateGeometry(tile.tree.iModelTransform);\r\n const xForm = tile.reprojectionTransform;\r\n if (tile.tree.reprojectGeometry && geom?.polyfaces && xForm) {\r\n const polyfaces = geom.polyfaces.map((pf) => pf.cloneTransformed(xForm));\r\n return { geometry: { polyfaces } };\r\n } else {\r\n return { geometry: geom };\r\n }\r\n }\r\n\r\n private async loadGraphicsFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (undefined === isCanceled)\r\n isCanceled = () => !tile.isLoading;\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n let reader: GltfReader | ImdlReader | undefined;\r\n\r\n const ecefTransform = tile.tree.iModel.isGeoLocated ? tile.tree.iModel.getEcefTransform() : Transform.createIdentity();\r\n const tileData: LayerTileData = {\r\n ecefTransform,\r\n range: tile.range,\r\n layerClassifiers: tile.tree.layerHandler?.layerClassifiers,\r\n };\r\n\r\n switch (format) {\r\n case TileFormat.IModel:\r\n reader = ImdlReader.create({\r\n stream: streamBuffer,\r\n iModel,\r\n modelId,\r\n is3d,\r\n system,\r\n isCanceled,\r\n });\r\n break;\r\n case TileFormat.Pnts:\r\n this._containsPointClouds = true;\r\n const res = await readPointCloudTileContent(streamBuffer, iModel, modelId, is3d, tile, system);\r\n let graphic = res.graphic;\r\n const rtcCenter = res.rtcCenter;\r\n if (graphic && (rtcCenter || tile.transformToRoot && !tile.transformToRoot.isIdentity)) {\r\n const transformBranch = new GraphicBranch(true);\r\n transformBranch.add(graphic);\r\n let xform: Transform;\r\n if (!tile.transformToRoot && rtcCenter)\r\n xform = Transform.createTranslation(rtcCenter);\r\n else {\r\n if (undefined === tile.transformToRoot) {\r\n throw new Error(\"RealityTileLoader.loadGraphicsFromStream: tile.transformToRoot is undefined\");\r\n }\r\n if (rtcCenter)\r\n xform = Transform.createOriginAndMatrix(rtcCenter.plus(tile.transformToRoot.origin), tile.transformToRoot.matrix);\r\n else\r\n xform = tile.transformToRoot;\r\n }\r\n graphic = system.createBranch(transformBranch, xform);\r\n }\r\n\r\n return { graphic };\r\n case TileFormat.B3dm:\r\n reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, isCanceled, this.getBatchIdMap(), this.wantDeduplicatedVertices, tileData);\r\n if (reader) {\r\n // glTF spec defaults wrap mode to \"repeat\" but many reality tiles omit the wrap mode and should not repeat.\r\n // The render system also currently only produces mip-maps for repeating textures, and we don't want mip-maps for reality tile textures.\r\n assert(reader instanceof GltfReader);\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n }\r\n\r\n break;\r\n case TileFormat.I3dm:\r\n reader = I3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, isCanceled, undefined, this.wantDeduplicatedVertices, tileData);\r\n break;\r\n case TileFormat.Gltf:\r\n const tree = tile.tree;\r\n const baseUrl = tree.baseUrl;\r\n const props = createReaderPropsWithBaseUrl(streamBuffer, yAxisUp, baseUrl);\r\n if (props) {\r\n reader = new GltfGraphicsReader(props, {\r\n iModel,\r\n gltf: props.glTF,\r\n contentRange: tile.contentRange,\r\n transform: tile.transformToRoot,\r\n hasChildren: !tile.isLeaf,\r\n pickableOptions: { id: modelId },\r\n idMap: this.getBatchIdMap(),\r\n tileData\r\n });\r\n }\r\n break;\r\n case TileFormat.Cmpt:\r\n const header = new CompositeTileHeader(streamBuffer);\r\n if (!header.isValid)\r\n return {};\r\n\r\n const branch = new GraphicBranch(true);\r\n for (let i = 0; i < header.tileCount; i++) {\r\n const tilePosition = streamBuffer.curPos;\r\n streamBuffer.advance(8); // Skip magic and version.\r\n const tileBytes = streamBuffer.readUint32();\r\n streamBuffer.curPos = tilePosition;\r\n const result = await this.loadGraphicsFromStream(tile, streamBuffer, system, isCanceled);\r\n if (result.graphic)\r\n branch.add(result.graphic);\r\n streamBuffer.curPos = tilePosition + tileBytes;\r\n }\r\n return { graphic: branch.isEmpty ? undefined : system.createBranch(branch, Transform.createIdentity()), isLeaf: tile.isLeaf };\r\n\r\n default:\r\n assert(false, `unknown tile format ${format}`);\r\n break;\r\n }\r\n\r\n let content: TileContent = {};\r\n if (undefined !== reader) {\r\n try {\r\n content = await reader.read();\r\n if (content.containsPointCloud)\r\n this._containsPointClouds = true;\r\n } catch {\r\n // Failure to load should prevent us from trying to load children\r\n content.isLeaf = true;\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n\r\n public get viewFlagOverrides(): ViewFlagOverrides { return defaultViewFlagOverrides; }\r\n\r\n public static computeTileLocationPriority(tile: Tile, viewports: Iterable<Viewport>, location: Transform): number {\r\n // Compute a priority value for tiles that are:\r\n // * Closer to the eye;\r\n // * Closer to the center of attention (center of the screen or zoom target).\r\n // This way, we can load in priority tiles that are more likely to be important.\r\n let center: Point3d | undefined;\r\n let minDistance = 1.0;\r\n\r\n const currentInputState = IModelApp.toolAdmin.currentInputState;\r\n const now = Date.now();\r\n const wheelEventRelevanceTimeout = 1000; // Wheel events older than this value will not be considered\r\n\r\n for (const viewport of viewports) {\r\n center = center ?? location.multiplyPoint3d(tile.center, scratchTileCenterWorld);\r\n const npc = viewport.worldToNpc(center, scratchTileCenterView);\r\n\r\n let focusPoint = new Point2d(0.5, 0.5);\r\n\r\n if (currentInputState.viewport === viewport && viewport instanceof ScreenViewport) {\r\n // Try to get a better target point from the last zoom target\r\n const { lastWheelEvent } = currentInputState;\r\n\r\n if (lastWheelEvent !== undefined && now - lastWheelEvent.time < wheelEventRelevanceTimeout) {\r\n const focusPointCandidate = Point2d.fromJSON(viewport.worldToNpc(lastWheelEvent.point));\r\n\r\n if (focusPointCandidate.x > 0 && focusPointCandidate.x < 1 && focusPointCandidate.y > 0 && focusPointCandidate.y < 1)\r\n focusPoint = focusPointCandidate;\r\n }\r\n }\r\n\r\n // NB: In NPC coords, 0 = far plane, 1 = near plane.\r\n const distanceToEye = 1.0 - npc.z;\r\n const distanceToCenter = Math.min(npc.distanceXY(focusPoint) / 0.707, 1.0); // Math.sqrt(0.5) = 0.707\r\n\r\n // Distance is a mix of the two previously computed values, still in range [0; 1]\r\n // We use this factor to determine how much the distance to the center of attention is important compared to distance to the eye\r\n const distanceToCenterWeight = 0.3;\r\n const distance = distanceToEye * (1.0 - distanceToCenterWeight) + distanceToCenter * distanceToCenterWeight;\r\n\r\n minDistance = Math.min(distance, minDistance);\r\n }\r\n\r\n return minDistance;\r\n }\r\n}\r\n\r\n/** Exposed strictly for testing purposes.\r\n* @internal\r\n*/\r\nexport function createReaderPropsWithBaseUrl(streamBuffer: ByteStream, yAxisUp: boolean, baseUrl?: string): GltfReaderProps | undefined {\r\n let url: URL | undefined;\r\n if (baseUrl) {\r\n try {\r\n url = new URL(baseUrl);\r\n } catch {\r\n url = undefined;\r\n }\r\n }\r\n return GltfReaderProps.create(streamBuffer.nextBytes(streamBuffer.arrayBuffer.byteLength), yAxisUp, url);\r\n}"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { BatchType, CompositeTileHeader, TileFormat, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { GraphicBranch } from \"../../render/GraphicBranch\";\r\nimport { RenderSystem } from \"../../render/RenderSystem\";\r\nimport { ScreenViewport, Viewport } from \"../../Viewport\";\r\nimport { GltfWrapMode } from \"../../common/gltf/GltfSchema\";\r\nimport {\r\n B3dmReader, BatchedTileIdMap, createDefaultViewFlagOverrides, GltfGraphicsReader, GltfReader, GltfReaderProps, I3dmReader, ImdlReader, ProduceGeometryOption, readPointCloudTileContent,\r\n RealityTile, RealityTileContent, Tile, TileContent, TileDrawArgs, TileLoadPriority, TileRequest, TileRequestChannel, TileUser,\r\n} from \"../../tile/internal\";\r\nimport { LayerTileData } from \"../render/webgl/MapLayerParams\";\r\n\r\nconst defaultViewFlagOverrides = createDefaultViewFlagOverrides({});\r\n\r\nconst scratchTileCenterWorld = new Point3d();\r\nconst scratchTileCenterView = new Point3d();\r\n\r\n/** Serves as a \"handler\" for a specific type of [[TileTree]]. Its primary responsibilities involve loading tile content.\r\n * @internal\r\n */\r\nexport abstract class RealityTileLoader {\r\n private _containsPointClouds = false;\r\n public readonly preloadRealityParentDepth: number;\r\n public readonly preloadRealityParentSkip: number;\r\n\r\n public constructor(private _produceGeometry?: ProduceGeometryOption) {\r\n this.preloadRealityParentDepth = IModelApp.tileAdmin.contextPreloadParentDepth;\r\n this.preloadRealityParentSkip = IModelApp.tileAdmin.contextPreloadParentSkip;\r\n }\r\n\r\n public computeTilePriority(tile: Tile, viewports: Iterable<Viewport>, _users: Iterable<TileUser>): number {\r\n // ###TODO: Handle case where tile tree reference(s) have a transform different from tree's (background map with ground bias).\r\n return RealityTileLoader.computeTileLocationPriority(tile, viewports, tile.tree.iModelTransform);\r\n }\r\n\r\n public abstract loadChildren(tile: RealityTile): Promise<Tile[] | undefined>;\r\n public abstract getRequestChannel(tile: Tile): TileRequestChannel;\r\n public abstract requestTileContent(tile: Tile, isCanceled: () => boolean): Promise<TileRequest.Response>;\r\n public get wantDeduplicatedVertices(): boolean { return false; }\r\n public abstract get maxDepth(): number;\r\n public abstract get minDepth(): number;\r\n public abstract get priority(): TileLoadPriority;\r\n protected get _batchType(): BatchType { return BatchType.Primary; }\r\n protected get _loadEdges(): boolean { return true; }\r\n public getBatchIdMap(): BatchedTileIdMap | undefined { return undefined; }\r\n public get isContentUnbounded(): boolean { return false; }\r\n public get containsPointClouds(): boolean { return this._containsPointClouds; }\r\n public get parentsAndChildrenExclusive(): boolean { return true; }\r\n public forceTileLoad(_tile: Tile): boolean { return false; }\r\n public get maximumScreenSpaceError(): number | undefined { return undefined; }\r\n\r\n public processSelectedTiles(selected: Tile[], _args: TileDrawArgs): Tile[] { return selected; }\r\n\r\n // NB: The isCanceled arg is chiefly for tests...in usual case it just returns false if the tile is no longer in 'loading' state.\r\n public async loadTileContent(tile: Tile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<RealityTileContent> {\r\n assert(data instanceof Uint8Array);\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const realityTile = tile as RealityTile;\r\n return (this._produceGeometry && this._produceGeometry !== \"no\") ? this.loadGeometryFromStream(realityTile, streamBuffer, system) : this.loadGraphicsFromStream(realityTile, streamBuffer, system, isCanceled);\r\n }\r\n\r\n private _getFormat(streamBuffer: ByteStream) {\r\n const position = streamBuffer.curPos;\r\n const format = streamBuffer.readUint32();\r\n streamBuffer.curPos = position;\r\n return format;\r\n\r\n }\r\n\r\n public async loadGeometryFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem): Promise<RealityTileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (format !== TileFormat.B3dm)\r\n return {};\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n const reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, undefined, this.getBatchIdMap());\r\n if (reader)\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n\r\n let transform = tile.tree.iModelTransform;\r\n if (tile.transformToRoot) {\r\n transform = transform.multiplyTransformTransform(tile.transformToRoot);\r\n }\r\n\r\n const geom = reader?.readGltfAndCreateGeometry(transform);\r\n // See RealityTileTree.reprojectAndResolveChildren for how reprojectionTransform is calculated\r\n const xForm = tile.reprojectionTransform;\r\n if (tile.tree.reprojectGeometry && geom?.polyfaces && xForm) {\r\n const polyfaces = geom.polyfaces.map((pf) => pf.cloneTransformed(xForm));\r\n return { geometry: { polyfaces } };\r\n } else {\r\n return { geometry: geom };\r\n }\r\n }\r\n\r\n private async loadGraphicsFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (undefined === isCanceled)\r\n isCanceled = () => !tile.isLoading;\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n let reader: GltfReader | ImdlReader | undefined;\r\n\r\n const ecefTransform = tile.tree.iModel.isGeoLocated ? tile.tree.iModel.getEcefTransform() : Transform.createIdentity();\r\n const tileData: LayerTileData = {\r\n ecefTransform,\r\n range: tile.range,\r\n layerClassifiers: tile.tree.layerHandler?.layerClassifiers,\r\n };\r\n\r\n switch (format) {\r\n case TileFormat.IModel:\r\n reader = ImdlReader.create({\r\n stream: streamBuffer,\r\n iModel,\r\n modelId,\r\n is3d,\r\n system,\r\n isCanceled,\r\n });\r\n break;\r\n case TileFormat.Pnts:\r\n this._containsPointClouds = true;\r\n const res = await readPointCloudTileContent(streamBuffer, iModel, modelId, is3d, tile, system);\r\n let graphic = res.graphic;\r\n const rtcCenter = res.rtcCenter;\r\n if (graphic && (rtcCenter || tile.transformToRoot && !tile.transformToRoot.isIdentity)) {\r\n const transformBranch = new GraphicBranch(true);\r\n transformBranch.add(graphic);\r\n let xform: Transform;\r\n if (!tile.transformToRoot && rtcCenter)\r\n xform = Transform.createTranslation(rtcCenter);\r\n else {\r\n if (undefined === tile.transformToRoot) {\r\n throw new Error(\"RealityTileLoader.loadGraphicsFromStream: tile.transformToRoot is undefined\");\r\n }\r\n if (rtcCenter)\r\n xform = Transform.createOriginAndMatrix(rtcCenter.plus(tile.transformToRoot.origin), tile.transformToRoot.matrix);\r\n else\r\n xform = tile.transformToRoot;\r\n }\r\n graphic = system.createBranch(transformBranch, xform);\r\n }\r\n\r\n return { graphic };\r\n case TileFormat.B3dm:\r\n reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, isCanceled, this.getBatchIdMap(), this.wantDeduplicatedVertices, tileData);\r\n if (reader) {\r\n // glTF spec defaults wrap mode to \"repeat\" but many reality tiles omit the wrap mode and should not repeat.\r\n // The render system also currently only produces mip-maps for repeating textures, and we don't want mip-maps for reality tile textures.\r\n assert(reader instanceof GltfReader);\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n }\r\n\r\n break;\r\n case TileFormat.I3dm:\r\n reader = I3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, isCanceled, undefined, this.wantDeduplicatedVertices, tileData);\r\n break;\r\n case TileFormat.Gltf:\r\n const tree = tile.tree;\r\n const baseUrl = tree.baseUrl;\r\n const props = createReaderPropsWithBaseUrl(streamBuffer, yAxisUp, baseUrl);\r\n if (props) {\r\n reader = new GltfGraphicsReader(props, {\r\n iModel,\r\n gltf: props.glTF,\r\n contentRange: tile.contentRange,\r\n transform: tile.transformToRoot,\r\n hasChildren: !tile.isLeaf,\r\n pickableOptions: { id: modelId },\r\n idMap: this.getBatchIdMap(),\r\n tileData\r\n });\r\n }\r\n break;\r\n case TileFormat.Cmpt:\r\n const header = new CompositeTileHeader(streamBuffer);\r\n if (!header.isValid)\r\n return {};\r\n\r\n const branch = new GraphicBranch(true);\r\n for (let i = 0; i < header.tileCount; i++) {\r\n const tilePosition = streamBuffer.curPos;\r\n streamBuffer.advance(8); // Skip magic and version.\r\n const tileBytes = streamBuffer.readUint32();\r\n streamBuffer.curPos = tilePosition;\r\n const result = await this.loadGraphicsFromStream(tile, streamBuffer, system, isCanceled);\r\n if (result.graphic)\r\n branch.add(result.graphic);\r\n streamBuffer.curPos = tilePosition + tileBytes;\r\n }\r\n return { graphic: branch.isEmpty ? undefined : system.createBranch(branch, Transform.createIdentity()), isLeaf: tile.isLeaf };\r\n\r\n default:\r\n assert(false, `unknown tile format ${format}`);\r\n break;\r\n }\r\n\r\n let content: TileContent = {};\r\n if (undefined !== reader) {\r\n try {\r\n content = await reader.read();\r\n if (content.containsPointCloud)\r\n this._containsPointClouds = true;\r\n } catch {\r\n // Failure to load should prevent us from trying to load children\r\n content.isLeaf = true;\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n\r\n public get viewFlagOverrides(): ViewFlagOverrides { return defaultViewFlagOverrides; }\r\n\r\n public static computeTileLocationPriority(tile: Tile, viewports: Iterable<Viewport>, location: Transform): number {\r\n // Compute a priority value for tiles that are:\r\n // * Closer to the eye;\r\n // * Closer to the center of attention (center of the screen or zoom target).\r\n // This way, we can load in priority tiles that are more likely to be important.\r\n let center: Point3d | undefined;\r\n let minDistance = 1.0;\r\n\r\n const currentInputState = IModelApp.toolAdmin.currentInputState;\r\n const now = Date.now();\r\n const wheelEventRelevanceTimeout = 1000; // Wheel events older than this value will not be considered\r\n\r\n for (const viewport of viewports) {\r\n center = center ?? location.multiplyPoint3d(tile.center, scratchTileCenterWorld);\r\n const npc = viewport.worldToNpc(center, scratchTileCenterView);\r\n\r\n let focusPoint = new Point2d(0.5, 0.5);\r\n\r\n if (currentInputState.viewport === viewport && viewport instanceof ScreenViewport) {\r\n // Try to get a better target point from the last zoom target\r\n const { lastWheelEvent } = currentInputState;\r\n\r\n if (lastWheelEvent !== undefined && now - lastWheelEvent.time < wheelEventRelevanceTimeout) {\r\n const focusPointCandidate = Point2d.fromJSON(viewport.worldToNpc(lastWheelEvent.point));\r\n\r\n if (focusPointCandidate.x > 0 && focusPointCandidate.x < 1 && focusPointCandidate.y > 0 && focusPointCandidate.y < 1)\r\n focusPoint = focusPointCandidate;\r\n }\r\n }\r\n\r\n // NB: In NPC coords, 0 = far plane, 1 = near plane.\r\n const distanceToEye = 1.0 - npc.z;\r\n const distanceToCenter = Math.min(npc.distanceXY(focusPoint) / 0.707, 1.0); // Math.sqrt(0.5) = 0.707\r\n\r\n // Distance is a mix of the two previously computed values, still in range [0; 1]\r\n // We use this factor to determine how much the distance to the center of attention is important compared to distance to the eye\r\n const distanceToCenterWeight = 0.3;\r\n const distance = distanceToEye * (1.0 - distanceToCenterWeight) + distanceToCenter * distanceToCenterWeight;\r\n\r\n minDistance = Math.min(distance, minDistance);\r\n }\r\n\r\n return minDistance;\r\n }\r\n}\r\n\r\n/** Exposed strictly for testing purposes.\r\n* @internal\r\n*/\r\nexport function createReaderPropsWithBaseUrl(streamBuffer: ByteStream, yAxisUp: boolean, baseUrl?: string): GltfReaderProps | undefined {\r\n let url: URL | undefined;\r\n if (baseUrl) {\r\n try {\r\n url = new URL(baseUrl);\r\n } catch {\r\n url = undefined;\r\n }\r\n }\r\n return GltfReaderProps.create(streamBuffer.nextBytes(streamBuffer.arrayBuffer.byteLength), yAxisUp, url);\r\n}"]}
@@ -36,7 +36,9 @@ export interface RealityTileContent extends TileContent {
36
36
  * @public
37
37
  */
38
38
  export declare class RealityTile extends Tile {
39
- /** @internal */
39
+ /** Transform to go from tile's local coordinate system to the root tile's corodinate system.
40
+ * @see [[RealityModelTileLoader.findTileInJson]] to see how the transformToRoot is calculated.
41
+ * @internal */
40
42
  readonly transformToRoot?: Transform;
41
43
  /** @internal */
42
44
  readonly additiveRefinement?: boolean;
@@ -1 +1 @@
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1
+ {"version":3,"file":"RealityTile.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTile.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,WAAW,EAA0B,MAAM,qBAAqB,CAAC;AAC1E,OAAO,EAAqC,UAAU,EAAE,eAAe,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAC1H,OAAO,EAAE,QAAQ,EAAW,MAAM,oBAAoB,CAAC;AAGvD,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EACL,iBAAiB,EAAE,eAAe,EAAE,IAAI,EAAE,WAAW,EAAE,YAAY,EAAE,qBAAqB,EAAE,eAAe,EAAkB,UAAU,EAAE,WAAW,EAAE,kBAAkB,EACpJ,QAAQ,EAAE,gBAAgB,EAAE,yBAAyB,EAC1E,MAAM,YAAY,CAAC;AAEpB,gBAAgB;AAChB,MAAM,WAAW,iBAAkB,SAAQ,UAAU;IACnD,QAAQ,CAAC,eAAe,CAAC,EAAE,SAAS,CAAC;IACrC,QAAQ,CAAC,kBAAkB,CAAC,EAAE,OAAO,CAAC;IACtC,QAAQ,CAAC,gCAAgC,CAAC,EAAE,OAAO,CAAC;IACpD,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,EAAE,CAAC;IAClC,QAAQ,CAAC,MAAM,CAAC,EAAE,iBAAiB,CAAC;IACpC,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;CAClC;AAED;;;GAGG;AACH,MAAM,WAAW,mBAAmB;IAClC,kDAAkD;IAClD,SAAS,CAAC,EAAE,eAAe,EAAE,CAAC;CAC/B;AAED,gBAAgB;AAChB,MAAM,WAAW,kBAAmB,SAAQ,WAAW;IACrD,QAAQ,CAAC,EAAE,mBAAmB,CAAC;IAC/B,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB;AAQD;;GAEG;AACH,qBAAa,WAAY,SAAQ,IAAI;IACnC;;mBAEe;IACf,SAAgB,eAAe,CAAC,EAAE,SAAS,CAAC;IAC5C,gBAAgB;IAChB,SAAgB,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7C,gBAAgB;IAChB,SAAgB,gCAAgC,CAAC,EAAE,OAAO,CAAC;IAC3D,gBAAgB;IAChB,SAAgB,YAAY,CAAC,EAAE,OAAO,EAAE,CAAC;IACzC,gBAAgB;IAChB,SAAgB,MAAM,CAAC,EAAE,iBAAiB,CAAC;IAC3C,gBAAgB;IAChB,SAAS,CAAC,SAAS,CAAC,EAAE,mBAAmB,CAAC;IAC1C,OAAO,CAAC,cAAc,CAAS;IAC/B,gBAAgB;IAChB,SAAS,CAAC,sBAAsB,CAAC,EAAE,SAAS,CAAC;IAC7C,OAAO,CAAC,mBAAmB,CAAC,CAAgB;IAC5C,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAS;IAC1C,gBAAgB;IAChB,SAAS,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAC9B,gBAAgB;IAChB,SAAyB,IAAI,EAAE,eAAe,CAAC;IAC/C,gBAAgB;IAChB,IAAW,qBAAqB,IAAI,SAAS,GAAG,SAAS,CAExD;IAED,gBAAgB;gBACG,KAAK,EAAE,iBAAiB,EAAE,IAAI,EAAE,eAAe;IAwBlE,gBAAgB;IACA,UAAU,CAAC,OAAO,EAAE,kBAAkB,GAAG,IAAI;IAM7D,gBAAgB;IACA,UAAU,IAAI,IAAI;IAQlC,gBAAgB;IAChB,IAAW,eAAe,IAAI,WAAW,EAAE,GAAG,SAAS,CAAuD;IAC9G,gBAAgB;IAChB,IAAW,aAAa,IAAI,WAAW,CAAuC;IAC9E,gBAAgB;IAChB,IAAW,WAAW,IAAI,eAAe,CAAsB;IAC/D,gBAAgB;IAChB,IAAW,WAAW,IAAI,eAAe,GAAG,SAAS,CAAsB;IAC3E,gBAAgB;IAChB,IAAW,QAAQ,IAAI,MAAM,CAA6C;IAC1E,gBAAgB;IAChB,IAAW,YAAY,YAA0D;IACjF,gBAAgB;IAChB,IAAW,QAAQ,YAAuD;IAC1E;;OAEG;IACH,IAAW,QAAQ,IAAI,mBAAmB,GAAG,SAAS,CAA2B;IACjF,gBAAgB;IAChB,IAAW,SAAS,IAAI,MAAM,GAAG,SAAS,CAA4B;IAEtE,gBAAgB;IAChB,IAAoB,aAAa,IAAI,OAAO,CAK3C;IAED,gBAAgB;IACT,QAAQ,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;IAIzC,gBAAgB;IACT,aAAa,IAAI,IAAI;IAI5B,gBAAgB;IACT,UAAU,CAAC,aAAa,EAAE,YAAY,GAAG,OAAO;IAIvD,gBAAgB;IAChB,IAAW,OAAO,IAAI,kBAAkB,CAEvC;IAED,gBAAgB;IACH,cAAc,CAAC,UAAU,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC;IAIrF,gBAAgB;IAChB,OAAO,CAAC,iCAAiC;IAOzC,gBAAgB;IAChB,SAAS,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG,SAAS,KAAK,IAAI,EAAE,MAAM,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,GAAG,IAAI;IAgB9G,gBAAgB;IACH,WAAW,CAAC,IAAI,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC;IAIhI,gBAAgB;IACA,mBAAmB,CAAC,SAAS,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE,KAAK,EAAE,QAAQ,CAAC,QAAQ,CAAC,GAAG,MAAM;IAIrG,gBAAgB;IACT,cAAc,IAAI,UAAU,GAAG,SAAS;IAI/C;;OAEG;IACI,oBAAoB,CAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,yBAAyB;IAEpF;;OAEG;IACH,IAAW,YAAY,IAAI,WAAW,CAAiB;IAEvD,gBAAgB;IACT,0BAA0B,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,yBAAyB,EAAE,IAAI,EAAE,YAAY;IAiBvG,gBAAgB;IACT,qBAAqB,CAAC,IAAI,EAAE,YAAY,EAAE,OAAO,EAAE,yBAAyB,GAAG,OAAO;IA4B7F,gBAAgB;IACT,kBAAkB,CAAC,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ;IAQlE,gBAAgB;IACT,SAAS,CAAC,gBAAgB,EAAE,SAAS;IAU5C,gBAAgB;IACT,mBAAmB,CAAC,KAAK,EAAE,IAAI,EAAE;IASxC,gBAAgB;IAChB,SAAS,CAAC,wBAAwB,CAAC,IAAI,EAAE,YAAY,GAAG,OAAO;IAa/D,gBAAgB;IAChB,SAAS,CAAC,sBAAsB,IAAI,OAAO;IAC3C,gBAAgB;IAChB,SAAS,CAAC,oBAAoB,IAAI,MAAM;IAOxC,gBAAgB;IACT,kBAAkB,CAAC,OAAO,EAAE,yBAAyB,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAqDpH,gBAAgB;IAChB,SAAS,CAAC,+BAA+B,CAAC,OAAO,EAAE,yBAAyB,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAYpI,gBAAgB;IAChB,SAAS,CAAC,qBAAqB,CAAC,OAAO,EAAE,yBAAyB,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAwB1H,gBAAgB;IACT,aAAa,CAAC,SAAS,EAAE,WAAW,EAAE,iBAAiB,EAAE,OAAO,GAAG,IAAI;IAiB9E,OAAO,CAAC,eAAe;IAsCvB,OAAO,CAAC,gCAAgC;IAaxC,OAAO,CAAC,qCAAqC;IAe7C,gBAAgB;IACT,uBAAuB,CAAC,IAAI,EAAE,YAAY,GAAG,MAAM;IA+B1D,gBAAgB;IAChB,SAAS,KAAK,iBAAiB,IAAI,OAAO,CAOzC;IAED,gBAAgB;IACA,wBAAwB,IAAI,OAAO,EAAE,GAAG,SAAS;IAWjE,gBAAgB;IAChB,IAAW,WAAW,YAAoB;IAE1C,gBAAgB;IAChB,SAAS,CAAC,8BAA8B,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,KAAK,IAAI,GAAG,IAAI;IA8BnF,gBAAgB;IACA,eAAe,IAAI,aAAa,GAAG,SAAS;IAY5D,gBAAgB;IAChB,IAAW,kBAAkB,IAAI,aAAa,GAAG,SAAS,CAEzD;IAED,gBAAgB;IACA,eAAe,IAAI,IAAI;IAKvC,gBAAgB;IACT,mBAAmB,CAAC,SAAS,EAAE,qBAAqB,GAAG,IAAI;CA6BnE"}
@@ -23,7 +23,9 @@ const scratchFrustum = new core_common_1.Frustum();
23
23
  * @public
24
24
  */
25
25
  class RealityTile extends internal_1.Tile {
26
- /** @internal */
26
+ /** Transform to go from tile's local coordinate system to the root tile's corodinate system.
27
+ * @see [[RealityModelTileLoader.findTileInJson]] to see how the transformToRoot is calculated.
28
+ * @internal */
27
29
  transformToRoot;
28
30
  /** @internal */
29
31
  additiveRefinement;
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { BeTimePoint, dispose, expectDefined } from \"@itwin/core-bentley\";\r\nimport { ClipMaskXYZRangePlanes, ClipShape, ClipVector, IndexedPolyface, Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { ColorDef, Frustum } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch, GraphicBranchOptions } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ViewingSpace } from \"../ViewingSpace\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport {\r\n RealityTileRegion, RealityTileTree, Tile, TileContent, TileDrawArgs, TileGeometryCollector, TileGraphicType, TileLoadStatus, TileParams, TileRequest, TileRequestChannel,\r\n TileTreeLoadStatus, TileUser, TraversalDetails, TraversalSelectionContext,\r\n} from \"./internal\";\r\n\r\n/** @internal */\r\nexport interface RealityTileParams extends TileParams {\r\n readonly transformToRoot?: Transform;\r\n readonly additiveRefinement?: boolean;\r\n readonly noContentButTerminateOnSelection?: boolean;\r\n readonly rangeCorners?: Point3d[];\r\n readonly region?: RealityTileRegion;\r\n readonly geometricError?: number;\r\n}\r\n\r\n/** The geometry representing the contents of a reality tile. Currently only polyfaces are returned.\r\n * @see [[RealityTile.geometry]] to access a particular tile's geometry.\r\n * @public\r\n */\r\nexport interface RealityTileGeometry {\r\n /** Polyfaces representing the tile's geometry. */\r\n polyfaces?: IndexedPolyface[];\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityTileContent extends TileContent {\r\n geometry?: RealityTileGeometry;\r\n copyright?: string;\r\n}\r\n\r\nconst scratchLoadedChildren = new Array<RealityTile>();\r\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\r\nconst additiveRefinementThreshold = 10000; // Additive tiles (Cesium OSM tileset) are subdivided until their range diagonal falls below this threshold to ensure accurate reprojection.\r\nconst additiveRefinementDepthLimit = 20;\r\nconst scratchFrustum = new Frustum();\r\n\r\n/** A [[Tile]] within a [[RealityTileTree]], representing part of a reality model (e.g., a point cloud or photogrammetry mesh) or 3d terrain with map imagery.\r\n * @public\r\n */\r\nexport class RealityTile extends Tile {\r\n /** @internal */\r\n public readonly transformToRoot?: Transform;\r\n /** @internal */\r\n public readonly additiveRefinement?: boolean;\r\n /** @internal */\r\n public readonly noContentButTerminateOnSelection?: boolean;\r\n /** @internal */\r\n public readonly rangeCorners?: Point3d[];\r\n /** @internal */\r\n public readonly region?: RealityTileRegion;\r\n /** @internal */\r\n protected _geometry?: RealityTileGeometry;\r\n private _everDisplayed = false;\r\n /** @internal */\r\n protected _reprojectionTransform?: Transform;\r\n private _reprojectedGraphic?: RenderGraphic;\r\n private readonly _geometricError?: number;\r\n /** @internal */\r\n protected _copyright?: string;\r\n /** @internal */\r\n public override readonly tree: RealityTileTree;\r\n /** @internal */\r\n public get reprojectionTransform(): Transform | undefined {\r\n return this._reprojectionTransform;\r\n }\r\n\r\n /** @internal */\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this.transformToRoot = props.transformToRoot;\r\n this.additiveRefinement = props.additiveRefinement ?? this.realityParent?.additiveRefinement;\r\n this.noContentButTerminateOnSelection = props.noContentButTerminateOnSelection;\r\n this.rangeCorners = props.rangeCorners;\r\n this.region = props.region;\r\n this._geometricError = props.geometricError;\r\n this.tree = tree;\r\n\r\n if (undefined === this.transformToRoot)\r\n return;\r\n\r\n // Can transform be non-rigid?? -- if so would have to handle (readonly) radius.\r\n this.boundingSphere.transformBy(this.transformToRoot, this.boundingSphere);\r\n this.transformToRoot.multiplyRange(this.range, this.range);\r\n\r\n if (this.rangeCorners)\r\n this.transformToRoot.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n\r\n if (undefined !== this._contentRange)\r\n this.transformToRoot.multiplyRange(this._contentRange, this._contentRange);\r\n }\r\n\r\n /** @internal */\r\n public override setContent(content: RealityTileContent): void {\r\n super.setContent(content);\r\n this._geometry = content.geometry;\r\n this._copyright = content.copyright;\r\n }\r\n\r\n /** @internal */\r\n public override freeMemory(): void {\r\n // Prevent freeing if AdditiveRefinementStepChildren are present, since they depend on the parent tile to draw.\r\n // This assumes at least one of the step children is currently selected, which is not necessarily the case. Eventually the\r\n // normal periodic pruning of expired tiles will clean up that case, but it could be held them in memory longer than necessary.\r\n if (!this.realityChildren?.some((child) => child.isStepChild))\r\n super.freeMemory();\r\n }\r\n\r\n /** @internal */\r\n public get realityChildren(): RealityTile[] | undefined { return this.children as RealityTile[] | undefined; }\r\n /** @internal */\r\n public get realityParent(): RealityTile { return this.parent as RealityTile; }\r\n /** @internal */\r\n public get realityRoot(): RealityTileTree { return this.tree; }\r\n /** @internal */\r\n public get graphicType(): TileGraphicType | undefined { return undefined; } // If undefined, use tree type.\r\n /** @internal */\r\n public get maxDepth(): number { return this.realityRoot.loader.maxDepth; }\r\n /** @internal */\r\n public get isPointCloud() { return this.realityRoot.loader.containsPointClouds; }\r\n /** @internal */\r\n public get isLoaded() { return this.loadStatus === TileLoadStatus.Ready; } // Reality tiles may depend on secondary tiles (maps) so can ge loaded but not ready.\r\n /** A representation of the tile's geometry.\r\n * This property is only available when using [[TileGeometryCollector]].\r\n */\r\n public get geometry(): RealityTileGeometry | undefined { return this._geometry; }\r\n /** @internal */\r\n public get copyright(): string | undefined { return this._copyright; }\r\n\r\n /** @internal */\r\n public override get isDisplayable(): boolean {\r\n if (this.noContentButTerminateOnSelection)\r\n return false;\r\n else\r\n return super.isDisplayable;\r\n }\r\n\r\n /** @internal */\r\n public markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n }\r\n\r\n /** @internal */\r\n public markDisplayed(): void {\r\n this._everDisplayed = true;\r\n }\r\n\r\n /** @internal */\r\n public isOccluded(_viewingSpace: ViewingSpace): boolean {\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public get channel(): TileRequestChannel {\r\n return this.realityRoot.loader.getRequestChannel(this);\r\n }\r\n\r\n /** @internal */\r\n public async requestContent(isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n return this.realityRoot.loader.requestTileContent(this, isCanceled);\r\n }\r\n\r\n /** @internal */\r\n private useAdditiveRefinementStepchildren() {\r\n // Create additive stepchildren only if we are this tile is additive and we are re-projecting and the radius exceeds the additiveRefinementThreshold.\r\n // This criteria is currently only met by the Cesium OSM tileset.\r\n const rangeDiagonal = this.rangeCorners ? this.rangeCorners[0].distance(this.rangeCorners[3]) : 0;\r\n return this.additiveRefinement && this.isDisplayable && rangeDiagonal > additiveRefinementThreshold && this.depth < additiveRefinementDepthLimit && this.realityRoot.doReprojectChildren(this);\r\n }\r\n\r\n /** @internal */\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void {\r\n this.realityRoot.loader.loadChildren(this).then((children: Tile[] | undefined) => {\r\n\r\n /* If this is a large tile is to be included additively, but we are re-projecting (Cesium OSM) then we must add step-children to display the geometry as an overly large\r\n tile cannot be reprojected accurately. */\r\n if (this.useAdditiveRefinementStepchildren())\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => { children = children ? children?.concat(stepChildren) : stepChildren; });\r\n\r\n if (children)\r\n this.realityRoot.reprojectAndResolveChildren(this, children, resolve); /* Potentially reproject and resolve these children */\r\n\r\n }).catch((err) => {\r\n reject(err);\r\n });\r\n }\r\n\r\n /** @internal */\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n return this.realityRoot.loader.loadTileContent(this, data, system, isCanceled);\r\n }\r\n\r\n /** @internal */\r\n public override computeLoadPriority(viewports: Iterable<Viewport>, users: Iterable<TileUser>): number {\r\n return this.realityRoot.loader.computeTilePriority(this, viewports, users);\r\n }\r\n\r\n /** @internal */\r\n public getContentClip(): ClipVector | undefined {\r\n return ClipVector.createCapture([ClipShape.createBlock(this.contentRange, ClipMaskXYZRangePlanes.All)]);\r\n }\r\n\r\n /** Allow tile to select additional tiles (Terrain Imagery...)\r\n * @internal\r\n */\r\n public selectSecondaryTiles(_args: TileDrawArgs, _context: TraversalSelectionContext) { }\r\n\r\n /** An upsampled tile is not loadable - will override to return loadable parent.\r\n * @internal\r\n */\r\n public get loadableTile(): RealityTile { return this; }\r\n\r\n /** @internal */\r\n public preloadRealityTilesAtDepth(depth: number, context: TraversalSelectionContext, args: TileDrawArgs) {\r\n if (this.depth === depth) {\r\n context.preload(this, args);\r\n return;\r\n }\r\n\r\n this.loadChildren();\r\n\r\n if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadRealityTilesAtDepth(depth, context, args);\r\n }\r\n }\r\n\r\n // Preload tiles that are protected:\r\n // * used tiles (where \"used\" may mean: selected/preloaded for display or content requested);\r\n // * parents and siblings of other protected tiles.\r\n /** @internal */\r\n public preloadProtectedTiles(args: TileDrawArgs, context: TraversalSelectionContext): boolean {\r\n const children = this.realityChildren;\r\n let hasProtectedChildren = false;\r\n\r\n if (children && !this.additiveRefinement) {\r\n for (const child of children) {\r\n hasProtectedChildren = child.preloadProtectedTiles(args, context) || hasProtectedChildren;\r\n }\r\n }\r\n\r\n if (children && hasProtectedChildren) {\r\n for (const child of children) {\r\n if (child.isDisplayable && !child.isLoaded)\r\n context.preload(child, args);\r\n }\r\n\r\n return true; // Parents of protected tiles are protected\r\n }\r\n\r\n // Special case of the root tile\r\n if (this === this.realityRoot.rootTile) {\r\n context.preload(this, args);\r\n return true;\r\n }\r\n\r\n return context.selected.find((tile) => tile === this) !== undefined;\r\n }\r\n\r\n /** @internal */\r\n public addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\r\n builder.setSymbology(color, color, 3);\r\n let corners = this.rangeCorners ? this.rangeCorners : this.range.corners();\r\n if (this._reprojectionTransform)\r\n corners = this._reprojectionTransform.multiplyPoint3dArray(corners);\r\n builder.addRangeBoxFromCorners(corners);\r\n }\r\n\r\n /** @internal */\r\n public reproject(rootReprojection: Transform) {\r\n this._reprojectionTransform = rootReprojection;\r\n rootReprojection.multiplyRange(this.range, this.range);\r\n this.boundingSphere.transformBy(rootReprojection, this.boundingSphere);\r\n if (this.contentRange)\r\n rootReprojection.multiplyRange(this.contentRange, this.contentRange);\r\n if (this.rangeCorners)\r\n rootReprojection.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n }\r\n\r\n /** @internal */\r\n public allChildrenIncluded(tiles: Tile[]) {\r\n if (this.children === undefined || tiles.length !== this.children.length)\r\n return false;\r\n for (const tile of tiles)\r\n if (tile.parent !== this)\r\n return false;\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n protected getLoadedRealityChildren(args: TileDrawArgs): boolean {\r\n if (this._childrenLoadStatus !== TileTreeLoadStatus.Loaded || this.realityChildren === undefined)\r\n return false;\r\n\r\n for (const child of this.realityChildren) {\r\n if (child.isReady && child.computeVisibilityFactor(args) > 0) {\r\n scratchLoadedChildren.push(child);\r\n } else if (!child.getLoadedRealityChildren(args)) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n /** @internal */\r\n protected forceSelectRealityTile(): boolean { return false; }\r\n /** @internal */\r\n protected minimumVisibleFactor(): number {\r\n if (this.additiveRefinement)\r\n return 0.25;\r\n else\r\n return 0;\r\n }\r\n\r\n /** @internal */\r\n public selectRealityTiles(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n\r\n const isNotVisible = visibility < 0;\r\n\r\n if (isNotVisible)\r\n return;\r\n\r\n // Force loading if loader requires this tile. (cesium terrain visibility).\r\n if (this.realityRoot.loader.forceTileLoad(this) && !this.isReady) {\r\n context.selectOrQueue(this, args, traversalDetails);\r\n return;\r\n }\r\n\r\n // Force to return early without selecting\r\n if (visibility >= 1 && this.noContentButTerminateOnSelection)\r\n return;\r\n\r\n const shouldSelectThisTile = visibility >= 1 || this._anyChildNotFound || this.forceSelectRealityTile() || context.selectionCountExceeded;\r\n if (shouldSelectThisTile && this.isDisplayable) { // Select this tile\r\n\r\n // Return early if tile is totally occluded\r\n if (this.isOccluded(args.viewingSpace))\r\n return;\r\n\r\n // Attempt to select this tile. If not ready, queue it\r\n context.selectOrQueue(this, args, traversalDetails);\r\n\r\n // This tile is visible but not loaded - Use higher resolution children if present\r\n if (!this.isReady)\r\n this.selectRealityChildrenAsFallback(context, args, traversalDetails);\r\n\r\n } else { // Select children instead of this tile\r\n\r\n // With additive refinement it is necessary to display this tile along with any displayed children\r\n if (this.additiveRefinement && this.isDisplayable && !this.useAdditiveRefinementStepchildren())\r\n context.selectOrQueue(this, args, traversalDetails);\r\n\r\n this.selectRealityChildren(context, args, traversalDetails);\r\n\r\n // Children are not ready: use this tile to avoid leaving a hole\r\n traversalDetails.shouldSelectParent = traversalDetails.shouldSelectParent || traversalDetails.queuedChildren.length !== 0;\r\n\r\n if (traversalDetails.shouldSelectParent) {\r\n // If the tile has not yet been displayed in this viewport -- display only if it is visible enough. Avoid overly tiles popping into view unexpectedly (terrain)\r\n if (visibility > this.minimumVisibleFactor() || this._everDisplayed) {\r\n context.selectOrQueue(this, args, traversalDetails);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Attempt to select the children of a tile in case they could be displayed while this tile is loading. This does not take into account visibility.\r\n /** @internal */\r\n protected selectRealityChildrenAsFallback(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const childrenReady = this.getLoadedRealityChildren(args);\r\n\r\n if (childrenReady) {\r\n context.select(scratchLoadedChildren, args);\r\n traversalDetails.shouldSelectParent = false;\r\n }\r\n\r\n scratchLoadedChildren.length = 0;\r\n }\r\n\r\n // Recurse through children to select them normally\r\n /** @internal */\r\n protected selectRealityChildren(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n\r\n // Load children if not yet requested\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n\r\n // Children are not ready yet\r\n if (childrenLoadStatus === TileTreeLoadStatus.Loading) {\r\n args.markChildrenLoading();\r\n traversalDetails.shouldSelectParent = true;\r\n return;\r\n }\r\n\r\n if (this.realityChildren !== undefined) {\r\n // Attempt to select the children\r\n const traversalChildren = this.realityRoot.getTraversalChildren(this.depth);\r\n traversalChildren.initialize();\r\n\r\n for (let i = 0; i < expectDefined(this.children).length; i++)\r\n this.realityChildren[i].selectRealityTiles(context, args, traversalChildren.getChildDetail(i));\r\n\r\n traversalChildren.combine(traversalDetails);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public purgeContents(olderThan: BeTimePoint, useProtectedTiles: boolean): void {\r\n const tilesToPurge = new Set<RealityTile>();\r\n\r\n // Get the list of tiles to purge\r\n if (useProtectedTiles && !this.additiveRefinement)\r\n this.getTilesToPurge(olderThan, tilesToPurge);\r\n else\r\n this.getTilesToPurgeWithoutProtection(olderThan, tilesToPurge);\r\n\r\n // Discard contents of tiles that have been marked.\r\n // Note we do not discard the child Tile objects themselves.\r\n for (const tile of tilesToPurge)\r\n tile.disposeContents();\r\n }\r\n\r\n // Populate a set with tiles that should be disposed. Prevent some tiles to be disposed to avoid holes when moving.\r\n // Return true if the current tile is \"protected\".\r\n private getTilesToPurge(olderThan: BeTimePoint, tilesToPurge: Set<RealityTile>): boolean {\r\n const children = this.realityChildren;\r\n\r\n // Protected tiles cannot be purged. They are:\r\n // * used tiles (where \"used\" may mean: selected/preloaded for display or content requested);\r\n // * parents and siblings of other protected tiles.\r\n let hasProtectedChildren = false;\r\n\r\n if (children) {\r\n for (const child of children) {\r\n hasProtectedChildren = child.getTilesToPurge(olderThan, tilesToPurge) || hasProtectedChildren;\r\n }\r\n\r\n if (hasProtectedChildren) {\r\n // Siblings of protected tiles are protected too. We need to remove them from it\r\n for (const child of children) {\r\n // Because the current tile can be invisible, relying on its children to display geometry,\r\n // we have to recurse in order to remove the first children that has geometry, otherwise,\r\n // some holes might appear\r\n child.removeFirstDisplayableChildrenFromSet(tilesToPurge);\r\n }\r\n\r\n return true; // Parents of protected tiles are protected\r\n }\r\n }\r\n\r\n const isInUse = this.usageMarker.getIsTileInUse();\r\n\r\n if (!isInUse && this.usageMarker.isTimestampExpired(olderThan)) {\r\n tilesToPurge.add(this);\r\n }\r\n\r\n return isInUse;\r\n }\r\n\r\n // Populate a set with tiles that should be disposed. Does not prevent some tiles to be disposed to avoid holes when moving.\r\n // This method is simpler and more fitting for devices that has a bigger memory constraint, such as mobiles.\r\n // However, it causes the apparition of holes by letting important tiles to be purged.\r\n private getTilesToPurgeWithoutProtection(olderThan: BeTimePoint, tilesToPurge: Set<RealityTile>): void {\r\n const children = this.realityChildren;\r\n\r\n if (children) {\r\n for (const child of children) {\r\n child.getTilesToPurgeWithoutProtection(olderThan, tilesToPurge);\r\n }\r\n }\r\n\r\n if (this.usageMarker.isExpired(olderThan))\r\n tilesToPurge.add(this);\r\n }\r\n\r\n private removeFirstDisplayableChildrenFromSet(set: Set<RealityTile>): void {\r\n if (set.size === 0)\r\n return;\r\n\r\n if (this.isDisplayable) {\r\n set.delete(this);\r\n return;\r\n }\r\n\r\n if (this.realityChildren !== undefined) {\r\n for (const child of this.realityChildren)\r\n child.removeFirstDisplayableChildrenFromSet(set);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public computeVisibilityFactor(args: TileDrawArgs): number {\r\n if (this.isEmpty)\r\n return -1;\r\n\r\n if (this.rangeCorners)\r\n scratchFrustum.setFromCorners(this.rangeCorners);\r\n else\r\n Frustum.fromRange(this.range, scratchFrustum);\r\n\r\n if (this.isFrustumCulled(scratchFrustum, args, true, this.boundingSphere))\r\n return -1;\r\n\r\n // some nodes are merely for structure and don't have any geometry\r\n if (0 === this.maximumSize)\r\n return 0;\r\n\r\n if (this.isLeaf)\r\n return this.hasContentRange && this.isContentCulled(args) ? -1 : 1;\r\n\r\n if (undefined !== this._geometricError) {\r\n const radius = args.getTileRadius(this);\r\n const center = args.getTileCenter(this);\r\n const pixelSize = args.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n\r\n const sse = this._geometricError / pixelSize;\r\n return args.maximumScreenSpaceError / sse;\r\n }\r\n\r\n return this.maximumSize / args.getPixelSize(this);\r\n }\r\n\r\n /** @internal */\r\n protected get _anyChildNotFound(): boolean {\r\n if (undefined !== this.children)\r\n for (const child of this.children)\r\n if (child.isNotFound)\r\n return true;\r\n\r\n return this._childrenLoadStatus === TileTreeLoadStatus.NotFound;\r\n }\r\n\r\n /** @internal */\r\n public override getSizeProjectionCorners(): Point3d[] | undefined {\r\n if (!this.tree.isContentUnbounded)\r\n return undefined; // For a non-global tree use the standard size algorithm.\r\n\r\n // For global tiles (as in OSM buildings) return the range corners or X-Y corners only if bounded by region- this allows an algorithm that uses the area of the projected corners to attenuate horizon tiles.\r\n if (!this.rangeCorners)\r\n return this.range.corners(scratchCorners);\r\n\r\n return this.region ? this.rangeCorners.slice(4) : this.rangeCorners;\r\n }\r\n\r\n /** @internal */\r\n public get isStepChild() { return false; }\r\n\r\n /** @internal */\r\n protected loadAdditiveRefinementChildren(resolve: (children: Tile[]) => void): void {\r\n const region = this.region;\r\n const corners = this.rangeCorners;\r\n if (!region || !corners)\r\n return;\r\n\r\n const maximumSize = this.maximumSize;\r\n const rangeDiagonal = corners[0].distance(corners[3]);\r\n const isLeaf = rangeDiagonal < additiveRefinementThreshold || this.depth > additiveRefinementDepthLimit;\r\n\r\n const stepChildren = new Array<AdditiveRefinementStepChild>();\r\n const latitudeDelta = (region.maxLatitude - region.minLatitude) / 2;\r\n const longitudeDelta = (region.maxLongitude - region.minLongitude) / 2;\r\n const minHeight = region.minHeight;\r\n const maxHeight = region.maxHeight;\r\n\r\n for (let i = 0, minLongitude = region.minLongitude, step = 0; i < 2; i++, minLongitude += longitudeDelta, step++) {\r\n for (let j = 0, minLatitude = region.minLatitude; j < 2; j++, minLatitude += latitudeDelta) {\r\n const childRegion = new RealityTileRegion({ minLatitude, maxLatitude: minLatitude + latitudeDelta, minLongitude, maxLongitude: minLongitude + longitudeDelta, minHeight, maxHeight });\r\n const childRange = childRegion.getRange();\r\n\r\n const contentId = `${this.contentId}_S${step++}`;\r\n const childParams: RealityTileParams = { rangeCorners: childRange.corners, contentId, range: childRange.range, maximumSize, parent: this, additiveRefinement: false, isLeaf, region: childRegion };\r\n\r\n stepChildren.push(new AdditiveRefinementStepChild(childParams, this.realityRoot));\r\n }\r\n }\r\n resolve(stepChildren);\r\n }\r\n\r\n /** @internal */\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._reprojectionTransform)\r\n return super.produceGraphics();\r\n\r\n if (undefined === this._reprojectedGraphic && undefined !== this._graphic) {\r\n const branch = new GraphicBranch(false);\r\n branch.add(this._graphic);\r\n this._reprojectedGraphic = IModelApp.renderSystem.createGraphicBranch(branch, this._reprojectionTransform);\r\n }\r\n return this._reprojectedGraphic;\r\n }\r\n\r\n /** @internal */\r\n public get unprojectedGraphic(): RenderGraphic | undefined {\r\n return this._graphic;\r\n }\r\n\r\n /** @internal */\r\n public override disposeContents(): void {\r\n super.disposeContents();\r\n this._reprojectedGraphic = dispose(this._reprojectedGraphic);\r\n }\r\n\r\n /** @internal */\r\n public collectTileGeometry(collector: TileGeometryCollector): void {\r\n const status = collector.collectTile(this);\r\n\r\n switch (status) {\r\n case \"reject\":\r\n return;\r\n\r\n case \"continue\":\r\n if (!this.isLeaf && !this._anyChildNotFound) {\r\n const childrenLoadStatus = this.loadChildren();\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n collector.markLoading();\r\n } else if (undefined !== this.realityChildren && !this._anyChildNotFound) {\r\n for (const child of this.realityChildren)\r\n child.collectTileGeometry(collector);\r\n }\r\n\r\n break;\r\n } // else fall through to \"accept\"\r\n // eslint-disable-next-line no-fallthrough\r\n case \"accept\":\r\n if (!this.isReady)\r\n collector.addMissingTile(this.loadableTile);\r\n else if (this.geometry?.polyfaces)\r\n collector.polyfaces.push(...this.geometry.polyfaces);\r\n\r\n break;\r\n }\r\n }\r\n}\r\n\r\n/** When additive refinement is used (as in the Cesium OSM tileset) it is not possible to accurately reproject very large, low level tiles\r\n * In this case we create additional \"step\" children (grandchildren etc. ) that will clipped portions display the their ancestor's additive geometry.\r\n * These step children are subdivided until they are small enough to be accurately reprojected - this is controlled by the additiveRefinementThreshold (currently 2KM).\r\n * The stepchildren do not contain any tile graphics - they just create a branch with clipping and reprojection to display their additive refinement ancestor graphics.\r\n */\r\nclass AdditiveRefinementStepChild extends RealityTile {\r\n public override get isStepChild() { return true; }\r\n private _loadableTile: RealityTile;\r\n\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this._loadableTile = this.realityParent;\r\n for (; this._loadableTile && this._loadableTile.isStepChild; this._loadableTile = this._loadableTile.realityParent)\r\n ;\r\n }\r\n public override get loadableTile(): RealityTile {\r\n return this._loadableTile;\r\n }\r\n public override get isLoading(): boolean { return this._loadableTile.isLoading; }\r\n public override get isQueued(): boolean { return this._loadableTile.isQueued; }\r\n public override get isNotFound(): boolean { return this._loadableTile.isNotFound; }\r\n public override get isReady(): boolean { return this._loadableTile.isReady; }\r\n public override get isLoaded(): boolean { return this._loadableTile.isLoaded; }\r\n public override get isEmpty() { return false; }\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._graphic) {\r\n const parentGraphics = this._loadableTile.unprojectedGraphic;\r\n\r\n if (!parentGraphics || !this._reprojectionTransform)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(parentGraphics);\r\n const renderSystem = IModelApp.renderSystem;\r\n const branchOptions: GraphicBranchOptions = {};\r\n if (this.rangeCorners) {\r\n const clipPolygon = [this.rangeCorners[0], this.rangeCorners[1], this.rangeCorners[3], this.rangeCorners[2]];\r\n branchOptions.clipVolume = renderSystem.createClipVolume(ClipVector.create([expectDefined(ClipShape.createShape(clipPolygon, undefined, undefined, this.tree.iModelTransform))]));\r\n }\r\n this._graphic = renderSystem.createGraphicBranch(branch, this._reprojectionTransform, branchOptions);\r\n }\r\n return this._graphic;\r\n }\r\n\r\n public override markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n args.markUsed(this._loadableTile);\r\n }\r\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => {\r\n if (stepChildren)\r\n this.realityRoot.reprojectAndResolveChildren(this, stepChildren, resolve);\r\n });\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { BeTimePoint, dispose, expectDefined } from \"@itwin/core-bentley\";\r\nimport { ClipMaskXYZRangePlanes, ClipShape, ClipVector, IndexedPolyface, Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { ColorDef, Frustum } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch, GraphicBranchOptions } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ViewingSpace } from \"../ViewingSpace\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport {\r\n RealityTileRegion, RealityTileTree, Tile, TileContent, TileDrawArgs, TileGeometryCollector, TileGraphicType, TileLoadStatus, TileParams, TileRequest, TileRequestChannel,\r\n TileTreeLoadStatus, TileUser, TraversalDetails, TraversalSelectionContext,\r\n} from \"./internal\";\r\n\r\n/** @internal */\r\nexport interface RealityTileParams extends TileParams {\r\n readonly transformToRoot?: Transform;\r\n readonly additiveRefinement?: boolean;\r\n readonly noContentButTerminateOnSelection?: boolean;\r\n readonly rangeCorners?: Point3d[];\r\n readonly region?: RealityTileRegion;\r\n readonly geometricError?: number;\r\n}\r\n\r\n/** The geometry representing the contents of a reality tile. Currently only polyfaces are returned.\r\n * @see [[RealityTile.geometry]] to access a particular tile's geometry.\r\n * @public\r\n */\r\nexport interface RealityTileGeometry {\r\n /** Polyfaces representing the tile's geometry. */\r\n polyfaces?: IndexedPolyface[];\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityTileContent extends TileContent {\r\n geometry?: RealityTileGeometry;\r\n copyright?: string;\r\n}\r\n\r\nconst scratchLoadedChildren = new Array<RealityTile>();\r\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\r\nconst additiveRefinementThreshold = 10000; // Additive tiles (Cesium OSM tileset) are subdivided until their range diagonal falls below this threshold to ensure accurate reprojection.\r\nconst additiveRefinementDepthLimit = 20;\r\nconst scratchFrustum = new Frustum();\r\n\r\n/** A [[Tile]] within a [[RealityTileTree]], representing part of a reality model (e.g., a point cloud or photogrammetry mesh) or 3d terrain with map imagery.\r\n * @public\r\n */\r\nexport class RealityTile extends Tile {\r\n /** Transform to go from tile's local coordinate system to the root tile's corodinate system.\r\n * @see [[RealityModelTileLoader.findTileInJson]] to see how the transformToRoot is calculated.\r\n * @internal */\r\n public readonly transformToRoot?: Transform;\r\n /** @internal */\r\n public readonly additiveRefinement?: boolean;\r\n /** @internal */\r\n public readonly noContentButTerminateOnSelection?: boolean;\r\n /** @internal */\r\n public readonly rangeCorners?: Point3d[];\r\n /** @internal */\r\n public readonly region?: RealityTileRegion;\r\n /** @internal */\r\n protected _geometry?: RealityTileGeometry;\r\n private _everDisplayed = false;\r\n /** @internal */\r\n protected _reprojectionTransform?: Transform;\r\n private _reprojectedGraphic?: RenderGraphic;\r\n private readonly _geometricError?: number;\r\n /** @internal */\r\n protected _copyright?: string;\r\n /** @internal */\r\n public override readonly tree: RealityTileTree;\r\n /** @internal */\r\n public get reprojectionTransform(): Transform | undefined {\r\n return this._reprojectionTransform;\r\n }\r\n\r\n /** @internal */\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this.transformToRoot = props.transformToRoot;\r\n this.additiveRefinement = props.additiveRefinement ?? this.realityParent?.additiveRefinement;\r\n this.noContentButTerminateOnSelection = props.noContentButTerminateOnSelection;\r\n this.rangeCorners = props.rangeCorners;\r\n this.region = props.region;\r\n this._geometricError = props.geometricError;\r\n this.tree = tree;\r\n\r\n if (undefined === this.transformToRoot)\r\n return;\r\n\r\n // Can transform be non-rigid?? -- if so would have to handle (readonly) radius.\r\n this.boundingSphere.transformBy(this.transformToRoot, this.boundingSphere);\r\n this.transformToRoot.multiplyRange(this.range, this.range);\r\n\r\n if (this.rangeCorners)\r\n this.transformToRoot.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n\r\n if (undefined !== this._contentRange)\r\n this.transformToRoot.multiplyRange(this._contentRange, this._contentRange);\r\n }\r\n\r\n /** @internal */\r\n public override setContent(content: RealityTileContent): void {\r\n super.setContent(content);\r\n this._geometry = content.geometry;\r\n this._copyright = content.copyright;\r\n }\r\n\r\n /** @internal */\r\n public override freeMemory(): void {\r\n // Prevent freeing if AdditiveRefinementStepChildren are present, since they depend on the parent tile to draw.\r\n // This assumes at least one of the step children is currently selected, which is not necessarily the case. Eventually the\r\n // normal periodic pruning of expired tiles will clean up that case, but it could be held them in memory longer than necessary.\r\n if (!this.realityChildren?.some((child) => child.isStepChild))\r\n super.freeMemory();\r\n }\r\n\r\n /** @internal */\r\n public get realityChildren(): RealityTile[] | undefined { return this.children as RealityTile[] | undefined; }\r\n /** @internal */\r\n public get realityParent(): RealityTile { return this.parent as RealityTile; }\r\n /** @internal */\r\n public get realityRoot(): RealityTileTree { return this.tree; }\r\n /** @internal */\r\n public get graphicType(): TileGraphicType | undefined { return undefined; } // If undefined, use tree type.\r\n /** @internal */\r\n public get maxDepth(): number { return this.realityRoot.loader.maxDepth; }\r\n /** @internal */\r\n public get isPointCloud() { return this.realityRoot.loader.containsPointClouds; }\r\n /** @internal */\r\n public get isLoaded() { return this.loadStatus === TileLoadStatus.Ready; } // Reality tiles may depend on secondary tiles (maps) so can ge loaded but not ready.\r\n /** A representation of the tile's geometry.\r\n * This property is only available when using [[TileGeometryCollector]].\r\n */\r\n public get geometry(): RealityTileGeometry | undefined { return this._geometry; }\r\n /** @internal */\r\n public get copyright(): string | undefined { return this._copyright; }\r\n\r\n /** @internal */\r\n public override get isDisplayable(): boolean {\r\n if (this.noContentButTerminateOnSelection)\r\n return false;\r\n else\r\n return super.isDisplayable;\r\n }\r\n\r\n /** @internal */\r\n public markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n }\r\n\r\n /** @internal */\r\n public markDisplayed(): void {\r\n this._everDisplayed = true;\r\n }\r\n\r\n /** @internal */\r\n public isOccluded(_viewingSpace: ViewingSpace): boolean {\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public get channel(): TileRequestChannel {\r\n return this.realityRoot.loader.getRequestChannel(this);\r\n }\r\n\r\n /** @internal */\r\n public async requestContent(isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n return this.realityRoot.loader.requestTileContent(this, isCanceled);\r\n }\r\n\r\n /** @internal */\r\n private useAdditiveRefinementStepchildren() {\r\n // Create additive stepchildren only if we are this tile is additive and we are re-projecting and the radius exceeds the additiveRefinementThreshold.\r\n // This criteria is currently only met by the Cesium OSM tileset.\r\n const rangeDiagonal = this.rangeCorners ? this.rangeCorners[0].distance(this.rangeCorners[3]) : 0;\r\n return this.additiveRefinement && this.isDisplayable && rangeDiagonal > additiveRefinementThreshold && this.depth < additiveRefinementDepthLimit && this.realityRoot.doReprojectChildren(this);\r\n }\r\n\r\n /** @internal */\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void {\r\n this.realityRoot.loader.loadChildren(this).then((children: Tile[] | undefined) => {\r\n\r\n /* If this is a large tile is to be included additively, but we are re-projecting (Cesium OSM) then we must add step-children to display the geometry as an overly large\r\n tile cannot be reprojected accurately. */\r\n if (this.useAdditiveRefinementStepchildren())\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => { children = children ? children?.concat(stepChildren) : stepChildren; });\r\n\r\n if (children)\r\n this.realityRoot.reprojectAndResolveChildren(this, children, resolve); /* Potentially reproject and resolve these children */\r\n\r\n }).catch((err) => {\r\n reject(err);\r\n });\r\n }\r\n\r\n /** @internal */\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n return this.realityRoot.loader.loadTileContent(this, data, system, isCanceled);\r\n }\r\n\r\n /** @internal */\r\n public override computeLoadPriority(viewports: Iterable<Viewport>, users: Iterable<TileUser>): number {\r\n return this.realityRoot.loader.computeTilePriority(this, viewports, users);\r\n }\r\n\r\n /** @internal */\r\n public getContentClip(): ClipVector | undefined {\r\n return ClipVector.createCapture([ClipShape.createBlock(this.contentRange, ClipMaskXYZRangePlanes.All)]);\r\n }\r\n\r\n /** Allow tile to select additional tiles (Terrain Imagery...)\r\n * @internal\r\n */\r\n public selectSecondaryTiles(_args: TileDrawArgs, _context: TraversalSelectionContext) { }\r\n\r\n /** An upsampled tile is not loadable - will override to return loadable parent.\r\n * @internal\r\n */\r\n public get loadableTile(): RealityTile { return this; }\r\n\r\n /** @internal */\r\n public preloadRealityTilesAtDepth(depth: number, context: TraversalSelectionContext, args: TileDrawArgs) {\r\n if (this.depth === depth) {\r\n context.preload(this, args);\r\n return;\r\n }\r\n\r\n this.loadChildren();\r\n\r\n if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadRealityTilesAtDepth(depth, context, args);\r\n }\r\n }\r\n\r\n // Preload tiles that are protected:\r\n // * used tiles (where \"used\" may mean: selected/preloaded for display or content requested);\r\n // * parents and siblings of other protected tiles.\r\n /** @internal */\r\n public preloadProtectedTiles(args: TileDrawArgs, context: TraversalSelectionContext): boolean {\r\n const children = this.realityChildren;\r\n let hasProtectedChildren = false;\r\n\r\n if (children && !this.additiveRefinement) {\r\n for (const child of children) {\r\n hasProtectedChildren = child.preloadProtectedTiles(args, context) || hasProtectedChildren;\r\n }\r\n }\r\n\r\n if (children && hasProtectedChildren) {\r\n for (const child of children) {\r\n if (child.isDisplayable && !child.isLoaded)\r\n context.preload(child, args);\r\n }\r\n\r\n return true; // Parents of protected tiles are protected\r\n }\r\n\r\n // Special case of the root tile\r\n if (this === this.realityRoot.rootTile) {\r\n context.preload(this, args);\r\n return true;\r\n }\r\n\r\n return context.selected.find((tile) => tile === this) !== undefined;\r\n }\r\n\r\n /** @internal */\r\n public addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\r\n builder.setSymbology(color, color, 3);\r\n let corners = this.rangeCorners ? this.rangeCorners : this.range.corners();\r\n if (this._reprojectionTransform)\r\n corners = this._reprojectionTransform.multiplyPoint3dArray(corners);\r\n builder.addRangeBoxFromCorners(corners);\r\n }\r\n\r\n /** @internal */\r\n public reproject(rootReprojection: Transform) {\r\n this._reprojectionTransform = rootReprojection;\r\n rootReprojection.multiplyRange(this.range, this.range);\r\n this.boundingSphere.transformBy(rootReprojection, this.boundingSphere);\r\n if (this.contentRange)\r\n rootReprojection.multiplyRange(this.contentRange, this.contentRange);\r\n if (this.rangeCorners)\r\n rootReprojection.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n }\r\n\r\n /** @internal */\r\n public allChildrenIncluded(tiles: Tile[]) {\r\n if (this.children === undefined || tiles.length !== this.children.length)\r\n return false;\r\n for (const tile of tiles)\r\n if (tile.parent !== this)\r\n return false;\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n protected getLoadedRealityChildren(args: TileDrawArgs): boolean {\r\n if (this._childrenLoadStatus !== TileTreeLoadStatus.Loaded || this.realityChildren === undefined)\r\n return false;\r\n\r\n for (const child of this.realityChildren) {\r\n if (child.isReady && child.computeVisibilityFactor(args) > 0) {\r\n scratchLoadedChildren.push(child);\r\n } else if (!child.getLoadedRealityChildren(args)) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n /** @internal */\r\n protected forceSelectRealityTile(): boolean { return false; }\r\n /** @internal */\r\n protected minimumVisibleFactor(): number {\r\n if (this.additiveRefinement)\r\n return 0.25;\r\n else\r\n return 0;\r\n }\r\n\r\n /** @internal */\r\n public selectRealityTiles(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n\r\n const isNotVisible = visibility < 0;\r\n\r\n if (isNotVisible)\r\n return;\r\n\r\n // Force loading if loader requires this tile. (cesium terrain visibility).\r\n if (this.realityRoot.loader.forceTileLoad(this) && !this.isReady) {\r\n context.selectOrQueue(this, args, traversalDetails);\r\n return;\r\n }\r\n\r\n // Force to return early without selecting\r\n if (visibility >= 1 && this.noContentButTerminateOnSelection)\r\n return;\r\n\r\n const shouldSelectThisTile = visibility >= 1 || this._anyChildNotFound || this.forceSelectRealityTile() || context.selectionCountExceeded;\r\n if (shouldSelectThisTile && this.isDisplayable) { // Select this tile\r\n\r\n // Return early if tile is totally occluded\r\n if (this.isOccluded(args.viewingSpace))\r\n return;\r\n\r\n // Attempt to select this tile. If not ready, queue it\r\n context.selectOrQueue(this, args, traversalDetails);\r\n\r\n // This tile is visible but not loaded - Use higher resolution children if present\r\n if (!this.isReady)\r\n this.selectRealityChildrenAsFallback(context, args, traversalDetails);\r\n\r\n } else { // Select children instead of this tile\r\n\r\n // With additive refinement it is necessary to display this tile along with any displayed children\r\n if (this.additiveRefinement && this.isDisplayable && !this.useAdditiveRefinementStepchildren())\r\n context.selectOrQueue(this, args, traversalDetails);\r\n\r\n this.selectRealityChildren(context, args, traversalDetails);\r\n\r\n // Children are not ready: use this tile to avoid leaving a hole\r\n traversalDetails.shouldSelectParent = traversalDetails.shouldSelectParent || traversalDetails.queuedChildren.length !== 0;\r\n\r\n if (traversalDetails.shouldSelectParent) {\r\n // If the tile has not yet been displayed in this viewport -- display only if it is visible enough. Avoid overly tiles popping into view unexpectedly (terrain)\r\n if (visibility > this.minimumVisibleFactor() || this._everDisplayed) {\r\n context.selectOrQueue(this, args, traversalDetails);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Attempt to select the children of a tile in case they could be displayed while this tile is loading. This does not take into account visibility.\r\n /** @internal */\r\n protected selectRealityChildrenAsFallback(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const childrenReady = this.getLoadedRealityChildren(args);\r\n\r\n if (childrenReady) {\r\n context.select(scratchLoadedChildren, args);\r\n traversalDetails.shouldSelectParent = false;\r\n }\r\n\r\n scratchLoadedChildren.length = 0;\r\n }\r\n\r\n // Recurse through children to select them normally\r\n /** @internal */\r\n protected selectRealityChildren(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n\r\n // Load children if not yet requested\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n\r\n // Children are not ready yet\r\n if (childrenLoadStatus === TileTreeLoadStatus.Loading) {\r\n args.markChildrenLoading();\r\n traversalDetails.shouldSelectParent = true;\r\n return;\r\n }\r\n\r\n if (this.realityChildren !== undefined) {\r\n // Attempt to select the children\r\n const traversalChildren = this.realityRoot.getTraversalChildren(this.depth);\r\n traversalChildren.initialize();\r\n\r\n for (let i = 0; i < expectDefined(this.children).length; i++)\r\n this.realityChildren[i].selectRealityTiles(context, args, traversalChildren.getChildDetail(i));\r\n\r\n traversalChildren.combine(traversalDetails);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public purgeContents(olderThan: BeTimePoint, useProtectedTiles: boolean): void {\r\n const tilesToPurge = new Set<RealityTile>();\r\n\r\n // Get the list of tiles to purge\r\n if (useProtectedTiles && !this.additiveRefinement)\r\n this.getTilesToPurge(olderThan, tilesToPurge);\r\n else\r\n this.getTilesToPurgeWithoutProtection(olderThan, tilesToPurge);\r\n\r\n // Discard contents of tiles that have been marked.\r\n // Note we do not discard the child Tile objects themselves.\r\n for (const tile of tilesToPurge)\r\n tile.disposeContents();\r\n }\r\n\r\n // Populate a set with tiles that should be disposed. Prevent some tiles to be disposed to avoid holes when moving.\r\n // Return true if the current tile is \"protected\".\r\n private getTilesToPurge(olderThan: BeTimePoint, tilesToPurge: Set<RealityTile>): boolean {\r\n const children = this.realityChildren;\r\n\r\n // Protected tiles cannot be purged. They are:\r\n // * used tiles (where \"used\" may mean: selected/preloaded for display or content requested);\r\n // * parents and siblings of other protected tiles.\r\n let hasProtectedChildren = false;\r\n\r\n if (children) {\r\n for (const child of children) {\r\n hasProtectedChildren = child.getTilesToPurge(olderThan, tilesToPurge) || hasProtectedChildren;\r\n }\r\n\r\n if (hasProtectedChildren) {\r\n // Siblings of protected tiles are protected too. We need to remove them from it\r\n for (const child of children) {\r\n // Because the current tile can be invisible, relying on its children to display geometry,\r\n // we have to recurse in order to remove the first children that has geometry, otherwise,\r\n // some holes might appear\r\n child.removeFirstDisplayableChildrenFromSet(tilesToPurge);\r\n }\r\n\r\n return true; // Parents of protected tiles are protected\r\n }\r\n }\r\n\r\n const isInUse = this.usageMarker.getIsTileInUse();\r\n\r\n if (!isInUse && this.usageMarker.isTimestampExpired(olderThan)) {\r\n tilesToPurge.add(this);\r\n }\r\n\r\n return isInUse;\r\n }\r\n\r\n // Populate a set with tiles that should be disposed. Does not prevent some tiles to be disposed to avoid holes when moving.\r\n // This method is simpler and more fitting for devices that has a bigger memory constraint, such as mobiles.\r\n // However, it causes the apparition of holes by letting important tiles to be purged.\r\n private getTilesToPurgeWithoutProtection(olderThan: BeTimePoint, tilesToPurge: Set<RealityTile>): void {\r\n const children = this.realityChildren;\r\n\r\n if (children) {\r\n for (const child of children) {\r\n child.getTilesToPurgeWithoutProtection(olderThan, tilesToPurge);\r\n }\r\n }\r\n\r\n if (this.usageMarker.isExpired(olderThan))\r\n tilesToPurge.add(this);\r\n }\r\n\r\n private removeFirstDisplayableChildrenFromSet(set: Set<RealityTile>): void {\r\n if (set.size === 0)\r\n return;\r\n\r\n if (this.isDisplayable) {\r\n set.delete(this);\r\n return;\r\n }\r\n\r\n if (this.realityChildren !== undefined) {\r\n for (const child of this.realityChildren)\r\n child.removeFirstDisplayableChildrenFromSet(set);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public computeVisibilityFactor(args: TileDrawArgs): number {\r\n if (this.isEmpty)\r\n return -1;\r\n\r\n if (this.rangeCorners)\r\n scratchFrustum.setFromCorners(this.rangeCorners);\r\n else\r\n Frustum.fromRange(this.range, scratchFrustum);\r\n\r\n if (this.isFrustumCulled(scratchFrustum, args, true, this.boundingSphere))\r\n return -1;\r\n\r\n // some nodes are merely for structure and don't have any geometry\r\n if (0 === this.maximumSize)\r\n return 0;\r\n\r\n if (this.isLeaf)\r\n return this.hasContentRange && this.isContentCulled(args) ? -1 : 1;\r\n\r\n if (undefined !== this._geometricError) {\r\n const radius = args.getTileRadius(this);\r\n const center = args.getTileCenter(this);\r\n const pixelSize = args.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n\r\n const sse = this._geometricError / pixelSize;\r\n return args.maximumScreenSpaceError / sse;\r\n }\r\n\r\n return this.maximumSize / args.getPixelSize(this);\r\n }\r\n\r\n /** @internal */\r\n protected get _anyChildNotFound(): boolean {\r\n if (undefined !== this.children)\r\n for (const child of this.children)\r\n if (child.isNotFound)\r\n return true;\r\n\r\n return this._childrenLoadStatus === TileTreeLoadStatus.NotFound;\r\n }\r\n\r\n /** @internal */\r\n public override getSizeProjectionCorners(): Point3d[] | undefined {\r\n if (!this.tree.isContentUnbounded)\r\n return undefined; // For a non-global tree use the standard size algorithm.\r\n\r\n // For global tiles (as in OSM buildings) return the range corners or X-Y corners only if bounded by region- this allows an algorithm that uses the area of the projected corners to attenuate horizon tiles.\r\n if (!this.rangeCorners)\r\n return this.range.corners(scratchCorners);\r\n\r\n return this.region ? this.rangeCorners.slice(4) : this.rangeCorners;\r\n }\r\n\r\n /** @internal */\r\n public get isStepChild() { return false; }\r\n\r\n /** @internal */\r\n protected loadAdditiveRefinementChildren(resolve: (children: Tile[]) => void): void {\r\n const region = this.region;\r\n const corners = this.rangeCorners;\r\n if (!region || !corners)\r\n return;\r\n\r\n const maximumSize = this.maximumSize;\r\n const rangeDiagonal = corners[0].distance(corners[3]);\r\n const isLeaf = rangeDiagonal < additiveRefinementThreshold || this.depth > additiveRefinementDepthLimit;\r\n\r\n const stepChildren = new Array<AdditiveRefinementStepChild>();\r\n const latitudeDelta = (region.maxLatitude - region.minLatitude) / 2;\r\n const longitudeDelta = (region.maxLongitude - region.minLongitude) / 2;\r\n const minHeight = region.minHeight;\r\n const maxHeight = region.maxHeight;\r\n\r\n for (let i = 0, minLongitude = region.minLongitude, step = 0; i < 2; i++, minLongitude += longitudeDelta, step++) {\r\n for (let j = 0, minLatitude = region.minLatitude; j < 2; j++, minLatitude += latitudeDelta) {\r\n const childRegion = new RealityTileRegion({ minLatitude, maxLatitude: minLatitude + latitudeDelta, minLongitude, maxLongitude: minLongitude + longitudeDelta, minHeight, maxHeight });\r\n const childRange = childRegion.getRange();\r\n\r\n const contentId = `${this.contentId}_S${step++}`;\r\n const childParams: RealityTileParams = { rangeCorners: childRange.corners, contentId, range: childRange.range, maximumSize, parent: this, additiveRefinement: false, isLeaf, region: childRegion };\r\n\r\n stepChildren.push(new AdditiveRefinementStepChild(childParams, this.realityRoot));\r\n }\r\n }\r\n resolve(stepChildren);\r\n }\r\n\r\n /** @internal */\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._reprojectionTransform)\r\n return super.produceGraphics();\r\n\r\n if (undefined === this._reprojectedGraphic && undefined !== this._graphic) {\r\n const branch = new GraphicBranch(false);\r\n branch.add(this._graphic);\r\n this._reprojectedGraphic = IModelApp.renderSystem.createGraphicBranch(branch, this._reprojectionTransform);\r\n }\r\n return this._reprojectedGraphic;\r\n }\r\n\r\n /** @internal */\r\n public get unprojectedGraphic(): RenderGraphic | undefined {\r\n return this._graphic;\r\n }\r\n\r\n /** @internal */\r\n public override disposeContents(): void {\r\n super.disposeContents();\r\n this._reprojectedGraphic = dispose(this._reprojectedGraphic);\r\n }\r\n\r\n /** @internal */\r\n public collectTileGeometry(collector: TileGeometryCollector): void {\r\n const status = collector.collectTile(this);\r\n\r\n switch (status) {\r\n case \"reject\":\r\n return;\r\n\r\n case \"continue\":\r\n if (!this.isLeaf && !this._anyChildNotFound) {\r\n const childrenLoadStatus = this.loadChildren();\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n collector.markLoading();\r\n } else if (undefined !== this.realityChildren && !this._anyChildNotFound) {\r\n for (const child of this.realityChildren)\r\n child.collectTileGeometry(collector);\r\n }\r\n\r\n break;\r\n } // else fall through to \"accept\"\r\n // eslint-disable-next-line no-fallthrough\r\n case \"accept\":\r\n if (!this.isReady)\r\n collector.addMissingTile(this.loadableTile);\r\n else if (this.geometry?.polyfaces)\r\n collector.polyfaces.push(...this.geometry.polyfaces);\r\n\r\n break;\r\n }\r\n }\r\n}\r\n\r\n/** When additive refinement is used (as in the Cesium OSM tileset) it is not possible to accurately reproject very large, low level tiles\r\n * In this case we create additional \"step\" children (grandchildren etc. ) that will clipped portions display the their ancestor's additive geometry.\r\n * These step children are subdivided until they are small enough to be accurately reprojected - this is controlled by the additiveRefinementThreshold (currently 2KM).\r\n * The stepchildren do not contain any tile graphics - they just create a branch with clipping and reprojection to display their additive refinement ancestor graphics.\r\n */\r\nclass AdditiveRefinementStepChild extends RealityTile {\r\n public override get isStepChild() { return true; }\r\n private _loadableTile: RealityTile;\r\n\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this._loadableTile = this.realityParent;\r\n for (; this._loadableTile && this._loadableTile.isStepChild; this._loadableTile = this._loadableTile.realityParent)\r\n ;\r\n }\r\n public override get loadableTile(): RealityTile {\r\n return this._loadableTile;\r\n }\r\n public override get isLoading(): boolean { return this._loadableTile.isLoading; }\r\n public override get isQueued(): boolean { return this._loadableTile.isQueued; }\r\n public override get isNotFound(): boolean { return this._loadableTile.isNotFound; }\r\n public override get isReady(): boolean { return this._loadableTile.isReady; }\r\n public override get isLoaded(): boolean { return this._loadableTile.isLoaded; }\r\n public override get isEmpty() { return false; }\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._graphic) {\r\n const parentGraphics = this._loadableTile.unprojectedGraphic;\r\n\r\n if (!parentGraphics || !this._reprojectionTransform)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(parentGraphics);\r\n const renderSystem = IModelApp.renderSystem;\r\n const branchOptions: GraphicBranchOptions = {};\r\n if (this.rangeCorners) {\r\n const clipPolygon = [this.rangeCorners[0], this.rangeCorners[1], this.rangeCorners[3], this.rangeCorners[2]];\r\n branchOptions.clipVolume = renderSystem.createClipVolume(ClipVector.create([expectDefined(ClipShape.createShape(clipPolygon, undefined, undefined, this.tree.iModelTransform))]));\r\n }\r\n this._graphic = renderSystem.createGraphicBranch(branch, this._reprojectionTransform, branchOptions);\r\n }\r\n return this._graphic;\r\n }\r\n\r\n public override markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n args.markUsed(this._loadableTile);\r\n }\r\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => {\r\n if (stepChildren)\r\n this.realityRoot.reprojectAndResolveChildren(this, stepChildren, resolve);\r\n });\r\n }\r\n}\r\n"]}
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+ {"version":3,"file":"RealityTileTree.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTileTree.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAsC,UAAU,EAAmB,MAAM,qBAAqB,CAAC;AACtG,OAAO,EACc,OAAO,EAAE,SAAS,EACtC,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAA0C,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAE/F,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAG9C,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EACI,WAAW,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,IAAI,EAAE,YAAY,EAAE,qBAAqB,EACpF,UAAU,EAAE,QAAQ,EAAE,cAAc,EACtD,MAAM,YAAY,CAAC;AAEpB,gBAAgB;AAChB,qBAAa,gBAAgB;IACpB,cAAc,SAAqB;IACnC,gBAAgB,UAAS;IACzB,kBAAkB,UAAS;IAE3B,UAAU;CAKlB;AAED,gBAAgB;AAChB,qBAAa,wBAAwB;IACnC,OAAO,CAAC,aAAa,CAA0B;IAExC,UAAU;IAKV,cAAc,CAAC,KAAK,EAAE,MAAM;IAO5B,OAAO,CAAC,aAAa,EAAE,gBAAgB;CAa/C;AAED,gBAAgB;AAChB,qBAAa,yBAAyB;IAIjB,QAAQ,EAAE,IAAI,EAAE;IAAS,oBAAoB,EAAE,IAAI,EAAE,EAAE;IAAS,mBAAmB,CAAC,EAAE,cAAc;IAAE,OAAO,CAAC,kBAAkB,CAAC;IAH7I,SAAS,mBAA0B;IACnC,OAAO,gBAA4B;IAC1C,IAAW,sBAAsB,YAAqI;gBACnJ,QAAQ,EAAE,IAAI,EAAE,EAAS,oBAAoB,EAAE,IAAI,EAAE,EAAE,EAAS,mBAAmB,CAAC,EAAE,cAAc,YAAA,EAAU,kBAAkB,CAAC,EAAE,MAAM,YAAA;IAErJ,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAoBvF,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;IAapD,MAAM,CAAC,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;CAO9D;AAcD;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,WAAW,oBAAoB;IACnC;;;;OAIG;IACH,oBAAoB,CAAC,EAAE,EAAE,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,SAAS,CAAC;IAEtE,2FAA2F;IAC3F,OAAO,IAAI,QAAQ,CAAC;QAAE,EAAE,EAAE,UAAU,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;KAAE,CAAC,CAAC;CAC1E;AAED,gBAAgB;AAChB,MAAM,WAAW,qBAAsB,SAAQ,cAAc;IAC3D,QAAQ,CAAC,MAAM,EAAE,iBAAiB,CAAC;IACnC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,QAAQ,CAAC,QAAQ,EAAE,iBAAiB,CAAC;IACrC,QAAQ,CAAC,UAAU,CAAC,EAAE,SAAS,CAAC;IAChC,QAAQ,CAAC,qBAAqB,EAAE,OAAO,CAAC;IACxC,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,iBAAiB,CAAC,EAAE,OAAO,CAAC;CACtC;AAED;;;GAGG;AACH,qBAAa,eAAgB,SAAQ,QAAQ;IAC3C,gBAAgB;IACT,wBAAwB,EAAE,wBAAwB,EAAE,CAAM;IACjE,gBAAgB;IAChB,SAAgB,MAAM,EAAE,iBAAiB,CAAC;IAC1C,gBAAgB;IAChB,SAAgB,OAAO,EAAE,OAAO,CAAC;IACjC,gBAAgB;IACT,cAAc,EAAE,OAAO,CAAC;IAC/B,gBAAgB;IACT,2BAA2B,EAAE,MAAM,CAAC;IAC3C,gBAAgB;IAChB,SAAS,CAAC,aAAa,EAAE,YAAY,GAAG,SAAS,CAAC;IAClD,gBAAgB;IAChB,SAAS,CAAC,SAAS,EAAE,WAAW,CAAC;IACjC,gBAAgB;IAChB,SAAS,CAAC,WAAW,CAAC,EAAE,SAAS,CAAC;IAClC,gBAAgB;IAChB,SAAS,CAAC,SAAS,CAAC,EAAE,SAAS,CAAC;IAChC,gBAAgB;IAChB,SAAgB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjC;mBACe;IACR,iBAAiB,CAAC,EAAE,OAAO,CAAC;IAEnC,gBAAgB;gBACG,MAAM,EAAE,qBAAqB;IAoBhD;;OAEG;IACH,IAAW,oBAAoB,IAAI,oBAAoB,GAAG,SAAS,CAElE;IAED,gBAAgB;IAChB,IAAW,QAAQ,IAAI,WAAW,CAA2B;IAC7D,gBAAgB;IAChB,IAAW,IAAI,YAAmB;IAClC,gBAAgB;IAChB,IAAW,QAAQ,WAAmC;IACtD,gBAAgB;IAChB,IAAW,QAAQ,WAAmC;IACtD,gBAAgB;IAChB,IAAoB,kBAAkB,YAA6C;IACnF,gBAAgB;IAChB,IAAW,aAAa,YAAoB;IAE5C,gBAAgB;IAChB,SAAS,CAAC,YAAY,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI,EAAE;IAClD,gBAAgB;IAChB,IAAW,iBAAiB,IAAI,iBAAiB,CAA0C;IAC3F,gBAAgB;IAChB,IAAoB,2BAA2B,YAAsD;IAErG,gBAAgB;IACT,UAAU,CAAC,KAAK,EAAE,UAAU,GAAG,WAAW;IAEjD;;OAEG;IACa,mBAAmB,CAAC,SAAS,EAAE,qBAAqB,GAAG,IAAI;IAI3E,gBAAgB;IACT,KAAK,IAAI,IAAI;IAKpB,gBAAgB;IACT,IAAI,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;IAuFrC,gBAAgB;IAChB,SAAS,CAAC,yBAAyB,CAAC,IAAI,EAAE,YAAY,EAAE,aAAa,EAAE,WAAW,EAAE;IAMpF,gBAAgB;IACT,oBAAoB,CAAC,KAAK,EAAE,MAAM;IAOzC,gBAAgB;IACT,mBAAmB,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO;IAS/C,gBAAgB;IACT,2BAA2B,CAAC,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,IAAI,EAAE,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG,SAAS,KAAK,IAAI,GAAG,IAAI;IA4EzH,gBAAgB;IACT,mBAAmB,CAAC,aAAa,EAAE,YAAY;IAEtD;;;OAGG;IACI,oBAAoB,CAAC,KAAK,EAAE,YAAY,EAAE,SAAS,EAAE,WAAW,EAAE;IAEzE,gBAAgB;IACT,kBAAkB,CAAC,IAAI,EAAE,YAAY,EAAE,oBAAoB,EAAE,WAAW,EAAE,EAAE,EAAE,mBAAmB,CAAC,EAAE,cAAc,GAAG,WAAW,EAAE;IAuDzI,gBAAgB;IAChB,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,CAAC,IAAI,CAAC;CAkBhE"}
@@ -328,6 +328,7 @@ class RealityTileTree extends internal_1.TileTree {
328
328
  (0, core_bentley_1.expectDefined)(this._gcsConverter).getIModelCoordinatesFromGeoCoordinates(requestProps).then((response) => {
329
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  const reprojectedCoords = response.iModelCoords;
330
330
  const dbToRoot = (0, core_bentley_1.expectDefined)(rootToDb.inverse());
331
+ // Interpolate between the original and reprojected points
331
332
  const getReprojectedPoint = (original, reprojectedXYZ) => {
332
333
  scratchPoint.setFromJSON(reprojectedXYZ);
333
334
  const cartesianDistance = this.cartesianRange.distanceToPoint(scratchPoint);