@itwin/core-frontend 5.3.2 → 5.3.3
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- package/CHANGELOG.md +8 -1
- package/lib/cjs/internal/render/webgl/SceneCompositor.js +1 -1
- package/lib/cjs/internal/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/esm/internal/render/webgl/SceneCompositor.js +1 -1
- package/lib/esm/internal/render/webgl/SceneCompositor.js.map +1 -1
- package/package.json +21 -21
package/CHANGELOG.md
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@@ -1,6 +1,13 @@
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# Change Log - @itwin/core-frontend
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This log was last generated on Thu,
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This log was last generated on Thu, 20 Nov 2025 22:30:37 GMT and should not be manually modified.
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## 5.3.3
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Thu, 20 Nov 2025 22:30:37 GMT
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### Updates
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- Fix background color displaying instead of sky box on certain hardware.
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## 5.3.2
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Thu, 13 Nov 2025 23:23:23 GMT
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@@ -294,7 +294,7 @@ class FrameBuffers {
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undefined !== textures.depthAndOrderMsBuff &&
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undefined !== textures.depthAndOrderMsBuffHidden);
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const colorAndPickMsBuffs = [textures.colorMsBuff, textures.featureIdMsBuff, textures.depthAndOrderMsBuff];
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const colorAndPickFilters = [GL_1.GL.MultiSampling.Filter.Linear, GL_1.GL.MultiSampling.Filter.Nearest, GL_1.GL.MultiSampling.Filter.Nearest
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const colorAndPickFilters = [GL_1.GL.MultiSampling.Filter.Linear, GL_1.GL.MultiSampling.Filter.Nearest, GL_1.GL.MultiSampling.Filter.Nearest];
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this.opaqueAll = FrameBuffer_1.FrameBuffer.create(colorAndPick, depth, colorAndPickMsBuffs, colorAndPickFilters, depthMs);
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colorAndPick[0] = textures.color;
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this.opaqueAndCompositeAll = FrameBuffer_1.FrameBuffer.create(colorAndPick, depth, colorAndPickMsBuffs, colorAndPickFilters, depthMs);
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