@itwin/core-frontend 5.3.0-dev.8 → 5.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +39 -1
- package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
- package/lib/cjs/ElementLocateManager.js +2 -5
- package/lib/cjs/ElementLocateManager.js.map +1 -1
- package/lib/cjs/HitDetail.d.ts +1 -24
- package/lib/cjs/HitDetail.d.ts.map +1 -1
- package/lib/cjs/HitDetail.js +0 -5
- package/lib/cjs/HitDetail.js.map +1 -1
- package/lib/cjs/IModelApp.d.ts +4 -0
- package/lib/cjs/IModelApp.d.ts.map +1 -1
- package/lib/cjs/IModelApp.js +5 -1
- package/lib/cjs/IModelApp.js.map +1 -1
- package/lib/cjs/IModeljs-css.d.ts.map +1 -1
- package/lib/cjs/IModeljs-css.js +4 -0
- package/lib/cjs/IModeljs-css.js.map +1 -1
- package/lib/cjs/SubCategoriesCache.d.ts +1 -1
- package/lib/cjs/SubCategoriesCache.d.ts.map +1 -1
- package/lib/cjs/SubCategoriesCache.js +3 -3
- package/lib/cjs/SubCategoriesCache.js.map +1 -1
- package/lib/cjs/ViewManager.d.ts +4 -2
- package/lib/cjs/ViewManager.d.ts.map +1 -1
- package/lib/cjs/ViewManager.js +3 -1
- package/lib/cjs/ViewManager.js.map +1 -1
- package/lib/cjs/Viewport.d.ts.map +1 -1
- package/lib/cjs/Viewport.js +9 -3
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/common/imdl/ParseImdlDocument.d.ts.map +1 -1
- package/lib/cjs/common/imdl/ParseImdlDocument.js +1 -43
- package/lib/cjs/common/imdl/ParseImdlDocument.js.map +1 -1
- package/lib/cjs/common/internal/Symbols.d.ts +1 -0
- package/lib/cjs/common/internal/Symbols.d.ts.map +1 -1
- package/lib/cjs/common/internal/Symbols.js +1 -0
- package/lib/cjs/common/internal/Symbols.js.map +1 -1
- package/lib/cjs/internal/cross-package.d.ts +4 -0
- package/lib/cjs/internal/cross-package.d.ts.map +1 -1
- package/lib/cjs/internal/cross-package.js +3 -1
- package/lib/cjs/internal/cross-package.js.map +1 -1
- package/lib/cjs/internal/render/RenderAreaPattern.d.ts +1 -0
- package/lib/cjs/internal/render/RenderAreaPattern.d.ts.map +1 -1
- package/lib/cjs/internal/render/RenderAreaPattern.js.map +1 -1
- package/lib/cjs/internal/render/RenderGeometry.d.ts +3 -1
- package/lib/cjs/internal/render/RenderGeometry.d.ts.map +1 -1
- package/lib/cjs/internal/render/RenderGeometry.js.map +1 -1
- package/lib/cjs/internal/render/RenderPlan.d.ts +3 -1
- package/lib/cjs/internal/render/RenderPlan.d.ts.map +1 -1
- package/lib/cjs/internal/render/RenderPlan.js.map +1 -1
- package/lib/cjs/internal/render/webgl/FrustumUniforms.d.ts +0 -2
- package/lib/cjs/internal/render/webgl/FrustumUniforms.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/FrustumUniforms.js +0 -7
- package/lib/cjs/internal/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/cjs/internal/render/webgl/SceneCompositor.d.ts +0 -9
- package/lib/cjs/internal/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/SceneCompositor.js +4 -67
- package/lib/cjs/internal/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ShaderBuilder.d.ts +3 -4
- package/lib/cjs/internal/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/ShaderBuilder.js +3 -3
- package/lib/cjs/internal/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/cjs/internal/render/webgl/System.d.ts +1 -1
- package/lib/cjs/internal/render/webgl/System.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/System.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Atmosphere.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/ClearPickAndColor.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/ClearPickAndColor.js +1 -2
- package/lib/cjs/internal/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Contours.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Contours.js +1 -30
- package/lib/cjs/internal/render/webgl/glsl/Contours.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Fragment.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Fragment.js +2 -7
- package/lib/cjs/internal/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Surface.js +1 -1
- package/lib/cjs/internal/tile/DynamicIModelTile.d.ts +2 -0
- package/lib/cjs/internal/tile/DynamicIModelTile.d.ts.map +1 -1
- package/lib/cjs/internal/tile/DynamicIModelTile.js +3 -0
- package/lib/cjs/internal/tile/DynamicIModelTile.js.map +1 -1
- package/lib/cjs/internal/tile/IModelTileTree.d.ts +2 -0
- package/lib/cjs/internal/tile/IModelTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/IModelTileTree.js +5 -0
- package/lib/cjs/internal/tile/IModelTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISImageryProvider.d.ts.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISImageryProvider.js +1 -0
- package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
- package/lib/cjs/render/Pixel.d.ts +2 -13
- package/lib/cjs/render/Pixel.d.ts.map +1 -1
- package/lib/cjs/render/Pixel.js +1 -9
- package/lib/cjs/render/Pixel.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerAuthentication.d.ts +4 -0
- package/lib/cjs/tile/map/MapLayerAuthentication.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapLayerAuthentication.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts +17 -2
- package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryProvider.js +29 -2
- package/lib/cjs/tile/map/MapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tools/AccuDrawViewportUI.d.ts +82 -26
- package/lib/cjs/tools/AccuDrawViewportUI.d.ts.map +1 -1
- package/lib/cjs/tools/AccuDrawViewportUI.js +171 -87
- package/lib/cjs/tools/AccuDrawViewportUI.js.map +1 -1
- package/lib/cjs/tools/ToolAdmin.d.ts.map +1 -1
- package/lib/cjs/tools/ToolAdmin.js +3 -0
- package/lib/cjs/tools/ToolAdmin.js.map +1 -1
- package/lib/esm/ElementLocateManager.d.ts.map +1 -1
- package/lib/esm/ElementLocateManager.js +2 -5
- package/lib/esm/ElementLocateManager.js.map +1 -1
- package/lib/esm/HitDetail.d.ts +1 -24
- package/lib/esm/HitDetail.d.ts.map +1 -1
- package/lib/esm/HitDetail.js +0 -5
- package/lib/esm/HitDetail.js.map +1 -1
- package/lib/esm/IModelApp.d.ts +4 -0
- package/lib/esm/IModelApp.d.ts.map +1 -1
- package/lib/esm/IModelApp.js +5 -1
- package/lib/esm/IModelApp.js.map +1 -1
- package/lib/esm/IModeljs-css.d.ts.map +1 -1
- package/lib/esm/IModeljs-css.js +4 -0
- package/lib/esm/IModeljs-css.js.map +1 -1
- package/lib/esm/SubCategoriesCache.d.ts +1 -1
- package/lib/esm/SubCategoriesCache.d.ts.map +1 -1
- package/lib/esm/SubCategoriesCache.js +3 -3
- package/lib/esm/SubCategoriesCache.js.map +1 -1
- package/lib/esm/ViewManager.d.ts +4 -2
- package/lib/esm/ViewManager.d.ts.map +1 -1
- package/lib/esm/ViewManager.js +3 -1
- package/lib/esm/ViewManager.js.map +1 -1
- package/lib/esm/Viewport.d.ts.map +1 -1
- package/lib/esm/Viewport.js +9 -3
- package/lib/esm/Viewport.js.map +1 -1
- package/lib/esm/common/imdl/ParseImdlDocument.d.ts.map +1 -1
- package/lib/esm/common/imdl/ParseImdlDocument.js +1 -43
- package/lib/esm/common/imdl/ParseImdlDocument.js.map +1 -1
- package/lib/esm/common/internal/Symbols.d.ts +1 -0
- package/lib/esm/common/internal/Symbols.d.ts.map +1 -1
- package/lib/esm/common/internal/Symbols.js +1 -0
- package/lib/esm/common/internal/Symbols.js.map +1 -1
- package/lib/esm/internal/cross-package.d.ts +4 -0
- package/lib/esm/internal/cross-package.d.ts.map +1 -1
- package/lib/esm/internal/cross-package.js +1 -0
- package/lib/esm/internal/cross-package.js.map +1 -1
- package/lib/esm/internal/render/RenderAreaPattern.d.ts +1 -0
- package/lib/esm/internal/render/RenderAreaPattern.d.ts.map +1 -1
- package/lib/esm/internal/render/RenderAreaPattern.js.map +1 -1
- package/lib/esm/internal/render/RenderGeometry.d.ts +3 -1
- package/lib/esm/internal/render/RenderGeometry.d.ts.map +1 -1
- package/lib/esm/internal/render/RenderGeometry.js.map +1 -1
- package/lib/esm/internal/render/RenderPlan.d.ts +3 -1
- package/lib/esm/internal/render/RenderPlan.d.ts.map +1 -1
- package/lib/esm/internal/render/RenderPlan.js.map +1 -1
- package/lib/esm/internal/render/webgl/FrustumUniforms.d.ts +0 -2
- package/lib/esm/internal/render/webgl/FrustumUniforms.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/FrustumUniforms.js +1 -8
- package/lib/esm/internal/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/esm/internal/render/webgl/SceneCompositor.d.ts +0 -9
- package/lib/esm/internal/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/SceneCompositor.js +4 -67
- package/lib/esm/internal/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/esm/internal/render/webgl/ShaderBuilder.d.ts +3 -4
- package/lib/esm/internal/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/ShaderBuilder.js +3 -3
- package/lib/esm/internal/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/esm/internal/render/webgl/System.d.ts +1 -1
- package/lib/esm/internal/render/webgl/System.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/System.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Atmosphere.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/ClearPickAndColor.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/ClearPickAndColor.js +1 -2
- package/lib/esm/internal/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Contours.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Contours.js +1 -30
- package/lib/esm/internal/render/webgl/glsl/Contours.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Fragment.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Fragment.js +2 -7
- package/lib/esm/internal/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/RealityMesh.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Surface.js +1 -1
- package/lib/esm/internal/tile/DynamicIModelTile.d.ts +2 -0
- package/lib/esm/internal/tile/DynamicIModelTile.d.ts.map +1 -1
- package/lib/esm/internal/tile/DynamicIModelTile.js +3 -0
- package/lib/esm/internal/tile/DynamicIModelTile.js.map +1 -1
- package/lib/esm/internal/tile/IModelTileTree.d.ts +2 -0
- package/lib/esm/internal/tile/IModelTileTree.d.ts.map +1 -1
- package/lib/esm/internal/tile/IModelTileTree.js +5 -0
- package/lib/esm/internal/tile/IModelTileTree.js.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/ArcGISImageryProvider.d.ts.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/ArcGISImageryProvider.js +1 -0
- package/lib/esm/internal/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
- package/lib/esm/render/Pixel.d.ts +2 -13
- package/lib/esm/render/Pixel.d.ts.map +1 -1
- package/lib/esm/render/Pixel.js +1 -9
- package/lib/esm/render/Pixel.js.map +1 -1
- package/lib/esm/tile/map/MapLayerAuthentication.d.ts +4 -0
- package/lib/esm/tile/map/MapLayerAuthentication.d.ts.map +1 -1
- package/lib/esm/tile/map/MapLayerAuthentication.js.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryProvider.d.ts +17 -2
- package/lib/esm/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryProvider.js +29 -2
- package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tools/AccuDrawViewportUI.d.ts +82 -26
- package/lib/esm/tools/AccuDrawViewportUI.d.ts.map +1 -1
- package/lib/esm/tools/AccuDrawViewportUI.js +171 -87
- package/lib/esm/tools/AccuDrawViewportUI.js.map +1 -1
- package/lib/esm/tools/ToolAdmin.d.ts.map +1 -1
- package/lib/esm/tools/ToolAdmin.js +3 -0
- package/lib/esm/tools/ToolAdmin.js.map +1 -1
- package/lib/public/scripts/parse-imdl-worker.js +1 -1
- package/lib/workers/webpack/parse-imdl-worker.js +1 -1
- package/package.json +22 -23
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@@ -5,6 +5,7 @@ import { _implementationProhibited } from "../../common/internal/Symbols";
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5
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import { RenderMemory } from "../../render/RenderMemory";
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6
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/** An opaque representation of instructions for repeatedly drawing a [[RenderGeometry]] to pattern a planar region,
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7
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* to be supplied to [[RenderSystem.createRenderGraphic]].
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8
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+
* @internal
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*/
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export interface RenderAreaPattern extends Disposable, RenderMemory.Consumer {
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readonly [_implementationProhibited]: "renderAreaPattern";
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"RenderAreaPattern.d.ts","sourceRoot":"","sources":["../../../../src/internal/render/RenderAreaPattern.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,yBAAyB,EAAE,MAAM,+BAA+B,CAAC;AAC1E,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AAEzD
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1
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+
{"version":3,"file":"RenderAreaPattern.d.ts","sourceRoot":"","sources":["../../../../src/internal/render/RenderAreaPattern.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,yBAAyB,EAAE,MAAM,+BAA+B,CAAC;AAC1E,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AAEzD;;;GAGG;AACH,MAAM,WAAW,iBAAkB,SAAQ,UAAU,EAAE,YAAY,CAAC,QAAQ;IAC1E,QAAQ,CAAC,CAAC,yBAAyB,CAAC,EAAE,mBAAmB,CAAC;CAC3D"}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"RenderAreaPattern.js","sourceRoot":"","sources":["../../../../src/internal/render/RenderAreaPattern.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,yBAAyB,EAAE,MAAM,+BAA+B,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { _implementationProhibited } from \"../../common/internal/Symbols\";\nimport { RenderMemory } from \"../../render/RenderMemory\";\n\n/** An opaque representation of instructions for repeatedly drawing a [[RenderGeometry]] to pattern a planar region,\n * to be supplied to [[RenderSystem.createRenderGraphic]].\n */\nexport interface RenderAreaPattern extends Disposable, RenderMemory.Consumer {\n readonly [_implementationProhibited]: \"renderAreaPattern\";\n}\n\n"]}
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1
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+
{"version":3,"file":"RenderAreaPattern.js","sourceRoot":"","sources":["../../../../src/internal/render/RenderAreaPattern.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,yBAAyB,EAAE,MAAM,+BAA+B,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { _implementationProhibited } from \"../../common/internal/Symbols\";\nimport { RenderMemory } from \"../../render/RenderMemory\";\n\n/** An opaque representation of instructions for repeatedly drawing a [[RenderGeometry]] to pattern a planar region,\n * to be supplied to [[RenderSystem.createRenderGraphic]].\n * @internal\n */\nexport interface RenderAreaPattern extends Disposable, RenderMemory.Consumer {\n readonly [_implementationProhibited]: \"renderAreaPattern\";\n}\n\n"]}
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@@ -3,7 +3,9 @@
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3
3
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*/
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4
4
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import { RenderMemory } from "../../render/RenderMemory";
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5
5
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import { Range3d } from "@itwin/core-geometry";
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6
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-
/** An opaque representation of geometry allocated by a [[RenderSystem]] to be supplied to [[RenderSystem.createRenderGraphic]].
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6
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+
/** An opaque representation of geometry allocated by a [[RenderSystem]] to be supplied to [[RenderSystem.createRenderGraphic]].
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7
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+
* @internal
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8
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+
*/
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9
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export interface RenderGeometry extends Disposable, RenderMemory.Consumer {
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readonly renderGeometryType: "mesh" | "polyline" | "point-string" | "point-cloud" | "reality-mesh";
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readonly isInstanceable: boolean;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"RenderGeometry.d.ts","sourceRoot":"","sources":["../../../../src/internal/render/RenderGeometry.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAE/C
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1
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+
{"version":3,"file":"RenderGeometry.d.ts","sourceRoot":"","sources":["../../../../src/internal/render/RenderGeometry.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAE/C;;GAEG;AACH,MAAM,WAAW,cAAe,SAAQ,UAAU,EAAE,YAAY,CAAC,QAAQ;IACvE,QAAQ,CAAC,kBAAkB,EAAE,MAAM,GAAG,UAAU,GAAG,cAAc,GAAG,aAAa,GAAG,cAAc,CAAC;IACnG,QAAQ,CAAC,cAAc,EAAE,OAAO,CAAC;IACjC,QAAQ,CAAC,UAAU,EAAE,OAAO,CAAC;IAC7B;;;OAGG;IACH,SAAS,EAAE,OAAO,CAAC;IACnB,gBAAgB;IAChB,YAAY,CAAC,GAAG,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC;CACtC"}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"RenderGeometry.js","sourceRoot":"","sources":["../../../../src/internal/render/RenderGeometry.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { RenderMemory } from \"../../render/RenderMemory\";\nimport { Range3d } from \"@itwin/core-geometry\";\n\n/** An opaque representation of geometry allocated by a [[RenderSystem]] to be supplied to [[RenderSystem.createRenderGraphic]]
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1
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+
{"version":3,"file":"RenderGeometry.js","sourceRoot":"","sources":["../../../../src/internal/render/RenderGeometry.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { RenderMemory } from \"../../render/RenderMemory\";\nimport { Range3d } from \"@itwin/core-geometry\";\n\n/** An opaque representation of geometry allocated by a [[RenderSystem]] to be supplied to [[RenderSystem.createRenderGraphic]].\n * @internal\n */\nexport interface RenderGeometry extends Disposable, RenderMemory.Consumer {\n readonly renderGeometryType: \"mesh\" | \"polyline\" | \"point-string\" | \"point-cloud\" | \"reality-mesh\";\n readonly isInstanceable: boolean;\n readonly isDisposed: boolean;\n /** If true, this geometry is intended for reuse. Its `dispose` method will do nothing. Instead, we will rely on the JS garbage collector\n * to dispose of any WebGL resources it contains.\n * When creating a reusable `GraphicTemplate`, we set this to `true` for all geometry in the template. We never set it to `false`.\n */\n noDispose: boolean;\n /** @internal */\n computeRange(out?: Range3d): Range3d;\n}\n\n"]}
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@@ -12,7 +12,9 @@ export declare class RenderPlanEllipsoid {
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constructor(ellipsoidCenter: Point3d, ellipsoidRotation: Matrix3d, ellipsoidRadii: Point3d);
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equals(other: RenderPlanEllipsoid): boolean;
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14
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}
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15
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-
/** A RenderPlan holds a Frustum and the render settings for displaying a RenderScene into a RenderTarget.
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15
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+
/** A RenderPlan holds a Frustum and the render settings for displaying a RenderScene into a RenderTarget.
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16
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* @internal
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17
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+
*/
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export interface RenderPlan {
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readonly is3d: boolean;
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readonly viewFlags: ViewFlags;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"RenderPlan.d.ts","sourceRoot":"","sources":["../../../../src/internal/render/RenderPlan.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EACL,gBAAgB,EAAE,aAAa,EAAE,UAAU,EAAE,SAAS,EAAE,QAAQ,EAAE,cAAc,EAAE,OAAO,EAAa,UAAU,EAAE,MAAM,EAAE,aAAa,EAAE,cAAc,EACvJ,aAAa,EAAE,eAAe,EAAE,SAAS,EAAE,4BAA4B,EACxE,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,UAAU,EAAY,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AACzF,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAO1C,qBAAa,mBAAmB;IAC9B,SAAgB,eAAe,EAAE,OAAO,CAAC;IACzC,SAAgB,iBAAiB,EAAE,QAAQ,CAAC;IAC5C,SAAgB,cAAc,EAAE,OAAO,CAAC;gBAE5B,eAAe,EAAE,OAAO,EAAE,iBAAiB,EAAE,QAAQ,EAAE,cAAc,EAAE,OAAO;IAMnF,MAAM,CAAC,KAAK,EAAE,mBAAmB,GAAG,OAAO;CASnD;AAED
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1
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+
{"version":3,"file":"RenderPlan.d.ts","sourceRoot":"","sources":["../../../../src/internal/render/RenderPlan.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EACL,gBAAgB,EAAE,aAAa,EAAE,UAAU,EAAE,SAAS,EAAE,QAAQ,EAAE,cAAc,EAAE,OAAO,EAAa,UAAU,EAAE,MAAM,EAAE,aAAa,EAAE,cAAc,EACvJ,aAAa,EAAE,eAAe,EAAE,SAAS,EAAE,4BAA4B,EACxE,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,UAAU,EAAY,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AACzF,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAO1C,qBAAa,mBAAmB;IAC9B,SAAgB,eAAe,EAAE,OAAO,CAAC;IACzC,SAAgB,iBAAiB,EAAE,QAAQ,CAAC;IAC5C,SAAgB,cAAc,EAAE,OAAO,CAAC;gBAE5B,eAAe,EAAE,OAAO,EAAE,iBAAiB,EAAE,QAAQ,EAAE,cAAc,EAAE,OAAO;IAMnF,MAAM,CAAC,KAAK,EAAE,mBAAmB,GAAG,OAAO;CASnD;AAED;;GAEG;AACH,MAAM,WAAW,UAAU;IACzB,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC;IAC9B,QAAQ,CAAC,OAAO,EAAE,QAAQ,CAAC;IAC3B,QAAQ,CAAC,SAAS,EAAE,QAAQ,CAAC;IAC7B,QAAQ,CAAC,cAAc,EAAE,cAAc,CAAC;IACxC,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC,QAAQ,CAAC;IACzC,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC,QAAQ,CAAC;IAC3C,QAAQ,CAAC,aAAa,EAAE,aAAa,CAAC;IACtC,QAAQ,CAAC,IAAI,CAAC,EAAE,UAAU,CAAC;IAC3B,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC;IAC9B,QAAQ,CAAC,KAAK,CAAC,EAAE,UAAU,CAAC,QAAQ,CAAC;IACrC,QAAQ,CAAC,aAAa,CAAC,EAAE,aAAa,CAAC;IACvC,QAAQ,CAAC,EAAE,CAAC,EAAE,gBAAgB,CAAC,QAAQ,CAAC;IACxC,QAAQ,CAAC,QAAQ,CAAC,EAAE,eAAe,CAAC;IACpC,QAAQ,CAAC,QAAQ,CAAC,EAAE,cAAc,CAAC;IACnC,QAAQ,CAAC,UAAU,CAAC,EAAE,UAAU,CAAC,QAAQ,CAAC;IAC1C,QAAQ,CAAC,eAAe,EAAE,OAAO,CAAC;IAClC,QAAQ,CAAC,eAAe,CAAC,EAAE,aAAa,CAAC;IACzC,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAC1B,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,oBAAoB,EAAE,MAAM,CAAC;IACtC,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAC;IAChC,QAAQ,CAAC,eAAe,EAAE,OAAO,CAAC;IAClC,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC;IAC5B,QAAQ,CAAC,MAAM,CAAC,EAAE,aAAa,CAAC;IAChC,QAAQ,CAAC,oBAAoB,EAAE,4BAA4B,CAAC;IAC5D,QAAQ,CAAC,SAAS,CAAC,EAAE,mBAAmB,CAAC;CAC1C;AAED,wBAAgB,qBAAqB,IAAI,UAAU,CAoBlD;AAED,wBAAgB,4BAA4B,CAAC,EAAE,EAAE,QAAQ,GAAG,UAAU,CAsFrE"}
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@@ -1 +1 @@
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1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport {\n AmbientOcclusion, AnalysisStyle, Atmosphere, ClipStyle, ColorDef, ContourDisplay, Frustum, GlobeMode, HiddenLine, Hilite, LightSettings, MonochromeMode, Npc,\n RenderTexture, ThematicDisplay, ViewFlags, WhiteOnWhiteReversalSettings,\n} from \"@itwin/core-common\";\nimport { ClipVector, Constant, Matrix3d, Point3d, Vector3d } from \"@itwin/core-geometry\";\nimport { FlashSettings } from \"../../FlashSettings\";\nimport { Viewport } from \"../../Viewport\";\nimport { ViewState3d } from \"../../ViewState\";\n\nconst scratchPoint3a = new Point3d();\nconst scratchPoint3b = new Point3d();\nconst scratchPoint3c = new Point3d();\n\nexport class RenderPlanEllipsoid {\n public readonly ellipsoidCenter: Point3d;\n public readonly ellipsoidRotation: Matrix3d;\n public readonly ellipsoidRadii: Point3d;\n\n constructor(ellipsoidCenter: Point3d, ellipsoidRotation: Matrix3d, ellipsoidRadii: Point3d) {\n this.ellipsoidCenter = ellipsoidCenter;\n this.ellipsoidRotation = ellipsoidRotation;\n this.ellipsoidRadii = ellipsoidRadii;\n }\n\n public equals(other: RenderPlanEllipsoid): boolean {\n if (this.ellipsoidCenter.isAlmostEqual(other.ellipsoidCenter))\n return false;\n if (this.ellipsoidRotation.isAlmostEqual(other.ellipsoidRotation))\n return false;\n if (this.ellipsoidRadii.isAlmostEqual(other.ellipsoidRadii))\n return false;\n return true;\n }\n}\n\n/** A RenderPlan holds a Frustum and the render settings for displaying a RenderScene into a RenderTarget. */\nexport interface RenderPlan {\n readonly is3d: boolean;\n readonly viewFlags: ViewFlags;\n readonly bgColor: ColorDef;\n readonly monoColor: ColorDef;\n readonly monochromeMode: MonochromeMode;\n readonly hiliteSettings: Hilite.Settings;\n readonly emphasisSettings: Hilite.Settings;\n readonly flashSettings: FlashSettings;\n readonly clip?: ClipVector;\n readonly clipStyle: ClipStyle;\n readonly hline?: HiddenLine.Settings;\n readonly analysisStyle?: AnalysisStyle;\n readonly ao?: AmbientOcclusion.Settings;\n readonly thematic?: ThematicDisplay;\n readonly contours?: ContourDisplay;\n readonly atmosphere?: Atmosphere.Settings;\n readonly isFadeOutActive: boolean;\n readonly analysisTexture?: RenderTexture;\n readonly frustum: Frustum;\n readonly fraction: number;\n readonly globalViewTransition: number;\n readonly isGlobeMode3D: boolean;\n readonly backgroundMapOn: boolean;\n readonly upVector: Vector3d;\n readonly lights?: LightSettings;\n readonly whiteOnWhiteReversal: WhiteOnWhiteReversalSettings;\n readonly ellipsoid?: RenderPlanEllipsoid;\n}\n\nexport function createEmptyRenderPlan(): RenderPlan {\n return {\n is3d: true,\n viewFlags: new ViewFlags(),\n bgColor: ColorDef.white,\n monoColor: ColorDef.white,\n monochromeMode: MonochromeMode.Scaled,\n hiliteSettings: new Hilite.Settings(),\n emphasisSettings: new Hilite.Settings(),\n flashSettings: new FlashSettings(),\n clipStyle: ClipStyle.defaults,\n frustum: new Frustum(),\n fraction: 0,\n isFadeOutActive: false,\n globalViewTransition: 0,\n isGlobeMode3D: false,\n backgroundMapOn: false,\n upVector: Vector3d.unitZ(),\n whiteOnWhiteReversal: WhiteOnWhiteReversalSettings.fromJSON(),\n };\n}\n\nexport function createRenderPlanFromViewport(vp: Viewport): RenderPlan {\n const view = vp.view;\n const style = view.displayStyle;\n\n const is3d = view.is3d();\n\n const globalViewTransition = view.is3d() ? view.globalViewTransition() : 0.0;\n const isGlobeMode3D = GlobeMode.Ellipsoid === view.globeMode;\n const backgroundMapOn = view.displayStyle.viewFlags.backgroundMap;\n const frustum = vp.viewingSpace.getFrustum();\n const fraction = vp.viewingSpace.frustFraction;\n const viewFlags = style.viewFlags;\n\n const bgColor = view.backgroundColor;\n const monoColor = style.monochromeColor;\n const monochromeMode = style.settings.monochromeMode;\n\n const hiliteSettings = vp.hilite;\n const emphasisSettings = vp.emphasisSettings;\n const flashSettings = vp.flashSettings;\n const lights = vp.lightSettings;\n\n const isFadeOutActive = vp.isFadeOutActive;\n const clip = view.getViewClip();\n const clipStyle = view.displayStyle.settings.clipStyle;\n const hline = style.is3d() ? style.settings.hiddenLineSettings : undefined;\n const ao = style.is3d() ? style.settings.ambientOcclusionSettings : undefined;\n const analysisStyle = style.settings.analysisStyle;\n const thematic = (style.is3d() && view.displayStyle.viewFlags.thematicDisplay) ? style.settings.thematic : undefined;\n const contours = (style.is3d() && style.settings.contours.groups.length > 0) ? style.settings.contours : undefined;\n const shouldDisplayAtmosphere = (style.is3d() && GlobeMode.Ellipsoid === view.globeMode && vp.iModel.isGeoLocated && style.viewFlags.backgroundMap) ? (vp.view as ViewState3d).getDisplayStyle3d().environment.displayAtmosphere : false;\n const atmosphere = shouldDisplayAtmosphere ? (vp.view as ViewState3d).getDisplayStyle3d().environment.atmosphere : undefined;\n\n let upVector;\n if (GlobeMode.Ellipsoid === view.globeMode) {\n const lb = frustum.getCorner(Npc.LeftBottomRear).interpolate(0.5, frustum.getCorner(Npc.LeftBottomFront), scratchPoint3a);\n const rt = frustum.getCorner(Npc.RightTopRear).interpolate(0.5, frustum.getCorner(Npc.RightTopFront), scratchPoint3b);\n const cntr = lb.interpolate(0.5, rt, scratchPoint3c);\n upVector = view.getUpVector(cntr);\n } else {\n upVector = Vector3d.unitZ();\n }\n\n let analysisTexture;\n if (analysisStyle?.thematic)\n analysisTexture = vp.target.renderSystem.getGradientTexture(analysisStyle.thematic.gradient, vp.iModel);\n\n let ellipsoid: RenderPlanEllipsoid | undefined;\n if (GlobeMode.Ellipsoid === view.globeMode) {\n const mapEcefToDb = view.iModel.getMapEcefToDb(0);\n ellipsoid = new RenderPlanEllipsoid(\n Point3d.fromJSON(mapEcefToDb.origin),\n mapEcefToDb.matrix,\n Point3d.fromJSON({ x: Constant.earthRadiusWGS84.equator, y: Constant.earthRadiusWGS84.equator, z: Constant.earthRadiusWGS84.polar }),\n );\n }\n\n return {\n is3d,\n viewFlags,\n bgColor,\n monoColor,\n monochromeMode,\n hiliteSettings,\n emphasisSettings,\n flashSettings,\n clip,\n clipStyle,\n hline,\n analysisStyle,\n ao,\n thematic,\n contours,\n atmosphere,\n isFadeOutActive,\n analysisTexture,\n frustum,\n fraction,\n globalViewTransition,\n isGlobeMode3D,\n backgroundMapOn,\n upVector,\n lights,\n whiteOnWhiteReversal: vp.displayStyle.settings.whiteOnWhiteReversal,\n ellipsoid,\n };\n}\n"]}
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AE,CAAC,YAAY,CAAC,QAAQ,CAAC,oBAAoB;QACnE,SAAS;KACV,CAAC;AACJ,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport {\n AmbientOcclusion, AnalysisStyle, Atmosphere, ClipStyle, ColorDef, ContourDisplay, Frustum, GlobeMode, HiddenLine, Hilite, LightSettings, MonochromeMode, Npc,\n RenderTexture, ThematicDisplay, ViewFlags, WhiteOnWhiteReversalSettings,\n} from \"@itwin/core-common\";\nimport { ClipVector, Constant, Matrix3d, Point3d, Vector3d } from \"@itwin/core-geometry\";\nimport { FlashSettings } from \"../../FlashSettings\";\nimport { Viewport } from \"../../Viewport\";\nimport { ViewState3d } from \"../../ViewState\";\n\nconst scratchPoint3a = new Point3d();\nconst scratchPoint3b = new Point3d();\nconst scratchPoint3c = new Point3d();\n\nexport class RenderPlanEllipsoid {\n public readonly ellipsoidCenter: Point3d;\n public readonly ellipsoidRotation: Matrix3d;\n public readonly ellipsoidRadii: Point3d;\n\n constructor(ellipsoidCenter: Point3d, ellipsoidRotation: Matrix3d, ellipsoidRadii: Point3d) {\n this.ellipsoidCenter = ellipsoidCenter;\n this.ellipsoidRotation = ellipsoidRotation;\n this.ellipsoidRadii = ellipsoidRadii;\n }\n\n public equals(other: RenderPlanEllipsoid): boolean {\n if (this.ellipsoidCenter.isAlmostEqual(other.ellipsoidCenter))\n return false;\n if (this.ellipsoidRotation.isAlmostEqual(other.ellipsoidRotation))\n return false;\n if (this.ellipsoidRadii.isAlmostEqual(other.ellipsoidRadii))\n return false;\n return true;\n }\n}\n\n/** A RenderPlan holds a Frustum and the render settings for displaying a RenderScene into a RenderTarget.\n * @internal\n */\nexport interface RenderPlan {\n readonly is3d: boolean;\n readonly viewFlags: ViewFlags;\n readonly bgColor: ColorDef;\n readonly monoColor: ColorDef;\n readonly monochromeMode: MonochromeMode;\n readonly hiliteSettings: Hilite.Settings;\n readonly emphasisSettings: Hilite.Settings;\n readonly flashSettings: FlashSettings;\n readonly clip?: ClipVector;\n readonly clipStyle: ClipStyle;\n readonly hline?: HiddenLine.Settings;\n readonly analysisStyle?: AnalysisStyle;\n readonly ao?: AmbientOcclusion.Settings;\n readonly thematic?: ThematicDisplay;\n readonly contours?: ContourDisplay;\n readonly atmosphere?: Atmosphere.Settings;\n readonly isFadeOutActive: boolean;\n readonly analysisTexture?: RenderTexture;\n readonly frustum: Frustum;\n readonly fraction: number;\n readonly globalViewTransition: number;\n readonly isGlobeMode3D: boolean;\n readonly backgroundMapOn: boolean;\n readonly upVector: Vector3d;\n readonly lights?: LightSettings;\n readonly whiteOnWhiteReversal: WhiteOnWhiteReversalSettings;\n readonly ellipsoid?: RenderPlanEllipsoid;\n}\n\nexport function createEmptyRenderPlan(): RenderPlan {\n return {\n is3d: true,\n viewFlags: new ViewFlags(),\n bgColor: ColorDef.white,\n monoColor: ColorDef.white,\n monochromeMode: MonochromeMode.Scaled,\n hiliteSettings: new Hilite.Settings(),\n emphasisSettings: new Hilite.Settings(),\n flashSettings: new FlashSettings(),\n clipStyle: ClipStyle.defaults,\n frustum: new Frustum(),\n fraction: 0,\n isFadeOutActive: false,\n globalViewTransition: 0,\n isGlobeMode3D: false,\n backgroundMapOn: false,\n upVector: Vector3d.unitZ(),\n whiteOnWhiteReversal: WhiteOnWhiteReversalSettings.fromJSON(),\n };\n}\n\nexport function createRenderPlanFromViewport(vp: Viewport): RenderPlan {\n const view = vp.view;\n const style = view.displayStyle;\n\n const is3d = view.is3d();\n\n const globalViewTransition = view.is3d() ? view.globalViewTransition() : 0.0;\n const isGlobeMode3D = GlobeMode.Ellipsoid === view.globeMode;\n const backgroundMapOn = view.displayStyle.viewFlags.backgroundMap;\n const frustum = vp.viewingSpace.getFrustum();\n const fraction = vp.viewingSpace.frustFraction;\n const viewFlags = style.viewFlags;\n\n const bgColor = view.backgroundColor;\n const monoColor = style.monochromeColor;\n const monochromeMode = style.settings.monochromeMode;\n\n const hiliteSettings = vp.hilite;\n const emphasisSettings = vp.emphasisSettings;\n const flashSettings = vp.flashSettings;\n const lights = vp.lightSettings;\n\n const isFadeOutActive = vp.isFadeOutActive;\n const clip = view.getViewClip();\n const clipStyle = view.displayStyle.settings.clipStyle;\n const hline = style.is3d() ? style.settings.hiddenLineSettings : undefined;\n const ao = style.is3d() ? style.settings.ambientOcclusionSettings : undefined;\n const analysisStyle = style.settings.analysisStyle;\n const thematic = (style.is3d() && view.displayStyle.viewFlags.thematicDisplay) ? style.settings.thematic : undefined;\n const contours = (style.is3d() && style.settings.contours.groups.length > 0) ? style.settings.contours : undefined;\n const shouldDisplayAtmosphere = (style.is3d() && GlobeMode.Ellipsoid === view.globeMode && vp.iModel.isGeoLocated && style.viewFlags.backgroundMap) ? (vp.view as ViewState3d).getDisplayStyle3d().environment.displayAtmosphere : false;\n const atmosphere = shouldDisplayAtmosphere ? (vp.view as ViewState3d).getDisplayStyle3d().environment.atmosphere : undefined;\n\n let upVector;\n if (GlobeMode.Ellipsoid === view.globeMode) {\n const lb = frustum.getCorner(Npc.LeftBottomRear).interpolate(0.5, frustum.getCorner(Npc.LeftBottomFront), scratchPoint3a);\n const rt = frustum.getCorner(Npc.RightTopRear).interpolate(0.5, frustum.getCorner(Npc.RightTopFront), scratchPoint3b);\n const cntr = lb.interpolate(0.5, rt, scratchPoint3c);\n upVector = view.getUpVector(cntr);\n } else {\n upVector = Vector3d.unitZ();\n }\n\n let analysisTexture;\n if (analysisStyle?.thematic)\n analysisTexture = vp.target.renderSystem.getGradientTexture(analysisStyle.thematic.gradient, vp.iModel);\n\n let ellipsoid: RenderPlanEllipsoid | undefined;\n if (GlobeMode.Ellipsoid === view.globeMode) {\n const mapEcefToDb = view.iModel.getMapEcefToDb(0);\n ellipsoid = new RenderPlanEllipsoid(\n Point3d.fromJSON(mapEcefToDb.origin),\n mapEcefToDb.matrix,\n Point3d.fromJSON({ x: Constant.earthRadiusWGS84.equator, y: Constant.earthRadiusWGS84.equator, z: Constant.earthRadiusWGS84.polar }),\n );\n }\n\n return {\n is3d,\n viewFlags,\n bgColor,\n monoColor,\n monochromeMode,\n hiliteSettings,\n emphasisSettings,\n flashSettings,\n clip,\n clipStyle,\n hline,\n analysisStyle,\n ao,\n thematic,\n contours,\n atmosphere,\n isFadeOutActive,\n analysisTexture,\n frustum,\n fraction,\n globalViewTransition,\n isGlobeMode3D,\n backgroundMapOn,\n upVector,\n lights,\n whiteOnWhiteReversal: vp.displayStyle.settings.whiteOnWhiteReversal,\n ellipsoid,\n };\n}\n"]}
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@@ -32,7 +32,6 @@ export declare class FrustumUniforms {
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private readonly _planeData;
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private readonly _frustumData;
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private readonly _worldFrustumZRange;
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readonly projectionMatrix32: Matrix4;
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private readonly _logZData;
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private readonly _viewUpVector32;
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bindUpVector(uniform: UniformHandle): void;
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get planes(): Float32Array;
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get frustum(): Float32Array;
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get worldFrustumZRange(): Float32Array;
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get nearPlane(): number;
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get farPlane(): number;
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get type(): FrustumUniformType;
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{"version":3,"file":"FrustumUniforms.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/FrustumUniforms.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAsB,QAAQ,EAAE,OAAO,
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{"version":3,"file":"FrustumUniforms.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/FrustumUniforms.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAsB,QAAQ,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAClG,OAAO,EAAE,OAAO,EAAO,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AAGnC,gBAAgB;AAChB,0BAAkB,kBAAkB;IAClC,MAAM,IAAA;IACN,YAAY,IAAA;IACZ,WAAW,IAAA;CACZ;AAED,gBAAgB;AAChB,0BAAkB,KAAK;IACrB,IAAI,IAAA;IACJ,OAAO,IAAA;IACP,KAAK,IAAA;IACL,MAAM,IAAA;CACP;AAQD;;;GAGG;AACH,qBAAa,eAAe;IAE1B,SAAgB,WAAW,UAAiB;IAC5C,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAiB;IAClD,SAAgB,UAAU,YAA8B;IACxD,SAAgB,gBAAgB,WAA6B;IAC7D,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAoB;IACnD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAoB;IAGlD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAqC;IAChE,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAqC;IAClE,SAAgB,kBAAkB,UAAiB;IACnD,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAuB;IACjD,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAuB;IAGhD,OAAO,SAAK;IAGnB,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAMvB;;IAKK,oBAAoB,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAKlD,YAAY,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAMjD,IAAW,MAAM,IAAI,YAAY,CAA4B;IAG7D,IAAW,OAAO,IAAI,YAAY,CAA8B;IAEhE,IAAW,SAAS,IAAI,MAAM,CAAiD;IAC/E,IAAW,QAAQ,IAAI,MAAM,CAAgD;IAC7E,IAAW,IAAI,IAAI,kBAAkB,CAAkE;IACvG,IAAW,IAAI,IAAI,OAAO,CAAoD;IAC9E,IAAW,YAAY,IAAI,MAAM,CAA+B;IAGhE,IAAW,IAAI,IAAI,YAAY,CAA2B;IAEnD,aAAa,CAAC,UAAU,EAAE,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,GAAG,IAAI;IAuF5E,sBAAsB,CAAC,SAAS,EAAE,QAAQ,GAAG,IAAI;IAMxD,SAAS,CAAC,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAOnF,SAAS,CAAC,UAAU,CAAC,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE,kBAAkB,GAAG,IAAI;CAS1F;AAWD,gBAAgB;AAChB,wBAAgB,SAAS,CAAC,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,OAAO,WAM9E"}
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* @module WebGL
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*/
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import { expectDefined } from "@itwin/core-bentley";
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import { InverseMatrixState, Matrix4d, Point3d,
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import { InverseMatrixState, Matrix4d, Point3d, Transform, Vector3d } from "@itwin/core-geometry";
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import { Frustum, Npc } from "@itwin/core-common";
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// GPU state
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_worldFrustumZRange = new Float32Array(2);
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projectionMatrix32 = new Matrix4();
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viewX: new Vector3d(),
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get planes() { return this._planeData; }
|
|
57
55
|
// uniform vec3 u_frustum; // { near, far, type }
|
|
58
56
|
get frustum() { return this._frustumData; }
|
|
59
|
-
// uniform vec2 u_worldFrustumZRange // { min, max }
|
|
60
|
-
get worldFrustumZRange() { return this._worldFrustumZRange; }
|
|
61
57
|
get nearPlane() { return this._frustumData[0 /* FrustumData.kNear */]; }
|
|
62
58
|
get farPlane() { return this._frustumData[1 /* FrustumData.kFar */]; }
|
|
63
59
|
get type() { return this.frustum[2 /* FrustumData.kType */]; }
|
|
@@ -70,9 +66,6 @@ export class FrustumUniforms {
|
|
|
70
66
|
return;
|
|
71
67
|
desync(this);
|
|
72
68
|
newFrustum.clone(this.planFrustum);
|
|
73
|
-
const range = newFrustum.toRange(this._scratch.range);
|
|
74
|
-
this._worldFrustumZRange[0] = range.low.z;
|
|
75
|
-
this._worldFrustumZRange[1] = range.high.z;
|
|
76
69
|
const farLowerLeft = newFrustum.getCorner(Npc.LeftBottomRear);
|
|
77
70
|
const farLowerRight = newFrustum.getCorner(Npc.RightBottomRear);
|
|
78
71
|
const farUpperLeft = newFrustum.getCorner(Npc.LeftTopRear);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { expectDefined } from \"@itwin/core-bentley\";\nimport { InverseMatrixState, Matrix4d, Point3d, Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\nimport { Frustum, Npc } from \"@itwin/core-common\";\nimport { UniformHandle } from \"./UniformHandle\";\nimport { IModelFrameLifecycle } from \"./IModelFrameLifecycle\";\nimport { Matrix4 } from \"./Matrix\";\nimport { desync, sync } from \"./Sync\";\n\n/** @internal */\nexport const enum FrustumUniformType { // eslint-disable-line no-restricted-syntax\n TwoDee,\n Orthographic,\n Perspective,\n}\n\n/** @internal */\nexport const enum Plane { // eslint-disable-line no-restricted-syntax\n kTop,\n kBottom,\n kLeft,\n kRight,\n}\n\nconst enum FrustumData { // eslint-disable-line no-restricted-syntax\n kNear,\n kFar,\n kType,\n}\n\n/** Represents a Target's frustum for use in glsl as a pair of uniforms.\n * Do not modify fields of exposed objects directly. e.g., do not directly manipulate the projection or view matrices - use the appropriate APIs.\n * @internal\n */\nexport class FrustumUniforms {\n // CPU state. Do not modify - use APIs.\n public readonly planFrustum = new Frustum();\n private _planFraction = 0;\n private readonly _nearPlaneCenter = new Point3d();\n public readonly viewMatrix = Transform.createIdentity();\n public readonly projectionMatrix = Matrix4d.createIdentity();\n private readonly _worldUpVector = Vector3d.unitZ();\n private readonly _viewUpVector = Vector3d.unitZ();\n\n // GPU state\n private readonly _planeData: Float32Array = new Float32Array(4);\n private readonly _frustumData: Float32Array = new Float32Array(3);\n private readonly _worldFrustumZRange: Float32Array = new Float32Array(2);\n public readonly projectionMatrix32 = new Matrix4();\n private readonly _logZData = new Float32Array(2);\n private readonly _viewUpVector32 = new Float32Array(3);\n\n // SyncTarget\n public syncKey = 0;\n\n // Scratch variables\n private readonly _scratch = {\n point3d: new Point3d(),\n vec3d: new Vector3d(),\n viewX: new Vector3d(),\n viewY: new Vector3d(),\n viewZ: new Vector3d(),\n range: new Range3d(),\n };\n\n public constructor() {\n }\n\n public bindProjectionMatrix(uniform: UniformHandle): void {\n if (!sync(this, uniform))\n uniform.setMatrix4(this.projectionMatrix32);\n }\n\n public bindUpVector(uniform: UniformHandle): void {\n if (!sync(this, uniform))\n uniform.setUniform3fv(this._viewUpVector32);\n }\n\n // uniform vec4 u_frustumPlanes; // { top, bottom, left, right }\n public get planes(): Float32Array { return this._planeData; }\n\n // uniform vec3 u_frustum; // { near, far, type }\n public get frustum(): Float32Array { return this._frustumData; }\n\n // uniform vec2 u_worldFrustumZRange // { min, max }\n public get worldFrustumZRange(): Float32Array { return this._worldFrustumZRange; }\n\n public get nearPlane(): number { return this._frustumData[FrustumData.kNear]; }\n public get farPlane(): number { return this._frustumData[FrustumData.kFar]; }\n public get type(): FrustumUniformType { return this.frustum[FrustumData.kType] as FrustumUniformType; }\n public get is2d(): boolean { return FrustumUniformType.TwoDee === this.type; }\n public get planFraction(): number { return this._planFraction; }\n\n // uniform vec2 u_logZ where x = 1/near and y = log(far/near)\n public get logZ(): Float32Array { return this._logZData; }\n\n public changeFrustum(newFrustum: Frustum, newFraction: number, is3d: boolean): void {\n if (newFraction === this._planFraction && is3d !== this.is2d && newFrustum.equals(this.planFrustum))\n return;\n\n desync(this);\n\n newFrustum.clone(this.planFrustum);\n\n const range = newFrustum.toRange(this._scratch.range);\n this._worldFrustumZRange[0] = range.low.z;\n this._worldFrustumZRange[1] = range.high.z;\n\n const farLowerLeft = newFrustum.getCorner(Npc.LeftBottomRear);\n const farLowerRight = newFrustum.getCorner(Npc.RightBottomRear);\n const farUpperLeft = newFrustum.getCorner(Npc.LeftTopRear);\n const farUpperRight = newFrustum.getCorner(Npc.RightTopRear);\n const nearLowerLeft = newFrustum.getCorner(Npc.LeftBottomFront);\n const nearLowerRight = newFrustum.getCorner(Npc.RightBottomFront);\n const nearUpperLeft = newFrustum.getCorner(Npc.LeftTopFront);\n const nearUpperRight = newFrustum.getCorner(Npc.RightTopFront);\n\n const nearCenter = nearLowerLeft.interpolate(0.5, nearUpperRight, this._scratch.point3d);\n\n const viewX = normalizedDifference(nearLowerRight, nearLowerLeft, this._scratch.viewX);\n const viewY = normalizedDifference(nearUpperLeft, nearLowerLeft, this._scratch.viewY);\n const viewZ = expectDefined(viewX.crossProduct(viewY, this._scratch.viewZ).normalize());\n\n this._planFraction = newFraction;\n\n if (!is3d || newFraction > 0.999) { // ortho or 2d\n const halfWidth = Vector3d.createStartEnd(farLowerRight, farLowerLeft, this._scratch.vec3d).magnitude() * 0.5;\n const halfHeight = Vector3d.createStartEnd(farLowerRight, farUpperRight).magnitude() * 0.5;\n const depth = Vector3d.createStartEnd(farLowerLeft, nearLowerLeft, this._scratch.vec3d).magnitude();\n\n lookIn(nearCenter, viewX, viewY, viewZ, this.viewMatrix);\n ortho(-halfWidth, halfWidth, -halfHeight, halfHeight, 0, depth, this.projectionMatrix);\n\n this._nearPlaneCenter.setFrom(nearLowerLeft);\n this._nearPlaneCenter.interpolate(0.5, nearUpperRight, this._nearPlaneCenter);\n\n this.setPlanes(halfHeight, -halfHeight, -halfWidth, halfWidth);\n this.setFrustum(0, depth, is3d ? FrustumUniformType.Orthographic : FrustumUniformType.TwoDee);\n } else { // perspective\n const scale = 1.0 / (1.0 - newFraction);\n const zVec = Vector3d.createStartEnd(farLowerLeft, nearLowerLeft, this._scratch.vec3d);\n const cameraPosition = fromSumOf(farLowerLeft, zVec, scale, this._scratch.point3d);\n\n const frustumLeft = dotDifference(farLowerLeft, cameraPosition, viewX) * newFraction;\n const frustumRight = dotDifference(farLowerRight, cameraPosition, viewX) * newFraction;\n const frustumBottom = dotDifference(farLowerLeft, cameraPosition, viewY) * newFraction;\n const frustumTop = dotDifference(farUpperLeft, cameraPosition, viewY) * newFraction;\n const frustumFront = -dotDifference(nearLowerLeft, cameraPosition, viewZ);\n const frustumBack = -dotDifference(farLowerLeft, cameraPosition, viewZ);\n\n lookIn(cameraPosition, viewX, viewY, viewZ, this.viewMatrix);\n frustum(frustumLeft, frustumRight, frustumBottom, frustumTop, frustumFront, frustumBack, this.projectionMatrix);\n\n IModelFrameLifecycle.onChangeCameraView.raiseEvent({\n cameraPosition,\n viewX,\n viewY,\n viewZ,\n });\n IModelFrameLifecycle.onChangeCameraFrustum.raiseEvent({\n type: FrustumUniformType.Perspective,\n left: frustumLeft,\n right: frustumRight,\n bottom: frustumBottom,\n top: frustumTop,\n front: frustumFront,\n back: frustumBack,\n });\n\n this._nearPlaneCenter.setFrom(nearLowerLeft);\n this._nearPlaneCenter.interpolate(0.5, nearUpperRight, this._nearPlaneCenter);\n\n this.setPlanes(frustumTop, frustumBottom, frustumLeft, frustumRight);\n this.setFrustum(frustumFront, frustumBack, FrustumUniformType.Perspective);\n }\n\n this.viewMatrix.matrix.inverseState = InverseMatrixState.unknown;\n\n this.viewMatrix.matrix.multiplyVector(this._worldUpVector, this._viewUpVector);\n this._viewUpVector.normalizeInPlace();\n this._viewUpVector32[0] = this._viewUpVector.x;\n this._viewUpVector32[1] = this._viewUpVector.y;\n this._viewUpVector32[2] = this._viewUpVector.z;\n\n this.projectionMatrix32.initFromMatrix4d(this.projectionMatrix);\n }\n\n public changeProjectionMatrix(newMatrix: Matrix4d): void {\n desync(this);\n this.projectionMatrix.setFrom(newMatrix);\n this.projectionMatrix32.initFromMatrix4d(this.projectionMatrix);\n }\n\n protected setPlanes(top: number, bottom: number, left: number, right: number): void {\n this._planeData[Plane.kTop] = top;\n this._planeData[Plane.kBottom] = bottom;\n this._planeData[Plane.kLeft] = left;\n this._planeData[Plane.kRight] = right;\n }\n\n protected setFrustum(nearPlane: number, farPlane: number, type: FrustumUniformType): void {\n this._frustumData[FrustumData.kNear] = nearPlane;\n this._frustumData[FrustumData.kFar] = farPlane;\n this._frustumData[FrustumData.kType] = type as number;\n\n // If nearPlane is zero, we don't have a camera (or got very unlucky); in that case shader will compute linear depth.\n this._logZData[0] = 0 !== nearPlane ? 1 / nearPlane : 0;\n this._logZData[1] = 0 !== nearPlane ? Math.log(farPlane / nearPlane) : farPlane;\n }\n}\n\nfunction normalizedDifference(p0: Point3d, p1: Point3d, out?: Vector3d): Vector3d {\n const result = undefined !== out ? out : new Vector3d();\n result.x = p0.x - p1.x;\n result.y = p0.y - p1.y;\n result.z = p0.z - p1.z;\n result.normalizeInPlace();\n return result;\n}\n\n/** @internal */\nexport function fromSumOf(p: Point3d, v: Vector3d, scale: number, out?: Point3d) {\n const result = undefined !== out ? out : new Point3d();\n result.x = p.x + v.x * scale;\n result.y = p.y + v.y * scale;\n result.z = p.z + v.z * scale;\n return result;\n}\n\nfunction dotDifference(pt: Point3d, origin: Point3d, vec: Vector3d): number {\n return (pt.x - origin.x) * vec.x + (pt.y - origin.y) * vec.y + (pt.z - origin.z) * vec.z;\n}\n\nfunction lookIn(eye: Point3d, viewX: Vector3d, viewY: Vector3d, viewZ: Vector3d, result: Transform) {\n const rot = result.matrix.coffs;\n rot[0] = viewX.x;\n rot[1] = viewX.y;\n rot[2] = viewX.z;\n rot[3] = viewY.x;\n rot[4] = viewY.y;\n rot[5] = viewY.z;\n rot[6] = viewZ.x;\n rot[7] = viewZ.y;\n rot[8] = viewZ.z;\n\n result.origin.x = -viewX.dotProduct(eye);\n result.origin.y = -viewY.dotProduct(eye);\n result.origin.z = -viewZ.dotProduct(eye);\n}\n\nfunction ortho(left: number, right: number, bottom: number, top: number, near: number, far: number, result: Matrix4d) {\n Matrix4d.createRowValues(\n 2.0 / (right - left), 0.0, 0.0, -(right + left) / (right - left),\n 0.0, 2.0 / (top - bottom), 0.0, -(top + bottom) / (top - bottom),\n 0.0, 0.0, -2.0 / (far - near), -(far + near) / (far - near),\n 0.0, 0.0, 0.0, 1.0,\n result);\n}\n\nfunction frustum(left: number, right: number, bottom: number, top: number, near: number, far: number, result: Matrix4d) {\n Matrix4d.createRowValues(\n (2.0 * near) / (right - left), 0.0, (right + left) / (right - left), 0.0,\n 0.0, (2.0 * near) / (top - bottom), (top + bottom) / (top - bottom), 0.0,\n 0.0, 0.0, -(far + near) / (far - near), -(2.0 * far * near) / (far - near),\n 0.0, 0.0, -1.0, 0.0,\n result);\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { expectDefined } from \"@itwin/core-bentley\";\nimport { InverseMatrixState, Matrix4d, Point3d, Transform, Vector3d } from \"@itwin/core-geometry\";\nimport { Frustum, Npc } from \"@itwin/core-common\";\nimport { UniformHandle } from \"./UniformHandle\";\nimport { IModelFrameLifecycle } from \"./IModelFrameLifecycle\";\nimport { Matrix4 } from \"./Matrix\";\nimport { desync, sync } from \"./Sync\";\n\n/** @internal */\nexport const enum FrustumUniformType { // eslint-disable-line no-restricted-syntax\n TwoDee,\n Orthographic,\n Perspective,\n}\n\n/** @internal */\nexport const enum Plane { // eslint-disable-line no-restricted-syntax\n kTop,\n kBottom,\n kLeft,\n kRight,\n}\n\nconst enum FrustumData { // eslint-disable-line no-restricted-syntax\n kNear,\n kFar,\n kType,\n}\n\n/** Represents a Target's frustum for use in glsl as a pair of uniforms.\n * Do not modify fields of exposed objects directly. e.g., do not directly manipulate the projection or view matrices - use the appropriate APIs.\n * @internal\n */\nexport class FrustumUniforms {\n // CPU state. Do not modify - use APIs.\n public readonly planFrustum = new Frustum();\n private _planFraction = 0;\n private readonly _nearPlaneCenter = new Point3d();\n public readonly viewMatrix = Transform.createIdentity();\n public readonly projectionMatrix = Matrix4d.createIdentity();\n private readonly _worldUpVector = Vector3d.unitZ();\n private readonly _viewUpVector = Vector3d.unitZ();\n\n // GPU state\n private readonly _planeData: Float32Array = new Float32Array(4);\n private readonly _frustumData: Float32Array = new Float32Array(3);\n public readonly projectionMatrix32 = new Matrix4();\n private readonly _logZData = new Float32Array(2);\n private readonly _viewUpVector32 = new Float32Array(3);\n\n // SyncTarget\n public syncKey = 0;\n\n // Scratch variables\n private readonly _scratch = {\n point3d: new Point3d(),\n vec3d: new Vector3d(),\n viewX: new Vector3d(),\n viewY: new Vector3d(),\n viewZ: new Vector3d(),\n };\n\n public constructor() {\n }\n\n public bindProjectionMatrix(uniform: UniformHandle): void {\n if (!sync(this, uniform))\n uniform.setMatrix4(this.projectionMatrix32);\n }\n\n public bindUpVector(uniform: UniformHandle): void {\n if (!sync(this, uniform))\n uniform.setUniform3fv(this._viewUpVector32);\n }\n\n // uniform vec4 u_frustumPlanes; // { top, bottom, left, right }\n public get planes(): Float32Array { return this._planeData; }\n\n // uniform vec3 u_frustum; // { near, far, type }\n public get frustum(): Float32Array { return this._frustumData; }\n\n public get nearPlane(): number { return this._frustumData[FrustumData.kNear]; }\n public get farPlane(): number { return this._frustumData[FrustumData.kFar]; }\n public get type(): FrustumUniformType { return this.frustum[FrustumData.kType] as FrustumUniformType; }\n public get is2d(): boolean { return FrustumUniformType.TwoDee === this.type; }\n public get planFraction(): number { return this._planFraction; }\n\n // uniform vec2 u_logZ where x = 1/near and y = log(far/near)\n public get logZ(): Float32Array { return this._logZData; }\n\n public changeFrustum(newFrustum: Frustum, newFraction: number, is3d: boolean): void {\n if (newFraction === this._planFraction && is3d !== this.is2d && newFrustum.equals(this.planFrustum))\n return;\n\n desync(this);\n\n newFrustum.clone(this.planFrustum);\n\n const farLowerLeft = newFrustum.getCorner(Npc.LeftBottomRear);\n const farLowerRight = newFrustum.getCorner(Npc.RightBottomRear);\n const farUpperLeft = newFrustum.getCorner(Npc.LeftTopRear);\n const farUpperRight = newFrustum.getCorner(Npc.RightTopRear);\n const nearLowerLeft = newFrustum.getCorner(Npc.LeftBottomFront);\n const nearLowerRight = newFrustum.getCorner(Npc.RightBottomFront);\n const nearUpperLeft = newFrustum.getCorner(Npc.LeftTopFront);\n const nearUpperRight = newFrustum.getCorner(Npc.RightTopFront);\n\n const nearCenter = nearLowerLeft.interpolate(0.5, nearUpperRight, this._scratch.point3d);\n\n const viewX = normalizedDifference(nearLowerRight, nearLowerLeft, this._scratch.viewX);\n const viewY = normalizedDifference(nearUpperLeft, nearLowerLeft, this._scratch.viewY);\n const viewZ = expectDefined(viewX.crossProduct(viewY, this._scratch.viewZ).normalize());\n\n this._planFraction = newFraction;\n\n if (!is3d || newFraction > 0.999) { // ortho or 2d\n const halfWidth = Vector3d.createStartEnd(farLowerRight, farLowerLeft, this._scratch.vec3d).magnitude() * 0.5;\n const halfHeight = Vector3d.createStartEnd(farLowerRight, farUpperRight).magnitude() * 0.5;\n const depth = Vector3d.createStartEnd(farLowerLeft, nearLowerLeft, this._scratch.vec3d).magnitude();\n\n lookIn(nearCenter, viewX, viewY, viewZ, this.viewMatrix);\n ortho(-halfWidth, halfWidth, -halfHeight, halfHeight, 0, depth, this.projectionMatrix);\n\n this._nearPlaneCenter.setFrom(nearLowerLeft);\n this._nearPlaneCenter.interpolate(0.5, nearUpperRight, this._nearPlaneCenter);\n\n this.setPlanes(halfHeight, -halfHeight, -halfWidth, halfWidth);\n this.setFrustum(0, depth, is3d ? FrustumUniformType.Orthographic : FrustumUniformType.TwoDee);\n } else { // perspective\n const scale = 1.0 / (1.0 - newFraction);\n const zVec = Vector3d.createStartEnd(farLowerLeft, nearLowerLeft, this._scratch.vec3d);\n const cameraPosition = fromSumOf(farLowerLeft, zVec, scale, this._scratch.point3d);\n\n const frustumLeft = dotDifference(farLowerLeft, cameraPosition, viewX) * newFraction;\n const frustumRight = dotDifference(farLowerRight, cameraPosition, viewX) * newFraction;\n const frustumBottom = dotDifference(farLowerLeft, cameraPosition, viewY) * newFraction;\n const frustumTop = dotDifference(farUpperLeft, cameraPosition, viewY) * newFraction;\n const frustumFront = -dotDifference(nearLowerLeft, cameraPosition, viewZ);\n const frustumBack = -dotDifference(farLowerLeft, cameraPosition, viewZ);\n\n lookIn(cameraPosition, viewX, viewY, viewZ, this.viewMatrix);\n frustum(frustumLeft, frustumRight, frustumBottom, frustumTop, frustumFront, frustumBack, this.projectionMatrix);\n\n IModelFrameLifecycle.onChangeCameraView.raiseEvent({\n cameraPosition,\n viewX,\n viewY,\n viewZ,\n });\n IModelFrameLifecycle.onChangeCameraFrustum.raiseEvent({\n type: FrustumUniformType.Perspective,\n left: frustumLeft,\n right: frustumRight,\n bottom: frustumBottom,\n top: frustumTop,\n front: frustumFront,\n back: frustumBack,\n });\n\n this._nearPlaneCenter.setFrom(nearLowerLeft);\n this._nearPlaneCenter.interpolate(0.5, nearUpperRight, this._nearPlaneCenter);\n\n this.setPlanes(frustumTop, frustumBottom, frustumLeft, frustumRight);\n this.setFrustum(frustumFront, frustumBack, FrustumUniformType.Perspective);\n }\n\n this.viewMatrix.matrix.inverseState = InverseMatrixState.unknown;\n\n this.viewMatrix.matrix.multiplyVector(this._worldUpVector, this._viewUpVector);\n this._viewUpVector.normalizeInPlace();\n this._viewUpVector32[0] = this._viewUpVector.x;\n this._viewUpVector32[1] = this._viewUpVector.y;\n this._viewUpVector32[2] = this._viewUpVector.z;\n\n this.projectionMatrix32.initFromMatrix4d(this.projectionMatrix);\n }\n\n public changeProjectionMatrix(newMatrix: Matrix4d): void {\n desync(this);\n this.projectionMatrix.setFrom(newMatrix);\n this.projectionMatrix32.initFromMatrix4d(this.projectionMatrix);\n }\n\n protected setPlanes(top: number, bottom: number, left: number, right: number): void {\n this._planeData[Plane.kTop] = top;\n this._planeData[Plane.kBottom] = bottom;\n this._planeData[Plane.kLeft] = left;\n this._planeData[Plane.kRight] = right;\n }\n\n protected setFrustum(nearPlane: number, farPlane: number, type: FrustumUniformType): void {\n this._frustumData[FrustumData.kNear] = nearPlane;\n this._frustumData[FrustumData.kFar] = farPlane;\n this._frustumData[FrustumData.kType] = type as number;\n\n // If nearPlane is zero, we don't have a camera (or got very unlucky); in that case shader will compute linear depth.\n this._logZData[0] = 0 !== nearPlane ? 1 / nearPlane : 0;\n this._logZData[1] = 0 !== nearPlane ? Math.log(farPlane / nearPlane) : farPlane;\n }\n}\n\nfunction normalizedDifference(p0: Point3d, p1: Point3d, out?: Vector3d): Vector3d {\n const result = undefined !== out ? out : new Vector3d();\n result.x = p0.x - p1.x;\n result.y = p0.y - p1.y;\n result.z = p0.z - p1.z;\n result.normalizeInPlace();\n return result;\n}\n\n/** @internal */\nexport function fromSumOf(p: Point3d, v: Vector3d, scale: number, out?: Point3d) {\n const result = undefined !== out ? out : new Point3d();\n result.x = p.x + v.x * scale;\n result.y = p.y + v.y * scale;\n result.z = p.z + v.z * scale;\n return result;\n}\n\nfunction dotDifference(pt: Point3d, origin: Point3d, vec: Vector3d): number {\n return (pt.x - origin.x) * vec.x + (pt.y - origin.y) * vec.y + (pt.z - origin.z) * vec.z;\n}\n\nfunction lookIn(eye: Point3d, viewX: Vector3d, viewY: Vector3d, viewZ: Vector3d, result: Transform) {\n const rot = result.matrix.coffs;\n rot[0] = viewX.x;\n rot[1] = viewX.y;\n rot[2] = viewX.z;\n rot[3] = viewY.x;\n rot[4] = viewY.y;\n rot[5] = viewY.z;\n rot[6] = viewZ.x;\n rot[7] = viewZ.y;\n rot[8] = viewZ.z;\n\n result.origin.x = -viewX.dotProduct(eye);\n result.origin.y = -viewY.dotProduct(eye);\n result.origin.z = -viewZ.dotProduct(eye);\n}\n\nfunction ortho(left: number, right: number, bottom: number, top: number, near: number, far: number, result: Matrix4d) {\n Matrix4d.createRowValues(\n 2.0 / (right - left), 0.0, 0.0, -(right + left) / (right - left),\n 0.0, 2.0 / (top - bottom), 0.0, -(top + bottom) / (top - bottom),\n 0.0, 0.0, -2.0 / (far - near), -(far + near) / (far - near),\n 0.0, 0.0, 0.0, 1.0,\n result);\n}\n\nfunction frustum(left: number, right: number, bottom: number, top: number, near: number, far: number, result: Matrix4d) {\n Matrix4d.createRowValues(\n (2.0 * near) / (right - left), 0.0, (right + left) / (right - left), 0.0,\n 0.0, (2.0 * near) / (top - bottom), (top + bottom) / (top - bottom), 0.0,\n 0.0, 0.0, -(far + near) / (far - near), -(2.0 * far * near) / (far - near),\n 0.0, 0.0, -1.0, 0.0,\n result);\n}\n"]}
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import { ContourDisplay } from "@itwin/core-common";
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export declare function collectTextureStatistics(texture: TextureHandle | undefined, stats: RenderMemory.Statistics): void;
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/** Orchestrates rendering of the scene on behalf of a Target.
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abstract drawForReadPixels(_commands: RenderCommands, sceneOverlays: GraphicList, worldOverlayDecorations: GraphicList | undefined, viewOverlayDecorations: GraphicList | undefined): void;
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abstract readPixels(rect: ViewRect, selector: Pixel.Selector): Pixel.Buffer | undefined;
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abstract drawPrimitive(primitive: Primitive, exec: ShaderProgramExecutor, outputsToPick: boolean): void;
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{"version":3,"file":"SceneCompositor.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/SceneCompositor.ts"],"names":[],"mappings":"AAIA;;GAEG;
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{"version":3,"file":"SceneCompositor.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/SceneCompositor.ts"],"names":[],"mappings":"AAIA;;GAEG;AASH,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,0BAA0B,CAAC;AACpD,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAC5D,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAG5D,OAAO,EAC2D,cAAc,EAE/E,MAAM,kBAAkB,CAAC;AAE1B,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAE/C,OAAO,EAAe,WAAW,EAAE,MAAM,eAAe,CAAC;AAIzD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAIlD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAE1C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,qBAAqB,EAAE,MAAM,iBAAiB,CAAC;AACxD,OAAO,EAAW,eAAe,EAAE,MAAM,OAAO,CAAC;AAGjD,wBAAgB,wBAAwB,CAAC,OAAO,EAAE,aAAa,GAAG,SAAS,EAAE,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI,CAGjH;AA6cD,wBAAgB,yBAAyB,CAAC,IAAI,EAAE,cAAc,GAAG,SAAS,EAAE,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI,CAGhH;AAgTD;;;GAGG;AACH,8BAAsB,eAAgB,YAAW,eAAe,EAAE,YAAY,CAAC,QAAQ;IACrF,SAAgB,MAAM,EAAE,MAAM,CAAC;IAC/B,SAAgB,cAAc,EAAE,cAAc,CAAC;IAC/C,SAAgB,eAAe,EAAE,eAAe,CAAC;IAEjD,SAAS,CAAC,gBAAgB,EAAE,OAAO,CAAC;IAEpC,aAAoB,UAAU,IAAI,OAAO,CAAC;aAC1B,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;aACxB,OAAO,IAAI,IAAI;aACf,IAAI,CAAC,SAAS,EAAE,cAAc,GAAG,IAAI;aACrC,iBAAiB,CAAC,SAAS,EAAE,cAAc,EAAE,aAAa,EAAE,WAAW,EAAE,uBAAuB,EAAE,WAAW,GAAG,SAAS,EAAE,sBAAsB,EAAE,WAAW,GAAG,SAAS,GAAG,IAAI;aACjL,UAAU,CAAC,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,MAAM,GAAG,SAAS;aAC9E,iBAAiB,CAAC,IAAI,EAAE,QAAQ,GAAG,UAAU,GAAG,SAAS;aACzD,cAAc,CAAC,IAAI,EAAE,QAAQ,GAAG,UAAU,GAAG,SAAS;aACtD,kBAAkB,CAAC,OAAO,EAAE,YAAY,GAAG,SAAS,GAAG,IAAI;aAC3D,aAAa,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,qBAAqB,EAAE,aAAa,EAAE,OAAO,GAAG,IAAI;aAC9F,iBAAiB,IAAI,IAAI;IAEzC,8GAA8G;IAC9G,aAAoB,oBAAoB,IAAI,WAAW,CAAC;IAExD,aAAoB,UAAU,IAAI,aAAa,CAAC;IAChD,aAAoB,aAAa,IAAI,aAAa,CAAC;IACnD,aAAoB,gBAAgB,IAAI,MAAM,CAAC;IAE/C,IAAW,eAAe,IAAI,OAAO,CAAkC;IAEvE,SAAS,aAAa,MAAM,EAAE,MAAM;WAOtB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,eAAe;aAIrC,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;CACxE"}
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this.featureIdMsBuffHidden = dispose(this.featureIdMsBuffHidden);
|
|
211
199
|
this.depthAndOrderMsBuff = dispose(this.depthAndOrderMsBuff);
|
|
212
200
|
this.depthAndOrderMsBuffHidden = dispose(this.depthAndOrderMsBuffHidden);
|
|
213
|
-
this.contoursMsBuff = dispose(this.contoursMsBuff);
|
|
214
201
|
this.hiliteMsBuff = dispose(this.hiliteMsBuff);
|
|
215
202
|
return true;
|
|
216
203
|
}
|
|
@@ -220,7 +207,6 @@ class FrameBuffers {
|
|
|
220
207
|
opaqueColor;
|
|
221
208
|
opaqueAndCompositeColor;
|
|
222
209
|
depthAndOrder;
|
|
223
|
-
contours;
|
|
224
210
|
hilite;
|
|
225
211
|
hiliteUsingStencil;
|
|
226
212
|
stencilSet;
|
|
@@ -245,10 +231,9 @@ class FrameBuffers {
|
|
|
245
231
|
if (!this.initPotentialMSFbos(textures, depth, depthMS))
|
|
246
232
|
return false;
|
|
247
233
|
this.depthAndOrder = FrameBuffer.create([expectDefined(textures.depthAndOrder)], depth);
|
|
248
|
-
this.contours = FrameBuffer.create([expectDefined(textures.contours)], depth);
|
|
249
234
|
this.hilite = FrameBuffer.create([expectDefined(textures.hilite)], depth);
|
|
250
235
|
this.hiliteUsingStencil = FrameBuffer.create([expectDefined(textures.hilite)], depth);
|
|
251
|
-
if (!this.depthAndOrder || !this.
|
|
236
|
+
if (!this.depthAndOrder || !this.hilite || !this.hiliteUsingStencil)
|
|
252
237
|
return false;
|
|
253
238
|
assert(undefined === this.opaqueAll);
|
|
254
239
|
if (!this.initPotentialMSMRTFbos(textures, depth, depthMS))
|
|
@@ -289,10 +274,9 @@ class FrameBuffers {
|
|
|
289
274
|
undefined !== textures.color &&
|
|
290
275
|
undefined !== textures.featureId &&
|
|
291
276
|
undefined !== textures.depthAndOrder &&
|
|
292
|
-
undefined !== textures.contours &&
|
|
293
277
|
undefined !== textures.accumulation &&
|
|
294
278
|
undefined !== textures.revealage);
|
|
295
|
-
const colorAndPick = [boundColor, textures.featureId, textures.depthAndOrder
|
|
279
|
+
const colorAndPick = [boundColor, textures.featureId, textures.depthAndOrder];
|
|
296
280
|
if (undefined === depthMs) {
|
|
297
281
|
this.opaqueAll = FrameBuffer.create(colorAndPick, depth);
|
|
298
282
|
colorAndPick[0] = textures.color;
|
|
@@ -302,10 +286,9 @@ class FrameBuffers {
|
|
|
302
286
|
assert(undefined !== textures.colorMsBuff &&
|
|
303
287
|
undefined !== textures.featureIdMsBuff &&
|
|
304
288
|
undefined !== textures.featureIdMsBuffHidden &&
|
|
305
|
-
undefined !== textures.contoursMsBuff &&
|
|
306
289
|
undefined !== textures.depthAndOrderMsBuff &&
|
|
307
290
|
undefined !== textures.depthAndOrderMsBuffHidden);
|
|
308
|
-
const colorAndPickMsBuffs = [textures.colorMsBuff, textures.featureIdMsBuff, textures.depthAndOrderMsBuff
|
|
291
|
+
const colorAndPickMsBuffs = [textures.colorMsBuff, textures.featureIdMsBuff, textures.depthAndOrderMsBuff];
|
|
309
292
|
const colorAndPickFilters = [GL.MultiSampling.Filter.Linear, GL.MultiSampling.Filter.Nearest, GL.MultiSampling.Filter.Nearest, GL.MultiSampling.Filter.Nearest];
|
|
310
293
|
this.opaqueAll = FrameBuffer.create(colorAndPick, depth, colorAndPickMsBuffs, colorAndPickFilters, depthMs);
|
|
311
294
|
colorAndPick[0] = textures.color;
|
|
@@ -421,7 +404,7 @@ class FrameBuffers {
|
|
|
421
404
|
return this.initPotentialMSFbos(textures, depth, undefined);
|
|
422
405
|
}
|
|
423
406
|
get isDisposed() {
|
|
424
|
-
return undefined === this.opaqueColor && undefined === this.opaqueAndCompositeColor && undefined === this.depthAndOrder
|
|
407
|
+
return undefined === this.opaqueColor && undefined === this.opaqueAndCompositeColor && undefined === this.depthAndOrder
|
|
425
408
|
&& undefined === this.hilite && undefined === this.hiliteUsingStencil && undefined === this.occlusion
|
|
426
409
|
&& undefined === this.occlusionBlur && undefined === this.stencilSet && undefined === this.altZOnly
|
|
427
410
|
&& undefined === this.volClassCreateBlend && undefined === this.volClassCreateBlendAltZ && undefined === this.opaqueAll
|
|
@@ -434,7 +417,6 @@ class FrameBuffers {
|
|
|
434
417
|
this.opaqueColor = dispose(this.opaqueColor);
|
|
435
418
|
this.opaqueAndCompositeColor = dispose(this.opaqueAndCompositeColor);
|
|
436
419
|
this.depthAndOrder = dispose(this.depthAndOrder);
|
|
437
|
-
this.contours = dispose(this.contours);
|
|
438
420
|
this.hilite = dispose(this.hilite);
|
|
439
421
|
this.hiliteUsingStencil = dispose(this.hiliteUsingStencil);
|
|
440
422
|
this.occlusion = dispose(this.occlusion);
|
|
@@ -551,7 +533,6 @@ class PixelBuffer {
|
|
|
551
533
|
_selector;
|
|
552
534
|
_featureId;
|
|
553
535
|
_depthAndOrder;
|
|
554
|
-
_contours;
|
|
555
536
|
_batchState;
|
|
556
537
|
_scratchModelFeature = ModelFeature.create();
|
|
557
538
|
get _numPixels() { return this._rect.width * this._rect.height; }
|
|
@@ -665,28 +646,6 @@ class PixelBuffer {
|
|
|
665
646
|
}
|
|
666
647
|
}
|
|
667
648
|
}
|
|
668
|
-
let contour;
|
|
669
|
-
if (this._contours) {
|
|
670
|
-
const contour32 = this.getPixel32(this._contours.data, index);
|
|
671
|
-
if (contour32) { // undefined means out of bounds; zero means not a contour.
|
|
672
|
-
const groupIndexAndType = this.decodeUint8(contour32, 32);
|
|
673
|
-
const groupIndex = groupIndexAndType & ~(8 | 16);
|
|
674
|
-
const group = this._contours.display.groups[groupIndex];
|
|
675
|
-
if (group) {
|
|
676
|
-
const elevationFraction = this.decodeDepthRgba(contour32);
|
|
677
|
-
let elevation = elevationFraction * (this._contours.zHigh - this._contours.zLow) + this._contours.zLow;
|
|
678
|
-
// The shader rounds to the nearest contour elevation using single-precision arithmetic.
|
|
679
|
-
// Re-round here using double-precision to get closer.
|
|
680
|
-
const interval = group.contourDef.minorInterval;
|
|
681
|
-
elevation = (elevation >= 0 ? Math.floor((elevation + interval / 2) / interval) : Math.ceil((elevation - interval / 2) / interval)) * interval;
|
|
682
|
-
contour = {
|
|
683
|
-
group,
|
|
684
|
-
elevation,
|
|
685
|
-
isMajor: groupIndexAndType > 15,
|
|
686
|
-
};
|
|
687
|
-
}
|
|
688
|
-
}
|
|
689
|
-
}
|
|
690
649
|
let featureTable, iModel, transformToIModel, tileId, viewAttachmentId, inSectionDrawingAttachment;
|
|
691
650
|
if (undefined !== batchInfo) {
|
|
692
651
|
featureTable = batchInfo.featureTable;
|
|
@@ -707,7 +666,6 @@ class PixelBuffer {
|
|
|
707
666
|
tileId,
|
|
708
667
|
viewAttachmentId,
|
|
709
668
|
inSectionDrawingAttachment,
|
|
710
|
-
contour,
|
|
711
669
|
});
|
|
712
670
|
}
|
|
713
671
|
constructor(rect, selector, compositor) {
|
|
@@ -728,10 +686,6 @@ class PixelBuffer {
|
|
|
728
686
|
else
|
|
729
687
|
this._selector &= ~Pixel.Selector.Feature;
|
|
730
688
|
}
|
|
731
|
-
// Note: readContours is a no-op unless contours are actually being drawn.
|
|
732
|
-
if (Pixel.Selector.None !== (selector & Pixel.Selector.Contours)) {
|
|
733
|
-
this._contours = compositor.readContours(rect);
|
|
734
|
-
}
|
|
735
689
|
}
|
|
736
690
|
get isEmpty() { return Pixel.Selector.None === this._selector; }
|
|
737
691
|
static create(rect, selector, compositor) {
|
|
@@ -1418,23 +1372,6 @@ class Compositor extends SceneCompositor {
|
|
|
1418
1372
|
readDepthAndOrder(rect) {
|
|
1419
1373
|
return this.readFrameBuffer(rect, this._fbos.depthAndOrder);
|
|
1420
1374
|
}
|
|
1421
|
-
readContours(rect) {
|
|
1422
|
-
// Are we actually drawing any contours? If not, don't bother reading an array of all zeroes off the GPU.
|
|
1423
|
-
const contours = this.target.currentContours;
|
|
1424
|
-
if (!contours || !contours.displayContours || contours.groups.length === 0) {
|
|
1425
|
-
return undefined;
|
|
1426
|
-
}
|
|
1427
|
-
const info = this.readFrameBuffer(rect, this._fbos.contours);
|
|
1428
|
-
if (!info) {
|
|
1429
|
-
return undefined;
|
|
1430
|
-
}
|
|
1431
|
-
return {
|
|
1432
|
-
data: new Uint32Array(info.buffer),
|
|
1433
|
-
display: contours,
|
|
1434
|
-
zLow: this.target.uniforms.frustum.worldFrustumZRange[0],
|
|
1435
|
-
zHigh: this.target.uniforms.frustum.worldFrustumZRange[1],
|
|
1436
|
-
};
|
|
1437
|
-
}
|
|
1438
1375
|
readFeatureIds(rect) {
|
|
1439
1376
|
const tex = this._textures.featureId;
|
|
1440
1377
|
if (undefined === tex)
|