@itwin/core-frontend 5.2.0-dev.1 → 5.2.0-dev.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (616) hide show
  1. package/CHANGELOG.md +48 -1
  2. package/lib/cjs/BackgroundMapGeometry.js +13 -13
  3. package/lib/cjs/BackgroundMapGeometry.js.map +1 -1
  4. package/lib/cjs/BriefcaseConnection.d.ts.map +1 -1
  5. package/lib/cjs/BriefcaseConnection.js +2 -2
  6. package/lib/cjs/BriefcaseConnection.js.map +1 -1
  7. package/lib/cjs/CheckpointConnection.d.ts.map +1 -1
  8. package/lib/cjs/CheckpointConnection.js +3 -3
  9. package/lib/cjs/CheckpointConnection.js.map +1 -1
  10. package/lib/cjs/ContextRealityModelState.js.map +1 -1
  11. package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
  12. package/lib/cjs/ElementLocateManager.js +7 -6
  13. package/lib/cjs/ElementLocateManager.js.map +1 -1
  14. package/lib/cjs/EmphasizeElements.d.ts.map +1 -1
  15. package/lib/cjs/EmphasizeElements.js +3 -1
  16. package/lib/cjs/EmphasizeElements.js.map +1 -1
  17. package/lib/cjs/EnvironmentDecorations.d.ts.map +1 -1
  18. package/lib/cjs/EnvironmentDecorations.js +4 -0
  19. package/lib/cjs/EnvironmentDecorations.js.map +1 -1
  20. package/lib/cjs/FrustumAnimator.d.ts.map +1 -1
  21. package/lib/cjs/FrustumAnimator.js +3 -2
  22. package/lib/cjs/FrustumAnimator.js.map +1 -1
  23. package/lib/cjs/GlobeAnimator.d.ts.map +1 -1
  24. package/lib/cjs/GlobeAnimator.js +7 -6
  25. package/lib/cjs/GlobeAnimator.js.map +1 -1
  26. package/lib/cjs/HitDetail.d.ts.map +1 -1
  27. package/lib/cjs/HitDetail.js +12 -7
  28. package/lib/cjs/HitDetail.js.map +1 -1
  29. package/lib/cjs/IModelApp.d.ts.map +1 -1
  30. package/lib/cjs/IModelApp.js +2 -1
  31. package/lib/cjs/IModelApp.js.map +1 -1
  32. package/lib/cjs/IModelConnection.d.ts +4 -0
  33. package/lib/cjs/IModelConnection.d.ts.map +1 -1
  34. package/lib/cjs/IModelConnection.js +156 -14
  35. package/lib/cjs/IModelConnection.js.map +1 -1
  36. package/lib/cjs/IpcApp.d.ts.map +1 -1
  37. package/lib/cjs/IpcApp.js +1 -1
  38. package/lib/cjs/IpcApp.js.map +1 -1
  39. package/lib/cjs/LinePlaneIntersect.d.ts.map +1 -1
  40. package/lib/cjs/LinePlaneIntersect.js +2 -0
  41. package/lib/cjs/LinePlaneIntersect.js.map +1 -1
  42. package/lib/cjs/LocalhostIpcApp.d.ts.map +1 -1
  43. package/lib/cjs/LocalhostIpcApp.js +2 -1
  44. package/lib/cjs/LocalhostIpcApp.js.map +1 -1
  45. package/lib/cjs/Marker.d.ts.map +1 -1
  46. package/lib/cjs/Marker.js +4 -3
  47. package/lib/cjs/Marker.js.map +1 -1
  48. package/lib/cjs/ModelState.d.ts.map +1 -1
  49. package/lib/cjs/ModelState.js +2 -2
  50. package/lib/cjs/ModelState.js.map +1 -1
  51. package/lib/cjs/NativeApp.d.ts.map +1 -1
  52. package/lib/cjs/NativeApp.js +5 -4
  53. package/lib/cjs/NativeApp.js.map +1 -1
  54. package/lib/cjs/NativeAppLogger.d.ts.map +1 -1
  55. package/lib/cjs/NativeAppLogger.js +1 -0
  56. package/lib/cjs/NativeAppLogger.js.map +1 -1
  57. package/lib/cjs/PlanarClipMaskState.js +3 -3
  58. package/lib/cjs/PlanarClipMaskState.js.map +1 -1
  59. package/lib/cjs/SelectionSet.d.ts.map +1 -1
  60. package/lib/cjs/SelectionSet.js +1 -0
  61. package/lib/cjs/SelectionSet.js.map +1 -1
  62. package/lib/cjs/SheetViewState.d.ts.map +1 -1
  63. package/lib/cjs/SheetViewState.js +5 -5
  64. package/lib/cjs/SheetViewState.js.map +1 -1
  65. package/lib/cjs/SpatialViewState.d.ts.map +1 -1
  66. package/lib/cjs/SpatialViewState.js +1 -1
  67. package/lib/cjs/SpatialViewState.js.map +1 -1
  68. package/lib/cjs/Sprites.js +2 -2
  69. package/lib/cjs/Sprites.js.map +1 -1
  70. package/lib/cjs/TentativePoint.d.ts.map +1 -1
  71. package/lib/cjs/TentativePoint.js +10 -9
  72. package/lib/cjs/TentativePoint.js.map +1 -1
  73. package/lib/cjs/ViewCreator2d.js +1 -1
  74. package/lib/cjs/ViewCreator2d.js.map +1 -1
  75. package/lib/cjs/ViewCreator3d.js +1 -1
  76. package/lib/cjs/ViewCreator3d.js.map +1 -1
  77. package/lib/cjs/ViewPose.d.ts.map +1 -1
  78. package/lib/cjs/ViewPose.js +4 -1
  79. package/lib/cjs/ViewPose.js.map +1 -1
  80. package/lib/cjs/ViewState.d.ts.map +1 -1
  81. package/lib/cjs/ViewState.js +17 -12
  82. package/lib/cjs/ViewState.js.map +1 -1
  83. package/lib/cjs/ViewingSpace.d.ts.map +1 -1
  84. package/lib/cjs/ViewingSpace.js +2 -0
  85. package/lib/cjs/ViewingSpace.js.map +1 -1
  86. package/lib/cjs/Viewport.d.ts.map +1 -1
  87. package/lib/cjs/Viewport.js +17 -10
  88. package/lib/cjs/Viewport.js.map +1 -1
  89. package/lib/cjs/common/ImageUtil.d.ts.map +1 -1
  90. package/lib/cjs/common/ImageUtil.js +2 -1
  91. package/lib/cjs/common/ImageUtil.js.map +1 -1
  92. package/lib/cjs/common/internal/render/GeometryAccumulator.d.ts.map +1 -1
  93. package/lib/cjs/common/internal/render/GeometryAccumulator.js +4 -3
  94. package/lib/cjs/common/internal/render/GeometryAccumulator.js.map +1 -1
  95. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.d.ts.map +1 -1
  96. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js +2 -0
  97. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js.map +1 -1
  98. package/lib/cjs/common/internal/render/MeshBuilder.js +1 -1
  99. package/lib/cjs/common/internal/render/MeshBuilder.js.map +1 -1
  100. package/lib/cjs/common/internal/render/VertexTableBuilder.d.ts.map +1 -1
  101. package/lib/cjs/common/internal/render/VertexTableBuilder.js +16 -7
  102. package/lib/cjs/common/internal/render/VertexTableBuilder.js.map +1 -1
  103. package/lib/cjs/extension/ExtensionAdmin.js +2 -2
  104. package/lib/cjs/extension/ExtensionAdmin.js.map +1 -1
  105. package/lib/cjs/internal/GoogleMapsDecorator.js +1 -1
  106. package/lib/cjs/internal/GoogleMapsDecorator.js.map +1 -1
  107. package/lib/cjs/internal/ScriptUtils.js +1 -0
  108. package/lib/cjs/internal/ScriptUtils.js.map +1 -1
  109. package/lib/cjs/internal/render/UpsampleRealityMeshParams.d.ts.map +1 -1
  110. package/lib/cjs/internal/render/UpsampleRealityMeshParams.js +2 -1
  111. package/lib/cjs/internal/render/UpsampleRealityMeshParams.js.map +1 -1
  112. package/lib/cjs/internal/render/webgl/AtmosphereUniforms.d.ts.map +1 -1
  113. package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js +7 -2
  114. package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js.map +1 -1
  115. package/lib/cjs/internal/render/webgl/AttributeBuffers.d.ts.map +1 -1
  116. package/lib/cjs/internal/render/webgl/AttributeBuffers.js +5 -3
  117. package/lib/cjs/internal/render/webgl/AttributeBuffers.js.map +1 -1
  118. package/lib/cjs/internal/render/webgl/AttributeMap.d.ts.map +1 -1
  119. package/lib/cjs/internal/render/webgl/AttributeMap.js +2 -0
  120. package/lib/cjs/internal/render/webgl/AttributeMap.js.map +1 -1
  121. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.d.ts.map +1 -1
  122. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js +3 -3
  123. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js.map +1 -1
  124. package/lib/cjs/internal/render/webgl/BatchUniforms.js +1 -1
  125. package/lib/cjs/internal/render/webgl/BatchUniforms.js.map +1 -1
  126. package/lib/cjs/internal/render/webgl/BranchState.d.ts.map +1 -1
  127. package/lib/cjs/internal/render/webgl/BranchState.js +2 -1
  128. package/lib/cjs/internal/render/webgl/BranchState.js.map +1 -1
  129. package/lib/cjs/internal/render/webgl/BranchUniforms.js +2 -2
  130. package/lib/cjs/internal/render/webgl/BranchUniforms.js.map +1 -1
  131. package/lib/cjs/internal/render/webgl/CachedGeometry.d.ts.map +1 -1
  132. package/lib/cjs/internal/render/webgl/CachedGeometry.js +2 -2
  133. package/lib/cjs/internal/render/webgl/CachedGeometry.js.map +1 -1
  134. package/lib/cjs/internal/render/webgl/ClipStack.js +1 -1
  135. package/lib/cjs/internal/render/webgl/ClipStack.js.map +1 -1
  136. package/lib/cjs/internal/render/webgl/ColorInfo.js +1 -1
  137. package/lib/cjs/internal/render/webgl/ColorInfo.js.map +1 -1
  138. package/lib/cjs/internal/render/webgl/Contours.js +3 -3
  139. package/lib/cjs/internal/render/webgl/Contours.js.map +1 -1
  140. package/lib/cjs/internal/render/webgl/EDL.js +18 -18
  141. package/lib/cjs/internal/render/webgl/EDL.js.map +1 -1
  142. package/lib/cjs/internal/render/webgl/FeatureOverrides.js +4 -4
  143. package/lib/cjs/internal/render/webgl/FeatureOverrides.js.map +1 -1
  144. package/lib/cjs/internal/render/webgl/FrameBuffer.js +3 -3
  145. package/lib/cjs/internal/render/webgl/FrameBuffer.js.map +1 -1
  146. package/lib/cjs/internal/render/webgl/FrustumUniforms.d.ts.map +1 -1
  147. package/lib/cjs/internal/render/webgl/FrustumUniforms.js +2 -1
  148. package/lib/cjs/internal/render/webgl/FrustumUniforms.js.map +1 -1
  149. package/lib/cjs/internal/render/webgl/GLTimer.d.ts.map +1 -1
  150. package/lib/cjs/internal/render/webgl/GLTimer.js +2 -0
  151. package/lib/cjs/internal/render/webgl/GLTimer.js.map +1 -1
  152. package/lib/cjs/internal/render/webgl/MapLayerParams.js +2 -2
  153. package/lib/cjs/internal/render/webgl/MapLayerParams.js.map +1 -1
  154. package/lib/cjs/internal/render/webgl/MeshData.js +2 -2
  155. package/lib/cjs/internal/render/webgl/MeshData.js.map +1 -1
  156. package/lib/cjs/internal/render/webgl/PerformanceMetrics.js +1 -1
  157. package/lib/cjs/internal/render/webgl/PerformanceMetrics.js.map +1 -1
  158. package/lib/cjs/internal/render/webgl/PlanarClassifier.d.ts.map +1 -1
  159. package/lib/cjs/internal/render/webgl/PlanarClassifier.js +8 -8
  160. package/lib/cjs/internal/render/webgl/PlanarClassifier.js.map +1 -1
  161. package/lib/cjs/internal/render/webgl/PlanarGrid.js +1 -1
  162. package/lib/cjs/internal/render/webgl/PlanarGrid.js.map +1 -1
  163. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.d.ts +0 -3
  164. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
  165. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.js +6 -5
  166. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.js.map +1 -1
  167. package/lib/cjs/internal/render/webgl/PointCloud.js +1 -1
  168. package/lib/cjs/internal/render/webgl/PointCloud.js.map +1 -1
  169. package/lib/cjs/internal/render/webgl/RealityMesh.js +1 -1
  170. package/lib/cjs/internal/render/webgl/RealityMesh.js.map +1 -1
  171. package/lib/cjs/internal/render/webgl/RenderBuffer.js +2 -2
  172. package/lib/cjs/internal/render/webgl/RenderBuffer.js.map +1 -1
  173. package/lib/cjs/internal/render/webgl/SceneCompositor.d.ts.map +1 -1
  174. package/lib/cjs/internal/render/webgl/SceneCompositor.js +115 -85
  175. package/lib/cjs/internal/render/webgl/SceneCompositor.js.map +1 -1
  176. package/lib/cjs/internal/render/webgl/ScratchDrawParams.d.ts.map +1 -1
  177. package/lib/cjs/internal/render/webgl/ScratchDrawParams.js +11 -10
  178. package/lib/cjs/internal/render/webgl/ScratchDrawParams.js.map +1 -1
  179. package/lib/cjs/internal/render/webgl/ScreenSpaceEffect.js +3 -3
  180. package/lib/cjs/internal/render/webgl/ScreenSpaceEffect.js.map +1 -1
  181. package/lib/cjs/internal/render/webgl/ShaderProgram.js +3 -3
  182. package/lib/cjs/internal/render/webgl/ShaderProgram.js.map +1 -1
  183. package/lib/cjs/internal/render/webgl/ShadowUniforms.d.ts.map +1 -1
  184. package/lib/cjs/internal/render/webgl/ShadowUniforms.js +2 -1
  185. package/lib/cjs/internal/render/webgl/ShadowUniforms.js.map +1 -1
  186. package/lib/cjs/internal/render/webgl/SolarShadowMap.d.ts.map +1 -1
  187. package/lib/cjs/internal/render/webgl/SolarShadowMap.js +6 -4
  188. package/lib/cjs/internal/render/webgl/SolarShadowMap.js.map +1 -1
  189. package/lib/cjs/internal/render/webgl/System.d.ts.map +1 -1
  190. package/lib/cjs/internal/render/webgl/System.js +1 -1
  191. package/lib/cjs/internal/render/webgl/System.js.map +1 -1
  192. package/lib/cjs/internal/render/webgl/Target.d.ts.map +1 -1
  193. package/lib/cjs/internal/render/webgl/Target.js +10 -7
  194. package/lib/cjs/internal/render/webgl/Target.js.map +1 -1
  195. package/lib/cjs/internal/render/webgl/Texture.d.ts.map +1 -1
  196. package/lib/cjs/internal/render/webgl/Texture.js +10 -8
  197. package/lib/cjs/internal/render/webgl/Texture.js.map +1 -1
  198. package/lib/cjs/internal/render/webgl/glsl/Animation.d.ts.map +1 -1
  199. package/lib/cjs/internal/render/webgl/glsl/Animation.js +4 -2
  200. package/lib/cjs/internal/render/webgl/glsl/Animation.js.map +1 -1
  201. package/lib/cjs/internal/render/webgl/glsl/Color.d.ts.map +1 -1
  202. package/lib/cjs/internal/render/webgl/glsl/Color.js +2 -1
  203. package/lib/cjs/internal/render/webgl/glsl/Color.js.map +1 -1
  204. package/lib/cjs/internal/render/webgl/glsl/Composite.js +1 -1
  205. package/lib/cjs/internal/render/webgl/glsl/Composite.js.map +1 -1
  206. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.d.ts.map +1 -1
  207. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js +3 -2
  208. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js.map +1 -1
  209. package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js +3 -3
  210. package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js.map +1 -1
  211. package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.d.ts.map +1 -1
  212. package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.js +4 -3
  213. package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.js.map +1 -1
  214. package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js +8 -8
  215. package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js.map +1 -1
  216. package/lib/cjs/internal/render/webgl/glsl/Surface.js +10 -10
  217. package/lib/cjs/internal/render/webgl/glsl/Surface.js.map +1 -1
  218. package/lib/cjs/internal/render/webgl/glsl/Vertex.js +2 -2
  219. package/lib/cjs/internal/render/webgl/glsl/Vertex.js.map +1 -1
  220. package/lib/cjs/internal/tile/B3dmReader.d.ts.map +1 -1
  221. package/lib/cjs/internal/tile/B3dmReader.js +1 -1
  222. package/lib/cjs/internal/tile/B3dmReader.js.map +1 -1
  223. package/lib/cjs/internal/tile/DynamicIModelTile.js +1 -0
  224. package/lib/cjs/internal/tile/DynamicIModelTile.js.map +1 -1
  225. package/lib/cjs/internal/tile/FetchCloudStorage.js +1 -1
  226. package/lib/cjs/internal/tile/FetchCloudStorage.js.map +1 -1
  227. package/lib/cjs/internal/tile/LRUTileList.d.ts.map +1 -1
  228. package/lib/cjs/internal/tile/LRUTileList.js +4 -0
  229. package/lib/cjs/internal/tile/LRUTileList.js.map +1 -1
  230. package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -1
  231. package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.js +2 -1
  232. package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.js.map +1 -1
  233. package/lib/cjs/internal/tile/OPCFormatInterpreter.js +4 -4
  234. package/lib/cjs/internal/tile/OPCFormatInterpreter.js.map +1 -1
  235. package/lib/cjs/internal/tile/OrbitGtTileTree.d.ts.map +1 -1
  236. package/lib/cjs/internal/tile/OrbitGtTileTree.js +2 -2
  237. package/lib/cjs/internal/tile/OrbitGtTileTree.js.map +1 -1
  238. package/lib/cjs/internal/tile/RealityModelTileTree.d.ts.map +1 -1
  239. package/lib/cjs/internal/tile/RealityModelTileTree.js +3 -3
  240. package/lib/cjs/internal/tile/RealityModelTileTree.js.map +1 -1
  241. package/lib/cjs/internal/tile/RealityTileLoader.d.ts.map +1 -1
  242. package/lib/cjs/internal/tile/RealityTileLoader.js +3 -0
  243. package/lib/cjs/internal/tile/RealityTileLoader.js.map +1 -1
  244. package/lib/cjs/internal/tile/ThreeDTileFormatInterpreter.js +3 -3
  245. package/lib/cjs/internal/tile/ThreeDTileFormatInterpreter.js.map +1 -1
  246. package/lib/cjs/internal/tile/TileUserSet.d.ts.map +1 -1
  247. package/lib/cjs/internal/tile/TileUserSet.js +4 -0
  248. package/lib/cjs/internal/tile/TileUserSet.js.map +1 -1
  249. package/lib/cjs/internal/tile/map/ArcGISTileMap.js +1 -1
  250. package/lib/cjs/internal/tile/map/ArcGISTileMap.js.map +1 -1
  251. package/lib/cjs/internal/tile/map/ArcGisUtilities.d.ts.map +1 -1
  252. package/lib/cjs/internal/tile/map/ArcGisUtilities.js +4 -0
  253. package/lib/cjs/internal/tile/map/ArcGisUtilities.js.map +1 -1
  254. package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  255. package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +3 -1
  256. package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  257. package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js +2 -2
  258. package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  259. package/lib/cjs/internal/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +1 -1
  260. package/lib/cjs/internal/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  261. package/lib/cjs/internal/tile/map/MapTileAvailability.d.ts.map +1 -1
  262. package/lib/cjs/internal/tile/map/MapTileAvailability.js +5 -2
  263. package/lib/cjs/internal/tile/map/MapTileAvailability.js.map +1 -1
  264. package/lib/cjs/internal/tile/map/WmtsCapabilities.d.ts.map +1 -1
  265. package/lib/cjs/internal/tile/map/WmtsCapabilities.js +3 -2
  266. package/lib/cjs/internal/tile/map/WmtsCapabilities.js.map +1 -1
  267. package/lib/cjs/properties/FormattedQuantityDescription.d.ts.map +1 -1
  268. package/lib/cjs/properties/FormattedQuantityDescription.js +2 -0
  269. package/lib/cjs/properties/FormattedQuantityDescription.js.map +1 -1
  270. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts.map +1 -1
  271. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js +2 -0
  272. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
  273. package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
  274. package/lib/cjs/quantity-formatting/QuantityFormatter.js +7 -4
  275. package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
  276. package/lib/cjs/tile/GltfReader.d.ts +5 -2
  277. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  278. package/lib/cjs/tile/GltfReader.js +54 -16
  279. package/lib/cjs/tile/GltfReader.js.map +1 -1
  280. package/lib/cjs/tile/RealityTile.d.ts.map +1 -1
  281. package/lib/cjs/tile/RealityTile.js +2 -2
  282. package/lib/cjs/tile/RealityTile.js.map +1 -1
  283. package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
  284. package/lib/cjs/tile/RealityTileTree.js +5 -5
  285. package/lib/cjs/tile/RealityTileTree.js.map +1 -1
  286. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  287. package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
  288. package/lib/cjs/tile/TileDrawArgs.js +2 -1
  289. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
  290. package/lib/cjs/tile/map/ImageryTileTree.js +1 -1
  291. package/lib/cjs/tile/map/ImageryTileTree.js.map +1 -1
  292. package/lib/cjs/tile/map/MapLayerFormatRegistry.js +1 -1
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  587. package/lib/esm/tile/RealityTile.js +3 -3
  588. package/lib/esm/tile/RealityTile.js.map +1 -1
  589. package/lib/esm/tile/RealityTileTree.d.ts.map +1 -1
  590. package/lib/esm/tile/RealityTileTree.js +6 -6
  591. package/lib/esm/tile/RealityTileTree.js.map +1 -1
  592. package/lib/esm/tile/TileAdmin.js.map +1 -1
  593. package/lib/esm/tile/TileDrawArgs.d.ts.map +1 -1
  594. package/lib/esm/tile/TileDrawArgs.js +2 -1
  595. package/lib/esm/tile/TileDrawArgs.js.map +1 -1
  596. package/lib/esm/tile/map/ImageryTileTree.js +2 -2
  597. package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
  598. package/lib/esm/tile/map/MapLayerFormatRegistry.js +2 -2
  599. package/lib/esm/tile/map/MapLayerFormatRegistry.js.map +1 -1
  600. package/lib/esm/tile/map/MapLayerSources.d.ts.map +1 -1
  601. package/lib/esm/tile/map/MapLayerSources.js +10 -2
  602. package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
  603. package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
  604. package/lib/esm/tile/map/MapTile.js +11 -9
  605. package/lib/esm/tile/map/MapTile.js.map +1 -1
  606. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  607. package/lib/esm/tile/map/MapTileTree.js +9 -8
  608. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  609. package/lib/esm/tile/map/MapTilingScheme.d.ts.map +1 -1
  610. package/lib/esm/tile/map/MapTilingScheme.js +2 -1
  611. package/lib/esm/tile/map/MapTilingScheme.js.map +1 -1
  612. package/lib/esm/tools/Tool.js +2 -2
  613. package/lib/esm/tools/Tool.js.map +1 -1
  614. package/lib/public/scripts/parse-imdl-worker.js +1 -1
  615. package/lib/workers/webpack/parse-imdl-worker.js +1 -1
  616. package/package.json +20 -20
@@ -249,10 +249,10 @@ class FrameBuffers {
249
249
  init(textures, depth, depthMS) {
250
250
  if (!this.initPotentialMSFbos(textures, depth, depthMS))
251
251
  return false;
252
- this.depthAndOrder = FrameBuffer_1.FrameBuffer.create([textures.depthAndOrder], depth);
253
- this.contours = FrameBuffer_1.FrameBuffer.create([textures.contours], depth);
254
- this.hilite = FrameBuffer_1.FrameBuffer.create([textures.hilite], depth);
255
- this.hiliteUsingStencil = FrameBuffer_1.FrameBuffer.create([textures.hilite], depth);
252
+ this.depthAndOrder = FrameBuffer_1.FrameBuffer.create([(0, core_bentley_1.expectDefined)(textures.depthAndOrder)], depth);
253
+ this.contours = FrameBuffer_1.FrameBuffer.create([(0, core_bentley_1.expectDefined)(textures.contours)], depth);
254
+ this.hilite = FrameBuffer_1.FrameBuffer.create([(0, core_bentley_1.expectDefined)(textures.hilite)], depth);
255
+ this.hiliteUsingStencil = FrameBuffer_1.FrameBuffer.create([(0, core_bentley_1.expectDefined)(textures.hilite)], depth);
256
256
  if (!this.depthAndOrder || !this.contours || !this.hilite || !this.hiliteUsingStencil)
257
257
  return false;
258
258
  (0, core_bentley_1.assert)(undefined === this.opaqueAll);
@@ -363,6 +363,9 @@ class FrameBuffers {
363
363
  if (undefined === boundColor)
364
364
  return;
365
365
  if (undefined === this.stencilSet) {
366
+ if (undefined === textures.volClassBlend || undefined === textures.volClassBlendMsBuff) {
367
+ throw new Error("Volume classifier blend texture is not defined.");
368
+ }
366
369
  if (undefined !== depthMS) { // if multisampling use the multisampled depth everywhere
367
370
  this.stencilSet = FrameBuffer_1.FrameBuffer.create([], depth, [], [], depthMS);
368
371
  this.altZOnly = FrameBuffer_1.FrameBuffer.create([], volClassDepth, [], [], volClassDepthMS);
@@ -488,25 +491,25 @@ class Geometry {
488
491
  }
489
492
  init(textures) {
490
493
  (0, core_bentley_1.assert)(undefined === this.composite);
491
- this.composite = CachedGeometry_1.CompositeGeometry.createGeometry(textures.color.getHandle(), textures.accumulation.getHandle(), textures.revealage.getHandle(), textures.hilite.getHandle());
494
+ this.composite = CachedGeometry_1.CompositeGeometry.createGeometry((0, core_bentley_1.expectDefined)(textures.color?.getHandle()), (0, core_bentley_1.expectDefined)(textures.accumulation?.getHandle()), (0, core_bentley_1.expectDefined)(textures.revealage?.getHandle()), (0, core_bentley_1.expectDefined)(textures.hilite?.getHandle()));
492
495
  if (undefined === this.composite)
493
496
  return false;
494
497
  (0, core_bentley_1.assert)(undefined === this.copyPickBuffers);
495
- this.copyPickBuffers = CachedGeometry_1.CopyPickBufferGeometry.createGeometry(textures.featureId.getHandle(), textures.depthAndOrder.getHandle());
498
+ this.copyPickBuffers = CachedGeometry_1.CopyPickBufferGeometry.createGeometry((0, core_bentley_1.expectDefined)(textures.featureId?.getHandle()), (0, core_bentley_1.expectDefined)(textures.depthAndOrder?.getHandle()));
496
499
  this.clearTranslucent = CachedGeometry_1.ViewportQuadGeometry.create(16 /* TechniqueId.OITClearTranslucent */);
497
500
  this.clearPickAndColor = CachedGeometry_1.ViewportQuadGeometry.create(21 /* TechniqueId.ClearPickAndColor */);
498
501
  return undefined !== this.copyPickBuffers && undefined !== this.clearTranslucent && undefined !== this.clearPickAndColor;
499
502
  }
500
503
  enableOcclusion(textures, depth) {
501
504
  (0, core_bentley_1.assert)(undefined !== textures.occlusion && undefined !== textures.occlusionBlur && undefined !== textures.depthAndOrder && undefined !== textures.occlusionBlur);
502
- this.composite.occlusion = textures.occlusion.getHandle();
503
- this.occlusion = CachedGeometry_1.AmbientOcclusionGeometry.createGeometry(textures.depthAndOrder.getHandle(), depth.getHandle());
504
- this.occlusionXBlur = CachedGeometry_1.BlurGeometry.createGeometry(textures.occlusion.getHandle(), textures.depthAndOrder.getHandle(), undefined, new core_geometry_1.Vector2d(1.0, 0.0), CachedGeometry_1.BlurType.NoTest);
505
+ (0, core_bentley_1.expectDefined)(this.composite).occlusion = textures.occlusion.getHandle();
506
+ this.occlusion = CachedGeometry_1.AmbientOcclusionGeometry.createGeometry((0, core_bentley_1.expectDefined)(textures.depthAndOrder.getHandle()), (0, core_bentley_1.expectDefined)(depth.getHandle()));
507
+ this.occlusionXBlur = CachedGeometry_1.BlurGeometry.createGeometry((0, core_bentley_1.expectDefined)(textures.occlusion.getHandle()), (0, core_bentley_1.expectDefined)(textures.depthAndOrder.getHandle()), undefined, new core_geometry_1.Vector2d(1.0, 0.0), CachedGeometry_1.BlurType.NoTest);
505
508
  const depthAndOrderHidden = (undefined === textures.depthAndOrderHidden ? textures.revealage?.getHandle() : textures.depthAndOrderHidden.getHandle());
506
- this.occlusionYBlur = CachedGeometry_1.BlurGeometry.createGeometry(textures.occlusionBlur.getHandle(), textures.depthAndOrder.getHandle(), depthAndOrderHidden, new core_geometry_1.Vector2d(0.0, 1.0), CachedGeometry_1.BlurType.TestOrder);
509
+ this.occlusionYBlur = CachedGeometry_1.BlurGeometry.createGeometry((0, core_bentley_1.expectDefined)(textures.occlusionBlur.getHandle()), (0, core_bentley_1.expectDefined)(textures.depthAndOrder.getHandle()), depthAndOrderHidden, new core_geometry_1.Vector2d(0.0, 1.0), CachedGeometry_1.BlurType.TestOrder);
507
510
  }
508
511
  disableOcclusion() {
509
- this.composite.occlusion = undefined;
512
+ (0, core_bentley_1.expectDefined)(this.composite).occlusion = undefined;
510
513
  this.occlusion = (0, core_bentley_1.dispose)(this.occlusion);
511
514
  this.occlusionXBlur = (0, core_bentley_1.dispose)(this.occlusionXBlur);
512
515
  this.occlusionYBlur = (0, core_bentley_1.dispose)(this.occlusionYBlur);
@@ -514,9 +517,9 @@ class Geometry {
514
517
  enableVolumeClassifier(textures, depth) {
515
518
  (0, core_bentley_1.assert)(undefined === this.volClassColorStencil && undefined === this.volClassCopyZ && undefined === this.volClassSetBlend && undefined === this.volClassBlend);
516
519
  this.volClassColorStencil = CachedGeometry_1.ViewportQuadGeometry.create(20 /* TechniqueId.VolClassColorUsingStencil */);
517
- this.volClassCopyZ = CachedGeometry_1.SingleTexturedViewportQuadGeometry.createGeometry(depth.getHandle(), 31 /* TechniqueId.VolClassCopyZ */);
518
- this.volClassSetBlend = CachedGeometry_1.VolumeClassifierGeometry.createVCGeometry(depth.getHandle());
519
- this.volClassBlend = CachedGeometry_1.SingleTexturedViewportQuadGeometry.createGeometry(textures.volClassBlend.getHandle(), 33 /* TechniqueId.VolClassBlend */);
520
+ this.volClassCopyZ = CachedGeometry_1.SingleTexturedViewportQuadGeometry.createGeometry((0, core_bentley_1.expectDefined)(depth.getHandle()), 31 /* TechniqueId.VolClassCopyZ */);
521
+ this.volClassSetBlend = CachedGeometry_1.VolumeClassifierGeometry.createVCGeometry((0, core_bentley_1.expectDefined)(depth.getHandle()));
522
+ this.volClassBlend = CachedGeometry_1.SingleTexturedViewportQuadGeometry.createGeometry((0, core_bentley_1.expectDefined)(textures.volClassBlend?.getHandle()), 33 /* TechniqueId.VolClassBlend */);
520
523
  return undefined !== this.volClassColorStencil && undefined !== this.volClassCopyZ && undefined !== this.volClassSetBlend && undefined !== this.volClassBlend;
521
524
  }
522
525
  disableVolumeClassifier() {
@@ -801,7 +804,7 @@ class Compositor extends SceneCompositor {
801
804
  forceBufferChange() { this._width = this._height = -1; }
802
805
  get featureIds() { return this.getSamplerTexture(this._readPickDataFromPingPong ? 0 : 1); }
803
806
  get depthAndOrder() { return this.getSamplerTexture(this._readPickDataFromPingPong ? 1 : 2); }
804
- get _samplerFbo() { return this._readPickDataFromPingPong ? this._fbos.pingPong : this._fbos.opaqueAll; }
807
+ get _samplerFbo() { return this._readPickDataFromPingPong ? (0, core_bentley_1.expectDefined)(this._fbos.pingPong) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueAll); }
805
808
  getSamplerTexture(index) { return this._samplerFbo.getColor(index); }
806
809
  drawPrimitive(primitive, exec, outputsToPick) {
807
810
  if ((outputsToPick && this._primitiveDrawState !== PrimitiveDrawState.NonPickable) ||
@@ -809,14 +812,14 @@ class Compositor extends SceneCompositor {
809
812
  primitive.draw(exec);
810
813
  }
811
814
  clearOpaque(needComposite) {
812
- const fbo = needComposite ? this._fbos.opaqueAndCompositeAll : this._fbos.opaqueAll;
815
+ const fbo = needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeAll) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueAll);
813
816
  const system = System_1.System.instance;
814
817
  system.frameBufferStack.execute(fbo, true, this.useMsBuffers, () => {
815
818
  // Clear pick data buffers to 0's and color buffer to background color
816
819
  // (0,0,0,0) in elementID0 and ElementID1 buffers indicates invalid element id
817
820
  // (0,0,0,0) in DepthAndOrder buffer indicates render order 0 and encoded depth of 0 (= far plane)
818
821
  system.applyRenderState(this._noDepthMaskRenderState);
819
- const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.clearPickAndColor);
822
+ const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.clearPickAndColor));
820
823
  this.target.techniques.draw(params);
821
824
  // Clear depth buffer
822
825
  system.applyRenderState(RenderState_1.RenderState.defaults); // depthMask == true.
@@ -825,7 +828,7 @@ class Compositor extends SceneCompositor {
825
828
  });
826
829
  }
827
830
  renderLayers(commands, needComposite, pass) {
828
- const fbo = (needComposite ? this._fbos.opaqueAndCompositeAll : this._fbos.opaqueAll);
831
+ const fbo = (needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeAll) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueAll));
829
832
  const useMsBuffers = 1 /* RenderPass.OpaqueLayers */ === pass && fbo.isMultisampled && this.useMsBuffers;
830
833
  this._readPickDataFromPingPong = !useMsBuffers;
831
834
  System_1.System.instance.frameBufferStack.execute(fbo, true, useMsBuffers, () => {
@@ -841,7 +844,7 @@ class Compositor extends SceneCompositor {
841
844
  const needComposite = 0 /* CompositeFlags.None */ !== compositeFlags;
842
845
  const fbStack = System_1.System.instance.frameBufferStack;
843
846
  // Output the first 2 passes to color and pick data buffers. (All 3 in the case of rendering for readPixels() or ambient occlusion).
844
- let fbo = (needComposite ? this._fbos.opaqueAndCompositeAll : this._fbos.opaqueAll);
847
+ let fbo = (needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeAll) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueAll));
845
848
  const useMsBuffers = fbo.isMultisampled && this.useMsBuffers;
846
849
  this._readPickDataFromPingPong = !useMsBuffers; // if multisampling then can read pick textures directly.
847
850
  fbStack.execute(fbo, true, useMsBuffers, () => {
@@ -857,7 +860,7 @@ class Compositor extends SceneCompositor {
857
860
  this._readPickDataFromPingPong = false;
858
861
  // The general pass (and following) will not bother to write to pick buffers and so can read from the actual pick buffers.
859
862
  if (!renderForReadPixels) {
860
- fbo = (needComposite ? this._fbos.opaqueAndCompositeColor : this._fbos.opaqueColor);
863
+ fbo = (needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeColor) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueColor));
861
864
  fbStack.execute(fbo, true, useMsBuffers, () => {
862
865
  this.drawPass(commands, 5 /* RenderPass.OpaqueGeneral */, false);
863
866
  this.drawPass(commands, 9 /* RenderPass.HiddenEdge */, false);
@@ -871,7 +874,7 @@ class Compositor extends SceneCompositor {
871
874
  const fbStack = System_1.System.instance.frameBufferStack;
872
875
  const haveHiddenEdges = 0 !== commands.getCommands(9 /* RenderPass.HiddenEdge */).length;
873
876
  // Output the linear, planar, and pickable surfaces to color and pick data buffers.
874
- let fbo = this._fbos.opaqueAndCompositeAll;
877
+ let fbo = (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeAll);
875
878
  const useMsBuffers = fbo.isMultisampled && this.useMsBuffers;
876
879
  this._readPickDataFromPingPong = !useMsBuffers; // if multisampling then can read pick textures directly.
877
880
  fbStack.execute(fbo, true, useMsBuffers, () => {
@@ -885,7 +888,7 @@ class Compositor extends SceneCompositor {
885
888
  });
886
889
  this._readPickDataFromPingPong = false;
887
890
  // Output the non-pickable surfaces and hidden edges to just the color buffer.
888
- fbo = this._fbos.opaqueAndCompositeColor;
891
+ fbo = (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeColor);
889
892
  fbStack.execute(fbo, true, useMsBuffers, () => {
890
893
  this._primitiveDrawState = PrimitiveDrawState.NonPickable;
891
894
  this.drawPass(commands, 5 /* RenderPass.OpaqueGeneral */, false);
@@ -902,16 +905,16 @@ class Compositor extends SceneCompositor {
902
905
  // If multisampling then we will use the accumulation texture for featureIDs and a special texture for depthAndOrder since the revealage texture is not the right type for multisampling.
903
906
  // First we will need to copy what's in the pick buffers so far into the hidden pick buffers.
904
907
  System_1.System.instance.applyRenderState(this._noDepthMaskRenderState);
905
- fbo = (useMsBuffers ? this._fbos.pingPongMS : this._fbos.pingPong);
908
+ fbo = (useMsBuffers ? (0, core_bentley_1.expectDefined)(this._fbos.pingPongMS) : (0, core_bentley_1.expectDefined)(this._fbos.pingPong));
906
909
  fbStack.execute(fbo, true, useMsBuffers, () => {
907
- const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.copyPickBuffers);
910
+ const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.copyPickBuffers));
908
911
  this.target.techniques.draw(params);
909
912
  });
910
913
  if (useMsBuffers)
911
914
  fbo.blitMsBuffersToTextures(false, 1); // only want to blit the depth/order target
912
915
  // Now draw the hidden edges, using an fbo which places their depth/order into the hidden pick buffers.
913
916
  // Since we are not writing to the actual pick buffers we let this._readPickDataFromPingPong remain false.
914
- fbo = this._fbos.opaqueAndCompositeAllHidden;
917
+ fbo = (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeAllHidden);
915
918
  this._primitiveDrawState = PrimitiveDrawState.Pickable;
916
919
  fbStack.execute(fbo, true, useMsBuffers, () => {
917
920
  this.drawPass(commands, 9 /* RenderPass.HiddenEdge */, false);
@@ -957,7 +960,7 @@ class Compositor extends SceneCompositor {
957
960
  }
958
961
  }
959
962
  const needComposite = 0 /* CompositeFlags.None */ !== compositeFlags;
960
- const fbo = (needComposite ? this._fbos.opaqueAndCompositeColor : this._fbos.opaqueColor);
963
+ const fbo = (needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeColor) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueColor));
961
964
  const useMsBuffers = fbo.isMultisampled && this.useMsBuffers;
962
965
  const system = System_1.System.instance;
963
966
  const fbStack = system.frameBufferStack;
@@ -1028,21 +1031,21 @@ class Compositor extends SceneCompositor {
1028
1031
  const fbStack = System_1.System.instance.frameBufferStack;
1029
1032
  if (renderForReadPixels || needAO) {
1030
1033
  this._readPickDataFromPingPong = true;
1031
- fbStack.execute(needComposite ? this._fbos.opaqueAndCompositeAll : this._fbos.opaqueAll, true, this.useMsBuffers, () => {
1034
+ fbStack.execute(needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeAll) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueAll), true, this.useMsBuffers, () => {
1032
1035
  this.drawPass(commands, 5 /* RenderPass.OpaqueGeneral */, true, 20 /* RenderPass.VolumeClassifiedRealityData */);
1033
1036
  });
1034
1037
  }
1035
1038
  else {
1036
1039
  this._readPickDataFromPingPong = false;
1037
- fbStack.execute(needComposite ? this._fbos.opaqueAndCompositeColor : this._fbos.opaqueColor, true, this.useMsBuffers, () => {
1040
+ fbStack.execute(needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeColor) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueColor), true, this.useMsBuffers, () => {
1038
1041
  this.drawPass(commands, 5 /* RenderPass.OpaqueGeneral */, false, 20 /* RenderPass.VolumeClassifiedRealityData */);
1039
1042
  });
1040
1043
  }
1041
1044
  }
1042
1045
  renderIndexedClassifierForReadPixels(cmds, state, renderForIntersectingVolumes, needComposite) {
1043
1046
  this._readPickDataFromPingPong = true;
1044
- const fbo = (renderForIntersectingVolumes ? (needComposite ? this._fbos.idsAndZComposite : this._fbos.idsAndZ)
1045
- : (needComposite ? this._fbos.idsAndAltZComposite : this._fbos.idsAndAltZ));
1047
+ const fbo = (renderForIntersectingVolumes ? (needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.idsAndZComposite) : (0, core_bentley_1.expectDefined)(this._fbos.idsAndZ))
1048
+ : (needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.idsAndAltZComposite) : (0, core_bentley_1.expectDefined)(this._fbos.idsAndAltZ)));
1046
1049
  System_1.System.instance.frameBufferStack.execute(fbo, true, false, () => {
1047
1050
  System_1.System.instance.applyRenderState(state);
1048
1051
  this.target.techniques.execute(this.target, cmds, 5 /* RenderPass.OpaqueGeneral */);
@@ -1051,29 +1054,29 @@ class Compositor extends SceneCompositor {
1051
1054
  }
1052
1055
  clearTranslucent() {
1053
1056
  System_1.System.instance.applyRenderState(this._noDepthMaskRenderState);
1054
- System_1.System.instance.frameBufferStack.execute(this._fbos.clearTranslucent, true, false, () => {
1055
- const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.clearTranslucent);
1057
+ System_1.System.instance.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.clearTranslucent), true, false, () => {
1058
+ const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.clearTranslucent));
1056
1059
  this.target.techniques.draw(params);
1057
1060
  });
1058
1061
  }
1059
1062
  renderTranslucent(commands) {
1060
- System_1.System.instance.frameBufferStack.execute(this._fbos.translucent, true, false, () => {
1063
+ System_1.System.instance.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.translucent), true, false, () => {
1061
1064
  this.drawPass(commands, 8 /* RenderPass.Translucent */);
1062
1065
  });
1063
1066
  }
1064
1067
  getBackgroundFbo(needComposite) {
1065
- return needComposite ? this._fbos.opaqueAndCompositeColor : this._fbos.opaqueColor;
1068
+ return needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeColor) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueColor);
1066
1069
  }
1067
1070
  pingPong() {
1068
- if (this._fbos.opaqueAll.isMultisampled && this.useMsBuffers) {
1071
+ if ((0, core_bentley_1.expectDefined)(this._fbos.opaqueAll).isMultisampled && this.useMsBuffers) {
1069
1072
  // If we are multisampling we can just blit the FeatureId and DepthAndOrder MS buffers to their textures.
1070
- this._fbos.opaqueAll.blitMsBuffersToTextures(false, 1);
1071
- this._fbos.opaqueAll.blitMsBuffersToTextures(false, 2);
1073
+ this._fbos.opaqueAll?.blitMsBuffersToTextures(false, 1);
1074
+ this._fbos.opaqueAll?.blitMsBuffersToTextures(false, 2);
1072
1075
  }
1073
1076
  else {
1074
1077
  System_1.System.instance.applyRenderState(this._noDepthMaskRenderState);
1075
- System_1.System.instance.frameBufferStack.execute(this._fbos.pingPong, true, this.useMsBuffers, () => {
1076
- const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.copyPickBuffers);
1078
+ System_1.System.instance.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.pingPong), true, this.useMsBuffers, () => {
1079
+ const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.copyPickBuffers));
1077
1080
  this.target.techniques.draw(params);
1078
1081
  });
1079
1082
  }
@@ -1090,29 +1093,29 @@ class Compositor extends SceneCompositor {
1090
1093
  renderAmbientOcclusion() {
1091
1094
  const system = System_1.System.instance;
1092
1095
  // Render unblurred ambient occlusion based on depth buffer
1093
- let fbo = this._fbos.occlusion;
1096
+ let fbo = (0, core_bentley_1.expectDefined)(this._fbos.occlusion);
1094
1097
  this.target.beginPerfMetricRecord("Compute AO");
1095
1098
  system.frameBufferStack.execute(fbo, true, false, () => {
1096
1099
  System_1.System.instance.applyRenderState(RenderState_1.RenderState.defaults);
1097
- const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.occlusion);
1100
+ const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.occlusion));
1098
1101
  this.target.techniques.draw(params);
1099
1102
  });
1100
1103
  this.target.endPerfMetricRecord();
1101
1104
  // Render the X-blurred ambient occlusion based on unblurred ambient occlusion
1102
- fbo = this._fbos.occlusionBlur;
1105
+ fbo = (0, core_bentley_1.expectDefined)(this._fbos.occlusionBlur);
1103
1106
  this.target.beginPerfMetricRecord("Blur AO X");
1104
1107
  system.frameBufferStack.execute(fbo, true, false, () => {
1105
1108
  System_1.System.instance.applyRenderState(RenderState_1.RenderState.defaults);
1106
- const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.occlusionXBlur);
1109
+ const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.occlusionXBlur));
1107
1110
  this.target.techniques.draw(params);
1108
1111
  });
1109
1112
  this.target.endPerfMetricRecord();
1110
1113
  // Render the Y-blurred ambient occlusion based on X-blurred ambient occlusion (render into original occlusion framebuffer)
1111
- fbo = this._fbos.occlusion;
1114
+ fbo = (0, core_bentley_1.expectDefined)(this._fbos.occlusion);
1112
1115
  this.target.beginPerfMetricRecord("Blur AO Y");
1113
1116
  system.frameBufferStack.execute(fbo, true, false, () => {
1114
1117
  System_1.System.instance.applyRenderState(RenderState_1.RenderState.defaults);
1115
- const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.occlusionYBlur);
1118
+ const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.occlusionYBlur));
1116
1119
  this.target.techniques.draw(params);
1117
1120
  });
1118
1121
  this.target.endPerfMetricRecord();
@@ -1214,11 +1217,11 @@ class Compositor extends SceneCompositor {
1214
1217
  (0, core_bentley_1.assert)(false, "Failed to initialize occlusion textures");
1215
1218
  return false;
1216
1219
  }
1217
- if (!this._fbos.enableOcclusion(this._textures, this._depth, this._depthMS)) {
1220
+ if (!this._fbos.enableOcclusion(this._textures, (0, core_bentley_1.expectDefined)(this._depth), this._depthMS)) {
1218
1221
  (0, core_bentley_1.assert)(false, "Failed to initialize occlusion frame buffers");
1219
1222
  return false;
1220
1223
  }
1221
- this._geom.enableOcclusion(this._textures, this._depth);
1224
+ this._geom.enableOcclusion(this._textures, (0, core_bentley_1.expectDefined)(this._depth));
1222
1225
  }
1223
1226
  else {
1224
1227
  this._geom.disableOcclusion();
@@ -1236,9 +1239,9 @@ class Compositor extends SceneCompositor {
1236
1239
  return false;
1237
1240
  if (!this._textures.enableVolumeClassifier(width, height, this._antialiasSamples))
1238
1241
  return false;
1239
- if (!this._geom.enableVolumeClassifier(this._textures, this._depth))
1242
+ if (!this._geom.enableVolumeClassifier(this._textures, (0, core_bentley_1.expectDefined)(this._depth)))
1240
1243
  return false;
1241
- this.enableVolumeClassifierFbos(this._textures, this._depth, this._vcAltDepthStencil, this._depthMS, this._vcAltDepthStencilMS);
1244
+ this.enableVolumeClassifierFbos(this._textures, (0, core_bentley_1.expectDefined)(this._depth), this._vcAltDepthStencil, this._depthMS, this._vcAltDepthStencilMS);
1242
1245
  this._haveVolumeClassifier = true;
1243
1246
  }
1244
1247
  else {
@@ -1319,7 +1322,7 @@ class Compositor extends SceneCompositor {
1319
1322
  this.renderLayers(commands, needComposite, 7 /* RenderPass.TranslucentLayers */);
1320
1323
  this.target.endPerfMetricRecord();
1321
1324
  if (needComposite) {
1322
- this._geom.composite.update(compositeFlags);
1325
+ (0, core_bentley_1.expectDefined)(this._geom.composite).update(compositeFlags);
1323
1326
  this.target.beginPerfMetricRecord("Render Translucent");
1324
1327
  this.clearTranslucent();
1325
1328
  this.renderTranslucent(commands);
@@ -1397,7 +1400,7 @@ class Compositor extends SceneCompositor {
1397
1400
  // (If *only* overlays exist, then clearOpaque() above already took care of this).
1398
1401
  if (haveRenderCommands) {
1399
1402
  const system = System_1.System.instance;
1400
- system.frameBufferStack.execute(this._fbos.opaqueColor, true, this.useMsBuffers, () => {
1403
+ system.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.opaqueColor), true, this.useMsBuffers, () => {
1401
1404
  system.applyRenderState(RenderState_1.RenderState.defaults);
1402
1405
  system.context.clearDepth(1.0);
1403
1406
  system.context.clear(GL_1.GL.BufferBit.Depth);
@@ -1674,14 +1677,14 @@ class Compositor extends SceneCompositor {
1674
1677
  }
1675
1678
  renderIndexedVolumeClassifier(cmdsByIndex, needComposite) {
1676
1679
  // Set the stencil for the given classifier stencil volume.
1677
- System_1.System.instance.frameBufferStack.execute(this._fbos.stencilSet, false, this.useMsBuffers, () => {
1678
- this.target.pushState(this._vcBranchState);
1679
- System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
1680
+ System_1.System.instance.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.stencilSet), false, this.useMsBuffers, () => {
1681
+ this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
1682
+ System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
1680
1683
  this.target.techniques.executeForIndexedClassifier(this.target, cmdsByIndex, 6 /* RenderPass.Classification */);
1681
1684
  this.target.popBranch();
1682
1685
  });
1683
1686
  // Process the stencil for the pick data.
1684
- this.renderIndexedClassifierForReadPixels(cmdsByIndex, this._vcPickDataRenderState, true, needComposite);
1687
+ this.renderIndexedClassifierForReadPixels(cmdsByIndex, (0, core_bentley_1.expectDefined)(this._vcPickDataRenderState), true, needComposite);
1685
1688
  }
1686
1689
  renderVolumeClassification(commands, compositeFlags, renderForReadPixels) {
1687
1690
  // Sometimes we need to render the classifier stencil volumes one at a time, if so draw them from the cmdsByIndex list
@@ -1719,8 +1722,8 @@ class Compositor extends SceneCompositor {
1719
1722
  this.target.techniques.execute(this.target, cmds, 5 /* RenderPass.OpaqueGeneral */);
1720
1723
  }
1721
1724
  else {
1722
- this.target.pushState(this._vcBranchState);
1723
- System_1.System.instance.applyRenderState(this._vcDebugRenderState);
1725
+ this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
1726
+ System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcDebugRenderState));
1724
1727
  this.target.techniques.execute(this.target, cmds, 6 /* RenderPass.Classification */);
1725
1728
  this.target.popBranch();
1726
1729
  }
@@ -1748,7 +1751,7 @@ class Compositor extends SceneCompositor {
1748
1751
  const needAltZ = (doColorByElement && !doColorByElementForIntersectingVolumes) || needOutsideDraw;
1749
1752
  let zOnlyFbo = this._fbos.stencilSet;
1750
1753
  let volClassBlendFbo = this._fbos.volClassCreateBlend;
1751
- let volClassBlendReadZTexture = this._vcAltDepthStencil.getHandle();
1754
+ let volClassBlendReadZTexture = (0, core_bentley_1.expectDefined)(this._vcAltDepthStencil?.getHandle());
1752
1755
  let volClassBlendReadZTextureFbo = this._fbos.altZOnly;
1753
1756
  if (!needAltZ) {
1754
1757
  // Initialize the blend texture and the stencil.
@@ -1765,15 +1768,15 @@ class Compositor extends SceneCompositor {
1765
1768
  zOnlyFbo = this._fbos.altZOnly;
1766
1769
  volClassBlendFbo = this._fbos.volClassCreateBlendAltZ;
1767
1770
  (0, core_bentley_1.assert)(undefined !== volClassBlendFbo);
1768
- volClassBlendReadZTexture = this._depth.getHandle();
1771
+ volClassBlendReadZTexture = (0, core_bentley_1.expectDefined)(this._depth?.getHandle());
1769
1772
  volClassBlendReadZTextureFbo = this._fbos.stencilSet;
1770
1773
  if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
1771
1774
  volClassBlendReadZTextureFbo.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
1772
1775
  // Copy the current Z into the Alt-Z. At the same time go ahead and clear the stencil and the blend texture.
1773
1776
  fbStack.execute(volClassBlendFbo, true, this.useMsBuffers, () => {
1774
1777
  this.target.pushState(this.target.decorationsState);
1775
- System_1.System.instance.applyRenderState(this._vcCopyZRenderState);
1776
- this.target.techniques.draw((0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.volClassCopyZ)); // This method uses the EXT_frag_depth extension
1778
+ System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcCopyZRenderState));
1779
+ this.target.techniques.draw((0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.volClassCopyZ))); // This method uses the EXT_frag_depth extension
1777
1780
  System_1.System.instance.bindTexture2d(RenderFlags_1.TextureUnit.Zero, undefined);
1778
1781
  this.target.popBranch();
1779
1782
  });
@@ -1781,26 +1784,29 @@ class Compositor extends SceneCompositor {
1781
1784
  if (renderForReadPixels) {
1782
1785
  // Set the stencil for all of the classifier volumes.
1783
1786
  System_1.System.instance.frameBufferStack.execute(this._fbos.altZOnly, false, this.useMsBuffers, () => {
1784
- this.target.pushState(this._vcBranchState);
1785
- System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
1787
+ this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
1788
+ System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
1786
1789
  this.target.techniques.execute(this.target, cmds, 6 /* RenderPass.Classification */);
1787
1790
  // After we create the stencil we need to clear the Z for the next step (so also must turn on z writing temporarily).
1788
- this._vcSetStencilRenderState.flags.depthMask = true;
1789
- System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
1791
+ (0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState).flags.depthMask = true;
1792
+ System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
1790
1793
  System_1.System.instance.context.clearDepth(1.0);
1791
1794
  System_1.System.instance.context.clear(GL_1.GL.BufferBit.Depth);
1792
- this._vcSetStencilRenderState.flags.depthMask = false;
1795
+ (0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState).flags.depthMask = false;
1793
1796
  this.target.popBranch();
1794
1797
  System_1.System.instance.bindTexture2d(RenderFlags_1.TextureUnit.Two, undefined);
1795
1798
  System_1.System.instance.bindTexture2d(RenderFlags_1.TextureUnit.Five, undefined);
1796
1799
  });
1800
+ if (undefined === this._vcColorRenderState || undefined === this._vcBranchState) {
1801
+ throw new Error("this._vcColorRenderState or this._vcBranchState is undefined");
1802
+ }
1797
1803
  this.target.pushState(this._vcBranchState);
1798
1804
  this._vcColorRenderState.flags.depthTest = true;
1799
1805
  this._vcColorRenderState.flags.depthMask = true;
1800
1806
  this._vcColorRenderState.flags.cull = true;
1801
1807
  this._vcColorRenderState.flags.blend = false;
1802
1808
  this.setAllStencilOps(this._vcColorRenderState, GL_1.GL.StencilOperation.Keep); // don't clear the stencil so that all classifiers behind reality mesh will still draw
1803
- this.target.activeVolumeClassifierTexture = this._geom.volClassCopyZ.texture;
1809
+ this.target.activeVolumeClassifierTexture = this._geom.volClassCopyZ?.texture;
1804
1810
  if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
1805
1811
  this._fbos.stencilSet.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
1806
1812
  this.renderIndexedClassifierForReadPixels(cmds, this._vcColorRenderState, false, needComposite);
@@ -1820,8 +1826,8 @@ class Compositor extends SceneCompositor {
1820
1826
  // Set the stencil using all of the volume classifiers. This will be used to do the outside and/or the inside if they need to be done.
1821
1827
  // If we are not modifying the outside and the inside is using color-by-element for intersecting volumes, then the stencil will get set later.
1822
1828
  fbStack.execute(zOnlyFbo, false, this.useMsBuffers, () => {
1823
- this.target.pushState(this._vcBranchState);
1824
- System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
1829
+ this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
1830
+ System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
1825
1831
  this.target.techniques.execute(this.target, cmds, 6 /* RenderPass.Classification */);
1826
1832
  this.target.popBranch();
1827
1833
  System_1.System.instance.bindTexture2d(RenderFlags_1.TextureUnit.Two, undefined);
@@ -1832,6 +1838,9 @@ class Compositor extends SceneCompositor {
1832
1838
  if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
1833
1839
  volClassBlendReadZTextureFbo.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
1834
1840
  fbStack.execute(volClassBlendFbo, false, this.useMsBuffers, () => {
1841
+ if (undefined === this._geom.volClassSetBlend || undefined === this._vcColorRenderState) {
1842
+ throw new Error("this._geom.volClassSetBlend or this._vcColorRenderState is undefined");
1843
+ }
1835
1844
  this._geom.volClassSetBlend.boundaryType = CachedGeometry_1.BoundaryType.Outside;
1836
1845
  this._geom.volClassSetBlend.texture = volClassBlendReadZTexture;
1837
1846
  this.target.pushState(this.target.decorationsState);
@@ -1858,6 +1867,9 @@ class Compositor extends SceneCompositor {
1858
1867
  if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
1859
1868
  volClassBlendReadZTextureFbo.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
1860
1869
  fbStack.execute(volClassBlendFbo, false, this.useMsBuffers, () => {
1870
+ if (undefined === this._geom.volClassSetBlend || undefined === this._vcColorRenderState) {
1871
+ throw new Error("this._geom.volClassSetBlend or this._vcColorRenderState is undefined");
1872
+ }
1861
1873
  this._geom.volClassSetBlend.boundaryType = CachedGeometry_1.BoundaryType.Inside;
1862
1874
  this._geom.volClassSetBlend.texture = volClassBlendReadZTexture;
1863
1875
  this.target.pushState(this.target.decorationsState);
@@ -1876,13 +1888,16 @@ class Compositor extends SceneCompositor {
1876
1888
  const nxtCmds = cmdsByIndex.slice(i, i + numCmdsPerClassifier);
1877
1889
  // Set the stencil for this one classifier.
1878
1890
  fbStack.execute(zOnlyFbo, false, this.useMsBuffers, () => {
1879
- this.target.pushState(this._vcBranchState);
1880
- System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
1891
+ this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
1892
+ System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
1881
1893
  this.target.techniques.execute(this.target, nxtCmds, 6 /* RenderPass.Classification */);
1882
1894
  this.target.popBranch();
1883
1895
  });
1884
1896
  // Process the stencil. Just render the volume normally (us opaque pass), but use blending to modify the source alpha that gets written to the blend texture.
1885
1897
  fbStack.execute(volClassBlendFbo, true, this.useMsBuffers, () => {
1898
+ if (undefined === this._vcColorRenderState || undefined === this._vcBranchState) {
1899
+ throw new Error("this._vcColorRenderState or this._vcBranchState is undefined");
1900
+ }
1886
1901
  this.target.pushState(this._vcBranchState);
1887
1902
  this._vcColorRenderState.blend.color = [1.0, 1.0, 1.0, 0.35];
1888
1903
  this._vcColorRenderState.blend.setBlendFuncSeparate(GL_1.GL.BlendFactor.One, GL_1.GL.BlendFactor.ConstAlpha, GL_1.GL.BlendFactor.Zero, GL_1.GL.BlendFactor.Zero);
@@ -1899,6 +1914,9 @@ class Compositor extends SceneCompositor {
1899
1914
  if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
1900
1915
  this._fbos.stencilSet.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
1901
1916
  fbStack.execute(volClassBlendFbo, false, this.useMsBuffers, () => {
1917
+ if (undefined === this._vcColorRenderState || undefined === this._vcBranchState) {
1918
+ throw new Error("this._vcColorRenderState or this._vcBranchState is undefined");
1919
+ }
1902
1920
  // For coloring the inside by element color we will draw the inside using the the classifiers themselves.
1903
1921
  // To do this we need to first clear our Alt-Z. The shader will then test and write Z and will discard
1904
1922
  // anything that is in front of the reality model by reading the Z texture from the standard Z buffer (which has the reality mesh Z's in it).
@@ -1914,7 +1932,7 @@ class Compositor extends SceneCompositor {
1914
1932
  System_1.System.instance.applyRenderState(this._vcColorRenderState);
1915
1933
  System_1.System.instance.context.clearDepth(1.0);
1916
1934
  System_1.System.instance.context.clear(GL_1.GL.BufferBit.Depth);
1917
- this.target.activeVolumeClassifierTexture = this._geom.volClassCopyZ.texture;
1935
+ this.target.activeVolumeClassifierTexture = this._geom.volClassCopyZ?.texture;
1918
1936
  this.target.techniques.execute(this.target, cmds, 5 /* RenderPass.OpaqueGeneral */);
1919
1937
  this.target.activeVolumeClassifierTexture = undefined;
1920
1938
  this._vcColorRenderState.flags.depthTest = false;
@@ -1938,8 +1956,8 @@ class Compositor extends SceneCompositor {
1938
1956
  if (!doColorByElement && cmdsSelected.length > 0 && insideFlags !== core_common_1.SpatialClassifierInsideDisplay.Hilite) { // assume selected ones are always hilited
1939
1957
  // Set the stencil using just the hilited volume classifiers.
1940
1958
  fbStack.execute(this._fbos.stencilSet, false, this.useMsBuffers, () => {
1941
- this.target.pushState(this._vcBranchState);
1942
- System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
1959
+ this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
1960
+ System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
1943
1961
  if (needAltZ) {
1944
1962
  // If we are using the alternate Z then the stencil that goes with the original Z has not been cleared yet, so clear it here.
1945
1963
  System_1.System.instance.context.clearStencil(0);
@@ -1950,9 +1968,15 @@ class Compositor extends SceneCompositor {
1950
1968
  });
1951
1969
  if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
1952
1970
  this._fbos.altZOnly.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
1971
+ if (undefined === this._fbos.volClassCreateBlend) {
1972
+ throw new Error("this._fbos.volClassCreateBlend is undefined");
1973
+ }
1953
1974
  fbStack.execute(this._fbos.volClassCreateBlend, false, this.useMsBuffers, () => {
1975
+ if (undefined === this._geom.volClassSetBlend || undefined === this._vcColorRenderState) {
1976
+ throw new Error("this._geom.volClassSetBlend or this._vcColorRenderState is undefined");
1977
+ }
1954
1978
  this._geom.volClassSetBlend.boundaryType = CachedGeometry_1.BoundaryType.Selected;
1955
- this._geom.volClassSetBlend.texture = this._vcAltDepthStencil.getHandle(); // need to attach the alt depth instead of the real one since it is bound to the frame buffer
1979
+ this._geom.volClassSetBlend.texture = (0, core_bentley_1.expectDefined)(this._vcAltDepthStencil?.getHandle()); // need to attach the alt depth instead of the real one since it is bound to the frame buffer
1956
1980
  this.target.pushState(this.target.decorationsState);
1957
1981
  this._vcColorRenderState.flags.blend = false;
1958
1982
  System_1.System.instance.applyRenderState(this._vcColorRenderState);
@@ -1968,6 +1992,9 @@ class Compositor extends SceneCompositor {
1968
1992
  volClassBlendFbo.blitMsBuffersToTextures(false); // make sure the volClassBlend texture that we are about to read has been blitted
1969
1993
  }
1970
1994
  fbStack.execute(fboColorAndZ, false, this.useMsBuffers, () => {
1995
+ if (undefined === this._vcBlendRenderState || undefined === this._geom.volClassBlend) {
1996
+ throw new Error("this._vcBlendRenderState or this._geom.volClassBlend is undefined");
1997
+ }
1971
1998
  this.target.pushState(this.target.decorationsState);
1972
1999
  this._vcBlendRenderState.blend.setBlendFuncSeparate(GL_1.GL.BlendFactor.SrcAlpha, GL_1.GL.BlendFactor.Zero, GL_1.GL.BlendFactor.OneMinusSrcAlpha, GL_1.GL.BlendFactor.One);
1973
2000
  System_1.System.instance.applyRenderState(this._vcBlendRenderState);
@@ -1982,13 +2009,16 @@ class Compositor extends SceneCompositor {
1982
2009
  if (undefined !== flashedClassifierCmds && !doColorByElement) {
1983
2010
  // Set the stencil for this one classifier.
1984
2011
  fbStack.execute(this._fbos.stencilSet, false, this.useMsBuffers, () => {
1985
- this.target.pushState(this._vcBranchState);
1986
- System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
2012
+ this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
2013
+ System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
1987
2014
  this.target.techniques.executeForIndexedClassifier(this.target, flashedClassifierCmds, 5 /* RenderPass.OpaqueGeneral */);
1988
2015
  this.target.popBranch();
1989
2016
  });
1990
2017
  // Process the stencil to flash the contents.
1991
2018
  fbStack.execute(fboColorAndZ, true, this.useMsBuffers, () => {
2019
+ if (undefined === this._vcColorRenderState || undefined === this._geom.volClassColorStencil) {
2020
+ throw new Error("this._vcColorRenderState or this._geom.volClassColorStencil is undefined");
2021
+ }
1992
2022
  this.target.pushState(this.target.decorationsState);
1993
2023
  this._vcColorRenderState.blend.color = [1.0, 1.0, 1.0, this.target.flashIntensity * 0.2];
1994
2024
  this._vcColorRenderState.blend.setBlendFuncSeparate(GL_1.GL.BlendFactor.ConstAlpha, GL_1.GL.BlendFactor.Zero, GL_1.GL.BlendFactor.One, GL_1.GL.BlendFactor.One);
@@ -2001,7 +2031,7 @@ class Compositor extends SceneCompositor {
2001
2031
  }
2002
2032
  renderHilite(commands) {
2003
2033
  const system = System_1.System.instance;
2004
- system.frameBufferStack.execute(this._fbos.hilite, true, false, () => {
2034
+ system.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.hilite), true, false, () => {
2005
2035
  // Clear the hilite buffer.
2006
2036
  system.context.clearColor(0, 0, 0, 0);
2007
2037
  system.context.clear(GL_1.GL.BufferBit.Color);
@@ -2011,7 +2041,7 @@ class Compositor extends SceneCompositor {
2011
2041
  // Process planar classifiers
2012
2042
  const planarClassifierCmds = commands.getCommands(18 /* RenderPass.HilitePlanarClassification */);
2013
2043
  if (0 !== planarClassifierCmds.length) {
2014
- system.frameBufferStack.execute(this._fbos.hiliteUsingStencil, true, false, () => {
2044
+ system.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.hiliteUsingStencil), true, false, () => {
2015
2045
  system.applyRenderState(this._opaqueRenderState);
2016
2046
  this.target.techniques.execute(this.target, planarClassifierCmds, 18 /* RenderPass.HilitePlanarClassification */);
2017
2047
  });
@@ -2020,22 +2050,22 @@ class Compositor extends SceneCompositor {
2020
2050
  const vcHiliteCmds = commands.getCommands(16 /* RenderPass.HiliteClassification */);
2021
2051
  if (0 !== vcHiliteCmds.length && undefined !== this._vcBranchState) {
2022
2052
  // Set the stencil for the given classifier stencil volume.
2023
- system.frameBufferStack.execute(this._fbos.stencilSet, false, false, () => {
2024
- this.target.pushState(this._vcBranchState);
2025
- system.applyRenderState(this._vcSetStencilRenderState);
2053
+ system.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.stencilSet), false, false, () => {
2054
+ this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
2055
+ system.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
2026
2056
  this.target.techniques.execute(this.target, vcHiliteCmds, 10 /* RenderPass.Hilite */);
2027
2057
  this.target.popBranch();
2028
2058
  });
2029
2059
  // Process the stencil for the hilite data.
2030
- system.frameBufferStack.execute(this._fbos.hiliteUsingStencil, true, false, () => {
2031
- system.applyRenderState(this._vcPickDataRenderState);
2060
+ system.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.hiliteUsingStencil), true, false, () => {
2061
+ system.applyRenderState((0, core_bentley_1.expectDefined)(this._vcPickDataRenderState));
2032
2062
  this.target.techniques.execute(this.target, vcHiliteCmds, 10 /* RenderPass.Hilite */);
2033
2063
  });
2034
2064
  }
2035
2065
  }
2036
2066
  composite() {
2037
2067
  System_1.System.instance.applyRenderState(RenderState_1.RenderState.defaults);
2038
- const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.composite);
2068
+ const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.composite));
2039
2069
  this.target.techniques.draw(params);
2040
2070
  }
2041
2071
  getRenderState(pass) {