@itwin/core-frontend 5.15.0-dev.4 → 5.15.0-dev.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts.map +1 -1
- package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js +7 -14
- package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.d.ts +27 -6
- package/lib/cjs/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.js +51 -21
- package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/esm/RealityDataSourceCesiumIonAssetImpl.d.ts.map +1 -1
- package/lib/esm/RealityDataSourceCesiumIonAssetImpl.js +7 -14
- package/lib/esm/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.d.ts +27 -6
- package/lib/esm/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.js +50 -22
- package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/public/locales/en/iModelJs.json +3 -1
- package/package.json +21 -21
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{"version":3,"file":"RealityDataSourceCesiumIonAssetImpl.d.ts","sourceRoot":"","sources":["../../src/RealityDataSourceCesiumIonAssetImpl.ts"],"names":[],"mappings":"AAQA,OAAO,EAAyB,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACxE,OAAO,EAAe,WAAW,EAAuB,oBAAoB,EAAE,sBAAsB,EAAE,MAAM,oBAAoB,CAAC;AAEjI,OAAO,EAAE,oBAAoB,EAAE,iBAAiB,EAAE,yBAAyB,EAAE,MAAM,qBAAqB,CAAC;
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{"version":3,"file":"RealityDataSourceCesiumIonAssetImpl.d.ts","sourceRoot":"","sources":["../../src/RealityDataSourceCesiumIonAssetImpl.ts"],"names":[],"mappings":"AAQA,OAAO,EAAyB,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACxE,OAAO,EAAe,WAAW,EAAuB,oBAAoB,EAAE,sBAAsB,EAAE,MAAM,oBAAoB,CAAC;AAEjI,OAAO,EAAE,oBAAoB,EAAE,iBAAiB,EAAE,yBAAyB,EAAE,MAAM,qBAAqB,CAAC;AAGzG;;;;;;EAME;AACF,qBAAa,mCAAoC,YAAW,iBAAiB;IAC3E,SAAgB,GAAG,EAAE,oBAAoB,CAAC;IAC1C,2EAA2E;IAC3E,OAAO,CAAC,WAAW,CAAqB;IACxC,sIAAsI;IACtI,OAAO,CAAC,QAAQ,CAAc;IAC9B,6DAA6D;IAC7D,OAAO,CAAC,qBAAqB,CAAC,CAAS;IAEvC;;OAEG;IACH,SAAS,aAAa,KAAK,EAAE,sBAAsB;IAKnD;;OAEG;WACiB,aAAa,CAAC,SAAS,EAAE,oBAAoB,EAAE,OAAO,EAAE,UAAU,GAAG,SAAS,GAAG,OAAO,CAAC,iBAAiB,GAAG,SAAS,CAAC;IAY3I,IAAW,cAAc,IAAI,OAAO,CAEnC;IAED;;MAEE;IACF,IAAW,WAAW,IAAI,WAAW,GAAG,SAAS,CAEhD;IACD,IAAW,aAAa,IAAI,MAAM,GAAG,SAAS,CAE7C;IACD;;OAEG;IACH,IAAW,eAAe,IAAI,MAAM,GAAG,SAAS,CAE/C;IAOD,OAAO,CAAC,UAAU;IASlB;;;OAGG;IACU,aAAa,CAAC,QAAQ,EAAE,UAAU,GAAG,SAAS,GAAG,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC;IAe5E,eAAe,CAAC,OAAO,EAAE,UAAU,GAAG,SAAS,GAAG,OAAO,CAAC,GAAG,CAAC;IAgC3E;;OAEG;IACU,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,WAAW,CAAC;IAO/D;;OAEG;IACU,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,GAAG,CAAC;IAO7C,kBAAkB,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAI1D;;;;OAIG;IACU,4BAA4B,IAAI,OAAO,CAAC,yBAAyB,GAAG,SAAS,CAAC;IAK3F;;;;;OAKG;IACU,uBAAuB,IAAI,OAAO,CAAC,oBAAoB,GAAG,SAAS,CAAC;CAIlF"}
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@@ -104,28 +104,21 @@ class RealityDataSourceCesiumIonAssetImpl {
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// The following is only if the reality data is not stored on PW Context Share.
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const cesiumAsset = internal_1.CesiumIonAssetProvider.parseCesiumUrl(url);
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if (cesiumAsset) {
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let
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let resolvedUrl;
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let endpoint;
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if (cesiumAsset.key) {
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// Legacy key-bearing URL (e.g. persisted saved view) - authenticate directly with the embedded Ion key.
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// Such URLs are intentionally exempt from the cesiumAccess-over-cesiumIonKey precedence rule and are not
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// routed through a registered CesiumAccessClient; see [[CesiumAccessClient]].
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const
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resolvedUrl = tokenAndUrl.url;
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const result = await (0, internal_1.getCesiumAccessTokenAndEndpointUrl)(`${cesiumAsset.id}`, cesiumAsset.key);
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endpoint = "endpoint" in result ? result.endpoint : undefined;
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}
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else {
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// delegate to the registered CesiumAccessClient
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const endpoint = await client.getAssetEndpoint(`${cesiumAsset.id}`, iTwinId);
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if (endpoint) {
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resolvedToken = endpoint.accessToken;
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resolvedUrl = endpoint.url;
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}
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endpoint = await (0, internal_1.getCesiumAccessClient)().getAssetEndpoint(`${cesiumAsset.id}`, iTwinId);
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}
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if (
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url =
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this._requestAuthorization = `Bearer ${
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if (endpoint?.url && endpoint.accessToken) {
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url = endpoint.url;
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this._requestAuthorization = `Bearer ${endpoint.accessToken}`;
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}
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}
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// The following is only if the reality data is not stored on PW Context Share.
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { request } from \"./request/Request\";\r\nimport { assert, BentleyStatus, GuidString } from \"@itwin/core-bentley\";\r\nimport { IModelError, RealityData, RealityDataProvider, RealityDataSourceKey, RealityDataSourceProps } from \"@itwin/core-common\";\r\nimport { CesiumIonAssetProvider, getCesiumAccessClient, getCesiumAccessTokenAndEndpointUrl, getCesiumAssetUrl, getCesiumOSMBuildingsUrl } from \"./tile/internal\";\r\nimport { PublisherProductInfo, RealityDataSource, SpatialLocationAndExtents } from \"./RealityDataSource\";\r\n\r\n/** This class provides access to the reality data provider services.\r\n * It encapsulates access to a reality data whether it be from local access, http or ProjectWise Context Share.\r\n * The key provided at the creation determines if this is ProjectWise Context Share reference.\r\n * If not then it is considered local (ex: C:\\temp\\TileRoot.json) or plain http access (http://someserver.com/data/TileRoot.json)\r\n * There is a one to one relationship between a reality data and the instances of present class.\r\n* @internal\r\n*/\r\nexport class RealityDataSourceCesiumIonAssetImpl implements RealityDataSource {\r\n public readonly key: RealityDataSourceKey;\r\n /** The URL that supplies the 3d tiles for displaying the reality model. */\r\n private _tilesetUrl: string | undefined;\r\n /** For use by all Reality Data. For RD stored on PW Context Share, represents the portion from the root of the Azure Blob Container*/\r\n private _baseUrl: string = \"\";\r\n /** Request authorization for non PW ContextShare requests.*/\r\n private _requestAuthorization?: string;\r\n\r\n /** Construct a new reality data source.\r\n * @param props JSON representation of the reality data source\r\n */\r\n protected constructor(props: RealityDataSourceProps) {\r\n assert(props.sourceKey.provider === RealityDataProvider.CesiumIonAsset);\r\n this.key = props.sourceKey;\r\n }\r\n\r\n /**\r\n * Create an instance of this class from a source key and iTwin context/\r\n */\r\n public static async createFromKey(sourceKey: RealityDataSourceKey, iTwinId: GuidString | undefined): Promise<RealityDataSource | undefined> {\r\n if (sourceKey.provider !== RealityDataProvider.CesiumIonAsset)\r\n return undefined;\r\n const rdSource = new RealityDataSourceCesiumIonAssetImpl({ sourceKey });\r\n let tilesetUrl: string | undefined;\r\n try {\r\n tilesetUrl = await rdSource.getServiceUrl(iTwinId);\r\n } catch { }\r\n\r\n return (tilesetUrl !== undefined) ? rdSource : undefined;\r\n }\r\n\r\n public get isContextShare(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Returns Reality Data if available\r\n */\r\n public get realityData(): RealityData | undefined {\r\n return undefined;\r\n }\r\n public get realityDataId(): string | undefined {\r\n return undefined;\r\n }\r\n /**\r\n * Returns Reality Data type if available\r\n */\r\n public get realityDataType(): string | undefined {\r\n return undefined;\r\n }\r\n\r\n // This is to set the root url from the provided root document path.\r\n // If the root document is stored on PW Context Share then the root document property of the Reality Data is provided,\r\n // otherwise the full path to root document is given.\r\n // The base URL contains the base URL from which tile relative path are constructed.\r\n // The tile's path root will need to be reinserted for child tiles to return a 200\r\n private setBaseUrl(url: string): void {\r\n const urlParts = url.split(\"/\");\r\n urlParts.pop();\r\n if (urlParts.length === 0)\r\n this._baseUrl = \"\";\r\n else\r\n this._baseUrl = `${urlParts.join(\"/\")}/`;\r\n }\r\n\r\n /**\r\n * This method returns the URL to access the actual 3d tiles from the service provider.\r\n * @returns string containing the URL to reality data.\r\n */\r\n public async getServiceUrl(_iTwinId: GuidString | undefined): Promise<string | undefined> {\r\n // If url was not resolved - resolve it\r\n this._tilesetUrl = this.key.id;\r\n if (this.key.id === CesiumIonAssetProvider.osmBuildingId) {\r\n this._tilesetUrl = getCesiumOSMBuildingsUrl();\r\n } else {\r\n const parsedId = CesiumIonAssetProvider.parseCesiumUrl(this.key.id);\r\n if (parsedId) {\r\n this._tilesetUrl = getCesiumAssetUrl(parsedId.id, parsedId.key);\r\n }\r\n }\r\n\r\n return this._tilesetUrl;\r\n }\r\n\r\n public async getRootDocument(iTwinId: GuidString | undefined): Promise<any> {\r\n let url = await this.getServiceUrl(iTwinId);\r\n if (!url)\r\n throw new IModelError(BentleyStatus.ERROR, \"Unable to get service url\");\r\n\r\n // The following is only if the reality data is not stored on PW Context Share.\r\n const cesiumAsset = CesiumIonAssetProvider.parseCesiumUrl(url);\r\n if (cesiumAsset) {\r\n let resolvedToken: string | undefined;\r\n let resolvedUrl: string | undefined;\r\n if (cesiumAsset.key) {\r\n // Legacy key-bearing URL (e.g. persisted saved view) - authenticate directly with the embedded Ion key.\r\n // Such URLs are intentionally exempt from the cesiumAccess-over-cesiumIonKey precedence rule and are not\r\n // routed through a registered CesiumAccessClient; see [[CesiumAccessClient]].\r\n const tokenAndUrl = await getCesiumAccessTokenAndEndpointUrl(`${cesiumAsset.id}`, cesiumAsset.key);\r\n resolvedToken = tokenAndUrl.token;\r\n resolvedUrl = tokenAndUrl.url;\r\n } else {\r\n // delegate to the registered CesiumAccessClient\r\n const client = getCesiumAccessClient();\r\n const endpoint = await client.getAssetEndpoint(`${cesiumAsset.id}`, iTwinId);\r\n if (endpoint) {\r\n resolvedToken = endpoint.accessToken;\r\n resolvedUrl = endpoint.url;\r\n }\r\n }\r\n if (resolvedUrl && resolvedToken) {\r\n url = resolvedUrl;\r\n this._requestAuthorization = `Bearer ${resolvedToken}`;\r\n }\r\n }\r\n\r\n // The following is only if the reality data is not stored on PW Context Share.\r\n this.setBaseUrl(url);\r\n const headers = { authorization: this._requestAuthorization };\r\n\r\n return request(url, \"json\", { headers });\r\n }\r\n\r\n /**\r\n * Returns the tile content. The path to the tile is relative to the base url of present reality data whatever the type.\r\n */\r\n public async getTileContent(name: string): Promise<ArrayBuffer> {\r\n const tileUrl = this._baseUrl + name;\r\n const headers = { authorization: this._requestAuthorization };\r\n\r\n return request(tileUrl, \"arraybuffer\", { headers });\r\n }\r\n\r\n /**\r\n * Returns the tile content in json format. The path to the tile is relative to the base url of present reality data whatever the type.\r\n */\r\n public async getTileJson(name: string): Promise<any> {\r\n const tileUrl = this._baseUrl + name;\r\n const headers = { authorization: this._requestAuthorization };\r\n\r\n return request(tileUrl, \"json\", { headers });\r\n }\r\n\r\n public getTileContentType(url: string): \"tile\" | \"tileset\" {\r\n return url.endsWith(\"json\") ? \"tileset\" : \"tile\";\r\n }\r\n\r\n /**\r\n * Gets spatial location and extents of this reality data source\r\n * @returns spatial location and extents\r\n * @internal\r\n */\r\n public async getSpatialLocationAndExtents(): Promise<SpatialLocationAndExtents | undefined> {\r\n // Cesium Ion asset we currenlty support are unbound (cover all earth)\r\n const spatialLocation: SpatialLocationAndExtents | undefined = undefined;\r\n return spatialLocation;\r\n }\r\n /**\r\n * Gets information to identify the product and engine that create this reality data\r\n * Will return undefined if cannot be resolved\r\n * @returns information to identify the product and engine that create this reality data\r\n * @alpha\r\n */\r\n public async getPublisherProductInfo(): Promise<PublisherProductInfo | undefined> {\r\n let publisherInfo: PublisherProductInfo | undefined;\r\n return publisherInfo;\r\n }\r\n}\r\n\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { request } from \"./request/Request\";\r\nimport { assert, BentleyStatus, GuidString } from \"@itwin/core-bentley\";\r\nimport { IModelError, RealityData, RealityDataProvider, RealityDataSourceKey, RealityDataSourceProps } from \"@itwin/core-common\";\r\nimport { CesiumIonAssetProvider, getCesiumAccessClient, getCesiumAccessTokenAndEndpointUrl, getCesiumAssetUrl, getCesiumOSMBuildingsUrl } from \"./tile/internal\";\r\nimport { PublisherProductInfo, RealityDataSource, SpatialLocationAndExtents } from \"./RealityDataSource\";\r\nimport { CesiumAssetEndpoint } from \"./CesiumAccessClient\";\r\n\r\n/** This class provides access to the reality data provider services.\r\n * It encapsulates access to a reality data whether it be from local access, http or ProjectWise Context Share.\r\n * The key provided at the creation determines if this is ProjectWise Context Share reference.\r\n * If not then it is considered local (ex: C:\\temp\\TileRoot.json) or plain http access (http://someserver.com/data/TileRoot.json)\r\n * There is a one to one relationship between a reality data and the instances of present class.\r\n* @internal\r\n*/\r\nexport class RealityDataSourceCesiumIonAssetImpl implements RealityDataSource {\r\n public readonly key: RealityDataSourceKey;\r\n /** The URL that supplies the 3d tiles for displaying the reality model. */\r\n private _tilesetUrl: string | undefined;\r\n /** For use by all Reality Data. For RD stored on PW Context Share, represents the portion from the root of the Azure Blob Container*/\r\n private _baseUrl: string = \"\";\r\n /** Request authorization for non PW ContextShare requests.*/\r\n private _requestAuthorization?: string;\r\n\r\n /** Construct a new reality data source.\r\n * @param props JSON representation of the reality data source\r\n */\r\n protected constructor(props: RealityDataSourceProps) {\r\n assert(props.sourceKey.provider === RealityDataProvider.CesiumIonAsset);\r\n this.key = props.sourceKey;\r\n }\r\n\r\n /**\r\n * Create an instance of this class from a source key and iTwin context/\r\n */\r\n public static async createFromKey(sourceKey: RealityDataSourceKey, iTwinId: GuidString | undefined): Promise<RealityDataSource | undefined> {\r\n if (sourceKey.provider !== RealityDataProvider.CesiumIonAsset)\r\n return undefined;\r\n const rdSource = new RealityDataSourceCesiumIonAssetImpl({ sourceKey });\r\n let tilesetUrl: string | undefined;\r\n try {\r\n tilesetUrl = await rdSource.getServiceUrl(iTwinId);\r\n } catch { }\r\n\r\n return (tilesetUrl !== undefined) ? rdSource : undefined;\r\n }\r\n\r\n public get isContextShare(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Returns Reality Data if available\r\n */\r\n public get realityData(): RealityData | undefined {\r\n return undefined;\r\n }\r\n public get realityDataId(): string | undefined {\r\n return undefined;\r\n }\r\n /**\r\n * Returns Reality Data type if available\r\n */\r\n public get realityDataType(): string | undefined {\r\n return undefined;\r\n }\r\n\r\n // This is to set the root url from the provided root document path.\r\n // If the root document is stored on PW Context Share then the root document property of the Reality Data is provided,\r\n // otherwise the full path to root document is given.\r\n // The base URL contains the base URL from which tile relative path are constructed.\r\n // The tile's path root will need to be reinserted for child tiles to return a 200\r\n private setBaseUrl(url: string): void {\r\n const urlParts = url.split(\"/\");\r\n urlParts.pop();\r\n if (urlParts.length === 0)\r\n this._baseUrl = \"\";\r\n else\r\n this._baseUrl = `${urlParts.join(\"/\")}/`;\r\n }\r\n\r\n /**\r\n * This method returns the URL to access the actual 3d tiles from the service provider.\r\n * @returns string containing the URL to reality data.\r\n */\r\n public async getServiceUrl(_iTwinId: GuidString | undefined): Promise<string | undefined> {\r\n // If url was not resolved - resolve it\r\n this._tilesetUrl = this.key.id;\r\n if (this.key.id === CesiumIonAssetProvider.osmBuildingId) {\r\n this._tilesetUrl = getCesiumOSMBuildingsUrl();\r\n } else {\r\n const parsedId = CesiumIonAssetProvider.parseCesiumUrl(this.key.id);\r\n if (parsedId) {\r\n this._tilesetUrl = getCesiumAssetUrl(parsedId.id, parsedId.key);\r\n }\r\n }\r\n\r\n return this._tilesetUrl;\r\n }\r\n\r\n public async getRootDocument(iTwinId: GuidString | undefined): Promise<any> {\r\n let url = await this.getServiceUrl(iTwinId);\r\n if (!url)\r\n throw new IModelError(BentleyStatus.ERROR, \"Unable to get service url\");\r\n\r\n // The following is only if the reality data is not stored on PW Context Share.\r\n const cesiumAsset = CesiumIonAssetProvider.parseCesiumUrl(url);\r\n if (cesiumAsset) {\r\n let endpoint: CesiumAssetEndpoint | undefined;\r\n if (cesiumAsset.key) {\r\n // Legacy key-bearing URL (e.g. persisted saved view) - authenticate directly with the embedded Ion key.\r\n // Such URLs are intentionally exempt from the cesiumAccess-over-cesiumIonKey precedence rule and are not\r\n // routed through a registered CesiumAccessClient; see [[CesiumAccessClient]].\r\n const result = await getCesiumAccessTokenAndEndpointUrl(`${cesiumAsset.id}`, cesiumAsset.key);\r\n endpoint = \"endpoint\" in result ? result.endpoint : undefined;\r\n } else {\r\n // delegate to the registered CesiumAccessClient\r\n endpoint = await getCesiumAccessClient().getAssetEndpoint(`${cesiumAsset.id}`, iTwinId);\r\n }\r\n if (endpoint?.url && endpoint.accessToken) {\r\n url = endpoint.url;\r\n this._requestAuthorization = `Bearer ${endpoint.accessToken}`;\r\n }\r\n }\r\n\r\n // The following is only if the reality data is not stored on PW Context Share.\r\n this.setBaseUrl(url);\r\n const headers = { authorization: this._requestAuthorization };\r\n\r\n return request(url, \"json\", { headers });\r\n }\r\n\r\n /**\r\n * Returns the tile content. The path to the tile is relative to the base url of present reality data whatever the type.\r\n */\r\n public async getTileContent(name: string): Promise<ArrayBuffer> {\r\n const tileUrl = this._baseUrl + name;\r\n const headers = { authorization: this._requestAuthorization };\r\n\r\n return request(tileUrl, \"arraybuffer\", { headers });\r\n }\r\n\r\n /**\r\n * Returns the tile content in json format. The path to the tile is relative to the base url of present reality data whatever the type.\r\n */\r\n public async getTileJson(name: string): Promise<any> {\r\n const tileUrl = this._baseUrl + name;\r\n const headers = { authorization: this._requestAuthorization };\r\n\r\n return request(tileUrl, \"json\", { headers });\r\n }\r\n\r\n public getTileContentType(url: string): \"tile\" | \"tileset\" {\r\n return url.endsWith(\"json\") ? \"tileset\" : \"tile\";\r\n }\r\n\r\n /**\r\n * Gets spatial location and extents of this reality data source\r\n * @returns spatial location and extents\r\n * @internal\r\n */\r\n public async getSpatialLocationAndExtents(): Promise<SpatialLocationAndExtents | undefined> {\r\n // Cesium Ion asset we currenlty support are unbound (cover all earth)\r\n const spatialLocation: SpatialLocationAndExtents | undefined = undefined;\r\n return spatialLocation;\r\n }\r\n /**\r\n * Gets information to identify the product and engine that create this reality data\r\n * Will return undefined if cannot be resolved\r\n * @returns information to identify the product and engine that create this reality data\r\n * @alpha\r\n */\r\n public async getPublisherProductInfo(): Promise<PublisherProductInfo | undefined> {\r\n let publisherInfo: PublisherProductInfo | undefined;\r\n return publisherInfo;\r\n }\r\n}\r\n\r\n"]}
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@@ -1,8 +1,8 @@
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/** @packageDocumentation
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* @module Tiles
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*/
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import { BeDuration } from "@itwin/core-bentley";
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-
import { CesiumAccessClient } from "../../CesiumAccessClient";
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4
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import { BeDuration, GuidString } from "@itwin/core-bentley";
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5
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import { CesiumAccessClient, CesiumAssetEndpoint } from "../../CesiumAccessClient";
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import { TerrainMeshProvider, TerrainMeshProviderOptions } from "../internal";
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/** Return the URL for a Cesium Ion asset from its asset ID and request Key.
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* @public
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@@ -20,11 +20,32 @@ export declare function getCesiumAccessClient(): CesiumAccessClient;
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* @internal
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*/
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export declare function computeCesiumTokenTimeoutInterval(expiresAt: Date | undefined): BeDuration;
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/** Why a Cesium Ion asset endpoint could not be resolved.
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* - `missingKey`: no Cesium Ion key or [[CesiumAccessClient]] is configured.
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* - `rejected`: Cesium Ion rejected the key, or the key does not grant access to the asset.
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* - `unavailable`: the service could not be reached (e.g. offline) or returned an unexpected response.
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* @internal
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*/
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export type CesiumEndpointFailure = "missingKey" | "rejected" | "unavailable";
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/** The resolved endpoint for a Cesium Ion asset, or the reason it could not be resolved.
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* @internal
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*/
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export type CesiumEndpointResult = {
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endpoint: CesiumAssetEndpoint;
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} | {
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failure: CesiumEndpointFailure;
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};
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/** @internal */
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export declare function getCesiumAccessTokenAndEndpointUrl(assetId: string, requestKey?: string): Promise<
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export declare function getCesiumAccessTokenAndEndpointUrl(assetId: string, requestKey?: string): Promise<CesiumEndpointResult>;
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/** Returns the localized detail message to display when a Cesium terrain endpoint cannot be resolved.
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* @internal
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*/
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export declare function getCesiumTerrainEndpointErrorDescription(failure: CesiumEndpointFailure): string;
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/** Resolve the terrain asset endpoint. A custom [[CesiumAccessClient]] cannot report why it failed, so its
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* failures are reported as `unavailable`; the built-in Cesium Ion client reports the specific reason.
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* @internal
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*/
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export declare function resolveCesiumTerrainEndpoint(assetId: string, iTwinId?: GuidString): Promise<CesiumEndpointResult>;
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/** @internal */
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export declare function getCesiumTerrainProvider(opts: TerrainMeshProviderOptions): Promise<TerrainMeshProvider | undefined>;
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//# sourceMappingURL=CesiumTerrainProvider.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"CesiumTerrainProvider.d.ts","sourceRoot":"","sources":["../../../../src/tile/map/CesiumTerrainProvider.ts"],"names":[],"mappings":"AAKA;;GAEG;AACH,OAAO,EAAU,UAAU,
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1
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+
{"version":3,"file":"CesiumTerrainProvider.d.ts","sourceRoot":"","sources":["../../../../src/tile/map/CesiumTerrainProvider.ts"],"names":[],"mappings":"AAKA;;GAEG;AACH,OAAO,EAAU,UAAU,EAA2B,UAAU,EAA2B,MAAM,qBAAqB,CAAC;AAMvH,OAAO,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,MAAM,0BAA0B,CAAC;AAGnF,OAAO,EACwF,mBAAmB,EAChH,0BAA0B,EAC3B,MAAM,aAAa,CAAC;AAUrB;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,MAAM,CAEhF;AAED,gBAAgB;AAChB,wBAAgB,wBAAwB,IAAI,MAAM,GAAG,SAAS,CAK7D;AAED;;GAEG;AACH,wBAAgB,qBAAqB,IAAI,kBAAkB,CAE1D;AAKD;;;;GAIG;AACH,wBAAgB,iCAAiC,CAAC,SAAS,EAAE,IAAI,GAAG,SAAS,GAAG,UAAU,CASzF;AAED;;;;;GAKG;AACH,MAAM,MAAM,qBAAqB,GAAG,YAAY,GAAG,UAAU,GAAG,aAAa,CAAC;AAE9E;;GAEG;AACH,MAAM,MAAM,oBAAoB,GAAG;IAAE,QAAQ,EAAE,mBAAmB,CAAA;CAAE,GAAG;IAAE,OAAO,EAAE,qBAAqB,CAAA;CAAE,CAAC;AAK1G,gBAAgB;AAChB,wBAAsB,kCAAkC,CAAC,OAAO,EAAE,MAAM,EAAE,UAAU,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,oBAAoB,CAAC,CAyB5H;AAQD;;GAEG;AACH,wBAAgB,wCAAwC,CAAC,OAAO,EAAE,qBAAqB,GAAG,MAAM,CAE/F;AAED;;;GAGG;AACH,wBAAsB,4BAA4B,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,UAAU,GAAG,OAAO,CAAC,oBAAoB,CAAC,CAWvH;AAaD,gBAAgB;AAChB,wBAAsB,wBAAwB,CAAC,IAAI,EAAE,0BAA0B,GAAG,OAAO,CAAC,mBAAmB,GAAG,SAAS,CAAC,CAsDzH"}
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@@ -9,6 +9,8 @@ exports.getCesiumOSMBuildingsUrl = getCesiumOSMBuildingsUrl;
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exports.getCesiumAccessClient = getCesiumAccessClient;
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exports.computeCesiumTokenTimeoutInterval = computeCesiumTokenTimeoutInterval;
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exports.getCesiumAccessTokenAndEndpointUrl = getCesiumAccessTokenAndEndpointUrl;
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+
exports.getCesiumTerrainEndpointErrorDescription = getCesiumTerrainEndpointErrorDescription;
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exports.resolveCesiumTerrainEndpoint = resolveCesiumTerrainEndpoint;
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exports.getCesiumTerrainProvider = getCesiumTerrainProvider;
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/** @packageDocumentation
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* @module Tiles
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@@ -62,45 +64,76 @@ function computeCesiumTokenTimeoutInterval(expiresAt) {
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return cesiumTokenTimeoutInterval;
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return core_bentley_1.BeDuration.fromMilliseconds(Math.max(remainingMs, cesiumMinTokenTimeoutInterval.milliseconds));
|
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}
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/** HTTP statuses Cesium Ion returns when the access token is invalid or lacks access to the asset. */
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const cesiumRejectedKeyStatuses = [401, 403, 404];
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/** @internal */
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async function getCesiumAccessTokenAndEndpointUrl(assetId, requestKey) {
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if (undefined === requestKey) {
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requestKey = IModelApp_1.IModelApp.tileAdmin.cesiumIonKey;
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if (undefined === requestKey)
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return {};
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return { failure: "missingKey" };
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}
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const requestTemplate = `https://api.cesium.com/v1/assets/${assetId}/endpoint?access_token={CesiumRequestToken}`;
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const apiUrl = requestTemplate.replace("{CesiumRequestToken}", requestKey);
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try {
|
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75
79
|
const apiResponse = await (0, Request_1.request)(apiUrl, "json");
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
return {
|
|
80
|
+
const url = apiResponse?.url;
|
|
81
|
+
const accessToken = apiResponse?.accessToken;
|
|
82
|
+
if (typeof url !== "string" || !url || typeof accessToken !== "string" || !accessToken)
|
|
83
|
+
return { failure: "unavailable" };
|
|
84
|
+
return { endpoint: { accessToken, url } };
|
|
85
|
+
}
|
|
86
|
+
catch (err) {
|
|
87
|
+
// Expected when offline or when the key is rejected - not a programming error.
|
|
88
|
+
if (err instanceof Request_1.HttpResponseError && cesiumRejectedKeyStatuses.includes(err.status))
|
|
89
|
+
return { failure: "rejected" };
|
|
90
|
+
return { failure: "unavailable" };
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
const terrainFailureMessageKeys = {
|
|
94
|
+
missingKey: "MissingCesiumToken",
|
|
95
|
+
rejected: "InvalidCesiumToken",
|
|
96
|
+
unavailable: "TerrainServiceUnavailable",
|
|
97
|
+
};
|
|
98
|
+
/** Returns the localized detail message to display when a Cesium terrain endpoint cannot be resolved.
|
|
99
|
+
* @internal
|
|
100
|
+
*/
|
|
101
|
+
function getCesiumTerrainEndpointErrorDescription(failure) {
|
|
102
|
+
return IModelApp_1.IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.${terrainFailureMessageKeys[failure]}`);
|
|
103
|
+
}
|
|
104
|
+
/** Resolve the terrain asset endpoint. A custom [[CesiumAccessClient]] cannot report why it failed, so its
|
|
105
|
+
* failures are reported as `unavailable`; the built-in Cesium Ion client reports the specific reason.
|
|
106
|
+
* @internal
|
|
107
|
+
*/
|
|
108
|
+
async function resolveCesiumTerrainEndpoint(assetId, iTwinId) {
|
|
109
|
+
const customClient = IModelApp_1.IModelApp.tileAdmin.cesiumAccess;
|
|
110
|
+
if (!customClient)
|
|
111
|
+
return getCesiumAccessTokenAndEndpointUrl(assetId);
|
|
112
|
+
try {
|
|
113
|
+
const endpoint = await customClient.getAssetEndpoint(assetId, iTwinId);
|
|
114
|
+
return endpoint ? { endpoint } : { failure: "unavailable" };
|
|
81
115
|
}
|
|
82
116
|
catch {
|
|
83
|
-
|
|
84
|
-
return {};
|
|
117
|
+
return { failure: "unavailable" };
|
|
85
118
|
}
|
|
86
119
|
}
|
|
87
120
|
let notifiedTerrainError = false;
|
|
88
121
|
// Notify - once per session - of failure to obtain Cesium terrain provider.
|
|
89
|
-
function notifyTerrainError(
|
|
122
|
+
function notifyTerrainError(failure) {
|
|
90
123
|
if (notifiedTerrainError)
|
|
91
124
|
return;
|
|
92
125
|
notifiedTerrainError = true;
|
|
93
|
-
IModelApp_1.IModelApp.notifications.displayMessage(appui_abstract_1.MessageSeverity.Information, IModelApp_1.IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.CannotObtainTerrain`),
|
|
126
|
+
IModelApp_1.IModelApp.notifications.displayMessage(appui_abstract_1.MessageSeverity.Information, IModelApp_1.IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.CannotObtainTerrain`), getCesiumTerrainEndpointErrorDescription(failure));
|
|
94
127
|
}
|
|
95
128
|
/** @internal */
|
|
96
129
|
async function getCesiumTerrainProvider(opts) {
|
|
97
130
|
const assetId = opts.dataSource || core_common_1.CesiumTerrainAssetId.Default;
|
|
98
|
-
const
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
notifyTerrainError(IModelApp_1.IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.MissingCesiumToken`));
|
|
131
|
+
const result = await resolveCesiumTerrainEndpoint(assetId, opts.iTwinId);
|
|
132
|
+
if ("failure" in result) {
|
|
133
|
+
notifyTerrainError(result.failure);
|
|
102
134
|
return undefined;
|
|
103
135
|
}
|
|
136
|
+
const endpoint = result.endpoint;
|
|
104
137
|
// Resource paths (layer.json, tiles) are appended directly to the base URL, so ensure it ends with a slash.
|
|
105
138
|
const baseUrl = endpoint.url.endsWith("/") ? endpoint.url : `${endpoint.url}/`;
|
|
106
139
|
let layers;
|
|
@@ -110,11 +143,10 @@ async function getCesiumTerrainProvider(opts) {
|
|
|
110
143
|
layers = await (0, Request_1.request)(layerUrl, "json", layerRequestOptions);
|
|
111
144
|
}
|
|
112
145
|
catch {
|
|
113
|
-
|
|
114
|
-
return undefined;
|
|
146
|
+
layers = undefined;
|
|
115
147
|
}
|
|
116
|
-
if (undefined === layers
|
|
117
|
-
notifyTerrainError();
|
|
148
|
+
if (undefined === layers?.tiles || undefined === layers.version) {
|
|
149
|
+
notifyTerrainError("unavailable");
|
|
118
150
|
return undefined;
|
|
119
151
|
}
|
|
120
152
|
const tilingScheme = new internal_1.GeographicTilingScheme();
|
|
@@ -444,9 +476,7 @@ class CesiumTerrainProvider extends internal_1.TerrainMeshProvider {
|
|
|
444
476
|
class CesiumIonClient {
|
|
445
477
|
async getAssetEndpoint(assetId, _iTwinId) {
|
|
446
478
|
const result = await getCesiumAccessTokenAndEndpointUrl(assetId);
|
|
447
|
-
|
|
448
|
-
return undefined;
|
|
449
|
-
return { accessToken: result.token, url: result.url };
|
|
479
|
+
return "endpoint" in result ? result.endpoint : undefined;
|
|
450
480
|
}
|
|
451
481
|
}
|
|
452
482
|
//# sourceMappingURL=CesiumTerrainProvider.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { assert, BeDuration, BeTimePoint, ByteStream, GuidString, JsonUtils, utf8ToString } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { CesiumIonAssetId, CesiumTerrainAssetId, nextPoint3d64FromByteStream, OctEncodedNormal, QPoint2d } from \"@itwin/core-common\";\r\nimport { MessageSeverity } from \"@itwin/appui-abstract\";\r\nimport { request, RequestOptions } from \"../../request/Request\";\r\nimport { ApproximateTerrainHeights } from \"../../ApproximateTerrainHeights\";\r\nimport { CesiumAccessClient, CesiumAssetEndpoint } from \"../../CesiumAccessClient\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { RealityMeshParams, RealityMeshParamsBuilder } from \"../../render/RealityMeshParams\";\r\nimport {\r\n GeographicTilingScheme, MapTile, MapTilingScheme, QuadId, ReadMeshArgs, RequestMeshDataArgs, TerrainMeshProvider,\r\n TerrainMeshProviderOptions, Tile, TileAvailability,\r\n} from \"../internal\";\r\nimport { ScreenViewport } from \"../../Viewport\";\r\n\r\n/** @internal */\r\nenum QuantizedMeshExtensionIds {\r\n OctEncodedNormals = 1,\r\n WaterMask = 2,\r\n Metadata = 4,\r\n}\r\n\r\n/** Return the URL for a Cesium Ion asset from its asset ID and request Key.\r\n * @public\r\n */\r\nexport function getCesiumAssetUrl(osmAssetId: number, requestKey: string): string {\r\n return `$CesiumIonAsset=${osmAssetId}:${requestKey}`;\r\n}\r\n\r\n/** @internal */\r\nexport function getCesiumOSMBuildingsUrl(): string | undefined {\r\n if (!IModelApp.tileAdmin.canAccessCesium)\r\n return undefined;\r\n\r\n return getCesiumAssetUrl(+CesiumIonAssetId.OSMBuildings, \"\");\r\n}\r\n\r\n/** Returns the registered [[CesiumAccessClient]], or a default [[CesiumIonClient]] if none is registered.\r\n * @internal\r\n */\r\nexport function getCesiumAccessClient(): CesiumAccessClient {\r\n return IModelApp.tileAdmin.cesiumAccess ?? new CesiumIonClient();\r\n}\r\n\r\nconst cesiumTokenTimeoutInterval = BeDuration.fromSeconds(60 * 30); // Request a new access token every 30 minutes...\r\nconst cesiumMinTokenTimeoutInterval = BeDuration.fromSeconds(60); // ...but never re-resolve more often than once per minute.\r\n\r\n/** Compute when to next re-resolve a Cesium access token. Honors the endpoint's `expiresAt` when it is a valid\r\n * future time, but guards against an invalid (NaN) date - which would otherwise disable refresh entirely - and\r\n * against a past/imminent expiry that would re-resolve the endpoint on essentially every tile read.\r\n * @internal\r\n */\r\nexport function computeCesiumTokenTimeoutInterval(expiresAt: Date | undefined): BeDuration {\r\n if (undefined === expiresAt)\r\n return cesiumTokenTimeoutInterval;\r\n\r\n const remainingMs = expiresAt.getTime() - Date.now();\r\n if (!Number.isFinite(remainingMs))\r\n return cesiumTokenTimeoutInterval;\r\n\r\n return BeDuration.fromMilliseconds(Math.max(remainingMs, cesiumMinTokenTimeoutInterval.milliseconds));\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumAccessTokenAndEndpointUrl(assetId: string, requestKey?: string): Promise<{ token?: string, url?: string }> {\r\n if (undefined === requestKey) {\r\n requestKey = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === requestKey)\r\n return {};\r\n }\r\n\r\n const requestTemplate = `https://api.cesium.com/v1/assets/${assetId}/endpoint?access_token={CesiumRequestToken}`;\r\n const apiUrl: string = requestTemplate.replace(\"{CesiumRequestToken}\", requestKey);\r\n\r\n try {\r\n const apiResponse = await request(apiUrl, \"json\");\r\n if (undefined === apiResponse || undefined === apiResponse.url) {\r\n assert(false);\r\n return {};\r\n }\r\n return { token: apiResponse.accessToken, url: apiResponse.url };\r\n } catch {\r\n assert(false);\r\n return {};\r\n }\r\n}\r\n\r\nlet notifiedTerrainError = false;\r\n\r\n// Notify - once per session - of failure to obtain Cesium terrain provider.\r\nfunction notifyTerrainError(detailedDescription?: string): void {\r\n if (notifiedTerrainError)\r\n return;\r\n\r\n notifiedTerrainError = true;\r\n IModelApp.notifications.displayMessage(MessageSeverity.Information, IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.CannotObtainTerrain`), detailedDescription);\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumTerrainProvider(opts: TerrainMeshProviderOptions): Promise<TerrainMeshProvider | undefined> {\r\n const assetId = opts.dataSource || CesiumTerrainAssetId.Default;\r\n const client = getCesiumAccessClient();\r\n const endpoint = await client.getAssetEndpoint(assetId, opts.iTwinId);\r\n if (!endpoint) {\r\n notifyTerrainError(IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.MissingCesiumToken`));\r\n return undefined;\r\n }\r\n\r\n // Resource paths (layer.json, tiles) are appended directly to the base URL, so ensure it ends with a slash.\r\n const baseUrl = endpoint.url.endsWith(\"/\") ? endpoint.url : `${endpoint.url}/`;\r\n\r\n let layers;\r\n try {\r\n const layerRequestOptions: RequestOptions = { headers: { authorization: `Bearer ${endpoint.accessToken}` } };\r\n const layerUrl = `${baseUrl}layer.json`;\r\n layers = await request(layerUrl, \"json\", layerRequestOptions);\r\n } catch {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n if (undefined === layers || undefined === layers.tiles || undefined === layers.version) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n const tilingScheme = new GeographicTilingScheme();\r\n let tileAvailability;\r\n // When collecting tiles, only the highest resolution tiles are downloaded.\r\n // Because of that, the tile availability is often only populated by the\r\n // \"layer\" metadata. (i.e. not from higher resolution tiles metadata).\r\n // Unfortunately the \"layer\" metadata only cover the first 16 levels,\r\n // preventing the geometry collector from accessing to higher resolution tiles.\r\n // For now, the solution is to turn off tile availability check when collecting geometries.\r\n if (undefined !== layers.available && !opts.produceGeometry) {\r\n const availableTiles = layers.available;\r\n tileAvailability = new TileAvailability(tilingScheme, availableTiles.length);\r\n for (let level = 0; level < layers.available.length; level++) {\r\n const rangesAtLevel = availableTiles[level];\r\n for (const range of rangesAtLevel) {\r\n tileAvailability.addAvailableTileRange(level, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n\r\n let tileUrlTemplate = baseUrl + layers.tiles[0].replace(\"{version}\", layers.version);\r\n if (opts.wantNormals)\r\n tileUrlTemplate = tileUrlTemplate.replace(\"?\", \"?extensions=octvertexnormals-watermask-metadata&\");\r\n\r\n const maxDepth = JsonUtils.asInt(layers.maxzoom, 19);\r\n\r\n // TBD -- When we have an API extract the heights for the project from the terrain tiles - for use temporary Bing elevation.\r\n return new CesiumTerrainProvider(opts, endpoint.accessToken, endpoint.expiresAt, tileUrlTemplate, maxDepth, tilingScheme, tileAvailability, layers.metadataAvailability);\r\n}\r\n\r\nfunction zigZagDecode(value: number) {\r\n return (value >> 1) ^ (-(value & 1));\r\n}\r\n\r\n/**\r\n * Decodes delta and ZigZag encoded vertices. This modifies the buffers in place.\r\n *\r\n * @see {@link https://github.com/AnalyticalGraphicsInc/quantized-mesh|quantized-mesh-1.0 terrain format}\r\n */\r\nfunction zigZagDeltaDecode(uBuffer: Uint16Array, vBuffer: Uint16Array, heightBuffer: Uint16Array) {\r\n const count = uBuffer.length;\r\n let u = 0;\r\n let v = 0;\r\n let height = 0;\r\n\r\n for (let i = 0; i < count; ++i) {\r\n u += zigZagDecode(uBuffer[i]);\r\n v += zigZagDecode(vBuffer[i]);\r\n\r\n uBuffer[i] = u;\r\n vBuffer[i] = v;\r\n\r\n height += zigZagDecode(heightBuffer[i]);\r\n heightBuffer[i] = height;\r\n }\r\n}\r\n\r\n/** @internal */\r\nclass CesiumTerrainProvider extends TerrainMeshProvider {\r\n private _accessToken: string;\r\n private readonly _tileUrlTemplate: string;\r\n private readonly _maxDepth: number;\r\n private readonly _wantSkirts: boolean;\r\n private readonly _tilingScheme: MapTilingScheme;\r\n private readonly _tileAvailability?: TileAvailability;\r\n private readonly _metaDataAvailableLevel?: number;\r\n private readonly _exaggeration: number;\r\n private readonly _assetId: string;\r\n private readonly _iTwinId?: GuidString;\r\n\r\n private static _scratchQPoint2d = QPoint2d.fromScalars(0, 0);\r\n private static _scratchPoint2d = Point2d.createZero();\r\n private static _scratchPoint = Point3d.createZero();\r\n private static _scratchNormal = Vector3d.createZero();\r\n private static _scratchHeightRange = Range1d.createNull();\r\n private _tokenTimeOut: BeTimePoint;\r\n\r\n public override forceTileLoad(tile: Tile): boolean {\r\n // Force loading of the metadata availability tiles as these are required for determining the availability of descendants.\r\n const mapTile = tile as MapTile;\r\n return undefined !== this._metaDataAvailableLevel && mapTile.quadId.level === this._metaDataAvailableLevel && !mapTile.everLoaded;\r\n }\r\n\r\n constructor(opts: TerrainMeshProviderOptions, accessToken: string, expiresAt: Date | undefined, tileUrlTemplate: string, maxDepth: number, tilingScheme: MapTilingScheme,\r\n tileAvailability: TileAvailability | undefined, metaDataAvailableLevel: number | undefined) {\r\n super();\r\n this._wantSkirts = opts.wantSkirts;\r\n this._exaggeration = opts.exaggeration;\r\n\r\n this._accessToken = accessToken;\r\n this._tileUrlTemplate = tileUrlTemplate;\r\n this._maxDepth = maxDepth;\r\n this._tilingScheme = tilingScheme;\r\n this._tileAvailability = tileAvailability;\r\n this._metaDataAvailableLevel = metaDataAvailableLevel;\r\n this._assetId = opts.dataSource || CesiumTerrainAssetId.Default;\r\n this._iTwinId = opts.iTwinId;\r\n\r\n this._tokenTimeOut = BeTimePoint.now().plus(computeCesiumTokenTimeoutInterval(expiresAt));\r\n }\r\n\r\n /** @deprecated in 5.0 - might be removed in next major version. Use [addAttributions] instead. */\r\n public override addLogoCards(cards: HTMLTableElement): void {\r\n if (cards.dataset.cesiumIonLogoCard)\r\n return;\r\n\r\n cards.dataset.cesiumIonLogoCard = \"true\";\r\n let notice = IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.CesiumWorldTerrainAttribution\");\r\n if (this._assetId === CesiumTerrainAssetId.Bathymetry)\r\n notice = `${notice}\\n${IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.CesiumBathymetryAttribution\")}`;\r\n\r\n const card = IModelApp.makeLogoCard({ iconSrc: `${IModelApp.publicPath}images/cesium-ion.svg`, heading: \"Cesium Ion\", notice });\r\n cards.appendChild(card);\r\n }\r\n\r\n public override async addAttributions(cards: HTMLTableElement, _vp: ScreenViewport): Promise<void> {\r\n // eslint-disable-next-line @typescript-eslint/no-deprecated\r\n return Promise.resolve(this.addLogoCards(cards));\r\n }\r\n\r\n\r\n public get maxDepth(): number { return this._maxDepth; }\r\n public get tilingScheme(): MapTilingScheme { return this._tilingScheme; }\r\n\r\n public override isTileAvailable(quadId: QuadId) {\r\n if (quadId.level > this.maxDepth)\r\n return false;\r\n\r\n return this._tileAvailability ? this._tileAvailability.isTileAvailable(quadId.level, quadId.column, quadId.row) : true;\r\n }\r\n\r\n public override async requestMeshData(args: RequestMeshDataArgs): Promise<Uint8Array | undefined> {\r\n const tile = args.tile;\r\n const quadId = tile.quadId;\r\n const tileUrl = this.constructUrl(quadId.row, quadId.column, quadId.level);\r\n const requestOptions: RequestOptions = {\r\n headers: {\r\n authorization: `Bearer ${this._accessToken}`,\r\n accept: \"application/vnd.quantized-mesh;\" /* extensions=octvertexnormals, */ + \"application/octet-stream;q=0.9,*/*;q=0.01\",\r\n },\r\n };\r\n\r\n try {\r\n const response = await request(tileUrl, \"arraybuffer\", requestOptions);\r\n return new Uint8Array(response);\r\n } catch {\r\n return undefined;\r\n }\r\n }\r\n\r\n public override async readMesh(args: ReadMeshArgs): Promise<RealityMeshParams | undefined> {\r\n // ###TODO why does he update the access token when reading the mesh instead of when requesting it?\r\n // This function only returns undefined if it fails to acquire token - but it doesn't need the token...\r\n if (BeTimePoint.now().milliseconds > this._tokenTimeOut.milliseconds) {\r\n const client = getCesiumAccessClient();\r\n const endpoint = await client.getAssetEndpoint(this._assetId, this._iTwinId);\r\n if (!endpoint || args.isCanceled())\r\n return undefined;\r\n\r\n this._accessToken = endpoint.accessToken;\r\n this._tokenTimeOut = BeTimePoint.now().plus(computeCesiumTokenTimeoutInterval(endpoint.expiresAt));\r\n }\r\n\r\n const { data, tile } = args;\r\n assert(data instanceof Uint8Array);\r\n assert(tile instanceof MapTile);\r\n\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const center = nextPoint3d64FromByteStream(streamBuffer);\r\n const quadId = QuadId.createFromContentId(tile.contentId);\r\n const skirtHeight = this.getLevelMaximumGeometricError(quadId.level + 1) * 10.0; // Add 1 to level to restore height calculation to before the quadId level was from root. (4326 unification)\r\n const minHeight = this._exaggeration * streamBuffer.readFloat32();\r\n const maxHeight = this._exaggeration * streamBuffer.readFloat32();\r\n const boundCenter = nextPoint3d64FromByteStream(streamBuffer);\r\n const boundRadius = streamBuffer.readFloat64();\r\n const horizonOcclusion = nextPoint3d64FromByteStream(streamBuffer);\r\n const terrainTile = tile;\r\n\r\n terrainTile.adjustHeights(minHeight, maxHeight);\r\n\r\n if (undefined === center || undefined === boundCenter || undefined === boundRadius || undefined === horizonOcclusion) { }\r\n const pointCount = streamBuffer.readUint32();\r\n const encodedVertexBuffer = new Uint16Array(blob.buffer, streamBuffer.curPos, pointCount * 3);\r\n streamBuffer.advance(pointCount * 6);\r\n\r\n const uBuffer = encodedVertexBuffer.subarray(0, pointCount);\r\n const vBuffer = encodedVertexBuffer.subarray(pointCount, 2 * pointCount);\r\n const heightBuffer = encodedVertexBuffer.subarray(pointCount * 2, 3 * pointCount);\r\n\r\n zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);\r\n\r\n // ###TODO: This alleges to handle 32-bit indices, but RealityMeshParams uses a Uint16Array to store indices...\r\n const typedArray = pointCount > 0xffff ? Uint32Array : Uint16Array;\r\n const bytesPerIndex = typedArray.BYTES_PER_ELEMENT;\r\n const triangleElements = 3;\r\n\r\n // skip over any additional padding that was added for 2/4 byte alignment\r\n if (streamBuffer.curPos % bytesPerIndex !== 0)\r\n streamBuffer.advance(bytesPerIndex - (streamBuffer.curPos % bytesPerIndex));\r\n\r\n const triangleCount = streamBuffer.readUint32();\r\n const indexCount = triangleCount * triangleElements;\r\n\r\n const getIndexArray = (numIndices: number) => {\r\n const indexArray = new typedArray(streamBuffer.arrayBuffer, streamBuffer.curPos, numIndices);\r\n streamBuffer.advance(numIndices * bytesPerIndex);\r\n return indexArray;\r\n };\r\n\r\n const indices = getIndexArray(indexCount);\r\n\r\n // High water mark decoding based on decompressIndices_ in webgl-loader's loader.js.\r\n // https://code.google.com/p/webgl-loader/source/browse/trunk/samples/loader.js?r=99#55\r\n // Copyright 2012 Google Inc., Apache 2.0 license.\r\n let highest = 0;\r\n const length = indices.length;\r\n for (let i = 0; i < length; ++i) {\r\n const code = indices[i];\r\n indices[i] = highest - code;\r\n if (code === 0) {\r\n ++highest;\r\n }\r\n }\r\n\r\n CesiumTerrainProvider._scratchHeightRange.low = minHeight - skirtHeight;\r\n CesiumTerrainProvider._scratchHeightRange.high = maxHeight;\r\n const projection = terrainTile.getProjection(CesiumTerrainProvider._scratchHeightRange);\r\n const uvScale = 1.0 / 32767.0;\r\n const heightScale = uvScale * (maxHeight - minHeight);\r\n\r\n const westCount = streamBuffer.readUint32(),\r\n westIndices = getIndexArray(westCount),\r\n southCount = streamBuffer.readUint32(),\r\n southIndices = getIndexArray(southCount),\r\n eastCount = streamBuffer.readUint32(),\r\n eastIndices = getIndexArray(eastCount),\r\n northCount = streamBuffer.readUint32(),\r\n northIndices = getIndexArray(northCount);\r\n\r\n // Extensions...\r\n let encodedNormalsBuffer;\r\n while (streamBuffer.curPos < streamBuffer.length) {\r\n const extensionId = streamBuffer.readUint8();\r\n const extensionLength = streamBuffer.readUint32();\r\n switch (extensionId) {\r\n case QuantizedMeshExtensionIds.OctEncodedNormals:\r\n assert(pointCount * 2 === extensionLength);\r\n encodedNormalsBuffer = new Uint8Array(streamBuffer.arrayBuffer, streamBuffer.curPos, extensionLength);\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n\r\n case QuantizedMeshExtensionIds.Metadata:\r\n const stringLength = streamBuffer.readUint32();\r\n if (stringLength > 0) {\r\n const strData = streamBuffer.nextBytes(stringLength);\r\n const str = utf8ToString(strData);\r\n if (undefined !== str) {\r\n const metaData = JSON.parse(str);\r\n if (undefined !== metaData.available && undefined !== this._tileAvailability) {\r\n const availableTiles = metaData.available;\r\n for (let offset = 0; offset < availableTiles.length; ++offset) {\r\n const availableLevel = tile.depth + offset; // Our depth is includes root (1 + cesium Depth)\r\n const rangesAtLevel = availableTiles[offset];\r\n\r\n for (const range of rangesAtLevel)\r\n this._tileAvailability.addAvailableTileRange(availableLevel, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n }\r\n\r\n break;\r\n default:\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n }\r\n }\r\n\r\n let initialIndexCapacity = indexCount;\r\n let initialVertexCapacity = pointCount;\r\n if (this._wantSkirts) {\r\n initialIndexCapacity += 6 * (Math.max(0, northCount - 1) + Math.max(0, southCount - 1) + Math.max(0, eastCount - 1) + Math.max(0, westCount - 1));\r\n initialVertexCapacity += (northCount + southCount + eastCount + westCount);\r\n }\r\n\r\n const wantNormals = undefined !== encodedNormalsBuffer;\r\n const builder = new RealityMeshParamsBuilder({\r\n positionRange: projection.localRange,\r\n initialIndexCapacity,\r\n initialVertexCapacity,\r\n wantNormals,\r\n });\r\n\r\n for (let i = 0; i < indexCount; i += 3)\r\n builder.addTriangle(indices[i], indices[i + 1], indices[i + 2]);\r\n\r\n const position = new Point3d();\r\n const uv = new QPoint2d();\r\n const normal = new Vector3d();\r\n const worldToEcef = tile.iModel.getEcefTransform().matrix;\r\n for (let i = 0; i < pointCount; i++) {\r\n const u = uBuffer[i];\r\n const v = vBuffer[i];\r\n projection.getPoint(uvScale * u, uvScale * v, minHeight + heightBuffer[i] * heightScale, position);\r\n uv.setFromScalars(u * 2, v * 2);\r\n let oen;\r\n if (encodedNormalsBuffer) {\r\n const normalIndex = i * 2;\r\n OctEncodedNormal.decodeValue(encodedNormalsBuffer[normalIndex + 1] << 8 | encodedNormalsBuffer[normalIndex], normal);\r\n worldToEcef.multiplyTransposeVector(normal, normal);\r\n oen = OctEncodedNormal.encode(normal);\r\n }\r\n\r\n builder.addVertex(position, uv, oen);\r\n }\r\n\r\n if (!this._wantSkirts)\r\n return builder.finish();\r\n\r\n westIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n eastIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n northIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n southIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n\r\n const generateSkirts = (indexes: Uint16Array | Uint32Array) => {\r\n const quv = new QPoint2d();\r\n const param = new Point2d();\r\n for (let i = 0; i < indexes.length; i++) {\r\n const index = indexes[i];\r\n const uvIndex = index * 2;\r\n const height = minHeight + heightBuffer[index] * heightScale;\r\n\r\n quv.setFromScalars(builder.uvs.buffer.at(uvIndex), builder.uvs.buffer.at(uvIndex + 1));\r\n builder.uvs.params.unquantize(quv.x, quv.y, param);\r\n\r\n const oen = wantNormals && builder.normals ? builder.normals.at(index) : undefined;\r\n builder.addVertex(projection.getPoint(param.x, param.y, height - skirtHeight), quv, oen);\r\n\r\n if (i !== 0) {\r\n const nextPointIndex = builder.positions.length;\r\n builder.addTriangle(index, indexes[i - 1], nextPointIndex - 2);\r\n builder.addTriangle(index, nextPointIndex - 2, nextPointIndex - 1);\r\n }\r\n }\r\n };\r\n\r\n generateSkirts(westIndices);\r\n generateSkirts(eastIndices);\r\n generateSkirts(southIndices);\r\n generateSkirts(northIndices);\r\n\r\n return builder.finish();\r\n }\r\n\r\n public constructUrl(row: number, column: number, zoomLevel: number): string {\r\n return this._tileUrlTemplate.replace(\"{z}\", zoomLevel.toString()).replace(\"{x}\", column.toString()).replace(\"{y}\", row.toString());\r\n }\r\n\r\n /**\r\n * Specifies the quality of terrain created from heightmaps. A value of 1.0 will\r\n * ensure that adjacent heightmap vertices are separated by no more than\r\n * screen pixels and will probably go very slowly.\r\n * A value of 0.5 will cut the estimated level zero geometric error in half, allowing twice the\r\n * screen pixels between adjacent heightmap vertices and thus rendering more quickly.\r\n * @type {Number}\r\n */\r\n public readonly heightmapTerrainQuality = 0.25;\r\n\r\n /**\r\n * Determines an appropriate geometric error estimate when the geometry comes from a heightmap.\r\n *\r\n * @param {Ellipsoid} ellipsoid The ellipsoid to which the terrain is attached.\r\n * @param {Number} tileImageWidth The width, in pixels, of the heightmap associated with a single tile.\r\n * @param {Number} numberOfTilesAtLevelZero The number of tiles in the horizontal direction at tile level zero.\r\n * @returns {Number} An estimated geometric error.\r\n */\r\n public getEstimatedLevelZeroGeometricErrorForAHeightmap(ellipsoidMaximumRadius = 6378137, tileImageWidth = 65, numberOfTilesAtLevelZero = 2) {\r\n return ellipsoidMaximumRadius * 2 * Math.PI * this.heightmapTerrainQuality / (tileImageWidth * numberOfTilesAtLevelZero);\r\n }\r\n\r\n public getLevelMaximumGeometricError(level: number) {\r\n return this.getEstimatedLevelZeroGeometricErrorForAHeightmap() / (1 << level);\r\n }\r\n\r\n public getHeightRange(parentRange: Range1d, quadId: QuadId): Range1d {\r\n const heightRange = quadId.level <= 6 ? ApproximateTerrainHeights.instance.getTileHeightRange(quadId) : undefined;\r\n\r\n return undefined === heightRange ? parentRange : heightRange;\r\n }\r\n}\r\n\r\n/** Default [[CesiumAccessClient]] that authenticates directly with Cesium Ion using [[TileAdmin.cesiumIonKey]].\r\n * This is used when no custom [[CesiumAccessClient]] is registered via [[TileAdmin.Props.cesiumAccess]].\r\n * @internal\r\n */\r\nclass CesiumIonClient implements CesiumAccessClient {\r\n public async getAssetEndpoint(assetId: string, _iTwinId?: GuidString): Promise<CesiumAssetEndpoint | undefined> {\r\n const result = await getCesiumAccessTokenAndEndpointUrl(assetId);\r\n if (!result.token || !result.url)\r\n return undefined;\r\n\r\n return { accessToken: result.token, url: result.url };\r\n }\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { assert, BeDuration, BeTimePoint, ByteStream, GuidString, JsonUtils, utf8ToString } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { CesiumIonAssetId, CesiumTerrainAssetId, nextPoint3d64FromByteStream, OctEncodedNormal, QPoint2d } from \"@itwin/core-common\";\r\nimport { MessageSeverity } from \"@itwin/appui-abstract\";\r\nimport { HttpResponseError, request, RequestOptions } from \"../../request/Request\";\r\nimport { ApproximateTerrainHeights } from \"../../ApproximateTerrainHeights\";\r\nimport { CesiumAccessClient, CesiumAssetEndpoint } from \"../../CesiumAccessClient\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { RealityMeshParams, RealityMeshParamsBuilder } from \"../../render/RealityMeshParams\";\r\nimport {\r\n GeographicTilingScheme, MapTile, MapTilingScheme, QuadId, ReadMeshArgs, RequestMeshDataArgs, TerrainMeshProvider,\r\n TerrainMeshProviderOptions, Tile, TileAvailability,\r\n} from \"../internal\";\r\nimport { ScreenViewport } from \"../../Viewport\";\r\n\r\n/** @internal */\r\nenum QuantizedMeshExtensionIds {\r\n OctEncodedNormals = 1,\r\n WaterMask = 2,\r\n Metadata = 4,\r\n}\r\n\r\n/** Return the URL for a Cesium Ion asset from its asset ID and request Key.\r\n * @public\r\n */\r\nexport function getCesiumAssetUrl(osmAssetId: number, requestKey: string): string {\r\n return `$CesiumIonAsset=${osmAssetId}:${requestKey}`;\r\n}\r\n\r\n/** @internal */\r\nexport function getCesiumOSMBuildingsUrl(): string | undefined {\r\n if (!IModelApp.tileAdmin.canAccessCesium)\r\n return undefined;\r\n\r\n return getCesiumAssetUrl(+CesiumIonAssetId.OSMBuildings, \"\");\r\n}\r\n\r\n/** Returns the registered [[CesiumAccessClient]], or a default [[CesiumIonClient]] if none is registered.\r\n * @internal\r\n */\r\nexport function getCesiumAccessClient(): CesiumAccessClient {\r\n return IModelApp.tileAdmin.cesiumAccess ?? new CesiumIonClient();\r\n}\r\n\r\nconst cesiumTokenTimeoutInterval = BeDuration.fromSeconds(60 * 30); // Request a new access token every 30 minutes...\r\nconst cesiumMinTokenTimeoutInterval = BeDuration.fromSeconds(60); // ...but never re-resolve more often than once per minute.\r\n\r\n/** Compute when to next re-resolve a Cesium access token. Honors the endpoint's `expiresAt` when it is a valid\r\n * future time, but guards against an invalid (NaN) date - which would otherwise disable refresh entirely - and\r\n * against a past/imminent expiry that would re-resolve the endpoint on essentially every tile read.\r\n * @internal\r\n */\r\nexport function computeCesiumTokenTimeoutInterval(expiresAt: Date | undefined): BeDuration {\r\n if (undefined === expiresAt)\r\n return cesiumTokenTimeoutInterval;\r\n\r\n const remainingMs = expiresAt.getTime() - Date.now();\r\n if (!Number.isFinite(remainingMs))\r\n return cesiumTokenTimeoutInterval;\r\n\r\n return BeDuration.fromMilliseconds(Math.max(remainingMs, cesiumMinTokenTimeoutInterval.milliseconds));\r\n}\r\n\r\n/** Why a Cesium Ion asset endpoint could not be resolved.\r\n * - `missingKey`: no Cesium Ion key or [[CesiumAccessClient]] is configured.\r\n * - `rejected`: Cesium Ion rejected the key, or the key does not grant access to the asset.\r\n * - `unavailable`: the service could not be reached (e.g. offline) or returned an unexpected response.\r\n * @internal\r\n */\r\nexport type CesiumEndpointFailure = \"missingKey\" | \"rejected\" | \"unavailable\";\r\n\r\n/** The resolved endpoint for a Cesium Ion asset, or the reason it could not be resolved.\r\n * @internal\r\n */\r\nexport type CesiumEndpointResult = { endpoint: CesiumAssetEndpoint } | { failure: CesiumEndpointFailure };\r\n\r\n/** HTTP statuses Cesium Ion returns when the access token is invalid or lacks access to the asset. */\r\nconst cesiumRejectedKeyStatuses = [401, 403, 404];\r\n\r\n/** @internal */\r\nexport async function getCesiumAccessTokenAndEndpointUrl(assetId: string, requestKey?: string): Promise<CesiumEndpointResult> {\r\n if (undefined === requestKey) {\r\n requestKey = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === requestKey)\r\n return { failure: \"missingKey\" };\r\n }\r\n\r\n const requestTemplate = `https://api.cesium.com/v1/assets/${assetId}/endpoint?access_token={CesiumRequestToken}`;\r\n const apiUrl: string = requestTemplate.replace(\"{CesiumRequestToken}\", requestKey);\r\n\r\n try {\r\n const apiResponse = await request(apiUrl, \"json\");\r\n const url: unknown = apiResponse?.url;\r\n const accessToken: unknown = apiResponse?.accessToken;\r\n if (typeof url !== \"string\" || !url || typeof accessToken !== \"string\" || !accessToken)\r\n return { failure: \"unavailable\" };\r\n\r\n return { endpoint: { accessToken, url } };\r\n } catch (err) {\r\n // Expected when offline or when the key is rejected - not a programming error.\r\n if (err instanceof HttpResponseError && cesiumRejectedKeyStatuses.includes(err.status))\r\n return { failure: \"rejected\" };\r\n\r\n return { failure: \"unavailable\" };\r\n }\r\n}\r\n\r\nconst terrainFailureMessageKeys: Record<CesiumEndpointFailure, string> = {\r\n missingKey: \"MissingCesiumToken\",\r\n rejected: \"InvalidCesiumToken\",\r\n unavailable: \"TerrainServiceUnavailable\",\r\n};\r\n\r\n/** Returns the localized detail message to display when a Cesium terrain endpoint cannot be resolved.\r\n * @internal\r\n */\r\nexport function getCesiumTerrainEndpointErrorDescription(failure: CesiumEndpointFailure): string {\r\n return IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.${terrainFailureMessageKeys[failure]}`);\r\n}\r\n\r\n/** Resolve the terrain asset endpoint. A custom [[CesiumAccessClient]] cannot report why it failed, so its\r\n * failures are reported as `unavailable`; the built-in Cesium Ion client reports the specific reason.\r\n * @internal\r\n */\r\nexport async function resolveCesiumTerrainEndpoint(assetId: string, iTwinId?: GuidString): Promise<CesiumEndpointResult> {\r\n const customClient = IModelApp.tileAdmin.cesiumAccess;\r\n if (!customClient)\r\n return getCesiumAccessTokenAndEndpointUrl(assetId);\r\n\r\n try {\r\n const endpoint = await customClient.getAssetEndpoint(assetId, iTwinId);\r\n return endpoint ? { endpoint } : { failure: \"unavailable\" };\r\n } catch {\r\n return { failure: \"unavailable\" };\r\n }\r\n}\r\n\r\nlet notifiedTerrainError = false;\r\n\r\n// Notify - once per session - of failure to obtain Cesium terrain provider.\r\nfunction notifyTerrainError(failure: CesiumEndpointFailure): void {\r\n if (notifiedTerrainError)\r\n return;\r\n\r\n notifiedTerrainError = true;\r\n IModelApp.notifications.displayMessage(MessageSeverity.Information, IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.CannotObtainTerrain`), getCesiumTerrainEndpointErrorDescription(failure));\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumTerrainProvider(opts: TerrainMeshProviderOptions): Promise<TerrainMeshProvider | undefined> {\r\n const assetId = opts.dataSource || CesiumTerrainAssetId.Default;\r\n const result = await resolveCesiumTerrainEndpoint(assetId, opts.iTwinId);\r\n if (\"failure\" in result) {\r\n notifyTerrainError(result.failure);\r\n return undefined;\r\n }\r\n\r\n const endpoint = result.endpoint;\r\n\r\n // Resource paths (layer.json, tiles) are appended directly to the base URL, so ensure it ends with a slash.\r\n const baseUrl = endpoint.url.endsWith(\"/\") ? endpoint.url : `${endpoint.url}/`;\r\n\r\n let layers;\r\n try {\r\n const layerRequestOptions: RequestOptions = { headers: { authorization: `Bearer ${endpoint.accessToken}` } };\r\n const layerUrl = `${baseUrl}layer.json`;\r\n layers = await request(layerUrl, \"json\", layerRequestOptions);\r\n } catch {\r\n layers = undefined;\r\n }\r\n\r\n if (undefined === layers?.tiles || undefined === layers.version) {\r\n notifyTerrainError(\"unavailable\");\r\n return undefined;\r\n }\r\n\r\n const tilingScheme = new GeographicTilingScheme();\r\n let tileAvailability;\r\n // When collecting tiles, only the highest resolution tiles are downloaded.\r\n // Because of that, the tile availability is often only populated by the\r\n // \"layer\" metadata. (i.e. not from higher resolution tiles metadata).\r\n // Unfortunately the \"layer\" metadata only cover the first 16 levels,\r\n // preventing the geometry collector from accessing to higher resolution tiles.\r\n // For now, the solution is to turn off tile availability check when collecting geometries.\r\n if (undefined !== layers.available && !opts.produceGeometry) {\r\n const availableTiles = layers.available;\r\n tileAvailability = new TileAvailability(tilingScheme, availableTiles.length);\r\n for (let level = 0; level < layers.available.length; level++) {\r\n const rangesAtLevel = availableTiles[level];\r\n for (const range of rangesAtLevel) {\r\n tileAvailability.addAvailableTileRange(level, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n\r\n let tileUrlTemplate = baseUrl + layers.tiles[0].replace(\"{version}\", layers.version);\r\n if (opts.wantNormals)\r\n tileUrlTemplate = tileUrlTemplate.replace(\"?\", \"?extensions=octvertexnormals-watermask-metadata&\");\r\n\r\n const maxDepth = JsonUtils.asInt(layers.maxzoom, 19);\r\n\r\n // TBD -- When we have an API extract the heights for the project from the terrain tiles - for use temporary Bing elevation.\r\n return new CesiumTerrainProvider(opts, endpoint.accessToken, endpoint.expiresAt, tileUrlTemplate, maxDepth, tilingScheme, tileAvailability, layers.metadataAvailability);\r\n}\r\n\r\nfunction zigZagDecode(value: number) {\r\n return (value >> 1) ^ (-(value & 1));\r\n}\r\n\r\n/**\r\n * Decodes delta and ZigZag encoded vertices. This modifies the buffers in place.\r\n *\r\n * @see {@link https://github.com/AnalyticalGraphicsInc/quantized-mesh|quantized-mesh-1.0 terrain format}\r\n */\r\nfunction zigZagDeltaDecode(uBuffer: Uint16Array, vBuffer: Uint16Array, heightBuffer: Uint16Array) {\r\n const count = uBuffer.length;\r\n let u = 0;\r\n let v = 0;\r\n let height = 0;\r\n\r\n for (let i = 0; i < count; ++i) {\r\n u += zigZagDecode(uBuffer[i]);\r\n v += zigZagDecode(vBuffer[i]);\r\n\r\n uBuffer[i] = u;\r\n vBuffer[i] = v;\r\n\r\n height += zigZagDecode(heightBuffer[i]);\r\n heightBuffer[i] = height;\r\n }\r\n}\r\n\r\n/** @internal */\r\nclass CesiumTerrainProvider extends TerrainMeshProvider {\r\n private _accessToken: string;\r\n private readonly _tileUrlTemplate: string;\r\n private readonly _maxDepth: number;\r\n private readonly _wantSkirts: boolean;\r\n private readonly _tilingScheme: MapTilingScheme;\r\n private readonly _tileAvailability?: TileAvailability;\r\n private readonly _metaDataAvailableLevel?: number;\r\n private readonly _exaggeration: number;\r\n private readonly _assetId: string;\r\n private readonly _iTwinId?: GuidString;\r\n\r\n private static _scratchQPoint2d = QPoint2d.fromScalars(0, 0);\r\n private static _scratchPoint2d = Point2d.createZero();\r\n private static _scratchPoint = Point3d.createZero();\r\n private static _scratchNormal = Vector3d.createZero();\r\n private static _scratchHeightRange = Range1d.createNull();\r\n private _tokenTimeOut: BeTimePoint;\r\n\r\n public override forceTileLoad(tile: Tile): boolean {\r\n // Force loading of the metadata availability tiles as these are required for determining the availability of descendants.\r\n const mapTile = tile as MapTile;\r\n return undefined !== this._metaDataAvailableLevel && mapTile.quadId.level === this._metaDataAvailableLevel && !mapTile.everLoaded;\r\n }\r\n\r\n constructor(opts: TerrainMeshProviderOptions, accessToken: string, expiresAt: Date | undefined, tileUrlTemplate: string, maxDepth: number, tilingScheme: MapTilingScheme,\r\n tileAvailability: TileAvailability | undefined, metaDataAvailableLevel: number | undefined) {\r\n super();\r\n this._wantSkirts = opts.wantSkirts;\r\n this._exaggeration = opts.exaggeration;\r\n\r\n this._accessToken = accessToken;\r\n this._tileUrlTemplate = tileUrlTemplate;\r\n this._maxDepth = maxDepth;\r\n this._tilingScheme = tilingScheme;\r\n this._tileAvailability = tileAvailability;\r\n this._metaDataAvailableLevel = metaDataAvailableLevel;\r\n this._assetId = opts.dataSource || CesiumTerrainAssetId.Default;\r\n this._iTwinId = opts.iTwinId;\r\n\r\n this._tokenTimeOut = BeTimePoint.now().plus(computeCesiumTokenTimeoutInterval(expiresAt));\r\n }\r\n\r\n /** @deprecated in 5.0 - might be removed in next major version. Use [addAttributions] instead. */\r\n public override addLogoCards(cards: HTMLTableElement): void {\r\n if (cards.dataset.cesiumIonLogoCard)\r\n return;\r\n\r\n cards.dataset.cesiumIonLogoCard = \"true\";\r\n let notice = IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.CesiumWorldTerrainAttribution\");\r\n if (this._assetId === CesiumTerrainAssetId.Bathymetry)\r\n notice = `${notice}\\n${IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.CesiumBathymetryAttribution\")}`;\r\n\r\n const card = IModelApp.makeLogoCard({ iconSrc: `${IModelApp.publicPath}images/cesium-ion.svg`, heading: \"Cesium Ion\", notice });\r\n cards.appendChild(card);\r\n }\r\n\r\n public override async addAttributions(cards: HTMLTableElement, _vp: ScreenViewport): Promise<void> {\r\n // eslint-disable-next-line @typescript-eslint/no-deprecated\r\n return Promise.resolve(this.addLogoCards(cards));\r\n }\r\n\r\n\r\n public get maxDepth(): number { return this._maxDepth; }\r\n public get tilingScheme(): MapTilingScheme { return this._tilingScheme; }\r\n\r\n public override isTileAvailable(quadId: QuadId) {\r\n if (quadId.level > this.maxDepth)\r\n return false;\r\n\r\n return this._tileAvailability ? this._tileAvailability.isTileAvailable(quadId.level, quadId.column, quadId.row) : true;\r\n }\r\n\r\n public override async requestMeshData(args: RequestMeshDataArgs): Promise<Uint8Array | undefined> {\r\n const tile = args.tile;\r\n const quadId = tile.quadId;\r\n const tileUrl = this.constructUrl(quadId.row, quadId.column, quadId.level);\r\n const requestOptions: RequestOptions = {\r\n headers: {\r\n authorization: `Bearer ${this._accessToken}`,\r\n accept: \"application/vnd.quantized-mesh;\" /* extensions=octvertexnormals, */ + \"application/octet-stream;q=0.9,*/*;q=0.01\",\r\n },\r\n };\r\n\r\n try {\r\n const response = await request(tileUrl, \"arraybuffer\", requestOptions);\r\n return new Uint8Array(response);\r\n } catch {\r\n return undefined;\r\n }\r\n }\r\n\r\n public override async readMesh(args: ReadMeshArgs): Promise<RealityMeshParams | undefined> {\r\n // ###TODO why does he update the access token when reading the mesh instead of when requesting it?\r\n // This function only returns undefined if it fails to acquire token - but it doesn't need the token...\r\n if (BeTimePoint.now().milliseconds > this._tokenTimeOut.milliseconds) {\r\n const client = getCesiumAccessClient();\r\n const endpoint = await client.getAssetEndpoint(this._assetId, this._iTwinId);\r\n if (!endpoint || args.isCanceled())\r\n return undefined;\r\n\r\n this._accessToken = endpoint.accessToken;\r\n this._tokenTimeOut = BeTimePoint.now().plus(computeCesiumTokenTimeoutInterval(endpoint.expiresAt));\r\n }\r\n\r\n const { data, tile } = args;\r\n assert(data instanceof Uint8Array);\r\n assert(tile instanceof MapTile);\r\n\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const center = nextPoint3d64FromByteStream(streamBuffer);\r\n const quadId = QuadId.createFromContentId(tile.contentId);\r\n const skirtHeight = this.getLevelMaximumGeometricError(quadId.level + 1) * 10.0; // Add 1 to level to restore height calculation to before the quadId level was from root. (4326 unification)\r\n const minHeight = this._exaggeration * streamBuffer.readFloat32();\r\n const maxHeight = this._exaggeration * streamBuffer.readFloat32();\r\n const boundCenter = nextPoint3d64FromByteStream(streamBuffer);\r\n const boundRadius = streamBuffer.readFloat64();\r\n const horizonOcclusion = nextPoint3d64FromByteStream(streamBuffer);\r\n const terrainTile = tile;\r\n\r\n terrainTile.adjustHeights(minHeight, maxHeight);\r\n\r\n if (undefined === center || undefined === boundCenter || undefined === boundRadius || undefined === horizonOcclusion) { }\r\n const pointCount = streamBuffer.readUint32();\r\n const encodedVertexBuffer = new Uint16Array(blob.buffer, streamBuffer.curPos, pointCount * 3);\r\n streamBuffer.advance(pointCount * 6);\r\n\r\n const uBuffer = encodedVertexBuffer.subarray(0, pointCount);\r\n const vBuffer = encodedVertexBuffer.subarray(pointCount, 2 * pointCount);\r\n const heightBuffer = encodedVertexBuffer.subarray(pointCount * 2, 3 * pointCount);\r\n\r\n zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);\r\n\r\n // ###TODO: This alleges to handle 32-bit indices, but RealityMeshParams uses a Uint16Array to store indices...\r\n const typedArray = pointCount > 0xffff ? Uint32Array : Uint16Array;\r\n const bytesPerIndex = typedArray.BYTES_PER_ELEMENT;\r\n const triangleElements = 3;\r\n\r\n // skip over any additional padding that was added for 2/4 byte alignment\r\n if (streamBuffer.curPos % bytesPerIndex !== 0)\r\n streamBuffer.advance(bytesPerIndex - (streamBuffer.curPos % bytesPerIndex));\r\n\r\n const triangleCount = streamBuffer.readUint32();\r\n const indexCount = triangleCount * triangleElements;\r\n\r\n const getIndexArray = (numIndices: number) => {\r\n const indexArray = new typedArray(streamBuffer.arrayBuffer, streamBuffer.curPos, numIndices);\r\n streamBuffer.advance(numIndices * bytesPerIndex);\r\n return indexArray;\r\n };\r\n\r\n const indices = getIndexArray(indexCount);\r\n\r\n // High water mark decoding based on decompressIndices_ in webgl-loader's loader.js.\r\n // https://code.google.com/p/webgl-loader/source/browse/trunk/samples/loader.js?r=99#55\r\n // Copyright 2012 Google Inc., Apache 2.0 license.\r\n let highest = 0;\r\n const length = indices.length;\r\n for (let i = 0; i < length; ++i) {\r\n const code = indices[i];\r\n indices[i] = highest - code;\r\n if (code === 0) {\r\n ++highest;\r\n }\r\n }\r\n\r\n CesiumTerrainProvider._scratchHeightRange.low = minHeight - skirtHeight;\r\n CesiumTerrainProvider._scratchHeightRange.high = maxHeight;\r\n const projection = terrainTile.getProjection(CesiumTerrainProvider._scratchHeightRange);\r\n const uvScale = 1.0 / 32767.0;\r\n const heightScale = uvScale * (maxHeight - minHeight);\r\n\r\n const westCount = streamBuffer.readUint32(),\r\n westIndices = getIndexArray(westCount),\r\n southCount = streamBuffer.readUint32(),\r\n southIndices = getIndexArray(southCount),\r\n eastCount = streamBuffer.readUint32(),\r\n eastIndices = getIndexArray(eastCount),\r\n northCount = streamBuffer.readUint32(),\r\n northIndices = getIndexArray(northCount);\r\n\r\n // Extensions...\r\n let encodedNormalsBuffer;\r\n while (streamBuffer.curPos < streamBuffer.length) {\r\n const extensionId = streamBuffer.readUint8();\r\n const extensionLength = streamBuffer.readUint32();\r\n switch (extensionId) {\r\n case QuantizedMeshExtensionIds.OctEncodedNormals:\r\n assert(pointCount * 2 === extensionLength);\r\n encodedNormalsBuffer = new Uint8Array(streamBuffer.arrayBuffer, streamBuffer.curPos, extensionLength);\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n\r\n case QuantizedMeshExtensionIds.Metadata:\r\n const stringLength = streamBuffer.readUint32();\r\n if (stringLength > 0) {\r\n const strData = streamBuffer.nextBytes(stringLength);\r\n const str = utf8ToString(strData);\r\n if (undefined !== str) {\r\n const metaData = JSON.parse(str);\r\n if (undefined !== metaData.available && undefined !== this._tileAvailability) {\r\n const availableTiles = metaData.available;\r\n for (let offset = 0; offset < availableTiles.length; ++offset) {\r\n const availableLevel = tile.depth + offset; // Our depth is includes root (1 + cesium Depth)\r\n const rangesAtLevel = availableTiles[offset];\r\n\r\n for (const range of rangesAtLevel)\r\n this._tileAvailability.addAvailableTileRange(availableLevel, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n }\r\n\r\n break;\r\n default:\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n }\r\n }\r\n\r\n let initialIndexCapacity = indexCount;\r\n let initialVertexCapacity = pointCount;\r\n if (this._wantSkirts) {\r\n initialIndexCapacity += 6 * (Math.max(0, northCount - 1) + Math.max(0, southCount - 1) + Math.max(0, eastCount - 1) + Math.max(0, westCount - 1));\r\n initialVertexCapacity += (northCount + southCount + eastCount + westCount);\r\n }\r\n\r\n const wantNormals = undefined !== encodedNormalsBuffer;\r\n const builder = new RealityMeshParamsBuilder({\r\n positionRange: projection.localRange,\r\n initialIndexCapacity,\r\n initialVertexCapacity,\r\n wantNormals,\r\n });\r\n\r\n for (let i = 0; i < indexCount; i += 3)\r\n builder.addTriangle(indices[i], indices[i + 1], indices[i + 2]);\r\n\r\n const position = new Point3d();\r\n const uv = new QPoint2d();\r\n const normal = new Vector3d();\r\n const worldToEcef = tile.iModel.getEcefTransform().matrix;\r\n for (let i = 0; i < pointCount; i++) {\r\n const u = uBuffer[i];\r\n const v = vBuffer[i];\r\n projection.getPoint(uvScale * u, uvScale * v, minHeight + heightBuffer[i] * heightScale, position);\r\n uv.setFromScalars(u * 2, v * 2);\r\n let oen;\r\n if (encodedNormalsBuffer) {\r\n const normalIndex = i * 2;\r\n OctEncodedNormal.decodeValue(encodedNormalsBuffer[normalIndex + 1] << 8 | encodedNormalsBuffer[normalIndex], normal);\r\n worldToEcef.multiplyTransposeVector(normal, normal);\r\n oen = OctEncodedNormal.encode(normal);\r\n }\r\n\r\n builder.addVertex(position, uv, oen);\r\n }\r\n\r\n if (!this._wantSkirts)\r\n return builder.finish();\r\n\r\n westIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n eastIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n northIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n southIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n\r\n const generateSkirts = (indexes: Uint16Array | Uint32Array) => {\r\n const quv = new QPoint2d();\r\n const param = new Point2d();\r\n for (let i = 0; i < indexes.length; i++) {\r\n const index = indexes[i];\r\n const uvIndex = index * 2;\r\n const height = minHeight + heightBuffer[index] * heightScale;\r\n\r\n quv.setFromScalars(builder.uvs.buffer.at(uvIndex), builder.uvs.buffer.at(uvIndex + 1));\r\n builder.uvs.params.unquantize(quv.x, quv.y, param);\r\n\r\n const oen = wantNormals && builder.normals ? builder.normals.at(index) : undefined;\r\n builder.addVertex(projection.getPoint(param.x, param.y, height - skirtHeight), quv, oen);\r\n\r\n if (i !== 0) {\r\n const nextPointIndex = builder.positions.length;\r\n builder.addTriangle(index, indexes[i - 1], nextPointIndex - 2);\r\n builder.addTriangle(index, nextPointIndex - 2, nextPointIndex - 1);\r\n }\r\n }\r\n };\r\n\r\n generateSkirts(westIndices);\r\n generateSkirts(eastIndices);\r\n generateSkirts(southIndices);\r\n generateSkirts(northIndices);\r\n\r\n return builder.finish();\r\n }\r\n\r\n public constructUrl(row: number, column: number, zoomLevel: number): string {\r\n return this._tileUrlTemplate.replace(\"{z}\", zoomLevel.toString()).replace(\"{x}\", column.toString()).replace(\"{y}\", row.toString());\r\n }\r\n\r\n /**\r\n * Specifies the quality of terrain created from heightmaps. A value of 1.0 will\r\n * ensure that adjacent heightmap vertices are separated by no more than\r\n * screen pixels and will probably go very slowly.\r\n * A value of 0.5 will cut the estimated level zero geometric error in half, allowing twice the\r\n * screen pixels between adjacent heightmap vertices and thus rendering more quickly.\r\n * @type {Number}\r\n */\r\n public readonly heightmapTerrainQuality = 0.25;\r\n\r\n /**\r\n * Determines an appropriate geometric error estimate when the geometry comes from a heightmap.\r\n *\r\n * @param {Ellipsoid} ellipsoid The ellipsoid to which the terrain is attached.\r\n * @param {Number} tileImageWidth The width, in pixels, of the heightmap associated with a single tile.\r\n * @param {Number} numberOfTilesAtLevelZero The number of tiles in the horizontal direction at tile level zero.\r\n * @returns {Number} An estimated geometric error.\r\n */\r\n public getEstimatedLevelZeroGeometricErrorForAHeightmap(ellipsoidMaximumRadius = 6378137, tileImageWidth = 65, numberOfTilesAtLevelZero = 2) {\r\n return ellipsoidMaximumRadius * 2 * Math.PI * this.heightmapTerrainQuality / (tileImageWidth * numberOfTilesAtLevelZero);\r\n }\r\n\r\n public getLevelMaximumGeometricError(level: number) {\r\n return this.getEstimatedLevelZeroGeometricErrorForAHeightmap() / (1 << level);\r\n }\r\n\r\n public getHeightRange(parentRange: Range1d, quadId: QuadId): Range1d {\r\n const heightRange = quadId.level <= 6 ? ApproximateTerrainHeights.instance.getTileHeightRange(quadId) : undefined;\r\n\r\n return undefined === heightRange ? parentRange : heightRange;\r\n }\r\n}\r\n\r\n/** Default [[CesiumAccessClient]] that authenticates directly with Cesium Ion using [[TileAdmin.cesiumIonKey]].\r\n * This is used when no custom [[CesiumAccessClient]] is registered via [[TileAdmin.Props.cesiumAccess]].\r\n * @internal\r\n */\r\nclass CesiumIonClient implements CesiumAccessClient {\r\n public async getAssetEndpoint(assetId: string, _iTwinId?: GuidString): Promise<CesiumAssetEndpoint | undefined> {\r\n const result = await getCesiumAccessTokenAndEndpointUrl(assetId);\r\n return \"endpoint\" in result ? result.endpoint : undefined;\r\n }\r\n}\r\n"]}
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{"version":3,"file":"RealityDataSourceCesiumIonAssetImpl.d.ts","sourceRoot":"","sources":["../../src/RealityDataSourceCesiumIonAssetImpl.ts"],"names":[],"mappings":"AAQA,OAAO,EAAyB,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACxE,OAAO,EAAe,WAAW,EAAuB,oBAAoB,EAAE,sBAAsB,EAAE,MAAM,oBAAoB,CAAC;AAEjI,OAAO,EAAE,oBAAoB,EAAE,iBAAiB,EAAE,yBAAyB,EAAE,MAAM,qBAAqB,CAAC;AAGzG;;;;;;EAME;AACF,qBAAa,mCAAoC,YAAW,iBAAiB;IAC3E,SAAgB,GAAG,EAAE,oBAAoB,CAAC;IAC1C,2EAA2E;IAC3E,OAAO,CAAC,WAAW,CAAqB;IACxC,sIAAsI;IACtI,OAAO,CAAC,QAAQ,CAAc;IAC9B,6DAA6D;IAC7D,OAAO,CAAC,qBAAqB,CAAC,CAAS;IAEvC;;OAEG;IACH,SAAS,aAAa,KAAK,EAAE,sBAAsB;IAKnD;;OAEG;WACiB,aAAa,CAAC,SAAS,EAAE,oBAAoB,EAAE,OAAO,EAAE,UAAU,GAAG,SAAS,GAAG,OAAO,CAAC,iBAAiB,GAAG,SAAS,CAAC;IAY3I,IAAW,cAAc,IAAI,OAAO,CAEnC;IAED;;MAEE;IACF,IAAW,WAAW,IAAI,WAAW,GAAG,SAAS,CAEhD;IACD,IAAW,aAAa,IAAI,MAAM,GAAG,SAAS,CAE7C;IACD;;OAEG;IACH,IAAW,eAAe,IAAI,MAAM,GAAG,SAAS,CAE/C;IAOD,OAAO,CAAC,UAAU;IASlB;;;OAGG;IACU,aAAa,CAAC,QAAQ,EAAE,UAAU,GAAG,SAAS,GAAG,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC;IAe5E,eAAe,CAAC,OAAO,EAAE,UAAU,GAAG,SAAS,GAAG,OAAO,CAAC,GAAG,CAAC;IAgC3E;;OAEG;IACU,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,WAAW,CAAC;IAO/D;;OAEG;IACU,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,GAAG,CAAC;IAO7C,kBAAkB,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAI1D;;;;OAIG;IACU,4BAA4B,IAAI,OAAO,CAAC,yBAAyB,GAAG,SAAS,CAAC;IAK3F;;;;;OAKG;IACU,uBAAuB,IAAI,OAAO,CAAC,oBAAoB,GAAG,SAAS,CAAC;CAIlF"}
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@@ -101,28 +101,21 @@ export class RealityDataSourceCesiumIonAssetImpl {
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101
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// The following is only if the reality data is not stored on PW Context Share.
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const cesiumAsset = CesiumIonAssetProvider.parseCesiumUrl(url);
|
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103
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if (cesiumAsset) {
|
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-
let
|
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-
let resolvedUrl;
|
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+
let endpoint;
|
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if (cesiumAsset.key) {
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// Legacy key-bearing URL (e.g. persisted saved view) - authenticate directly with the embedded Ion key.
|
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107
|
// Such URLs are intentionally exempt from the cesiumAccess-over-cesiumIonKey precedence rule and are not
|
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// routed through a registered CesiumAccessClient; see [[CesiumAccessClient]].
|
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-
const
|
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|
-
|
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-
resolvedUrl = tokenAndUrl.url;
|
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|
+
const result = await getCesiumAccessTokenAndEndpointUrl(`${cesiumAsset.id}`, cesiumAsset.key);
|
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|
+
endpoint = "endpoint" in result ? result.endpoint : undefined;
|
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|
}
|
|
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|
else {
|
|
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|
// delegate to the registered CesiumAccessClient
|
|
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|
-
|
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-
const endpoint = await client.getAssetEndpoint(`${cesiumAsset.id}`, iTwinId);
|
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|
-
if (endpoint) {
|
|
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|
-
resolvedToken = endpoint.accessToken;
|
|
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|
-
resolvedUrl = endpoint.url;
|
|
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|
-
}
|
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|
+
endpoint = await getCesiumAccessClient().getAssetEndpoint(`${cesiumAsset.id}`, iTwinId);
|
|
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115
|
}
|
|
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|
-
if (
|
|
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|
-
url =
|
|
125
|
-
this._requestAuthorization = `Bearer ${
|
|
116
|
+
if (endpoint?.url && endpoint.accessToken) {
|
|
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|
+
url = endpoint.url;
|
|
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|
+
this._requestAuthorization = `Bearer ${endpoint.accessToken}`;
|
|
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|
}
|
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}
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// The following is only if the reality data is not stored on PW Context Share.
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@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { request } from \"./request/Request\";\r\nimport { assert, BentleyStatus, GuidString } from \"@itwin/core-bentley\";\r\nimport { IModelError, RealityData, RealityDataProvider, RealityDataSourceKey, RealityDataSourceProps } from \"@itwin/core-common\";\r\nimport { CesiumIonAssetProvider, getCesiumAccessClient, getCesiumAccessTokenAndEndpointUrl, getCesiumAssetUrl, getCesiumOSMBuildingsUrl } from \"./tile/internal\";\r\nimport { PublisherProductInfo, RealityDataSource, SpatialLocationAndExtents } from \"./RealityDataSource\";\r\n\r\n/** This class provides access to the reality data provider services.\r\n * It encapsulates access to a reality data whether it be from local access, http or ProjectWise Context Share.\r\n * The key provided at the creation determines if this is ProjectWise Context Share reference.\r\n * If not then it is considered local (ex: C:\\temp\\TileRoot.json) or plain http access (http://someserver.com/data/TileRoot.json)\r\n * There is a one to one relationship between a reality data and the instances of present class.\r\n* @internal\r\n*/\r\nexport class RealityDataSourceCesiumIonAssetImpl implements RealityDataSource {\r\n public readonly key: RealityDataSourceKey;\r\n /** The URL that supplies the 3d tiles for displaying the reality model. */\r\n private _tilesetUrl: string | undefined;\r\n /** For use by all Reality Data. For RD stored on PW Context Share, represents the portion from the root of the Azure Blob Container*/\r\n private _baseUrl: string = \"\";\r\n /** Request authorization for non PW ContextShare requests.*/\r\n private _requestAuthorization?: string;\r\n\r\n /** Construct a new reality data source.\r\n * @param props JSON representation of the reality data source\r\n */\r\n protected constructor(props: RealityDataSourceProps) {\r\n assert(props.sourceKey.provider === RealityDataProvider.CesiumIonAsset);\r\n this.key = props.sourceKey;\r\n }\r\n\r\n /**\r\n * Create an instance of this class from a source key and iTwin context/\r\n */\r\n public static async createFromKey(sourceKey: RealityDataSourceKey, iTwinId: GuidString | undefined): Promise<RealityDataSource | undefined> {\r\n if (sourceKey.provider !== RealityDataProvider.CesiumIonAsset)\r\n return undefined;\r\n const rdSource = new RealityDataSourceCesiumIonAssetImpl({ sourceKey });\r\n let tilesetUrl: string | undefined;\r\n try {\r\n tilesetUrl = await rdSource.getServiceUrl(iTwinId);\r\n } catch { }\r\n\r\n return (tilesetUrl !== undefined) ? rdSource : undefined;\r\n }\r\n\r\n public get isContextShare(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Returns Reality Data if available\r\n */\r\n public get realityData(): RealityData | undefined {\r\n return undefined;\r\n }\r\n public get realityDataId(): string | undefined {\r\n return undefined;\r\n }\r\n /**\r\n * Returns Reality Data type if available\r\n */\r\n public get realityDataType(): string | undefined {\r\n return undefined;\r\n }\r\n\r\n // This is to set the root url from the provided root document path.\r\n // If the root document is stored on PW Context Share then the root document property of the Reality Data is provided,\r\n // otherwise the full path to root document is given.\r\n // The base URL contains the base URL from which tile relative path are constructed.\r\n // The tile's path root will need to be reinserted for child tiles to return a 200\r\n private setBaseUrl(url: string): void {\r\n const urlParts = url.split(\"/\");\r\n urlParts.pop();\r\n if (urlParts.length === 0)\r\n this._baseUrl = \"\";\r\n else\r\n this._baseUrl = `${urlParts.join(\"/\")}/`;\r\n }\r\n\r\n /**\r\n * This method returns the URL to access the actual 3d tiles from the service provider.\r\n * @returns string containing the URL to reality data.\r\n */\r\n public async getServiceUrl(_iTwinId: GuidString | undefined): Promise<string | undefined> {\r\n // If url was not resolved - resolve it\r\n this._tilesetUrl = this.key.id;\r\n if (this.key.id === CesiumIonAssetProvider.osmBuildingId) {\r\n this._tilesetUrl = getCesiumOSMBuildingsUrl();\r\n } else {\r\n const parsedId = CesiumIonAssetProvider.parseCesiumUrl(this.key.id);\r\n if (parsedId) {\r\n this._tilesetUrl = getCesiumAssetUrl(parsedId.id, parsedId.key);\r\n }\r\n }\r\n\r\n return this._tilesetUrl;\r\n }\r\n\r\n public async getRootDocument(iTwinId: GuidString | undefined): Promise<any> {\r\n let url = await this.getServiceUrl(iTwinId);\r\n if (!url)\r\n throw new IModelError(BentleyStatus.ERROR, \"Unable to get service url\");\r\n\r\n // The following is only if the reality data is not stored on PW Context Share.\r\n const cesiumAsset = CesiumIonAssetProvider.parseCesiumUrl(url);\r\n if (cesiumAsset) {\r\n let resolvedToken: string | undefined;\r\n let resolvedUrl: string | undefined;\r\n if (cesiumAsset.key) {\r\n // Legacy key-bearing URL (e.g. persisted saved view) - authenticate directly with the embedded Ion key.\r\n // Such URLs are intentionally exempt from the cesiumAccess-over-cesiumIonKey precedence rule and are not\r\n // routed through a registered CesiumAccessClient; see [[CesiumAccessClient]].\r\n const tokenAndUrl = await getCesiumAccessTokenAndEndpointUrl(`${cesiumAsset.id}`, cesiumAsset.key);\r\n resolvedToken = tokenAndUrl.token;\r\n resolvedUrl = tokenAndUrl.url;\r\n } else {\r\n // delegate to the registered CesiumAccessClient\r\n const client = getCesiumAccessClient();\r\n const endpoint = await client.getAssetEndpoint(`${cesiumAsset.id}`, iTwinId);\r\n if (endpoint) {\r\n resolvedToken = endpoint.accessToken;\r\n resolvedUrl = endpoint.url;\r\n }\r\n }\r\n if (resolvedUrl && resolvedToken) {\r\n url = resolvedUrl;\r\n this._requestAuthorization = `Bearer ${resolvedToken}`;\r\n }\r\n }\r\n\r\n // The following is only if the reality data is not stored on PW Context Share.\r\n this.setBaseUrl(url);\r\n const headers = { authorization: this._requestAuthorization };\r\n\r\n return request(url, \"json\", { headers });\r\n }\r\n\r\n /**\r\n * Returns the tile content. The path to the tile is relative to the base url of present reality data whatever the type.\r\n */\r\n public async getTileContent(name: string): Promise<ArrayBuffer> {\r\n const tileUrl = this._baseUrl + name;\r\n const headers = { authorization: this._requestAuthorization };\r\n\r\n return request(tileUrl, \"arraybuffer\", { headers });\r\n }\r\n\r\n /**\r\n * Returns the tile content in json format. The path to the tile is relative to the base url of present reality data whatever the type.\r\n */\r\n public async getTileJson(name: string): Promise<any> {\r\n const tileUrl = this._baseUrl + name;\r\n const headers = { authorization: this._requestAuthorization };\r\n\r\n return request(tileUrl, \"json\", { headers });\r\n }\r\n\r\n public getTileContentType(url: string): \"tile\" | \"tileset\" {\r\n return url.endsWith(\"json\") ? \"tileset\" : \"tile\";\r\n }\r\n\r\n /**\r\n * Gets spatial location and extents of this reality data source\r\n * @returns spatial location and extents\r\n * @internal\r\n */\r\n public async getSpatialLocationAndExtents(): Promise<SpatialLocationAndExtents | undefined> {\r\n // Cesium Ion asset we currenlty support are unbound (cover all earth)\r\n const spatialLocation: SpatialLocationAndExtents | undefined = undefined;\r\n return spatialLocation;\r\n }\r\n /**\r\n * Gets information to identify the product and engine that create this reality data\r\n * Will return undefined if cannot be resolved\r\n * @returns information to identify the product and engine that create this reality data\r\n * @alpha\r\n */\r\n public async getPublisherProductInfo(): Promise<PublisherProductInfo | undefined> {\r\n let publisherInfo: PublisherProductInfo | undefined;\r\n return publisherInfo;\r\n }\r\n}\r\n\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { request } from \"./request/Request\";\r\nimport { assert, BentleyStatus, GuidString } from \"@itwin/core-bentley\";\r\nimport { IModelError, RealityData, RealityDataProvider, RealityDataSourceKey, RealityDataSourceProps } from \"@itwin/core-common\";\r\nimport { CesiumIonAssetProvider, getCesiumAccessClient, getCesiumAccessTokenAndEndpointUrl, getCesiumAssetUrl, getCesiumOSMBuildingsUrl } from \"./tile/internal\";\r\nimport { PublisherProductInfo, RealityDataSource, SpatialLocationAndExtents } from \"./RealityDataSource\";\r\nimport { CesiumAssetEndpoint } from \"./CesiumAccessClient\";\r\n\r\n/** This class provides access to the reality data provider services.\r\n * It encapsulates access to a reality data whether it be from local access, http or ProjectWise Context Share.\r\n * The key provided at the creation determines if this is ProjectWise Context Share reference.\r\n * If not then it is considered local (ex: C:\\temp\\TileRoot.json) or plain http access (http://someserver.com/data/TileRoot.json)\r\n * There is a one to one relationship between a reality data and the instances of present class.\r\n* @internal\r\n*/\r\nexport class RealityDataSourceCesiumIonAssetImpl implements RealityDataSource {\r\n public readonly key: RealityDataSourceKey;\r\n /** The URL that supplies the 3d tiles for displaying the reality model. */\r\n private _tilesetUrl: string | undefined;\r\n /** For use by all Reality Data. For RD stored on PW Context Share, represents the portion from the root of the Azure Blob Container*/\r\n private _baseUrl: string = \"\";\r\n /** Request authorization for non PW ContextShare requests.*/\r\n private _requestAuthorization?: string;\r\n\r\n /** Construct a new reality data source.\r\n * @param props JSON representation of the reality data source\r\n */\r\n protected constructor(props: RealityDataSourceProps) {\r\n assert(props.sourceKey.provider === RealityDataProvider.CesiumIonAsset);\r\n this.key = props.sourceKey;\r\n }\r\n\r\n /**\r\n * Create an instance of this class from a source key and iTwin context/\r\n */\r\n public static async createFromKey(sourceKey: RealityDataSourceKey, iTwinId: GuidString | undefined): Promise<RealityDataSource | undefined> {\r\n if (sourceKey.provider !== RealityDataProvider.CesiumIonAsset)\r\n return undefined;\r\n const rdSource = new RealityDataSourceCesiumIonAssetImpl({ sourceKey });\r\n let tilesetUrl: string | undefined;\r\n try {\r\n tilesetUrl = await rdSource.getServiceUrl(iTwinId);\r\n } catch { }\r\n\r\n return (tilesetUrl !== undefined) ? rdSource : undefined;\r\n }\r\n\r\n public get isContextShare(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Returns Reality Data if available\r\n */\r\n public get realityData(): RealityData | undefined {\r\n return undefined;\r\n }\r\n public get realityDataId(): string | undefined {\r\n return undefined;\r\n }\r\n /**\r\n * Returns Reality Data type if available\r\n */\r\n public get realityDataType(): string | undefined {\r\n return undefined;\r\n }\r\n\r\n // This is to set the root url from the provided root document path.\r\n // If the root document is stored on PW Context Share then the root document property of the Reality Data is provided,\r\n // otherwise the full path to root document is given.\r\n // The base URL contains the base URL from which tile relative path are constructed.\r\n // The tile's path root will need to be reinserted for child tiles to return a 200\r\n private setBaseUrl(url: string): void {\r\n const urlParts = url.split(\"/\");\r\n urlParts.pop();\r\n if (urlParts.length === 0)\r\n this._baseUrl = \"\";\r\n else\r\n this._baseUrl = `${urlParts.join(\"/\")}/`;\r\n }\r\n\r\n /**\r\n * This method returns the URL to access the actual 3d tiles from the service provider.\r\n * @returns string containing the URL to reality data.\r\n */\r\n public async getServiceUrl(_iTwinId: GuidString | undefined): Promise<string | undefined> {\r\n // If url was not resolved - resolve it\r\n this._tilesetUrl = this.key.id;\r\n if (this.key.id === CesiumIonAssetProvider.osmBuildingId) {\r\n this._tilesetUrl = getCesiumOSMBuildingsUrl();\r\n } else {\r\n const parsedId = CesiumIonAssetProvider.parseCesiumUrl(this.key.id);\r\n if (parsedId) {\r\n this._tilesetUrl = getCesiumAssetUrl(parsedId.id, parsedId.key);\r\n }\r\n }\r\n\r\n return this._tilesetUrl;\r\n }\r\n\r\n public async getRootDocument(iTwinId: GuidString | undefined): Promise<any> {\r\n let url = await this.getServiceUrl(iTwinId);\r\n if (!url)\r\n throw new IModelError(BentleyStatus.ERROR, \"Unable to get service url\");\r\n\r\n // The following is only if the reality data is not stored on PW Context Share.\r\n const cesiumAsset = CesiumIonAssetProvider.parseCesiumUrl(url);\r\n if (cesiumAsset) {\r\n let endpoint: CesiumAssetEndpoint | undefined;\r\n if (cesiumAsset.key) {\r\n // Legacy key-bearing URL (e.g. persisted saved view) - authenticate directly with the embedded Ion key.\r\n // Such URLs are intentionally exempt from the cesiumAccess-over-cesiumIonKey precedence rule and are not\r\n // routed through a registered CesiumAccessClient; see [[CesiumAccessClient]].\r\n const result = await getCesiumAccessTokenAndEndpointUrl(`${cesiumAsset.id}`, cesiumAsset.key);\r\n endpoint = \"endpoint\" in result ? result.endpoint : undefined;\r\n } else {\r\n // delegate to the registered CesiumAccessClient\r\n endpoint = await getCesiumAccessClient().getAssetEndpoint(`${cesiumAsset.id}`, iTwinId);\r\n }\r\n if (endpoint?.url && endpoint.accessToken) {\r\n url = endpoint.url;\r\n this._requestAuthorization = `Bearer ${endpoint.accessToken}`;\r\n }\r\n }\r\n\r\n // The following is only if the reality data is not stored on PW Context Share.\r\n this.setBaseUrl(url);\r\n const headers = { authorization: this._requestAuthorization };\r\n\r\n return request(url, \"json\", { headers });\r\n }\r\n\r\n /**\r\n * Returns the tile content. The path to the tile is relative to the base url of present reality data whatever the type.\r\n */\r\n public async getTileContent(name: string): Promise<ArrayBuffer> {\r\n const tileUrl = this._baseUrl + name;\r\n const headers = { authorization: this._requestAuthorization };\r\n\r\n return request(tileUrl, \"arraybuffer\", { headers });\r\n }\r\n\r\n /**\r\n * Returns the tile content in json format. The path to the tile is relative to the base url of present reality data whatever the type.\r\n */\r\n public async getTileJson(name: string): Promise<any> {\r\n const tileUrl = this._baseUrl + name;\r\n const headers = { authorization: this._requestAuthorization };\r\n\r\n return request(tileUrl, \"json\", { headers });\r\n }\r\n\r\n public getTileContentType(url: string): \"tile\" | \"tileset\" {\r\n return url.endsWith(\"json\") ? \"tileset\" : \"tile\";\r\n }\r\n\r\n /**\r\n * Gets spatial location and extents of this reality data source\r\n * @returns spatial location and extents\r\n * @internal\r\n */\r\n public async getSpatialLocationAndExtents(): Promise<SpatialLocationAndExtents | undefined> {\r\n // Cesium Ion asset we currenlty support are unbound (cover all earth)\r\n const spatialLocation: SpatialLocationAndExtents | undefined = undefined;\r\n return spatialLocation;\r\n }\r\n /**\r\n * Gets information to identify the product and engine that create this reality data\r\n * Will return undefined if cannot be resolved\r\n * @returns information to identify the product and engine that create this reality data\r\n * @alpha\r\n */\r\n public async getPublisherProductInfo(): Promise<PublisherProductInfo | undefined> {\r\n let publisherInfo: PublisherProductInfo | undefined;\r\n return publisherInfo;\r\n }\r\n}\r\n\r\n"]}
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/** @packageDocumentation
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* @module Tiles
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import { BeDuration } from "@itwin/core-bentley";
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import { CesiumAccessClient } from "../../CesiumAccessClient";
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import { BeDuration, GuidString } from "@itwin/core-bentley";
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import { CesiumAccessClient, CesiumAssetEndpoint } from "../../CesiumAccessClient";
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import { TerrainMeshProvider, TerrainMeshProviderOptions } from "../internal";
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/** Return the URL for a Cesium Ion asset from its asset ID and request Key.
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export declare function computeCesiumTokenTimeoutInterval(expiresAt: Date | undefined): BeDuration;
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/** Why a Cesium Ion asset endpoint could not be resolved.
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* - `missingKey`: no Cesium Ion key or [[CesiumAccessClient]] is configured.
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* - `rejected`: Cesium Ion rejected the key, or the key does not grant access to the asset.
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* - `unavailable`: the service could not be reached (e.g. offline) or returned an unexpected response.
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*/
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export type CesiumEndpointFailure = "missingKey" | "rejected" | "unavailable";
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/** The resolved endpoint for a Cesium Ion asset, or the reason it could not be resolved.
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export type CesiumEndpointResult = {
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endpoint: CesiumAssetEndpoint;
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} | {
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failure: CesiumEndpointFailure;
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};
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/** @internal */
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export declare function getCesiumAccessTokenAndEndpointUrl(assetId: string, requestKey?: string): Promise<
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export declare function getCesiumAccessTokenAndEndpointUrl(assetId: string, requestKey?: string): Promise<CesiumEndpointResult>;
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/** Returns the localized detail message to display when a Cesium terrain endpoint cannot be resolved.
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* @internal
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*/
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export declare function getCesiumTerrainEndpointErrorDescription(failure: CesiumEndpointFailure): string;
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/** Resolve the terrain asset endpoint. A custom [[CesiumAccessClient]] cannot report why it failed, so its
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* failures are reported as `unavailable`; the built-in Cesium Ion client reports the specific reason.
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* @internal
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*/
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export declare function resolveCesiumTerrainEndpoint(assetId: string, iTwinId?: GuidString): Promise<CesiumEndpointResult>;
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/** @internal */
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export declare function getCesiumTerrainProvider(opts: TerrainMeshProviderOptions): Promise<TerrainMeshProvider | undefined>;
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{"version":3,"file":"CesiumTerrainProvider.d.ts","sourceRoot":"","sources":["../../../../src/tile/map/CesiumTerrainProvider.ts"],"names":[],"mappings":"AAKA;;GAEG;AACH,OAAO,EAAU,UAAU,
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{"version":3,"file":"CesiumTerrainProvider.d.ts","sourceRoot":"","sources":["../../../../src/tile/map/CesiumTerrainProvider.ts"],"names":[],"mappings":"AAKA;;GAEG;AACH,OAAO,EAAU,UAAU,EAA2B,UAAU,EAA2B,MAAM,qBAAqB,CAAC;AAMvH,OAAO,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,MAAM,0BAA0B,CAAC;AAGnF,OAAO,EACwF,mBAAmB,EAChH,0BAA0B,EAC3B,MAAM,aAAa,CAAC;AAUrB;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,MAAM,CAEhF;AAED,gBAAgB;AAChB,wBAAgB,wBAAwB,IAAI,MAAM,GAAG,SAAS,CAK7D;AAED;;GAEG;AACH,wBAAgB,qBAAqB,IAAI,kBAAkB,CAE1D;AAKD;;;;GAIG;AACH,wBAAgB,iCAAiC,CAAC,SAAS,EAAE,IAAI,GAAG,SAAS,GAAG,UAAU,CASzF;AAED;;;;;GAKG;AACH,MAAM,MAAM,qBAAqB,GAAG,YAAY,GAAG,UAAU,GAAG,aAAa,CAAC;AAE9E;;GAEG;AACH,MAAM,MAAM,oBAAoB,GAAG;IAAE,QAAQ,EAAE,mBAAmB,CAAA;CAAE,GAAG;IAAE,OAAO,EAAE,qBAAqB,CAAA;CAAE,CAAC;AAK1G,gBAAgB;AAChB,wBAAsB,kCAAkC,CAAC,OAAO,EAAE,MAAM,EAAE,UAAU,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,oBAAoB,CAAC,CAyB5H;AAQD;;GAEG;AACH,wBAAgB,wCAAwC,CAAC,OAAO,EAAE,qBAAqB,GAAG,MAAM,CAE/F;AAED;;;GAGG;AACH,wBAAsB,4BAA4B,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,UAAU,GAAG,OAAO,CAAC,oBAAoB,CAAC,CAWvH;AAaD,gBAAgB;AAChB,wBAAsB,wBAAwB,CAAC,IAAI,EAAE,0BAA0B,GAAG,OAAO,CAAC,mBAAmB,GAAG,SAAS,CAAC,CAsDzH"}
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@@ -9,7 +9,7 @@ import { assert, BeDuration, BeTimePoint, ByteStream, JsonUtils, utf8ToString }
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import { Point2d, Point3d, Range1d, Vector3d } from "@itwin/core-geometry";
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import { CesiumIonAssetId, CesiumTerrainAssetId, nextPoint3d64FromByteStream, OctEncodedNormal, QPoint2d } from "@itwin/core-common";
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import { MessageSeverity } from "@itwin/appui-abstract";
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import { request } from "../../request/Request";
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import { HttpResponseError, request } from "../../request/Request";
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import { ApproximateTerrainHeights } from "../../ApproximateTerrainHeights";
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import { IModelApp } from "../../IModelApp";
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import { RealityMeshParamsBuilder } from "../../render/RealityMeshParams";
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@@ -54,45 +54,76 @@ export function computeCesiumTokenTimeoutInterval(expiresAt) {
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return cesiumTokenTimeoutInterval;
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return BeDuration.fromMilliseconds(Math.max(remainingMs, cesiumMinTokenTimeoutInterval.milliseconds));
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}
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/** HTTP statuses Cesium Ion returns when the access token is invalid or lacks access to the asset. */
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const cesiumRejectedKeyStatuses = [401, 403, 404];
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/** @internal */
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export async function getCesiumAccessTokenAndEndpointUrl(assetId, requestKey) {
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if (undefined === requestKey) {
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requestKey = IModelApp.tileAdmin.cesiumIonKey;
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if (undefined === requestKey)
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-
return {};
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return { failure: "missingKey" };
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}
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const requestTemplate = `https://api.cesium.com/v1/assets/${assetId}/endpoint?access_token={CesiumRequestToken}`;
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const apiUrl = requestTemplate.replace("{CesiumRequestToken}", requestKey);
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try {
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const apiResponse = await request(apiUrl, "json");
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return {
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const url = apiResponse?.url;
|
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const accessToken = apiResponse?.accessToken;
|
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|
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if (typeof url !== "string" || !url || typeof accessToken !== "string" || !accessToken)
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return { failure: "unavailable" };
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|
+
return { endpoint: { accessToken, url } };
|
|
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|
+
}
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|
+
catch (err) {
|
|
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|
+
// Expected when offline or when the key is rejected - not a programming error.
|
|
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|
+
if (err instanceof HttpResponseError && cesiumRejectedKeyStatuses.includes(err.status))
|
|
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+
return { failure: "rejected" };
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|
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return { failure: "unavailable" };
|
|
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|
+
}
|
|
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|
+
}
|
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|
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const terrainFailureMessageKeys = {
|
|
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|
+
missingKey: "MissingCesiumToken",
|
|
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|
+
rejected: "InvalidCesiumToken",
|
|
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|
+
unavailable: "TerrainServiceUnavailable",
|
|
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|
+
};
|
|
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|
+
/** Returns the localized detail message to display when a Cesium terrain endpoint cannot be resolved.
|
|
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|
+
* @internal
|
|
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|
+
*/
|
|
91
|
+
export function getCesiumTerrainEndpointErrorDescription(failure) {
|
|
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|
+
return IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.${terrainFailureMessageKeys[failure]}`);
|
|
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|
+
}
|
|
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|
+
/** Resolve the terrain asset endpoint. A custom [[CesiumAccessClient]] cannot report why it failed, so its
|
|
95
|
+
* failures are reported as `unavailable`; the built-in Cesium Ion client reports the specific reason.
|
|
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|
+
* @internal
|
|
97
|
+
*/
|
|
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|
+
export async function resolveCesiumTerrainEndpoint(assetId, iTwinId) {
|
|
99
|
+
const customClient = IModelApp.tileAdmin.cesiumAccess;
|
|
100
|
+
if (!customClient)
|
|
101
|
+
return getCesiumAccessTokenAndEndpointUrl(assetId);
|
|
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|
+
try {
|
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|
+
const endpoint = await customClient.getAssetEndpoint(assetId, iTwinId);
|
|
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|
+
return endpoint ? { endpoint } : { failure: "unavailable" };
|
|
73
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|
}
|
|
74
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|
catch {
|
|
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|
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|
|
76
|
-
return {};
|
|
107
|
+
return { failure: "unavailable" };
|
|
77
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|
}
|
|
78
109
|
}
|
|
79
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|
let notifiedTerrainError = false;
|
|
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|
// Notify - once per session - of failure to obtain Cesium terrain provider.
|
|
81
|
-
function notifyTerrainError(
|
|
112
|
+
function notifyTerrainError(failure) {
|
|
82
113
|
if (notifiedTerrainError)
|
|
83
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|
return;
|
|
84
115
|
notifiedTerrainError = true;
|
|
85
|
-
IModelApp.notifications.displayMessage(MessageSeverity.Information, IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.CannotObtainTerrain`),
|
|
116
|
+
IModelApp.notifications.displayMessage(MessageSeverity.Information, IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.CannotObtainTerrain`), getCesiumTerrainEndpointErrorDescription(failure));
|
|
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|
}
|
|
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118
|
/** @internal */
|
|
88
119
|
export async function getCesiumTerrainProvider(opts) {
|
|
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|
const assetId = opts.dataSource || CesiumTerrainAssetId.Default;
|
|
90
|
-
const
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
notifyTerrainError(IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.MissingCesiumToken`));
|
|
121
|
+
const result = await resolveCesiumTerrainEndpoint(assetId, opts.iTwinId);
|
|
122
|
+
if ("failure" in result) {
|
|
123
|
+
notifyTerrainError(result.failure);
|
|
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124
|
return undefined;
|
|
95
125
|
}
|
|
126
|
+
const endpoint = result.endpoint;
|
|
96
127
|
// Resource paths (layer.json, tiles) are appended directly to the base URL, so ensure it ends with a slash.
|
|
97
128
|
const baseUrl = endpoint.url.endsWith("/") ? endpoint.url : `${endpoint.url}/`;
|
|
98
129
|
let layers;
|
|
@@ -102,11 +133,10 @@ export async function getCesiumTerrainProvider(opts) {
|
|
|
102
133
|
layers = await request(layerUrl, "json", layerRequestOptions);
|
|
103
134
|
}
|
|
104
135
|
catch {
|
|
105
|
-
|
|
106
|
-
return undefined;
|
|
136
|
+
layers = undefined;
|
|
107
137
|
}
|
|
108
|
-
if (undefined === layers
|
|
109
|
-
notifyTerrainError();
|
|
138
|
+
if (undefined === layers?.tiles || undefined === layers.version) {
|
|
139
|
+
notifyTerrainError("unavailable");
|
|
110
140
|
return undefined;
|
|
111
141
|
}
|
|
112
142
|
const tilingScheme = new GeographicTilingScheme();
|
|
@@ -436,9 +466,7 @@ class CesiumTerrainProvider extends TerrainMeshProvider {
|
|
|
436
466
|
class CesiumIonClient {
|
|
437
467
|
async getAssetEndpoint(assetId, _iTwinId) {
|
|
438
468
|
const result = await getCesiumAccessTokenAndEndpointUrl(assetId);
|
|
439
|
-
|
|
440
|
-
return undefined;
|
|
441
|
-
return { accessToken: result.token, url: result.url };
|
|
469
|
+
return "endpoint" in result ? result.endpoint : undefined;
|
|
442
470
|
}
|
|
443
471
|
}
|
|
444
472
|
//# sourceMappingURL=CesiumTerrainProvider.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { assert, BeDuration, BeTimePoint, ByteStream, GuidString, JsonUtils, utf8ToString } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { CesiumIonAssetId, CesiumTerrainAssetId, nextPoint3d64FromByteStream, OctEncodedNormal, QPoint2d } from \"@itwin/core-common\";\r\nimport { MessageSeverity } from \"@itwin/appui-abstract\";\r\nimport { request, RequestOptions } from \"../../request/Request\";\r\nimport { ApproximateTerrainHeights } from \"../../ApproximateTerrainHeights\";\r\nimport { CesiumAccessClient, CesiumAssetEndpoint } from \"../../CesiumAccessClient\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { RealityMeshParams, RealityMeshParamsBuilder } from \"../../render/RealityMeshParams\";\r\nimport {\r\n GeographicTilingScheme, MapTile, MapTilingScheme, QuadId, ReadMeshArgs, RequestMeshDataArgs, TerrainMeshProvider,\r\n TerrainMeshProviderOptions, Tile, TileAvailability,\r\n} from \"../internal\";\r\nimport { ScreenViewport } from \"../../Viewport\";\r\n\r\n/** @internal */\r\nenum QuantizedMeshExtensionIds {\r\n OctEncodedNormals = 1,\r\n WaterMask = 2,\r\n Metadata = 4,\r\n}\r\n\r\n/** Return the URL for a Cesium Ion asset from its asset ID and request Key.\r\n * @public\r\n */\r\nexport function getCesiumAssetUrl(osmAssetId: number, requestKey: string): string {\r\n return `$CesiumIonAsset=${osmAssetId}:${requestKey}`;\r\n}\r\n\r\n/** @internal */\r\nexport function getCesiumOSMBuildingsUrl(): string | undefined {\r\n if (!IModelApp.tileAdmin.canAccessCesium)\r\n return undefined;\r\n\r\n return getCesiumAssetUrl(+CesiumIonAssetId.OSMBuildings, \"\");\r\n}\r\n\r\n/** Returns the registered [[CesiumAccessClient]], or a default [[CesiumIonClient]] if none is registered.\r\n * @internal\r\n */\r\nexport function getCesiumAccessClient(): CesiumAccessClient {\r\n return IModelApp.tileAdmin.cesiumAccess ?? new CesiumIonClient();\r\n}\r\n\r\nconst cesiumTokenTimeoutInterval = BeDuration.fromSeconds(60 * 30); // Request a new access token every 30 minutes...\r\nconst cesiumMinTokenTimeoutInterval = BeDuration.fromSeconds(60); // ...but never re-resolve more often than once per minute.\r\n\r\n/** Compute when to next re-resolve a Cesium access token. Honors the endpoint's `expiresAt` when it is a valid\r\n * future time, but guards against an invalid (NaN) date - which would otherwise disable refresh entirely - and\r\n * against a past/imminent expiry that would re-resolve the endpoint on essentially every tile read.\r\n * @internal\r\n */\r\nexport function computeCesiumTokenTimeoutInterval(expiresAt: Date | undefined): BeDuration {\r\n if (undefined === expiresAt)\r\n return cesiumTokenTimeoutInterval;\r\n\r\n const remainingMs = expiresAt.getTime() - Date.now();\r\n if (!Number.isFinite(remainingMs))\r\n return cesiumTokenTimeoutInterval;\r\n\r\n return BeDuration.fromMilliseconds(Math.max(remainingMs, cesiumMinTokenTimeoutInterval.milliseconds));\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumAccessTokenAndEndpointUrl(assetId: string, requestKey?: string): Promise<{ token?: string, url?: string }> {\r\n if (undefined === requestKey) {\r\n requestKey = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === requestKey)\r\n return {};\r\n }\r\n\r\n const requestTemplate = `https://api.cesium.com/v1/assets/${assetId}/endpoint?access_token={CesiumRequestToken}`;\r\n const apiUrl: string = requestTemplate.replace(\"{CesiumRequestToken}\", requestKey);\r\n\r\n try {\r\n const apiResponse = await request(apiUrl, \"json\");\r\n if (undefined === apiResponse || undefined === apiResponse.url) {\r\n assert(false);\r\n return {};\r\n }\r\n return { token: apiResponse.accessToken, url: apiResponse.url };\r\n } catch {\r\n assert(false);\r\n return {};\r\n }\r\n}\r\n\r\nlet notifiedTerrainError = false;\r\n\r\n// Notify - once per session - of failure to obtain Cesium terrain provider.\r\nfunction notifyTerrainError(detailedDescription?: string): void {\r\n if (notifiedTerrainError)\r\n return;\r\n\r\n notifiedTerrainError = true;\r\n IModelApp.notifications.displayMessage(MessageSeverity.Information, IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.CannotObtainTerrain`), detailedDescription);\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumTerrainProvider(opts: TerrainMeshProviderOptions): Promise<TerrainMeshProvider | undefined> {\r\n const assetId = opts.dataSource || CesiumTerrainAssetId.Default;\r\n const client = getCesiumAccessClient();\r\n const endpoint = await client.getAssetEndpoint(assetId, opts.iTwinId);\r\n if (!endpoint) {\r\n notifyTerrainError(IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.MissingCesiumToken`));\r\n return undefined;\r\n }\r\n\r\n // Resource paths (layer.json, tiles) are appended directly to the base URL, so ensure it ends with a slash.\r\n const baseUrl = endpoint.url.endsWith(\"/\") ? endpoint.url : `${endpoint.url}/`;\r\n\r\n let layers;\r\n try {\r\n const layerRequestOptions: RequestOptions = { headers: { authorization: `Bearer ${endpoint.accessToken}` } };\r\n const layerUrl = `${baseUrl}layer.json`;\r\n layers = await request(layerUrl, \"json\", layerRequestOptions);\r\n } catch {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n if (undefined === layers || undefined === layers.tiles || undefined === layers.version) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n const tilingScheme = new GeographicTilingScheme();\r\n let tileAvailability;\r\n // When collecting tiles, only the highest resolution tiles are downloaded.\r\n // Because of that, the tile availability is often only populated by the\r\n // \"layer\" metadata. (i.e. not from higher resolution tiles metadata).\r\n // Unfortunately the \"layer\" metadata only cover the first 16 levels,\r\n // preventing the geometry collector from accessing to higher resolution tiles.\r\n // For now, the solution is to turn off tile availability check when collecting geometries.\r\n if (undefined !== layers.available && !opts.produceGeometry) {\r\n const availableTiles = layers.available;\r\n tileAvailability = new TileAvailability(tilingScheme, availableTiles.length);\r\n for (let level = 0; level < layers.available.length; level++) {\r\n const rangesAtLevel = availableTiles[level];\r\n for (const range of rangesAtLevel) {\r\n tileAvailability.addAvailableTileRange(level, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n\r\n let tileUrlTemplate = baseUrl + layers.tiles[0].replace(\"{version}\", layers.version);\r\n if (opts.wantNormals)\r\n tileUrlTemplate = tileUrlTemplate.replace(\"?\", \"?extensions=octvertexnormals-watermask-metadata&\");\r\n\r\n const maxDepth = JsonUtils.asInt(layers.maxzoom, 19);\r\n\r\n // TBD -- When we have an API extract the heights for the project from the terrain tiles - for use temporary Bing elevation.\r\n return new CesiumTerrainProvider(opts, endpoint.accessToken, endpoint.expiresAt, tileUrlTemplate, maxDepth, tilingScheme, tileAvailability, layers.metadataAvailability);\r\n}\r\n\r\nfunction zigZagDecode(value: number) {\r\n return (value >> 1) ^ (-(value & 1));\r\n}\r\n\r\n/**\r\n * Decodes delta and ZigZag encoded vertices. This modifies the buffers in place.\r\n *\r\n * @see {@link https://github.com/AnalyticalGraphicsInc/quantized-mesh|quantized-mesh-1.0 terrain format}\r\n */\r\nfunction zigZagDeltaDecode(uBuffer: Uint16Array, vBuffer: Uint16Array, heightBuffer: Uint16Array) {\r\n const count = uBuffer.length;\r\n let u = 0;\r\n let v = 0;\r\n let height = 0;\r\n\r\n for (let i = 0; i < count; ++i) {\r\n u += zigZagDecode(uBuffer[i]);\r\n v += zigZagDecode(vBuffer[i]);\r\n\r\n uBuffer[i] = u;\r\n vBuffer[i] = v;\r\n\r\n height += zigZagDecode(heightBuffer[i]);\r\n heightBuffer[i] = height;\r\n }\r\n}\r\n\r\n/** @internal */\r\nclass CesiumTerrainProvider extends TerrainMeshProvider {\r\n private _accessToken: string;\r\n private readonly _tileUrlTemplate: string;\r\n private readonly _maxDepth: number;\r\n private readonly _wantSkirts: boolean;\r\n private readonly _tilingScheme: MapTilingScheme;\r\n private readonly _tileAvailability?: TileAvailability;\r\n private readonly _metaDataAvailableLevel?: number;\r\n private readonly _exaggeration: number;\r\n private readonly _assetId: string;\r\n private readonly _iTwinId?: GuidString;\r\n\r\n private static _scratchQPoint2d = QPoint2d.fromScalars(0, 0);\r\n private static _scratchPoint2d = Point2d.createZero();\r\n private static _scratchPoint = Point3d.createZero();\r\n private static _scratchNormal = Vector3d.createZero();\r\n private static _scratchHeightRange = Range1d.createNull();\r\n private _tokenTimeOut: BeTimePoint;\r\n\r\n public override forceTileLoad(tile: Tile): boolean {\r\n // Force loading of the metadata availability tiles as these are required for determining the availability of descendants.\r\n const mapTile = tile as MapTile;\r\n return undefined !== this._metaDataAvailableLevel && mapTile.quadId.level === this._metaDataAvailableLevel && !mapTile.everLoaded;\r\n }\r\n\r\n constructor(opts: TerrainMeshProviderOptions, accessToken: string, expiresAt: Date | undefined, tileUrlTemplate: string, maxDepth: number, tilingScheme: MapTilingScheme,\r\n tileAvailability: TileAvailability | undefined, metaDataAvailableLevel: number | undefined) {\r\n super();\r\n this._wantSkirts = opts.wantSkirts;\r\n this._exaggeration = opts.exaggeration;\r\n\r\n this._accessToken = accessToken;\r\n this._tileUrlTemplate = tileUrlTemplate;\r\n this._maxDepth = maxDepth;\r\n this._tilingScheme = tilingScheme;\r\n this._tileAvailability = tileAvailability;\r\n this._metaDataAvailableLevel = metaDataAvailableLevel;\r\n this._assetId = opts.dataSource || CesiumTerrainAssetId.Default;\r\n this._iTwinId = opts.iTwinId;\r\n\r\n this._tokenTimeOut = BeTimePoint.now().plus(computeCesiumTokenTimeoutInterval(expiresAt));\r\n }\r\n\r\n /** @deprecated in 5.0 - might be removed in next major version. Use [addAttributions] instead. */\r\n public override addLogoCards(cards: HTMLTableElement): void {\r\n if (cards.dataset.cesiumIonLogoCard)\r\n return;\r\n\r\n cards.dataset.cesiumIonLogoCard = \"true\";\r\n let notice = IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.CesiumWorldTerrainAttribution\");\r\n if (this._assetId === CesiumTerrainAssetId.Bathymetry)\r\n notice = `${notice}\\n${IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.CesiumBathymetryAttribution\")}`;\r\n\r\n const card = IModelApp.makeLogoCard({ iconSrc: `${IModelApp.publicPath}images/cesium-ion.svg`, heading: \"Cesium Ion\", notice });\r\n cards.appendChild(card);\r\n }\r\n\r\n public override async addAttributions(cards: HTMLTableElement, _vp: ScreenViewport): Promise<void> {\r\n // eslint-disable-next-line @typescript-eslint/no-deprecated\r\n return Promise.resolve(this.addLogoCards(cards));\r\n }\r\n\r\n\r\n public get maxDepth(): number { return this._maxDepth; }\r\n public get tilingScheme(): MapTilingScheme { return this._tilingScheme; }\r\n\r\n public override isTileAvailable(quadId: QuadId) {\r\n if (quadId.level > this.maxDepth)\r\n return false;\r\n\r\n return this._tileAvailability ? this._tileAvailability.isTileAvailable(quadId.level, quadId.column, quadId.row) : true;\r\n }\r\n\r\n public override async requestMeshData(args: RequestMeshDataArgs): Promise<Uint8Array | undefined> {\r\n const tile = args.tile;\r\n const quadId = tile.quadId;\r\n const tileUrl = this.constructUrl(quadId.row, quadId.column, quadId.level);\r\n const requestOptions: RequestOptions = {\r\n headers: {\r\n authorization: `Bearer ${this._accessToken}`,\r\n accept: \"application/vnd.quantized-mesh;\" /* extensions=octvertexnormals, */ + \"application/octet-stream;q=0.9,*/*;q=0.01\",\r\n },\r\n };\r\n\r\n try {\r\n const response = await request(tileUrl, \"arraybuffer\", requestOptions);\r\n return new Uint8Array(response);\r\n } catch {\r\n return undefined;\r\n }\r\n }\r\n\r\n public override async readMesh(args: ReadMeshArgs): Promise<RealityMeshParams | undefined> {\r\n // ###TODO why does he update the access token when reading the mesh instead of when requesting it?\r\n // This function only returns undefined if it fails to acquire token - but it doesn't need the token...\r\n if (BeTimePoint.now().milliseconds > this._tokenTimeOut.milliseconds) {\r\n const client = getCesiumAccessClient();\r\n const endpoint = await client.getAssetEndpoint(this._assetId, this._iTwinId);\r\n if (!endpoint || args.isCanceled())\r\n return undefined;\r\n\r\n this._accessToken = endpoint.accessToken;\r\n this._tokenTimeOut = BeTimePoint.now().plus(computeCesiumTokenTimeoutInterval(endpoint.expiresAt));\r\n }\r\n\r\n const { data, tile } = args;\r\n assert(data instanceof Uint8Array);\r\n assert(tile instanceof MapTile);\r\n\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const center = nextPoint3d64FromByteStream(streamBuffer);\r\n const quadId = QuadId.createFromContentId(tile.contentId);\r\n const skirtHeight = this.getLevelMaximumGeometricError(quadId.level + 1) * 10.0; // Add 1 to level to restore height calculation to before the quadId level was from root. (4326 unification)\r\n const minHeight = this._exaggeration * streamBuffer.readFloat32();\r\n const maxHeight = this._exaggeration * streamBuffer.readFloat32();\r\n const boundCenter = nextPoint3d64FromByteStream(streamBuffer);\r\n const boundRadius = streamBuffer.readFloat64();\r\n const horizonOcclusion = nextPoint3d64FromByteStream(streamBuffer);\r\n const terrainTile = tile;\r\n\r\n terrainTile.adjustHeights(minHeight, maxHeight);\r\n\r\n if (undefined === center || undefined === boundCenter || undefined === boundRadius || undefined === horizonOcclusion) { }\r\n const pointCount = streamBuffer.readUint32();\r\n const encodedVertexBuffer = new Uint16Array(blob.buffer, streamBuffer.curPos, pointCount * 3);\r\n streamBuffer.advance(pointCount * 6);\r\n\r\n const uBuffer = encodedVertexBuffer.subarray(0, pointCount);\r\n const vBuffer = encodedVertexBuffer.subarray(pointCount, 2 * pointCount);\r\n const heightBuffer = encodedVertexBuffer.subarray(pointCount * 2, 3 * pointCount);\r\n\r\n zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);\r\n\r\n // ###TODO: This alleges to handle 32-bit indices, but RealityMeshParams uses a Uint16Array to store indices...\r\n const typedArray = pointCount > 0xffff ? Uint32Array : Uint16Array;\r\n const bytesPerIndex = typedArray.BYTES_PER_ELEMENT;\r\n const triangleElements = 3;\r\n\r\n // skip over any additional padding that was added for 2/4 byte alignment\r\n if (streamBuffer.curPos % bytesPerIndex !== 0)\r\n streamBuffer.advance(bytesPerIndex - (streamBuffer.curPos % bytesPerIndex));\r\n\r\n const triangleCount = streamBuffer.readUint32();\r\n const indexCount = triangleCount * triangleElements;\r\n\r\n const getIndexArray = (numIndices: number) => {\r\n const indexArray = new typedArray(streamBuffer.arrayBuffer, streamBuffer.curPos, numIndices);\r\n streamBuffer.advance(numIndices * bytesPerIndex);\r\n return indexArray;\r\n };\r\n\r\n const indices = getIndexArray(indexCount);\r\n\r\n // High water mark decoding based on decompressIndices_ in webgl-loader's loader.js.\r\n // https://code.google.com/p/webgl-loader/source/browse/trunk/samples/loader.js?r=99#55\r\n // Copyright 2012 Google Inc., Apache 2.0 license.\r\n let highest = 0;\r\n const length = indices.length;\r\n for (let i = 0; i < length; ++i) {\r\n const code = indices[i];\r\n indices[i] = highest - code;\r\n if (code === 0) {\r\n ++highest;\r\n }\r\n }\r\n\r\n CesiumTerrainProvider._scratchHeightRange.low = minHeight - skirtHeight;\r\n CesiumTerrainProvider._scratchHeightRange.high = maxHeight;\r\n const projection = terrainTile.getProjection(CesiumTerrainProvider._scratchHeightRange);\r\n const uvScale = 1.0 / 32767.0;\r\n const heightScale = uvScale * (maxHeight - minHeight);\r\n\r\n const westCount = streamBuffer.readUint32(),\r\n westIndices = getIndexArray(westCount),\r\n southCount = streamBuffer.readUint32(),\r\n southIndices = getIndexArray(southCount),\r\n eastCount = streamBuffer.readUint32(),\r\n eastIndices = getIndexArray(eastCount),\r\n northCount = streamBuffer.readUint32(),\r\n northIndices = getIndexArray(northCount);\r\n\r\n // Extensions...\r\n let encodedNormalsBuffer;\r\n while (streamBuffer.curPos < streamBuffer.length) {\r\n const extensionId = streamBuffer.readUint8();\r\n const extensionLength = streamBuffer.readUint32();\r\n switch (extensionId) {\r\n case QuantizedMeshExtensionIds.OctEncodedNormals:\r\n assert(pointCount * 2 === extensionLength);\r\n encodedNormalsBuffer = new Uint8Array(streamBuffer.arrayBuffer, streamBuffer.curPos, extensionLength);\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n\r\n case QuantizedMeshExtensionIds.Metadata:\r\n const stringLength = streamBuffer.readUint32();\r\n if (stringLength > 0) {\r\n const strData = streamBuffer.nextBytes(stringLength);\r\n const str = utf8ToString(strData);\r\n if (undefined !== str) {\r\n const metaData = JSON.parse(str);\r\n if (undefined !== metaData.available && undefined !== this._tileAvailability) {\r\n const availableTiles = metaData.available;\r\n for (let offset = 0; offset < availableTiles.length; ++offset) {\r\n const availableLevel = tile.depth + offset; // Our depth is includes root (1 + cesium Depth)\r\n const rangesAtLevel = availableTiles[offset];\r\n\r\n for (const range of rangesAtLevel)\r\n this._tileAvailability.addAvailableTileRange(availableLevel, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n }\r\n\r\n break;\r\n default:\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n }\r\n }\r\n\r\n let initialIndexCapacity = indexCount;\r\n let initialVertexCapacity = pointCount;\r\n if (this._wantSkirts) {\r\n initialIndexCapacity += 6 * (Math.max(0, northCount - 1) + Math.max(0, southCount - 1) + Math.max(0, eastCount - 1) + Math.max(0, westCount - 1));\r\n initialVertexCapacity += (northCount + southCount + eastCount + westCount);\r\n }\r\n\r\n const wantNormals = undefined !== encodedNormalsBuffer;\r\n const builder = new RealityMeshParamsBuilder({\r\n positionRange: projection.localRange,\r\n initialIndexCapacity,\r\n initialVertexCapacity,\r\n wantNormals,\r\n });\r\n\r\n for (let i = 0; i < indexCount; i += 3)\r\n builder.addTriangle(indices[i], indices[i + 1], indices[i + 2]);\r\n\r\n const position = new Point3d();\r\n const uv = new QPoint2d();\r\n const normal = new Vector3d();\r\n const worldToEcef = tile.iModel.getEcefTransform().matrix;\r\n for (let i = 0; i < pointCount; i++) {\r\n const u = uBuffer[i];\r\n const v = vBuffer[i];\r\n projection.getPoint(uvScale * u, uvScale * v, minHeight + heightBuffer[i] * heightScale, position);\r\n uv.setFromScalars(u * 2, v * 2);\r\n let oen;\r\n if (encodedNormalsBuffer) {\r\n const normalIndex = i * 2;\r\n OctEncodedNormal.decodeValue(encodedNormalsBuffer[normalIndex + 1] << 8 | encodedNormalsBuffer[normalIndex], normal);\r\n worldToEcef.multiplyTransposeVector(normal, normal);\r\n oen = OctEncodedNormal.encode(normal);\r\n }\r\n\r\n builder.addVertex(position, uv, oen);\r\n }\r\n\r\n if (!this._wantSkirts)\r\n return builder.finish();\r\n\r\n westIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n eastIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n northIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n southIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n\r\n const generateSkirts = (indexes: Uint16Array | Uint32Array) => {\r\n const quv = new QPoint2d();\r\n const param = new Point2d();\r\n for (let i = 0; i < indexes.length; i++) {\r\n const index = indexes[i];\r\n const uvIndex = index * 2;\r\n const height = minHeight + heightBuffer[index] * heightScale;\r\n\r\n quv.setFromScalars(builder.uvs.buffer.at(uvIndex), builder.uvs.buffer.at(uvIndex + 1));\r\n builder.uvs.params.unquantize(quv.x, quv.y, param);\r\n\r\n const oen = wantNormals && builder.normals ? builder.normals.at(index) : undefined;\r\n builder.addVertex(projection.getPoint(param.x, param.y, height - skirtHeight), quv, oen);\r\n\r\n if (i !== 0) {\r\n const nextPointIndex = builder.positions.length;\r\n builder.addTriangle(index, indexes[i - 1], nextPointIndex - 2);\r\n builder.addTriangle(index, nextPointIndex - 2, nextPointIndex - 1);\r\n }\r\n }\r\n };\r\n\r\n generateSkirts(westIndices);\r\n generateSkirts(eastIndices);\r\n generateSkirts(southIndices);\r\n generateSkirts(northIndices);\r\n\r\n return builder.finish();\r\n }\r\n\r\n public constructUrl(row: number, column: number, zoomLevel: number): string {\r\n return this._tileUrlTemplate.replace(\"{z}\", zoomLevel.toString()).replace(\"{x}\", column.toString()).replace(\"{y}\", row.toString());\r\n }\r\n\r\n /**\r\n * Specifies the quality of terrain created from heightmaps. A value of 1.0 will\r\n * ensure that adjacent heightmap vertices are separated by no more than\r\n * screen pixels and will probably go very slowly.\r\n * A value of 0.5 will cut the estimated level zero geometric error in half, allowing twice the\r\n * screen pixels between adjacent heightmap vertices and thus rendering more quickly.\r\n * @type {Number}\r\n */\r\n public readonly heightmapTerrainQuality = 0.25;\r\n\r\n /**\r\n * Determines an appropriate geometric error estimate when the geometry comes from a heightmap.\r\n *\r\n * @param {Ellipsoid} ellipsoid The ellipsoid to which the terrain is attached.\r\n * @param {Number} tileImageWidth The width, in pixels, of the heightmap associated with a single tile.\r\n * @param {Number} numberOfTilesAtLevelZero The number of tiles in the horizontal direction at tile level zero.\r\n * @returns {Number} An estimated geometric error.\r\n */\r\n public getEstimatedLevelZeroGeometricErrorForAHeightmap(ellipsoidMaximumRadius = 6378137, tileImageWidth = 65, numberOfTilesAtLevelZero = 2) {\r\n return ellipsoidMaximumRadius * 2 * Math.PI * this.heightmapTerrainQuality / (tileImageWidth * numberOfTilesAtLevelZero);\r\n }\r\n\r\n public getLevelMaximumGeometricError(level: number) {\r\n return this.getEstimatedLevelZeroGeometricErrorForAHeightmap() / (1 << level);\r\n }\r\n\r\n public getHeightRange(parentRange: Range1d, quadId: QuadId): Range1d {\r\n const heightRange = quadId.level <= 6 ? ApproximateTerrainHeights.instance.getTileHeightRange(quadId) : undefined;\r\n\r\n return undefined === heightRange ? parentRange : heightRange;\r\n }\r\n}\r\n\r\n/** Default [[CesiumAccessClient]] that authenticates directly with Cesium Ion using [[TileAdmin.cesiumIonKey]].\r\n * This is used when no custom [[CesiumAccessClient]] is registered via [[TileAdmin.Props.cesiumAccess]].\r\n * @internal\r\n */\r\nclass CesiumIonClient implements CesiumAccessClient {\r\n public async getAssetEndpoint(assetId: string, _iTwinId?: GuidString): Promise<CesiumAssetEndpoint | undefined> {\r\n const result = await getCesiumAccessTokenAndEndpointUrl(assetId);\r\n if (!result.token || !result.url)\r\n return undefined;\r\n\r\n return { accessToken: result.token, url: result.url };\r\n }\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { assert, BeDuration, BeTimePoint, ByteStream, GuidString, JsonUtils, utf8ToString } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { CesiumIonAssetId, CesiumTerrainAssetId, nextPoint3d64FromByteStream, OctEncodedNormal, QPoint2d } from \"@itwin/core-common\";\r\nimport { MessageSeverity } from \"@itwin/appui-abstract\";\r\nimport { HttpResponseError, request, RequestOptions } from \"../../request/Request\";\r\nimport { ApproximateTerrainHeights } from \"../../ApproximateTerrainHeights\";\r\nimport { CesiumAccessClient, CesiumAssetEndpoint } from \"../../CesiumAccessClient\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { RealityMeshParams, RealityMeshParamsBuilder } from \"../../render/RealityMeshParams\";\r\nimport {\r\n GeographicTilingScheme, MapTile, MapTilingScheme, QuadId, ReadMeshArgs, RequestMeshDataArgs, TerrainMeshProvider,\r\n TerrainMeshProviderOptions, Tile, TileAvailability,\r\n} from \"../internal\";\r\nimport { ScreenViewport } from \"../../Viewport\";\r\n\r\n/** @internal */\r\nenum QuantizedMeshExtensionIds {\r\n OctEncodedNormals = 1,\r\n WaterMask = 2,\r\n Metadata = 4,\r\n}\r\n\r\n/** Return the URL for a Cesium Ion asset from its asset ID and request Key.\r\n * @public\r\n */\r\nexport function getCesiumAssetUrl(osmAssetId: number, requestKey: string): string {\r\n return `$CesiumIonAsset=${osmAssetId}:${requestKey}`;\r\n}\r\n\r\n/** @internal */\r\nexport function getCesiumOSMBuildingsUrl(): string | undefined {\r\n if (!IModelApp.tileAdmin.canAccessCesium)\r\n return undefined;\r\n\r\n return getCesiumAssetUrl(+CesiumIonAssetId.OSMBuildings, \"\");\r\n}\r\n\r\n/** Returns the registered [[CesiumAccessClient]], or a default [[CesiumIonClient]] if none is registered.\r\n * @internal\r\n */\r\nexport function getCesiumAccessClient(): CesiumAccessClient {\r\n return IModelApp.tileAdmin.cesiumAccess ?? new CesiumIonClient();\r\n}\r\n\r\nconst cesiumTokenTimeoutInterval = BeDuration.fromSeconds(60 * 30); // Request a new access token every 30 minutes...\r\nconst cesiumMinTokenTimeoutInterval = BeDuration.fromSeconds(60); // ...but never re-resolve more often than once per minute.\r\n\r\n/** Compute when to next re-resolve a Cesium access token. Honors the endpoint's `expiresAt` when it is a valid\r\n * future time, but guards against an invalid (NaN) date - which would otherwise disable refresh entirely - and\r\n * against a past/imminent expiry that would re-resolve the endpoint on essentially every tile read.\r\n * @internal\r\n */\r\nexport function computeCesiumTokenTimeoutInterval(expiresAt: Date | undefined): BeDuration {\r\n if (undefined === expiresAt)\r\n return cesiumTokenTimeoutInterval;\r\n\r\n const remainingMs = expiresAt.getTime() - Date.now();\r\n if (!Number.isFinite(remainingMs))\r\n return cesiumTokenTimeoutInterval;\r\n\r\n return BeDuration.fromMilliseconds(Math.max(remainingMs, cesiumMinTokenTimeoutInterval.milliseconds));\r\n}\r\n\r\n/** Why a Cesium Ion asset endpoint could not be resolved.\r\n * - `missingKey`: no Cesium Ion key or [[CesiumAccessClient]] is configured.\r\n * - `rejected`: Cesium Ion rejected the key, or the key does not grant access to the asset.\r\n * - `unavailable`: the service could not be reached (e.g. offline) or returned an unexpected response.\r\n * @internal\r\n */\r\nexport type CesiumEndpointFailure = \"missingKey\" | \"rejected\" | \"unavailable\";\r\n\r\n/** The resolved endpoint for a Cesium Ion asset, or the reason it could not be resolved.\r\n * @internal\r\n */\r\nexport type CesiumEndpointResult = { endpoint: CesiumAssetEndpoint } | { failure: CesiumEndpointFailure };\r\n\r\n/** HTTP statuses Cesium Ion returns when the access token is invalid or lacks access to the asset. */\r\nconst cesiumRejectedKeyStatuses = [401, 403, 404];\r\n\r\n/** @internal */\r\nexport async function getCesiumAccessTokenAndEndpointUrl(assetId: string, requestKey?: string): Promise<CesiumEndpointResult> {\r\n if (undefined === requestKey) {\r\n requestKey = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === requestKey)\r\n return { failure: \"missingKey\" };\r\n }\r\n\r\n const requestTemplate = `https://api.cesium.com/v1/assets/${assetId}/endpoint?access_token={CesiumRequestToken}`;\r\n const apiUrl: string = requestTemplate.replace(\"{CesiumRequestToken}\", requestKey);\r\n\r\n try {\r\n const apiResponse = await request(apiUrl, \"json\");\r\n const url: unknown = apiResponse?.url;\r\n const accessToken: unknown = apiResponse?.accessToken;\r\n if (typeof url !== \"string\" || !url || typeof accessToken !== \"string\" || !accessToken)\r\n return { failure: \"unavailable\" };\r\n\r\n return { endpoint: { accessToken, url } };\r\n } catch (err) {\r\n // Expected when offline or when the key is rejected - not a programming error.\r\n if (err instanceof HttpResponseError && cesiumRejectedKeyStatuses.includes(err.status))\r\n return { failure: \"rejected\" };\r\n\r\n return { failure: \"unavailable\" };\r\n }\r\n}\r\n\r\nconst terrainFailureMessageKeys: Record<CesiumEndpointFailure, string> = {\r\n missingKey: \"MissingCesiumToken\",\r\n rejected: \"InvalidCesiumToken\",\r\n unavailable: \"TerrainServiceUnavailable\",\r\n};\r\n\r\n/** Returns the localized detail message to display when a Cesium terrain endpoint cannot be resolved.\r\n * @internal\r\n */\r\nexport function getCesiumTerrainEndpointErrorDescription(failure: CesiumEndpointFailure): string {\r\n return IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.${terrainFailureMessageKeys[failure]}`);\r\n}\r\n\r\n/** Resolve the terrain asset endpoint. A custom [[CesiumAccessClient]] cannot report why it failed, so its\r\n * failures are reported as `unavailable`; the built-in Cesium Ion client reports the specific reason.\r\n * @internal\r\n */\r\nexport async function resolveCesiumTerrainEndpoint(assetId: string, iTwinId?: GuidString): Promise<CesiumEndpointResult> {\r\n const customClient = IModelApp.tileAdmin.cesiumAccess;\r\n if (!customClient)\r\n return getCesiumAccessTokenAndEndpointUrl(assetId);\r\n\r\n try {\r\n const endpoint = await customClient.getAssetEndpoint(assetId, iTwinId);\r\n return endpoint ? { endpoint } : { failure: \"unavailable\" };\r\n } catch {\r\n return { failure: \"unavailable\" };\r\n }\r\n}\r\n\r\nlet notifiedTerrainError = false;\r\n\r\n// Notify - once per session - of failure to obtain Cesium terrain provider.\r\nfunction notifyTerrainError(failure: CesiumEndpointFailure): void {\r\n if (notifiedTerrainError)\r\n return;\r\n\r\n notifiedTerrainError = true;\r\n IModelApp.notifications.displayMessage(MessageSeverity.Information, IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.CannotObtainTerrain`), getCesiumTerrainEndpointErrorDescription(failure));\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumTerrainProvider(opts: TerrainMeshProviderOptions): Promise<TerrainMeshProvider | undefined> {\r\n const assetId = opts.dataSource || CesiumTerrainAssetId.Default;\r\n const result = await resolveCesiumTerrainEndpoint(assetId, opts.iTwinId);\r\n if (\"failure\" in result) {\r\n notifyTerrainError(result.failure);\r\n return undefined;\r\n }\r\n\r\n const endpoint = result.endpoint;\r\n\r\n // Resource paths (layer.json, tiles) are appended directly to the base URL, so ensure it ends with a slash.\r\n const baseUrl = endpoint.url.endsWith(\"/\") ? endpoint.url : `${endpoint.url}/`;\r\n\r\n let layers;\r\n try {\r\n const layerRequestOptions: RequestOptions = { headers: { authorization: `Bearer ${endpoint.accessToken}` } };\r\n const layerUrl = `${baseUrl}layer.json`;\r\n layers = await request(layerUrl, \"json\", layerRequestOptions);\r\n } catch {\r\n layers = undefined;\r\n }\r\n\r\n if (undefined === layers?.tiles || undefined === layers.version) {\r\n notifyTerrainError(\"unavailable\");\r\n return undefined;\r\n }\r\n\r\n const tilingScheme = new GeographicTilingScheme();\r\n let tileAvailability;\r\n // When collecting tiles, only the highest resolution tiles are downloaded.\r\n // Because of that, the tile availability is often only populated by the\r\n // \"layer\" metadata. (i.e. not from higher resolution tiles metadata).\r\n // Unfortunately the \"layer\" metadata only cover the first 16 levels,\r\n // preventing the geometry collector from accessing to higher resolution tiles.\r\n // For now, the solution is to turn off tile availability check when collecting geometries.\r\n if (undefined !== layers.available && !opts.produceGeometry) {\r\n const availableTiles = layers.available;\r\n tileAvailability = new TileAvailability(tilingScheme, availableTiles.length);\r\n for (let level = 0; level < layers.available.length; level++) {\r\n const rangesAtLevel = availableTiles[level];\r\n for (const range of rangesAtLevel) {\r\n tileAvailability.addAvailableTileRange(level, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n\r\n let tileUrlTemplate = baseUrl + layers.tiles[0].replace(\"{version}\", layers.version);\r\n if (opts.wantNormals)\r\n tileUrlTemplate = tileUrlTemplate.replace(\"?\", \"?extensions=octvertexnormals-watermask-metadata&\");\r\n\r\n const maxDepth = JsonUtils.asInt(layers.maxzoom, 19);\r\n\r\n // TBD -- When we have an API extract the heights for the project from the terrain tiles - for use temporary Bing elevation.\r\n return new CesiumTerrainProvider(opts, endpoint.accessToken, endpoint.expiresAt, tileUrlTemplate, maxDepth, tilingScheme, tileAvailability, layers.metadataAvailability);\r\n}\r\n\r\nfunction zigZagDecode(value: number) {\r\n return (value >> 1) ^ (-(value & 1));\r\n}\r\n\r\n/**\r\n * Decodes delta and ZigZag encoded vertices. This modifies the buffers in place.\r\n *\r\n * @see {@link https://github.com/AnalyticalGraphicsInc/quantized-mesh|quantized-mesh-1.0 terrain format}\r\n */\r\nfunction zigZagDeltaDecode(uBuffer: Uint16Array, vBuffer: Uint16Array, heightBuffer: Uint16Array) {\r\n const count = uBuffer.length;\r\n let u = 0;\r\n let v = 0;\r\n let height = 0;\r\n\r\n for (let i = 0; i < count; ++i) {\r\n u += zigZagDecode(uBuffer[i]);\r\n v += zigZagDecode(vBuffer[i]);\r\n\r\n uBuffer[i] = u;\r\n vBuffer[i] = v;\r\n\r\n height += zigZagDecode(heightBuffer[i]);\r\n heightBuffer[i] = height;\r\n }\r\n}\r\n\r\n/** @internal */\r\nclass CesiumTerrainProvider extends TerrainMeshProvider {\r\n private _accessToken: string;\r\n private readonly _tileUrlTemplate: string;\r\n private readonly _maxDepth: number;\r\n private readonly _wantSkirts: boolean;\r\n private readonly _tilingScheme: MapTilingScheme;\r\n private readonly _tileAvailability?: TileAvailability;\r\n private readonly _metaDataAvailableLevel?: number;\r\n private readonly _exaggeration: number;\r\n private readonly _assetId: string;\r\n private readonly _iTwinId?: GuidString;\r\n\r\n private static _scratchQPoint2d = QPoint2d.fromScalars(0, 0);\r\n private static _scratchPoint2d = Point2d.createZero();\r\n private static _scratchPoint = Point3d.createZero();\r\n private static _scratchNormal = Vector3d.createZero();\r\n private static _scratchHeightRange = Range1d.createNull();\r\n private _tokenTimeOut: BeTimePoint;\r\n\r\n public override forceTileLoad(tile: Tile): boolean {\r\n // Force loading of the metadata availability tiles as these are required for determining the availability of descendants.\r\n const mapTile = tile as MapTile;\r\n return undefined !== this._metaDataAvailableLevel && mapTile.quadId.level === this._metaDataAvailableLevel && !mapTile.everLoaded;\r\n }\r\n\r\n constructor(opts: TerrainMeshProviderOptions, accessToken: string, expiresAt: Date | undefined, tileUrlTemplate: string, maxDepth: number, tilingScheme: MapTilingScheme,\r\n tileAvailability: TileAvailability | undefined, metaDataAvailableLevel: number | undefined) {\r\n super();\r\n this._wantSkirts = opts.wantSkirts;\r\n this._exaggeration = opts.exaggeration;\r\n\r\n this._accessToken = accessToken;\r\n this._tileUrlTemplate = tileUrlTemplate;\r\n this._maxDepth = maxDepth;\r\n this._tilingScheme = tilingScheme;\r\n this._tileAvailability = tileAvailability;\r\n this._metaDataAvailableLevel = metaDataAvailableLevel;\r\n this._assetId = opts.dataSource || CesiumTerrainAssetId.Default;\r\n this._iTwinId = opts.iTwinId;\r\n\r\n this._tokenTimeOut = BeTimePoint.now().plus(computeCesiumTokenTimeoutInterval(expiresAt));\r\n }\r\n\r\n /** @deprecated in 5.0 - might be removed in next major version. Use [addAttributions] instead. */\r\n public override addLogoCards(cards: HTMLTableElement): void {\r\n if (cards.dataset.cesiumIonLogoCard)\r\n return;\r\n\r\n cards.dataset.cesiumIonLogoCard = \"true\";\r\n let notice = IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.CesiumWorldTerrainAttribution\");\r\n if (this._assetId === CesiumTerrainAssetId.Bathymetry)\r\n notice = `${notice}\\n${IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.CesiumBathymetryAttribution\")}`;\r\n\r\n const card = IModelApp.makeLogoCard({ iconSrc: `${IModelApp.publicPath}images/cesium-ion.svg`, heading: \"Cesium Ion\", notice });\r\n cards.appendChild(card);\r\n }\r\n\r\n public override async addAttributions(cards: HTMLTableElement, _vp: ScreenViewport): Promise<void> {\r\n // eslint-disable-next-line @typescript-eslint/no-deprecated\r\n return Promise.resolve(this.addLogoCards(cards));\r\n }\r\n\r\n\r\n public get maxDepth(): number { return this._maxDepth; }\r\n public get tilingScheme(): MapTilingScheme { return this._tilingScheme; }\r\n\r\n public override isTileAvailable(quadId: QuadId) {\r\n if (quadId.level > this.maxDepth)\r\n return false;\r\n\r\n return this._tileAvailability ? this._tileAvailability.isTileAvailable(quadId.level, quadId.column, quadId.row) : true;\r\n }\r\n\r\n public override async requestMeshData(args: RequestMeshDataArgs): Promise<Uint8Array | undefined> {\r\n const tile = args.tile;\r\n const quadId = tile.quadId;\r\n const tileUrl = this.constructUrl(quadId.row, quadId.column, quadId.level);\r\n const requestOptions: RequestOptions = {\r\n headers: {\r\n authorization: `Bearer ${this._accessToken}`,\r\n accept: \"application/vnd.quantized-mesh;\" /* extensions=octvertexnormals, */ + \"application/octet-stream;q=0.9,*/*;q=0.01\",\r\n },\r\n };\r\n\r\n try {\r\n const response = await request(tileUrl, \"arraybuffer\", requestOptions);\r\n return new Uint8Array(response);\r\n } catch {\r\n return undefined;\r\n }\r\n }\r\n\r\n public override async readMesh(args: ReadMeshArgs): Promise<RealityMeshParams | undefined> {\r\n // ###TODO why does he update the access token when reading the mesh instead of when requesting it?\r\n // This function only returns undefined if it fails to acquire token - but it doesn't need the token...\r\n if (BeTimePoint.now().milliseconds > this._tokenTimeOut.milliseconds) {\r\n const client = getCesiumAccessClient();\r\n const endpoint = await client.getAssetEndpoint(this._assetId, this._iTwinId);\r\n if (!endpoint || args.isCanceled())\r\n return undefined;\r\n\r\n this._accessToken = endpoint.accessToken;\r\n this._tokenTimeOut = BeTimePoint.now().plus(computeCesiumTokenTimeoutInterval(endpoint.expiresAt));\r\n }\r\n\r\n const { data, tile } = args;\r\n assert(data instanceof Uint8Array);\r\n assert(tile instanceof MapTile);\r\n\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const center = nextPoint3d64FromByteStream(streamBuffer);\r\n const quadId = QuadId.createFromContentId(tile.contentId);\r\n const skirtHeight = this.getLevelMaximumGeometricError(quadId.level + 1) * 10.0; // Add 1 to level to restore height calculation to before the quadId level was from root. (4326 unification)\r\n const minHeight = this._exaggeration * streamBuffer.readFloat32();\r\n const maxHeight = this._exaggeration * streamBuffer.readFloat32();\r\n const boundCenter = nextPoint3d64FromByteStream(streamBuffer);\r\n const boundRadius = streamBuffer.readFloat64();\r\n const horizonOcclusion = nextPoint3d64FromByteStream(streamBuffer);\r\n const terrainTile = tile;\r\n\r\n terrainTile.adjustHeights(minHeight, maxHeight);\r\n\r\n if (undefined === center || undefined === boundCenter || undefined === boundRadius || undefined === horizonOcclusion) { }\r\n const pointCount = streamBuffer.readUint32();\r\n const encodedVertexBuffer = new Uint16Array(blob.buffer, streamBuffer.curPos, pointCount * 3);\r\n streamBuffer.advance(pointCount * 6);\r\n\r\n const uBuffer = encodedVertexBuffer.subarray(0, pointCount);\r\n const vBuffer = encodedVertexBuffer.subarray(pointCount, 2 * pointCount);\r\n const heightBuffer = encodedVertexBuffer.subarray(pointCount * 2, 3 * pointCount);\r\n\r\n zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);\r\n\r\n // ###TODO: This alleges to handle 32-bit indices, but RealityMeshParams uses a Uint16Array to store indices...\r\n const typedArray = pointCount > 0xffff ? Uint32Array : Uint16Array;\r\n const bytesPerIndex = typedArray.BYTES_PER_ELEMENT;\r\n const triangleElements = 3;\r\n\r\n // skip over any additional padding that was added for 2/4 byte alignment\r\n if (streamBuffer.curPos % bytesPerIndex !== 0)\r\n streamBuffer.advance(bytesPerIndex - (streamBuffer.curPos % bytesPerIndex));\r\n\r\n const triangleCount = streamBuffer.readUint32();\r\n const indexCount = triangleCount * triangleElements;\r\n\r\n const getIndexArray = (numIndices: number) => {\r\n const indexArray = new typedArray(streamBuffer.arrayBuffer, streamBuffer.curPos, numIndices);\r\n streamBuffer.advance(numIndices * bytesPerIndex);\r\n return indexArray;\r\n };\r\n\r\n const indices = getIndexArray(indexCount);\r\n\r\n // High water mark decoding based on decompressIndices_ in webgl-loader's loader.js.\r\n // https://code.google.com/p/webgl-loader/source/browse/trunk/samples/loader.js?r=99#55\r\n // Copyright 2012 Google Inc., Apache 2.0 license.\r\n let highest = 0;\r\n const length = indices.length;\r\n for (let i = 0; i < length; ++i) {\r\n const code = indices[i];\r\n indices[i] = highest - code;\r\n if (code === 0) {\r\n ++highest;\r\n }\r\n }\r\n\r\n CesiumTerrainProvider._scratchHeightRange.low = minHeight - skirtHeight;\r\n CesiumTerrainProvider._scratchHeightRange.high = maxHeight;\r\n const projection = terrainTile.getProjection(CesiumTerrainProvider._scratchHeightRange);\r\n const uvScale = 1.0 / 32767.0;\r\n const heightScale = uvScale * (maxHeight - minHeight);\r\n\r\n const westCount = streamBuffer.readUint32(),\r\n westIndices = getIndexArray(westCount),\r\n southCount = streamBuffer.readUint32(),\r\n southIndices = getIndexArray(southCount),\r\n eastCount = streamBuffer.readUint32(),\r\n eastIndices = getIndexArray(eastCount),\r\n northCount = streamBuffer.readUint32(),\r\n northIndices = getIndexArray(northCount);\r\n\r\n // Extensions...\r\n let encodedNormalsBuffer;\r\n while (streamBuffer.curPos < streamBuffer.length) {\r\n const extensionId = streamBuffer.readUint8();\r\n const extensionLength = streamBuffer.readUint32();\r\n switch (extensionId) {\r\n case QuantizedMeshExtensionIds.OctEncodedNormals:\r\n assert(pointCount * 2 === extensionLength);\r\n encodedNormalsBuffer = new Uint8Array(streamBuffer.arrayBuffer, streamBuffer.curPos, extensionLength);\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n\r\n case QuantizedMeshExtensionIds.Metadata:\r\n const stringLength = streamBuffer.readUint32();\r\n if (stringLength > 0) {\r\n const strData = streamBuffer.nextBytes(stringLength);\r\n const str = utf8ToString(strData);\r\n if (undefined !== str) {\r\n const metaData = JSON.parse(str);\r\n if (undefined !== metaData.available && undefined !== this._tileAvailability) {\r\n const availableTiles = metaData.available;\r\n for (let offset = 0; offset < availableTiles.length; ++offset) {\r\n const availableLevel = tile.depth + offset; // Our depth is includes root (1 + cesium Depth)\r\n const rangesAtLevel = availableTiles[offset];\r\n\r\n for (const range of rangesAtLevel)\r\n this._tileAvailability.addAvailableTileRange(availableLevel, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n }\r\n\r\n break;\r\n default:\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n }\r\n }\r\n\r\n let initialIndexCapacity = indexCount;\r\n let initialVertexCapacity = pointCount;\r\n if (this._wantSkirts) {\r\n initialIndexCapacity += 6 * (Math.max(0, northCount - 1) + Math.max(0, southCount - 1) + Math.max(0, eastCount - 1) + Math.max(0, westCount - 1));\r\n initialVertexCapacity += (northCount + southCount + eastCount + westCount);\r\n }\r\n\r\n const wantNormals = undefined !== encodedNormalsBuffer;\r\n const builder = new RealityMeshParamsBuilder({\r\n positionRange: projection.localRange,\r\n initialIndexCapacity,\r\n initialVertexCapacity,\r\n wantNormals,\r\n });\r\n\r\n for (let i = 0; i < indexCount; i += 3)\r\n builder.addTriangle(indices[i], indices[i + 1], indices[i + 2]);\r\n\r\n const position = new Point3d();\r\n const uv = new QPoint2d();\r\n const normal = new Vector3d();\r\n const worldToEcef = tile.iModel.getEcefTransform().matrix;\r\n for (let i = 0; i < pointCount; i++) {\r\n const u = uBuffer[i];\r\n const v = vBuffer[i];\r\n projection.getPoint(uvScale * u, uvScale * v, minHeight + heightBuffer[i] * heightScale, position);\r\n uv.setFromScalars(u * 2, v * 2);\r\n let oen;\r\n if (encodedNormalsBuffer) {\r\n const normalIndex = i * 2;\r\n OctEncodedNormal.decodeValue(encodedNormalsBuffer[normalIndex + 1] << 8 | encodedNormalsBuffer[normalIndex], normal);\r\n worldToEcef.multiplyTransposeVector(normal, normal);\r\n oen = OctEncodedNormal.encode(normal);\r\n }\r\n\r\n builder.addVertex(position, uv, oen);\r\n }\r\n\r\n if (!this._wantSkirts)\r\n return builder.finish();\r\n\r\n westIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n eastIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n northIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n southIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n\r\n const generateSkirts = (indexes: Uint16Array | Uint32Array) => {\r\n const quv = new QPoint2d();\r\n const param = new Point2d();\r\n for (let i = 0; i < indexes.length; i++) {\r\n const index = indexes[i];\r\n const uvIndex = index * 2;\r\n const height = minHeight + heightBuffer[index] * heightScale;\r\n\r\n quv.setFromScalars(builder.uvs.buffer.at(uvIndex), builder.uvs.buffer.at(uvIndex + 1));\r\n builder.uvs.params.unquantize(quv.x, quv.y, param);\r\n\r\n const oen = wantNormals && builder.normals ? builder.normals.at(index) : undefined;\r\n builder.addVertex(projection.getPoint(param.x, param.y, height - skirtHeight), quv, oen);\r\n\r\n if (i !== 0) {\r\n const nextPointIndex = builder.positions.length;\r\n builder.addTriangle(index, indexes[i - 1], nextPointIndex - 2);\r\n builder.addTriangle(index, nextPointIndex - 2, nextPointIndex - 1);\r\n }\r\n }\r\n };\r\n\r\n generateSkirts(westIndices);\r\n generateSkirts(eastIndices);\r\n generateSkirts(southIndices);\r\n generateSkirts(northIndices);\r\n\r\n return builder.finish();\r\n }\r\n\r\n public constructUrl(row: number, column: number, zoomLevel: number): string {\r\n return this._tileUrlTemplate.replace(\"{z}\", zoomLevel.toString()).replace(\"{x}\", column.toString()).replace(\"{y}\", row.toString());\r\n }\r\n\r\n /**\r\n * Specifies the quality of terrain created from heightmaps. A value of 1.0 will\r\n * ensure that adjacent heightmap vertices are separated by no more than\r\n * screen pixels and will probably go very slowly.\r\n * A value of 0.5 will cut the estimated level zero geometric error in half, allowing twice the\r\n * screen pixels between adjacent heightmap vertices and thus rendering more quickly.\r\n * @type {Number}\r\n */\r\n public readonly heightmapTerrainQuality = 0.25;\r\n\r\n /**\r\n * Determines an appropriate geometric error estimate when the geometry comes from a heightmap.\r\n *\r\n * @param {Ellipsoid} ellipsoid The ellipsoid to which the terrain is attached.\r\n * @param {Number} tileImageWidth The width, in pixels, of the heightmap associated with a single tile.\r\n * @param {Number} numberOfTilesAtLevelZero The number of tiles in the horizontal direction at tile level zero.\r\n * @returns {Number} An estimated geometric error.\r\n */\r\n public getEstimatedLevelZeroGeometricErrorForAHeightmap(ellipsoidMaximumRadius = 6378137, tileImageWidth = 65, numberOfTilesAtLevelZero = 2) {\r\n return ellipsoidMaximumRadius * 2 * Math.PI * this.heightmapTerrainQuality / (tileImageWidth * numberOfTilesAtLevelZero);\r\n }\r\n\r\n public getLevelMaximumGeometricError(level: number) {\r\n return this.getEstimatedLevelZeroGeometricErrorForAHeightmap() / (1 << level);\r\n }\r\n\r\n public getHeightRange(parentRange: Range1d, quadId: QuadId): Range1d {\r\n const heightRange = quadId.level <= 6 ? ApproximateTerrainHeights.instance.getTileHeightRange(quadId) : undefined;\r\n\r\n return undefined === heightRange ? parentRange : heightRange;\r\n }\r\n}\r\n\r\n/** Default [[CesiumAccessClient]] that authenticates directly with Cesium Ion using [[TileAdmin.cesiumIonKey]].\r\n * This is used when no custom [[CesiumAccessClient]] is registered via [[TileAdmin.Props.cesiumAccess]].\r\n * @internal\r\n */\r\nclass CesiumIonClient implements CesiumAccessClient {\r\n public async getAssetEndpoint(assetId: string, _iTwinId?: GuidString): Promise<CesiumAssetEndpoint | undefined> {\r\n const result = await getCesiumAccessTokenAndEndpointUrl(assetId);\r\n return \"endpoint\" in result ? result.endpoint : undefined;\r\n }\r\n}\r\n"]}
|
|
@@ -41,7 +41,9 @@
|
|
|
41
41
|
"CesiumBathymetryAttribution": "GEBCO_2023 Grid: GEBCO Compilation Group (2023) GEBCO 2023 Grid (doi:10.5285/f98b053b-0cbc-6c23-e053-6c86abc0af7b).\nHigh-resolution depth model for the Great Barrier Reef - 30 m: Portions CC BY 4.0 from Beaman, R.J. 2017.\nHigh-resolution depth model for the Great Barrier Reef - 30 m. Geoscience Australia, Canberra.\nswissBATHY3D: ©swisstopo.",
|
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42
42
|
"OpenStreetMapContributors": "contributors",
|
|
43
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|
"CannotObtainTerrain": "Terrain is unavailable",
|
|
44
|
-
"MissingCesiumToken": "The application must be configured with a valid Cesium ION access key to obtain 3d terrain data."
|
|
44
|
+
"MissingCesiumToken": "The application must be configured with a valid Cesium ION access key to obtain 3d terrain data.",
|
|
45
|
+
"InvalidCesiumToken": "The configured Cesium ION access key was rejected or does not have access to this terrain data.",
|
|
46
|
+
"TerrainServiceUnavailable": "Could not connect to the terrain service. Check your network connection and try again."
|
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|
},
|
|
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|
"ExtensionErrors": {
|
|
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"Success": "Extension '{{extensionName}}' loaded",
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
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1
1
|
{
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2
2
|
"name": "@itwin/core-frontend",
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-
"version": "5.15.0-dev.
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|
+
"version": "5.15.0-dev.5",
|
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"description": "iTwin.js frontend components",
|
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5
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"main": "lib/cjs/core-frontend.js",
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"module": "lib/esm/core-frontend.js",
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@@ -23,14 +23,14 @@
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"url": "http://www.bentley.com"
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},
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"peerDependencies": {
|
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"@itwin/
|
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"@itwin/
|
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"@itwin/core-
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"@itwin/core-
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"@itwin/core-
|
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"@itwin/
|
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"@itwin/
|
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|
-
"@itwin/ecschema-rpcinterface-common": "5.15.0-dev.
|
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+
"@itwin/appui-abstract": "5.15.0-dev.5",
|
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+
"@itwin/core-common": "5.15.0-dev.5",
|
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|
+
"@itwin/core-bentley": "5.15.0-dev.5",
|
|
29
|
+
"@itwin/core-quantity": "5.15.0-dev.5",
|
|
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|
+
"@itwin/core-orbitgt": "5.15.0-dev.5",
|
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|
+
"@itwin/ecschema-metadata": "5.15.0-dev.5",
|
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|
+
"@itwin/core-geometry": "5.15.0-dev.5",
|
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"@itwin/ecschema-rpcinterface-common": "5.15.0-dev.5"
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},
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"//devDependencies": [
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"NOTE: All peerDependencies should also be listed as devDependencies since peerDependencies are not considered by npm install",
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@@ -39,7 +39,7 @@
|
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"devDependencies": {
|
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"@bentley/aec-units-schema": "^1.0.3",
|
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"@bentley/formats-schema": "^1.0.0",
|
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-
"@bentley/units-schema": "^1.0.
|
|
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|
+
"@bentley/units-schema": "^1.0.12",
|
|
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"@itwin/object-storage-core": "^3.0.4",
|
|
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"@itwin/eslint-plugin": "^6.0.0",
|
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45
|
"@types/node": "~20.17.0",
|
|
@@ -54,15 +54,15 @@
|
|
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"typescript": "~5.6.2",
|
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|
"vite": "^6.4.3",
|
|
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|
"vitest": "^4.1.10",
|
|
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|
-
"@itwin/build-tools": "5.15.0-dev.
|
|
58
|
-
"@itwin/appui-abstract": "5.15.0-dev.
|
|
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|
-
"@itwin/core-
|
|
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|
-
"@itwin/core-
|
|
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|
-
"@itwin/
|
|
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|
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"@itwin/
|
|
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|
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"@itwin/
|
|
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|
-
"@itwin/core-
|
|
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|
-
"@itwin/
|
|
57
|
+
"@itwin/build-tools": "5.15.0-dev.5",
|
|
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|
+
"@itwin/appui-abstract": "5.15.0-dev.5",
|
|
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|
+
"@itwin/core-geometry": "5.15.0-dev.5",
|
|
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|
+
"@itwin/core-common": "5.15.0-dev.5",
|
|
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|
+
"@itwin/core-bentley": "5.15.0-dev.5",
|
|
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|
+
"@itwin/core-orbitgt": "5.15.0-dev.5",
|
|
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|
+
"@itwin/ecschema-metadata": "5.15.0-dev.5",
|
|
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|
+
"@itwin/core-quantity": "5.15.0-dev.5",
|
|
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|
+
"@itwin/ecschema-rpcinterface-common": "5.15.0-dev.5"
|
|
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66
|
},
|
|
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|
"//dependencies": [
|
|
68
68
|
"NOTE: these dependencies should be only for things that DO NOT APPEAR IN THE API",
|
|
@@ -73,8 +73,8 @@
|
|
|
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|
"@loaders.gl/draco": "^4.4.5",
|
|
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|
"fuse.js": "^3.3.0",
|
|
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75
|
"wms-capabilities": "0.6.0",
|
|
76
|
-
"@itwin/core-i18n": "5.15.0-dev.
|
|
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|
-
"@itwin/webgl-compatibility": "5.15.0-dev.
|
|
76
|
+
"@itwin/core-i18n": "5.15.0-dev.5",
|
|
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|
+
"@itwin/webgl-compatibility": "5.15.0-dev.5"
|
|
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78
|
},
|
|
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|
"scripts": {
|
|
80
80
|
"build": "npm run -s copy:public && npm run -s build:cjs && npm run -s build:esm && npm run -s build:workers && npm run -s copy:draco",
|