@itwin/core-frontend 5.14.0-dev.3 → 5.14.0-dev.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- {"version":3,"file":"TentativePoint.d.ts","sourceRoot":"","sources":["../../src/TentativePoint.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAE/C,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,OAAO,EAA0B,UAAU,EAAsB,MAAM,aAAa,CAAC;AAEzG,OAAO,EAAY,aAAa,EAAE,MAAM,cAAc,CAAC;AAEvD,OAAO,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AAChD,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAG5C;;;GAGG;AACH,qBAAa,cAAc;IAClB,QAAQ,UAAS;IACjB,QAAQ,CAAC,EAAE,UAAU,CAAC;IACtB,MAAM,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IACnC,OAAO,KAAK,kBAAkB,GAA2B;IACzD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAA0B;IACjD,OAAO,CAAC,QAAQ,CAAC,SAAS,CAA0B;IACpD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAA0B;IACrD,OAAO,CAAC,iBAAiB,CAAC,CAAkC;IACrD,QAAQ,CAAC,EAAE,cAAc,CAAC;IAE1B,aAAa;IACb,UAAU,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC;IAE3C,yFAAyF;IACzF,IAAW,SAAS,IAAI,OAAO,CAAwC;IAEvE,gFAAgF;IACzE,WAAW,IAAI,UAAU,GAAG,SAAS;IAErC,QAAQ,IAAI,OAAO;IAKnB,QAAQ,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAM9B,KAAK,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAW7B,eAAe,IAAI,IAAI;IAYvB,WAAW,CAAC,OAAO,CAAC,EAAE,UAAU,GAAG,IAAI;IAMvC,aAAa,IAAI,IAAI;IAUrB,aAAa,CAAC,MAAM,EAAE,aAAa,GAAG,UAAU,GAAG,SAAS;IAS5D,aAAa,CAAC,EAAE,EAAE,aAAa,GAAG,IAAI;IAoBtC,QAAQ,CAAC,OAAO,EAAE,eAAe,GAAG,IAAI;YAqCjC,OAAO;IA0CrB,OAAO,CAAC,MAAM,CAAC,oBAAoB;IAE5B,OAAO,CAAC,EAAE,EAAE,aAAa,GAAG,IAAI;CA2ExC"}
1
+ {"version":3,"file":"TentativePoint.d.ts","sourceRoot":"","sources":["../../src/TentativePoint.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAE/C,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,OAAO,EAAa,UAAU,EAAsB,MAAM,aAAa,CAAC;AAE5F,OAAO,EAAY,aAAa,EAAE,MAAM,cAAc,CAAC;AAEvD,OAAO,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AAChD,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAG5C;;;GAGG;AACH,qBAAa,cAAc;IAClB,QAAQ,UAAS;IACjB,QAAQ,CAAC,EAAE,UAAU,CAAC;IACtB,MAAM,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IACnC,OAAO,KAAK,kBAAkB,GAA2B;IACzD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAA0B;IACjD,OAAO,CAAC,QAAQ,CAAC,SAAS,CAA0B;IACpD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAA0B;IACrD,OAAO,CAAC,iBAAiB,CAAC,CAAkC;IACrD,QAAQ,CAAC,EAAE,cAAc,CAAC;IAE1B,aAAa;IACb,UAAU,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC;IAE3C,yFAAyF;IACzF,IAAW,SAAS,IAAI,OAAO,CAAwC;IAEvE,gFAAgF;IACzE,WAAW,IAAI,UAAU,GAAG,SAAS;IAErC,QAAQ,IAAI,OAAO;IAKnB,QAAQ,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAM9B,KAAK,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAW7B,eAAe,IAAI,IAAI;IAYvB,WAAW,CAAC,OAAO,CAAC,EAAE,UAAU,GAAG,IAAI;IAMvC,aAAa,IAAI,IAAI;IAUrB,aAAa,CAAC,MAAM,EAAE,aAAa,GAAG,UAAU,GAAG,SAAS;IAS5D,aAAa,CAAC,EAAE,EAAE,aAAa,GAAG,IAAI;IAoBtC,QAAQ,CAAC,OAAO,EAAE,eAAe,GAAG,IAAI;YAqCjC,OAAO;IA0CrB,OAAO,CAAC,MAAM,CAAC,oBAAoB;IAE5B,OAAO,CAAC,EAAE,EAAE,aAAa,GAAG,IAAI;CAiExC"}
@@ -208,20 +208,11 @@ class TentativePoint {
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  const vp = (0, core_bentley_1.expectDefined)(ev.viewport);
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  if (vp.isSnapAdjustmentRequired) {
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  IModelApp_1.IModelApp.toolAdmin.adjustPointToACS(point, vp, false);
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- const hit = new HitDetail_1.HitDetail({
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- testPoint: point,
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- viewport: vp,
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- hitSource: HitDetail_1.HitSource.TentativeSnap,
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- hitPoint: point,
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- sourceId: "",
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- priority: HitDetail_1.HitPriority.Unknown,
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- distXY: 0,
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- distFraction: 0,
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- });
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- const snap = new HitDetail_1.SnapDetail(hit);
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- this.setCurrSnap(snap);
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- IModelApp_1.IModelApp.toolAdmin.adjustSnapPoint();
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- this.setPoint(this.getPoint());
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+ // NOTE: Apply similar adjustments as ToolAdmin.adjustSnapPoint for snap that isn't hot with AccuDraw is active...
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+ IModelApp_1.IModelApp.toolAdmin.adjustPointToGrid(point, vp);
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+ if (!IModelApp_1.IModelApp.accuDraw.adjustPoint(point, vp, false))
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+ IModelApp_1.IModelApp.toolAdmin.adjustPointToACS(point, vp, true);
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+ this.setPoint(point);
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  }
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  else {
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  IModelApp_1.IModelApp.accuDraw.adjustPoint(point, vp, false);
@@ -1 +1 @@
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- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module LocatingElements\r\n */\r\n\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { AccuSnap } from \"./AccuSnap\";\r\nimport { HitListHolder } from \"./ElementLocateManager\";\r\nimport { HitDetail, HitList, HitPriority, HitSource, SnapDetail, SnapHeat, SnapMode } from \"./HitDetail\";\r\nimport { IModelApp } from \"./IModelApp\";\r\nimport { BeButton, BeButtonEvent } from \"./tools/Tool\";\r\nimport { ViewHandleType, ViewManip } from \"./tools/ViewTool\";\r\nimport { DecorateContext } from \"./ViewContext\";\r\nimport { ScreenViewport } from \"./Viewport\";\r\nimport { expectDefined } from \"@itwin/core-bentley\";\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport class TentativePoint {\r\n public isActive = false;\r\n public currSnap?: SnapDetail;\r\n public tpHits?: HitList<HitDetail>;\r\n private get _hotDistanceInches(): number { return 0.21; }\r\n private readonly _point: Point3d = new Point3d();\r\n private readonly _rawPoint: Point3d = new Point3d();\r\n private readonly _viewPoint: Point3d = new Point3d();\r\n private _tentativePromise?: Promise<SnapDetail | undefined>;\r\n public viewport?: ScreenViewport;\r\n\r\n public onInitialized() { }\r\n public setHitList(list?: HitList<HitDetail>) { this.tpHits = list; }\r\n\r\n /** @return true if the tentative point is currently active and snapped to an element. */\r\n public get isSnapped(): boolean { return undefined !== this.currSnap; }\r\n\r\n /** @return The current snap path when TentativePoint.isSnapped or undefined. */\r\n public getCurrSnap(): SnapDetail | undefined { return this.currSnap; }\r\n\r\n public getPoint(): Point3d {\r\n const snap = this.currSnap;\r\n return !snap ? this._point : snap.adjustedPoint;\r\n }\r\n\r\n public setPoint(point: Point3d): void {\r\n this.setCurrSnap(undefined);\r\n this.tpHits = undefined;\r\n this._point.setFrom(point);\r\n }\r\n\r\n public clear(doErase: boolean): void {\r\n if (doErase) {\r\n this.removeTentative();\r\n IModelApp.accuSnap.synchSnapMode();\r\n }\r\n IModelApp.accuSnap.destroy();\r\n this.isActive = false;\r\n this.setCurrSnap(undefined);\r\n this.tpHits = undefined;\r\n }\r\n\r\n public removeTentative(): void {\r\n this._tentativePromise = undefined;\r\n if (!this.isActive)\r\n return;\r\n IModelApp.accuSnap.erase();\r\n if (this.getCurrSnap())\r\n IModelApp.viewManager.invalidateDecorationsAllViews();\r\n else\r\n this.viewport?.invalidateDecorations();\r\n this.isActive = false;\r\n }\r\n\r\n public setCurrSnap(newSnap?: SnapDetail): void {\r\n if (newSnap)\r\n newSnap.setSnapPoint(newSnap.snapPoint, SnapHeat.InRange); // Reset adjustedPoint from pre-located snap and set SnapHeat...\r\n this.currSnap = newSnap;\r\n }\r\n\r\n public showTentative(): void {\r\n if (this.isSnapped) {\r\n IModelApp.viewManager.invalidateDecorationsAllViews();\r\n IModelApp.accuSnap.displayToolTip(this._viewPoint, expectDefined(this.viewport), undefined);\r\n } else {\r\n this.viewport?.invalidateDecorations();\r\n }\r\n this.isActive = true;\r\n }\r\n\r\n public getHitAndList(holder: HitListHolder): SnapDetail | undefined {\r\n const hit = this.currSnap;\r\n if (hit) {\r\n holder.setHitList(this.tpHits);\r\n this.tpHits = undefined;\r\n }\r\n return hit;\r\n }\r\n\r\n public onButtonEvent(ev: BeButtonEvent): void {\r\n switch (ev.button) {\r\n case BeButton.Data:\r\n if (!ev.isDown)\r\n return; // cleared on down...\r\n break;\r\n case BeButton.Reset:\r\n if (ev.isDown)\r\n return; // cleared on up...\r\n break;\r\n case BeButton.Middle:\r\n return;\r\n }\r\n\r\n this.removeTentative();\r\n IModelApp.accuSnap.synchSnapMode();\r\n this.setCurrSnap(undefined);\r\n this.tpHits = undefined;\r\n }\r\n\r\n public decorate(context: DecorateContext): void {\r\n const viewport = context.viewport;\r\n if (!this.isActive || !viewport)\r\n return;\r\n\r\n const tpSize = Math.floor(viewport.pixelsPerInch * 0.4) + 0.5;\r\n const toSizeOutline = tpSize + 1;\r\n const position = context.viewport.worldToView(this._point);\r\n position.x = Math.floor(position.x) + 0.5;\r\n position.y = Math.floor(position.y) + 0.5;\r\n const drawDecoration = (ctx: CanvasRenderingContext2D) => {\r\n ctx.beginPath();\r\n ctx.strokeStyle = \"rgba(0,0,0,.5)\";\r\n ctx.lineWidth = 3;\r\n ctx.moveTo(-toSizeOutline, 0);\r\n ctx.lineTo(toSizeOutline, 0);\r\n ctx.moveTo(0, -toSizeOutline);\r\n ctx.lineTo(0, toSizeOutline);\r\n ctx.stroke();\r\n\r\n ctx.beginPath();\r\n ctx.strokeStyle = \"white\";\r\n ctx.lineWidth = 1;\r\n if (!this.isSnapped)\r\n ctx.setLineDash([4, 1]);\r\n\r\n ctx.shadowColor = \"black\";\r\n ctx.shadowBlur = 5;\r\n ctx.moveTo(-tpSize, 0);\r\n ctx.lineTo(tpSize, 0);\r\n ctx.moveTo(0, -tpSize);\r\n ctx.lineTo(0, tpSize);\r\n ctx.stroke();\r\n };\r\n context.addCanvasDecoration({ position, drawDecoration });\r\n }\r\n\r\n private async getSnap(newSearch: boolean): Promise<SnapDetail | undefined> {\r\n // Use next hit from previous search when using tentative to cycle through hits...\r\n let thisHit = (!newSearch && undefined !== this.tpHits ? this.tpHits.getNextHit() : undefined);\r\n\r\n // Use existing AccuSnap hit list if one exists...\r\n if (undefined === thisHit) {\r\n this.tpHits = undefined;\r\n thisHit = IModelApp.accuSnap.getHitAndList(this);\r\n }\r\n\r\n if (undefined === thisHit) {\r\n // search for elements around the current raw point (search should not be affected by locks!)\r\n const aperture = (2.0 * expectDefined(this.viewport).pixelsFromInches(IModelApp.locateManager.apertureInches) / 2.0) + 1.5;\r\n const options = IModelApp.locateManager.options.clone(); // Copy to avoid changing out from under active Tool...\r\n const picker = IModelApp.locateManager.picker;\r\n\r\n options.hitSource = HitSource.TentativeSnap;\r\n if (0 === picker.doPick(expectDefined(this.viewport), this._rawPoint, aperture, options))\r\n return undefined;\r\n\r\n this.tpHits = picker.getHitList(true);\r\n thisHit = (undefined !== this.tpHits ? this.tpHits.getNextHit() : undefined);\r\n } else if (thisHit instanceof SnapDetail) {\r\n // Make the current AccuSnap the TentativePoint snap...\r\n return thisHit;\r\n }\r\n\r\n if (undefined === thisHit)\r\n return undefined;\r\n\r\n const snapModes = IModelApp.accuSnap.getActiveSnapModes(); // Get the list of point snap modes to consider\r\n if (1 === snapModes.length && SnapMode.Intersection === snapModes[0])\r\n snapModes.push(SnapMode.Nearest); // Add nearest when doing intersection by itself to support finding extended intersections...\r\n\r\n const thisSnap = await AccuSnap.requestSnap(thisHit, snapModes, this._hotDistanceInches, IModelApp.accuSnap.keypointDivisor, this.tpHits);\r\n\r\n if (undefined !== thisSnap)\r\n IModelApp.accuDraw.onSnap(thisSnap); // AccuDraw can adjust nearest snap to intersection of circle (polar distance lock) or line (axis lock) with snapped to curve...\r\n\r\n return thisSnap;\r\n }\r\n\r\n private static arePointsCloseEnough(pt1: Point3d, pt2: Point3d, pixelDistance: number): boolean { return pt1.distance(pt2) < (pixelDistance + 1.5); }\r\n\r\n public process(ev: BeButtonEvent): void {\r\n if (undefined !== this._tentativePromise)\r\n return;\r\n\r\n const currTool = IModelApp.toolAdmin.viewTool;\r\n if (currTool && currTool.inDynamicUpdate)\r\n return; // trying to tentative snap while view is changing isn't useful...\r\n\r\n const wasActive = this.isActive;\r\n this.removeTentative(); // remove the TP cross if it is already on the screen\r\n const lastPtView = this._viewPoint.clone();\r\n\r\n this.viewport = expectDefined(ev.viewport);\r\n this._point.setFrom(ev.point);\r\n this._rawPoint.setFrom(ev.rawPoint);\r\n this._viewPoint.setFrom(ev.viewPoint);\r\n\r\n const newSearch = (!this.isSnapped || !TentativePoint.arePointsCloseEnough(lastPtView, this._viewPoint, this.viewport.pixelsFromInches(IModelApp.locateManager.apertureInches)));\r\n const promise = this.getSnap(newSearch);\r\n this._tentativePromise = promise;\r\n\r\n promise.then((newSnap) => { // eslint-disable-line @typescript-eslint/no-floating-promises\r\n // Ignore response if we're no longer interested in this tentative.\r\n if (this._tentativePromise === promise) {\r\n this._tentativePromise = undefined;\r\n this.setCurrSnap(newSnap); // Adopt the snap as current\r\n IModelApp.accuSnap.clear(); // make sure there's no AccuSnap active after a tentative point (otherwise we continually snap to it).\r\n if (this.isSnapped)\r\n this._point.setFrom(expectDefined(this.currSnap).snapPoint);\r\n else if (wasActive && newSearch)\r\n this._point.setFrom(ev.rawPoint);\r\n this.showTentative(); // show the TP cross\r\n\r\n if (this.isSnapped) {\r\n IModelApp.toolAdmin.adjustSnapPoint();\r\n } else if (IModelApp.accuDraw.isActive) {\r\n const point = this.getPoint().clone();\r\n const vp = expectDefined(ev.viewport);\r\n if (vp.isSnapAdjustmentRequired) {\r\n IModelApp.toolAdmin.adjustPointToACS(point, vp, false);\r\n const hit = new HitDetail({\r\n testPoint: point,\r\n viewport: vp,\r\n hitSource: HitSource.TentativeSnap,\r\n hitPoint: point,\r\n sourceId: \"\",\r\n priority: HitPriority.Unknown,\r\n distXY: 0,\r\n distFraction: 0,\r\n });\r\n\r\n const snap = new SnapDetail(hit);\r\n this.setCurrSnap(snap);\r\n IModelApp.toolAdmin.adjustSnapPoint();\r\n this.setPoint(this.getPoint());\r\n } else {\r\n IModelApp.accuDraw.adjustPoint(point, vp, false);\r\n const savePoint = point.clone();\r\n IModelApp.toolAdmin.adjustPointToGrid(point, vp);\r\n if (!point.isExactEqual(savePoint))\r\n IModelApp.accuDraw.adjustPoint(point, vp, false);\r\n this.setPoint(point);\r\n }\r\n } else {\r\n IModelApp.toolAdmin.adjustPoint(this.getPoint(), expectDefined(ev.viewport));\r\n }\r\n\r\n IModelApp.accuDraw.onTentative();\r\n if (currTool && currTool instanceof ViewManip && currTool.viewHandles.hasHandle(ViewHandleType.TargetCenter))\r\n currTool.updateTargetCenter(); // Change target center to tentative location...\r\n else\r\n IModelApp.toolAdmin.updateDynamics(undefined, undefined, true); // Don't wait for motion to update dynamics...\r\n }\r\n });\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module LocatingElements\r\n */\r\n\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { AccuSnap } from \"./AccuSnap\";\r\nimport { HitListHolder } from \"./ElementLocateManager\";\r\nimport { HitDetail, HitList, HitSource, SnapDetail, SnapHeat, SnapMode } from \"./HitDetail\";\r\nimport { IModelApp } from \"./IModelApp\";\r\nimport { BeButton, BeButtonEvent } from \"./tools/Tool\";\r\nimport { ViewHandleType, ViewManip } from \"./tools/ViewTool\";\r\nimport { DecorateContext } from \"./ViewContext\";\r\nimport { ScreenViewport } from \"./Viewport\";\r\nimport { expectDefined } from \"@itwin/core-bentley\";\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport class TentativePoint {\r\n public isActive = false;\r\n public currSnap?: SnapDetail;\r\n public tpHits?: HitList<HitDetail>;\r\n private get _hotDistanceInches(): number { return 0.21; }\r\n private readonly _point: Point3d = new Point3d();\r\n private readonly _rawPoint: Point3d = new Point3d();\r\n private readonly _viewPoint: Point3d = new Point3d();\r\n private _tentativePromise?: Promise<SnapDetail | undefined>;\r\n public viewport?: ScreenViewport;\r\n\r\n public onInitialized() { }\r\n public setHitList(list?: HitList<HitDetail>) { this.tpHits = list; }\r\n\r\n /** @return true if the tentative point is currently active and snapped to an element. */\r\n public get isSnapped(): boolean { return undefined !== this.currSnap; }\r\n\r\n /** @return The current snap path when TentativePoint.isSnapped or undefined. */\r\n public getCurrSnap(): SnapDetail | undefined { return this.currSnap; }\r\n\r\n public getPoint(): Point3d {\r\n const snap = this.currSnap;\r\n return !snap ? this._point : snap.adjustedPoint;\r\n }\r\n\r\n public setPoint(point: Point3d): void {\r\n this.setCurrSnap(undefined);\r\n this.tpHits = undefined;\r\n this._point.setFrom(point);\r\n }\r\n\r\n public clear(doErase: boolean): void {\r\n if (doErase) {\r\n this.removeTentative();\r\n IModelApp.accuSnap.synchSnapMode();\r\n }\r\n IModelApp.accuSnap.destroy();\r\n this.isActive = false;\r\n this.setCurrSnap(undefined);\r\n this.tpHits = undefined;\r\n }\r\n\r\n public removeTentative(): void {\r\n this._tentativePromise = undefined;\r\n if (!this.isActive)\r\n return;\r\n IModelApp.accuSnap.erase();\r\n if (this.getCurrSnap())\r\n IModelApp.viewManager.invalidateDecorationsAllViews();\r\n else\r\n this.viewport?.invalidateDecorations();\r\n this.isActive = false;\r\n }\r\n\r\n public setCurrSnap(newSnap?: SnapDetail): void {\r\n if (newSnap)\r\n newSnap.setSnapPoint(newSnap.snapPoint, SnapHeat.InRange); // Reset adjustedPoint from pre-located snap and set SnapHeat...\r\n this.currSnap = newSnap;\r\n }\r\n\r\n public showTentative(): void {\r\n if (this.isSnapped) {\r\n IModelApp.viewManager.invalidateDecorationsAllViews();\r\n IModelApp.accuSnap.displayToolTip(this._viewPoint, expectDefined(this.viewport), undefined);\r\n } else {\r\n this.viewport?.invalidateDecorations();\r\n }\r\n this.isActive = true;\r\n }\r\n\r\n public getHitAndList(holder: HitListHolder): SnapDetail | undefined {\r\n const hit = this.currSnap;\r\n if (hit) {\r\n holder.setHitList(this.tpHits);\r\n this.tpHits = undefined;\r\n }\r\n return hit;\r\n }\r\n\r\n public onButtonEvent(ev: BeButtonEvent): void {\r\n switch (ev.button) {\r\n case BeButton.Data:\r\n if (!ev.isDown)\r\n return; // cleared on down...\r\n break;\r\n case BeButton.Reset:\r\n if (ev.isDown)\r\n return; // cleared on up...\r\n break;\r\n case BeButton.Middle:\r\n return;\r\n }\r\n\r\n this.removeTentative();\r\n IModelApp.accuSnap.synchSnapMode();\r\n this.setCurrSnap(undefined);\r\n this.tpHits = undefined;\r\n }\r\n\r\n public decorate(context: DecorateContext): void {\r\n const viewport = context.viewport;\r\n if (!this.isActive || !viewport)\r\n return;\r\n\r\n const tpSize = Math.floor(viewport.pixelsPerInch * 0.4) + 0.5;\r\n const toSizeOutline = tpSize + 1;\r\n const position = context.viewport.worldToView(this._point);\r\n position.x = Math.floor(position.x) + 0.5;\r\n position.y = Math.floor(position.y) + 0.5;\r\n const drawDecoration = (ctx: CanvasRenderingContext2D) => {\r\n ctx.beginPath();\r\n ctx.strokeStyle = \"rgba(0,0,0,.5)\";\r\n ctx.lineWidth = 3;\r\n ctx.moveTo(-toSizeOutline, 0);\r\n ctx.lineTo(toSizeOutline, 0);\r\n ctx.moveTo(0, -toSizeOutline);\r\n ctx.lineTo(0, toSizeOutline);\r\n ctx.stroke();\r\n\r\n ctx.beginPath();\r\n ctx.strokeStyle = \"white\";\r\n ctx.lineWidth = 1;\r\n if (!this.isSnapped)\r\n ctx.setLineDash([4, 1]);\r\n\r\n ctx.shadowColor = \"black\";\r\n ctx.shadowBlur = 5;\r\n ctx.moveTo(-tpSize, 0);\r\n ctx.lineTo(tpSize, 0);\r\n ctx.moveTo(0, -tpSize);\r\n ctx.lineTo(0, tpSize);\r\n ctx.stroke();\r\n };\r\n context.addCanvasDecoration({ position, drawDecoration });\r\n }\r\n\r\n private async getSnap(newSearch: boolean): Promise<SnapDetail | undefined> {\r\n // Use next hit from previous search when using tentative to cycle through hits...\r\n let thisHit = (!newSearch && undefined !== this.tpHits ? this.tpHits.getNextHit() : undefined);\r\n\r\n // Use existing AccuSnap hit list if one exists...\r\n if (undefined === thisHit) {\r\n this.tpHits = undefined;\r\n thisHit = IModelApp.accuSnap.getHitAndList(this);\r\n }\r\n\r\n if (undefined === thisHit) {\r\n // search for elements around the current raw point (search should not be affected by locks!)\r\n const aperture = (2.0 * expectDefined(this.viewport).pixelsFromInches(IModelApp.locateManager.apertureInches) / 2.0) + 1.5;\r\n const options = IModelApp.locateManager.options.clone(); // Copy to avoid changing out from under active Tool...\r\n const picker = IModelApp.locateManager.picker;\r\n\r\n options.hitSource = HitSource.TentativeSnap;\r\n if (0 === picker.doPick(expectDefined(this.viewport), this._rawPoint, aperture, options))\r\n return undefined;\r\n\r\n this.tpHits = picker.getHitList(true);\r\n thisHit = (undefined !== this.tpHits ? this.tpHits.getNextHit() : undefined);\r\n } else if (thisHit instanceof SnapDetail) {\r\n // Make the current AccuSnap the TentativePoint snap...\r\n return thisHit;\r\n }\r\n\r\n if (undefined === thisHit)\r\n return undefined;\r\n\r\n const snapModes = IModelApp.accuSnap.getActiveSnapModes(); // Get the list of point snap modes to consider\r\n if (1 === snapModes.length && SnapMode.Intersection === snapModes[0])\r\n snapModes.push(SnapMode.Nearest); // Add nearest when doing intersection by itself to support finding extended intersections...\r\n\r\n const thisSnap = await AccuSnap.requestSnap(thisHit, snapModes, this._hotDistanceInches, IModelApp.accuSnap.keypointDivisor, this.tpHits);\r\n\r\n if (undefined !== thisSnap)\r\n IModelApp.accuDraw.onSnap(thisSnap); // AccuDraw can adjust nearest snap to intersection of circle (polar distance lock) or line (axis lock) with snapped to curve...\r\n\r\n return thisSnap;\r\n }\r\n\r\n private static arePointsCloseEnough(pt1: Point3d, pt2: Point3d, pixelDistance: number): boolean { return pt1.distance(pt2) < (pixelDistance + 1.5); }\r\n\r\n public process(ev: BeButtonEvent): void {\r\n if (undefined !== this._tentativePromise)\r\n return;\r\n\r\n const currTool = IModelApp.toolAdmin.viewTool;\r\n if (currTool && currTool.inDynamicUpdate)\r\n return; // trying to tentative snap while view is changing isn't useful...\r\n\r\n const wasActive = this.isActive;\r\n this.removeTentative(); // remove the TP cross if it is already on the screen\r\n const lastPtView = this._viewPoint.clone();\r\n\r\n this.viewport = expectDefined(ev.viewport);\r\n this._point.setFrom(ev.point);\r\n this._rawPoint.setFrom(ev.rawPoint);\r\n this._viewPoint.setFrom(ev.viewPoint);\r\n\r\n const newSearch = (!this.isSnapped || !TentativePoint.arePointsCloseEnough(lastPtView, this._viewPoint, this.viewport.pixelsFromInches(IModelApp.locateManager.apertureInches)));\r\n const promise = this.getSnap(newSearch);\r\n this._tentativePromise = promise;\r\n\r\n promise.then((newSnap) => { // eslint-disable-line @typescript-eslint/no-floating-promises\r\n // Ignore response if we're no longer interested in this tentative.\r\n if (this._tentativePromise === promise) {\r\n this._tentativePromise = undefined;\r\n this.setCurrSnap(newSnap); // Adopt the snap as current\r\n IModelApp.accuSnap.clear(); // make sure there's no AccuSnap active after a tentative point (otherwise we continually snap to it).\r\n if (this.isSnapped)\r\n this._point.setFrom(expectDefined(this.currSnap).snapPoint);\r\n else if (wasActive && newSearch)\r\n this._point.setFrom(ev.rawPoint);\r\n this.showTentative(); // show the TP cross\r\n\r\n if (this.isSnapped) {\r\n IModelApp.toolAdmin.adjustSnapPoint();\r\n } else if (IModelApp.accuDraw.isActive) {\r\n const point = this.getPoint().clone();\r\n const vp = expectDefined(ev.viewport);\r\n if (vp.isSnapAdjustmentRequired) {\r\n IModelApp.toolAdmin.adjustPointToACS(point, vp, false);\r\n // NOTE: Apply similar adjustments as ToolAdmin.adjustSnapPoint for snap that isn't hot with AccuDraw is active...\r\n IModelApp.toolAdmin.adjustPointToGrid(point, vp);\r\n if (!IModelApp.accuDraw.adjustPoint(point, vp, false))\r\n IModelApp.toolAdmin.adjustPointToACS(point, vp, true);\r\n this.setPoint(point);\r\n } else {\r\n IModelApp.accuDraw.adjustPoint(point, vp, false);\r\n const savePoint = point.clone();\r\n IModelApp.toolAdmin.adjustPointToGrid(point, vp);\r\n if (!point.isExactEqual(savePoint))\r\n IModelApp.accuDraw.adjustPoint(point, vp, false);\r\n this.setPoint(point);\r\n }\r\n } else {\r\n IModelApp.toolAdmin.adjustPoint(this.getPoint(), expectDefined(ev.viewport));\r\n }\r\n\r\n IModelApp.accuDraw.onTentative();\r\n if (currTool && currTool instanceof ViewManip && currTool.viewHandles.hasHandle(ViewHandleType.TargetCenter))\r\n currTool.updateTargetCenter(); // Change target center to tentative location...\r\n else\r\n IModelApp.toolAdmin.updateDynamics(undefined, undefined, true); // Don't wait for motion to update dynamics...\r\n }\r\n });\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"TentativePoint.d.ts","sourceRoot":"","sources":["../../src/TentativePoint.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAE/C,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,OAAO,EAA0B,UAAU,EAAsB,MAAM,aAAa,CAAC;AAEzG,OAAO,EAAY,aAAa,EAAE,MAAM,cAAc,CAAC;AAEvD,OAAO,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AAChD,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAG5C;;;GAGG;AACH,qBAAa,cAAc;IAClB,QAAQ,UAAS;IACjB,QAAQ,CAAC,EAAE,UAAU,CAAC;IACtB,MAAM,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IACnC,OAAO,KAAK,kBAAkB,GAA2B;IACzD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAA0B;IACjD,OAAO,CAAC,QAAQ,CAAC,SAAS,CAA0B;IACpD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAA0B;IACrD,OAAO,CAAC,iBAAiB,CAAC,CAAkC;IACrD,QAAQ,CAAC,EAAE,cAAc,CAAC;IAE1B,aAAa;IACb,UAAU,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC;IAE3C,yFAAyF;IACzF,IAAW,SAAS,IAAI,OAAO,CAAwC;IAEvE,gFAAgF;IACzE,WAAW,IAAI,UAAU,GAAG,SAAS;IAErC,QAAQ,IAAI,OAAO;IAKnB,QAAQ,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAM9B,KAAK,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAW7B,eAAe,IAAI,IAAI;IAYvB,WAAW,CAAC,OAAO,CAAC,EAAE,UAAU,GAAG,IAAI;IAMvC,aAAa,IAAI,IAAI;IAUrB,aAAa,CAAC,MAAM,EAAE,aAAa,GAAG,UAAU,GAAG,SAAS;IAS5D,aAAa,CAAC,EAAE,EAAE,aAAa,GAAG,IAAI;IAoBtC,QAAQ,CAAC,OAAO,EAAE,eAAe,GAAG,IAAI;YAqCjC,OAAO;IA0CrB,OAAO,CAAC,MAAM,CAAC,oBAAoB;IAE5B,OAAO,CAAC,EAAE,EAAE,aAAa,GAAG,IAAI;CA2ExC"}
1
+ {"version":3,"file":"TentativePoint.d.ts","sourceRoot":"","sources":["../../src/TentativePoint.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAE/C,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,OAAO,EAAa,UAAU,EAAsB,MAAM,aAAa,CAAC;AAE5F,OAAO,EAAY,aAAa,EAAE,MAAM,cAAc,CAAC;AAEvD,OAAO,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AAChD,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAG5C;;;GAGG;AACH,qBAAa,cAAc;IAClB,QAAQ,UAAS;IACjB,QAAQ,CAAC,EAAE,UAAU,CAAC;IACtB,MAAM,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IACnC,OAAO,KAAK,kBAAkB,GAA2B;IACzD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAA0B;IACjD,OAAO,CAAC,QAAQ,CAAC,SAAS,CAA0B;IACpD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAA0B;IACrD,OAAO,CAAC,iBAAiB,CAAC,CAAkC;IACrD,QAAQ,CAAC,EAAE,cAAc,CAAC;IAE1B,aAAa;IACb,UAAU,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC;IAE3C,yFAAyF;IACzF,IAAW,SAAS,IAAI,OAAO,CAAwC;IAEvE,gFAAgF;IACzE,WAAW,IAAI,UAAU,GAAG,SAAS;IAErC,QAAQ,IAAI,OAAO;IAKnB,QAAQ,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAM9B,KAAK,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAW7B,eAAe,IAAI,IAAI;IAYvB,WAAW,CAAC,OAAO,CAAC,EAAE,UAAU,GAAG,IAAI;IAMvC,aAAa,IAAI,IAAI;IAUrB,aAAa,CAAC,MAAM,EAAE,aAAa,GAAG,UAAU,GAAG,SAAS;IAS5D,aAAa,CAAC,EAAE,EAAE,aAAa,GAAG,IAAI;IAoBtC,QAAQ,CAAC,OAAO,EAAE,eAAe,GAAG,IAAI;YAqCjC,OAAO;IA0CrB,OAAO,CAAC,MAAM,CAAC,oBAAoB;IAE5B,OAAO,CAAC,EAAE,EAAE,aAAa,GAAG,IAAI;CAiExC"}
@@ -7,7 +7,7 @@
7
7
  */
8
8
  import { Point3d } from "@itwin/core-geometry";
9
9
  import { AccuSnap } from "./AccuSnap";
10
- import { HitDetail, HitPriority, HitSource, SnapDetail, SnapHeat, SnapMode } from "./HitDetail";
10
+ import { HitSource, SnapDetail, SnapHeat, SnapMode } from "./HitDetail";
11
11
  import { IModelApp } from "./IModelApp";
12
12
  import { BeButton } from "./tools/Tool";
13
13
  import { ViewHandleType, ViewManip } from "./tools/ViewTool";
@@ -205,20 +205,11 @@ export class TentativePoint {
205
205
  const vp = expectDefined(ev.viewport);
206
206
  if (vp.isSnapAdjustmentRequired) {
207
207
  IModelApp.toolAdmin.adjustPointToACS(point, vp, false);
208
- const hit = new HitDetail({
209
- testPoint: point,
210
- viewport: vp,
211
- hitSource: HitSource.TentativeSnap,
212
- hitPoint: point,
213
- sourceId: "",
214
- priority: HitPriority.Unknown,
215
- distXY: 0,
216
- distFraction: 0,
217
- });
218
- const snap = new SnapDetail(hit);
219
- this.setCurrSnap(snap);
220
- IModelApp.toolAdmin.adjustSnapPoint();
221
- this.setPoint(this.getPoint());
208
+ // NOTE: Apply similar adjustments as ToolAdmin.adjustSnapPoint for snap that isn't hot with AccuDraw is active...
209
+ IModelApp.toolAdmin.adjustPointToGrid(point, vp);
210
+ if (!IModelApp.accuDraw.adjustPoint(point, vp, false))
211
+ IModelApp.toolAdmin.adjustPointToACS(point, vp, true);
212
+ this.setPoint(point);
222
213
  }
223
214
  else {
224
215
  IModelApp.accuDraw.adjustPoint(point, vp, false);
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module LocatingElements\r\n */\r\n\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { AccuSnap } from \"./AccuSnap\";\r\nimport { HitListHolder } from \"./ElementLocateManager\";\r\nimport { HitDetail, HitList, HitPriority, HitSource, SnapDetail, SnapHeat, SnapMode } from \"./HitDetail\";\r\nimport { IModelApp } from \"./IModelApp\";\r\nimport { BeButton, BeButtonEvent } from \"./tools/Tool\";\r\nimport { ViewHandleType, ViewManip } from \"./tools/ViewTool\";\r\nimport { DecorateContext } from \"./ViewContext\";\r\nimport { ScreenViewport } from \"./Viewport\";\r\nimport { expectDefined } from \"@itwin/core-bentley\";\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport class TentativePoint {\r\n public isActive = false;\r\n public currSnap?: SnapDetail;\r\n public tpHits?: HitList<HitDetail>;\r\n private get _hotDistanceInches(): number { return 0.21; }\r\n private readonly _point: Point3d = new Point3d();\r\n private readonly _rawPoint: Point3d = new Point3d();\r\n private readonly _viewPoint: Point3d = new Point3d();\r\n private _tentativePromise?: Promise<SnapDetail | undefined>;\r\n public viewport?: ScreenViewport;\r\n\r\n public onInitialized() { }\r\n public setHitList(list?: HitList<HitDetail>) { this.tpHits = list; }\r\n\r\n /** @return true if the tentative point is currently active and snapped to an element. */\r\n public get isSnapped(): boolean { return undefined !== this.currSnap; }\r\n\r\n /** @return The current snap path when TentativePoint.isSnapped or undefined. */\r\n public getCurrSnap(): SnapDetail | undefined { return this.currSnap; }\r\n\r\n public getPoint(): Point3d {\r\n const snap = this.currSnap;\r\n return !snap ? this._point : snap.adjustedPoint;\r\n }\r\n\r\n public setPoint(point: Point3d): void {\r\n this.setCurrSnap(undefined);\r\n this.tpHits = undefined;\r\n this._point.setFrom(point);\r\n }\r\n\r\n public clear(doErase: boolean): void {\r\n if (doErase) {\r\n this.removeTentative();\r\n IModelApp.accuSnap.synchSnapMode();\r\n }\r\n IModelApp.accuSnap.destroy();\r\n this.isActive = false;\r\n this.setCurrSnap(undefined);\r\n this.tpHits = undefined;\r\n }\r\n\r\n public removeTentative(): void {\r\n this._tentativePromise = undefined;\r\n if (!this.isActive)\r\n return;\r\n IModelApp.accuSnap.erase();\r\n if (this.getCurrSnap())\r\n IModelApp.viewManager.invalidateDecorationsAllViews();\r\n else\r\n this.viewport?.invalidateDecorations();\r\n this.isActive = false;\r\n }\r\n\r\n public setCurrSnap(newSnap?: SnapDetail): void {\r\n if (newSnap)\r\n newSnap.setSnapPoint(newSnap.snapPoint, SnapHeat.InRange); // Reset adjustedPoint from pre-located snap and set SnapHeat...\r\n this.currSnap = newSnap;\r\n }\r\n\r\n public showTentative(): void {\r\n if (this.isSnapped) {\r\n IModelApp.viewManager.invalidateDecorationsAllViews();\r\n IModelApp.accuSnap.displayToolTip(this._viewPoint, expectDefined(this.viewport), undefined);\r\n } else {\r\n this.viewport?.invalidateDecorations();\r\n }\r\n this.isActive = true;\r\n }\r\n\r\n public getHitAndList(holder: HitListHolder): SnapDetail | undefined {\r\n const hit = this.currSnap;\r\n if (hit) {\r\n holder.setHitList(this.tpHits);\r\n this.tpHits = undefined;\r\n }\r\n return hit;\r\n }\r\n\r\n public onButtonEvent(ev: BeButtonEvent): void {\r\n switch (ev.button) {\r\n case BeButton.Data:\r\n if (!ev.isDown)\r\n return; // cleared on down...\r\n break;\r\n case BeButton.Reset:\r\n if (ev.isDown)\r\n return; // cleared on up...\r\n break;\r\n case BeButton.Middle:\r\n return;\r\n }\r\n\r\n this.removeTentative();\r\n IModelApp.accuSnap.synchSnapMode();\r\n this.setCurrSnap(undefined);\r\n this.tpHits = undefined;\r\n }\r\n\r\n public decorate(context: DecorateContext): void {\r\n const viewport = context.viewport;\r\n if (!this.isActive || !viewport)\r\n return;\r\n\r\n const tpSize = Math.floor(viewport.pixelsPerInch * 0.4) + 0.5;\r\n const toSizeOutline = tpSize + 1;\r\n const position = context.viewport.worldToView(this._point);\r\n position.x = Math.floor(position.x) + 0.5;\r\n position.y = Math.floor(position.y) + 0.5;\r\n const drawDecoration = (ctx: CanvasRenderingContext2D) => {\r\n ctx.beginPath();\r\n ctx.strokeStyle = \"rgba(0,0,0,.5)\";\r\n ctx.lineWidth = 3;\r\n ctx.moveTo(-toSizeOutline, 0);\r\n ctx.lineTo(toSizeOutline, 0);\r\n ctx.moveTo(0, -toSizeOutline);\r\n ctx.lineTo(0, toSizeOutline);\r\n ctx.stroke();\r\n\r\n ctx.beginPath();\r\n ctx.strokeStyle = \"white\";\r\n ctx.lineWidth = 1;\r\n if (!this.isSnapped)\r\n ctx.setLineDash([4, 1]);\r\n\r\n ctx.shadowColor = \"black\";\r\n ctx.shadowBlur = 5;\r\n ctx.moveTo(-tpSize, 0);\r\n ctx.lineTo(tpSize, 0);\r\n ctx.moveTo(0, -tpSize);\r\n ctx.lineTo(0, tpSize);\r\n ctx.stroke();\r\n };\r\n context.addCanvasDecoration({ position, drawDecoration });\r\n }\r\n\r\n private async getSnap(newSearch: boolean): Promise<SnapDetail | undefined> {\r\n // Use next hit from previous search when using tentative to cycle through hits...\r\n let thisHit = (!newSearch && undefined !== this.tpHits ? this.tpHits.getNextHit() : undefined);\r\n\r\n // Use existing AccuSnap hit list if one exists...\r\n if (undefined === thisHit) {\r\n this.tpHits = undefined;\r\n thisHit = IModelApp.accuSnap.getHitAndList(this);\r\n }\r\n\r\n if (undefined === thisHit) {\r\n // search for elements around the current raw point (search should not be affected by locks!)\r\n const aperture = (2.0 * expectDefined(this.viewport).pixelsFromInches(IModelApp.locateManager.apertureInches) / 2.0) + 1.5;\r\n const options = IModelApp.locateManager.options.clone(); // Copy to avoid changing out from under active Tool...\r\n const picker = IModelApp.locateManager.picker;\r\n\r\n options.hitSource = HitSource.TentativeSnap;\r\n if (0 === picker.doPick(expectDefined(this.viewport), this._rawPoint, aperture, options))\r\n return undefined;\r\n\r\n this.tpHits = picker.getHitList(true);\r\n thisHit = (undefined !== this.tpHits ? this.tpHits.getNextHit() : undefined);\r\n } else if (thisHit instanceof SnapDetail) {\r\n // Make the current AccuSnap the TentativePoint snap...\r\n return thisHit;\r\n }\r\n\r\n if (undefined === thisHit)\r\n return undefined;\r\n\r\n const snapModes = IModelApp.accuSnap.getActiveSnapModes(); // Get the list of point snap modes to consider\r\n if (1 === snapModes.length && SnapMode.Intersection === snapModes[0])\r\n snapModes.push(SnapMode.Nearest); // Add nearest when doing intersection by itself to support finding extended intersections...\r\n\r\n const thisSnap = await AccuSnap.requestSnap(thisHit, snapModes, this._hotDistanceInches, IModelApp.accuSnap.keypointDivisor, this.tpHits);\r\n\r\n if (undefined !== thisSnap)\r\n IModelApp.accuDraw.onSnap(thisSnap); // AccuDraw can adjust nearest snap to intersection of circle (polar distance lock) or line (axis lock) with snapped to curve...\r\n\r\n return thisSnap;\r\n }\r\n\r\n private static arePointsCloseEnough(pt1: Point3d, pt2: Point3d, pixelDistance: number): boolean { return pt1.distance(pt2) < (pixelDistance + 1.5); }\r\n\r\n public process(ev: BeButtonEvent): void {\r\n if (undefined !== this._tentativePromise)\r\n return;\r\n\r\n const currTool = IModelApp.toolAdmin.viewTool;\r\n if (currTool && currTool.inDynamicUpdate)\r\n return; // trying to tentative snap while view is changing isn't useful...\r\n\r\n const wasActive = this.isActive;\r\n this.removeTentative(); // remove the TP cross if it is already on the screen\r\n const lastPtView = this._viewPoint.clone();\r\n\r\n this.viewport = expectDefined(ev.viewport);\r\n this._point.setFrom(ev.point);\r\n this._rawPoint.setFrom(ev.rawPoint);\r\n this._viewPoint.setFrom(ev.viewPoint);\r\n\r\n const newSearch = (!this.isSnapped || !TentativePoint.arePointsCloseEnough(lastPtView, this._viewPoint, this.viewport.pixelsFromInches(IModelApp.locateManager.apertureInches)));\r\n const promise = this.getSnap(newSearch);\r\n this._tentativePromise = promise;\r\n\r\n promise.then((newSnap) => { // eslint-disable-line @typescript-eslint/no-floating-promises\r\n // Ignore response if we're no longer interested in this tentative.\r\n if (this._tentativePromise === promise) {\r\n this._tentativePromise = undefined;\r\n this.setCurrSnap(newSnap); // Adopt the snap as current\r\n IModelApp.accuSnap.clear(); // make sure there's no AccuSnap active after a tentative point (otherwise we continually snap to it).\r\n if (this.isSnapped)\r\n this._point.setFrom(expectDefined(this.currSnap).snapPoint);\r\n else if (wasActive && newSearch)\r\n this._point.setFrom(ev.rawPoint);\r\n this.showTentative(); // show the TP cross\r\n\r\n if (this.isSnapped) {\r\n IModelApp.toolAdmin.adjustSnapPoint();\r\n } else if (IModelApp.accuDraw.isActive) {\r\n const point = this.getPoint().clone();\r\n const vp = expectDefined(ev.viewport);\r\n if (vp.isSnapAdjustmentRequired) {\r\n IModelApp.toolAdmin.adjustPointToACS(point, vp, false);\r\n const hit = new HitDetail({\r\n testPoint: point,\r\n viewport: vp,\r\n hitSource: HitSource.TentativeSnap,\r\n hitPoint: point,\r\n sourceId: \"\",\r\n priority: HitPriority.Unknown,\r\n distXY: 0,\r\n distFraction: 0,\r\n });\r\n\r\n const snap = new SnapDetail(hit);\r\n this.setCurrSnap(snap);\r\n IModelApp.toolAdmin.adjustSnapPoint();\r\n this.setPoint(this.getPoint());\r\n } else {\r\n IModelApp.accuDraw.adjustPoint(point, vp, false);\r\n const savePoint = point.clone();\r\n IModelApp.toolAdmin.adjustPointToGrid(point, vp);\r\n if (!point.isExactEqual(savePoint))\r\n IModelApp.accuDraw.adjustPoint(point, vp, false);\r\n this.setPoint(point);\r\n }\r\n } else {\r\n IModelApp.toolAdmin.adjustPoint(this.getPoint(), expectDefined(ev.viewport));\r\n }\r\n\r\n IModelApp.accuDraw.onTentative();\r\n if (currTool && currTool instanceof ViewManip && currTool.viewHandles.hasHandle(ViewHandleType.TargetCenter))\r\n currTool.updateTargetCenter(); // Change target center to tentative location...\r\n else\r\n IModelApp.toolAdmin.updateDynamics(undefined, undefined, true); // Don't wait for motion to update dynamics...\r\n }\r\n });\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module LocatingElements\r\n */\r\n\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { AccuSnap } from \"./AccuSnap\";\r\nimport { HitListHolder } from \"./ElementLocateManager\";\r\nimport { HitDetail, HitList, HitSource, SnapDetail, SnapHeat, SnapMode } from \"./HitDetail\";\r\nimport { IModelApp } from \"./IModelApp\";\r\nimport { BeButton, BeButtonEvent } from \"./tools/Tool\";\r\nimport { ViewHandleType, ViewManip } from \"./tools/ViewTool\";\r\nimport { DecorateContext } from \"./ViewContext\";\r\nimport { ScreenViewport } from \"./Viewport\";\r\nimport { expectDefined } from \"@itwin/core-bentley\";\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport class TentativePoint {\r\n public isActive = false;\r\n public currSnap?: SnapDetail;\r\n public tpHits?: HitList<HitDetail>;\r\n private get _hotDistanceInches(): number { return 0.21; }\r\n private readonly _point: Point3d = new Point3d();\r\n private readonly _rawPoint: Point3d = new Point3d();\r\n private readonly _viewPoint: Point3d = new Point3d();\r\n private _tentativePromise?: Promise<SnapDetail | undefined>;\r\n public viewport?: ScreenViewport;\r\n\r\n public onInitialized() { }\r\n public setHitList(list?: HitList<HitDetail>) { this.tpHits = list; }\r\n\r\n /** @return true if the tentative point is currently active and snapped to an element. */\r\n public get isSnapped(): boolean { return undefined !== this.currSnap; }\r\n\r\n /** @return The current snap path when TentativePoint.isSnapped or undefined. */\r\n public getCurrSnap(): SnapDetail | undefined { return this.currSnap; }\r\n\r\n public getPoint(): Point3d {\r\n const snap = this.currSnap;\r\n return !snap ? this._point : snap.adjustedPoint;\r\n }\r\n\r\n public setPoint(point: Point3d): void {\r\n this.setCurrSnap(undefined);\r\n this.tpHits = undefined;\r\n this._point.setFrom(point);\r\n }\r\n\r\n public clear(doErase: boolean): void {\r\n if (doErase) {\r\n this.removeTentative();\r\n IModelApp.accuSnap.synchSnapMode();\r\n }\r\n IModelApp.accuSnap.destroy();\r\n this.isActive = false;\r\n this.setCurrSnap(undefined);\r\n this.tpHits = undefined;\r\n }\r\n\r\n public removeTentative(): void {\r\n this._tentativePromise = undefined;\r\n if (!this.isActive)\r\n return;\r\n IModelApp.accuSnap.erase();\r\n if (this.getCurrSnap())\r\n IModelApp.viewManager.invalidateDecorationsAllViews();\r\n else\r\n this.viewport?.invalidateDecorations();\r\n this.isActive = false;\r\n }\r\n\r\n public setCurrSnap(newSnap?: SnapDetail): void {\r\n if (newSnap)\r\n newSnap.setSnapPoint(newSnap.snapPoint, SnapHeat.InRange); // Reset adjustedPoint from pre-located snap and set SnapHeat...\r\n this.currSnap = newSnap;\r\n }\r\n\r\n public showTentative(): void {\r\n if (this.isSnapped) {\r\n IModelApp.viewManager.invalidateDecorationsAllViews();\r\n IModelApp.accuSnap.displayToolTip(this._viewPoint, expectDefined(this.viewport), undefined);\r\n } else {\r\n this.viewport?.invalidateDecorations();\r\n }\r\n this.isActive = true;\r\n }\r\n\r\n public getHitAndList(holder: HitListHolder): SnapDetail | undefined {\r\n const hit = this.currSnap;\r\n if (hit) {\r\n holder.setHitList(this.tpHits);\r\n this.tpHits = undefined;\r\n }\r\n return hit;\r\n }\r\n\r\n public onButtonEvent(ev: BeButtonEvent): void {\r\n switch (ev.button) {\r\n case BeButton.Data:\r\n if (!ev.isDown)\r\n return; // cleared on down...\r\n break;\r\n case BeButton.Reset:\r\n if (ev.isDown)\r\n return; // cleared on up...\r\n break;\r\n case BeButton.Middle:\r\n return;\r\n }\r\n\r\n this.removeTentative();\r\n IModelApp.accuSnap.synchSnapMode();\r\n this.setCurrSnap(undefined);\r\n this.tpHits = undefined;\r\n }\r\n\r\n public decorate(context: DecorateContext): void {\r\n const viewport = context.viewport;\r\n if (!this.isActive || !viewport)\r\n return;\r\n\r\n const tpSize = Math.floor(viewport.pixelsPerInch * 0.4) + 0.5;\r\n const toSizeOutline = tpSize + 1;\r\n const position = context.viewport.worldToView(this._point);\r\n position.x = Math.floor(position.x) + 0.5;\r\n position.y = Math.floor(position.y) + 0.5;\r\n const drawDecoration = (ctx: CanvasRenderingContext2D) => {\r\n ctx.beginPath();\r\n ctx.strokeStyle = \"rgba(0,0,0,.5)\";\r\n ctx.lineWidth = 3;\r\n ctx.moveTo(-toSizeOutline, 0);\r\n ctx.lineTo(toSizeOutline, 0);\r\n ctx.moveTo(0, -toSizeOutline);\r\n ctx.lineTo(0, toSizeOutline);\r\n ctx.stroke();\r\n\r\n ctx.beginPath();\r\n ctx.strokeStyle = \"white\";\r\n ctx.lineWidth = 1;\r\n if (!this.isSnapped)\r\n ctx.setLineDash([4, 1]);\r\n\r\n ctx.shadowColor = \"black\";\r\n ctx.shadowBlur = 5;\r\n ctx.moveTo(-tpSize, 0);\r\n ctx.lineTo(tpSize, 0);\r\n ctx.moveTo(0, -tpSize);\r\n ctx.lineTo(0, tpSize);\r\n ctx.stroke();\r\n };\r\n context.addCanvasDecoration({ position, drawDecoration });\r\n }\r\n\r\n private async getSnap(newSearch: boolean): Promise<SnapDetail | undefined> {\r\n // Use next hit from previous search when using tentative to cycle through hits...\r\n let thisHit = (!newSearch && undefined !== this.tpHits ? this.tpHits.getNextHit() : undefined);\r\n\r\n // Use existing AccuSnap hit list if one exists...\r\n if (undefined === thisHit) {\r\n this.tpHits = undefined;\r\n thisHit = IModelApp.accuSnap.getHitAndList(this);\r\n }\r\n\r\n if (undefined === thisHit) {\r\n // search for elements around the current raw point (search should not be affected by locks!)\r\n const aperture = (2.0 * expectDefined(this.viewport).pixelsFromInches(IModelApp.locateManager.apertureInches) / 2.0) + 1.5;\r\n const options = IModelApp.locateManager.options.clone(); // Copy to avoid changing out from under active Tool...\r\n const picker = IModelApp.locateManager.picker;\r\n\r\n options.hitSource = HitSource.TentativeSnap;\r\n if (0 === picker.doPick(expectDefined(this.viewport), this._rawPoint, aperture, options))\r\n return undefined;\r\n\r\n this.tpHits = picker.getHitList(true);\r\n thisHit = (undefined !== this.tpHits ? this.tpHits.getNextHit() : undefined);\r\n } else if (thisHit instanceof SnapDetail) {\r\n // Make the current AccuSnap the TentativePoint snap...\r\n return thisHit;\r\n }\r\n\r\n if (undefined === thisHit)\r\n return undefined;\r\n\r\n const snapModes = IModelApp.accuSnap.getActiveSnapModes(); // Get the list of point snap modes to consider\r\n if (1 === snapModes.length && SnapMode.Intersection === snapModes[0])\r\n snapModes.push(SnapMode.Nearest); // Add nearest when doing intersection by itself to support finding extended intersections...\r\n\r\n const thisSnap = await AccuSnap.requestSnap(thisHit, snapModes, this._hotDistanceInches, IModelApp.accuSnap.keypointDivisor, this.tpHits);\r\n\r\n if (undefined !== thisSnap)\r\n IModelApp.accuDraw.onSnap(thisSnap); // AccuDraw can adjust nearest snap to intersection of circle (polar distance lock) or line (axis lock) with snapped to curve...\r\n\r\n return thisSnap;\r\n }\r\n\r\n private static arePointsCloseEnough(pt1: Point3d, pt2: Point3d, pixelDistance: number): boolean { return pt1.distance(pt2) < (pixelDistance + 1.5); }\r\n\r\n public process(ev: BeButtonEvent): void {\r\n if (undefined !== this._tentativePromise)\r\n return;\r\n\r\n const currTool = IModelApp.toolAdmin.viewTool;\r\n if (currTool && currTool.inDynamicUpdate)\r\n return; // trying to tentative snap while view is changing isn't useful...\r\n\r\n const wasActive = this.isActive;\r\n this.removeTentative(); // remove the TP cross if it is already on the screen\r\n const lastPtView = this._viewPoint.clone();\r\n\r\n this.viewport = expectDefined(ev.viewport);\r\n this._point.setFrom(ev.point);\r\n this._rawPoint.setFrom(ev.rawPoint);\r\n this._viewPoint.setFrom(ev.viewPoint);\r\n\r\n const newSearch = (!this.isSnapped || !TentativePoint.arePointsCloseEnough(lastPtView, this._viewPoint, this.viewport.pixelsFromInches(IModelApp.locateManager.apertureInches)));\r\n const promise = this.getSnap(newSearch);\r\n this._tentativePromise = promise;\r\n\r\n promise.then((newSnap) => { // eslint-disable-line @typescript-eslint/no-floating-promises\r\n // Ignore response if we're no longer interested in this tentative.\r\n if (this._tentativePromise === promise) {\r\n this._tentativePromise = undefined;\r\n this.setCurrSnap(newSnap); // Adopt the snap as current\r\n IModelApp.accuSnap.clear(); // make sure there's no AccuSnap active after a tentative point (otherwise we continually snap to it).\r\n if (this.isSnapped)\r\n this._point.setFrom(expectDefined(this.currSnap).snapPoint);\r\n else if (wasActive && newSearch)\r\n this._point.setFrom(ev.rawPoint);\r\n this.showTentative(); // show the TP cross\r\n\r\n if (this.isSnapped) {\r\n IModelApp.toolAdmin.adjustSnapPoint();\r\n } else if (IModelApp.accuDraw.isActive) {\r\n const point = this.getPoint().clone();\r\n const vp = expectDefined(ev.viewport);\r\n if (vp.isSnapAdjustmentRequired) {\r\n IModelApp.toolAdmin.adjustPointToACS(point, vp, false);\r\n // NOTE: Apply similar adjustments as ToolAdmin.adjustSnapPoint for snap that isn't hot with AccuDraw is active...\r\n IModelApp.toolAdmin.adjustPointToGrid(point, vp);\r\n if (!IModelApp.accuDraw.adjustPoint(point, vp, false))\r\n IModelApp.toolAdmin.adjustPointToACS(point, vp, true);\r\n this.setPoint(point);\r\n } else {\r\n IModelApp.accuDraw.adjustPoint(point, vp, false);\r\n const savePoint = point.clone();\r\n IModelApp.toolAdmin.adjustPointToGrid(point, vp);\r\n if (!point.isExactEqual(savePoint))\r\n IModelApp.accuDraw.adjustPoint(point, vp, false);\r\n this.setPoint(point);\r\n }\r\n } else {\r\n IModelApp.toolAdmin.adjustPoint(this.getPoint(), expectDefined(ev.viewport));\r\n }\r\n\r\n IModelApp.accuDraw.onTentative();\r\n if (currTool && currTool instanceof ViewManip && currTool.viewHandles.hasHandle(ViewHandleType.TargetCenter))\r\n currTool.updateTargetCenter(); // Change target center to tentative location...\r\n else\r\n IModelApp.toolAdmin.updateDynamics(undefined, undefined, true); // Don't wait for motion to update dynamics...\r\n }\r\n });\r\n }\r\n}\r\n"]}