@itwin/core-frontend 5.14.0-dev.14 → 5.14.0-dev.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,6 +1,11 @@
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  # Change Log - @itwin/core-frontend
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- This log was last generated on Tue, 15 Sep 2026 20:26:48 GMT and should not be manually modified.
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+ This log was last generated on Fri, 18 Sep 2026 15:12:40 GMT and should not be manually modified.
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+
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+ ## 5.13.4
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+ Fri, 18 Sep 2026 15:11:19 GMT
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+
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+ _Version update only_
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  ## 5.13.3
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  Tue, 15 Sep 2026 20:25:28 GMT
@@ -1 +1 @@
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- {"version":3,"file":"SceneCompositor.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/SceneCompositor.ts"],"names":[],"mappings":"AAIA;;GAEG;AASH,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,0BAA0B,CAAC;AACpD,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAC5D,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAG5D,OAAO,EAC2D,cAAc,EAE/E,MAAM,kBAAkB,CAAC;AAE1B,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAE/C,OAAO,EAAe,WAAW,EAAE,MAAM,eAAe,CAAC;AAIzD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAIlD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAE1C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,qBAAqB,EAAE,MAAM,iBAAiB,CAAC;AACxD,OAAO,EAAW,eAAe,EAAE,MAAM,OAAO,CAAC;AAGjD,wBAAgB,wBAAwB,CAAC,OAAO,EAAE,aAAa,GAAG,SAAS,EAAE,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI,CAGjH;AA6cD,wBAAgB,yBAAyB,CAAC,IAAI,EAAE,cAAc,GAAG,SAAS,EAAE,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI,CAGhH;AAgTD;;;GAGG;AACH,8BAAsB,eAAgB,YAAW,eAAe,EAAE,YAAY,CAAC,QAAQ;IACrF,SAAgB,MAAM,EAAE,MAAM,CAAC;IAC/B,SAAgB,cAAc,EAAE,cAAc,CAAC;IAC/C,SAAgB,eAAe,EAAE,eAAe,CAAC;IAEjD,SAAS,CAAC,gBAAgB,EAAE,OAAO,CAAC;IAEpC,aAAoB,UAAU,IAAI,OAAO,CAAC;aAC1B,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;aACxB,OAAO,IAAI,IAAI;aACf,IAAI,CAAC,SAAS,EAAE,cAAc,GAAG,IAAI;aACrC,iBAAiB,CAAC,SAAS,EAAE,cAAc,EAAE,aAAa,EAAE,WAAW,EAAE,uBAAuB,EAAE,WAAW,GAAG,SAAS,EAAE,sBAAsB,EAAE,WAAW,GAAG,SAAS,GAAG,IAAI;aACjL,UAAU,CAAC,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,MAAM,GAAG,SAAS;aAC9E,iBAAiB,CAAC,IAAI,EAAE,QAAQ,GAAG,UAAU,GAAG,SAAS;aACzD,cAAc,CAAC,IAAI,EAAE,QAAQ,GAAG,UAAU,GAAG,SAAS;aACtD,kBAAkB,CAAC,OAAO,EAAE,YAAY,GAAG,SAAS,GAAG,IAAI;aAC3D,aAAa,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,qBAAqB,EAAE,aAAa,EAAE,OAAO,GAAG,IAAI;aAC9F,iBAAiB,IAAI,IAAI;IAEzC,8GAA8G;IAC9G,aAAoB,oBAAoB,IAAI,WAAW,CAAC;IAExD,aAAoB,UAAU,IAAI,aAAa,CAAC;IAChD,aAAoB,aAAa,IAAI,aAAa,CAAC;IACnD,aAAoB,gBAAgB,IAAI,MAAM,CAAC;IAE/C,IAAW,eAAe,IAAI,OAAO,CAAkC;IAEvE,SAAS,aAAa,MAAM,EAAE,MAAM;WAOtB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,eAAe;aAIrC,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;CACxE"}
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+ {"version":3,"file":"SceneCompositor.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/SceneCompositor.ts"],"names":[],"mappings":"AAIA;;GAEG;AASH,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,0BAA0B,CAAC;AACpD,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAC5D,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAG5D,OAAO,EAC2D,cAAc,EAE/E,MAAM,kBAAkB,CAAC;AAE1B,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAE/C,OAAO,EAAe,WAAW,EAAE,MAAM,eAAe,CAAC;AAIzD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAIlD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAE1C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,qBAAqB,EAAE,MAAM,iBAAiB,CAAC;AACxD,OAAO,EAAW,eAAe,EAAE,MAAM,OAAO,CAAC;AAGjD,wBAAgB,wBAAwB,CAAC,OAAO,EAAE,aAAa,GAAG,SAAS,EAAE,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI,CAGjH;AA0cD,wBAAgB,yBAAyB,CAAC,IAAI,EAAE,cAAc,GAAG,SAAS,EAAE,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI,CAGhH;AAgTD;;;GAGG;AACH,8BAAsB,eAAgB,YAAW,eAAe,EAAE,YAAY,CAAC,QAAQ;IACrF,SAAgB,MAAM,EAAE,MAAM,CAAC;IAC/B,SAAgB,cAAc,EAAE,cAAc,CAAC;IAC/C,SAAgB,eAAe,EAAE,eAAe,CAAC;IAEjD,SAAS,CAAC,gBAAgB,EAAE,OAAO,CAAC;IAEpC,aAAoB,UAAU,IAAI,OAAO,CAAC;aAC1B,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;aACxB,OAAO,IAAI,IAAI;aACf,IAAI,CAAC,SAAS,EAAE,cAAc,GAAG,IAAI;aACrC,iBAAiB,CAAC,SAAS,EAAE,cAAc,EAAE,aAAa,EAAE,WAAW,EAAE,uBAAuB,EAAE,WAAW,GAAG,SAAS,EAAE,sBAAsB,EAAE,WAAW,GAAG,SAAS,GAAG,IAAI;aACjL,UAAU,CAAC,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,MAAM,GAAG,SAAS;aAC9E,iBAAiB,CAAC,IAAI,EAAE,QAAQ,GAAG,UAAU,GAAG,SAAS;aACzD,cAAc,CAAC,IAAI,EAAE,QAAQ,GAAG,UAAU,GAAG,SAAS;aACtD,kBAAkB,CAAC,OAAO,EAAE,YAAY,GAAG,SAAS,GAAG,IAAI;aAC3D,aAAa,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,qBAAqB,EAAE,aAAa,EAAE,OAAO,GAAG,IAAI;aAC9F,iBAAiB,IAAI,IAAI;IAEzC,8GAA8G;IAC9G,aAAoB,oBAAoB,IAAI,WAAW,CAAC;IAExD,aAAoB,UAAU,IAAI,aAAa,CAAC;IAChD,aAAoB,aAAa,IAAI,aAAa,CAAC;IACnD,aAAoB,gBAAgB,IAAI,MAAM,CAAC;IAE/C,IAAW,eAAe,IAAI,OAAO,CAAkC;IAEvE,SAAS,aAAa,MAAM,EAAE,MAAM;WAOtB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,eAAe;aAIrC,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;CACxE"}
@@ -232,8 +232,8 @@ class FrameBuffers {
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  idsAndZComposite;
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  idsAndAltZComposite;
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  edlDrawCol;
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- init(textures, depth, depthMS) {
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- if (!this.initPotentialMSFbos(textures, depth, depthMS))
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+ init(textures, depth, depthMS, boundColor) {
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+ if (!this.initPotentialMSFbos(textures, depth, depthMS, boundColor))
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  return false;
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  this.depthAndOrder = FrameBuffer_1.FrameBuffer.create([(0, core_bentley_1.expectDefined)(textures.depthAndOrder)], depth);
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  this.hilite = FrameBuffer_1.FrameBuffer.create([(0, core_bentley_1.expectDefined)(textures.hilite)], depth);
@@ -241,7 +241,7 @@ class FrameBuffers {
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  if (!this.depthAndOrder || !this.hilite || !this.hiliteUsingStencil)
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  return false;
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  (0, core_bentley_1.assert)(undefined === this.opaqueAll);
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- if (!this.initPotentialMSMRTFbos(textures, depth, depthMS))
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+ if (!this.initPotentialMSMRTFbos(textures, depth, depthMS, boundColor))
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  return false;
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  (0, core_bentley_1.assert)(undefined !== textures.accumulation && undefined !== textures.revealage);
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  const colors = [textures.accumulation, textures.revealage];
@@ -258,9 +258,8 @@ class FrameBuffers {
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  && undefined !== this.clearTranslucent
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  && undefined !== this.pingPong;
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  }
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- initPotentialMSFbos(textures, depth, depthMS) {
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- const boundColor = System_1.System.instance.frameBufferStack.currentColorBuffer;
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- (0, core_bentley_1.assert)(undefined !== boundColor && undefined !== textures.color);
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+ initPotentialMSFbos(textures, depth, depthMS, boundColor) {
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+ (0, core_bentley_1.assert)(undefined !== textures.color);
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  if (undefined === depthMS) {
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  this.opaqueColor = FrameBuffer_1.FrameBuffer.create([boundColor], depth);
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  this.opaqueAndCompositeColor = FrameBuffer_1.FrameBuffer.create([textures.color], depth);
@@ -273,10 +272,8 @@ class FrameBuffers {
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  return undefined !== this.opaqueColor
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  && undefined !== this.opaqueAndCompositeColor;
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  }
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- initPotentialMSMRTFbos(textures, depth, depthMs) {
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- const boundColor = System_1.System.instance.frameBufferStack.currentColorBuffer;
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- (0, core_bentley_1.assert)(undefined !== boundColor &&
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- undefined !== textures.color &&
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+ initPotentialMSMRTFbos(textures, depth, depthMs, boundColor) {
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+ (0, core_bentley_1.assert)(undefined !== textures.color &&
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  undefined !== textures.featureId &&
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  undefined !== textures.depthAndOrder &&
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  undefined !== textures.accumulation &&
@@ -390,23 +387,23 @@ class FrameBuffers {
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  this.idsAndAltZComposite = (0, core_bentley_1.dispose)(this.idsAndAltZComposite);
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  }
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  }
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- enableMultiSampling(textures, depth, depthMS) {
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+ enableMultiSampling(textures, depth, depthMS, boundColor) {
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  this.opaqueColor = (0, core_bentley_1.dispose)(this.opaqueColor);
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  this.opaqueAndCompositeColor = (0, core_bentley_1.dispose)(this.opaqueAndCompositeColor);
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- let rVal = this.initPotentialMSFbos(textures, depth, depthMS);
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+ let rVal = this.initPotentialMSFbos(textures, depth, depthMS, boundColor);
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  this.opaqueAll = (0, core_bentley_1.dispose)(this.opaqueAll);
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  this.opaqueAndCompositeAll = (0, core_bentley_1.dispose)(this.opaqueAndCompositeAll);
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- rVal = this.initPotentialMSMRTFbos(textures, depth, depthMS);
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+ rVal = this.initPotentialMSMRTFbos(textures, depth, depthMS, boundColor);
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  return rVal;
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  }
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- disableMultiSampling(textures, depth) {
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+ disableMultiSampling(textures, depth, boundColor) {
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  this.opaqueAll = (0, core_bentley_1.dispose)(this.opaqueAll);
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  this.opaqueAndCompositeAll = (0, core_bentley_1.dispose)(this.opaqueAndCompositeAll);
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- if (!this.initPotentialMSMRTFbos(textures, depth, undefined))
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+ if (!this.initPotentialMSMRTFbos(textures, depth, undefined, boundColor))
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  return false;
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  this.opaqueColor = (0, core_bentley_1.dispose)(this.opaqueColor);
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  this.opaqueAndCompositeColor = (0, core_bentley_1.dispose)(this.opaqueAndCompositeColor);
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- return this.initPotentialMSFbos(textures, depth, undefined);
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+ return this.initPotentialMSFbos(textures, depth, undefined, boundColor);
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  }
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  get isDisposed() {
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  return undefined === this.opaqueColor && undefined === this.opaqueAndCompositeColor && undefined === this.depthAndOrder
@@ -1450,7 +1447,7 @@ class Compositor extends SceneCompositor {
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  this._depthMS = undefined;
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  if (this._depth !== undefined) {
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  return this._textures.init(this._width, this._height, this._antialiasSamples)
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- && this._fbos.init(this._textures, this._depth, this._depthMS)
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+ && this._fbos.init(this._textures, this._depth, this._depthMS, (0, core_bentley_1.expectDefined)(this.target.outputColorTexture))
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  && this._geom.init(this._textures)
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  && this.eyeDomeLighting.init(this._width, this._height, this._depth);
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  }
@@ -1465,11 +1462,11 @@ class Compositor extends SceneCompositor {
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  if (!this._textures.enableMultiSampling(this._width, this._height, this._antialiasSamples))
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  return false;
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  (0, core_bentley_1.assert)(undefined !== this._depth && undefined !== this._depthMS);
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- return this._fbos.enableMultiSampling(this._textures, this._depth, this._depthMS);
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+ return this._fbos.enableMultiSampling(this._textures, this._depth, this._depthMS, (0, core_bentley_1.expectDefined)(this.target.outputColorTexture));
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  }
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  disableMultiSampling() {
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  (0, core_bentley_1.assert)(undefined !== this._depth);
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- if (!this._fbos.disableMultiSampling(this._textures, this._depth))
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+ if (!this._fbos.disableMultiSampling(this._textures, this._depth, (0, core_bentley_1.expectDefined)(this.target.outputColorTexture)))
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  return false;
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  // Want to disable multisampling without deleting & reallocating other stuff.
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  this._depthMS = (0, core_bentley_1.dispose)(this._depthMS);