@itwin/core-frontend 5.11.0-dev.13 → 5.11.0-dev.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/lib/cjs/AccuDraw.d.ts +2 -0
  2. package/lib/cjs/AccuDraw.d.ts.map +1 -1
  3. package/lib/cjs/AccuDraw.js +7 -0
  4. package/lib/cjs/AccuDraw.js.map +1 -1
  5. package/lib/cjs/CesiumAccessClient.d.ts +52 -0
  6. package/lib/cjs/CesiumAccessClient.d.ts.map +1 -0
  7. package/lib/cjs/CesiumAccessClient.js +10 -0
  8. package/lib/cjs/CesiumAccessClient.js.map +1 -0
  9. package/lib/cjs/DisplayStyleState.js +2 -2
  10. package/lib/cjs/DisplayStyleState.js.map +1 -1
  11. package/lib/cjs/IModelApp.d.ts.map +1 -1
  12. package/lib/cjs/IModelApp.js +2 -0
  13. package/lib/cjs/IModelApp.js.map +1 -1
  14. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts +1 -1
  15. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts.map +1 -1
  16. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js +23 -5
  17. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
  18. package/lib/cjs/core-frontend.d.ts +2 -0
  19. package/lib/cjs/core-frontend.d.ts.map +1 -1
  20. package/lib/cjs/core-frontend.js +2 -0
  21. package/lib/cjs/core-frontend.js.map +1 -1
  22. package/lib/cjs/tile/TileAdmin.d.ts +23 -1
  23. package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
  24. package/lib/cjs/tile/TileAdmin.js +17 -1
  25. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  26. package/lib/cjs/tile/map/CesiumTerrainProvider.d.ts +16 -1
  27. package/lib/cjs/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
  28. package/lib/cjs/tile/map/CesiumTerrainProvider.js +57 -17
  29. package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
  30. package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
  31. package/lib/cjs/tile/map/MapTileTree.js +1 -0
  32. package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
  33. package/lib/cjs/tile/map/TerrainMeshProvider.d.ts +6 -0
  34. package/lib/cjs/tile/map/TerrainMeshProvider.d.ts.map +1 -1
  35. package/lib/cjs/tile/map/TerrainMeshProvider.js.map +1 -1
  36. package/lib/cjs/tools/AccuDrawShortcutTool.d.ts +29 -0
  37. package/lib/cjs/tools/AccuDrawShortcutTool.d.ts.map +1 -0
  38. package/lib/cjs/tools/AccuDrawShortcutTool.js +139 -0
  39. package/lib/cjs/tools/AccuDrawShortcutTool.js.map +1 -0
  40. package/lib/cjs/tools/AccuDrawTool.d.ts +13 -68
  41. package/lib/cjs/tools/AccuDrawTool.d.ts.map +1 -1
  42. package/lib/cjs/tools/AccuDrawTool.js +103 -129
  43. package/lib/cjs/tools/AccuDrawTool.js.map +1 -1
  44. package/lib/cjs/tools/SetupCameraTools.d.ts +89 -0
  45. package/lib/cjs/tools/SetupCameraTools.d.ts.map +1 -0
  46. package/lib/cjs/tools/SetupCameraTools.js +444 -0
  47. package/lib/cjs/tools/SetupCameraTools.js.map +1 -0
  48. package/lib/cjs/tools/ViewTool.d.ts +0 -81
  49. package/lib/cjs/tools/ViewTool.d.ts.map +1 -1
  50. package/lib/cjs/tools/ViewTool.js +1 -417
  51. package/lib/cjs/tools/ViewTool.js.map +1 -1
  52. package/lib/esm/AccuDraw.d.ts +2 -0
  53. package/lib/esm/AccuDraw.d.ts.map +1 -1
  54. package/lib/esm/AccuDraw.js +7 -0
  55. package/lib/esm/AccuDraw.js.map +1 -1
  56. package/lib/esm/CesiumAccessClient.d.ts +52 -0
  57. package/lib/esm/CesiumAccessClient.d.ts.map +1 -0
  58. package/lib/esm/CesiumAccessClient.js +9 -0
  59. package/lib/esm/CesiumAccessClient.js.map +1 -0
  60. package/lib/esm/DisplayStyleState.js +2 -2
  61. package/lib/esm/DisplayStyleState.js.map +1 -1
  62. package/lib/esm/IModelApp.d.ts.map +1 -1
  63. package/lib/esm/IModelApp.js +2 -0
  64. package/lib/esm/IModelApp.js.map +1 -1
  65. package/lib/esm/RealityDataSourceCesiumIonAssetImpl.d.ts +1 -1
  66. package/lib/esm/RealityDataSourceCesiumIonAssetImpl.d.ts.map +1 -1
  67. package/lib/esm/RealityDataSourceCesiumIonAssetImpl.js +24 -6
  68. package/lib/esm/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
  69. package/lib/esm/core-frontend.d.ts +2 -0
  70. package/lib/esm/core-frontend.d.ts.map +1 -1
  71. package/lib/esm/core-frontend.js +2 -0
  72. package/lib/esm/core-frontend.js.map +1 -1
  73. package/lib/esm/tile/TileAdmin.d.ts +23 -1
  74. package/lib/esm/tile/TileAdmin.d.ts.map +1 -1
  75. package/lib/esm/tile/TileAdmin.js +17 -1
  76. package/lib/esm/tile/TileAdmin.js.map +1 -1
  77. package/lib/esm/tile/map/CesiumTerrainProvider.d.ts +16 -1
  78. package/lib/esm/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
  79. package/lib/esm/tile/map/CesiumTerrainProvider.js +55 -17
  80. package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
  81. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  82. package/lib/esm/tile/map/MapTileTree.js +1 -0
  83. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  84. package/lib/esm/tile/map/TerrainMeshProvider.d.ts +6 -0
  85. package/lib/esm/tile/map/TerrainMeshProvider.d.ts.map +1 -1
  86. package/lib/esm/tile/map/TerrainMeshProvider.js.map +1 -1
  87. package/lib/esm/tools/AccuDrawShortcutTool.d.ts +29 -0
  88. package/lib/esm/tools/AccuDrawShortcutTool.d.ts.map +1 -0
  89. package/lib/esm/tools/AccuDrawShortcutTool.js +134 -0
  90. package/lib/esm/tools/AccuDrawShortcutTool.js.map +1 -0
  91. package/lib/esm/tools/AccuDrawTool.d.ts +13 -68
  92. package/lib/esm/tools/AccuDrawTool.d.ts.map +1 -1
  93. package/lib/esm/tools/AccuDrawTool.js +102 -128
  94. package/lib/esm/tools/AccuDrawTool.js.map +1 -1
  95. package/lib/esm/tools/SetupCameraTools.d.ts +89 -0
  96. package/lib/esm/tools/SetupCameraTools.d.ts.map +1 -0
  97. package/lib/esm/tools/SetupCameraTools.js +439 -0
  98. package/lib/esm/tools/SetupCameraTools.js.map +1 -0
  99. package/lib/esm/tools/ViewTool.d.ts +0 -81
  100. package/lib/esm/tools/ViewTool.d.ts.map +1 -1
  101. package/lib/esm/tools/ViewTool.js +2 -416
  102. package/lib/esm/tools/ViewTool.js.map +1 -1
  103. package/lib/public/scripts/parse-imdl-worker.js +1 -1
  104. package/lib/workers/webpack/parse-imdl-worker.js +1 -1
  105. package/package.json +20 -20
@@ -1,10 +1,25 @@
1
+ /** @packageDocumentation
2
+ * @module Tiles
3
+ */
4
+ import { BeDuration } from "@itwin/core-bentley";
5
+ import { CesiumAccessClient } from "../../CesiumAccessClient";
1
6
  import { TerrainMeshProvider, TerrainMeshProviderOptions } from "../internal";
2
- /** Return the URL for a Cesium ion asset from its asset ID and request Key.
7
+ /** Return the URL for a Cesium Ion asset from its asset ID and request Key.
3
8
  * @public
4
9
  */
5
10
  export declare function getCesiumAssetUrl(osmAssetId: number, requestKey: string): string;
6
11
  /** @internal */
7
12
  export declare function getCesiumOSMBuildingsUrl(): string | undefined;
13
+ /** Returns the registered [[CesiumAccessClient]], or a default [[CesiumIonClient]] if none is registered.
14
+ * @internal
15
+ */
16
+ export declare function getCesiumAccessClient(): CesiumAccessClient;
17
+ /** Compute when to next re-resolve a Cesium access token. Honors the endpoint's `expiresAt` when it is a valid
18
+ * future time, but guards against an invalid (NaN) date - which would otherwise disable refresh entirely - and
19
+ * against a past/imminent expiry that would re-resolve the endpoint on essentially every tile read.
20
+ * @internal
21
+ */
22
+ export declare function computeCesiumTokenTimeoutInterval(expiresAt: Date | undefined): BeDuration;
8
23
  /** @internal */
9
24
  export declare function getCesiumAccessTokenAndEndpointUrl(assetId: string, requestKey?: string): Promise<{
10
25
  token?: string;
@@ -1 +1 @@
1
- {"version":3,"file":"CesiumTerrainProvider.d.ts","sourceRoot":"","sources":["../../../../src/tile/map/CesiumTerrainProvider.ts"],"names":[],"mappings":"AAgBA,OAAO,EACwF,mBAAmB,EAChH,0BAA0B,EAC3B,MAAM,aAAa,CAAC;AAUrB;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,MAAM,CAEhF;AAED,gBAAgB;AAChB,wBAAgB,wBAAwB,IAAI,MAAM,GAAG,SAAS,CAM7D;AAED,gBAAgB;AAChB,wBAAsB,kCAAkC,CAAC,OAAO,EAAE,MAAM,EAAE,UAAU,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;IAAE,KAAK,CAAC,EAAE,MAAM,CAAC;IAAC,GAAG,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC,CAqBxI;AAaD,gBAAgB;AAChB,wBAAsB,wBAAwB,CAAC,IAAI,EAAE,0BAA0B,GAAG,OAAO,CAAC,mBAAmB,GAAG,SAAS,CAAC,CAiDzH"}
1
+ {"version":3,"file":"CesiumTerrainProvider.d.ts","sourceRoot":"","sources":["../../../../src/tile/map/CesiumTerrainProvider.ts"],"names":[],"mappings":"AAKA;;GAEG;AACH,OAAO,EAAU,UAAU,EAAgE,MAAM,qBAAqB,CAAC;AAMvH,OAAO,EAAE,kBAAkB,EAAuB,MAAM,0BAA0B,CAAC;AAGnF,OAAO,EACwF,mBAAmB,EAChH,0BAA0B,EAC3B,MAAM,aAAa,CAAC;AAUrB;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,MAAM,CAEhF;AAED,gBAAgB;AAChB,wBAAgB,wBAAwB,IAAI,MAAM,GAAG,SAAS,CAK7D;AAED;;GAEG;AACH,wBAAgB,qBAAqB,IAAI,kBAAkB,CAE1D;AAKD;;;;GAIG;AACH,wBAAgB,iCAAiC,CAAC,SAAS,EAAE,IAAI,GAAG,SAAS,GAAG,UAAU,CASzF;AAED,gBAAgB;AAChB,wBAAsB,kCAAkC,CAAC,OAAO,EAAE,MAAM,EAAE,UAAU,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;IAAE,KAAK,CAAC,EAAE,MAAM,CAAC;IAAC,GAAG,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC,CAqBxI;AAaD,gBAAgB;AAChB,wBAAsB,wBAAwB,CAAC,IAAI,EAAE,0BAA0B,GAAG,OAAO,CAAC,mBAAmB,GAAG,SAAS,CAAC,CAsDzH"}
@@ -21,7 +21,7 @@ var QuantizedMeshExtensionIds;
21
21
  QuantizedMeshExtensionIds[QuantizedMeshExtensionIds["WaterMask"] = 2] = "WaterMask";
22
22
  QuantizedMeshExtensionIds[QuantizedMeshExtensionIds["Metadata"] = 4] = "Metadata";
23
23
  })(QuantizedMeshExtensionIds || (QuantizedMeshExtensionIds = {}));
24
- /** Return the URL for a Cesium ion asset from its asset ID and request Key.
24
+ /** Return the URL for a Cesium Ion asset from its asset ID and request Key.
25
25
  * @public
26
26
  */
27
27
  export function getCesiumAssetUrl(osmAssetId, requestKey) {
@@ -29,10 +29,30 @@ export function getCesiumAssetUrl(osmAssetId, requestKey) {
29
29
  }
30
30
  /** @internal */
31
31
  export function getCesiumOSMBuildingsUrl() {
32
- const key = IModelApp.tileAdmin.cesiumIonKey;
33
- if (undefined === key)
32
+ if (!IModelApp.tileAdmin.canAccessCesium)
34
33
  return undefined;
35
- return getCesiumAssetUrl(+CesiumIonAssetId.OSMBuildings, key);
34
+ return getCesiumAssetUrl(+CesiumIonAssetId.OSMBuildings, "");
35
+ }
36
+ /** Returns the registered [[CesiumAccessClient]], or a default [[CesiumIonClient]] if none is registered.
37
+ * @internal
38
+ */
39
+ export function getCesiumAccessClient() {
40
+ return IModelApp.tileAdmin.cesiumAccess ?? new CesiumIonClient();
41
+ }
42
+ const cesiumTokenTimeoutInterval = BeDuration.fromSeconds(60 * 30); // Request a new access token every 30 minutes...
43
+ const cesiumMinTokenTimeoutInterval = BeDuration.fromSeconds(60); // ...but never re-resolve more often than once per minute.
44
+ /** Compute when to next re-resolve a Cesium access token. Honors the endpoint's `expiresAt` when it is a valid
45
+ * future time, but guards against an invalid (NaN) date - which would otherwise disable refresh entirely - and
46
+ * against a past/imminent expiry that would re-resolve the endpoint on essentially every tile read.
47
+ * @internal
48
+ */
49
+ export function computeCesiumTokenTimeoutInterval(expiresAt) {
50
+ if (undefined === expiresAt)
51
+ return cesiumTokenTimeoutInterval;
52
+ const remainingMs = expiresAt.getTime() - Date.now();
53
+ if (!Number.isFinite(remainingMs))
54
+ return cesiumTokenTimeoutInterval;
55
+ return BeDuration.fromMilliseconds(Math.max(remainingMs, cesiumMinTokenTimeoutInterval.milliseconds));
36
56
  }
37
57
  /** @internal */
38
58
  export async function getCesiumAccessTokenAndEndpointUrl(assetId, requestKey) {
@@ -66,15 +86,19 @@ function notifyTerrainError(detailedDescription) {
66
86
  }
67
87
  /** @internal */
68
88
  export async function getCesiumTerrainProvider(opts) {
69
- const accessTokenAndEndpointUrl = await getCesiumAccessTokenAndEndpointUrl(opts.dataSource || CesiumTerrainAssetId.Default);
70
- if (!accessTokenAndEndpointUrl.token || !accessTokenAndEndpointUrl.url) {
89
+ const assetId = opts.dataSource || CesiumTerrainAssetId.Default;
90
+ const client = getCesiumAccessClient();
91
+ const endpoint = await client.getAssetEndpoint(assetId, opts.iTwinId);
92
+ if (!endpoint) {
71
93
  notifyTerrainError(IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.MissingCesiumToken`));
72
94
  return undefined;
73
95
  }
96
+ // Resource paths (layer.json, tiles) are appended directly to the base URL, so ensure it ends with a slash.
97
+ const baseUrl = endpoint.url.endsWith("/") ? endpoint.url : `${endpoint.url}/`;
74
98
  let layers;
75
99
  try {
76
- const layerRequestOptions = { headers: { authorization: `Bearer ${accessTokenAndEndpointUrl.token}` } };
77
- const layerUrl = `${accessTokenAndEndpointUrl.url}layer.json`;
100
+ const layerRequestOptions = { headers: { authorization: `Bearer ${endpoint.accessToken}` } };
101
+ const layerUrl = `${baseUrl}layer.json`;
78
102
  layers = await request(layerUrl, "json", layerRequestOptions);
79
103
  }
80
104
  catch {
@@ -103,12 +127,12 @@ export async function getCesiumTerrainProvider(opts) {
103
127
  }
104
128
  }
105
129
  }
106
- let tileUrlTemplate = accessTokenAndEndpointUrl.url + layers.tiles[0].replace("{version}", layers.version);
130
+ let tileUrlTemplate = baseUrl + layers.tiles[0].replace("{version}", layers.version);
107
131
  if (opts.wantNormals)
108
132
  tileUrlTemplate = tileUrlTemplate.replace("?", "?extensions=octvertexnormals-watermask-metadata&");
109
133
  const maxDepth = JsonUtils.asInt(layers.maxzoom, 19);
110
134
  // TBD -- When we have an API extract the heights for the project from the terrain tiles - for use temporary Bing elevation.
111
- return new CesiumTerrainProvider(opts, accessTokenAndEndpointUrl.token, tileUrlTemplate, maxDepth, tilingScheme, tileAvailability, layers.metadataAvailability);
135
+ return new CesiumTerrainProvider(opts, endpoint.accessToken, endpoint.expiresAt, tileUrlTemplate, maxDepth, tilingScheme, tileAvailability, layers.metadataAvailability);
112
136
  }
113
137
  function zigZagDecode(value) {
114
138
  return (value >> 1) ^ (-(value & 1));
@@ -143,19 +167,19 @@ class CesiumTerrainProvider extends TerrainMeshProvider {
143
167
  _metaDataAvailableLevel;
144
168
  _exaggeration;
145
169
  _assetId;
170
+ _iTwinId;
146
171
  static _scratchQPoint2d = QPoint2d.fromScalars(0, 0);
147
172
  static _scratchPoint2d = Point2d.createZero();
148
173
  static _scratchPoint = Point3d.createZero();
149
174
  static _scratchNormal = Vector3d.createZero();
150
175
  static _scratchHeightRange = Range1d.createNull();
151
- static _tokenTimeoutInterval = BeDuration.fromSeconds(60 * 30); // Request a new access token every 30 minutes...
152
176
  _tokenTimeOut;
153
177
  forceTileLoad(tile) {
154
178
  // Force loading of the metadata availability tiles as these are required for determining the availability of descendants.
155
179
  const mapTile = tile;
156
180
  return undefined !== this._metaDataAvailableLevel && mapTile.quadId.level === this._metaDataAvailableLevel && !mapTile.everLoaded;
157
181
  }
158
- constructor(opts, accessToken, tileUrlTemplate, maxDepth, tilingScheme, tileAvailability, metaDataAvailableLevel) {
182
+ constructor(opts, accessToken, expiresAt, tileUrlTemplate, maxDepth, tilingScheme, tileAvailability, metaDataAvailableLevel) {
159
183
  super();
160
184
  this._wantSkirts = opts.wantSkirts;
161
185
  this._exaggeration = opts.exaggeration;
@@ -166,7 +190,8 @@ class CesiumTerrainProvider extends TerrainMeshProvider {
166
190
  this._tileAvailability = tileAvailability;
167
191
  this._metaDataAvailableLevel = metaDataAvailableLevel;
168
192
  this._assetId = opts.dataSource || CesiumTerrainAssetId.Default;
169
- this._tokenTimeOut = BeTimePoint.now().plus(CesiumTerrainProvider._tokenTimeoutInterval);
193
+ this._iTwinId = opts.iTwinId;
194
+ this._tokenTimeOut = BeTimePoint.now().plus(computeCesiumTokenTimeoutInterval(expiresAt));
170
195
  }
171
196
  /** @deprecated in 5.0 - will not be removed until after 2026-06-13. Use [addAttributions] instead. */
172
197
  addLogoCards(cards) {
@@ -212,11 +237,12 @@ class CesiumTerrainProvider extends TerrainMeshProvider {
212
237
  // ###TODO why does he update the access token when reading the mesh instead of when requesting it?
213
238
  // This function only returns undefined if it fails to acquire token - but it doesn't need the token...
214
239
  if (BeTimePoint.now().milliseconds > this._tokenTimeOut.milliseconds) {
215
- const accessTokenAndEndpointUrl = await getCesiumAccessTokenAndEndpointUrl(this._assetId);
216
- if (!accessTokenAndEndpointUrl.token || args.isCanceled())
240
+ const client = getCesiumAccessClient();
241
+ const endpoint = await client.getAssetEndpoint(this._assetId, this._iTwinId);
242
+ if (!endpoint || args.isCanceled())
217
243
  return undefined;
218
- this._accessToken = accessTokenAndEndpointUrl.token;
219
- this._tokenTimeOut = BeTimePoint.now().plus(CesiumTerrainProvider._tokenTimeoutInterval);
244
+ this._accessToken = endpoint.accessToken;
245
+ this._tokenTimeOut = BeTimePoint.now().plus(computeCesiumTokenTimeoutInterval(endpoint.expiresAt));
220
246
  }
221
247
  const { data, tile } = args;
222
248
  assert(data instanceof Uint8Array);
@@ -403,4 +429,16 @@ class CesiumTerrainProvider extends TerrainMeshProvider {
403
429
  return undefined === heightRange ? parentRange : heightRange;
404
430
  }
405
431
  }
432
+ /** Default [[CesiumAccessClient]] that authenticates directly with Cesium Ion using [[TileAdmin.cesiumIonKey]].
433
+ * This is used when no custom [[CesiumAccessClient]] is registered via [[TileAdmin.Props.cesiumAccess]].
434
+ * @internal
435
+ */
436
+ class CesiumIonClient {
437
+ async getAssetEndpoint(assetId, _iTwinId) {
438
+ const result = await getCesiumAccessTokenAndEndpointUrl(assetId);
439
+ if (!result.token || !result.url)
440
+ return undefined;
441
+ return { accessToken: result.token, url: result.url };
442
+ }
443
+ }
406
444
  //# sourceMappingURL=CesiumTerrainProvider.js.map
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { assert, BeDuration, BeTimePoint, ByteStream, JsonUtils, utf8ToString } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { CesiumIonAssetId, CesiumTerrainAssetId, nextPoint3d64FromByteStream, OctEncodedNormal, QPoint2d } from \"@itwin/core-common\";\r\nimport { MessageSeverity } from \"@itwin/appui-abstract\";\r\nimport { request, RequestOptions } from \"../../request/Request\";\r\nimport { ApproximateTerrainHeights } from \"../../ApproximateTerrainHeights\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { RealityMeshParams, RealityMeshParamsBuilder } from \"../../render/RealityMeshParams\";\r\nimport {\r\n GeographicTilingScheme, MapTile, MapTilingScheme, QuadId, ReadMeshArgs, RequestMeshDataArgs, TerrainMeshProvider,\r\n TerrainMeshProviderOptions, Tile, TileAvailability,\r\n} from \"../internal\";\r\nimport { ScreenViewport } from \"../../Viewport\";\r\n\r\n/** @internal */\r\nenum QuantizedMeshExtensionIds {\r\n OctEncodedNormals = 1,\r\n WaterMask = 2,\r\n Metadata = 4,\r\n}\r\n\r\n/** Return the URL for a Cesium ion asset from its asset ID and request Key.\r\n * @public\r\n */\r\nexport function getCesiumAssetUrl(osmAssetId: number, requestKey: string): string {\r\n return `$CesiumIonAsset=${osmAssetId}:${requestKey}`;\r\n}\r\n\r\n/** @internal */\r\nexport function getCesiumOSMBuildingsUrl(): string | undefined {\r\n const key = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === key)\r\n return undefined;\r\n\r\n return getCesiumAssetUrl(+CesiumIonAssetId.OSMBuildings, key);\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumAccessTokenAndEndpointUrl(assetId: string, requestKey?: string): Promise<{ token?: string, url?: string }> {\r\n if (undefined === requestKey) {\r\n requestKey = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === requestKey)\r\n return {};\r\n }\r\n\r\n const requestTemplate = `https://api.cesium.com/v1/assets/${assetId}/endpoint?access_token={CesiumRequestToken}`;\r\n const apiUrl: string = requestTemplate.replace(\"{CesiumRequestToken}\", requestKey);\r\n\r\n try {\r\n const apiResponse = await request(apiUrl, \"json\");\r\n if (undefined === apiResponse || undefined === apiResponse.url) {\r\n assert(false);\r\n return {};\r\n }\r\n return { token: apiResponse.accessToken, url: apiResponse.url };\r\n } catch {\r\n assert(false);\r\n return {};\r\n }\r\n}\r\n\r\nlet notifiedTerrainError = false;\r\n\r\n// Notify - once per session - of failure to obtain Cesium terrain provider.\r\nfunction notifyTerrainError(detailedDescription?: string): void {\r\n if (notifiedTerrainError)\r\n return;\r\n\r\n notifiedTerrainError = true;\r\n IModelApp.notifications.displayMessage(MessageSeverity.Information, IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.CannotObtainTerrain`), detailedDescription);\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumTerrainProvider(opts: TerrainMeshProviderOptions): Promise<TerrainMeshProvider | undefined> {\r\n const accessTokenAndEndpointUrl = await getCesiumAccessTokenAndEndpointUrl(opts.dataSource || CesiumTerrainAssetId.Default);\r\n if (!accessTokenAndEndpointUrl.token || !accessTokenAndEndpointUrl.url) {\r\n notifyTerrainError(IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.MissingCesiumToken`));\r\n return undefined;\r\n }\r\n\r\n let layers;\r\n try {\r\n const layerRequestOptions: RequestOptions = { headers: { authorization: `Bearer ${accessTokenAndEndpointUrl.token}` } };\r\n const layerUrl = `${accessTokenAndEndpointUrl.url}layer.json`;\r\n layers = await request(layerUrl, \"json\", layerRequestOptions);\r\n } catch {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n if (undefined === layers || undefined === layers.tiles || undefined === layers.version) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n const tilingScheme = new GeographicTilingScheme();\r\n let tileAvailability;\r\n // When collecting tiles, only the highest resolution tiles are downloaded.\r\n // Because of that, the tile availability is often only populated by the\r\n // \"layer\" metadata. (i.e. not from higher resolution tiles metadata).\r\n // Unfortunately the \"layer\" metadata only cover the first 16 levels,\r\n // preventing the geometry collector from accessing to higher resolution tiles.\r\n // For now, the solution is to turn off tile availability check when collecting geometries.\r\n if (undefined !== layers.available && !opts.produceGeometry) {\r\n const availableTiles = layers.available;\r\n tileAvailability = new TileAvailability(tilingScheme, availableTiles.length);\r\n for (let level = 0; level < layers.available.length; level++) {\r\n const rangesAtLevel = availableTiles[level];\r\n for (const range of rangesAtLevel) {\r\n tileAvailability.addAvailableTileRange(level, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n\r\n let tileUrlTemplate = accessTokenAndEndpointUrl.url + layers.tiles[0].replace(\"{version}\", layers.version);\r\n if (opts.wantNormals)\r\n tileUrlTemplate = tileUrlTemplate.replace(\"?\", \"?extensions=octvertexnormals-watermask-metadata&\");\r\n\r\n const maxDepth = JsonUtils.asInt(layers.maxzoom, 19);\r\n\r\n // TBD -- When we have an API extract the heights for the project from the terrain tiles - for use temporary Bing elevation.\r\n return new CesiumTerrainProvider(opts, accessTokenAndEndpointUrl.token, tileUrlTemplate, maxDepth, tilingScheme, tileAvailability, layers.metadataAvailability);\r\n}\r\n\r\nfunction zigZagDecode(value: number) {\r\n return (value >> 1) ^ (-(value & 1));\r\n}\r\n\r\n/**\r\n * Decodes delta and ZigZag encoded vertices. This modifies the buffers in place.\r\n *\r\n * @see {@link https://github.com/AnalyticalGraphicsInc/quantized-mesh|quantized-mesh-1.0 terrain format}\r\n */\r\nfunction zigZagDeltaDecode(uBuffer: Uint16Array, vBuffer: Uint16Array, heightBuffer: Uint16Array) {\r\n const count = uBuffer.length;\r\n let u = 0;\r\n let v = 0;\r\n let height = 0;\r\n\r\n for (let i = 0; i < count; ++i) {\r\n u += zigZagDecode(uBuffer[i]);\r\n v += zigZagDecode(vBuffer[i]);\r\n\r\n uBuffer[i] = u;\r\n vBuffer[i] = v;\r\n\r\n height += zigZagDecode(heightBuffer[i]);\r\n heightBuffer[i] = height;\r\n }\r\n}\r\n\r\n/** @internal */\r\nclass CesiumTerrainProvider extends TerrainMeshProvider {\r\n private _accessToken: string;\r\n private readonly _tileUrlTemplate: string;\r\n private readonly _maxDepth: number;\r\n private readonly _wantSkirts: boolean;\r\n private readonly _tilingScheme: MapTilingScheme;\r\n private readonly _tileAvailability?: TileAvailability;\r\n private readonly _metaDataAvailableLevel?: number;\r\n private readonly _exaggeration: number;\r\n private readonly _assetId: string;\r\n\r\n private static _scratchQPoint2d = QPoint2d.fromScalars(0, 0);\r\n private static _scratchPoint2d = Point2d.createZero();\r\n private static _scratchPoint = Point3d.createZero();\r\n private static _scratchNormal = Vector3d.createZero();\r\n private static _scratchHeightRange = Range1d.createNull();\r\n private static _tokenTimeoutInterval = BeDuration.fromSeconds(60 * 30); // Request a new access token every 30 minutes...\r\n private _tokenTimeOut: BeTimePoint;\r\n\r\n public override forceTileLoad(tile: Tile): boolean {\r\n // Force loading of the metadata availability tiles as these are required for determining the availability of descendants.\r\n const mapTile = tile as MapTile;\r\n return undefined !== this._metaDataAvailableLevel && mapTile.quadId.level === this._metaDataAvailableLevel && !mapTile.everLoaded;\r\n }\r\n\r\n constructor(opts: TerrainMeshProviderOptions, accessToken: string, tileUrlTemplate: string, maxDepth: number, tilingScheme: MapTilingScheme,\r\n tileAvailability: TileAvailability | undefined, metaDataAvailableLevel: number | undefined) {\r\n super();\r\n this._wantSkirts = opts.wantSkirts;\r\n this._exaggeration = opts.exaggeration;\r\n\r\n this._accessToken = accessToken;\r\n this._tileUrlTemplate = tileUrlTemplate;\r\n this._maxDepth = maxDepth;\r\n this._tilingScheme = tilingScheme;\r\n this._tileAvailability = tileAvailability;\r\n this._metaDataAvailableLevel = metaDataAvailableLevel;\r\n this._assetId = opts.dataSource || CesiumTerrainAssetId.Default;\r\n\r\n this._tokenTimeOut = BeTimePoint.now().plus(CesiumTerrainProvider._tokenTimeoutInterval);\r\n }\r\n\r\n /** @deprecated in 5.0 - will not be removed until after 2026-06-13. Use [addAttributions] instead. */\r\n public override addLogoCards(cards: HTMLTableElement): void {\r\n if (cards.dataset.cesiumIonLogoCard)\r\n return;\r\n\r\n cards.dataset.cesiumIonLogoCard = \"true\";\r\n let notice = IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.CesiumWorldTerrainAttribution\");\r\n if (this._assetId === CesiumTerrainAssetId.Bathymetry)\r\n notice = `${notice}\\n${IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.CesiumBathymetryAttribution\")}`;\r\n\r\n const card = IModelApp.makeLogoCard({ iconSrc: `${IModelApp.publicPath}images/cesium-ion.svg`, heading: \"Cesium Ion\", notice });\r\n cards.appendChild(card);\r\n }\r\n\r\n public override async addAttributions(cards: HTMLTableElement, _vp: ScreenViewport): Promise<void> {\r\n // eslint-disable-next-line @typescript-eslint/no-deprecated\r\n return Promise.resolve(this.addLogoCards(cards));\r\n }\r\n\r\n\r\n public get maxDepth(): number { return this._maxDepth; }\r\n public get tilingScheme(): MapTilingScheme { return this._tilingScheme; }\r\n\r\n public override isTileAvailable(quadId: QuadId) {\r\n if (quadId.level > this.maxDepth)\r\n return false;\r\n\r\n return this._tileAvailability ? this._tileAvailability.isTileAvailable(quadId.level, quadId.column, quadId.row) : true;\r\n }\r\n\r\n public override async requestMeshData(args: RequestMeshDataArgs): Promise<Uint8Array | undefined> {\r\n const tile = args.tile;\r\n const quadId = tile.quadId;\r\n const tileUrl = this.constructUrl(quadId.row, quadId.column, quadId.level);\r\n const requestOptions: RequestOptions = {\r\n headers: {\r\n authorization: `Bearer ${this._accessToken}`,\r\n accept: \"application/vnd.quantized-mesh;\" /* extensions=octvertexnormals, */ + \"application/octet-stream;q=0.9,*/*;q=0.01\",\r\n },\r\n };\r\n\r\n try {\r\n const response = await request(tileUrl, \"arraybuffer\", requestOptions);\r\n return new Uint8Array(response);\r\n } catch {\r\n return undefined;\r\n }\r\n }\r\n\r\n public override async readMesh(args: ReadMeshArgs): Promise<RealityMeshParams | undefined> {\r\n // ###TODO why does he update the access token when reading the mesh instead of when requesting it?\r\n // This function only returns undefined if it fails to acquire token - but it doesn't need the token...\r\n if (BeTimePoint.now().milliseconds > this._tokenTimeOut.milliseconds) {\r\n const accessTokenAndEndpointUrl = await getCesiumAccessTokenAndEndpointUrl(this._assetId);\r\n if (!accessTokenAndEndpointUrl.token || args.isCanceled())\r\n return undefined;\r\n\r\n this._accessToken = accessTokenAndEndpointUrl.token;\r\n this._tokenTimeOut = BeTimePoint.now().plus(CesiumTerrainProvider._tokenTimeoutInterval);\r\n }\r\n\r\n const { data, tile } = args;\r\n assert(data instanceof Uint8Array);\r\n assert(tile instanceof MapTile);\r\n\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const center = nextPoint3d64FromByteStream(streamBuffer);\r\n const quadId = QuadId.createFromContentId(tile.contentId);\r\n const skirtHeight = this.getLevelMaximumGeometricError(quadId.level + 1) * 10.0; // Add 1 to level to restore height calculation to before the quadId level was from root. (4326 unification)\r\n const minHeight = this._exaggeration * streamBuffer.readFloat32();\r\n const maxHeight = this._exaggeration * streamBuffer.readFloat32();\r\n const boundCenter = nextPoint3d64FromByteStream(streamBuffer);\r\n const boundRadius = streamBuffer.readFloat64();\r\n const horizonOcclusion = nextPoint3d64FromByteStream(streamBuffer);\r\n const terrainTile = tile;\r\n\r\n terrainTile.adjustHeights(minHeight, maxHeight);\r\n\r\n if (undefined === center || undefined === boundCenter || undefined === boundRadius || undefined === horizonOcclusion) { }\r\n const pointCount = streamBuffer.readUint32();\r\n const encodedVertexBuffer = new Uint16Array(blob.buffer, streamBuffer.curPos, pointCount * 3);\r\n streamBuffer.advance(pointCount * 6);\r\n\r\n const uBuffer = encodedVertexBuffer.subarray(0, pointCount);\r\n const vBuffer = encodedVertexBuffer.subarray(pointCount, 2 * pointCount);\r\n const heightBuffer = encodedVertexBuffer.subarray(pointCount * 2, 3 * pointCount);\r\n\r\n zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);\r\n\r\n // ###TODO: This alleges to handle 32-bit indices, but RealityMeshParams uses a Uint16Array to store indices...\r\n const typedArray = pointCount > 0xffff ? Uint32Array : Uint16Array;\r\n const bytesPerIndex = typedArray.BYTES_PER_ELEMENT;\r\n const triangleElements = 3;\r\n\r\n // skip over any additional padding that was added for 2/4 byte alignment\r\n if (streamBuffer.curPos % bytesPerIndex !== 0)\r\n streamBuffer.advance(bytesPerIndex - (streamBuffer.curPos % bytesPerIndex));\r\n\r\n const triangleCount = streamBuffer.readUint32();\r\n const indexCount = triangleCount * triangleElements;\r\n\r\n const getIndexArray = (numIndices: number) => {\r\n const indexArray = new typedArray(streamBuffer.arrayBuffer, streamBuffer.curPos, numIndices);\r\n streamBuffer.advance(numIndices * bytesPerIndex);\r\n return indexArray;\r\n };\r\n\r\n const indices = getIndexArray(indexCount);\r\n\r\n // High water mark decoding based on decompressIndices_ in webgl-loader's loader.js.\r\n // https://code.google.com/p/webgl-loader/source/browse/trunk/samples/loader.js?r=99#55\r\n // Copyright 2012 Google Inc., Apache 2.0 license.\r\n let highest = 0;\r\n const length = indices.length;\r\n for (let i = 0; i < length; ++i) {\r\n const code = indices[i];\r\n indices[i] = highest - code;\r\n if (code === 0) {\r\n ++highest;\r\n }\r\n }\r\n\r\n CesiumTerrainProvider._scratchHeightRange.low = minHeight - skirtHeight;\r\n CesiumTerrainProvider._scratchHeightRange.high = maxHeight;\r\n const projection = terrainTile.getProjection(CesiumTerrainProvider._scratchHeightRange);\r\n const uvScale = 1.0 / 32767.0;\r\n const heightScale = uvScale * (maxHeight - minHeight);\r\n\r\n const westCount = streamBuffer.readUint32(),\r\n westIndices = getIndexArray(westCount),\r\n southCount = streamBuffer.readUint32(),\r\n southIndices = getIndexArray(southCount),\r\n eastCount = streamBuffer.readUint32(),\r\n eastIndices = getIndexArray(eastCount),\r\n northCount = streamBuffer.readUint32(),\r\n northIndices = getIndexArray(northCount);\r\n\r\n // Extensions...\r\n let encodedNormalsBuffer;\r\n while (streamBuffer.curPos < streamBuffer.length) {\r\n const extensionId = streamBuffer.readUint8();\r\n const extensionLength = streamBuffer.readUint32();\r\n switch (extensionId) {\r\n case QuantizedMeshExtensionIds.OctEncodedNormals:\r\n assert(pointCount * 2 === extensionLength);\r\n encodedNormalsBuffer = new Uint8Array(streamBuffer.arrayBuffer, streamBuffer.curPos, extensionLength);\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n\r\n case QuantizedMeshExtensionIds.Metadata:\r\n const stringLength = streamBuffer.readUint32();\r\n if (stringLength > 0) {\r\n const strData = streamBuffer.nextBytes(stringLength);\r\n const str = utf8ToString(strData);\r\n if (undefined !== str) {\r\n const metaData = JSON.parse(str);\r\n if (undefined !== metaData.available && undefined !== this._tileAvailability) {\r\n const availableTiles = metaData.available;\r\n for (let offset = 0; offset < availableTiles.length; ++offset) {\r\n const availableLevel = tile.depth + offset; // Our depth is includes root (1 + cesium Depth)\r\n const rangesAtLevel = availableTiles[offset];\r\n\r\n for (const range of rangesAtLevel)\r\n this._tileAvailability.addAvailableTileRange(availableLevel, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n }\r\n\r\n break;\r\n default:\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n }\r\n }\r\n\r\n let initialIndexCapacity = indexCount;\r\n let initialVertexCapacity = pointCount;\r\n if (this._wantSkirts) {\r\n initialIndexCapacity += 6 * (Math.max(0, northCount - 1) + Math.max(0, southCount - 1) + Math.max(0, eastCount - 1) + Math.max(0, westCount - 1));\r\n initialVertexCapacity += (northCount + southCount + eastCount + westCount);\r\n }\r\n\r\n const wantNormals = undefined !== encodedNormalsBuffer;\r\n const builder = new RealityMeshParamsBuilder({\r\n positionRange: projection.localRange,\r\n initialIndexCapacity,\r\n initialVertexCapacity,\r\n wantNormals,\r\n });\r\n\r\n for (let i = 0; i < indexCount; i += 3)\r\n builder.addTriangle(indices[i], indices[i + 1], indices[i + 2]);\r\n\r\n const position = new Point3d();\r\n const uv = new QPoint2d();\r\n const normal = new Vector3d();\r\n const worldToEcef = tile.iModel.getEcefTransform().matrix;\r\n for (let i = 0; i < pointCount; i++) {\r\n const u = uBuffer[i];\r\n const v = vBuffer[i];\r\n projection.getPoint(uvScale * u, uvScale * v, minHeight + heightBuffer[i] * heightScale, position);\r\n uv.setFromScalars(u * 2, v * 2);\r\n let oen;\r\n if (encodedNormalsBuffer) {\r\n const normalIndex = i * 2;\r\n OctEncodedNormal.decodeValue(encodedNormalsBuffer[normalIndex + 1] << 8 | encodedNormalsBuffer[normalIndex], normal);\r\n worldToEcef.multiplyTransposeVector(normal, normal);\r\n oen = OctEncodedNormal.encode(normal);\r\n }\r\n\r\n builder.addVertex(position, uv, oen);\r\n }\r\n\r\n if (!this._wantSkirts)\r\n return builder.finish();\r\n\r\n westIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n eastIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n northIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n southIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n\r\n const generateSkirts = (indexes: Uint16Array | Uint32Array) => {\r\n const quv = new QPoint2d();\r\n const param = new Point2d();\r\n for (let i = 0; i < indexes.length; i++) {\r\n const index = indexes[i];\r\n const uvIndex = index * 2;\r\n const height = minHeight + heightBuffer[index] * heightScale;\r\n\r\n quv.setFromScalars(builder.uvs.buffer.at(uvIndex), builder.uvs.buffer.at(uvIndex + 1));\r\n builder.uvs.params.unquantize(quv.x, quv.y, param);\r\n\r\n const oen = wantNormals && builder.normals ? builder.normals.at(index) : undefined;\r\n builder.addVertex(projection.getPoint(param.x, param.y, height - skirtHeight), quv, oen);\r\n\r\n if (i !== 0) {\r\n const nextPointIndex = builder.positions.length;\r\n builder.addTriangle(index, indexes[i - 1], nextPointIndex - 2);\r\n builder.addTriangle(index, nextPointIndex - 2, nextPointIndex - 1);\r\n }\r\n }\r\n };\r\n\r\n generateSkirts(westIndices);\r\n generateSkirts(eastIndices);\r\n generateSkirts(southIndices);\r\n generateSkirts(northIndices);\r\n\r\n return builder.finish();\r\n }\r\n\r\n public constructUrl(row: number, column: number, zoomLevel: number): string {\r\n return this._tileUrlTemplate.replace(\"{z}\", zoomLevel.toString()).replace(\"{x}\", column.toString()).replace(\"{y}\", row.toString());\r\n }\r\n\r\n /**\r\n * Specifies the quality of terrain created from heightmaps. A value of 1.0 will\r\n * ensure that adjacent heightmap vertices are separated by no more than\r\n * screen pixels and will probably go very slowly.\r\n * A value of 0.5 will cut the estimated level zero geometric error in half, allowing twice the\r\n * screen pixels between adjacent heightmap vertices and thus rendering more quickly.\r\n * @type {Number}\r\n */\r\n public readonly heightmapTerrainQuality = 0.25;\r\n\r\n /**\r\n * Determines an appropriate geometric error estimate when the geometry comes from a heightmap.\r\n *\r\n * @param {Ellipsoid} ellipsoid The ellipsoid to which the terrain is attached.\r\n * @param {Number} tileImageWidth The width, in pixels, of the heightmap associated with a single tile.\r\n * @param {Number} numberOfTilesAtLevelZero The number of tiles in the horizontal direction at tile level zero.\r\n * @returns {Number} An estimated geometric error.\r\n */\r\n public getEstimatedLevelZeroGeometricErrorForAHeightmap(ellipsoidMaximumRadius = 6378137, tileImageWidth = 65, numberOfTilesAtLevelZero = 2) {\r\n return ellipsoidMaximumRadius * 2 * Math.PI * this.heightmapTerrainQuality / (tileImageWidth * numberOfTilesAtLevelZero);\r\n }\r\n\r\n public getLevelMaximumGeometricError(level: number) {\r\n return this.getEstimatedLevelZeroGeometricErrorForAHeightmap() / (1 << level);\r\n }\r\n\r\n public getHeightRange(parentRange: Range1d, quadId: QuadId): Range1d {\r\n const heightRange = quadId.level <= 6 ? ApproximateTerrainHeights.instance.getTileHeightRange(quadId) : undefined;\r\n\r\n return undefined === heightRange ? parentRange : heightRange;\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { assert, BeDuration, BeTimePoint, ByteStream, GuidString, JsonUtils, utf8ToString } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { CesiumIonAssetId, CesiumTerrainAssetId, nextPoint3d64FromByteStream, OctEncodedNormal, QPoint2d } from \"@itwin/core-common\";\r\nimport { MessageSeverity } from \"@itwin/appui-abstract\";\r\nimport { request, RequestOptions } from \"../../request/Request\";\r\nimport { ApproximateTerrainHeights } from \"../../ApproximateTerrainHeights\";\r\nimport { CesiumAccessClient, CesiumAssetEndpoint } from \"../../CesiumAccessClient\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { RealityMeshParams, RealityMeshParamsBuilder } from \"../../render/RealityMeshParams\";\r\nimport {\r\n GeographicTilingScheme, MapTile, MapTilingScheme, QuadId, ReadMeshArgs, RequestMeshDataArgs, TerrainMeshProvider,\r\n TerrainMeshProviderOptions, Tile, TileAvailability,\r\n} from \"../internal\";\r\nimport { ScreenViewport } from \"../../Viewport\";\r\n\r\n/** @internal */\r\nenum QuantizedMeshExtensionIds {\r\n OctEncodedNormals = 1,\r\n WaterMask = 2,\r\n Metadata = 4,\r\n}\r\n\r\n/** Return the URL for a Cesium Ion asset from its asset ID and request Key.\r\n * @public\r\n */\r\nexport function getCesiumAssetUrl(osmAssetId: number, requestKey: string): string {\r\n return `$CesiumIonAsset=${osmAssetId}:${requestKey}`;\r\n}\r\n\r\n/** @internal */\r\nexport function getCesiumOSMBuildingsUrl(): string | undefined {\r\n if (!IModelApp.tileAdmin.canAccessCesium)\r\n return undefined;\r\n\r\n return getCesiumAssetUrl(+CesiumIonAssetId.OSMBuildings, \"\");\r\n}\r\n\r\n/** Returns the registered [[CesiumAccessClient]], or a default [[CesiumIonClient]] if none is registered.\r\n * @internal\r\n */\r\nexport function getCesiumAccessClient(): CesiumAccessClient {\r\n return IModelApp.tileAdmin.cesiumAccess ?? new CesiumIonClient();\r\n}\r\n\r\nconst cesiumTokenTimeoutInterval = BeDuration.fromSeconds(60 * 30); // Request a new access token every 30 minutes...\r\nconst cesiumMinTokenTimeoutInterval = BeDuration.fromSeconds(60); // ...but never re-resolve more often than once per minute.\r\n\r\n/** Compute when to next re-resolve a Cesium access token. Honors the endpoint's `expiresAt` when it is a valid\r\n * future time, but guards against an invalid (NaN) date - which would otherwise disable refresh entirely - and\r\n * against a past/imminent expiry that would re-resolve the endpoint on essentially every tile read.\r\n * @internal\r\n */\r\nexport function computeCesiumTokenTimeoutInterval(expiresAt: Date | undefined): BeDuration {\r\n if (undefined === expiresAt)\r\n return cesiumTokenTimeoutInterval;\r\n\r\n const remainingMs = expiresAt.getTime() - Date.now();\r\n if (!Number.isFinite(remainingMs))\r\n return cesiumTokenTimeoutInterval;\r\n\r\n return BeDuration.fromMilliseconds(Math.max(remainingMs, cesiumMinTokenTimeoutInterval.milliseconds));\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumAccessTokenAndEndpointUrl(assetId: string, requestKey?: string): Promise<{ token?: string, url?: string }> {\r\n if (undefined === requestKey) {\r\n requestKey = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === requestKey)\r\n return {};\r\n }\r\n\r\n const requestTemplate = `https://api.cesium.com/v1/assets/${assetId}/endpoint?access_token={CesiumRequestToken}`;\r\n const apiUrl: string = requestTemplate.replace(\"{CesiumRequestToken}\", requestKey);\r\n\r\n try {\r\n const apiResponse = await request(apiUrl, \"json\");\r\n if (undefined === apiResponse || undefined === apiResponse.url) {\r\n assert(false);\r\n return {};\r\n }\r\n return { token: apiResponse.accessToken, url: apiResponse.url };\r\n } catch {\r\n assert(false);\r\n return {};\r\n }\r\n}\r\n\r\nlet notifiedTerrainError = false;\r\n\r\n// Notify - once per session - of failure to obtain Cesium terrain provider.\r\nfunction notifyTerrainError(detailedDescription?: string): void {\r\n if (notifiedTerrainError)\r\n return;\r\n\r\n notifiedTerrainError = true;\r\n IModelApp.notifications.displayMessage(MessageSeverity.Information, IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.CannotObtainTerrain`), detailedDescription);\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumTerrainProvider(opts: TerrainMeshProviderOptions): Promise<TerrainMeshProvider | undefined> {\r\n const assetId = opts.dataSource || CesiumTerrainAssetId.Default;\r\n const client = getCesiumAccessClient();\r\n const endpoint = await client.getAssetEndpoint(assetId, opts.iTwinId);\r\n if (!endpoint) {\r\n notifyTerrainError(IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.MissingCesiumToken`));\r\n return undefined;\r\n }\r\n\r\n // Resource paths (layer.json, tiles) are appended directly to the base URL, so ensure it ends with a slash.\r\n const baseUrl = endpoint.url.endsWith(\"/\") ? endpoint.url : `${endpoint.url}/`;\r\n\r\n let layers;\r\n try {\r\n const layerRequestOptions: RequestOptions = { headers: { authorization: `Bearer ${endpoint.accessToken}` } };\r\n const layerUrl = `${baseUrl}layer.json`;\r\n layers = await request(layerUrl, \"json\", layerRequestOptions);\r\n } catch {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n if (undefined === layers || undefined === layers.tiles || undefined === layers.version) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n const tilingScheme = new GeographicTilingScheme();\r\n let tileAvailability;\r\n // When collecting tiles, only the highest resolution tiles are downloaded.\r\n // Because of that, the tile availability is often only populated by the\r\n // \"layer\" metadata. (i.e. not from higher resolution tiles metadata).\r\n // Unfortunately the \"layer\" metadata only cover the first 16 levels,\r\n // preventing the geometry collector from accessing to higher resolution tiles.\r\n // For now, the solution is to turn off tile availability check when collecting geometries.\r\n if (undefined !== layers.available && !opts.produceGeometry) {\r\n const availableTiles = layers.available;\r\n tileAvailability = new TileAvailability(tilingScheme, availableTiles.length);\r\n for (let level = 0; level < layers.available.length; level++) {\r\n const rangesAtLevel = availableTiles[level];\r\n for (const range of rangesAtLevel) {\r\n tileAvailability.addAvailableTileRange(level, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n\r\n let tileUrlTemplate = baseUrl + layers.tiles[0].replace(\"{version}\", layers.version);\r\n if (opts.wantNormals)\r\n tileUrlTemplate = tileUrlTemplate.replace(\"?\", \"?extensions=octvertexnormals-watermask-metadata&\");\r\n\r\n const maxDepth = JsonUtils.asInt(layers.maxzoom, 19);\r\n\r\n // TBD -- When we have an API extract the heights for the project from the terrain tiles - for use temporary Bing elevation.\r\n return new CesiumTerrainProvider(opts, endpoint.accessToken, endpoint.expiresAt, tileUrlTemplate, maxDepth, tilingScheme, tileAvailability, layers.metadataAvailability);\r\n}\r\n\r\nfunction zigZagDecode(value: number) {\r\n return (value >> 1) ^ (-(value & 1));\r\n}\r\n\r\n/**\r\n * Decodes delta and ZigZag encoded vertices. This modifies the buffers in place.\r\n *\r\n * @see {@link https://github.com/AnalyticalGraphicsInc/quantized-mesh|quantized-mesh-1.0 terrain format}\r\n */\r\nfunction zigZagDeltaDecode(uBuffer: Uint16Array, vBuffer: Uint16Array, heightBuffer: Uint16Array) {\r\n const count = uBuffer.length;\r\n let u = 0;\r\n let v = 0;\r\n let height = 0;\r\n\r\n for (let i = 0; i < count; ++i) {\r\n u += zigZagDecode(uBuffer[i]);\r\n v += zigZagDecode(vBuffer[i]);\r\n\r\n uBuffer[i] = u;\r\n vBuffer[i] = v;\r\n\r\n height += zigZagDecode(heightBuffer[i]);\r\n heightBuffer[i] = height;\r\n }\r\n}\r\n\r\n/** @internal */\r\nclass CesiumTerrainProvider extends TerrainMeshProvider {\r\n private _accessToken: string;\r\n private readonly _tileUrlTemplate: string;\r\n private readonly _maxDepth: number;\r\n private readonly _wantSkirts: boolean;\r\n private readonly _tilingScheme: MapTilingScheme;\r\n private readonly _tileAvailability?: TileAvailability;\r\n private readonly _metaDataAvailableLevel?: number;\r\n private readonly _exaggeration: number;\r\n private readonly _assetId: string;\r\n private readonly _iTwinId?: GuidString;\r\n\r\n private static _scratchQPoint2d = QPoint2d.fromScalars(0, 0);\r\n private static _scratchPoint2d = Point2d.createZero();\r\n private static _scratchPoint = Point3d.createZero();\r\n private static _scratchNormal = Vector3d.createZero();\r\n private static _scratchHeightRange = Range1d.createNull();\r\n private _tokenTimeOut: BeTimePoint;\r\n\r\n public override forceTileLoad(tile: Tile): boolean {\r\n // Force loading of the metadata availability tiles as these are required for determining the availability of descendants.\r\n const mapTile = tile as MapTile;\r\n return undefined !== this._metaDataAvailableLevel && mapTile.quadId.level === this._metaDataAvailableLevel && !mapTile.everLoaded;\r\n }\r\n\r\n constructor(opts: TerrainMeshProviderOptions, accessToken: string, expiresAt: Date | undefined, tileUrlTemplate: string, maxDepth: number, tilingScheme: MapTilingScheme,\r\n tileAvailability: TileAvailability | undefined, metaDataAvailableLevel: number | undefined) {\r\n super();\r\n this._wantSkirts = opts.wantSkirts;\r\n this._exaggeration = opts.exaggeration;\r\n\r\n this._accessToken = accessToken;\r\n this._tileUrlTemplate = tileUrlTemplate;\r\n this._maxDepth = maxDepth;\r\n this._tilingScheme = tilingScheme;\r\n this._tileAvailability = tileAvailability;\r\n this._metaDataAvailableLevel = metaDataAvailableLevel;\r\n this._assetId = opts.dataSource || CesiumTerrainAssetId.Default;\r\n this._iTwinId = opts.iTwinId;\r\n\r\n this._tokenTimeOut = BeTimePoint.now().plus(computeCesiumTokenTimeoutInterval(expiresAt));\r\n }\r\n\r\n /** @deprecated in 5.0 - will not be removed until after 2026-06-13. Use [addAttributions] instead. */\r\n public override addLogoCards(cards: HTMLTableElement): void {\r\n if (cards.dataset.cesiumIonLogoCard)\r\n return;\r\n\r\n cards.dataset.cesiumIonLogoCard = \"true\";\r\n let notice = IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.CesiumWorldTerrainAttribution\");\r\n if (this._assetId === CesiumTerrainAssetId.Bathymetry)\r\n notice = `${notice}\\n${IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.CesiumBathymetryAttribution\")}`;\r\n\r\n const card = IModelApp.makeLogoCard({ iconSrc: `${IModelApp.publicPath}images/cesium-ion.svg`, heading: \"Cesium Ion\", notice });\r\n cards.appendChild(card);\r\n }\r\n\r\n public override async addAttributions(cards: HTMLTableElement, _vp: ScreenViewport): Promise<void> {\r\n // eslint-disable-next-line @typescript-eslint/no-deprecated\r\n return Promise.resolve(this.addLogoCards(cards));\r\n }\r\n\r\n\r\n public get maxDepth(): number { return this._maxDepth; }\r\n public get tilingScheme(): MapTilingScheme { return this._tilingScheme; }\r\n\r\n public override isTileAvailable(quadId: QuadId) {\r\n if (quadId.level > this.maxDepth)\r\n return false;\r\n\r\n return this._tileAvailability ? this._tileAvailability.isTileAvailable(quadId.level, quadId.column, quadId.row) : true;\r\n }\r\n\r\n public override async requestMeshData(args: RequestMeshDataArgs): Promise<Uint8Array | undefined> {\r\n const tile = args.tile;\r\n const quadId = tile.quadId;\r\n const tileUrl = this.constructUrl(quadId.row, quadId.column, quadId.level);\r\n const requestOptions: RequestOptions = {\r\n headers: {\r\n authorization: `Bearer ${this._accessToken}`,\r\n accept: \"application/vnd.quantized-mesh;\" /* extensions=octvertexnormals, */ + \"application/octet-stream;q=0.9,*/*;q=0.01\",\r\n },\r\n };\r\n\r\n try {\r\n const response = await request(tileUrl, \"arraybuffer\", requestOptions);\r\n return new Uint8Array(response);\r\n } catch {\r\n return undefined;\r\n }\r\n }\r\n\r\n public override async readMesh(args: ReadMeshArgs): Promise<RealityMeshParams | undefined> {\r\n // ###TODO why does he update the access token when reading the mesh instead of when requesting it?\r\n // This function only returns undefined if it fails to acquire token - but it doesn't need the token...\r\n if (BeTimePoint.now().milliseconds > this._tokenTimeOut.milliseconds) {\r\n const client = getCesiumAccessClient();\r\n const endpoint = await client.getAssetEndpoint(this._assetId, this._iTwinId);\r\n if (!endpoint || args.isCanceled())\r\n return undefined;\r\n\r\n this._accessToken = endpoint.accessToken;\r\n this._tokenTimeOut = BeTimePoint.now().plus(computeCesiumTokenTimeoutInterval(endpoint.expiresAt));\r\n }\r\n\r\n const { data, tile } = args;\r\n assert(data instanceof Uint8Array);\r\n assert(tile instanceof MapTile);\r\n\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const center = nextPoint3d64FromByteStream(streamBuffer);\r\n const quadId = QuadId.createFromContentId(tile.contentId);\r\n const skirtHeight = this.getLevelMaximumGeometricError(quadId.level + 1) * 10.0; // Add 1 to level to restore height calculation to before the quadId level was from root. (4326 unification)\r\n const minHeight = this._exaggeration * streamBuffer.readFloat32();\r\n const maxHeight = this._exaggeration * streamBuffer.readFloat32();\r\n const boundCenter = nextPoint3d64FromByteStream(streamBuffer);\r\n const boundRadius = streamBuffer.readFloat64();\r\n const horizonOcclusion = nextPoint3d64FromByteStream(streamBuffer);\r\n const terrainTile = tile;\r\n\r\n terrainTile.adjustHeights(minHeight, maxHeight);\r\n\r\n if (undefined === center || undefined === boundCenter || undefined === boundRadius || undefined === horizonOcclusion) { }\r\n const pointCount = streamBuffer.readUint32();\r\n const encodedVertexBuffer = new Uint16Array(blob.buffer, streamBuffer.curPos, pointCount * 3);\r\n streamBuffer.advance(pointCount * 6);\r\n\r\n const uBuffer = encodedVertexBuffer.subarray(0, pointCount);\r\n const vBuffer = encodedVertexBuffer.subarray(pointCount, 2 * pointCount);\r\n const heightBuffer = encodedVertexBuffer.subarray(pointCount * 2, 3 * pointCount);\r\n\r\n zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);\r\n\r\n // ###TODO: This alleges to handle 32-bit indices, but RealityMeshParams uses a Uint16Array to store indices...\r\n const typedArray = pointCount > 0xffff ? Uint32Array : Uint16Array;\r\n const bytesPerIndex = typedArray.BYTES_PER_ELEMENT;\r\n const triangleElements = 3;\r\n\r\n // skip over any additional padding that was added for 2/4 byte alignment\r\n if (streamBuffer.curPos % bytesPerIndex !== 0)\r\n streamBuffer.advance(bytesPerIndex - (streamBuffer.curPos % bytesPerIndex));\r\n\r\n const triangleCount = streamBuffer.readUint32();\r\n const indexCount = triangleCount * triangleElements;\r\n\r\n const getIndexArray = (numIndices: number) => {\r\n const indexArray = new typedArray(streamBuffer.arrayBuffer, streamBuffer.curPos, numIndices);\r\n streamBuffer.advance(numIndices * bytesPerIndex);\r\n return indexArray;\r\n };\r\n\r\n const indices = getIndexArray(indexCount);\r\n\r\n // High water mark decoding based on decompressIndices_ in webgl-loader's loader.js.\r\n // https://code.google.com/p/webgl-loader/source/browse/trunk/samples/loader.js?r=99#55\r\n // Copyright 2012 Google Inc., Apache 2.0 license.\r\n let highest = 0;\r\n const length = indices.length;\r\n for (let i = 0; i < length; ++i) {\r\n const code = indices[i];\r\n indices[i] = highest - code;\r\n if (code === 0) {\r\n ++highest;\r\n }\r\n }\r\n\r\n CesiumTerrainProvider._scratchHeightRange.low = minHeight - skirtHeight;\r\n CesiumTerrainProvider._scratchHeightRange.high = maxHeight;\r\n const projection = terrainTile.getProjection(CesiumTerrainProvider._scratchHeightRange);\r\n const uvScale = 1.0 / 32767.0;\r\n const heightScale = uvScale * (maxHeight - minHeight);\r\n\r\n const westCount = streamBuffer.readUint32(),\r\n westIndices = getIndexArray(westCount),\r\n southCount = streamBuffer.readUint32(),\r\n southIndices = getIndexArray(southCount),\r\n eastCount = streamBuffer.readUint32(),\r\n eastIndices = getIndexArray(eastCount),\r\n northCount = streamBuffer.readUint32(),\r\n northIndices = getIndexArray(northCount);\r\n\r\n // Extensions...\r\n let encodedNormalsBuffer;\r\n while (streamBuffer.curPos < streamBuffer.length) {\r\n const extensionId = streamBuffer.readUint8();\r\n const extensionLength = streamBuffer.readUint32();\r\n switch (extensionId) {\r\n case QuantizedMeshExtensionIds.OctEncodedNormals:\r\n assert(pointCount * 2 === extensionLength);\r\n encodedNormalsBuffer = new Uint8Array(streamBuffer.arrayBuffer, streamBuffer.curPos, extensionLength);\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n\r\n case QuantizedMeshExtensionIds.Metadata:\r\n const stringLength = streamBuffer.readUint32();\r\n if (stringLength > 0) {\r\n const strData = streamBuffer.nextBytes(stringLength);\r\n const str = utf8ToString(strData);\r\n if (undefined !== str) {\r\n const metaData = JSON.parse(str);\r\n if (undefined !== metaData.available && undefined !== this._tileAvailability) {\r\n const availableTiles = metaData.available;\r\n for (let offset = 0; offset < availableTiles.length; ++offset) {\r\n const availableLevel = tile.depth + offset; // Our depth is includes root (1 + cesium Depth)\r\n const rangesAtLevel = availableTiles[offset];\r\n\r\n for (const range of rangesAtLevel)\r\n this._tileAvailability.addAvailableTileRange(availableLevel, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n }\r\n\r\n break;\r\n default:\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n }\r\n }\r\n\r\n let initialIndexCapacity = indexCount;\r\n let initialVertexCapacity = pointCount;\r\n if (this._wantSkirts) {\r\n initialIndexCapacity += 6 * (Math.max(0, northCount - 1) + Math.max(0, southCount - 1) + Math.max(0, eastCount - 1) + Math.max(0, westCount - 1));\r\n initialVertexCapacity += (northCount + southCount + eastCount + westCount);\r\n }\r\n\r\n const wantNormals = undefined !== encodedNormalsBuffer;\r\n const builder = new RealityMeshParamsBuilder({\r\n positionRange: projection.localRange,\r\n initialIndexCapacity,\r\n initialVertexCapacity,\r\n wantNormals,\r\n });\r\n\r\n for (let i = 0; i < indexCount; i += 3)\r\n builder.addTriangle(indices[i], indices[i + 1], indices[i + 2]);\r\n\r\n const position = new Point3d();\r\n const uv = new QPoint2d();\r\n const normal = new Vector3d();\r\n const worldToEcef = tile.iModel.getEcefTransform().matrix;\r\n for (let i = 0; i < pointCount; i++) {\r\n const u = uBuffer[i];\r\n const v = vBuffer[i];\r\n projection.getPoint(uvScale * u, uvScale * v, minHeight + heightBuffer[i] * heightScale, position);\r\n uv.setFromScalars(u * 2, v * 2);\r\n let oen;\r\n if (encodedNormalsBuffer) {\r\n const normalIndex = i * 2;\r\n OctEncodedNormal.decodeValue(encodedNormalsBuffer[normalIndex + 1] << 8 | encodedNormalsBuffer[normalIndex], normal);\r\n worldToEcef.multiplyTransposeVector(normal, normal);\r\n oen = OctEncodedNormal.encode(normal);\r\n }\r\n\r\n builder.addVertex(position, uv, oen);\r\n }\r\n\r\n if (!this._wantSkirts)\r\n return builder.finish();\r\n\r\n westIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n eastIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n northIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n southIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n\r\n const generateSkirts = (indexes: Uint16Array | Uint32Array) => {\r\n const quv = new QPoint2d();\r\n const param = new Point2d();\r\n for (let i = 0; i < indexes.length; i++) {\r\n const index = indexes[i];\r\n const uvIndex = index * 2;\r\n const height = minHeight + heightBuffer[index] * heightScale;\r\n\r\n quv.setFromScalars(builder.uvs.buffer.at(uvIndex), builder.uvs.buffer.at(uvIndex + 1));\r\n builder.uvs.params.unquantize(quv.x, quv.y, param);\r\n\r\n const oen = wantNormals && builder.normals ? builder.normals.at(index) : undefined;\r\n builder.addVertex(projection.getPoint(param.x, param.y, height - skirtHeight), quv, oen);\r\n\r\n if (i !== 0) {\r\n const nextPointIndex = builder.positions.length;\r\n builder.addTriangle(index, indexes[i - 1], nextPointIndex - 2);\r\n builder.addTriangle(index, nextPointIndex - 2, nextPointIndex - 1);\r\n }\r\n }\r\n };\r\n\r\n generateSkirts(westIndices);\r\n generateSkirts(eastIndices);\r\n generateSkirts(southIndices);\r\n generateSkirts(northIndices);\r\n\r\n return builder.finish();\r\n }\r\n\r\n public constructUrl(row: number, column: number, zoomLevel: number): string {\r\n return this._tileUrlTemplate.replace(\"{z}\", zoomLevel.toString()).replace(\"{x}\", column.toString()).replace(\"{y}\", row.toString());\r\n }\r\n\r\n /**\r\n * Specifies the quality of terrain created from heightmaps. A value of 1.0 will\r\n * ensure that adjacent heightmap vertices are separated by no more than\r\n * screen pixels and will probably go very slowly.\r\n * A value of 0.5 will cut the estimated level zero geometric error in half, allowing twice the\r\n * screen pixels between adjacent heightmap vertices and thus rendering more quickly.\r\n * @type {Number}\r\n */\r\n public readonly heightmapTerrainQuality = 0.25;\r\n\r\n /**\r\n * Determines an appropriate geometric error estimate when the geometry comes from a heightmap.\r\n *\r\n * @param {Ellipsoid} ellipsoid The ellipsoid to which the terrain is attached.\r\n * @param {Number} tileImageWidth The width, in pixels, of the heightmap associated with a single tile.\r\n * @param {Number} numberOfTilesAtLevelZero The number of tiles in the horizontal direction at tile level zero.\r\n * @returns {Number} An estimated geometric error.\r\n */\r\n public getEstimatedLevelZeroGeometricErrorForAHeightmap(ellipsoidMaximumRadius = 6378137, tileImageWidth = 65, numberOfTilesAtLevelZero = 2) {\r\n return ellipsoidMaximumRadius * 2 * Math.PI * this.heightmapTerrainQuality / (tileImageWidth * numberOfTilesAtLevelZero);\r\n }\r\n\r\n public getLevelMaximumGeometricError(level: number) {\r\n return this.getEstimatedLevelZeroGeometricErrorForAHeightmap() / (1 << level);\r\n }\r\n\r\n public getHeightRange(parentRange: Range1d, quadId: QuadId): Range1d {\r\n const heightRange = quadId.level <= 6 ? ApproximateTerrainHeights.instance.getTileHeightRange(quadId) : undefined;\r\n\r\n return undefined === heightRange ? parentRange : heightRange;\r\n }\r\n}\r\n\r\n/** Default [[CesiumAccessClient]] that authenticates directly with Cesium Ion using [[TileAdmin.cesiumIonKey]].\r\n * This is used when no custom [[CesiumAccessClient]] is registered via [[TileAdmin.Props.cesiumAccess]].\r\n * @internal\r\n */\r\nclass CesiumIonClient implements CesiumAccessClient {\r\n public async getAssetEndpoint(assetId: string, _iTwinId?: GuidString): Promise<CesiumAssetEndpoint | undefined> {\r\n const result = await getCesiumAccessTokenAndEndpointUrl(assetId);\r\n if (!result.token || !result.url)\r\n return undefined;\r\n\r\n return { accessToken: result.token, url: result.url };\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"MapTileTree.d.ts","sourceRoot":"","sources":["../../../../src/tile/map/MapTileTree.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAoJ,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACnM,OAAO,EACL,qBAAqB,EAAE,iBAAiB,EAAgB,QAAQ,EAAqC,SAAS,EAAE,gBAAgB,EACjI,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EACwB,SAAS,EAAE,cAAc,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAC9G,MAAM,sBAAsB,CAAC;AAE9B,OAAO,EAAE,uBAAuB,EAAE,MAAM,yBAAyB,CAAC;AAClE,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAG1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AACjE,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAClE,OAAO,EAAgC,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAC9E,OAAO,EAC2B,oBAAoB,EAA4B,yBAAyB,EACzG,4BAA4B,EAAsB,oBAAoB,EAAE,oBAAoB,EAAE,6BAA6B,EAAE,iBAAiB,EAAE,qBAAqB,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,aAAa,EAAE,yBAAyB,EAAE,mBAAmB,EAAE,OAAO,EAC3R,aAAa,EAAE,eAAe,EAAmB,MAAM,EACvD,WAAW,EAAuB,eAAe,EAAE,qBAAqB,EAA8B,IAAI,EAAE,YAAY,EAAoB,UAAU,EAAE,QAAQ,EAAE,aAAa,EAAE,iBAAiB,EACnM,MAAM,aAAa,CAAC;AAOrB;WACW;AACX,oBAAY,+BAA+B;IACzC,8DAA8D;IAC9D,OAAO,IAAI;IAEX,kFAAkF;IAClF,OAAO,IAAA;IAEP,kFAAkF;IAClF,MAAM,IAAA;IAEN,6HAA6H;IAC7H,OAAO,IAAA;CACR;AAED;;;EAGE;AACF,MAAM,WAAW,wBAAwB;IACvC,0DAA0D;IAC1D,WAAW,EAAE,OAAO,CAAC;IAErB,6CAA6C;IAC7C,KAAK,CAAC,EAAE,aAAa,CAAC;IAEtB,oDAAoD;IACpD,QAAQ,EAAE,gBAAgB,CAAC;IAE3B,qDAAqD;IACrD,QAAQ,CAAC,EAAE,uBAAuB,CAAC;CACpC;AAED;;;;;;;;GAQG;AAEH,qBAAa,WAAY,SAAQ,eAAe;IAC9C,gBAAgB;IACT,QAAQ,EAAE,SAAS,CAAC;IAC3B,gBAAgB;IACT,gBAAgB,EAAE,MAAM,CAAC;IAChC,gBAAgB;IACT,cAAc,EAAE,MAAM,CAAC;IAC9B,gBAAgB;IACT,kBAAkB,EAAE,eAAe,CAAC;IAC3C,gBAAgB;IAChB,OAAO,CAAC,qBAAqB,CAAY;IACzC,gBAAgB;IACT,cAAc,EAAE,SAAS,CAAC;IACjC,gBAAgB;IACT,iBAAiB,EAAE,SAAS,CAAC;IACpC,gBAAgB;IACT,iBAAiB,EAAE,SAAS,CAAC;IACpC,sEAAsE;IACtE,SAAgB,SAAS,EAAE,SAAS,CAAC;IACrC,gBAAgB;IACT,WAAW,EAAE,OAAO,CAAC;IAC5B,gBAAgB;IAChB,OAAO,CAAC,qBAAqB,CAAkB;IAC/C,gBAAgB;IACT,cAAc,EAAE,OAAO,CAAC;IAC/B,gBAAgB;IACT,SAAS,EAAE,OAAO,CAAC;IAC1B,gBAAgB;IACT,mBAAmB,EAAE,MAAM,CAAC;IACnC,gBAAgB;IACT,SAAS,CAAC,EAAE,QAAQ,CAAC;IAC5B,gBAAgB;IACT,eAAe,EAAE,OAAO,CAAC;IAChC,gBAAgB;IACT,cAAc,EAAE,OAAO,CAAC;IAC/B,gBAAgB;IACT,eAAe,CAAC,EAAE,OAAO,CAAC;IACjC,gBAAgB;IACT,iBAAiB,EAAE,mBAAmB,EAAE,CAAM;IAErD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAuB;IAErD,gBAAgB;IAChB,IAAoB,YAAY,yBAAiC;IAEjE,gBAAgB;gBACJ,MAAM,EAAE,qBAAqB,EAAE,QAAQ,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,EAC9G,kBAAkB,EAAE,eAAe,EAAE,EAAE,EAAE,SAAS,EAAE,YAAY,EAAE,OAAO;IAiD3E,gBAAgB;IAChB,IAAoB,2BAA2B,YAI9C;IAED;;OAEG;IACI,mBAAmB,CAAC,aAAa,EAAE,MAAM;IAIhD;;OAEG;IACI,qBAAqB;IAQ5B,gBAAgB;IACT,cAAc,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,GAAG,SAAS;cAIvC,yBAAyB,CAAC,IAAI,EAAE,YAAY,EAAE,aAAa,EAAE,WAAW,EAAE;IAK7F,gBAAgB;IACT,+BAA+B;IAOtC,gBAAgB;IAChB,IAAoB,aAAa,YAEhC;IAED,gBAAgB;IAChB,IAAoB,QAAQ,WAM3B;IAED,gBAAgB;IACT,iBAAiB,CAAC,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,MAAM,EAAE,QAAQ,EAAE,SAAS,EAAE,iBAAiB,EAAE,WAAW,EAAE,MAAM,EAAE,WAAW,CAAC,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS;IAmBjM,gBAAgB;IACT,gBAAgB,CAAC,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,EAAE,aAAa,EAAE,OAAO,EAAE,EAAE,SAAS,EAAE,iBAAiB,EAAE,cAAc,EAAE,cAAc,EAAE,WAAW,CAAC,EAAE,OAAO,GAAG,OAAO;IAInL,gBAAgB;IACT,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,iBAAiB,EAAE,MAAM,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS;IAI9G;;OAEG;IACH,OAAc,oBAAoB,SAAK;IACvC,gBAAgB;IAChB,OAAc,oBAAoB,SAAK;IACvC,gBAAgB;IAChB,OAAc,mBAAmB,SAAK;IACtC,gBAAgB;IAChB,IAAW,SAAS,IAA2B,aAAa,CAAG;IAE/D,gBAAgB;IACA,mBAAmB,CAAC,YAAY,EAAE,YAAY;IAK9D,gBAAgB;IACT,qBAAqB,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO;IAWjD,gBAAgB;IACA,mBAAmB,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO;IAWxD,gBAAgB;IACT,aAAa,CAAC,SAAS,EAAE,iBAAiB,GAAG,KAAK,EAAE,GAAG,SAAS;IAiBvE,gBAAgB;IACT,mBAAmB,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO;IAInD,OAAO,CAAC,kCAAkC;IAoB1C,OAAO,CAAC,6BAA6B;IAYrC,gBAAgB;IACT,0BAA0B,CAAC,UAAU,EAAE,OAAO,EAAE,GAAG,CAAC,OAAO,GAAG,SAAS,CAAC,EAAE,GAAG,SAAS;IAiB7F;;;OAGG;IACU,qBAAqB,CAAC,IAAI,EAAE,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC;IAwBhE,OAAO,CAAC,MAAM,CAAC,aAAa,CAA6B;IAEzD;;;OAGG;IACI,qBAAqB,CAAC,IAAI,EAAE,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,YAAY,EAAE,OAAO,EAAE,EAAE,KAAK,IAAI;IA6C/H;;;OAGG;IACa,oBAAoB,CAAC,IAAI,EAAE,YAAY,EAAE,QAAQ,EAAE,WAAW,EAAE;IA6EhF,gBAAgB;IACT,wBAAwB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,EAAE;IAS1D,gBAAgB;IACT,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,iBAAiB;IAI1D,gBAAgB;IACT,aAAa,CAAC,aAAa,EAAE,UAAU;IAK9C,gBAAgB;IACT,oBAAoB,CAAC,aAAa,EAAE,UAAU,GAAG,MAAM;CAK/D;AAED,UAAU,SAAS;IACjB,UAAU,EAAE,MAAM,CAAC;IACnB,YAAY,EAAE,OAAO,CAAC;IACtB,mBAAmB,EAAE,MAAM,CAAC;IAC5B,iBAAiB,EAAE,MAAM,CAAC;IAC1B,mBAAmB,EAAE,MAAM,CAAC;IAC5B,uBAAuB,EAAE,MAAM,CAAC;IAChC,mBAAmB,EAAE,MAAM,CAAC;IAC5B,aAAa,EAAE,MAAM,CAAC;IACtB,UAAU,EAAE,OAAO,CAAC;IACpB,WAAW,EAAE,OAAO,CAAC;IACrB,SAAS,EAAE,SAAS,CAAC;IACrB,cAAc,EAAE,OAAO,CAAC;IACxB,SAAS,EAAE,OAAO,CAAC;IACnB,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB,eAAe,EAAE,OAAO,CAAC;IACzB,cAAc,EAAE,OAAO,CAAC;IACxB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B;AA2JD,gBAAgB;AAChB,KAAK,2BAA2B,GAAG,MAAM,uBAAuB,GAAG,SAAS,CAAC;AAE7E;;GAEG;AACH,qBAAa,oBAAqB,SAAQ,iBAAiB;IAiBkJ,OAAO,CAAC,QAAQ;IAAW,OAAO,CAAC,uBAAuB,CAAC;IAhBtQ,OAAO,CAAC,WAAW,CA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@@ -572,6 +572,7 @@ class MapTreeSupplier {
572
572
  wantNormals: id.wantNormals,
573
573
  dataSource: id.terrainDataSource,
574
574
  produceGeometry: id.produceGeometry,
575
+ iTwinId: iModel.iTwinId,
575
576
  };
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577
  if (id.applyTerrain) {
577
578
  await ApproximateTerrainHeights.instance.initialize();