@itwin/core-frontend 5.1.2 → 5.2.0-dev.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (612) hide show
  1. package/CHANGELOG.md +1 -1
  2. package/lib/cjs/BackgroundMapGeometry.js +13 -13
  3. package/lib/cjs/BackgroundMapGeometry.js.map +1 -1
  4. package/lib/cjs/BriefcaseConnection.d.ts.map +1 -1
  5. package/lib/cjs/BriefcaseConnection.js +2 -2
  6. package/lib/cjs/BriefcaseConnection.js.map +1 -1
  7. package/lib/cjs/CheckpointConnection.d.ts.map +1 -1
  8. package/lib/cjs/CheckpointConnection.js +3 -3
  9. package/lib/cjs/CheckpointConnection.js.map +1 -1
  10. package/lib/cjs/ContextRealityModelState.js.map +1 -1
  11. package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
  12. package/lib/cjs/ElementLocateManager.js +7 -6
  13. package/lib/cjs/ElementLocateManager.js.map +1 -1
  14. package/lib/cjs/EmphasizeElements.d.ts.map +1 -1
  15. package/lib/cjs/EmphasizeElements.js +3 -1
  16. package/lib/cjs/EmphasizeElements.js.map +1 -1
  17. package/lib/cjs/EnvironmentDecorations.d.ts.map +1 -1
  18. package/lib/cjs/EnvironmentDecorations.js +4 -0
  19. package/lib/cjs/EnvironmentDecorations.js.map +1 -1
  20. package/lib/cjs/FrustumAnimator.d.ts.map +1 -1
  21. package/lib/cjs/FrustumAnimator.js +3 -2
  22. package/lib/cjs/FrustumAnimator.js.map +1 -1
  23. package/lib/cjs/GlobeAnimator.d.ts.map +1 -1
  24. package/lib/cjs/GlobeAnimator.js +7 -6
  25. package/lib/cjs/GlobeAnimator.js.map +1 -1
  26. package/lib/cjs/HitDetail.d.ts.map +1 -1
  27. package/lib/cjs/HitDetail.js +12 -7
  28. package/lib/cjs/HitDetail.js.map +1 -1
  29. package/lib/cjs/IModelApp.d.ts.map +1 -1
  30. package/lib/cjs/IModelApp.js +2 -1
  31. package/lib/cjs/IModelApp.js.map +1 -1
  32. package/lib/cjs/IModelConnection.d.ts +4 -0
  33. package/lib/cjs/IModelConnection.d.ts.map +1 -1
  34. package/lib/cjs/IModelConnection.js +156 -14
  35. package/lib/cjs/IModelConnection.js.map +1 -1
  36. package/lib/cjs/IpcApp.d.ts.map +1 -1
  37. package/lib/cjs/IpcApp.js +1 -1
  38. package/lib/cjs/IpcApp.js.map +1 -1
  39. package/lib/cjs/LinePlaneIntersect.d.ts.map +1 -1
  40. package/lib/cjs/LinePlaneIntersect.js +2 -0
  41. package/lib/cjs/LinePlaneIntersect.js.map +1 -1
  42. package/lib/cjs/LocalhostIpcApp.d.ts.map +1 -1
  43. package/lib/cjs/LocalhostIpcApp.js +2 -1
  44. package/lib/cjs/LocalhostIpcApp.js.map +1 -1
  45. package/lib/cjs/Marker.d.ts.map +1 -1
  46. package/lib/cjs/Marker.js +4 -3
  47. package/lib/cjs/Marker.js.map +1 -1
  48. package/lib/cjs/ModelState.d.ts.map +1 -1
  49. package/lib/cjs/ModelState.js +2 -2
  50. package/lib/cjs/ModelState.js.map +1 -1
  51. package/lib/cjs/NativeApp.d.ts.map +1 -1
  52. package/lib/cjs/NativeApp.js +5 -4
  53. package/lib/cjs/NativeApp.js.map +1 -1
  54. package/lib/cjs/NativeAppLogger.d.ts.map +1 -1
  55. package/lib/cjs/NativeAppLogger.js +1 -0
  56. package/lib/cjs/NativeAppLogger.js.map +1 -1
  57. package/lib/cjs/PlanarClipMaskState.js +3 -3
  58. package/lib/cjs/PlanarClipMaskState.js.map +1 -1
  59. package/lib/cjs/SelectionSet.d.ts.map +1 -1
  60. package/lib/cjs/SelectionSet.js +1 -0
  61. package/lib/cjs/SelectionSet.js.map +1 -1
  62. package/lib/cjs/SheetViewState.d.ts.map +1 -1
  63. package/lib/cjs/SheetViewState.js +5 -5
  64. package/lib/cjs/SheetViewState.js.map +1 -1
  65. package/lib/cjs/SpatialViewState.d.ts.map +1 -1
  66. package/lib/cjs/SpatialViewState.js +1 -1
  67. package/lib/cjs/SpatialViewState.js.map +1 -1
  68. package/lib/cjs/Sprites.js +2 -2
  69. package/lib/cjs/Sprites.js.map +1 -1
  70. package/lib/cjs/TentativePoint.d.ts.map +1 -1
  71. package/lib/cjs/TentativePoint.js +10 -9
  72. package/lib/cjs/TentativePoint.js.map +1 -1
  73. package/lib/cjs/ViewCreator2d.js +1 -1
  74. package/lib/cjs/ViewCreator2d.js.map +1 -1
  75. package/lib/cjs/ViewCreator3d.js +1 -1
  76. package/lib/cjs/ViewCreator3d.js.map +1 -1
  77. package/lib/cjs/ViewPose.d.ts.map +1 -1
  78. package/lib/cjs/ViewPose.js +4 -1
  79. package/lib/cjs/ViewPose.js.map +1 -1
  80. package/lib/cjs/ViewState.d.ts.map +1 -1
  81. package/lib/cjs/ViewState.js +17 -12
  82. package/lib/cjs/ViewState.js.map +1 -1
  83. package/lib/cjs/ViewingSpace.d.ts.map +1 -1
  84. package/lib/cjs/ViewingSpace.js +2 -0
  85. package/lib/cjs/ViewingSpace.js.map +1 -1
  86. package/lib/cjs/Viewport.d.ts.map +1 -1
  87. package/lib/cjs/Viewport.js +17 -10
  88. package/lib/cjs/Viewport.js.map +1 -1
  89. package/lib/cjs/common/ImageUtil.d.ts.map +1 -1
  90. package/lib/cjs/common/ImageUtil.js +2 -1
  91. package/lib/cjs/common/ImageUtil.js.map +1 -1
  92. package/lib/cjs/common/internal/render/GeometryAccumulator.d.ts.map +1 -1
  93. package/lib/cjs/common/internal/render/GeometryAccumulator.js +4 -3
  94. package/lib/cjs/common/internal/render/GeometryAccumulator.js.map +1 -1
  95. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.d.ts.map +1 -1
  96. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js +2 -0
  97. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js.map +1 -1
  98. package/lib/cjs/common/internal/render/MeshBuilder.js +1 -1
  99. package/lib/cjs/common/internal/render/MeshBuilder.js.map +1 -1
  100. package/lib/cjs/common/internal/render/VertexTableBuilder.d.ts.map +1 -1
  101. package/lib/cjs/common/internal/render/VertexTableBuilder.js +16 -7
  102. package/lib/cjs/common/internal/render/VertexTableBuilder.js.map +1 -1
  103. package/lib/cjs/extension/ExtensionAdmin.js +2 -2
  104. package/lib/cjs/extension/ExtensionAdmin.js.map +1 -1
  105. package/lib/cjs/internal/GoogleMapsDecorator.js +1 -1
  106. package/lib/cjs/internal/GoogleMapsDecorator.js.map +1 -1
  107. package/lib/cjs/internal/ScriptUtils.js +1 -0
  108. package/lib/cjs/internal/ScriptUtils.js.map +1 -1
  109. package/lib/cjs/internal/render/UpsampleRealityMeshParams.d.ts.map +1 -1
  110. package/lib/cjs/internal/render/UpsampleRealityMeshParams.js +2 -1
  111. package/lib/cjs/internal/render/UpsampleRealityMeshParams.js.map +1 -1
  112. package/lib/cjs/internal/render/webgl/AtmosphereUniforms.d.ts.map +1 -1
  113. package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js +7 -2
  114. package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js.map +1 -1
  115. package/lib/cjs/internal/render/webgl/AttributeBuffers.d.ts.map +1 -1
  116. package/lib/cjs/internal/render/webgl/AttributeBuffers.js +5 -3
  117. package/lib/cjs/internal/render/webgl/AttributeBuffers.js.map +1 -1
  118. package/lib/cjs/internal/render/webgl/AttributeMap.d.ts.map +1 -1
  119. package/lib/cjs/internal/render/webgl/AttributeMap.js +2 -0
  120. package/lib/cjs/internal/render/webgl/AttributeMap.js.map +1 -1
  121. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.d.ts.map +1 -1
  122. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js +2 -2
  123. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js.map +1 -1
  124. package/lib/cjs/internal/render/webgl/BatchUniforms.js +1 -1
  125. package/lib/cjs/internal/render/webgl/BatchUniforms.js.map +1 -1
  126. package/lib/cjs/internal/render/webgl/BranchState.d.ts.map +1 -1
  127. package/lib/cjs/internal/render/webgl/BranchState.js +2 -1
  128. package/lib/cjs/internal/render/webgl/BranchState.js.map +1 -1
  129. package/lib/cjs/internal/render/webgl/BranchUniforms.js +2 -2
  130. package/lib/cjs/internal/render/webgl/BranchUniforms.js.map +1 -1
  131. package/lib/cjs/internal/render/webgl/CachedGeometry.d.ts.map +1 -1
  132. package/lib/cjs/internal/render/webgl/CachedGeometry.js +2 -2
  133. package/lib/cjs/internal/render/webgl/CachedGeometry.js.map +1 -1
  134. package/lib/cjs/internal/render/webgl/ClipStack.js +1 -1
  135. package/lib/cjs/internal/render/webgl/ClipStack.js.map +1 -1
  136. package/lib/cjs/internal/render/webgl/ColorInfo.js +1 -1
  137. package/lib/cjs/internal/render/webgl/ColorInfo.js.map +1 -1
  138. package/lib/cjs/internal/render/webgl/Contours.js +3 -3
  139. package/lib/cjs/internal/render/webgl/Contours.js.map +1 -1
  140. package/lib/cjs/internal/render/webgl/EDL.js +18 -18
  141. package/lib/cjs/internal/render/webgl/EDL.js.map +1 -1
  142. package/lib/cjs/internal/render/webgl/FeatureOverrides.js +4 -4
  143. package/lib/cjs/internal/render/webgl/FeatureOverrides.js.map +1 -1
  144. package/lib/cjs/internal/render/webgl/FrameBuffer.js +3 -3
  145. package/lib/cjs/internal/render/webgl/FrameBuffer.js.map +1 -1
  146. package/lib/cjs/internal/render/webgl/FrustumUniforms.d.ts.map +1 -1
  147. package/lib/cjs/internal/render/webgl/FrustumUniforms.js +2 -1
  148. package/lib/cjs/internal/render/webgl/FrustumUniforms.js.map +1 -1
  149. package/lib/cjs/internal/render/webgl/GLTimer.d.ts.map +1 -1
  150. package/lib/cjs/internal/render/webgl/GLTimer.js +2 -0
  151. package/lib/cjs/internal/render/webgl/GLTimer.js.map +1 -1
  152. package/lib/cjs/internal/render/webgl/MapLayerParams.js +2 -2
  153. package/lib/cjs/internal/render/webgl/MapLayerParams.js.map +1 -1
  154. package/lib/cjs/internal/render/webgl/MeshData.js +2 -2
  155. package/lib/cjs/internal/render/webgl/MeshData.js.map +1 -1
  156. package/lib/cjs/internal/render/webgl/PerformanceMetrics.js +1 -1
  157. package/lib/cjs/internal/render/webgl/PerformanceMetrics.js.map +1 -1
  158. package/lib/cjs/internal/render/webgl/PlanarClassifier.d.ts.map +1 -1
  159. package/lib/cjs/internal/render/webgl/PlanarClassifier.js +7 -7
  160. package/lib/cjs/internal/render/webgl/PlanarClassifier.js.map +1 -1
  161. package/lib/cjs/internal/render/webgl/PlanarGrid.js +1 -1
  162. package/lib/cjs/internal/render/webgl/PlanarGrid.js.map +1 -1
  163. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.d.ts +0 -3
  164. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
  165. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.js +6 -5
  166. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.js.map +1 -1
  167. package/lib/cjs/internal/render/webgl/PointCloud.js +1 -1
  168. package/lib/cjs/internal/render/webgl/PointCloud.js.map +1 -1
  169. package/lib/cjs/internal/render/webgl/RealityMesh.js +1 -1
  170. package/lib/cjs/internal/render/webgl/RealityMesh.js.map +1 -1
  171. package/lib/cjs/internal/render/webgl/RenderBuffer.js +2 -2
  172. package/lib/cjs/internal/render/webgl/RenderBuffer.js.map +1 -1
  173. package/lib/cjs/internal/render/webgl/SceneCompositor.d.ts.map +1 -1
  174. package/lib/cjs/internal/render/webgl/SceneCompositor.js +115 -85
  175. package/lib/cjs/internal/render/webgl/SceneCompositor.js.map +1 -1
  176. package/lib/cjs/internal/render/webgl/ScratchDrawParams.d.ts.map +1 -1
  177. package/lib/cjs/internal/render/webgl/ScratchDrawParams.js +11 -10
  178. package/lib/cjs/internal/render/webgl/ScratchDrawParams.js.map +1 -1
  179. package/lib/cjs/internal/render/webgl/ScreenSpaceEffect.js +3 -3
  180. package/lib/cjs/internal/render/webgl/ScreenSpaceEffect.js.map +1 -1
  181. package/lib/cjs/internal/render/webgl/ShaderProgram.js +3 -3
  182. package/lib/cjs/internal/render/webgl/ShaderProgram.js.map +1 -1
  183. package/lib/cjs/internal/render/webgl/ShadowUniforms.d.ts.map +1 -1
  184. package/lib/cjs/internal/render/webgl/ShadowUniforms.js +2 -1
  185. package/lib/cjs/internal/render/webgl/ShadowUniforms.js.map +1 -1
  186. package/lib/cjs/internal/render/webgl/SolarShadowMap.d.ts.map +1 -1
  187. package/lib/cjs/internal/render/webgl/SolarShadowMap.js +6 -4
  188. package/lib/cjs/internal/render/webgl/SolarShadowMap.js.map +1 -1
  189. package/lib/cjs/internal/render/webgl/System.d.ts.map +1 -1
  190. package/lib/cjs/internal/render/webgl/System.js +1 -1
  191. package/lib/cjs/internal/render/webgl/System.js.map +1 -1
  192. package/lib/cjs/internal/render/webgl/Target.d.ts.map +1 -1
  193. package/lib/cjs/internal/render/webgl/Target.js +10 -7
  194. package/lib/cjs/internal/render/webgl/Target.js.map +1 -1
  195. package/lib/cjs/internal/render/webgl/Texture.d.ts.map +1 -1
  196. package/lib/cjs/internal/render/webgl/Texture.js +10 -8
  197. package/lib/cjs/internal/render/webgl/Texture.js.map +1 -1
  198. package/lib/cjs/internal/render/webgl/glsl/Animation.d.ts.map +1 -1
  199. package/lib/cjs/internal/render/webgl/glsl/Animation.js +4 -2
  200. package/lib/cjs/internal/render/webgl/glsl/Animation.js.map +1 -1
  201. package/lib/cjs/internal/render/webgl/glsl/Color.d.ts.map +1 -1
  202. package/lib/cjs/internal/render/webgl/glsl/Color.js +2 -1
  203. package/lib/cjs/internal/render/webgl/glsl/Color.js.map +1 -1
  204. package/lib/cjs/internal/render/webgl/glsl/Composite.js +1 -1
  205. package/lib/cjs/internal/render/webgl/glsl/Composite.js.map +1 -1
  206. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.d.ts.map +1 -1
  207. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js +3 -2
  208. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js.map +1 -1
  209. package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js +3 -3
  210. package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js.map +1 -1
  211. package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.d.ts.map +1 -1
  212. package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.js +4 -3
  213. package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.js.map +1 -1
  214. package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js +8 -8
  215. package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js.map +1 -1
  216. package/lib/cjs/internal/render/webgl/glsl/Surface.js +10 -10
  217. package/lib/cjs/internal/render/webgl/glsl/Surface.js.map +1 -1
  218. package/lib/cjs/internal/render/webgl/glsl/Vertex.js +2 -2
  219. package/lib/cjs/internal/render/webgl/glsl/Vertex.js.map +1 -1
  220. package/lib/cjs/internal/tile/B3dmReader.d.ts.map +1 -1
  221. package/lib/cjs/internal/tile/B3dmReader.js +1 -1
  222. package/lib/cjs/internal/tile/B3dmReader.js.map +1 -1
  223. package/lib/cjs/internal/tile/FetchCloudStorage.js +1 -1
  224. package/lib/cjs/internal/tile/FetchCloudStorage.js.map +1 -1
  225. package/lib/cjs/internal/tile/LRUTileList.d.ts.map +1 -1
  226. package/lib/cjs/internal/tile/LRUTileList.js +4 -0
  227. package/lib/cjs/internal/tile/LRUTileList.js.map +1 -1
  228. package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -1
  229. package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.js +2 -1
  230. package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.js.map +1 -1
  231. package/lib/cjs/internal/tile/OPCFormatInterpreter.js +4 -4
  232. package/lib/cjs/internal/tile/OPCFormatInterpreter.js.map +1 -1
  233. package/lib/cjs/internal/tile/OrbitGtTileTree.d.ts.map +1 -1
  234. package/lib/cjs/internal/tile/OrbitGtTileTree.js +2 -2
  235. package/lib/cjs/internal/tile/OrbitGtTileTree.js.map +1 -1
  236. package/lib/cjs/internal/tile/RealityModelTileTree.d.ts.map +1 -1
  237. package/lib/cjs/internal/tile/RealityModelTileTree.js +3 -3
  238. package/lib/cjs/internal/tile/RealityModelTileTree.js.map +1 -1
  239. package/lib/cjs/internal/tile/RealityTileLoader.d.ts.map +1 -1
  240. package/lib/cjs/internal/tile/RealityTileLoader.js +3 -0
  241. package/lib/cjs/internal/tile/RealityTileLoader.js.map +1 -1
  242. package/lib/cjs/internal/tile/ThreeDTileFormatInterpreter.js +3 -3
  243. package/lib/cjs/internal/tile/ThreeDTileFormatInterpreter.js.map +1 -1
  244. package/lib/cjs/internal/tile/TileUserSet.d.ts.map +1 -1
  245. package/lib/cjs/internal/tile/TileUserSet.js +4 -0
  246. package/lib/cjs/internal/tile/TileUserSet.js.map +1 -1
  247. package/lib/cjs/internal/tile/map/ArcGISTileMap.js +1 -1
  248. package/lib/cjs/internal/tile/map/ArcGISTileMap.js.map +1 -1
  249. package/lib/cjs/internal/tile/map/ArcGisUtilities.d.ts.map +1 -1
  250. package/lib/cjs/internal/tile/map/ArcGisUtilities.js +4 -0
  251. package/lib/cjs/internal/tile/map/ArcGisUtilities.js.map +1 -1
  252. package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  253. package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +3 -1
  254. package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  255. package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js +2 -2
  256. package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  257. package/lib/cjs/internal/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +1 -1
  258. package/lib/cjs/internal/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  259. package/lib/cjs/internal/tile/map/MapTileAvailability.d.ts.map +1 -1
  260. package/lib/cjs/internal/tile/map/MapTileAvailability.js +5 -2
  261. package/lib/cjs/internal/tile/map/MapTileAvailability.js.map +1 -1
  262. package/lib/cjs/internal/tile/map/WmtsCapabilities.d.ts.map +1 -1
  263. package/lib/cjs/internal/tile/map/WmtsCapabilities.js +3 -2
  264. package/lib/cjs/internal/tile/map/WmtsCapabilities.js.map +1 -1
  265. package/lib/cjs/properties/FormattedQuantityDescription.d.ts.map +1 -1
  266. package/lib/cjs/properties/FormattedQuantityDescription.js +2 -0
  267. package/lib/cjs/properties/FormattedQuantityDescription.js.map +1 -1
  268. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts.map +1 -1
  269. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js +2 -0
  270. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
  271. package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
  272. package/lib/cjs/quantity-formatting/QuantityFormatter.js +5 -3
  273. package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
  274. package/lib/cjs/tile/GltfReader.d.ts +5 -2
  275. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  276. package/lib/cjs/tile/GltfReader.js +54 -16
  277. package/lib/cjs/tile/GltfReader.js.map +1 -1
  278. package/lib/cjs/tile/RealityTile.d.ts.map +1 -1
  279. package/lib/cjs/tile/RealityTile.js +2 -2
  280. package/lib/cjs/tile/RealityTile.js.map +1 -1
  281. package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
  282. package/lib/cjs/tile/RealityTileTree.js +5 -5
  283. package/lib/cjs/tile/RealityTileTree.js.map +1 -1
  284. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  285. package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
  286. package/lib/cjs/tile/TileDrawArgs.js +2 -1
  287. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
  288. package/lib/cjs/tile/map/ImageryTileTree.js +1 -1
  289. package/lib/cjs/tile/map/ImageryTileTree.js.map +1 -1
  290. package/lib/cjs/tile/map/MapLayerFormatRegistry.js +1 -1
  291. package/lib/cjs/tile/map/MapLayerFormatRegistry.js.map +1 -1
  292. package/lib/cjs/tile/map/MapLayerSources.d.ts.map +1 -1
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  588. package/lib/esm/tile/TileAdmin.js.map +1 -1
  589. package/lib/esm/tile/TileDrawArgs.d.ts.map +1 -1
  590. package/lib/esm/tile/TileDrawArgs.js +2 -1
  591. package/lib/esm/tile/TileDrawArgs.js.map +1 -1
  592. package/lib/esm/tile/map/ImageryTileTree.js +2 -2
  593. package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
  594. package/lib/esm/tile/map/MapLayerFormatRegistry.js +2 -2
  595. package/lib/esm/tile/map/MapLayerFormatRegistry.js.map +1 -1
  596. package/lib/esm/tile/map/MapLayerSources.d.ts.map +1 -1
  597. package/lib/esm/tile/map/MapLayerSources.js +10 -2
  598. package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
  599. package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
  600. package/lib/esm/tile/map/MapTile.js +11 -9
  601. package/lib/esm/tile/map/MapTile.js.map +1 -1
  602. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  603. package/lib/esm/tile/map/MapTileTree.js +9 -8
  604. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  605. package/lib/esm/tile/map/MapTilingScheme.d.ts.map +1 -1
  606. package/lib/esm/tile/map/MapTilingScheme.js +2 -1
  607. package/lib/esm/tile/map/MapTilingScheme.js.map +1 -1
  608. package/lib/esm/tools/Tool.js +2 -2
  609. package/lib/esm/tools/Tool.js.map +1 -1
  610. package/lib/public/scripts/parse-imdl-worker.js +1 -1
  611. package/lib/workers/webpack/parse-imdl-worker.js +1 -1
  612. package/package.json +20 -20
@@ -5,7 +5,7 @@
5
5
  /** @packageDocumentation
6
6
  * @module WebGL
7
7
  */
8
- import { assert, dispose } from "@itwin/core-bentley";
8
+ import { assert, dispose, expectDefined } from "@itwin/core-bentley";
9
9
  import { Transform, Vector2d, Vector3d } from "@itwin/core-geometry";
10
10
  import { ModelFeature, RenderMode, SpatialClassifierInsideDisplay, SpatialClassifierOutsideDisplay, } from "@itwin/core-common";
11
11
  import { RenderType } from "@itwin/webgl-compatibility";
@@ -244,10 +244,10 @@ class FrameBuffers {
244
244
  init(textures, depth, depthMS) {
245
245
  if (!this.initPotentialMSFbos(textures, depth, depthMS))
246
246
  return false;
247
- this.depthAndOrder = FrameBuffer.create([textures.depthAndOrder], depth);
248
- this.contours = FrameBuffer.create([textures.contours], depth);
249
- this.hilite = FrameBuffer.create([textures.hilite], depth);
250
- this.hiliteUsingStencil = FrameBuffer.create([textures.hilite], depth);
247
+ this.depthAndOrder = FrameBuffer.create([expectDefined(textures.depthAndOrder)], depth);
248
+ this.contours = FrameBuffer.create([expectDefined(textures.contours)], depth);
249
+ this.hilite = FrameBuffer.create([expectDefined(textures.hilite)], depth);
250
+ this.hiliteUsingStencil = FrameBuffer.create([expectDefined(textures.hilite)], depth);
251
251
  if (!this.depthAndOrder || !this.contours || !this.hilite || !this.hiliteUsingStencil)
252
252
  return false;
253
253
  assert(undefined === this.opaqueAll);
@@ -358,6 +358,9 @@ class FrameBuffers {
358
358
  if (undefined === boundColor)
359
359
  return;
360
360
  if (undefined === this.stencilSet) {
361
+ if (undefined === textures.volClassBlend || undefined === textures.volClassBlendMsBuff) {
362
+ throw new Error("Volume classifier blend texture is not defined.");
363
+ }
361
364
  if (undefined !== depthMS) { // if multisampling use the multisampled depth everywhere
362
365
  this.stencilSet = FrameBuffer.create([], depth, [], [], depthMS);
363
366
  this.altZOnly = FrameBuffer.create([], volClassDepth, [], [], volClassDepthMS);
@@ -483,25 +486,25 @@ class Geometry {
483
486
  }
484
487
  init(textures) {
485
488
  assert(undefined === this.composite);
486
- this.composite = CompositeGeometry.createGeometry(textures.color.getHandle(), textures.accumulation.getHandle(), textures.revealage.getHandle(), textures.hilite.getHandle());
489
+ this.composite = CompositeGeometry.createGeometry(expectDefined(textures.color?.getHandle()), expectDefined(textures.accumulation?.getHandle()), expectDefined(textures.revealage?.getHandle()), expectDefined(textures.hilite?.getHandle()));
487
490
  if (undefined === this.composite)
488
491
  return false;
489
492
  assert(undefined === this.copyPickBuffers);
490
- this.copyPickBuffers = CopyPickBufferGeometry.createGeometry(textures.featureId.getHandle(), textures.depthAndOrder.getHandle());
493
+ this.copyPickBuffers = CopyPickBufferGeometry.createGeometry(expectDefined(textures.featureId?.getHandle()), expectDefined(textures.depthAndOrder?.getHandle()));
491
494
  this.clearTranslucent = ViewportQuadGeometry.create(16 /* TechniqueId.OITClearTranslucent */);
492
495
  this.clearPickAndColor = ViewportQuadGeometry.create(21 /* TechniqueId.ClearPickAndColor */);
493
496
  return undefined !== this.copyPickBuffers && undefined !== this.clearTranslucent && undefined !== this.clearPickAndColor;
494
497
  }
495
498
  enableOcclusion(textures, depth) {
496
499
  assert(undefined !== textures.occlusion && undefined !== textures.occlusionBlur && undefined !== textures.depthAndOrder && undefined !== textures.occlusionBlur);
497
- this.composite.occlusion = textures.occlusion.getHandle();
498
- this.occlusion = AmbientOcclusionGeometry.createGeometry(textures.depthAndOrder.getHandle(), depth.getHandle());
499
- this.occlusionXBlur = BlurGeometry.createGeometry(textures.occlusion.getHandle(), textures.depthAndOrder.getHandle(), undefined, new Vector2d(1.0, 0.0), BlurType.NoTest);
500
+ expectDefined(this.composite).occlusion = textures.occlusion.getHandle();
501
+ this.occlusion = AmbientOcclusionGeometry.createGeometry(expectDefined(textures.depthAndOrder.getHandle()), expectDefined(depth.getHandle()));
502
+ this.occlusionXBlur = BlurGeometry.createGeometry(expectDefined(textures.occlusion.getHandle()), expectDefined(textures.depthAndOrder.getHandle()), undefined, new Vector2d(1.0, 0.0), BlurType.NoTest);
500
503
  const depthAndOrderHidden = (undefined === textures.depthAndOrderHidden ? textures.revealage?.getHandle() : textures.depthAndOrderHidden.getHandle());
501
- this.occlusionYBlur = BlurGeometry.createGeometry(textures.occlusionBlur.getHandle(), textures.depthAndOrder.getHandle(), depthAndOrderHidden, new Vector2d(0.0, 1.0), BlurType.TestOrder);
504
+ this.occlusionYBlur = BlurGeometry.createGeometry(expectDefined(textures.occlusionBlur.getHandle()), expectDefined(textures.depthAndOrder.getHandle()), depthAndOrderHidden, new Vector2d(0.0, 1.0), BlurType.TestOrder);
502
505
  }
503
506
  disableOcclusion() {
504
- this.composite.occlusion = undefined;
507
+ expectDefined(this.composite).occlusion = undefined;
505
508
  this.occlusion = dispose(this.occlusion);
506
509
  this.occlusionXBlur = dispose(this.occlusionXBlur);
507
510
  this.occlusionYBlur = dispose(this.occlusionYBlur);
@@ -509,9 +512,9 @@ class Geometry {
509
512
  enableVolumeClassifier(textures, depth) {
510
513
  assert(undefined === this.volClassColorStencil && undefined === this.volClassCopyZ && undefined === this.volClassSetBlend && undefined === this.volClassBlend);
511
514
  this.volClassColorStencil = ViewportQuadGeometry.create(20 /* TechniqueId.VolClassColorUsingStencil */);
512
- this.volClassCopyZ = SingleTexturedViewportQuadGeometry.createGeometry(depth.getHandle(), 31 /* TechniqueId.VolClassCopyZ */);
513
- this.volClassSetBlend = VolumeClassifierGeometry.createVCGeometry(depth.getHandle());
514
- this.volClassBlend = SingleTexturedViewportQuadGeometry.createGeometry(textures.volClassBlend.getHandle(), 33 /* TechniqueId.VolClassBlend */);
515
+ this.volClassCopyZ = SingleTexturedViewportQuadGeometry.createGeometry(expectDefined(depth.getHandle()), 31 /* TechniqueId.VolClassCopyZ */);
516
+ this.volClassSetBlend = VolumeClassifierGeometry.createVCGeometry(expectDefined(depth.getHandle()));
517
+ this.volClassBlend = SingleTexturedViewportQuadGeometry.createGeometry(expectDefined(textures.volClassBlend?.getHandle()), 33 /* TechniqueId.VolClassBlend */);
515
518
  return undefined !== this.volClassColorStencil && undefined !== this.volClassCopyZ && undefined !== this.volClassSetBlend && undefined !== this.volClassBlend;
516
519
  }
517
520
  disableVolumeClassifier() {
@@ -795,7 +798,7 @@ class Compositor extends SceneCompositor {
795
798
  forceBufferChange() { this._width = this._height = -1; }
796
799
  get featureIds() { return this.getSamplerTexture(this._readPickDataFromPingPong ? 0 : 1); }
797
800
  get depthAndOrder() { return this.getSamplerTexture(this._readPickDataFromPingPong ? 1 : 2); }
798
- get _samplerFbo() { return this._readPickDataFromPingPong ? this._fbos.pingPong : this._fbos.opaqueAll; }
801
+ get _samplerFbo() { return this._readPickDataFromPingPong ? expectDefined(this._fbos.pingPong) : expectDefined(this._fbos.opaqueAll); }
799
802
  getSamplerTexture(index) { return this._samplerFbo.getColor(index); }
800
803
  drawPrimitive(primitive, exec, outputsToPick) {
801
804
  if ((outputsToPick && this._primitiveDrawState !== PrimitiveDrawState.NonPickable) ||
@@ -803,14 +806,14 @@ class Compositor extends SceneCompositor {
803
806
  primitive.draw(exec);
804
807
  }
805
808
  clearOpaque(needComposite) {
806
- const fbo = needComposite ? this._fbos.opaqueAndCompositeAll : this._fbos.opaqueAll;
809
+ const fbo = needComposite ? expectDefined(this._fbos.opaqueAndCompositeAll) : expectDefined(this._fbos.opaqueAll);
807
810
  const system = System.instance;
808
811
  system.frameBufferStack.execute(fbo, true, this.useMsBuffers, () => {
809
812
  // Clear pick data buffers to 0's and color buffer to background color
810
813
  // (0,0,0,0) in elementID0 and ElementID1 buffers indicates invalid element id
811
814
  // (0,0,0,0) in DepthAndOrder buffer indicates render order 0 and encoded depth of 0 (= far plane)
812
815
  system.applyRenderState(this._noDepthMaskRenderState);
813
- const params = getDrawParams(this.target, this._geom.clearPickAndColor);
816
+ const params = getDrawParams(this.target, expectDefined(this._geom.clearPickAndColor));
814
817
  this.target.techniques.draw(params);
815
818
  // Clear depth buffer
816
819
  system.applyRenderState(RenderState.defaults); // depthMask == true.
@@ -819,7 +822,7 @@ class Compositor extends SceneCompositor {
819
822
  });
820
823
  }
821
824
  renderLayers(commands, needComposite, pass) {
822
- const fbo = (needComposite ? this._fbos.opaqueAndCompositeAll : this._fbos.opaqueAll);
825
+ const fbo = (needComposite ? expectDefined(this._fbos.opaqueAndCompositeAll) : expectDefined(this._fbos.opaqueAll));
823
826
  const useMsBuffers = 1 /* RenderPass.OpaqueLayers */ === pass && fbo.isMultisampled && this.useMsBuffers;
824
827
  this._readPickDataFromPingPong = !useMsBuffers;
825
828
  System.instance.frameBufferStack.execute(fbo, true, useMsBuffers, () => {
@@ -835,7 +838,7 @@ class Compositor extends SceneCompositor {
835
838
  const needComposite = 0 /* CompositeFlags.None */ !== compositeFlags;
836
839
  const fbStack = System.instance.frameBufferStack;
837
840
  // Output the first 2 passes to color and pick data buffers. (All 3 in the case of rendering for readPixels() or ambient occlusion).
838
- let fbo = (needComposite ? this._fbos.opaqueAndCompositeAll : this._fbos.opaqueAll);
841
+ let fbo = (needComposite ? expectDefined(this._fbos.opaqueAndCompositeAll) : expectDefined(this._fbos.opaqueAll));
839
842
  const useMsBuffers = fbo.isMultisampled && this.useMsBuffers;
840
843
  this._readPickDataFromPingPong = !useMsBuffers; // if multisampling then can read pick textures directly.
841
844
  fbStack.execute(fbo, true, useMsBuffers, () => {
@@ -851,7 +854,7 @@ class Compositor extends SceneCompositor {
851
854
  this._readPickDataFromPingPong = false;
852
855
  // The general pass (and following) will not bother to write to pick buffers and so can read from the actual pick buffers.
853
856
  if (!renderForReadPixels) {
854
- fbo = (needComposite ? this._fbos.opaqueAndCompositeColor : this._fbos.opaqueColor);
857
+ fbo = (needComposite ? expectDefined(this._fbos.opaqueAndCompositeColor) : expectDefined(this._fbos.opaqueColor));
855
858
  fbStack.execute(fbo, true, useMsBuffers, () => {
856
859
  this.drawPass(commands, 5 /* RenderPass.OpaqueGeneral */, false);
857
860
  this.drawPass(commands, 9 /* RenderPass.HiddenEdge */, false);
@@ -865,7 +868,7 @@ class Compositor extends SceneCompositor {
865
868
  const fbStack = System.instance.frameBufferStack;
866
869
  const haveHiddenEdges = 0 !== commands.getCommands(9 /* RenderPass.HiddenEdge */).length;
867
870
  // Output the linear, planar, and pickable surfaces to color and pick data buffers.
868
- let fbo = this._fbos.opaqueAndCompositeAll;
871
+ let fbo = expectDefined(this._fbos.opaqueAndCompositeAll);
869
872
  const useMsBuffers = fbo.isMultisampled && this.useMsBuffers;
870
873
  this._readPickDataFromPingPong = !useMsBuffers; // if multisampling then can read pick textures directly.
871
874
  fbStack.execute(fbo, true, useMsBuffers, () => {
@@ -879,7 +882,7 @@ class Compositor extends SceneCompositor {
879
882
  });
880
883
  this._readPickDataFromPingPong = false;
881
884
  // Output the non-pickable surfaces and hidden edges to just the color buffer.
882
- fbo = this._fbos.opaqueAndCompositeColor;
885
+ fbo = expectDefined(this._fbos.opaqueAndCompositeColor);
883
886
  fbStack.execute(fbo, true, useMsBuffers, () => {
884
887
  this._primitiveDrawState = PrimitiveDrawState.NonPickable;
885
888
  this.drawPass(commands, 5 /* RenderPass.OpaqueGeneral */, false);
@@ -896,16 +899,16 @@ class Compositor extends SceneCompositor {
896
899
  // If multisampling then we will use the accumulation texture for featureIDs and a special texture for depthAndOrder since the revealage texture is not the right type for multisampling.
897
900
  // First we will need to copy what's in the pick buffers so far into the hidden pick buffers.
898
901
  System.instance.applyRenderState(this._noDepthMaskRenderState);
899
- fbo = (useMsBuffers ? this._fbos.pingPongMS : this._fbos.pingPong);
902
+ fbo = (useMsBuffers ? expectDefined(this._fbos.pingPongMS) : expectDefined(this._fbos.pingPong));
900
903
  fbStack.execute(fbo, true, useMsBuffers, () => {
901
- const params = getDrawParams(this.target, this._geom.copyPickBuffers);
904
+ const params = getDrawParams(this.target, expectDefined(this._geom.copyPickBuffers));
902
905
  this.target.techniques.draw(params);
903
906
  });
904
907
  if (useMsBuffers)
905
908
  fbo.blitMsBuffersToTextures(false, 1); // only want to blit the depth/order target
906
909
  // Now draw the hidden edges, using an fbo which places their depth/order into the hidden pick buffers.
907
910
  // Since we are not writing to the actual pick buffers we let this._readPickDataFromPingPong remain false.
908
- fbo = this._fbos.opaqueAndCompositeAllHidden;
911
+ fbo = expectDefined(this._fbos.opaqueAndCompositeAllHidden);
909
912
  this._primitiveDrawState = PrimitiveDrawState.Pickable;
910
913
  fbStack.execute(fbo, true, useMsBuffers, () => {
911
914
  this.drawPass(commands, 9 /* RenderPass.HiddenEdge */, false);
@@ -951,7 +954,7 @@ class Compositor extends SceneCompositor {
951
954
  }
952
955
  }
953
956
  const needComposite = 0 /* CompositeFlags.None */ !== compositeFlags;
954
- const fbo = (needComposite ? this._fbos.opaqueAndCompositeColor : this._fbos.opaqueColor);
957
+ const fbo = (needComposite ? expectDefined(this._fbos.opaqueAndCompositeColor) : expectDefined(this._fbos.opaqueColor));
955
958
  const useMsBuffers = fbo.isMultisampled && this.useMsBuffers;
956
959
  const system = System.instance;
957
960
  const fbStack = system.frameBufferStack;
@@ -1022,21 +1025,21 @@ class Compositor extends SceneCompositor {
1022
1025
  const fbStack = System.instance.frameBufferStack;
1023
1026
  if (renderForReadPixels || needAO) {
1024
1027
  this._readPickDataFromPingPong = true;
1025
- fbStack.execute(needComposite ? this._fbos.opaqueAndCompositeAll : this._fbos.opaqueAll, true, this.useMsBuffers, () => {
1028
+ fbStack.execute(needComposite ? expectDefined(this._fbos.opaqueAndCompositeAll) : expectDefined(this._fbos.opaqueAll), true, this.useMsBuffers, () => {
1026
1029
  this.drawPass(commands, 5 /* RenderPass.OpaqueGeneral */, true, 20 /* RenderPass.VolumeClassifiedRealityData */);
1027
1030
  });
1028
1031
  }
1029
1032
  else {
1030
1033
  this._readPickDataFromPingPong = false;
1031
- fbStack.execute(needComposite ? this._fbos.opaqueAndCompositeColor : this._fbos.opaqueColor, true, this.useMsBuffers, () => {
1034
+ fbStack.execute(needComposite ? expectDefined(this._fbos.opaqueAndCompositeColor) : expectDefined(this._fbos.opaqueColor), true, this.useMsBuffers, () => {
1032
1035
  this.drawPass(commands, 5 /* RenderPass.OpaqueGeneral */, false, 20 /* RenderPass.VolumeClassifiedRealityData */);
1033
1036
  });
1034
1037
  }
1035
1038
  }
1036
1039
  renderIndexedClassifierForReadPixels(cmds, state, renderForIntersectingVolumes, needComposite) {
1037
1040
  this._readPickDataFromPingPong = true;
1038
- const fbo = (renderForIntersectingVolumes ? (needComposite ? this._fbos.idsAndZComposite : this._fbos.idsAndZ)
1039
- : (needComposite ? this._fbos.idsAndAltZComposite : this._fbos.idsAndAltZ));
1041
+ const fbo = (renderForIntersectingVolumes ? (needComposite ? expectDefined(this._fbos.idsAndZComposite) : expectDefined(this._fbos.idsAndZ))
1042
+ : (needComposite ? expectDefined(this._fbos.idsAndAltZComposite) : expectDefined(this._fbos.idsAndAltZ)));
1040
1043
  System.instance.frameBufferStack.execute(fbo, true, false, () => {
1041
1044
  System.instance.applyRenderState(state);
1042
1045
  this.target.techniques.execute(this.target, cmds, 5 /* RenderPass.OpaqueGeneral */);
@@ -1045,29 +1048,29 @@ class Compositor extends SceneCompositor {
1045
1048
  }
1046
1049
  clearTranslucent() {
1047
1050
  System.instance.applyRenderState(this._noDepthMaskRenderState);
1048
- System.instance.frameBufferStack.execute(this._fbos.clearTranslucent, true, false, () => {
1049
- const params = getDrawParams(this.target, this._geom.clearTranslucent);
1051
+ System.instance.frameBufferStack.execute(expectDefined(this._fbos.clearTranslucent), true, false, () => {
1052
+ const params = getDrawParams(this.target, expectDefined(this._geom.clearTranslucent));
1050
1053
  this.target.techniques.draw(params);
1051
1054
  });
1052
1055
  }
1053
1056
  renderTranslucent(commands) {
1054
- System.instance.frameBufferStack.execute(this._fbos.translucent, true, false, () => {
1057
+ System.instance.frameBufferStack.execute(expectDefined(this._fbos.translucent), true, false, () => {
1055
1058
  this.drawPass(commands, 8 /* RenderPass.Translucent */);
1056
1059
  });
1057
1060
  }
1058
1061
  getBackgroundFbo(needComposite) {
1059
- return needComposite ? this._fbos.opaqueAndCompositeColor : this._fbos.opaqueColor;
1062
+ return needComposite ? expectDefined(this._fbos.opaqueAndCompositeColor) : expectDefined(this._fbos.opaqueColor);
1060
1063
  }
1061
1064
  pingPong() {
1062
- if (this._fbos.opaqueAll.isMultisampled && this.useMsBuffers) {
1065
+ if (expectDefined(this._fbos.opaqueAll).isMultisampled && this.useMsBuffers) {
1063
1066
  // If we are multisampling we can just blit the FeatureId and DepthAndOrder MS buffers to their textures.
1064
- this._fbos.opaqueAll.blitMsBuffersToTextures(false, 1);
1065
- this._fbos.opaqueAll.blitMsBuffersToTextures(false, 2);
1067
+ this._fbos.opaqueAll?.blitMsBuffersToTextures(false, 1);
1068
+ this._fbos.opaqueAll?.blitMsBuffersToTextures(false, 2);
1066
1069
  }
1067
1070
  else {
1068
1071
  System.instance.applyRenderState(this._noDepthMaskRenderState);
1069
- System.instance.frameBufferStack.execute(this._fbos.pingPong, true, this.useMsBuffers, () => {
1070
- const params = getDrawParams(this.target, this._geom.copyPickBuffers);
1072
+ System.instance.frameBufferStack.execute(expectDefined(this._fbos.pingPong), true, this.useMsBuffers, () => {
1073
+ const params = getDrawParams(this.target, expectDefined(this._geom.copyPickBuffers));
1071
1074
  this.target.techniques.draw(params);
1072
1075
  });
1073
1076
  }
@@ -1084,29 +1087,29 @@ class Compositor extends SceneCompositor {
1084
1087
  renderAmbientOcclusion() {
1085
1088
  const system = System.instance;
1086
1089
  // Render unblurred ambient occlusion based on depth buffer
1087
- let fbo = this._fbos.occlusion;
1090
+ let fbo = expectDefined(this._fbos.occlusion);
1088
1091
  this.target.beginPerfMetricRecord("Compute AO");
1089
1092
  system.frameBufferStack.execute(fbo, true, false, () => {
1090
1093
  System.instance.applyRenderState(RenderState.defaults);
1091
- const params = getDrawParams(this.target, this._geom.occlusion);
1094
+ const params = getDrawParams(this.target, expectDefined(this._geom.occlusion));
1092
1095
  this.target.techniques.draw(params);
1093
1096
  });
1094
1097
  this.target.endPerfMetricRecord();
1095
1098
  // Render the X-blurred ambient occlusion based on unblurred ambient occlusion
1096
- fbo = this._fbos.occlusionBlur;
1099
+ fbo = expectDefined(this._fbos.occlusionBlur);
1097
1100
  this.target.beginPerfMetricRecord("Blur AO X");
1098
1101
  system.frameBufferStack.execute(fbo, true, false, () => {
1099
1102
  System.instance.applyRenderState(RenderState.defaults);
1100
- const params = getDrawParams(this.target, this._geom.occlusionXBlur);
1103
+ const params = getDrawParams(this.target, expectDefined(this._geom.occlusionXBlur));
1101
1104
  this.target.techniques.draw(params);
1102
1105
  });
1103
1106
  this.target.endPerfMetricRecord();
1104
1107
  // Render the Y-blurred ambient occlusion based on X-blurred ambient occlusion (render into original occlusion framebuffer)
1105
- fbo = this._fbos.occlusion;
1108
+ fbo = expectDefined(this._fbos.occlusion);
1106
1109
  this.target.beginPerfMetricRecord("Blur AO Y");
1107
1110
  system.frameBufferStack.execute(fbo, true, false, () => {
1108
1111
  System.instance.applyRenderState(RenderState.defaults);
1109
- const params = getDrawParams(this.target, this._geom.occlusionYBlur);
1112
+ const params = getDrawParams(this.target, expectDefined(this._geom.occlusionYBlur));
1110
1113
  this.target.techniques.draw(params);
1111
1114
  });
1112
1115
  this.target.endPerfMetricRecord();
@@ -1208,11 +1211,11 @@ class Compositor extends SceneCompositor {
1208
1211
  assert(false, "Failed to initialize occlusion textures");
1209
1212
  return false;
1210
1213
  }
1211
- if (!this._fbos.enableOcclusion(this._textures, this._depth, this._depthMS)) {
1214
+ if (!this._fbos.enableOcclusion(this._textures, expectDefined(this._depth), this._depthMS)) {
1212
1215
  assert(false, "Failed to initialize occlusion frame buffers");
1213
1216
  return false;
1214
1217
  }
1215
- this._geom.enableOcclusion(this._textures, this._depth);
1218
+ this._geom.enableOcclusion(this._textures, expectDefined(this._depth));
1216
1219
  }
1217
1220
  else {
1218
1221
  this._geom.disableOcclusion();
@@ -1230,9 +1233,9 @@ class Compositor extends SceneCompositor {
1230
1233
  return false;
1231
1234
  if (!this._textures.enableVolumeClassifier(width, height, this._antialiasSamples))
1232
1235
  return false;
1233
- if (!this._geom.enableVolumeClassifier(this._textures, this._depth))
1236
+ if (!this._geom.enableVolumeClassifier(this._textures, expectDefined(this._depth)))
1234
1237
  return false;
1235
- this.enableVolumeClassifierFbos(this._textures, this._depth, this._vcAltDepthStencil, this._depthMS, this._vcAltDepthStencilMS);
1238
+ this.enableVolumeClassifierFbos(this._textures, expectDefined(this._depth), this._vcAltDepthStencil, this._depthMS, this._vcAltDepthStencilMS);
1236
1239
  this._haveVolumeClassifier = true;
1237
1240
  }
1238
1241
  else {
@@ -1313,7 +1316,7 @@ class Compositor extends SceneCompositor {
1313
1316
  this.renderLayers(commands, needComposite, 7 /* RenderPass.TranslucentLayers */);
1314
1317
  this.target.endPerfMetricRecord();
1315
1318
  if (needComposite) {
1316
- this._geom.composite.update(compositeFlags);
1319
+ expectDefined(this._geom.composite).update(compositeFlags);
1317
1320
  this.target.beginPerfMetricRecord("Render Translucent");
1318
1321
  this.clearTranslucent();
1319
1322
  this.renderTranslucent(commands);
@@ -1391,7 +1394,7 @@ class Compositor extends SceneCompositor {
1391
1394
  // (If *only* overlays exist, then clearOpaque() above already took care of this).
1392
1395
  if (haveRenderCommands) {
1393
1396
  const system = System.instance;
1394
- system.frameBufferStack.execute(this._fbos.opaqueColor, true, this.useMsBuffers, () => {
1397
+ system.frameBufferStack.execute(expectDefined(this._fbos.opaqueColor), true, this.useMsBuffers, () => {
1395
1398
  system.applyRenderState(RenderState.defaults);
1396
1399
  system.context.clearDepth(1.0);
1397
1400
  system.context.clear(GL.BufferBit.Depth);
@@ -1668,14 +1671,14 @@ class Compositor extends SceneCompositor {
1668
1671
  }
1669
1672
  renderIndexedVolumeClassifier(cmdsByIndex, needComposite) {
1670
1673
  // Set the stencil for the given classifier stencil volume.
1671
- System.instance.frameBufferStack.execute(this._fbos.stencilSet, false, this.useMsBuffers, () => {
1672
- this.target.pushState(this._vcBranchState);
1673
- System.instance.applyRenderState(this._vcSetStencilRenderState);
1674
+ System.instance.frameBufferStack.execute(expectDefined(this._fbos.stencilSet), false, this.useMsBuffers, () => {
1675
+ this.target.pushState(expectDefined(this._vcBranchState));
1676
+ System.instance.applyRenderState(expectDefined(this._vcSetStencilRenderState));
1674
1677
  this.target.techniques.executeForIndexedClassifier(this.target, cmdsByIndex, 6 /* RenderPass.Classification */);
1675
1678
  this.target.popBranch();
1676
1679
  });
1677
1680
  // Process the stencil for the pick data.
1678
- this.renderIndexedClassifierForReadPixels(cmdsByIndex, this._vcPickDataRenderState, true, needComposite);
1681
+ this.renderIndexedClassifierForReadPixels(cmdsByIndex, expectDefined(this._vcPickDataRenderState), true, needComposite);
1679
1682
  }
1680
1683
  renderVolumeClassification(commands, compositeFlags, renderForReadPixels) {
1681
1684
  // Sometimes we need to render the classifier stencil volumes one at a time, if so draw them from the cmdsByIndex list
@@ -1713,8 +1716,8 @@ class Compositor extends SceneCompositor {
1713
1716
  this.target.techniques.execute(this.target, cmds, 5 /* RenderPass.OpaqueGeneral */);
1714
1717
  }
1715
1718
  else {
1716
- this.target.pushState(this._vcBranchState);
1717
- System.instance.applyRenderState(this._vcDebugRenderState);
1719
+ this.target.pushState(expectDefined(this._vcBranchState));
1720
+ System.instance.applyRenderState(expectDefined(this._vcDebugRenderState));
1718
1721
  this.target.techniques.execute(this.target, cmds, 6 /* RenderPass.Classification */);
1719
1722
  this.target.popBranch();
1720
1723
  }
@@ -1742,7 +1745,7 @@ class Compositor extends SceneCompositor {
1742
1745
  const needAltZ = (doColorByElement && !doColorByElementForIntersectingVolumes) || needOutsideDraw;
1743
1746
  let zOnlyFbo = this._fbos.stencilSet;
1744
1747
  let volClassBlendFbo = this._fbos.volClassCreateBlend;
1745
- let volClassBlendReadZTexture = this._vcAltDepthStencil.getHandle();
1748
+ let volClassBlendReadZTexture = expectDefined(this._vcAltDepthStencil?.getHandle());
1746
1749
  let volClassBlendReadZTextureFbo = this._fbos.altZOnly;
1747
1750
  if (!needAltZ) {
1748
1751
  // Initialize the blend texture and the stencil.
@@ -1759,15 +1762,15 @@ class Compositor extends SceneCompositor {
1759
1762
  zOnlyFbo = this._fbos.altZOnly;
1760
1763
  volClassBlendFbo = this._fbos.volClassCreateBlendAltZ;
1761
1764
  assert(undefined !== volClassBlendFbo);
1762
- volClassBlendReadZTexture = this._depth.getHandle();
1765
+ volClassBlendReadZTexture = expectDefined(this._depth?.getHandle());
1763
1766
  volClassBlendReadZTextureFbo = this._fbos.stencilSet;
1764
1767
  if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
1765
1768
  volClassBlendReadZTextureFbo.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
1766
1769
  // Copy the current Z into the Alt-Z. At the same time go ahead and clear the stencil and the blend texture.
1767
1770
  fbStack.execute(volClassBlendFbo, true, this.useMsBuffers, () => {
1768
1771
  this.target.pushState(this.target.decorationsState);
1769
- System.instance.applyRenderState(this._vcCopyZRenderState);
1770
- this.target.techniques.draw(getDrawParams(this.target, this._geom.volClassCopyZ)); // This method uses the EXT_frag_depth extension
1772
+ System.instance.applyRenderState(expectDefined(this._vcCopyZRenderState));
1773
+ this.target.techniques.draw(getDrawParams(this.target, expectDefined(this._geom.volClassCopyZ))); // This method uses the EXT_frag_depth extension
1771
1774
  System.instance.bindTexture2d(TextureUnit.Zero, undefined);
1772
1775
  this.target.popBranch();
1773
1776
  });
@@ -1775,26 +1778,29 @@ class Compositor extends SceneCompositor {
1775
1778
  if (renderForReadPixels) {
1776
1779
  // Set the stencil for all of the classifier volumes.
1777
1780
  System.instance.frameBufferStack.execute(this._fbos.altZOnly, false, this.useMsBuffers, () => {
1778
- this.target.pushState(this._vcBranchState);
1779
- System.instance.applyRenderState(this._vcSetStencilRenderState);
1781
+ this.target.pushState(expectDefined(this._vcBranchState));
1782
+ System.instance.applyRenderState(expectDefined(this._vcSetStencilRenderState));
1780
1783
  this.target.techniques.execute(this.target, cmds, 6 /* RenderPass.Classification */);
1781
1784
  // After we create the stencil we need to clear the Z for the next step (so also must turn on z writing temporarily).
1782
- this._vcSetStencilRenderState.flags.depthMask = true;
1783
- System.instance.applyRenderState(this._vcSetStencilRenderState);
1785
+ expectDefined(this._vcSetStencilRenderState).flags.depthMask = true;
1786
+ System.instance.applyRenderState(expectDefined(this._vcSetStencilRenderState));
1784
1787
  System.instance.context.clearDepth(1.0);
1785
1788
  System.instance.context.clear(GL.BufferBit.Depth);
1786
- this._vcSetStencilRenderState.flags.depthMask = false;
1789
+ expectDefined(this._vcSetStencilRenderState).flags.depthMask = false;
1787
1790
  this.target.popBranch();
1788
1791
  System.instance.bindTexture2d(TextureUnit.Two, undefined);
1789
1792
  System.instance.bindTexture2d(TextureUnit.Five, undefined);
1790
1793
  });
1794
+ if (undefined === this._vcColorRenderState || undefined === this._vcBranchState) {
1795
+ throw new Error("this._vcColorRenderState or this._vcBranchState is undefined");
1796
+ }
1791
1797
  this.target.pushState(this._vcBranchState);
1792
1798
  this._vcColorRenderState.flags.depthTest = true;
1793
1799
  this._vcColorRenderState.flags.depthMask = true;
1794
1800
  this._vcColorRenderState.flags.cull = true;
1795
1801
  this._vcColorRenderState.flags.blend = false;
1796
1802
  this.setAllStencilOps(this._vcColorRenderState, GL.StencilOperation.Keep); // don't clear the stencil so that all classifiers behind reality mesh will still draw
1797
- this.target.activeVolumeClassifierTexture = this._geom.volClassCopyZ.texture;
1803
+ this.target.activeVolumeClassifierTexture = this._geom.volClassCopyZ?.texture;
1798
1804
  if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
1799
1805
  this._fbos.stencilSet.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
1800
1806
  this.renderIndexedClassifierForReadPixels(cmds, this._vcColorRenderState, false, needComposite);
@@ -1814,8 +1820,8 @@ class Compositor extends SceneCompositor {
1814
1820
  // Set the stencil using all of the volume classifiers. This will be used to do the outside and/or the inside if they need to be done.
1815
1821
  // If we are not modifying the outside and the inside is using color-by-element for intersecting volumes, then the stencil will get set later.
1816
1822
  fbStack.execute(zOnlyFbo, false, this.useMsBuffers, () => {
1817
- this.target.pushState(this._vcBranchState);
1818
- System.instance.applyRenderState(this._vcSetStencilRenderState);
1823
+ this.target.pushState(expectDefined(this._vcBranchState));
1824
+ System.instance.applyRenderState(expectDefined(this._vcSetStencilRenderState));
1819
1825
  this.target.techniques.execute(this.target, cmds, 6 /* RenderPass.Classification */);
1820
1826
  this.target.popBranch();
1821
1827
  System.instance.bindTexture2d(TextureUnit.Two, undefined);
@@ -1826,6 +1832,9 @@ class Compositor extends SceneCompositor {
1826
1832
  if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
1827
1833
  volClassBlendReadZTextureFbo.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
1828
1834
  fbStack.execute(volClassBlendFbo, false, this.useMsBuffers, () => {
1835
+ if (undefined === this._geom.volClassSetBlend || undefined === this._vcColorRenderState) {
1836
+ throw new Error("this._geom.volClassSetBlend or this._vcColorRenderState is undefined");
1837
+ }
1829
1838
  this._geom.volClassSetBlend.boundaryType = BoundaryType.Outside;
1830
1839
  this._geom.volClassSetBlend.texture = volClassBlendReadZTexture;
1831
1840
  this.target.pushState(this.target.decorationsState);
@@ -1852,6 +1861,9 @@ class Compositor extends SceneCompositor {
1852
1861
  if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
1853
1862
  volClassBlendReadZTextureFbo.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
1854
1863
  fbStack.execute(volClassBlendFbo, false, this.useMsBuffers, () => {
1864
+ if (undefined === this._geom.volClassSetBlend || undefined === this._vcColorRenderState) {
1865
+ throw new Error("this._geom.volClassSetBlend or this._vcColorRenderState is undefined");
1866
+ }
1855
1867
  this._geom.volClassSetBlend.boundaryType = BoundaryType.Inside;
1856
1868
  this._geom.volClassSetBlend.texture = volClassBlendReadZTexture;
1857
1869
  this.target.pushState(this.target.decorationsState);
@@ -1870,13 +1882,16 @@ class Compositor extends SceneCompositor {
1870
1882
  const nxtCmds = cmdsByIndex.slice(i, i + numCmdsPerClassifier);
1871
1883
  // Set the stencil for this one classifier.
1872
1884
  fbStack.execute(zOnlyFbo, false, this.useMsBuffers, () => {
1873
- this.target.pushState(this._vcBranchState);
1874
- System.instance.applyRenderState(this._vcSetStencilRenderState);
1885
+ this.target.pushState(expectDefined(this._vcBranchState));
1886
+ System.instance.applyRenderState(expectDefined(this._vcSetStencilRenderState));
1875
1887
  this.target.techniques.execute(this.target, nxtCmds, 6 /* RenderPass.Classification */);
1876
1888
  this.target.popBranch();
1877
1889
  });
1878
1890
  // Process the stencil. Just render the volume normally (us opaque pass), but use blending to modify the source alpha that gets written to the blend texture.
1879
1891
  fbStack.execute(volClassBlendFbo, true, this.useMsBuffers, () => {
1892
+ if (undefined === this._vcColorRenderState || undefined === this._vcBranchState) {
1893
+ throw new Error("this._vcColorRenderState or this._vcBranchState is undefined");
1894
+ }
1880
1895
  this.target.pushState(this._vcBranchState);
1881
1896
  this._vcColorRenderState.blend.color = [1.0, 1.0, 1.0, 0.35];
1882
1897
  this._vcColorRenderState.blend.setBlendFuncSeparate(GL.BlendFactor.One, GL.BlendFactor.ConstAlpha, GL.BlendFactor.Zero, GL.BlendFactor.Zero);
@@ -1893,6 +1908,9 @@ class Compositor extends SceneCompositor {
1893
1908
  if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
1894
1909
  this._fbos.stencilSet.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
1895
1910
  fbStack.execute(volClassBlendFbo, false, this.useMsBuffers, () => {
1911
+ if (undefined === this._vcColorRenderState || undefined === this._vcBranchState) {
1912
+ throw new Error("this._vcColorRenderState or this._vcBranchState is undefined");
1913
+ }
1896
1914
  // For coloring the inside by element color we will draw the inside using the the classifiers themselves.
1897
1915
  // To do this we need to first clear our Alt-Z. The shader will then test and write Z and will discard
1898
1916
  // anything that is in front of the reality model by reading the Z texture from the standard Z buffer (which has the reality mesh Z's in it).
@@ -1908,7 +1926,7 @@ class Compositor extends SceneCompositor {
1908
1926
  System.instance.applyRenderState(this._vcColorRenderState);
1909
1927
  System.instance.context.clearDepth(1.0);
1910
1928
  System.instance.context.clear(GL.BufferBit.Depth);
1911
- this.target.activeVolumeClassifierTexture = this._geom.volClassCopyZ.texture;
1929
+ this.target.activeVolumeClassifierTexture = this._geom.volClassCopyZ?.texture;
1912
1930
  this.target.techniques.execute(this.target, cmds, 5 /* RenderPass.OpaqueGeneral */);
1913
1931
  this.target.activeVolumeClassifierTexture = undefined;
1914
1932
  this._vcColorRenderState.flags.depthTest = false;
@@ -1932,8 +1950,8 @@ class Compositor extends SceneCompositor {
1932
1950
  if (!doColorByElement && cmdsSelected.length > 0 && insideFlags !== SpatialClassifierInsideDisplay.Hilite) { // assume selected ones are always hilited
1933
1951
  // Set the stencil using just the hilited volume classifiers.
1934
1952
  fbStack.execute(this._fbos.stencilSet, false, this.useMsBuffers, () => {
1935
- this.target.pushState(this._vcBranchState);
1936
- System.instance.applyRenderState(this._vcSetStencilRenderState);
1953
+ this.target.pushState(expectDefined(this._vcBranchState));
1954
+ System.instance.applyRenderState(expectDefined(this._vcSetStencilRenderState));
1937
1955
  if (needAltZ) {
1938
1956
  // If we are using the alternate Z then the stencil that goes with the original Z has not been cleared yet, so clear it here.
1939
1957
  System.instance.context.clearStencil(0);
@@ -1944,9 +1962,15 @@ class Compositor extends SceneCompositor {
1944
1962
  });
1945
1963
  if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
1946
1964
  this._fbos.altZOnly.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
1965
+ if (undefined === this._fbos.volClassCreateBlend) {
1966
+ throw new Error("this._fbos.volClassCreateBlend is undefined");
1967
+ }
1947
1968
  fbStack.execute(this._fbos.volClassCreateBlend, false, this.useMsBuffers, () => {
1969
+ if (undefined === this._geom.volClassSetBlend || undefined === this._vcColorRenderState) {
1970
+ throw new Error("this._geom.volClassSetBlend or this._vcColorRenderState is undefined");
1971
+ }
1948
1972
  this._geom.volClassSetBlend.boundaryType = BoundaryType.Selected;
1949
- this._geom.volClassSetBlend.texture = this._vcAltDepthStencil.getHandle(); // need to attach the alt depth instead of the real one since it is bound to the frame buffer
1973
+ this._geom.volClassSetBlend.texture = expectDefined(this._vcAltDepthStencil?.getHandle()); // need to attach the alt depth instead of the real one since it is bound to the frame buffer
1950
1974
  this.target.pushState(this.target.decorationsState);
1951
1975
  this._vcColorRenderState.flags.blend = false;
1952
1976
  System.instance.applyRenderState(this._vcColorRenderState);
@@ -1962,6 +1986,9 @@ class Compositor extends SceneCompositor {
1962
1986
  volClassBlendFbo.blitMsBuffersToTextures(false); // make sure the volClassBlend texture that we are about to read has been blitted
1963
1987
  }
1964
1988
  fbStack.execute(fboColorAndZ, false, this.useMsBuffers, () => {
1989
+ if (undefined === this._vcBlendRenderState || undefined === this._geom.volClassBlend) {
1990
+ throw new Error("this._vcBlendRenderState or this._geom.volClassBlend is undefined");
1991
+ }
1965
1992
  this.target.pushState(this.target.decorationsState);
1966
1993
  this._vcBlendRenderState.blend.setBlendFuncSeparate(GL.BlendFactor.SrcAlpha, GL.BlendFactor.Zero, GL.BlendFactor.OneMinusSrcAlpha, GL.BlendFactor.One);
1967
1994
  System.instance.applyRenderState(this._vcBlendRenderState);
@@ -1976,13 +2003,16 @@ class Compositor extends SceneCompositor {
1976
2003
  if (undefined !== flashedClassifierCmds && !doColorByElement) {
1977
2004
  // Set the stencil for this one classifier.
1978
2005
  fbStack.execute(this._fbos.stencilSet, false, this.useMsBuffers, () => {
1979
- this.target.pushState(this._vcBranchState);
1980
- System.instance.applyRenderState(this._vcSetStencilRenderState);
2006
+ this.target.pushState(expectDefined(this._vcBranchState));
2007
+ System.instance.applyRenderState(expectDefined(this._vcSetStencilRenderState));
1981
2008
  this.target.techniques.executeForIndexedClassifier(this.target, flashedClassifierCmds, 5 /* RenderPass.OpaqueGeneral */);
1982
2009
  this.target.popBranch();
1983
2010
  });
1984
2011
  // Process the stencil to flash the contents.
1985
2012
  fbStack.execute(fboColorAndZ, true, this.useMsBuffers, () => {
2013
+ if (undefined === this._vcColorRenderState || undefined === this._geom.volClassColorStencil) {
2014
+ throw new Error("this._vcColorRenderState or this._geom.volClassColorStencil is undefined");
2015
+ }
1986
2016
  this.target.pushState(this.target.decorationsState);
1987
2017
  this._vcColorRenderState.blend.color = [1.0, 1.0, 1.0, this.target.flashIntensity * 0.2];
1988
2018
  this._vcColorRenderState.blend.setBlendFuncSeparate(GL.BlendFactor.ConstAlpha, GL.BlendFactor.Zero, GL.BlendFactor.One, GL.BlendFactor.One);
@@ -1995,7 +2025,7 @@ class Compositor extends SceneCompositor {
1995
2025
  }
1996
2026
  renderHilite(commands) {
1997
2027
  const system = System.instance;
1998
- system.frameBufferStack.execute(this._fbos.hilite, true, false, () => {
2028
+ system.frameBufferStack.execute(expectDefined(this._fbos.hilite), true, false, () => {
1999
2029
  // Clear the hilite buffer.
2000
2030
  system.context.clearColor(0, 0, 0, 0);
2001
2031
  system.context.clear(GL.BufferBit.Color);
@@ -2005,7 +2035,7 @@ class Compositor extends SceneCompositor {
2005
2035
  // Process planar classifiers
2006
2036
  const planarClassifierCmds = commands.getCommands(18 /* RenderPass.HilitePlanarClassification */);
2007
2037
  if (0 !== planarClassifierCmds.length) {
2008
- system.frameBufferStack.execute(this._fbos.hiliteUsingStencil, true, false, () => {
2038
+ system.frameBufferStack.execute(expectDefined(this._fbos.hiliteUsingStencil), true, false, () => {
2009
2039
  system.applyRenderState(this._opaqueRenderState);
2010
2040
  this.target.techniques.execute(this.target, planarClassifierCmds, 18 /* RenderPass.HilitePlanarClassification */);
2011
2041
  });
@@ -2014,22 +2044,22 @@ class Compositor extends SceneCompositor {
2014
2044
  const vcHiliteCmds = commands.getCommands(16 /* RenderPass.HiliteClassification */);
2015
2045
  if (0 !== vcHiliteCmds.length && undefined !== this._vcBranchState) {
2016
2046
  // Set the stencil for the given classifier stencil volume.
2017
- system.frameBufferStack.execute(this._fbos.stencilSet, false, false, () => {
2018
- this.target.pushState(this._vcBranchState);
2019
- system.applyRenderState(this._vcSetStencilRenderState);
2047
+ system.frameBufferStack.execute(expectDefined(this._fbos.stencilSet), false, false, () => {
2048
+ this.target.pushState(expectDefined(this._vcBranchState));
2049
+ system.applyRenderState(expectDefined(this._vcSetStencilRenderState));
2020
2050
  this.target.techniques.execute(this.target, vcHiliteCmds, 10 /* RenderPass.Hilite */);
2021
2051
  this.target.popBranch();
2022
2052
  });
2023
2053
  // Process the stencil for the hilite data.
2024
- system.frameBufferStack.execute(this._fbos.hiliteUsingStencil, true, false, () => {
2025
- system.applyRenderState(this._vcPickDataRenderState);
2054
+ system.frameBufferStack.execute(expectDefined(this._fbos.hiliteUsingStencil), true, false, () => {
2055
+ system.applyRenderState(expectDefined(this._vcPickDataRenderState));
2026
2056
  this.target.techniques.execute(this.target, vcHiliteCmds, 10 /* RenderPass.Hilite */);
2027
2057
  });
2028
2058
  }
2029
2059
  }
2030
2060
  composite() {
2031
2061
  System.instance.applyRenderState(RenderState.defaults);
2032
- const params = getDrawParams(this.target, this._geom.composite);
2062
+ const params = getDrawParams(this.target, expectDefined(this._geom.composite));
2033
2063
  this.target.techniques.draw(params);
2034
2064
  }
2035
2065
  getRenderState(pass) {