@itwin/core-frontend 5.1.0-dev.59 → 5.1.0-dev.61

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (79) hide show
  1. package/lib/cjs/DrawingViewState.d.ts.map +1 -1
  2. package/lib/cjs/DrawingViewState.js +1 -0
  3. package/lib/cjs/DrawingViewState.js.map +1 -1
  4. package/lib/cjs/internal/render/webgl/BatchUniforms.js +1 -1
  5. package/lib/cjs/internal/render/webgl/BatchUniforms.js.map +1 -1
  6. package/lib/cjs/internal/render/webgl/BranchStack.d.ts +2 -2
  7. package/lib/cjs/internal/render/webgl/BranchStack.d.ts.map +1 -1
  8. package/lib/cjs/internal/render/webgl/BranchStack.js +3 -2
  9. package/lib/cjs/internal/render/webgl/BranchStack.js.map +1 -1
  10. package/lib/cjs/internal/render/webgl/BranchState.d.ts +4 -2
  11. package/lib/cjs/internal/render/webgl/BranchState.d.ts.map +1 -1
  12. package/lib/cjs/internal/render/webgl/BranchState.js +4 -1
  13. package/lib/cjs/internal/render/webgl/BranchState.js.map +1 -1
  14. package/lib/cjs/internal/render/webgl/BranchUniforms.d.ts +2 -2
  15. package/lib/cjs/internal/render/webgl/BranchUniforms.d.ts.map +1 -1
  16. package/lib/cjs/internal/render/webgl/BranchUniforms.js +2 -2
  17. package/lib/cjs/internal/render/webgl/BranchUniforms.js.map +1 -1
  18. package/lib/cjs/internal/render/webgl/ContourUniforms.d.ts.map +1 -1
  19. package/lib/cjs/internal/render/webgl/ContourUniforms.js +2 -3
  20. package/lib/cjs/internal/render/webgl/ContourUniforms.js.map +1 -1
  21. package/lib/cjs/internal/render/webgl/Contours.js +8 -8
  22. package/lib/cjs/internal/render/webgl/Contours.js.map +1 -1
  23. package/lib/cjs/internal/render/webgl/Graphic.d.ts +2 -1
  24. package/lib/cjs/internal/render/webgl/Graphic.d.ts.map +1 -1
  25. package/lib/cjs/internal/render/webgl/Graphic.js +2 -0
  26. package/lib/cjs/internal/render/webgl/Graphic.js.map +1 -1
  27. package/lib/cjs/internal/render/webgl/SceneCompositor.js +2 -1
  28. package/lib/cjs/internal/render/webgl/SceneCompositor.js.map +1 -1
  29. package/lib/cjs/internal/render/webgl/Target.d.ts +2 -1
  30. package/lib/cjs/internal/render/webgl/Target.d.ts.map +1 -1
  31. package/lib/cjs/internal/render/webgl/Target.js +3 -1
  32. package/lib/cjs/internal/render/webgl/Target.js.map +1 -1
  33. package/lib/cjs/render/GraphicBranch.d.ts +3 -1
  34. package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
  35. package/lib/cjs/render/GraphicBranch.js.map +1 -1
  36. package/lib/cjs/render/RenderSystem.d.ts +1 -1
  37. package/lib/cjs/render/RenderSystem.js.map +1 -1
  38. package/lib/cjs/render/ScreenSpaceEffectBuilder.d.ts +1 -1
  39. package/lib/cjs/render/ScreenSpaceEffectBuilder.js.map +1 -1
  40. package/lib/esm/DrawingViewState.d.ts.map +1 -1
  41. package/lib/esm/DrawingViewState.js +1 -0
  42. package/lib/esm/DrawingViewState.js.map +1 -1
  43. package/lib/esm/internal/render/webgl/BatchUniforms.js +1 -1
  44. package/lib/esm/internal/render/webgl/BatchUniforms.js.map +1 -1
  45. package/lib/esm/internal/render/webgl/BranchStack.d.ts +2 -2
  46. package/lib/esm/internal/render/webgl/BranchStack.d.ts.map +1 -1
  47. package/lib/esm/internal/render/webgl/BranchStack.js +3 -2
  48. package/lib/esm/internal/render/webgl/BranchStack.js.map +1 -1
  49. package/lib/esm/internal/render/webgl/BranchState.d.ts +4 -2
  50. package/lib/esm/internal/render/webgl/BranchState.d.ts.map +1 -1
  51. package/lib/esm/internal/render/webgl/BranchState.js +4 -1
  52. package/lib/esm/internal/render/webgl/BranchState.js.map +1 -1
  53. package/lib/esm/internal/render/webgl/BranchUniforms.d.ts +2 -2
  54. package/lib/esm/internal/render/webgl/BranchUniforms.d.ts.map +1 -1
  55. package/lib/esm/internal/render/webgl/BranchUniforms.js +2 -2
  56. package/lib/esm/internal/render/webgl/BranchUniforms.js.map +1 -1
  57. package/lib/esm/internal/render/webgl/ContourUniforms.d.ts.map +1 -1
  58. package/lib/esm/internal/render/webgl/ContourUniforms.js +2 -3
  59. package/lib/esm/internal/render/webgl/ContourUniforms.js.map +1 -1
  60. package/lib/esm/internal/render/webgl/Contours.js +8 -8
  61. package/lib/esm/internal/render/webgl/Contours.js.map +1 -1
  62. package/lib/esm/internal/render/webgl/Graphic.d.ts +2 -1
  63. package/lib/esm/internal/render/webgl/Graphic.d.ts.map +1 -1
  64. package/lib/esm/internal/render/webgl/Graphic.js +2 -0
  65. package/lib/esm/internal/render/webgl/Graphic.js.map +1 -1
  66. package/lib/esm/internal/render/webgl/SceneCompositor.js +2 -1
  67. package/lib/esm/internal/render/webgl/SceneCompositor.js.map +1 -1
  68. package/lib/esm/internal/render/webgl/Target.d.ts +2 -1
  69. package/lib/esm/internal/render/webgl/Target.d.ts.map +1 -1
  70. package/lib/esm/internal/render/webgl/Target.js +3 -1
  71. package/lib/esm/internal/render/webgl/Target.js.map +1 -1
  72. package/lib/esm/render/GraphicBranch.d.ts +3 -1
  73. package/lib/esm/render/GraphicBranch.d.ts.map +1 -1
  74. package/lib/esm/render/GraphicBranch.js.map +1 -1
  75. package/lib/esm/render/RenderSystem.d.ts +1 -1
  76. package/lib/esm/render/RenderSystem.js.map +1 -1
  77. package/lib/esm/render/ScreenSpaceEffectBuilder.d.ts +1 -1
  78. package/lib/esm/render/ScreenSpaceEffectBuilder.js.map +1 -1
  79. package/package.json +23 -22
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"DrawingViewState.d.ts","sourceRoot":"","sources":["../../src/DrawingViewState.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAyB,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACxE,OAAO,EACL,gBAAgB,EAAW,4BAA4B,EAAE,6BAA6B,EAAkB,uBAAuB,EAAE,qBAAqB,EAAqB,cAAc,EAC1L,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAqB,SAAS,EAAkB,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAC9F,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAEhE,OAAO,EAAE,mBAAmB,EAAE,MAAM,qBAAqB,CAAC;AAG1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAMtD,OAAO,EAAE,oBAAoB,EAAmB,MAAM,iBAAiB,CAAC;AACxE,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAC7C,OAAO,EAAqB,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEzD,OAAO,EAAE,oBAAoB,EAAE,2BAA2B,EAAE,YAAY,EAAE,yBAAyB,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAEnJ;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,WAAW,EAAE,UAAU,CAAC;IACjC,QAAQ,CAAC,yBAAyB,EAAE,SAAS,CAAC;CAC/C;AA+QD;;;GAGG;AACH,qBAAa,gBAAiB,SAAQ,WAAW;IAC/C,WAA2B,SAAS,WAAsC;IAE1E;;;OAGG;IACH,OAAc,wBAAwB,UAAS;IAE/C;;OAEG;IACH,OAAc,mBAAmB,UAAS;IAE1C,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAmB;IAClD,OAAO,CAAC,eAAe,CAAwB;IAC/C,OAAO,CAAC,WAAW,CAAC,CAAoB;IAExC,sCAAsC;IACtC,IAAW,mBAAmB,IAAI,uBAAuB,GAAG,SAAS,CAEpE;IAED,sCAAsC;IACtC,IAAW,kBAAkB,uBAE5B;IAED,sCAAsC;IACtC,IAAW,UAAU,IAAI,MAAM,GAAG,SAAS,CAE1C;IAED,sCAAsC;IACtC,IAAW,cAAc,IAAI;QAAE,WAAW,EAAE,UAAU,GAAG,WAAW,CAAA;KAAE,CAErE;gBAEkB,KAAK,EAAE,qBAAqB,EAAE,MAAM,EAAE,gBAAgB,EAAE,UAAU,EAAE,qBAAqB,EAAE,YAAY,EAAE,mBAAmB,EAAE,OAAO,EAAE,gBAAgB,EAAE,cAAc,CAAC,EAAE,uBAAuB;IAWpN,0CAA0C;IAC1B,gBAAgB,CAAC,IAAI,EAAE,oBAAoB,GAAG,IAAI;IAMlE,4CAA4C;IAC5B,kBAAkB,IAAI,IAAI;IAKpB,iBAAiB,CAAC,OAAO,EAAE,UAAU,GAAG,OAAO,CAAC,IAAI,CAAC;YAS7D,wBAAwB;IA8BtC,gBAAgB;cACG,OAAO,CAAC,cAAc,EAAE,4BAA4B,GAAG,IAAI;IAM9E,gBAAgB;cACS,QAAQ,CAAC,eAAe,EAAE,6BAA6B,GAAG,OAAO,CAAC,IAAI,CAAC;WAOzE,eAAe,CAAC,KAAK,EAAE,cAAc,EAAE,MAAM,EAAE,gBAAgB,GAAG,gBAAgB;IASzF,OAAO,IAAI,cAAc;IAOlC,gBAAgB,IAAI,gBAAgB;IAS3C,IAAW,mBAAmB,IAAI,YAAY,CAK7C;IAEe,aAAa,IAAI,IAAI,IAAI,gBAAgB;IAEzD,mCAAmC;IACnB,SAAS;IAQzB,oCAAoC;IACpB,UAAU;IAQ1B,gBAAgB;IACA,iBAAiB,CAAC,KAAK,EAAE,oBAAoB,GAAG,IAAI;IAMpE,gBAAgB;IACA,WAAW,CAAC,OAAO,EAAE,YAAY,GAAG,IAAI;IAQxD,IAAoB,qBAAqB,IAAI,OAAO,CAEnD;IAED,gBAAgB;IAChB,IAAoB,kBAAkB,uBAErC;IAED,gBAAgB;IACA,qBAAqB,CAAC,IAAI,EAAE,yBAAyB,GAAG,QAAQ,GAAG,SAAS;IAK5F,YAAY;IACI,uBAAuB,CAAC,IAAI,EAAE,2BAA2B,GAAG,SAAS,GAAG,SAAS;CAMlG"}
@@ -170,6 +170,7 @@ class SectionAttachment {
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  is3d: true,
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  scale: { x: 1, y: 1 },
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  },
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+ contours: view.getDisplayStyle3d().settings.contours
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  };
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  this._viewFlagOverrides = { ...view.viewFlags, lighting: false, shadows: false };
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  // Save off the original frustum (potentially adjusted by viewport).
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Views\n */\n\nimport { assert, dispose, Id64, Id64String } from \"@itwin/core-bentley\";\nimport {\n AxisAlignedBox3d, Frustum, HydrateViewStateRequestProps, HydrateViewStateResponseProps, QueryRowFormat, SectionDrawingViewProps, ViewDefinition2dProps, ViewFlagOverrides, ViewStateProps,\n} from \"@itwin/core-common\";\nimport { Constant, Range3d, Transform, TransformProps, Vector3d } from \"@itwin/core-geometry\";\nimport { CategorySelectorState } from \"./CategorySelectorState\";\nimport { CoordSystem } from \"./CoordSystem\";\nimport { DisplayStyle2dState } from \"./DisplayStyleState\";\nimport { Frustum2d } from \"./Frustum2d\";\nimport { IModelApp } from \"./IModelApp\";\nimport { IModelConnection } from \"./IModelConnection\";\nimport { FeatureSymbology } from \"./render/FeatureSymbology\";\nimport { GraphicBranch, GraphicBranchOptions } from \"./render/GraphicBranch\";\nimport { MockRender } from \"./internal/render/MockRender\";\nimport { RenderGraphic } from \"./render/RenderGraphic\";\nimport { Scene } from \"./render/Scene\";\nimport { DisclosedTileTreeSet, TileGraphicType } from \"./tile/internal\";\nimport { SceneContext } from \"./ViewContext\";\nimport { OffScreenViewport, Viewport } from \"./Viewport\";\nimport { ViewRect } from \"./common/ViewRect\";\nimport { AttachToViewportArgs, ComputeDisplayTransformArgs, ExtentLimits, GetAttachmentViewportArgs, ViewState2d, ViewState3d } from \"./ViewState\";\n\n/** Strictly for testing.\n * @internal\n */\nexport interface SectionDrawingInfo {\n readonly spatialView: Id64String;\n readonly drawingToSpatialTransform: Transform;\n}\n\n/** The information required to instantiate a [[SectionAttachment]]. This information is supplied to DrawingViewState constructor via ViewStateProps.\n * The spatial view is obtained asynchronously in DrawingViewState.load(). The SectionAttachment is created in DrawingViewState.attachToViewport and\n * disposed of in DrawingViewState.detachFromViewport.\n */\nclass SectionAttachmentInfo {\n private _spatialView: Id64String | ViewState3d;\n private readonly _drawingToSpatialTransform: Transform;\n private readonly _displaySpatialView: boolean;\n\n public get spatialView(): Id64String | ViewState3d { return this._spatialView; }\n public get wantDisplayed(): boolean {\n return this._displaySpatialView || DrawingViewState.alwaysDisplaySpatialView;\n }\n\n private constructor(spatialView: Id64String | ViewState3d, drawingToSpatialTransform: Transform, displaySpatialView: boolean) {\n this._spatialView = spatialView;\n this._drawingToSpatialTransform = drawingToSpatialTransform;\n this._displaySpatialView = displaySpatialView;\n }\n\n public static fromJSON(props?: SectionDrawingViewProps): SectionAttachmentInfo {\n if (!props)\n return new SectionAttachmentInfo(Id64.invalid, Transform.createIdentity(), false);\n\n return new SectionAttachmentInfo(props.spatialView, Transform.fromJSON(props.drawingToSpatialTransform), true === props.displaySpatialView);\n }\n\n public toJSON(): SectionDrawingViewProps | undefined {\n if (\"string\" === typeof this._spatialView && !Id64.isValidId64(this._spatialView))\n return undefined;\n\n return {\n spatialView: (this._spatialView instanceof ViewState3d) ? this._spatialView.id : this._spatialView,\n drawingToSpatialTransform: this._drawingToSpatialTransform.isIdentity ? undefined : this._drawingToSpatialTransform.toJSON(),\n displaySpatialView: this._displaySpatialView,\n };\n }\n\n public clone(iModel: IModelConnection): SectionAttachmentInfo {\n let spatialView = this._spatialView;\n if (spatialView instanceof ViewState3d)\n spatialView = spatialView.clone(iModel);\n\n return new SectionAttachmentInfo(spatialView, this._drawingToSpatialTransform, this._displaySpatialView);\n }\n\n public preload(options: HydrateViewStateRequestProps): void {\n if (!this.wantDisplayed)\n return;\n\n if (this._spatialView instanceof ViewState3d)\n return;\n\n if (!Id64.isValidId64(this._spatialView))\n return;\n\n options.spatialViewId = this._spatialView;\n options.viewStateLoadProps = {\n displayStyle: {\n omitScheduleScriptElementIds: !IModelApp.tileAdmin.enableFrontendScheduleScripts,\n compressExcludedElementIds: true,\n },\n };\n }\n\n public async load(iModel: IModelConnection): Promise<void> {\n if (!this.wantDisplayed)\n return;\n\n if (this._spatialView instanceof ViewState3d)\n return;\n\n if (!Id64.isValidId64(this._spatialView))\n return;\n\n const spatialView = await iModel.views.load(this._spatialView);\n if (spatialView instanceof ViewState3d)\n this._spatialView = spatialView;\n }\n\n public async postload(options: HydrateViewStateResponseProps, iModel: IModelConnection): Promise<void> {\n let spatialView;\n if (options.spatialViewProps) {\n spatialView = await iModel.views.convertViewStatePropsToViewState(options.spatialViewProps);\n }\n\n if (spatialView instanceof ViewState3d)\n this._spatialView = spatialView;\n }\n\n public createAttachment(toSheet: Transform | undefined): SectionAttachment | undefined {\n if (!this.wantDisplayed || !(this._spatialView instanceof ViewState3d))\n return undefined;\n\n const spatialToDrawing = this._drawingToSpatialTransform.inverse();\n return spatialToDrawing ? new SectionAttachment(this._spatialView, spatialToDrawing, this._drawingToSpatialTransform, toSheet) : undefined;\n }\n\n public get sectionDrawingInfo(): SectionDrawingInfo {\n return {\n drawingToSpatialTransform: this._drawingToSpatialTransform,\n spatialView: this._spatialView instanceof ViewState3d ? this._spatialView.id : this._spatialView,\n };\n }\n}\n\n/** A mostly no-op [[RenderTarget]] for a [[SectionAttachment]]. It allocates no webgl resources. */\nclass SectionTarget extends MockRender.OffScreenTarget {\n private readonly _attachment: SectionAttachment;\n\n public constructor(attachment: SectionAttachment) {\n super(IModelApp.renderSystem, new ViewRect(0, 0, 1, 1));\n this._attachment = attachment;\n }\n\n public override changeScene(scene: Scene): void {\n this._attachment.scene = scene;\n }\n\n public override overrideFeatureSymbology(ovrs: FeatureSymbology.Overrides): void {\n this._attachment.symbologyOverrides = ovrs;\n }\n}\n\n/** Draws the contents of an orthographic [[ViewState3d]] directly into a [[DrawingViewState]], if the associated [SectionDrawing]($backend)\n * specifies it should be. We select tiles for the view in the context of a lightweight offscreen viewport with a no-op [[RenderTarget]], then\n * add the resultant graphics to the drawing view's scene. The attachment is created in DrawingViewState.attachToViewport and disposed of in\n * DrawingViewState.detachFromViewport.\n */\nclass SectionAttachment {\n private readonly _viewFlagOverrides: ViewFlagOverrides;\n public readonly toDrawing: Transform;\n private readonly _fromDrawing: Transform;\n private readonly _viewRect = new ViewRect(0, 0, 1, 1);\n private readonly _originalFrustum = new Frustum();\n private readonly _drawingExtents: Vector3d;\n public readonly viewport: OffScreenViewport;\n private readonly _branchOptions: GraphicBranchOptions;\n public scene?: Scene;\n public symbologyOverrides: FeatureSymbology.Overrides;\n\n public get view(): ViewState3d {\n assert(this.viewport.view instanceof ViewState3d);\n return this.viewport.view;\n }\n\n public get zDepth(): number {\n return this._drawingExtents.z;\n }\n\n public get drawingRange() {\n const frustum3d = this._originalFrustum.transformBy(this.toDrawing);\n return frustum3d.toRange();\n }\n\n public constructor(view: ViewState3d, toDrawing: Transform, fromDrawing: Transform, toSheet: Transform | undefined) {\n // Save the input for clone(). Attach a copy to the viewport.\n this.toDrawing = toDrawing;\n this._fromDrawing = fromDrawing;\n\n this.viewport = OffScreenViewport.createViewport(view, new SectionTarget(this), true);\n\n this.symbologyOverrides = new FeatureSymbology.Overrides(view);\n let clipVolume;\n let clip = this.view.getViewClip();\n if (clip) {\n clip = clip.clone();\n const clipTransform = toSheet ? toSheet.multiplyTransformTransform(this.toDrawing) : this.toDrawing;\n clip.transformInPlace(clipTransform);\n clipVolume = IModelApp.renderSystem.createClipVolume(clip);\n }\n\n this._branchOptions = {\n clipVolume,\n hline: view.getDisplayStyle3d().settings.hiddenLineSettings,\n inSectionDrawingAttachment: true,\n frustum: {\n is3d: true,\n scale: { x: 1, y: 1 },\n },\n };\n\n this._viewFlagOverrides = { ...view.viewFlags, lighting: false, shadows: false };\n\n // Save off the original frustum (potentially adjusted by viewport).\n this.viewport.setupFromView();\n this.viewport.viewingSpace.getFrustum(CoordSystem.World, true, this._originalFrustum);\n\n const drawingFrustum = this._originalFrustum.transformBy(this.toDrawing);\n const drawingRange = drawingFrustum.toRange();\n this._drawingExtents = drawingRange.diagonal();\n this._drawingExtents.z = Math.abs(this._drawingExtents.z);\n }\n\n public [Symbol.dispose](): void {\n this.viewport[Symbol.dispose]();\n }\n\n public addToScene(context: SceneContext): void {\n if (context.viewport.freezeScene)\n return;\n\n const pixelSize = context.viewport.getPixelSizeAtPoint();\n if (0 === pixelSize)\n return;\n\n // Adjust offscreen viewport's frustum based on intersection with drawing view frustum.\n const frustum3d = this._originalFrustum.transformBy(this.toDrawing);\n const frustumRange3d = frustum3d.toRange();\n const frustum2d = context.viewport.getWorldFrustum();\n const frustumRange2d = frustum2d.toRange();\n const intersect = frustumRange3d.intersect(frustumRange2d);\n if (intersect.isNull)\n return;\n\n frustum3d.initFromRange(intersect);\n frustum3d.transformBy(this._fromDrawing, frustum3d);\n this.viewport.setupViewFromFrustum(frustum3d);\n\n // Adjust view rect based on size of attachment on screen so tiles of appropriate LOD are selected.\n const width = this._drawingExtents.x * intersect.xLength() / frustumRange3d.xLength();\n const height = this._drawingExtents.y * intersect.yLength() / frustumRange3d.yLength();\n this._viewRect.width = Math.max(1, Math.round(width / pixelSize));\n this._viewRect.height = Math.max(1, Math.round(height / pixelSize));\n this.viewport.setRect(this._viewRect);\n\n // Propagate settings from drawing viewport.\n this.viewport.debugBoundingBoxes = context.viewport.debugBoundingBoxes;\n this.viewport.setTileSizeModifier(context.viewport.tileSizeModifier);\n\n // Create the scene.\n this.viewport.renderFrame();\n const scene = this.scene;\n if (!scene)\n return;\n\n // Extract graphics and insert into drawing's scene context.\n const outputGraphics = (source: RenderGraphic[]) => {\n if (0 === source.length)\n return;\n\n const graphics = new GraphicBranch();\n graphics.setViewFlagOverrides(this._viewFlagOverrides);\n graphics.symbologyOverrides = this.symbologyOverrides;\n\n for (const graphic of source)\n graphics.entries.push(graphic);\n\n const branch = context.createGraphicBranch(graphics, this.toDrawing, this._branchOptions);\n context.outputGraphic(branch);\n };\n\n outputGraphics(scene.foreground);\n context.withGraphicType(TileGraphicType.BackgroundMap, () => outputGraphics(scene.background));\n context.withGraphicType(TileGraphicType.Overlay, () => outputGraphics(scene.overlay));\n\n // Report tile statistics to drawing viewport.\n const tileAdmin = IModelApp.tileAdmin;\n const selectedAndReady = tileAdmin.getTilesForUser(this.viewport);\n const requested = tileAdmin.getRequestsForUser(this.viewport);\n tileAdmin.addExternalTilesForUser(context.viewport, {\n requested: requested?.size ?? 0,\n selected: selectedAndReady?.selected.size ?? 0,\n ready: selectedAndReady?.ready.size ?? 0,\n });\n }\n}\n\n/** A view of a [DrawingModel]($backend)\n * @public\n * @extensions\n */\nexport class DrawingViewState extends ViewState2d {\n public static override get className() { return \"DrawingViewDefinition\"; }\n\n /** Exposed strictly for testing and debugging. Indicates that when loading the view, the spatial view should be displayed even\n * if `SectionDrawing.displaySpatialView` is not `true`.\n * @internal\n */\n public static alwaysDisplaySpatialView = false;\n\n /** Exposed strictly for testing and debugging. Indicates that the 2d graphics should not be displayed.\n * @internal\n */\n public static hideDrawingGraphics = false;\n\n private readonly _viewedExtents: AxisAlignedBox3d;\n private _attachmentInfo: SectionAttachmentInfo;\n private _attachment?: SectionAttachment;\n\n /** Strictly for testing. @internal */\n public get sectionDrawingProps(): SectionDrawingViewProps | undefined {\n return this._attachmentInfo.toJSON();\n }\n\n /** Strictly for testing. @internal */\n public get sectionDrawingInfo() {\n return this._attachmentInfo.sectionDrawingInfo;\n }\n\n /** Strictly for testing. @internal */\n public get attachment(): object | undefined {\n return this._attachment;\n }\n\n /** Strictly for testing. @internal */\n public get attachmentInfo(): { spatialView: Id64String | ViewState3d } {\n return this._attachmentInfo;\n }\n\n public constructor(props: ViewDefinition2dProps, iModel: IModelConnection, categories: CategorySelectorState, displayStyle: DisplayStyle2dState, extents: AxisAlignedBox3d, sectionDrawing?: SectionDrawingViewProps) {\n super(props, iModel, categories, displayStyle);\n if (categories instanceof DrawingViewState) {\n this._viewedExtents = categories._viewedExtents.clone();\n this._attachmentInfo = categories._attachmentInfo.clone(iModel);\n } else {\n this._viewedExtents = extents;\n this._attachmentInfo = SectionAttachmentInfo.fromJSON(sectionDrawing);\n }\n }\n\n /** See [[ViewState.attachToViewport]]. */\n public override attachToViewport(args: AttachToViewportArgs): void {\n super.attachToViewport(args);\n assert(undefined === this._attachment);\n this._attachment = this._attachmentInfo.createAttachment(args.drawingToSheetTransform);\n }\n\n /** See [[ViewState.detachFromViewport]]. */\n public override detachFromViewport(): void {\n super.detachFromViewport();\n this._attachment = dispose(this._attachment);\n }\n\n public override async changeViewedModel(modelId: Id64String): Promise<void> {\n await super.changeViewedModel(modelId);\n const props = await this.querySectionDrawingProps();\n this._attachmentInfo = SectionAttachmentInfo.fromJSON(props);\n\n // super.changeViewedModel() throws if attached to viewport, and attachment only allocated while attached to viewport\n assert(undefined === this._attachment);\n }\n\n private async querySectionDrawingProps(): Promise<SectionDrawingViewProps> {\n let spatialView = Id64.invalid;\n let drawingToSpatialTransform: TransformProps | undefined;\n let displaySpatialView = false;\n try {\n const ecsql = `\n SELECT spatialView,\n json_extract(jsonProperties, '$.drawingToSpatialTransform') as drawingToSpatialTransform,\n CAST(json_extract(jsonProperties, '$.displaySpatialView') as BOOLEAN) as displaySpatialView\n FROM bis.SectionDrawing\n WHERE ECInstanceId=${this.baseModelId}`;\n\n for await (const row of this.iModel.createQueryReader(ecsql, undefined, { rowFormat: QueryRowFormat.UseJsPropertyNames })) {\n spatialView = Id64.fromJSON(row.spatialView?.id);\n displaySpatialView = !!row.displaySpatialView;\n try {\n drawingToSpatialTransform = JSON.parse(row.drawingToSpatialTransform);\n } catch {\n // We'll use identity transform.\n }\n\n break;\n }\n } catch {\n // The version of BisCore ECSchema in the iModel is probably too old to contain the SectionDrawing ECClass.\n }\n\n return { spatialView, displaySpatialView, drawingToSpatialTransform };\n }\n\n /** @internal */\n protected override preload(hydrateRequest: HydrateViewStateRequestProps): void {\n assert(!this.isAttachedToViewport);\n super.preload(hydrateRequest);\n this._attachmentInfo.preload(hydrateRequest);\n }\n\n /** @internal */\n protected override async postload(hydrateResponse: HydrateViewStateResponseProps): Promise<void> {\n const promises = [];\n promises.push(super.postload(hydrateResponse));\n promises.push(this._attachmentInfo.postload(hydrateResponse, this.iModel));\n await Promise.all(promises);\n }\n\n public static override createFromProps(props: ViewStateProps, iModel: IModelConnection): DrawingViewState {\n const cat = new CategorySelectorState(props.categorySelectorProps, iModel);\n const displayStyleState = new DisplayStyle2dState(props.displayStyleProps, iModel);\n const extents = props.modelExtents ? Range3d.fromJSON(props.modelExtents) : new Range3d();\n\n // use \"new this\" so subclasses are correct\n return new this(props.viewDefinitionProps as ViewDefinition2dProps, iModel, cat, displayStyleState, extents, props.sectionDrawing);\n }\n\n public override toProps(): ViewStateProps {\n const props = super.toProps();\n props.modelExtents = this._viewedExtents.toJSON();\n props.sectionDrawing = this._attachmentInfo.toJSON();\n return props;\n }\n\n public getViewedExtents(): AxisAlignedBox3d {\n const extents = this._viewedExtents.clone();\n if (this._attachment) {\n extents.extendRange(this._attachment.drawingRange);\n }\n\n return extents;\n }\n\n public get defaultExtentLimits(): ExtentLimits {\n return {\n min: Constant.oneMillimeter,\n max: 3 * Constant.diameterOfEarth,\n };\n }\n\n public override isDrawingView(): this is DrawingViewState { return true; }\n\n /** See [[ViewState.getOrigin]]. */\n public override getOrigin() {\n const origin = super.getOrigin();\n if (this._attachment)\n origin.z = -this._attachment.zDepth;\n\n return origin;\n }\n\n /** See [[ViewState.getExtents]]. */\n public override getExtents() {\n const extents = super.getExtents();\n if (this._attachment)\n extents.z = this._attachment.zDepth + Frustum2d.minimumZDistance;\n\n return extents;\n }\n\n /** @internal */\n public override discloseTileTrees(trees: DisclosedTileTreeSet): void {\n super.discloseTileTrees(trees);\n if (this._attachment)\n trees.disclose(this._attachment.viewport);\n }\n\n /** @internal */\n public override createScene(context: SceneContext): void {\n if (!DrawingViewState.hideDrawingGraphics)\n super.createScene(context);\n\n if (this._attachment)\n this._attachment.addToScene(context);\n }\n\n public override get areAllTileTreesLoaded(): boolean {\n return super.areAllTileTreesLoaded && (!this._attachment || this._attachment.view.areAllTileTreesLoaded);\n }\n\n /** @internal */\n public override get secondaryViewports() {\n return this._attachment ? [this._attachment.viewport] : super.secondaryViewports;\n }\n\n /** @internal */\n public override getAttachmentViewport(args: GetAttachmentViewportArgs): Viewport | undefined {\n const attach = args.inSectionDrawingAttachment ? this._attachment : undefined;\n return attach?.viewport;\n }\n\n /** @beta */\n public override computeDisplayTransform(args: ComputeDisplayTransformArgs): Transform | undefined {\n // ###TODO we're currently ignoring model and element Id in args, assuming irrelevant for drawings.\n // Should probably call super or have super call us.\n const attach = args.inSectionDrawingAttachment ? this._attachment : undefined;\n return attach?.toDrawing.clone(args.output);\n }\n}\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Views\n */\n\nimport { assert, dispose, Id64, Id64String } from \"@itwin/core-bentley\";\nimport {\n AxisAlignedBox3d, Frustum, HydrateViewStateRequestProps, HydrateViewStateResponseProps, QueryRowFormat, SectionDrawingViewProps, ViewDefinition2dProps, ViewFlagOverrides, ViewStateProps,\n} from \"@itwin/core-common\";\nimport { Constant, Range3d, Transform, TransformProps, Vector3d } from \"@itwin/core-geometry\";\nimport { CategorySelectorState } from \"./CategorySelectorState\";\nimport { CoordSystem } from \"./CoordSystem\";\nimport { DisplayStyle2dState } from \"./DisplayStyleState\";\nimport { Frustum2d } from \"./Frustum2d\";\nimport { IModelApp } from \"./IModelApp\";\nimport { IModelConnection } from \"./IModelConnection\";\nimport { FeatureSymbology } from \"./render/FeatureSymbology\";\nimport { GraphicBranch, GraphicBranchOptions } from \"./render/GraphicBranch\";\nimport { MockRender } from \"./internal/render/MockRender\";\nimport { RenderGraphic } from \"./render/RenderGraphic\";\nimport { Scene } from \"./render/Scene\";\nimport { DisclosedTileTreeSet, TileGraphicType } from \"./tile/internal\";\nimport { SceneContext } from \"./ViewContext\";\nimport { OffScreenViewport, Viewport } from \"./Viewport\";\nimport { ViewRect } from \"./common/ViewRect\";\nimport { AttachToViewportArgs, ComputeDisplayTransformArgs, ExtentLimits, GetAttachmentViewportArgs, ViewState2d, ViewState3d } from \"./ViewState\";\n\n/** Strictly for testing.\n * @internal\n */\nexport interface SectionDrawingInfo {\n readonly spatialView: Id64String;\n readonly drawingToSpatialTransform: Transform;\n}\n\n/** The information required to instantiate a [[SectionAttachment]]. This information is supplied to DrawingViewState constructor via ViewStateProps.\n * The spatial view is obtained asynchronously in DrawingViewState.load(). The SectionAttachment is created in DrawingViewState.attachToViewport and\n * disposed of in DrawingViewState.detachFromViewport.\n */\nclass SectionAttachmentInfo {\n private _spatialView: Id64String | ViewState3d;\n private readonly _drawingToSpatialTransform: Transform;\n private readonly _displaySpatialView: boolean;\n\n public get spatialView(): Id64String | ViewState3d { return this._spatialView; }\n public get wantDisplayed(): boolean {\n return this._displaySpatialView || DrawingViewState.alwaysDisplaySpatialView;\n }\n\n private constructor(spatialView: Id64String | ViewState3d, drawingToSpatialTransform: Transform, displaySpatialView: boolean) {\n this._spatialView = spatialView;\n this._drawingToSpatialTransform = drawingToSpatialTransform;\n this._displaySpatialView = displaySpatialView;\n }\n\n public static fromJSON(props?: SectionDrawingViewProps): SectionAttachmentInfo {\n if (!props)\n return new SectionAttachmentInfo(Id64.invalid, Transform.createIdentity(), false);\n\n return new SectionAttachmentInfo(props.spatialView, Transform.fromJSON(props.drawingToSpatialTransform), true === props.displaySpatialView);\n }\n\n public toJSON(): SectionDrawingViewProps | undefined {\n if (\"string\" === typeof this._spatialView && !Id64.isValidId64(this._spatialView))\n return undefined;\n\n return {\n spatialView: (this._spatialView instanceof ViewState3d) ? this._spatialView.id : this._spatialView,\n drawingToSpatialTransform: this._drawingToSpatialTransform.isIdentity ? undefined : this._drawingToSpatialTransform.toJSON(),\n displaySpatialView: this._displaySpatialView,\n };\n }\n\n public clone(iModel: IModelConnection): SectionAttachmentInfo {\n let spatialView = this._spatialView;\n if (spatialView instanceof ViewState3d)\n spatialView = spatialView.clone(iModel);\n\n return new SectionAttachmentInfo(spatialView, this._drawingToSpatialTransform, this._displaySpatialView);\n }\n\n public preload(options: HydrateViewStateRequestProps): void {\n if (!this.wantDisplayed)\n return;\n\n if (this._spatialView instanceof ViewState3d)\n return;\n\n if (!Id64.isValidId64(this._spatialView))\n return;\n\n options.spatialViewId = this._spatialView;\n options.viewStateLoadProps = {\n displayStyle: {\n omitScheduleScriptElementIds: !IModelApp.tileAdmin.enableFrontendScheduleScripts,\n compressExcludedElementIds: true,\n },\n };\n }\n\n public async load(iModel: IModelConnection): Promise<void> {\n if (!this.wantDisplayed)\n return;\n\n if (this._spatialView instanceof ViewState3d)\n return;\n\n if (!Id64.isValidId64(this._spatialView))\n return;\n\n const spatialView = await iModel.views.load(this._spatialView);\n if (spatialView instanceof ViewState3d)\n this._spatialView = spatialView;\n }\n\n public async postload(options: HydrateViewStateResponseProps, iModel: IModelConnection): Promise<void> {\n let spatialView;\n if (options.spatialViewProps) {\n spatialView = await iModel.views.convertViewStatePropsToViewState(options.spatialViewProps);\n }\n\n if (spatialView instanceof ViewState3d)\n this._spatialView = spatialView;\n }\n\n public createAttachment(toSheet: Transform | undefined): SectionAttachment | undefined {\n if (!this.wantDisplayed || !(this._spatialView instanceof ViewState3d))\n return undefined;\n\n const spatialToDrawing = this._drawingToSpatialTransform.inverse();\n return spatialToDrawing ? new SectionAttachment(this._spatialView, spatialToDrawing, this._drawingToSpatialTransform, toSheet) : undefined;\n }\n\n public get sectionDrawingInfo(): SectionDrawingInfo {\n return {\n drawingToSpatialTransform: this._drawingToSpatialTransform,\n spatialView: this._spatialView instanceof ViewState3d ? this._spatialView.id : this._spatialView,\n };\n }\n}\n\n/** A mostly no-op [[RenderTarget]] for a [[SectionAttachment]]. It allocates no webgl resources. */\nclass SectionTarget extends MockRender.OffScreenTarget {\n private readonly _attachment: SectionAttachment;\n\n public constructor(attachment: SectionAttachment) {\n super(IModelApp.renderSystem, new ViewRect(0, 0, 1, 1));\n this._attachment = attachment;\n }\n\n public override changeScene(scene: Scene): void {\n this._attachment.scene = scene;\n }\n\n public override overrideFeatureSymbology(ovrs: FeatureSymbology.Overrides): void {\n this._attachment.symbologyOverrides = ovrs;\n }\n}\n\n/** Draws the contents of an orthographic [[ViewState3d]] directly into a [[DrawingViewState]], if the associated [SectionDrawing]($backend)\n * specifies it should be. We select tiles for the view in the context of a lightweight offscreen viewport with a no-op [[RenderTarget]], then\n * add the resultant graphics to the drawing view's scene. The attachment is created in DrawingViewState.attachToViewport and disposed of in\n * DrawingViewState.detachFromViewport.\n */\nclass SectionAttachment {\n private readonly _viewFlagOverrides: ViewFlagOverrides;\n public readonly toDrawing: Transform;\n private readonly _fromDrawing: Transform;\n private readonly _viewRect = new ViewRect(0, 0, 1, 1);\n private readonly _originalFrustum = new Frustum();\n private readonly _drawingExtents: Vector3d;\n public readonly viewport: OffScreenViewport;\n private readonly _branchOptions: GraphicBranchOptions;\n public scene?: Scene;\n public symbologyOverrides: FeatureSymbology.Overrides;\n\n public get view(): ViewState3d {\n assert(this.viewport.view instanceof ViewState3d);\n return this.viewport.view;\n }\n\n public get zDepth(): number {\n return this._drawingExtents.z;\n }\n\n public get drawingRange() {\n const frustum3d = this._originalFrustum.transformBy(this.toDrawing);\n return frustum3d.toRange();\n }\n\n public constructor(view: ViewState3d, toDrawing: Transform, fromDrawing: Transform, toSheet: Transform | undefined) {\n // Save the input for clone(). Attach a copy to the viewport.\n this.toDrawing = toDrawing;\n this._fromDrawing = fromDrawing;\n\n this.viewport = OffScreenViewport.createViewport(view, new SectionTarget(this), true);\n\n this.symbologyOverrides = new FeatureSymbology.Overrides(view);\n let clipVolume;\n let clip = this.view.getViewClip();\n if (clip) {\n clip = clip.clone();\n const clipTransform = toSheet ? toSheet.multiplyTransformTransform(this.toDrawing) : this.toDrawing;\n clip.transformInPlace(clipTransform);\n clipVolume = IModelApp.renderSystem.createClipVolume(clip);\n }\n\n this._branchOptions = {\n clipVolume,\n hline: view.getDisplayStyle3d().settings.hiddenLineSettings,\n inSectionDrawingAttachment: true,\n frustum: {\n is3d: true,\n scale: { x: 1, y: 1 },\n },\n contours: view.getDisplayStyle3d().settings.contours\n };\n\n this._viewFlagOverrides = { ...view.viewFlags, lighting: false, shadows: false };\n\n // Save off the original frustum (potentially adjusted by viewport).\n this.viewport.setupFromView();\n this.viewport.viewingSpace.getFrustum(CoordSystem.World, true, this._originalFrustum);\n\n const drawingFrustum = this._originalFrustum.transformBy(this.toDrawing);\n const drawingRange = drawingFrustum.toRange();\n this._drawingExtents = drawingRange.diagonal();\n this._drawingExtents.z = Math.abs(this._drawingExtents.z);\n }\n\n public [Symbol.dispose](): void {\n this.viewport[Symbol.dispose]();\n }\n\n public addToScene(context: SceneContext): void {\n if (context.viewport.freezeScene)\n return;\n\n const pixelSize = context.viewport.getPixelSizeAtPoint();\n if (0 === pixelSize)\n return;\n\n // Adjust offscreen viewport's frustum based on intersection with drawing view frustum.\n const frustum3d = this._originalFrustum.transformBy(this.toDrawing);\n const frustumRange3d = frustum3d.toRange();\n const frustum2d = context.viewport.getWorldFrustum();\n const frustumRange2d = frustum2d.toRange();\n const intersect = frustumRange3d.intersect(frustumRange2d);\n if (intersect.isNull)\n return;\n\n frustum3d.initFromRange(intersect);\n frustum3d.transformBy(this._fromDrawing, frustum3d);\n this.viewport.setupViewFromFrustum(frustum3d);\n\n // Adjust view rect based on size of attachment on screen so tiles of appropriate LOD are selected.\n const width = this._drawingExtents.x * intersect.xLength() / frustumRange3d.xLength();\n const height = this._drawingExtents.y * intersect.yLength() / frustumRange3d.yLength();\n this._viewRect.width = Math.max(1, Math.round(width / pixelSize));\n this._viewRect.height = Math.max(1, Math.round(height / pixelSize));\n this.viewport.setRect(this._viewRect);\n\n // Propagate settings from drawing viewport.\n this.viewport.debugBoundingBoxes = context.viewport.debugBoundingBoxes;\n this.viewport.setTileSizeModifier(context.viewport.tileSizeModifier);\n\n // Create the scene.\n this.viewport.renderFrame();\n const scene = this.scene;\n if (!scene)\n return;\n\n // Extract graphics and insert into drawing's scene context.\n const outputGraphics = (source: RenderGraphic[]) => {\n if (0 === source.length)\n return;\n\n const graphics = new GraphicBranch();\n graphics.setViewFlagOverrides(this._viewFlagOverrides);\n graphics.symbologyOverrides = this.symbologyOverrides;\n\n for (const graphic of source)\n graphics.entries.push(graphic);\n\n const branch = context.createGraphicBranch(graphics, this.toDrawing, this._branchOptions);\n context.outputGraphic(branch);\n };\n\n outputGraphics(scene.foreground);\n context.withGraphicType(TileGraphicType.BackgroundMap, () => outputGraphics(scene.background));\n context.withGraphicType(TileGraphicType.Overlay, () => outputGraphics(scene.overlay));\n\n // Report tile statistics to drawing viewport.\n const tileAdmin = IModelApp.tileAdmin;\n const selectedAndReady = tileAdmin.getTilesForUser(this.viewport);\n const requested = tileAdmin.getRequestsForUser(this.viewport);\n tileAdmin.addExternalTilesForUser(context.viewport, {\n requested: requested?.size ?? 0,\n selected: selectedAndReady?.selected.size ?? 0,\n ready: selectedAndReady?.ready.size ?? 0,\n });\n }\n}\n\n/** A view of a [DrawingModel]($backend)\n * @public\n * @extensions\n */\nexport class DrawingViewState extends ViewState2d {\n public static override get className() { return \"DrawingViewDefinition\"; }\n\n /** Exposed strictly for testing and debugging. Indicates that when loading the view, the spatial view should be displayed even\n * if `SectionDrawing.displaySpatialView` is not `true`.\n * @internal\n */\n public static alwaysDisplaySpatialView = false;\n\n /** Exposed strictly for testing and debugging. Indicates that the 2d graphics should not be displayed.\n * @internal\n */\n public static hideDrawingGraphics = false;\n\n private readonly _viewedExtents: AxisAlignedBox3d;\n private _attachmentInfo: SectionAttachmentInfo;\n private _attachment?: SectionAttachment;\n\n /** Strictly for testing. @internal */\n public get sectionDrawingProps(): SectionDrawingViewProps | undefined {\n return this._attachmentInfo.toJSON();\n }\n\n /** Strictly for testing. @internal */\n public get sectionDrawingInfo() {\n return this._attachmentInfo.sectionDrawingInfo;\n }\n\n /** Strictly for testing. @internal */\n public get attachment(): object | undefined {\n return this._attachment;\n }\n\n /** Strictly for testing. @internal */\n public get attachmentInfo(): { spatialView: Id64String | ViewState3d } {\n return this._attachmentInfo;\n }\n\n public constructor(props: ViewDefinition2dProps, iModel: IModelConnection, categories: CategorySelectorState, displayStyle: DisplayStyle2dState, extents: AxisAlignedBox3d, sectionDrawing?: SectionDrawingViewProps) {\n super(props, iModel, categories, displayStyle);\n if (categories instanceof DrawingViewState) {\n this._viewedExtents = categories._viewedExtents.clone();\n this._attachmentInfo = categories._attachmentInfo.clone(iModel);\n } else {\n this._viewedExtents = extents;\n this._attachmentInfo = SectionAttachmentInfo.fromJSON(sectionDrawing);\n }\n }\n\n /** See [[ViewState.attachToViewport]]. */\n public override attachToViewport(args: AttachToViewportArgs): void {\n super.attachToViewport(args);\n assert(undefined === this._attachment);\n this._attachment = this._attachmentInfo.createAttachment(args.drawingToSheetTransform);\n }\n\n /** See [[ViewState.detachFromViewport]]. */\n public override detachFromViewport(): void {\n super.detachFromViewport();\n this._attachment = dispose(this._attachment);\n }\n\n public override async changeViewedModel(modelId: Id64String): Promise<void> {\n await super.changeViewedModel(modelId);\n const props = await this.querySectionDrawingProps();\n this._attachmentInfo = SectionAttachmentInfo.fromJSON(props);\n\n // super.changeViewedModel() throws if attached to viewport, and attachment only allocated while attached to viewport\n assert(undefined === this._attachment);\n }\n\n private async querySectionDrawingProps(): Promise<SectionDrawingViewProps> {\n let spatialView = Id64.invalid;\n let drawingToSpatialTransform: TransformProps | undefined;\n let displaySpatialView = false;\n try {\n const ecsql = `\n SELECT spatialView,\n json_extract(jsonProperties, '$.drawingToSpatialTransform') as drawingToSpatialTransform,\n CAST(json_extract(jsonProperties, '$.displaySpatialView') as BOOLEAN) as displaySpatialView\n FROM bis.SectionDrawing\n WHERE ECInstanceId=${this.baseModelId}`;\n\n for await (const row of this.iModel.createQueryReader(ecsql, undefined, { rowFormat: QueryRowFormat.UseJsPropertyNames })) {\n spatialView = Id64.fromJSON(row.spatialView?.id);\n displaySpatialView = !!row.displaySpatialView;\n try {\n drawingToSpatialTransform = JSON.parse(row.drawingToSpatialTransform);\n } catch {\n // We'll use identity transform.\n }\n\n break;\n }\n } catch {\n // The version of BisCore ECSchema in the iModel is probably too old to contain the SectionDrawing ECClass.\n }\n\n return { spatialView, displaySpatialView, drawingToSpatialTransform };\n }\n\n /** @internal */\n protected override preload(hydrateRequest: HydrateViewStateRequestProps): void {\n assert(!this.isAttachedToViewport);\n super.preload(hydrateRequest);\n this._attachmentInfo.preload(hydrateRequest);\n }\n\n /** @internal */\n protected override async postload(hydrateResponse: HydrateViewStateResponseProps): Promise<void> {\n const promises = [];\n promises.push(super.postload(hydrateResponse));\n promises.push(this._attachmentInfo.postload(hydrateResponse, this.iModel));\n await Promise.all(promises);\n }\n\n public static override createFromProps(props: ViewStateProps, iModel: IModelConnection): DrawingViewState {\n const cat = new CategorySelectorState(props.categorySelectorProps, iModel);\n const displayStyleState = new DisplayStyle2dState(props.displayStyleProps, iModel);\n const extents = props.modelExtents ? Range3d.fromJSON(props.modelExtents) : new Range3d();\n\n // use \"new this\" so subclasses are correct\n return new this(props.viewDefinitionProps as ViewDefinition2dProps, iModel, cat, displayStyleState, extents, props.sectionDrawing);\n }\n\n public override toProps(): ViewStateProps {\n const props = super.toProps();\n props.modelExtents = this._viewedExtents.toJSON();\n props.sectionDrawing = this._attachmentInfo.toJSON();\n return props;\n }\n\n public getViewedExtents(): AxisAlignedBox3d {\n const extents = this._viewedExtents.clone();\n if (this._attachment) {\n extents.extendRange(this._attachment.drawingRange);\n }\n\n return extents;\n }\n\n public get defaultExtentLimits(): ExtentLimits {\n return {\n min: Constant.oneMillimeter,\n max: 3 * Constant.diameterOfEarth,\n };\n }\n\n public override isDrawingView(): this is DrawingViewState { return true; }\n\n /** See [[ViewState.getOrigin]]. */\n public override getOrigin() {\n const origin = super.getOrigin();\n if (this._attachment)\n origin.z = -this._attachment.zDepth;\n\n return origin;\n }\n\n /** See [[ViewState.getExtents]]. */\n public override getExtents() {\n const extents = super.getExtents();\n if (this._attachment)\n extents.z = this._attachment.zDepth + Frustum2d.minimumZDistance;\n\n return extents;\n }\n\n /** @internal */\n public override discloseTileTrees(trees: DisclosedTileTreeSet): void {\n super.discloseTileTrees(trees);\n if (this._attachment)\n trees.disclose(this._attachment.viewport);\n }\n\n /** @internal */\n public override createScene(context: SceneContext): void {\n if (!DrawingViewState.hideDrawingGraphics)\n super.createScene(context);\n\n if (this._attachment)\n this._attachment.addToScene(context);\n }\n\n public override get areAllTileTreesLoaded(): boolean {\n return super.areAllTileTreesLoaded && (!this._attachment || this._attachment.view.areAllTileTreesLoaded);\n }\n\n /** @internal */\n public override get secondaryViewports() {\n return this._attachment ? [this._attachment.viewport] : super.secondaryViewports;\n }\n\n /** @internal */\n public override getAttachmentViewport(args: GetAttachmentViewportArgs): Viewport | undefined {\n const attach = args.inSectionDrawingAttachment ? this._attachment : undefined;\n return attach?.viewport;\n }\n\n /** @beta */\n public override computeDisplayTransform(args: ComputeDisplayTransformArgs): Transform | undefined {\n // ###TODO we're currently ignoring model and element Id in args, assuming irrelevant for drawings.\n // Should probably call super or have super call us.\n const attach = args.inSectionDrawingAttachment ? this._attachment : undefined;\n return attach?.toDrawing.clone(args.output);\n }\n}\n"]}
@@ -71,7 +71,7 @@ class BatchUniforms {
71
71
  this._sensors.bindTexture(uniform);
72
72
  }
73
73
  get wantContourLines() {
74
- const contours = this._target.plan.contours;
74
+ const contours = this._target.currentBranch.contourLine;
75
75
  return undefined !== contours && contours.displayContours && contours.groups.length > 0;
76
76
  }
77
77
  bindContourLUT(uniform) {
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { BatchState } from \"./BatchState\";\nimport { FeatureOverrides } from \"./FeatureOverrides\";\nimport { Batch } from \"./Graphic\";\nimport { UniformHandle } from \"./UniformHandle\";\nimport { desync, sync } from \"./Sync\";\nimport { Target } from \"./Target\";\nimport { FeatureMode } from \"./TechniqueFlags\";\nimport { ThematicSensors } from \"./ThematicSensors\";\nimport { Contours } from \"./Contours\";\nimport { OvrFlags } from \"../../../common/internal/render/OvrFlags\";\n\nconst scratchRgb = new Float32Array(3);\nconst noOverrideRgb = new Float32Array([-1.0, -1.0, -1.0]);\n\n/** Maintains uniform variable state associated with the Batch currently being drawn by a Target.\n * @internal\n */\nexport class BatchUniforms {\n public readonly state: BatchState;\n private readonly _target: Target;\n private _featureMode = FeatureMode.None;\n public syncKey = 0;\n\n private _overrides?: FeatureOverrides;\n private _sensors?: ThematicSensors;\n private _contours?: Contours;\n private _batchId = new Float32Array(4);\n\n private _scratchBytes = new Uint8Array(4);\n private _scratchUint32 = new Uint32Array(this._scratchBytes.buffer);\n\n public constructor(target: Target, batchState: BatchState) {\n this.state = batchState;\n this._target = target;\n }\n\n public setCurrentBatch(batch: Batch | undefined): void {\n desync(this);\n\n if (undefined !== batch)\n this.state.push(batch, false);\n else\n this.state.pop();\n\n const batchId = this.state.currentBatchId;\n this._scratchUint32[0] = batchId;\n this._batchId[0] = this._scratchBytes[0];\n this._batchId[1] = this._scratchBytes[1];\n this._batchId[2] = this._scratchBytes[2];\n this._batchId[3] = this._scratchBytes[3];\n\n const overrides = undefined !== batch ? batch.getOverrides(this._target) : undefined;\n this._overrides = (undefined !== overrides && overrides.anyOverridden) ? overrides : undefined;\n\n let sensors: ThematicSensors | undefined;\n if (undefined !== batch && this._target.wantThematicSensors) {\n const distanceCutoff = this._target.plan.thematic!.sensorSettings.distanceCutoff;\n if (distanceCutoff > 0) // if we have a distance cutoff, we want to create per-batch sensor textures\n sensors = batch.getThematicSensors(this._target);\n }\n this._sensors = sensors;\n\n if (undefined !== this._overrides)\n this._featureMode = FeatureMode.Overrides;\n else if (0 !== batchId)\n this._featureMode = FeatureMode.Pick;\n else\n this._featureMode = FeatureMode.None;\n\n this._contours = undefined !== batch && this.wantContourLines ? batch.getContours(this._target) : undefined;\n }\n\n public resetBatchState(): void {\n this.state.reset();\n }\n\n public get featureMode(): FeatureMode { return this._featureMode; }\n\n public bindNumThematicSensors(uniform: UniformHandle): void {\n if (undefined !== this._sensors)\n this._sensors.bindNumSensors(uniform);\n }\n\n public bindThematicSensors(uniform: UniformHandle): void {\n if (undefined !== this._sensors)\n this._sensors.bindTexture(uniform);\n }\n\n public get wantContourLines(): boolean {\n const contours = this._target.plan.contours;\n return undefined !== contours && contours.displayContours && contours.groups.length > 0;\n }\n\n public bindContourLUT(uniform: UniformHandle): void {\n // Note we can't use sync() here because a different texture may have been assigned to the desired texture unit\n if (undefined !== this._contours)\n this._contours.bindContourLUT(uniform);\n }\n\n public bindContourLUTWidth(uniform: UniformHandle): void {\n if (!sync(this, uniform)) {\n if (undefined === this._contours)\n uniform.setUniform1ui(0);\n else\n this._contours.bindContourLUTWidth(uniform);\n }\n }\n\n public bindLUT(uniform: UniformHandle): void {\n // Note we can't use sync() here because a different texture may have been assigned to the desired texture unit\n if (undefined !== this._overrides)\n this._overrides.bindLUT(uniform);\n }\n\n public bindLUTParams(uniform: UniformHandle): void {\n if (undefined !== this._overrides && !sync(this, uniform))\n this._overrides.bindLUTParams(uniform);\n }\n\n public bindUniformSymbologyFlags(uniform: UniformHandle): void {\n if (sync(this, uniform))\n return;\n\n if (undefined !== this._overrides)\n this._overrides.bindUniformSymbologyFlags(uniform);\n else\n uniform.setUniform1f(0);\n }\n\n public bindBatchId(uniform: UniformHandle): void {\n if (!sync(this, uniform))\n uniform.setUniform4fv(this._batchId);\n }\n\n public bindUniformColorOverride(uniform: UniformHandle): void {\n if (sync(this, uniform))\n return;\n\n if (undefined !== this._overrides) {\n const uo = this._overrides.getUniformOverrides();\n if (uo[0] & OvrFlags.Rgb) {\n scratchRgb[0] = uo[4] / 255.0;\n scratchRgb[1] = uo[5] / 255.0;\n scratchRgb[2] = uo[6] / 255.0;\n uniform.setUniform3fv(scratchRgb);\n } else {\n uniform.setUniform3fv(noOverrideRgb);\n }\n } else {\n uniform.setUniform3fv(noOverrideRgb);\n }\n }\n\n public bindUniformTransparencyOverride(uniform: UniformHandle): void {\n if (sync(this, uniform))\n return;\n\n if (undefined !== this._overrides) {\n const uo = this._overrides.getUniformOverrides();\n if (uo[0] & OvrFlags.Alpha) {\n uniform.setUniform1f(uo[7]/255.0);\n } else {\n uniform.setUniform1f(-1.0);\n }\n } else {\n uniform.setUniform1f(-1.0);\n }\n }\n\n public bindUniformNonLocatable(uniform: UniformHandle, ignoreNonLocatable: boolean): void {\n if (sync(this, uniform))\n return;\n\n let nonLocatable = 0;\n if (!ignoreNonLocatable && undefined !== this._overrides) {\n const uo = this._overrides.getUniformOverrides();\n nonLocatable = (uo[0] & OvrFlags.NonLocatable) ? 1 : 0;\n }\n uniform.setUniform1i(nonLocatable);\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { BatchState } from \"./BatchState\";\nimport { FeatureOverrides } from \"./FeatureOverrides\";\nimport { Batch } from \"./Graphic\";\nimport { UniformHandle } from \"./UniformHandle\";\nimport { desync, sync } from \"./Sync\";\nimport { Target } from \"./Target\";\nimport { FeatureMode } from \"./TechniqueFlags\";\nimport { ThematicSensors } from \"./ThematicSensors\";\nimport { Contours } from \"./Contours\";\nimport { OvrFlags } from \"../../../common/internal/render/OvrFlags\";\n\nconst scratchRgb = new Float32Array(3);\nconst noOverrideRgb = new Float32Array([-1.0, -1.0, -1.0]);\n\n/** Maintains uniform variable state associated with the Batch currently being drawn by a Target.\n * @internal\n */\nexport class BatchUniforms {\n public readonly state: BatchState;\n private readonly _target: Target;\n private _featureMode = FeatureMode.None;\n public syncKey = 0;\n\n private _overrides?: FeatureOverrides;\n private _sensors?: ThematicSensors;\n private _contours?: Contours;\n private _batchId = new Float32Array(4);\n\n private _scratchBytes = new Uint8Array(4);\n private _scratchUint32 = new Uint32Array(this._scratchBytes.buffer);\n\n public constructor(target: Target, batchState: BatchState) {\n this.state = batchState;\n this._target = target;\n }\n\n public setCurrentBatch(batch: Batch | undefined): void {\n desync(this);\n\n if (undefined !== batch)\n this.state.push(batch, false);\n else\n this.state.pop();\n\n const batchId = this.state.currentBatchId;\n this._scratchUint32[0] = batchId;\n this._batchId[0] = this._scratchBytes[0];\n this._batchId[1] = this._scratchBytes[1];\n this._batchId[2] = this._scratchBytes[2];\n this._batchId[3] = this._scratchBytes[3];\n\n const overrides = undefined !== batch ? batch.getOverrides(this._target) : undefined;\n this._overrides = (undefined !== overrides && overrides.anyOverridden) ? overrides : undefined;\n\n let sensors: ThematicSensors | undefined;\n if (undefined !== batch && this._target.wantThematicSensors) {\n const distanceCutoff = this._target.plan.thematic!.sensorSettings.distanceCutoff;\n if (distanceCutoff > 0) // if we have a distance cutoff, we want to create per-batch sensor textures\n sensors = batch.getThematicSensors(this._target);\n }\n this._sensors = sensors;\n\n if (undefined !== this._overrides)\n this._featureMode = FeatureMode.Overrides;\n else if (0 !== batchId)\n this._featureMode = FeatureMode.Pick;\n else\n this._featureMode = FeatureMode.None;\n\n this._contours = undefined !== batch && this.wantContourLines ? batch.getContours(this._target) : undefined;\n }\n\n public resetBatchState(): void {\n this.state.reset();\n }\n\n public get featureMode(): FeatureMode { return this._featureMode; }\n\n public bindNumThematicSensors(uniform: UniformHandle): void {\n if (undefined !== this._sensors)\n this._sensors.bindNumSensors(uniform);\n }\n\n public bindThematicSensors(uniform: UniformHandle): void {\n if (undefined !== this._sensors)\n this._sensors.bindTexture(uniform);\n }\n\n public get wantContourLines(): boolean {\n const contours = this._target.currentBranch.contourLine;\n return undefined !== contours && contours.displayContours && contours.groups.length > 0;\n }\n\n public bindContourLUT(uniform: UniformHandle): void {\n // Note we can't use sync() here because a different texture may have been assigned to the desired texture unit\n if (undefined !== this._contours)\n this._contours.bindContourLUT(uniform);\n }\n\n public bindContourLUTWidth(uniform: UniformHandle): void {\n if (!sync(this, uniform)) {\n if (undefined === this._contours)\n uniform.setUniform1ui(0);\n else\n this._contours.bindContourLUTWidth(uniform);\n }\n }\n\n public bindLUT(uniform: UniformHandle): void {\n // Note we can't use sync() here because a different texture may have been assigned to the desired texture unit\n if (undefined !== this._overrides)\n this._overrides.bindLUT(uniform);\n }\n\n public bindLUTParams(uniform: UniformHandle): void {\n if (undefined !== this._overrides && !sync(this, uniform))\n this._overrides.bindLUTParams(uniform);\n }\n\n public bindUniformSymbologyFlags(uniform: UniformHandle): void {\n if (sync(this, uniform))\n return;\n\n if (undefined !== this._overrides)\n this._overrides.bindUniformSymbologyFlags(uniform);\n else\n uniform.setUniform1f(0);\n }\n\n public bindBatchId(uniform: UniformHandle): void {\n if (!sync(this, uniform))\n uniform.setUniform4fv(this._batchId);\n }\n\n public bindUniformColorOverride(uniform: UniformHandle): void {\n if (sync(this, uniform))\n return;\n\n if (undefined !== this._overrides) {\n const uo = this._overrides.getUniformOverrides();\n if (uo[0] & OvrFlags.Rgb) {\n scratchRgb[0] = uo[4] / 255.0;\n scratchRgb[1] = uo[5] / 255.0;\n scratchRgb[2] = uo[6] / 255.0;\n uniform.setUniform3fv(scratchRgb);\n } else {\n uniform.setUniform3fv(noOverrideRgb);\n }\n } else {\n uniform.setUniform3fv(noOverrideRgb);\n }\n }\n\n public bindUniformTransparencyOverride(uniform: UniformHandle): void {\n if (sync(this, uniform))\n return;\n\n if (undefined !== this._overrides) {\n const uo = this._overrides.getUniformOverrides();\n if (uo[0] & OvrFlags.Alpha) {\n uniform.setUniform1f(uo[7]/255.0);\n } else {\n uniform.setUniform1f(-1.0);\n }\n } else {\n uniform.setUniform1f(-1.0);\n }\n }\n\n public bindUniformNonLocatable(uniform: UniformHandle, ignoreNonLocatable: boolean): void {\n if (sync(this, uniform))\n return;\n\n let nonLocatable = 0;\n if (!ignoreNonLocatable && undefined !== this._overrides) {\n const uo = this._overrides.getUniformOverrides();\n nonLocatable = (uo[0] & OvrFlags.NonLocatable) ? 1 : 0;\n }\n uniform.setUniform1i(nonLocatable);\n }\n}\n"]}
@@ -1,7 +1,7 @@
1
1
  /** @packageDocumentation
2
2
  * @module WebGL
3
3
  */
4
- import { HiddenLine, ViewFlags } from "@itwin/core-common";
4
+ import { ContourDisplay, HiddenLine, ViewFlags } from "@itwin/core-common";
5
5
  import { FeatureSymbology } from "../../../render/FeatureSymbology";
6
6
  import { BranchState } from "./BranchState";
7
7
  import { Branch } from "./Graphic";
@@ -23,7 +23,7 @@ export declare class BranchStack {
23
23
  pushBranch(branch: Branch): void;
24
24
  pushState(state: BranchState): void;
25
25
  pop(): void;
26
- changeRenderPlan(vf: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void;
26
+ changeRenderPlan(vf: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined, contour?: ContourDisplay | undefined): void;
27
27
  setSymbologyOverrides(ovrs: FeatureSymbology.Overrides): void;
28
28
  }
29
29
  //# sourceMappingURL=BranchStack.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"BranchStack.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/BranchStack.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC3D,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AACpE,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AAGnC;;;;;;;GAOG;AACH,qBAAa,WAAW;IACtB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAqB;;IAc5C,IAAW,GAAG,IAAI,WAAW,CAG5B;IAED,IAAW,MAAM,IAAI,WAAW,CAG/B;IAED,IAAW,MAAM,WAAiC;IAClD,IAAW,KAAK,YAAgC;IAEzC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAKhC,SAAS,CAAC,KAAK,EAAE,WAAW;IAI5B,GAAG,IAAI,IAAI;IAOX,gBAAgB,CAAC,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,QAAQ,GAAG,SAAS,GAAG,IAAI;IAK5F,qBAAqB,CAAC,IAAI,EAAE,gBAAgB,CAAC,SAAS;CAI9D"}
1
+ {"version":3,"file":"BranchStack.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/BranchStack.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAE,cAAc,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC3E,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AACpE,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AAGnC;;;;;;;GAOG;AACH,qBAAa,WAAW;IACtB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAqB;;IAe5C,IAAW,GAAG,IAAI,WAAW,CAG5B;IAED,IAAW,MAAM,IAAI,WAAW,CAG/B;IAED,IAAW,MAAM,WAAiC;IAClD,IAAW,KAAK,YAAgC;IAEzC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAKhC,SAAS,CAAC,KAAK,EAAE,WAAW;IAI5B,GAAG,IAAI,IAAI;IAOX,gBAAgB,CAAC,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,QAAQ,GAAG,SAAS,EAAE,OAAO,CAAC,EAAE,cAAc,GAAG,SAAS,GAAG,IAAI;IAKlI,qBAAqB,CAAC,IAAI,EAAE,gBAAgB,CAAC,SAAS;CAI9D"}
@@ -29,6 +29,7 @@ class BranchStack {
29
29
  viewFlags: new core_common_1.ViewFlags(),
30
30
  transform: core_geometry_1.Transform.createIdentity(),
31
31
  edgeSettings: EdgeSettings_1.EdgeSettings.create(undefined),
32
+ contourLine: undefined,
32
33
  is3d: true,
33
34
  symbologyOverrides: new FeatureSymbology_1.FeatureSymbology.Overrides(),
34
35
  });
@@ -57,9 +58,9 @@ class BranchStack {
57
58
  this._stack.pop();
58
59
  }
59
60
  }
60
- changeRenderPlan(vf, is3d, hline) {
61
+ changeRenderPlan(vf, is3d, hline, contour) {
61
62
  (0, core_bentley_1.assert)(1 === this.length);
62
- this.top.changeRenderPlan(vf, is3d, hline);
63
+ this.top.changeRenderPlan(vf, is3d, hline, contour);
63
64
  }
64
65
  setSymbologyOverrides(ovrs) {
65
66
  (0, core_bentley_1.assert)(1 === this.length);
@@ -1 +1 @@
1
- {"version":3,"file":"BranchStack.js","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/BranchStack.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAAiD;AACjD,oDAA2D;AAC3D,uEAAoE;AACpE,+CAA4C;AAE5C,iDAA8C;AAE9C;;;;;;;GAOG;AACH,MAAa,WAAW;IACL,MAAM,GAAkB,EAAE,CAAC;IAE5C;QACE,MAAM,KAAK,GAAG,IAAI,yBAAW,CAAC;YAC5B,SAAS,EAAE,IAAI,uBAAS,EAAE;YAC1B,SAAS,EAAE,yBAAS,CAAC,cAAc,EAAE;YACrC,YAAY,EAAE,2BAAY,CAAC,MAAM,CAAC,SAAS,CAAC;YAC5C,IAAI,EAAE,IAAI;YACV,kBAAkB,EAAE,IAAI,mCAAgB,CAAC,SAAS,EAAE;SACrD,CAAC,CAAC;QAEH,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;IACxB,CAAC;IAED,IAAW,GAAG;QACZ,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED,IAAW,MAAM;QACf,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,KAAK,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IAClD,IAAW,KAAK,KAAK,OAAO,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAEzC,UAAU,CAAC,MAAc;QAC9B,IAAA,qBAAM,EAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACxB,IAAI,CAAC,SAAS,CAAC,yBAAW,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC;IAC3D,CAAC;IAEM,SAAS,CAAC,KAAkB;QACjC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC1B,CAAC;IAEM,GAAG;QACR,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;QACpB,CAAC;IACH,CAAC;IAEM,gBAAgB,CAAC,EAAa,EAAE,IAAa,EAAE,KAAsC;QAC1F,IAAA,qBAAM,EAAC,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1B,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IAC7C,CAAC;IAEM,qBAAqB,CAAC,IAAgC;QAC3D,IAAA,qBAAM,EAAC,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1B,IAAI,CAAC,GAAG,CAAC,kBAAkB,GAAG,IAAI,CAAC;IACrC,CAAC;CACF;AArDD,kCAqDC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { Transform } from \"@itwin/core-geometry\";\nimport { HiddenLine, ViewFlags } from \"@itwin/core-common\";\nimport { FeatureSymbology } from \"../../../render/FeatureSymbology\";\nimport { BranchState } from \"./BranchState\";\nimport { Branch } from \"./Graphic\";\nimport { EdgeSettings } from \"./EdgeSettings\";\n\n/**\n * Represents the current state of the scene graph. As the scene graph is traversed,\n * branch states are pushed and popped. Pushing a branch state replaces the current view flags\n * and multiplies the current transform with the branch's transform. Popping it inverts this\n * operation. The state at the top of the stack applies to the rendering of all primitives.\n * The stack does not store the scene graph itself.\n * @internal\n */\nexport class BranchStack {\n private readonly _stack: BranchState[] = [];\n\n public constructor() {\n const state = new BranchState({\n viewFlags: new ViewFlags(),\n transform: Transform.createIdentity(),\n edgeSettings: EdgeSettings.create(undefined),\n is3d: true,\n symbologyOverrides: new FeatureSymbology.Overrides(),\n });\n\n this.pushState(state);\n }\n\n public get top(): BranchState {\n assert(!this.empty);\n return this._stack[this._stack.length - 1];\n }\n\n public get bottom(): BranchState {\n assert(!this.empty);\n return this._stack[0];\n }\n\n public get length() { return this._stack.length; }\n public get empty() { return 0 === this.length; }\n\n public pushBranch(branch: Branch): void {\n assert(this.length > 0);\n this.pushState(BranchState.fromBranch(this.top, branch));\n }\n\n public pushState(state: BranchState) {\n this._stack.push(state);\n }\n\n public pop(): void {\n assert(!this.empty);\n if (!this.empty) {\n this._stack.pop();\n }\n }\n\n public changeRenderPlan(vf: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void {\n assert(1 === this.length);\n this.top.changeRenderPlan(vf, is3d, hline);\n }\n\n public setSymbologyOverrides(ovrs: FeatureSymbology.Overrides) {\n assert(1 === this.length);\n this.top.symbologyOverrides = ovrs;\n }\n}\n"]}
1
+ {"version":3,"file":"BranchStack.js","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/BranchStack.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAAiD;AACjD,oDAA2E;AAC3E,uEAAoE;AACpE,+CAA4C;AAE5C,iDAA8C;AAE9C;;;;;;;GAOG;AACH,MAAa,WAAW;IACL,MAAM,GAAkB,EAAE,CAAC;IAE5C;QACE,MAAM,KAAK,GAAG,IAAI,yBAAW,CAAC;YAC5B,SAAS,EAAE,IAAI,uBAAS,EAAE;YAC1B,SAAS,EAAE,yBAAS,CAAC,cAAc,EAAE;YACrC,YAAY,EAAE,2BAAY,CAAC,MAAM,CAAC,SAAS,CAAC;YAC5C,WAAW,EAAE,SAAS;YACtB,IAAI,EAAE,IAAI;YACV,kBAAkB,EAAE,IAAI,mCAAgB,CAAC,SAAS,EAAE;SACrD,CAAC,CAAC;QAEH,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;IACxB,CAAC;IAED,IAAW,GAAG;QACZ,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED,IAAW,MAAM;QACf,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,KAAK,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IAClD,IAAW,KAAK,KAAK,OAAO,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAEzC,UAAU,CAAC,MAAc;QAC9B,IAAA,qBAAM,EAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACxB,IAAI,CAAC,SAAS,CAAC,yBAAW,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC;IAC3D,CAAC;IAEM,SAAS,CAAC,KAAkB;QACjC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC1B,CAAC;IAEM,GAAG;QACR,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;QACpB,CAAC;IACH,CAAC;IAEM,gBAAgB,CAAC,EAAa,EAAE,IAAa,EAAE,KAAsC,EAAE,OAAoC;QAChI,IAAA,qBAAM,EAAC,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1B,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACtD,CAAC;IAEM,qBAAqB,CAAC,IAAgC;QAC3D,IAAA,qBAAM,EAAC,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1B,IAAI,CAAC,GAAG,CAAC,kBAAkB,GAAG,IAAI,CAAC;IACrC,CAAC;CACF;AAtDD,kCAsDC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { Transform } from \"@itwin/core-geometry\";\nimport { ContourDisplay, HiddenLine, ViewFlags } from \"@itwin/core-common\";\nimport { FeatureSymbology } from \"../../../render/FeatureSymbology\";\nimport { BranchState } from \"./BranchState\";\nimport { Branch } from \"./Graphic\";\nimport { EdgeSettings } from \"./EdgeSettings\";\n\n/**\n * Represents the current state of the scene graph. As the scene graph is traversed,\n * branch states are pushed and popped. Pushing a branch state replaces the current view flags\n * and multiplies the current transform with the branch's transform. Popping it inverts this\n * operation. The state at the top of the stack applies to the rendering of all primitives.\n * The stack does not store the scene graph itself.\n * @internal\n */\nexport class BranchStack {\n private readonly _stack: BranchState[] = [];\n\n public constructor() {\n const state = new BranchState({\n viewFlags: new ViewFlags(),\n transform: Transform.createIdentity(),\n edgeSettings: EdgeSettings.create(undefined),\n contourLine: undefined,\n is3d: true,\n symbologyOverrides: new FeatureSymbology.Overrides(),\n });\n\n this.pushState(state);\n }\n\n public get top(): BranchState {\n assert(!this.empty);\n return this._stack[this._stack.length - 1];\n }\n\n public get bottom(): BranchState {\n assert(!this.empty);\n return this._stack[0];\n }\n\n public get length() { return this._stack.length; }\n public get empty() { return 0 === this.length; }\n\n public pushBranch(branch: Branch): void {\n assert(this.length > 0);\n this.pushState(BranchState.fromBranch(this.top, branch));\n }\n\n public pushState(state: BranchState) {\n this._stack.push(state);\n }\n\n public pop(): void {\n assert(!this.empty);\n if (!this.empty) {\n this._stack.pop();\n }\n }\n\n public changeRenderPlan(vf: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined, contour?: ContourDisplay | undefined): void {\n assert(1 === this.length);\n this.top.changeRenderPlan(vf, is3d, hline, contour);\n }\n\n public setSymbologyOverrides(ovrs: FeatureSymbology.Overrides) {\n assert(1 === this.length);\n this.top.symbologyOverrides = ovrs;\n }\n}\n"]}
@@ -3,7 +3,7 @@
3
3
  */
4
4
  import { Id64String } from "@itwin/core-bentley";
5
5
  import { Transform } from "@itwin/core-geometry";
6
- import { BatchType, FeatureAppearance, FeatureAppearanceProvider, GeometryClass, HiddenLine, RealityModelDisplaySettings, ViewFlags } from "@itwin/core-common";
6
+ import { BatchType, ContourDisplay, FeatureAppearance, FeatureAppearanceProvider, GeometryClass, HiddenLine, RealityModelDisplaySettings, ViewFlags } from "@itwin/core-common";
7
7
  import { IModelConnection } from "../../../IModelConnection";
8
8
  import { FeatureSymbology } from "../../../render/FeatureSymbology";
9
9
  import { ClipVolume } from "./ClipVolume";
@@ -46,6 +46,7 @@ export interface BranchStateOptions {
46
46
  * No [ClipStyle.insideColor]($common), [ClipStyle.outsideColor]($common), or [ClipStyle.intersectionStyle]($common) will be applied.
47
47
  */
48
48
  disableClipStyle?: true;
49
+ contourLine?: ContourDisplay;
49
50
  }
50
51
  /**
51
52
  * Represents a branch node in the scene graph, with associated view flags and transform to be applied to
@@ -76,9 +77,10 @@ export declare class BranchState {
76
77
  get inSectionDrawingAttachment(): boolean | undefined;
77
78
  get groupNodeId(): number | undefined;
78
79
  get disableClipStyle(): true | undefined;
80
+ get contourLine(): ContourDisplay | undefined;
79
81
  get symbologyOverrides(): FeatureSymbology.Overrides;
80
82
  set symbologyOverrides(ovrs: FeatureSymbology.Overrides);
81
- changeRenderPlan(viewFlags: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void;
83
+ changeRenderPlan(viewFlags: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined, contour?: ContourDisplay): void;
82
84
  /** Create a BranchState from a Branch. Any properties not explicitly specified by the new Branch are inherited from the previous BranchState. */
83
85
  static fromBranch(prev: BranchState, branch: Branch): BranchState;
84
86
  getFeatureAppearance(overrides: FeatureSymbology.Overrides, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"BranchState.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/BranchState.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EACL,SAAS,EAAE,cAAc,EAAE,iBAAiB,EAAE,yBAAyB,EAAE,aAAa,EAAE,UAAU,EAAE,2BAA2B,EAAc,SAAS,EACvJ,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAC7D,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AACpE,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC;IAC9B,SAAS,EAAE,SAAS,CAAC;IACrB,kBAAkB,EAAE,gBAAgB,CAAC,SAAS,CAAC;IAC/C,UAAU,CAAC,EAAE,UAAU,CAAC;IACxB,QAAQ,CAAC,gBAAgB,CAAC,EAAE,gBAAgB,CAAC;IAC7C,QAAQ,CAAC,oBAAoB,CAAC,EAAE,gBAAgB,EAAE,CAAC;IACnD,QAAQ,CAAC,YAAY,CAAC,EAAE,YAAY,CAAC;IACrC,QAAQ,CAAC,YAAY,EAAE,YAAY,CAAC;IACpC,kIAAkI;IAClI,QAAQ,CAAC,MAAM,CAAC,EAAE,gBAAgB,CAAC;IACnC,QAAQ,CAAC,mBAAmB,CAAC,EAAE,SAAS,CAAC;IACzC;;;;OAIG;IACH,IAAI,EAAE,OAAO,CAAC;IACd,YAAY,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACxC,QAAQ,CAAC,kBAAkB,CAAC,EAAE,yBAAyB,CAAC;IACxD,QAAQ,CAAC,2BAA2B,CAAC,EAAE,2BAA2B,CAAC;IACnE,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,QAAQ,CAAC,gBAAgB,CAAC,EAAE,UAAU,CAAC;IACvC,QAAQ,CAAC,0BAA0B,CAAC,EAAE,OAAO,CAAC;IAC9C,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB;;OAEG;IACH,gBAAgB,CAAC,EAAE,IAAI,CAAC;IACxB,WAAW,CAAC,EAAE,cAAc,CAAC;CAC9B;AAED;;;;GAIG;AACH,qBAAa,WAAW;IACtB,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAqB;IAE3C,IAAW,SAAS,cAAmC;IACvD,IAAW,SAAS,IACK,SAAS,CADqB;IACvD,IAAW,SAAS,CAAC,EAAE,EAAE,SAAS,EAA4C;IAC9E,IAAW,UAAU,2BAAoC;IACzD,IAAW,eAAe,IAAI,OAAO,CAAgD;IACrF,IAAW,gBAAgB,iCAA0C;IACrE,IAAW,YAAY,6BAAsC;IAC7D,IAAW,YAAY,iBAAsC;IAC7D,IAAW,MAAM,iCAAgC;IACjD,IAAW,mBAAmB,0BAA6C;IAC3E,IAAW,IAAI,YAA8B;IAC7C,IAAW,YAAY;WAjCH,MAAM;WAAK,MAAM;MAiCyB;IAC9D,IAAW,kBAAkB,0CAA4C;IACzE,IAAW,oBAAoB,mCAA8C;IAC7E,IAAW,2BAA2B,4CAAqD;IAC3F,IAAW,gBAAgB,uBAA0C;IACrE,IAAW,0BAA0B,wBAAoD;IACzF,IAAW,WAAW,uBAAqC;IAC3D,IAAW,gBAAgB,qBAAyC;IACpE,IAAW,WAAW,+BAAoC;IAE1D,IAAW,kBAAkB,IAGO,gBAAgB,CAAC,SAAS,CAD7D;IACD,IAAW,kBAAkB,CAAC,IAAI,EAAE,gBAAgB,CAAC,SAAS,EAE7D;IAEM,gBAAgB,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,QAAQ,GAAG,SAAS,EAAE,OAAO,CAAC,EAAE,cAAc,GAAG,IAAI;IAOpI,iJAAiJ;WACnI,UAAU,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW;IA0BjE,oBAAoB,CAAC,SAAS,EAAE,gBAAgB,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,SAAS,EAAE,eAAe,EAAE,MAAM,GAAG,iBAAiB,GAAG,SAAS;WAO7P,oBAAoB,IAAI,WAAW;IAa1C,cAAc,IAAI,WAAW;gBAIjB,IAAI,EAAE,kBAAkB;CAO5C"}
@@ -38,16 +38,18 @@ class BranchState {
38
38
  get inSectionDrawingAttachment() { return this._opts.inSectionDrawingAttachment; }
39
39
  get groupNodeId() { return this._opts.groupNodeId; }
40
40
  get disableClipStyle() { return this._opts.disableClipStyle; }
41
+ get contourLine() { return this._opts.contourLine; }
41
42
  get symbologyOverrides() {
42
43
  return this._opts.symbologyOverrides;
43
44
  }
44
45
  set symbologyOverrides(ovrs) {
45
46
  this._opts.symbologyOverrides = ovrs;
46
47
  }
47
- changeRenderPlan(viewFlags, is3d, hline) {
48
+ changeRenderPlan(viewFlags, is3d, hline, contour) {
48
49
  this.viewFlags = viewFlags;
49
50
  this._opts.is3d = is3d;
50
51
  this.edgeSettings.init(hline);
52
+ this._opts.contourLine = contour;
51
53
  }
52
54
  /** Create a BranchState from a Branch. Any properties not explicitly specified by the new Branch are inherited from the previous BranchState. */
53
55
  static fromBranch(prev, branch) {
@@ -72,6 +74,7 @@ class BranchState {
72
74
  inSectionDrawingAttachment: branch.inSectionDrawingAttachment ?? prev.inSectionDrawingAttachment,
73
75
  groupNodeId: branch.branch.groupNodeId ?? prev.groupNodeId,
74
76
  disableClipStyle: branch.disableClipStyle ?? prev.disableClipStyle,
77
+ contourLine: branch.contourLine ?? prev.contourLine,
75
78
  });
76
79
  }
77
80
  getFeatureAppearance(overrides, elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId) {
@@ -1 +1 @@
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { Transform } from \"@itwin/core-geometry\";\nimport {\n BatchType, FeatureAppearance, FeatureAppearanceProvider, GeometryClass, HiddenLine, RealityModelDisplaySettings, RenderMode, ViewFlags,\n} from \"@itwin/core-common\";\nimport { IModelConnection } from \"../../../IModelConnection\";\nimport { FeatureSymbology } from \"../../../render/FeatureSymbology\";\nimport { ClipVolume } from \"./ClipVolume\";\nimport { Branch } from \"./Graphic\";\nimport { PlanarClassifier } from \"./PlanarClassifier\";\nimport { TextureDrape } from \"./TextureDrape\";\nimport { EdgeSettings } from \"./EdgeSettings\";\n\n/** Options used to construct a BranchState.\n * @internal\n */\nexport interface BranchStateOptions {\n readonly transform: Transform;\n viewFlags: ViewFlags;\n symbologyOverrides: FeatureSymbology.Overrides;\n clipVolume?: ClipVolume;\n readonly planarClassifier?: PlanarClassifier;\n readonly secondaryClassifiers?: PlanarClassifier[];\n readonly textureDrape?: TextureDrape;\n readonly edgeSettings: EdgeSettings;\n /** Used chiefly for readPixels() to identify context of picked Ids when graphics from multiple iModels are displayed together. */\n readonly iModel?: IModelConnection;\n readonly transformFromIModel?: Transform;\n /** Whether the graphics in this branch are 2d or 3d.\n * Sometimes we draw 3d orthographic views in the context of a 2d view (e.g., sheet view attachments).\n * Currently this only affects the logic for discarding surfaces (in 2d, we relay on display priority to enforce draw order between different elements;\n * in 3d we use the pick buffers.\n */\n is3d: boolean;\n frustumScale?: { x: number, y: number };\n readonly appearanceProvider?: FeatureAppearanceProvider;\n readonly realityModelDisplaySettings?: RealityModelDisplaySettings;\n forceViewCoords?: boolean;\n readonly viewAttachmentId?: Id64String;\n readonly inSectionDrawingAttachment?: boolean;\n groupNodeId?: number;\n /** If true, the view's [DisplayStyleSettings.clipStyle]($common) will be disabled for this branch.\n * No [ClipStyle.insideColor]($common), [ClipStyle.outsideColor]($common), or [ClipStyle.intersectionStyle]($common) will be applied.\n */\n disableClipStyle?: true;\n}\n\n/**\n * Represents a branch node in the scene graph, with associated view flags and transform to be applied to\n * all sub-nodes of the branch.\n * @internal\n */\nexport class BranchState {\n private readonly _opts: BranchStateOptions;\n\n public get transform() { return this._opts.transform; }\n public get viewFlags() { return this._opts.viewFlags; }\n public set viewFlags(vf: ViewFlags) { this._opts.viewFlags = vf.normalize(); }\n public get clipVolume() { return this._opts.clipVolume; }\n public get forceViewCoords(): boolean { return true === this._opts.forceViewCoords; }\n public get planarClassifier() { return this._opts.planarClassifier; }\n public get textureDrape() { return this._opts.textureDrape; }\n public get edgeSettings() { return this._opts.edgeSettings; }\n public get iModel() { return this._opts.iModel; }\n public get transformFromIModel() { return this._opts.transformFromIModel; }\n public get is3d() { return this._opts.is3d; }\n public get frustumScale() { return this._opts.frustumScale!; }\n public get appearanceProvider() { return this._opts.appearanceProvider; }\n public get secondaryClassifiers() { return this._opts.secondaryClassifiers; }\n public get realityModelDisplaySettings() { return this._opts.realityModelDisplaySettings; }\n public get viewAttachmentId() { return this._opts.viewAttachmentId; }\n public get inSectionDrawingAttachment() { return this._opts.inSectionDrawingAttachment; }\n public get groupNodeId() { return this._opts.groupNodeId; }\n public get disableClipStyle() { return this._opts.disableClipStyle;}\n\n public get symbologyOverrides() {\n return this._opts.symbologyOverrides;\n }\n public set symbologyOverrides(ovrs: FeatureSymbology.Overrides) {\n this._opts.symbologyOverrides = ovrs;\n }\n\n public changeRenderPlan(viewFlags: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void {\n this.viewFlags = viewFlags;\n this._opts.is3d = is3d;\n this.edgeSettings.init(hline);\n }\n\n /** Create a BranchState from a Branch. Any properties not explicitly specified by the new Branch are inherited from the previous BranchState. */\n public static fromBranch(prev: BranchState, branch: Branch): BranchState {\n return new BranchState({\n viewFlags: branch.branch.getViewFlags(prev.viewFlags),\n transform: prev.transform.multiplyTransformTransform(branch.localToWorldTransform),\n symbologyOverrides: branch.branch.symbologyOverrides ?? prev.symbologyOverrides,\n iModel: branch.iModel ?? prev.iModel,\n transformFromIModel: branch.transformFromExternalIModel ?? prev.transformFromIModel,\n planarClassifier: (undefined !== branch.planarClassifier && undefined !== branch.planarClassifier.texture) ? branch.planarClassifier : prev.planarClassifier,\n textureDrape: branch.textureDrape ?? prev.textureDrape,\n clipVolume: branch.clips,\n forceViewCoords: prev.forceViewCoords,\n edgeSettings: branch.edgeSettings ?? prev.edgeSettings,\n is3d: branch.frustum?.is3d ?? prev.is3d,\n frustumScale: branch.frustum?.scale ?? prev.frustumScale,\n secondaryClassifiers: branch.secondaryClassifiers?? prev.secondaryClassifiers,\n // The branch can augment the symbology overrides. If it doesn't want to, allow its parent to do so, unless this branch supplies its own symbology overrides.\n appearanceProvider: branch.appearanceProvider ?? (branch.branch.symbologyOverrides ? undefined : prev.appearanceProvider),\n realityModelDisplaySettings: branch.branch.realityModelDisplaySettings ?? prev.realityModelDisplaySettings,\n viewAttachmentId: branch.viewAttachmentId ?? prev.viewAttachmentId,\n inSectionDrawingAttachment: branch.inSectionDrawingAttachment ?? prev.inSectionDrawingAttachment,\n groupNodeId: branch.branch.groupNodeId ?? prev.groupNodeId,\n disableClipStyle: branch.disableClipStyle ?? prev.disableClipStyle,\n });\n }\n\n public getFeatureAppearance(overrides: FeatureSymbology.Overrides, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\n if (this._opts.appearanceProvider)\n return this._opts.appearanceProvider.getFeatureAppearance(overrides, elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\n\n return overrides.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\n }\n\n public static createForDecorations(): BranchState {\n const viewFlags = new ViewFlags({ renderMode: RenderMode.SmoothShade, lighting: false, whiteOnWhiteReversal: false });\n const symbologyOverrides = new FeatureSymbology.Overrides();\n symbologyOverrides.ignoreSubCategory = true;\n return new BranchState({\n viewFlags,\n transform: Transform.createIdentity(),\n symbologyOverrides,\n edgeSettings: EdgeSettings.create(undefined),\n is3d: true,\n });\n }\n\n public withViewCoords(): BranchState {\n return new BranchState({ ...this._opts, forceViewCoords: true });\n }\n\n public constructor(opts: BranchStateOptions) {\n if (!opts.frustumScale)\n opts.frustumScale = { x: 1, y: 1 };\n\n this._opts = opts;\n this._opts.viewFlags = this._opts.viewFlags.normalize();\n }\n}\n"]}
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { Transform } from \"@itwin/core-geometry\";\nimport {\n BatchType, ContourDisplay, FeatureAppearance, FeatureAppearanceProvider, GeometryClass, HiddenLine, RealityModelDisplaySettings, RenderMode, ViewFlags,\n} from \"@itwin/core-common\";\nimport { IModelConnection } from \"../../../IModelConnection\";\nimport { FeatureSymbology } from \"../../../render/FeatureSymbology\";\nimport { ClipVolume } from \"./ClipVolume\";\nimport { Branch } from \"./Graphic\";\nimport { PlanarClassifier } from \"./PlanarClassifier\";\nimport { TextureDrape } from \"./TextureDrape\";\nimport { EdgeSettings } from \"./EdgeSettings\";\n\n/** Options used to construct a BranchState.\n * @internal\n */\nexport interface BranchStateOptions {\n readonly transform: Transform;\n viewFlags: ViewFlags;\n symbologyOverrides: FeatureSymbology.Overrides;\n clipVolume?: ClipVolume;\n readonly planarClassifier?: PlanarClassifier;\n readonly secondaryClassifiers?: PlanarClassifier[];\n readonly textureDrape?: TextureDrape;\n readonly edgeSettings: EdgeSettings;\n /** Used chiefly for readPixels() to identify context of picked Ids when graphics from multiple iModels are displayed together. */\n readonly iModel?: IModelConnection;\n readonly transformFromIModel?: Transform;\n /** Whether the graphics in this branch are 2d or 3d.\n * Sometimes we draw 3d orthographic views in the context of a 2d view (e.g., sheet view attachments).\n * Currently this only affects the logic for discarding surfaces (in 2d, we relay on display priority to enforce draw order between different elements;\n * in 3d we use the pick buffers.\n */\n is3d: boolean;\n frustumScale?: { x: number, y: number };\n readonly appearanceProvider?: FeatureAppearanceProvider;\n readonly realityModelDisplaySettings?: RealityModelDisplaySettings;\n forceViewCoords?: boolean;\n readonly viewAttachmentId?: Id64String;\n readonly inSectionDrawingAttachment?: boolean;\n groupNodeId?: number;\n /** If true, the view's [DisplayStyleSettings.clipStyle]($common) will be disabled for this branch.\n * No [ClipStyle.insideColor]($common), [ClipStyle.outsideColor]($common), or [ClipStyle.intersectionStyle]($common) will be applied.\n */\n disableClipStyle?: true;\n contourLine?: ContourDisplay;\n}\n\n/**\n * Represents a branch node in the scene graph, with associated view flags and transform to be applied to\n * all sub-nodes of the branch.\n * @internal\n */\nexport class BranchState {\n private readonly _opts: BranchStateOptions;\n\n public get transform() { return this._opts.transform; }\n public get viewFlags() { return this._opts.viewFlags; }\n public set viewFlags(vf: ViewFlags) { this._opts.viewFlags = vf.normalize(); }\n public get clipVolume() { return this._opts.clipVolume; }\n public get forceViewCoords(): boolean { return true === this._opts.forceViewCoords; }\n public get planarClassifier() { return this._opts.planarClassifier; }\n public get textureDrape() { return this._opts.textureDrape; }\n public get edgeSettings() { return this._opts.edgeSettings; }\n public get iModel() { return this._opts.iModel; }\n public get transformFromIModel() { return this._opts.transformFromIModel; }\n public get is3d() { return this._opts.is3d; }\n public get frustumScale() { return this._opts.frustumScale!; }\n public get appearanceProvider() { return this._opts.appearanceProvider; }\n public get secondaryClassifiers() { return this._opts.secondaryClassifiers; }\n public get realityModelDisplaySettings() { return this._opts.realityModelDisplaySettings; }\n public get viewAttachmentId() { return this._opts.viewAttachmentId; }\n public get inSectionDrawingAttachment() { return this._opts.inSectionDrawingAttachment; }\n public get groupNodeId() { return this._opts.groupNodeId; }\n public get disableClipStyle() { return this._opts.disableClipStyle;}\n public get contourLine() { return this._opts.contourLine;}\n\n public get symbologyOverrides() {\n return this._opts.symbologyOverrides;\n }\n public set symbologyOverrides(ovrs: FeatureSymbology.Overrides) {\n this._opts.symbologyOverrides = ovrs;\n }\n\n public changeRenderPlan(viewFlags: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined, contour?: ContourDisplay): void {\n this.viewFlags = viewFlags;\n this._opts.is3d = is3d;\n this.edgeSettings.init(hline);\n this._opts.contourLine = contour;\n }\n\n /** Create a BranchState from a Branch. Any properties not explicitly specified by the new Branch are inherited from the previous BranchState. */\n public static fromBranch(prev: BranchState, branch: Branch): BranchState {\n return new BranchState({\n viewFlags: branch.branch.getViewFlags(prev.viewFlags),\n transform: prev.transform.multiplyTransformTransform(branch.localToWorldTransform),\n symbologyOverrides: branch.branch.symbologyOverrides ?? prev.symbologyOverrides,\n iModel: branch.iModel ?? prev.iModel,\n transformFromIModel: branch.transformFromExternalIModel ?? prev.transformFromIModel,\n planarClassifier: (undefined !== branch.planarClassifier && undefined !== branch.planarClassifier.texture) ? branch.planarClassifier : prev.planarClassifier,\n textureDrape: branch.textureDrape ?? prev.textureDrape,\n clipVolume: branch.clips,\n forceViewCoords: prev.forceViewCoords,\n edgeSettings: branch.edgeSettings ?? prev.edgeSettings,\n is3d: branch.frustum?.is3d ?? prev.is3d,\n frustumScale: branch.frustum?.scale ?? prev.frustumScale,\n secondaryClassifiers: branch.secondaryClassifiers?? prev.secondaryClassifiers,\n // The branch can augment the symbology overrides. If it doesn't want to, allow its parent to do so, unless this branch supplies its own symbology overrides.\n appearanceProvider: branch.appearanceProvider ?? (branch.branch.symbologyOverrides ? undefined : prev.appearanceProvider),\n realityModelDisplaySettings: branch.branch.realityModelDisplaySettings ?? prev.realityModelDisplaySettings,\n viewAttachmentId: branch.viewAttachmentId ?? prev.viewAttachmentId,\n inSectionDrawingAttachment: branch.inSectionDrawingAttachment ?? prev.inSectionDrawingAttachment,\n groupNodeId: branch.branch.groupNodeId ?? prev.groupNodeId,\n disableClipStyle: branch.disableClipStyle ?? prev.disableClipStyle,\n contourLine: branch.contourLine ?? prev.contourLine,\n });\n }\n\n public getFeatureAppearance(overrides: FeatureSymbology.Overrides, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\n if (this._opts.appearanceProvider)\n return this._opts.appearanceProvider.getFeatureAppearance(overrides, elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\n\n return overrides.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\n }\n\n public static createForDecorations(): BranchState {\n const viewFlags = new ViewFlags({ renderMode: RenderMode.SmoothShade, lighting: false, whiteOnWhiteReversal: false });\n const symbologyOverrides = new FeatureSymbology.Overrides();\n symbologyOverrides.ignoreSubCategory = true;\n return new BranchState({\n viewFlags,\n transform: Transform.createIdentity(),\n symbologyOverrides,\n edgeSettings: EdgeSettings.create(undefined),\n is3d: true,\n });\n }\n\n public withViewCoords(): BranchState {\n return new BranchState({ ...this._opts, forceViewCoords: true });\n }\n\n public constructor(opts: BranchStateOptions) {\n if (!opts.frustumScale)\n opts.frustumScale = { x: 1, y: 1 };\n\n this._opts = opts;\n this._opts.viewFlags = this._opts.viewFlags.normalize();\n }\n}\n"]}
@@ -2,7 +2,7 @@
2
2
  * @module WebGL
3
3
  */
4
4
  import { ClipVector, Matrix4d } from "@itwin/core-geometry";
5
- import { ClipStyle, HiddenLine, ViewFlags } from "@itwin/core-common";
5
+ import { ClipStyle, ContourDisplay, HiddenLine, ViewFlags } from "@itwin/core-common";
6
6
  import { FeatureSymbology } from "../../../render/FeatureSymbology";
7
7
  import { BranchState } from "./BranchState";
8
8
  import { BranchStack } from "./BranchStack";
@@ -49,7 +49,7 @@ export declare class BranchUniforms {
49
49
  pop(): void;
50
50
  pushViewClip(): void;
51
51
  popViewClip(): void;
52
- changeRenderPlan(vf: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void;
52
+ changeRenderPlan(vf: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined, contourLine?: ContourDisplay | undefined): void;
53
53
  updateViewClip(clip: ClipVector | undefined, style: ClipStyle): void;
54
54
  overrideFeatureSymbology(ovr: FeatureSymbology.Overrides): void;
55
55
  bindModelViewMatrix(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void;
@@ -1 +1 @@
1
- {"version":3,"file":"BranchUniforms.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/BranchUniforms.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,UAAU,EAAY,QAAQ,EAA2B,MAAM,sBAAsB,CAAC;AAC/F,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AACtE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AACpE,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAgB,SAAS,EAAE,MAAM,QAAQ,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAiBxC;;GAEG;AACH,qBAAa,cAAc;IACzB,SAAgB,SAAS,EAAE,SAAS,CAAC;IACrC,OAAO,CAAC,gBAAgB,CAAS;IAG1B,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,OAAO,SAAK;IACnB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAqB;IAC5C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAS;IAGjC,OAAO,CAAC,YAAY,CAAS;IAC7B,OAAO,CAAC,sBAAsB,CAAC,CAAU;IAGzC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAA6B;IACjD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAA6B;IAGlD,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAiB;IACvC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAiB;IACxC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAiB;IACtC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAiB;IAGtC,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAA8B;IAChE,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAA8B;IACjE,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAA6B;IACjE,OAAO,CAAC,QAAQ,CAAC,qBAAqB,CAA8B;IACpE,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAwB;IAEnD,IAAW,KAAK,IAAI,WAAW,CAAwB;gBAEpC,MAAM,EAAE,MAAM;IAQ1B,gBAAgB,IAAI,UAAU;IAI9B,oBAAoB,CAAC,UAAU,EAAE,UAAU,GAAG,cAAc;IAInE,IAAW,eAAe,IAAI,QAAQ,CAErC;IAED,IAAW,GAAG,IAAI,WAAW,CAE5B;IAED,IAAW,MAAM,IAAI,MAAM,CAE1B;IAEM,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAahC,SAAS,CAAC,KAAK,EAAE,WAAW,GAAG,IAAI;IAUnC,GAAG,IAAI,IAAI;IASX,YAAY,IAAI,IAAI;IAQpB,WAAW,IAAI,IAAI;IAMnB,gBAAgB,CAAC,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,QAAQ,GAAG,SAAS,GAAG,IAAI;IAI5F,cAAc,CAAC,IAAI,EAAE,UAAU,GAAG,SAAS,EAAE,KAAK,EAAE,SAAS,GAAG,IAAI;IAIpE,wBAAwB,CAAC,GAAG,EAAE,gBAAgB,CAAC,SAAS,GAAG,IAAI;IAI/D,mBAAmB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI;IAK9F,6BAA6B,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI;IAKxG,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO;IAK7F,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO;IAKpG,OAAO,CAAC,MAAM;IA+Ed,OAAO,CAAC,YAAY;CASrB"}
1
+ {"version":3,"file":"BranchUniforms.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/BranchUniforms.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,UAAU,EAAY,QAAQ,EAA2B,MAAM,sBAAsB,CAAC;AAC/F,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AACtF,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AACpE,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAgB,SAAS,EAAE,MAAM,QAAQ,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAiBxC;;GAEG;AACH,qBAAa,cAAc;IACzB,SAAgB,SAAS,EAAE,SAAS,CAAC;IACrC,OAAO,CAAC,gBAAgB,CAAS;IAG1B,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,OAAO,SAAK;IACnB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAqB;IAC5C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAS;IAGjC,OAAO,CAAC,YAAY,CAAS;IAC7B,OAAO,CAAC,sBAAsB,CAAC,CAAU;IAGzC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAA6B;IACjD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAA6B;IAGlD,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAiB;IACvC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAiB;IACxC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAiB;IACtC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAiB;IAGtC,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAA8B;IAChE,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAA8B;IACjE,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAA6B;IACjE,OAAO,CAAC,QAAQ,CAAC,qBAAqB,CAA8B;IACpE,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAwB;IAEnD,IAAW,KAAK,IAAI,WAAW,CAAwB;gBAEpC,MAAM,EAAE,MAAM;IAQ1B,gBAAgB,IAAI,UAAU;IAI9B,oBAAoB,CAAC,UAAU,EAAE,UAAU,GAAG,cAAc;IAInE,IAAW,eAAe,IAAI,QAAQ,CAErC;IAED,IAAW,GAAG,IAAI,WAAW,CAE5B;IAED,IAAW,MAAM,IAAI,MAAM,CAE1B;IAEM,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAYhC,SAAS,CAAC,KAAK,EAAE,WAAW,GAAG,IAAI;IAUnC,GAAG,IAAI,IAAI;IASX,YAAY,IAAI,IAAI;IAQpB,WAAW,IAAI,IAAI;IAMnB,gBAAgB,CAAC,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,QAAQ,GAAG,SAAS,EAAE,WAAW,CAAC,EAAE,cAAc,GAAG,SAAS,GAAG,IAAI;IAItI,cAAc,CAAC,IAAI,EAAE,UAAU,GAAG,SAAS,EAAE,KAAK,EAAE,SAAS,GAAG,IAAI;IAIpE,wBAAwB,CAAC,GAAG,EAAE,gBAAgB,CAAC,SAAS,GAAG,IAAI;IAI/D,mBAAmB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI;IAK9F,6BAA6B,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI;IAKxG,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO;IAK7F,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO;IAKpG,OAAO,CAAC,MAAM;IA+Ed,OAAO,CAAC,YAAY;CASrB"}
@@ -110,8 +110,8 @@ class BranchUniforms {
110
110
  this._viewClipEnabled = false;
111
111
  (0, core_bentley_1.assert)((this._target.isReadPixelsInProgress ? 2 : 1) === this._stack.length);
112
112
  }
113
- changeRenderPlan(vf, is3d, hline) {
114
- this._stack.changeRenderPlan(vf, is3d, hline);
113
+ changeRenderPlan(vf, is3d, hline, contourLine) {
114
+ this._stack.changeRenderPlan(vf, is3d, hline, contourLine);
115
115
  }
116
116
  updateViewClip(clip, style) {
117
117
  this.clipStack.setViewClip(clip, style);