@itwin/core-frontend 5.1.0-dev.47 → 5.1.0-dev.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (71) hide show
  1. package/lib/cjs/IModelApp.d.ts +1 -1
  2. package/lib/cjs/IModelApp.js +1 -1
  3. package/lib/cjs/IModelApp.js.map +1 -1
  4. package/lib/cjs/RealityDataSource.d.ts +65 -3
  5. package/lib/cjs/RealityDataSource.d.ts.map +1 -1
  6. package/lib/cjs/RealityDataSource.js +79 -3
  7. package/lib/cjs/RealityDataSource.js.map +1 -1
  8. package/lib/cjs/RealityDataSourceTilesetUrlImpl.js +1 -1
  9. package/lib/cjs/RealityDataSourceTilesetUrlImpl.js.map +1 -1
  10. package/lib/cjs/internal/GoogleMapsDecorator.d.ts +53 -0
  11. package/lib/cjs/internal/GoogleMapsDecorator.d.ts.map +1 -0
  12. package/lib/cjs/internal/GoogleMapsDecorator.js +132 -0
  13. package/lib/cjs/internal/GoogleMapsDecorator.js.map +1 -0
  14. package/lib/cjs/internal/RealityDataSourceGoogle3dTilesImpl.d.ts +83 -0
  15. package/lib/cjs/internal/RealityDataSourceGoogle3dTilesImpl.d.ts.map +1 -0
  16. package/lib/cjs/internal/RealityDataSourceGoogle3dTilesImpl.js +201 -0
  17. package/lib/cjs/internal/RealityDataSourceGoogle3dTilesImpl.js.map +1 -0
  18. package/lib/cjs/internal/cross-package.d.ts +1 -0
  19. package/lib/cjs/internal/cross-package.d.ts.map +1 -1
  20. package/lib/cjs/internal/cross-package.js +4 -1
  21. package/lib/cjs/internal/cross-package.js.map +1 -1
  22. package/lib/cjs/internal/tile/RealityModelTileTree.d.ts +5 -2
  23. package/lib/cjs/internal/tile/RealityModelTileTree.d.ts.map +1 -1
  24. package/lib/cjs/internal/tile/RealityModelTileTree.js +15 -4
  25. package/lib/cjs/internal/tile/RealityModelTileTree.js.map +1 -1
  26. package/lib/cjs/tile/GltfReader.d.ts +1 -0
  27. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  28. package/lib/cjs/tile/GltfReader.js +1 -0
  29. package/lib/cjs/tile/GltfReader.js.map +1 -1
  30. package/lib/cjs/tile/RealityTile.d.ts +5 -0
  31. package/lib/cjs/tile/RealityTile.d.ts.map +1 -1
  32. package/lib/cjs/tile/RealityTile.js +5 -0
  33. package/lib/cjs/tile/RealityTile.js.map +1 -1
  34. package/lib/esm/IModelApp.d.ts +1 -1
  35. package/lib/esm/IModelApp.js +1 -1
  36. package/lib/esm/IModelApp.js.map +1 -1
  37. package/lib/esm/RealityDataSource.d.ts +65 -3
  38. package/lib/esm/RealityDataSource.d.ts.map +1 -1
  39. package/lib/esm/RealityDataSource.js +77 -3
  40. package/lib/esm/RealityDataSource.js.map +1 -1
  41. package/lib/esm/RealityDataSourceTilesetUrlImpl.js +1 -1
  42. package/lib/esm/RealityDataSourceTilesetUrlImpl.js.map +1 -1
  43. package/lib/esm/internal/GoogleMapsDecorator.d.ts +53 -0
  44. package/lib/esm/internal/GoogleMapsDecorator.d.ts.map +1 -0
  45. package/lib/esm/internal/GoogleMapsDecorator.js +126 -0
  46. package/lib/esm/internal/GoogleMapsDecorator.js.map +1 -0
  47. package/lib/esm/internal/RealityDataSourceGoogle3dTilesImpl.d.ts +83 -0
  48. package/lib/esm/internal/RealityDataSourceGoogle3dTilesImpl.d.ts.map +1 -0
  49. package/lib/esm/internal/RealityDataSourceGoogle3dTilesImpl.js +197 -0
  50. package/lib/esm/internal/RealityDataSourceGoogle3dTilesImpl.js.map +1 -0
  51. package/lib/esm/internal/cross-package.d.ts +1 -0
  52. package/lib/esm/internal/cross-package.d.ts.map +1 -1
  53. package/lib/esm/internal/cross-package.js +1 -0
  54. package/lib/esm/internal/cross-package.js.map +1 -1
  55. package/lib/esm/internal/tile/RealityModelTileTree.d.ts +5 -2
  56. package/lib/esm/internal/tile/RealityModelTileTree.d.ts.map +1 -1
  57. package/lib/esm/internal/tile/RealityModelTileTree.js +15 -4
  58. package/lib/esm/internal/tile/RealityModelTileTree.js.map +1 -1
  59. package/lib/esm/tile/GltfReader.d.ts +1 -0
  60. package/lib/esm/tile/GltfReader.d.ts.map +1 -1
  61. package/lib/esm/tile/GltfReader.js +1 -0
  62. package/lib/esm/tile/GltfReader.js.map +1 -1
  63. package/lib/esm/tile/RealityTile.d.ts +5 -0
  64. package/lib/esm/tile/RealityTile.d.ts.map +1 -1
  65. package/lib/esm/tile/RealityTile.js +5 -0
  66. package/lib/esm/tile/RealityTile.js.map +1 -1
  67. package/lib/public/images/google_on_non_white.png +0 -0
  68. package/lib/public/images/google_on_non_white_hdpi.png +0 -0
  69. package/lib/public/images/google_on_white.png +0 -0
  70. package/lib/public/images/google_on_white_hdpi.png +0 -0
  71. package/package.json +22 -20
@@ -185,7 +185,7 @@ export declare class IModelApp {
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  /** The [[TerrainProviderRegistry]] for this session. */
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  static get terrainProviderRegistry(): TerrainProviderRegistry;
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  /** The [[RealityDataSourceProviderRegistry]] for this session.
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- * @alpha
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+ * @beta
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  */
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  static get realityDataSourceProviders(): RealityDataSourceProviderRegistry;
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  /** The [[RenderSystem]] for this session. */
@@ -133,7 +133,7 @@ class IModelApp {
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  /** The [[TerrainProviderRegistry]] for this session. */
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  static get terrainProviderRegistry() { return this._terrainProviderRegistry; }
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  /** The [[RealityDataSourceProviderRegistry]] for this session.
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- * @alpha
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+ * @beta
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  */
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  static get realityDataSourceProviders() { return this._realityDataSourceProviders; }
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  /** The [[RenderSystem]] for this session. */
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module IModelApp\r\n */\r\n\r\n// @ts-expect-error package.json will resolve from the lib/{cjs,esm} dir without copying it into the build output we deliver\r\n// eslint-disable-next-line @itwin/import-within-package\r\nimport packageJson from \"../../package.json\";\r\n/** @public */\r\nexport const ITWINJS_CORE_VERSION = packageJson.version as string;\r\nconst COPYRIGHT_NOTICE = `Copyright © 2017-${new Date().getFullYear()} <a href=\"https://www.bentley.com\" target=\"_blank\" rel=\"noopener noreferrer\">Bentley Systems, Inc.</a>`;\r\n\r\nimport { UiAdmin } from \"@itwin/appui-abstract\";\r\nimport { AccessToken, BeDuration, BeEvent, BentleyStatus, DbResult, dispose, Guid, GuidString, IModelStatus, Logger, ProcessDetector } from \"@itwin/core-bentley\";\r\nimport { AuthorizationClient, Localization, RealityDataAccess, RpcConfiguration, RpcInterfaceDefinition, RpcRequest, SerializedRpcActivity } from \"@itwin/core-common\";\r\nimport { ITwinLocalization } from \"@itwin/core-i18n\";\r\nimport { FormatsProvider } from \"@itwin/core-quantity\";\r\nimport { queryRenderCompatibility, WebGLRenderCompatibilityInfo } from \"@itwin/webgl-compatibility\";\r\nimport { AccuDraw } from \"./AccuDraw\";\r\nimport { AccuSnap } from \"./AccuSnap\";\r\nimport * as auxCoordState from \"./AuxCoordSys\";\r\nimport * as categorySelectorState from \"./CategorySelectorState\";\r\nimport { ExtensionAdmin } from \"./extension/ExtensionAdmin\";\r\nimport * as displayStyleState from \"./DisplayStyleState\";\r\nimport * as drawingViewState from \"./DrawingViewState\";\r\nimport { ElementLocateManager } from \"./ElementLocateManager\";\r\nimport { EntityState } from \"./EntityState\";\r\nimport { FrontendHubAccess } from \"./FrontendHubAccess\";\r\nimport { FrontendLoggerCategory } from \"./common/FrontendLoggerCategory\";\r\nimport * as modelselector from \"./ModelSelectorState\";\r\nimport * as modelState from \"./ModelState\";\r\nimport { NotificationManager } from \"./NotificationManager\";\r\nimport { FormatsProviderManager, QuantityFormatter, QuantityTypeFormatsProvider } from \"./quantity-formatting/QuantityFormatter\";\r\nimport { RenderSystem } from \"./render/RenderSystem\";\r\nimport { System } from \"./internal/render/webgl/System\";\r\nimport * as sheetState from \"./SheetViewState\";\r\nimport * as spatialViewState from \"./SpatialViewState\";\r\nimport { TentativePoint } from \"./TentativePoint\";\r\nimport { RealityDataSourceProviderRegistry } from \"./RealityDataSource\";\r\nimport { MapLayerFormatRegistry, MapLayerOptions, TerrainProviderRegistry, TileAdmin } from \"./tile/internal\";\r\nimport * as accudrawTool from \"./tools/AccuDrawTool\";\r\nimport * as clipViewTool from \"./tools/ClipViewTool\";\r\nimport * as idleTool from \"./tools/IdleTool\";\r\nimport * as measureTool from \"./tools/MeasureTool\";\r\nimport * as selectTool from \"./tools/SelectTool\";\r\nimport { ToolRegistry } from \"./tools/Tool\";\r\nimport { ToolAdmin } from \"./tools/ToolAdmin\";\r\nimport * as viewTool from \"./tools/ViewTool\";\r\nimport { UserPreferencesAccess } from \"./UserPreferences\";\r\nimport { ViewManager } from \"./ViewManager\";\r\nimport * as viewState from \"./ViewState\";\r\nimport \"./IModeljs-css\";\r\n\r\n// cSpell:ignore noopener noreferrer gprid forin nbsp csrf xsrf\r\n\r\n/** Options that can be supplied with [[IModelAppOptions]] to customize frontend security.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FrontendSecurityOptions {\r\n /** Configures protection from Cross Site Request Forgery attacks. */\r\n readonly csrfProtection?: {\r\n /** If enabled, IModelApp will extract the CSRF token for the current session from the document's cookies and send it with each request as a header value. */\r\n readonly enabled: boolean;\r\n /** Defaults to XSRF-TOKEN. */\r\n readonly cookieName?: string;\r\n /** Defaults to X-XSRF-TOKEN. */\r\n readonly headerName?: string;\r\n };\r\n}\r\n\r\n/** Options that can be supplied to [[IModelApp.startup]] to customize frontend behavior.\r\n * @public\r\n */\r\nexport interface IModelAppOptions {\r\n /** If present, supplies the [[FrontendHubAccess]] for this session. */\r\n hubAccess?: FrontendHubAccess;\r\n /** If present, supplies the Id of this application. Applications must set this to the Bentley Global Product Registry Id (GPRID) for usage logging. */\r\n applicationId?: string;\r\n /** If present, supplies the version of this application. Must be set for usage logging. */\r\n applicationVersion?: string;\r\n /** If present, supplies the [[UserPreferencesAccess]] for this session.\r\n * @beta\r\n */\r\n userPreferences?: UserPreferencesAccess;\r\n /** If present, supplies the [[ViewManager]] for this session. */\r\n viewManager?: ViewManager;\r\n /** If present, supplies Map Layer Options for this session such as Azure Access Keys\r\n * @beta\r\n */\r\n mapLayerOptions?: MapLayerOptions;\r\n /** If present, supplies the properties with which to initialize the [[TileAdmin]] for this session. */\r\n tileAdmin?: TileAdmin.Props;\r\n /** If present, supplies the [[NotificationManager]] for this session. */\r\n notifications?: NotificationManager;\r\n /** If present, supplies the [[ToolAdmin]] for this session. */\r\n toolAdmin?: ToolAdmin;\r\n /** If present, supplies the [[AccuDraw]] for this session. */\r\n accuDraw?: AccuDraw;\r\n /** If present, supplies the [[AccuSnap]] for this session. */\r\n accuSnap?: AccuSnap;\r\n /** If present, supplies the [[Localization]] for this session. Defaults to [ITwinLocalization]($i18n). */\r\n localization?: Localization;\r\n /** The AuthorizationClient used to obtain [AccessToken]($bentley)s. */\r\n authorizationClient?: AuthorizationClient;\r\n /** If present, supplies security options for the frontend. */\r\n security?: FrontendSecurityOptions;\r\n /** @internal */\r\n sessionId?: GuidString;\r\n /** @internal */\r\n locateManager?: ElementLocateManager;\r\n /** If present, supplies the [[TentativePoint]] for this session. */\r\n tentativePoint?: TentativePoint;\r\n /** @internal */\r\n quantityFormatter?: QuantityFormatter;\r\n /** If present, supplies an implementation of the render system, or options for initializing the default render system. */\r\n renderSys?: RenderSystem | RenderSystem.Options;\r\n /** If present, supplies the [[UiAdmin]] for this session. */\r\n uiAdmin?: UiAdmin;\r\n /** If present, supplies the [[FormatsProvider]] for this session. */\r\n formatsProvider?: FormatsProvider;\r\n /** If present, determines whether iModelApp is a NoRenderApp\r\n * @internal\r\n */\r\n noRender?: boolean;\r\n\r\n /**\r\n * @deprecated in 3.7 - might be removed in next major version. Specify desired RPC interfaces in the platform-specific RPC manager call instead.\r\n * See [[MobileRpcManager.initializeClient]], [[ElectronRpcManager.initializeFrontend]], [[BentleyCloudRpcManager.initializeClient]].\r\n */\r\n rpcInterfaces?: RpcInterfaceDefinition[];\r\n\r\n /** @beta */\r\n realityDataAccess?: RealityDataAccess;\r\n /** If present, overrides where public assets are fetched. The default is to fetch assets relative to the current URL.\r\n * The path should always end with a trailing `/`.\r\n */\r\n publicPath?: string;\r\n}\r\n\r\n/** Options for [[IModelApp.makeModalDiv]]\r\n * @public\r\n */\r\nexport interface ModalOptions {\r\n /** Width for the Modal dialog box. */\r\n width?: number;\r\n /** The dialog should be dismissed if the user clicks anywhere or hits Enter or Escape on the keyboard. */\r\n autoClose?: boolean;\r\n /** Show an 'x' in the upper right corner to close the dialog */\r\n closeBox?: boolean;\r\n /** The parent for the semi transparent *darkening* div. If not present, use `document.body` */\r\n rootDiv?: HTMLElement;\r\n}\r\n\r\n/** Return type for [[IModelApp.makeModalDiv]]\r\n * @public\r\n */\r\nexport interface ModalReturn {\r\n /** The modal HTMLDivElement created. */\r\n modal: HTMLDivElement;\r\n /** A function that can be set as an event handler to stop the modal dialog. This can be used if [[ModalOptions.autoClose]] or [[IModalOptions.closeBox]]\r\n * were not enabled for the dialog.\r\n */\r\n stop: (_ev: Event) => void;\r\n}\r\n\r\n/** We hang the IModelApp object off the global `window` object in IModelApp.startup for debugging purposes.\r\n * It's removed in IModelApp.shutdown.\r\n */\r\ninterface IModelAppForDebugger {\r\n iModelAppForDebugger?: typeof IModelApp;\r\n}\r\n\r\n/**\r\n * Global singleton that connects the user interface with the iTwin.js services. There can be only one IModelApp active in a session. All\r\n * members of IModelApp are static, and it serves as a singleton object for gaining access to session information.\r\n *\r\n * Before any interactive operations may be performed by the `@itwin/core-frontend package`, [[IModelApp.startup]] must be called and awaited.\r\n * Applications may customize the frontend behavior of iTwin.js by supplying options to [[IModelApp.startup]].\r\n *\r\n * @public\r\n */\r\nexport class IModelApp {\r\n private static _initialized = false;\r\n private static _accuDraw: AccuDraw;\r\n private static _accuSnap: AccuSnap;\r\n private static _applicationId: string;\r\n private static _applicationVersion: string;\r\n private static _localization: Localization;\r\n private static _locateManager: ElementLocateManager;\r\n private static _notifications: NotificationManager;\r\n private static _quantityFormatter: QuantityFormatter;\r\n private static _renderSystem?: RenderSystem;\r\n private static _userPreferences?: UserPreferencesAccess;\r\n private static _tentativePoint: TentativePoint;\r\n private static _tileAdmin: TileAdmin;\r\n private static _toolAdmin: ToolAdmin;\r\n private static _viewManager: ViewManager;\r\n private static _uiAdmin: UiAdmin;\r\n private static _noRender: boolean;\r\n private static _wantEventLoop = false;\r\n private static _animationRequested = false;\r\n private static _animationInterval: BeDuration | undefined = BeDuration.fromSeconds(1);\r\n private static _animationIntervalId?: number;\r\n private static _securityOptions: FrontendSecurityOptions;\r\n private static _mapLayerFormatRegistry: MapLayerFormatRegistry;\r\n private static _terrainProviderRegistry: TerrainProviderRegistry;\r\n private static _realityDataSourceProviders: RealityDataSourceProviderRegistry;\r\n private static _hubAccess?: FrontendHubAccess;\r\n private static _realityDataAccess?: RealityDataAccess;\r\n private static _publicPath: string;\r\n private static _formatsProviderManager: FormatsProviderManager;\r\n\r\n // No instances of IModelApp may be created. All members are static and must be on the singleton object IModelApp.\r\n protected constructor() { }\r\n\r\n /** Event raised just before the frontend IModelApp is to be [[shutdown]]. */\r\n public static readonly onBeforeShutdown = new BeEvent<() => void>();\r\n\r\n /** Event raised after IModelApp [[startup]] completes. */\r\n public static readonly onAfterStartup = new BeEvent<() => void>();\r\n\r\n /** The AuthorizationClient used to obtain [AccessToken]($bentley)s. */\r\n public static authorizationClient?: AuthorizationClient;\r\n /** The [[ToolRegistry]] for this session. */\r\n public static readonly tools = new ToolRegistry();\r\n /** A uniqueId for this session */\r\n public static sessionId: GuidString;\r\n /** The [[MapLayerFormatRegistry]] for this session. */\r\n public static get mapLayerFormatRegistry(): MapLayerFormatRegistry { return this._mapLayerFormatRegistry; }\r\n /** The [[TerrainProviderRegistry]] for this session. */\r\n public static get terrainProviderRegistry(): TerrainProviderRegistry { return this._terrainProviderRegistry; }\r\n /** The [[RealityDataSourceProviderRegistry]] for this session.\r\n * @alpha\r\n */\r\n public static get realityDataSourceProviders(): RealityDataSourceProviderRegistry { return this._realityDataSourceProviders; }\r\n /** The [[RenderSystem]] for this session. */\r\n public static get renderSystem(): RenderSystem { return this._renderSystem!; }\r\n /** The [[ViewManager]] for this session. */\r\n public static get viewManager(): ViewManager { return this._viewManager; }\r\n /** The [[NotificationManager]] for this session. */\r\n public static get notifications(): NotificationManager { return this._notifications; }\r\n /** The [[TileAdmin]] for this session. */\r\n public static get tileAdmin(): TileAdmin { return this._tileAdmin; }\r\n /** The [[QuantityFormatter]] for this session. */\r\n public static get quantityFormatter(): QuantityFormatter { return this._quantityFormatter; }\r\n /** The [[ToolAdmin]] for this session. */\r\n public static get toolAdmin(): ToolAdmin { return this._toolAdmin; }\r\n /** The [[AccuDraw]] for this session. */\r\n public static get accuDraw(): AccuDraw { return this._accuDraw; }\r\n /** The [[AccuSnap]] for this session. */\r\n public static get accuSnap(): AccuSnap { return this._accuSnap; }\r\n public static get locateManager(): ElementLocateManager { return this._locateManager; }\r\n /** The [[TentativePoint]] for this session]]. */\r\n public static get tentativePoint(): TentativePoint { return this._tentativePoint; }\r\n /** The [[Localization]] for this session. */\r\n public static get localization(): Localization { return this._localization; }\r\n /** The [[UserPreferencesAccess]] for this session.\r\n * @beta\r\n */\r\n public static get userPreferences(): UserPreferencesAccess | undefined { return this._userPreferences; }\r\n /** The Id of this application. Applications must set this to the Global Product Registry ID (GPRID) for usage logging. */\r\n public static get applicationId(): string { return this._applicationId; }\r\n /** The version of this application. Must be set for usage logging. */\r\n public static get applicationVersion(): string { return this._applicationVersion; }\r\n /** True after [[startup]] has been called, until [[shutdown]] is called. */\r\n public static get initialized() { return this._initialized; }\r\n\r\n /** Provides access to IModelHub services. */\r\n public static get hubAccess(): FrontendHubAccess | undefined { return this._hubAccess; }\r\n\r\n /** Provides access to the RealityData service implementation for this IModelApp\r\n * @beta\r\n */\r\n public static get realityDataAccess(): RealityDataAccess | undefined { return this._realityDataAccess; }\r\n\r\n /** Whether the [renderSystem[]] has been successfully initialized.\r\n * This will always be `false` before calling [[startup]] and after calling [[shutdown]].\r\n * In rare circumstances (e.g., while executing in a headless test environment) it may remain `false` due to a failure to\r\n * obtain a [WebGL rendering context](https://www.google.com/search?channel=fs&client=ubuntu-sn&q=mdn+webglrenderingcontext).\r\n * As long as you have called [[startup]], you can generally assume it to be `true`.\r\n */\r\n public static get hasRenderSystem() {\r\n return this._renderSystem !== undefined && this._renderSystem.isValid;\r\n }\r\n\r\n /** The [[UiAdmin]] for this session. */\r\n public static get uiAdmin() { return this._uiAdmin; }\r\n /** The requested security options for the frontend. */\r\n public static get securityOptions() { return this._securityOptions; }\r\n\r\n /** If present, overrides where public assets are fetched. The default is to fetch assets relative to the current URL.\r\n * The path should always end with a trailing `/`.\r\n */\r\n public static get publicPath() { return this._publicPath; }\r\n\r\n /** The [[FormatsProvider]] for this session.\r\n * @param provider The provider to use for formatting quantities.\r\n * @beta\r\n */\r\n public static get formatsProvider(): FormatsProvider { return this._formatsProviderManager; }\r\n public static set formatsProvider(provider: FormatsProvider) {\r\n this._formatsProviderManager.formatsProvider = provider;\r\n }\r\n\r\n /** @alpha */\r\n public static readonly extensionAdmin = this._createExtensionAdmin();\r\n\r\n /** Map of classFullName to EntityState class */\r\n private static _entityClasses = new Map<string, typeof EntityState>();\r\n\r\n /** Register all of the subclasses of EntityState from a module.\r\n * @internal\r\n */\r\n public static registerModuleEntities(moduleObj: any) {\r\n for (const thisMember in moduleObj) { // eslint-disable-line guard-for-in\r\n const thisEntityState = moduleObj[thisMember];\r\n if (thisEntityState.prototype instanceof EntityState) {\r\n this.registerEntityState(thisEntityState.classFullName, thisEntityState);\r\n }\r\n }\r\n }\r\n\r\n /** Register an EntityState class by its classFullName\r\n * @internal\r\n */\r\n public static registerEntityState(classFullName: string, classType: typeof EntityState) {\r\n const lowerName = classFullName.toLowerCase();\r\n if (this._entityClasses.has(lowerName)) {\r\n const errMsg = `Class ${classFullName} is already registered. Make sure static schemaName and className members are correct on class ${classType.name}`;\r\n Logger.logError(FrontendLoggerCategory.IModelConnection, errMsg);\r\n throw new Error(errMsg);\r\n }\r\n\r\n this._entityClasses.set(lowerName, classType);\r\n }\r\n\r\n /** @internal */\r\n public static lookupEntityClass(classFullName: string) { return this._entityClasses.get(classFullName.toLowerCase()); }\r\n\r\n /**\r\n * Obtain WebGL rendering compatibility information for the client system. This information describes whether the client meets the\r\n * minimum rendering capabilities. It also describes whether the system lacks any optional capabilities that could improve quality\r\n * and/or performance.\r\n * @note As of 4.x, iTwin.js requires WebGL 2. If the client does not support WebGL 2, the `status` field of the returned compatibility info will be [WebGLRenderCompatibilityStatus.CannotCreateContext]($webgl-compatibility).\r\n */\r\n public static queryRenderCompatibility(): WebGLRenderCompatibilityInfo {\r\n return queryRenderCompatibility(true, (canvas, useWebGL2, inputContextAttributes) => System.createContext(canvas, useWebGL2, inputContextAttributes));\r\n }\r\n\r\n /**\r\n * This method must be called before any other `@itwin/core-frontend` methods are used.\r\n * Somewhere in your startup code, call [[IModelApp.startup]]. E.g.:\r\n * ``` ts\r\n * await IModelApp.startup( {applicationId: myAppId} );\r\n * ```\r\n * @param opts The options for configuring IModelApp\r\n */\r\n public static async startup(opts?: IModelAppOptions): Promise<void> {\r\n if (this._initialized)\r\n return; // we're already initialized, do nothing.\r\n this._initialized = true;\r\n\r\n opts = opts ?? {};\r\n this._securityOptions = opts.security ?? {};\r\n\r\n if (process.env.NODE_ENV === \"development\") {\r\n // Make IModelApp globally accessible for debugging purposes. We'll remove it on shutdown.\r\n (window as IModelAppForDebugger).iModelAppForDebugger = this;\r\n }\r\n\r\n this.sessionId = opts.sessionId ?? Guid.createValue();\r\n this._applicationId = opts.applicationId ?? \"2686\"; // Default to product id of iTwin.js\r\n this._applicationVersion = opts.applicationVersion ?? \"1.0.0\";\r\n this.authorizationClient = opts.authorizationClient;\r\n this._hubAccess = opts.hubAccess;\r\n this._noRender = opts.noRender ?? false;\r\n\r\n this._setupRpcRequestContext();\r\n\r\n this._localization = opts.localization ?? new ITwinLocalization();\r\n const toolsNs = \"CoreTools\";\r\n await this.localization.initialize([\"iModelJs\", toolsNs]);\r\n [\r\n selectTool,\r\n idleTool,\r\n viewTool,\r\n clipViewTool,\r\n measureTool,\r\n accudrawTool,\r\n ].forEach((tool) => this.tools.registerModule(tool, toolsNs));\r\n\r\n this.registerEntityState(EntityState.classFullName, EntityState);\r\n [\r\n modelState,\r\n sheetState,\r\n viewState,\r\n drawingViewState,\r\n spatialViewState,\r\n displayStyleState,\r\n modelselector,\r\n categorySelectorState,\r\n auxCoordState,\r\n ].forEach((module) => this.registerModuleEntities(module));\r\n\r\n this._renderSystem = (opts.renderSys instanceof RenderSystem) ? opts.renderSys : this.createRenderSys(opts.renderSys);\r\n if (opts.userPreferences)\r\n this._userPreferences = opts.userPreferences;\r\n this._viewManager = opts.viewManager ?? new ViewManager();\r\n this._tileAdmin = await TileAdmin.create(opts.tileAdmin);\r\n this._notifications = opts.notifications ?? new NotificationManager();\r\n this._toolAdmin = opts.toolAdmin ?? new ToolAdmin();\r\n this._accuDraw = opts.accuDraw ?? new AccuDraw();\r\n this._accuSnap = opts.accuSnap ?? new AccuSnap();\r\n this._locateManager = opts.locateManager ?? new ElementLocateManager();\r\n this._tentativePoint = opts.tentativePoint ?? new TentativePoint();\r\n this._quantityFormatter = opts.quantityFormatter ?? new QuantityFormatter();\r\n this._uiAdmin = opts.uiAdmin ?? new UiAdmin();\r\n this._mapLayerFormatRegistry = new MapLayerFormatRegistry(opts.mapLayerOptions);\r\n this._terrainProviderRegistry = new TerrainProviderRegistry();\r\n this._realityDataSourceProviders = new RealityDataSourceProviderRegistry();\r\n this._realityDataAccess = opts.realityDataAccess;\r\n this._formatsProviderManager = new FormatsProviderManager(opts.formatsProvider ?? new QuantityTypeFormatsProvider());\r\n\r\n this._publicPath = opts.publicPath ?? \"\";\r\n\r\n [\r\n this.renderSystem,\r\n this.viewManager,\r\n this.toolAdmin,\r\n this.accuDraw,\r\n this.accuSnap,\r\n this.locateManager,\r\n this.tentativePoint,\r\n this.uiAdmin,\r\n ].forEach((sys) => sys.onInitialized());\r\n\r\n await this.quantityFormatter.onInitialized();\r\n this.onAfterStartup.raiseEvent();\r\n }\r\n\r\n /** Must be called before the application exits to release any held resources. */\r\n public static async shutdown() {\r\n if (!this._initialized)\r\n return;\r\n\r\n // notify listeners that this IModelApp is about to be shut down.\r\n this.onBeforeShutdown.raiseEvent();\r\n this.onBeforeShutdown.clear();\r\n\r\n if (process.env.NODE_ENV === \"development\") {\r\n (window as IModelAppForDebugger).iModelAppForDebugger = undefined;\r\n }\r\n\r\n this._wantEventLoop = false;\r\n window.removeEventListener(\"resize\", () => IModelApp.requestNextAnimation());\r\n this.clearIntervalAnimation();\r\n [this.toolAdmin, this.viewManager, this.tileAdmin].forEach((sys) => sys.onShutDown());\r\n this.tools.shutdown();\r\n this._renderSystem = dispose(this._renderSystem);\r\n this._entityClasses.clear();\r\n this.authorizationClient = undefined;\r\n this._initialized = false;\r\n this.quantityFormatter[Symbol.dispose]();\r\n this.resetFormatsProvider();\r\n this.onAfterStartup.clear();\r\n }\r\n\r\n /** Controls how frequently the application polls for changes that may require a new animation frame to be requested.\r\n * Such changes include resizing a Viewport or changing the device pixel ratio by zooming in or out in the browser.\r\n * The default interval is 1 second. It may be desirable to override the default for specific apps and/or devices.\r\n * - Increasing the interval can conserve battery life on battery-powered devices at the expense of slower response to resize events.\r\n * - An application that only displays a single Viewport whose dimensions only change when the dimensions of the application window change, and which does not support changing application zoom level, could disable the interval altogether.\r\n * @param interval The interval at which to poll for changes. If undefined (or negative), the application will never poll. If zero, the application will poll as frequently as possible.\r\n * @beta\r\n */\r\n public static get animationInterval(): BeDuration | undefined { return IModelApp._animationInterval; }\r\n public static set animationInterval(interval: BeDuration | undefined) {\r\n if (undefined !== interval && interval.isTowardsPast)\r\n interval = undefined;\r\n\r\n if (interval !== IModelApp._animationInterval) {\r\n IModelApp._animationInterval = interval;\r\n if (IModelApp._wantEventLoop)\r\n IModelApp.requestIntervalAnimation();\r\n }\r\n }\r\n\r\n /** Request that the event loop execute on the next [animation frame](https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame).\r\n * There is generally no reason for applications to invoke this method directly.\r\n */\r\n public static requestNextAnimation() {\r\n // Only want to call requestAnimationFrame if it is defined. Need to check whether current iModelApp is a NoRenderApp.\r\n if (IModelApp._noRender)\r\n return;\r\n\r\n if (!IModelApp._animationRequested) {\r\n IModelApp._animationRequested = true;\r\n requestAnimationFrame(() => IModelApp.eventLoop());\r\n }\r\n }\r\n\r\n /** @internal */\r\n private static clearIntervalAnimation(): void {\r\n if (undefined !== IModelApp._animationIntervalId) {\r\n window.clearInterval(IModelApp._animationIntervalId);\r\n IModelApp._animationIntervalId = undefined;\r\n }\r\n }\r\n\r\n /** @internal */\r\n private static requestIntervalAnimation(): void {\r\n IModelApp.clearIntervalAnimation();\r\n\r\n if (undefined !== IModelApp.animationInterval)\r\n IModelApp._animationIntervalId = window.setInterval(() => {\r\n IModelApp.requestNextAnimation();\r\n }, IModelApp.animationInterval.milliseconds);\r\n }\r\n\r\n /** @internal */\r\n public static startEventLoop() {\r\n if (!IModelApp._wantEventLoop) {\r\n IModelApp._wantEventLoop = true;\r\n window.addEventListener(\"resize\", () => IModelApp.requestNextAnimation());\r\n IModelApp.requestIntervalAnimation();\r\n IModelApp.requestNextAnimation();\r\n }\r\n }\r\n\r\n /** Strictly for tests. @internal */\r\n public static stopEventLoop() {\r\n this._wantEventLoop = false;\r\n }\r\n\r\n /** The main event processing loop for Tools and rendering. */\r\n private static eventLoop() {\r\n IModelApp._animationRequested = false;\r\n if (!IModelApp._wantEventLoop) // flag turned on at startup\r\n return;\r\n\r\n try {\r\n IModelApp.toolAdmin.processEvent(); // eslint-disable-line @typescript-eslint/no-floating-promises\r\n IModelApp.viewManager.renderLoop();\r\n IModelApp.tileAdmin.process();\r\n } catch (exception) {\r\n ToolAdmin.exceptionHandler(exception); // eslint-disable-line @typescript-eslint/no-floating-promises\r\n\r\n IModelApp._wantEventLoop = false;\r\n IModelApp._animationRequested = true; // unrecoverable after exception, don't request any further frames.\r\n window.removeEventListener(\"resize\", () => IModelApp.requestNextAnimation());\r\n }\r\n }\r\n\r\n /** Get the user's access token for this IModelApp, or a blank string if none is available.\r\n * @note Access tokens expire periodically and are automatically refreshed, if possible. Therefore tokens should not be saved, and the value\r\n * returned by this method may change over time throughout the course of a session.\r\n */\r\n public static async getAccessToken(): Promise<AccessToken> {\r\n try {\r\n return (await this.authorizationClient?.getAccessToken()) ?? \"\";\r\n } catch {\r\n return \"\";\r\n }\r\n }\r\n\r\n /** @internal */\r\n public static createRenderSys(opts?: RenderSystem.Options): RenderSystem { return System.create(opts); }\r\n\r\n private static _setupRpcRequestContext() {\r\n RpcConfiguration.requestContext.getId = (_request: RpcRequest): string => {\r\n return Guid.createValue();\r\n };\r\n\r\n RpcConfiguration.requestContext.serialize = async (_request: RpcRequest): Promise<SerializedRpcActivity> => {\r\n const id = _request.id;\r\n const serialized: SerializedRpcActivity = {\r\n id,\r\n applicationId: this.applicationId,\r\n applicationVersion: this.applicationVersion,\r\n sessionId: this.sessionId,\r\n authorization: ProcessDetector.isMobileAppFrontend ? \"\" : await this.getAccessToken(),\r\n };\r\n\r\n const csrf = IModelApp.securityOptions.csrfProtection;\r\n if (csrf && csrf.enabled) {\r\n const cookieName = csrf.cookieName || \"XSRF-TOKEN\";\r\n const cookieValue = document.cookie.split(\"; \").find((r) => r.startsWith(`${cookieName}=`));\r\n\r\n if (cookieValue) {\r\n const headerName = csrf.headerName || \"X-XSRF-TOKEN\";\r\n const headerValue = cookieValue.split(\"=\")[1];\r\n serialized.csrfToken = { headerName, headerValue };\r\n }\r\n }\r\n\r\n return serialized;\r\n };\r\n }\r\n\r\n /** Shortcut for creating an HTMLElement with optional parent, className, id, innerHTML, innerText. */\r\n public static makeHTMLElement<K extends keyof HTMLElementTagNameMap>(type: K, opt?: {\r\n /** The parent for the new HTMLElement */\r\n parent?: HTMLElement;\r\n /** The className for the new HTMLElement */\r\n className?: string;\r\n /** The Id for the new HTMLElement */\r\n id?: string;\r\n /** innerHTML for the new HTMLElement */\r\n innerHTML?: string;\r\n /** innerText for the new HTMLElement */\r\n innerText?: string;\r\n }) {\r\n const el = document.createElement(type);\r\n if (undefined !== opt) {\r\n if (undefined !== opt.className)\r\n el.className = opt.className;\r\n if (undefined !== opt.id)\r\n el.id = opt.id;\r\n if (undefined !== opt.innerHTML)\r\n el.innerHTML = opt.innerHTML;\r\n if (undefined !== opt.innerText)\r\n el.innerText = opt.innerText;\r\n if (undefined !== opt.parent)\r\n opt.parent.appendChild(el);\r\n }\r\n return el;\r\n }\r\n\r\n /** Shortcut for making a modal dialog on top of the root of the application. The returned HTMLDivElement will be placed topmost, all other application\r\n * windows will be covered with a semi-transparent background that intercepts all key/mouse/touch events until the modal is dismissed.\r\n * @param options The options that describe how the modal should work.\r\n */\r\n public static makeModalDiv(options: ModalOptions): ModalReturn {\r\n const root = options.rootDiv ? options.rootDiv : document.body;\r\n // create the overlay div to \"black out\" the application to indicate everything is inactive until the modal has been dismissed.\r\n const overlay = IModelApp.makeHTMLElement(\"div\", { parent: root, className: \"imodeljs-modal-overlay\" });\r\n overlay.tabIndex = -1; // so we can catch keystroke events\r\n\r\n // function to remove modal dialog\r\n const stop = (ev: Event) => {\r\n root.removeChild(overlay);\r\n ev.stopPropagation();\r\n };\r\n\r\n if (options.autoClose) {\r\n overlay.onclick = overlay.oncontextmenu = stop;\r\n overlay.onkeydown = overlay.onkeyup = (ev: KeyboardEvent) => { // ignore all keystrokes other than enter and escape\r\n switch (ev.key) {\r\n case \"Enter\":\r\n case \"Escape\":\r\n stop(ev);\r\n return;\r\n }\r\n ev.stopPropagation();\r\n };\r\n overlay.focus();\r\n }\r\n\r\n const modal = IModelApp.makeHTMLElement(\"div\", { parent: overlay, className: \"imodeljs-modal\" });\r\n if (undefined !== options.width) {\r\n modal.style.width = `${options.width}px`;\r\n // allow the dialog to be smaller than the width\r\n modal.style.maxWidth = `min(100% - (2 * var(--width-border)), ${options.width}px)`;\r\n }\r\n if (options.closeBox) {\r\n const close = IModelApp.makeHTMLElement(\"p\", { parent: modal, className: \"imodeljs-modal-close\" });\r\n close.innerText = \"\\u00d7\"; // unicode \"times\" symbol\r\n close.onclick = stop;\r\n }\r\n\r\n return { modal, stop };\r\n }\r\n\r\n /** Applications may implement this method to supply a Logo Card.\r\n * @beta\r\n */\r\n public static applicationLogoCard?: () => HTMLTableRowElement;\r\n\r\n /** Make a new Logo Card. Call this method from your implementation of [[IModelApp.applicationLogoCard]]\r\n * @param opts Options for Logo Card\r\n * @beta\r\n */\r\n public static makeLogoCard(\r\n opts: {\r\n /** The heading to be put at the top of this logo card inside an <h2>. May include HTML. */\r\n heading: string | HTMLElement;\r\n /** The URL or HTMLImageElement for the icon on this logo card. */\r\n iconSrc?: string | HTMLImageElement;\r\n /** The width of the icon, if `iconSrc` is a string. Default is 64. */\r\n iconWidth?: number;\r\n /** A *notice* string to be shown on the logo card. May include HTML. */\r\n notice?: string | HTMLElement;\r\n }): HTMLTableRowElement {\r\n const card = IModelApp.makeHTMLElement(\"tr\");\r\n const iconCell = IModelApp.makeHTMLElement(\"td\", { parent: card, className: \"logo-card-logo\" });\r\n if (undefined !== opts.iconSrc) {\r\n if (typeof opts.iconSrc === \"string\") {\r\n const logo = IModelApp.makeHTMLElement(\"img\");\r\n logo.src = opts.iconSrc;\r\n logo.width = opts.iconWidth ? opts.iconWidth : 64;\r\n opts.iconSrc = logo;\r\n }\r\n iconCell.appendChild(opts.iconSrc);\r\n }\r\n const noticeCell = IModelApp.makeHTMLElement(\"td\", { parent: card, className: \"logo-card-message\" });\r\n if (undefined !== opts.heading) {\r\n if (typeof opts.heading === \"string\")\r\n IModelApp.makeHTMLElement(\"h2\", { parent: noticeCell, innerHTML: opts.heading, className: \"logo-card-header\" });\r\n else\r\n noticeCell.appendChild(opts.heading);\r\n }\r\n if (undefined !== opts.notice) {\r\n if (typeof opts.notice === \"string\")\r\n IModelApp.makeHTMLElement(\"p\", { parent: noticeCell, innerHTML: opts.notice, className: \"logo-cards\" });\r\n else\r\n noticeCell.appendChild(opts.notice);\r\n }\r\n return card;\r\n }\r\n\r\n /** Make the logo card for the library itself. This card gets placed at the top of the stack.\r\n * @internal\r\n */\r\n public static makeIModelJsLogoCard() {\r\n return this.makeLogoCard({\r\n iconSrc: `${this.publicPath}images/about-imodeljs.svg`,\r\n heading: `<span style=\"font-weight:normal\">${this.localization.getLocalizedString(\"iModelJs:Notices.PoweredBy\")}</span>&nbsp;iTwin.js`,\r\n notice: `${ITWINJS_CORE_VERSION}<br>${COPYRIGHT_NOTICE}`,\r\n });\r\n }\r\n\r\n /** Format the tooltip strings returned by [[IModelConnection.getToolTipMessage]].\r\n * @alpha\r\n */\r\n public static formatElementToolTip(msg: string[]): HTMLElement {\r\n let out = \"\";\r\n msg.forEach((line) => out += `${IModelApp.localization?.getLocalizedKeys(line)}<br>`);\r\n const div = document.createElement(\"div\");\r\n div.innerHTML = out;\r\n return div;\r\n }\r\n\r\n /** Localize an error status\r\n * @param status one of the status values from [BentleyStatus]($core-bentley), [IModelStatus]($core-bentley) or [DbResult]($core-bentley)\r\n * @returns a localized error message\r\n * @beta\r\n */\r\n public static translateStatus(status: number) {\r\n let key: { scope: string, val: string, status?: string };\r\n if (typeof status !== \"number\") {\r\n key = { scope: \"Errors\", val: \"IllegalValue\" };\r\n } else {\r\n key = { scope: \"BentleyStatus\", val: BentleyStatus[status] };\r\n if (!key.val)\r\n key = { scope: \"IModelStatus\", val: IModelStatus[status] };\r\n if (!key.val)\r\n key = { scope: \"DbResult\", val: DbResult[status] };\r\n if (!key.val)\r\n key = { scope: \"Errors\", val: \"Status\", status: status.toString() };\r\n }\r\n\r\n return this.localization.getLocalizedString(`iModelJs:${key.scope}.${key.val}`, key);\r\n }\r\n\r\n /**\r\n * Resets the formatsProvider back to the default [[QuantityTypeFormatsProvider]].\r\n * @beta\r\n */\r\n public static resetFormatsProvider() {\r\n this.formatsProvider = new QuantityTypeFormatsProvider();\r\n }\r\n\r\n /**\r\n * Creates an instance of the ExtensionAdmin\r\n * and registers an event to execute after startup is complete\r\n * @returns an instance of ExtensionAdmin\r\n */\r\n private static _createExtensionAdmin(): ExtensionAdmin {\r\n const extensionAdmin = new ExtensionAdmin();\r\n IModelApp.onAfterStartup.addListener(extensionAdmin.onStartup);\r\n return extensionAdmin;\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module IModelApp\r\n */\r\n\r\n// @ts-expect-error package.json will resolve from the lib/{cjs,esm} dir without copying it into the build output we deliver\r\n// eslint-disable-next-line @itwin/import-within-package\r\nimport packageJson from \"../../package.json\";\r\n/** @public */\r\nexport const ITWINJS_CORE_VERSION = packageJson.version as string;\r\nconst COPYRIGHT_NOTICE = `Copyright © 2017-${new Date().getFullYear()} <a href=\"https://www.bentley.com\" target=\"_blank\" rel=\"noopener noreferrer\">Bentley Systems, Inc.</a>`;\r\n\r\nimport { UiAdmin } from \"@itwin/appui-abstract\";\r\nimport { AccessToken, BeDuration, BeEvent, BentleyStatus, DbResult, dispose, Guid, GuidString, IModelStatus, Logger, ProcessDetector } from \"@itwin/core-bentley\";\r\nimport { AuthorizationClient, Localization, RealityDataAccess, RpcConfiguration, RpcInterfaceDefinition, RpcRequest, SerializedRpcActivity } from \"@itwin/core-common\";\r\nimport { ITwinLocalization } from \"@itwin/core-i18n\";\r\nimport { FormatsProvider } from \"@itwin/core-quantity\";\r\nimport { queryRenderCompatibility, WebGLRenderCompatibilityInfo } from \"@itwin/webgl-compatibility\";\r\nimport { AccuDraw } from \"./AccuDraw\";\r\nimport { AccuSnap } from \"./AccuSnap\";\r\nimport * as auxCoordState from \"./AuxCoordSys\";\r\nimport * as categorySelectorState from \"./CategorySelectorState\";\r\nimport { ExtensionAdmin } from \"./extension/ExtensionAdmin\";\r\nimport * as displayStyleState from \"./DisplayStyleState\";\r\nimport * as drawingViewState from \"./DrawingViewState\";\r\nimport { ElementLocateManager } from \"./ElementLocateManager\";\r\nimport { EntityState } from \"./EntityState\";\r\nimport { FrontendHubAccess } from \"./FrontendHubAccess\";\r\nimport { FrontendLoggerCategory } from \"./common/FrontendLoggerCategory\";\r\nimport * as modelselector from \"./ModelSelectorState\";\r\nimport * as modelState from \"./ModelState\";\r\nimport { NotificationManager } from \"./NotificationManager\";\r\nimport { FormatsProviderManager, QuantityFormatter, QuantityTypeFormatsProvider } from \"./quantity-formatting/QuantityFormatter\";\r\nimport { RenderSystem } from \"./render/RenderSystem\";\r\nimport { System } from \"./internal/render/webgl/System\";\r\nimport * as sheetState from \"./SheetViewState\";\r\nimport * as spatialViewState from \"./SpatialViewState\";\r\nimport { TentativePoint } from \"./TentativePoint\";\r\nimport { RealityDataSourceProviderRegistry } from \"./RealityDataSource\";\r\nimport { MapLayerFormatRegistry, MapLayerOptions, TerrainProviderRegistry, TileAdmin } from \"./tile/internal\";\r\nimport * as accudrawTool from \"./tools/AccuDrawTool\";\r\nimport * as clipViewTool from \"./tools/ClipViewTool\";\r\nimport * as idleTool from \"./tools/IdleTool\";\r\nimport * as measureTool from \"./tools/MeasureTool\";\r\nimport * as selectTool from \"./tools/SelectTool\";\r\nimport { ToolRegistry } from \"./tools/Tool\";\r\nimport { ToolAdmin } from \"./tools/ToolAdmin\";\r\nimport * as viewTool from \"./tools/ViewTool\";\r\nimport { UserPreferencesAccess } from \"./UserPreferences\";\r\nimport { ViewManager } from \"./ViewManager\";\r\nimport * as viewState from \"./ViewState\";\r\nimport \"./IModeljs-css\";\r\n\r\n// cSpell:ignore noopener noreferrer gprid forin nbsp csrf xsrf\r\n\r\n/** Options that can be supplied with [[IModelAppOptions]] to customize frontend security.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FrontendSecurityOptions {\r\n /** Configures protection from Cross Site Request Forgery attacks. */\r\n readonly csrfProtection?: {\r\n /** If enabled, IModelApp will extract the CSRF token for the current session from the document's cookies and send it with each request as a header value. */\r\n readonly enabled: boolean;\r\n /** Defaults to XSRF-TOKEN. */\r\n readonly cookieName?: string;\r\n /** Defaults to X-XSRF-TOKEN. */\r\n readonly headerName?: string;\r\n };\r\n}\r\n\r\n/** Options that can be supplied to [[IModelApp.startup]] to customize frontend behavior.\r\n * @public\r\n */\r\nexport interface IModelAppOptions {\r\n /** If present, supplies the [[FrontendHubAccess]] for this session. */\r\n hubAccess?: FrontendHubAccess;\r\n /** If present, supplies the Id of this application. Applications must set this to the Bentley Global Product Registry Id (GPRID) for usage logging. */\r\n applicationId?: string;\r\n /** If present, supplies the version of this application. Must be set for usage logging. */\r\n applicationVersion?: string;\r\n /** If present, supplies the [[UserPreferencesAccess]] for this session.\r\n * @beta\r\n */\r\n userPreferences?: UserPreferencesAccess;\r\n /** If present, supplies the [[ViewManager]] for this session. */\r\n viewManager?: ViewManager;\r\n /** If present, supplies Map Layer Options for this session such as Azure Access Keys\r\n * @beta\r\n */\r\n mapLayerOptions?: MapLayerOptions;\r\n /** If present, supplies the properties with which to initialize the [[TileAdmin]] for this session. */\r\n tileAdmin?: TileAdmin.Props;\r\n /** If present, supplies the [[NotificationManager]] for this session. */\r\n notifications?: NotificationManager;\r\n /** If present, supplies the [[ToolAdmin]] for this session. */\r\n toolAdmin?: ToolAdmin;\r\n /** If present, supplies the [[AccuDraw]] for this session. */\r\n accuDraw?: AccuDraw;\r\n /** If present, supplies the [[AccuSnap]] for this session. */\r\n accuSnap?: AccuSnap;\r\n /** If present, supplies the [[Localization]] for this session. Defaults to [ITwinLocalization]($i18n). */\r\n localization?: Localization;\r\n /** The AuthorizationClient used to obtain [AccessToken]($bentley)s. */\r\n authorizationClient?: AuthorizationClient;\r\n /** If present, supplies security options for the frontend. */\r\n security?: FrontendSecurityOptions;\r\n /** @internal */\r\n sessionId?: GuidString;\r\n /** @internal */\r\n locateManager?: ElementLocateManager;\r\n /** If present, supplies the [[TentativePoint]] for this session. */\r\n tentativePoint?: TentativePoint;\r\n /** @internal */\r\n quantityFormatter?: QuantityFormatter;\r\n /** If present, supplies an implementation of the render system, or options for initializing the default render system. */\r\n renderSys?: RenderSystem | RenderSystem.Options;\r\n /** If present, supplies the [[UiAdmin]] for this session. */\r\n uiAdmin?: UiAdmin;\r\n /** If present, supplies the [[FormatsProvider]] for this session. */\r\n formatsProvider?: FormatsProvider;\r\n /** If present, determines whether iModelApp is a NoRenderApp\r\n * @internal\r\n */\r\n noRender?: boolean;\r\n\r\n /**\r\n * @deprecated in 3.7 - might be removed in next major version. Specify desired RPC interfaces in the platform-specific RPC manager call instead.\r\n * See [[MobileRpcManager.initializeClient]], [[ElectronRpcManager.initializeFrontend]], [[BentleyCloudRpcManager.initializeClient]].\r\n */\r\n rpcInterfaces?: RpcInterfaceDefinition[];\r\n\r\n /** @beta */\r\n realityDataAccess?: RealityDataAccess;\r\n /** If present, overrides where public assets are fetched. The default is to fetch assets relative to the current URL.\r\n * The path should always end with a trailing `/`.\r\n */\r\n publicPath?: string;\r\n}\r\n\r\n/** Options for [[IModelApp.makeModalDiv]]\r\n * @public\r\n */\r\nexport interface ModalOptions {\r\n /** Width for the Modal dialog box. */\r\n width?: number;\r\n /** The dialog should be dismissed if the user clicks anywhere or hits Enter or Escape on the keyboard. */\r\n autoClose?: boolean;\r\n /** Show an 'x' in the upper right corner to close the dialog */\r\n closeBox?: boolean;\r\n /** The parent for the semi transparent *darkening* div. If not present, use `document.body` */\r\n rootDiv?: HTMLElement;\r\n}\r\n\r\n/** Return type for [[IModelApp.makeModalDiv]]\r\n * @public\r\n */\r\nexport interface ModalReturn {\r\n /** The modal HTMLDivElement created. */\r\n modal: HTMLDivElement;\r\n /** A function that can be set as an event handler to stop the modal dialog. This can be used if [[ModalOptions.autoClose]] or [[IModalOptions.closeBox]]\r\n * were not enabled for the dialog.\r\n */\r\n stop: (_ev: Event) => void;\r\n}\r\n\r\n/** We hang the IModelApp object off the global `window` object in IModelApp.startup for debugging purposes.\r\n * It's removed in IModelApp.shutdown.\r\n */\r\ninterface IModelAppForDebugger {\r\n iModelAppForDebugger?: typeof IModelApp;\r\n}\r\n\r\n/**\r\n * Global singleton that connects the user interface with the iTwin.js services. There can be only one IModelApp active in a session. All\r\n * members of IModelApp are static, and it serves as a singleton object for gaining access to session information.\r\n *\r\n * Before any interactive operations may be performed by the `@itwin/core-frontend package`, [[IModelApp.startup]] must be called and awaited.\r\n * Applications may customize the frontend behavior of iTwin.js by supplying options to [[IModelApp.startup]].\r\n *\r\n * @public\r\n */\r\nexport class IModelApp {\r\n private static _initialized = false;\r\n private static _accuDraw: AccuDraw;\r\n private static _accuSnap: AccuSnap;\r\n private static _applicationId: string;\r\n private static _applicationVersion: string;\r\n private static _localization: Localization;\r\n private static _locateManager: ElementLocateManager;\r\n private static _notifications: NotificationManager;\r\n private static _quantityFormatter: QuantityFormatter;\r\n private static _renderSystem?: RenderSystem;\r\n private static _userPreferences?: UserPreferencesAccess;\r\n private static _tentativePoint: TentativePoint;\r\n private static _tileAdmin: TileAdmin;\r\n private static _toolAdmin: ToolAdmin;\r\n private static _viewManager: ViewManager;\r\n private static _uiAdmin: UiAdmin;\r\n private static _noRender: boolean;\r\n private static _wantEventLoop = false;\r\n private static _animationRequested = false;\r\n private static _animationInterval: BeDuration | undefined = BeDuration.fromSeconds(1);\r\n private static _animationIntervalId?: number;\r\n private static _securityOptions: FrontendSecurityOptions;\r\n private static _mapLayerFormatRegistry: MapLayerFormatRegistry;\r\n private static _terrainProviderRegistry: TerrainProviderRegistry;\r\n private static _realityDataSourceProviders: RealityDataSourceProviderRegistry;\r\n private static _hubAccess?: FrontendHubAccess;\r\n private static _realityDataAccess?: RealityDataAccess;\r\n private static _publicPath: string;\r\n private static _formatsProviderManager: FormatsProviderManager;\r\n\r\n // No instances of IModelApp may be created. All members are static and must be on the singleton object IModelApp.\r\n protected constructor() { }\r\n\r\n /** Event raised just before the frontend IModelApp is to be [[shutdown]]. */\r\n public static readonly onBeforeShutdown = new BeEvent<() => void>();\r\n\r\n /** Event raised after IModelApp [[startup]] completes. */\r\n public static readonly onAfterStartup = new BeEvent<() => void>();\r\n\r\n /** The AuthorizationClient used to obtain [AccessToken]($bentley)s. */\r\n public static authorizationClient?: AuthorizationClient;\r\n /** The [[ToolRegistry]] for this session. */\r\n public static readonly tools = new ToolRegistry();\r\n /** A uniqueId for this session */\r\n public static sessionId: GuidString;\r\n /** The [[MapLayerFormatRegistry]] for this session. */\r\n public static get mapLayerFormatRegistry(): MapLayerFormatRegistry { return this._mapLayerFormatRegistry; }\r\n /** The [[TerrainProviderRegistry]] for this session. */\r\n public static get terrainProviderRegistry(): TerrainProviderRegistry { return this._terrainProviderRegistry; }\r\n /** The [[RealityDataSourceProviderRegistry]] for this session.\r\n * @beta\r\n */\r\n public static get realityDataSourceProviders(): RealityDataSourceProviderRegistry { return this._realityDataSourceProviders; }\r\n /** The [[RenderSystem]] for this session. */\r\n public static get renderSystem(): RenderSystem { return this._renderSystem!; }\r\n /** The [[ViewManager]] for this session. */\r\n public static get viewManager(): ViewManager { return this._viewManager; }\r\n /** The [[NotificationManager]] for this session. */\r\n public static get notifications(): NotificationManager { return this._notifications; }\r\n /** The [[TileAdmin]] for this session. */\r\n public static get tileAdmin(): TileAdmin { return this._tileAdmin; }\r\n /** The [[QuantityFormatter]] for this session. */\r\n public static get quantityFormatter(): QuantityFormatter { return this._quantityFormatter; }\r\n /** The [[ToolAdmin]] for this session. */\r\n public static get toolAdmin(): ToolAdmin { return this._toolAdmin; }\r\n /** The [[AccuDraw]] for this session. */\r\n public static get accuDraw(): AccuDraw { return this._accuDraw; }\r\n /** The [[AccuSnap]] for this session. */\r\n public static get accuSnap(): AccuSnap { return this._accuSnap; }\r\n public static get locateManager(): ElementLocateManager { return this._locateManager; }\r\n /** The [[TentativePoint]] for this session]]. */\r\n public static get tentativePoint(): TentativePoint { return this._tentativePoint; }\r\n /** The [[Localization]] for this session. */\r\n public static get localization(): Localization { return this._localization; }\r\n /** The [[UserPreferencesAccess]] for this session.\r\n * @beta\r\n */\r\n public static get userPreferences(): UserPreferencesAccess | undefined { return this._userPreferences; }\r\n /** The Id of this application. Applications must set this to the Global Product Registry ID (GPRID) for usage logging. */\r\n public static get applicationId(): string { return this._applicationId; }\r\n /** The version of this application. Must be set for usage logging. */\r\n public static get applicationVersion(): string { return this._applicationVersion; }\r\n /** True after [[startup]] has been called, until [[shutdown]] is called. */\r\n public static get initialized() { return this._initialized; }\r\n\r\n /** Provides access to IModelHub services. */\r\n public static get hubAccess(): FrontendHubAccess | undefined { return this._hubAccess; }\r\n\r\n /** Provides access to the RealityData service implementation for this IModelApp\r\n * @beta\r\n */\r\n public static get realityDataAccess(): RealityDataAccess | undefined { return this._realityDataAccess; }\r\n\r\n /** Whether the [renderSystem[]] has been successfully initialized.\r\n * This will always be `false` before calling [[startup]] and after calling [[shutdown]].\r\n * In rare circumstances (e.g., while executing in a headless test environment) it may remain `false` due to a failure to\r\n * obtain a [WebGL rendering context](https://www.google.com/search?channel=fs&client=ubuntu-sn&q=mdn+webglrenderingcontext).\r\n * As long as you have called [[startup]], you can generally assume it to be `true`.\r\n */\r\n public static get hasRenderSystem() {\r\n return this._renderSystem !== undefined && this._renderSystem.isValid;\r\n }\r\n\r\n /** The [[UiAdmin]] for this session. */\r\n public static get uiAdmin() { return this._uiAdmin; }\r\n /** The requested security options for the frontend. */\r\n public static get securityOptions() { return this._securityOptions; }\r\n\r\n /** If present, overrides where public assets are fetched. The default is to fetch assets relative to the current URL.\r\n * The path should always end with a trailing `/`.\r\n */\r\n public static get publicPath() { return this._publicPath; }\r\n\r\n /** The [[FormatsProvider]] for this session.\r\n * @param provider The provider to use for formatting quantities.\r\n * @beta\r\n */\r\n public static get formatsProvider(): FormatsProvider { return this._formatsProviderManager; }\r\n public static set formatsProvider(provider: FormatsProvider) {\r\n this._formatsProviderManager.formatsProvider = provider;\r\n }\r\n\r\n /** @alpha */\r\n public static readonly extensionAdmin = this._createExtensionAdmin();\r\n\r\n /** Map of classFullName to EntityState class */\r\n private static _entityClasses = new Map<string, typeof EntityState>();\r\n\r\n /** Register all of the subclasses of EntityState from a module.\r\n * @internal\r\n */\r\n public static registerModuleEntities(moduleObj: any) {\r\n for (const thisMember in moduleObj) { // eslint-disable-line guard-for-in\r\n const thisEntityState = moduleObj[thisMember];\r\n if (thisEntityState.prototype instanceof EntityState) {\r\n this.registerEntityState(thisEntityState.classFullName, thisEntityState);\r\n }\r\n }\r\n }\r\n\r\n /** Register an EntityState class by its classFullName\r\n * @internal\r\n */\r\n public static registerEntityState(classFullName: string, classType: typeof EntityState) {\r\n const lowerName = classFullName.toLowerCase();\r\n if (this._entityClasses.has(lowerName)) {\r\n const errMsg = `Class ${classFullName} is already registered. Make sure static schemaName and className members are correct on class ${classType.name}`;\r\n Logger.logError(FrontendLoggerCategory.IModelConnection, errMsg);\r\n throw new Error(errMsg);\r\n }\r\n\r\n this._entityClasses.set(lowerName, classType);\r\n }\r\n\r\n /** @internal */\r\n public static lookupEntityClass(classFullName: string) { return this._entityClasses.get(classFullName.toLowerCase()); }\r\n\r\n /**\r\n * Obtain WebGL rendering compatibility information for the client system. This information describes whether the client meets the\r\n * minimum rendering capabilities. It also describes whether the system lacks any optional capabilities that could improve quality\r\n * and/or performance.\r\n * @note As of 4.x, iTwin.js requires WebGL 2. If the client does not support WebGL 2, the `status` field of the returned compatibility info will be [WebGLRenderCompatibilityStatus.CannotCreateContext]($webgl-compatibility).\r\n */\r\n public static queryRenderCompatibility(): WebGLRenderCompatibilityInfo {\r\n return queryRenderCompatibility(true, (canvas, useWebGL2, inputContextAttributes) => System.createContext(canvas, useWebGL2, inputContextAttributes));\r\n }\r\n\r\n /**\r\n * This method must be called before any other `@itwin/core-frontend` methods are used.\r\n * Somewhere in your startup code, call [[IModelApp.startup]]. E.g.:\r\n * ``` ts\r\n * await IModelApp.startup( {applicationId: myAppId} );\r\n * ```\r\n * @param opts The options for configuring IModelApp\r\n */\r\n public static async startup(opts?: IModelAppOptions): Promise<void> {\r\n if (this._initialized)\r\n return; // we're already initialized, do nothing.\r\n this._initialized = true;\r\n\r\n opts = opts ?? {};\r\n this._securityOptions = opts.security ?? {};\r\n\r\n if (process.env.NODE_ENV === \"development\") {\r\n // Make IModelApp globally accessible for debugging purposes. We'll remove it on shutdown.\r\n (window as IModelAppForDebugger).iModelAppForDebugger = this;\r\n }\r\n\r\n this.sessionId = opts.sessionId ?? Guid.createValue();\r\n this._applicationId = opts.applicationId ?? \"2686\"; // Default to product id of iTwin.js\r\n this._applicationVersion = opts.applicationVersion ?? \"1.0.0\";\r\n this.authorizationClient = opts.authorizationClient;\r\n this._hubAccess = opts.hubAccess;\r\n this._noRender = opts.noRender ?? false;\r\n\r\n this._setupRpcRequestContext();\r\n\r\n this._localization = opts.localization ?? new ITwinLocalization();\r\n const toolsNs = \"CoreTools\";\r\n await this.localization.initialize([\"iModelJs\", toolsNs]);\r\n [\r\n selectTool,\r\n idleTool,\r\n viewTool,\r\n clipViewTool,\r\n measureTool,\r\n accudrawTool,\r\n ].forEach((tool) => this.tools.registerModule(tool, toolsNs));\r\n\r\n this.registerEntityState(EntityState.classFullName, EntityState);\r\n [\r\n modelState,\r\n sheetState,\r\n viewState,\r\n drawingViewState,\r\n spatialViewState,\r\n displayStyleState,\r\n modelselector,\r\n categorySelectorState,\r\n auxCoordState,\r\n ].forEach((module) => this.registerModuleEntities(module));\r\n\r\n this._renderSystem = (opts.renderSys instanceof RenderSystem) ? opts.renderSys : this.createRenderSys(opts.renderSys);\r\n if (opts.userPreferences)\r\n this._userPreferences = opts.userPreferences;\r\n this._viewManager = opts.viewManager ?? new ViewManager();\r\n this._tileAdmin = await TileAdmin.create(opts.tileAdmin);\r\n this._notifications = opts.notifications ?? new NotificationManager();\r\n this._toolAdmin = opts.toolAdmin ?? new ToolAdmin();\r\n this._accuDraw = opts.accuDraw ?? new AccuDraw();\r\n this._accuSnap = opts.accuSnap ?? new AccuSnap();\r\n this._locateManager = opts.locateManager ?? new ElementLocateManager();\r\n this._tentativePoint = opts.tentativePoint ?? new TentativePoint();\r\n this._quantityFormatter = opts.quantityFormatter ?? new QuantityFormatter();\r\n this._uiAdmin = opts.uiAdmin ?? new UiAdmin();\r\n this._mapLayerFormatRegistry = new MapLayerFormatRegistry(opts.mapLayerOptions);\r\n this._terrainProviderRegistry = new TerrainProviderRegistry();\r\n this._realityDataSourceProviders = new RealityDataSourceProviderRegistry();\r\n this._realityDataAccess = opts.realityDataAccess;\r\n this._formatsProviderManager = new FormatsProviderManager(opts.formatsProvider ?? new QuantityTypeFormatsProvider());\r\n\r\n this._publicPath = opts.publicPath ?? \"\";\r\n\r\n [\r\n this.renderSystem,\r\n this.viewManager,\r\n this.toolAdmin,\r\n this.accuDraw,\r\n this.accuSnap,\r\n this.locateManager,\r\n this.tentativePoint,\r\n this.uiAdmin,\r\n ].forEach((sys) => sys.onInitialized());\r\n\r\n await this.quantityFormatter.onInitialized();\r\n this.onAfterStartup.raiseEvent();\r\n }\r\n\r\n /** Must be called before the application exits to release any held resources. */\r\n public static async shutdown() {\r\n if (!this._initialized)\r\n return;\r\n\r\n // notify listeners that this IModelApp is about to be shut down.\r\n this.onBeforeShutdown.raiseEvent();\r\n this.onBeforeShutdown.clear();\r\n\r\n if (process.env.NODE_ENV === \"development\") {\r\n (window as IModelAppForDebugger).iModelAppForDebugger = undefined;\r\n }\r\n\r\n this._wantEventLoop = false;\r\n window.removeEventListener(\"resize\", () => IModelApp.requestNextAnimation());\r\n this.clearIntervalAnimation();\r\n [this.toolAdmin, this.viewManager, this.tileAdmin].forEach((sys) => sys.onShutDown());\r\n this.tools.shutdown();\r\n this._renderSystem = dispose(this._renderSystem);\r\n this._entityClasses.clear();\r\n this.authorizationClient = undefined;\r\n this._initialized = false;\r\n this.quantityFormatter[Symbol.dispose]();\r\n this.resetFormatsProvider();\r\n this.onAfterStartup.clear();\r\n }\r\n\r\n /** Controls how frequently the application polls for changes that may require a new animation frame to be requested.\r\n * Such changes include resizing a Viewport or changing the device pixel ratio by zooming in or out in the browser.\r\n * The default interval is 1 second. It may be desirable to override the default for specific apps and/or devices.\r\n * - Increasing the interval can conserve battery life on battery-powered devices at the expense of slower response to resize events.\r\n * - An application that only displays a single Viewport whose dimensions only change when the dimensions of the application window change, and which does not support changing application zoom level, could disable the interval altogether.\r\n * @param interval The interval at which to poll for changes. If undefined (or negative), the application will never poll. If zero, the application will poll as frequently as possible.\r\n * @beta\r\n */\r\n public static get animationInterval(): BeDuration | undefined { return IModelApp._animationInterval; }\r\n public static set animationInterval(interval: BeDuration | undefined) {\r\n if (undefined !== interval && interval.isTowardsPast)\r\n interval = undefined;\r\n\r\n if (interval !== IModelApp._animationInterval) {\r\n IModelApp._animationInterval = interval;\r\n if (IModelApp._wantEventLoop)\r\n IModelApp.requestIntervalAnimation();\r\n }\r\n }\r\n\r\n /** Request that the event loop execute on the next [animation frame](https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame).\r\n * There is generally no reason for applications to invoke this method directly.\r\n */\r\n public static requestNextAnimation() {\r\n // Only want to call requestAnimationFrame if it is defined. Need to check whether current iModelApp is a NoRenderApp.\r\n if (IModelApp._noRender)\r\n return;\r\n\r\n if (!IModelApp._animationRequested) {\r\n IModelApp._animationRequested = true;\r\n requestAnimationFrame(() => IModelApp.eventLoop());\r\n }\r\n }\r\n\r\n /** @internal */\r\n private static clearIntervalAnimation(): void {\r\n if (undefined !== IModelApp._animationIntervalId) {\r\n window.clearInterval(IModelApp._animationIntervalId);\r\n IModelApp._animationIntervalId = undefined;\r\n }\r\n }\r\n\r\n /** @internal */\r\n private static requestIntervalAnimation(): void {\r\n IModelApp.clearIntervalAnimation();\r\n\r\n if (undefined !== IModelApp.animationInterval)\r\n IModelApp._animationIntervalId = window.setInterval(() => {\r\n IModelApp.requestNextAnimation();\r\n }, IModelApp.animationInterval.milliseconds);\r\n }\r\n\r\n /** @internal */\r\n public static startEventLoop() {\r\n if (!IModelApp._wantEventLoop) {\r\n IModelApp._wantEventLoop = true;\r\n window.addEventListener(\"resize\", () => IModelApp.requestNextAnimation());\r\n IModelApp.requestIntervalAnimation();\r\n IModelApp.requestNextAnimation();\r\n }\r\n }\r\n\r\n /** Strictly for tests. @internal */\r\n public static stopEventLoop() {\r\n this._wantEventLoop = false;\r\n }\r\n\r\n /** The main event processing loop for Tools and rendering. */\r\n private static eventLoop() {\r\n IModelApp._animationRequested = false;\r\n if (!IModelApp._wantEventLoop) // flag turned on at startup\r\n return;\r\n\r\n try {\r\n IModelApp.toolAdmin.processEvent(); // eslint-disable-line @typescript-eslint/no-floating-promises\r\n IModelApp.viewManager.renderLoop();\r\n IModelApp.tileAdmin.process();\r\n } catch (exception) {\r\n ToolAdmin.exceptionHandler(exception); // eslint-disable-line @typescript-eslint/no-floating-promises\r\n\r\n IModelApp._wantEventLoop = false;\r\n IModelApp._animationRequested = true; // unrecoverable after exception, don't request any further frames.\r\n window.removeEventListener(\"resize\", () => IModelApp.requestNextAnimation());\r\n }\r\n }\r\n\r\n /** Get the user's access token for this IModelApp, or a blank string if none is available.\r\n * @note Access tokens expire periodically and are automatically refreshed, if possible. Therefore tokens should not be saved, and the value\r\n * returned by this method may change over time throughout the course of a session.\r\n */\r\n public static async getAccessToken(): Promise<AccessToken> {\r\n try {\r\n return (await this.authorizationClient?.getAccessToken()) ?? \"\";\r\n } catch {\r\n return \"\";\r\n }\r\n }\r\n\r\n /** @internal */\r\n public static createRenderSys(opts?: RenderSystem.Options): RenderSystem { return System.create(opts); }\r\n\r\n private static _setupRpcRequestContext() {\r\n RpcConfiguration.requestContext.getId = (_request: RpcRequest): string => {\r\n return Guid.createValue();\r\n };\r\n\r\n RpcConfiguration.requestContext.serialize = async (_request: RpcRequest): Promise<SerializedRpcActivity> => {\r\n const id = _request.id;\r\n const serialized: SerializedRpcActivity = {\r\n id,\r\n applicationId: this.applicationId,\r\n applicationVersion: this.applicationVersion,\r\n sessionId: this.sessionId,\r\n authorization: ProcessDetector.isMobileAppFrontend ? \"\" : await this.getAccessToken(),\r\n };\r\n\r\n const csrf = IModelApp.securityOptions.csrfProtection;\r\n if (csrf && csrf.enabled) {\r\n const cookieName = csrf.cookieName || \"XSRF-TOKEN\";\r\n const cookieValue = document.cookie.split(\"; \").find((r) => r.startsWith(`${cookieName}=`));\r\n\r\n if (cookieValue) {\r\n const headerName = csrf.headerName || \"X-XSRF-TOKEN\";\r\n const headerValue = cookieValue.split(\"=\")[1];\r\n serialized.csrfToken = { headerName, headerValue };\r\n }\r\n }\r\n\r\n return serialized;\r\n };\r\n }\r\n\r\n /** Shortcut for creating an HTMLElement with optional parent, className, id, innerHTML, innerText. */\r\n public static makeHTMLElement<K extends keyof HTMLElementTagNameMap>(type: K, opt?: {\r\n /** The parent for the new HTMLElement */\r\n parent?: HTMLElement;\r\n /** The className for the new HTMLElement */\r\n className?: string;\r\n /** The Id for the new HTMLElement */\r\n id?: string;\r\n /** innerHTML for the new HTMLElement */\r\n innerHTML?: string;\r\n /** innerText for the new HTMLElement */\r\n innerText?: string;\r\n }) {\r\n const el = document.createElement(type);\r\n if (undefined !== opt) {\r\n if (undefined !== opt.className)\r\n el.className = opt.className;\r\n if (undefined !== opt.id)\r\n el.id = opt.id;\r\n if (undefined !== opt.innerHTML)\r\n el.innerHTML = opt.innerHTML;\r\n if (undefined !== opt.innerText)\r\n el.innerText = opt.innerText;\r\n if (undefined !== opt.parent)\r\n opt.parent.appendChild(el);\r\n }\r\n return el;\r\n }\r\n\r\n /** Shortcut for making a modal dialog on top of the root of the application. The returned HTMLDivElement will be placed topmost, all other application\r\n * windows will be covered with a semi-transparent background that intercepts all key/mouse/touch events until the modal is dismissed.\r\n * @param options The options that describe how the modal should work.\r\n */\r\n public static makeModalDiv(options: ModalOptions): ModalReturn {\r\n const root = options.rootDiv ? options.rootDiv : document.body;\r\n // create the overlay div to \"black out\" the application to indicate everything is inactive until the modal has been dismissed.\r\n const overlay = IModelApp.makeHTMLElement(\"div\", { parent: root, className: \"imodeljs-modal-overlay\" });\r\n overlay.tabIndex = -1; // so we can catch keystroke events\r\n\r\n // function to remove modal dialog\r\n const stop = (ev: Event) => {\r\n root.removeChild(overlay);\r\n ev.stopPropagation();\r\n };\r\n\r\n if (options.autoClose) {\r\n overlay.onclick = overlay.oncontextmenu = stop;\r\n overlay.onkeydown = overlay.onkeyup = (ev: KeyboardEvent) => { // ignore all keystrokes other than enter and escape\r\n switch (ev.key) {\r\n case \"Enter\":\r\n case \"Escape\":\r\n stop(ev);\r\n return;\r\n }\r\n ev.stopPropagation();\r\n };\r\n overlay.focus();\r\n }\r\n\r\n const modal = IModelApp.makeHTMLElement(\"div\", { parent: overlay, className: \"imodeljs-modal\" });\r\n if (undefined !== options.width) {\r\n modal.style.width = `${options.width}px`;\r\n // allow the dialog to be smaller than the width\r\n modal.style.maxWidth = `min(100% - (2 * var(--width-border)), ${options.width}px)`;\r\n }\r\n if (options.closeBox) {\r\n const close = IModelApp.makeHTMLElement(\"p\", { parent: modal, className: \"imodeljs-modal-close\" });\r\n close.innerText = \"\\u00d7\"; // unicode \"times\" symbol\r\n close.onclick = stop;\r\n }\r\n\r\n return { modal, stop };\r\n }\r\n\r\n /** Applications may implement this method to supply a Logo Card.\r\n * @beta\r\n */\r\n public static applicationLogoCard?: () => HTMLTableRowElement;\r\n\r\n /** Make a new Logo Card. Call this method from your implementation of [[IModelApp.applicationLogoCard]]\r\n * @param opts Options for Logo Card\r\n * @beta\r\n */\r\n public static makeLogoCard(\r\n opts: {\r\n /** The heading to be put at the top of this logo card inside an <h2>. May include HTML. */\r\n heading: string | HTMLElement;\r\n /** The URL or HTMLImageElement for the icon on this logo card. */\r\n iconSrc?: string | HTMLImageElement;\r\n /** The width of the icon, if `iconSrc` is a string. Default is 64. */\r\n iconWidth?: number;\r\n /** A *notice* string to be shown on the logo card. May include HTML. */\r\n notice?: string | HTMLElement;\r\n }): HTMLTableRowElement {\r\n const card = IModelApp.makeHTMLElement(\"tr\");\r\n const iconCell = IModelApp.makeHTMLElement(\"td\", { parent: card, className: \"logo-card-logo\" });\r\n if (undefined !== opts.iconSrc) {\r\n if (typeof opts.iconSrc === \"string\") {\r\n const logo = IModelApp.makeHTMLElement(\"img\");\r\n logo.src = opts.iconSrc;\r\n logo.width = opts.iconWidth ? opts.iconWidth : 64;\r\n opts.iconSrc = logo;\r\n }\r\n iconCell.appendChild(opts.iconSrc);\r\n }\r\n const noticeCell = IModelApp.makeHTMLElement(\"td\", { parent: card, className: \"logo-card-message\" });\r\n if (undefined !== opts.heading) {\r\n if (typeof opts.heading === \"string\")\r\n IModelApp.makeHTMLElement(\"h2\", { parent: noticeCell, innerHTML: opts.heading, className: \"logo-card-header\" });\r\n else\r\n noticeCell.appendChild(opts.heading);\r\n }\r\n if (undefined !== opts.notice) {\r\n if (typeof opts.notice === \"string\")\r\n IModelApp.makeHTMLElement(\"p\", { parent: noticeCell, innerHTML: opts.notice, className: \"logo-cards\" });\r\n else\r\n noticeCell.appendChild(opts.notice);\r\n }\r\n return card;\r\n }\r\n\r\n /** Make the logo card for the library itself. This card gets placed at the top of the stack.\r\n * @internal\r\n */\r\n public static makeIModelJsLogoCard() {\r\n return this.makeLogoCard({\r\n iconSrc: `${this.publicPath}images/about-imodeljs.svg`,\r\n heading: `<span style=\"font-weight:normal\">${this.localization.getLocalizedString(\"iModelJs:Notices.PoweredBy\")}</span>&nbsp;iTwin.js`,\r\n notice: `${ITWINJS_CORE_VERSION}<br>${COPYRIGHT_NOTICE}`,\r\n });\r\n }\r\n\r\n /** Format the tooltip strings returned by [[IModelConnection.getToolTipMessage]].\r\n * @alpha\r\n */\r\n public static formatElementToolTip(msg: string[]): HTMLElement {\r\n let out = \"\";\r\n msg.forEach((line) => out += `${IModelApp.localization?.getLocalizedKeys(line)}<br>`);\r\n const div = document.createElement(\"div\");\r\n div.innerHTML = out;\r\n return div;\r\n }\r\n\r\n /** Localize an error status\r\n * @param status one of the status values from [BentleyStatus]($core-bentley), [IModelStatus]($core-bentley) or [DbResult]($core-bentley)\r\n * @returns a localized error message\r\n * @beta\r\n */\r\n public static translateStatus(status: number) {\r\n let key: { scope: string, val: string, status?: string };\r\n if (typeof status !== \"number\") {\r\n key = { scope: \"Errors\", val: \"IllegalValue\" };\r\n } else {\r\n key = { scope: \"BentleyStatus\", val: BentleyStatus[status] };\r\n if (!key.val)\r\n key = { scope: \"IModelStatus\", val: IModelStatus[status] };\r\n if (!key.val)\r\n key = { scope: \"DbResult\", val: DbResult[status] };\r\n if (!key.val)\r\n key = { scope: \"Errors\", val: \"Status\", status: status.toString() };\r\n }\r\n\r\n return this.localization.getLocalizedString(`iModelJs:${key.scope}.${key.val}`, key);\r\n }\r\n\r\n /**\r\n * Resets the formatsProvider back to the default [[QuantityTypeFormatsProvider]].\r\n * @beta\r\n */\r\n public static resetFormatsProvider() {\r\n this.formatsProvider = new QuantityTypeFormatsProvider();\r\n }\r\n\r\n /**\r\n * Creates an instance of the ExtensionAdmin\r\n * and registers an event to execute after startup is complete\r\n * @returns an instance of ExtensionAdmin\r\n */\r\n private static _createExtensionAdmin(): ExtensionAdmin {\r\n const extensionAdmin = new ExtensionAdmin();\r\n IModelApp.onAfterStartup.addListener(extensionAdmin.onStartup);\r\n return extensionAdmin;\r\n }\r\n}\r\n"]}
@@ -4,6 +4,8 @@
4
4
  import { BentleyError, GuidString, LoggingMetaData, RealityDataStatus } from "@itwin/core-bentley";
5
5
  import { Cartographic, EcefLocation, OrbitGtBlobProps, RealityData, RealityDataFormat, RealityDataProvider, RealityDataSourceKey } from "@itwin/core-common";
6
6
  import { Range3d } from "@itwin/core-geometry";
7
+ import { DecorateContext } from "./ViewContext";
8
+ import { ScreenViewport } from "./Viewport";
7
9
  /**
8
10
  * Reality Data Operation error
9
11
  * @alpha
@@ -133,7 +135,7 @@ export declare namespace RealityDataSource {
133
135
  * The provider's name is stored in a [RealityDataSourceKey]($common). When the [[RealityDataSource]] is requested from the key,
134
136
  * the provider is looked up in [[IModelApp.realityDataSourceProviders]] by its name and, if found, its [[createRealityDataSource]] method
135
137
  * is invoked to produce the reality data source.
136
- * @alpha
138
+ * @beta
137
139
  */
138
140
  export interface RealityDataSourceProvider {
139
141
  /** Produce a RealityDataSource for the specified `key`.
@@ -142,11 +144,19 @@ export interface RealityDataSourceProvider {
142
144
  * @returns the requested reality data source, or `undefined` if it could not be produced.
143
145
  */
144
146
  createRealityDataSource(key: RealityDataSourceKey, iTwinId: GuidString | undefined): Promise<RealityDataSource | undefined>;
147
+ /** Optionally add any decorations specific to this reality data source provider.
148
+ * For example, the Google Photorealistic 3D Tiles reality data source provider will add the Google logo.
149
+ */
150
+ decorate?(_context: DecorateContext): void;
151
+ /** Optionally add attribution logo cards to the viewport's logo div. */
152
+ addAttributions?(cards: HTMLTableElement, vp: ScreenViewport): Promise<void>;
153
+ /** Enables cached decorations for this provider. @see [[ViewportDecorator.useCachedDecorations]] */
154
+ useCachedDecorations?: true | undefined;
145
155
  }
146
156
  /** A registry of [[RealityDataSourceProvider]]s identified by their unique names. The registry can be accessed via [[IModelApp.realityDataSourceProviders]].
147
157
  * It includes a handful of built-in providers for sources like Cesium ION, ContextShare, OrbitGT, and arbitrary public-accessible URLs.
148
- * Any number of additional providers can be registered. They should typically be registered just after [[IModelAp.startup]].
149
- * @alpha
158
+ * Any number of additional providers can be registered. They should typically be registered just after [[IModelApp.startup]].
159
+ * @beta
150
160
  */
151
161
  export declare class RealityDataSourceProviderRegistry {
152
162
  private readonly _providers;
@@ -157,4 +167,56 @@ export declare class RealityDataSourceProviderRegistry {
157
167
  /** Look up the provider registered by the specified `name`. */
158
168
  find(name: string): RealityDataSourceProvider | undefined;
159
169
  }
170
+ /**
171
+ * Options for creating a Google Photorealistic 3D Tiles reality data source provider.
172
+ * The caller must provide either an API key or a function that returns an auth token.
173
+ * @beta
174
+ */
175
+ export type Google3dTilesProviderOptions = {
176
+ /** Google Map Tiles API Key used to access Google 3D Tiles. */
177
+ apiKey: string;
178
+ getAuthToken?: never;
179
+ /** If true, the data attributions/copyrights from the Google 3D Tiles will be displayed on screen. The Google Maps logo will always be displayed. Defaults to `true`. */
180
+ showCreditsOnScreen?: boolean;
181
+ } | {
182
+ apiKey?: never;
183
+ /** Function that returns an OAuth token for authenticating with Google 3D Tiles. This token is expected to not contain the "Bearer" prefix. */
184
+ getAuthToken: () => Promise<string>;
185
+ /** If true, the data attributions/copyrights from the Google 3D Tiles will be displayed on screen. The Google Maps logo will always be displayed. Defaults to `true`. */
186
+ showCreditsOnScreen?: boolean;
187
+ };
188
+ /**
189
+ * Will provide Google Photorealistic 3D Tiles (in 3dTile format).
190
+ * A valid API key or getAuthToken fuction must be supplied when creating this provider.
191
+ * To use this provider, you must register it with [[IModelApp.realityDataSourceProviders]].
192
+ * Example usage:
193
+ * ```ts
194
+ * [[include:GooglePhotorealistic3dTiles_providerApiKey]]
195
+ * ```
196
+ * @see [Google Photorealistic 3D Tiles]($docs/learning/frontend/GooglePhotorealistic3dTiles.md)
197
+ * @beta
198
+ */
199
+ export declare class Google3dTilesProvider implements RealityDataSourceProvider {
200
+ /** Google Map Tiles API Key used to access Google 3D Tiles. */
201
+ private _apiKey?;
202
+ /** Function that returns an OAuth token for authenticating with Google 3D Tiles. This token is expected to not contain the "Bearer" prefix. */
203
+ private _getAuthToken?;
204
+ /** Decorator for Google Maps logos. */
205
+ private _decorator;
206
+ /** Enables cached decorations for this provider. @see [[ViewportDecorator.useCachedDecorations]] */
207
+ readonly useCachedDecorations = true;
208
+ createRealityDataSource(key: RealityDataSourceKey, iTwinId: GuidString | undefined): Promise<RealityDataSource | undefined>;
209
+ constructor(options: Google3dTilesProviderOptions);
210
+ /**
211
+ * Initialize the Google 3D Tiles reality data source provider by activating its decorator, which consists of loading the correct Google Maps logo.
212
+ * @returns `true` if the decorator was successfully activated, otherwise `false`.
213
+ */
214
+ initialize(): Promise<boolean>;
215
+ decorate(_context: DecorateContext): void;
216
+ addAttributions(cards: HTMLTableElement, vp: ScreenViewport): Promise<void>;
217
+ }
218
+ /** Returns the URL used for retrieving Google Photorealistic 3D Tiles.
219
+ * @beta
220
+ */
221
+ export declare function getGoogle3dTilesUrl(): string;
160
222
  //# sourceMappingURL=RealityDataSource.d.ts.map
@@ -1 +1 @@
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@@ -1,6 +1,7 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.RealityDataSourceProviderRegistry = exports.RealityDataSource = exports.RealityDataError = void 0;
3
+ exports.Google3dTilesProvider = exports.RealityDataSourceProviderRegistry = exports.RealityDataSource = exports.RealityDataError = void 0;
4
+ exports.getGoogle3dTilesUrl = getGoogle3dTilesUrl;
4
5
  /*---------------------------------------------------------------------------------------------
5
6
  * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
6
7
  * See LICENSE.md in the project root for license terms and full copyright notice.
@@ -15,7 +16,9 @@ const internal_1 = require("./tile/internal");
15
16
  const RealityDataSourceTilesetUrlImpl_1 = require("./RealityDataSourceTilesetUrlImpl");
16
17
  const RealityDataSourceContextShareImpl_1 = require("./RealityDataSourceContextShareImpl");
17
18
  const RealityDataSourceCesiumIonAssetImpl_1 = require("./RealityDataSourceCesiumIonAssetImpl");
19
+ const RealityDataSourceGoogle3dTilesImpl_1 = require("./internal/RealityDataSourceGoogle3dTilesImpl");
18
20
  const IModelApp_1 = require("./IModelApp");
21
+ const GoogleMapsDecorator_1 = require("./internal/GoogleMapsDecorator");
19
22
  const loggerCategory = FrontendLoggerCategory_1.FrontendLoggerCategory.RealityData;
20
23
  /**
21
24
  * Reality Data Operation error
@@ -125,8 +128,8 @@ var RealityDataSource;
125
128
  })(RealityDataSource || (exports.RealityDataSource = RealityDataSource = {}));
126
129
  /** A registry of [[RealityDataSourceProvider]]s identified by their unique names. The registry can be accessed via [[IModelApp.realityDataSourceProviders]].
127
130
  * It includes a handful of built-in providers for sources like Cesium ION, ContextShare, OrbitGT, and arbitrary public-accessible URLs.
128
- * Any number of additional providers can be registered. They should typically be registered just after [[IModelAp.startup]].
129
- * @alpha
131
+ * Any number of additional providers can be registered. They should typically be registered just after [[IModelApp.startup]].
132
+ * @beta
130
133
  */
131
134
  class RealityDataSourceProviderRegistry {
132
135
  _providers = new Map();
@@ -156,4 +159,77 @@ class RealityDataSourceProviderRegistry {
156
159
  }
157
160
  }
158
161
  exports.RealityDataSourceProviderRegistry = RealityDataSourceProviderRegistry;
162
+ /**
163
+ * Will provide Google Photorealistic 3D Tiles (in 3dTile format).
164
+ * A valid API key or getAuthToken fuction must be supplied when creating this provider.
165
+ * To use this provider, you must register it with [[IModelApp.realityDataSourceProviders]].
166
+ * Example usage:
167
+ * ```ts
168
+ * [[include:GooglePhotorealistic3dTiles_providerApiKey]]
169
+ * ```
170
+ * @see [Google Photorealistic 3D Tiles]($docs/learning/frontend/GooglePhotorealistic3dTiles.md)
171
+ * @beta
172
+ */
173
+ class Google3dTilesProvider {
174
+ /** Google Map Tiles API Key used to access Google 3D Tiles. */
175
+ _apiKey;
176
+ /** Function that returns an OAuth token for authenticating with Google 3D Tiles. This token is expected to not contain the "Bearer" prefix. */
177
+ _getAuthToken;
178
+ /** Decorator for Google Maps logos. */
179
+ _decorator;
180
+ /** Enables cached decorations for this provider. @see [[ViewportDecorator.useCachedDecorations]] */
181
+ useCachedDecorations = true;
182
+ async createRealityDataSource(key, iTwinId) {
183
+ if (!this._apiKey && !this._getAuthToken) {
184
+ core_bentley_1.Logger.logError(loggerCategory, "Either an API key or getAuthToken function are required to create a Google3dTilesProvider.");
185
+ return undefined;
186
+ }
187
+ return RealityDataSourceGoogle3dTilesImpl_1.RealityDataSourceGoogle3dTilesImpl.createFromKey(key, iTwinId, this._apiKey, this._getAuthToken);
188
+ }
189
+ constructor(options) {
190
+ this._apiKey = options.apiKey;
191
+ this._getAuthToken = options.getAuthToken;
192
+ this._decorator = new GoogleMapsDecorator_1.GoogleMapsDecorator(options.showCreditsOnScreen ?? true);
193
+ }
194
+ /**
195
+ * Initialize the Google 3D Tiles reality data source provider by activating its decorator, which consists of loading the correct Google Maps logo.
196
+ * @returns `true` if the decorator was successfully activated, otherwise `false`.
197
+ */
198
+ async initialize() {
199
+ const isActivated = await this._decorator.activate("satellite");
200
+ if (!isActivated) {
201
+ const msg = "Failed to activate decorator";
202
+ core_bentley_1.Logger.logError(loggerCategory, msg);
203
+ throw new core_bentley_1.BentleyError(core_bentley_1.BentleyStatus.ERROR, msg);
204
+ }
205
+ return isActivated;
206
+ }
207
+ decorate(_context) {
208
+ this._decorator.decorate(_context);
209
+ }
210
+ async addAttributions(cards, vp) {
211
+ const copyrightMap = (0, GoogleMapsDecorator_1.getCopyrights)(vp);
212
+ // Only add another logo card if the tiles have copyright
213
+ if (copyrightMap.size > 0) {
214
+ // Order by most occurances to least
215
+ // See https://developers.google.com/maps/documentation/tile/create-renderer#display-attributions
216
+ const sortedCopyrights = [...copyrightMap.entries()].sort((a, b) => b[1] - a[1]);
217
+ let copyrightMsg = "Data provided by:<br><ul>";
218
+ copyrightMsg += sortedCopyrights.map(([key]) => `<li>${key}</li>`).join("");
219
+ copyrightMsg += "</ul>";
220
+ cards.appendChild(IModelApp_1.IModelApp.makeLogoCard({
221
+ iconSrc: `${IModelApp_1.IModelApp.publicPath}images/google_on_white_hdpi.png`,
222
+ heading: "Google Photorealistic 3D Tiles",
223
+ notice: copyrightMsg
224
+ }));
225
+ }
226
+ }
227
+ }
228
+ exports.Google3dTilesProvider = Google3dTilesProvider;
229
+ /** Returns the URL used for retrieving Google Photorealistic 3D Tiles.
230
+ * @beta
231
+ */
232
+ function getGoogle3dTilesUrl() {
233
+ return "https://tile.googleapis.com/v1/3dtiles/root.json";
234
+ }
159
235
  //# sourceMappingURL=RealityDataSource.js.map