@itwin/core-frontend 5.0.0-dev.99 → 5.1.0-dev.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +6 -1
- package/lib/cjs/AccuDraw.d.ts.map +1 -1
- package/lib/cjs/AccuDraw.js +20 -41
- package/lib/cjs/AccuDraw.js.map +1 -1
- package/lib/cjs/AccuSnap.d.ts +1 -0
- package/lib/cjs/AccuSnap.d.ts.map +1 -1
- package/lib/cjs/AccuSnap.js +69 -1
- package/lib/cjs/AccuSnap.js.map +1 -1
- package/lib/cjs/BriefcaseConnection.d.ts +1 -1
- package/lib/cjs/BriefcaseConnection.d.ts.map +1 -1
- package/lib/cjs/BriefcaseConnection.js.map +1 -1
- package/lib/cjs/CatalogConnection.d.ts +71 -0
- package/lib/cjs/CatalogConnection.d.ts.map +1 -0
- package/lib/cjs/CatalogConnection.js +95 -0
- package/lib/cjs/CatalogConnection.js.map +1 -0
- package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
- package/lib/cjs/ElementLocateManager.js +5 -2
- package/lib/cjs/ElementLocateManager.js.map +1 -1
- package/lib/cjs/HitDetail.d.ts +29 -2
- package/lib/cjs/HitDetail.d.ts.map +1 -1
- package/lib/cjs/HitDetail.js +14 -0
- package/lib/cjs/HitDetail.js.map +1 -1
- package/lib/cjs/IpcApp.d.ts +1 -1
- package/lib/cjs/IpcApp.d.ts.map +1 -1
- package/lib/cjs/IpcApp.js.map +1 -1
- package/lib/cjs/ModelState.d.ts.map +1 -1
- package/lib/cjs/ModelState.js +7 -5
- package/lib/cjs/ModelState.js.map +1 -1
- package/lib/cjs/NativeApp.d.ts +2 -1
- package/lib/cjs/NativeApp.d.ts.map +1 -1
- package/lib/cjs/NativeApp.js +1 -0
- package/lib/cjs/NativeApp.js.map +1 -1
- package/lib/cjs/Viewport.d.ts.map +1 -1
- package/lib/cjs/Viewport.js +1 -0
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/core-frontend.d.ts +1 -0
- package/lib/cjs/core-frontend.d.ts.map +1 -1
- package/lib/cjs/core-frontend.js +1 -0
- package/lib/cjs/core-frontend.js.map +1 -1
- package/lib/cjs/internal/cross-package.d.ts +1 -1
- package/lib/cjs/internal/cross-package.d.ts.map +1 -1
- package/lib/cjs/internal/cross-package.js +3 -1
- package/lib/cjs/internal/cross-package.js.map +1 -1
- package/lib/cjs/internal/render/webgl/FrustumUniforms.d.ts +2 -0
- package/lib/cjs/internal/render/webgl/FrustumUniforms.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/FrustumUniforms.js +7 -0
- package/lib/cjs/internal/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/cjs/internal/render/webgl/MapLayerParams.d.ts +0 -1
- package/lib/cjs/internal/render/webgl/MapLayerParams.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/MapLayerParams.js +11 -20
- package/lib/cjs/internal/render/webgl/MapLayerParams.js.map +1 -1
- package/lib/cjs/internal/render/webgl/SceneCompositor.d.ts +9 -0
- package/lib/cjs/internal/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/SceneCompositor.js +86 -11
- package/lib/cjs/internal/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ShaderBuilder.d.ts +4 -3
- package/lib/cjs/internal/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/ShaderBuilder.js +3 -3
- package/lib/cjs/internal/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/cjs/internal/render/webgl/SolarShadowMap.js +2 -2
- package/lib/cjs/internal/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/cjs/internal/render/webgl/SurfaceGeometry.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/SurfaceGeometry.js +20 -8
- package/lib/cjs/internal/render/webgl/SurfaceGeometry.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Atmosphere.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/ClearPickAndColor.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/ClearPickAndColor.js +2 -1
- package/lib/cjs/internal/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Contours.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Contours.js +31 -1
- package/lib/cjs/internal/render/webgl/glsl/Contours.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Fragment.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Fragment.js +7 -2
- package/lib/cjs/internal/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Surface.js +1 -1
- package/lib/cjs/internal/tile/GraphicsCollector.d.ts +1 -0
- package/lib/cjs/internal/tile/GraphicsCollector.d.ts.map +1 -1
- package/lib/cjs/internal/tile/GraphicsCollector.js +1 -0
- package/lib/cjs/internal/tile/GraphicsCollector.js.map +1 -1
- package/lib/cjs/internal/tile/IModelTile.d.ts.map +1 -1
- package/lib/cjs/internal/tile/IModelTile.js +5 -0
- package/lib/cjs/internal/tile/IModelTile.js.map +1 -1
- package/lib/cjs/internal/tile/IModelTileTree.d.ts +4 -1
- package/lib/cjs/internal/tile/IModelTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/IModelTileTree.js +5 -0
- package/lib/cjs/internal/tile/IModelTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/ImdlDecoder.d.ts +2 -0
- package/lib/cjs/internal/tile/ImdlDecoder.d.ts.map +1 -1
- package/lib/cjs/internal/tile/ImdlDecoder.js.map +1 -1
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.d.ts +2 -2
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.d.ts.map +1 -1
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.js +2 -1
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.js.map +1 -1
- package/lib/cjs/{tile → internal/tile}/LayerTileTreeHandler.d.ts +3 -3
- package/lib/cjs/internal/tile/LayerTileTreeHandler.d.ts.map +1 -0
- package/lib/cjs/{tile → internal/tile}/LayerTileTreeHandler.js +3 -2
- package/lib/cjs/internal/tile/LayerTileTreeHandler.js.map +1 -0
- package/lib/cjs/{tile → internal/tile}/LayerTileTreeReferenceHandler.d.ts +7 -5
- package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -0
- package/lib/cjs/{tile → internal/tile}/LayerTileTreeReferenceHandler.js +29 -4
- package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.js.map +1 -0
- package/lib/cjs/internal/tile/PrimaryTileTree.d.ts +9 -4
- package/lib/cjs/internal/tile/PrimaryTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/PrimaryTileTree.js +30 -8
- package/lib/cjs/internal/tile/PrimaryTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/RealityModelTileTree.d.ts +0 -2
- package/lib/cjs/internal/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/RealityModelTileTree.js +2 -21
- package/lib/cjs/internal/tile/RealityModelTileTree.js.map +1 -1
- package/lib/cjs/render/Pixel.d.ts +13 -2
- package/lib/cjs/render/Pixel.d.ts.map +1 -1
- package/lib/cjs/render/Pixel.js +20 -8
- package/lib/cjs/render/Pixel.js.map +1 -1
- package/lib/cjs/tile/ImdlReader.d.ts +3 -2
- package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
- package/lib/cjs/tile/ImdlReader.js +1 -0
- package/lib/cjs/tile/ImdlReader.js.map +1 -1
- package/lib/cjs/tile/internal.d.ts +3 -2
- package/lib/cjs/tile/internal.d.ts.map +1 -1
- package/lib/cjs/tile/internal.js +3 -2
- package/lib/cjs/tile/internal.js.map +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.d.ts +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.js +2 -3
- package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.js +2 -4
- package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
- package/lib/cjs/tools/AccuDrawTool.d.ts +0 -12
- package/lib/cjs/tools/AccuDrawTool.d.ts.map +1 -1
- package/lib/cjs/tools/AccuDrawTool.js +2 -60
- package/lib/cjs/tools/AccuDrawTool.js.map +1 -1
- package/lib/cjs/tools/AccuDrawViewportUI.d.ts +0 -1
- package/lib/cjs/tools/AccuDrawViewportUI.d.ts.map +1 -1
- package/lib/cjs/tools/AccuDrawViewportUI.js +15 -19
- package/lib/cjs/tools/AccuDrawViewportUI.js.map +1 -1
- package/lib/cjs/tools/ViewTool.d.ts +25 -16
- package/lib/cjs/tools/ViewTool.d.ts.map +1 -1
- package/lib/cjs/tools/ViewTool.js +29 -40
- package/lib/cjs/tools/ViewTool.js.map +1 -1
- package/lib/esm/AccuDraw.d.ts.map +1 -1
- package/lib/esm/AccuDraw.js +21 -42
- package/lib/esm/AccuDraw.js.map +1 -1
- package/lib/esm/AccuSnap.d.ts +1 -0
- package/lib/esm/AccuSnap.d.ts.map +1 -1
- package/lib/esm/AccuSnap.js +69 -1
- package/lib/esm/AccuSnap.js.map +1 -1
- package/lib/esm/BriefcaseConnection.d.ts +1 -1
- package/lib/esm/BriefcaseConnection.d.ts.map +1 -1
- package/lib/esm/BriefcaseConnection.js.map +1 -1
- package/lib/esm/CatalogConnection.d.ts +71 -0
- package/lib/esm/CatalogConnection.d.ts.map +1 -0
- package/lib/esm/CatalogConnection.js +92 -0
- package/lib/esm/CatalogConnection.js.map +1 -0
- package/lib/esm/ElementLocateManager.d.ts.map +1 -1
- package/lib/esm/ElementLocateManager.js +5 -2
- package/lib/esm/ElementLocateManager.js.map +1 -1
- package/lib/esm/HitDetail.d.ts +29 -2
- package/lib/esm/HitDetail.d.ts.map +1 -1
- package/lib/esm/HitDetail.js +14 -0
- package/lib/esm/HitDetail.js.map +1 -1
- package/lib/esm/IpcApp.d.ts +1 -1
- package/lib/esm/IpcApp.d.ts.map +1 -1
- package/lib/esm/IpcApp.js.map +1 -1
- package/lib/esm/ModelState.d.ts.map +1 -1
- package/lib/esm/ModelState.js +7 -5
- package/lib/esm/ModelState.js.map +1 -1
- package/lib/esm/NativeApp.d.ts +2 -1
- package/lib/esm/NativeApp.d.ts.map +1 -1
- package/lib/esm/NativeApp.js +1 -0
- package/lib/esm/NativeApp.js.map +1 -1
- package/lib/esm/Viewport.d.ts.map +1 -1
- package/lib/esm/Viewport.js +1 -0
- package/lib/esm/Viewport.js.map +1 -1
- package/lib/esm/core-frontend.d.ts +1 -0
- package/lib/esm/core-frontend.d.ts.map +1 -1
- package/lib/esm/core-frontend.js +1 -0
- package/lib/esm/core-frontend.js.map +1 -1
- package/lib/esm/internal/cross-package.d.ts +1 -1
- package/lib/esm/internal/cross-package.d.ts.map +1 -1
- package/lib/esm/internal/cross-package.js +1 -1
- package/lib/esm/internal/cross-package.js.map +1 -1
- package/lib/esm/internal/render/webgl/FrustumUniforms.d.ts +2 -0
- package/lib/esm/internal/render/webgl/FrustumUniforms.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/FrustumUniforms.js +8 -1
- package/lib/esm/internal/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/esm/internal/render/webgl/MapLayerParams.d.ts +0 -1
- package/lib/esm/internal/render/webgl/MapLayerParams.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/MapLayerParams.js +11 -20
- package/lib/esm/internal/render/webgl/MapLayerParams.js.map +1 -1
- package/lib/esm/internal/render/webgl/SceneCompositor.d.ts +9 -0
- package/lib/esm/internal/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/SceneCompositor.js +86 -11
- package/lib/esm/internal/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/esm/internal/render/webgl/ShaderBuilder.d.ts +4 -3
- package/lib/esm/internal/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/ShaderBuilder.js +3 -3
- package/lib/esm/internal/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/esm/internal/render/webgl/SolarShadowMap.js +2 -2
- package/lib/esm/internal/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/esm/internal/render/webgl/SurfaceGeometry.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/SurfaceGeometry.js +20 -8
- package/lib/esm/internal/render/webgl/SurfaceGeometry.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Atmosphere.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/ClearPickAndColor.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/ClearPickAndColor.js +2 -1
- package/lib/esm/internal/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Contours.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Contours.js +31 -1
- package/lib/esm/internal/render/webgl/glsl/Contours.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Fragment.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Fragment.js +7 -2
- package/lib/esm/internal/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/RealityMesh.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Surface.js +1 -1
- package/lib/esm/internal/tile/GraphicsCollector.d.ts +1 -0
- package/lib/esm/internal/tile/GraphicsCollector.d.ts.map +1 -1
- package/lib/esm/internal/tile/GraphicsCollector.js +1 -0
- package/lib/esm/internal/tile/GraphicsCollector.js.map +1 -1
- package/lib/esm/internal/tile/IModelTile.d.ts.map +1 -1
- package/lib/esm/internal/tile/IModelTile.js +6 -1
- package/lib/esm/internal/tile/IModelTile.js.map +1 -1
- package/lib/esm/internal/tile/IModelTileTree.d.ts +4 -1
- package/lib/esm/internal/tile/IModelTileTree.d.ts.map +1 -1
- package/lib/esm/internal/tile/IModelTileTree.js +6 -1
- package/lib/esm/internal/tile/IModelTileTree.js.map +1 -1
- package/lib/esm/internal/tile/ImdlDecoder.d.ts +2 -0
- package/lib/esm/internal/tile/ImdlDecoder.d.ts.map +1 -1
- package/lib/esm/internal/tile/ImdlDecoder.js.map +1 -1
- package/lib/esm/internal/tile/ImdlGraphicsCreator.d.ts +2 -2
- package/lib/esm/internal/tile/ImdlGraphicsCreator.d.ts.map +1 -1
- package/lib/esm/internal/tile/ImdlGraphicsCreator.js +2 -1
- package/lib/esm/internal/tile/ImdlGraphicsCreator.js.map +1 -1
- package/lib/esm/{tile → internal/tile}/LayerTileTreeHandler.d.ts +3 -3
- package/lib/esm/internal/tile/LayerTileTreeHandler.d.ts.map +1 -0
- package/lib/esm/{tile → internal/tile}/LayerTileTreeHandler.js +3 -2
- package/lib/esm/internal/tile/LayerTileTreeHandler.js.map +1 -0
- package/lib/esm/{tile → internal/tile}/LayerTileTreeReferenceHandler.d.ts +7 -5
- package/lib/esm/internal/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -0
- package/lib/esm/{tile → internal/tile}/LayerTileTreeReferenceHandler.js +29 -4
- package/lib/esm/internal/tile/LayerTileTreeReferenceHandler.js.map +1 -0
- package/lib/esm/internal/tile/PrimaryTileTree.d.ts +9 -4
- package/lib/esm/internal/tile/PrimaryTileTree.d.ts.map +1 -1
- package/lib/esm/internal/tile/PrimaryTileTree.js +32 -10
- package/lib/esm/internal/tile/PrimaryTileTree.js.map +1 -1
- package/lib/esm/internal/tile/RealityModelTileTree.d.ts +0 -2
- package/lib/esm/internal/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/esm/internal/tile/RealityModelTileTree.js +2 -21
- package/lib/esm/internal/tile/RealityModelTileTree.js.map +1 -1
- package/lib/esm/render/Pixel.d.ts +13 -2
- package/lib/esm/render/Pixel.d.ts.map +1 -1
- package/lib/esm/render/Pixel.js +20 -8
- package/lib/esm/render/Pixel.js.map +1 -1
- package/lib/esm/tile/ImdlReader.d.ts +3 -2
- package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
- package/lib/esm/tile/ImdlReader.js +1 -0
- package/lib/esm/tile/ImdlReader.js.map +1 -1
- package/lib/esm/tile/internal.d.ts +3 -2
- package/lib/esm/tile/internal.d.ts.map +1 -1
- package/lib/esm/tile/internal.js +3 -2
- package/lib/esm/tile/internal.js.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.d.ts +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.js +3 -4
- package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/esm/tile/map/MapTileTree.js +2 -4
- package/lib/esm/tile/map/MapTileTree.js.map +1 -1
- package/lib/esm/tools/AccuDrawTool.d.ts +0 -12
- package/lib/esm/tools/AccuDrawTool.d.ts.map +1 -1
- package/lib/esm/tools/AccuDrawTool.js +3 -60
- package/lib/esm/tools/AccuDrawTool.js.map +1 -1
- package/lib/esm/tools/AccuDrawViewportUI.d.ts +0 -1
- package/lib/esm/tools/AccuDrawViewportUI.d.ts.map +1 -1
- package/lib/esm/tools/AccuDrawViewportUI.js +16 -20
- package/lib/esm/tools/AccuDrawViewportUI.js.map +1 -1
- package/lib/esm/tools/ViewTool.d.ts +25 -16
- package/lib/esm/tools/ViewTool.d.ts.map +1 -1
- package/lib/esm/tools/ViewTool.js +29 -40
- package/lib/esm/tools/ViewTool.js.map +1 -1
- package/lib/public/locales/en/CoreTools.json +0 -5
- package/lib/public/scripts/parse-imdl-worker.js +1 -1
- package/lib/public/sprites/SnapPerpendicularPoint.png +0 -0
- package/lib/public/sprites/SnapTangentPoint.png +0 -0
- package/lib/workers/webpack/parse-imdl-worker.js +1 -1
- package/package.json +16 -16
- package/lib/cjs/tile/LayerTileTreeHandler.d.ts.map +0 -1
- package/lib/cjs/tile/LayerTileTreeHandler.js.map +0 -1
- package/lib/cjs/tile/LayerTileTreeReferenceHandler.d.ts.map +0 -1
- package/lib/cjs/tile/LayerTileTreeReferenceHandler.js.map +0 -1
- package/lib/esm/tile/LayerTileTreeHandler.d.ts.map +0 -1
- package/lib/esm/tile/LayerTileTreeHandler.js.map +0 -1
- package/lib/esm/tile/LayerTileTreeReferenceHandler.d.ts.map +0 -1
- package/lib/esm/tile/LayerTileTreeReferenceHandler.js.map +0 -1
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depthAndOrder;
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hilite;
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occlusion;
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occlusionBlur;
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&& undefined === this.color
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&& undefined === this.featureId
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&& undefined === this.depthAndOrder
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&& undefined === this.contours
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&& undefined === this.contoursMsBuff
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&& undefined === this.depthAndOrderHidden
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&& undefined === this.hilite
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&& undefined === this.occlusion
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this.color = (0, core_bentley_1.dispose)(this.color);
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this.featureId = (0, core_bentley_1.dispose)(this.featureId);
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this.depthAndOrder = (0, core_bentley_1.dispose)(this.depthAndOrder);
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this.contoursMsBuff = (0, core_bentley_1.dispose)(this.contoursMsBuff);
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this.depthAndOrderHidden = (0, core_bentley_1.dispose)(this.depthAndOrderHidden);
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this.hilite = (0, core_bentley_1.dispose)(this.hilite);
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this.occlusion = (0, core_bentley_1.dispose)(this.occlusion);
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@@ -102,6 +108,8 @@ class Textures {
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collectTextureStatistics(this.color, stats);
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109
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collectTextureStatistics(this.featureId, stats);
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collectTextureStatistics(this.depthAndOrder, stats);
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111
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+
collectTextureStatistics(this.contours, stats);
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collectMsBufferStatistics(this.contoursMsBuff, stats);
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113
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collectTextureStatistics(this.depthAndOrderHidden, stats);
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collectTextureStatistics(this.hilite, stats);
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collectTextureStatistics(this.occlusion, stats);
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@@ -140,11 +148,13 @@ class Textures {
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this.color = Texture_1.TextureHandle.createForAttachment(width, height, GL_1.GL.Texture.Format.Rgba, GL_1.GL.Texture.DataType.UnsignedByte);
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149
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this.featureId = Texture_1.TextureHandle.createForAttachment(width, height, GL_1.GL.Texture.Format.Rgba, GL_1.GL.Texture.DataType.UnsignedByte);
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this.depthAndOrder = Texture_1.TextureHandle.createForAttachment(width, height, GL_1.GL.Texture.Format.Rgba, GL_1.GL.Texture.DataType.UnsignedByte);
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this.contours = Texture_1.TextureHandle.createForAttachment(width, height, GL_1.GL.Texture.Format.Rgba, GL_1.GL.Texture.DataType.UnsignedByte);
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let rVal = undefined !== this.accumulation
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&& undefined !== this.revealage
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&& undefined !== this.color
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155
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&& undefined !== this.featureId
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156
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&& undefined !== this.depthAndOrder
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&& undefined !== this.contours
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&& undefined !== this.hilite;
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159
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if (rVal && numSamples > 1) {
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rVal = this.enableMultiSampling(width, height, numSamples);
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@@ -189,12 +199,14 @@ class Textures {
|
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189
199
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this.featureIdMsBuffHidden = RenderBuffer_1.RenderBufferMultiSample.create(width, height, WebGL2RenderingContext.RGBA8, numSamples);
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200
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this.depthAndOrderMsBuff = RenderBuffer_1.RenderBufferMultiSample.create(width, height, WebGL2RenderingContext.RGBA8, numSamples);
|
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201
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this.depthAndOrderMsBuffHidden = RenderBuffer_1.RenderBufferMultiSample.create(width, height, WebGL2RenderingContext.RGBA8, numSamples);
|
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+
this.contoursMsBuff = RenderBuffer_1.RenderBufferMultiSample.create(width, height, WebGL2RenderingContext.RGBA8, numSamples);
|
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203
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this.hiliteMsBuff = RenderBuffer_1.RenderBufferMultiSample.create(width, height, WebGL2RenderingContext.RGBA8, numSamples);
|
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204
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return undefined !== this.colorMsBuff
|
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205
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&& undefined !== this.featureIdMsBuff
|
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206
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&& undefined !== this.featureIdMsBuffHidden
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207
|
&& undefined !== this.depthAndOrderMsBuff
|
|
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208
|
&& undefined !== this.depthAndOrderMsBuffHidden
|
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209
|
+
&& undefined !== this.contoursMsBuff
|
|
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210
|
&& undefined !== this.hiliteMsBuff;
|
|
199
211
|
}
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200
212
|
disableMultiSampling() {
|
|
@@ -203,6 +215,7 @@ class Textures {
|
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203
215
|
this.featureIdMsBuffHidden = (0, core_bentley_1.dispose)(this.featureIdMsBuffHidden);
|
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204
216
|
this.depthAndOrderMsBuff = (0, core_bentley_1.dispose)(this.depthAndOrderMsBuff);
|
|
205
217
|
this.depthAndOrderMsBuffHidden = (0, core_bentley_1.dispose)(this.depthAndOrderMsBuffHidden);
|
|
218
|
+
this.contoursMsBuff = (0, core_bentley_1.dispose)(this.contoursMsBuff);
|
|
206
219
|
this.hiliteMsBuff = (0, core_bentley_1.dispose)(this.hiliteMsBuff);
|
|
207
220
|
return true;
|
|
208
221
|
}
|
|
@@ -212,6 +225,7 @@ class FrameBuffers {
|
|
|
212
225
|
opaqueColor;
|
|
213
226
|
opaqueAndCompositeColor;
|
|
214
227
|
depthAndOrder;
|
|
228
|
+
contours;
|
|
215
229
|
hilite;
|
|
216
230
|
hiliteUsingStencil;
|
|
217
231
|
stencilSet;
|
|
@@ -236,9 +250,10 @@ class FrameBuffers {
|
|
|
236
250
|
if (!this.initPotentialMSFbos(textures, depth, depthMS))
|
|
237
251
|
return false;
|
|
238
252
|
this.depthAndOrder = FrameBuffer_1.FrameBuffer.create([textures.depthAndOrder], depth);
|
|
253
|
+
this.contours = FrameBuffer_1.FrameBuffer.create([textures.contours], depth);
|
|
239
254
|
this.hilite = FrameBuffer_1.FrameBuffer.create([textures.hilite], depth);
|
|
240
255
|
this.hiliteUsingStencil = FrameBuffer_1.FrameBuffer.create([textures.hilite], depth);
|
|
241
|
-
if (!this.depthAndOrder || !this.hilite || !this.hiliteUsingStencil)
|
|
256
|
+
if (!this.depthAndOrder || !this.contours || !this.hilite || !this.hiliteUsingStencil)
|
|
242
257
|
return false;
|
|
243
258
|
(0, core_bentley_1.assert)(undefined === this.opaqueAll);
|
|
244
259
|
if (!this.initPotentialMSMRTFbos(textures, depth, depthMS))
|
|
@@ -275,17 +290,28 @@ class FrameBuffers {
|
|
|
275
290
|
}
|
|
276
291
|
initPotentialMSMRTFbos(textures, depth, depthMs) {
|
|
277
292
|
const boundColor = System_1.System.instance.frameBufferStack.currentColorBuffer;
|
|
278
|
-
(0, core_bentley_1.assert)(undefined !== boundColor &&
|
|
279
|
-
|
|
293
|
+
(0, core_bentley_1.assert)(undefined !== boundColor &&
|
|
294
|
+
undefined !== textures.color &&
|
|
295
|
+
undefined !== textures.featureId &&
|
|
296
|
+
undefined !== textures.depthAndOrder &&
|
|
297
|
+
undefined !== textures.contours &&
|
|
298
|
+
undefined !== textures.accumulation &&
|
|
299
|
+
undefined !== textures.revealage);
|
|
300
|
+
const colorAndPick = [boundColor, textures.featureId, textures.depthAndOrder, textures.contours];
|
|
280
301
|
if (undefined === depthMs) {
|
|
281
302
|
this.opaqueAll = FrameBuffer_1.FrameBuffer.create(colorAndPick, depth);
|
|
282
303
|
colorAndPick[0] = textures.color;
|
|
283
304
|
this.opaqueAndCompositeAll = FrameBuffer_1.FrameBuffer.create(colorAndPick, depth);
|
|
284
305
|
}
|
|
285
306
|
else {
|
|
286
|
-
(0, core_bentley_1.assert)(undefined !== textures.colorMsBuff &&
|
|
287
|
-
|
|
288
|
-
|
|
307
|
+
(0, core_bentley_1.assert)(undefined !== textures.colorMsBuff &&
|
|
308
|
+
undefined !== textures.featureIdMsBuff &&
|
|
309
|
+
undefined !== textures.featureIdMsBuffHidden &&
|
|
310
|
+
undefined !== textures.contoursMsBuff &&
|
|
311
|
+
undefined !== textures.depthAndOrderMsBuff &&
|
|
312
|
+
undefined !== textures.depthAndOrderMsBuffHidden);
|
|
313
|
+
const colorAndPickMsBuffs = [textures.colorMsBuff, textures.featureIdMsBuff, textures.depthAndOrderMsBuff, textures.contoursMsBuff];
|
|
314
|
+
const colorAndPickFilters = [GL_1.GL.MultiSampling.Filter.Linear, GL_1.GL.MultiSampling.Filter.Nearest, GL_1.GL.MultiSampling.Filter.Nearest, GL_1.GL.MultiSampling.Filter.Nearest];
|
|
289
315
|
this.opaqueAll = FrameBuffer_1.FrameBuffer.create(colorAndPick, depth, colorAndPickMsBuffs, colorAndPickFilters, depthMs);
|
|
290
316
|
colorAndPick[0] = textures.color;
|
|
291
317
|
this.opaqueAndCompositeAll = FrameBuffer_1.FrameBuffer.create(colorAndPick, depth, colorAndPickMsBuffs, colorAndPickFilters, depthMs);
|
|
@@ -394,7 +420,7 @@ class FrameBuffers {
|
|
|
394
420
|
return this.initPotentialMSFbos(textures, depth, undefined);
|
|
395
421
|
}
|
|
396
422
|
get isDisposed() {
|
|
397
|
-
return undefined === this.opaqueColor && undefined === this.opaqueAndCompositeColor && undefined === this.depthAndOrder
|
|
423
|
+
return undefined === this.opaqueColor && undefined === this.opaqueAndCompositeColor && undefined === this.depthAndOrder && undefined === this.contours
|
|
398
424
|
&& undefined === this.hilite && undefined === this.hiliteUsingStencil && undefined === this.occlusion
|
|
399
425
|
&& undefined === this.occlusionBlur && undefined === this.stencilSet && undefined === this.altZOnly
|
|
400
426
|
&& undefined === this.volClassCreateBlend && undefined === this.volClassCreateBlendAltZ && undefined === this.opaqueAll
|
|
@@ -407,6 +433,7 @@ class FrameBuffers {
|
|
|
407
433
|
this.opaqueColor = (0, core_bentley_1.dispose)(this.opaqueColor);
|
|
408
434
|
this.opaqueAndCompositeColor = (0, core_bentley_1.dispose)(this.opaqueAndCompositeColor);
|
|
409
435
|
this.depthAndOrder = (0, core_bentley_1.dispose)(this.depthAndOrder);
|
|
436
|
+
this.contours = (0, core_bentley_1.dispose)(this.contours);
|
|
410
437
|
this.hilite = (0, core_bentley_1.dispose)(this.hilite);
|
|
411
438
|
this.hiliteUsingStencil = (0, core_bentley_1.dispose)(this.hiliteUsingStencil);
|
|
412
439
|
this.occlusion = (0, core_bentley_1.dispose)(this.occlusion);
|
|
@@ -523,6 +550,7 @@ class PixelBuffer {
|
|
|
523
550
|
_selector;
|
|
524
551
|
_featureId;
|
|
525
552
|
_depthAndOrder;
|
|
553
|
+
_contours;
|
|
526
554
|
_batchState;
|
|
527
555
|
_scratchModelFeature = core_common_1.ModelFeature.create();
|
|
528
556
|
get _numPixels() { return this._rect.width * this._rect.height; }
|
|
@@ -579,11 +607,12 @@ class PixelBuffer {
|
|
|
579
607
|
depth = Math.max(0.0, depth);
|
|
580
608
|
return depth;
|
|
581
609
|
}
|
|
582
|
-
decodeRenderOrderRgba(depthAndOrder) {
|
|
583
|
-
|
|
610
|
+
decodeRenderOrderRgba(depthAndOrder) { return this.decodeUint8(depthAndOrder, 16); }
|
|
611
|
+
decodeUint8(rgba32, basis) {
|
|
612
|
+
this._scratchUint32Array[0] = rgba32;
|
|
584
613
|
const encByte = this._scratchUint8Array[0];
|
|
585
614
|
const enc = encByte / 255.0;
|
|
586
|
-
const dec = Math.floor(
|
|
615
|
+
const dec = Math.floor(basis * enc + 0.5);
|
|
587
616
|
return dec;
|
|
588
617
|
}
|
|
589
618
|
_invalidPixelData = new Pixel_1.Pixel.Data();
|
|
@@ -635,6 +664,28 @@ class PixelBuffer {
|
|
|
635
664
|
}
|
|
636
665
|
}
|
|
637
666
|
}
|
|
667
|
+
let contour;
|
|
668
|
+
if (this._contours) {
|
|
669
|
+
const contour32 = this.getPixel32(this._contours.data, index);
|
|
670
|
+
if (contour32) { // undefined means out of bounds; zero means not a contour.
|
|
671
|
+
const groupIndexAndType = this.decodeUint8(contour32, 32);
|
|
672
|
+
const groupIndex = groupIndexAndType & ~(8 | 16);
|
|
673
|
+
const group = this._contours.display.groups[groupIndex];
|
|
674
|
+
if (group) {
|
|
675
|
+
const elevationFraction = this.decodeDepthRgba(contour32);
|
|
676
|
+
let elevation = elevationFraction * (this._contours.zHigh - this._contours.zLow) + this._contours.zLow;
|
|
677
|
+
// The shader rounds to the nearest contour elevation using single-precision arithmetic.
|
|
678
|
+
// Re-round here using double-precision to get closer.
|
|
679
|
+
const interval = group.contourDef.minorInterval;
|
|
680
|
+
elevation = (elevation >= 0 ? Math.floor((elevation + interval / 2) / interval) : Math.ceil((elevation - interval / 2) / interval)) * interval;
|
|
681
|
+
contour = {
|
|
682
|
+
group,
|
|
683
|
+
elevation,
|
|
684
|
+
isMajor: groupIndexAndType > 15,
|
|
685
|
+
};
|
|
686
|
+
}
|
|
687
|
+
}
|
|
688
|
+
}
|
|
638
689
|
let featureTable, iModel, transformToIModel, tileId, viewAttachmentId, inSectionDrawingAttachment;
|
|
639
690
|
if (undefined !== batchInfo) {
|
|
640
691
|
featureTable = batchInfo.featureTable;
|
|
@@ -655,6 +706,7 @@ class PixelBuffer {
|
|
|
655
706
|
tileId,
|
|
656
707
|
viewAttachmentId,
|
|
657
708
|
inSectionDrawingAttachment,
|
|
709
|
+
contour,
|
|
658
710
|
});
|
|
659
711
|
}
|
|
660
712
|
constructor(rect, selector, compositor) {
|
|
@@ -675,6 +727,10 @@ class PixelBuffer {
|
|
|
675
727
|
else
|
|
676
728
|
this._selector &= ~Pixel_1.Pixel.Selector.Feature;
|
|
677
729
|
}
|
|
730
|
+
// Note: readContours is a no-op unless contours are actually being drawn.
|
|
731
|
+
if (Pixel_1.Pixel.Selector.None !== (selector & Pixel_1.Pixel.Selector.Contours)) {
|
|
732
|
+
this._contours = compositor.readContours(rect);
|
|
733
|
+
}
|
|
678
734
|
}
|
|
679
735
|
get isEmpty() { return Pixel_1.Pixel.Selector.None === this._selector; }
|
|
680
736
|
static create(rect, selector, compositor) {
|
|
@@ -1359,7 +1415,26 @@ class Compositor extends SceneCompositor {
|
|
|
1359
1415
|
readPixels(rect, selector) {
|
|
1360
1416
|
return PixelBuffer.create(rect, selector, this);
|
|
1361
1417
|
}
|
|
1362
|
-
readDepthAndOrder(rect) {
|
|
1418
|
+
readDepthAndOrder(rect) {
|
|
1419
|
+
return this.readFrameBuffer(rect, this._fbos.depthAndOrder);
|
|
1420
|
+
}
|
|
1421
|
+
readContours(rect) {
|
|
1422
|
+
// Are we actually drawing any contours? If not, don't bother reading an array of all zeroes off the GPU.
|
|
1423
|
+
const contours = this.target.plan.contours;
|
|
1424
|
+
if (!contours || !contours.displayContours || contours.groups.length === 0) {
|
|
1425
|
+
return undefined;
|
|
1426
|
+
}
|
|
1427
|
+
const info = this.readFrameBuffer(rect, this._fbos.contours);
|
|
1428
|
+
if (!info) {
|
|
1429
|
+
return undefined;
|
|
1430
|
+
}
|
|
1431
|
+
return {
|
|
1432
|
+
data: new Uint32Array(info.buffer),
|
|
1433
|
+
display: contours,
|
|
1434
|
+
zLow: this.target.uniforms.frustum.worldFrustumZRange[0],
|
|
1435
|
+
zHigh: this.target.uniforms.frustum.worldFrustumZRange[1],
|
|
1436
|
+
};
|
|
1437
|
+
}
|
|
1363
1438
|
readFeatureIds(rect) {
|
|
1364
1439
|
const tex = this._textures.featureId;
|
|
1365
1440
|
if (undefined === tex)
|