@itwin/core-frontend 5.0.0-dev.99 → 5.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +101 -1
- package/lib/cjs/AccuDraw.d.ts +2 -0
- package/lib/cjs/AccuDraw.d.ts.map +1 -1
- package/lib/cjs/AccuDraw.js +22 -41
- package/lib/cjs/AccuDraw.js.map +1 -1
- package/lib/cjs/AccuSnap.d.ts +1 -0
- package/lib/cjs/AccuSnap.d.ts.map +1 -1
- package/lib/cjs/AccuSnap.js +71 -3
- package/lib/cjs/AccuSnap.js.map +1 -1
- package/lib/cjs/BriefcaseConnection.d.ts +1 -1
- package/lib/cjs/BriefcaseConnection.d.ts.map +1 -1
- package/lib/cjs/BriefcaseConnection.js.map +1 -1
- package/lib/cjs/CatalogConnection.d.ts +71 -0
- package/lib/cjs/CatalogConnection.d.ts.map +1 -0
- package/lib/cjs/CatalogConnection.js +95 -0
- package/lib/cjs/CatalogConnection.js.map +1 -0
- package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
- package/lib/cjs/ElementLocateManager.js +5 -2
- package/lib/cjs/ElementLocateManager.js.map +1 -1
- package/lib/cjs/GraphicalEditingScope.d.ts +1 -1
- package/lib/cjs/GraphicalEditingScope.d.ts.map +1 -1
- package/lib/cjs/GraphicalEditingScope.js +1 -1
- package/lib/cjs/GraphicalEditingScope.js.map +1 -1
- package/lib/cjs/HitDetail.d.ts +30 -3
- package/lib/cjs/HitDetail.d.ts.map +1 -1
- package/lib/cjs/HitDetail.js +14 -0
- package/lib/cjs/HitDetail.js.map +1 -1
- package/lib/cjs/IModelApp.d.ts +16 -1
- package/lib/cjs/IModelApp.d.ts.map +1 -1
- package/lib/cjs/IModelApp.js +20 -1
- package/lib/cjs/IModelApp.js.map +1 -1
- package/lib/cjs/IModelConnection.d.ts +18 -6
- package/lib/cjs/IModelConnection.d.ts.map +1 -1
- package/lib/cjs/IModelConnection.js +27 -6
- package/lib/cjs/IModelConnection.js.map +1 -1
- package/lib/cjs/IpcApp.d.ts +2 -2
- package/lib/cjs/IpcApp.d.ts.map +1 -1
- package/lib/cjs/IpcApp.js +1 -1
- package/lib/cjs/IpcApp.js.map +1 -1
- package/lib/cjs/ModelState.d.ts.map +1 -1
- package/lib/cjs/ModelState.js +7 -5
- package/lib/cjs/ModelState.js.map +1 -1
- package/lib/cjs/NativeApp.d.ts +2 -1
- package/lib/cjs/NativeApp.d.ts.map +1 -1
- package/lib/cjs/NativeApp.js +1 -0
- package/lib/cjs/NativeApp.js.map +1 -1
- package/lib/cjs/SelectionSet.d.ts +7 -7
- package/lib/cjs/SelectionSet.js +3 -3
- package/lib/cjs/SelectionSet.js.map +1 -1
- package/lib/cjs/ViewContext.d.ts +4 -1
- package/lib/cjs/ViewContext.d.ts.map +1 -1
- package/lib/cjs/ViewContext.js +10 -5
- package/lib/cjs/ViewContext.js.map +1 -1
- package/lib/cjs/ViewManager.js +2 -2
- package/lib/cjs/ViewManager.js.map +1 -1
- package/lib/cjs/ViewState.d.ts +1 -1
- package/lib/cjs/ViewState.js +1 -1
- package/lib/cjs/ViewState.js.map +1 -1
- package/lib/cjs/Viewport.d.ts +7 -5
- package/lib/cjs/Viewport.d.ts.map +1 -1
- package/lib/cjs/Viewport.js +10 -5
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/core-frontend.d.ts +2 -1
- package/lib/cjs/core-frontend.d.ts.map +1 -1
- package/lib/cjs/core-frontend.js +1 -0
- package/lib/cjs/core-frontend.js.map +1 -1
- package/lib/cjs/extension/ExtensionRuntime.js +15 -2
- package/lib/cjs/extension/ExtensionRuntime.js.map +1 -1
- package/lib/cjs/extension/providers/ExtensionLoadScript.d.ts.map +1 -1
- package/lib/cjs/extension/providers/ExtensionLoadScript.js +24 -6
- package/lib/cjs/extension/providers/ExtensionLoadScript.js.map +1 -1
- package/lib/cjs/internal/cross-package.d.ts +1 -1
- package/lib/cjs/internal/cross-package.d.ts.map +1 -1
- package/lib/cjs/internal/cross-package.js +3 -1
- package/lib/cjs/internal/cross-package.js.map +1 -1
- package/lib/cjs/internal/render/MockRender.d.ts +1 -1
- package/lib/cjs/internal/render/MockRender.d.ts.map +1 -1
- package/lib/cjs/internal/render/MockRender.js +1 -1
- package/lib/cjs/internal/render/MockRender.js.map +1 -1
- package/lib/cjs/internal/render/webgl/AtmosphereUniforms.d.ts +1 -1
- package/lib/cjs/internal/render/webgl/AtmosphereUniforms.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js +1 -1
- package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js.map +1 -1
- package/lib/cjs/internal/render/webgl/AttributeBuffers.d.ts +2 -2
- package/lib/cjs/internal/render/webgl/AttributeBuffers.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/AttributeBuffers.js +2 -2
- package/lib/cjs/internal/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ClippingProgram.d.ts +1 -1
- package/lib/cjs/internal/render/webgl/ClippingProgram.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/ClippingProgram.js +1 -1
- package/lib/cjs/internal/render/webgl/ClippingProgram.js.map +1 -1
- package/lib/cjs/internal/render/webgl/FrustumUniforms.d.ts +2 -0
- package/lib/cjs/internal/render/webgl/FrustumUniforms.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/FrustumUniforms.js +7 -0
- package/lib/cjs/internal/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/cjs/internal/render/webgl/MapLayerParams.d.ts +0 -1
- package/lib/cjs/internal/render/webgl/MapLayerParams.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/MapLayerParams.js +11 -20
- package/lib/cjs/internal/render/webgl/MapLayerParams.js.map +1 -1
- package/lib/cjs/internal/render/webgl/RenderCommands.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/RenderCommands.js +2 -3
- package/lib/cjs/internal/render/webgl/RenderCommands.js.map +1 -1
- package/lib/cjs/internal/render/webgl/SceneCompositor.d.ts +9 -0
- package/lib/cjs/internal/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/SceneCompositor.js +86 -11
- package/lib/cjs/internal/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ShaderBuilder.d.ts +4 -3
- package/lib/cjs/internal/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/ShaderBuilder.js +3 -3
- package/lib/cjs/internal/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ShaderProgram.d.ts +2 -2
- package/lib/cjs/internal/render/webgl/ShaderProgram.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/ShaderProgram.js +2 -2
- package/lib/cjs/internal/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/cjs/internal/render/webgl/SolarShadowMap.js +2 -2
- package/lib/cjs/internal/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/cjs/internal/render/webgl/SurfaceGeometry.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/SurfaceGeometry.js +20 -8
- package/lib/cjs/internal/render/webgl/SurfaceGeometry.js.map +1 -1
- package/lib/cjs/internal/render/webgl/Target.d.ts +1 -1
- package/lib/cjs/internal/render/webgl/Target.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/Target.js +2 -2
- package/lib/cjs/internal/render/webgl/Target.js.map +1 -1
- package/lib/cjs/internal/render/webgl/TargetGraphics.d.ts +3 -3
- package/lib/cjs/internal/render/webgl/TargetGraphics.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/TargetGraphics.js +10 -7
- package/lib/cjs/internal/render/webgl/TargetGraphics.js.map +1 -1
- package/lib/cjs/internal/render/webgl/Technique.d.ts +3 -3
- package/lib/cjs/internal/render/webgl/Technique.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/Technique.js +3 -3
- package/lib/cjs/internal/render/webgl/Technique.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Atmosphere.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/ClearPickAndColor.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/ClearPickAndColor.js +2 -1
- package/lib/cjs/internal/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Contours.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Contours.js +31 -1
- package/lib/cjs/internal/render/webgl/glsl/Contours.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Fragment.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Fragment.js +7 -2
- package/lib/cjs/internal/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Surface.js +1 -1
- package/lib/cjs/internal/tile/ClassifierTileTree.js +3 -1
- package/lib/cjs/internal/tile/ClassifierTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/GraphicsCollector.d.ts +2 -0
- package/lib/cjs/internal/tile/GraphicsCollector.d.ts.map +1 -1
- package/lib/cjs/internal/tile/GraphicsCollector.js +2 -0
- package/lib/cjs/internal/tile/GraphicsCollector.js.map +1 -1
- package/lib/cjs/internal/tile/IModelTile.d.ts.map +1 -1
- package/lib/cjs/internal/tile/IModelTile.js +6 -0
- package/lib/cjs/internal/tile/IModelTile.js.map +1 -1
- package/lib/cjs/internal/tile/IModelTileTree.d.ts +4 -1
- package/lib/cjs/internal/tile/IModelTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/IModelTileTree.js +6 -0
- package/lib/cjs/internal/tile/IModelTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/ImdlDecoder.d.ts +2 -0
- package/lib/cjs/internal/tile/ImdlDecoder.d.ts.map +1 -1
- package/lib/cjs/internal/tile/ImdlDecoder.js.map +1 -1
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.d.ts +2 -2
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.d.ts.map +1 -1
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.js +2 -1
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.js.map +1 -1
- package/lib/cjs/{tile → internal/tile}/LayerTileTreeHandler.d.ts +3 -3
- package/lib/cjs/internal/tile/LayerTileTreeHandler.d.ts.map +1 -0
- package/lib/cjs/{tile → internal/tile}/LayerTileTreeHandler.js +3 -2
- package/lib/cjs/internal/tile/LayerTileTreeHandler.js.map +1 -0
- package/lib/cjs/{tile → internal/tile}/LayerTileTreeReferenceHandler.d.ts +7 -5
- package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -0
- package/lib/cjs/{tile → internal/tile}/LayerTileTreeReferenceHandler.js +27 -4
- package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.js.map +1 -0
- package/lib/cjs/internal/tile/PrimaryTileTree.d.ts +9 -4
- package/lib/cjs/internal/tile/PrimaryTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/PrimaryTileTree.js +34 -11
- package/lib/cjs/internal/tile/PrimaryTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/RealityModelTileTree.d.ts +15 -3
- package/lib/cjs/internal/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/RealityModelTileTree.js +27 -32
- package/lib/cjs/internal/tile/RealityModelTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/cjs/internal/tile/RealityTileLoader.js +2 -1
- package/lib/cjs/internal/tile/RealityTileLoader.js.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.d.ts +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
- package/lib/cjs/properties/AngleDescription.d.ts +4 -1
- package/lib/cjs/properties/AngleDescription.d.ts.map +1 -1
- package/lib/cjs/properties/AngleDescription.js +10 -2
- package/lib/cjs/properties/AngleDescription.js.map +1 -1
- package/lib/cjs/properties/FormattedQuantityDescription.d.ts +11 -1
- package/lib/cjs/properties/FormattedQuantityDescription.d.ts.map +1 -1
- package/lib/cjs/properties/FormattedQuantityDescription.js +7 -2
- package/lib/cjs/properties/FormattedQuantityDescription.js.map +1 -1
- package/lib/cjs/properties/LengthDescription.d.ts +12 -3
- package/lib/cjs/properties/LengthDescription.d.ts.map +1 -1
- package/lib/cjs/properties/LengthDescription.js +30 -6
- package/lib/cjs/properties/LengthDescription.js.map +1 -1
- package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts +103 -7
- package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
- package/lib/cjs/quantity-formatting/QuantityFormatter.js +212 -23
- package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
- package/lib/cjs/render/Decorations.d.ts +1 -1
- package/lib/cjs/render/Decorations.d.ts.map +1 -1
- package/lib/cjs/render/Decorations.js +1 -1
- package/lib/cjs/render/Decorations.js.map +1 -1
- package/lib/cjs/render/GraphicBranch.d.ts +1 -1
- package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
- package/lib/cjs/render/GraphicBranch.js +1 -1
- package/lib/cjs/render/GraphicBranch.js.map +1 -1
- package/lib/cjs/render/Pixel.d.ts +13 -2
- package/lib/cjs/render/Pixel.d.ts.map +1 -1
- package/lib/cjs/render/Pixel.js +20 -8
- package/lib/cjs/render/Pixel.js.map +1 -1
- package/lib/cjs/render/RenderGraphic.d.ts +1 -1
- package/lib/cjs/render/RenderGraphic.d.ts.map +1 -1
- package/lib/cjs/render/RenderGraphic.js.map +1 -1
- package/lib/cjs/render/RenderSystem.d.ts +2 -2
- package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
- package/lib/cjs/render/RenderSystem.js.map +1 -1
- package/lib/cjs/render/RenderTarget.d.ts +1 -1
- package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
- package/lib/cjs/render/RenderTarget.js.map +1 -1
- package/lib/cjs/render/ScreenSpaceEffectBuilder.d.ts +1 -1
- package/lib/cjs/render/ScreenSpaceEffectBuilder.js.map +1 -1
- package/lib/cjs/request/Request.d.ts +2 -2
- package/lib/cjs/request/Request.js.map +1 -1
- package/lib/cjs/tile/ImdlReader.d.ts +3 -2
- package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
- package/lib/cjs/tile/ImdlReader.js +1 -0
- package/lib/cjs/tile/ImdlReader.js.map +1 -1
- package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTileTree.js +1 -1
- package/lib/cjs/tile/RealityTileTree.js.map +1 -1
- package/lib/cjs/tile/Tile.d.ts +1 -1
- package/lib/cjs/tile/Tile.d.ts.map +1 -1
- package/lib/cjs/tile/Tile.js +1 -1
- package/lib/cjs/tile/Tile.js.map +1 -1
- package/lib/cjs/tile/TileAdmin.d.ts +10 -0
- package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
- package/lib/cjs/tile/TileAdmin.js +3 -0
- package/lib/cjs/tile/TileAdmin.js.map +1 -1
- package/lib/cjs/tile/TileDrawArgs.d.ts +1 -0
- package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
- package/lib/cjs/tile/TileDrawArgs.js +2 -0
- package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
- package/lib/cjs/tile/TileTree.d.ts +1 -1
- package/lib/cjs/tile/TileTree.d.ts.map +1 -1
- package/lib/cjs/tile/TileTree.js +1 -1
- package/lib/cjs/tile/TileTree.js.map +1 -1
- package/lib/cjs/tile/TileTreeReference.d.ts +1 -1
- package/lib/cjs/tile/TileTreeReference.d.ts.map +1 -1
- package/lib/cjs/tile/TileTreeReference.js +1 -1
- package/lib/cjs/tile/TileTreeReference.js.map +1 -1
- package/lib/cjs/tile/internal.d.ts +3 -2
- package/lib/cjs/tile/internal.d.ts.map +1 -1
- package/lib/cjs/tile/internal.js +3 -2
- package/lib/cjs/tile/internal.js.map +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.d.ts +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.js +3 -4
- package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryTileTree.d.ts +2 -2
- package/lib/cjs/tile/map/ImageryTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryTileTree.js +2 -2
- package/lib/cjs/tile/map/ImageryTileTree.js.map +1 -1
- package/lib/cjs/tile/map/MapCartoRectangle.d.ts +10 -0
- package/lib/cjs/tile/map/MapCartoRectangle.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapCartoRectangle.js +12 -0
- package/lib/cjs/tile/map/MapCartoRectangle.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts +3 -3
- package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryProvider.js +9 -5
- package/lib/cjs/tile/map/MapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.d.ts +1 -1
- package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.js +3 -5
- package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
- package/lib/cjs/tile/map/QuadId.d.ts +15 -0
- package/lib/cjs/tile/map/QuadId.d.ts.map +1 -1
- package/lib/cjs/tile/map/QuadId.js +12 -0
- package/lib/cjs/tile/map/QuadId.js.map +1 -1
- package/lib/cjs/tile/map/TerrainMeshProvider.d.ts +1 -1
- package/lib/cjs/tile/map/TerrainMeshProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/TerrainMeshProvider.js +1 -1
- package/lib/cjs/tile/map/TerrainMeshProvider.js.map +1 -1
- package/lib/cjs/tools/AccuDrawTool.d.ts +0 -12
- package/lib/cjs/tools/AccuDrawTool.d.ts.map +1 -1
- package/lib/cjs/tools/AccuDrawTool.js +2 -60
- package/lib/cjs/tools/AccuDrawTool.js.map +1 -1
- package/lib/cjs/tools/AccuDrawViewportUI.d.ts +7 -1
- package/lib/cjs/tools/AccuDrawViewportUI.d.ts.map +1 -1
- package/lib/cjs/tools/AccuDrawViewportUI.js +29 -19
- package/lib/cjs/tools/AccuDrawViewportUI.js.map +1 -1
- package/lib/cjs/tools/ElementSetTool.d.ts +9 -1
- package/lib/cjs/tools/ElementSetTool.d.ts.map +1 -1
- package/lib/cjs/tools/ElementSetTool.js +128 -7
- package/lib/cjs/tools/ElementSetTool.js.map +1 -1
- package/lib/cjs/tools/MeasureTool.d.ts +9 -0
- package/lib/cjs/tools/MeasureTool.d.ts.map +1 -1
- package/lib/cjs/tools/MeasureTool.js +53 -22
- package/lib/cjs/tools/MeasureTool.js.map +1 -1
- package/lib/cjs/tools/SelectTool.d.ts +2 -2
- package/lib/cjs/tools/SelectTool.d.ts.map +1 -1
- package/lib/cjs/tools/SelectTool.js +26 -97
- package/lib/cjs/tools/SelectTool.js.map +1 -1
- package/lib/cjs/tools/Tool.d.ts +10 -1
- package/lib/cjs/tools/Tool.d.ts.map +1 -1
- package/lib/cjs/tools/Tool.js +27 -4
- package/lib/cjs/tools/Tool.js.map +1 -1
- package/lib/cjs/tools/ToolAdmin.d.ts +1 -0
- package/lib/cjs/tools/ToolAdmin.d.ts.map +1 -1
- package/lib/cjs/tools/ToolAdmin.js +8 -2
- package/lib/cjs/tools/ToolAdmin.js.map +1 -1
- package/lib/cjs/tools/ToolSettings.d.ts +5 -0
- package/lib/cjs/tools/ToolSettings.d.ts.map +1 -1
- package/lib/cjs/tools/ToolSettings.js +5 -0
- package/lib/cjs/tools/ToolSettings.js.map +1 -1
- package/lib/cjs/tools/ViewTool.d.ts +26 -18
- package/lib/cjs/tools/ViewTool.d.ts.map +1 -1
- package/lib/cjs/tools/ViewTool.js +39 -87
- package/lib/cjs/tools/ViewTool.js.map +1 -1
- package/lib/esm/AccuDraw.d.ts +2 -0
- package/lib/esm/AccuDraw.d.ts.map +1 -1
- package/lib/esm/AccuDraw.js +23 -42
- package/lib/esm/AccuDraw.js.map +1 -1
- package/lib/esm/AccuSnap.d.ts +1 -0
- package/lib/esm/AccuSnap.d.ts.map +1 -1
- package/lib/esm/AccuSnap.js +71 -3
- package/lib/esm/AccuSnap.js.map +1 -1
- package/lib/esm/BriefcaseConnection.d.ts +1 -1
- package/lib/esm/BriefcaseConnection.d.ts.map +1 -1
- package/lib/esm/BriefcaseConnection.js.map +1 -1
- package/lib/esm/CatalogConnection.d.ts +71 -0
- package/lib/esm/CatalogConnection.d.ts.map +1 -0
- package/lib/esm/CatalogConnection.js +92 -0
- package/lib/esm/CatalogConnection.js.map +1 -0
- package/lib/esm/ElementLocateManager.d.ts.map +1 -1
- package/lib/esm/ElementLocateManager.js +5 -2
- package/lib/esm/ElementLocateManager.js.map +1 -1
- package/lib/esm/GraphicalEditingScope.d.ts +1 -1
- package/lib/esm/GraphicalEditingScope.d.ts.map +1 -1
- package/lib/esm/GraphicalEditingScope.js +1 -1
- package/lib/esm/GraphicalEditingScope.js.map +1 -1
- package/lib/esm/HitDetail.d.ts +30 -3
- package/lib/esm/HitDetail.d.ts.map +1 -1
- package/lib/esm/HitDetail.js +14 -0
- package/lib/esm/HitDetail.js.map +1 -1
- package/lib/esm/IModelApp.d.ts +16 -1
- package/lib/esm/IModelApp.d.ts.map +1 -1
- package/lib/esm/IModelApp.js +21 -2
- package/lib/esm/IModelApp.js.map +1 -1
- package/lib/esm/IModelConnection.d.ts +18 -6
- package/lib/esm/IModelConnection.d.ts.map +1 -1
- package/lib/esm/IModelConnection.js +27 -6
- package/lib/esm/IModelConnection.js.map +1 -1
- package/lib/esm/IpcApp.d.ts +2 -2
- package/lib/esm/IpcApp.d.ts.map +1 -1
- package/lib/esm/IpcApp.js +1 -1
- package/lib/esm/IpcApp.js.map +1 -1
- package/lib/esm/ModelState.d.ts.map +1 -1
- package/lib/esm/ModelState.js +7 -5
- package/lib/esm/ModelState.js.map +1 -1
- package/lib/esm/NativeApp.d.ts +2 -1
- package/lib/esm/NativeApp.d.ts.map +1 -1
- package/lib/esm/NativeApp.js +1 -0
- package/lib/esm/NativeApp.js.map +1 -1
- package/lib/esm/SelectionSet.d.ts +7 -7
- package/lib/esm/SelectionSet.js +3 -3
- package/lib/esm/SelectionSet.js.map +1 -1
- package/lib/esm/ViewContext.d.ts +4 -1
- package/lib/esm/ViewContext.d.ts.map +1 -1
- package/lib/esm/ViewContext.js +10 -5
- package/lib/esm/ViewContext.js.map +1 -1
- package/lib/esm/ViewManager.js +2 -2
- package/lib/esm/ViewManager.js.map +1 -1
- package/lib/esm/ViewState.d.ts +1 -1
- package/lib/esm/ViewState.js +1 -1
- package/lib/esm/ViewState.js.map +1 -1
- package/lib/esm/Viewport.d.ts +7 -5
- package/lib/esm/Viewport.d.ts.map +1 -1
- package/lib/esm/Viewport.js +10 -5
- package/lib/esm/Viewport.js.map +1 -1
- package/lib/esm/core-frontend.d.ts +2 -1
- package/lib/esm/core-frontend.d.ts.map +1 -1
- package/lib/esm/core-frontend.js +1 -0
- package/lib/esm/core-frontend.js.map +1 -1
- package/lib/esm/extension/ExtensionRuntime.js +15 -2
- package/lib/esm/extension/ExtensionRuntime.js.map +1 -1
- package/lib/esm/extension/providers/ExtensionLoadScript.d.ts.map +1 -1
- package/lib/esm/extension/providers/ExtensionLoadScript.js +1 -6
- package/lib/esm/extension/providers/ExtensionLoadScript.js.map +1 -1
- package/lib/esm/internal/cross-package.d.ts +1 -1
- package/lib/esm/internal/cross-package.d.ts.map +1 -1
- package/lib/esm/internal/cross-package.js +1 -1
- package/lib/esm/internal/cross-package.js.map +1 -1
- package/lib/esm/internal/render/MockRender.d.ts +1 -1
- package/lib/esm/internal/render/MockRender.d.ts.map +1 -1
- package/lib/esm/internal/render/MockRender.js +1 -1
- package/lib/esm/internal/render/MockRender.js.map +1 -1
- package/lib/esm/internal/render/webgl/AtmosphereUniforms.d.ts +1 -1
- package/lib/esm/internal/render/webgl/AtmosphereUniforms.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/AtmosphereUniforms.js +1 -1
- package/lib/esm/internal/render/webgl/AtmosphereUniforms.js.map +1 -1
- package/lib/esm/internal/render/webgl/AttributeBuffers.d.ts +2 -2
- package/lib/esm/internal/render/webgl/AttributeBuffers.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/AttributeBuffers.js +2 -2
- package/lib/esm/internal/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/esm/internal/render/webgl/ClippingProgram.d.ts +1 -1
- package/lib/esm/internal/render/webgl/ClippingProgram.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/ClippingProgram.js +1 -1
- package/lib/esm/internal/render/webgl/ClippingProgram.js.map +1 -1
- package/lib/esm/internal/render/webgl/FrustumUniforms.d.ts +2 -0
- package/lib/esm/internal/render/webgl/FrustumUniforms.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/FrustumUniforms.js +8 -1
- package/lib/esm/internal/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/esm/internal/render/webgl/MapLayerParams.d.ts +0 -1
- package/lib/esm/internal/render/webgl/MapLayerParams.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/MapLayerParams.js +11 -20
- package/lib/esm/internal/render/webgl/MapLayerParams.js.map +1 -1
- package/lib/esm/internal/render/webgl/RenderCommands.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/RenderCommands.js +2 -3
- package/lib/esm/internal/render/webgl/RenderCommands.js.map +1 -1
- package/lib/esm/internal/render/webgl/SceneCompositor.d.ts +9 -0
- package/lib/esm/internal/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/SceneCompositor.js +86 -11
- package/lib/esm/internal/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/esm/internal/render/webgl/ShaderBuilder.d.ts +4 -3
- package/lib/esm/internal/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/ShaderBuilder.js +3 -3
- package/lib/esm/internal/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/esm/internal/render/webgl/ShaderProgram.d.ts +2 -2
- package/lib/esm/internal/render/webgl/ShaderProgram.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/ShaderProgram.js +2 -2
- package/lib/esm/internal/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/esm/internal/render/webgl/SolarShadowMap.js +2 -2
- package/lib/esm/internal/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/esm/internal/render/webgl/SurfaceGeometry.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/SurfaceGeometry.js +20 -8
- package/lib/esm/internal/render/webgl/SurfaceGeometry.js.map +1 -1
- package/lib/esm/internal/render/webgl/Target.d.ts +1 -1
- package/lib/esm/internal/render/webgl/Target.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/Target.js +2 -2
- package/lib/esm/internal/render/webgl/Target.js.map +1 -1
- package/lib/esm/internal/render/webgl/TargetGraphics.d.ts +3 -3
- package/lib/esm/internal/render/webgl/TargetGraphics.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/TargetGraphics.js +10 -7
- package/lib/esm/internal/render/webgl/TargetGraphics.js.map +1 -1
- package/lib/esm/internal/render/webgl/Technique.d.ts +3 -3
- package/lib/esm/internal/render/webgl/Technique.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/Technique.js +3 -3
- package/lib/esm/internal/render/webgl/Technique.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Atmosphere.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/ClearPickAndColor.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/ClearPickAndColor.js +2 -1
- package/lib/esm/internal/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Contours.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Contours.js +31 -1
- package/lib/esm/internal/render/webgl/glsl/Contours.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Fragment.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Fragment.js +7 -2
- package/lib/esm/internal/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/RealityMesh.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Surface.js +1 -1
- package/lib/esm/internal/tile/ClassifierTileTree.js +3 -1
- package/lib/esm/internal/tile/ClassifierTileTree.js.map +1 -1
- package/lib/esm/internal/tile/GraphicsCollector.d.ts +2 -0
- package/lib/esm/internal/tile/GraphicsCollector.d.ts.map +1 -1
- package/lib/esm/internal/tile/GraphicsCollector.js +2 -0
- package/lib/esm/internal/tile/GraphicsCollector.js.map +1 -1
- package/lib/esm/internal/tile/IModelTile.d.ts.map +1 -1
- package/lib/esm/internal/tile/IModelTile.js +7 -1
- package/lib/esm/internal/tile/IModelTile.js.map +1 -1
- package/lib/esm/internal/tile/IModelTileTree.d.ts +4 -1
- package/lib/esm/internal/tile/IModelTileTree.d.ts.map +1 -1
- package/lib/esm/internal/tile/IModelTileTree.js +7 -1
- package/lib/esm/internal/tile/IModelTileTree.js.map +1 -1
- package/lib/esm/internal/tile/ImdlDecoder.d.ts +2 -0
- package/lib/esm/internal/tile/ImdlDecoder.d.ts.map +1 -1
- package/lib/esm/internal/tile/ImdlDecoder.js.map +1 -1
- package/lib/esm/internal/tile/ImdlGraphicsCreator.d.ts +2 -2
- package/lib/esm/internal/tile/ImdlGraphicsCreator.d.ts.map +1 -1
- package/lib/esm/internal/tile/ImdlGraphicsCreator.js +2 -1
- package/lib/esm/internal/tile/ImdlGraphicsCreator.js.map +1 -1
- package/lib/esm/{tile → internal/tile}/LayerTileTreeHandler.d.ts +3 -3
- package/lib/esm/internal/tile/LayerTileTreeHandler.d.ts.map +1 -0
- package/lib/esm/{tile → internal/tile}/LayerTileTreeHandler.js +3 -2
- package/lib/esm/internal/tile/LayerTileTreeHandler.js.map +1 -0
- package/lib/esm/{tile → internal/tile}/LayerTileTreeReferenceHandler.d.ts +7 -5
- package/lib/esm/internal/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -0
- package/lib/esm/{tile → internal/tile}/LayerTileTreeReferenceHandler.js +27 -4
- package/lib/esm/internal/tile/LayerTileTreeReferenceHandler.js.map +1 -0
- package/lib/esm/internal/tile/PrimaryTileTree.d.ts +9 -4
- package/lib/esm/internal/tile/PrimaryTileTree.d.ts.map +1 -1
- package/lib/esm/internal/tile/PrimaryTileTree.js +36 -13
- package/lib/esm/internal/tile/PrimaryTileTree.js.map +1 -1
- package/lib/esm/internal/tile/RealityModelTileTree.d.ts +15 -3
- package/lib/esm/internal/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/esm/internal/tile/RealityModelTileTree.js +26 -32
- package/lib/esm/internal/tile/RealityModelTileTree.js.map +1 -1
- package/lib/esm/internal/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/esm/internal/tile/RealityTileLoader.js +2 -1
- package/lib/esm/internal/tile/RealityTileLoader.js.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/BingImageryProvider.d.ts +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/BingImageryProvider.js +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
- package/lib/esm/properties/AngleDescription.d.ts +4 -1
- package/lib/esm/properties/AngleDescription.d.ts.map +1 -1
- package/lib/esm/properties/AngleDescription.js +10 -2
- package/lib/esm/properties/AngleDescription.js.map +1 -1
- package/lib/esm/properties/FormattedQuantityDescription.d.ts +11 -1
- package/lib/esm/properties/FormattedQuantityDescription.d.ts.map +1 -1
- package/lib/esm/properties/FormattedQuantityDescription.js +7 -2
- package/lib/esm/properties/FormattedQuantityDescription.js.map +1 -1
- package/lib/esm/properties/LengthDescription.d.ts +12 -3
- package/lib/esm/properties/LengthDescription.d.ts.map +1 -1
- package/lib/esm/properties/LengthDescription.js +30 -6
- package/lib/esm/properties/LengthDescription.js.map +1 -1
- package/lib/esm/quantity-formatting/QuantityFormatter.d.ts +103 -7
- package/lib/esm/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
- package/lib/esm/quantity-formatting/QuantityFormatter.js +210 -23
- package/lib/esm/quantity-formatting/QuantityFormatter.js.map +1 -1
- package/lib/esm/render/Decorations.d.ts +1 -1
- package/lib/esm/render/Decorations.d.ts.map +1 -1
- package/lib/esm/render/Decorations.js +1 -1
- package/lib/esm/render/Decorations.js.map +1 -1
- package/lib/esm/render/GraphicBranch.d.ts +1 -1
- package/lib/esm/render/GraphicBranch.d.ts.map +1 -1
- package/lib/esm/render/GraphicBranch.js +1 -1
- package/lib/esm/render/GraphicBranch.js.map +1 -1
- package/lib/esm/render/Pixel.d.ts +13 -2
- package/lib/esm/render/Pixel.d.ts.map +1 -1
- package/lib/esm/render/Pixel.js +20 -8
- package/lib/esm/render/Pixel.js.map +1 -1
- package/lib/esm/render/RenderGraphic.d.ts +1 -1
- package/lib/esm/render/RenderGraphic.d.ts.map +1 -1
- package/lib/esm/render/RenderGraphic.js.map +1 -1
- package/lib/esm/render/RenderSystem.d.ts +2 -2
- package/lib/esm/render/RenderSystem.d.ts.map +1 -1
- package/lib/esm/render/RenderSystem.js.map +1 -1
- package/lib/esm/render/RenderTarget.d.ts +1 -1
- package/lib/esm/render/RenderTarget.d.ts.map +1 -1
- package/lib/esm/render/RenderTarget.js.map +1 -1
- package/lib/esm/render/ScreenSpaceEffectBuilder.d.ts +1 -1
- package/lib/esm/render/ScreenSpaceEffectBuilder.js.map +1 -1
- package/lib/esm/request/Request.d.ts +2 -2
- package/lib/esm/request/Request.js.map +1 -1
- package/lib/esm/tile/ImdlReader.d.ts +3 -2
- package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
- package/lib/esm/tile/ImdlReader.js +1 -0
- package/lib/esm/tile/ImdlReader.js.map +1 -1
- package/lib/esm/tile/RealityTileTree.d.ts.map +1 -1
- package/lib/esm/tile/RealityTileTree.js +2 -2
- package/lib/esm/tile/RealityTileTree.js.map +1 -1
- package/lib/esm/tile/Tile.d.ts +1 -1
- package/lib/esm/tile/Tile.d.ts.map +1 -1
- package/lib/esm/tile/Tile.js +1 -1
- package/lib/esm/tile/Tile.js.map +1 -1
- package/lib/esm/tile/TileAdmin.d.ts +10 -0
- package/lib/esm/tile/TileAdmin.d.ts.map +1 -1
- package/lib/esm/tile/TileAdmin.js +3 -0
- package/lib/esm/tile/TileAdmin.js.map +1 -1
- package/lib/esm/tile/TileDrawArgs.d.ts +1 -0
- package/lib/esm/tile/TileDrawArgs.d.ts.map +1 -1
- package/lib/esm/tile/TileDrawArgs.js +2 -0
- package/lib/esm/tile/TileDrawArgs.js.map +1 -1
- package/lib/esm/tile/TileTree.d.ts +1 -1
- package/lib/esm/tile/TileTree.d.ts.map +1 -1
- package/lib/esm/tile/TileTree.js +1 -1
- package/lib/esm/tile/TileTree.js.map +1 -1
- package/lib/esm/tile/TileTreeReference.d.ts +1 -1
- package/lib/esm/tile/TileTreeReference.d.ts.map +1 -1
- package/lib/esm/tile/TileTreeReference.js +1 -1
- package/lib/esm/tile/TileTreeReference.js.map +1 -1
- package/lib/esm/tile/internal.d.ts +3 -2
- package/lib/esm/tile/internal.d.ts.map +1 -1
- package/lib/esm/tile/internal.js +3 -2
- package/lib/esm/tile/internal.js.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.d.ts +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.js +4 -5
- package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryTileTree.d.ts +2 -2
- package/lib/esm/tile/map/ImageryTileTree.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryTileTree.js +2 -2
- package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
- package/lib/esm/tile/map/MapCartoRectangle.d.ts +10 -0
- package/lib/esm/tile/map/MapCartoRectangle.d.ts.map +1 -1
- package/lib/esm/tile/map/MapCartoRectangle.js +12 -0
- package/lib/esm/tile/map/MapCartoRectangle.js.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryProvider.d.ts +3 -3
- package/lib/esm/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryProvider.js +9 -5
- package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/MapTileTree.d.ts +1 -1
- package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/esm/tile/map/MapTileTree.js +3 -5
- package/lib/esm/tile/map/MapTileTree.js.map +1 -1
- package/lib/esm/tile/map/QuadId.d.ts +15 -0
- package/lib/esm/tile/map/QuadId.d.ts.map +1 -1
- package/lib/esm/tile/map/QuadId.js +12 -0
- package/lib/esm/tile/map/QuadId.js.map +1 -1
- package/lib/esm/tile/map/TerrainMeshProvider.d.ts +1 -1
- package/lib/esm/tile/map/TerrainMeshProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/TerrainMeshProvider.js +1 -1
- package/lib/esm/tile/map/TerrainMeshProvider.js.map +1 -1
- package/lib/esm/tools/AccuDrawTool.d.ts +0 -12
- package/lib/esm/tools/AccuDrawTool.d.ts.map +1 -1
- package/lib/esm/tools/AccuDrawTool.js +3 -60
- package/lib/esm/tools/AccuDrawTool.js.map +1 -1
- package/lib/esm/tools/AccuDrawViewportUI.d.ts +7 -1
- package/lib/esm/tools/AccuDrawViewportUI.d.ts.map +1 -1
- package/lib/esm/tools/AccuDrawViewportUI.js +30 -20
- package/lib/esm/tools/AccuDrawViewportUI.js.map +1 -1
- package/lib/esm/tools/ElementSetTool.d.ts +9 -1
- package/lib/esm/tools/ElementSetTool.d.ts.map +1 -1
- package/lib/esm/tools/ElementSetTool.js +130 -9
- package/lib/esm/tools/ElementSetTool.js.map +1 -1
- package/lib/esm/tools/MeasureTool.d.ts +9 -0
- package/lib/esm/tools/MeasureTool.d.ts.map +1 -1
- package/lib/esm/tools/MeasureTool.js +53 -22
- package/lib/esm/tools/MeasureTool.js.map +1 -1
- package/lib/esm/tools/SelectTool.d.ts +2 -2
- package/lib/esm/tools/SelectTool.d.ts.map +1 -1
- package/lib/esm/tools/SelectTool.js +26 -97
- package/lib/esm/tools/SelectTool.js.map +1 -1
- package/lib/esm/tools/Tool.d.ts +10 -1
- package/lib/esm/tools/Tool.d.ts.map +1 -1
- package/lib/esm/tools/Tool.js +27 -4
- package/lib/esm/tools/Tool.js.map +1 -1
- package/lib/esm/tools/ToolAdmin.d.ts +1 -0
- package/lib/esm/tools/ToolAdmin.d.ts.map +1 -1
- package/lib/esm/tools/ToolAdmin.js +8 -2
- package/lib/esm/tools/ToolAdmin.js.map +1 -1
- package/lib/esm/tools/ToolSettings.d.ts +5 -0
- package/lib/esm/tools/ToolSettings.d.ts.map +1 -1
- package/lib/esm/tools/ToolSettings.js +5 -0
- package/lib/esm/tools/ToolSettings.js.map +1 -1
- package/lib/esm/tools/ViewTool.d.ts +26 -18
- package/lib/esm/tools/ViewTool.d.ts.map +1 -1
- package/lib/esm/tools/ViewTool.js +39 -87
- package/lib/esm/tools/ViewTool.js.map +1 -1
- package/lib/public/locales/en/CoreTools.json +0 -5
- package/lib/public/scripts/parse-imdl-worker.js +1 -1
- package/lib/public/sprites/SnapPerpendicularPoint.png +0 -0
- package/lib/public/sprites/SnapTangentPoint.png +0 -0
- package/lib/workers/webpack/parse-imdl-worker.js +1 -1
- package/package.json +20 -16
- package/lib/cjs/tile/LayerTileTreeHandler.d.ts.map +0 -1
- package/lib/cjs/tile/LayerTileTreeHandler.js.map +0 -1
- package/lib/cjs/tile/LayerTileTreeReferenceHandler.d.ts.map +0 -1
- package/lib/cjs/tile/LayerTileTreeReferenceHandler.js.map +0 -1
- package/lib/esm/tile/LayerTileTreeHandler.d.ts.map +0 -1
- package/lib/esm/tile/LayerTileTreeHandler.js.map +0 -1
- package/lib/esm/tile/LayerTileTreeReferenceHandler.d.ts.map +0 -1
- package/lib/esm/tile/LayerTileTreeReferenceHandler.js.map +0 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ShaderProgram.js","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/ShaderProgram.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AAG9D,OAAO,EAAc,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAChE,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAE1B,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAgBlD;;GAEG;AACH,MAAM,OAAO,OAAO;IACD,KAAK,CAAS;IACrB,OAAO,CAAiB;IAElC,YAAsB,IAAY,IAAI,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;IAEnD,OAAO,CAAC,IAAmB;QAChC,MAAM,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtB,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,EAAE,CAAC;YACjC,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACxD,CAAC;QAED,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,IAAW,OAAO,KAAc,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;CACrE;AASD;;;;GAIG;AACH,MAAM,OAAO,cAAe,SAAQ,OAAO;IACxB,KAAK,CAAqB;IAE3C,YAAmB,IAAY,EAAE,IAAwB;QACvD,KAAK,CAAC,IAAI,CAAC,CAAC;QACZ,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACpB,CAAC;IAEM,IAAI,CAAC,MAA2B;QACrC,IAAI,SAAS,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;QACnC,CAAC;IACH,CAAC;CACF;AASD;;;;;GAKG;AACH,MAAM,OAAO,cAAe,SAAQ,OAAO;IACxB,KAAK,CAAqB;IAE3C,YAAmB,IAAY,EAAE,IAAwB;QACvD,KAAK,CAAC,IAAI,CAAC,CAAC;QACZ,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACpB,CAAC;IAEM,IAAI,CAAC,MAAkB;QAC5B,IAAI,SAAS,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;QACnC,CAAC;IACH,CAAC;CACF;AAWD,gBAAgB;AAChB,MAAM,OAAO,aAAa;IACjB,UAAU,CAAS;IACnB,UAAU,CAAS;IAClB,UAAU,CAAgB;IAC1B,MAAM,GAAY,KAAK,CAAC;IACxB,OAAO,oCAA2C;IACzC,gBAAgB,GAAG,IAAI,KAAK,EAAkB,CAAC;IAC/C,gBAAgB,GAAG,IAAI,KAAK,EAAkB,CAAC;IAC/C,QAAQ,CAAiC;IAC1D,4BAA4B;IACZ,WAAW,CAAS;IAC5B,gBAAgB,CAAS;IACzB,SAAS,GAAW,CAAC,CAAC,CAAC;IACvB,SAAS,GAAW,CAAC,CAAC,CAAC;IACvB,SAAS,GAAW,CAAC,CAAC,CAAC;IACvB,SAAS,GAAW,CAAC,CAAC,CAAC;IACf,aAAa,CAAC;IAE9B,YAAmB,EAA0B,EAAE,UAAkB,EAAE,UAAkB,EAAE,OAAkD,EAAE,WAAmB,EAAE,eAAuB;QACrL,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAC/B,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC,QAAQ,CAAC,WAAW,CAAC,IAAI,WAAW,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACvF,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QACxC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,MAAM,SAAS,GAAG,EAAE,CAAC,aAAa,EAAE,CAAC;QACrC,IAAI,CAAC,UAAU,GAAG,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC;IACjE,CAAC;IAED,IAAW,UAAU,KAAc,OAAO,IAAI,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC,CAAC;IAEnE,CAAC,MAAM,CAAC,OAAO,CAAC;QACrB,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACrB,MAAM,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACrB,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,UAAW,CAAC,CAAC;YACxD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;YAC5B,IAAI,CAAC,OAAO,mCAA2B,CAAC;QAC1C,CAAC;IACH,CAAC;IAED,uDAAuD;IAChD,OAAO;QACZ,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;IACzB,CAAC;IAED,IAAW,SAAS,KAA+B,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAC5E,IAAW,YAAY,KAAK,OAAO,qCAA6B,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IAC/E,IAAW,UAAU,KAAK,OAAO,kCAA0B,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IAElE,aAAa,CAAC,IAAmB;QACvC,MAAM,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC;QAEnC,MAAM,MAAM,GAAG,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,IAAI,KAAK,MAAM;YACjB,OAAO,SAAS,CAAC;QAEnB,MAAM,GAAG,GAAG,EAAE,CAAC,UAAU,CAAC,MAAM,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC;QAC9E,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;QAC7B,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QACzB,MAAM,SAAS,GAAG,EAAE,CAAC,kBAAkB,CAAC,MAAM,EAAE,EAAE,CAAC,eAAe,CAAC,aAAa,CAAY,CAAC;QAC7F,IAAI,CAAC,SAAS,EAAE,CAAC;YACf,MAAM,UAAU,GAAG,GAAG,EAAE,CAAC,UAAU,CAAC,MAAM,KAAK,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,UAAU,sCAAsC,EAAE,CAAC,gBAAgB,CAAC,MAAM,CAAC,yBAAyB,IAAI,CAAC,WAAW,EAAE,CAAC;YACxL,MAAM,IAAI,KAAK,CAAC,UAAU,CAAC,CAAC;QAC9B,CAAC;QAED,IAAI,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC;YACzC,MAAM,IAAI,GAAG,EAAE,CAAC,UAAU,CAAC,MAAM,KAAK,IAAI,CAAC;YAC3C,MAAM,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC;YAC7D,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC;QAC/C,CAAC;QAED,OAAO,MAAM,CAAC;IAChB,CAAC;IAEO,WAAW,CAAC,IAAiB,EAAE,IAAiB;QACtD,MAAM,CAAC,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC;QACrC,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU,IAAI,IAAI,KAAK,IAAI,CAAC,UAAU,EAAE,6DAA6D;YAC1H,OAAO,KAAK,CAAC;QAEf,MAAM,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC;QACnC,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACvC,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAEvC,gDAAgD;QAChD,IAAI,IAAI,CAAC,QAAQ,KAAK,SAAS,EAAE,CAAC;YAChC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,IAAsB,EAAE,GAAW,EAAE,EAAE;gBAC5D,EAAE,CAAC,kBAAkB,CAAC,IAAI,CAAC,UAAW,EAAE,IAAI,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC;YAC9D,CAAC,CAAC,CAAC;QACL,CAAC;QAED,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAEhC,MAAM,OAAO,GAAG,EAAE,CAAC,iBAAiB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACtD,EAAE,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAEpC,MAAM,SAAS,GAAG,EAAE,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC,gBAAgB,CAAC,UAAU,CAAY,CAAC;QACrG,IAAI,CAAC,SAAS,EAAE,CAAC;YACf,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAC1D,MAAM,GAAG,GAAG,+CAA+C,OAAO,uBAAuB,WAAW,yBAAyB,IAAI,CAAC,WAAW,EAAE,CAAC;YAChJ,MAAM,IAAI,KAAK,CAAC,GAAG,CAAC,CAAC;QACvB,CAAC;QAED,eAAe;QACf,MAAM,aAAa,GAAG,KAAK,CAAC;QAC5B,IAAI,aAAa,EAAE,CAAC;YAClB,MAAM,MAAM,GAAG,CAAC,CAAS,EAAE,EAAE,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,iCAAiC;YAC/E,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,mDAAmD;YACzE,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBAC1B,IAAI,IAAI,GAAG,EAAE,CAAC;gBACd,IAAI,CAAC,MAAM,EAAE,CAAC;oBACZ,IAAI,GAAG,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACpC,CAAC;gBACD,MAAM,WAAW,GAAG,EAAE,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC;gBAChG,MAAM,KAAK,GAAG,oBAAoB,WAAW,EAAE,CAAC;gBAChD,IAAI,KAAK,EAAE,CAAC;oBACV,IAAI,MAAM,EAAE,CAAC;wBACX,MAAM,CAAC,mHAAmH,CAAC,CAAC;wBAC5H,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;wBACxB,MAAM,CAAC,2CAA2C,CAAC,CAAC;wBACpD,MAAM,CAAC,GAAG,KAAK,IAAI,CAAC,CAAC;wBACrB,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;oBAC1B,CAAC;yBAAM,CAAC;wBACN,MAAM,CAAC,KAAK,KAAK,KAAK,IAAI,IAAI,CAAC,CAAC;oBAClC,CAAC;gBACH,CAAC;YACH,CAAC;QACH,CAAC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,OAAO,CAAC,SAAkB,KAAK;QACpC,IAAI,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY,IAAI,MAAM,IAAI,IAAI,CAAC,OAAO,kCAA0B;YAC1F,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAE7B,QAAQ,IAAI,CAAC,OAAO,EAAE,CAAC;YACrB,kCAA0B,CAAC,CAAC,qCAA6B;YACzD,kCAA0B,CAAC,CAAC,qCAA6B;YACzD,OAAO,CAAC,CAAC,CAAC;gBACR,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;oBACpB,IAAI,CAAC,OAAO,gCAAwB,CAAC;oBACrC,qCAA6B;gBAC/B,CAAC;gBACD,MAAM;YACR,CAAC;QACH,CAAC;QAED,IAAI,CAAC,OAAO,gCAAwB,CAAC;QAErC,MAAM,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACtD,MAAM,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QACxD,IAAI,SAAS,KAAK,IAAI,IAAI,SAAS,KAAK,IAAI;YAC1C,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAC,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAC;gBAC5H,IAAI,CAAC,OAAO,gCAAwB,CAAC;QAEzC,IAAI,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY,IAAI,MAAM,IAAI,IAAI,CAAC,OAAO,kCAA0B;YAC1F,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAE7B,IAAI,IAAI,KAAK,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,wBAAwB;YAC3D,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;QAEzC,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAEM,GAAG,CAAC,MAA2B;QACpC,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,kCAA0B;YAC9C,OAAO,KAAK,CAAC;QAEf,MAAM,CAAC,SAAS,KAAK,IAAI,CAAC,UAAU,CAAC,CAAC;QACtC,IAAI,IAAI,KAAK,IAAI,CAAC,UAAU,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU;YAC3D,OAAO,KAAK,CAAC;QAEf,MAAM,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAE3C,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,gBAAgB;YACzC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEvB,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,MAAM;QACX,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;IAC3C,CAAC;IAEM,IAAI,CAAC,MAAkB;QAC5B,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACpB,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,gBAAgB;YACzC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEvB,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;IACzB,CAAC;IAEM,iBAAiB,CAAC,IAAY,EAAE,OAA2B;QAChE,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1B,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,cAAc,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC;IAChE,CAAC;IAEM,iBAAiB,CAAC,IAAY,EAAE,OAA2B;QAChE,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1B,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,cAAc,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC;IAChE,CAAC;IAEO,eAAe,CAAoB,QAAa;QACtD,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAC/B,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC;gBACxB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;IAEO,mBAAmB;QACzB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY;YACvC,OAAO;QAET,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC;QACrD,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC;YACrB,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;QAE5C,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC;YACrB,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;QAE5C,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC;YACrB,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;QAE5C,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC;YACrB,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;IAC9C,CAAC;IAEO,cAAc,CAAC,IAAa,EAAE,IAAY,EAAE,GAAW,EAAE,MAAmB;QAClF,kEAAkE;QAClE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY;YACvC,OAAO;QAET,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC;QACrD,IAAI,KAAa,CAAC;QAClB,IAAI,IAAI,EAAE,CAAC;YACT,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YACxD,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YACpC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACtC,CAAC;aAAM,CAAC;YACN,iGAAiG;YACjG,KAAK,GAAG,UAAU,WAAW,CAAC,MAAM,EAAE,CAAC;QACzC,CAAC;QAED,KAAK,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;QAC9B,MAAM,KAAK,GAAG,GAAG,KAAK,OAAO,CAAC;QAC9B,IAAI,MAAM,GAAG,WAAW,CAAC,IAAI,CAAC,IAAI,eAAe,CAAC,KAAK,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;QAClF,IAAI,IAAI;YACN,IAAI,CAAC,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;;YAE5B,IAAI,CAAC,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;QAE9B,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY,CAAC,qBAAqB,CAAC,CAAC;QACzE,IAAI,CAAC,IAAI;YACP,OAAO;QAET,MAAM,IAAI,GAAG,IAAI,CAAC,yBAAyB,CAAC,MAAM,CAAC,CAAC;QACpD,IAAI,CAAC,IAAI;YACP,OAAO;QAET,wFAAwF;QAExF,4CAA4C;QAC5C,MAAM,MAAM,GAAG,GAAG,KAAK,OAAO,CAAC;QAC/B,IAAI,UAAU,GAAG,CAAC,CAAC,CAAC,qBAAqB;QACzC,IAAI,SAAS,GAAG,KAAK,CAAC;QACtB,IAAI,WAAW,GAAG,KAAK,CAAC;QACxB,IAAI,WAAW,GAAG,KAAK,CAAC;QACxB,IAAI,iBAAiB,GAAG,KAAK,CAAC;QAC9B,IAAI,gBAAgB,GAAG,KAAK,CAAC;QAC7B,IAAI,eAAe,GAAG,KAAK,CAAC;QAC5B,IAAI,mBAAmB,GAAG,KAAK,CAAC,CAAC,oBAAoB;QACrD,MAAM,eAAe,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACjF,MAAM,KAAK,GAAa,IAAI,KAAK,EAAU,CAAC;QAC5C,MAAM,QAAQ,GAAa,IAAI,KAAK,EAAU,CAAC;QAC/C,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC/B,IAAI,IAAI,GAAG,IAAI,CAAC;QAChB,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC;YACtC,IAAI,IAAI,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC;YACtB,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC;gBAC1C,IAAI,GAAG,IAAI,CAAC;YAEd,IAAI,IAAI;gBACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YAEvB,IAAI,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC/C,IAAI,GAAG,KAAK,CAAC;YACf,CAAC;iBAAM,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,mCAAmC;gBACrD,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,mCAAmC;oBACtE,OAAO,GAAG,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,IAAI,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;wBACvE,EAAE,GAAG,CAAC;wBACN,IAAI,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC;wBAC3C,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;oBACtD,CAAC;gBACH,CAAC;gBAED,IAAI,IAAI,EAAE,CAAC;oBACT,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,sBAAsB;wBAC3D,OAAO,GAAG,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,IAAI,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;4BACvE,EAAE,GAAG,CAAC;4BACN,IAAI,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC;4BAC3C,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;wBACnD,CAAC;oBACH,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC1D,SAAS,GAAG,IAAI,CAAC;oBACnB,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC1D,WAAW,GAAG,IAAI,CAAC;oBACrB,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,EAAE,CAAC;wBACxD,KAAK,CAAC,GAAG,CAAC,GAAG,4BAA4B,CAAC;oBAC5C,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC,EAAE,CAAC;wBACpD,KAAK,CAAC,GAAG,CAAC,GAAG,0CAA0C,CAAC;oBAC1D,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC,EAAE,CAAC;wBACpD,gFAAgF;wBAChF,KAAK,CAAC,GAAG,CAAC,GAAG,8CAA8C,CAAC;wBAC5D,IAAI,IAAI,GAAG,CAAC,CAAC;wBACb,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;4BACzB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,IAAI,aAAa,IAAI,GAAG,CAAC,CAAC;4BACpD,EAAE,IAAI,CAAC;wBACT,CAAC;wBAED,EAAE,GAAG,CAAC;wBACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,uCAAuC,CAAC,CAAC;wBAC9D,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;4BACzB,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;4BAC3B,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;4BAC9B,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;4BACvB,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;4BAC9B,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,KAAK,YAAY,KAAK,GAAG,CAAC,CAAC;wBACvD,CAAC;wBAED,EAAE,GAAG,CAAC;wBACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,0BAA0B,CAAC,CAAC;wBACjD,IAAI,SAAS,EAAE,CAAC;4BACd,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,qCAAqC,CAAC,CAAC;wBAC9D,CAAC;wBAED,IAAI,WAAW,EAAE,CAAC;4BAChB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,mCAAmC,CAAC,CAAC;wBAC5D,CAAC;wBAED,IAAI,IAAI,GAAG,CAAC,CAAC;wBACb,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE,CAAC;4BAC5B,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,IAAI,aAAa,IAAI,GAAG,CAAC,CAAC;4BACpD,EAAE,IAAI,CAAC;wBACT,CAAC;wBAED,EAAE,GAAG,CAAC;wBACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,uEAAuE,CAAC,CAAC;wBAC9F,IAAI,SAAS,EAAE,CAAC;4BACd,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,qCAAqC,CAAC,CAAC;wBAC9D,CAAC;wBAED,IAAI,WAAW,EAAE,CAAC;4BAChB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,uCAAuC,CAAC,CAAC;wBAChE,CAAC;wBAED,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE,CAAC;4BAC5B,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;4BAC3B,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;4BAC9B,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;4BACvB,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;4BAC9B,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,YAAY,KAAK,MAAM,KAAK,GAAG,CAAC,CAAC;wBACxD,CAAC;wBAED,EAAE,GAAG,CAAC;wBACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,qBAAqB,CAAC,CAAC;oBAC9C,CAAC;gBACH,CAAC;qBAAM,CAAC,CAAC,kBAAkB;oBACzB,IAAI,IAAI,GAAG,CAAC,CAAC;oBACb,IAAI,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,EAAE,CAAC;wBACjD,EAAE;oBACJ,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC9C,IAAI,UAAU,GAAG,CAAC;4BAChB,UAAU,GAAG,CAAC,CAAC;oBACnB,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC9C,IAAI,UAAU,GAAG,CAAC;4BAChB,UAAU,GAAG,CAAC,CAAC;oBACnB,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC9C,IAAI,UAAU,GAAG,CAAC;4BAChB,UAAU,GAAG,CAAC,CAAC;oBACnB,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC9C,UAAU,GAAG,CAAC,CAAC;oBACjB,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC;wBACzC,WAAW,GAAG,IAAI,CAAC;oBACrB,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC/C,iBAAiB,GAAG,IAAI,CAAC;oBAC3B,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC9C,gBAAgB,GAAG,IAAI,CAAC;oBAC1B,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC7C,eAAe,GAAG,IAAI,CAAC;oBACzB,CAAC;yBAAM,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC;wBACvD,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;wBACnD,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,GAAG;4BACxB,mBAAmB,GAAG,IAAI,CAAC;6BACxB,CAAC;4BACJ,IAAI,GAAG,CAAC,CAAC,CAAC;4BACV,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;wBAC/B,CAAC;oBACH,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;wBACnD,gFAAgF;wBAChF,kGAAkG;wBAClG,KAAK,CAAC,GAAG,CAAC,GAAG,8CAA8C,CAAC;wBAC5D,IAAI,eAAe,EAAE,CAAC;4BACpB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,sCAAsC,CAAC,CAAC;wBAC/D,CAAC;wBAED,IAAI,IAAI,GAAG,CAAC,CAAC;wBACb,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE,CAAC;4BAC5B,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,IAAI,aAAa,IAAI,GAAG,CAAC,CAAC;4BACpD,EAAE,IAAI,CAAC;wBACT,CAAC;wBAED,IAAI,iBAAiB,EAAE,CAAC;4BACtB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,yCAAyC,CAAC,CAAC;wBAClE,CAAC;wBAED,IAAI,gBAAgB,EAAE,CAAC;4BACrB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,sCAAsC,CAAC,CAAC;wBAC/D,CAAC;wBAED,EAAE,GAAG,CAAC;wBACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,yCAAyC,CAAC,CAAC;wBAChE,IAAI,eAAe,EAAE,CAAC;4BACpB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,sCAAsC,CAAC,CAAC;wBAC/D,CAAC;wBAED,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE,CAAC;4BAC5B,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;4BAC3B,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;4BAC9B,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;4BACvB,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;4BAC9B,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,KAAK,YAAY,KAAK,GAAG,CAAC,CAAC;wBACvD,CAAC;wBAED,IAAI,iBAAiB,EAAE,CAAC;4BACtB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,0CAA0C,CAAC,CAAC;wBACnE,CAAC;wBAED,IAAI,gBAAgB,EAAE,CAAC;4BACrB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,wCAAwC,CAAC,CAAC;wBACjE,CAAC;wBAED,EAAE,GAAG,CAAC;wBACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,0BAA0B,CAAC,CAAC;wBACjD,IAAI,IAAI,GAAG,CAAC,CAAC;wBACb,OAAO,IAAI,GAAG,UAAU,EAAE,CAAC;4BACzB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,eAAe,IAAI,eAAe,IAAI,GAAG,CAAC,CAAC;4BAChE,EAAE,IAAI,CAAC;wBACT,CAAC;wBAED,IAAI,mBAAmB,EAAE,CAAC;4BACxB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,qCAAqC,CAAC,CAAC;wBAC9D,CAAC;6BAAM,CAAC;4BACN,KAAK,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,eAAe,CAAC,MAAM,EAAE,EAAE,IAAI,EAAE,CAAC;gCACrD,IAAI,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;oCAC1B,EAAE,GAAG,CAAC;oCACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,yBAAyB,IAAI,eAAe,IAAI,GAAG,CAAC,CAAC;gCAC5E,CAAC;4BACH,CAAC;wBACH,CAAC;wBAED,IAAI,WAAW,EAAE,CAAC;4BAChB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,8BAA8B,CAAC,CAAC;wBACvD,CAAC;wBAED,EAAE,GAAG,CAAC;wBACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,0DAA0D,CAAC,CAAC;wBACjF,IAAI,GAAG,CAAC,CAAC;wBACT,OAAO,IAAI,GAAG,UAAU,EAAE,CAAC;4BACzB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,eAAe,IAAI,eAAe,IAAI,IAAI,CAAC,CAAC;4BACjE,EAAE,IAAI,CAAC;wBACT,CAAC;wBAED,IAAI,mBAAmB,EAAE,CAAC;4BACxB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,yCAAyC,CAAC,CAAC;wBAClE,CAAC;6BAAM,CAAC;4BACN,KAAK,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,eAAe,CAAC,MAAM,EAAE,EAAE,IAAI,EAAE,CAAC;gCACrD,IAAI,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;oCAC1B,EAAE,GAAG,CAAC;oCACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,yBAAyB,IAAI,mBAAmB,IAAI,GAAG,CAAC,CAAC;gCAChF,CAAC;4BACH,CAAC;wBACH,CAAC;wBAED,IAAI,WAAW,EAAE,CAAC;4BAChB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,+BAA+B,CAAC,CAAC;wBACxD,CAAC;wBAED,EAAE,GAAG,CAAC;wBACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,qBAAqB,CAAC,CAAC;oBAC9C,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC/C,KAAK,CAAC,GAAG,CAAC,GAAG,MAAM,IAAI,oCAAoC,CAAC;oBAC9D,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC,EAAE,CAAC;wBACpD,KAAK,CAAC,GAAG,CAAC,GAAG,MAAM,IAAI,qBAAqB,CAAC;oBAC/C,CAAC;gBACH,CAAC;gBAED,EAAE,GAAG,CAAC;YACR,CAAC;QACH,CAAC;QAED,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC/B,MAAM,GAAG,WAAW,CAAC,IAAI,CAAC,IAAI,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC;QAClF,IAAI,IAAI;YACN,IAAI,CAAC,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;;YAE5B,IAAI,CAAC,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;IAChC,CAAC;CACF;AAED;;;;GAIG;AACH,MAAM,OAAO,qBAAqB;IACxB,QAAQ,CAAiB;IACzB,MAAM,CAAC,OAAO,CAAuB;IAE7C,YAAmB,MAAc,EAAE,IAAgB,EAAE,OAAuB;QAC1E,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC/B,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IAC9B,CAAC;IAEM,MAAM,CAAC,UAAU;QACtB,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;IAC3B,CAAC;IAEO,WAAW,GAAG,KAAK,CAAC;IAC5B,IAAW,UAAU,KAAc,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;IAE7D,0HAA0H;IACnH,CAAC,MAAM,CAAC,OAAO,CAAC;QACrB,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;QAC9B,qBAAqB,CAAC,UAAU,EAAE,CAAC;QACnC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;IAC1B,CAAC;IAED,uDAAuD;IAChD,OAAO;QACZ,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;IACzB,CAAC;IAEM,UAAU,CAAC,OAAsB,IAAa,OAAO,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC1F,IAAW,OAAO,KAAK,OAAO,SAAS,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC5D,IAAW,MAAM,KAAK,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IAClD,IAAW,UAAU,KAAK,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC;IAC1D,IAAW,MAAM;QACf,IAAI,SAAS,KAAK,qBAAqB,CAAC,OAAO;YAC7C,qBAAqB,CAAC,OAAO,GAAG,IAAI,mBAAmB,EAAE,CAAC;QAE5D,OAAO,qBAAqB,CAAC,OAAO,CAAC;IACvC,CAAC;IAEM,IAAI,CAAC,MAAkB;QAC5B,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACrB,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC7B,CAAC;IACH,CAAC;IACM,aAAa,CAAC,MAAkB;QACrC,MAAM,CAAC,MAAM,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAE7C,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,YAAY,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;QAChF,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QACxD,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC;YAC7B,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACpB,CAAC;IACH,CAAC;IAEM,UAAU,CAAC,MAAc,IAAU,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACpE,SAAS,KAAW,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IAC9C,SAAS,CAAC,KAAY,IAAU,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAC/D,QAAQ,KAAW,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;IAE3C,aAAa,CAAC,OAAuB;QAC3C,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE,CAAC;YAC9B,OAAO,IAAI,CAAC;QACd,CAAC;aAAM,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ,EAAE,CAAC;YACvC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;QACzB,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,SAAS,KAAK,OAAO,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YACvD,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC;YAC1B,OAAO,KAAK,CAAC;QACf,CAAC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { DebugShaderFile } from \"../RenderSystemDebugControl\";\nimport { AttributeDetails } from \"./AttributeMap\";\nimport { WebGLDisposable } from \"./Disposable\";\nimport { DrawParams, ShaderProgramParams } from \"./DrawCommand\";\nimport { GL } from \"./GL\";\nimport { Batch, Branch } from \"./Graphic\";\nimport { UniformHandle } from \"./UniformHandle\";\nimport { RenderPass } from \"./RenderFlags\";\nimport { System } from \"./System\";\nimport { Target } from \"./Target\";\nimport { TechniqueFlags } from \"./TechniqueFlags\";\n\n/* eslint-disable no-restricted-syntax */\n\n/** Flags which control some conditional branches in shader code\n * @internal\n */\nexport const enum ShaderFlags {\n None = 0,\n Monochrome = 1 << 0,\n NonUniformColor = 1 << 1,\n OITFlatAlphaWeight = 1 << 2,\n OITScaleOutput = 1 << 3,\n IgnoreNonLocatable = 1 << 4,\n}\n\n/** Describes the location of a uniform variable within a shader program.\n * @internal\n */\nexport class Uniform {\n private readonly _name: string;\n protected _handle?: UniformHandle;\n\n protected constructor(name: string) { this._name = name; }\n\n public compile(prog: ShaderProgram): boolean {\n assert(!this.isValid);\n if (undefined !== prog.glProgram) {\n this._handle = UniformHandle.create(prog, this._name);\n }\n\n return this.isValid;\n }\n\n public get isValid(): boolean { return undefined !== this._handle; }\n}\n\n/**\n * A function associated with a ProgramUniform which is invoked each time the shader program becomes active.\n * The function is responsible for setting the value of the uniform.\n * @internal\n */\nexport type BindProgramUniform = (uniform: UniformHandle, params: ShaderProgramParams) => void;\n\n/**\n * Describes the location of a uniform variable within a shader program, the value of which does not change while the program is active.\n * The supplied binding function will be invoked once each time the shader becomes active to set the value of the uniform.\n * @internal\n */\nexport class ProgramUniform extends Uniform {\n private readonly _bind: BindProgramUniform;\n\n public constructor(name: string, bind: BindProgramUniform) {\n super(name);\n this._bind = bind;\n }\n\n public bind(params: ShaderProgramParams): void {\n if (undefined !== this._handle) {\n this._bind(this._handle, params);\n }\n }\n}\n\n/**\n * A function associated with a GraphicUniform which is invoked each time a new graphic primitive is rendered using the associated shader.\n * The function is responsible for setting the value of the uniform.\n * @internal\n */\nexport type BindGraphicUniform = (uniform: UniformHandle, params: DrawParams) => void;\n\n/**\n * Describes the location of a uniform variable within a shader program, the value of which is dependent upon the graphic primitive\n * currently being rendered by the program. The supplied binding function will be invoked once for each graphic primitive submitted\n * to the program to set the value of the uniform.\n * @internal\n */\nexport class GraphicUniform extends Uniform {\n private readonly _bind: BindGraphicUniform;\n\n public constructor(name: string, bind: BindGraphicUniform) {\n super(name);\n this._bind = bind;\n }\n\n public bind(params: DrawParams): void {\n if (undefined !== this._handle) {\n this._bind(this._handle, params);\n }\n }\n}\n\n/** Describes the compilation status of a shader program. Programs may be compiled during idle time, or upon first use.\n * @internal\n */\nexport const enum CompileStatus {\n Success, // The program was successfully compiled.\n Failure, // The program failed to compile.\n Uncompiled, // No attempt has yet been made to compile the program.\n}\n\n/** @internal */\nexport class ShaderProgram implements WebGLDisposable {\n public vertSource: string;\n public fragSource: string;\n private _glProgram?: WebGLProgram;\n private _inUse: boolean = false;\n private _status: CompileStatus = CompileStatus.Uncompiled;\n private readonly _programUniforms = new Array<ProgramUniform>();\n private readonly _graphicUniforms = new Array<GraphicUniform>();\n private readonly _attrMap?: Map<string, AttributeDetails>;\n // for debugging purposes...\n public readonly description: string;\n private _fragDescription: string;\n private _vertGNdx: number = -1;\n private _fragGNdx: number = -1;\n private _vertHNdx: number = -1;\n private _fragHNdx: number = -1;\n public readonly outputsToPick;\n\n public constructor(gl: WebGL2RenderingContext, vertSource: string, fragSource: string, attrMap: Map<string, AttributeDetails> | undefined, description: string, fragDescription: string) {\n this.description = description;\n this.outputsToPick = description.includes(\"Overrides\") || description.includes(\"Pick\");\n this._fragDescription = fragDescription;\n this.vertSource = vertSource;\n this.fragSource = fragSource;\n this._attrMap = attrMap;\n\n const glProgram = gl.createProgram();\n this._glProgram = (null === glProgram) ? undefined : glProgram;\n }\n\n public get isDisposed(): boolean { return this._glProgram === undefined; }\n\n public [Symbol.dispose](): void {\n if (!this.isDisposed) {\n assert(!this._inUse);\n System.instance.context.deleteProgram(this._glProgram!);\n this._glProgram = undefined;\n this._status = CompileStatus.Uncompiled;\n }\n }\n\n /** @deprecated in 5.0 Use [Symbol.dispose] instead. */\n public dispose(): void {\n this[Symbol.dispose]();\n }\n\n public get glProgram(): WebGLProgram | undefined { return this._glProgram; }\n public get isUncompiled() { return CompileStatus.Uncompiled === this._status; }\n public get isCompiled() { return CompileStatus.Success === this._status; }\n\n private compileShader(type: GL.ShaderType): WebGLShader | undefined {\n const gl = System.instance.context;\n\n const shader = gl.createShader(type);\n if (null === shader)\n return undefined;\n\n const src = GL.ShaderType.Vertex === type ? this.vertSource : this.fragSource;\n gl.shaderSource(shader, src);\n gl.compileShader(shader);\n const succeeded = gl.getShaderParameter(shader, GL.ShaderParameter.CompileStatus) as boolean;\n if (!succeeded) {\n const compileLog = `${GL.ShaderType.Vertex === type ? \"Vertex\" : \"Fragment\"} shader failed to compile. Errors: ${gl.getShaderInfoLog(shader)} Program description: ${this.description}`;\n throw new Error(compileLog);\n }\n\n if (System.instance.options.debugShaders) {\n const isVS = GL.ShaderType.Vertex === type;\n const desc = isVS ? this.description : this._fragDescription;\n this.saveShaderCode(isVS, desc, src, shader);\n }\n\n return shader;\n }\n\n private linkProgram(vert: WebGLShader, frag: WebGLShader): boolean {\n assert(undefined !== this.glProgram);\n if (undefined === this._glProgram || null === this._glProgram) // because WebGL APIs used Thing|null, not Thing|undefined...\n return false;\n\n const gl = System.instance.context;\n gl.attachShader(this._glProgram, vert);\n gl.attachShader(this._glProgram, frag);\n\n // bind attribute locations before final linking\n if (this._attrMap !== undefined) {\n this._attrMap.forEach((attr: AttributeDetails, key: string) => {\n gl.bindAttribLocation(this._glProgram!, attr.location, key);\n });\n }\n\n gl.linkProgram(this._glProgram);\n\n const linkLog = gl.getProgramInfoLog(this._glProgram);\n gl.validateProgram(this._glProgram);\n\n const succeeded = gl.getProgramParameter(this._glProgram, GL.ProgramParameter.LinkStatus) as boolean;\n if (!succeeded) {\n const validateLog = gl.getProgramInfoLog(this._glProgram);\n const msg = `Shader program failed to link. Link errors: ${linkLog} Validation errors: ${validateLog} Program description: ${this.description}`;\n throw new Error(msg);\n }\n\n // Debug output\n const debugUniforms = false;\n if (debugUniforms) {\n const dbgLog = (x: string) => console.log(x); // eslint-disable-line no-console\n const outSrc = false; // true for source out, false for just varying info\n if (this._fragDescription) {\n let tStr = \"\";\n if (!outSrc) {\n tStr = `${this._fragDescription}`;\n }\n const numUniforms = gl.getProgramParameter(this._glProgram, GL.ProgramParameter.ActiveUniforms);\n const tStr2 = `Active Uniforms: ${numUniforms}`;\n if (tStr2) {\n if (outSrc) {\n dbgLog(\"//===============================================================================================================\");\n dbgLog(this.vertSource);\n dbgLog(\"//========= Num Active Uniforms =========\");\n dbgLog(`${tStr2}\\n`);\n dbgLog(this.fragSource);\n } else {\n dbgLog(`\\n${tStr2} ${tStr}\\n`);\n }\n }\n }\n }\n\n return true;\n }\n\n public compile(forUse: boolean = false): CompileStatus {\n if (System.instance.options.debugShaders && forUse && this._status === CompileStatus.Success)\n this.setDebugShaderUsage();\n\n switch (this._status) {\n case CompileStatus.Failure: return CompileStatus.Failure;\n case CompileStatus.Success: return CompileStatus.Success;\n default: {\n if (this.isDisposed) {\n this._status = CompileStatus.Failure;\n return CompileStatus.Failure;\n }\n break;\n }\n }\n\n this._status = CompileStatus.Failure;\n\n const vert = this.compileShader(GL.ShaderType.Vertex);\n const frag = this.compileShader(GL.ShaderType.Fragment);\n if (undefined !== vert && undefined !== frag)\n if (this.linkProgram(vert, frag) && this.compileUniforms(this._programUniforms) && this.compileUniforms(this._graphicUniforms))\n this._status = CompileStatus.Success;\n\n if (System.instance.options.debugShaders && forUse && this._status === CompileStatus.Success)\n this.setDebugShaderUsage();\n\n if (true !== System.instance.options.preserveShaderSourceCode)\n this.vertSource = this.fragSource = \"\";\n\n return this._status;\n }\n\n public use(params: ShaderProgramParams): boolean {\n if (this.compile(true) !== CompileStatus.Success)\n return false;\n\n assert(undefined !== this._glProgram);\n if (null === this._glProgram || undefined === this._glProgram)\n return false;\n\n assert(!this._inUse);\n this._inUse = true;\n params.context.useProgram(this._glProgram);\n\n for (const uniform of this._programUniforms)\n uniform.bind(params);\n\n return true;\n }\n\n public endUse() {\n this._inUse = false;\n System.instance.context.useProgram(null);\n }\n\n public draw(params: DrawParams): void {\n assert(this._inUse);\n for (const uniform of this._graphicUniforms)\n uniform.bind(params);\n\n params.geometry.draw();\n }\n\n public addProgramUniform(name: string, binding: BindProgramUniform) {\n assert(this.isUncompiled);\n this._programUniforms.push(new ProgramUniform(name, binding));\n }\n\n public addGraphicUniform(name: string, binding: BindGraphicUniform) {\n assert(this.isUncompiled);\n this._graphicUniforms.push(new GraphicUniform(name, binding));\n }\n\n private compileUniforms<T extends Uniform>(uniforms: T[]): boolean {\n for (const uniform of uniforms) {\n if (!uniform.compile(this))\n return false;\n }\n\n return true;\n }\n\n private setDebugShaderUsage() {\n if (!System.instance.options.debugShaders)\n return;\n\n const shaderFiles = System.instance.debugShaderFiles;\n if (this._vertGNdx >= 0)\n shaderFiles[this._vertGNdx].isUsed = true;\n\n if (this._fragGNdx >= 0)\n shaderFiles[this._fragGNdx].isUsed = true;\n\n if (this._vertHNdx >= 0)\n shaderFiles[this._vertHNdx].isUsed = true;\n\n if (this._fragHNdx >= 0)\n shaderFiles[this._fragHNdx].isUsed = true;\n }\n\n private saveShaderCode(isVS: boolean, desc: string, src: string, shader: WebGLShader) {\n // save glsl and hlsl (from Angle and fixed up) in DebugShaderFile\n if (!System.instance.options.debugShaders)\n return;\n\n const shaderFiles = System.instance.debugShaderFiles;\n let sname: string;\n if (desc) {\n sname = desc.split(isVS ? \"//!V! \" : \"//!F! \").join(\"\");\n sname = sname.split(\": \").join(\"-\");\n sname = sname.split(\"; \").join(\"-\");\n } else {\n // need to investigate shaders with no comments to derive names, for now come up with unique name\n sname = `noname-${shaderFiles.length}`;\n }\n\n sname += isVS ? \"_VS\" : \"_FS\";\n const fname = `${sname}.glsl`;\n let dsfNdx = shaderFiles.push(new DebugShaderFile(fname, src, isVS, true, false));\n if (isVS)\n this._vertGNdx = dsfNdx - 1;\n else\n this._fragGNdx = dsfNdx - 1;\n\n const ext2 = System.instance.context.getExtension(\"WEBGL_debug_shaders\");\n if (!ext2)\n return;\n\n const srcH = ext2.getTranslatedShaderSource(shader);\n if (!srcH)\n return;\n\n // TODO: implement WebGL2 specific inputs for gl_VertexID and gl_InstanceID if ever used\n\n // parse and edit srcH to make it compilable\n const fnameH = `${sname}.hlsl`;\n let numTargets = 0; // for gl_Color cases\n let haveGLpos = false;\n let haveGLpntsz = false;\n let haveGLDepth = false;\n let haveGLFrontFacing = false;\n let haveGLPointCoord = false;\n let haveGLFragCoord = false;\n let haveGLFragColorOnly = false; // for only 1 output\n const haveGLFragColor = [false, false, false, false, false, false, false, false];\n const attrs: string[] = new Array<string>();\n const varyings: string[] = new Array<string>();\n const lines = srcH.split(\"\\n\");\n let toss = true;\n for (let ndx = 0; ndx < lines.length;) {\n let line = lines[ndx];\n if (line.indexOf(\"// INITIAL HLSL END\") >= 0)\n toss = true;\n\n if (toss)\n lines.splice(ndx, 1);\n\n if (line.indexOf(\"// INITIAL HLSL BEGIN\") >= 0) {\n toss = false;\n } else if (!toss) { // look for lines that need editing\n if (line.indexOf(\"Varyings\") >= 0) { // save off varyings in either case\n while (ndx + 1 < lines.length && lines[ndx + 1].indexOf(\"static\") >= 0) {\n ++ndx;\n line = lines[ndx].substring(6).trimStart();\n varyings.push(line.substring(0, line.indexOf(\"=\")));\n }\n }\n\n if (isVS) {\n if (line.indexOf(\"Attributes\") >= 0) { // save off attributes\n while (ndx + 1 < lines.length && lines[ndx + 1].indexOf(\"static\") >= 0) {\n ++ndx;\n line = lines[ndx].substring(6).trimStart();\n attrs.push(line.substring(0, line.indexOf(\"=\")));\n }\n } else if (line.indexOf(\"static float4 gl_Position\") >= 0) {\n haveGLpos = true;\n } else if (line.indexOf(\"static float gl_PointSize\") >= 0) {\n haveGLpntsz = true;\n } else if (line.indexOf(\"@@ VERTEX ATTRIBUTES @@\") >= 0) {\n lines[ndx] = \"// @@ VERTEX ATTRIBUTES @@\";\n } else if (line.indexOf(\"@@ MAIN PROLOGUE @@\") >= 0) {\n lines[ndx] = \"// @@ MAIN PROLOGUE @@\\ngetInput(input);\";\n } else if (line.indexOf(\"@@ VERTEX OUTPUT @@\") >= 0) {\n // have to create a VS_OUTPUT struct and a generateOutput function from varyings\n lines[ndx] = \"// @@ VERTEX OUTPUT @@\\nstruct VS_INPUT\\n {\";\n let aNdx = 0;\n for (const tstr of attrs) {\n ++ndx;\n lines.splice(ndx, 0, ` ${tstr}: TEXCOORD${aNdx};`);\n ++aNdx;\n }\n\n ++ndx;\n lines.splice(ndx, 0, \" };\\nvoid getInput(VS_INPUT input) {\");\n for (const tstr of attrs) {\n let t = tstr.indexOf(\"_a\");\n let vName = tstr.substring(t);\n t = vName.indexOf(\" \");\n vName = vName.substring(0, t);\n ++ndx;\n lines.splice(ndx, 0, ` ${vName} = input.${vName};`);\n }\n\n ++ndx;\n lines.splice(ndx, 0, \"}\\nstruct VS_OUTPUT\\n {\");\n if (haveGLpos) {\n ++ndx;\n lines.splice(ndx, 0, \" float4 _v_position : SV_Position;\");\n }\n\n if (haveGLpntsz) {\n ++ndx;\n lines.splice(ndx, 0, \" float gl_PointSize : PointSize;\");\n }\n\n let vNdx = 0;\n for (const tstr of varyings) {\n ++ndx;\n lines.splice(ndx, 0, ` ${tstr}: TEXCOORD${vNdx};`);\n ++vNdx;\n }\n\n ++ndx;\n lines.splice(ndx, 0, \" };\\nVS_OUTPUT generateOutput(VS_INPUT input) {\\n VS_OUTPUT output;\");\n if (haveGLpos) {\n ++ndx;\n lines.splice(ndx, 0, \" output._v_position = gl_Position;\");\n }\n\n if (haveGLpntsz) {\n ++ndx;\n lines.splice(ndx, 0, \" output.gl_PointSize = gl_PointSize;\");\n }\n\n for (const tstr of varyings) {\n let t = tstr.indexOf(\"_v\");\n let vName = tstr.substring(t);\n t = vName.indexOf(\" \");\n vName = vName.substring(0, t);\n ++ndx;\n lines.splice(ndx, 0, ` output.${vName} = ${vName};`);\n }\n\n ++ndx;\n lines.splice(ndx, 0, \" return output;\\n}\");\n }\n } else { // fragment shader\n let tNdx = 0;\n if (line.indexOf(\"static float4 gl_Color[\") >= 0) {\n //\n } else if (line.indexOf(\"gl_Color[0] =\") >= 0) {\n if (numTargets < 1)\n numTargets = 1;\n } else if (line.indexOf(\"gl_Color[1] =\") >= 0) {\n if (numTargets < 2)\n numTargets = 2;\n } else if (line.indexOf(\"gl_Color[2] =\") >= 0) {\n if (numTargets < 3)\n numTargets = 3;\n } else if (line.indexOf(\"gl_Color[3] =\") >= 0) {\n numTargets = 4;\n } else if (line.indexOf(\"gl_Depth\") >= 0) {\n haveGLDepth = true;\n } else if (line.indexOf(\"gl_FrontFacing\") >= 0) {\n haveGLFrontFacing = true;\n } else if (line.indexOf(\"gl_PointCoord\") >= 0) {\n haveGLPointCoord = true;\n } else if (line.indexOf(\"gl_FragCoord\") >= 0) {\n haveGLFragCoord = true;\n } else if ((tNdx = line.indexOf(\"out_FragColor\")) >= 0) {\n const c = line.substring(tNdx + 13, tNdx + 13 + 1);\n if (c === \" \" || c === \"=\")\n haveGLFragColorOnly = true;\n else {\n tNdx = +c;\n haveGLFragColor[tNdx] = true;\n }\n } else if (line.indexOf(\"@@ PIXEL OUTPUT @@\") >= 0) {\n // have to create a VS_OUTPUT struct, a getInputs function (both from varyings),\n // a PS_OUTPUT struct, and a generateOutput function (both based on numTargets or haveGLFragColor)\n lines[ndx] = \"// @@ PIXEL OUTPUT @@\\nstruct VS_OUTPUT\\n {\";\n if (haveGLFragCoord) {\n ++ndx;\n lines.splice(ndx, 0, \" float4 gl_FragCoord : SV_POSITION;\");\n }\n\n let vNdx = 0;\n for (const tstr of varyings) {\n ++ndx;\n lines.splice(ndx, 0, ` ${tstr}: TEXCOORD${vNdx};`);\n ++vNdx;\n }\n\n if (haveGLFrontFacing) {\n ++ndx;\n lines.splice(ndx, 0, \" bool gl_FrontFacing : SV_IsFrontFace;\");\n }\n\n if (haveGLPointCoord) {\n ++ndx;\n lines.splice(ndx, 0, \" float2 gl_PointCoord : PointCoord;\");\n }\n\n ++ndx;\n lines.splice(ndx, 0, \" };\\nvoid getInputs(VS_OUTPUT input) {\");\n if (haveGLFragCoord) {\n ++ndx;\n lines.splice(ndx, 0, \" gl_FragCoord = input.gl_FragCoord;\");\n }\n\n for (const tstr of varyings) {\n let t = tstr.indexOf(\"_v\");\n let vName = tstr.substring(t);\n t = vName.indexOf(\" \");\n vName = vName.substring(0, t);\n ++ndx;\n lines.splice(ndx, 0, ` ${vName} = input.${vName};`);\n }\n\n if (haveGLFrontFacing) {\n ++ndx;\n lines.splice(ndx, 0, \" gl_FrontFacing = input.gl_FrontFacing;\");\n }\n\n if (haveGLPointCoord) {\n ++ndx;\n lines.splice(ndx, 0, \" gl_PointCoord = input.gl_PointCoord;\");\n }\n\n ++ndx;\n lines.splice(ndx, 0, \"}\\nstruct PS_OUTPUT\\n {\");\n let cNdx = 0;\n while (cNdx < numTargets) {\n ++ndx;\n lines.splice(ndx, 0, ` float4 col${cNdx} : SV_TARGET${cNdx};`);\n ++cNdx;\n }\n\n if (haveGLFragColorOnly) {\n ++ndx;\n lines.splice(ndx, 0, \" float4 out_FragColor : SV_TARGET;\");\n } else {\n for (cNdx = 0; cNdx < haveGLFragColor.length; ++cNdx) {\n if (haveGLFragColor[cNdx]) {\n ++ndx;\n lines.splice(ndx, 0, ` float4 out_FragColor${cNdx} : SV_TARGET${cNdx};`);\n }\n }\n }\n\n if (haveGLDepth) {\n ++ndx;\n lines.splice(ndx, 0, \" float gl_Depth : SV_Depth;\");\n }\n\n ++ndx;\n lines.splice(ndx, 0, \" };\\nPS_OUTPUT generateOutput () {\\n PS_OUTPUT output;\");\n cNdx = 0;\n while (cNdx < numTargets) {\n ++ndx;\n lines.splice(ndx, 0, ` output.col${cNdx} = gl_Color[${cNdx}];`);\n ++cNdx;\n }\n\n if (haveGLFragColorOnly) {\n ++ndx;\n lines.splice(ndx, 0, \" output.out_FragColor = out_FragColor;\");\n } else {\n for (cNdx = 0; cNdx < haveGLFragColor.length; ++cNdx) {\n if (haveGLFragColor[cNdx]) {\n ++ndx;\n lines.splice(ndx, 0, ` output.out_FragColor${cNdx} = out_FragColor${cNdx};`);\n }\n }\n }\n\n if (haveGLDepth) {\n ++ndx;\n lines.splice(ndx, 0, \" output.gl_Depth = gl_Depth;\");\n }\n\n ++ndx;\n lines.splice(ndx, 0, \" return output;\\n}\");\n } else if (line.indexOf(\"PS_OUTPUT main\") >= 0) {\n lines[ndx] = `// ${line}\\nPS_OUTPUT main(VS_OUTPUT input){`;\n } else if (line.indexOf(\"@@ MAIN PROLOGUE @@\") >= 0) {\n lines[ndx] = `// ${line}\\ngetInputs(input);`;\n }\n }\n\n ++ndx;\n }\n }\n\n const srcH2 = lines.join(\"\\n\");\n dsfNdx = shaderFiles.push(new DebugShaderFile(fnameH, srcH2, isVS, false, false));\n if (isVS)\n this._vertHNdx = dsfNdx - 1;\n else\n this._fragHNdx = dsfNdx - 1;\n }\n}\n\n/** Context in which ShaderPrograms are executed. Avoids switching shaders unnecessarily.\n * Ensures shader programs are compiled before use and un-bound when scope is disposed.\n * Instances of this class must *only* be declared with the `using` keyword!\n * @internal\n */\nexport class ShaderProgramExecutor {\n private _program?: ShaderProgram;\n private static _params?: ShaderProgramParams;\n\n public constructor(target: Target, pass: RenderPass, program?: ShaderProgram) {\n this.params.init(target, pass);\n this.changeProgram(program);\n }\n\n public static freeParams(): void {\n this._params = undefined;\n }\n\n private _isDisposed = false;\n public get isDisposed(): boolean { return this._isDisposed; }\n\n /** Clears the current program to be executed. This does not free WebGL resources, since those are owned by Techniques. */\n public [Symbol.dispose]() {\n this.changeProgram(undefined);\n ShaderProgramExecutor.freeParams();\n this._isDisposed = true;\n }\n\n /** @deprecated in 5.0 Use [Symbol.dispose] instead. */\n public dispose() {\n this[Symbol.dispose]();\n }\n\n public setProgram(program: ShaderProgram): boolean { return this.changeProgram(program); }\n public get isValid() { return undefined !== this._program; }\n public get target() { return this.params.target; }\n public get renderPass() { return this.params.renderPass; }\n public get params() {\n if (undefined === ShaderProgramExecutor._params)\n ShaderProgramExecutor._params = new ShaderProgramParams();\n\n return ShaderProgramExecutor._params;\n }\n\n public draw(params: DrawParams) {\n assert(this.isValid);\n if (undefined !== this._program) {\n this._program.draw(params);\n }\n }\n public drawInterrupt(params: DrawParams) {\n assert(params.target === this.params.target);\n\n const tech = params.target.techniques.getTechnique(params.geometry.techniqueId);\n const program = tech.getShader(TechniqueFlags.defaults);\n if (this.setProgram(program)) {\n this.draw(params);\n }\n }\n\n public pushBranch(branch: Branch): void { this.target.pushBranch(branch); }\n public popBranch(): void { this.target.popBranch(); }\n public pushBatch(batch: Batch): void { this.target.pushBatch(batch); }\n public popBatch(): void { this.target.popBatch(); }\n\n private changeProgram(program?: ShaderProgram): boolean {\n if (this._program === program) {\n return true;\n } else if (undefined !== this._program) {\n this._program.endUse();\n }\n\n this._program = program;\n if (undefined !== program && !program.use(this.params)) {\n this._program = undefined;\n return false;\n }\n\n return true;\n }\n}\n"]}
|
|
1
|
+
{"version":3,"file":"ShaderProgram.js","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/ShaderProgram.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AAG9D,OAAO,EAAc,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAChE,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAE1B,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAgBlD;;GAEG;AACH,MAAM,OAAO,OAAO;IACD,KAAK,CAAS;IACrB,OAAO,CAAiB;IAElC,YAAsB,IAAY,IAAI,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;IAEnD,OAAO,CAAC,IAAmB;QAChC,MAAM,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtB,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,EAAE,CAAC;YACjC,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACxD,CAAC;QAED,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,IAAW,OAAO,KAAc,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;CACrE;AASD;;;;GAIG;AACH,MAAM,OAAO,cAAe,SAAQ,OAAO;IACxB,KAAK,CAAqB;IAE3C,YAAmB,IAAY,EAAE,IAAwB;QACvD,KAAK,CAAC,IAAI,CAAC,CAAC;QACZ,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACpB,CAAC;IAEM,IAAI,CAAC,MAA2B;QACrC,IAAI,SAAS,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;QACnC,CAAC;IACH,CAAC;CACF;AASD;;;;;GAKG;AACH,MAAM,OAAO,cAAe,SAAQ,OAAO;IACxB,KAAK,CAAqB;IAE3C,YAAmB,IAAY,EAAE,IAAwB;QACvD,KAAK,CAAC,IAAI,CAAC,CAAC;QACZ,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACpB,CAAC;IAEM,IAAI,CAAC,MAAkB;QAC5B,IAAI,SAAS,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;QACnC,CAAC;IACH,CAAC;CACF;AAWD,gBAAgB;AAChB,MAAM,OAAO,aAAa;IACjB,UAAU,CAAS;IACnB,UAAU,CAAS;IAClB,UAAU,CAAgB;IAC1B,MAAM,GAAY,KAAK,CAAC;IACxB,OAAO,oCAA2C;IACzC,gBAAgB,GAAG,IAAI,KAAK,EAAkB,CAAC;IAC/C,gBAAgB,GAAG,IAAI,KAAK,EAAkB,CAAC;IAC/C,QAAQ,CAAiC;IAC1D,4BAA4B;IACZ,WAAW,CAAS;IAC5B,gBAAgB,CAAS;IACzB,SAAS,GAAW,CAAC,CAAC,CAAC;IACvB,SAAS,GAAW,CAAC,CAAC,CAAC;IACvB,SAAS,GAAW,CAAC,CAAC,CAAC;IACvB,SAAS,GAAW,CAAC,CAAC,CAAC;IACf,aAAa,CAAC;IAE9B,YAAmB,EAA0B,EAAE,UAAkB,EAAE,UAAkB,EAAE,OAAkD,EAAE,WAAmB,EAAE,eAAuB;QACrL,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAC/B,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC,QAAQ,CAAC,WAAW,CAAC,IAAI,WAAW,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACvF,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QACxC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,MAAM,SAAS,GAAG,EAAE,CAAC,aAAa,EAAE,CAAC;QACrC,IAAI,CAAC,UAAU,GAAG,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC;IACjE,CAAC;IAED,IAAW,UAAU,KAAc,OAAO,IAAI,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC,CAAC;IAEnE,CAAC,MAAM,CAAC,OAAO,CAAC;QACrB,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACrB,MAAM,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACrB,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,UAAW,CAAC,CAAC;YACxD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;YAC5B,IAAI,CAAC,OAAO,mCAA2B,CAAC;QAC1C,CAAC;IACH,CAAC;IAED,qGAAqG;IAC9F,OAAO;QACZ,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;IACzB,CAAC;IAED,IAAW,SAAS,KAA+B,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAC5E,IAAW,YAAY,KAAK,OAAO,qCAA6B,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IAC/E,IAAW,UAAU,KAAK,OAAO,kCAA0B,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IAElE,aAAa,CAAC,IAAmB;QACvC,MAAM,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC;QAEnC,MAAM,MAAM,GAAG,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,IAAI,KAAK,MAAM;YACjB,OAAO,SAAS,CAAC;QAEnB,MAAM,GAAG,GAAG,EAAE,CAAC,UAAU,CAAC,MAAM,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC;QAC9E,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;QAC7B,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QACzB,MAAM,SAAS,GAAG,EAAE,CAAC,kBAAkB,CAAC,MAAM,EAAE,EAAE,CAAC,eAAe,CAAC,aAAa,CAAY,CAAC;QAC7F,IAAI,CAAC,SAAS,EAAE,CAAC;YACf,MAAM,UAAU,GAAG,GAAG,EAAE,CAAC,UAAU,CAAC,MAAM,KAAK,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,UAAU,sCAAsC,EAAE,CAAC,gBAAgB,CAAC,MAAM,CAAC,yBAAyB,IAAI,CAAC,WAAW,EAAE,CAAC;YACxL,MAAM,IAAI,KAAK,CAAC,UAAU,CAAC,CAAC;QAC9B,CAAC;QAED,IAAI,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC;YACzC,MAAM,IAAI,GAAG,EAAE,CAAC,UAAU,CAAC,MAAM,KAAK,IAAI,CAAC;YAC3C,MAAM,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC;YAC7D,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC;QAC/C,CAAC;QAED,OAAO,MAAM,CAAC;IAChB,CAAC;IAEO,WAAW,CAAC,IAAiB,EAAE,IAAiB;QACtD,MAAM,CAAC,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC;QACrC,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU,IAAI,IAAI,KAAK,IAAI,CAAC,UAAU,EAAE,6DAA6D;YAC1H,OAAO,KAAK,CAAC;QAEf,MAAM,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC;QACnC,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACvC,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAEvC,gDAAgD;QAChD,IAAI,IAAI,CAAC,QAAQ,KAAK,SAAS,EAAE,CAAC;YAChC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,IAAsB,EAAE,GAAW,EAAE,EAAE;gBAC5D,EAAE,CAAC,kBAAkB,CAAC,IAAI,CAAC,UAAW,EAAE,IAAI,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC;YAC9D,CAAC,CAAC,CAAC;QACL,CAAC;QAED,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAEhC,MAAM,OAAO,GAAG,EAAE,CAAC,iBAAiB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACtD,EAAE,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAEpC,MAAM,SAAS,GAAG,EAAE,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC,gBAAgB,CAAC,UAAU,CAAY,CAAC;QACrG,IAAI,CAAC,SAAS,EAAE,CAAC;YACf,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAC1D,MAAM,GAAG,GAAG,+CAA+C,OAAO,uBAAuB,WAAW,yBAAyB,IAAI,CAAC,WAAW,EAAE,CAAC;YAChJ,MAAM,IAAI,KAAK,CAAC,GAAG,CAAC,CAAC;QACvB,CAAC;QAED,eAAe;QACf,MAAM,aAAa,GAAG,KAAK,CAAC;QAC5B,IAAI,aAAa,EAAE,CAAC;YAClB,MAAM,MAAM,GAAG,CAAC,CAAS,EAAE,EAAE,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,iCAAiC;YAC/E,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,mDAAmD;YACzE,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBAC1B,IAAI,IAAI,GAAG,EAAE,CAAC;gBACd,IAAI,CAAC,MAAM,EAAE,CAAC;oBACZ,IAAI,GAAG,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACpC,CAAC;gBACD,MAAM,WAAW,GAAG,EAAE,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC;gBAChG,MAAM,KAAK,GAAG,oBAAoB,WAAW,EAAE,CAAC;gBAChD,IAAI,KAAK,EAAE,CAAC;oBACV,IAAI,MAAM,EAAE,CAAC;wBACX,MAAM,CAAC,mHAAmH,CAAC,CAAC;wBAC5H,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;wBACxB,MAAM,CAAC,2CAA2C,CAAC,CAAC;wBACpD,MAAM,CAAC,GAAG,KAAK,IAAI,CAAC,CAAC;wBACrB,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;oBAC1B,CAAC;yBAAM,CAAC;wBACN,MAAM,CAAC,KAAK,KAAK,KAAK,IAAI,IAAI,CAAC,CAAC;oBAClC,CAAC;gBACH,CAAC;YACH,CAAC;QACH,CAAC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,OAAO,CAAC,SAAkB,KAAK;QACpC,IAAI,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY,IAAI,MAAM,IAAI,IAAI,CAAC,OAAO,kCAA0B;YAC1F,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAE7B,QAAQ,IAAI,CAAC,OAAO,EAAE,CAAC;YACrB,kCAA0B,CAAC,CAAC,qCAA6B;YACzD,kCAA0B,CAAC,CAAC,qCAA6B;YACzD,OAAO,CAAC,CAAC,CAAC;gBACR,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;oBACpB,IAAI,CAAC,OAAO,gCAAwB,CAAC;oBACrC,qCAA6B;gBAC/B,CAAC;gBACD,MAAM;YACR,CAAC;QACH,CAAC;QAED,IAAI,CAAC,OAAO,gCAAwB,CAAC;QAErC,MAAM,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACtD,MAAM,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QACxD,IAAI,SAAS,KAAK,IAAI,IAAI,SAAS,KAAK,IAAI;YAC1C,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAC,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAC;gBAC5H,IAAI,CAAC,OAAO,gCAAwB,CAAC;QAEzC,IAAI,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY,IAAI,MAAM,IAAI,IAAI,CAAC,OAAO,kCAA0B;YAC1F,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAE7B,IAAI,IAAI,KAAK,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,wBAAwB;YAC3D,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;QAEzC,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAEM,GAAG,CAAC,MAA2B;QACpC,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,kCAA0B;YAC9C,OAAO,KAAK,CAAC;QAEf,MAAM,CAAC,SAAS,KAAK,IAAI,CAAC,UAAU,CAAC,CAAC;QACtC,IAAI,IAAI,KAAK,IAAI,CAAC,UAAU,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU;YAC3D,OAAO,KAAK,CAAC;QAEf,MAAM,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAE3C,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,gBAAgB;YACzC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEvB,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,MAAM;QACX,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;IAC3C,CAAC;IAEM,IAAI,CAAC,MAAkB;QAC5B,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACpB,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,gBAAgB;YACzC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEvB,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;IACzB,CAAC;IAEM,iBAAiB,CAAC,IAAY,EAAE,OAA2B;QAChE,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1B,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,cAAc,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC;IAChE,CAAC;IAEM,iBAAiB,CAAC,IAAY,EAAE,OAA2B;QAChE,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1B,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,cAAc,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC;IAChE,CAAC;IAEO,eAAe,CAAoB,QAAa;QACtD,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAC/B,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC;gBACxB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;IAEO,mBAAmB;QACzB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY;YACvC,OAAO;QAET,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC;QACrD,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC;YACrB,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;QAE5C,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC;YACrB,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;QAE5C,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC;YACrB,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;QAE5C,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC;YACrB,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;IAC9C,CAAC;IAEO,cAAc,CAAC,IAAa,EAAE,IAAY,EAAE,GAAW,EAAE,MAAmB;QAClF,kEAAkE;QAClE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY;YACvC,OAAO;QAET,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC;QACrD,IAAI,KAAa,CAAC;QAClB,IAAI,IAAI,EAAE,CAAC;YACT,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YACxD,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YACpC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACtC,CAAC;aAAM,CAAC;YACN,iGAAiG;YACjG,KAAK,GAAG,UAAU,WAAW,CAAC,MAAM,EAAE,CAAC;QACzC,CAAC;QAED,KAAK,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;QAC9B,MAAM,KAAK,GAAG,GAAG,KAAK,OAAO,CAAC;QAC9B,IAAI,MAAM,GAAG,WAAW,CAAC,IAAI,CAAC,IAAI,eAAe,CAAC,KAAK,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;QAClF,IAAI,IAAI;YACN,IAAI,CAAC,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;;YAE5B,IAAI,CAAC,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;QAE9B,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY,CAAC,qBAAqB,CAAC,CAAC;QACzE,IAAI,CAAC,IAAI;YACP,OAAO;QAET,MAAM,IAAI,GAAG,IAAI,CAAC,yBAAyB,CAAC,MAAM,CAAC,CAAC;QACpD,IAAI,CAAC,IAAI;YACP,OAAO;QAET,wFAAwF;QAExF,4CAA4C;QAC5C,MAAM,MAAM,GAAG,GAAG,KAAK,OAAO,CAAC;QAC/B,IAAI,UAAU,GAAG,CAAC,CAAC,CAAC,qBAAqB;QACzC,IAAI,SAAS,GAAG,KAAK,CAAC;QACtB,IAAI,WAAW,GAAG,KAAK,CAAC;QACxB,IAAI,WAAW,GAAG,KAAK,CAAC;QACxB,IAAI,iBAAiB,GAAG,KAAK,CAAC;QAC9B,IAAI,gBAAgB,GAAG,KAAK,CAAC;QAC7B,IAAI,eAAe,GAAG,KAAK,CAAC;QAC5B,IAAI,mBAAmB,GAAG,KAAK,CAAC,CAAC,oBAAoB;QACrD,MAAM,eAAe,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACjF,MAAM,KAAK,GAAa,IAAI,KAAK,EAAU,CAAC;QAC5C,MAAM,QAAQ,GAAa,IAAI,KAAK,EAAU,CAAC;QAC/C,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC/B,IAAI,IAAI,GAAG,IAAI,CAAC;QAChB,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC;YACtC,IAAI,IAAI,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC;YACtB,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC;gBAC1C,IAAI,GAAG,IAAI,CAAC;YAEd,IAAI,IAAI;gBACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YAEvB,IAAI,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC/C,IAAI,GAAG,KAAK,CAAC;YACf,CAAC;iBAAM,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,mCAAmC;gBACrD,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,mCAAmC;oBACtE,OAAO,GAAG,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,IAAI,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;wBACvE,EAAE,GAAG,CAAC;wBACN,IAAI,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC;wBAC3C,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;oBACtD,CAAC;gBACH,CAAC;gBAED,IAAI,IAAI,EAAE,CAAC;oBACT,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,sBAAsB;wBAC3D,OAAO,GAAG,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,IAAI,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;4BACvE,EAAE,GAAG,CAAC;4BACN,IAAI,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC;4BAC3C,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;wBACnD,CAAC;oBACH,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC1D,SAAS,GAAG,IAAI,CAAC;oBACnB,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC1D,WAAW,GAAG,IAAI,CAAC;oBACrB,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,EAAE,CAAC;wBACxD,KAAK,CAAC,GAAG,CAAC,GAAG,4BAA4B,CAAC;oBAC5C,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC,EAAE,CAAC;wBACpD,KAAK,CAAC,GAAG,CAAC,GAAG,0CAA0C,CAAC;oBAC1D,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC,EAAE,CAAC;wBACpD,gFAAgF;wBAChF,KAAK,CAAC,GAAG,CAAC,GAAG,8CAA8C,CAAC;wBAC5D,IAAI,IAAI,GAAG,CAAC,CAAC;wBACb,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;4BACzB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,IAAI,aAAa,IAAI,GAAG,CAAC,CAAC;4BACpD,EAAE,IAAI,CAAC;wBACT,CAAC;wBAED,EAAE,GAAG,CAAC;wBACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,uCAAuC,CAAC,CAAC;wBAC9D,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;4BACzB,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;4BAC3B,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;4BAC9B,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;4BACvB,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;4BAC9B,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,KAAK,YAAY,KAAK,GAAG,CAAC,CAAC;wBACvD,CAAC;wBAED,EAAE,GAAG,CAAC;wBACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,0BAA0B,CAAC,CAAC;wBACjD,IAAI,SAAS,EAAE,CAAC;4BACd,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,qCAAqC,CAAC,CAAC;wBAC9D,CAAC;wBAED,IAAI,WAAW,EAAE,CAAC;4BAChB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,mCAAmC,CAAC,CAAC;wBAC5D,CAAC;wBAED,IAAI,IAAI,GAAG,CAAC,CAAC;wBACb,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE,CAAC;4BAC5B,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,IAAI,aAAa,IAAI,GAAG,CAAC,CAAC;4BACpD,EAAE,IAAI,CAAC;wBACT,CAAC;wBAED,EAAE,GAAG,CAAC;wBACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,uEAAuE,CAAC,CAAC;wBAC9F,IAAI,SAAS,EAAE,CAAC;4BACd,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,qCAAqC,CAAC,CAAC;wBAC9D,CAAC;wBAED,IAAI,WAAW,EAAE,CAAC;4BAChB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,uCAAuC,CAAC,CAAC;wBAChE,CAAC;wBAED,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE,CAAC;4BAC5B,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;4BAC3B,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;4BAC9B,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;4BACvB,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;4BAC9B,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,YAAY,KAAK,MAAM,KAAK,GAAG,CAAC,CAAC;wBACxD,CAAC;wBAED,EAAE,GAAG,CAAC;wBACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,qBAAqB,CAAC,CAAC;oBAC9C,CAAC;gBACH,CAAC;qBAAM,CAAC,CAAC,kBAAkB;oBACzB,IAAI,IAAI,GAAG,CAAC,CAAC;oBACb,IAAI,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,EAAE,CAAC;wBACjD,EAAE;oBACJ,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC9C,IAAI,UAAU,GAAG,CAAC;4BAChB,UAAU,GAAG,CAAC,CAAC;oBACnB,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC9C,IAAI,UAAU,GAAG,CAAC;4BAChB,UAAU,GAAG,CAAC,CAAC;oBACnB,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC9C,IAAI,UAAU,GAAG,CAAC;4BAChB,UAAU,GAAG,CAAC,CAAC;oBACnB,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC9C,UAAU,GAAG,CAAC,CAAC;oBACjB,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC;wBACzC,WAAW,GAAG,IAAI,CAAC;oBACrB,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC/C,iBAAiB,GAAG,IAAI,CAAC;oBAC3B,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC9C,gBAAgB,GAAG,IAAI,CAAC;oBAC1B,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC7C,eAAe,GAAG,IAAI,CAAC;oBACzB,CAAC;yBAAM,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC;wBACvD,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;wBACnD,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,GAAG;4BACxB,mBAAmB,GAAG,IAAI,CAAC;6BACxB,CAAC;4BACJ,IAAI,GAAG,CAAC,CAAC,CAAC;4BACV,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;wBAC/B,CAAC;oBACH,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;wBACnD,gFAAgF;wBAChF,kGAAkG;wBAClG,KAAK,CAAC,GAAG,CAAC,GAAG,8CAA8C,CAAC;wBAC5D,IAAI,eAAe,EAAE,CAAC;4BACpB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,sCAAsC,CAAC,CAAC;wBAC/D,CAAC;wBAED,IAAI,IAAI,GAAG,CAAC,CAAC;wBACb,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE,CAAC;4BAC5B,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,IAAI,aAAa,IAAI,GAAG,CAAC,CAAC;4BACpD,EAAE,IAAI,CAAC;wBACT,CAAC;wBAED,IAAI,iBAAiB,EAAE,CAAC;4BACtB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,yCAAyC,CAAC,CAAC;wBAClE,CAAC;wBAED,IAAI,gBAAgB,EAAE,CAAC;4BACrB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,sCAAsC,CAAC,CAAC;wBAC/D,CAAC;wBAED,EAAE,GAAG,CAAC;wBACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,yCAAyC,CAAC,CAAC;wBAChE,IAAI,eAAe,EAAE,CAAC;4BACpB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,sCAAsC,CAAC,CAAC;wBAC/D,CAAC;wBAED,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE,CAAC;4BAC5B,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;4BAC3B,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;4BAC9B,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;4BACvB,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;4BAC9B,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,KAAK,YAAY,KAAK,GAAG,CAAC,CAAC;wBACvD,CAAC;wBAED,IAAI,iBAAiB,EAAE,CAAC;4BACtB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,0CAA0C,CAAC,CAAC;wBACnE,CAAC;wBAED,IAAI,gBAAgB,EAAE,CAAC;4BACrB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,wCAAwC,CAAC,CAAC;wBACjE,CAAC;wBAED,EAAE,GAAG,CAAC;wBACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,0BAA0B,CAAC,CAAC;wBACjD,IAAI,IAAI,GAAG,CAAC,CAAC;wBACb,OAAO,IAAI,GAAG,UAAU,EAAE,CAAC;4BACzB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,eAAe,IAAI,eAAe,IAAI,GAAG,CAAC,CAAC;4BAChE,EAAE,IAAI,CAAC;wBACT,CAAC;wBAED,IAAI,mBAAmB,EAAE,CAAC;4BACxB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,qCAAqC,CAAC,CAAC;wBAC9D,CAAC;6BAAM,CAAC;4BACN,KAAK,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,eAAe,CAAC,MAAM,EAAE,EAAE,IAAI,EAAE,CAAC;gCACrD,IAAI,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;oCAC1B,EAAE,GAAG,CAAC;oCACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,yBAAyB,IAAI,eAAe,IAAI,GAAG,CAAC,CAAC;gCAC5E,CAAC;4BACH,CAAC;wBACH,CAAC;wBAED,IAAI,WAAW,EAAE,CAAC;4BAChB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,8BAA8B,CAAC,CAAC;wBACvD,CAAC;wBAED,EAAE,GAAG,CAAC;wBACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,0DAA0D,CAAC,CAAC;wBACjF,IAAI,GAAG,CAAC,CAAC;wBACT,OAAO,IAAI,GAAG,UAAU,EAAE,CAAC;4BACzB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,eAAe,IAAI,eAAe,IAAI,IAAI,CAAC,CAAC;4BACjE,EAAE,IAAI,CAAC;wBACT,CAAC;wBAED,IAAI,mBAAmB,EAAE,CAAC;4BACxB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,yCAAyC,CAAC,CAAC;wBAClE,CAAC;6BAAM,CAAC;4BACN,KAAK,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,eAAe,CAAC,MAAM,EAAE,EAAE,IAAI,EAAE,CAAC;gCACrD,IAAI,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;oCAC1B,EAAE,GAAG,CAAC;oCACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,yBAAyB,IAAI,mBAAmB,IAAI,GAAG,CAAC,CAAC;gCAChF,CAAC;4BACH,CAAC;wBACH,CAAC;wBAED,IAAI,WAAW,EAAE,CAAC;4BAChB,EAAE,GAAG,CAAC;4BACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,+BAA+B,CAAC,CAAC;wBACxD,CAAC;wBAED,EAAE,GAAG,CAAC;wBACN,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,qBAAqB,CAAC,CAAC;oBAC9C,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC/C,KAAK,CAAC,GAAG,CAAC,GAAG,MAAM,IAAI,oCAAoC,CAAC;oBAC9D,CAAC;yBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC,EAAE,CAAC;wBACpD,KAAK,CAAC,GAAG,CAAC,GAAG,MAAM,IAAI,qBAAqB,CAAC;oBAC/C,CAAC;gBACH,CAAC;gBAED,EAAE,GAAG,CAAC;YACR,CAAC;QACH,CAAC;QAED,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC/B,MAAM,GAAG,WAAW,CAAC,IAAI,CAAC,IAAI,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC;QAClF,IAAI,IAAI;YACN,IAAI,CAAC,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;;YAE5B,IAAI,CAAC,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;IAChC,CAAC;CACF;AAED;;;;GAIG;AACH,MAAM,OAAO,qBAAqB;IACxB,QAAQ,CAAiB;IACzB,MAAM,CAAC,OAAO,CAAuB;IAE7C,YAAmB,MAAc,EAAE,IAAgB,EAAE,OAAuB;QAC1E,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC/B,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IAC9B,CAAC;IAEM,MAAM,CAAC,UAAU;QACtB,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;IAC3B,CAAC;IAEO,WAAW,GAAG,KAAK,CAAC;IAC5B,IAAW,UAAU,KAAc,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;IAE7D,0HAA0H;IACnH,CAAC,MAAM,CAAC,OAAO,CAAC;QACrB,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;QAC9B,qBAAqB,CAAC,UAAU,EAAE,CAAC;QACnC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;IAC1B,CAAC;IAED,qGAAqG;IAC9F,OAAO;QACZ,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;IACzB,CAAC;IAEM,UAAU,CAAC,OAAsB,IAAa,OAAO,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC1F,IAAW,OAAO,KAAK,OAAO,SAAS,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC5D,IAAW,MAAM,KAAK,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IAClD,IAAW,UAAU,KAAK,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC;IAC1D,IAAW,MAAM;QACf,IAAI,SAAS,KAAK,qBAAqB,CAAC,OAAO;YAC7C,qBAAqB,CAAC,OAAO,GAAG,IAAI,mBAAmB,EAAE,CAAC;QAE5D,OAAO,qBAAqB,CAAC,OAAO,CAAC;IACvC,CAAC;IAEM,IAAI,CAAC,MAAkB;QAC5B,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACrB,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC7B,CAAC;IACH,CAAC;IACM,aAAa,CAAC,MAAkB;QACrC,MAAM,CAAC,MAAM,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAE7C,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,YAAY,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;QAChF,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QACxD,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC;YAC7B,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACpB,CAAC;IACH,CAAC;IAEM,UAAU,CAAC,MAAc,IAAU,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACpE,SAAS,KAAW,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IAC9C,SAAS,CAAC,KAAY,IAAU,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAC/D,QAAQ,KAAW,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;IAE3C,aAAa,CAAC,OAAuB;QAC3C,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE,CAAC;YAC9B,OAAO,IAAI,CAAC;QACd,CAAC;aAAM,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ,EAAE,CAAC;YACvC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;QACzB,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,SAAS,KAAK,OAAO,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YACvD,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC;YAC1B,OAAO,KAAK,CAAC;QACf,CAAC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { DebugShaderFile } from \"../RenderSystemDebugControl\";\nimport { AttributeDetails } from \"./AttributeMap\";\nimport { WebGLDisposable } from \"./Disposable\";\nimport { DrawParams, ShaderProgramParams } from \"./DrawCommand\";\nimport { GL } from \"./GL\";\nimport { Batch, Branch } from \"./Graphic\";\nimport { UniformHandle } from \"./UniformHandle\";\nimport { RenderPass } from \"./RenderFlags\";\nimport { System } from \"./System\";\nimport { Target } from \"./Target\";\nimport { TechniqueFlags } from \"./TechniqueFlags\";\n\n/* eslint-disable no-restricted-syntax */\n\n/** Flags which control some conditional branches in shader code\n * @internal\n */\nexport const enum ShaderFlags {\n None = 0,\n Monochrome = 1 << 0,\n NonUniformColor = 1 << 1,\n OITFlatAlphaWeight = 1 << 2,\n OITScaleOutput = 1 << 3,\n IgnoreNonLocatable = 1 << 4,\n}\n\n/** Describes the location of a uniform variable within a shader program.\n * @internal\n */\nexport class Uniform {\n private readonly _name: string;\n protected _handle?: UniformHandle;\n\n protected constructor(name: string) { this._name = name; }\n\n public compile(prog: ShaderProgram): boolean {\n assert(!this.isValid);\n if (undefined !== prog.glProgram) {\n this._handle = UniformHandle.create(prog, this._name);\n }\n\n return this.isValid;\n }\n\n public get isValid(): boolean { return undefined !== this._handle; }\n}\n\n/**\n * A function associated with a ProgramUniform which is invoked each time the shader program becomes active.\n * The function is responsible for setting the value of the uniform.\n * @internal\n */\nexport type BindProgramUniform = (uniform: UniformHandle, params: ShaderProgramParams) => void;\n\n/**\n * Describes the location of a uniform variable within a shader program, the value of which does not change while the program is active.\n * The supplied binding function will be invoked once each time the shader becomes active to set the value of the uniform.\n * @internal\n */\nexport class ProgramUniform extends Uniform {\n private readonly _bind: BindProgramUniform;\n\n public constructor(name: string, bind: BindProgramUniform) {\n super(name);\n this._bind = bind;\n }\n\n public bind(params: ShaderProgramParams): void {\n if (undefined !== this._handle) {\n this._bind(this._handle, params);\n }\n }\n}\n\n/**\n * A function associated with a GraphicUniform which is invoked each time a new graphic primitive is rendered using the associated shader.\n * The function is responsible for setting the value of the uniform.\n * @internal\n */\nexport type BindGraphicUniform = (uniform: UniformHandle, params: DrawParams) => void;\n\n/**\n * Describes the location of a uniform variable within a shader program, the value of which is dependent upon the graphic primitive\n * currently being rendered by the program. The supplied binding function will be invoked once for each graphic primitive submitted\n * to the program to set the value of the uniform.\n * @internal\n */\nexport class GraphicUniform extends Uniform {\n private readonly _bind: BindGraphicUniform;\n\n public constructor(name: string, bind: BindGraphicUniform) {\n super(name);\n this._bind = bind;\n }\n\n public bind(params: DrawParams): void {\n if (undefined !== this._handle) {\n this._bind(this._handle, params);\n }\n }\n}\n\n/** Describes the compilation status of a shader program. Programs may be compiled during idle time, or upon first use.\n * @internal\n */\nexport const enum CompileStatus {\n Success, // The program was successfully compiled.\n Failure, // The program failed to compile.\n Uncompiled, // No attempt has yet been made to compile the program.\n}\n\n/** @internal */\nexport class ShaderProgram implements WebGLDisposable {\n public vertSource: string;\n public fragSource: string;\n private _glProgram?: WebGLProgram;\n private _inUse: boolean = false;\n private _status: CompileStatus = CompileStatus.Uncompiled;\n private readonly _programUniforms = new Array<ProgramUniform>();\n private readonly _graphicUniforms = new Array<GraphicUniform>();\n private readonly _attrMap?: Map<string, AttributeDetails>;\n // for debugging purposes...\n public readonly description: string;\n private _fragDescription: string;\n private _vertGNdx: number = -1;\n private _fragGNdx: number = -1;\n private _vertHNdx: number = -1;\n private _fragHNdx: number = -1;\n public readonly outputsToPick;\n\n public constructor(gl: WebGL2RenderingContext, vertSource: string, fragSource: string, attrMap: Map<string, AttributeDetails> | undefined, description: string, fragDescription: string) {\n this.description = description;\n this.outputsToPick = description.includes(\"Overrides\") || description.includes(\"Pick\");\n this._fragDescription = fragDescription;\n this.vertSource = vertSource;\n this.fragSource = fragSource;\n this._attrMap = attrMap;\n\n const glProgram = gl.createProgram();\n this._glProgram = (null === glProgram) ? undefined : glProgram;\n }\n\n public get isDisposed(): boolean { return this._glProgram === undefined; }\n\n public [Symbol.dispose](): void {\n if (!this.isDisposed) {\n assert(!this._inUse);\n System.instance.context.deleteProgram(this._glProgram!);\n this._glProgram = undefined;\n this._status = CompileStatus.Uncompiled;\n }\n }\n\n /** @deprecated in 5.0 - will not be removed until after 2026-06-13. Use [Symbol.dispose] instead. */\n public dispose(): void {\n this[Symbol.dispose]();\n }\n\n public get glProgram(): WebGLProgram | undefined { return this._glProgram; }\n public get isUncompiled() { return CompileStatus.Uncompiled === this._status; }\n public get isCompiled() { return CompileStatus.Success === this._status; }\n\n private compileShader(type: GL.ShaderType): WebGLShader | undefined {\n const gl = System.instance.context;\n\n const shader = gl.createShader(type);\n if (null === shader)\n return undefined;\n\n const src = GL.ShaderType.Vertex === type ? this.vertSource : this.fragSource;\n gl.shaderSource(shader, src);\n gl.compileShader(shader);\n const succeeded = gl.getShaderParameter(shader, GL.ShaderParameter.CompileStatus) as boolean;\n if (!succeeded) {\n const compileLog = `${GL.ShaderType.Vertex === type ? \"Vertex\" : \"Fragment\"} shader failed to compile. Errors: ${gl.getShaderInfoLog(shader)} Program description: ${this.description}`;\n throw new Error(compileLog);\n }\n\n if (System.instance.options.debugShaders) {\n const isVS = GL.ShaderType.Vertex === type;\n const desc = isVS ? this.description : this._fragDescription;\n this.saveShaderCode(isVS, desc, src, shader);\n }\n\n return shader;\n }\n\n private linkProgram(vert: WebGLShader, frag: WebGLShader): boolean {\n assert(undefined !== this.glProgram);\n if (undefined === this._glProgram || null === this._glProgram) // because WebGL APIs used Thing|null, not Thing|undefined...\n return false;\n\n const gl = System.instance.context;\n gl.attachShader(this._glProgram, vert);\n gl.attachShader(this._glProgram, frag);\n\n // bind attribute locations before final linking\n if (this._attrMap !== undefined) {\n this._attrMap.forEach((attr: AttributeDetails, key: string) => {\n gl.bindAttribLocation(this._glProgram!, attr.location, key);\n });\n }\n\n gl.linkProgram(this._glProgram);\n\n const linkLog = gl.getProgramInfoLog(this._glProgram);\n gl.validateProgram(this._glProgram);\n\n const succeeded = gl.getProgramParameter(this._glProgram, GL.ProgramParameter.LinkStatus) as boolean;\n if (!succeeded) {\n const validateLog = gl.getProgramInfoLog(this._glProgram);\n const msg = `Shader program failed to link. Link errors: ${linkLog} Validation errors: ${validateLog} Program description: ${this.description}`;\n throw new Error(msg);\n }\n\n // Debug output\n const debugUniforms = false;\n if (debugUniforms) {\n const dbgLog = (x: string) => console.log(x); // eslint-disable-line no-console\n const outSrc = false; // true for source out, false for just varying info\n if (this._fragDescription) {\n let tStr = \"\";\n if (!outSrc) {\n tStr = `${this._fragDescription}`;\n }\n const numUniforms = gl.getProgramParameter(this._glProgram, GL.ProgramParameter.ActiveUniforms);\n const tStr2 = `Active Uniforms: ${numUniforms}`;\n if (tStr2) {\n if (outSrc) {\n dbgLog(\"//===============================================================================================================\");\n dbgLog(this.vertSource);\n dbgLog(\"//========= Num Active Uniforms =========\");\n dbgLog(`${tStr2}\\n`);\n dbgLog(this.fragSource);\n } else {\n dbgLog(`\\n${tStr2} ${tStr}\\n`);\n }\n }\n }\n }\n\n return true;\n }\n\n public compile(forUse: boolean = false): CompileStatus {\n if (System.instance.options.debugShaders && forUse && this._status === CompileStatus.Success)\n this.setDebugShaderUsage();\n\n switch (this._status) {\n case CompileStatus.Failure: return CompileStatus.Failure;\n case CompileStatus.Success: return CompileStatus.Success;\n default: {\n if (this.isDisposed) {\n this._status = CompileStatus.Failure;\n return CompileStatus.Failure;\n }\n break;\n }\n }\n\n this._status = CompileStatus.Failure;\n\n const vert = this.compileShader(GL.ShaderType.Vertex);\n const frag = this.compileShader(GL.ShaderType.Fragment);\n if (undefined !== vert && undefined !== frag)\n if (this.linkProgram(vert, frag) && this.compileUniforms(this._programUniforms) && this.compileUniforms(this._graphicUniforms))\n this._status = CompileStatus.Success;\n\n if (System.instance.options.debugShaders && forUse && this._status === CompileStatus.Success)\n this.setDebugShaderUsage();\n\n if (true !== System.instance.options.preserveShaderSourceCode)\n this.vertSource = this.fragSource = \"\";\n\n return this._status;\n }\n\n public use(params: ShaderProgramParams): boolean {\n if (this.compile(true) !== CompileStatus.Success)\n return false;\n\n assert(undefined !== this._glProgram);\n if (null === this._glProgram || undefined === this._glProgram)\n return false;\n\n assert(!this._inUse);\n this._inUse = true;\n params.context.useProgram(this._glProgram);\n\n for (const uniform of this._programUniforms)\n uniform.bind(params);\n\n return true;\n }\n\n public endUse() {\n this._inUse = false;\n System.instance.context.useProgram(null);\n }\n\n public draw(params: DrawParams): void {\n assert(this._inUse);\n for (const uniform of this._graphicUniforms)\n uniform.bind(params);\n\n params.geometry.draw();\n }\n\n public addProgramUniform(name: string, binding: BindProgramUniform) {\n assert(this.isUncompiled);\n this._programUniforms.push(new ProgramUniform(name, binding));\n }\n\n public addGraphicUniform(name: string, binding: BindGraphicUniform) {\n assert(this.isUncompiled);\n this._graphicUniforms.push(new GraphicUniform(name, binding));\n }\n\n private compileUniforms<T extends Uniform>(uniforms: T[]): boolean {\n for (const uniform of uniforms) {\n if (!uniform.compile(this))\n return false;\n }\n\n return true;\n }\n\n private setDebugShaderUsage() {\n if (!System.instance.options.debugShaders)\n return;\n\n const shaderFiles = System.instance.debugShaderFiles;\n if (this._vertGNdx >= 0)\n shaderFiles[this._vertGNdx].isUsed = true;\n\n if (this._fragGNdx >= 0)\n shaderFiles[this._fragGNdx].isUsed = true;\n\n if (this._vertHNdx >= 0)\n shaderFiles[this._vertHNdx].isUsed = true;\n\n if (this._fragHNdx >= 0)\n shaderFiles[this._fragHNdx].isUsed = true;\n }\n\n private saveShaderCode(isVS: boolean, desc: string, src: string, shader: WebGLShader) {\n // save glsl and hlsl (from Angle and fixed up) in DebugShaderFile\n if (!System.instance.options.debugShaders)\n return;\n\n const shaderFiles = System.instance.debugShaderFiles;\n let sname: string;\n if (desc) {\n sname = desc.split(isVS ? \"//!V! \" : \"//!F! \").join(\"\");\n sname = sname.split(\": \").join(\"-\");\n sname = sname.split(\"; \").join(\"-\");\n } else {\n // need to investigate shaders with no comments to derive names, for now come up with unique name\n sname = `noname-${shaderFiles.length}`;\n }\n\n sname += isVS ? \"_VS\" : \"_FS\";\n const fname = `${sname}.glsl`;\n let dsfNdx = shaderFiles.push(new DebugShaderFile(fname, src, isVS, true, false));\n if (isVS)\n this._vertGNdx = dsfNdx - 1;\n else\n this._fragGNdx = dsfNdx - 1;\n\n const ext2 = System.instance.context.getExtension(\"WEBGL_debug_shaders\");\n if (!ext2)\n return;\n\n const srcH = ext2.getTranslatedShaderSource(shader);\n if (!srcH)\n return;\n\n // TODO: implement WebGL2 specific inputs for gl_VertexID and gl_InstanceID if ever used\n\n // parse and edit srcH to make it compilable\n const fnameH = `${sname}.hlsl`;\n let numTargets = 0; // for gl_Color cases\n let haveGLpos = false;\n let haveGLpntsz = false;\n let haveGLDepth = false;\n let haveGLFrontFacing = false;\n let haveGLPointCoord = false;\n let haveGLFragCoord = false;\n let haveGLFragColorOnly = false; // for only 1 output\n const haveGLFragColor = [false, false, false, false, false, false, false, false];\n const attrs: string[] = new Array<string>();\n const varyings: string[] = new Array<string>();\n const lines = srcH.split(\"\\n\");\n let toss = true;\n for (let ndx = 0; ndx < lines.length;) {\n let line = lines[ndx];\n if (line.indexOf(\"// INITIAL HLSL END\") >= 0)\n toss = true;\n\n if (toss)\n lines.splice(ndx, 1);\n\n if (line.indexOf(\"// INITIAL HLSL BEGIN\") >= 0) {\n toss = false;\n } else if (!toss) { // look for lines that need editing\n if (line.indexOf(\"Varyings\") >= 0) { // save off varyings in either case\n while (ndx + 1 < lines.length && lines[ndx + 1].indexOf(\"static\") >= 0) {\n ++ndx;\n line = lines[ndx].substring(6).trimStart();\n varyings.push(line.substring(0, line.indexOf(\"=\")));\n }\n }\n\n if (isVS) {\n if (line.indexOf(\"Attributes\") >= 0) { // save off attributes\n while (ndx + 1 < lines.length && lines[ndx + 1].indexOf(\"static\") >= 0) {\n ++ndx;\n line = lines[ndx].substring(6).trimStart();\n attrs.push(line.substring(0, line.indexOf(\"=\")));\n }\n } else if (line.indexOf(\"static float4 gl_Position\") >= 0) {\n haveGLpos = true;\n } else if (line.indexOf(\"static float gl_PointSize\") >= 0) {\n haveGLpntsz = true;\n } else if (line.indexOf(\"@@ VERTEX ATTRIBUTES @@\") >= 0) {\n lines[ndx] = \"// @@ VERTEX ATTRIBUTES @@\";\n } else if (line.indexOf(\"@@ MAIN PROLOGUE @@\") >= 0) {\n lines[ndx] = \"// @@ MAIN PROLOGUE @@\\ngetInput(input);\";\n } else if (line.indexOf(\"@@ VERTEX OUTPUT @@\") >= 0) {\n // have to create a VS_OUTPUT struct and a generateOutput function from varyings\n lines[ndx] = \"// @@ VERTEX OUTPUT @@\\nstruct VS_INPUT\\n {\";\n let aNdx = 0;\n for (const tstr of attrs) {\n ++ndx;\n lines.splice(ndx, 0, ` ${tstr}: TEXCOORD${aNdx};`);\n ++aNdx;\n }\n\n ++ndx;\n lines.splice(ndx, 0, \" };\\nvoid getInput(VS_INPUT input) {\");\n for (const tstr of attrs) {\n let t = tstr.indexOf(\"_a\");\n let vName = tstr.substring(t);\n t = vName.indexOf(\" \");\n vName = vName.substring(0, t);\n ++ndx;\n lines.splice(ndx, 0, ` ${vName} = input.${vName};`);\n }\n\n ++ndx;\n lines.splice(ndx, 0, \"}\\nstruct VS_OUTPUT\\n {\");\n if (haveGLpos) {\n ++ndx;\n lines.splice(ndx, 0, \" float4 _v_position : SV_Position;\");\n }\n\n if (haveGLpntsz) {\n ++ndx;\n lines.splice(ndx, 0, \" float gl_PointSize : PointSize;\");\n }\n\n let vNdx = 0;\n for (const tstr of varyings) {\n ++ndx;\n lines.splice(ndx, 0, ` ${tstr}: TEXCOORD${vNdx};`);\n ++vNdx;\n }\n\n ++ndx;\n lines.splice(ndx, 0, \" };\\nVS_OUTPUT generateOutput(VS_INPUT input) {\\n VS_OUTPUT output;\");\n if (haveGLpos) {\n ++ndx;\n lines.splice(ndx, 0, \" output._v_position = gl_Position;\");\n }\n\n if (haveGLpntsz) {\n ++ndx;\n lines.splice(ndx, 0, \" output.gl_PointSize = gl_PointSize;\");\n }\n\n for (const tstr of varyings) {\n let t = tstr.indexOf(\"_v\");\n let vName = tstr.substring(t);\n t = vName.indexOf(\" \");\n vName = vName.substring(0, t);\n ++ndx;\n lines.splice(ndx, 0, ` output.${vName} = ${vName};`);\n }\n\n ++ndx;\n lines.splice(ndx, 0, \" return output;\\n}\");\n }\n } else { // fragment shader\n let tNdx = 0;\n if (line.indexOf(\"static float4 gl_Color[\") >= 0) {\n //\n } else if (line.indexOf(\"gl_Color[0] =\") >= 0) {\n if (numTargets < 1)\n numTargets = 1;\n } else if (line.indexOf(\"gl_Color[1] =\") >= 0) {\n if (numTargets < 2)\n numTargets = 2;\n } else if (line.indexOf(\"gl_Color[2] =\") >= 0) {\n if (numTargets < 3)\n numTargets = 3;\n } else if (line.indexOf(\"gl_Color[3] =\") >= 0) {\n numTargets = 4;\n } else if (line.indexOf(\"gl_Depth\") >= 0) {\n haveGLDepth = true;\n } else if (line.indexOf(\"gl_FrontFacing\") >= 0) {\n haveGLFrontFacing = true;\n } else if (line.indexOf(\"gl_PointCoord\") >= 0) {\n haveGLPointCoord = true;\n } else if (line.indexOf(\"gl_FragCoord\") >= 0) {\n haveGLFragCoord = true;\n } else if ((tNdx = line.indexOf(\"out_FragColor\")) >= 0) {\n const c = line.substring(tNdx + 13, tNdx + 13 + 1);\n if (c === \" \" || c === \"=\")\n haveGLFragColorOnly = true;\n else {\n tNdx = +c;\n haveGLFragColor[tNdx] = true;\n }\n } else if (line.indexOf(\"@@ PIXEL OUTPUT @@\") >= 0) {\n // have to create a VS_OUTPUT struct, a getInputs function (both from varyings),\n // a PS_OUTPUT struct, and a generateOutput function (both based on numTargets or haveGLFragColor)\n lines[ndx] = \"// @@ PIXEL OUTPUT @@\\nstruct VS_OUTPUT\\n {\";\n if (haveGLFragCoord) {\n ++ndx;\n lines.splice(ndx, 0, \" float4 gl_FragCoord : SV_POSITION;\");\n }\n\n let vNdx = 0;\n for (const tstr of varyings) {\n ++ndx;\n lines.splice(ndx, 0, ` ${tstr}: TEXCOORD${vNdx};`);\n ++vNdx;\n }\n\n if (haveGLFrontFacing) {\n ++ndx;\n lines.splice(ndx, 0, \" bool gl_FrontFacing : SV_IsFrontFace;\");\n }\n\n if (haveGLPointCoord) {\n ++ndx;\n lines.splice(ndx, 0, \" float2 gl_PointCoord : PointCoord;\");\n }\n\n ++ndx;\n lines.splice(ndx, 0, \" };\\nvoid getInputs(VS_OUTPUT input) {\");\n if (haveGLFragCoord) {\n ++ndx;\n lines.splice(ndx, 0, \" gl_FragCoord = input.gl_FragCoord;\");\n }\n\n for (const tstr of varyings) {\n let t = tstr.indexOf(\"_v\");\n let vName = tstr.substring(t);\n t = vName.indexOf(\" \");\n vName = vName.substring(0, t);\n ++ndx;\n lines.splice(ndx, 0, ` ${vName} = input.${vName};`);\n }\n\n if (haveGLFrontFacing) {\n ++ndx;\n lines.splice(ndx, 0, \" gl_FrontFacing = input.gl_FrontFacing;\");\n }\n\n if (haveGLPointCoord) {\n ++ndx;\n lines.splice(ndx, 0, \" gl_PointCoord = input.gl_PointCoord;\");\n }\n\n ++ndx;\n lines.splice(ndx, 0, \"}\\nstruct PS_OUTPUT\\n {\");\n let cNdx = 0;\n while (cNdx < numTargets) {\n ++ndx;\n lines.splice(ndx, 0, ` float4 col${cNdx} : SV_TARGET${cNdx};`);\n ++cNdx;\n }\n\n if (haveGLFragColorOnly) {\n ++ndx;\n lines.splice(ndx, 0, \" float4 out_FragColor : SV_TARGET;\");\n } else {\n for (cNdx = 0; cNdx < haveGLFragColor.length; ++cNdx) {\n if (haveGLFragColor[cNdx]) {\n ++ndx;\n lines.splice(ndx, 0, ` float4 out_FragColor${cNdx} : SV_TARGET${cNdx};`);\n }\n }\n }\n\n if (haveGLDepth) {\n ++ndx;\n lines.splice(ndx, 0, \" float gl_Depth : SV_Depth;\");\n }\n\n ++ndx;\n lines.splice(ndx, 0, \" };\\nPS_OUTPUT generateOutput () {\\n PS_OUTPUT output;\");\n cNdx = 0;\n while (cNdx < numTargets) {\n ++ndx;\n lines.splice(ndx, 0, ` output.col${cNdx} = gl_Color[${cNdx}];`);\n ++cNdx;\n }\n\n if (haveGLFragColorOnly) {\n ++ndx;\n lines.splice(ndx, 0, \" output.out_FragColor = out_FragColor;\");\n } else {\n for (cNdx = 0; cNdx < haveGLFragColor.length; ++cNdx) {\n if (haveGLFragColor[cNdx]) {\n ++ndx;\n lines.splice(ndx, 0, ` output.out_FragColor${cNdx} = out_FragColor${cNdx};`);\n }\n }\n }\n\n if (haveGLDepth) {\n ++ndx;\n lines.splice(ndx, 0, \" output.gl_Depth = gl_Depth;\");\n }\n\n ++ndx;\n lines.splice(ndx, 0, \" return output;\\n}\");\n } else if (line.indexOf(\"PS_OUTPUT main\") >= 0) {\n lines[ndx] = `// ${line}\\nPS_OUTPUT main(VS_OUTPUT input){`;\n } else if (line.indexOf(\"@@ MAIN PROLOGUE @@\") >= 0) {\n lines[ndx] = `// ${line}\\ngetInputs(input);`;\n }\n }\n\n ++ndx;\n }\n }\n\n const srcH2 = lines.join(\"\\n\");\n dsfNdx = shaderFiles.push(new DebugShaderFile(fnameH, srcH2, isVS, false, false));\n if (isVS)\n this._vertHNdx = dsfNdx - 1;\n else\n this._fragHNdx = dsfNdx - 1;\n }\n}\n\n/** Context in which ShaderPrograms are executed. Avoids switching shaders unnecessarily.\n * Ensures shader programs are compiled before use and un-bound when scope is disposed.\n * Instances of this class must *only* be declared with the `using` keyword!\n * @internal\n */\nexport class ShaderProgramExecutor {\n private _program?: ShaderProgram;\n private static _params?: ShaderProgramParams;\n\n public constructor(target: Target, pass: RenderPass, program?: ShaderProgram) {\n this.params.init(target, pass);\n this.changeProgram(program);\n }\n\n public static freeParams(): void {\n this._params = undefined;\n }\n\n private _isDisposed = false;\n public get isDisposed(): boolean { return this._isDisposed; }\n\n /** Clears the current program to be executed. This does not free WebGL resources, since those are owned by Techniques. */\n public [Symbol.dispose]() {\n this.changeProgram(undefined);\n ShaderProgramExecutor.freeParams();\n this._isDisposed = true;\n }\n\n /** @deprecated in 5.0 - will not be removed until after 2026-06-13. Use [Symbol.dispose] instead. */\n public dispose() {\n this[Symbol.dispose]();\n }\n\n public setProgram(program: ShaderProgram): boolean { return this.changeProgram(program); }\n public get isValid() { return undefined !== this._program; }\n public get target() { return this.params.target; }\n public get renderPass() { return this.params.renderPass; }\n public get params() {\n if (undefined === ShaderProgramExecutor._params)\n ShaderProgramExecutor._params = new ShaderProgramParams();\n\n return ShaderProgramExecutor._params;\n }\n\n public draw(params: DrawParams) {\n assert(this.isValid);\n if (undefined !== this._program) {\n this._program.draw(params);\n }\n }\n public drawInterrupt(params: DrawParams) {\n assert(params.target === this.params.target);\n\n const tech = params.target.techniques.getTechnique(params.geometry.techniqueId);\n const program = tech.getShader(TechniqueFlags.defaults);\n if (this.setProgram(program)) {\n this.draw(params);\n }\n }\n\n public pushBranch(branch: Branch): void { this.target.pushBranch(branch); }\n public popBranch(): void { this.target.popBranch(); }\n public pushBatch(batch: Batch): void { this.target.pushBatch(batch); }\n public popBatch(): void { this.target.popBatch(); }\n\n private changeProgram(program?: ShaderProgram): boolean {\n if (this._program === program) {\n return true;\n } else if (undefined !== this._program) {\n this._program.endUse();\n }\n\n this._program = program;\n if (undefined !== program && !program.use(this.params)) {\n this._program = undefined;\n return false;\n }\n\n return true;\n }\n}\n"]}
|
|
@@ -317,13 +317,13 @@ export class SolarShadowMap {
|
|
|
317
317
|
scratchFrustumPlanes.init(this._shadowFrustum);
|
|
318
318
|
for (const ref of view.getTileTreeRefs()) {
|
|
319
319
|
if (!ref.castsShadows)
|
|
320
|
-
|
|
320
|
+
continue;
|
|
321
321
|
const drawArgs = createDrawArgs(context, this, ref, scratchFrustumPlanes, (tiles) => {
|
|
322
322
|
for (const tile of tiles)
|
|
323
323
|
tileRange.extendRange(tileToMapTransform.multiplyRange(tile.range, this._scratchRange));
|
|
324
324
|
});
|
|
325
325
|
if (undefined === drawArgs)
|
|
326
|
-
|
|
326
|
+
continue;
|
|
327
327
|
const tileToMapTransform = worldToMapTransform.multiplyTransformTransform(drawArgs.location, this._scratchTransform);
|
|
328
328
|
drawArgs.tree.draw(drawArgs);
|
|
329
329
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SolarShadowMap.js","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/SolarShadowMap.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,kBAAkB,EAAE,QAAQ,EAAoB,KAAK,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AACvK,OAAO,EACL,OAAO,EAAE,aAAa,EAAE,UAAU,EAAE,aAAa,EAAuB,mBAAmB,EAAE,SAAS,GACvG,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AACxD,OAAO,EAAQ,YAAY,EAAqB,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAK/F,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAC1B,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAc,WAAW,EAAE,MAAM,eAAe,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAInD,SAAS,cAAc,CAAC,YAA0B,EAAE,cAA8B,EAAE,IAAuB,EAAE,aAA4B,EAAE,YAA0B;IACnK,MAAM,sBAAuB,SAAQ,YAAY;QAI3B;QAA0C;QAHtD,eAAe,CAAW;QACjB,aAAa,CAAe;QAE7C,YAAoB,iBAAgC,EAAU,UAA0B,EAAE,IAAkB,EAAE,OAAqB;YACjI,KAAK,CAAC,IAAI,CAAC,CAAC;YADM,sBAAiB,GAAjB,iBAAiB,CAAe;YAAU,eAAU,GAAV,UAAU,CAAgB;YAEtF,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAC/B,CAAC;QAED,iIAAiI;QACjI,iEAAiE;QACjE,IAAoB,4BAA4B,KAAyB,OAAO,GAAG,CAAC,CAAC,CAAC;QAEtE,oBAAoB,CAAC,KAAa;YAChD,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC5B,CAAC;QAED,IAAoB,aAAa;YAC/B,IAAI,IAAI,KAAK,IAAI,CAAC,eAAe;gBAC/B,OAAO,KAAK,CAAC,aAAa,CAAC;;gBAE3B,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC;QAED,IAAoB,cAAc;YAChC,IAAI,IAAI,KAAK,IAAI,CAAC,eAAe;gBAC/B,OAAO,KAAK,CAAC,cAAc,CAAC;;gBAE5B,OAAO,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC;QAC1C,CAAC;QAEe,YAAY;YAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;YACxC,IAAI,QAAQ;gBACV,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QACzC,CAAC;QAEe,YAAY,CAAC,IAAU;YACrC,uIAAuI;YACvI,qDAAqD;YACrD,4GAA4G;YAC5G,6FAA6F;YAC7F,IAAI,SAAS,KAAK,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC5B,MAAM,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACzC,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC,cAAc,KAAK,GAAG,CAAC;YAC/D,CAAC;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACtC,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;YACjC,OAAO,IAAI,CAAC;QACd,CAAC;QAEM,MAAM,CAAC,MAAM,CAAC,OAAqB,EAAE,SAAyB,EAAE,QAA2B,EAAE,MAAqB,EAAE,OAAqB;YAC9I,MAAM,IAAI,GAAG,QAAQ,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;YAC9C,OAAO,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,sBAAsB,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACvG,CAAC;KACF;IAED,OAAO,sBAAsB,CAAC,MAAM,CAAC,YAAY,EAAE,cAAc,EAAE,IAAI,EAAE,aAAa,EAAE,YAAY,CAAC,CAAC;AACxG,CAAC;AAED,MAAM,cAAc,GAAG,IAAI,CAAC,CAAE,oCAAoC;AAClE,MAAM,eAAe,GAAG,cAAc,CAAC,CAAC,iCAAiC;AACzE,MAAM,SAAS,GAAG,cAAc,GAAG,CAAC,CAAC,CAAE,yCAAyC;AAChF,MAAM,UAAU,GAAG,eAAe,GAAG,CAAC,CAAC;AACvC,MAAM,uBAAuB,GAAG,QAAQ,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAEzJ,gFAAgF;AAChF,MAAM,MAAM;IAEQ;IACA;IACA;IACA;IACA;IACA;IANlB,YACkB,YAAqB,EACrB,gBAAyB,EACzB,GAAgB,EAChB,KAAkB,EAClB,QAAsB,EACtB,cAA8B;QAL9B,iBAAY,GAAZ,YAAY,CAAS;QACrB,qBAAgB,GAAhB,gBAAgB,CAAS;QACzB,QAAG,GAAH,GAAG,CAAa;QAChB,UAAK,GAAL,KAAK,CAAa;QAClB,aAAQ,GAAR,QAAQ,CAAc;QACtB,mBAAc,GAAd,cAAc,CAAgB;IAChD,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,MAAc,EAAE,KAAkB,EAAE,KAAiB;QACxE,MAAM,kBAAkB,GAAG,MAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,cAAc,EAAE,eAAe,CAAkB,CAAC;QAC/G,IAAI,SAAS,KAAK,kBAAkB;YAClC,OAAO,SAAS,CAAC;QAEnB,IAAI,aAAa,GAAG,EAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC;QAC9C,QAAQ,MAAM,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;YACtC,KAAK,UAAU,CAAC,YAAY;gBAC1B,MAAM;YACR,KAAK,UAAU,CAAC,gBAAgB;gBAC9B,aAAa,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC;gBACnD,MAAM;YACR,mBAAmB;YACnB;gBACE,OAAO,SAAS,CAAC;QACrB,CAAC;QAED,MAAM,aAAa,GAAoB,EAAE,CAAC;QAE1C,MAAM,GAAG,GAAG,WAAW,CAAC,MAAM,CAAC,aAAa,EAAE,kBAAkB,CAAC,CAAC;QAClE,IAAI,SAAS,KAAK,GAAG;YACnB,OAAO,SAAS,CAAC;QAEnB,sFAAsF;QACtF,MAAM,sBAAsB,GAAG,aAAa,CAAC,mBAAmB,CAAC,SAAS,EAAE,UAAU,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;QAC/H,IAAI,SAAS,KAAK,sBAAsB;YACtC,OAAO,SAAS,CAAC;QAEnB,MAAM,KAAK,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,sBAAsB,CAAC,CAAC,CAAC;QAC3D,IAAI,SAAS,KAAK,KAAK;YACrB,OAAO,SAAS,CAAC;QAEnB,MAAM,YAAY,GAAG,IAAI,OAAO,CAAC,EAAE,SAAS,EAAE,UAAU,EAAE,IAAI,EAAE,aAAa,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,EAAE,kBAAkB,EAAE,YAAY,EAAE,mBAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;QACxK,MAAM,QAAQ,GAAG,YAAY,CAAC,cAAc,CAAC,YAAY,CAAC,OAAO,CAAC,SAAS,EAAG,EAAE,cAAc,EAAE,eAAe,CAAC,CAAC;QACjH,IAAI,SAAS,KAAK,QAAQ;YACxB,OAAO,SAAS,CAAC;QAEnB,MAAM,gBAAgB,GAAG,IAAI,OAAO,CAAC,EAAE,IAAI,EAAE,aAAa,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,EAAE,sBAAsB,EAAE,YAAY,EAAE,mBAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;QAC3K,MAAM,cAAc,GAAG,IAAI,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAChE,OAAO,IAAI,MAAM,CAAC,YAAY,EAAE,gBAAgB,EAAE,GAAG,EAAE,KAAK,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;IAC1F,CAAC;IAED,IAAW,UAAU;QACnB,OAAO,IAAI,CAAC,YAAY,CAAC,UAAU;eAC9B,IAAI,CAAC,gBAAgB,CAAC,UAAU;eAChC,IAAI,CAAC,GAAG,CAAC,UAAU;eACnB,IAAI,CAAC,KAAK,CAAC,UAAU;eACrB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;IAChC,CAAC;IAEM,CAAC,MAAM,CAAC,OAAO,CAAC;QACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3B,OAAO,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC/B,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAClB,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACzB,CAAC;CACF;AAED,sGAAsG;AACtG,MAAM,eAAe;IACH,SAAS,GAAG,IAAI,QAAQ,EAAE,CAAC;IAC3B,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC;IACrC,QAAQ,CAAsB;IAErC,YAAmB,WAAoB,EAAE,SAAmB,EAAE,QAA6B;QACzF,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACtC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC3B,CAAC;IAEM,MAAM,CAAC,WAAoB,EAAE,SAAmB,EAAE,QAA6B;QACpF,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACtC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAClC,CAAC;CACF;AAED,MAAM,mBAAmB,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,EAAG,CAAC;AACrE,MAAM,cAAc,GAAG,IAAI,OAAO,EAAE,CAAC;AACrC,MAAM,oBAAoB,GAAG,aAAa,CAAC,WAAW,EAAE,CAAC;AAEzD,MAAM,OAAO,cAAc;IACjB,OAAO,CAAU;IACjB,iBAAiB,GAAG,QAAQ,CAAC,cAAc,EAAE,CAAC;IAC9C,SAAS,GAAoB,EAAE,CAAC;IAChC,cAAc,GAAG,IAAI,OAAO,EAAE,CAAC;IAC/B,QAAQ,GAAG,KAAK,CAAC;IACjB,UAAU,GAAG,KAAK,CAAC;IACnB,QAAQ,GAAG,KAAK,CAAC;IACjB,OAAO,CAAmB;IACjB,aAAa,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;IACrC,iBAAiB,GAAG,SAAS,CAAC,cAAc,EAAE,CAAC;IAE/C,iBAAiB,GAAG,IAAI,SAAS,EAAE,CAAC;IACpC,YAAY,CAAc;IAC1B,eAAe,CAAc;IAC7B,WAAW,CAAa;IACjC,eAAe,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC;IAChC,OAAO,CAAS;IAEjC,mEAAmE;IAC5D,iBAAiB,CAAuC;IAEvD,SAAS,CAAC,MAAc;QAC9B,IAAI,SAAS,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACrF,MAAM,CAAC,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,CAAC;QAED,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,IAAW,OAAO,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC9C,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAClD,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAChD,IAAW,gBAAgB,KAAe,OAAO,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;IAC1E,IAAW,YAAY,KAA0B,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IAC7H,IAAW,gBAAgB,KAA0B,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACrI,IAAW,QAAQ,KAAsC,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACjI,IAAW,SAAS,KAA2B,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACxH,IAAW,OAAO,KAAc,OAAO,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC;IAC7D,IAAW,cAAc,KAAY,OAAO,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC;IAC5D,UAAU,CAAC,OAAsB,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAE3E,YAAmB,MAAc;QAC/B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,IAAI,WAAW,EAAE,CAAC;QACtC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC;QACzC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC;QACtC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC;QAEzC,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,EAAE,CAAC;QACzC,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;QAE7C,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAClE,CAAC;IAEM,OAAO;QACZ,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QACzB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACxC,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,IAAI,SAAS,KAAK,MAAM;YACtB,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,YAAY,CAAC,SAAS,GAAG,MAAM,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;IAC1F,CAAC;IAED,IAAW,UAAU,KAAc,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IAE/F,CAAC,MAAM,CAAC,OAAO,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAEO,aAAa,CAAC,MAAe;QACnC,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,SAAS;YAClC,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;QAE5B,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1B,IAAI,MAAM;YACR,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAEO,qBAAqB;QAC3B,IAAI,SAAS,KAAK,IAAI,CAAC,iBAAiB;YACtC,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC3C,CAAC;IAEM,MAAM,CAAC,OAAiC;QAC7C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAE1B,IAAI,SAAS,KAAK,OAAO,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,EAAE,EAAE,CAAC;YACpE,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;QACT,CAAC;QAED,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACvC,MAAM,YAAY,GAAG,KAAK,CAAC,YAAY,IAAI,mBAAmB,CAAC;QAE/D,MAAM,uBAAuB,GAAG,CAAC,GAAG,CAAC;QACrC,IAAI,YAAY,CAAC,CAAC,GAAG,uBAAuB,EAAE,CAAC;YAC7C,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;QACT,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,MAAM,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,EAAE,CAAC;QACtD,MAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,YAAY,CAAC;QAC7C,IAAI,SAAS,KAAK,IAAI,CAAC,OAAO;YAC5B,IAAI,CAAC,OAAO,GAAG,IAAI,eAAe,CAAC,WAAW,EAAE,YAAY,EAAE,QAAQ,CAAC,CAAC;;YAExE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,WAAW,EAAE,YAAY,EAAE,QAAQ,CAAC,CAAC;QAE3D,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAE3B,MAAM,mBAAmB,GAAG,SAAS,CAAC,UAAU,CAAC,OAAO,CAAC,UAAU,EAAE,EAAE,QAAQ,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,OAAO,EAAG,CAAC,CAAC;QAChJ,MAAM,UAAU,GAAG,QAAQ,CAAC,eAAe,CAAC,mBAAmB,CAAC,CAAC;QACjE,MAAM,UAAU,GAAG,UAAU,CAAC,aAAa,EAAG,CAAC;QAE/C,6BAA6B;QAC7B,MAAM,WAAW,GAAG,mBAAmB,CAAC,aAAa,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;QAE7E,0CAA0C;QAC1C,MAAM,aAAa,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;QAC3C,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE,EAAE,CAAC;YACzC,IAAI,GAAG,CAAC,YAAY,EAAE,CAAC;gBACrB,IAAI,GAAG,CAAC,QAAQ,EAAE,CAAC;oBACjB,0FAA0F;oBAC1F,KAAK,MAAM,EAAE,IAAI,WAAW,CAAC,MAAM,EAAE,CAAC;wBACpC,MAAM,EAAE,GAAG,UAAU,CAAC,eAAe,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;wBAC7C,IAAI,EAAE,CAAC,CAAC,GAAG,MAAM;4BACf,aAAa,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;;4BAEjD,aAAa,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,oBAAoB;oBACpF,CAAC;gBACH,CAAC;qBAAM,CAAC;oBACN,GAAG,CAAC,0BAA0B,CAAC,aAAa,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;gBACvE,CAAC;YACH,CAAC;QACH,CAAC;QAED,IAAI,CAAC,aAAa,CAAC,MAAM;YACvB,aAAa,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;QAEnC,4FAA4F;QAC5F,cAAc,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;QAC1C,UAAU,CAAC,kCAAkC,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAO,kJAAkJ;QAC9N,MAAM,qBAAqB,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,EAAE,CAAC;QAC5F,IAAI,SAAS,KAAK,qBAAqB,EAAE,CAAC;YACxC,MAAM,oBAAoB,GAAG,qBAAqB,CAAC,gCAAgC,CAAC,IAAI,CAAC,cAAc,EAAE,MAAM,CAAC,cAAc,CAAC,CAAC;YAChI,IAAI,CAAC,oBAAoB,CAAC,MAAM;gBAC9B,WAAW,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAC9E,CAAC;QAED,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,WAAW,CAAC,mBAAmB,EAAE,cAAc,CAAC,CAAC;QAC1E,oBAAoB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAE1C,MAAM,wBAAwB,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;QACtD,MAAM,cAAc,GAAG,kBAAkB,CAAC,YAAY,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC;QACpF,aAAa,CAAC,+CAA+C,CAAC,cAAc,EAAE,WAAW,EAAE,CAAC,MAAwB,EAAE,EAAE;YACtH,KAAK,MAAM,KAAK,IAAI,MAAM,CAAC,eAAe,EAAE;gBAC1C,wBAAwB,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAChD,CAAC,CAAC,CAAC;QACH,IAAI,wBAAwB,CAAC,MAAM,EAAE,CAAC;YACpC,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;QACT,CAAC;QACD,wBAAwB,CAAC,IAAI,CAAC,CAAC,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAG,yFAAyF;QAEjJ,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,wBAAwB,CAAC,CAAC;QAC5D,UAAU,CAAC,kCAAkC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QAE1E,MAAM,SAAS,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;QACvC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC/C,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE,EAAE,CAAC;YACzC,IAAI,CAAC,GAAG,CAAC,YAAY;gBACnB,OAAO;YAET,MAAM,QAAQ,GAAG,cAAc,CAAC,OAAO,EAAE,IAAI,EAAE,GAAG,EAAE,oBAAoB,EAAE,CAAC,KAAa,EAAE,EAAE;gBAC1F,KAAK,MAAM,IAAI,IAAI,KAAK;oBACtB,SAAS,CAAC,WAAW,CAAC,kBAAkB,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;YAC5F,CAAC,CAAC,CAAC;YAEH,IAAI,SAAS,KAAK,QAAQ;gBACxB,OAAO;YAET,MAAM,kBAAkB,GAAG,mBAAmB,CAAC,0BAA0B,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YACrH,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/B,CAAC;QAED,IAAI,SAAS,CAAC,MAAM,EAAE,CAAC;YACrB,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;aAAM,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACrC,iDAAiD;YACjD,IAAI,QAAQ,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;gBACrE,QAAQ,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;gBACnE,QAAQ,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;gBACtE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,OAAO;YACT,CAAC;YAED,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YACjD,IAAI,SAAS,KAAK,UAAU,EAAE,CAAC;gBAC7B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,MAAM,CAAC,KAAK,CAAC,CAAC;gBACd,OAAO;YACT,CAAC;YAED,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;YAEvD,MAAM,UAAU,GAAG,uBAAuB,CAAC,oBAAoB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YACxF,MAAM,SAAS,GAAG,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,cAAc,EAAE,eAAe,EAAE,CAAC,CAAC,CAAE,CAAC;YACrK,MAAM,UAAU,GAAG,UAAU,CAAC,aAAa,EAAE,CAAC;YAC9C,IAAI,SAAS,KAAK,UAAU,EAAE,CAAC;gBAC7B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,OAAO;YACT,CAAC;YAED,MAAM,aAAa,GAAG,KAAK,CAAC,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;YAC/D,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;QACjE,CAAC;QAED,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;QACtC,IAAI,CAAC,qBAAqB,EAAE,CAAC;IAC/B,CAAC;IAEM,IAAI,CAAC,MAAc;QACxB,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAEvB,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM;YAC7C,OAAO;QAET,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,SAAS,KAAK,MAAM;YACtB,OAAO;QAET,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,MAAM,SAAS,GAAG,MAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAC7D,MAAM,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC;QACnC,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,cAAc,EAAE,eAAe,CAAC,CAAC;QAEnD,mHAAmH;QACnH,MAAM,SAAS,GAAG,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC;YAC7C,UAAU,EAAE,UAAU,CAAC,WAAW;YAClC,QAAQ,EAAE,KAAK;YACf,YAAY,EAAE,KAAK;YACnB,QAAQ,EAAE,KAAK;YACf,OAAO,EAAE,KAAK;YACd,UAAU,EAAE,KAAK;YACjB,gBAAgB,EAAE,KAAK;YACvB,YAAY,EAAE,KAAK;YACnB,WAAW,EAAE,KAAK;SACnB,CAAC,CAAC;QAEH,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACpD,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC;QAE7B,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,EAAE,IAAI,CAAC,CAAC;QACnF,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAExF,MAAM,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;QAC7C,cAAc,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC7E,cAAc,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAE3C,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YACrE,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;YACxC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAClD,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,cAAc,CAAC,WAAW,iCAAyB,2CAAkC,CAAC,CAAI,gHAAgH;YAC5O,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,cAAc,CAAC,WAAW,kCAA0B,2CAAkC,CAAC,CAAI,gHAAgH;QAC/O,CAAC,CAAC,CAAC;QAEH,yEAAyE;QACzE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,UAAU,CAAC,CAAC;QACzC,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YACvE,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YACvD,MAAM,MAAM,GAAG,aAAa,CAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;YACtD,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QAEH,0DAA0D;QAC1D,MAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,WAAW,CAAC,SAAS,EAAE,MAAM,CAAC,gBAAgB,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,CAAC;QACtG,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QACjC,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,oBAAoB,CAAC,CAAC;QAChF,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC;QAElE,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QAC5C,kDAAkD;QAElD,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,CAAG,yBAAyB;QACrD,MAAM,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QAElC,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QAC5C,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,mBAAmB;QAC1G,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert, dispose } from \"@itwin/core-bentley\";\nimport { ClipUtilities, ConvexClipPlaneSet, Geometry, GrowableXYZArray, Map4d, Matrix3d, Matrix4d, Point3d, Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\nimport {\n Frustum, FrustumPlanes, RenderMode, RenderTexture, SolarShadowSettings, TextureTransparency, ViewFlags,\n} from \"@itwin/core-common\";\nimport { RenderType } from \"@itwin/webgl-compatibility\";\nimport { Tile, TileDrawArgs, TileTreeReference, TileVisibility } from \"../../../tile/internal\";\nimport { SceneContext } from \"../../../ViewContext\";\nimport { RenderGraphic } from \"../../../render/RenderGraphic\";\nimport { RenderMemory } from \"../../../render/RenderMemory\";\nimport { BranchStack } from \"./BranchStack\";\nimport { BatchState } from \"./BatchState\";\nimport { EVSMGeometry } from \"./CachedGeometry\";\nimport { WebGLDisposable } from \"./Disposable\";\nimport { FrameBuffer } from \"./FrameBuffer\";\nimport { GL } from \"./GL\";\nimport { RenderCommands } from \"./RenderCommands\";\nimport { RenderPass, TextureUnit } from \"./RenderFlags\";\nimport { RenderState } from \"./RenderState\";\nimport { getDrawParams } from \"./ScratchDrawParams\";\nimport { System } from \"./System\";\nimport { Target } from \"./Target\";\nimport { Texture, TextureHandle } from \"./Texture\";\n\ntype ProcessTiles = (tiles: Tile[]) => void;\n\nfunction createDrawArgs(sceneContext: SceneContext, solarShadowMap: SolarShadowMap, tree: TileTreeReference, frustumPlanes: FrustumPlanes, processTiles: ProcessTiles): TileDrawArgs | undefined {\n class SolarShadowMapDrawArgs extends TileDrawArgs {\n private _useViewportMap?: boolean;\n private readonly _processTiles: ProcessTiles;\n\n constructor(private _mapFrustumPlanes: FrustumPlanes, private _shadowMap: SolarShadowMap, args: TileDrawArgs, process: ProcessTiles) {\n super(args);\n this._processTiles = process;\n }\n\n // The solar shadow projection is parallel - which can cause excessive tile selection if it is along an axis of an unbounded tile\n // tree such as the OSM buildings. Rev limit the selection here.\n public override get maxRealityTreeSelectionCount(): undefined | number { return 500; }\n\n public override processSelectedTiles(tiles: Tile[]): void {\n this._processTiles(tiles);\n }\n\n public override get frustumPlanes(): FrustumPlanes {\n if (true === this._useViewportMap)\n return super.frustumPlanes;\n else\n return this._mapFrustumPlanes;\n }\n\n public override get worldToViewMap(): Map4d {\n if (true === this._useViewportMap)\n return super.worldToViewMap;\n else\n return this._shadowMap.worldToViewMap;\n }\n\n public override drawGraphics(): void {\n const graphics = this.produceGraphics();\n if (graphics)\n this._shadowMap.addGraphic(graphics);\n }\n\n public override getPixelSize(tile: Tile): number {\n // For tiles that are part of the scene, size them based on the viewport frustum so that shadow map uses same resolution tiles as scene\n // - otherwise artifacts like shadow acne may result.\n // For tiles that are NOT part of the scene, size them based on the shadow frustum, not the viewport frustum\n // - otherwise excessive numbers of excessively detailed may be requested for the shadow map.\n if (undefined === this._useViewportMap) {\n this._useViewportMap = true;\n const vis = tile.computeVisibility(this);\n this._useViewportMap = TileVisibility.OutsideFrustum !== vis;\n }\n\n const size = super.getPixelSize(tile);\n this._useViewportMap = undefined;\n return size;\n }\n\n public static create(context: SceneContext, shadowMap: SolarShadowMap, tileTree: TileTreeReference, planes: FrustumPlanes, process: ProcessTiles) {\n const args = tileTree.createDrawArgs(context);\n return undefined !== args ? new SolarShadowMapDrawArgs(planes, shadowMap, args, process) : undefined;\n }\n }\n\n return SolarShadowMapDrawArgs.create(sceneContext, solarShadowMap, tree, frustumPlanes, processTiles);\n}\n\nconst shadowMapWidth = 4096; // size of original depth buffer map\nconst shadowMapHeight = shadowMapWidth; // TBD - Adjust for aspect ratio.\nconst evsmWidth = shadowMapWidth / 2; // EVSM buffer is 1/2 size each direction\nconst evsmHeight = shadowMapHeight / 2;\nconst postProjectionMatrixNpc = Matrix4d.createRowValues(/* Row 1 */ 0, 1, 0, 0, /* Row 2 */ 0, 0, 1, 0, /* Row 3 */ 1, 0, 0, 0, /* Row 4 */ 0, 0, 0, 1);\n\n// Bundles up the disposable, create-once-and-reuse members of a SolarShadowMap.\nclass Bundle implements WebGLDisposable {\n private constructor(\n public readonly depthTexture: Texture,\n public readonly shadowMapTexture: Texture,\n public readonly fbo: FrameBuffer,\n public readonly fboSM: FrameBuffer,\n public readonly evsmGeom: EVSMGeometry,\n public readonly renderCommands: RenderCommands) {\n }\n\n public static create(target: Target, stack: BranchStack, batch: BatchState): Bundle | undefined {\n const depthTextureHandle = System.instance.createDepthBuffer(shadowMapWidth, shadowMapHeight) as TextureHandle;\n if (undefined === depthTextureHandle)\n return undefined;\n\n let pixelDataType = GL.Texture.DataType.Float;\n switch (System.instance.maxRenderType) {\n case RenderType.TextureFloat:\n break;\n case RenderType.TextureHalfFloat:\n pixelDataType = System.instance.context.HALF_FLOAT;\n break;\n /* falls through */\n default:\n return undefined;\n }\n\n const colorTextures: TextureHandle[] = [];\n\n const fbo = FrameBuffer.create(colorTextures, depthTextureHandle);\n if (undefined === fbo)\n return undefined;\n\n // shadowMap texture is 1/4 size the depth texture (and averaged down when converting)\n const shadowMapTextureHandle = TextureHandle.createForAttachment(evsmWidth, evsmHeight, GL.Texture.Format.Rgba, pixelDataType);\n if (undefined === shadowMapTextureHandle)\n return undefined;\n\n const fboSM = FrameBuffer.create([shadowMapTextureHandle]);\n if (undefined === fboSM)\n return undefined;\n\n const depthTexture = new Texture({ ownership: \"external\", type: RenderTexture.Type.TileSection, handle: depthTextureHandle, transparency: TextureTransparency.Opaque });\n const evsmGeom = EVSMGeometry.createGeometry(depthTexture.texture.getHandle()!, shadowMapWidth, shadowMapHeight);\n if (undefined === evsmGeom)\n return undefined;\n\n const shadowMapTexture = new Texture({ type: RenderTexture.Type.Normal, ownership: \"external\", handle: shadowMapTextureHandle, transparency: TextureTransparency.Opaque });\n const renderCommands = new RenderCommands(target, stack, batch);\n return new Bundle(depthTexture, shadowMapTexture, fbo, fboSM, evsmGeom, renderCommands);\n }\n\n public get isDisposed(): boolean {\n return this.depthTexture.isDisposed\n && this.shadowMapTexture.isDisposed\n && this.fbo.isDisposed\n && this.fboSM.isDisposed\n && this.evsmGeom.isDisposed;\n }\n\n public [Symbol.dispose](): void {\n dispose(this.depthTexture);\n dispose(this.shadowMapTexture);\n dispose(this.fbo);\n dispose(this.fboSM);\n dispose(this.evsmGeom);\n }\n}\n\n/** Describes the set of parameters which, when they change, require us to recreate the shadow map. */\nclass ShadowMapParams {\n public readonly direction = new Vector3d();\n public readonly viewFrustum = new Frustum();\n public settings: SolarShadowSettings;\n\n public constructor(viewFrustum: Frustum, direction: Vector3d, settings: SolarShadowSettings) {\n direction.clone(this.direction);\n this.viewFrustum.setFrom(viewFrustum);\n this.settings = settings;\n }\n\n public update(viewFrustum: Frustum, direction: Vector3d, settings: SolarShadowSettings): void {\n this.settings = settings;\n this.viewFrustum.setFrom(viewFrustum);\n direction.clone(this.direction);\n }\n}\n\nconst defaultSunDirection = Vector3d.create(-1, -1, -1).normalize()!;\nconst scratchFrustum = new Frustum();\nconst scratchFrustumPlanes = FrustumPlanes.createEmpty();\n\nexport class SolarShadowMap implements RenderMemory.Consumer, WebGLDisposable {\n private _bundle?: Bundle;\n private _projectionMatrix = Matrix4d.createIdentity();\n private _graphics: RenderGraphic[] = [];\n private _shadowFrustum = new Frustum();\n private _isReady = false;\n private _isDrawing = false;\n private _enabled = false;\n private _params?: ShadowMapParams;\n private readonly _scratchRange = Range3d.createNull();\n private readonly _scratchTransform = Transform.createIdentity();\n\n private readonly _scratchViewFlags = new ViewFlags();\n private readonly _renderState: RenderState;\n private readonly _noZRenderState: RenderState;\n private readonly _batchState: BatchState;\n private _worldToViewMap = Map4d.createIdentity();\n private readonly _target: Target;\n\n // This exists chiefly for debugging. See ToggleShadowMapTilesTool.\n public onGraphicsChanged?: (graphics: RenderGraphic[]) => void;\n\n private getBundle(target: Target): Bundle | undefined {\n if (undefined === this._bundle) {\n this._bundle = Bundle.create(target, target.uniforms.branch.stack, this._batchState);\n assert(undefined !== this._bundle);\n }\n\n return this._bundle;\n }\n\n public get isReady() { return this._isReady; }\n public get isDrawing() { return this._isDrawing; }\n public get isEnabled() { return this._enabled; }\n public get projectionMatrix(): Matrix4d { return this._projectionMatrix; }\n public get depthTexture(): Texture | undefined { return undefined !== this._bundle ? this._bundle.depthTexture : undefined; }\n public get shadowMapTexture(): Texture | undefined { return undefined !== this._bundle ? this._bundle.shadowMapTexture : undefined; }\n public get settings(): SolarShadowSettings | undefined { return undefined !== this._params ? this._params.settings : undefined; }\n public get direction(): Vector3d | undefined { return undefined !== this._params ? this._params.direction : undefined; }\n public get frustum(): Frustum { return this._shadowFrustum; }\n public get worldToViewMap(): Map4d { return this._worldToViewMap; }\n public addGraphic(graphic: RenderGraphic) { this._graphics.push(graphic); }\n\n public constructor(target: Target) {\n this._target = target;\n this._renderState = new RenderState();\n this._renderState.flags.depthMask = true;\n this._renderState.flags.blend = false;\n this._renderState.flags.depthTest = true;\n\n this._noZRenderState = new RenderState();\n this._noZRenderState.flags.depthMask = false;\n\n this._batchState = new BatchState(target.uniforms.branch.stack);\n }\n\n public disable() {\n this._enabled = this._isReady = false;\n this._bundle = dispose(this._bundle);\n this.clearGraphics(true);\n this._target.uniforms.shadow.update();\n }\n\n public collectStatistics(stats: RenderMemory.Statistics): void {\n const bundle = this._bundle;\n if (undefined !== bundle)\n stats.addShadowMap(bundle.depthTexture.bytesUsed + bundle.shadowMapTexture.bytesUsed);\n }\n\n public get isDisposed(): boolean { return undefined === this._bundle && 0 === this._graphics.length; }\n\n public [Symbol.dispose]() {\n this._bundle = dispose(this._bundle);\n this.clearGraphics(true);\n }\n\n private clearGraphics(notify: boolean) {\n for (const graphic of this._graphics)\n graphic[Symbol.dispose]();\n\n this._graphics.length = 0;\n if (notify)\n this.notifyGraphicsChanged();\n }\n\n private notifyGraphicsChanged(): void {\n if (undefined !== this.onGraphicsChanged)\n this.onGraphicsChanged(this._graphics);\n }\n\n public update(context: SceneContext | undefined) {\n this._isReady = false;\n this.clearGraphics(false);\n\n if (undefined === context || !context.viewport.view.isSpatialView()) {\n this.disable();\n this.notifyGraphicsChanged();\n return;\n }\n\n const view = context.viewport.view;\n const style = view.getDisplayStyle3d();\n const sunDirection = style.sunDirection ?? defaultSunDirection;\n\n const minimumHorizonDirection = -.01;\n if (sunDirection.z > minimumHorizonDirection) {\n this.notifyGraphicsChanged();\n return;\n }\n\n this._enabled = true;\n const viewFrustum = context.viewingSpace.getFrustum();\n const settings = style.settings.solarShadows;\n if (undefined === this._params)\n this._params = new ShadowMapParams(viewFrustum, sunDirection, settings);\n else\n this._params.update(viewFrustum, sunDirection, settings);\n\n const iModel = view.iModel;\n\n const worldToMapTransform = Transform.createRefs(Point3d.createZero(), Matrix3d.createRigidHeadsUp(this._params.direction.negate()).inverse()!);\n const worldToMap = Matrix4d.createTransform(worldToMapTransform);\n const mapToWorld = worldToMap.createInverse()!;\n\n // Start with entire project.\n const shadowRange = worldToMapTransform.multiplyRange(iModel.projectExtents);\n\n // Limit the map to only displayed models.\n const viewTileRange = Range3d.createNull();\n for (const ref of view.getTileTreeRefs()) {\n if (ref.castsShadows) {\n if (ref.isGlobal) {\n // A shadow-casting tile tree that spans the globe. Limit its range to the viewed extents.\n for (const p3 of viewFrustum.points) {\n const p4 = worldToMap.multiplyPoint3d(p3, 1);\n if (p4.w > 0.0001)\n viewTileRange.extendXYZW(p4.x, p4.y, p4.z, p4.w);\n else\n viewTileRange.high.z = Math.max(1.0, viewTileRange.high.z); // behind eye plane.\n }\n } else {\n ref.accumulateTransformedRange(viewTileRange, worldToMap, undefined);\n }\n }\n }\n\n if (!viewTileRange.isNull)\n viewTileRange.clone(shadowRange);\n\n // Expand shadow range to include both the shadowers and shadowed portion of background map.\n scratchFrustum.initFromRange(shadowRange);\n mapToWorld.multiplyPoint3dArrayQuietNormalize(scratchFrustum.points); // This frustum represents the shadowing geometry. Intersect it with background geometry and expand the range depth to include that intersection.\n const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();\n if (undefined !== backgroundMapGeometry) {\n const backgroundDepthRange = backgroundMapGeometry.getFrustumIntersectionDepthRange(this._shadowFrustum, iModel.projectExtents);\n if (!backgroundDepthRange.isNull)\n shadowRange.low.z = Math.min(shadowRange.low.z, backgroundDepthRange.low);\n }\n\n this._params.viewFrustum.transformBy(worldToMapTransform, scratchFrustum);\n scratchFrustumPlanes.init(scratchFrustum);\n\n const viewIntersectShadowRange = Range3d.createNull();\n const viewClipPlanes = ConvexClipPlaneSet.createPlanes(scratchFrustumPlanes.planes);\n ClipUtilities.announceLoopsOfConvexClipPlaneSetIntersectRange(viewClipPlanes, shadowRange, (points: GrowableXYZArray) => {\n for (const point of points.getPoint3dArray())\n viewIntersectShadowRange.extendPoint(point);\n });\n if (viewIntersectShadowRange.isNull) {\n this.notifyGraphicsChanged();\n return;\n }\n viewIntersectShadowRange.high.z = shadowRange.high.z; // We need to include shadowing geometry that may be outside view (along the solar axis).\n\n this._shadowFrustum.initFromRange(viewIntersectShadowRange);\n mapToWorld.multiplyPoint3dArrayQuietNormalize(this._shadowFrustum.points);\n\n const tileRange = Range3d.createNull();\n scratchFrustumPlanes.init(this._shadowFrustum);\n for (const ref of view.getTileTreeRefs()) {\n if (!ref.castsShadows)\n return;\n\n const drawArgs = createDrawArgs(context, this, ref, scratchFrustumPlanes, (tiles: Tile[]) => {\n for (const tile of tiles)\n tileRange.extendRange(tileToMapTransform.multiplyRange(tile.range, this._scratchRange));\n });\n\n if (undefined === drawArgs)\n return;\n\n const tileToMapTransform = worldToMapTransform.multiplyTransformTransform(drawArgs.location, this._scratchTransform);\n drawArgs.tree.draw(drawArgs);\n }\n\n if (tileRange.isNull) {\n this.clearGraphics(true);\n } else if (this._graphics.length > 0) {\n // Avoid an uninvertible matrix on empty range...\n if (Geometry.isAlmostEqualNumber(shadowRange.low.x, shadowRange.high.x) ||\n Geometry.isAlmostEqualNumber(shadowRange.low.y, shadowRange.high.y) ||\n Geometry.isAlmostEqualNumber(shadowRange.low.z, shadowRange.high.z)) {\n this.clearGraphics(true);\n return;\n }\n\n const frustumMap = this._shadowFrustum.toMap4d();\n if (undefined === frustumMap) {\n this.clearGraphics(true);\n assert(false);\n return;\n }\n\n this._projectionMatrix = frustumMap.transform0.clone();\n\n const worldToNpc = postProjectionMatrixNpc.multiplyMatrixMatrix(this._projectionMatrix);\n const npcToView = Map4d.createBoxMap(Point3d.create(0, 0, 0), Point3d.create(1, 1, 1), Point3d.create(0, 0, 0), Point3d.create(shadowMapWidth, shadowMapHeight, 1))!;\n const npcToWorld = worldToNpc.createInverse();\n if (undefined === npcToWorld) {\n this.clearGraphics(true);\n return;\n }\n\n const worldToNpcMap = Map4d.createRefs(worldToNpc, npcToWorld);\n this._worldToViewMap = npcToView.multiplyMapMap(worldToNpcMap);\n }\n\n this._target.uniforms.shadow.update();\n this.notifyGraphicsChanged();\n }\n\n public draw(target: Target) {\n assert(this.isEnabled);\n\n if (this.isReady || 0 === this._graphics.length)\n return;\n\n const bundle = this.getBundle(target);\n if (undefined === bundle)\n return;\n\n this._isDrawing = true;\n\n const prevState = System.instance.currentRenderState.clone();\n const gl = System.instance.context;\n gl.viewport(0, 0, shadowMapWidth, shadowMapHeight);\n\n // NB: textures and materials are needed because their transparencies affect whether or not a surface casts shadows\n const viewFlags = target.currentViewFlags.copy({\n renderMode: RenderMode.SmoothShade,\n wiremesh: false,\n transparency: false,\n lighting: false,\n shadows: false,\n monochrome: false,\n ambientOcclusion: false,\n visibleEdges: false,\n hiddenEdges: false,\n });\n\n System.instance.applyRenderState(this._renderState);\n const prevPlan = target.plan;\n\n target.changeFrustum(this._shadowFrustum, this._shadowFrustum.getFraction(), true);\n target.uniforms.branch.changeRenderPlan(viewFlags, target.plan.is3d, target.plan.hline);\n\n const renderCommands = bundle.renderCommands;\n renderCommands.reset(target, target.uniforms.branch.stack, this._batchState);\n renderCommands.addGraphics(this._graphics);\n\n System.instance.frameBufferStack.execute(bundle.fbo, true, false, () => {\n System.instance.context.clearDepth(1.0);\n System.instance.context.clear(GL.BufferBit.Depth);\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaquePlanar), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaqueGeneral), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\n });\n\n // copy depth buffer to EVSM shadow buffer and average down for AA effect\n gl.viewport(0, 0, evsmWidth, evsmHeight);\n System.instance.frameBufferStack.execute(bundle.fboSM, true, false, () => {\n System.instance.applyRenderState(this._noZRenderState);\n const params = getDrawParams(target, bundle.evsmGeom);\n target.techniques.draw(params);\n });\n\n // mipmap resulting EVSM texture and set filtering options\n System.instance.activateTexture2d(TextureUnit.ShadowMap, bundle.shadowMapTexture.texture.getHandle());\n gl.generateMipmap(gl.TEXTURE_2D);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);\n\n System.instance.setMaxAnisotropy(undefined);\n // target.recordPerformanceMetric(\"Compute EVSM\");\n\n this._batchState.reset(); // Reset the batch Ids...\n target.changeRenderPlan(prevPlan);\n\n System.instance.applyRenderState(prevState);\n System.instance.context.viewport(0, 0, target.viewRect.width, target.viewRect.height); // Restore viewport\n this.clearGraphics(false);\n this._isDrawing = false;\n this._isReady = true;\n }\n}\n"]}
|
|
1
|
+
{"version":3,"file":"SolarShadowMap.js","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/SolarShadowMap.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,kBAAkB,EAAE,QAAQ,EAAoB,KAAK,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AACvK,OAAO,EACL,OAAO,EAAE,aAAa,EAAE,UAAU,EAAE,aAAa,EAAuB,mBAAmB,EAAE,SAAS,GACvG,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AACxD,OAAO,EAAQ,YAAY,EAAqB,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAK/F,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAC1B,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAc,WAAW,EAAE,MAAM,eAAe,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAInD,SAAS,cAAc,CAAC,YAA0B,EAAE,cAA8B,EAAE,IAAuB,EAAE,aAA4B,EAAE,YAA0B;IACnK,MAAM,sBAAuB,SAAQ,YAAY;QAI3B;QAA0C;QAHtD,eAAe,CAAW;QACjB,aAAa,CAAe;QAE7C,YAAoB,iBAAgC,EAAU,UAA0B,EAAE,IAAkB,EAAE,OAAqB;YACjI,KAAK,CAAC,IAAI,CAAC,CAAC;YADM,sBAAiB,GAAjB,iBAAiB,CAAe;YAAU,eAAU,GAAV,UAAU,CAAgB;YAEtF,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAC/B,CAAC;QAED,iIAAiI;QACjI,iEAAiE;QACjE,IAAoB,4BAA4B,KAAyB,OAAO,GAAG,CAAC,CAAC,CAAC;QAEtE,oBAAoB,CAAC,KAAa;YAChD,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC5B,CAAC;QAED,IAAoB,aAAa;YAC/B,IAAI,IAAI,KAAK,IAAI,CAAC,eAAe;gBAC/B,OAAO,KAAK,CAAC,aAAa,CAAC;;gBAE3B,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC;QAED,IAAoB,cAAc;YAChC,IAAI,IAAI,KAAK,IAAI,CAAC,eAAe;gBAC/B,OAAO,KAAK,CAAC,cAAc,CAAC;;gBAE5B,OAAO,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC;QAC1C,CAAC;QAEe,YAAY;YAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;YACxC,IAAI,QAAQ;gBACV,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QACzC,CAAC;QAEe,YAAY,CAAC,IAAU;YACrC,uIAAuI;YACvI,qDAAqD;YACrD,4GAA4G;YAC5G,6FAA6F;YAC7F,IAAI,SAAS,KAAK,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC5B,MAAM,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACzC,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC,cAAc,KAAK,GAAG,CAAC;YAC/D,CAAC;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACtC,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;YACjC,OAAO,IAAI,CAAC;QACd,CAAC;QAEM,MAAM,CAAC,MAAM,CAAC,OAAqB,EAAE,SAAyB,EAAE,QAA2B,EAAE,MAAqB,EAAE,OAAqB;YAC9I,MAAM,IAAI,GAAG,QAAQ,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;YAC9C,OAAO,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,sBAAsB,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACvG,CAAC;KACF;IAED,OAAO,sBAAsB,CAAC,MAAM,CAAC,YAAY,EAAE,cAAc,EAAE,IAAI,EAAE,aAAa,EAAE,YAAY,CAAC,CAAC;AACxG,CAAC;AAED,MAAM,cAAc,GAAG,IAAI,CAAC,CAAE,oCAAoC;AAClE,MAAM,eAAe,GAAG,cAAc,CAAC,CAAC,iCAAiC;AACzE,MAAM,SAAS,GAAG,cAAc,GAAG,CAAC,CAAC,CAAE,yCAAyC;AAChF,MAAM,UAAU,GAAG,eAAe,GAAG,CAAC,CAAC;AACvC,MAAM,uBAAuB,GAAG,QAAQ,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAEzJ,gFAAgF;AAChF,MAAM,MAAM;IAEQ;IACA;IACA;IACA;IACA;IACA;IANlB,YACkB,YAAqB,EACrB,gBAAyB,EACzB,GAAgB,EAChB,KAAkB,EAClB,QAAsB,EACtB,cAA8B;QAL9B,iBAAY,GAAZ,YAAY,CAAS;QACrB,qBAAgB,GAAhB,gBAAgB,CAAS;QACzB,QAAG,GAAH,GAAG,CAAa;QAChB,UAAK,GAAL,KAAK,CAAa;QAClB,aAAQ,GAAR,QAAQ,CAAc;QACtB,mBAAc,GAAd,cAAc,CAAgB;IAChD,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,MAAc,EAAE,KAAkB,EAAE,KAAiB;QACxE,MAAM,kBAAkB,GAAG,MAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,cAAc,EAAE,eAAe,CAAkB,CAAC;QAC/G,IAAI,SAAS,KAAK,kBAAkB;YAClC,OAAO,SAAS,CAAC;QAEnB,IAAI,aAAa,GAAG,EAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC;QAC9C,QAAQ,MAAM,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;YACtC,KAAK,UAAU,CAAC,YAAY;gBAC1B,MAAM;YACR,KAAK,UAAU,CAAC,gBAAgB;gBAC9B,aAAa,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC;gBACnD,MAAM;YACR,mBAAmB;YACnB;gBACE,OAAO,SAAS,CAAC;QACrB,CAAC;QAED,MAAM,aAAa,GAAoB,EAAE,CAAC;QAE1C,MAAM,GAAG,GAAG,WAAW,CAAC,MAAM,CAAC,aAAa,EAAE,kBAAkB,CAAC,CAAC;QAClE,IAAI,SAAS,KAAK,GAAG;YACnB,OAAO,SAAS,CAAC;QAEnB,sFAAsF;QACtF,MAAM,sBAAsB,GAAG,aAAa,CAAC,mBAAmB,CAAC,SAAS,EAAE,UAAU,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;QAC/H,IAAI,SAAS,KAAK,sBAAsB;YACtC,OAAO,SAAS,CAAC;QAEnB,MAAM,KAAK,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,sBAAsB,CAAC,CAAC,CAAC;QAC3D,IAAI,SAAS,KAAK,KAAK;YACrB,OAAO,SAAS,CAAC;QAEnB,MAAM,YAAY,GAAG,IAAI,OAAO,CAAC,EAAE,SAAS,EAAE,UAAU,EAAE,IAAI,EAAE,aAAa,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,EAAE,kBAAkB,EAAE,YAAY,EAAE,mBAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;QACxK,MAAM,QAAQ,GAAG,YAAY,CAAC,cAAc,CAAC,YAAY,CAAC,OAAO,CAAC,SAAS,EAAG,EAAE,cAAc,EAAE,eAAe,CAAC,CAAC;QACjH,IAAI,SAAS,KAAK,QAAQ;YACxB,OAAO,SAAS,CAAC;QAEnB,MAAM,gBAAgB,GAAG,IAAI,OAAO,CAAC,EAAE,IAAI,EAAE,aAAa,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,EAAE,sBAAsB,EAAE,YAAY,EAAE,mBAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;QAC3K,MAAM,cAAc,GAAG,IAAI,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAChE,OAAO,IAAI,MAAM,CAAC,YAAY,EAAE,gBAAgB,EAAE,GAAG,EAAE,KAAK,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;IAC1F,CAAC;IAED,IAAW,UAAU;QACnB,OAAO,IAAI,CAAC,YAAY,CAAC,UAAU;eAC9B,IAAI,CAAC,gBAAgB,CAAC,UAAU;eAChC,IAAI,CAAC,GAAG,CAAC,UAAU;eACnB,IAAI,CAAC,KAAK,CAAC,UAAU;eACrB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;IAChC,CAAC;IAEM,CAAC,MAAM,CAAC,OAAO,CAAC;QACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3B,OAAO,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC/B,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAClB,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACzB,CAAC;CACF;AAED,sGAAsG;AACtG,MAAM,eAAe;IACH,SAAS,GAAG,IAAI,QAAQ,EAAE,CAAC;IAC3B,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC;IACrC,QAAQ,CAAsB;IAErC,YAAmB,WAAoB,EAAE,SAAmB,EAAE,QAA6B;QACzF,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACtC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC3B,CAAC;IAEM,MAAM,CAAC,WAAoB,EAAE,SAAmB,EAAE,QAA6B;QACpF,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACtC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAClC,CAAC;CACF;AAED,MAAM,mBAAmB,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,EAAG,CAAC;AACrE,MAAM,cAAc,GAAG,IAAI,OAAO,EAAE,CAAC;AACrC,MAAM,oBAAoB,GAAG,aAAa,CAAC,WAAW,EAAE,CAAC;AAEzD,MAAM,OAAO,cAAc;IACjB,OAAO,CAAU;IACjB,iBAAiB,GAAG,QAAQ,CAAC,cAAc,EAAE,CAAC;IAC9C,SAAS,GAAoB,EAAE,CAAC;IAChC,cAAc,GAAG,IAAI,OAAO,EAAE,CAAC;IAC/B,QAAQ,GAAG,KAAK,CAAC;IACjB,UAAU,GAAG,KAAK,CAAC;IACnB,QAAQ,GAAG,KAAK,CAAC;IACjB,OAAO,CAAmB;IACjB,aAAa,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;IACrC,iBAAiB,GAAG,SAAS,CAAC,cAAc,EAAE,CAAC;IAE/C,iBAAiB,GAAG,IAAI,SAAS,EAAE,CAAC;IACpC,YAAY,CAAc;IAC1B,eAAe,CAAc;IAC7B,WAAW,CAAa;IACjC,eAAe,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC;IAChC,OAAO,CAAS;IAEjC,mEAAmE;IAC5D,iBAAiB,CAAuC;IAEvD,SAAS,CAAC,MAAc;QAC9B,IAAI,SAAS,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACrF,MAAM,CAAC,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,CAAC;QAED,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,IAAW,OAAO,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC9C,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAClD,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAChD,IAAW,gBAAgB,KAAe,OAAO,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;IAC1E,IAAW,YAAY,KAA0B,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IAC7H,IAAW,gBAAgB,KAA0B,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACrI,IAAW,QAAQ,KAAsC,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACjI,IAAW,SAAS,KAA2B,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACxH,IAAW,OAAO,KAAc,OAAO,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC;IAC7D,IAAW,cAAc,KAAY,OAAO,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC;IAC5D,UAAU,CAAC,OAAsB,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAE3E,YAAmB,MAAc;QAC/B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,IAAI,WAAW,EAAE,CAAC;QACtC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC;QACzC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC;QACtC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC;QAEzC,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,EAAE,CAAC;QACzC,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;QAE7C,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAClE,CAAC;IAEM,OAAO;QACZ,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QACzB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACxC,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,IAAI,SAAS,KAAK,MAAM;YACtB,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,YAAY,CAAC,SAAS,GAAG,MAAM,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;IAC1F,CAAC;IAED,IAAW,UAAU,KAAc,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IAE/F,CAAC,MAAM,CAAC,OAAO,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAEO,aAAa,CAAC,MAAe;QACnC,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,SAAS;YAClC,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;QAE5B,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1B,IAAI,MAAM;YACR,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAEO,qBAAqB;QAC3B,IAAI,SAAS,KAAK,IAAI,CAAC,iBAAiB;YACtC,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC3C,CAAC;IAEM,MAAM,CAAC,OAAiC;QAC7C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAE1B,IAAI,SAAS,KAAK,OAAO,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,EAAE,EAAE,CAAC;YACpE,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;QACT,CAAC;QAED,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACvC,MAAM,YAAY,GAAG,KAAK,CAAC,YAAY,IAAI,mBAAmB,CAAC;QAE/D,MAAM,uBAAuB,GAAG,CAAC,GAAG,CAAC;QACrC,IAAI,YAAY,CAAC,CAAC,GAAG,uBAAuB,EAAE,CAAC;YAC7C,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;QACT,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,MAAM,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,EAAE,CAAC;QACtD,MAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,YAAY,CAAC;QAC7C,IAAI,SAAS,KAAK,IAAI,CAAC,OAAO;YAC5B,IAAI,CAAC,OAAO,GAAG,IAAI,eAAe,CAAC,WAAW,EAAE,YAAY,EAAE,QAAQ,CAAC,CAAC;;YAExE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,WAAW,EAAE,YAAY,EAAE,QAAQ,CAAC,CAAC;QAE3D,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAE3B,MAAM,mBAAmB,GAAG,SAAS,CAAC,UAAU,CAAC,OAAO,CAAC,UAAU,EAAE,EAAE,QAAQ,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,OAAO,EAAG,CAAC,CAAC;QAChJ,MAAM,UAAU,GAAG,QAAQ,CAAC,eAAe,CAAC,mBAAmB,CAAC,CAAC;QACjE,MAAM,UAAU,GAAG,UAAU,CAAC,aAAa,EAAG,CAAC;QAE/C,6BAA6B;QAC7B,MAAM,WAAW,GAAG,mBAAmB,CAAC,aAAa,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;QAE7E,0CAA0C;QAC1C,MAAM,aAAa,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;QAC3C,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE,EAAE,CAAC;YACzC,IAAI,GAAG,CAAC,YAAY,EAAE,CAAC;gBACrB,IAAI,GAAG,CAAC,QAAQ,EAAE,CAAC;oBACjB,0FAA0F;oBAC1F,KAAK,MAAM,EAAE,IAAI,WAAW,CAAC,MAAM,EAAE,CAAC;wBACpC,MAAM,EAAE,GAAG,UAAU,CAAC,eAAe,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;wBAC7C,IAAI,EAAE,CAAC,CAAC,GAAG,MAAM;4BACf,aAAa,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;;4BAEjD,aAAa,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,oBAAoB;oBACpF,CAAC;gBACH,CAAC;qBAAM,CAAC;oBACN,GAAG,CAAC,0BAA0B,CAAC,aAAa,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;gBACvE,CAAC;YACH,CAAC;QACH,CAAC;QAED,IAAI,CAAC,aAAa,CAAC,MAAM;YACvB,aAAa,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;QAEnC,4FAA4F;QAC5F,cAAc,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;QAC1C,UAAU,CAAC,kCAAkC,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAO,kJAAkJ;QAC9N,MAAM,qBAAqB,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,EAAE,CAAC;QAC5F,IAAI,SAAS,KAAK,qBAAqB,EAAE,CAAC;YACxC,MAAM,oBAAoB,GAAG,qBAAqB,CAAC,gCAAgC,CAAC,IAAI,CAAC,cAAc,EAAE,MAAM,CAAC,cAAc,CAAC,CAAC;YAChI,IAAI,CAAC,oBAAoB,CAAC,MAAM;gBAC9B,WAAW,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAC9E,CAAC;QAED,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,WAAW,CAAC,mBAAmB,EAAE,cAAc,CAAC,CAAC;QAC1E,oBAAoB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAE1C,MAAM,wBAAwB,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;QACtD,MAAM,cAAc,GAAG,kBAAkB,CAAC,YAAY,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC;QACpF,aAAa,CAAC,+CAA+C,CAAC,cAAc,EAAE,WAAW,EAAE,CAAC,MAAwB,EAAE,EAAE;YACtH,KAAK,MAAM,KAAK,IAAI,MAAM,CAAC,eAAe,EAAE;gBAC1C,wBAAwB,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAChD,CAAC,CAAC,CAAC;QACH,IAAI,wBAAwB,CAAC,MAAM,EAAE,CAAC;YACpC,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;QACT,CAAC;QACD,wBAAwB,CAAC,IAAI,CAAC,CAAC,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAG,yFAAyF;QAEjJ,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,wBAAwB,CAAC,CAAC;QAC5D,UAAU,CAAC,kCAAkC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QAE1E,MAAM,SAAS,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;QACvC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC/C,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE,EAAE,CAAC;YACzC,IAAI,CAAC,GAAG,CAAC,YAAY;gBACnB,SAAS;YAEX,MAAM,QAAQ,GAAG,cAAc,CAAC,OAAO,EAAE,IAAI,EAAE,GAAG,EAAE,oBAAoB,EAAE,CAAC,KAAa,EAAE,EAAE;gBAC1F,KAAK,MAAM,IAAI,IAAI,KAAK;oBACtB,SAAS,CAAC,WAAW,CAAC,kBAAkB,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;YAC5F,CAAC,CAAC,CAAC;YAEH,IAAI,SAAS,KAAK,QAAQ;gBACxB,SAAS;YAEX,MAAM,kBAAkB,GAAG,mBAAmB,CAAC,0BAA0B,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YACrH,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/B,CAAC;QAED,IAAI,SAAS,CAAC,MAAM,EAAE,CAAC;YACrB,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;aAAM,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACrC,iDAAiD;YACjD,IAAI,QAAQ,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;gBACrE,QAAQ,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;gBACnE,QAAQ,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;gBACtE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,OAAO;YACT,CAAC;YAED,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YACjD,IAAI,SAAS,KAAK,UAAU,EAAE,CAAC;gBAC7B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,MAAM,CAAC,KAAK,CAAC,CAAC;gBACd,OAAO;YACT,CAAC;YAED,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;YAEvD,MAAM,UAAU,GAAG,uBAAuB,CAAC,oBAAoB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YACxF,MAAM,SAAS,GAAG,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,cAAc,EAAE,eAAe,EAAE,CAAC,CAAC,CAAE,CAAC;YACrK,MAAM,UAAU,GAAG,UAAU,CAAC,aAAa,EAAE,CAAC;YAC9C,IAAI,SAAS,KAAK,UAAU,EAAE,CAAC;gBAC7B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,OAAO;YACT,CAAC;YAED,MAAM,aAAa,GAAG,KAAK,CAAC,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;YAC/D,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;QACjE,CAAC;QAED,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;QACtC,IAAI,CAAC,qBAAqB,EAAE,CAAC;IAC/B,CAAC;IAEM,IAAI,CAAC,MAAc;QACxB,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAEvB,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM;YAC7C,OAAO;QAET,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,SAAS,KAAK,MAAM;YACtB,OAAO;QAET,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,MAAM,SAAS,GAAG,MAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAC7D,MAAM,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC;QACnC,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,cAAc,EAAE,eAAe,CAAC,CAAC;QAEnD,mHAAmH;QACnH,MAAM,SAAS,GAAG,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC;YAC7C,UAAU,EAAE,UAAU,CAAC,WAAW;YAClC,QAAQ,EAAE,KAAK;YACf,YAAY,EAAE,KAAK;YACnB,QAAQ,EAAE,KAAK;YACf,OAAO,EAAE,KAAK;YACd,UAAU,EAAE,KAAK;YACjB,gBAAgB,EAAE,KAAK;YACvB,YAAY,EAAE,KAAK;YACnB,WAAW,EAAE,KAAK;SACnB,CAAC,CAAC;QAEH,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACpD,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC;QAE7B,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,EAAE,IAAI,CAAC,CAAC;QACnF,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAExF,MAAM,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;QAC7C,cAAc,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC7E,cAAc,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAE3C,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YACrE,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;YACxC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAClD,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,cAAc,CAAC,WAAW,iCAAyB,2CAAkC,CAAC,CAAI,gHAAgH;YAC5O,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,cAAc,CAAC,WAAW,kCAA0B,2CAAkC,CAAC,CAAI,gHAAgH;QAC/O,CAAC,CAAC,CAAC;QAEH,yEAAyE;QACzE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,UAAU,CAAC,CAAC;QACzC,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YACvE,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YACvD,MAAM,MAAM,GAAG,aAAa,CAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;YACtD,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QAEH,0DAA0D;QAC1D,MAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,WAAW,CAAC,SAAS,EAAE,MAAM,CAAC,gBAAgB,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,CAAC;QACtG,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QACjC,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,oBAAoB,CAAC,CAAC;QAChF,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC;QAElE,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QAC5C,kDAAkD;QAElD,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,CAAG,yBAAyB;QACrD,MAAM,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QAElC,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QAC5C,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,mBAAmB;QAC1G,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert, dispose } from \"@itwin/core-bentley\";\nimport { ClipUtilities, ConvexClipPlaneSet, Geometry, GrowableXYZArray, Map4d, Matrix3d, Matrix4d, Point3d, Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\nimport {\n Frustum, FrustumPlanes, RenderMode, RenderTexture, SolarShadowSettings, TextureTransparency, ViewFlags,\n} from \"@itwin/core-common\";\nimport { RenderType } from \"@itwin/webgl-compatibility\";\nimport { Tile, TileDrawArgs, TileTreeReference, TileVisibility } from \"../../../tile/internal\";\nimport { SceneContext } from \"../../../ViewContext\";\nimport { RenderGraphic } from \"../../../render/RenderGraphic\";\nimport { RenderMemory } from \"../../../render/RenderMemory\";\nimport { BranchStack } from \"./BranchStack\";\nimport { BatchState } from \"./BatchState\";\nimport { EVSMGeometry } from \"./CachedGeometry\";\nimport { WebGLDisposable } from \"./Disposable\";\nimport { FrameBuffer } from \"./FrameBuffer\";\nimport { GL } from \"./GL\";\nimport { RenderCommands } from \"./RenderCommands\";\nimport { RenderPass, TextureUnit } from \"./RenderFlags\";\nimport { RenderState } from \"./RenderState\";\nimport { getDrawParams } from \"./ScratchDrawParams\";\nimport { System } from \"./System\";\nimport { Target } from \"./Target\";\nimport { Texture, TextureHandle } from \"./Texture\";\n\ntype ProcessTiles = (tiles: Tile[]) => void;\n\nfunction createDrawArgs(sceneContext: SceneContext, solarShadowMap: SolarShadowMap, tree: TileTreeReference, frustumPlanes: FrustumPlanes, processTiles: ProcessTiles): TileDrawArgs | undefined {\n class SolarShadowMapDrawArgs extends TileDrawArgs {\n private _useViewportMap?: boolean;\n private readonly _processTiles: ProcessTiles;\n\n constructor(private _mapFrustumPlanes: FrustumPlanes, private _shadowMap: SolarShadowMap, args: TileDrawArgs, process: ProcessTiles) {\n super(args);\n this._processTiles = process;\n }\n\n // The solar shadow projection is parallel - which can cause excessive tile selection if it is along an axis of an unbounded tile\n // tree such as the OSM buildings. Rev limit the selection here.\n public override get maxRealityTreeSelectionCount(): undefined | number { return 500; }\n\n public override processSelectedTiles(tiles: Tile[]): void {\n this._processTiles(tiles);\n }\n\n public override get frustumPlanes(): FrustumPlanes {\n if (true === this._useViewportMap)\n return super.frustumPlanes;\n else\n return this._mapFrustumPlanes;\n }\n\n public override get worldToViewMap(): Map4d {\n if (true === this._useViewportMap)\n return super.worldToViewMap;\n else\n return this._shadowMap.worldToViewMap;\n }\n\n public override drawGraphics(): void {\n const graphics = this.produceGraphics();\n if (graphics)\n this._shadowMap.addGraphic(graphics);\n }\n\n public override getPixelSize(tile: Tile): number {\n // For tiles that are part of the scene, size them based on the viewport frustum so that shadow map uses same resolution tiles as scene\n // - otherwise artifacts like shadow acne may result.\n // For tiles that are NOT part of the scene, size them based on the shadow frustum, not the viewport frustum\n // - otherwise excessive numbers of excessively detailed may be requested for the shadow map.\n if (undefined === this._useViewportMap) {\n this._useViewportMap = true;\n const vis = tile.computeVisibility(this);\n this._useViewportMap = TileVisibility.OutsideFrustum !== vis;\n }\n\n const size = super.getPixelSize(tile);\n this._useViewportMap = undefined;\n return size;\n }\n\n public static create(context: SceneContext, shadowMap: SolarShadowMap, tileTree: TileTreeReference, planes: FrustumPlanes, process: ProcessTiles) {\n const args = tileTree.createDrawArgs(context);\n return undefined !== args ? new SolarShadowMapDrawArgs(planes, shadowMap, args, process) : undefined;\n }\n }\n\n return SolarShadowMapDrawArgs.create(sceneContext, solarShadowMap, tree, frustumPlanes, processTiles);\n}\n\nconst shadowMapWidth = 4096; // size of original depth buffer map\nconst shadowMapHeight = shadowMapWidth; // TBD - Adjust for aspect ratio.\nconst evsmWidth = shadowMapWidth / 2; // EVSM buffer is 1/2 size each direction\nconst evsmHeight = shadowMapHeight / 2;\nconst postProjectionMatrixNpc = Matrix4d.createRowValues(/* Row 1 */ 0, 1, 0, 0, /* Row 2 */ 0, 0, 1, 0, /* Row 3 */ 1, 0, 0, 0, /* Row 4 */ 0, 0, 0, 1);\n\n// Bundles up the disposable, create-once-and-reuse members of a SolarShadowMap.\nclass Bundle implements WebGLDisposable {\n private constructor(\n public readonly depthTexture: Texture,\n public readonly shadowMapTexture: Texture,\n public readonly fbo: FrameBuffer,\n public readonly fboSM: FrameBuffer,\n public readonly evsmGeom: EVSMGeometry,\n public readonly renderCommands: RenderCommands) {\n }\n\n public static create(target: Target, stack: BranchStack, batch: BatchState): Bundle | undefined {\n const depthTextureHandle = System.instance.createDepthBuffer(shadowMapWidth, shadowMapHeight) as TextureHandle;\n if (undefined === depthTextureHandle)\n return undefined;\n\n let pixelDataType = GL.Texture.DataType.Float;\n switch (System.instance.maxRenderType) {\n case RenderType.TextureFloat:\n break;\n case RenderType.TextureHalfFloat:\n pixelDataType = System.instance.context.HALF_FLOAT;\n break;\n /* falls through */\n default:\n return undefined;\n }\n\n const colorTextures: TextureHandle[] = [];\n\n const fbo = FrameBuffer.create(colorTextures, depthTextureHandle);\n if (undefined === fbo)\n return undefined;\n\n // shadowMap texture is 1/4 size the depth texture (and averaged down when converting)\n const shadowMapTextureHandle = TextureHandle.createForAttachment(evsmWidth, evsmHeight, GL.Texture.Format.Rgba, pixelDataType);\n if (undefined === shadowMapTextureHandle)\n return undefined;\n\n const fboSM = FrameBuffer.create([shadowMapTextureHandle]);\n if (undefined === fboSM)\n return undefined;\n\n const depthTexture = new Texture({ ownership: \"external\", type: RenderTexture.Type.TileSection, handle: depthTextureHandle, transparency: TextureTransparency.Opaque });\n const evsmGeom = EVSMGeometry.createGeometry(depthTexture.texture.getHandle()!, shadowMapWidth, shadowMapHeight);\n if (undefined === evsmGeom)\n return undefined;\n\n const shadowMapTexture = new Texture({ type: RenderTexture.Type.Normal, ownership: \"external\", handle: shadowMapTextureHandle, transparency: TextureTransparency.Opaque });\n const renderCommands = new RenderCommands(target, stack, batch);\n return new Bundle(depthTexture, shadowMapTexture, fbo, fboSM, evsmGeom, renderCommands);\n }\n\n public get isDisposed(): boolean {\n return this.depthTexture.isDisposed\n && this.shadowMapTexture.isDisposed\n && this.fbo.isDisposed\n && this.fboSM.isDisposed\n && this.evsmGeom.isDisposed;\n }\n\n public [Symbol.dispose](): void {\n dispose(this.depthTexture);\n dispose(this.shadowMapTexture);\n dispose(this.fbo);\n dispose(this.fboSM);\n dispose(this.evsmGeom);\n }\n}\n\n/** Describes the set of parameters which, when they change, require us to recreate the shadow map. */\nclass ShadowMapParams {\n public readonly direction = new Vector3d();\n public readonly viewFrustum = new Frustum();\n public settings: SolarShadowSettings;\n\n public constructor(viewFrustum: Frustum, direction: Vector3d, settings: SolarShadowSettings) {\n direction.clone(this.direction);\n this.viewFrustum.setFrom(viewFrustum);\n this.settings = settings;\n }\n\n public update(viewFrustum: Frustum, direction: Vector3d, settings: SolarShadowSettings): void {\n this.settings = settings;\n this.viewFrustum.setFrom(viewFrustum);\n direction.clone(this.direction);\n }\n}\n\nconst defaultSunDirection = Vector3d.create(-1, -1, -1).normalize()!;\nconst scratchFrustum = new Frustum();\nconst scratchFrustumPlanes = FrustumPlanes.createEmpty();\n\nexport class SolarShadowMap implements RenderMemory.Consumer, WebGLDisposable {\n private _bundle?: Bundle;\n private _projectionMatrix = Matrix4d.createIdentity();\n private _graphics: RenderGraphic[] = [];\n private _shadowFrustum = new Frustum();\n private _isReady = false;\n private _isDrawing = false;\n private _enabled = false;\n private _params?: ShadowMapParams;\n private readonly _scratchRange = Range3d.createNull();\n private readonly _scratchTransform = Transform.createIdentity();\n\n private readonly _scratchViewFlags = new ViewFlags();\n private readonly _renderState: RenderState;\n private readonly _noZRenderState: RenderState;\n private readonly _batchState: BatchState;\n private _worldToViewMap = Map4d.createIdentity();\n private readonly _target: Target;\n\n // This exists chiefly for debugging. See ToggleShadowMapTilesTool.\n public onGraphicsChanged?: (graphics: RenderGraphic[]) => void;\n\n private getBundle(target: Target): Bundle | undefined {\n if (undefined === this._bundle) {\n this._bundle = Bundle.create(target, target.uniforms.branch.stack, this._batchState);\n assert(undefined !== this._bundle);\n }\n\n return this._bundle;\n }\n\n public get isReady() { return this._isReady; }\n public get isDrawing() { return this._isDrawing; }\n public get isEnabled() { return this._enabled; }\n public get projectionMatrix(): Matrix4d { return this._projectionMatrix; }\n public get depthTexture(): Texture | undefined { return undefined !== this._bundle ? this._bundle.depthTexture : undefined; }\n public get shadowMapTexture(): Texture | undefined { return undefined !== this._bundle ? this._bundle.shadowMapTexture : undefined; }\n public get settings(): SolarShadowSettings | undefined { return undefined !== this._params ? this._params.settings : undefined; }\n public get direction(): Vector3d | undefined { return undefined !== this._params ? this._params.direction : undefined; }\n public get frustum(): Frustum { return this._shadowFrustum; }\n public get worldToViewMap(): Map4d { return this._worldToViewMap; }\n public addGraphic(graphic: RenderGraphic) { this._graphics.push(graphic); }\n\n public constructor(target: Target) {\n this._target = target;\n this._renderState = new RenderState();\n this._renderState.flags.depthMask = true;\n this._renderState.flags.blend = false;\n this._renderState.flags.depthTest = true;\n\n this._noZRenderState = new RenderState();\n this._noZRenderState.flags.depthMask = false;\n\n this._batchState = new BatchState(target.uniforms.branch.stack);\n }\n\n public disable() {\n this._enabled = this._isReady = false;\n this._bundle = dispose(this._bundle);\n this.clearGraphics(true);\n this._target.uniforms.shadow.update();\n }\n\n public collectStatistics(stats: RenderMemory.Statistics): void {\n const bundle = this._bundle;\n if (undefined !== bundle)\n stats.addShadowMap(bundle.depthTexture.bytesUsed + bundle.shadowMapTexture.bytesUsed);\n }\n\n public get isDisposed(): boolean { return undefined === this._bundle && 0 === this._graphics.length; }\n\n public [Symbol.dispose]() {\n this._bundle = dispose(this._bundle);\n this.clearGraphics(true);\n }\n\n private clearGraphics(notify: boolean) {\n for (const graphic of this._graphics)\n graphic[Symbol.dispose]();\n\n this._graphics.length = 0;\n if (notify)\n this.notifyGraphicsChanged();\n }\n\n private notifyGraphicsChanged(): void {\n if (undefined !== this.onGraphicsChanged)\n this.onGraphicsChanged(this._graphics);\n }\n\n public update(context: SceneContext | undefined) {\n this._isReady = false;\n this.clearGraphics(false);\n\n if (undefined === context || !context.viewport.view.isSpatialView()) {\n this.disable();\n this.notifyGraphicsChanged();\n return;\n }\n\n const view = context.viewport.view;\n const style = view.getDisplayStyle3d();\n const sunDirection = style.sunDirection ?? defaultSunDirection;\n\n const minimumHorizonDirection = -.01;\n if (sunDirection.z > minimumHorizonDirection) {\n this.notifyGraphicsChanged();\n return;\n }\n\n this._enabled = true;\n const viewFrustum = context.viewingSpace.getFrustum();\n const settings = style.settings.solarShadows;\n if (undefined === this._params)\n this._params = new ShadowMapParams(viewFrustum, sunDirection, settings);\n else\n this._params.update(viewFrustum, sunDirection, settings);\n\n const iModel = view.iModel;\n\n const worldToMapTransform = Transform.createRefs(Point3d.createZero(), Matrix3d.createRigidHeadsUp(this._params.direction.negate()).inverse()!);\n const worldToMap = Matrix4d.createTransform(worldToMapTransform);\n const mapToWorld = worldToMap.createInverse()!;\n\n // Start with entire project.\n const shadowRange = worldToMapTransform.multiplyRange(iModel.projectExtents);\n\n // Limit the map to only displayed models.\n const viewTileRange = Range3d.createNull();\n for (const ref of view.getTileTreeRefs()) {\n if (ref.castsShadows) {\n if (ref.isGlobal) {\n // A shadow-casting tile tree that spans the globe. Limit its range to the viewed extents.\n for (const p3 of viewFrustum.points) {\n const p4 = worldToMap.multiplyPoint3d(p3, 1);\n if (p4.w > 0.0001)\n viewTileRange.extendXYZW(p4.x, p4.y, p4.z, p4.w);\n else\n viewTileRange.high.z = Math.max(1.0, viewTileRange.high.z); // behind eye plane.\n }\n } else {\n ref.accumulateTransformedRange(viewTileRange, worldToMap, undefined);\n }\n }\n }\n\n if (!viewTileRange.isNull)\n viewTileRange.clone(shadowRange);\n\n // Expand shadow range to include both the shadowers and shadowed portion of background map.\n scratchFrustum.initFromRange(shadowRange);\n mapToWorld.multiplyPoint3dArrayQuietNormalize(scratchFrustum.points); // This frustum represents the shadowing geometry. Intersect it with background geometry and expand the range depth to include that intersection.\n const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();\n if (undefined !== backgroundMapGeometry) {\n const backgroundDepthRange = backgroundMapGeometry.getFrustumIntersectionDepthRange(this._shadowFrustum, iModel.projectExtents);\n if (!backgroundDepthRange.isNull)\n shadowRange.low.z = Math.min(shadowRange.low.z, backgroundDepthRange.low);\n }\n\n this._params.viewFrustum.transformBy(worldToMapTransform, scratchFrustum);\n scratchFrustumPlanes.init(scratchFrustum);\n\n const viewIntersectShadowRange = Range3d.createNull();\n const viewClipPlanes = ConvexClipPlaneSet.createPlanes(scratchFrustumPlanes.planes);\n ClipUtilities.announceLoopsOfConvexClipPlaneSetIntersectRange(viewClipPlanes, shadowRange, (points: GrowableXYZArray) => {\n for (const point of points.getPoint3dArray())\n viewIntersectShadowRange.extendPoint(point);\n });\n if (viewIntersectShadowRange.isNull) {\n this.notifyGraphicsChanged();\n return;\n }\n viewIntersectShadowRange.high.z = shadowRange.high.z; // We need to include shadowing geometry that may be outside view (along the solar axis).\n\n this._shadowFrustum.initFromRange(viewIntersectShadowRange);\n mapToWorld.multiplyPoint3dArrayQuietNormalize(this._shadowFrustum.points);\n\n const tileRange = Range3d.createNull();\n scratchFrustumPlanes.init(this._shadowFrustum);\n for (const ref of view.getTileTreeRefs()) {\n if (!ref.castsShadows)\n continue;\n\n const drawArgs = createDrawArgs(context, this, ref, scratchFrustumPlanes, (tiles: Tile[]) => {\n for (const tile of tiles)\n tileRange.extendRange(tileToMapTransform.multiplyRange(tile.range, this._scratchRange));\n });\n\n if (undefined === drawArgs)\n continue;\n\n const tileToMapTransform = worldToMapTransform.multiplyTransformTransform(drawArgs.location, this._scratchTransform);\n drawArgs.tree.draw(drawArgs);\n }\n\n if (tileRange.isNull) {\n this.clearGraphics(true);\n } else if (this._graphics.length > 0) {\n // Avoid an uninvertible matrix on empty range...\n if (Geometry.isAlmostEqualNumber(shadowRange.low.x, shadowRange.high.x) ||\n Geometry.isAlmostEqualNumber(shadowRange.low.y, shadowRange.high.y) ||\n Geometry.isAlmostEqualNumber(shadowRange.low.z, shadowRange.high.z)) {\n this.clearGraphics(true);\n return;\n }\n\n const frustumMap = this._shadowFrustum.toMap4d();\n if (undefined === frustumMap) {\n this.clearGraphics(true);\n assert(false);\n return;\n }\n\n this._projectionMatrix = frustumMap.transform0.clone();\n\n const worldToNpc = postProjectionMatrixNpc.multiplyMatrixMatrix(this._projectionMatrix);\n const npcToView = Map4d.createBoxMap(Point3d.create(0, 0, 0), Point3d.create(1, 1, 1), Point3d.create(0, 0, 0), Point3d.create(shadowMapWidth, shadowMapHeight, 1))!;\n const npcToWorld = worldToNpc.createInverse();\n if (undefined === npcToWorld) {\n this.clearGraphics(true);\n return;\n }\n\n const worldToNpcMap = Map4d.createRefs(worldToNpc, npcToWorld);\n this._worldToViewMap = npcToView.multiplyMapMap(worldToNpcMap);\n }\n\n this._target.uniforms.shadow.update();\n this.notifyGraphicsChanged();\n }\n\n public draw(target: Target) {\n assert(this.isEnabled);\n\n if (this.isReady || 0 === this._graphics.length)\n return;\n\n const bundle = this.getBundle(target);\n if (undefined === bundle)\n return;\n\n this._isDrawing = true;\n\n const prevState = System.instance.currentRenderState.clone();\n const gl = System.instance.context;\n gl.viewport(0, 0, shadowMapWidth, shadowMapHeight);\n\n // NB: textures and materials are needed because their transparencies affect whether or not a surface casts shadows\n const viewFlags = target.currentViewFlags.copy({\n renderMode: RenderMode.SmoothShade,\n wiremesh: false,\n transparency: false,\n lighting: false,\n shadows: false,\n monochrome: false,\n ambientOcclusion: false,\n visibleEdges: false,\n hiddenEdges: false,\n });\n\n System.instance.applyRenderState(this._renderState);\n const prevPlan = target.plan;\n\n target.changeFrustum(this._shadowFrustum, this._shadowFrustum.getFraction(), true);\n target.uniforms.branch.changeRenderPlan(viewFlags, target.plan.is3d, target.plan.hline);\n\n const renderCommands = bundle.renderCommands;\n renderCommands.reset(target, target.uniforms.branch.stack, this._batchState);\n renderCommands.addGraphics(this._graphics);\n\n System.instance.frameBufferStack.execute(bundle.fbo, true, false, () => {\n System.instance.context.clearDepth(1.0);\n System.instance.context.clear(GL.BufferBit.Depth);\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaquePlanar), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaqueGeneral), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\n });\n\n // copy depth buffer to EVSM shadow buffer and average down for AA effect\n gl.viewport(0, 0, evsmWidth, evsmHeight);\n System.instance.frameBufferStack.execute(bundle.fboSM, true, false, () => {\n System.instance.applyRenderState(this._noZRenderState);\n const params = getDrawParams(target, bundle.evsmGeom);\n target.techniques.draw(params);\n });\n\n // mipmap resulting EVSM texture and set filtering options\n System.instance.activateTexture2d(TextureUnit.ShadowMap, bundle.shadowMapTexture.texture.getHandle());\n gl.generateMipmap(gl.TEXTURE_2D);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);\n\n System.instance.setMaxAnisotropy(undefined);\n // target.recordPerformanceMetric(\"Compute EVSM\");\n\n this._batchState.reset(); // Reset the batch Ids...\n target.changeRenderPlan(prevPlan);\n\n System.instance.applyRenderState(prevState);\n System.instance.context.viewport(0, 0, target.viewRect.width, target.viewRect.height); // Restore viewport\n this.clearGraphics(false);\n this._isDrawing = false;\n this._isReady = true;\n }\n}\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SurfaceGeometry.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/SurfaceGeometry.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAmG,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAEhJ,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAE5D,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAkC,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtF,OAAO,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAC1C,OAAO,EAAE,IAAI,EAAE,WAAW,EAA+B,MAAM,eAAe,CAAC;AAE/E,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,kBAAkB,EAAoB,MAAM,kBAAkB,CAAC;AACxE,OAAO,EAAE,UAAU,EAAE,MAAM,4CAA4C,CAAC;AAKxE,gBAAgB;AAChB,wBAAgB,aAAa,CAAC,EAAE,EAAE,SAAS,GAAG,OAAO,CAEpD;AAMD,gBAAgB;AAChB,qBAAa,eAAgB,SAAQ,YAAY;IAC/C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAmB;IAC5C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAe;IACxC,SAAgB,WAAW,EAAE,OAAO,CAAC;IAC9B,aAAa,EAAE,kBAAkB,GAAG,SAAS,CAAC;IAErD,IAAW,UAAU,qBAA4B;WAEnC,MAAM,CAAC,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,GAAG,eAAe,GAAG,SAAS;IAiErF,IAAW,UAAU,IAAI,OAAO,CAG/B;IAEM,CAAC,MAAM,CAAC,OAAO,CAAC;IAKhB,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAI9D,IAAW,KAAK,YAAmG;IACnH,IAAW,cAAc,YAAwG;IACjI,IAAW,UAAU,YAAgE;IACrF,IAAW,YAAY,YAAgF;IACvG,IAAW,OAAO,YAAgC;IAClD,IAAoB,uBAAuB,YAA2B;IACtE,IAAW,aAAa,YAAuE;IAC/F,IAAW,YAAY,YAAgE;IACvF,IAAoB,uBAAuB,YAE1C;IAED,IAAoB,kBAAkB,YAKrC;IAED,IAAoB,SAAS,SAAmB;IAChD,IAAoB,MAAM,cAAwB;IAClD,IAAoB,YAAY,cAAwB;IAExD,SAAS,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,wBAAwB,CAAC,EAAE,gBAAgB,GAAG,IAAI;IAmBxE,sBAAsB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;IAK/D,IAAW,WAAW,IAAI,WAAW,CAAgC;IACrE,IAAoB,YAAY,YAAyB;IACzD,IAAoB,gBAAgB,YAAyC;IAC7E,IAAW,WAAW,IAAI,WAAW,CASpC;IAEe,QAAQ,CAAC,MAAM,EAAE,MAAM;IAOvB,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAoF7C,SAAS,CAAC,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;
|
|
1
|
+
{"version":3,"file":"SurfaceGeometry.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/SurfaceGeometry.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAmG,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAEhJ,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAE5D,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAkC,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtF,OAAO,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAC1C,OAAO,EAAE,IAAI,EAAE,WAAW,EAA+B,MAAM,eAAe,CAAC;AAE/E,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,kBAAkB,EAAoB,MAAM,kBAAkB,CAAC;AACxE,OAAO,EAAE,UAAU,EAAE,MAAM,4CAA4C,CAAC;AAKxE,gBAAgB;AAChB,wBAAgB,aAAa,CAAC,EAAE,EAAE,SAAS,GAAG,OAAO,CAEpD;AAMD,gBAAgB;AAChB,qBAAa,eAAgB,SAAQ,YAAY;IAC/C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAmB;IAC5C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAe;IACxC,SAAgB,WAAW,EAAE,OAAO,CAAC;IAC9B,aAAa,EAAE,kBAAkB,GAAG,SAAS,CAAC;IAErD,IAAW,UAAU,qBAA4B;WAEnC,MAAM,CAAC,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,GAAG,eAAe,GAAG,SAAS;IAiErF,IAAW,UAAU,IAAI,OAAO,CAG/B;IAEM,CAAC,MAAM,CAAC,OAAO,CAAC;IAKhB,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAI9D,IAAW,KAAK,YAAmG;IACnH,IAAW,cAAc,YAAwG;IACjI,IAAW,UAAU,YAAgE;IACrF,IAAW,YAAY,YAAgF;IACvG,IAAW,OAAO,YAAgC;IAClD,IAAoB,uBAAuB,YAA2B;IACtE,IAAW,aAAa,YAAuE;IAC/F,IAAW,YAAY,YAAgE;IACvF,IAAoB,uBAAuB,YAE1C;IAED,IAAoB,kBAAkB,YAKrC;IAED,IAAoB,SAAS,SAAmB;IAChD,IAAoB,MAAM,cAAwB;IAClD,IAAoB,YAAY,cAAwB;IAExD,SAAS,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,wBAAwB,CAAC,EAAE,gBAAgB,GAAG,IAAI;IAmBxE,sBAAsB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;IAK/D,IAAW,WAAW,IAAI,WAAW,CAAgC;IACrE,IAAoB,YAAY,YAAyB;IACzD,IAAoB,gBAAgB,YAAyC;IAC7E,IAAW,WAAW,IAAI,WAAW,CASpC;IAEe,QAAQ,CAAC,MAAM,EAAE,MAAM;IAOvB,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAoF7C,SAAS,CAAC,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;IAiCnD,IAAoB,YAAY,IAAI,YAAY,GAAG,SAAS,CAAmC;IAExF,UAAU,CAAC,MAAM,EAAE,mBAAmB,GAAG,OAAO;IAIhD,YAAY,CAAC,MAAM,EAAE,mBAAmB,GAAG,OAAO;IAIlD,mBAAmB,CAAC,MAAM,EAAE,mBAAmB,EAAE,KAAK,EAAE,UAAU,GAAG,IAAI;IAwDhF,OAAO;IAWP,OAAO,CAAC,YAAY;IA2BpB,OAAO,CAAC,cAAc;CAavB"}
|
|
@@ -213,18 +213,30 @@ export class SurfaceGeometry extends MeshGeometry {
|
|
|
213
213
|
return hasAlpha ? "translucent" : opaquePass;
|
|
214
214
|
}
|
|
215
215
|
_wantWoWReversal(target) {
|
|
216
|
+
if (this.isGlyph) {
|
|
217
|
+
// Raster text is always subject to white-on-white reversal.
|
|
218
|
+
return true;
|
|
219
|
+
}
|
|
216
220
|
const fillFlags = this.fillFlags;
|
|
217
|
-
if (FillFlags.None !== (fillFlags & FillFlags.Background))
|
|
221
|
+
if (FillFlags.None !== (fillFlags & FillFlags.Background)) {
|
|
218
222
|
return false; // fill color explicitly from background
|
|
219
|
-
|
|
220
|
-
|
|
223
|
+
}
|
|
224
|
+
if (this.wantTextures(target, this.hasTexture)) {
|
|
225
|
+
// Don't invert white pixels of textures.
|
|
226
|
+
return false;
|
|
227
|
+
}
|
|
221
228
|
const vf = target.currentViewFlags;
|
|
222
|
-
if (RenderMode.Wireframe === vf.renderMode
|
|
229
|
+
if (RenderMode.Wireframe === vf.renderMode) {
|
|
230
|
+
// Fill displayed even in wireframe?
|
|
231
|
+
return FillFlags.None !== (fillFlags & FillFlags.Always);
|
|
232
|
+
}
|
|
233
|
+
if (vf.visibleEdges) {
|
|
223
234
|
return false; // never invert surfaces when edges are displayed
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
235
|
+
}
|
|
236
|
+
if (this.isLit && wantLighting(vf)) {
|
|
237
|
+
return false; // the lit color won't be pure white anyway.
|
|
238
|
+
}
|
|
239
|
+
return true;
|
|
228
240
|
}
|
|
229
241
|
get materialInfo() { return this.mesh.materialInfo; }
|
|
230
242
|
useTexture(params) {
|