@itwin/core-frontend 5.0.0-dev.99 → 5.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +89 -1
- package/lib/cjs/AccuDraw.d.ts +2 -0
- package/lib/cjs/AccuDraw.d.ts.map +1 -1
- package/lib/cjs/AccuDraw.js +22 -41
- package/lib/cjs/AccuDraw.js.map +1 -1
- package/lib/cjs/AccuSnap.d.ts +1 -0
- package/lib/cjs/AccuSnap.d.ts.map +1 -1
- package/lib/cjs/AccuSnap.js +71 -3
- package/lib/cjs/AccuSnap.js.map +1 -1
- package/lib/cjs/BriefcaseConnection.d.ts +1 -1
- package/lib/cjs/BriefcaseConnection.d.ts.map +1 -1
- package/lib/cjs/BriefcaseConnection.js.map +1 -1
- package/lib/cjs/CatalogConnection.d.ts +71 -0
- package/lib/cjs/CatalogConnection.d.ts.map +1 -0
- package/lib/cjs/CatalogConnection.js +95 -0
- package/lib/cjs/CatalogConnection.js.map +1 -0
- package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
- package/lib/cjs/ElementLocateManager.js +5 -2
- package/lib/cjs/ElementLocateManager.js.map +1 -1
- package/lib/cjs/GraphicalEditingScope.d.ts +1 -1
- package/lib/cjs/GraphicalEditingScope.d.ts.map +1 -1
- package/lib/cjs/GraphicalEditingScope.js +1 -1
- package/lib/cjs/GraphicalEditingScope.js.map +1 -1
- package/lib/cjs/HitDetail.d.ts +30 -3
- package/lib/cjs/HitDetail.d.ts.map +1 -1
- package/lib/cjs/HitDetail.js +14 -0
- package/lib/cjs/HitDetail.js.map +1 -1
- package/lib/cjs/IModelApp.d.ts +16 -1
- package/lib/cjs/IModelApp.d.ts.map +1 -1
- package/lib/cjs/IModelApp.js +20 -1
- package/lib/cjs/IModelApp.js.map +1 -1
- package/lib/cjs/IModelConnection.d.ts +18 -6
- package/lib/cjs/IModelConnection.d.ts.map +1 -1
- package/lib/cjs/IModelConnection.js +27 -6
- package/lib/cjs/IModelConnection.js.map +1 -1
- package/lib/cjs/IpcApp.d.ts +2 -2
- package/lib/cjs/IpcApp.d.ts.map +1 -1
- package/lib/cjs/IpcApp.js +1 -1
- package/lib/cjs/IpcApp.js.map +1 -1
- package/lib/cjs/ModelState.d.ts.map +1 -1
- package/lib/cjs/ModelState.js +7 -5
- package/lib/cjs/ModelState.js.map +1 -1
- package/lib/cjs/NativeApp.d.ts +2 -1
- package/lib/cjs/NativeApp.d.ts.map +1 -1
- package/lib/cjs/NativeApp.js +1 -0
- package/lib/cjs/NativeApp.js.map +1 -1
- package/lib/cjs/SelectionSet.d.ts +7 -7
- package/lib/cjs/SelectionSet.js +3 -3
- package/lib/cjs/SelectionSet.js.map +1 -1
- package/lib/cjs/ViewContext.d.ts +4 -1
- package/lib/cjs/ViewContext.d.ts.map +1 -1
- package/lib/cjs/ViewContext.js +10 -5
- package/lib/cjs/ViewContext.js.map +1 -1
- package/lib/cjs/ViewManager.js +2 -2
- package/lib/cjs/ViewManager.js.map +1 -1
- package/lib/cjs/ViewState.d.ts +1 -1
- package/lib/cjs/ViewState.js +1 -1
- package/lib/cjs/ViewState.js.map +1 -1
- package/lib/cjs/Viewport.d.ts +7 -5
- package/lib/cjs/Viewport.d.ts.map +1 -1
- package/lib/cjs/Viewport.js +10 -5
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/core-frontend.d.ts +2 -1
- package/lib/cjs/core-frontend.d.ts.map +1 -1
- package/lib/cjs/core-frontend.js +1 -0
- package/lib/cjs/core-frontend.js.map +1 -1
- package/lib/cjs/extension/ExtensionRuntime.js +15 -2
- package/lib/cjs/extension/ExtensionRuntime.js.map +1 -1
- package/lib/cjs/extension/providers/ExtensionLoadScript.d.ts.map +1 -1
- package/lib/cjs/extension/providers/ExtensionLoadScript.js +24 -6
- package/lib/cjs/extension/providers/ExtensionLoadScript.js.map +1 -1
- package/lib/cjs/internal/cross-package.d.ts +1 -1
- package/lib/cjs/internal/cross-package.d.ts.map +1 -1
- package/lib/cjs/internal/cross-package.js +3 -1
- package/lib/cjs/internal/cross-package.js.map +1 -1
- package/lib/cjs/internal/render/MockRender.d.ts +1 -1
- package/lib/cjs/internal/render/MockRender.d.ts.map +1 -1
- package/lib/cjs/internal/render/MockRender.js +1 -1
- package/lib/cjs/internal/render/MockRender.js.map +1 -1
- package/lib/cjs/internal/render/webgl/AtmosphereUniforms.d.ts +1 -1
- package/lib/cjs/internal/render/webgl/AtmosphereUniforms.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js +1 -1
- package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js.map +1 -1
- package/lib/cjs/internal/render/webgl/AttributeBuffers.d.ts +2 -2
- package/lib/cjs/internal/render/webgl/AttributeBuffers.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/AttributeBuffers.js +2 -2
- package/lib/cjs/internal/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ClippingProgram.d.ts +1 -1
- package/lib/cjs/internal/render/webgl/ClippingProgram.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/ClippingProgram.js +1 -1
- package/lib/cjs/internal/render/webgl/ClippingProgram.js.map +1 -1
- package/lib/cjs/internal/render/webgl/FrustumUniforms.d.ts +2 -0
- package/lib/cjs/internal/render/webgl/FrustumUniforms.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/FrustumUniforms.js +7 -0
- package/lib/cjs/internal/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/cjs/internal/render/webgl/MapLayerParams.d.ts +0 -1
- package/lib/cjs/internal/render/webgl/MapLayerParams.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/MapLayerParams.js +11 -20
- package/lib/cjs/internal/render/webgl/MapLayerParams.js.map +1 -1
- package/lib/cjs/internal/render/webgl/RenderCommands.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/RenderCommands.js +2 -3
- package/lib/cjs/internal/render/webgl/RenderCommands.js.map +1 -1
- package/lib/cjs/internal/render/webgl/SceneCompositor.d.ts +9 -0
- package/lib/cjs/internal/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/SceneCompositor.js +86 -11
- package/lib/cjs/internal/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ShaderBuilder.d.ts +4 -3
- package/lib/cjs/internal/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/ShaderBuilder.js +3 -3
- package/lib/cjs/internal/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ShaderProgram.d.ts +2 -2
- package/lib/cjs/internal/render/webgl/ShaderProgram.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/ShaderProgram.js +2 -2
- package/lib/cjs/internal/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/cjs/internal/render/webgl/SolarShadowMap.js +2 -2
- package/lib/cjs/internal/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/cjs/internal/render/webgl/SurfaceGeometry.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/SurfaceGeometry.js +20 -8
- package/lib/cjs/internal/render/webgl/SurfaceGeometry.js.map +1 -1
- package/lib/cjs/internal/render/webgl/Target.d.ts +1 -1
- package/lib/cjs/internal/render/webgl/Target.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/Target.js +2 -2
- package/lib/cjs/internal/render/webgl/Target.js.map +1 -1
- package/lib/cjs/internal/render/webgl/TargetGraphics.d.ts +3 -3
- package/lib/cjs/internal/render/webgl/TargetGraphics.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/TargetGraphics.js +10 -7
- package/lib/cjs/internal/render/webgl/TargetGraphics.js.map +1 -1
- package/lib/cjs/internal/render/webgl/Technique.d.ts +3 -3
- package/lib/cjs/internal/render/webgl/Technique.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/Technique.js +3 -3
- package/lib/cjs/internal/render/webgl/Technique.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Atmosphere.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/ClearPickAndColor.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/ClearPickAndColor.js +2 -1
- package/lib/cjs/internal/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Contours.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Contours.js +31 -1
- package/lib/cjs/internal/render/webgl/glsl/Contours.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Fragment.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Fragment.js +7 -2
- package/lib/cjs/internal/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Surface.js +1 -1
- package/lib/cjs/internal/tile/ClassifierTileTree.js +3 -1
- package/lib/cjs/internal/tile/ClassifierTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/GraphicsCollector.d.ts +2 -0
- package/lib/cjs/internal/tile/GraphicsCollector.d.ts.map +1 -1
- package/lib/cjs/internal/tile/GraphicsCollector.js +2 -0
- package/lib/cjs/internal/tile/GraphicsCollector.js.map +1 -1
- package/lib/cjs/internal/tile/IModelTile.d.ts.map +1 -1
- package/lib/cjs/internal/tile/IModelTile.js +6 -0
- package/lib/cjs/internal/tile/IModelTile.js.map +1 -1
- package/lib/cjs/internal/tile/IModelTileTree.d.ts +4 -1
- package/lib/cjs/internal/tile/IModelTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/IModelTileTree.js +6 -0
- package/lib/cjs/internal/tile/IModelTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/ImdlDecoder.d.ts +2 -0
- package/lib/cjs/internal/tile/ImdlDecoder.d.ts.map +1 -1
- package/lib/cjs/internal/tile/ImdlDecoder.js.map +1 -1
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.d.ts +2 -2
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.d.ts.map +1 -1
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.js +2 -1
- package/lib/cjs/internal/tile/ImdlGraphicsCreator.js.map +1 -1
- package/lib/cjs/{tile → internal/tile}/LayerTileTreeHandler.d.ts +3 -3
- package/lib/cjs/internal/tile/LayerTileTreeHandler.d.ts.map +1 -0
- package/lib/cjs/{tile → internal/tile}/LayerTileTreeHandler.js +3 -2
- package/lib/cjs/internal/tile/LayerTileTreeHandler.js.map +1 -0
- package/lib/cjs/{tile → internal/tile}/LayerTileTreeReferenceHandler.d.ts +7 -5
- package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -0
- package/lib/cjs/{tile → internal/tile}/LayerTileTreeReferenceHandler.js +27 -4
- package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.js.map +1 -0
- package/lib/cjs/internal/tile/PrimaryTileTree.d.ts +9 -4
- package/lib/cjs/internal/tile/PrimaryTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/PrimaryTileTree.js +34 -11
- package/lib/cjs/internal/tile/PrimaryTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/RealityModelTileTree.d.ts +15 -3
- package/lib/cjs/internal/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/RealityModelTileTree.js +27 -32
- package/lib/cjs/internal/tile/RealityModelTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/cjs/internal/tile/RealityTileLoader.js +2 -1
- package/lib/cjs/internal/tile/RealityTileLoader.js.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.d.ts +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
- package/lib/cjs/properties/AngleDescription.d.ts +4 -1
- package/lib/cjs/properties/AngleDescription.d.ts.map +1 -1
- package/lib/cjs/properties/AngleDescription.js +10 -2
- package/lib/cjs/properties/AngleDescription.js.map +1 -1
- package/lib/cjs/properties/FormattedQuantityDescription.d.ts +11 -1
- package/lib/cjs/properties/FormattedQuantityDescription.d.ts.map +1 -1
- package/lib/cjs/properties/FormattedQuantityDescription.js +7 -2
- package/lib/cjs/properties/FormattedQuantityDescription.js.map +1 -1
- package/lib/cjs/properties/LengthDescription.d.ts +12 -3
- package/lib/cjs/properties/LengthDescription.d.ts.map +1 -1
- package/lib/cjs/properties/LengthDescription.js +30 -6
- package/lib/cjs/properties/LengthDescription.js.map +1 -1
- package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts +103 -7
- package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
- package/lib/cjs/quantity-formatting/QuantityFormatter.js +212 -23
- package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
- package/lib/cjs/render/Decorations.d.ts +1 -1
- package/lib/cjs/render/Decorations.d.ts.map +1 -1
- package/lib/cjs/render/Decorations.js +1 -1
- package/lib/cjs/render/Decorations.js.map +1 -1
- package/lib/cjs/render/GraphicBranch.d.ts +1 -1
- package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
- package/lib/cjs/render/GraphicBranch.js +1 -1
- package/lib/cjs/render/GraphicBranch.js.map +1 -1
- package/lib/cjs/render/Pixel.d.ts +13 -2
- package/lib/cjs/render/Pixel.d.ts.map +1 -1
- package/lib/cjs/render/Pixel.js +20 -8
- package/lib/cjs/render/Pixel.js.map +1 -1
- package/lib/cjs/render/RenderGraphic.d.ts +1 -1
- package/lib/cjs/render/RenderGraphic.d.ts.map +1 -1
- package/lib/cjs/render/RenderGraphic.js.map +1 -1
- package/lib/cjs/render/RenderSystem.d.ts +2 -2
- package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
- package/lib/cjs/render/RenderSystem.js.map +1 -1
- package/lib/cjs/render/RenderTarget.d.ts +1 -1
- package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
- package/lib/cjs/render/RenderTarget.js.map +1 -1
- package/lib/cjs/render/ScreenSpaceEffectBuilder.d.ts +1 -1
- package/lib/cjs/render/ScreenSpaceEffectBuilder.js.map +1 -1
- package/lib/cjs/request/Request.d.ts +2 -2
- package/lib/cjs/request/Request.js.map +1 -1
- package/lib/cjs/tile/ImdlReader.d.ts +3 -2
- package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
- package/lib/cjs/tile/ImdlReader.js +1 -0
- package/lib/cjs/tile/ImdlReader.js.map +1 -1
- package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTileTree.js +1 -1
- package/lib/cjs/tile/RealityTileTree.js.map +1 -1
- package/lib/cjs/tile/Tile.d.ts +1 -1
- package/lib/cjs/tile/Tile.d.ts.map +1 -1
- package/lib/cjs/tile/Tile.js +1 -1
- package/lib/cjs/tile/Tile.js.map +1 -1
- package/lib/cjs/tile/TileAdmin.d.ts +10 -0
- package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
- package/lib/cjs/tile/TileAdmin.js +3 -0
- package/lib/cjs/tile/TileAdmin.js.map +1 -1
- package/lib/cjs/tile/TileDrawArgs.d.ts +1 -0
- package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
- package/lib/cjs/tile/TileDrawArgs.js +2 -0
- package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
- package/lib/cjs/tile/TileTree.d.ts +1 -1
- package/lib/cjs/tile/TileTree.d.ts.map +1 -1
- package/lib/cjs/tile/TileTree.js +1 -1
- package/lib/cjs/tile/TileTree.js.map +1 -1
- package/lib/cjs/tile/TileTreeReference.d.ts +1 -1
- package/lib/cjs/tile/TileTreeReference.d.ts.map +1 -1
- package/lib/cjs/tile/TileTreeReference.js +1 -1
- package/lib/cjs/tile/TileTreeReference.js.map +1 -1
- package/lib/cjs/tile/internal.d.ts +3 -2
- package/lib/cjs/tile/internal.d.ts.map +1 -1
- package/lib/cjs/tile/internal.js +3 -2
- package/lib/cjs/tile/internal.js.map +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.d.ts +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.js +3 -4
- package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryTileTree.d.ts +2 -2
- package/lib/cjs/tile/map/ImageryTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryTileTree.js +2 -2
- package/lib/cjs/tile/map/ImageryTileTree.js.map +1 -1
- package/lib/cjs/tile/map/MapCartoRectangle.d.ts +10 -0
- package/lib/cjs/tile/map/MapCartoRectangle.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapCartoRectangle.js +12 -0
- package/lib/cjs/tile/map/MapCartoRectangle.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts +3 -3
- package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryProvider.js +9 -5
- package/lib/cjs/tile/map/MapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.d.ts +1 -1
- package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.js +3 -5
- package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
- package/lib/cjs/tile/map/QuadId.d.ts +15 -0
- package/lib/cjs/tile/map/QuadId.d.ts.map +1 -1
- package/lib/cjs/tile/map/QuadId.js +12 -0
- package/lib/cjs/tile/map/QuadId.js.map +1 -1
- package/lib/cjs/tile/map/TerrainMeshProvider.d.ts +1 -1
- package/lib/cjs/tile/map/TerrainMeshProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/TerrainMeshProvider.js +1 -1
- package/lib/cjs/tile/map/TerrainMeshProvider.js.map +1 -1
- package/lib/cjs/tools/AccuDrawTool.d.ts +0 -12
- package/lib/cjs/tools/AccuDrawTool.d.ts.map +1 -1
- package/lib/cjs/tools/AccuDrawTool.js +2 -60
- package/lib/cjs/tools/AccuDrawTool.js.map +1 -1
- package/lib/cjs/tools/AccuDrawViewportUI.d.ts +7 -1
- package/lib/cjs/tools/AccuDrawViewportUI.d.ts.map +1 -1
- package/lib/cjs/tools/AccuDrawViewportUI.js +29 -19
- package/lib/cjs/tools/AccuDrawViewportUI.js.map +1 -1
- package/lib/cjs/tools/ElementSetTool.d.ts +9 -1
- package/lib/cjs/tools/ElementSetTool.d.ts.map +1 -1
- package/lib/cjs/tools/ElementSetTool.js +128 -7
- package/lib/cjs/tools/ElementSetTool.js.map +1 -1
- package/lib/cjs/tools/MeasureTool.d.ts +9 -0
- package/lib/cjs/tools/MeasureTool.d.ts.map +1 -1
- package/lib/cjs/tools/MeasureTool.js +53 -22
- package/lib/cjs/tools/MeasureTool.js.map +1 -1
- package/lib/cjs/tools/SelectTool.d.ts +2 -2
- package/lib/cjs/tools/SelectTool.d.ts.map +1 -1
- package/lib/cjs/tools/SelectTool.js +26 -97
- package/lib/cjs/tools/SelectTool.js.map +1 -1
- package/lib/cjs/tools/Tool.d.ts +10 -1
- package/lib/cjs/tools/Tool.d.ts.map +1 -1
- package/lib/cjs/tools/Tool.js +27 -4
- package/lib/cjs/tools/Tool.js.map +1 -1
- package/lib/cjs/tools/ToolAdmin.d.ts +1 -0
- package/lib/cjs/tools/ToolAdmin.d.ts.map +1 -1
- package/lib/cjs/tools/ToolAdmin.js +8 -2
- package/lib/cjs/tools/ToolAdmin.js.map +1 -1
- package/lib/cjs/tools/ToolSettings.d.ts +5 -0
- package/lib/cjs/tools/ToolSettings.d.ts.map +1 -1
- package/lib/cjs/tools/ToolSettings.js +5 -0
- package/lib/cjs/tools/ToolSettings.js.map +1 -1
- package/lib/cjs/tools/ViewTool.d.ts +26 -18
- package/lib/cjs/tools/ViewTool.d.ts.map +1 -1
- package/lib/cjs/tools/ViewTool.js +39 -87
- package/lib/cjs/tools/ViewTool.js.map +1 -1
- package/lib/esm/AccuDraw.d.ts +2 -0
- package/lib/esm/AccuDraw.d.ts.map +1 -1
- package/lib/esm/AccuDraw.js +23 -42
- package/lib/esm/AccuDraw.js.map +1 -1
- package/lib/esm/AccuSnap.d.ts +1 -0
- package/lib/esm/AccuSnap.d.ts.map +1 -1
- package/lib/esm/AccuSnap.js +71 -3
- package/lib/esm/AccuSnap.js.map +1 -1
- package/lib/esm/BriefcaseConnection.d.ts +1 -1
- package/lib/esm/BriefcaseConnection.d.ts.map +1 -1
- package/lib/esm/BriefcaseConnection.js.map +1 -1
- package/lib/esm/CatalogConnection.d.ts +71 -0
- package/lib/esm/CatalogConnection.d.ts.map +1 -0
- package/lib/esm/CatalogConnection.js +92 -0
- package/lib/esm/CatalogConnection.js.map +1 -0
- package/lib/esm/ElementLocateManager.d.ts.map +1 -1
- package/lib/esm/ElementLocateManager.js +5 -2
- package/lib/esm/ElementLocateManager.js.map +1 -1
- package/lib/esm/GraphicalEditingScope.d.ts +1 -1
- package/lib/esm/GraphicalEditingScope.d.ts.map +1 -1
- package/lib/esm/GraphicalEditingScope.js +1 -1
- package/lib/esm/GraphicalEditingScope.js.map +1 -1
- package/lib/esm/HitDetail.d.ts +30 -3
- package/lib/esm/HitDetail.d.ts.map +1 -1
- package/lib/esm/HitDetail.js +14 -0
- package/lib/esm/HitDetail.js.map +1 -1
- package/lib/esm/IModelApp.d.ts +16 -1
- package/lib/esm/IModelApp.d.ts.map +1 -1
- package/lib/esm/IModelApp.js +21 -2
- package/lib/esm/IModelApp.js.map +1 -1
- package/lib/esm/IModelConnection.d.ts +18 -6
- package/lib/esm/IModelConnection.d.ts.map +1 -1
- package/lib/esm/IModelConnection.js +27 -6
- package/lib/esm/IModelConnection.js.map +1 -1
- package/lib/esm/IpcApp.d.ts +2 -2
- package/lib/esm/IpcApp.d.ts.map +1 -1
- package/lib/esm/IpcApp.js +1 -1
- package/lib/esm/IpcApp.js.map +1 -1
- package/lib/esm/ModelState.d.ts.map +1 -1
- package/lib/esm/ModelState.js +7 -5
- package/lib/esm/ModelState.js.map +1 -1
- package/lib/esm/NativeApp.d.ts +2 -1
- package/lib/esm/NativeApp.d.ts.map +1 -1
- package/lib/esm/NativeApp.js +1 -0
- package/lib/esm/NativeApp.js.map +1 -1
- package/lib/esm/SelectionSet.d.ts +7 -7
- package/lib/esm/SelectionSet.js +3 -3
- package/lib/esm/SelectionSet.js.map +1 -1
- package/lib/esm/ViewContext.d.ts +4 -1
- package/lib/esm/ViewContext.d.ts.map +1 -1
- package/lib/esm/ViewContext.js +10 -5
- package/lib/esm/ViewContext.js.map +1 -1
- package/lib/esm/ViewManager.js +2 -2
- package/lib/esm/ViewManager.js.map +1 -1
- package/lib/esm/ViewState.d.ts +1 -1
- package/lib/esm/ViewState.js +1 -1
- package/lib/esm/ViewState.js.map +1 -1
- package/lib/esm/Viewport.d.ts +7 -5
- package/lib/esm/Viewport.d.ts.map +1 -1
- package/lib/esm/Viewport.js +10 -5
- package/lib/esm/Viewport.js.map +1 -1
- package/lib/esm/core-frontend.d.ts +2 -1
- package/lib/esm/core-frontend.d.ts.map +1 -1
- package/lib/esm/core-frontend.js +1 -0
- package/lib/esm/core-frontend.js.map +1 -1
- package/lib/esm/extension/ExtensionRuntime.js +15 -2
- package/lib/esm/extension/ExtensionRuntime.js.map +1 -1
- package/lib/esm/extension/providers/ExtensionLoadScript.d.ts.map +1 -1
- package/lib/esm/extension/providers/ExtensionLoadScript.js +1 -6
- package/lib/esm/extension/providers/ExtensionLoadScript.js.map +1 -1
- package/lib/esm/internal/cross-package.d.ts +1 -1
- package/lib/esm/internal/cross-package.d.ts.map +1 -1
- package/lib/esm/internal/cross-package.js +1 -1
- package/lib/esm/internal/cross-package.js.map +1 -1
- package/lib/esm/internal/render/MockRender.d.ts +1 -1
- package/lib/esm/internal/render/MockRender.d.ts.map +1 -1
- package/lib/esm/internal/render/MockRender.js +1 -1
- package/lib/esm/internal/render/MockRender.js.map +1 -1
- package/lib/esm/internal/render/webgl/AtmosphereUniforms.d.ts +1 -1
- package/lib/esm/internal/render/webgl/AtmosphereUniforms.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/AtmosphereUniforms.js +1 -1
- package/lib/esm/internal/render/webgl/AtmosphereUniforms.js.map +1 -1
- package/lib/esm/internal/render/webgl/AttributeBuffers.d.ts +2 -2
- package/lib/esm/internal/render/webgl/AttributeBuffers.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/AttributeBuffers.js +2 -2
- package/lib/esm/internal/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/esm/internal/render/webgl/ClippingProgram.d.ts +1 -1
- package/lib/esm/internal/render/webgl/ClippingProgram.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/ClippingProgram.js +1 -1
- package/lib/esm/internal/render/webgl/ClippingProgram.js.map +1 -1
- package/lib/esm/internal/render/webgl/FrustumUniforms.d.ts +2 -0
- package/lib/esm/internal/render/webgl/FrustumUniforms.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/FrustumUniforms.js +8 -1
- package/lib/esm/internal/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/esm/internal/render/webgl/MapLayerParams.d.ts +0 -1
- package/lib/esm/internal/render/webgl/MapLayerParams.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/MapLayerParams.js +11 -20
- package/lib/esm/internal/render/webgl/MapLayerParams.js.map +1 -1
- package/lib/esm/internal/render/webgl/RenderCommands.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/RenderCommands.js +2 -3
- package/lib/esm/internal/render/webgl/RenderCommands.js.map +1 -1
- package/lib/esm/internal/render/webgl/SceneCompositor.d.ts +9 -0
- package/lib/esm/internal/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/SceneCompositor.js +86 -11
- package/lib/esm/internal/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/esm/internal/render/webgl/ShaderBuilder.d.ts +4 -3
- package/lib/esm/internal/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/ShaderBuilder.js +3 -3
- package/lib/esm/internal/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/esm/internal/render/webgl/ShaderProgram.d.ts +2 -2
- package/lib/esm/internal/render/webgl/ShaderProgram.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/ShaderProgram.js +2 -2
- package/lib/esm/internal/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/esm/internal/render/webgl/SolarShadowMap.js +2 -2
- package/lib/esm/internal/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/esm/internal/render/webgl/SurfaceGeometry.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/SurfaceGeometry.js +20 -8
- package/lib/esm/internal/render/webgl/SurfaceGeometry.js.map +1 -1
- package/lib/esm/internal/render/webgl/Target.d.ts +1 -1
- package/lib/esm/internal/render/webgl/Target.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/Target.js +2 -2
- package/lib/esm/internal/render/webgl/Target.js.map +1 -1
- package/lib/esm/internal/render/webgl/TargetGraphics.d.ts +3 -3
- package/lib/esm/internal/render/webgl/TargetGraphics.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/TargetGraphics.js +10 -7
- package/lib/esm/internal/render/webgl/TargetGraphics.js.map +1 -1
- package/lib/esm/internal/render/webgl/Technique.d.ts +3 -3
- package/lib/esm/internal/render/webgl/Technique.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/Technique.js +3 -3
- package/lib/esm/internal/render/webgl/Technique.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Atmosphere.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/ClearPickAndColor.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/ClearPickAndColor.js +2 -1
- package/lib/esm/internal/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Contours.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Contours.js +31 -1
- package/lib/esm/internal/render/webgl/glsl/Contours.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Fragment.d.ts.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/Fragment.js +7 -2
- package/lib/esm/internal/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/esm/internal/render/webgl/glsl/RealityMesh.js +1 -1
- package/lib/esm/internal/render/webgl/glsl/Surface.js +1 -1
- package/lib/esm/internal/tile/ClassifierTileTree.js +3 -1
- package/lib/esm/internal/tile/ClassifierTileTree.js.map +1 -1
- package/lib/esm/internal/tile/GraphicsCollector.d.ts +2 -0
- package/lib/esm/internal/tile/GraphicsCollector.d.ts.map +1 -1
- package/lib/esm/internal/tile/GraphicsCollector.js +2 -0
- package/lib/esm/internal/tile/GraphicsCollector.js.map +1 -1
- package/lib/esm/internal/tile/IModelTile.d.ts.map +1 -1
- package/lib/esm/internal/tile/IModelTile.js +7 -1
- package/lib/esm/internal/tile/IModelTile.js.map +1 -1
- package/lib/esm/internal/tile/IModelTileTree.d.ts +4 -1
- package/lib/esm/internal/tile/IModelTileTree.d.ts.map +1 -1
- package/lib/esm/internal/tile/IModelTileTree.js +7 -1
- package/lib/esm/internal/tile/IModelTileTree.js.map +1 -1
- package/lib/esm/internal/tile/ImdlDecoder.d.ts +2 -0
- package/lib/esm/internal/tile/ImdlDecoder.d.ts.map +1 -1
- package/lib/esm/internal/tile/ImdlDecoder.js.map +1 -1
- package/lib/esm/internal/tile/ImdlGraphicsCreator.d.ts +2 -2
- package/lib/esm/internal/tile/ImdlGraphicsCreator.d.ts.map +1 -1
- package/lib/esm/internal/tile/ImdlGraphicsCreator.js +2 -1
- package/lib/esm/internal/tile/ImdlGraphicsCreator.js.map +1 -1
- package/lib/esm/{tile → internal/tile}/LayerTileTreeHandler.d.ts +3 -3
- package/lib/esm/internal/tile/LayerTileTreeHandler.d.ts.map +1 -0
- package/lib/esm/{tile → internal/tile}/LayerTileTreeHandler.js +3 -2
- package/lib/esm/internal/tile/LayerTileTreeHandler.js.map +1 -0
- package/lib/esm/{tile → internal/tile}/LayerTileTreeReferenceHandler.d.ts +7 -5
- package/lib/esm/internal/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -0
- package/lib/esm/{tile → internal/tile}/LayerTileTreeReferenceHandler.js +27 -4
- package/lib/esm/internal/tile/LayerTileTreeReferenceHandler.js.map +1 -0
- package/lib/esm/internal/tile/PrimaryTileTree.d.ts +9 -4
- package/lib/esm/internal/tile/PrimaryTileTree.d.ts.map +1 -1
- package/lib/esm/internal/tile/PrimaryTileTree.js +36 -13
- package/lib/esm/internal/tile/PrimaryTileTree.js.map +1 -1
- package/lib/esm/internal/tile/RealityModelTileTree.d.ts +15 -3
- package/lib/esm/internal/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/esm/internal/tile/RealityModelTileTree.js +26 -32
- package/lib/esm/internal/tile/RealityModelTileTree.js.map +1 -1
- package/lib/esm/internal/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/esm/internal/tile/RealityTileLoader.js +2 -1
- package/lib/esm/internal/tile/RealityTileLoader.js.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/BingImageryProvider.d.ts +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/BingImageryProvider.js +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js +1 -1
- package/lib/esm/internal/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
- package/lib/esm/properties/AngleDescription.d.ts +4 -1
- package/lib/esm/properties/AngleDescription.d.ts.map +1 -1
- package/lib/esm/properties/AngleDescription.js +10 -2
- package/lib/esm/properties/AngleDescription.js.map +1 -1
- package/lib/esm/properties/FormattedQuantityDescription.d.ts +11 -1
- package/lib/esm/properties/FormattedQuantityDescription.d.ts.map +1 -1
- package/lib/esm/properties/FormattedQuantityDescription.js +7 -2
- package/lib/esm/properties/FormattedQuantityDescription.js.map +1 -1
- package/lib/esm/properties/LengthDescription.d.ts +12 -3
- package/lib/esm/properties/LengthDescription.d.ts.map +1 -1
- package/lib/esm/properties/LengthDescription.js +30 -6
- package/lib/esm/properties/LengthDescription.js.map +1 -1
- package/lib/esm/quantity-formatting/QuantityFormatter.d.ts +103 -7
- package/lib/esm/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
- package/lib/esm/quantity-formatting/QuantityFormatter.js +210 -23
- package/lib/esm/quantity-formatting/QuantityFormatter.js.map +1 -1
- package/lib/esm/render/Decorations.d.ts +1 -1
- package/lib/esm/render/Decorations.d.ts.map +1 -1
- package/lib/esm/render/Decorations.js +1 -1
- package/lib/esm/render/Decorations.js.map +1 -1
- package/lib/esm/render/GraphicBranch.d.ts +1 -1
- package/lib/esm/render/GraphicBranch.d.ts.map +1 -1
- package/lib/esm/render/GraphicBranch.js +1 -1
- package/lib/esm/render/GraphicBranch.js.map +1 -1
- package/lib/esm/render/Pixel.d.ts +13 -2
- package/lib/esm/render/Pixel.d.ts.map +1 -1
- package/lib/esm/render/Pixel.js +20 -8
- package/lib/esm/render/Pixel.js.map +1 -1
- package/lib/esm/render/RenderGraphic.d.ts +1 -1
- package/lib/esm/render/RenderGraphic.d.ts.map +1 -1
- package/lib/esm/render/RenderGraphic.js.map +1 -1
- package/lib/esm/render/RenderSystem.d.ts +2 -2
- package/lib/esm/render/RenderSystem.d.ts.map +1 -1
- package/lib/esm/render/RenderSystem.js.map +1 -1
- package/lib/esm/render/RenderTarget.d.ts +1 -1
- package/lib/esm/render/RenderTarget.d.ts.map +1 -1
- package/lib/esm/render/RenderTarget.js.map +1 -1
- package/lib/esm/render/ScreenSpaceEffectBuilder.d.ts +1 -1
- package/lib/esm/render/ScreenSpaceEffectBuilder.js.map +1 -1
- package/lib/esm/request/Request.d.ts +2 -2
- package/lib/esm/request/Request.js.map +1 -1
- package/lib/esm/tile/ImdlReader.d.ts +3 -2
- package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
- package/lib/esm/tile/ImdlReader.js +1 -0
- package/lib/esm/tile/ImdlReader.js.map +1 -1
- package/lib/esm/tile/RealityTileTree.d.ts.map +1 -1
- package/lib/esm/tile/RealityTileTree.js +2 -2
- package/lib/esm/tile/RealityTileTree.js.map +1 -1
- package/lib/esm/tile/Tile.d.ts +1 -1
- package/lib/esm/tile/Tile.d.ts.map +1 -1
- package/lib/esm/tile/Tile.js +1 -1
- package/lib/esm/tile/Tile.js.map +1 -1
- package/lib/esm/tile/TileAdmin.d.ts +10 -0
- package/lib/esm/tile/TileAdmin.d.ts.map +1 -1
- package/lib/esm/tile/TileAdmin.js +3 -0
- package/lib/esm/tile/TileAdmin.js.map +1 -1
- package/lib/esm/tile/TileDrawArgs.d.ts +1 -0
- package/lib/esm/tile/TileDrawArgs.d.ts.map +1 -1
- package/lib/esm/tile/TileDrawArgs.js +2 -0
- package/lib/esm/tile/TileDrawArgs.js.map +1 -1
- package/lib/esm/tile/TileTree.d.ts +1 -1
- package/lib/esm/tile/TileTree.d.ts.map +1 -1
- package/lib/esm/tile/TileTree.js +1 -1
- package/lib/esm/tile/TileTree.js.map +1 -1
- package/lib/esm/tile/TileTreeReference.d.ts +1 -1
- package/lib/esm/tile/TileTreeReference.d.ts.map +1 -1
- package/lib/esm/tile/TileTreeReference.js +1 -1
- package/lib/esm/tile/TileTreeReference.js.map +1 -1
- package/lib/esm/tile/internal.d.ts +3 -2
- package/lib/esm/tile/internal.d.ts.map +1 -1
- package/lib/esm/tile/internal.js +3 -2
- package/lib/esm/tile/internal.js.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.d.ts +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.js +4 -5
- package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryTileTree.d.ts +2 -2
- package/lib/esm/tile/map/ImageryTileTree.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryTileTree.js +2 -2
- package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
- package/lib/esm/tile/map/MapCartoRectangle.d.ts +10 -0
- package/lib/esm/tile/map/MapCartoRectangle.d.ts.map +1 -1
- package/lib/esm/tile/map/MapCartoRectangle.js +12 -0
- package/lib/esm/tile/map/MapCartoRectangle.js.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryProvider.d.ts +3 -3
- package/lib/esm/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryProvider.js +9 -5
- package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/MapTileTree.d.ts +1 -1
- package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/esm/tile/map/MapTileTree.js +3 -5
- package/lib/esm/tile/map/MapTileTree.js.map +1 -1
- package/lib/esm/tile/map/QuadId.d.ts +15 -0
- package/lib/esm/tile/map/QuadId.d.ts.map +1 -1
- package/lib/esm/tile/map/QuadId.js +12 -0
- package/lib/esm/tile/map/QuadId.js.map +1 -1
- package/lib/esm/tile/map/TerrainMeshProvider.d.ts +1 -1
- package/lib/esm/tile/map/TerrainMeshProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/TerrainMeshProvider.js +1 -1
- package/lib/esm/tile/map/TerrainMeshProvider.js.map +1 -1
- package/lib/esm/tools/AccuDrawTool.d.ts +0 -12
- package/lib/esm/tools/AccuDrawTool.d.ts.map +1 -1
- package/lib/esm/tools/AccuDrawTool.js +3 -60
- package/lib/esm/tools/AccuDrawTool.js.map +1 -1
- package/lib/esm/tools/AccuDrawViewportUI.d.ts +7 -1
- package/lib/esm/tools/AccuDrawViewportUI.d.ts.map +1 -1
- package/lib/esm/tools/AccuDrawViewportUI.js +30 -20
- package/lib/esm/tools/AccuDrawViewportUI.js.map +1 -1
- package/lib/esm/tools/ElementSetTool.d.ts +9 -1
- package/lib/esm/tools/ElementSetTool.d.ts.map +1 -1
- package/lib/esm/tools/ElementSetTool.js +130 -9
- package/lib/esm/tools/ElementSetTool.js.map +1 -1
- package/lib/esm/tools/MeasureTool.d.ts +9 -0
- package/lib/esm/tools/MeasureTool.d.ts.map +1 -1
- package/lib/esm/tools/MeasureTool.js +53 -22
- package/lib/esm/tools/MeasureTool.js.map +1 -1
- package/lib/esm/tools/SelectTool.d.ts +2 -2
- package/lib/esm/tools/SelectTool.d.ts.map +1 -1
- package/lib/esm/tools/SelectTool.js +26 -97
- package/lib/esm/tools/SelectTool.js.map +1 -1
- package/lib/esm/tools/Tool.d.ts +10 -1
- package/lib/esm/tools/Tool.d.ts.map +1 -1
- package/lib/esm/tools/Tool.js +27 -4
- package/lib/esm/tools/Tool.js.map +1 -1
- package/lib/esm/tools/ToolAdmin.d.ts +1 -0
- package/lib/esm/tools/ToolAdmin.d.ts.map +1 -1
- package/lib/esm/tools/ToolAdmin.js +8 -2
- package/lib/esm/tools/ToolAdmin.js.map +1 -1
- package/lib/esm/tools/ToolSettings.d.ts +5 -0
- package/lib/esm/tools/ToolSettings.d.ts.map +1 -1
- package/lib/esm/tools/ToolSettings.js +5 -0
- package/lib/esm/tools/ToolSettings.js.map +1 -1
- package/lib/esm/tools/ViewTool.d.ts +26 -18
- package/lib/esm/tools/ViewTool.d.ts.map +1 -1
- package/lib/esm/tools/ViewTool.js +39 -87
- package/lib/esm/tools/ViewTool.js.map +1 -1
- package/lib/public/locales/en/CoreTools.json +0 -5
- package/lib/public/scripts/parse-imdl-worker.js +1 -1
- package/lib/public/sprites/SnapPerpendicularPoint.png +0 -0
- package/lib/public/sprites/SnapTangentPoint.png +0 -0
- package/lib/workers/webpack/parse-imdl-worker.js +1 -1
- package/package.json +20 -16
- package/lib/cjs/tile/LayerTileTreeHandler.d.ts.map +0 -1
- package/lib/cjs/tile/LayerTileTreeHandler.js.map +0 -1
- package/lib/cjs/tile/LayerTileTreeReferenceHandler.d.ts.map +0 -1
- package/lib/cjs/tile/LayerTileTreeReferenceHandler.js.map +0 -1
- package/lib/esm/tile/LayerTileTreeHandler.d.ts.map +0 -1
- package/lib/esm/tile/LayerTileTreeHandler.js.map +0 -1
- package/lib/esm/tile/LayerTileTreeReferenceHandler.d.ts.map +0 -1
- package/lib/esm/tile/LayerTileTreeReferenceHandler.js.map +0 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MapLayerParams.js","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/MapLayerParams.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AAEH,OAAO,EAAY,OAAO,EAAsB,MAAM,sBAAsB,CAAC;AAG7E,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AACnC,OAAO,EAAE,wBAAwB,EAAE,qBAAqB,EAAiB,MAAM,oBAAoB,CAAC;AACpG,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AAEpE,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAGlC,MAAM,OAAO,gBAAgB;IAE4B;IAA8C;IAD9F,UAAU,CAAmB;IACpC,YAAY,UAAkC,EAAS,UAAqC,EAAS,eAAwB;QAAtE,eAAU,GAAV,UAAU,CAA2B;QAAS,oBAAe,GAAf,eAAe,CAAS;QAC3H,IAAI,CAAC,UAAU,GAAG,UAA8B,CAAC;IACnD,CAAC;IACM,KAAK,CAAC,eAAwB;QACnC,OAAO,IAAI,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,EAAE,eAAe,CAAC,KAAK,EAAE,CAAC,CAAC;IACzF,CAAC;CACF;AAED,MAAM,YAAY,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC;AACvC,MAAM,kBAAkB,GAAG,IAAI,WAAW,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;AAChE,MAAM,cAAc,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;AAI5C,MAAM,iBAAiB;IACF;IAA4C;IAA/D,YAAmB,OAAkC,EAAU,yBAAqD;QAAjG,YAAO,GAAP,OAAO,CAA2B;QAAU,8BAAyB,GAAzB,yBAAyB,CAA4B;IAAI,CAAC;IACzH,IAAW,WAAW,KAAK,OAAO,IAAI,CAAC,yBAAyB,YAAY,gBAAgB,CAAC,CAAC,CAAC;IAExF,CAAC,MAAM,CAAC,OAAO,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IACvC,CAAC;IAED;;;;;;;;;;IAUA;IACO,mBAAmB;QACxB,OAAO,IAAI,CAAC,yBAAyB,YAAY,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC;IAC7I,CAAC;IACM,gBAAgB;QACrB,OAAO,IAAI,CAAC,yBAAyB,YAAY,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,SAAS,CAAC;IACxG,CAAC;IAEM,SAAS,CAAC,MAAe;QAC9B,wBAAwB;QACxB,IAAI,IAAI,CAAC,yBAAyB,YAAY,gBAAgB,EAAE,CAAC;YAC/D,MAAM,gBAAgB,GAAG,IAAI,CAAC,yBAAyB,CAAC;YAExD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACnB,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,UAAU,CAAC,iBAAiB,CAAC;YAC/D,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,UAAU,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,gBAAgB,CAAC,UAAU,CAAC,kBAAkB,CAAC,CAAC;YAC7I,kBAAkB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,UAAU,CAAC,WAAW,CAAC;YAChE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YAEjC,MAAM,MAAM,GAAG,EAAE,CAAC;YAClB,MAAM,UAAU,GAAG,gBAAgB,CAAC,UAAU,CAAC;YAC/C,kDAAkD;YAClD,MAAM,GAAG,GAAG,UAAU,CAAC,aAAa,CAAC,YAAY,CAAC,gBAAgB,CAAC,eAAe,CAAC,GAAG,EAAE,cAAc,CAAC,GAAG,CAAE,CAAC;YAC7G,MAAM,IAAI,GAAG,UAAU,CAAC,aAAa,CAAC,YAAY,CAAC,gBAAgB,CAAC,eAAe,CAAC,IAAI,EAAE,cAAc,CAAC,IAAI,CAAE,CAAC;YAChH,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACnE,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACpE,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACrE,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACpE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;gBAClC,MAAM,cAAc,GAAG,gBAAgB,CAAC,UAAU,CAAC,gBAAgB,CAAC,6BAA6B,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC7G,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,CAAC,CAAC;gBACpC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,CAAC,CAAC;YACtC,CAAC;YACD,MAAM,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACnF,MAAM,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACnF,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC;gBAC1B,MAAM,IAAI,GAAG,CAAC,CAAC,CAAS,EAAE,CAAS,EAAE,EAAE;oBACrC,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBAC5B,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBAChC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;gBACxB,CAAC,CAAC,CAAC;gBACH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;oBAChD,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;oBACX,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrB,CAAC;YACH,CAAC;QACH,CAAC;aAAM,CAAC;YACN,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACrB,CAAC;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AAED,gBAAgB;AAChB,MAAM,OAAO,kBAAkB;IACV;IAAnB,YAAmB,MAA2B;QAA3B,WAAM,GAAN,MAAM,CAAqB;IAAI,CAAC;IAC5C,MAAM,CAAC,MAAM,CAAC,QAAqC;QACxD,MAAM,kBAAkB,GAAG,MAAM,CAAC,QAAQ,CAAC,uBAAuB,CAAC;QACnE,MAAM,CAAC,QAAQ,CAAC,MAAM,IAAI,kBAAkB,CAAC,CAAC;QAE9C,MAAM,aAAa,GAAG,IAAI,KAAK,EAAqB,CAAC;QACrD,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAC/B,IAAI,OAAO,YAAY,cAAc,EAAE,CAAC;gBACtC,MAAM,cAAc,GAAG,OAAO,CAAC;gBAC/B,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC,CAAM,qBAAqB;gBACxD,MAAM,CAAC,cAAc,CAAC,OAAO,KAAK,SAAS,EAAE,yDAAyD,CAAC,CAAC;gBACxG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC5C,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC5C,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;gBACxC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;gBAExC,IAAI,cAAc,CAAC,aAAa,EAAE,CAAC;oBACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC;oBACpD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC;oBACpD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC;oBACrD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC;gBACvD,CAAC;qBAAM,CAAC;oBACN,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;oBACpC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtC,CAAC;gBACD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,cAAc,CAAC,YAAY,CAAC,CAAC;gBACrD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,SAAS,CAAC;gBAC1C,aAAa,CAAC,IAAI,CAAC,IAAI,iBAAiB,CAAC,cAAc,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC,CAAC;YAC5E,CAAC;iBAAM,CAAC;gBACN,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;gBACtC,aAAa,CAAC,IAAI,CAAC,IAAI,iBAAiB,CAAC,UAAU,CAAC,4BAA4B,EAAE,EAAE,OAAO,CAAC,CAAC,CAAC;YAChG,CAAC;QACH,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,kBAAkB,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1D,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;YAC7B,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACtC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACtC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACpC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACrC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAQ,6BAA6B;YACzD,aAAa,CAAC,IAAI,CAAC,IAAI,iBAAiB,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC,CAAC;QAC/D,CAAC;QACD,OAAO,IAAI,kBAAkB,CAAC,aAAa,CAAC,CAAC;IAC/C,CAAC;IAEM,CAAC,MAAM,CAAC,OAAO,CAAC;QACrB,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC5B,CAAC;CACF;AAQD;;;;;;;;;GASG;AACH,MAAM,UAAU,eAAe,CAAC,QAAmB,EAAE,OAAkB;IACrE,MAAM,UAAU,GAAG,QAAQ,CAAC,YAAY,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;IAC7D,MAAM,SAAS,GAAG,OAAO,CAAC,YAAY,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;IAE3D,MAAM,YAAY,GAAa,EAAE,CAAC;IAClC,MAAM,WAAW,GAAa,EAAE,CAAC;IAEjC,KAAK,MAAM,KAAK,IAAI,UAAU,EAAE,CAAC;QAC7B,IAAI,KAAK,YAAY,qBAAqB,IAAI,KAAK,CAAC,WAAW,KAAK,wBAAwB,CAAC,WAAW,EAAE,CAAC;YACvG,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;QACrC,CAAC;IACL,CAAC;IAED,KAAK,MAAM,KAAK,IAAI,SAAS,EAAE,CAAC;QAC5B,IAAI,KAAK,YAAY,qBAAqB,IAAI,KAAK,CAAC,WAAW,KAAK,wBAAwB,CAAC,WAAW,EAAE,CAAC;YACvG,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;QACpC,CAAC;IACL,CAAC;IAED,IAAI,YAAY,CAAC,MAAM,KAAK,WAAW,CAAC,MAAM,EAAE,CAAC;QAC7C,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QAC3C,IAAI,YAAY,CAAC,CAAC,CAAC,KAAK,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC;YACrC,OAAO,IAAI,CAAC;QAChB,CAAC;IACL,CAAC;IAED,OAAO,KAAK,CAAC;AACf,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { Matrix4d, Range2d, Range3d, Transform } from \"@itwin/core-geometry\";\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\nimport { PlanarClassifier } from \"./PlanarClassifier\";\nimport { TerrainTexture } from \"../RenderTerrain\";\nimport { Matrix4 } from \"./Matrix\";\nimport { ModelMapLayerDrapeTarget, ModelMapLayerSettings, RenderTexture } from \"@itwin/core-common\";\nimport { assert, dispose, disposeArray } from \"@itwin/core-bentley\";\nimport { MeshMapLayerGraphicParams } from \"../MeshMapLayerGraphicParams\";\nimport { System } from \"./System\";\nimport { ViewState } from \"../../../ViewState\";\n\nexport class ProjectedTexture {\n public classifier: PlanarClassifier;\n constructor(classifier: RenderPlanarClassifier, public meshParams: MeshMapLayerGraphicParams, public targetRectangle: Range2d) {\n this.classifier = classifier as PlanarClassifier;\n }\n public clone(targetRectangle: Range2d) {\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\n }\n}\n\nconst scratchBytes = new Uint8Array(4);\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\nconst scratchRange2d = Range2d.createNull();\n\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\n\nclass LayerTextureParam implements Disposable {\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\n\n public [Symbol.dispose](): void {\n this.texture = dispose(this.texture);\n }\n\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\n\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\n\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\n followed by the model to texture projection.\n*/\n public getProjectionMatrix(): Matrix4d | undefined {\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\n }\n public getTerrainMatrix(): Matrix4 | undefined {\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\n }\n\n public getParams(result: Matrix4): Matrix4 {\n /** Entry 0 is 0 for */\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\n const projectedTexture = this._projectedTextureOrMatrix;\n\n result.data[0] = 1;\n result.data[1] = projectedTexture.classifier.textureImageCount;\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\n result.data[4] = scratchBytes[0];\n result.data[5] = scratchBytes[1];\n result.data[6] = scratchBytes[2];\n result.data[7] = scratchBytes[3];\n\n const points = [];\n const meshParams = projectedTexture.meshParams;\n // Calculate range in the tiles local coordinates.\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\n points.push(meshParams.projection.getGlobalPoint(high.x, low.y, 0));\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\n for (let i = 0, j = 8; i < 4; i++) {\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\n result.data[j++] = projectedPoint.x;\n result.data[j++] = projectedPoint.y;\n }\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\n if (x0 * y1 - x1 * y0 < 0) {\n const swap = ((i: number, j: number) => {\n const temp = result.data[i];\n result.data[i] = result.data[j];\n result.data[j] = temp;\n });\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\n swap(i, j);\n swap(i + 1, j + 1);\n }\n }\n } else {\n result.data[0] = 0;\n }\n return result;\n }\n}\n\n/** @internal */\nexport class LayerTextureParams implements Disposable {\n constructor(public params: LayerTextureParam[]) { }\n public static create(textures: TerrainOrProjectedTexture[]) {\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\n assert(textures.length <= maxTexturesPerMesh);\n\n const textureParams = new Array<LayerTextureParam>();\n for (const texture of textures) {\n if (texture instanceof TerrainTexture) {\n const terrainTexture = texture;\n const matrix = new Matrix4(); // Published as Mat4.\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\n matrix.data[0] = terrainTexture.translate.x;\n matrix.data[1] = terrainTexture.translate.y;\n matrix.data[2] = terrainTexture.scale.x;\n matrix.data[3] = terrainTexture.scale.y;\n\n if (terrainTexture.clipRectangle) {\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\n } else {\n matrix.data[4] = matrix.data[5] = 0;\n matrix.data[6] = matrix.data[7] = 1;\n }\n matrix.data[8] = (1.0 - terrainTexture.transparency);\n matrix.data[9] = terrainTexture.featureId;\n textureParams.push(new LayerTextureParam(terrainTexture.texture, matrix));\n } else {\n const classifier = texture.classifier;\n textureParams.push(new LayerTextureParam(classifier.getOrCreateClassifierTexture(), texture));\n }\n }\n\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\n const matrix = new Matrix4();\n matrix.data[0] = matrix.data[1] = 0.0;\n matrix.data[2] = matrix.data[3] = 1.0;\n matrix.data[4] = matrix.data[5] = 1;\n matrix.data[6] = matrix.data[7] = -1;\n matrix.data[15] = 0; // Denotes a terrain texture.\n textureParams.push(new LayerTextureParam(undefined, matrix));\n }\n return new LayerTextureParams(textureParams);\n }\n\n public [Symbol.dispose](): void {\n disposeArray(this.params);\n }\n}\n\nexport interface LayerTileData {\n ecefTransform: Transform;\n range: Range3d;\n layerClassifiers?: Map<number, RenderPlanarClassifier> | undefined;\n}\n\n/**\n * Compares the map layers of two view states, ensuring both the number of layers\n * and their order remain unchanged.\n * Returns true if the map layers differ in count, order, or model IDs; otherwise, returns false.\n *\n * @param prevView The previous view state.\n * @param newView The new view state.\n * @returns {boolean} True if there is any difference in the model layer configuration; false otherwise.\n * @internal\n */\nexport function compareMapLayer(prevView: ViewState, newView: ViewState): boolean {\n const prevLayers = prevView.displayStyle.getMapLayers(false);\n const newLayers = newView.displayStyle.getMapLayers(false);\n\n const prevModelIds: string[] = [];\n const newModelIds: string[] = [];\n\n for (const layer of prevLayers) {\n if (layer instanceof ModelMapLayerSettings && layer.drapeTarget === ModelMapLayerDrapeTarget.RealityData) {\n prevModelIds.push(layer.modelId);\n }\n }\n\n for (const layer of newLayers) {\n if (layer instanceof ModelMapLayerSettings && layer.drapeTarget === ModelMapLayerDrapeTarget.RealityData) {\n newModelIds.push(layer.modelId);\n }\n }\n\n if (prevModelIds.length !== newModelIds.length) {\n return true;\n }\n\n for (let i = 0; i < prevModelIds.length; i++) {\n if (prevModelIds[i] !== newModelIds[i]) {\n return true;\n }\n }\n\n return false;\n}"]}
|
|
1
|
+
{"version":3,"file":"MapLayerParams.js","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/MapLayerParams.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AAEH,OAAO,EAAY,OAAO,EAAsB,MAAM,sBAAsB,CAAC;AAG7E,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AACnC,OAAO,EAAE,wBAAwB,EAAE,qBAAqB,EAAiB,MAAM,oBAAoB,CAAC;AACpG,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AAEpE,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAGlC,MAAM,OAAO,gBAAgB;IAE4B;IAA8C;IAD9F,UAAU,CAAmB;IACpC,YAAY,UAAkC,EAAS,UAAqC,EAAS,eAAwB;QAAtE,eAAU,GAAV,UAAU,CAA2B;QAAS,oBAAe,GAAf,eAAe,CAAS;QAC3H,IAAI,CAAC,UAAU,GAAG,UAA8B,CAAC;IACnD,CAAC;IACM,KAAK,CAAC,eAAwB;QACnC,OAAO,IAAI,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,EAAE,eAAe,CAAC,KAAK,EAAE,CAAC,CAAC;IACzF,CAAC;CACF;AAED,MAAM,YAAY,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC;AACvC,MAAM,kBAAkB,GAAG,IAAI,WAAW,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;AAChE,MAAM,cAAc,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;AAI5C,MAAM,iBAAiB;IACF;IAA4C;IAA/D,YAAmB,OAAkC,EAAU,yBAAqD;QAAjG,YAAO,GAAP,OAAO,CAA2B;QAAU,8BAAyB,GAAzB,yBAAyB,CAA4B;IAAI,CAAC;IACzH,IAAW,WAAW,KAAK,OAAO,IAAI,CAAC,yBAAyB,YAAY,gBAAgB,CAAC,CAAC,CAAC;IAExF,CAAC,MAAM,CAAC,OAAO,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IACvC,CAAC;IAED;;;;;;;;;;IAUA;IACO,mBAAmB;QACxB,OAAO,IAAI,CAAC,yBAAyB,YAAY,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC;IAC7I,CAAC;IACM,gBAAgB;QACrB,OAAO,IAAI,CAAC,yBAAyB,YAAY,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,SAAS,CAAC;IACxG,CAAC;IAEM,SAAS,CAAC,MAAe;QAC9B,wBAAwB;QACxB,IAAI,IAAI,CAAC,yBAAyB,YAAY,gBAAgB,EAAE,CAAC;YAC/D,MAAM,gBAAgB,GAAG,IAAI,CAAC,yBAAyB,CAAC;YAExD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACnB,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,UAAU,CAAC,iBAAiB,CAAC;YAC/D,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,UAAU,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,gBAAgB,CAAC,UAAU,CAAC,kBAAkB,CAAC,CAAC;YAC7I,kBAAkB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,UAAU,CAAC,WAAW,CAAC;YAChE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YAEjC,MAAM,MAAM,GAAG,EAAE,CAAC;YAClB,MAAM,UAAU,GAAG,gBAAgB,CAAC,UAAU,CAAC;YAC/C,kDAAkD;YAClD,MAAM,GAAG,GAAG,UAAU,CAAC,aAAa,CAAC,YAAY,CAAC,gBAAgB,CAAC,eAAe,CAAC,GAAG,EAAE,cAAc,CAAC,GAAG,CAAE,CAAC;YAC7G,MAAM,IAAI,GAAG,UAAU,CAAC,aAAa,CAAC,YAAY,CAAC,gBAAgB,CAAC,eAAe,CAAC,IAAI,EAAE,cAAc,CAAC,IAAI,CAAE,CAAC;YAChH,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACnE,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACpE,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACrE,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACpE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;gBAClC,MAAM,cAAc,GAAG,gBAAgB,CAAC,UAAU,CAAC,gBAAgB,CAAC,6BAA6B,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC7G,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,CAAC,CAAC;gBACpC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,CAAC,CAAC;YACtC,CAAC;YACD,MAAM,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACnF,MAAM,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACnF,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC;gBAC1B,MAAM,IAAI,GAAG,CAAC,CAAC,CAAS,EAAE,CAAS,EAAE,EAAE;oBACrC,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBAC5B,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBAChC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;gBACxB,CAAC,CAAC,CAAC;gBACH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;oBAChD,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;oBACX,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrB,CAAC;YACH,CAAC;QACH,CAAC;aAAM,CAAC;YACN,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACrB,CAAC;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AAED,gBAAgB;AAChB,MAAM,OAAO,kBAAkB;IACV;IAAnB,YAAmB,MAA2B;QAA3B,WAAM,GAAN,MAAM,CAAqB;IAAI,CAAC;IAC5C,MAAM,CAAC,MAAM,CAAC,QAAqC;QACxD,MAAM,kBAAkB,GAAG,MAAM,CAAC,QAAQ,CAAC,uBAAuB,CAAC;QACnE,MAAM,CAAC,QAAQ,CAAC,MAAM,IAAI,kBAAkB,CAAC,CAAC;QAE9C,MAAM,aAAa,GAAG,IAAI,KAAK,EAAqB,CAAC;QACrD,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAC/B,IAAI,OAAO,YAAY,cAAc,EAAE,CAAC;gBACtC,MAAM,cAAc,GAAG,OAAO,CAAC;gBAC/B,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC,CAAM,qBAAqB;gBACxD,MAAM,CAAC,cAAc,CAAC,OAAO,KAAK,SAAS,EAAE,yDAAyD,CAAC,CAAC;gBACxG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC5C,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC5C,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;gBACxC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;gBAExC,IAAI,cAAc,CAAC,aAAa,EAAE,CAAC;oBACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC;oBACpD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC;oBACpD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC;oBACrD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC;gBACvD,CAAC;qBAAM,CAAC;oBACN,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;oBACpC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtC,CAAC;gBACD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,cAAc,CAAC,YAAY,CAAC,CAAC;gBACrD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,SAAS,CAAC;gBAC1C,aAAa,CAAC,IAAI,CAAC,IAAI,iBAAiB,CAAC,cAAc,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC,CAAC;YAC5E,CAAC;iBAAM,CAAC;gBACN,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;gBACtC,aAAa,CAAC,IAAI,CAAC,IAAI,iBAAiB,CAAC,UAAU,CAAC,4BAA4B,EAAE,EAAE,OAAO,CAAC,CAAC,CAAC;YAChG,CAAC;QACH,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,kBAAkB,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1D,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;YAC7B,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACtC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACtC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACpC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACrC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAQ,6BAA6B;YACzD,aAAa,CAAC,IAAI,CAAC,IAAI,iBAAiB,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC,CAAC;QAC/D,CAAC;QACD,OAAO,IAAI,kBAAkB,CAAC,aAAa,CAAC,CAAC;IAC/C,CAAC;IAEM,CAAC,MAAM,CAAC,OAAO,CAAC;QACrB,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC5B,CAAC;CACF;AAQD;;;;;;;;GAQG;AACH,MAAM,UAAU,eAAe,CAAC,QAAmB,EAAE,OAAkB;IACrE,MAAM,iBAAiB,GAAG,CAAC,IAAe,EAAY,EAAE,CACtD,IAAI,CAAC,YAAY;SACd,YAAY,CAAC,KAAK,CAAC;SACnB,MAAM,CAAC,CAAC,KAAK,EAAkC,EAAE,CAChD,KAAK,YAAY,qBAAqB;QACtC,CAAC,KAAK,CAAC,WAAW,KAAK,wBAAwB,CAAC,WAAW;YAC1D,KAAK,CAAC,WAAW,KAAK,wBAAwB,CAAC,MAAM,CAAC,CAAC;SACzD,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;IAEjC,MAAM,IAAI,GAAG,iBAAiB,CAAC,QAAQ,CAAC,CAAC;IACzC,MAAM,IAAI,GAAG,iBAAiB,CAAC,OAAO,CAAC,CAAC;IAExC,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM;QAC7B,OAAO,IAAI,CAAC;IAEd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACrC,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;YACrB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,OAAO,KAAK,CAAC;AACf,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { Matrix4d, Range2d, Range3d, Transform } from \"@itwin/core-geometry\";\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\nimport { PlanarClassifier } from \"./PlanarClassifier\";\nimport { TerrainTexture } from \"../RenderTerrain\";\nimport { Matrix4 } from \"./Matrix\";\nimport { ModelMapLayerDrapeTarget, ModelMapLayerSettings, RenderTexture } from \"@itwin/core-common\";\nimport { assert, dispose, disposeArray } from \"@itwin/core-bentley\";\nimport { MeshMapLayerGraphicParams } from \"../MeshMapLayerGraphicParams\";\nimport { System } from \"./System\";\nimport { ViewState } from \"../../../ViewState\";\n\nexport class ProjectedTexture {\n public classifier: PlanarClassifier;\n constructor(classifier: RenderPlanarClassifier, public meshParams: MeshMapLayerGraphicParams, public targetRectangle: Range2d) {\n this.classifier = classifier as PlanarClassifier;\n }\n public clone(targetRectangle: Range2d) {\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\n }\n}\n\nconst scratchBytes = new Uint8Array(4);\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\nconst scratchRange2d = Range2d.createNull();\n\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\n\nclass LayerTextureParam implements Disposable {\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\n\n public [Symbol.dispose](): void {\n this.texture = dispose(this.texture);\n }\n\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\n\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\n\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\n followed by the model to texture projection.\n*/\n public getProjectionMatrix(): Matrix4d | undefined {\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\n }\n public getTerrainMatrix(): Matrix4 | undefined {\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\n }\n\n public getParams(result: Matrix4): Matrix4 {\n /** Entry 0 is 0 for */\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\n const projectedTexture = this._projectedTextureOrMatrix;\n\n result.data[0] = 1;\n result.data[1] = projectedTexture.classifier.textureImageCount;\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\n result.data[4] = scratchBytes[0];\n result.data[5] = scratchBytes[1];\n result.data[6] = scratchBytes[2];\n result.data[7] = scratchBytes[3];\n\n const points = [];\n const meshParams = projectedTexture.meshParams;\n // Calculate range in the tiles local coordinates.\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\n points.push(meshParams.projection.getGlobalPoint(high.x, low.y, 0));\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\n for (let i = 0, j = 8; i < 4; i++) {\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\n result.data[j++] = projectedPoint.x;\n result.data[j++] = projectedPoint.y;\n }\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\n if (x0 * y1 - x1 * y0 < 0) {\n const swap = ((i: number, j: number) => {\n const temp = result.data[i];\n result.data[i] = result.data[j];\n result.data[j] = temp;\n });\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\n swap(i, j);\n swap(i + 1, j + 1);\n }\n }\n } else {\n result.data[0] = 0;\n }\n return result;\n }\n}\n\n/** @internal */\nexport class LayerTextureParams implements Disposable {\n constructor(public params: LayerTextureParam[]) { }\n public static create(textures: TerrainOrProjectedTexture[]) {\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\n assert(textures.length <= maxTexturesPerMesh);\n\n const textureParams = new Array<LayerTextureParam>();\n for (const texture of textures) {\n if (texture instanceof TerrainTexture) {\n const terrainTexture = texture;\n const matrix = new Matrix4(); // Published as Mat4.\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\n matrix.data[0] = terrainTexture.translate.x;\n matrix.data[1] = terrainTexture.translate.y;\n matrix.data[2] = terrainTexture.scale.x;\n matrix.data[3] = terrainTexture.scale.y;\n\n if (terrainTexture.clipRectangle) {\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\n } else {\n matrix.data[4] = matrix.data[5] = 0;\n matrix.data[6] = matrix.data[7] = 1;\n }\n matrix.data[8] = (1.0 - terrainTexture.transparency);\n matrix.data[9] = terrainTexture.featureId;\n textureParams.push(new LayerTextureParam(terrainTexture.texture, matrix));\n } else {\n const classifier = texture.classifier;\n textureParams.push(new LayerTextureParam(classifier.getOrCreateClassifierTexture(), texture));\n }\n }\n\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\n const matrix = new Matrix4();\n matrix.data[0] = matrix.data[1] = 0.0;\n matrix.data[2] = matrix.data[3] = 1.0;\n matrix.data[4] = matrix.data[5] = 1;\n matrix.data[6] = matrix.data[7] = -1;\n matrix.data[15] = 0; // Denotes a terrain texture.\n textureParams.push(new LayerTextureParam(undefined, matrix));\n }\n return new LayerTextureParams(textureParams);\n }\n\n public [Symbol.dispose](): void {\n disposeArray(this.params);\n }\n}\n\nexport interface LayerTileData {\n ecefTransform: Transform;\n range: Range3d;\n layerClassifiers?: Map<number, RenderPlanarClassifier> | undefined;\n}\n\n/**\n * Compares the map layers of two view states, ensuring both the number of layers\n * and their order remain unchanged.\n * Returns true if the map layers differ in count, order, or model IDs; otherwise, returns false.\n *\n * @param prevView The previous view state.\n * @param newView The new view state.\n * @returns {boolean} True if there is any difference in the model layer configuration; false otherwise.\n */\nexport function compareMapLayer(prevView: ViewState, newView: ViewState): boolean {\n const getDrapedModelIds = (view: ViewState): string[] =>\n view.displayStyle\n .getMapLayers(false)\n .filter((layer): layer is ModelMapLayerSettings =>\n layer instanceof ModelMapLayerSettings &&\n (layer.drapeTarget === ModelMapLayerDrapeTarget.RealityData ||\n layer.drapeTarget === ModelMapLayerDrapeTarget.IModel))\n .map(layer => layer.modelId);\n\n const prev = getDrapedModelIds(prevView);\n const next = getDrapedModelIds(newView);\n\n if (prev.length !== next.length)\n return true;\n\n for (let i = 0; i < prev.length; i++) {\n if (prev[i] !== next[i])\n return true;\n }\n\n return false;\n}"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RenderCommands.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/RenderCommands.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAE,OAAO,EAA6B,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAGnF,OAAO,EAAE,WAAW,EAAiB,MAAM,+BAA+B,CAAC;AAE3E,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EACL,YAAY,EAAiE,gBAAgB,EAE9F,MAAM,eAAe,CAAC;AACvB,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,EAAiB,MAAM,WAAW,CAAC;AAClE,OAAO,EAAE,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAC;AAGhD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,cAAc,EAAE,IAAI,EAAe,UAAU,EAAE,MAAM,eAAe,CAAC;AAC9E,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAGlC;;GAEG;AACH,qBAAa,cAAe,YAAW,QAAQ,CAAC,YAAY,CAAC;IAC3D,OAAO,CAAC,cAAc,CAAC,CAAgB;IACvC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAiB;IACjD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAiB;IAC/C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAA6C;IACvE,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,MAAM,CAAc;IAC5B,OAAO,CAAC,WAAW,CAAa;IAChC,OAAO,CAAC,iBAAiB,CAA+B;IACxD,OAAO,CAAC,0BAA0B,CAAS;IAC3C,OAAO,CAAC,gBAAgB,CAAS;IACjC,OAAO,CAAC,qBAAqB,CAAS;IACtC,OAAO,CAAC,uBAAuB,CAAS;IACxC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAoB;IAE5C,IAAW,MAAM,IAAI,MAAM,CAAyB;IAE7C,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,QAAQ,CAAC,YAAY,CAAC;IAIlD,IAAW,OAAO,IAAI,OAAO,CAM5B;IAED,IAAW,eAAe,YASzB;IAED,IAAW,gBAAgB,IAAI,SAAS,CAAsC;IAC9E,IAAW,cAAc,IAAI,cAAc,CAY1C;IAED,OAAO,KAAK,SAAS,GAA+D;IAE7E,WAAW,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO;IACtC,YAAY,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO;gBAElC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU;IAU/D,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU,GAAG,IAAI;IAOvE,kCAAkC,CAAC,KAAK,EAAE,WAAW,GAAG,IAAI;IAS5D,WAAW,CAAC,KAAK,EAAE,WAAW,EAAE,UAAU,GAAE,UAA4B,GAAG,IAAI;IAMtF,2DAA2D;IACpD,wBAAwB,CAAC,qBAAqB,EAAE,WAAW,GAAG,IAAI;IAKzE,qDAAqD;IAC9C,kBAAkB,CAAC,eAAe,EAAE,WAAW,GAAG,IAAI;IAMtD,cAAc,CAAC,GAAG,EAAE,WAAW,EAAE,UAAU,GAAE,UAA4B,GAAG,IAAI;IAShF,mBAAmB,CAAC,IAAI,EAAE,WAAW,GAAG,IAAI;IASnD,OAAO,CAAC,sBAAsB;IAoBvB,aAAa,CAAC,EAAE,CAAC,EAAE,OAAO,GAAG,IAAI;IAWjC,SAAS,CAAC,EAAE,CAAC,EAAE,OAAO,GAAG,IAAI;IAW7B,mBAAmB,CAAC,OAAO,EAAE,gBAAgB,EAAE,IAAI,CAAC,EAAE,IAAI,GAAG,IAAI;IA+EjE,WAAW,CAAC,IAAI,EAAE,UAAU,GAAG,YAAY;IAS3C,eAAe,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;IAM3D,eAAe,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,GAAG,IAAI;IAMvD,aAAa,CAAC,SAAS,EAAE,cAAc,GAAG,IAAI;IAU9C,gBAAgB,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI;IA0BpC,sBAAsB,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,UAAU,GAAG,IAAI;IAavE,OAAO,CAAC,uBAAuB;IAK/B,OAAO,CAAC,uBAAuB;IAuC/B,OAAO,CAAC,UAAU;IAqDX,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI;IAW/D,OAAO,CAAC,iBAAiB;IAalB,eAAe,CAAC,KAAK,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI;IAM3D,KAAK,IAAI,IAAI;IAKpB,OAAO,CAAC,cAAc;IAKtB,OAAO,CAAC,6BAA6B;IAQ9B,mBAAmB,CAAC,aAAa,EAAE,WAAW,EAAE,uBAAuB,EAAE,WAAW,GAAG,SAAS,EAAE,sBAAsB,EAAE,WAAW,GAAG,SAAS,GAAG,IAAI;IAuBxJ,iBAAiB,CAAC,GAAG,EAAE,cAAc,GAAG,IAAI;IAsB5C,aAAa,CAAC,GAAG,EAAE,cAAc,GAAG,IAAI;
|
|
1
|
+
{"version":3,"file":"RenderCommands.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/RenderCommands.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAE,OAAO,EAA6B,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAGnF,OAAO,EAAE,WAAW,EAAiB,MAAM,+BAA+B,CAAC;AAE3E,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EACL,YAAY,EAAiE,gBAAgB,EAE9F,MAAM,eAAe,CAAC;AACvB,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,EAAiB,MAAM,WAAW,CAAC;AAClE,OAAO,EAAE,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAC;AAGhD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,cAAc,EAAE,IAAI,EAAe,UAAU,EAAE,MAAM,eAAe,CAAC;AAC9E,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAGlC;;GAEG;AACH,qBAAa,cAAe,YAAW,QAAQ,CAAC,YAAY,CAAC;IAC3D,OAAO,CAAC,cAAc,CAAC,CAAgB;IACvC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAiB;IACjD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAiB;IAC/C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAA6C;IACvE,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,MAAM,CAAc;IAC5B,OAAO,CAAC,WAAW,CAAa;IAChC,OAAO,CAAC,iBAAiB,CAA+B;IACxD,OAAO,CAAC,0BAA0B,CAAS;IAC3C,OAAO,CAAC,gBAAgB,CAAS;IACjC,OAAO,CAAC,qBAAqB,CAAS;IACtC,OAAO,CAAC,uBAAuB,CAAS;IACxC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAoB;IAE5C,IAAW,MAAM,IAAI,MAAM,CAAyB;IAE7C,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,QAAQ,CAAC,YAAY,CAAC;IAIlD,IAAW,OAAO,IAAI,OAAO,CAM5B;IAED,IAAW,eAAe,YASzB;IAED,IAAW,gBAAgB,IAAI,SAAS,CAAsC;IAC9E,IAAW,cAAc,IAAI,cAAc,CAY1C;IAED,OAAO,KAAK,SAAS,GAA+D;IAE7E,WAAW,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO;IACtC,YAAY,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO;gBAElC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU;IAU/D,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU,GAAG,IAAI;IAOvE,kCAAkC,CAAC,KAAK,EAAE,WAAW,GAAG,IAAI;IAS5D,WAAW,CAAC,KAAK,EAAE,WAAW,EAAE,UAAU,GAAE,UAA4B,GAAG,IAAI;IAMtF,2DAA2D;IACpD,wBAAwB,CAAC,qBAAqB,EAAE,WAAW,GAAG,IAAI;IAKzE,qDAAqD;IAC9C,kBAAkB,CAAC,eAAe,EAAE,WAAW,GAAG,IAAI;IAMtD,cAAc,CAAC,GAAG,EAAE,WAAW,EAAE,UAAU,GAAE,UAA4B,GAAG,IAAI;IAShF,mBAAmB,CAAC,IAAI,EAAE,WAAW,GAAG,IAAI;IASnD,OAAO,CAAC,sBAAsB;IAoBvB,aAAa,CAAC,EAAE,CAAC,EAAE,OAAO,GAAG,IAAI;IAWjC,SAAS,CAAC,EAAE,CAAC,EAAE,OAAO,GAAG,IAAI;IAW7B,mBAAmB,CAAC,OAAO,EAAE,gBAAgB,EAAE,IAAI,CAAC,EAAE,IAAI,GAAG,IAAI;IA+EjE,WAAW,CAAC,IAAI,EAAE,UAAU,GAAG,YAAY;IAS3C,eAAe,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;IAM3D,eAAe,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,GAAG,IAAI;IAMvD,aAAa,CAAC,SAAS,EAAE,cAAc,GAAG,IAAI;IAU9C,gBAAgB,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI;IA0BpC,sBAAsB,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,UAAU,GAAG,IAAI;IAavE,OAAO,CAAC,uBAAuB;IAK/B,OAAO,CAAC,uBAAuB;IAuC/B,OAAO,CAAC,UAAU;IAqDX,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI;IAW/D,OAAO,CAAC,iBAAiB;IAalB,eAAe,CAAC,KAAK,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI;IAM3D,KAAK,IAAI,IAAI;IAKpB,OAAO,CAAC,cAAc;IAKtB,OAAO,CAAC,6BAA6B;IAQ9B,mBAAmB,CAAC,aAAa,EAAE,WAAW,EAAE,uBAAuB,EAAE,WAAW,GAAG,SAAS,EAAE,sBAAsB,EAAE,WAAW,GAAG,SAAS,GAAG,IAAI;IAuBxJ,iBAAiB,CAAC,GAAG,EAAE,cAAc,GAAG,IAAI;IAsB5C,aAAa,CAAC,GAAG,EAAE,cAAc,GAAG,IAAI;IAmCxC,YAAY,CAAC,IAAI,EAAE,SAAS,GAAG,IAAI;IA2BnC,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAM/B,4BAA4B,CAAC,KAAK,EAAE,KAAK,GAAG,UAAU;IAwBtD,QAAQ,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI;IAsE5B,aAAa,CAAC,OAAO,EAAE,OAAO;IAE9B,eAAe,IAAI,IAAI;IAE9B,OAAO,CAAC,2BAA2B;IAkC5B,IAAI,IAAI,KAAK,CAAC;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;CA8BtD"}
|
|
@@ -434,9 +434,8 @@ export class RenderCommands {
|
|
|
434
434
|
this.addGraphics(gfx.foreground);
|
|
435
435
|
this.addBackgroundMapGraphics(gfx.background);
|
|
436
436
|
this.addOverlayGraphics(gfx.overlays);
|
|
437
|
-
|
|
438
|
-
|
|
439
|
-
this.addDecorations(dynamics);
|
|
437
|
+
this.addGraphics(gfx.foregroundDynamics);
|
|
438
|
+
this.addOverlayGraphics(gfx.overlayDynamics);
|
|
440
439
|
const dec = gfx.decorations;
|
|
441
440
|
if (undefined !== dec) {
|
|
442
441
|
this.addBackground(dec.viewBackground);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RenderCommands.js","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/RenderCommands.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,UAAU,EAAa,MAAM,oBAAoB,CAAC;AAEnF,OAAO,EAAE,WAAW,EAAE,MAAM,+CAA+C,CAAC;AAM5E,OAAO,EACS,eAAe,EAAE,gBAAgB,EAAE,cAAc,EAAc,gBAAgB,EAAE,gBAAgB,EAC/G,iBAAiB,EAAE,eAAe,EAAe,gBAAgB,GAClE,MAAM,eAAe,CAAC;AACvB,OAAO,EAAS,MAAM,EAAW,aAAa,EAAE,MAAM,WAAW,CAAC;AAElE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,QAAQ,CAAC;AAErC,OAAO,EAAkB,IAAI,EAA2B,MAAM,eAAe,CAAC;AAK9E;;GAEG;AACH,MAAM,OAAO,cAAc;IACjB,cAAc,CAAiB;IACtB,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;IAChC,aAAa,GAAG,IAAI,OAAO,EAAE,CAAC;IAC9B,SAAS,GAAG,IAAI,KAAK,2BAAgC,CAAC;IAC/D,OAAO,CAAS;IAChB,MAAM,CAAc,CAAC,qCAAqC;IAC1D,WAAW,CAAa,CAAC,oCAAoC;IAC7D,iBAAiB,6BAA+B;IAChD,0BAA0B,GAAG,KAAK,CAAC;IACnC,gBAAgB,GAAG,KAAK,CAAC;IACzB,qBAAqB,GAAG,KAAK,CAAC;IAC9B,uBAAuB,GAAG,KAAK,CAAC,CAAC,6FAA6F;IACrH,OAAO,CAAoB;IAE5C,IAAW,MAAM,KAAa,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IAE7C,CAAC,MAAM,CAAC,QAAQ,CAAC;QACtB,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC;IAC3C,CAAC;IAED,IAAW,OAAO;QAChB,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS;YACnC,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM;gBACrB,OAAO,KAAK,CAAC;QAEjB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,IAAW,eAAe;QACxB,QAAQ,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC/B,qCAA6B;YAC7B,0CAAkC;YAClC;gBACE,OAAO,IAAI,CAAC;YACd;gBACE,OAAO,KAAK,CAAC;QACjB,CAAC;IACH,CAAC;IAED,IAAW,gBAAgB,KAAgB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC;IAC9E,IAAW,cAAc;QACvB,IAAI,KAAK,8BAAsB,CAAC;QAChC,IAAI,IAAI,CAAC,WAAW,gCAAwB;YAC1C,KAAK,sCAA8B,CAAC;QAEtC,IAAI,IAAI,CAAC,WAAW,4BAAmB,IAAI,IAAI,CAAC,WAAW,0CAAiC,IAAI,IAAI,CAAC,WAAW,gDAAuC;YACrJ,KAAK,iCAAyB,CAAC;QAEjC,IAAI,IAAI,CAAC,MAAM,CAAC,oBAAoB;YAClC,KAAK,2CAAmC,CAAC;QAE3C,OAAO,KAAK,CAAC;IACf,CAAC;IAED,IAAY,SAAS,KAAwB,OAAO,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC;IAE7E,WAAW,CAAC,IAAgB,IAAa,OAAO,CAAC,KAAK,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IACtF,YAAY,CAAC,IAAgB,IAAa,OAAO,IAAI,mCAA2B,IAAI,IAAI,oCAA4B,CAAC,CAAC,CAAC;IAE9H,YAAY,MAAc,EAAE,KAAkB,EAAE,UAAsB;QACpE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,OAAO,GAAG,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAE3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,4BAAmB,EAAE,EAAE,CAAC;YACvC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;IAC3B,CAAC;IAEM,KAAK,CAAC,MAAc,EAAE,KAAkB,EAAE,UAAsB;QACrE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,KAAK,EAAE,CAAC;IACf,CAAC;IAEM,kCAAkC,CAAC,KAAkB;QAC1D,MAAM,CAAC,IAAI,CAAC,iBAAiB,8BAAoB,CAAC,CAAC;QACnD,MAAM,CAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAEzC,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACxB,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;IAC1C,CAAC;IAEM,WAAW,CAAC,KAAkB,EAAE,sCAAwC;QAC7E,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC;QACpC,KAAK,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC9E,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAED,2DAA2D;IACpD,wBAAwB,CAAC,qBAAkC;QAChE,IAAI,CAAC,iBAAiB,oCAA2B,CAAC;QAClD,qBAAqB,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC9F,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IACD,qDAAqD;IAC9C,kBAAkB,CAAC,eAA4B;QACpD,IAAI,CAAC,iBAAiB,mCAA0B,CAAC;QACjD,eAAe,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QACxF,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,cAAc,CAAC,GAAgB,EAAE,sCAAwC;QAC9E,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC;QACpC,KAAK,MAAM,KAAK,IAAI,GAAG,EAAE,CAAC;YACvB,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACvC,CAAC;QAED,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,mBAAmB,CAAC,IAAiB;QAC1C,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QACpD,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,GAAG,EAAE;YAChC,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;gBACxC,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YACvC,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAEO,sBAAsB,CAAC,IAAiB;QAC9C,IAAI,SAAS,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBACjC,MAAM,EAAE,GAAG,MAAiB,CAAC;gBAC7B,IAAI,EAAE,CAAC,UAAU;oBACf,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YACzB,CAAC;QACH,CAAC;QAED,IAAI,SAAS,KAAK,IAAI,CAAC,KAAK,EAAE,CAAC;YAC7B,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAC1D,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,GAAG,EAAE;gBAChC,KAAK,MAAM,EAAE,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;oBACtC,IAAK,EAAc,CAAC,UAAU;wBAC3B,EAAc,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;gBACtC,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC;IACH,CAAC;IAEM,aAAa,CAAC,EAAY;QAC/B,IAAI,SAAS,KAAK,EAAE;YAClB,OAAO;QAET,MAAM,CAAC,8BAAoB,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEnD,IAAI,CAAC,iBAAiB,gCAAwB,CAAC;QAC/C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/E,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,SAAS,CAAC,EAAY;QAC3B,IAAI,SAAS,KAAK,EAAE;YAClB,OAAO;QAET,MAAM,CAAC,8BAAoB,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEnD,IAAI,CAAC,iBAAiB,6BAAoB,CAAC;QAC3C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/E,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,mBAAmB,CAAC,OAAyB,EAAE,IAAW;QAC/D,IAAI,SAAS,KAAK,IAAI;YACpB,IAAI,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEtC,IAAI,MAAM,KAAK,IAAI,EAAE,kFAAkF;YACrG,OAAO;QAET,IAAI,8BAAoB,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC/C,0DAA0D;YAC1D,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACvD,OAAO;QACT,CAAC;QAED,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;YACzB,4DAA4D;YAC5D,QAAQ,IAAI,EAAE,CAAC;gBACb,KAAK,eAAe,CAAC;gBACrB,KAAK,eAAe;oBAClB,IAAI,GAAG,QAAQ,CAAC;oBAChB,MAAM;gBACR,KAAK,2BAA2B;oBAC9B,IAAI,GAAG,oBAAoB,CAAC;oBAC5B,MAAM;YACV,CAAC;QACH,CAAC;QAED,MAAM,oBAAoB,GAAG,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,qBAAqB,CAAC,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,WAAW,CAAC;QAE5H,IAAI,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAClE,QAAQ,OAAO,CAAC,WAAW,EAAE,CAAC;gBAC5B,2CAAkC;gBAClC,6CAAoC;gBACpC;oBACE,IAAI,GAAG,eAAe,CAAC;oBACvB,MAAM;gBACR,oCAA4B;gBAC5B;oBACE,IAAI,GAAG,QAAQ,CAAC;oBAChB,MAAM;gBACR;oBACE,IAAI,GAAG,eAAe,CAAC;oBACvB,MAAM;YACV,CAAC;QACH,CAAC;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;QAC5D,MAAM,6BAA6B,GAAG,YAAY,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,oBAAoB,CAAC,CAAC;QACtG,IAAI,6BAA6B,IAAI,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,cAAc,CAAC,uBAAuB,EAAE,CAAC;YAChI,IAAI,UAAsB,CAAC;YAC3B,IAAI,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC3C,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACvC,CAAC;iBAAM,CAAC;gBACN,QAAQ,OAAO,CAAC,WAAW,EAAE,CAAC;oBAC5B,2CAAkC;oBAClC,6CAAoC;oBACpC;wBACE,UAAU,kCAA0B,CAAC;wBACrC,MAAM;oBACR,oCAA4B;oBAC5B;wBACE,UAAU,mCAA2B,CAAC;wBACtC,MAAM;oBACR;wBACE,UAAU,kCAA0B,CAAC;wBACrC,MAAM;gBACV,CAAC;YACH,CAAC;YAED,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC7C,CAAC;QAED,MAAM,6BAA6B,GAAG,YAAY,IAAI,CAAC,IAAI,CAAC,qBAAqB,IAAI,oBAAoB,CAAC,CAAC;QAC3G,IAAI,6BAA6B,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,uBAAuB;YAC5F,IAAI,CAAC,WAAW,gCAAwB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAEzD,IAAI,CAAC,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC;YACzC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC5D,CAAC;IAEM,WAAW,CAAC,IAAgB;QACjC,IAAI,GAAG,GAAG,IAAc,CAAC;QACzB,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACpC,IAAI,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM;YAC9B,GAAG,IAAI,CAAC,CAAC;QAEX,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IAC7B,CAAC;IAEM,eAAe,CAAC,IAAgB,EAAE,IAAkB;QACzD,MAAM,GAAG,GAAG,IAAc,CAAC;QAC3B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC9B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC;IAC7B,CAAC;IAEM,eAAe,CAAC,MAAc,EAAE,IAAgB;QACrD,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE;YAC9C,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;QAC5G,CAAC,CAAC,CAAC;IACL,CAAC;IAEM,aAAa,CAAC,SAAyB;QAC5C,MAAM,CAAC,8BAAoB,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACnD,IAAI,8BAAoB,IAAI,CAAC,iBAAiB;YAC5C,OAAO;QAET,IAAI,CAAC,iBAAiB,GAAG,SAAS,CAAC,UAAU,CAAC;QAC9C,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,SAAS,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QACjF,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,gBAAgB,CAAC,KAAY;QAClC,IAAI,IAAI,CAAC,0BAA0B,EAAE,CAAC;YACpC,yFAAyF;YACzF,sHAAsH;YACtH,MAAM,CAAC,IAAI,CAAC,iBAAiB,8BAAoB,CAAC,CAAC;YACnD,IAAI,CAAC,iBAAiB,mCAA2B,CAAC;YAClD,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAChC,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;YACzC,OAAO;QACT,CAAC;QAED,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC7B,IAAI,CAAC,IAAI,CAAC,eAAe;YACvB,OAAO;QAET,gGAAgG;QAChG,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,KAAK,CAAC;QAClC,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEhC,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACtD,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAE/B,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC;IACxC,CAAC;IAEM,sBAAsB,CAAC,OAAgB,EAAE,IAAgB;QAC9D,MAAM,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAChE,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,0BAA0B;YAC3D,OAAO;QAET,MAAM,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACxC,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;QAEzC,OAAO,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,iBAAiB,GAAG,QAAQ,CAAC;IACpC,CAAC;IAEO,uBAAuB,CAAC,MAAc;QAC5C,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC;QACzC,OAAO,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,YAAY,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACpG,CAAC;IAEO,uBAAuB,CAAC,IAAgB,EAAE,MAAc,EAAE,IAAgB;QAChF,MAAM,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAE9B,MAAM,SAAS,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,SAAS,EAAE,IAAI;YACjB,OAAO;QAET,MAAM,CAAC,8BAAoB,IAAI,CAAC,CAAC;QAEjC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC/B,IAAI,MAAM,CAAC,gBAAgB;YACzB,MAAM,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAE3D,IAAI,MAAM,CAAC,oBAAoB;YAC7B,MAAM,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;QAEnG,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACpC,MAAM,IAAI,GAAG,SAAS,EAAE,IAA8B,CAAC;QACvD,MAAM,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,eAAe,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAC5E,IAAI,QAAQ;YACV,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEtB,MAAM,IAAI,GAAG,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC;QAC3C,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEhB,IAAI,EAAE,CAAC;QAEP,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;QAClB,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;YACnC,IAAI,CAAC,GAAG,EAAE,CAAC;YACX,IAAI,QAAQ;gBACV,IAAI,CAAC,GAAG,EAAE,CAAC;QACf,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;YACrC,IAAI,QAAQ;gBACV,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QACvC,CAAC;IACH,CAAC;IAEO,UAAU,CAAC,IAAiB,EAAE,GAAe,EAAE,IAAgB;QACrE,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACzB,IAAI,CAAC,SAAS,4BAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC7C,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;YAEzC,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,4BAAmB,CAAC;YAC/C,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;gBACnD,IAAI,CAAC,GAAG,EAAE,CAAC;;gBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAEjB,OAAO;QACT,CAAC;QAED,IAAI,8BAAoB,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC/C,gGAAgG;YAChG,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS;gBAC/B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACpB,CAAC;aAAM,CAAC;YACN,+EAA+E;YAC/E,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAClD,IAAI,CAAC,SAAS,4BAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC/C,CAAC;QAED,IAAI,EAAE,CAAC;QAEP,oHAAoH;QACpH,IAAI,8BAAoB,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC/C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBAClC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;gBACxB,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;oBACnD,IAAI,CAAC,GAAG,EAAE,CAAC;;oBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YACnB,CAAC;QACH,CAAC;aAAM,CAAC;YACN,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,MAAM,CAAC,CAAC;YAC1D,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,4BAAmB,CAAC,MAAM,CAAC,CAAC;YAErD,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAClD,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;gBAChC,IAAI,CAAC,GAAG,EAAE,CAAC;;gBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAEjB,IAAI,GAAG,IAAI,CAAC,SAAS,4BAAmB,CAAC;YACzC,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;gBAChC,IAAI,CAAC,GAAG,EAAE,CAAC;;gBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACnB,CAAC;IACH,CAAC;IAEM,gBAAgB,CAAC,MAAc,EAAE,IAAgB;QACtD,MAAM,SAAS,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,SAAS,EAAE,IAAI;YACjB,OAAO;QAET,IAAI,SAAS,EAAE,IAAI;YACjB,IAAI,CAAC,UAAU,CAAC,IAAI,eAAe,CAAC,SAAS,CAAC,IAAkB,CAAC,EAAE,cAAc,CAAC,QAAQ,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC;;YAExI,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IACzC,CAAC;IAEO,iBAAiB,CAAC,MAAc,EAAE,IAAgB;QACxD,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC/B,IAAI,MAAM,CAAC,gBAAgB;YACzB,MAAM,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAE3D,IAAI,MAAM,CAAC,oBAAoB;YAC7B,MAAM,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;QAEnG,IAAI,CAAC,UAAU,CAAC,IAAI,iBAAiB,CAAC,MAAM,CAAC,EAAE,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAEhF,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;IACpB,CAAC;IAEM,eAAe,CAAC,KAAkB,EAAE,IAAgB;QACzD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QAC7B,IAAI,CAAC,UAAU,CAAC,IAAI,gBAAgB,CAAC,KAAK,CAAC,EAAE,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAC9E,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;IACpB,CAAC;IAEM,KAAK;QACV,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;QACjC,IAAI,CAAC,cAAc,EAAE,CAAC;IACxB,CAAC;IAEO,cAAc;QACpB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,IAAkB,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;IACvB,CAAC;IAEO,6BAA6B,CAAC,QAAqB;QACzD,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAC/B,MAAM,EAAE,GAAG,OAAkB,CAAC;YAC9B,IAAI,EAAE,CAAC,UAAU;gBACf,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACzB,CAAC;IACH,CAAC;IAEM,mBAAmB,CAAC,aAA0B,EAAE,uBAAgD,EAAE,sBAA+C;QACtJ,IAAI,CAAC,cAAc,EAAE,CAAC;QAEtB,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;QAEpC,KAAK,MAAM,OAAO,IAAI,aAAa;YAChC,OAAmB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEzC,IAAI,uBAAuB,EAAE,MAAM,EAAE,CAAC;YACpC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE;gBACtD,IAAI,CAAC,6BAA6B,CAAC,uBAAuB,CAAC,CAAC;YAC9D,CAAC,CAAC,CAAC;QACL,CAAC;QAED,IAAI,sBAAsB,EAAE,MAAM,EAAE,CAAC;YACnC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,cAAc,EAAE,EAAE,GAAG,EAAE;gBACvE,IAAI,CAAC,6BAA6B,CAAC,sBAAsB,CAAC,CAAC;YAC7D,CAAC,CAAC,CAAC;QACL,CAAC;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;IACvC,CAAC;IAEM,iBAAiB,CAAC,GAAmB;QAC1C,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,yEAAyE;QACzE,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;QAEpC,0BAA0B;QAC1B,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAEjC,qCAAqC;QACrC,IAAI,SAAS,KAAK,GAAG,CAAC,WAAW;YAC/B,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAE/C,kCAAkC;QAClC,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAE9C,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QAErC,IAAI,CAAC,2BAA2B,EAAE,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;IAChC,CAAC;IAEM,aAAa,CAAC,GAAmB;QACtC,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QACjC,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAC9C,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAEtC,MAAM,QAAQ,GAAG,GAAG,CAAC,QAAQ,CAAC;QAC9B,IAAI,QAAQ,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC;YACjC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QAEhC,MAAM,GAAG,GAAG,GAAG,CAAC,WAAW,CAAC;QAC5B,IAAI,SAAS,KAAK,GAAG,EAAE,CAAC;YACtB,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,cAAyB,CAAC,CAAC;YAElD,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAiB,CAAC,CAAC;YAEtC,IAAI,SAAS,KAAK,GAAG,CAAC,MAAM,IAAI,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM;gBACnD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;YAE/B,IAAI,SAAS,KAAK,GAAG,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,MAAM;gBACjD,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAEtC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE;gBACtD,IAAI,SAAS,KAAK,GAAG,CAAC,WAAW,IAAI,CAAC,GAAG,GAAG,CAAC,WAAW,CAAC,MAAM;oBAC7D,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,WAAW,kCAAyB,CAAC;gBAE/D,IAAI,SAAS,KAAK,GAAG,CAAC,YAAY,IAAI,CAAC,GAAG,GAAG,CAAC,YAAY,CAAC,MAAM;oBAC/D,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,YAAY,mCAA0B,CAAC;YACnE,CAAC,CAAC,CAAC;QACL,CAAC;QAED,IAAI,CAAC,2BAA2B,EAAE,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;IAChC,CAAC;IAEM,YAAY,CAAC,IAAe;QACjC,gIAAgI;QAChI,sEAAsE;QACtE,YAAY;QAEZ,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC,qCAAqC;YAC5E,IAAI,gBAAgB,KAAK,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;gBACnD,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC;gBACjC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBACtC,IAAI,OAAO,GAAG,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBAC1E,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;gBACrE,IAAI,aAAa,CAAC,WAAW,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc,CAAC,yBAAyB,CAAC,OAAO,CAAC,EAAE,CAAC;oBACjG,OAAO;gBACT,CAAC;YACH,CAAC;QACH,CAAC;QAED,MAAM,OAAO,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC3C,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAElC,IAAI,8BAAoB,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9D,MAAM,EAAE,GAAc,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC;YACnD,IAAI,EAAE,CAAC,UAAU,KAAK,UAAU,CAAC,SAAS,IAAI,EAAE,CAAC,WAAW;gBAC1D,IAAI,CAAC,WAAW,+BAAuB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC1D,CAAC;IACH,CAAC;IAEM,SAAS,CAAC,MAAc;QAC7B,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,GAAG,EAAE;YACjC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAChG,CAAC,CAAC,CAAC;IACL,CAAC;IAEM,4BAA4B,CAAC,KAAY;QAC9C,IAAI,IAAI,6BAAoB,CAAC;QAC7B,IAAI,KAAK,CAAC,OAAO,YAAY,WAAW,EAAE,CAAC;YACzC,MAAM,EAAE,GAAG,KAAK,CAAC,OAAO,CAAC;YACzB,IAAI,WAAW,CAAC,gBAAgB,KAAK,EAAE,CAAC,WAAW;gBACjD,IAAI,2CAAkC,CAAC;QAC3C,CAAC;aAAM,IAAI,KAAK,CAAC,OAAO,YAAY,aAAa,EAAE,CAAC;YAClD,MAAM,EAAE,GAAG,KAAK,CAAC,OAAO,CAAC;YACzB,IAAI,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY,WAAW,EAAE,CAAC;gBAC1C,MAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAC1B,IAAI,WAAW,CAAC,gBAAgB,KAAK,EAAE,CAAC,WAAW;oBACjD,IAAI,2CAAkC,CAAC;YAC3C,CAAC;iBAAM,IAAI,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY,MAAM,EAAE,CAAC;gBAC5C,MAAM,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACzB,IAAI,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,YAAY,WAAW,EAAE,CAAC;oBAC9E,MAAM,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC/B,IAAI,WAAW,CAAC,gBAAgB,KAAK,EAAE,CAAC,WAAW;wBACjD,IAAI,2CAAkC,CAAC;gBAC3C,CAAC;YACH,CAAC;QACH,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,QAAQ,CAAC,KAAY;QAC1B,IAAI,KAAK,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,sBAAsB;YACzD,OAAO;QAET,+FAA+F;QAC/F,yCAAyC;QACzC,6FAA6F;QAC7F,sDAAsD;QACtD,MAAM,CAAC,CAAC,IAAI,CAAC,gBAAgB,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC9D,MAAM,CAAC,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC;QAErC,iFAAiF;QACjF,MAAM,SAAS,GAAG,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAClD,IAAI,SAAS,CAAC,SAAS;YACrB,OAAO;QAET,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;YACxB,gIAAgI;YAChI,2DAA2D;YAC3D,YAAY;YAEZ,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc,EAAE,CAAC;gBACtC,IAAI,OAAO,GAAG,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBACnE,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;gBACrE,IAAI,aAAa,CAAC,WAAW,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc,CAAC,yBAAyB,CAAC,OAAO,CAAC,EAAE,CAAC;oBACjG,OAAO;gBACT,CAAC;YACH,CAAC;QACH,CAAC;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC;QAEpD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAEnC,IAAI,CAAC,UAAU,CAAC,IAAI,gBAAgB,CAAC,KAAK,CAAC,EAAE,eAAe,CAAC,QAAQ,EAAE,GAAG,EAAE;YAC1E,IAAI,IAAI,CAAC,gBAAgB,CAAC,YAAY,IAAI,SAAS,CAAC,6BAA6B,EAAE,CAAC;gBAClF,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC,SAAS,CAAC;gBAC5C,IAAI,CAAC,qBAAqB,GAAG,SAAS,CAAC,cAAc,CAAC;gBAEtD,IAAI,SAAS,KAAK,UAAU,EAAE,CAAC;oBAC7B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,IAAI,UAAU,CAAC,SAAS,CAAC;oBACtE,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,IAAI,UAAU,CAAC,cAAc,CAAC;gBACvF,CAAC;YACH,CAAC;YAED,kIAAkI;YAClI,IAAI,qBAAqB,4BAAkB,CAAC;YAC5C,IAAI,SAAS,KAAK,IAAI,CAAC,MAAM,CAAC,6BAA6B,IAAI,KAAK,CAAC,YAAY,CAAC,YAAY,KAAK,IAAI,CAAC,MAAM,CAAC,6BAA6B,EAAE,CAAC;gBAC7I,qBAAqB,GAAG,IAAI,CAAC,iBAAiB,CAAC;gBAC/C,IAAI,CAAC,iBAAiB,kDAAyC,CAAC;YAClE,CAAC;YAEA,KAAK,CAAC,OAAmB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAE7C,IAAI,oDAA2C,IAAI,CAAC,iBAAiB;gBACnE,IAAI,CAAC,iBAAiB,GAAG,qBAAqB,CAAC;YAEjD,iFAAiF;YACjF,MAAM,UAAU,GAAG,SAAS,CAAC,UAAU,CAAC;YACxC,MAAM,uBAAuB,GAAG,SAAS,KAAK,UAAU,IAAI,UAAU,CAAC,UAAU,CAAC;YAClF,IAAI,UAAU,IAAI,uBAAuB;gBACtC,KAAK,CAAC,OAAmB,CAAC,iBAAiB,CAAC,IAAI,EAAE,uBAAuB,CAAC,CAAC,gDAAuC,CAAC,CAAC,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,CAAC,CAAC;QAEnK,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAC3D,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE,CAAC;IACzB,CAAC;IAED,yHAAyH;IAClH,aAAa,CAAC,OAAgB,IAAI,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IACpG,6BAA6B;IACtB,eAAe,KAAW,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC,CAAC,CAAC;IAE3D,2BAA2B;QACjC,iHAAiH;QACjH,kHAAkH;QAClH,+BAA+B;QAC/B,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,mCAA2B,CAAC;QAC9D,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,2CAAkC,CAAC;QACrE,MAAM,YAAY,GAAiB,EAAE,CAAC,CAAC,0DAA0D;QACjG,KAAK,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC;YAC9B,QAAQ,GAAG,CAAC,MAAM,EAAE,CAAC;gBACnB,KAAK,YAAY,CAAC;gBAClB,KAAK,WAAW,CAAC;gBACjB,KAAK,WAAW;oBACd,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBACvB,MAAM;gBACR,KAAK,eAAe;oBAClB,KAAK,MAAM,OAAO,IAAI,YAAY,EAAE,CAAC;wBACnC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;oBAC5B,CAAC;oBACD,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBACtB,KAAK,IAAI,CAAC,GAAG,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;wBAClD,IAAI,WAAW,KAAK,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM;4BACxC,WAAW,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;6BACxC,gDAAgD;4BACnD,WAAW,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;oBAChD,CAAC;oBACD,MAAM;gBACR,KAAK,UAAU,CAAC;gBAChB,KAAK,WAAW;oBACd,YAAY,CAAC,GAAG,EAAE,CAAC;oBACnB,MAAM;YACV,CAAC;QACH,CAAC;IACH,CAAC;IAEM,IAAI;QACT,MAAM,IAAI,GAAG;YACX,EAAE,IAAI,EAAE,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE;YAChC,EAAE,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE;YAC7B,EAAE,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,CAAC,EAAE;SAC/B,CAAC;QAEF,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YAClC,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE,CAAC;gBACvB,IAAI,KAAK,CAAC;gBACV,QAAQ,GAAG,CAAC,MAAM,EAAE,CAAC;oBACnB,KAAK,eAAe;wBAClB,KAAK,GAAG,CAAC,CAAC;wBACV,MAAM;oBACR,KAAK,WAAW;wBACd,KAAK,GAAG,CAAC,CAAC;wBACV,MAAM;oBACR,KAAK,YAAY;wBACf,KAAK,GAAG,CAAC,CAAC;wBACV,MAAM;oBACR;wBACE,SAAS;gBACb,CAAC;gBAED,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;YACtB,CAAC;QACH,CAAC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { Range3d } from \"@itwin/core-geometry\";\nimport { Frustum, FrustumPlanes, RenderMode, ViewFlags } from \"@itwin/core-common\";\nimport { Decorations } from \"../../../render/Decorations\";\nimport { SurfaceType } from \"../../../common/internal/render/SurfaceParams\";\nimport { GraphicList, RenderGraphic } from \"../../../render/RenderGraphic\";\nimport { AnimationBranchState } from \"../AnimationBranchState\";\nimport { BranchStack } from \"./BranchStack\";\nimport { BatchState } from \"./BatchState\";\nimport { BranchState } from \"./BranchState\";\nimport {\n DrawCommands, PopBatchCommand, PopBranchCommand, PopClipCommand, PopCommand, PrimitiveCommand, PushBatchCommand,\n PushBranchCommand, PushClipCommand, PushCommand, PushStateCommand,\n} from \"./DrawCommand\";\nimport { Batch, Branch, Graphic, GraphicsArray } from \"./Graphic\";\nimport { Layer, LayerContainer } from \"./Layer\";\nimport { LayerCommandLists } from \"./LayerCommands\";\nimport { MeshGraphic } from \"./Mesh\";\nimport { Primitive } from \"./Primitive\";\nimport { CompositeFlags, Pass, RenderOrder, RenderPass } from \"./RenderFlags\";\nimport { TargetGraphics } from \"./TargetGraphics\";\nimport { Target } from \"./Target\";\nimport { ClipVolume } from \"./ClipVolume\";\n\n/** A list of DrawCommands to be rendered, ordered by render pass.\n * @internal\n */\nexport class RenderCommands implements Iterable<DrawCommands> {\n private _frustumPlanes?: FrustumPlanes;\n private readonly _scratchFrustum = new Frustum();\n private readonly _scratchRange = new Range3d();\n private readonly _commands = new Array<DrawCommands>(RenderPass.COUNT);\n private _target: Target;\n private _stack: BranchStack; // refers to the Target's BranchStack\n private _batchState: BatchState; // refers to the Target's BatchState\n private _forcedRenderPass: RenderPass = RenderPass.None;\n private _addLayersAsNormalGraphics = false;\n private _opaqueOverrides = false;\n private _translucentOverrides = false;\n private _addTranslucentAsOpaque = false; // true when rendering for _ReadPixels to force translucent items to be drawn in opaque pass.\n private readonly _layers: LayerCommandLists;\n\n public get target(): Target { return this._target; }\n\n public [Symbol.iterator](): Iterator<DrawCommands> {\n return this._commands[Symbol.iterator]();\n }\n\n public get isEmpty(): boolean {\n for (const commands of this._commands)\n if (0 < commands.length)\n return false;\n\n return true;\n }\n\n public get isDrawingLayers() {\n switch (this._forcedRenderPass) {\n case RenderPass.OpaqueLayers:\n case RenderPass.TranslucentLayers:\n case RenderPass.OverlayLayers:\n return true;\n default:\n return false;\n }\n }\n\n public get currentViewFlags(): ViewFlags { return this._stack.top.viewFlags; }\n public get compositeFlags(): CompositeFlags {\n let flags = CompositeFlags.None;\n if (this.hasCommands(RenderPass.Translucent))\n flags |= CompositeFlags.Translucent;\n\n if (this.hasCommands(RenderPass.Hilite) || this.hasCommands(RenderPass.HiliteClassification) || this.hasCommands(RenderPass.HilitePlanarClassification))\n flags |= CompositeFlags.Hilite;\n\n if (this.target.wantAmbientOcclusion)\n flags |= CompositeFlags.AmbientOcclusion;\n\n return flags;\n }\n\n private get _curBatch(): Batch | undefined { return this._batchState.currentBatch; }\n\n public hasCommands(pass: RenderPass): boolean { return 0 !== this.getCommands(pass).length; }\n public isOpaquePass(pass: RenderPass): boolean { return pass >= RenderPass.OpaqueLinear && pass <= RenderPass.OpaqueGeneral; }\n\n constructor(target: Target, stack: BranchStack, batchState: BatchState) {\n this._target = target;\n this._stack = stack;\n this._batchState = batchState;\n this._layers = new LayerCommandLists(this);\n\n for (let i = 0; i < RenderPass.COUNT; ++i)\n this._commands[i] = [];\n }\n\n public reset(target: Target, stack: BranchStack, batchState: BatchState): void {\n this._target = target;\n this._stack = stack;\n this._batchState = batchState;\n this.clear();\n }\n\n public collectGraphicsForPlanarProjection(scene: GraphicList): void {\n assert(this._forcedRenderPass === RenderPass.None);\n assert(!this._addLayersAsNormalGraphics);\n\n this._addLayersAsNormalGraphics = true;\n this.addGraphics(scene);\n this._addLayersAsNormalGraphics = false;\n }\n\n public addGraphics(scene: GraphicList, forcedPass: RenderPass = RenderPass.None): void {\n this._forcedRenderPass = forcedPass;\n scene.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\n this._forcedRenderPass = RenderPass.None;\n }\n\n /** Add backgroundMap graphics to their own render pass. */\n public addBackgroundMapGraphics(backgroundMapGraphics: GraphicList): void {\n this._forcedRenderPass = RenderPass.BackgroundMap;\n backgroundMapGraphics.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\n this._forcedRenderPass = RenderPass.None;\n }\n /** Add overlay graphics to the world overlay pass */\n public addOverlayGraphics(overlayGraphics: GraphicList): void {\n this._forcedRenderPass = RenderPass.WorldOverlay;\n overlayGraphics.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\n this._forcedRenderPass = RenderPass.None;\n }\n\n public addDecorations(dec: GraphicList, forcedPass: RenderPass = RenderPass.None): void {\n this._forcedRenderPass = forcedPass;\n for (const entry of dec) {\n (entry as Graphic).addCommands(this);\n }\n\n this._forcedRenderPass = RenderPass.None;\n }\n\n public addWorldDecorations(decs: GraphicList): void {\n const world = this.target.getWorldDecorations(decs);\n this.pushAndPopBranch(world, () => {\n for (const entry of world.branch.entries) {\n (entry as Graphic).addCommands(this);\n }\n });\n }\n\n private addPickableDecorations(decs: Decorations): void {\n if (undefined !== decs.normal) {\n for (const normal of decs.normal) {\n const gf = normal as Graphic;\n if (gf.isPickable)\n gf.addCommands(this);\n }\n }\n\n if (undefined !== decs.world) {\n const world = this.target.getWorldDecorations(decs.world);\n this.pushAndPopBranch(world, () => {\n for (const gf of world.branch.entries) {\n if ((gf as Graphic).isPickable)\n (gf as Graphic).addCommands(this);\n }\n });\n }\n }\n\n public addBackground(gf?: Graphic): void {\n if (undefined === gf)\n return;\n\n assert(RenderPass.None === this._forcedRenderPass);\n\n this._forcedRenderPass = RenderPass.Background;\n this.pushAndPopState(this.target.decorationsState, () => gf.addCommands(this));\n this._forcedRenderPass = RenderPass.None;\n }\n\n public addSkyBox(gf?: Graphic): void {\n if (undefined === gf)\n return;\n\n assert(RenderPass.None === this._forcedRenderPass);\n\n this._forcedRenderPass = RenderPass.SkyBox;\n this.pushAndPopState(this.target.decorationsState, () => gf.addCommands(this));\n this._forcedRenderPass = RenderPass.None;\n }\n\n public addPrimitiveCommand(command: PrimitiveCommand, pass?: Pass): void {\n if (undefined === pass)\n pass = command.getPass(this.target);\n\n if (\"none\" === pass) // Edges will return none if they don't want to draw at all (edges not turned on).\n return;\n\n if (RenderPass.None !== this._forcedRenderPass) {\n // Add the command to the forced render pass (background).\n this.getCommands(this._forcedRenderPass).push(command);\n return;\n }\n\n if (!command.hasFeatures) {\n // Draw in general opaque pass so they are not in pick data.\n switch (pass) {\n case \"opaque-linear\":\n case \"opaque-planar\":\n pass = \"opaque\";\n break;\n case \"opaque-planar-translucent\":\n pass = \"opaque-translucent\";\n break;\n }\n }\n\n const haveFeatureOverrides = (this._opaqueOverrides || this._translucentOverrides) && command.opcode && command.hasFeatures;\n\n if (Pass.rendersTranslucent(pass) && this._addTranslucentAsOpaque) {\n switch (command.renderOrder) {\n case RenderOrder.PlanarLitSurface:\n case RenderOrder.PlanarUnlitSurface:\n case RenderOrder.BlankingRegion:\n pass = \"opaque-planar\";\n break;\n case RenderOrder.LitSurface:\n case RenderOrder.UnlitSurface:\n pass = \"opaque\";\n break;\n default:\n pass = \"opaque-linear\";\n break;\n }\n }\n\n const isDoublePass = Pass.rendersOpaqueAndTranslucent(pass);\n const renderTranslucentDuringOpaque = isDoublePass || (this._opaqueOverrides && haveFeatureOverrides);\n if (renderTranslucentDuringOpaque && Pass.rendersTranslucent(pass) && !command.primitive.cachedGeometry.alwaysRenderTranslucent) {\n let opaquePass: RenderPass;\n if (Pass.rendersOpaqueAndTranslucent(pass)) {\n opaquePass = Pass.toOpaquePass(pass);\n } else {\n switch (command.renderOrder) {\n case RenderOrder.PlanarLitSurface:\n case RenderOrder.PlanarUnlitSurface:\n case RenderOrder.BlankingRegion:\n opaquePass = RenderPass.OpaquePlanar;\n break;\n case RenderOrder.LitSurface:\n case RenderOrder.UnlitSurface:\n opaquePass = RenderPass.OpaqueGeneral;\n break;\n default:\n opaquePass = RenderPass.OpaqueLinear;\n break;\n }\n }\n\n this.getCommands(opaquePass).push(command);\n }\n\n const renderOpaqueDuringTranslucent = isDoublePass || (this._translucentOverrides && haveFeatureOverrides);\n if (renderOpaqueDuringTranslucent && Pass.rendersOpaque(pass) && !this._addTranslucentAsOpaque)\n this.getCommands(RenderPass.Translucent).push(command);\n\n if (!Pass.rendersOpaqueAndTranslucent(pass))\n this.getCommands(Pass.toRenderPass(pass)).push(command);\n }\n\n public getCommands(pass: RenderPass): DrawCommands {\n let idx = pass as number;\n assert(idx < this._commands.length);\n if (idx >= this._commands.length)\n idx -= 1;\n\n return this._commands[idx];\n }\n\n public replaceCommands(pass: RenderPass, cmds: DrawCommands): void {\n const idx = pass as number;\n this._commands[idx].splice(0);\n this._commands[idx] = cmds;\n }\n\n public addHiliteBranch(branch: Branch, pass: RenderPass): void {\n this.pushAndPopBranchForPass(pass, branch, () => {\n branch.branch.entries.forEach((entry: RenderGraphic) => (entry as Graphic).addHiliteCommands(this, pass));\n });\n }\n\n public processLayers(container: LayerContainer): void {\n assert(RenderPass.None === this._forcedRenderPass);\n if (RenderPass.None !== this._forcedRenderPass)\n return;\n\n this._forcedRenderPass = container.renderPass;\n this._layers.processLayers(container, () => container.graphic.addCommands(this));\n this._forcedRenderPass = RenderPass.None;\n }\n\n public addLayerCommands(layer: Layer): void {\n if (this._addLayersAsNormalGraphics) {\n // GraphicsCollectorDrawArgs wants to collect graphics to project to a plane for masking.\n // It bypasses PlanProjectionTreeReference.createDrawArgs which would otherwise wrap the graphics in a LayerContainer.\n assert(this._forcedRenderPass === RenderPass.None);\n this._forcedRenderPass = RenderPass.OpaqueGeneral;\n layer.graphic.addCommands(this);\n this._forcedRenderPass = RenderPass.None;\n return;\n }\n\n assert(this.isDrawingLayers);\n if (!this.isDrawingLayers)\n return;\n\n // Let the graphic add its commands. Afterward, pull them out and add them to the LayerCommands.\n this._layers.currentLayer = layer;\n layer.graphic.addCommands(this);\n\n const cmds = this.getCommands(this._forcedRenderPass);\n this._layers.addCommands(cmds);\n\n cmds.length = 0;\n this._layers.currentLayer = undefined;\n }\n\n public addHiliteLayerCommands(graphic: Graphic, pass: RenderPass): void {\n assert(this.isDrawingLayers || this._addLayersAsNormalGraphics);\n if (!this.isDrawingLayers && !this._addLayersAsNormalGraphics)\n return;\n\n const prevPass = this._forcedRenderPass;\n this._forcedRenderPass = RenderPass.None;\n\n graphic.addHiliteCommands(this, pass);\n\n this._forcedRenderPass = prevPass;\n }\n\n private getAnimationBranchState(branch: Branch): AnimationBranchState | undefined {\n const animId = branch.branch.animationId;\n return undefined !== animId ? this.target.animationBranches?.branchStates.get(animId) : undefined;\n }\n\n private pushAndPopBranchForPass(pass: RenderPass, branch: Branch, func: () => void): void {\n assert(!this.isDrawingLayers);\n\n const animState = this.getAnimationBranchState(branch);\n if (animState?.omit)\n return;\n\n assert(RenderPass.None !== pass);\n\n this._stack.pushBranch(branch);\n if (branch.planarClassifier)\n branch.planarClassifier.pushBatchState(this._batchState);\n\n if (branch.secondaryClassifiers)\n branch.secondaryClassifiers.forEach((classifier) => classifier.pushBatchState(this._batchState));\n\n const cmds = this.getCommands(pass);\n const clip = animState?.clip as ClipVolume | undefined;\n const pushClip = undefined !== clip ? new PushClipCommand(clip) : undefined;\n if (pushClip)\n cmds.push(pushClip);\n\n const push = new PushBranchCommand(branch);\n cmds.push(push);\n\n func();\n\n this._stack.pop();\n if (cmds[cmds.length - 1] === push) {\n cmds.pop();\n if (pushClip)\n cmds.pop();\n } else {\n cmds.push(PopBranchCommand.instance);\n if (pushClip)\n cmds.push(PopClipCommand.instance);\n }\n }\n\n private pushAndPop(push: PushCommand, pop: PopCommand, func: () => void): void {\n if (this.isDrawingLayers) {\n this._commands[RenderPass.Hilite].push(push);\n this._layers.pushAndPop(push, pop, func);\n\n const cmds = this._commands[RenderPass.Hilite];\n if (0 < cmds.length && cmds[cmds.length - 1] === push)\n cmds.pop();\n else\n cmds.push(pop);\n\n return;\n }\n\n if (RenderPass.None === this._forcedRenderPass) {\n // Need to make sure the push command precedes any subsequent commands added to any render pass.\n for (const cmds of this._commands)\n cmds.push(push);\n } else {\n // May want to add hilite commands as well - add the push command to that pass.\n this._commands[this._forcedRenderPass].push(push);\n this._commands[RenderPass.Hilite].push(push);\n }\n\n func();\n\n // Remove push command from any passes that didn't receive any commands; add the pop command to any passes that did.\n if (RenderPass.None === this._forcedRenderPass) {\n for (const cmds of this._commands) {\n assert(0 < cmds.length);\n if (0 < cmds.length && cmds[cmds.length - 1] === push)\n cmds.pop();\n else\n cmds.push(pop);\n }\n } else {\n assert(0 < this._commands[this._forcedRenderPass].length);\n assert(0 < this._commands[RenderPass.Hilite].length);\n\n let cmds = this._commands[this._forcedRenderPass];\n if (cmds[cmds.length - 1] === push)\n cmds.pop();\n else\n cmds.push(pop);\n\n cmds = this._commands[RenderPass.Hilite];\n if (cmds[cmds.length - 1] === push)\n cmds.pop();\n else\n cmds.push(pop);\n }\n }\n\n public pushAndPopBranch(branch: Branch, func: () => void): void {\n const animState = this.getAnimationBranchState(branch);\n if (animState?.omit)\n return;\n\n if (animState?.clip)\n this.pushAndPop(new PushClipCommand(animState.clip as ClipVolume), PopClipCommand.instance, () => this._pushAndPopBranch(branch, func));\n else\n this._pushAndPopBranch(branch, func);\n }\n\n private _pushAndPopBranch(branch: Branch, func: () => void): void {\n this._stack.pushBranch(branch);\n if (branch.planarClassifier)\n branch.planarClassifier.pushBatchState(this._batchState);\n\n if (branch.secondaryClassifiers)\n branch.secondaryClassifiers.forEach((classifier) => classifier.pushBatchState(this._batchState));\n\n this.pushAndPop(new PushBranchCommand(branch), PopBranchCommand.instance, func);\n\n this._stack.pop();\n }\n\n public pushAndPopState(state: BranchState, func: () => void): void {\n this._stack.pushState(state);\n this.pushAndPop(new PushStateCommand(state), PopBranchCommand.instance, func);\n this._stack.pop();\n }\n\n public clear(): void {\n assert(this._batchState.isEmpty);\n this._clearCommands();\n }\n\n private _clearCommands(): void {\n this._commands.forEach((cmds: DrawCommands) => cmds.splice(0));\n this._layers.clear();\n }\n\n private initForPickOverlayDecorations(overlays: GraphicList): void {\n for (const overlay of overlays) {\n const gf = overlay as Graphic;\n if (gf.isPickable)\n gf.addCommands(this);\n }\n }\n\n public initForPickOverlays(sceneOverlays: GraphicList, worldOverlayDecorations: GraphicList | undefined, viewOverlayDecorations: GraphicList | undefined): void {\n this._clearCommands();\n\n this._addTranslucentAsOpaque = true;\n\n for (const sceneGf of sceneOverlays)\n (sceneGf as Graphic).addCommands(this);\n\n if (worldOverlayDecorations?.length) {\n this.pushAndPopState(this.target.decorationsState, () => {\n this.initForPickOverlayDecorations(worldOverlayDecorations);\n });\n }\n\n if (viewOverlayDecorations?.length) {\n this.pushAndPopState(this.target.decorationsState.withViewCoords(), () => {\n this.initForPickOverlayDecorations(viewOverlayDecorations);\n });\n }\n\n this._addTranslucentAsOpaque = false;\n }\n\n public initForReadPixels(gfx: TargetGraphics): void {\n this.clear();\n\n // Set flag to force translucent geometry to be put into the opaque pass.\n this._addTranslucentAsOpaque = true;\n\n // Add the scene graphics.\n this.addGraphics(gfx.foreground);\n\n // Also add any pickable decorations.\n if (undefined !== gfx.decorations)\n this.addPickableDecorations(gfx.decorations);\n\n // Also background map is pickable\n this.addBackgroundMapGraphics(gfx.background);\n\n this._addTranslucentAsOpaque = false;\n\n this.setupClassificationByVolume();\n this._layers.outputCommands();\n }\n\n public initForRender(gfx: TargetGraphics): void {\n this.clear();\n\n this.addGraphics(gfx.foreground);\n this.addBackgroundMapGraphics(gfx.background);\n this.addOverlayGraphics(gfx.overlays);\n\n const dynamics = gfx.dynamics;\n if (dynamics && dynamics.length > 0)\n this.addDecorations(dynamics);\n\n const dec = gfx.decorations;\n if (undefined !== dec) {\n this.addBackground(dec.viewBackground as Graphic);\n\n this.addSkyBox(dec.skyBox as Graphic);\n\n if (undefined !== dec.normal && 0 < dec.normal.length)\n this.addGraphics(dec.normal);\n\n if (undefined !== dec.world && 0 < dec.world.length)\n this.addWorldDecorations(dec.world);\n\n this.pushAndPopState(this.target.decorationsState, () => {\n if (undefined !== dec.viewOverlay && 0 < dec.viewOverlay.length)\n this.addDecorations(dec.viewOverlay, RenderPass.ViewOverlay);\n\n if (undefined !== dec.worldOverlay && 0 < dec.worldOverlay.length)\n this.addDecorations(dec.worldOverlay, RenderPass.WorldOverlay);\n });\n }\n\n this.setupClassificationByVolume();\n this._layers.outputCommands();\n }\n\n public addPrimitive(prim: Primitive): void {\n // ###TODO Would be nice if we could detect outside active volume here, but active volume only applies to specific render passes\n // if (this.target.isGeometryOutsideActiveVolume(prim.cachedGeometry))\n // return;\n\n if (undefined !== this._frustumPlanes) { // See if we can cull this primitive.\n if (\"classification\" === prim.getPass(this.target)) {\n const geom = prim.cachedGeometry;\n geom.computeRange(this._scratchRange);\n let frustum = Frustum.fromRange(this._scratchRange, this._scratchFrustum);\n frustum = frustum.transformBy(this.target.currentTransform, frustum);\n if (FrustumPlanes.Containment.Outside === this._frustumPlanes.computeFrustumContainment(frustum)) {\n return;\n }\n }\n }\n\n const command = new PrimitiveCommand(prim);\n this.addPrimitiveCommand(command);\n\n if (RenderPass.None === this._forcedRenderPass && prim.isEdge) {\n const vf: ViewFlags = this.target.currentViewFlags;\n if (vf.renderMode !== RenderMode.Wireframe && vf.hiddenEdges)\n this.getCommands(RenderPass.HiddenEdge).push(command);\n }\n }\n\n public addBranch(branch: Branch): void {\n this.pushAndPopBranch(branch, () => {\n branch.branch.entries.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\n });\n }\n\n public computeBatchHiliteRenderPass(batch: Batch): RenderPass {\n let pass = RenderPass.Hilite;\n if (batch.graphic instanceof MeshGraphic) {\n const mg = batch.graphic;\n if (SurfaceType.VolumeClassifier === mg.surfaceType)\n pass = RenderPass.HiliteClassification;\n } else if (batch.graphic instanceof GraphicsArray) {\n const ga = batch.graphic;\n if (ga.graphics[0] instanceof MeshGraphic) {\n const mg = ga.graphics[0];\n if (SurfaceType.VolumeClassifier === mg.surfaceType)\n pass = RenderPass.HiliteClassification;\n } else if (ga.graphics[0] instanceof Branch) {\n const b = ga.graphics[0];\n if (b.branch.entries.length > 0 && b.branch.entries[0] instanceof MeshGraphic) {\n const mg = b.branch.entries[0];\n if (SurfaceType.VolumeClassifier === mg.surfaceType)\n pass = RenderPass.HiliteClassification;\n }\n }\n }\n return pass;\n }\n\n public addBatch(batch: Batch): void {\n if (batch.locateOnly && !this.target.isReadPixelsInProgress)\n return;\n\n // Batches (aka element tiles) should only draw during ordinary (translucent or opaque) passes.\n // They may draw during both, or neither.\n // NB: This is no longer true - pickable overlay decorations are defined as Batches. Problem?\n // assert(RenderPass.None === this._forcedRenderPass);\n assert(!this._opaqueOverrides && !this._translucentOverrides);\n assert(undefined === this._curBatch);\n\n // If all features are overridden to be invisible, draw no graphics in this batch\n const overrides = batch.getOverrides(this.target);\n if (overrides.allHidden)\n return;\n\n if (!batch.range.isNull) {\n // ###TODO Would be nice if we could detect outside active volume here, but active volume only applies to specific render passes\n // if (this.target.isRangeOutsideActiveVolume(batch.range))\n // return;\n\n if (undefined !== this._frustumPlanes) {\n let frustum = Frustum.fromRange(batch.range, this._scratchFrustum);\n frustum = frustum.transformBy(this.target.currentTransform, frustum);\n if (FrustumPlanes.Containment.Outside === this._frustumPlanes.computeFrustumContainment(frustum)) {\n return;\n }\n }\n }\n\n const classifier = this._stack.top.planarClassifier;\n\n this._batchState.push(batch, true);\n\n this.pushAndPop(new PushBatchCommand(batch), PopBatchCommand.instance, () => {\n if (this.currentViewFlags.transparency || overrides.anyViewIndependentTranslucent) {\n this._opaqueOverrides = overrides.anyOpaque;\n this._translucentOverrides = overrides.anyTranslucent;\n\n if (undefined !== classifier) {\n this._opaqueOverrides = this._opaqueOverrides || classifier.anyOpaque;\n this._translucentOverrides = this._translucentOverrides || classifier.anyTranslucent;\n }\n }\n\n // If we have an active volume classifier then force all batches for the reality data being classified into a special render pass.\n let savedForcedRenderPass = RenderPass.None;\n if (undefined !== this.target.activeVolumeClassifierModelId && batch.featureTable.batchModelId === this.target.activeVolumeClassifierModelId) {\n savedForcedRenderPass = this._forcedRenderPass;\n this._forcedRenderPass = RenderPass.VolumeClassifiedRealityData;\n }\n\n (batch.graphic as Graphic).addCommands(this);\n\n if (RenderPass.VolumeClassifiedRealityData === this._forcedRenderPass)\n this._forcedRenderPass = savedForcedRenderPass;\n\n // If the batch contains hilited features, need to render them in the hilite pass\n const anyHilited = overrides.anyHilited;\n const planarClassifierHilited = undefined !== classifier && classifier.anyHilited;\n if (anyHilited || planarClassifierHilited)\n (batch.graphic as Graphic).addHiliteCommands(this, planarClassifierHilited ? RenderPass.HilitePlanarClassification : this.computeBatchHiliteRenderPass(batch));\n\n });\n\n this._opaqueOverrides = this._translucentOverrides = false;\n this._batchState.pop();\n }\n\n // Define a culling frustum. Commands associated with Graphics whose ranges do not intersect the frustum will be skipped.\n public setCheckRange(frustum: Frustum) { this._frustumPlanes = FrustumPlanes.fromFrustum(frustum); }\n // Clear the culling frustum.\n public clearCheckRange(): void { this._frustumPlanes = undefined; }\n\n private setupClassificationByVolume(): void {\n // To make it easier to process the classifiers individually, set up a secondary command list for them where they\n // are each separated by their own pushes & pops so that they can easily be drawn individually. This now supports\n // nested branches and batches.\n const groupedCmds = this._commands[RenderPass.Classification];\n const byIndexCmds = this._commands[RenderPass.ClassificationByIndex];\n const pushCommands: DrawCommands = []; // will contain current set of pushes ahead of a primitive\n for (const cmd of groupedCmds) {\n switch (cmd.opcode) {\n case \"pushBranch\":\n case \"pushBatch\":\n case \"pushState\":\n pushCommands.push(cmd);\n break;\n case \"drawPrimitive\":\n for (const pushCmd of pushCommands) {\n byIndexCmds.push(pushCmd);\n }\n byIndexCmds.push(cmd);\n for (let i = pushCommands.length - 1; i >= 0; --i) {\n if (\"pushBatch\" === pushCommands[i].opcode)\n byIndexCmds.push(PopBatchCommand.instance);\n else // should be eith pushBranch or pushState opcode\n byIndexCmds.push(PopBranchCommand.instance);\n }\n break;\n case \"popBatch\":\n case \"popBranch\":\n pushCommands.pop();\n break;\n }\n }\n }\n\n public dump(): Array<{ name: string, count: number }> {\n const dump = [\n { name: \"Primitives\", count: 0 },\n { name: \"Batches\", count: 0 },\n { name: \"Branches\", count: 0 },\n ];\n\n for (const cmds of this._commands) {\n for (const cmd of cmds) {\n let index;\n switch (cmd.opcode) {\n case \"drawPrimitive\":\n index = 0;\n break;\n case \"pushBatch\":\n index = 1;\n break;\n case \"pushBranch\":\n index = 2;\n break;\n default:\n continue;\n }\n\n dump[index].count++;\n }\n }\n\n return dump;\n }\n}\n"]}
|
|
1
|
+
{"version":3,"file":"RenderCommands.js","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/RenderCommands.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,UAAU,EAAa,MAAM,oBAAoB,CAAC;AAEnF,OAAO,EAAE,WAAW,EAAE,MAAM,+CAA+C,CAAC;AAM5E,OAAO,EACS,eAAe,EAAE,gBAAgB,EAAE,cAAc,EAAc,gBAAgB,EAAE,gBAAgB,EAC/G,iBAAiB,EAAE,eAAe,EAAe,gBAAgB,GAClE,MAAM,eAAe,CAAC;AACvB,OAAO,EAAS,MAAM,EAAW,aAAa,EAAE,MAAM,WAAW,CAAC;AAElE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,QAAQ,CAAC;AAErC,OAAO,EAAkB,IAAI,EAA2B,MAAM,eAAe,CAAC;AAK9E;;GAEG;AACH,MAAM,OAAO,cAAc;IACjB,cAAc,CAAiB;IACtB,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;IAChC,aAAa,GAAG,IAAI,OAAO,EAAE,CAAC;IAC9B,SAAS,GAAG,IAAI,KAAK,2BAAgC,CAAC;IAC/D,OAAO,CAAS;IAChB,MAAM,CAAc,CAAC,qCAAqC;IAC1D,WAAW,CAAa,CAAC,oCAAoC;IAC7D,iBAAiB,6BAA+B;IAChD,0BAA0B,GAAG,KAAK,CAAC;IACnC,gBAAgB,GAAG,KAAK,CAAC;IACzB,qBAAqB,GAAG,KAAK,CAAC;IAC9B,uBAAuB,GAAG,KAAK,CAAC,CAAC,6FAA6F;IACrH,OAAO,CAAoB;IAE5C,IAAW,MAAM,KAAa,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IAE7C,CAAC,MAAM,CAAC,QAAQ,CAAC;QACtB,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC;IAC3C,CAAC;IAED,IAAW,OAAO;QAChB,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS;YACnC,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM;gBACrB,OAAO,KAAK,CAAC;QAEjB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,IAAW,eAAe;QACxB,QAAQ,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC/B,qCAA6B;YAC7B,0CAAkC;YAClC;gBACE,OAAO,IAAI,CAAC;YACd;gBACE,OAAO,KAAK,CAAC;QACjB,CAAC;IACH,CAAC;IAED,IAAW,gBAAgB,KAAgB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC;IAC9E,IAAW,cAAc;QACvB,IAAI,KAAK,8BAAsB,CAAC;QAChC,IAAI,IAAI,CAAC,WAAW,gCAAwB;YAC1C,KAAK,sCAA8B,CAAC;QAEtC,IAAI,IAAI,CAAC,WAAW,4BAAmB,IAAI,IAAI,CAAC,WAAW,0CAAiC,IAAI,IAAI,CAAC,WAAW,gDAAuC;YACrJ,KAAK,iCAAyB,CAAC;QAEjC,IAAI,IAAI,CAAC,MAAM,CAAC,oBAAoB;YAClC,KAAK,2CAAmC,CAAC;QAE3C,OAAO,KAAK,CAAC;IACf,CAAC;IAED,IAAY,SAAS,KAAwB,OAAO,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC;IAE7E,WAAW,CAAC,IAAgB,IAAa,OAAO,CAAC,KAAK,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IACtF,YAAY,CAAC,IAAgB,IAAa,OAAO,IAAI,mCAA2B,IAAI,IAAI,oCAA4B,CAAC,CAAC,CAAC;IAE9H,YAAY,MAAc,EAAE,KAAkB,EAAE,UAAsB;QACpE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,OAAO,GAAG,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAE3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,4BAAmB,EAAE,EAAE,CAAC;YACvC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;IAC3B,CAAC;IAEM,KAAK,CAAC,MAAc,EAAE,KAAkB,EAAE,UAAsB;QACrE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,KAAK,EAAE,CAAC;IACf,CAAC;IAEM,kCAAkC,CAAC,KAAkB;QAC1D,MAAM,CAAC,IAAI,CAAC,iBAAiB,8BAAoB,CAAC,CAAC;QACnD,MAAM,CAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAEzC,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACxB,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;IAC1C,CAAC;IAEM,WAAW,CAAC,KAAkB,EAAE,sCAAwC;QAC7E,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC;QACpC,KAAK,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC9E,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAED,2DAA2D;IACpD,wBAAwB,CAAC,qBAAkC;QAChE,IAAI,CAAC,iBAAiB,oCAA2B,CAAC;QAClD,qBAAqB,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC9F,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IACD,qDAAqD;IAC9C,kBAAkB,CAAC,eAA4B;QACpD,IAAI,CAAC,iBAAiB,mCAA0B,CAAC;QACjD,eAAe,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QACxF,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,cAAc,CAAC,GAAgB,EAAE,sCAAwC;QAC9E,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC;QACpC,KAAK,MAAM,KAAK,IAAI,GAAG,EAAE,CAAC;YACvB,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACvC,CAAC;QAED,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,mBAAmB,CAAC,IAAiB;QAC1C,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QACpD,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,GAAG,EAAE;YAChC,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;gBACxC,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YACvC,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAEO,sBAAsB,CAAC,IAAiB;QAC9C,IAAI,SAAS,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBACjC,MAAM,EAAE,GAAG,MAAiB,CAAC;gBAC7B,IAAI,EAAE,CAAC,UAAU;oBACf,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YACzB,CAAC;QACH,CAAC;QAED,IAAI,SAAS,KAAK,IAAI,CAAC,KAAK,EAAE,CAAC;YAC7B,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAC1D,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,GAAG,EAAE;gBAChC,KAAK,MAAM,EAAE,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;oBACtC,IAAK,EAAc,CAAC,UAAU;wBAC3B,EAAc,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;gBACtC,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC;IACH,CAAC;IAEM,aAAa,CAAC,EAAY;QAC/B,IAAI,SAAS,KAAK,EAAE;YAClB,OAAO;QAET,MAAM,CAAC,8BAAoB,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEnD,IAAI,CAAC,iBAAiB,gCAAwB,CAAC;QAC/C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/E,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,SAAS,CAAC,EAAY;QAC3B,IAAI,SAAS,KAAK,EAAE;YAClB,OAAO;QAET,MAAM,CAAC,8BAAoB,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEnD,IAAI,CAAC,iBAAiB,6BAAoB,CAAC;QAC3C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/E,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,mBAAmB,CAAC,OAAyB,EAAE,IAAW;QAC/D,IAAI,SAAS,KAAK,IAAI;YACpB,IAAI,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEtC,IAAI,MAAM,KAAK,IAAI,EAAE,kFAAkF;YACrG,OAAO;QAET,IAAI,8BAAoB,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC/C,0DAA0D;YAC1D,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACvD,OAAO;QACT,CAAC;QAED,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;YACzB,4DAA4D;YAC5D,QAAQ,IAAI,EAAE,CAAC;gBACb,KAAK,eAAe,CAAC;gBACrB,KAAK,eAAe;oBAClB,IAAI,GAAG,QAAQ,CAAC;oBAChB,MAAM;gBACR,KAAK,2BAA2B;oBAC9B,IAAI,GAAG,oBAAoB,CAAC;oBAC5B,MAAM;YACV,CAAC;QACH,CAAC;QAED,MAAM,oBAAoB,GAAG,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,qBAAqB,CAAC,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,WAAW,CAAC;QAE5H,IAAI,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAClE,QAAQ,OAAO,CAAC,WAAW,EAAE,CAAC;gBAC5B,2CAAkC;gBAClC,6CAAoC;gBACpC;oBACE,IAAI,GAAG,eAAe,CAAC;oBACvB,MAAM;gBACR,oCAA4B;gBAC5B;oBACE,IAAI,GAAG,QAAQ,CAAC;oBAChB,MAAM;gBACR;oBACE,IAAI,GAAG,eAAe,CAAC;oBACvB,MAAM;YACV,CAAC;QACH,CAAC;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;QAC5D,MAAM,6BAA6B,GAAG,YAAY,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,oBAAoB,CAAC,CAAC;QACtG,IAAI,6BAA6B,IAAI,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,cAAc,CAAC,uBAAuB,EAAE,CAAC;YAChI,IAAI,UAAsB,CAAC;YAC3B,IAAI,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC3C,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACvC,CAAC;iBAAM,CAAC;gBACN,QAAQ,OAAO,CAAC,WAAW,EAAE,CAAC;oBAC5B,2CAAkC;oBAClC,6CAAoC;oBACpC;wBACE,UAAU,kCAA0B,CAAC;wBACrC,MAAM;oBACR,oCAA4B;oBAC5B;wBACE,UAAU,mCAA2B,CAAC;wBACtC,MAAM;oBACR;wBACE,UAAU,kCAA0B,CAAC;wBACrC,MAAM;gBACV,CAAC;YACH,CAAC;YAED,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC7C,CAAC;QAED,MAAM,6BAA6B,GAAG,YAAY,IAAI,CAAC,IAAI,CAAC,qBAAqB,IAAI,oBAAoB,CAAC,CAAC;QAC3G,IAAI,6BAA6B,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,uBAAuB;YAC5F,IAAI,CAAC,WAAW,gCAAwB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAEzD,IAAI,CAAC,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC;YACzC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC5D,CAAC;IAEM,WAAW,CAAC,IAAgB;QACjC,IAAI,GAAG,GAAG,IAAc,CAAC;QACzB,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACpC,IAAI,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM;YAC9B,GAAG,IAAI,CAAC,CAAC;QAEX,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IAC7B,CAAC;IAEM,eAAe,CAAC,IAAgB,EAAE,IAAkB;QACzD,MAAM,GAAG,GAAG,IAAc,CAAC;QAC3B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC9B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC;IAC7B,CAAC;IAEM,eAAe,CAAC,MAAc,EAAE,IAAgB;QACrD,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE;YAC9C,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;QAC5G,CAAC,CAAC,CAAC;IACL,CAAC;IAEM,aAAa,CAAC,SAAyB;QAC5C,MAAM,CAAC,8BAAoB,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACnD,IAAI,8BAAoB,IAAI,CAAC,iBAAiB;YAC5C,OAAO;QAET,IAAI,CAAC,iBAAiB,GAAG,SAAS,CAAC,UAAU,CAAC;QAC9C,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,SAAS,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QACjF,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;IAC3C,CAAC;IAEM,gBAAgB,CAAC,KAAY;QAClC,IAAI,IAAI,CAAC,0BAA0B,EAAE,CAAC;YACpC,yFAAyF;YACzF,sHAAsH;YACtH,MAAM,CAAC,IAAI,CAAC,iBAAiB,8BAAoB,CAAC,CAAC;YACnD,IAAI,CAAC,iBAAiB,mCAA2B,CAAC;YAClD,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAChC,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;YACzC,OAAO;QACT,CAAC;QAED,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC7B,IAAI,CAAC,IAAI,CAAC,eAAe;YACvB,OAAO;QAET,gGAAgG;QAChG,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,KAAK,CAAC;QAClC,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEhC,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACtD,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAE/B,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC;IACxC,CAAC;IAEM,sBAAsB,CAAC,OAAgB,EAAE,IAAgB;QAC9D,MAAM,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAChE,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,0BAA0B;YAC3D,OAAO;QAET,MAAM,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACxC,IAAI,CAAC,iBAAiB,4BAAkB,CAAC;QAEzC,OAAO,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,iBAAiB,GAAG,QAAQ,CAAC;IACpC,CAAC;IAEO,uBAAuB,CAAC,MAAc;QAC5C,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC;QACzC,OAAO,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,YAAY,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACpG,CAAC;IAEO,uBAAuB,CAAC,IAAgB,EAAE,MAAc,EAAE,IAAgB;QAChF,MAAM,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAE9B,MAAM,SAAS,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,SAAS,EAAE,IAAI;YACjB,OAAO;QAET,MAAM,CAAC,8BAAoB,IAAI,CAAC,CAAC;QAEjC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC/B,IAAI,MAAM,CAAC,gBAAgB;YACzB,MAAM,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAE3D,IAAI,MAAM,CAAC,oBAAoB;YAC7B,MAAM,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;QAEnG,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACpC,MAAM,IAAI,GAAG,SAAS,EAAE,IAA8B,CAAC;QACvD,MAAM,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,eAAe,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAC5E,IAAI,QAAQ;YACV,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEtB,MAAM,IAAI,GAAG,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC;QAC3C,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEhB,IAAI,EAAE,CAAC;QAEP,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;QAClB,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;YACnC,IAAI,CAAC,GAAG,EAAE,CAAC;YACX,IAAI,QAAQ;gBACV,IAAI,CAAC,GAAG,EAAE,CAAC;QACf,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;YACrC,IAAI,QAAQ;gBACV,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QACvC,CAAC;IACH,CAAC;IAEO,UAAU,CAAC,IAAiB,EAAE,GAAe,EAAE,IAAgB;QACrE,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACzB,IAAI,CAAC,SAAS,4BAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC7C,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;YAEzC,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,4BAAmB,CAAC;YAC/C,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;gBACnD,IAAI,CAAC,GAAG,EAAE,CAAC;;gBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAEjB,OAAO;QACT,CAAC;QAED,IAAI,8BAAoB,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC/C,gGAAgG;YAChG,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS;gBAC/B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACpB,CAAC;aAAM,CAAC;YACN,+EAA+E;YAC/E,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAClD,IAAI,CAAC,SAAS,4BAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC/C,CAAC;QAED,IAAI,EAAE,CAAC;QAEP,oHAAoH;QACpH,IAAI,8BAAoB,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC/C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBAClC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;gBACxB,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;oBACnD,IAAI,CAAC,GAAG,EAAE,CAAC;;oBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YACnB,CAAC;QACH,CAAC;aAAM,CAAC;YACN,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,MAAM,CAAC,CAAC;YAC1D,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,4BAAmB,CAAC,MAAM,CAAC,CAAC;YAErD,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAClD,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;gBAChC,IAAI,CAAC,GAAG,EAAE,CAAC;;gBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAEjB,IAAI,GAAG,IAAI,CAAC,SAAS,4BAAmB,CAAC;YACzC,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI;gBAChC,IAAI,CAAC,GAAG,EAAE,CAAC;;gBAEX,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACnB,CAAC;IACH,CAAC;IAEM,gBAAgB,CAAC,MAAc,EAAE,IAAgB;QACtD,MAAM,SAAS,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,SAAS,EAAE,IAAI;YACjB,OAAO;QAET,IAAI,SAAS,EAAE,IAAI;YACjB,IAAI,CAAC,UAAU,CAAC,IAAI,eAAe,CAAC,SAAS,CAAC,IAAkB,CAAC,EAAE,cAAc,CAAC,QAAQ,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC;;YAExI,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IACzC,CAAC;IAEO,iBAAiB,CAAC,MAAc,EAAE,IAAgB;QACxD,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC/B,IAAI,MAAM,CAAC,gBAAgB;YACzB,MAAM,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAE3D,IAAI,MAAM,CAAC,oBAAoB;YAC7B,MAAM,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;QAEnG,IAAI,CAAC,UAAU,CAAC,IAAI,iBAAiB,CAAC,MAAM,CAAC,EAAE,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAEhF,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;IACpB,CAAC;IAEM,eAAe,CAAC,KAAkB,EAAE,IAAgB;QACzD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QAC7B,IAAI,CAAC,UAAU,CAAC,IAAI,gBAAgB,CAAC,KAAK,CAAC,EAAE,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAC9E,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;IACpB,CAAC;IAEM,KAAK;QACV,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;QACjC,IAAI,CAAC,cAAc,EAAE,CAAC;IACxB,CAAC;IAEO,cAAc;QACpB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,IAAkB,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;IACvB,CAAC;IAEO,6BAA6B,CAAC,QAAqB;QACzD,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAC/B,MAAM,EAAE,GAAG,OAAkB,CAAC;YAC9B,IAAI,EAAE,CAAC,UAAU;gBACf,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACzB,CAAC;IACH,CAAC;IAEM,mBAAmB,CAAC,aAA0B,EAAE,uBAAgD,EAAE,sBAA+C;QACtJ,IAAI,CAAC,cAAc,EAAE,CAAC;QAEtB,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;QAEpC,KAAK,MAAM,OAAO,IAAI,aAAa;YAChC,OAAmB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEzC,IAAI,uBAAuB,EAAE,MAAM,EAAE,CAAC;YACpC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE;gBACtD,IAAI,CAAC,6BAA6B,CAAC,uBAAuB,CAAC,CAAC;YAC9D,CAAC,CAAC,CAAC;QACL,CAAC;QAED,IAAI,sBAAsB,EAAE,MAAM,EAAE,CAAC;YACnC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,cAAc,EAAE,EAAE,GAAG,EAAE;gBACvE,IAAI,CAAC,6BAA6B,CAAC,sBAAsB,CAAC,CAAC;YAC7D,CAAC,CAAC,CAAC;QACL,CAAC;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;IACvC,CAAC;IAEM,iBAAiB,CAAC,GAAmB;QAC1C,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,yEAAyE;QACzE,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;QAEpC,0BAA0B;QAC1B,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAEjC,qCAAqC;QACrC,IAAI,SAAS,KAAK,GAAG,CAAC,WAAW;YAC/B,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAE/C,kCAAkC;QAClC,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAE9C,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QAErC,IAAI,CAAC,2BAA2B,EAAE,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;IAChC,CAAC;IAEM,aAAa,CAAC,GAAmB;QACtC,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QACjC,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAC9C,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAEtC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;QACzC,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAE7C,MAAM,GAAG,GAAG,GAAG,CAAC,WAAW,CAAC;QAC5B,IAAI,SAAS,KAAK,GAAG,EAAE,CAAC;YACtB,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,cAAyB,CAAC,CAAC;YAElD,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAiB,CAAC,CAAC;YAEtC,IAAI,SAAS,KAAK,GAAG,CAAC,MAAM,IAAI,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM;gBACnD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;YAE/B,IAAI,SAAS,KAAK,GAAG,CAAC,KAAK,IAAI,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,MAAM;gBACjD,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAEtC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE;gBACtD,IAAI,SAAS,KAAK,GAAG,CAAC,WAAW,IAAI,CAAC,GAAG,GAAG,CAAC,WAAW,CAAC,MAAM;oBAC7D,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,WAAW,kCAAyB,CAAC;gBAE/D,IAAI,SAAS,KAAK,GAAG,CAAC,YAAY,IAAI,CAAC,GAAG,GAAG,CAAC,YAAY,CAAC,MAAM;oBAC/D,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,YAAY,mCAA0B,CAAC;YACnE,CAAC,CAAC,CAAC;QACL,CAAC;QAED,IAAI,CAAC,2BAA2B,EAAE,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;IAChC,CAAC;IAEM,YAAY,CAAC,IAAe;QACjC,gIAAgI;QAChI,sEAAsE;QACtE,YAAY;QAEZ,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC,qCAAqC;YAC5E,IAAI,gBAAgB,KAAK,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;gBACnD,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC;gBACjC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBACtC,IAAI,OAAO,GAAG,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBAC1E,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;gBACrE,IAAI,aAAa,CAAC,WAAW,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc,CAAC,yBAAyB,CAAC,OAAO,CAAC,EAAE,CAAC;oBACjG,OAAO;gBACT,CAAC;YACH,CAAC;QACH,CAAC;QAED,MAAM,OAAO,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC3C,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAElC,IAAI,8BAAoB,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9D,MAAM,EAAE,GAAc,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC;YACnD,IAAI,EAAE,CAAC,UAAU,KAAK,UAAU,CAAC,SAAS,IAAI,EAAE,CAAC,WAAW;gBAC1D,IAAI,CAAC,WAAW,+BAAuB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC1D,CAAC;IACH,CAAC;IAEM,SAAS,CAAC,MAAc;QAC7B,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,GAAG,EAAE;YACjC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAoB,EAAE,EAAE,CAAE,KAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAChG,CAAC,CAAC,CAAC;IACL,CAAC;IAEM,4BAA4B,CAAC,KAAY;QAC9C,IAAI,IAAI,6BAAoB,CAAC;QAC7B,IAAI,KAAK,CAAC,OAAO,YAAY,WAAW,EAAE,CAAC;YACzC,MAAM,EAAE,GAAG,KAAK,CAAC,OAAO,CAAC;YACzB,IAAI,WAAW,CAAC,gBAAgB,KAAK,EAAE,CAAC,WAAW;gBACjD,IAAI,2CAAkC,CAAC;QAC3C,CAAC;aAAM,IAAI,KAAK,CAAC,OAAO,YAAY,aAAa,EAAE,CAAC;YAClD,MAAM,EAAE,GAAG,KAAK,CAAC,OAAO,CAAC;YACzB,IAAI,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY,WAAW,EAAE,CAAC;gBAC1C,MAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAC1B,IAAI,WAAW,CAAC,gBAAgB,KAAK,EAAE,CAAC,WAAW;oBACjD,IAAI,2CAAkC,CAAC;YAC3C,CAAC;iBAAM,IAAI,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY,MAAM,EAAE,CAAC;gBAC5C,MAAM,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACzB,IAAI,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,YAAY,WAAW,EAAE,CAAC;oBAC9E,MAAM,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC/B,IAAI,WAAW,CAAC,gBAAgB,KAAK,EAAE,CAAC,WAAW;wBACjD,IAAI,2CAAkC,CAAC;gBAC3C,CAAC;YACH,CAAC;QACH,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,QAAQ,CAAC,KAAY;QAC1B,IAAI,KAAK,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,sBAAsB;YACzD,OAAO;QAET,+FAA+F;QAC/F,yCAAyC;QACzC,6FAA6F;QAC7F,sDAAsD;QACtD,MAAM,CAAC,CAAC,IAAI,CAAC,gBAAgB,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC9D,MAAM,CAAC,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC;QAErC,iFAAiF;QACjF,MAAM,SAAS,GAAG,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAClD,IAAI,SAAS,CAAC,SAAS;YACrB,OAAO;QAET,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;YACxB,gIAAgI;YAChI,2DAA2D;YAC3D,YAAY;YAEZ,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc,EAAE,CAAC;gBACtC,IAAI,OAAO,GAAG,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBACnE,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;gBACrE,IAAI,aAAa,CAAC,WAAW,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc,CAAC,yBAAyB,CAAC,OAAO,CAAC,EAAE,CAAC;oBACjG,OAAO;gBACT,CAAC;YACH,CAAC;QACH,CAAC;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC;QAEpD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAEnC,IAAI,CAAC,UAAU,CAAC,IAAI,gBAAgB,CAAC,KAAK,CAAC,EAAE,eAAe,CAAC,QAAQ,EAAE,GAAG,EAAE;YAC1E,IAAI,IAAI,CAAC,gBAAgB,CAAC,YAAY,IAAI,SAAS,CAAC,6BAA6B,EAAE,CAAC;gBAClF,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC,SAAS,CAAC;gBAC5C,IAAI,CAAC,qBAAqB,GAAG,SAAS,CAAC,cAAc,CAAC;gBAEtD,IAAI,SAAS,KAAK,UAAU,EAAE,CAAC;oBAC7B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,IAAI,UAAU,CAAC,SAAS,CAAC;oBACtE,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,IAAI,UAAU,CAAC,cAAc,CAAC;gBACvF,CAAC;YACH,CAAC;YAED,kIAAkI;YAClI,IAAI,qBAAqB,4BAAkB,CAAC;YAC5C,IAAI,SAAS,KAAK,IAAI,CAAC,MAAM,CAAC,6BAA6B,IAAI,KAAK,CAAC,YAAY,CAAC,YAAY,KAAK,IAAI,CAAC,MAAM,CAAC,6BAA6B,EAAE,CAAC;gBAC7I,qBAAqB,GAAG,IAAI,CAAC,iBAAiB,CAAC;gBAC/C,IAAI,CAAC,iBAAiB,kDAAyC,CAAC;YAClE,CAAC;YAEA,KAAK,CAAC,OAAmB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAE7C,IAAI,oDAA2C,IAAI,CAAC,iBAAiB;gBACnE,IAAI,CAAC,iBAAiB,GAAG,qBAAqB,CAAC;YAEjD,iFAAiF;YACjF,MAAM,UAAU,GAAG,SAAS,CAAC,UAAU,CAAC;YACxC,MAAM,uBAAuB,GAAG,SAAS,KAAK,UAAU,IAAI,UAAU,CAAC,UAAU,CAAC;YAClF,IAAI,UAAU,IAAI,uBAAuB;gBACtC,KAAK,CAAC,OAAmB,CAAC,iBAAiB,CAAC,IAAI,EAAE,uBAAuB,CAAC,CAAC,gDAAuC,CAAC,CAAC,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,CAAC,CAAC;QAEnK,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAC3D,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE,CAAC;IACzB,CAAC;IAED,yHAAyH;IAClH,aAAa,CAAC,OAAgB,IAAI,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IACpG,6BAA6B;IACtB,eAAe,KAAW,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC,CAAC,CAAC;IAE3D,2BAA2B;QACjC,iHAAiH;QACjH,kHAAkH;QAClH,+BAA+B;QAC/B,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,mCAA2B,CAAC;QAC9D,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,2CAAkC,CAAC;QACrE,MAAM,YAAY,GAAiB,EAAE,CAAC,CAAC,0DAA0D;QACjG,KAAK,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC;YAC9B,QAAQ,GAAG,CAAC,MAAM,EAAE,CAAC;gBACnB,KAAK,YAAY,CAAC;gBAClB,KAAK,WAAW,CAAC;gBACjB,KAAK,WAAW;oBACd,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBACvB,MAAM;gBACR,KAAK,eAAe;oBAClB,KAAK,MAAM,OAAO,IAAI,YAAY,EAAE,CAAC;wBACnC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;oBAC5B,CAAC;oBACD,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBACtB,KAAK,IAAI,CAAC,GAAG,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;wBAClD,IAAI,WAAW,KAAK,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM;4BACxC,WAAW,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;6BACxC,gDAAgD;4BACnD,WAAW,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;oBAChD,CAAC;oBACD,MAAM;gBACR,KAAK,UAAU,CAAC;gBAChB,KAAK,WAAW;oBACd,YAAY,CAAC,GAAG,EAAE,CAAC;oBACnB,MAAM;YACV,CAAC;QACH,CAAC;IACH,CAAC;IAEM,IAAI;QACT,MAAM,IAAI,GAAG;YACX,EAAE,IAAI,EAAE,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE;YAChC,EAAE,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE;YAC7B,EAAE,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,CAAC,EAAE;SAC/B,CAAC;QAEF,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YAClC,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE,CAAC;gBACvB,IAAI,KAAK,CAAC;gBACV,QAAQ,GAAG,CAAC,MAAM,EAAE,CAAC;oBACnB,KAAK,eAAe;wBAClB,KAAK,GAAG,CAAC,CAAC;wBACV,MAAM;oBACR,KAAK,WAAW;wBACd,KAAK,GAAG,CAAC,CAAC;wBACV,MAAM;oBACR,KAAK,YAAY;wBACf,KAAK,GAAG,CAAC,CAAC;wBACV,MAAM;oBACR;wBACE,SAAS;gBACb,CAAC;gBAED,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;YACtB,CAAC;QACH,CAAC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { Range3d } from \"@itwin/core-geometry\";\nimport { Frustum, FrustumPlanes, RenderMode, ViewFlags } from \"@itwin/core-common\";\nimport { Decorations } from \"../../../render/Decorations\";\nimport { SurfaceType } from \"../../../common/internal/render/SurfaceParams\";\nimport { GraphicList, RenderGraphic } from \"../../../render/RenderGraphic\";\nimport { AnimationBranchState } from \"../AnimationBranchState\";\nimport { BranchStack } from \"./BranchStack\";\nimport { BatchState } from \"./BatchState\";\nimport { BranchState } from \"./BranchState\";\nimport {\n DrawCommands, PopBatchCommand, PopBranchCommand, PopClipCommand, PopCommand, PrimitiveCommand, PushBatchCommand,\n PushBranchCommand, PushClipCommand, PushCommand, PushStateCommand,\n} from \"./DrawCommand\";\nimport { Batch, Branch, Graphic, GraphicsArray } from \"./Graphic\";\nimport { Layer, LayerContainer } from \"./Layer\";\nimport { LayerCommandLists } from \"./LayerCommands\";\nimport { MeshGraphic } from \"./Mesh\";\nimport { Primitive } from \"./Primitive\";\nimport { CompositeFlags, Pass, RenderOrder, RenderPass } from \"./RenderFlags\";\nimport { TargetGraphics } from \"./TargetGraphics\";\nimport { Target } from \"./Target\";\nimport { ClipVolume } from \"./ClipVolume\";\n\n/** A list of DrawCommands to be rendered, ordered by render pass.\n * @internal\n */\nexport class RenderCommands implements Iterable<DrawCommands> {\n private _frustumPlanes?: FrustumPlanes;\n private readonly _scratchFrustum = new Frustum();\n private readonly _scratchRange = new Range3d();\n private readonly _commands = new Array<DrawCommands>(RenderPass.COUNT);\n private _target: Target;\n private _stack: BranchStack; // refers to the Target's BranchStack\n private _batchState: BatchState; // refers to the Target's BatchState\n private _forcedRenderPass: RenderPass = RenderPass.None;\n private _addLayersAsNormalGraphics = false;\n private _opaqueOverrides = false;\n private _translucentOverrides = false;\n private _addTranslucentAsOpaque = false; // true when rendering for _ReadPixels to force translucent items to be drawn in opaque pass.\n private readonly _layers: LayerCommandLists;\n\n public get target(): Target { return this._target; }\n\n public [Symbol.iterator](): Iterator<DrawCommands> {\n return this._commands[Symbol.iterator]();\n }\n\n public get isEmpty(): boolean {\n for (const commands of this._commands)\n if (0 < commands.length)\n return false;\n\n return true;\n }\n\n public get isDrawingLayers() {\n switch (this._forcedRenderPass) {\n case RenderPass.OpaqueLayers:\n case RenderPass.TranslucentLayers:\n case RenderPass.OverlayLayers:\n return true;\n default:\n return false;\n }\n }\n\n public get currentViewFlags(): ViewFlags { return this._stack.top.viewFlags; }\n public get compositeFlags(): CompositeFlags {\n let flags = CompositeFlags.None;\n if (this.hasCommands(RenderPass.Translucent))\n flags |= CompositeFlags.Translucent;\n\n if (this.hasCommands(RenderPass.Hilite) || this.hasCommands(RenderPass.HiliteClassification) || this.hasCommands(RenderPass.HilitePlanarClassification))\n flags |= CompositeFlags.Hilite;\n\n if (this.target.wantAmbientOcclusion)\n flags |= CompositeFlags.AmbientOcclusion;\n\n return flags;\n }\n\n private get _curBatch(): Batch | undefined { return this._batchState.currentBatch; }\n\n public hasCommands(pass: RenderPass): boolean { return 0 !== this.getCommands(pass).length; }\n public isOpaquePass(pass: RenderPass): boolean { return pass >= RenderPass.OpaqueLinear && pass <= RenderPass.OpaqueGeneral; }\n\n constructor(target: Target, stack: BranchStack, batchState: BatchState) {\n this._target = target;\n this._stack = stack;\n this._batchState = batchState;\n this._layers = new LayerCommandLists(this);\n\n for (let i = 0; i < RenderPass.COUNT; ++i)\n this._commands[i] = [];\n }\n\n public reset(target: Target, stack: BranchStack, batchState: BatchState): void {\n this._target = target;\n this._stack = stack;\n this._batchState = batchState;\n this.clear();\n }\n\n public collectGraphicsForPlanarProjection(scene: GraphicList): void {\n assert(this._forcedRenderPass === RenderPass.None);\n assert(!this._addLayersAsNormalGraphics);\n\n this._addLayersAsNormalGraphics = true;\n this.addGraphics(scene);\n this._addLayersAsNormalGraphics = false;\n }\n\n public addGraphics(scene: GraphicList, forcedPass: RenderPass = RenderPass.None): void {\n this._forcedRenderPass = forcedPass;\n scene.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\n this._forcedRenderPass = RenderPass.None;\n }\n\n /** Add backgroundMap graphics to their own render pass. */\n public addBackgroundMapGraphics(backgroundMapGraphics: GraphicList): void {\n this._forcedRenderPass = RenderPass.BackgroundMap;\n backgroundMapGraphics.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\n this._forcedRenderPass = RenderPass.None;\n }\n /** Add overlay graphics to the world overlay pass */\n public addOverlayGraphics(overlayGraphics: GraphicList): void {\n this._forcedRenderPass = RenderPass.WorldOverlay;\n overlayGraphics.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\n this._forcedRenderPass = RenderPass.None;\n }\n\n public addDecorations(dec: GraphicList, forcedPass: RenderPass = RenderPass.None): void {\n this._forcedRenderPass = forcedPass;\n for (const entry of dec) {\n (entry as Graphic).addCommands(this);\n }\n\n this._forcedRenderPass = RenderPass.None;\n }\n\n public addWorldDecorations(decs: GraphicList): void {\n const world = this.target.getWorldDecorations(decs);\n this.pushAndPopBranch(world, () => {\n for (const entry of world.branch.entries) {\n (entry as Graphic).addCommands(this);\n }\n });\n }\n\n private addPickableDecorations(decs: Decorations): void {\n if (undefined !== decs.normal) {\n for (const normal of decs.normal) {\n const gf = normal as Graphic;\n if (gf.isPickable)\n gf.addCommands(this);\n }\n }\n\n if (undefined !== decs.world) {\n const world = this.target.getWorldDecorations(decs.world);\n this.pushAndPopBranch(world, () => {\n for (const gf of world.branch.entries) {\n if ((gf as Graphic).isPickable)\n (gf as Graphic).addCommands(this);\n }\n });\n }\n }\n\n public addBackground(gf?: Graphic): void {\n if (undefined === gf)\n return;\n\n assert(RenderPass.None === this._forcedRenderPass);\n\n this._forcedRenderPass = RenderPass.Background;\n this.pushAndPopState(this.target.decorationsState, () => gf.addCommands(this));\n this._forcedRenderPass = RenderPass.None;\n }\n\n public addSkyBox(gf?: Graphic): void {\n if (undefined === gf)\n return;\n\n assert(RenderPass.None === this._forcedRenderPass);\n\n this._forcedRenderPass = RenderPass.SkyBox;\n this.pushAndPopState(this.target.decorationsState, () => gf.addCommands(this));\n this._forcedRenderPass = RenderPass.None;\n }\n\n public addPrimitiveCommand(command: PrimitiveCommand, pass?: Pass): void {\n if (undefined === pass)\n pass = command.getPass(this.target);\n\n if (\"none\" === pass) // Edges will return none if they don't want to draw at all (edges not turned on).\n return;\n\n if (RenderPass.None !== this._forcedRenderPass) {\n // Add the command to the forced render pass (background).\n this.getCommands(this._forcedRenderPass).push(command);\n return;\n }\n\n if (!command.hasFeatures) {\n // Draw in general opaque pass so they are not in pick data.\n switch (pass) {\n case \"opaque-linear\":\n case \"opaque-planar\":\n pass = \"opaque\";\n break;\n case \"opaque-planar-translucent\":\n pass = \"opaque-translucent\";\n break;\n }\n }\n\n const haveFeatureOverrides = (this._opaqueOverrides || this._translucentOverrides) && command.opcode && command.hasFeatures;\n\n if (Pass.rendersTranslucent(pass) && this._addTranslucentAsOpaque) {\n switch (command.renderOrder) {\n case RenderOrder.PlanarLitSurface:\n case RenderOrder.PlanarUnlitSurface:\n case RenderOrder.BlankingRegion:\n pass = \"opaque-planar\";\n break;\n case RenderOrder.LitSurface:\n case RenderOrder.UnlitSurface:\n pass = \"opaque\";\n break;\n default:\n pass = \"opaque-linear\";\n break;\n }\n }\n\n const isDoublePass = Pass.rendersOpaqueAndTranslucent(pass);\n const renderTranslucentDuringOpaque = isDoublePass || (this._opaqueOverrides && haveFeatureOverrides);\n if (renderTranslucentDuringOpaque && Pass.rendersTranslucent(pass) && !command.primitive.cachedGeometry.alwaysRenderTranslucent) {\n let opaquePass: RenderPass;\n if (Pass.rendersOpaqueAndTranslucent(pass)) {\n opaquePass = Pass.toOpaquePass(pass);\n } else {\n switch (command.renderOrder) {\n case RenderOrder.PlanarLitSurface:\n case RenderOrder.PlanarUnlitSurface:\n case RenderOrder.BlankingRegion:\n opaquePass = RenderPass.OpaquePlanar;\n break;\n case RenderOrder.LitSurface:\n case RenderOrder.UnlitSurface:\n opaquePass = RenderPass.OpaqueGeneral;\n break;\n default:\n opaquePass = RenderPass.OpaqueLinear;\n break;\n }\n }\n\n this.getCommands(opaquePass).push(command);\n }\n\n const renderOpaqueDuringTranslucent = isDoublePass || (this._translucentOverrides && haveFeatureOverrides);\n if (renderOpaqueDuringTranslucent && Pass.rendersOpaque(pass) && !this._addTranslucentAsOpaque)\n this.getCommands(RenderPass.Translucent).push(command);\n\n if (!Pass.rendersOpaqueAndTranslucent(pass))\n this.getCommands(Pass.toRenderPass(pass)).push(command);\n }\n\n public getCommands(pass: RenderPass): DrawCommands {\n let idx = pass as number;\n assert(idx < this._commands.length);\n if (idx >= this._commands.length)\n idx -= 1;\n\n return this._commands[idx];\n }\n\n public replaceCommands(pass: RenderPass, cmds: DrawCommands): void {\n const idx = pass as number;\n this._commands[idx].splice(0);\n this._commands[idx] = cmds;\n }\n\n public addHiliteBranch(branch: Branch, pass: RenderPass): void {\n this.pushAndPopBranchForPass(pass, branch, () => {\n branch.branch.entries.forEach((entry: RenderGraphic) => (entry as Graphic).addHiliteCommands(this, pass));\n });\n }\n\n public processLayers(container: LayerContainer): void {\n assert(RenderPass.None === this._forcedRenderPass);\n if (RenderPass.None !== this._forcedRenderPass)\n return;\n\n this._forcedRenderPass = container.renderPass;\n this._layers.processLayers(container, () => container.graphic.addCommands(this));\n this._forcedRenderPass = RenderPass.None;\n }\n\n public addLayerCommands(layer: Layer): void {\n if (this._addLayersAsNormalGraphics) {\n // GraphicsCollectorDrawArgs wants to collect graphics to project to a plane for masking.\n // It bypasses PlanProjectionTreeReference.createDrawArgs which would otherwise wrap the graphics in a LayerContainer.\n assert(this._forcedRenderPass === RenderPass.None);\n this._forcedRenderPass = RenderPass.OpaqueGeneral;\n layer.graphic.addCommands(this);\n this._forcedRenderPass = RenderPass.None;\n return;\n }\n\n assert(this.isDrawingLayers);\n if (!this.isDrawingLayers)\n return;\n\n // Let the graphic add its commands. Afterward, pull them out and add them to the LayerCommands.\n this._layers.currentLayer = layer;\n layer.graphic.addCommands(this);\n\n const cmds = this.getCommands(this._forcedRenderPass);\n this._layers.addCommands(cmds);\n\n cmds.length = 0;\n this._layers.currentLayer = undefined;\n }\n\n public addHiliteLayerCommands(graphic: Graphic, pass: RenderPass): void {\n assert(this.isDrawingLayers || this._addLayersAsNormalGraphics);\n if (!this.isDrawingLayers && !this._addLayersAsNormalGraphics)\n return;\n\n const prevPass = this._forcedRenderPass;\n this._forcedRenderPass = RenderPass.None;\n\n graphic.addHiliteCommands(this, pass);\n\n this._forcedRenderPass = prevPass;\n }\n\n private getAnimationBranchState(branch: Branch): AnimationBranchState | undefined {\n const animId = branch.branch.animationId;\n return undefined !== animId ? this.target.animationBranches?.branchStates.get(animId) : undefined;\n }\n\n private pushAndPopBranchForPass(pass: RenderPass, branch: Branch, func: () => void): void {\n assert(!this.isDrawingLayers);\n\n const animState = this.getAnimationBranchState(branch);\n if (animState?.omit)\n return;\n\n assert(RenderPass.None !== pass);\n\n this._stack.pushBranch(branch);\n if (branch.planarClassifier)\n branch.planarClassifier.pushBatchState(this._batchState);\n\n if (branch.secondaryClassifiers)\n branch.secondaryClassifiers.forEach((classifier) => classifier.pushBatchState(this._batchState));\n\n const cmds = this.getCommands(pass);\n const clip = animState?.clip as ClipVolume | undefined;\n const pushClip = undefined !== clip ? new PushClipCommand(clip) : undefined;\n if (pushClip)\n cmds.push(pushClip);\n\n const push = new PushBranchCommand(branch);\n cmds.push(push);\n\n func();\n\n this._stack.pop();\n if (cmds[cmds.length - 1] === push) {\n cmds.pop();\n if (pushClip)\n cmds.pop();\n } else {\n cmds.push(PopBranchCommand.instance);\n if (pushClip)\n cmds.push(PopClipCommand.instance);\n }\n }\n\n private pushAndPop(push: PushCommand, pop: PopCommand, func: () => void): void {\n if (this.isDrawingLayers) {\n this._commands[RenderPass.Hilite].push(push);\n this._layers.pushAndPop(push, pop, func);\n\n const cmds = this._commands[RenderPass.Hilite];\n if (0 < cmds.length && cmds[cmds.length - 1] === push)\n cmds.pop();\n else\n cmds.push(pop);\n\n return;\n }\n\n if (RenderPass.None === this._forcedRenderPass) {\n // Need to make sure the push command precedes any subsequent commands added to any render pass.\n for (const cmds of this._commands)\n cmds.push(push);\n } else {\n // May want to add hilite commands as well - add the push command to that pass.\n this._commands[this._forcedRenderPass].push(push);\n this._commands[RenderPass.Hilite].push(push);\n }\n\n func();\n\n // Remove push command from any passes that didn't receive any commands; add the pop command to any passes that did.\n if (RenderPass.None === this._forcedRenderPass) {\n for (const cmds of this._commands) {\n assert(0 < cmds.length);\n if (0 < cmds.length && cmds[cmds.length - 1] === push)\n cmds.pop();\n else\n cmds.push(pop);\n }\n } else {\n assert(0 < this._commands[this._forcedRenderPass].length);\n assert(0 < this._commands[RenderPass.Hilite].length);\n\n let cmds = this._commands[this._forcedRenderPass];\n if (cmds[cmds.length - 1] === push)\n cmds.pop();\n else\n cmds.push(pop);\n\n cmds = this._commands[RenderPass.Hilite];\n if (cmds[cmds.length - 1] === push)\n cmds.pop();\n else\n cmds.push(pop);\n }\n }\n\n public pushAndPopBranch(branch: Branch, func: () => void): void {\n const animState = this.getAnimationBranchState(branch);\n if (animState?.omit)\n return;\n\n if (animState?.clip)\n this.pushAndPop(new PushClipCommand(animState.clip as ClipVolume), PopClipCommand.instance, () => this._pushAndPopBranch(branch, func));\n else\n this._pushAndPopBranch(branch, func);\n }\n\n private _pushAndPopBranch(branch: Branch, func: () => void): void {\n this._stack.pushBranch(branch);\n if (branch.planarClassifier)\n branch.planarClassifier.pushBatchState(this._batchState);\n\n if (branch.secondaryClassifiers)\n branch.secondaryClassifiers.forEach((classifier) => classifier.pushBatchState(this._batchState));\n\n this.pushAndPop(new PushBranchCommand(branch), PopBranchCommand.instance, func);\n\n this._stack.pop();\n }\n\n public pushAndPopState(state: BranchState, func: () => void): void {\n this._stack.pushState(state);\n this.pushAndPop(new PushStateCommand(state), PopBranchCommand.instance, func);\n this._stack.pop();\n }\n\n public clear(): void {\n assert(this._batchState.isEmpty);\n this._clearCommands();\n }\n\n private _clearCommands(): void {\n this._commands.forEach((cmds: DrawCommands) => cmds.splice(0));\n this._layers.clear();\n }\n\n private initForPickOverlayDecorations(overlays: GraphicList): void {\n for (const overlay of overlays) {\n const gf = overlay as Graphic;\n if (gf.isPickable)\n gf.addCommands(this);\n }\n }\n\n public initForPickOverlays(sceneOverlays: GraphicList, worldOverlayDecorations: GraphicList | undefined, viewOverlayDecorations: GraphicList | undefined): void {\n this._clearCommands();\n\n this._addTranslucentAsOpaque = true;\n\n for (const sceneGf of sceneOverlays)\n (sceneGf as Graphic).addCommands(this);\n\n if (worldOverlayDecorations?.length) {\n this.pushAndPopState(this.target.decorationsState, () => {\n this.initForPickOverlayDecorations(worldOverlayDecorations);\n });\n }\n\n if (viewOverlayDecorations?.length) {\n this.pushAndPopState(this.target.decorationsState.withViewCoords(), () => {\n this.initForPickOverlayDecorations(viewOverlayDecorations);\n });\n }\n\n this._addTranslucentAsOpaque = false;\n }\n\n public initForReadPixels(gfx: TargetGraphics): void {\n this.clear();\n\n // Set flag to force translucent geometry to be put into the opaque pass.\n this._addTranslucentAsOpaque = true;\n\n // Add the scene graphics.\n this.addGraphics(gfx.foreground);\n\n // Also add any pickable decorations.\n if (undefined !== gfx.decorations)\n this.addPickableDecorations(gfx.decorations);\n\n // Also background map is pickable\n this.addBackgroundMapGraphics(gfx.background);\n\n this._addTranslucentAsOpaque = false;\n\n this.setupClassificationByVolume();\n this._layers.outputCommands();\n }\n\n public initForRender(gfx: TargetGraphics): void {\n this.clear();\n\n this.addGraphics(gfx.foreground);\n this.addBackgroundMapGraphics(gfx.background);\n this.addOverlayGraphics(gfx.overlays);\n\n this.addGraphics(gfx.foregroundDynamics);\n this.addOverlayGraphics(gfx.overlayDynamics);\n\n const dec = gfx.decorations;\n if (undefined !== dec) {\n this.addBackground(dec.viewBackground as Graphic);\n\n this.addSkyBox(dec.skyBox as Graphic);\n\n if (undefined !== dec.normal && 0 < dec.normal.length)\n this.addGraphics(dec.normal);\n\n if (undefined !== dec.world && 0 < dec.world.length)\n this.addWorldDecorations(dec.world);\n\n this.pushAndPopState(this.target.decorationsState, () => {\n if (undefined !== dec.viewOverlay && 0 < dec.viewOverlay.length)\n this.addDecorations(dec.viewOverlay, RenderPass.ViewOverlay);\n\n if (undefined !== dec.worldOverlay && 0 < dec.worldOverlay.length)\n this.addDecorations(dec.worldOverlay, RenderPass.WorldOverlay);\n });\n }\n\n this.setupClassificationByVolume();\n this._layers.outputCommands();\n }\n\n public addPrimitive(prim: Primitive): void {\n // ###TODO Would be nice if we could detect outside active volume here, but active volume only applies to specific render passes\n // if (this.target.isGeometryOutsideActiveVolume(prim.cachedGeometry))\n // return;\n\n if (undefined !== this._frustumPlanes) { // See if we can cull this primitive.\n if (\"classification\" === prim.getPass(this.target)) {\n const geom = prim.cachedGeometry;\n geom.computeRange(this._scratchRange);\n let frustum = Frustum.fromRange(this._scratchRange, this._scratchFrustum);\n frustum = frustum.transformBy(this.target.currentTransform, frustum);\n if (FrustumPlanes.Containment.Outside === this._frustumPlanes.computeFrustumContainment(frustum)) {\n return;\n }\n }\n }\n\n const command = new PrimitiveCommand(prim);\n this.addPrimitiveCommand(command);\n\n if (RenderPass.None === this._forcedRenderPass && prim.isEdge) {\n const vf: ViewFlags = this.target.currentViewFlags;\n if (vf.renderMode !== RenderMode.Wireframe && vf.hiddenEdges)\n this.getCommands(RenderPass.HiddenEdge).push(command);\n }\n }\n\n public addBranch(branch: Branch): void {\n this.pushAndPopBranch(branch, () => {\n branch.branch.entries.forEach((entry: RenderGraphic) => (entry as Graphic).addCommands(this));\n });\n }\n\n public computeBatchHiliteRenderPass(batch: Batch): RenderPass {\n let pass = RenderPass.Hilite;\n if (batch.graphic instanceof MeshGraphic) {\n const mg = batch.graphic;\n if (SurfaceType.VolumeClassifier === mg.surfaceType)\n pass = RenderPass.HiliteClassification;\n } else if (batch.graphic instanceof GraphicsArray) {\n const ga = batch.graphic;\n if (ga.graphics[0] instanceof MeshGraphic) {\n const mg = ga.graphics[0];\n if (SurfaceType.VolumeClassifier === mg.surfaceType)\n pass = RenderPass.HiliteClassification;\n } else if (ga.graphics[0] instanceof Branch) {\n const b = ga.graphics[0];\n if (b.branch.entries.length > 0 && b.branch.entries[0] instanceof MeshGraphic) {\n const mg = b.branch.entries[0];\n if (SurfaceType.VolumeClassifier === mg.surfaceType)\n pass = RenderPass.HiliteClassification;\n }\n }\n }\n return pass;\n }\n\n public addBatch(batch: Batch): void {\n if (batch.locateOnly && !this.target.isReadPixelsInProgress)\n return;\n\n // Batches (aka element tiles) should only draw during ordinary (translucent or opaque) passes.\n // They may draw during both, or neither.\n // NB: This is no longer true - pickable overlay decorations are defined as Batches. Problem?\n // assert(RenderPass.None === this._forcedRenderPass);\n assert(!this._opaqueOverrides && !this._translucentOverrides);\n assert(undefined === this._curBatch);\n\n // If all features are overridden to be invisible, draw no graphics in this batch\n const overrides = batch.getOverrides(this.target);\n if (overrides.allHidden)\n return;\n\n if (!batch.range.isNull) {\n // ###TODO Would be nice if we could detect outside active volume here, but active volume only applies to specific render passes\n // if (this.target.isRangeOutsideActiveVolume(batch.range))\n // return;\n\n if (undefined !== this._frustumPlanes) {\n let frustum = Frustum.fromRange(batch.range, this._scratchFrustum);\n frustum = frustum.transformBy(this.target.currentTransform, frustum);\n if (FrustumPlanes.Containment.Outside === this._frustumPlanes.computeFrustumContainment(frustum)) {\n return;\n }\n }\n }\n\n const classifier = this._stack.top.planarClassifier;\n\n this._batchState.push(batch, true);\n\n this.pushAndPop(new PushBatchCommand(batch), PopBatchCommand.instance, () => {\n if (this.currentViewFlags.transparency || overrides.anyViewIndependentTranslucent) {\n this._opaqueOverrides = overrides.anyOpaque;\n this._translucentOverrides = overrides.anyTranslucent;\n\n if (undefined !== classifier) {\n this._opaqueOverrides = this._opaqueOverrides || classifier.anyOpaque;\n this._translucentOverrides = this._translucentOverrides || classifier.anyTranslucent;\n }\n }\n\n // If we have an active volume classifier then force all batches for the reality data being classified into a special render pass.\n let savedForcedRenderPass = RenderPass.None;\n if (undefined !== this.target.activeVolumeClassifierModelId && batch.featureTable.batchModelId === this.target.activeVolumeClassifierModelId) {\n savedForcedRenderPass = this._forcedRenderPass;\n this._forcedRenderPass = RenderPass.VolumeClassifiedRealityData;\n }\n\n (batch.graphic as Graphic).addCommands(this);\n\n if (RenderPass.VolumeClassifiedRealityData === this._forcedRenderPass)\n this._forcedRenderPass = savedForcedRenderPass;\n\n // If the batch contains hilited features, need to render them in the hilite pass\n const anyHilited = overrides.anyHilited;\n const planarClassifierHilited = undefined !== classifier && classifier.anyHilited;\n if (anyHilited || planarClassifierHilited)\n (batch.graphic as Graphic).addHiliteCommands(this, planarClassifierHilited ? RenderPass.HilitePlanarClassification : this.computeBatchHiliteRenderPass(batch));\n\n });\n\n this._opaqueOverrides = this._translucentOverrides = false;\n this._batchState.pop();\n }\n\n // Define a culling frustum. Commands associated with Graphics whose ranges do not intersect the frustum will be skipped.\n public setCheckRange(frustum: Frustum) { this._frustumPlanes = FrustumPlanes.fromFrustum(frustum); }\n // Clear the culling frustum.\n public clearCheckRange(): void { this._frustumPlanes = undefined; }\n\n private setupClassificationByVolume(): void {\n // To make it easier to process the classifiers individually, set up a secondary command list for them where they\n // are each separated by their own pushes & pops so that they can easily be drawn individually. This now supports\n // nested branches and batches.\n const groupedCmds = this._commands[RenderPass.Classification];\n const byIndexCmds = this._commands[RenderPass.ClassificationByIndex];\n const pushCommands: DrawCommands = []; // will contain current set of pushes ahead of a primitive\n for (const cmd of groupedCmds) {\n switch (cmd.opcode) {\n case \"pushBranch\":\n case \"pushBatch\":\n case \"pushState\":\n pushCommands.push(cmd);\n break;\n case \"drawPrimitive\":\n for (const pushCmd of pushCommands) {\n byIndexCmds.push(pushCmd);\n }\n byIndexCmds.push(cmd);\n for (let i = pushCommands.length - 1; i >= 0; --i) {\n if (\"pushBatch\" === pushCommands[i].opcode)\n byIndexCmds.push(PopBatchCommand.instance);\n else // should be eith pushBranch or pushState opcode\n byIndexCmds.push(PopBranchCommand.instance);\n }\n break;\n case \"popBatch\":\n case \"popBranch\":\n pushCommands.pop();\n break;\n }\n }\n }\n\n public dump(): Array<{ name: string, count: number }> {\n const dump = [\n { name: \"Primitives\", count: 0 },\n { name: \"Batches\", count: 0 },\n { name: \"Branches\", count: 0 },\n ];\n\n for (const cmds of this._commands) {\n for (const cmd of cmds) {\n let index;\n switch (cmd.opcode) {\n case \"drawPrimitive\":\n index = 0;\n break;\n case \"pushBatch\":\n index = 1;\n break;\n case \"pushBranch\":\n index = 2;\n break;\n default:\n continue;\n }\n\n dump[index].count++;\n }\n }\n\n return dump;\n }\n}\n"]}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
/** @packageDocumentation
|
|
2
2
|
* @module WebGL
|
|
3
3
|
*/
|
|
4
|
+
import { ContourDisplay } from "@itwin/core-common";
|
|
4
5
|
import { SceneContext } from "../../../ViewContext";
|
|
5
6
|
import { ViewRect } from "../../../common/ViewRect";
|
|
6
7
|
import { Pixel } from "../../../render/Pixel";
|
|
@@ -18,6 +19,12 @@ import { ShaderProgramExecutor } from "./ShaderProgram";
|
|
|
18
19
|
import { EyeDomeLighting } from "./EDL";
|
|
19
20
|
export declare function collectTextureStatistics(texture: TextureHandle | undefined, stats: RenderMemory.Statistics): void;
|
|
20
21
|
export declare function collectGeometryStatistics(geom: CachedGeometry | undefined, stats: RenderMemory.Statistics): void;
|
|
22
|
+
interface ContourPixels {
|
|
23
|
+
display: ContourDisplay;
|
|
24
|
+
data: Uint32Array;
|
|
25
|
+
zLow: number;
|
|
26
|
+
zHigh: number;
|
|
27
|
+
}
|
|
21
28
|
/** Orchestrates rendering of the scene on behalf of a Target.
|
|
22
29
|
* This base class exists only so we don't have to export all the types of the shared Compositor members like Textures, FrameBuffers, etc.
|
|
23
30
|
* @internal
|
|
@@ -34,6 +41,7 @@ export declare abstract class SceneCompositor implements WebGLDisposable, Render
|
|
|
34
41
|
abstract drawForReadPixels(_commands: RenderCommands, sceneOverlays: GraphicList, worldOverlayDecorations: GraphicList | undefined, viewOverlayDecorations: GraphicList | undefined): void;
|
|
35
42
|
abstract readPixels(rect: ViewRect, selector: Pixel.Selector): Pixel.Buffer | undefined;
|
|
36
43
|
abstract readDepthAndOrder(rect: ViewRect): Uint8Array | undefined;
|
|
44
|
+
abstract readContours(rect: ViewRect): ContourPixels | undefined;
|
|
37
45
|
abstract readFeatureIds(rect: ViewRect): Uint8Array | undefined;
|
|
38
46
|
abstract updateSolarShadows(context: SceneContext | undefined): void;
|
|
39
47
|
abstract drawPrimitive(primitive: Primitive, exec: ShaderProgramExecutor, outputsToPick: boolean): void;
|
|
@@ -48,4 +56,5 @@ export declare abstract class SceneCompositor implements WebGLDisposable, Render
|
|
|
48
56
|
static create(target: Target): SceneCompositor;
|
|
49
57
|
abstract collectStatistics(stats: RenderMemory.Statistics): void;
|
|
50
58
|
}
|
|
59
|
+
export {};
|
|
51
60
|
//# sourceMappingURL=SceneCompositor.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SceneCompositor.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/SceneCompositor.ts"],"names":[],"mappings":"AAIA;;GAEG;
|
|
1
|
+
{"version":3,"file":"SceneCompositor.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/SceneCompositor.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EACH,cAAc,EAEjB,MAAM,oBAAoB,CAAC;AAG5B,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAEpD,OAAO,EAAE,QAAQ,EAAE,MAAM,0BAA0B,CAAC;AACpD,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAC5D,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAG5D,OAAO,EAC2D,cAAc,EAE/E,MAAM,kBAAkB,CAAC;AAE1B,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAE/C,OAAO,EAAe,WAAW,EAAE,MAAM,eAAe,CAAC;AAIzD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAIlD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAE1C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,qBAAqB,EAAE,MAAM,iBAAiB,CAAC;AACxD,OAAO,EAAW,eAAe,EAAE,MAAM,OAAO,CAAC;AAGjD,wBAAgB,wBAAwB,CAAC,OAAO,EAAE,aAAa,GAAG,SAAS,EAAE,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI,CAGjH;AAydD,wBAAgB,yBAAyB,CAAC,IAAI,EAAE,cAAc,GAAG,SAAS,EAAE,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI,CAGhH;AA+GD,UAAU,aAAa;IACrB,OAAO,EAAE,cAAc,CAAC;IACxB,IAAI,EAAE,WAAW,CAAC;IAClB,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,MAAM,CAAC;CACf;AAkOD;;;GAGG;AACH,8BAAsB,eAAgB,YAAW,eAAe,EAAE,YAAY,CAAC,QAAQ;IACrF,SAAgB,MAAM,EAAE,MAAM,CAAC;IAC/B,SAAgB,cAAc,EAAE,cAAc,CAAC;IAC/C,SAAgB,eAAe,EAAE,eAAe,CAAC;IAEjD,SAAS,CAAC,gBAAgB,EAAE,OAAO,CAAC;IAEpC,aAAoB,UAAU,IAAI,OAAO,CAAC;aAC1B,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;aACxB,OAAO,IAAI,IAAI;aACf,IAAI,CAAC,SAAS,EAAE,cAAc,GAAG,IAAI;aACrC,iBAAiB,CAAC,SAAS,EAAE,cAAc,EAAE,aAAa,EAAE,WAAW,EAAE,uBAAuB,EAAE,WAAW,GAAG,SAAS,EAAE,sBAAsB,EAAE,WAAW,GAAG,SAAS,GAAG,IAAI;aACjL,UAAU,CAAC,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,MAAM,GAAG,SAAS;aAC9E,iBAAiB,CAAC,IAAI,EAAE,QAAQ,GAAG,UAAU,GAAG,SAAS;aACzD,YAAY,CAAC,IAAI,EAAE,QAAQ,GAAG,aAAa,GAAG,SAAS;aACvD,cAAc,CAAC,IAAI,EAAE,QAAQ,GAAG,UAAU,GAAG,SAAS;aACtD,kBAAkB,CAAC,OAAO,EAAE,YAAY,GAAG,SAAS,GAAG,IAAI;aAC3D,aAAa,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,qBAAqB,EAAE,aAAa,EAAE,OAAO,GAAG,IAAI;aAC9F,iBAAiB,IAAI,IAAI;IAEzC,8GAA8G;IAC9G,aAAoB,oBAAoB,IAAI,WAAW,CAAC;IAExD,aAAoB,UAAU,IAAI,aAAa,CAAC;IAChD,aAAoB,aAAa,IAAI,aAAa,CAAC;IACnD,aAAoB,gBAAgB,IAAI,MAAM,CAAC;IAE/C,IAAW,eAAe,IAAI,OAAO,CAAkC;IAEvE,SAAS,aAAa,MAAM,EAAE,MAAM;WAOtB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,eAAe;aAIrC,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;CACxE"}
|