@itwin/core-frontend 5.0.0-dev.40 → 5.0.0-dev.49
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +11 -1
- package/lib/cjs/AccuDraw.d.ts +21 -3
- package/lib/cjs/AccuDraw.d.ts.map +1 -1
- package/lib/cjs/AccuDraw.js +174 -56
- package/lib/cjs/AccuDraw.js.map +1 -1
- package/lib/cjs/BriefcaseConnection.js +1 -1
- package/lib/cjs/BriefcaseConnection.js.map +1 -1
- package/lib/cjs/BriefcaseTxns.d.ts +1 -1
- package/lib/cjs/BriefcaseTxns.d.ts.map +1 -1
- package/lib/cjs/BriefcaseTxns.js +1 -1
- package/lib/cjs/BriefcaseTxns.js.map +1 -1
- package/lib/cjs/DrawingViewState.js +2 -2
- package/lib/cjs/DrawingViewState.js.map +1 -1
- package/lib/cjs/EnvironmentDecorations.d.ts +1 -1
- package/lib/cjs/EnvironmentDecorations.d.ts.map +1 -1
- package/lib/cjs/EnvironmentDecorations.js +1 -1
- package/lib/cjs/EnvironmentDecorations.js.map +1 -1
- package/lib/cjs/GraphicalEditingScope.d.ts +3 -1
- package/lib/cjs/GraphicalEditingScope.d.ts.map +1 -1
- package/lib/cjs/GraphicalEditingScope.js +7 -3
- package/lib/cjs/GraphicalEditingScope.js.map +1 -1
- package/lib/cjs/IModelApp.d.ts +0 -5
- package/lib/cjs/IModelApp.d.ts.map +1 -1
- package/lib/cjs/IModelApp.js +0 -5
- package/lib/cjs/IModelApp.js.map +1 -1
- package/lib/cjs/IModelConnection.js +1 -1
- package/lib/cjs/IModelConnection.js.map +1 -1
- package/lib/cjs/NoRenderApp.d.ts +1 -1
- package/lib/cjs/NoRenderApp.d.ts.map +1 -1
- package/lib/cjs/NoRenderApp.js +1 -2
- package/lib/cjs/NoRenderApp.js.map +1 -1
- package/lib/cjs/SheetViewState.js +6 -6
- package/lib/cjs/SheetViewState.js.map +1 -1
- package/lib/cjs/SubCategoriesCache.d.ts +1 -1
- package/lib/cjs/SubCategoriesCache.d.ts.map +1 -1
- package/lib/cjs/SubCategoriesCache.js +1 -1
- package/lib/cjs/SubCategoriesCache.js.map +1 -1
- package/lib/cjs/Tiles.d.ts +1 -1
- package/lib/cjs/Tiles.d.ts.map +1 -1
- package/lib/cjs/Tiles.js +6 -6
- package/lib/cjs/Tiles.js.map +1 -1
- package/lib/cjs/ViewManager.js +1 -1
- package/lib/cjs/ViewManager.js.map +1 -1
- package/lib/cjs/ViewState.js +1 -1
- package/lib/cjs/ViewState.js.map +1 -1
- package/lib/cjs/Viewport.d.ts +5 -3
- package/lib/cjs/Viewport.d.ts.map +1 -1
- package/lib/cjs/Viewport.js +8 -4
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/common/internal/render/MeshPrimitives.js +1 -1
- package/lib/cjs/common/internal/render/MeshPrimitives.js.map +1 -1
- package/lib/cjs/core-frontend.d.ts +1 -0
- package/lib/cjs/core-frontend.d.ts.map +1 -1
- package/lib/cjs/core-frontend.js +1 -0
- package/lib/cjs/core-frontend.js.map +1 -1
- package/lib/cjs/internal/render/RenderGeometry.d.ts +1 -2
- package/lib/cjs/internal/render/RenderGeometry.d.ts.map +1 -1
- package/lib/cjs/internal/render/RenderGeometry.js.map +1 -1
- package/lib/cjs/render/Decorations.d.ts +3 -2
- package/lib/cjs/render/Decorations.d.ts.map +1 -1
- package/lib/cjs/render/Decorations.js +5 -1
- package/lib/cjs/render/Decorations.js.map +1 -1
- package/lib/cjs/render/GraphicBranch.d.ts +4 -2
- package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
- package/lib/cjs/render/GraphicBranch.js +5 -1
- package/lib/cjs/render/GraphicBranch.js.map +1 -1
- package/lib/cjs/render/MockRender.d.ts +2 -2
- package/lib/cjs/render/MockRender.d.ts.map +1 -1
- package/lib/cjs/render/MockRender.js +3 -4
- package/lib/cjs/render/MockRender.js.map +1 -1
- package/lib/cjs/render/RenderGraphic.d.ts +3 -2
- package/lib/cjs/render/RenderGraphic.d.ts.map +1 -1
- package/lib/cjs/render/RenderGraphic.js +4 -1
- package/lib/cjs/render/RenderGraphic.js.map +1 -1
- package/lib/cjs/render/RenderPlanarClassifier.d.ts +3 -3
- package/lib/cjs/render/RenderPlanarClassifier.d.ts.map +1 -1
- package/lib/cjs/render/RenderPlanarClassifier.js.map +1 -1
- package/lib/cjs/render/RenderSystem.d.ts +9 -8
- package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
- package/lib/cjs/render/RenderSystem.js +3 -0
- package/lib/cjs/render/RenderSystem.js.map +1 -1
- package/lib/cjs/render/RenderTarget.d.ts +3 -3
- package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
- package/lib/cjs/render/RenderTarget.js +1 -1
- package/lib/cjs/render/RenderTarget.js.map +1 -1
- package/lib/cjs/render/VisibleFeature.d.ts.map +1 -1
- package/lib/cjs/render/VisibleFeature.js +60 -3
- package/lib/cjs/render/VisibleFeature.js.map +1 -1
- package/lib/cjs/render/webgl/AtmosphereUniforms.d.ts +2 -0
- package/lib/cjs/render/webgl/AtmosphereUniforms.d.ts.map +1 -1
- package/lib/cjs/render/webgl/AtmosphereUniforms.js +5 -1
- package/lib/cjs/render/webgl/AtmosphereUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/AttributeBuffers.d.ts +6 -2
- package/lib/cjs/render/webgl/AttributeBuffers.d.ts.map +1 -1
- package/lib/cjs/render/webgl/AttributeBuffers.js +12 -4
- package/lib/cjs/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/cjs/render/webgl/BackgroundMapDrape.d.ts +1 -1
- package/lib/cjs/render/webgl/BackgroundMapDrape.d.ts.map +1 -1
- package/lib/cjs/render/webgl/BackgroundMapDrape.js +3 -3
- package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
- package/lib/cjs/render/webgl/CachedGeometry.d.ts +8 -8
- package/lib/cjs/render/webgl/CachedGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/CachedGeometry.js +8 -8
- package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/ClippingProgram.d.ts +2 -0
- package/lib/cjs/render/webgl/ClippingProgram.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ClippingProgram.js +5 -1
- package/lib/cjs/render/webgl/ClippingProgram.js.map +1 -1
- package/lib/cjs/render/webgl/Contours.d.ts +1 -1
- package/lib/cjs/render/webgl/Contours.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Contours.js +1 -1
- package/lib/cjs/render/webgl/Contours.js.map +1 -1
- package/lib/cjs/render/webgl/Disposable.d.ts +1 -2
- package/lib/cjs/render/webgl/Disposable.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Disposable.js +4 -0
- package/lib/cjs/render/webgl/Disposable.js.map +1 -1
- package/lib/cjs/render/webgl/EDL.d.ts +1 -1
- package/lib/cjs/render/webgl/EDL.d.ts.map +1 -1
- package/lib/cjs/render/webgl/EDL.js +3 -3
- package/lib/cjs/render/webgl/EDL.js.map +1 -1
- package/lib/cjs/render/webgl/EdgeGeometry.d.ts +3 -3
- package/lib/cjs/render/webgl/EdgeGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/EdgeGeometry.js +4 -4
- package/lib/cjs/render/webgl/EdgeGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/FeatureOverrides.d.ts +1 -1
- package/lib/cjs/render/webgl/FeatureOverrides.d.ts.map +1 -1
- package/lib/cjs/render/webgl/FeatureOverrides.js +1 -1
- package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
- package/lib/cjs/render/webgl/FrameBuffer.d.ts +1 -1
- package/lib/cjs/render/webgl/FrameBuffer.d.ts.map +1 -1
- package/lib/cjs/render/webgl/FrameBuffer.js +1 -1
- package/lib/cjs/render/webgl/FrameBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/Graphic.d.ts +2 -2
- package/lib/cjs/render/webgl/Graphic.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Graphic.js +11 -11
- package/lib/cjs/render/webgl/Graphic.js.map +1 -1
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.d.ts +2 -2
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.js +2 -2
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/InstancedGeometry.d.ts +4 -4
- package/lib/cjs/render/webgl/InstancedGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/InstancedGeometry.js +5 -6
- package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/Layer.js +1 -1
- package/lib/cjs/render/webgl/Layer.js.map +1 -1
- package/lib/cjs/render/webgl/Mesh.d.ts +1 -1
- package/lib/cjs/render/webgl/Mesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Mesh.js +1 -1
- package/lib/cjs/render/webgl/Mesh.js.map +1 -1
- package/lib/cjs/render/webgl/MeshData.d.ts +1 -1
- package/lib/cjs/render/webgl/MeshData.d.ts.map +1 -1
- package/lib/cjs/render/webgl/MeshData.js +2 -2
- package/lib/cjs/render/webgl/MeshData.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarClassifier.d.ts +1 -1
- package/lib/cjs/render/webgl/PlanarClassifier.d.ts.map +1 -1
- package/lib/cjs/render/webgl/PlanarClassifier.js +22 -9
- package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.d.ts +1 -1
- package/lib/cjs/render/webgl/PointCloud.d.ts.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.js +1 -1
- package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
- package/lib/cjs/render/webgl/PointString.d.ts +1 -1
- package/lib/cjs/render/webgl/PointString.d.ts.map +1 -1
- package/lib/cjs/render/webgl/PointString.js +1 -1
- package/lib/cjs/render/webgl/PointString.js.map +1 -1
- package/lib/cjs/render/webgl/Polyline.d.ts +1 -1
- package/lib/cjs/render/webgl/Polyline.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Polyline.js +1 -1
- package/lib/cjs/render/webgl/Polyline.js.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.d.ts +6 -10
- package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.js +6 -6
- package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/RenderBuffer.d.ts +2 -2
- package/lib/cjs/render/webgl/RenderBuffer.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RenderBuffer.js +2 -2
- package/lib/cjs/render/webgl/RenderBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.d.ts +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.js +6 -6
- package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/render/webgl/ScreenSpaceEffect.d.ts +1 -1
- package/lib/cjs/render/webgl/ScreenSpaceEffect.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ScreenSpaceEffect.js +2 -2
- package/lib/cjs/render/webgl/ScreenSpaceEffect.js.map +1 -1
- package/lib/cjs/render/webgl/ShaderProgram.d.ts +5 -1
- package/lib/cjs/render/webgl/ShaderProgram.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ShaderProgram.js +11 -3
- package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.d.ts +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.d.ts.map +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.js +3 -3
- package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/cjs/render/webgl/SurfaceGeometry.d.ts +1 -1
- package/lib/cjs/render/webgl/SurfaceGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/SurfaceGeometry.js +1 -1
- package/lib/cjs/render/webgl/SurfaceGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/System.d.ts +1 -1
- package/lib/cjs/render/webgl/System.d.ts.map +1 -1
- package/lib/cjs/render/webgl/System.js +1 -1
- package/lib/cjs/render/webgl/System.js.map +1 -1
- package/lib/cjs/render/webgl/Target.d.ts +2 -2
- package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Target.js +9 -10
- package/lib/cjs/render/webgl/Target.js.map +1 -1
- package/lib/cjs/render/webgl/TargetGraphics.d.ts +1 -1
- package/lib/cjs/render/webgl/TargetGraphics.d.ts.map +1 -1
- package/lib/cjs/render/webgl/TargetGraphics.js +1 -1
- package/lib/cjs/render/webgl/TargetGraphics.js.map +1 -1
- package/lib/cjs/render/webgl/Technique.d.ts +6 -0
- package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Technique.js +97 -15
- package/lib/cjs/render/webgl/Technique.js.map +1 -1
- package/lib/cjs/render/webgl/Texture.d.ts +1 -1
- package/lib/cjs/render/webgl/Texture.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Texture.js +1 -1
- package/lib/cjs/render/webgl/Texture.js.map +1 -1
- package/lib/cjs/render/webgl/TextureDrape.d.ts +1 -1
- package/lib/cjs/render/webgl/TextureDrape.d.ts.map +1 -1
- package/lib/cjs/render/webgl/TextureDrape.js +1 -1
- package/lib/cjs/render/webgl/TextureDrape.js.map +1 -1
- package/lib/cjs/render/webgl/ThematicSensors.d.ts +1 -1
- package/lib/cjs/render/webgl/ThematicSensors.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ThematicSensors.js +1 -1
- package/lib/cjs/render/webgl/ThematicSensors.js.map +1 -1
- package/lib/cjs/render/webgl/ThematicUniforms.d.ts +1 -1
- package/lib/cjs/render/webgl/ThematicUniforms.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ThematicUniforms.js +1 -1
- package/lib/cjs/render/webgl/ThematicUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/VertexLUT.d.ts +2 -2
- package/lib/cjs/render/webgl/VertexLUT.d.ts.map +1 -1
- package/lib/cjs/render/webgl/VertexLUT.js +2 -2
- package/lib/cjs/render/webgl/VertexLUT.js.map +1 -1
- package/lib/cjs/render/webgl/VisibleTileFeatures.js +60 -3
- package/lib/cjs/render/webgl/VisibleTileFeatures.js.map +1 -1
- package/lib/cjs/tile/ClassifierTileTree.js +1 -1
- package/lib/cjs/tile/ClassifierTileTree.js.map +1 -1
- package/lib/cjs/tile/DynamicIModelTile.js +3 -3
- package/lib/cjs/tile/DynamicIModelTile.js.map +1 -1
- package/lib/cjs/tile/IModelTileTree.d.ts +1 -1
- package/lib/cjs/tile/IModelTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/IModelTileTree.js +12 -10
- package/lib/cjs/tile/IModelTileTree.js.map +1 -1
- package/lib/cjs/tile/ImdlDecoder.d.ts +1 -1
- package/lib/cjs/tile/ImdlDecoder.js +1 -1
- package/lib/cjs/tile/ImdlDecoder.js.map +1 -1
- package/lib/cjs/tile/LRUTileList.d.ts +1 -1
- package/lib/cjs/tile/LRUTileList.d.ts.map +1 -1
- package/lib/cjs/tile/LRUTileList.js +1 -1
- package/lib/cjs/tile/LRUTileList.js.map +1 -1
- package/lib/cjs/tile/OrbitGtTileTree.d.ts +1 -1
- package/lib/cjs/tile/OrbitGtTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/OrbitGtTileTree.js +6 -6
- package/lib/cjs/tile/OrbitGtTileTree.js.map +1 -1
- package/lib/cjs/tile/PrimaryTileTree.js +1 -1
- package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
- package/lib/cjs/tile/Tile.d.ts +2 -0
- package/lib/cjs/tile/Tile.d.ts.map +1 -1
- package/lib/cjs/tile/Tile.js +6 -2
- package/lib/cjs/tile/Tile.js.map +1 -1
- package/lib/cjs/tile/TileAdmin.js +1 -1
- package/lib/cjs/tile/TileAdmin.js.map +1 -1
- package/lib/cjs/tile/TileTree.d.ts +2 -0
- package/lib/cjs/tile/TileTree.d.ts.map +1 -1
- package/lib/cjs/tile/TileTree.js +5 -1
- package/lib/cjs/tile/TileTree.js.map +1 -1
- package/lib/cjs/tile/TileTreeOwner.d.ts +1 -1
- package/lib/cjs/tile/TileTreeOwner.d.ts.map +1 -1
- package/lib/cjs/tile/TileTreeOwner.js.map +1 -1
- package/lib/cjs/tile/map/ImageryTileTree.d.ts +1 -1
- package/lib/cjs/tile/map/ImageryTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryTileTree.js +2 -2
- package/lib/cjs/tile/map/ImageryTileTree.js.map +1 -1
- package/lib/cjs/tools/AccuDrawTool.d.ts +4 -2
- package/lib/cjs/tools/AccuDrawTool.d.ts.map +1 -1
- package/lib/cjs/tools/AccuDrawTool.js +34 -56
- package/lib/cjs/tools/AccuDrawTool.js.map +1 -1
- package/lib/cjs/tools/AccuDrawViewportUI.d.ts +154 -0
- package/lib/cjs/tools/AccuDrawViewportUI.d.ts.map +1 -0
- package/lib/cjs/tools/AccuDrawViewportUI.js +715 -0
- package/lib/cjs/tools/AccuDrawViewportUI.js.map +1 -0
- package/lib/esm/AccuDraw.d.ts +21 -3
- package/lib/esm/AccuDraw.d.ts.map +1 -1
- package/lib/esm/AccuDraw.js +174 -56
- package/lib/esm/AccuDraw.js.map +1 -1
- package/lib/esm/BriefcaseConnection.js +1 -1
- package/lib/esm/BriefcaseConnection.js.map +1 -1
- package/lib/esm/BriefcaseTxns.d.ts +1 -1
- package/lib/esm/BriefcaseTxns.d.ts.map +1 -1
- package/lib/esm/BriefcaseTxns.js +1 -1
- package/lib/esm/BriefcaseTxns.js.map +1 -1
- package/lib/esm/DrawingViewState.js +2 -2
- package/lib/esm/DrawingViewState.js.map +1 -1
- package/lib/esm/EnvironmentDecorations.d.ts +1 -1
- package/lib/esm/EnvironmentDecorations.d.ts.map +1 -1
- package/lib/esm/EnvironmentDecorations.js +1 -1
- package/lib/esm/EnvironmentDecorations.js.map +1 -1
- package/lib/esm/GraphicalEditingScope.d.ts +3 -1
- package/lib/esm/GraphicalEditingScope.d.ts.map +1 -1
- package/lib/esm/GraphicalEditingScope.js +7 -3
- package/lib/esm/GraphicalEditingScope.js.map +1 -1
- package/lib/esm/IModelApp.d.ts +0 -5
- package/lib/esm/IModelApp.d.ts.map +1 -1
- package/lib/esm/IModelApp.js +0 -5
- package/lib/esm/IModelApp.js.map +1 -1
- package/lib/esm/IModelConnection.js +1 -1
- package/lib/esm/IModelConnection.js.map +1 -1
- package/lib/esm/NoRenderApp.d.ts +1 -1
- package/lib/esm/NoRenderApp.d.ts.map +1 -1
- package/lib/esm/NoRenderApp.js +1 -2
- package/lib/esm/NoRenderApp.js.map +1 -1
- package/lib/esm/SheetViewState.js +6 -6
- package/lib/esm/SheetViewState.js.map +1 -1
- package/lib/esm/SubCategoriesCache.d.ts +1 -1
- package/lib/esm/SubCategoriesCache.d.ts.map +1 -1
- package/lib/esm/SubCategoriesCache.js +1 -1
- package/lib/esm/SubCategoriesCache.js.map +1 -1
- package/lib/esm/Tiles.d.ts +1 -1
- package/lib/esm/Tiles.d.ts.map +1 -1
- package/lib/esm/Tiles.js +6 -6
- package/lib/esm/Tiles.js.map +1 -1
- package/lib/esm/ViewManager.js +1 -1
- package/lib/esm/ViewManager.js.map +1 -1
- package/lib/esm/ViewState.js +1 -1
- package/lib/esm/ViewState.js.map +1 -1
- package/lib/esm/Viewport.d.ts +5 -3
- package/lib/esm/Viewport.d.ts.map +1 -1
- package/lib/esm/Viewport.js +8 -4
- package/lib/esm/Viewport.js.map +1 -1
- package/lib/esm/common/internal/render/MeshPrimitives.js +2 -2
- package/lib/esm/common/internal/render/MeshPrimitives.js.map +1 -1
- package/lib/esm/core-frontend.d.ts +1 -0
- package/lib/esm/core-frontend.d.ts.map +1 -1
- package/lib/esm/core-frontend.js +1 -0
- package/lib/esm/core-frontend.js.map +1 -1
- package/lib/esm/internal/render/RenderGeometry.d.ts +1 -2
- package/lib/esm/internal/render/RenderGeometry.d.ts.map +1 -1
- package/lib/esm/internal/render/RenderGeometry.js.map +1 -1
- package/lib/esm/render/Decorations.d.ts +3 -2
- package/lib/esm/render/Decorations.d.ts.map +1 -1
- package/lib/esm/render/Decorations.js +5 -1
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- package/lib/esm/render/webgl/Texture.d.ts +1 -1
- package/lib/esm/render/webgl/Texture.d.ts.map +1 -1
- package/lib/esm/render/webgl/Texture.js +1 -1
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- package/lib/esm/render/webgl/TextureDrape.d.ts +1 -1
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- package/lib/esm/render/webgl/TextureDrape.js +1 -1
- package/lib/esm/render/webgl/TextureDrape.js.map +1 -1
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- package/lib/esm/render/webgl/ThematicSensors.d.ts.map +1 -1
- package/lib/esm/render/webgl/ThematicSensors.js +1 -1
- package/lib/esm/render/webgl/ThematicSensors.js.map +1 -1
- package/lib/esm/render/webgl/ThematicUniforms.d.ts +1 -1
- package/lib/esm/render/webgl/ThematicUniforms.d.ts.map +1 -1
- package/lib/esm/render/webgl/ThematicUniforms.js +1 -1
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- package/lib/esm/tile/IModelTileTree.d.ts +1 -1
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- package/lib/esm/tile/IModelTileTree.js +12 -10
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- package/lib/esm/tile/ImdlDecoder.d.ts +1 -1
- package/lib/esm/tile/ImdlDecoder.js +1 -1
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- package/lib/esm/tile/LRUTileList.d.ts +1 -1
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- package/lib/esm/tile/LRUTileList.js +1 -1
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- package/lib/esm/tile/TileAdmin.js +1 -1
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- package/lib/esm/tile/TileTree.d.ts +2 -0
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- package/lib/esm/tile/map/ImageryTileTree.js +2 -2
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- package/lib/esm/tools/AccuDrawTool.js +34 -56
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- package/package.json +16 -17
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{"version":3,"file":"AtmosphereUniforms.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/AtmosphereUniforms.ts"],"names":[],"mappings":"AAOA,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAW,OAAO,EAAE,MAAM,UAAU,CAAC;AAC5C,OAAO,EAAgB,UAAU,EAAE,MAAM,QAAQ,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,eAAO,MAAM,iBAAiB,KAAK,CAAC;AAEpC,qBAAa,kBAAmB,YAAW,eAAe,EAAE,UAAU;IACpE,OAAO,CAAC,WAAW,CAAC,CAAsB;IAC1C,OAAO,CAAC,UAAU,CAAC,CAAsB;IAGzC,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAA+D;IACjG,OAAO,CAAC,QAAQ,CAAC,+BAA+B,CAA+D;IAC/G,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAA+D;IACtG,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAiB;IACjD;;;;;;OAMG;IACH,IAAW,cAAc,YAAmC;IAG5D,OAAO,CAAC,SAAS,CAAO;IAGjB,OAAO,SAAK;IACnB,OAAO,CAAC,gBAAgB,CAAkB;IAC1C,OAAO,CAAC,eAAe,CAAiB;IAEjC,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IA2BnC,OAAO,CAAC,kBAAkB;IAO1B,OAAO,CAAC,qCAAqC;IAK7C,OAAO,CAAC,uBAAuB;IAK/B,OAAO,CAAC,4BAA4B;IAMpC,OAAO,CAAC,kCAAkC;IAS1C,OAAO,CAAC,+CAA+C;IASvD,OAAO,CAAC,qBAAqB;IAI7B,OAAO,CAAC,6BAA6B;IAUrC,OAAO,CAAC,eAAe;IAIhB,YAAY,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAMjD,OAAO,CAAC,wBAAwB;IAKhC,OAAO,CAAC,uBAAuB;IAKxB,0CAA0C,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAOxE,+CAA+C,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAO7E,oBAAoB,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAKlD,yBAAyB,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAKvD,2BAA2B,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAKzD,gCAAgC,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAKrE,IAAW,UAAU,IAAI,OAAO,CAE/B;IAEM,CAAC,MAAM,CAAC,OAAO,CAAC;IACvB,uDAAuD;IAChD,OAAO;CAGf"}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\nimport { Atmosphere } from \"@itwin/core-common\";\nimport { Matrix3d, Point3d, Transform } from \"@itwin/core-geometry\";\nimport { RenderPlanEllipsoid } from \"../RenderPlan\";\nimport { WebGLDisposable } from \"./Disposable\";\nimport { Matrix3, Matrix4 } from \"./Matrix\";\nimport { desync, sync, SyncTarget } from \"./Sync\";\nimport { Target } from \"./Target\";\nimport { UniformHandle } from \"./UniformHandle\";\n\nexport const MAX_SAMPLE_POINTS = 40; // Maximum number of sample points to be used for the in-scattering and out-scattering computations.\n\nexport class AtmosphereUniforms implements WebGLDisposable, SyncTarget {\n private _atmosphere?: Atmosphere.Settings;\n private _ellipsoid?: RenderPlanEllipsoid;\n\n // Main shader uniforms\n private readonly _earthScaleMatrix = new Matrix3d(new Float64Array([1, 0, 0, 0, 1, 0, 0, 0, 1]));\n private readonly _inverseEllipsoidRotationMatrix = new Matrix3d(new Float64Array([1, 0, 0, 0, 1, 0, 0, 0, 1]));\n private readonly _atmosphereScaleMatrix = new Matrix3d(new Float64Array([1, 0, 0, 0, 1, 0, 0, 0, 1]));\n private readonly _atmosphereData = new Matrix4();\n /**\n * uniform mat3 u_atmosphereData;\n * { { atmosphereRadiusScaleFactor, atmosphereMaxDensityThresholdScaleFactor, densityFalloff, 0 },\n * { numViewRaySamples, numSunRaySamples, 0, 0 },\n * { earthCenter.x, earthCenter.y, earthCenter.z, 0 },\n * { scatteringCoefficients.x, scatteringCoefficients.y, scatteringCoefficients.z, 0 } }\n */\n public get atmosphereData() { return this._atmosphereData; }\n\n // Fragment shader uniforms\n private _exposure = 0.0;\n\n // utility\n public syncKey = 0;\n private _scratchMatrix3d = new Matrix3d();\n private _scratchPoint3d = new Point3d();\n\n public update(target: Target): void {\n const atmosphereHasNotChanged = this._atmosphere && target.plan.atmosphere && this._atmosphere.equals(target.plan.atmosphere);\n const ellipsoidHasNotChanged = this._ellipsoid && target.plan.ellipsoid && this._ellipsoid.equals(target.plan.ellipsoid);\n if (atmosphereHasNotChanged && ellipsoidHasNotChanged) {\n return;\n }\n\n this._atmosphere = target.plan.atmosphere;\n this._ellipsoid = target.plan.ellipsoid;\n desync(this);\n if (!this._atmosphere || !this._ellipsoid) {\n return;\n }\n\n this._updateAtmosphereScaleMatrix(this._atmosphere.atmosphereHeightAboveEarth);\n this._updateExposure(this._atmosphere.exposure);\n this._updateDensityFalloff(this._atmosphere.densityFalloff);\n this._updateEarthCenter(this._ellipsoid.ellipsoidCenter, target.uniforms.frustum.viewMatrix);\n this._updateEarthScaleMatrix(this._ellipsoid.ellipsoidRadii);\n this._updateInverseEllipsoidRotationMatrix(this._ellipsoid.ellipsoidRotation, target.uniforms.frustum.viewMatrix.matrix);\n this._updateAtmosphereRadiusScaleFactor(this._atmosphere.atmosphereHeightAboveEarth);\n this._updateAtmosphereMaxDensityThresholdScaleFactor(this._atmosphere.depthBelowEarthForMaxDensity);\n this._updateNumViewRaySamples(this._atmosphere.numViewRaySamples);\n this._updateNumSunRaySamples(this._atmosphere.numSunRaySamples);\n this._updateScatteringCoefficients(this._atmosphere.scatteringStrength, this._atmosphere.wavelengths);\n }\n\n private _updateEarthCenter(earthCenter: Point3d, viewMatrix: Transform) {\n viewMatrix.multiplyPoint3d(earthCenter, this._scratchPoint3d);\n this._atmosphereData.data[8] = this._scratchPoint3d.x;\n this._atmosphereData.data[9] = this._scratchPoint3d.y;\n this._atmosphereData.data[10] = this._scratchPoint3d.z;\n }\n\n private _updateInverseEllipsoidRotationMatrix(ellipsoidRotation: Matrix3d, viewRotation: Matrix3d) {\n viewRotation.inverse(this._scratchMatrix3d);\n ellipsoidRotation.multiplyMatrixInverseMatrix(this._scratchMatrix3d, this._inverseEllipsoidRotationMatrix);\n }\n\n private _updateEarthScaleMatrix(earthRadii: Point3d) {\n this._earthScaleMatrix.setAt(0, 0, earthRadii.x);\n this._earthScaleMatrix.setAt(1, 1, earthRadii.y);\n this._earthScaleMatrix.setAt(2, 2, earthRadii.z);\n }\n private _updateAtmosphereScaleMatrix(heightAboveSurface: number) {\n const earthPolarRadius = this._earthScaleMatrix.at(2, 2);\n const scaleFactor = earthPolarRadius === 0 ? 1.0 : (earthPolarRadius + heightAboveSurface) / earthPolarRadius;\n this._earthScaleMatrix.scale(scaleFactor, this._atmosphereScaleMatrix);\n }\n\n private _updateAtmosphereRadiusScaleFactor(atmosphereHeightAboveEarth: number) {\n const earthPolarRadius = this._earthScaleMatrix.at(2, 2);\n const minDensityThresholdRadius = earthPolarRadius + atmosphereHeightAboveEarth;\n const atmosphereRadiusScaleFactor = (earthPolarRadius === 0)\n ? 1\n : (minDensityThresholdRadius / earthPolarRadius);\n this.atmosphereData.data[0] = atmosphereRadiusScaleFactor;\n }\n\n private _updateAtmosphereMaxDensityThresholdScaleFactor(maxDensityDepthBelowEarth: number) {\n const earthPolarRadius = this._earthScaleMatrix.at(2, 2);\n const maxDensityThresholdRadius = earthPolarRadius - maxDensityDepthBelowEarth;\n const atmosphereMaxDensityThresholdScaleFactor = (earthPolarRadius === 0)\n ? 1\n : (maxDensityThresholdRadius / earthPolarRadius);\n this.atmosphereData.data[1] = atmosphereMaxDensityThresholdScaleFactor;\n }\n\n private _updateDensityFalloff(densityFalloff: number) {\n this.atmosphereData.data[2] = densityFalloff;\n }\n\n private _updateScatteringCoefficients(scatteringStrength: number, wavelengths: Atmosphere.Wavelengths) {\n // Rayleigh scattering strength is inversely related to the 4th power of the wavelength -> 1/pow(wavelength, 4)\n // Because this produces very small values when the wavelengths are taken in nanometers,\n // we attempt to normalize them around 1 by taking the smallest wavelength of visible light as a baseline (violet light - 400nm)\n const violetLightWavelength = 400.0;\n this.atmosphereData.data[12] = ((violetLightWavelength / wavelengths.r) ** 4.0) * scatteringStrength;\n this.atmosphereData.data[13] = ((violetLightWavelength / wavelengths.g) ** 4.0) * scatteringStrength;\n this.atmosphereData.data[14] = ((violetLightWavelength / wavelengths.b) ** 4.0) * scatteringStrength;\n }\n\n private _updateExposure(exposure: number) {\n this._exposure = exposure;\n }\n\n public bindExposure(uniform: UniformHandle): void {\n if (!sync(this, uniform)) {\n uniform.setUniform1f(this._exposure);\n }\n }\n\n private _updateNumViewRaySamples(_numViewRaySamples: number) {\n const numViewRaySamples = Math.max(0, Math.min(MAX_SAMPLE_POINTS, _numViewRaySamples));\n this.atmosphereData.data[4] = numViewRaySamples;\n }\n\n private _updateNumSunRaySamples(_numSunRaySamples: number) {\n const numSunRaySamples = Math.max(0, Math.min(MAX_SAMPLE_POINTS, _numSunRaySamples));\n this.atmosphereData.data[5] = numSunRaySamples;\n }\n\n public bindInverseRotationInverseEarthScaleMatrix(uniform: UniformHandle): void {\n if (!sync(this, uniform)) {\n this._earthScaleMatrix.multiplyMatrixInverseMatrix(this._inverseEllipsoidRotationMatrix, this._scratchMatrix3d);\n uniform.setMatrix3(Matrix3.fromMatrix3d(this._scratchMatrix3d));\n }\n }\n\n public bindInverseRotationInverseAtmosphereScaleMatrix(uniform: UniformHandle): void {\n if (!sync(this, uniform)) {\n this._atmosphereScaleMatrix.multiplyMatrixInverseMatrix(this._inverseEllipsoidRotationMatrix, this._scratchMatrix3d);\n uniform.setMatrix3(Matrix3.fromMatrix3d(this._scratchMatrix3d));\n }\n }\n\n public bindEarthScaleMatrix(uniform: UniformHandle): void {\n if (!sync(this, uniform))\n uniform.setMatrix3(Matrix3.fromMatrix3d(this._earthScaleMatrix));\n }\n\n public bindAtmosphereScaleMatrix(uniform: UniformHandle): void {\n if (!sync(this, uniform))\n uniform.setMatrix3(Matrix3.fromMatrix3d(this._atmosphereScaleMatrix));\n }\n\n public bindInverseEarthScaleMatrix(uniform: UniformHandle): void {\n if (!sync(this, uniform))\n uniform.setMatrix3(Matrix3.fromMatrix3d(this._earthScaleMatrix.inverse()!));\n }\n\n public bindInverseAtmosphereScaleMatrix(uniform: UniformHandle): void {\n if (!sync(this, uniform))\n uniform.setMatrix3(Matrix3.fromMatrix3d(this._atmosphereScaleMatrix.inverse()!));\n }\n\n public get isDisposed(): boolean {\n return true;\n }\n\n public dispose() { }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\nimport { Atmosphere } from \"@itwin/core-common\";\nimport { Matrix3d, Point3d, Transform } from \"@itwin/core-geometry\";\nimport { RenderPlanEllipsoid } from \"../RenderPlan\";\nimport { WebGLDisposable } from \"./Disposable\";\nimport { Matrix3, Matrix4 } from \"./Matrix\";\nimport { desync, sync, SyncTarget } from \"./Sync\";\nimport { Target } from \"./Target\";\nimport { UniformHandle } from \"./UniformHandle\";\n\nexport const MAX_SAMPLE_POINTS = 40; // Maximum number of sample points to be used for the in-scattering and out-scattering computations.\n\nexport class AtmosphereUniforms implements WebGLDisposable, SyncTarget {\n private _atmosphere?: Atmosphere.Settings;\n private _ellipsoid?: RenderPlanEllipsoid;\n\n // Main shader uniforms\n private readonly _earthScaleMatrix = new Matrix3d(new Float64Array([1, 0, 0, 0, 1, 0, 0, 0, 1]));\n private readonly _inverseEllipsoidRotationMatrix = new Matrix3d(new Float64Array([1, 0, 0, 0, 1, 0, 0, 0, 1]));\n private readonly _atmosphereScaleMatrix = new Matrix3d(new Float64Array([1, 0, 0, 0, 1, 0, 0, 0, 1]));\n private readonly _atmosphereData = new Matrix4();\n /**\n * uniform mat3 u_atmosphereData;\n * { { atmosphereRadiusScaleFactor, atmosphereMaxDensityThresholdScaleFactor, densityFalloff, 0 },\n * { numViewRaySamples, numSunRaySamples, 0, 0 },\n * { earthCenter.x, earthCenter.y, earthCenter.z, 0 },\n * { scatteringCoefficients.x, scatteringCoefficients.y, scatteringCoefficients.z, 0 } }\n */\n public get atmosphereData() { return this._atmosphereData; }\n\n // Fragment shader uniforms\n private _exposure = 0.0;\n\n // utility\n public syncKey = 0;\n private _scratchMatrix3d = new Matrix3d();\n private _scratchPoint3d = new Point3d();\n\n public update(target: Target): void {\n const atmosphereHasNotChanged = this._atmosphere && target.plan.atmosphere && this._atmosphere.equals(target.plan.atmosphere);\n const ellipsoidHasNotChanged = this._ellipsoid && target.plan.ellipsoid && this._ellipsoid.equals(target.plan.ellipsoid);\n if (atmosphereHasNotChanged && ellipsoidHasNotChanged) {\n return;\n }\n\n this._atmosphere = target.plan.atmosphere;\n this._ellipsoid = target.plan.ellipsoid;\n desync(this);\n if (!this._atmosphere || !this._ellipsoid) {\n return;\n }\n\n this._updateAtmosphereScaleMatrix(this._atmosphere.atmosphereHeightAboveEarth);\n this._updateExposure(this._atmosphere.exposure);\n this._updateDensityFalloff(this._atmosphere.densityFalloff);\n this._updateEarthCenter(this._ellipsoid.ellipsoidCenter, target.uniforms.frustum.viewMatrix);\n this._updateEarthScaleMatrix(this._ellipsoid.ellipsoidRadii);\n this._updateInverseEllipsoidRotationMatrix(this._ellipsoid.ellipsoidRotation, target.uniforms.frustum.viewMatrix.matrix);\n this._updateAtmosphereRadiusScaleFactor(this._atmosphere.atmosphereHeightAboveEarth);\n this._updateAtmosphereMaxDensityThresholdScaleFactor(this._atmosphere.depthBelowEarthForMaxDensity);\n this._updateNumViewRaySamples(this._atmosphere.numViewRaySamples);\n this._updateNumSunRaySamples(this._atmosphere.numSunRaySamples);\n this._updateScatteringCoefficients(this._atmosphere.scatteringStrength, this._atmosphere.wavelengths);\n }\n\n private _updateEarthCenter(earthCenter: Point3d, viewMatrix: Transform) {\n viewMatrix.multiplyPoint3d(earthCenter, this._scratchPoint3d);\n this._atmosphereData.data[8] = this._scratchPoint3d.x;\n this._atmosphereData.data[9] = this._scratchPoint3d.y;\n this._atmosphereData.data[10] = this._scratchPoint3d.z;\n }\n\n private _updateInverseEllipsoidRotationMatrix(ellipsoidRotation: Matrix3d, viewRotation: Matrix3d) {\n viewRotation.inverse(this._scratchMatrix3d);\n ellipsoidRotation.multiplyMatrixInverseMatrix(this._scratchMatrix3d, this._inverseEllipsoidRotationMatrix);\n }\n\n private _updateEarthScaleMatrix(earthRadii: Point3d) {\n this._earthScaleMatrix.setAt(0, 0, earthRadii.x);\n this._earthScaleMatrix.setAt(1, 1, earthRadii.y);\n this._earthScaleMatrix.setAt(2, 2, earthRadii.z);\n }\n private _updateAtmosphereScaleMatrix(heightAboveSurface: number) {\n const earthPolarRadius = this._earthScaleMatrix.at(2, 2);\n const scaleFactor = earthPolarRadius === 0 ? 1.0 : (earthPolarRadius + heightAboveSurface) / earthPolarRadius;\n this._earthScaleMatrix.scale(scaleFactor, this._atmosphereScaleMatrix);\n }\n\n private _updateAtmosphereRadiusScaleFactor(atmosphereHeightAboveEarth: number) {\n const earthPolarRadius = this._earthScaleMatrix.at(2, 2);\n const minDensityThresholdRadius = earthPolarRadius + atmosphereHeightAboveEarth;\n const atmosphereRadiusScaleFactor = (earthPolarRadius === 0)\n ? 1\n : (minDensityThresholdRadius / earthPolarRadius);\n this.atmosphereData.data[0] = atmosphereRadiusScaleFactor;\n }\n\n private _updateAtmosphereMaxDensityThresholdScaleFactor(maxDensityDepthBelowEarth: number) {\n const earthPolarRadius = this._earthScaleMatrix.at(2, 2);\n const maxDensityThresholdRadius = earthPolarRadius - maxDensityDepthBelowEarth;\n const atmosphereMaxDensityThresholdScaleFactor = (earthPolarRadius === 0)\n ? 1\n : (maxDensityThresholdRadius / earthPolarRadius);\n this.atmosphereData.data[1] = atmosphereMaxDensityThresholdScaleFactor;\n }\n\n private _updateDensityFalloff(densityFalloff: number) {\n this.atmosphereData.data[2] = densityFalloff;\n }\n\n private _updateScatteringCoefficients(scatteringStrength: number, wavelengths: Atmosphere.Wavelengths) {\n // Rayleigh scattering strength is inversely related to the 4th power of the wavelength -> 1/pow(wavelength, 4)\n // Because this produces very small values when the wavelengths are taken in nanometers,\n // we attempt to normalize them around 1 by taking the smallest wavelength of visible light as a baseline (violet light - 400nm)\n const violetLightWavelength = 400.0;\n this.atmosphereData.data[12] = ((violetLightWavelength / wavelengths.r) ** 4.0) * scatteringStrength;\n this.atmosphereData.data[13] = ((violetLightWavelength / wavelengths.g) ** 4.0) * scatteringStrength;\n this.atmosphereData.data[14] = ((violetLightWavelength / wavelengths.b) ** 4.0) * scatteringStrength;\n }\n\n private _updateExposure(exposure: number) {\n this._exposure = exposure;\n }\n\n public bindExposure(uniform: UniformHandle): void {\n if (!sync(this, uniform)) {\n uniform.setUniform1f(this._exposure);\n }\n }\n\n private _updateNumViewRaySamples(_numViewRaySamples: number) {\n const numViewRaySamples = Math.max(0, Math.min(MAX_SAMPLE_POINTS, _numViewRaySamples));\n this.atmosphereData.data[4] = numViewRaySamples;\n }\n\n private _updateNumSunRaySamples(_numSunRaySamples: number) {\n const numSunRaySamples = Math.max(0, Math.min(MAX_SAMPLE_POINTS, _numSunRaySamples));\n this.atmosphereData.data[5] = numSunRaySamples;\n }\n\n public bindInverseRotationInverseEarthScaleMatrix(uniform: UniformHandle): void {\n if (!sync(this, uniform)) {\n this._earthScaleMatrix.multiplyMatrixInverseMatrix(this._inverseEllipsoidRotationMatrix, this._scratchMatrix3d);\n uniform.setMatrix3(Matrix3.fromMatrix3d(this._scratchMatrix3d));\n }\n }\n\n public bindInverseRotationInverseAtmosphereScaleMatrix(uniform: UniformHandle): void {\n if (!sync(this, uniform)) {\n this._atmosphereScaleMatrix.multiplyMatrixInverseMatrix(this._inverseEllipsoidRotationMatrix, this._scratchMatrix3d);\n uniform.setMatrix3(Matrix3.fromMatrix3d(this._scratchMatrix3d));\n }\n }\n\n public bindEarthScaleMatrix(uniform: UniformHandle): void {\n if (!sync(this, uniform))\n uniform.setMatrix3(Matrix3.fromMatrix3d(this._earthScaleMatrix));\n }\n\n public bindAtmosphereScaleMatrix(uniform: UniformHandle): void {\n if (!sync(this, uniform))\n uniform.setMatrix3(Matrix3.fromMatrix3d(this._atmosphereScaleMatrix));\n }\n\n public bindInverseEarthScaleMatrix(uniform: UniformHandle): void {\n if (!sync(this, uniform))\n uniform.setMatrix3(Matrix3.fromMatrix3d(this._earthScaleMatrix.inverse()!));\n }\n\n public bindInverseAtmosphereScaleMatrix(uniform: UniformHandle): void {\n if (!sync(this, uniform))\n uniform.setMatrix3(Matrix3.fromMatrix3d(this._atmosphereScaleMatrix.inverse()!));\n }\n\n public get isDisposed(): boolean {\n return true;\n }\n\n public [Symbol.dispose]() { }\n /** @deprecated in 5.0 Use [Symbol.dispose] instead. */\n public dispose() {\n this[Symbol.dispose]();\n }\n}\n"]}
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/** Binds this buffer to the target specified during construction */
|
|
98
102
|
bind(): void;
|
|
99
103
|
/** Sets the specified target to be bound to no buffer */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AttributeBuffers.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/AttributeBuffers.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAG1B,6HAA6H;AAC7H,UAAU,mBAAmB;IAC3B,MAAM,EAAE,YAAY,CAAC;IACrB,MAAM,EAAE,gBAAgB,EAAE,CAAC;CAC5B;AAED,iFAAiF;AACjF,cAAM,mBAAmB;IACvB,OAAO;WACO,MAAM,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,gBAAgB,EAAE,GAAG,mBAAmB;WAG7E,KAAK,CAAC,OAAO,EAAE,mBAAmB,GAAG,mBAAmB;CAOvE;AAED;;;GAGG;AACH,MAAM,WAAW,gBAAgB;IAC/B,iFAAiF;IACjF,WAAW,EAAE,MAAM,CAAC;IACpB,8DAA8D;IAC9D,MAAM,EAAE,MAAM,CAAC;IACf,mCAAmC;IACnC,MAAM,EAAE,MAAM,CAAC;IACf,4GAA4G;IAC5G,YAAY,EAAE,OAAO,CAAC;IACtB,8EAA8E;IAC9E,QAAQ,EAAE,MAAM,CAAC;IACjB,4EAA4E;IAC5E,QAAQ,EAAE,MAAM,CAAC;IACjB,0IAA0I;IAC1I,WAAW,EAAE,OAAO,CAAC;CACtB;AAED;;;GAGG;AACH,yBAAiB,gBAAgB,CAAC;IAChC,SAAgB,MAAM,CAAC,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,OAAO,GAAG,gBAAgB,CAE7K;IAED,SAAgB,KAAK,CAAC,MAAM,EAAE,gBAAgB,GAAG,gBAAgB,CAEhE;CACF;AAED;;;GAGG;AACH,qBAAa,gBAAiB,YAAW,eAAe;IACtD,SAAgB,QAAQ,EAAE,mBAAmB,EAAE,CAAM;IACrD,SAAS,CAAC,QAAQ,CAAC,IAAI,EAAE,SAAS,CAAC;IACnC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAyB;WAEpC,MAAM,IAAI,gBAAgB;IAIxC,OAAO;
|
|
1
|
+
{"version":3,"file":"AttributeBuffers.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/AttributeBuffers.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAG1B,6HAA6H;AAC7H,UAAU,mBAAmB;IAC3B,MAAM,EAAE,YAAY,CAAC;IACrB,MAAM,EAAE,gBAAgB,EAAE,CAAC;CAC5B;AAED,iFAAiF;AACjF,cAAM,mBAAmB;IACvB,OAAO;WACO,MAAM,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,gBAAgB,EAAE,GAAG,mBAAmB;WAG7E,KAAK,CAAC,OAAO,EAAE,mBAAmB,GAAG,mBAAmB;CAOvE;AAED;;;GAGG;AACH,MAAM,WAAW,gBAAgB;IAC/B,iFAAiF;IACjF,WAAW,EAAE,MAAM,CAAC;IACpB,8DAA8D;IAC9D,MAAM,EAAE,MAAM,CAAC;IACf,mCAAmC;IACnC,MAAM,EAAE,MAAM,CAAC;IACf,4GAA4G;IAC5G,YAAY,EAAE,OAAO,CAAC;IACtB,8EAA8E;IAC9E,QAAQ,EAAE,MAAM,CAAC;IACjB,4EAA4E;IAC5E,QAAQ,EAAE,MAAM,CAAC;IACjB,0IAA0I;IAC1I,WAAW,EAAE,OAAO,CAAC;CACtB;AAED;;;GAGG;AACH,yBAAiB,gBAAgB,CAAC;IAChC,SAAgB,MAAM,CAAC,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,OAAO,GAAG,gBAAgB,CAE7K;IAED,SAAgB,KAAK,CAAC,MAAM,EAAE,gBAAgB,GAAG,gBAAgB,CAEhE;CACF;AAED;;;GAGG;AACH,qBAAa,gBAAiB,YAAW,eAAe;IACtD,SAAgB,QAAQ,EAAE,mBAAmB,EAAE,CAAM;IACrD,SAAS,CAAC,QAAQ,CAAC,IAAI,EAAE,SAAS,CAAC;IACnC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAyB;WAEpC,MAAM,IAAI,gBAAgB;IAIxC,OAAO;IAKP,uDAAuD;IAChD,OAAO;IAIP,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;IAI/B,IAAW,UAAU,IAAI,OAAO,CAE/B;IAEM,SAAS,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,gBAAgB,EAAE,GAAG,IAAI;IAMjE,cAAc,CAAC,QAAQ,EAAE,mBAAmB,EAAE,GAAG,IAAI;IAO5D,OAAO,CAAC,YAAY;IAab,IAAI,IAAI,IAAI;IAIZ,MAAM,IAAI,IAAI;CAGtB;AAED;;;GAGG;AACH,qBAAa,SAAU,YAAW,eAAe;IAC/C,OAAO,CAAC,QAAQ,CAAyB;IACzC,OAAO,CAAC,YAAY,CAAC,CAA4B;IAEjD,6HAA6H;gBAC1G,OAAO,EAAE,sBAAsB;IAclD,IAAW,UAAU,IAAI,OAAO,CAA4C;IAE5E,uDAAuD;IAChD,OAAO;IAId,0CAA0C;IACnC,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;IAO/B,qCAAqC;IAC9B,IAAI,IAAI,IAAI;IAMnB,8CAA8C;WAChC,MAAM,CAAC,OAAO,EAAE,sBAAsB,GAAG,IAAI;CAG5D;AAED;;;;GAIG;AACH,qBAAa,YAAa,YAAW,eAAe;IAClD,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,SAAS,CAAC,CAAc;IAChC,OAAO,CAAC,UAAU,CAAK;IAEvB,iGAAiG;gBAC9E,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM;IAc3C,IAAW,UAAU,IAAI,OAAO,CAAyC;IACzE,IAAW,SAAS,IAAI,MAAM,CAA4B;IAE1D,6BAA6B;IACtB,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;IAQ/B,oEAAoE;IAC7D,IAAI,IAAI,IAAI;IAMnB,yDAAyD;IAClD,MAAM,IAAI,IAAI;IAErB,kGAAkG;IAC3F,QAAQ,CAAC,IAAI,EAAE,YAAY,EAAE,KAAK,GAAE,EAAE,CAAC,MAAM,CAAC,KAAkC,GAAG,IAAI;IAO9F,gDAAgD;WAClC,YAAY,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,KAAK,GAAE,EAAE,CAAC,MAAM,CAAC,KAAkC,GAAG,YAAY,GAAG,SAAS;IASvJ,gDAAgD;WAClC,iBAAiB,CAAC,IAAI,EAAE,YAAY,EAAE,KAAK,GAAE,EAAE,CAAC,MAAM,CAAC,KAAkC;IAIhG,OAAO,CAAC,OAAO,EAAE,EAAE,CAAC,MAAM,CAAC,OAAO;CAC1C;AAMD;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,SAAS,GAAG,YAAY,CAShE;AAED,gBAAgB;AAChB,wBAAgB,gBAAgB,CAAC,OAAO,EAAE,OAAO,GAAG,YAAY,CAM/D;AAED,gBAAgB;AAChB,wBAAgB,eAAe,CAAC,MAAM,EAAE,OAAO,GAAG,YAAY,CAM7D;AAED;;GAEG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,SAAS,GAAG;IAAE,MAAM,EAAE,YAAY,CAAC;IAAC,KAAK,EAAE,YAAY,CAAA;CAAE,CAIjG;AAED;;GAEG;AACH,qBAAa,eAAgB,SAAQ,YAAY;IAC/C,SAAgB,MAAM,EAAE,YAAY,CAAC;gBAElB,OAAO,EAAE,SAAS;WAKvB,MAAM,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,WAAW,GAAG,eAAe,GAAG,SAAS;CASzF;AAKD,qBAAa,eAAgB,SAAQ,YAAY;IAC/C,6CAA6C;IAC7C,SAAgB,MAAM,EAAE,YAAY,CAAC;IACrC,4CAA4C;IAC5C,SAAgB,KAAK,EAAE,YAAY,CAAC;gBAEjB,OAAO,EAAE,SAAS;WAMvB,MAAM,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,WAAW,GAAG,UAAU,GAAG,YAAY,GAAG,eAAe,GAAG,SAAS;CASrH"}
|
|
@@ -57,9 +57,13 @@ class BuffersContainer {
|
|
|
57
57
|
this._context = context;
|
|
58
58
|
this._vao = new VAOHandle(this._context);
|
|
59
59
|
}
|
|
60
|
-
|
|
60
|
+
/** @deprecated in 5.0 Use [Symbol.dispose] instead. */
|
|
61
61
|
dispose() {
|
|
62
|
-
this.
|
|
62
|
+
this[Symbol.dispose]();
|
|
63
|
+
}
|
|
64
|
+
// NB: BufferHandle objects contained within BufferHandleLinkage entries are disposed where they are created because they could be shared among multiple BuffersContainer objects.
|
|
65
|
+
[Symbol.dispose]() {
|
|
66
|
+
this._vao[Symbol.dispose]();
|
|
63
67
|
}
|
|
64
68
|
get isDisposed() {
|
|
65
69
|
return this._vao.isDisposed;
|
|
@@ -114,8 +118,12 @@ class VAOHandle {
|
|
|
114
118
|
(0, core_bentley_1.assert)(!this.isDisposed);
|
|
115
119
|
}
|
|
116
120
|
get isDisposed() { return this._arrayObject === undefined; }
|
|
117
|
-
/**
|
|
121
|
+
/** @deprecated in 5.0 Use [Symbol.dispose] instead. */
|
|
118
122
|
dispose() {
|
|
123
|
+
this[Symbol.dispose]();
|
|
124
|
+
}
|
|
125
|
+
/** Frees the WebGL vertex array object */
|
|
126
|
+
[Symbol.dispose]() {
|
|
119
127
|
if (!this.isDisposed) {
|
|
120
128
|
this._context.deleteVertexArray(this._arrayObject);
|
|
121
129
|
this._arrayObject = undefined;
|
|
@@ -156,7 +164,7 @@ class BufferHandle {
|
|
|
156
164
|
get isDisposed() { return this._glBuffer === undefined; }
|
|
157
165
|
get bytesUsed() { return this._bytesUsed; }
|
|
158
166
|
/** Frees the WebGL buffer */
|
|
159
|
-
dispose() {
|
|
167
|
+
[Symbol.dispose]() {
|
|
160
168
|
if (!this.isDisposed) {
|
|
161
169
|
System_1.System.instance.context.deleteBuffer(this._glBuffer);
|
|
162
170
|
this._glBuffer = undefined;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { Point3d } from \"@itwin/core-geometry\";\nimport { QParams2d, QParams3d } from \"@itwin/core-common\";\nimport { WebGLDisposable } from \"./Disposable\";\nimport { GL } from \"./GL\";\nimport { System } from \"./System\";\n\n/** Describes a connection between a BufferHandle and an arbitrary number of attributes associated with that BufferHandle. */\ninterface BufferHandleLinkage { // eslint-disable-line @typescript-eslint/no-unsafe-declaration-merging\n buffer: BufferHandle;\n params: BufferParameters[]; // If empty, means no vertex attrib details are necessary (index buffer probably)\n}\n\n/** Provides convenience methods for creating a BufferHandleLinkage interface. */\nclass BufferHandleLinkage { // eslint-disable-line @typescript-eslint/no-unsafe-declaration-merging\n private constructor() { }\n public static create(buffer: BufferHandle, params: BufferParameters[]): BufferHandleLinkage {\n return { buffer, params };\n }\n public static clone(linkage: BufferHandleLinkage): BufferHandleLinkage {\n const clonedParams: BufferParameters[] = [];\n for (const param of linkage.params) {\n clonedParams.push(BufferParameters.clone(param));\n }\n return BufferHandleLinkage.create(linkage.buffer, clonedParams);\n }\n}\n\n/**\n * Describes the binding state of a BufferHandle when added to a BuffersContainer. See the WebGL function 'vertexAttribPointer'.\n * @internal\n */\nexport interface BufferParameters {\n /** Index used for binding attribute location for the associated BufferHandle. */\n glAttribLoc: number;\n /** Number of components for the attribute (1, 2, 3, or 4). */\n glSize: number;\n /** Data type of each component. */\n glType: number;\n /** If true, WebGL will normalize integer data values into a certain range (see WebGL specs for details). */\n glNormalized: boolean;\n /** Offset in bytes between the beginning of consecutive vertex attributes. */\n glStride: number;\n /** Offset in bytes of the first component in the vertex attribute array. */\n glOffset: number;\n /** Specifies whether the attribute is instanced. If so, the WebGL instancing extension function 'vertexAttribDivisor' will be called. */\n glInstanced: boolean;\n}\n\n/**\n * Provides convenience methods for creating a BuffersParameter interface.\n * @internal\n */\nexport namespace BufferParameters {\n export function create(glAttribLoc: number, glSize: number, glType: number, glNormalized: boolean, glStride: number, glOffset: number, glInstanced: boolean): BufferParameters {\n return { glAttribLoc, glSize, glType, glNormalized, glStride, glOffset, glInstanced };\n }\n\n export function clone(params: BufferParameters): BufferParameters {\n return BufferParameters.create(params.glAttribLoc, params.glSize, params.glType, params.glNormalized, params.glStride, params.glOffset, params.glInstanced);\n }\n}\n\n/**\n * An abstract class which specifies an interface for binding and unbinding vertex buffers and their associated state.\n * @internal\n */\nexport class BuffersContainer implements WebGLDisposable {\n public readonly linkages: BufferHandleLinkage[] = [];\n protected readonly _vao: VAOHandle;\n private readonly _context: WebGL2RenderingContext;\n\n public static create(): BuffersContainer {\n return new BuffersContainer(System.instance.context);\n }\n\n private constructor(context: WebGL2RenderingContext) {\n this._context = context;\n this._vao = new VAOHandle(this._context);\n }\n\n // NB: BufferHandle objects contained within BufferHandleLinkage entries are disposed where they are created because they could be shared among multiple BuffersContainer objects.\n public dispose(): void {\n this._vao.dispose();\n }\n\n public get isDisposed(): boolean {\n return this._vao.isDisposed;\n }\n\n public addBuffer(buffer: BufferHandle, params: BufferParameters[]): void {\n const linkage = BufferHandleLinkage.create(buffer, params);\n this.linkages.push(linkage);\n this._bindLinkage(linkage);\n }\n\n public appendLinkages(linkages: BufferHandleLinkage[]): void {\n for (const linkage of linkages) {\n this.linkages.push(BufferHandleLinkage.clone(linkage));\n this._bindLinkage(linkage);\n }\n }\n\n private _bindLinkage(linkage: BufferHandleLinkage) {\n this.bind();\n linkage.buffer.bind();\n for (const p of linkage.params) {\n System.instance.context.enableVertexAttribArray(p.glAttribLoc);\n if (p.glInstanced) {\n System.instance.vertexAttribDivisor(p.glAttribLoc, 1);\n }\n System.instance.context.vertexAttribPointer(p.glAttribLoc, p.glSize, p.glType, p.glNormalized, p.glStride, p.glOffset);\n }\n this.unbind();\n }\n\n public bind(): void {\n this._vao.bind();\n }\n\n public unbind(): void {\n VAOHandle.unbind(this._context);\n }\n}\n\n/** A handle to a WebGLVertexArrayObjectOES.\n * The WebGLVertexArrayObjectOES is allocated by the constructor and should be freed by a call to dispose().\n * @internal\n */\nexport class VAOHandle implements WebGLDisposable {\n private _context: WebGL2RenderingContext;\n private _arrayObject?: WebGLVertexArrayObjectOES;\n\n /** Allocates the WebGLVertexArrayObjectOES using the supplied context. Free the WebGLVertexArrayObjectOES using dispose() */\n public constructor(context: WebGL2RenderingContext) {\n this._context = context;\n const arrayObject = this._context.createVertexArray();\n\n // vaoExt.createVertexArrayOES() returns WebGLVertexArrayObjectOES | null...\n if (null !== arrayObject) {\n this._arrayObject = arrayObject;\n } else {\n this._arrayObject = undefined;\n }\n\n assert(!this.isDisposed);\n }\n\n public get isDisposed(): boolean { return this._arrayObject === undefined; }\n\n /** Frees the WebGL vertex array object */\n public dispose(): void {\n if (!this.isDisposed) {\n this._context.deleteVertexArray(this._arrayObject!);\n this._arrayObject = undefined;\n }\n }\n\n /** Binds this vertex array object */\n public bind(): void {\n if (undefined !== this._arrayObject) {\n this._context.bindVertexArray(this._arrayObject);\n }\n }\n\n /** Ensures no vertex array object is bound */\n public static unbind(context: WebGL2RenderingContext): void {\n context.bindVertexArray(null);\n }\n}\n\n/**\n * A handle to a WebGLBuffer, such as a vertex or index buffer.\n * The WebGLBuffer is allocated by the constructor and should be freed by a call to dispose().\n * @internal\n */\nexport class BufferHandle implements WebGLDisposable {\n private _target: GL.Buffer.Target;\n private _glBuffer?: WebGLBuffer;\n private _bytesUsed = 0;\n\n /** Allocates the WebGLBuffer using the supplied context. Free the WebGLBuffer using dispose() */\n public constructor(target: GL.Buffer.Target) {\n this._target = target;\n const glBuffer = System.instance.context.createBuffer();\n\n // gl.createBuffer() returns WebGLBuffer | null...\n if (null !== glBuffer) {\n this._glBuffer = glBuffer;\n } else {\n this._glBuffer = undefined;\n }\n\n assert(!this.isDisposed);\n }\n\n public get isDisposed(): boolean { return this._glBuffer === undefined; }\n public get bytesUsed(): number { return this._bytesUsed; }\n\n /** Frees the WebGL buffer */\n public dispose(): void {\n if (!this.isDisposed) {\n System.instance.context.deleteBuffer(this._glBuffer!);\n this._glBuffer = undefined;\n this._bytesUsed = 0;\n }\n }\n\n /** Binds this buffer to the target specified during construction */\n public bind(): void {\n if (undefined !== this._glBuffer) {\n System.instance.context.bindBuffer(this._target, this._glBuffer);\n }\n }\n\n /** Sets the specified target to be bound to no buffer */\n public unbind(): void { System.instance.context.bindBuffer(this._target, null); }\n\n /** Binds this buffer to the target specified at construction and sets the buffer's data store. */\n public bindData(data: BufferSource, usage: GL.Buffer.Usage = GL.Buffer.Usage.StaticDraw): void {\n this.bind();\n System.instance.context.bufferData(this._target, data, usage);\n this.unbind();\n this._bytesUsed = data.byteLength;\n }\n\n /** Creates a BufferHandle and binds its data */\n public static createBuffer(target: GL.Buffer.Target, data: BufferSource, usage: GL.Buffer.Usage = GL.Buffer.Usage.StaticDraw): BufferHandle | undefined {\n const handle = new BufferHandle(target);\n if (handle.isDisposed) {\n return undefined;\n }\n\n handle.bindData(data, usage);\n return handle;\n }\n /** Creates a BufferHandle and binds its data */\n public static createArrayBuffer(data: BufferSource, usage: GL.Buffer.Usage = GL.Buffer.Usage.StaticDraw) {\n return BufferHandle.createBuffer(GL.Buffer.Target.ArrayBuffer, data, usage);\n }\n\n public isBound(binding: GL.Buffer.Binding) { return System.instance.context.getParameter(binding) === this._glBuffer; }\n}\n\nfunction setScale(index: number, value: number, array: Float32Array) {\n array[index] = 0.0 !== value ? 1.0 / value : value;\n}\n\n/**\n * Converts 2d quantization parameters to a format appropriate for submittal to the GPU.\n * params[0] = origin.x\n * params[1] = origin.y\n * params[2] = scale.x\n * params[3] = scale.y\n * @internal\n */\nexport function qparams2dToArray(params: QParams2d): Float32Array {\n const arr = new Float32Array(4);\n\n arr[0] = params.origin.x;\n arr[1] = params.origin.y;\n setScale(2, params.scale.x, arr);\n setScale(3, params.scale.y, arr);\n\n return arr;\n}\n\n/** @internal */\nexport function qorigin3dToArray(qorigin: Point3d): Float32Array {\n const origin = new Float32Array(3);\n origin[0] = qorigin.x;\n origin[1] = qorigin.y;\n origin[2] = qorigin.z;\n return origin;\n}\n\n/** @internal */\nexport function qscale3dToArray(qscale: Point3d): Float32Array {\n const scale = new Float32Array(3);\n setScale(0, qscale.x, scale);\n setScale(1, qscale.y, scale);\n setScale(2, qscale.z, scale);\n return scale;\n}\n\n/** Converts 3d quantization params to a pair of Float32Arrays\n * @internal\n */\nexport function qparams3dToArray(params: QParams3d): { origin: Float32Array, scale: Float32Array } {\n const origin = qorigin3dToArray(params.origin);\n const scale = qscale3dToArray(params.scale);\n return { origin, scale };\n}\n\n/** A handle to a WebGLBuffer intended to hold quantized 2d points\n * @internal\n */\nexport class QBufferHandle2d extends BufferHandle {\n public readonly params: Float32Array;\n\n public constructor(qParams: QParams2d) {\n super(GL.Buffer.Target.ArrayBuffer);\n this.params = qparams2dToArray(qParams);\n }\n\n public static create(qParams: QParams2d, data: Uint16Array): QBufferHandle2d | undefined {\n const handle = new QBufferHandle2d(qParams);\n if (handle.isDisposed) {\n return undefined;\n }\n\n handle.bindData(data);\n return handle;\n }\n}\n\n/* A handle to a WebGLBuffer intended to hold quantized 3d points\n * @internal\n */\nexport class QBufferHandle3d extends BufferHandle {\n /** The quantization origin in x, y, and z */\n public readonly origin: Float32Array;\n /** The quantization scale in x, y, and z */\n public readonly scale: Float32Array;\n\n public constructor(qParams: QParams3d) {\n super(GL.Buffer.Target.ArrayBuffer);\n this.origin = qorigin3dToArray(qParams.origin);\n this.scale = qscale3dToArray(qParams.scale);\n }\n\n public static create(qParams: QParams3d, data: Uint16Array | Uint8Array | Float32Array): QBufferHandle3d | undefined {\n const handle = new QBufferHandle3d(qParams);\n if (handle.isDisposed) {\n return undefined;\n }\n\n handle.bindData(data);\n return handle;\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { Point3d } from \"@itwin/core-geometry\";\nimport { QParams2d, QParams3d } from \"@itwin/core-common\";\nimport { WebGLDisposable } from \"./Disposable\";\nimport { GL } from \"./GL\";\nimport { System } from \"./System\";\n\n/** Describes a connection between a BufferHandle and an arbitrary number of attributes associated with that BufferHandle. */\ninterface BufferHandleLinkage { // eslint-disable-line @typescript-eslint/no-unsafe-declaration-merging\n buffer: BufferHandle;\n params: BufferParameters[]; // If empty, means no vertex attrib details are necessary (index buffer probably)\n}\n\n/** Provides convenience methods for creating a BufferHandleLinkage interface. */\nclass BufferHandleLinkage { // eslint-disable-line @typescript-eslint/no-unsafe-declaration-merging\n private constructor() { }\n public static create(buffer: BufferHandle, params: BufferParameters[]): BufferHandleLinkage {\n return { buffer, params };\n }\n public static clone(linkage: BufferHandleLinkage): BufferHandleLinkage {\n const clonedParams: BufferParameters[] = [];\n for (const param of linkage.params) {\n clonedParams.push(BufferParameters.clone(param));\n }\n return BufferHandleLinkage.create(linkage.buffer, clonedParams);\n }\n}\n\n/**\n * Describes the binding state of a BufferHandle when added to a BuffersContainer. See the WebGL function 'vertexAttribPointer'.\n * @internal\n */\nexport interface BufferParameters {\n /** Index used for binding attribute location for the associated BufferHandle. */\n glAttribLoc: number;\n /** Number of components for the attribute (1, 2, 3, or 4). */\n glSize: number;\n /** Data type of each component. */\n glType: number;\n /** If true, WebGL will normalize integer data values into a certain range (see WebGL specs for details). */\n glNormalized: boolean;\n /** Offset in bytes between the beginning of consecutive vertex attributes. */\n glStride: number;\n /** Offset in bytes of the first component in the vertex attribute array. */\n glOffset: number;\n /** Specifies whether the attribute is instanced. If so, the WebGL instancing extension function 'vertexAttribDivisor' will be called. */\n glInstanced: boolean;\n}\n\n/**\n * Provides convenience methods for creating a BuffersParameter interface.\n * @internal\n */\nexport namespace BufferParameters {\n export function create(glAttribLoc: number, glSize: number, glType: number, glNormalized: boolean, glStride: number, glOffset: number, glInstanced: boolean): BufferParameters {\n return { glAttribLoc, glSize, glType, glNormalized, glStride, glOffset, glInstanced };\n }\n\n export function clone(params: BufferParameters): BufferParameters {\n return BufferParameters.create(params.glAttribLoc, params.glSize, params.glType, params.glNormalized, params.glStride, params.glOffset, params.glInstanced);\n }\n}\n\n/**\n * An abstract class which specifies an interface for binding and unbinding vertex buffers and their associated state.\n * @internal\n */\nexport class BuffersContainer implements WebGLDisposable {\n public readonly linkages: BufferHandleLinkage[] = [];\n protected readonly _vao: VAOHandle;\n private readonly _context: WebGL2RenderingContext;\n\n public static create(): BuffersContainer {\n return new BuffersContainer(System.instance.context);\n }\n\n private constructor(context: WebGL2RenderingContext) {\n this._context = context;\n this._vao = new VAOHandle(this._context);\n }\n\n /** @deprecated in 5.0 Use [Symbol.dispose] instead. */\n public dispose() {\n this[Symbol.dispose]();\n }\n // NB: BufferHandle objects contained within BufferHandleLinkage entries are disposed where they are created because they could be shared among multiple BuffersContainer objects.\n public [Symbol.dispose](): void {\n this._vao[Symbol.dispose]();\n }\n\n public get isDisposed(): boolean {\n return this._vao.isDisposed;\n }\n\n public addBuffer(buffer: BufferHandle, params: BufferParameters[]): void {\n const linkage = BufferHandleLinkage.create(buffer, params);\n this.linkages.push(linkage);\n this._bindLinkage(linkage);\n }\n\n public appendLinkages(linkages: BufferHandleLinkage[]): void {\n for (const linkage of linkages) {\n this.linkages.push(BufferHandleLinkage.clone(linkage));\n this._bindLinkage(linkage);\n }\n }\n\n private _bindLinkage(linkage: BufferHandleLinkage) {\n this.bind();\n linkage.buffer.bind();\n for (const p of linkage.params) {\n System.instance.context.enableVertexAttribArray(p.glAttribLoc);\n if (p.glInstanced) {\n System.instance.vertexAttribDivisor(p.glAttribLoc, 1);\n }\n System.instance.context.vertexAttribPointer(p.glAttribLoc, p.glSize, p.glType, p.glNormalized, p.glStride, p.glOffset);\n }\n this.unbind();\n }\n\n public bind(): void {\n this._vao.bind();\n }\n\n public unbind(): void {\n VAOHandle.unbind(this._context);\n }\n}\n\n/** A handle to a WebGLVertexArrayObjectOES.\n * The WebGLVertexArrayObjectOES is allocated by the constructor and should be freed by a call to dispose().\n * @internal\n */\nexport class VAOHandle implements WebGLDisposable {\n private _context: WebGL2RenderingContext;\n private _arrayObject?: WebGLVertexArrayObjectOES;\n\n /** Allocates the WebGLVertexArrayObjectOES using the supplied context. Free the WebGLVertexArrayObjectOES using dispose() */\n public constructor(context: WebGL2RenderingContext) {\n this._context = context;\n const arrayObject = this._context.createVertexArray();\n\n // vaoExt.createVertexArrayOES() returns WebGLVertexArrayObjectOES | null...\n if (null !== arrayObject) {\n this._arrayObject = arrayObject;\n } else {\n this._arrayObject = undefined;\n }\n\n assert(!this.isDisposed);\n }\n\n public get isDisposed(): boolean { return this._arrayObject === undefined; }\n\n /** @deprecated in 5.0 Use [Symbol.dispose] instead. */\n public dispose() {\n this[Symbol.dispose]();\n }\n\n /** Frees the WebGL vertex array object */\n public [Symbol.dispose](): void {\n if (!this.isDisposed) {\n this._context.deleteVertexArray(this._arrayObject!);\n this._arrayObject = undefined;\n }\n }\n\n /** Binds this vertex array object */\n public bind(): void {\n if (undefined !== this._arrayObject) {\n this._context.bindVertexArray(this._arrayObject);\n }\n }\n\n /** Ensures no vertex array object is bound */\n public static unbind(context: WebGL2RenderingContext): void {\n context.bindVertexArray(null);\n }\n}\n\n/**\n * A handle to a WebGLBuffer, such as a vertex or index buffer.\n * The WebGLBuffer is allocated by the constructor and should be freed by a call to dispose().\n * @internal\n */\nexport class BufferHandle implements WebGLDisposable {\n private _target: GL.Buffer.Target;\n private _glBuffer?: WebGLBuffer;\n private _bytesUsed = 0;\n\n /** Allocates the WebGLBuffer using the supplied context. Free the WebGLBuffer using dispose() */\n public constructor(target: GL.Buffer.Target) {\n this._target = target;\n const glBuffer = System.instance.context.createBuffer();\n\n // gl.createBuffer() returns WebGLBuffer | null...\n if (null !== glBuffer) {\n this._glBuffer = glBuffer;\n } else {\n this._glBuffer = undefined;\n }\n\n assert(!this.isDisposed);\n }\n\n public get isDisposed(): boolean { return this._glBuffer === undefined; }\n public get bytesUsed(): number { return this._bytesUsed; }\n\n /** Frees the WebGL buffer */\n public [Symbol.dispose](): void {\n if (!this.isDisposed) {\n System.instance.context.deleteBuffer(this._glBuffer!);\n this._glBuffer = undefined;\n this._bytesUsed = 0;\n }\n }\n\n /** Binds this buffer to the target specified during construction */\n public bind(): void {\n if (undefined !== this._glBuffer) {\n System.instance.context.bindBuffer(this._target, this._glBuffer);\n }\n }\n\n /** Sets the specified target to be bound to no buffer */\n public unbind(): void { System.instance.context.bindBuffer(this._target, null); }\n\n /** Binds this buffer to the target specified at construction and sets the buffer's data store. */\n public bindData(data: BufferSource, usage: GL.Buffer.Usage = GL.Buffer.Usage.StaticDraw): void {\n this.bind();\n System.instance.context.bufferData(this._target, data, usage);\n this.unbind();\n this._bytesUsed = data.byteLength;\n }\n\n /** Creates a BufferHandle and binds its data */\n public static createBuffer(target: GL.Buffer.Target, data: BufferSource, usage: GL.Buffer.Usage = GL.Buffer.Usage.StaticDraw): BufferHandle | undefined {\n const handle = new BufferHandle(target);\n if (handle.isDisposed) {\n return undefined;\n }\n\n handle.bindData(data, usage);\n return handle;\n }\n /** Creates a BufferHandle and binds its data */\n public static createArrayBuffer(data: BufferSource, usage: GL.Buffer.Usage = GL.Buffer.Usage.StaticDraw) {\n return BufferHandle.createBuffer(GL.Buffer.Target.ArrayBuffer, data, usage);\n }\n\n public isBound(binding: GL.Buffer.Binding) { return System.instance.context.getParameter(binding) === this._glBuffer; }\n}\n\nfunction setScale(index: number, value: number, array: Float32Array) {\n array[index] = 0.0 !== value ? 1.0 / value : value;\n}\n\n/**\n * Converts 2d quantization parameters to a format appropriate for submittal to the GPU.\n * params[0] = origin.x\n * params[1] = origin.y\n * params[2] = scale.x\n * params[3] = scale.y\n * @internal\n */\nexport function qparams2dToArray(params: QParams2d): Float32Array {\n const arr = new Float32Array(4);\n\n arr[0] = params.origin.x;\n arr[1] = params.origin.y;\n setScale(2, params.scale.x, arr);\n setScale(3, params.scale.y, arr);\n\n return arr;\n}\n\n/** @internal */\nexport function qorigin3dToArray(qorigin: Point3d): Float32Array {\n const origin = new Float32Array(3);\n origin[0] = qorigin.x;\n origin[1] = qorigin.y;\n origin[2] = qorigin.z;\n return origin;\n}\n\n/** @internal */\nexport function qscale3dToArray(qscale: Point3d): Float32Array {\n const scale = new Float32Array(3);\n setScale(0, qscale.x, scale);\n setScale(1, qscale.y, scale);\n setScale(2, qscale.z, scale);\n return scale;\n}\n\n/** Converts 3d quantization params to a pair of Float32Arrays\n * @internal\n */\nexport function qparams3dToArray(params: QParams3d): { origin: Float32Array, scale: Float32Array } {\n const origin = qorigin3dToArray(params.origin);\n const scale = qscale3dToArray(params.scale);\n return { origin, scale };\n}\n\n/** A handle to a WebGLBuffer intended to hold quantized 2d points\n * @internal\n */\nexport class QBufferHandle2d extends BufferHandle {\n public readonly params: Float32Array;\n\n public constructor(qParams: QParams2d) {\n super(GL.Buffer.Target.ArrayBuffer);\n this.params = qparams2dToArray(qParams);\n }\n\n public static create(qParams: QParams2d, data: Uint16Array): QBufferHandle2d | undefined {\n const handle = new QBufferHandle2d(qParams);\n if (handle.isDisposed) {\n return undefined;\n }\n\n handle.bindData(data);\n return handle;\n }\n}\n\n/* A handle to a WebGLBuffer intended to hold quantized 3d points\n * @internal\n */\nexport class QBufferHandle3d extends BufferHandle {\n /** The quantization origin in x, y, and z */\n public readonly origin: Float32Array;\n /** The quantization scale in x, y, and z */\n public readonly scale: Float32Array;\n\n public constructor(qParams: QParams3d) {\n super(GL.Buffer.Target.ArrayBuffer);\n this.origin = qorigin3dToArray(qParams.origin);\n this.scale = qscale3dToArray(qParams.scale);\n }\n\n public static create(qParams: QParams3d, data: Uint16Array | Uint8Array | Float32Array): QBufferHandle3d | undefined {\n const handle = new QBufferHandle3d(qParams);\n if (handle.isDisposed) {\n return undefined;\n }\n\n handle.bindData(data);\n return handle;\n }\n}\n"]}
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@@ -20,7 +20,7 @@ export declare class BackgroundMapDrape extends TextureDrape {
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private readonly _plane;
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private constructor();
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get isDisposed(): boolean;
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dispose(): void;
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[Symbol.dispose](): void;
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addGraphic(graphic: RenderGraphic): void;
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static create(draped: TileTreeReference, map: MapTileTreeReference): BackgroundMapDrape;
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collectGraphics(context: SceneContext): void;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"BackgroundMapDrape.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/BackgroundMapDrape.ts"],"names":[],"mappings":"AAYA,OAAO,EAA6B,oBAAoB,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACzG,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AASjD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C,gBAAgB;AAChB,qBAAa,kBAAmB,SAAQ,YAAY;IAClD,OAAO,CAAC,IAAI,CAAC,CAAc;IAC3B,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAuB;IACjD,OAAO,CAAC,QAAQ,CAAC,CAAU;IAC3B,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,QAAQ,CAAuB;IACvC,OAAO,CAAC,WAAW,CAAoB;IACvC,OAAO,CAAC,MAAM,CAAC,qBAAqB,CAItB;IACd,OAAO,CAAC,aAAa,CAAC,CAAU;IAChC,OAAO,CAAC,oBAAoB,CAAC,CAA4B;IACzD,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAoC;IACxE,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA+B;IACxD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAwF;IAE/G,OAAO;IAMP,IAAoB,UAAU,IAAI,OAAO,CAAwD;
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1
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+
{"version":3,"file":"BackgroundMapDrape.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/BackgroundMapDrape.ts"],"names":[],"mappings":"AAYA,OAAO,EAA6B,oBAAoB,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACzG,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AASjD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C,gBAAgB;AAChB,qBAAa,kBAAmB,SAAQ,YAAY;IAClD,OAAO,CAAC,IAAI,CAAC,CAAc;IAC3B,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAuB;IACjD,OAAO,CAAC,QAAQ,CAAC,CAAU;IAC3B,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,QAAQ,CAAuB;IACvC,OAAO,CAAC,WAAW,CAAoB;IACvC,OAAO,CAAC,MAAM,CAAC,qBAAqB,CAItB;IACd,OAAO,CAAC,aAAa,CAAC,CAAU;IAChC,OAAO,CAAC,oBAAoB,CAAC,CAA4B;IACzD,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAoC;IACxE,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA+B;IACxD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAwF;IAE/G,OAAO;IAMP,IAAoB,UAAU,IAAI,OAAO,CAAwD;IAElF,CAAC,MAAM,CAAC,OAAO,CAAC;IAKxB,UAAU,CAAC,OAAO,EAAE,aAAa;WAI1B,MAAM,CAAC,MAAM,EAAE,iBAAiB,EAAE,GAAG,EAAE,oBAAoB,GAAG,kBAAkB;IAIvF,eAAe,CAAC,OAAO,EAAE,YAAY;IAsDrC,IAAI,CAAC,MAAM,EAAE,MAAM;CAiE3B"}
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@@ -38,8 +38,8 @@ class BackgroundMapDrape extends TextureDrape_1.TextureDrape {
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this._mapTree = mapTree;
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}
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get isDisposed() { return super.isDisposed && undefined === this._fbo; }
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dispose() {
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super.dispose();
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[Symbol.dispose]() {
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super[Symbol.dispose]();
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this._fbo = (0, core_bentley_1.dispose)(this._fbo);
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}
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addGraphic(graphic) {
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@@ -61,7 +61,7 @@ class BackgroundMapDrape extends TextureDrape_1.TextureDrape {
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const requiredWidth = 2 * Math.max(context.target.viewRect.width, context.target.viewRect.height); // TBD - Size to textured area.
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const requiredHeight = requiredWidth;
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if (requiredWidth !== this._width || requiredHeight !== this._height)
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this.dispose();
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this[Symbol.dispose]();
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this._width = requiredWidth;
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this._height = requiredHeight;
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const targetTree = this._drapedTree.treeOwner.tileTree;
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@@ -1 +1 @@
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1
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert, dispose } from \"@itwin/core-bentley\";\nimport { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Vector3d } from \"@itwin/core-geometry\";\nimport { ColorDef, Frustum, FrustumPlanes, RenderTexture, TextureTransparency } from \"@itwin/core-common\";\nimport { GraphicsCollectorDrawArgs, MapTileTreeReference, TileTreeReference } from \"../../tile/internal\";\nimport { SceneContext } from \"../../ViewContext\";\nimport { ViewState3d } from \"../../ViewState\";\nimport { FeatureSymbology } from \"../FeatureSymbology\";\nimport { RenderGraphic } from \"../RenderGraphic\";\nimport { BatchState } from \"./BatchState\";\nimport { BranchStack } from \"./BranchStack\";\nimport { FrameBuffer } from \"./FrameBuffer\";\nimport { GL } from \"./GL\";\nimport { PlanarTextureProjection } from \"./PlanarTextureProjection\";\nimport { RenderCommands } from \"./RenderCommands\";\nimport { RenderPass } from \"./RenderFlags\";\nimport { System } from \"./System\";\nimport { Target } from \"./Target\";\nimport { Texture, TextureHandle } from \"./Texture\";\nimport { TextureDrape } from \"./TextureDrape\";\n\n/** @internal */\nexport class BackgroundMapDrape extends TextureDrape {\n private _fbo?: FrameBuffer;\n private readonly _graphics: RenderGraphic[] = [];\n private _frustum?: Frustum;\n private _width = 0;\n private _height = 0;\n private _mapTree: MapTileTreeReference;\n private _drapedTree: TileTreeReference;\n private static _postProjectionMatrix = Matrix4d.createRowValues(\n 0, 1, 0, 0,\n 0, 0, -1, 0,\n 1, 0, 0, 0,\n 0, 0, 0, 1);\n private _debugFrustum?: Frustum;\n private _debugFrustumGraphic?: RenderGraphic = undefined;\n private readonly _symbologyOverrides = new FeatureSymbology.Overrides();\n private readonly _bgColor = ColorDef.from(0, 0, 0, 255);\n private readonly _plane = Plane3dByOriginAndUnitNormal.create(Point3d.createZero(), Vector3d.create(0, 0, 1))!;\n\n private constructor(drapedTree: TileTreeReference, mapTree: MapTileTreeReference) {\n super();\n this._drapedTree = drapedTree;\n this._mapTree = mapTree;\n }\n\n public override get isDisposed(): boolean { return super.isDisposed && undefined === this._fbo; }\n\n public override dispose() {\n super.dispose();\n this._fbo = dispose(this._fbo);\n }\n\n public addGraphic(graphic: RenderGraphic) {\n this._graphics.push(graphic);\n }\n\n public static create(draped: TileTreeReference, map: MapTileTreeReference): BackgroundMapDrape {\n return new BackgroundMapDrape(draped, map);\n }\n\n public collectGraphics(context: SceneContext) {\n this._graphics.length = 0;\n if (undefined === context.viewingSpace)\n return;\n\n const viewState = context.viewingSpace.view as ViewState3d;\n if (undefined === viewState)\n return;\n\n const tileTree = this._mapTree.treeOwner.load();\n if (undefined === tileTree || !this._mapTree.initializeLayers(context))\n return;\n\n const requiredWidth = 2 * Math.max(context.target.viewRect.width, context.target.viewRect.height); // TBD - Size to textured area.\n const requiredHeight = requiredWidth;\n\n if (requiredWidth !== this._width || requiredHeight !== this._height)\n this.dispose();\n\n this._width = requiredWidth;\n this._height = requiredHeight;\n\n const targetTree = this._drapedTree.treeOwner.tileTree;\n const args = this._drapedTree.createDrawArgs(context);\n if (!targetTree || !args)\n return;\n\n const targetTiles = targetTree.selectTiles(args);\n\n const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, { tiles: targetTiles, location: args.location }, [this._mapTree], viewState, this._width, this._height, Range3d.createNull());\n if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)\n return;\n\n this._frustum = projection.textureFrustum;\n this._debugFrustum = projection.debugFrustum;\n this._projectionMatrix = projection.projectionMatrix;\n\n const drawArgs = GraphicsCollectorDrawArgs.create(context, this, this._mapTree, FrustumPlanes.fromFrustum(this._frustum), projection.worldToViewMap);\n if (undefined !== drawArgs)\n tileTree.draw(drawArgs);\n\n if (context.target.debugControl && context.target.debugControl.displayDrapeFrustum) {\n this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);\n const builder = context.createSceneGraphicBuilder();\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\n builder.addFrustum(context.viewingSpace.getFrustum());\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\n builder.addFrustum(this._debugFrustum!);\n builder.setSymbology(ColorDef.white, ColorDef.white, 1);\n builder.addFrustum(this._frustum);\n this._debugFrustumGraphic = builder.finish();\n }\n }\n\n public draw(target: Target) {\n if (undefined !== this._debugFrustumGraphic)\n target.graphics.foreground.push(this._debugFrustumGraphic);\n\n if (undefined === this._frustum || this._graphics.length === 0)\n return;\n\n if (undefined === this._fbo) {\n const colorTextureHandle = TextureHandle.createForAttachment(this._width, this._height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\n if (undefined === colorTextureHandle) {\n assert(false, \"Failed to create planar texture\");\n return;\n }\n\n this._texture = new Texture({ ownership: \"external\", type: RenderTexture.Type.TileSection, handle: colorTextureHandle, transparency: TextureTransparency.Opaque });\n this._fbo = FrameBuffer.create([colorTextureHandle]);\n }\n if (undefined === this._fbo) {\n assert(false, \"unable to create frame buffer object\");\n return;\n }\n\n System.instance.glTimer.beginOperation(\"Terrain Projection\");\n\n const prevState = System.instance.currentRenderState.clone();\n System.instance.context.viewport(0, 0, this._width, this._height);\n\n const prevPlan = target.plan;\n const drawingParams = PlanarTextureProjection.getTextureDrawingParams(target);\n const stack = new BranchStack();\n stack.changeRenderPlan(drawingParams.viewFlags, prevPlan.is3d, prevPlan.hline);\n stack.setSymbologyOverrides(this._symbologyOverrides);\n\n const batchState = new BatchState(stack);\n System.instance.applyRenderState(drawingParams.state);\n\n target.uniforms.style.changeBackgroundColor(this._bgColor); // Avoid white on white reversal. Will be reset below in changeRenderPlan().\n target.changeFrustum(this._frustum, this._frustum.getFraction(), true);\n\n const prevProjMatrix = target.uniforms.frustum.projectionMatrix;\n target.uniforms.frustum.changeProjectionMatrix(BackgroundMapDrape._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));\n\n target.uniforms.branch.pushState(stack.top);\n\n const renderCommands = new RenderCommands(target, stack, batchState);\n renderCommands.addGraphics(this._graphics, RenderPass.OpaqueGeneral);\n\n const system = System.instance;\n const gl = system.context;\n\n system.frameBufferStack.execute(this._fbo, true, false, () => {\n gl.clearColor(0, 0, 0, 0);\n gl.clear(GL.BufferBit.Color);\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaqueGeneral), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\n });\n\n target.uniforms.branch.pop();\n\n batchState.reset(); // Reset the batch Ids...\n target.changeRenderPlan(prevPlan);\n\n system.applyRenderState(prevState);\n gl.viewport(0, 0, target.viewRect.width, target.viewRect.height); // Restore viewport\n system.glTimer.endOperation();\n }\n}\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert, dispose } from \"@itwin/core-bentley\";\nimport { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Vector3d } from \"@itwin/core-geometry\";\nimport { ColorDef, Frustum, FrustumPlanes, RenderTexture, TextureTransparency } from \"@itwin/core-common\";\nimport { GraphicsCollectorDrawArgs, MapTileTreeReference, TileTreeReference } from \"../../tile/internal\";\nimport { SceneContext } from \"../../ViewContext\";\nimport { ViewState3d } from \"../../ViewState\";\nimport { FeatureSymbology } from \"../FeatureSymbology\";\nimport { RenderGraphic } from \"../RenderGraphic\";\nimport { BatchState } from \"./BatchState\";\nimport { BranchStack } from \"./BranchStack\";\nimport { FrameBuffer } from \"./FrameBuffer\";\nimport { GL } from \"./GL\";\nimport { PlanarTextureProjection } from \"./PlanarTextureProjection\";\nimport { RenderCommands } from \"./RenderCommands\";\nimport { RenderPass } from \"./RenderFlags\";\nimport { System } from \"./System\";\nimport { Target } from \"./Target\";\nimport { Texture, TextureHandle } from \"./Texture\";\nimport { TextureDrape } from \"./TextureDrape\";\n\n/** @internal */\nexport class BackgroundMapDrape extends TextureDrape {\n private _fbo?: FrameBuffer;\n private readonly _graphics: RenderGraphic[] = [];\n private _frustum?: Frustum;\n private _width = 0;\n private _height = 0;\n private _mapTree: MapTileTreeReference;\n private _drapedTree: TileTreeReference;\n private static _postProjectionMatrix = Matrix4d.createRowValues(\n 0, 1, 0, 0,\n 0, 0, -1, 0,\n 1, 0, 0, 0,\n 0, 0, 0, 1);\n private _debugFrustum?: Frustum;\n private _debugFrustumGraphic?: RenderGraphic = undefined;\n private readonly _symbologyOverrides = new FeatureSymbology.Overrides();\n private readonly _bgColor = ColorDef.from(0, 0, 0, 255);\n private readonly _plane = Plane3dByOriginAndUnitNormal.create(Point3d.createZero(), Vector3d.create(0, 0, 1))!;\n\n private constructor(drapedTree: TileTreeReference, mapTree: MapTileTreeReference) {\n super();\n this._drapedTree = drapedTree;\n this._mapTree = mapTree;\n }\n\n public override get isDisposed(): boolean { return super.isDisposed && undefined === this._fbo; }\n\n public override[Symbol.dispose]() {\n super[Symbol.dispose]();\n this._fbo = dispose(this._fbo);\n }\n\n public addGraphic(graphic: RenderGraphic) {\n this._graphics.push(graphic);\n }\n\n public static create(draped: TileTreeReference, map: MapTileTreeReference): BackgroundMapDrape {\n return new BackgroundMapDrape(draped, map);\n }\n\n public collectGraphics(context: SceneContext) {\n this._graphics.length = 0;\n if (undefined === context.viewingSpace)\n return;\n\n const viewState = context.viewingSpace.view as ViewState3d;\n if (undefined === viewState)\n return;\n\n const tileTree = this._mapTree.treeOwner.load();\n if (undefined === tileTree || !this._mapTree.initializeLayers(context))\n return;\n\n const requiredWidth = 2 * Math.max(context.target.viewRect.width, context.target.viewRect.height); // TBD - Size to textured area.\n const requiredHeight = requiredWidth;\n\n if (requiredWidth !== this._width || requiredHeight !== this._height)\n this[Symbol.dispose]();\n\n this._width = requiredWidth;\n this._height = requiredHeight;\n\n const targetTree = this._drapedTree.treeOwner.tileTree;\n const args = this._drapedTree.createDrawArgs(context);\n if (!targetTree || !args)\n return;\n\n const targetTiles = targetTree.selectTiles(args);\n\n const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, { tiles: targetTiles, location: args.location }, [this._mapTree], viewState, this._width, this._height, Range3d.createNull());\n if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)\n return;\n\n this._frustum = projection.textureFrustum;\n this._debugFrustum = projection.debugFrustum;\n this._projectionMatrix = projection.projectionMatrix;\n\n const drawArgs = GraphicsCollectorDrawArgs.create(context, this, this._mapTree, FrustumPlanes.fromFrustum(this._frustum), projection.worldToViewMap);\n if (undefined !== drawArgs)\n tileTree.draw(drawArgs);\n\n if (context.target.debugControl && context.target.debugControl.displayDrapeFrustum) {\n this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);\n const builder = context.createSceneGraphicBuilder();\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\n builder.addFrustum(context.viewingSpace.getFrustum());\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\n builder.addFrustum(this._debugFrustum!);\n builder.setSymbology(ColorDef.white, ColorDef.white, 1);\n builder.addFrustum(this._frustum);\n this._debugFrustumGraphic = builder.finish();\n }\n }\n\n public draw(target: Target) {\n if (undefined !== this._debugFrustumGraphic)\n target.graphics.foreground.push(this._debugFrustumGraphic);\n\n if (undefined === this._frustum || this._graphics.length === 0)\n return;\n\n if (undefined === this._fbo) {\n const colorTextureHandle = TextureHandle.createForAttachment(this._width, this._height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\n if (undefined === colorTextureHandle) {\n assert(false, \"Failed to create planar texture\");\n return;\n }\n\n this._texture = new Texture({ ownership: \"external\", type: RenderTexture.Type.TileSection, handle: colorTextureHandle, transparency: TextureTransparency.Opaque });\n this._fbo = FrameBuffer.create([colorTextureHandle]);\n }\n if (undefined === this._fbo) {\n assert(false, \"unable to create frame buffer object\");\n return;\n }\n\n System.instance.glTimer.beginOperation(\"Terrain Projection\");\n\n const prevState = System.instance.currentRenderState.clone();\n System.instance.context.viewport(0, 0, this._width, this._height);\n\n const prevPlan = target.plan;\n const drawingParams = PlanarTextureProjection.getTextureDrawingParams(target);\n const stack = new BranchStack();\n stack.changeRenderPlan(drawingParams.viewFlags, prevPlan.is3d, prevPlan.hline);\n stack.setSymbologyOverrides(this._symbologyOverrides);\n\n const batchState = new BatchState(stack);\n System.instance.applyRenderState(drawingParams.state);\n\n target.uniforms.style.changeBackgroundColor(this._bgColor); // Avoid white on white reversal. Will be reset below in changeRenderPlan().\n target.changeFrustum(this._frustum, this._frustum.getFraction(), true);\n\n const prevProjMatrix = target.uniforms.frustum.projectionMatrix;\n target.uniforms.frustum.changeProjectionMatrix(BackgroundMapDrape._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));\n\n target.uniforms.branch.pushState(stack.top);\n\n const renderCommands = new RenderCommands(target, stack, batchState);\n renderCommands.addGraphics(this._graphics, RenderPass.OpaqueGeneral);\n\n const system = System.instance;\n const gl = system.context;\n\n system.frameBufferStack.execute(this._fbo, true, false, () => {\n gl.clearColor(0, 0, 0, 0);\n gl.clear(GL.BufferBit.Color);\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaqueGeneral), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\n });\n\n target.uniforms.branch.pop();\n\n batchState.reset(); // Reset the batch Ids...\n target.changeRenderPlan(prevPlan);\n\n system.applyRenderState(prevState);\n gl.viewport(0, 0, target.viewRect.width, target.viewRect.height); // Restore viewport\n system.glTimer.endOperation();\n }\n}\n"]}
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@@ -68,7 +68,7 @@ export declare abstract class CachedGeometry implements WebGLDisposable, RenderM
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/** Returns the scale of this geometry's quantization parameters. */
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abstract get qScale(): Float32Array;
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abstract draw(): void;
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abstract dispose(): void;
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abstract [Symbol.dispose](): void;
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get materialInfo(): MaterialInfo | undefined;
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get hasMaterialAtlas(): boolean;
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get polylineBuffers(): PolylineBuffers | undefined;
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@@ -117,7 +117,7 @@ export declare class IndexedGeometryParams implements WebGLDisposable {
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static create(positions: Uint16Array, qParams: QParams3d, indices: Uint32Array): IndexedGeometryParams | undefined;
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static createFromList(positions: QPoint3dList, indices: Uint32Array): IndexedGeometryParams | undefined;
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get isDisposed(): boolean;
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dispose(): void;
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[Symbol.dispose](): void;
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}
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/** A geometric primitive which is rendered using gl.drawElements() with one or more vertex buffers indexed by an index buffer.
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* @internal
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@@ -127,7 +127,7 @@ export declare abstract class IndexedGeometry extends CachedGeometry {
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protected _wantWoWReversal(_target: Target): boolean;
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protected constructor(params: IndexedGeometryParams);
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get isDisposed(): boolean;
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dispose(): void;
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[Symbol.dispose](): void;
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draw(): void;
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get qOrigin(): Float32Array;
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get qScale(): Float32Array;
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@@ -141,7 +141,7 @@ export declare class SkyBoxGeometryParams implements WebGLDisposable {
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protected constructor(positions: QBufferHandle3d);
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static create(positions: Uint16Array, qparams: QParams3d): SkyBoxGeometryParams | undefined;
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get isDisposed(): boolean;
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dispose(): void;
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[Symbol.dispose](): void;
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}
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/** Geometry used for view-space rendering techniques.
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* @internal
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@@ -160,7 +160,7 @@ export declare class SkyBoxQuadsGeometry extends CachedGeometry {
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get qOrigin(): Float32Array;
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161
161
|
get qScale(): Float32Array;
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162
|
get isDisposed(): boolean;
|
|
163
|
-
dispose(): void;
|
|
163
|
+
[Symbol.dispose](): void;
|
|
164
164
|
protected _wantWoWReversal(_target: Target): boolean;
|
|
165
165
|
}
|
|
166
166
|
/** Geometry used for view-space rendering techniques.
|
|
@@ -203,7 +203,7 @@ export declare class SkySphereViewportQuadGeometry extends ViewportQuadGeometry
|
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|
203
203
|
protected constructor(params: IndexedGeometryParams, skybox: RenderSkySphereParams | RenderSkyGradientParams, techniqueId: TechniqueId);
|
|
204
204
|
static createGeometry(skybox: RenderSkySphereParams | RenderSkyGradientParams): SkySphereViewportQuadGeometry | undefined;
|
|
205
205
|
get isDisposed(): boolean;
|
|
206
|
-
dispose(): void;
|
|
206
|
+
[Symbol.dispose](): void;
|
|
207
207
|
}
|
|
208
208
|
/** Geometry used when rendering ambient occlusion information to an output texture
|
|
209
209
|
* @internal
|
|
@@ -338,7 +338,7 @@ export declare class ScreenPointsGeometry extends CachedGeometry {
|
|
|
338
338
|
static createGeometry(width: number, height: number, depth: WebGLTexture): ScreenPointsGeometry;
|
|
339
339
|
draw(): void;
|
|
340
340
|
get isDisposed(): boolean;
|
|
341
|
-
dispose(): void;
|
|
341
|
+
[Symbol.dispose](): void;
|
|
342
342
|
collectStatistics(stats: RenderMemory.Statistics): void;
|
|
343
343
|
protected _wantWoWReversal(_target: Target): boolean;
|
|
344
344
|
get techniqueId(): TechniqueId;
|
|
@@ -357,6 +357,6 @@ export declare class PolylineBuffers implements WebGLDisposable {
|
|
|
357
357
|
static create(polyline: TesselatedPolyline): PolylineBuffers | undefined;
|
|
358
358
|
collectStatistics(stats: RenderMemory.Statistics, type: RenderMemory.BufferType): void;
|
|
359
359
|
get isDisposed(): boolean;
|
|
360
|
-
dispose(): void;
|
|
360
|
+
[Symbol.dispose](): void;
|
|
361
361
|
}
|
|
362
362
|
//# sourceMappingURL=CachedGeometry.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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1
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+
{"version":3,"file":"CachedGeometry.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/CachedGeometry.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAkB,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAY,MAAM,sBAAsB,CAAC;AAC5F,OAAO,EAAkB,SAAS,EAAE,YAAY,EAAE,YAAY,EAAc,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACtH,OAAO,EAAE,uBAAuB,EAAE,qBAAqB,EAAE,MAAM,iBAAiB,CAAC;AACjF,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChD,OAAO,EAAE,kBAAkB,EAAE,MAAM,6CAA6C,CAAC;AACjF,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,UAAU,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAIhE,OAAO,EAAE,YAAY,EAAoB,gBAAgB,EAAE,eAAe,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACxH,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAC1C,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AACtE,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,kBAAkB,EAAE,MAAM,cAAc,CAAC;AAClD,OAAO,EAAE,cAAc,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAElE,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAA+B,WAAW,EAAE,MAAM,eAAe,CAAC;AACzE,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,kBAAkB,EAAE,MAAM,cAAc,CAAC;AAUlD;;GAEG;AACH,8BAAsB,cAAe,YAAW,eAAe,EAAE,YAAY,CAAC,QAAQ;IACpF,SAAS,CAAC,MAAM,CAAC,EAAE,OAAO,CAAC;IAC3B;;;;;OAKG;IACH,IAAW,KAAK,IAAI,WAAW,GAAG,SAAS,CAAsB;IACjE,IAAW,SAAS,IAAI,eAAe,GAAG,SAAS,CAAsB;IACzE,IAAW,MAAM,IAAI,YAAY,GAAG,SAAS,CAAsB;IACnE,IAAW,MAAM,IAAI,YAAY,GAAG,SAAS,CAAsB;IACnE,IAAW,aAAa,IAAI,mBAAmB,GAAG,SAAS,CAAsB;IACjF,IAAW,aAAa,IAAI,mBAAmB,GAAG,SAAS,CAAsB;IACjF,IAAW,YAAY,IAAI,sBAAsB,GAAG,SAAS,CAAsB;IACnF,IAAW,WAAW,IAAI,iBAAiB,GAAG,SAAS,CAAsB;IAC7E,IAAW,WAAW,YAA6C;IACnE,IAAW,YAAY,IAAI,kBAAkB,GAAG,SAAS,CAAsB;IAC/E,IAAW,YAAY,IAAI,kBAAkB,GAAG,SAAS,CAAsB;IAC/E,IAAW,uBAAuB,IAAI,OAAO,CAAkB;IAC/D,IAAW,kBAAkB,IAAI,OAAO,CAAiB;IAGzD,SAAS,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IAE7D,SAAS,CAAC,cAAc,CAAC,OAAO,EAAE,mBAAmB,GAAG,MAAM;IAE9D,SAAS,CAAC,YAAY,CAAC,OAAO,EAAE,mBAAmB,GAAG,MAAM;IAE5D,aAAoB,UAAU,IAAI,OAAO,CAAC;IAE1C,aAAoB,WAAW,IAAI,WAAW,CAAC;aAE/B,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAE7C,aAAoB,WAAW,IAAI,WAAW,CAAC;IAE/C,IAAW,YAAY,IAAI,OAAO,CAAkB;IAEpD,IAAW,gBAAgB,IAAI,OAAO,CAAkB;IAExD,IAAW,YAAY,IAAI,OAAO,CAAkB;IAEpD;;;OAGG;IACH,IAAW,sBAAsB,IAAI,OAAO,CAAiB;IAC7D,qEAAqE;IACrE,aAAoB,OAAO,IAAI,YAAY,CAAC;IAC5C,oEAAoE;IACpE,aAAoB,MAAM,IAAI,YAAY,CAAC;aAE3B,IAAI,IAAI,IAAI;aAEZ,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;IAGxC,IAAW,YAAY,IAAI,YAAY,GAAG,SAAS,CAAsB;IACzE,IAAW,gBAAgB,IAAI,OAAO,CAGrC;IAED,IAAW,eAAe,IAAI,eAAe,GAAG,SAAS,CAAsB;IAC/E,IAAW,WAAW,IAAI,OAAO,CAAkB;IACnD,IAAW,qBAAqB,IAAI,OAAO,GAAG,SAAS,CAAsB;IAC7E,IAAW,iBAAiB,IAAI,OAAO,CAAqD;IAE5F,IAAW,uBAAuB,YAAoB;IAEtD,IAAW,MAAM,IAAI,OAAO,CAU3B;IACM,eAAe,CAAC,MAAM,EAAE,mBAAmB,GAAG,OAAO;IAGrD,WAAW,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;IAGhD,aAAa,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;IAYlD,YAAY,CAAC,MAAM,EAAE,UAAU,GAAG,SAAS;IAa3C,sBAAsB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IAChD,cAAc,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;aAE/B,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAEhE,YAAY,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;CAe/C;AAED;;GAEG;AACH,8BAAsB,WAAY,SAAQ,cAAc;IACtD,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAAC,CAAU;IAElD,aAAoB,UAAU,IAAI,gBAAgB,CAAC;IAGnD,aAAoB,GAAG,IAAI,SAAS,CAAC;IACrC,IAAoB,KAAK,SAAmB;IAC5C,IAAoB,qBAAqB,wBAA0C;IAEnF,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,aAAa,EAAE,MAAM,EAAE,yBAAyB,CAAC,EAAE,gBAAgB,GAAG,IAAI;IAC5F,IAAI,IAAI,IAAI;IACZ,aAAa,CAAC,YAAY,EAAE,MAAM,EAAE,wBAAwB,EAAE,gBAAgB,GAAG,IAAI;IAGrF,QAAQ,CAAC,OAAO,EAAE,MAAM,GAAG,SAAS;IAE3C,IAAoB,sBAAsB,YAA8C;IACxF,IAAW,OAAO,IAAI,YAAY,CAA6B;IAC/D,IAAW,MAAM,IAAI,YAAY,CAA4B;IAC7D,IAAoB,YAAY,YAAoC;IAEpE,SAAS,aAAa,qBAAqB,CAAC,EAAE,OAAO;CAItD;AAED;;GAEG;AACH,qBAAa,qBAAsB,YAAW,eAAe;IAC3D,SAAgB,OAAO,EAAE,gBAAgB,CAAC;IAC1C,SAAgB,SAAS,EAAE,eAAe,CAAC;IAC3C,SAAgB,OAAO,EAAE,YAAY,CAAC;IACtC,SAAgB,UAAU,EAAE,MAAM,CAAC;IAEnC,SAAS,aAAa,SAAS,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM;WAW7E,MAAM,CAAC,SAAS,EAAE,WAAW,EAAE,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,WAAW;WAQvE,cAAc,CAAC,SAAS,EAAE,YAAY,EAAE,OAAO,EAAE,WAAW;IAI1E,IAAW,UAAU,IAAI,OAAO,CAI/B;IAEM,CAAC,MAAM,CAAC,OAAO,CAAC;CAKxB;AAED;;GAEG;AACH,8BAAsB,eAAgB,SAAQ,cAAc;IAC1D,SAAS,CAAC,QAAQ,CAAC,OAAO,EAAE,qBAAqB,CAAC;IAClD,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IACpD,SAAS,aAAa,MAAM,EAAE,qBAAqB;IAKnD,IAAW,UAAU,IAAI,OAAO,CAAoC;IAE7D,CAAC,MAAM,CAAC,OAAO,CAAC;IAIhB,IAAI,IAAI,IAAI;IAMnB,IAAW,OAAO,iBAA4C;IAC9D,IAAW,MAAM,iBAA2C;CAC7D;AA4ED;;GAEG;AACH,qBAAa,oBAAqB,YAAW,eAAe;IAC1D,SAAgB,OAAO,EAAE,gBAAgB,CAAC;IAC1C,SAAgB,SAAS,EAAE,eAAe,CAAC;IAE3C,SAAS,aAAa,SAAS,EAAE,eAAe;WAQlC,MAAM,CAAC,SAAS,EAAE,WAAW,EAAE,OAAO,EAAE,SAAS;IAQ/D,IAAW,UAAU,IAAI,OAAO,CAAiE;IAE1F,CAAC,MAAM,CAAC,OAAO,CAAC;CAIxB;AAcD;;GAEG;AACH,qBAAa,mBAAoB,SAAQ,cAAc;IACrD,SAAS,CAAC,YAAY,EAAE,WAAW,CAAC;IACpC,SAAgB,IAAI,EAAE,aAAa,CAAC;IACpC,SAAS,CAAC,QAAQ,CAAC,OAAO,EAAE,oBAAoB,CAAC;IAEjD,SAAS,aAAa,aAAa,EAAE,oBAAoB,EAAE,OAAO,EAAE,aAAa;WAOnE,MAAM,CAAC,OAAO,EAAE,aAAa,GAAG,mBAAmB,GAAG,SAAS;IAKtE,iBAAiB,CAAC,MAAM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@@ -179,7 +179,7 @@ class IndexedGeometryParams {
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179
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&& this.positions.isDisposed
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180
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&& this.indices.isDisposed;
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}
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182
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-
dispose() {
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182
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+
[Symbol.dispose]() {
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183
183
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(0, core_bentley_1.dispose)(this.buffers);
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184
184
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(0, core_bentley_1.dispose)(this.positions);
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185
185
|
(0, core_bentley_1.dispose)(this.indices);
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@@ -196,7 +196,7 @@ class IndexedGeometry extends CachedGeometry {
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196
196
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this._params = params;
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197
197
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}
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|
198
198
|
get isDisposed() { return this._params.isDisposed; }
|
|
199
|
-
dispose() {
|
|
199
|
+
[Symbol.dispose]() {
|
|
200
200
|
(0, core_bentley_1.dispose)(this._params);
|
|
201
201
|
}
|
|
202
202
|
draw() {
|
|
@@ -285,7 +285,7 @@ class SkyBoxGeometryParams {
|
|
|
285
285
|
return new SkyBoxGeometryParams(posBuf);
|
|
286
286
|
}
|
|
287
287
|
get isDisposed() { return this.buffers.isDisposed && this.positions.isDisposed; }
|
|
288
|
-
dispose() {
|
|
288
|
+
[Symbol.dispose]() {
|
|
289
289
|
(0, core_bentley_1.dispose)(this.buffers);
|
|
290
290
|
(0, core_bentley_1.dispose)(this.positions);
|
|
291
291
|
}
|
|
@@ -329,7 +329,7 @@ class SkyBoxQuadsGeometry extends CachedGeometry {
|
|
|
329
329
|
get qOrigin() { return this._params.positions.origin; }
|
|
330
330
|
get qScale() { return this._params.positions.scale; }
|
|
331
331
|
get isDisposed() { return this._params.isDisposed; }
|
|
332
|
-
dispose() {
|
|
332
|
+
[Symbol.dispose]() {
|
|
333
333
|
(0, core_bentley_1.dispose)(this._params);
|
|
334
334
|
}
|
|
335
335
|
_wantWoWReversal(_target) { return false; }
|
|
@@ -576,8 +576,8 @@ class SkySphereViewportQuadGeometry extends ViewportQuadGeometry {
|
|
|
576
576
|
return new SkySphereViewportQuadGeometry(params, skybox, technique);
|
|
577
577
|
}
|
|
578
578
|
get isDisposed() { return super.isDisposed && this._worldPosBuff.isDisposed; }
|
|
579
|
-
dispose() {
|
|
580
|
-
super.dispose();
|
|
579
|
+
[Symbol.dispose]() {
|
|
580
|
+
super[Symbol.dispose]();
|
|
581
581
|
(0, core_bentley_1.dispose)(this._worldPosBuff);
|
|
582
582
|
}
|
|
583
583
|
}
|
|
@@ -892,7 +892,7 @@ class ScreenPointsGeometry extends CachedGeometry {
|
|
|
892
892
|
this.buffers.unbind();
|
|
893
893
|
}
|
|
894
894
|
get isDisposed() { return this.buffers.isDisposed && this._positions.isDisposed; }
|
|
895
|
-
dispose() {
|
|
895
|
+
[Symbol.dispose]() {
|
|
896
896
|
(0, core_bentley_1.dispose)(this.buffers);
|
|
897
897
|
(0, core_bentley_1.dispose)(this._positions);
|
|
898
898
|
}
|
|
@@ -944,7 +944,7 @@ class PolylineBuffers {
|
|
|
944
944
|
&& this.prevIndices.isDisposed
|
|
945
945
|
&& this.nextIndicesAndParams.isDisposed;
|
|
946
946
|
}
|
|
947
|
-
dispose() {
|
|
947
|
+
[Symbol.dispose]() {
|
|
948
948
|
(0, core_bentley_1.dispose)(this.buffers);
|
|
949
949
|
(0, core_bentley_1.dispose)(this.indices);
|
|
950
950
|
(0, core_bentley_1.dispose)(this.prevIndices);
|