@itwin/core-frontend 4.8.0-dev.2 → 4.8.0-dev.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +31 -1
- package/lib/cjs/AccuSnap.d.ts.map +1 -1
- package/lib/cjs/AccuSnap.js +2 -1
- package/lib/cjs/AccuSnap.js.map +1 -1
- package/lib/cjs/IModelApp.d.ts +2 -3
- package/lib/cjs/IModelApp.d.ts.map +1 -1
- package/lib/cjs/IModelApp.js +2 -2
- package/lib/cjs/IModelApp.js.map +1 -1
- package/lib/cjs/IModelConnection.d.ts +16 -6
- package/lib/cjs/IModelConnection.d.ts.map +1 -1
- package/lib/cjs/IModelConnection.js +21 -7
- package/lib/cjs/IModelConnection.js.map +1 -1
- package/lib/cjs/IpcApp.d.ts +5 -1
- package/lib/cjs/IpcApp.d.ts.map +1 -1
- package/lib/cjs/IpcApp.js +11 -5
- package/lib/cjs/IpcApp.js.map +1 -1
- package/lib/cjs/LocalhostIpcApp.d.ts.map +1 -1
- package/lib/cjs/LocalhostIpcApp.js +2 -1
- package/lib/cjs/LocalhostIpcApp.js.map +1 -1
- package/lib/cjs/NativeApp.d.ts.map +1 -1
- package/lib/cjs/NativeApp.js +2 -1
- package/lib/cjs/NativeApp.js.map +1 -1
- package/lib/cjs/PlanarClipMaskState.d.ts +8 -3
- package/lib/cjs/PlanarClipMaskState.d.ts.map +1 -1
- package/lib/cjs/PlanarClipMaskState.js +46 -17
- package/lib/cjs/PlanarClipMaskState.js.map +1 -1
- package/lib/cjs/SpatialViewState.d.ts +14 -1
- package/lib/cjs/SpatialViewState.d.ts.map +1 -1
- package/lib/cjs/SpatialViewState.js +17 -0
- package/lib/cjs/SpatialViewState.js.map +1 -1
- package/lib/cjs/SubCategoriesCache.d.ts +3 -1
- package/lib/cjs/SubCategoriesCache.d.ts.map +1 -1
- package/lib/cjs/SubCategoriesCache.js +19 -5
- package/lib/cjs/SubCategoriesCache.js.map +1 -1
- package/lib/cjs/ViewCreator3d.d.ts.map +1 -1
- package/lib/cjs/ViewCreator3d.js +1 -0
- package/lib/cjs/ViewCreator3d.js.map +1 -1
- package/lib/cjs/ViewManager.d.ts +4 -7
- package/lib/cjs/ViewManager.d.ts.map +1 -1
- package/lib/cjs/ViewManager.js +4 -7
- package/lib/cjs/ViewManager.js.map +1 -1
- package/lib/cjs/ViewingSpace.d.ts +3 -1
- package/lib/cjs/ViewingSpace.d.ts.map +1 -1
- package/lib/cjs/ViewingSpace.js +11 -2
- package/lib/cjs/ViewingSpace.js.map +1 -1
- package/lib/cjs/core-frontend.d.ts +1 -0
- package/lib/cjs/core-frontend.d.ts.map +1 -1
- package/lib/cjs/core-frontend.js +1 -0
- package/lib/cjs/core-frontend.js.map +1 -1
- package/lib/cjs/internal/Symbols.d.ts +7 -0
- package/lib/cjs/internal/Symbols.d.ts.map +1 -0
- package/lib/cjs/internal/Symbols.js +17 -0
- package/lib/cjs/internal/Symbols.js.map +1 -0
- package/lib/cjs/internal/cross-package.d.ts +5 -0
- package/lib/cjs/internal/cross-package.d.ts.map +1 -0
- package/lib/cjs/internal/cross-package.js +13 -0
- package/lib/cjs/internal/cross-package.js.map +1 -0
- package/lib/cjs/render/GraphicBuilder.d.ts +4 -0
- package/lib/cjs/render/GraphicBuilder.d.ts.map +1 -1
- package/lib/cjs/render/GraphicBuilder.js +49 -0
- package/lib/cjs/render/GraphicBuilder.js.map +1 -1
- package/lib/cjs/render/RenderTarget.d.ts +1 -0
- package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
- package/lib/cjs/render/RenderTarget.js.map +1 -1
- package/lib/cjs/render/webgl/BackgroundMapDrape.js +1 -1
- package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarClassifier.d.ts +1 -0
- package/lib/cjs/render/webgl/PlanarClassifier.d.ts.map +1 -1
- package/lib/cjs/render/webgl/PlanarClassifier.js +33 -11
- package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarTextureProjection.d.ts +3 -3
- package/lib/cjs/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
- package/lib/cjs/render/webgl/PlanarTextureProjection.js +53 -19
- package/lib/cjs/render/webgl/PlanarTextureProjection.js.map +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.js +2 -2
- package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/cjs/render/webgl/Target.d.ts +1 -0
- package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Target.js +1 -0
- package/lib/cjs/render/webgl/Target.js.map +1 -1
- package/lib/cjs/tile/GraphicsCollector.d.ts.map +1 -1
- package/lib/cjs/tile/GraphicsCollector.js +5 -2
- package/lib/cjs/tile/GraphicsCollector.js.map +1 -1
- package/lib/cjs/tile/PrimaryTileTree.d.ts +6 -2
- package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/PrimaryTileTree.js +25 -0
- package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
- package/lib/cjs/tile/RealityTile.d.ts +2 -3
- package/lib/cjs/tile/RealityTile.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTile.js +0 -1
- package/lib/cjs/tile/RealityTile.js.map +1 -1
- package/lib/cjs/tile/TileGeometryCollector.d.ts +4 -4
- package/lib/cjs/tile/TileGeometryCollector.js +1 -1
- package/lib/cjs/tile/TileGeometryCollector.js.map +1 -1
- package/lib/cjs/tile/TileTreeReference.d.ts +0 -4
- package/lib/cjs/tile/TileTreeReference.d.ts.map +1 -1
- package/lib/cjs/tile/TileTreeReference.js +0 -3
- package/lib/cjs/tile/TileTreeReference.js.map +1 -1
- package/lib/cjs/tools/ElementSetTool.d.ts +8 -4
- package/lib/cjs/tools/ElementSetTool.d.ts.map +1 -1
- package/lib/cjs/tools/ElementSetTool.js +5 -3
- package/lib/cjs/tools/ElementSetTool.js.map +1 -1
- package/lib/esm/AccuSnap.d.ts.map +1 -1
- package/lib/esm/AccuSnap.js +2 -1
- package/lib/esm/AccuSnap.js.map +1 -1
- package/lib/esm/IModelApp.d.ts +2 -3
- package/lib/esm/IModelApp.d.ts.map +1 -1
- package/lib/esm/IModelApp.js +2 -2
- package/lib/esm/IModelApp.js.map +1 -1
- package/lib/esm/IModelConnection.d.ts +16 -6
- package/lib/esm/IModelConnection.d.ts.map +1 -1
- package/lib/esm/IModelConnection.js +21 -7
- package/lib/esm/IModelConnection.js.map +1 -1
- package/lib/esm/IpcApp.d.ts +5 -1
- package/lib/esm/IpcApp.d.ts.map +1 -1
- package/lib/esm/IpcApp.js +11 -5
- package/lib/esm/IpcApp.js.map +1 -1
- package/lib/esm/LocalhostIpcApp.d.ts.map +1 -1
- package/lib/esm/LocalhostIpcApp.js +2 -1
- package/lib/esm/LocalhostIpcApp.js.map +1 -1
- package/lib/esm/NativeApp.d.ts.map +1 -1
- package/lib/esm/NativeApp.js +2 -1
- package/lib/esm/NativeApp.js.map +1 -1
- package/lib/esm/PlanarClipMaskState.d.ts +8 -3
- package/lib/esm/PlanarClipMaskState.d.ts.map +1 -1
- package/lib/esm/PlanarClipMaskState.js +47 -18
- package/lib/esm/PlanarClipMaskState.js.map +1 -1
- package/lib/esm/SpatialViewState.d.ts +14 -1
- package/lib/esm/SpatialViewState.d.ts.map +1 -1
- package/lib/esm/SpatialViewState.js +17 -0
- package/lib/esm/SpatialViewState.js.map +1 -1
- package/lib/esm/SubCategoriesCache.d.ts +3 -1
- package/lib/esm/SubCategoriesCache.d.ts.map +1 -1
- package/lib/esm/SubCategoriesCache.js +19 -5
- package/lib/esm/SubCategoriesCache.js.map +1 -1
- package/lib/esm/ViewCreator3d.d.ts.map +1 -1
- package/lib/esm/ViewCreator3d.js +1 -0
- package/lib/esm/ViewCreator3d.js.map +1 -1
- package/lib/esm/ViewManager.d.ts +4 -7
- package/lib/esm/ViewManager.d.ts.map +1 -1
- package/lib/esm/ViewManager.js +4 -7
- package/lib/esm/ViewManager.js.map +1 -1
- package/lib/esm/ViewingSpace.d.ts +3 -1
- package/lib/esm/ViewingSpace.d.ts.map +1 -1
- package/lib/esm/ViewingSpace.js +11 -2
- package/lib/esm/ViewingSpace.js.map +1 -1
- package/lib/esm/core-frontend.d.ts +1 -0
- package/lib/esm/core-frontend.d.ts.map +1 -1
- package/lib/esm/core-frontend.js +1 -0
- package/lib/esm/core-frontend.js.map +1 -1
- package/lib/esm/internal/Symbols.d.ts +7 -0
- package/lib/esm/internal/Symbols.d.ts.map +1 -0
- package/lib/esm/internal/Symbols.js +14 -0
- package/lib/esm/internal/Symbols.js.map +1 -0
- package/lib/esm/internal/cross-package.d.ts +5 -0
- package/lib/esm/internal/cross-package.d.ts.map +1 -0
- package/lib/esm/internal/cross-package.js +9 -0
- package/lib/esm/internal/cross-package.js.map +1 -0
- package/lib/esm/render/GraphicBuilder.d.ts +4 -0
- package/lib/esm/render/GraphicBuilder.d.ts.map +1 -1
- package/lib/esm/render/GraphicBuilder.js +49 -0
- package/lib/esm/render/GraphicBuilder.js.map +1 -1
- package/lib/esm/render/RenderTarget.d.ts +1 -0
- package/lib/esm/render/RenderTarget.d.ts.map +1 -1
- package/lib/esm/render/RenderTarget.js.map +1 -1
- package/lib/esm/render/webgl/BackgroundMapDrape.js +2 -2
- package/lib/esm/render/webgl/BackgroundMapDrape.js.map +1 -1
- package/lib/esm/render/webgl/PlanarClassifier.d.ts +1 -0
- package/lib/esm/render/webgl/PlanarClassifier.d.ts.map +1 -1
- package/lib/esm/render/webgl/PlanarClassifier.js +34 -12
- package/lib/esm/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/esm/render/webgl/PlanarTextureProjection.d.ts +3 -3
- package/lib/esm/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
- package/lib/esm/render/webgl/PlanarTextureProjection.js +54 -20
- package/lib/esm/render/webgl/PlanarTextureProjection.js.map +1 -1
- package/lib/esm/render/webgl/SolarShadowMap.js +2 -2
- package/lib/esm/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/esm/render/webgl/Target.d.ts +1 -0
- package/lib/esm/render/webgl/Target.d.ts.map +1 -1
- package/lib/esm/render/webgl/Target.js +1 -0
- package/lib/esm/render/webgl/Target.js.map +1 -1
- package/lib/esm/tile/GraphicsCollector.d.ts.map +1 -1
- package/lib/esm/tile/GraphicsCollector.js +5 -2
- package/lib/esm/tile/GraphicsCollector.js.map +1 -1
- package/lib/esm/tile/PrimaryTileTree.d.ts +6 -2
- package/lib/esm/tile/PrimaryTileTree.d.ts.map +1 -1
- package/lib/esm/tile/PrimaryTileTree.js +25 -0
- package/lib/esm/tile/PrimaryTileTree.js.map +1 -1
- package/lib/esm/tile/RealityTile.d.ts +2 -3
- package/lib/esm/tile/RealityTile.d.ts.map +1 -1
- package/lib/esm/tile/RealityTile.js +0 -1
- package/lib/esm/tile/RealityTile.js.map +1 -1
- package/lib/esm/tile/TileGeometryCollector.d.ts +4 -4
- package/lib/esm/tile/TileGeometryCollector.js +1 -1
- package/lib/esm/tile/TileGeometryCollector.js.map +1 -1
- package/lib/esm/tile/TileTreeReference.d.ts +0 -4
- package/lib/esm/tile/TileTreeReference.d.ts.map +1 -1
- package/lib/esm/tile/TileTreeReference.js +0 -3
- package/lib/esm/tile/TileTreeReference.js.map +1 -1
- package/lib/esm/tools/ElementSetTool.d.ts +8 -4
- package/lib/esm/tools/ElementSetTool.d.ts.map +1 -1
- package/lib/esm/tools/ElementSetTool.js +5 -3
- package/lib/esm/tools/ElementSetTool.js.map +1 -1
- package/lib/public/scripts/parse-imdl-worker.js +1 -1
- package/lib/workers/webpack/parse-imdl-worker.js +1 -1
- package/package.json +18 -18
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { ColorDef, Frustum, FrustumPlanes, RenderTexture, TextureTransparency } from \"@itwin/core-common\";\r\nimport { GraphicsCollectorDrawArgs, MapTileTreeReference, TileTreeReference } from \"../../tile/internal\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { ViewState3d } from \"../../ViewState\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { PlanarTextureProjection } from \"./PlanarTextureProjection\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { Texture, TextureHandle } from \"./Texture\";\r\nimport { TextureDrape } from \"./TextureDrape\";\r\n\r\n/** @internal */\r\nexport class BackgroundMapDrape extends TextureDrape {\r\n private _fbo?: FrameBuffer;\r\n private readonly _graphics: RenderGraphic[] = [];\r\n private _frustum?: Frustum;\r\n private _width = 0;\r\n private _height = 0;\r\n private _mapTree: MapTileTreeReference;\r\n private _drapedTree: TileTreeReference;\r\n private static _postProjectionMatrix = Matrix4d.createRowValues(\r\n 0, 1, 0, 0,\r\n 0, 0, -1, 0,\r\n 1, 0, 0, 0,\r\n 0, 0, 0, 1);\r\n private _debugFrustum?: Frustum;\r\n private _debugFrustumGraphic?: RenderGraphic = undefined;\r\n private readonly _symbologyOverrides = new FeatureSymbology.Overrides();\r\n private readonly _bgColor = ColorDef.from(0, 0, 0, 255);\r\n private readonly _plane = Plane3dByOriginAndUnitNormal.create(Point3d.createZero(), Vector3d.create(0, 0, 1))!;\r\n\r\n private constructor(drapedTree: TileTreeReference, mapTree: MapTileTreeReference) {\r\n super();\r\n this._drapedTree = drapedTree;\r\n this._mapTree = mapTree;\r\n }\r\n\r\n public override get isDisposed(): boolean { return super.isDisposed && undefined === this._fbo; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n this._fbo = dispose(this._fbo);\r\n }\r\n\r\n public addGraphic(graphic: RenderGraphic) {\r\n this._graphics.push(graphic);\r\n }\r\n\r\n public static create(draped: TileTreeReference, map: MapTileTreeReference): BackgroundMapDrape {\r\n return new BackgroundMapDrape(draped, map);\r\n }\r\n\r\n public collectGraphics(context: SceneContext) {\r\n this._graphics.length = 0;\r\n if (undefined === context.viewingSpace)\r\n return;\r\n\r\n const viewState = context.viewingSpace.view as ViewState3d;\r\n if (undefined === viewState)\r\n return;\r\n\r\n const tileTree = this._mapTree.treeOwner.load();\r\n if (undefined === tileTree || !this._mapTree.initializeLayers(context))\r\n return;\r\n\r\n const requiredWidth = 2 * Math.max(context.target.viewRect.width, context.target.viewRect.height); // TBD - Size to textured area.\r\n const requiredHeight = requiredWidth;\r\n\r\n if (requiredWidth !== this._width || requiredHeight !== this._height)\r\n this.dispose();\r\n\r\n this._width = requiredWidth;\r\n this._height = requiredHeight;\r\n\r\n const targetTree = this._drapedTree.treeOwner.tileTree;\r\n const args = this._drapedTree.createDrawArgs(context);\r\n if (!targetTree || !args)\r\n return;\r\n\r\n const targetTiles = targetTree.selectTiles(args);\r\n\r\n const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, { tiles: targetTiles, location: args.location }, [this._mapTree], viewState, this._width, this._height);\r\n if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)\r\n return;\r\n\r\n this._frustum = projection.textureFrustum;\r\n this._debugFrustum = projection.debugFrustum;\r\n this._projectionMatrix = projection.projectionMatrix;\r\n\r\n const drawArgs = GraphicsCollectorDrawArgs.create(context, this, this._mapTree, FrustumPlanes.fromFrustum(this._frustum), projection.worldToViewMap);\r\n if (undefined !== drawArgs)\r\n tileTree.draw(drawArgs);\r\n\r\n if (context.target.debugControl && context.target.debugControl.displayDrapeFrustum) {\r\n this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);\r\n const builder = context.createSceneGraphicBuilder();\r\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\r\n builder.addFrustum(context.viewingSpace.getFrustum());\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\r\n builder.addFrustum(this._debugFrustum!);\r\n builder.setSymbology(ColorDef.white, ColorDef.white, 1);\r\n builder.addFrustum(this._frustum);\r\n this._debugFrustumGraphic = builder.finish();\r\n }\r\n }\r\n\r\n public draw(target: Target) {\r\n if (undefined !== this._debugFrustumGraphic)\r\n target.graphics.foreground.push(this._debugFrustumGraphic);\r\n\r\n if (undefined === this._frustum || this._graphics.length === 0)\r\n return;\r\n\r\n if (undefined === this._fbo) {\r\n const colorTextureHandle = TextureHandle.createForAttachment(this._width, this._height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n if (undefined === colorTextureHandle) {\r\n assert(false, \"Failed to create planar texture\");\r\n return;\r\n }\r\n\r\n this._texture = new Texture({ ownership: \"external\", type: RenderTexture.Type.TileSection, handle: colorTextureHandle, transparency: TextureTransparency.Opaque });\r\n this._fbo = FrameBuffer.create([colorTextureHandle]);\r\n }\r\n if (undefined === this._fbo) {\r\n assert(false, \"unable to create frame buffer object\");\r\n return;\r\n }\r\n\r\n System.instance.glTimer.beginOperation(\"Terrain Projection\");\r\n\r\n const prevState = System.instance.currentRenderState.clone();\r\n System.instance.context.viewport(0, 0, this._width, this._height);\r\n\r\n const prevPlan = target.plan;\r\n const drawingParams = PlanarTextureProjection.getTextureDrawingParams(target);\r\n const stack = new BranchStack();\r\n stack.changeRenderPlan(drawingParams.viewFlags, prevPlan.is3d, prevPlan.hline);\r\n stack.setSymbologyOverrides(this._symbologyOverrides);\r\n\r\n const batchState = new BatchState(stack);\r\n System.instance.applyRenderState(drawingParams.state);\r\n\r\n target.uniforms.style.changeBackgroundColor(this._bgColor); // Avoid white on white reversal. Will be reset below in changeRenderPlan().\r\n target.changeFrustum(this._frustum, this._frustum.getFraction(), true);\r\n\r\n const prevProjMatrix = target.uniforms.frustum.projectionMatrix;\r\n target.uniforms.frustum.changeProjectionMatrix(BackgroundMapDrape._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));\r\n\r\n target.uniforms.branch.pushState(stack.top);\r\n\r\n const renderCommands = new RenderCommands(target, stack, batchState);\r\n renderCommands.addGraphics(this._graphics, RenderPass.OpaqueGeneral);\r\n\r\n const system = System.instance;\r\n const gl = system.context;\r\n\r\n system.frameBufferStack.execute(this._fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaqueGeneral), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\r\n });\r\n\r\n target.uniforms.branch.pop();\r\n\r\n batchState.reset(); // Reset the batch Ids...\r\n target.changeRenderPlan(prevPlan);\r\n\r\n system.applyRenderState(prevState);\r\n gl.viewport(0, 0, target.viewRect.width, target.viewRect.height); // Restore viewport\r\n system.glTimer.endOperation();\r\n }\r\n}\r\n"]}
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1
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { ColorDef, Frustum, FrustumPlanes, RenderTexture, TextureTransparency } from \"@itwin/core-common\";\r\nimport { GraphicsCollectorDrawArgs, MapTileTreeReference, TileTreeReference } from \"../../tile/internal\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { ViewState3d } from \"../../ViewState\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { PlanarTextureProjection } from \"./PlanarTextureProjection\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { Texture, TextureHandle } from \"./Texture\";\r\nimport { TextureDrape } from \"./TextureDrape\";\r\n\r\n/** @internal */\r\nexport class BackgroundMapDrape extends TextureDrape {\r\n private _fbo?: FrameBuffer;\r\n private readonly _graphics: RenderGraphic[] = [];\r\n private _frustum?: Frustum;\r\n private _width = 0;\r\n private _height = 0;\r\n private _mapTree: MapTileTreeReference;\r\n private _drapedTree: TileTreeReference;\r\n private static _postProjectionMatrix = Matrix4d.createRowValues(\r\n 0, 1, 0, 0,\r\n 0, 0, -1, 0,\r\n 1, 0, 0, 0,\r\n 0, 0, 0, 1);\r\n private _debugFrustum?: Frustum;\r\n private _debugFrustumGraphic?: RenderGraphic = undefined;\r\n private readonly _symbologyOverrides = new FeatureSymbology.Overrides();\r\n private readonly _bgColor = ColorDef.from(0, 0, 0, 255);\r\n private readonly _plane = Plane3dByOriginAndUnitNormal.create(Point3d.createZero(), Vector3d.create(0, 0, 1))!;\r\n\r\n private constructor(drapedTree: TileTreeReference, mapTree: MapTileTreeReference) {\r\n super();\r\n this._drapedTree = drapedTree;\r\n this._mapTree = mapTree;\r\n }\r\n\r\n public override get isDisposed(): boolean { return super.isDisposed && undefined === this._fbo; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n this._fbo = dispose(this._fbo);\r\n }\r\n\r\n public addGraphic(graphic: RenderGraphic) {\r\n this._graphics.push(graphic);\r\n }\r\n\r\n public static create(draped: TileTreeReference, map: MapTileTreeReference): BackgroundMapDrape {\r\n return new BackgroundMapDrape(draped, map);\r\n }\r\n\r\n public collectGraphics(context: SceneContext) {\r\n this._graphics.length = 0;\r\n if (undefined === context.viewingSpace)\r\n return;\r\n\r\n const viewState = context.viewingSpace.view as ViewState3d;\r\n if (undefined === viewState)\r\n return;\r\n\r\n const tileTree = this._mapTree.treeOwner.load();\r\n if (undefined === tileTree || !this._mapTree.initializeLayers(context))\r\n return;\r\n\r\n const requiredWidth = 2 * Math.max(context.target.viewRect.width, context.target.viewRect.height); // TBD - Size to textured area.\r\n const requiredHeight = requiredWidth;\r\n\r\n if (requiredWidth !== this._width || requiredHeight !== this._height)\r\n this.dispose();\r\n\r\n this._width = requiredWidth;\r\n this._height = requiredHeight;\r\n\r\n const targetTree = this._drapedTree.treeOwner.tileTree;\r\n const args = this._drapedTree.createDrawArgs(context);\r\n if (!targetTree || !args)\r\n return;\r\n\r\n const targetTiles = targetTree.selectTiles(args);\r\n\r\n const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, { tiles: targetTiles, location: args.location }, [this._mapTree], viewState, this._width, this._height, Range3d.createNull());\r\n if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)\r\n return;\r\n\r\n this._frustum = projection.textureFrustum;\r\n this._debugFrustum = projection.debugFrustum;\r\n this._projectionMatrix = projection.projectionMatrix;\r\n\r\n const drawArgs = GraphicsCollectorDrawArgs.create(context, this, this._mapTree, FrustumPlanes.fromFrustum(this._frustum), projection.worldToViewMap);\r\n if (undefined !== drawArgs)\r\n tileTree.draw(drawArgs);\r\n\r\n if (context.target.debugControl && context.target.debugControl.displayDrapeFrustum) {\r\n this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);\r\n const builder = context.createSceneGraphicBuilder();\r\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\r\n builder.addFrustum(context.viewingSpace.getFrustum());\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\r\n builder.addFrustum(this._debugFrustum!);\r\n builder.setSymbology(ColorDef.white, ColorDef.white, 1);\r\n builder.addFrustum(this._frustum);\r\n this._debugFrustumGraphic = builder.finish();\r\n }\r\n }\r\n\r\n public draw(target: Target) {\r\n if (undefined !== this._debugFrustumGraphic)\r\n target.graphics.foreground.push(this._debugFrustumGraphic);\r\n\r\n if (undefined === this._frustum || this._graphics.length === 0)\r\n return;\r\n\r\n if (undefined === this._fbo) {\r\n const colorTextureHandle = TextureHandle.createForAttachment(this._width, this._height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n if (undefined === colorTextureHandle) {\r\n assert(false, \"Failed to create planar texture\");\r\n return;\r\n }\r\n\r\n this._texture = new Texture({ ownership: \"external\", type: RenderTexture.Type.TileSection, handle: colorTextureHandle, transparency: TextureTransparency.Opaque });\r\n this._fbo = FrameBuffer.create([colorTextureHandle]);\r\n }\r\n if (undefined === this._fbo) {\r\n assert(false, \"unable to create frame buffer object\");\r\n return;\r\n }\r\n\r\n System.instance.glTimer.beginOperation(\"Terrain Projection\");\r\n\r\n const prevState = System.instance.currentRenderState.clone();\r\n System.instance.context.viewport(0, 0, this._width, this._height);\r\n\r\n const prevPlan = target.plan;\r\n const drawingParams = PlanarTextureProjection.getTextureDrawingParams(target);\r\n const stack = new BranchStack();\r\n stack.changeRenderPlan(drawingParams.viewFlags, prevPlan.is3d, prevPlan.hline);\r\n stack.setSymbologyOverrides(this._symbologyOverrides);\r\n\r\n const batchState = new BatchState(stack);\r\n System.instance.applyRenderState(drawingParams.state);\r\n\r\n target.uniforms.style.changeBackgroundColor(this._bgColor); // Avoid white on white reversal. Will be reset below in changeRenderPlan().\r\n target.changeFrustum(this._frustum, this._frustum.getFraction(), true);\r\n\r\n const prevProjMatrix = target.uniforms.frustum.projectionMatrix;\r\n target.uniforms.frustum.changeProjectionMatrix(BackgroundMapDrape._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));\r\n\r\n target.uniforms.branch.pushState(stack.top);\r\n\r\n const renderCommands = new RenderCommands(target, stack, batchState);\r\n renderCommands.addGraphics(this._graphics, RenderPass.OpaqueGeneral);\r\n\r\n const system = System.instance;\r\n const gl = system.context;\r\n\r\n system.frameBufferStack.execute(this._fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaqueGeneral), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\r\n });\r\n\r\n target.uniforms.branch.pop();\r\n\r\n batchState.reset(); // Reset the batch Ids...\r\n target.changeRenderPlan(prevPlan);\r\n\r\n system.applyRenderState(prevState);\r\n gl.viewport(0, 0, target.viewRect.width, target.viewRect.height); // Restore viewport\r\n system.glTimer.endOperation();\r\n }\r\n}\r\n"]}
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@@ -44,6 +44,7 @@ export declare class PlanarClassifier extends RenderPlanarClassifier implements
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44
44
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private _classifierTreeRef?;
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45
45
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private _planarClipMaskOverrides?;
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46
46
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private _contentMode;
|
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47
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+
private _removeMe?;
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47
48
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private static _postProjectionMatrix;
|
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48
49
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private _debugFrustum?;
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49
50
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private _doDebugFrustum;
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"PlanarClassifier.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/PlanarClassifier.ts"],"names":[],"mappings":"AAUA,OAAO,EACwD,8BAA8B,EAAE,+BAA+B,EAC7H,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,QAAQ,
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1
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+
{"version":3,"file":"PlanarClassifier.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/PlanarClassifier.ts"],"names":[],"mappings":"AAUA,OAAO,EACwD,8BAA8B,EAAE,+BAA+B,EAC7H,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,QAAQ,EAA4D,MAAM,sBAAsB,CAAC;AAC1G,OAAO,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAC;AAChE,OAAO,EAA6B,kCAAkC,EAAqB,MAAM,qBAAqB,CAAC;AACvH,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAEjD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AAC3F,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAG1C,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAW/C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,OAAO,EAAiB,MAAM,WAAW,CAAC;AACnD,OAAO,EAAE,uBAAuB,EAAE,MAAM,+BAA+B,CAAC;AAExE,oBAAY,uBAAuB;IAAG,IAAI,IAAI;IAAE,QAAQ,IAAI;IAAE,cAAc,IAAI;IAAE,iBAAiB,IAAI;CAAE;AAoMzG,gBAAgB;AAChB,qBAAa,gBAAiB,SAAQ,sBAAuB,YAAW,YAAY,CAAC,QAAQ,EAAE,eAAe;IAC5G,OAAO,CAAC,kBAAkB,CAAC,CAAyB;IACpD,OAAO,CAAC,WAAW,CAAC,CAAkB;IACtC,OAAO,CAAC,yBAAyB,CAAC,CAA8B;IAChE,OAAO,CAAC,gCAAgC,CAAC,CAAqC;IAC9E,OAAO,CAAC,iBAAiB,CAA6B;IACtD,OAAO,CAAC,SAAS,CAAC,CAAkB;IACpC,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAuB;IAC3D,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAuB;IACrD,OAAO,CAAC,QAAQ,CAAC,CAAU;IAC3B,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,YAAY,CAAK;IACzB,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,eAAe,CAAS;IAChC,OAAO,CAAC,WAAW,CAAC,CAA0B;IAC9C,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAqF;IAC5G,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAqB;IAClD,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAiB;IACjD,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAqB;IAClD,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAa;IACzC,OAAO,CAAC,eAAe,CAAC,CAAsB;IAC9C,OAAO,CAAC,kBAAkB,CAAC,CAAqC;IAChE,OAAO,CAAC,wBAAwB,CAAC,CAA6B;IAC9D,OAAO,CAAC,YAAY,CAAyD;IAC7E,OAAO,CAAC,SAAS,CAAC,CAAa;IAE/B,OAAO,CAAC,MAAM,CAAC,qBAAqB,CAItB;IACd,OAAO,CAAC,aAAa,CAAC,CAAU;IAChC,OAAO,CAAC,eAAe,CAAS;IAChC,OAAO,CAAC,oBAAoB,CAAC,CAA4B;IACzD,OAAO,CAAC,wBAAwB,CAAC,CAAU;IAC3C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA+B;IAExD,OAAO;IAUP,IAAW,iBAAiB,IAAI,MAAM,CAA8B;IAE7D,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI;IAW5C,IAAW,aAAa,IAAI,OAAO,GAAG,SAAS,CAAwG;IACvJ,IAAW,gBAAgB,IAAI,QAAQ,CAAmC;IAE1E,IAAW,WAAW,IAAI,MAAM,CAA8B;IAC9D,IAAW,UAAU,IAAI,OAAO,CAA6B;IAC7D,IAAW,SAAS,IAAI,OAAO,CAA4B;IAC3D,IAAW,cAAc,IAAI,OAAO,CAAiC;IACrE,IAAW,aAAa,IAAI,8BAA8B,CAAkG;IAC5J,IAAW,cAAc,IAAI,+BAA+B,CAAmG;IAC/J,IAAW,uBAAuB,IAAI,OAAO,CAAmD;IAEzF,UAAU,CAAC,OAAO,EAAE,aAAa;WAI1B,MAAM,CAAC,UAAU,EAAE,uBAAuB,GAAG,SAAS,EAAE,MAAM,EAAE,MAAM,GAAG,gBAAgB;IAIhG,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAc9D,IAAW,UAAU,IAAI,OAAO,CAAkD;IAE3E,OAAO;IAWd,IAAW,OAAO,IAAI,OAAO,GAAG,SAAS,CAWxC;IACM,4BAA4B,IAAI,OAAO,GAAG,SAAS;IAS1D,OAAO,CAAC,WAAW;IAUnB,IAAW,kBAAkB,uBAE5B;IAEM,cAAc,CAAC,UAAU,EAAE,UAAU;IAMrC,SAAS,CAAC,iBAAiB,CAAC,EAAE,kCAAkC,EAAE,cAAc,CAAC,EAAE,mBAAmB;IAMtG,eAAe,CAAC,OAAO,EAAE,YAAY,EAAE,MAAM,EAAE,sBAAsB,GAAG,IAAI;IAuF5E,IAAI,CAAC,MAAM,EAAE,MAAM;CAkI3B"}
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@@ -7,7 +7,7 @@
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7
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*/
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8
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import { dispose } from "@itwin/core-bentley";
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import { ColorDef, FrustumPlanes, RenderMode, RenderTexture, SpatialClassifierInsideDisplay, SpatialClassifierOutsideDisplay, TextureTransparency, } from "@itwin/core-common";
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import { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Vector3d } from "@itwin/core-geometry";
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import { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Vector3d } from "@itwin/core-geometry";
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import { GraphicsCollectorDrawArgs } from "../../tile/internal";
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import { RenderPlanarClassifier } from "../RenderPlanarClassifier";
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import { BatchState } from "./BatchState";
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@@ -264,6 +264,10 @@ export class PlanarClassifier extends RenderPlanarClassifier {
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this._maskBuffer = dispose(this._maskBuffer);
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this._classifierCombinedBuffer = dispose(this._classifierCombinedBuffer);
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this._classifierAndMaskCombinedBuffer = dispose(this._classifierAndMaskCombinedBuffer);
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if (this._removeMe) {
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this._removeMe();
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this._removeMe = undefined;
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}
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}
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get texture() {
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switch (this._contentMode) {
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@@ -313,27 +317,40 @@ export class PlanarClassifier extends RenderPlanarClassifier {
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if (undefined === context.viewingSpace)
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return;
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const viewState = context.viewingSpace.view;
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-
if (
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320
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+
if (!viewState.isSpatialView())
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return;
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318
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-
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319
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-
const
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322
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+
this._doDebugFrustum = context.target.debugControl?.displayMaskFrustum ?? false;
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323
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+
const maxTextureSize = System.instance.maxTexSizeAllow;
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324
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+
const requiredHeight = maxTextureSize;
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325
|
+
const requiredWidth = maxTextureSize;
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326
|
if (requiredWidth !== this._width || requiredHeight !== this._height)
|
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|
this.dispose();
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328
|
this._width = requiredWidth;
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|
this._height = requiredHeight;
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324
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-
const
|
|
330
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+
const maskRange = Range3d.createNull();
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331
|
+
const maskTrees = this._planarClipMask?.getTileTrees(viewState, target.modelId, maskRange);
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325
332
|
if (!maskTrees && !this._classifierTreeRef)
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return;
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334
|
const allTrees = maskTrees ? maskTrees.slice() : new Array();
|
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328
335
|
if (this._classifierTreeRef)
|
|
329
336
|
allTrees.push(this._classifierTreeRef);
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330
|
-
const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, target, allTrees, viewState, this._width, this._height);
|
|
337
|
+
const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, target, allTrees, viewState, this._width, this._height, maskRange);
|
|
331
338
|
if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)
|
|
332
339
|
return;
|
|
333
340
|
this._projectionMatrix = projection.projectionMatrix;
|
|
334
341
|
this._frustum = projection.textureFrustum;
|
|
335
342
|
this._debugFrustum = projection.debugFrustum;
|
|
336
|
-
this._planarClipMaskOverrides = this._planarClipMask?.getPlanarClipMaskSymbologyOverrides();
|
|
343
|
+
this._planarClipMaskOverrides = this._planarClipMask?.getPlanarClipMaskSymbologyOverrides(viewState, context);
|
|
344
|
+
if (!this._planarClipMask?.usingViewportOverrides && this._removeMe) {
|
|
345
|
+
this._removeMe();
|
|
346
|
+
this._removeMe = undefined;
|
|
347
|
+
}
|
|
348
|
+
else if (this._planarClipMask?.usingViewportOverrides && !this._removeMe) {
|
|
349
|
+
this._removeMe = context.viewport.onFeatureOverridesChanged.addListener(() => {
|
|
350
|
+
this._planarClipMaskOverrides = this._planarClipMask?.getPlanarClipMaskSymbologyOverrides(viewState, context);
|
|
351
|
+
context.viewport.requestRedraw();
|
|
352
|
+
});
|
|
353
|
+
}
|
|
337
354
|
const drawTree = (treeRef, graphics) => {
|
|
338
355
|
this._graphics = graphics;
|
|
339
356
|
const frustumPlanes = this._frustum ? FrustumPlanes.fromFrustum(this._frustum) : FrustumPlanes.createEmpty();
|
|
@@ -351,13 +368,20 @@ export class PlanarClassifier extends RenderPlanarClassifier {
|
|
|
351
368
|
if (this._doDebugFrustum) {
|
|
352
369
|
this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);
|
|
353
370
|
const builder = context.createSceneGraphicBuilder();
|
|
354
|
-
builder.setSymbology(ColorDef.green, ColorDef.green,
|
|
371
|
+
builder.setSymbology(ColorDef.green, ColorDef.green, 2);
|
|
355
372
|
builder.addFrustum(context.viewingSpace.getFrustum());
|
|
356
|
-
builder.setSymbology(ColorDef.red, ColorDef.red,
|
|
373
|
+
builder.setSymbology(ColorDef.red, ColorDef.red, 2);
|
|
357
374
|
builder.addFrustum(this._debugFrustum);
|
|
358
|
-
builder.setSymbology(ColorDef.
|
|
375
|
+
builder.setSymbology(ColorDef.blue, ColorDef.blue, 2);
|
|
359
376
|
builder.addFrustum(this._frustum);
|
|
377
|
+
builder.setSymbology(ColorDef.from(0, 200, 0, 222), ColorDef.from(0, 200, 0, 222), 2);
|
|
378
|
+
builder.addFrustumSides(context.viewingSpace.getFrustum());
|
|
379
|
+
builder.setSymbology(ColorDef.from(200, 0, 0, 222), ColorDef.from(200, 0, 0, 222), 2);
|
|
380
|
+
builder.addFrustumSides(this._debugFrustum);
|
|
381
|
+
builder.setSymbology(ColorDef.from(0, 0, 200, 222), ColorDef.from(0, 0, 200, 222), 2);
|
|
382
|
+
builder.addFrustumSides(this._frustum);
|
|
360
383
|
this._debugFrustumGraphic = builder.finish();
|
|
384
|
+
context.outputGraphic(this._debugFrustumGraphic);
|
|
361
385
|
}
|
|
362
386
|
}
|
|
363
387
|
draw(target) {
|
|
@@ -408,8 +432,6 @@ export class PlanarClassifier extends RenderPlanarClassifier {
|
|
|
408
432
|
this._contentMode = PlanarClassifierContent.ClassifierAndMask;
|
|
409
433
|
}
|
|
410
434
|
}
|
|
411
|
-
if (undefined !== this._debugFrustumGraphic)
|
|
412
|
-
target.graphics.foreground.push(this._debugFrustumGraphic);
|
|
413
435
|
// Temporarily override the Target's state.
|
|
414
436
|
const system = System.instance;
|
|
415
437
|
const maskViewFlags = {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { dispose } from \"@itwin/core-bentley\";\r\nimport {\r\n ColorDef, Frustum, FrustumPlanes, RenderMode, RenderTexture, SpatialClassifierInsideDisplay, SpatialClassifierOutsideDisplay, TextureTransparency,\r\n} from \"@itwin/core-common\";\r\nimport { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { PlanarClipMaskState } from \"../../PlanarClipMaskState\";\r\nimport { GraphicsCollectorDrawArgs, SpatialClassifierTileTreeReference, TileTreeReference } from \"../../tile/internal\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { ViewState3d } from \"../../ViewState\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { PlanarClassifierTarget, RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { CachedGeometry, Combine3TexturesGeometry, CombineTexturesGeometry, ViewportQuadGeometry } from \"./CachedGeometry\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { DrawCommands } from \"./DrawCommand\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { Batch, Branch } from \"./Graphic\";\r\nimport { PlanarTextureProjection } from \"./PlanarTextureProjection\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { getDrawParams } from \"./ScratchDrawParams\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Texture, TextureHandle } from \"./Texture\";\r\nimport { ActiveSpatialClassifier } from \"../../SpatialClassifiersState\";\r\n\r\nexport enum PlanarClassifierContent { None = 0, MaskOnly = 1, ClassifierOnly = 2, ClassifierAndMask = 3 }\r\n\r\nfunction createTexture(handle: TextureHandle): Texture {\r\n return new Texture({\r\n handle,\r\n ownership: \"external\",\r\n type: RenderTexture.Type.TileSection,\r\n transparency: TextureTransparency.Opaque,\r\n });\r\n}\r\n\r\nfunction createTextureHandle(width: number, height: number, heightMult = 1.0) {\r\n return TextureHandle.createForAttachment(width, height * heightMult, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n}\r\n\r\nclass ClassifierTextures implements WebGLDisposable {\r\n private constructor(public readonly color: Texture,\r\n public readonly feature: Texture,\r\n public readonly hilite: Texture) { }\r\n\r\n public get isDisposed(): boolean {\r\n return this.color.isDisposed\r\n && this.feature.isDisposed\r\n && this.hilite.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.color);\r\n dispose(this.feature);\r\n dispose(this.hilite);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addPlanarClassifier(this.color.bytesUsed);\r\n stats.addPlanarClassifier(this.feature.bytesUsed);\r\n stats.addPlanarClassifier(this.hilite.bytesUsed);\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierTextures | undefined {\r\n const hColor = createTextureHandle(width, height);\r\n const hFeature = createTextureHandle(width, height);\r\n const hHilite = createTextureHandle(width, height);\r\n if (!hColor || !hFeature || !hHilite)\r\n return undefined;\r\n\r\n const color = createTexture(hColor);\r\n const feature = createTexture(hFeature);\r\n const hilite = createTexture(hHilite);\r\n if (!color || !feature || !hilite)\r\n return undefined;\r\n\r\n return new ClassifierTextures(color, feature, hilite);\r\n }\r\n}\r\n\r\nclass ClassifierFrameBuffers implements WebGLDisposable {\r\n private constructor(\r\n public readonly textures: ClassifierTextures,\r\n private readonly _hilite: FrameBuffer,\r\n private readonly _fbo: FrameBuffer,\r\n private readonly _clearGeom: ViewportQuadGeometry) {\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.textures.isDisposed && this._hilite.isDisposed && this._fbo.isDisposed && this._clearGeom.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this._fbo);\r\n dispose(this._clearGeom);\r\n dispose(this.textures);\r\n dispose(this._hilite);\r\n }\r\n\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n System.instance.frameBufferStack.execute(this._fbo, true, false, () => {\r\n target.techniques.draw(getDrawParams(target, this._clearGeom));\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n\r\n public drawHilite(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.frameBufferStack.execute(this._hilite, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.execute(target, cmds, RenderPass.Hilite);\r\n });\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierFrameBuffers | undefined {\r\n const textures = ClassifierTextures.create(width, height);\r\n if (undefined === textures)\r\n return undefined;\r\n\r\n const hiliteFbo = FrameBuffer.create([textures.hilite.texture]);\r\n if (undefined === hiliteFbo)\r\n return undefined;\r\n\r\n const fbo = FrameBuffer.create([textures.color.texture, textures.feature.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n const geom = ViewportQuadGeometry.create(TechniqueId.ClearPickAndColor);\r\n return undefined !== geom ? new this(textures, hiliteFbo, fbo, geom) : undefined;\r\n }\r\n}\r\n\r\ninterface TextureAndFbo {\r\n texture: Texture;\r\n fbo: FrameBuffer;\r\n}\r\n\r\nabstract class SingleTextureFrameBuffer implements WebGLDisposable {\r\n public texture: Texture;\r\n protected fbo: FrameBuffer;\r\n public get isDisposed(): boolean { return this.texture.isDisposed && this.fbo.isDisposed; }\r\n public collectStatistics(stats: RenderMemory.Statistics): void { stats.addPlanarClassifier(this.texture.bytesUsed); }\r\n protected constructor(textureAndFbo: TextureAndFbo) {\r\n this.texture = textureAndFbo.texture;\r\n this.fbo = textureAndFbo.fbo;\r\n }\r\n public dispose(): void {\r\n dispose(this.texture);\r\n dispose(this.fbo);\r\n }\r\n public static createTextureAndFrameBuffer(width: number, height: number): TextureAndFbo | undefined {\r\n const hTexture = TextureHandle.createForAttachment(width, height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n if (!hTexture)\r\n return undefined;\r\n\r\n const texture = new Texture({ type: RenderTexture.Type.TileSection, ownership: \"external\", handle: hTexture, transparency: TextureTransparency.Opaque });\r\n if (!texture)\r\n return undefined;\r\n\r\n const fbo = FrameBuffer.create([texture.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n return { texture, fbo };\r\n }\r\n}\r\nclass MaskFrameBuffer extends SingleTextureFrameBuffer {\r\n public static create(width: number, height: number): MaskFrameBuffer | undefined {\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, height);\r\n return undefined === textureFbo ? undefined : new MaskFrameBuffer(textureFbo);\r\n }\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n}\r\nabstract class CombineTexturesFrameBuffer extends SingleTextureFrameBuffer {\r\n constructor(textureAndFbo: TextureAndFbo, private _combineGeom: CachedGeometry, private _width: number, private _height: number, private _heightMult: number) { super(textureAndFbo); }\r\n public compose(target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.context.viewport(0, 0, this._width, this._heightMult * this._height);\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.draw(getDrawParams(target, this._combineGeom));\r\n });\r\n }\r\n}\r\n\r\nclass ClassifierCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = CombineTexturesGeometry.createGeometry(classifierColor.texture.getHandle()!, classifierFeature.texture.getHandle()!);\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 2 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierCombinationBuffer(textureFbo, combineGeom, width, height, 2);\r\n }\r\n}\r\nclass ClassifierAndMaskCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture, mask: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = Combine3TexturesGeometry.createGeometry(classifierColor.texture.getHandle()!, classifierFeature.texture.getHandle()!, mask.texture.getHandle()!);\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 3 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierAndMaskCombinationBuffer(textureFbo, combineGeom, width, height, 3);\r\n }\r\n}\r\n\r\nconst scratchPrevRenderState = new RenderState();\r\n\r\n/** @internal */\r\nexport class PlanarClassifier extends RenderPlanarClassifier implements RenderMemory.Consumer, WebGLDisposable {\r\n private _classifierBuffers?: ClassifierFrameBuffers;\r\n private _maskBuffer?: MaskFrameBuffer;\r\n private _classifierCombinedBuffer?: ClassifierCombinationBuffer;\r\n private _classifierAndMaskCombinedBuffer?: ClassifierAndMaskCombinationBuffer;\r\n private _projectionMatrix = Matrix4d.createIdentity();\r\n private _graphics?: RenderGraphic[];\r\n private readonly _classifierGraphics: RenderGraphic[] = [];\r\n private readonly _maskGraphics: RenderGraphic[] = [];\r\n private _frustum?: Frustum;\r\n private _width = 0;\r\n private _height = 0;\r\n private _baseBatchId = 0;\r\n private _anyHilited = false;\r\n private _anyOpaque = false;\r\n private _anyTranslucent = false;\r\n private _classifier?: ActiveSpatialClassifier;\r\n private readonly _plane = Plane3dByOriginAndUnitNormal.create(new Point3d(0, 0, 0), new Vector3d(0, 0, 1))!; // TBD -- Support other planes - default to X-Y for now.\r\n private readonly _renderState = new RenderState();\r\n private readonly _renderCommands: RenderCommands;\r\n private readonly _branchStack = new BranchStack();\r\n private readonly _batchState: BatchState;\r\n private _planarClipMask?: PlanarClipMaskState;\r\n private _classifierTreeRef?: SpatialClassifierTileTreeReference;\r\n private _planarClipMaskOverrides?: FeatureSymbology.Overrides;\r\n private _contentMode: PlanarClassifierContent = PlanarClassifierContent.None;\r\n\r\n private static _postProjectionMatrix = Matrix4d.createRowValues(\r\n 0, 1, 0, 0,\r\n 0, 0, -1, 0,\r\n 1, 0, 0, 0,\r\n 0, 0, 0, 1);\r\n private _debugFrustum?: Frustum;\r\n private _doDebugFrustum = false;\r\n private _debugFrustumGraphic?: RenderGraphic = undefined;\r\n private _isClassifyingPointCloud?: boolean; // we will detect this the first time we draw\r\n private readonly _bgColor = ColorDef.from(0, 0, 0, 255);\r\n\r\n private constructor(classifier: ActiveSpatialClassifier | undefined, target: Target) {\r\n super();\r\n this._classifier = classifier;\r\n\r\n const flags = this._renderState.flags;\r\n flags.depthMask = flags.blend = flags.depthTest = false;\r\n\r\n this._batchState = new BatchState(this._branchStack);\r\n this._renderCommands = new RenderCommands(target, this._branchStack, this._batchState);\r\n }\r\n public get textureImageCount(): number { return this._contentMode; }\r\n\r\n public getParams(params: Float32Array): void {\r\n params[0] = this.insideDisplay;\r\n params[1] = this.outsideDisplay;\r\n params[2] = this._contentMode;\r\n if (this._planarClipMask?.settings.invert) // If the mask sense is inverted, negate the contentMode to indicate this to the shader.\r\n params[2] = - params[2];\r\n\r\n params[3] = (this._planarClipMask?.settings.transparency === undefined) ? -1 : this._planarClipMask.settings.transparency;\r\n\r\n }\r\n\r\n public get hiliteTexture(): Texture | undefined { return undefined !== this._classifierBuffers ? this._classifierBuffers.textures.hilite : undefined; }\r\n public get projectionMatrix(): Matrix4d { return this._projectionMatrix; }\r\n // public get properties(): SpatialClassifier { return this._classifier; }\r\n public get baseBatchId(): number { return this._baseBatchId; }\r\n public get anyHilited(): boolean { return this._anyHilited; }\r\n public get anyOpaque(): boolean { return this._anyOpaque; }\r\n public get anyTranslucent(): boolean { return this._anyTranslucent; }\r\n public get insideDisplay(): SpatialClassifierInsideDisplay { return this._classifier ? this._classifier.flags.inside : SpatialClassifierInsideDisplay.Off; }\r\n public get outsideDisplay(): SpatialClassifierOutsideDisplay { return this._classifier ? this._classifier.flags.outside : SpatialClassifierOutsideDisplay.On; }\r\n public get isClassifyingPointCloud(): boolean { return true === this._isClassifyingPointCloud; }\r\n\r\n public addGraphic(graphic: RenderGraphic) {\r\n this._graphics!.push(graphic);\r\n }\r\n\r\n public static create(properties: ActiveSpatialClassifier | undefined, target: Target): PlanarClassifier {\r\n return new PlanarClassifier(properties, target);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n if (undefined !== this._classifierBuffers)\r\n this._classifierBuffers.textures.collectStatistics(stats);\r\n\r\n if (undefined !== this._maskBuffer)\r\n this._maskBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierCombinedBuffer)\r\n this._classifierCombinedBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierAndMaskCombinedBuffer)\r\n this._classifierAndMaskCombinedBuffer.collectStatistics(stats);\r\n }\r\n\r\n public get isDisposed(): boolean { return undefined === this._classifierBuffers; }\r\n\r\n public dispose() {\r\n this._classifierBuffers = dispose(this._classifierBuffers);\r\n this._maskBuffer = dispose(this._maskBuffer);\r\n this._classifierCombinedBuffer = dispose(this._classifierCombinedBuffer);\r\n this._classifierAndMaskCombinedBuffer = dispose(this._classifierAndMaskCombinedBuffer);\r\n }\r\n\r\n public get texture(): Texture | undefined {\r\n switch (this._contentMode) {\r\n case PlanarClassifierContent.None:\r\n return undefined;\r\n case PlanarClassifierContent.ClassifierOnly:\r\n return this._classifierCombinedBuffer?.texture;\r\n case PlanarClassifierContent.MaskOnly:\r\n return this._maskBuffer?.texture;\r\n case PlanarClassifierContent.ClassifierAndMask:\r\n return this._classifierAndMaskCombinedBuffer?.texture;\r\n }\r\n }\r\n public getOrCreateClassifierTexture(): Texture | undefined {\r\n if (undefined === this._classifierBuffers)\r\n this._classifierBuffers = ClassifierFrameBuffers.create(this._width, this._height);\r\n if (undefined !== this._classifierBuffers && undefined === this._classifierCombinedBuffer)\r\n this._classifierCombinedBuffer = ClassifierCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature);\r\n\r\n return this._classifierCombinedBuffer?.texture;\r\n }\r\n\r\n private pushBatches(batchState: BatchState, graphics: RenderGraphic[]) {\r\n graphics.forEach((graphic) => {\r\n if (graphic instanceof Batch) {\r\n batchState.push(graphic, true);\r\n batchState.pop();\r\n } else if (graphic instanceof Branch) {\r\n this.pushBatches(batchState, graphic.branch.entries);\r\n }\r\n });\r\n }\r\n public get sourceTransparency() {\r\n return this._classifierTreeRef?.transparency;\r\n }\r\n\r\n public pushBatchState(batchState: BatchState) {\r\n this._baseBatchId = batchState.nextBatchId - 1;\r\n if (undefined !== this._classifierGraphics)\r\n this.pushBatches(batchState, this._classifierGraphics);\r\n }\r\n\r\n public setSource(classifierTreeRef?: SpatialClassifierTileTreeReference, planarClipMask?: PlanarClipMaskState) {\r\n this._classifierTreeRef = classifierTreeRef;\r\n this._classifier = classifierTreeRef?.activeClassifier;\r\n this._planarClipMask = planarClipMask;\r\n }\r\n\r\n public collectGraphics(context: SceneContext, target: PlanarClassifierTarget): void {\r\n this._classifierGraphics.length = this._maskGraphics.length = 0;\r\n if (undefined === context.viewingSpace)\r\n return;\r\n\r\n const viewState = context.viewingSpace.view as ViewState3d;\r\n if (undefined === viewState)\r\n return;\r\n\r\n const requiredHeight = context.target.viewRect.height;\r\n const requiredWidth = context.target.viewRect.width;\r\n\r\n if (requiredWidth !== this._width || requiredHeight !== this._height)\r\n this.dispose();\r\n\r\n this._width = requiredWidth;\r\n this._height = requiredHeight;\r\n const maskTrees = this._planarClipMask?.getTileTrees(viewState, target.modelId);\r\n if (!maskTrees && !this._classifierTreeRef)\r\n return;\r\n\r\n const allTrees = maskTrees ? maskTrees.slice() : new Array<TileTreeReference>();\r\n if (this._classifierTreeRef)\r\n allTrees.push(this._classifierTreeRef);\r\n\r\n const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, target, allTrees, viewState, this._width, this._height);\r\n if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)\r\n return;\r\n\r\n this._projectionMatrix = projection.projectionMatrix;\r\n this._frustum = projection.textureFrustum;\r\n this._debugFrustum = projection.debugFrustum;\r\n this._planarClipMaskOverrides = this._planarClipMask?.getPlanarClipMaskSymbologyOverrides();\r\n\r\n const drawTree = (treeRef: TileTreeReference, graphics: RenderGraphic[]) => {\r\n this._graphics = graphics;\r\n const frustumPlanes = this._frustum ? FrustumPlanes.fromFrustum(this._frustum) : FrustumPlanes.createEmpty();\r\n const drawArgs = GraphicsCollectorDrawArgs.create(context, this, treeRef, frustumPlanes, projection.worldToViewMap!);\r\n if (undefined !== drawArgs)\r\n treeRef.draw(drawArgs);\r\n\r\n this._graphics = undefined;\r\n };\r\n if (this._classifierTreeRef)\r\n drawTree(this._classifierTreeRef, this._classifierGraphics);\r\n\r\n if (maskTrees)\r\n maskTrees.forEach((maskTree) => drawTree(maskTree, this._maskGraphics));\r\n\r\n // Shader behaves slightly differently when classifying surfaces vs point clouds.\r\n this._isClassifyingPointCloud = target.isPointCloud;\r\n\r\n if (this._doDebugFrustum) {\r\n this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);\r\n const builder = context.createSceneGraphicBuilder();\r\n\r\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\r\n builder.addFrustum(context.viewingSpace.getFrustum());\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\r\n builder.addFrustum(this._debugFrustum!);\r\n builder.setSymbology(ColorDef.white, ColorDef.white, 1);\r\n builder.addFrustum(this._frustum);\r\n this._debugFrustumGraphic = builder.finish();\r\n }\r\n }\r\n\r\n public draw(target: Target) {\r\n if (undefined === this._frustum)\r\n return;\r\n\r\n this._contentMode = PlanarClassifierContent.None;\r\n let combinationBuffer: ClassifierCombinationBuffer | undefined;\r\n if (this._classifierGraphics.length === 0) {\r\n if (this._maskGraphics.length === 0) {\r\n return;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.MaskOnly;\r\n }\r\n } else {\r\n if (undefined === this._classifierBuffers) {\r\n this._classifierBuffers = ClassifierFrameBuffers.create(this._width, this._height);\r\n if (undefined === this._classifierBuffers)\r\n return;\r\n }\r\n if (this._maskGraphics.length === 0) {\r\n if (undefined === this._classifierCombinedBuffer) {\r\n combinationBuffer = this._classifierCombinedBuffer = ClassifierCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature);\r\n if (undefined === this._classifierCombinedBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.ClassifierOnly;\r\n combinationBuffer = this._classifierCombinedBuffer;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n if (undefined === this._classifierAndMaskCombinedBuffer) {\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer = ClassifierAndMaskCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature, this._maskBuffer.texture);\r\n if (undefined === this._classifierAndMaskCombinedBuffer)\r\n return;\r\n }\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer;\r\n this._contentMode = PlanarClassifierContent.ClassifierAndMask;\r\n }\r\n }\r\n\r\n if (undefined !== this._debugFrustumGraphic)\r\n target.graphics.foreground.push(this._debugFrustumGraphic);\r\n\r\n // Temporarily override the Target's state.\r\n const system = System.instance;\r\n const maskViewFlags = {\r\n renderMode: RenderMode.SmoothShade,\r\n wiremesh: false,\r\n transparency: !this.isClassifyingPointCloud, // point clouds don't support transparency.\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n };\r\n const prevState = system.currentRenderState.clone(scratchPrevRenderState);\r\n system.context.viewport(0, 0, this._width, this._height);\r\n const vf = target.currentViewFlags.copy(this._classifierTreeRef ? this._classifierTreeRef.viewFlags : maskViewFlags);\r\n\r\n system.applyRenderState(this._renderState);\r\n const prevPlan = target.plan;\r\n const prevOverrides = target.currentFeatureSymbologyOverrides;\r\n\r\n target.uniforms.style.changeBackgroundColor(this._bgColor); // Avoid white on white reversal. Will be reset in changeRenderPlan below.\r\n target.changeFrustum(this._frustum, this._frustum.getFraction(), true);\r\n this._anyTranslucent = false;\r\n\r\n const prevProjMatrix = target.uniforms.frustum.projectionMatrix;\r\n target.uniforms.frustum.changeProjectionMatrix(PlanarClassifier._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));\r\n target.uniforms.branch.changeRenderPlan(vf, target.plan.is3d, target.plan.hline);\r\n\r\n const renderCommands = this._renderCommands;\r\n const getDrawCommands = (graphics: RenderGraphic[]) => {\r\n this._batchState.reset();\r\n renderCommands.reset(target, this._branchStack, this._batchState);\r\n renderCommands.collectGraphicsForPlanarProjection(graphics);\r\n\r\n // Draw the classifiers into our attachments.\r\n // When using Display.ElementColor, the color and transparency come from the classifier geometry. Therefore we may need to draw the classified geometry\r\n // in a different pass - or both passes - depending on the transparency of the classifiers.\r\n // NB: \"Outside\" geometry by definition cannot take color/transparency from element...\r\n const cmds = renderCommands.getCommands(RenderPass.OpaquePlanar);\r\n\r\n // NB: We don't strictly require the classifier geometry to be planar, and sometimes (e.g., \"planar\" polyface/bspsurf) we do not detect planarity.\r\n cmds.push(...renderCommands.getCommands(RenderPass.OpaqueGeneral));\r\n cmds.push(...renderCommands.getCommands(RenderPass.OpaqueLinear));\r\n this._anyOpaque = cmds.length > 0;\r\n const transCmds = renderCommands.getCommands(RenderPass.Translucent);\r\n if (transCmds.length > 0) {\r\n cmds.push(...transCmds);\r\n this._anyTranslucent = true;\r\n }\r\n return cmds;\r\n };\r\n\r\n if (this._classifierGraphics.length > 0 && this._classifierBuffers) {\r\n this._classifierBuffers.draw(getDrawCommands(this._classifierGraphics), target);\r\n\r\n // Draw any hilited classifiers.\r\n const hiliteCommands = renderCommands.getCommands(RenderPass.Hilite);\r\n this._anyHilited = 0 !== hiliteCommands.length;\r\n if (this._anyHilited)\r\n this._classifierBuffers.drawHilite(hiliteCommands, target);\r\n }\r\n if (this._maskGraphics.length > 0 && this._maskBuffer) {\r\n if (this._planarClipMaskOverrides)\r\n target.overrideFeatureSymbology(this._planarClipMaskOverrides);\r\n if (this._planarClipMask && this._planarClipMask.settings.transparency !== undefined && this._planarClipMask.settings.transparency > 0.0)\r\n this._anyTranslucent = true;\r\n\r\n this._maskBuffer.draw(getDrawCommands(this._maskGraphics), target);\r\n\r\n }\r\n if (combinationBuffer)\r\n combinationBuffer.compose(target);\r\n\r\n this._batchState.reset();\r\n target.changeRenderPlan(prevPlan);\r\n target.overrideFeatureSymbology(prevOverrides);\r\n\r\n system.applyRenderState(prevState);\r\n system.context.viewport(0, 0, target.viewRect.width, target.viewRect.height);\r\n }\r\n}\r\n\r\n"]}
|
|
1
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { dispose } from \"@itwin/core-bentley\";\r\nimport {\r\n ColorDef, Frustum, FrustumPlanes, RenderMode, RenderTexture, SpatialClassifierInsideDisplay, SpatialClassifierOutsideDisplay, TextureTransparency,\r\n} from \"@itwin/core-common\";\r\nimport { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { PlanarClipMaskState } from \"../../PlanarClipMaskState\";\r\nimport { GraphicsCollectorDrawArgs, SpatialClassifierTileTreeReference, TileTreeReference } from \"../../tile/internal\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { PlanarClassifierTarget, RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { CachedGeometry, Combine3TexturesGeometry, CombineTexturesGeometry, ViewportQuadGeometry } from \"./CachedGeometry\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { DrawCommands } from \"./DrawCommand\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { Batch, Branch } from \"./Graphic\";\r\nimport { PlanarTextureProjection } from \"./PlanarTextureProjection\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { getDrawParams } from \"./ScratchDrawParams\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Texture, TextureHandle } from \"./Texture\";\r\nimport { ActiveSpatialClassifier } from \"../../SpatialClassifiersState\";\r\n\r\nexport enum PlanarClassifierContent { None = 0, MaskOnly = 1, ClassifierOnly = 2, ClassifierAndMask = 3 }\r\n\r\nfunction createTexture(handle: TextureHandle): Texture {\r\n return new Texture({\r\n handle,\r\n ownership: \"external\",\r\n type: RenderTexture.Type.TileSection,\r\n transparency: TextureTransparency.Opaque,\r\n });\r\n}\r\n\r\nfunction createTextureHandle(width: number, height: number, heightMult = 1.0) {\r\n return TextureHandle.createForAttachment(width, height * heightMult, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n}\r\n\r\nclass ClassifierTextures implements WebGLDisposable {\r\n private constructor(public readonly color: Texture,\r\n public readonly feature: Texture,\r\n public readonly hilite: Texture) { }\r\n\r\n public get isDisposed(): boolean {\r\n return this.color.isDisposed\r\n && this.feature.isDisposed\r\n && this.hilite.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.color);\r\n dispose(this.feature);\r\n dispose(this.hilite);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addPlanarClassifier(this.color.bytesUsed);\r\n stats.addPlanarClassifier(this.feature.bytesUsed);\r\n stats.addPlanarClassifier(this.hilite.bytesUsed);\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierTextures | undefined {\r\n const hColor = createTextureHandle(width, height);\r\n const hFeature = createTextureHandle(width, height);\r\n const hHilite = createTextureHandle(width, height);\r\n if (!hColor || !hFeature || !hHilite)\r\n return undefined;\r\n\r\n const color = createTexture(hColor);\r\n const feature = createTexture(hFeature);\r\n const hilite = createTexture(hHilite);\r\n if (!color || !feature || !hilite)\r\n return undefined;\r\n\r\n return new ClassifierTextures(color, feature, hilite);\r\n }\r\n}\r\n\r\nclass ClassifierFrameBuffers implements WebGLDisposable {\r\n private constructor(\r\n public readonly textures: ClassifierTextures,\r\n private readonly _hilite: FrameBuffer,\r\n private readonly _fbo: FrameBuffer,\r\n private readonly _clearGeom: ViewportQuadGeometry) {\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.textures.isDisposed && this._hilite.isDisposed && this._fbo.isDisposed && this._clearGeom.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this._fbo);\r\n dispose(this._clearGeom);\r\n dispose(this.textures);\r\n dispose(this._hilite);\r\n }\r\n\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n System.instance.frameBufferStack.execute(this._fbo, true, false, () => {\r\n target.techniques.draw(getDrawParams(target, this._clearGeom));\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n\r\n public drawHilite(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.frameBufferStack.execute(this._hilite, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.execute(target, cmds, RenderPass.Hilite);\r\n });\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierFrameBuffers | undefined {\r\n const textures = ClassifierTextures.create(width, height);\r\n if (undefined === textures)\r\n return undefined;\r\n\r\n const hiliteFbo = FrameBuffer.create([textures.hilite.texture]);\r\n if (undefined === hiliteFbo)\r\n return undefined;\r\n\r\n const fbo = FrameBuffer.create([textures.color.texture, textures.feature.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n const geom = ViewportQuadGeometry.create(TechniqueId.ClearPickAndColor);\r\n return undefined !== geom ? new this(textures, hiliteFbo, fbo, geom) : undefined;\r\n }\r\n}\r\n\r\ninterface TextureAndFbo {\r\n texture: Texture;\r\n fbo: FrameBuffer;\r\n}\r\n\r\nabstract class SingleTextureFrameBuffer implements WebGLDisposable {\r\n public texture: Texture;\r\n protected fbo: FrameBuffer;\r\n public get isDisposed(): boolean { return this.texture.isDisposed && this.fbo.isDisposed; }\r\n public collectStatistics(stats: RenderMemory.Statistics): void { stats.addPlanarClassifier(this.texture.bytesUsed); }\r\n protected constructor(textureAndFbo: TextureAndFbo) {\r\n this.texture = textureAndFbo.texture;\r\n this.fbo = textureAndFbo.fbo;\r\n }\r\n public dispose(): void {\r\n dispose(this.texture);\r\n dispose(this.fbo);\r\n }\r\n public static createTextureAndFrameBuffer(width: number, height: number): TextureAndFbo | undefined {\r\n const hTexture = TextureHandle.createForAttachment(width, height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n if (!hTexture)\r\n return undefined;\r\n\r\n const texture = new Texture({ type: RenderTexture.Type.TileSection, ownership: \"external\", handle: hTexture, transparency: TextureTransparency.Opaque });\r\n if (!texture)\r\n return undefined;\r\n\r\n const fbo = FrameBuffer.create([texture.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n return { texture, fbo };\r\n }\r\n}\r\nclass MaskFrameBuffer extends SingleTextureFrameBuffer {\r\n public static create(width: number, height: number): MaskFrameBuffer | undefined {\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, height);\r\n return undefined === textureFbo ? undefined : new MaskFrameBuffer(textureFbo);\r\n }\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n}\r\nabstract class CombineTexturesFrameBuffer extends SingleTextureFrameBuffer {\r\n constructor(textureAndFbo: TextureAndFbo, private _combineGeom: CachedGeometry, private _width: number, private _height: number, private _heightMult: number) { super(textureAndFbo); }\r\n public compose(target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.context.viewport(0, 0, this._width, this._heightMult * this._height);\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.draw(getDrawParams(target, this._combineGeom));\r\n });\r\n }\r\n}\r\n\r\nclass ClassifierCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = CombineTexturesGeometry.createGeometry(classifierColor.texture.getHandle()!, classifierFeature.texture.getHandle()!);\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 2 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierCombinationBuffer(textureFbo, combineGeom, width, height, 2);\r\n }\r\n}\r\nclass ClassifierAndMaskCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture, mask: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = Combine3TexturesGeometry.createGeometry(classifierColor.texture.getHandle()!, classifierFeature.texture.getHandle()!, mask.texture.getHandle()!);\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 3 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierAndMaskCombinationBuffer(textureFbo, combineGeom, width, height, 3);\r\n }\r\n}\r\n\r\nconst scratchPrevRenderState = new RenderState();\r\n\r\n/** @internal */\r\nexport class PlanarClassifier extends RenderPlanarClassifier implements RenderMemory.Consumer, WebGLDisposable {\r\n private _classifierBuffers?: ClassifierFrameBuffers;\r\n private _maskBuffer?: MaskFrameBuffer;\r\n private _classifierCombinedBuffer?: ClassifierCombinationBuffer;\r\n private _classifierAndMaskCombinedBuffer?: ClassifierAndMaskCombinationBuffer;\r\n private _projectionMatrix = Matrix4d.createIdentity();\r\n private _graphics?: RenderGraphic[];\r\n private readonly _classifierGraphics: RenderGraphic[] = [];\r\n private readonly _maskGraphics: RenderGraphic[] = [];\r\n private _frustum?: Frustum;\r\n private _width = 0;\r\n private _height = 0;\r\n private _baseBatchId = 0;\r\n private _anyHilited = false;\r\n private _anyOpaque = false;\r\n private _anyTranslucent = false;\r\n private _classifier?: ActiveSpatialClassifier;\r\n private readonly _plane = Plane3dByOriginAndUnitNormal.create(new Point3d(0, 0, 0), new Vector3d(0, 0, 1))!; // TBD -- Support other planes - default to X-Y for now.\r\n private readonly _renderState = new RenderState();\r\n private readonly _renderCommands: RenderCommands;\r\n private readonly _branchStack = new BranchStack();\r\n private readonly _batchState: BatchState;\r\n private _planarClipMask?: PlanarClipMaskState;\r\n private _classifierTreeRef?: SpatialClassifierTileTreeReference;\r\n private _planarClipMaskOverrides?: FeatureSymbology.Overrides;\r\n private _contentMode: PlanarClassifierContent = PlanarClassifierContent.None;\r\n private _removeMe?: () => void;\r\n\r\n private static _postProjectionMatrix = Matrix4d.createRowValues(\r\n 0, 1, 0, 0,\r\n 0, 0, -1, 0,\r\n 1, 0, 0, 0,\r\n 0, 0, 0, 1);\r\n private _debugFrustum?: Frustum;\r\n private _doDebugFrustum = false;\r\n private _debugFrustumGraphic?: RenderGraphic = undefined;\r\n private _isClassifyingPointCloud?: boolean; // we will detect this the first time we draw\r\n private readonly _bgColor = ColorDef.from(0, 0, 0, 255);\r\n\r\n private constructor(classifier: ActiveSpatialClassifier | undefined, target: Target) {\r\n super();\r\n this._classifier = classifier;\r\n\r\n const flags = this._renderState.flags;\r\n flags.depthMask = flags.blend = flags.depthTest = false;\r\n\r\n this._batchState = new BatchState(this._branchStack);\r\n this._renderCommands = new RenderCommands(target, this._branchStack, this._batchState);\r\n }\r\n public get textureImageCount(): number { return this._contentMode; }\r\n\r\n public getParams(params: Float32Array): void {\r\n params[0] = this.insideDisplay;\r\n params[1] = this.outsideDisplay;\r\n params[2] = this._contentMode;\r\n if (this._planarClipMask?.settings.invert) // If the mask sense is inverted, negate the contentMode to indicate this to the shader.\r\n params[2] = - params[2];\r\n\r\n params[3] = (this._planarClipMask?.settings.transparency === undefined) ? -1 : this._planarClipMask.settings.transparency;\r\n\r\n }\r\n\r\n public get hiliteTexture(): Texture | undefined { return undefined !== this._classifierBuffers ? this._classifierBuffers.textures.hilite : undefined; }\r\n public get projectionMatrix(): Matrix4d { return this._projectionMatrix; }\r\n // public get properties(): SpatialClassifier { return this._classifier; }\r\n public get baseBatchId(): number { return this._baseBatchId; }\r\n public get anyHilited(): boolean { return this._anyHilited; }\r\n public get anyOpaque(): boolean { return this._anyOpaque; }\r\n public get anyTranslucent(): boolean { return this._anyTranslucent; }\r\n public get insideDisplay(): SpatialClassifierInsideDisplay { return this._classifier ? this._classifier.flags.inside : SpatialClassifierInsideDisplay.Off; }\r\n public get outsideDisplay(): SpatialClassifierOutsideDisplay { return this._classifier ? this._classifier.flags.outside : SpatialClassifierOutsideDisplay.On; }\r\n public get isClassifyingPointCloud(): boolean { return true === this._isClassifyingPointCloud; }\r\n\r\n public addGraphic(graphic: RenderGraphic) {\r\n this._graphics!.push(graphic);\r\n }\r\n\r\n public static create(properties: ActiveSpatialClassifier | undefined, target: Target): PlanarClassifier {\r\n return new PlanarClassifier(properties, target);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n if (undefined !== this._classifierBuffers)\r\n this._classifierBuffers.textures.collectStatistics(stats);\r\n\r\n if (undefined !== this._maskBuffer)\r\n this._maskBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierCombinedBuffer)\r\n this._classifierCombinedBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierAndMaskCombinedBuffer)\r\n this._classifierAndMaskCombinedBuffer.collectStatistics(stats);\r\n }\r\n\r\n public get isDisposed(): boolean { return undefined === this._classifierBuffers; }\r\n\r\n public dispose() {\r\n this._classifierBuffers = dispose(this._classifierBuffers);\r\n this._maskBuffer = dispose(this._maskBuffer);\r\n this._classifierCombinedBuffer = dispose(this._classifierCombinedBuffer);\r\n this._classifierAndMaskCombinedBuffer = dispose(this._classifierAndMaskCombinedBuffer);\r\n if (this._removeMe) {\r\n this._removeMe();\r\n this._removeMe = undefined;\r\n }\r\n }\r\n\r\n public get texture(): Texture | undefined {\r\n switch (this._contentMode) {\r\n case PlanarClassifierContent.None:\r\n return undefined;\r\n case PlanarClassifierContent.ClassifierOnly:\r\n return this._classifierCombinedBuffer?.texture;\r\n case PlanarClassifierContent.MaskOnly:\r\n return this._maskBuffer?.texture;\r\n case PlanarClassifierContent.ClassifierAndMask:\r\n return this._classifierAndMaskCombinedBuffer?.texture;\r\n }\r\n }\r\n public getOrCreateClassifierTexture(): Texture | undefined {\r\n if (undefined === this._classifierBuffers)\r\n this._classifierBuffers = ClassifierFrameBuffers.create(this._width, this._height);\r\n if (undefined !== this._classifierBuffers && undefined === this._classifierCombinedBuffer)\r\n this._classifierCombinedBuffer = ClassifierCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature);\r\n\r\n return this._classifierCombinedBuffer?.texture;\r\n }\r\n\r\n private pushBatches(batchState: BatchState, graphics: RenderGraphic[]) {\r\n graphics.forEach((graphic) => {\r\n if (graphic instanceof Batch) {\r\n batchState.push(graphic, true);\r\n batchState.pop();\r\n } else if (graphic instanceof Branch) {\r\n this.pushBatches(batchState, graphic.branch.entries);\r\n }\r\n });\r\n }\r\n public get sourceTransparency() {\r\n return this._classifierTreeRef?.transparency;\r\n }\r\n\r\n public pushBatchState(batchState: BatchState) {\r\n this._baseBatchId = batchState.nextBatchId - 1;\r\n if (undefined !== this._classifierGraphics)\r\n this.pushBatches(batchState, this._classifierGraphics);\r\n }\r\n\r\n public setSource(classifierTreeRef?: SpatialClassifierTileTreeReference, planarClipMask?: PlanarClipMaskState) {\r\n this._classifierTreeRef = classifierTreeRef;\r\n this._classifier = classifierTreeRef?.activeClassifier;\r\n this._planarClipMask = planarClipMask;\r\n }\r\n\r\n public collectGraphics(context: SceneContext, target: PlanarClassifierTarget): void {\r\n this._classifierGraphics.length = this._maskGraphics.length = 0;\r\n if (undefined === context.viewingSpace)\r\n return;\r\n\r\n const viewState = context.viewingSpace.view;\r\n if (!viewState.isSpatialView())\r\n return;\r\n\r\n this._doDebugFrustum = context.target.debugControl?.displayMaskFrustum ?? false;\r\n\r\n const maxTextureSize = System.instance.maxTexSizeAllow;\r\n const requiredHeight = maxTextureSize;\r\n const requiredWidth = maxTextureSize;\r\n\r\n if (requiredWidth !== this._width || requiredHeight !== this._height)\r\n this.dispose();\r\n\r\n this._width = requiredWidth;\r\n this._height = requiredHeight;\r\n const maskRange = Range3d.createNull();\r\n const maskTrees = this._planarClipMask?.getTileTrees(viewState, target.modelId, maskRange);\r\n if (!maskTrees && !this._classifierTreeRef)\r\n return;\r\n\r\n const allTrees = maskTrees ? maskTrees.slice() : new Array<TileTreeReference>();\r\n if (this._classifierTreeRef)\r\n allTrees.push(this._classifierTreeRef);\r\n\r\n const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, target, allTrees, viewState, this._width, this._height, maskRange);\r\n if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)\r\n return;\r\n\r\n this._projectionMatrix = projection.projectionMatrix;\r\n this._frustum = projection.textureFrustum;\r\n this._debugFrustum = projection.debugFrustum;\r\n this._planarClipMaskOverrides = this._planarClipMask?.getPlanarClipMaskSymbologyOverrides(viewState, context);\r\n if (!this._planarClipMask?.usingViewportOverrides && this._removeMe) {\r\n this._removeMe();\r\n this._removeMe = undefined;\r\n } else if (this._planarClipMask?.usingViewportOverrides && !this._removeMe) {\r\n this._removeMe = context.viewport.onFeatureOverridesChanged.addListener(() => {\r\n this._planarClipMaskOverrides = this._planarClipMask?.getPlanarClipMaskSymbologyOverrides(viewState, context);\r\n context.viewport.requestRedraw();\r\n });\r\n }\r\n\r\n const drawTree = (treeRef: TileTreeReference, graphics: RenderGraphic[]) => {\r\n this._graphics = graphics;\r\n const frustumPlanes = this._frustum ? FrustumPlanes.fromFrustum(this._frustum) : FrustumPlanes.createEmpty();\r\n const drawArgs = GraphicsCollectorDrawArgs.create(context, this, treeRef, frustumPlanes, projection.worldToViewMap!);\r\n if (undefined !== drawArgs)\r\n treeRef.draw(drawArgs);\r\n\r\n this._graphics = undefined;\r\n };\r\n if (this._classifierTreeRef)\r\n drawTree(this._classifierTreeRef, this._classifierGraphics);\r\n\r\n if (maskTrees)\r\n maskTrees.forEach((maskTree) => drawTree(maskTree, this._maskGraphics));\r\n\r\n // Shader behaves slightly differently when classifying surfaces vs point clouds.\r\n this._isClassifyingPointCloud = target.isPointCloud;\r\n\r\n if (this._doDebugFrustum) {\r\n this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);\r\n const builder = context.createSceneGraphicBuilder();\r\n\r\n builder.setSymbology(ColorDef.green, ColorDef.green, 2);\r\n builder.addFrustum(context.viewingSpace.getFrustum());\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 2);\r\n builder.addFrustum(this._debugFrustum!);\r\n builder.setSymbology(ColorDef.blue, ColorDef.blue, 2);\r\n builder.addFrustum(this._frustum);\r\n\r\n builder.setSymbology(ColorDef.from(0,200,0,222), ColorDef.from(0,200,0,222), 2);\r\n builder.addFrustumSides(context.viewingSpace.getFrustum());\r\n builder.setSymbology(ColorDef.from(200,0,0,222), ColorDef.from(200,0,0,222), 2);\r\n builder.addFrustumSides(this._debugFrustum!);\r\n builder.setSymbology(ColorDef.from(0,0,200,222), ColorDef.from(0,0,200,222), 2);\r\n builder.addFrustumSides(this._frustum);\r\n this._debugFrustumGraphic = builder.finish();\r\n context.outputGraphic(this._debugFrustumGraphic);\r\n }\r\n }\r\n\r\n public draw(target: Target) {\r\n if (undefined === this._frustum)\r\n return;\r\n\r\n this._contentMode = PlanarClassifierContent.None;\r\n let combinationBuffer: ClassifierCombinationBuffer | undefined;\r\n if (this._classifierGraphics.length === 0) {\r\n if (this._maskGraphics.length === 0) {\r\n return;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.MaskOnly;\r\n }\r\n } else {\r\n if (undefined === this._classifierBuffers) {\r\n this._classifierBuffers = ClassifierFrameBuffers.create(this._width, this._height);\r\n if (undefined === this._classifierBuffers)\r\n return;\r\n }\r\n if (this._maskGraphics.length === 0) {\r\n if (undefined === this._classifierCombinedBuffer) {\r\n combinationBuffer = this._classifierCombinedBuffer = ClassifierCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature);\r\n if (undefined === this._classifierCombinedBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.ClassifierOnly;\r\n combinationBuffer = this._classifierCombinedBuffer;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n if (undefined === this._classifierAndMaskCombinedBuffer) {\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer = ClassifierAndMaskCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature, this._maskBuffer.texture);\r\n if (undefined === this._classifierAndMaskCombinedBuffer)\r\n return;\r\n }\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer;\r\n this._contentMode = PlanarClassifierContent.ClassifierAndMask;\r\n }\r\n }\r\n\r\n // Temporarily override the Target's state.\r\n const system = System.instance;\r\n const maskViewFlags = {\r\n renderMode: RenderMode.SmoothShade,\r\n wiremesh: false,\r\n transparency: !this.isClassifyingPointCloud, // point clouds don't support transparency.\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n };\r\n const prevState = system.currentRenderState.clone(scratchPrevRenderState);\r\n system.context.viewport(0, 0, this._width, this._height);\r\n const vf = target.currentViewFlags.copy(this._classifierTreeRef ? this._classifierTreeRef.viewFlags : maskViewFlags);\r\n\r\n system.applyRenderState(this._renderState);\r\n const prevPlan = target.plan;\r\n const prevOverrides = target.currentFeatureSymbologyOverrides;\r\n\r\n target.uniforms.style.changeBackgroundColor(this._bgColor); // Avoid white on white reversal. Will be reset in changeRenderPlan below.\r\n target.changeFrustum(this._frustum, this._frustum.getFraction(), true);\r\n this._anyTranslucent = false;\r\n\r\n const prevProjMatrix = target.uniforms.frustum.projectionMatrix;\r\n target.uniforms.frustum.changeProjectionMatrix(PlanarClassifier._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));\r\n target.uniforms.branch.changeRenderPlan(vf, target.plan.is3d, target.plan.hline);\r\n\r\n const renderCommands = this._renderCommands;\r\n const getDrawCommands = (graphics: RenderGraphic[]) => {\r\n this._batchState.reset();\r\n renderCommands.reset(target, this._branchStack, this._batchState);\r\n renderCommands.collectGraphicsForPlanarProjection(graphics);\r\n\r\n // Draw the classifiers into our attachments.\r\n // When using Display.ElementColor, the color and transparency come from the classifier geometry. Therefore we may need to draw the classified geometry\r\n // in a different pass - or both passes - depending on the transparency of the classifiers.\r\n // NB: \"Outside\" geometry by definition cannot take color/transparency from element...\r\n const cmds = renderCommands.getCommands(RenderPass.OpaquePlanar);\r\n\r\n // NB: We don't strictly require the classifier geometry to be planar, and sometimes (e.g., \"planar\" polyface/bspsurf) we do not detect planarity.\r\n cmds.push(...renderCommands.getCommands(RenderPass.OpaqueGeneral));\r\n cmds.push(...renderCommands.getCommands(RenderPass.OpaqueLinear));\r\n this._anyOpaque = cmds.length > 0;\r\n const transCmds = renderCommands.getCommands(RenderPass.Translucent);\r\n if (transCmds.length > 0) {\r\n cmds.push(...transCmds);\r\n this._anyTranslucent = true;\r\n }\r\n return cmds;\r\n };\r\n\r\n if (this._classifierGraphics.length > 0 && this._classifierBuffers) {\r\n this._classifierBuffers.draw(getDrawCommands(this._classifierGraphics), target);\r\n\r\n // Draw any hilited classifiers.\r\n const hiliteCommands = renderCommands.getCommands(RenderPass.Hilite);\r\n this._anyHilited = 0 !== hiliteCommands.length;\r\n if (this._anyHilited)\r\n this._classifierBuffers.drawHilite(hiliteCommands, target);\r\n }\r\n if (this._maskGraphics.length > 0 && this._maskBuffer) {\r\n if (this._planarClipMaskOverrides)\r\n target.overrideFeatureSymbology(this._planarClipMaskOverrides);\r\n if (this._planarClipMask && this._planarClipMask.settings.transparency !== undefined && this._planarClipMask.settings.transparency > 0.0)\r\n this._anyTranslucent = true;\r\n\r\n this._maskBuffer.draw(getDrawCommands(this._maskGraphics), target);\r\n\r\n }\r\n if (combinationBuffer)\r\n combinationBuffer.compose(target);\r\n\r\n this._batchState.reset();\r\n target.changeRenderPlan(prevPlan);\r\n target.overrideFeatureSymbology(prevOverrides);\r\n\r\n system.applyRenderState(prevState);\r\n system.context.viewport(0, 0, target.viewRect.width, target.viewRect.height);\r\n }\r\n}\r\n\r\n"]}
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@@ -2,7 +2,7 @@
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2
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* @module Rendering
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3
3
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*/
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import { Frustum } from "@itwin/core-common";
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5
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-
import { Map4d, Matrix4d, Plane3dByOriginAndUnitNormal, Range1d, Transform } from "@itwin/core-geometry";
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import { Map4d, Matrix4d, Plane3dByOriginAndUnitNormal, Range1d, Range3d, Transform } from "@itwin/core-geometry";
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import { Tile, TileTreeReference } from "../../tile/internal";
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import { SceneContext } from "../../ViewContext";
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import { ViewState3d } from "../../ViewState";
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@@ -10,15 +10,15 @@ import { RenderState } from "./RenderState";
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import { Target } from "./Target";
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export declare class PlanarTextureProjection {
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private static _postProjectionMatrixNpc;
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private static isTileRangeInBounds;
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static computePlanarTextureProjection(texturePlane: Plane3dByOriginAndUnitNormal, sceneContext: SceneContext, target: {
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tiles: Tile[];
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location: Transform;
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}, drapeRefs: TileTreeReference[], viewState: ViewState3d, textureWidth: number, textureHeight: number, _heightRange?: Range1d): {
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}, drapeRefs: TileTreeReference[], viewState: ViewState3d, textureWidth: number, textureHeight: number, maskRange: Range3d, _heightRange?: Range1d): {
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textureFrustum?: Frustum;
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worldToViewMap?: Map4d;
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projectionMatrix?: Matrix4d;
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debugFrustum?: Frustum;
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zValue?: number;
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};
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static getTextureDrawingParams(target: Target): {
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state: RenderState;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"PlanarTextureProjection.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/PlanarTextureProjection.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAkC,MAAM,oBAAoB,CAAC;AAC7E,OAAO,EACgD,KAAK,EAAY,QAAQ,EAAE,4BAA4B,EAAW,OAAO,
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1
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{"version":3,"file":"PlanarTextureProjection.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/PlanarTextureProjection.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAkC,MAAM,oBAAoB,CAAC;AAC7E,OAAO,EACgD,KAAK,EAAY,QAAQ,EAAE,4BAA4B,EAAW,OAAO,EAAW,OAAO,EACzI,SAAS,EACjB,MAAM,sBAAsB,CAAC;AAE9B,OAAO,EAAE,IAAI,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAC9D,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAC9C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAKlC,qBAAa,uBAAuB;IAClC,OAAO,CAAC,MAAM,CAAC,wBAAwB,CAA4H;IAEnK,OAAO,CAAC,MAAM,CAAC,mBAAmB;WASpB,8BAA8B,CAC1C,YAAY,EAAE,4BAA4B,EAC1C,YAAY,EAAE,YAAY,EAC1B,MAAM,EAAE;QAAE,KAAK,EAAE,IAAI,EAAE,CAAC;QAAC,QAAQ,EAAE,SAAS,CAAA;KAAE,EAC9C,SAAS,EAAE,iBAAiB,EAAE,EAC9B,SAAS,EAAE,WAAW,EACtB,YAAY,EAAE,MAAM,EACpB,aAAa,EAAE,MAAM,EACrB,SAAS,EAAE,OAAO,EAClB,YAAY,CAAC,EAAE,OAAO,GAAG;QAAE,cAAc,CAAC,EAAE,OAAO,CAAC;QAAC,cAAc,CAAC,EAAE,KAAK,CAAC;QAAC,gBAAgB,CAAC,EAAE,QAAQ,CAAC;QAAC,YAAY,CAAC,EAAE,OAAO,CAAA;KAAE;WA0KtH,uBAAuB,CAAC,MAAM,EAAE,MAAM;;;;CAsBrD"}
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@@ -6,14 +6,22 @@
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* @module Rendering
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*/
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import { Frustum, FrustumPlanes, Npc, RenderMode } from "@itwin/core-common";
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import { ClipUtilities, ConvexClipPlaneSet, Map4d, Matrix3d, Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Range2d, Range3d, Ray3d, Transform, } from "@itwin/core-geometry";
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import { ClipUtilities, ConvexClipPlaneSet, Map4d, Matrix3d, Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Range1d, Range2d, Range3d, Ray3d, Transform, } from "@itwin/core-geometry";
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import { ApproximateTerrainHeights } from "../../ApproximateTerrainHeights";
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import { RenderState } from "./RenderState";
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const scratchRange = Range3d.createNull();
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const scratchMap4d = Map4d.createIdentity();
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const scratchMatrix4d = Matrix4d.createIdentity();
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export class PlanarTextureProjection {
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static
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static isTileRangeInBounds(tileRange, drapeRange) {
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// return false if tile is outside of drapeRange, ignoring height (x) for this
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if (tileRange.low.y > drapeRange.high.y || tileRange.high.y < drapeRange.low.y)
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return false;
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if (tileRange.low.z > drapeRange.high.z || tileRange.high.z < drapeRange.low.z)
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return false;
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return true;
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}
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static computePlanarTextureProjection(texturePlane, sceneContext, target, drapeRefs, viewState, textureWidth, textureHeight, maskRange, _heightRange) {
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const textureZ = texturePlane.getNormalRef();
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const viewingSpace = sceneContext.viewingSpace;
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const viewX = viewingSpace.rotation.rowX();
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@@ -37,14 +45,8 @@ export class PlanarTextureProjection {
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const viewFrustum = viewingSpace.getFrustum().transformBy(textureTransform);
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const viewPlanes = FrustumPlanes.fromFrustum(viewFrustum);
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const viewClipPlanes = ConvexClipPlaneSet.createPlanes(viewPlanes.planes);
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for (const tile of target.tiles) {
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textureRange.extendRange(tileToTexture.multiplyRange(tile.range, scratchRange));
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}
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if (textureRange.isNull)
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return {};
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textureRange = ClipUtilities.rangeOfClipperIntersectionWithRange(viewClipPlanes, textureRange);
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const contentUnBoundedRange = Range1d.createNull();
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// calculate drapeRange from drapeRefs (mask references or drape reference).
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const drapeRange = Range3d.createNull();
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for (const drapeRef of drapeRefs) {
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const drapeTree = drapeRef.treeOwner.tileTree;
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@@ -54,14 +56,37 @@ export class PlanarTextureProjection {
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let heightRange = viewingSpace.getTerrainHeightRange();
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if (!heightRange)
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heightRange = ApproximateTerrainHeights.instance.globalHeightRange;
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contentUnBoundedRange.low = Math.min(contentUnBoundedRange.low, heightRange.low);
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contentUnBoundedRange.high = Math.max(contentUnBoundedRange.high, heightRange.high);
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}
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else {
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const
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else if (maskRange.isNull) {
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const r = Range3d.createNull();
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drapeRef.unionFitRange(r);
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const contentRange = textureTransform.multiplyRange(r);
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if (!contentRange.isNull)
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drapeRange.extendRange(contentRange);
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}
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else {
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const contentRange = textureTransform.multiplyRange(maskRange);
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drapeRange.extendRange(contentRange);
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}
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}
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// get range of only the tiles to be masked or draped onto.
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let textureRange = Range3d.createNull();
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const tileToTexture = textureTransform.multiplyTransformTransform(target.location);
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for (const tile of target.tiles) {
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tileToTexture.multiplyRange(tile.range, scratchRange);
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// Skip tile if it is outside of drapeRange because we don't want the extra heights from distant tiles included.
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if (drapeRange.isNull || PlanarTextureProjection.isTileRangeInBounds(scratchRange, drapeRange))
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textureRange.extendRange(scratchRange);
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}
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if (textureRange.isNull)
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return {};
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textureRange = ClipUtilities.rangeOfClipperIntersectionWithRange(viewClipPlanes, textureRange);
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if (!contentUnBoundedRange.isNull) {
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// Union of height
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textureRange.low.x = Math.min(textureRange.low.x, contentUnBoundedRange.low);
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textureRange.high.x = Math.max(textureRange.high.x, contentUnBoundedRange.high);
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}
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if (!drapeRange.isNull) {
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// Union of height
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@@ -77,11 +102,19 @@ export class PlanarTextureProjection {
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textureRange.low.x -= epsilon;
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textureRange.high.x += epsilon;
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const textureFrustum = Frustum.fromRange(textureRange);
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let debugFrustum;
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if (true) // debugFrustum as textureRange.
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debugFrustum = textureFrustum.clone();
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else // debugFrustum as drapeRange.
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debugFrustum = Frustum.fromRange(drapeRange);
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textureTransform.multiplyInversePoint3dArray(debugFrustum.points, debugFrustum.points);
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const viewZVecZ = viewState.getRotation().rowZ().z;
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// This code attempts to use a projection frustum that aligns to the camera frustum in order to get higher mask resolution closer to the eye.
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// Limit its use to views that have an eyepoint above the bottom of the frustum and are looking down at a view angle > 5 degrees, otherwise it causes issues.
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// viewZVecZ is negative when looking up, positive when looking down.
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if (viewState.isCameraOn && viewState.getEyePoint().z > textureRange.low.x && viewZVecZ > 0.09) {
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// NB moved the eyePlane from the center to the bottom of the textureRange to solve problems when the eye was below the eyePlane.
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const eyePlane = Plane3dByOriginAndUnitNormal.create(Point3d.createScale(textureZ, textureRange.low.x), textureZ); // at bottom of range - parallel to texture.
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const projectionRay = Ray3d.create(viewState.getEyePoint(), viewZ.crossProduct(textureX).normalize());
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let projectionDistance = projectionRay.intersectionWithPlane(eyePlane);
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const minNearToFarRatio = .01; // Smaller value allows texture projection to conform tightly to view frustum.
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@@ -115,6 +148,7 @@ export class PlanarTextureProjection {
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farRange.high.y = Math.max(farRange.high.y, farY);
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});
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});
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// Set NPC from results.
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textureFrustum.points[Npc._000].set(farRange.low.x, farRange.low.y, eyePoint.z - far);
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textureFrustum.points[Npc._100].set(farRange.high.x, farRange.low.y, eyePoint.z - far);
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textureFrustum.points[Npc._010].set(farRange.low.x, farRange.high.y, eyePoint.z - far);
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@@ -139,7 +173,7 @@ export class PlanarTextureProjection {
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}
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const worldToNpcMap = Map4d.createRefs(worldToNpc, npcToWorld);
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const worldToViewMap = npcToView.multiplyMapMap(worldToNpcMap);
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return { textureFrustum, projectionMatrix: worldToNpc,
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return { textureFrustum, worldToViewMap, projectionMatrix: worldToNpc, debugFrustum };
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}
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static getTextureDrawingParams(target) {
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const state = new RenderState();
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@@ -162,5 +196,5 @@ export class PlanarTextureProjection {
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return { state, viewFlags };
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}
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}
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-
PlanarTextureProjection._postProjectionMatrixNpc = Matrix4d.createRowValues(/* Row 1 */ 0, 1, 0, 0, /* Row
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PlanarTextureProjection._postProjectionMatrixNpc = Matrix4d.createRowValues(/* Row 1 */ 0, 1, 0, 0, /* Row 2 */ 0, 0, 1, 0, /* Row 3 */ 1, 0, 0, 0, /* Row 4 */ 0, 0, 0, 1);
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//# sourceMappingURL=PlanarTextureProjection.js.map
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