@itwin/core-frontend 4.8.0-dev.17 → 4.8.0-dev.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (173) hide show
  1. package/lib/cjs/AccuSnap.d.ts.map +1 -1
  2. package/lib/cjs/AccuSnap.js +2 -1
  3. package/lib/cjs/AccuSnap.js.map +1 -1
  4. package/lib/cjs/IModelApp.d.ts +2 -3
  5. package/lib/cjs/IModelApp.d.ts.map +1 -1
  6. package/lib/cjs/IModelApp.js +2 -2
  7. package/lib/cjs/IModelApp.js.map +1 -1
  8. package/lib/cjs/IModelConnection.d.ts +10 -6
  9. package/lib/cjs/IModelConnection.d.ts.map +1 -1
  10. package/lib/cjs/IModelConnection.js +13 -7
  11. package/lib/cjs/IModelConnection.js.map +1 -1
  12. package/lib/cjs/IpcApp.d.ts +5 -1
  13. package/lib/cjs/IpcApp.d.ts.map +1 -1
  14. package/lib/cjs/IpcApp.js +11 -5
  15. package/lib/cjs/IpcApp.js.map +1 -1
  16. package/lib/cjs/LocalhostIpcApp.d.ts.map +1 -1
  17. package/lib/cjs/LocalhostIpcApp.js +2 -1
  18. package/lib/cjs/LocalhostIpcApp.js.map +1 -1
  19. package/lib/cjs/NativeApp.d.ts.map +1 -1
  20. package/lib/cjs/NativeApp.js +2 -1
  21. package/lib/cjs/NativeApp.js.map +1 -1
  22. package/lib/cjs/PlanarClipMaskState.d.ts +3 -1
  23. package/lib/cjs/PlanarClipMaskState.d.ts.map +1 -1
  24. package/lib/cjs/PlanarClipMaskState.js +14 -7
  25. package/lib/cjs/PlanarClipMaskState.js.map +1 -1
  26. package/lib/cjs/SpatialViewState.d.ts +2 -1
  27. package/lib/cjs/SpatialViewState.d.ts.map +1 -1
  28. package/lib/cjs/SpatialViewState.js +3 -2
  29. package/lib/cjs/SpatialViewState.js.map +1 -1
  30. package/lib/cjs/ViewManager.d.ts +4 -7
  31. package/lib/cjs/ViewManager.d.ts.map +1 -1
  32. package/lib/cjs/ViewManager.js +4 -7
  33. package/lib/cjs/ViewManager.js.map +1 -1
  34. package/lib/cjs/core-frontend.d.ts +1 -0
  35. package/lib/cjs/core-frontend.d.ts.map +1 -1
  36. package/lib/cjs/core-frontend.js +1 -0
  37. package/lib/cjs/core-frontend.js.map +1 -1
  38. package/lib/cjs/internal/Symbols.d.ts +7 -0
  39. package/lib/cjs/internal/Symbols.d.ts.map +1 -0
  40. package/lib/cjs/internal/Symbols.js +17 -0
  41. package/lib/cjs/internal/Symbols.js.map +1 -0
  42. package/lib/cjs/internal/cross-package.d.ts +5 -0
  43. package/lib/cjs/internal/cross-package.d.ts.map +1 -0
  44. package/lib/cjs/internal/cross-package.js +13 -0
  45. package/lib/cjs/internal/cross-package.js.map +1 -0
  46. package/lib/cjs/render/GraphicBuilder.d.ts +4 -0
  47. package/lib/cjs/render/GraphicBuilder.d.ts.map +1 -1
  48. package/lib/cjs/render/GraphicBuilder.js +49 -0
  49. package/lib/cjs/render/GraphicBuilder.js.map +1 -1
  50. package/lib/cjs/render/RenderTarget.d.ts +1 -0
  51. package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
  52. package/lib/cjs/render/RenderTarget.js.map +1 -1
  53. package/lib/cjs/render/webgl/BackgroundMapDrape.js +1 -1
  54. package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
  55. package/lib/cjs/render/webgl/PlanarClassifier.d.ts.map +1 -1
  56. package/lib/cjs/render/webgl/PlanarClassifier.js +17 -9
  57. package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
  58. package/lib/cjs/render/webgl/PlanarTextureProjection.d.ts +3 -3
  59. package/lib/cjs/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
  60. package/lib/cjs/render/webgl/PlanarTextureProjection.js +53 -19
  61. package/lib/cjs/render/webgl/PlanarTextureProjection.js.map +1 -1
  62. package/lib/cjs/render/webgl/SolarShadowMap.js +2 -2
  63. package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
  64. package/lib/cjs/render/webgl/Target.d.ts +1 -0
  65. package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
  66. package/lib/cjs/render/webgl/Target.js +1 -0
  67. package/lib/cjs/render/webgl/Target.js.map +1 -1
  68. package/lib/cjs/tile/PrimaryTileTree.d.ts +2 -2
  69. package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
  70. package/lib/cjs/tile/PrimaryTileTree.js +8 -3
  71. package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
  72. package/lib/cjs/tile/RealityTile.d.ts +2 -3
  73. package/lib/cjs/tile/RealityTile.d.ts.map +1 -1
  74. package/lib/cjs/tile/RealityTile.js +0 -1
  75. package/lib/cjs/tile/RealityTile.js.map +1 -1
  76. package/lib/cjs/tile/TileGeometryCollector.d.ts +4 -4
  77. package/lib/cjs/tile/TileGeometryCollector.js +1 -1
  78. package/lib/cjs/tile/TileGeometryCollector.js.map +1 -1
  79. package/lib/cjs/tile/TileTreeReference.d.ts +0 -4
  80. package/lib/cjs/tile/TileTreeReference.d.ts.map +1 -1
  81. package/lib/cjs/tile/TileTreeReference.js +0 -3
  82. package/lib/cjs/tile/TileTreeReference.js.map +1 -1
  83. package/lib/cjs/tools/ElementSetTool.d.ts +8 -4
  84. package/lib/cjs/tools/ElementSetTool.d.ts.map +1 -1
  85. package/lib/cjs/tools/ElementSetTool.js +5 -3
  86. package/lib/cjs/tools/ElementSetTool.js.map +1 -1
  87. package/lib/esm/AccuSnap.d.ts.map +1 -1
  88. package/lib/esm/AccuSnap.js +2 -1
  89. package/lib/esm/AccuSnap.js.map +1 -1
  90. package/lib/esm/IModelApp.d.ts +2 -3
  91. package/lib/esm/IModelApp.d.ts.map +1 -1
  92. package/lib/esm/IModelApp.js +2 -2
  93. package/lib/esm/IModelApp.js.map +1 -1
  94. package/lib/esm/IModelConnection.d.ts +10 -6
  95. package/lib/esm/IModelConnection.d.ts.map +1 -1
  96. package/lib/esm/IModelConnection.js +13 -7
  97. package/lib/esm/IModelConnection.js.map +1 -1
  98. package/lib/esm/IpcApp.d.ts +5 -1
  99. package/lib/esm/IpcApp.d.ts.map +1 -1
  100. package/lib/esm/IpcApp.js +11 -5
  101. package/lib/esm/IpcApp.js.map +1 -1
  102. package/lib/esm/LocalhostIpcApp.d.ts.map +1 -1
  103. package/lib/esm/LocalhostIpcApp.js +2 -1
  104. package/lib/esm/LocalhostIpcApp.js.map +1 -1
  105. package/lib/esm/NativeApp.d.ts.map +1 -1
  106. package/lib/esm/NativeApp.js +2 -1
  107. package/lib/esm/NativeApp.js.map +1 -1
  108. package/lib/esm/PlanarClipMaskState.d.ts +3 -1
  109. package/lib/esm/PlanarClipMaskState.d.ts.map +1 -1
  110. package/lib/esm/PlanarClipMaskState.js +14 -7
  111. package/lib/esm/PlanarClipMaskState.js.map +1 -1
  112. package/lib/esm/SpatialViewState.d.ts +2 -1
  113. package/lib/esm/SpatialViewState.d.ts.map +1 -1
  114. package/lib/esm/SpatialViewState.js +3 -2
  115. package/lib/esm/SpatialViewState.js.map +1 -1
  116. package/lib/esm/ViewManager.d.ts +4 -7
  117. package/lib/esm/ViewManager.d.ts.map +1 -1
  118. package/lib/esm/ViewManager.js +4 -7
  119. package/lib/esm/ViewManager.js.map +1 -1
  120. package/lib/esm/core-frontend.d.ts +1 -0
  121. package/lib/esm/core-frontend.d.ts.map +1 -1
  122. package/lib/esm/core-frontend.js +1 -0
  123. package/lib/esm/core-frontend.js.map +1 -1
  124. package/lib/esm/internal/Symbols.d.ts +7 -0
  125. package/lib/esm/internal/Symbols.d.ts.map +1 -0
  126. package/lib/esm/internal/Symbols.js +14 -0
  127. package/lib/esm/internal/Symbols.js.map +1 -0
  128. package/lib/esm/internal/cross-package.d.ts +5 -0
  129. package/lib/esm/internal/cross-package.d.ts.map +1 -0
  130. package/lib/esm/internal/cross-package.js +9 -0
  131. package/lib/esm/internal/cross-package.js.map +1 -0
  132. package/lib/esm/render/GraphicBuilder.d.ts +4 -0
  133. package/lib/esm/render/GraphicBuilder.d.ts.map +1 -1
  134. package/lib/esm/render/GraphicBuilder.js +49 -0
  135. package/lib/esm/render/GraphicBuilder.js.map +1 -1
  136. package/lib/esm/render/RenderTarget.d.ts +1 -0
  137. package/lib/esm/render/RenderTarget.d.ts.map +1 -1
  138. package/lib/esm/render/RenderTarget.js.map +1 -1
  139. package/lib/esm/render/webgl/BackgroundMapDrape.js +2 -2
  140. package/lib/esm/render/webgl/BackgroundMapDrape.js.map +1 -1
  141. package/lib/esm/render/webgl/PlanarClassifier.d.ts.map +1 -1
  142. package/lib/esm/render/webgl/PlanarClassifier.js +18 -10
  143. package/lib/esm/render/webgl/PlanarClassifier.js.map +1 -1
  144. package/lib/esm/render/webgl/PlanarTextureProjection.d.ts +3 -3
  145. package/lib/esm/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
  146. package/lib/esm/render/webgl/PlanarTextureProjection.js +54 -20
  147. package/lib/esm/render/webgl/PlanarTextureProjection.js.map +1 -1
  148. package/lib/esm/render/webgl/SolarShadowMap.js +2 -2
  149. package/lib/esm/render/webgl/SolarShadowMap.js.map +1 -1
  150. package/lib/esm/render/webgl/Target.d.ts +1 -0
  151. package/lib/esm/render/webgl/Target.d.ts.map +1 -1
  152. package/lib/esm/render/webgl/Target.js +1 -0
  153. package/lib/esm/render/webgl/Target.js.map +1 -1
  154. package/lib/esm/tile/PrimaryTileTree.d.ts +2 -2
  155. package/lib/esm/tile/PrimaryTileTree.d.ts.map +1 -1
  156. package/lib/esm/tile/PrimaryTileTree.js +8 -3
  157. package/lib/esm/tile/PrimaryTileTree.js.map +1 -1
  158. package/lib/esm/tile/RealityTile.d.ts +2 -3
  159. package/lib/esm/tile/RealityTile.d.ts.map +1 -1
  160. package/lib/esm/tile/RealityTile.js +0 -1
  161. package/lib/esm/tile/RealityTile.js.map +1 -1
  162. package/lib/esm/tile/TileGeometryCollector.d.ts +4 -4
  163. package/lib/esm/tile/TileGeometryCollector.js +1 -1
  164. package/lib/esm/tile/TileGeometryCollector.js.map +1 -1
  165. package/lib/esm/tile/TileTreeReference.d.ts +0 -4
  166. package/lib/esm/tile/TileTreeReference.d.ts.map +1 -1
  167. package/lib/esm/tile/TileTreeReference.js +0 -3
  168. package/lib/esm/tile/TileTreeReference.js.map +1 -1
  169. package/lib/esm/tools/ElementSetTool.d.ts +8 -4
  170. package/lib/esm/tools/ElementSetTool.d.ts.map +1 -1
  171. package/lib/esm/tools/ElementSetTool.js +5 -3
  172. package/lib/esm/tools/ElementSetTool.js.map +1 -1
  173. package/package.json +18 -18
@@ -507,15 +507,20 @@ class SpatialRefs {
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  /** For getting the [TileTreeReference]s that are in the modelIds, for planar classification.
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  * @param modelIds modelIds for which to get the TileTreeReferences
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  * @param maskTreeRefs where to store the TileTreeReferences
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+ * @param maskRange range to extend for the maskRefs
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  * @internal
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  */
512
- collectMaskRefs(modelIds, maskTreeRefs) {
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+ collectMaskRefs(modelIds, maskTreeRefs, maskRange) {
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  for (const modelId of modelIds) {
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  if (!this._excludedModels?.has(modelId)) {
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  const model = this._view.iModel.models.getLoaded(modelId);
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  assert(model !== undefined); // Models should be loaded by RealityModelTileTree
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- if (model?.asGeometricModel)
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- maskTreeRefs.push(createMaskTreeReference(this._view, model.asGeometricModel));
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+ if (model?.asGeometricModel) {
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+ const treeRef = createMaskTreeReference(this._view, model.asGeometricModel);
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+ maskTreeRefs.push(treeRef);
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+ const range = treeRef.computeWorldContentRange();
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+ maskRange.extendRange(range);
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+ }
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  }
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  }
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  }
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport {\r\n assert, comparePossiblyUndefined, compareStrings, Id64String,\r\n OrderedId64Iterable,\r\n} from \"@itwin/core-bentley\";\r\nimport {\r\n BatchType, compareIModelTileTreeIds, FeatureAppearance, FeatureAppearanceProvider, HiddenLine, iModelTileTreeIdToString, MapLayerSettings, ModelMapLayerSettings,\r\n PrimaryTileTreeId, RenderMode, RenderSchedule, SpatialClassifier, ViewFlagOverrides, ViewFlagsProperties,\r\n} from \"@itwin/core-common\";\r\nimport { Range3d, StringifiedClipVector, Transform } from \"@itwin/core-geometry\";\r\nimport { DisplayStyleState } from \"../DisplayStyleState\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { GeometricModel3dState, GeometricModelState } from \"../ModelState\";\r\nimport { formatAnimationBranchId } from \"../render/GraphicBranch\";\r\nimport { AnimationNodeId } from \"../common/render/AnimationNodeId\";\r\nimport { RenderClipVolume } from \"../render/RenderClipVolume\";\r\nimport { SpatialViewState } from \"../SpatialViewState\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { AttachToViewportArgs, ViewState, ViewState3d } from \"../ViewState\";\r\nimport {\r\n IModelTileTree, IModelTileTreeParams, iModelTileTreeParamsFromJSON, MapLayerTileTreeReference, TileDrawArgs, TileGraphicType, TileTree, TileTreeOwner, TileTreeReference,\r\n TileTreeSupplier,\r\n} from \"./internal\";\r\n\r\ninterface PrimaryTreeId {\r\n treeId: PrimaryTileTreeId;\r\n modelId: Id64String;\r\n is3d: boolean;\r\n isPlanProjection: boolean;\r\n timeline?: RenderSchedule.ModelTimeline;\r\n}\r\n\r\nclass PlanProjectionTileTree extends IModelTileTree {\r\n public readonly baseElevation: number;\r\n\r\n public constructor(params: IModelTileTreeParams, treeId: PrimaryTileTreeId, baseElevation: number) {\r\n super(params, treeId);\r\n this.baseElevation = baseElevation;\r\n }\r\n}\r\n\r\nclass PrimaryTreeSupplier implements TileTreeSupplier {\r\n public constructor() {\r\n }\r\n\r\n public compareTileTreeIds(lhs: PrimaryTreeId, rhs: PrimaryTreeId): number {\r\n // NB: we don't compare isPlanProjection or is3d - they should always have the same value for a given modelId.\r\n return compareStrings(lhs.modelId, rhs.modelId) || compareIModelTileTreeIds(lhs.treeId, rhs.treeId)\r\n || comparePossiblyUndefined((x, y) => x.compareTo(y), lhs.timeline, rhs.timeline);\r\n }\r\n\r\n public async createTileTree(id: PrimaryTreeId, iModel: IModelConnection): Promise<TileTree | undefined> {\r\n const treeId = id.treeId;\r\n const idStr = iModelTileTreeIdToString(id.modelId, treeId, IModelApp.tileAdmin);\r\n const props = await IModelApp.tileAdmin.requestTileTreeProps(iModel, idStr);\r\n\r\n // ###TODO remove restriction that animated tile trees can't contained instanced geometry.\r\n const isAnimated = undefined !== treeId.animationId || undefined !== id.timeline;\r\n const allowInstancing = !isAnimated && !treeId.enforceDisplayPriority && !treeId.sectionCut;\r\n const options = {\r\n edges: treeId.edges,\r\n allowInstancing,\r\n is3d: id.is3d,\r\n batchType: BatchType.Primary,\r\n timeline: id.timeline,\r\n };\r\n\r\n const params = iModelTileTreeParamsFromJSON(props, iModel, id.modelId, options);\r\n if (!id.isPlanProjection)\r\n return new IModelTileTree(params, id.treeId);\r\n\r\n let elevation = 0;\r\n try {\r\n const ranges = await iModel.models.queryExtents(id.modelId);\r\n if (1 === ranges.length) {\r\n const range = Range3d.fromJSON(ranges[0].extents);\r\n const lo = range.low.z;\r\n const hi = range.high.z;\r\n if (lo <= hi)\r\n elevation = (lo + hi) / 2;\r\n }\r\n } catch (_err) {\r\n //\r\n }\r\n\r\n return new PlanProjectionTileTree(params, id.treeId, elevation);\r\n }\r\n\r\n public getOwner(id: PrimaryTreeId, iModel: IModelConnection): TileTreeOwner {\r\n return iModel.tiles.getTileTreeOwner(id, this);\r\n }\r\n\r\n public addModelsAnimatedByScript(modelIds: Set<Id64String>, scriptSourceId: Id64String, trees: Iterable<{ id: PrimaryTreeId, owner: TileTreeOwner }>): void {\r\n // Note: This is invoked when an element hosting a schedule script is updated - it doesn't care about frontend schedule scripts.\r\n for (const tree of trees)\r\n if (scriptSourceId === tree.id.treeId.animationId)\r\n modelIds.add(tree.id.modelId);\r\n }\r\n\r\n public addSpatialModels(modelIds: Set<Id64String>, trees: Iterable<{ id: PrimaryTreeId, owner: TileTreeOwner }>): void {\r\n for (const tree of trees)\r\n if (tree.id.is3d)\r\n modelIds.add(tree.id.modelId);\r\n }\r\n}\r\n\r\nconst primaryTreeSupplier = new PrimaryTreeSupplier();\r\n\r\n/** Find all extant tile trees associated with the specified model Ids and dispose of them.\r\n * This is used by BriefcaseConnection when a GraphicalEditingScope is exited or after a change to the models' geometry guids\r\n * is committed, undone, redone, or merged.\r\n * @internal\r\n */\r\nexport function disposeTileTreesForGeometricModels(modelIds: Set<Id64String>, iModel: IModelConnection): void {\r\n const trees = iModel.tiles.getTreeOwnersForSupplier(primaryTreeSupplier);\r\n for (const kvp of trees) {\r\n const id = kvp.id as PrimaryTreeId;\r\n assert(undefined !== id.modelId);\r\n if (modelIds.has(id.modelId))\r\n kvp.owner.dispose();\r\n }\r\n}\r\n\r\nclass PrimaryTreeReference extends TileTreeReference {\r\n public readonly view: ViewState;\r\n public readonly model: GeometricModelState;\r\n /** Chiefly for debugging - disables iteration of this reference in SpatialModelRefs to e.g. omit the reference from the scene. */\r\n public deactivated = false;\r\n protected _viewFlagOverrides: ViewFlagOverrides;\r\n protected _id: PrimaryTreeId;\r\n private _owner: TileTreeOwner;\r\n private readonly _sectionClip?: StringifiedClipVector;\r\n private readonly _sectionCutAppearanceProvider?: FeatureAppearanceProvider;\r\n protected readonly _animationTransformNodeId?: number;\r\n\r\n public constructor(view: ViewState, model: GeometricModelState, planProjection: boolean, transformNodeId: number | undefined, sectionClip?: StringifiedClipVector) {\r\n super();\r\n this.view = view;\r\n this.model = model;\r\n this._animationTransformNodeId = transformNodeId;\r\n\r\n this._sectionClip = sectionClip;\r\n this._viewFlagOverrides = { ...model.jsonProperties.viewFlagOverrides };\r\n if (sectionClip) {\r\n // Clipping will be applied on backend; don't clip out cut geometry.\r\n this._viewFlagOverrides.clipVolume = false;\r\n this._sectionCutAppearanceProvider = FeatureAppearanceProvider.supplement((app: FeatureAppearance) => {\r\n const cutApp = this.view.displayStyle.settings.clipStyle.cutStyle.appearance;\r\n return cutApp ? app.extendAppearance(cutApp) : app;\r\n });\r\n }\r\n\r\n const scriptInfo = IModelApp.tileAdmin.getScriptInfoForTreeId(model.id, view.displayStyle.scheduleScriptReference); // eslint-disable-line deprecation/deprecation\r\n this._id = {\r\n modelId: model.id,\r\n is3d: model.is3d,\r\n treeId: this.createTreeId(view, model.id),\r\n isPlanProjection: planProjection,\r\n timeline: scriptInfo?.timeline,\r\n };\r\n\r\n this._owner = primaryTreeSupplier.getOwner(this._id, model.iModel);\r\n }\r\n\r\n protected override getAnimationTransformNodeId() {\r\n return this._animationTransformNodeId ?? AnimationNodeId.Untransformed;\r\n }\r\n\r\n protected override getViewFlagOverrides(_tree: TileTree) {\r\n return this._viewFlagOverrides;\r\n }\r\n\r\n protected override getAppearanceProvider(_tree: TileTree): FeatureAppearanceProvider | undefined {\r\n if (this._sectionCutAppearanceProvider && this.view.displayStyle.settings.clipStyle.cutStyle.appearance)\r\n return this._sectionCutAppearanceProvider;\r\n\r\n return undefined;\r\n }\r\n\r\n protected override getHiddenLineSettings(_tree: TileTree): HiddenLine.Settings | undefined {\r\n return this._sectionClip ? this.view.displayStyle.settings.clipStyle.cutStyle.hiddenLine : undefined;\r\n }\r\n\r\n public override get castsShadows() {\r\n return true;\r\n }\r\n\r\n protected get isPlanProjection(): boolean {\r\n return false;\r\n }\r\n\r\n protected override getClipVolume(_tree: TileTree): RenderClipVolume | undefined {\r\n // ###TODO: reduce frequency with which getModelClip() is called\r\n return this.view.is3d() && !this._sectionClip ? this.view.getModelClip(this.model.id) : undefined;\r\n }\r\n\r\n public override canSupplyToolTip() {\r\n return false;\r\n }\r\n\r\n public override createDrawArgs(context: SceneContext): TileDrawArgs | undefined {\r\n const args = super.createDrawArgs(context);\r\n if (args)\r\n args.intersectionClip = this._sectionClip;\r\n\r\n return args;\r\n }\r\n\r\n public get treeOwner(): TileTreeOwner {\r\n const newId = this.createTreeId(this.view, this._id.modelId);\r\n const timeline = IModelApp.tileAdmin.getScriptInfoForTreeId(this._id.modelId, this.view.displayStyle.scheduleScriptReference)?.timeline; // eslint-disable-line deprecation/deprecation\r\n if (0 !== compareIModelTileTreeIds(newId, this._id.treeId) || timeline !== this._id.timeline) {\r\n this._id = {\r\n modelId: this._id.modelId,\r\n is3d: this._id.is3d,\r\n treeId: newId,\r\n isPlanProjection: this._id.isPlanProjection,\r\n timeline,\r\n };\r\n\r\n this._owner = primaryTreeSupplier.getOwner(this._id, this.model.iModel);\r\n }\r\n\r\n return this._owner;\r\n }\r\n\r\n protected createTreeId(view: ViewState, modelId: Id64String): PrimaryTileTreeId {\r\n if (this._sectionClip) {\r\n // We do this each time in case the ClipStyle's overrides are modified.\r\n // ###TODO: can we avoid that? Event listeners maybe?\r\n this._viewFlagOverrides = {\r\n ...this.view.displayStyle.settings.clipStyle.cutStyle.viewflags,\r\n // Do not clip out the cut geometry intersecting the clip planes.\r\n clipVolume: false,\r\n // The cut geometry is planar - it should win a z-fight.\r\n // Also we need to preserve this flag if this is a plan projection tile tree reference.\r\n forceSurfaceDiscard: true,\r\n };\r\n }\r\n\r\n const animationId = IModelApp.tileAdmin.getScriptInfoForTreeId(modelId, view.displayStyle.scheduleScriptReference)?.animationId; // eslint-disable-line deprecation/deprecation\r\n const renderMode = this._viewFlagOverrides.renderMode ?? view.viewFlags.renderMode;\r\n const visibleEdges = this._viewFlagOverrides.visibleEdges ?? view.viewFlags.visibleEdges;\r\n const edgesRequired = visibleEdges || RenderMode.SmoothShade !== renderMode || IModelApp.tileAdmin.alwaysRequestEdges;\r\n const edges = edgesRequired ? IModelApp.tileAdmin.edgeOptions : false;\r\n const sectionCut = this._sectionClip?.clipString;\r\n return { type: BatchType.Primary, edges, animationId, sectionCut };\r\n }\r\n\r\n protected computeBaseTransform(tree: TileTree): Transform {\r\n return super.computeTransform(tree);\r\n }\r\n\r\n protected override computeTransform(tree: TileTree): Transform {\r\n const baseTf = this.computeBaseTransform(tree);\r\n const displayTf = this.view.modelDisplayTransformProvider?.getModelDisplayTransform(this.model.id);\r\n if (!displayTf)\r\n return baseTf;\r\n\r\n return displayTf.premultiply ? displayTf.transform.multiplyTransformTransform(baseTf) : baseTf.multiplyTransformTransform(displayTf.transform);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class AnimatedTreeReference extends PrimaryTreeReference {\r\n private readonly _branchId: string;\r\n\r\n public constructor(view: ViewState, model: GeometricModelState, transformNodeId: number) {\r\n super(view, model, false, transformNodeId);\r\n this._branchId = formatAnimationBranchId(model.id, transformNodeId);\r\n }\r\n\r\n protected override computeBaseTransform(tree: TileTree): Transform {\r\n const tf = super.computeBaseTransform(tree);\r\n const style = this.view.displayStyle;\r\n const script = style.scheduleScript;\r\n if (undefined === script || undefined === this._animationTransformNodeId)\r\n return tf;\r\n\r\n const timePoint = style.settings.timePoint ?? script.duration.low;\r\n const animTf = script.getTransform(this._id.modelId, this._animationTransformNodeId, timePoint);\r\n if (animTf)\r\n animTf.multiplyTransformTransform(tf, tf);\r\n\r\n return tf;\r\n }\r\n\r\n public override createDrawArgs(context: SceneContext): TileDrawArgs | undefined {\r\n const animBranch = context.viewport.target.animationBranches?.branchStates.get(this._branchId);\r\n if (animBranch && animBranch.omit)\r\n return undefined;\r\n\r\n const args = super.createDrawArgs(context);\r\n if (args?.tree && undefined !== this._animationTransformNodeId) {\r\n assert(args.tree instanceof IModelTileTree);\r\n args.boundingRange = args.tree.getTransformNodeRange(this._animationTransformNodeId);\r\n }\r\n\r\n return args;\r\n }\r\n}\r\n\r\nclass PlanProjectionTreeReference extends PrimaryTreeReference {\r\n private get _view3d() { return this.view as ViewState3d; }\r\n private readonly _baseTransform = Transform.createIdentity();\r\n\r\n public constructor(view: ViewState3d, model: GeometricModelState, sectionCut?: StringifiedClipVector) {\r\n super(view, model, true, undefined, sectionCut);\r\n this._viewFlagOverrides.forceSurfaceDiscard = true;\r\n }\r\n\r\n public override get castsShadows() {\r\n return false;\r\n }\r\n\r\n protected override get isPlanProjection(): boolean {\r\n return true;\r\n }\r\n\r\n public override createDrawArgs(context: SceneContext): TileDrawArgs | undefined {\r\n const args = super.createDrawArgs(context);\r\n if (undefined !== args && this._id.treeId.enforceDisplayPriority) {\r\n args.drawGraphics = () => { // eslint-disable-line @typescript-eslint/unbound-method\r\n const graphics = args.produceGraphics();\r\n if (undefined !== graphics) {\r\n const settings = this.getSettings();\r\n const asOverlay = undefined !== settings && settings.overlay;\r\n const transparency = settings?.transparency || 0;\r\n\r\n let elevation = settings?.elevation;\r\n if (undefined === elevation) {\r\n const tree = this.treeOwner.tileTree;\r\n if (tree) {\r\n assert(tree instanceof PlanProjectionTileTree);\r\n elevation = tree.baseElevation;\r\n } else {\r\n elevation = 0;\r\n }\r\n }\r\n\r\n context.outputGraphic(context.target.renderSystem.createGraphicLayerContainer(graphics, asOverlay, transparency, elevation));\r\n }\r\n };\r\n }\r\n\r\n return args;\r\n }\r\n\r\n protected override computeBaseTransform(tree: TileTree): Transform {\r\n assert(tree instanceof PlanProjectionTileTree);\r\n const transform = tree.iModelTransform.clone(this._baseTransform);\r\n\r\n const elevation = this.getSettings()?.elevation;\r\n if (undefined !== elevation)\r\n transform.origin.z = elevation;\r\n\r\n return transform;\r\n }\r\n\r\n public override draw(args: TileDrawArgs): void {\r\n const settings = this.getSettings();\r\n if (undefined === settings || settings.enforceDisplayPriority || !settings.overlay)\r\n super.draw(args);\r\n else\r\n args.context.withGraphicType(TileGraphicType.Overlay, () => args.tree.draw(args));\r\n }\r\n\r\n private getSettings() {\r\n return this._view3d.getDisplayStyle3d().settings.getPlanProjectionSettings(this.model.id);\r\n }\r\n\r\n protected override createTreeId(view: ViewState, modelId: Id64String): PrimaryTileTreeId {\r\n const id = super.createTreeId(view, modelId);\r\n const settings = this.getSettings();\r\n if (undefined !== settings && settings.enforceDisplayPriority)\r\n id.enforceDisplayPriority = true;\r\n\r\n return id;\r\n }\r\n}\r\n\r\nfunction isPlanProjection(view: ViewState, model: GeometricModelState): boolean {\r\n const model3d = view.is3d() ? model.asGeometricModel3d : undefined;\r\n return undefined !== model3d && model3d.isPlanProjection;\r\n}\r\n\r\nfunction createTreeRef(view: ViewState, model: GeometricModelState, sectionCut: StringifiedClipVector | undefined): PrimaryTreeReference {\r\n if (false !== IModelApp.renderSystem.options.planProjections && isPlanProjection(view, model))\r\n return new PlanProjectionTreeReference(view as ViewState3d, model, sectionCut);\r\n\r\n return new PrimaryTreeReference(view, model, false, undefined, sectionCut);\r\n}\r\n\r\n/** @internal */\r\nexport function createPrimaryTileTreeReference(view: ViewState, model: GeometricModelState): PrimaryTreeReference {\r\n return createTreeRef(view, model, undefined);\r\n}\r\n\r\nclass MaskTreeReference extends TileTreeReference {\r\n protected _id: PrimaryTreeId;\r\n private _owner: TileTreeOwner;\r\n public readonly model: GeometricModelState;\r\n public override get castsShadows() { return false; }\r\n public constructor(view: ViewState, model: GeometricModelState) {\r\n super();\r\n this.model = model;\r\n this._id = {\r\n modelId: model.id,\r\n is3d: model.is3d,\r\n treeId: this.createTreeId(),\r\n isPlanProjection: isPlanProjection(view, model),\r\n };\r\n\r\n this._owner = primaryTreeSupplier.getOwner(this._id, model.iModel);\r\n }\r\n\r\n public get treeOwner(): TileTreeOwner {\r\n const newId = this.createTreeId();\r\n if (0 !== compareIModelTileTreeIds(newId, this._id.treeId)) {\r\n this._id = { modelId: this._id.modelId, is3d: this._id.is3d, treeId: newId, isPlanProjection: false };\r\n this._owner = primaryTreeSupplier.getOwner(this._id, this.model.iModel);\r\n }\r\n\r\n return this._owner;\r\n }\r\n protected createTreeId(): PrimaryTileTreeId {\r\n return { type: BatchType.Primary, edges: false };\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function createMaskTreeReference(view: ViewState, model: GeometricModelState): TileTreeReference {\r\n return new MaskTreeReference(view, model);\r\n}\r\n\r\n/** @internal */\r\nexport class ModelMapLayerTileTreeReference extends MapLayerTileTreeReference {\r\n private _id: PrimaryTreeId;\r\n private _owner: TileTreeOwner;\r\n public get isPlanar() { return true; }\r\n public get activeClassifier() { return this._classifier; }\r\n public constructor(layerSettings: MapLayerSettings, private _classifier: SpatialClassifier, layerIndex: number, iModel: IModelConnection, private _source?: DisplayStyleState) {\r\n super(layerSettings, layerIndex, iModel);\r\n this._id = {\r\n modelId: _classifier.modelId,\r\n is3d: true, // model.is3d,\r\n treeId: this.createTreeId(),\r\n isPlanProjection: false, // isPlanProjection(view, model),\r\n };\r\n\r\n this._owner = primaryTreeSupplier.getOwner(this._id, this.iModel);\r\n }\r\n\r\n protected createTreeId(): PrimaryTileTreeId {\r\n return { type: BatchType.Primary, edges: false };\r\n }\r\n\r\n public get treeOwner(): TileTreeOwner {\r\n const newId = this.createTreeId();\r\n if (0 !== compareIModelTileTreeIds(newId, this._id.treeId)) {\r\n this._id = { modelId: this._id.modelId, is3d: this._id.is3d, treeId: newId, isPlanProjection: false };\r\n this._owner = primaryTreeSupplier.getOwner(this._id, this.iModel);\r\n }\r\n\r\n return this._owner;\r\n }\r\n public get viewFlags(): Partial<ViewFlagsProperties> {\r\n return {\r\n renderMode: RenderMode.SmoothShade,\r\n transparency: true, // Igored for point clouds as they don't support transparency.\r\n textures: true,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: true,\r\n hiddenEdges: false,\r\n fill: true,\r\n };\r\n }\r\n}\r\n/** @internal */\r\nexport function createModelMapLayerTileTreeReference(layerSettings: ModelMapLayerSettings, layerIndex: number, iModel: IModelConnection): ModelMapLayerTileTreeReference | undefined {\r\n const classifier = SpatialClassifier.fromModelMapLayer(layerSettings);\r\n return classifier ? new ModelMapLayerTileTreeReference(layerSettings, classifier, layerIndex, iModel) : undefined;\r\n}\r\n\r\n/** Provides [[TileTreeReference]]s for the loaded models present in a [[SpatialViewState]]'s [[ModelSelectorState]].\r\n * @internal\r\n */\r\nexport interface SpatialTileTreeReferences extends Iterable<TileTreeReference> {\r\n /** Supplies an iterator over all of the [[TileTreeReference]]s. */\r\n [Symbol.iterator](): Iterator<TileTreeReference>;\r\n /** Requests that the set of [[TileTreeReference]]s be updated to match the current state of the view, e.g., after the model selector's contents have changed. */\r\n update(): void;\r\n /** See SpatialViewState.setTileTreeReferencesDeactivated. */\r\n setDeactivated(modelIds: Id64String | Id64String[] | undefined, deactivated: boolean | undefined, refs: \"all\" | \"animated\" | \"primary\" | \"section\" | number[]): void;\r\n /** See SpatialViewState.attachToViewport. */\r\n attachToViewport(args: AttachToViewportArgs): void;\r\n /** See SpatialViewState.detachFromViewport. */\r\n detachFromViewport(): void;\r\n /** See SpatialViewState.collectMaskRefs */\r\n collectMaskRefs(modelIds: OrderedId64Iterable, maskTreeRefs: TileTreeReference[]): void;\r\n /** See SpatialViewState.getModelsNotInMask */\r\n getModelsNotInMask(maskModels: OrderedId64Iterable | undefined, useVisible: boolean): Id64String[] | undefined;\r\n}\r\n\r\n/** Provides [[TileTreeReference]]s for the loaded models present in a [[SpatialViewState]]'s [[ModelSelectorState]] and\r\n * not present in the optionally-supplied exclusion list.\r\n * @internal\r\n */\r\nexport function createSpatialTileTreeReferences(view: SpatialViewState, excludedModels?: Set<Id64String>): SpatialTileTreeReferences {\r\n return new SpatialRefs(view, excludedModels);\r\n}\r\n\r\n/** Provides [[TileTreeReference]]s for the loaded models present in a [[SpatialViewState]]'s [[ModelSelectorState]].\r\n * @internal\r\n */\r\nexport namespace SpatialTileTreeReferences {\r\n /** Create a SpatialTileTreeReferences object reflecting the contents of the specified view. */\r\n export function create(view: SpatialViewState): SpatialTileTreeReferences {\r\n return createSpatialTileTreeReferences(view);\r\n }\r\n}\r\n\r\n/** Represents the [[TileTreeReference]]s associated with one model in a [[SpatialTileTreeReferences]]. */\r\nclass SpatialModelRefs implements Iterable<TileTreeReference> {\r\n /** The TileTreeReference representing the model's primary content. */\r\n private readonly _modelRef: TileTreeReference;\r\n /** TileTreeReferences representing nodes transformed by the view's schedule script. */\r\n private readonly _animatedRefs: PrimaryTreeReference[] = [];\r\n /** TileTreeReference providing cut geometry intersecting the view's clip volume. */\r\n private _sectionCutRef?: PrimaryTreeReference;\r\n /** Whether `this._modelRef` is a [[PrimaryTreeReference]] (as opposed to, e.g., a reality model tree reference). */\r\n private readonly _isPrimaryRef: boolean;\r\n /** Used to mark refs as excluded so that only their _sectionCutRef is returned by the iterator. */\r\n private readonly _isExcluded: boolean;\r\n\r\n public constructor(model: GeometricModel3dState, view: SpatialViewState, excluded: boolean) {\r\n this._modelRef = model.createTileTreeReference(view);\r\n this._isPrimaryRef = this._modelRef instanceof PrimaryTreeReference;\r\n this._isExcluded = excluded;\r\n }\r\n\r\n public *[Symbol.iterator](): Iterator<TileTreeReference> {\r\n if ((!this._primaryRef || !this._primaryRef.deactivated) && !this._isExcluded)\r\n yield this._modelRef;\r\n\r\n for (const animated of this._animatedRefs)\r\n if (!animated.deactivated)\r\n yield animated;\r\n\r\n if (this._sectionCutRef && !this._sectionCutRef.deactivated)\r\n yield this._sectionCutRef;\r\n }\r\n\r\n public updateAnimated(script: RenderSchedule.ScriptReference | undefined): void {\r\n const ref = this._primaryRef;\r\n if (!ref || this._isExcluded)\r\n return;\r\n\r\n this._animatedRefs.length = 0;\r\n const nodeIds = script?.script.getTransformBatchIds(ref.model.id);\r\n if (nodeIds)\r\n for (const nodeId of nodeIds)\r\n this._animatedRefs.push(new AnimatedTreeReference(ref.view, ref.model, nodeId));\r\n }\r\n\r\n public updateSectionCut(clip: StringifiedClipVector | undefined): void {\r\n const ref = this._primaryRef;\r\n if (!ref) {\r\n assert(undefined === this._sectionCutRef);\r\n return;\r\n }\r\n\r\n // If the clip isn't supposed to apply to this model, don't produce cut geometry.\r\n const vfJson = clip ? ref.model.jsonProperties.viewFlagOverrides : undefined;\r\n const vfOvrs = vfJson ? { ...vfJson } : undefined;\r\n if (vfOvrs && !vfOvrs.clipVolume)\r\n clip = undefined;\r\n\r\n this._sectionCutRef = clip ? createTreeRef(ref.view, ref.model, clip) : undefined;\r\n }\r\n\r\n public setDeactivated(deactivated: boolean | undefined, which: \"all\" | \"animated\" | \"primary\" | \"section\" | number[]): void {\r\n if (typeof which !== \"string\") {\r\n for (const index of which)\r\n if (this._animatedRefs[index])\r\n this._animatedRefs[index].deactivated = deactivated ?? !this._animatedRefs[index].deactivated;\r\n\r\n return;\r\n }\r\n\r\n if ((\"all\" === which || \"primary\" === which) && this._primaryRef)\r\n this._primaryRef.deactivated = deactivated ?? !this._primaryRef.deactivated;\r\n\r\n if ((\"all\" === which || \"section\" === which) && this._sectionCutRef)\r\n this._sectionCutRef.deactivated = deactivated ?? !this._sectionCutRef.deactivated;\r\n\r\n if ((\"all\" === which || \"animated\" === which))\r\n for (const ref of this._animatedRefs)\r\n ref.deactivated = deactivated ?? !ref.deactivated;\r\n }\r\n\r\n private get _primaryRef(): PrimaryTreeReference | undefined {\r\n if (!this._isPrimaryRef)\r\n return undefined;\r\n\r\n assert(this._modelRef instanceof PrimaryTreeReference);\r\n return this._modelRef;\r\n }\r\n}\r\n\r\n/** Provides [[TileTreeReference]]s for the loaded models present in a [[SpatialViewState]]'s [[ModelSelectorState]]. */\r\nclass SpatialRefs implements SpatialTileTreeReferences {\r\n private _allLoaded = false;\r\n private readonly _view: SpatialViewState;\r\n private readonly _excludedModels?: Set<Id64String>;\r\n private _refs = new Map<Id64String, SpatialModelRefs>();\r\n private _swapRefs = new Map<Id64String, SpatialModelRefs>();\r\n private _sectionCutOnlyRefs = new Map<Id64String, SpatialModelRefs>();\r\n private _swapSectionCutOnlyRefs = new Map<Id64String, SpatialModelRefs>();\r\n private _scheduleScript?: RenderSchedule.ScriptReference;\r\n private _sectionCut?: StringifiedClipVector;\r\n\r\n public constructor(view: SpatialViewState, excludedModels: Set<Id64String> | undefined) {\r\n this._view = view;\r\n this._scheduleScript = view.displayStyle.scheduleScriptReference; // eslint-disable-line deprecation/deprecation\r\n this._sectionCut = this.getSectionCutFromView();\r\n if (excludedModels)\r\n this._excludedModels = new Set(excludedModels);\r\n }\r\n\r\n public update(): void {\r\n this._allLoaded = false;\r\n }\r\n\r\n public attachToViewport() { }\r\n public detachFromViewport() { }\r\n\r\n public *[Symbol.iterator](): Iterator<TileTreeReference> {\r\n this.load();\r\n for (const modelRef of this._refs.values())\r\n for (const ref of modelRef)\r\n yield ref;\r\n if (this._sectionCut) {\r\n for (const modelRef of this._sectionCutOnlyRefs.values())\r\n for (const ref of modelRef)\r\n yield ref;\r\n }\r\n }\r\n\r\n public setDeactivated(modelIds: Id64String | Id64String[] | undefined, deactivated: boolean, refs: \"all\" | \"animated\" | \"primary\" | \"section\" | number[]): void {\r\n if (undefined === modelIds) {\r\n for (const model of this._refs.values())\r\n model.setDeactivated(deactivated, refs);\r\n\r\n return;\r\n }\r\n\r\n if (typeof modelIds === \"string\")\r\n modelIds = [modelIds];\r\n\r\n for (const modelId of modelIds)\r\n this._refs.get(modelId)?.setDeactivated(deactivated, refs);\r\n }\r\n\r\n /** For getting the [TileTreeReference]s that are in the modelIds, for planar classification.\r\n * @param modelIds modelIds for which to get the TileTreeReferences\r\n * @param maskTreeRefs where to store the TileTreeReferences\r\n * @internal\r\n */\r\n public collectMaskRefs(modelIds: OrderedId64Iterable, maskTreeRefs: TileTreeReference[]): void {\r\n for (const modelId of modelIds) {\r\n if (!this._excludedModels?.has(modelId)) {\r\n const model = this._view.iModel.models.getLoaded(modelId);\r\n assert(model !== undefined); // Models should be loaded by RealityModelTileTree\r\n if (model?.asGeometricModel)\r\n maskTreeRefs.push(createMaskTreeReference(this._view, model.asGeometricModel));\r\n }\r\n }\r\n }\r\n\r\n /** For getting a list of modelIds which do not participate in masking, for planar classification.\r\n * For non-batched tile trees this is not needed, so just return undefined.\r\n * @internal\r\n */\r\n public getModelsNotInMask(_maskModels: OrderedId64Iterable | undefined, _useVisible: boolean): Id64String[] | undefined { return undefined; }\r\n\r\n private load(): void {\r\n if (!this._allLoaded) {\r\n this._allLoaded = true;\r\n this.updateModels();\r\n }\r\n\r\n const curScript = this._view.displayStyle.scheduleScriptReference; // eslint-disable-line deprecation/deprecation\r\n const prevScript = this._scheduleScript;\r\n if (curScript !== prevScript) {\r\n this._scheduleScript = curScript;\r\n if (!curScript || !prevScript || !curScript.script.equals(prevScript.script))\r\n for (const ref of this._refs.values())\r\n ref.updateAnimated(curScript);\r\n }\r\n\r\n const sectionCut = this.getSectionCutFromView();\r\n if (sectionCut?.clipString !== this._sectionCut?.clipString) {\r\n this._sectionCut = sectionCut;\r\n for (const ref of this._refs.values())\r\n ref.updateSectionCut(sectionCut);\r\n for (const ref of this._sectionCutOnlyRefs.values())\r\n ref.updateSectionCut(sectionCut);\r\n }\r\n }\r\n\r\n private getSectionCutFromView(): StringifiedClipVector | undefined {\r\n const wantCut = this._view.viewFlags.clipVolume && this._view.displayStyle.settings.clipStyle.produceCutGeometry;\r\n const clip = wantCut ? this._view.getViewClip() : undefined;\r\n return StringifiedClipVector.fromClipVector(clip);\r\n }\r\n\r\n /** Ensure this._refs contains a SpatialModelRefs for all loaded models in the model selector. */\r\n private updateModels(): void {\r\n let prev = this._refs;\r\n let cur = this._swapRefs;\r\n this._refs = cur;\r\n this._swapRefs = prev;\r\n cur.clear();\r\n prev = this._sectionCutOnlyRefs;\r\n cur = this._swapSectionCutOnlyRefs;\r\n this._sectionCutOnlyRefs = cur;\r\n this._swapSectionCutOnlyRefs = prev;\r\n cur.clear();\r\n\r\n for (const modelId of this._view.modelSelector.models) {\r\n let excluded = false;\r\n if (undefined !== this._excludedModels && this._excludedModels.has(modelId)) {\r\n excluded = true;\r\n cur = this._sectionCutOnlyRefs;\r\n prev = this._swapSectionCutOnlyRefs;\r\n } else {\r\n cur = this._refs;\r\n prev = this._swapRefs;\r\n }\r\n\r\n let modelRefs = prev.get(modelId);\r\n if (!modelRefs) {\r\n const model = this._view.iModel.models.getLoaded(modelId)?.asGeometricModel3d;\r\n if (model) {\r\n modelRefs = new SpatialModelRefs(model, this._view, excluded);\r\n modelRefs.updateAnimated(this._scheduleScript);\r\n modelRefs.updateSectionCut(this._sectionCut);\r\n }\r\n }\r\n\r\n if (modelRefs)\r\n cur.set(modelId, modelRefs);\r\n }\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport {\r\n assert, comparePossiblyUndefined, compareStrings, Id64String,\r\n OrderedId64Iterable,\r\n} from \"@itwin/core-bentley\";\r\nimport {\r\n BatchType, compareIModelTileTreeIds, FeatureAppearance, FeatureAppearanceProvider, HiddenLine, iModelTileTreeIdToString, MapLayerSettings, ModelMapLayerSettings,\r\n PrimaryTileTreeId, RenderMode, RenderSchedule, SpatialClassifier, ViewFlagOverrides, ViewFlagsProperties,\r\n} from \"@itwin/core-common\";\r\nimport { Range3d, StringifiedClipVector, Transform } from \"@itwin/core-geometry\";\r\nimport { DisplayStyleState } from \"../DisplayStyleState\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { GeometricModel3dState, GeometricModelState } from \"../ModelState\";\r\nimport { formatAnimationBranchId } from \"../render/GraphicBranch\";\r\nimport { AnimationNodeId } from \"../common/render/AnimationNodeId\";\r\nimport { RenderClipVolume } from \"../render/RenderClipVolume\";\r\nimport { SpatialViewState } from \"../SpatialViewState\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { AttachToViewportArgs, ViewState, ViewState3d } from \"../ViewState\";\r\nimport {\r\n IModelTileTree, IModelTileTreeParams, iModelTileTreeParamsFromJSON, MapLayerTileTreeReference, TileDrawArgs, TileGraphicType, TileTree, TileTreeOwner, TileTreeReference,\r\n TileTreeSupplier,\r\n} from \"./internal\";\r\n\r\ninterface PrimaryTreeId {\r\n treeId: PrimaryTileTreeId;\r\n modelId: Id64String;\r\n is3d: boolean;\r\n isPlanProjection: boolean;\r\n timeline?: RenderSchedule.ModelTimeline;\r\n}\r\n\r\nclass PlanProjectionTileTree extends IModelTileTree {\r\n public readonly baseElevation: number;\r\n\r\n public constructor(params: IModelTileTreeParams, treeId: PrimaryTileTreeId, baseElevation: number) {\r\n super(params, treeId);\r\n this.baseElevation = baseElevation;\r\n }\r\n}\r\n\r\nclass PrimaryTreeSupplier implements TileTreeSupplier {\r\n public constructor() {\r\n }\r\n\r\n public compareTileTreeIds(lhs: PrimaryTreeId, rhs: PrimaryTreeId): number {\r\n // NB: we don't compare isPlanProjection or is3d - they should always have the same value for a given modelId.\r\n return compareStrings(lhs.modelId, rhs.modelId) || compareIModelTileTreeIds(lhs.treeId, rhs.treeId)\r\n || comparePossiblyUndefined((x, y) => x.compareTo(y), lhs.timeline, rhs.timeline);\r\n }\r\n\r\n public async createTileTree(id: PrimaryTreeId, iModel: IModelConnection): Promise<TileTree | undefined> {\r\n const treeId = id.treeId;\r\n const idStr = iModelTileTreeIdToString(id.modelId, treeId, IModelApp.tileAdmin);\r\n const props = await IModelApp.tileAdmin.requestTileTreeProps(iModel, idStr);\r\n\r\n // ###TODO remove restriction that animated tile trees can't contained instanced geometry.\r\n const isAnimated = undefined !== treeId.animationId || undefined !== id.timeline;\r\n const allowInstancing = !isAnimated && !treeId.enforceDisplayPriority && !treeId.sectionCut;\r\n const options = {\r\n edges: treeId.edges,\r\n allowInstancing,\r\n is3d: id.is3d,\r\n batchType: BatchType.Primary,\r\n timeline: id.timeline,\r\n };\r\n\r\n const params = iModelTileTreeParamsFromJSON(props, iModel, id.modelId, options);\r\n if (!id.isPlanProjection)\r\n return new IModelTileTree(params, id.treeId);\r\n\r\n let elevation = 0;\r\n try {\r\n const ranges = await iModel.models.queryExtents(id.modelId);\r\n if (1 === ranges.length) {\r\n const range = Range3d.fromJSON(ranges[0].extents);\r\n const lo = range.low.z;\r\n const hi = range.high.z;\r\n if (lo <= hi)\r\n elevation = (lo + hi) / 2;\r\n }\r\n } catch (_err) {\r\n //\r\n }\r\n\r\n return new PlanProjectionTileTree(params, id.treeId, elevation);\r\n }\r\n\r\n public getOwner(id: PrimaryTreeId, iModel: IModelConnection): TileTreeOwner {\r\n return iModel.tiles.getTileTreeOwner(id, this);\r\n }\r\n\r\n public addModelsAnimatedByScript(modelIds: Set<Id64String>, scriptSourceId: Id64String, trees: Iterable<{ id: PrimaryTreeId, owner: TileTreeOwner }>): void {\r\n // Note: This is invoked when an element hosting a schedule script is updated - it doesn't care about frontend schedule scripts.\r\n for (const tree of trees)\r\n if (scriptSourceId === tree.id.treeId.animationId)\r\n modelIds.add(tree.id.modelId);\r\n }\r\n\r\n public addSpatialModels(modelIds: Set<Id64String>, trees: Iterable<{ id: PrimaryTreeId, owner: TileTreeOwner }>): void {\r\n for (const tree of trees)\r\n if (tree.id.is3d)\r\n modelIds.add(tree.id.modelId);\r\n }\r\n}\r\n\r\nconst primaryTreeSupplier = new PrimaryTreeSupplier();\r\n\r\n/** Find all extant tile trees associated with the specified model Ids and dispose of them.\r\n * This is used by BriefcaseConnection when a GraphicalEditingScope is exited or after a change to the models' geometry guids\r\n * is committed, undone, redone, or merged.\r\n * @internal\r\n */\r\nexport function disposeTileTreesForGeometricModels(modelIds: Set<Id64String>, iModel: IModelConnection): void {\r\n const trees = iModel.tiles.getTreeOwnersForSupplier(primaryTreeSupplier);\r\n for (const kvp of trees) {\r\n const id = kvp.id as PrimaryTreeId;\r\n assert(undefined !== id.modelId);\r\n if (modelIds.has(id.modelId))\r\n kvp.owner.dispose();\r\n }\r\n}\r\n\r\nclass PrimaryTreeReference extends TileTreeReference {\r\n public readonly view: ViewState;\r\n public readonly model: GeometricModelState;\r\n /** Chiefly for debugging - disables iteration of this reference in SpatialModelRefs to e.g. omit the reference from the scene. */\r\n public deactivated = false;\r\n protected _viewFlagOverrides: ViewFlagOverrides;\r\n protected _id: PrimaryTreeId;\r\n private _owner: TileTreeOwner;\r\n private readonly _sectionClip?: StringifiedClipVector;\r\n private readonly _sectionCutAppearanceProvider?: FeatureAppearanceProvider;\r\n protected readonly _animationTransformNodeId?: number;\r\n\r\n public constructor(view: ViewState, model: GeometricModelState, planProjection: boolean, transformNodeId: number | undefined, sectionClip?: StringifiedClipVector) {\r\n super();\r\n this.view = view;\r\n this.model = model;\r\n this._animationTransformNodeId = transformNodeId;\r\n\r\n this._sectionClip = sectionClip;\r\n this._viewFlagOverrides = { ...model.jsonProperties.viewFlagOverrides };\r\n if (sectionClip) {\r\n // Clipping will be applied on backend; don't clip out cut geometry.\r\n this._viewFlagOverrides.clipVolume = false;\r\n this._sectionCutAppearanceProvider = FeatureAppearanceProvider.supplement((app: FeatureAppearance) => {\r\n const cutApp = this.view.displayStyle.settings.clipStyle.cutStyle.appearance;\r\n return cutApp ? app.extendAppearance(cutApp) : app;\r\n });\r\n }\r\n\r\n const scriptInfo = IModelApp.tileAdmin.getScriptInfoForTreeId(model.id, view.displayStyle.scheduleScriptReference); // eslint-disable-line deprecation/deprecation\r\n this._id = {\r\n modelId: model.id,\r\n is3d: model.is3d,\r\n treeId: this.createTreeId(view, model.id),\r\n isPlanProjection: planProjection,\r\n timeline: scriptInfo?.timeline,\r\n };\r\n\r\n this._owner = primaryTreeSupplier.getOwner(this._id, model.iModel);\r\n }\r\n\r\n protected override getAnimationTransformNodeId() {\r\n return this._animationTransformNodeId ?? AnimationNodeId.Untransformed;\r\n }\r\n\r\n protected override getViewFlagOverrides(_tree: TileTree) {\r\n return this._viewFlagOverrides;\r\n }\r\n\r\n protected override getAppearanceProvider(_tree: TileTree): FeatureAppearanceProvider | undefined {\r\n if (this._sectionCutAppearanceProvider && this.view.displayStyle.settings.clipStyle.cutStyle.appearance)\r\n return this._sectionCutAppearanceProvider;\r\n\r\n return undefined;\r\n }\r\n\r\n protected override getHiddenLineSettings(_tree: TileTree): HiddenLine.Settings | undefined {\r\n return this._sectionClip ? this.view.displayStyle.settings.clipStyle.cutStyle.hiddenLine : undefined;\r\n }\r\n\r\n public override get castsShadows() {\r\n return true;\r\n }\r\n\r\n protected get isPlanProjection(): boolean {\r\n return false;\r\n }\r\n\r\n protected override getClipVolume(_tree: TileTree): RenderClipVolume | undefined {\r\n // ###TODO: reduce frequency with which getModelClip() is called\r\n return this.view.is3d() && !this._sectionClip ? this.view.getModelClip(this.model.id) : undefined;\r\n }\r\n\r\n public override canSupplyToolTip() {\r\n return false;\r\n }\r\n\r\n public override createDrawArgs(context: SceneContext): TileDrawArgs | undefined {\r\n const args = super.createDrawArgs(context);\r\n if (args)\r\n args.intersectionClip = this._sectionClip;\r\n\r\n return args;\r\n }\r\n\r\n public get treeOwner(): TileTreeOwner {\r\n const newId = this.createTreeId(this.view, this._id.modelId);\r\n const timeline = IModelApp.tileAdmin.getScriptInfoForTreeId(this._id.modelId, this.view.displayStyle.scheduleScriptReference)?.timeline; // eslint-disable-line deprecation/deprecation\r\n if (0 !== compareIModelTileTreeIds(newId, this._id.treeId) || timeline !== this._id.timeline) {\r\n this._id = {\r\n modelId: this._id.modelId,\r\n is3d: this._id.is3d,\r\n treeId: newId,\r\n isPlanProjection: this._id.isPlanProjection,\r\n timeline,\r\n };\r\n\r\n this._owner = primaryTreeSupplier.getOwner(this._id, this.model.iModel);\r\n }\r\n\r\n return this._owner;\r\n }\r\n\r\n protected createTreeId(view: ViewState, modelId: Id64String): PrimaryTileTreeId {\r\n if (this._sectionClip) {\r\n // We do this each time in case the ClipStyle's overrides are modified.\r\n // ###TODO: can we avoid that? Event listeners maybe?\r\n this._viewFlagOverrides = {\r\n ...this.view.displayStyle.settings.clipStyle.cutStyle.viewflags,\r\n // Do not clip out the cut geometry intersecting the clip planes.\r\n clipVolume: false,\r\n // The cut geometry is planar - it should win a z-fight.\r\n // Also we need to preserve this flag if this is a plan projection tile tree reference.\r\n forceSurfaceDiscard: true,\r\n };\r\n }\r\n\r\n const animationId = IModelApp.tileAdmin.getScriptInfoForTreeId(modelId, view.displayStyle.scheduleScriptReference)?.animationId; // eslint-disable-line deprecation/deprecation\r\n const renderMode = this._viewFlagOverrides.renderMode ?? view.viewFlags.renderMode;\r\n const visibleEdges = this._viewFlagOverrides.visibleEdges ?? view.viewFlags.visibleEdges;\r\n const edgesRequired = visibleEdges || RenderMode.SmoothShade !== renderMode || IModelApp.tileAdmin.alwaysRequestEdges;\r\n const edges = edgesRequired ? IModelApp.tileAdmin.edgeOptions : false;\r\n const sectionCut = this._sectionClip?.clipString;\r\n return { type: BatchType.Primary, edges, animationId, sectionCut };\r\n }\r\n\r\n protected computeBaseTransform(tree: TileTree): Transform {\r\n return super.computeTransform(tree);\r\n }\r\n\r\n protected override computeTransform(tree: TileTree): Transform {\r\n const baseTf = this.computeBaseTransform(tree);\r\n const displayTf = this.view.modelDisplayTransformProvider?.getModelDisplayTransform(this.model.id);\r\n if (!displayTf)\r\n return baseTf;\r\n\r\n return displayTf.premultiply ? displayTf.transform.multiplyTransformTransform(baseTf) : baseTf.multiplyTransformTransform(displayTf.transform);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class AnimatedTreeReference extends PrimaryTreeReference {\r\n private readonly _branchId: string;\r\n\r\n public constructor(view: ViewState, model: GeometricModelState, transformNodeId: number) {\r\n super(view, model, false, transformNodeId);\r\n this._branchId = formatAnimationBranchId(model.id, transformNodeId);\r\n }\r\n\r\n protected override computeBaseTransform(tree: TileTree): Transform {\r\n const tf = super.computeBaseTransform(tree);\r\n const style = this.view.displayStyle;\r\n const script = style.scheduleScript;\r\n if (undefined === script || undefined === this._animationTransformNodeId)\r\n return tf;\r\n\r\n const timePoint = style.settings.timePoint ?? script.duration.low;\r\n const animTf = script.getTransform(this._id.modelId, this._animationTransformNodeId, timePoint);\r\n if (animTf)\r\n animTf.multiplyTransformTransform(tf, tf);\r\n\r\n return tf;\r\n }\r\n\r\n public override createDrawArgs(context: SceneContext): TileDrawArgs | undefined {\r\n const animBranch = context.viewport.target.animationBranches?.branchStates.get(this._branchId);\r\n if (animBranch && animBranch.omit)\r\n return undefined;\r\n\r\n const args = super.createDrawArgs(context);\r\n if (args?.tree && undefined !== this._animationTransformNodeId) {\r\n assert(args.tree instanceof IModelTileTree);\r\n args.boundingRange = args.tree.getTransformNodeRange(this._animationTransformNodeId);\r\n }\r\n\r\n return args;\r\n }\r\n}\r\n\r\nclass PlanProjectionTreeReference extends PrimaryTreeReference {\r\n private get _view3d() { return this.view as ViewState3d; }\r\n private readonly _baseTransform = Transform.createIdentity();\r\n\r\n public constructor(view: ViewState3d, model: GeometricModelState, sectionCut?: StringifiedClipVector) {\r\n super(view, model, true, undefined, sectionCut);\r\n this._viewFlagOverrides.forceSurfaceDiscard = true;\r\n }\r\n\r\n public override get castsShadows() {\r\n return false;\r\n }\r\n\r\n protected override get isPlanProjection(): boolean {\r\n return true;\r\n }\r\n\r\n public override createDrawArgs(context: SceneContext): TileDrawArgs | undefined {\r\n const args = super.createDrawArgs(context);\r\n if (undefined !== args && this._id.treeId.enforceDisplayPriority) {\r\n args.drawGraphics = () => { // eslint-disable-line @typescript-eslint/unbound-method\r\n const graphics = args.produceGraphics();\r\n if (undefined !== graphics) {\r\n const settings = this.getSettings();\r\n const asOverlay = undefined !== settings && settings.overlay;\r\n const transparency = settings?.transparency || 0;\r\n\r\n let elevation = settings?.elevation;\r\n if (undefined === elevation) {\r\n const tree = this.treeOwner.tileTree;\r\n if (tree) {\r\n assert(tree instanceof PlanProjectionTileTree);\r\n elevation = tree.baseElevation;\r\n } else {\r\n elevation = 0;\r\n }\r\n }\r\n\r\n context.outputGraphic(context.target.renderSystem.createGraphicLayerContainer(graphics, asOverlay, transparency, elevation));\r\n }\r\n };\r\n }\r\n\r\n return args;\r\n }\r\n\r\n protected override computeBaseTransform(tree: TileTree): Transform {\r\n assert(tree instanceof PlanProjectionTileTree);\r\n const transform = tree.iModelTransform.clone(this._baseTransform);\r\n\r\n const elevation = this.getSettings()?.elevation;\r\n if (undefined !== elevation)\r\n transform.origin.z = elevation;\r\n\r\n return transform;\r\n }\r\n\r\n public override draw(args: TileDrawArgs): void {\r\n const settings = this.getSettings();\r\n if (undefined === settings || settings.enforceDisplayPriority || !settings.overlay)\r\n super.draw(args);\r\n else\r\n args.context.withGraphicType(TileGraphicType.Overlay, () => args.tree.draw(args));\r\n }\r\n\r\n private getSettings() {\r\n return this._view3d.getDisplayStyle3d().settings.getPlanProjectionSettings(this.model.id);\r\n }\r\n\r\n protected override createTreeId(view: ViewState, modelId: Id64String): PrimaryTileTreeId {\r\n const id = super.createTreeId(view, modelId);\r\n const settings = this.getSettings();\r\n if (undefined !== settings && settings.enforceDisplayPriority)\r\n id.enforceDisplayPriority = true;\r\n\r\n return id;\r\n }\r\n}\r\n\r\nfunction isPlanProjection(view: ViewState, model: GeometricModelState): boolean {\r\n const model3d = view.is3d() ? model.asGeometricModel3d : undefined;\r\n return undefined !== model3d && model3d.isPlanProjection;\r\n}\r\n\r\nfunction createTreeRef(view: ViewState, model: GeometricModelState, sectionCut: StringifiedClipVector | undefined): PrimaryTreeReference {\r\n if (false !== IModelApp.renderSystem.options.planProjections && isPlanProjection(view, model))\r\n return new PlanProjectionTreeReference(view as ViewState3d, model, sectionCut);\r\n\r\n return new PrimaryTreeReference(view, model, false, undefined, sectionCut);\r\n}\r\n\r\n/** @internal */\r\nexport function createPrimaryTileTreeReference(view: ViewState, model: GeometricModelState): PrimaryTreeReference {\r\n return createTreeRef(view, model, undefined);\r\n}\r\n\r\nclass MaskTreeReference extends TileTreeReference {\r\n protected _id: PrimaryTreeId;\r\n private _owner: TileTreeOwner;\r\n public readonly model: GeometricModelState;\r\n public override get castsShadows() { return false; }\r\n public constructor(view: ViewState, model: GeometricModelState) {\r\n super();\r\n this.model = model;\r\n this._id = {\r\n modelId: model.id,\r\n is3d: model.is3d,\r\n treeId: this.createTreeId(),\r\n isPlanProjection: isPlanProjection(view, model),\r\n };\r\n\r\n this._owner = primaryTreeSupplier.getOwner(this._id, model.iModel);\r\n }\r\n\r\n public get treeOwner(): TileTreeOwner {\r\n const newId = this.createTreeId();\r\n if (0 !== compareIModelTileTreeIds(newId, this._id.treeId)) {\r\n this._id = { modelId: this._id.modelId, is3d: this._id.is3d, treeId: newId, isPlanProjection: false };\r\n this._owner = primaryTreeSupplier.getOwner(this._id, this.model.iModel);\r\n }\r\n\r\n return this._owner;\r\n }\r\n protected createTreeId(): PrimaryTileTreeId {\r\n return { type: BatchType.Primary, edges: false };\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function createMaskTreeReference(view: ViewState, model: GeometricModelState): TileTreeReference {\r\n return new MaskTreeReference(view, model);\r\n}\r\n\r\n/** @internal */\r\nexport class ModelMapLayerTileTreeReference extends MapLayerTileTreeReference {\r\n private _id: PrimaryTreeId;\r\n private _owner: TileTreeOwner;\r\n public get isPlanar() { return true; }\r\n public get activeClassifier() { return this._classifier; }\r\n public constructor(layerSettings: MapLayerSettings, private _classifier: SpatialClassifier, layerIndex: number, iModel: IModelConnection, private _source?: DisplayStyleState) {\r\n super(layerSettings, layerIndex, iModel);\r\n this._id = {\r\n modelId: _classifier.modelId,\r\n is3d: true, // model.is3d,\r\n treeId: this.createTreeId(),\r\n isPlanProjection: false, // isPlanProjection(view, model),\r\n };\r\n\r\n this._owner = primaryTreeSupplier.getOwner(this._id, this.iModel);\r\n }\r\n\r\n protected createTreeId(): PrimaryTileTreeId {\r\n return { type: BatchType.Primary, edges: false };\r\n }\r\n\r\n public get treeOwner(): TileTreeOwner {\r\n const newId = this.createTreeId();\r\n if (0 !== compareIModelTileTreeIds(newId, this._id.treeId)) {\r\n this._id = { modelId: this._id.modelId, is3d: this._id.is3d, treeId: newId, isPlanProjection: false };\r\n this._owner = primaryTreeSupplier.getOwner(this._id, this.iModel);\r\n }\r\n\r\n return this._owner;\r\n }\r\n public get viewFlags(): Partial<ViewFlagsProperties> {\r\n return {\r\n renderMode: RenderMode.SmoothShade,\r\n transparency: true, // Igored for point clouds as they don't support transparency.\r\n textures: true,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: true,\r\n hiddenEdges: false,\r\n fill: true,\r\n };\r\n }\r\n}\r\n/** @internal */\r\nexport function createModelMapLayerTileTreeReference(layerSettings: ModelMapLayerSettings, layerIndex: number, iModel: IModelConnection): ModelMapLayerTileTreeReference | undefined {\r\n const classifier = SpatialClassifier.fromModelMapLayer(layerSettings);\r\n return classifier ? new ModelMapLayerTileTreeReference(layerSettings, classifier, layerIndex, iModel) : undefined;\r\n}\r\n\r\n/** Provides [[TileTreeReference]]s for the loaded models present in a [[SpatialViewState]]'s [[ModelSelectorState]].\r\n * @internal\r\n */\r\nexport interface SpatialTileTreeReferences extends Iterable<TileTreeReference> {\r\n /** Supplies an iterator over all of the [[TileTreeReference]]s. */\r\n [Symbol.iterator](): Iterator<TileTreeReference>;\r\n /** Requests that the set of [[TileTreeReference]]s be updated to match the current state of the view, e.g., after the model selector's contents have changed. */\r\n update(): void;\r\n /** See SpatialViewState.setTileTreeReferencesDeactivated. */\r\n setDeactivated(modelIds: Id64String | Id64String[] | undefined, deactivated: boolean | undefined, refs: \"all\" | \"animated\" | \"primary\" | \"section\" | number[]): void;\r\n /** See SpatialViewState.attachToViewport. */\r\n attachToViewport(args: AttachToViewportArgs): void;\r\n /** See SpatialViewState.detachFromViewport. */\r\n detachFromViewport(): void;\r\n /** See SpatialViewState.collectMaskRefs */\r\n collectMaskRefs(modelIds: OrderedId64Iterable, maskTreeRefs: TileTreeReference[], maskRange: Range3d): void;\r\n /** See SpatialViewState.getModelsNotInMask */\r\n getModelsNotInMask(maskModels: OrderedId64Iterable | undefined, useVisible: boolean): Id64String[] | undefined;\r\n}\r\n\r\n/** Provides [[TileTreeReference]]s for the loaded models present in a [[SpatialViewState]]'s [[ModelSelectorState]] and\r\n * not present in the optionally-supplied exclusion list.\r\n * @internal\r\n */\r\nexport function createSpatialTileTreeReferences(view: SpatialViewState, excludedModels?: Set<Id64String>): SpatialTileTreeReferences {\r\n return new SpatialRefs(view, excludedModels);\r\n}\r\n\r\n/** Provides [[TileTreeReference]]s for the loaded models present in a [[SpatialViewState]]'s [[ModelSelectorState]].\r\n * @internal\r\n */\r\nexport namespace SpatialTileTreeReferences {\r\n /** Create a SpatialTileTreeReferences object reflecting the contents of the specified view. */\r\n export function create(view: SpatialViewState): SpatialTileTreeReferences {\r\n return createSpatialTileTreeReferences(view);\r\n }\r\n}\r\n\r\n/** Represents the [[TileTreeReference]]s associated with one model in a [[SpatialTileTreeReferences]]. */\r\nclass SpatialModelRefs implements Iterable<TileTreeReference> {\r\n /** The TileTreeReference representing the model's primary content. */\r\n private readonly _modelRef: TileTreeReference;\r\n /** TileTreeReferences representing nodes transformed by the view's schedule script. */\r\n private readonly _animatedRefs: PrimaryTreeReference[] = [];\r\n /** TileTreeReference providing cut geometry intersecting the view's clip volume. */\r\n private _sectionCutRef?: PrimaryTreeReference;\r\n /** Whether `this._modelRef` is a [[PrimaryTreeReference]] (as opposed to, e.g., a reality model tree reference). */\r\n private readonly _isPrimaryRef: boolean;\r\n /** Used to mark refs as excluded so that only their _sectionCutRef is returned by the iterator. */\r\n private readonly _isExcluded: boolean;\r\n\r\n public constructor(model: GeometricModel3dState, view: SpatialViewState, excluded: boolean) {\r\n this._modelRef = model.createTileTreeReference(view);\r\n this._isPrimaryRef = this._modelRef instanceof PrimaryTreeReference;\r\n this._isExcluded = excluded;\r\n }\r\n\r\n public *[Symbol.iterator](): Iterator<TileTreeReference> {\r\n if ((!this._primaryRef || !this._primaryRef.deactivated) && !this._isExcluded)\r\n yield this._modelRef;\r\n\r\n for (const animated of this._animatedRefs)\r\n if (!animated.deactivated)\r\n yield animated;\r\n\r\n if (this._sectionCutRef && !this._sectionCutRef.deactivated)\r\n yield this._sectionCutRef;\r\n }\r\n\r\n public updateAnimated(script: RenderSchedule.ScriptReference | undefined): void {\r\n const ref = this._primaryRef;\r\n if (!ref || this._isExcluded)\r\n return;\r\n\r\n this._animatedRefs.length = 0;\r\n const nodeIds = script?.script.getTransformBatchIds(ref.model.id);\r\n if (nodeIds)\r\n for (const nodeId of nodeIds)\r\n this._animatedRefs.push(new AnimatedTreeReference(ref.view, ref.model, nodeId));\r\n }\r\n\r\n public updateSectionCut(clip: StringifiedClipVector | undefined): void {\r\n const ref = this._primaryRef;\r\n if (!ref) {\r\n assert(undefined === this._sectionCutRef);\r\n return;\r\n }\r\n\r\n // If the clip isn't supposed to apply to this model, don't produce cut geometry.\r\n const vfJson = clip ? ref.model.jsonProperties.viewFlagOverrides : undefined;\r\n const vfOvrs = vfJson ? { ...vfJson } : undefined;\r\n if (vfOvrs && !vfOvrs.clipVolume)\r\n clip = undefined;\r\n\r\n this._sectionCutRef = clip ? createTreeRef(ref.view, ref.model, clip) : undefined;\r\n }\r\n\r\n public setDeactivated(deactivated: boolean | undefined, which: \"all\" | \"animated\" | \"primary\" | \"section\" | number[]): void {\r\n if (typeof which !== \"string\") {\r\n for (const index of which)\r\n if (this._animatedRefs[index])\r\n this._animatedRefs[index].deactivated = deactivated ?? !this._animatedRefs[index].deactivated;\r\n\r\n return;\r\n }\r\n\r\n if ((\"all\" === which || \"primary\" === which) && this._primaryRef)\r\n this._primaryRef.deactivated = deactivated ?? !this._primaryRef.deactivated;\r\n\r\n if ((\"all\" === which || \"section\" === which) && this._sectionCutRef)\r\n this._sectionCutRef.deactivated = deactivated ?? !this._sectionCutRef.deactivated;\r\n\r\n if ((\"all\" === which || \"animated\" === which))\r\n for (const ref of this._animatedRefs)\r\n ref.deactivated = deactivated ?? !ref.deactivated;\r\n }\r\n\r\n private get _primaryRef(): PrimaryTreeReference | undefined {\r\n if (!this._isPrimaryRef)\r\n return undefined;\r\n\r\n assert(this._modelRef instanceof PrimaryTreeReference);\r\n return this._modelRef;\r\n }\r\n}\r\n\r\n/** Provides [[TileTreeReference]]s for the loaded models present in a [[SpatialViewState]]'s [[ModelSelectorState]]. */\r\nclass SpatialRefs implements SpatialTileTreeReferences {\r\n private _allLoaded = false;\r\n private readonly _view: SpatialViewState;\r\n private readonly _excludedModels?: Set<Id64String>;\r\n private _refs = new Map<Id64String, SpatialModelRefs>();\r\n private _swapRefs = new Map<Id64String, SpatialModelRefs>();\r\n private _sectionCutOnlyRefs = new Map<Id64String, SpatialModelRefs>();\r\n private _swapSectionCutOnlyRefs = new Map<Id64String, SpatialModelRefs>();\r\n private _scheduleScript?: RenderSchedule.ScriptReference;\r\n private _sectionCut?: StringifiedClipVector;\r\n\r\n public constructor(view: SpatialViewState, excludedModels: Set<Id64String> | undefined) {\r\n this._view = view;\r\n this._scheduleScript = view.displayStyle.scheduleScriptReference; // eslint-disable-line deprecation/deprecation\r\n this._sectionCut = this.getSectionCutFromView();\r\n if (excludedModels)\r\n this._excludedModels = new Set(excludedModels);\r\n }\r\n\r\n public update(): void {\r\n this._allLoaded = false;\r\n }\r\n\r\n public attachToViewport() { }\r\n public detachFromViewport() { }\r\n\r\n public *[Symbol.iterator](): Iterator<TileTreeReference> {\r\n this.load();\r\n for (const modelRef of this._refs.values())\r\n for (const ref of modelRef)\r\n yield ref;\r\n if (this._sectionCut) {\r\n for (const modelRef of this._sectionCutOnlyRefs.values())\r\n for (const ref of modelRef)\r\n yield ref;\r\n }\r\n }\r\n\r\n public setDeactivated(modelIds: Id64String | Id64String[] | undefined, deactivated: boolean, refs: \"all\" | \"animated\" | \"primary\" | \"section\" | number[]): void {\r\n if (undefined === modelIds) {\r\n for (const model of this._refs.values())\r\n model.setDeactivated(deactivated, refs);\r\n\r\n return;\r\n }\r\n\r\n if (typeof modelIds === \"string\")\r\n modelIds = [modelIds];\r\n\r\n for (const modelId of modelIds)\r\n this._refs.get(modelId)?.setDeactivated(deactivated, refs);\r\n }\r\n\r\n /** For getting the [TileTreeReference]s that are in the modelIds, for planar classification.\r\n * @param modelIds modelIds for which to get the TileTreeReferences\r\n * @param maskTreeRefs where to store the TileTreeReferences\r\n * @param maskRange range to extend for the maskRefs\r\n * @internal\r\n */\r\n public collectMaskRefs(modelIds: OrderedId64Iterable, maskTreeRefs: TileTreeReference[], maskRange: Range3d): void {\r\n for (const modelId of modelIds) {\r\n if (!this._excludedModels?.has(modelId)) {\r\n const model = this._view.iModel.models.getLoaded(modelId);\r\n assert(model !== undefined); // Models should be loaded by RealityModelTileTree\r\n if (model?.asGeometricModel) {\r\n const treeRef = createMaskTreeReference(this._view, model.asGeometricModel);\r\n maskTreeRefs.push(treeRef);\r\n const range = treeRef.computeWorldContentRange();\r\n maskRange.extendRange(range);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /** For getting a list of modelIds which do not participate in masking, for planar classification.\r\n * For non-batched tile trees this is not needed, so just return undefined.\r\n * @internal\r\n */\r\n public getModelsNotInMask(_maskModels: OrderedId64Iterable | undefined, _useVisible: boolean): Id64String[] | undefined { return undefined; }\r\n\r\n private load(): void {\r\n if (!this._allLoaded) {\r\n this._allLoaded = true;\r\n this.updateModels();\r\n }\r\n\r\n const curScript = this._view.displayStyle.scheduleScriptReference; // eslint-disable-line deprecation/deprecation\r\n const prevScript = this._scheduleScript;\r\n if (curScript !== prevScript) {\r\n this._scheduleScript = curScript;\r\n if (!curScript || !prevScript || !curScript.script.equals(prevScript.script))\r\n for (const ref of this._refs.values())\r\n ref.updateAnimated(curScript);\r\n }\r\n\r\n const sectionCut = this.getSectionCutFromView();\r\n if (sectionCut?.clipString !== this._sectionCut?.clipString) {\r\n this._sectionCut = sectionCut;\r\n for (const ref of this._refs.values())\r\n ref.updateSectionCut(sectionCut);\r\n for (const ref of this._sectionCutOnlyRefs.values())\r\n ref.updateSectionCut(sectionCut);\r\n }\r\n }\r\n\r\n private getSectionCutFromView(): StringifiedClipVector | undefined {\r\n const wantCut = this._view.viewFlags.clipVolume && this._view.displayStyle.settings.clipStyle.produceCutGeometry;\r\n const clip = wantCut ? this._view.getViewClip() : undefined;\r\n return StringifiedClipVector.fromClipVector(clip);\r\n }\r\n\r\n /** Ensure this._refs contains a SpatialModelRefs for all loaded models in the model selector. */\r\n private updateModels(): void {\r\n let prev = this._refs;\r\n let cur = this._swapRefs;\r\n this._refs = cur;\r\n this._swapRefs = prev;\r\n cur.clear();\r\n prev = this._sectionCutOnlyRefs;\r\n cur = this._swapSectionCutOnlyRefs;\r\n this._sectionCutOnlyRefs = cur;\r\n this._swapSectionCutOnlyRefs = prev;\r\n cur.clear();\r\n\r\n for (const modelId of this._view.modelSelector.models) {\r\n let excluded = false;\r\n if (undefined !== this._excludedModels && this._excludedModels.has(modelId)) {\r\n excluded = true;\r\n cur = this._sectionCutOnlyRefs;\r\n prev = this._swapSectionCutOnlyRefs;\r\n } else {\r\n cur = this._refs;\r\n prev = this._swapRefs;\r\n }\r\n\r\n let modelRefs = prev.get(modelId);\r\n if (!modelRefs) {\r\n const model = this._view.iModel.models.getLoaded(modelId)?.asGeometricModel3d;\r\n if (model) {\r\n modelRefs = new SpatialModelRefs(model, this._view, excluded);\r\n modelRefs.updateAnimated(this._scheduleScript);\r\n modelRefs.updateSectionCut(this._sectionCut);\r\n }\r\n }\r\n\r\n if (modelRefs)\r\n cur.set(modelId, modelRefs);\r\n }\r\n }\r\n}\r\n"]}
@@ -19,9 +19,9 @@ export interface RealityTileParams extends TileParams {
19
19
  readonly region?: RealityTileRegion;
20
20
  readonly geometricError?: number;
21
21
  }
22
- /** The geometry representing the contents of a reality tile. Currently only polyfaces are returned
23
- * @beta
22
+ /** The geometry representing the contents of a reality tile. Currently only polyfaces are returned.
24
23
  * @see [[RealityTile.geometry]] to access a particular tile's geometry.
24
+ * @public
25
25
  */
26
26
  export interface RealityTileGeometry {
27
27
  /** Polyfaces representing the tile's geometry. */
@@ -74,7 +74,6 @@ export declare class RealityTile extends Tile {
74
74
  get isLoaded(): boolean;
75
75
  /** A representation of the tile's geometry.
76
76
  * This property is only available when using [[TileGeometryCollector]].
77
- * @beta
78
77
  */
79
78
  get geometry(): RealityTileGeometry | undefined;
80
79
  /** @internal */
@@ -1 +1 @@
1
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@@ -69,7 +69,6 @@ export class RealityTile extends Tile {
69
69
  get isLoaded() { return this.loadStatus === TileLoadStatus.Ready; } // Reality tiles may depend on secondary tiles (maps) so can ge loaded but not ready.
70
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  /** A representation of the tile's geometry.
71
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  * This property is only available when using [[TileGeometryCollector]].
72
- * @beta
73
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  */
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  get geometry() { return this._geometry; }
75
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  /** @internal */
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { BeTimePoint, dispose } from \"@itwin/core-bentley\";\r\nimport { ClipMaskXYZRangePlanes, ClipShape, ClipVector, IndexedPolyface, Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { ColorDef, Frustum } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch, GraphicBranchOptions } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ViewingSpace } from \"../ViewingSpace\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport {\r\n RealityTileRegion, RealityTileTree, Tile, TileContent, TileDrawArgs, TileGeometryCollector, TileGraphicType, TileLoadStatus, TileParams, TileRequest, TileRequestChannel,\r\n TileTreeLoadStatus, TileUser, TraversalDetails, TraversalSelectionContext,\r\n} from \"./internal\";\r\n\r\n/** @internal */\r\nexport interface RealityTileParams extends TileParams {\r\n readonly transformToRoot?: Transform;\r\n readonly additiveRefinement?: boolean;\r\n readonly noContentButTerminateOnSelection?: boolean;\r\n readonly rangeCorners?: Point3d[];\r\n readonly region?: RealityTileRegion;\r\n readonly geometricError?: number;\r\n}\r\n\r\n/** The geometry representing the contents of a reality tile. Currently only polyfaces are returned\r\n * @beta\r\n * @see [[RealityTile.geometry]] to access a particular tile's geometry.\r\n */\r\nexport interface RealityTileGeometry {\r\n /** Polyfaces representing the tile's geometry. */\r\n polyfaces?: IndexedPolyface[];\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityTileContent extends TileContent {\r\n geometry?: RealityTileGeometry;\r\n}\r\n\r\nconst scratchLoadedChildren = new Array<RealityTile>();\r\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\r\nconst additiveRefinementThreshold = 10000; // Additive tiles (Cesium OSM tileset) are subdivided until their range diagonal falls below this threshold to ensure accurate reprojection.\r\nconst additiveRefinementDepthLimit = 20;\r\nconst scratchFrustum = new Frustum();\r\n\r\n/** A [[Tile]] within a [[RealityTileTree]], representing part of a reality model (e.g., a point cloud or photogrammetry mesh) or 3d terrain with map imagery.\r\n * @public\r\n */\r\nexport class RealityTile extends Tile {\r\n /** @internal */\r\n public readonly transformToRoot?: Transform;\r\n /** @internal */\r\n public readonly additiveRefinement?: boolean;\r\n /** @internal */\r\n public readonly noContentButTerminateOnSelection?: boolean;\r\n /** @internal */\r\n public readonly rangeCorners?: Point3d[];\r\n /** @internal */\r\n public readonly region?: RealityTileRegion;\r\n /** @internal */\r\n protected _geometry?: RealityTileGeometry;\r\n private _everDisplayed = false;\r\n /** @internal */\r\n protected _reprojectionTransform?: Transform;\r\n private _reprojectedGraphic?: RenderGraphic;\r\n private readonly _geometricError?: number;\r\n\r\n /** @internal */\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this.transformToRoot = props.transformToRoot;\r\n this.additiveRefinement = props.additiveRefinement ?? this.realityParent?.additiveRefinement;\r\n this.noContentButTerminateOnSelection = props.noContentButTerminateOnSelection;\r\n this.rangeCorners = props.rangeCorners;\r\n this.region = props.region;\r\n this._geometricError = props.geometricError;\r\n\r\n if (undefined === this.transformToRoot)\r\n return;\r\n\r\n // Can transform be non-rigid?? -- if so would have to handle (readonly) radius.\r\n this.boundingSphere.transformBy(this.transformToRoot, this.boundingSphere);\r\n this.transformToRoot.multiplyRange(this.range, this.range);\r\n\r\n if (this.rangeCorners)\r\n this.transformToRoot.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n\r\n if (undefined !== this._contentRange)\r\n this.transformToRoot.multiplyRange(this._contentRange, this._contentRange);\r\n }\r\n\r\n /** @internal */\r\n public override setContent(content: RealityTileContent): void {\r\n super.setContent(content);\r\n this._geometry = content.geometry;\r\n }\r\n\r\n /** @internal */\r\n public override freeMemory(): void {\r\n // Prevent freeing if AdditiveRefinementStepChildren are present, since they depend on the parent tile to draw.\r\n // This assumes at least one of the step children is currently selected, which is not necessarily the case. Eventually the\r\n // normal periodic pruning of expired tiles will clean up that case, but it could be held them in memory longer than necessary.\r\n if (!this.realityChildren?.some((child) => child.isStepChild))\r\n super.freeMemory();\r\n }\r\n\r\n /** @internal */\r\n public get realityChildren(): RealityTile[] | undefined { return this.children as RealityTile[] | undefined; }\r\n /** @internal */\r\n public get realityParent(): RealityTile { return this.parent as RealityTile; }\r\n /** @internal */\r\n public get realityRoot(): RealityTileTree { return this.tree as RealityTileTree; }\r\n /** @internal */\r\n public get graphicType(): TileGraphicType | undefined { return undefined; } // If undefined, use tree type.\r\n /** @internal */\r\n public get maxDepth(): number { return this.realityRoot.loader.maxDepth; }\r\n /** @internal */\r\n public get isPointCloud() { return this.realityRoot.loader.containsPointClouds; }\r\n /** @internal */\r\n public get isLoaded() { return this.loadStatus === TileLoadStatus.Ready; } // Reality tiles may depend on secondary tiles (maps) so can ge loaded but not ready.\r\n /** A representation of the tile's geometry.\r\n * This property is only available when using [[TileGeometryCollector]].\r\n * @beta\r\n */\r\n public get geometry(): RealityTileGeometry | undefined { return this._geometry; }\r\n\r\n /** @internal */\r\n public override get isDisplayable(): boolean {\r\n if (this.noContentButTerminateOnSelection)\r\n return false;\r\n else\r\n return super.isDisplayable;\r\n }\r\n\r\n /** @internal */\r\n public markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n }\r\n\r\n /** @internal */\r\n public markDisplayed(): void {\r\n this._everDisplayed = true;\r\n }\r\n\r\n /** @internal */\r\n public isOccluded(_viewingSpace: ViewingSpace): boolean {\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public get channel(): TileRequestChannel {\r\n return this.realityRoot.loader.getRequestChannel(this);\r\n }\r\n\r\n /** @internal */\r\n public async requestContent(isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n return this.realityRoot.loader.requestTileContent(this, isCanceled);\r\n }\r\n\r\n /** @internal */\r\n private useAdditiveRefinementStepchildren() {\r\n // Create additive stepchildren only if we are this tile is additive and we are re-projecting and the radius exceeds the additiveRefinementThreshold.\r\n // This criteria is currently only met by the Cesium OSM tileset.\r\n const rangeDiagonal = this.rangeCorners ? this.rangeCorners[0].distance(this.rangeCorners[3]) : 0;\r\n return this.additiveRefinement && this.isDisplayable && rangeDiagonal > additiveRefinementThreshold && this.depth < additiveRefinementDepthLimit && this.realityRoot.doReprojectChildren(this);\r\n }\r\n\r\n /** @internal */\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void {\r\n this.realityRoot.loader.loadChildren(this).then((children: Tile[] | undefined) => {\r\n\r\n /* If this is a large tile is to be included additively, but we are re-projecting (Cesium OSM) then we must add step-children to display the geometry as an overly large\r\n tile cannot be reprojected accurately. */\r\n if (this.useAdditiveRefinementStepchildren())\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => { children = children ? children?.concat(stepChildren) : stepChildren; });\r\n\r\n if (children)\r\n this.realityRoot.reprojectAndResolveChildren(this, children, resolve); /* Potentially reproject and resolve these children */\r\n\r\n }).catch((err) => {\r\n reject(err);\r\n });\r\n }\r\n\r\n /** @internal */\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n return this.realityRoot.loader.loadTileContent(this, data, system, isCanceled);\r\n }\r\n\r\n /** @internal */\r\n public override computeLoadPriority(viewports: Iterable<Viewport>, users: Iterable<TileUser>): number {\r\n return this.realityRoot.loader.computeTilePriority(this, viewports, users);\r\n }\r\n\r\n /** @internal */\r\n public getContentClip(): ClipVector | undefined {\r\n return ClipVector.createCapture([ClipShape.createBlock(this.contentRange, ClipMaskXYZRangePlanes.All)]);\r\n }\r\n\r\n /** Allow tile to select additional tiles (Terrain Imagery...)\r\n * @internal\r\n */\r\n public selectSecondaryTiles(_args: TileDrawArgs, _context: TraversalSelectionContext) { }\r\n\r\n /** An upsampled tile is not loadable - will override to return loadable parent.\r\n * @internal\r\n */\r\n public get loadableTile(): RealityTile { return this; }\r\n\r\n /** @internal */\r\n public preloadRealityTilesAtDepth(depth: number, context: TraversalSelectionContext, args: TileDrawArgs) {\r\n if (this.depth === depth) {\r\n context.preload(this, args);\r\n return;\r\n }\r\n\r\n this.loadChildren();\r\n\r\n if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadRealityTilesAtDepth(depth, context, args);\r\n }\r\n }\r\n\r\n // Preload tiles that are protected:\r\n // * used tiles (where \"used\" may mean: selected/preloaded for display or content requested);\r\n // * parents and siblings of other protected tiles.\r\n /** @internal */\r\n public preloadProtectedTiles(args: TileDrawArgs, context: TraversalSelectionContext): boolean {\r\n const children = this.realityChildren;\r\n let hasProtectedChildren = false;\r\n\r\n if (children && !this.additiveRefinement) {\r\n for (const child of children) {\r\n hasProtectedChildren = child.preloadProtectedTiles(args, context) || hasProtectedChildren;\r\n }\r\n }\r\n\r\n if (children && hasProtectedChildren) {\r\n for (const child of children) {\r\n if (child.isDisplayable && !child.isLoaded)\r\n context.preload(child, args);\r\n }\r\n\r\n return true; // Parents of protected tiles are protected\r\n }\r\n\r\n // Special case of the root tile\r\n if (this === this.realityRoot.rootTile) {\r\n context.preload(this, args);\r\n return true;\r\n }\r\n\r\n return context.selected.find((tile) => tile === this) !== undefined;\r\n }\r\n\r\n /** @internal */\r\n public addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\r\n builder.setSymbology(color, color, 3);\r\n let corners = this.rangeCorners ? this.rangeCorners : this.range.corners();\r\n if (this._reprojectionTransform)\r\n corners = this._reprojectionTransform.multiplyPoint3dArray(corners);\r\n builder.addRangeBoxFromCorners(corners);\r\n }\r\n\r\n /** @internal */\r\n public reproject(rootReprojection: Transform) {\r\n this._reprojectionTransform = rootReprojection;\r\n rootReprojection.multiplyRange(this.range, this.range);\r\n this.boundingSphere.transformBy(rootReprojection, this.boundingSphere);\r\n if (this.contentRange)\r\n rootReprojection.multiplyRange(this.contentRange, this.contentRange);\r\n if (this.rangeCorners)\r\n rootReprojection.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n }\r\n\r\n /** @internal */\r\n public allChildrenIncluded(tiles: Tile[]) {\r\n if (this.children === undefined || tiles.length !== this.children.length)\r\n return false;\r\n for (const tile of tiles)\r\n if (tile.parent !== this)\r\n return false;\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n protected getLoadedRealityChildren(args: TileDrawArgs): boolean {\r\n if (this._childrenLoadStatus !== TileTreeLoadStatus.Loaded || this.realityChildren === undefined)\r\n return false;\r\n\r\n for (const child of this.realityChildren) {\r\n if (child.isReady && child.computeVisibilityFactor(args) > 0) {\r\n scratchLoadedChildren.push(child);\r\n } else if (!child.getLoadedRealityChildren(args)) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n /** @internal */\r\n protected forceSelectRealityTile(): boolean { return false; }\r\n /** @internal */\r\n protected minimumVisibleFactor(): number {\r\n if (this.additiveRefinement)\r\n return 0.25;\r\n else\r\n return 0;\r\n }\r\n\r\n /** @internal */\r\n public selectRealityTiles(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n\r\n const isNotVisible = visibility < 0;\r\n\r\n if (isNotVisible)\r\n return;\r\n\r\n // Force loading if loader requires this tile. (cesium terrain visibility).\r\n if (this.realityRoot.loader.forceTileLoad(this) && !this.isReady) {\r\n context.selectOrQueue(this, args, traversalDetails);\r\n return;\r\n }\r\n\r\n // Force to return early without selecting\r\n if (visibility >= 1 && this.noContentButTerminateOnSelection)\r\n return;\r\n\r\n const shouldSelectThisTile = visibility >= 1 || this._anyChildNotFound || this.forceSelectRealityTile() || context.selectionCountExceeded;\r\n if (shouldSelectThisTile && this.isDisplayable) { // Select this tile\r\n\r\n // Return early if tile is totally occluded\r\n if (this.isOccluded(args.viewingSpace))\r\n return;\r\n\r\n // Attempt to select this tile. If not ready, queue it\r\n context.selectOrQueue(this, args, traversalDetails);\r\n\r\n // This tile is visible but not loaded - Use higher resolution children if present\r\n if (!this.isReady)\r\n this.selectRealityChildrenAsFallback(context, args, traversalDetails);\r\n\r\n } else { // Select children instead of this tile\r\n\r\n // With additive refinement it is necessary to display this tile along with any displayed children\r\n if (this.additiveRefinement && this.isDisplayable && !this.useAdditiveRefinementStepchildren())\r\n context.selectOrQueue(this, args, traversalDetails);\r\n\r\n this.selectRealityChildren(context, args, traversalDetails);\r\n\r\n // Children are not ready: use this tile to avoid leaving a hole\r\n traversalDetails.shouldSelectParent = traversalDetails.shouldSelectParent || traversalDetails.queuedChildren.length !== 0;\r\n\r\n if (traversalDetails.shouldSelectParent) {\r\n // If the tile has not yet been displayed in this viewport -- display only if it is visible enough. Avoid overly tiles popping into view unexpectedly (terrain)\r\n if (visibility > this.minimumVisibleFactor() || this._everDisplayed) {\r\n context.selectOrQueue(this, args, traversalDetails);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Attempt to select the children of a tile in case they could be displayed while this tile is loading. This does not take into account visibility.\r\n /** @internal */\r\n protected selectRealityChildrenAsFallback(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const childrenReady = this.getLoadedRealityChildren(args);\r\n\r\n if (childrenReady) {\r\n context.select(scratchLoadedChildren, args);\r\n traversalDetails.shouldSelectParent = false;\r\n }\r\n\r\n scratchLoadedChildren.length = 0;\r\n }\r\n\r\n // Recurse through children to select them normally\r\n /** @internal */\r\n protected selectRealityChildren(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n\r\n // Load children if not yet requested\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n\r\n // Children are not ready yet\r\n if (childrenLoadStatus === TileTreeLoadStatus.Loading) {\r\n args.markChildrenLoading();\r\n traversalDetails.shouldSelectParent = true;\r\n return;\r\n }\r\n\r\n if (this.realityChildren !== undefined) {\r\n // Attempt to select the children\r\n const traversalChildren = this.realityRoot.getTraversalChildren(this.depth);\r\n traversalChildren.initialize();\r\n\r\n for (let i = 0; i < this.children!.length; i++)\r\n this.realityChildren[i].selectRealityTiles(context, args, traversalChildren.getChildDetail(i));\r\n\r\n traversalChildren.combine(traversalDetails);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public purgeContents(olderThan: BeTimePoint, useProtectedTiles: boolean): void {\r\n const tilesToPurge = new Set<RealityTile>();\r\n\r\n // Get the list of tiles to purge\r\n if (useProtectedTiles && !this.additiveRefinement)\r\n this.getTilesToPurge(olderThan, tilesToPurge);\r\n else\r\n this.getTilesToPurgeWithoutProtection(olderThan, tilesToPurge);\r\n\r\n // Discard contents of tiles that have been marked.\r\n // Note we do not discard the child Tile objects themselves.\r\n for (const tile of tilesToPurge)\r\n tile.disposeContents();\r\n }\r\n\r\n // Populate a set with tiles that should be disposed. Prevent some tiles to be disposed to avoid holes when moving.\r\n // Return true if the current tile is \"protected\".\r\n private getTilesToPurge(olderThan: BeTimePoint, tilesToPurge: Set<RealityTile>): boolean {\r\n const children = this.realityChildren;\r\n\r\n // Protected tiles cannot be purged. They are:\r\n // * used tiles (where \"used\" may mean: selected/preloaded for display or content requested);\r\n // * parents and siblings of other protected tiles.\r\n let hasProtectedChildren = false;\r\n\r\n if (children) {\r\n for (const child of children) {\r\n hasProtectedChildren = child.getTilesToPurge(olderThan, tilesToPurge) || hasProtectedChildren;\r\n }\r\n\r\n if (hasProtectedChildren) {\r\n // Siblings of protected tiles are protected too. We need to remove them from it\r\n for (const child of children) {\r\n // Because the current tile can be invisible, relying on its children to display geometry,\r\n // we have to recurse in order to remove the first children that has geometry, otherwise,\r\n // some holes might appear\r\n child.removeFirstDisplayableChildrenFromSet(tilesToPurge);\r\n }\r\n\r\n return true; // Parents of protected tiles are protected\r\n }\r\n }\r\n\r\n const isInUse = this.usageMarker.getIsTileInUse();\r\n\r\n if (!isInUse && this.usageMarker.isTimestampExpired(olderThan)) {\r\n tilesToPurge.add(this);\r\n }\r\n\r\n return isInUse;\r\n }\r\n\r\n // Populate a set with tiles that should be disposed. Does not prevent some tiles to be disposed to avoid holes when moving.\r\n // This method is simpler and more fitting for devices that has a bigger memory constraint, such as mobiles.\r\n // However, it causes the apparition of holes by letting important tiles to be purged.\r\n private getTilesToPurgeWithoutProtection(olderThan: BeTimePoint, tilesToPurge: Set<RealityTile>): void {\r\n const children = this.realityChildren;\r\n\r\n if (children) {\r\n for (const child of children) {\r\n child.getTilesToPurgeWithoutProtection(olderThan, tilesToPurge);\r\n }\r\n }\r\n\r\n if (this.usageMarker.isExpired(olderThan))\r\n tilesToPurge.add(this);\r\n }\r\n\r\n private removeFirstDisplayableChildrenFromSet(set: Set<RealityTile>): void {\r\n if (set.size === 0)\r\n return;\r\n\r\n if (this.isDisplayable) {\r\n set.delete(this);\r\n return;\r\n }\r\n\r\n if (this.realityChildren !== undefined) {\r\n for (const child of this.realityChildren)\r\n child.removeFirstDisplayableChildrenFromSet(set);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public computeVisibilityFactor(args: TileDrawArgs): number {\r\n if (this.isEmpty)\r\n return -1;\r\n\r\n if (this.rangeCorners)\r\n scratchFrustum.setFromCorners(this.rangeCorners);\r\n else\r\n Frustum.fromRange(this.range, scratchFrustum);\r\n\r\n if (this.isFrustumCulled(scratchFrustum, args, true, this.boundingSphere))\r\n return -1;\r\n\r\n // some nodes are merely for structure and don't have any geometry\r\n if (0 === this.maximumSize)\r\n return 0;\r\n\r\n if (this.isLeaf)\r\n return this.hasContentRange && this.isContentCulled(args) ? -1 : 1;\r\n\r\n if (undefined !== this._geometricError) {\r\n const radius = args.getTileRadius(this);\r\n const center = args.getTileCenter(this);\r\n const pixelSize = args.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n\r\n const sse = this._geometricError / pixelSize;\r\n return args.maximumScreenSpaceError / sse;\r\n }\r\n\r\n return this.maximumSize / args.getPixelSize(this);\r\n }\r\n\r\n /** @internal */\r\n protected get _anyChildNotFound(): boolean {\r\n if (undefined !== this.children)\r\n for (const child of this.children)\r\n if (child.isNotFound)\r\n return true;\r\n\r\n return this._childrenLoadStatus === TileTreeLoadStatus.NotFound;\r\n }\r\n\r\n /** @internal */\r\n public override getSizeProjectionCorners(): Point3d[] | undefined {\r\n if (!this.tree.isContentUnbounded)\r\n return undefined; // For a non-global tree use the standard size algorithm.\r\n\r\n // For global tiles (as in OSM buildings) return the range corners or X-Y corners only if bounded by region- this allows an algorithm that uses the area of the projected corners to attenuate horizon tiles.\r\n if (!this.rangeCorners)\r\n return this.range.corners(scratchCorners);\r\n\r\n return this.region ? this.rangeCorners.slice(4) : this.rangeCorners;\r\n }\r\n\r\n /** @internal */\r\n public get isStepChild() { return false; }\r\n\r\n /** @internal */\r\n protected loadAdditiveRefinementChildren(resolve: (children: Tile[]) => void): void {\r\n const region = this.region;\r\n const corners = this.rangeCorners;\r\n if (!region || !corners)\r\n return;\r\n\r\n const maximumSize = this.maximumSize;\r\n const rangeDiagonal = corners[0].distance(corners[3]);\r\n const isLeaf = rangeDiagonal < additiveRefinementThreshold || this.depth > additiveRefinementDepthLimit;\r\n\r\n const stepChildren = new Array<AdditiveRefinementStepChild>();\r\n const latitudeDelta = (region.maxLatitude - region.minLatitude) / 2;\r\n const longitudeDelta = (region.maxLongitude - region.minLongitude) / 2;\r\n const minHeight = region.minHeight;\r\n const maxHeight = region.maxHeight;\r\n\r\n for (let i = 0, minLongitude = region.minLongitude, step = 0; i < 2; i++, minLongitude += longitudeDelta, step++) {\r\n for (let j = 0, minLatitude = region.minLatitude; j < 2; j++, minLatitude += latitudeDelta) {\r\n const childRegion = new RealityTileRegion({ minLatitude, maxLatitude: minLatitude + latitudeDelta, minLongitude, maxLongitude: minLongitude + longitudeDelta, minHeight, maxHeight });\r\n const childRange = childRegion.getRange();\r\n\r\n const contentId = `${this.contentId}_S${step++}`;\r\n const childParams: RealityTileParams = { rangeCorners: childRange.corners, contentId, range: childRange.range, maximumSize, parent: this, additiveRefinement: false, isLeaf, region: childRegion };\r\n\r\n stepChildren.push(new AdditiveRefinementStepChild(childParams, this.realityRoot));\r\n }\r\n }\r\n resolve(stepChildren);\r\n }\r\n\r\n /** @internal */\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._reprojectionTransform)\r\n return super.produceGraphics();\r\n\r\n if (undefined === this._reprojectedGraphic && undefined !== this._graphic) {\r\n const branch = new GraphicBranch(false);\r\n branch.add(this._graphic);\r\n this._reprojectedGraphic = IModelApp.renderSystem.createGraphicBranch(branch, this._reprojectionTransform);\r\n }\r\n return this._reprojectedGraphic;\r\n }\r\n\r\n /** @internal */\r\n public get unprojectedGraphic(): RenderGraphic | undefined {\r\n return this._graphic;\r\n }\r\n\r\n /** @internal */\r\n public override disposeContents(): void {\r\n super.disposeContents();\r\n this._reprojectedGraphic = dispose(this._reprojectedGraphic);\r\n }\r\n\r\n /** @internal */\r\n public collectTileGeometry(collector: TileGeometryCollector): void {\r\n const status = collector.collectTile(this);\r\n\r\n switch (status) {\r\n case \"reject\":\r\n return;\r\n\r\n case \"continue\":\r\n if (!this.isLeaf && !this._anyChildNotFound) {\r\n const childrenLoadStatus = this.loadChildren();\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n collector.markLoading();\r\n } else if (undefined !== this.realityChildren && !this._anyChildNotFound) {\r\n for (const child of this.realityChildren)\r\n child.collectTileGeometry(collector);\r\n }\r\n\r\n break;\r\n } // else fall through to \"accept\"\r\n // eslint-disable-next-line no-fallthrough\r\n case \"accept\":\r\n if (!this.isReady)\r\n collector.addMissingTile(this.loadableTile);\r\n else if (this.geometry?.polyfaces)\r\n collector.polyfaces.push(...this.geometry.polyfaces);\r\n\r\n break;\r\n }\r\n }\r\n}\r\n\r\n/** When additive refinement is used (as in the Cesium OSM tileset) it is not possible to accurately reproject very large, low level tiles\r\n * In this case we create additional \"step\" children (grandchildren etc. ) that will clipped portions display the their ancestor's additive geometry.\r\n * These step children are subdivided until they are small enough to be accurately reprojected - this is controlled by the additiveRefinementThreshold (currently 2KM).\r\n * The stepchildren do not contain any tile graphics - they just create a branch with clipping and reprojection to display their additive refinement ancestor graphics.\r\n */\r\nclass AdditiveRefinementStepChild extends RealityTile {\r\n public override get isStepChild() { return true; }\r\n private _loadableTile: RealityTile;\r\n\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this._loadableTile = this.realityParent;\r\n for (; this._loadableTile && this._loadableTile.isStepChild; this._loadableTile = this._loadableTile.realityParent)\r\n ;\r\n }\r\n public override get loadableTile(): RealityTile {\r\n return this._loadableTile;\r\n }\r\n public override get isLoading(): boolean { return this._loadableTile.isLoading; }\r\n public override get isQueued(): boolean { return this._loadableTile.isQueued; }\r\n public override get isNotFound(): boolean { return this._loadableTile.isNotFound; }\r\n public override get isReady(): boolean { return this._loadableTile.isReady; }\r\n public override get isLoaded(): boolean { return this._loadableTile.isLoaded; }\r\n public override get isEmpty() { return false; }\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._graphic) {\r\n const parentGraphics = this._loadableTile.unprojectedGraphic;\r\n\r\n if (!parentGraphics || !this._reprojectionTransform)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(parentGraphics);\r\n const renderSystem = IModelApp.renderSystem;\r\n const branchOptions: GraphicBranchOptions = {};\r\n if (this.rangeCorners) {\r\n const clipPolygon = [this.rangeCorners[0], this.rangeCorners[1], this.rangeCorners[3], this.rangeCorners[2]];\r\n branchOptions.clipVolume = renderSystem.createClipVolume(ClipVector.create([ClipShape.createShape(clipPolygon, undefined, undefined, this.tree.iModelTransform)!]));\r\n }\r\n this._graphic = renderSystem.createGraphicBranch(branch, this._reprojectionTransform, branchOptions);\r\n }\r\n return this._graphic;\r\n }\r\n\r\n public override markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n args.markUsed(this._loadableTile);\r\n }\r\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => {\r\n if (stepChildren)\r\n this.realityRoot.reprojectAndResolveChildren(this, stepChildren, resolve);\r\n });\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { BeTimePoint, dispose } from \"@itwin/core-bentley\";\r\nimport { ClipMaskXYZRangePlanes, ClipShape, ClipVector, IndexedPolyface, Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { ColorDef, Frustum } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch, GraphicBranchOptions } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ViewingSpace } from \"../ViewingSpace\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport {\r\n RealityTileRegion, RealityTileTree, Tile, TileContent, TileDrawArgs, TileGeometryCollector, TileGraphicType, TileLoadStatus, TileParams, TileRequest, TileRequestChannel,\r\n TileTreeLoadStatus, TileUser, TraversalDetails, TraversalSelectionContext,\r\n} from \"./internal\";\r\n\r\n/** @internal */\r\nexport interface RealityTileParams extends TileParams {\r\n readonly transformToRoot?: Transform;\r\n readonly additiveRefinement?: boolean;\r\n readonly noContentButTerminateOnSelection?: boolean;\r\n readonly rangeCorners?: Point3d[];\r\n readonly region?: RealityTileRegion;\r\n readonly geometricError?: number;\r\n}\r\n\r\n/** The geometry representing the contents of a reality tile. Currently only polyfaces are returned.\r\n * @see [[RealityTile.geometry]] to access a particular tile's geometry.\r\n * @public\r\n */\r\nexport interface RealityTileGeometry {\r\n /** Polyfaces representing the tile's geometry. */\r\n polyfaces?: IndexedPolyface[];\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityTileContent extends TileContent {\r\n geometry?: RealityTileGeometry;\r\n}\r\n\r\nconst scratchLoadedChildren = new Array<RealityTile>();\r\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\r\nconst additiveRefinementThreshold = 10000; // Additive tiles (Cesium OSM tileset) are subdivided until their range diagonal falls below this threshold to ensure accurate reprojection.\r\nconst additiveRefinementDepthLimit = 20;\r\nconst scratchFrustum = new Frustum();\r\n\r\n/** A [[Tile]] within a [[RealityTileTree]], representing part of a reality model (e.g., a point cloud or photogrammetry mesh) or 3d terrain with map imagery.\r\n * @public\r\n */\r\nexport class RealityTile extends Tile {\r\n /** @internal */\r\n public readonly transformToRoot?: Transform;\r\n /** @internal */\r\n public readonly additiveRefinement?: boolean;\r\n /** @internal */\r\n public readonly noContentButTerminateOnSelection?: boolean;\r\n /** @internal */\r\n public readonly rangeCorners?: Point3d[];\r\n /** @internal */\r\n public readonly region?: RealityTileRegion;\r\n /** @internal */\r\n protected _geometry?: RealityTileGeometry;\r\n private _everDisplayed = false;\r\n /** @internal */\r\n protected _reprojectionTransform?: Transform;\r\n private _reprojectedGraphic?: RenderGraphic;\r\n private readonly _geometricError?: number;\r\n\r\n /** @internal */\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this.transformToRoot = props.transformToRoot;\r\n this.additiveRefinement = props.additiveRefinement ?? this.realityParent?.additiveRefinement;\r\n this.noContentButTerminateOnSelection = props.noContentButTerminateOnSelection;\r\n this.rangeCorners = props.rangeCorners;\r\n this.region = props.region;\r\n this._geometricError = props.geometricError;\r\n\r\n if (undefined === this.transformToRoot)\r\n return;\r\n\r\n // Can transform be non-rigid?? -- if so would have to handle (readonly) radius.\r\n this.boundingSphere.transformBy(this.transformToRoot, this.boundingSphere);\r\n this.transformToRoot.multiplyRange(this.range, this.range);\r\n\r\n if (this.rangeCorners)\r\n this.transformToRoot.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n\r\n if (undefined !== this._contentRange)\r\n this.transformToRoot.multiplyRange(this._contentRange, this._contentRange);\r\n }\r\n\r\n /** @internal */\r\n public override setContent(content: RealityTileContent): void {\r\n super.setContent(content);\r\n this._geometry = content.geometry;\r\n }\r\n\r\n /** @internal */\r\n public override freeMemory(): void {\r\n // Prevent freeing if AdditiveRefinementStepChildren are present, since they depend on the parent tile to draw.\r\n // This assumes at least one of the step children is currently selected, which is not necessarily the case. Eventually the\r\n // normal periodic pruning of expired tiles will clean up that case, but it could be held them in memory longer than necessary.\r\n if (!this.realityChildren?.some((child) => child.isStepChild))\r\n super.freeMemory();\r\n }\r\n\r\n /** @internal */\r\n public get realityChildren(): RealityTile[] | undefined { return this.children as RealityTile[] | undefined; }\r\n /** @internal */\r\n public get realityParent(): RealityTile { return this.parent as RealityTile; }\r\n /** @internal */\r\n public get realityRoot(): RealityTileTree { return this.tree as RealityTileTree; }\r\n /** @internal */\r\n public get graphicType(): TileGraphicType | undefined { return undefined; } // If undefined, use tree type.\r\n /** @internal */\r\n public get maxDepth(): number { return this.realityRoot.loader.maxDepth; }\r\n /** @internal */\r\n public get isPointCloud() { return this.realityRoot.loader.containsPointClouds; }\r\n /** @internal */\r\n public get isLoaded() { return this.loadStatus === TileLoadStatus.Ready; } // Reality tiles may depend on secondary tiles (maps) so can ge loaded but not ready.\r\n /** A representation of the tile's geometry.\r\n * This property is only available when using [[TileGeometryCollector]].\r\n */\r\n public get geometry(): RealityTileGeometry | undefined { return this._geometry; }\r\n\r\n /** @internal */\r\n public override get isDisplayable(): boolean {\r\n if (this.noContentButTerminateOnSelection)\r\n return false;\r\n else\r\n return super.isDisplayable;\r\n }\r\n\r\n /** @internal */\r\n public markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n }\r\n\r\n /** @internal */\r\n public markDisplayed(): void {\r\n this._everDisplayed = true;\r\n }\r\n\r\n /** @internal */\r\n public isOccluded(_viewingSpace: ViewingSpace): boolean {\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public get channel(): TileRequestChannel {\r\n return this.realityRoot.loader.getRequestChannel(this);\r\n }\r\n\r\n /** @internal */\r\n public async requestContent(isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n return this.realityRoot.loader.requestTileContent(this, isCanceled);\r\n }\r\n\r\n /** @internal */\r\n private useAdditiveRefinementStepchildren() {\r\n // Create additive stepchildren only if we are this tile is additive and we are re-projecting and the radius exceeds the additiveRefinementThreshold.\r\n // This criteria is currently only met by the Cesium OSM tileset.\r\n const rangeDiagonal = this.rangeCorners ? this.rangeCorners[0].distance(this.rangeCorners[3]) : 0;\r\n return this.additiveRefinement && this.isDisplayable && rangeDiagonal > additiveRefinementThreshold && this.depth < additiveRefinementDepthLimit && this.realityRoot.doReprojectChildren(this);\r\n }\r\n\r\n /** @internal */\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void {\r\n this.realityRoot.loader.loadChildren(this).then((children: Tile[] | undefined) => {\r\n\r\n /* If this is a large tile is to be included additively, but we are re-projecting (Cesium OSM) then we must add step-children to display the geometry as an overly large\r\n tile cannot be reprojected accurately. */\r\n if (this.useAdditiveRefinementStepchildren())\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => { children = children ? children?.concat(stepChildren) : stepChildren; });\r\n\r\n if (children)\r\n this.realityRoot.reprojectAndResolveChildren(this, children, resolve); /* Potentially reproject and resolve these children */\r\n\r\n }).catch((err) => {\r\n reject(err);\r\n });\r\n }\r\n\r\n /** @internal */\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n return this.realityRoot.loader.loadTileContent(this, data, system, isCanceled);\r\n }\r\n\r\n /** @internal */\r\n public override computeLoadPriority(viewports: Iterable<Viewport>, users: Iterable<TileUser>): number {\r\n return this.realityRoot.loader.computeTilePriority(this, viewports, users);\r\n }\r\n\r\n /** @internal */\r\n public getContentClip(): ClipVector | undefined {\r\n return ClipVector.createCapture([ClipShape.createBlock(this.contentRange, ClipMaskXYZRangePlanes.All)]);\r\n }\r\n\r\n /** Allow tile to select additional tiles (Terrain Imagery...)\r\n * @internal\r\n */\r\n public selectSecondaryTiles(_args: TileDrawArgs, _context: TraversalSelectionContext) { }\r\n\r\n /** An upsampled tile is not loadable - will override to return loadable parent.\r\n * @internal\r\n */\r\n public get loadableTile(): RealityTile { return this; }\r\n\r\n /** @internal */\r\n public preloadRealityTilesAtDepth(depth: number, context: TraversalSelectionContext, args: TileDrawArgs) {\r\n if (this.depth === depth) {\r\n context.preload(this, args);\r\n return;\r\n }\r\n\r\n this.loadChildren();\r\n\r\n if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadRealityTilesAtDepth(depth, context, args);\r\n }\r\n }\r\n\r\n // Preload tiles that are protected:\r\n // * used tiles (where \"used\" may mean: selected/preloaded for display or content requested);\r\n // * parents and siblings of other protected tiles.\r\n /** @internal */\r\n public preloadProtectedTiles(args: TileDrawArgs, context: TraversalSelectionContext): boolean {\r\n const children = this.realityChildren;\r\n let hasProtectedChildren = false;\r\n\r\n if (children && !this.additiveRefinement) {\r\n for (const child of children) {\r\n hasProtectedChildren = child.preloadProtectedTiles(args, context) || hasProtectedChildren;\r\n }\r\n }\r\n\r\n if (children && hasProtectedChildren) {\r\n for (const child of children) {\r\n if (child.isDisplayable && !child.isLoaded)\r\n context.preload(child, args);\r\n }\r\n\r\n return true; // Parents of protected tiles are protected\r\n }\r\n\r\n // Special case of the root tile\r\n if (this === this.realityRoot.rootTile) {\r\n context.preload(this, args);\r\n return true;\r\n }\r\n\r\n return context.selected.find((tile) => tile === this) !== undefined;\r\n }\r\n\r\n /** @internal */\r\n public addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\r\n builder.setSymbology(color, color, 3);\r\n let corners = this.rangeCorners ? this.rangeCorners : this.range.corners();\r\n if (this._reprojectionTransform)\r\n corners = this._reprojectionTransform.multiplyPoint3dArray(corners);\r\n builder.addRangeBoxFromCorners(corners);\r\n }\r\n\r\n /** @internal */\r\n public reproject(rootReprojection: Transform) {\r\n this._reprojectionTransform = rootReprojection;\r\n rootReprojection.multiplyRange(this.range, this.range);\r\n this.boundingSphere.transformBy(rootReprojection, this.boundingSphere);\r\n if (this.contentRange)\r\n rootReprojection.multiplyRange(this.contentRange, this.contentRange);\r\n if (this.rangeCorners)\r\n rootReprojection.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n }\r\n\r\n /** @internal */\r\n public allChildrenIncluded(tiles: Tile[]) {\r\n if (this.children === undefined || tiles.length !== this.children.length)\r\n return false;\r\n for (const tile of tiles)\r\n if (tile.parent !== this)\r\n return false;\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n protected getLoadedRealityChildren(args: TileDrawArgs): boolean {\r\n if (this._childrenLoadStatus !== TileTreeLoadStatus.Loaded || this.realityChildren === undefined)\r\n return false;\r\n\r\n for (const child of this.realityChildren) {\r\n if (child.isReady && child.computeVisibilityFactor(args) > 0) {\r\n scratchLoadedChildren.push(child);\r\n } else if (!child.getLoadedRealityChildren(args)) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n /** @internal */\r\n protected forceSelectRealityTile(): boolean { return false; }\r\n /** @internal */\r\n protected minimumVisibleFactor(): number {\r\n if (this.additiveRefinement)\r\n return 0.25;\r\n else\r\n return 0;\r\n }\r\n\r\n /** @internal */\r\n public selectRealityTiles(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n\r\n const isNotVisible = visibility < 0;\r\n\r\n if (isNotVisible)\r\n return;\r\n\r\n // Force loading if loader requires this tile. (cesium terrain visibility).\r\n if (this.realityRoot.loader.forceTileLoad(this) && !this.isReady) {\r\n context.selectOrQueue(this, args, traversalDetails);\r\n return;\r\n }\r\n\r\n // Force to return early without selecting\r\n if (visibility >= 1 && this.noContentButTerminateOnSelection)\r\n return;\r\n\r\n const shouldSelectThisTile = visibility >= 1 || this._anyChildNotFound || this.forceSelectRealityTile() || context.selectionCountExceeded;\r\n if (shouldSelectThisTile && this.isDisplayable) { // Select this tile\r\n\r\n // Return early if tile is totally occluded\r\n if (this.isOccluded(args.viewingSpace))\r\n return;\r\n\r\n // Attempt to select this tile. If not ready, queue it\r\n context.selectOrQueue(this, args, traversalDetails);\r\n\r\n // This tile is visible but not loaded - Use higher resolution children if present\r\n if (!this.isReady)\r\n this.selectRealityChildrenAsFallback(context, args, traversalDetails);\r\n\r\n } else { // Select children instead of this tile\r\n\r\n // With additive refinement it is necessary to display this tile along with any displayed children\r\n if (this.additiveRefinement && this.isDisplayable && !this.useAdditiveRefinementStepchildren())\r\n context.selectOrQueue(this, args, traversalDetails);\r\n\r\n this.selectRealityChildren(context, args, traversalDetails);\r\n\r\n // Children are not ready: use this tile to avoid leaving a hole\r\n traversalDetails.shouldSelectParent = traversalDetails.shouldSelectParent || traversalDetails.queuedChildren.length !== 0;\r\n\r\n if (traversalDetails.shouldSelectParent) {\r\n // If the tile has not yet been displayed in this viewport -- display only if it is visible enough. Avoid overly tiles popping into view unexpectedly (terrain)\r\n if (visibility > this.minimumVisibleFactor() || this._everDisplayed) {\r\n context.selectOrQueue(this, args, traversalDetails);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Attempt to select the children of a tile in case they could be displayed while this tile is loading. This does not take into account visibility.\r\n /** @internal */\r\n protected selectRealityChildrenAsFallback(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const childrenReady = this.getLoadedRealityChildren(args);\r\n\r\n if (childrenReady) {\r\n context.select(scratchLoadedChildren, args);\r\n traversalDetails.shouldSelectParent = false;\r\n }\r\n\r\n scratchLoadedChildren.length = 0;\r\n }\r\n\r\n // Recurse through children to select them normally\r\n /** @internal */\r\n protected selectRealityChildren(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n\r\n // Load children if not yet requested\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n\r\n // Children are not ready yet\r\n if (childrenLoadStatus === TileTreeLoadStatus.Loading) {\r\n args.markChildrenLoading();\r\n traversalDetails.shouldSelectParent = true;\r\n return;\r\n }\r\n\r\n if (this.realityChildren !== undefined) {\r\n // Attempt to select the children\r\n const traversalChildren = this.realityRoot.getTraversalChildren(this.depth);\r\n traversalChildren.initialize();\r\n\r\n for (let i = 0; i < this.children!.length; i++)\r\n this.realityChildren[i].selectRealityTiles(context, args, traversalChildren.getChildDetail(i));\r\n\r\n traversalChildren.combine(traversalDetails);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public purgeContents(olderThan: BeTimePoint, useProtectedTiles: boolean): void {\r\n const tilesToPurge = new Set<RealityTile>();\r\n\r\n // Get the list of tiles to purge\r\n if (useProtectedTiles && !this.additiveRefinement)\r\n this.getTilesToPurge(olderThan, tilesToPurge);\r\n else\r\n this.getTilesToPurgeWithoutProtection(olderThan, tilesToPurge);\r\n\r\n // Discard contents of tiles that have been marked.\r\n // Note we do not discard the child Tile objects themselves.\r\n for (const tile of tilesToPurge)\r\n tile.disposeContents();\r\n }\r\n\r\n // Populate a set with tiles that should be disposed. Prevent some tiles to be disposed to avoid holes when moving.\r\n // Return true if the current tile is \"protected\".\r\n private getTilesToPurge(olderThan: BeTimePoint, tilesToPurge: Set<RealityTile>): boolean {\r\n const children = this.realityChildren;\r\n\r\n // Protected tiles cannot be purged. They are:\r\n // * used tiles (where \"used\" may mean: selected/preloaded for display or content requested);\r\n // * parents and siblings of other protected tiles.\r\n let hasProtectedChildren = false;\r\n\r\n if (children) {\r\n for (const child of children) {\r\n hasProtectedChildren = child.getTilesToPurge(olderThan, tilesToPurge) || hasProtectedChildren;\r\n }\r\n\r\n if (hasProtectedChildren) {\r\n // Siblings of protected tiles are protected too. We need to remove them from it\r\n for (const child of children) {\r\n // Because the current tile can be invisible, relying on its children to display geometry,\r\n // we have to recurse in order to remove the first children that has geometry, otherwise,\r\n // some holes might appear\r\n child.removeFirstDisplayableChildrenFromSet(tilesToPurge);\r\n }\r\n\r\n return true; // Parents of protected tiles are protected\r\n }\r\n }\r\n\r\n const isInUse = this.usageMarker.getIsTileInUse();\r\n\r\n if (!isInUse && this.usageMarker.isTimestampExpired(olderThan)) {\r\n tilesToPurge.add(this);\r\n }\r\n\r\n return isInUse;\r\n }\r\n\r\n // Populate a set with tiles that should be disposed. Does not prevent some tiles to be disposed to avoid holes when moving.\r\n // This method is simpler and more fitting for devices that has a bigger memory constraint, such as mobiles.\r\n // However, it causes the apparition of holes by letting important tiles to be purged.\r\n private getTilesToPurgeWithoutProtection(olderThan: BeTimePoint, tilesToPurge: Set<RealityTile>): void {\r\n const children = this.realityChildren;\r\n\r\n if (children) {\r\n for (const child of children) {\r\n child.getTilesToPurgeWithoutProtection(olderThan, tilesToPurge);\r\n }\r\n }\r\n\r\n if (this.usageMarker.isExpired(olderThan))\r\n tilesToPurge.add(this);\r\n }\r\n\r\n private removeFirstDisplayableChildrenFromSet(set: Set<RealityTile>): void {\r\n if (set.size === 0)\r\n return;\r\n\r\n if (this.isDisplayable) {\r\n set.delete(this);\r\n return;\r\n }\r\n\r\n if (this.realityChildren !== undefined) {\r\n for (const child of this.realityChildren)\r\n child.removeFirstDisplayableChildrenFromSet(set);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public computeVisibilityFactor(args: TileDrawArgs): number {\r\n if (this.isEmpty)\r\n return -1;\r\n\r\n if (this.rangeCorners)\r\n scratchFrustum.setFromCorners(this.rangeCorners);\r\n else\r\n Frustum.fromRange(this.range, scratchFrustum);\r\n\r\n if (this.isFrustumCulled(scratchFrustum, args, true, this.boundingSphere))\r\n return -1;\r\n\r\n // some nodes are merely for structure and don't have any geometry\r\n if (0 === this.maximumSize)\r\n return 0;\r\n\r\n if (this.isLeaf)\r\n return this.hasContentRange && this.isContentCulled(args) ? -1 : 1;\r\n\r\n if (undefined !== this._geometricError) {\r\n const radius = args.getTileRadius(this);\r\n const center = args.getTileCenter(this);\r\n const pixelSize = args.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n\r\n const sse = this._geometricError / pixelSize;\r\n return args.maximumScreenSpaceError / sse;\r\n }\r\n\r\n return this.maximumSize / args.getPixelSize(this);\r\n }\r\n\r\n /** @internal */\r\n protected get _anyChildNotFound(): boolean {\r\n if (undefined !== this.children)\r\n for (const child of this.children)\r\n if (child.isNotFound)\r\n return true;\r\n\r\n return this._childrenLoadStatus === TileTreeLoadStatus.NotFound;\r\n }\r\n\r\n /** @internal */\r\n public override getSizeProjectionCorners(): Point3d[] | undefined {\r\n if (!this.tree.isContentUnbounded)\r\n return undefined; // For a non-global tree use the standard size algorithm.\r\n\r\n // For global tiles (as in OSM buildings) return the range corners or X-Y corners only if bounded by region- this allows an algorithm that uses the area of the projected corners to attenuate horizon tiles.\r\n if (!this.rangeCorners)\r\n return this.range.corners(scratchCorners);\r\n\r\n return this.region ? this.rangeCorners.slice(4) : this.rangeCorners;\r\n }\r\n\r\n /** @internal */\r\n public get isStepChild() { return false; }\r\n\r\n /** @internal */\r\n protected loadAdditiveRefinementChildren(resolve: (children: Tile[]) => void): void {\r\n const region = this.region;\r\n const corners = this.rangeCorners;\r\n if (!region || !corners)\r\n return;\r\n\r\n const maximumSize = this.maximumSize;\r\n const rangeDiagonal = corners[0].distance(corners[3]);\r\n const isLeaf = rangeDiagonal < additiveRefinementThreshold || this.depth > additiveRefinementDepthLimit;\r\n\r\n const stepChildren = new Array<AdditiveRefinementStepChild>();\r\n const latitudeDelta = (region.maxLatitude - region.minLatitude) / 2;\r\n const longitudeDelta = (region.maxLongitude - region.minLongitude) / 2;\r\n const minHeight = region.minHeight;\r\n const maxHeight = region.maxHeight;\r\n\r\n for (let i = 0, minLongitude = region.minLongitude, step = 0; i < 2; i++, minLongitude += longitudeDelta, step++) {\r\n for (let j = 0, minLatitude = region.minLatitude; j < 2; j++, minLatitude += latitudeDelta) {\r\n const childRegion = new RealityTileRegion({ minLatitude, maxLatitude: minLatitude + latitudeDelta, minLongitude, maxLongitude: minLongitude + longitudeDelta, minHeight, maxHeight });\r\n const childRange = childRegion.getRange();\r\n\r\n const contentId = `${this.contentId}_S${step++}`;\r\n const childParams: RealityTileParams = { rangeCorners: childRange.corners, contentId, range: childRange.range, maximumSize, parent: this, additiveRefinement: false, isLeaf, region: childRegion };\r\n\r\n stepChildren.push(new AdditiveRefinementStepChild(childParams, this.realityRoot));\r\n }\r\n }\r\n resolve(stepChildren);\r\n }\r\n\r\n /** @internal */\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._reprojectionTransform)\r\n return super.produceGraphics();\r\n\r\n if (undefined === this._reprojectedGraphic && undefined !== this._graphic) {\r\n const branch = new GraphicBranch(false);\r\n branch.add(this._graphic);\r\n this._reprojectedGraphic = IModelApp.renderSystem.createGraphicBranch(branch, this._reprojectionTransform);\r\n }\r\n return this._reprojectedGraphic;\r\n }\r\n\r\n /** @internal */\r\n public get unprojectedGraphic(): RenderGraphic | undefined {\r\n return this._graphic;\r\n }\r\n\r\n /** @internal */\r\n public override disposeContents(): void {\r\n super.disposeContents();\r\n this._reprojectedGraphic = dispose(this._reprojectedGraphic);\r\n }\r\n\r\n /** @internal */\r\n public collectTileGeometry(collector: TileGeometryCollector): void {\r\n const status = collector.collectTile(this);\r\n\r\n switch (status) {\r\n case \"reject\":\r\n return;\r\n\r\n case \"continue\":\r\n if (!this.isLeaf && !this._anyChildNotFound) {\r\n const childrenLoadStatus = this.loadChildren();\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n collector.markLoading();\r\n } else if (undefined !== this.realityChildren && !this._anyChildNotFound) {\r\n for (const child of this.realityChildren)\r\n child.collectTileGeometry(collector);\r\n }\r\n\r\n break;\r\n } // else fall through to \"accept\"\r\n // eslint-disable-next-line no-fallthrough\r\n case \"accept\":\r\n if (!this.isReady)\r\n collector.addMissingTile(this.loadableTile);\r\n else if (this.geometry?.polyfaces)\r\n collector.polyfaces.push(...this.geometry.polyfaces);\r\n\r\n break;\r\n }\r\n }\r\n}\r\n\r\n/** When additive refinement is used (as in the Cesium OSM tileset) it is not possible to accurately reproject very large, low level tiles\r\n * In this case we create additional \"step\" children (grandchildren etc. ) that will clipped portions display the their ancestor's additive geometry.\r\n * These step children are subdivided until they are small enough to be accurately reprojected - this is controlled by the additiveRefinementThreshold (currently 2KM).\r\n * The stepchildren do not contain any tile graphics - they just create a branch with clipping and reprojection to display their additive refinement ancestor graphics.\r\n */\r\nclass AdditiveRefinementStepChild extends RealityTile {\r\n public override get isStepChild() { return true; }\r\n private _loadableTile: RealityTile;\r\n\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this._loadableTile = this.realityParent;\r\n for (; this._loadableTile && this._loadableTile.isStepChild; this._loadableTile = this._loadableTile.realityParent)\r\n ;\r\n }\r\n public override get loadableTile(): RealityTile {\r\n return this._loadableTile;\r\n }\r\n public override get isLoading(): boolean { return this._loadableTile.isLoading; }\r\n public override get isQueued(): boolean { return this._loadableTile.isQueued; }\r\n public override get isNotFound(): boolean { return this._loadableTile.isNotFound; }\r\n public override get isReady(): boolean { return this._loadableTile.isReady; }\r\n public override get isLoaded(): boolean { return this._loadableTile.isLoaded; }\r\n public override get isEmpty() { return false; }\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._graphic) {\r\n const parentGraphics = this._loadableTile.unprojectedGraphic;\r\n\r\n if (!parentGraphics || !this._reprojectionTransform)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(parentGraphics);\r\n const renderSystem = IModelApp.renderSystem;\r\n const branchOptions: GraphicBranchOptions = {};\r\n if (this.rangeCorners) {\r\n const clipPolygon = [this.rangeCorners[0], this.rangeCorners[1], this.rangeCorners[3], this.rangeCorners[2]];\r\n branchOptions.clipVolume = renderSystem.createClipVolume(ClipVector.create([ClipShape.createShape(clipPolygon, undefined, undefined, this.tree.iModelTransform)!]));\r\n }\r\n this._graphic = renderSystem.createGraphicBranch(branch, this._reprojectionTransform, branchOptions);\r\n }\r\n return this._graphic;\r\n }\r\n\r\n public override markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n args.markUsed(this._loadableTile);\r\n }\r\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => {\r\n if (stepChildren)\r\n this.realityRoot.reprojectAndResolveChildren(this, stepChildren, resolve);\r\n });\r\n }\r\n}\r\n"]}