@itwin/core-frontend 4.4.0-dev.8 → 4.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +40 -1
- package/lib/cjs/DisplayStyleState.d.ts +3 -0
- package/lib/cjs/DisplayStyleState.d.ts.map +1 -1
- package/lib/cjs/DisplayStyleState.js +10 -0
- package/lib/cjs/DisplayStyleState.js.map +1 -1
- package/lib/cjs/Viewport.d.ts +5 -0
- package/lib/cjs/Viewport.d.ts.map +1 -1
- package/lib/cjs/Viewport.js +6 -0
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/common/gltf/GltfSchema.d.ts +20 -3
- package/lib/cjs/common/gltf/GltfSchema.d.ts.map +1 -1
- package/lib/cjs/common/gltf/GltfSchema.js.map +1 -1
- package/lib/cjs/common/imdl/ImdlModel.d.ts +15 -1
- package/lib/cjs/common/imdl/ImdlModel.d.ts.map +1 -1
- package/lib/cjs/common/imdl/ImdlModel.js +11 -3
- package/lib/cjs/common/imdl/ImdlModel.js.map +1 -1
- package/lib/cjs/common/imdl/ParseImdlDocument.d.ts +3 -1
- package/lib/cjs/common/imdl/ParseImdlDocument.d.ts.map +1 -1
- package/lib/cjs/common/imdl/ParseImdlDocument.js +66 -11
- package/lib/cjs/common/imdl/ParseImdlDocument.js.map +1 -1
- package/lib/cjs/render/GraphicBranch.d.ts +10 -0
- package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
- package/lib/cjs/render/GraphicBranch.js.map +1 -1
- package/lib/cjs/render/webgl/BranchState.d.ts +2 -0
- package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
- package/lib/cjs/render/webgl/BranchState.js +2 -0
- package/lib/cjs/render/webgl/BranchState.js.map +1 -1
- package/lib/cjs/render/webgl/Graphic.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Graphic.js +3 -0
- package/lib/cjs/render/webgl/Graphic.js.map +1 -1
- package/lib/cjs/render/webgl/InstancedGeometry.d.ts +1 -0
- package/lib/cjs/render/webgl/InstancedGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/InstancedGeometry.js +1 -0
- package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.js +6 -0
- package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/request/utils.d.ts +18 -0
- package/lib/cjs/request/utils.d.ts.map +1 -0
- package/lib/cjs/request/utils.js +45 -0
- package/lib/cjs/request/utils.js.map +1 -0
- package/lib/cjs/tile/BatchedTileIdMap.d.ts +1 -2
- package/lib/cjs/tile/BatchedTileIdMap.d.ts.map +1 -1
- package/lib/cjs/tile/BatchedTileIdMap.js +3 -3
- package/lib/cjs/tile/BatchedTileIdMap.js.map +1 -1
- package/lib/cjs/tile/GltfReader.d.ts +4 -1
- package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
- package/lib/cjs/tile/GltfReader.js +126 -21
- package/lib/cjs/tile/GltfReader.js.map +1 -1
- package/lib/cjs/tile/ImdlDecoder.d.ts +7 -1
- package/lib/cjs/tile/ImdlDecoder.d.ts.map +1 -1
- package/lib/cjs/tile/ImdlDecoder.js.map +1 -1
- package/lib/cjs/tile/ImdlGraphicsCreator.d.ts.map +1 -1
- package/lib/cjs/tile/ImdlGraphicsCreator.js +28 -17
- package/lib/cjs/tile/ImdlGraphicsCreator.js.map +1 -1
- package/lib/cjs/tile/ImdlReader.d.ts +2 -1
- package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
- package/lib/cjs/tile/ImdlReader.js +1 -0
- package/lib/cjs/tile/ImdlReader.js.map +1 -1
- package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/RealityModelTileTree.js +2 -3
- package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
- package/lib/cjs/tile/RealityTileTree.d.ts +31 -0
- package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTileTree.js +6 -0
- package/lib/cjs/tile/RealityTileTree.js.map +1 -1
- package/lib/cjs/tile/TileDrawArgs.d.ts +6 -0
- package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
- package/lib/cjs/tile/TileDrawArgs.js +7 -0
- package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
- package/lib/cjs/tile/TileTreeReference.d.ts +2 -0
- package/lib/cjs/tile/TileTreeReference.d.ts.map +1 -1
- package/lib/cjs/tile/TileTreeReference.js +5 -0
- package/lib/cjs/tile/TileTreeReference.js.map +1 -1
- package/lib/cjs/tile/map/ArcGISTileMap.d.ts +6 -2
- package/lib/cjs/tile/map/ArcGISTileMap.d.ts.map +1 -1
- package/lib/cjs/tile/map/ArcGISTileMap.js +127 -69
- package/lib/cjs/tile/map/ArcGISTileMap.js.map +1 -1
- package/lib/cjs/tile/map/ArcGisUtilities.d.ts.map +1 -1
- package/lib/cjs/tile/map/ArcGisUtilities.js +5 -0
- package/lib/cjs/tile/map/ArcGisUtilities.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.js +61 -39
- package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts +6 -0
- package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryProvider.js +47 -7
- package/lib/cjs/tile/map/MapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/WmsCapabilities.d.ts.map +1 -1
- package/lib/cjs/tile/map/WmsCapabilities.js +1 -15
- package/lib/cjs/tile/map/WmsCapabilities.js.map +1 -1
- package/lib/cjs/tile/map/WmsUtilities.d.ts +7 -0
- package/lib/cjs/tile/map/WmsUtilities.d.ts.map +1 -1
- package/lib/cjs/tile/map/WmsUtilities.js +22 -0
- package/lib/cjs/tile/map/WmsUtilities.js.map +1 -1
- package/lib/cjs/tile/map/WmtsCapabilities.d.ts.map +1 -1
- package/lib/cjs/tile/map/WmtsCapabilities.js +2 -16
- package/lib/cjs/tile/map/WmtsCapabilities.js.map +1 -1
- package/lib/cjs/tools/SelectTool.d.ts +1 -0
- package/lib/cjs/tools/SelectTool.d.ts.map +1 -1
- package/lib/cjs/tools/SelectTool.js +19 -13
- package/lib/cjs/tools/SelectTool.js.map +1 -1
- package/lib/esm/DisplayStyleState.d.ts +3 -0
- package/lib/esm/DisplayStyleState.d.ts.map +1 -1
- package/lib/esm/DisplayStyleState.js +10 -0
- package/lib/esm/DisplayStyleState.js.map +1 -1
- package/lib/esm/Viewport.d.ts +5 -0
- package/lib/esm/Viewport.d.ts.map +1 -1
- package/lib/esm/Viewport.js +6 -0
- package/lib/esm/Viewport.js.map +1 -1
- package/lib/esm/common/gltf/GltfSchema.d.ts +20 -3
- package/lib/esm/common/gltf/GltfSchema.d.ts.map +1 -1
- package/lib/esm/common/gltf/GltfSchema.js.map +1 -1
- package/lib/esm/common/imdl/ImdlModel.d.ts +15 -1
- package/lib/esm/common/imdl/ImdlModel.d.ts.map +1 -1
- package/lib/esm/common/imdl/ImdlModel.js +11 -3
- package/lib/esm/common/imdl/ImdlModel.js.map +1 -1
- package/lib/esm/common/imdl/ParseImdlDocument.d.ts +3 -1
- package/lib/esm/common/imdl/ParseImdlDocument.d.ts.map +1 -1
- package/lib/esm/common/imdl/ParseImdlDocument.js +67 -12
- package/lib/esm/common/imdl/ParseImdlDocument.js.map +1 -1
- package/lib/esm/render/GraphicBranch.d.ts +10 -0
- package/lib/esm/render/GraphicBranch.d.ts.map +1 -1
- package/lib/esm/render/GraphicBranch.js.map +1 -1
- package/lib/esm/render/webgl/BranchState.d.ts +2 -0
- package/lib/esm/render/webgl/BranchState.d.ts.map +1 -1
- package/lib/esm/render/webgl/BranchState.js +2 -0
- package/lib/esm/render/webgl/BranchState.js.map +1 -1
- package/lib/esm/render/webgl/Graphic.d.ts.map +1 -1
- package/lib/esm/render/webgl/Graphic.js +3 -0
- package/lib/esm/render/webgl/Graphic.js.map +1 -1
- package/lib/esm/render/webgl/InstancedGeometry.d.ts +1 -0
- package/lib/esm/render/webgl/InstancedGeometry.d.ts.map +1 -1
- package/lib/esm/render/webgl/InstancedGeometry.js +1 -0
- package/lib/esm/render/webgl/InstancedGeometry.js.map +1 -1
- package/lib/esm/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/esm/render/webgl/RealityMesh.js +6 -0
- package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
- package/lib/esm/request/utils.d.ts +18 -0
- package/lib/esm/request/utils.d.ts.map +1 -0
- package/lib/esm/request/utils.js +40 -0
- package/lib/esm/request/utils.js.map +1 -0
- package/lib/esm/tile/BatchedTileIdMap.d.ts +1 -2
- package/lib/esm/tile/BatchedTileIdMap.d.ts.map +1 -1
- package/lib/esm/tile/BatchedTileIdMap.js +3 -3
- package/lib/esm/tile/BatchedTileIdMap.js.map +1 -1
- package/lib/esm/tile/GltfReader.d.ts +4 -1
- package/lib/esm/tile/GltfReader.d.ts.map +1 -1
- package/lib/esm/tile/GltfReader.js +127 -22
- package/lib/esm/tile/GltfReader.js.map +1 -1
- package/lib/esm/tile/ImdlDecoder.d.ts +7 -1
- package/lib/esm/tile/ImdlDecoder.d.ts.map +1 -1
- package/lib/esm/tile/ImdlDecoder.js.map +1 -1
- package/lib/esm/tile/ImdlGraphicsCreator.d.ts.map +1 -1
- package/lib/esm/tile/ImdlGraphicsCreator.js +28 -17
- package/lib/esm/tile/ImdlGraphicsCreator.js.map +1 -1
- package/lib/esm/tile/ImdlReader.d.ts +2 -1
- package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
- package/lib/esm/tile/ImdlReader.js +1 -0
- package/lib/esm/tile/ImdlReader.js.map +1 -1
- package/lib/esm/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/esm/tile/RealityModelTileTree.js +2 -3
- package/lib/esm/tile/RealityModelTileTree.js.map +1 -1
- package/lib/esm/tile/RealityTileTree.d.ts +31 -0
- package/lib/esm/tile/RealityTileTree.d.ts.map +1 -1
- package/lib/esm/tile/RealityTileTree.js +6 -0
- package/lib/esm/tile/RealityTileTree.js.map +1 -1
- package/lib/esm/tile/TileDrawArgs.d.ts +6 -0
- package/lib/esm/tile/TileDrawArgs.d.ts.map +1 -1
- package/lib/esm/tile/TileDrawArgs.js +8 -1
- package/lib/esm/tile/TileDrawArgs.js.map +1 -1
- package/lib/esm/tile/TileTreeReference.d.ts +2 -0
- package/lib/esm/tile/TileTreeReference.d.ts.map +1 -1
- package/lib/esm/tile/TileTreeReference.js +5 -0
- package/lib/esm/tile/TileTreeReference.js.map +1 -1
- package/lib/esm/tile/map/ArcGISTileMap.d.ts +6 -2
- package/lib/esm/tile/map/ArcGISTileMap.d.ts.map +1 -1
- package/lib/esm/tile/map/ArcGISTileMap.js +130 -71
- package/lib/esm/tile/map/ArcGISTileMap.js.map +1 -1
- package/lib/esm/tile/map/ArcGisUtilities.d.ts.map +1 -1
- package/lib/esm/tile/map/ArcGisUtilities.js +5 -0
- package/lib/esm/tile/map/ArcGisUtilities.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.js +61 -39
- package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryProvider.d.ts +6 -0
- package/lib/esm/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryProvider.js +48 -8
- package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/WmsCapabilities.d.ts.map +1 -1
- package/lib/esm/tile/map/WmsCapabilities.js +1 -15
- package/lib/esm/tile/map/WmsCapabilities.js.map +1 -1
- package/lib/esm/tile/map/WmsUtilities.d.ts +7 -0
- package/lib/esm/tile/map/WmsUtilities.d.ts.map +1 -1
- package/lib/esm/tile/map/WmsUtilities.js +22 -0
- package/lib/esm/tile/map/WmsUtilities.js.map +1 -1
- package/lib/esm/tile/map/WmtsCapabilities.d.ts.map +1 -1
- package/lib/esm/tile/map/WmtsCapabilities.js +2 -16
- package/lib/esm/tile/map/WmtsCapabilities.js.map +1 -1
- package/lib/esm/tools/SelectTool.d.ts +1 -0
- package/lib/esm/tools/SelectTool.d.ts.map +1 -1
- package/lib/esm/tools/SelectTool.js +19 -13
- package/lib/esm/tools/SelectTool.js.map +1 -1
- package/lib/public/scripts/parse-imdl-worker.js +1 -1
- package/lib/workers/webpack/parse-imdl-worker.js +1 -1
- package/package.json +20 -19
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert, dispose, disposeArray, IDisposable, UintArray } from \"@itwin/core-bentley\";\nimport { ColorDef, Quantization, RenderTexture } from \"@itwin/core-common\";\nimport { Matrix4d, Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\nimport { GraphicBranch } from \"../GraphicBranch\";\nimport { RealityMeshGraphicParams } from \"../RealityMeshGraphicParams\";\nimport { RealityMeshParams } from \"../RealityMeshParams\";\nimport { RenderGraphic } from \"../RenderGraphic\";\nimport { RenderMemory } from \"../RenderMemory\";\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\nimport { AttributeMap } from \"./AttributeMap\";\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\nimport { GL } from \"./GL\";\nimport { Matrix4 } from \"./Matrix\";\nimport { PlanarClassifier } from \"./PlanarClassifier\";\nimport { Primitive } from \"./Primitive\";\nimport { RenderOrder } from \"./RenderFlags\";\nimport { System } from \"./System\";\nimport { Target } from \"./Target\";\nimport { TechniqueId } from \"./TechniqueId\";\n\nconst scratchOverlapRange = Range2d.createNull();\nconst scratchBytes = new Uint8Array(4);\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\nconst scratchRange2d = Range2d.createNull();\nclass ProjectedTexture {\n public classifier: PlanarClassifier;\n constructor(classifier: RenderPlanarClassifier, public meshParams: RealityMeshGraphicParams, public targetRectangle: Range2d) {\n this.classifier = classifier as PlanarClassifier;\n }\n public clone(targetRectangle: Range2d) {\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\n }\n}\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\n\nclass RealityTextureParam implements IDisposable {\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\n\n public dispose(): void {\n this.texture = dispose(this.texture);\n }\n\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\n\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\n\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\n followed by the model to texture projection.\n*/\n public getProjectionMatrix(): Matrix4d | undefined {\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\n }\n public getTerrainMatrix(): Matrix4 | undefined {\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\n }\n\n public getParams(result: Matrix4): Matrix4 {\n /** Entry 0 is 0 for */\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\n const projectedTexture = this._projectedTextureOrMatrix;\n\n result.data[0] = 1;\n result.data[1] = projectedTexture.classifier.textureImageCount;\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\n result.data[4] = scratchBytes[0];\n result.data[5] = scratchBytes[1];\n result.data[6] = scratchBytes[2];\n result.data[7] = scratchBytes[3];\n\n const points = [];\n const meshParams = projectedTexture.meshParams;\n // Calculate range in the tiles local coordinates.\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\n points.push(meshParams.projection.getGlobalPoint(high.x, low.y, 0));\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\n for (let i = 0, j = 8; i < 4; i++) {\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\n result.data[j++] = projectedPoint.x;\n result.data[j++] = projectedPoint.y;\n }\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\n if (x0 * y1 - x1 * y0 < 0) {\n const swap = ((i: number, j: number) => {\n const temp = result.data[i];\n result.data[i] = result.data[j];\n result.data[j] = temp;\n });\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\n swap(i, j);\n swap(i + 1, j + 1);\n }\n }\n } else {\n result.data[0] = 0;\n }\n return result;\n }\n}\n\n/** @internal */\nexport class RealityTextureParams implements IDisposable {\n constructor(public params: RealityTextureParam[]) { }\n public static create(textures: TerrainOrProjectedTexture[]) {\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\n assert(textures.length <= maxTexturesPerMesh);\n\n const textureParams = new Array<RealityTextureParam>();\n for (const texture of textures) {\n if (texture instanceof TerrainTexture) {\n const terrainTexture = texture;\n const matrix = new Matrix4(); // Published as Mat4.\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\n matrix.data[0] = terrainTexture.translate.x;\n matrix.data[1] = terrainTexture.translate.y;\n matrix.data[2] = terrainTexture.scale.x;\n matrix.data[3] = terrainTexture.scale.y;\n\n if (terrainTexture.clipRectangle) {\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\n } else {\n matrix.data[4] = matrix.data[5] = 0;\n matrix.data[6] = matrix.data[7] = 1;\n }\n matrix.data[8] = (1.0 - terrainTexture.transparency);\n matrix.data[9] = terrainTexture.featureId;\n textureParams.push(new RealityTextureParam(terrainTexture.texture, matrix));\n } else {\n const classifier = texture.classifier;\n textureParams.push(new RealityTextureParam(classifier.getOrCreateClassifierTexture(), texture));\n }\n }\n\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\n const matrix = new Matrix4();\n matrix.data[0] = matrix.data[1] = 0.0;\n matrix.data[2] = matrix.data[3] = 1.0;\n matrix.data[4] = matrix.data[5] = 1;\n matrix.data[6] = matrix.data[7] = -1;\n matrix.data[15] = 0; // Denotes a terrain texture.\n textureParams.push(new RealityTextureParam(undefined, matrix));\n }\n return new RealityTextureParams(textureParams);\n }\n\n public dispose(): void {\n disposeArray(this.params);\n }\n}\n/** @internal */\n\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\n public readonly uvParams: QBufferHandle2d;\n public readonly featureID?: number;\n public readonly normals?: BufferHandle;\n public readonly numBytesPerIndex: 1 | 2 | 4;\n\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, numBytesPerIndex: 1 | 2 | 4, featureID?: number) {\n super(positions, indices, numIndices);\n this.numBytesPerIndex = numBytesPerIndex;\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\n assert(attrParams !== undefined);\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\n this.uvParams = uvParams;\n\n if (undefined !== normals) {\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\n assert(attrParams !== undefined);\n if (normals.bytesUsed > 0)\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\n this.normals = normals;\n }\n this.featureID = featureID;\n }\n\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: UintArray, normBuf: BufferHandle | undefined, featureID: number) {\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\n\n if (undefined === indBuf)\n return undefined;\n\n const bytesPerIndex = indices.BYTES_PER_ELEMENT;\n assert(1 === bytesPerIndex || 2 === bytesPerIndex || 4 === bytesPerIndex);\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, bytesPerIndex, featureID);\n\n }\n\n public static fromRealityMesh(params: RealityMeshParams) {\n const posBuf = QBufferHandle3d.create(params.positions.params, params.positions.points);\n const uvParamBuf = QBufferHandle2d.create(params.uvs.params, params.uvs.points);\n const normalBuf = params.normals ? BufferHandle.createArrayBuffer(params.normals) : undefined;\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, params.indices, normalBuf, params.featureID ?? 0);\n }\n\n public override get isDisposed(): boolean {\n return super.isDisposed && this.uvParams.isDisposed;\n }\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\n\n public override dispose() {\n super.dispose();\n dispose(this.uvParams);\n }\n}\n\n/** @internal */\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\n public readonly hasTextures: boolean;\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\n public override get supportsThematicDisplay() { return true; }\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\n public get transform(): Transform | undefined { return this._transform; }\n\n private _realityMeshParams: RealityMeshGeometryParams;\n private readonly _indexType: GL.DataType;\n public textureParams: RealityTextureParams | undefined;\n private readonly _transform: Transform | undefined;\n public readonly baseColor: ColorDef | undefined;\n private _baseIsTransparent: boolean;\n private _isTerrain: boolean;\n private _disableTextureDisposal: boolean;\n\n private constructor(props: {\n realityMeshParams: RealityMeshGeometryParams;\n textureParams?: RealityTextureParams;\n transform?: Transform;\n baseColor?: ColorDef;\n baseIsTransparent: boolean;\n isTerrain: boolean;\n disableTextureDisposal: boolean;\n }) {\n super(props.realityMeshParams);\n this._realityMeshParams = props.realityMeshParams;\n this.textureParams = props.textureParams;\n this._transform = props.transform;\n this.baseColor = props.baseColor;\n this._baseIsTransparent = props.baseIsTransparent;\n this._isTerrain = props.isTerrain;\n this._disableTextureDisposal = props.disableTextureDisposal;\n this.hasTextures = undefined !== this.textureParams && this.textureParams.params.some((x) => undefined !== x.texture);\n\n const bytesPerIndex = props.realityMeshParams.numBytesPerIndex;\n this._indexType = 1 === bytesPerIndex ? GL.DataType.UnsignedByte : (2 === bytesPerIndex ? GL.DataType.UnsignedShort : GL.DataType.UnsignedInt);\n }\n\n public override dispose() {\n super.dispose();\n dispose(this._realityMeshParams);\n if (true !== this._disableTextureDisposal)\n dispose(this.textureParams);\n }\n\n public static createForTerrain(mesh: RealityMeshParams, transform: Transform | undefined, disableTextureDisposal = false) {\n const params = RealityMeshGeometryParams.fromRealityMesh(mesh);\n if (!params)\n return undefined;\n\n return new RealityMeshGeometry({\n realityMeshParams: params,\n transform,\n baseIsTransparent: false,\n isTerrain: true,\n disableTextureDisposal,\n });\n }\n\n public static createFromRealityMesh(realityMesh: RealityMeshParams, disableTextureDisposal = false): RealityMeshGeometry | undefined {\n const params = RealityMeshGeometryParams.fromRealityMesh(realityMesh);\n if (!params)\n return undefined;\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID ?? 0, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\n\n return new RealityMeshGeometry({ realityMeshParams: params, textureParams: texture ? RealityTextureParams.create([texture]) : undefined, baseIsTransparent: false, isTerrain: false, disableTextureDisposal });\n }\n\n public getRange(): Range3d {\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\n }\n\n public static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams, disableTextureDisposal = false): RenderGraphic | undefined {\n const meshes = [];\n const textures = params.textures ?? [];\n const realityMesh = params.realityMesh as RealityMeshGeometry;\n const { baseColor, baseTransparent, featureTable, tileId, layerClassifiers } = params;\n\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\n const layers = new Array<(TerrainTexture | ProjectedTexture)[]>();\n // Collate the textures and classifiers layers into a single array.\n for (const texture of textures) {\n const layer = layers[texture.layerIndex];\n if (layer) {\n (layer as TerrainTexture[]).push(texture);\n } else {\n layers[texture.layerIndex] = [texture];\n }\n }\n params.layerClassifiers?.forEach((layerClassifier, layerIndex) => layers[layerIndex] = [new ProjectedTexture(layerClassifier, params, params.tileRectangle)]);\n\n if (layers.length < 2 && !layerClassifiers?.size && textures.length < texturesPerMesh) {\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\n meshes.push(new RealityMeshGeometry({ realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(textures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal }));\n } else {\n let primaryLayer;\n while (primaryLayer === undefined)\n primaryLayer = layers.shift();\n if (!primaryLayer)\n return undefined;\n for (const primaryTexture of primaryLayer) {\n const targetRectangle = primaryTexture.targetRectangle;\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\n let layerTextures = [primaryTexture];\n for (const secondaryLayer of layers) {\n if (!secondaryLayer)\n continue;\n for (const secondaryTexture of secondaryLayer) {\n if (secondaryTexture instanceof ProjectedTexture) {\n layerTextures.push(secondaryTexture.clone(targetRectangle));\n } else {\n const secondaryRectangle = secondaryTexture.targetRectangle;\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\n\n if (secondaryTexture.clipRectangle)\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\n\n if (!textureRange.isNull && textureRange) {\n layerTextures.push(secondaryTexture.cloneWithClip(textureRange));\n }\n }\n }\n }\n }\n while (layerTextures.length > texturesPerMesh) {\n meshes.push(new RealityMeshGeometry({ realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures.slice(0, texturesPerMesh)), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal }));\n layerTextures = layerTextures.slice(texturesPerMesh);\n }\n meshes.push(new RealityMeshGeometry({ realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal }));\n }\n }\n\n if (meshes.length === 0)\n return undefined;\n\n const branch = new GraphicBranch(true);\n for (const mesh of meshes) {\n const primitive = Primitive.create(mesh);\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\n }\n\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\n }\n\n public collectStatistics(stats: RenderMemory.Statistics): void {\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\n }\n\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\n\n public override getPass(target: Target) {\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\n return \"translucent\";\n\n return \"opaque\";\n }\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\n\n public override draw(): void {\n this._params.buffers.bind();\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, this._indexType, 0);\n this._params.buffers.unbind();\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert, dispose, disposeArray, IDisposable, UintArray } from \"@itwin/core-bentley\";\nimport { ColorDef, Quantization, RenderTexture } from \"@itwin/core-common\";\nimport { Matrix4d, Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\nimport { GraphicBranch } from \"../GraphicBranch\";\nimport { RealityMeshGraphicParams } from \"../RealityMeshGraphicParams\";\nimport { RealityMeshParams } from \"../RealityMeshParams\";\nimport { RenderGraphic } from \"../RenderGraphic\";\nimport { RenderMemory } from \"../RenderMemory\";\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\nimport { AttributeMap } from \"./AttributeMap\";\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\nimport { GL } from \"./GL\";\nimport { Matrix4 } from \"./Matrix\";\nimport { PlanarClassifier } from \"./PlanarClassifier\";\nimport { Primitive } from \"./Primitive\";\nimport { RenderOrder } from \"./RenderFlags\";\nimport { System } from \"./System\";\nimport { Target } from \"./Target\";\nimport { TechniqueId } from \"./TechniqueId\";\n\nconst scratchOverlapRange = Range2d.createNull();\nconst scratchBytes = new Uint8Array(4);\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\nconst scratchRange2d = Range2d.createNull();\nclass ProjectedTexture {\n public classifier: PlanarClassifier;\n constructor(classifier: RenderPlanarClassifier, public meshParams: RealityMeshGraphicParams, public targetRectangle: Range2d) {\n this.classifier = classifier as PlanarClassifier;\n }\n public clone(targetRectangle: Range2d) {\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\n }\n}\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\n\nclass RealityTextureParam implements IDisposable {\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\n\n public dispose(): void {\n this.texture = dispose(this.texture);\n }\n\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\n\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\n\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\n followed by the model to texture projection.\n*/\n public getProjectionMatrix(): Matrix4d | undefined {\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\n }\n public getTerrainMatrix(): Matrix4 | undefined {\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\n }\n\n public getParams(result: Matrix4): Matrix4 {\n /** Entry 0 is 0 for */\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\n const projectedTexture = this._projectedTextureOrMatrix;\n\n result.data[0] = 1;\n result.data[1] = projectedTexture.classifier.textureImageCount;\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\n result.data[4] = scratchBytes[0];\n result.data[5] = scratchBytes[1];\n result.data[6] = scratchBytes[2];\n result.data[7] = scratchBytes[3];\n\n const points = [];\n const meshParams = projectedTexture.meshParams;\n // Calculate range in the tiles local coordinates.\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\n points.push(meshParams.projection.getGlobalPoint(high.x, low.y, 0));\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\n for (let i = 0, j = 8; i < 4; i++) {\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\n result.data[j++] = projectedPoint.x;\n result.data[j++] = projectedPoint.y;\n }\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\n if (x0 * y1 - x1 * y0 < 0) {\n const swap = ((i: number, j: number) => {\n const temp = result.data[i];\n result.data[i] = result.data[j];\n result.data[j] = temp;\n });\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\n swap(i, j);\n swap(i + 1, j + 1);\n }\n }\n } else {\n result.data[0] = 0;\n }\n return result;\n }\n}\n\n/** @internal */\nexport class RealityTextureParams implements IDisposable {\n constructor(public params: RealityTextureParam[]) { }\n public static create(textures: TerrainOrProjectedTexture[]) {\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\n assert(textures.length <= maxTexturesPerMesh);\n\n const textureParams = new Array<RealityTextureParam>();\n for (const texture of textures) {\n if (texture instanceof TerrainTexture) {\n const terrainTexture = texture;\n const matrix = new Matrix4(); // Published as Mat4.\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\n matrix.data[0] = terrainTexture.translate.x;\n matrix.data[1] = terrainTexture.translate.y;\n matrix.data[2] = terrainTexture.scale.x;\n matrix.data[3] = terrainTexture.scale.y;\n\n if (terrainTexture.clipRectangle) {\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\n } else {\n matrix.data[4] = matrix.data[5] = 0;\n matrix.data[6] = matrix.data[7] = 1;\n }\n matrix.data[8] = (1.0 - terrainTexture.transparency);\n matrix.data[9] = terrainTexture.featureId;\n textureParams.push(new RealityTextureParam(terrainTexture.texture, matrix));\n } else {\n const classifier = texture.classifier;\n textureParams.push(new RealityTextureParam(classifier.getOrCreateClassifierTexture(), texture));\n }\n }\n\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\n const matrix = new Matrix4();\n matrix.data[0] = matrix.data[1] = 0.0;\n matrix.data[2] = matrix.data[3] = 1.0;\n matrix.data[4] = matrix.data[5] = 1;\n matrix.data[6] = matrix.data[7] = -1;\n matrix.data[15] = 0; // Denotes a terrain texture.\n textureParams.push(new RealityTextureParam(undefined, matrix));\n }\n return new RealityTextureParams(textureParams);\n }\n\n public dispose(): void {\n disposeArray(this.params);\n }\n}\n/** @internal */\n\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\n public readonly uvParams: QBufferHandle2d;\n public readonly featureID?: number;\n public readonly normals?: BufferHandle;\n public readonly numBytesPerIndex: 1 | 2 | 4;\n\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, numBytesPerIndex: 1 | 2 | 4, featureID?: number) {\n super(positions, indices, numIndices);\n this.numBytesPerIndex = numBytesPerIndex;\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\n assert(attrParams !== undefined);\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\n this.uvParams = uvParams;\n\n if (undefined !== normals) {\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\n assert(attrParams !== undefined);\n if (normals.bytesUsed > 0)\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\n this.normals = normals;\n }\n this.featureID = featureID;\n }\n\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: UintArray, normBuf: BufferHandle | undefined, featureID: number) {\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\n\n if (undefined === indBuf)\n return undefined;\n\n const bytesPerIndex = indices.BYTES_PER_ELEMENT;\n assert(1 === bytesPerIndex || 2 === bytesPerIndex || 4 === bytesPerIndex);\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, bytesPerIndex, featureID);\n\n }\n\n public static fromRealityMesh(params: RealityMeshParams) {\n const posBuf = QBufferHandle3d.create(params.positions.params, params.positions.points);\n const uvParamBuf = QBufferHandle2d.create(params.uvs.params, params.uvs.points);\n const normalBuf = params.normals ? BufferHandle.createArrayBuffer(params.normals) : undefined;\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, params.indices, normalBuf, params.featureID ?? 0);\n }\n\n public override get isDisposed(): boolean {\n return super.isDisposed && this.uvParams.isDisposed;\n }\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\n\n public override dispose() {\n super.dispose();\n dispose(this.uvParams);\n }\n}\n\n/** @internal */\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\n public readonly hasTextures: boolean;\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\n public override get supportsThematicDisplay() { return true; }\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\n public get transform(): Transform | undefined { return this._transform; }\n\n private _realityMeshParams: RealityMeshGeometryParams;\n private readonly _indexType: GL.DataType;\n public textureParams: RealityTextureParams | undefined;\n private readonly _transform: Transform | undefined;\n public readonly baseColor: ColorDef | undefined;\n private _baseIsTransparent: boolean;\n private _isTerrain: boolean;\n private _disableTextureDisposal: boolean;\n\n private constructor(props: {\n realityMeshParams: RealityMeshGeometryParams;\n textureParams?: RealityTextureParams;\n transform?: Transform;\n baseColor?: ColorDef;\n baseIsTransparent: boolean;\n isTerrain: boolean;\n disableTextureDisposal: boolean;\n }) {\n super(props.realityMeshParams);\n this._realityMeshParams = props.realityMeshParams;\n this.textureParams = props.textureParams;\n this._transform = props.transform;\n this.baseColor = props.baseColor;\n this._baseIsTransparent = props.baseIsTransparent;\n this._isTerrain = props.isTerrain;\n this._disableTextureDisposal = props.disableTextureDisposal;\n this.hasTextures = undefined !== this.textureParams && this.textureParams.params.some((x) => undefined !== x.texture);\n\n const bytesPerIndex = props.realityMeshParams.numBytesPerIndex;\n this._indexType = 1 === bytesPerIndex ? GL.DataType.UnsignedByte : (2 === bytesPerIndex ? GL.DataType.UnsignedShort : GL.DataType.UnsignedInt);\n }\n\n public override dispose() {\n super.dispose();\n dispose(this._realityMeshParams);\n if (true !== this._disableTextureDisposal)\n dispose(this.textureParams);\n }\n\n public static createForTerrain(mesh: RealityMeshParams, transform: Transform | undefined, disableTextureDisposal = false) {\n const params = RealityMeshGeometryParams.fromRealityMesh(mesh);\n if (!params)\n return undefined;\n\n return new RealityMeshGeometry({\n realityMeshParams: params,\n transform,\n baseIsTransparent: false,\n isTerrain: true,\n disableTextureDisposal,\n });\n }\n\n public static createFromRealityMesh(realityMesh: RealityMeshParams, disableTextureDisposal = false): RealityMeshGeometry | undefined {\n const params = RealityMeshGeometryParams.fromRealityMesh(realityMesh);\n if (!params)\n return undefined;\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID ?? 0, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\n\n return new RealityMeshGeometry({ realityMeshParams: params, textureParams: texture ? RealityTextureParams.create([texture]) : undefined, baseIsTransparent: false, isTerrain: false, disableTextureDisposal });\n }\n\n public getRange(): Range3d {\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\n }\n\n public static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams, disableTextureDisposal = false): RenderGraphic | undefined {\n const meshes = [];\n const textures = params.textures ?? [];\n const realityMesh = params.realityMesh as RealityMeshGeometry;\n const { baseColor, baseTransparent, featureTable, tileId, layerClassifiers } = params;\n\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\n const layers = new Array<(TerrainTexture | ProjectedTexture)[]>();\n // Collate the textures and classifiers layers into a single array.\n for (const texture of textures) {\n const layer = layers[texture.layerIndex];\n if (layer) {\n (layer as TerrainTexture[]).push(texture);\n } else {\n layers[texture.layerIndex] = [texture];\n }\n }\n params.layerClassifiers?.forEach((layerClassifier, layerIndex) => layers[layerIndex] = [new ProjectedTexture(layerClassifier, params, params.tileRectangle)]);\n\n if (layers.length < 2 && !layerClassifiers?.size && textures.length < texturesPerMesh) {\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\n meshes.push(new RealityMeshGeometry({ realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(textures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal }));\n } else {\n let primaryLayer;\n while (primaryLayer === undefined)\n primaryLayer = layers.shift();\n if (!primaryLayer)\n return undefined;\n for (const primaryTexture of primaryLayer) {\n const targetRectangle = primaryTexture.targetRectangle;\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\n let layerTextures = [primaryTexture];\n for (const secondaryLayer of layers) {\n if (!secondaryLayer)\n continue;\n for (const secondaryTexture of secondaryLayer) {\n if (secondaryTexture instanceof ProjectedTexture) {\n layerTextures.push(secondaryTexture.clone(targetRectangle));\n } else {\n const secondaryRectangle = secondaryTexture.targetRectangle;\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\n\n if (secondaryTexture.clipRectangle)\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\n\n if (!textureRange.isNull && textureRange) {\n layerTextures.push(secondaryTexture.cloneWithClip(textureRange));\n }\n }\n }\n }\n }\n while (layerTextures.length > texturesPerMesh) {\n meshes.push(new RealityMeshGeometry({ realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures.slice(0, texturesPerMesh)), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal }));\n layerTextures = layerTextures.slice(texturesPerMesh);\n }\n meshes.push(new RealityMeshGeometry({ realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal }));\n }\n }\n\n if (meshes.length === 0)\n return undefined;\n\n const branch = new GraphicBranch(true);\n for (const mesh of meshes) {\n const primitive = Primitive.create(mesh);\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\n }\n\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\n }\n\n public collectStatistics(stats: RenderMemory.Statistics): void {\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\n if (this.textureParams?.params) {\n for (const param of this.textureParams.params) {\n if (param.texture?.bytesUsed)\n stats.addTexture(param.texture.bytesUsed);\n }\n }\n }\n\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\n\n public override getPass(target: Target) {\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\n return \"translucent\";\n\n return \"opaque\";\n }\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\n\n public override draw(): void {\n this._params.buffers.bind();\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, this._indexType, 0);\n this._params.buffers.unbind();\n }\n}\n"]}
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import { RequestBasicCredentials } from "./Request";
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/**
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* Check whether or not one of the requested authentication method is listed in the HTTP 'WWW-Authenticate' response header
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* @note For CORS requests, the 'Access-Control-Expose-Headers' header from the server must make the 'WWW-Authenticate' available to the browser, otherwise this won't work.
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export declare function headersIncludeAuthMethod(headers: Headers, query: string[]): boolean;
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/**
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* Set the value of the 'Authorization' header with Basic authentication value
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export declare function setBasicAuthorization(headers: Headers, credentials: RequestBasicCredentials): void;
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/** @internal */
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export declare function setBasicAuthorization(headers: Headers, user: string, password: string): void;
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//# sourceMappingURL=utils.d.ts.map
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{"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../../src/request/utils.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,uBAAuB,EAAE,MAAM,WAAW,CAAC;AAEpD;;;;;;GAMG;AACH,wBAAgB,wBAAwB,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,OAAO,CAWnF;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CAAC,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,uBAAuB,GAAG,IAAI,CAAC;AACpG,gBAAgB;AAChB,wBAAgB,qBAAqB,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC"}
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"use strict";
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Bentley Systems, Incorporated. All rights reserved.
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*--------------------------------------------------------------------------------------------*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.setBasicAuthorization = exports.headersIncludeAuthMethod = void 0;
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const core_common_1 = require("@itwin/core-common");
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/**
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* Check whether or not one of the requested authentication method is listed in the HTTP 'WWW-Authenticate' response header
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* @param headers Headers object
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* @param query List of authentication method to lookup (case-insensitive)
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*/
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function headersIncludeAuthMethod(headers, query) {
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const wwwAuthenticate = headers.get("WWW-authenticate");
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const lowerCaseQuery = query.map(((value) => value.toLowerCase())); // not case-sensitive
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if (wwwAuthenticate !== null) {
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const authMethods = wwwAuthenticate.split(",").map(((value) => value.toLowerCase().trim()));
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for (const queryValue of lowerCaseQuery) {
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exports.headersIncludeAuthMethod = headersIncludeAuthMethod;
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/** @internal */
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function setBasicAuthorization(headers, userOrCreds, password) {
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let username;
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username = userOrCreds.user;
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}
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if (username !== undefined && pwd !== undefined)
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headers.set("Authorization", `Basic ${core_common_1.Base64EncodedString.encode(`${username}:${pwd}`)}`);
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}
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exports.setBasicAuthorization = setBasicAuthorization;
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//# sourceMappingURL=utils.js.map
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{"version":3,"file":"utils.js","sourceRoot":"","sources":["../../../src/request/utils.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F,oDAAyD;AAGzD;;;;;;GAMG;AACH,SAAgB,wBAAwB,CAAC,OAAgB,EAAE,KAAe;IACxE,MAAM,eAAe,GAAG,OAAO,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;IACxD,MAAM,cAAc,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,EAAC,EAAE,CAAA,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,CAAK,qBAAqB;IAC3F,IAAI,eAAe,KAAK,IAAI,EAAE;QAC5B,MAAM,WAAW,GAAG,eAAe,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,EAAC,EAAE,CAAA,KAAK,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAC1F,KAAK,MAAM,UAAU,IAAI,cAAc,EAAE;YACvC,IAAI,WAAW,CAAC,QAAQ,CAAC,UAAU,CAAC;gBAClC,OAAO,IAAI,CAAC;SACf;KACF;IACD,OAAO,KAAK,CAAC;AACf,CAAC;AAXD,4DAWC;AAUD,gBAAgB;AAChB,SAAgB,qBAAqB,CAAC,OAAgB,EAAE,WAA2C,EAAE,QAAiB;IACpH,IAAI,QAA0B,CAAC;IAC/B,IAAI,GAAqB,CAAC;IAC1B,IAAI,OAAO,WAAW,KAAK,QAAQ,EAAE;QACnC,QAAQ,GAAG,WAAW,CAAC;QACvB,GAAG,GAAI,QAAQ,CAAC;KACjB;SAAM;QACL,QAAQ,GAAG,WAAW,CAAC,IAAI,CAAC;QAC5B,GAAG,GAAI,WAAW,CAAC,QAAQ,CAAC;KAC7B;IAED,IAAI,QAAQ,KAAK,SAAS,IAAI,GAAG,KAAK,SAAS;QAC7C,OAAO,CAAC,GAAG,CAAC,eAAe,EAAE,SAAS,iCAAmB,CAAC,MAAM,CAAC,GAAG,QAAQ,IAAI,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC;AAC9F,CAAC;AAbD,sDAaC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\nimport { Base64EncodedString } from \"@itwin/core-common\";\nimport { RequestBasicCredentials } from \"./Request\";\n\n/**\n * Check whether or not one of the requested authentication method is listed in the HTTP 'WWW-Authenticate' response header\n * @param headers Headers object\n * @param query List of authentication method to lookup (case-insensitive)\n * @note For CORS requests, the 'Access-Control-Expose-Headers' header from the server must make the 'WWW-Authenticate' available to the browser, otherwise this won't work.\n * @internal\n */\nexport function headersIncludeAuthMethod(headers: Headers, query: string[]): boolean {\n const wwwAuthenticate = headers.get(\"WWW-authenticate\");\n const lowerCaseQuery = query.map(((value)=>value.toLowerCase())); // not case-sensitive\n if (wwwAuthenticate !== null) {\n const authMethods = wwwAuthenticate.split(\",\").map(((value)=>value.toLowerCase().trim()));\n for (const queryValue of lowerCaseQuery) {\n if (authMethods.includes(queryValue))\n return true;\n }\n }\n return false;\n}\n\n/**\n * Set the value of the 'Authorization' header with Basic authentication value\n * scheme: 'Authorization: Basic <credentials>'\n * @internal\n */\nexport function setBasicAuthorization(headers: Headers, credentials: RequestBasicCredentials): void;\n/** @internal */\nexport function setBasicAuthorization(headers: Headers, user: string, password: string): void;\n/** @internal */\nexport function setBasicAuthorization(headers: Headers, userOrCreds: string|RequestBasicCredentials, password?: string): void {\n let username: string|undefined;\n let pwd: string|undefined;\n if (typeof userOrCreds === \"string\") {\n username = userOrCreds;\n pwd = password;\n } else {\n username = userOrCreds.user;\n pwd = userOrCreds.password;\n }\n\n if (username !== undefined && pwd !== undefined)\n headers.set(\"Authorization\", `Basic ${Base64EncodedString.encode(`${username}:${pwd}`)}`);\n}\n\n"]}
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getBatchProperties(id: Id64String): any;
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{"version":3,"file":"BatchedTileIdMap.d.ts","sourceRoot":"","sources":["../../../src/tile/BatchedTileIdMap.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACzD,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD;;;;GAIG;AACH,qBAAa,gBAAgB;IAC3B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAmB;IAC3C,OAAO,CAAC,WAAW,CAAC,CAAmD;IACvE,OAAO,CAAC,MAAM,CAAC,CAAuB;gBAEnB,MAAM,EAAE,gBAAgB;IAI3C,gGAAgG;IACzF,UAAU,CAAC,UAAU,EAAE,GAAG,GAAG,UAAU;
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{"version":3,"file":"BatchedTileIdMap.d.ts","sourceRoot":"","sources":["../../../src/tile/BatchedTileIdMap.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACzD,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD;;;;GAIG;AACH,qBAAa,gBAAgB;IAC3B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAmB;IAC3C,OAAO,CAAC,WAAW,CAAC,CAAmD;IACvE,OAAO,CAAC,MAAM,CAAC,CAAuB;gBAEnB,MAAM,EAAE,gBAAgB;IAI3C,gGAAgG;IACzF,UAAU,CAAC,UAAU,EAAE,GAAG,GAAG,UAAU;IAmBvC,oBAAoB,CAAC,EAAE,EAAE,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,SAAS;CAI7E"}
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return entry.id;
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-
|
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40
|
-
return
|
|
38
|
+
getFeatureProperties(id) {
|
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39
|
+
const props = this._idMap?.get(id);
|
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40
|
+
return typeof props === "object" ? props : undefined;
|
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41
41
|
}
|
|
42
42
|
}
|
|
43
43
|
exports.BatchedTileIdMap = BatchedTileIdMap;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BatchedTileIdMap.js","sourceRoot":"","sources":["../../../src/tile/BatchedTileIdMap.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAAyD;AAGzD;;;;GAIG;AACH,MAAa,gBAAgB;IAK3B,YAAmB,MAAwB;QACzC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;IAED,gGAAgG;IACzF,UAAU,CAAC,UAAe;QAC/B,IAAI,SAAS,KAAK,IAAI,CAAC,WAAW,IAAI,SAAS,KAAK,IAAI,CAAC,MAAM,EAAE;YAC/D,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,WAAW,IAAI,SAAS,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC;YACpE,IAAI,CAAC,WAAW,GAAG,IAAI,GAAG,EAA+C,CAAC;YAC1E,IAAI,CAAC,MAAM,GAAG,IAAI,GAAG,EAAmB,CAAC;SAC1C;QAED,MAAM,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;QACvC,IAAI,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACtC,IAAI,SAAS,KAAK,KAAK,EAAE;YACvB,MAAM,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;YAC/C,KAAK,GAAG,EAAE,EAAE,EAAE,UAAU,EAAE,CAAC;YAC3B,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC;SACjC;QAED,OAAO,KAAK,CAAC,EAAE,CAAC;IAClB,CAAC;
|
|
1
|
+
{"version":3,"file":"BatchedTileIdMap.js","sourceRoot":"","sources":["../../../src/tile/BatchedTileIdMap.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAAyD;AAGzD;;;;GAIG;AACH,MAAa,gBAAgB;IAK3B,YAAmB,MAAwB;QACzC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;IAED,gGAAgG;IACzF,UAAU,CAAC,UAAe;QAC/B,IAAI,SAAS,KAAK,IAAI,CAAC,WAAW,IAAI,SAAS,KAAK,IAAI,CAAC,MAAM,EAAE;YAC/D,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,WAAW,IAAI,SAAS,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC;YACpE,IAAI,CAAC,WAAW,GAAG,IAAI,GAAG,EAA+C,CAAC;YAC1E,IAAI,CAAC,MAAM,GAAG,IAAI,GAAG,EAAmB,CAAC;SAC1C;QAED,MAAM,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;QACvC,IAAI,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACtC,IAAI,SAAS,KAAK,KAAK,EAAE;YACvB,MAAM,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;YAC/C,KAAK,GAAG,EAAE,EAAE,EAAE,UAAU,EAAE,CAAC;YAC3B,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC;SACjC;QAED,OAAO,KAAK,CAAC,EAAE,CAAC;IAClB,CAAC;IAEM,oBAAoB,CAAC,EAAc;QACxC,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC;QACnC,OAAO,OAAO,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC;IACvD,CAAC;CACF;AAjCD,4CAiCC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Tiles\n */\n\nimport { assert, Id64String } from \"@itwin/core-bentley\";\nimport { IModelConnection } from \"../IModelConnection\";\n\n/**\n * Mapping between transient IDs assigned to 3D tiles \"features\" and batch table properties (and visa versa).\n * these properties may be present in batched tile sets.\n * @internal\n */\nexport class BatchedTileIdMap {\n private readonly _iModel: IModelConnection;\n private _featureMap?: Map<string, { id: Id64String, properties: any }>;\n private _idMap?: Map<Id64String, any>;\n\n public constructor(iModel: IModelConnection) {\n this._iModel = iModel;\n }\n\n /** Obtains or allocates the Id64String corresponding to the supplied set of JSON properties. */\n public getBatchId(properties: any): Id64String {\n if (undefined === this._featureMap || undefined === this._idMap) {\n assert(undefined === this._featureMap && undefined === this._idMap);\n this._featureMap = new Map<string, { id: Id64String, properties: any }>();\n this._idMap = new Map<Id64String, any>();\n }\n\n const key = JSON.stringify(properties);\n let entry = this._featureMap.get(key);\n if (undefined === entry) {\n const id = this._iModel.transientIds.getNext();\n entry = { id, properties };\n this._featureMap.set(key, entry);\n this._idMap.set(id, properties);\n }\n\n return entry.id;\n }\n\n public getFeatureProperties(id: Id64String): Record<string, any> | undefined {\n const props = this._idMap?.get(id);\n return typeof props === \"object\" ? props : undefined;\n }\n}\n"]}
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
* @module Tiles
|
|
3
3
|
*/
|
|
4
4
|
import { Point3d, Range2d, Range3d, Transform, Vector3d } from "@itwin/core-geometry";
|
|
5
|
-
import { AxisAlignedBox3d, BatchType, ElementAlignedBox3d, Feature, FeatureTable, MeshPolylineList, QParams2d, QParams3d, RenderTexture, TextureMapping, TileReadStatus } from "@itwin/core-common";
|
|
5
|
+
import { AxisAlignedBox3d, BatchType, ElementAlignedBox3d, Feature, FeatureTable, MeshPolylineList, QParams2d, QParams3d, RenderTexture, TextureMapping, TileReadStatus, ViewFlagOverrides } from "@itwin/core-common";
|
|
6
6
|
import { IModelConnection } from "../IModelConnection";
|
|
7
7
|
import { PickableGraphicOptions } from "../render/GraphicBuilder";
|
|
8
8
|
import { InstancedGraphicParams } from "../render/InstancedGraphicParams";
|
|
@@ -175,10 +175,12 @@ export declare abstract class GltfReader {
|
|
|
175
175
|
* @throws Error if a node appears more than once during traversal
|
|
176
176
|
*/
|
|
177
177
|
traverseScene(): Iterable<GltfNode>;
|
|
178
|
+
protected get viewFlagOverrides(): ViewFlagOverrides | undefined;
|
|
178
179
|
private getTileTransform;
|
|
179
180
|
protected readGltfAndCreateGraphics(isLeaf: boolean, featureTable: FeatureTable | undefined, contentRange: ElementAlignedBox3d | undefined, transformToRoot?: Transform, pseudoRtcBias?: Vector3d, instances?: InstancedGraphicParams): GltfReaderResult;
|
|
180
181
|
readGltfAndCreateGeometry(transformToRoot?: Transform, needNormals?: boolean, needParams?: boolean): RealityTileGeometry;
|
|
181
182
|
private graphicFromMeshData;
|
|
183
|
+
private readInstanceAttributes;
|
|
182
184
|
private readNodeAndCreateGraphics;
|
|
183
185
|
private readNodeAndCreatePolyfaces;
|
|
184
186
|
private polyfaceFromGltfMesh;
|
|
@@ -327,6 +329,7 @@ export declare class GltfGraphicsReader extends GltfReader {
|
|
|
327
329
|
private readonly _isLeaf;
|
|
328
330
|
readonly binaryData?: Uint8Array;
|
|
329
331
|
constructor(props: GltfReaderProps, args: ReadGltfGraphicsArgs);
|
|
332
|
+
protected get viewFlagOverrides(): ViewFlagOverrides;
|
|
330
333
|
read(): Promise<GltfReaderResult>;
|
|
331
334
|
get nodes(): GltfDictionary<GltfNode>;
|
|
332
335
|
get scenes(): GltfDictionary<GltfScene>;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GltfReader.d.ts","sourceRoot":"","sources":["../../../src/tile/GltfReader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAKH,OAAO,EACsC,OAAO,EAAqB,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAC7G,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EACL,gBAAgB,EAAE,SAAS,EAAY,mBAAmB,EAAE,OAAO,EAAkC,YAAY,EACxF,gBAAgB,EAAwC,SAAS,EAAE,SAAS,
|
|
1
|
+
{"version":3,"file":"GltfReader.d.ts","sourceRoot":"","sources":["../../../src/tile/GltfReader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAKH,OAAO,EACsC,OAAO,EAAqB,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAC7G,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EACL,gBAAgB,EAAE,SAAS,EAAY,mBAAmB,EAAE,OAAO,EAAkC,YAAY,EACxF,gBAAgB,EAAwC,SAAS,EAAE,SAAS,EAC7C,aAAa,EAAE,cAAc,EAAmC,cAAc,EAAE,iBAAiB,EAC1J,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAGvD,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,sBAAsB,EAAE,MAAM,kCAAkC,CAAC;AAE1E,OAAO,EAAE,IAAI,EAAE,MAAM,0CAA0C,CAAC;AAEhE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,mBAAmB,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAG9D,OAAO,EAAE,aAAa,EAAE,MAAM,2CAA2C,CAAC;AAI1E,OAAO,EAAE,cAAc,EAAE,MAAM,0CAA0C,CAAC;AAC1E,OAAO,EAAE,kBAAkB,EAAE,MAAM,gCAAgC,CAAC;AACpE,OAAO,EACgD,YAAY,EAAE,UAAU,EAAE,mBAAmB,EAAE,YAAY,EAAE,cAAc,EAA0B,YAAY,EAAE,MAAM,EAC9K,SAAS,EAAE,YAAY,EAAE,QAAQ,EAAgB,iBAAiB,EAAE,QAAQ,EAAE,WAAW,EAAE,SAAS,EAAsB,WAAW,EAAE,YAAY,EACpJ,MAAM,2BAA2B,CAAC;AAInC,gBAAgB;AAChB,MAAM,MAAM,cAAc,GAAG,UAAU,GAAG,WAAW,GAAG,WAAW,GAAG,YAAY,CAAC;AAEnF;;;;;GAKG;AACH,qBAAa,cAAc;IACzB,SAAgB,MAAM,EAAE,cAAc,CAAC;IACvC,SAAgB,KAAK,EAAE,MAAM,CAAC;gBAEX,MAAM,EAAE,cAAc,EAAE,KAAK,EAAE,MAAM;IAKxD;;;;OAIG;WACW,MAAM,CAAC,KAAK,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,YAAY,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,GAAG,cAAc,GAAG,SAAS;IAsBxI,OAAO,CAAC,MAAM,CAAC,gBAAgB;CAgBhC;AAED;;;;;;;;GAQG;AACH,cAAM,cAAc;IAClB,SAAgB,IAAI,EAAE,UAAU,CAAC;IACjC,SAAgB,KAAK,EAAE,MAAM,CAAC;IAC9B,SAAgB,IAAI,EAAE,YAAY,CAAC;IACnC,SAAgB,QAAQ,EAAE,YAAY,CAAC;IACvC,SAAgB,MAAM,EAAE,MAAM,CAAC;IAE/B,IAAW,UAAU,IAAI,MAAM,CAA6B;gBAEzC,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM;IAQvG,YAAY,CAAC,WAAW,EAAE,YAAY,GAAG,cAAc,GAAG,SAAS;CAG3E;AAED;;GAEG;AACH,MAAM,WAAW,gBAAiB,SAAQ,WAAW;IACnD,UAAU,EAAE,cAAc,CAAC;IAC3B,KAAK,CAAC,EAAE,gBAAgB,CAAC;CAC1B;AAED;;GAEG;AACH,qBAAa,eAAe;IAC1B,SAAgB,OAAO,EAAE,MAAM,CAAC;IAChC,SAAgB,IAAI,EAAE,YAAY,CAAC;IACnC,SAAgB,OAAO,EAAE,OAAO,CAAC;IACjC,SAAgB,UAAU,CAAC,EAAE,UAAU,CAAC;IACxC,SAAgB,OAAO,CAAC,EAAE,GAAG,CAAC;IAE9B,OAAO;IAQP,gIAAgI;WAClH,MAAM,CAAC,MAAM,EAAE,UAAU,GAAG,YAAY,EAAE,OAAO,GAAE,OAAe,EAAE,OAAO,CAAC,EAAE,GAAG,GAAG,eAAe,GAAG,SAAS;CAuE9H;AAED;;;;;IAKI;AACJ,qBAAa,YAAY;IAChB,SAAS,EAAE,IAAI,CAAC;IAChB,YAAY,CAAC,EAAE,SAAS,CAAC;IACzB,MAAM,CAAC,EAAE,WAAW,CAAC;IACrB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,OAAO,CAAC,EAAE,WAAW,CAAC;IACtB,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,GAAG,CAAC,EAAE,WAAW,CAAC;IAClB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,OAAO,CAAC,EAAE,UAAU,GAAG,WAAW,GAAG,WAAW,CAAC;IACxD,SAAgB,IAAI,SAAmB;gBAEpB,KAAK,EAAE,IAAI;CAG/B;AAED,UAAU,cAAe,SAAQ,cAAc;IAC7C,QAAQ,CAAC,IAAI,EAAE,YAAY,CAAC;IAC5B,UAAU,EAAE,OAAO,CAAC;CACrB;AAED,KAAK,iBAAiB,GAAG,YAAY,GAAG,cAAc,CAAC;AAEvD;;GAEG;AACH,MAAM,MAAM,mBAAmB,GAAG,CAAC,MAAM,EAAE,UAAU,KAAK,OAAO,CAAC;AAkFlE;;GAEG;AACH,MAAM,WAAW,cAAc;IAC7B,qCAAqC;IACrC,KAAK,EAAE,eAAe,CAAC;IACvB,+DAA+D;IAC/D,MAAM,EAAE,gBAAgB,CAAC;IACzB,mCAAmC;IACnC,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,gGAAgG;IAChG,MAAM,CAAC,EAAE,YAAY,CAAC;IACtB;;OAEG;IACH,IAAI,CAAC,EAAE,SAAS,CAAC;IACjB,8JAA8J;IAC9J,WAAW,CAAC,EAAE,mBAAmB,CAAC;IAClC;;OAEG;IACH,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B;;OAEG;IACH,mBAAmB,CAAC,EAAE,OAAO,CAAC;CAC/B;AAsBD;;GAEG;AACH,8BAAsB,UAAU;IAC9B,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,YAAY,CAAC;IACvC,SAAS,CAAC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IACpC,SAAS,CAAC,QAAQ,CAAC,OAAO,EAAE,gBAAgB,CAAC;IAC7C,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;IAClC,SAAS,CAAC,QAAQ,CAAC,OAAO,EAAE,YAAY,CAAC;IACzC,SAAS,CAAC,QAAQ,CAAC,eAAe,CAAC,EAAE,OAAO,CAAC;IAC7C,SAAS,CAAC,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IACrC,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,GAAG,CAAC;IAClC,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC;IACpC,SAAS,CAAC,QAAQ,CAAC,oBAAoB,EAAE,OAAO,CAAC;IACjD,SAAS,CAAC,QAAQ,CAAC,oBAAoB,EAAE,OAAO,CAAC;IACjD,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAsB;IACjD,SAAS,CAAC,QAAQ,CAAC,WAAW,EAAE,MAAM,EAAE,CAAC;IACzC,SAAS,CAAC,qBAAqB,CAAC,EAAE,mBAAmB,CAAC;IACtD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAiG;IACnI,OAAO,CAAC,QAAQ,CAAC,YAAY,CAA8C;IAC3E,OAAO,CAAC,mBAAmB,CAAS;IAEpC,SAAS,KAAK,MAAM,IAAI,cAAc,CAAC,QAAQ,CAAC,CAA0C;IAC1F,SAAS,KAAK,OAAO,IAAI,cAAc,CAAC,QAAQ,CAAC,CAA2C;IAC5F,SAAS,KAAK,UAAU,IAAI,cAAc,CAAC,YAAY,CAAC,CAA8C;IACtG,SAAS,KAAK,YAAY,IAAI,cAAc,CAAC,mBAAmB,CAAC,CAAgD;IACjH,SAAS,KAAK,UAAU,IAAI,cAAc,CAAC,YAAY,CAAC,CAA8C;IACtG,SAAS,KAAK,SAAS,IAAI,cAAc,CAAC,WAAW,CAAC,CAA6C;IACnG,SAAS,KAAK,SAAS,IAAI,cAAc,CAAC,WAAW,CAAC,CAA6C;IAEnG,SAAS,KAAK,OAAO,IAAI,cAAc,CAAC,SAAS,GAAG;QAAE,aAAa,CAAC,EAAE,kBAAkB,CAAA;KAAE,CAAC,CAA2C;IACtI,SAAS,KAAK,QAAQ,IAAI,cAAc,CAAC,UAAU,GAAG;QAAE,cAAc,CAAC,EAAE,UAAU,CAAA;KAAE,CAAC,CAA4C;IAElI,sEAAsE;aACtD,IAAI,IAAI,OAAO,CAAC,gBAAgB,CAAC;IAEjD,SAAS,KAAK,WAAW,IAAI,OAAO,CAAiE;IACrG,SAAS,KAAK,mBAAmB,IAAI,OAAO,CAAsD;IAElG;;;OAGG;IACI,aAAa,CAAC,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,GAAG,QAAQ,CAAC,QAAQ,CAAC;IAInE;;OAEG;IACI,aAAa,IAAI,QAAQ,CAAC,QAAQ,CAAC;IAI1C,SAAS,KAAK,iBAAiB,IAAI,iBAAiB,GAAG,SAAS,CAE/D;IAED,OAAO,CAAC,gBAAgB;IAqBxB,SAAS,CAAC,yBAAyB,CAAC,MAAM,EAAE,OAAO,EAAE,YAAY,EAAE,YAAY,GAAG,SAAS,EAAE,YAAY,EAAE,mBAAmB,GAAG,SAAS,EAAE,eAAe,CA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@@ -235,6 +235,17 @@ function colorFromMaterial(material, isTransparent) {
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235
235
|
color = color.withTransparency(0);
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return color;
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237
237
|
}
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238
|
+
function trsMatrix(translation, rotation, scale, result) {
|
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239
|
+
// SPEC: To compose the local transformation matrix, TRS properties MUST be converted to matrices and postmultiplied in the T * R * S order;
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240
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+
// first the scale is applied to the vertices, then the rotation, and then the translation.
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241
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+
const scaleTf = core_geometry_1.Transform.createRefs(undefined, scale ? core_geometry_1.Matrix3d.createScale(scale[0], scale[1], scale[2]) : core_geometry_1.Matrix3d.identity);
|
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242
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+
const rotTf = core_geometry_1.Transform.createRefs(undefined, rotation ? core_geometry_1.Matrix3d.createFromQuaternion(core_geometry_1.Point4d.create(rotation[0], rotation[1], rotation[2], rotation[3])) : core_geometry_1.Matrix3d.identity);
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243
|
+
rotTf.matrix.transposeInPlace(); // See comment on Matrix3d.createFromQuaternion
|
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244
|
+
const transTf = core_geometry_1.Transform.createTranslation(translation ? new core_geometry_1.Point3d(translation[0], translation[1], translation[2]) : core_geometry_1.Point3d.createZero());
|
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245
|
+
const tf = scaleTf.multiplyTransformTransform(rotTf, result);
|
|
246
|
+
transTf.multiplyTransformTransform(tf, tf);
|
|
247
|
+
return tf;
|
|
248
|
+
}
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249
|
class TransformStack {
|
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239
250
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constructor(transform) {
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240
251
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this._stack = [];
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@@ -255,14 +266,7 @@ class TransformStack {
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255
266
|
nodeTransform = core_geometry_1.Transform.createOriginAndMatrix(origin, matrix);
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256
267
|
}
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|
257
268
|
else if (node.rotation || node.scale || node.translation) {
|
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258
|
-
|
|
259
|
-
// first the scale is applied to the vertices, then the rotation, and then the translation.
|
|
260
|
-
const scale = core_geometry_1.Transform.createRefs(undefined, node.scale ? core_geometry_1.Matrix3d.createScale(node.scale[0], node.scale[1], node.scale[2]) : core_geometry_1.Matrix3d.identity);
|
|
261
|
-
const rot = core_geometry_1.Transform.createRefs(undefined, node.rotation ? core_geometry_1.Matrix3d.createFromQuaternion(core_geometry_1.Point4d.create(node.rotation[0], node.rotation[1], node.rotation[2], node.rotation[3])) : core_geometry_1.Matrix3d.identity);
|
|
262
|
-
rot.matrix.transposeInPlace(); // See comment on Matrix3d.createFromQuaternion
|
|
263
|
-
const trans = core_geometry_1.Transform.createTranslation(node.translation ? new core_geometry_1.Point3d(node.translation[0], node.translation[1], node.translation[2]) : core_geometry_1.Point3d.createZero());
|
|
264
|
-
nodeTransform = scale.multiplyTransformTransform(rot);
|
|
265
|
-
trans.multiplyTransformTransform(nodeTransform, nodeTransform);
|
|
269
|
+
nodeTransform = trsMatrix(node.translation, node.rotation, node.scale);
|
|
266
270
|
}
|
|
267
271
|
const top = this.transform;
|
|
268
272
|
if (!top)
|
|
@@ -315,6 +319,9 @@ class GltfReader {
|
|
|
315
319
|
traverseScene() {
|
|
316
320
|
return this.traverseNodes(this._sceneNodes);
|
|
317
321
|
}
|
|
322
|
+
get viewFlagOverrides() {
|
|
323
|
+
return undefined;
|
|
324
|
+
}
|
|
318
325
|
getTileTransform(transformToRoot, pseudoRtcBias) {
|
|
319
326
|
let transform;
|
|
320
327
|
if (this._returnToCenter || pseudoRtcBias || this._yAxisUp || transformToRoot) {
|
|
@@ -359,16 +366,23 @@ class GltfReader {
|
|
|
359
366
|
else
|
|
360
367
|
renderGraphic = this._system.createGraphicList(renderGraphicList);
|
|
361
368
|
const transform = this.getTileTransform(transformToRoot, pseudoRtcBias);
|
|
369
|
+
// Compute range in tileset/world space.
|
|
362
370
|
let range = contentRange;
|
|
363
371
|
const invTransform = transform?.inverse();
|
|
364
372
|
if (invTransform)
|
|
365
373
|
range = invTransform.multiplyRange(contentRange);
|
|
374
|
+
// The batch range needs to be in tile coordinate space.
|
|
375
|
+
// If we computed the content range ourselves, it's already in tile space.
|
|
376
|
+
// If the content range was supplied by the caller, it's in tileset space and needs to be transformed to tile space.
|
|
366
377
|
if (featureTable)
|
|
367
|
-
renderGraphic = this._system.createBatch(renderGraphic, core_common_1.PackedFeatureTable.pack(featureTable), range);
|
|
368
|
-
|
|
378
|
+
renderGraphic = this._system.createBatch(renderGraphic, core_common_1.PackedFeatureTable.pack(featureTable), this._computedContentRange ? contentRange : range);
|
|
379
|
+
const viewFlagOverrides = this.viewFlagOverrides;
|
|
380
|
+
if (transform || viewFlagOverrides) {
|
|
369
381
|
const branch = new GraphicBranch_1.GraphicBranch(true);
|
|
382
|
+
if (viewFlagOverrides)
|
|
383
|
+
branch.setViewFlagOverrides(viewFlagOverrides);
|
|
370
384
|
branch.add(renderGraphic);
|
|
371
|
-
renderGraphic = this._system.createBranch(branch, transform);
|
|
385
|
+
renderGraphic = this._system.createBranch(branch, transform ?? core_geometry_1.Transform.createIdentity());
|
|
372
386
|
}
|
|
373
387
|
return {
|
|
374
388
|
readStatus,
|
|
@@ -416,12 +430,76 @@ class GltfReader {
|
|
|
416
430
|
mesh.normals.push(new core_common_1.OctEncodedNormal(normal));
|
|
417
431
|
return mesh.getGraphics(this._system, instances);
|
|
418
432
|
}
|
|
419
|
-
|
|
433
|
+
readInstanceAttributes(node, featureTable) {
|
|
434
|
+
const ext = node.extensions?.EXT_mesh_gpu_instancing;
|
|
435
|
+
if (!ext || !ext.attributes) {
|
|
436
|
+
return undefined;
|
|
437
|
+
}
|
|
438
|
+
const translationsView = this.getBufferView(ext.attributes, "TRANSLATION");
|
|
439
|
+
const translations = translationsView?.toBufferData(GltfSchema_1.GltfDataType.Float);
|
|
440
|
+
const rotations = this.getBufferView(ext.attributes, "ROTATION")?.toBufferData(GltfSchema_1.GltfDataType.Float);
|
|
441
|
+
const scales = this.getBufferView(ext.attributes, "SCALE")?.toBufferData(GltfSchema_1.GltfDataType.Float);
|
|
442
|
+
// All attributes must specify the same count, count must be greater than zero, and at least one attribute must be specified.
|
|
443
|
+
const count = translations?.count ?? rotations?.count ?? scales?.count;
|
|
444
|
+
if (!count || (rotations && rotations.count !== count) || (scales && scales.count !== count)) {
|
|
445
|
+
return undefined;
|
|
446
|
+
}
|
|
447
|
+
const transformCenter = new core_geometry_1.Point3d();
|
|
448
|
+
const trMin = translationsView?.accessor.min;
|
|
449
|
+
const trMax = translationsView?.accessor.max;
|
|
450
|
+
if (trMin && trMax) {
|
|
451
|
+
const half = (idx) => trMin[idx] + (trMax[idx] - trMin[idx]) / 2;
|
|
452
|
+
transformCenter.set(half(0), half(1), half(2));
|
|
453
|
+
}
|
|
454
|
+
const getTranslation = (index) => {
|
|
455
|
+
if (!translations) {
|
|
456
|
+
return undefined;
|
|
457
|
+
}
|
|
458
|
+
index *= 3;
|
|
459
|
+
return [
|
|
460
|
+
translations.buffer[index + 0] - transformCenter.x,
|
|
461
|
+
translations.buffer[index + 1] - transformCenter.y,
|
|
462
|
+
translations.buffer[index + 2] - transformCenter.z,
|
|
463
|
+
];
|
|
464
|
+
};
|
|
465
|
+
const getRotation = (index) => {
|
|
466
|
+
index *= 4;
|
|
467
|
+
return rotations ? [rotations.buffer[index], rotations.buffer[index + 1], rotations.buffer[index + 2], rotations.buffer[index + 3]] : undefined;
|
|
468
|
+
};
|
|
469
|
+
const getScale = (index) => {
|
|
470
|
+
index *= 3;
|
|
471
|
+
return scales ? [scales.buffer[index], scales.buffer[index + 1], scales.buffer[index + 2]] : undefined;
|
|
472
|
+
};
|
|
473
|
+
const transforms = new Float32Array(3 * 4 * count);
|
|
474
|
+
const transform = core_geometry_1.Transform.createIdentity();
|
|
475
|
+
for (let i = 0; i < count; i++) {
|
|
476
|
+
const tf = trsMatrix(getTranslation(i), getRotation(i), getScale(i), transform);
|
|
477
|
+
const idx = i * 3 * 4;
|
|
478
|
+
transforms[idx + 0] = tf.matrix.coffs[0];
|
|
479
|
+
transforms[idx + 1] = tf.matrix.coffs[1];
|
|
480
|
+
transforms[idx + 2] = tf.matrix.coffs[2];
|
|
481
|
+
transforms[idx + 3] = tf.origin.x;
|
|
482
|
+
transforms[idx + 4] = tf.matrix.coffs[3];
|
|
483
|
+
transforms[idx + 5] = tf.matrix.coffs[4];
|
|
484
|
+
transforms[idx + 6] = tf.matrix.coffs[5];
|
|
485
|
+
transforms[idx + 7] = tf.origin.y;
|
|
486
|
+
transforms[idx + 8] = tf.matrix.coffs[6];
|
|
487
|
+
transforms[idx + 9] = tf.matrix.coffs[7];
|
|
488
|
+
transforms[idx + 10] = tf.matrix.coffs[8];
|
|
489
|
+
transforms[idx + 11] = tf.origin.z;
|
|
490
|
+
}
|
|
491
|
+
// ###TODO? The extension currently provides no way of specifying per-instance feature Ids.
|
|
492
|
+
// For now, assume that if the feature table contains exactly one feature, all the instances belong to that feature.
|
|
493
|
+
const featureIds = featureTable && featureTable.isUniform ? new Uint8Array(3 * count) : undefined;
|
|
494
|
+
return { count, transforms, transformCenter, featureIds };
|
|
495
|
+
}
|
|
496
|
+
readNodeAndCreateGraphics(renderGraphicList, node, featureTable, transformStack, batchInstances, pseudoRtcBias) {
|
|
420
497
|
if (undefined === node)
|
|
421
498
|
return core_common_1.TileReadStatus.InvalidTileData;
|
|
422
499
|
// IMPORTANT: Do not return without popping this node from the stack.
|
|
423
500
|
transformStack.push(node);
|
|
424
501
|
const thisTransform = transformStack.transform;
|
|
502
|
+
const nodeInstances = !batchInstances && undefined !== node.mesh ? this.readInstanceAttributes(node, featureTable) : undefined;
|
|
425
503
|
/**
|
|
426
504
|
* This is a workaround for tiles generated by
|
|
427
505
|
* context capture which have a large offset from the tileset origin that exceeds the
|
|
@@ -436,16 +514,16 @@ class GltfReader {
|
|
|
436
514
|
for (const meshKey of (0, GltfSchema_1.getGltfNodeMeshIds)(node)) {
|
|
437
515
|
const nodeMesh = this._meshes[meshKey];
|
|
438
516
|
if (nodeMesh?.primitives) {
|
|
439
|
-
const meshes = this.readMeshPrimitives(node, featureTable, thisTransform, thisBias);
|
|
517
|
+
const meshes = this.readMeshPrimitives(node, featureTable, thisTransform, thisBias, nodeInstances);
|
|
440
518
|
let renderGraphic;
|
|
441
519
|
if (0 !== meshes.length) {
|
|
442
520
|
if (1 === meshes.length) {
|
|
443
|
-
renderGraphic = this.graphicFromMeshData(meshes[0],
|
|
521
|
+
renderGraphic = this.graphicFromMeshData(meshes[0], batchInstances ?? nodeInstances);
|
|
444
522
|
}
|
|
445
523
|
else {
|
|
446
524
|
const thisList = [];
|
|
447
525
|
for (const mesh of meshes) {
|
|
448
|
-
renderGraphic = this.graphicFromMeshData(mesh,
|
|
526
|
+
renderGraphic = this.graphicFromMeshData(mesh, batchInstances ?? nodeInstances);
|
|
449
527
|
if (undefined !== renderGraphic)
|
|
450
528
|
thisList.push(renderGraphic);
|
|
451
529
|
}
|
|
@@ -467,7 +545,7 @@ class GltfReader {
|
|
|
467
545
|
for (const childId of node.children) {
|
|
468
546
|
const child = this._nodes[childId];
|
|
469
547
|
if (child)
|
|
470
|
-
this.readNodeAndCreateGraphics(renderGraphicList, child, featureTable, transformStack,
|
|
548
|
+
this.readNodeAndCreateGraphics(renderGraphicList, child, featureTable, transformStack, batchInstances ?? nodeInstances);
|
|
471
549
|
}
|
|
472
550
|
}
|
|
473
551
|
transformStack.pop();
|
|
@@ -696,9 +774,9 @@ class GltfReader {
|
|
|
696
774
|
// DisplayParams doesn't want a separate texture mapping if the material already has one.
|
|
697
775
|
textureMapping = undefined;
|
|
698
776
|
}
|
|
699
|
-
return new DisplayParams_1.DisplayParams(DisplayParams_1.DisplayParams.Type.Mesh, color, color, 1, core_common_1.LinePixels.Solid, core_common_1.FillFlags.
|
|
777
|
+
return new DisplayParams_1.DisplayParams(DisplayParams_1.DisplayParams.Type.Mesh, color, color, 1, core_common_1.LinePixels.Solid, core_common_1.FillFlags.None, renderMaterial, undefined, hasBakedLighting, textureMapping);
|
|
700
778
|
}
|
|
701
|
-
readMeshPrimitives(node, featureTable, thisTransform, thisBias) {
|
|
779
|
+
readMeshPrimitives(node, featureTable, thisTransform, thisBias, instances) {
|
|
702
780
|
const meshes = [];
|
|
703
781
|
for (const meshKey of (0, GltfSchema_1.getGltfNodeMeshIds)(node)) {
|
|
704
782
|
const nodeMesh = this._meshes[meshKey];
|
|
@@ -708,9 +786,30 @@ class GltfReader {
|
|
|
708
786
|
if (mesh) {
|
|
709
787
|
meshes.push(mesh);
|
|
710
788
|
if (this._computedContentRange && mesh.pointRange) {
|
|
711
|
-
const
|
|
712
|
-
|
|
713
|
-
|
|
789
|
+
const meshRange = thisTransform ? thisTransform.multiplyRange(mesh.pointRange) : mesh.pointRange;
|
|
790
|
+
if (!instances) {
|
|
791
|
+
this._computedContentRange.extendRange(meshRange);
|
|
792
|
+
}
|
|
793
|
+
else {
|
|
794
|
+
const tfs = instances.transforms;
|
|
795
|
+
const nodeRange = new core_geometry_1.Range3d();
|
|
796
|
+
const extendTransformedRange = (i, x, y, z) => {
|
|
797
|
+
nodeRange.extendXYZ(tfs[i + 3] + tfs[i + 0] * x + tfs[i + 1] * y + tfs[i + 2] * z, tfs[i + 7] + tfs[i + 4] * x + tfs[i + 5] * y + tfs[i + 6] * z, tfs[i + 11] + tfs[i + 8] * x + tfs[i + 9] * y + tfs[i + 10] * z);
|
|
798
|
+
};
|
|
799
|
+
for (let i = 0; i < tfs.length; i += 3 * 4) {
|
|
800
|
+
extendTransformedRange(i, meshRange.low.x, meshRange.low.y, meshRange.low.z);
|
|
801
|
+
extendTransformedRange(i, meshRange.low.x, meshRange.low.y, meshRange.high.z);
|
|
802
|
+
extendTransformedRange(i, meshRange.low.x, meshRange.high.y, meshRange.low.z);
|
|
803
|
+
extendTransformedRange(i, meshRange.low.x, meshRange.high.y, meshRange.high.z);
|
|
804
|
+
extendTransformedRange(i, meshRange.high.x, meshRange.low.y, meshRange.low.z);
|
|
805
|
+
extendTransformedRange(i, meshRange.high.x, meshRange.low.y, meshRange.high.z);
|
|
806
|
+
extendTransformedRange(i, meshRange.high.x, meshRange.high.y, meshRange.low.z);
|
|
807
|
+
extendTransformedRange(i, meshRange.high.x, meshRange.high.y, meshRange.high.z);
|
|
808
|
+
}
|
|
809
|
+
nodeRange.low.addInPlace(instances.transformCenter);
|
|
810
|
+
nodeRange.high.addInPlace(instances.transformCenter);
|
|
811
|
+
this._computedContentRange.extendRange(nodeRange);
|
|
812
|
+
}
|
|
714
813
|
}
|
|
715
814
|
}
|
|
716
815
|
}
|
|
@@ -1448,6 +1547,12 @@ class GltfGraphicsReader extends GltfReader {
|
|
|
1448
1547
|
this._featureTable.insert(new core_common_1.Feature(pickableId));
|
|
1449
1548
|
}
|
|
1450
1549
|
}
|
|
1550
|
+
get viewFlagOverrides() {
|
|
1551
|
+
return {
|
|
1552
|
+
whiteOnWhiteReversal: false,
|
|
1553
|
+
renderMode: core_common_1.RenderMode.SmoothShade,
|
|
1554
|
+
};
|
|
1555
|
+
}
|
|
1451
1556
|
async read() {
|
|
1452
1557
|
await this.resolveResources();
|
|
1453
1558
|
return this.readGltfAndCreateGraphics(this._isLeaf, this._featureTable, this._contentRange, this._transform);
|