@itwin/core-frontend 4.2.0-dev.8 → 4.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (128) hide show
  1. package/CHANGELOG.md +93 -1
  2. package/lib/cjs/BriefcaseConnection.d.ts.map +1 -1
  3. package/lib/cjs/BriefcaseConnection.js +1 -0
  4. package/lib/cjs/BriefcaseConnection.js.map +1 -1
  5. package/lib/cjs/BriefcaseTxns.d.ts +12 -0
  6. package/lib/cjs/BriefcaseTxns.d.ts.map +1 -1
  7. package/lib/cjs/BriefcaseTxns.js +16 -0
  8. package/lib/cjs/BriefcaseTxns.js.map +1 -1
  9. package/lib/cjs/IModelApp.d.ts.map +1 -1
  10. package/lib/cjs/IModelApp.js +7 -1
  11. package/lib/cjs/IModelApp.js.map +1 -1
  12. package/lib/cjs/IModelConnection.d.ts +6 -3
  13. package/lib/cjs/IModelConnection.d.ts.map +1 -1
  14. package/lib/cjs/IModelConnection.js +7 -3
  15. package/lib/cjs/IModelConnection.js.map +1 -1
  16. package/lib/cjs/RealityDataSourceTilesetUrlImpl.js +1 -1
  17. package/lib/cjs/RealityDataSourceTilesetUrlImpl.js.map +1 -1
  18. package/lib/cjs/ViewCreator3d.d.ts.map +1 -1
  19. package/lib/cjs/ViewCreator3d.js +1 -0
  20. package/lib/cjs/ViewCreator3d.js.map +1 -1
  21. package/lib/cjs/ViewState.d.ts +14 -6
  22. package/lib/cjs/ViewState.d.ts.map +1 -1
  23. package/lib/cjs/ViewState.js +5 -4
  24. package/lib/cjs/ViewState.js.map +1 -1
  25. package/lib/cjs/Viewport.d.ts +10 -4
  26. package/lib/cjs/Viewport.d.ts.map +1 -1
  27. package/lib/cjs/Viewport.js +10 -4
  28. package/lib/cjs/Viewport.js.map +1 -1
  29. package/lib/cjs/common/WorkerProxy.d.ts.map +1 -1
  30. package/lib/cjs/common/WorkerProxy.js +10 -1
  31. package/lib/cjs/common/WorkerProxy.js.map +1 -1
  32. package/lib/cjs/common/render/primitives/VertexTableSplitter.js +1 -1
  33. package/lib/cjs/common/render/primitives/VertexTableSplitter.js.map +1 -1
  34. package/lib/cjs/render/webgl/glsl/Surface.js +1 -1
  35. package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
  36. package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
  37. package/lib/cjs/tile/PrimaryTileTree.js +3 -1
  38. package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
  39. package/lib/cjs/tile/TileDrawArgs.js +1 -1
  40. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
  41. package/lib/cjs/tile/TileTreeReference.d.ts +2 -2
  42. package/lib/cjs/tile/TileTreeReference.d.ts.map +1 -1
  43. package/lib/cjs/tile/TileTreeReference.js +1 -1
  44. package/lib/cjs/tile/TileTreeReference.js.map +1 -1
  45. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +2 -2
  46. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  47. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +3 -2
  48. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  49. package/lib/cjs/tile/map/ImageryTileTree.d.ts +2 -2
  50. package/lib/cjs/tile/map/ImageryTileTree.d.ts.map +1 -1
  51. package/lib/cjs/tile/map/ImageryTileTree.js +2 -2
  52. package/lib/cjs/tile/map/ImageryTileTree.js.map +1 -1
  53. package/lib/cjs/tile/map/MapFeatureInfo.d.ts +7 -0
  54. package/lib/cjs/tile/map/MapFeatureInfo.d.ts.map +1 -1
  55. package/lib/cjs/tile/map/MapFeatureInfo.js.map +1 -1
  56. package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts +2 -2
  57. package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
  58. package/lib/cjs/tile/map/MapLayerImageryProvider.js +1 -1
  59. package/lib/cjs/tile/map/MapLayerImageryProvider.js.map +1 -1
  60. package/lib/cjs/tile/map/MapTileTree.d.ts +9 -3
  61. package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
  62. package/lib/cjs/tile/map/MapTileTree.js +8 -3
  63. package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
  64. package/lib/esm/BriefcaseConnection.d.ts.map +1 -1
  65. package/lib/esm/BriefcaseConnection.js +1 -0
  66. package/lib/esm/BriefcaseConnection.js.map +1 -1
  67. package/lib/esm/BriefcaseTxns.d.ts +12 -0
  68. package/lib/esm/BriefcaseTxns.d.ts.map +1 -1
  69. package/lib/esm/BriefcaseTxns.js +16 -0
  70. package/lib/esm/BriefcaseTxns.js.map +1 -1
  71. package/lib/esm/IModelApp.d.ts.map +1 -1
  72. package/lib/esm/IModelApp.js +4 -1
  73. package/lib/esm/IModelApp.js.map +1 -1
  74. package/lib/esm/IModelConnection.d.ts +6 -3
  75. package/lib/esm/IModelConnection.d.ts.map +1 -1
  76. package/lib/esm/IModelConnection.js +7 -3
  77. package/lib/esm/IModelConnection.js.map +1 -1
  78. package/lib/esm/RealityDataSourceTilesetUrlImpl.js +1 -1
  79. package/lib/esm/RealityDataSourceTilesetUrlImpl.js.map +1 -1
  80. package/lib/esm/ViewCreator3d.d.ts.map +1 -1
  81. package/lib/esm/ViewCreator3d.js +1 -0
  82. package/lib/esm/ViewCreator3d.js.map +1 -1
  83. package/lib/esm/ViewState.d.ts +14 -6
  84. package/lib/esm/ViewState.d.ts.map +1 -1
  85. package/lib/esm/ViewState.js +5 -4
  86. package/lib/esm/ViewState.js.map +1 -1
  87. package/lib/esm/Viewport.d.ts +10 -4
  88. package/lib/esm/Viewport.d.ts.map +1 -1
  89. package/lib/esm/Viewport.js +10 -4
  90. package/lib/esm/Viewport.js.map +1 -1
  91. package/lib/esm/common/WorkerProxy.d.ts.map +1 -1
  92. package/lib/esm/common/WorkerProxy.js +10 -1
  93. package/lib/esm/common/WorkerProxy.js.map +1 -1
  94. package/lib/esm/common/render/primitives/VertexTableSplitter.js +1 -1
  95. package/lib/esm/common/render/primitives/VertexTableSplitter.js.map +1 -1
  96. package/lib/esm/render/webgl/glsl/Surface.js +1 -1
  97. package/lib/esm/render/webgl/glsl/Surface.js.map +1 -1
  98. package/lib/esm/tile/PrimaryTileTree.d.ts.map +1 -1
  99. package/lib/esm/tile/PrimaryTileTree.js +3 -1
  100. package/lib/esm/tile/PrimaryTileTree.js.map +1 -1
  101. package/lib/esm/tile/TileDrawArgs.js +1 -1
  102. package/lib/esm/tile/TileDrawArgs.js.map +1 -1
  103. package/lib/esm/tile/TileTreeReference.d.ts +2 -2
  104. package/lib/esm/tile/TileTreeReference.d.ts.map +1 -1
  105. package/lib/esm/tile/TileTreeReference.js +1 -1
  106. package/lib/esm/tile/TileTreeReference.js.map +1 -1
  107. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +2 -2
  108. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  109. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +3 -2
  110. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  111. package/lib/esm/tile/map/ImageryTileTree.d.ts +2 -2
  112. package/lib/esm/tile/map/ImageryTileTree.d.ts.map +1 -1
  113. package/lib/esm/tile/map/ImageryTileTree.js +2 -2
  114. package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
  115. package/lib/esm/tile/map/MapFeatureInfo.d.ts +7 -0
  116. package/lib/esm/tile/map/MapFeatureInfo.d.ts.map +1 -1
  117. package/lib/esm/tile/map/MapFeatureInfo.js.map +1 -1
  118. package/lib/esm/tile/map/MapLayerImageryProvider.d.ts +2 -2
  119. package/lib/esm/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
  120. package/lib/esm/tile/map/MapLayerImageryProvider.js +1 -1
  121. package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
  122. package/lib/esm/tile/map/MapTileTree.d.ts +9 -3
  123. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  124. package/lib/esm/tile/map/MapTileTree.js +8 -3
  125. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  126. package/lib/public/scripts/parse-imdl-worker.js +1 -1
  127. package/lib/workers/webpack/parse-imdl-worker.js +1 -1
  128. package/package.json +21 -21
@@ -1 +1 @@
1
- {"version":3,"file":"WorkerProxy.d.ts","sourceRoot":"","sources":["../../../src/common/WorkerProxy.ts"],"names":[],"mappings":"AAeA;;GAEG;AACH,MAAM,WAAW,YAAY;IAC3B,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,GAAG,CAAC;IACZ,KAAK,CAAC,EAAE,KAAK,CAAC;CACf;AAED;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,KAAK,CAAC;IACb,MAAM,CAAC,EAAE,KAAK,CAAC;CAChB;AAED;;GAEG;AACH,MAAM,MAAM,cAAc,GAAG,YAAY,GAAG,WAAW,CAAC;AAExD;;;;;;;;;GASG;AACH,MAAM,MAAM,eAAe,CAAC,CAAC,IAAI;KAC9B,CAAC,IAAI,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,SAAS,MAAM,GAAG,GAAG,MAAM,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GACtE,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,EAAE,YAAY,EAAE,KAAK,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAClH,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,IAAI,EAAE,GAAG,KAAK,GAAG,GAAG,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,EAAE,YAAY,EAAE,KAAK,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAChI;CACJ,CAAC;AAEF;;;;GAIG;AACH,MAAM,MAAM,gBAAgB,CAAC,CAAC,SAAS,CAAC,GAAG,IAAI,EAAE,GAAG,KAAK,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,GAAG;IAAE,MAAM,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;IAAC,QAAQ,EAAE,YAAY,EAAE,CAAA;CAAE,CAAC;AAEpI;;;;;;;;;;GAUG;AACH,MAAM,MAAM,oBAAoB,CAAC,CAAC,IAAI;KACnC,CAAC,IAAI,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,SAAS,MAAM,GAAG,GAAG,MAAM,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GACnE,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GACpF,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,IAAI,EAAE,GAAG,KAAK,GAAG,GAAG,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAClG;CACJ,CAAC;AAEF;;;;;GAKG;AACH,MAAM,MAAM,WAAW,CAAC,CAAC,IAAI,eAAe,CAAC,CAAC,CAAC,GAAG;IAChD,4BAA4B;IAC5B,SAAS,IAAI,IAAI,CAAC;IAClB,qDAAqD;IACrD,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;CAChC,CAAC;AAEF;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,CAAC,EAAE,YAAY,EAAE,MAAM,GAAG,WAAW,CAAC,CAAC,CAAC,CAsCzE"}
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+ {"version":3,"file":"WorkerProxy.d.ts","sourceRoot":"","sources":["../../../src/common/WorkerProxy.ts"],"names":[],"mappings":"AAeA;;GAEG;AACH,MAAM,WAAW,YAAY;IAC3B,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,GAAG,CAAC;IACZ,KAAK,CAAC,EAAE,KAAK,CAAC;CACf;AAED;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,KAAK,CAAC;IACb,MAAM,CAAC,EAAE,KAAK,CAAC;CAChB;AAED;;GAEG;AACH,MAAM,MAAM,cAAc,GAAG,YAAY,GAAG,WAAW,CAAC;AAExD;;;;;;;;;GASG;AACH,MAAM,MAAM,eAAe,CAAC,CAAC,IAAI;KAC9B,CAAC,IAAI,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,SAAS,MAAM,GAAG,GAAG,MAAM,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GACtE,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,EAAE,YAAY,EAAE,KAAK,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAClH,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,IAAI,EAAE,GAAG,KAAK,GAAG,GAAG,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,EAAE,YAAY,EAAE,KAAK,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAChI;CACJ,CAAC;AAEF;;;;GAIG;AACH,MAAM,MAAM,gBAAgB,CAAC,CAAC,SAAS,CAAC,GAAG,IAAI,EAAE,GAAG,KAAK,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,GAAG;IAAE,MAAM,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;IAAC,QAAQ,EAAE,YAAY,EAAE,CAAA;CAAE,CAAC;AAEpI;;;;;;;;;;GAUG;AACH,MAAM,MAAM,oBAAoB,CAAC,CAAC,IAAI;KACnC,CAAC,IAAI,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,SAAS,MAAM,GAAG,GAAG,MAAM,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GACnE,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GACpF,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,IAAI,EAAE,GAAG,KAAK,GAAG,GAAG,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAClG;CACJ,CAAC;AAEF;;;;;GAKG;AACH,MAAM,MAAM,WAAW,CAAC,CAAC,IAAI,eAAe,CAAC,CAAC,CAAC,GAAG;IAChD,4BAA4B;IAC5B,SAAS,IAAI,IAAI,CAAC;IAClB,qDAAqD;IACrD,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;CAChC,CAAC;AAEF;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,CAAC,EAAE,YAAY,EAAE,MAAM,GAAG,WAAW,CAAC,CAAC,CAAC,CA+CzE"}
@@ -13,7 +13,16 @@ export function createWorkerProxy(workerJsPath) {
13
13
  const tasks = new Map();
14
14
  let curMsgId = 0;
15
15
  let terminated = false;
16
- const worker = new Worker(workerJsPath);
16
+ let worker;
17
+ const sameOrigin = workerJsPath.substring(0, globalThis.origin.length) === globalThis.origin;
18
+ if (sameOrigin || !workerJsPath.startsWith("http")) {
19
+ worker = new Worker(workerJsPath);
20
+ }
21
+ else {
22
+ const workerBlob = new Blob([`importScripts("${workerJsPath}");`]);
23
+ const workerBlobUrl = URL.createObjectURL(workerBlob);
24
+ worker = new Worker(workerBlobUrl);
25
+ }
17
26
  worker.onmessage = (e) => {
18
27
  const response = e.data;
19
28
  assert(typeof response === "object");
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Utils\r\n */\r\nimport { assert } from \"@itwin/core-bentley\";\r\n\r\n/** Holds callbacks for a Promise produced for a particular call to postMessage. */\r\ninterface Task {\r\n reject: (result: any) => void;\r\n resolve: (error: Error) => void;\r\n}\r\n\r\n/** The successful result of a worker operation, correlated with the id of the caller to resolve with the result.\r\n * @internal\r\n */\r\nexport interface WorkerResult {\r\n msgId: number;\r\n result: any;\r\n error?: never;\r\n}\r\n\r\n/** An error resulting from a worker operation, correlated with the id of the caller to reject with the error.\r\n * @internal\r\n */\r\nexport interface WorkerError {\r\n msgId: number;\r\n error: Error;\r\n result?: never;\r\n}\r\n\r\n/** Response to `postMessage` produced by a worker operation.\r\n * @internal\r\n */\r\nexport type WorkerResponse = WorkerResult | WorkerError;\r\n\r\n/** Given an interface T that defines the operations provided by a worker, produce an interface that can be used to asynchronously invoke those operations\r\n * from the main thread, optionally passing an array of values to be transferred from the main thread to the worker.\r\n * - Every return type is converted to a `Promise` (i.e., every function becomes `async`)>.\r\n * - `zeroArgFunc(): R` becomes `async zeroArgFunc(): Promise<R>`.\r\n * - `oneArgFunc(arg: U): R` becomes `async oneArgFunc(arg: U, transfer?: Transferable[]): Promise<R>`.\r\n * - `multiArgFunc(arg1: U, arg2: V): R` becomes `async multiArgFunc(args: [U, V], transfer?: Transferable[]): Promise<R>`.\r\n * @note All parameters of all methods of `T` must support [structured cloning](https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm) -\r\n * attempts to pass functions, instances of classes, DOM nodes, WebGL resources, and other non-cloneable types will compile but fail at run-time.\r\n * @internal\r\n */\r\nexport type WorkerInterface<T> = {\r\n [P in keyof T]: T[P] extends () => any ? () => Promise<ReturnType<T[P]>> :\r\n (T[P] extends (arg: any) => any ? (arg: Parameters<T[P]>[0], transfer?: Transferable[]) => Promise<ReturnType<T[P]>> :\r\n (T[P] extends (...args: any) => any ? (args: Parameters<T[P]>, transfer?: Transferable[]) => Promise<ReturnType<T[P]>> : never)\r\n )\r\n};\r\n\r\n/** Augments each method of `T` with the ability to specify values to be transferred from the worker thread to the main thread.\r\n * Each return type `R` is replaced with `R | { result: R; transfer: Transferable[]; }`.\r\n * @see [[WorkerImplementation]].\r\n * @internal\r\n */\r\nexport type WorkerReturnType<T extends (...args: any) => any> = ReturnType<T> | { result: ReturnType<T>, transfer: Transferable[] };\r\n\r\n/** Given an interface T that defines the operations provided by a worker, produce an interface to which the implementation of those operations must conform.\r\n * The return type of each function is enhanced to permit supplying a list of values to be transferred from the worker to the main thread.\r\n * Multi-argument functions are converted to functions accepting a single tuple of arguments.\r\n * - Every return type `R` is converted to `WorkerReturnType<R>`.\r\n * - `zeroArgFunc(): R` becomes `zeroArgFunc(): R | { result: R; transfer: Transferable[]; }`.\r\n * - `oneArgFunc(arg: U): R` becomes `oneArgFunc(arg: U): R | { result: R; transfer: Transferable[]; }`.\r\n * - `multiArgFunc(arg1: U, arg2: V): R` becomes `multiArgFunc([U, V]): R | { result: R; transfer: Transferable[]; }`.\r\n * @note All parameters of all methods of `T` must support [structured cloning](https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm) -\r\n * attempts to pass functions, instances of classes, DOM nodes, WebGL resources, and other non-cloneable types will compile but fail at run-time.\r\n * @internal\r\n */\r\nexport type WorkerImplementation<T> = {\r\n [P in keyof T]: T[P] extends () => any ? () => WorkerReturnType<T[P]> :\r\n (T[P] extends (arg: any) => any ? (arg: Parameters<T[P]>[0]) => WorkerReturnType<T[P]> :\r\n (T[P] extends (...args: any) => any ? (args: Parameters<T[P]>) => WorkerReturnType<T[P]> : never)\r\n )\r\n};\r\n\r\n/** A proxy for a [web worker](https://developer.mozilla.org/en-US/docs/Web/API/Worker) that provides the operations specified by\r\n * the methods of `T`.\r\n * To use a worker proxy, define a worker script that provides [[registerWorker]] with an implementation of `T`, and obtain a proxy\r\n * via [[createWorkerProxy]] on the main thread. The proxy can then be used to asynchronously invoke methods of `T` on the worker.\r\n * @internal\r\n */\r\nexport type WorkerProxy<T> = WorkerInterface<T> & {\r\n /** Terminate the worker. */\r\n terminate(): void;\r\n /** Returns true if [[terminate]] has been called. */\r\n readonly isTerminated: boolean;\r\n};\r\n\r\n/** Create a [[WorkerProxy]] implementing the methods of `T` using the specified worker script.\r\n * @internal\r\n */\r\nexport function createWorkerProxy<T>(workerJsPath: string): WorkerProxy<T> {\r\n const tasks = new Map<number, Task>();\r\n let curMsgId = 0;\r\n let terminated = false;\r\n\r\n const worker = new Worker(workerJsPath);\r\n worker.onmessage = (e: MessageEvent) => {\r\n const response = e.data as WorkerResponse;\r\n assert(typeof response === \"object\");\r\n assert(\"result\" in response || \"error\" in response);\r\n\r\n const task = tasks.get(response.msgId);\r\n if (task) {\r\n tasks.delete(response.msgId);\r\n if (response.error)\r\n task.reject(response.error);\r\n else\r\n task.resolve(response.result);\r\n }\r\n };\r\n\r\n return new Proxy({} as WorkerProxy<T>, {\r\n get(_target, operation: string) {\r\n if (operation === \"terminate\") {\r\n assert(!terminated);\r\n terminated = true;\r\n return () => worker.terminate();\r\n } else if (operation === \"isTerminated\") {\r\n return terminated;\r\n } else {\r\n return async (...args: any[]) => new Promise((resolve, reject) => {\r\n const msgId = ++curMsgId;\r\n tasks.set(msgId, { resolve, reject });\r\n worker.postMessage({ operation, payload: args[0], msgId }, args[1] ?? []);\r\n });\r\n }\r\n },\r\n });\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Utils\r\n */\r\nimport { assert } from \"@itwin/core-bentley\";\r\n\r\n/** Holds callbacks for a Promise produced for a particular call to postMessage. */\r\ninterface Task {\r\n reject: (result: any) => void;\r\n resolve: (error: Error) => void;\r\n}\r\n\r\n/** The successful result of a worker operation, correlated with the id of the caller to resolve with the result.\r\n * @internal\r\n */\r\nexport interface WorkerResult {\r\n msgId: number;\r\n result: any;\r\n error?: never;\r\n}\r\n\r\n/** An error resulting from a worker operation, correlated with the id of the caller to reject with the error.\r\n * @internal\r\n */\r\nexport interface WorkerError {\r\n msgId: number;\r\n error: Error;\r\n result?: never;\r\n}\r\n\r\n/** Response to `postMessage` produced by a worker operation.\r\n * @internal\r\n */\r\nexport type WorkerResponse = WorkerResult | WorkerError;\r\n\r\n/** Given an interface T that defines the operations provided by a worker, produce an interface that can be used to asynchronously invoke those operations\r\n * from the main thread, optionally passing an array of values to be transferred from the main thread to the worker.\r\n * - Every return type is converted to a `Promise` (i.e., every function becomes `async`)>.\r\n * - `zeroArgFunc(): R` becomes `async zeroArgFunc(): Promise<R>`.\r\n * - `oneArgFunc(arg: U): R` becomes `async oneArgFunc(arg: U, transfer?: Transferable[]): Promise<R>`.\r\n * - `multiArgFunc(arg1: U, arg2: V): R` becomes `async multiArgFunc(args: [U, V], transfer?: Transferable[]): Promise<R>`.\r\n * @note All parameters of all methods of `T` must support [structured cloning](https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm) -\r\n * attempts to pass functions, instances of classes, DOM nodes, WebGL resources, and other non-cloneable types will compile but fail at run-time.\r\n * @internal\r\n */\r\nexport type WorkerInterface<T> = {\r\n [P in keyof T]: T[P] extends () => any ? () => Promise<ReturnType<T[P]>> :\r\n (T[P] extends (arg: any) => any ? (arg: Parameters<T[P]>[0], transfer?: Transferable[]) => Promise<ReturnType<T[P]>> :\r\n (T[P] extends (...args: any) => any ? (args: Parameters<T[P]>, transfer?: Transferable[]) => Promise<ReturnType<T[P]>> : never)\r\n )\r\n};\r\n\r\n/** Augments each method of `T` with the ability to specify values to be transferred from the worker thread to the main thread.\r\n * Each return type `R` is replaced with `R | { result: R; transfer: Transferable[]; }`.\r\n * @see [[WorkerImplementation]].\r\n * @internal\r\n */\r\nexport type WorkerReturnType<T extends (...args: any) => any> = ReturnType<T> | { result: ReturnType<T>, transfer: Transferable[] };\r\n\r\n/** Given an interface T that defines the operations provided by a worker, produce an interface to which the implementation of those operations must conform.\r\n * The return type of each function is enhanced to permit supplying a list of values to be transferred from the worker to the main thread.\r\n * Multi-argument functions are converted to functions accepting a single tuple of arguments.\r\n * - Every return type `R` is converted to `WorkerReturnType<R>`.\r\n * - `zeroArgFunc(): R` becomes `zeroArgFunc(): R | { result: R; transfer: Transferable[]; }`.\r\n * - `oneArgFunc(arg: U): R` becomes `oneArgFunc(arg: U): R | { result: R; transfer: Transferable[]; }`.\r\n * - `multiArgFunc(arg1: U, arg2: V): R` becomes `multiArgFunc([U, V]): R | { result: R; transfer: Transferable[]; }`.\r\n * @note All parameters of all methods of `T` must support [structured cloning](https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm) -\r\n * attempts to pass functions, instances of classes, DOM nodes, WebGL resources, and other non-cloneable types will compile but fail at run-time.\r\n * @internal\r\n */\r\nexport type WorkerImplementation<T> = {\r\n [P in keyof T]: T[P] extends () => any ? () => WorkerReturnType<T[P]> :\r\n (T[P] extends (arg: any) => any ? (arg: Parameters<T[P]>[0]) => WorkerReturnType<T[P]> :\r\n (T[P] extends (...args: any) => any ? (args: Parameters<T[P]>) => WorkerReturnType<T[P]> : never)\r\n )\r\n};\r\n\r\n/** A proxy for a [web worker](https://developer.mozilla.org/en-US/docs/Web/API/Worker) that provides the operations specified by\r\n * the methods of `T`.\r\n * To use a worker proxy, define a worker script that provides [[registerWorker]] with an implementation of `T`, and obtain a proxy\r\n * via [[createWorkerProxy]] on the main thread. The proxy can then be used to asynchronously invoke methods of `T` on the worker.\r\n * @internal\r\n */\r\nexport type WorkerProxy<T> = WorkerInterface<T> & {\r\n /** Terminate the worker. */\r\n terminate(): void;\r\n /** Returns true if [[terminate]] has been called. */\r\n readonly isTerminated: boolean;\r\n};\r\n\r\n/** Create a [[WorkerProxy]] implementing the methods of `T` using the specified worker script.\r\n * @internal\r\n */\r\nexport function createWorkerProxy<T>(workerJsPath: string): WorkerProxy<T> {\r\n const tasks = new Map<number, Task>();\r\n let curMsgId = 0;\r\n let terminated = false;\r\n\r\n let worker: Worker;\r\n const sameOrigin = workerJsPath.substring(0, globalThis.origin.length) === globalThis.origin;\r\n if (sameOrigin || !workerJsPath.startsWith(\"http\")) {\r\n worker = new Worker(workerJsPath);\r\n } else {\r\n const workerBlob = new Blob([`importScripts(\"${workerJsPath}\");`]);\r\n const workerBlobUrl = URL.createObjectURL(workerBlob);\r\n worker = new Worker(workerBlobUrl);\r\n }\r\n\r\n worker.onmessage = (e: MessageEvent) => {\r\n const response = e.data as WorkerResponse;\r\n assert(typeof response === \"object\");\r\n assert(\"result\" in response || \"error\" in response);\r\n\r\n const task = tasks.get(response.msgId);\r\n if (task) {\r\n tasks.delete(response.msgId);\r\n if (response.error)\r\n task.reject(response.error);\r\n else\r\n task.resolve(response.result);\r\n }\r\n };\r\n\r\n return new Proxy({} as WorkerProxy<T>, {\r\n get(_target, operation: string) {\r\n if (operation === \"terminate\") {\r\n assert(!terminated);\r\n terminated = true;\r\n return () => worker.terminate();\r\n } else if (operation === \"isTerminated\") {\r\n return terminated;\r\n } else {\r\n return async (...args: any[]) => new Promise((resolve, reject) => {\r\n const msgId = ++curMsgId;\r\n tasks.set(msgId, { resolve, reject });\r\n worker.postMessage({ operation, payload: args[0], msgId }, args[1] ?? []);\r\n });\r\n }\r\n },\r\n });\r\n}\r\n"]}
@@ -502,7 +502,7 @@ export function splitMeshParams(args) {
502
502
  const result = new Map();
503
503
  const mat = args.params.surface.material;
504
504
  const atlasOffset = undefined !== mat && mat.isAtlas ? mat.vertexTableOffset : undefined;
505
- const atlasInfo = atlasOffset ? { offset: atlasOffset, createMaterial: args.createMaterial } : undefined;
505
+ const atlasInfo = undefined !== atlasOffset ? { offset: atlasOffset, createMaterial: args.createMaterial } : undefined;
506
506
  const nodes = VertexTableSplitter.split({
507
507
  indices: args.params.surface.indices,
508
508
  vertices: args.params.vertices,
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, Uint32ArrayBuilder, Uint8ArrayBuilder } from \"@itwin/core-bentley\";\r\nimport { ColorDef, RenderFeatureTable, RenderMaterial } from \"@itwin/core-common\";\r\nimport { calculateEdgeTableParams, EdgeParams, EdgeTable, IndexedEdgeParams } from \"./EdgeParams\";\r\nimport { computeDimensions, VertexTable } from \"./VertexTable\";\r\nimport { VertexIndices } from \"./VertexIndices\";\r\nimport { createSurfaceMaterial, SurfaceMaterial } from \"./SurfaceParams\";\r\nimport { MaterialParams } from \"../MaterialParams\";\r\nimport { MeshParams } from \"./MeshParams\";\r\nimport { PointStringParams } from \"./PointStringParams\";\r\nimport { PolylineParams, TesselatedPolyline } from \"./PolylineParams\";\r\n\r\n/** @internal */\r\nexport interface VertexTableWithIndices {\r\n vertices: VertexTable;\r\n indices: VertexIndices;\r\n material?: SurfaceMaterial;\r\n}\r\n\r\n/** Builds up a [[VertexIndices]].\r\n * Exported strictly for tests.\r\n * @internal\r\n */\r\nexport class IndexBuffer {\r\n private readonly _builder: Uint8ArrayBuilder;\r\n private readonly _index32 = new Uint32Array(1);\r\n private readonly _index8 = new Uint8Array(this._index32.buffer, 0, 3);\r\n\r\n public constructor(initialCapacity = 3) {\r\n this._builder = new Uint8ArrayBuilder({ initialCapacity: initialCapacity * 3 });\r\n }\r\n\r\n public get numIndices(): number {\r\n assert((this._builder.length % 3) === 0);\r\n return this._builder.length / 3;\r\n }\r\n\r\n public push(index: number): void {\r\n this._index32[0] = index;\r\n this._builder.append(this._index8);\r\n }\r\n\r\n public toVertexIndices(): VertexIndices {\r\n return new VertexIndices(this._builder.toTypedArray());\r\n }\r\n}\r\n\r\n/** Builds up a [[VertexTable]]. */\r\nclass VertexBuffer {\r\n private readonly _builder: Uint32ArrayBuilder;\r\n private readonly _source: VertexTable;\r\n\r\n /** `source` is the original table containing the vertex data from which individual vertices will be obtained. */\r\n public constructor(source: VertexTable) {\r\n this._source = source;\r\n this._builder = new Uint32ArrayBuilder({ initialCapacity: 3 * source.numRgbaPerVertex });\r\n }\r\n\r\n /** The number of vertices currently in the table. */\r\n public get length(): number {\r\n assert((this._builder.length % this.vertexSize) === 0);\r\n return this._builder.length / this.vertexSize;\r\n }\r\n\r\n /** The number of 32-bit unsigned integers (RGBA values) per vertex. */\r\n public get vertexSize(): number {\r\n return this._source.numRgbaPerVertex;\r\n }\r\n\r\n /** Append a vertex. `vertex` must be of size [[vertexSize]]. */\r\n public push(vertex: Uint32Array): void {\r\n assert(vertex.length === this.vertexSize);\r\n this._builder.append(vertex);\r\n }\r\n\r\n /** Construct the finished vertex table. */\r\n public buildVertexTable(maxDimension: number, colorTable: ColorTable | undefined, materialAtlasTable: MaterialAtlasTable): VertexTable {\r\n const source = this._source;\r\n colorTable = colorTable ?? source.uniformColor;\r\n assert(undefined !== colorTable);\r\n\r\n const colorTableLength = colorTable instanceof Uint32Array ? colorTable.length : 0;\r\n const materialAtlasTableLength = materialAtlasTable instanceof Uint32Array ? materialAtlasTable.length : 0;\r\n const dimensions = computeDimensions(this.length, this.vertexSize, colorTableLength + materialAtlasTableLength, maxDimension);\r\n\r\n let rgbaData = this._builder.toTypedArray();\r\n if (dimensions.width * dimensions.height > rgbaData.length) {\r\n const prevData = rgbaData;\r\n rgbaData = new Uint32Array(dimensions.width * dimensions.height);\r\n rgbaData.set(prevData, 0);\r\n }\r\n\r\n let tableSize = this.vertexSize * this.length;\r\n if (colorTable instanceof Uint32Array) {\r\n rgbaData.set(colorTable, tableSize);\r\n tableSize += colorTable.length;\r\n }\r\n\r\n if (materialAtlasTable instanceof Uint32Array)\r\n rgbaData.set(materialAtlasTable, tableSize);\r\n\r\n return {\r\n data: new Uint8Array(rgbaData.buffer, rgbaData.byteOffset, rgbaData.byteLength),\r\n usesUnquantizedPositions: source.usesUnquantizedPositions,\r\n qparams: source.qparams,\r\n width: dimensions.width,\r\n height: dimensions.height,\r\n hasTranslucency: source.hasTranslucency,\r\n uniformColor: colorTable instanceof ColorDef ? colorTable : undefined,\r\n featureIndexType: source.featureIndexType,\r\n uniformFeatureID: source.uniformFeatureID,\r\n numVertices: this.length,\r\n numRgbaPerVertex: source.numRgbaPerVertex,\r\n uvParams: source.uvParams,\r\n };\r\n }\r\n}\r\n\r\ntype ColorTable = Uint32Array | ColorDef;\r\n\r\n/** Remaps portions of a source color table into a filtered target color table. */\r\nclass ColorTableRemapper {\r\n private readonly _remappedIndices = new Map<number, number>();\r\n private readonly _colorTable: Uint32Array;\r\n public readonly colors: number[] = [];\r\n private readonly _32 = new Uint32Array(1);\r\n private readonly _16 = new Uint16Array(this._32.buffer);\r\n\r\n public constructor(colorTable: Uint32Array) {\r\n this._colorTable = colorTable;\r\n }\r\n\r\n /** Extract the color index stored in `vertex`, ensure it is present in the remapped color table, and return its index in that table. */\r\n public remap(vertex: Uint32Array, usesUnquantizedPositions: boolean | undefined): void {\r\n const vertIndex = usesUnquantizedPositions ? 4 : 1;\r\n const shortIndex = usesUnquantizedPositions ? 0 : 1;\r\n this._32[0] = vertex[vertIndex];\r\n const oldIndex = this._16[shortIndex];\r\n let newIndex = this._remappedIndices.get(oldIndex);\r\n if (undefined === newIndex) {\r\n newIndex = this.colors.length;\r\n this._remappedIndices.set(oldIndex, newIndex);\r\n const color = this._colorTable[oldIndex];\r\n this.colors.push(color);\r\n }\r\n\r\n this._16[shortIndex] = newIndex;\r\n vertex[vertIndex] = this._32[0];\r\n }\r\n\r\n /** Construct the finished color table. */\r\n public buildColorTable(): ColorTable {\r\n assert(this.colors.length > 0);\r\n return this.colors.length > 1 ? new Uint32Array(this.colors) : ColorDef.fromAbgr(this.colors[0]);\r\n }\r\n}\r\n\r\ntype MaterialAtlasTable = Uint32Array | SurfaceMaterial | undefined;\r\n\r\ntype CreateRenderMaterial = (args: MaterialParams) => RenderMaterial | undefined;\r\n\r\nclass MaterialAtlasRemapper {\r\n private readonly _remappedIndices = new Map<number, number>();\r\n private readonly _atlasTable: Uint32Array;\r\n private readonly _createMaterial: CreateRenderMaterial;\r\n public readonly materials: number[] = [];\r\n private readonly _32 = new Uint32Array(1);\r\n private readonly _8 = new Uint8Array(this._32.buffer);\r\n\r\n public constructor(_atlasTable: Uint32Array, createMaterial: CreateRenderMaterial) {\r\n this._atlasTable = _atlasTable;\r\n this._createMaterial = createMaterial;\r\n }\r\n\r\n /** Extract the mat index stored in `vertex`, ensure it is present in the remapped atlas table, and return its index in that table. */\r\n public remap(vertex: Uint32Array, usesUnquantizedPositions: boolean | undefined): void {\r\n const vertIndex = usesUnquantizedPositions ? 3 : 2;\r\n this._32[0] = vertex[vertIndex];\r\n const oldIndex = this._8[3];\r\n let newIndex = this._remappedIndices.get(oldIndex);\r\n if (undefined === newIndex) {\r\n newIndex = this.materials.length / 4;\r\n this._remappedIndices.set(oldIndex, newIndex);\r\n let index = oldIndex * 4;\r\n this.materials.push(this._atlasTable[index++]);\r\n this.materials.push(this._atlasTable[index++]);\r\n this.materials.push(this._atlasTable[index++]);\r\n this.materials.push(this._atlasTable[index]);\r\n }\r\n\r\n this._8[3] = newIndex;\r\n vertex[vertIndex] = this._32[0];\r\n }\r\n\r\n private unpackFloat(value: number): number {\r\n this._32[0] = value;\r\n const valUint32 = this._32[0];\r\n const bias = 38.0;\r\n const temp = (valUint32 >>> 24) / 2.0;\r\n let exponent = Math.floor(temp);\r\n let sign = (temp - exponent) * 2.0;\r\n sign = -(sign * 2.0 - 1.0);\r\n const base = sign * (valUint32 & 0xffffff) / 16777216.0;\r\n exponent = exponent - bias;\r\n return base * Math.pow(10.0, exponent);\r\n }\r\n\r\n private materialFromAtlasEntry(entry: Uint32Array): SurfaceMaterial | undefined {\r\n const rgbOverridden = (entry[1] & 0x1000000) !== 0;\r\n const alphaOverridden = (entry[1] & 0x2000000) !== 0;\r\n const args: MaterialParams = {\r\n alpha: alphaOverridden ? (entry[0] >>> 24) / 255.0 : undefined,\r\n diffuse: {\r\n color: rgbOverridden ? ColorDef.fromTbgr(entry[0] & 0xffffff) : undefined,\r\n weight: (entry[1] >>> 8) / 255.0,\r\n },\r\n specular: {\r\n color: ColorDef.fromTbgr(entry[2]),\r\n weight: ((entry[1] >>> 16) & 0xff) / 255.0,\r\n exponent: this.unpackFloat(entry[3]),\r\n },\r\n };\r\n\r\n const material = this._createMaterial(args);\r\n return createSurfaceMaterial(material);\r\n }\r\n\r\n /** Construct the finished color table. */\r\n public buildAtlasTable(): MaterialAtlasTable {\r\n assert(this.materials.length > 0);\r\n const m = new Uint32Array(this.materials);\r\n return this.materials.length > 4 ? m : this.materialFromAtlasEntry(m);\r\n }\r\n}\r\n\r\n/** A node in a split vertex table. Each node corresponds to one or more elements. */\r\nclass Node {\r\n public readonly vertices: VertexBuffer;\r\n public readonly remappedIndices = new Map<number, number>();\r\n public readonly indices = new IndexBuffer();\r\n public readonly colors?: ColorTableRemapper;\r\n public readonly atlas?: MaterialAtlasRemapper;\r\n public readonly usesUnquantizedPositions?: boolean;\r\n\r\n /** `vertexTable` is the source table containing vertex data for all nodes, from which this node will extract the vertices belong to it. */\r\n public constructor(vertexTable: VertexTable, atlas?: AtlasInfo) {\r\n this.vertices = new VertexBuffer(vertexTable);\r\n if (undefined === vertexTable.uniformColor)\r\n this.colors = new ColorTableRemapper(new Uint32Array(vertexTable.data.buffer, vertexTable.data.byteOffset + 4 * vertexTable.numVertices * vertexTable.numRgbaPerVertex));\r\n\r\n if (atlas) {\r\n const atlasOffset = (vertexTable.numVertices * vertexTable.numRgbaPerVertex + atlas.offset) * 4;\r\n this.atlas = new MaterialAtlasRemapper(new Uint32Array(vertexTable.data.buffer, vertexTable.data.byteOffset + atlasOffset), atlas.createMaterial);\r\n }\r\n\r\n this.usesUnquantizedPositions = vertexTable.usesUnquantizedPositions;\r\n }\r\n\r\n public addVertex(originalIndex: number, vertex: Uint32Array): void {\r\n let newIndex = this.remappedIndices.get(originalIndex);\r\n if (undefined === newIndex) {\r\n newIndex = this.vertices.length;\r\n this.remappedIndices.set(originalIndex, newIndex);\r\n\r\n this.colors?.remap(vertex, this.usesUnquantizedPositions);\r\n this.atlas?.remap(vertex, this.usesUnquantizedPositions);\r\n this.vertices.push(vertex);\r\n }\r\n\r\n this.indices.push(newIndex);\r\n }\r\n\r\n public buildOutput(maxDimension: number): VertexTableWithIndices {\r\n const materialAtlas = this.atlas?.buildAtlasTable();\r\n const material: SurfaceMaterial | undefined = (materialAtlas instanceof Uint32Array) ? undefined : materialAtlas;\r\n return {\r\n indices: this.indices.toVertexIndices(),\r\n vertices: this.vertices.buildVertexTable(maxDimension, this.colors?.buildColorTable(), materialAtlas),\r\n material,\r\n };\r\n }\r\n}\r\n\r\ninterface AtlasInfo {\r\n offset: number;\r\n createMaterial: CreateRenderMaterial;\r\n}\r\n\r\ninterface VertexTableSplitArgs extends VertexTableWithIndices {\r\n featureTable: RenderFeatureTable;\r\n atlasInfo?: AtlasInfo;\r\n}\r\n\r\n/** @internal */\r\nexport type ComputeAnimationNodeId = (featureIndex: number) => number;\r\n\r\nclass VertexTableSplitter {\r\n private readonly _input: VertexTableSplitArgs;\r\n private readonly _computeNodeId: ComputeAnimationNodeId;\r\n private readonly _nodes = new Map<number, Node>();\r\n\r\n private constructor(input: VertexTableSplitArgs, computeNodeId: ComputeAnimationNodeId) {\r\n this._input = input;\r\n this._computeNodeId = computeNodeId;\r\n }\r\n\r\n /** Split the source into one or more output nodes, returning a mapping of integer node Id to node. */\r\n public static split(source: VertexTableSplitArgs, computeNodeId: ComputeAnimationNodeId): Map<number, Node> {\r\n const splitter = new VertexTableSplitter(source, computeNodeId);\r\n splitter.split();\r\n return splitter._nodes;\r\n }\r\n\r\n private split(): void {\r\n // Track the most recent feature and corresponding node to avoid repeated lookups - vertices for\r\n // individual features are largely contiguous.\r\n const curState = {\r\n featureIndex: -1,\r\n node: undefined as unknown as Node,\r\n };\r\n\r\n const vertSize = this._input.vertices.numRgbaPerVertex;\r\n const vertex = new Uint32Array(vertSize);\r\n const vertexTable = new Uint32Array(this._input.vertices.data.buffer, this._input.vertices.data.byteOffset, this._input.vertices.numVertices * vertSize);\r\n\r\n for (const index of this._input.indices) {\r\n // Extract the data for this vertex without allocating new typed arrays.\r\n const vertexOffset = index * vertSize;\r\n for (let i = 0; i < vertex.length; i++)\r\n vertex[i] = vertexTable[vertexOffset + i];\r\n\r\n // Determine to which element the vertex belongs and find the corresponding Node.\r\n const featureIndex = vertex[2] & 0x00ffffff;\r\n if (curState.featureIndex !== featureIndex) {\r\n curState.featureIndex = featureIndex;\r\n const nodeId = this._computeNodeId(featureIndex);\r\n let node = this._nodes.get(nodeId);\r\n if (undefined === node)\r\n this._nodes.set(nodeId, node = new Node(this._input.vertices, this._input.atlasInfo));\r\n\r\n curState.node = node;\r\n }\r\n\r\n // Add the vertex to the appropriate node.\r\n curState.node.addVertex(index, vertex);\r\n }\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface SplitVertexTableArgs {\r\n featureTable: RenderFeatureTable;\r\n maxDimension: number;\r\n computeNodeId: ComputeAnimationNodeId;\r\n}\r\n\r\n/** @internal */\r\nexport interface SplitPointStringArgs extends SplitVertexTableArgs {\r\n params: PointStringParams;\r\n}\r\n\r\n/** Given a PointStringParams and a function that can associate a node Id with an element Id, produce a mapping of nodes to PointStringParams, splitting up\r\n * the input params as needed.\r\n * @internal\r\n */\r\nexport function splitPointStringParams(args: SplitPointStringArgs): Map<number, PointStringParams> {\r\n const nodes = VertexTableSplitter.split({\r\n indices: args.params.indices,\r\n vertices: args.params.vertices,\r\n featureTable: args.featureTable,\r\n }, args.computeNodeId);\r\n\r\n const result = new Map<number, PointStringParams>();\r\n for (const [id, node] of nodes) {\r\n const { vertices, indices } = node.buildOutput(args.maxDimension);\r\n result.set(id, { vertices, indices, weight: args.params.weight });\r\n }\r\n\r\n return result;\r\n}\r\n\r\ninterface RemappedSegmentEdges {\r\n indices: IndexBuffer;\r\n endPointAndQuadIndices: Uint32ArrayBuilder;\r\n}\r\n\r\ninterface RemappedSilhouetteEdges extends RemappedSegmentEdges {\r\n normalPairs: Uint32ArrayBuilder;\r\n}\r\n\r\nclass RemappedPolylineEdges {\r\n public readonly indices = new IndexBuffer();\r\n public readonly prevIndices = new IndexBuffer();\r\n public readonly nextIndicesAndParams = new Uint32ArrayBuilder();\r\n}\r\n\r\ninterface RemappedIndexEdges {\r\n edges: Uint8ArrayBuilder;\r\n silhouettes: Uint8ArrayBuilder;\r\n}\r\n\r\ninterface RemappedEdges {\r\n segments?: RemappedSegmentEdges;\r\n silhouettes?: RemappedSilhouetteEdges;\r\n polylines?: RemappedPolylineEdges;\r\n indexed?: RemappedIndexEdges;\r\n}\r\n\r\ninterface RemappedIndex {\r\n node: Node;\r\n id: number;\r\n index: number;\r\n}\r\n\r\nfunction remapIndex(out: RemappedIndex, srcIndex: number, nodes: Map<number, Node>): boolean {\r\n for (const [id, node] of nodes) {\r\n const index = node.remappedIndices.get(srcIndex);\r\n if (undefined !== index) {\r\n out.index = index;\r\n out.node = node;\r\n out.id = id;\r\n return true;\r\n }\r\n }\r\n\r\n assert(false);\r\n return false;\r\n}\r\n\r\nfunction remapSegmentEdges(type: \"segments\" | \"silhouettes\", source: EdgeParams, nodes: Map<number, Node>, edges: Map<number, RemappedEdges>): void {\r\n const src = source[type];\r\n if (!src)\r\n return;\r\n\r\n const srcEndPts = new Uint32Array(src.endPointAndQuadIndices.buffer, src.endPointAndQuadIndices.byteOffset, src.endPointAndQuadIndices.length / 4);\r\n let srcNormalPairs;\r\n if (type === \"silhouettes\") {\r\n assert(undefined !== source.silhouettes);\r\n srcNormalPairs = new Uint32Array(source.silhouettes.normalPairs.buffer, source.silhouettes.normalPairs.byteOffset, source.silhouettes.normalPairs.length / 4);\r\n }\r\n\r\n let curIndexIndex = 0;\r\n const remappedIndex = { } as unknown as RemappedIndex;\r\n for (const srcIndex of src.indices) {\r\n if (remapIndex(remappedIndex, srcIndex, nodes)) {\r\n let endPointAndQuad = srcEndPts[curIndexIndex];\r\n const otherIndex = (endPointAndQuad & 0x00ffffff) >>> 0;\r\n const newOtherIndex = remappedIndex.node.remappedIndices.get(otherIndex);\r\n assert(undefined !== newOtherIndex);\r\n endPointAndQuad = (endPointAndQuad & 0xff000000) | newOtherIndex;\r\n\r\n let entry = edges.get(remappedIndex.id);\r\n if (!entry)\r\n edges.set(remappedIndex.id, entry = { });\r\n\r\n if (srcNormalPairs) {\r\n if (!entry.silhouettes)\r\n entry.silhouettes = { indices: new IndexBuffer(), endPointAndQuadIndices: new Uint32ArrayBuilder(), normalPairs: new Uint32ArrayBuilder() };\r\n\r\n entry.silhouettes.normalPairs.push(srcNormalPairs[curIndexIndex]);\r\n } else if (!entry.segments) {\r\n entry.segments = { indices: new IndexBuffer(), endPointAndQuadIndices: new Uint32ArrayBuilder() };\r\n }\r\n\r\n const segments = entry[type];\r\n assert(undefined !== segments);\r\n\r\n segments.indices.push(remappedIndex.index);\r\n segments.endPointAndQuadIndices.push(endPointAndQuad);\r\n }\r\n\r\n ++curIndexIndex;\r\n }\r\n}\r\n\r\nfunction remapPolylineEdges(src: TesselatedPolyline, nodes: Map<number, Node>, edges: Map<number, RemappedEdges>): void {\r\n const srcNextAndParam = new Uint32Array(src.nextIndicesAndParams.buffer, src.nextIndicesAndParams.byteOffset, src.nextIndicesAndParams.length / 4);\r\n const prevIter = src.prevIndices[Symbol.iterator]();\r\n let curIndexIndex = 0;\r\n const remappedIndex = { } as unknown as RemappedIndex;\r\n for (const srcIndex of src.indices) {\r\n if (remapIndex(remappedIndex, srcIndex, nodes)) {\r\n const prevIndex = prevIter.next().value;\r\n assert(undefined !== prevIndex);\r\n const newPrevIndex = remappedIndex.node.remappedIndices.get(prevIndex);\r\n assert(undefined !== newPrevIndex);\r\n\r\n let nextAndParam = srcNextAndParam[curIndexIndex];\r\n const nextIndex = (nextAndParam & 0x00ffffff) >>> 0;\r\n const newNextIndex = remappedIndex.node.remappedIndices.get(nextIndex);\r\n assert(undefined !== newNextIndex);\r\n nextAndParam = (nextAndParam & 0xff000000) | newNextIndex;\r\n\r\n let entry = edges.get(remappedIndex.id);\r\n if (!entry)\r\n edges.set(remappedIndex.id, entry = { });\r\n\r\n if (!entry.polylines)\r\n entry.polylines = new RemappedPolylineEdges();\r\n\r\n entry.polylines.indices.push(remappedIndex.index);\r\n entry.polylines.prevIndices.push(newPrevIndex);\r\n entry.polylines.nextIndicesAndParams.push(nextAndParam);\r\n }\r\n\r\n ++curIndexIndex;\r\n }\r\n}\r\n\r\nfunction remapIndexedEdges(src: IndexedEdgeParams, nodes: Map<number, Node>, edges: Map<number, RemappedEdges>): void {\r\n const srcEdgeData = src.edges.data;\r\n const numSegments = src.edges.numSegments;\r\n const silhouetteStartByteIndex = numSegments * 6 + src.edges.silhouettePadding;\r\n\r\n function getUint24EdgePair(byteIndex: number): [number, number] {\r\n return [srcEdgeData[byteIndex + 0] | (srcEdgeData[byteIndex + 1] << 8) | srcEdgeData[byteIndex + 2] << 16,\r\n srcEdgeData[byteIndex + 3] | (srcEdgeData[byteIndex + 4] << 8) | srcEdgeData[byteIndex + 5] << 16];\r\n }\r\n\r\n function setUint24EdgePair(indEdges: RemappedIndexEdges, value1: number, value2: number): void {\r\n indEdges.edges.push(value1 & 0x0000ff);\r\n indEdges.edges.push((value1 & 0x00ff00) >>> 8);\r\n indEdges.edges.push((value1 & 0xff0000) >>> 16);\r\n indEdges.edges.push(value2 & 0x0000ff);\r\n indEdges.edges.push((value2 & 0x00ff00) >>> 8);\r\n indEdges.edges.push((value2 & 0xff0000) >>> 16);\r\n }\r\n\r\n function getUint24SilPair(byteIndex: number): [number, number, number, number] {\r\n return [srcEdgeData[byteIndex + 0] | (srcEdgeData[byteIndex + 1] << 8) | srcEdgeData[byteIndex + 2] << 16,\r\n srcEdgeData[byteIndex + 3] | (srcEdgeData[byteIndex + 4] << 8) | srcEdgeData[byteIndex + 5] << 16,\r\n srcEdgeData[byteIndex + 6] | (srcEdgeData[byteIndex + 7] << 8), srcEdgeData[byteIndex + 8] | (srcEdgeData[byteIndex + 9] << 8)];\r\n }\r\n\r\n function setUint24SilPair(indSil: RemappedIndexEdges, value1: number, value2: number, norm1: number, norm2: number): void {\r\n indSil.silhouettes.push(value1 & 0x0000ff);\r\n indSil.silhouettes.push((value1 & 0x00ff00) >>> 8);\r\n indSil.silhouettes.push((value1 & 0xff0000) >>> 16);\r\n indSil.silhouettes.push(value2 & 0x0000ff);\r\n indSil.silhouettes.push((value2 & 0x00ff00) >>> 8);\r\n indSil.silhouettes.push((value2 & 0xff0000) >>> 16);\r\n indSil.silhouettes.push(norm1 & 0x0000ff);\r\n indSil.silhouettes.push((norm1 & 0x00ff00) >>> 8);\r\n indSil.silhouettes.push(norm2 & 0x0000ff);\r\n indSil.silhouettes.push((norm2 & 0x00ff00) >>> 8);\r\n }\r\n\r\n let maxIndex = 0;\r\n for (const srcIndex of src.indices)\r\n maxIndex = Math.max (srcIndex, maxIndex);\r\n\r\n const remappedIndex = { } as unknown as RemappedIndex;\r\n let es1Index = 0, es2Index = 0, n1 = 0, n2 = 0;\r\n for (let curSegment = 0, byteIndex = 0; curSegment <= maxIndex; ++curSegment) {\r\n if (curSegment < numSegments) { // edges\r\n [es1Index, es2Index] = getUint24EdgePair(byteIndex);\r\n byteIndex += 6;\r\n } else { // silhouettes\r\n byteIndex = silhouetteStartByteIndex + (curSegment - numSegments) * 10;\r\n [es1Index, es2Index, n1, n2] = getUint24SilPair(byteIndex);\r\n }\r\n\r\n if (remapIndex(remappedIndex, es1Index, nodes)) {\r\n let entry = edges.get(remappedIndex.id);\r\n if (!entry)\r\n edges.set(remappedIndex.id, entry = { });\r\n\r\n if (!entry.indexed)\r\n entry.indexed = { edges: new Uint8ArrayBuilder(), silhouettes: new Uint8ArrayBuilder() };\r\n\r\n if (curSegment < numSegments) { // edges\r\n const newE1Index = remappedIndex.node.remappedIndices.get(es1Index);\r\n assert(undefined !== newE1Index);\r\n const newE2Index = remappedIndex.node.remappedIndices.get(es2Index);\r\n assert(undefined !== newE2Index);\r\n setUint24EdgePair(entry.indexed, newE1Index, newE2Index);\r\n } else { // silhouettes\r\n const newS1Index = remappedIndex.node.remappedIndices.get(es1Index);\r\n assert(undefined !== newS1Index);\r\n const newS2Index = remappedIndex.node.remappedIndices.get(es2Index);\r\n assert(undefined !== newS2Index);\r\n setUint24SilPair(entry.indexed, newS1Index, newS2Index, n1, n2);\r\n }\r\n }\r\n }\r\n}\r\n\r\nfunction splitEdges(source: EdgeParams, nodes: Map<number, Node>, maxDimension: number): Map<number, EdgeParams> {\r\n const edges = new Map<number, RemappedEdges>();\r\n remapSegmentEdges(\"segments\", source, nodes, edges);\r\n remapSegmentEdges(\"silhouettes\", source, nodes, edges);\r\n\r\n if (source.polylines)\r\n remapPolylineEdges(source.polylines, nodes, edges);\r\n\r\n if (source.indexed)\r\n remapIndexedEdges(source.indexed, nodes, edges);\r\n\r\n const result = new Map<number, EdgeParams>();\r\n for (const [id, remappedEdges] of edges) {\r\n if (!remappedEdges.segments && !remappedEdges.silhouettes && !remappedEdges.indexed)\r\n continue;\r\n\r\n let edgeTable = { } as unknown as EdgeTable;\r\n let edgeIndices = { } as unknown as VertexIndices;\r\n if (remappedEdges.indexed) {\r\n const numSegmentEdges = remappedEdges.indexed.edges.length / 6;\r\n const numSilhouettes = remappedEdges.indexed.silhouettes.length / 10;\r\n const { width, height, silhouettePadding, silhouetteStartByteIndex } = calculateEdgeTableParams(numSegmentEdges, numSilhouettes, maxDimension);\r\n const data = new Uint8Array(width * height * 4);\r\n data.set(remappedEdges.indexed.edges.toTypedArray(), 0);\r\n if (numSilhouettes > 0)\r\n data.set(remappedEdges.indexed.silhouettes.toTypedArray(), silhouetteStartByteIndex + silhouettePadding);\r\n\r\n const numTotalEdges = numSegmentEdges + numSilhouettes;\r\n edgeIndices = new VertexIndices(new Uint8Array(numTotalEdges * 6 * 3));\r\n for (let i = 0; i < numTotalEdges; i++)\r\n for (let j = 0; j < 6; j++)\r\n edgeIndices.setNthIndex(i * 6 + j, i);\r\n\r\n edgeTable = {\r\n data,\r\n width,\r\n height,\r\n numSegments: numSegmentEdges,\r\n silhouettePadding,\r\n };\r\n }\r\n\r\n result.set(id, {\r\n weight: source.weight,\r\n linePixels: source.linePixels,\r\n segments: remappedEdges.segments ? {\r\n indices: remappedEdges.segments.indices.toVertexIndices(),\r\n endPointAndQuadIndices: remappedEdges.segments.endPointAndQuadIndices.toUint8Array(),\r\n } : undefined,\r\n silhouettes: remappedEdges.silhouettes ? {\r\n indices: remappedEdges.silhouettes.indices.toVertexIndices(),\r\n endPointAndQuadIndices: remappedEdges.silhouettes.endPointAndQuadIndices.toUint8Array(),\r\n normalPairs: remappedEdges.silhouettes.normalPairs.toUint8Array(),\r\n } : undefined,\r\n polylines: remappedEdges.polylines ? {\r\n indices: remappedEdges.polylines.indices.toVertexIndices(),\r\n prevIndices: remappedEdges.polylines.prevIndices.toVertexIndices(),\r\n nextIndicesAndParams: remappedEdges.polylines.nextIndicesAndParams.toUint8Array(),\r\n } : undefined,\r\n indexed: remappedEdges.indexed ? {\r\n indices: edgeIndices,\r\n edges: edgeTable,\r\n } : undefined,\r\n });\r\n }\r\n\r\n return result;\r\n}\r\n\r\n/** @internal */\r\nexport interface SplitMeshArgs extends SplitVertexTableArgs {\r\n params: MeshParams;\r\n createMaterial: CreateRenderMaterial;\r\n}\r\n\r\n/** @internal */\r\nexport function splitMeshParams(args: SplitMeshArgs): Map<number, MeshParams> {\r\n const result = new Map<number, MeshParams>();\r\n\r\n const mat = args.params.surface.material;\r\n const atlasOffset = undefined !== mat && mat.isAtlas ? mat.vertexTableOffset : undefined;\r\n const atlasInfo = atlasOffset ? { offset: atlasOffset, createMaterial: args.createMaterial } : undefined;\r\n\r\n const nodes = VertexTableSplitter.split({\r\n indices: args.params.surface.indices,\r\n vertices: args.params.vertices,\r\n featureTable: args.featureTable,\r\n atlasInfo,\r\n }, args.computeNodeId);\r\n\r\n const edges = args.params.edges ? splitEdges(args.params.edges, nodes, args.maxDimension) : undefined;\r\n\r\n for (const [id, node] of nodes) {\r\n const { vertices, indices, material } = node.buildOutput(args.maxDimension);\r\n const params: MeshParams = {\r\n vertices,\r\n surface: {\r\n type: args.params.surface.type,\r\n indices,\r\n fillFlags: args.params.surface.fillFlags,\r\n hasBakedLighting: args.params.surface.hasBakedLighting,\r\n textureMapping: args.params.surface.textureMapping,\r\n material: material !== undefined ? material : args.params.surface.material,\r\n },\r\n edges: edges?.get(id),\r\n isPlanar: args.params.isPlanar,\r\n // ###TODO handle aux channels.......\r\n auxChannels: args.params.auxChannels,\r\n };\r\n\r\n result.set(id, params);\r\n }\r\n\r\n return result;\r\n}\r\n\r\n/** @internal */\r\nexport interface SplitPolylineArgs extends SplitVertexTableArgs {\r\n params: PolylineParams;\r\n}\r\n\r\ninterface PolylineNode extends Node {\r\n prevIndices?: IndexBuffer;\r\n nextIndicesAndParams?: Uint32ArrayBuilder;\r\n}\r\n\r\n/** @internal */\r\nexport function splitPolylineParams(args: SplitPolylineArgs): Map<number, PolylineParams> {\r\n const nodes = VertexTableSplitter.split({\r\n indices: args.params.polyline.indices,\r\n vertices: args.params.vertices,\r\n featureTable: args.featureTable,\r\n }, args.computeNodeId) as Map<number, PolylineNode>;\r\n\r\n const src = args.params.polyline;\r\n const srcNextAndParam = new Uint32Array(src.nextIndicesAndParams.buffer, src.nextIndicesAndParams.byteOffset, src.nextIndicesAndParams.length / 4);\r\n let curIndexIndex = 0;\r\n const remappedIndex = { } as unknown as RemappedIndex;\r\n for (const prevIndex of src.prevIndices) {\r\n if (remapIndex(remappedIndex, prevIndex, nodes)) {\r\n const node = remappedIndex.node as PolylineNode;\r\n if (!node.prevIndices) {\r\n assert(undefined === node.nextIndicesAndParams);\r\n node.prevIndices = new IndexBuffer(node.indices.numIndices);\r\n node.nextIndicesAndParams = new Uint32ArrayBuilder({ initialCapacity: node.indices.numIndices });\r\n } else {\r\n assert(undefined !== node.nextIndicesAndParams);\r\n }\r\n\r\n node.prevIndices.push(remappedIndex.index);\r\n\r\n let nextAndParam = srcNextAndParam[curIndexIndex];\r\n const nextIndex = (nextAndParam & 0x00ffffff) >>> 0;\r\n const newNextIndex = remappedIndex.node.remappedIndices.get(nextIndex);\r\n assert(undefined !== newNextIndex);\r\n nextAndParam = (nextAndParam & 0xff000000) | newNextIndex;\r\n node.nextIndicesAndParams.push(nextAndParam);\r\n }\r\n\r\n ++curIndexIndex;\r\n }\r\n\r\n const result = new Map<number, PolylineParams>();\r\n for (const [id, node] of nodes) {\r\n assert(undefined !== node.prevIndices && undefined !== node.nextIndicesAndParams);\r\n const { vertices, indices } = node.buildOutput(args.maxDimension);\r\n const params: PolylineParams = {\r\n ...args.params,\r\n vertices,\r\n polyline: {\r\n indices,\r\n prevIndices: node.prevIndices.toVertexIndices(),\r\n nextIndicesAndParams: node.nextIndicesAndParams.toUint8Array(),\r\n },\r\n };\r\n\r\n result.set(id, params);\r\n }\r\n\r\n return result;\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, Uint32ArrayBuilder, Uint8ArrayBuilder } from \"@itwin/core-bentley\";\r\nimport { ColorDef, RenderFeatureTable, RenderMaterial } from \"@itwin/core-common\";\r\nimport { calculateEdgeTableParams, EdgeParams, EdgeTable, IndexedEdgeParams } from \"./EdgeParams\";\r\nimport { computeDimensions, VertexTable } from \"./VertexTable\";\r\nimport { VertexIndices } from \"./VertexIndices\";\r\nimport { createSurfaceMaterial, SurfaceMaterial } from \"./SurfaceParams\";\r\nimport { MaterialParams } from \"../MaterialParams\";\r\nimport { MeshParams } from \"./MeshParams\";\r\nimport { PointStringParams } from \"./PointStringParams\";\r\nimport { PolylineParams, TesselatedPolyline } from \"./PolylineParams\";\r\n\r\n/** @internal */\r\nexport interface VertexTableWithIndices {\r\n vertices: VertexTable;\r\n indices: VertexIndices;\r\n material?: SurfaceMaterial;\r\n}\r\n\r\n/** Builds up a [[VertexIndices]].\r\n * Exported strictly for tests.\r\n * @internal\r\n */\r\nexport class IndexBuffer {\r\n private readonly _builder: Uint8ArrayBuilder;\r\n private readonly _index32 = new Uint32Array(1);\r\n private readonly _index8 = new Uint8Array(this._index32.buffer, 0, 3);\r\n\r\n public constructor(initialCapacity = 3) {\r\n this._builder = new Uint8ArrayBuilder({ initialCapacity: initialCapacity * 3 });\r\n }\r\n\r\n public get numIndices(): number {\r\n assert((this._builder.length % 3) === 0);\r\n return this._builder.length / 3;\r\n }\r\n\r\n public push(index: number): void {\r\n this._index32[0] = index;\r\n this._builder.append(this._index8);\r\n }\r\n\r\n public toVertexIndices(): VertexIndices {\r\n return new VertexIndices(this._builder.toTypedArray());\r\n }\r\n}\r\n\r\n/** Builds up a [[VertexTable]]. */\r\nclass VertexBuffer {\r\n private readonly _builder: Uint32ArrayBuilder;\r\n private readonly _source: VertexTable;\r\n\r\n /** `source` is the original table containing the vertex data from which individual vertices will be obtained. */\r\n public constructor(source: VertexTable) {\r\n this._source = source;\r\n this._builder = new Uint32ArrayBuilder({ initialCapacity: 3 * source.numRgbaPerVertex });\r\n }\r\n\r\n /** The number of vertices currently in the table. */\r\n public get length(): number {\r\n assert((this._builder.length % this.vertexSize) === 0);\r\n return this._builder.length / this.vertexSize;\r\n }\r\n\r\n /** The number of 32-bit unsigned integers (RGBA values) per vertex. */\r\n public get vertexSize(): number {\r\n return this._source.numRgbaPerVertex;\r\n }\r\n\r\n /** Append a vertex. `vertex` must be of size [[vertexSize]]. */\r\n public push(vertex: Uint32Array): void {\r\n assert(vertex.length === this.vertexSize);\r\n this._builder.append(vertex);\r\n }\r\n\r\n /** Construct the finished vertex table. */\r\n public buildVertexTable(maxDimension: number, colorTable: ColorTable | undefined, materialAtlasTable: MaterialAtlasTable): VertexTable {\r\n const source = this._source;\r\n colorTable = colorTable ?? source.uniformColor;\r\n assert(undefined !== colorTable);\r\n\r\n const colorTableLength = colorTable instanceof Uint32Array ? colorTable.length : 0;\r\n const materialAtlasTableLength = materialAtlasTable instanceof Uint32Array ? materialAtlasTable.length : 0;\r\n const dimensions = computeDimensions(this.length, this.vertexSize, colorTableLength + materialAtlasTableLength, maxDimension);\r\n\r\n let rgbaData = this._builder.toTypedArray();\r\n if (dimensions.width * dimensions.height > rgbaData.length) {\r\n const prevData = rgbaData;\r\n rgbaData = new Uint32Array(dimensions.width * dimensions.height);\r\n rgbaData.set(prevData, 0);\r\n }\r\n\r\n let tableSize = this.vertexSize * this.length;\r\n if (colorTable instanceof Uint32Array) {\r\n rgbaData.set(colorTable, tableSize);\r\n tableSize += colorTable.length;\r\n }\r\n\r\n if (materialAtlasTable instanceof Uint32Array)\r\n rgbaData.set(materialAtlasTable, tableSize);\r\n\r\n return {\r\n data: new Uint8Array(rgbaData.buffer, rgbaData.byteOffset, rgbaData.byteLength),\r\n usesUnquantizedPositions: source.usesUnquantizedPositions,\r\n qparams: source.qparams,\r\n width: dimensions.width,\r\n height: dimensions.height,\r\n hasTranslucency: source.hasTranslucency,\r\n uniformColor: colorTable instanceof ColorDef ? colorTable : undefined,\r\n featureIndexType: source.featureIndexType,\r\n uniformFeatureID: source.uniformFeatureID,\r\n numVertices: this.length,\r\n numRgbaPerVertex: source.numRgbaPerVertex,\r\n uvParams: source.uvParams,\r\n };\r\n }\r\n}\r\n\r\ntype ColorTable = Uint32Array | ColorDef;\r\n\r\n/** Remaps portions of a source color table into a filtered target color table. */\r\nclass ColorTableRemapper {\r\n private readonly _remappedIndices = new Map<number, number>();\r\n private readonly _colorTable: Uint32Array;\r\n public readonly colors: number[] = [];\r\n private readonly _32 = new Uint32Array(1);\r\n private readonly _16 = new Uint16Array(this._32.buffer);\r\n\r\n public constructor(colorTable: Uint32Array) {\r\n this._colorTable = colorTable;\r\n }\r\n\r\n /** Extract the color index stored in `vertex`, ensure it is present in the remapped color table, and return its index in that table. */\r\n public remap(vertex: Uint32Array, usesUnquantizedPositions: boolean | undefined): void {\r\n const vertIndex = usesUnquantizedPositions ? 4 : 1;\r\n const shortIndex = usesUnquantizedPositions ? 0 : 1;\r\n this._32[0] = vertex[vertIndex];\r\n const oldIndex = this._16[shortIndex];\r\n let newIndex = this._remappedIndices.get(oldIndex);\r\n if (undefined === newIndex) {\r\n newIndex = this.colors.length;\r\n this._remappedIndices.set(oldIndex, newIndex);\r\n const color = this._colorTable[oldIndex];\r\n this.colors.push(color);\r\n }\r\n\r\n this._16[shortIndex] = newIndex;\r\n vertex[vertIndex] = this._32[0];\r\n }\r\n\r\n /** Construct the finished color table. */\r\n public buildColorTable(): ColorTable {\r\n assert(this.colors.length > 0);\r\n return this.colors.length > 1 ? new Uint32Array(this.colors) : ColorDef.fromAbgr(this.colors[0]);\r\n }\r\n}\r\n\r\ntype MaterialAtlasTable = Uint32Array | SurfaceMaterial | undefined;\r\n\r\ntype CreateRenderMaterial = (args: MaterialParams) => RenderMaterial | undefined;\r\n\r\nclass MaterialAtlasRemapper {\r\n private readonly _remappedIndices = new Map<number, number>();\r\n private readonly _atlasTable: Uint32Array;\r\n private readonly _createMaterial: CreateRenderMaterial;\r\n public readonly materials: number[] = [];\r\n private readonly _32 = new Uint32Array(1);\r\n private readonly _8 = new Uint8Array(this._32.buffer);\r\n\r\n public constructor(_atlasTable: Uint32Array, createMaterial: CreateRenderMaterial) {\r\n this._atlasTable = _atlasTable;\r\n this._createMaterial = createMaterial;\r\n }\r\n\r\n /** Extract the mat index stored in `vertex`, ensure it is present in the remapped atlas table, and return its index in that table. */\r\n public remap(vertex: Uint32Array, usesUnquantizedPositions: boolean | undefined): void {\r\n const vertIndex = usesUnquantizedPositions ? 3 : 2;\r\n this._32[0] = vertex[vertIndex];\r\n const oldIndex = this._8[3];\r\n let newIndex = this._remappedIndices.get(oldIndex);\r\n if (undefined === newIndex) {\r\n newIndex = this.materials.length / 4;\r\n this._remappedIndices.set(oldIndex, newIndex);\r\n let index = oldIndex * 4;\r\n this.materials.push(this._atlasTable[index++]);\r\n this.materials.push(this._atlasTable[index++]);\r\n this.materials.push(this._atlasTable[index++]);\r\n this.materials.push(this._atlasTable[index]);\r\n }\r\n\r\n this._8[3] = newIndex;\r\n vertex[vertIndex] = this._32[0];\r\n }\r\n\r\n private unpackFloat(value: number): number {\r\n this._32[0] = value;\r\n const valUint32 = this._32[0];\r\n const bias = 38.0;\r\n const temp = (valUint32 >>> 24) / 2.0;\r\n let exponent = Math.floor(temp);\r\n let sign = (temp - exponent) * 2.0;\r\n sign = -(sign * 2.0 - 1.0);\r\n const base = sign * (valUint32 & 0xffffff) / 16777216.0;\r\n exponent = exponent - bias;\r\n return base * Math.pow(10.0, exponent);\r\n }\r\n\r\n private materialFromAtlasEntry(entry: Uint32Array): SurfaceMaterial | undefined {\r\n const rgbOverridden = (entry[1] & 0x1000000) !== 0;\r\n const alphaOverridden = (entry[1] & 0x2000000) !== 0;\r\n const args: MaterialParams = {\r\n alpha: alphaOverridden ? (entry[0] >>> 24) / 255.0 : undefined,\r\n diffuse: {\r\n color: rgbOverridden ? ColorDef.fromTbgr(entry[0] & 0xffffff) : undefined,\r\n weight: (entry[1] >>> 8) / 255.0,\r\n },\r\n specular: {\r\n color: ColorDef.fromTbgr(entry[2]),\r\n weight: ((entry[1] >>> 16) & 0xff) / 255.0,\r\n exponent: this.unpackFloat(entry[3]),\r\n },\r\n };\r\n\r\n const material = this._createMaterial(args);\r\n return createSurfaceMaterial(material);\r\n }\r\n\r\n /** Construct the finished color table. */\r\n public buildAtlasTable(): MaterialAtlasTable {\r\n assert(this.materials.length > 0);\r\n const m = new Uint32Array(this.materials);\r\n return this.materials.length > 4 ? m : this.materialFromAtlasEntry(m);\r\n }\r\n}\r\n\r\n/** A node in a split vertex table. Each node corresponds to one or more elements. */\r\nclass Node {\r\n public readonly vertices: VertexBuffer;\r\n public readonly remappedIndices = new Map<number, number>();\r\n public readonly indices = new IndexBuffer();\r\n public readonly colors?: ColorTableRemapper;\r\n public readonly atlas?: MaterialAtlasRemapper;\r\n public readonly usesUnquantizedPositions?: boolean;\r\n\r\n /** `vertexTable` is the source table containing vertex data for all nodes, from which this node will extract the vertices belong to it. */\r\n public constructor(vertexTable: VertexTable, atlas?: AtlasInfo) {\r\n this.vertices = new VertexBuffer(vertexTable);\r\n if (undefined === vertexTable.uniformColor)\r\n this.colors = new ColorTableRemapper(new Uint32Array(vertexTable.data.buffer, vertexTable.data.byteOffset + 4 * vertexTable.numVertices * vertexTable.numRgbaPerVertex));\r\n\r\n if (atlas) {\r\n const atlasOffset = (vertexTable.numVertices * vertexTable.numRgbaPerVertex + atlas.offset) * 4;\r\n this.atlas = new MaterialAtlasRemapper(new Uint32Array(vertexTable.data.buffer, vertexTable.data.byteOffset + atlasOffset), atlas.createMaterial);\r\n }\r\n\r\n this.usesUnquantizedPositions = vertexTable.usesUnquantizedPositions;\r\n }\r\n\r\n public addVertex(originalIndex: number, vertex: Uint32Array): void {\r\n let newIndex = this.remappedIndices.get(originalIndex);\r\n if (undefined === newIndex) {\r\n newIndex = this.vertices.length;\r\n this.remappedIndices.set(originalIndex, newIndex);\r\n\r\n this.colors?.remap(vertex, this.usesUnquantizedPositions);\r\n this.atlas?.remap(vertex, this.usesUnquantizedPositions);\r\n this.vertices.push(vertex);\r\n }\r\n\r\n this.indices.push(newIndex);\r\n }\r\n\r\n public buildOutput(maxDimension: number): VertexTableWithIndices {\r\n const materialAtlas = this.atlas?.buildAtlasTable();\r\n const material: SurfaceMaterial | undefined = (materialAtlas instanceof Uint32Array) ? undefined : materialAtlas;\r\n return {\r\n indices: this.indices.toVertexIndices(),\r\n vertices: this.vertices.buildVertexTable(maxDimension, this.colors?.buildColorTable(), materialAtlas),\r\n material,\r\n };\r\n }\r\n}\r\n\r\ninterface AtlasInfo {\r\n offset: number;\r\n createMaterial: CreateRenderMaterial;\r\n}\r\n\r\ninterface VertexTableSplitArgs extends VertexTableWithIndices {\r\n featureTable: RenderFeatureTable;\r\n atlasInfo?: AtlasInfo;\r\n}\r\n\r\n/** @internal */\r\nexport type ComputeAnimationNodeId = (featureIndex: number) => number;\r\n\r\nclass VertexTableSplitter {\r\n private readonly _input: VertexTableSplitArgs;\r\n private readonly _computeNodeId: ComputeAnimationNodeId;\r\n private readonly _nodes = new Map<number, Node>();\r\n\r\n private constructor(input: VertexTableSplitArgs, computeNodeId: ComputeAnimationNodeId) {\r\n this._input = input;\r\n this._computeNodeId = computeNodeId;\r\n }\r\n\r\n /** Split the source into one or more output nodes, returning a mapping of integer node Id to node. */\r\n public static split(source: VertexTableSplitArgs, computeNodeId: ComputeAnimationNodeId): Map<number, Node> {\r\n const splitter = new VertexTableSplitter(source, computeNodeId);\r\n splitter.split();\r\n return splitter._nodes;\r\n }\r\n\r\n private split(): void {\r\n // Track the most recent feature and corresponding node to avoid repeated lookups - vertices for\r\n // individual features are largely contiguous.\r\n const curState = {\r\n featureIndex: -1,\r\n node: undefined as unknown as Node,\r\n };\r\n\r\n const vertSize = this._input.vertices.numRgbaPerVertex;\r\n const vertex = new Uint32Array(vertSize);\r\n const vertexTable = new Uint32Array(this._input.vertices.data.buffer, this._input.vertices.data.byteOffset, this._input.vertices.numVertices * vertSize);\r\n\r\n for (const index of this._input.indices) {\r\n // Extract the data for this vertex without allocating new typed arrays.\r\n const vertexOffset = index * vertSize;\r\n for (let i = 0; i < vertex.length; i++)\r\n vertex[i] = vertexTable[vertexOffset + i];\r\n\r\n // Determine to which element the vertex belongs and find the corresponding Node.\r\n const featureIndex = vertex[2] & 0x00ffffff;\r\n if (curState.featureIndex !== featureIndex) {\r\n curState.featureIndex = featureIndex;\r\n const nodeId = this._computeNodeId(featureIndex);\r\n let node = this._nodes.get(nodeId);\r\n if (undefined === node)\r\n this._nodes.set(nodeId, node = new Node(this._input.vertices, this._input.atlasInfo));\r\n\r\n curState.node = node;\r\n }\r\n\r\n // Add the vertex to the appropriate node.\r\n curState.node.addVertex(index, vertex);\r\n }\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface SplitVertexTableArgs {\r\n featureTable: RenderFeatureTable;\r\n maxDimension: number;\r\n computeNodeId: ComputeAnimationNodeId;\r\n}\r\n\r\n/** @internal */\r\nexport interface SplitPointStringArgs extends SplitVertexTableArgs {\r\n params: PointStringParams;\r\n}\r\n\r\n/** Given a PointStringParams and a function that can associate a node Id with an element Id, produce a mapping of nodes to PointStringParams, splitting up\r\n * the input params as needed.\r\n * @internal\r\n */\r\nexport function splitPointStringParams(args: SplitPointStringArgs): Map<number, PointStringParams> {\r\n const nodes = VertexTableSplitter.split({\r\n indices: args.params.indices,\r\n vertices: args.params.vertices,\r\n featureTable: args.featureTable,\r\n }, args.computeNodeId);\r\n\r\n const result = new Map<number, PointStringParams>();\r\n for (const [id, node] of nodes) {\r\n const { vertices, indices } = node.buildOutput(args.maxDimension);\r\n result.set(id, { vertices, indices, weight: args.params.weight });\r\n }\r\n\r\n return result;\r\n}\r\n\r\ninterface RemappedSegmentEdges {\r\n indices: IndexBuffer;\r\n endPointAndQuadIndices: Uint32ArrayBuilder;\r\n}\r\n\r\ninterface RemappedSilhouetteEdges extends RemappedSegmentEdges {\r\n normalPairs: Uint32ArrayBuilder;\r\n}\r\n\r\nclass RemappedPolylineEdges {\r\n public readonly indices = new IndexBuffer();\r\n public readonly prevIndices = new IndexBuffer();\r\n public readonly nextIndicesAndParams = new Uint32ArrayBuilder();\r\n}\r\n\r\ninterface RemappedIndexEdges {\r\n edges: Uint8ArrayBuilder;\r\n silhouettes: Uint8ArrayBuilder;\r\n}\r\n\r\ninterface RemappedEdges {\r\n segments?: RemappedSegmentEdges;\r\n silhouettes?: RemappedSilhouetteEdges;\r\n polylines?: RemappedPolylineEdges;\r\n indexed?: RemappedIndexEdges;\r\n}\r\n\r\ninterface RemappedIndex {\r\n node: Node;\r\n id: number;\r\n index: number;\r\n}\r\n\r\nfunction remapIndex(out: RemappedIndex, srcIndex: number, nodes: Map<number, Node>): boolean {\r\n for (const [id, node] of nodes) {\r\n const index = node.remappedIndices.get(srcIndex);\r\n if (undefined !== index) {\r\n out.index = index;\r\n out.node = node;\r\n out.id = id;\r\n return true;\r\n }\r\n }\r\n\r\n assert(false);\r\n return false;\r\n}\r\n\r\nfunction remapSegmentEdges(type: \"segments\" | \"silhouettes\", source: EdgeParams, nodes: Map<number, Node>, edges: Map<number, RemappedEdges>): void {\r\n const src = source[type];\r\n if (!src)\r\n return;\r\n\r\n const srcEndPts = new Uint32Array(src.endPointAndQuadIndices.buffer, src.endPointAndQuadIndices.byteOffset, src.endPointAndQuadIndices.length / 4);\r\n let srcNormalPairs;\r\n if (type === \"silhouettes\") {\r\n assert(undefined !== source.silhouettes);\r\n srcNormalPairs = new Uint32Array(source.silhouettes.normalPairs.buffer, source.silhouettes.normalPairs.byteOffset, source.silhouettes.normalPairs.length / 4);\r\n }\r\n\r\n let curIndexIndex = 0;\r\n const remappedIndex = { } as unknown as RemappedIndex;\r\n for (const srcIndex of src.indices) {\r\n if (remapIndex(remappedIndex, srcIndex, nodes)) {\r\n let endPointAndQuad = srcEndPts[curIndexIndex];\r\n const otherIndex = (endPointAndQuad & 0x00ffffff) >>> 0;\r\n const newOtherIndex = remappedIndex.node.remappedIndices.get(otherIndex);\r\n assert(undefined !== newOtherIndex);\r\n endPointAndQuad = (endPointAndQuad & 0xff000000) | newOtherIndex;\r\n\r\n let entry = edges.get(remappedIndex.id);\r\n if (!entry)\r\n edges.set(remappedIndex.id, entry = { });\r\n\r\n if (srcNormalPairs) {\r\n if (!entry.silhouettes)\r\n entry.silhouettes = { indices: new IndexBuffer(), endPointAndQuadIndices: new Uint32ArrayBuilder(), normalPairs: new Uint32ArrayBuilder() };\r\n\r\n entry.silhouettes.normalPairs.push(srcNormalPairs[curIndexIndex]);\r\n } else if (!entry.segments) {\r\n entry.segments = { indices: new IndexBuffer(), endPointAndQuadIndices: new Uint32ArrayBuilder() };\r\n }\r\n\r\n const segments = entry[type];\r\n assert(undefined !== segments);\r\n\r\n segments.indices.push(remappedIndex.index);\r\n segments.endPointAndQuadIndices.push(endPointAndQuad);\r\n }\r\n\r\n ++curIndexIndex;\r\n }\r\n}\r\n\r\nfunction remapPolylineEdges(src: TesselatedPolyline, nodes: Map<number, Node>, edges: Map<number, RemappedEdges>): void {\r\n const srcNextAndParam = new Uint32Array(src.nextIndicesAndParams.buffer, src.nextIndicesAndParams.byteOffset, src.nextIndicesAndParams.length / 4);\r\n const prevIter = src.prevIndices[Symbol.iterator]();\r\n let curIndexIndex = 0;\r\n const remappedIndex = { } as unknown as RemappedIndex;\r\n for (const srcIndex of src.indices) {\r\n if (remapIndex(remappedIndex, srcIndex, nodes)) {\r\n const prevIndex = prevIter.next().value;\r\n assert(undefined !== prevIndex);\r\n const newPrevIndex = remappedIndex.node.remappedIndices.get(prevIndex);\r\n assert(undefined !== newPrevIndex);\r\n\r\n let nextAndParam = srcNextAndParam[curIndexIndex];\r\n const nextIndex = (nextAndParam & 0x00ffffff) >>> 0;\r\n const newNextIndex = remappedIndex.node.remappedIndices.get(nextIndex);\r\n assert(undefined !== newNextIndex);\r\n nextAndParam = (nextAndParam & 0xff000000) | newNextIndex;\r\n\r\n let entry = edges.get(remappedIndex.id);\r\n if (!entry)\r\n edges.set(remappedIndex.id, entry = { });\r\n\r\n if (!entry.polylines)\r\n entry.polylines = new RemappedPolylineEdges();\r\n\r\n entry.polylines.indices.push(remappedIndex.index);\r\n entry.polylines.prevIndices.push(newPrevIndex);\r\n entry.polylines.nextIndicesAndParams.push(nextAndParam);\r\n }\r\n\r\n ++curIndexIndex;\r\n }\r\n}\r\n\r\nfunction remapIndexedEdges(src: IndexedEdgeParams, nodes: Map<number, Node>, edges: Map<number, RemappedEdges>): void {\r\n const srcEdgeData = src.edges.data;\r\n const numSegments = src.edges.numSegments;\r\n const silhouetteStartByteIndex = numSegments * 6 + src.edges.silhouettePadding;\r\n\r\n function getUint24EdgePair(byteIndex: number): [number, number] {\r\n return [srcEdgeData[byteIndex + 0] | (srcEdgeData[byteIndex + 1] << 8) | srcEdgeData[byteIndex + 2] << 16,\r\n srcEdgeData[byteIndex + 3] | (srcEdgeData[byteIndex + 4] << 8) | srcEdgeData[byteIndex + 5] << 16];\r\n }\r\n\r\n function setUint24EdgePair(indEdges: RemappedIndexEdges, value1: number, value2: number): void {\r\n indEdges.edges.push(value1 & 0x0000ff);\r\n indEdges.edges.push((value1 & 0x00ff00) >>> 8);\r\n indEdges.edges.push((value1 & 0xff0000) >>> 16);\r\n indEdges.edges.push(value2 & 0x0000ff);\r\n indEdges.edges.push((value2 & 0x00ff00) >>> 8);\r\n indEdges.edges.push((value2 & 0xff0000) >>> 16);\r\n }\r\n\r\n function getUint24SilPair(byteIndex: number): [number, number, number, number] {\r\n return [srcEdgeData[byteIndex + 0] | (srcEdgeData[byteIndex + 1] << 8) | srcEdgeData[byteIndex + 2] << 16,\r\n srcEdgeData[byteIndex + 3] | (srcEdgeData[byteIndex + 4] << 8) | srcEdgeData[byteIndex + 5] << 16,\r\n srcEdgeData[byteIndex + 6] | (srcEdgeData[byteIndex + 7] << 8), srcEdgeData[byteIndex + 8] | (srcEdgeData[byteIndex + 9] << 8)];\r\n }\r\n\r\n function setUint24SilPair(indSil: RemappedIndexEdges, value1: number, value2: number, norm1: number, norm2: number): void {\r\n indSil.silhouettes.push(value1 & 0x0000ff);\r\n indSil.silhouettes.push((value1 & 0x00ff00) >>> 8);\r\n indSil.silhouettes.push((value1 & 0xff0000) >>> 16);\r\n indSil.silhouettes.push(value2 & 0x0000ff);\r\n indSil.silhouettes.push((value2 & 0x00ff00) >>> 8);\r\n indSil.silhouettes.push((value2 & 0xff0000) >>> 16);\r\n indSil.silhouettes.push(norm1 & 0x0000ff);\r\n indSil.silhouettes.push((norm1 & 0x00ff00) >>> 8);\r\n indSil.silhouettes.push(norm2 & 0x0000ff);\r\n indSil.silhouettes.push((norm2 & 0x00ff00) >>> 8);\r\n }\r\n\r\n let maxIndex = 0;\r\n for (const srcIndex of src.indices)\r\n maxIndex = Math.max (srcIndex, maxIndex);\r\n\r\n const remappedIndex = { } as unknown as RemappedIndex;\r\n let es1Index = 0, es2Index = 0, n1 = 0, n2 = 0;\r\n for (let curSegment = 0, byteIndex = 0; curSegment <= maxIndex; ++curSegment) {\r\n if (curSegment < numSegments) { // edges\r\n [es1Index, es2Index] = getUint24EdgePair(byteIndex);\r\n byteIndex += 6;\r\n } else { // silhouettes\r\n byteIndex = silhouetteStartByteIndex + (curSegment - numSegments) * 10;\r\n [es1Index, es2Index, n1, n2] = getUint24SilPair(byteIndex);\r\n }\r\n\r\n if (remapIndex(remappedIndex, es1Index, nodes)) {\r\n let entry = edges.get(remappedIndex.id);\r\n if (!entry)\r\n edges.set(remappedIndex.id, entry = { });\r\n\r\n if (!entry.indexed)\r\n entry.indexed = { edges: new Uint8ArrayBuilder(), silhouettes: new Uint8ArrayBuilder() };\r\n\r\n if (curSegment < numSegments) { // edges\r\n const newE1Index = remappedIndex.node.remappedIndices.get(es1Index);\r\n assert(undefined !== newE1Index);\r\n const newE2Index = remappedIndex.node.remappedIndices.get(es2Index);\r\n assert(undefined !== newE2Index);\r\n setUint24EdgePair(entry.indexed, newE1Index, newE2Index);\r\n } else { // silhouettes\r\n const newS1Index = remappedIndex.node.remappedIndices.get(es1Index);\r\n assert(undefined !== newS1Index);\r\n const newS2Index = remappedIndex.node.remappedIndices.get(es2Index);\r\n assert(undefined !== newS2Index);\r\n setUint24SilPair(entry.indexed, newS1Index, newS2Index, n1, n2);\r\n }\r\n }\r\n }\r\n}\r\n\r\nfunction splitEdges(source: EdgeParams, nodes: Map<number, Node>, maxDimension: number): Map<number, EdgeParams> {\r\n const edges = new Map<number, RemappedEdges>();\r\n remapSegmentEdges(\"segments\", source, nodes, edges);\r\n remapSegmentEdges(\"silhouettes\", source, nodes, edges);\r\n\r\n if (source.polylines)\r\n remapPolylineEdges(source.polylines, nodes, edges);\r\n\r\n if (source.indexed)\r\n remapIndexedEdges(source.indexed, nodes, edges);\r\n\r\n const result = new Map<number, EdgeParams>();\r\n for (const [id, remappedEdges] of edges) {\r\n if (!remappedEdges.segments && !remappedEdges.silhouettes && !remappedEdges.indexed)\r\n continue;\r\n\r\n let edgeTable = { } as unknown as EdgeTable;\r\n let edgeIndices = { } as unknown as VertexIndices;\r\n if (remappedEdges.indexed) {\r\n const numSegmentEdges = remappedEdges.indexed.edges.length / 6;\r\n const numSilhouettes = remappedEdges.indexed.silhouettes.length / 10;\r\n const { width, height, silhouettePadding, silhouetteStartByteIndex } = calculateEdgeTableParams(numSegmentEdges, numSilhouettes, maxDimension);\r\n const data = new Uint8Array(width * height * 4);\r\n data.set(remappedEdges.indexed.edges.toTypedArray(), 0);\r\n if (numSilhouettes > 0)\r\n data.set(remappedEdges.indexed.silhouettes.toTypedArray(), silhouetteStartByteIndex + silhouettePadding);\r\n\r\n const numTotalEdges = numSegmentEdges + numSilhouettes;\r\n edgeIndices = new VertexIndices(new Uint8Array(numTotalEdges * 6 * 3));\r\n for (let i = 0; i < numTotalEdges; i++)\r\n for (let j = 0; j < 6; j++)\r\n edgeIndices.setNthIndex(i * 6 + j, i);\r\n\r\n edgeTable = {\r\n data,\r\n width,\r\n height,\r\n numSegments: numSegmentEdges,\r\n silhouettePadding,\r\n };\r\n }\r\n\r\n result.set(id, {\r\n weight: source.weight,\r\n linePixels: source.linePixels,\r\n segments: remappedEdges.segments ? {\r\n indices: remappedEdges.segments.indices.toVertexIndices(),\r\n endPointAndQuadIndices: remappedEdges.segments.endPointAndQuadIndices.toUint8Array(),\r\n } : undefined,\r\n silhouettes: remappedEdges.silhouettes ? {\r\n indices: remappedEdges.silhouettes.indices.toVertexIndices(),\r\n endPointAndQuadIndices: remappedEdges.silhouettes.endPointAndQuadIndices.toUint8Array(),\r\n normalPairs: remappedEdges.silhouettes.normalPairs.toUint8Array(),\r\n } : undefined,\r\n polylines: remappedEdges.polylines ? {\r\n indices: remappedEdges.polylines.indices.toVertexIndices(),\r\n prevIndices: remappedEdges.polylines.prevIndices.toVertexIndices(),\r\n nextIndicesAndParams: remappedEdges.polylines.nextIndicesAndParams.toUint8Array(),\r\n } : undefined,\r\n indexed: remappedEdges.indexed ? {\r\n indices: edgeIndices,\r\n edges: edgeTable,\r\n } : undefined,\r\n });\r\n }\r\n\r\n return result;\r\n}\r\n\r\n/** @internal */\r\nexport interface SplitMeshArgs extends SplitVertexTableArgs {\r\n params: MeshParams;\r\n createMaterial: CreateRenderMaterial;\r\n}\r\n\r\n/** @internal */\r\nexport function splitMeshParams(args: SplitMeshArgs): Map<number, MeshParams> {\r\n const result = new Map<number, MeshParams>();\r\n\r\n const mat = args.params.surface.material;\r\n const atlasOffset = undefined !== mat && mat.isAtlas ? mat.vertexTableOffset : undefined;\r\n const atlasInfo = undefined !== atlasOffset ? { offset: atlasOffset, createMaterial: args.createMaterial } : undefined;\r\n\r\n const nodes = VertexTableSplitter.split({\r\n indices: args.params.surface.indices,\r\n vertices: args.params.vertices,\r\n featureTable: args.featureTable,\r\n atlasInfo,\r\n }, args.computeNodeId);\r\n\r\n const edges = args.params.edges ? splitEdges(args.params.edges, nodes, args.maxDimension) : undefined;\r\n\r\n for (const [id, node] of nodes) {\r\n const { vertices, indices, material } = node.buildOutput(args.maxDimension);\r\n const params: MeshParams = {\r\n vertices,\r\n surface: {\r\n type: args.params.surface.type,\r\n indices,\r\n fillFlags: args.params.surface.fillFlags,\r\n hasBakedLighting: args.params.surface.hasBakedLighting,\r\n textureMapping: args.params.surface.textureMapping,\r\n material: material !== undefined ? material : args.params.surface.material,\r\n },\r\n edges: edges?.get(id),\r\n isPlanar: args.params.isPlanar,\r\n // ###TODO handle aux channels.......\r\n auxChannels: args.params.auxChannels,\r\n };\r\n\r\n result.set(id, params);\r\n }\r\n\r\n return result;\r\n}\r\n\r\n/** @internal */\r\nexport interface SplitPolylineArgs extends SplitVertexTableArgs {\r\n params: PolylineParams;\r\n}\r\n\r\ninterface PolylineNode extends Node {\r\n prevIndices?: IndexBuffer;\r\n nextIndicesAndParams?: Uint32ArrayBuilder;\r\n}\r\n\r\n/** @internal */\r\nexport function splitPolylineParams(args: SplitPolylineArgs): Map<number, PolylineParams> {\r\n const nodes = VertexTableSplitter.split({\r\n indices: args.params.polyline.indices,\r\n vertices: args.params.vertices,\r\n featureTable: args.featureTable,\r\n }, args.computeNodeId) as Map<number, PolylineNode>;\r\n\r\n const src = args.params.polyline;\r\n const srcNextAndParam = new Uint32Array(src.nextIndicesAndParams.buffer, src.nextIndicesAndParams.byteOffset, src.nextIndicesAndParams.length / 4);\r\n let curIndexIndex = 0;\r\n const remappedIndex = { } as unknown as RemappedIndex;\r\n for (const prevIndex of src.prevIndices) {\r\n if (remapIndex(remappedIndex, prevIndex, nodes)) {\r\n const node = remappedIndex.node as PolylineNode;\r\n if (!node.prevIndices) {\r\n assert(undefined === node.nextIndicesAndParams);\r\n node.prevIndices = new IndexBuffer(node.indices.numIndices);\r\n node.nextIndicesAndParams = new Uint32ArrayBuilder({ initialCapacity: node.indices.numIndices });\r\n } else {\r\n assert(undefined !== node.nextIndicesAndParams);\r\n }\r\n\r\n node.prevIndices.push(remappedIndex.index);\r\n\r\n let nextAndParam = srcNextAndParam[curIndexIndex];\r\n const nextIndex = (nextAndParam & 0x00ffffff) >>> 0;\r\n const newNextIndex = remappedIndex.node.remappedIndices.get(nextIndex);\r\n assert(undefined !== newNextIndex);\r\n nextAndParam = (nextAndParam & 0xff000000) | newNextIndex;\r\n node.nextIndicesAndParams.push(nextAndParam);\r\n }\r\n\r\n ++curIndexIndex;\r\n }\r\n\r\n const result = new Map<number, PolylineParams>();\r\n for (const [id, node] of nodes) {\r\n assert(undefined !== node.prevIndices && undefined !== node.nextIndicesAndParams);\r\n const { vertices, indices } = node.buildOutput(args.maxDimension);\r\n const params: PolylineParams = {\r\n ...args.params,\r\n vertices,\r\n polyline: {\r\n indices,\r\n prevIndices: node.prevIndices.toVertexIndices(),\r\n nextIndicesAndParams: node.nextIndicesAndParams.toUint8Array(),\r\n },\r\n };\r\n\r\n result.set(id, params);\r\n }\r\n\r\n return result;\r\n}\r\n"]}
@@ -168,7 +168,7 @@ function addMaterial(builder, instanced) {
168
168
  vert.addGlobal("mat_rgb", 5 /* VariableType.Vec4 */); // a = 0 if not overridden, else 1
169
169
  vert.addGlobal("mat_alpha", 3 /* VariableType.Vec2 */); // a = 0 if not overridden, else 1
170
170
  vert.addGlobal("use_material", 0 /* VariableType.Boolean */);
171
- vert.addInitializer("use_material = (0u == (surfaceFlags & kSurfaceBit_IgnoreMaterial));");
171
+ vert.addInitializer("use_material = !u_surfaceFlags[kSurfaceBitIndex_IgnoreMaterial];");
172
172
  // Uniform material
173
173
  vert.addFunction(decodeMaterialColor);
174
174
  vert.addUniform("u_materialColor", 5 /* VariableType.Vec4 */, (prog) => {