@itwin/core-frontend 4.10.0-dev.9 → 5.0.0-dev.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (820) hide show
  1. package/CHANGELOG.md +23 -1
  2. package/lib/cjs/AccuDraw.d.ts.map +1 -1
  3. package/lib/cjs/AccuDraw.js +0 -2
  4. package/lib/cjs/AccuDraw.js.map +1 -1
  5. package/lib/cjs/AccuSnap.d.ts.map +1 -1
  6. package/lib/cjs/AccuSnap.js +17 -8
  7. package/lib/cjs/AccuSnap.js.map +1 -1
  8. package/lib/cjs/BackgroundMapGeometry.js +3 -3
  9. package/lib/cjs/BackgroundMapGeometry.js.map +1 -1
  10. package/lib/cjs/BingLocation.js +1 -1
  11. package/lib/cjs/BingLocation.js.map +1 -1
  12. package/lib/cjs/BriefcaseConnection.d.ts +0 -1
  13. package/lib/cjs/BriefcaseConnection.d.ts.map +1 -1
  14. package/lib/cjs/BriefcaseConnection.js +2 -3
  15. package/lib/cjs/BriefcaseConnection.js.map +1 -1
  16. package/lib/cjs/BriefcaseTxns.d.ts.map +1 -1
  17. package/lib/cjs/ChangeFlags.d.ts +1 -1
  18. package/lib/cjs/ChangeFlags.d.ts.map +1 -1
  19. package/lib/cjs/ChangeFlags.js.map +1 -1
  20. package/lib/cjs/CheckpointConnection.js +1 -1
  21. package/lib/cjs/CheckpointConnection.js.map +1 -1
  22. package/lib/cjs/DisplayStyleState.d.ts.map +1 -1
  23. package/lib/cjs/DisplayStyleState.js +6 -6
  24. package/lib/cjs/DisplayStyleState.js.map +1 -1
  25. package/lib/cjs/DrawingViewState.d.ts +8 -6
  26. package/lib/cjs/DrawingViewState.d.ts.map +1 -1
  27. package/lib/cjs/DrawingViewState.js +20 -10
  28. package/lib/cjs/DrawingViewState.js.map +1 -1
  29. package/lib/cjs/EnvironmentDecorations.js +1 -1
  30. package/lib/cjs/EnvironmentDecorations.js.map +1 -1
  31. package/lib/cjs/GraphicalEditingScope.d.ts.map +1 -1
  32. package/lib/cjs/HitDetail.d.ts +37 -5
  33. package/lib/cjs/HitDetail.d.ts.map +1 -1
  34. package/lib/cjs/HitDetail.js +12 -2
  35. package/lib/cjs/HitDetail.js.map +1 -1
  36. package/lib/cjs/IModelApp.d.ts.map +1 -1
  37. package/lib/cjs/IModelApp.js +1 -2
  38. package/lib/cjs/IModelApp.js.map +1 -1
  39. package/lib/cjs/IModelConnection.d.ts +1 -0
  40. package/lib/cjs/IModelConnection.d.ts.map +1 -1
  41. package/lib/cjs/IModelConnection.js +9 -8
  42. package/lib/cjs/IModelConnection.js.map +1 -1
  43. package/lib/cjs/IpcApp.d.ts.map +1 -1
  44. package/lib/cjs/IpcApp.js +8 -1
  45. package/lib/cjs/IpcApp.js.map +1 -1
  46. package/lib/cjs/LinePlaneIntersect.js +1 -2
  47. package/lib/cjs/LinePlaneIntersect.js.map +1 -1
  48. package/lib/cjs/ModelState.d.ts +0 -8
  49. package/lib/cjs/ModelState.d.ts.map +1 -1
  50. package/lib/cjs/ModelState.js +0 -8
  51. package/lib/cjs/ModelState.js.map +1 -1
  52. package/lib/cjs/NativeApp.d.ts +1 -1
  53. package/lib/cjs/NativeApp.d.ts.map +1 -1
  54. package/lib/cjs/NativeApp.js.map +1 -1
  55. package/lib/cjs/NoRenderApp.d.ts.map +1 -1
  56. package/lib/cjs/NotificationManager.d.ts +2 -2
  57. package/lib/cjs/NotificationManager.d.ts.map +1 -1
  58. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts.map +1 -1
  59. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js +1 -2
  60. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
  61. package/lib/cjs/RealityDataSourceContextShareImpl.d.ts.map +1 -1
  62. package/lib/cjs/RealityDataSourceContextShareImpl.js +2 -3
  63. package/lib/cjs/RealityDataSourceContextShareImpl.js.map +1 -1
  64. package/lib/cjs/RealityDataSourceTilesetUrlImpl.js +1 -1
  65. package/lib/cjs/RealityDataSourceTilesetUrlImpl.js.map +1 -1
  66. package/lib/cjs/SheetViewState.d.ts +4 -11
  67. package/lib/cjs/SheetViewState.d.ts.map +1 -1
  68. package/lib/cjs/SheetViewState.js +18 -12
  69. package/lib/cjs/SheetViewState.js.map +1 -1
  70. package/lib/cjs/SpatialViewState.d.ts +0 -1
  71. package/lib/cjs/SpatialViewState.d.ts.map +1 -1
  72. package/lib/cjs/SpatialViewState.js +1 -2
  73. package/lib/cjs/SpatialViewState.js.map +1 -1
  74. package/lib/cjs/SubCategoriesCache.js +1 -1
  75. package/lib/cjs/SubCategoriesCache.js.map +1 -1
  76. package/lib/cjs/TentativePoint.js +1 -1
  77. package/lib/cjs/TentativePoint.js.map +1 -1
  78. package/lib/cjs/ViewCreator3d.js +1 -1
  79. package/lib/cjs/ViewCreator3d.js.map +1 -1
  80. package/lib/cjs/ViewGlobalLocation.js +9 -9
  81. package/lib/cjs/ViewGlobalLocation.js.map +1 -1
  82. package/lib/cjs/ViewState.d.ts +14 -1
  83. package/lib/cjs/ViewState.d.ts.map +1 -1
  84. package/lib/cjs/ViewState.js +4 -2
  85. package/lib/cjs/ViewState.js.map +1 -1
  86. package/lib/cjs/ViewingSpace.d.ts.map +1 -1
  87. package/lib/cjs/ViewingSpace.js +3 -0
  88. package/lib/cjs/ViewingSpace.js.map +1 -1
  89. package/lib/cjs/Viewport.d.ts.map +1 -1
  90. package/lib/cjs/Viewport.js +2 -4
  91. package/lib/cjs/Viewport.js.map +1 -1
  92. package/lib/cjs/ViewportSync.js +6 -6
  93. package/lib/cjs/ViewportSync.js.map +1 -1
  94. package/lib/cjs/common/ImageUtil.js +15 -16
  95. package/lib/cjs/common/ImageUtil.js.map +1 -1
  96. package/lib/cjs/common/WorkerProxy.d.ts +8 -4
  97. package/lib/cjs/common/WorkerProxy.d.ts.map +1 -1
  98. package/lib/cjs/common/WorkerProxy.js +1 -2
  99. package/lib/cjs/common/WorkerProxy.js.map +1 -1
  100. package/lib/cjs/common/gltf/GltfParser.js +7 -8
  101. package/lib/cjs/common/gltf/GltfParser.js.map +1 -1
  102. package/lib/cjs/common/gltf/GltfSchema.d.ts +1 -1
  103. package/lib/cjs/common/gltf/GltfSchema.d.ts.map +1 -1
  104. package/lib/cjs/common/gltf/GltfSchema.js +5 -5
  105. package/lib/cjs/common/gltf/GltfSchema.js.map +1 -1
  106. package/lib/cjs/common/imdl/CompactEdges.js +1 -2
  107. package/lib/cjs/common/imdl/CompactEdges.js.map +1 -1
  108. package/lib/cjs/common/imdl/ImdlModel.js +2 -3
  109. package/lib/cjs/common/imdl/ImdlModel.js.map +1 -1
  110. package/lib/cjs/common/imdl/ImdlSchema.d.ts.map +1 -1
  111. package/lib/cjs/common/imdl/ImdlSchema.js.map +1 -1
  112. package/lib/cjs/common/imdl/ParseImdlDocument.d.ts.map +1 -1
  113. package/lib/cjs/common/imdl/ParseImdlDocument.js +10 -12
  114. package/lib/cjs/common/imdl/ParseImdlDocument.js.map +1 -1
  115. package/lib/cjs/common/internal/render/DisplayParams.js.map +1 -1
  116. package/lib/cjs/common/internal/render/EdgeParams.js +2 -3
  117. package/lib/cjs/common/internal/render/EdgeParams.js.map +1 -1
  118. package/lib/cjs/common/internal/render/GeometryList.d.ts +1 -1
  119. package/lib/cjs/common/internal/render/GraphicDescriptionBuilderImpl.js +3 -3
  120. package/lib/cjs/common/internal/render/GraphicDescriptionBuilderImpl.js.map +1 -1
  121. package/lib/cjs/common/internal/render/LineCode.js +1 -2
  122. package/lib/cjs/common/internal/render/LineCode.js.map +1 -1
  123. package/lib/cjs/common/internal/render/MeshBuilder.js.map +1 -1
  124. package/lib/cjs/common/internal/render/MeshBuilderMap.js.map +1 -1
  125. package/lib/cjs/common/internal/render/MeshPrimitives.js +3 -3
  126. package/lib/cjs/common/internal/render/MeshPrimitives.js.map +1 -1
  127. package/lib/cjs/common/internal/render/OvrFlags.d.ts +4 -2
  128. package/lib/cjs/common/internal/render/OvrFlags.d.ts.map +1 -1
  129. package/lib/cjs/common/internal/render/OvrFlags.js.map +1 -1
  130. package/lib/cjs/common/internal/render/PointStringParams.js +1 -2
  131. package/lib/cjs/common/internal/render/PointStringParams.js.map +1 -1
  132. package/lib/cjs/common/internal/render/PolylineParams.js +4 -5
  133. package/lib/cjs/common/internal/render/PolylineParams.js.map +1 -1
  134. package/lib/cjs/common/internal/render/SurfaceParams.js +3 -3
  135. package/lib/cjs/common/internal/render/SurfaceParams.js.map +1 -1
  136. package/lib/cjs/common/internal/render/VertexTable.d.ts.map +1 -1
  137. package/lib/cjs/common/internal/render/VertexTable.js +4 -7
  138. package/lib/cjs/common/internal/render/VertexTable.js.map +1 -1
  139. package/lib/cjs/common/internal/render/VertexTableBuilder.js +2 -2
  140. package/lib/cjs/common/internal/render/VertexTableBuilder.js.map +1 -1
  141. package/lib/cjs/common/internal/render/VertexTableSplitter.js +4 -4
  142. package/lib/cjs/common/internal/render/VertexTableSplitter.js.map +1 -1
  143. package/lib/cjs/common/render/InstancedGraphicParams.js.map +1 -1
  144. package/lib/cjs/extension/providers/ExtensionLoadScript.js +1 -2
  145. package/lib/cjs/extension/providers/ExtensionLoadScript.js.map +1 -1
  146. package/lib/cjs/internal/render/RenderInstancesParamsImpl.js +2 -3
  147. package/lib/cjs/internal/render/RenderInstancesParamsImpl.js.map +1 -1
  148. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts.map +1 -1
  149. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js +1 -1
  150. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
  151. package/lib/cjs/quantity-formatting/BasicUnitsProvider.js +2 -2
  152. package/lib/cjs/quantity-formatting/BasicUnitsProvider.js.map +1 -1
  153. package/lib/cjs/quantity-formatting/LocalUnitFormatProvider.js +2 -2
  154. package/lib/cjs/quantity-formatting/LocalUnitFormatProvider.js.map +1 -1
  155. package/lib/cjs/quantity-formatting/QuantityFormatter.js +3 -3
  156. package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
  157. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.d.ts.map +1 -1
  158. package/lib/cjs/render/GraphicBranch.d.ts +12 -1
  159. package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
  160. package/lib/cjs/render/GraphicBranch.js +2 -2
  161. package/lib/cjs/render/GraphicBranch.js.map +1 -1
  162. package/lib/cjs/render/GraphicTemplate.js +1 -2
  163. package/lib/cjs/render/GraphicTemplate.js.map +1 -1
  164. package/lib/cjs/render/MockRender.d.ts.map +1 -1
  165. package/lib/cjs/render/Pixel.d.ts +14 -4
  166. package/lib/cjs/render/Pixel.d.ts.map +1 -1
  167. package/lib/cjs/render/Pixel.js +22 -5
  168. package/lib/cjs/render/Pixel.js.map +1 -1
  169. package/lib/cjs/render/RealityMeshGraphicParams.d.ts +1 -0
  170. package/lib/cjs/render/RealityMeshGraphicParams.d.ts.map +1 -1
  171. package/lib/cjs/render/RealityMeshGraphicParams.js.map +1 -1
  172. package/lib/cjs/render/RenderMemory.d.ts +2 -0
  173. package/lib/cjs/render/RenderMemory.d.ts.map +1 -1
  174. package/lib/cjs/render/RenderMemory.js +2 -0
  175. package/lib/cjs/render/RenderMemory.js.map +1 -1
  176. package/lib/cjs/render/RenderPlan.d.ts +2 -1
  177. package/lib/cjs/render/RenderPlan.d.ts.map +1 -1
  178. package/lib/cjs/render/RenderPlan.js +5 -3
  179. package/lib/cjs/render/RenderPlan.js.map +1 -1
  180. package/lib/cjs/render/RenderSystem.d.ts +1 -1
  181. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  182. package/lib/cjs/render/RenderSystem.js +8 -9
  183. package/lib/cjs/render/RenderSystem.js.map +1 -1
  184. package/lib/cjs/render/UpsampleRealityMeshParams.js +1 -2
  185. package/lib/cjs/render/UpsampleRealityMeshParams.js.map +1 -1
  186. package/lib/cjs/render/VisibleFeature.js +1 -2
  187. package/lib/cjs/render/VisibleFeature.js.map +1 -1
  188. package/lib/cjs/render/webgl/AttributeBuffers.js +5 -5
  189. package/lib/cjs/render/webgl/AttributeBuffers.js.map +1 -1
  190. package/lib/cjs/render/webgl/BatchUniforms.d.ts +4 -0
  191. package/lib/cjs/render/webgl/BatchUniforms.d.ts.map +1 -1
  192. package/lib/cjs/render/webgl/BatchUniforms.js +18 -0
  193. package/lib/cjs/render/webgl/BatchUniforms.js.map +1 -1
  194. package/lib/cjs/render/webgl/BranchState.d.ts +9 -0
  195. package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
  196. package/lib/cjs/render/webgl/BranchState.js +6 -0
  197. package/lib/cjs/render/webgl/BranchState.js.map +1 -1
  198. package/lib/cjs/render/webgl/BranchUniforms.d.ts +1 -0
  199. package/lib/cjs/render/webgl/BranchUniforms.d.ts.map +1 -1
  200. package/lib/cjs/render/webgl/BranchUniforms.js +14 -1
  201. package/lib/cjs/render/webgl/BranchUniforms.js.map +1 -1
  202. package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
  203. package/lib/cjs/render/webgl/ClippingProgram.js +2 -2
  204. package/lib/cjs/render/webgl/ClippingProgram.js.map +1 -1
  205. package/lib/cjs/render/webgl/ContourUniforms.d.ts +22 -0
  206. package/lib/cjs/render/webgl/ContourUniforms.d.ts.map +1 -0
  207. package/lib/cjs/render/webgl/ContourUniforms.js +98 -0
  208. package/lib/cjs/render/webgl/ContourUniforms.js.map +1 -0
  209. package/lib/cjs/render/webgl/Contours.d.ts +34 -0
  210. package/lib/cjs/render/webgl/Contours.d.ts.map +1 -0
  211. package/lib/cjs/render/webgl/Contours.js +127 -0
  212. package/lib/cjs/render/webgl/Contours.js.map +1 -0
  213. package/lib/cjs/render/webgl/DrawCommand.js +3 -3
  214. package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
  215. package/lib/cjs/render/webgl/EdgeSettings.js +1 -1
  216. package/lib/cjs/render/webgl/EdgeSettings.js.map +1 -1
  217. package/lib/cjs/render/webgl/FeatureOverrides.d.ts +1 -0
  218. package/lib/cjs/render/webgl/FeatureOverrides.d.ts.map +1 -1
  219. package/lib/cjs/render/webgl/FeatureOverrides.js +48 -51
  220. package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
  221. package/lib/cjs/render/webgl/FrustumUniforms.js +2 -2
  222. package/lib/cjs/render/webgl/FrustumUniforms.js.map +1 -1
  223. package/lib/cjs/render/webgl/GL.d.ts +2 -1
  224. package/lib/cjs/render/webgl/GL.d.ts.map +1 -1
  225. package/lib/cjs/render/webgl/GL.js +1 -0
  226. package/lib/cjs/render/webgl/GL.js.map +1 -1
  227. package/lib/cjs/render/webgl/Graphic.d.ts +12 -0
  228. package/lib/cjs/render/webgl/Graphic.d.ts.map +1 -1
  229. package/lib/cjs/render/webgl/Graphic.js +31 -0
  230. package/lib/cjs/render/webgl/Graphic.js.map +1 -1
  231. package/lib/cjs/render/webgl/InstancedGeometry.js +2 -2
  232. package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
  233. package/lib/cjs/render/webgl/Material.js +4 -4
  234. package/lib/cjs/render/webgl/Material.js.map +1 -1
  235. package/lib/cjs/render/webgl/Matrix.js +3 -3
  236. package/lib/cjs/render/webgl/Matrix.js.map +1 -1
  237. package/lib/cjs/render/webgl/RealityMesh.js +1 -1
  238. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  239. package/lib/cjs/render/webgl/RenderFlags.d.ts +2 -1
  240. package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
  241. package/lib/cjs/render/webgl/RenderFlags.js +4 -2
  242. package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
  243. package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
  244. package/lib/cjs/render/webgl/SceneCompositor.js +19 -7
  245. package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
  246. package/lib/cjs/render/webgl/ScratchDrawParams.js +2 -3
  247. package/lib/cjs/render/webgl/ScratchDrawParams.js.map +1 -1
  248. package/lib/cjs/render/webgl/ScreenSpaceEffect.js +2 -2
  249. package/lib/cjs/render/webgl/ScreenSpaceEffect.js.map +1 -1
  250. package/lib/cjs/render/webgl/ShaderBuilder.d.ts +15 -13
  251. package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
  252. package/lib/cjs/render/webgl/ShaderBuilder.js +18 -10
  253. package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
  254. package/lib/cjs/render/webgl/ShaderProgram.d.ts.map +1 -1
  255. package/lib/cjs/render/webgl/ShaderProgram.js +26 -0
  256. package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
  257. package/lib/cjs/render/webgl/SurfaceGeometry.js +2 -2
  258. package/lib/cjs/render/webgl/SurfaceGeometry.js.map +1 -1
  259. package/lib/cjs/render/webgl/Sync.js +3 -4
  260. package/lib/cjs/render/webgl/Sync.js.map +1 -1
  261. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  262. package/lib/cjs/render/webgl/System.js +7 -7
  263. package/lib/cjs/render/webgl/System.js.map +1 -1
  264. package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
  265. package/lib/cjs/render/webgl/Target.js +2 -1
  266. package/lib/cjs/render/webgl/Target.js.map +1 -1
  267. package/lib/cjs/render/webgl/TargetUniforms.d.ts +2 -0
  268. package/lib/cjs/render/webgl/TargetUniforms.d.ts.map +1 -1
  269. package/lib/cjs/render/webgl/TargetUniforms.js +2 -0
  270. package/lib/cjs/render/webgl/TargetUniforms.js.map +1 -1
  271. package/lib/cjs/render/webgl/TechniqueFlags.d.ts.map +1 -1
  272. package/lib/cjs/render/webgl/TechniqueId.js +1 -2
  273. package/lib/cjs/render/webgl/TechniqueId.js.map +1 -1
  274. package/lib/cjs/render/webgl/Texture.d.ts.map +1 -1
  275. package/lib/cjs/render/webgl/Texture.js +2 -2
  276. package/lib/cjs/render/webgl/Texture.js.map +1 -1
  277. package/lib/cjs/render/webgl/UniformHandle.js.map +1 -1
  278. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +2 -3
  279. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
  280. package/lib/cjs/render/webgl/glsl/Animation.js +1 -2
  281. package/lib/cjs/render/webgl/glsl/Animation.js.map +1 -1
  282. package/lib/cjs/render/webgl/glsl/Atmosphere.js +2 -3
  283. package/lib/cjs/render/webgl/glsl/Atmosphere.js.map +1 -1
  284. package/lib/cjs/render/webgl/glsl/Blur.js +2 -3
  285. package/lib/cjs/render/webgl/glsl/Blur.js.map +1 -1
  286. package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js +2 -3
  287. package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
  288. package/lib/cjs/render/webgl/glsl/ClearTranslucent.js +2 -3
  289. package/lib/cjs/render/webgl/glsl/ClearTranslucent.js.map +1 -1
  290. package/lib/cjs/render/webgl/glsl/Clipping.js +3 -3
  291. package/lib/cjs/render/webgl/glsl/Clipping.js.map +1 -1
  292. package/lib/cjs/render/webgl/glsl/Color.js +2 -3
  293. package/lib/cjs/render/webgl/glsl/Color.js.map +1 -1
  294. package/lib/cjs/render/webgl/glsl/Combine3Textures.js +2 -3
  295. package/lib/cjs/render/webgl/glsl/Combine3Textures.js.map +1 -1
  296. package/lib/cjs/render/webgl/glsl/CombineTextures.js +2 -3
  297. package/lib/cjs/render/webgl/glsl/CombineTextures.js.map +1 -1
  298. package/lib/cjs/render/webgl/glsl/Common.js +7 -7
  299. package/lib/cjs/render/webgl/glsl/Common.js.map +1 -1
  300. package/lib/cjs/render/webgl/glsl/Composite.js +2 -3
  301. package/lib/cjs/render/webgl/glsl/Composite.js.map +1 -1
  302. package/lib/cjs/render/webgl/glsl/Contours.d.ts +4 -0
  303. package/lib/cjs/render/webgl/glsl/Contours.d.ts.map +1 -0
  304. package/lib/cjs/render/webgl/glsl/Contours.js +137 -0
  305. package/lib/cjs/render/webgl/glsl/Contours.js.map +1 -0
  306. package/lib/cjs/render/webgl/glsl/CopyColor.js +2 -3
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  615. package/lib/esm/render/RenderMemory.d.ts +2 -0
  616. package/lib/esm/render/RenderMemory.d.ts.map +1 -1
  617. package/lib/esm/render/RenderMemory.js +2 -0
  618. package/lib/esm/render/RenderMemory.js.map +1 -1
  619. package/lib/esm/render/RenderPlan.d.ts +2 -1
  620. package/lib/esm/render/RenderPlan.d.ts.map +1 -1
  621. package/lib/esm/render/RenderPlan.js +2 -0
  622. package/lib/esm/render/RenderPlan.js.map +1 -1
  623. package/lib/esm/render/RenderSystem.d.ts +1 -1
  624. package/lib/esm/render/RenderSystem.d.ts.map +1 -1
  625. package/lib/esm/render/RenderSystem.js +8 -9
  626. package/lib/esm/render/RenderSystem.js.map +1 -1
  627. package/lib/esm/render/webgl/BatchUniforms.d.ts +4 -0
  628. package/lib/esm/render/webgl/BatchUniforms.d.ts.map +1 -1
  629. package/lib/esm/render/webgl/BatchUniforms.js +18 -0
  630. package/lib/esm/render/webgl/BatchUniforms.js.map +1 -1
  631. package/lib/esm/render/webgl/BranchState.d.ts +9 -0
  632. package/lib/esm/render/webgl/BranchState.d.ts.map +1 -1
  633. package/lib/esm/render/webgl/BranchState.js +6 -0
  634. package/lib/esm/render/webgl/BranchState.js.map +1 -1
  635. package/lib/esm/render/webgl/BranchUniforms.d.ts +1 -0
  636. package/lib/esm/render/webgl/BranchUniforms.d.ts.map +1 -1
  637. package/lib/esm/render/webgl/BranchUniforms.js +14 -1
  638. package/lib/esm/render/webgl/BranchUniforms.js.map +1 -1
  639. package/lib/esm/render/webgl/CachedGeometry.js.map +1 -1
  640. package/lib/esm/render/webgl/ContourUniforms.d.ts +22 -0
  641. package/lib/esm/render/webgl/ContourUniforms.d.ts.map +1 -0
  642. package/lib/esm/render/webgl/ContourUniforms.js +94 -0
  643. package/lib/esm/render/webgl/ContourUniforms.js.map +1 -0
  644. package/lib/esm/render/webgl/Contours.d.ts +34 -0
  645. package/lib/esm/render/webgl/Contours.d.ts.map +1 -0
  646. package/lib/esm/render/webgl/Contours.js +123 -0
  647. package/lib/esm/render/webgl/Contours.js.map +1 -0
  648. package/lib/esm/render/webgl/EdgeSettings.js +1 -1
  649. package/lib/esm/render/webgl/EdgeSettings.js.map +1 -1
  650. package/lib/esm/render/webgl/FeatureOverrides.d.ts +1 -0
  651. package/lib/esm/render/webgl/FeatureOverrides.d.ts.map +1 -1
  652. package/lib/esm/render/webgl/FeatureOverrides.js +46 -49
  653. package/lib/esm/render/webgl/FeatureOverrides.js.map +1 -1
  654. package/lib/esm/render/webgl/GL.d.ts +2 -1
  655. package/lib/esm/render/webgl/GL.d.ts.map +1 -1
  656. package/lib/esm/render/webgl/GL.js +1 -0
  657. package/lib/esm/render/webgl/GL.js.map +1 -1
  658. package/lib/esm/render/webgl/Graphic.d.ts +12 -0
  659. package/lib/esm/render/webgl/Graphic.d.ts.map +1 -1
  660. package/lib/esm/render/webgl/Graphic.js +31 -0
  661. package/lib/esm/render/webgl/Graphic.js.map +1 -1
  662. package/lib/esm/render/webgl/Material.js +2 -2
  663. package/lib/esm/render/webgl/Material.js.map +1 -1
  664. package/lib/esm/render/webgl/RealityMesh.js +1 -1
  665. package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
  666. package/lib/esm/render/webgl/RenderFlags.d.ts +2 -1
  667. package/lib/esm/render/webgl/RenderFlags.d.ts.map +1 -1
  668. package/lib/esm/render/webgl/RenderFlags.js +2 -0
  669. package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
  670. package/lib/esm/render/webgl/SceneCompositor.d.ts.map +1 -1
  671. package/lib/esm/render/webgl/SceneCompositor.js +16 -4
  672. package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
  673. package/lib/esm/render/webgl/ShaderBuilder.d.ts +15 -13
  674. package/lib/esm/render/webgl/ShaderBuilder.d.ts.map +1 -1
  675. package/lib/esm/render/webgl/ShaderBuilder.js +18 -10
  676. package/lib/esm/render/webgl/ShaderBuilder.js.map +1 -1
  677. package/lib/esm/render/webgl/ShaderProgram.d.ts.map +1 -1
  678. package/lib/esm/render/webgl/ShaderProgram.js +26 -0
  679. package/lib/esm/render/webgl/ShaderProgram.js.map +1 -1
  680. package/lib/esm/render/webgl/System.d.ts.map +1 -1
  681. package/lib/esm/render/webgl/System.js +7 -7
  682. package/lib/esm/render/webgl/System.js.map +1 -1
  683. package/lib/esm/render/webgl/Target.d.ts.map +1 -1
  684. package/lib/esm/render/webgl/Target.js +2 -1
  685. package/lib/esm/render/webgl/Target.js.map +1 -1
  686. package/lib/esm/render/webgl/TargetUniforms.d.ts +2 -0
  687. package/lib/esm/render/webgl/TargetUniforms.d.ts.map +1 -1
  688. package/lib/esm/render/webgl/TargetUniforms.js +2 -0
  689. package/lib/esm/render/webgl/TargetUniforms.js.map +1 -1
  690. package/lib/esm/render/webgl/TechniqueFlags.d.ts.map +1 -1
  691. package/lib/esm/render/webgl/Texture.d.ts.map +1 -1
  692. package/lib/esm/render/webgl/Texture.js +2 -2
  693. package/lib/esm/render/webgl/Texture.js.map +1 -1
  694. package/lib/esm/render/webgl/UniformHandle.js.map +1 -1
  695. package/lib/esm/render/webgl/glsl/AmbientOcclusion.js +1 -1
  696. package/lib/esm/render/webgl/glsl/Atmosphere.js +1 -1
  697. package/lib/esm/render/webgl/glsl/Blur.js +1 -1
  698. package/lib/esm/render/webgl/glsl/ClearPickAndColor.js +1 -1
  699. package/lib/esm/render/webgl/glsl/ClearTranslucent.js +1 -1
  700. package/lib/esm/render/webgl/glsl/Clipping.js +1 -1
  701. package/lib/esm/render/webgl/glsl/Combine3Textures.js +1 -1
  702. package/lib/esm/render/webgl/glsl/CombineTextures.js +1 -1
  703. package/lib/esm/render/webgl/glsl/Composite.js +1 -1
  704. package/lib/esm/render/webgl/glsl/Contours.d.ts +4 -0
  705. package/lib/esm/render/webgl/glsl/Contours.d.ts.map +1 -0
  706. package/lib/esm/render/webgl/glsl/Contours.js +134 -0
  707. package/lib/esm/render/webgl/glsl/Contours.js.map +1 -0
  708. package/lib/esm/render/webgl/glsl/CopyColor.js +1 -1
  709. package/lib/esm/render/webgl/glsl/CopyPickBuffers.js +1 -1
  710. package/lib/esm/render/webgl/glsl/CopyStencil.js +5 -5
  711. package/lib/esm/render/webgl/glsl/EDL.js +4 -4
  712. package/lib/esm/render/webgl/glsl/EVSMFromDepth.js +1 -1
  713. package/lib/esm/render/webgl/glsl/Edge.js +1 -1
  714. package/lib/esm/render/webgl/glsl/FeatureSymbology.d.ts +2 -1
  715. package/lib/esm/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
  716. package/lib/esm/render/webgl/glsl/FeatureSymbology.js +21 -15
  717. package/lib/esm/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  718. package/lib/esm/render/webgl/glsl/Fragment.js +9 -9
  719. package/lib/esm/render/webgl/glsl/LogarithmicDepthBuffer.js +1 -1
  720. package/lib/esm/render/webgl/glsl/PlanarClassification.js +4 -4
  721. package/lib/esm/render/webgl/glsl/PointCloud.js +1 -1
  722. package/lib/esm/render/webgl/glsl/RealityMesh.js +3 -3
  723. package/lib/esm/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
  724. package/lib/esm/render/webgl/glsl/SkyBox.js +1 -1
  725. package/lib/esm/render/webgl/glsl/SkySphere.js +1 -1
  726. package/lib/esm/render/webgl/glsl/SolarShadowMapping.js +1 -1
  727. package/lib/esm/render/webgl/glsl/Surface.d.ts.map +1 -1
  728. package/lib/esm/render/webgl/glsl/Surface.js +5 -3
  729. package/lib/esm/render/webgl/glsl/Surface.js.map +1 -1
  730. package/lib/esm/render/webgl/glsl/Translucency.js +1 -1
  731. package/lib/esm/render/webgl/glsl/Wiremesh.js +1 -1
  732. package/lib/esm/request/Request.d.ts.map +1 -1
  733. package/lib/esm/request/Request.js.map +1 -1
  734. package/lib/esm/tile/ClassifierTileTree.js +1 -1
  735. package/lib/esm/tile/ClassifierTileTree.js.map +1 -1
  736. package/lib/esm/tile/ContextShareProvider.js +2 -2
  737. package/lib/esm/tile/ContextShareProvider.js.map +1 -1
  738. package/lib/esm/tile/GltfReader.d.ts +1 -1
  739. package/lib/esm/tile/GltfReader.d.ts.map +1 -1
  740. package/lib/esm/tile/GltfReader.js +14 -12
  741. package/lib/esm/tile/GltfReader.js.map +1 -1
  742. package/lib/esm/tile/ImdlGraphicsCreator.js +4 -4
  743. package/lib/esm/tile/ImdlGraphicsCreator.js.map +1 -1
  744. package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
  745. package/lib/esm/tile/ImdlReader.js.map +1 -1
  746. package/lib/esm/tile/OrbitGtTileTree.d.ts.map +1 -1
  747. package/lib/esm/tile/OrbitGtTileTree.js +1 -2
  748. package/lib/esm/tile/OrbitGtTileTree.js.map +1 -1
  749. package/lib/esm/tile/PntsReader.js +1 -1
  750. package/lib/esm/tile/PntsReader.js.map +1 -1
  751. package/lib/esm/tile/PrimaryTileTree.d.ts.map +1 -1
  752. package/lib/esm/tile/PrimaryTileTree.js +6 -6
  753. package/lib/esm/tile/PrimaryTileTree.js.map +1 -1
  754. package/lib/esm/tile/RealityModelTileTree.d.ts.map +1 -1
  755. package/lib/esm/tile/RealityModelTileTree.js +1 -2
  756. package/lib/esm/tile/RealityModelTileTree.js.map +1 -1
  757. package/lib/esm/tile/RealityTileDrawArgs.d.ts.map +1 -1
  758. package/lib/esm/tile/RealityTileLoader.d.ts.map +1 -1
  759. package/lib/esm/tile/RealityTileLoader.js +1 -1
  760. package/lib/esm/tile/RealityTileLoader.js.map +1 -1
  761. package/lib/esm/tile/RealityTileTree.d.ts.map +1 -1
  762. package/lib/esm/tile/ThreeDTileFormatInterpreter.js +1 -1
  763. package/lib/esm/tile/ThreeDTileFormatInterpreter.js.map +1 -1
  764. package/lib/esm/tile/TileAdmin.d.ts.map +1 -1
  765. package/lib/esm/tile/TileAdmin.js +1 -2
  766. package/lib/esm/tile/TileAdmin.js.map +1 -1
  767. package/lib/esm/tile/TileDrawArgs.d.ts +4 -0
  768. package/lib/esm/tile/TileDrawArgs.d.ts.map +1 -1
  769. package/lib/esm/tile/TileDrawArgs.js +2 -0
  770. package/lib/esm/tile/TileDrawArgs.js.map +1 -1
  771. package/lib/esm/tile/TileRequest.js +1 -1
  772. package/lib/esm/tile/TileRequest.js.map +1 -1
  773. package/lib/esm/tile/TileRequestChannel.js +1 -1
  774. package/lib/esm/tile/TileRequestChannel.js.map +1 -1
  775. package/lib/esm/tile/TileStorage.js +1 -1
  776. package/lib/esm/tile/TileStorage.js.map +1 -1
  777. package/lib/esm/tile/TileTreeReference.d.ts +2 -0
  778. package/lib/esm/tile/TileTreeReference.d.ts.map +1 -1
  779. package/lib/esm/tile/TileTreeReference.js +3 -0
  780. package/lib/esm/tile/TileTreeReference.js.map +1 -1
  781. package/lib/esm/tile/map/ArcGISTileMap.d.ts.map +1 -1
  782. package/lib/esm/tile/map/ArcGISTileMap.js +0 -1
  783. package/lib/esm/tile/map/ArcGISTileMap.js.map +1 -1
  784. package/lib/esm/tile/map/ArcGisUtilities.js +1 -1
  785. package/lib/esm/tile/map/ArcGisUtilities.js.map +1 -1
  786. package/lib/esm/tile/map/BingElevation.js +3 -3
  787. package/lib/esm/tile/map/BingElevation.js.map +1 -1
  788. package/lib/esm/tile/map/CesiumTerrainProvider.js +3 -3
  789. package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
  790. package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.js +1 -1
  791. package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
  792. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
  793. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js +4 -5
  794. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  795. package/lib/esm/tile/map/ImageryProviders/FeatureGraphicsRenderer.js +1 -1
  796. package/lib/esm/tile/map/ImageryProviders/FeatureGraphicsRenderer.js.map +1 -1
  797. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts.map +1 -1
  798. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  799. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  800. package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
  801. package/lib/esm/tile/map/MapTile.js +1 -1
  802. package/lib/esm/tile/map/MapTile.js.map +1 -1
  803. package/lib/esm/tile/map/MapTileLoader.js +1 -1
  804. package/lib/esm/tile/map/MapTileLoader.js.map +1 -1
  805. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  806. package/lib/esm/tile/map/MapTilingScheme.d.ts.map +1 -1
  807. package/lib/esm/tile/map/MapTilingScheme.js +4 -0
  808. package/lib/esm/tile/map/MapTilingScheme.js.map +1 -1
  809. package/lib/esm/tile/map/WmsCapabilities.d.ts.map +1 -1
  810. package/lib/esm/tools/ClipViewTool.d.ts.map +1 -1
  811. package/lib/esm/tools/MeasureTool.js +2 -2
  812. package/lib/esm/tools/MeasureTool.js.map +1 -1
  813. package/lib/esm/tools/Tool.d.ts +1 -1
  814. package/lib/esm/tools/Tool.d.ts.map +1 -1
  815. package/lib/esm/tools/ViewTool.d.ts.map +1 -1
  816. package/lib/esm/tools/ViewTool.js +2 -2
  817. package/lib/esm/tools/ViewTool.js.map +1 -1
  818. package/lib/public/scripts/parse-imdl-worker.js +1 -1
  819. package/lib/workers/webpack/parse-imdl-worker.js +1 -1
  820. package/package.json +30 -36
@@ -16,6 +16,7 @@ export declare class BatchUniforms {
16
16
  syncKey: number;
17
17
  private _overrides?;
18
18
  private _sensors?;
19
+ private _contours?;
19
20
  private _batchId;
20
21
  private _scratchBytes;
21
22
  private _scratchUint32;
@@ -25,6 +26,9 @@ export declare class BatchUniforms {
25
26
  get featureMode(): FeatureMode;
26
27
  bindNumThematicSensors(uniform: UniformHandle): void;
27
28
  bindThematicSensors(uniform: UniformHandle): void;
29
+ get wantContourLines(): boolean;
30
+ bindContourLUT(uniform: UniformHandle): void;
31
+ bindContourLUTWidth(uniform: UniformHandle): void;
28
32
  bindLUT(uniform: UniformHandle): void;
29
33
  bindLUTParams(uniform: UniformHandle): void;
30
34
  bindUniformSymbologyFlags(uniform: UniformHandle): void;
@@ -1 +1 @@
1
- {"version":3,"file":"BatchUniforms.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/BatchUniforms.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAE1C,OAAO,EAAE,KAAK,EAAE,MAAM,WAAW,CAAC;AAClC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAO/C;;GAEG;AACH,qBAAa,aAAa;IACxB,SAAgB,KAAK,EAAE,UAAU,CAAC;IAClC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAS;IACjC,OAAO,CAAC,YAAY,CAAoB;IACjC,OAAO,SAAK;IAEnB,OAAO,CAAC,UAAU,CAAC,CAAmB;IACtC,OAAO,CAAC,QAAQ,CAAC,CAAkB;IACnC,OAAO,CAAC,QAAQ,CAAuB;IAEvC,OAAO,CAAC,aAAa,CAAqB;IAC1C,OAAO,CAAC,cAAc,CAA8C;gBAEjD,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU;IAKlD,eAAe,CAAC,KAAK,EAAE,KAAK,GAAG,SAAS,GAAG,IAAI;IAkC/C,eAAe,IAAI,IAAI;IAI9B,IAAW,WAAW,IAAI,WAAW,CAA8B;IAE5D,sBAAsB,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAKpD,mBAAmB,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAKjD,OAAO,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAMrC,aAAa,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAK3C,yBAAyB,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAUvD,WAAW,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAKzC,wBAAwB,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAmBtD,+BAA+B,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAgB7D,uBAAuB,CAAC,OAAO,EAAE,aAAa,EAAE,kBAAkB,EAAE,OAAO,GAAG,IAAI;CAW1F"}
1
+ {"version":3,"file":"BatchUniforms.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/BatchUniforms.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAE1C,OAAO,EAAE,KAAK,EAAE,MAAM,WAAW,CAAC;AAClC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAQ/C;;GAEG;AACH,qBAAa,aAAa;IACxB,SAAgB,KAAK,EAAE,UAAU,CAAC;IAClC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAS;IACjC,OAAO,CAAC,YAAY,CAAoB;IACjC,OAAO,SAAK;IAEnB,OAAO,CAAC,UAAU,CAAC,CAAmB;IACtC,OAAO,CAAC,QAAQ,CAAC,CAAkB;IACnC,OAAO,CAAC,SAAS,CAAC,CAAW;IAC7B,OAAO,CAAC,QAAQ,CAAuB;IAEvC,OAAO,CAAC,aAAa,CAAqB;IAC1C,OAAO,CAAC,cAAc,CAA8C;gBAEjD,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU;IAKlD,eAAe,CAAC,KAAK,EAAE,KAAK,GAAG,SAAS,GAAG,IAAI;IAoC/C,eAAe,IAAI,IAAI;IAI9B,IAAW,WAAW,IAAI,WAAW,CAA8B;IAE5D,sBAAsB,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAKpD,mBAAmB,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAKxD,IAAW,gBAAgB,IAAI,OAAO,CAGrC;IAEM,cAAc,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAM5C,mBAAmB,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IASjD,OAAO,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAMrC,aAAa,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAK3C,yBAAyB,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAUvD,WAAW,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAKzC,wBAAwB,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAmBtD,+BAA+B,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAgB7D,uBAAuB,CAAC,OAAO,EAAE,aAAa,EAAE,kBAAkB,EAAE,OAAO,GAAG,IAAI;CAW1F"}
@@ -48,6 +48,7 @@ export class BatchUniforms {
48
48
  this._featureMode = 1 /* FeatureMode.Pick */;
49
49
  else
50
50
  this._featureMode = 0 /* FeatureMode.None */;
51
+ this._contours = undefined !== batch && this.wantContourLines ? batch.getContours(this._target) : undefined;
51
52
  }
52
53
  resetBatchState() {
53
54
  this.state.reset();
@@ -61,6 +62,23 @@ export class BatchUniforms {
61
62
  if (undefined !== this._sensors)
62
63
  this._sensors.bindTexture(uniform);
63
64
  }
65
+ get wantContourLines() {
66
+ const contours = this._target.plan.contours;
67
+ return undefined !== contours && contours.displayContours && contours.groups.length > 0;
68
+ }
69
+ bindContourLUT(uniform) {
70
+ // Note we can't use sync() here because a different texture may have been assigned to the desired texture unit
71
+ if (undefined !== this._contours)
72
+ this._contours.bindContourLUT(uniform);
73
+ }
74
+ bindContourLUTWidth(uniform) {
75
+ if (!sync(this, uniform)) {
76
+ if (undefined === this._contours)
77
+ uniform.setUniform1ui(0);
78
+ else
79
+ this._contours.bindContourLUTWidth(uniform);
80
+ }
81
+ }
64
82
  bindLUT(uniform) {
65
83
  // Note we can't use sync() here because a different texture may have been assigned to the desired texture unit
66
84
  if (undefined !== this._overrides)
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { BatchState } from \"./BatchState\";\r\nimport { FeatureOverrides } from \"./FeatureOverrides\";\r\nimport { Batch } from \"./Graphic\";\r\nimport { UniformHandle } from \"./UniformHandle\";\r\nimport { desync, sync } from \"./Sync\";\r\nimport { Target } from \"./Target\";\r\nimport { FeatureMode } from \"./TechniqueFlags\";\r\nimport { ThematicSensors } from \"./ThematicSensors\";\r\nimport { OvrFlags } from \"../../common/internal/render/OvrFlags\";\r\n\r\nconst scratchRgb = new Float32Array(3);\r\nconst noOverrideRgb = new Float32Array([-1.0, -1.0, -1.0]);\r\n\r\n/** Maintains uniform variable state associated with the Batch currently being drawn by a Target.\r\n * @internal\r\n */\r\nexport class BatchUniforms {\r\n public readonly state: BatchState;\r\n private readonly _target: Target;\r\n private _featureMode = FeatureMode.None;\r\n public syncKey = 0;\r\n\r\n private _overrides?: FeatureOverrides;\r\n private _sensors?: ThematicSensors;\r\n private _batchId = new Float32Array(4);\r\n\r\n private _scratchBytes = new Uint8Array(4);\r\n private _scratchUint32 = new Uint32Array(this._scratchBytes.buffer);\r\n\r\n public constructor(target: Target, batchState: BatchState) {\r\n this.state = batchState;\r\n this._target = target;\r\n }\r\n\r\n public setCurrentBatch(batch: Batch | undefined): void {\r\n desync(this);\r\n\r\n if (undefined !== batch)\r\n this.state.push(batch, false);\r\n else\r\n this.state.pop();\r\n\r\n const batchId = this.state.currentBatchId;\r\n this._scratchUint32[0] = batchId;\r\n this._batchId[0] = this._scratchBytes[0];\r\n this._batchId[1] = this._scratchBytes[1];\r\n this._batchId[2] = this._scratchBytes[2];\r\n this._batchId[3] = this._scratchBytes[3];\r\n\r\n const overrides = undefined !== batch ? batch.getOverrides(this._target) : undefined;\r\n this._overrides = (undefined !== overrides && overrides.anyOverridden) ? overrides : undefined;\r\n\r\n let sensors: ThematicSensors | undefined;\r\n if (undefined !== batch && this._target.wantThematicSensors) {\r\n const distanceCutoff = this._target.plan.thematic!.sensorSettings.distanceCutoff;\r\n if (distanceCutoff > 0) // if we have a distance cutoff, we want to create per-batch sensor textures\r\n sensors = batch.getThematicSensors(this._target);\r\n }\r\n this._sensors = sensors;\r\n\r\n if (undefined !== this._overrides)\r\n this._featureMode = FeatureMode.Overrides;\r\n else if (0 !== batchId)\r\n this._featureMode = FeatureMode.Pick;\r\n else\r\n this._featureMode = FeatureMode.None;\r\n }\r\n\r\n public resetBatchState(): void {\r\n this.state.reset();\r\n }\r\n\r\n public get featureMode(): FeatureMode { return this._featureMode; }\r\n\r\n public bindNumThematicSensors(uniform: UniformHandle): void {\r\n if (undefined !== this._sensors)\r\n this._sensors.bindNumSensors(uniform);\r\n }\r\n\r\n public bindThematicSensors(uniform: UniformHandle): void {\r\n if (undefined !== this._sensors)\r\n this._sensors.bindTexture(uniform);\r\n }\r\n\r\n public bindLUT(uniform: UniformHandle): void {\r\n // Note we can't use sync() here because a different texture may have been assigned to the desired texture unit\r\n if (undefined !== this._overrides)\r\n this._overrides.bindLUT(uniform);\r\n }\r\n\r\n public bindLUTParams(uniform: UniformHandle): void {\r\n if (undefined !== this._overrides && !sync(this, uniform))\r\n this._overrides.bindLUTParams(uniform);\r\n }\r\n\r\n public bindUniformSymbologyFlags(uniform: UniformHandle): void {\r\n if (sync(this, uniform))\r\n return;\r\n\r\n if (undefined !== this._overrides)\r\n this._overrides.bindUniformSymbologyFlags(uniform);\r\n else\r\n uniform.setUniform1f(0);\r\n }\r\n\r\n public bindBatchId(uniform: UniformHandle): void {\r\n if (!sync(this, uniform))\r\n uniform.setUniform4fv(this._batchId);\r\n }\r\n\r\n public bindUniformColorOverride(uniform: UniformHandle): void {\r\n if (sync(this, uniform))\r\n return;\r\n\r\n if (undefined !== this._overrides) {\r\n const uo = this._overrides.getUniformOverrides();\r\n if (uo[0] & OvrFlags.Rgb) {\r\n scratchRgb[0] = uo[4] / 255.0;\r\n scratchRgb[1] = uo[5] / 255.0;\r\n scratchRgb[2] = uo[6] / 255.0;\r\n uniform.setUniform3fv(scratchRgb);\r\n } else {\r\n uniform.setUniform3fv(noOverrideRgb);\r\n }\r\n } else {\r\n uniform.setUniform3fv(noOverrideRgb);\r\n }\r\n }\r\n\r\n public bindUniformTransparencyOverride(uniform: UniformHandle): void {\r\n if (sync(this, uniform))\r\n return;\r\n\r\n if (undefined !== this._overrides) {\r\n const uo = this._overrides.getUniformOverrides();\r\n if (uo[0] & OvrFlags.Alpha) {\r\n uniform.setUniform1f(uo[7]/255.0);\r\n } else {\r\n uniform.setUniform1f(-1.0);\r\n }\r\n } else {\r\n uniform.setUniform1f(-1.0);\r\n }\r\n }\r\n\r\n public bindUniformNonLocatable(uniform: UniformHandle, ignoreNonLocatable: boolean): void {\r\n if (sync(this, uniform))\r\n return;\r\n\r\n let nonLocatable = 0;\r\n if (!ignoreNonLocatable && undefined !== this._overrides) {\r\n const uo = this._overrides.getUniformOverrides();\r\n nonLocatable = (uo[0] & OvrFlags.NonLocatable) ? 1 : 0;\r\n }\r\n uniform.setUniform1i(nonLocatable);\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { BatchState } from \"./BatchState\";\r\nimport { FeatureOverrides } from \"./FeatureOverrides\";\r\nimport { Batch } from \"./Graphic\";\r\nimport { UniformHandle } from \"./UniformHandle\";\r\nimport { desync, sync } from \"./Sync\";\r\nimport { Target } from \"./Target\";\r\nimport { FeatureMode } from \"./TechniqueFlags\";\r\nimport { ThematicSensors } from \"./ThematicSensors\";\r\nimport { Contours } from \"./Contours\";\r\nimport { OvrFlags } from \"../../common/internal/render/OvrFlags\";\r\n\r\nconst scratchRgb = new Float32Array(3);\r\nconst noOverrideRgb = new Float32Array([-1.0, -1.0, -1.0]);\r\n\r\n/** Maintains uniform variable state associated with the Batch currently being drawn by a Target.\r\n * @internal\r\n */\r\nexport class BatchUniforms {\r\n public readonly state: BatchState;\r\n private readonly _target: Target;\r\n private _featureMode = FeatureMode.None;\r\n public syncKey = 0;\r\n\r\n private _overrides?: FeatureOverrides;\r\n private _sensors?: ThematicSensors;\r\n private _contours?: Contours;\r\n private _batchId = new Float32Array(4);\r\n\r\n private _scratchBytes = new Uint8Array(4);\r\n private _scratchUint32 = new Uint32Array(this._scratchBytes.buffer);\r\n\r\n public constructor(target: Target, batchState: BatchState) {\r\n this.state = batchState;\r\n this._target = target;\r\n }\r\n\r\n public setCurrentBatch(batch: Batch | undefined): void {\r\n desync(this);\r\n\r\n if (undefined !== batch)\r\n this.state.push(batch, false);\r\n else\r\n this.state.pop();\r\n\r\n const batchId = this.state.currentBatchId;\r\n this._scratchUint32[0] = batchId;\r\n this._batchId[0] = this._scratchBytes[0];\r\n this._batchId[1] = this._scratchBytes[1];\r\n this._batchId[2] = this._scratchBytes[2];\r\n this._batchId[3] = this._scratchBytes[3];\r\n\r\n const overrides = undefined !== batch ? batch.getOverrides(this._target) : undefined;\r\n this._overrides = (undefined !== overrides && overrides.anyOverridden) ? overrides : undefined;\r\n\r\n let sensors: ThematicSensors | undefined;\r\n if (undefined !== batch && this._target.wantThematicSensors) {\r\n const distanceCutoff = this._target.plan.thematic!.sensorSettings.distanceCutoff;\r\n if (distanceCutoff > 0) // if we have a distance cutoff, we want to create per-batch sensor textures\r\n sensors = batch.getThematicSensors(this._target);\r\n }\r\n this._sensors = sensors;\r\n\r\n if (undefined !== this._overrides)\r\n this._featureMode = FeatureMode.Overrides;\r\n else if (0 !== batchId)\r\n this._featureMode = FeatureMode.Pick;\r\n else\r\n this._featureMode = FeatureMode.None;\r\n\r\n this._contours = undefined !== batch && this.wantContourLines ? batch.getContours(this._target) : undefined;\r\n }\r\n\r\n public resetBatchState(): void {\r\n this.state.reset();\r\n }\r\n\r\n public get featureMode(): FeatureMode { return this._featureMode; }\r\n\r\n public bindNumThematicSensors(uniform: UniformHandle): void {\r\n if (undefined !== this._sensors)\r\n this._sensors.bindNumSensors(uniform);\r\n }\r\n\r\n public bindThematicSensors(uniform: UniformHandle): void {\r\n if (undefined !== this._sensors)\r\n this._sensors.bindTexture(uniform);\r\n }\r\n\r\n public get wantContourLines(): boolean {\r\n const contours = this._target.plan.contours;\r\n return undefined !== contours && contours.displayContours && contours.groups.length > 0;\r\n }\r\n\r\n public bindContourLUT(uniform: UniformHandle): void {\r\n // Note we can't use sync() here because a different texture may have been assigned to the desired texture unit\r\n if (undefined !== this._contours)\r\n this._contours.bindContourLUT(uniform);\r\n }\r\n\r\n public bindContourLUTWidth(uniform: UniformHandle): void {\r\n if (!sync(this, uniform)) {\r\n if (undefined === this._contours)\r\n uniform.setUniform1ui(0);\r\n else\r\n this._contours.bindContourLUTWidth(uniform);\r\n }\r\n }\r\n\r\n public bindLUT(uniform: UniformHandle): void {\r\n // Note we can't use sync() here because a different texture may have been assigned to the desired texture unit\r\n if (undefined !== this._overrides)\r\n this._overrides.bindLUT(uniform);\r\n }\r\n\r\n public bindLUTParams(uniform: UniformHandle): void {\r\n if (undefined !== this._overrides && !sync(this, uniform))\r\n this._overrides.bindLUTParams(uniform);\r\n }\r\n\r\n public bindUniformSymbologyFlags(uniform: UniformHandle): void {\r\n if (sync(this, uniform))\r\n return;\r\n\r\n if (undefined !== this._overrides)\r\n this._overrides.bindUniformSymbologyFlags(uniform);\r\n else\r\n uniform.setUniform1f(0);\r\n }\r\n\r\n public bindBatchId(uniform: UniformHandle): void {\r\n if (!sync(this, uniform))\r\n uniform.setUniform4fv(this._batchId);\r\n }\r\n\r\n public bindUniformColorOverride(uniform: UniformHandle): void {\r\n if (sync(this, uniform))\r\n return;\r\n\r\n if (undefined !== this._overrides) {\r\n const uo = this._overrides.getUniformOverrides();\r\n if (uo[0] & OvrFlags.Rgb) {\r\n scratchRgb[0] = uo[4] / 255.0;\r\n scratchRgb[1] = uo[5] / 255.0;\r\n scratchRgb[2] = uo[6] / 255.0;\r\n uniform.setUniform3fv(scratchRgb);\r\n } else {\r\n uniform.setUniform3fv(noOverrideRgb);\r\n }\r\n } else {\r\n uniform.setUniform3fv(noOverrideRgb);\r\n }\r\n }\r\n\r\n public bindUniformTransparencyOverride(uniform: UniformHandle): void {\r\n if (sync(this, uniform))\r\n return;\r\n\r\n if (undefined !== this._overrides) {\r\n const uo = this._overrides.getUniformOverrides();\r\n if (uo[0] & OvrFlags.Alpha) {\r\n uniform.setUniform1f(uo[7]/255.0);\r\n } else {\r\n uniform.setUniform1f(-1.0);\r\n }\r\n } else {\r\n uniform.setUniform1f(-1.0);\r\n }\r\n }\r\n\r\n public bindUniformNonLocatable(uniform: UniformHandle, ignoreNonLocatable: boolean): void {\r\n if (sync(this, uniform))\r\n return;\r\n\r\n let nonLocatable = 0;\r\n if (!ignoreNonLocatable && undefined !== this._overrides) {\r\n const uo = this._overrides.getUniformOverrides();\r\n nonLocatable = (uo[0] & OvrFlags.NonLocatable) ? 1 : 0;\r\n }\r\n uniform.setUniform1i(nonLocatable);\r\n }\r\n}\r\n"]}
@@ -25,6 +25,7 @@ export interface BranchStateOptions {
25
25
  readonly edgeSettings: EdgeSettings;
26
26
  /** Used chiefly for readPixels() to identify context of picked Ids when graphics from multiple iModels are displayed together. */
27
27
  readonly iModel?: IModelConnection;
28
+ readonly transformFromIModel?: Transform;
28
29
  /** Whether the graphics in this branch are 2d or 3d.
29
30
  * Sometimes we draw 3d orthographic views in the context of a 2d view (e.g., sheet view attachments).
30
31
  * Currently this only affects the logic for discarding surfaces (in 2d, we relay on display priority to enforce draw order between different elements;
@@ -39,7 +40,12 @@ export interface BranchStateOptions {
39
40
  readonly realityModelDisplaySettings?: RealityModelDisplaySettings;
40
41
  forceViewCoords?: boolean;
41
42
  readonly viewAttachmentId?: Id64String;
43
+ readonly inSectionDrawingAttachment?: boolean;
42
44
  groupNodeId?: number;
45
+ /** If true, the view's [DisplayStyleSettings.clipStyle]($common) will be disabled for this branch.
46
+ * No [ClipStyle.insideColor]($common), [ClipStyle.outsideColor]($common), or [ClipStyle.intersectionStyle]($common) will be applied.
47
+ */
48
+ disableClipStyle?: true;
43
49
  }
44
50
  /**
45
51
  * Represents a branch node in the scene graph, with associated view flags and transform to be applied to
@@ -57,6 +63,7 @@ export declare class BranchState {
57
63
  get textureDrape(): TextureDrape | undefined;
58
64
  get edgeSettings(): EdgeSettings;
59
65
  get iModel(): IModelConnection | undefined;
66
+ get transformFromIModel(): Transform | undefined;
60
67
  get is3d(): boolean;
61
68
  get frustumScale(): {
62
69
  x: number;
@@ -66,7 +73,9 @@ export declare class BranchState {
66
73
  get secondaryClassifiers(): PlanarClassifier[] | undefined;
67
74
  get realityModelDisplaySettings(): RealityModelDisplaySettings | undefined;
68
75
  get viewAttachmentId(): string | undefined;
76
+ get inSectionDrawingAttachment(): boolean | undefined;
69
77
  get groupNodeId(): number | undefined;
78
+ get disableClipStyle(): true | undefined;
70
79
  get symbologyOverrides(): FeatureSymbology.Overrides;
71
80
  set symbologyOverrides(ovrs: FeatureSymbology.Overrides);
72
81
  changeRenderPlan(viewFlags: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void;
@@ -1 +1 @@
1
- {"version":3,"file":"BranchState.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/BranchState.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EACL,SAAS,EAAE,iBAAiB,EAAE,yBAAyB,EAAE,aAAa,EAAE,UAAU,EAAE,2BAA2B,EAAc,SAAS,EACvI,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC;IAC9B,SAAS,EAAE,SAAS,CAAC;IACrB,kBAAkB,EAAE,gBAAgB,CAAC,SAAS,CAAC;IAC/C,UAAU,CAAC,EAAE,UAAU,CAAC;IACxB,QAAQ,CAAC,gBAAgB,CAAC,EAAE,gBAAgB,CAAC;IAC7C,QAAQ,CAAC,oBAAoB,CAAC,EAAE,gBAAgB,EAAE,CAAC;IACnD,QAAQ,CAAC,YAAY,CAAC,EAAE,YAAY,CAAC;IACrC,QAAQ,CAAC,YAAY,EAAE,YAAY,CAAC;IACpC,kIAAkI;IAClI,QAAQ,CAAC,MAAM,CAAC,EAAE,gBAAgB,CAAC;IACnC;;;;OAIG;IACH,IAAI,EAAE,OAAO,CAAC;IACd,YAAY,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACxC,QAAQ,CAAC,kBAAkB,CAAC,EAAE,yBAAyB,CAAC;IACxD,QAAQ,CAAC,2BAA2B,CAAC,EAAE,2BAA2B,CAAC;IACnE,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,QAAQ,CAAC,gBAAgB,CAAC,EAAE,UAAU,CAAC;IACvC,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB;AAED;;;;GAIG;AACH,qBAAa,WAAW;IACtB,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAqB;IAE3C,IAAW,SAAS,cAAmC;IACvD,IAAW,SAAS,IACK,SAAS,CADqB;IACvD,IAAW,SAAS,CAAC,EAAE,EAAE,SAAS,EAA4C;IAC9E,IAAW,UAAU,2BAAoC;IACzD,IAAW,eAAe,IAAI,OAAO,CAAgD;IACrF,IAAW,gBAAgB,iCAA0C;IACrE,IAAW,YAAY,6BAAsC;IAC7D,IAAW,YAAY,iBAAsC;IAC7D,IAAW,MAAM,iCAAgC;IACjD,IAAW,IAAI,YAA8B;IAC7C,IAAW,YAAY;;;MAAuC;IAC9D,IAAW,kBAAkB,0CAA4C;IACzE,IAAW,oBAAoB,mCAA8C;IAC7E,IAAW,2BAA2B,4CAAqD;IAC3F,IAAW,gBAAgB,uBAA0C;IACrE,IAAW,WAAW,uBAAqC;IAE3D,IAAW,kBAAkB,IAGO,gBAAgB,CAAC,SAAS,CAD7D;IACD,IAAW,kBAAkB,CAAC,IAAI,EAAE,gBAAgB,CAAC,SAAS,EAE7D;IAEM,gBAAgB,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,QAAQ,GAAG,SAAS,GAAG,IAAI;IAM1G,iJAAiJ;WACnI,UAAU,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW;IAsBjE,oBAAoB,CAAC,SAAS,EAAE,gBAAgB,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,SAAS,EAAE,eAAe,EAAE,MAAM,GAAG,iBAAiB,GAAG,SAAS;WAO7P,oBAAoB,IAAI,WAAW;IAa1C,cAAc,IAAI,WAAW;gBAIjB,IAAI,EAAE,kBAAkB;CAO5C"}
1
+ {"version":3,"file":"BranchState.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/BranchState.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EACL,SAAS,EAAE,iBAAiB,EAAE,yBAAyB,EAAE,aAAa,EAAE,UAAU,EAAE,2BAA2B,EAAc,SAAS,EACvI,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC;IAC9B,SAAS,EAAE,SAAS,CAAC;IACrB,kBAAkB,EAAE,gBAAgB,CAAC,SAAS,CAAC;IAC/C,UAAU,CAAC,EAAE,UAAU,CAAC;IACxB,QAAQ,CAAC,gBAAgB,CAAC,EAAE,gBAAgB,CAAC;IAC7C,QAAQ,CAAC,oBAAoB,CAAC,EAAE,gBAAgB,EAAE,CAAC;IACnD,QAAQ,CAAC,YAAY,CAAC,EAAE,YAAY,CAAC;IACrC,QAAQ,CAAC,YAAY,EAAE,YAAY,CAAC;IACpC,kIAAkI;IAClI,QAAQ,CAAC,MAAM,CAAC,EAAE,gBAAgB,CAAC;IACnC,QAAQ,CAAC,mBAAmB,CAAC,EAAE,SAAS,CAAC;IACzC;;;;OAIG;IACH,IAAI,EAAE,OAAO,CAAC;IACd,YAAY,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACxC,QAAQ,CAAC,kBAAkB,CAAC,EAAE,yBAAyB,CAAC;IACxD,QAAQ,CAAC,2BAA2B,CAAC,EAAE,2BAA2B,CAAC;IACnE,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,QAAQ,CAAC,gBAAgB,CAAC,EAAE,UAAU,CAAC;IACvC,QAAQ,CAAC,0BAA0B,CAAC,EAAE,OAAO,CAAC;IAC9C,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB;;OAEG;IACH,gBAAgB,CAAC,EAAE,IAAI,CAAC;CACzB;AAED;;;;GAIG;AACH,qBAAa,WAAW;IACtB,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAqB;IAE3C,IAAW,SAAS,cAAmC;IACvD,IAAW,SAAS,IACK,SAAS,CADqB;IACvD,IAAW,SAAS,CAAC,EAAE,EAAE,SAAS,EAA4C;IAC9E,IAAW,UAAU,2BAAoC;IACzD,IAAW,eAAe,IAAI,OAAO,CAAgD;IACrF,IAAW,gBAAgB,iCAA0C;IACrE,IAAW,YAAY,6BAAsC;IAC7D,IAAW,YAAY,iBAAsC;IAC7D,IAAW,MAAM,iCAAgC;IACjD,IAAW,mBAAmB,0BAA6C;IAC3E,IAAW,IAAI,YAA8B;IAC7C,IAAW,YAAY;WAhCH,MAAM;WAAK,MAAM;MAgCyB;IAC9D,IAAW,kBAAkB,0CAA4C;IACzE,IAAW,oBAAoB,mCAA8C;IAC7E,IAAW,2BAA2B,4CAAqD;IAC3F,IAAW,gBAAgB,uBAA0C;IACrE,IAAW,0BAA0B,wBAAoD;IACzF,IAAW,WAAW,uBAAqC;IAC3D,IAAW,gBAAgB,qBAAyC;IAEpE,IAAW,kBAAkB,IAGO,gBAAgB,CAAC,SAAS,CAD7D;IACD,IAAW,kBAAkB,CAAC,IAAI,EAAE,gBAAgB,CAAC,SAAS,EAE7D;IAEM,gBAAgB,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,QAAQ,GAAG,SAAS,GAAG,IAAI;IAM1G,iJAAiJ;WACnI,UAAU,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW;IAyBjE,oBAAoB,CAAC,SAAS,EAAE,gBAAgB,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,SAAS,EAAE,eAAe,EAAE,MAAM,GAAG,iBAAiB,GAAG,SAAS;WAO7P,oBAAoB,IAAI,WAAW;IAa1C,cAAc,IAAI,WAAW;gBAIjB,IAAI,EAAE,kBAAkB;CAO5C"}
@@ -24,13 +24,16 @@ export class BranchState {
24
24
  get textureDrape() { return this._opts.textureDrape; }
25
25
  get edgeSettings() { return this._opts.edgeSettings; }
26
26
  get iModel() { return this._opts.iModel; }
27
+ get transformFromIModel() { return this._opts.transformFromIModel; }
27
28
  get is3d() { return this._opts.is3d; }
28
29
  get frustumScale() { return this._opts.frustumScale; }
29
30
  get appearanceProvider() { return this._opts.appearanceProvider; }
30
31
  get secondaryClassifiers() { return this._opts.secondaryClassifiers; }
31
32
  get realityModelDisplaySettings() { return this._opts.realityModelDisplaySettings; }
32
33
  get viewAttachmentId() { return this._opts.viewAttachmentId; }
34
+ get inSectionDrawingAttachment() { return this._opts.inSectionDrawingAttachment; }
33
35
  get groupNodeId() { return this._opts.groupNodeId; }
36
+ get disableClipStyle() { return this._opts.disableClipStyle; }
34
37
  get symbologyOverrides() {
35
38
  return this._opts.symbologyOverrides;
36
39
  }
@@ -49,6 +52,7 @@ export class BranchState {
49
52
  transform: prev.transform.multiplyTransformTransform(branch.localToWorldTransform),
50
53
  symbologyOverrides: branch.branch.symbologyOverrides ?? prev.symbologyOverrides,
51
54
  iModel: branch.iModel ?? prev.iModel,
55
+ transformFromIModel: branch.transformFromExternalIModel ?? prev.transformFromIModel,
52
56
  planarClassifier: (undefined !== branch.planarClassifier && undefined !== branch.planarClassifier.texture) ? branch.planarClassifier : prev.planarClassifier,
53
57
  textureDrape: branch.textureDrape ?? prev.textureDrape,
54
58
  clipVolume: branch.clips,
@@ -61,7 +65,9 @@ export class BranchState {
61
65
  appearanceProvider: branch.appearanceProvider ?? (branch.branch.symbologyOverrides ? undefined : prev.appearanceProvider),
62
66
  realityModelDisplaySettings: branch.branch.realityModelDisplaySettings ?? prev.realityModelDisplaySettings,
63
67
  viewAttachmentId: branch.viewAttachmentId ?? prev.viewAttachmentId,
68
+ inSectionDrawingAttachment: branch.inSectionDrawingAttachment ?? prev.inSectionDrawingAttachment,
64
69
  groupNodeId: branch.branch.groupNodeId ?? prev.groupNodeId,
70
+ disableClipStyle: branch.disableClipStyle ?? prev.disableClipStyle,
65
71
  });
66
72
  }
67
73
  getFeatureAppearance(overrides, elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId) {
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { Transform } from \"@itwin/core-geometry\";\r\nimport {\r\n BatchType, FeatureAppearance, FeatureAppearanceProvider, GeometryClass, HiddenLine, RealityModelDisplaySettings, RenderMode, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { ClipVolume } from \"./ClipVolume\";\r\nimport { Branch } from \"./Graphic\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { TextureDrape } from \"./TextureDrape\";\r\nimport { EdgeSettings } from \"./EdgeSettings\";\r\n\r\n/** Options used to construct a BranchState.\r\n * @internal\r\n */\r\nexport interface BranchStateOptions {\r\n readonly transform: Transform;\r\n viewFlags: ViewFlags;\r\n symbologyOverrides: FeatureSymbology.Overrides;\r\n clipVolume?: ClipVolume;\r\n readonly planarClassifier?: PlanarClassifier;\r\n readonly secondaryClassifiers?: PlanarClassifier[];\r\n readonly textureDrape?: TextureDrape;\r\n readonly edgeSettings: EdgeSettings;\r\n /** Used chiefly for readPixels() to identify context of picked Ids when graphics from multiple iModels are displayed together. */\r\n readonly iModel?: IModelConnection;\r\n /** Whether the graphics in this branch are 2d or 3d.\r\n * Sometimes we draw 3d orthographic views in the context of a 2d view (e.g., sheet view attachments).\r\n * Currently this only affects the logic for discarding surfaces (in 2d, we relay on display priority to enforce draw order between different elements;\r\n * in 3d we use the pick buffers.\r\n */\r\n is3d: boolean;\r\n frustumScale?: { x: number, y: number };\r\n readonly appearanceProvider?: FeatureAppearanceProvider;\r\n readonly realityModelDisplaySettings?: RealityModelDisplaySettings;\r\n forceViewCoords?: boolean;\r\n readonly viewAttachmentId?: Id64String;\r\n groupNodeId?: number;\r\n}\r\n\r\n/**\r\n * Represents a branch node in the scene graph, with associated view flags and transform to be applied to\r\n * all sub-nodes of the branch.\r\n * @internal\r\n */\r\nexport class BranchState {\r\n private readonly _opts: BranchStateOptions;\r\n\r\n public get transform() { return this._opts.transform; }\r\n public get viewFlags() { return this._opts.viewFlags; }\r\n public set viewFlags(vf: ViewFlags) { this._opts.viewFlags = vf.normalize(); }\r\n public get clipVolume() { return this._opts.clipVolume; }\r\n public get forceViewCoords(): boolean { return true === this._opts.forceViewCoords; }\r\n public get planarClassifier() { return this._opts.planarClassifier; }\r\n public get textureDrape() { return this._opts.textureDrape; }\r\n public get edgeSettings() { return this._opts.edgeSettings; }\r\n public get iModel() { return this._opts.iModel; }\r\n public get is3d() { return this._opts.is3d; }\r\n public get frustumScale() { return this._opts.frustumScale!; }\r\n public get appearanceProvider() { return this._opts.appearanceProvider; }\r\n public get secondaryClassifiers() { return this._opts.secondaryClassifiers; }\r\n public get realityModelDisplaySettings() { return this._opts.realityModelDisplaySettings; }\r\n public get viewAttachmentId() { return this._opts.viewAttachmentId; }\r\n public get groupNodeId() { return this._opts.groupNodeId; }\r\n\r\n public get symbologyOverrides() {\r\n return this._opts.symbologyOverrides;\r\n }\r\n public set symbologyOverrides(ovrs: FeatureSymbology.Overrides) {\r\n this._opts.symbologyOverrides = ovrs;\r\n }\r\n\r\n public changeRenderPlan(viewFlags: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void {\r\n this.viewFlags = viewFlags;\r\n this._opts.is3d = is3d;\r\n this.edgeSettings.init(hline);\r\n }\r\n\r\n /** Create a BranchState from a Branch. Any properties not explicitly specified by the new Branch are inherited from the previous BranchState. */\r\n public static fromBranch(prev: BranchState, branch: Branch): BranchState {\r\n return new BranchState({\r\n viewFlags: branch.branch.getViewFlags(prev.viewFlags),\r\n transform: prev.transform.multiplyTransformTransform(branch.localToWorldTransform),\r\n symbologyOverrides: branch.branch.symbologyOverrides ?? prev.symbologyOverrides,\r\n iModel: branch.iModel ?? prev.iModel,\r\n planarClassifier: (undefined !== branch.planarClassifier && undefined !== branch.planarClassifier.texture) ? branch.planarClassifier : prev.planarClassifier,\r\n textureDrape: branch.textureDrape ?? prev.textureDrape,\r\n clipVolume: branch.clips,\r\n forceViewCoords: prev.forceViewCoords,\r\n edgeSettings: branch.edgeSettings ?? prev.edgeSettings,\r\n is3d: branch.frustum?.is3d ?? prev.is3d,\r\n frustumScale: branch.frustum?.scale ?? prev.frustumScale,\r\n secondaryClassifiers: branch.secondaryClassifiers?? prev.secondaryClassifiers,\r\n // The branch can augment the symbology overrides. If it doesn't want to, allow its parent to do so, unless this branch supplies its own symbology overrides.\r\n appearanceProvider: branch.appearanceProvider ?? (branch.branch.symbologyOverrides ? undefined : prev.appearanceProvider),\r\n realityModelDisplaySettings: branch.branch.realityModelDisplaySettings ?? prev.realityModelDisplaySettings,\r\n viewAttachmentId: branch.viewAttachmentId ?? prev.viewAttachmentId,\r\n groupNodeId: branch.branch.groupNodeId ?? prev.groupNodeId,\r\n });\r\n }\r\n\r\n public getFeatureAppearance(overrides: FeatureSymbology.Overrides, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\r\n if (this._opts.appearanceProvider)\r\n return this._opts.appearanceProvider.getFeatureAppearance(overrides, elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n\r\n return overrides.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n }\r\n\r\n public static createForDecorations(): BranchState {\r\n const viewFlags = new ViewFlags({ renderMode: RenderMode.SmoothShade, lighting: false, whiteOnWhiteReversal: false });\r\n const symbologyOverrides = new FeatureSymbology.Overrides();\r\n symbologyOverrides.ignoreSubCategory = true;\r\n return new BranchState({\r\n viewFlags,\r\n transform: Transform.createIdentity(),\r\n symbologyOverrides,\r\n edgeSettings: EdgeSettings.create(undefined),\r\n is3d: true,\r\n });\r\n }\r\n\r\n public withViewCoords(): BranchState {\r\n return new BranchState({ ...this._opts, forceViewCoords: true });\r\n }\r\n\r\n public constructor(opts: BranchStateOptions) {\r\n if (!opts.frustumScale)\r\n opts.frustumScale = { x: 1, y: 1 };\r\n\r\n this._opts = opts;\r\n this._opts.viewFlags = this._opts.viewFlags.normalize();\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { Transform } from \"@itwin/core-geometry\";\r\nimport {\r\n BatchType, FeatureAppearance, FeatureAppearanceProvider, GeometryClass, HiddenLine, RealityModelDisplaySettings, RenderMode, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { ClipVolume } from \"./ClipVolume\";\r\nimport { Branch } from \"./Graphic\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { TextureDrape } from \"./TextureDrape\";\r\nimport { EdgeSettings } from \"./EdgeSettings\";\r\n\r\n/** Options used to construct a BranchState.\r\n * @internal\r\n */\r\nexport interface BranchStateOptions {\r\n readonly transform: Transform;\r\n viewFlags: ViewFlags;\r\n symbologyOverrides: FeatureSymbology.Overrides;\r\n clipVolume?: ClipVolume;\r\n readonly planarClassifier?: PlanarClassifier;\r\n readonly secondaryClassifiers?: PlanarClassifier[];\r\n readonly textureDrape?: TextureDrape;\r\n readonly edgeSettings: EdgeSettings;\r\n /** Used chiefly for readPixels() to identify context of picked Ids when graphics from multiple iModels are displayed together. */\r\n readonly iModel?: IModelConnection;\r\n readonly transformFromIModel?: Transform;\r\n /** Whether the graphics in this branch are 2d or 3d.\r\n * Sometimes we draw 3d orthographic views in the context of a 2d view (e.g., sheet view attachments).\r\n * Currently this only affects the logic for discarding surfaces (in 2d, we relay on display priority to enforce draw order between different elements;\r\n * in 3d we use the pick buffers.\r\n */\r\n is3d: boolean;\r\n frustumScale?: { x: number, y: number };\r\n readonly appearanceProvider?: FeatureAppearanceProvider;\r\n readonly realityModelDisplaySettings?: RealityModelDisplaySettings;\r\n forceViewCoords?: boolean;\r\n readonly viewAttachmentId?: Id64String;\r\n readonly inSectionDrawingAttachment?: boolean;\r\n groupNodeId?: number;\r\n /** If true, the view's [DisplayStyleSettings.clipStyle]($common) will be disabled for this branch.\r\n * No [ClipStyle.insideColor]($common), [ClipStyle.outsideColor]($common), or [ClipStyle.intersectionStyle]($common) will be applied.\r\n */\r\n disableClipStyle?: true;\r\n}\r\n\r\n/**\r\n * Represents a branch node in the scene graph, with associated view flags and transform to be applied to\r\n * all sub-nodes of the branch.\r\n * @internal\r\n */\r\nexport class BranchState {\r\n private readonly _opts: BranchStateOptions;\r\n\r\n public get transform() { return this._opts.transform; }\r\n public get viewFlags() { return this._opts.viewFlags; }\r\n public set viewFlags(vf: ViewFlags) { this._opts.viewFlags = vf.normalize(); }\r\n public get clipVolume() { return this._opts.clipVolume; }\r\n public get forceViewCoords(): boolean { return true === this._opts.forceViewCoords; }\r\n public get planarClassifier() { return this._opts.planarClassifier; }\r\n public get textureDrape() { return this._opts.textureDrape; }\r\n public get edgeSettings() { return this._opts.edgeSettings; }\r\n public get iModel() { return this._opts.iModel; }\r\n public get transformFromIModel() { return this._opts.transformFromIModel; }\r\n public get is3d() { return this._opts.is3d; }\r\n public get frustumScale() { return this._opts.frustumScale!; }\r\n public get appearanceProvider() { return this._opts.appearanceProvider; }\r\n public get secondaryClassifiers() { return this._opts.secondaryClassifiers; }\r\n public get realityModelDisplaySettings() { return this._opts.realityModelDisplaySettings; }\r\n public get viewAttachmentId() { return this._opts.viewAttachmentId; }\r\n public get inSectionDrawingAttachment() { return this._opts.inSectionDrawingAttachment; }\r\n public get groupNodeId() { return this._opts.groupNodeId; }\r\n public get disableClipStyle() { return this._opts.disableClipStyle;}\r\n\r\n public get symbologyOverrides() {\r\n return this._opts.symbologyOverrides;\r\n }\r\n public set symbologyOverrides(ovrs: FeatureSymbology.Overrides) {\r\n this._opts.symbologyOverrides = ovrs;\r\n }\r\n\r\n public changeRenderPlan(viewFlags: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void {\r\n this.viewFlags = viewFlags;\r\n this._opts.is3d = is3d;\r\n this.edgeSettings.init(hline);\r\n }\r\n\r\n /** Create a BranchState from a Branch. Any properties not explicitly specified by the new Branch are inherited from the previous BranchState. */\r\n public static fromBranch(prev: BranchState, branch: Branch): BranchState {\r\n return new BranchState({\r\n viewFlags: branch.branch.getViewFlags(prev.viewFlags),\r\n transform: prev.transform.multiplyTransformTransform(branch.localToWorldTransform),\r\n symbologyOverrides: branch.branch.symbologyOverrides ?? prev.symbologyOverrides,\r\n iModel: branch.iModel ?? prev.iModel,\r\n transformFromIModel: branch.transformFromExternalIModel ?? prev.transformFromIModel,\r\n planarClassifier: (undefined !== branch.planarClassifier && undefined !== branch.planarClassifier.texture) ? branch.planarClassifier : prev.planarClassifier,\r\n textureDrape: branch.textureDrape ?? prev.textureDrape,\r\n clipVolume: branch.clips,\r\n forceViewCoords: prev.forceViewCoords,\r\n edgeSettings: branch.edgeSettings ?? prev.edgeSettings,\r\n is3d: branch.frustum?.is3d ?? prev.is3d,\r\n frustumScale: branch.frustum?.scale ?? prev.frustumScale,\r\n secondaryClassifiers: branch.secondaryClassifiers?? prev.secondaryClassifiers,\r\n // The branch can augment the symbology overrides. If it doesn't want to, allow its parent to do so, unless this branch supplies its own symbology overrides.\r\n appearanceProvider: branch.appearanceProvider ?? (branch.branch.symbologyOverrides ? undefined : prev.appearanceProvider),\r\n realityModelDisplaySettings: branch.branch.realityModelDisplaySettings ?? prev.realityModelDisplaySettings,\r\n viewAttachmentId: branch.viewAttachmentId ?? prev.viewAttachmentId,\r\n inSectionDrawingAttachment: branch.inSectionDrawingAttachment ?? prev.inSectionDrawingAttachment,\r\n groupNodeId: branch.branch.groupNodeId ?? prev.groupNodeId,\r\n disableClipStyle: branch.disableClipStyle ?? prev.disableClipStyle,\r\n });\r\n }\r\n\r\n public getFeatureAppearance(overrides: FeatureSymbology.Overrides, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\r\n if (this._opts.appearanceProvider)\r\n return this._opts.appearanceProvider.getFeatureAppearance(overrides, elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n\r\n return overrides.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n }\r\n\r\n public static createForDecorations(): BranchState {\r\n const viewFlags = new ViewFlags({ renderMode: RenderMode.SmoothShade, lighting: false, whiteOnWhiteReversal: false });\r\n const symbologyOverrides = new FeatureSymbology.Overrides();\r\n symbologyOverrides.ignoreSubCategory = true;\r\n return new BranchState({\r\n viewFlags,\r\n transform: Transform.createIdentity(),\r\n symbologyOverrides,\r\n edgeSettings: EdgeSettings.create(undefined),\r\n is3d: true,\r\n });\r\n }\r\n\r\n public withViewCoords(): BranchState {\r\n return new BranchState({ ...this._opts, forceViewCoords: true });\r\n }\r\n\r\n public constructor(opts: BranchStateOptions) {\r\n if (!opts.frustumScale)\r\n opts.frustumScale = { x: 1, y: 1 };\r\n\r\n this._opts = opts;\r\n this._opts.viewFlags = this._opts.viewFlags.normalize();\r\n }\r\n}\r\n"]}
@@ -57,5 +57,6 @@ export declare class BranchUniforms {
57
57
  bindModelToWorldTransform(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void;
58
58
  bindWorldToViewNTransform(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void;
59
59
  private update;
60
+ private setClipStyle;
60
61
  }
61
62
  //# sourceMappingURL=BranchUniforms.d.ts.map
@@ -1 +1 @@
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1
+ {"version":3,"file":"BranchUniforms.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/BranchUniforms.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,UAAU,EAAY,QAAQ,EAA2B,MAAM,sBAAsB,CAAC;AAC/F,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AACtE,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAgB,SAAS,EAAE,MAAM,QAAQ,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAiBxC;;GAEG;AACH,qBAAa,cAAc;IACzB,SAAgB,SAAS,EAAE,SAAS,CAAC;IACrC,OAAO,CAAC,gBAAgB,CAAS;IAG1B,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,OAAO,SAAK;IACnB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAqB;IAC5C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAS;IAGjC,OAAO,CAAC,YAAY,CAAS;IAC7B,OAAO,CAAC,sBAAsB,CAAC,CAAU;IAGzC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAA6B;IACjD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAA6B;IAGlD,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAiB;IACvC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAiB;IACxC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAiB;IACtC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAiB;IAGtC,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAA8B;IAChE,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAA8B;IACjE,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAA6B;IACjE,OAAO,CAAC,QAAQ,CAAC,qBAAqB,CAA8B;IACpE,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAwB;IAEnD,IAAW,KAAK,IAAI,WAAW,CAAwB;gBAEpC,MAAM,EAAE,MAAM;IAQ1B,gBAAgB,IAAI,UAAU;IAI9B,oBAAoB,CAAC,UAAU,EAAE,UAAU,GAAG,cAAc;IAInE,IAAW,eAAe,IAAI,QAAQ,CAErC;IAED,IAAW,GAAG,IAAI,WAAW,CAE5B;IAED,IAAW,MAAM,IAAI,MAAM,CAE1B;IAEM,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAahC,SAAS,CAAC,KAAK,EAAE,WAAW,GAAG,IAAI;IAUnC,GAAG,IAAI,IAAI;IASX,YAAY,IAAI,IAAI;IAQpB,WAAW,IAAI,IAAI;IAMnB,gBAAgB,CAAC,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,QAAQ,GAAG,SAAS,GAAG,IAAI;IAI5F,cAAc,CAAC,IAAI,EAAE,UAAU,GAAG,SAAS,EAAE,KAAK,EAAE,SAAS,GAAG,IAAI;IAIpE,wBAAwB,CAAC,GAAG,EAAE,gBAAgB,CAAC,SAAS,GAAG,IAAI;IAI/D,mBAAmB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI;IAK9F,6BAA6B,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI;IAKxG,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO;IAK7F,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO;IAKpG,OAAO,CAAC,MAAM;IA+Ed,OAAO,CAAC,YAAY;CASrB"}
@@ -13,6 +13,7 @@ import { Matrix3, Matrix4 } from "./Matrix";
13
13
  import { RenderCommands } from "./RenderCommands";
14
14
  import { desync, sync } from "./Sync";
15
15
  import { ClipStack } from "./ClipStack";
16
+ import { IModelApp } from "../../IModelApp";
16
17
  function equalXYZs(a, b) {
17
18
  if (a === b)
18
19
  return true;
@@ -69,6 +70,7 @@ export class BranchUniforms {
69
70
  pushBranch(branch) {
70
71
  desync(this);
71
72
  this._stack.pushBranch(branch);
73
+ this.setClipStyle(this.top.disableClipStyle);
72
74
  if (this.top.clipVolume)
73
75
  this.clipStack.push(this.top.clipVolume);
74
76
  if (branch.branch.realityModelDisplaySettings)
@@ -87,6 +89,7 @@ export class BranchUniforms {
87
89
  if (this.top.clipVolume)
88
90
  this.clipStack.pop();
89
91
  this._stack.pop();
92
+ this.setClipStyle(this.top.disableClipStyle);
90
93
  }
91
94
  pushViewClip() {
92
95
  assert(!this._viewClipEnabled);
@@ -184,7 +187,7 @@ export class BranchUniforms {
184
187
  this._m32.initFromTransform(modelMatrix);
185
188
  this._v32.initFromMatrix3d(this._target.uniforms.frustum.viewMatrix.matrix);
186
189
  }
187
- else if (undefined !== geometry.asSurface?.mesh.constantLodVParams) {
190
+ else if (undefined !== geometry.asSurface?.mesh.constantLodVParams || this._target.uniforms.batch.wantContourLines) {
188
191
  this._m32.initFromTransform(modelMatrix);
189
192
  }
190
193
  Matrix4d.createTransform(mv, this._mv);
@@ -196,5 +199,15 @@ export class BranchUniforms {
196
199
  }
197
200
  return true;
198
201
  }
202
+ // set the clip style based on disableClipStyle
203
+ setClipStyle(disableClipStyle) {
204
+ const vp = IModelApp.viewManager.selectedView;
205
+ if (vp) {
206
+ const style = vp.view.displayStyle.settings.clipStyle;
207
+ this.clipStack.insideColor.alpha = disableClipStyle ? 0 : (style.insideColor ? 1 : 0);
208
+ this.clipStack.outsideColor.alpha = disableClipStyle ? 0 : (style.outsideColor ? 1 : 0);
209
+ this.clipStack.intersectionStyle.alpha = disableClipStyle ? 0 : (style.intersectionStyle ? style.intersectionStyle.width : 0);
210
+ }
211
+ }
199
212
  }
200
213
  //# sourceMappingURL=BranchUniforms.js.map
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ClipVector, Matrix3d, Matrix4d, Point3d, Transform, XYZ } from \"@itwin/core-geometry\";\r\nimport { ClipStyle, HiddenLine, ViewFlags } from \"@itwin/core-common\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { BranchState } from \"./BranchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { CachedGeometry } from \"./CachedGeometry\";\r\nimport { Branch } from \"./Graphic\";\r\nimport { UniformHandle } from \"./UniformHandle\";\r\nimport { Matrix3, Matrix4 } from \"./Matrix\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { desync, sync, SyncToken } from \"./Sync\";\r\nimport { Target } from \"./Target\";\r\nimport { ClipStack } from \"./ClipStack\";\r\n\r\nfunction equalXYZs(a: XYZ | undefined, b: XYZ | undefined): boolean {\r\n if (a === b)\r\n return true;\r\n\r\n if ((undefined === a) !== (undefined === b))\r\n return false;\r\n\r\n if (undefined !== a && undefined !== b)\r\n return a.isExactEqual(b);\r\n\r\n assert(undefined === a && undefined === b);\r\n return true;\r\n}\r\n\r\n/** Maintains uniform variable state associated with the Branch currently being drawn by a Target.\r\n * @internal\r\n */\r\nexport class BranchUniforms {\r\n public readonly clipStack: ClipStack;\r\n private _viewClipEnabled = false;\r\n\r\n // The model-view and model-view-projection matrices depend on the frustum.\r\n public syncToken?: SyncToken;\r\n public syncKey = 0;\r\n private readonly _stack = new BranchStack();\r\n private readonly _target: Target;\r\n\r\n // Parameters that affect synchronization.\r\n private _isInstanced = false;\r\n private _viewIndependentOrigin?: Point3d;\r\n\r\n // CPU state\r\n private readonly _mv = Matrix4d.createIdentity();\r\n private readonly _mvp = Matrix4d.createIdentity();\r\n\r\n // GPU state\r\n private readonly _mv32 = new Matrix4();\r\n private readonly _mvp32 = new Matrix4();\r\n private readonly _m32 = new Matrix4();\r\n private readonly _v32 = new Matrix3();\r\n\r\n // Working state\r\n private readonly _scratchTransform = Transform.createIdentity();\r\n private readonly _scratchTransform2 = Transform.createIdentity();\r\n private readonly _scratchViewToWorld = Matrix3d.createIdentity();\r\n private readonly _scratchVIModelMatrix = Transform.createIdentity();\r\n private readonly _zeroPoint = new Point3d(0, 0, 0);\r\n\r\n public get stack(): BranchStack { return this._stack; }\r\n\r\n public constructor(target: Target) {\r\n this._target = target;\r\n this.clipStack = new ClipStack(\r\n () => target.uniforms.frustum.viewMatrix,\r\n () => this._viewClipEnabled && this.top.viewFlags.clipVolume,\r\n );\r\n }\r\n\r\n public createBatchState(): BatchState {\r\n return new BatchState(this._stack);\r\n }\r\n\r\n public createRenderCommands(batchState: BatchState): RenderCommands {\r\n return new RenderCommands(this._target, this._stack, batchState);\r\n }\r\n\r\n public get modelViewMatrix(): Matrix4d {\r\n return this._mv;\r\n }\r\n\r\n public get top(): BranchState {\r\n return this._stack.top;\r\n }\r\n\r\n public get length(): number {\r\n return this._stack.length;\r\n }\r\n\r\n public pushBranch(branch: Branch): void {\r\n desync(this);\r\n this._stack.pushBranch(branch);\r\n if (this.top.clipVolume)\r\n this.clipStack.push(this.top.clipVolume);\r\n\r\n if (branch.branch.realityModelDisplaySettings)\r\n this._target.uniforms.realityModel.update(branch.branch.realityModelDisplaySettings);\r\n }\r\n\r\n public pushState(state: BranchState): void {\r\n desync(this);\r\n this._stack.pushState(state);\r\n if (this.top.clipVolume)\r\n this.clipStack.push(this.top.clipVolume);\r\n\r\n if (state.realityModelDisplaySettings)\r\n this._target.uniforms.realityModel.update(state.realityModelDisplaySettings);\r\n }\r\n\r\n public pop(): void {\r\n desync(this);\r\n if (this.top.clipVolume)\r\n this.clipStack.pop();\r\n\r\n this._stack.pop();\r\n }\r\n\r\n public pushViewClip(): void {\r\n assert(!this._viewClipEnabled);\r\n this._viewClipEnabled = true;\r\n\r\n // Target.readPixels() pushes another BranchState before pushing view clip...\r\n assert((this._target.isReadPixelsInProgress ? 2 : 1) === this._stack.length);\r\n }\r\n\r\n public popViewClip(): void {\r\n assert(this._viewClipEnabled);\r\n this._viewClipEnabled = false;\r\n assert((this._target.isReadPixelsInProgress ? 2 : 1) === this._stack.length);\r\n }\r\n\r\n public changeRenderPlan(vf: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void {\r\n this._stack.changeRenderPlan(vf, is3d, hline);\r\n }\r\n\r\n public updateViewClip(clip: ClipVector | undefined, style: ClipStyle): void {\r\n this.clipStack.setViewClip(clip, style);\r\n }\r\n\r\n public overrideFeatureSymbology(ovr: FeatureSymbology.Overrides): void {\r\n this._stack.setSymbologyOverrides(ovr);\r\n }\r\n\r\n public bindModelViewMatrix(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix4(this._mv32);\r\n }\r\n\r\n public bindModelViewProjectionMatrix(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix4(this._mvp32);\r\n }\r\n\r\n public bindModelToWorldTransform(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean) {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix4(this._m32);\r\n }\r\n\r\n public bindWorldToViewNTransform(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean) {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix3(this._v32);\r\n }\r\n\r\n private update(uniform: UniformHandle, geometry: CachedGeometry, isViewCoords: boolean): boolean {\r\n const uniforms = this._target.uniforms[isViewCoords ? \"viewRect\" : \"frustum\"];\r\n if (!sync(uniforms, this))\r\n desync(this);\r\n\r\n const instancedGeom = geometry.asInstanced;\r\n if (undefined !== instancedGeom || this._isInstanced) {\r\n this._isInstanced = undefined !== instancedGeom;\r\n desync(this);\r\n }\r\n\r\n const vio = geometry.viewIndependentOrigin;\r\n if (!equalXYZs(vio, this._viewIndependentOrigin)) {\r\n this._viewIndependentOrigin = vio;\r\n desync(this);\r\n }\r\n\r\n if (sync(this, uniform))\r\n return false;\r\n\r\n let mv;\r\n const modelMatrix = this._target.currentTransform;\r\n if (isViewCoords) {\r\n // Zero out Z for silly clipping tools...\r\n mv = modelMatrix.clone(this._scratchTransform);\r\n mv.matrix.coffs[2] = mv.matrix.coffs[5] = mv.matrix.coffs[8] = 0.0;\r\n if (instancedGeom)\r\n mv = instancedGeom.getRtcModelTransform(mv);\r\n\r\n // Scale based on device-pixel ratio.\r\n const scale = this._target.devicePixelRatio;\r\n const viewMatrix = Transform.createScaleAboutPoint(this._zeroPoint, scale, this._scratchTransform2);\r\n viewMatrix.multiplyTransformTransform(mv, mv);\r\n } else {\r\n const viewMatrix = this._target.uniforms.frustum.viewMatrix;\r\n\r\n if (undefined !== instancedGeom) {\r\n // For instanced geometry, the \"model view\" matrix is really a transform from center of instanced geometry range to view.\r\n // Shader will compute final model-view matrix based on this and the per-instance transform.\r\n if (vio) {\r\n const viewToWorldRot = viewMatrix.matrix.inverse(this._scratchViewToWorld)!;\r\n const rotateAboutOrigin = Transform.createFixedPointAndMatrix(vio, viewToWorldRot, this._scratchTransform2);\r\n const viModelMatrix = rotateAboutOrigin.multiplyTransformTransform(instancedGeom.getRtcModelTransform(modelMatrix), this._scratchVIModelMatrix);\r\n mv = viewMatrix.multiplyTransformTransform(viModelMatrix, this._scratchTransform);\r\n } else {\r\n mv = viewMatrix.multiplyTransformTransform(instancedGeom.getRtcModelTransform(modelMatrix), this._scratchTransform);\r\n }\r\n } else {\r\n if (undefined !== vio) {\r\n const viewToWorldRot = viewMatrix.matrix.inverse(this._scratchViewToWorld)!;\r\n const rotateAboutOrigin = Transform.createFixedPointAndMatrix(vio, viewToWorldRot, this._scratchTransform2);\r\n const viModelMatrix = rotateAboutOrigin.multiplyTransformTransform(modelMatrix, this._scratchVIModelMatrix);\r\n mv = viewMatrix.multiplyTransformTransform(viModelMatrix, this._scratchTransform);\r\n } else {\r\n mv = viewMatrix.multiplyTransformTransform(modelMatrix, this._scratchTransform);\r\n }\r\n }\r\n }\r\n\r\n if (this._target.wantThematicDisplay) {\r\n this._m32.initFromTransform(modelMatrix);\r\n this._v32.initFromMatrix3d(this._target.uniforms.frustum.viewMatrix.matrix);\r\n } else if (undefined !== geometry.asSurface?.mesh.constantLodVParams) {\r\n this._m32.initFromTransform(modelMatrix);\r\n }\r\n\r\n Matrix4d.createTransform(mv, this._mv);\r\n this._mv32.initFromTransform(mv);\r\n\r\n // Don't bother computing mvp for instanced geometry - it's not used.\r\n if (!this._isInstanced) {\r\n uniforms.projectionMatrix.multiplyMatrixMatrix(this._mv, this._mvp);\r\n this._mvp32.initFromMatrix4d(this._mvp);\r\n }\r\n\r\n return true;\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ClipVector, Matrix3d, Matrix4d, Point3d, Transform, XYZ } from \"@itwin/core-geometry\";\r\nimport { ClipStyle, HiddenLine, ViewFlags } from \"@itwin/core-common\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { BranchState } from \"./BranchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { CachedGeometry } from \"./CachedGeometry\";\r\nimport { Branch } from \"./Graphic\";\r\nimport { UniformHandle } from \"./UniformHandle\";\r\nimport { Matrix3, Matrix4 } from \"./Matrix\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { desync, sync, SyncToken } from \"./Sync\";\r\nimport { Target } from \"./Target\";\r\nimport { ClipStack } from \"./ClipStack\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\n\r\nfunction equalXYZs(a: XYZ | undefined, b: XYZ | undefined): boolean {\r\n if (a === b)\r\n return true;\r\n\r\n if ((undefined === a) !== (undefined === b))\r\n return false;\r\n\r\n if (undefined !== a && undefined !== b)\r\n return a.isExactEqual(b);\r\n\r\n assert(undefined === a && undefined === b);\r\n return true;\r\n}\r\n\r\n/** Maintains uniform variable state associated with the Branch currently being drawn by a Target.\r\n * @internal\r\n */\r\nexport class BranchUniforms {\r\n public readonly clipStack: ClipStack;\r\n private _viewClipEnabled = false;\r\n\r\n // The model-view and model-view-projection matrices depend on the frustum.\r\n public syncToken?: SyncToken;\r\n public syncKey = 0;\r\n private readonly _stack = new BranchStack();\r\n private readonly _target: Target;\r\n\r\n // Parameters that affect synchronization.\r\n private _isInstanced = false;\r\n private _viewIndependentOrigin?: Point3d;\r\n\r\n // CPU state\r\n private readonly _mv = Matrix4d.createIdentity();\r\n private readonly _mvp = Matrix4d.createIdentity();\r\n\r\n // GPU state\r\n private readonly _mv32 = new Matrix4();\r\n private readonly _mvp32 = new Matrix4();\r\n private readonly _m32 = new Matrix4();\r\n private readonly _v32 = new Matrix3();\r\n\r\n // Working state\r\n private readonly _scratchTransform = Transform.createIdentity();\r\n private readonly _scratchTransform2 = Transform.createIdentity();\r\n private readonly _scratchViewToWorld = Matrix3d.createIdentity();\r\n private readonly _scratchVIModelMatrix = Transform.createIdentity();\r\n private readonly _zeroPoint = new Point3d(0, 0, 0);\r\n\r\n public get stack(): BranchStack { return this._stack; }\r\n\r\n public constructor(target: Target) {\r\n this._target = target;\r\n this.clipStack = new ClipStack(\r\n () => target.uniforms.frustum.viewMatrix,\r\n () => this._viewClipEnabled && this.top.viewFlags.clipVolume,\r\n );\r\n }\r\n\r\n public createBatchState(): BatchState {\r\n return new BatchState(this._stack);\r\n }\r\n\r\n public createRenderCommands(batchState: BatchState): RenderCommands {\r\n return new RenderCommands(this._target, this._stack, batchState);\r\n }\r\n\r\n public get modelViewMatrix(): Matrix4d {\r\n return this._mv;\r\n }\r\n\r\n public get top(): BranchState {\r\n return this._stack.top;\r\n }\r\n\r\n public get length(): number {\r\n return this._stack.length;\r\n }\r\n\r\n public pushBranch(branch: Branch): void {\r\n desync(this);\r\n this._stack.pushBranch(branch);\r\n\r\n this.setClipStyle(this.top.disableClipStyle);\r\n\r\n if (this.top.clipVolume)\r\n this.clipStack.push(this.top.clipVolume);\r\n\r\n if (branch.branch.realityModelDisplaySettings)\r\n this._target.uniforms.realityModel.update(branch.branch.realityModelDisplaySettings);\r\n }\r\n\r\n public pushState(state: BranchState): void {\r\n desync(this);\r\n this._stack.pushState(state);\r\n if (this.top.clipVolume)\r\n this.clipStack.push(this.top.clipVolume);\r\n\r\n if (state.realityModelDisplaySettings)\r\n this._target.uniforms.realityModel.update(state.realityModelDisplaySettings);\r\n }\r\n\r\n public pop(): void {\r\n desync(this);\r\n if (this.top.clipVolume)\r\n this.clipStack.pop();\r\n\r\n this._stack.pop();\r\n this.setClipStyle(this.top.disableClipStyle);\r\n }\r\n\r\n public pushViewClip(): void {\r\n assert(!this._viewClipEnabled);\r\n this._viewClipEnabled = true;\r\n\r\n // Target.readPixels() pushes another BranchState before pushing view clip...\r\n assert((this._target.isReadPixelsInProgress ? 2 : 1) === this._stack.length);\r\n }\r\n\r\n public popViewClip(): void {\r\n assert(this._viewClipEnabled);\r\n this._viewClipEnabled = false;\r\n assert((this._target.isReadPixelsInProgress ? 2 : 1) === this._stack.length);\r\n }\r\n\r\n public changeRenderPlan(vf: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void {\r\n this._stack.changeRenderPlan(vf, is3d, hline);\r\n }\r\n\r\n public updateViewClip(clip: ClipVector | undefined, style: ClipStyle): void {\r\n this.clipStack.setViewClip(clip, style);\r\n }\r\n\r\n public overrideFeatureSymbology(ovr: FeatureSymbology.Overrides): void {\r\n this._stack.setSymbologyOverrides(ovr);\r\n }\r\n\r\n public bindModelViewMatrix(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix4(this._mv32);\r\n }\r\n\r\n public bindModelViewProjectionMatrix(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix4(this._mvp32);\r\n }\r\n\r\n public bindModelToWorldTransform(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean) {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix4(this._m32);\r\n }\r\n\r\n public bindWorldToViewNTransform(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean) {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix3(this._v32);\r\n }\r\n\r\n private update(uniform: UniformHandle, geometry: CachedGeometry, isViewCoords: boolean): boolean {\r\n const uniforms = this._target.uniforms[isViewCoords ? \"viewRect\" : \"frustum\"];\r\n if (!sync(uniforms, this))\r\n desync(this);\r\n\r\n const instancedGeom = geometry.asInstanced;\r\n if (undefined !== instancedGeom || this._isInstanced) {\r\n this._isInstanced = undefined !== instancedGeom;\r\n desync(this);\r\n }\r\n\r\n const vio = geometry.viewIndependentOrigin;\r\n if (!equalXYZs(vio, this._viewIndependentOrigin)) {\r\n this._viewIndependentOrigin = vio;\r\n desync(this);\r\n }\r\n\r\n if (sync(this, uniform))\r\n return false;\r\n\r\n let mv;\r\n const modelMatrix = this._target.currentTransform;\r\n if (isViewCoords) {\r\n // Zero out Z for silly clipping tools...\r\n mv = modelMatrix.clone(this._scratchTransform);\r\n mv.matrix.coffs[2] = mv.matrix.coffs[5] = mv.matrix.coffs[8] = 0.0;\r\n if (instancedGeom)\r\n mv = instancedGeom.getRtcModelTransform(mv);\r\n\r\n // Scale based on device-pixel ratio.\r\n const scale = this._target.devicePixelRatio;\r\n const viewMatrix = Transform.createScaleAboutPoint(this._zeroPoint, scale, this._scratchTransform2);\r\n viewMatrix.multiplyTransformTransform(mv, mv);\r\n } else {\r\n const viewMatrix = this._target.uniforms.frustum.viewMatrix;\r\n\r\n if (undefined !== instancedGeom) {\r\n // For instanced geometry, the \"model view\" matrix is really a transform from center of instanced geometry range to view.\r\n // Shader will compute final model-view matrix based on this and the per-instance transform.\r\n if (vio) {\r\n const viewToWorldRot = viewMatrix.matrix.inverse(this._scratchViewToWorld)!;\r\n const rotateAboutOrigin = Transform.createFixedPointAndMatrix(vio, viewToWorldRot, this._scratchTransform2);\r\n const viModelMatrix = rotateAboutOrigin.multiplyTransformTransform(instancedGeom.getRtcModelTransform(modelMatrix), this._scratchVIModelMatrix);\r\n mv = viewMatrix.multiplyTransformTransform(viModelMatrix, this._scratchTransform);\r\n } else {\r\n mv = viewMatrix.multiplyTransformTransform(instancedGeom.getRtcModelTransform(modelMatrix), this._scratchTransform);\r\n }\r\n } else {\r\n if (undefined !== vio) {\r\n const viewToWorldRot = viewMatrix.matrix.inverse(this._scratchViewToWorld)!;\r\n const rotateAboutOrigin = Transform.createFixedPointAndMatrix(vio, viewToWorldRot, this._scratchTransform2);\r\n const viModelMatrix = rotateAboutOrigin.multiplyTransformTransform(modelMatrix, this._scratchVIModelMatrix);\r\n mv = viewMatrix.multiplyTransformTransform(viModelMatrix, this._scratchTransform);\r\n } else {\r\n mv = viewMatrix.multiplyTransformTransform(modelMatrix, this._scratchTransform);\r\n }\r\n }\r\n }\r\n\r\n if (this._target.wantThematicDisplay) {\r\n this._m32.initFromTransform(modelMatrix);\r\n this._v32.initFromMatrix3d(this._target.uniforms.frustum.viewMatrix.matrix);\r\n } else if (undefined !== geometry.asSurface?.mesh.constantLodVParams || this._target.uniforms.batch.wantContourLines) {\r\n this._m32.initFromTransform(modelMatrix);\r\n }\r\n\r\n Matrix4d.createTransform(mv, this._mv);\r\n this._mv32.initFromTransform(mv);\r\n\r\n // Don't bother computing mvp for instanced geometry - it's not used.\r\n if (!this._isInstanced) {\r\n uniforms.projectionMatrix.multiplyMatrixMatrix(this._mv, this._mvp);\r\n this._mvp32.initFromMatrix4d(this._mvp);\r\n }\r\n\r\n return true;\r\n }\r\n\r\n // set the clip style based on disableClipStyle\r\n private setClipStyle(disableClipStyle: true | undefined) {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp) {\r\n const style = vp.view.displayStyle.settings.clipStyle;\r\n this.clipStack.insideColor.alpha = disableClipStyle ? 0 : (style.insideColor ? 1 : 0);\r\n this.clipStack.outsideColor.alpha = disableClipStyle ? 0 : (style.outsideColor ? 1 : 0);\r\n this.clipStack.intersectionStyle.alpha = disableClipStyle ? 0 : (style.intersectionStyle ? style.intersectionStyle.width : 0);\r\n }\r\n }\r\n}\r\n"]}