@itwin/core-frontend 4.10.0-dev.3 → 4.10.0-dev.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (293) hide show
  1. package/lib/cjs/DisplayStyleState.d.ts.map +1 -1
  2. package/lib/cjs/DisplayStyleState.js +5 -1
  3. package/lib/cjs/DisplayStyleState.js.map +1 -1
  4. package/lib/cjs/ElementLocateManager.d.ts +7 -1
  5. package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
  6. package/lib/cjs/ElementLocateManager.js +34 -10
  7. package/lib/cjs/ElementLocateManager.js.map +1 -1
  8. package/lib/cjs/NoRenderApp.d.ts +1 -0
  9. package/lib/cjs/NoRenderApp.d.ts.map +1 -1
  10. package/lib/cjs/NoRenderApp.js +1 -0
  11. package/lib/cjs/NoRenderApp.js.map +1 -1
  12. package/lib/cjs/Viewport.d.ts +25 -1
  13. package/lib/cjs/Viewport.d.ts.map +1 -1
  14. package/lib/cjs/Viewport.js +20 -12
  15. package/lib/cjs/Viewport.js.map +1 -1
  16. package/lib/cjs/common/imdl/ImdlModel.d.ts +3 -8
  17. package/lib/cjs/common/imdl/ImdlModel.d.ts.map +1 -1
  18. package/lib/cjs/common/imdl/ImdlModel.js.map +1 -1
  19. package/lib/cjs/common/internal/Symbols.d.ts +7 -0
  20. package/lib/cjs/common/internal/Symbols.d.ts.map +1 -1
  21. package/lib/cjs/common/internal/Symbols.js +8 -1
  22. package/lib/cjs/common/internal/Symbols.js.map +1 -1
  23. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.d.ts +15 -0
  24. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.d.ts.map +1 -0
  25. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js +95 -0
  26. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js.map +1 -0
  27. package/lib/cjs/common/internal/render/LineCode.d.ts +9 -0
  28. package/lib/cjs/common/internal/render/LineCode.d.ts.map +1 -0
  29. package/lib/cjs/common/internal/render/LineCode.js +31 -0
  30. package/lib/cjs/common/internal/render/LineCode.js.map +1 -0
  31. package/lib/cjs/common/internal/render/OvrFlags.d.ts +25 -0
  32. package/lib/cjs/common/internal/render/OvrFlags.d.ts.map +1 -0
  33. package/lib/cjs/common/internal/render/OvrFlags.js +10 -0
  34. package/lib/cjs/common/internal/render/OvrFlags.js.map +1 -0
  35. package/lib/cjs/common/render/InstancedGraphicParams.d.ts +25 -1
  36. package/lib/cjs/common/render/InstancedGraphicParams.d.ts.map +1 -1
  37. package/lib/cjs/common/render/InstancedGraphicParams.js +59 -0
  38. package/lib/cjs/common/render/InstancedGraphicParams.js.map +1 -1
  39. package/lib/cjs/common/render/RenderInstancesParams.d.ts +76 -0
  40. package/lib/cjs/common/render/RenderInstancesParams.d.ts.map +1 -0
  41. package/lib/cjs/common/render/RenderInstancesParams.js +33 -0
  42. package/lib/cjs/common/render/RenderInstancesParams.js.map +1 -0
  43. package/lib/cjs/common.d.ts +1 -0
  44. package/lib/cjs/common.d.ts.map +1 -1
  45. package/lib/cjs/common.js +1 -0
  46. package/lib/cjs/common.js.map +1 -1
  47. package/lib/cjs/core-frontend.d.ts +1 -0
  48. package/lib/cjs/core-frontend.d.ts.map +1 -1
  49. package/lib/cjs/core-frontend.js +1 -0
  50. package/lib/cjs/core-frontend.js.map +1 -1
  51. package/lib/cjs/internal/render/PrimitiveBuilder.d.ts +4 -1
  52. package/lib/cjs/internal/render/PrimitiveBuilder.d.ts.map +1 -1
  53. package/lib/cjs/internal/render/PrimitiveBuilder.js +82 -35
  54. package/lib/cjs/internal/render/PrimitiveBuilder.js.map +1 -1
  55. package/lib/cjs/internal/render/RenderGeometry.d.ts +20 -0
  56. package/lib/cjs/internal/render/RenderGeometry.d.ts.map +1 -0
  57. package/lib/cjs/internal/render/RenderGeometry.js +10 -0
  58. package/lib/cjs/internal/render/RenderGeometry.js.map +1 -0
  59. package/lib/cjs/internal/render/RenderInstancesParamsImpl.d.ts +24 -0
  60. package/lib/cjs/internal/render/RenderInstancesParamsImpl.d.ts.map +1 -0
  61. package/lib/cjs/internal/render/RenderInstancesParamsImpl.js +69 -0
  62. package/lib/cjs/internal/render/RenderInstancesParamsImpl.js.map +1 -0
  63. package/lib/cjs/render/GraphicBuilder.d.ts +17 -3
  64. package/lib/cjs/render/GraphicBuilder.d.ts.map +1 -1
  65. package/lib/cjs/render/GraphicBuilder.js +7 -1
  66. package/lib/cjs/render/GraphicBuilder.js.map +1 -1
  67. package/lib/cjs/render/GraphicTemplate.d.ts +76 -0
  68. package/lib/cjs/render/GraphicTemplate.d.ts.map +1 -0
  69. package/lib/cjs/render/GraphicTemplate.js +41 -0
  70. package/lib/cjs/render/GraphicTemplate.js.map +1 -0
  71. package/lib/cjs/render/MockRender.d.ts +12 -2
  72. package/lib/cjs/render/MockRender.d.ts.map +1 -1
  73. package/lib/cjs/render/MockRender.js +19 -5
  74. package/lib/cjs/render/MockRender.js.map +1 -1
  75. package/lib/cjs/render/RenderSystem.d.ts +58 -10
  76. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  77. package/lib/cjs/render/RenderSystem.js +42 -4
  78. package/lib/cjs/render/RenderSystem.js.map +1 -1
  79. package/lib/cjs/render/RenderTarget.d.ts +1 -1
  80. package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
  81. package/lib/cjs/render/RenderTarget.js.map +1 -1
  82. package/lib/cjs/render/webgl/BatchUniforms.js.map +1 -1
  83. package/lib/cjs/render/webgl/EdgeSettings.d.ts +2 -1
  84. package/lib/cjs/render/webgl/EdgeSettings.d.ts.map +1 -1
  85. package/lib/cjs/render/webgl/EdgeSettings.js.map +1 -1
  86. package/lib/cjs/render/webgl/FeatureOverrides.d.ts +1 -0
  87. package/lib/cjs/render/webgl/FeatureOverrides.d.ts.map +1 -1
  88. package/lib/cjs/render/webgl/FeatureOverrides.js +37 -20
  89. package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
  90. package/lib/cjs/render/webgl/InstancedGeometry.d.ts +40 -10
  91. package/lib/cjs/render/webgl/InstancedGeometry.d.ts.map +1 -1
  92. package/lib/cjs/render/webgl/InstancedGeometry.js +99 -31
  93. package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
  94. package/lib/cjs/render/webgl/LineCode.d.ts.map +1 -1
  95. package/lib/cjs/render/webgl/LineCode.js +2 -14
  96. package/lib/cjs/render/webgl/LineCode.js.map +1 -1
  97. package/lib/cjs/render/webgl/Mesh.d.ts +9 -4
  98. package/lib/cjs/render/webgl/Mesh.d.ts.map +1 -1
  99. package/lib/cjs/render/webgl/Mesh.js +18 -16
  100. package/lib/cjs/render/webgl/Mesh.js.map +1 -1
  101. package/lib/cjs/render/webgl/PointCloud.d.ts +5 -1
  102. package/lib/cjs/render/webgl/PointCloud.d.ts.map +1 -1
  103. package/lib/cjs/render/webgl/PointCloud.js +7 -2
  104. package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
  105. package/lib/cjs/render/webgl/PointString.d.ts +5 -1
  106. package/lib/cjs/render/webgl/PointString.d.ts.map +1 -1
  107. package/lib/cjs/render/webgl/PointString.js +8 -3
  108. package/lib/cjs/render/webgl/PointString.js.map +1 -1
  109. package/lib/cjs/render/webgl/Polyline.d.ts +5 -1
  110. package/lib/cjs/render/webgl/Polyline.d.ts.map +1 -1
  111. package/lib/cjs/render/webgl/Polyline.js +7 -2
  112. package/lib/cjs/render/webgl/Polyline.js.map +1 -1
  113. package/lib/cjs/render/webgl/Primitive.d.ts +1 -3
  114. package/lib/cjs/render/webgl/Primitive.d.ts.map +1 -1
  115. package/lib/cjs/render/webgl/Primitive.js +1 -6
  116. package/lib/cjs/render/webgl/Primitive.js.map +1 -1
  117. package/lib/cjs/render/webgl/RealityMesh.d.ts +5 -1
  118. package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
  119. package/lib/cjs/render/webgl/RealityMesh.js +6 -0
  120. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  121. package/lib/cjs/render/webgl/RenderFlags.d.ts +0 -18
  122. package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
  123. package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
  124. package/lib/cjs/render/webgl/System.d.ts +11 -5
  125. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  126. package/lib/cjs/render/webgl/System.js +81 -13
  127. package/lib/cjs/render/webgl/System.js.map +1 -1
  128. package/lib/cjs/render/webgl/Target.d.ts +6 -2
  129. package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
  130. package/lib/cjs/render/webgl/Target.js +23 -1
  131. package/lib/cjs/render/webgl/Target.js.map +1 -1
  132. package/lib/cjs/render/webgl/Texture.d.ts +2 -1
  133. package/lib/cjs/render/webgl/Texture.d.ts.map +1 -1
  134. package/lib/cjs/render/webgl/Texture.js.map +1 -1
  135. package/lib/cjs/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
  136. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +6 -0
  137. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  138. package/lib/cjs/tile/GltfReader.d.ts +27 -7
  139. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  140. package/lib/cjs/tile/GltfReader.js +84 -68
  141. package/lib/cjs/tile/GltfReader.js.map +1 -1
  142. package/lib/cjs/tile/ImdlGraphicsCreator.d.ts +4 -1
  143. package/lib/cjs/tile/ImdlGraphicsCreator.d.ts.map +1 -1
  144. package/lib/cjs/tile/ImdlGraphicsCreator.js +32 -22
  145. package/lib/cjs/tile/ImdlGraphicsCreator.js.map +1 -1
  146. package/lib/esm/DisplayStyleState.d.ts.map +1 -1
  147. package/lib/esm/DisplayStyleState.js +5 -1
  148. package/lib/esm/DisplayStyleState.js.map +1 -1
  149. package/lib/esm/ElementLocateManager.d.ts +7 -1
  150. package/lib/esm/ElementLocateManager.d.ts.map +1 -1
  151. package/lib/esm/ElementLocateManager.js +34 -10
  152. package/lib/esm/ElementLocateManager.js.map +1 -1
  153. package/lib/esm/NoRenderApp.d.ts +1 -0
  154. package/lib/esm/NoRenderApp.d.ts.map +1 -1
  155. package/lib/esm/NoRenderApp.js +1 -0
  156. package/lib/esm/NoRenderApp.js.map +1 -1
  157. package/lib/esm/Viewport.d.ts +25 -1
  158. package/lib/esm/Viewport.d.ts.map +1 -1
  159. package/lib/esm/Viewport.js +20 -12
  160. package/lib/esm/Viewport.js.map +1 -1
  161. package/lib/esm/common/imdl/ImdlModel.d.ts +3 -8
  162. package/lib/esm/common/imdl/ImdlModel.d.ts.map +1 -1
  163. package/lib/esm/common/imdl/ImdlModel.js.map +1 -1
  164. package/lib/esm/common/internal/Symbols.d.ts +7 -0
  165. package/lib/esm/common/internal/Symbols.d.ts.map +1 -1
  166. package/lib/esm/common/internal/Symbols.js +7 -0
  167. package/lib/esm/common/internal/Symbols.js.map +1 -1
  168. package/lib/esm/common/internal/render/InstancedGraphicPropsBuilder.d.ts +15 -0
  169. package/lib/esm/common/internal/render/InstancedGraphicPropsBuilder.d.ts.map +1 -0
  170. package/lib/esm/common/internal/render/InstancedGraphicPropsBuilder.js +91 -0
  171. package/lib/esm/common/internal/render/InstancedGraphicPropsBuilder.js.map +1 -0
  172. package/lib/esm/common/internal/render/LineCode.d.ts +9 -0
  173. package/lib/esm/common/internal/render/LineCode.d.ts.map +1 -0
  174. package/lib/esm/common/internal/render/LineCode.js +27 -0
  175. package/lib/esm/common/internal/render/LineCode.js.map +1 -0
  176. package/lib/esm/common/internal/render/OvrFlags.d.ts +25 -0
  177. package/lib/esm/common/internal/render/OvrFlags.d.ts.map +1 -0
  178. package/lib/esm/common/internal/render/OvrFlags.js +9 -0
  179. package/lib/esm/common/internal/render/OvrFlags.js.map +1 -0
  180. package/lib/esm/common/render/InstancedGraphicParams.d.ts +25 -1
  181. package/lib/esm/common/render/InstancedGraphicParams.d.ts.map +1 -1
  182. package/lib/esm/common/render/InstancedGraphicParams.js +58 -1
  183. package/lib/esm/common/render/InstancedGraphicParams.js.map +1 -1
  184. package/lib/esm/common/render/RenderInstancesParams.d.ts +76 -0
  185. package/lib/esm/common/render/RenderInstancesParams.d.ts.map +1 -0
  186. package/lib/esm/common/render/RenderInstancesParams.js +30 -0
  187. package/lib/esm/common/render/RenderInstancesParams.js.map +1 -0
  188. package/lib/esm/common.d.ts +1 -0
  189. package/lib/esm/common.d.ts.map +1 -1
  190. package/lib/esm/common.js +1 -0
  191. package/lib/esm/common.js.map +1 -1
  192. package/lib/esm/core-frontend.d.ts +1 -0
  193. package/lib/esm/core-frontend.d.ts.map +1 -1
  194. package/lib/esm/core-frontend.js +1 -0
  195. package/lib/esm/core-frontend.js.map +1 -1
  196. package/lib/esm/internal/render/PrimitiveBuilder.d.ts +4 -1
  197. package/lib/esm/internal/render/PrimitiveBuilder.d.ts.map +1 -1
  198. package/lib/esm/internal/render/PrimitiveBuilder.js +82 -35
  199. package/lib/esm/internal/render/PrimitiveBuilder.js.map +1 -1
  200. package/lib/esm/internal/render/RenderGeometry.d.ts +20 -0
  201. package/lib/esm/internal/render/RenderGeometry.d.ts.map +1 -0
  202. package/lib/esm/internal/render/RenderGeometry.js +9 -0
  203. package/lib/esm/internal/render/RenderGeometry.js.map +1 -0
  204. package/lib/esm/internal/render/RenderInstancesParamsImpl.d.ts +24 -0
  205. package/lib/esm/internal/render/RenderInstancesParamsImpl.d.ts.map +1 -0
  206. package/lib/esm/internal/render/RenderInstancesParamsImpl.js +64 -0
  207. package/lib/esm/internal/render/RenderInstancesParamsImpl.js.map +1 -0
  208. package/lib/esm/render/GraphicBuilder.d.ts +17 -3
  209. package/lib/esm/render/GraphicBuilder.d.ts.map +1 -1
  210. package/lib/esm/render/GraphicBuilder.js +7 -1
  211. package/lib/esm/render/GraphicBuilder.js.map +1 -1
  212. package/lib/esm/render/GraphicTemplate.d.ts +76 -0
  213. package/lib/esm/render/GraphicTemplate.d.ts.map +1 -0
  214. package/lib/esm/render/GraphicTemplate.js +37 -0
  215. package/lib/esm/render/GraphicTemplate.js.map +1 -0
  216. package/lib/esm/render/MockRender.d.ts +12 -2
  217. package/lib/esm/render/MockRender.d.ts.map +1 -1
  218. package/lib/esm/render/MockRender.js +19 -5
  219. package/lib/esm/render/MockRender.js.map +1 -1
  220. package/lib/esm/render/RenderSystem.d.ts +58 -10
  221. package/lib/esm/render/RenderSystem.d.ts.map +1 -1
  222. package/lib/esm/render/RenderSystem.js +44 -6
  223. package/lib/esm/render/RenderSystem.js.map +1 -1
  224. package/lib/esm/render/RenderTarget.d.ts +1 -1
  225. package/lib/esm/render/RenderTarget.d.ts.map +1 -1
  226. package/lib/esm/render/RenderTarget.js.map +1 -1
  227. package/lib/esm/render/webgl/BatchUniforms.js.map +1 -1
  228. package/lib/esm/render/webgl/EdgeSettings.d.ts +2 -1
  229. package/lib/esm/render/webgl/EdgeSettings.d.ts.map +1 -1
  230. package/lib/esm/render/webgl/EdgeSettings.js.map +1 -1
  231. package/lib/esm/render/webgl/FeatureOverrides.d.ts +1 -0
  232. package/lib/esm/render/webgl/FeatureOverrides.d.ts.map +1 -1
  233. package/lib/esm/render/webgl/FeatureOverrides.js +37 -20
  234. package/lib/esm/render/webgl/FeatureOverrides.js.map +1 -1
  235. package/lib/esm/render/webgl/InstancedGeometry.d.ts +40 -10
  236. package/lib/esm/render/webgl/InstancedGeometry.d.ts.map +1 -1
  237. package/lib/esm/render/webgl/InstancedGeometry.js +97 -30
  238. package/lib/esm/render/webgl/InstancedGeometry.js.map +1 -1
  239. package/lib/esm/render/webgl/LineCode.d.ts.map +1 -1
  240. package/lib/esm/render/webgl/LineCode.js +2 -14
  241. package/lib/esm/render/webgl/LineCode.js.map +1 -1
  242. package/lib/esm/render/webgl/Mesh.d.ts +9 -4
  243. package/lib/esm/render/webgl/Mesh.d.ts.map +1 -1
  244. package/lib/esm/render/webgl/Mesh.js +19 -17
  245. package/lib/esm/render/webgl/Mesh.js.map +1 -1
  246. package/lib/esm/render/webgl/PointCloud.d.ts +5 -1
  247. package/lib/esm/render/webgl/PointCloud.d.ts.map +1 -1
  248. package/lib/esm/render/webgl/PointCloud.js +7 -2
  249. package/lib/esm/render/webgl/PointCloud.js.map +1 -1
  250. package/lib/esm/render/webgl/PointString.d.ts +5 -1
  251. package/lib/esm/render/webgl/PointString.d.ts.map +1 -1
  252. package/lib/esm/render/webgl/PointString.js +8 -3
  253. package/lib/esm/render/webgl/PointString.js.map +1 -1
  254. package/lib/esm/render/webgl/Polyline.d.ts +5 -1
  255. package/lib/esm/render/webgl/Polyline.d.ts.map +1 -1
  256. package/lib/esm/render/webgl/Polyline.js +7 -2
  257. package/lib/esm/render/webgl/Polyline.js.map +1 -1
  258. package/lib/esm/render/webgl/Primitive.d.ts +1 -3
  259. package/lib/esm/render/webgl/Primitive.d.ts.map +1 -1
  260. package/lib/esm/render/webgl/Primitive.js +2 -7
  261. package/lib/esm/render/webgl/Primitive.js.map +1 -1
  262. package/lib/esm/render/webgl/RealityMesh.d.ts +5 -1
  263. package/lib/esm/render/webgl/RealityMesh.d.ts.map +1 -1
  264. package/lib/esm/render/webgl/RealityMesh.js +6 -0
  265. package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
  266. package/lib/esm/render/webgl/RenderFlags.d.ts +0 -18
  267. package/lib/esm/render/webgl/RenderFlags.d.ts.map +1 -1
  268. package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
  269. package/lib/esm/render/webgl/System.d.ts +11 -5
  270. package/lib/esm/render/webgl/System.d.ts.map +1 -1
  271. package/lib/esm/render/webgl/System.js +82 -14
  272. package/lib/esm/render/webgl/System.js.map +1 -1
  273. package/lib/esm/render/webgl/Target.d.ts +6 -2
  274. package/lib/esm/render/webgl/Target.d.ts.map +1 -1
  275. package/lib/esm/render/webgl/Target.js +23 -1
  276. package/lib/esm/render/webgl/Target.js.map +1 -1
  277. package/lib/esm/render/webgl/Texture.d.ts +2 -1
  278. package/lib/esm/render/webgl/Texture.d.ts.map +1 -1
  279. package/lib/esm/render/webgl/Texture.js.map +1 -1
  280. package/lib/esm/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
  281. package/lib/esm/render/webgl/glsl/FeatureSymbology.js +6 -0
  282. package/lib/esm/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  283. package/lib/esm/tile/GltfReader.d.ts +27 -7
  284. package/lib/esm/tile/GltfReader.d.ts.map +1 -1
  285. package/lib/esm/tile/GltfReader.js +82 -67
  286. package/lib/esm/tile/GltfReader.js.map +1 -1
  287. package/lib/esm/tile/ImdlGraphicsCreator.d.ts +4 -1
  288. package/lib/esm/tile/ImdlGraphicsCreator.d.ts.map +1 -1
  289. package/lib/esm/tile/ImdlGraphicsCreator.js +31 -22
  290. package/lib/esm/tile/ImdlGraphicsCreator.js.map +1 -1
  291. package/lib/public/scripts/parse-imdl-worker.js +1 -1
  292. package/lib/workers/webpack/parse-imdl-worker.js +1 -1
  293. package/package.json +18 -18
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { FeatureIndexType, QParams3d } from \"@itwin/core-common\";\r\nimport { PointStringParams } from \"../../common/internal/render/PointStringParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { LUTGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer } from \"./AttributeBuffers\";\r\nimport { Pass, RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { VertexLUT } from \"./VertexLUT\";\r\n\r\n/** @internal */\r\nexport class PointStringGeometry extends LUTGeometry {\r\n public readonly buffers: BuffersContainer;\r\n public readonly vertexParams: QParams3d;\r\n private readonly _hasFeatures: boolean;\r\n public readonly weight: number;\r\n public readonly lut: VertexLUT;\r\n public readonly indices: BufferHandle;\r\n public readonly numIndices: number;\r\n\r\n public get lutBuffers() { return this.buffers; }\r\n\r\n private constructor(indices: BufferHandle, numIndices: number, lut: VertexLUT, qparams: QParams3d, weight: number, hasFeatures: boolean, viOrigin: Point3d | undefined) {\r\n super(viOrigin);\r\n this.buffers = BuffersContainer.create();\r\n const attrPos = AttributeMap.findAttribute(\"a_pos\", TechniqueId.PointString, false);\r\n assert(undefined !== attrPos);\r\n this.buffers.addBuffer(indices, [BufferParameters.create(attrPos.location, 3, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.numIndices = numIndices;\r\n this.indices = indices;\r\n this.lut = lut;\r\n this.vertexParams = qparams;\r\n this.weight = weight;\r\n this._hasFeatures = hasFeatures;\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return true; }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.PointString; }\r\n public override getPass(): Pass { return \"opaque-linear\"; }\r\n public override get hasFeatures() { return this._hasFeatures; }\r\n public get renderOrder(): RenderOrder { return RenderOrder.PlanarLinear; }\r\n protected override _getLineWeight(_params: ShaderProgramParams): number { return this.weight; }\r\n\r\n protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void {\r\n const gl = System.instance;\r\n const bufs = instanceBuffersContainer !== undefined ? instanceBuffersContainer : this.buffers;\r\n\r\n bufs.bind();\r\n gl.drawArrays(GL.PrimitiveType.Points, 0, this.numIndices, numInstances);\r\n bufs.unbind();\r\n }\r\n\r\n public static create(params: PointStringParams, viOrigin: Point3d | undefined): PointStringGeometry | undefined {\r\n const indices = BufferHandle.createArrayBuffer(params.indices.data);\r\n if (undefined === indices)\r\n return undefined;\r\n\r\n const lut = VertexLUT.createFromVertexTable(params.vertices);\r\n if (undefined === lut)\r\n return undefined;\r\n\r\n const hasFeatures = FeatureIndexType.Empty !== params.vertices.featureIndexType;\r\n return new PointStringGeometry(indices, params.indices.length, lut, params.vertices.qparams, params.weight, hasFeatures, viOrigin);\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.buffers.isDisposed\r\n && this.lut.isDisposed\r\n && this.indices.isDisposed;\r\n }\r\n\r\n public dispose() {\r\n dispose(this.buffers);\r\n dispose(this.lut);\r\n dispose(this.indices);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addVertexTable(this.lut.bytesUsed);\r\n stats.addPointString(this.indices.bytesUsed);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"PointString.js","sourceRoot":"","sources":["../../../../src/render/webgl/PointString.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAEtD,OAAO,EAAE,gBAAgB,EAAa,MAAM,oBAAoB,CAAC;AAGjE,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAC1B,OAAO,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtF,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAGlC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAGxC,gBAAgB;AAChB,MAAM,OAAO,mBAAoB,SAAQ,WAAW;IAYlD,IAAW,UAAU,KAAK,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IAEhD,YAAoB,OAAqB,EAAE,UAAkB,EAAE,GAAc,EAAE,OAAkB,EAAE,MAAc,EAAE,WAAoB,EAAE,QAA6B;QACpK,KAAK,CAAC,QAAQ,CAAC,CAAC;QAdF,uBAAkB,GAAmB,cAAuB,CAAC;QAEtE,cAAS,GAAG,KAAK,CAAC;QAavB,IAAI,CAAC,cAAc,GAAG,SAAS,KAAK,QAAQ,CAAC;QAC7C,IAAI,CAAC,OAAO,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC;QACzC,MAAM,OAAO,GAAG,YAAY,CAAC,aAAa,CAAC,OAAO,mCAA2B,KAAK,CAAC,CAAC;QACpF,MAAM,CAAC,SAAS,KAAK,OAAO,CAAC,CAAC;QAC9B,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,gBAAgB,CAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC9H,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC;QAC5B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;IAClC,CAAC;IAES,gBAAgB,CAAC,OAAe,IAAa,OAAO,IAAI,CAAC,CAAC,CAAC;IAErE,IAAW,WAAW,KAAkB,uCAA+B,CAAC,CAAC;IACzD,OAAO,KAAW,OAAO,eAAe,CAAC,CAAC,CAAC;IAC3D,IAAoB,WAAW,KAAK,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAC/D,IAAW,WAAW,KAAkB,yCAAgC,CAAC,CAAC;IACvD,cAAc,CAAC,OAA4B,IAAY,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAErF,KAAK,CAAC,YAAoB,EAAE,wBAA2C;QAC/E,MAAM,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC;QAC3B,MAAM,IAAI,GAAG,wBAAwB,KAAK,SAAS,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;QAE9F,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,EAAE,YAAY,CAAC,CAAC;QACzE,IAAI,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,MAAyB,EAAE,QAA6B;QAC3E,MAAM,OAAO,GAAG,YAAY,CAAC,iBAAiB,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACpE,IAAI,SAAS,KAAK,OAAO;YACvB,OAAO,SAAS,CAAC;QAEnB,MAAM,GAAG,GAAG,SAAS,CAAC,qBAAqB,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAC7D,IAAI,SAAS,KAAK,GAAG;YACnB,OAAO,SAAS,CAAC;QAEnB,MAAM,WAAW,GAAG,gBAAgB,CAAC,KAAK,KAAK,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC;QAChF,OAAO,IAAI,mBAAmB,CAAC,OAAO,EAAE,MAAM,CAAC,OAAO,CAAC,MAAM,EAAE,GAAG,EAAE,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;IACrI,CAAC;IAED,IAAW,UAAU;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,UAAU;eACzB,IAAI,CAAC,GAAG,CAAC,UAAU;eACnB,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;IAC/B,CAAC;IAEM,OAAO;QACZ,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACtB,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAClB,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACxB,CAAC;IACH,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QACzC,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;IAC/C,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { FeatureIndexType, QParams3d } from \"@itwin/core-common\";\r\nimport { PointStringParams } from \"../../common/internal/render/PointStringParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { LUTGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer } from \"./AttributeBuffers\";\r\nimport { Pass, RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { VertexLUT } from \"./VertexLUT\";\r\nimport { RenderGeometry } from \"../../internal/render/RenderGeometry\";\r\n\r\n/** @internal */\r\nexport class PointStringGeometry extends LUTGeometry implements RenderGeometry {\r\n public readonly renderGeometryType: \"point-string\" = \"point-string\" as const;\r\n public readonly isInstanceable: boolean;\r\n public noDispose = false;\r\n public readonly buffers: BuffersContainer;\r\n public readonly vertexParams: QParams3d;\r\n private readonly _hasFeatures: boolean;\r\n public readonly weight: number;\r\n public readonly lut: VertexLUT;\r\n public readonly indices: BufferHandle;\r\n public readonly numIndices: number;\r\n\r\n public get lutBuffers() { return this.buffers; }\r\n\r\n private constructor(indices: BufferHandle, numIndices: number, lut: VertexLUT, qparams: QParams3d, weight: number, hasFeatures: boolean, viOrigin: Point3d | undefined) {\r\n super(viOrigin);\r\n this.isInstanceable = undefined === viOrigin;\r\n this.buffers = BuffersContainer.create();\r\n const attrPos = AttributeMap.findAttribute(\"a_pos\", TechniqueId.PointString, false);\r\n assert(undefined !== attrPos);\r\n this.buffers.addBuffer(indices, [BufferParameters.create(attrPos.location, 3, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.numIndices = numIndices;\r\n this.indices = indices;\r\n this.lut = lut;\r\n this.vertexParams = qparams;\r\n this.weight = weight;\r\n this._hasFeatures = hasFeatures;\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return true; }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.PointString; }\r\n public override getPass(): Pass { return \"opaque-linear\"; }\r\n public override get hasFeatures() { return this._hasFeatures; }\r\n public get renderOrder(): RenderOrder { return RenderOrder.PlanarLinear; }\r\n protected override _getLineWeight(_params: ShaderProgramParams): number { return this.weight; }\r\n\r\n protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void {\r\n const gl = System.instance;\r\n const bufs = instanceBuffersContainer !== undefined ? instanceBuffersContainer : this.buffers;\r\n\r\n bufs.bind();\r\n gl.drawArrays(GL.PrimitiveType.Points, 0, this.numIndices, numInstances);\r\n bufs.unbind();\r\n }\r\n\r\n public static create(params: PointStringParams, viOrigin: Point3d | undefined): PointStringGeometry | undefined {\r\n const indices = BufferHandle.createArrayBuffer(params.indices.data);\r\n if (undefined === indices)\r\n return undefined;\r\n\r\n const lut = VertexLUT.createFromVertexTable(params.vertices);\r\n if (undefined === lut)\r\n return undefined;\r\n\r\n const hasFeatures = FeatureIndexType.Empty !== params.vertices.featureIndexType;\r\n return new PointStringGeometry(indices, params.indices.length, lut, params.vertices.qparams, params.weight, hasFeatures, viOrigin);\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.buffers.isDisposed\r\n && this.lut.isDisposed\r\n && this.indices.isDisposed;\r\n }\r\n\r\n public dispose() {\r\n if (!this.noDispose) {\r\n dispose(this.buffers);\r\n dispose(this.lut);\r\n dispose(this.indices);\r\n }\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addVertexTable(this.lut.bytesUsed);\r\n stats.addPointString(this.indices.bytesUsed);\r\n }\r\n}\r\n"]}
@@ -13,8 +13,12 @@ import { Pass, RenderOrder } from "./RenderFlags";
13
13
  import { Target } from "./Target";
14
14
  import { TechniqueId } from "./TechniqueId";
15
15
  import { VertexLUT } from "./VertexLUT";
16
+ import { RenderGeometry } from "../../internal/render/RenderGeometry";
16
17
  /** @internal */
17
- export declare class PolylineGeometry extends LUTGeometry {
18
+ export declare class PolylineGeometry extends LUTGeometry implements RenderGeometry {
19
+ readonly renderGeometryType: "polyline";
20
+ readonly isInstanceable: boolean;
21
+ noDispose: boolean;
18
22
  vertexParams: QParams3d;
19
23
  private readonly _hasFeatures;
20
24
  lineWeight: number;
@@ -1 +1 @@
1
- {"version":3,"file":"Polyline.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/Polyline.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAoB,iBAAiB,EAAE,SAAS,EAAc,MAAM,oBAAoB,CAAC;AAChG,OAAO,EAAE,cAAc,EAAE,MAAM,6CAA6C,CAAC;AAC7E,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAChE,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAGpD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC,gBAAgB;AAChB,qBAAa,gBAAiB,SAAQ,WAAW;IACxC,YAAY,EAAE,SAAS,CAAC;IAC/B,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAU;IAChC,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,iBAAiB,CAAC;IAC/B,OAAO,CAAC,SAAS,CAAU;IACpB,GAAG,EAAE,SAAS,CAAC;IACf,UAAU,EAAE,MAAM,CAAC;IAC1B,OAAO,CAAC,QAAQ,CAAkB;IAElC,IAAW,UAAU,qBAAoC;IAEzD,OAAO;IAaP,IAAW,UAAU,IAAI,OAAO,CAA4D;IAErF,OAAO;IAKP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAK9D,IAAW,SAAS,IAAI,OAAO,CAAmD;IAClF,IAAW,YAAY,IAAI,OAAO,CAAiD;IACnF,IAAW,aAAa,IAAI,OAAO,CAAoD;IAEvF,IAAW,WAAW,IAAI,WAAW,CAKpC;IAED,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IAEpD,IAAoB,eAAe,IAAI,eAAe,GAAG,SAAS,CAA0B;IAE5F,OAAO,CAAC,gBAAgB;IAUR,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAe7C,IAAW,WAAW,IAAI,WAAW,CAAiC;IACtE,IAAW,QAAQ,IAAI,OAAO,CAA2B;IACzD,IAAoB,MAAM,IAAI,OAAO,CAA2B;IAChE,IAAoB,OAAO,IAAI,YAAY,CAA6B;IACxE,IAAoB,MAAM,IAAI,YAAY,CAA4B;IACtE,IAAW,gBAAgB,IAAI,MAAM,CAAsC;IAC3E,IAAoB,WAAW,YAAgC;cAE5C,cAAc,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;cAGnD,YAAY,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;IAGpD,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS;IAInD,SAAS,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,wBAAwB,CAAC,EAAE,gBAAgB,GAAG,IAAI;WAS1E,MAAM,CAAC,MAAM,EAAE,cAAc,EAAE,qBAAqB,EAAE,OAAO,GAAG,SAAS,GAAG,gBAAgB,GAAG,SAAS;CAWvH"}
1
+ {"version":3,"file":"Polyline.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/Polyline.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAoB,iBAAiB,EAAE,SAAS,EAAc,MAAM,oBAAoB,CAAC;AAChG,OAAO,EAAE,cAAc,EAAE,MAAM,6CAA6C,CAAC;AAC7E,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAChE,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAGpD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,cAAc,EAAE,MAAM,sCAAsC,CAAC;AAEtE,gBAAgB;AAChB,qBAAa,gBAAiB,SAAQ,WAAY,YAAW,cAAc;IACzE,SAAgB,kBAAkB,EAAE,UAAU,CAAuB;IACrE,SAAgB,cAAc,EAAE,OAAO,CAAC;IACjC,SAAS,UAAS;IAClB,YAAY,EAAE,SAAS,CAAC;IAC/B,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAU;IAChC,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,iBAAiB,CAAC;IAC/B,OAAO,CAAC,SAAS,CAAU;IACpB,GAAG,EAAE,SAAS,CAAC;IACf,UAAU,EAAE,MAAM,CAAC;IAC1B,OAAO,CAAC,QAAQ,CAAkB;IAElC,IAAW,UAAU,qBAAoC;IAEzD,OAAO;IAcP,IAAW,UAAU,IAAI,OAAO,CAA4D;IAErF,OAAO;IAOP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAK9D,IAAW,SAAS,IAAI,OAAO,CAAmD;IAClF,IAAW,YAAY,IAAI,OAAO,CAAiD;IACnF,IAAW,aAAa,IAAI,OAAO,CAAoD;IAEvF,IAAW,WAAW,IAAI,WAAW,CAKpC;IAED,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IAEpD,IAAoB,eAAe,IAAI,eAAe,GAAG,SAAS,CAA0B;IAE5F,OAAO,CAAC,gBAAgB;IAUR,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAe7C,IAAW,WAAW,IAAI,WAAW,CAAiC;IACtE,IAAW,QAAQ,IAAI,OAAO,CAA2B;IACzD,IAAoB,MAAM,IAAI,OAAO,CAA2B;IAChE,IAAoB,OAAO,IAAI,YAAY,CAA6B;IACxE,IAAoB,MAAM,IAAI,YAAY,CAA4B;IACtE,IAAW,gBAAgB,IAAI,MAAM,CAAsC;IAC3E,IAAoB,WAAW,YAAgC;cAE5C,cAAc,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;cAGnD,YAAY,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;IAGpD,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS;IAInD,SAAS,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,wBAAwB,CAAC,EAAE,gBAAgB,GAAG,IAAI;WAS1E,MAAM,CAAC,MAAM,EAAE,cAAc,EAAE,qBAAqB,EAAE,OAAO,GAAG,SAAS,GAAG,gBAAgB,GAAG,SAAS;CAWvH"}
@@ -18,6 +18,9 @@ export class PolylineGeometry extends LUTGeometry {
18
18
  get lutBuffers() { return this._buffers.buffers; }
19
19
  constructor(lut, buffers, params, viOrigin) {
20
20
  super(viOrigin);
21
+ this.renderGeometryType = "polyline";
22
+ this.noDispose = false;
23
+ this.isInstanceable = undefined === viOrigin;
21
24
  this.vertexParams = params.vertices.qparams;
22
25
  this._hasFeatures = FeatureIndexType.Empty !== params.vertices.featureIndexType;
23
26
  this.lineWeight = params.weight;
@@ -30,8 +33,10 @@ export class PolylineGeometry extends LUTGeometry {
30
33
  }
31
34
  get isDisposed() { return this._buffers.isDisposed && this.lut.isDisposed; }
32
35
  dispose() {
33
- dispose(this.lut);
34
- dispose(this._buffers);
36
+ if (!this.noDispose) {
37
+ dispose(this.lut);
38
+ dispose(this._buffers);
39
+ }
35
40
  }
36
41
  collectStatistics(stats) {
37
42
  this._buffers.collectStatistics(stats, RenderMemory.BufferType.Polylines);
@@ -1 +1 @@
1
- {"version":3,"file":"Polyline.js","sourceRoot":"","sources":["../../../../src/render/webgl/Polyline.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAE9C,OAAO,EAAE,gBAAgB,EAAE,iBAAiB,EAAa,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhG,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAGhE,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAG1B,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAGlC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC,gBAAgB;AAChB,MAAM,OAAO,gBAAiB,SAAQ,WAAW;IAW/C,IAAW,UAAU,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAEzD,YAAoB,GAAc,EAAE,OAAwB,EAAE,MAAsB,EAAE,QAA6B;QACjH,KAAK,CAAC,QAAQ,CAAC,CAAC;QAChB,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC;QAC5C,IAAI,CAAC,YAAY,GAAG,gBAAgB,CAAC,KAAK,KAAK,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC;QAChF,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,mBAAmB,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;QAChE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;QACxB,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,QAAQ,CAAC;QACjC,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC1B,CAAC;IAED,IAAW,UAAU,KAAc,OAAO,IAAI,CAAC,QAAQ,CAAC,UAAU,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC;IAErF,OAAO;QACZ,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAClB,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACzB,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;QAC1E,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;IAC3C,CAAC;IAED,IAAW,SAAS,KAAc,OAAO,iBAAiB,CAAC,MAAM,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IAClF,IAAW,YAAY,KAAc,OAAO,iBAAiB,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IACnF,IAAW,aAAa,KAAc,OAAO,iBAAiB,CAAC,OAAO,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IAEvF,IAAW,WAAW;QACpB,IAAI,IAAI,CAAC,SAAS;YAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,iCAAwB,CAAC,yBAAiB,CAAC;;YAEjE,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,mCAA0B,CAAC,2BAAmB,CAAC;IACzE,CAAC;IAES,gBAAgB,CAAC,OAAe,IAAa,OAAO,IAAI,CAAC,CAAC,CAAC;IAErE,IAAoB,eAAe,KAAkC,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAEpF,gBAAgB,CAAC,MAAc,EAAE,SAAoB;QAC3D,MAAM,EAAE,GAAG,MAAM,CAAC,gBAAgB,CAAC;QACnC,IAAI,UAAU,CAAC,WAAW,KAAK,EAAE,CAAC,UAAU,IAAI,CAAC,EAAE,CAAC,YAAY;YAC9D,OAAO,MAAM,CAAC;QAEhB,0GAA0G;QAC1G,MAAM,aAAa,GAAY,UAAU,CAAC,SAAS,KAAK,EAAE,CAAC,UAAU,IAAI,EAAE,CAAC,YAAY,IAAI,SAAS,CAAC,eAAe,CAAC;QACtH,OAAO,aAAa,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,eAAe,CAAC;IACzD,CAAC;IAEe,OAAO,CAAC,MAAc;QACpC,MAAM,EAAE,GAAG,MAAM,CAAC,gBAAgB,CAAC;QACnC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,IAAI,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;YAC7D,0DAA0D;YAC1D,IAAI,MAAM,KAAK,IAAI,IAAI,IAAI,CAAC,aAAa,IAAI,UAAU,CAAC,SAAS,KAAK,EAAE,CAAC,UAAU,IAAI,EAAE,CAAC,IAAI;gBAC5F,IAAI,GAAG,MAAM,CAAC;YAEhB,OAAO,IAAI,CAAC;QACd,CAAC;QAED,MAAM,aAAa,GAAY,EAAE,CAAC,YAAY,IAAI,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,eAAe,CAAC;QACrF,OAAO,aAAa,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,eAAe,CAAC;IACzD,CAAC;IAED,IAAW,WAAW,KAAkB,oCAA4B,CAAC,CAAC;IACtE,IAAW,QAAQ,KAAc,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IACzD,IAAoB,MAAM,KAAc,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IAChE,IAAoB,OAAO,KAAmB,OAAO,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC;IACxE,IAAoB,MAAM,KAAmB,OAAO,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC;IACtE,IAAW,gBAAgB,KAAa,OAAO,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC,CAAC;IAC3E,IAAoB,WAAW,KAAK,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAE5C,cAAc,CAAC,MAA2B;QAC3D,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,MAAM,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC;IAC7G,CAAC;IACkB,YAAY,CAAC,MAA2B;QACzD,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC;IAC3G,CAAC;IACe,QAAQ,CAAC,MAAc;QACrC,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC;IACxF,CAAC;IAES,KAAK,CAAC,YAAoB,EAAE,wBAA2C;QAC/E,MAAM,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC;QAC3B,MAAM,IAAI,GAAG,wBAAwB,KAAK,SAAS,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;QAEvG,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,EAAE,YAAY,CAAC,CAAC;QAC5E,IAAI,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,MAAsB,EAAE,qBAA0C;QACrF,MAAM,GAAG,GAAG,SAAS,CAAC,qBAAqB,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAC7D,IAAI,SAAS,KAAK,GAAG;YACnB,OAAO,SAAS,CAAC;QAEnB,MAAM,OAAO,GAAG,eAAe,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QACxD,IAAI,SAAS,KAAK,OAAO;YACvB,OAAO,SAAS,CAAC;QAEnB,OAAO,IAAI,gBAAgB,CAAC,GAAG,EAAE,OAAO,EAAE,MAAM,EAAE,qBAAqB,CAAC,CAAC;IAC3E,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { FeatureIndexType, PolylineTypeFlags, QParams3d, RenderMode } from \"@itwin/core-common\";\r\nimport { PolylineParams } from \"../../common/internal/render/PolylineParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { LUTGeometry, PolylineBuffers } from \"./CachedGeometry\";\r\nimport { ColorInfo } from \"./ColorInfo\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { LineCode } from \"./LineCode\";\r\nimport { GL } from \"./GL\";\r\nimport { BuffersContainer } from \"./AttributeBuffers\";\r\nimport { Pass, RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { VertexLUT } from \"./VertexLUT\";\r\n\r\n/** @internal */\r\nexport class PolylineGeometry extends LUTGeometry {\r\n public vertexParams: QParams3d;\r\n private readonly _hasFeatures: boolean;\r\n public lineWeight: number;\r\n public lineCode: number;\r\n public type: PolylineTypeFlags;\r\n private _isPlanar: boolean;\r\n public lut: VertexLUT;\r\n public numIndices: number;\r\n private _buffers: PolylineBuffers;\r\n\r\n public get lutBuffers() { return this._buffers.buffers; }\r\n\r\n private constructor(lut: VertexLUT, buffers: PolylineBuffers, params: PolylineParams, viOrigin: Point3d | undefined) {\r\n super(viOrigin);\r\n this.vertexParams = params.vertices.qparams;\r\n this._hasFeatures = FeatureIndexType.Empty !== params.vertices.featureIndexType;\r\n this.lineWeight = params.weight;\r\n this.lineCode = LineCode.valueFromLinePixels(params.linePixels);\r\n this.type = params.type;\r\n this._isPlanar = params.isPlanar;\r\n this.lut = lut;\r\n this.numIndices = params.polyline.indices.length;\r\n this._buffers = buffers;\r\n }\r\n\r\n public get isDisposed(): boolean { return this._buffers.isDisposed && this.lut.isDisposed; }\r\n\r\n public dispose() {\r\n dispose(this.lut);\r\n dispose(this._buffers);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._buffers.collectStatistics(stats, RenderMemory.BufferType.Polylines);\r\n stats.addVertexTable(this.lut.bytesUsed);\r\n }\r\n\r\n public get isAnyEdge(): boolean { return PolylineTypeFlags.Normal !== this.type; }\r\n public get isNormalEdge(): boolean { return PolylineTypeFlags.Edge === this.type; }\r\n public get isOutlineEdge(): boolean { return PolylineTypeFlags.Outline === this.type; }\r\n\r\n public get renderOrder(): RenderOrder {\r\n if (this.isAnyEdge)\r\n return this.isPlanar ? RenderOrder.PlanarEdge : RenderOrder.Edge;\r\n else\r\n return this.isPlanar ? RenderOrder.PlanarLinear : RenderOrder.Linear;\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return true; }\r\n\r\n public override get polylineBuffers(): PolylineBuffers | undefined { return this._buffers; }\r\n\r\n private _computeEdgePass(target: Target, colorInfo: ColorInfo): Pass {\r\n const vf = target.currentViewFlags;\r\n if (RenderMode.SmoothShade === vf.renderMode && !vf.visibleEdges)\r\n return \"none\";\r\n\r\n // Only want to return Translucent for edges if rendering in Wireframe mode ###TODO: what about overrides?\r\n const isTranslucent: boolean = RenderMode.Wireframe === vf.renderMode && vf.transparency && colorInfo.hasTranslucency;\r\n return isTranslucent ? \"translucent\" : \"opaque-linear\";\r\n }\r\n\r\n public override getPass(target: Target): Pass {\r\n const vf = target.currentViewFlags;\r\n if (this.isEdge) {\r\n let pass = this._computeEdgePass(target, this.lut.colorInfo);\r\n // Only display the outline in wireframe if Fill is off...\r\n if (\"none\" !== pass && this.isOutlineEdge && RenderMode.Wireframe === vf.renderMode && vf.fill)\r\n pass = \"none\";\r\n\r\n return pass;\r\n }\r\n\r\n const isTranslucent: boolean = vf.transparency && this.lut.colorInfo.hasTranslucency;\r\n return isTranslucent ? \"translucent\" : \"opaque-linear\";\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.Polyline; }\r\n public get isPlanar(): boolean { return this._isPlanar; }\r\n public override get isEdge(): boolean { return this.isAnyEdge; }\r\n public override get qOrigin(): Float32Array { return this.lut.qOrigin; }\r\n public override get qScale(): Float32Array { return this.lut.qScale; }\r\n public get numRgbaPerVertex(): number { return this.lut.numRgbaPerVertex; }\r\n public override get hasFeatures() { return this._hasFeatures; }\r\n\r\n protected override _getLineWeight(params: ShaderProgramParams): number {\r\n return this.isEdge ? params.target.computeEdgeWeight(params.renderPass, this.lineWeight) : this.lineWeight;\r\n }\r\n protected override _getLineCode(params: ShaderProgramParams): number {\r\n return this.isEdge ? params.target.computeEdgeLineCode(params.renderPass, this.lineCode) : this.lineCode;\r\n }\r\n public override getColor(target: Target): ColorInfo {\r\n return this.isEdge ? target.computeEdgeColor(this.lut.colorInfo) : this.lut.colorInfo;\r\n }\r\n\r\n protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void {\r\n const gl = System.instance;\r\n const bufs = instanceBuffersContainer !== undefined ? instanceBuffersContainer : this._buffers.buffers;\r\n\r\n bufs.bind();\r\n gl.drawArrays(GL.PrimitiveType.Triangles, 0, this.numIndices, numInstances);\r\n bufs.unbind();\r\n }\r\n\r\n public static create(params: PolylineParams, viewIndependentOrigin: Point3d | undefined): PolylineGeometry | undefined {\r\n const lut = VertexLUT.createFromVertexTable(params.vertices);\r\n if (undefined === lut)\r\n return undefined;\r\n\r\n const buffers = PolylineBuffers.create(params.polyline);\r\n if (undefined === buffers)\r\n return undefined;\r\n\r\n return new PolylineGeometry(lut, buffers, params, viewIndependentOrigin);\r\n }\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { FeatureIndexType, PolylineTypeFlags, QParams3d, RenderMode } from \"@itwin/core-common\";\r\nimport { PolylineParams } from \"../../common/internal/render/PolylineParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { LUTGeometry, PolylineBuffers } from \"./CachedGeometry\";\r\nimport { ColorInfo } from \"./ColorInfo\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { LineCode } from \"./LineCode\";\r\nimport { GL } from \"./GL\";\r\nimport { BuffersContainer } from \"./AttributeBuffers\";\r\nimport { Pass, RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { VertexLUT } from \"./VertexLUT\";\r\nimport { RenderGeometry } from \"../../internal/render/RenderGeometry\";\r\n\r\n/** @internal */\r\nexport class PolylineGeometry extends LUTGeometry implements RenderGeometry {\r\n public readonly renderGeometryType: \"polyline\" = \"polyline\" as const;\r\n public readonly isInstanceable: boolean;\r\n public noDispose = false;\r\n public vertexParams: QParams3d;\r\n private readonly _hasFeatures: boolean;\r\n public lineWeight: number;\r\n public lineCode: number;\r\n public type: PolylineTypeFlags;\r\n private _isPlanar: boolean;\r\n public lut: VertexLUT;\r\n public numIndices: number;\r\n private _buffers: PolylineBuffers;\r\n\r\n public get lutBuffers() { return this._buffers.buffers; }\r\n\r\n private constructor(lut: VertexLUT, buffers: PolylineBuffers, params: PolylineParams, viOrigin: Point3d | undefined) {\r\n super(viOrigin);\r\n this.isInstanceable = undefined === viOrigin;\r\n this.vertexParams = params.vertices.qparams;\r\n this._hasFeatures = FeatureIndexType.Empty !== params.vertices.featureIndexType;\r\n this.lineWeight = params.weight;\r\n this.lineCode = LineCode.valueFromLinePixels(params.linePixels);\r\n this.type = params.type;\r\n this._isPlanar = params.isPlanar;\r\n this.lut = lut;\r\n this.numIndices = params.polyline.indices.length;\r\n this._buffers = buffers;\r\n }\r\n\r\n public get isDisposed(): boolean { return this._buffers.isDisposed && this.lut.isDisposed; }\r\n\r\n public dispose() {\r\n if (!this.noDispose) {\r\n dispose(this.lut);\r\n dispose(this._buffers);\r\n }\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._buffers.collectStatistics(stats, RenderMemory.BufferType.Polylines);\r\n stats.addVertexTable(this.lut.bytesUsed);\r\n }\r\n\r\n public get isAnyEdge(): boolean { return PolylineTypeFlags.Normal !== this.type; }\r\n public get isNormalEdge(): boolean { return PolylineTypeFlags.Edge === this.type; }\r\n public get isOutlineEdge(): boolean { return PolylineTypeFlags.Outline === this.type; }\r\n\r\n public get renderOrder(): RenderOrder {\r\n if (this.isAnyEdge)\r\n return this.isPlanar ? RenderOrder.PlanarEdge : RenderOrder.Edge;\r\n else\r\n return this.isPlanar ? RenderOrder.PlanarLinear : RenderOrder.Linear;\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return true; }\r\n\r\n public override get polylineBuffers(): PolylineBuffers | undefined { return this._buffers; }\r\n\r\n private _computeEdgePass(target: Target, colorInfo: ColorInfo): Pass {\r\n const vf = target.currentViewFlags;\r\n if (RenderMode.SmoothShade === vf.renderMode && !vf.visibleEdges)\r\n return \"none\";\r\n\r\n // Only want to return Translucent for edges if rendering in Wireframe mode ###TODO: what about overrides?\r\n const isTranslucent: boolean = RenderMode.Wireframe === vf.renderMode && vf.transparency && colorInfo.hasTranslucency;\r\n return isTranslucent ? \"translucent\" : \"opaque-linear\";\r\n }\r\n\r\n public override getPass(target: Target): Pass {\r\n const vf = target.currentViewFlags;\r\n if (this.isEdge) {\r\n let pass = this._computeEdgePass(target, this.lut.colorInfo);\r\n // Only display the outline in wireframe if Fill is off...\r\n if (\"none\" !== pass && this.isOutlineEdge && RenderMode.Wireframe === vf.renderMode && vf.fill)\r\n pass = \"none\";\r\n\r\n return pass;\r\n }\r\n\r\n const isTranslucent: boolean = vf.transparency && this.lut.colorInfo.hasTranslucency;\r\n return isTranslucent ? \"translucent\" : \"opaque-linear\";\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.Polyline; }\r\n public get isPlanar(): boolean { return this._isPlanar; }\r\n public override get isEdge(): boolean { return this.isAnyEdge; }\r\n public override get qOrigin(): Float32Array { return this.lut.qOrigin; }\r\n public override get qScale(): Float32Array { return this.lut.qScale; }\r\n public get numRgbaPerVertex(): number { return this.lut.numRgbaPerVertex; }\r\n public override get hasFeatures() { return this._hasFeatures; }\r\n\r\n protected override _getLineWeight(params: ShaderProgramParams): number {\r\n return this.isEdge ? params.target.computeEdgeWeight(params.renderPass, this.lineWeight) : this.lineWeight;\r\n }\r\n protected override _getLineCode(params: ShaderProgramParams): number {\r\n return this.isEdge ? params.target.computeEdgeLineCode(params.renderPass, this.lineCode) : this.lineCode;\r\n }\r\n public override getColor(target: Target): ColorInfo {\r\n return this.isEdge ? target.computeEdgeColor(this.lut.colorInfo) : this.lut.colorInfo;\r\n }\r\n\r\n protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void {\r\n const gl = System.instance;\r\n const bufs = instanceBuffersContainer !== undefined ? instanceBuffersContainer : this._buffers.buffers;\r\n\r\n bufs.bind();\r\n gl.drawArrays(GL.PrimitiveType.Triangles, 0, this.numIndices, numInstances);\r\n bufs.unbind();\r\n }\r\n\r\n public static create(params: PolylineParams, viewIndependentOrigin: Point3d | undefined): PolylineGeometry | undefined {\r\n const lut = VertexLUT.createFromVertexTable(params.vertices);\r\n if (undefined === lut)\r\n return undefined;\r\n\r\n const buffers = PolylineBuffers.create(params.polyline);\r\n if (undefined === buffers)\r\n return undefined;\r\n\r\n return new PolylineGeometry(lut, buffers, params, viewIndependentOrigin);\r\n }\r\n}\r\n"]}
@@ -1,9 +1,7 @@
1
1
  /** @packageDocumentation
2
2
  * @module WebGL
3
3
  */
4
- import { InstancedGraphicParams } from "../../common/render/InstancedGraphicParams";
5
4
  import { RenderMemory } from "../RenderMemory";
6
- import { RenderAreaPattern } from "../RenderSystem";
7
5
  import { CachedGeometry } from "./CachedGeometry";
8
6
  import { Graphic } from "./Graphic";
9
7
  import { InstanceBuffers, PatternBuffers } from "./InstancedGeometry";
@@ -18,7 +16,7 @@ export declare class Primitive extends Graphic {
18
16
  cachedGeometry: CachedGeometry;
19
17
  isPixelMode: boolean;
20
18
  protected constructor(cachedGeom: CachedGeometry);
21
- static create(geom: CachedGeometry | undefined, instances?: InstancedGraphicParams | RenderAreaPattern): Primitive | undefined;
19
+ static create(geom: CachedGeometry | undefined, instances?: InstanceBuffers | PatternBuffers): Primitive | undefined;
22
20
  static createShared(geom: CachedGeometry | undefined, instances?: InstanceBuffers | PatternBuffers): Primitive | undefined;
23
21
  get isDisposed(): boolean;
24
22
  get isPickable(): boolean;
@@ -1 +1 @@
1
- {"version":3,"file":"Primitive.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/Primitive.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,sBAAsB,EAAE,MAAM,4CAA4C,CAAC;AACpF,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AACpD,OAAO,EAAE,cAAc,EAA8C,MAAM,kBAAkB,CAAC;AAE9F,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,eAAe,EAA+C,cAAc,EAAE,MAAM,qBAAqB,CAAC;AACnH,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,IAAI,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC9D,OAAO,EAAE,qBAAqB,EAAE,MAAM,iBAAiB,CAAC;AAExD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAE/C,gBAAgB;AAChB,qBAAa,SAAU,SAAQ,OAAO;IAC7B,cAAc,EAAE,cAAc,CAAC;IAC/B,WAAW,EAAE,OAAO,CAAS;IAEpC,SAAS,aAAa,UAAU,EAAE,cAAc;WAKlC,MAAM,CAAC,IAAI,EAAE,cAAc,GAAG,SAAS,EAAE,SAAS,CAAC,EAAE,sBAAsB,GAAG,iBAAiB,GAAG,SAAS,GAAG,SAAS;WAsBvH,YAAY,CAAC,IAAI,EAAE,cAAc,GAAG,SAAS,EAAE,SAAS,CAAC,EAAE,eAAe,GAAG,cAAc,GAAG,SAAS,GAAG,SAAS;IAejI,IAAW,UAAU,IAAI,OAAO,CAA2C;IAC3E,IAAW,UAAU,YAAoB;IAElC,OAAO;IAIP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAI9C,UAAU,CAAC,KAAK,EAAE,OAAO;IAIlC,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAkBpC,IAAW,WAAW,IAAI,OAAO,CAA4C;IAEtE,WAAW,CAAC,QAAQ,EAAE,cAAc,GAAG,IAAI;IAElC,iBAAiB,CAAC,QAAQ,EAAE,cAAc,EAAE,IAAI,EAAE,UAAU,GAAG,IAAI;IAOnF,IAAW,YAAY,IAAI,OAAO,CAA6C;IAC/E,IAAW,WAAW,IAAI,OAAO,CAA4C;IAC7E,IAAW,KAAK,IAAI,OAAO,CAA6C;IACxE,IAAW,MAAM,IAAI,OAAO,CAAuC;IACnE,IAAW,WAAW,IAAI,WAAW,CAA4C;IACjF,IAAW,gBAAgB,IAAI,OAAO,CAAiD;IAEvE,WAAW,IAAI,SAAS;IAExC,OAAO,CAAC,MAAM,CAAC,WAAW,CAAC,CAAa;WAE1B,UAAU,IAAI,IAAI;IAEzB,IAAI,CAAC,MAAM,EAAE,qBAAqB,GAAG,IAAI;IAUhD,IAAW,WAAW,IAAI,WAAW,CAA4C;CAClF;AAED,gBAAgB;AAChB,qBAAa,gBAAiB,SAAQ,SAAS;gBAC1B,UAAU,EAAE,cAAc;IAE7B,IAAI,CAAC,MAAM,EAAE,qBAAqB,GAAG,IAAI;CAa1D;AAED,gBAAgB;AAChB,qBAAa,kBAAmB,SAAQ,SAAS;gBAC5B,UAAU,EAAE,cAAc;IAK7B,IAAI,CAAC,MAAM,EAAE,qBAAqB,GAAG,IAAI;CAI1D"}
1
+ {"version":3,"file":"Primitive.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/Primitive.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,cAAc,EAA8C,MAAM,kBAAkB,CAAC;AAE9F,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,eAAe,EAAqB,cAAc,EAAE,MAAM,qBAAqB,CAAC;AACzF,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,IAAI,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC9D,OAAO,EAAE,qBAAqB,EAAE,MAAM,iBAAiB,CAAC;AAExD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAE/C,gBAAgB;AAChB,qBAAa,SAAU,SAAQ,OAAO;IAC7B,cAAc,EAAE,cAAc,CAAC;IAC/B,WAAW,EAAE,OAAO,CAAS;IAEpC,SAAS,aAAa,UAAU,EAAE,cAAc;WAKlC,MAAM,CAAC,IAAI,EAAE,cAAc,GAAG,SAAS,EAAE,SAAS,CAAC,EAAE,eAAe,GAAG,cAAc,GAAG,SAAS,GAAG,SAAS;WAgB7G,YAAY,CAAC,IAAI,EAAE,cAAc,GAAG,SAAS,EAAE,SAAS,CAAC,EAAE,eAAe,GAAG,cAAc,GAAG,SAAS,GAAG,SAAS;IAejI,IAAW,UAAU,IAAI,OAAO,CAA2C;IAC3E,IAAW,UAAU,YAAoB;IAElC,OAAO;IAIP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAI9C,UAAU,CAAC,KAAK,EAAE,OAAO;IAIlC,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAkBpC,IAAW,WAAW,IAAI,OAAO,CAA4C;IAEtE,WAAW,CAAC,QAAQ,EAAE,cAAc,GAAG,IAAI;IAElC,iBAAiB,CAAC,QAAQ,EAAE,cAAc,EAAE,IAAI,EAAE,UAAU,GAAG,IAAI;IAOnF,IAAW,YAAY,IAAI,OAAO,CAA6C;IAC/E,IAAW,WAAW,IAAI,OAAO,CAA4C;IAC7E,IAAW,KAAK,IAAI,OAAO,CAA6C;IACxE,IAAW,MAAM,IAAI,OAAO,CAAuC;IACnE,IAAW,WAAW,IAAI,WAAW,CAA4C;IACjF,IAAW,gBAAgB,IAAI,OAAO,CAAiD;IAEvE,WAAW,IAAI,SAAS;IAExC,OAAO,CAAC,MAAM,CAAC,WAAW,CAAC,CAAa;WAE1B,UAAU,IAAI,IAAI;IAEzB,IAAI,CAAC,MAAM,EAAE,qBAAqB,GAAG,IAAI;IAUhD,IAAW,WAAW,IAAI,WAAW,CAA4C;CAClF;AAED,gBAAgB;AAChB,qBAAa,gBAAiB,SAAQ,SAAS;gBAC1B,UAAU,EAAE,cAAc;IAE7B,IAAI,CAAC,MAAM,EAAE,qBAAqB,GAAG,IAAI;CAa1D;AAED,gBAAgB;AAChB,qBAAa,kBAAmB,SAAQ,SAAS;gBAC5B,UAAU,EAAE,cAAc;IAK7B,IAAI,CAAC,MAAM,EAAE,qBAAqB,GAAG,IAAI;CAI1D"}
@@ -10,7 +10,7 @@ import { PrimitiveVisibility } from "../RenderTarget";
10
10
  import { LUTGeometry, SkySphereViewportQuadGeometry } from "./CachedGeometry";
11
11
  import { DrawParams, PrimitiveCommand } from "./DrawCommand";
12
12
  import { Graphic } from "./Graphic";
13
- import { InstanceBuffers, InstancedGeometry, isInstancedGraphicParams, PatternBuffers } from "./InstancedGeometry";
13
+ import { InstanceBuffers, InstancedGeometry, PatternBuffers } from "./InstancedGeometry";
14
14
  import { System } from "./System";
15
15
  /** @internal */
16
16
  export class Primitive extends Graphic {
@@ -28,12 +28,7 @@ export class Primitive extends Graphic {
28
28
  geom = InstancedGeometry.createPattern(geom, true, instances);
29
29
  }
30
30
  else {
31
- assert(isInstancedGraphicParams(instances));
32
- const range = InstanceBuffers.computeRange(geom.computeRange(), instances.transforms, instances.transformCenter);
33
- const instanceBuffers = InstanceBuffers.create(instances, range);
34
- if (!instanceBuffers)
35
- return undefined;
36
- geom = InstancedGeometry.create(geom, true, instanceBuffers);
31
+ geom = InstancedGeometry.create(geom, true, instances);
37
32
  }
38
33
  }
39
34
  return new this(geom);
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { InstancedGraphicParams } from \"../../common/render/InstancedGraphicParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { PrimitiveVisibility } from \"../RenderTarget\";\r\nimport { RenderAreaPattern } from \"../RenderSystem\";\r\nimport { CachedGeometry, LUTGeometry, SkySphereViewportQuadGeometry } from \"./CachedGeometry\";\r\nimport { DrawParams, PrimitiveCommand } from \"./DrawCommand\";\r\nimport { Graphic } from \"./Graphic\";\r\nimport { InstanceBuffers, InstancedGeometry, isInstancedGraphicParams, PatternBuffers } from \"./InstancedGeometry\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { Pass, RenderOrder, RenderPass } from \"./RenderFlags\";\r\nimport { ShaderProgramExecutor } from \"./ShaderProgram\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\n\r\n/** @internal */\r\nexport class Primitive extends Graphic {\r\n public cachedGeometry: CachedGeometry;\r\n public isPixelMode: boolean = false;\r\n\r\n protected constructor(cachedGeom: CachedGeometry) {\r\n super();\r\n this.cachedGeometry = cachedGeom;\r\n }\r\n\r\n public static create(geom: CachedGeometry | undefined, instances?: InstancedGraphicParams | RenderAreaPattern): Primitive | undefined {\r\n if (!geom)\r\n return undefined;\r\n\r\n if (instances) {\r\n assert(geom instanceof LUTGeometry, \"Invalid geometry type for instancing\");\r\n if (instances instanceof PatternBuffers) {\r\n geom = InstancedGeometry.createPattern(geom, true, instances);\r\n } else {\r\n assert(isInstancedGraphicParams(instances));\r\n const range = InstanceBuffers.computeRange(geom.computeRange(), instances.transforms, instances.transformCenter);\r\n const instanceBuffers = InstanceBuffers.create(instances, range);\r\n if (!instanceBuffers)\r\n return undefined;\r\n\r\n geom = InstancedGeometry.create(geom, true, instanceBuffers);\r\n }\r\n }\r\n\r\n return new this(geom);\r\n }\r\n\r\n public static createShared(geom: CachedGeometry | undefined, instances?: InstanceBuffers | PatternBuffers): Primitive | undefined {\r\n if (!geom)\r\n return undefined;\r\n\r\n if (instances) {\r\n assert(geom instanceof LUTGeometry, \"Invalid geometry type for instancing\");\r\n if (instances instanceof InstanceBuffers)\r\n geom = InstancedGeometry.create(geom, false, instances);\r\n else\r\n geom = InstancedGeometry.createPattern(geom, false, instances);\r\n }\r\n\r\n return new this(geom);\r\n }\r\n\r\n public get isDisposed(): boolean { return this.cachedGeometry.isDisposed; }\r\n public get isPickable() { return false; }\r\n\r\n public dispose() {\r\n dispose(this.cachedGeometry);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this.cachedGeometry.collectStatistics(stats);\r\n }\r\n\r\n public override unionRange(range: Range3d) {\r\n range.extendRange(this.cachedGeometry.computeRange());\r\n }\r\n\r\n public getPass(target: Target): Pass {\r\n if (this.isPixelMode)\r\n return \"view-overlay\";\r\n\r\n switch (target.primitiveVisibility) {\r\n case PrimitiveVisibility.Uninstanced:\r\n if (this.cachedGeometry.isInstanced)\r\n return \"none\";\r\n break;\r\n case PrimitiveVisibility.Instanced:\r\n if (!this.cachedGeometry.isInstanced)\r\n return \"none\";\r\n break;\r\n }\r\n\r\n return this.cachedGeometry.getPass(target);\r\n }\r\n\r\n public get hasFeatures(): boolean { return this.cachedGeometry.hasFeatures; }\r\n\r\n public addCommands(commands: RenderCommands): void { commands.addPrimitive(this); }\r\n\r\n public override addHiliteCommands(commands: RenderCommands, pass: RenderPass): void {\r\n // Edges do not contribute to hilite pass.\r\n // Note that IsEdge() does not imply geom->ToEdge() => true...polylines can be edges too...\r\n if (!this.isEdge)\r\n commands.getCommands(pass).push(new PrimitiveCommand(this));\r\n }\r\n\r\n public get hasAnimation(): boolean { return this.cachedGeometry.hasAnimation; }\r\n public get isInstanced(): boolean { return this.cachedGeometry.isInstanced; }\r\n public get isLit(): boolean { return this.cachedGeometry.isLitSurface; }\r\n public get isEdge(): boolean { return this.cachedGeometry.isEdge; }\r\n public get renderOrder(): RenderOrder { return this.cachedGeometry.renderOrder; }\r\n public get hasMaterialAtlas(): boolean { return this.cachedGeometry.hasMaterialAtlas; }\r\n\r\n public override toPrimitive(): Primitive { return this; }\r\n\r\n private static _drawParams?: DrawParams;\r\n\r\n public static freeParams(): void { Primitive._drawParams = undefined; }\r\n\r\n public draw(shader: ShaderProgramExecutor): void {\r\n // ###TODO: local to world should be pushed before we're invoked...we shouldn't need to pass (or copy) it\r\n if (undefined === Primitive._drawParams)\r\n Primitive._drawParams = new DrawParams();\r\n\r\n const drawParams = Primitive._drawParams;\r\n drawParams.init(shader.params, this.cachedGeometry);\r\n shader.draw(drawParams);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return this.cachedGeometry.techniqueId; }\r\n}\r\n\r\n/** @internal */\r\nexport class SkyCubePrimitive extends Primitive {\r\n public constructor(cachedGeom: CachedGeometry) { super(cachedGeom); }\r\n\r\n public override draw(shader: ShaderProgramExecutor): void {\r\n // Alter viewport to maintain square aspect ratio of skybox images even as viewRect resizes\r\n const vh = shader.target.viewRect.height;\r\n const vw = shader.target.viewRect.width;\r\n if (vw > vh)\r\n System.instance.context.viewport(0, -(vw - vh) / 2, vw, vw);\r\n else\r\n System.instance.context.viewport(-(vh - vw) / 2, 0, vh, vh);\r\n\r\n super.draw(shader); // Draw the skybox cubemap\r\n\r\n System.instance.context.viewport(0, 0, vw, vh); // Restore viewport\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class SkySpherePrimitive extends Primitive {\r\n public constructor(cachedGeom: CachedGeometry) {\r\n super(cachedGeom);\r\n assert(cachedGeom instanceof SkySphereViewportQuadGeometry);\r\n }\r\n\r\n public override draw(shader: ShaderProgramExecutor): void {\r\n (this.cachedGeometry as SkySphereViewportQuadGeometry).initWorldPos(shader.target);\r\n super.draw(shader); // Draw the skybox sphere\r\n }\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { PrimitiveVisibility } from \"../RenderTarget\";\r\nimport { CachedGeometry, LUTGeometry, SkySphereViewportQuadGeometry } from \"./CachedGeometry\";\r\nimport { DrawParams, PrimitiveCommand } from \"./DrawCommand\";\r\nimport { Graphic } from \"./Graphic\";\r\nimport { InstanceBuffers, InstancedGeometry, PatternBuffers } from \"./InstancedGeometry\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { Pass, RenderOrder, RenderPass } from \"./RenderFlags\";\r\nimport { ShaderProgramExecutor } from \"./ShaderProgram\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\n\r\n/** @internal */\r\nexport class Primitive extends Graphic {\r\n public cachedGeometry: CachedGeometry;\r\n public isPixelMode: boolean = false;\r\n\r\n protected constructor(cachedGeom: CachedGeometry) {\r\n super();\r\n this.cachedGeometry = cachedGeom;\r\n }\r\n\r\n public static create(geom: CachedGeometry | undefined, instances?: InstanceBuffers | PatternBuffers): Primitive | undefined {\r\n if (!geom)\r\n return undefined;\r\n\r\n if (instances) {\r\n assert(geom instanceof LUTGeometry, \"Invalid geometry type for instancing\");\r\n if (instances instanceof PatternBuffers) {\r\n geom = InstancedGeometry.createPattern(geom, true, instances);\r\n } else {\r\n geom = InstancedGeometry.create(geom, true, instances);\r\n }\r\n }\r\n\r\n return new this(geom);\r\n }\r\n\r\n public static createShared(geom: CachedGeometry | undefined, instances?: InstanceBuffers | PatternBuffers): Primitive | undefined {\r\n if (!geom)\r\n return undefined;\r\n\r\n if (instances) {\r\n assert(geom instanceof LUTGeometry, \"Invalid geometry type for instancing\");\r\n if (instances instanceof InstanceBuffers)\r\n geom = InstancedGeometry.create(geom, false, instances);\r\n else\r\n geom = InstancedGeometry.createPattern(geom, false, instances);\r\n }\r\n\r\n return new this(geom);\r\n }\r\n\r\n public get isDisposed(): boolean { return this.cachedGeometry.isDisposed; }\r\n public get isPickable() { return false; }\r\n\r\n public dispose() {\r\n dispose(this.cachedGeometry);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this.cachedGeometry.collectStatistics(stats);\r\n }\r\n\r\n public override unionRange(range: Range3d) {\r\n range.extendRange(this.cachedGeometry.computeRange());\r\n }\r\n\r\n public getPass(target: Target): Pass {\r\n if (this.isPixelMode)\r\n return \"view-overlay\";\r\n\r\n switch (target.primitiveVisibility) {\r\n case PrimitiveVisibility.Uninstanced:\r\n if (this.cachedGeometry.isInstanced)\r\n return \"none\";\r\n break;\r\n case PrimitiveVisibility.Instanced:\r\n if (!this.cachedGeometry.isInstanced)\r\n return \"none\";\r\n break;\r\n }\r\n\r\n return this.cachedGeometry.getPass(target);\r\n }\r\n\r\n public get hasFeatures(): boolean { return this.cachedGeometry.hasFeatures; }\r\n\r\n public addCommands(commands: RenderCommands): void { commands.addPrimitive(this); }\r\n\r\n public override addHiliteCommands(commands: RenderCommands, pass: RenderPass): void {\r\n // Edges do not contribute to hilite pass.\r\n // Note that IsEdge() does not imply geom->ToEdge() => true...polylines can be edges too...\r\n if (!this.isEdge)\r\n commands.getCommands(pass).push(new PrimitiveCommand(this));\r\n }\r\n\r\n public get hasAnimation(): boolean { return this.cachedGeometry.hasAnimation; }\r\n public get isInstanced(): boolean { return this.cachedGeometry.isInstanced; }\r\n public get isLit(): boolean { return this.cachedGeometry.isLitSurface; }\r\n public get isEdge(): boolean { return this.cachedGeometry.isEdge; }\r\n public get renderOrder(): RenderOrder { return this.cachedGeometry.renderOrder; }\r\n public get hasMaterialAtlas(): boolean { return this.cachedGeometry.hasMaterialAtlas; }\r\n\r\n public override toPrimitive(): Primitive { return this; }\r\n\r\n private static _drawParams?: DrawParams;\r\n\r\n public static freeParams(): void { Primitive._drawParams = undefined; }\r\n\r\n public draw(shader: ShaderProgramExecutor): void {\r\n // ###TODO: local to world should be pushed before we're invoked...we shouldn't need to pass (or copy) it\r\n if (undefined === Primitive._drawParams)\r\n Primitive._drawParams = new DrawParams();\r\n\r\n const drawParams = Primitive._drawParams;\r\n drawParams.init(shader.params, this.cachedGeometry);\r\n shader.draw(drawParams);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return this.cachedGeometry.techniqueId; }\r\n}\r\n\r\n/** @internal */\r\nexport class SkyCubePrimitive extends Primitive {\r\n public constructor(cachedGeom: CachedGeometry) { super(cachedGeom); }\r\n\r\n public override draw(shader: ShaderProgramExecutor): void {\r\n // Alter viewport to maintain square aspect ratio of skybox images even as viewRect resizes\r\n const vh = shader.target.viewRect.height;\r\n const vw = shader.target.viewRect.width;\r\n if (vw > vh)\r\n System.instance.context.viewport(0, -(vw - vh) / 2, vw, vw);\r\n else\r\n System.instance.context.viewport(-(vh - vw) / 2, 0, vh, vh);\r\n\r\n super.draw(shader); // Draw the skybox cubemap\r\n\r\n System.instance.context.viewport(0, 0, vw, vh); // Restore viewport\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class SkySpherePrimitive extends Primitive {\r\n public constructor(cachedGeom: CachedGeometry) {\r\n super(cachedGeom);\r\n assert(cachedGeom instanceof SkySphereViewportQuadGeometry);\r\n }\r\n\r\n public override draw(shader: ShaderProgramExecutor): void {\r\n (this.cachedGeometry as SkySphereViewportQuadGeometry).initWorldPos(shader.target);\r\n super.draw(shader); // Draw the skybox sphere\r\n }\r\n}\r\n"]}
@@ -17,6 +17,7 @@ import { PlanarClassifier } from "./PlanarClassifier";
17
17
  import { RenderOrder } from "./RenderFlags";
18
18
  import { Target } from "./Target";
19
19
  import { TechniqueId } from "./TechniqueId";
20
+ import { RenderGeometry } from "../../internal/render/RenderGeometry";
20
21
  declare class ProjectedTexture {
21
22
  meshParams: RealityMeshGraphicParams;
22
23
  targetRectangle: Range2d;
@@ -56,7 +57,10 @@ export declare class RealityMeshGeometryParams extends IndexedGeometryParams {
56
57
  dispose(): void;
57
58
  }
58
59
  /** @internal */
59
- export declare class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {
60
+ export declare class RealityMeshGeometry extends IndexedGeometry implements RenderGeometry {
61
+ readonly renderGeometryType: "reality-mesh";
62
+ readonly isInstanceable = false;
63
+ noDispose: boolean;
60
64
  readonly hasTextures: boolean;
61
65
  get asRealityMesh(): RealityMeshGeometry | undefined;
62
66
  get isDisposed(): boolean;
@@ -1 +1 @@
1
- {"version":3,"file":"RealityMesh.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/RealityMesh.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAiC,WAAW,EAAa,MAAM,qBAAqB,CAAC;AAC5F,OAAO,EAAE,QAAQ,EAAgB,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AAEvF,OAAO,EAAE,wBAAwB,EAAE,MAAM,6BAA6B,CAAC;AACvE,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAC/D,OAAO,EAAE,YAAY,EAAoB,eAAe,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAEtG,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAE1E,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AACnC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAM5C,cAAM,gBAAgB;IAEmC,UAAU,EAAE,wBAAwB;IAAS,eAAe,EAAE,OAAO;IADrH,UAAU,EAAE,gBAAgB,CAAC;gBACxB,UAAU,EAAE,sBAAsB,EAAS,UAAU,EAAE,wBAAwB,EAAS,eAAe,EAAE,OAAO;IAGrH,KAAK,CAAC,eAAe,EAAE,OAAO;CAGtC;AACD,KAAK,yBAAyB,GAAG,cAAc,GAAG,gBAAgB,CAAC;AAEnE,cAAM,mBAAoB,YAAW,WAAW;IAC3B,OAAO,EAAE,aAAa,GAAG,SAAS;IAAE,OAAO,CAAC,yBAAyB;gBAArE,OAAO,EAAE,aAAa,GAAG,SAAS,EAAU,yBAAyB,EAAE,gBAAgB,GAAG,OAAO;IACpH,IAAW,WAAW,YAAyE;IAExF,OAAO,IAAI,IAAI;IAef,mBAAmB,IAAI,QAAQ,GAAG,SAAS;IAG3C,gBAAgB,IAAI,OAAO,GAAG,SAAS;IAIvC,SAAS,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;CA8C3C;AAED,gBAAgB;AAChB,qBAAa,oBAAqB,YAAW,WAAW;IACnC,MAAM,EAAE,mBAAmB,EAAE;gBAA7B,MAAM,EAAE,mBAAmB,EAAE;WAClC,MAAM,CAAC,QAAQ,EAAE,yBAAyB,EAAE;IA6CnD,OAAO,IAAI,IAAI;CAGvB;AACD,gBAAgB;AAEhB,qBAAa,yBAA0B,SAAQ,qBAAqB;IAClE,SAAgB,QAAQ,EAAE,eAAe,CAAC;IAC1C,SAAgB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnC,SAAgB,OAAO,CAAC,EAAE,YAAY,CAAC;IACvC,SAAgB,gBAAgB,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAE5C,SAAS,aAAa,SAAS,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,GAAG,SAAS,EAAE,QAAQ,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,EAAE,MAAM;IAkB1M,OAAO,CAAC,MAAM,CAAC,iBAAiB;WAYlB,eAAe,CAAC,MAAM,EAAE,iBAAiB;IAOvD,IAAoB,UAAU,IAAI,OAAO,CAExC;IACD,IAAW,SAAS,IAAI,MAAM,CAAoJ;IAElK,OAAO;CAIxB;AAED,gBAAgB;AAChB,qBAAa,mBAAoB,SAAQ,eAAgB,YAAW,WAAW,EAAE,YAAY,CAAC,QAAQ;IACpG,SAAgB,WAAW,EAAE,OAAO,CAAC;IACrC,IAAoB,aAAa,IAAI,mBAAmB,GAAG,SAAS,CAAiB;IACrF,IAAoB,UAAU,IAAI,OAAO,CAA+C;IACxF,IAAW,SAAS,iBAAsD;IAC1E,IAAoB,WAAW,IAAI,OAAO,CAA4D;IACtG,IAAoB,uBAAuB,YAAmB;IAC9D,IAAW,gBAAgB,WAAiB;IAC5C,IAAW,SAAS,IAAI,SAAS,GAAG,SAAS,CAA4B;IAEzE,OAAO,CAAC,kBAAkB,CAA4B;IACtD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAc;IAClC,aAAa,EAAE,oBAAoB,GAAG,SAAS,CAAC;IACvD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAwB;IACnD,SAAgB,SAAS,EAAE,QAAQ,GAAG,SAAS,CAAC;IAChD,OAAO,CAAC,kBAAkB,CAAU;IACpC,OAAO,CAAC,UAAU,CAAU;IAC5B,OAAO,CAAC,uBAAuB,CAAU;IAEzC,OAAO;IAuBS,OAAO;WAOT,gBAAgB,CAAC,IAAI,EAAE,iBAAiB,EAAE,SAAS,EAAE,SAAS,GAAG,SAAS,EAAE,sBAAsB,UAAQ;WAc1G,qBAAqB,CAAC,WAAW,EAAE,iBAAiB,EAAE,sBAAsB,UAAQ,GAAG,mBAAmB,GAAG,SAAS;IAS7H,QAAQ,IAAI,OAAO;WAIZ,aAAa,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,wBAAwB,EAAE,sBAAsB,UAAQ,GAAG,aAAa,GAAG,SAAS;IA4EvI,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAU9D,IAAW,WAAW,IAAI,WAAW,CAAoC;IAEzD,OAAO,CAAC,MAAM,EAAE,MAAM;IAMtC,IAAW,WAAW,IAAI,WAAW,CAAqC;IAE1D,IAAI,IAAI,IAAI;CAK7B"}
1
+ {"version":3,"file":"RealityMesh.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/RealityMesh.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAiC,WAAW,EAAa,MAAM,qBAAqB,CAAC;AAC5F,OAAO,EAAE,QAAQ,EAAgB,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AAEvF,OAAO,EAAE,wBAAwB,EAAE,MAAM,6BAA6B,CAAC;AACvE,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAC/D,OAAO,EAAE,YAAY,EAAoB,eAAe,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAEtG,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAE1E,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AACnC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,cAAc,EAAE,MAAM,sCAAsC,CAAC;AAMtE,cAAM,gBAAgB;IAEmC,UAAU,EAAE,wBAAwB;IAAS,eAAe,EAAE,OAAO;IADrH,UAAU,EAAE,gBAAgB,CAAC;gBACxB,UAAU,EAAE,sBAAsB,EAAS,UAAU,EAAE,wBAAwB,EAAS,eAAe,EAAE,OAAO;IAGrH,KAAK,CAAC,eAAe,EAAE,OAAO;CAGtC;AACD,KAAK,yBAAyB,GAAG,cAAc,GAAG,gBAAgB,CAAC;AAEnE,cAAM,mBAAoB,YAAW,WAAW;IAC3B,OAAO,EAAE,aAAa,GAAG,SAAS;IAAE,OAAO,CAAC,yBAAyB;gBAArE,OAAO,EAAE,aAAa,GAAG,SAAS,EAAU,yBAAyB,EAAE,gBAAgB,GAAG,OAAO;IACpH,IAAW,WAAW,YAAyE;IAExF,OAAO,IAAI,IAAI;IAef,mBAAmB,IAAI,QAAQ,GAAG,SAAS;IAG3C,gBAAgB,IAAI,OAAO,GAAG,SAAS;IAIvC,SAAS,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;CA8C3C;AAED,gBAAgB;AAChB,qBAAa,oBAAqB,YAAW,WAAW;IACnC,MAAM,EAAE,mBAAmB,EAAE;gBAA7B,MAAM,EAAE,mBAAmB,EAAE;WAClC,MAAM,CAAC,QAAQ,EAAE,yBAAyB,EAAE;IA6CnD,OAAO,IAAI,IAAI;CAGvB;AACD,gBAAgB;AAEhB,qBAAa,yBAA0B,SAAQ,qBAAqB;IAClE,SAAgB,QAAQ,EAAE,eAAe,CAAC;IAC1C,SAAgB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnC,SAAgB,OAAO,CAAC,EAAE,YAAY,CAAC;IACvC,SAAgB,gBAAgB,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAE5C,SAAS,aAAa,SAAS,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,GAAG,SAAS,EAAE,QAAQ,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,EAAE,MAAM;IAkB1M,OAAO,CAAC,MAAM,CAAC,iBAAiB;WAYlB,eAAe,CAAC,MAAM,EAAE,iBAAiB;IAOvD,IAAoB,UAAU,IAAI,OAAO,CAExC;IACD,IAAW,SAAS,IAAI,MAAM,CAAoJ;IAElK,OAAO;CAIxB;AAED,gBAAgB;AAChB,qBAAa,mBAAoB,SAAQ,eAAgB,YAAW,cAAc;IAChF,SAAgB,kBAAkB,EAAE,cAAc,CAA2B;IAC7E,SAAgB,cAAc,SAAS;IAChC,SAAS,UAAS;IACzB,SAAgB,WAAW,EAAE,OAAO,CAAC;IACrC,IAAoB,aAAa,IAAI,mBAAmB,GAAG,SAAS,CAAiB;IACrF,IAAoB,UAAU,IAAI,OAAO,CAA+C;IACxF,IAAW,SAAS,iBAAsD;IAC1E,IAAoB,WAAW,IAAI,OAAO,CAA4D;IACtG,IAAoB,uBAAuB,YAAmB;IAC9D,IAAW,gBAAgB,WAAiB;IAC5C,IAAW,SAAS,IAAI,SAAS,GAAG,SAAS,CAA4B;IAEzE,OAAO,CAAC,kBAAkB,CAA4B;IACtD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAc;IAClC,aAAa,EAAE,oBAAoB,GAAG,SAAS,CAAC;IACvD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAwB;IACnD,SAAgB,SAAS,EAAE,QAAQ,GAAG,SAAS,CAAC;IAChD,OAAO,CAAC,kBAAkB,CAAU;IACpC,OAAO,CAAC,UAAU,CAAU;IAC5B,OAAO,CAAC,uBAAuB,CAAU;IAEzC,OAAO;IAuBS,OAAO;WAWT,gBAAgB,CAAC,IAAI,EAAE,iBAAiB,EAAE,SAAS,EAAE,SAAS,GAAG,SAAS,EAAE,sBAAsB,UAAQ;WAc1G,qBAAqB,CAAC,WAAW,EAAE,iBAAiB,EAAE,sBAAsB,UAAQ,GAAG,mBAAmB,GAAG,SAAS;IAS7H,QAAQ,IAAI,OAAO;WAIZ,aAAa,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,wBAAwB,EAAE,sBAAsB,UAAQ,GAAG,aAAa,GAAG,SAAS;IA4EvI,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAU9D,IAAW,WAAW,IAAI,WAAW,CAAoC;IAEzD,OAAO,CAAC,MAAM,EAAE,MAAM;IAMtC,IAAW,WAAW,IAAI,WAAW,CAAqC;IAE1D,IAAI,IAAI,IAAI;CAK7B"}
@@ -207,6 +207,9 @@ export class RealityMeshGeometry extends IndexedGeometry {
207
207
  get transform() { return this._transform; }
208
208
  constructor(props) {
209
209
  super(props.realityMeshParams);
210
+ this.renderGeometryType = "reality-mesh";
211
+ this.isInstanceable = false;
212
+ this.noDispose = false;
210
213
  this._realityMeshParams = props.realityMeshParams;
211
214
  this.textureParams = props.textureParams;
212
215
  this._transform = props.transform;
@@ -219,6 +222,9 @@ export class RealityMeshGeometry extends IndexedGeometry {
219
222
  this._indexType = 1 === bytesPerIndex ? GL.DataType.UnsignedByte : (2 === bytesPerIndex ? GL.DataType.UnsignedShort : GL.DataType.UnsignedInt);
220
223
  }
221
224
  dispose() {
225
+ if (this.noDispose) {
226
+ return;
227
+ }
222
228
  super.dispose();
223
229
  dispose(this._realityMeshParams);
224
230
  if (true !== this._disableTextureDisposal)
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, disposeArray, IDisposable, UintArray } from \"@itwin/core-bentley\";\r\nimport { ColorDef, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { Matrix4d, Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshGraphicParams } from \"../RealityMeshGraphicParams\";\r\nimport { RealityMeshParams } from \"../RealityMeshParams\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { GL } from \"./GL\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\nconst scratchBytes = new Uint8Array(4);\r\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\r\nconst scratchRange2d = Range2d.createNull();\r\nclass ProjectedTexture {\r\n public classifier: PlanarClassifier;\r\n constructor(classifier: RenderPlanarClassifier, public meshParams: RealityMeshGraphicParams, public targetRectangle: Range2d) {\r\n this.classifier = classifier as PlanarClassifier;\r\n }\r\n public clone(targetRectangle: Range2d) {\r\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\r\n }\r\n}\r\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\r\n\r\nclass RealityTextureParam implements IDisposable {\r\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\r\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\r\n\r\n public dispose(): void {\r\n this.texture = dispose(this.texture);\r\n }\r\n\r\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\r\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\r\n\r\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\r\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\r\n\r\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\r\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\r\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\r\n followed by the model to texture projection.\r\n*/\r\n public getProjectionMatrix(): Matrix4d | undefined {\r\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\r\n }\r\n public getTerrainMatrix(): Matrix4 | undefined {\r\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\r\n }\r\n\r\n public getParams(result: Matrix4): Matrix4 {\r\n /** Entry 0 is 0 for */\r\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\r\n const projectedTexture = this._projectedTextureOrMatrix;\r\n\r\n result.data[0] = 1;\r\n result.data[1] = projectedTexture.classifier.textureImageCount;\r\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\r\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\r\n result.data[4] = scratchBytes[0];\r\n result.data[5] = scratchBytes[1];\r\n result.data[6] = scratchBytes[2];\r\n result.data[7] = scratchBytes[3];\r\n\r\n const points = [];\r\n const meshParams = projectedTexture.meshParams;\r\n // Calculate range in the tiles local coordinates.\r\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\r\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\r\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(high.x, low.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\r\n for (let i = 0, j = 8; i < 4; i++) {\r\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\r\n result.data[j++] = projectedPoint.x;\r\n result.data[j++] = projectedPoint.y;\r\n }\r\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\r\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\r\n if (x0 * y1 - x1 * y0 < 0) {\r\n const swap = ((i: number, j: number) => {\r\n const temp = result.data[i];\r\n result.data[i] = result.data[j];\r\n result.data[j] = temp;\r\n });\r\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\r\n swap(i, j);\r\n swap(i + 1, j + 1);\r\n }\r\n }\r\n } else {\r\n result.data[0] = 0;\r\n }\r\n return result;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTextureParams implements IDisposable {\r\n constructor(public params: RealityTextureParam[]) { }\r\n public static create(textures: TerrainOrProjectedTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(textures.length <= maxTexturesPerMesh);\r\n\r\n const textureParams = new Array<RealityTextureParam>();\r\n for (const texture of textures) {\r\n if (texture instanceof TerrainTexture) {\r\n const terrainTexture = texture;\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n textureParams.push(new RealityTextureParam(terrainTexture.texture, matrix));\r\n } else {\r\n const classifier = texture.classifier;\r\n textureParams.push(new RealityTextureParam(classifier.getOrCreateClassifierTexture(), texture));\r\n }\r\n }\r\n\r\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrix.data[15] = 0; // Denotes a terrain texture.\r\n textureParams.push(new RealityTextureParam(undefined, matrix));\r\n }\r\n return new RealityTextureParams(textureParams);\r\n }\r\n\r\n public dispose(): void {\r\n disposeArray(this.params);\r\n }\r\n}\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n public readonly numBytesPerIndex: 1 | 2 | 4;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, numBytesPerIndex: 1 | 2 | 4, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n this.numBytesPerIndex = numBytesPerIndex;\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: UintArray, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n const bytesPerIndex = indices.BYTES_PER_ELEMENT;\r\n assert(1 === bytesPerIndex || 2 === bytesPerIndex || 4 === bytesPerIndex);\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, bytesPerIndex, featureID);\r\n\r\n }\r\n\r\n public static fromRealityMesh(params: RealityMeshParams) {\r\n const posBuf = QBufferHandle3d.create(params.positions.params, params.positions.points);\r\n const uvParamBuf = QBufferHandle2d.create(params.uvs.params, params.uvs.points);\r\n const normalBuf = params.normals ? BufferHandle.createArrayBuffer(params.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, params.indices, normalBuf, params.featureID ?? 0);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\r\n public readonly hasTextures: boolean;\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n public get transform(): Transform | undefined { return this._transform; }\r\n\r\n private _realityMeshParams: RealityMeshGeometryParams;\r\n private readonly _indexType: GL.DataType;\r\n public textureParams: RealityTextureParams | undefined;\r\n private readonly _transform: Transform | undefined;\r\n public readonly baseColor: ColorDef | undefined;\r\n private _baseIsTransparent: boolean;\r\n private _isTerrain: boolean;\r\n private _disableTextureDisposal: boolean;\r\n\r\n private constructor(props: {\r\n realityMeshParams: RealityMeshGeometryParams;\r\n textureParams?: RealityTextureParams;\r\n transform?: Transform;\r\n baseColor?: ColorDef;\r\n baseIsTransparent: boolean;\r\n isTerrain: boolean;\r\n disableTextureDisposal: boolean;\r\n }) {\r\n super(props.realityMeshParams);\r\n this._realityMeshParams = props.realityMeshParams;\r\n this.textureParams = props.textureParams;\r\n this._transform = props.transform;\r\n this.baseColor = props.baseColor;\r\n this._baseIsTransparent = props.baseIsTransparent;\r\n this._isTerrain = props.isTerrain;\r\n this._disableTextureDisposal = props.disableTextureDisposal;\r\n this.hasTextures = undefined !== this.textureParams && this.textureParams.params.some((x) => undefined !== x.texture);\r\n\r\n const bytesPerIndex = props.realityMeshParams.numBytesPerIndex;\r\n this._indexType = 1 === bytesPerIndex ? GL.DataType.UnsignedByte : (2 === bytesPerIndex ? GL.DataType.UnsignedShort : GL.DataType.UnsignedInt);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n if (true !== this._disableTextureDisposal)\r\n dispose(this.textureParams);\r\n }\r\n\r\n public static createForTerrain(mesh: RealityMeshParams, transform: Transform | undefined, disableTextureDisposal = false) {\r\n const params = RealityMeshGeometryParams.fromRealityMesh(mesh);\r\n if (!params)\r\n return undefined;\r\n\r\n return new RealityMeshGeometry({\r\n realityMeshParams: params,\r\n transform,\r\n baseIsTransparent: false,\r\n isTerrain: true,\r\n disableTextureDisposal,\r\n });\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshParams, disableTextureDisposal = false): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.fromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID ?? 0, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry({ realityMeshParams: params, textureParams: texture ? RealityTextureParams.create([texture]) : undefined, baseIsTransparent: false, isTerrain: false, disableTextureDisposal });\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams, disableTextureDisposal = false): RenderGraphic | undefined {\r\n const meshes = [];\r\n const textures = params.textures ?? [];\r\n const realityMesh = params.realityMesh as RealityMeshGeometry;\r\n const { baseColor, baseTransparent, featureTable, tileId, layerClassifiers } = params;\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<(TerrainTexture | ProjectedTexture)[]>();\r\n // Collate the textures and classifiers layers into a single array.\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n (layer as TerrainTexture[]).push(texture);\r\n } else {\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n params.layerClassifiers?.forEach((layerClassifier, layerIndex) => layers[layerIndex] = [new ProjectedTexture(layerClassifier, params, params.tileRectangle)]);\r\n\r\n if (layers.length < 2 && !layerClassifiers?.size && textures.length < texturesPerMesh) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry({ realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(textures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal }));\r\n } else {\r\n let primaryLayer;\r\n while (primaryLayer === undefined)\r\n primaryLayer = layers.shift();\r\n if (!primaryLayer)\r\n return undefined;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n let layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n if (secondaryTexture instanceof ProjectedTexture) {\r\n layerTextures.push(secondaryTexture.clone(targetRectangle));\r\n } else {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull && textureRange) {\r\n layerTextures.push(secondaryTexture.cloneWithClip(textureRange));\r\n }\r\n }\r\n }\r\n }\r\n }\r\n while (layerTextures.length > texturesPerMesh) {\r\n meshes.push(new RealityMeshGeometry({ realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures.slice(0, texturesPerMesh)), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal }));\r\n layerTextures = layerTextures.slice(texturesPerMesh);\r\n }\r\n meshes.push(new RealityMeshGeometry({ realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal }));\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n if (this.textureParams?.params) {\r\n for (const param of this.textureParams.params) {\r\n if (param.texture?.bytesUsed)\r\n stats.addTexture(param.texture.bytesUsed);\r\n }\r\n }\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public override getPass(target: Target) {\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return \"translucent\";\r\n\r\n return \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, this._indexType, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, disposeArray, IDisposable, UintArray } from \"@itwin/core-bentley\";\r\nimport { ColorDef, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { Matrix4d, Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshGraphicParams } from \"../RealityMeshGraphicParams\";\r\nimport { RealityMeshParams } from \"../RealityMeshParams\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { GL } from \"./GL\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { RenderGeometry } from \"../../internal/render/RenderGeometry\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\nconst scratchBytes = new Uint8Array(4);\r\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\r\nconst scratchRange2d = Range2d.createNull();\r\nclass ProjectedTexture {\r\n public classifier: PlanarClassifier;\r\n constructor(classifier: RenderPlanarClassifier, public meshParams: RealityMeshGraphicParams, public targetRectangle: Range2d) {\r\n this.classifier = classifier as PlanarClassifier;\r\n }\r\n public clone(targetRectangle: Range2d) {\r\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\r\n }\r\n}\r\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\r\n\r\nclass RealityTextureParam implements IDisposable {\r\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\r\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\r\n\r\n public dispose(): void {\r\n this.texture = dispose(this.texture);\r\n }\r\n\r\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\r\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\r\n\r\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\r\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\r\n\r\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\r\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\r\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\r\n followed by the model to texture projection.\r\n*/\r\n public getProjectionMatrix(): Matrix4d | undefined {\r\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\r\n }\r\n public getTerrainMatrix(): Matrix4 | undefined {\r\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\r\n }\r\n\r\n public getParams(result: Matrix4): Matrix4 {\r\n /** Entry 0 is 0 for */\r\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\r\n const projectedTexture = this._projectedTextureOrMatrix;\r\n\r\n result.data[0] = 1;\r\n result.data[1] = projectedTexture.classifier.textureImageCount;\r\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\r\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\r\n result.data[4] = scratchBytes[0];\r\n result.data[5] = scratchBytes[1];\r\n result.data[6] = scratchBytes[2];\r\n result.data[7] = scratchBytes[3];\r\n\r\n const points = [];\r\n const meshParams = projectedTexture.meshParams;\r\n // Calculate range in the tiles local coordinates.\r\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\r\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\r\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(high.x, low.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\r\n for (let i = 0, j = 8; i < 4; i++) {\r\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\r\n result.data[j++] = projectedPoint.x;\r\n result.data[j++] = projectedPoint.y;\r\n }\r\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\r\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\r\n if (x0 * y1 - x1 * y0 < 0) {\r\n const swap = ((i: number, j: number) => {\r\n const temp = result.data[i];\r\n result.data[i] = result.data[j];\r\n result.data[j] = temp;\r\n });\r\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\r\n swap(i, j);\r\n swap(i + 1, j + 1);\r\n }\r\n }\r\n } else {\r\n result.data[0] = 0;\r\n }\r\n return result;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTextureParams implements IDisposable {\r\n constructor(public params: RealityTextureParam[]) { }\r\n public static create(textures: TerrainOrProjectedTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(textures.length <= maxTexturesPerMesh);\r\n\r\n const textureParams = new Array<RealityTextureParam>();\r\n for (const texture of textures) {\r\n if (texture instanceof TerrainTexture) {\r\n const terrainTexture = texture;\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n textureParams.push(new RealityTextureParam(terrainTexture.texture, matrix));\r\n } else {\r\n const classifier = texture.classifier;\r\n textureParams.push(new RealityTextureParam(classifier.getOrCreateClassifierTexture(), texture));\r\n }\r\n }\r\n\r\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrix.data[15] = 0; // Denotes a terrain texture.\r\n textureParams.push(new RealityTextureParam(undefined, matrix));\r\n }\r\n return new RealityTextureParams(textureParams);\r\n }\r\n\r\n public dispose(): void {\r\n disposeArray(this.params);\r\n }\r\n}\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n public readonly numBytesPerIndex: 1 | 2 | 4;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, numBytesPerIndex: 1 | 2 | 4, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n this.numBytesPerIndex = numBytesPerIndex;\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: UintArray, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n const bytesPerIndex = indices.BYTES_PER_ELEMENT;\r\n assert(1 === bytesPerIndex || 2 === bytesPerIndex || 4 === bytesPerIndex);\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, bytesPerIndex, featureID);\r\n\r\n }\r\n\r\n public static fromRealityMesh(params: RealityMeshParams) {\r\n const posBuf = QBufferHandle3d.create(params.positions.params, params.positions.points);\r\n const uvParamBuf = QBufferHandle2d.create(params.uvs.params, params.uvs.points);\r\n const normalBuf = params.normals ? BufferHandle.createArrayBuffer(params.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, params.indices, normalBuf, params.featureID ?? 0);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements RenderGeometry {\r\n public readonly renderGeometryType: \"reality-mesh\" = \"reality-mesh\" as const;\r\n public readonly isInstanceable = false;\r\n public noDispose = false;\r\n public readonly hasTextures: boolean;\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n public get transform(): Transform | undefined { return this._transform; }\r\n\r\n private _realityMeshParams: RealityMeshGeometryParams;\r\n private readonly _indexType: GL.DataType;\r\n public textureParams: RealityTextureParams | undefined;\r\n private readonly _transform: Transform | undefined;\r\n public readonly baseColor: ColorDef | undefined;\r\n private _baseIsTransparent: boolean;\r\n private _isTerrain: boolean;\r\n private _disableTextureDisposal: boolean;\r\n\r\n private constructor(props: {\r\n realityMeshParams: RealityMeshGeometryParams;\r\n textureParams?: RealityTextureParams;\r\n transform?: Transform;\r\n baseColor?: ColorDef;\r\n baseIsTransparent: boolean;\r\n isTerrain: boolean;\r\n disableTextureDisposal: boolean;\r\n }) {\r\n super(props.realityMeshParams);\r\n this._realityMeshParams = props.realityMeshParams;\r\n this.textureParams = props.textureParams;\r\n this._transform = props.transform;\r\n this.baseColor = props.baseColor;\r\n this._baseIsTransparent = props.baseIsTransparent;\r\n this._isTerrain = props.isTerrain;\r\n this._disableTextureDisposal = props.disableTextureDisposal;\r\n this.hasTextures = undefined !== this.textureParams && this.textureParams.params.some((x) => undefined !== x.texture);\r\n\r\n const bytesPerIndex = props.realityMeshParams.numBytesPerIndex;\r\n this._indexType = 1 === bytesPerIndex ? GL.DataType.UnsignedByte : (2 === bytesPerIndex ? GL.DataType.UnsignedShort : GL.DataType.UnsignedInt);\r\n }\r\n\r\n public override dispose() {\r\n if (this.noDispose) {\r\n return;\r\n }\r\n\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n if (true !== this._disableTextureDisposal)\r\n dispose(this.textureParams);\r\n }\r\n\r\n public static createForTerrain(mesh: RealityMeshParams, transform: Transform | undefined, disableTextureDisposal = false) {\r\n const params = RealityMeshGeometryParams.fromRealityMesh(mesh);\r\n if (!params)\r\n return undefined;\r\n\r\n return new RealityMeshGeometry({\r\n realityMeshParams: params,\r\n transform,\r\n baseIsTransparent: false,\r\n isTerrain: true,\r\n disableTextureDisposal,\r\n });\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshParams, disableTextureDisposal = false): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.fromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID ?? 0, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry({ realityMeshParams: params, textureParams: texture ? RealityTextureParams.create([texture]) : undefined, baseIsTransparent: false, isTerrain: false, disableTextureDisposal });\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams, disableTextureDisposal = false): RenderGraphic | undefined {\r\n const meshes = [];\r\n const textures = params.textures ?? [];\r\n const realityMesh = params.realityMesh as RealityMeshGeometry;\r\n const { baseColor, baseTransparent, featureTable, tileId, layerClassifiers } = params;\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<(TerrainTexture | ProjectedTexture)[]>();\r\n // Collate the textures and classifiers layers into a single array.\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n (layer as TerrainTexture[]).push(texture);\r\n } else {\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n params.layerClassifiers?.forEach((layerClassifier, layerIndex) => layers[layerIndex] = [new ProjectedTexture(layerClassifier, params, params.tileRectangle)]);\r\n\r\n if (layers.length < 2 && !layerClassifiers?.size && textures.length < texturesPerMesh) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry({ realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(textures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal }));\r\n } else {\r\n let primaryLayer;\r\n while (primaryLayer === undefined)\r\n primaryLayer = layers.shift();\r\n if (!primaryLayer)\r\n return undefined;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n let layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n if (secondaryTexture instanceof ProjectedTexture) {\r\n layerTextures.push(secondaryTexture.clone(targetRectangle));\r\n } else {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull && textureRange) {\r\n layerTextures.push(secondaryTexture.cloneWithClip(textureRange));\r\n }\r\n }\r\n }\r\n }\r\n }\r\n while (layerTextures.length > texturesPerMesh) {\r\n meshes.push(new RealityMeshGeometry({ realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures.slice(0, texturesPerMesh)), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal }));\r\n layerTextures = layerTextures.slice(texturesPerMesh);\r\n }\r\n meshes.push(new RealityMeshGeometry({ realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal }));\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n if (this.textureParams?.params) {\r\n for (const param of this.textureParams.params) {\r\n if (param.texture?.bytesUsed)\r\n stats.addTexture(param.texture.bytesUsed);\r\n }\r\n }\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public override getPass(target: Target) {\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return \"translucent\";\r\n\r\n return \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, this._indexType, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}
@@ -188,24 +188,6 @@ export declare const enum SurfaceFlags {
188
188
  HasNormalMap = 256,
189
189
  HasMaterialAtlas = 512
190
190
  }
191
- /** 16-bit flags indicating what aspects of a feature's symbology are overridden.
192
- * @internal
193
- */
194
- export declare const enum OvrFlags {
195
- None = 0,
196
- Visibility = 1,
197
- Rgb = 2,
198
- Alpha = 4,
199
- IgnoreMaterial = 8,// ignore material color, specular properties, and texture.
200
- Flashed = 16,
201
- NonLocatable = 32,// do not draw during pick - allows geometry beneath to be picked.
202
- LineCode = 64,
203
- Weight = 128,
204
- Hilited = 256,
205
- Emphasized = 512,// rendered with "emphasis" hilite settings (silhouette etc).
206
- ViewIndependentTransparency = 1024,
207
- Rgba = 6
208
- }
209
191
  /** 8-bit flags indicating emphasis effects applied to a feature.
210
192
  * @internal
211
193
  */
@@ -1 +1 @@
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