@itwin/core-frontend 4.1.0-dev.6 → 4.1.0-dev.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (123) hide show
  1. package/lib/cjs/BriefcaseTxns.d.ts +2 -2
  2. package/lib/cjs/BriefcaseTxns.d.ts.map +1 -1
  3. package/lib/cjs/BriefcaseTxns.js +3 -3
  4. package/lib/cjs/BriefcaseTxns.js.map +1 -1
  5. package/lib/cjs/GraphicalEditingScope.d.ts +2 -2
  6. package/lib/cjs/GraphicalEditingScope.d.ts.map +1 -1
  7. package/lib/cjs/GraphicalEditingScope.js +1 -1
  8. package/lib/cjs/GraphicalEditingScope.js.map +1 -1
  9. package/lib/cjs/IpcApp.d.ts.map +1 -1
  10. package/lib/cjs/IpcApp.js +3 -3
  11. package/lib/cjs/IpcApp.js.map +1 -1
  12. package/lib/cjs/LocalhostIpcApp.js +1 -1
  13. package/lib/cjs/LocalhostIpcApp.js.map +1 -1
  14. package/lib/cjs/NativeApp.d.ts.map +1 -1
  15. package/lib/cjs/NativeApp.js +3 -3
  16. package/lib/cjs/NativeApp.js.map +1 -1
  17. package/lib/cjs/core-frontend.d.ts +3 -0
  18. package/lib/cjs/core-frontend.d.ts.map +1 -1
  19. package/lib/cjs/core-frontend.js +3 -0
  20. package/lib/cjs/core-frontend.js.map +1 -1
  21. package/lib/cjs/imdl/ImdlGraphicsCreator.d.ts +19 -0
  22. package/lib/cjs/imdl/ImdlGraphicsCreator.d.ts.map +1 -0
  23. package/lib/cjs/imdl/ImdlGraphicsCreator.js +328 -0
  24. package/lib/cjs/imdl/ImdlGraphicsCreator.js.map +1 -0
  25. package/lib/cjs/imdl/ImdlModel.d.ts +181 -0
  26. package/lib/cjs/imdl/ImdlModel.d.ts.map +1 -0
  27. package/lib/cjs/imdl/ImdlModel.js +10 -0
  28. package/lib/cjs/imdl/ImdlModel.js.map +1 -0
  29. package/lib/cjs/imdl/ImdlParser.d.ts +40 -0
  30. package/lib/cjs/imdl/ImdlParser.d.ts.map +1 -0
  31. package/lib/cjs/imdl/ImdlParser.js +996 -0
  32. package/lib/cjs/imdl/ImdlParser.js.map +1 -0
  33. package/lib/cjs/imdl/ImdlSchema.d.ts +380 -0
  34. package/lib/cjs/imdl/ImdlSchema.d.ts.map +1 -0
  35. package/lib/cjs/imdl/ImdlSchema.js +10 -0
  36. package/lib/cjs/imdl/ImdlSchema.js.map +1 -0
  37. package/lib/cjs/render/primitives/AuxChannelTable.d.ts +4 -0
  38. package/lib/cjs/render/primitives/AuxChannelTable.d.ts.map +1 -1
  39. package/lib/cjs/render/primitives/AuxChannelTable.js +33 -0
  40. package/lib/cjs/render/primitives/AuxChannelTable.js.map +1 -1
  41. package/lib/cjs/render/primitives/VertexTable.d.ts +3 -3
  42. package/lib/cjs/render/primitives/VertexTable.d.ts.map +1 -1
  43. package/lib/cjs/render/primitives/VertexTable.js.map +1 -1
  44. package/lib/cjs/render/primitives/VertexTableSplitter.d.ts +5 -1
  45. package/lib/cjs/render/primitives/VertexTableSplitter.d.ts.map +1 -1
  46. package/lib/cjs/render/primitives/VertexTableSplitter.js +13 -12
  47. package/lib/cjs/render/primitives/VertexTableSplitter.js.map +1 -1
  48. package/lib/cjs/tile/IModelTile.d.ts.map +1 -1
  49. package/lib/cjs/tile/IModelTile.js +14 -15
  50. package/lib/cjs/tile/IModelTile.js.map +1 -1
  51. package/lib/cjs/tile/ImdlReader.d.ts +11 -420
  52. package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
  53. package/lib/cjs/tile/ImdlReader.js +64 -902
  54. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  55. package/lib/cjs/tile/map/MapTile.d.ts +6 -1
  56. package/lib/cjs/tile/map/MapTile.d.ts.map +1 -1
  57. package/lib/cjs/tile/map/MapTile.js +8 -7
  58. package/lib/cjs/tile/map/MapTile.js.map +1 -1
  59. package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
  60. package/lib/cjs/tile/map/MapTileTree.js +8 -2
  61. package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
  62. package/lib/esm/BriefcaseTxns.d.ts +2 -2
  63. package/lib/esm/BriefcaseTxns.d.ts.map +1 -1
  64. package/lib/esm/BriefcaseTxns.js +3 -3
  65. package/lib/esm/BriefcaseTxns.js.map +1 -1
  66. package/lib/esm/GraphicalEditingScope.d.ts +2 -2
  67. package/lib/esm/GraphicalEditingScope.d.ts.map +1 -1
  68. package/lib/esm/GraphicalEditingScope.js +2 -2
  69. package/lib/esm/GraphicalEditingScope.js.map +1 -1
  70. package/lib/esm/IpcApp.d.ts.map +1 -1
  71. package/lib/esm/IpcApp.js +4 -4
  72. package/lib/esm/IpcApp.js.map +1 -1
  73. package/lib/esm/LocalhostIpcApp.js +2 -2
  74. package/lib/esm/LocalhostIpcApp.js.map +1 -1
  75. package/lib/esm/NativeApp.d.ts.map +1 -1
  76. package/lib/esm/NativeApp.js +4 -4
  77. package/lib/esm/NativeApp.js.map +1 -1
  78. package/lib/esm/core-frontend.d.ts +3 -0
  79. package/lib/esm/core-frontend.d.ts.map +1 -1
  80. package/lib/esm/core-frontend.js +3 -0
  81. package/lib/esm/core-frontend.js.map +1 -1
  82. package/lib/esm/imdl/ImdlGraphicsCreator.d.ts +19 -0
  83. package/lib/esm/imdl/ImdlGraphicsCreator.d.ts.map +1 -0
  84. package/lib/esm/imdl/ImdlGraphicsCreator.js +324 -0
  85. package/lib/esm/imdl/ImdlGraphicsCreator.js.map +1 -0
  86. package/lib/esm/imdl/ImdlModel.d.ts +181 -0
  87. package/lib/esm/imdl/ImdlModel.d.ts.map +1 -0
  88. package/lib/esm/imdl/ImdlModel.js +9 -0
  89. package/lib/esm/imdl/ImdlModel.js.map +1 -0
  90. package/lib/esm/imdl/ImdlParser.d.ts +40 -0
  91. package/lib/esm/imdl/ImdlParser.d.ts.map +1 -0
  92. package/lib/esm/imdl/ImdlParser.js +988 -0
  93. package/lib/esm/imdl/ImdlParser.js.map +1 -0
  94. package/lib/esm/imdl/ImdlSchema.d.ts +380 -0
  95. package/lib/esm/imdl/ImdlSchema.d.ts.map +1 -0
  96. package/lib/esm/imdl/ImdlSchema.js +9 -0
  97. package/lib/esm/imdl/ImdlSchema.js.map +1 -0
  98. package/lib/esm/render/primitives/AuxChannelTable.d.ts +4 -0
  99. package/lib/esm/render/primitives/AuxChannelTable.d.ts.map +1 -1
  100. package/lib/esm/render/primitives/AuxChannelTable.js +33 -0
  101. package/lib/esm/render/primitives/AuxChannelTable.js.map +1 -1
  102. package/lib/esm/render/primitives/VertexTable.d.ts +3 -3
  103. package/lib/esm/render/primitives/VertexTable.d.ts.map +1 -1
  104. package/lib/esm/render/primitives/VertexTable.js.map +1 -1
  105. package/lib/esm/render/primitives/VertexTableSplitter.d.ts +5 -1
  106. package/lib/esm/render/primitives/VertexTableSplitter.d.ts.map +1 -1
  107. package/lib/esm/render/primitives/VertexTableSplitter.js +13 -12
  108. package/lib/esm/render/primitives/VertexTableSplitter.js.map +1 -1
  109. package/lib/esm/tile/IModelTile.d.ts.map +1 -1
  110. package/lib/esm/tile/IModelTile.js +14 -15
  111. package/lib/esm/tile/IModelTile.js.map +1 -1
  112. package/lib/esm/tile/ImdlReader.d.ts +11 -420
  113. package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
  114. package/lib/esm/tile/ImdlReader.js +67 -903
  115. package/lib/esm/tile/ImdlReader.js.map +1 -1
  116. package/lib/esm/tile/map/MapTile.d.ts +6 -1
  117. package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
  118. package/lib/esm/tile/map/MapTile.js +8 -7
  119. package/lib/esm/tile/map/MapTile.js.map +1 -1
  120. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  121. package/lib/esm/tile/map/MapTileTree.js +8 -2
  122. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  123. package/package.json +18 -18
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ImdlSchema.js","sourceRoot":"","sources":["../../../src/imdl/ImdlSchema.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { ClipVectorProps, Range3dProps, TransformProps, XYProps, XYZProps } from \"@itwin/core-geometry\";\r\nimport {\r\n ColorDefProps, FeatureIndexType, FillFlags, Gradient, ImageSourceFormat, LinePixels, TextureMapping, TextureTransparency,\r\n} from \"@itwin/core-common\";\r\nimport { AuxChannelTableProps } from \"../render/primitives/AuxChannelTable\";\r\nimport { DisplayParams } from \"../render/primitives/DisplayParams\";\r\nimport { Mesh } from \"../render/primitives/mesh/MeshPrimitives\";\r\nimport { SurfaceType } from \"../render/primitives/SurfaceParams\";\r\n\r\n/* eslint-disable no-restricted-syntax */\r\n\r\n/** Describes a [ColorDef]($common) as [r, g, b] with each component in [0..1].\r\n * @alpha\r\n */\r\nexport type ImdlColorDef = number[];\r\n\r\n/** Describes a [TextureMapping]($common).\r\n * @alpha\r\n */\r\nexport interface ImdlTextureMapping {\r\n /** Optional name, which may be the Id of a persistent [RenderTexture]($common) or some other name unique among all texture mappings within the tile. */\r\n name?: string;\r\n /** Describes the [TextureMapping.Params]($common). */\r\n params: {\r\n /** Describes a [TextureMapping.Trans2x3]($common) as a 2x3 matrix. */\r\n transform: number[][];\r\n /** @see [TextureMapping.Params.weight]($common). Default: 1.0. */\r\n weight?: number;\r\n /** Default: [TextureMapping.Mode.Parametric]($common). */\r\n mode?: TextureMapping.Mode;\r\n /** @see [TextureMapping.Params.worldMapping]($common). Default: false. */\r\n worldMapping?: boolean;\r\n /** @see [TextureMapping.Params.useConstantLod]($common). Default: false. */\r\n useConstantLod?: boolean;\r\n /** Describes the [TextureMapping.ConstantLodParamProps]($common). */\r\n constantLodParams?: {\r\n repetitions?: number;\r\n offset?: number[];\r\n minDistClamp?: number;\r\n maxDistClamp?: number;\r\n };\r\n };\r\n /** @see [NormalMapParams]($common). */\r\n normalMapParams?: {\r\n textureName?: string;\r\n greenUp?: boolean;\r\n scale?: number;\r\n useConstantLod?: boolean;\r\n };\r\n}\r\n\r\n/** Describes a [RenderTexture]($common) with its image embedded into the tile data.\r\n * @alpha\r\n */\r\nexport interface ImdlNamedTexture {\r\n /** If true, the image is a texture atlas containing any number of glyphs used for text. */\r\n isGlyph?: boolean;\r\n /** If true, the texture should not repeat and should not be mip-mapped. */\r\n isTileSection?: boolean;\r\n /** The Id of the [[ImdlBufferView]] containing the image data. */\r\n bufferView: string;\r\n /** The format of the image data referenced by [[bufferView]]. */\r\n format: ImageSourceFormat;\r\n /** The kind of transparency present in the texture image. Default: Mixed. */\r\n transparency?: TextureTransparency;\r\n}\r\n\r\n/** Describes a [[DisplayParams]].\r\n * @alpha\r\n */\r\nexport interface ImdlDisplayParams {\r\n type: DisplayParams.Type;\r\n lineColor?: ColorDefProps;\r\n fillColor?: ColorDefProps;\r\n lineWidth?: number;\r\n linePixels?: LinePixels;\r\n fillFlags?: FillFlags;\r\n ignoreLighting?: boolean;\r\n materialId?: string;\r\n texture?: ImdlTextureMapping;\r\n gradient?: Gradient.SymbProps;\r\n}\r\n\r\n/** Describes a [RenderMaterial]($common).\r\n * @alpha\r\n */\r\nexport interface ImdlRenderMaterial {\r\n diffuseColor?: ImdlColorDef;\r\n diffuse?: number;\r\n specularColor?: ImdlColorDef;\r\n specular?: number;\r\n reflectColor?: ImdlColorDef;\r\n reflect?: number;\r\n specularExponent?: number;\r\n /** In [0..1] where 0 is fully opaque. */\r\n transparency?: number;\r\n refract?: number;\r\n shadows?: boolean;\r\n ambient?: number;\r\n textureMapping?: {\r\n texture: ImdlTextureMapping;\r\n };\r\n}\r\n\r\n/** Describes a [[SurfaceMaterialAtlas]] embedded into an [[ImdlVertexTable]].\r\n * @alpha\r\n */\r\nexport interface ImdlMaterialAtlas {\r\n readonly numMaterials: number;\r\n readonly hasTranslucency?: boolean;\r\n readonly overridesAlpha?: boolean;\r\n}\r\n\r\n/** Describes a [[VertexTable]].\r\n * @alpha\r\n */\r\nexport interface ImdlVertexTable {\r\n /** Id of the [[ImdlBufferView]] containing the binary vertex table data. */\r\n readonly bufferView: string;\r\n /** The number of vertices in the table. */\r\n readonly count: number;\r\n /** The number of RGBA values in the lookup texture allocated per vertex. */\r\n readonly numRgbaPerVertex: number;\r\n /** The number of colors in the color table embedded into the vertex table, or undefined if [[uniformColor]] is defined. */\r\n readonly numColors?: number;\r\n /** The width of the lookup texture. */\r\n readonly width: number;\r\n /** The height of the lookup texture. */\r\n readonly height: number;\r\n /** True if [[uniformColor]] has transparency or the embedded color table contains transparent colors. */\r\n readonly hasTranslucency: boolean;\r\n /** Describes the number (0, 1, or more than 1) of features contained in the vertex table. */\r\n readonly featureIndexType: FeatureIndexType;\r\n /** If [[featureIndexType]] is [FeatureIndexType.Uniform]($common), the ID of the feature associated with all vertices in the table. */\r\n readonly featureID?: number;\r\n /** If defined, the color associated with all vertices in the table. */\r\n readonly uniformColor?: ColorDefProps;\r\n /** The quantization range of the vertex positions. @see [QParams3d]($common). */\r\n readonly params: {\r\n readonly decodedMin: number[];\r\n readonly decodedMax: number[];\r\n };\r\n /** If the vertex table contains multiple surface materials, describes the embedded material atlas. */\r\n readonly materialAtlas?: ImdlMaterialAtlas;\r\n readonly usesUnquantizedPositions?: boolean;\r\n}\r\n\r\n/** Describes how to draw a single [[ImdlPrimitive]] repeatedly.\r\n * @see [[InstancedGraphicParams]].\r\n * @alpha\r\n */\r\nexport interface ImdlInstances {\r\n readonly count: number;\r\n readonly transformCenter: number[];\r\n readonly featureIds: string;\r\n readonly transforms: string;\r\n readonly symbologyOverrides?: string;\r\n}\r\n\r\n/** Describes a unit of geometry within an [[ImdlMesh]].\r\n * @alpha\r\n */\r\nexport interface ImdlPrimitive {\r\n /** The Id of the associated [[ImdlDisplayParams]]. */\r\n readonly material?: string;\r\n /** A lookup table containing the primitive's vertices. */\r\n readonly vertices: ImdlVertexTable;\r\n /** If true, all the vertices lie in a single plane. */\r\n readonly isPlanar?: boolean;\r\n /** If defined, a point about which the primitive should rotate when displayed to always face the camera. */\r\n readonly viewIndependentOrigin?: XYZProps;\r\n /** If defined, describes repeated instances of the same primitive. */\r\n readonly instances?: ImdlInstances;\r\n}\r\n\r\n/** Per-vertex data used to animate and/or resymbolize a mesh.\r\n * @see [[AuxChannelTable]].\r\n * @alpha\r\n */\r\nexport type ImdlAuxChannelTable = Omit<AuxChannelTableProps, \"data\"> & { bufferView: string };\r\n\r\n/** Describes the \"hard\" edges of an [[ImdlMeshPrimitive]]. These edges represent simple line segments connecting two vertices of the mesh.\r\n * They are always visible regardless of view orientation.\r\n * Each segment is represented as a quad such that it can be expanded to a desired width in pixels.\r\n * @alpha\r\n */\r\nexport interface ImdlSegmentEdges {\r\n /** Id of the [[ImdlBufferView]] containing - for each vertex of each quad - the 24-bit index of the vertex in the mesh's [[ImdlVertexTable]]. */\r\n readonly indices: string;\r\n /** Id of the [[ImdlBufferView]] containing - for each vertex of each quad - the 24-bit index of the segmnent's other endpoint in the mesh's [[ImdlVertexTable]],\r\n * along with a \"quad index\" in [0..3] identifying which corner of the quad the vertex represents.\r\n */\r\n readonly endPointAndQuadIndices: string;\r\n}\r\n\r\n/** Describes \"hidden\" edges of an [[ImdlMeshPrimitive]]. These edges represent simple line segments connecting two vertices of the mesh.\r\n * A given silhouette is visible when only one of the faces associated with the edge is facing the camera, producing view-dependent outlines for curved\r\n * geometry like spheres and cones.\r\n * @alpha\r\n */\r\nexport interface ImdlSilhouetteEdges extends ImdlSegmentEdges {\r\n /** The Id of the [[ImdlBufferView]] containing - for each vertex - a pair of [OctEncodedNormal]($common)s for the two faces associated with the edge. */\r\n readonly normalPairs: string;\r\n}\r\n\r\n/** A compact alternative representation of [[ImdlSegmentEdges]] and [[ImdlSilhouetteEdges]] consisting of a lookup table containing information about each unique\r\n * edge, along with indices into that table.\r\n * @see [[IndexedEdgeParams]].\r\n * @alpha\r\n */\r\nexport interface ImdlIndexedEdges {\r\n /** Id of the [[ImdlBufferView]] containing the indices - 6 per segment, forming a quad. */\r\n readonly indices: string;\r\n /** Id of the [[ImdlBufferView]] containing the lookup table binary data. */\r\n readonly edges: string;\r\n /** Width of the lookup texture. */\r\n readonly width: number;\r\n /** Height of the lookup texture. */\r\n readonly height: number;\r\n /** The number of simple segments in the lower partition of the lookup table. @see [[IndexedEdgeParams.numSegments]]. */\r\n readonly numSegments: number;\r\n /** The number of bytes inserted for alignment between the lower and upper partitions of the lookup table. @see [[IndexedEdgeParams.silhouettePadding]]. */\r\n readonly silhouettePadding: number;\r\n}\r\n\r\n/** Describes the edges of an [[ImdlMeshPrimitive]].\r\n * @alpha\r\n */\r\nexport interface ImdlMeshEdges {\r\n /** @see [[ImdlSegmentEdges]]. */\r\n readonly segments?: ImdlSegmentEdges;\r\n /** @see [[ImdlSilhouetteEdges]]. */\r\n readonly silhouettes?: ImdlSilhouetteEdges;\r\n /** Line strings with additional joint triangles inserted to produce wide edges with rounded corners.\r\n * Typically only produced for 2d views.\r\n */\r\n readonly polylines?: ImdlPolyline;\r\n /** @see [[ImdlIndexedEdges]]. */\r\n readonly indexed?: ImdlIndexedEdges;\r\n}\r\n\r\n/** Describes a collection of line strings with additional joint triangles inserted to produce wide line strings with rounded corners.\r\n * @see [[TesselatedPolyline]] and [[PolylineParams]].\r\n * @alpha\r\n */\r\nexport interface ImdlPolyline {\r\n /** Id of the [[ImdlBufferView]] containing the [[TesselatedPolyline.indices]]. */\r\n readonly indices: string;\r\n /** Id of the [[ImdlBufferView]] containing the [[TesselatedPolyline.prevIndices]]. */\r\n readonly prevIndices: string;\r\n /** Id of the [[ImdlBufferView]] containing the [[TesselatedPolyline.nextIndicesAndParams]]. */\r\n readonly nextIndicesAndParams: string;\r\n}\r\n\r\n/** Describes a planar region in which a pattern symbol is repeated in a regular grid.\r\n * @see [[PatternGraphicParams]].\r\n * @alpha\r\n */\r\nexport interface ImdlAreaPattern {\r\n readonly type: \"areaPattern\";\r\n /** The Id of the [[ImdlAreaPatternSymbol]] containing the pattern geometry. */\r\n readonly symbolName: string;\r\n /** A [ClipVector]($core-geometry) used to clip symbols to the pattern region's boundary. */\r\n readonly clip: ClipVectorProps;\r\n /** Uniform scale applied to the pattern geometry. */\r\n readonly scale: number;\r\n /** Spacing between each instance of the pattern in meters. */\r\n readonly spacing: XYProps;\r\n readonly orgTransform: TransformProps;\r\n readonly origin: XYProps;\r\n /** Id of the [[ImdlBufferView]] containing the offset of each occurrence of the symbol in pattern-space. */\r\n readonly xyOffsets: string;\r\n readonly featureId: number;\r\n readonly modelTransform: TransformProps;\r\n readonly range: Range3dProps;\r\n readonly symbolTranslation: XYZProps;\r\n readonly viewIndependentOrigin?: XYZProps;\r\n}\r\n\r\n/** Describes the surface of an [[ImdlMeshPrimitive]] as a collection of triangles.\r\n * @alpha\r\n */\r\nexport interface ImdlSurface {\r\n /** The type of surface. */\r\n readonly type: SurfaceType;\r\n /** The 24-bit indices into the [[ImdlVertexTable]] of each triangle's vertex. */\r\n readonly indices: string;\r\n /** If true, the [[ImdlTextureMapping]] is applied regardless of [ViewFlags.textures]($common). */\r\n readonly alwaysDisplayTexture?: boolean;\r\n /** The quantization range for the UV coordinates. @see [QParams2d]($common). */\r\n readonly uvParams?: {\r\n readonly decodedMin: number[];\r\n readonly decodedMax: number[];\r\n };\r\n}\r\n\r\n/** Describes a triangle mesh, optionally including its edges. @see [[MeshParams]].\r\n * @alpha\r\n */\r\nexport interface ImdlMeshPrimitive extends ImdlPrimitive {\r\n /** Type discriminator for [[AnyImdlPrimitive]]. */\r\n readonly type: Mesh.PrimitiveType.Mesh;\r\n readonly surface: ImdlSurface;\r\n readonly edges?: ImdlMeshEdges;\r\n readonly auxChannels?: ImdlAuxChannelTable;\r\n readonly areaPattern?: ImdlAreaPattern;\r\n}\r\n\r\n/** Describes a collection of line strings. @see [[PolylineParams]].\r\n * @alpha\r\n */\r\nexport interface ImdlPolylinePrimitive extends ImdlPrimitive, ImdlPolyline {\r\n /** Type discriminator for [[AnyImdlPrimitive]]. */\r\n readonly type: Mesh.PrimitiveType.Polyline;\r\n}\r\n\r\n/** Describes a collection of individual points. @see [[PointStringParams.\r\n * @alpha\r\n */\r\nexport interface ImdlPointStringPrimitive extends ImdlPrimitive {\r\n /** Type discriminator for [[AnyImdlPrimitive]]. */\r\n readonly type: Mesh.PrimitiveType.Point;\r\n /** The Id of the [[ImdlBufferView]] containing - for each point - the 24-bit index of the corresponding vertex in the [[ImdlVertexTable]]. */\r\n readonly indices: string;\r\n}\r\n\r\n/** @alpha */\r\nexport type AnyImdlPrimitive = ImdlMeshPrimitive | ImdlPolylinePrimitive | ImdlPointStringPrimitive;\r\n\r\n/** A collection of primitive geometry to be rendered.\r\n * @alpha\r\n */\r\nexport interface ImdlMesh {\r\n /** The geometry to be rendered. */\r\n readonly primitives?: Array<AnyImdlPrimitive | ImdlAreaPattern>;\r\n /** If this mesh defines a layer, the unique Id of that layer.\r\n * @see [[RenderSystem.createGraphicLayer]] for a description of layers.\r\n */\r\n readonly layer?: string;\r\n}\r\n\r\n/** A collection of primitive geometry to be rendered as the pattern symbol for an [[ImdlAreaPattern]].\r\n * @alpha\r\n */\r\nexport interface ImdlAreaPatternSymbol {\r\n readonly primitives: AnyImdlPrimitive[];\r\n}\r\n\r\n/** If the tile has an associated [RenderSchedule.Script]($common), an array of Ids of nodes in the script used to group elements.\r\n * @alpha\r\n */\r\nexport interface ImdlAnimationNodes {\r\n /** The number of bytes in each integer Id provided by [[bufferView]] - either 1, 2, or 4. */\r\n bytesPerId: number;\r\n /** The Id of the [[ImdlBufferView]] containing the tightly-packed array of 1-, 2- or 4-byte unsigned integer node Ids; the number of bytes is specified by [[bytesPerId]]. */\r\n bufferView: string;\r\n}\r\n\r\n/** Describes a contiguous array of bytes within the binary portion of the tile.\r\n * @alpha\r\n */\r\nexport interface ImdlBufferView {\r\n /** The number of bytes in the array. */\r\n byteLength: number;\r\n /** The offset from the beginning of the binary portion of the tile data to the first byte in the array. */\r\n byteOffset: number;\r\n}\r\n\r\n/** A top-level dictionary of resources of a particular type contained in an [[Imdl]] tile.\r\n * Each resource has a unique name by which it can be referred to by other contents of the tile.\r\n * @alpha\r\n */\r\nexport interface ImdlDictionary<T> {\r\n [key: string]: T | undefined;\r\n}\r\n\r\n/** Describes all of the geometry contained in the tile.\r\n * @alpha\r\n */\r\nexport interface ImdlScene {\r\n /** The Ids of the elements of [[Imdl.nodes]] to be included in the scene. */\r\n nodes: string[];\r\n}\r\n\r\n/** Describes the top-level contents of a tile.\r\n * @alpha\r\n */\r\nexport interface ImdlDocument {\r\n /** The Id of the ImdlScene in [[scenes]] that describes the tile's geometry. */\r\n scene: string;\r\n /** The collection of ImdlScenes included in the tile. */\r\n scenes: ImdlDictionary<ImdlScene>;\r\n /** Specifies point to which all vertex positions in the tile are relative, as an array of 3 numbers.\r\n * Currently only used for requestElementGraphics - see GraphicsRequestProps.useAbsolutePositions.\r\n */\r\n rtcCenter?: number[];\r\n /** Maps each node Id to the Id of the corresponding mesh in [[meshes]]. */\r\n nodes: ImdlDictionary<string>;\r\n meshes: ImdlDictionary<ImdlMesh>;\r\n bufferViews: ImdlDictionary<ImdlBufferView>;\r\n materials?: ImdlDictionary<ImdlDisplayParams>;\r\n patternSymbols?: ImdlDictionary<ImdlAreaPatternSymbol>;\r\n animationNodes?: ImdlAnimationNodes;\r\n renderMaterials?: ImdlDictionary<ImdlRenderMaterial>;\r\n namedTextures?: ImdlDictionary<ImdlNamedTexture>;\r\n}\r\n"]}
@@ -19,18 +19,21 @@ export declare class AuxChannel implements AuxChannelProps {
19
19
  readonly inputs: number[];
20
20
  readonly indices: number[];
21
21
  constructor(props: AuxChannelProps);
22
+ toJSON(): AuxChannelProps;
22
23
  }
23
24
  /** @internal */
24
25
  export declare class AuxDisplacementChannel extends AuxChannel {
25
26
  readonly qOrigin: Float32Array;
26
27
  readonly qScale: Float32Array;
27
28
  constructor(props: QuantizedAuxChannelProps);
29
+ toJSON(): QuantizedAuxChannelProps;
28
30
  }
29
31
  /** @internal */
30
32
  export declare class AuxParamChannel extends AuxChannel {
31
33
  readonly qOrigin: number;
32
34
  readonly qScale: number;
33
35
  constructor(props: QuantizedAuxChannelProps);
36
+ toJSON(): QuantizedAuxChannelProps;
34
37
  }
35
38
  /** @internal */
36
39
  export interface AuxChannelTableProps {
@@ -78,6 +81,7 @@ export declare class AuxChannelTable {
78
81
  readonly params?: AuxParamChannel[];
79
82
  private constructor();
80
83
  static fromJSON(props: AuxChannelTableProps): AuxChannelTable | undefined;
84
+ toJSON(): AuxChannelTableProps;
81
85
  static fromChannels(channels: ReadonlyArray<PolyfaceAuxChannel>, numVertices: number): AuxChannelTable | undefined;
82
86
  }
83
87
  //# sourceMappingURL=AuxChannelTable.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"AuxChannelTable.d.ts","sourceRoot":"","sources":["../../../../src/render/primitives/AuxChannelTable.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EACwB,UAAU,IAAI,kBAAkB,EAC9D,MAAM,sBAAsB,CAAC;AAI9B,gBAAgB;AAChB,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;IAC1B,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC;CAC5B;AAED,gBAAgB;AAChB,MAAM,WAAW,wBAAyB,SAAQ,eAAe;IAC/D,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC;IAC3B,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;CAC3B;AAED,gBAAgB;AAChB,qBAAa,UAAW,YAAW,eAAe;IAChD,SAAgB,IAAI,EAAE,MAAM,CAAC;IAC7B,SAAgB,MAAM,EAAE,MAAM,EAAE,CAAC;IACjC,SAAgB,OAAO,EAAE,MAAM,EAAE,CAAC;gBAEf,KAAK,EAAE,eAAe;CAK1C;AAED,gBAAgB;AAChB,qBAAa,sBAAuB,SAAQ,UAAU;IACpD,SAAgB,OAAO,EAAE,YAAY,CAAC;IACtC,SAAgB,MAAM,EAAE,YAAY,CAAC;gBAElB,KAAK,EAAE,wBAAwB;CAKnD;AAED,gBAAgB;AAChB,qBAAa,eAAgB,SAAQ,UAAU;IAC7C,SAAgB,OAAO,EAAE,MAAM,CAAC;IAChC,SAAgB,MAAM,EAAE,MAAM,CAAC;gBAEZ,KAAK,EAAE,wBAAwB;CAKnD;AAED,gBAAgB;AAChB,MAAM,WAAW,oBAAoB;IACnC,8FAA8F;IAC9F,QAAQ,CAAC,IAAI,EAAE,UAAU,CAAC;IAC1B,kEAAkE;IAClE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,uCAAuC;IACvC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,sGAAsG;IACtG,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,gFAAgF;IAChF,QAAQ,CAAC,iBAAiB,EAAE,MAAM,CAAC;IACnC,yCAAyC;IACzC,QAAQ,CAAC,aAAa,CAAC,EAAE,wBAAwB,EAAE,CAAC;IACpD,mCAAmC;IACnC,QAAQ,CAAC,OAAO,CAAC,EAAE,eAAe,EAAE,CAAC;IACrC,yCAAyC;IACzC,QAAQ,CAAC,MAAM,CAAC,EAAE,wBAAwB,EAAE,CAAC;CAC9C;AAED;;;;;;;GAOG;AACH,qBAAa,eAAe;IAC1B,8FAA8F;IAC9F,SAAgB,IAAI,EAAE,UAAU,CAAC;IACjC,kEAAkE;IAClE,SAAgB,KAAK,EAAE,MAAM,CAAC;IAC9B,uCAAuC;IACvC,SAAgB,MAAM,EAAE,MAAM,CAAC;IAC/B,sGAAsG;IACtG,SAAgB,WAAW,EAAE,MAAM,CAAC;IACpC,gFAAgF;IAChF,SAAgB,iBAAiB,EAAE,MAAM,CAAC;IAC1C,yCAAyC;IACzC,SAAgB,aAAa,CAAC,EAAE,sBAAsB,EAAE,CAAC;IACzD,mCAAmC;IACnC,SAAgB,OAAO,CAAC,EAAE,UAAU,EAAE,CAAC;IACvC,yCAAyC;IACzC,SAAgB,MAAM,CAAC,EAAE,eAAe,EAAE,CAAC;IAE3C,OAAO;WAWO,QAAQ,CAAC,KAAK,EAAE,oBAAoB,GAAG,eAAe,GAAG,SAAS;WA0BlE,YAAY,CAAC,QAAQ,EAAE,aAAa,CAAC,kBAAkB,CAAC,EAAE,WAAW,EAAE,MAAM,GAAG,eAAe,GAAG,SAAS;CAG1H"}
1
+ {"version":3,"file":"AuxChannelTable.d.ts","sourceRoot":"","sources":["../../../../src/render/primitives/AuxChannelTable.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EACwB,UAAU,IAAI,kBAAkB,EAC9D,MAAM,sBAAsB,CAAC;AAI9B,gBAAgB;AAChB,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;IAC1B,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC;CAC5B;AAED,gBAAgB;AAChB,MAAM,WAAW,wBAAyB,SAAQ,eAAe;IAC/D,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC;IAC3B,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;CAC3B;AAED,gBAAgB;AAChB,qBAAa,UAAW,YAAW,eAAe;IAChD,SAAgB,IAAI,EAAE,MAAM,CAAC;IAC7B,SAAgB,MAAM,EAAE,MAAM,EAAE,CAAC;IACjC,SAAgB,OAAO,EAAE,MAAM,EAAE,CAAC;gBAEf,KAAK,EAAE,eAAe;IAMlC,MAAM,IAAI,eAAe;CAOjC;AAED,gBAAgB;AAChB,qBAAa,sBAAuB,SAAQ,UAAU;IACpD,SAAgB,OAAO,EAAE,YAAY,CAAC;IACtC,SAAgB,MAAM,EAAE,YAAY,CAAC;gBAElB,KAAK,EAAE,wBAAwB;IAMlC,MAAM,IAAI,wBAAwB;CAOnD;AAED,gBAAgB;AAChB,qBAAa,eAAgB,SAAQ,UAAU;IAC7C,SAAgB,OAAO,EAAE,MAAM,CAAC;IAChC,SAAgB,MAAM,EAAE,MAAM,CAAC;gBAEZ,KAAK,EAAE,wBAAwB;IAMlC,MAAM,IAAI,wBAAwB;CAOnD;AAED,gBAAgB;AAChB,MAAM,WAAW,oBAAoB;IACnC,8FAA8F;IAC9F,QAAQ,CAAC,IAAI,EAAE,UAAU,CAAC;IAC1B,kEAAkE;IAClE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,uCAAuC;IACvC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,sGAAsG;IACtG,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,gFAAgF;IAChF,QAAQ,CAAC,iBAAiB,EAAE,MAAM,CAAC;IACnC,yCAAyC;IACzC,QAAQ,CAAC,aAAa,CAAC,EAAE,wBAAwB,EAAE,CAAC;IACpD,mCAAmC;IACnC,QAAQ,CAAC,OAAO,CAAC,EAAE,eAAe,EAAE,CAAC;IACrC,yCAAyC;IACzC,QAAQ,CAAC,MAAM,CAAC,EAAE,wBAAwB,EAAE,CAAC;CAC9C;AAED;;;;;;;GAOG;AACH,qBAAa,eAAe;IAC1B,8FAA8F;IAC9F,SAAgB,IAAI,EAAE,UAAU,CAAC;IACjC,kEAAkE;IAClE,SAAgB,KAAK,EAAE,MAAM,CAAC;IAC9B,uCAAuC;IACvC,SAAgB,MAAM,EAAE,MAAM,CAAC;IAC/B,sGAAsG;IACtG,SAAgB,WAAW,EAAE,MAAM,CAAC;IACpC,gFAAgF;IAChF,SAAgB,iBAAiB,EAAE,MAAM,CAAC;IAC1C,yCAAyC;IACzC,SAAgB,aAAa,CAAC,EAAE,sBAAsB,EAAE,CAAC;IACzD,mCAAmC;IACnC,SAAgB,OAAO,CAAC,EAAE,UAAU,EAAE,CAAC;IACvC,yCAAyC;IACzC,SAAgB,MAAM,CAAC,EAAE,eAAe,EAAE,CAAC;IAE3C,OAAO;WAWO,QAAQ,CAAC,KAAK,EAAE,oBAAoB,GAAG,eAAe,GAAG,SAAS;IA0BzE,MAAM,IAAI,oBAAoB;WAavB,YAAY,CAAC,QAAQ,EAAE,aAAa,CAAC,kBAAkB,CAAC,EAAE,WAAW,EAAE,MAAM,GAAG,eAAe,GAAG,SAAS;CAG1H"}
@@ -19,6 +19,13 @@ class AuxChannel {
19
19
  this.inputs = props.inputs;
20
20
  this.indices = props.indices;
21
21
  }
22
+ toJSON() {
23
+ return {
24
+ name: this.name,
25
+ inputs: this.inputs,
26
+ indices: this.indices,
27
+ };
28
+ }
22
29
  }
23
30
  exports.AuxChannel = AuxChannel;
24
31
  /** @internal */
@@ -28,6 +35,13 @@ class AuxDisplacementChannel extends AuxChannel {
28
35
  this.qOrigin = Float32Array.from(props.qOrigin);
29
36
  this.qScale = Float32Array.from(props.qScale);
30
37
  }
38
+ toJSON() {
39
+ return {
40
+ ...super.toJSON(),
41
+ qOrigin: Array.from(this.qOrigin),
42
+ qScale: Array.from(this.qScale),
43
+ };
44
+ }
31
45
  }
32
46
  exports.AuxDisplacementChannel = AuxDisplacementChannel;
33
47
  /** @internal */
@@ -37,6 +51,13 @@ class AuxParamChannel extends AuxChannel {
37
51
  this.qOrigin = props.qOrigin[0];
38
52
  this.qScale = props.qScale[0];
39
53
  }
54
+ toJSON() {
55
+ return {
56
+ ...super.toJSON(),
57
+ qOrigin: [this.qOrigin],
58
+ qScale: [this.qScale],
59
+ };
60
+ }
40
61
  }
41
62
  exports.AuxParamChannel = AuxParamChannel;
42
63
  /**
@@ -79,6 +100,18 @@ class AuxChannelTable {
79
100
  }
80
101
  return undefined !== displacements || undefined !== normals || undefined !== params ? new AuxChannelTable(props, displacements, normals, params) : undefined;
81
102
  }
103
+ toJSON() {
104
+ return {
105
+ data: this.data,
106
+ width: this.width,
107
+ height: this.height,
108
+ count: this.numVertices,
109
+ numBytesPerVertex: this.numBytesPerVertex,
110
+ displacements: this.displacements?.map((x) => x.toJSON()),
111
+ normals: this.normals?.map((x) => x.toJSON()),
112
+ params: this.params?.map((x) => x.toJSON()),
113
+ };
114
+ }
82
115
  static fromChannels(channels, numVertices) {
83
116
  return AuxChannelTableBuilder.buildAuxChannelTable(channels, numVertices);
84
117
  }
@@ -1 +1 @@
1
- {"version":3,"file":"AuxChannelTable.js","sourceRoot":"","sources":["../../../../src/render/primitives/AuxChannelTable.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAAsD;AACtD,wDAE8B;AAC9B,oDAAyF;AACzF,+CAAkD;AAelD,gBAAgB;AAChB,MAAa,UAAU;IAKrB,YAAmB,KAAsB;QACvC,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;QACvB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAC3B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;IAC/B,CAAC;CACF;AAVD,gCAUC;AAED,gBAAgB;AAChB,MAAa,sBAAuB,SAAQ,UAAU;IAIpD,YAAmB,KAA+B;QAChD,KAAK,CAAC,KAAK,CAAC,CAAC;QACb,IAAI,CAAC,OAAO,GAAG,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;QAChD,IAAI,CAAC,MAAM,GAAG,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IAChD,CAAC;CACF;AATD,wDASC;AAED,gBAAgB;AAChB,MAAa,eAAgB,SAAQ,UAAU;IAI7C,YAAmB,KAA+B;QAChD,KAAK,CAAC,KAAK,CAAC,CAAC;QACb,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAChC,CAAC;CACF;AATD,0CASC;AAsBD;;;;;;;GAOG;AACH,MAAa,eAAe;IAkB1B,YAAoB,KAA2B,EAAE,aAAwC,EAAE,OAAsB,EAAE,MAA0B;QAC3I,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAC3B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,KAAK,CAAC;QAC/B,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,iBAAiB,CAAC;QACjD,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IAEM,MAAM,CAAC,QAAQ,CAAC,KAA2B;QAChD,IAAI,aAAmD,CAAC;QACxD,IAAI,OAAiC,CAAC;QACtC,IAAI,MAAqC,CAAC;QAE1C,IAAI,SAAS,KAAK,KAAK,CAAC,aAAa,IAAI,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,MAAM,EAAE;YACvE,aAAa,GAAG,EAAE,CAAC;YACnB,KAAK,MAAM,YAAY,IAAI,KAAK,CAAC,aAAa;gBAC5C,aAAa,CAAC,IAAI,CAAC,IAAI,sBAAsB,CAAC,YAAY,CAAC,CAAC,CAAC;SAChE;QAED,IAAI,SAAS,KAAK,KAAK,CAAC,OAAO,IAAI,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE;YAC3D,OAAO,GAAG,EAAE,CAAC;YACb,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,OAAO;gBAChC,OAAO,CAAC,IAAI,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;SACxC;QAED,IAAI,SAAS,KAAK,KAAK,CAAC,MAAM,IAAI,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE;YACzD,MAAM,GAAG,EAAE,CAAC;YACZ,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,MAAM;gBAC9B,MAAM,CAAC,IAAI,CAAC,IAAI,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC;SAC3C;QAED,OAAO,SAAS,KAAK,aAAa,IAAI,SAAS,KAAK,OAAO,IAAI,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,IAAI,eAAe,CAAC,KAAK,EAAE,aAAa,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IAC/J,CAAC;IAEM,MAAM,CAAC,YAAY,CAAC,QAA2C,EAAE,WAAmB;QACzF,OAAO,sBAAsB,CAAC,oBAAoB,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC;IAC5E,CAAC;CACF;AA1DD,0CA0DC;AAED,SAAS,MAAM,CAAC,GAAW;IACzB,IAAI,CAAC,KAAK,GAAG;QACX,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;IAEhB,OAAO,GAAG,CAAC;AACb,CAAC;AAED,MAAM,sBAAsB;IAK1B,YAAoB,KAAoC,EAAE,iBAAyB;QACjF,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;QAC5C,IAAI,CAAC,KAAK,GAAG,IAAI,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC/C,CAAC;IAEM,MAAM,CAAC,oBAAoB,CAAC,QAA2C,EAAE,WAAmB;QACjG,MAAM,iBAAiB,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,OAAO,EAAE,EAAE,CAAC,KAAK,GAAG,wBAAwB,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5G,IAAI,CAAC,iBAAiB;YACpB,OAAO,SAAS,CAAC;QAEnB,MAAM,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,iBAAiB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC/D,MAAM,qBAAqB,GAAG,cAAc,GAAG,CAAC,GAAG,iBAAiB,CAAC;QACrE,IAAA,qBAAM,EAAC,CAAC,KAAK,qBAAqB,IAAI,CAAC,KAAK,qBAAqB,CAAC,CAAC;QAEnE,kIAAkI;QAClI,IAAI,UAAU,CAAC;QACf,IAAI,CAAC,KAAK,qBAAqB;YAC7B,UAAU,GAAG,IAAA,+BAAiB,EAAC,IAAI,CAAC,KAAK,CAAC,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,iBAAiB,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,gDAAgD;;YAE7I,UAAU,GAAG,IAAA,+BAAiB,EAAC,WAAW,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC;QAEjE,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,KAAK,GAAG,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACtE,MAAM,KAAK,GAAkC;YAC3C,IAAI;YACJ,KAAK,EAAE,UAAU,CAAC,KAAK;YACvB,MAAM,EAAE,UAAU,CAAC,MAAM;YACzB,KAAK,EAAE,WAAW;YAClB,iBAAiB;SAClB,CAAC;QAEF,MAAM,OAAO,GAAG,IAAI,sBAAsB,CAAC,KAAK,EAAE,iBAAiB,CAAC,CAAC;QACrE,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QACxB,OAAO,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACzC,CAAC;IAEO,KAAK,CAAC,QAA2C;QACvD,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;YAC9B,IAAI,kCAAkB,CAAC,MAAM,KAAK,OAAO,CAAC,QAAQ;gBAChD,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;iBAClC,IAAI,kCAAkB,CAAC,MAAM,KAAK,OAAO,CAAC,QAAQ;gBACrD,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;;gBAE3C,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;YAEtC,UAAU,IAAI,wBAAwB,CAAC,OAAO,CAAC,CAAC;SACjD;IACH,CAAC;IAEO,UAAU,CAAC,OAA2B,EAAE,UAAkB;QAChE,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,MAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,MAAM,MAAM,GAAG,IAAI,wBAAQ,EAAE,CAAC;QAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC5C,IAAI,SAAS,GAAG,UAAU,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,qBAAqB;YACzD,OAAO,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,sCAAsC;YAEnE,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAExB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;gBAC9C,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC1B,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC9B,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC9B,MAAM,CAAC,gBAAgB,EAAE,CAAC;gBAE1B,MAAM,aAAa,GAAG,8BAAgB,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBACtD,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,aAAa,EAAE,IAAI,CAAC,CAAC;gBACrD,SAAS,IAAI,IAAI,CAAC,kBAAkB,CAAC;aACtC;SACF;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,OAAO,GAAG,EAAE,CAAC,CAAC;QAClE,OAAO,CAAC,IAAI,CAAC;YACX,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,EAAE;YACxB,MAAM;YACN,OAAO;SACR,CAAC,CAAC;IACL,CAAC;IAEO,SAAS,CAAC,OAA2B,EAAE,UAAkB;QAC/D,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,MAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,MAAM,KAAK,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACnC,KAAK,MAAM,IAAI,IAAI,OAAO,CAAC,IAAI,EAAE;YAC/B,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACxB,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAChC;QAED,MAAM,MAAM,GAAG,0BAAY,CAAC,YAAY,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC;QAEjE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC5C,IAAI,SAAS,GAAG,UAAU,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,qBAAqB;YACzD,OAAO,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,sCAAsC;YAEnE,KAAK,MAAM,KAAK,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,MAAM,EAAE;gBAC1C,MAAM,SAAS,GAAG,0BAAY,CAAC,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;gBAClE,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;gBACjD,SAAS,IAAI,IAAI,CAAC,kBAAkB,CAAC;aACtC;SACF;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,EAAE,CAAC,CAAC;QAC/D,MAAM,CAAC,IAAI,CAAC;YACV,MAAM;YACN,OAAO;YACP,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,EAAE;YACxB,OAAO,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC;YACpB,MAAM,EAAE,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;SACzB,CAAC,CAAC;IACL,CAAC;IAEO,gBAAgB,CAAC,OAA2B,EAAE,UAAkB;QACtE,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,MAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,MAAM,KAAK,GAAG,IAAI,uBAAO,EAAE,CAAC;QAC5B,MAAM,KAAK,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACnC,KAAK,MAAM,IAAI,IAAI,OAAO,CAAC,IAAI,EAAE;YAC/B,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACxB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;gBAC9C,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBAClE,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;aACrB;SACF;QAED,MAAM,OAAO,GAAG,uBAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QAC3C,MAAM,MAAM,GAAG,IAAI,sBAAQ,EAAE,CAAC;QAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC5C,IAAI,SAAS,GAAG,UAAU,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,yBAAyB;YAC7D,OAAO,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,sCAAsC;YAEnE,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;gBAC9C,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBAClE,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;gBAE5B,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;gBACpD,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;gBACpD,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;gBACpD,SAAS,IAAI,IAAI,CAAC,kBAAkB,CAAC;aACtC;SACF;QAED,MAAM,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,EAAE,CAAC,CAAC;QACpF,aAAa,CAAC,IAAI,CAAC;YACjB,MAAM;YACN,OAAO;YACP,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,EAAE;YACxB,OAAO,EAAE,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE;YACjC,MAAM,EAAE,OAAO,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;SACtD,CAAC,CAAC;IACL,CAAC;CACF;AAED,SAAS,wBAAwB,CAAC,OAA2B;IAC3D,MAAM,QAAQ,GAAG,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC;IACrC,QAAQ,OAAO,CAAC,QAAQ,EAAE;QACxB,KAAK,kCAAkB,CAAC,MAAM;YAC5B,OAAO,CAAC,GAAG,QAAQ,CAAC,CAAC,kDAAkD;QACzE,KAAK,kCAAkB,CAAC,MAAM,CAAC;QAC/B,KAAK,kCAAkB,CAAC,QAAQ,CAAC;QACjC,KAAK,kCAAkB,CAAC,MAAM;YAC5B,OAAO,CAAC,GAAG,QAAQ,CAAC,CAAC,sCAAsC;KAC9D;AACH,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, Mutable } from \"@itwin/core-bentley\";\r\nimport {\r\n AuxChannelDataType, Point3d, AuxChannel as PolyfaceAuxChannel, Range1d, Range3d, Vector3d,\r\n} from \"@itwin/core-geometry\";\r\nimport { OctEncodedNormal, QParams3d, QPoint3d, Quantization } from \"@itwin/core-common\";\r\nimport { computeDimensions } from \"./VertexTable\";\r\n\r\n/** @internal */\r\nexport interface AuxChannelProps {\r\n readonly name: string;\r\n readonly inputs: number[];\r\n readonly indices: number[];\r\n}\r\n\r\n/** @internal */\r\nexport interface QuantizedAuxChannelProps extends AuxChannelProps {\r\n readonly qOrigin: number[];\r\n readonly qScale: number[];\r\n}\r\n\r\n/** @internal */\r\nexport class AuxChannel implements AuxChannelProps {\r\n public readonly name: string;\r\n public readonly inputs: number[];\r\n public readonly indices: number[];\r\n\r\n public constructor(props: AuxChannelProps) {\r\n this.name = props.name;\r\n this.inputs = props.inputs;\r\n this.indices = props.indices;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class AuxDisplacementChannel extends AuxChannel {\r\n public readonly qOrigin: Float32Array;\r\n public readonly qScale: Float32Array;\r\n\r\n public constructor(props: QuantizedAuxChannelProps) {\r\n super(props);\r\n this.qOrigin = Float32Array.from(props.qOrigin);\r\n this.qScale = Float32Array.from(props.qScale);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class AuxParamChannel extends AuxChannel {\r\n public readonly qOrigin: number;\r\n public readonly qScale: number;\r\n\r\n public constructor(props: QuantizedAuxChannelProps) {\r\n super(props);\r\n this.qOrigin = props.qOrigin[0];\r\n this.qScale = props.qScale[0];\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface AuxChannelTableProps {\r\n /** Rectangular array of per-vertex data, of size width * height * numBytesPerVertex bytes. */\r\n readonly data: Uint8Array;\r\n /** The number of 4-byte RGBA columns in each row of the array. */\r\n readonly width: number;\r\n /** The number of rows in the array. */\r\n readonly height: number;\r\n /** The number of vertices in the array. Must be no more than (width * height) / numBytesPerVertex. */\r\n readonly count: number;\r\n /** The number of bytes allocated for each vertex. Must be a multiple of two. */\r\n readonly numBytesPerVertex: number;\r\n /** Displacements used for animations. */\r\n readonly displacements?: QuantizedAuxChannelProps[];\r\n /** Normals used for animations. */\r\n readonly normals?: AuxChannelProps[];\r\n /** Scalar params used for animations. */\r\n readonly params?: QuantizedAuxChannelProps[];\r\n}\r\n\r\n/**\r\n * Represents one or more channels of auxiliary per-vertex data which can be used to animate and resymbolize a mesh in various ways.\r\n * Each channel holds a fixed number of bytes for each vertex (typically 2 bytes for normals and params, 6 bytes for displacements).\r\n * The channels are interleaved in a rectangular array such that the data for each vertex is stored contiguously; that is, if a displacement and\r\n * a normal channel exist, then the first vertex's displacement is followed by the first vertex's normal, which is followed by the second\r\n * vertex's displacement and normal; and so on.\r\n * @internal\r\n */\r\nexport class AuxChannelTable {\r\n /** Rectangular array of per-vertex data, of size width * height * numBytesPerVertex bytes. */\r\n public readonly data: Uint8Array;\r\n /** The number of 4-byte RGBA columns in each row of the array. */\r\n public readonly width: number;\r\n /** The number of rows in the array. */\r\n public readonly height: number;\r\n /** The number of vertices in the array. Must be no more than (width * height) / numBytesPerVertex. */\r\n public readonly numVertices: number;\r\n /** The number of bytes allocated for each vertex. Must be a multiple of two. */\r\n public readonly numBytesPerVertex: number;\r\n /** Displacements used for animations. */\r\n public readonly displacements?: AuxDisplacementChannel[];\r\n /** Normals used for animations. */\r\n public readonly normals?: AuxChannel[];\r\n /** Scalar params used for animations. */\r\n public readonly params?: AuxParamChannel[];\r\n\r\n private constructor(props: AuxChannelTableProps, displacements?: AuxDisplacementChannel[], normals?: AuxChannel[], params?: AuxParamChannel[]) {\r\n this.data = props.data;\r\n this.width = props.width;\r\n this.height = props.height;\r\n this.numVertices = props.count;\r\n this.numBytesPerVertex = props.numBytesPerVertex;\r\n this.displacements = displacements;\r\n this.normals = normals;\r\n this.params = params;\r\n }\r\n\r\n public static fromJSON(props: AuxChannelTableProps): AuxChannelTable | undefined {\r\n let displacements: AuxDisplacementChannel[] | undefined;\r\n let normals: AuxChannel[] | undefined;\r\n let params: AuxParamChannel[] | undefined;\r\n\r\n if (undefined !== props.displacements && 0 < props.displacements.length) {\r\n displacements = [];\r\n for (const displacement of props.displacements)\r\n displacements.push(new AuxDisplacementChannel(displacement));\r\n }\r\n\r\n if (undefined !== props.normals && 0 < props.normals.length) {\r\n normals = [];\r\n for (const normal of props.normals)\r\n normals.push(new AuxChannel(normal));\r\n }\r\n\r\n if (undefined !== props.params && 0 < props.params.length) {\r\n params = [];\r\n for (const param of props.params)\r\n params.push(new AuxParamChannel(param));\r\n }\r\n\r\n return undefined !== displacements || undefined !== normals || undefined !== params ? new AuxChannelTable(props, displacements, normals, params) : undefined;\r\n }\r\n\r\n public static fromChannels(channels: ReadonlyArray<PolyfaceAuxChannel>, numVertices: number): AuxChannelTable | undefined {\r\n return AuxChannelTableBuilder.buildAuxChannelTable(channels, numVertices);\r\n }\r\n}\r\n\r\nfunction invert(num: number): number {\r\n if (0 !== num)\r\n num = 1 / num;\r\n\r\n return num;\r\n}\r\n\r\nclass AuxChannelTableBuilder {\r\n private readonly _view: DataView;\r\n private readonly _props: Mutable<AuxChannelTableProps>;\r\n private readonly _numBytesPerVertex: number;\r\n\r\n private constructor(props: Mutable<AuxChannelTableProps>, numBytesPerVertex: number) {\r\n this._props = props;\r\n this._numBytesPerVertex = numBytesPerVertex;\r\n this._view = new DataView(props.data.buffer);\r\n }\r\n\r\n public static buildAuxChannelTable(channels: ReadonlyArray<PolyfaceAuxChannel>, numVertices: number): AuxChannelTable | undefined {\r\n const numBytesPerVertex = channels.reduce((accum, channel) => accum + computeNumBytesPerVertex(channel), 0);\r\n if (!numBytesPerVertex)\r\n return undefined;\r\n\r\n const nRgbaPerVertex = Math.floor((numBytesPerVertex + 3) / 4);\r\n const nUnusedBytesPerVertex = nRgbaPerVertex * 4 - numBytesPerVertex;\r\n assert(0 === nUnusedBytesPerVertex || 2 === nUnusedBytesPerVertex);\r\n\r\n // We don't want any unused bytes. If we've got 2 extra, make every other vertex's channel start in the middle of the first texel.\r\n let dimensions;\r\n if (0 !== nUnusedBytesPerVertex)\r\n dimensions = computeDimensions(Math.floor((numVertices + 1) / 2), numBytesPerVertex / 2, 0); // twice as many RGBA for half as many vertices.\r\n else\r\n dimensions = computeDimensions(numVertices, nRgbaPerVertex, 0);\r\n\r\n const data = new Uint8Array(dimensions.width * dimensions.height * 4);\r\n const props: Mutable<AuxChannelTableProps> = {\r\n data,\r\n width: dimensions.width,\r\n height: dimensions.height,\r\n count: numVertices,\r\n numBytesPerVertex,\r\n };\r\n\r\n const builder = new AuxChannelTableBuilder(props, numBytesPerVertex);\r\n builder.build(channels);\r\n return AuxChannelTable.fromJSON(props);\r\n }\r\n\r\n private build(channels: ReadonlyArray<PolyfaceAuxChannel>): void {\r\n let byteOffset = 0;\r\n for (const channel of channels) {\r\n if (AuxChannelDataType.Normal === channel.dataType)\r\n this.addNormals(channel, byteOffset);\r\n else if (AuxChannelDataType.Vector === channel.dataType)\r\n this.addDisplacements(channel, byteOffset);\r\n else\r\n this.addParams(channel, byteOffset);\r\n\r\n byteOffset += computeNumBytesPerVertex(channel);\r\n }\r\n }\r\n\r\n private addNormals(channel: PolyfaceAuxChannel, byteOffset: number): void {\r\n const inputs = [];\r\n const indices = [];\r\n\r\n const normal = new Vector3d();\r\n for (let i = 0; i < channel.data.length; i++) {\r\n let byteIndex = byteOffset + i * 2; // 2 bytes per normal\r\n indices.push(byteIndex / 2); // indices aligned to 2-byte intervals\r\n\r\n const data = channel.data[i];\r\n inputs.push(data.input);\r\n\r\n for (let j = 0; j < data.values.length; j += 3) {\r\n normal.x = data.values[j];\r\n normal.y = data.values[j + 1];\r\n normal.z = data.values[j + 2];\r\n normal.normalizeInPlace();\r\n\r\n const encodedNormal = OctEncodedNormal.encode(normal);\r\n this._view.setUint16(byteIndex, encodedNormal, true);\r\n byteIndex += this._numBytesPerVertex;\r\n }\r\n }\r\n\r\n const normals = this._props.normals ?? (this._props.normals = []);\r\n normals.push({\r\n name: channel.name ?? \"\",\r\n inputs,\r\n indices,\r\n });\r\n }\r\n\r\n private addParams(channel: PolyfaceAuxChannel, byteOffset: number): void {\r\n const inputs = [];\r\n const indices = [];\r\n\r\n const range = Range1d.createNull();\r\n for (const data of channel.data) {\r\n inputs.push(data.input);\r\n range.extendArray(data.values);\r\n }\r\n\r\n const qScale = Quantization.computeScale(range.high - range.low);\r\n\r\n for (let i = 0; i < channel.data.length; i++) {\r\n let byteIndex = byteOffset + i * 2; // 2 bytes per double\r\n indices.push(byteIndex / 2); // indices aligned to 2-byte intervals\r\n\r\n for (const value of channel.data[i].values) {\r\n const quantized = Quantization.quantize(value, range.low, qScale);\r\n this._view.setUint16(byteIndex, quantized, true);\r\n byteIndex += this._numBytesPerVertex;\r\n }\r\n }\r\n\r\n const params = this._props.params ?? (this._props.params = []);\r\n params.push({\r\n inputs,\r\n indices,\r\n name: channel.name ?? \"\",\r\n qOrigin: [range.low],\r\n qScale: [invert(qScale)],\r\n });\r\n }\r\n\r\n private addDisplacements(channel: PolyfaceAuxChannel, byteOffset: number): void {\r\n const inputs = [];\r\n const indices = [];\r\n\r\n const point = new Point3d();\r\n const range = Range3d.createNull();\r\n for (const data of channel.data) {\r\n inputs.push(data.input);\r\n for (let i = 0; i < data.values.length; i += 3) {\r\n point.set(data.values[i], data.values[i + 1], data.values[i + 2]);\r\n range.extend(point);\r\n }\r\n }\r\n\r\n const qParams = QParams3d.fromRange(range);\r\n const qPoint = new QPoint3d();\r\n for (let i = 0; i < channel.data.length; i++) {\r\n let byteIndex = byteOffset + i * 6; // 2 bytes per coordinate\r\n indices.push(byteIndex / 2); // indices aligned to 2-byte intervals\r\n\r\n const data = channel.data[i];\r\n for (let j = 0; j < data.values.length; j += 3) {\r\n point.set(data.values[j], data.values[j + 1], data.values[j + 2]);\r\n qPoint.init(point, qParams);\r\n\r\n this._view.setUint16(byteIndex + 0, qPoint.x, true);\r\n this._view.setUint16(byteIndex + 2, qPoint.y, true);\r\n this._view.setUint16(byteIndex + 4, qPoint.z, true);\r\n byteIndex += this._numBytesPerVertex;\r\n }\r\n }\r\n\r\n const displacements = this._props.displacements ?? (this._props.displacements = []);\r\n displacements.push({\r\n inputs,\r\n indices,\r\n name: channel.name ?? \"\",\r\n qOrigin: qParams.origin.toArray(),\r\n qScale: qParams.scale.toArray().map((x) => invert(x)),\r\n });\r\n }\r\n}\r\n\r\nfunction computeNumBytesPerVertex(channel: PolyfaceAuxChannel): number {\r\n const nEntries = channel.data.length;\r\n switch (channel.dataType) {\r\n case AuxChannelDataType.Vector:\r\n return 6 * nEntries; // 3 16-bit quantized coordinate values per entry.\r\n case AuxChannelDataType.Normal:\r\n case AuxChannelDataType.Distance:\r\n case AuxChannelDataType.Scalar:\r\n return 2 * nEntries; // 1 16-bit quantized value per entry.\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"AuxChannelTable.js","sourceRoot":"","sources":["../../../../src/render/primitives/AuxChannelTable.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAAsD;AACtD,wDAE8B;AAC9B,oDAAyF;AACzF,+CAAkD;AAelD,gBAAgB;AAChB,MAAa,UAAU;IAKrB,YAAmB,KAAsB;QACvC,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;QACvB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAC3B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;IAC/B,CAAC;IAEM,MAAM;QACX,OAAO;YACL,IAAI,EAAE,IAAI,CAAC,IAAI;YACf,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,OAAO,EAAE,IAAI,CAAC,OAAO;SACtB,CAAC;IACJ,CAAC;CACF;AAlBD,gCAkBC;AAED,gBAAgB;AAChB,MAAa,sBAAuB,SAAQ,UAAU;IAIpD,YAAmB,KAA+B;QAChD,KAAK,CAAC,KAAK,CAAC,CAAC;QACb,IAAI,CAAC,OAAO,GAAG,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;QAChD,IAAI,CAAC,MAAM,GAAG,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IAChD,CAAC;IAEe,MAAM;QACpB,OAAO;YACL,GAAG,KAAK,CAAC,MAAM,EAAE;YACjB,OAAO,EAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC;YACjC,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;SAChC,CAAC;IACJ,CAAC;CACF;AAjBD,wDAiBC;AAED,gBAAgB;AAChB,MAAa,eAAgB,SAAQ,UAAU;IAI7C,YAAmB,KAA+B;QAChD,KAAK,CAAC,KAAK,CAAC,CAAC;QACb,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAChC,CAAC;IAEe,MAAM;QACpB,OAAO;YACL,GAAG,KAAK,CAAC,MAAM,EAAE;YACjB,OAAO,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC;YACvB,MAAM,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC;SACtB,CAAC;IACJ,CAAC;CACF;AAjBD,0CAiBC;AAsBD;;;;;;;GAOG;AACH,MAAa,eAAe;IAkB1B,YAAoB,KAA2B,EAAE,aAAwC,EAAE,OAAsB,EAAE,MAA0B;QAC3I,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAC3B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,KAAK,CAAC;QAC/B,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,iBAAiB,CAAC;QACjD,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IAEM,MAAM,CAAC,QAAQ,CAAC,KAA2B;QAChD,IAAI,aAAmD,CAAC;QACxD,IAAI,OAAiC,CAAC;QACtC,IAAI,MAAqC,CAAC;QAE1C,IAAI,SAAS,KAAK,KAAK,CAAC,aAAa,IAAI,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,MAAM,EAAE;YACvE,aAAa,GAAG,EAAE,CAAC;YACnB,KAAK,MAAM,YAAY,IAAI,KAAK,CAAC,aAAa;gBAC5C,aAAa,CAAC,IAAI,CAAC,IAAI,sBAAsB,CAAC,YAAY,CAAC,CAAC,CAAC;SAChE;QAED,IAAI,SAAS,KAAK,KAAK,CAAC,OAAO,IAAI,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE;YAC3D,OAAO,GAAG,EAAE,CAAC;YACb,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,OAAO;gBAChC,OAAO,CAAC,IAAI,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;SACxC;QAED,IAAI,SAAS,KAAK,KAAK,CAAC,MAAM,IAAI,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE;YACzD,MAAM,GAAG,EAAE,CAAC;YACZ,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,MAAM;gBAC9B,MAAM,CAAC,IAAI,CAAC,IAAI,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC;SAC3C;QAED,OAAO,SAAS,KAAK,aAAa,IAAI,SAAS,KAAK,OAAO,IAAI,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,IAAI,eAAe,CAAC,KAAK,EAAE,aAAa,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IAC/J,CAAC;IAEM,MAAM;QACX,OAAO;YACL,IAAI,EAAE,IAAI,CAAC,IAAI;YACf,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,KAAK,EAAE,IAAI,CAAC,WAAW;YACvB,iBAAiB,EAAE,IAAI,CAAC,iBAAiB;YACzC,aAAa,EAAE,IAAI,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC;YACzD,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC;YAC7C,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC;SAC5C,CAAC;IACJ,CAAC;IAEM,MAAM,CAAC,YAAY,CAAC,QAA2C,EAAE,WAAmB;QACzF,OAAO,sBAAsB,CAAC,oBAAoB,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC;IAC5E,CAAC;CACF;AAvED,0CAuEC;AAED,SAAS,MAAM,CAAC,GAAW;IACzB,IAAI,CAAC,KAAK,GAAG;QACX,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;IAEhB,OAAO,GAAG,CAAC;AACb,CAAC;AAED,MAAM,sBAAsB;IAK1B,YAAoB,KAAoC,EAAE,iBAAyB;QACjF,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;QAC5C,IAAI,CAAC,KAAK,GAAG,IAAI,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC/C,CAAC;IAEM,MAAM,CAAC,oBAAoB,CAAC,QAA2C,EAAE,WAAmB;QACjG,MAAM,iBAAiB,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,OAAO,EAAE,EAAE,CAAC,KAAK,GAAG,wBAAwB,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5G,IAAI,CAAC,iBAAiB;YACpB,OAAO,SAAS,CAAC;QAEnB,MAAM,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,iBAAiB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC/D,MAAM,qBAAqB,GAAG,cAAc,GAAG,CAAC,GAAG,iBAAiB,CAAC;QACrE,IAAA,qBAAM,EAAC,CAAC,KAAK,qBAAqB,IAAI,CAAC,KAAK,qBAAqB,CAAC,CAAC;QAEnE,kIAAkI;QAClI,IAAI,UAAU,CAAC;QACf,IAAI,CAAC,KAAK,qBAAqB;YAC7B,UAAU,GAAG,IAAA,+BAAiB,EAAC,IAAI,CAAC,KAAK,CAAC,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,iBAAiB,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,gDAAgD;;YAE7I,UAAU,GAAG,IAAA,+BAAiB,EAAC,WAAW,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC;QAEjE,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,KAAK,GAAG,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACtE,MAAM,KAAK,GAAkC;YAC3C,IAAI;YACJ,KAAK,EAAE,UAAU,CAAC,KAAK;YACvB,MAAM,EAAE,UAAU,CAAC,MAAM;YACzB,KAAK,EAAE,WAAW;YAClB,iBAAiB;SAClB,CAAC;QAEF,MAAM,OAAO,GAAG,IAAI,sBAAsB,CAAC,KAAK,EAAE,iBAAiB,CAAC,CAAC;QACrE,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QACxB,OAAO,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACzC,CAAC;IAEO,KAAK,CAAC,QAA2C;QACvD,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;YAC9B,IAAI,kCAAkB,CAAC,MAAM,KAAK,OAAO,CAAC,QAAQ;gBAChD,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;iBAClC,IAAI,kCAAkB,CAAC,MAAM,KAAK,OAAO,CAAC,QAAQ;gBACrD,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;;gBAE3C,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;YAEtC,UAAU,IAAI,wBAAwB,CAAC,OAAO,CAAC,CAAC;SACjD;IACH,CAAC;IAEO,UAAU,CAAC,OAA2B,EAAE,UAAkB;QAChE,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,MAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,MAAM,MAAM,GAAG,IAAI,wBAAQ,EAAE,CAAC;QAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC5C,IAAI,SAAS,GAAG,UAAU,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,qBAAqB;YACzD,OAAO,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,sCAAsC;YAEnE,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAExB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;gBAC9C,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC1B,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC9B,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC9B,MAAM,CAAC,gBAAgB,EAAE,CAAC;gBAE1B,MAAM,aAAa,GAAG,8BAAgB,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBACtD,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,aAAa,EAAE,IAAI,CAAC,CAAC;gBACrD,SAAS,IAAI,IAAI,CAAC,kBAAkB,CAAC;aACtC;SACF;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,OAAO,GAAG,EAAE,CAAC,CAAC;QAClE,OAAO,CAAC,IAAI,CAAC;YACX,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,EAAE;YACxB,MAAM;YACN,OAAO;SACR,CAAC,CAAC;IACL,CAAC;IAEO,SAAS,CAAC,OAA2B,EAAE,UAAkB;QAC/D,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,MAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,MAAM,KAAK,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACnC,KAAK,MAAM,IAAI,IAAI,OAAO,CAAC,IAAI,EAAE;YAC/B,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACxB,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAChC;QAED,MAAM,MAAM,GAAG,0BAAY,CAAC,YAAY,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC;QAEjE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC5C,IAAI,SAAS,GAAG,UAAU,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,qBAAqB;YACzD,OAAO,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,sCAAsC;YAEnE,KAAK,MAAM,KAAK,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,MAAM,EAAE;gBAC1C,MAAM,SAAS,GAAG,0BAAY,CAAC,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;gBAClE,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;gBACjD,SAAS,IAAI,IAAI,CAAC,kBAAkB,CAAC;aACtC;SACF;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,EAAE,CAAC,CAAC;QAC/D,MAAM,CAAC,IAAI,CAAC;YACV,MAAM;YACN,OAAO;YACP,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,EAAE;YACxB,OAAO,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC;YACpB,MAAM,EAAE,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;SACzB,CAAC,CAAC;IACL,CAAC;IAEO,gBAAgB,CAAC,OAA2B,EAAE,UAAkB;QACtE,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,MAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,MAAM,KAAK,GAAG,IAAI,uBAAO,EAAE,CAAC;QAC5B,MAAM,KAAK,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACnC,KAAK,MAAM,IAAI,IAAI,OAAO,CAAC,IAAI,EAAE;YAC/B,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACxB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;gBAC9C,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBAClE,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;aACrB;SACF;QAED,MAAM,OAAO,GAAG,uBAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QAC3C,MAAM,MAAM,GAAG,IAAI,sBAAQ,EAAE,CAAC;QAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC5C,IAAI,SAAS,GAAG,UAAU,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,yBAAyB;YAC7D,OAAO,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,sCAAsC;YAEnE,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;gBAC9C,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBAClE,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;gBAE5B,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;gBACpD,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;gBACpD,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;gBACpD,SAAS,IAAI,IAAI,CAAC,kBAAkB,CAAC;aACtC;SACF;QAED,MAAM,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,EAAE,CAAC,CAAC;QACpF,aAAa,CAAC,IAAI,CAAC;YACjB,MAAM;YACN,OAAO;YACP,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,EAAE;YACxB,OAAO,EAAE,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE;YACjC,MAAM,EAAE,OAAO,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;SACtD,CAAC,CAAC;IACL,CAAC;CACF;AAED,SAAS,wBAAwB,CAAC,OAA2B;IAC3D,MAAM,QAAQ,GAAG,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC;IACrC,QAAQ,OAAO,CAAC,QAAQ,EAAE;QACxB,KAAK,kCAAkB,CAAC,MAAM;YAC5B,OAAO,CAAC,GAAG,QAAQ,CAAC,CAAC,kDAAkD;QACzE,KAAK,kCAAkB,CAAC,MAAM,CAAC;QAC/B,KAAK,kCAAkB,CAAC,QAAQ,CAAC;QACjC,KAAK,kCAAkB,CAAC,MAAM;YAC5B,OAAO,CAAC,GAAG,QAAQ,CAAC,CAAC,sCAAsC;KAC9D;AACH,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, Mutable } from \"@itwin/core-bentley\";\r\nimport {\r\n AuxChannelDataType, Point3d, AuxChannel as PolyfaceAuxChannel, Range1d, Range3d, Vector3d,\r\n} from \"@itwin/core-geometry\";\r\nimport { OctEncodedNormal, QParams3d, QPoint3d, Quantization } from \"@itwin/core-common\";\r\nimport { computeDimensions } from \"./VertexTable\";\r\n\r\n/** @internal */\r\nexport interface AuxChannelProps {\r\n readonly name: string;\r\n readonly inputs: number[];\r\n readonly indices: number[];\r\n}\r\n\r\n/** @internal */\r\nexport interface QuantizedAuxChannelProps extends AuxChannelProps {\r\n readonly qOrigin: number[];\r\n readonly qScale: number[];\r\n}\r\n\r\n/** @internal */\r\nexport class AuxChannel implements AuxChannelProps {\r\n public readonly name: string;\r\n public readonly inputs: number[];\r\n public readonly indices: number[];\r\n\r\n public constructor(props: AuxChannelProps) {\r\n this.name = props.name;\r\n this.inputs = props.inputs;\r\n this.indices = props.indices;\r\n }\r\n\r\n public toJSON(): AuxChannelProps {\r\n return {\r\n name: this.name,\r\n inputs: this.inputs,\r\n indices: this.indices,\r\n };\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class AuxDisplacementChannel extends AuxChannel {\r\n public readonly qOrigin: Float32Array;\r\n public readonly qScale: Float32Array;\r\n\r\n public constructor(props: QuantizedAuxChannelProps) {\r\n super(props);\r\n this.qOrigin = Float32Array.from(props.qOrigin);\r\n this.qScale = Float32Array.from(props.qScale);\r\n }\r\n\r\n public override toJSON(): QuantizedAuxChannelProps {\r\n return {\r\n ...super.toJSON(),\r\n qOrigin: Array.from(this.qOrigin),\r\n qScale: Array.from(this.qScale),\r\n };\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class AuxParamChannel extends AuxChannel {\r\n public readonly qOrigin: number;\r\n public readonly qScale: number;\r\n\r\n public constructor(props: QuantizedAuxChannelProps) {\r\n super(props);\r\n this.qOrigin = props.qOrigin[0];\r\n this.qScale = props.qScale[0];\r\n }\r\n\r\n public override toJSON(): QuantizedAuxChannelProps {\r\n return {\r\n ...super.toJSON(),\r\n qOrigin: [this.qOrigin],\r\n qScale: [this.qScale],\r\n };\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface AuxChannelTableProps {\r\n /** Rectangular array of per-vertex data, of size width * height * numBytesPerVertex bytes. */\r\n readonly data: Uint8Array;\r\n /** The number of 4-byte RGBA columns in each row of the array. */\r\n readonly width: number;\r\n /** The number of rows in the array. */\r\n readonly height: number;\r\n /** The number of vertices in the array. Must be no more than (width * height) / numBytesPerVertex. */\r\n readonly count: number;\r\n /** The number of bytes allocated for each vertex. Must be a multiple of two. */\r\n readonly numBytesPerVertex: number;\r\n /** Displacements used for animations. */\r\n readonly displacements?: QuantizedAuxChannelProps[];\r\n /** Normals used for animations. */\r\n readonly normals?: AuxChannelProps[];\r\n /** Scalar params used for animations. */\r\n readonly params?: QuantizedAuxChannelProps[];\r\n}\r\n\r\n/**\r\n * Represents one or more channels of auxiliary per-vertex data which can be used to animate and resymbolize a mesh in various ways.\r\n * Each channel holds a fixed number of bytes for each vertex (typically 2 bytes for normals and params, 6 bytes for displacements).\r\n * The channels are interleaved in a rectangular array such that the data for each vertex is stored contiguously; that is, if a displacement and\r\n * a normal channel exist, then the first vertex's displacement is followed by the first vertex's normal, which is followed by the second\r\n * vertex's displacement and normal; and so on.\r\n * @internal\r\n */\r\nexport class AuxChannelTable {\r\n /** Rectangular array of per-vertex data, of size width * height * numBytesPerVertex bytes. */\r\n public readonly data: Uint8Array;\r\n /** The number of 4-byte RGBA columns in each row of the array. */\r\n public readonly width: number;\r\n /** The number of rows in the array. */\r\n public readonly height: number;\r\n /** The number of vertices in the array. Must be no more than (width * height) / numBytesPerVertex. */\r\n public readonly numVertices: number;\r\n /** The number of bytes allocated for each vertex. Must be a multiple of two. */\r\n public readonly numBytesPerVertex: number;\r\n /** Displacements used for animations. */\r\n public readonly displacements?: AuxDisplacementChannel[];\r\n /** Normals used for animations. */\r\n public readonly normals?: AuxChannel[];\r\n /** Scalar params used for animations. */\r\n public readonly params?: AuxParamChannel[];\r\n\r\n private constructor(props: AuxChannelTableProps, displacements?: AuxDisplacementChannel[], normals?: AuxChannel[], params?: AuxParamChannel[]) {\r\n this.data = props.data;\r\n this.width = props.width;\r\n this.height = props.height;\r\n this.numVertices = props.count;\r\n this.numBytesPerVertex = props.numBytesPerVertex;\r\n this.displacements = displacements;\r\n this.normals = normals;\r\n this.params = params;\r\n }\r\n\r\n public static fromJSON(props: AuxChannelTableProps): AuxChannelTable | undefined {\r\n let displacements: AuxDisplacementChannel[] | undefined;\r\n let normals: AuxChannel[] | undefined;\r\n let params: AuxParamChannel[] | undefined;\r\n\r\n if (undefined !== props.displacements && 0 < props.displacements.length) {\r\n displacements = [];\r\n for (const displacement of props.displacements)\r\n displacements.push(new AuxDisplacementChannel(displacement));\r\n }\r\n\r\n if (undefined !== props.normals && 0 < props.normals.length) {\r\n normals = [];\r\n for (const normal of props.normals)\r\n normals.push(new AuxChannel(normal));\r\n }\r\n\r\n if (undefined !== props.params && 0 < props.params.length) {\r\n params = [];\r\n for (const param of props.params)\r\n params.push(new AuxParamChannel(param));\r\n }\r\n\r\n return undefined !== displacements || undefined !== normals || undefined !== params ? new AuxChannelTable(props, displacements, normals, params) : undefined;\r\n }\r\n\r\n public toJSON(): AuxChannelTableProps {\r\n return {\r\n data: this.data,\r\n width: this.width,\r\n height: this.height,\r\n count: this.numVertices,\r\n numBytesPerVertex: this.numBytesPerVertex,\r\n displacements: this.displacements?.map((x) => x.toJSON()),\r\n normals: this.normals?.map((x) => x.toJSON()),\r\n params: this.params?.map((x) => x.toJSON()),\r\n };\r\n }\r\n\r\n public static fromChannels(channels: ReadonlyArray<PolyfaceAuxChannel>, numVertices: number): AuxChannelTable | undefined {\r\n return AuxChannelTableBuilder.buildAuxChannelTable(channels, numVertices);\r\n }\r\n}\r\n\r\nfunction invert(num: number): number {\r\n if (0 !== num)\r\n num = 1 / num;\r\n\r\n return num;\r\n}\r\n\r\nclass AuxChannelTableBuilder {\r\n private readonly _view: DataView;\r\n private readonly _props: Mutable<AuxChannelTableProps>;\r\n private readonly _numBytesPerVertex: number;\r\n\r\n private constructor(props: Mutable<AuxChannelTableProps>, numBytesPerVertex: number) {\r\n this._props = props;\r\n this._numBytesPerVertex = numBytesPerVertex;\r\n this._view = new DataView(props.data.buffer);\r\n }\r\n\r\n public static buildAuxChannelTable(channels: ReadonlyArray<PolyfaceAuxChannel>, numVertices: number): AuxChannelTable | undefined {\r\n const numBytesPerVertex = channels.reduce((accum, channel) => accum + computeNumBytesPerVertex(channel), 0);\r\n if (!numBytesPerVertex)\r\n return undefined;\r\n\r\n const nRgbaPerVertex = Math.floor((numBytesPerVertex + 3) / 4);\r\n const nUnusedBytesPerVertex = nRgbaPerVertex * 4 - numBytesPerVertex;\r\n assert(0 === nUnusedBytesPerVertex || 2 === nUnusedBytesPerVertex);\r\n\r\n // We don't want any unused bytes. If we've got 2 extra, make every other vertex's channel start in the middle of the first texel.\r\n let dimensions;\r\n if (0 !== nUnusedBytesPerVertex)\r\n dimensions = computeDimensions(Math.floor((numVertices + 1) / 2), numBytesPerVertex / 2, 0); // twice as many RGBA for half as many vertices.\r\n else\r\n dimensions = computeDimensions(numVertices, nRgbaPerVertex, 0);\r\n\r\n const data = new Uint8Array(dimensions.width * dimensions.height * 4);\r\n const props: Mutable<AuxChannelTableProps> = {\r\n data,\r\n width: dimensions.width,\r\n height: dimensions.height,\r\n count: numVertices,\r\n numBytesPerVertex,\r\n };\r\n\r\n const builder = new AuxChannelTableBuilder(props, numBytesPerVertex);\r\n builder.build(channels);\r\n return AuxChannelTable.fromJSON(props);\r\n }\r\n\r\n private build(channels: ReadonlyArray<PolyfaceAuxChannel>): void {\r\n let byteOffset = 0;\r\n for (const channel of channels) {\r\n if (AuxChannelDataType.Normal === channel.dataType)\r\n this.addNormals(channel, byteOffset);\r\n else if (AuxChannelDataType.Vector === channel.dataType)\r\n this.addDisplacements(channel, byteOffset);\r\n else\r\n this.addParams(channel, byteOffset);\r\n\r\n byteOffset += computeNumBytesPerVertex(channel);\r\n }\r\n }\r\n\r\n private addNormals(channel: PolyfaceAuxChannel, byteOffset: number): void {\r\n const inputs = [];\r\n const indices = [];\r\n\r\n const normal = new Vector3d();\r\n for (let i = 0; i < channel.data.length; i++) {\r\n let byteIndex = byteOffset + i * 2; // 2 bytes per normal\r\n indices.push(byteIndex / 2); // indices aligned to 2-byte intervals\r\n\r\n const data = channel.data[i];\r\n inputs.push(data.input);\r\n\r\n for (let j = 0; j < data.values.length; j += 3) {\r\n normal.x = data.values[j];\r\n normal.y = data.values[j + 1];\r\n normal.z = data.values[j + 2];\r\n normal.normalizeInPlace();\r\n\r\n const encodedNormal = OctEncodedNormal.encode(normal);\r\n this._view.setUint16(byteIndex, encodedNormal, true);\r\n byteIndex += this._numBytesPerVertex;\r\n }\r\n }\r\n\r\n const normals = this._props.normals ?? (this._props.normals = []);\r\n normals.push({\r\n name: channel.name ?? \"\",\r\n inputs,\r\n indices,\r\n });\r\n }\r\n\r\n private addParams(channel: PolyfaceAuxChannel, byteOffset: number): void {\r\n const inputs = [];\r\n const indices = [];\r\n\r\n const range = Range1d.createNull();\r\n for (const data of channel.data) {\r\n inputs.push(data.input);\r\n range.extendArray(data.values);\r\n }\r\n\r\n const qScale = Quantization.computeScale(range.high - range.low);\r\n\r\n for (let i = 0; i < channel.data.length; i++) {\r\n let byteIndex = byteOffset + i * 2; // 2 bytes per double\r\n indices.push(byteIndex / 2); // indices aligned to 2-byte intervals\r\n\r\n for (const value of channel.data[i].values) {\r\n const quantized = Quantization.quantize(value, range.low, qScale);\r\n this._view.setUint16(byteIndex, quantized, true);\r\n byteIndex += this._numBytesPerVertex;\r\n }\r\n }\r\n\r\n const params = this._props.params ?? (this._props.params = []);\r\n params.push({\r\n inputs,\r\n indices,\r\n name: channel.name ?? \"\",\r\n qOrigin: [range.low],\r\n qScale: [invert(qScale)],\r\n });\r\n }\r\n\r\n private addDisplacements(channel: PolyfaceAuxChannel, byteOffset: number): void {\r\n const inputs = [];\r\n const indices = [];\r\n\r\n const point = new Point3d();\r\n const range = Range3d.createNull();\r\n for (const data of channel.data) {\r\n inputs.push(data.input);\r\n for (let i = 0; i < data.values.length; i += 3) {\r\n point.set(data.values[i], data.values[i + 1], data.values[i + 2]);\r\n range.extend(point);\r\n }\r\n }\r\n\r\n const qParams = QParams3d.fromRange(range);\r\n const qPoint = new QPoint3d();\r\n for (let i = 0; i < channel.data.length; i++) {\r\n let byteIndex = byteOffset + i * 6; // 2 bytes per coordinate\r\n indices.push(byteIndex / 2); // indices aligned to 2-byte intervals\r\n\r\n const data = channel.data[i];\r\n for (let j = 0; j < data.values.length; j += 3) {\r\n point.set(data.values[j], data.values[j + 1], data.values[j + 2]);\r\n qPoint.init(point, qParams);\r\n\r\n this._view.setUint16(byteIndex + 0, qPoint.x, true);\r\n this._view.setUint16(byteIndex + 2, qPoint.y, true);\r\n this._view.setUint16(byteIndex + 4, qPoint.z, true);\r\n byteIndex += this._numBytesPerVertex;\r\n }\r\n }\r\n\r\n const displacements = this._props.displacements ?? (this._props.displacements = []);\r\n displacements.push({\r\n inputs,\r\n indices,\r\n name: channel.name ?? \"\",\r\n qOrigin: qParams.origin.toArray(),\r\n qScale: qParams.scale.toArray().map((x) => invert(x)),\r\n });\r\n }\r\n}\r\n\r\nfunction computeNumBytesPerVertex(channel: PolyfaceAuxChannel): number {\r\n const nEntries = channel.data.length;\r\n switch (channel.dataType) {\r\n case AuxChannelDataType.Vector:\r\n return 6 * nEntries; // 3 16-bit quantized coordinate values per entry.\r\n case AuxChannelDataType.Normal:\r\n case AuxChannelDataType.Distance:\r\n case AuxChannelDataType.Scalar:\r\n return 2 * nEntries; // 1 16-bit quantized value per entry.\r\n }\r\n}\r\n"]}
@@ -38,7 +38,7 @@ export declare function computeDimensions(nEntries: number, nRgbaPerEntry: numbe
38
38
  /** Describes a VertexTable.
39
39
  * @internal
40
40
  */
41
- export interface VertexTableProps {
41
+ export interface VertexTableParams {
42
42
  /** The rectangular array of vertex data, of size width*height*numRgbaPerVertex bytes. */
43
43
  readonly data: Uint8Array;
44
44
  /** If true, positions are not quantized but instead stored as 32-bit floats.
@@ -76,7 +76,7 @@ export interface VertexTableProps {
76
76
  * Vertex color is identified by a 16-bit index into a color table appended to the vertex data.
77
77
  * @internal
78
78
  */
79
- export declare class VertexTable implements VertexTableProps {
79
+ export declare class VertexTable implements VertexTableParams {
80
80
  /** The rectangular array of vertex data, of size width*height*numRgbaPerVertex bytes. */
81
81
  readonly data: Uint8Array;
82
82
  /** If true, positions are not quantized but instead stored as 32-bit floats.
@@ -106,7 +106,7 @@ export declare class VertexTable implements VertexTableProps {
106
106
  /** If vertex data include texture UV coordinates, the quantization params for those coordinates. */
107
107
  readonly uvParams?: QParams2d;
108
108
  /** Construct a VertexTable. The VertexTable takes ownership of all input data - it must not be later modified by the caller. */
109
- constructor(props: VertexTableProps);
109
+ constructor(props: VertexTableParams);
110
110
  static buildFrom(builder: VertexTableBuilder, colorIndex: ColorIndex, featureIndex: FeatureIndex): VertexTable;
111
111
  static createForPolylines(args: PolylineArgs): VertexTable | undefined;
112
112
  }
@@ -1 +1 @@
1
- {"version":3,"file":"VertexTable.d.ts","sourceRoot":"","sources":["../../../../src/render/primitives/VertexTable.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EACL,QAAQ,EAAE,UAAU,EAAE,YAAY,EAAE,gBAAgB,EAAE,SAAS,EAAE,SAAS,EAC3E,MAAM,oBAAoB,CAAC;AAE5B,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAe,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAC5E,OAAO,EAAyB,eAAe,EAAE,aAAa,EAAe,MAAM,iBAAiB,CAAC;AACrG,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAE1C;;;;GAIG;AACH,qBAAa,aAAc,YAAW,QAAQ,CAAC,MAAM,CAAC;IACpD,SAAgB,IAAI,EAAE,UAAU,CAAC;IAEjC;;;OAGG;gBACgB,IAAI,EAAE,UAAU;IAKnC,wCAAwC;IACxC,IAAW,MAAM,IAAI,MAAM,CAAiC;IAE5D,sFAAsF;WACxE,SAAS,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG,aAAa;WAQ3C,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI;IAO7E,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAI3C,WAAW,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM;IAMlC,aAAa,IAAI,MAAM,EAAE;IAQzB,CAAC,MAAM,CAAC,QAAQ,CAAC;CAQzB;AAED,gBAAgB;AAChB,MAAM,WAAW,UAAU;IACzB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,gBAAgB;AAChB,wBAAgB,iBAAiB,CAAC,QAAQ,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,MAAM,GAAG,UAAU,CA+B3H;AAED;;GAEG;AACH,MAAM,WAAW,gBAAgB;IAC/B,yFAAyF;IACzF,QAAQ,CAAC,IAAI,EAAE,UAAU,CAAC;IAC1B;;OAEG;IACH,QAAQ,CAAC,wBAAwB,CAAC,EAAE,OAAO,CAAC;IAC5C;;OAEG;IACH,QAAQ,CAAC,OAAO,EAAE,SAAS,CAAC;IAC5B,0GAA0G;IAC1G,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,uCAAuC;IACvC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,mEAAmE;IACnE,QAAQ,CAAC,eAAe,EAAE,OAAO,CAAC;IAClC,mEAAmE;IACnE,QAAQ,CAAC,YAAY,CAAC,EAAE,QAAQ,CAAC;IACjC,2EAA2E;IAC3E,QAAQ,CAAC,gBAAgB,EAAE,gBAAgB,CAAC;IAC5C,qFAAqF;IACrF,QAAQ,CAAC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IACnC,8FAA8F;IAC9F,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,sEAAsE;IACtE,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;IAClC,oGAAoG;IACpG,QAAQ,CAAC,QAAQ,CAAC,EAAE,SAAS,CAAC;CAC/B;AAED;;;;;;;GAOG;AACH,qBAAa,WAAY,YAAW,gBAAgB;IAClD,yFAAyF;IACzF,SAAgB,IAAI,EAAE,UAAU,CAAC;IACjC;;OAEG;IACH,SAAgB,wBAAwB,CAAC,EAAE,OAAO,CAAC;IACnD;;OAEG;IACH,SAAgB,OAAO,EAAE,SAAS,CAAC;IACnC,0GAA0G;IAC1G,SAAgB,KAAK,EAAE,MAAM,CAAC;IAC9B,uCAAuC;IACvC,SAAgB,MAAM,EAAE,MAAM,CAAC;IAC/B,mEAAmE;IACnE,SAAgB,eAAe,EAAE,OAAO,CAAC;IACzC,mEAAmE;IACnE,SAAgB,YAAY,CAAC,EAAE,QAAQ,CAAC;IACxC,2EAA2E;IAC3E,SAAgB,gBAAgB,EAAE,gBAAgB,CAAC;IACnD,qFAAqF;IACrF,SAAgB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1C,8FAA8F;IAC9F,SAAgB,WAAW,EAAE,MAAM,CAAC;IACpC,sEAAsE;IACtE,SAAgB,gBAAgB,EAAE,MAAM,CAAC;IACzC,oGAAoG;IACpG,SAAgB,QAAQ,CAAC,EAAE,SAAS,CAAC;IAErC,gIAAgI;gBAC7G,KAAK,EAAE,gBAAgB;WAe5B,SAAS,CAAC,OAAO,EAAE,kBAAkB,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,YAAY,GAAG,WAAW;WAgCvG,kBAAkB,CAAC,IAAI,EAAE,YAAY,GAAG,WAAW,GAAG,SAAS;CAO9E;AAED,gBAAgB;AAChB,MAAM,WAAW,sBAAsB;IACrC,QAAQ,EAAE,WAAW,CAAC;IACtB,OAAO,EAAE,aAAa,CAAC;IACvB,QAAQ,CAAC,EAAE,eAAe,CAAC;CAC5B;AAED;;;;GAIG;AACH,qBAAa,UAAU;IACrB,SAAgB,QAAQ,EAAE,WAAW,CAAC;IACtC,SAAgB,OAAO,EAAE,aAAa,CAAC;IAChC,KAAK,CAAC,EAAE,UAAU,CAAC;IAC1B,SAAgB,QAAQ,EAAE,OAAO,CAAC;IAClC,SAAgB,WAAW,CAAC,EAAE,eAAe,CAAC;IAE9C,yFAAyF;gBACtE,QAAQ,EAAE,WAAW,EAAE,OAAO,EAAE,aAAa,EAAE,KAAK,CAAC,EAAE,UAAU,EAAE,QAAQ,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC,EAAE,eAAe;IAQvI,iCAAiC;WACnB,MAAM,CAAC,IAAI,EAAE,QAAQ,GAAG,UAAU;CAmBjD;AAED,0EAA0E;AAC1E,8BAAsB,kBAAkB;IAC/B,IAAI,CAAC,EAAE,UAAU,CAAC;IACzB,OAAO,CAAC,SAAS,CAAa;IAE9B,aAAoB,WAAW,IAAI,MAAM,CAAC;IAC1C,aAAoB,gBAAgB,IAAI,MAAM,CAAC;IAC/C,aAAoB,OAAO,IAAI,SAAS,CAAC;IACzC,aAAoB,wBAAwB,IAAI,OAAO,CAAC;IACxD,IAAW,QAAQ,IAAI,SAAS,GAAG,SAAS,CAAsB;aAClD,YAAY,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAE9C,gBAAgB,CAAC,UAAU,EAAE,UAAU;IAQ9C,SAAS,CAAC,OAAO,CAAC,MAAM,EAAE,MAAM;IAKhC,SAAS,CAAC,OAAO,CAAC,GAAG,EAAE,MAAM;IAQ7B,SAAS,CAAC,QAAQ,CAAC,GAAG,EAAE,MAAM;IAI9B,SAAS,CAAC,QAAQ,CAAC,GAAG,EAAE,MAAM;IAK9B,OAAO,CAAC,WAAW;CA4BpB"}
1
+ {"version":3,"file":"VertexTable.d.ts","sourceRoot":"","sources":["../../../../src/render/primitives/VertexTable.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EACL,QAAQ,EAAE,UAAU,EAAE,YAAY,EAAE,gBAAgB,EAAE,SAAS,EAAE,SAAS,EAC3E,MAAM,oBAAoB,CAAC;AAE5B,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAe,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAC5E,OAAO,EAAyB,eAAe,EAAE,aAAa,EAAe,MAAM,iBAAiB,CAAC;AACrG,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAE1C;;;;GAIG;AACH,qBAAa,aAAc,YAAW,QAAQ,CAAC,MAAM,CAAC;IACpD,SAAgB,IAAI,EAAE,UAAU,CAAC;IAEjC;;;OAGG;gBACgB,IAAI,EAAE,UAAU;IAKnC,wCAAwC;IACxC,IAAW,MAAM,IAAI,MAAM,CAAiC;IAE5D,sFAAsF;WACxE,SAAS,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG,aAAa;WAQ3C,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI;IAO7E,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAI3C,WAAW,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM;IAMlC,aAAa,IAAI,MAAM,EAAE;IAQzB,CAAC,MAAM,CAAC,QAAQ,CAAC;CAQzB;AAED,gBAAgB;AAChB,MAAM,WAAW,UAAU;IACzB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,gBAAgB;AAChB,wBAAgB,iBAAiB,CAAC,QAAQ,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,MAAM,GAAG,UAAU,CA+B3H;AAED;;GAEG;AACH,MAAM,WAAW,iBAAiB;IAChC,yFAAyF;IACzF,QAAQ,CAAC,IAAI,EAAE,UAAU,CAAC;IAC1B;;OAEG;IACH,QAAQ,CAAC,wBAAwB,CAAC,EAAE,OAAO,CAAC;IAC5C;;OAEG;IACH,QAAQ,CAAC,OAAO,EAAE,SAAS,CAAC;IAC5B,0GAA0G;IAC1G,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,uCAAuC;IACvC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,mEAAmE;IACnE,QAAQ,CAAC,eAAe,EAAE,OAAO,CAAC;IAClC,mEAAmE;IACnE,QAAQ,CAAC,YAAY,CAAC,EAAE,QAAQ,CAAC;IACjC,2EAA2E;IAC3E,QAAQ,CAAC,gBAAgB,EAAE,gBAAgB,CAAC;IAC5C,qFAAqF;IACrF,QAAQ,CAAC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IACnC,8FAA8F;IAC9F,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,sEAAsE;IACtE,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;IAClC,oGAAoG;IACpG,QAAQ,CAAC,QAAQ,CAAC,EAAE,SAAS,CAAC;CAC/B;AAED;;;;;;;GAOG;AACH,qBAAa,WAAY,YAAW,iBAAiB;IACnD,yFAAyF;IACzF,SAAgB,IAAI,EAAE,UAAU,CAAC;IACjC;;OAEG;IACH,SAAgB,wBAAwB,CAAC,EAAE,OAAO,CAAC;IACnD;;OAEG;IACH,SAAgB,OAAO,EAAE,SAAS,CAAC;IACnC,0GAA0G;IAC1G,SAAgB,KAAK,EAAE,MAAM,CAAC;IAC9B,uCAAuC;IACvC,SAAgB,MAAM,EAAE,MAAM,CAAC;IAC/B,mEAAmE;IACnE,SAAgB,eAAe,EAAE,OAAO,CAAC;IACzC,mEAAmE;IACnE,SAAgB,YAAY,CAAC,EAAE,QAAQ,CAAC;IACxC,2EAA2E;IAC3E,SAAgB,gBAAgB,EAAE,gBAAgB,CAAC;IACnD,qFAAqF;IACrF,SAAgB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1C,8FAA8F;IAC9F,SAAgB,WAAW,EAAE,MAAM,CAAC;IACpC,sEAAsE;IACtE,SAAgB,gBAAgB,EAAE,MAAM,CAAC;IACzC,oGAAoG;IACpG,SAAgB,QAAQ,CAAC,EAAE,SAAS,CAAC;IAErC,gIAAgI;gBAC7G,KAAK,EAAE,iBAAiB;WAe7B,SAAS,CAAC,OAAO,EAAE,kBAAkB,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,YAAY,GAAG,WAAW;WAgCvG,kBAAkB,CAAC,IAAI,EAAE,YAAY,GAAG,WAAW,GAAG,SAAS;CAO9E;AAED,gBAAgB;AAChB,MAAM,WAAW,sBAAsB;IACrC,QAAQ,EAAE,WAAW,CAAC;IACtB,OAAO,EAAE,aAAa,CAAC;IACvB,QAAQ,CAAC,EAAE,eAAe,CAAC;CAC5B;AAED;;;;GAIG;AACH,qBAAa,UAAU;IACrB,SAAgB,QAAQ,EAAE,WAAW,CAAC;IACtC,SAAgB,OAAO,EAAE,aAAa,CAAC;IAChC,KAAK,CAAC,EAAE,UAAU,CAAC;IAC1B,SAAgB,QAAQ,EAAE,OAAO,CAAC;IAClC,SAAgB,WAAW,CAAC,EAAE,eAAe,CAAC;IAE9C,yFAAyF;gBACtE,QAAQ,EAAE,WAAW,EAAE,OAAO,EAAE,aAAa,EAAE,KAAK,CAAC,EAAE,UAAU,EAAE,QAAQ,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC,EAAE,eAAe;IAQvI,iCAAiC;WACnB,MAAM,CAAC,IAAI,EAAE,QAAQ,GAAG,UAAU;CAmBjD;AAED,0EAA0E;AAC1E,8BAAsB,kBAAkB;IAC/B,IAAI,CAAC,EAAE,UAAU,CAAC;IACzB,OAAO,CAAC,SAAS,CAAa;IAE9B,aAAoB,WAAW,IAAI,MAAM,CAAC;IAC1C,aAAoB,gBAAgB,IAAI,MAAM,CAAC;IAC/C,aAAoB,OAAO,IAAI,SAAS,CAAC;IACzC,aAAoB,wBAAwB,IAAI,OAAO,CAAC;IACxD,IAAW,QAAQ,IAAI,SAAS,GAAG,SAAS,CAAsB;aAClD,YAAY,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAE9C,gBAAgB,CAAC,UAAU,EAAE,UAAU;IAQ9C,SAAS,CAAC,OAAO,CAAC,MAAM,EAAE,MAAM;IAKhC,SAAS,CAAC,OAAO,CAAC,GAAG,EAAE,MAAM;IAQ7B,SAAS,CAAC,QAAQ,CAAC,GAAG,EAAE,MAAM;IAI9B,SAAS,CAAC,QAAQ,CAAC,GAAG,EAAE,MAAM;IAK9B,OAAO,CAAC,WAAW;CA4BpB"}
@@ -1 +1 @@
1
- {"version":3,"file":"VertexTable.js","sourceRoot":"","sources":["../../../../src/render/primitives/VertexTable.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAAiE;AACjE,oDAE4B;AAC5B,+CAA4C;AAC5C,uDAAoD;AAEpD,mDAAqG;AACrG,6CAA0C;AAE1C;;;;GAIG;AACH,MAAa,aAAa;IAGxB;;;OAGG;IACH,YAAmB,IAAgB;QACjC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAA,qBAAM,EAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IACrC,CAAC;IAED,wCAAwC;IACxC,IAAW,MAAM,KAAa,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;IAE5D,sFAAsF;IAC/E,MAAM,CAAC,SAAS,CAAC,OAAiB;QACvC,MAAM,KAAK,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE;YACrC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;QAE7C,OAAO,IAAI,aAAa,CAAC,KAAK,CAAC,CAAC;IAClC,CAAC;IAEM,MAAM,CAAC,WAAW,CAAC,KAAa,EAAE,KAAiB,EAAE,SAAiB;QAC3E,IAAA,qBAAM,EAAC,SAAS,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC;QACrC,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,UAAU,CAAC;QAC1C,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;QACjD,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,UAAU,CAAC,IAAI,EAAE,CAAC;IACpD,CAAC;IAEM,WAAW,CAAC,CAAS,EAAE,KAAa;QACzC,aAAa,CAAC,WAAW,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IACrD,CAAC;IAEM,WAAW,CAAC,KAAa;QAC9B,IAAA,qBAAM,EAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;QAC5B,MAAM,SAAS,GAAG,KAAK,GAAG,CAAC,CAAC;QAC5B,OAAO,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC;IACnG,CAAC;IAEM,aAAa;QAClB,MAAM,OAAO,GAAG,EAAE,CAAC;QACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE;YAClC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAEpC,OAAO,OAAO,CAAC;IACjB,CAAC;IAEM,CAAC,MAAM,CAAC,QAAQ,CAAC;QACtB,QAAS,CAAC,CAAC,QAAQ,CAAC,OAAsB;YACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE;gBACrC,MAAM,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC;QAED,OAAO,QAAQ,CAAC,IAAI,CAAC,CAAC;IACxB,CAAC;CACF;AAzDD,sCAyDC;AAQD,gBAAgB;AAChB,SAAgB,iBAAiB,CAAC,QAAgB,EAAE,aAAqB,EAAE,UAAkB,EAAE,OAAgB;IAC7G,OAAO,GAAG,OAAO,IAAI,qBAAS,CAAC,YAAY,CAAC,cAAc,CAAC;IAC3D,MAAM,KAAK,GAAG,QAAQ,GAAG,aAAa,GAAG,UAAU,CAAC;IAEpD,IAAI,KAAK,GAAG,OAAO;QACjB,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;IAErC,yDAAyD;IACzD,IAAI,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;IAExC,8DAA8D;IAC9D,MAAM,SAAS,GAAG,KAAK,GAAG,aAAa,CAAC;IACxC,IAAI,CAAC,KAAK,SAAS,EAAE;QACnB,KAAK,IAAI,aAAa,GAAG,SAAS,CAAC;KACpC;IAED,iBAAiB;IACjB,IAAI,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC;IACtC,IAAI,KAAK,GAAG,MAAM,GAAG,KAAK;QACxB,EAAE,MAAM,CAAC;IAEX,IAAA,qBAAM,EAAC,MAAM,IAAI,OAAO,CAAC,CAAC;IAC1B,IAAA,qBAAM,EAAC,KAAK,IAAI,OAAO,CAAC,CAAC;IACzB,IAAA,qBAAM,EAAC,KAAK,GAAG,MAAM,IAAI,KAAK,CAAC,CAAC;IAChC,IAAA,qBAAM,EAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,MAAM,CAAC,CAAC;IACtC,IAAA,qBAAM,EAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,KAAK,CAAC,CAAC;IAEpC,2CAA2C;IAC3C,IAAA,qBAAM,EAAC,CAAC,KAAK,KAAK,GAAG,aAAa,CAAC,CAAC;IAEpC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAC3B,CAAC;AA/BD,8CA+BC;AAoCD;;;;;;;GAOG;AACH,MAAa,WAAW;IA8BtB,gIAAgI;IAChI,YAAmB,KAAuB;QACxC,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;QACvB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;QAC7B,IAAI,CAAC,wBAAwB,GAAG,CAAC,CAAC,KAAK,CAAC,wBAAwB,CAAC;QACjE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAC3B,IAAI,CAAC,eAAe,GAAG,IAAI,KAAK,KAAK,CAAC,eAAe,CAAC;QACtD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC;QACvC,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,gBAAgB,CAAC;QAC/C,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,gBAAgB,CAAC;QAC/C,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC;QACrC,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,gBAAgB,CAAC;QAC/C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;IACjC,CAAC;IAEM,MAAM,CAAC,SAAS,CAAC,OAA2B,EAAE,UAAsB,EAAE,YAA0B;QACrG,MAAM,EAAE,WAAW,EAAE,gBAAgB,EAAE,GAAG,OAAO,CAAC;QAClD,MAAM,SAAS,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC;QAClE,MAAM,UAAU,GAAG,iBAAiB,CAAC,WAAW,EAAE,gBAAgB,EAAE,SAAS,CAAC,CAAC;QAC/E,IAAA,qBAAM,EAAC,CAAC,KAAK,UAAU,CAAC,KAAK,GAAG,gBAAgB,IAAI,CAAC,CAAC,GAAG,SAAS,IAAI,CAAC,KAAK,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;QAEhG,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,KAAK,GAAG,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAEtE,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE;YAClC,OAAO,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QAE1B,OAAO,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC;QAErC,OAAO,CAAC,IAAI,GAAG,SAAS,CAAC;QAEzB,OAAO,IAAI,WAAW,CAAC;YACrB,IAAI;YACJ,OAAO,EAAE,OAAO,CAAC,OAAO;YACxB,wBAAwB,EAAE,OAAO,CAAC,wBAAwB;YAC1D,KAAK,EAAE,UAAU,CAAC,KAAK;YACvB,MAAM,EAAE,UAAU,CAAC,MAAM;YACzB,eAAe,EAAE,UAAU,CAAC,QAAQ;YACpC,YAAY,EAAE,UAAU,CAAC,OAAO;YAChC,WAAW;YACX,gBAAgB;YAChB,QAAQ,EAAE,OAAO,CAAC,QAAQ;YAC1B,gBAAgB,EAAE,YAAY,CAAC,IAAI;YACnC,gBAAgB,EAAE,YAAY,CAAC,IAAI,KAAK,8BAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS;SACtG,CAAC,CAAC;IACL,CAAC;IAEM,MAAM,CAAC,kBAAkB,CAAC,IAAkB;QACjD,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,IAAI,CAAC,GAAG,SAAS,CAAC,MAAM;YACtB,OAAO,IAAI,CAAC,SAAS,CAAC,qBAAqB,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;;YAE/E,OAAO,SAAS,CAAC;IACrB,CAAC;CACF;AArFD,kCAqFC;AASD;;;;GAIG;AACH,MAAa,UAAU;IAOrB,yFAAyF;IACzF,YAAmB,QAAqB,EAAE,OAAsB,EAAE,KAAkB,EAAE,QAAkB,EAAE,WAA6B;QACrI,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC;QAC3B,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;IACjC,CAAC;IAED,iCAAiC;IAC1B,MAAM,CAAC,MAAM,CAAC,IAAc;QACjC,MAAM,OAAO,GAAG,iBAAiB,CAAC,IAAI,CAAC,CAAC;QACxC,MAAM,QAAQ,GAAG,WAAW,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE5E,MAAM,cAAc,GAAG,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAEjE,MAAM,OAAO,GAAkB;YAC7B,IAAI,EAAE,OAAO,CAAC,IAAI;YAClB,OAAO,EAAE,cAAc;YACvB,SAAS,EAAE,IAAI,CAAC,SAAS;YACzB,gBAAgB,EAAE,IAAI,KAAK,IAAI,CAAC,gBAAgB;YAChD,cAAc,EAAE,SAAS,KAAK,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,eAAe,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,SAAS;YAChI,QAAQ,EAAE,IAAA,qCAAqB,EAAC,IAAI,CAAC,QAAQ,CAAC;SAC/C,CAAC;QAEF,MAAM,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,iCAAe,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACnI,MAAM,KAAK,GAAG,uBAAU,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QAC5C,OAAO,IAAI,UAAU,CAAC,QAAQ,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;IAC3E,CAAC;CACF;AApCD,gCAoCC;AAED,0EAA0E;AAC1E,MAAsB,kBAAkB;IAAxC;QAEU,cAAS,GAAW,CAAC,CAAC;IAmEhC,CAAC;IA7DC,IAAW,QAAQ,KAA4B,OAAO,SAAS,CAAC,CAAC,CAAC;IAG3D,gBAAgB,CAAC,UAAsB;QAC5C,IAAI,SAAS,KAAK,UAAU,CAAC,UAAU,EAAE;YACvC,KAAK,MAAM,KAAK,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE;gBAChD,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;aACzB;SACF;IACH,CAAC;IAES,OAAO,CAAC,MAAc;QAC9B,IAAI,CAAC,SAAS,IAAI,MAAM,CAAC;QACzB,IAAA,qBAAM,EAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,IAAK,CAAC,MAAM,CAAC,CAAC;IAC9C,CAAC;IAES,OAAO,CAAC,GAAW;QAC3B,IAAA,qBAAM,EAAC,CAAC,IAAI,GAAG,CAAC,CAAC;QACjB,IAAA,qBAAM,EAAC,GAAG,IAAI,IAAI,CAAC,CAAC;QACpB,IAAA,qBAAM,EAAC,GAAG,KAAK,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;QAEhC,IAAI,CAAC,IAAK,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,GAAG,CAAC;QACjC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAClB,CAAC;IACS,QAAQ,CAAC,GAAW;QAC5B,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,MAAM,CAAC,CAAC;QAC3B,IAAI,CAAC,OAAO,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAC1B,CAAC;IACS,QAAQ,CAAC,GAAW;QAC5B,IAAI,CAAC,QAAQ,CAAC,GAAG,GAAG,UAAU,CAAC,CAAC;QAChC,IAAI,CAAC,QAAQ,CAAC,GAAG,KAAK,EAAE,CAAC,CAAC;IAC5B,CAAC;IAEO,WAAW,CAAC,IAAY;QAC9B,MAAM,MAAM,GAAG,sBAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAExC,+BAA+B;QAC/B,MAAM,CAAC,CAAC,GAAG,GAAG,GAAG,MAAM,CAAC,CAAC,CAAC;QAE1B,uBAAuB;QACvB,QAAQ,MAAM,CAAC,CAAC,EAAE;YAChB,KAAK,CAAC;gBACJ,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;gBACnC,MAAM;YACR,KAAK,GAAG;gBACN,MAAM;YACR,OAAO,CAAC,CAAC;gBACP,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC;gBAC3B,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC;gBAC1C,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC;gBAC1C,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC;gBAC1C,MAAM;aACP;SACF;QAED,wDAAwD;QACxD,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACzB,CAAC;CACF;AArED,gDAqEC;AAMD,IAAU,SAAS,CAuJlB;AAvJD,WAAU,SAAS;IACjB;;;;;;;;OAQG;IACH,MAAa,aAA+C,SAAQ,kBAAkB;QAIpF,YAAmB,IAAO;YACxB,KAAK,EAAE,CAAC;YACR,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC;YAC5B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;YACjB,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACzC,CAAC;QAED,IAAW,WAAW,KAAK,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;QAC5D,IAAW,gBAAgB,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAW,wBAAwB,KAAK,OAAO,KAAK,CAAC,CAAC,CAAC;QACvD,IAAW,OAAO;YAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;QAC9B,CAAC;QAEM,YAAY,CAAC,SAAiB;YACnC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;YAC/B,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YACjC,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;QACrC,CAAC;QAES,cAAc,CAAC,SAAiB;YACxC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QACjD,CAAC;QAES,gBAAgB,CAAC,SAAiB;YAC1C,IAAI,SAAS,KAAK,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE;gBAC7C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC;aAC/D;iBAAM;gBACL,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;aACjB;QACH,CAAC;QAES,kBAAkB,CAAC,SAAiB;YAC5C,IAAI,SAAS,KAAK,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE;gBAC/C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC;aACzD;iBAAM;gBACL,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;aACjB;QACH,CAAC;KACF;IA7CY,uBAAa,gBA6CzB,CAAA;IAED,4CAA4C;IAC5C,MAAa,WAAY,SAAQ,aAAkC;QAGjE,YAAsB,IAAyB,EAAE,IAAiB;YAChE,KAAK,CAAC,IAAI,CAAC,CAAC;YACZ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACnB,CAAC;QAEM,MAAM,CAAC,MAAM,CAAC,IAAyB;YAC5C,IAAI,IAAI,CAAC,kBAAkB;gBACzB,OAAO,IAAI,WAAW,CAAC,IAAI,EAAE,2BAAW,CAAC,gBAAgB,CAAC,CAAC;YAE7D,MAAM,KAAK,GAAG,SAAS,KAAK,IAAI,CAAC,OAAO,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC;YACpE,MAAM,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,cAAc,CAAC;YAErD,IAAI,QAA+B,CAAC;YAEpC,IAAI,IAAI,CAAC,cAAc,EAAE;gBACvB,MAAM,OAAO,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;gBACrC,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC;gBAC1C,MAAM,IAAI,GAAG,IAAI,uBAAO,EAAE,CAAC;gBAC3B,IAAI,SAAS,KAAK,IAAI,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC;oBACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE;wBACzC,OAAO,CAAC,WAAW,CAAC,uBAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;gBAEpE,QAAQ,GAAG,uBAAS,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;aACzC;YAED,IAAI,KAAK;gBACP,OAAO,UAAU,CAAC,CAAC,CAAC,IAAI,sBAAsB,CAAC,IAAI,EAAE,QAAS,CAAC,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC;;gBAE3F,OAAO,UAAU,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC,IAAI,EAAE,QAAS,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,IAAI,EAAE,2BAAW,CAAC,KAAK,CAAC,CAAC;QAC5G,CAAC;KACF;IAjCY,qBAAW,cAiCvB,CAAA;IAED;;;OAGG;IACH,MAAM,mBAAoB,SAAQ,WAAW;QAI3C,YAAmB,IAAyB,EAAE,OAAkB,EAAE,OAAoB,2BAAW,CAAC,QAAQ;YACxG,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAHZ,YAAO,GAAG,IAAI,sBAAQ,EAAE,CAAC;YAI/B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;YACxB,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,cAAc,CAAC,CAAC;QAC5C,CAAC;QAED,IAAoB,gBAAgB,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;QACpD,IAAoB,QAAQ,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAExC,YAAY,CAAC,SAAiB;YAC5C,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;YAC/B,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YAC7B,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;YACnC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;QACjC,CAAC;QAES,YAAY,CAAC,UAAkB,IAAU,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,6BAA6B;QAEzF,cAAc,CAAC,SAAiB;YACxC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,cAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YAChF,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChC,CAAC;KACF;IAED,sGAAsG;IACtG,MAAM,sBAAuB,SAAQ,mBAAmB;QACtD,YAAmB,IAAyB,EAAE,OAAkB;YAC9D,KAAK,CAAC,IAAI,EAAE,OAAO,EAAE,2BAAW,CAAC,WAAW,CAAC,CAAC;YAC9C,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,CAAC;QAEkB,YAAY,CAAC,SAAiB,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAQ,CAAC,SAAS,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;KAC3G;IAED,+GAA+G;IAC/G,MAAM,cAAe,SAAQ,WAAW;QACtC,YAAmB,IAAyB;YAC1C,KAAK,CAAC,IAAI,EAAE,2BAAW,CAAC,GAAG,CAAC,CAAC;YAC7B,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,CAAC;QAED,IAAoB,gBAAgB,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;QAEpC,YAAY,CAAC,SAAiB;YAC5C,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YAC9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAQ,CAAC,SAAS,CAAC,CAAC,KAAK,CAAC,CAAC;YACnD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,iBAAiB;QACpC,CAAC;KACF;AACH,CAAC,EAvJS,SAAS,KAAT,SAAS,QAuJlB;AAED;;;;;;;;;;;;;GAaG;AACH,IAAU,WAAW,CA4LpB;AA5LD,WAAU,WAAW;IACnB,MAAM,QAAQ,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;IACpC,MAAM,QAAQ,GAAG,IAAI,YAAY,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAEnD,kBAAkB;IAClB,kBAAkB;IAClB,MAAa,aAAiD,SAAQ,kBAAkB;QAKtF,YAAmB,IAAO;YACxB,KAAK,EAAE,CAAC;YACR,IAAA,qBAAM,EAAC,CAAC,CAAC,IAAI,CAAC,MAAM,YAAY,0BAAY,CAAC,CAAC,CAAC;YAC/C,IAAI,CAAC,UAAU,GAAG,uBAAS,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YACzD,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;YACjB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC;QAC7B,CAAC;QAED,IAAW,WAAW,KAAK,OAAO,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;QACxD,IAAW,gBAAgB,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAW,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;QACtD,IAAW,OAAO,KAAK,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;QAEzC,YAAY,CAAC,SAAiB;YACnC,IAAI,CAAC,+BAA+B,CAAC,SAAS,CAAC,CAAC;YAChD,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QACnC,CAAC;QAEO,aAAa,CAAC,GAAW;YAC/B,QAAQ,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YAClB,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QAC7B,CAAC;QAEO,cAAc,CAAC,GAAW;YAChC,QAAQ,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YAClB,OAAO,QAAQ,CAAC,CAAC,CAAC,CAAC;QACrB,CAAC;QAES,+BAA+B,CAAC,SAAiB;YACzD,kFAAkF;YAClF,0EAA0E;YAC1E,MAAM,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;YACnC,MAAM,CAAC,GAAG,IAAI,CAAC,cAAc,CAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrC,MAAM,CAAC,GAAG,IAAI,CAAC,cAAc,CAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrC,MAAM,CAAC,GAAG,IAAI,CAAC,cAAc,CAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrC,MAAM,MAAM,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9F,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;YAC7B,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;YAC7B,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;YAC7B,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,UAAU,CAAC,CAAC;YAClC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;YACrC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;YACrC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;YACrC,IAAI,CAAC,OAAO,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;YAC1C,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,GAAG,UAAU,CAAC,CAAC;YACtC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,GAAG,UAAU,CAAC,CAAC;YACtC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,GAAG,UAAU,CAAC,CAAC;YACtC,IAAI,CAAC,OAAO,CAAC,CAAC,MAAM,KAAK,EAAE,CAAC,GAAG,UAAU,CAAC,CAAC;YAC3C,IAAI,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;YACvB,IAAI,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;YACvB,IAAI,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;YACvB,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,EAAE,CAAC,CAAC;QAC9B,CAAC;QAES,cAAc,CAAC,SAAiB;YACxC,MAAM,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;YACnC,IAAI,CAAC,aAAa,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACzB,IAAI,CAAC,aAAa,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACzB,IAAI,CAAC,aAAa,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;QAES,kBAAkB,CAAC,SAAiB;YAC5C,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU;gBAC/B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC;;gBAExD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACpB,CAAC;QAES,iBAAiB,CAAC,SAAiB;YAC3C,IAAI,SAAS,KAAK,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU;gBAC3C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC;;gBAE9D,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACpB,CAAC;QAES,gBAAgB,CAAC,SAAiB;YAC1C,IAAI,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;YAClC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAClB,CAAC;KACF;IApFY,yBAAa,gBAoFzB,CAAA;IAED,MAAa,WAAY,SAAQ,aAAoC;QAGnE,YAAsB,IAA2B,EAAE,IAAiB;YAClE,KAAK,CAAC,IAAI,CAAC,CAAC;YACZ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACnB,CAAC;QAEM,MAAM,CAAC,MAAM,CAAC,IAA2B;YAC9C,IAAI,IAAI,CAAC,kBAAkB;gBACzB,OAAO,IAAI,WAAW,CAAC,IAAI,EAAE,2BAAW,CAAC,gBAAgB,CAAC,CAAC;YAE7D,MAAM,KAAK,GAAG,SAAS,KAAK,IAAI,CAAC,OAAO,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC;YACpE,MAAM,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,cAAc,CAAC;YAErD,IAAI,QAA+B,CAAC;YAEpC,IAAI,IAAI,CAAC,cAAc,EAAE;gBACvB,MAAM,OAAO,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;gBACrC,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC;gBAC1C,MAAM,IAAI,GAAG,IAAI,uBAAO,EAAE,CAAC;gBAC3B,IAAI,SAAS,KAAK,IAAI,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC;oBACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE;wBACzC,OAAO,CAAC,WAAW,CAAC,uBAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;gBAEpE,QAAQ,GAAG,uBAAS,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;aACzC;YAED,IAAI,KAAK;gBACP,OAAO,UAAU,CAAC,CAAC,CAAC,IAAI,sBAAsB,CAAC,IAAI,EAAE,QAAS,CAAC,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC;;gBAE3F,OAAO,UAAU,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC,IAAI,EAAE,QAAS,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,IAAI,EAAE,2BAAW,CAAC,KAAK,CAAC,CAAC;QAC5G,CAAC;KACF;IAjCY,uBAAW,cAiCvB,CAAA;IAED,QAAQ;IACR,QAAQ;IACR,MAAM,mBAAoB,SAAQ,WAAW;QAI3C,YAAmB,IAA2B,EAAE,OAAkB,EAAE,IAAI,GAAG,2BAAW,CAAC,QAAQ;YAC7F,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAHZ,YAAO,GAAG,IAAI,sBAAQ,EAAE,CAAC;YAI/B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;YACxB,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,cAAc,CAAC,CAAC;QAC5C,CAAC;QAED,IAAoB,QAAQ,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAExC,YAAY,CAAC,SAAiB;YAC5C,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YAE9B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,cAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YAChF,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChC,CAAC;QAEkB,gBAAgB,KAAK,CAAC;KAC1C;IAED,QAAQ;IACR,QAAQ;IACR,aAAa;IACb,aAAa;IACb,MAAM,sBAAuB,SAAQ,mBAAmB;QACtD,YAAmB,IAA2B,EAAE,OAAkB;YAChE,KAAK,CAAC,IAAI,EAAE,OAAO,EAAE,2BAAW,CAAC,WAAW,CAAC,CAAC;YAC9C,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,CAAC;QAED,IAAoB,gBAAgB,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;QAEpC,YAAY,CAAC,SAAiB;YAC5C,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YAC9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAQ,CAAC,SAAS,CAAC,CAAC,KAAK,CAAC,CAAC;YACnD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAClB,CAAC;KACF;IAED,YAAY;IACZ,aAAa;IACb,MAAM,cAAe,SAAQ,WAAW;QACtC,YAAmB,IAA2B;YAC5C,KAAK,CAAC,IAAI,EAAE,2BAAW,CAAC,GAAG,CAAC,CAAC;YAC7B,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,CAAC;QAEkB,gBAAgB,CAAC,SAAiB;YACnD,KAAK,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;QACrC,CAAC;QAEe,YAAY,CAAC,SAAiB;YAC5C,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YAC9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAQ,CAAC,SAAS,CAAC,CAAC,KAAK,CAAC,CAAC;QACrD,CAAC;KACF;AACH,CAAC,EA5LS,WAAW,KAAX,WAAW,QA4LpB;AAED,SAAS,iBAAiB,CAAC,IAAc;IACvC,IAAI,IAAI,CAAC,MAAM,YAAY,0BAAY;QACrC,OAAO,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC,IAA2B,CAAC,CAAC;;QAEjE,OAAO,WAAW,CAAC,WAAW,CAAC,MAAM,CAAC,IAA6B,CAAC,CAAC;AACzE,CAAC;AAED,SAAS,qBAAqB,CAAC,IAAkB;IAC/C,IAAI,IAAI,CAAC,MAAM,YAAY,0BAAY;QACrC,OAAO,IAAI,SAAS,CAAC,aAAa,CAAC,IAA+B,CAAC,CAAC;;QAEpE,OAAO,IAAI,WAAW,CAAC,aAAa,CAAC,IAAiC,CAAC,CAAC;AAC5E,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Range2d } from \"@itwin/core-geometry\";\r\nimport {\r\n ColorDef, ColorIndex, FeatureIndex, FeatureIndexType, QParams2d, QParams3d, QPoint2d, QPoint3dList,\r\n} from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { AuxChannelTable } from \"./AuxChannelTable\";\r\nimport { MeshArgs, Point3dList, PolylineArgs } from \"./mesh/MeshPrimitives\";\r\nimport { createSurfaceMaterial, SurfaceMaterial, SurfaceParams, SurfaceType } from \"./SurfaceParams\";\r\nimport { EdgeParams } from \"./EdgeParams\";\r\n\r\n/**\r\n * Holds an array of indices into a VertexTable. Each index is a 24-bit unsigned integer.\r\n * The order of the indices specifies the order in which vertices are drawn.\r\n * @internal\r\n */\r\nexport class VertexIndices implements Iterable<number> {\r\n public readonly data: Uint8Array;\r\n\r\n /**\r\n * Directly construct from an array of bytes in which each index occupies 3 contiguous bytes.\r\n * The length of the array must be a multiple of 3. This object takes ownership of the array.\r\n */\r\n public constructor(data: Uint8Array) {\r\n this.data = data;\r\n assert(0 === this.data.length % 3);\r\n }\r\n\r\n /** Get the number of 24-bit indices. */\r\n public get length(): number { return this.data.length / 3; }\r\n\r\n /** Convert an array of 24-bit unsigned integer values into a VertexIndices object. */\r\n public static fromArray(indices: number[]): VertexIndices {\r\n const bytes = new Uint8Array(indices.length * 3);\r\n for (let i = 0; i < indices.length; i++)\r\n this.encodeIndex(indices[i], bytes, i * 3);\r\n\r\n return new VertexIndices(bytes);\r\n }\r\n\r\n public static encodeIndex(index: number, bytes: Uint8Array, byteIndex: number): void {\r\n assert(byteIndex + 2 < bytes.length);\r\n bytes[byteIndex + 0] = index & 0x000000ff;\r\n bytes[byteIndex + 1] = (index & 0x0000ff00) >> 8;\r\n bytes[byteIndex + 2] = (index & 0x00ff0000) >> 16;\r\n }\r\n\r\n public setNthIndex(n: number, value: number): void {\r\n VertexIndices.encodeIndex(value, this.data, n * 3);\r\n }\r\n\r\n public decodeIndex(index: number): number {\r\n assert(index < this.length);\r\n const byteIndex = index * 3;\r\n return this.data[byteIndex] | (this.data[byteIndex + 1] << 8) | (this.data[byteIndex + 2] << 16);\r\n }\r\n\r\n public decodeIndices(): number[] {\r\n const indices = [];\r\n for (let i = 0; i < this.length; i++)\r\n indices.push(this.decodeIndex(i));\r\n\r\n return indices;\r\n }\r\n\r\n public [Symbol.iterator]() {\r\n function * iterator(indices: VertexIndices) {\r\n for (let i = 0; i < indices.length; i++)\r\n yield indices.decodeIndex(i);\r\n }\r\n\r\n return iterator(this);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface Dimensions {\r\n width: number;\r\n height: number;\r\n}\r\n\r\n/** @internal */\r\nexport function computeDimensions(nEntries: number, nRgbaPerEntry: number, nExtraRgba: number, maxSize?: number): Dimensions {\r\n maxSize = maxSize ?? IModelApp.renderSystem.maxTextureSize;\r\n const nRgba = nEntries * nRgbaPerEntry + nExtraRgba;\r\n\r\n if (nRgba < maxSize)\r\n return { width: nRgba, height: 1 };\r\n\r\n // Make roughly square to reduce unused space in last row\r\n let width = Math.ceil(Math.sqrt(nRgba));\r\n\r\n // Ensure a given entry's RGBA values all fit on the same row.\r\n const remainder = width % nRgbaPerEntry;\r\n if (0 !== remainder) {\r\n width += nRgbaPerEntry - remainder;\r\n }\r\n\r\n // Compute height\r\n let height = Math.ceil(nRgba / width);\r\n if (width * height < nRgba)\r\n ++height;\r\n\r\n assert(height <= maxSize);\r\n assert(width <= maxSize);\r\n assert(width * height >= nRgba);\r\n assert(Math.floor(height) === height);\r\n assert(Math.floor(width) === width);\r\n\r\n // Row padding should never be necessary...\r\n assert(0 === width % nRgbaPerEntry);\r\n\r\n return { width, height };\r\n}\r\n\r\n/** Describes a VertexTable.\r\n * @internal\r\n */\r\nexport interface VertexTableProps {\r\n /** The rectangular array of vertex data, of size width*height*numRgbaPerVertex bytes. */\r\n readonly data: Uint8Array;\r\n /** If true, positions are not quantized but instead stored as 32-bit floats.\r\n * [[qparams]] will still be defined; it can be used to derive the range of positions in the table.\r\n */\r\n readonly usesUnquantizedPositions?: boolean;\r\n /** Quantization parameters for the vertex positions encoded into the array, if the positions are quantized;\r\n * and for deriving the range of positions in the table, whether quantized or not.\r\n */\r\n readonly qparams: QParams3d;\r\n /** The number of 4-byte 'RGBA' values in each row of the array. Must be divisible by numRgbaPerVertex. */\r\n readonly width: number;\r\n /** The number of rows in the array. */\r\n readonly height: number;\r\n /** Whether or not the vertex colors contain translucent colors. */\r\n readonly hasTranslucency: boolean;\r\n /** If no color table exists, the color to use for all vertices. */\r\n readonly uniformColor?: ColorDef;\r\n /** Describes the number of features (none, one, or multiple) contained. */\r\n readonly featureIndexType: FeatureIndexType;\r\n /** If featureIndexType is 'Uniform', the feature ID associated with all vertices. */\r\n readonly uniformFeatureID?: number;\r\n /** The number of vertices in the table. Must be less than (width*height)/numRgbaPerVertex. */\r\n readonly numVertices: number;\r\n /** The number of 4-byte 'RGBA' values associated with each vertex. */\r\n readonly numRgbaPerVertex: number;\r\n /** If vertex data include texture UV coordinates, the quantization params for those coordinates. */\r\n readonly uvParams?: QParams2d;\r\n}\r\n\r\n/**\r\n * Represents vertex data (position, color, normal, UV params, etc) in a rectangular array.\r\n * Each vertex is described by one or more contiguous 4-byte ('RGBA') values.\r\n * This allows vertex data to be uploaded to the GPU as a texture and vertex data to be sampled\r\n * from that texture using a single vertex ID representing an index into the array.\r\n * Vertex color is identified by a 16-bit index into a color table appended to the vertex data.\r\n * @internal\r\n */\r\nexport class VertexTable implements VertexTableProps {\r\n /** The rectangular array of vertex data, of size width*height*numRgbaPerVertex bytes. */\r\n public readonly data: Uint8Array;\r\n /** If true, positions are not quantized but instead stored as 32-bit floats.\r\n * [[qparams]] will still be defined; it can be used to derive the range of positions in the table.\r\n */\r\n public readonly usesUnquantizedPositions?: boolean;\r\n /** Quantization parameters for the vertex positions encoded into the array, the positions are quantized;\r\n * and for deriving the range of positions in the table, whether quantized or not.\r\n */\r\n public readonly qparams: QParams3d;\r\n /** The number of 4-byte 'RGBA' values in each row of the array. Must be divisible by numRgbaPerVertex. */\r\n public readonly width: number;\r\n /** The number of rows in the array. */\r\n public readonly height: number;\r\n /** Whether or not the vertex colors contain translucent colors. */\r\n public readonly hasTranslucency: boolean;\r\n /** If no color table exists, the color to use for all vertices. */\r\n public readonly uniformColor?: ColorDef;\r\n /** Describes the number of features (none, one, or multiple) contained. */\r\n public readonly featureIndexType: FeatureIndexType;\r\n /** If featureIndexType is 'Uniform', the feature ID associated with all vertices. */\r\n public readonly uniformFeatureID?: number;\r\n /** The number of vertices in the table. Must be less than (width*height)/numRgbaPerVertex. */\r\n public readonly numVertices: number;\r\n /** The number of 4-byte 'RGBA' values associated with each vertex. */\r\n public readonly numRgbaPerVertex: number;\r\n /** If vertex data include texture UV coordinates, the quantization params for those coordinates. */\r\n public readonly uvParams?: QParams2d;\r\n\r\n /** Construct a VertexTable. The VertexTable takes ownership of all input data - it must not be later modified by the caller. */\r\n public constructor(props: VertexTableProps) {\r\n this.data = props.data;\r\n this.qparams = props.qparams;\r\n this.usesUnquantizedPositions = !!props.usesUnquantizedPositions;\r\n this.width = props.width;\r\n this.height = props.height;\r\n this.hasTranslucency = true === props.hasTranslucency;\r\n this.uniformColor = props.uniformColor;\r\n this.featureIndexType = props.featureIndexType;\r\n this.uniformFeatureID = props.uniformFeatureID;\r\n this.numVertices = props.numVertices;\r\n this.numRgbaPerVertex = props.numRgbaPerVertex;\r\n this.uvParams = props.uvParams;\r\n }\r\n\r\n public static buildFrom(builder: VertexTableBuilder, colorIndex: ColorIndex, featureIndex: FeatureIndex): VertexTable {\r\n const { numVertices, numRgbaPerVertex } = builder;\r\n const numColors = colorIndex.isUniform ? 0 : colorIndex.numColors;\r\n const dimensions = computeDimensions(numVertices, numRgbaPerVertex, numColors);\r\n assert(0 === dimensions.width % numRgbaPerVertex || (0 < numColors && 1 === dimensions.height));\r\n\r\n const data = new Uint8Array(dimensions.width * dimensions.height * 4);\r\n\r\n builder.data = data;\r\n for (let i = 0; i < numVertices; i++)\r\n builder.appendVertex(i);\r\n\r\n builder.appendColorTable(colorIndex);\r\n\r\n builder.data = undefined;\r\n\r\n return new VertexTable({\r\n data,\r\n qparams: builder.qparams,\r\n usesUnquantizedPositions: builder.usesUnquantizedPositions,\r\n width: dimensions.width,\r\n height: dimensions.height,\r\n hasTranslucency: colorIndex.hasAlpha,\r\n uniformColor: colorIndex.uniform,\r\n numVertices,\r\n numRgbaPerVertex,\r\n uvParams: builder.uvParams,\r\n featureIndexType: featureIndex.type,\r\n uniformFeatureID: featureIndex.type === FeatureIndexType.Uniform ? featureIndex.featureID : undefined,\r\n });\r\n }\r\n\r\n public static createForPolylines(args: PolylineArgs): VertexTable | undefined {\r\n const polylines = args.polylines;\r\n if (0 < polylines.length)\r\n return this.buildFrom(createPolylineBuilder(args), args.colors, args.features);\r\n else\r\n return undefined;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface VertexTableWithIndices {\r\n vertices: VertexTable;\r\n indices: VertexIndices;\r\n material?: SurfaceMaterial;\r\n}\r\n\r\n/**\r\n * Describes mesh geometry to be submitted to the rendering system.\r\n * A mesh consists of a surface and its edges, which may include any combination of silhouettes, polylines, and single segments.\r\n * The surface and edges all refer to the same vertex table.\r\n */\r\nexport class MeshParams {\r\n public readonly vertices: VertexTable;\r\n public readonly surface: SurfaceParams;\r\n public edges?: EdgeParams;\r\n public readonly isPlanar: boolean;\r\n public readonly auxChannels?: AuxChannelTable;\r\n\r\n /** Directly construct a MeshParams. The MeshParams takes ownership of all input data. */\r\n public constructor(vertices: VertexTable, surface: SurfaceParams, edges?: EdgeParams, isPlanar?: boolean, auxChannels?: AuxChannelTable) {\r\n this.vertices = vertices;\r\n this.surface = surface;\r\n this.edges = edges;\r\n this.isPlanar = !!isPlanar;\r\n this.auxChannels = auxChannels;\r\n }\r\n\r\n /** Construct from a MeshArgs. */\r\n public static create(args: MeshArgs): MeshParams {\r\n const builder = createMeshBuilder(args);\r\n const vertices = VertexTable.buildFrom(builder, args.colors, args.features);\r\n\r\n const surfaceIndices = VertexIndices.fromArray(args.vertIndices);\r\n\r\n const surface: SurfaceParams = {\r\n type: builder.type,\r\n indices: surfaceIndices,\r\n fillFlags: args.fillFlags,\r\n hasBakedLighting: true === args.hasBakedLighting,\r\n textureMapping: undefined !== args.textureMapping ? { texture: args.textureMapping.texture, alwaysDisplayed: false } : undefined,\r\n material: createSurfaceMaterial(args.material),\r\n };\r\n\r\n const channels = undefined !== args.auxChannels ? AuxChannelTable.fromChannels(args.auxChannels, vertices.numVertices) : undefined;\r\n const edges = EdgeParams.fromMeshArgs(args);\r\n return new MeshParams(vertices, surface, edges, args.isPlanar, channels);\r\n }\r\n}\r\n\r\n/** Builds a VertexTable from some data type supplying the vertex data. */\r\nexport abstract class VertexTableBuilder {\r\n public data?: Uint8Array;\r\n private _curIndex: number = 0;\r\n\r\n public abstract get numVertices(): number;\r\n public abstract get numRgbaPerVertex(): number;\r\n public abstract get qparams(): QParams3d;\r\n public abstract get usesUnquantizedPositions(): boolean;\r\n public get uvParams(): QParams2d | undefined { return undefined; }\r\n public abstract appendVertex(vertIndex: number): void;\r\n\r\n public appendColorTable(colorIndex: ColorIndex) {\r\n if (undefined !== colorIndex.nonUniform) {\r\n for (const color of colorIndex.nonUniform.colors) {\r\n this.appendColor(color);\r\n }\r\n }\r\n }\r\n\r\n protected advance(nBytes: number) {\r\n this._curIndex += nBytes;\r\n assert(this._curIndex <= this.data!.length);\r\n }\r\n\r\n protected append8(val: number) {\r\n assert(0 <= val);\r\n assert(val <= 0xff);\r\n assert(val === Math.floor(val));\r\n\r\n this.data![this._curIndex] = val;\r\n this.advance(1);\r\n }\r\n protected append16(val: number) {\r\n this.append8(val & 0x00ff);\r\n this.append8(val >>> 8);\r\n }\r\n protected append32(val: number) {\r\n this.append16(val & 0x0000ffff);\r\n this.append16(val >>> 16);\r\n }\r\n\r\n private appendColor(tbgr: number) {\r\n const colors = ColorDef.getColors(tbgr);\r\n\r\n // invert transparency => alpha\r\n colors.t = 255 - colors.t;\r\n\r\n // premultiply alpha...\r\n switch (colors.t) {\r\n case 0:\r\n colors.r = colors.g = colors.b = 0;\r\n break;\r\n case 255:\r\n break;\r\n default: {\r\n const f = colors.t / 255.0;\r\n colors.r = Math.floor(colors.r * f + 0.5);\r\n colors.g = Math.floor(colors.g * f + 0.5);\r\n colors.b = Math.floor(colors.b * f + 0.5);\r\n break;\r\n }\r\n }\r\n\r\n // Store 32-bit value in little-endian order (red first)\r\n this.append8(colors.r);\r\n this.append8(colors.g);\r\n this.append8(colors.b);\r\n this.append8(colors.t);\r\n }\r\n}\r\n\r\ntype VertexData = PolylineArgs | MeshArgs;\r\ntype Quantized<T extends VertexData> = Omit<T, \"points\"> & { points: QPoint3dList };\r\ntype Unquantized<T extends VertexData> = Omit<T, \"points\"> & { points: Omit<Point3dList, \"add\"> };\r\n\r\nnamespace Quantized { // eslint-disable-line @typescript-eslint/no-redeclare\r\n /**\r\n * Supplies vertex data from a PolylineArgs or MeshArgs. Each vertex consists of 12 bytes:\r\n * pos.x 00\r\n * pos.y 02\r\n * pos.z 04\r\n * colorIndex 06\r\n * featureIndex 08 (24 bits)\r\n * materialIndex 0B (for meshes that use a material atlas; otherwise unused). NOTE: Currently front-end code does not produce material atlases.\r\n */\r\n export class SimpleBuilder<T extends Quantized<VertexData>> extends VertexTableBuilder {\r\n public args: T;\r\n protected _qpoints: QPoint3dList;\r\n\r\n public constructor(args: T) {\r\n super();\r\n this._qpoints = args.points;\r\n this.args = args;\r\n assert(undefined !== this.args.points);\r\n }\r\n\r\n public get numVertices() { return this.args.points.length; }\r\n public get numRgbaPerVertex() { return 3; }\r\n public get usesUnquantizedPositions() { return false; }\r\n public get qparams() {\r\n return this._qpoints.params;\r\n }\r\n\r\n public appendVertex(vertIndex: number): void {\r\n this.appendPosition(vertIndex);\r\n this.appendColorIndex(vertIndex);\r\n this.appendFeatureIndex(vertIndex);\r\n }\r\n\r\n protected appendPosition(vertIndex: number) {\r\n this.append16(this._qpoints.list[vertIndex].x);\r\n this.append16(this._qpoints.list[vertIndex].y);\r\n this.append16(this._qpoints.list[vertIndex].z);\r\n }\r\n\r\n protected appendColorIndex(vertIndex: number) {\r\n if (undefined !== this.args.colors.nonUniform) {\r\n this.append16(this.args.colors.nonUniform.indices[vertIndex]);\r\n } else {\r\n this.advance(2);\r\n }\r\n }\r\n\r\n protected appendFeatureIndex(vertIndex: number) {\r\n if (undefined !== this.args.features.featureIDs) {\r\n this.append32(this.args.features.featureIDs[vertIndex]);\r\n } else {\r\n this.advance(4);\r\n }\r\n }\r\n }\r\n\r\n /** Supplies vertex data from a MeshArgs. */\r\n export class MeshBuilder extends SimpleBuilder<Quantized<MeshArgs>> {\r\n public readonly type: SurfaceType;\r\n\r\n protected constructor(args: Quantized<MeshArgs>, type: SurfaceType) {\r\n super(args);\r\n this.type = type;\r\n }\r\n\r\n public static create(args: Quantized<MeshArgs>): MeshBuilder {\r\n if (args.isVolumeClassifier)\r\n return new MeshBuilder(args, SurfaceType.VolumeClassifier);\r\n\r\n const isLit = undefined !== args.normals && 0 < args.normals.length;\r\n const isTextured = undefined !== args.textureMapping;\r\n\r\n let uvParams: QParams2d | undefined;\r\n\r\n if (args.textureMapping) {\r\n const uvRange = Range2d.createNull();\r\n const fpts = args.textureMapping.uvParams;\r\n const pt2d = new Point2d();\r\n if (undefined !== fpts && fpts.length > 0)\r\n for (let i = 0; i < args.points.length; i++)\r\n uvRange.extendPoint(Point2d.create(fpts[i].x, fpts[i].y, pt2d));\r\n\r\n uvParams = QParams2d.fromRange(uvRange);\r\n }\r\n\r\n if (isLit)\r\n return isTextured ? new TexturedLitMeshBuilder(args, uvParams!) : new LitMeshBuilder(args);\r\n else\r\n return isTextured ? new TexturedMeshBuilder(args, uvParams!) : new MeshBuilder(args, SurfaceType.Unlit);\r\n }\r\n }\r\n\r\n /** Supplies vertex data from a MeshArgs where each vertex consists of 16 bytes.\r\n * In addition to the SimpleBuilder data, the final 4 bytes hold the quantized UV params\r\n * The color index is left uninitialized as it is unused.\r\n */\r\n class TexturedMeshBuilder extends MeshBuilder {\r\n private _qparams: QParams2d;\r\n private _qpoint = new QPoint2d();\r\n\r\n public constructor(args: Quantized<MeshArgs>, qparams: QParams2d, type: SurfaceType = SurfaceType.Textured) {\r\n super(args, type);\r\n this._qparams = qparams;\r\n assert(undefined !== args.textureMapping);\r\n }\r\n\r\n public override get numRgbaPerVertex() { return 4; }\r\n public override get uvParams() { return this._qparams; }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n this.appendPosition(vertIndex);\r\n this.appendNormal(vertIndex);\r\n this.appendFeatureIndex(vertIndex);\r\n this.appendUVParams(vertIndex);\r\n }\r\n\r\n protected appendNormal(_vertIndex: number): void { this.advance(2); } // no normal for unlit meshes\r\n\r\n protected appendUVParams(vertIndex: number) {\r\n this._qpoint.init(this.args.textureMapping!.uvParams[vertIndex], this._qparams);\r\n this.append16(this._qpoint.x);\r\n this.append16(this._qpoint.y);\r\n }\r\n }\r\n\r\n /** As with TexturedMeshBuilder, but the color index is replaced with the oct-encoded normal value. */\r\n class TexturedLitMeshBuilder extends TexturedMeshBuilder {\r\n public constructor(args: Quantized<MeshArgs>, qparams: QParams2d) {\r\n super(args, qparams, SurfaceType.TexturedLit);\r\n assert(undefined !== args.normals);\r\n }\r\n\r\n protected override appendNormal(vertIndex: number) { this.append16(this.args.normals![vertIndex].value); }\r\n }\r\n\r\n /** 16 bytes. The last 2 bytes are unused; the 2 immediately preceding it hold the oct-encoded normal value. */\r\n class LitMeshBuilder extends MeshBuilder {\r\n public constructor(args: Quantized<MeshArgs>) {\r\n super(args, SurfaceType.Lit);\r\n assert(undefined !== args.normals);\r\n }\r\n\r\n public override get numRgbaPerVertex() { return 4; }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n super.appendVertex(vertIndex);\r\n this.append16(this.args.normals![vertIndex].value);\r\n this.advance(2); // 2 unused bytes\r\n }\r\n }\r\n}\r\n\r\n/** Builders in this namespace store vertex positions as 32-bit floats instead of quantizing to 16-bit unsigned integers.\r\n * This is preferred for decoration graphics, which might contain ranges of positions that exceed the limits for quantization; if quantized,\r\n * they could produce visual artifacts.\r\n * Each builder produces a VertexTable that starts with the following layout:\r\n * pos.x: 00\r\n * pos.y: 04\r\n * pos.z: 08\r\n * featureIndex: 0C\r\n * materialIndex:0F (NOTE: frontend code currently doesn't produce material atlases, so this is always zero).\r\n * Followed (by default) by:\r\n * colorIndex: 10\r\n * unused: 12\r\n * Subclasses may add 4 more bytes and/or overwrite the final 4 bytes above.\r\n */\r\nnamespace Unquantized { // eslint-disable-line @typescript-eslint/no-redeclare\r\n const u32Array = new Uint32Array(1);\r\n const f32Array = new Float32Array(u32Array.buffer);\r\n\r\n // colorIndex: 10\r\n // unused: 12\r\n export class SimpleBuilder<T extends Unquantized<VertexData>> extends VertexTableBuilder {\r\n public args: T;\r\n protected _points: Point3d[];\r\n private _qparams3d: QParams3d;\r\n\r\n public constructor(args: T) {\r\n super();\r\n assert(!(args.points instanceof QPoint3dList));\r\n this._qparams3d = QParams3d.fromRange(args.points.range);\r\n this.args = args;\r\n this._points = args.points;\r\n }\r\n\r\n public get numVertices() { return this._points.length; }\r\n public get numRgbaPerVertex() { return 5; }\r\n public get usesUnquantizedPositions() { return true; }\r\n public get qparams() { return this._qparams3d; }\r\n\r\n public appendVertex(vertIndex: number): void {\r\n this.appendTransposePosAndFeatureNdx(vertIndex);\r\n this.appendColorIndex(vertIndex);\r\n }\r\n\r\n private appendFloat32(val: number) {\r\n f32Array[0] = val;\r\n this.append32(u32Array[0]);\r\n }\r\n\r\n private convertFloat32(val: number): number {\r\n f32Array[0] = val;\r\n return u32Array[0];\r\n }\r\n\r\n protected appendTransposePosAndFeatureNdx(vertIndex: number) {\r\n // transpose position xyz vals into [0].xyz - [3].xyz, and add feature index at .w\r\n // this is to order things to let shader code access much more efficiently\r\n const pt = this._points[vertIndex];\r\n const x = this.convertFloat32 (pt.x);\r\n const y = this.convertFloat32 (pt.y);\r\n const z = this.convertFloat32 (pt.z);\r\n const featID = (this.args.features.featureIDs) ? this.args.features.featureIDs[vertIndex] : 0;\r\n this.append8(x & 0x000000ff);\r\n this.append8(y & 0x000000ff);\r\n this.append8(z & 0x000000ff);\r\n this.append8(featID & 0x000000ff);\r\n this.append8((x >>> 8) & 0x000000ff);\r\n this.append8((y >>> 8) & 0x000000ff);\r\n this.append8((z >>> 8) & 0x000000ff);\r\n this.append8((featID >>> 8) & 0x000000ff);\r\n this.append8((x >>> 16) & 0x000000ff);\r\n this.append8((y >>> 16) & 0x000000ff);\r\n this.append8((z >>> 16) & 0x000000ff);\r\n this.append8((featID >>> 16) & 0x000000ff);\r\n this.append8(x >>> 24);\r\n this.append8(y >>> 24);\r\n this.append8(z >>> 24);\r\n this.append8(featID >>> 24);\r\n }\r\n\r\n protected appendPosition(vertIndex: number) {\r\n const pt = this._points[vertIndex];\r\n this.appendFloat32(pt.x);\r\n this.appendFloat32(pt.y);\r\n this.appendFloat32(pt.z);\r\n }\r\n\r\n protected appendFeatureIndex(vertIndex: number) {\r\n if (this.args.features.featureIDs)\r\n this.append32(this.args.features.featureIDs[vertIndex]);\r\n else\r\n this.advance(4);\r\n }\r\n\r\n protected _appendColorIndex(vertIndex: number) {\r\n if (undefined !== this.args.colors.nonUniform)\r\n this.append16(this.args.colors.nonUniform.indices[vertIndex]);\r\n else\r\n this.advance(2);\r\n }\r\n\r\n protected appendColorIndex(vertIndex: number) {\r\n this._appendColorIndex(vertIndex);\r\n this.advance(2);\r\n }\r\n }\r\n\r\n export class MeshBuilder extends SimpleBuilder<Unquantized<MeshArgs>> {\r\n public readonly type: SurfaceType;\r\n\r\n protected constructor(args: Unquantized<MeshArgs>, type: SurfaceType) {\r\n super(args);\r\n this.type = type;\r\n }\r\n\r\n public static create(args: Unquantized<MeshArgs>): MeshBuilder {\r\n if (args.isVolumeClassifier)\r\n return new MeshBuilder(args, SurfaceType.VolumeClassifier);\r\n\r\n const isLit = undefined !== args.normals && 0 < args.normals.length;\r\n const isTextured = undefined !== args.textureMapping;\r\n\r\n let uvParams: QParams2d | undefined;\r\n\r\n if (args.textureMapping) {\r\n const uvRange = Range2d.createNull();\r\n const fpts = args.textureMapping.uvParams;\r\n const pt2d = new Point2d();\r\n if (undefined !== fpts && fpts.length > 0)\r\n for (let i = 0; i < args.points.length; i++)\r\n uvRange.extendPoint(Point2d.create(fpts[i].x, fpts[i].y, pt2d));\r\n\r\n uvParams = QParams2d.fromRange(uvRange);\r\n }\r\n\r\n if (isLit)\r\n return isTextured ? new TexturedLitMeshBuilder(args, uvParams!) : new LitMeshBuilder(args);\r\n else\r\n return isTextured ? new TexturedMeshBuilder(args, uvParams!) : new MeshBuilder(args, SurfaceType.Unlit);\r\n }\r\n }\r\n\r\n // u: 10\r\n // v: 12\r\n class TexturedMeshBuilder extends MeshBuilder {\r\n private _qparams: QParams2d;\r\n private _qpoint = new QPoint2d();\r\n\r\n public constructor(args: Unquantized<MeshArgs>, qparams: QParams2d, type = SurfaceType.Textured) {\r\n super(args, type);\r\n this._qparams = qparams;\r\n assert(undefined !== args.textureMapping);\r\n }\r\n\r\n public override get uvParams() { return this._qparams; }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n super.appendVertex(vertIndex);\r\n\r\n this._qpoint.init(this.args.textureMapping!.uvParams[vertIndex], this._qparams);\r\n this.append16(this._qpoint.x);\r\n this.append16(this._qpoint.y);\r\n }\r\n\r\n protected override appendColorIndex() { }\r\n }\r\n\r\n // u: 10\r\n // v: 12\r\n // normal: 14\r\n // unused: 16\r\n class TexturedLitMeshBuilder extends TexturedMeshBuilder {\r\n public constructor(args: Unquantized<MeshArgs>, qparams: QParams2d) {\r\n super(args, qparams, SurfaceType.TexturedLit);\r\n assert(undefined !== args.normals);\r\n }\r\n\r\n public override get numRgbaPerVertex() { return 6; }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n super.appendVertex(vertIndex);\r\n this.append16(this.args.normals![vertIndex].value);\r\n this.advance(2);\r\n }\r\n }\r\n\r\n // color: 10\r\n // normal: 12\r\n class LitMeshBuilder extends MeshBuilder {\r\n public constructor(args: Unquantized<MeshArgs>) {\r\n super(args, SurfaceType.Lit);\r\n assert(undefined !== args.normals);\r\n }\r\n\r\n protected override appendColorIndex(vertIndex: number) {\r\n super._appendColorIndex(vertIndex);\r\n }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n super.appendVertex(vertIndex);\r\n this.append16(this.args.normals![vertIndex].value);\r\n }\r\n }\r\n}\r\n\r\nfunction createMeshBuilder(args: MeshArgs): VertexTableBuilder & { type: SurfaceType } {\r\n if (args.points instanceof QPoint3dList)\r\n return Quantized.MeshBuilder.create(args as Quantized<MeshArgs>);\r\n else\r\n return Unquantized.MeshBuilder.create(args as Unquantized<MeshArgs>);\r\n}\r\n\r\nfunction createPolylineBuilder(args: PolylineArgs): VertexTableBuilder {\r\n if (args.points instanceof QPoint3dList)\r\n return new Quantized.SimpleBuilder(args as Quantized<PolylineArgs>);\r\n else\r\n return new Unquantized.SimpleBuilder(args as Unquantized<PolylineArgs>);\r\n}\r\n"]}
1
+ {"version":3,"file":"VertexTable.js","sourceRoot":"","sources":["../../../../src/render/primitives/VertexTable.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAAiE;AACjE,oDAE4B;AAC5B,+CAA4C;AAC5C,uDAAoD;AAEpD,mDAAqG;AACrG,6CAA0C;AAE1C;;;;GAIG;AACH,MAAa,aAAa;IAGxB;;;OAGG;IACH,YAAmB,IAAgB;QACjC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAA,qBAAM,EAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IACrC,CAAC;IAED,wCAAwC;IACxC,IAAW,MAAM,KAAa,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;IAE5D,sFAAsF;IAC/E,MAAM,CAAC,SAAS,CAAC,OAAiB;QACvC,MAAM,KAAK,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE;YACrC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;QAE7C,OAAO,IAAI,aAAa,CAAC,KAAK,CAAC,CAAC;IAClC,CAAC;IAEM,MAAM,CAAC,WAAW,CAAC,KAAa,EAAE,KAAiB,EAAE,SAAiB;QAC3E,IAAA,qBAAM,EAAC,SAAS,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC;QACrC,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,UAAU,CAAC;QAC1C,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;QACjD,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,UAAU,CAAC,IAAI,EAAE,CAAC;IACpD,CAAC;IAEM,WAAW,CAAC,CAAS,EAAE,KAAa;QACzC,aAAa,CAAC,WAAW,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IACrD,CAAC;IAEM,WAAW,CAAC,KAAa;QAC9B,IAAA,qBAAM,EAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;QAC5B,MAAM,SAAS,GAAG,KAAK,GAAG,CAAC,CAAC;QAC5B,OAAO,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC;IACnG,CAAC;IAEM,aAAa;QAClB,MAAM,OAAO,GAAG,EAAE,CAAC;QACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE;YAClC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAEpC,OAAO,OAAO,CAAC;IACjB,CAAC;IAEM,CAAC,MAAM,CAAC,QAAQ,CAAC;QACtB,QAAS,CAAC,CAAC,QAAQ,CAAC,OAAsB;YACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE;gBACrC,MAAM,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC;QAED,OAAO,QAAQ,CAAC,IAAI,CAAC,CAAC;IACxB,CAAC;CACF;AAzDD,sCAyDC;AAQD,gBAAgB;AAChB,SAAgB,iBAAiB,CAAC,QAAgB,EAAE,aAAqB,EAAE,UAAkB,EAAE,OAAgB;IAC7G,OAAO,GAAG,OAAO,IAAI,qBAAS,CAAC,YAAY,CAAC,cAAc,CAAC;IAC3D,MAAM,KAAK,GAAG,QAAQ,GAAG,aAAa,GAAG,UAAU,CAAC;IAEpD,IAAI,KAAK,GAAG,OAAO;QACjB,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;IAErC,yDAAyD;IACzD,IAAI,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;IAExC,8DAA8D;IAC9D,MAAM,SAAS,GAAG,KAAK,GAAG,aAAa,CAAC;IACxC,IAAI,CAAC,KAAK,SAAS,EAAE;QACnB,KAAK,IAAI,aAAa,GAAG,SAAS,CAAC;KACpC;IAED,iBAAiB;IACjB,IAAI,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC;IACtC,IAAI,KAAK,GAAG,MAAM,GAAG,KAAK;QACxB,EAAE,MAAM,CAAC;IAEX,IAAA,qBAAM,EAAC,MAAM,IAAI,OAAO,CAAC,CAAC;IAC1B,IAAA,qBAAM,EAAC,KAAK,IAAI,OAAO,CAAC,CAAC;IACzB,IAAA,qBAAM,EAAC,KAAK,GAAG,MAAM,IAAI,KAAK,CAAC,CAAC;IAChC,IAAA,qBAAM,EAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,MAAM,CAAC,CAAC;IACtC,IAAA,qBAAM,EAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,KAAK,CAAC,CAAC;IAEpC,2CAA2C;IAC3C,IAAA,qBAAM,EAAC,CAAC,KAAK,KAAK,GAAG,aAAa,CAAC,CAAC;IAEpC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AAC3B,CAAC;AA/BD,8CA+BC;AAoCD;;;;;;;GAOG;AACH,MAAa,WAAW;IA8BtB,gIAAgI;IAChI,YAAmB,KAAwB;QACzC,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;QACvB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;QAC7B,IAAI,CAAC,wBAAwB,GAAG,CAAC,CAAC,KAAK,CAAC,wBAAwB,CAAC;QACjE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAC3B,IAAI,CAAC,eAAe,GAAG,IAAI,KAAK,KAAK,CAAC,eAAe,CAAC;QACtD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC;QACvC,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,gBAAgB,CAAC;QAC/C,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,gBAAgB,CAAC;QAC/C,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC;QACrC,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,gBAAgB,CAAC;QAC/C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;IACjC,CAAC;IAEM,MAAM,CAAC,SAAS,CAAC,OAA2B,EAAE,UAAsB,EAAE,YAA0B;QACrG,MAAM,EAAE,WAAW,EAAE,gBAAgB,EAAE,GAAG,OAAO,CAAC;QAClD,MAAM,SAAS,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC;QAClE,MAAM,UAAU,GAAG,iBAAiB,CAAC,WAAW,EAAE,gBAAgB,EAAE,SAAS,CAAC,CAAC;QAC/E,IAAA,qBAAM,EAAC,CAAC,KAAK,UAAU,CAAC,KAAK,GAAG,gBAAgB,IAAI,CAAC,CAAC,GAAG,SAAS,IAAI,CAAC,KAAK,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;QAEhG,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,KAAK,GAAG,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAEtE,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE;YAClC,OAAO,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QAE1B,OAAO,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC;QAErC,OAAO,CAAC,IAAI,GAAG,SAAS,CAAC;QAEzB,OAAO,IAAI,WAAW,CAAC;YACrB,IAAI;YACJ,OAAO,EAAE,OAAO,CAAC,OAAO;YACxB,wBAAwB,EAAE,OAAO,CAAC,wBAAwB;YAC1D,KAAK,EAAE,UAAU,CAAC,KAAK;YACvB,MAAM,EAAE,UAAU,CAAC,MAAM;YACzB,eAAe,EAAE,UAAU,CAAC,QAAQ;YACpC,YAAY,EAAE,UAAU,CAAC,OAAO;YAChC,WAAW;YACX,gBAAgB;YAChB,QAAQ,EAAE,OAAO,CAAC,QAAQ;YAC1B,gBAAgB,EAAE,YAAY,CAAC,IAAI;YACnC,gBAAgB,EAAE,YAAY,CAAC,IAAI,KAAK,8BAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS;SACtG,CAAC,CAAC;IACL,CAAC;IAEM,MAAM,CAAC,kBAAkB,CAAC,IAAkB;QACjD,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,IAAI,CAAC,GAAG,SAAS,CAAC,MAAM;YACtB,OAAO,IAAI,CAAC,SAAS,CAAC,qBAAqB,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;;YAE/E,OAAO,SAAS,CAAC;IACrB,CAAC;CACF;AArFD,kCAqFC;AASD;;;;GAIG;AACH,MAAa,UAAU;IAOrB,yFAAyF;IACzF,YAAmB,QAAqB,EAAE,OAAsB,EAAE,KAAkB,EAAE,QAAkB,EAAE,WAA6B;QACrI,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC;QAC3B,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;IACjC,CAAC;IAED,iCAAiC;IAC1B,MAAM,CAAC,MAAM,CAAC,IAAc;QACjC,MAAM,OAAO,GAAG,iBAAiB,CAAC,IAAI,CAAC,CAAC;QACxC,MAAM,QAAQ,GAAG,WAAW,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE5E,MAAM,cAAc,GAAG,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAEjE,MAAM,OAAO,GAAkB;YAC7B,IAAI,EAAE,OAAO,CAAC,IAAI;YAClB,OAAO,EAAE,cAAc;YACvB,SAAS,EAAE,IAAI,CAAC,SAAS;YACzB,gBAAgB,EAAE,IAAI,KAAK,IAAI,CAAC,gBAAgB;YAChD,cAAc,EAAE,SAAS,KAAK,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,eAAe,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,SAAS;YAChI,QAAQ,EAAE,IAAA,qCAAqB,EAAC,IAAI,CAAC,QAAQ,CAAC;SAC/C,CAAC;QAEF,MAAM,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,iCAAe,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACnI,MAAM,KAAK,GAAG,uBAAU,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QAC5C,OAAO,IAAI,UAAU,CAAC,QAAQ,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;IAC3E,CAAC;CACF;AApCD,gCAoCC;AAED,0EAA0E;AAC1E,MAAsB,kBAAkB;IAAxC;QAEU,cAAS,GAAW,CAAC,CAAC;IAmEhC,CAAC;IA7DC,IAAW,QAAQ,KAA4B,OAAO,SAAS,CAAC,CAAC,CAAC;IAG3D,gBAAgB,CAAC,UAAsB;QAC5C,IAAI,SAAS,KAAK,UAAU,CAAC,UAAU,EAAE;YACvC,KAAK,MAAM,KAAK,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE;gBAChD,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;aACzB;SACF;IACH,CAAC;IAES,OAAO,CAAC,MAAc;QAC9B,IAAI,CAAC,SAAS,IAAI,MAAM,CAAC;QACzB,IAAA,qBAAM,EAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,IAAK,CAAC,MAAM,CAAC,CAAC;IAC9C,CAAC;IAES,OAAO,CAAC,GAAW;QAC3B,IAAA,qBAAM,EAAC,CAAC,IAAI,GAAG,CAAC,CAAC;QACjB,IAAA,qBAAM,EAAC,GAAG,IAAI,IAAI,CAAC,CAAC;QACpB,IAAA,qBAAM,EAAC,GAAG,KAAK,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;QAEhC,IAAI,CAAC,IAAK,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,GAAG,CAAC;QACjC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAClB,CAAC;IACS,QAAQ,CAAC,GAAW;QAC5B,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,MAAM,CAAC,CAAC;QAC3B,IAAI,CAAC,OAAO,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAC1B,CAAC;IACS,QAAQ,CAAC,GAAW;QAC5B,IAAI,CAAC,QAAQ,CAAC,GAAG,GAAG,UAAU,CAAC,CAAC;QAChC,IAAI,CAAC,QAAQ,CAAC,GAAG,KAAK,EAAE,CAAC,CAAC;IAC5B,CAAC;IAEO,WAAW,CAAC,IAAY;QAC9B,MAAM,MAAM,GAAG,sBAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAExC,+BAA+B;QAC/B,MAAM,CAAC,CAAC,GAAG,GAAG,GAAG,MAAM,CAAC,CAAC,CAAC;QAE1B,uBAAuB;QACvB,QAAQ,MAAM,CAAC,CAAC,EAAE;YAChB,KAAK,CAAC;gBACJ,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;gBACnC,MAAM;YACR,KAAK,GAAG;gBACN,MAAM;YACR,OAAO,CAAC,CAAC;gBACP,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC;gBAC3B,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC;gBAC1C,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC;gBAC1C,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC;gBAC1C,MAAM;aACP;SACF;QAED,wDAAwD;QACxD,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACzB,CAAC;CACF;AArED,gDAqEC;AAMD,IAAU,SAAS,CAuJlB;AAvJD,WAAU,SAAS;IACjB;;;;;;;;OAQG;IACH,MAAa,aAA+C,SAAQ,kBAAkB;QAIpF,YAAmB,IAAO;YACxB,KAAK,EAAE,CAAC;YACR,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC;YAC5B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;YACjB,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACzC,CAAC;QAED,IAAW,WAAW,KAAK,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;QAC5D,IAAW,gBAAgB,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAW,wBAAwB,KAAK,OAAO,KAAK,CAAC,CAAC,CAAC;QACvD,IAAW,OAAO;YAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;QAC9B,CAAC;QAEM,YAAY,CAAC,SAAiB;YACnC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;YAC/B,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YACjC,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;QACrC,CAAC;QAES,cAAc,CAAC,SAAiB;YACxC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QACjD,CAAC;QAES,gBAAgB,CAAC,SAAiB;YAC1C,IAAI,SAAS,KAAK,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE;gBAC7C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC;aAC/D;iBAAM;gBACL,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;aACjB;QACH,CAAC;QAES,kBAAkB,CAAC,SAAiB;YAC5C,IAAI,SAAS,KAAK,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE;gBAC/C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC;aACzD;iBAAM;gBACL,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;aACjB;QACH,CAAC;KACF;IA7CY,uBAAa,gBA6CzB,CAAA;IAED,4CAA4C;IAC5C,MAAa,WAAY,SAAQ,aAAkC;QAGjE,YAAsB,IAAyB,EAAE,IAAiB;YAChE,KAAK,CAAC,IAAI,CAAC,CAAC;YACZ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACnB,CAAC;QAEM,MAAM,CAAC,MAAM,CAAC,IAAyB;YAC5C,IAAI,IAAI,CAAC,kBAAkB;gBACzB,OAAO,IAAI,WAAW,CAAC,IAAI,EAAE,2BAAW,CAAC,gBAAgB,CAAC,CAAC;YAE7D,MAAM,KAAK,GAAG,SAAS,KAAK,IAAI,CAAC,OAAO,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC;YACpE,MAAM,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,cAAc,CAAC;YAErD,IAAI,QAA+B,CAAC;YAEpC,IAAI,IAAI,CAAC,cAAc,EAAE;gBACvB,MAAM,OAAO,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;gBACrC,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC;gBAC1C,MAAM,IAAI,GAAG,IAAI,uBAAO,EAAE,CAAC;gBAC3B,IAAI,SAAS,KAAK,IAAI,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC;oBACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE;wBACzC,OAAO,CAAC,WAAW,CAAC,uBAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;gBAEpE,QAAQ,GAAG,uBAAS,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;aACzC;YAED,IAAI,KAAK;gBACP,OAAO,UAAU,CAAC,CAAC,CAAC,IAAI,sBAAsB,CAAC,IAAI,EAAE,QAAS,CAAC,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC;;gBAE3F,OAAO,UAAU,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC,IAAI,EAAE,QAAS,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,IAAI,EAAE,2BAAW,CAAC,KAAK,CAAC,CAAC;QAC5G,CAAC;KACF;IAjCY,qBAAW,cAiCvB,CAAA;IAED;;;OAGG;IACH,MAAM,mBAAoB,SAAQ,WAAW;QAI3C,YAAmB,IAAyB,EAAE,OAAkB,EAAE,OAAoB,2BAAW,CAAC,QAAQ;YACxG,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAHZ,YAAO,GAAG,IAAI,sBAAQ,EAAE,CAAC;YAI/B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;YACxB,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,cAAc,CAAC,CAAC;QAC5C,CAAC;QAED,IAAoB,gBAAgB,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;QACpD,IAAoB,QAAQ,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAExC,YAAY,CAAC,SAAiB;YAC5C,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;YAC/B,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YAC7B,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;YACnC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;QACjC,CAAC;QAES,YAAY,CAAC,UAAkB,IAAU,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,6BAA6B;QAEzF,cAAc,CAAC,SAAiB;YACxC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,cAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YAChF,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChC,CAAC;KACF;IAED,sGAAsG;IACtG,MAAM,sBAAuB,SAAQ,mBAAmB;QACtD,YAAmB,IAAyB,EAAE,OAAkB;YAC9D,KAAK,CAAC,IAAI,EAAE,OAAO,EAAE,2BAAW,CAAC,WAAW,CAAC,CAAC;YAC9C,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,CAAC;QAEkB,YAAY,CAAC,SAAiB,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAQ,CAAC,SAAS,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;KAC3G;IAED,+GAA+G;IAC/G,MAAM,cAAe,SAAQ,WAAW;QACtC,YAAmB,IAAyB;YAC1C,KAAK,CAAC,IAAI,EAAE,2BAAW,CAAC,GAAG,CAAC,CAAC;YAC7B,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,CAAC;QAED,IAAoB,gBAAgB,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;QAEpC,YAAY,CAAC,SAAiB;YAC5C,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YAC9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAQ,CAAC,SAAS,CAAC,CAAC,KAAK,CAAC,CAAC;YACnD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,iBAAiB;QACpC,CAAC;KACF;AACH,CAAC,EAvJS,SAAS,KAAT,SAAS,QAuJlB;AAED;;;;;;;;;;;;;GAaG;AACH,IAAU,WAAW,CA4LpB;AA5LD,WAAU,WAAW;IACnB,MAAM,QAAQ,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;IACpC,MAAM,QAAQ,GAAG,IAAI,YAAY,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAEnD,kBAAkB;IAClB,kBAAkB;IAClB,MAAa,aAAiD,SAAQ,kBAAkB;QAKtF,YAAmB,IAAO;YACxB,KAAK,EAAE,CAAC;YACR,IAAA,qBAAM,EAAC,CAAC,CAAC,IAAI,CAAC,MAAM,YAAY,0BAAY,CAAC,CAAC,CAAC;YAC/C,IAAI,CAAC,UAAU,GAAG,uBAAS,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YACzD,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;YACjB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC;QAC7B,CAAC;QAED,IAAW,WAAW,KAAK,OAAO,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;QACxD,IAAW,gBAAgB,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAW,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;QACtD,IAAW,OAAO,KAAK,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;QAEzC,YAAY,CAAC,SAAiB;YACnC,IAAI,CAAC,+BAA+B,CAAC,SAAS,CAAC,CAAC;YAChD,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QACnC,CAAC;QAEO,aAAa,CAAC,GAAW;YAC/B,QAAQ,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YAClB,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QAC7B,CAAC;QAEO,cAAc,CAAC,GAAW;YAChC,QAAQ,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YAClB,OAAO,QAAQ,CAAC,CAAC,CAAC,CAAC;QACrB,CAAC;QAES,+BAA+B,CAAC,SAAiB;YACzD,kFAAkF;YAClF,0EAA0E;YAC1E,MAAM,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;YACnC,MAAM,CAAC,GAAG,IAAI,CAAC,cAAc,CAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrC,MAAM,CAAC,GAAG,IAAI,CAAC,cAAc,CAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrC,MAAM,CAAC,GAAG,IAAI,CAAC,cAAc,CAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrC,MAAM,MAAM,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9F,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;YAC7B,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;YAC7B,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;YAC7B,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,UAAU,CAAC,CAAC;YAClC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;YACrC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;YACrC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;YACrC,IAAI,CAAC,OAAO,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;YAC1C,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,GAAG,UAAU,CAAC,CAAC;YACtC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,GAAG,UAAU,CAAC,CAAC;YACtC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,GAAG,UAAU,CAAC,CAAC;YACtC,IAAI,CAAC,OAAO,CAAC,CAAC,MAAM,KAAK,EAAE,CAAC,GAAG,UAAU,CAAC,CAAC;YAC3C,IAAI,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;YACvB,IAAI,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;YACvB,IAAI,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;YACvB,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,EAAE,CAAC,CAAC;QAC9B,CAAC;QAES,cAAc,CAAC,SAAiB;YACxC,MAAM,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;YACnC,IAAI,CAAC,aAAa,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACzB,IAAI,CAAC,aAAa,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACzB,IAAI,CAAC,aAAa,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;QAES,kBAAkB,CAAC,SAAiB;YAC5C,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU;gBAC/B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC;;gBAExD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACpB,CAAC;QAES,iBAAiB,CAAC,SAAiB;YAC3C,IAAI,SAAS,KAAK,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU;gBAC3C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC;;gBAE9D,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACpB,CAAC;QAES,gBAAgB,CAAC,SAAiB;YAC1C,IAAI,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;YAClC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAClB,CAAC;KACF;IApFY,yBAAa,gBAoFzB,CAAA;IAED,MAAa,WAAY,SAAQ,aAAoC;QAGnE,YAAsB,IAA2B,EAAE,IAAiB;YAClE,KAAK,CAAC,IAAI,CAAC,CAAC;YACZ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACnB,CAAC;QAEM,MAAM,CAAC,MAAM,CAAC,IAA2B;YAC9C,IAAI,IAAI,CAAC,kBAAkB;gBACzB,OAAO,IAAI,WAAW,CAAC,IAAI,EAAE,2BAAW,CAAC,gBAAgB,CAAC,CAAC;YAE7D,MAAM,KAAK,GAAG,SAAS,KAAK,IAAI,CAAC,OAAO,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC;YACpE,MAAM,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,cAAc,CAAC;YAErD,IAAI,QAA+B,CAAC;YAEpC,IAAI,IAAI,CAAC,cAAc,EAAE;gBACvB,MAAM,OAAO,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;gBACrC,MAAM,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC;gBAC1C,MAAM,IAAI,GAAG,IAAI,uBAAO,EAAE,CAAC;gBAC3B,IAAI,SAAS,KAAK,IAAI,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC;oBACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE;wBACzC,OAAO,CAAC,WAAW,CAAC,uBAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;gBAEpE,QAAQ,GAAG,uBAAS,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;aACzC;YAED,IAAI,KAAK;gBACP,OAAO,UAAU,CAAC,CAAC,CAAC,IAAI,sBAAsB,CAAC,IAAI,EAAE,QAAS,CAAC,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC;;gBAE3F,OAAO,UAAU,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC,IAAI,EAAE,QAAS,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,IAAI,EAAE,2BAAW,CAAC,KAAK,CAAC,CAAC;QAC5G,CAAC;KACF;IAjCY,uBAAW,cAiCvB,CAAA;IAED,QAAQ;IACR,QAAQ;IACR,MAAM,mBAAoB,SAAQ,WAAW;QAI3C,YAAmB,IAA2B,EAAE,OAAkB,EAAE,IAAI,GAAG,2BAAW,CAAC,QAAQ;YAC7F,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAHZ,YAAO,GAAG,IAAI,sBAAQ,EAAE,CAAC;YAI/B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;YACxB,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,cAAc,CAAC,CAAC;QAC5C,CAAC;QAED,IAAoB,QAAQ,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAExC,YAAY,CAAC,SAAiB;YAC5C,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YAE9B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,cAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YAChF,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChC,CAAC;QAEkB,gBAAgB,KAAK,CAAC;KAC1C;IAED,QAAQ;IACR,QAAQ;IACR,aAAa;IACb,aAAa;IACb,MAAM,sBAAuB,SAAQ,mBAAmB;QACtD,YAAmB,IAA2B,EAAE,OAAkB;YAChE,KAAK,CAAC,IAAI,EAAE,OAAO,EAAE,2BAAW,CAAC,WAAW,CAAC,CAAC;YAC9C,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,CAAC;QAED,IAAoB,gBAAgB,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;QAEpC,YAAY,CAAC,SAAiB;YAC5C,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YAC9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAQ,CAAC,SAAS,CAAC,CAAC,KAAK,CAAC,CAAC;YACnD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAClB,CAAC;KACF;IAED,YAAY;IACZ,aAAa;IACb,MAAM,cAAe,SAAQ,WAAW;QACtC,YAAmB,IAA2B;YAC5C,KAAK,CAAC,IAAI,EAAE,2BAAW,CAAC,GAAG,CAAC,CAAC;YAC7B,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,CAAC;QAEkB,gBAAgB,CAAC,SAAiB;YACnD,KAAK,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;QACrC,CAAC;QAEe,YAAY,CAAC,SAAiB;YAC5C,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YAC9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAQ,CAAC,SAAS,CAAC,CAAC,KAAK,CAAC,CAAC;QACrD,CAAC;KACF;AACH,CAAC,EA5LS,WAAW,KAAX,WAAW,QA4LpB;AAED,SAAS,iBAAiB,CAAC,IAAc;IACvC,IAAI,IAAI,CAAC,MAAM,YAAY,0BAAY;QACrC,OAAO,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC,IAA2B,CAAC,CAAC;;QAEjE,OAAO,WAAW,CAAC,WAAW,CAAC,MAAM,CAAC,IAA6B,CAAC,CAAC;AACzE,CAAC;AAED,SAAS,qBAAqB,CAAC,IAAkB;IAC/C,IAAI,IAAI,CAAC,MAAM,YAAY,0BAAY;QACrC,OAAO,IAAI,SAAS,CAAC,aAAa,CAAC,IAA+B,CAAC,CAAC;;QAEpE,OAAO,IAAI,WAAW,CAAC,aAAa,CAAC,IAAiC,CAAC,CAAC;AAC5E,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Range2d } from \"@itwin/core-geometry\";\r\nimport {\r\n ColorDef, ColorIndex, FeatureIndex, FeatureIndexType, QParams2d, QParams3d, QPoint2d, QPoint3dList,\r\n} from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { AuxChannelTable } from \"./AuxChannelTable\";\r\nimport { MeshArgs, Point3dList, PolylineArgs } from \"./mesh/MeshPrimitives\";\r\nimport { createSurfaceMaterial, SurfaceMaterial, SurfaceParams, SurfaceType } from \"./SurfaceParams\";\r\nimport { EdgeParams } from \"./EdgeParams\";\r\n\r\n/**\r\n * Holds an array of indices into a VertexTable. Each index is a 24-bit unsigned integer.\r\n * The order of the indices specifies the order in which vertices are drawn.\r\n * @internal\r\n */\r\nexport class VertexIndices implements Iterable<number> {\r\n public readonly data: Uint8Array;\r\n\r\n /**\r\n * Directly construct from an array of bytes in which each index occupies 3 contiguous bytes.\r\n * The length of the array must be a multiple of 3. This object takes ownership of the array.\r\n */\r\n public constructor(data: Uint8Array) {\r\n this.data = data;\r\n assert(0 === this.data.length % 3);\r\n }\r\n\r\n /** Get the number of 24-bit indices. */\r\n public get length(): number { return this.data.length / 3; }\r\n\r\n /** Convert an array of 24-bit unsigned integer values into a VertexIndices object. */\r\n public static fromArray(indices: number[]): VertexIndices {\r\n const bytes = new Uint8Array(indices.length * 3);\r\n for (let i = 0; i < indices.length; i++)\r\n this.encodeIndex(indices[i], bytes, i * 3);\r\n\r\n return new VertexIndices(bytes);\r\n }\r\n\r\n public static encodeIndex(index: number, bytes: Uint8Array, byteIndex: number): void {\r\n assert(byteIndex + 2 < bytes.length);\r\n bytes[byteIndex + 0] = index & 0x000000ff;\r\n bytes[byteIndex + 1] = (index & 0x0000ff00) >> 8;\r\n bytes[byteIndex + 2] = (index & 0x00ff0000) >> 16;\r\n }\r\n\r\n public setNthIndex(n: number, value: number): void {\r\n VertexIndices.encodeIndex(value, this.data, n * 3);\r\n }\r\n\r\n public decodeIndex(index: number): number {\r\n assert(index < this.length);\r\n const byteIndex = index * 3;\r\n return this.data[byteIndex] | (this.data[byteIndex + 1] << 8) | (this.data[byteIndex + 2] << 16);\r\n }\r\n\r\n public decodeIndices(): number[] {\r\n const indices = [];\r\n for (let i = 0; i < this.length; i++)\r\n indices.push(this.decodeIndex(i));\r\n\r\n return indices;\r\n }\r\n\r\n public [Symbol.iterator]() {\r\n function * iterator(indices: VertexIndices) {\r\n for (let i = 0; i < indices.length; i++)\r\n yield indices.decodeIndex(i);\r\n }\r\n\r\n return iterator(this);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface Dimensions {\r\n width: number;\r\n height: number;\r\n}\r\n\r\n/** @internal */\r\nexport function computeDimensions(nEntries: number, nRgbaPerEntry: number, nExtraRgba: number, maxSize?: number): Dimensions {\r\n maxSize = maxSize ?? IModelApp.renderSystem.maxTextureSize;\r\n const nRgba = nEntries * nRgbaPerEntry + nExtraRgba;\r\n\r\n if (nRgba < maxSize)\r\n return { width: nRgba, height: 1 };\r\n\r\n // Make roughly square to reduce unused space in last row\r\n let width = Math.ceil(Math.sqrt(nRgba));\r\n\r\n // Ensure a given entry's RGBA values all fit on the same row.\r\n const remainder = width % nRgbaPerEntry;\r\n if (0 !== remainder) {\r\n width += nRgbaPerEntry - remainder;\r\n }\r\n\r\n // Compute height\r\n let height = Math.ceil(nRgba / width);\r\n if (width * height < nRgba)\r\n ++height;\r\n\r\n assert(height <= maxSize);\r\n assert(width <= maxSize);\r\n assert(width * height >= nRgba);\r\n assert(Math.floor(height) === height);\r\n assert(Math.floor(width) === width);\r\n\r\n // Row padding should never be necessary...\r\n assert(0 === width % nRgbaPerEntry);\r\n\r\n return { width, height };\r\n}\r\n\r\n/** Describes a VertexTable.\r\n * @internal\r\n */\r\nexport interface VertexTableParams {\r\n /** The rectangular array of vertex data, of size width*height*numRgbaPerVertex bytes. */\r\n readonly data: Uint8Array;\r\n /** If true, positions are not quantized but instead stored as 32-bit floats.\r\n * [[qparams]] will still be defined; it can be used to derive the range of positions in the table.\r\n */\r\n readonly usesUnquantizedPositions?: boolean;\r\n /** Quantization parameters for the vertex positions encoded into the array, if the positions are quantized;\r\n * and for deriving the range of positions in the table, whether quantized or not.\r\n */\r\n readonly qparams: QParams3d;\r\n /** The number of 4-byte 'RGBA' values in each row of the array. Must be divisible by numRgbaPerVertex. */\r\n readonly width: number;\r\n /** The number of rows in the array. */\r\n readonly height: number;\r\n /** Whether or not the vertex colors contain translucent colors. */\r\n readonly hasTranslucency: boolean;\r\n /** If no color table exists, the color to use for all vertices. */\r\n readonly uniformColor?: ColorDef;\r\n /** Describes the number of features (none, one, or multiple) contained. */\r\n readonly featureIndexType: FeatureIndexType;\r\n /** If featureIndexType is 'Uniform', the feature ID associated with all vertices. */\r\n readonly uniformFeatureID?: number;\r\n /** The number of vertices in the table. Must be less than (width*height)/numRgbaPerVertex. */\r\n readonly numVertices: number;\r\n /** The number of 4-byte 'RGBA' values associated with each vertex. */\r\n readonly numRgbaPerVertex: number;\r\n /** If vertex data include texture UV coordinates, the quantization params for those coordinates. */\r\n readonly uvParams?: QParams2d;\r\n}\r\n\r\n/**\r\n * Represents vertex data (position, color, normal, UV params, etc) in a rectangular array.\r\n * Each vertex is described by one or more contiguous 4-byte ('RGBA') values.\r\n * This allows vertex data to be uploaded to the GPU as a texture and vertex data to be sampled\r\n * from that texture using a single vertex ID representing an index into the array.\r\n * Vertex color is identified by a 16-bit index into a color table appended to the vertex data.\r\n * @internal\r\n */\r\nexport class VertexTable implements VertexTableParams {\r\n /** The rectangular array of vertex data, of size width*height*numRgbaPerVertex bytes. */\r\n public readonly data: Uint8Array;\r\n /** If true, positions are not quantized but instead stored as 32-bit floats.\r\n * [[qparams]] will still be defined; it can be used to derive the range of positions in the table.\r\n */\r\n public readonly usesUnquantizedPositions?: boolean;\r\n /** Quantization parameters for the vertex positions encoded into the array, the positions are quantized;\r\n * and for deriving the range of positions in the table, whether quantized or not.\r\n */\r\n public readonly qparams: QParams3d;\r\n /** The number of 4-byte 'RGBA' values in each row of the array. Must be divisible by numRgbaPerVertex. */\r\n public readonly width: number;\r\n /** The number of rows in the array. */\r\n public readonly height: number;\r\n /** Whether or not the vertex colors contain translucent colors. */\r\n public readonly hasTranslucency: boolean;\r\n /** If no color table exists, the color to use for all vertices. */\r\n public readonly uniformColor?: ColorDef;\r\n /** Describes the number of features (none, one, or multiple) contained. */\r\n public readonly featureIndexType: FeatureIndexType;\r\n /** If featureIndexType is 'Uniform', the feature ID associated with all vertices. */\r\n public readonly uniformFeatureID?: number;\r\n /** The number of vertices in the table. Must be less than (width*height)/numRgbaPerVertex. */\r\n public readonly numVertices: number;\r\n /** The number of 4-byte 'RGBA' values associated with each vertex. */\r\n public readonly numRgbaPerVertex: number;\r\n /** If vertex data include texture UV coordinates, the quantization params for those coordinates. */\r\n public readonly uvParams?: QParams2d;\r\n\r\n /** Construct a VertexTable. The VertexTable takes ownership of all input data - it must not be later modified by the caller. */\r\n public constructor(props: VertexTableParams) {\r\n this.data = props.data;\r\n this.qparams = props.qparams;\r\n this.usesUnquantizedPositions = !!props.usesUnquantizedPositions;\r\n this.width = props.width;\r\n this.height = props.height;\r\n this.hasTranslucency = true === props.hasTranslucency;\r\n this.uniformColor = props.uniformColor;\r\n this.featureIndexType = props.featureIndexType;\r\n this.uniformFeatureID = props.uniformFeatureID;\r\n this.numVertices = props.numVertices;\r\n this.numRgbaPerVertex = props.numRgbaPerVertex;\r\n this.uvParams = props.uvParams;\r\n }\r\n\r\n public static buildFrom(builder: VertexTableBuilder, colorIndex: ColorIndex, featureIndex: FeatureIndex): VertexTable {\r\n const { numVertices, numRgbaPerVertex } = builder;\r\n const numColors = colorIndex.isUniform ? 0 : colorIndex.numColors;\r\n const dimensions = computeDimensions(numVertices, numRgbaPerVertex, numColors);\r\n assert(0 === dimensions.width % numRgbaPerVertex || (0 < numColors && 1 === dimensions.height));\r\n\r\n const data = new Uint8Array(dimensions.width * dimensions.height * 4);\r\n\r\n builder.data = data;\r\n for (let i = 0; i < numVertices; i++)\r\n builder.appendVertex(i);\r\n\r\n builder.appendColorTable(colorIndex);\r\n\r\n builder.data = undefined;\r\n\r\n return new VertexTable({\r\n data,\r\n qparams: builder.qparams,\r\n usesUnquantizedPositions: builder.usesUnquantizedPositions,\r\n width: dimensions.width,\r\n height: dimensions.height,\r\n hasTranslucency: colorIndex.hasAlpha,\r\n uniformColor: colorIndex.uniform,\r\n numVertices,\r\n numRgbaPerVertex,\r\n uvParams: builder.uvParams,\r\n featureIndexType: featureIndex.type,\r\n uniformFeatureID: featureIndex.type === FeatureIndexType.Uniform ? featureIndex.featureID : undefined,\r\n });\r\n }\r\n\r\n public static createForPolylines(args: PolylineArgs): VertexTable | undefined {\r\n const polylines = args.polylines;\r\n if (0 < polylines.length)\r\n return this.buildFrom(createPolylineBuilder(args), args.colors, args.features);\r\n else\r\n return undefined;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface VertexTableWithIndices {\r\n vertices: VertexTable;\r\n indices: VertexIndices;\r\n material?: SurfaceMaterial;\r\n}\r\n\r\n/**\r\n * Describes mesh geometry to be submitted to the rendering system.\r\n * A mesh consists of a surface and its edges, which may include any combination of silhouettes, polylines, and single segments.\r\n * The surface and edges all refer to the same vertex table.\r\n */\r\nexport class MeshParams {\r\n public readonly vertices: VertexTable;\r\n public readonly surface: SurfaceParams;\r\n public edges?: EdgeParams;\r\n public readonly isPlanar: boolean;\r\n public readonly auxChannels?: AuxChannelTable;\r\n\r\n /** Directly construct a MeshParams. The MeshParams takes ownership of all input data. */\r\n public constructor(vertices: VertexTable, surface: SurfaceParams, edges?: EdgeParams, isPlanar?: boolean, auxChannels?: AuxChannelTable) {\r\n this.vertices = vertices;\r\n this.surface = surface;\r\n this.edges = edges;\r\n this.isPlanar = !!isPlanar;\r\n this.auxChannels = auxChannels;\r\n }\r\n\r\n /** Construct from a MeshArgs. */\r\n public static create(args: MeshArgs): MeshParams {\r\n const builder = createMeshBuilder(args);\r\n const vertices = VertexTable.buildFrom(builder, args.colors, args.features);\r\n\r\n const surfaceIndices = VertexIndices.fromArray(args.vertIndices);\r\n\r\n const surface: SurfaceParams = {\r\n type: builder.type,\r\n indices: surfaceIndices,\r\n fillFlags: args.fillFlags,\r\n hasBakedLighting: true === args.hasBakedLighting,\r\n textureMapping: undefined !== args.textureMapping ? { texture: args.textureMapping.texture, alwaysDisplayed: false } : undefined,\r\n material: createSurfaceMaterial(args.material),\r\n };\r\n\r\n const channels = undefined !== args.auxChannels ? AuxChannelTable.fromChannels(args.auxChannels, vertices.numVertices) : undefined;\r\n const edges = EdgeParams.fromMeshArgs(args);\r\n return new MeshParams(vertices, surface, edges, args.isPlanar, channels);\r\n }\r\n}\r\n\r\n/** Builds a VertexTable from some data type supplying the vertex data. */\r\nexport abstract class VertexTableBuilder {\r\n public data?: Uint8Array;\r\n private _curIndex: number = 0;\r\n\r\n public abstract get numVertices(): number;\r\n public abstract get numRgbaPerVertex(): number;\r\n public abstract get qparams(): QParams3d;\r\n public abstract get usesUnquantizedPositions(): boolean;\r\n public get uvParams(): QParams2d | undefined { return undefined; }\r\n public abstract appendVertex(vertIndex: number): void;\r\n\r\n public appendColorTable(colorIndex: ColorIndex) {\r\n if (undefined !== colorIndex.nonUniform) {\r\n for (const color of colorIndex.nonUniform.colors) {\r\n this.appendColor(color);\r\n }\r\n }\r\n }\r\n\r\n protected advance(nBytes: number) {\r\n this._curIndex += nBytes;\r\n assert(this._curIndex <= this.data!.length);\r\n }\r\n\r\n protected append8(val: number) {\r\n assert(0 <= val);\r\n assert(val <= 0xff);\r\n assert(val === Math.floor(val));\r\n\r\n this.data![this._curIndex] = val;\r\n this.advance(1);\r\n }\r\n protected append16(val: number) {\r\n this.append8(val & 0x00ff);\r\n this.append8(val >>> 8);\r\n }\r\n protected append32(val: number) {\r\n this.append16(val & 0x0000ffff);\r\n this.append16(val >>> 16);\r\n }\r\n\r\n private appendColor(tbgr: number) {\r\n const colors = ColorDef.getColors(tbgr);\r\n\r\n // invert transparency => alpha\r\n colors.t = 255 - colors.t;\r\n\r\n // premultiply alpha...\r\n switch (colors.t) {\r\n case 0:\r\n colors.r = colors.g = colors.b = 0;\r\n break;\r\n case 255:\r\n break;\r\n default: {\r\n const f = colors.t / 255.0;\r\n colors.r = Math.floor(colors.r * f + 0.5);\r\n colors.g = Math.floor(colors.g * f + 0.5);\r\n colors.b = Math.floor(colors.b * f + 0.5);\r\n break;\r\n }\r\n }\r\n\r\n // Store 32-bit value in little-endian order (red first)\r\n this.append8(colors.r);\r\n this.append8(colors.g);\r\n this.append8(colors.b);\r\n this.append8(colors.t);\r\n }\r\n}\r\n\r\ntype VertexData = PolylineArgs | MeshArgs;\r\ntype Quantized<T extends VertexData> = Omit<T, \"points\"> & { points: QPoint3dList };\r\ntype Unquantized<T extends VertexData> = Omit<T, \"points\"> & { points: Omit<Point3dList, \"add\"> };\r\n\r\nnamespace Quantized { // eslint-disable-line @typescript-eslint/no-redeclare\r\n /**\r\n * Supplies vertex data from a PolylineArgs or MeshArgs. Each vertex consists of 12 bytes:\r\n * pos.x 00\r\n * pos.y 02\r\n * pos.z 04\r\n * colorIndex 06\r\n * featureIndex 08 (24 bits)\r\n * materialIndex 0B (for meshes that use a material atlas; otherwise unused). NOTE: Currently front-end code does not produce material atlases.\r\n */\r\n export class SimpleBuilder<T extends Quantized<VertexData>> extends VertexTableBuilder {\r\n public args: T;\r\n protected _qpoints: QPoint3dList;\r\n\r\n public constructor(args: T) {\r\n super();\r\n this._qpoints = args.points;\r\n this.args = args;\r\n assert(undefined !== this.args.points);\r\n }\r\n\r\n public get numVertices() { return this.args.points.length; }\r\n public get numRgbaPerVertex() { return 3; }\r\n public get usesUnquantizedPositions() { return false; }\r\n public get qparams() {\r\n return this._qpoints.params;\r\n }\r\n\r\n public appendVertex(vertIndex: number): void {\r\n this.appendPosition(vertIndex);\r\n this.appendColorIndex(vertIndex);\r\n this.appendFeatureIndex(vertIndex);\r\n }\r\n\r\n protected appendPosition(vertIndex: number) {\r\n this.append16(this._qpoints.list[vertIndex].x);\r\n this.append16(this._qpoints.list[vertIndex].y);\r\n this.append16(this._qpoints.list[vertIndex].z);\r\n }\r\n\r\n protected appendColorIndex(vertIndex: number) {\r\n if (undefined !== this.args.colors.nonUniform) {\r\n this.append16(this.args.colors.nonUniform.indices[vertIndex]);\r\n } else {\r\n this.advance(2);\r\n }\r\n }\r\n\r\n protected appendFeatureIndex(vertIndex: number) {\r\n if (undefined !== this.args.features.featureIDs) {\r\n this.append32(this.args.features.featureIDs[vertIndex]);\r\n } else {\r\n this.advance(4);\r\n }\r\n }\r\n }\r\n\r\n /** Supplies vertex data from a MeshArgs. */\r\n export class MeshBuilder extends SimpleBuilder<Quantized<MeshArgs>> {\r\n public readonly type: SurfaceType;\r\n\r\n protected constructor(args: Quantized<MeshArgs>, type: SurfaceType) {\r\n super(args);\r\n this.type = type;\r\n }\r\n\r\n public static create(args: Quantized<MeshArgs>): MeshBuilder {\r\n if (args.isVolumeClassifier)\r\n return new MeshBuilder(args, SurfaceType.VolumeClassifier);\r\n\r\n const isLit = undefined !== args.normals && 0 < args.normals.length;\r\n const isTextured = undefined !== args.textureMapping;\r\n\r\n let uvParams: QParams2d | undefined;\r\n\r\n if (args.textureMapping) {\r\n const uvRange = Range2d.createNull();\r\n const fpts = args.textureMapping.uvParams;\r\n const pt2d = new Point2d();\r\n if (undefined !== fpts && fpts.length > 0)\r\n for (let i = 0; i < args.points.length; i++)\r\n uvRange.extendPoint(Point2d.create(fpts[i].x, fpts[i].y, pt2d));\r\n\r\n uvParams = QParams2d.fromRange(uvRange);\r\n }\r\n\r\n if (isLit)\r\n return isTextured ? new TexturedLitMeshBuilder(args, uvParams!) : new LitMeshBuilder(args);\r\n else\r\n return isTextured ? new TexturedMeshBuilder(args, uvParams!) : new MeshBuilder(args, SurfaceType.Unlit);\r\n }\r\n }\r\n\r\n /** Supplies vertex data from a MeshArgs where each vertex consists of 16 bytes.\r\n * In addition to the SimpleBuilder data, the final 4 bytes hold the quantized UV params\r\n * The color index is left uninitialized as it is unused.\r\n */\r\n class TexturedMeshBuilder extends MeshBuilder {\r\n private _qparams: QParams2d;\r\n private _qpoint = new QPoint2d();\r\n\r\n public constructor(args: Quantized<MeshArgs>, qparams: QParams2d, type: SurfaceType = SurfaceType.Textured) {\r\n super(args, type);\r\n this._qparams = qparams;\r\n assert(undefined !== args.textureMapping);\r\n }\r\n\r\n public override get numRgbaPerVertex() { return 4; }\r\n public override get uvParams() { return this._qparams; }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n this.appendPosition(vertIndex);\r\n this.appendNormal(vertIndex);\r\n this.appendFeatureIndex(vertIndex);\r\n this.appendUVParams(vertIndex);\r\n }\r\n\r\n protected appendNormal(_vertIndex: number): void { this.advance(2); } // no normal for unlit meshes\r\n\r\n protected appendUVParams(vertIndex: number) {\r\n this._qpoint.init(this.args.textureMapping!.uvParams[vertIndex], this._qparams);\r\n this.append16(this._qpoint.x);\r\n this.append16(this._qpoint.y);\r\n }\r\n }\r\n\r\n /** As with TexturedMeshBuilder, but the color index is replaced with the oct-encoded normal value. */\r\n class TexturedLitMeshBuilder extends TexturedMeshBuilder {\r\n public constructor(args: Quantized<MeshArgs>, qparams: QParams2d) {\r\n super(args, qparams, SurfaceType.TexturedLit);\r\n assert(undefined !== args.normals);\r\n }\r\n\r\n protected override appendNormal(vertIndex: number) { this.append16(this.args.normals![vertIndex].value); }\r\n }\r\n\r\n /** 16 bytes. The last 2 bytes are unused; the 2 immediately preceding it hold the oct-encoded normal value. */\r\n class LitMeshBuilder extends MeshBuilder {\r\n public constructor(args: Quantized<MeshArgs>) {\r\n super(args, SurfaceType.Lit);\r\n assert(undefined !== args.normals);\r\n }\r\n\r\n public override get numRgbaPerVertex() { return 4; }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n super.appendVertex(vertIndex);\r\n this.append16(this.args.normals![vertIndex].value);\r\n this.advance(2); // 2 unused bytes\r\n }\r\n }\r\n}\r\n\r\n/** Builders in this namespace store vertex positions as 32-bit floats instead of quantizing to 16-bit unsigned integers.\r\n * This is preferred for decoration graphics, which might contain ranges of positions that exceed the limits for quantization; if quantized,\r\n * they could produce visual artifacts.\r\n * Each builder produces a VertexTable that starts with the following layout:\r\n * pos.x: 00\r\n * pos.y: 04\r\n * pos.z: 08\r\n * featureIndex: 0C\r\n * materialIndex:0F (NOTE: frontend code currently doesn't produce material atlases, so this is always zero).\r\n * Followed (by default) by:\r\n * colorIndex: 10\r\n * unused: 12\r\n * Subclasses may add 4 more bytes and/or overwrite the final 4 bytes above.\r\n */\r\nnamespace Unquantized { // eslint-disable-line @typescript-eslint/no-redeclare\r\n const u32Array = new Uint32Array(1);\r\n const f32Array = new Float32Array(u32Array.buffer);\r\n\r\n // colorIndex: 10\r\n // unused: 12\r\n export class SimpleBuilder<T extends Unquantized<VertexData>> extends VertexTableBuilder {\r\n public args: T;\r\n protected _points: Point3d[];\r\n private _qparams3d: QParams3d;\r\n\r\n public constructor(args: T) {\r\n super();\r\n assert(!(args.points instanceof QPoint3dList));\r\n this._qparams3d = QParams3d.fromRange(args.points.range);\r\n this.args = args;\r\n this._points = args.points;\r\n }\r\n\r\n public get numVertices() { return this._points.length; }\r\n public get numRgbaPerVertex() { return 5; }\r\n public get usesUnquantizedPositions() { return true; }\r\n public get qparams() { return this._qparams3d; }\r\n\r\n public appendVertex(vertIndex: number): void {\r\n this.appendTransposePosAndFeatureNdx(vertIndex);\r\n this.appendColorIndex(vertIndex);\r\n }\r\n\r\n private appendFloat32(val: number) {\r\n f32Array[0] = val;\r\n this.append32(u32Array[0]);\r\n }\r\n\r\n private convertFloat32(val: number): number {\r\n f32Array[0] = val;\r\n return u32Array[0];\r\n }\r\n\r\n protected appendTransposePosAndFeatureNdx(vertIndex: number) {\r\n // transpose position xyz vals into [0].xyz - [3].xyz, and add feature index at .w\r\n // this is to order things to let shader code access much more efficiently\r\n const pt = this._points[vertIndex];\r\n const x = this.convertFloat32 (pt.x);\r\n const y = this.convertFloat32 (pt.y);\r\n const z = this.convertFloat32 (pt.z);\r\n const featID = (this.args.features.featureIDs) ? this.args.features.featureIDs[vertIndex] : 0;\r\n this.append8(x & 0x000000ff);\r\n this.append8(y & 0x000000ff);\r\n this.append8(z & 0x000000ff);\r\n this.append8(featID & 0x000000ff);\r\n this.append8((x >>> 8) & 0x000000ff);\r\n this.append8((y >>> 8) & 0x000000ff);\r\n this.append8((z >>> 8) & 0x000000ff);\r\n this.append8((featID >>> 8) & 0x000000ff);\r\n this.append8((x >>> 16) & 0x000000ff);\r\n this.append8((y >>> 16) & 0x000000ff);\r\n this.append8((z >>> 16) & 0x000000ff);\r\n this.append8((featID >>> 16) & 0x000000ff);\r\n this.append8(x >>> 24);\r\n this.append8(y >>> 24);\r\n this.append8(z >>> 24);\r\n this.append8(featID >>> 24);\r\n }\r\n\r\n protected appendPosition(vertIndex: number) {\r\n const pt = this._points[vertIndex];\r\n this.appendFloat32(pt.x);\r\n this.appendFloat32(pt.y);\r\n this.appendFloat32(pt.z);\r\n }\r\n\r\n protected appendFeatureIndex(vertIndex: number) {\r\n if (this.args.features.featureIDs)\r\n this.append32(this.args.features.featureIDs[vertIndex]);\r\n else\r\n this.advance(4);\r\n }\r\n\r\n protected _appendColorIndex(vertIndex: number) {\r\n if (undefined !== this.args.colors.nonUniform)\r\n this.append16(this.args.colors.nonUniform.indices[vertIndex]);\r\n else\r\n this.advance(2);\r\n }\r\n\r\n protected appendColorIndex(vertIndex: number) {\r\n this._appendColorIndex(vertIndex);\r\n this.advance(2);\r\n }\r\n }\r\n\r\n export class MeshBuilder extends SimpleBuilder<Unquantized<MeshArgs>> {\r\n public readonly type: SurfaceType;\r\n\r\n protected constructor(args: Unquantized<MeshArgs>, type: SurfaceType) {\r\n super(args);\r\n this.type = type;\r\n }\r\n\r\n public static create(args: Unquantized<MeshArgs>): MeshBuilder {\r\n if (args.isVolumeClassifier)\r\n return new MeshBuilder(args, SurfaceType.VolumeClassifier);\r\n\r\n const isLit = undefined !== args.normals && 0 < args.normals.length;\r\n const isTextured = undefined !== args.textureMapping;\r\n\r\n let uvParams: QParams2d | undefined;\r\n\r\n if (args.textureMapping) {\r\n const uvRange = Range2d.createNull();\r\n const fpts = args.textureMapping.uvParams;\r\n const pt2d = new Point2d();\r\n if (undefined !== fpts && fpts.length > 0)\r\n for (let i = 0; i < args.points.length; i++)\r\n uvRange.extendPoint(Point2d.create(fpts[i].x, fpts[i].y, pt2d));\r\n\r\n uvParams = QParams2d.fromRange(uvRange);\r\n }\r\n\r\n if (isLit)\r\n return isTextured ? new TexturedLitMeshBuilder(args, uvParams!) : new LitMeshBuilder(args);\r\n else\r\n return isTextured ? new TexturedMeshBuilder(args, uvParams!) : new MeshBuilder(args, SurfaceType.Unlit);\r\n }\r\n }\r\n\r\n // u: 10\r\n // v: 12\r\n class TexturedMeshBuilder extends MeshBuilder {\r\n private _qparams: QParams2d;\r\n private _qpoint = new QPoint2d();\r\n\r\n public constructor(args: Unquantized<MeshArgs>, qparams: QParams2d, type = SurfaceType.Textured) {\r\n super(args, type);\r\n this._qparams = qparams;\r\n assert(undefined !== args.textureMapping);\r\n }\r\n\r\n public override get uvParams() { return this._qparams; }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n super.appendVertex(vertIndex);\r\n\r\n this._qpoint.init(this.args.textureMapping!.uvParams[vertIndex], this._qparams);\r\n this.append16(this._qpoint.x);\r\n this.append16(this._qpoint.y);\r\n }\r\n\r\n protected override appendColorIndex() { }\r\n }\r\n\r\n // u: 10\r\n // v: 12\r\n // normal: 14\r\n // unused: 16\r\n class TexturedLitMeshBuilder extends TexturedMeshBuilder {\r\n public constructor(args: Unquantized<MeshArgs>, qparams: QParams2d) {\r\n super(args, qparams, SurfaceType.TexturedLit);\r\n assert(undefined !== args.normals);\r\n }\r\n\r\n public override get numRgbaPerVertex() { return 6; }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n super.appendVertex(vertIndex);\r\n this.append16(this.args.normals![vertIndex].value);\r\n this.advance(2);\r\n }\r\n }\r\n\r\n // color: 10\r\n // normal: 12\r\n class LitMeshBuilder extends MeshBuilder {\r\n public constructor(args: Unquantized<MeshArgs>) {\r\n super(args, SurfaceType.Lit);\r\n assert(undefined !== args.normals);\r\n }\r\n\r\n protected override appendColorIndex(vertIndex: number) {\r\n super._appendColorIndex(vertIndex);\r\n }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n super.appendVertex(vertIndex);\r\n this.append16(this.args.normals![vertIndex].value);\r\n }\r\n }\r\n}\r\n\r\nfunction createMeshBuilder(args: MeshArgs): VertexTableBuilder & { type: SurfaceType } {\r\n if (args.points instanceof QPoint3dList)\r\n return Quantized.MeshBuilder.create(args as Quantized<MeshArgs>);\r\n else\r\n return Unquantized.MeshBuilder.create(args as Unquantized<MeshArgs>);\r\n}\r\n\r\nfunction createPolylineBuilder(args: PolylineArgs): VertexTableBuilder {\r\n if (args.points instanceof QPoint3dList)\r\n return new Quantized.SimpleBuilder(args as Quantized<PolylineArgs>);\r\n else\r\n return new Unquantized.SimpleBuilder(args as Unquantized<PolylineArgs>);\r\n}\r\n"]}
@@ -1,10 +1,11 @@
1
1
  /** @packageDocumentation
2
2
  * @module Rendering
3
3
  */
4
- import { RenderFeatureTable } from "@itwin/core-common";
4
+ import { RenderFeatureTable, RenderMaterial } from "@itwin/core-common";
5
5
  import { MeshParams, VertexIndices } from "./VertexTable";
6
6
  import { PointStringParams } from "./PointStringParams";
7
7
  import { PolylineParams } from "./PolylineParams";
8
+ import { CreateRenderMaterialArgs } from "../RenderMaterial";
8
9
  /** Builds up a [[VertexIndices]].
9
10
  * Exported strictly for tests.
10
11
  */
@@ -17,6 +18,7 @@ export declare class IndexBuffer {
17
18
  push(index: number): void;
18
19
  toVertexIndices(): VertexIndices;
19
20
  }
21
+ type CreateRenderMaterial = (args: CreateRenderMaterialArgs) => RenderMaterial | undefined;
20
22
  export type ComputeAnimationNodeId = (featureIndex: number) => number;
21
23
  export interface SplitVertexTableArgs {
22
24
  featureTable: RenderFeatureTable;
@@ -33,10 +35,12 @@ export interface SplitPointStringArgs extends SplitVertexTableArgs {
33
35
  export declare function splitPointStringParams(args: SplitPointStringArgs): Map<number, PointStringParams>;
34
36
  export interface SplitMeshArgs extends SplitVertexTableArgs {
35
37
  params: MeshParams;
38
+ createMaterial: CreateRenderMaterial;
36
39
  }
37
40
  export declare function splitMeshParams(args: SplitMeshArgs): Map<number, MeshParams>;
38
41
  export interface SplitPolylineArgs extends SplitVertexTableArgs {
39
42
  params: PolylineParams;
40
43
  }
41
44
  export declare function splitPolylineParams(args: SplitPolylineArgs): Map<number, PolylineParams>;
45
+ export {};
42
46
  //# sourceMappingURL=VertexTableSplitter.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"VertexTableSplitter.d.ts","sourceRoot":"","sources":["../../../../src/render/primitives/VertexTableSplitter.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAY,kBAAkB,EAAE,MAAM,oBAAoB,CAAC;AAClE,OAAO,EACc,UAAU,EAAE,aAAa,EAC7C,MAAM,eAAe,CAAC;AACvB,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,cAAc,EAAsB,MAAM,kBAAkB,CAAC;AAMtE;;GAEG;AACH,qBAAa,WAAW;IACtB,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAoB;IAC7C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAsB;IAC/C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAA8C;gBAEnD,eAAe,SAAI;IAItC,IAAW,UAAU,IAAI,MAAM,CAG9B;IAEM,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAKzB,eAAe,IAAI,aAAa;CAGxC;AAgPD,MAAM,MAAM,sBAAsB,GAAG,CAAC,YAAY,EAAE,MAAM,KAAK,MAAM,CAAC;AAuDtE,MAAM,WAAW,oBAAoB;IACnC,YAAY,EAAE,kBAAkB,CAAC;IACjC,YAAY,EAAE,MAAM,CAAC;IACrB,aAAa,EAAE,sBAAsB,CAAC;CACvC;AAED,MAAM,WAAW,oBAAqB,SAAQ,oBAAoB;IAChE,MAAM,EAAE,iBAAiB,CAAC;CAC3B;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,oBAAoB,GAAG,GAAG,CAAC,MAAM,EAAE,iBAAiB,CAAC,CAcjG;AAqRD,MAAM,WAAW,aAAc,SAAQ,oBAAoB;IACzD,MAAM,EAAE,UAAU,CAAC;CACpB;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,aAAa,GAAG,GAAG,CAAC,MAAM,EAAE,UAAU,CAAC,CAoC5E;AAED,MAAM,WAAW,iBAAkB,SAAQ,oBAAoB;IAC7D,MAAM,EAAE,cAAc,CAAC;CACxB;AAOD,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,iBAAiB,GAAG,GAAG,CAAC,MAAM,EAAE,cAAc,CAAC,CAsDxF"}
1
+ {"version":3,"file":"VertexTableSplitter.d.ts","sourceRoot":"","sources":["../../../../src/render/primitives/VertexTableSplitter.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAY,kBAAkB,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAClF,OAAO,EACc,UAAU,EAAE,aAAa,EAC7C,MAAM,eAAe,CAAC;AACvB,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,cAAc,EAAsB,MAAM,kBAAkB,CAAC;AAGtE,OAAO,EAAE,wBAAwB,EAAE,MAAM,mBAAmB,CAAC;AAE7D;;GAEG;AACH,qBAAa,WAAW;IACtB,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAoB;IAC7C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAsB;IAC/C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAA8C;gBAEnD,eAAe,SAAI;IAItC,IAAW,UAAU,IAAI,MAAM,CAG9B;IAEM,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAKzB,eAAe,IAAI,aAAa;CAGxC;AAoHD,KAAK,oBAAoB,GAAG,CAAC,IAAI,EAAE,wBAAwB,KAAK,cAAc,GAAG,SAAS,CAAC;AAsI3F,MAAM,MAAM,sBAAsB,GAAG,CAAC,YAAY,EAAE,MAAM,KAAK,MAAM,CAAC;AAuDtE,MAAM,WAAW,oBAAoB;IACnC,YAAY,EAAE,kBAAkB,CAAC;IACjC,YAAY,EAAE,MAAM,CAAC;IACrB,aAAa,EAAE,sBAAsB,CAAC;CACvC;AAED,MAAM,WAAW,oBAAqB,SAAQ,oBAAoB;IAChE,MAAM,EAAE,iBAAiB,CAAC;CAC3B;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,oBAAoB,GAAG,GAAG,CAAC,MAAM,EAAE,iBAAiB,CAAC,CAcjG;AAqRD,MAAM,WAAW,aAAc,SAAQ,oBAAoB;IACzD,MAAM,EAAE,UAAU,CAAC;IACnB,cAAc,EAAE,oBAAoB,CAAC;CACtC;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,aAAa,GAAG,GAAG,CAAC,MAAM,EAAE,UAAU,CAAC,CAqC5E;AAED,MAAM,WAAW,iBAAkB,SAAQ,oBAAoB;IAC7D,MAAM,EAAE,cAAc,CAAC;CACxB;AAOD,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,iBAAiB,GAAG,GAAG,CAAC,MAAM,EAAE,cAAc,CAAC,CAsDxF"}