@itwin/core-frontend 4.1.0-dev.33 → 4.1.0-dev.35
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/AccuSnap.d.ts.map +1 -1
- package/lib/cjs/AccuSnap.js +10 -5
- package/lib/cjs/AccuSnap.js.map +1 -1
- package/lib/cjs/DisplayStyleState.d.ts.map +1 -1
- package/lib/cjs/DisplayStyleState.js +2 -1
- package/lib/cjs/DisplayStyleState.js.map +1 -1
- package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
- package/lib/cjs/ElementLocateManager.js +23 -1
- package/lib/cjs/ElementLocateManager.js.map +1 -1
- package/lib/cjs/HitDetail.d.ts +100 -29
- package/lib/cjs/HitDetail.d.ts.map +1 -1
- package/lib/cjs/HitDetail.js +88 -35
- package/lib/cjs/HitDetail.js.map +1 -1
- package/lib/cjs/SheetViewState.d.ts +6 -2
- package/lib/cjs/SheetViewState.d.ts.map +1 -1
- package/lib/cjs/SheetViewState.js +17 -0
- package/lib/cjs/SheetViewState.js.map +1 -1
- package/lib/cjs/TentativePoint.d.ts.map +1 -1
- package/lib/cjs/TentativePoint.js +10 -1
- package/lib/cjs/TentativePoint.js.map +1 -1
- package/lib/cjs/ViewState.d.ts +8 -0
- package/lib/cjs/ViewState.d.ts.map +1 -1
- package/lib/cjs/ViewState.js +6 -0
- package/lib/cjs/ViewState.js.map +1 -1
- package/lib/cjs/Viewport.d.ts.map +1 -1
- package/lib/cjs/Viewport.js +5 -1
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/render/GraphicBranch.d.ts +4 -0
- package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
- package/lib/cjs/render/GraphicBranch.js.map +1 -1
- package/lib/cjs/render/Pixel.d.ts +5 -0
- package/lib/cjs/render/Pixel.d.ts.map +1 -1
- package/lib/cjs/render/Pixel.js +1 -0
- package/lib/cjs/render/Pixel.js.map +1 -1
- package/lib/cjs/render/webgl/BatchState.js +1 -1
- package/lib/cjs/render/webgl/BatchState.js.map +1 -1
- package/lib/cjs/render/webgl/BranchState.d.ts +3 -0
- package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
- package/lib/cjs/render/webgl/BranchState.js +2 -0
- package/lib/cjs/render/webgl/BranchState.js.map +1 -1
- package/lib/cjs/render/webgl/Graphic.d.ts +7 -1
- package/lib/cjs/render/webgl/Graphic.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Graphic.js +7 -2
- package/lib/cjs/render/webgl/Graphic.js.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.js +4 -2
- package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/esm/AccuSnap.d.ts.map +1 -1
- package/lib/esm/AccuSnap.js +10 -5
- package/lib/esm/AccuSnap.js.map +1 -1
- package/lib/esm/DisplayStyleState.d.ts.map +1 -1
- package/lib/esm/DisplayStyleState.js +2 -1
- package/lib/esm/DisplayStyleState.js.map +1 -1
- package/lib/esm/ElementLocateManager.d.ts.map +1 -1
- package/lib/esm/ElementLocateManager.js +23 -1
- package/lib/esm/ElementLocateManager.js.map +1 -1
- package/lib/esm/HitDetail.d.ts +100 -29
- package/lib/esm/HitDetail.d.ts.map +1 -1
- package/lib/esm/HitDetail.js +89 -36
- package/lib/esm/HitDetail.js.map +1 -1
- package/lib/esm/SheetViewState.d.ts +6 -2
- package/lib/esm/SheetViewState.d.ts.map +1 -1
- package/lib/esm/SheetViewState.js +17 -0
- package/lib/esm/SheetViewState.js.map +1 -1
- package/lib/esm/TentativePoint.d.ts.map +1 -1
- package/lib/esm/TentativePoint.js +10 -1
- package/lib/esm/TentativePoint.js.map +1 -1
- package/lib/esm/ViewState.d.ts +8 -0
- package/lib/esm/ViewState.d.ts.map +1 -1
- package/lib/esm/ViewState.js +6 -0
- package/lib/esm/ViewState.js.map +1 -1
- package/lib/esm/Viewport.d.ts.map +1 -1
- package/lib/esm/Viewport.js +5 -1
- package/lib/esm/Viewport.js.map +1 -1
- package/lib/esm/render/GraphicBranch.d.ts +4 -0
- package/lib/esm/render/GraphicBranch.d.ts.map +1 -1
- package/lib/esm/render/GraphicBranch.js.map +1 -1
- package/lib/esm/render/Pixel.d.ts +5 -0
- package/lib/esm/render/Pixel.d.ts.map +1 -1
- package/lib/esm/render/Pixel.js +1 -0
- package/lib/esm/render/Pixel.js.map +1 -1
- package/lib/esm/render/webgl/BatchState.js +1 -1
- package/lib/esm/render/webgl/BatchState.js.map +1 -1
- package/lib/esm/render/webgl/BranchState.d.ts +3 -0
- package/lib/esm/render/webgl/BranchState.d.ts.map +1 -1
- package/lib/esm/render/webgl/BranchState.js +2 -0
- package/lib/esm/render/webgl/BranchState.js.map +1 -1
- package/lib/esm/render/webgl/Graphic.d.ts +7 -1
- package/lib/esm/render/webgl/Graphic.d.ts.map +1 -1
- package/lib/esm/render/webgl/Graphic.js +7 -2
- package/lib/esm/render/webgl/Graphic.js.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.js +4 -2
- package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
- package/package.json +18 -18
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@@ -98,6 +98,10 @@ export interface GraphicBranchOptions {
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appearanceProvider?: FeatureAppearanceProvider;
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/** @internal Secondary planar classifiers (map layers) */
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secondaryClassifiers?: Map<number, RenderPlanarClassifier>;
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/** The Id of the [ViewAttachment]($backend) from which this branch's graphics originated.
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* @internal
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*/
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viewAttachmentId?: Id64String;
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}
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/** Clip/Transform for a branch that are varied over time.
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* @internal
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@@ -1 +1 @@
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1
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-
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { disposeArray, Id64String, IDisposable } from \"@itwin/core-bentley\";\r\nimport {\r\n FeatureAppearanceProvider, HiddenLine, RealityModelDisplaySettings, RenderSchedule, ViewFlagOverrides, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { FeatureSymbology } from \"./FeatureSymbology\";\r\nimport { RenderClipVolume } from \"./RenderClipVolume\";\r\nimport { RenderGraphic } from \"./RenderGraphic\";\r\nimport { RenderMemory } from \"./RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"./RenderPlanarClassifier\";\r\nimport { RenderTextureDrape } from \"./RenderSystem\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport { AnimationNodeId } from \"../common/render/AnimationNodeId\";\r\n\r\n/** Carries information in a GraphicBranchOptions about a GraphicBranch produced by drawing one view into the context of another.\r\n * @internal\r\n */\r\nexport interface GraphicBranchFrustum {\r\n is3d: boolean;\r\n scale: {\r\n x: number;\r\n y: number;\r\n };\r\n}\r\n\r\n/**\r\n * A node in a scene graph. The branch itself is not renderable. Instead it contains a list of RenderGraphics,\r\n * and a transform, symbology overrides, and clip volume which are to be applied when rendering them.\r\n * Branches can be nested to build an arbitrarily-complex scene graph.\r\n * @see [[RenderSystem.createBranch]]\r\n * @public\r\n * @extensions\r\n */\r\nexport class GraphicBranch implements IDisposable /* , RenderMemory.Consumer */ {\r\n /** The child nodes of this branch */\r\n public readonly entries: RenderGraphic[] = [];\r\n /** If true, when the branch is disposed of, the RenderGraphics in its entries array will also be disposed */\r\n public readonly ownsEntries: boolean;\r\n /** Selectively overrides the view's [ViewFlags]($common) while drawing graphics within this branch. The default overrides nothing.\r\n * @see [[setViewFlagOverrides]].\r\n */\r\n public viewFlagOverrides: ViewFlagOverrides = {};\r\n /** Controls how reality models are displayed within this branch.\r\n * @beta\r\n */\r\n public realityModelDisplaySettings?: RealityModelDisplaySettings;\r\n /** @internal */\r\n public realityModelRange?: Range3d;\r\n /** Optional symbology overrides to be applied to all graphics in this branch */\r\n public symbologyOverrides?: FeatureSymbology.Overrides;\r\n /** Optional animation branch Id that incorporates the model Id and, for element timelines, the batch Id.\r\n * @internal\r\n */\r\n public animationId?: string;\r\n /** Identifies the node in the [RenderSchedule.Script]($backend) with which this branch is associated.\r\n * @internal\r\n */\r\n public animationNodeId?: AnimationNodeId | number;\r\n\r\n /** Constructor\r\n * @param ownsEntries If true, when this branch is [[dispose]]d, all of the [[RenderGraphic]]s it contains will also be disposed.\r\n */\r\n public constructor(ownsEntries: boolean = false) {\r\n this.ownsEntries = ownsEntries;\r\n }\r\n\r\n /** Add a graphic to this branch. */\r\n public add(graphic: RenderGraphic): void {\r\n this.entries.push(graphic);\r\n }\r\n\r\n /** Compute the view flags that result from applying this branch's [[viewFlagOverrides]] to the input flags.\r\n * @param flags The input view flags, e.g., from the view's [[DisplayStyleState]].\r\n * @returns The result of applying [[viewFlagOverrides]] to `flags`.\r\n */\r\n public getViewFlags(flags: ViewFlags): ViewFlags {\r\n return flags.override(this.viewFlagOverrides);\r\n }\r\n\r\n /** Set [[viewFlagOverrides]] to override **all** ViewFlags as specified by `flags`. */\r\n public setViewFlags(flags: ViewFlags): void {\r\n this.viewFlagOverrides = { ...flags };\r\n }\r\n\r\n /** Change [[viewFlagOverrides]]. */\r\n public setViewFlagOverrides(ovr: ViewFlagOverrides): void {\r\n this.viewFlagOverrides = { ...ovr };\r\n }\r\n\r\n /** Disposes of all graphics in this branch, if and only if [[ownsEntries]] is true. */\r\n public dispose() {\r\n this.clear();\r\n }\r\n\r\n /** Returns true if this branch contains no graphics. */\r\n public get isEmpty(): boolean {\r\n return 0 === this.entries.length;\r\n }\r\n\r\n /** Empties the list of [[RenderGraphic]]s contained in this branch, and if the [[ownsEntries]] flag is set, also disposes of them. */\r\n public clear(): void {\r\n if (this.ownsEntries)\r\n disposeArray(this.entries);\r\n else\r\n this.entries.length = 0;\r\n }\r\n\r\n /** @internal */\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n for (const entry of this.entries)\r\n entry.collectStatistics(stats);\r\n }\r\n}\r\n\r\n/** Options passed to [[RenderSystem.createGraphicBranch]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GraphicBranchOptions {\r\n /** Clip applied to the graphics in the branch. */\r\n clipVolume?: RenderClipVolume;\r\n /** @internal */\r\n classifierOrDrape?: RenderPlanarClassifier | RenderTextureDrape;\r\n /** Optionally replaces the view's hidden line settings when drawing the branch. */\r\n hline?: HiddenLine.Settings;\r\n /** The iModel from which the graphics originate, if different than that associated with the view. */\r\n iModel?: IModelConnection;\r\n /** @internal */\r\n frustum?: GraphicBranchFrustum;\r\n /** Supplements the view's [[FeatureSymbology.Overrides]] for graphics in the branch. */\r\n appearanceProvider?: FeatureAppearanceProvider;\r\n /** @internal Secondary planar classifiers (map layers) */\r\n secondaryClassifiers?: Map<number, RenderPlanarClassifier>;\r\n}\r\n\r\n/** Clip/Transform for a branch that are varied over time.\r\n * @internal\r\n */\r\nexport interface AnimationBranchState {\r\n readonly clip?: RenderClipVolume;\r\n readonly omit?: boolean;\r\n}\r\n\r\n/** @internal */\r\nexport function formatAnimationBranchId(modelId: Id64String, branchId: number): string {\r\n if (branchId < 0)\r\n return modelId;\r\n\r\n return `${modelId}_Node_${branchId.toString()}`;\r\n}\r\n\r\nfunction addAnimationBranch(modelId: Id64String, timeline: RenderSchedule.Timeline, branchId: number, branches: Map<string, AnimationBranchState>, time: number): void {\r\n const clipVector = timeline.getClipVector(time);\r\n const clip = clipVector ? IModelApp.renderSystem.createClipVolume(clipVector) : undefined;\r\n if (clip)\r\n branches.set(formatAnimationBranchId(modelId, branchId), { clip });\r\n}\r\n\r\n/** Mapping from node/branch IDs to animation branch state\r\n * @internal\r\n */\r\nexport interface AnimationBranchStates {\r\n /** Maps node Id to branch state. */\r\n readonly branchStates: Map<string, AnimationBranchState>;\r\n /** Ids of nodes that apply a transform. */\r\n readonly transformNodeIds: ReadonlySet<number>;\r\n}\r\n\r\n/** @internal */\r\nexport namespace AnimationBranchStates {\r\n export function fromScript(script: RenderSchedule.Script, time: number): AnimationBranchStates | undefined {\r\n if (!script.containsModelClipping && !script.requiresBatching)\r\n return undefined;\r\n\r\n const branches = new Map<string, AnimationBranchState>();\r\n for (const model of script.modelTimelines) {\r\n addAnimationBranch(model.modelId, model, -1, branches, time);\r\n for (const elem of model.elementTimelines) {\r\n if (elem.getVisibility(time) <= 0)\r\n branches.set(formatAnimationBranchId(model.modelId, elem.batchId), { omit: true });\r\n else\r\n addAnimationBranch(model.modelId, elem, elem.batchId, branches, time);\r\n }\r\n }\r\n\r\n return {\r\n branchStates: branches,\r\n transformNodeIds: script.transformBatchIds,\r\n };\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { disposeArray, Id64String, IDisposable } from \"@itwin/core-bentley\";\r\nimport {\r\n FeatureAppearanceProvider, HiddenLine, RealityModelDisplaySettings, RenderSchedule, ViewFlagOverrides, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { FeatureSymbology } from \"./FeatureSymbology\";\r\nimport { RenderClipVolume } from \"./RenderClipVolume\";\r\nimport { RenderGraphic } from \"./RenderGraphic\";\r\nimport { RenderMemory } from \"./RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"./RenderPlanarClassifier\";\r\nimport { RenderTextureDrape } from \"./RenderSystem\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport { AnimationNodeId } from \"../common/render/AnimationNodeId\";\r\n\r\n/** Carries information in a GraphicBranchOptions about a GraphicBranch produced by drawing one view into the context of another.\r\n * @internal\r\n */\r\nexport interface GraphicBranchFrustum {\r\n is3d: boolean;\r\n scale: {\r\n x: number;\r\n y: number;\r\n };\r\n}\r\n\r\n/**\r\n * A node in a scene graph. The branch itself is not renderable. Instead it contains a list of RenderGraphics,\r\n * and a transform, symbology overrides, and clip volume which are to be applied when rendering them.\r\n * Branches can be nested to build an arbitrarily-complex scene graph.\r\n * @see [[RenderSystem.createBranch]]\r\n * @public\r\n * @extensions\r\n */\r\nexport class GraphicBranch implements IDisposable /* , RenderMemory.Consumer */ {\r\n /** The child nodes of this branch */\r\n public readonly entries: RenderGraphic[] = [];\r\n /** If true, when the branch is disposed of, the RenderGraphics in its entries array will also be disposed */\r\n public readonly ownsEntries: boolean;\r\n /** Selectively overrides the view's [ViewFlags]($common) while drawing graphics within this branch. The default overrides nothing.\r\n * @see [[setViewFlagOverrides]].\r\n */\r\n public viewFlagOverrides: ViewFlagOverrides = {};\r\n /** Controls how reality models are displayed within this branch.\r\n * @beta\r\n */\r\n public realityModelDisplaySettings?: RealityModelDisplaySettings;\r\n /** @internal */\r\n public realityModelRange?: Range3d;\r\n /** Optional symbology overrides to be applied to all graphics in this branch */\r\n public symbologyOverrides?: FeatureSymbology.Overrides;\r\n /** Optional animation branch Id that incorporates the model Id and, for element timelines, the batch Id.\r\n * @internal\r\n */\r\n public animationId?: string;\r\n /** Identifies the node in the [RenderSchedule.Script]($backend) with which this branch is associated.\r\n * @internal\r\n */\r\n public animationNodeId?: AnimationNodeId | number;\r\n\r\n /** Constructor\r\n * @param ownsEntries If true, when this branch is [[dispose]]d, all of the [[RenderGraphic]]s it contains will also be disposed.\r\n */\r\n public constructor(ownsEntries: boolean = false) {\r\n this.ownsEntries = ownsEntries;\r\n }\r\n\r\n /** Add a graphic to this branch. */\r\n public add(graphic: RenderGraphic): void {\r\n this.entries.push(graphic);\r\n }\r\n\r\n /** Compute the view flags that result from applying this branch's [[viewFlagOverrides]] to the input flags.\r\n * @param flags The input view flags, e.g., from the view's [[DisplayStyleState]].\r\n * @returns The result of applying [[viewFlagOverrides]] to `flags`.\r\n */\r\n public getViewFlags(flags: ViewFlags): ViewFlags {\r\n return flags.override(this.viewFlagOverrides);\r\n }\r\n\r\n /** Set [[viewFlagOverrides]] to override **all** ViewFlags as specified by `flags`. */\r\n public setViewFlags(flags: ViewFlags): void {\r\n this.viewFlagOverrides = { ...flags };\r\n }\r\n\r\n /** Change [[viewFlagOverrides]]. */\r\n public setViewFlagOverrides(ovr: ViewFlagOverrides): void {\r\n this.viewFlagOverrides = { ...ovr };\r\n }\r\n\r\n /** Disposes of all graphics in this branch, if and only if [[ownsEntries]] is true. */\r\n public dispose() {\r\n this.clear();\r\n }\r\n\r\n /** Returns true if this branch contains no graphics. */\r\n public get isEmpty(): boolean {\r\n return 0 === this.entries.length;\r\n }\r\n\r\n /** Empties the list of [[RenderGraphic]]s contained in this branch, and if the [[ownsEntries]] flag is set, also disposes of them. */\r\n public clear(): void {\r\n if (this.ownsEntries)\r\n disposeArray(this.entries);\r\n else\r\n this.entries.length = 0;\r\n }\r\n\r\n /** @internal */\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n for (const entry of this.entries)\r\n entry.collectStatistics(stats);\r\n }\r\n}\r\n\r\n/** Options passed to [[RenderSystem.createGraphicBranch]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GraphicBranchOptions {\r\n /** Clip applied to the graphics in the branch. */\r\n clipVolume?: RenderClipVolume;\r\n /** @internal */\r\n classifierOrDrape?: RenderPlanarClassifier | RenderTextureDrape;\r\n /** Optionally replaces the view's hidden line settings when drawing the branch. */\r\n hline?: HiddenLine.Settings;\r\n /** The iModel from which the graphics originate, if different than that associated with the view. */\r\n iModel?: IModelConnection;\r\n /** @internal */\r\n frustum?: GraphicBranchFrustum;\r\n /** Supplements the view's [[FeatureSymbology.Overrides]] for graphics in the branch. */\r\n appearanceProvider?: FeatureAppearanceProvider;\r\n /** @internal Secondary planar classifiers (map layers) */\r\n secondaryClassifiers?: Map<number, RenderPlanarClassifier>;\r\n /** The Id of the [ViewAttachment]($backend) from which this branch's graphics originated.\r\n * @internal\r\n */\r\n viewAttachmentId?: Id64String;\r\n}\r\n\r\n/** Clip/Transform for a branch that are varied over time.\r\n * @internal\r\n */\r\nexport interface AnimationBranchState {\r\n readonly clip?: RenderClipVolume;\r\n readonly omit?: boolean;\r\n}\r\n\r\n/** @internal */\r\nexport function formatAnimationBranchId(modelId: Id64String, branchId: number): string {\r\n if (branchId < 0)\r\n return modelId;\r\n\r\n return `${modelId}_Node_${branchId.toString()}`;\r\n}\r\n\r\nfunction addAnimationBranch(modelId: Id64String, timeline: RenderSchedule.Timeline, branchId: number, branches: Map<string, AnimationBranchState>, time: number): void {\r\n const clipVector = timeline.getClipVector(time);\r\n const clip = clipVector ? IModelApp.renderSystem.createClipVolume(clipVector) : undefined;\r\n if (clip)\r\n branches.set(formatAnimationBranchId(modelId, branchId), { clip });\r\n}\r\n\r\n/** Mapping from node/branch IDs to animation branch state\r\n * @internal\r\n */\r\nexport interface AnimationBranchStates {\r\n /** Maps node Id to branch state. */\r\n readonly branchStates: Map<string, AnimationBranchState>;\r\n /** Ids of nodes that apply a transform. */\r\n readonly transformNodeIds: ReadonlySet<number>;\r\n}\r\n\r\n/** @internal */\r\nexport namespace AnimationBranchStates {\r\n export function fromScript(script: RenderSchedule.Script, time: number): AnimationBranchStates | undefined {\r\n if (!script.containsModelClipping && !script.requiresBatching)\r\n return undefined;\r\n\r\n const branches = new Map<string, AnimationBranchState>();\r\n for (const model of script.modelTimelines) {\r\n addAnimationBranch(model.modelId, model, -1, branches, time);\r\n for (const elem of model.elementTimelines) {\r\n if (elem.getVisibility(time) <= 0)\r\n branches.set(formatAnimationBranchId(model.modelId, elem.batchId), { omit: true });\r\n else\r\n addAnimationBranch(model.modelId, elem, elem.batchId, branches, time);\r\n }\r\n }\r\n\r\n return {\r\n branchStates: branches,\r\n transformNodeIds: script.transformBatchIds,\r\n };\r\n }\r\n}\r\n"]}
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@@ -27,6 +27,10 @@ export declare namespace Pixel {
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27
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readonly iModel?: IModelConnection;
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/** @internal */
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readonly tileId?: string;
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+
/** The Id of the [ViewAttachment]($backend), if any, from which the pixel originated.
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+
* @beta
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+
*/
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+
readonly viewAttachmentId?: Id64String;
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/** @internal */
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get isClassifier(): boolean;
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/** @internal */
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@@ -38,6 +42,7 @@ export declare namespace Pixel {
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42
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batchType?: BatchType;
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iModel?: IModelConnection;
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tileId?: string;
|
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45
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+
viewAttachmentId?: string;
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41
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});
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/** The Id of the element that produced the pixel. */
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get elementId(): Id64String | undefined;
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"Pixel.d.ts","sourceRoot":"","sources":["../../../src/render/Pixel.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AACrF,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD;;;;GAIG;AACH,yBAAiB,KAAK,CAAC;IACrB,0DAA0D;IAC1D,MAAa,IAAI;QACf,2CAA2C;QAC3C,SAAgB,OAAO,CAAC,EAAE,OAAO,CAAC;QAClC,SAAgB,OAAO,CAAC,EAAE,UAAU,CAAC;QACrC,sHAAsH;QACtH,SAAgB,gBAAgB,EAAE,MAAM,CAAC;QACzC,oDAAoD;QACpD,SAAgB,IAAI,EAAE,YAAY,CAAC;QACnC,6DAA6D;QAC7D,SAAgB,SAAS,EAAE,SAAS,CAAC;QACrC,gBAAgB;QAChB,SAAgB,SAAS,CAAC,EAAE,SAAS,CAAC;QACtC,yEAAyE;QACzE,SAAgB,MAAM,CAAC,EAAE,gBAAgB,CAAC;QAC1C,gBAAgB;QAChB,SAAgB,MAAM,CAAC,EAAE,MAAM,CAAC;QAChC,gBAAgB;QAChB,IAAW,YAAY,IAAI,OAAO,CAEjC;QAED,gBAAgB;oBACG,IAAI,CAAC,EAAE;YACxB,OAAO,CAAC,EAAE,YAAY,CAAC;YACvB,gBAAgB,CAAC,EAAE,MAAM,CAAC;YAC1B,IAAI,CAAC,EAAE,YAAY,CAAC;YACpB,SAAS,CAAC,EAAE,SAAS,CAAC;YACtB,SAAS,CAAC,EAAE,SAAS,CAAC;YACtB,MAAM,CAAC,EAAE,gBAAgB,CAAC;YAC1B,MAAM,CAAC,EAAE,MAAM,CAAC;
|
|
1
|
+
{"version":3,"file":"Pixel.d.ts","sourceRoot":"","sources":["../../../src/render/Pixel.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AACrF,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD;;;;GAIG;AACH,yBAAiB,KAAK,CAAC;IACrB,0DAA0D;IAC1D,MAAa,IAAI;QACf,2CAA2C;QAC3C,SAAgB,OAAO,CAAC,EAAE,OAAO,CAAC;QAClC,SAAgB,OAAO,CAAC,EAAE,UAAU,CAAC;QACrC,sHAAsH;QACtH,SAAgB,gBAAgB,EAAE,MAAM,CAAC;QACzC,oDAAoD;QACpD,SAAgB,IAAI,EAAE,YAAY,CAAC;QACnC,6DAA6D;QAC7D,SAAgB,SAAS,EAAE,SAAS,CAAC;QACrC,gBAAgB;QAChB,SAAgB,SAAS,CAAC,EAAE,SAAS,CAAC;QACtC,yEAAyE;QACzE,SAAgB,MAAM,CAAC,EAAE,gBAAgB,CAAC;QAC1C,gBAAgB;QAChB,SAAgB,MAAM,CAAC,EAAE,MAAM,CAAC;QAChC;;WAEG;QACH,SAAgB,gBAAgB,CAAC,EAAE,UAAU,CAAC;QAC9C,gBAAgB;QAChB,IAAW,YAAY,IAAI,OAAO,CAEjC;QAED,gBAAgB;oBACG,IAAI,CAAC,EAAE;YACxB,OAAO,CAAC,EAAE,YAAY,CAAC;YACvB,gBAAgB,CAAC,EAAE,MAAM,CAAC;YAC1B,IAAI,CAAC,EAAE,YAAY,CAAC;YACpB,SAAS,CAAC,EAAE,SAAS,CAAC;YACtB,SAAS,CAAC,EAAE,SAAS,CAAC;YACtB,MAAM,CAAC,EAAE,gBAAgB,CAAC;YAC1B,MAAM,CAAC,EAAE,MAAM,CAAC;YAChB,gBAAgB,CAAC,EAAE,MAAM,CAAC;SAC3B;QAaD,qDAAqD;QACrD,IAAW,SAAS,IAAI,UAAU,GAAG,SAAS,CAE7C;QAED,qEAAqE;QACrE,IAAW,aAAa,IAAI,UAAU,GAAG,SAAS,CAEjD;QAED,qDAAqD;QACrD,IAAW,aAAa,IAAI,aAAa,GAAG,SAAS,CAEpD;KACF;IAED,uEAAuE;IACvE,KAAY,YAAY;QACtB,qGAAqG;QACrG,OAAO,IAAA;QACP,8CAA8C;QAC9C,IAAI,IAAA;QACJ,qCAAqC;QACrC,OAAO,IAAA;QACP,yDAAyD;QACzD,MAAM,IAAA;QACN,uDAAuD;QACvD,IAAI,IAAA;QACJ,wEAAwE;QACxE,UAAU,IAAA;KACX;IAED,iFAAiF;IACjF,KAAY,SAAS;QACnB,0GAA0G;QAC1G,OAAO,IAAA;QACP,8CAA8C;QAC9C,IAAI,IAAA;QACJ,2CAA2C;QAC3C,MAAM,IAAA;QACN,+CAA+C;QAC/C,SAAS,IAAA;KACV;IAED;;;OAGG;IACH,KAAY,QAAQ;QAClB,IAAI,IAAI;QACR,wDAAwD;QACxD,OAAO,IAAS;QAChB,mJAAmJ;QACnJ,mBAAmB,IAAS;QAC5B,wCAAwC;QACxC,GAAG,IAAgC;KACpC;IAED;;;OAGG;IACH,UAAiB,MAAM;QACrB,gFAAgF;QAChF,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;KACtC;IAED;;OAEG;IACH,KAAY,QAAQ,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,KAAK,IAAI,CAAC;CAC7D"}
|
package/lib/esm/render/Pixel.js
CHANGED
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@@ -29,6 +29,7 @@ export var Pixel;
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29
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this.planarity = args?.planarity ?? Planarity.Unknown;
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this.iModel = args?.iModel;
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this.tileId = args?.tileId;
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+
this.viewAttachmentId = args?.viewAttachmentId;
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}
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/** The Id of the element that produced the pixel. */
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get elementId() {
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"Pixel.js","sourceRoot":"","sources":["../../../src/render/Pixel.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAGH,OAAO,EAAE,SAAS,EAAE,OAAO,EAA+B,MAAM,oBAAoB,CAAC;AAGrF;;;;GAIG;AACH,MAAM,KAAW,KAAK,
|
|
1
|
+
{"version":3,"file":"Pixel.js","sourceRoot":"","sources":["../../../src/render/Pixel.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAGH,OAAO,EAAE,SAAS,EAAE,OAAO,EAA+B,MAAM,oBAAoB,CAAC;AAGrF;;;;GAIG;AACH,MAAM,KAAW,KAAK,CAyHrB;AAzHD,WAAiB,KAAK;IACpB,0DAA0D;IAC1D,MAAa,IAAI;QAoBf,gBAAgB;QAChB,IAAW,YAAY;YACrB,OAAO,SAAS,KAAK,IAAI,CAAC,SAAS,IAAI,SAAS,CAAC,OAAO,KAAK,IAAI,CAAC,SAAS,CAAC;QAC9E,CAAC;QAED,gBAAgB;QAChB,YAAmB,IASlB;YACC,IAAI,IAAI,EAAE,OAAO;gBACf,IAAI,CAAC,OAAO,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC;YAE7G,IAAI,CAAC,OAAO,GAAG,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC;YACtC,IAAI,CAAC,gBAAgB,GAAG,IAAI,EAAE,gBAAgB,IAAI,CAAC,CAAC,CAAC;YACrD,IAAI,CAAC,IAAI,GAAG,IAAI,EAAE,IAAI,IAAI,YAAY,CAAC,OAAO,CAAC;YAC/C,IAAI,CAAC,SAAS,GAAG,IAAI,EAAE,SAAS,IAAI,SAAS,CAAC,OAAO,CAAC;YACtD,IAAI,CAAC,MAAM,GAAG,IAAI,EAAE,MAAM,CAAC;YAC3B,IAAI,CAAC,MAAM,GAAG,IAAI,EAAE,MAAM,CAAC;YAC3B,IAAI,CAAC,gBAAgB,GAAG,IAAI,EAAE,gBAAgB,CAAC;QACjD,CAAC;QAED,qDAAqD;QACrD,IAAW,SAAS;YAClB,OAAO,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC;QACjC,CAAC;QAED,qEAAqE;QACrE,IAAW,aAAa;YACtB,OAAO,IAAI,CAAC,OAAO,EAAE,aAAa,CAAC;QACrC,CAAC;QAED,qDAAqD;QACrD,IAAW,aAAa;YACtB,OAAO,IAAI,CAAC,OAAO,EAAE,aAAa,CAAC;QACrC,CAAC;KACF;IA9DY,UAAI,OA8DhB,CAAA;IAED,uEAAuE;IACvE,IAAY,YAaX;IAbD,WAAY,YAAY;QACtB,qGAAqG;QACrG,qDAAO,CAAA;QACP,8CAA8C;QAC9C,+CAAI,CAAA;QACJ,qCAAqC;QACrC,qDAAO,CAAA;QACP,yDAAyD;QACzD,mDAAM,CAAA;QACN,uDAAuD;QACvD,+CAAI,CAAA;QACJ,wEAAwE;QACxE,2DAAU,CAAA;IACZ,CAAC,EAbW,YAAY,GAAZ,kBAAY,KAAZ,kBAAY,QAavB;IAED,iFAAiF;IACjF,IAAY,SASX;IATD,WAAY,SAAS;QACnB,0GAA0G;QAC1G,+CAAO,CAAA;QACP,8CAA8C;QAC9C,yCAAI,CAAA;QACJ,2CAA2C;QAC3C,6CAAM,CAAA;QACN,+CAA+C;QAC/C,mDAAS,CAAA;IACX,CAAC,EATW,SAAS,GAAT,eAAS,KAAT,eAAS,QASpB;IAED;;;OAGG;IACH,IAAY,QAQX;IARD,WAAY,QAAQ;QAClB,uCAAQ,CAAA;QACR,wDAAwD;QACxD,6CAAgB,CAAA;QAChB,mJAAmJ;QACnJ,qEAA4B,CAAA;QAC5B,wCAAwC;QACxC,qCAAmC,CAAA;IACrC,CAAC,EARW,QAAQ,GAAR,cAAQ,KAAR,cAAQ,QAQnB;AAeH,CAAC,EAzHgB,KAAK,KAAL,KAAK,QAyHrB","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { BatchType, Feature, GeometryClass, ModelFeature } from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\n\r\n/** Describes aspects of a pixel as read from a [[Viewport]].\r\n * @see [[Viewport.readPixels]].\r\n * @public\r\n * @extensions\r\n */\r\nexport namespace Pixel {\r\n /** Describes a single pixel within a [[Pixel.Buffer]]. */\r\n export class Data {\r\n /** The feature that produced the pixel. */\r\n public readonly feature?: Feature;\r\n public readonly modelId?: Id64String;\r\n /** The pixel's depth in [[CoordSystem.Npc]] coordinates (0 to 1), or -1 if depth was not written or not requested. */\r\n public readonly distanceFraction: number;\r\n /** The type of geometry that produced the pixel. */\r\n public readonly type: GeometryType;\r\n /** The planarity of the geometry that produced the pixel. */\r\n public readonly planarity: Planarity;\r\n /** @internal */\r\n public readonly batchType?: BatchType;\r\n /** The iModel from which the geometry producing the pixel originated. */\r\n public readonly iModel?: IModelConnection;\r\n /** @internal */\r\n public readonly tileId?: string;\r\n /** The Id of the [ViewAttachment]($backend), if any, from which the pixel originated.\r\n * @beta\r\n */\r\n public readonly viewAttachmentId?: Id64String;\r\n /** @internal */\r\n public get isClassifier(): boolean {\r\n return undefined !== this.batchType && BatchType.Primary !== this.batchType;\r\n }\r\n\r\n /** @internal */\r\n public constructor(args?: {\r\n feature?: ModelFeature;\r\n distanceFraction?: number;\r\n type?: GeometryType;\r\n planarity?: Planarity;\r\n batchType?: BatchType;\r\n iModel?: IModelConnection;\r\n tileId?: string;\r\n viewAttachmentId?: string;\r\n }) {\r\n if (args?.feature)\r\n this.feature = new Feature(args.feature.elementId, args.feature.subCategoryId, args.feature.geometryClass);\r\n\r\n this.modelId = args?.feature?.modelId;\r\n this.distanceFraction = args?.distanceFraction ?? -1;\r\n this.type = args?.type ?? GeometryType.Unknown;\r\n this.planarity = args?.planarity ?? Planarity.Unknown;\r\n this.iModel = args?.iModel;\r\n this.tileId = args?.tileId;\r\n this.viewAttachmentId = args?.viewAttachmentId;\r\n }\r\n\r\n /** The Id of the element that produced the pixel. */\r\n public get elementId(): Id64String | undefined {\r\n return this.feature?.elementId;\r\n }\r\n\r\n /** The Id of the [SubCategory]($backend) that produced the pixel. */\r\n public get subCategoryId(): Id64String | undefined {\r\n return this.feature?.subCategoryId;\r\n }\r\n\r\n /** The class of geometry that produced the pixel. */\r\n public get geometryClass(): GeometryClass | undefined {\r\n return this.feature?.geometryClass;\r\n }\r\n }\r\n\r\n /** Describes the type of geometry that produced the [[Pixel.Data]]. */\r\n export enum GeometryType {\r\n /** [[Pixel.Selector.GeometryAndDistance]] was not specified, or the type could not be determined. */\r\n Unknown, // Geometry was not selected, or type could not be determined\r\n /** No geometry was rendered to this pixel. */\r\n None,\r\n /** A surface produced this pixel. */\r\n Surface,\r\n /** A point primitive or polyline produced this pixel. */\r\n Linear,\r\n /** This pixel was produced by an edge of a surface. */\r\n Edge,\r\n /** This pixel was produced by a silhouette edge of a curved surface. */\r\n Silhouette,\r\n }\r\n\r\n /** Describes the planarity of the foremost geometry which produced the pixel. */\r\n export enum Planarity {\r\n /** [[Pixel.Selector.GeometryAndDistance]] was not specified, or the planarity could not be determined. */\r\n Unknown,\r\n /** No geometry was rendered to this pixel. */\r\n None,\r\n /** Planar geometry produced this pixel. */\r\n Planar,\r\n /** Non-planar geometry produced this pixel. */\r\n NonPlanar,\r\n }\r\n\r\n /**\r\n * Bit-mask by which callers of [[Viewport.readPixels]] specify which aspects are of interest.\r\n * Aspects not specified will be omitted from the returned data.\r\n */\r\n export enum Selector {\r\n None = 0,\r\n /** Select the [[Feature]] which produced each pixel. */\r\n Feature = 1 << 0, // eslint-disable-line @typescript-eslint/no-shadow\r\n /** Select the type and planarity of geometry which produced each pixel as well as the fraction of its distance between the near and far planes. */\r\n GeometryAndDistance = 1 << 2,\r\n /** Select all aspects of each pixel. */\r\n All = GeometryAndDistance | Feature,\r\n }\r\n\r\n /** A rectangular array of pixels as read from a [[Viewport]]'s frame buffer. Each pixel is represented as a [[Pixel.Data]] object.\r\n * The contents of the pixel buffer will be specified using device pixels, not CSS pixels. See [[Viewport.devicePixelRatio]] and [[Viewport.cssPixelsToDevicePixels]].\r\n * @see [[Viewport.readPixels]].\r\n */\r\n export interface Buffer {\r\n /** Retrieve the data associated with the pixel at (x,y) in view coordinates. */\r\n getPixel(x: number, y: number): Data;\r\n }\r\n\r\n /** A function which receives the results of a call to [[Viewport.readPixels]].\r\n * @note The contents of the buffer become invalid once the Receiver function returns. Do not store a reference to it.\r\n */\r\n export type Receiver = (pixels: Buffer | undefined) => void;\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, Id64, Id64String, lowerBound } from \"@itwin/core-bentley\";\r\nimport { ModelFeature } from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { Batch } from \"./Graphic\";\r\n\r\n/**\r\n * Assigns a transient, unique 32-bit integer ID to each Batch in a RenderCommands.\r\n * A batch ID of 0 means \"no batch\".\r\n * The first batch gets batch ID of 1.\r\n * The next batch gets the previous batch's ID plus the number of features in the previous batch's feature table\r\n * (or 1, if empty feature table).\r\n * The IDs are set temporarily as members on the Batch objects and reset to 0 immediately after rendering.\r\n * The currentBatch member identifies the batch containing primitives currently being drawn.\r\n * The combination of the current batch's ID (passed as uniform to shader) and the index of a given Feature within\r\n * its batch's FeatureTable (stored in vertex table) produce a unique ID for every feature rendered during a frame.\r\n * During rendering, the feature IDs are written to the \"feature ID\" color attachment.\r\n * The batch IDs remain valid during a call to Target.readPixels() so that they can be used to extract\r\n * Features from the Batch's FeatureTables.\r\n * @internal\r\n */\r\nexport class BatchState {\r\n private readonly _stack: BranchStack;\r\n private _batches: Batch[] = []; // NB: this list is ordered - but *not* indexed - by batch ID.\r\n private _curBatch?: Batch;\r\n\r\n public constructor(stack: BranchStack) {\r\n this._stack = stack;\r\n }\r\n\r\n public get currentBatch(): Batch | undefined { return this._curBatch; }\r\n public get currentBatchId(): number { return undefined !== this._curBatch ? this._curBatch.batchId : 0; }\r\n public get currentBatchIModel(): IModelConnection | undefined { return undefined !== this._curBatch ? this._curBatch.batchIModel : undefined; }\r\n public get isEmpty(): boolean { return 0 === this._batches.length; }\r\n\r\n public push(batch: Batch, allowAdd: boolean): void {\r\n assert(undefined === this.currentBatch, \"batches cannot nest\");\r\n this.getBatchId(batch, allowAdd);\r\n this._curBatch = batch;\r\n }\r\n\r\n public pop(): void {\r\n assert(undefined !== this.currentBatch);\r\n this._curBatch = undefined;\r\n }\r\n\r\n public reset(): void {\r\n assert(undefined === this.currentBatch);\r\n for (const batch of this._batches)\r\n batch.resetContext();\r\n\r\n this._batches.length = 0;\r\n this._curBatch = undefined;\r\n }\r\n\r\n private static readonly _scratchElementIdPair = { lower: 0, upper: 0 };\r\n public getElementId(featureId: number): Id64String {\r\n const batch = this.find(featureId);\r\n if (undefined === batch)\r\n return Id64.invalid;\r\n\r\n const featureIndex = featureId - batch.batchId;\r\n assert(featureIndex >= 0);\r\n\r\n const parts = batch.featureTable.getElementIdPair(featureIndex, BatchState._scratchElementIdPair);\r\n return Id64.fromUint32Pair(parts.lower, parts.upper);\r\n }\r\n\r\n public getFeature(featureId: number, result: ModelFeature): ModelFeature | undefined {\r\n const batch = this.find(featureId);\r\n if (undefined === batch)\r\n return undefined;\r\n\r\n const featureIndex = featureId - batch.batchId;\r\n assert(featureIndex >= 0);\r\n\r\n return batch.featureTable.findFeature(featureIndex, result);\r\n }\r\n\r\n public get numFeatureIds() { return this.nextBatchId; }\r\n public get numBatches() { return this._batches.length; }\r\n\r\n public findBatchId(featureId: number) {\r\n const batch = this.find(featureId);\r\n return undefined !== batch ? batch.batchId : 0;\r\n }\r\n\r\n public get nextBatchId(): number {\r\n if (this.isEmpty)\r\n return 1;\r\n\r\n const prev = this._batches[this._batches.length - 1];\r\n assert(0 !== prev.batchId);\r\n\r\n let prevNumFeatures = prev.featureTable.numFeatures;\r\n if (0 === prevNumFeatures)\r\n prevNumFeatures = 1;\r\n\r\n return prev.batchId + prevNumFeatures;\r\n }\r\n\r\n private getBatchId(batch: Batch, allowAdd: boolean): number {\r\n if (allowAdd && 0 === batch.batchId) {\r\n batch.setContext(this.nextBatchId, this._stack.top);\r\n this._batches.push(batch);\r\n }\r\n\r\n return batch.batchId;\r\n }\r\n\r\n private indexOf(featureId: number): number {\r\n if (featureId <= 0)\r\n return -1;\r\n\r\n const found = lowerBound(featureId, this._batches, (lhs: number, rhs: Batch) => {\r\n // Determine if the requested feature ID is within the range of this batch.\r\n if (lhs < rhs.batchId)\r\n return -1;\r\n\r\n const numFeatures = rhs.featureTable.numFeatures;\r\n const nextBatchId = rhs.batchId + (numFeatures > 0 ? numFeatures : 1);\r\n return lhs < nextBatchId ? 0 : 1;\r\n });\r\n\r\n return found.index < this._batches.length ? found.index : -1;\r\n }\r\n\r\n public find(featureId: number): Batch | undefined {\r\n const index = this.indexOf(featureId);\r\n return -1 !== index ? this._batches[index] : undefined;\r\n }\r\n}\r\n"]}
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/** @packageDocumentation
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* @module WebGL
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*/
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import { Id64String } from "@itwin/core-bentley";
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import { Transform } from "@itwin/core-geometry";
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import { BatchType, FeatureAppearance, FeatureAppearanceProvider, GeometryClass, HiddenLine, RealityModelDisplaySettings, ViewFlags } from "@itwin/core-common";
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import { IModelConnection } from "../../IModelConnection";
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@@ -37,6 +38,7 @@ export interface BranchStateOptions {
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readonly appearanceProvider?: FeatureAppearanceProvider;
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readonly realityModelDisplaySettings?: RealityModelDisplaySettings;
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forceViewCoords?: boolean;
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readonly viewAttachmentId?: Id64String;
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}
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/**
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* Represents a branch node in the scene graph, with associated view flags and transform to be applied to
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@@ -62,6 +64,7 @@ export declare class BranchState {
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get appearanceProvider(): FeatureAppearanceProvider | undefined;
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get secondaryClassifiers(): PlanarClassifier[] | undefined;
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get realityModelDisplaySettings(): RealityModelDisplaySettings | undefined;
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get viewAttachmentId(): string | undefined;
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get symbologyOverrides(): FeatureSymbology.Overrides;
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set symbologyOverrides(ovrs: FeatureSymbology.Overrides);
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changeRenderPlan(viewFlags: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"BranchState.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/BranchState.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EACL,SAAS,EAAE,iBAAiB,EAAE,yBAAyB,EAAE,aAAa,EAAE,UAAU,EAAE,2BAA2B,EAAc,SAAS,EACvI,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC;IAC9B,SAAS,EAAE,SAAS,CAAC;IACrB,kBAAkB,EAAE,gBAAgB,CAAC,SAAS,CAAC;IAC/C,UAAU,CAAC,EAAE,UAAU,CAAC;IACxB,QAAQ,CAAC,gBAAgB,CAAC,EAAE,gBAAgB,CAAC;IAC7C,QAAQ,CAAC,oBAAoB,CAAC,EAAE,gBAAgB,EAAE,CAAC;IACnD,QAAQ,CAAC,YAAY,CAAC,EAAE,YAAY,CAAC;IACrC,QAAQ,CAAC,YAAY,EAAE,YAAY,CAAC;IACpC,kIAAkI;IAClI,QAAQ,CAAC,MAAM,CAAC,EAAE,gBAAgB,CAAC;IACnC;;;;OAIG;IACH,IAAI,EAAE,OAAO,CAAC;IACd,YAAY,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACxC,QAAQ,CAAC,kBAAkB,CAAC,EAAE,yBAAyB,CAAC;IACxD,QAAQ,CAAC,2BAA2B,CAAC,EAAE,2BAA2B,CAAC;IACnE,eAAe,CAAC,EAAE,OAAO,CAAC;
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1
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+
{"version":3,"file":"BranchState.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/BranchState.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EACL,SAAS,EAAE,iBAAiB,EAAE,yBAAyB,EAAE,aAAa,EAAE,UAAU,EAAE,2BAA2B,EAAc,SAAS,EACvI,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC;IAC9B,SAAS,EAAE,SAAS,CAAC;IACrB,kBAAkB,EAAE,gBAAgB,CAAC,SAAS,CAAC;IAC/C,UAAU,CAAC,EAAE,UAAU,CAAC;IACxB,QAAQ,CAAC,gBAAgB,CAAC,EAAE,gBAAgB,CAAC;IAC7C,QAAQ,CAAC,oBAAoB,CAAC,EAAE,gBAAgB,EAAE,CAAC;IACnD,QAAQ,CAAC,YAAY,CAAC,EAAE,YAAY,CAAC;IACrC,QAAQ,CAAC,YAAY,EAAE,YAAY,CAAC;IACpC,kIAAkI;IAClI,QAAQ,CAAC,MAAM,CAAC,EAAE,gBAAgB,CAAC;IACnC;;;;OAIG;IACH,IAAI,EAAE,OAAO,CAAC;IACd,YAAY,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACxC,QAAQ,CAAC,kBAAkB,CAAC,EAAE,yBAAyB,CAAC;IACxD,QAAQ,CAAC,2BAA2B,CAAC,EAAE,2BAA2B,CAAC;IACnE,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,QAAQ,CAAC,gBAAgB,CAAC,EAAE,UAAU,CAAC;CACxC;AAED;;;;GAIG;AACH,qBAAa,WAAW;IACtB,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAqB;IAE3C,IAAW,SAAS,cAAmC;IACvD,IAAW,SAAS,IACK,SAAS,CADqB;IACvD,IAAW,SAAS,CAAC,EAAE,EAAE,SAAS,EAA4C;IAC9E,IAAW,UAAU,2BAAoC;IACzD,IAAW,eAAe,IAAI,OAAO,CAAgD;IACrF,IAAW,gBAAgB,iCAA0C;IACrE,IAAW,YAAY,6BAAsC;IAC7D,IAAW,YAAY,iBAAsC;IAC7D,IAAW,MAAM,iCAAgC;IACjD,IAAW,IAAI,YAA8B;IAC7C,IAAW,YAAY;;;MAAuC;IAC9D,IAAW,kBAAkB,0CAA4C;IACzE,IAAW,oBAAoB,mCAA8C;IAC7E,IAAW,2BAA2B,4CAAqD;IAC3F,IAAW,gBAAgB,uBAA0C;IAErE,IAAW,kBAAkB,IAGO,gBAAgB,CAAC,SAAS,CAD7D;IACD,IAAW,kBAAkB,CAAC,IAAI,EAAE,gBAAgB,CAAC,SAAS,EAE7D;IAEM,gBAAgB,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,QAAQ,GAAG,SAAS,GAAG,IAAI;IAM1G,iJAAiJ;WACnI,UAAU,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW;IAqBjE,oBAAoB,CAAC,SAAS,EAAE,gBAAgB,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,SAAS,EAAE,eAAe,EAAE,MAAM,GAAG,iBAAiB,GAAG,SAAS;WAO7P,oBAAoB,IAAI,WAAW;IAM1C,cAAc,IAAI,WAAW;gBAIjB,IAAI,EAAE,kBAAkB;CAO5C"}
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@@ -29,6 +29,7 @@ export class BranchState {
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get appearanceProvider() { return this._opts.appearanceProvider; }
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get secondaryClassifiers() { return this._opts.secondaryClassifiers; }
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get realityModelDisplaySettings() { return this._opts.realityModelDisplaySettings; }
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+
get viewAttachmentId() { return this._opts.viewAttachmentId; }
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get symbologyOverrides() {
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return this._opts.symbologyOverrides;
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}
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@@ -58,6 +59,7 @@ export class BranchState {
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// The branch can augment the symbology overrides. If it doesn't want to, allow its parent to do so, unless this branch supplies its own symbology overrides.
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appearanceProvider: branch.appearanceProvider ?? (branch.branch.symbologyOverrides ? undefined : prev.appearanceProvider),
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realityModelDisplaySettings: branch.branch.realityModelDisplaySettings ?? prev.realityModelDisplaySettings,
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viewAttachmentId: branch.viewAttachmentId ?? prev.viewAttachmentId,
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});
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}
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getFeatureAppearance(overrides, elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId) {
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"BranchState.js","sourceRoot":"","sources":["../../../../src/render/webgl/BranchState.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAC4G,UAAU,EAAE,SAAS,GACvI,MAAM,oBAAoB,CAAC;AAE5B,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAKvD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AA4B9C;;;;GAIG;AACH,MAAM,OAAO,WAAW;IAGtB,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;IACvD,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;IACvD,IAAW,SAAS,CAAC,EAAa,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,EAAE,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IAC9E,IAAW,UAAU,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC;IACzD,IAAW,eAAe,KAAc,OAAO,IAAI,KAAK,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;IACrF,IAAW,gBAAgB,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC;IACrE,IAAW,YAAY,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC;IAC7D,IAAW,YAAY,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC;IAC7D,IAAW,MAAM,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;IACjD,IAAW,IAAI,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC;IAC7C,IAAW,YAAY,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,YAAa,CAAC,CAAC,CAAC;IAC9D,IAAW,kBAAkB,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC,CAAC;IACzE,IAAW,oBAAoB,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,CAAC;IAC7E,IAAW,2BAA2B,KAAK,OAAO,IAAI,CAAC,KAAK,CAAC,2BAA2B,CAAC,CAAC,CAAC;IAE3F,IAAW,kBAAkB;QAC3B,OAAO,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC;IACvC,CAAC;IACD,IAAW,kBAAkB,CAAC,IAAgC;QAC5D,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;IACvC,CAAC;IAEM,gBAAgB,CAAC,SAAoB,EAAE,IAAa,EAAE,KAAsC;QACjG,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QACvB,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAChC,CAAC;IAED,iJAAiJ;IAC1I,MAAM,CAAC,UAAU,CAAC,IAAiB,EAAE,MAAc;QACxD,OAAO,IAAI,WAAW,CAAC;YACrB,SAAS,EAAE,MAAM,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC;YACrD,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,0BAA0B,CAAC,MAAM,CAAC,qBAAqB,CAAC;YAClF,kBAAkB,EAAE,MAAM,CAAC,MAAM,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB;YAC/E,MAAM,EAAE,MAAM,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM;YACpC,gBAAgB,EAAE,CAAC,SAAS,KAAK,MAAM,CAAC,gBAAgB,IAAI,SAAS,KAAK,MAAM,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB;YAC5J,YAAY,EAAE,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY;YACtD,UAAU,EAAE,MAAM,CAAC,KAAK;YACxB,eAAe,EAAE,IAAI,CAAC,eAAe;YACrC,YAAY,EAAE,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY;YACtD,IAAI,EAAE,MAAM,CAAC,OAAO,EAAE,IAAI,IAAI,IAAI,CAAC,IAAI;YACvC,YAAY,EAAE,MAAM,CAAC,OAAO,EAAE,KAAK,IAAI,IAAI,CAAC,YAAY;YACxD,oBAAoB,EAAE,MAAM,CAAC,oBAAoB,IAAG,IAAI,CAAC,oBAAoB;YAC7E,6JAA6J;YAC7J,kBAAkB,EAAE,MAAM,CAAC,kBAAkB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC;YACzH,2BAA2B,EAAE,MAAM,CAAC,MAAM,CAAC,2BAA2B,IAAI,IAAI,CAAC,2BAA2B;SAC3G,CAAC,CAAC;IACL,CAAC;IAEM,oBAAoB,CAAC,SAAqC,EAAE,MAAc,EAAE,MAAc,EAAE,QAAgB,EAAE,QAAgB,EAAE,SAAwB,EAAE,OAAe,EAAE,OAAe,EAAE,IAAe,EAAE,eAAuB;QACzO,IAAI,IAAI,CAAC,KAAK,CAAC,kBAAkB;YAC/B,OAAO,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,oBAAoB,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,eAAe,CAAC,CAAC;QAE/J,OAAO,SAAS,CAAC,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,eAAe,CAAC,CAAC;IACzH,CAAC;IAEM,MAAM,CAAC,oBAAoB;QAChC,MAAM,EAAE,GAAG,IAAI,SAAS,CAAC,EAAE,UAAU,EAAE,UAAU,CAAC,WAAW,EAAE,QAAQ,EAAE,KAAK,EAAE,oBAAoB,EAAE,KAAK,EAAE,CAAC,CAAC;QAE/G,OAAO,IAAI,WAAW,CAAC,EAAE,SAAS,EAAE,EAAE,EAAE,SAAS,EAAE,SAAS,CAAC,cAAc,EAAE,EAAE,kBAAkB,EAAE,IAAI,gBAAgB,CAAC,SAAS,EAAE,EAAE,YAAY,EAAE,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;IACnM,CAAC;IAEM,cAAc;QACnB,OAAO,IAAI,WAAW,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,eAAe,EAAE,IAAI,EAAE,CAAC,CAAC;IACnE,CAAC;IAED,YAAmB,IAAwB;QACzC,IAAI,CAAC,IAAI,CAAC,YAAY;YACpB,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QAErC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;IAC1D,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { Transform } from \"@itwin/core-geometry\";\r\nimport {\r\n BatchType, FeatureAppearance, FeatureAppearanceProvider, GeometryClass, HiddenLine, RealityModelDisplaySettings, RenderMode, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { ClipVolume } from \"./ClipVolume\";\r\nimport { Branch } from \"./Graphic\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { TextureDrape } from \"./TextureDrape\";\r\nimport { EdgeSettings } from \"./EdgeSettings\";\r\n\r\n/** Options used to construct a BranchState.\r\n * @internal\r\n */\r\nexport interface BranchStateOptions {\r\n readonly transform: Transform;\r\n viewFlags: ViewFlags;\r\n symbologyOverrides: FeatureSymbology.Overrides;\r\n clipVolume?: ClipVolume;\r\n readonly planarClassifier?: PlanarClassifier;\r\n readonly secondaryClassifiers?: PlanarClassifier[];\r\n readonly textureDrape?: TextureDrape;\r\n readonly edgeSettings: EdgeSettings;\r\n /** Used chiefly for readPixels() to identify context of picked Ids when graphics from multiple iModels are displayed together. */\r\n readonly iModel?: IModelConnection;\r\n /** Whether the graphics in this branch are 2d or 3d.\r\n * Sometimes we draw 3d orthographic views in the context of a 2d view (e.g., sheet view attachments).\r\n * Currently this only affects the logic for discarding surfaces (in 2d, we relay on display priority to enforce draw order between different elements;\r\n * in 3d we use the pick buffers.\r\n */\r\n is3d: boolean;\r\n frustumScale?: { x: number, y: number };\r\n readonly appearanceProvider?: FeatureAppearanceProvider;\r\n readonly realityModelDisplaySettings?: RealityModelDisplaySettings;\r\n forceViewCoords?: boolean;\r\n}\r\n\r\n/**\r\n * Represents a branch node in the scene graph, with associated view flags and transform to be applied to\r\n * all sub-nodes of the branch.\r\n * @internal\r\n */\r\nexport class BranchState {\r\n private readonly _opts: BranchStateOptions;\r\n\r\n public get transform() { return this._opts.transform; }\r\n public get viewFlags() { return this._opts.viewFlags; }\r\n public set viewFlags(vf: ViewFlags) { this._opts.viewFlags = vf.normalize(); }\r\n public get clipVolume() { return this._opts.clipVolume; }\r\n public get forceViewCoords(): boolean { return true === this._opts.forceViewCoords; }\r\n public get planarClassifier() { return this._opts.planarClassifier; }\r\n public get textureDrape() { return this._opts.textureDrape; }\r\n public get edgeSettings() { return this._opts.edgeSettings; }\r\n public get iModel() { return this._opts.iModel; }\r\n public get is3d() { return this._opts.is3d; }\r\n public get frustumScale() { return this._opts.frustumScale!; }\r\n public get appearanceProvider() { return this._opts.appearanceProvider; }\r\n public get secondaryClassifiers() { return this._opts.secondaryClassifiers; }\r\n public get realityModelDisplaySettings() { return this._opts.realityModelDisplaySettings; }\r\n\r\n public get symbologyOverrides() {\r\n return this._opts.symbologyOverrides;\r\n }\r\n public set symbologyOverrides(ovrs: FeatureSymbology.Overrides) {\r\n this._opts.symbologyOverrides = ovrs;\r\n }\r\n\r\n public changeRenderPlan(viewFlags: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void {\r\n this.viewFlags = viewFlags;\r\n this._opts.is3d = is3d;\r\n this.edgeSettings.init(hline);\r\n }\r\n\r\n /** Create a BranchState from a Branch. Any properties not explicitly specified by the new Branch are inherited from the previous BranchState. */\r\n public static fromBranch(prev: BranchState, branch: Branch): BranchState {\r\n return new BranchState({\r\n viewFlags: branch.branch.getViewFlags(prev.viewFlags),\r\n transform: prev.transform.multiplyTransformTransform(branch.localToWorldTransform),\r\n symbologyOverrides: branch.branch.symbologyOverrides ?? prev.symbologyOverrides,\r\n iModel: branch.iModel ?? prev.iModel,\r\n planarClassifier: (undefined !== branch.planarClassifier && undefined !== branch.planarClassifier.texture) ? branch.planarClassifier : prev.planarClassifier,\r\n textureDrape: branch.textureDrape ?? prev.textureDrape,\r\n clipVolume: branch.clips,\r\n forceViewCoords: prev.forceViewCoords,\r\n edgeSettings: branch.edgeSettings ?? prev.edgeSettings,\r\n is3d: branch.frustum?.is3d ?? prev.is3d,\r\n frustumScale: branch.frustum?.scale ?? prev.frustumScale,\r\n secondaryClassifiers: branch.secondaryClassifiers?? prev.secondaryClassifiers,\r\n // The branch can augment the symbology overrides. If it doesn't want to, allow its parent to do so, unless this branch supplies its own symbology overrides.\r\n appearanceProvider: branch.appearanceProvider ?? (branch.branch.symbologyOverrides ? undefined : prev.appearanceProvider),\r\n realityModelDisplaySettings: branch.branch.realityModelDisplaySettings ?? prev.realityModelDisplaySettings,\r\n });\r\n }\r\n\r\n public getFeatureAppearance(overrides: FeatureSymbology.Overrides, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\r\n if (this._opts.appearanceProvider)\r\n return this._opts.appearanceProvider.getFeatureAppearance(overrides, elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n\r\n return overrides.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n }\r\n\r\n public static createForDecorations(): BranchState {\r\n const vf = new ViewFlags({ renderMode: RenderMode.SmoothShade, lighting: false, whiteOnWhiteReversal: false });\r\n\r\n return new BranchState({ viewFlags: vf, transform: Transform.createIdentity(), symbologyOverrides: new FeatureSymbology.Overrides(), edgeSettings: EdgeSettings.create(undefined), is3d: true });\r\n }\r\n\r\n public withViewCoords(): BranchState {\r\n return new BranchState({ ...this._opts, forceViewCoords: true });\r\n }\r\n\r\n public constructor(opts: BranchStateOptions) {\r\n if (!opts.frustumScale)\r\n opts.frustumScale = { x: 1, y: 1 };\r\n\r\n this._opts = opts;\r\n this._opts.viewFlags = this._opts.viewFlags.normalize();\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { Transform } from \"@itwin/core-geometry\";\r\nimport {\r\n BatchType, FeatureAppearance, FeatureAppearanceProvider, GeometryClass, HiddenLine, RealityModelDisplaySettings, RenderMode, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { ClipVolume } from \"./ClipVolume\";\r\nimport { Branch } from \"./Graphic\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { TextureDrape } from \"./TextureDrape\";\r\nimport { EdgeSettings } from \"./EdgeSettings\";\r\n\r\n/** Options used to construct a BranchState.\r\n * @internal\r\n */\r\nexport interface BranchStateOptions {\r\n readonly transform: Transform;\r\n viewFlags: ViewFlags;\r\n symbologyOverrides: FeatureSymbology.Overrides;\r\n clipVolume?: ClipVolume;\r\n readonly planarClassifier?: PlanarClassifier;\r\n readonly secondaryClassifiers?: PlanarClassifier[];\r\n readonly textureDrape?: TextureDrape;\r\n readonly edgeSettings: EdgeSettings;\r\n /** Used chiefly for readPixels() to identify context of picked Ids when graphics from multiple iModels are displayed together. */\r\n readonly iModel?: IModelConnection;\r\n /** Whether the graphics in this branch are 2d or 3d.\r\n * Sometimes we draw 3d orthographic views in the context of a 2d view (e.g., sheet view attachments).\r\n * Currently this only affects the logic for discarding surfaces (in 2d, we relay on display priority to enforce draw order between different elements;\r\n * in 3d we use the pick buffers.\r\n */\r\n is3d: boolean;\r\n frustumScale?: { x: number, y: number };\r\n readonly appearanceProvider?: FeatureAppearanceProvider;\r\n readonly realityModelDisplaySettings?: RealityModelDisplaySettings;\r\n forceViewCoords?: boolean;\r\n readonly viewAttachmentId?: Id64String;\r\n}\r\n\r\n/**\r\n * Represents a branch node in the scene graph, with associated view flags and transform to be applied to\r\n * all sub-nodes of the branch.\r\n * @internal\r\n */\r\nexport class BranchState {\r\n private readonly _opts: BranchStateOptions;\r\n\r\n public get transform() { return this._opts.transform; }\r\n public get viewFlags() { return this._opts.viewFlags; }\r\n public set viewFlags(vf: ViewFlags) { this._opts.viewFlags = vf.normalize(); }\r\n public get clipVolume() { return this._opts.clipVolume; }\r\n public get forceViewCoords(): boolean { return true === this._opts.forceViewCoords; }\r\n public get planarClassifier() { return this._opts.planarClassifier; }\r\n public get textureDrape() { return this._opts.textureDrape; }\r\n public get edgeSettings() { return this._opts.edgeSettings; }\r\n public get iModel() { return this._opts.iModel; }\r\n public get is3d() { return this._opts.is3d; }\r\n public get frustumScale() { return this._opts.frustumScale!; }\r\n public get appearanceProvider() { return this._opts.appearanceProvider; }\r\n public get secondaryClassifiers() { return this._opts.secondaryClassifiers; }\r\n public get realityModelDisplaySettings() { return this._opts.realityModelDisplaySettings; }\r\n public get viewAttachmentId() { return this._opts.viewAttachmentId; }\r\n\r\n public get symbologyOverrides() {\r\n return this._opts.symbologyOverrides;\r\n }\r\n public set symbologyOverrides(ovrs: FeatureSymbology.Overrides) {\r\n this._opts.symbologyOverrides = ovrs;\r\n }\r\n\r\n public changeRenderPlan(viewFlags: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void {\r\n this.viewFlags = viewFlags;\r\n this._opts.is3d = is3d;\r\n this.edgeSettings.init(hline);\r\n }\r\n\r\n /** Create a BranchState from a Branch. Any properties not explicitly specified by the new Branch are inherited from the previous BranchState. */\r\n public static fromBranch(prev: BranchState, branch: Branch): BranchState {\r\n return new BranchState({\r\n viewFlags: branch.branch.getViewFlags(prev.viewFlags),\r\n transform: prev.transform.multiplyTransformTransform(branch.localToWorldTransform),\r\n symbologyOverrides: branch.branch.symbologyOverrides ?? prev.symbologyOverrides,\r\n iModel: branch.iModel ?? prev.iModel,\r\n planarClassifier: (undefined !== branch.planarClassifier && undefined !== branch.planarClassifier.texture) ? branch.planarClassifier : prev.planarClassifier,\r\n textureDrape: branch.textureDrape ?? prev.textureDrape,\r\n clipVolume: branch.clips,\r\n forceViewCoords: prev.forceViewCoords,\r\n edgeSettings: branch.edgeSettings ?? prev.edgeSettings,\r\n is3d: branch.frustum?.is3d ?? prev.is3d,\r\n frustumScale: branch.frustum?.scale ?? prev.frustumScale,\r\n secondaryClassifiers: branch.secondaryClassifiers?? prev.secondaryClassifiers,\r\n // The branch can augment the symbology overrides. If it doesn't want to, allow its parent to do so, unless this branch supplies its own symbology overrides.\r\n appearanceProvider: branch.appearanceProvider ?? (branch.branch.symbologyOverrides ? undefined : prev.appearanceProvider),\r\n realityModelDisplaySettings: branch.branch.realityModelDisplaySettings ?? prev.realityModelDisplaySettings,\r\n viewAttachmentId: branch.viewAttachmentId ?? prev.viewAttachmentId,\r\n });\r\n }\r\n\r\n public getFeatureAppearance(overrides: FeatureSymbology.Overrides, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\r\n if (this._opts.appearanceProvider)\r\n return this._opts.appearanceProvider.getFeatureAppearance(overrides, elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n\r\n return overrides.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n }\r\n\r\n public static createForDecorations(): BranchState {\r\n const vf = new ViewFlags({ renderMode: RenderMode.SmoothShade, lighting: false, whiteOnWhiteReversal: false });\r\n\r\n return new BranchState({ viewFlags: vf, transform: Transform.createIdentity(), symbologyOverrides: new FeatureSymbology.Overrides(), edgeSettings: EdgeSettings.create(undefined), is3d: true });\r\n }\r\n\r\n public withViewCoords(): BranchState {\r\n return new BranchState({ ...this._opts, forceViewCoords: true });\r\n }\r\n\r\n public constructor(opts: BranchStateOptions) {\r\n if (!opts.frustumScale)\r\n opts.frustumScale = { x: 1, y: 1 };\r\n\r\n this._opts = opts;\r\n this._opts.viewFlags = this._opts.viewFlags.normalize();\r\n }\r\n}\r\n"]}
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@@ -1,6 +1,7 @@
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/** @packageDocumentation
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* @module WebGL
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*/
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import { Id64String } from "@itwin/core-bentley";
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import { ElementAlignedBox3d, FeatureAppearanceProvider, RenderFeatureTable, ViewFlags } from "@itwin/core-common";
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import { Transform } from "@itwin/core-geometry";
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import { IModelConnection } from "../../IModelConnection";
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@@ -20,6 +21,7 @@ import { RenderPass } from "./RenderFlags";
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import { Target } from "./Target";
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import { TextureDrape } from "./TextureDrape";
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import { ThematicSensors } from "./ThematicSensors";
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import { BranchState } from "./BranchState";
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/** @internal */
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export declare abstract class Graphic extends RenderGraphic implements WebGLDisposable {
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abstract addCommands(_commands: RenderCommands): void;
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@@ -48,6 +50,7 @@ export declare class GraphicOwner extends Graphic {
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export interface BatchContext {
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batchId: number;
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iModel?: IModelConnection;
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viewAttachmentId?: Id64String;
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}
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/** @internal exported strictly for tests. */
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export declare class PerTargetBatchData {
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@@ -89,9 +92,11 @@ export declare class Batch extends Graphic {
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readonly options: BatchOptions;
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get tileId(): string | undefined;
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get locateOnly(): boolean;
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/** The following are valid only during a draw and reset afterward. */
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get batchId(): number;
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get batchIModel(): IModelConnection | undefined;
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-
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get viewAttachmentId(): string | undefined;
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setContext(batchId: number, branch: BranchState): void;
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resetContext(): void;
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constructor(graphic: RenderGraphic, features: RenderFeatureTable, range: ElementAlignedBox3d, options?: BatchOptions);
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private _isDisposed;
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@@ -117,6 +122,7 @@ export declare class Branch extends Graphic {
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readonly frustum?: GraphicBranchFrustum;
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readonly appearanceProvider?: FeatureAppearanceProvider;
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readonly secondaryClassifiers?: PlanarClassifier[];
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readonly viewAttachmentId?: Id64String;
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constructor(branch: GraphicBranch, localToWorld: Transform, viewFlags?: ViewFlags, opts?: GraphicBranchOptions);
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get isDisposed(): boolean;
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dispose(): void;
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-
{"version":3,"file":"Graphic.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/Graphic.ts"],"names":[],"mappings":"AAIA;;GAEG;
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+
{"version":3,"file":"Graphic.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/Graphic.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAmB,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAClE,OAAO,EAAE,mBAAmB,EAAE,yBAAyB,EAAE,kBAAkB,EAAuB,SAAS,EAAE,MAAM,oBAAoB,CAAC;AACxI,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,aAAa,EAAE,oBAAoB,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AAC7F,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAC9D,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,gBAAgB;AAChB,8BAAsB,OAAQ,SAAQ,aAAc,YAAW,eAAe;aAC5D,WAAW,CAAC,SAAS,EAAE,cAAc,GAAG,IAAI;IAC5D,aAAoB,UAAU,IAAI,OAAO,CAAC;IAC1C,aAAoB,UAAU,IAAI,OAAO,CAAC;IACnC,iBAAiB,CAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,UAAU,GAAG,IAAI;IACrE,WAAW,IAAI,SAAS,GAAG,SAAS;CAC5C;AAED,qBAAa,YAAa,SAAQ,OAAO;IACvC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAU;gBAEhB,OAAO,EAAE,OAAO;IAKnC,IAAW,OAAO,IAAI,aAAa,CAA0B;IAE7D,OAAO,CAAC,WAAW,CAAS;IAC5B,IAAW,UAAU,IAAI,OAAO,CAA6B;IACtD,OAAO,IAAI,IAAI;IACf,cAAc,IAAI,IAAI;IAGtB,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAIvD,WAAW,CAAC,QAAQ,EAAE,cAAc,GAAG,IAAI;IAGlD,IAAoB,UAAU,IAAI,OAAO,CAExC;IACe,iBAAiB,CAAC,QAAQ,EAAE,cAAc,EAAE,IAAI,EAAE,UAAU,GAAG,IAAI;IAGnE,WAAW,IAAI,SAAS,GAAG,SAAS;CAGrD;AAED;;GAEG;AACH,MAAM,WAAW,YAAY;IAC3B,OAAO,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,gBAAgB,CAAC;IAC1B,gBAAgB,CAAC,EAAE,UAAU,CAAC;CAC/B;AAED,6CAA6C;AAC7C,qBAAa,kBAAkB;IAC7B,SAAgB,MAAM,EAAE,MAAM,CAAC;IAC/B,SAAS,CAAC,QAAQ,CAAC,iBAAiB,6DAAoE;IACxG,SAAS,CAAC,gBAAgB,CAAC,EAAE,eAAe,CAAC;gBAE1B,MAAM,EAAE,MAAM;IAI1B,OAAO,IAAI,IAAI;IAQf,kBAAkB,CAAC,KAAK,EAAE,KAAK,GAAG,eAAe;IAWjD,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG,gBAAgB;IAanD,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAQ9D,kCAAkC;IAClC,IAAW,gBAAgB,+DAAqC;IAEhE,OAAO,CAAC,gBAAgB;CAOzB;AAED,6CAA6C;AAC7C,qBAAa,aAAa;IACxB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAQ;IAC/B,OAAO,CAAC,QAAQ,CAAC,KAAK,CAA4B;gBAE/B,KAAK,EAAE,KAAK;IAIxB,OAAO,IAAI,IAAI;IAStB,IAAW,UAAU,IAAI,OAAO,CAE/B;IAED,kCAAkC;IAClC,IAAW,IAAI,IAAI,kBAAkB,EAAE,CAAuB;IAEvD,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAUtC,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAKvD,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,eAAe;IAInD,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG,gBAAgB;IAI5D,OAAO,CAAC,YAAY;CASrB;AAED,gBAAgB;AAChB,qBAAa,KAAM,SAAQ,OAAO;IAChC,SAAgB,OAAO,EAAE,aAAa,CAAC;IACvC,SAAgB,YAAY,EAAE,kBAAkB,CAAC;IACjD,SAAgB,KAAK,EAAE,mBAAmB,CAAC;IAC3C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAgC;IACzD,iCAAiC;IACjC,SAAgB,aAAa,gBAA2B;IACxD,SAAgB,OAAO,EAAE,YAAY,CAAC;IAGtC,IAAW,MAAM,IAAI,MAAM,GAAG,SAAS,CAEtC;IAED,IAAW,UAAU,IAAI,OAAO,CAE/B;IAED,sEAAsE;IACtE,IAAW,OAAO,WAAoC;IACtD,IAAW,WAAW,iCAAmC;IACzD,IAAW,gBAAgB,uBAA6C;IAEjE,UAAU,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW;IAM/C,YAAY;gBAMA,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,kBAAkB,EAAE,KAAK,EAAE,mBAAmB,EAAE,OAAO,CAAC,EAAE,YAAY;IAQ3H,OAAO,CAAC,WAAW,CAAS;IAC5B,IAAW,UAAU,IAAI,OAAO,CAE/B;IAGM,OAAO;IAOP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAMvD,WAAW,CAAC,QAAQ,EAAE,cAAc,GAAG,IAAI;IAIlD,IAAoB,UAAU,IAAI,OAAO,CAExC;IAEM,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,eAAe;IAQnD,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,gBAAgB;IAI9C,gBAAgB,CAAC,MAAM,EAAE,MAAM;CAGvC;AAED,gBAAgB;AAChB,qBAAa,MAAO,SAAQ,OAAO;IACjC,SAAgB,MAAM,EAAE,aAAa,CAAC;IAC/B,qBAAqB,EAAE,SAAS,CAAC;IACxC,SAAgB,KAAK,CAAC,EAAE,UAAU,CAAC;IACnC,SAAgB,gBAAgB,CAAC,EAAE,gBAAgB,CAAC;IACpD,SAAgB,YAAY,CAAC,EAAE,YAAY,CAAC;IAC5C,SAAgB,gBAAgB,CAAC,EAAE,GAAG,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;IACjE,SAAgB,YAAY,CAAC,EAAE,YAAY,CAAC;IAC5C,SAAgB,MAAM,CAAC,EAAE,gBAAgB,CAAC;IAC1C,SAAgB,OAAO,CAAC,EAAE,oBAAoB,CAAC;IAC/C,SAAgB,kBAAkB,CAAC,EAAE,yBAAyB,CAAC;IAC/D,SAAgB,oBAAoB,CAAC,EAAE,gBAAgB,EAAE,CAAC;IAC1D,SAAgB,gBAAgB,CAAC,EAAE,UAAU,CAAC;gBAE3B,MAAM,EAAE,aAAa,EAAE,YAAY,EAAE,SAAS,EAAE,SAAS,CAAC,EAAE,SAAS,EAAE,IAAI,CAAC,EAAE,oBAAoB;IAkCrH,IAAW,UAAU,IAAI,OAAO,CAE/B;IAEM,OAAO;IAId,IAAoB,UAAU,IAAI,OAAO,CAExC;IAEM,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAI9D,OAAO,CAAC,iBAAiB;IAKlB,WAAW,CAAC,QAAQ,EAAE,cAAc,GAAG,IAAI;IAKlC,iBAAiB,CAAC,QAAQ,EAAE,cAAc,EAAE,IAAI,EAAE,UAAU,GAAG,IAAI;CAIpF;AAED,gBAAgB;AAChB,qBAAa,wBAAyB,SAAQ,OAAO;IACnD,SAAgB,MAAM,EAAE,MAAM,CAAC;IAC/B,SAAgB,OAAO,EAAE,OAAO,CAAC;gBAEd,OAAO,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM;IAOzC,OAAO;IAIvB,IAAoB,UAAU,YAE7B;IAED,IAAoB,UAAU,YAE7B;IAEe,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU;IAIhD,WAAW,CAAC,QAAQ,EAAE,cAAc;IAMpC,iBAAiB,CAAC,QAAQ,EAAE,cAAc,EAAE,IAAI,EAAE,UAAU;CAK7E;AAED,gBAAgB;AAChB,qBAAa,gBAAiB,SAAQ,MAAM;gBACvB,SAAS,EAAE,SAAS;IAOhC,IAAI,CAAC,IAAI,EAAE,WAAW,GAAG,IAAI;CAMrC;AACD,gBAAgB;AAChB,qBAAa,aAAc,SAAQ,OAAO;IAErB,QAAQ,EAAE,aAAa,EAAE;gBAAzB,QAAQ,EAAE,aAAa,EAAE;IAE5C,IAAW,UAAU,IAAI,OAAO,CAAuC;IAEvE,IAAoB,UAAU,IAAI,OAAO,CAExC;IAEM,OAAO;IAMP,WAAW,CAAC,QAAQ,EAAE,cAAc,GAAG,IAAI;IAMlC,iBAAiB,CAAC,QAAQ,EAAE,cAAc,EAAE,IAAI,EAAE,UAAU,GAAG,IAAI;IAM5E,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;CAI/D"}
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@@ -150,15 +150,19 @@ export class Batch extends Graphic {
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150
150
|
get locateOnly() {
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151
151
|
return true === this.options.locateOnly;
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}
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153
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+
/** The following are valid only during a draw and reset afterward. */
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153
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get batchId() { return this._context.batchId; }
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154
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|
get batchIModel() { return this._context.iModel; }
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155
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-
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156
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+
get viewAttachmentId() { return this._context.viewAttachmentId; }
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157
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+
setContext(batchId, branch) {
|
|
156
158
|
this._context.batchId = batchId;
|
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157
|
-
this._context.iModel = iModel;
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159
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+
this._context.iModel = branch.iModel;
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160
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+
this._context.viewAttachmentId = branch.viewAttachmentId;
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158
161
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}
|
|
159
162
|
resetContext() {
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|
160
163
|
this._context.batchId = 0;
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161
164
|
this._context.iModel = undefined;
|
|
165
|
+
this._context.viewAttachmentId = undefined;
|
|
162
166
|
}
|
|
163
167
|
constructor(graphic, features, range, options) {
|
|
164
168
|
super();
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@@ -218,6 +222,7 @@ export class Branch extends Graphic {
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|
218
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|
this.clips = opts.clipVolume;
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219
223
|
this.iModel = opts.iModel;
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|
220
224
|
this.frustum = opts.frustum;
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225
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+
this.viewAttachmentId = opts.viewAttachmentId;
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221
226
|
if (opts.hline)
|
|
222
227
|
this.edgeSettings = EdgeSettings.create(opts.hline);
|
|
223
228
|
if (opts.classifierOrDrape instanceof PlanarClassifier)
|
|
@@ -1 +1 @@
|
|
|
1
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { ElementAlignedBox3d, FeatureAppearanceProvider, RenderFeatureTable, ThematicDisplayMode, ViewFlags } from \"@itwin/core-common\";\r\nimport { Transform } from \"@itwin/core-geometry\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { GraphicBranch, GraphicBranchFrustum, GraphicBranchOptions } from \"../GraphicBranch\";\r\nimport { BatchOptions } from \"../GraphicBuilder\";\r\nimport { GraphicList, RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { ClipVolume } from \"./ClipVolume\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { EdgeSettings } from \"./EdgeSettings\";\r\nimport { FeatureOverrides } from \"./FeatureOverrides\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { Target } from \"./Target\";\r\nimport { TextureDrape } from \"./TextureDrape\";\r\nimport { ThematicSensors } from \"./ThematicSensors\";\r\n\r\n/** @internal */\r\nexport abstract class Graphic extends RenderGraphic implements WebGLDisposable {\r\n public abstract addCommands(_commands: RenderCommands): void;\r\n public abstract get isDisposed(): boolean;\r\n public abstract get isPickable(): boolean;\r\n public addHiliteCommands(_commands: RenderCommands, _pass: RenderPass): void { assert(false); }\r\n public toPrimitive(): Primitive | undefined { return undefined; }\r\n}\r\n\r\nexport class GraphicOwner extends Graphic {\r\n private readonly _graphic: Graphic;\r\n\r\n public constructor(graphic: Graphic) {\r\n super();\r\n this._graphic = graphic;\r\n }\r\n\r\n public get graphic(): RenderGraphic { return this._graphic; }\r\n\r\n private _isDisposed = false;\r\n public get isDisposed(): boolean { return this._isDisposed; }\r\n public dispose(): void { this._isDisposed = true; }\r\n public disposeGraphic(): void {\r\n this.graphic.dispose();\r\n }\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this.graphic.collectStatistics(stats);\r\n }\r\n\r\n public addCommands(commands: RenderCommands): void {\r\n this._graphic.addCommands(commands);\r\n }\r\n public override get isPickable(): boolean {\r\n return this._graphic.isPickable;\r\n }\r\n public override addHiliteCommands(commands: RenderCommands, pass: RenderPass): void {\r\n this._graphic.addHiliteCommands(commands, pass);\r\n }\r\n public override toPrimitive(): Primitive | undefined {\r\n return this._graphic.toPrimitive();\r\n }\r\n}\r\n\r\n/** Transiently assigned to a Batch while rendering a frame, reset afterward. Used to provide context for pick IDs.\r\n * @internal\r\n */\r\nexport interface BatchContext {\r\n batchId: number;\r\n iModel?: IModelConnection;\r\n}\r\n\r\n/** @internal exported strictly for tests. */\r\nexport class PerTargetBatchData {\r\n public readonly target: Target;\r\n protected readonly _featureOverrides = new Map<FeatureSymbology.Source | undefined, FeatureOverrides>();\r\n protected _thematicSensors?: ThematicSensors;\r\n\r\n public constructor(target: Target) {\r\n this.target = target;\r\n }\r\n\r\n public dispose(): void {\r\n this._thematicSensors = dispose(this._thematicSensors);\r\n for (const value of this._featureOverrides.values())\r\n dispose(value);\r\n\r\n this._featureOverrides.clear();\r\n }\r\n\r\n public getThematicSensors(batch: Batch): ThematicSensors {\r\n if (this._thematicSensors && !this._thematicSensors.matchesTarget(this.target))\r\n this._thematicSensors = dispose(this._thematicSensors);\r\n\r\n if (!this._thematicSensors)\r\n this._thematicSensors = ThematicSensors.create(this.target, batch.range);\r\n\r\n this._thematicSensors.update(this.target.uniforms.frustum.viewMatrix);\r\n return this._thematicSensors;\r\n }\r\n\r\n public getFeatureOverrides(batch: Batch): FeatureOverrides {\r\n const source = this.target.currentFeatureSymbologyOverrides?.source;\r\n let ovrs = this._featureOverrides.get(source);\r\n if (!ovrs) {\r\n const cleanup = source ? source.onSourceDisposed.addOnce(() => this.onSourceDisposed(source)) : undefined;\r\n this._featureOverrides.set(source, ovrs = FeatureOverrides.createFromTarget(this.target, batch.options, cleanup));\r\n ovrs.initFromMap(batch.featureTable);\r\n }\r\n\r\n ovrs.update(batch.featureTable);\r\n return ovrs;\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n if (this._thematicSensors)\r\n stats.addThematicTexture(this._thematicSensors.bytesUsed);\r\n\r\n for (const ovrs of this._featureOverrides.values())\r\n stats.addFeatureOverrides(ovrs.byteLength);\r\n }\r\n\r\n /** Exposed strictly for tests. */\r\n public get featureOverrides() { return this._featureOverrides; }\r\n\r\n private onSourceDisposed(source: FeatureSymbology.Source): void {\r\n const ovrs = this._featureOverrides.get(source);\r\n if (ovrs) {\r\n this._featureOverrides.delete(source);\r\n ovrs.dispose();\r\n }\r\n }\r\n}\r\n\r\n/** @internal exported strictly for tests. */\r\nexport class PerTargetData {\r\n private readonly _batch: Batch;\r\n private readonly _data: PerTargetBatchData[] = [];\r\n\r\n public constructor(batch: Batch) {\r\n this._batch = batch;\r\n }\r\n\r\n public dispose(): void {\r\n for (const data of this._data) {\r\n data.target.onBatchDisposed(this._batch);\r\n data.dispose();\r\n }\r\n\r\n this._data.length = 0;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this._data.length === 0;\r\n }\r\n\r\n /** Exposed strictly for tests. */\r\n public get data(): PerTargetBatchData[] { return this._data; }\r\n\r\n public onTargetDisposed(target: Target): void {\r\n const index = this._data.findIndex((x) => x.target === target);\r\n if (-1 === index)\r\n return;\r\n\r\n const data = this._data[index];\r\n data.dispose();\r\n this._data.splice(index, 1);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n for (const data of this._data)\r\n data.collectStatistics(stats);\r\n }\r\n\r\n public getThematicSensors(target: Target): ThematicSensors {\r\n return this.getBatchData(target).getThematicSensors(this._batch);\r\n }\r\n\r\n public getFeatureOverrides(target: Target): FeatureOverrides {\r\n return this.getBatchData(target).getFeatureOverrides(this._batch);\r\n }\r\n\r\n private getBatchData(target: Target): PerTargetBatchData {\r\n let data = this._data.find((x) => x.target === target);\r\n if (!data) {\r\n this._data.push(data = new PerTargetBatchData(target));\r\n target.addBatch(this._batch);\r\n }\r\n\r\n return data;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class Batch extends Graphic {\r\n public readonly graphic: RenderGraphic;\r\n public readonly featureTable: RenderFeatureTable;\r\n public readonly range: ElementAlignedBox3d;\r\n private readonly _context: BatchContext = { batchId: 0 };\r\n /** Public strictly for tests. */\r\n public readonly perTargetData = new PerTargetData(this);\r\n public readonly options: BatchOptions;\r\n\r\n // Chiefly for debugging.\r\n public get tileId(): string | undefined {\r\n return this.options.tileId;\r\n }\r\n\r\n public get locateOnly(): boolean {\r\n return true === this.options.locateOnly;\r\n }\r\n\r\n public get batchId() { return this._context.batchId; }\r\n public get batchIModel() { return this._context.iModel; }\r\n public setContext(batchId: number, iModel: IModelConnection | undefined) {\r\n this._context.batchId = batchId;\r\n this._context.iModel = iModel;\r\n }\r\n public resetContext() {\r\n this._context.batchId = 0;\r\n this._context.iModel = undefined;\r\n }\r\n\r\n public constructor(graphic: RenderGraphic, features: RenderFeatureTable, range: ElementAlignedBox3d, options?: BatchOptions) {\r\n super();\r\n this.graphic = graphic;\r\n this.featureTable = features;\r\n this.range = range;\r\n this.options = options ?? {};\r\n }\r\n\r\n private _isDisposed = false;\r\n public get isDisposed(): boolean {\r\n return this._isDisposed && this.perTargetData.isDisposed;\r\n }\r\n\r\n // Note: This does not remove FeatureOverrides from the array, but rather disposes of the WebGL resources they contain\r\n public dispose() {\r\n dispose(this.graphic);\r\n\r\n this.perTargetData.dispose();\r\n this._isDisposed = true;\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this.graphic.collectStatistics(stats);\r\n stats.addFeatureTable(this.featureTable.byteLength);\r\n this.perTargetData.collectStatistics(stats);\r\n }\r\n\r\n public addCommands(commands: RenderCommands): void {\r\n commands.addBatch(this);\r\n }\r\n\r\n public override get isPickable(): boolean {\r\n return true;\r\n }\r\n\r\n public getThematicSensors(target: Target): ThematicSensors {\r\n assert(target.plan.thematic !== undefined, \"thematic display settings must exist\");\r\n assert(target.plan.thematic.displayMode === ThematicDisplayMode.InverseDistanceWeightedSensors, \"thematic display mode must be sensor-based\");\r\n assert(target.plan.thematic.sensorSettings.sensors.length > 0, \"must have at least one sensor to process\");\r\n\r\n return this.perTargetData.getThematicSensors(target);\r\n }\r\n\r\n public getOverrides(target: Target): FeatureOverrides {\r\n return this.perTargetData.getFeatureOverrides(target);\r\n }\r\n\r\n public onTargetDisposed(target: Target) {\r\n this.perTargetData.onTargetDisposed(target);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class Branch extends Graphic {\r\n public readonly branch: GraphicBranch;\r\n public localToWorldTransform: Transform;\r\n public readonly clips?: ClipVolume;\r\n public readonly planarClassifier?: PlanarClassifier;\r\n public readonly textureDrape?: TextureDrape;\r\n public readonly layerClassifiers?: Map<number, PlanarClassifier>;\r\n public readonly edgeSettings?: EdgeSettings;\r\n public readonly iModel?: IModelConnection; // used chiefly for readPixels to identify context of picked Ids.\r\n public readonly frustum?: GraphicBranchFrustum;\r\n public readonly appearanceProvider?: FeatureAppearanceProvider;\r\n public readonly secondaryClassifiers?: PlanarClassifier[];\r\n\r\n public constructor(branch: GraphicBranch, localToWorld: Transform, viewFlags?: ViewFlags, opts?: GraphicBranchOptions) {\r\n super();\r\n this.branch = branch;\r\n this.localToWorldTransform = localToWorld;\r\n\r\n if (undefined !== viewFlags)\r\n branch.setViewFlags(viewFlags);\r\n\r\n if (!opts)\r\n return;\r\n\r\n this.appearanceProvider = opts.appearanceProvider;\r\n this.clips = opts.clipVolume as ClipVolume | undefined;\r\n this.iModel = opts.iModel;\r\n this.frustum = opts.frustum;\r\n\r\n if (opts.hline)\r\n this.edgeSettings = EdgeSettings.create(opts.hline);\r\n\r\n if (opts.classifierOrDrape instanceof PlanarClassifier)\r\n this.planarClassifier = opts.classifierOrDrape;\r\n else if (opts.classifierOrDrape instanceof TextureDrape)\r\n this.textureDrape = opts.classifierOrDrape;\r\n\r\n if (opts.secondaryClassifiers) {\r\n this.secondaryClassifiers = new Array<PlanarClassifier>();\r\n opts.secondaryClassifiers.forEach((classifier) => {\r\n if (classifier instanceof PlanarClassifier)\r\n this.secondaryClassifiers?.push(classifier);\r\n });\r\n }\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return 0 === this.branch.entries.length;\r\n }\r\n\r\n public dispose() {\r\n this.branch.dispose();\r\n }\r\n\r\n public override get isPickable(): boolean {\r\n return this.branch.entries.some((gf) => (gf as Graphic).isPickable);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this.branch.collectStatistics(stats);\r\n }\r\n\r\n private shouldAddCommands(commands: RenderCommands): boolean {\r\n const nodeId = commands.target.getAnimationTransformNodeId(this.branch.animationNodeId);\r\n return undefined === nodeId || nodeId === commands.target.currentAnimationTransformNodeId;\r\n }\r\n\r\n public addCommands(commands: RenderCommands): void {\r\n if (this.shouldAddCommands(commands))\r\n commands.addBranch(this);\r\n }\r\n\r\n public override addHiliteCommands(commands: RenderCommands, pass: RenderPass): void {\r\n if (this.shouldAddCommands(commands))\r\n commands.addHiliteBranch(this, pass);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class AnimationTransformBranch extends Graphic {\r\n public readonly nodeId: number;\r\n public readonly graphic: Graphic;\r\n\r\n public constructor(graphic: RenderGraphic, nodeId: number) {\r\n super();\r\n assert(graphic instanceof Graphic);\r\n this.graphic = graphic;\r\n this.nodeId = nodeId;\r\n }\r\n\r\n public override dispose() {\r\n this.graphic.dispose();\r\n }\r\n\r\n public override get isDisposed() {\r\n return this.graphic.isDisposed;\r\n }\r\n\r\n public override get isPickable() {\r\n return this.graphic.isPickable;\r\n }\r\n\r\n public override collectStatistics(stats: RenderMemory.Statistics) {\r\n this.graphic.collectStatistics(stats);\r\n }\r\n\r\n public override addCommands(commands: RenderCommands) {\r\n commands.target.currentAnimationTransformNodeId = this.nodeId;\r\n this.graphic.addCommands(commands);\r\n commands.target.currentAnimationTransformNodeId = undefined;\r\n }\r\n\r\n public override addHiliteCommands(commands: RenderCommands, pass: RenderPass) {\r\n commands.target.currentAnimationTransformNodeId = this.nodeId;\r\n this.graphic.addHiliteCommands(commands, pass);\r\n commands.target.currentAnimationTransformNodeId = undefined;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class WorldDecorations extends Branch {\r\n public constructor(viewFlags: ViewFlags) {\r\n super(new GraphicBranch(), Transform.identity, viewFlags);\r\n\r\n // World decorations ignore all the symbology overrides for the \"scene\" geometry...\r\n this.branch.symbologyOverrides = new FeatureSymbology.Overrides();\r\n }\r\n\r\n public init(decs: GraphicList): void {\r\n this.branch.clear();\r\n for (const dec of decs) {\r\n this.branch.add(dec);\r\n }\r\n }\r\n}\r\n/** @internal */\r\nexport class GraphicsArray extends Graphic {\r\n // Note: We assume the graphics array we get contains undisposed graphics to start\r\n constructor(public graphics: RenderGraphic[]) { super(); }\r\n\r\n public get isDisposed(): boolean { return 0 === this.graphics.length; }\r\n\r\n public override get isPickable(): boolean {\r\n return this.graphics.some((x) => (x as Graphic).isPickable);\r\n }\r\n\r\n public dispose() {\r\n for (const graphic of this.graphics)\r\n dispose(graphic);\r\n this.graphics.length = 0;\r\n }\r\n\r\n public addCommands(commands: RenderCommands): void {\r\n for (const graphic of this.graphics) {\r\n (graphic as Graphic).addCommands(commands);\r\n }\r\n }\r\n\r\n public override addHiliteCommands(commands: RenderCommands, pass: RenderPass): void {\r\n for (const graphic of this.graphics) {\r\n (graphic as Graphic).addHiliteCommands(commands, pass);\r\n }\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n for (const graphic of this.graphics)\r\n graphic.collectStatistics(stats);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, Id64String } from \"@itwin/core-bentley\";\r\nimport { ElementAlignedBox3d, FeatureAppearanceProvider, RenderFeatureTable, ThematicDisplayMode, ViewFlags } from \"@itwin/core-common\";\r\nimport { Transform } from \"@itwin/core-geometry\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { GraphicBranch, GraphicBranchFrustum, GraphicBranchOptions } from \"../GraphicBranch\";\r\nimport { BatchOptions } from \"../GraphicBuilder\";\r\nimport { GraphicList, RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { ClipVolume } from \"./ClipVolume\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { EdgeSettings } from \"./EdgeSettings\";\r\nimport { FeatureOverrides } from \"./FeatureOverrides\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { Target } from \"./Target\";\r\nimport { TextureDrape } from \"./TextureDrape\";\r\nimport { ThematicSensors } from \"./ThematicSensors\";\r\nimport { BranchState } from \"./BranchState\";\r\n\r\n/** @internal */\r\nexport abstract class Graphic extends RenderGraphic implements WebGLDisposable {\r\n public abstract addCommands(_commands: RenderCommands): void;\r\n public abstract get isDisposed(): boolean;\r\n public abstract get isPickable(): boolean;\r\n public addHiliteCommands(_commands: RenderCommands, _pass: RenderPass): void { assert(false); }\r\n public toPrimitive(): Primitive | undefined { return undefined; }\r\n}\r\n\r\nexport class GraphicOwner extends Graphic {\r\n private readonly _graphic: Graphic;\r\n\r\n public constructor(graphic: Graphic) {\r\n super();\r\n this._graphic = graphic;\r\n }\r\n\r\n public get graphic(): RenderGraphic { return this._graphic; }\r\n\r\n private _isDisposed = false;\r\n public get isDisposed(): boolean { return this._isDisposed; }\r\n public dispose(): void { this._isDisposed = true; }\r\n public disposeGraphic(): void {\r\n this.graphic.dispose();\r\n }\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this.graphic.collectStatistics(stats);\r\n }\r\n\r\n public addCommands(commands: RenderCommands): void {\r\n this._graphic.addCommands(commands);\r\n }\r\n public override get isPickable(): boolean {\r\n return this._graphic.isPickable;\r\n }\r\n public override addHiliteCommands(commands: RenderCommands, pass: RenderPass): void {\r\n this._graphic.addHiliteCommands(commands, pass);\r\n }\r\n public override toPrimitive(): Primitive | undefined {\r\n return this._graphic.toPrimitive();\r\n }\r\n}\r\n\r\n/** Transiently assigned to a Batch while rendering a frame, reset afterward. Used to provide context for pick IDs.\r\n * @internal\r\n */\r\nexport interface BatchContext {\r\n batchId: number;\r\n iModel?: IModelConnection;\r\n viewAttachmentId?: Id64String;\r\n}\r\n\r\n/** @internal exported strictly for tests. */\r\nexport class PerTargetBatchData {\r\n public readonly target: Target;\r\n protected readonly _featureOverrides = new Map<FeatureSymbology.Source | undefined, FeatureOverrides>();\r\n protected _thematicSensors?: ThematicSensors;\r\n\r\n public constructor(target: Target) {\r\n this.target = target;\r\n }\r\n\r\n public dispose(): void {\r\n this._thematicSensors = dispose(this._thematicSensors);\r\n for (const value of this._featureOverrides.values())\r\n dispose(value);\r\n\r\n this._featureOverrides.clear();\r\n }\r\n\r\n public getThematicSensors(batch: Batch): ThematicSensors {\r\n if (this._thematicSensors && !this._thematicSensors.matchesTarget(this.target))\r\n this._thematicSensors = dispose(this._thematicSensors);\r\n\r\n if (!this._thematicSensors)\r\n this._thematicSensors = ThematicSensors.create(this.target, batch.range);\r\n\r\n this._thematicSensors.update(this.target.uniforms.frustum.viewMatrix);\r\n return this._thematicSensors;\r\n }\r\n\r\n public getFeatureOverrides(batch: Batch): FeatureOverrides {\r\n const source = this.target.currentFeatureSymbologyOverrides?.source;\r\n let ovrs = this._featureOverrides.get(source);\r\n if (!ovrs) {\r\n const cleanup = source ? source.onSourceDisposed.addOnce(() => this.onSourceDisposed(source)) : undefined;\r\n this._featureOverrides.set(source, ovrs = FeatureOverrides.createFromTarget(this.target, batch.options, cleanup));\r\n ovrs.initFromMap(batch.featureTable);\r\n }\r\n\r\n ovrs.update(batch.featureTable);\r\n return ovrs;\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n if (this._thematicSensors)\r\n stats.addThematicTexture(this._thematicSensors.bytesUsed);\r\n\r\n for (const ovrs of this._featureOverrides.values())\r\n stats.addFeatureOverrides(ovrs.byteLength);\r\n }\r\n\r\n /** Exposed strictly for tests. */\r\n public get featureOverrides() { return this._featureOverrides; }\r\n\r\n private onSourceDisposed(source: FeatureSymbology.Source): void {\r\n const ovrs = this._featureOverrides.get(source);\r\n if (ovrs) {\r\n this._featureOverrides.delete(source);\r\n ovrs.dispose();\r\n }\r\n }\r\n}\r\n\r\n/** @internal exported strictly for tests. */\r\nexport class PerTargetData {\r\n private readonly _batch: Batch;\r\n private readonly _data: PerTargetBatchData[] = [];\r\n\r\n public constructor(batch: Batch) {\r\n this._batch = batch;\r\n }\r\n\r\n public dispose(): void {\r\n for (const data of this._data) {\r\n data.target.onBatchDisposed(this._batch);\r\n data.dispose();\r\n }\r\n\r\n this._data.length = 0;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this._data.length === 0;\r\n }\r\n\r\n /** Exposed strictly for tests. */\r\n public get data(): PerTargetBatchData[] { return this._data; }\r\n\r\n public onTargetDisposed(target: Target): void {\r\n const index = this._data.findIndex((x) => x.target === target);\r\n if (-1 === index)\r\n return;\r\n\r\n const data = this._data[index];\r\n data.dispose();\r\n this._data.splice(index, 1);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n for (const data of this._data)\r\n data.collectStatistics(stats);\r\n }\r\n\r\n public getThematicSensors(target: Target): ThematicSensors {\r\n return this.getBatchData(target).getThematicSensors(this._batch);\r\n }\r\n\r\n public getFeatureOverrides(target: Target): FeatureOverrides {\r\n return this.getBatchData(target).getFeatureOverrides(this._batch);\r\n }\r\n\r\n private getBatchData(target: Target): PerTargetBatchData {\r\n let data = this._data.find((x) => x.target === target);\r\n if (!data) {\r\n this._data.push(data = new PerTargetBatchData(target));\r\n target.addBatch(this._batch);\r\n }\r\n\r\n return data;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class Batch extends Graphic {\r\n public readonly graphic: RenderGraphic;\r\n public readonly featureTable: RenderFeatureTable;\r\n public readonly range: ElementAlignedBox3d;\r\n private readonly _context: BatchContext = { batchId: 0 };\r\n /** Public strictly for tests. */\r\n public readonly perTargetData = new PerTargetData(this);\r\n public readonly options: BatchOptions;\r\n\r\n // Chiefly for debugging.\r\n public get tileId(): string | undefined {\r\n return this.options.tileId;\r\n }\r\n\r\n public get locateOnly(): boolean {\r\n return true === this.options.locateOnly;\r\n }\r\n\r\n /** The following are valid only during a draw and reset afterward. */\r\n public get batchId() { return this._context.batchId; }\r\n public get batchIModel() { return this._context.iModel; }\r\n public get viewAttachmentId() { return this._context.viewAttachmentId; }\r\n\r\n public setContext(batchId: number, branch: BranchState) {\r\n this._context.batchId = batchId;\r\n this._context.iModel = branch.iModel;\r\n this._context.viewAttachmentId = branch.viewAttachmentId;\r\n }\r\n\r\n public resetContext() {\r\n this._context.batchId = 0;\r\n this._context.iModel = undefined;\r\n this._context.viewAttachmentId = undefined;\r\n }\r\n\r\n public constructor(graphic: RenderGraphic, features: RenderFeatureTable, range: ElementAlignedBox3d, options?: BatchOptions) {\r\n super();\r\n this.graphic = graphic;\r\n this.featureTable = features;\r\n this.range = range;\r\n this.options = options ?? {};\r\n }\r\n\r\n private _isDisposed = false;\r\n public get isDisposed(): boolean {\r\n return this._isDisposed && this.perTargetData.isDisposed;\r\n }\r\n\r\n // Note: This does not remove FeatureOverrides from the array, but rather disposes of the WebGL resources they contain\r\n public dispose() {\r\n dispose(this.graphic);\r\n\r\n this.perTargetData.dispose();\r\n this._isDisposed = true;\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this.graphic.collectStatistics(stats);\r\n stats.addFeatureTable(this.featureTable.byteLength);\r\n this.perTargetData.collectStatistics(stats);\r\n }\r\n\r\n public addCommands(commands: RenderCommands): void {\r\n commands.addBatch(this);\r\n }\r\n\r\n public override get isPickable(): boolean {\r\n return true;\r\n }\r\n\r\n public getThematicSensors(target: Target): ThematicSensors {\r\n assert(target.plan.thematic !== undefined, \"thematic display settings must exist\");\r\n assert(target.plan.thematic.displayMode === ThematicDisplayMode.InverseDistanceWeightedSensors, \"thematic display mode must be sensor-based\");\r\n assert(target.plan.thematic.sensorSettings.sensors.length > 0, \"must have at least one sensor to process\");\r\n\r\n return this.perTargetData.getThematicSensors(target);\r\n }\r\n\r\n public getOverrides(target: Target): FeatureOverrides {\r\n return this.perTargetData.getFeatureOverrides(target);\r\n }\r\n\r\n public onTargetDisposed(target: Target) {\r\n this.perTargetData.onTargetDisposed(target);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class Branch extends Graphic {\r\n public readonly branch: GraphicBranch;\r\n public localToWorldTransform: Transform;\r\n public readonly clips?: ClipVolume;\r\n public readonly planarClassifier?: PlanarClassifier;\r\n public readonly textureDrape?: TextureDrape;\r\n public readonly layerClassifiers?: Map<number, PlanarClassifier>;\r\n public readonly edgeSettings?: EdgeSettings;\r\n public readonly iModel?: IModelConnection; // used chiefly for readPixels to identify context of picked Ids.\r\n public readonly frustum?: GraphicBranchFrustum;\r\n public readonly appearanceProvider?: FeatureAppearanceProvider;\r\n public readonly secondaryClassifiers?: PlanarClassifier[];\r\n public readonly viewAttachmentId?: Id64String;\r\n\r\n public constructor(branch: GraphicBranch, localToWorld: Transform, viewFlags?: ViewFlags, opts?: GraphicBranchOptions) {\r\n super();\r\n this.branch = branch;\r\n this.localToWorldTransform = localToWorld;\r\n\r\n if (undefined !== viewFlags)\r\n branch.setViewFlags(viewFlags);\r\n\r\n if (!opts)\r\n return;\r\n\r\n this.appearanceProvider = opts.appearanceProvider;\r\n this.clips = opts.clipVolume as ClipVolume | undefined;\r\n this.iModel = opts.iModel;\r\n this.frustum = opts.frustum;\r\n this.viewAttachmentId = opts.viewAttachmentId;\r\n\r\n if (opts.hline)\r\n this.edgeSettings = EdgeSettings.create(opts.hline);\r\n\r\n if (opts.classifierOrDrape instanceof PlanarClassifier)\r\n this.planarClassifier = opts.classifierOrDrape;\r\n else if (opts.classifierOrDrape instanceof TextureDrape)\r\n this.textureDrape = opts.classifierOrDrape;\r\n\r\n if (opts.secondaryClassifiers) {\r\n this.secondaryClassifiers = new Array<PlanarClassifier>();\r\n opts.secondaryClassifiers.forEach((classifier) => {\r\n if (classifier instanceof PlanarClassifier)\r\n this.secondaryClassifiers?.push(classifier);\r\n });\r\n }\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return 0 === this.branch.entries.length;\r\n }\r\n\r\n public dispose() {\r\n this.branch.dispose();\r\n }\r\n\r\n public override get isPickable(): boolean {\r\n return this.branch.entries.some((gf) => (gf as Graphic).isPickable);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this.branch.collectStatistics(stats);\r\n }\r\n\r\n private shouldAddCommands(commands: RenderCommands): boolean {\r\n const nodeId = commands.target.getAnimationTransformNodeId(this.branch.animationNodeId);\r\n return undefined === nodeId || nodeId === commands.target.currentAnimationTransformNodeId;\r\n }\r\n\r\n public addCommands(commands: RenderCommands): void {\r\n if (this.shouldAddCommands(commands))\r\n commands.addBranch(this);\r\n }\r\n\r\n public override addHiliteCommands(commands: RenderCommands, pass: RenderPass): void {\r\n if (this.shouldAddCommands(commands))\r\n commands.addHiliteBranch(this, pass);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class AnimationTransformBranch extends Graphic {\r\n public readonly nodeId: number;\r\n public readonly graphic: Graphic;\r\n\r\n public constructor(graphic: RenderGraphic, nodeId: number) {\r\n super();\r\n assert(graphic instanceof Graphic);\r\n this.graphic = graphic;\r\n this.nodeId = nodeId;\r\n }\r\n\r\n public override dispose() {\r\n this.graphic.dispose();\r\n }\r\n\r\n public override get isDisposed() {\r\n return this.graphic.isDisposed;\r\n }\r\n\r\n public override get isPickable() {\r\n return this.graphic.isPickable;\r\n }\r\n\r\n public override collectStatistics(stats: RenderMemory.Statistics) {\r\n this.graphic.collectStatistics(stats);\r\n }\r\n\r\n public override addCommands(commands: RenderCommands) {\r\n commands.target.currentAnimationTransformNodeId = this.nodeId;\r\n this.graphic.addCommands(commands);\r\n commands.target.currentAnimationTransformNodeId = undefined;\r\n }\r\n\r\n public override addHiliteCommands(commands: RenderCommands, pass: RenderPass) {\r\n commands.target.currentAnimationTransformNodeId = this.nodeId;\r\n this.graphic.addHiliteCommands(commands, pass);\r\n commands.target.currentAnimationTransformNodeId = undefined;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class WorldDecorations extends Branch {\r\n public constructor(viewFlags: ViewFlags) {\r\n super(new GraphicBranch(), Transform.identity, viewFlags);\r\n\r\n // World decorations ignore all the symbology overrides for the \"scene\" geometry...\r\n this.branch.symbologyOverrides = new FeatureSymbology.Overrides();\r\n }\r\n\r\n public init(decs: GraphicList): void {\r\n this.branch.clear();\r\n for (const dec of decs) {\r\n this.branch.add(dec);\r\n }\r\n }\r\n}\r\n/** @internal */\r\nexport class GraphicsArray extends Graphic {\r\n // Note: We assume the graphics array we get contains undisposed graphics to start\r\n constructor(public graphics: RenderGraphic[]) { super(); }\r\n\r\n public get isDisposed(): boolean { return 0 === this.graphics.length; }\r\n\r\n public override get isPickable(): boolean {\r\n return this.graphics.some((x) => (x as Graphic).isPickable);\r\n }\r\n\r\n public dispose() {\r\n for (const graphic of this.graphics)\r\n dispose(graphic);\r\n this.graphics.length = 0;\r\n }\r\n\r\n public addCommands(commands: RenderCommands): void {\r\n for (const graphic of this.graphics) {\r\n (graphic as Graphic).addCommands(commands);\r\n }\r\n }\r\n\r\n public override addHiliteCommands(commands: RenderCommands, pass: RenderPass): void {\r\n for (const graphic of this.graphics) {\r\n (graphic as Graphic).addHiliteCommands(commands, pass);\r\n }\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n for (const graphic of this.graphics)\r\n graphic.collectStatistics(stats);\r\n }\r\n}\r\n"]}
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