@itwin/core-frontend 4.1.0-dev.32 → 4.1.0-dev.33

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2,7 +2,7 @@
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  * @module Views
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  */
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  import { BeEvent, Id64String } from "@itwin/core-bentley";
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- import { Matrix3d, XYAndZ } from "@itwin/core-geometry";
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+ import { Matrix3d, Range3d, XYAndZ } from "@itwin/core-geometry";
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  import { AxisAlignedBox3d, HydrateViewStateRequestProps, HydrateViewStateResponseProps, SpatialViewDefinitionProps, ViewStateProps } from "@itwin/core-common";
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  import { AuxCoordSystemState } from "./AuxCoordSys";
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  import { ModelSelectorState } from "./ModelSelectorState";
@@ -13,6 +13,13 @@ import { SceneContext } from "./ViewContext";
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  import { IModelConnection } from "./IModelConnection";
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  import { AttachToViewportArgs, ViewState3d } from "./ViewState";
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  import { TileTreeReference } from "./tile/internal";
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+ /** Options supplied to [[SpatialViewState.computeFitRange]].
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+ * @public
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+ */
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+ export interface ComputeSpatialViewFitRangeOptions {
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+ /** The minimal extents. The computed range will be unioned with this range if supplied. */
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+ baseExtents?: Range3d;
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+ }
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  /** Defines a view of one or more SpatialModels.
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  * The list of viewed models is stored in the ModelSelector.
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  * @public
@@ -57,8 +64,16 @@ export declare class SpatialViewState extends ViewState3d {
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  */
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  protected getDisplayedExtents(): AxisAlignedBox3d;
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  private computeBaseExtents;
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- /** Compute world-space range appropriate for fitting the view. If that range is null, use the displayed extents. */
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- computeFitRange(): AxisAlignedBox3d;
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+ /** Compute a volume in world coordinates tightly encompassing the contents of the view. The volume is computed from the union of the volumes of the
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+ * view's viewed models, including [GeometricModel]($backend)s and reality models.
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+ * Those volumes are obtained from the [[TileTree]]s used to render those models, so any tile tree that has not yet been loaded will not contribute to the computation.
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+ * If `options.baseExtents` is defined, it will be unioned with the computed volume.
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+ * If the computed volume is null (empty), a default volume will be computed from [IModel.projectExtents]($common), which may be a looser approximation of the
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+ * models' volumes.
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+ * @param options Options used to customize how the volume is computed.
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+ * @returns A non-null volume in world coordinates encompassing the contents of the view.
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+ */
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+ computeFitRange(options?: ComputeSpatialViewFitRangeOptions): AxisAlignedBox3d;
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  getViewedExtents(): AxisAlignedBox3d;
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  toJSON(): SpatialViewDefinitionProps;
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  /** @internal */
@@ -1 +1 @@
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+ {"version":3,"file":"SpatialViewState.d.ts","sourceRoot":"","sources":["../../src/SpatialViewState.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAqB,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAC7E,OAAO,EAAY,QAAQ,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC3E,OAAO,EAAE,gBAAgB,EAAE,4BAA4B,EAAE,6BAA6B,EAAE,0BAA0B,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAC/J,OAAO,EAA8B,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAChF,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,mBAAmB,EAAE,MAAM,qBAAqB,CAAC;AAC1D,OAAO,EAAyB,mBAAmB,EAAE,MAAM,cAAc,CAAC;AAC1E,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAC7C,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,oBAAoB,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAChE,OAAO,EAA6B,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAE/E;;GAEG;AACH,MAAM,WAAW,iCAAiC;IAChD,2FAA2F;IAC3F,WAAW,CAAC,EAAE,OAAO,CAAC;CACvB;AAED;;;;GAIG;AACH,qBAAa,gBAAiB,SAAQ,WAAW;IAC/C,WAA2B,SAAS,WAAsC;IAE1E,OAAO,CAAC,QAAQ,CAAC,SAAS,CAA4B;IACtD,OAAO,CAAC,cAAc,CAAqB;IAC3C,OAAO,CAAC,QAAQ,CAAC,iCAAiC,CAAsB;IAExE;;OAEG;IACH,SAAgB,qBAAqB,gBAAqB,IAAI,EAAI;IAElE,IAAW,aAAa,IAAI,kBAAkB,CAE7C;IAED,IAAW,aAAa,CAAC,QAAQ,EAAE,kBAAkB,EAapD;IAED;;;;;;;;OAQG;WACW,WAAW,CAAC,MAAM,EAAE,gBAAgB,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,QAAQ,GAAG,gBAAgB;WAapG,eAAe,CAAC,KAAK,EAAE,cAAc,EAAE,MAAM,EAAE,gBAAgB,GAAG,gBAAgB;IAOzF,OAAO,IAAI,cAAc;gBAM7B,KAAK,EAAE,0BAA0B,EAAE,MAAM,EAAE,gBAAgB,EAAE,IAAI,EAAE,qBAAqB,EAAE,YAAY,EAAE,mBAAmB,EAAE,aAAa,EAAE,kBAAkB;IAS1K,gBAAgB;IACA,aAAa,IAAI,IAAI,IAAI,gBAAgB;IAEzC,MAAM,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;IAE5B,oBAAoB,CAAC,OAAO,EAAE,MAAM,GAAG,mBAAmB;IAC1E,IAAW,mBAAmB;;;MAAiF;IAE/G,gBAAgB;IACT,wBAAwB,IAAI,IAAI;IAIvC;;OAEG;IACH,SAAS,CAAC,mBAAmB,IAAI,gBAAgB;IAQjD,OAAO,CAAC,kBAAkB;IAY1B;;;;;;;;OAQG;IACI,eAAe,CAAC,OAAO,CAAC,EAAE,iCAAiC,GAAG,gBAAgB;IAiB9E,gBAAgB,IAAI,gBAAgB;IAU3B,MAAM,IAAI,0BAA0B;IAMpD,gBAAgB;cACG,OAAO,CAAC,cAAc,EAAE,4BAA4B,GAAG,IAAI;IAQ9E,gBAAgB;cACS,QAAQ,CAAC,eAAe,EAAE,6BAA6B,GAAG,OAAO,CAAC,IAAI,CAAC;IAQzF,UAAU,CAAC,OAAO,EAAE,UAAU,GAAG,OAAO;IACxC,iBAAiB;IACjB,cAAc,CAAC,EAAE,EAAE,UAAU;IAC7B,iBAAiB,CAAC,EAAE,EAAE,UAAU;IAEhC,YAAY,CAAC,IAAI,EAAE,CAAC,KAAK,EAAE,mBAAmB,KAAK,IAAI;IAQ9D,gBAAgB;IACA,mBAAmB,CAAC,IAAI,EAAE,CAAC,OAAO,EAAE,iBAAiB,KAAK,IAAI,GAAG,IAAI;IAKrF,gBAAgB;IACA,WAAW,CAAC,OAAO,EAAE,YAAY,GAAG,IAAI;IAMxD,gBAAgB;IACA,gBAAgB,CAAC,IAAI,EAAE,oBAAoB,GAAG,IAAI;IAMlE,gBAAgB;IACA,kBAAkB,IAAI,IAAI;IAM1C;;;;;;OAMG;IACI,gCAAgC,CAAC,QAAQ,EAAE,UAAU,GAAG,UAAU,EAAE,GAAG,SAAS,EAAE,WAAW,EAAE,OAAO,GAAG,SAAS,EAAE,KAAK,EAAE,KAAK,GAAG,UAAU,GAAG,SAAS,GAAG,SAAS,GAAG,MAAM,EAAE,GAAG,IAAI;IAI9L,OAAO,CAAC,8BAA8B;IAYtC,OAAO,CAAC,gCAAgC;CAIzC;AACD;;;GAGG;AACH,qBAAa,qBAAsB,SAAQ,gBAAgB;IACzD,WAA2B,SAAS,WAA2C;gBAEnE,KAAK,EAAE,0BAA0B,EAAE,MAAM,EAAE,gBAAgB,EAAE,UAAU,EAAE,qBAAqB,EAAE,YAAY,EAAE,mBAAmB,EAAE,aAAa,EAAE,kBAAkB;IAEhK,cAAc,IAAI,OAAO;CAC1C"}
@@ -108,10 +108,18 @@ class SpatialViewState extends ViewState_1.ViewState3d {
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  extents.extendRange(this.getGroundExtents());
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  return extents;
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  }
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- /** Compute world-space range appropriate for fitting the view. If that range is null, use the displayed extents. */
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- computeFitRange() {
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+ /** Compute a volume in world coordinates tightly encompassing the contents of the view. The volume is computed from the union of the volumes of the
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+ * view's viewed models, including [GeometricModel]($backend)s and reality models.
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+ * Those volumes are obtained from the [[TileTree]]s used to render those models, so any tile tree that has not yet been loaded will not contribute to the computation.
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+ * If `options.baseExtents` is defined, it will be unioned with the computed volume.
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+ * If the computed volume is null (empty), a default volume will be computed from [IModel.projectExtents]($common), which may be a looser approximation of the
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+ * models' volumes.
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+ * @param options Options used to customize how the volume is computed.
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+ * @returns A non-null volume in world coordinates encompassing the contents of the view.
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+ */
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+ computeFitRange(options) {
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  // Fit to the union of the ranges of all loaded tile trees.
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- const range = new core_geometry_1.Range3d();
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+ const range = options?.baseExtents?.clone() ?? new core_geometry_1.Range3d();
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  this.forEachTileTreeRef((ref) => {
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  ref.unionFitRange(range);
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  });
@@ -1 +1 @@
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- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport { BeEvent, CompressedId64Set, Id64String } from \"@itwin/core-bentley\";\r\nimport { Constant, Matrix3d, Range3d, XYAndZ } from \"@itwin/core-geometry\";\r\nimport { AxisAlignedBox3d, HydrateViewStateRequestProps, HydrateViewStateResponseProps, SpatialViewDefinitionProps, ViewStateProps } from \"@itwin/core-common\";\r\nimport { AuxCoordSystemSpatialState, AuxCoordSystemState } from \"./AuxCoordSys\";\r\nimport { ModelSelectorState } from \"./ModelSelectorState\";\r\nimport { CategorySelectorState } from \"./CategorySelectorState\";\r\nimport { DisplayStyle3dState } from \"./DisplayStyleState\";\r\nimport { GeometricModel3dState, GeometricModelState } from \"./ModelState\";\r\nimport { SceneContext } from \"./ViewContext\";\r\nimport { IModelConnection } from \"./IModelConnection\";\r\nimport { AttachToViewportArgs, ViewState3d } from \"./ViewState\";\r\nimport { SpatialTileTreeReferences, TileTreeReference } from \"./tile/internal\";\r\n\r\n/** Defines a view of one or more SpatialModels.\r\n * The list of viewed models is stored in the ModelSelector.\r\n * @public\r\n * @extensions\r\n */\r\nexport class SpatialViewState extends ViewState3d {\r\n public static override get className() { return \"SpatialViewDefinition\"; }\r\n\r\n private readonly _treeRefs: SpatialTileTreeReferences;\r\n private _modelSelector: ModelSelectorState;\r\n private readonly _unregisterModelSelectorListeners: VoidFunction[] = [];\r\n\r\n /** An event raised when the set of models viewed by this view changes, *only* if the view is attached to a [[Viewport]].\r\n * @public\r\n */\r\n public readonly onViewedModelsChanged = new BeEvent<() => void>();\r\n\r\n public get modelSelector(): ModelSelectorState {\r\n return this._modelSelector;\r\n }\r\n\r\n public set modelSelector(selector: ModelSelectorState) {\r\n if (selector === this.modelSelector)\r\n return;\r\n\r\n const isAttached = this.isAttachedToViewport;\r\n this.unregisterModelSelectorListeners();\r\n\r\n this._modelSelector = selector;\r\n\r\n if (isAttached) {\r\n this.registerModelSelectorListeners();\r\n this.onViewedModelsChanged.raiseEvent();\r\n }\r\n }\r\n\r\n /** Create a new *blank* SpatialViewState. The returned SpatialViewState will nave non-persistent empty [[CategorySelectorState]] and [[ModelSelectorState]],\r\n * and a non-persistent [[DisplayStyle3dState]] with default values for all of its components. Generally after creating a blank SpatialViewState,\r\n * callers will modify the state to suit specific needs.\r\n * @param iModel The IModelConnection for the new SpatialViewState\r\n * @param origin The origin for the new SpatialViewState\r\n * @param extents The extents for the new SpatialViewState\r\n * @param rotation The rotation of the new SpatialViewState. If undefined, use top view.\r\n * @public\r\n */\r\n public static createBlank(iModel: IModelConnection, origin: XYAndZ, extents: XYAndZ, rotation?: Matrix3d): SpatialViewState {\r\n const blank = {} as any;\r\n const cat = new CategorySelectorState(blank, iModel);\r\n const modelSelectorState = new ModelSelectorState(blank, iModel);\r\n const displayStyleState = new DisplayStyle3dState(blank, iModel);\r\n const view = new this(blank, iModel, cat, displayStyleState, modelSelectorState);\r\n view.setOrigin(origin);\r\n view.setExtents(extents);\r\n if (undefined !== rotation)\r\n view.setRotation(rotation);\r\n return view;\r\n }\r\n\r\n public static override createFromProps(props: ViewStateProps, iModel: IModelConnection): SpatialViewState {\r\n const cat = new CategorySelectorState(props.categorySelectorProps, iModel);\r\n const displayStyleState = new DisplayStyle3dState(props.displayStyleProps, iModel);\r\n const modelSelectorState = new ModelSelectorState(props.modelSelectorProps!, iModel);\r\n return new this(props.viewDefinitionProps as SpatialViewDefinitionProps, iModel, cat, displayStyleState, modelSelectorState);\r\n }\r\n\r\n public override toProps(): ViewStateProps {\r\n const props = super.toProps();\r\n props.modelSelectorProps = this.modelSelector.toJSON();\r\n return props;\r\n }\r\n\r\n constructor(props: SpatialViewDefinitionProps, iModel: IModelConnection, arg3: CategorySelectorState, displayStyle: DisplayStyle3dState, modelSelector: ModelSelectorState) {\r\n super(props, iModel, arg3, displayStyle);\r\n this._modelSelector = modelSelector;\r\n if (arg3 instanceof SpatialViewState) // from clone\r\n this._modelSelector = arg3.modelSelector.clone();\r\n\r\n this._treeRefs = SpatialTileTreeReferences.create(this);\r\n }\r\n\r\n /** @internal */\r\n public override isSpatialView(): this is SpatialViewState { return true; }\r\n\r\n public override equals(other: this): boolean { return super.equals(other) && this.modelSelector.equals(other.modelSelector); }\r\n\r\n public override createAuxCoordSystem(acsName: string): AuxCoordSystemState { return AuxCoordSystemSpatialState.createNew(acsName, this.iModel); }\r\n public get defaultExtentLimits() { return { min: Constant.oneMillimeter, max: 3 * Constant.diameterOfEarth }; } // Increased max by 3X to support globe mode.\r\n\r\n /** @internal */\r\n public markModelSelectorChanged(): void {\r\n this._treeRefs.update();\r\n }\r\n\r\n /** Get world-space viewed extents based on the iModel's project extents.\r\n * @deprecated in 3.6. These extents are based on [[IModelConnection.displayedExtents]], which is deprecated. Consider using [[computeFitRange]] or [[getViewedExtents]] instead.\r\n */\r\n protected getDisplayedExtents(): AxisAlignedBox3d {\r\n /* eslint-disable-next-line deprecation/deprecation */\r\n const extents = Range3d.fromJSON<AxisAlignedBox3d>(this.iModel.displayedExtents);\r\n extents.scaleAboutCenterInPlace(1.0001); // projectExtents. lying smack up against the extents is not excluded by frustum...\r\n extents.extendRange(this.getGroundExtents());\r\n return extents;\r\n }\r\n\r\n private computeBaseExtents(): AxisAlignedBox3d {\r\n const extents = Range3d.fromJSON<AxisAlignedBox3d>(this.iModel.projectExtents);\r\n\r\n // Ensure geometry coincident with planes of the project extents is not clipped.\r\n extents.scaleAboutCenterInPlace(1.0001);\r\n\r\n // Ensure ground plane is not clipped, if it's being drawn.\r\n extents.extendRange(this.getGroundExtents());\r\n\r\n return extents;\r\n }\r\n\r\n /** Compute world-space range appropriate for fitting the view. If that range is null, use the displayed extents. */\r\n public computeFitRange(): AxisAlignedBox3d {\r\n // Fit to the union of the ranges of all loaded tile trees.\r\n const range = new Range3d();\r\n this.forEachTileTreeRef((ref) => {\r\n ref.unionFitRange(range);\r\n });\r\n\r\n // Fall back to the project extents if necessary.\r\n if (range.isNull)\r\n range.setFrom(this.computeBaseExtents());\r\n\r\n // Avoid ridiculously small extents.\r\n range.ensureMinLengths(1.0);\r\n\r\n return range;\r\n }\r\n\r\n public getViewedExtents(): AxisAlignedBox3d {\r\n // Encompass the project extents and ground plane.\r\n const extents = this.computeBaseExtents();\r\n\r\n // Include any tile trees that extend outside the project extents.\r\n extents.extendRange(this.computeFitRange());\r\n\r\n return extents;\r\n }\r\n\r\n public override toJSON(): SpatialViewDefinitionProps {\r\n const val = super.toJSON() as SpatialViewDefinitionProps;\r\n val.modelSelectorId = this.modelSelector.id;\r\n return val;\r\n }\r\n\r\n /** @internal */\r\n protected override preload(hydrateRequest: HydrateViewStateRequestProps): void {\r\n super.preload(hydrateRequest);\r\n const notLoaded = this.iModel.models.filterLoaded(this.modelSelector.models);\r\n if (undefined === notLoaded)\r\n return; // all requested models are already loaded\r\n hydrateRequest.notLoadedModelSelectorStateModels = CompressedId64Set.sortAndCompress(notLoaded);\r\n }\r\n\r\n /** @internal */\r\n protected override async postload(hydrateResponse: HydrateViewStateResponseProps): Promise<void> {\r\n const promises = [];\r\n promises.push(super.postload(hydrateResponse));\r\n if (hydrateResponse.modelSelectorStateModels !== undefined)\r\n promises.push(this.iModel.models.updateLoadedWithModelProps(hydrateResponse.modelSelectorStateModels));\r\n await Promise.all(promises);\r\n }\r\n\r\n public viewsModel(modelId: Id64String): boolean { return this.modelSelector.containsModel(modelId); }\r\n public clearViewedModels() { this.modelSelector.models.clear(); }\r\n public addViewedModel(id: Id64String) { this.modelSelector.addModels(id); }\r\n public removeViewedModel(id: Id64String) { this.modelSelector.dropModels(id); }\r\n\r\n public forEachModel(func: (model: GeometricModelState) => void) {\r\n for (const modelId of this.modelSelector.models) {\r\n const model = this.iModel.models.getLoaded(modelId);\r\n if (undefined !== model && undefined !== model.asGeometricModel3d)\r\n func(model as GeometricModel3dState);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public override forEachModelTreeRef(func: (treeRef: TileTreeReference) => void): void {\r\n for (const ref of this._treeRefs)\r\n func(ref);\r\n }\r\n\r\n /** @internal */\r\n public override createScene(context: SceneContext): void {\r\n super.createScene(context);\r\n context.textureDrapes.forEach((drape) => drape.collectGraphics(context));\r\n context.viewport.target.updateSolarShadows(this.getDisplayStyle3d().wantShadows ? context : undefined);\r\n }\r\n\r\n /** @internal */\r\n public override attachToViewport(args: AttachToViewportArgs): void {\r\n super.attachToViewport(args);\r\n this.registerModelSelectorListeners();\r\n this._treeRefs.attachToViewport(args);\r\n }\r\n\r\n /** @internal */\r\n public override detachFromViewport(): void {\r\n super.detachFromViewport();\r\n this._treeRefs.detachFromViewport();\r\n this.unregisterModelSelectorListeners();\r\n }\r\n\r\n /** Chiefly for debugging: change the \"deactivated\" state of one or more tile tree references. Deactivated references are\r\n * omitted when iterating the references, so e.g. their graphics are omitted from the scene.\r\n * @param modelIds The Ids of one or more models whose tile tree references are to be affected. If omitted, all models are affected.\r\n * @param deactivated True to deactivate the specified references, false to reactivate them, undefined to invert each one's current state.\r\n * @param which The references to be affected as either a broad category or one or more indices of animated references.\r\n * @internal\r\n */\r\n public setTileTreeReferencesDeactivated(modelIds: Id64String | Id64String[] | undefined, deactivated: boolean | undefined, which: \"all\" | \"animated\" | \"primary\" | \"section\" | number[]): void {\r\n this._treeRefs.setDeactivated(modelIds, deactivated, which);\r\n }\r\n\r\n private registerModelSelectorListeners(): void {\r\n const models = this.modelSelector.observableModels;\r\n const func = () => {\r\n this.markModelSelectorChanged();\r\n this.onViewedModelsChanged.raiseEvent();\r\n };\r\n\r\n this._unregisterModelSelectorListeners.push(models.onAdded.addListener(func));\r\n this._unregisterModelSelectorListeners.push(models.onDeleted.addListener(func));\r\n this._unregisterModelSelectorListeners.push(models.onCleared.addListener(func));\r\n }\r\n\r\n private unregisterModelSelectorListeners(): void {\r\n this._unregisterModelSelectorListeners.forEach((f) => f());\r\n this._unregisterModelSelectorListeners.length = 0;\r\n }\r\n}\r\n/** Defines a spatial view that displays geometry on the image plane using a parallel orthographic projection.\r\n * @public\r\n * @extensions\r\n */\r\nexport class OrthographicViewState extends SpatialViewState {\r\n public static override get className() { return \"OrthographicViewDefinition\"; }\r\n\r\n constructor(props: SpatialViewDefinitionProps, iModel: IModelConnection, categories: CategorySelectorState, displayStyle: DisplayStyle3dState, modelSelector: ModelSelectorState) { super(props, iModel, categories, displayStyle, modelSelector); }\r\n\r\n public override supportsCamera(): boolean { return false; }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport { BeEvent, CompressedId64Set, Id64String } from \"@itwin/core-bentley\";\r\nimport { Constant, Matrix3d, Range3d, XYAndZ } from \"@itwin/core-geometry\";\r\nimport { AxisAlignedBox3d, HydrateViewStateRequestProps, HydrateViewStateResponseProps, SpatialViewDefinitionProps, ViewStateProps } from \"@itwin/core-common\";\r\nimport { AuxCoordSystemSpatialState, AuxCoordSystemState } from \"./AuxCoordSys\";\r\nimport { ModelSelectorState } from \"./ModelSelectorState\";\r\nimport { CategorySelectorState } from \"./CategorySelectorState\";\r\nimport { DisplayStyle3dState } from \"./DisplayStyleState\";\r\nimport { GeometricModel3dState, GeometricModelState } from \"./ModelState\";\r\nimport { SceneContext } from \"./ViewContext\";\r\nimport { IModelConnection } from \"./IModelConnection\";\r\nimport { AttachToViewportArgs, ViewState3d } from \"./ViewState\";\r\nimport { SpatialTileTreeReferences, TileTreeReference } from \"./tile/internal\";\r\n\r\n/** Options supplied to [[SpatialViewState.computeFitRange]].\r\n * @public\r\n */\r\nexport interface ComputeSpatialViewFitRangeOptions {\r\n /** The minimal extents. The computed range will be unioned with this range if supplied. */\r\n baseExtents?: Range3d;\r\n}\r\n\r\n/** Defines a view of one or more SpatialModels.\r\n * The list of viewed models is stored in the ModelSelector.\r\n * @public\r\n * @extensions\r\n */\r\nexport class SpatialViewState extends ViewState3d {\r\n public static override get className() { return \"SpatialViewDefinition\"; }\r\n\r\n private readonly _treeRefs: SpatialTileTreeReferences;\r\n private _modelSelector: ModelSelectorState;\r\n private readonly _unregisterModelSelectorListeners: VoidFunction[] = [];\r\n\r\n /** An event raised when the set of models viewed by this view changes, *only* if the view is attached to a [[Viewport]].\r\n * @public\r\n */\r\n public readonly onViewedModelsChanged = new BeEvent<() => void>();\r\n\r\n public get modelSelector(): ModelSelectorState {\r\n return this._modelSelector;\r\n }\r\n\r\n public set modelSelector(selector: ModelSelectorState) {\r\n if (selector === this.modelSelector)\r\n return;\r\n\r\n const isAttached = this.isAttachedToViewport;\r\n this.unregisterModelSelectorListeners();\r\n\r\n this._modelSelector = selector;\r\n\r\n if (isAttached) {\r\n this.registerModelSelectorListeners();\r\n this.onViewedModelsChanged.raiseEvent();\r\n }\r\n }\r\n\r\n /** Create a new *blank* SpatialViewState. The returned SpatialViewState will nave non-persistent empty [[CategorySelectorState]] and [[ModelSelectorState]],\r\n * and a non-persistent [[DisplayStyle3dState]] with default values for all of its components. Generally after creating a blank SpatialViewState,\r\n * callers will modify the state to suit specific needs.\r\n * @param iModel The IModelConnection for the new SpatialViewState\r\n * @param origin The origin for the new SpatialViewState\r\n * @param extents The extents for the new SpatialViewState\r\n * @param rotation The rotation of the new SpatialViewState. If undefined, use top view.\r\n * @public\r\n */\r\n public static createBlank(iModel: IModelConnection, origin: XYAndZ, extents: XYAndZ, rotation?: Matrix3d): SpatialViewState {\r\n const blank = {} as any;\r\n const cat = new CategorySelectorState(blank, iModel);\r\n const modelSelectorState = new ModelSelectorState(blank, iModel);\r\n const displayStyleState = new DisplayStyle3dState(blank, iModel);\r\n const view = new this(blank, iModel, cat, displayStyleState, modelSelectorState);\r\n view.setOrigin(origin);\r\n view.setExtents(extents);\r\n if (undefined !== rotation)\r\n view.setRotation(rotation);\r\n return view;\r\n }\r\n\r\n public static override createFromProps(props: ViewStateProps, iModel: IModelConnection): SpatialViewState {\r\n const cat = new CategorySelectorState(props.categorySelectorProps, iModel);\r\n const displayStyleState = new DisplayStyle3dState(props.displayStyleProps, iModel);\r\n const modelSelectorState = new ModelSelectorState(props.modelSelectorProps!, iModel);\r\n return new this(props.viewDefinitionProps as SpatialViewDefinitionProps, iModel, cat, displayStyleState, modelSelectorState);\r\n }\r\n\r\n public override toProps(): ViewStateProps {\r\n const props = super.toProps();\r\n props.modelSelectorProps = this.modelSelector.toJSON();\r\n return props;\r\n }\r\n\r\n constructor(props: SpatialViewDefinitionProps, iModel: IModelConnection, arg3: CategorySelectorState, displayStyle: DisplayStyle3dState, modelSelector: ModelSelectorState) {\r\n super(props, iModel, arg3, displayStyle);\r\n this._modelSelector = modelSelector;\r\n if (arg3 instanceof SpatialViewState) // from clone\r\n this._modelSelector = arg3.modelSelector.clone();\r\n\r\n this._treeRefs = SpatialTileTreeReferences.create(this);\r\n }\r\n\r\n /** @internal */\r\n public override isSpatialView(): this is SpatialViewState { return true; }\r\n\r\n public override equals(other: this): boolean { return super.equals(other) && this.modelSelector.equals(other.modelSelector); }\r\n\r\n public override createAuxCoordSystem(acsName: string): AuxCoordSystemState { return AuxCoordSystemSpatialState.createNew(acsName, this.iModel); }\r\n public get defaultExtentLimits() { return { min: Constant.oneMillimeter, max: 3 * Constant.diameterOfEarth }; } // Increased max by 3X to support globe mode.\r\n\r\n /** @internal */\r\n public markModelSelectorChanged(): void {\r\n this._treeRefs.update();\r\n }\r\n\r\n /** Get world-space viewed extents based on the iModel's project extents.\r\n * @deprecated in 3.6. These extents are based on [[IModelConnection.displayedExtents]], which is deprecated. Consider using [[computeFitRange]] or [[getViewedExtents]] instead.\r\n */\r\n protected getDisplayedExtents(): AxisAlignedBox3d {\r\n /* eslint-disable-next-line deprecation/deprecation */\r\n const extents = Range3d.fromJSON<AxisAlignedBox3d>(this.iModel.displayedExtents);\r\n extents.scaleAboutCenterInPlace(1.0001); // projectExtents. lying smack up against the extents is not excluded by frustum...\r\n extents.extendRange(this.getGroundExtents());\r\n return extents;\r\n }\r\n\r\n private computeBaseExtents(): AxisAlignedBox3d {\r\n const extents = Range3d.fromJSON<AxisAlignedBox3d>(this.iModel.projectExtents);\r\n\r\n // Ensure geometry coincident with planes of the project extents is not clipped.\r\n extents.scaleAboutCenterInPlace(1.0001);\r\n\r\n // Ensure ground plane is not clipped, if it's being drawn.\r\n extents.extendRange(this.getGroundExtents());\r\n\r\n return extents;\r\n }\r\n\r\n /** Compute a volume in world coordinates tightly encompassing the contents of the view. The volume is computed from the union of the volumes of the\r\n * view's viewed models, including [GeometricModel]($backend)s and reality models.\r\n * Those volumes are obtained from the [[TileTree]]s used to render those models, so any tile tree that has not yet been loaded will not contribute to the computation.\r\n * If `options.baseExtents` is defined, it will be unioned with the computed volume.\r\n * If the computed volume is null (empty), a default volume will be computed from [IModel.projectExtents]($common), which may be a looser approximation of the\r\n * models' volumes.\r\n * @param options Options used to customize how the volume is computed.\r\n * @returns A non-null volume in world coordinates encompassing the contents of the view.\r\n */\r\n public computeFitRange(options?: ComputeSpatialViewFitRangeOptions): AxisAlignedBox3d {\r\n // Fit to the union of the ranges of all loaded tile trees.\r\n const range = options?.baseExtents?.clone() ?? new Range3d();\r\n this.forEachTileTreeRef((ref) => {\r\n ref.unionFitRange(range);\r\n });\r\n\r\n // Fall back to the project extents if necessary.\r\n if (range.isNull)\r\n range.setFrom(this.computeBaseExtents());\r\n\r\n // Avoid ridiculously small extents.\r\n range.ensureMinLengths(1.0);\r\n\r\n return range;\r\n }\r\n\r\n public getViewedExtents(): AxisAlignedBox3d {\r\n // Encompass the project extents and ground plane.\r\n const extents = this.computeBaseExtents();\r\n\r\n // Include any tile trees that extend outside the project extents.\r\n extents.extendRange(this.computeFitRange());\r\n\r\n return extents;\r\n }\r\n\r\n public override toJSON(): SpatialViewDefinitionProps {\r\n const val = super.toJSON() as SpatialViewDefinitionProps;\r\n val.modelSelectorId = this.modelSelector.id;\r\n return val;\r\n }\r\n\r\n /** @internal */\r\n protected override preload(hydrateRequest: HydrateViewStateRequestProps): void {\r\n super.preload(hydrateRequest);\r\n const notLoaded = this.iModel.models.filterLoaded(this.modelSelector.models);\r\n if (undefined === notLoaded)\r\n return; // all requested models are already loaded\r\n hydrateRequest.notLoadedModelSelectorStateModels = CompressedId64Set.sortAndCompress(notLoaded);\r\n }\r\n\r\n /** @internal */\r\n protected override async postload(hydrateResponse: HydrateViewStateResponseProps): Promise<void> {\r\n const promises = [];\r\n promises.push(super.postload(hydrateResponse));\r\n if (hydrateResponse.modelSelectorStateModels !== undefined)\r\n promises.push(this.iModel.models.updateLoadedWithModelProps(hydrateResponse.modelSelectorStateModels));\r\n await Promise.all(promises);\r\n }\r\n\r\n public viewsModel(modelId: Id64String): boolean { return this.modelSelector.containsModel(modelId); }\r\n public clearViewedModels() { this.modelSelector.models.clear(); }\r\n public addViewedModel(id: Id64String) { this.modelSelector.addModels(id); }\r\n public removeViewedModel(id: Id64String) { this.modelSelector.dropModels(id); }\r\n\r\n public forEachModel(func: (model: GeometricModelState) => void) {\r\n for (const modelId of this.modelSelector.models) {\r\n const model = this.iModel.models.getLoaded(modelId);\r\n if (undefined !== model && undefined !== model.asGeometricModel3d)\r\n func(model as GeometricModel3dState);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public override forEachModelTreeRef(func: (treeRef: TileTreeReference) => void): void {\r\n for (const ref of this._treeRefs)\r\n func(ref);\r\n }\r\n\r\n /** @internal */\r\n public override createScene(context: SceneContext): void {\r\n super.createScene(context);\r\n context.textureDrapes.forEach((drape) => drape.collectGraphics(context));\r\n context.viewport.target.updateSolarShadows(this.getDisplayStyle3d().wantShadows ? context : undefined);\r\n }\r\n\r\n /** @internal */\r\n public override attachToViewport(args: AttachToViewportArgs): void {\r\n super.attachToViewport(args);\r\n this.registerModelSelectorListeners();\r\n this._treeRefs.attachToViewport(args);\r\n }\r\n\r\n /** @internal */\r\n public override detachFromViewport(): void {\r\n super.detachFromViewport();\r\n this._treeRefs.detachFromViewport();\r\n this.unregisterModelSelectorListeners();\r\n }\r\n\r\n /** Chiefly for debugging: change the \"deactivated\" state of one or more tile tree references. Deactivated references are\r\n * omitted when iterating the references, so e.g. their graphics are omitted from the scene.\r\n * @param modelIds The Ids of one or more models whose tile tree references are to be affected. If omitted, all models are affected.\r\n * @param deactivated True to deactivate the specified references, false to reactivate them, undefined to invert each one's current state.\r\n * @param which The references to be affected as either a broad category or one or more indices of animated references.\r\n * @internal\r\n */\r\n public setTileTreeReferencesDeactivated(modelIds: Id64String | Id64String[] | undefined, deactivated: boolean | undefined, which: \"all\" | \"animated\" | \"primary\" | \"section\" | number[]): void {\r\n this._treeRefs.setDeactivated(modelIds, deactivated, which);\r\n }\r\n\r\n private registerModelSelectorListeners(): void {\r\n const models = this.modelSelector.observableModels;\r\n const func = () => {\r\n this.markModelSelectorChanged();\r\n this.onViewedModelsChanged.raiseEvent();\r\n };\r\n\r\n this._unregisterModelSelectorListeners.push(models.onAdded.addListener(func));\r\n this._unregisterModelSelectorListeners.push(models.onDeleted.addListener(func));\r\n this._unregisterModelSelectorListeners.push(models.onCleared.addListener(func));\r\n }\r\n\r\n private unregisterModelSelectorListeners(): void {\r\n this._unregisterModelSelectorListeners.forEach((f) => f());\r\n this._unregisterModelSelectorListeners.length = 0;\r\n }\r\n}\r\n/** Defines a spatial view that displays geometry on the image plane using a parallel orthographic projection.\r\n * @public\r\n * @extensions\r\n */\r\nexport class OrthographicViewState extends SpatialViewState {\r\n public static override get className() { return \"OrthographicViewDefinition\"; }\r\n\r\n constructor(props: SpatialViewDefinitionProps, iModel: IModelConnection, categories: CategorySelectorState, displayStyle: DisplayStyle3dState, modelSelector: ModelSelectorState) { super(props, iModel, categories, displayStyle, modelSelector); }\r\n\r\n public override supportsCamera(): boolean { return false; }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"ViewCreator3d.d.ts","sourceRoot":"","sources":["../../src/ViewCreator3d.ts"],"names":[],"mappings":"AAKA;;GAEG;AAOH,OAAO,EAAgC,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAM/E,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAGxC;;;EAGE;AACF,MAAM,WAAW,oBAAoB;IACnC;;OAEG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,mDAAmD;IACnD,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,8DAA8D;IAC9D,cAAc,CAAC,EAAE,cAAc,CAAC;IAChC;;OAEG;IACH,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB;;OAEG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB;;;;;;;OAOG;IACH,uBAAuB,CAAC,EAAE,OAAO,CAAC;CACnC;AAED;;;;;;;;;GASG;AACH,qBAAa,aAAa;IAKZ,OAAO,CAAC,OAAO;IAJ3B;;;OAGG;gBACiB,OAAO,EAAE,gBAAgB;IAE7C;;;;;OAKG;IACU,iBAAiB,CAAC,OAAO,CAAC,EAAE,oBAAoB,EAAE,QAAQ,CAAC,EAAE,UAAU,EAAE,GAAG,OAAO,CAAC,SAAS,CAAC;IA2B3G;;;;OAIG;YACW,qBAAqB;IAkGnC;;;OAGG;YACW,cAAc;IAwB5B;;OAEG;YACW,iBAAiB;IAwB/B;;OAEG;IACH,OAAO,CAAC,aAAa,CAMnB;CACH"}
1
+ {"version":3,"file":"ViewCreator3d.d.ts","sourceRoot":"","sources":["../../src/ViewCreator3d.ts"],"names":[],"mappings":"AAKA;;GAEG;AAOH,OAAO,EAAgC,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAM/E,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAGxC;;;EAGE;AACF,MAAM,WAAW,oBAAoB;IACnC;;OAEG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,mDAAmD;IACnD,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,8DAA8D;IAC9D,cAAc,CAAC,EAAE,cAAc,CAAC;IAChC;;OAEG;IACH,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB;;OAEG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB;;;;;;;OAOG;IACH,uBAAuB,CAAC,EAAE,OAAO,CAAC;CACnC;AAED;;;;;;;;;GASG;AACH,qBAAa,aAAa;IAKZ,OAAO,CAAC,OAAO;IAJ3B;;;OAGG;gBACiB,OAAO,EAAE,gBAAgB;IAE7C;;;;;OAKG;IACU,iBAAiB,CAAC,OAAO,CAAC,EAAE,oBAAoB,EAAE,QAAQ,CAAC,EAAE,UAAU,EAAE,GAAG,OAAO,CAAC,SAAS,CAAC;IA+B3G;;;;OAIG;YACW,qBAAqB;IAkGnC;;;OAGG;YACW,cAAc;IAwB5B;;OAEG;YACW,iBAAiB;IAwB/B;;OAEG;IACH,OAAO,CAAC,aAAa,CAMnB;CACH"}
@@ -50,8 +50,11 @@ class ViewCreator3d {
50
50
  * @throws [IModelError]($common) If no 3d models are found in the iModel.
51
51
  */
52
52
  async createDefaultView(options, modelIds) {
53
- const serializedProps = await core_common_1.IModelReadRpcInterface.getClientForRouting(this._imodel.routingContext.token).getCustomViewState3dData(this._imodel.getRpcProps(), modelIds === undefined ? {} : { modelIds: core_bentley_1.CompressedId64Set.sortAndCompress(modelIds) });
54
- const props = await this._createViewStateProps(core_bentley_1.CompressedId64Set.decompressArray(serializedProps.modelIds), core_bentley_1.CompressedId64Set.decompressArray(serializedProps.categoryIds), core_geometry_1.Range3d.fromJSON(serializedProps.modelExtents), options);
53
+ const rpcOptions = modelIds ? { modelIds: core_bentley_1.CompressedId64Set.sortAndCompress(modelIds) } : {};
54
+ const rpc = core_common_1.IModelReadRpcInterface.getClientForRouting(this._imodel.routingContext.token);
55
+ const serializedProps = await rpc.getCustomViewState3dData(this._imodel.getRpcProps(), rpcOptions);
56
+ const baseExtents = core_geometry_1.Range3d.fromJSON(serializedProps.modelExtents);
57
+ const props = await this._createViewStateProps(core_bentley_1.CompressedId64Set.decompressArray(serializedProps.modelIds), core_bentley_1.CompressedId64Set.decompressArray(serializedProps.categoryIds), baseExtents, options);
55
58
  const viewState = SpatialViewState_1.SpatialViewState.createFromProps(props, this._imodel);
56
59
  try {
57
60
  await viewState.load();
@@ -62,7 +65,7 @@ class ViewCreator3d {
62
65
  viewState.setStandardRotation(options.standardViewId);
63
66
  if (options?.allSubCategoriesVisible)
64
67
  viewState.displayStyle.enableAllLoadedSubCategories(viewState.categorySelector.categories);
65
- const range = viewState.computeFitRange();
68
+ const range = viewState.computeFitRange({ baseExtents });
66
69
  viewState.lookAtVolume(range, options?.vpAspect);
67
70
  return viewState;
68
71
  }
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\n/*\r\nAPI for creating a 3D default view for an iModel.\r\nEither takes in a list of modelIds, or displays all 3D models by default.\r\n*/\r\n\r\nimport { CompressedId64Set, Id64Array, Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n Camera, CategorySelectorProps, Code, CustomViewState3dProps, DisplayStyle3dProps, Environment, IModel, IModelReadRpcInterface, ModelSelectorProps,\r\n QueryRowFormat, RenderMode, ViewDefinition3dProps, ViewQueryParams, ViewStateProps,\r\n} from \"@itwin/core-common\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport { StandardViewId } from \"./StandardView\";\r\nimport { IModelConnection } from \"./IModelConnection\";\r\nimport { ViewState } from \"./ViewState\";\r\nimport { SpatialViewState } from \"./SpatialViewState\";\r\n\r\n/** Options for creating a [[ViewState3d]] via [[ViewCreator3d]].\r\n * @public\r\n * @extensions\r\n*/\r\nexport interface ViewCreator3dOptions {\r\n /** Turn the [[Camera]] on to produce a perspective view.\r\n * Default: true\r\n */\r\n cameraOn?: boolean;\r\n /** Enables display of a [[SkyBox]] in the view. */\r\n skyboxOn?: boolean;\r\n /** Orients the view to one of the standard view rotations. */\r\n standardViewId?: StandardViewId;\r\n /** Merge in props from a persistent \"seed\" view obtained from the iModel.\r\n * @note The selection of the seed view is somewhat arbitrary, and the contents and styling of that view are unpredictable, so this option is not recommended.\r\n */\r\n useSeedView?: boolean;\r\n /** The desired aspect ratio of the [[Viewport]] in which the view is to be displayed.\r\n * This is used to adjust the view's frustum so that the viewed models are better centered within the viewport.\r\n */\r\n vpAspect?: number;\r\n /** Indicates that geometry belonging to every [SubCategory]($backend) should be visible within the view.\r\n * Each subcategory has a [SubCategoryAppearance]($common) that specifies how its geometry is displayed. This includes a [SubCategoryAppearance.invisible]($common) property that,\r\n * when set to `true`, indicates the geometry should not be displayed at all. A view can override the appearances of any subcategories using a [SubCategoryOverride]($common).\r\n * If `allSubCategoriesVisible` is `true`, [[ViewCreator3d]] will apply such an override to every viewed subcategory to change [SubCategoryOverride.invisible]($common) to `false`, making\r\n * every subcategory visible.\r\n * @note Subcategories are typically set to invisible by default for a reason.\r\n * Forcing them all to be visible may produce undesirable results, such as z-fighting between geometry on different subcategories that are not intended to be viewed together.\r\n */\r\n allSubCategoriesVisible?: boolean;\r\n}\r\n\r\n/**\r\n * API for creating a 3D default [[ViewState3d]] for an iModel. @see [[ViewCreator2d]] to create a view for a 2d model.\r\n * Example usage:\r\n * ```ts\r\n * const viewCreator = new ViewCreator3d(imodel);\r\n * const defaultView = await viewCreator.createDefaultView({skyboxOn: true});\r\n * ```\r\n * @public\r\n * @extensions\r\n */\r\nexport class ViewCreator3d {\r\n /**\r\n * Constructs a ViewCreator3d using an [[IModelConnection]].\r\n * @param _imodel [[IModelConnection]] to query for categories and/or models.\r\n */\r\n constructor(private _imodel: IModelConnection) { }\r\n\r\n /**\r\n * Creates a default [[ViewState3d]] based on the model ids passed in. If no model ids are passed in, all 3D models in the iModel are used.\r\n * @param [options] Options for creating the view.\r\n * @param [modelIds] Ids of models to display in the view.\r\n * @throws [IModelError]($common) If no 3d models are found in the iModel.\r\n */\r\n public async createDefaultView(options?: ViewCreator3dOptions, modelIds?: Id64String[]): Promise<ViewState> {\r\n const serializedProps: CustomViewState3dProps = await IModelReadRpcInterface.getClientForRouting(this._imodel.routingContext.token).getCustomViewState3dData(this._imodel.getRpcProps(),\r\n modelIds === undefined ? {} : { modelIds: CompressedId64Set.sortAndCompress(modelIds) });\r\n const props = await this._createViewStateProps(\r\n CompressedId64Set.decompressArray(serializedProps.modelIds),\r\n CompressedId64Set.decompressArray(serializedProps.categoryIds),\r\n Range3d.fromJSON(serializedProps.modelExtents),\r\n options);\r\n\r\n const viewState = SpatialViewState.createFromProps(props, this._imodel);\r\n try {\r\n await viewState.load();\r\n } catch {\r\n }\r\n\r\n if (options?.standardViewId)\r\n viewState.setStandardRotation(options.standardViewId);\r\n\r\n if (options?.allSubCategoriesVisible)\r\n viewState.displayStyle.enableAllLoadedSubCategories(viewState.categorySelector.categories);\r\n\r\n const range = viewState.computeFitRange();\r\n viewState.lookAtVolume(range, options?.vpAspect);\r\n\r\n return viewState;\r\n }\r\n\r\n /**\r\n * Generates a view state props object for creating a view. Merges display styles with a seed view if the options.useSeedView is true\r\n * @param models Models to put in view props\r\n * @param options view creation options like camera On and skybox On\r\n */\r\n private async _createViewStateProps(models: Id64Array, categories: Id64Array, modelExtents: Range3d, options?: ViewCreator3dOptions): Promise<ViewStateProps> {\r\n // Use dictionary model in all props\r\n const dictionaryId = IModel.dictionaryId;\r\n\r\n if (modelExtents.isNull)\r\n modelExtents.setFrom(this._imodel.projectExtents);\r\n\r\n let originX = modelExtents.low.x;\r\n let originY = modelExtents.low.y;\r\n const originZ = modelExtents.low.z;\r\n let deltaX = modelExtents.xLength();\r\n let deltaY = modelExtents.yLength();\r\n const deltaZ = modelExtents.zLength();\r\n\r\n // if vp aspect given, update model extents to fit view\r\n if (options?.vpAspect) {\r\n const modelAspect = deltaY / deltaX;\r\n\r\n if (modelAspect > options.vpAspect) {\r\n const xFix = deltaY / options.vpAspect;\r\n originX = originX - xFix / 2;\r\n deltaX = deltaX + xFix;\r\n } else if (modelAspect < options.vpAspect) {\r\n const yFix = deltaX * options.vpAspect;\r\n originY = originY - yFix / 2;\r\n deltaY = deltaY + yFix;\r\n }\r\n }\r\n\r\n const categorySelectorProps: CategorySelectorProps = {\r\n categories,\r\n code: Code.createEmpty(),\r\n model: dictionaryId,\r\n classFullName: \"BisCore:CategorySelector\",\r\n };\r\n\r\n const modelSelectorProps: ModelSelectorProps = {\r\n models,\r\n code: Code.createEmpty(),\r\n model: dictionaryId,\r\n classFullName: \"BisCore:ModelSelector\",\r\n };\r\n\r\n const cameraData = new Camera();\r\n const cameraOn = options?.cameraOn !== false;\r\n const viewDefinitionProps: ViewDefinition3dProps = {\r\n categorySelectorId: \"\",\r\n displayStyleId: \"\",\r\n code: Code.createEmpty(),\r\n model: dictionaryId,\r\n origin: { x: originX, y: originY, z: originZ },\r\n extents: { x: deltaX, y: deltaY, z: deltaZ },\r\n classFullName: \"BisCore:SpatialViewDefinition\",\r\n cameraOn,\r\n camera: {\r\n lens: cameraData.lens.toJSON(),\r\n focusDist: cameraData.focusDist,\r\n eye: cameraData.eye.toJSON(),\r\n },\r\n };\r\n\r\n const displayStyleProps: DisplayStyle3dProps = {\r\n code: Code.createEmpty(),\r\n model: dictionaryId,\r\n classFullName: \"BisCore:DisplayStyle3d\",\r\n jsonProperties: {\r\n styles: {\r\n viewflags: {\r\n renderMode: RenderMode.SmoothShade,\r\n noSourceLights: false,\r\n noCameraLights: false,\r\n noSolarLight: false,\r\n noConstruct: true,\r\n noTransp: false,\r\n visEdges: false,\r\n backgroundMap: this._imodel.isGeoLocated,\r\n },\r\n environment:\r\n options !== undefined &&\r\n options.skyboxOn !== undefined &&\r\n options.skyboxOn\r\n ? Environment.defaults.withDisplay({ sky: true }).toJSON()\r\n : undefined,\r\n },\r\n },\r\n };\r\n\r\n const viewStateProps: ViewStateProps = {\r\n displayStyleProps,\r\n categorySelectorProps,\r\n modelSelectorProps,\r\n viewDefinitionProps,\r\n };\r\n\r\n // merge seed view props if needed\r\n return options?.useSeedView ? this._mergeSeedView(viewStateProps) : viewStateProps;\r\n }\r\n\r\n /**\r\n * Merges a seed view in the iModel with the passed view state props. It will be a no-op if there are no default 3D views in the iModel\r\n * @param viewStateProps Input view props to be merged\r\n */\r\n private async _mergeSeedView(viewStateProps: ViewStateProps): Promise<ViewStateProps> {\r\n const viewId = await this._getDefaultViewId();\r\n // Handle iModels without any default view id\r\n if (viewId === undefined)\r\n return viewStateProps;\r\n\r\n const seedViewState = (await this._imodel.views.load(viewId) as SpatialViewState);\r\n const seedViewStateProps = {\r\n categorySelectorProps: seedViewState.categorySelector.toJSON(),\r\n modelSelectorProps: seedViewState.modelSelector.toJSON(),\r\n viewDefinitionProps: seedViewState.toJSON(),\r\n displayStyleProps: seedViewState.displayStyle.toJSON(),\r\n };\r\n const mergedDisplayProps = seedViewStateProps.displayStyleProps;\r\n if (mergedDisplayProps.jsonProperties !== undefined) {\r\n mergedDisplayProps.jsonProperties.styles = {\r\n ...mergedDisplayProps.jsonProperties.styles,\r\n ...viewStateProps.displayStyleProps.jsonProperties!.styles,\r\n };\r\n }\r\n\r\n return { ...seedViewStateProps, ...viewStateProps, displayStyleProps: mergedDisplayProps };\r\n }\r\n\r\n /**\r\n * Get ID of default view.\r\n */\r\n private async _getDefaultViewId(): Promise<Id64String | undefined> {\r\n const viewId = await this._imodel.views.queryDefaultViewId();\r\n const params: ViewQueryParams = {};\r\n params.from = SpatialViewState.classFullName;\r\n params.where = `ECInstanceId=${viewId}`;\r\n\r\n // Check validity of default view\r\n const viewProps = await IModelReadRpcInterface.getClient().queryElementProps(this._imodel.getRpcProps(), params);\r\n if (viewProps.length === 0) {\r\n // Return the first view we can find\r\n const viewList = await this._imodel.views.getViewList({ wantPrivate: false });\r\n if (viewList.length === 0)\r\n return undefined;\r\n\r\n const spatialViewList = viewList.filter((value: IModelConnection.ViewSpec) => value.class.indexOf(\"Spatial\") !== -1);\r\n if (spatialViewList.length === 0)\r\n return undefined;\r\n\r\n return spatialViewList[0].id;\r\n }\r\n\r\n return viewId;\r\n }\r\n\r\n /**\r\n * Helper function to execute ECSql queries.\r\n */\r\n private _executeQuery = async (query: string) => {\r\n const rows = [];\r\n for await (const row of this._imodel.createQueryReader(query, undefined, { rowFormat: QueryRowFormat.UseJsPropertyNames }))\r\n rows.push(row.id);\r\n\r\n return rows;\r\n };\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\n/*\r\nAPI for creating a 3D default view for an iModel.\r\nEither takes in a list of modelIds, or displays all 3D models by default.\r\n*/\r\n\r\nimport { CompressedId64Set, Id64Array, Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n Camera, CategorySelectorProps, Code, CustomViewState3dCreatorOptions, DisplayStyle3dProps, Environment, IModel, IModelReadRpcInterface, ModelSelectorProps,\r\n QueryRowFormat, RenderMode, ViewDefinition3dProps, ViewQueryParams, ViewStateProps,\r\n} from \"@itwin/core-common\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport { StandardViewId } from \"./StandardView\";\r\nimport { IModelConnection } from \"./IModelConnection\";\r\nimport { ViewState } from \"./ViewState\";\r\nimport { SpatialViewState } from \"./SpatialViewState\";\r\n\r\n/** Options for creating a [[ViewState3d]] via [[ViewCreator3d]].\r\n * @public\r\n * @extensions\r\n*/\r\nexport interface ViewCreator3dOptions {\r\n /** Turn the [[Camera]] on to produce a perspective view.\r\n * Default: true\r\n */\r\n cameraOn?: boolean;\r\n /** Enables display of a [[SkyBox]] in the view. */\r\n skyboxOn?: boolean;\r\n /** Orients the view to one of the standard view rotations. */\r\n standardViewId?: StandardViewId;\r\n /** Merge in props from a persistent \"seed\" view obtained from the iModel.\r\n * @note The selection of the seed view is somewhat arbitrary, and the contents and styling of that view are unpredictable, so this option is not recommended.\r\n */\r\n useSeedView?: boolean;\r\n /** The desired aspect ratio of the [[Viewport]] in which the view is to be displayed.\r\n * This is used to adjust the view's frustum so that the viewed models are better centered within the viewport.\r\n */\r\n vpAspect?: number;\r\n /** Indicates that geometry belonging to every [SubCategory]($backend) should be visible within the view.\r\n * Each subcategory has a [SubCategoryAppearance]($common) that specifies how its geometry is displayed. This includes a [SubCategoryAppearance.invisible]($common) property that,\r\n * when set to `true`, indicates the geometry should not be displayed at all. A view can override the appearances of any subcategories using a [SubCategoryOverride]($common).\r\n * If `allSubCategoriesVisible` is `true`, [[ViewCreator3d]] will apply such an override to every viewed subcategory to change [SubCategoryOverride.invisible]($common) to `false`, making\r\n * every subcategory visible.\r\n * @note Subcategories are typically set to invisible by default for a reason.\r\n * Forcing them all to be visible may produce undesirable results, such as z-fighting between geometry on different subcategories that are not intended to be viewed together.\r\n */\r\n allSubCategoriesVisible?: boolean;\r\n}\r\n\r\n/**\r\n * API for creating a 3D default [[ViewState3d]] for an iModel. @see [[ViewCreator2d]] to create a view for a 2d model.\r\n * Example usage:\r\n * ```ts\r\n * const viewCreator = new ViewCreator3d(imodel);\r\n * const defaultView = await viewCreator.createDefaultView({skyboxOn: true});\r\n * ```\r\n * @public\r\n * @extensions\r\n */\r\nexport class ViewCreator3d {\r\n /**\r\n * Constructs a ViewCreator3d using an [[IModelConnection]].\r\n * @param _imodel [[IModelConnection]] to query for categories and/or models.\r\n */\r\n constructor(private _imodel: IModelConnection) { }\r\n\r\n /**\r\n * Creates a default [[ViewState3d]] based on the model ids passed in. If no model ids are passed in, all 3D models in the iModel are used.\r\n * @param [options] Options for creating the view.\r\n * @param [modelIds] Ids of models to display in the view.\r\n * @throws [IModelError]($common) If no 3d models are found in the iModel.\r\n */\r\n public async createDefaultView(options?: ViewCreator3dOptions, modelIds?: Id64String[]): Promise<ViewState> {\r\n const rpcOptions: CustomViewState3dCreatorOptions = modelIds ? { modelIds: CompressedId64Set.sortAndCompress(modelIds) } : { };\r\n const rpc = IModelReadRpcInterface.getClientForRouting(this._imodel.routingContext.token);\r\n const serializedProps = await rpc.getCustomViewState3dData(this._imodel.getRpcProps(), rpcOptions);\r\n\r\n const baseExtents = Range3d.fromJSON(serializedProps.modelExtents);\r\n const props = await this._createViewStateProps(\r\n CompressedId64Set.decompressArray(serializedProps.modelIds),\r\n CompressedId64Set.decompressArray(serializedProps.categoryIds),\r\n baseExtents,\r\n options\r\n );\r\n\r\n const viewState = SpatialViewState.createFromProps(props, this._imodel);\r\n try {\r\n await viewState.load();\r\n } catch {\r\n }\r\n\r\n if (options?.standardViewId)\r\n viewState.setStandardRotation(options.standardViewId);\r\n\r\n if (options?.allSubCategoriesVisible)\r\n viewState.displayStyle.enableAllLoadedSubCategories(viewState.categorySelector.categories);\r\n\r\n const range = viewState.computeFitRange({ baseExtents });\r\n viewState.lookAtVolume(range, options?.vpAspect);\r\n\r\n return viewState;\r\n }\r\n\r\n /**\r\n * Generates a view state props object for creating a view. Merges display styles with a seed view if the options.useSeedView is true\r\n * @param models Models to put in view props\r\n * @param options view creation options like camera On and skybox On\r\n */\r\n private async _createViewStateProps(models: Id64Array, categories: Id64Array, modelExtents: Range3d, options?: ViewCreator3dOptions): Promise<ViewStateProps> {\r\n // Use dictionary model in all props\r\n const dictionaryId = IModel.dictionaryId;\r\n\r\n if (modelExtents.isNull)\r\n modelExtents.setFrom(this._imodel.projectExtents);\r\n\r\n let originX = modelExtents.low.x;\r\n let originY = modelExtents.low.y;\r\n const originZ = modelExtents.low.z;\r\n let deltaX = modelExtents.xLength();\r\n let deltaY = modelExtents.yLength();\r\n const deltaZ = modelExtents.zLength();\r\n\r\n // if vp aspect given, update model extents to fit view\r\n if (options?.vpAspect) {\r\n const modelAspect = deltaY / deltaX;\r\n\r\n if (modelAspect > options.vpAspect) {\r\n const xFix = deltaY / options.vpAspect;\r\n originX = originX - xFix / 2;\r\n deltaX = deltaX + xFix;\r\n } else if (modelAspect < options.vpAspect) {\r\n const yFix = deltaX * options.vpAspect;\r\n originY = originY - yFix / 2;\r\n deltaY = deltaY + yFix;\r\n }\r\n }\r\n\r\n const categorySelectorProps: CategorySelectorProps = {\r\n categories,\r\n code: Code.createEmpty(),\r\n model: dictionaryId,\r\n classFullName: \"BisCore:CategorySelector\",\r\n };\r\n\r\n const modelSelectorProps: ModelSelectorProps = {\r\n models,\r\n code: Code.createEmpty(),\r\n model: dictionaryId,\r\n classFullName: \"BisCore:ModelSelector\",\r\n };\r\n\r\n const cameraData = new Camera();\r\n const cameraOn = options?.cameraOn !== false;\r\n const viewDefinitionProps: ViewDefinition3dProps = {\r\n categorySelectorId: \"\",\r\n displayStyleId: \"\",\r\n code: Code.createEmpty(),\r\n model: dictionaryId,\r\n origin: { x: originX, y: originY, z: originZ },\r\n extents: { x: deltaX, y: deltaY, z: deltaZ },\r\n classFullName: \"BisCore:SpatialViewDefinition\",\r\n cameraOn,\r\n camera: {\r\n lens: cameraData.lens.toJSON(),\r\n focusDist: cameraData.focusDist,\r\n eye: cameraData.eye.toJSON(),\r\n },\r\n };\r\n\r\n const displayStyleProps: DisplayStyle3dProps = {\r\n code: Code.createEmpty(),\r\n model: dictionaryId,\r\n classFullName: \"BisCore:DisplayStyle3d\",\r\n jsonProperties: {\r\n styles: {\r\n viewflags: {\r\n renderMode: RenderMode.SmoothShade,\r\n noSourceLights: false,\r\n noCameraLights: false,\r\n noSolarLight: false,\r\n noConstruct: true,\r\n noTransp: false,\r\n visEdges: false,\r\n backgroundMap: this._imodel.isGeoLocated,\r\n },\r\n environment:\r\n options !== undefined &&\r\n options.skyboxOn !== undefined &&\r\n options.skyboxOn\r\n ? Environment.defaults.withDisplay({ sky: true }).toJSON()\r\n : undefined,\r\n },\r\n },\r\n };\r\n\r\n const viewStateProps: ViewStateProps = {\r\n displayStyleProps,\r\n categorySelectorProps,\r\n modelSelectorProps,\r\n viewDefinitionProps,\r\n };\r\n\r\n // merge seed view props if needed\r\n return options?.useSeedView ? this._mergeSeedView(viewStateProps) : viewStateProps;\r\n }\r\n\r\n /**\r\n * Merges a seed view in the iModel with the passed view state props. It will be a no-op if there are no default 3D views in the iModel\r\n * @param viewStateProps Input view props to be merged\r\n */\r\n private async _mergeSeedView(viewStateProps: ViewStateProps): Promise<ViewStateProps> {\r\n const viewId = await this._getDefaultViewId();\r\n // Handle iModels without any default view id\r\n if (viewId === undefined)\r\n return viewStateProps;\r\n\r\n const seedViewState = (await this._imodel.views.load(viewId) as SpatialViewState);\r\n const seedViewStateProps = {\r\n categorySelectorProps: seedViewState.categorySelector.toJSON(),\r\n modelSelectorProps: seedViewState.modelSelector.toJSON(),\r\n viewDefinitionProps: seedViewState.toJSON(),\r\n displayStyleProps: seedViewState.displayStyle.toJSON(),\r\n };\r\n const mergedDisplayProps = seedViewStateProps.displayStyleProps;\r\n if (mergedDisplayProps.jsonProperties !== undefined) {\r\n mergedDisplayProps.jsonProperties.styles = {\r\n ...mergedDisplayProps.jsonProperties.styles,\r\n ...viewStateProps.displayStyleProps.jsonProperties!.styles,\r\n };\r\n }\r\n\r\n return { ...seedViewStateProps, ...viewStateProps, displayStyleProps: mergedDisplayProps };\r\n }\r\n\r\n /**\r\n * Get ID of default view.\r\n */\r\n private async _getDefaultViewId(): Promise<Id64String | undefined> {\r\n const viewId = await this._imodel.views.queryDefaultViewId();\r\n const params: ViewQueryParams = {};\r\n params.from = SpatialViewState.classFullName;\r\n params.where = `ECInstanceId=${viewId}`;\r\n\r\n // Check validity of default view\r\n const viewProps = await IModelReadRpcInterface.getClient().queryElementProps(this._imodel.getRpcProps(), params);\r\n if (viewProps.length === 0) {\r\n // Return the first view we can find\r\n const viewList = await this._imodel.views.getViewList({ wantPrivate: false });\r\n if (viewList.length === 0)\r\n return undefined;\r\n\r\n const spatialViewList = viewList.filter((value: IModelConnection.ViewSpec) => value.class.indexOf(\"Spatial\") !== -1);\r\n if (spatialViewList.length === 0)\r\n return undefined;\r\n\r\n return spatialViewList[0].id;\r\n }\r\n\r\n return viewId;\r\n }\r\n\r\n /**\r\n * Helper function to execute ECSql queries.\r\n */\r\n private _executeQuery = async (query: string) => {\r\n const rows = [];\r\n for await (const row of this._imodel.createQueryReader(query, undefined, { rowFormat: QueryRowFormat.UseJsPropertyNames }))\r\n rows.push(row.id);\r\n\r\n return rows;\r\n };\r\n}\r\n"]}
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"MeshBuilder.d.ts","sourceRoot":"","sources":["../../../../../src/render/primitives/mesh/MeshBuilder.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAS,eAAe,EAAW,OAAO,EAAE,QAAQ,EAAE,eAAe,EAAE,OAAO,EAAY,MAAM,sBAAsB,CAAC;AAC9H,OAAO,EAAE,OAAO,EAA2F,cAAc,EAAE,MAAM,oBAAoB,CAAC;AACtJ,OAAO,EAAE,aAAa,EAAE,MAAM,iDAAiD,CAAC;AAChF,OAAO,EAAE,QAAQ,EAAe,WAAW,EAAE,MAAM,eAAe,CAAC;AACnE,OAAO,EAAE,0BAA0B,EAAE,MAAM,YAAY,CAAC;AACxD,OAAO,EAAa,cAAc,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACpE,OAAO,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAGxC,KAAK,uBAAuB,GAAG,cAAc,GAAG;IAAE,WAAW,EAAE,MAAM,CAAA;CAAE,CAAC;AAExE,gBAAgB;AAChB,qBAAa,WAAW;IACtB,SAAgB,SAAS,EAAE,SAAS,CAAC;IACrC,OAAO,CAAC,YAAY,CAAC,CAAc;IACnC,OAAO,CAAC,gBAAgB,CAAC,CAAsB;IAC/C,SAAgB,IAAI,EAAE,IAAI,CAAC;IAC3B,SAAgB,SAAS,EAAE,MAAM,CAAC;IAClC,SAAgB,aAAa,EAAE,MAAM,CAAC;IACtC,SAAgB,SAAS,EAAE,OAAO,CAAC;IACnC,IAAW,eAAe,IAAI,mBAAmB,GAAG,SAAS,CAAkC;IAC/F,IAAW,aAAa,CAAC,MAAM,EAAE,aAAa,EAAuC;IAErF,iDAAiD;IACjD,IAAW,WAAW,IAAI,WAAW,CAKpC;IAED,OAAO;IAkBP,+BAA+B;WACjB,MAAM,CAAC,KAAK,EAAE,WAAW,CAAC,KAAK,GAAG,WAAW;IAM3D;;;;;OAKG;IACI,mBAAmB,CAAC,OAAO,EAAE,0BAA0B,EAAE,UAAU,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,SAAS,GAAG,IAAI;IAS3I;;;;OAIG;IACI,eAAe,CAAC,QAAQ,EAAE,eAAe,EAAE,KAAK,EAAE,WAAW,CAAC,eAAe,EAAE,OAAO,EAAE,OAAO,GAAG,SAAS,GAAG,IAAI;IAWzH;;;OAGG;IACI,sBAAsB,CAAC,OAAO,EAAE,eAAe,EAAE,OAAO,EAAE,WAAW,CAAC,eAAe,EAAE,OAAO,EAAE,OAAO,GAAG,SAAS,GAAG,IAAI;IAyB1H,sBAAsB,CAAC,aAAa,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,OAAO,EAAE,WAAW,CAAC,sBAAsB,EAAE,OAAO,EAAE,OAAO,GAAG,SAAS,GAAG,uBAAuB,EAAE,GAAG,SAAS;IAmCzL,cAAc,CAAC,aAAa,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,OAAO,EAAE,WAAW,CAAC,sBAAsB,EAAE,OAAO,EAAE,OAAO,GAAG,SAAS,GAAG,QAAQ,GAAG,SAAS;IAuCvK,8BAA8B;IACvB,WAAW,CAAC,MAAM,EAAE,OAAO,EAAE,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,SAAS,GAAG,IAAI;IAU5F,8BAA8B;IACvB,cAAc,CAAC,MAAM,EAAE,OAAO,EAAE,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,SAAS,GAAG,IAAI;IAUxF,aAAa,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,uBAAuB,GAAG,IAAI;IAOzE,WAAW,IAAI,IAAI;IASnB,SAAS,CAAC,MAAM,EAAE,cAAc,EAAE,iBAAiB,UAAO,GAAG,MAAM;IAMnE,WAAW,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;CAS7C;AAED,gBAAgB;AAChB,yBAAiB,WAAW,CAAC;IAC3B,UAAiB,KAAM,SAAQ,IAAI,CAAC,KAAK;QACvC,SAAS,EAAE,MAAM,CAAC;QAClB,aAAa,EAAE,MAAM,CAAC;KACvB;IACD,UAAiB,eAAe;QAC9B,aAAa,EAAE,OAAO,CAAC;QACvB,SAAS,EAAE,MAAM,CAAC;QAClB,aAAa,CAAC,EAAE,cAAc,CAAC;QAC/B,WAAW,EAAE,uBAAuB,CAAC;KACtC;IAED,UAAiB,sBAAuB,SAAQ,eAAe;QAC7D,aAAa,EAAE,MAAM,CAAC;QACtB,SAAS,EAAE,OAAO,CAAC;KACpB;CACF;AAED,gBAAgB;AAChB,qBAAa,uBAAuB;IAClC,SAAgB,IAAI,EAAE,uBAAuB,CAAC,IAAI,CAAC;IACnD,SAAgB,cAAc,SAAiC;IAC/D,IAAW,gBAAgB,IAAI,OAAO,CAAgE;IACtG,IAAW,eAAe,IAAI,OAAO,CAA+D;IACpG,IAAW,mBAAmB,IAAI,OAAO,CAAyE;IAClH,sEAAsE;IACtE,IAAW,gBAAgB,IAAI,OAAO,CAA0E;gBACpG,IAAI,+BAAuC;CACxD;AAED,gBAAgB;AAChB,yBAAiB,uBAAuB,CAAC;IACvC,KAAY,IAAI;QACd,OAAO,IAAS;QAChB,WAAW,IAAc;QACzB,WAAW,IAAc;QACzB,YAAY,IAAc;QAC1B,YAAY,IAAc;QAC1B,QAAQ,IAA4B;KACrC;CACF;AAED,gBAAgB;AAChB,qBAAa,mBAAmB;IAC9B,SAAgB,QAAQ,EAAE,QAAQ,CAAC;IACnC,SAAgB,WAAW,EAAE,uBAAuB,CAAC;IACrD,SAAgB,cAAc,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAA6B;IAChF,SAAgB,iBAAiB,EAAE,MAAM,CAAC;gBAC9B,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,uBAAuB,EAAE,iBAAiB,EAAE,MAAM;CAKhG"}
@@ -188,8 +188,10 @@ class MeshBuilder {
188
188
  return this.vertexMap.insertKey(vertex, addToMeshOnInsert ? onInsert : undefined);
189
189
  }
190
190
  addTriangle(triangle) {
191
- // Prefer to avoid adding vertices originating from degenerate triangles before we get here...
192
- (0, core_bentley_1.assert)(!triangle.isDegenerate);
191
+ // Attempt to avoid adding vertices originating from degenerate triangles before we get here.
192
+ // Removed assert and just return if degenerate at this point because uncommon cases (not worth testing for) can still occur.
193
+ if (triangle.isDegenerate)
194
+ return;
193
195
  const onInsert = (_vk) => this.mesh.addTriangle(triangle);
194
196
  this.triangleSet.insertKey(triangle, onInsert);
195
197
  }
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, Dictionary } from \"@itwin/core-bentley\";\r\nimport { Angle, IndexedPolyface, Point2d, Point3d, Polyface, PolyfaceVisitor, Range3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { Feature, MeshEdge, MeshEdges, MeshPolyline, OctEncodedNormal, OctEncodedNormalPair, QPoint3dList, TextureMapping } from \"@itwin/core-common\";\r\nimport { DisplayParams } from \"../../../common/render/primitives/DisplayParams\";\r\nimport { Triangle, TriangleKey, TriangleSet } from \"../Primitives\";\r\nimport { StrokesPrimitivePointLists } from \"../Strokes\";\r\nimport { VertexKey, VertexKeyProps, VertexMap } from \"../VertexKey\";\r\nimport { Mesh } from \"./MeshPrimitives\";\r\n\r\n// Describes a vertex along with the index of the source vertex in the source PolyfaceVisitor.\r\ntype VertexKeyPropsWithIndex = VertexKeyProps & { sourceIndex: number };\r\n\r\n/** @internal */\r\nexport class MeshBuilder {\r\n public readonly vertexMap: VertexMap;\r\n private _triangleSet?: TriangleSet;\r\n private _currentPolyface?: MeshBuilderPolyface;\r\n public readonly mesh: Mesh;\r\n public readonly tolerance: number;\r\n public readonly areaTolerance: number;\r\n public readonly tileRange: Range3d;\r\n public get currentPolyface(): MeshBuilderPolyface | undefined { return this._currentPolyface; }\r\n public set displayParams(params: DisplayParams) { this.mesh.displayParams = params; }\r\n\r\n /** create reference for triangleSet on demand */\r\n public get triangleSet(): TriangleSet {\r\n if (undefined === this._triangleSet)\r\n this._triangleSet = new TriangleSet();\r\n\r\n return this._triangleSet;\r\n }\r\n\r\n private constructor(mesh: Mesh, tolerance: number, areaTolerance: number, tileRange: Range3d) {\r\n this.mesh = mesh;\r\n this.tolerance = tolerance;\r\n this.areaTolerance = areaTolerance;\r\n this.tileRange = tileRange;\r\n\r\n let vertexTolerance;\r\n if (mesh.points instanceof QPoint3dList) {\r\n const p0 = mesh.points.params.unquantize(0, 0, 0);\r\n const p1 = mesh.points.params.unquantize(1, 1, 1);\r\n vertexTolerance = p1.minus(p0, p0);\r\n } else {\r\n vertexTolerance = { x: tolerance, y: tolerance, z: tolerance };\r\n }\r\n\r\n this.vertexMap = new VertexMap(vertexTolerance);\r\n }\r\n\r\n /** create a new MeshBuilder */\r\n public static create(props: MeshBuilder.Props): MeshBuilder {\r\n const mesh = Mesh.create(props);\r\n const { tolerance, areaTolerance, range } = props;\r\n return new MeshBuilder(mesh, tolerance, areaTolerance, range);\r\n }\r\n\r\n /**\r\n * iterate through each point list of the strokes primitive and either load the point string or polyline into builder\r\n * @param strokes lists of stroke primitive point lists to iterate\r\n * @param isDisjoint if true add point string, else add polyline\r\n * @param fillColor\r\n */\r\n public addStrokePointLists(strokes: StrokesPrimitivePointLists, isDisjoint: boolean, fillColor: number, feature: Feature | undefined): void {\r\n for (const strokePoints of strokes) {\r\n if (isDisjoint)\r\n this.addPointString(strokePoints.points, fillColor, feature);\r\n else\r\n this.addPolyline(strokePoints.points, fillColor, feature);\r\n }\r\n }\r\n\r\n /**\r\n * add data from polyface into mesh builder\r\n * @param polyface the indexed polyface to iterate the facets of to load each facet's triangles' vertices\r\n * @param props the properties required for this operation\r\n */\r\n public addFromPolyface(polyface: IndexedPolyface, props: MeshBuilder.PolyfaceOptions, feature: Feature | undefined): void {\r\n this.beginPolyface(polyface, props.edgeOptions);\r\n const visitor = polyface.createVisitor();\r\n\r\n while (visitor.moveToNextFacet()) {\r\n this.addFromPolyfaceVisitor(visitor, props, feature);\r\n }\r\n\r\n this.endPolyface();\r\n }\r\n\r\n /**\r\n * @param visitor the PolyfaceVisitor containing the face data to be added\r\n * @param props the properties required for this operation:\r\n */\r\n public addFromPolyfaceVisitor(visitor: PolyfaceVisitor, options: MeshBuilder.PolyfaceOptions, feature: Feature | undefined): void {\r\n const { pointCount, normalCount, paramCount, requireNormals } = visitor;\r\n const { includeParams, mappedTexture } = options;\r\n\r\n const isDegenerate = requireNormals && normalCount < pointCount; // TFS#790263: Degenerate triangle - no normals.\r\n\r\n // a triangle must have at least 3 points\r\n if (pointCount < 3 || isDegenerate)\r\n return;\r\n\r\n const haveParam = includeParams && paramCount > 0;\r\n const triangleCount = pointCount - 2;\r\n\r\n assert(!includeParams || paramCount > 0);\r\n assert(!haveParam || undefined !== mappedTexture);\r\n\r\n // The face represented by this visitor should be convex (we request that in facet options) - so we do a simple fan triangulation.\r\n const polyfaceVisitorOptions = { ...options, triangleCount, haveParam };\r\n for (let triangleIndex = 0; triangleIndex < triangleCount; triangleIndex++) {\r\n const triangle = this.createTriangle(triangleIndex, visitor, polyfaceVisitorOptions, feature);\r\n if (undefined !== triangle)\r\n this.addTriangle(triangle);\r\n }\r\n }\r\n\r\n public createTriangleVertices(triangleIndex: number, visitor: PolyfaceVisitor, options: MeshBuilder.PolyfaceVisitorOptions, feature: Feature | undefined): VertexKeyPropsWithIndex[] | undefined {\r\n const { point, requireNormals } = visitor;\r\n const { fillColor, haveParam } = options;\r\n\r\n // If we do not have UVParams stored on the IndexedPolyface, compute them now\r\n let params: Point2d[] | undefined;\r\n if (haveParam && options.mappedTexture) {\r\n assert(this.mesh.points.length === 0 || this.mesh.uvParams.length !== 0);\r\n const mappedTexture = options.mappedTexture;\r\n const transformToImodel = mappedTexture.params.textureMatrix.transform;\r\n if (transformToImodel)\r\n params = mappedTexture.computeUVParams(visitor, transformToImodel);\r\n assert(params !== undefined);\r\n }\r\n\r\n const vertices = [];\r\n for (let i = 0; i < 3; ++i) {\r\n const vertexIndex = 0 === i ? 0 : triangleIndex + i;\r\n const position = point.getPoint3dAtUncheckedPointIndex(vertexIndex);\r\n const normal = requireNormals ? OctEncodedNormal.fromVector(visitor.getNormal(vertexIndex)!) : undefined;\r\n const uvParam: Point2d | undefined = params ? params[vertexIndex] : undefined;\r\n vertices[i] = { position, fillColor, normal, uvParam, sourceIndex: vertexIndex, feature };\r\n }\r\n\r\n // Previously we would add all 3 vertices to our map, then detect degenerate triangles in AddTriangle().\r\n // This led to unused vertex data, and caused mismatch in # of vertices when recreating the MeshBuilder from the data in the tile cache.\r\n // Detect beforehand instead.\r\n if (this.vertexMap.arePositionsAlmostEqual(vertices[0], vertices[1])\r\n || this.vertexMap.arePositionsAlmostEqual(vertices[0], vertices[2])\r\n || this.vertexMap.arePositionsAlmostEqual(vertices[1], vertices[2]))\r\n return undefined;\r\n\r\n return vertices;\r\n }\r\n\r\n public createTriangle(triangleIndex: number, visitor: PolyfaceVisitor, options: MeshBuilder.PolyfaceVisitorOptions, feature: Feature | undefined): Triangle | undefined {\r\n // generate vertex key properties for each of the three sides of the triangle\r\n const vertices = this.createTriangleVertices(triangleIndex, visitor, options, feature);\r\n\r\n // avoid creating degenerate triangles\r\n if (undefined === vertices)\r\n return undefined;\r\n\r\n const { edgeVisible } = visitor;\r\n\r\n const triangle = new Triangle();\r\n\r\n triangle.setEdgeVisibility(\r\n 0 === triangleIndex ? edgeVisible[0] : false,\r\n edgeVisible[triangleIndex + 1],\r\n triangleIndex === options.triangleCount - 1 ? edgeVisible[triangleIndex + 2] : false,\r\n );\r\n\r\n // set each triangle index to the index associated with the vertex key location in the vertex map\r\n vertices.forEach((vertexProps, i: number) => {\r\n let vertexKeyIndex;\r\n if (visitor.auxData) {\r\n // No deduplication with auxData (for now...)\r\n vertexKeyIndex = this.mesh.addVertex(vertexProps);\r\n this.mesh.addAuxChannels(visitor.auxData.channels, vertexProps.sourceIndex);\r\n } else {\r\n vertexKeyIndex = this.addVertex(vertexProps);\r\n }\r\n\r\n triangle.indices[i] = vertexKeyIndex;\r\n\r\n // if the current polyface exists, map the vertex key index to the visitor's client point index\r\n if (this.currentPolyface !== undefined)\r\n this.currentPolyface.vertexIndexMap.set(vertexKeyIndex, visitor.clientPointIndex(vertexProps.sourceIndex));\r\n });\r\n\r\n return triangle;\r\n }\r\n\r\n /** removed Feature for now */\r\n public addPolyline(points: Point3d[], fillColor: number, feature: Feature | undefined): void {\r\n const { mesh } = this;\r\n\r\n const poly = new MeshPolyline();\r\n for (const position of points)\r\n poly.addIndex(this.addVertex({ position, fillColor, feature }));\r\n\r\n mesh.addPolyline(poly);\r\n }\r\n\r\n /** removed Feature for now */\r\n public addPointString(points: Point3d[], fillColor: number, feature: Feature | undefined): void {\r\n const { mesh } = this;\r\n const poly = new MeshPolyline();\r\n\r\n for (const position of points)\r\n poly.addIndex(this.addVertex({ position, fillColor, feature }));\r\n\r\n mesh.addPolyline(poly);\r\n }\r\n\r\n public beginPolyface(polyface: Polyface, options: MeshEdgeCreationOptions): void {\r\n if (!options.generateNoEdges) {\r\n const triangles = this.mesh.triangles;\r\n this._currentPolyface = new MeshBuilderPolyface(polyface, options, triangles === undefined ? 0 : triangles.length);\r\n }\r\n }\r\n\r\n public endPolyface(): void {\r\n const { currentPolyface, mesh } = this;\r\n if (undefined === currentPolyface)\r\n return;\r\n\r\n this._currentPolyface = undefined;\r\n buildMeshEdges(mesh, currentPolyface);\r\n }\r\n\r\n public addVertex(vertex: VertexKeyProps, addToMeshOnInsert = true): number {\r\n // if vertex key isn't duplicate, then also insert properties into mesh\r\n const onInsert = (vk: VertexKey) => this.mesh.addVertex(vk);\r\n return this.vertexMap.insertKey(vertex, addToMeshOnInsert ? onInsert : undefined);\r\n }\r\n\r\n public addTriangle(triangle: Triangle): void {\r\n // Prefer to avoid adding vertices originating from degenerate triangles before we get here...\r\n assert(!triangle.isDegenerate);\r\n\r\n const onInsert = (_vk: TriangleKey) => this.mesh.addTriangle(triangle);\r\n this.triangleSet.insertKey(triangle, onInsert);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport namespace MeshBuilder { // eslint-disable-line no-redeclare\r\n export interface Props extends Mesh.Props {\r\n tolerance: number;\r\n areaTolerance: number;\r\n }\r\n export interface PolyfaceOptions {\r\n includeParams: boolean;\r\n fillColor: number;\r\n mappedTexture?: TextureMapping;\r\n edgeOptions: MeshEdgeCreationOptions;\r\n }\r\n\r\n export interface PolyfaceVisitorOptions extends PolyfaceOptions {\r\n triangleCount: number;\r\n haveParam: boolean;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshEdgeCreationOptions {\r\n public readonly type: MeshEdgeCreationOptions.Type;\r\n public readonly minCreaseAngle = 20.0 * Angle.radiansPerDegree;\r\n public get generateAllEdges(): boolean { return this.type === MeshEdgeCreationOptions.Type.AllEdges; }\r\n public get generateNoEdges(): boolean { return this.type === MeshEdgeCreationOptions.Type.NoEdges; }\r\n public get generateCreaseEdges(): boolean { return 0 !== (this.type & MeshEdgeCreationOptions.Type.CreaseEdges); }\r\n /** Create edge chains for polyfaces that do not already have them. */\r\n public get createEdgeChains(): boolean { return 0 !== (this.type & MeshEdgeCreationOptions.Type.CreateChains); }\r\n constructor(type = MeshEdgeCreationOptions.Type.NoEdges) { this.type = type; }\r\n}\r\n\r\n/** @internal */\r\nexport namespace MeshEdgeCreationOptions { // eslint-disable-line no-redeclare\r\n export enum Type {\r\n NoEdges = 0x0000,\r\n CreaseEdges = 0x0001 << 1,\r\n SmoothEdges = 0x0001 << 2,\r\n CreateChains = 0x0001 << 3,\r\n DefaultEdges = CreaseEdges,\r\n AllEdges = CreaseEdges | SmoothEdges,\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshBuilderPolyface {\r\n public readonly polyface: Polyface;\r\n public readonly edgeOptions: MeshEdgeCreationOptions;\r\n public readonly vertexIndexMap: Map<number, number> = new Map<number, number>();\r\n public readonly baseTriangleIndex: number;\r\n constructor(polyface: Polyface, edgeOptions: MeshEdgeCreationOptions, baseTriangleIndex: number) {\r\n this.polyface = polyface;\r\n this.edgeOptions = edgeOptions;\r\n this.baseTriangleIndex = baseTriangleIndex;\r\n }\r\n}\r\n\r\nclass EdgeInfo {\r\n public faceIndex1?: number;\r\n\r\n public constructor(\r\n public visible: boolean,\r\n public faceIndex0: number,\r\n public edge: MeshEdge,\r\n public point0: Point3d,\r\n public point1: Point3d) {\r\n }\r\n\r\n public addFace(visible: boolean, faceIndex: number) {\r\n if (undefined === this.faceIndex1) {\r\n this.visible ||= visible;\r\n this.faceIndex1 = faceIndex;\r\n }\r\n }\r\n}\r\n\r\nfunction buildMeshEdges(mesh: Mesh, polyface: MeshBuilderPolyface): void {\r\n if (!mesh.triangles)\r\n return;\r\n\r\n const edgeMap = new Dictionary<MeshEdge, EdgeInfo>((lhs, rhs) => lhs.compareTo(rhs));\r\n const triangleNormals: Vector3d[] = [];\r\n\r\n // We need to detect the edge pairs -- Can't do that from the Mesh indices as these are not shared - so we'll\r\n // assume that the polyface indices are properly shared, this should be true as a seperate index array is used\r\n // for Polyfaces.\r\n const triangle = new Triangle();\r\n const polyfacePoints = [new Point3d(), new Point3d(), new Point3d()];\r\n const polyfaceIndices = [0, 0, 0];\r\n\r\n for (let triangleIndex = polyface.baseTriangleIndex; triangleIndex < mesh.triangles.length; triangleIndex++) {\r\n let indexNotFound = false;\r\n mesh.triangles.getTriangle(triangleIndex, triangle);\r\n for (let j = 0; j < 3; j++) {\r\n const foundPolyfaceIndex = polyface.vertexIndexMap.get(triangle.indices[j]);\r\n assert(undefined !== foundPolyfaceIndex);\r\n if (undefined === foundPolyfaceIndex) {\r\n indexNotFound = true;\r\n continue;\r\n }\r\n\r\n polyfaceIndices[j] = foundPolyfaceIndex;\r\n polyface.polyface.data.getPoint(foundPolyfaceIndex, polyfacePoints[j]);\r\n }\r\n\r\n if (indexNotFound)\r\n continue;\r\n\r\n for (let j = 0; j < 3; j++) {\r\n const jNext = (j + 1) % 3;\r\n const triangleNormalIndex = triangleNormals.length;\r\n const meshEdge = new MeshEdge(triangle.indices[j], triangle.indices[jNext]);\r\n const polyfaceEdge = new MeshEdge(polyfaceIndices[j], polyfaceIndices[jNext]);\r\n const edgeInfo = new EdgeInfo(triangle.isEdgeVisible(j), triangleNormalIndex, meshEdge, polyfacePoints[j], polyfacePoints[jNext]);\r\n\r\n const findOrInsert = edgeMap.findOrInsert(polyfaceEdge, edgeInfo);\r\n if (!findOrInsert.inserted)\r\n findOrInsert.value.addFace(edgeInfo.visible, triangleNormalIndex);\r\n }\r\n\r\n const normal = Vector3d.createCrossProductToPoints(polyfacePoints[0], polyfacePoints[1], polyfacePoints[2]);\r\n normal.normalizeInPlace();\r\n triangleNormals.push(normal);\r\n }\r\n\r\n // If there is no visibility indication in the mesh, infer from the mesh geometry.\r\n if (!polyface.edgeOptions.generateAllEdges) {\r\n const minEdgeDot = Math.cos(polyface.edgeOptions.minCreaseAngle);\r\n for (const edgeInfo of edgeMap.values()) {\r\n if (undefined !== edgeInfo.faceIndex1) {\r\n const normal0 = triangleNormals[edgeInfo.faceIndex0];\r\n const normal1 = triangleNormals[edgeInfo.faceIndex1];\r\n if (Math.abs(normal0.dotProduct(normal1)) > minEdgeDot)\r\n edgeInfo.visible = false;\r\n }\r\n }\r\n }\r\n\r\n // Now populate the MeshEdges.\r\n // ###TODO edge chains?\r\n if (undefined === mesh.edges)\r\n mesh.edges = new MeshEdges();\r\n\r\n const maxPlanarDot = 0.999999;\r\n for (const edgeInfo of edgeMap.values()) {\r\n if (edgeInfo.visible) {\r\n mesh.edges.visible.push(edgeInfo.edge);\r\n } else if (undefined !== edgeInfo.faceIndex1) {\r\n const normal0 = triangleNormals[edgeInfo.faceIndex0];\r\n const normal1 = triangleNormals[edgeInfo.faceIndex1];\r\n if (Math.abs(normal0.dotProduct(normal1)) < maxPlanarDot) {\r\n mesh.edges.silhouette.push(edgeInfo.edge);\r\n mesh.edges.silhouetteNormals.push(new OctEncodedNormalPair(OctEncodedNormal.fromVector(normal0), OctEncodedNormal.fromVector(normal1)));\r\n }\r\n }\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, Dictionary } from \"@itwin/core-bentley\";\r\nimport { Angle, IndexedPolyface, Point2d, Point3d, Polyface, PolyfaceVisitor, Range3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { Feature, MeshEdge, MeshEdges, MeshPolyline, OctEncodedNormal, OctEncodedNormalPair, QPoint3dList, TextureMapping } from \"@itwin/core-common\";\r\nimport { DisplayParams } from \"../../../common/render/primitives/DisplayParams\";\r\nimport { Triangle, TriangleKey, TriangleSet } from \"../Primitives\";\r\nimport { StrokesPrimitivePointLists } from \"../Strokes\";\r\nimport { VertexKey, VertexKeyProps, VertexMap } from \"../VertexKey\";\r\nimport { Mesh } from \"./MeshPrimitives\";\r\n\r\n// Describes a vertex along with the index of the source vertex in the source PolyfaceVisitor.\r\ntype VertexKeyPropsWithIndex = VertexKeyProps & { sourceIndex: number };\r\n\r\n/** @internal */\r\nexport class MeshBuilder {\r\n public readonly vertexMap: VertexMap;\r\n private _triangleSet?: TriangleSet;\r\n private _currentPolyface?: MeshBuilderPolyface;\r\n public readonly mesh: Mesh;\r\n public readonly tolerance: number;\r\n public readonly areaTolerance: number;\r\n public readonly tileRange: Range3d;\r\n public get currentPolyface(): MeshBuilderPolyface | undefined { return this._currentPolyface; }\r\n public set displayParams(params: DisplayParams) { this.mesh.displayParams = params; }\r\n\r\n /** create reference for triangleSet on demand */\r\n public get triangleSet(): TriangleSet {\r\n if (undefined === this._triangleSet)\r\n this._triangleSet = new TriangleSet();\r\n\r\n return this._triangleSet;\r\n }\r\n\r\n private constructor(mesh: Mesh, tolerance: number, areaTolerance: number, tileRange: Range3d) {\r\n this.mesh = mesh;\r\n this.tolerance = tolerance;\r\n this.areaTolerance = areaTolerance;\r\n this.tileRange = tileRange;\r\n\r\n let vertexTolerance;\r\n if (mesh.points instanceof QPoint3dList) {\r\n const p0 = mesh.points.params.unquantize(0, 0, 0);\r\n const p1 = mesh.points.params.unquantize(1, 1, 1);\r\n vertexTolerance = p1.minus(p0, p0);\r\n } else {\r\n vertexTolerance = { x: tolerance, y: tolerance, z: tolerance };\r\n }\r\n\r\n this.vertexMap = new VertexMap(vertexTolerance);\r\n }\r\n\r\n /** create a new MeshBuilder */\r\n public static create(props: MeshBuilder.Props): MeshBuilder {\r\n const mesh = Mesh.create(props);\r\n const { tolerance, areaTolerance, range } = props;\r\n return new MeshBuilder(mesh, tolerance, areaTolerance, range);\r\n }\r\n\r\n /**\r\n * iterate through each point list of the strokes primitive and either load the point string or polyline into builder\r\n * @param strokes lists of stroke primitive point lists to iterate\r\n * @param isDisjoint if true add point string, else add polyline\r\n * @param fillColor\r\n */\r\n public addStrokePointLists(strokes: StrokesPrimitivePointLists, isDisjoint: boolean, fillColor: number, feature: Feature | undefined): void {\r\n for (const strokePoints of strokes) {\r\n if (isDisjoint)\r\n this.addPointString(strokePoints.points, fillColor, feature);\r\n else\r\n this.addPolyline(strokePoints.points, fillColor, feature);\r\n }\r\n }\r\n\r\n /**\r\n * add data from polyface into mesh builder\r\n * @param polyface the indexed polyface to iterate the facets of to load each facet's triangles' vertices\r\n * @param props the properties required for this operation\r\n */\r\n public addFromPolyface(polyface: IndexedPolyface, props: MeshBuilder.PolyfaceOptions, feature: Feature | undefined): void {\r\n this.beginPolyface(polyface, props.edgeOptions);\r\n const visitor = polyface.createVisitor();\r\n\r\n while (visitor.moveToNextFacet()) {\r\n this.addFromPolyfaceVisitor(visitor, props, feature);\r\n }\r\n\r\n this.endPolyface();\r\n }\r\n\r\n /**\r\n * @param visitor the PolyfaceVisitor containing the face data to be added\r\n * @param props the properties required for this operation:\r\n */\r\n public addFromPolyfaceVisitor(visitor: PolyfaceVisitor, options: MeshBuilder.PolyfaceOptions, feature: Feature | undefined): void {\r\n const { pointCount, normalCount, paramCount, requireNormals } = visitor;\r\n const { includeParams, mappedTexture } = options;\r\n\r\n const isDegenerate = requireNormals && normalCount < pointCount; // TFS#790263: Degenerate triangle - no normals.\r\n\r\n // a triangle must have at least 3 points\r\n if (pointCount < 3 || isDegenerate)\r\n return;\r\n\r\n const haveParam = includeParams && paramCount > 0;\r\n const triangleCount = pointCount - 2;\r\n\r\n assert(!includeParams || paramCount > 0);\r\n assert(!haveParam || undefined !== mappedTexture);\r\n\r\n // The face represented by this visitor should be convex (we request that in facet options) - so we do a simple fan triangulation.\r\n const polyfaceVisitorOptions = { ...options, triangleCount, haveParam };\r\n for (let triangleIndex = 0; triangleIndex < triangleCount; triangleIndex++) {\r\n const triangle = this.createTriangle(triangleIndex, visitor, polyfaceVisitorOptions, feature);\r\n if (undefined !== triangle)\r\n this.addTriangle(triangle);\r\n }\r\n }\r\n\r\n public createTriangleVertices(triangleIndex: number, visitor: PolyfaceVisitor, options: MeshBuilder.PolyfaceVisitorOptions, feature: Feature | undefined): VertexKeyPropsWithIndex[] | undefined {\r\n const { point, requireNormals } = visitor;\r\n const { fillColor, haveParam } = options;\r\n\r\n // If we do not have UVParams stored on the IndexedPolyface, compute them now\r\n let params: Point2d[] | undefined;\r\n if (haveParam && options.mappedTexture) {\r\n assert(this.mesh.points.length === 0 || this.mesh.uvParams.length !== 0);\r\n const mappedTexture = options.mappedTexture;\r\n const transformToImodel = mappedTexture.params.textureMatrix.transform;\r\n if (transformToImodel)\r\n params = mappedTexture.computeUVParams(visitor, transformToImodel);\r\n assert(params !== undefined);\r\n }\r\n\r\n const vertices = [];\r\n for (let i = 0; i < 3; ++i) {\r\n const vertexIndex = 0 === i ? 0 : triangleIndex + i;\r\n const position = point.getPoint3dAtUncheckedPointIndex(vertexIndex);\r\n const normal = requireNormals ? OctEncodedNormal.fromVector(visitor.getNormal(vertexIndex)!) : undefined;\r\n const uvParam: Point2d | undefined = params ? params[vertexIndex] : undefined;\r\n vertices[i] = { position, fillColor, normal, uvParam, sourceIndex: vertexIndex, feature };\r\n }\r\n\r\n // Previously we would add all 3 vertices to our map, then detect degenerate triangles in AddTriangle().\r\n // This led to unused vertex data, and caused mismatch in # of vertices when recreating the MeshBuilder from the data in the tile cache.\r\n // Detect beforehand instead.\r\n if (this.vertexMap.arePositionsAlmostEqual(vertices[0], vertices[1])\r\n || this.vertexMap.arePositionsAlmostEqual(vertices[0], vertices[2])\r\n || this.vertexMap.arePositionsAlmostEqual(vertices[1], vertices[2]))\r\n return undefined;\r\n\r\n return vertices;\r\n }\r\n\r\n public createTriangle(triangleIndex: number, visitor: PolyfaceVisitor, options: MeshBuilder.PolyfaceVisitorOptions, feature: Feature | undefined): Triangle | undefined {\r\n // generate vertex key properties for each of the three sides of the triangle\r\n const vertices = this.createTriangleVertices(triangleIndex, visitor, options, feature);\r\n\r\n // avoid creating degenerate triangles\r\n if (undefined === vertices)\r\n return undefined;\r\n\r\n const { edgeVisible } = visitor;\r\n\r\n const triangle = new Triangle();\r\n\r\n triangle.setEdgeVisibility(\r\n 0 === triangleIndex ? edgeVisible[0] : false,\r\n edgeVisible[triangleIndex + 1],\r\n triangleIndex === options.triangleCount - 1 ? edgeVisible[triangleIndex + 2] : false,\r\n );\r\n\r\n // set each triangle index to the index associated with the vertex key location in the vertex map\r\n vertices.forEach((vertexProps, i: number) => {\r\n let vertexKeyIndex;\r\n if (visitor.auxData) {\r\n // No deduplication with auxData (for now...)\r\n vertexKeyIndex = this.mesh.addVertex(vertexProps);\r\n this.mesh.addAuxChannels(visitor.auxData.channels, vertexProps.sourceIndex);\r\n } else {\r\n vertexKeyIndex = this.addVertex(vertexProps);\r\n }\r\n\r\n triangle.indices[i] = vertexKeyIndex;\r\n\r\n // if the current polyface exists, map the vertex key index to the visitor's client point index\r\n if (this.currentPolyface !== undefined)\r\n this.currentPolyface.vertexIndexMap.set(vertexKeyIndex, visitor.clientPointIndex(vertexProps.sourceIndex));\r\n });\r\n\r\n return triangle;\r\n }\r\n\r\n /** removed Feature for now */\r\n public addPolyline(points: Point3d[], fillColor: number, feature: Feature | undefined): void {\r\n const { mesh } = this;\r\n\r\n const poly = new MeshPolyline();\r\n for (const position of points)\r\n poly.addIndex(this.addVertex({ position, fillColor, feature }));\r\n\r\n mesh.addPolyline(poly);\r\n }\r\n\r\n /** removed Feature for now */\r\n public addPointString(points: Point3d[], fillColor: number, feature: Feature | undefined): void {\r\n const { mesh } = this;\r\n const poly = new MeshPolyline();\r\n\r\n for (const position of points)\r\n poly.addIndex(this.addVertex({ position, fillColor, feature }));\r\n\r\n mesh.addPolyline(poly);\r\n }\r\n\r\n public beginPolyface(polyface: Polyface, options: MeshEdgeCreationOptions): void {\r\n if (!options.generateNoEdges) {\r\n const triangles = this.mesh.triangles;\r\n this._currentPolyface = new MeshBuilderPolyface(polyface, options, triangles === undefined ? 0 : triangles.length);\r\n }\r\n }\r\n\r\n public endPolyface(): void {\r\n const { currentPolyface, mesh } = this;\r\n if (undefined === currentPolyface)\r\n return;\r\n\r\n this._currentPolyface = undefined;\r\n buildMeshEdges(mesh, currentPolyface);\r\n }\r\n\r\n public addVertex(vertex: VertexKeyProps, addToMeshOnInsert = true): number {\r\n // if vertex key isn't duplicate, then also insert properties into mesh\r\n const onInsert = (vk: VertexKey) => this.mesh.addVertex(vk);\r\n return this.vertexMap.insertKey(vertex, addToMeshOnInsert ? onInsert : undefined);\r\n }\r\n\r\n public addTriangle(triangle: Triangle): void {\r\n // Attempt to avoid adding vertices originating from degenerate triangles before we get here.\r\n // Removed assert and just return if degenerate at this point because uncommon cases (not worth testing for) can still occur.\r\n if (triangle.isDegenerate)\r\n return;\r\n\r\n const onInsert = (_vk: TriangleKey) => this.mesh.addTriangle(triangle);\r\n this.triangleSet.insertKey(triangle, onInsert);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport namespace MeshBuilder { // eslint-disable-line no-redeclare\r\n export interface Props extends Mesh.Props {\r\n tolerance: number;\r\n areaTolerance: number;\r\n }\r\n export interface PolyfaceOptions {\r\n includeParams: boolean;\r\n fillColor: number;\r\n mappedTexture?: TextureMapping;\r\n edgeOptions: MeshEdgeCreationOptions;\r\n }\r\n\r\n export interface PolyfaceVisitorOptions extends PolyfaceOptions {\r\n triangleCount: number;\r\n haveParam: boolean;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshEdgeCreationOptions {\r\n public readonly type: MeshEdgeCreationOptions.Type;\r\n public readonly minCreaseAngle = 20.0 * Angle.radiansPerDegree;\r\n public get generateAllEdges(): boolean { return this.type === MeshEdgeCreationOptions.Type.AllEdges; }\r\n public get generateNoEdges(): boolean { return this.type === MeshEdgeCreationOptions.Type.NoEdges; }\r\n public get generateCreaseEdges(): boolean { return 0 !== (this.type & MeshEdgeCreationOptions.Type.CreaseEdges); }\r\n /** Create edge chains for polyfaces that do not already have them. */\r\n public get createEdgeChains(): boolean { return 0 !== (this.type & MeshEdgeCreationOptions.Type.CreateChains); }\r\n constructor(type = MeshEdgeCreationOptions.Type.NoEdges) { this.type = type; }\r\n}\r\n\r\n/** @internal */\r\nexport namespace MeshEdgeCreationOptions { // eslint-disable-line no-redeclare\r\n export enum Type {\r\n NoEdges = 0x0000,\r\n CreaseEdges = 0x0001 << 1,\r\n SmoothEdges = 0x0001 << 2,\r\n CreateChains = 0x0001 << 3,\r\n DefaultEdges = CreaseEdges,\r\n AllEdges = CreaseEdges | SmoothEdges,\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshBuilderPolyface {\r\n public readonly polyface: Polyface;\r\n public readonly edgeOptions: MeshEdgeCreationOptions;\r\n public readonly vertexIndexMap: Map<number, number> = new Map<number, number>();\r\n public readonly baseTriangleIndex: number;\r\n constructor(polyface: Polyface, edgeOptions: MeshEdgeCreationOptions, baseTriangleIndex: number) {\r\n this.polyface = polyface;\r\n this.edgeOptions = edgeOptions;\r\n this.baseTriangleIndex = baseTriangleIndex;\r\n }\r\n}\r\n\r\nclass EdgeInfo {\r\n public faceIndex1?: number;\r\n\r\n public constructor(\r\n public visible: boolean,\r\n public faceIndex0: number,\r\n public edge: MeshEdge,\r\n public point0: Point3d,\r\n public point1: Point3d) {\r\n }\r\n\r\n public addFace(visible: boolean, faceIndex: number) {\r\n if (undefined === this.faceIndex1) {\r\n this.visible ||= visible;\r\n this.faceIndex1 = faceIndex;\r\n }\r\n }\r\n}\r\n\r\nfunction buildMeshEdges(mesh: Mesh, polyface: MeshBuilderPolyface): void {\r\n if (!mesh.triangles)\r\n return;\r\n\r\n const edgeMap = new Dictionary<MeshEdge, EdgeInfo>((lhs, rhs) => lhs.compareTo(rhs));\r\n const triangleNormals: Vector3d[] = [];\r\n\r\n // We need to detect the edge pairs -- Can't do that from the Mesh indices as these are not shared - so we'll\r\n // assume that the polyface indices are properly shared, this should be true as a seperate index array is used\r\n // for Polyfaces.\r\n const triangle = new Triangle();\r\n const polyfacePoints = [new Point3d(), new Point3d(), new Point3d()];\r\n const polyfaceIndices = [0, 0, 0];\r\n\r\n for (let triangleIndex = polyface.baseTriangleIndex; triangleIndex < mesh.triangles.length; triangleIndex++) {\r\n let indexNotFound = false;\r\n mesh.triangles.getTriangle(triangleIndex, triangle);\r\n for (let j = 0; j < 3; j++) {\r\n const foundPolyfaceIndex = polyface.vertexIndexMap.get(triangle.indices[j]);\r\n assert(undefined !== foundPolyfaceIndex);\r\n if (undefined === foundPolyfaceIndex) {\r\n indexNotFound = true;\r\n continue;\r\n }\r\n\r\n polyfaceIndices[j] = foundPolyfaceIndex;\r\n polyface.polyface.data.getPoint(foundPolyfaceIndex, polyfacePoints[j]);\r\n }\r\n\r\n if (indexNotFound)\r\n continue;\r\n\r\n for (let j = 0; j < 3; j++) {\r\n const jNext = (j + 1) % 3;\r\n const triangleNormalIndex = triangleNormals.length;\r\n const meshEdge = new MeshEdge(triangle.indices[j], triangle.indices[jNext]);\r\n const polyfaceEdge = new MeshEdge(polyfaceIndices[j], polyfaceIndices[jNext]);\r\n const edgeInfo = new EdgeInfo(triangle.isEdgeVisible(j), triangleNormalIndex, meshEdge, polyfacePoints[j], polyfacePoints[jNext]);\r\n\r\n const findOrInsert = edgeMap.findOrInsert(polyfaceEdge, edgeInfo);\r\n if (!findOrInsert.inserted)\r\n findOrInsert.value.addFace(edgeInfo.visible, triangleNormalIndex);\r\n }\r\n\r\n const normal = Vector3d.createCrossProductToPoints(polyfacePoints[0], polyfacePoints[1], polyfacePoints[2]);\r\n normal.normalizeInPlace();\r\n triangleNormals.push(normal);\r\n }\r\n\r\n // If there is no visibility indication in the mesh, infer from the mesh geometry.\r\n if (!polyface.edgeOptions.generateAllEdges) {\r\n const minEdgeDot = Math.cos(polyface.edgeOptions.minCreaseAngle);\r\n for (const edgeInfo of edgeMap.values()) {\r\n if (undefined !== edgeInfo.faceIndex1) {\r\n const normal0 = triangleNormals[edgeInfo.faceIndex0];\r\n const normal1 = triangleNormals[edgeInfo.faceIndex1];\r\n if (Math.abs(normal0.dotProduct(normal1)) > minEdgeDot)\r\n edgeInfo.visible = false;\r\n }\r\n }\r\n }\r\n\r\n // Now populate the MeshEdges.\r\n // ###TODO edge chains?\r\n if (undefined === mesh.edges)\r\n mesh.edges = new MeshEdges();\r\n\r\n const maxPlanarDot = 0.999999;\r\n for (const edgeInfo of edgeMap.values()) {\r\n if (edgeInfo.visible) {\r\n mesh.edges.visible.push(edgeInfo.edge);\r\n } else if (undefined !== edgeInfo.faceIndex1) {\r\n const normal0 = triangleNormals[edgeInfo.faceIndex0];\r\n const normal1 = triangleNormals[edgeInfo.faceIndex1];\r\n if (Math.abs(normal0.dotProduct(normal1)) < maxPlanarDot) {\r\n mesh.edges.silhouette.push(edgeInfo.edge);\r\n mesh.edges.silhouetteNormals.push(new OctEncodedNormalPair(OctEncodedNormal.fromVector(normal0), OctEncodedNormal.fromVector(normal1)));\r\n }\r\n }\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
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@@ -36,8 +36,10 @@ class MeshBuilderMap extends core_bentley_1.Dictionary {
36
36
  }
37
37
  toMeshes() {
38
38
  const meshes = new MeshPrimitives_1.MeshList(this.features, this.range);
39
- for (const builder of this._values)
40
- meshes.push(builder.mesh);
39
+ for (const builder of this._values) {
40
+ if (builder.mesh.points.length > 0)
41
+ meshes.push(builder.mesh);
42
+ }
41
43
  return meshes;
42
44
  }
43
45
  /**
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { compareBooleans, compareNumbers, Dictionary, Id64String } from \"@itwin/core-bentley\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport { Feature, FeatureTable } from \"@itwin/core-common\";\r\nimport { DisplayParams } from \"../../../common/render/primitives/DisplayParams\";\r\nimport { MeshPrimitiveType } from \"../../../common/render/primitives/MeshPrimitive\";\r\nimport { GeometryList } from \"../geometry/GeometryList\";\r\nimport { Geometry } from \"../geometry/GeometryPrimitives\";\r\nimport { PolyfacePrimitive } from \"../Polyface\";\r\nimport { GeometryOptions, ToleranceRatio } from \"../Primitives\";\r\nimport { StrokesPrimitive } from \"../Strokes\";\r\nimport { MeshBuilder, MeshEdgeCreationOptions } from \"./MeshBuilder\";\r\nimport { Mesh, MeshList } from \"./MeshPrimitives\";\r\n\r\n/** @internal */\r\nexport class MeshBuilderMap extends Dictionary<MeshBuilderMap.Key, MeshBuilder> {\r\n public readonly range: Range3d;\r\n public readonly vertexTolerance: number;\r\n public readonly facetAreaTolerance: number;\r\n public readonly tolerance: number;\r\n public readonly is2d: boolean;\r\n public readonly features?: FeatureTable;\r\n public readonly options: GeometryOptions;\r\n private _keyOrder = 0;\r\n\r\n constructor(tolerance: number, range: Range3d, is2d: boolean, options: GeometryOptions, pickable: { modelId?: Id64String } | undefined) {\r\n super((lhs: MeshBuilderMap.Key, rhs: MeshBuilderMap.Key) => lhs.compare(rhs));\r\n this.tolerance = tolerance;\r\n this.vertexTolerance = tolerance * ToleranceRatio.vertex;\r\n this.facetAreaTolerance = tolerance * ToleranceRatio.facetArea;\r\n this.range = range;\r\n this.is2d = is2d;\r\n this.options = options;\r\n\r\n if (pickable)\r\n this.features = new FeatureTable(2048 * 1024, pickable.modelId);\r\n }\r\n\r\n public static createFromGeometries(geometries: GeometryList, tolerance: number, range: Range3d, is2d: boolean, options: GeometryOptions, pickable: { modelId?: Id64String} | undefined): MeshBuilderMap {\r\n const map = new MeshBuilderMap(tolerance, range, is2d, options, pickable);\r\n\r\n for (const geom of geometries)\r\n map.loadGeometry(geom);\r\n\r\n return map;\r\n }\r\n\r\n public toMeshes(): MeshList {\r\n const meshes = new MeshList(this.features, this.range);\r\n for (const builder of this._values)\r\n meshes.push(builder.mesh);\r\n\r\n return meshes;\r\n }\r\n\r\n /**\r\n * extract polyfaces and strokes from geometry into MeshBuilder stored in builderMap\r\n * @param geom Geometry instance to extract polyfaces and strokes from\r\n * @param wantSurfacesOnly if true prevent strokes from being loaded into builders\r\n */\r\n public loadGeometry(geom: Geometry): void {\r\n this.loadPolyfacePrimitiveList(geom);\r\n\r\n if (!this.options.wantSurfacesOnly)\r\n this.loadStrokePrimitiveList(geom);\r\n }\r\n\r\n /**\r\n * extract polyface primitives from geometry in meshBuilder stored in builderMap\r\n * @param geom Geometry instance to extract polyfaces from\r\n */\r\n public loadPolyfacePrimitiveList(geom: Geometry): void {\r\n const polyfaces = geom.getPolyfaces(this.tolerance);\r\n\r\n if (polyfaces !== undefined)\r\n for (const polyface of polyfaces)\r\n this.loadIndexedPolyface(polyface, geom.feature);\r\n }\r\n\r\n /**\r\n * extract indexed polyfaces into meshBuilder stored in builderMap\r\n * @param polyface PolyfacePrimitive to extract indexed polyfaces from\r\n */\r\n public loadIndexedPolyface(polyface: PolyfacePrimitive, feature: Feature | undefined): void {\r\n const { indexedPolyface, displayParams, isPlanar } = polyface;\r\n const { pointCount, normalCount } = indexedPolyface;\r\n const { fillColor, isTextured } = displayParams;\r\n const textureMapping = displayParams.textureMapping;\r\n\r\n if (pointCount === 0)\r\n return;\r\n\r\n const builder = this.getBuilder(displayParams, MeshPrimitiveType.Mesh, normalCount > 0, isPlanar);\r\n const edgeOptions = new MeshEdgeCreationOptions(polyface.displayEdges && this.options.edges ? MeshEdgeCreationOptions.Type.DefaultEdges : MeshEdgeCreationOptions.Type.NoEdges);\r\n builder.addFromPolyface(indexedPolyface, { edgeOptions, includeParams: isTextured, fillColor: fillColor.tbgr, mappedTexture: textureMapping }, feature);\r\n }\r\n\r\n /**\r\n * extract stroke primitives from geometry in meshBuilder stored in builderMap\r\n * @param geom Geometry instance to extract strokes from\r\n */\r\n public loadStrokePrimitiveList(geom: Geometry): void {\r\n const strokes = geom.getStrokes(this.tolerance);\r\n\r\n if (undefined !== strokes)\r\n for (const stroke of strokes)\r\n this.loadStrokesPrimitive(stroke, geom.feature);\r\n }\r\n\r\n /**\r\n * extract strokes primitive into meshBuilder stored in builderMap\r\n * @param strokePrimitive StrokesPrimitive instance to extractfrom\r\n */\r\n public loadStrokesPrimitive(strokePrimitive: StrokesPrimitive, feature: Feature | undefined): void {\r\n const { displayParams, isDisjoint, isPlanar, strokes } = strokePrimitive;\r\n\r\n const type = isDisjoint ? MeshPrimitiveType.Point : MeshPrimitiveType.Polyline;\r\n const builder = this.getBuilder(displayParams, type, false, isPlanar);\r\n builder.addStrokePointLists(strokes, isDisjoint, displayParams.fillColor.tbgr, feature);\r\n }\r\n\r\n public getBuilder(displayParams: DisplayParams, type: MeshPrimitiveType, hasNormals: boolean, isPlanar: boolean): MeshBuilder {\r\n const { facetAreaTolerance, tolerance, is2d, range } = this;\r\n const key = this.getKey(displayParams, type, hasNormals, isPlanar);\r\n\r\n const quantizePositions = false; // ###TODO should this be configurable?\r\n return this.getBuilderFromKey(key, {\r\n displayParams,\r\n type,\r\n range,\r\n quantizePositions,\r\n is2d,\r\n isPlanar,\r\n tolerance,\r\n areaTolerance: facetAreaTolerance,\r\n features: this.features,\r\n });\r\n }\r\n\r\n public getKey(displayParams: DisplayParams, type: MeshPrimitiveType, hasNormals: boolean, isPlanar: boolean): MeshBuilderMap.Key {\r\n const key = new MeshBuilderMap.Key(displayParams, type, hasNormals, isPlanar);\r\n\r\n if (this.options.preserveOrder)\r\n key.order = ++this._keyOrder;\r\n\r\n return key;\r\n }\r\n\r\n /**\r\n * gets builder associated with key if defined, otherwise creates a new builder and sets that with key\r\n * @param key MeshBuilderMap.Key to associate with builder\r\n * @param props MeshBuilder.Props required to create builder if it does not already exist\r\n * @returns builder reference, changes will update instance stored in builderMap\r\n */\r\n public getBuilderFromKey(key: MeshBuilderMap.Key, props: MeshBuilder.Props): MeshBuilder {\r\n let builder = this.get(key);\r\n if (undefined === builder) {\r\n builder = MeshBuilder.create(props);\r\n this.set(key, builder);\r\n }\r\n return builder;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport namespace MeshBuilderMap { // eslint-disable-line no-redeclare\r\n export class Key {\r\n public order: number = 0;\r\n public readonly params: DisplayParams;\r\n public readonly type: MeshPrimitiveType;\r\n public readonly hasNormals: boolean;\r\n public readonly isPlanar: boolean;\r\n\r\n constructor(params: DisplayParams, type: MeshPrimitiveType, hasNormals: boolean, isPlanar: boolean) {\r\n this.params = params;\r\n this.type = type;\r\n this.hasNormals = hasNormals;\r\n this.isPlanar = isPlanar;\r\n }\r\n\r\n public static createFromMesh(mesh: Mesh): Key {\r\n return new Key(mesh.displayParams, mesh.type, mesh.normals.length !== 0, mesh.isPlanar);\r\n }\r\n\r\n public compare(rhs: Key): number {\r\n let diff = compareNumbers(this.order, rhs.order);\r\n if (0 === diff) {\r\n diff = compareNumbers(this.type, rhs.type);\r\n if (0 === diff) {\r\n diff = compareBooleans(this.isPlanar, rhs.isPlanar);\r\n if (0 === diff) {\r\n diff = compareBooleans(this.hasNormals, rhs.hasNormals);\r\n if (0 === diff) {\r\n diff = this.params.compareForMerge(rhs.params);\r\n }\r\n }\r\n }\r\n }\r\n\r\n return diff;\r\n }\r\n\r\n public equals(rhs: Key): boolean { return 0 === this.compare(rhs); }\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { compareBooleans, compareNumbers, Dictionary, Id64String } from \"@itwin/core-bentley\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport { Feature, FeatureTable } from \"@itwin/core-common\";\r\nimport { DisplayParams } from \"../../../common/render/primitives/DisplayParams\";\r\nimport { MeshPrimitiveType } from \"../../../common/render/primitives/MeshPrimitive\";\r\nimport { GeometryList } from \"../geometry/GeometryList\";\r\nimport { Geometry } from \"../geometry/GeometryPrimitives\";\r\nimport { PolyfacePrimitive } from \"../Polyface\";\r\nimport { GeometryOptions, ToleranceRatio } from \"../Primitives\";\r\nimport { StrokesPrimitive } from \"../Strokes\";\r\nimport { MeshBuilder, MeshEdgeCreationOptions } from \"./MeshBuilder\";\r\nimport { Mesh, MeshList } from \"./MeshPrimitives\";\r\n\r\n/** @internal */\r\nexport class MeshBuilderMap extends Dictionary<MeshBuilderMap.Key, MeshBuilder> {\r\n public readonly range: Range3d;\r\n public readonly vertexTolerance: number;\r\n public readonly facetAreaTolerance: number;\r\n public readonly tolerance: number;\r\n public readonly is2d: boolean;\r\n public readonly features?: FeatureTable;\r\n public readonly options: GeometryOptions;\r\n private _keyOrder = 0;\r\n\r\n constructor(tolerance: number, range: Range3d, is2d: boolean, options: GeometryOptions, pickable: { modelId?: Id64String } | undefined) {\r\n super((lhs: MeshBuilderMap.Key, rhs: MeshBuilderMap.Key) => lhs.compare(rhs));\r\n this.tolerance = tolerance;\r\n this.vertexTolerance = tolerance * ToleranceRatio.vertex;\r\n this.facetAreaTolerance = tolerance * ToleranceRatio.facetArea;\r\n this.range = range;\r\n this.is2d = is2d;\r\n this.options = options;\r\n\r\n if (pickable)\r\n this.features = new FeatureTable(2048 * 1024, pickable.modelId);\r\n }\r\n\r\n public static createFromGeometries(geometries: GeometryList, tolerance: number, range: Range3d, is2d: boolean, options: GeometryOptions, pickable: { modelId?: Id64String } | undefined): MeshBuilderMap {\r\n const map = new MeshBuilderMap(tolerance, range, is2d, options, pickable);\r\n\r\n for (const geom of geometries)\r\n map.loadGeometry(geom);\r\n\r\n return map;\r\n }\r\n\r\n public toMeshes(): MeshList {\r\n const meshes = new MeshList(this.features, this.range);\r\n for (const builder of this._values) {\r\n if (builder.mesh.points.length > 0)\r\n meshes.push(builder.mesh);\r\n }\r\n return meshes;\r\n }\r\n\r\n /**\r\n * extract polyfaces and strokes from geometry into MeshBuilder stored in builderMap\r\n * @param geom Geometry instance to extract polyfaces and strokes from\r\n * @param wantSurfacesOnly if true prevent strokes from being loaded into builders\r\n */\r\n public loadGeometry(geom: Geometry): void {\r\n this.loadPolyfacePrimitiveList(geom);\r\n\r\n if (!this.options.wantSurfacesOnly)\r\n this.loadStrokePrimitiveList(geom);\r\n }\r\n\r\n /**\r\n * extract polyface primitives from geometry in meshBuilder stored in builderMap\r\n * @param geom Geometry instance to extract polyfaces from\r\n */\r\n public loadPolyfacePrimitiveList(geom: Geometry): void {\r\n const polyfaces = geom.getPolyfaces(this.tolerance);\r\n\r\n if (polyfaces !== undefined)\r\n for (const polyface of polyfaces)\r\n this.loadIndexedPolyface(polyface, geom.feature);\r\n }\r\n\r\n /**\r\n * extract indexed polyfaces into meshBuilder stored in builderMap\r\n * @param polyface PolyfacePrimitive to extract indexed polyfaces from\r\n */\r\n public loadIndexedPolyface(polyface: PolyfacePrimitive, feature: Feature | undefined): void {\r\n const { indexedPolyface, displayParams, isPlanar } = polyface;\r\n const { pointCount, normalCount } = indexedPolyface;\r\n const { fillColor, isTextured } = displayParams;\r\n const textureMapping = displayParams.textureMapping;\r\n\r\n if (pointCount === 0)\r\n return;\r\n\r\n const builder = this.getBuilder(displayParams, MeshPrimitiveType.Mesh, normalCount > 0, isPlanar);\r\n const edgeOptions = new MeshEdgeCreationOptions(polyface.displayEdges && this.options.edges ? MeshEdgeCreationOptions.Type.DefaultEdges : MeshEdgeCreationOptions.Type.NoEdges);\r\n builder.addFromPolyface(indexedPolyface, { edgeOptions, includeParams: isTextured, fillColor: fillColor.tbgr, mappedTexture: textureMapping }, feature);\r\n }\r\n\r\n /**\r\n * extract stroke primitives from geometry in meshBuilder stored in builderMap\r\n * @param geom Geometry instance to extract strokes from\r\n */\r\n public loadStrokePrimitiveList(geom: Geometry): void {\r\n const strokes = geom.getStrokes(this.tolerance);\r\n\r\n if (undefined !== strokes)\r\n for (const stroke of strokes)\r\n this.loadStrokesPrimitive(stroke, geom.feature);\r\n }\r\n\r\n /**\r\n * extract strokes primitive into meshBuilder stored in builderMap\r\n * @param strokePrimitive StrokesPrimitive instance to extractfrom\r\n */\r\n public loadStrokesPrimitive(strokePrimitive: StrokesPrimitive, feature: Feature | undefined): void {\r\n const { displayParams, isDisjoint, isPlanar, strokes } = strokePrimitive;\r\n\r\n const type = isDisjoint ? MeshPrimitiveType.Point : MeshPrimitiveType.Polyline;\r\n const builder = this.getBuilder(displayParams, type, false, isPlanar);\r\n builder.addStrokePointLists(strokes, isDisjoint, displayParams.fillColor.tbgr, feature);\r\n }\r\n\r\n public getBuilder(displayParams: DisplayParams, type: MeshPrimitiveType, hasNormals: boolean, isPlanar: boolean): MeshBuilder {\r\n const { facetAreaTolerance, tolerance, is2d, range } = this;\r\n const key = this.getKey(displayParams, type, hasNormals, isPlanar);\r\n\r\n const quantizePositions = false; // ###TODO should this be configurable?\r\n return this.getBuilderFromKey(key, {\r\n displayParams,\r\n type,\r\n range,\r\n quantizePositions,\r\n is2d,\r\n isPlanar,\r\n tolerance,\r\n areaTolerance: facetAreaTolerance,\r\n features: this.features,\r\n });\r\n }\r\n\r\n public getKey(displayParams: DisplayParams, type: MeshPrimitiveType, hasNormals: boolean, isPlanar: boolean): MeshBuilderMap.Key {\r\n const key = new MeshBuilderMap.Key(displayParams, type, hasNormals, isPlanar);\r\n\r\n if (this.options.preserveOrder)\r\n key.order = ++this._keyOrder;\r\n\r\n return key;\r\n }\r\n\r\n /**\r\n * gets builder associated with key if defined, otherwise creates a new builder and sets that with key\r\n * @param key MeshBuilderMap.Key to associate with builder\r\n * @param props MeshBuilder.Props required to create builder if it does not already exist\r\n * @returns builder reference, changes will update instance stored in builderMap\r\n */\r\n public getBuilderFromKey(key: MeshBuilderMap.Key, props: MeshBuilder.Props): MeshBuilder {\r\n let builder = this.get(key);\r\n if (undefined === builder) {\r\n builder = MeshBuilder.create(props);\r\n this.set(key, builder);\r\n }\r\n return builder;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport namespace MeshBuilderMap { // eslint-disable-line no-redeclare\r\n export class Key {\r\n public order: number = 0;\r\n public readonly params: DisplayParams;\r\n public readonly type: MeshPrimitiveType;\r\n public readonly hasNormals: boolean;\r\n public readonly isPlanar: boolean;\r\n\r\n constructor(params: DisplayParams, type: MeshPrimitiveType, hasNormals: boolean, isPlanar: boolean) {\r\n this.params = params;\r\n this.type = type;\r\n this.hasNormals = hasNormals;\r\n this.isPlanar = isPlanar;\r\n }\r\n\r\n public static createFromMesh(mesh: Mesh): Key {\r\n return new Key(mesh.displayParams, mesh.type, mesh.normals.length !== 0, mesh.isPlanar);\r\n }\r\n\r\n public compare(rhs: Key): number {\r\n let diff = compareNumbers(this.order, rhs.order);\r\n if (0 === diff) {\r\n diff = compareNumbers(this.type, rhs.type);\r\n if (0 === diff) {\r\n diff = compareBooleans(this.isPlanar, rhs.isPlanar);\r\n if (0 === diff) {\r\n diff = compareBooleans(this.hasNormals, rhs.hasNormals);\r\n if (0 === diff) {\r\n diff = this.params.compareForMerge(rhs.params);\r\n }\r\n }\r\n }\r\n }\r\n\r\n return diff;\r\n }\r\n\r\n public equals(rhs: Key): boolean { return 0 === this.compare(rhs); }\r\n }\r\n}\r\n"]}