@itwin/core-frontend 4.1.0-dev.14 → 4.1.0-dev.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/AccuDraw.js.map +1 -1
- package/lib/cjs/AccuSnap.js.map +1 -1
- package/lib/cjs/ApproximateTerrainHeights.js.map +1 -1
- package/lib/cjs/ApproximateTerrainHeightsProps.js.map +1 -1
- package/lib/cjs/AuxCoordSys.js.map +1 -1
- package/lib/cjs/BackgroundMapGeometry.js.map +1 -1
- package/lib/cjs/BingLocation.js.map +1 -1
- package/lib/cjs/BriefcaseConnection.js.map +1 -1
- package/lib/cjs/BriefcaseTxns.js.map +1 -1
- package/lib/cjs/CategorySelectorState.js.map +1 -1
- package/lib/cjs/ChangeFlags.js.map +1 -1
- package/lib/cjs/CheckpointConnection.js.map +1 -1
- package/lib/cjs/CoordSystem.js.map +1 -1
- package/lib/cjs/DecorationsCache.js.map +1 -1
- package/lib/cjs/DevTools.js.map +1 -1
- package/lib/cjs/DisplayStyleState.js.map +1 -1
- package/lib/cjs/DrawingViewState.js +5 -5
- package/lib/cjs/DrawingViewState.js.map +1 -1
- package/lib/cjs/ElementLocateManager.js.map +1 -1
- package/lib/cjs/EmphasizeElements.js.map +1 -1
- package/lib/cjs/EntityState.js.map +1 -1
- package/lib/cjs/EnvironmentDecorations.js.map +1 -1
- package/lib/cjs/FeatureOverrideProvider.js.map +1 -1
- package/lib/cjs/FlashSettings.js.map +1 -1
- package/lib/cjs/FrontendHubAccess.js.map +1 -1
- package/lib/cjs/Frustum2d.js.map +1 -1
- package/lib/cjs/FrustumAnimator.js.map +1 -1
- package/lib/cjs/FuzzySearch.js.map +1 -1
- package/lib/cjs/GeoServices.js.map +1 -1
- package/lib/cjs/GlobeAnimator.js.map +1 -1
- package/lib/cjs/GraphicalEditingScope.js.map +1 -1
- package/lib/cjs/HitDetail.js.map +1 -1
- package/lib/cjs/IModelApp.js.map +1 -1
- package/lib/cjs/IModelConnection.js +23 -23
- package/lib/cjs/IModelConnection.js.map +1 -1
- package/lib/cjs/IModelRoutingContext.js.map +1 -1
- package/lib/cjs/IModeljs-css.js +133 -133
- package/lib/cjs/IModeljs-css.js.map +1 -1
- package/lib/cjs/IpcApp.js.map +1 -1
- package/lib/cjs/LinePlaneIntersect.js.map +1 -1
- package/lib/cjs/LocalhostIpcApp.js.map +1 -1
- package/lib/cjs/MarginPercent.js.map +1 -1
- package/lib/cjs/Marker.js.map +1 -1
- package/lib/cjs/ModelSelectorState.js.map +1 -1
- package/lib/cjs/NativeApp.js.map +1 -1
- package/lib/cjs/NativeAppLogger.js.map +1 -1
- package/lib/cjs/NoRenderApp.js.map +1 -1
- package/lib/cjs/NotificationManager.js.map +1 -1
- package/lib/cjs/PerModelCategoryVisibility.js.map +1 -1
- package/lib/cjs/PlanarClipMaskState.js.map +1 -1
- package/lib/cjs/RealityDataSource.js.map +1 -1
- package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
- package/lib/cjs/RealityDataSourceContextShareImpl.js.map +1 -1
- package/lib/cjs/RealityDataSourceTilesetUrlImpl.js.map +1 -1
- package/lib/cjs/SelectionSet.js.map +1 -1
- package/lib/cjs/SheetViewState.js.map +1 -1
- package/lib/cjs/SpatialViewState.js.map +1 -1
- package/lib/cjs/Sprites.js.map +1 -1
- package/lib/cjs/StandardView.js.map +1 -1
- package/lib/cjs/SubCategoriesCache.js.map +1 -1
- package/lib/cjs/TentativePoint.js.map +1 -1
- package/lib/cjs/Tiles.js.map +1 -1
- package/lib/cjs/UserPreferences.js.map +1 -1
- package/lib/cjs/ViewAnimation.js.map +1 -1
- package/lib/cjs/ViewContext.js.map +1 -1
- package/lib/cjs/ViewCreator2d.js.map +1 -1
- package/lib/cjs/ViewCreator3d.js.map +1 -1
- package/lib/cjs/ViewGlobalLocation.js.map +1 -1
- package/lib/cjs/ViewManager.js.map +1 -1
- package/lib/cjs/ViewPose.js.map +1 -1
- package/lib/cjs/ViewState.js.map +1 -1
- package/lib/cjs/ViewStatus.js.map +1 -1
- package/lib/cjs/ViewingSpace.js.map +1 -1
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/ViewportSync.js.map +1 -1
- package/lib/cjs/common/FrontendLoggerCategory.js.map +1 -1
- package/lib/cjs/common/ImageUtil.js.map +1 -1
- package/lib/cjs/common/ViewRect.js.map +1 -1
- package/lib/cjs/common/WorkerProxy.js.map +1 -1
- package/lib/cjs/common/gltf/GltfModel.js.map +1 -1
- package/lib/cjs/common/gltf/GltfParser.js.map +1 -1
- package/lib/cjs/common/gltf/GltfSchema.js.map +1 -1
- package/lib/cjs/common/imdl/ImdlModel.js.map +1 -1
- package/lib/cjs/common/imdl/ImdlSchema.js.map +1 -1
- package/lib/cjs/common/imdl/ParseImdlDocument.js.map +1 -1
- package/lib/cjs/common/render/AnimationNodeId.js.map +1 -1
- package/lib/cjs/common/render/MaterialParams.js.map +1 -1
- package/lib/cjs/common/render/TextureParams.js.map +1 -1
- package/lib/cjs/common/render/primitives/AuxChannelTable.js.map +1 -1
- package/lib/cjs/common/render/primitives/DisplayParams.js.map +1 -1
- package/lib/cjs/common/render/primitives/EdgeParams.js.map +1 -1
- package/lib/cjs/common/render/primitives/MeshParams.js.map +1 -1
- package/lib/cjs/common/render/primitives/MeshPrimitive.js.map +1 -1
- package/lib/cjs/common/render/primitives/PointStringParams.js.map +1 -1
- package/lib/cjs/common/render/primitives/PolylineParams.js.map +1 -1
- package/lib/cjs/common/render/primitives/SurfaceParams.js.map +1 -1
- package/lib/cjs/common/render/primitives/VertexIndices.js.map +1 -1
- package/lib/cjs/common/render/primitives/VertexTable.js.map +1 -1
- package/lib/cjs/common/render/primitives/VertexTableSplitter.js.map +1 -1
- package/lib/cjs/core-frontend.js.map +1 -1
- package/lib/cjs/extension/Extension.js.map +1 -1
- package/lib/cjs/extension/ExtensionAdmin.js.map +1 -1
- package/lib/cjs/extension/ExtensionHost.js.map +1 -1
- package/lib/cjs/extension/ExtensionRuntime.js.map +1 -1
- package/lib/cjs/extension/providers/ExtensionLoadScript.js.map +1 -1
- package/lib/cjs/extension/providers/LocalExtensionProvider.js.map +1 -1
- package/lib/cjs/extension/providers/RemoteExtensionProvider.js.map +1 -1
- package/lib/cjs/properties/AngleDescription.js.map +1 -1
- package/lib/cjs/properties/FormattedQuantityDescription.js.map +1 -1
- package/lib/cjs/properties/LengthDescription.js.map +1 -1
- package/lib/cjs/public/scripts/checkbrowser.js +24 -24
- package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
- package/lib/cjs/quantity-formatting/BasicUnitsProvider.js.map +1 -1
- package/lib/cjs/quantity-formatting/LocalUnitFormatProvider.js.map +1 -1
- package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
- package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.js.map +1 -1
- package/lib/cjs/quantity-formatting/UnitsData.js.map +1 -1
- package/lib/cjs/render/CanvasDecoration.js.map +1 -1
- package/lib/cjs/render/CreateRenderMaterialArgs.js.map +1 -1
- package/lib/cjs/render/CreateTextureArgs.js.map +1 -1
- package/lib/cjs/render/Decorations.js.map +1 -1
- package/lib/cjs/render/FeatureSymbology.js.map +1 -1
- package/lib/cjs/render/FrameStats.js.map +1 -1
- package/lib/cjs/render/GraphicBranch.js.map +1 -1
- package/lib/cjs/render/GraphicBuilder.js.map +1 -1
- package/lib/cjs/render/GraphicPrimitive.js.map +1 -1
- package/lib/cjs/render/InstancedGraphicParams.js.map +1 -1
- package/lib/cjs/render/MockRender.js.map +1 -1
- package/lib/cjs/render/ParticleCollectionBuilder.js.map +1 -1
- package/lib/cjs/render/Pixel.js.map +1 -1
- package/lib/cjs/render/RealityMeshGraphicParams.js.map +1 -1
- package/lib/cjs/render/RealityMeshParams.js.map +1 -1
- package/lib/cjs/render/RenderClipVolume.js.map +1 -1
- package/lib/cjs/render/RenderGraphic.js.map +1 -1
- package/lib/cjs/render/RenderMemory.js.map +1 -1
- package/lib/cjs/render/RenderPlan.js.map +1 -1
- package/lib/cjs/render/RenderPlanarClassifier.js.map +1 -1
- package/lib/cjs/render/RenderSystem.js.map +1 -1
- package/lib/cjs/render/RenderTarget.js.map +1 -1
- package/lib/cjs/render/Scene.js.map +1 -1
- package/lib/cjs/render/ScreenSpaceEffectBuilder.js.map +1 -1
- package/lib/cjs/render/UpsampleRealityMeshParams.js.map +1 -1
- package/lib/cjs/render/VisibleFeature.js.map +1 -1
- package/lib/cjs/render/primitives/ColorMap.js.map +1 -1
- package/lib/cjs/render/primitives/EdgeParams.js.map +1 -1
- package/lib/cjs/render/primitives/PointCloudPrimitive.js.map +1 -1
- package/lib/cjs/render/primitives/PointStringParams.js.map +1 -1
- package/lib/cjs/render/primitives/Polyface.js.map +1 -1
- package/lib/cjs/render/primitives/PolylineParams.js.map +1 -1
- package/lib/cjs/render/primitives/Primitives.js.map +1 -1
- package/lib/cjs/render/primitives/Strokes.js.map +1 -1
- package/lib/cjs/render/primitives/VertexKey.js.map +1 -1
- package/lib/cjs/render/primitives/VertexTableBuilder.js.map +1 -1
- package/lib/cjs/render/primitives/geometry/GeometryAccumulator.js.map +1 -1
- package/lib/cjs/render/primitives/geometry/GeometryList.js.map +1 -1
- package/lib/cjs/render/primitives/geometry/GeometryListBuilder.js.map +1 -1
- package/lib/cjs/render/primitives/geometry/GeometryPrimitives.js.map +1 -1
- package/lib/cjs/render/primitives/mesh/MeshBuilder.js.map +1 -1
- package/lib/cjs/render/primitives/mesh/MeshBuilderMap.js.map +1 -1
- package/lib/cjs/render/primitives/mesh/MeshPrimitives.js.map +1 -1
- package/lib/cjs/render/webgl/AtmosphereUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/cjs/render/webgl/AttributeMap.js.map +1 -1
- package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
- package/lib/cjs/render/webgl/BatchState.js.map +1 -1
- package/lib/cjs/render/webgl/BatchUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/BranchStack.js.map +1 -1
- package/lib/cjs/render/webgl/BranchState.js.map +1 -1
- package/lib/cjs/render/webgl/BranchUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/ClipStack.js.map +1 -1
- package/lib/cjs/render/webgl/ClipVolume.js.map +1 -1
- package/lib/cjs/render/webgl/ClippingProgram.js.map +1 -1
- package/lib/cjs/render/webgl/ColorInfo.js.map +1 -1
- package/lib/cjs/render/webgl/Diagnostics.js.map +1 -1
- package/lib/cjs/render/webgl/Disposable.js.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
- package/lib/cjs/render/webgl/EDL.js.map +1 -1
- package/lib/cjs/render/webgl/EdgeGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/EdgeSettings.js.map +1 -1
- package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
- package/lib/cjs/render/webgl/FloatRGBA.js.map +1 -1
- package/lib/cjs/render/webgl/FrameBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/GL.js.map +1 -1
- package/lib/cjs/render/webgl/GLTimer.js.map +1 -1
- package/lib/cjs/render/webgl/Graphic.js.map +1 -1
- package/lib/cjs/render/webgl/HiliteUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/IModelFrameLifecycle.js.map +1 -1
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/Layer.js.map +1 -1
- package/lib/cjs/render/webgl/LayerCommands.js.map +1 -1
- package/lib/cjs/render/webgl/LightingUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/LineCode.js.map +1 -1
- package/lib/cjs/render/webgl/Material.js.map +1 -1
- package/lib/cjs/render/webgl/Matrix.js.map +1 -1
- package/lib/cjs/render/webgl/Mesh.js.map +1 -1
- package/lib/cjs/render/webgl/MeshData.js.map +1 -1
- package/lib/cjs/render/webgl/MeshGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/PerformanceMetrics.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarGrid.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarTextureProjection.js.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
- package/lib/cjs/render/webgl/PointString.js.map +1 -1
- package/lib/cjs/render/webgl/Polyline.js.map +1 -1
- package/lib/cjs/render/webgl/Primitive.js.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/RealityModelUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/RenderBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
- package/lib/cjs/render/webgl/RenderState.js.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/render/webgl/ScratchDrawParams.js.map +1 -1
- package/lib/cjs/render/webgl/ScreenSpaceEffect.js.map +1 -1
- package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/cjs/render/webgl/ShadowUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/cjs/render/webgl/StyleUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/SurfaceGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/Sync.js.map +1 -1
- package/lib/cjs/render/webgl/System.js.map +1 -1
- package/lib/cjs/render/webgl/Target.js.map +1 -1
- package/lib/cjs/render/webgl/TargetGraphics.js.map +1 -1
- package/lib/cjs/render/webgl/TargetUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/Technique.js.map +1 -1
- package/lib/cjs/render/webgl/TechniqueFlags.js.map +1 -1
- package/lib/cjs/render/webgl/TechniqueId.js.map +1 -1
- package/lib/cjs/render/webgl/Texture.js.map +1 -1
- package/lib/cjs/render/webgl/TextureDrape.js.map +1 -1
- package/lib/cjs/render/webgl/ThematicSensors.js.map +1 -1
- package/lib/cjs/render/webgl/ThematicUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/UniformHandle.js.map +1 -1
- package/lib/cjs/render/webgl/VertexLUT.js.map +1 -1
- package/lib/cjs/render/webgl/ViewRectUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/VisibleTileFeatures.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +154 -154
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Animation.js +83 -83
- package/lib/cjs/render/webgl/glsl/Animation.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Atmosphere.js +266 -266
- package/lib/cjs/render/webgl/glsl/Atmosphere.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Blur.js +37 -37
- package/lib/cjs/render/webgl/glsl/Blur.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js +4 -4
- package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ClearTranslucent.js +3 -3
- package/lib/cjs/render/webgl/glsl/ClearTranslucent.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Clipping.js +60 -60
- package/lib/cjs/render/webgl/glsl/Clipping.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Color.js +12 -12
- package/lib/cjs/render/webgl/glsl/Color.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Combine3Textures.js +7 -7
- package/lib/cjs/render/webgl/glsl/Combine3Textures.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CombineTextures.js +5 -5
- package/lib/cjs/render/webgl/glsl/CombineTextures.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Common.js +16 -16
- package/lib/cjs/render/webgl/glsl/Common.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Composite.js +71 -71
- package/lib/cjs/render/webgl/glsl/Composite.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyColor.js +6 -6
- package/lib/cjs/render/webgl/glsl/CopyColor.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js +3 -3
- package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyStencil.js +4 -4
- package/lib/cjs/render/webgl/glsl/CopyStencil.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Decode.js +65 -65
- package/lib/cjs/render/webgl/glsl/Decode.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/EDL.js +103 -103
- package/lib/cjs/render/webgl/glsl/EDL.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js +25 -25
- package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Edge.js +146 -146
- package/lib/cjs/render/webgl/glsl/Edge.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +232 -232
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Fragment.js +41 -41
- package/lib/cjs/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Instancing.js +21 -21
- package/lib/cjs/render/webgl/glsl/Instancing.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Lighting.js +92 -92
- package/lib/cjs/render/webgl/glsl/Lighting.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/LookupTable.js +19 -19
- package/lib/cjs/render/webgl/glsl/LookupTable.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Monochrome.js +13 -13
- package/lib/cjs/render/webgl/glsl/Monochrome.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PlanarClassification.js +188 -188
- package/lib/cjs/render/webgl/glsl/PlanarClassification.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PlanarGrid.js +22 -22
- package/lib/cjs/render/webgl/glsl/PlanarGrid.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PointCloud.js +28 -28
- package/lib/cjs/render/webgl/glsl/PointCloud.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PointString.js +9 -9
- package/lib/cjs/render/webgl/glsl/PointString.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Polyline.js +213 -213
- package/lib/cjs/render/webgl/glsl/Polyline.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/RealityMesh.js +83 -83
- package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/RenderPass.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js +9 -9
- package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkyBox.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkySphere.js +49 -49
- package/lib/cjs/render/webgl/glsl/SkySphere.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js +51 -51
- package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Surface.js +239 -239
- package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Thematic.js +134 -134
- package/lib/cjs/render/webgl/glsl/Thematic.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Translucency.js +19 -19
- package/lib/cjs/render/webgl/glsl/Translucency.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Vertex.js +73 -73
- package/lib/cjs/render/webgl/glsl/Vertex.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Viewport.js +38 -38
- package/lib/cjs/render/webgl/glsl/Viewport.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ViewportQuad.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Wiremesh.js +10 -10
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- package/lib/esm/render/webgl/glsl/AmbientOcclusion.js +154 -154
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- package/lib/esm/render/webgl/glsl/Atmosphere.js +266 -266
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- package/lib/esm/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
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- package/lib/esm/render/webgl/glsl/Combine3Textures.js +7 -7
- package/lib/esm/render/webgl/glsl/Combine3Textures.js.map +1 -1
- package/lib/esm/render/webgl/glsl/CombineTextures.js +5 -5
- package/lib/esm/render/webgl/glsl/CombineTextures.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Common.js +16 -16
- package/lib/esm/render/webgl/glsl/Common.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Composite.js +71 -71
- package/lib/esm/render/webgl/glsl/Composite.js.map +1 -1
- package/lib/esm/render/webgl/glsl/CopyColor.js +6 -6
- package/lib/esm/render/webgl/glsl/CopyColor.js.map +1 -1
- package/lib/esm/render/webgl/glsl/CopyPickBuffers.js +3 -3
- package/lib/esm/render/webgl/glsl/CopyPickBuffers.js.map +1 -1
- package/lib/esm/render/webgl/glsl/CopyStencil.js +4 -4
- package/lib/esm/render/webgl/glsl/CopyStencil.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Decode.js +65 -65
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- package/lib/esm/render/webgl/glsl/EDL.js +103 -103
- package/lib/esm/render/webgl/glsl/EDL.js.map +1 -1
- package/lib/esm/render/webgl/glsl/EVSMFromDepth.js +25 -25
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- package/lib/esm/render/webgl/glsl/Edge.js +146 -146
- package/lib/esm/render/webgl/glsl/Edge.js.map +1 -1
- package/lib/esm/render/webgl/glsl/FeatureSymbology.js +232 -232
- package/lib/esm/render/webgl/glsl/FeatureSymbology.js.map +1 -1
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- package/lib/esm/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Instancing.js +21 -21
- package/lib/esm/render/webgl/glsl/Instancing.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Lighting.js +92 -92
- package/lib/esm/render/webgl/glsl/Lighting.js.map +1 -1
- package/lib/esm/render/webgl/glsl/LogarithmicDepthBuffer.js.map +1 -1
- package/lib/esm/render/webgl/glsl/LookupTable.js +19 -19
- package/lib/esm/render/webgl/glsl/LookupTable.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Monochrome.js +13 -13
- package/lib/esm/render/webgl/glsl/Monochrome.js.map +1 -1
- package/lib/esm/render/webgl/glsl/PlanarClassification.js +188 -188
- package/lib/esm/render/webgl/glsl/PlanarClassification.js.map +1 -1
- package/lib/esm/render/webgl/glsl/PlanarGrid.js +22 -22
- package/lib/esm/render/webgl/glsl/PlanarGrid.js.map +1 -1
- package/lib/esm/render/webgl/glsl/PointCloud.js +28 -28
- package/lib/esm/render/webgl/glsl/PointCloud.js.map +1 -1
- package/lib/esm/render/webgl/glsl/PointString.js +9 -9
- package/lib/esm/render/webgl/glsl/PointString.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Polyline.js +213 -213
- package/lib/esm/render/webgl/glsl/Polyline.js.map +1 -1
- package/lib/esm/render/webgl/glsl/RealityMesh.js +83 -83
- package/lib/esm/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/esm/render/webgl/glsl/RenderPass.js.map +1 -1
- package/lib/esm/render/webgl/glsl/ScreenSpaceEffect.js +9 -9
- package/lib/esm/render/webgl/glsl/ScreenSpaceEffect.js.map +1 -1
- package/lib/esm/render/webgl/glsl/SkyBox.js.map +1 -1
- package/lib/esm/render/webgl/glsl/SkySphere.js +49 -49
- package/lib/esm/render/webgl/glsl/SkySphere.js.map +1 -1
- package/lib/esm/render/webgl/glsl/SolarShadowMapping.js +51 -51
- package/lib/esm/render/webgl/glsl/SolarShadowMapping.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Surface.js +239 -239
- package/lib/esm/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Thematic.js +134 -134
- package/lib/esm/render/webgl/glsl/Thematic.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Translucency.js +19 -19
- package/lib/esm/render/webgl/glsl/Translucency.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Vertex.js +73 -73
- package/lib/esm/render/webgl/glsl/Vertex.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Viewport.js +38 -38
- package/lib/esm/render/webgl/glsl/Viewport.js.map +1 -1
- package/lib/esm/render/webgl/glsl/ViewportQuad.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Wiremesh.js +10 -10
- package/lib/esm/render/webgl/glsl/Wiremesh.js.map +1 -1
- package/lib/esm/render-primitives.js.map +1 -1
- package/lib/esm/request/Request.js.map +1 -1
- package/lib/esm/tile/B3dmReader.js.map +1 -1
- package/lib/esm/tile/BatchedTileIdMap.js.map +1 -1
- package/lib/esm/tile/CesiumAssetProvider.js.map +1 -1
- package/lib/esm/tile/ClassifierTileTree.js.map +1 -1
- package/lib/esm/tile/ContextShareProvider.js.map +1 -1
- package/lib/esm/tile/DisclosedTileTreeSet.js.map +1 -1
- package/lib/esm/tile/DynamicIModelTile.js.map +1 -1
- package/lib/esm/tile/GltfReader.js.map +1 -1
- package/lib/esm/tile/GraphicsCollector.js.map +1 -1
- package/lib/esm/tile/I3dmReader.js.map +1 -1
- package/lib/esm/tile/IModelTile.js.map +1 -1
- package/lib/esm/tile/IModelTileRequestChannels.js.map +1 -1
- package/lib/esm/tile/IModelTileTree.js.map +1 -1
- package/lib/esm/tile/ImdlDecoder.js.map +1 -1
- package/lib/esm/tile/ImdlGraphicsCreator.js.map +1 -1
- package/lib/esm/tile/ImdlParser.js.map +1 -1
- package/lib/esm/tile/ImdlReader.js.map +1 -1
- package/lib/esm/tile/LRUTileList.js.map +1 -1
- package/lib/esm/tile/OPCFormatInterpreter.js.map +1 -1
- package/lib/esm/tile/PntsReader.js.map +1 -1
- package/lib/esm/tile/RealityTile.js.map +1 -1
- package/lib/esm/tile/RealityTileDrawArgs.js.map +1 -1
- package/lib/esm/tile/RealityTileLoader.js.map +1 -1
- package/lib/esm/tile/RealityTileTree.js.map +1 -1
- package/lib/esm/tile/ThreeDTileFormatInterpreter.js.map +1 -1
- package/lib/esm/tile/Tile.js.map +1 -1
- package/lib/esm/tile/TileAdmin.js.map +1 -1
- package/lib/esm/tile/TileContent.js.map +1 -1
- package/lib/esm/tile/TileDrawArgs.js.map +1 -1
- package/lib/esm/tile/TileGeometryCollector.js.map +1 -1
- package/lib/esm/tile/TileParams.js.map +1 -1
- package/lib/esm/tile/TileRequest.js.map +1 -1
- package/lib/esm/tile/TileRequestChannel.js.map +1 -1
- package/lib/esm/tile/TileRequestChannels.js.map +1 -1
- package/lib/esm/tile/TileStorage.js.map +1 -1
- package/lib/esm/tile/TileTree.js.map +1 -1
- package/lib/esm/tile/TileTreeOwner.js.map +1 -1
- package/lib/esm/tile/TileTreeParams.js.map +1 -1
- package/lib/esm/tile/TileTreeReference.js.map +1 -1
- package/lib/esm/tile/TileTreeSupplier.js.map +1 -1
- package/lib/esm/tile/TileUsageMarker.js.map +1 -1
- package/lib/esm/tile/TileUser.js.map +1 -1
- package/lib/esm/tile/TileUserSet.js.map +1 -1
- package/lib/esm/tile/TiledGraphicsProvider.js.map +1 -1
- package/lib/esm/tile/ViewFlagOverrides.js.map +1 -1
- package/lib/esm/tile/internal.js.map +1 -1
- package/lib/esm/tile/map/ArcGISTileMap.js.map +1 -1
- package/lib/esm/tile/map/ArcGisUtilities.js.map +1 -1
- package/lib/esm/tile/map/BingElevation.js.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/esm/tile/map/EllipsoidTerrainProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/TileUrlImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/MapCartoRectangle.js.map +1 -1
- package/lib/esm/tile/map/MapFeatureInfo.js.map +1 -1
- package/lib/esm/tile/map/MapLayerAuthentication.js.map +1 -1
- package/lib/esm/tile/map/MapLayerFormatRegistry.js.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryProvider.js +2 -2
- package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
- package/lib/esm/tile/map/MapLayerTileTreeReference.js.map +1 -1
- package/lib/esm/tile/map/MapTile.js.map +1 -1
- package/lib/esm/tile/map/MapTileAvailability.js.map +1 -1
- package/lib/esm/tile/map/MapTileLoader.js.map +1 -1
- package/lib/esm/tile/map/MapTiledGraphicsProvider.js.map +1 -1
- package/lib/esm/tile/map/MapTilingScheme.js.map +1 -1
- package/lib/esm/tile/map/QuadId.js.map +1 -1
- package/lib/esm/tile/map/TerrainMeshProvider.js.map +1 -1
- package/lib/esm/tile/map/TerrainProvider.js.map +1 -1
- package/lib/esm/tile/map/WmsCapabilities.js.map +1 -1
- package/lib/esm/tile/map/WmsUtilities.js.map +1 -1
- package/lib/esm/tile/map/WmtsCapabilities.js.map +1 -1
- package/lib/esm/tools/AccuDrawTool.js.map +1 -1
- package/lib/esm/tools/ClipViewTool.js.map +1 -1
- package/lib/esm/tools/EditManipulator.js.map +1 -1
- package/lib/esm/tools/ElementSetTool.js.map +1 -1
- package/lib/esm/tools/EventController.js.map +1 -1
- package/lib/esm/tools/IdleTool.js.map +1 -1
- package/lib/esm/tools/MeasureTool.js.map +1 -1
- package/lib/esm/tools/PrimitiveTool.js.map +1 -1
- package/lib/esm/tools/SelectTool.js.map +1 -1
- package/lib/esm/tools/ToolAdmin.js.map +1 -1
- package/lib/esm/tools/ToolAssistance.js.map +1 -1
- package/lib/esm/tools/ToolSettings.js.map +1 -1
- package/lib/esm/tools/ViewTool.js.map +1 -1
- package/lib/esm/webgl.js.map +1 -1
- package/lib/esm/workers/ImdlParser/Worker.js.map +1 -1
- package/lib/esm/workers/ImdlParser/webpack.config.js +40 -40
- package/lib/esm/workers/RegisterWorker.js.map +1 -1
- package/lib/public/assets/MapLayerSources.json +25 -25
- package/lib/public/images/cesium-ion.svg +92 -92
- package/lib/public/images/imodeljs-icon.svg +2 -2
- package/lib/public/locales/en/CoreTools.json +477 -477
- package/lib/public/locales/en/iModelJs.json +170 -170
- package/lib/public/scripts/checkbrowser.js +24 -24
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exports.addLighting = void 0;
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const Common_1 = require("./Common");
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const computeDirectionalLighting = `
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void computeDirectionalLight (inout float diffuse, inout float specular, vec3 normal, vec3 toEye, vec3 lightDir, float lightIntensity, float specularExponent) {
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diffuse += lightIntensity * max(dot(normal, lightDir), 0.0);
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vec3 toReflectedLight = normalize(reflect(lightDir, normal));
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float specularDot = max(dot(toReflectedLight, toEye), 0.0001);
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// NB: If specularDot and specularExponent are both zero, 0^0 done below can return NaN. Must make sure specularDot is larger than zero (hence 0.0001 or greater, as ensured above).
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specular += lightIntensity * pow(specularDot, specularExponent);
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}
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const computeDirectionalLighting = `
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void computeDirectionalLight (inout float diffuse, inout float specular, vec3 normal, vec3 toEye, vec3 lightDir, float lightIntensity, float specularExponent) {
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diffuse += lightIntensity * max(dot(normal, lightDir), 0.0);
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vec3 toReflectedLight = normalize(reflect(lightDir, normal));
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float specularDot = max(dot(toReflectedLight, toEye), 0.0001);
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// NB: If specularDot and specularExponent are both zero, 0^0 done below can return NaN. Must make sure specularDot is larger than zero (hence 0.0001 or greater, as ensured above).
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specular += lightIntensity * pow(specularDot, specularExponent);
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}
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// mat_weights: x=diffuse y=specular
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const applyLighting = `
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if (baseColor.a <= 0.0 || !u_surfaceFlags[kSurfaceBitIndex_ApplyLighting])
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return baseColor;
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// Extract surface properties
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vec3 rgb = baseColor.rgb;
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vec3 toEye = kFrustumType_Perspective == u_frustum.z ? normalize(v_eyeSpace.xyz) : vec3(0.0, 0.0, -1.0);
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// Extract material properties
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float diffuseWeight = mat_weights.x;
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float specularWeight = mat_weights.y * u_lightSettings[13];
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float specularExponent = mat_specular.a;
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vec3 specularColor = mat_specular.rgb;
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const float ambientWeight = 1.0; // Ignore MicroStation's ambient weights - usually bogus.
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// Compute directional lights
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const vec3 portraitDir = vec3(-0.7071, 0.0, 0.7071);
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float portraitIntensity = u_lightSettings[12];
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float sunIntensity = u_lightSettings[0];
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float directionalDiffuseIntensity = 0.0;
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float directionalSpecularIntensity = 0.0;
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computeDirectionalLight(directionalDiffuseIntensity, directionalSpecularIntensity, g_normal, toEye, u_sunDir, sunIntensity, specularExponent);
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computeDirectionalLight(directionalDiffuseIntensity, directionalSpecularIntensity, g_normal ,toEye, portraitDir, portraitIntensity, specularExponent);
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const float directionalFudge = 0.92; // leftover from old lighting implementation
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vec3 diffuseAccum = directionalDiffuseIntensity * diffuseWeight * rgb * directionalFudge; // directional light is white.
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vec3 specularAccum = directionalSpecularIntensity * specularWeight * specularColor;
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// Compute ambient light
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float ambientIntensity = u_lightSettings[4];
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vec3 ambientColor = vec3(u_lightSettings[1], u_lightSettings[2], u_lightSettings[3]);
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if (ambientColor.r + ambientColor.g + ambientColor.b == 0.0)
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ambientColor = rgb;
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diffuseAccum += ambientIntensity * ambientWeight * ambientColor;
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// Compute hemisphere lights
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vec3 ground = vec3(u_lightSettings[5], u_lightSettings[6], u_lightSettings[7]);
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vec3 sky = vec3(u_lightSettings[8], u_lightSettings[9], u_lightSettings[10]);
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float hemiIntensity = u_lightSettings[11];
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// diffuse
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float hemiDot = dot(g_normal, u_upVector);
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float hemiDiffuseWeight = 0.5 * hemiDot + 0.5;
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vec3 hemiColor = mix(ground, sky, hemiDiffuseWeight);
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diffuseAccum += hemiIntensity * hemiColor * rgb;
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// sky specular
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vec3 reflectSky = normalize(reflect(u_upVector, g_normal));
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float skyDot = max(dot(reflectSky, toEye), 0.0001);
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float hemiSpecWeight = hemiIntensity * pow(skyDot, specularExponent);
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// ground specular
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vec3 reflectGround = normalize(reflect(-u_upVector, g_normal));
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float groundDot = max(dot(reflectGround, toEye), 0.0001);
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hemiSpecWeight += hemiIntensity * pow(groundDot, specularExponent);
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specularAccum += hemiSpecWeight * specularColor * hemiColor;
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vec3 litColor = diffuseAccum + specularAccum;
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// Apply fresnel reflection.
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float fresnelIntensity = u_lightSettings[15];
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if (0.0 != fresnelIntensity) {
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float fresnel = -dot(toEye, g_normal);
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if (fresnelIntensity < 0.0) {
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fresnelIntensity = abs(fresnelIntensity);
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fresnel = 1.0 - fresnel;
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}
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fresnel = clamp(1.0 - fresnel, 0.0, 1.0);
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litColor = litColor * (1.0 + fresnelIntensity * fresnel);
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}
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// Clamp while preserving hue.
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float maxIntensity = max(litColor.r, max(litColor.g, litColor.b));
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float numCel = u_lightSettings[14];
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if (numCel > 0.0)
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baseColor.rgb = baseColor.rgb * ceil(maxIntensity * numCel) / numCel;
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else
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baseColor.rgb = litColor / max(1.0, maxIntensity);
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return baseColor;
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const applyLighting = `
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+
if (baseColor.a <= 0.0 || !u_surfaceFlags[kSurfaceBitIndex_ApplyLighting])
|
|
24
|
+
return baseColor;
|
|
25
|
+
|
|
26
|
+
// Extract surface properties
|
|
27
|
+
vec3 rgb = baseColor.rgb;
|
|
28
|
+
vec3 toEye = kFrustumType_Perspective == u_frustum.z ? normalize(v_eyeSpace.xyz) : vec3(0.0, 0.0, -1.0);
|
|
29
|
+
|
|
30
|
+
// Extract material properties
|
|
31
|
+
float diffuseWeight = mat_weights.x;
|
|
32
|
+
float specularWeight = mat_weights.y * u_lightSettings[13];
|
|
33
|
+
float specularExponent = mat_specular.a;
|
|
34
|
+
vec3 specularColor = mat_specular.rgb;
|
|
35
|
+
const float ambientWeight = 1.0; // Ignore MicroStation's ambient weights - usually bogus.
|
|
36
|
+
|
|
37
|
+
// Compute directional lights
|
|
38
|
+
const vec3 portraitDir = vec3(-0.7071, 0.0, 0.7071);
|
|
39
|
+
float portraitIntensity = u_lightSettings[12];
|
|
40
|
+
float sunIntensity = u_lightSettings[0];
|
|
41
|
+
|
|
42
|
+
float directionalDiffuseIntensity = 0.0;
|
|
43
|
+
float directionalSpecularIntensity = 0.0;
|
|
44
|
+
computeDirectionalLight(directionalDiffuseIntensity, directionalSpecularIntensity, g_normal, toEye, u_sunDir, sunIntensity, specularExponent);
|
|
45
|
+
computeDirectionalLight(directionalDiffuseIntensity, directionalSpecularIntensity, g_normal ,toEye, portraitDir, portraitIntensity, specularExponent);
|
|
46
|
+
|
|
47
|
+
const float directionalFudge = 0.92; // leftover from old lighting implementation
|
|
48
|
+
vec3 diffuseAccum = directionalDiffuseIntensity * diffuseWeight * rgb * directionalFudge; // directional light is white.
|
|
49
|
+
vec3 specularAccum = directionalSpecularIntensity * specularWeight * specularColor;
|
|
50
|
+
|
|
51
|
+
// Compute ambient light
|
|
52
|
+
float ambientIntensity = u_lightSettings[4];
|
|
53
|
+
vec3 ambientColor = vec3(u_lightSettings[1], u_lightSettings[2], u_lightSettings[3]);
|
|
54
|
+
if (ambientColor.r + ambientColor.g + ambientColor.b == 0.0)
|
|
55
|
+
ambientColor = rgb;
|
|
56
|
+
|
|
57
|
+
diffuseAccum += ambientIntensity * ambientWeight * ambientColor;
|
|
58
|
+
|
|
59
|
+
// Compute hemisphere lights
|
|
60
|
+
vec3 ground = vec3(u_lightSettings[5], u_lightSettings[6], u_lightSettings[7]);
|
|
61
|
+
vec3 sky = vec3(u_lightSettings[8], u_lightSettings[9], u_lightSettings[10]);
|
|
62
|
+
float hemiIntensity = u_lightSettings[11];
|
|
63
|
+
|
|
64
|
+
// diffuse
|
|
65
|
+
float hemiDot = dot(g_normal, u_upVector);
|
|
66
|
+
float hemiDiffuseWeight = 0.5 * hemiDot + 0.5;
|
|
67
|
+
vec3 hemiColor = mix(ground, sky, hemiDiffuseWeight);
|
|
68
|
+
diffuseAccum += hemiIntensity * hemiColor * rgb;
|
|
69
|
+
|
|
70
|
+
// sky specular
|
|
71
|
+
vec3 reflectSky = normalize(reflect(u_upVector, g_normal));
|
|
72
|
+
float skyDot = max(dot(reflectSky, toEye), 0.0001);
|
|
73
|
+
float hemiSpecWeight = hemiIntensity * pow(skyDot, specularExponent);
|
|
74
|
+
|
|
75
|
+
// ground specular
|
|
76
|
+
vec3 reflectGround = normalize(reflect(-u_upVector, g_normal));
|
|
77
|
+
float groundDot = max(dot(reflectGround, toEye), 0.0001);
|
|
78
|
+
hemiSpecWeight += hemiIntensity * pow(groundDot, specularExponent);
|
|
79
|
+
|
|
80
|
+
specularAccum += hemiSpecWeight * specularColor * hemiColor;
|
|
81
|
+
|
|
82
|
+
vec3 litColor = diffuseAccum + specularAccum;
|
|
83
|
+
|
|
84
|
+
// Apply fresnel reflection.
|
|
85
|
+
float fresnelIntensity = u_lightSettings[15];
|
|
86
|
+
if (0.0 != fresnelIntensity) {
|
|
87
|
+
float fresnel = -dot(toEye, g_normal);
|
|
88
|
+
if (fresnelIntensity < 0.0) {
|
|
89
|
+
fresnelIntensity = abs(fresnelIntensity);
|
|
90
|
+
fresnel = 1.0 - fresnel;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
fresnel = clamp(1.0 - fresnel, 0.0, 1.0);
|
|
94
|
+
litColor = litColor * (1.0 + fresnelIntensity * fresnel);
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
// Clamp while preserving hue.
|
|
98
|
+
float maxIntensity = max(litColor.r, max(litColor.g, litColor.b));
|
|
99
|
+
float numCel = u_lightSettings[14];
|
|
100
|
+
if (numCel > 0.0)
|
|
101
|
+
baseColor.rgb = baseColor.rgb * ceil(maxIntensity * numCel) / numCel;
|
|
102
|
+
else
|
|
103
|
+
baseColor.rgb = litColor / max(1.0, maxIntensity);
|
|
104
|
+
|
|
105
|
+
return baseColor;
|
|
106
106
|
`;
|
|
107
107
|
/** NB: addMaterial() sets up the mat_* variables used by applyLighting.
|
|
108
108
|
* @internal
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Lighting.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/Lighting.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAGH,qCAAsC;AAEtC,MAAM,0BAA0B,GAAG;;;;;;;;CAQlC,CAAC;AAEF,oCAAoC;AACpC,MAAM,aAAa,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoFrB,CAAC;AAEF;;GAEG;AACH,SAAgB,WAAW,CAAC,OAAuB;IACjD,IAAA,mBAAU,EAAC,OAAO,CAAC,CAAC;IAEpB,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAE1B,IAAI,CAAC,WAAW,CAAC,0BAA0B,CAAC,CAAC;IAC7C,IAAI,CAAC,GAAG,gDAAwC,aAAa,CAAC,CAAC;IAE/D,IAAI,CAAC,UAAU,CAAC,UAAU,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACtD,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACrD,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;QACnD,CAAC,CAAC,CAAC;IACL,CAAC,iCAAyB,CAAC;IAE3B,IAAI,CAAC,UAAU,CAAC,qBAAqB,8BAAsB,CAAC,IAAI,EAAE,EAAE;QAClE,IAAI,CAAC,iBAAiB,CAAC,oBAAoB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC/D,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC9C,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,YAAY,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACxD,IAAI,CAAC,iBAAiB,CAAC,YAAY,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACvD,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QACvD,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAzBD,kCAyBC","sourcesContent":["/*---------------------------------------------------------------------------------------------\
|
|
1
|
+
{"version":3,"file":"Lighting.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/Lighting.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAGH,qCAAsC;AAEtC,MAAM,0BAA0B,GAAG;;;;;;;;CAQlC,CAAC;AAEF,oCAAoC;AACpC,MAAM,aAAa,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoFrB,CAAC;AAEF;;GAEG;AACH,SAAgB,WAAW,CAAC,OAAuB;IACjD,IAAA,mBAAU,EAAC,OAAO,CAAC,CAAC;IAEpB,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAE1B,IAAI,CAAC,WAAW,CAAC,0BAA0B,CAAC,CAAC;IAC7C,IAAI,CAAC,GAAG,gDAAwC,aAAa,CAAC,CAAC;IAE/D,IAAI,CAAC,UAAU,CAAC,UAAU,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACtD,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACrD,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;QACnD,CAAC,CAAC,CAAC;IACL,CAAC,iCAAyB,CAAC;IAE3B,IAAI,CAAC,UAAU,CAAC,qBAAqB,8BAAsB,CAAC,IAAI,EAAE,EAAE;QAClE,IAAI,CAAC,iBAAiB,CAAC,oBAAoB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC/D,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC9C,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,YAAY,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACxD,IAAI,CAAC,iBAAiB,CAAC,YAAY,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACvD,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QACvD,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAzBD,kCAyBC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { FragmentShaderComponent, ProgramBuilder, VariablePrecision, VariableType } from \"../ShaderBuilder\";\nimport { addFrustum } from \"./Common\";\n\nconst computeDirectionalLighting = `\nvoid computeDirectionalLight (inout float diffuse, inout float specular, vec3 normal, vec3 toEye, vec3 lightDir, float lightIntensity, float specularExponent) {\n diffuse += lightIntensity * max(dot(normal, lightDir), 0.0);\n vec3 toReflectedLight = normalize(reflect(lightDir, normal));\n float specularDot = max(dot(toReflectedLight, toEye), 0.0001);\n // NB: If specularDot and specularExponent are both zero, 0^0 done below can return NaN. Must make sure specularDot is larger than zero (hence 0.0001 or greater, as ensured above).\n specular += lightIntensity * pow(specularDot, specularExponent);\n}\n`;\n\n// mat_weights: x=diffuse y=specular\nconst applyLighting = `\n if (baseColor.a <= 0.0 || !u_surfaceFlags[kSurfaceBitIndex_ApplyLighting])\n return baseColor;\n\n // Extract surface properties\n vec3 rgb = baseColor.rgb;\n vec3 toEye = kFrustumType_Perspective == u_frustum.z ? normalize(v_eyeSpace.xyz) : vec3(0.0, 0.0, -1.0);\n\n // Extract material properties\n float diffuseWeight = mat_weights.x;\n float specularWeight = mat_weights.y * u_lightSettings[13];\n float specularExponent = mat_specular.a;\n vec3 specularColor = mat_specular.rgb;\n const float ambientWeight = 1.0; // Ignore MicroStation's ambient weights - usually bogus.\n\n // Compute directional lights\n const vec3 portraitDir = vec3(-0.7071, 0.0, 0.7071);\n float portraitIntensity = u_lightSettings[12];\n float sunIntensity = u_lightSettings[0];\n\n float directionalDiffuseIntensity = 0.0;\n float directionalSpecularIntensity = 0.0;\n computeDirectionalLight(directionalDiffuseIntensity, directionalSpecularIntensity, g_normal, toEye, u_sunDir, sunIntensity, specularExponent);\n computeDirectionalLight(directionalDiffuseIntensity, directionalSpecularIntensity, g_normal ,toEye, portraitDir, portraitIntensity, specularExponent);\n\n const float directionalFudge = 0.92; // leftover from old lighting implementation\n vec3 diffuseAccum = directionalDiffuseIntensity * diffuseWeight * rgb * directionalFudge; // directional light is white.\n vec3 specularAccum = directionalSpecularIntensity * specularWeight * specularColor;\n\n // Compute ambient light\n float ambientIntensity = u_lightSettings[4];\n vec3 ambientColor = vec3(u_lightSettings[1], u_lightSettings[2], u_lightSettings[3]);\n if (ambientColor.r + ambientColor.g + ambientColor.b == 0.0)\n ambientColor = rgb;\n\n diffuseAccum += ambientIntensity * ambientWeight * ambientColor;\n\n // Compute hemisphere lights\n vec3 ground = vec3(u_lightSettings[5], u_lightSettings[6], u_lightSettings[7]);\n vec3 sky = vec3(u_lightSettings[8], u_lightSettings[9], u_lightSettings[10]);\n float hemiIntensity = u_lightSettings[11];\n\n // diffuse\n float hemiDot = dot(g_normal, u_upVector);\n float hemiDiffuseWeight = 0.5 * hemiDot + 0.5;\n vec3 hemiColor = mix(ground, sky, hemiDiffuseWeight);\n diffuseAccum += hemiIntensity * hemiColor * rgb;\n\n // sky specular\n vec3 reflectSky = normalize(reflect(u_upVector, g_normal));\n float skyDot = max(dot(reflectSky, toEye), 0.0001);\n float hemiSpecWeight = hemiIntensity * pow(skyDot, specularExponent);\n\n // ground specular\n vec3 reflectGround = normalize(reflect(-u_upVector, g_normal));\n float groundDot = max(dot(reflectGround, toEye), 0.0001);\n hemiSpecWeight += hemiIntensity * pow(groundDot, specularExponent);\n\n specularAccum += hemiSpecWeight * specularColor * hemiColor;\n\n vec3 litColor = diffuseAccum + specularAccum;\n\n // Apply fresnel reflection.\n float fresnelIntensity = u_lightSettings[15];\n if (0.0 != fresnelIntensity) {\n float fresnel = -dot(toEye, g_normal);\n if (fresnelIntensity < 0.0) {\n fresnelIntensity = abs(fresnelIntensity);\n fresnel = 1.0 - fresnel;\n }\n\n fresnel = clamp(1.0 - fresnel, 0.0, 1.0);\n litColor = litColor * (1.0 + fresnelIntensity * fresnel);\n }\n\n // Clamp while preserving hue.\n float maxIntensity = max(litColor.r, max(litColor.g, litColor.b));\n float numCel = u_lightSettings[14];\n if (numCel > 0.0)\n baseColor.rgb = baseColor.rgb * ceil(maxIntensity * numCel) / numCel;\n else\n baseColor.rgb = litColor / max(1.0, maxIntensity);\n\n return baseColor;\n`;\n\n/** NB: addMaterial() sets up the mat_* variables used by applyLighting.\n * @internal\n */\nexport function addLighting(builder: ProgramBuilder) {\n addFrustum(builder);\n\n const frag = builder.frag;\n\n frag.addFunction(computeDirectionalLighting);\n frag.set(FragmentShaderComponent.ApplyLighting, applyLighting);\n\n frag.addUniform(\"u_sunDir\", VariableType.Vec3, (prog) => {\n prog.addProgramUniform(\"u_sunDir\", (uniform, params) => {\n params.target.uniforms.bindSunDirection(uniform);\n });\n }, VariablePrecision.High);\n\n frag.addUniform(\"u_lightSettings[16]\", VariableType.Float, (prog) => {\n prog.addProgramUniform(\"u_lightSettings[0]\", (uniform, params) => {\n params.target.uniforms.lights.bind(uniform);\n });\n });\n\n frag.addUniform(\"u_upVector\", VariableType.Vec3, (prog) => {\n prog.addProgramUniform(\"u_upVector\", (uniform, params) => {\n params.target.uniforms.frustum.bindUpVector(uniform);\n });\n });\n}\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"LogarithmicDepthBuffer.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/LogarithmicDepthBuffer.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAE7C,sCAAmC;AACnC,qCAAuC;AAEvC,6DAA6D;AAC7D,wJAAwJ;AACxJ,qFAAqF;AACrF,MAAM,aAAa,GAAG,+FAA+F,CAAC;AAEtH,gBAAgB;AAChB,SAAgB,WAAW,CAAC,OAAuB;IACjD,IAAA,qBAAM,EAAC,eAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,CAAC;IAE3C,IAAA,oBAAW,EAAC,OAAO,CAAC,CAAC;IAErB,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,UAAU,CAAC,QAAQ,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACpD,IAAI,CAAC,iBAAiB,CAAC,QAAQ,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACnD,OAAO,CAAC,aAAa,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC7D,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,GAAG,iDAAwC,aAAa,CAAC,CAAC;AACjE,CAAC;AAbD,kCAaC","sourcesContent":["/*---------------------------------------------------------------------------------------------\
|
|
1
|
+
{"version":3,"file":"LogarithmicDepthBuffer.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/LogarithmicDepthBuffer.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAE7C,sCAAmC;AACnC,qCAAuC;AAEvC,6DAA6D;AAC7D,wJAAwJ;AACxJ,qFAAqF;AACrF,MAAM,aAAa,GAAG,+FAA+F,CAAC;AAEtH,gBAAgB;AAChB,SAAgB,WAAW,CAAC,OAAuB;IACjD,IAAA,qBAAM,EAAC,eAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,CAAC;IAE3C,IAAA,oBAAW,EAAC,OAAO,CAAC,CAAC;IAErB,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,UAAU,CAAC,QAAQ,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACpD,IAAI,CAAC,iBAAiB,CAAC,QAAQ,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACnD,OAAO,CAAC,aAAa,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC7D,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,GAAG,iDAAwC,aAAa,CAAC,CAAC;AACjE,CAAC;AAbD,kCAaC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { FragmentShaderComponent, ProgramBuilder, VariableType } from \"../ShaderBuilder\";\nimport { System } from \"../System\";\nimport { addEyeSpace } from \"./Common\";\n\n// Based on http://tulrich.com/geekstuff/log_depth_buffer.txt\n// Previously attempted to adjust z in vertex shader along the lines of https://outerra.blogspot.com/2013/07/logarithmic-depth-buffer-optimizations.html\n// - but interpolation along triangles intersecting the near plane was far too wonky.\nconst finalizeDepth = \"return 0.0 == u_logZ.x ? -v_eyeSpace.z / u_logZ.y : log(-v_eyeSpace.z * u_logZ.x) / u_logZ.y;\";\n\n/** @internal */\nexport function addLogDepth(builder: ProgramBuilder): void {\n assert(System.instance.supportsLogZBuffer);\n\n addEyeSpace(builder);\n\n const frag = builder.frag;\n frag.addUniform(\"u_logZ\", VariableType.Vec2, (prog) => {\n prog.addProgramUniform(\"u_logZ\", (uniform, params) => {\n uniform.setUniform2fv(params.target.uniforms.frustum.logZ);\n });\n });\n\n frag.set(FragmentShaderComponent.FinalizeDepth, finalizeDepth);\n}\n"]}
|
|
@@ -8,27 +8,27 @@
|
|
|
8
8
|
*/
|
|
9
9
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
10
10
|
exports.addLookupTable = void 0;
|
|
11
|
-
const computeLUTCoords = `
|
|
12
|
-
vec2 computeLUTCoords(float index, vec2 dimensions, vec2 center, float mult) {
|
|
13
|
-
float baseIndex = index*mult;
|
|
14
|
-
|
|
15
|
-
// Fix precision issues wherein mod(x,y) => y instead of 0 when x is multiple of y...
|
|
16
|
-
float epsilon = 0.5 / dimensions.x;
|
|
17
|
-
float yId = floor(baseIndex / dimensions.x + epsilon);
|
|
18
|
-
float xId = baseIndex - dimensions.x * yId; // replaces mod()...
|
|
19
|
-
|
|
20
|
-
return center + vec2(xId/dimensions.x, yId/dimensions.y);
|
|
21
|
-
}
|
|
11
|
+
const computeLUTCoords = `
|
|
12
|
+
vec2 computeLUTCoords(float index, vec2 dimensions, vec2 center, float mult) {
|
|
13
|
+
float baseIndex = index*mult;
|
|
14
|
+
|
|
15
|
+
// Fix precision issues wherein mod(x,y) => y instead of 0 when x is multiple of y...
|
|
16
|
+
float epsilon = 0.5 / dimensions.x;
|
|
17
|
+
float yId = floor(baseIndex / dimensions.x + epsilon);
|
|
18
|
+
float xId = baseIndex - dimensions.x * yId; // replaces mod()...
|
|
19
|
+
|
|
20
|
+
return center + vec2(xId/dimensions.x, yId/dimensions.y);
|
|
21
|
+
}
|
|
22
22
|
`;
|
|
23
|
-
const computeCoordsTemplate = `
|
|
24
|
-
vec2 compute_{LUTNAME}_coords(float index) {
|
|
25
|
-
return computeLUTCoords(index, u_{LUTNAME}Params.xy, g_{LUTNAME}_center, {MULT});
|
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-
}
|
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23
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+
const computeCoordsTemplate = `
|
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24
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+
vec2 compute_{LUTNAME}_coords(float index) {
|
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25
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+
return computeLUTCoords(index, u_{LUTNAME}Params.xy, g_{LUTNAME}_center, {MULT});
|
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26
|
+
}
|
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27
27
|
`;
|
|
28
|
-
const initializerTemplate = `
|
|
29
|
-
{LUTSTEPX} = 1.0 / {LUTPARAMS}.x;
|
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30
|
-
float {LUTSTEPY} = 1.0 / {LUTPARAMS}.y;
|
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31
|
-
{LUTCENTER} = vec2(0.5*{LUTSTEPX}, 0.5*{LUTSTEPY});
|
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28
|
+
const initializerTemplate = `
|
|
29
|
+
{LUTSTEPX} = 1.0 / {LUTPARAMS}.x;
|
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30
|
+
float {LUTSTEPY} = 1.0 / {LUTPARAMS}.y;
|
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31
|
+
{LUTCENTER} = vec2(0.5*{LUTSTEPX}, 0.5*{LUTSTEPY});
|
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32
32
|
`;
|
|
33
33
|
/** Add support for a lookup table to the vertex shader. Returns the code used to initialize the global variables.
|
|
34
34
|
* @internal
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"LookupTable.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/LookupTable.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAIH,MAAM,gBAAgB,GAAG;;;;;;;;;;;CAWxB,CAAC;AAEF,MAAM,qBAAqB,GAAG;;;;CAI7B,CAAC;AAEF,MAAM,mBAAmB,GAAG;;;;CAI3B,CAAC;AAEF;;GAEG;AACH,SAAgB,cAAc,CAAC,EAAuB,EAAE,OAAe,EAAE,OAAe,KAAK,EAAE,cAAc,GAAG,IAAI;IAClH,EAAE,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC;IAEjC,MAAM,QAAQ,GAAG,KAAK,OAAO,QAAQ,CAAC;IACtC,MAAM,QAAQ,GAAG,GAAG,OAAO,QAAQ,CAAC;IACpC,MAAM,SAAS,GAAG,KAAK,OAAO,SAAS,CAAC;IACxC,MAAM,SAAS,GAAG,KAAK,OAAO,QAAQ,CAAC;IAEvC,EAAE,CAAC,SAAS,CAAC,QAAQ,6BAAqB,CAAC;IAC3C,EAAE,CAAC,SAAS,CAAC,SAAS,4BAAoB,CAAC;IAE3C,IAAI,mBAAmB,GAAG,mBAAmB,CAAC;IAC9C,mBAAmB,GAAG,mBAAmB,CAAC,OAAO,CAAC,aAAa,EAAE,QAAQ,CAAC,CAAC;IAC3E,mBAAmB,GAAG,mBAAmB,CAAC,OAAO,CAAC,aAAa,EAAE,QAAQ,CAAC,CAAC;IAC3E,mBAAmB,GAAG,mBAAmB,CAAC,OAAO,CAAC,cAAc,EAAE,SAAS,CAAC,CAAC;IAC7E,mBAAmB,GAAG,mBAAmB,CAAC,OAAO,CAAC,cAAc,EAAE,SAAS,CAAC,CAAC;IAC7E,IAAI,cAAc;QAChB,EAAE,CAAC,cAAc,CAAC,mBAAmB,CAAC,CAAC;IAEzC,IAAI,qBAAqB,GAAG,qBAAqB,CAAC;IAClD,qBAAqB,GAAG,qBAAqB,CAAC,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC;IAC7E,qBAAqB,GAAG,qBAAqB,CAAC,OAAO,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;IACvE,EAAE,CAAC,WAAW,CAAC,qBAAqB,CAAC,CAAC;IAEtC,OAAO,mBAAmB,CAAC;AAC7B,CAAC;AAzBD,wCAyBC","sourcesContent":["/*---------------------------------------------------------------------------------------------\
|
|
1
|
+
{"version":3,"file":"LookupTable.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/LookupTable.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAIH,MAAM,gBAAgB,GAAG;;;;;;;;;;;CAWxB,CAAC;AAEF,MAAM,qBAAqB,GAAG;;;;CAI7B,CAAC;AAEF,MAAM,mBAAmB,GAAG;;;;CAI3B,CAAC;AAEF;;GAEG;AACH,SAAgB,cAAc,CAAC,EAAuB,EAAE,OAAe,EAAE,OAAe,KAAK,EAAE,cAAc,GAAG,IAAI;IAClH,EAAE,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC;IAEjC,MAAM,QAAQ,GAAG,KAAK,OAAO,QAAQ,CAAC;IACtC,MAAM,QAAQ,GAAG,GAAG,OAAO,QAAQ,CAAC;IACpC,MAAM,SAAS,GAAG,KAAK,OAAO,SAAS,CAAC;IACxC,MAAM,SAAS,GAAG,KAAK,OAAO,QAAQ,CAAC;IAEvC,EAAE,CAAC,SAAS,CAAC,QAAQ,6BAAqB,CAAC;IAC3C,EAAE,CAAC,SAAS,CAAC,SAAS,4BAAoB,CAAC;IAE3C,IAAI,mBAAmB,GAAG,mBAAmB,CAAC;IAC9C,mBAAmB,GAAG,mBAAmB,CAAC,OAAO,CAAC,aAAa,EAAE,QAAQ,CAAC,CAAC;IAC3E,mBAAmB,GAAG,mBAAmB,CAAC,OAAO,CAAC,aAAa,EAAE,QAAQ,CAAC,CAAC;IAC3E,mBAAmB,GAAG,mBAAmB,CAAC,OAAO,CAAC,cAAc,EAAE,SAAS,CAAC,CAAC;IAC7E,mBAAmB,GAAG,mBAAmB,CAAC,OAAO,CAAC,cAAc,EAAE,SAAS,CAAC,CAAC;IAC7E,IAAI,cAAc;QAChB,EAAE,CAAC,cAAc,CAAC,mBAAmB,CAAC,CAAC;IAEzC,IAAI,qBAAqB,GAAG,qBAAqB,CAAC;IAClD,qBAAqB,GAAG,qBAAqB,CAAC,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC;IAC7E,qBAAqB,GAAG,qBAAqB,CAAC,OAAO,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;IACvE,EAAE,CAAC,WAAW,CAAC,qBAAqB,CAAC,CAAC;IAEtC,OAAO,mBAAmB,CAAC;AAC7B,CAAC;AAzBD,wCAyBC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { VariableType, VertexShaderBuilder } from \"../ShaderBuilder\";\n\nconst computeLUTCoords = `\nvec2 computeLUTCoords(float index, vec2 dimensions, vec2 center, float mult) {\n float baseIndex = index*mult;\n\n // Fix precision issues wherein mod(x,y) => y instead of 0 when x is multiple of y...\n float epsilon = 0.5 / dimensions.x;\n float yId = floor(baseIndex / dimensions.x + epsilon);\n float xId = baseIndex - dimensions.x * yId; // replaces mod()...\n\n return center + vec2(xId/dimensions.x, yId/dimensions.y);\n}\n`;\n\nconst computeCoordsTemplate = `\nvec2 compute_{LUTNAME}_coords(float index) {\n return computeLUTCoords(index, u_{LUTNAME}Params.xy, g_{LUTNAME}_center, {MULT});\n}\n`;\n\nconst initializerTemplate = `\n {LUTSTEPX} = 1.0 / {LUTPARAMS}.x;\n float {LUTSTEPY} = 1.0 / {LUTPARAMS}.y;\n {LUTCENTER} = vec2(0.5*{LUTSTEPX}, 0.5*{LUTSTEPY});\n`;\n\n/** Add support for a lookup table to the vertex shader. Returns the code used to initialize the global variables.\n * @internal\n */\nexport function addLookupTable(sb: VertexShaderBuilder, lutName: string, mult: string = \"1.0\", addInitializer = true): string {\n sb.addFunction(computeLUTCoords);\n\n const lutStepX = `g_${lutName}_stepX`;\n const lutStepY = `${lutName}_stepY`;\n const lutCenter = `g_${lutName}_center`;\n const lutParams = `u_${lutName}Params`;\n\n sb.addGlobal(lutStepX, VariableType.Float);\n sb.addGlobal(lutCenter, VariableType.Vec2);\n\n let initializerSpecific = initializerTemplate;\n initializerSpecific = initializerSpecific.replace(/{LUTSTEPX}/g, lutStepX);\n initializerSpecific = initializerSpecific.replace(/{LUTSTEPY}/g, lutStepY);\n initializerSpecific = initializerSpecific.replace(/{LUTCENTER}/g, lutCenter);\n initializerSpecific = initializerSpecific.replace(/{LUTPARAMS}/g, lutParams);\n if (addInitializer)\n sb.addInitializer(initializerSpecific);\n\n let computeCoordsSpecific = computeCoordsTemplate;\n computeCoordsSpecific = computeCoordsSpecific.replace(/{LUTNAME}/g, lutName);\n computeCoordsSpecific = computeCoordsSpecific.replace(/{MULT}/g, mult);\n sb.addFunction(computeCoordsSpecific);\n\n return initializerSpecific;\n}\n"]}
|
|
@@ -9,20 +9,20 @@
|
|
|
9
9
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
10
10
|
exports.addSurfaceMonochrome = exports.addUnlitMonochrome = void 0;
|
|
11
11
|
const core_common_1 = require("@itwin/core-common");
|
|
12
|
-
const applyUnlitMonochromeColor = `
|
|
13
|
-
vec4 monoColor = vec4(u_monoRgb, baseColor.a);
|
|
14
|
-
return u_shaderFlags[kShaderBit_Monochrome] ? monoColor : baseColor;
|
|
12
|
+
const applyUnlitMonochromeColor = `
|
|
13
|
+
vec4 monoColor = vec4(u_monoRgb, baseColor.a);
|
|
14
|
+
return u_shaderFlags[kShaderBit_Monochrome] ? monoColor : baseColor;
|
|
15
15
|
`;
|
|
16
|
-
const applySurfaceMonochromeColor = `
|
|
17
|
-
vec4 monoColor = vec4(u_monoRgb, baseColor.a);
|
|
18
|
-
if (1.0 == u_mixMonoColor) {
|
|
19
|
-
vec3 rgb = baseColor.rgb;
|
|
20
|
-
rgb = vec3(dot(rgb, vec3(.222, .707, .071)));
|
|
21
|
-
rgb *= u_monoRgb;
|
|
22
|
-
monoColor.rgb = rgb;
|
|
23
|
-
}
|
|
24
|
-
|
|
25
|
-
return u_shaderFlags[kShaderBit_Monochrome] ? monoColor : baseColor;
|
|
16
|
+
const applySurfaceMonochromeColor = `
|
|
17
|
+
vec4 monoColor = vec4(u_monoRgb, baseColor.a);
|
|
18
|
+
if (1.0 == u_mixMonoColor) {
|
|
19
|
+
vec3 rgb = baseColor.rgb;
|
|
20
|
+
rgb = vec3(dot(rgb, vec3(.222, .707, .071)));
|
|
21
|
+
rgb *= u_monoRgb;
|
|
22
|
+
monoColor.rgb = rgb;
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
return u_shaderFlags[kShaderBit_Monochrome] ? monoColor : baseColor;
|
|
26
26
|
`;
|
|
27
27
|
function addMonoRgb(frag) {
|
|
28
28
|
frag.addUniform("u_monoRgb", 4 /* VariableType.Vec3 */, (prog) => {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Monochrome.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/Monochrome.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,oDAAoD;AAGpD,MAAM,yBAAyB,GAAG;;;CAGjC,CAAC;AAEF,MAAM,2BAA2B,GAAG;;;;;;;;;;CAUnC,CAAC;AAEF,SAAS,UAAU,CAAC,IAA2B;IAC7C,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACvD,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAC1D,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAED,gBAAgB;AAChB,SAAgB,kBAAkB,CAAC,IAA2B;IAC5D,UAAU,CAAC,IAAI,CAAC,CAAC;IACjB,IAAI,CAAC,GAAG,kDAA0C,yBAAyB,CAAC,CAAC;AAC/E,CAAC;AAHD,gDAGC;AAED,gBAAgB;AAChB,SAAgB,oBAAoB,CAAC,IAA2B;IAC9D,UAAU,CAAC,IAAI,CAAC,CAAC;IACjB,IAAI,CAAC,UAAU,CAAC,gBAAgB,8BAAsB,CAAC,IAAI,EAAE,EAAE;QAC7D,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,OAAO,CAAC,YAAY,CAAC,4BAAc,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,IAAI,MAAM,CAAC,QAAQ,CAAC,sBAAsB,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACzJ,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,GAAG,kDAA0C,2BAA2B,CAAC,CAAC;AACjF,CAAC;AATD,oDASC","sourcesContent":["/*---------------------------------------------------------------------------------------------\
|
|
1
|
+
{"version":3,"file":"Monochrome.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/Monochrome.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,oDAAoD;AAGpD,MAAM,yBAAyB,GAAG;;;CAGjC,CAAC;AAEF,MAAM,2BAA2B,GAAG;;;;;;;;;;CAUnC,CAAC;AAEF,SAAS,UAAU,CAAC,IAA2B;IAC7C,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACvD,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAC1D,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAED,gBAAgB;AAChB,SAAgB,kBAAkB,CAAC,IAA2B;IAC5D,UAAU,CAAC,IAAI,CAAC,CAAC;IACjB,IAAI,CAAC,GAAG,kDAA0C,yBAAyB,CAAC,CAAC;AAC/E,CAAC;AAHD,gDAGC;AAED,gBAAgB;AAChB,SAAgB,oBAAoB,CAAC,IAA2B;IAC9D,UAAU,CAAC,IAAI,CAAC,CAAC;IACjB,IAAI,CAAC,UAAU,CAAC,gBAAgB,8BAAsB,CAAC,IAAI,EAAE,EAAE;QAC7D,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,OAAO,CAAC,YAAY,CAAC,4BAAc,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,IAAI,MAAM,CAAC,QAAQ,CAAC,sBAAsB,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACzJ,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,GAAG,kDAA0C,2BAA2B,CAAC,CAAC;AACjF,CAAC;AATD,oDASC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { MonochromeMode } from \"@itwin/core-common\";\nimport { FragmentShaderBuilder, FragmentShaderComponent, VariableType } from \"../ShaderBuilder\";\n\nconst applyUnlitMonochromeColor = `\n vec4 monoColor = vec4(u_monoRgb, baseColor.a);\n return u_shaderFlags[kShaderBit_Monochrome] ? monoColor : baseColor;\n`;\n\nconst applySurfaceMonochromeColor = `\n vec4 monoColor = vec4(u_monoRgb, baseColor.a);\n if (1.0 == u_mixMonoColor) {\n vec3 rgb = baseColor.rgb;\n rgb = vec3(dot(rgb, vec3(.222, .707, .071)));\n rgb *= u_monoRgb;\n monoColor.rgb = rgb;\n }\n\n return u_shaderFlags[kShaderBit_Monochrome] ? monoColor : baseColor;\n`;\n\nfunction addMonoRgb(frag: FragmentShaderBuilder): void {\n frag.addUniform(\"u_monoRgb\", VariableType.Vec3, (prog) => {\n prog.addProgramUniform(\"u_monoRgb\", (uniform, params) => {\n params.target.uniforms.style.bindMonochromeRgb(uniform);\n });\n });\n}\n\n/** @internal */\nexport function addUnlitMonochrome(frag: FragmentShaderBuilder): void {\n addMonoRgb(frag);\n frag.set(FragmentShaderComponent.ApplyMonochrome, applyUnlitMonochromeColor);\n}\n\n/** @internal */\nexport function addSurfaceMonochrome(frag: FragmentShaderBuilder): void {\n addMonoRgb(frag);\n frag.addUniform(\"u_mixMonoColor\", VariableType.Float, (prog) => {\n prog.addGraphicUniform(\"u_mixMonoColor\", (uniform, params) => {\n uniform.setUniform1f(MonochromeMode.Scaled === params.target.plan.monochromeMode && params.geometry.wantMixMonochromeColor(params.target) ? 1.0 : 0.0);\n });\n });\n\n frag.set(FragmentShaderComponent.ApplyMonochrome, applySurfaceMonochromeColor);\n}\n"]}
|