@itwin/core-frontend 4.0.0-dev.4 → 4.0.0-dev.41

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (606) hide show
  1. package/CHANGELOG.md +67 -37
  2. package/lib/cjs/AccuDraw.js +1 -1
  3. package/lib/cjs/AccuDraw.js.map +1 -1
  4. package/lib/cjs/AccuSnap.js +3 -3
  5. package/lib/cjs/AccuSnap.js.map +1 -1
  6. package/lib/cjs/BriefcaseConnection.js +9 -11
  7. package/lib/cjs/BriefcaseConnection.js.map +1 -1
  8. package/lib/cjs/DisplayStyleState.js +8 -12
  9. package/lib/cjs/DisplayStyleState.js.map +1 -1
  10. package/lib/cjs/DrawingViewState.js +4 -6
  11. package/lib/cjs/DrawingViewState.js.map +1 -1
  12. package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
  13. package/lib/cjs/ElementLocateManager.js +2 -0
  14. package/lib/cjs/ElementLocateManager.js.map +1 -1
  15. package/lib/cjs/EnvironmentDecorations.js +2 -3
  16. package/lib/cjs/EnvironmentDecorations.js.map +1 -1
  17. package/lib/cjs/FlashSettings.js +3 -4
  18. package/lib/cjs/FlashSettings.js.map +1 -1
  19. package/lib/cjs/GeoServices.d.ts +57 -5
  20. package/lib/cjs/GeoServices.d.ts.map +1 -1
  21. package/lib/cjs/GeoServices.js +180 -155
  22. package/lib/cjs/GeoServices.js.map +1 -1
  23. package/lib/cjs/IModelApp.d.ts +1 -3
  24. package/lib/cjs/IModelApp.d.ts.map +1 -1
  25. package/lib/cjs/IModelApp.js +20 -24
  26. package/lib/cjs/IModelApp.js.map +1 -1
  27. package/lib/cjs/IModelConnection.d.ts +1 -1
  28. package/lib/cjs/IModelConnection.js +2 -2
  29. package/lib/cjs/IModelConnection.js.map +1 -1
  30. package/lib/cjs/IpcApp.js +1 -1
  31. package/lib/cjs/IpcApp.js.map +1 -1
  32. package/lib/cjs/LocalhostIpcApp.js +3 -4
  33. package/lib/cjs/LocalhostIpcApp.js.map +1 -1
  34. package/lib/cjs/ModelState.js +2 -3
  35. package/lib/cjs/ModelState.js.map +1 -1
  36. package/lib/cjs/NativeApp.d.ts +1 -1
  37. package/lib/cjs/NativeApp.js +4 -7
  38. package/lib/cjs/NativeApp.js.map +1 -1
  39. package/lib/cjs/NoRenderApp.d.ts +11 -4
  40. package/lib/cjs/NoRenderApp.d.ts.map +1 -1
  41. package/lib/cjs/NoRenderApp.js +14 -8
  42. package/lib/cjs/NoRenderApp.js.map +1 -1
  43. package/lib/cjs/PlanarClipMaskState.js +1 -1
  44. package/lib/cjs/PlanarClipMaskState.js.map +1 -1
  45. package/lib/cjs/RealityDataSourceContextShareImpl.js +2 -4
  46. package/lib/cjs/RealityDataSourceContextShareImpl.js.map +1 -1
  47. package/lib/cjs/SelectionSet.d.ts +0 -1
  48. package/lib/cjs/SelectionSet.d.ts.map +1 -1
  49. package/lib/cjs/SelectionSet.js +0 -1
  50. package/lib/cjs/SelectionSet.js.map +1 -1
  51. package/lib/cjs/SheetViewState.js +15 -23
  52. package/lib/cjs/SheetViewState.js.map +1 -1
  53. package/lib/cjs/Tiles.js +2 -2
  54. package/lib/cjs/Tiles.js.map +1 -1
  55. package/lib/cjs/ViewContext.js +1 -1
  56. package/lib/cjs/ViewContext.js.map +1 -1
  57. package/lib/cjs/ViewCreator2d.js +4 -5
  58. package/lib/cjs/ViewCreator2d.js.map +1 -1
  59. package/lib/cjs/ViewCreator3d.js +5 -5
  60. package/lib/cjs/ViewCreator3d.js.map +1 -1
  61. package/lib/cjs/ViewRect.d.ts +1 -1
  62. package/lib/cjs/ViewRect.d.ts.map +1 -1
  63. package/lib/cjs/ViewRect.js +1 -1
  64. package/lib/cjs/ViewRect.js.map +1 -1
  65. package/lib/cjs/ViewState.js +17 -24
  66. package/lib/cjs/ViewState.js.map +1 -1
  67. package/lib/cjs/Viewport.js +23 -33
  68. package/lib/cjs/Viewport.js.map +1 -1
  69. package/lib/cjs/extension/ExtensionImpl.js +1 -1
  70. package/lib/cjs/extension/ExtensionImpl.js.map +1 -1
  71. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js +2 -3
  72. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
  73. package/lib/cjs/quantity-formatting/QuantityFormatter.js +7 -9
  74. package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
  75. package/lib/cjs/render/FeatureSymbology.js +1 -2
  76. package/lib/cjs/render/FeatureSymbology.js.map +1 -1
  77. package/lib/cjs/render/GraphicBuilder.js +7 -9
  78. package/lib/cjs/render/GraphicBuilder.js.map +1 -1
  79. package/lib/cjs/render/MockRender.js +1 -2
  80. package/lib/cjs/render/MockRender.js.map +1 -1
  81. package/lib/cjs/render/ParticleCollectionBuilder.js +2 -3
  82. package/lib/cjs/render/ParticleCollectionBuilder.js.map +1 -1
  83. package/lib/cjs/render/RealityMeshParams.d.ts +2 -2
  84. package/lib/cjs/render/RealityMeshParams.d.ts.map +1 -1
  85. package/lib/cjs/render/RealityMeshParams.js +8 -11
  86. package/lib/cjs/render/RealityMeshParams.js.map +1 -1
  87. package/lib/cjs/render/RenderPlan.js +1 -1
  88. package/lib/cjs/render/RenderPlan.js.map +1 -1
  89. package/lib/cjs/render/RenderSystem.js +1 -2
  90. package/lib/cjs/render/RenderSystem.js.map +1 -1
  91. package/lib/cjs/render/VisibleFeature.js +2 -4
  92. package/lib/cjs/render/VisibleFeature.js.map +1 -1
  93. package/lib/cjs/render/primitives/AuxChannelTable.js +6 -9
  94. package/lib/cjs/render/primitives/AuxChannelTable.js.map +1 -1
  95. package/lib/cjs/render/primitives/EdgeParams.js +6 -7
  96. package/lib/cjs/render/primitives/EdgeParams.js.map +1 -1
  97. package/lib/cjs/render/primitives/PolylineParams.js +2 -3
  98. package/lib/cjs/render/primitives/PolylineParams.js.map +1 -1
  99. package/lib/cjs/render/primitives/VertexKey.js +1 -1
  100. package/lib/cjs/render/primitives/VertexKey.js.map +1 -1
  101. package/lib/cjs/render/primitives/VertexTable.js +1 -1
  102. package/lib/cjs/render/primitives/VertexTable.js.map +1 -1
  103. package/lib/cjs/render/primitives/VertexTableSplitter.js +6 -8
  104. package/lib/cjs/render/primitives/VertexTableSplitter.js.map +1 -1
  105. package/lib/cjs/render/primitives/geometry/GeometryAccumulator.js +9 -11
  106. package/lib/cjs/render/primitives/geometry/GeometryAccumulator.js.map +1 -1
  107. package/lib/cjs/render/primitives/geometry/GeometryListBuilder.js +3 -5
  108. package/lib/cjs/render/primitives/geometry/GeometryListBuilder.js.map +1 -1
  109. package/lib/cjs/render/primitives/mesh/MeshBuilder.js +1 -1
  110. package/lib/cjs/render/primitives/mesh/MeshBuilder.js.map +1 -1
  111. package/lib/cjs/render/primitives/mesh/MeshPrimitives.js +2 -3
  112. package/lib/cjs/render/primitives/mesh/MeshPrimitives.js.map +1 -1
  113. package/lib/cjs/render/webgl/BranchState.js +9 -10
  114. package/lib/cjs/render/webgl/BranchState.js.map +1 -1
  115. package/lib/cjs/render/webgl/EDL.js +17 -21
  116. package/lib/cjs/render/webgl/EDL.js.map +1 -1
  117. package/lib/cjs/render/webgl/FeatureOverrides.js +2 -2
  118. package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
  119. package/lib/cjs/render/webgl/Graphic.js +3 -5
  120. package/lib/cjs/render/webgl/Graphic.js.map +1 -1
  121. package/lib/cjs/render/webgl/IndexedEdgeGeometry.js +1 -1
  122. package/lib/cjs/render/webgl/IndexedEdgeGeometry.js.map +1 -1
  123. package/lib/cjs/render/webgl/InstancedGeometry.js +2 -3
  124. package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
  125. package/lib/cjs/render/webgl/Mesh.js +7 -10
  126. package/lib/cjs/render/webgl/Mesh.js.map +1 -1
  127. package/lib/cjs/render/webgl/MeshData.js +1 -2
  128. package/lib/cjs/render/webgl/MeshData.js.map +1 -1
  129. package/lib/cjs/render/webgl/PlanarClassifier.js +10 -15
  130. package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
  131. package/lib/cjs/render/webgl/RealityMesh.js +5 -8
  132. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  133. package/lib/cjs/render/webgl/RealityModelUniforms.js +3 -4
  134. package/lib/cjs/render/webgl/RealityModelUniforms.js.map +1 -1
  135. package/lib/cjs/render/webgl/RenderCommands.js +7 -8
  136. package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
  137. package/lib/cjs/render/webgl/SceneCompositor.js +7 -9
  138. package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
  139. package/lib/cjs/render/webgl/ShaderBuilder.js +1 -2
  140. package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
  141. package/lib/cjs/render/webgl/SolarShadowMap.d.ts.map +1 -1
  142. package/lib/cjs/render/webgl/SolarShadowMap.js +1 -11
  143. package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
  144. package/lib/cjs/render/webgl/SurfaceGeometry.js +1 -1
  145. package/lib/cjs/render/webgl/SurfaceGeometry.js.map +1 -1
  146. package/lib/cjs/render/webgl/System.d.ts +0 -1
  147. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  148. package/lib/cjs/render/webgl/System.js +12 -17
  149. package/lib/cjs/render/webgl/System.js.map +1 -1
  150. package/lib/cjs/render/webgl/Target.js +9 -14
  151. package/lib/cjs/render/webgl/Target.js.map +1 -1
  152. package/lib/cjs/render/webgl/TargetGraphics.js +1 -2
  153. package/lib/cjs/render/webgl/TargetGraphics.js.map +1 -1
  154. package/lib/cjs/render/webgl/Texture.js +1 -2
  155. package/lib/cjs/render/webgl/Texture.js.map +1 -1
  156. package/lib/cjs/render/webgl/ThematicSensors.js +2 -4
  157. package/lib/cjs/render/webgl/ThematicSensors.js.map +1 -1
  158. package/lib/cjs/render/webgl/VisibleTileFeatures.js +1 -2
  159. package/lib/cjs/render/webgl/VisibleTileFeatures.js.map +1 -1
  160. package/lib/cjs/render/webgl/glsl/Animation.js +6 -9
  161. package/lib/cjs/render/webgl/glsl/Animation.js.map +1 -1
  162. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +1 -2
  163. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  164. package/lib/cjs/render/webgl/glsl/Instancing.js +4 -5
  165. package/lib/cjs/render/webgl/glsl/Instancing.js.map +1 -1
  166. package/lib/cjs/render/webgl/glsl/RealityMesh.js +2 -4
  167. package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
  168. package/lib/cjs/render/webgl/glsl/Surface.js +1 -2
  169. package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
  170. package/lib/cjs/render/webgl/glsl/Thematic.js +1 -2
  171. package/lib/cjs/render/webgl/glsl/Thematic.js.map +1 -1
  172. package/lib/cjs/request/Request.d.ts.map +1 -1
  173. package/lib/cjs/request/Request.js.map +1 -1
  174. package/lib/cjs/tile/ClassifierTileTree.js +3 -3
  175. package/lib/cjs/tile/ClassifierTileTree.js.map +1 -1
  176. package/lib/cjs/tile/GltfReader.js +62 -76
  177. package/lib/cjs/tile/GltfReader.js.map +1 -1
  178. package/lib/cjs/tile/IModelTile.js +2 -3
  179. package/lib/cjs/tile/IModelTile.js.map +1 -1
  180. package/lib/cjs/tile/IModelTileRequestChannels.js +6 -11
  181. package/lib/cjs/tile/IModelTileRequestChannels.js.map +1 -1
  182. package/lib/cjs/tile/IModelTileTree.js +5 -9
  183. package/lib/cjs/tile/IModelTileTree.js.map +1 -1
  184. package/lib/cjs/tile/ImdlReader.js +13 -17
  185. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  186. package/lib/cjs/tile/OrbitGtTileTree.js +2 -2
  187. package/lib/cjs/tile/OrbitGtTileTree.js.map +1 -1
  188. package/lib/cjs/tile/PntsReader.js +4 -5
  189. package/lib/cjs/tile/PntsReader.js.map +1 -1
  190. package/lib/cjs/tile/PrimaryTileTree.js +22 -32
  191. package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
  192. package/lib/cjs/tile/RealityModelTileTree.js +12 -19
  193. package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
  194. package/lib/cjs/tile/RealityTile.d.ts +1 -1
  195. package/lib/cjs/tile/RealityTile.js +4 -6
  196. package/lib/cjs/tile/RealityTile.js.map +1 -1
  197. package/lib/cjs/tile/RealityTileLoader.js +2 -2
  198. package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
  199. package/lib/cjs/tile/RealityTileTree.d.ts +1 -1
  200. package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
  201. package/lib/cjs/tile/RealityTileTree.js +2 -3
  202. package/lib/cjs/tile/RealityTileTree.js.map +1 -1
  203. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js +3 -5
  204. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js.map +1 -1
  205. package/lib/cjs/tile/Tile.js +1 -1
  206. package/lib/cjs/tile/Tile.js.map +1 -1
  207. package/lib/cjs/tile/TileAdmin.d.ts +5 -1
  208. package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
  209. package/lib/cjs/tile/TileAdmin.js +22 -27
  210. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  211. package/lib/cjs/tile/TileDrawArgs.js +3 -6
  212. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
  213. package/lib/cjs/tile/TileRequest.d.ts.map +1 -1
  214. package/lib/cjs/tile/TileRequest.js +2 -1
  215. package/lib/cjs/tile/TileRequest.js.map +1 -1
  216. package/lib/cjs/tile/TileRequestChannel.d.ts +23 -1
  217. package/lib/cjs/tile/TileRequestChannel.d.ts.map +1 -1
  218. package/lib/cjs/tile/TileRequestChannel.js +28 -7
  219. package/lib/cjs/tile/TileRequestChannel.js.map +1 -1
  220. package/lib/cjs/tile/TileRequestChannels.js +1 -1
  221. package/lib/cjs/tile/TileRequestChannels.js.map +1 -1
  222. package/lib/cjs/tile/TileTree.js +2 -3
  223. package/lib/cjs/tile/TileTree.js.map +1 -1
  224. package/lib/cjs/tile/TiledGraphicsProvider.js +1 -1
  225. package/lib/cjs/tile/TiledGraphicsProvider.js.map +1 -1
  226. package/lib/cjs/tile/map/ArcGISTileMap.js +5 -6
  227. package/lib/cjs/tile/map/ArcGISTileMap.js.map +1 -1
  228. package/lib/cjs/tile/map/ArcGisUtilities.d.ts.map +1 -1
  229. package/lib/cjs/tile/map/ArcGisUtilities.js +6 -8
  230. package/lib/cjs/tile/map/ArcGisUtilities.js.map +1 -1
  231. package/lib/cjs/tile/map/EllipsoidTerrainProvider.d.ts +11 -3
  232. package/lib/cjs/tile/map/EllipsoidTerrainProvider.d.ts.map +1 -1
  233. package/lib/cjs/tile/map/EllipsoidTerrainProvider.js +17 -5
  234. package/lib/cjs/tile/map/EllipsoidTerrainProvider.js.map +1 -1
  235. package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.js +4 -7
  236. package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
  237. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  238. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +6 -9
  239. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  240. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js +1 -2
  241. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  242. package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +14 -19
  243. package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  244. package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js +14 -20
  245. package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  246. package/lib/cjs/tile/map/ImageryTileTree.d.ts +2 -2
  247. package/lib/cjs/tile/map/ImageryTileTree.d.ts.map +1 -1
  248. package/lib/cjs/tile/map/ImageryTileTree.js +10 -5
  249. package/lib/cjs/tile/map/ImageryTileTree.js.map +1 -1
  250. package/lib/cjs/tile/map/MapCartoRectangle.d.ts +1 -1
  251. package/lib/cjs/tile/map/MapCartoRectangle.js +2 -2
  252. package/lib/cjs/tile/map/MapCartoRectangle.js.map +1 -1
  253. package/lib/cjs/tile/map/MapLayerFormatRegistry.js +5 -6
  254. package/lib/cjs/tile/map/MapLayerFormatRegistry.js.map +1 -1
  255. package/lib/cjs/tile/map/MapLayerImageryFormats.js +11 -14
  256. package/lib/cjs/tile/map/MapLayerImageryFormats.js.map +1 -1
  257. package/lib/cjs/tile/map/MapLayerImageryProvider.js +2 -3
  258. package/lib/cjs/tile/map/MapLayerImageryProvider.js.map +1 -1
  259. package/lib/cjs/tile/map/MapLayerSources.js +1 -1
  260. package/lib/cjs/tile/map/MapLayerSources.js.map +1 -1
  261. package/lib/cjs/tile/map/MapTile.d.ts +10 -2
  262. package/lib/cjs/tile/map/MapTile.d.ts.map +1 -1
  263. package/lib/cjs/tile/map/MapTile.js +34 -12
  264. package/lib/cjs/tile/map/MapTile.js.map +1 -1
  265. package/lib/cjs/tile/map/MapTileLoader.js +1 -1
  266. package/lib/cjs/tile/map/MapTileLoader.js.map +1 -1
  267. package/lib/cjs/tile/map/MapTileTree.d.ts +3 -2
  268. package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
  269. package/lib/cjs/tile/map/MapTileTree.js +24 -26
  270. package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
  271. package/lib/cjs/tile/map/MapTiledGraphicsProvider.js +6 -7
  272. package/lib/cjs/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  273. package/lib/cjs/tile/map/MapTilingScheme.d.ts +1 -1
  274. package/lib/cjs/tile/map/MapTilingScheme.js +1 -1
  275. package/lib/cjs/tile/map/MapTilingScheme.js.map +1 -1
  276. package/lib/cjs/tile/map/QuadId.d.ts +1 -1
  277. package/lib/cjs/tile/map/QuadId.js +1 -1
  278. package/lib/cjs/tile/map/QuadId.js.map +1 -1
  279. package/lib/cjs/tile/map/TerrainMeshProvider.d.ts +9 -4
  280. package/lib/cjs/tile/map/TerrainMeshProvider.d.ts.map +1 -1
  281. package/lib/cjs/tile/map/TerrainMeshProvider.js +6 -1
  282. package/lib/cjs/tile/map/TerrainMeshProvider.js.map +1 -1
  283. package/lib/cjs/tile/map/TerrainProvider.d.ts +2 -2
  284. package/lib/cjs/tile/map/TerrainProvider.js +1 -1
  285. package/lib/cjs/tile/map/TerrainProvider.js.map +1 -1
  286. package/lib/cjs/tile/map/WmsCapabilities.js +4 -5
  287. package/lib/cjs/tile/map/WmsCapabilities.js.map +1 -1
  288. package/lib/cjs/tile/map/WmtsCapabilities.js +17 -25
  289. package/lib/cjs/tile/map/WmtsCapabilities.js.map +1 -1
  290. package/lib/cjs/tools/ClipViewTool.js +1 -1
  291. package/lib/cjs/tools/ClipViewTool.js.map +1 -1
  292. package/lib/cjs/tools/MeasureTool.js +2 -4
  293. package/lib/cjs/tools/MeasureTool.js.map +1 -1
  294. package/lib/cjs/tools/PrimitiveTool.js +2 -3
  295. package/lib/cjs/tools/PrimitiveTool.js.map +1 -1
  296. package/lib/cjs/tools/SelectTool.js +1 -2
  297. package/lib/cjs/tools/SelectTool.js.map +1 -1
  298. package/lib/cjs/tools/Tool.js +2 -3
  299. package/lib/cjs/tools/Tool.js.map +1 -1
  300. package/lib/cjs/tools/ToolAdmin.js +2 -4
  301. package/lib/cjs/tools/ToolAdmin.js.map +1 -1
  302. package/lib/cjs/tools/ViewTool.js +3 -3
  303. package/lib/cjs/tools/ViewTool.js.map +1 -1
  304. package/lib/esm/AccuDraw.js +1 -1
  305. package/lib/esm/AccuDraw.js.map +1 -1
  306. package/lib/esm/AccuSnap.js +3 -3
  307. package/lib/esm/AccuSnap.js.map +1 -1
  308. package/lib/esm/BriefcaseConnection.js +9 -11
  309. package/lib/esm/BriefcaseConnection.js.map +1 -1
  310. package/lib/esm/DisplayStyleState.js +8 -12
  311. package/lib/esm/DisplayStyleState.js.map +1 -1
  312. package/lib/esm/DrawingViewState.js +4 -6
  313. package/lib/esm/DrawingViewState.js.map +1 -1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport { LowAndHighXY, XAndY } from \"@itwin/core-geometry\";\r\n\r\n/** A rectangle in unsigned integer view coordinates with (0,0) corresponding to the top-left corner of the view.\r\n * Increasing **x** moves from left to right, and increasing **y** moves from top to bottom.\r\n * [[left]], [[top]], [[right]], and [[bottom]] are required to be non-negative integers; any negative inputs are treated as\r\n * zero and any non-integer inputs are rounded down to the nearest integer.\r\n * @public\r\n * @extensions\r\n */\r\nexport class ViewRect {\r\n private _left!: number;\r\n private _top!: number;\r\n private _right!: number;\r\n private _bottom!: number;\r\n\r\n private _set(key: \"_left\" | \"_right\" | \"_top\" | \"_bottom\", value: number): void {\r\n this[key] = Math.max(0, Math.floor(value));\r\n }\r\n\r\n /** Construct a new ViewRect. */\r\n public constructor(left = 0, top = 0, right = 0, bottom = 0) { this.init(left, top, right, bottom); }\r\n /** The leftmost side of this ViewRect. */\r\n public get left(): number { return this._left; }\r\n public set left(val: number) { this._set(\"_left\", val); }\r\n /** The topmost side of this ViewRect. */\r\n public get top(): number { return this._top; }\r\n public set top(val: number) { this._set(\"_top\", val); }\r\n /** The rightmost side of this ViewRect. */\r\n public get right(): number { return this._right; }\r\n public set right(val: number) { this._set(\"_right\", val); }\r\n /** The bottommost side of this ViewRect. */\r\n public get bottom(): number { return this._bottom; }\r\n public set bottom(val: number) { this._set(\"_bottom\", val); }\r\n /** True if this ViewRect has an area > 0. */\r\n public get isNull(): boolean { return this.right <= this.left || this.bottom <= this.top; }\r\n /** True if `!isNull` */\r\n public get isValid(): boolean { return !this.isNull; }\r\n /** The width (right-left) of this ViewRect. */\r\n public get width() { return this.right - this.left; }\r\n public set width(width: number) { this.right = this.left + width; }\r\n /** The height (bottom-top) of this ViewRect. */\r\n public get height() { return this.bottom - this.top; }\r\n public set height(height: number) { this.bottom = this.top + height; }\r\n /** The aspect ratio (width/height) of this ViewRect. */\r\n public get aspect() { return this.isNull ? 1.0 : this.width / this.height; }\r\n /** The area (width*height) of this ViewRect. */\r\n public get area() { return this.isNull ? 0 : this.width * this.height; }\r\n /** Initialize this ViewRect from its left/top/right/bottom parameters. */\r\n public init(left: number, top: number, right: number, bottom: number) {\r\n this.left = left;\r\n this.bottom = bottom, this.right = right;\r\n this.top = top;\r\n }\r\n\r\n /** Initialize this ViewRect from two points.\r\n * @param topLeft The top-left corner.\r\n * @param bottomRight The bottom-right corner.\r\n */\r\n public initFromPoints(topLeft: XAndY, bottomRight: XAndY): void { this.init(topLeft.x, topLeft.y, bottomRight.x, bottomRight.y); }\r\n /** Initialize this ViewRect from a range.\r\n * @param input The Range to use. `input.low` defines the top-left and `input.high` defines the bottom-right.\r\n */\r\n public initFromRange(input: LowAndHighXY): void { this.initFromPoints(input.low, input.high); }\r\n /** Return true is this ViewRect is exactly equal to another ViewRect.\r\n * @param other The other ViewRect to compare\r\n */\r\n public equals(other: ViewRect): boolean { return this.left === other.left && this.right === other.right && this.bottom === other.bottom && this.top === other.top; }\r\n /** Initialize this ViewRect from another ViewRect. */\r\n public setFrom(other: ViewRect): void { this.init(other.left, other.top, other.right, other.bottom); }\r\n /** Duplicate this ViewRect.\r\n * @param result Optional ViewRect for result. If undefined, a new ViewRect is created.\r\n */\r\n public clone(result?: ViewRect): ViewRect {\r\n if (undefined !== result) {\r\n result.setFrom(this);\r\n return result;\r\n }\r\n return new ViewRect(this.left, this.top, this.right, this.bottom);\r\n }\r\n public extend(other: ViewRect) {\r\n if (this.left > other.left)\r\n this.left = other.left;\r\n if (this.top > other.top)\r\n this.top = other.top;\r\n if (this.right < other.right)\r\n this.right = other.right;\r\n if (this.bottom < other.bottom)\r\n this.bottom = other.bottom;\r\n }\r\n\r\n /** Inset this ViewRect by values in the x and y directions. Positive values make the ViewRect smaller, and negative values will make it larger.\r\n * @param deltaX The distance to inset the ViewRect in the x direction.\r\n * @param deltaY The distance to inset the ViewRect in the y direction.\r\n */\r\n public inset(deltaX: number, deltaY: number): void {\r\n deltaX = Math.floor(deltaX);\r\n deltaY = Math.floor(deltaY);\r\n if (this.width - 2 * deltaX <= 0 || this.height - 2 * deltaY <= 0) {\r\n this.init(0, 0, 0, 0);\r\n return;\r\n }\r\n this._left += deltaX;\r\n this._right -= deltaX;\r\n this._top += deltaY;\r\n this._bottom -= deltaY;\r\n }\r\n\r\n /** Inset this ViewRect by the same value in all directions.\r\n * @param offset The distance to inset this ViewRect. Positive values will make this ViewRect smaller and negative values will make it larger.\r\n * @note The inset operation can cause a previously valid ViewRect to become invalid.\r\n */\r\n public insetUniform(offset: number): void { this.inset(offset, offset); }\r\n\r\n /** Scale this ViewRect about its center by the supplied scale factors. */\r\n public scaleAboutCenter(xScale: number, yScale: number): void {\r\n const w = this.width;\r\n const h = this.height;\r\n const xDelta = (w - (w * xScale)) * 0.5;\r\n const yDelta = (h - (h * yScale)) * 0.5;\r\n this.inset(xDelta, yDelta);\r\n }\r\n\r\n /** Inset this ViewRect by a percentage of its current width.\r\n * @param percent The percentage of this ViewRect's width to inset in all directions.\r\n * @note The ViewRect will become smaller (or larger, if percent is negative) by `percent * width * 2` in each direction, since each side is moved by that distance.\r\n * @see [[inset]]\r\n */\r\n public insetByPercent(percent: number): void { this.insetUniform(this.width * percent); }\r\n\r\n /** Determine if this ViewRect is entirely contained within the bounds of another ViewRect. */\r\n public isContained(other: ViewRect): boolean { return this.left >= other.left && this.right <= other.right && this.bottom <= other.bottom && this.top >= other.top; }\r\n\r\n /** Return true if the supplied point is contained in this ViewRect.\r\n * @param point The point to test.\r\n * @note if the point is exactly on the left or top edges, this method returns true. If the point is exactly on the right or bottom edge, it returns false.\r\n */\r\n public containsPoint(point: XAndY): boolean { return point.x >= this.left && point.x < this.right && point.y >= this.top && point.y < this.bottom; }\r\n\r\n /** Determine whether this ViewRect overlaps another. */\r\n public overlaps(other: ViewRect): boolean { return this.left <= other.right && this.top <= other.bottom && this.right >= other.left && this.bottom >= other.top; }\r\n\r\n /** Return a ViewRect that is the overlap (intersection) of this ViewRect and another ViewRect.\r\n * If the two ViewRects are equal, their value is the result. Otherwise, the result will always be smaller than either of them.\r\n */\r\n public computeOverlap(other: ViewRect, out?: ViewRect): ViewRect | undefined {\r\n const maxOrgX = Math.max(this.left, other.left);\r\n const maxOrgY = Math.max(this.top, other.top);\r\n const minCrnX = Math.min(this.right, other.right);\r\n const minCrnY = Math.min(this.bottom, other.bottom);\r\n\r\n if (maxOrgX > minCrnX || maxOrgY > minCrnY)\r\n return undefined;\r\n\r\n const result = undefined !== out ? out : new ViewRect();\r\n result.left = maxOrgX;\r\n result.right = minCrnX;\r\n result.top = maxOrgY;\r\n result.bottom = minCrnY;\r\n return result;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport { LowAndHighXY, XAndY } from \"@itwin/core-geometry\";\r\n\r\n/** A rectangle in unsigned integer view coordinates with (0,0) corresponding to the top-left corner of the view.\r\n * Increasing **x** moves from left to right, and increasing **y** moves from top to bottom.\r\n * [[left]], [[top]], [[right]], and [[bottom]] are required to be non-negative integers; any negative inputs are treated as\r\n * zero and any non-integer inputs are rounded down to the nearest integer.\r\n * @public\r\n * @extensions\r\n */\r\nexport class ViewRect {\r\n private _left!: number;\r\n private _top!: number;\r\n private _right!: number;\r\n private _bottom!: number;\r\n\r\n private _set(key: \"_left\" | \"_right\" | \"_top\" | \"_bottom\", value: number): void {\r\n this[key] = Math.max(0, Math.floor(value));\r\n }\r\n\r\n /** Construct a new ViewRect. */\r\n public constructor(left = 0, top = 0, right = 0, bottom = 0) { this.init(left, top, right, bottom); }\r\n /** The leftmost side of this ViewRect. */\r\n public get left(): number { return this._left; }\r\n public set left(val: number) { this._set(\"_left\", val); }\r\n /** The topmost side of this ViewRect. */\r\n public get top(): number { return this._top; }\r\n public set top(val: number) { this._set(\"_top\", val); }\r\n /** The rightmost side of this ViewRect. */\r\n public get right(): number { return this._right; }\r\n public set right(val: number) { this._set(\"_right\", val); }\r\n /** The bottommost side of this ViewRect. */\r\n public get bottom(): number { return this._bottom; }\r\n public set bottom(val: number) { this._set(\"_bottom\", val); }\r\n /** True if this ViewRect has an area <= 0. */\r\n public get isNull(): boolean { return this.right <= this.left || this.bottom <= this.top; }\r\n /** True if `!isNull` */\r\n public get isValid(): boolean { return !this.isNull; }\r\n /** The width (right-left) of this ViewRect. */\r\n public get width() { return this.right - this.left; }\r\n public set width(width: number) { this.right = this.left + width; }\r\n /** The height (bottom-top) of this ViewRect. */\r\n public get height() { return this.bottom - this.top; }\r\n public set height(height: number) { this.bottom = this.top + height; }\r\n /** The aspect ratio (width/height) of this ViewRect. */\r\n public get aspect() { return this.isNull ? 1.0 : this.width / this.height; }\r\n /** The area (width*height) of this ViewRect. */\r\n public get area() { return this.isNull ? 0 : this.width * this.height; }\r\n /** Initialize this ViewRect from its left/top/right/bottom parameters. */\r\n public init(left: number, top: number, right: number, bottom: number) {\r\n this.left = left;\r\n this.bottom = bottom, this.right = right;\r\n this.top = top;\r\n }\r\n\r\n /** Initialize this ViewRect from two points.\r\n * @param topLeft The top-left corner.\r\n * @param bottomRight The bottom-right corner.\r\n */\r\n public initFromPoints(topLeft: XAndY, bottomRight: XAndY): void { this.init(topLeft.x, topLeft.y, bottomRight.x, bottomRight.y); }\r\n /** Initialize this ViewRect from a range.\r\n * @param input The Range to use. `input.low` defines the top-left and `input.high` defines the bottom-right.\r\n */\r\n public initFromRange(input: LowAndHighXY): void { this.initFromPoints(input.low, input.high); }\r\n /** Return true is this ViewRect is exactly equal to another ViewRect.\r\n * @param other The other ViewRect to compare\r\n */\r\n public equals(other: ViewRect): boolean { return this.left === other.left && this.right === other.right && this.bottom === other.bottom && this.top === other.top; }\r\n /** Initialize this ViewRect from another ViewRect. */\r\n public setFrom(other: ViewRect): void { this.init(other.left, other.top, other.right, other.bottom); }\r\n /** Duplicate this ViewRect.\r\n * @param result Optional ViewRect for result. If undefined, a new ViewRect is created.\r\n */\r\n public clone(result?: ViewRect): ViewRect {\r\n if (undefined !== result) {\r\n result.setFrom(this);\r\n return result;\r\n }\r\n return new ViewRect(this.left, this.top, this.right, this.bottom);\r\n }\r\n public extend(other: ViewRect) {\r\n if (this.left > other.left)\r\n this.left = other.left;\r\n if (this.top > other.top)\r\n this.top = other.top;\r\n if (this.right < other.right)\r\n this.right = other.right;\r\n if (this.bottom < other.bottom)\r\n this.bottom = other.bottom;\r\n }\r\n\r\n /** Inset this ViewRect by values in the x and y directions. Positive values make the ViewRect smaller, and negative values will make it larger.\r\n * @param deltaX The distance to inset the ViewRect in the x direction.\r\n * @param deltaY The distance to inset the ViewRect in the y direction.\r\n */\r\n public inset(deltaX: number, deltaY: number): void {\r\n deltaX = Math.floor(deltaX);\r\n deltaY = Math.floor(deltaY);\r\n if (this.width - 2 * deltaX <= 0 || this.height - 2 * deltaY <= 0) {\r\n this.init(0, 0, 0, 0);\r\n return;\r\n }\r\n this._left += deltaX;\r\n this._right -= deltaX;\r\n this._top += deltaY;\r\n this._bottom -= deltaY;\r\n }\r\n\r\n /** Inset this ViewRect by the same value in all directions.\r\n * @param offset The distance to inset this ViewRect. Positive values will make this ViewRect smaller and negative values will make it larger.\r\n * @note The inset operation can cause a previously valid ViewRect to become invalid.\r\n */\r\n public insetUniform(offset: number): void { this.inset(offset, offset); }\r\n\r\n /** Scale this ViewRect about its center by the supplied scale factors. */\r\n public scaleAboutCenter(xScale: number, yScale: number): void {\r\n const w = this.width;\r\n const h = this.height;\r\n const xDelta = (w - (w * xScale)) * 0.5;\r\n const yDelta = (h - (h * yScale)) * 0.5;\r\n this.inset(xDelta, yDelta);\r\n }\r\n\r\n /** Inset this ViewRect by a percentage of its current width.\r\n * @param percent The percentage of this ViewRect's width to inset in all directions.\r\n * @note The ViewRect will become smaller (or larger, if percent is negative) by `percent * width * 2` in each direction, since each side is moved by that distance.\r\n * @see [[inset]]\r\n */\r\n public insetByPercent(percent: number): void { this.insetUniform(this.width * percent); }\r\n\r\n /** Determine if this ViewRect is entirely contained within the bounds of another ViewRect. */\r\n public isContained(other: ViewRect): boolean { return this.left >= other.left && this.right <= other.right && this.bottom <= other.bottom && this.top >= other.top; }\r\n\r\n /** Return true if the supplied point is contained in this ViewRect.\r\n * @param point The point to test.\r\n * @note if the point is exactly on the left or top edges, this method returns true. If the point is exactly on the right or bottom edge, it returns false.\r\n */\r\n public containsPoint(point: XAndY): boolean { return point.x >= this.left && point.x < this.right && point.y >= this.top && point.y < this.bottom; }\r\n\r\n /** Determine whether this ViewRect overlaps another. */\r\n public overlaps(other: ViewRect): boolean { return this.left <= other.right && this.top <= other.bottom && this.right >= other.left && this.bottom >= other.top; }\r\n\r\n /** Return a ViewRect that is the overlap (intersection) of this ViewRect and another ViewRect.\r\n * If the two ViewRects are equal, their value is the result. Otherwise, the result will always be smaller than either of them.\r\n */\r\n public computeOverlap(other: ViewRect, out?: ViewRect): ViewRect | undefined {\r\n const maxOrgX = Math.max(this.left, other.left);\r\n const maxOrgY = Math.max(this.top, other.top);\r\n const minCrnX = Math.min(this.right, other.right);\r\n const minCrnY = Math.min(this.bottom, other.bottom);\r\n\r\n if (maxOrgX > minCrnX || maxOrgY > minCrnY)\r\n return undefined;\r\n\r\n const result = undefined !== out ? out : new ViewRect();\r\n result.left = maxOrgX;\r\n result.right = minCrnX;\r\n result.top = maxOrgY;\r\n result.bottom = minCrnY;\r\n return result;\r\n }\r\n}\r\n"]}
@@ -536,7 +536,7 @@ export class ViewState extends ElementState {
536
536
  }
537
537
  if (!delta.isAlmostEqual(origDelta))
538
538
  origin.addScaledInPlace(rot.multiplyTransposeVector(delta.vectorTo(origDelta, origDelta)), .5);
539
- return (status !== ViewStatus.Success && (opts === null || opts === void 0 ? void 0 : opts.onExtentsError)) ? opts.onExtentsError(status) : status;
539
+ return (status !== ViewStatus.Success && opts?.onExtentsError) ? opts.onExtentsError(status) : status;
540
540
  }
541
541
  /** Adjust the aspect ratio of this ViewState so it matches the supplied value. The adjustment is accomplished by increasing one dimension
542
542
  * and leaving the other unchanged, depending on the ratio of this ViewState's current aspect ratio to the supplied one. This means the result
@@ -694,7 +694,6 @@ export class ViewState extends ElementState {
694
694
  * @see lookAtVolume
695
695
  */
696
696
  lookAtViewAlignedVolume(volume, aspect, options) {
697
- var _a, _b, _c, _d;
698
697
  if (volume.isNull) // make sure volume is valid
699
698
  return;
700
699
  const viewRot = this.getRotation();
@@ -710,17 +709,17 @@ export class ViewState extends ElementState {
710
709
  // That generally causes the view to be too large (objects in it are too small), since we can't tell whether the objects are at
711
710
  // the front or back of the view. For this reason, don't attempt to add any "margin" to camera views.
712
711
  }
713
- else if (undefined !== (options === null || options === void 0 ? void 0 : options.paddingPercent)) {
712
+ else if (undefined !== options?.paddingPercent) {
714
713
  let left, right, top, bottom;
715
714
  const padding = options.paddingPercent;
716
715
  if (typeof padding === "number") {
717
716
  left = right = top = bottom = padding;
718
717
  }
719
718
  else {
720
- left = (_a = padding.left) !== null && _a !== void 0 ? _a : 0;
721
- right = (_b = padding.right) !== null && _b !== void 0 ? _b : 0;
722
- top = (_c = padding.top) !== null && _c !== void 0 ? _c : 0;
723
- bottom = (_d = padding.bottom) !== null && _d !== void 0 ? _d : 0;
719
+ left = padding.left ?? 0;
720
+ right = padding.right ?? 0;
721
+ top = padding.top ?? 0;
722
+ bottom = padding.bottom ?? 0;
724
723
  }
725
724
  const width = newDelta.x;
726
725
  const height = newDelta.y;
@@ -729,7 +728,7 @@ export class ViewState extends ElementState {
729
728
  newOrigin.y -= bottom * height;
730
729
  newDelta.y += (top + bottom) * height;
731
730
  }
732
- else if (options === null || options === void 0 ? void 0 : options.marginPercent) {
731
+ else if (options?.marginPercent) {
733
732
  // compute how much space we'll need for both of X and Y margins in root coordinates
734
733
  const margin = options.marginPercent;
735
734
  const wPercent = margin.left + margin.right;
@@ -815,7 +814,7 @@ export class ViewState extends ElementState {
815
814
  // Non-spatial views view exactly one model. If they view the same model, they share a coordinate system.
816
815
  let allowView = false;
817
816
  this.forEachModel((model) => {
818
- allowView || (allowView = other.viewsModel(model.id));
817
+ allowView ||= other.viewsModel(model.id);
819
818
  });
820
819
  return allowView;
821
820
  }
@@ -853,7 +852,6 @@ export class ViewState extends ElementState {
853
852
  * Y vector towards true north, X parallel to the equator and Z perpendicular to the ellipsoid surface
854
853
  */
855
854
  getGlobeRotation() {
856
- var _a;
857
855
  if (!this.iModel.isGeoLocated || this.globeMode !== GlobeMode.Ellipsoid || this.getIsViewingProject())
858
856
  return undefined;
859
857
  const backgroundMapGeometry = this.displayStyle.getBackgroundMapGeometry();
@@ -874,7 +872,7 @@ export class ViewState extends ElementState {
874
872
  }
875
873
  const angles = intersectAngles[minIndex];
876
874
  const pointAndDeriv = earthEllipsoid.radiansToPointAndDerivatives(angles.longitudeRadians, angles.latitudeRadians, false);
877
- return (_a = Matrix3d.createRigidFromColumns(pointAndDeriv.vectorU, pointAndDeriv.vectorV, AxisOrder.XYZ)) === null || _a === void 0 ? void 0 : _a.transpose();
875
+ return Matrix3d.createRigidFromColumns(pointAndDeriv.vectorU, pointAndDeriv.vectorV, AxisOrder.XYZ)?.transpose();
878
876
  }
879
877
  /** A value that represents the global scope of the view -- a value greater than one indicates that the scope of this view is global (viewing most of Earth). */
880
878
  get globalScopeFactor() {
@@ -917,17 +915,16 @@ export class ViewState extends ElementState {
917
915
  * @beta
918
916
  */
919
917
  computeDisplayTransform(args) {
920
- var _a, _b, _c;
921
918
  const elevation = this.getModelElevation(args.modelId);
922
- const modelTransform = (_a = this.modelDisplayTransformProvider) === null || _a === void 0 ? void 0 : _a.getModelDisplayTransform(args.modelId);
919
+ const modelTransform = this.modelDisplayTransformProvider?.getModelDisplayTransform(args.modelId);
923
920
  // NB: A ModelTimeline can apply a transform to all elements in the model, but no code exists which actually applies that at display time.
924
921
  // So for now we continue to only consider the ElementTimeline transform.
925
922
  let scriptTransform;
926
923
  if (this.scheduleScript && args.elementId) {
927
924
  const idPair = Id64.getUint32Pair(args.elementId);
928
925
  const modelTimeline = this.scheduleScript.find(args.modelId);
929
- const elementTimeline = modelTimeline === null || modelTimeline === void 0 ? void 0 : modelTimeline.getTimelineForElement(idPair.lower, idPair.upper);
930
- scriptTransform = elementTimeline === null || elementTimeline === void 0 ? void 0 : elementTimeline.getAnimationTransform((_c = (_b = args.timePoint) !== null && _b !== void 0 ? _b : this.displayStyle.settings.timePoint) !== null && _c !== void 0 ? _c : 0);
926
+ const elementTimeline = modelTimeline?.getTimelineForElement(idPair.lower, idPair.upper);
927
+ scriptTransform = elementTimeline?.getAnimationTransform(args.timePoint ?? this.displayStyle.settings.timePoint ?? 0);
931
928
  }
932
929
  if (0 === elevation && !modelTransform && !scriptTransform)
933
930
  return undefined;
@@ -1307,7 +1304,6 @@ export class ViewState3d extends ViewState {
1307
1304
  * adjusted when the [[Viewport]] is synchronized from this view.
1308
1305
  */
1309
1306
  lookAt(args) {
1310
- var _a, _b, _c;
1311
1307
  if (args.lensAngle) {
1312
1308
  const lensAngle = args.lensAngle;
1313
1309
  const eyePoint = Vector3d.createFrom(args.eyePoint);
@@ -1317,7 +1313,7 @@ export class ViewState3d extends ViewState {
1317
1313
  if (lensAngle.radians < .0001 || lensAngle.radians > Math.PI)
1318
1314
  return ViewStatus.InvalidLens;
1319
1315
  const width = 2.0 * Math.tan(lensAngle.radians / 2.0) * focus;
1320
- const newExtents = Vector2d.createFrom((_a = args.newExtents) !== null && _a !== void 0 ? _a : this.extents);
1316
+ const newExtents = Vector2d.createFrom(args.newExtents ?? this.extents);
1321
1317
  newExtents.scale(width / newExtents.x, newExtents);
1322
1318
  args = { ...args, newExtents };
1323
1319
  }
@@ -1342,7 +1338,7 @@ export class ViewState3d extends ViewState {
1342
1338
  }
1343
1339
  const minFrontDist = this.minimumFrontDistance();
1344
1340
  if (focusDist <= minFrontDist) { // eye and target are too close together
1345
- (_c = (_b = args.opts) === null || _b === void 0 ? void 0 : _b.onExtentsError) === null || _c === void 0 ? void 0 : _c.call(_b, ViewStatus.InvalidTargetPoint);
1341
+ args.opts?.onExtentsError?.(ViewStatus.InvalidTargetPoint);
1346
1342
  return ViewStatus.InvalidTargetPoint;
1347
1343
  }
1348
1344
  const xVec = new Vector3d();
@@ -1463,12 +1459,11 @@ export class ViewState3d extends ViewState {
1463
1459
  * @returns Status indicating whether the camera was successfully positioned. See values at [[ViewStatus]] for possible errors.
1464
1460
  */
1465
1461
  moveCameraGlobal(fromPoint, toPoint) {
1466
- var _a;
1467
1462
  if (!this.iModel.ecefLocation)
1468
1463
  return ViewStatus.NotGeolocated;
1469
1464
  if (this.globeMode !== GlobeMode.Ellipsoid)
1470
1465
  return ViewStatus.NotEllipsoidGlobeMode;
1471
- const earthCenter = (_a = this.iModel.ecefLocation) === null || _a === void 0 ? void 0 : _a.earthCenter;
1466
+ const earthCenter = this.iModel.ecefLocation?.earthCenter;
1472
1467
  const rMatrix = Matrix3d.createRotationVectorToVector(Vector3d.createStartEnd(earthCenter, toPoint), Vector3d.createStartEnd(earthCenter, fromPoint));
1473
1468
  if (!rMatrix)
1474
1469
  return ViewStatus.DegenerateGeometry;
@@ -1659,7 +1654,6 @@ export class ViewState3d extends ViewState {
1659
1654
  * @public
1660
1655
  */
1661
1656
  alignToGlobe(target, transition) {
1662
- var _a;
1663
1657
  if (!this.iModel.ecefLocation)
1664
1658
  return ViewStatus.NotGeolocated;
1665
1659
  if (this.globeMode !== GlobeMode.Ellipsoid)
@@ -1667,7 +1661,7 @@ export class ViewState3d extends ViewState {
1667
1661
  const globalTransition = this.globalViewTransition();
1668
1662
  if (globalTransition <= 0)
1669
1663
  return ViewStatus.HeightBelowTransition;
1670
- const earthCenter = (_a = this.iModel.ecefLocation) === null || _a === void 0 ? void 0 : _a.earthCenter;
1664
+ const earthCenter = this.iModel.ecefLocation?.earthCenter;
1671
1665
  const viewCenter = this.getCenter();
1672
1666
  const viewZ = this.getRotation().rowZ();
1673
1667
  const eye = this.isCameraOn ? this.camera.eye : viewCenter.plusScaled(viewZ, Constant.diameterOfEarth);
@@ -1696,8 +1690,7 @@ export class ViewState3d extends ViewState {
1696
1690
  attachToViewport(args) {
1697
1691
  super.attachToViewport(args);
1698
1692
  const removeListener = this.displayStyle.settings.onEnvironmentChanged.addListener((env) => {
1699
- var _a;
1700
- (_a = this._environmentDecorations) === null || _a === void 0 ? void 0 : _a.setEnvironment(env);
1693
+ this._environmentDecorations?.setEnvironment(env);
1701
1694
  });
1702
1695
  this._environmentDecorations = new EnvironmentDecorations(this, () => args.invalidateDecorations(), () => removeListener());
1703
1696
  }