@itwin/core-frontend 4.0.0-dev.23 → 4.0.0-dev.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/CHANGELOG.md +43 -36
  2. package/lib/cjs/AccuDraw.js +1 -1
  3. package/lib/cjs/AccuDraw.js.map +1 -1
  4. package/lib/cjs/AccuSnap.js +3 -3
  5. package/lib/cjs/AccuSnap.js.map +1 -1
  6. package/lib/cjs/BriefcaseConnection.js +9 -11
  7. package/lib/cjs/BriefcaseConnection.js.map +1 -1
  8. package/lib/cjs/DisplayStyleState.js +8 -12
  9. package/lib/cjs/DisplayStyleState.js.map +1 -1
  10. package/lib/cjs/DrawingViewState.js +4 -6
  11. package/lib/cjs/DrawingViewState.js.map +1 -1
  12. package/lib/cjs/EnvironmentDecorations.js +2 -3
  13. package/lib/cjs/EnvironmentDecorations.js.map +1 -1
  14. package/lib/cjs/FlashSettings.js +3 -4
  15. package/lib/cjs/FlashSettings.js.map +1 -1
  16. package/lib/cjs/GeoServices.js +7 -9
  17. package/lib/cjs/GeoServices.js.map +1 -1
  18. package/lib/cjs/IModelApp.js +19 -21
  19. package/lib/cjs/IModelApp.js.map +1 -1
  20. package/lib/cjs/IModelConnection.js +1 -1
  21. package/lib/cjs/IModelConnection.js.map +1 -1
  22. package/lib/cjs/IpcApp.js +1 -1
  23. package/lib/cjs/IpcApp.js.map +1 -1
  24. package/lib/cjs/LocalhostIpcApp.js +3 -4
  25. package/lib/cjs/LocalhostIpcApp.js.map +1 -1
  26. package/lib/cjs/ModelState.js +2 -3
  27. package/lib/cjs/ModelState.js.map +1 -1
  28. package/lib/cjs/NativeApp.js +4 -7
  29. package/lib/cjs/NativeApp.js.map +1 -1
  30. package/lib/cjs/NoRenderApp.js +1 -2
  31. package/lib/cjs/NoRenderApp.js.map +1 -1
  32. package/lib/cjs/PlanarClipMaskState.js +1 -1
  33. package/lib/cjs/PlanarClipMaskState.js.map +1 -1
  34. package/lib/cjs/RealityDataSourceContextShareImpl.js +2 -4
  35. package/lib/cjs/RealityDataSourceContextShareImpl.js.map +1 -1
  36. package/lib/cjs/SheetViewState.js +15 -23
  37. package/lib/cjs/SheetViewState.js.map +1 -1
  38. package/lib/cjs/Tiles.js +2 -2
  39. package/lib/cjs/Tiles.js.map +1 -1
  40. package/lib/cjs/ViewContext.js +1 -1
  41. package/lib/cjs/ViewContext.js.map +1 -1
  42. package/lib/cjs/ViewCreator2d.js +4 -5
  43. package/lib/cjs/ViewCreator2d.js.map +1 -1
  44. package/lib/cjs/ViewCreator3d.js +5 -5
  45. package/lib/cjs/ViewCreator3d.js.map +1 -1
  46. package/lib/cjs/ViewState.js +17 -24
  47. package/lib/cjs/ViewState.js.map +1 -1
  48. package/lib/cjs/Viewport.js +22 -32
  49. package/lib/cjs/Viewport.js.map +1 -1
  50. package/lib/cjs/extension/ExtensionImpl.js +1 -1
  51. package/lib/cjs/extension/ExtensionImpl.js.map +1 -1
  52. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js +2 -3
  53. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
  54. package/lib/cjs/quantity-formatting/QuantityFormatter.js +7 -9
  55. package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
  56. package/lib/cjs/render/FeatureSymbology.js +1 -2
  57. package/lib/cjs/render/FeatureSymbology.js.map +1 -1
  58. package/lib/cjs/render/GraphicBuilder.js +7 -9
  59. package/lib/cjs/render/GraphicBuilder.js.map +1 -1
  60. package/lib/cjs/render/MockRender.js +1 -2
  61. package/lib/cjs/render/MockRender.js.map +1 -1
  62. package/lib/cjs/render/ParticleCollectionBuilder.js +2 -3
  63. package/lib/cjs/render/ParticleCollectionBuilder.js.map +1 -1
  64. package/lib/cjs/render/RealityMeshParams.js +7 -10
  65. package/lib/cjs/render/RealityMeshParams.js.map +1 -1
  66. package/lib/cjs/render/RenderPlan.js +1 -1
  67. package/lib/cjs/render/RenderPlan.js.map +1 -1
  68. package/lib/cjs/render/RenderSystem.js +1 -2
  69. package/lib/cjs/render/RenderSystem.js.map +1 -1
  70. package/lib/cjs/render/VisibleFeature.js +2 -4
  71. package/lib/cjs/render/VisibleFeature.js.map +1 -1
  72. package/lib/cjs/render/primitives/AuxChannelTable.js +6 -9
  73. package/lib/cjs/render/primitives/AuxChannelTable.js.map +1 -1
  74. package/lib/cjs/render/primitives/EdgeParams.js +6 -7
  75. package/lib/cjs/render/primitives/EdgeParams.js.map +1 -1
  76. package/lib/cjs/render/primitives/PolylineParams.js +2 -3
  77. package/lib/cjs/render/primitives/PolylineParams.js.map +1 -1
  78. package/lib/cjs/render/primitives/VertexKey.js +1 -1
  79. package/lib/cjs/render/primitives/VertexKey.js.map +1 -1
  80. package/lib/cjs/render/primitives/VertexTable.js +1 -1
  81. package/lib/cjs/render/primitives/VertexTable.js.map +1 -1
  82. package/lib/cjs/render/primitives/VertexTableSplitter.js +6 -8
  83. package/lib/cjs/render/primitives/VertexTableSplitter.js.map +1 -1
  84. package/lib/cjs/render/primitives/geometry/GeometryAccumulator.js +9 -11
  85. package/lib/cjs/render/primitives/geometry/GeometryAccumulator.js.map +1 -1
  86. package/lib/cjs/render/primitives/geometry/GeometryListBuilder.js +3 -5
  87. package/lib/cjs/render/primitives/geometry/GeometryListBuilder.js.map +1 -1
  88. package/lib/cjs/render/primitives/mesh/MeshBuilder.js +1 -1
  89. package/lib/cjs/render/primitives/mesh/MeshBuilder.js.map +1 -1
  90. package/lib/cjs/render/primitives/mesh/MeshPrimitives.js +2 -3
  91. package/lib/cjs/render/primitives/mesh/MeshPrimitives.js.map +1 -1
  92. package/lib/cjs/render/webgl/BranchState.js +9 -10
  93. package/lib/cjs/render/webgl/BranchState.js.map +1 -1
  94. package/lib/cjs/render/webgl/EDL.js +17 -21
  95. package/lib/cjs/render/webgl/EDL.js.map +1 -1
  96. package/lib/cjs/render/webgl/FeatureOverrides.js +2 -2
  97. package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
  98. package/lib/cjs/render/webgl/Graphic.js +3 -5
  99. package/lib/cjs/render/webgl/Graphic.js.map +1 -1
  100. package/lib/cjs/render/webgl/IndexedEdgeGeometry.js +1 -1
  101. package/lib/cjs/render/webgl/IndexedEdgeGeometry.js.map +1 -1
  102. package/lib/cjs/render/webgl/InstancedGeometry.js +2 -3
  103. package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
  104. package/lib/cjs/render/webgl/Mesh.js +7 -10
  105. package/lib/cjs/render/webgl/Mesh.js.map +1 -1
  106. package/lib/cjs/render/webgl/MeshData.js +1 -2
  107. package/lib/cjs/render/webgl/MeshData.js.map +1 -1
  108. package/lib/cjs/render/webgl/PlanarClassifier.js +10 -15
  109. package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
  110. package/lib/cjs/render/webgl/RealityMesh.js +5 -8
  111. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  112. package/lib/cjs/render/webgl/RealityModelUniforms.js +3 -4
  113. package/lib/cjs/render/webgl/RealityModelUniforms.js.map +1 -1
  114. package/lib/cjs/render/webgl/RenderCommands.js +7 -8
  115. package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
  116. package/lib/cjs/render/webgl/SceneCompositor.js +7 -9
  117. package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
  118. package/lib/cjs/render/webgl/ShaderBuilder.js +1 -2
  119. package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
  120. package/lib/cjs/render/webgl/SolarShadowMap.js +1 -2
  121. package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
  122. package/lib/cjs/render/webgl/SurfaceGeometry.js +1 -1
  123. package/lib/cjs/render/webgl/SurfaceGeometry.js.map +1 -1
  124. package/lib/cjs/render/webgl/System.js +12 -16
  125. package/lib/cjs/render/webgl/System.js.map +1 -1
  126. package/lib/cjs/render/webgl/Target.js +9 -14
  127. package/lib/cjs/render/webgl/Target.js.map +1 -1
  128. package/lib/cjs/render/webgl/TargetGraphics.js +1 -2
  129. package/lib/cjs/render/webgl/TargetGraphics.js.map +1 -1
  130. package/lib/cjs/render/webgl/Texture.js +1 -2
  131. package/lib/cjs/render/webgl/Texture.js.map +1 -1
  132. package/lib/cjs/render/webgl/ThematicSensors.js +2 -4
  133. package/lib/cjs/render/webgl/ThematicSensors.js.map +1 -1
  134. package/lib/cjs/render/webgl/VisibleTileFeatures.js +1 -2
  135. package/lib/cjs/render/webgl/VisibleTileFeatures.js.map +1 -1
  136. package/lib/cjs/render/webgl/glsl/Animation.js +6 -9
  137. package/lib/cjs/render/webgl/glsl/Animation.js.map +1 -1
  138. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +1 -2
  139. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  140. package/lib/cjs/render/webgl/glsl/Instancing.js +4 -5
  141. package/lib/cjs/render/webgl/glsl/Instancing.js.map +1 -1
  142. package/lib/cjs/render/webgl/glsl/RealityMesh.js +2 -4
  143. package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
  144. package/lib/cjs/render/webgl/glsl/Surface.js +1 -2
  145. package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
  146. package/lib/cjs/render/webgl/glsl/Thematic.js +1 -2
  147. package/lib/cjs/render/webgl/glsl/Thematic.js.map +1 -1
  148. package/lib/cjs/tile/ClassifierTileTree.js +3 -3
  149. package/lib/cjs/tile/ClassifierTileTree.js.map +1 -1
  150. package/lib/cjs/tile/GltfReader.js +61 -75
  151. package/lib/cjs/tile/GltfReader.js.map +1 -1
  152. package/lib/cjs/tile/IModelTile.js +2 -3
  153. package/lib/cjs/tile/IModelTile.js.map +1 -1
  154. package/lib/cjs/tile/IModelTileRequestChannels.js +6 -11
  155. package/lib/cjs/tile/IModelTileRequestChannels.js.map +1 -1
  156. package/lib/cjs/tile/IModelTileTree.js +5 -9
  157. package/lib/cjs/tile/IModelTileTree.js.map +1 -1
  158. package/lib/cjs/tile/ImdlReader.js +13 -17
  159. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  160. package/lib/cjs/tile/OrbitGtTileTree.js +2 -2
  161. package/lib/cjs/tile/OrbitGtTileTree.js.map +1 -1
  162. package/lib/cjs/tile/PntsReader.js +4 -5
  163. package/lib/cjs/tile/PntsReader.js.map +1 -1
  164. package/lib/cjs/tile/PrimaryTileTree.js +22 -32
  165. package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
  166. package/lib/cjs/tile/RealityModelTileTree.js +12 -19
  167. package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
  168. package/lib/cjs/tile/RealityTile.js +3 -5
  169. package/lib/cjs/tile/RealityTile.js.map +1 -1
  170. package/lib/cjs/tile/RealityTileLoader.js +2 -2
  171. package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
  172. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js +3 -5
  173. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js.map +1 -1
  174. package/lib/cjs/tile/Tile.js +1 -1
  175. package/lib/cjs/tile/Tile.js.map +1 -1
  176. package/lib/cjs/tile/TileAdmin.js +22 -27
  177. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  178. package/lib/cjs/tile/TileDrawArgs.js +3 -6
  179. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
  180. package/lib/cjs/tile/TileRequestChannels.js +1 -1
  181. package/lib/cjs/tile/TileRequestChannels.js.map +1 -1
  182. package/lib/cjs/tile/TileTree.js +2 -3
  183. package/lib/cjs/tile/TileTree.js.map +1 -1
  184. package/lib/cjs/tile/TiledGraphicsProvider.js +1 -1
  185. package/lib/cjs/tile/TiledGraphicsProvider.js.map +1 -1
  186. package/lib/cjs/tile/map/ArcGISTileMap.js +5 -6
  187. package/lib/cjs/tile/map/ArcGISTileMap.js.map +1 -1
  188. package/lib/cjs/tile/map/ArcGisUtilities.js +6 -8
  189. package/lib/cjs/tile/map/ArcGisUtilities.js.map +1 -1
  190. package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.js +4 -7
  191. package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
  192. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +6 -8
  193. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  194. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js +1 -2
  195. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  196. package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +14 -19
  197. package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  198. package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js +14 -20
  199. package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  200. package/lib/cjs/tile/map/MapCartoRectangle.js +1 -1
  201. package/lib/cjs/tile/map/MapCartoRectangle.js.map +1 -1
  202. package/lib/cjs/tile/map/MapLayerFormatRegistry.js +5 -6
  203. package/lib/cjs/tile/map/MapLayerFormatRegistry.js.map +1 -1
  204. package/lib/cjs/tile/map/MapLayerImageryFormats.js +11 -14
  205. package/lib/cjs/tile/map/MapLayerImageryFormats.js.map +1 -1
  206. package/lib/cjs/tile/map/MapLayerImageryProvider.js +2 -3
  207. package/lib/cjs/tile/map/MapLayerImageryProvider.js.map +1 -1
  208. package/lib/cjs/tile/map/MapLayerSources.js +1 -1
  209. package/lib/cjs/tile/map/MapLayerSources.js.map +1 -1
  210. package/lib/cjs/tile/map/MapTile.js +6 -8
  211. package/lib/cjs/tile/map/MapTile.js.map +1 -1
  212. package/lib/cjs/tile/map/MapTileLoader.js +1 -1
  213. package/lib/cjs/tile/map/MapTileLoader.js.map +1 -1
  214. package/lib/cjs/tile/map/MapTileTree.js +13 -18
  215. package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
  216. package/lib/cjs/tile/map/MapTiledGraphicsProvider.js +6 -7
  217. package/lib/cjs/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  218. package/lib/cjs/tile/map/WmsCapabilities.js +4 -5
  219. package/lib/cjs/tile/map/WmsCapabilities.js.map +1 -1
  220. package/lib/cjs/tile/map/WmtsCapabilities.js +17 -25
  221. package/lib/cjs/tile/map/WmtsCapabilities.js.map +1 -1
  222. package/lib/cjs/tools/ClipViewTool.js +1 -1
  223. package/lib/cjs/tools/ClipViewTool.js.map +1 -1
  224. package/lib/cjs/tools/MeasureTool.js +2 -4
  225. package/lib/cjs/tools/MeasureTool.js.map +1 -1
  226. package/lib/cjs/tools/PrimitiveTool.js +2 -3
  227. package/lib/cjs/tools/PrimitiveTool.js.map +1 -1
  228. package/lib/cjs/tools/SelectTool.js +1 -2
  229. package/lib/cjs/tools/SelectTool.js.map +1 -1
  230. package/lib/cjs/tools/Tool.js +2 -3
  231. package/lib/cjs/tools/Tool.js.map +1 -1
  232. package/lib/cjs/tools/ToolAdmin.js +2 -4
  233. package/lib/cjs/tools/ToolAdmin.js.map +1 -1
  234. package/lib/cjs/tools/ViewTool.js +3 -3
  235. package/lib/cjs/tools/ViewTool.js.map +1 -1
  236. package/lib/esm/AccuDraw.js +1 -1
  237. package/lib/esm/AccuDraw.js.map +1 -1
  238. package/lib/esm/AccuSnap.js +3 -3
  239. package/lib/esm/AccuSnap.js.map +1 -1
  240. package/lib/esm/BriefcaseConnection.js +9 -11
  241. package/lib/esm/BriefcaseConnection.js.map +1 -1
  242. package/lib/esm/DisplayStyleState.js +8 -12
  243. package/lib/esm/DisplayStyleState.js.map +1 -1
  244. package/lib/esm/DrawingViewState.js +4 -6
  245. package/lib/esm/DrawingViewState.js.map +1 -1
  246. package/lib/esm/EnvironmentDecorations.js +2 -3
  247. package/lib/esm/EnvironmentDecorations.js.map +1 -1
  248. package/lib/esm/FlashSettings.js +3 -4
  249. package/lib/esm/FlashSettings.js.map +1 -1
  250. package/lib/esm/GeoServices.js +7 -9
  251. package/lib/esm/GeoServices.js.map +1 -1
  252. package/lib/esm/IModelApp.js +19 -21
  253. package/lib/esm/IModelApp.js.map +1 -1
  254. package/lib/esm/IModelConnection.js +1 -1
  255. package/lib/esm/IModelConnection.js.map +1 -1
  256. package/lib/esm/IpcApp.js +1 -1
  257. package/lib/esm/IpcApp.js.map +1 -1
  258. package/lib/esm/LocalhostIpcApp.js +3 -4
  259. package/lib/esm/LocalhostIpcApp.js.map +1 -1
  260. package/lib/esm/ModelState.js +2 -3
  261. package/lib/esm/ModelState.js.map +1 -1
  262. package/lib/esm/NativeApp.js +4 -7
  263. package/lib/esm/NativeApp.js.map +1 -1
  264. package/lib/esm/NoRenderApp.js +1 -2
  265. package/lib/esm/NoRenderApp.js.map +1 -1
  266. package/lib/esm/PlanarClipMaskState.js +1 -1
  267. package/lib/esm/PlanarClipMaskState.js.map +1 -1
  268. package/lib/esm/RealityDataSourceContextShareImpl.js +2 -4
  269. package/lib/esm/RealityDataSourceContextShareImpl.js.map +1 -1
  270. package/lib/esm/SheetViewState.js +15 -23
  271. package/lib/esm/SheetViewState.js.map +1 -1
  272. package/lib/esm/Tiles.js +2 -2
  273. package/lib/esm/Tiles.js.map +1 -1
  274. package/lib/esm/ViewContext.js +1 -1
  275. package/lib/esm/ViewContext.js.map +1 -1
  276. package/lib/esm/ViewCreator2d.js +4 -5
  277. package/lib/esm/ViewCreator2d.js.map +1 -1
  278. package/lib/esm/ViewCreator3d.js +5 -5
  279. package/lib/esm/ViewCreator3d.js.map +1 -1
  280. package/lib/esm/ViewState.js +17 -24
  281. package/lib/esm/ViewState.js.map +1 -1
  282. package/lib/esm/Viewport.js +22 -32
  283. package/lib/esm/Viewport.js.map +1 -1
  284. package/lib/esm/extension/ExtensionImpl.js +1 -1
  285. package/lib/esm/extension/ExtensionImpl.js.map +1 -1
  286. package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.js +2 -3
  287. package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
  288. package/lib/esm/quantity-formatting/QuantityFormatter.js +7 -9
  289. package/lib/esm/quantity-formatting/QuantityFormatter.js.map +1 -1
  290. package/lib/esm/render/FeatureSymbology.js +1 -2
  291. package/lib/esm/render/FeatureSymbology.js.map +1 -1
  292. package/lib/esm/render/GraphicBuilder.js +7 -9
  293. package/lib/esm/render/GraphicBuilder.js.map +1 -1
  294. package/lib/esm/render/MockRender.js +1 -2
  295. package/lib/esm/render/MockRender.js.map +1 -1
  296. package/lib/esm/render/ParticleCollectionBuilder.js +2 -3
  297. package/lib/esm/render/ParticleCollectionBuilder.js.map +1 -1
  298. package/lib/esm/render/RealityMeshParams.js +7 -10
  299. package/lib/esm/render/RealityMeshParams.js.map +1 -1
  300. package/lib/esm/render/RenderPlan.js +1 -1
  301. package/lib/esm/render/RenderPlan.js.map +1 -1
  302. package/lib/esm/render/RenderSystem.js +1 -2
  303. package/lib/esm/render/RenderSystem.js.map +1 -1
  304. package/lib/esm/render/VisibleFeature.js +2 -4
  305. package/lib/esm/render/VisibleFeature.js.map +1 -1
  306. package/lib/esm/render/primitives/AuxChannelTable.js +6 -9
  307. package/lib/esm/render/primitives/AuxChannelTable.js.map +1 -1
  308. package/lib/esm/render/primitives/EdgeParams.js +6 -7
  309. package/lib/esm/render/primitives/EdgeParams.js.map +1 -1
  310. package/lib/esm/render/primitives/PolylineParams.js +2 -3
  311. package/lib/esm/render/primitives/PolylineParams.js.map +1 -1
  312. package/lib/esm/render/primitives/VertexKey.js +1 -1
  313. package/lib/esm/render/primitives/VertexKey.js.map +1 -1
  314. package/lib/esm/render/primitives/VertexTable.js +1 -1
  315. package/lib/esm/render/primitives/VertexTable.js.map +1 -1
  316. package/lib/esm/render/primitives/VertexTableSplitter.js +6 -8
  317. package/lib/esm/render/primitives/VertexTableSplitter.js.map +1 -1
  318. package/lib/esm/render/primitives/geometry/GeometryAccumulator.js +9 -11
  319. package/lib/esm/render/primitives/geometry/GeometryAccumulator.js.map +1 -1
  320. package/lib/esm/render/primitives/geometry/GeometryListBuilder.js +3 -5
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Tiles\n */\n\nimport { assert, dispose } from \"@itwin/core-bentley\";\nimport { ColorByName, ColorDef, FrustumPlanes, GlobeMode, PackedFeatureTable, RenderTexture } from \"@itwin/core-common\";\nimport { AxisOrder, BilinearPatch, ClipPlane, ClipPrimitive, ClipShape, ClipVector, Constant, ConvexClipPlaneSet, EllipsoidPatch, LongitudeLatitudeNumber, Matrix3d, Point3d, PolygonOps, Range1d, Range2d, Range3d, Ray3d, Transform, Vector2d, Vector3d } from \"@itwin/core-geometry\";\nimport { IModelApp } from \"../../IModelApp\";\nimport { GraphicBuilder } from \"../../render/GraphicBuilder\";\nimport { RealityMeshParams } from \"../../render/RealityMeshParams\";\nimport { upsampleRealityMeshParams } from \"../../render/UpsampleRealityMeshParams\";\nimport { RenderGraphic } from \"../../render/RenderGraphic\";\nimport { RenderMemory } from \"../../render/RenderMemory\";\nimport { RenderSystem, RenderTerrainGeometry, TerrainTexture } from \"../../render/RenderSystem\";\nimport { ViewingSpace } from \"../../ViewingSpace\";\nimport {\n ImageryMapTile, MapCartoRectangle, MapTileLoader, MapTileTree, QuadId, RealityTile, RealityTileParams, Tile, TileContent, TileDrawArgs, TileGraphicType,\n TileLoadStatus, TileTreeLoadStatus, TraversalSelectionContext,\n} from \"../internal\";\n\n/** @internal */\nexport class PlanarTilePatch {\n constructor(public corners: Point3d[], public normal: Vector3d, private _chordHeight: number) {\n }\n\n public getRangeCorners(heightRange: Range1d, result: Point3d[]): Point3d[] {\n let index = 0;\n for (const corner of this.corners)\n corner.plusScaled(this.normal, heightRange.low - this._chordHeight, result[index++]);\n\n for (const corner of this.corners)\n corner.plusScaled(this.normal, heightRange.high + this._chordHeight, result[index++]);\n\n return result;\n }\n public getClipShape(): Point3d[] {\n return [this.corners[0], this.corners[1], this.corners[3], this.corners[2]];\n }\n}\n\n/** @internal */\nexport type TilePatch = PlanarTilePatch | EllipsoidPatch;\n\n/** Projects points within the rectangular region of a [[MapTile]] into 3d space.\n * @see [[MapTile.getProjection]] to obtain the projection for a [[MapTile]].\n * @public\n */\nexport abstract class MapTileProjection {\n /** The extents of the volume of space associated with the projected [[MapTile]]. */\n abstract get localRange(): Range3d;\n /** @alpha */\n abstract get transformFromLocal(): Transform;\n\n /** Given parametric coordinates in [0, 1] within the tile's rectangular region, and an elevation above the Earth,\n * compute the 3d position in space.\n */\n public abstract getPoint(u: number, v: number, height: number, result?: Point3d): Point3d;\n\n /** @alpha */\n public get ellipsoidPatch(): EllipsoidPatch | undefined { return undefined; }\n\n /** @alpha */\n public getGlobalPoint(u: number, v: number, z: number, result?: Point3d): Point3d {\n const point = this.getPoint(u, v, z, result);\n return this.transformFromLocal.multiplyPoint3d(point, point);\n }\n}\n\n/** @alpha */\nclass EllipsoidProjection extends MapTileProjection {\n public transformFromLocal = Transform.createIdentity();\n public localRange: Range3d;\n constructor(private _patch: EllipsoidPatch, heightRange?: Range1d) {\n super();\n this.localRange = _patch.range();\n this.localRange.expandInPlace(heightRange ? (heightRange.high - heightRange.low) : 0);\n }\n private static _scratchAngles = LongitudeLatitudeNumber.createZero();\n private static _scratchRay = Ray3d.createZero();\n public getPoint(u: number, v: number, height: number, result?: Point3d): Point3d {\n const angles = this._patch.uvFractionToAngles(u, v, height, EllipsoidProjection._scratchAngles);\n const ray = this._patch.anglesToUnitNormalRay(angles, EllipsoidProjection._scratchRay);\n return Point3d.createFrom(ray!.origin, result);\n }\n public override get ellipsoidPatch() { return this._patch; }\n}\n\n/** @alpha */\nclass PlanarProjection extends MapTileProjection {\n private _bilinearPatch: BilinearPatch;\n public transformFromLocal: Transform;\n public localRange: Range3d;\n constructor(patch: PlanarTilePatch, heightRange?: Range1d) {\n super();\n this.transformFromLocal = Transform.createOriginAndMatrix(patch.corners[0], Matrix3d.createRigidHeadsUp(patch.normal, AxisOrder.ZYX));\n const planeCorners = this.transformFromLocal.multiplyInversePoint3dArray([patch.corners[0], patch.corners[1], patch.corners[2], patch.corners[3]])!;\n this.localRange = Range3d.createArray(planeCorners);\n this.localRange.low.z += heightRange ? heightRange.low : 0;\n this.localRange.high.z += heightRange ? heightRange.high : 0;\n this._bilinearPatch = new BilinearPatch(planeCorners[0], planeCorners[1], planeCorners[2], planeCorners[3]);\n }\n public getPoint(u: number, v: number, z: number, result?: Point3d): Point3d {\n result = this._bilinearPatch.uvFractionToPoint(u, v, result);\n result.z += z;\n return result;\n }\n}\n\n/** @internal */\nexport interface TerrainTileContent extends TileContent {\n terrain?: {\n renderGeometry?: RenderTerrainGeometry;\n /** Used on leaves to support up-sampling. */\n mesh?: RealityMeshParams;\n };\n}\n\nconst scratchNormal = Vector3d.create();\nconst scratchViewZ = Vector3d.create();\nconst scratchPoint = Point3d.create();\nconst scratchClipPlanes = [ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint), ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint), ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint), ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint)];\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\n\n/** A [[Tile]] belonging to a [[MapTileTree]] representing a rectangular region of a map of the Earth.\n * @public\n */\nexport class MapTile extends RealityTile {\n private static _maxParentHeightDepth = 4;\n private _imageryTiles?: ImageryMapTile[];\n private _hiddenTiles?: ImageryMapTile[];\n private _highResolutionReplacementTiles?: ImageryMapTile[];\n /** @internal */\n public everLoaded = false; // If the tile is only required for availability metadata, load it once and then allow it to be unloaded.\n /** @internal */\n protected _heightRange: Range1d | undefined;\n /** @internal */\n protected _renderGeometry?: RenderTerrainGeometry;\n /** @internal */\n protected _mesh?: RealityMeshParams; // Primitive retained on leaves only for upsampling.\n /** @internal */\n public override get isReady(): boolean {\n return super.isReady && this.baseImageryIsReady;\n }\n\n /** @internal */\n public override get hasGraphics(): boolean {\n return this._renderGeometry !== undefined;\n }\n\n /** @internal */\n public get renderGeometry() { return this._renderGeometry; }\n /** @internal */\n public get mesh() { return this._mesh; }\n /** @internal */\n public get loadableTerrainTile() { return this.loadableTile as MapTile; }\n /** @internal */\n public get isPlanar(): boolean { return this._patch instanceof PlanarTilePatch; }\n /** @internal */\n public get imageryTiles(): ImageryMapTile[] | undefined { return this._imageryTiles; }\n /** List of selected tiles but are currently in hidden state (i.e. scale range visibility)\n * @internal\n */\n public get hiddenImageryTiles(): ImageryMapTile[] | undefined { return this._hiddenTiles; }\n\n /** List of leafs tiles that have been selected as a replacement for missing high resolution tiles.\n * When this list is non-empty this means we are past the maximum LOD available of the tile tree.\n * By using those tiles, you are likely to get a display where tiles looks pixelated..\n * in some cases this is preferred to have no tile at all.\n * @internal\n */\n public get highResolutionReplacementTiles(): ImageryMapTile[] | undefined { return this._highResolutionReplacementTiles; }\n\n /** The [[MapTileTree]] to which this tile belongs. */\n public readonly mapTree: MapTileTree;\n /** Uniquely identifies this tile within its [[mapTree]]. */\n public readonly quadId: QuadId;\n private _patch: TilePatch;\n /** The area of the surface of the Earth that this tile represents. */\n public readonly rectangle: MapCartoRectangle;\n /** @internal */\n protected _cornerRays?: Ray3d[];\n\n /** @internal */\n constructor(params: RealityTileParams, mapTree: MapTileTree, quadId: QuadId, patch: TilePatch, rectangle: MapCartoRectangle, heightRange: Range1d | undefined, cornerRays: Ray3d[] | undefined) {\n super(params, mapTree);\n this.mapTree = mapTree;\n this.quadId = quadId;\n this._patch = patch;\n this.rectangle = rectangle;\n this._cornerRays = cornerRays;\n this._heightRange = heightRange?.clone();\n }\n\n /** @internal */\n public getRangeCorners(result: Point3d[]): Point3d[] {\n return this._patch instanceof PlanarTilePatch ? this._patch.getRangeCorners(this.heightRange!, result) : this.range.corners(result);\n }\n\n /** @internal */\n public override getSizeProjectionCorners(): Point3d[] | undefined {\n // Use only the first 4 corners -- On terrain tiles the height is initially exagerated to world height range which can cause excessive tile loading.\n const rangeCorners = this.getRangeCorners(scratchCorners);\n return rangeCorners.slice(0, 4);\n }\n\n /** @internal */\n public override markUsed(args: TileDrawArgs) {\n super.markUsed(args);\n if (this._imageryTiles)\n for (const imageryTile of this._imageryTiles)\n imageryTile.markUsed(args);\n }\n\n /** @internal */\n public override get graphicType() {\n if (this.mapTree.isOverlay)\n return TileGraphicType.Overlay;\n\n return (this.mapTree.useDepthBuffer || this._forceDepthBuffer) ? TileGraphicType.Scene : TileGraphicType.BackgroundMap;\n }\n\n /** @internal */\n public get mapLoader() { return this.realityRoot.loader as MapTileLoader; }\n /** @internal */\n public get isUpsampled() { return false; }\n\n /** @internal */\n public tileFromQuadId(quadId: QuadId): MapTile | undefined {\n if (0 === quadId.compare(this.quadId))\n return this;\n\n assert(quadId.level > this.quadId.level);\n if (quadId.level <= this.quadId.level)\n return undefined;\n\n if (this.children) {\n const shift = quadId.level - this.quadId.level - 1;\n const childRow = quadId.row >> shift;\n const childColumn = quadId.column >> shift;\n for (const child of this.children) {\n const mapChild = child as MapTile;\n const childQuadId = mapChild.quadId;\n if (childQuadId.row === childRow && childQuadId.column === childColumn)\n return mapChild.tileFromQuadId(quadId);\n }\n }\n\n return undefined;\n }\n\n private get _forceDepthBuffer() {\n // For large ellipsoidal globe tile force the depth buffer on to avoid anomalies at horizon.\n return this.mapTree.globeMode === GlobeMode.Ellipsoid && this.depth < 8;\n }\n\n /** @internal */\n public override addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\n if (!this.isDisplayable)\n return;\n\n const heightRange = (this.heightRange === undefined) ? Range1d.createXX(-1, 1) : this.heightRange;\n const lows = [], highs = [], reorder = [0, 1, 3, 2, 0];\n const cornerRays = this._cornerRays!;\n if (this._patch instanceof PlanarTilePatch) {\n const normal = this._patch.normal;\n for (let i = 0; i < 5; i++) {\n const corner = this._patch.corners[reorder[i]];\n lows.push(corner.plusScaled(normal, heightRange.low));\n highs.push(corner.plusScaled(normal, heightRange.high));\n }\n } else {\n for (let i = 0; i < 5; i++) {\n const cornerRay = cornerRays[reorder[i]];\n lows.push(cornerRay.origin.plusScaled(cornerRay.direction, heightRange.low));\n highs.push(cornerRay.origin.plusScaled(cornerRay.direction, heightRange.high));\n }\n }\n\n builder.setSymbology(color, color, 1);\n builder.addLineString(lows);\n builder.addLineString(highs);\n for (let i = 0; i < 4; i++)\n builder.addLineString([lows[i], highs[i]]);\n\n const inColor = ColorDef.create(ColorByName.cornflowerBlue);\n const outColor = ColorDef.create(ColorByName.chartreuse);\n const transitionColor = ColorDef.create(ColorByName.aquamarine);\n\n const inPoints = [], outPoints = [], transitionPoints = [];\n\n for (const point of highs)\n if (this.mapTree.cartesianRange.containsPoint(point))\n inPoints.push(point);\n else if (this.mapTree.cartesianRange.distanceToPoint(point) < this.mapTree.cartesianTransitionDistance)\n transitionPoints.push(point);\n else\n outPoints.push(point);\n\n builder.setSymbology(inColor, inColor, 15);\n builder.addPointString(inPoints);\n builder.setSymbology(outColor, outColor, 15);\n builder.addPointString(outPoints);\n builder.setSymbology(transitionColor, transitionColor, 31);\n builder.addPointString(transitionPoints);\n }\n\n /** @internal */\n public override getContentClip(): ClipVector | undefined {\n const points = this.getClipShape();\n if (points.length < 3)\n return undefined;\n if (this.mapTree.globeMode === GlobeMode.Ellipsoid) {\n const normal = PolygonOps.areaNormal(points);\n const globeOrigin = this.mapTree.globeOrigin;\n const globeNormal = Vector3d.createStartEnd(globeOrigin, points[0]);\n const negate = normal.dotProduct(globeNormal) < 0;\n const clipPlanes = [];\n for (let i = 0; i < 4; i++) {\n const point = points[i];\n const clipNormal = globeOrigin.crossProductToPoints(point, points[(i + 1) % 4], scratchNormal);\n if (negate)\n clipNormal.negate(clipNormal);\n\n const clipPlane = ClipPlane.createNormalAndPoint(clipNormal, point, false, false, scratchClipPlanes[i]);\n if (clipPlane !== undefined) // Undefined at pole tiles...\n clipPlanes.push(clipPlane);\n }\n\n const planeSet = ConvexClipPlaneSet.createPlanes(clipPlanes);\n const clipPrimitive = ClipPrimitive.createCapture(planeSet);\n\n return ClipVector.createCapture([clipPrimitive]);\n } else {\n return ClipVector.createCapture([ClipShape.createShape(points)!]);\n }\n }\n\n /** @internal */\n public override setNotFound(): void {\n super.setNotFound();\n\n // For map tiles assume that an unfound tile implies descendants and siblings will also be unfound.\n if (undefined !== this.parent)\n this.parent.setLeaf();\n }\n\n /** @internal */\n public getGraphic(_system: RenderSystem, _texture: RenderTexture): RenderGraphic | undefined {\n return undefined;\n }\n\n /** For globe tiles displaying less then depth 2 appears distorted\n * @internal\n */\n public override get isDisplayable() {\n return this.mapTree.globeMode === GlobeMode.Ellipsoid ? (this.depth >= MapTileTree.minDisplayableDepth) : super.isDisplayable;\n }\n\n /** @internal */\n public override isOccluded(viewingSpace: ViewingSpace): boolean {\n if (undefined === this._cornerRays || this.mapTree.globeMode !== GlobeMode.Ellipsoid)\n return false;\n\n if (viewingSpace.eyePoint !== undefined) {\n if (!this.mapTree.pointAboveEllipsoid(viewingSpace.eyePoint))\n return false;\n\n for (const cornerNormal of this._cornerRays) {\n const eyeNormal = Vector3d.createStartEnd(viewingSpace.eyePoint, cornerNormal.origin, scratchNormal);\n eyeNormal.normalizeInPlace();\n if (eyeNormal.dotProduct(cornerNormal.direction) < .01)\n return false;\n }\n } else {\n const viewZ = viewingSpace.rotation.getRow(2, scratchViewZ);\n for (const cornerNormal of this._cornerRays)\n if (cornerNormal.direction.dotProduct(viewZ) > 0)\n return false;\n }\n\n return true;\n }\n\n /** @internal */\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\n const mapTree = this.mapTree;\n const childLevel = this.quadId.level + 1;\n const rowCount = mapTree.sourceTilingScheme.getNumberOfYChildrenAtLevel(childLevel);\n const columnCount = mapTree.sourceTilingScheme.getNumberOfXChildrenAtLevel(childLevel);\n\n const resolveChildren = (children: Tile[]) => {\n const childrenRange = Range3d.createNull();\n for (const child of children)\n childrenRange.extendRange(child.range);\n\n if (!this.range.containsRange(childrenRange))\n this.range.extendRange(childrenRange);\n\n resolve(children);\n };\n\n if (mapTree.doCreateGlobeChildren(this)) {\n this.createGlobeChildren(columnCount, rowCount, resolveChildren);\n return;\n }\n\n const resolvePlanarChildren = (childCorners: Point3d[][]) => {\n const level = this.quadId.level + 1;\n const column = this.quadId.column * 2;\n const row = this.quadId.row * 2;\n const children = [];\n const childrenAreLeaves = (this.depth + 1) === mapTree.loader.maxDepth;\n const globeMode = this.mapTree.globeMode;\n for (let j = 0; j < rowCount; j++) {\n for (let i = 0; i < columnCount; i++) {\n const quadId = new QuadId(level, column + i, row + j);\n const corners = childCorners[j * columnCount + i];\n const rectangle = mapTree.getTileRectangle(quadId);\n const normal = PolygonOps.areaNormal([corners[0], corners[1], corners[3], corners[2]]);\n normal.normalizeInPlace();\n\n const heightRange = this.mapTree.getChildHeightRange(quadId, rectangle, this);\n const diagonal = Math.max(corners[0].distance(corners[3]), corners[1].distance(corners[2])) / 2.0;\n const chordHeight = globeMode === GlobeMode.Ellipsoid ? Math.sqrt(diagonal * diagonal + Constant.earthRadiusWGS84.equator * Constant.earthRadiusWGS84.equator) - Constant.earthRadiusWGS84.equator : 0.0;\n const rangeCorners = MapTile.computeRangeCorners(corners, normal, chordHeight, undefined, heightRange);\n const range = Range3d.createArray(rangeCorners);\n const child = this.mapTree.createPlanarChild({ contentId: quadId.contentId, maximumSize: 512, range, parent: this, isLeaf: childrenAreLeaves }, quadId, corners, normal, rectangle, chordHeight, heightRange);\n if (child)\n children.push(child);\n }\n }\n\n resolveChildren(children);\n };\n\n mapTree.getPlanarChildCorners(this, columnCount, rowCount, resolvePlanarChildren);\n }\n\n private createGlobeChildren(columnCount: number, rowCount: number, resolve: (children: MapTile[]) => void) {\n const level = this.quadId.level + 1;\n const column = this.quadId.column * 2;\n const row = this.quadId.row * 2;\n const mapTree = this.mapTree;\n const children = [];\n\n for (let j = 0; j < rowCount; j++) {\n for (let i = 0; i < columnCount; i++) {\n const quadId = new QuadId(level, column + i, row + j);\n const angleSweep = quadId.getAngleSweep(mapTree.sourceTilingScheme);\n const ellipsoidPatch = EllipsoidPatch.createCapture(this.mapTree.earthEllipsoid, angleSweep.longitude, angleSweep.latitude);\n const range = ellipsoidPatch.range();\n const rectangle = mapTree.getTileRectangle(quadId);\n const heightRange = this.mapTree.getChildHeightRange(quadId, rectangle, this);\n if (undefined !== heightRange)\n range.expandInPlace(heightRange.high - heightRange.low);\n\n children.push(this.mapTree.createGlobeChild({ contentId: quadId.contentId, maximumSize: 512, range, parent: this, isLeaf: false }, quadId, range.corners(), rectangle, ellipsoidPatch, heightRange));\n }\n }\n\n resolve(children);\n return children;\n }\n\n /** @internal */\n public static computeRangeCorners(corners: Point3d[], normal: Vector3d, chordHeight: number, result?: Point3d[], heightRange?: Range1d) {\n if (result === undefined) {\n result = [];\n for (let i = 0; i < 8; i++)\n result.push(Point3d.create());\n }\n\n let index = 0;\n assert(corners.length === 4);\n const deltaLow = normal.scale(- chordHeight + (heightRange ? heightRange.low : 0));\n const deltaHigh = normal.scale(chordHeight + (heightRange ? heightRange.high : 0));\n\n for (const corner of corners)\n corner.plus(deltaLow, result[index++]);\n\n for (const corner of corners)\n corner.plus(deltaHigh, result[index++]);\n\n return result;\n }\n\n /** @internal */\n public override isRegionCulled(args: TileDrawArgs): boolean {\n return this.isContentCulled(args);\n }\n\n /** @internal */\n public override isContentCulled(args: TileDrawArgs): boolean {\n return FrustumPlanes.Containment.Outside === args.frustumPlanes.computeContainment(this.getRangeCorners(scratchCorners));\n }\n\n /** @internal */\n public clearLayers() {\n this.clearImageryTiles();\n this._graphic = undefined;\n if (this.children)\n for (const child of this.children)\n (child as MapTile).clearLayers();\n }\n\n private clearImageryTiles() {\n if (this._imageryTiles) {\n this._imageryTiles.forEach((tile) => tile.releaseMapTileUsage());\n this._imageryTiles = undefined;\n }\n if (this._hiddenTiles) {\n this._hiddenTiles = undefined;\n }\n if (this._highResolutionReplacementTiles) {\n this._highResolutionReplacementTiles = undefined;\n }\n }\n\n /** @internal */\n public override produceGraphics(): RenderGraphic | undefined {\n if (undefined !== this._graphic && this.imageryIsReady)\n return this._graphic;\n\n const geometry = this.renderGeometry;\n if (undefined === geometry)\n return undefined;\n\n const textures = this.getDrapeTextures();\n const { baseColor, baseTransparent, layerClassifiers } = this.mapTree;\n const graphic = IModelApp.renderSystem.createRealityMeshGraphic({ realityMesh: geometry, projection: this.getProjection(), tileRectangle: this.rectangle, featureTable: PackedFeatureTable.pack(this.mapLoader.featureTable), tileId: this.contentId, baseColor, baseTransparent, textures, layerClassifiers }, true);\n\n // If there are no layer classifiers then we can save this graphic for re-use. If layer classifiers exist they are regenerated based on view and we must collate them with the imagery.\n if (this.imageryIsReady && 0 === this.mapTree.layerClassifiers.size)\n this._graphic = graphic;\n\n return graphic;\n }\n\n /** @internal */\n public getClipShape(): Point3d[] {\n return (this._patch instanceof PlanarTilePatch) ? this._patch.getClipShape() : [this._cornerRays![0].origin, this._cornerRays![1].origin, this._cornerRays![3].origin, this._cornerRays![2].origin];\n }\n\n /** @internal */\n protected override _collectStatistics(stats: RenderMemory.Statistics): void {\n super._collectStatistics(stats);\n\n this._renderGeometry?.collectStatistics(stats);\n if (this._mesh) {\n stats.addTerrain(this._mesh.indices.byteLength\n + this._mesh.positions.points.byteLength\n + this._mesh.uvs.points.byteLength\n + (this._mesh.normals ? this._mesh.normals.byteLength : 0)\n );\n }\n }\n\n /** Height range is along with the tile corners to detect if tile intersects view frustum.\n * Range will be single value fo ron-terrain tiles -- if terrain tile is not loaded it will\n * inherit height from ancestors.\n * @internal\n */\n public get heightRange(): Range1d | undefined {\n if (undefined !== this._heightRange)\n return this._heightRange;\n\n for (let parent = this.parent; undefined !== parent; parent = parent.parent) {\n const mapParent = parent as MapTile;\n if (undefined !== mapParent._heightRange)\n return mapParent._heightRange;\n }\n\n assert(false);\n return Range1d.createNull();\n }\n\n /** @internal */\n public get mapTilingScheme() {\n return this.mapTree.sourceTilingScheme;\n }\n\n /** Adjust the minimum and maximum elevations of the terrain within this tile. */\n public adjustHeights(minHeight: number, maxHeight: number) {\n if (undefined === this._heightRange)\n this._heightRange = Range1d.createXX(minHeight, maxHeight);\n else {\n this._heightRange.low = Math.max(this.heightRange!.low, minHeight);\n this._heightRange.high = Math.min(this.heightRange!.high, maxHeight);\n }\n\n if (this.rangeCorners && this._patch instanceof PlanarTilePatch)\n this._patch.getRangeCorners(this.heightRange!, this.rangeCorners);\n }\n\n /** Obtain a [[MapTileProjection]] to project positions within this tile's area into 3d space. */\n public getProjection(heightRange?: Range1d): MapTileProjection {\n return this._patch instanceof PlanarTilePatch ? new PlanarProjection(this._patch, heightRange) : new EllipsoidProjection(this._patch, heightRange);\n }\n\n /** @internal */\n public get baseImageryIsReady(): boolean {\n if (undefined !== this.mapTree.baseColor || 0 === this.mapTree.layerImageryTrees.length)\n return true;\n\n if (undefined === this._imageryTiles)\n return false;\n\n const baseTreeId = this.mapTree.layerImageryTrees[0].tree.modelId;\n return this._imageryTiles.every((imageryTile) => imageryTile.imageryTree.modelId !== baseTreeId || imageryTile.isReady);\n }\n\n /** @internal */\n public get imageryIsReady(): boolean {\n if (undefined === this._imageryTiles)\n return 0 === this.mapTree.layerImageryTrees.length;\n\n return this._imageryTiles.every((tile) => tile.isReady);\n }\n\n /** Select secondary (imagery) tiles\n * @internal\n */\n public override selectSecondaryTiles(args: TileDrawArgs, context: TraversalSelectionContext) {\n if (0 === this.mapTree.layerImageryTrees.length || this.imageryIsReady)\n return;\n\n this.clearImageryTiles();\n this._imageryTiles = new Array<ImageryMapTile>();\n this._hiddenTiles = new Array<ImageryMapTile>();\n this._highResolutionReplacementTiles = new Array<ImageryMapTile>();\n for (const layerImageryTree of this.mapTree.layerImageryTrees) {\n let tmpTiles = new Array<ImageryMapTile>();\n const tmpLeafTiles = new Array<ImageryMapTile>();\n if (TileTreeLoadStatus.Loaded !== layerImageryTree.tree.selectCartoDrapeTiles(tmpTiles, tmpLeafTiles, this, args,)) {\n this._imageryTiles = undefined;\n return;\n }\n\n // When the base layer is zoomed-in beyond it's max resolution,\n // we display leaf tiles and stretched them if needed.\n // We don't want the same behavior non-base layers, in the case,\n // the layer will simply disappear past its max resolution.\n // Note: Replacement leaf tiles are kept as a mean to determine which\n // imagery tree has reached it's maximum zoom level.\n if (layerImageryTree.baseImageryLayer) {\n tmpTiles = [...tmpTiles, ...tmpLeafTiles];\n } else {\n this._highResolutionReplacementTiles = [...this._highResolutionReplacementTiles, ...tmpLeafTiles];\n }\n\n // MapTileTree might include a non-visible imagery tree, we need to check for that.\n if (layerImageryTree.settings.visible && !layerImageryTree.settings.allSubLayersInvisible) {\n for (const imageryTile of tmpTiles) {\n imageryTile.markMapTileUsage();\n if (imageryTile.isReady)\n args.markReady(imageryTile);\n else\n context.missing.push(imageryTile);\n this._imageryTiles.push(imageryTile);\n }\n } else {\n // Even though those selected imagery tile are not visible,\n // we keep track of them for scale range reporting.\n for (const imageryTile of tmpTiles) {\n this._hiddenTiles.push(imageryTile);\n }\n }\n }\n }\n\n private static _scratchRectangle1 = MapCartoRectangle.createZero();\n private static _scratchRectangle2 = MapCartoRectangle.createZero();\n\n /** The height range for terrain tiles is not known until the tiles are unloaded. We use \"ApproximateTerrainHeight\" for first 6 levels but below\n * that the tiles inherit height range from parents. This is problematic as tiles with large height range will be unnecessarily selected as\n * they apparently intersect view frustum. To avoid this force loading of terrain tiles if they exceed \"_maxParentHightDepth\".\n * @internal\n */\n public override forceSelectRealityTile(): boolean {\n let parentHeightDepth = 0;\n // eslint-disable-next-line @typescript-eslint/no-this-alias\n for (let parent: MapTile = this; parent !== undefined && parent._heightRange === undefined; parent = parent.parent as MapTile)\n parentHeightDepth++;\n\n return parentHeightDepth > MapTile._maxParentHeightDepth;\n }\n\n private static _scratchThisDiagonal = Vector2d.create();\n private static _scratchDrapeDiagonal = Vector2d.create();\n\n /** @internal */\n public getDrapeTextures(): TerrainTexture[] | undefined {\n if (undefined === this._imageryTiles)\n return undefined;\n\n const drapeTextures: TerrainTexture[] = [];\n const thisRectangle = this.loadableTerrainTile.rectangle;\n const thisDiagonal = thisRectangle.diagonal(MapTile._scratchThisDiagonal);\n const bordersNorthPole = this.quadId.bordersNorthPole(this.mapTree.sourceTilingScheme);\n const bordersSouthPole = this.quadId.bordersSouthPole(this.mapTree.sourceTilingScheme);\n for (const imageryTile of this._imageryTiles) {\n if (imageryTile.texture) {\n drapeTextures.push(this.computeDrapeTexture(thisRectangle, thisDiagonal, imageryTile, imageryTile.rectangle));\n\n if ((bordersNorthPole && imageryTile.quadId.bordersNorthPole(imageryTile.tilingScheme) && imageryTile.rectangle.high.y < thisRectangle.high.y) ||\n (bordersSouthPole && imageryTile.quadId.bordersSouthPole(imageryTile.tilingScheme) && imageryTile.rectangle.low.y > thisRectangle.low.y)) {\n // Add separate texture stretching last sliver of tile imagery to cover pole.\n const sliverRectangle = imageryTile.rectangle.clone(MapTile._scratchRectangle1);\n const clipRectangle = thisRectangle.clone(MapTile._scratchRectangle2);\n const sliverHeight = sliverRectangle.high.y - sliverRectangle.low.y;\n\n if (bordersSouthPole) {\n clipRectangle.high.y = sliverRectangle.low.y;\n sliverRectangle.low.y = thisRectangle.low.y;\n sliverRectangle.high.y += 1 / sliverHeight;\n } else {\n clipRectangle.low.y = sliverRectangle.high.y;\n sliverRectangle.high.y = thisRectangle.high.y;\n sliverRectangle.low.y -= 1 / sliverHeight;\n }\n\n drapeTextures.push(this.computeDrapeTexture(thisRectangle, thisDiagonal, imageryTile, sliverRectangle, clipRectangle));\n }\n } else {\n for (let parent = imageryTile.parent; undefined !== parent; parent = parent.parent) {\n const mapTile = parent as ImageryMapTile;\n if (mapTile.texture) {\n drapeTextures.push(this.computeDrapeTexture(thisRectangle, thisDiagonal, mapTile, mapTile.rectangle, imageryTile.rectangle));\n break;\n }\n }\n }\n }\n\n return drapeTextures.length > 0 ? drapeTextures : undefined;\n }\n\n private static _scratchIntersectRange = Range2d.createNull();\n\n private computeDrapeTexture(thisRectangle: Range2d, thisDiagonal: Vector2d, imageryTile: ImageryMapTile, drapeRectangle: Range2d, clipRectangle?: Range2d): TerrainTexture {\n assert(imageryTile.texture !== undefined);\n\n // Compute transformation from the terrain tile texture coordinates (0-1) to the drape tile texture coordinates.\n const drapeDiagonal = drapeRectangle.diagonal(MapTile._scratchDrapeDiagonal);\n const translate = Vector2d.create((thisRectangle.low.x - drapeRectangle.low.x) / drapeDiagonal.x, (thisRectangle.low.y - drapeRectangle.low.y) / drapeDiagonal.y);\n const scale = Vector2d.create(thisDiagonal.x / drapeDiagonal.x, thisDiagonal.y / drapeDiagonal.y);\n const featureIndex = this.mapLoader.getFeatureIndex(imageryTile.imageryTree.modelId);\n let clipRect;\n if (undefined !== clipRectangle) {\n const intersect = clipRectangle.intersect(drapeRectangle, MapTile._scratchIntersectRange);\n assert(!intersect.isNull);\n clipRect = Range2d.createXYXY((intersect.low.x - drapeRectangle.low.x) / drapeDiagonal.x, (intersect.low.y - drapeRectangle.low.y) / drapeDiagonal.y, (intersect.high.x - drapeRectangle.low.x) / drapeDiagonal.x, (intersect.high.y - drapeRectangle.low.y) / drapeDiagonal.y);\n }\n\n const imageryModelId = imageryTile.tree.modelId;\n return new TerrainTexture(imageryTile.texture, featureIndex, scale, translate, drapeRectangle, this.mapTree.getLayerIndex(imageryModelId), this.mapTree.getLayerTransparency(imageryModelId), clipRect);\n }\n\n /** @internal */\n public override setContent(content: TerrainTileContent): void {\n this._mesh = content.terrain?.mesh;\n if (this.mapTree.produceGeometry) {\n const iModelTransform = this.mapTree.iModelTransform;\n const geometryTransform = content.terrain?.renderGeometry?.transform;\n const transform = geometryTransform ? iModelTransform.multiplyTransformTransform(geometryTransform) : iModelTransform;\n const polyface = content.terrain?.mesh ? RealityMeshParams.toPolyface(content.terrain.mesh, { transform }) : undefined;\n this._geometry = polyface ? { polyfaces: [polyface] } : undefined;\n\n } else {\n dispose(this._renderGeometry);\n this._renderGeometry = content.terrain?.renderGeometry;\n }\n\n this.everLoaded = true;\n\n if (undefined !== content.contentRange)\n this._contentRange = content.contentRange;\n\n this.setIsReady();\n }\n\n /** @internal */\n public override freeMemory(): void {\n // ###TODO MapTiles and ImageryMapTiles share resources and don't currently interact well with TileAdmin.freeMemory(). Opt out for now.\n }\n\n /** @internal */\n public override disposeContents() {\n super.disposeContents();\n this._renderGeometry = dispose(this._renderGeometry);\n this.clearImageryTiles();\n // Note - don't dispose of mesh - these should only ever exist on terrain leaf tile and are required by children. Let garbage collector handle them.\n }\n}\n\n/** @internal */\nexport class UpsampledMapTile extends MapTile {\n public override get isUpsampled() { return true; }\n public override get isEmpty() { return false; }\n public override get loadableTile(): RealityTile {\n let parent = this.parent as MapTile;\n for (; parent && parent.isUpsampled; parent = parent.parent as MapTile)\n ;\n return parent;\n }\n\n private upsampleFromParent() {\n const parent = this.loadableTerrainTile;\n const parentMesh = parent.mesh;\n if (undefined === parentMesh) {\n return undefined;\n }\n const thisId = this.quadId, parentId = parent.quadId;\n const levelDelta = thisId.level - parentId.level;\n const thisColumn = thisId.column - (parentId.column << levelDelta);\n const thisRow = thisId.row - (parentId.row << levelDelta);\n const scale = 1.0 / (1 << levelDelta);\n const parentParameterRange = Range2d.createXYXY(scale * thisColumn, scale * thisRow, scale * (thisColumn + 1), scale * (thisRow + 1));\n const upsample = upsampleRealityMeshParams(parentMesh, parentParameterRange);\n this.adjustHeights(upsample.heightRange.low, upsample.heightRange.high);\n return upsample;\n }\n\n public override get renderGeometry() {\n if (undefined === this._renderGeometry) {\n const upsample = this.upsampleFromParent();\n const projection = this.loadableTerrainTile.getProjection(this.heightRange);\n if (upsample)\n this._renderGeometry = IModelApp.renderSystem.createTerrainMesh(upsample.mesh, projection.transformFromLocal, true);\n }\n return this._renderGeometry;\n }\n\n public override get isLoading(): boolean { return this.loadableTile.isLoading; }\n public override get isQueued(): boolean { return this.loadableTile.isQueued; }\n public override get isNotFound(): boolean { return this.loadableTile.isNotFound; }\n public override get isReady(): boolean { return (this._renderGeometry !== undefined || this.loadableTile.loadStatus === TileLoadStatus.Ready) && this.baseImageryIsReady; }\n\n public override markUsed(args: TileDrawArgs): void {\n args.markUsed(this);\n args.markUsed(this.loadableTile);\n }\n}\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Tiles\n */\n\nimport { assert, dispose } from \"@itwin/core-bentley\";\nimport { ColorByName, ColorDef, FrustumPlanes, GlobeMode, PackedFeatureTable, RenderTexture } from \"@itwin/core-common\";\nimport { AxisOrder, BilinearPatch, ClipPlane, ClipPrimitive, ClipShape, ClipVector, Constant, ConvexClipPlaneSet, EllipsoidPatch, LongitudeLatitudeNumber, Matrix3d, Point3d, PolygonOps, Range1d, Range2d, Range3d, Ray3d, Transform, Vector2d, Vector3d } from \"@itwin/core-geometry\";\nimport { IModelApp } from \"../../IModelApp\";\nimport { GraphicBuilder } from \"../../render/GraphicBuilder\";\nimport { RealityMeshParams } from \"../../render/RealityMeshParams\";\nimport { upsampleRealityMeshParams } from \"../../render/UpsampleRealityMeshParams\";\nimport { RenderGraphic } from \"../../render/RenderGraphic\";\nimport { RenderMemory } from \"../../render/RenderMemory\";\nimport { RenderSystem, RenderTerrainGeometry, TerrainTexture } from \"../../render/RenderSystem\";\nimport { ViewingSpace } from \"../../ViewingSpace\";\nimport {\n ImageryMapTile, MapCartoRectangle, MapTileLoader, MapTileTree, QuadId, RealityTile, RealityTileParams, Tile, TileContent, TileDrawArgs, TileGraphicType,\n TileLoadStatus, TileTreeLoadStatus, TraversalSelectionContext,\n} from \"../internal\";\n\n/** @internal */\nexport class PlanarTilePatch {\n constructor(public corners: Point3d[], public normal: Vector3d, private _chordHeight: number) {\n }\n\n public getRangeCorners(heightRange: Range1d, result: Point3d[]): Point3d[] {\n let index = 0;\n for (const corner of this.corners)\n corner.plusScaled(this.normal, heightRange.low - this._chordHeight, result[index++]);\n\n for (const corner of this.corners)\n corner.plusScaled(this.normal, heightRange.high + this._chordHeight, result[index++]);\n\n return result;\n }\n public getClipShape(): Point3d[] {\n return [this.corners[0], this.corners[1], this.corners[3], this.corners[2]];\n }\n}\n\n/** @internal */\nexport type TilePatch = PlanarTilePatch | EllipsoidPatch;\n\n/** Projects points within the rectangular region of a [[MapTile]] into 3d space.\n * @see [[MapTile.getProjection]] to obtain the projection for a [[MapTile]].\n * @public\n */\nexport abstract class MapTileProjection {\n /** The extents of the volume of space associated with the projected [[MapTile]]. */\n abstract get localRange(): Range3d;\n /** @alpha */\n abstract get transformFromLocal(): Transform;\n\n /** Given parametric coordinates in [0, 1] within the tile's rectangular region, and an elevation above the Earth,\n * compute the 3d position in space.\n */\n public abstract getPoint(u: number, v: number, height: number, result?: Point3d): Point3d;\n\n /** @alpha */\n public get ellipsoidPatch(): EllipsoidPatch | undefined { return undefined; }\n\n /** @alpha */\n public getGlobalPoint(u: number, v: number, z: number, result?: Point3d): Point3d {\n const point = this.getPoint(u, v, z, result);\n return this.transformFromLocal.multiplyPoint3d(point, point);\n }\n}\n\n/** @alpha */\nclass EllipsoidProjection extends MapTileProjection {\n public transformFromLocal = Transform.createIdentity();\n public localRange: Range3d;\n constructor(private _patch: EllipsoidPatch, heightRange?: Range1d) {\n super();\n this.localRange = _patch.range();\n this.localRange.expandInPlace(heightRange ? (heightRange.high - heightRange.low) : 0);\n }\n private static _scratchAngles = LongitudeLatitudeNumber.createZero();\n private static _scratchRay = Ray3d.createZero();\n public getPoint(u: number, v: number, height: number, result?: Point3d): Point3d {\n const angles = this._patch.uvFractionToAngles(u, v, height, EllipsoidProjection._scratchAngles);\n const ray = this._patch.anglesToUnitNormalRay(angles, EllipsoidProjection._scratchRay);\n return Point3d.createFrom(ray!.origin, result);\n }\n public override get ellipsoidPatch() { return this._patch; }\n}\n\n/** @alpha */\nclass PlanarProjection extends MapTileProjection {\n private _bilinearPatch: BilinearPatch;\n public transformFromLocal: Transform;\n public localRange: Range3d;\n constructor(patch: PlanarTilePatch, heightRange?: Range1d) {\n super();\n this.transformFromLocal = Transform.createOriginAndMatrix(patch.corners[0], Matrix3d.createRigidHeadsUp(patch.normal, AxisOrder.ZYX));\n const planeCorners = this.transformFromLocal.multiplyInversePoint3dArray([patch.corners[0], patch.corners[1], patch.corners[2], patch.corners[3]])!;\n this.localRange = Range3d.createArray(planeCorners);\n this.localRange.low.z += heightRange ? heightRange.low : 0;\n this.localRange.high.z += heightRange ? heightRange.high : 0;\n this._bilinearPatch = new BilinearPatch(planeCorners[0], planeCorners[1], planeCorners[2], planeCorners[3]);\n }\n public getPoint(u: number, v: number, z: number, result?: Point3d): Point3d {\n result = this._bilinearPatch.uvFractionToPoint(u, v, result);\n result.z += z;\n return result;\n }\n}\n\n/** @internal */\nexport interface TerrainTileContent extends TileContent {\n terrain?: {\n renderGeometry?: RenderTerrainGeometry;\n /** Used on leaves to support up-sampling. */\n mesh?: RealityMeshParams;\n };\n}\n\nconst scratchNormal = Vector3d.create();\nconst scratchViewZ = Vector3d.create();\nconst scratchPoint = Point3d.create();\nconst scratchClipPlanes = [ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint), ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint), ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint), ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint)];\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\n\n/** A [[Tile]] belonging to a [[MapTileTree]] representing a rectangular region of a map of the Earth.\n * @public\n */\nexport class MapTile extends RealityTile {\n private static _maxParentHeightDepth = 4;\n private _imageryTiles?: ImageryMapTile[];\n private _hiddenTiles?: ImageryMapTile[];\n private _highResolutionReplacementTiles?: ImageryMapTile[];\n /** @internal */\n public everLoaded = false; // If the tile is only required for availability metadata, load it once and then allow it to be unloaded.\n /** @internal */\n protected _heightRange: Range1d | undefined;\n /** @internal */\n protected _renderGeometry?: RenderTerrainGeometry;\n /** @internal */\n protected _mesh?: RealityMeshParams; // Primitive retained on leaves only for upsampling.\n /** @internal */\n public override get isReady(): boolean {\n return super.isReady && this.baseImageryIsReady;\n }\n\n /** @internal */\n public override get hasGraphics(): boolean {\n return this._renderGeometry !== undefined;\n }\n\n /** @internal */\n public get renderGeometry() { return this._renderGeometry; }\n /** @internal */\n public get mesh() { return this._mesh; }\n /** @internal */\n public get loadableTerrainTile() { return this.loadableTile as MapTile; }\n /** @internal */\n public get isPlanar(): boolean { return this._patch instanceof PlanarTilePatch; }\n /** @internal */\n public get imageryTiles(): ImageryMapTile[] | undefined { return this._imageryTiles; }\n /** List of selected tiles but are currently in hidden state (i.e. scale range visibility)\n * @internal\n */\n public get hiddenImageryTiles(): ImageryMapTile[] | undefined { return this._hiddenTiles; }\n\n /** List of leafs tiles that have been selected as a replacement for missing high resolution tiles.\n * When this list is non-empty this means we are past the maximum LOD available of the tile tree.\n * By using those tiles, you are likely to get a display where tiles looks pixelated..\n * in some cases this is preferred to have no tile at all.\n * @internal\n */\n public get highResolutionReplacementTiles(): ImageryMapTile[] | undefined { return this._highResolutionReplacementTiles; }\n\n /** The [[MapTileTree]] to which this tile belongs. */\n public readonly mapTree: MapTileTree;\n /** Uniquely identifies this tile within its [[mapTree]]. */\n public readonly quadId: QuadId;\n private _patch: TilePatch;\n /** The area of the surface of the Earth that this tile represents. */\n public readonly rectangle: MapCartoRectangle;\n /** @internal */\n protected _cornerRays?: Ray3d[];\n\n /** @internal */\n constructor(params: RealityTileParams, mapTree: MapTileTree, quadId: QuadId, patch: TilePatch, rectangle: MapCartoRectangle, heightRange: Range1d | undefined, cornerRays: Ray3d[] | undefined) {\n super(params, mapTree);\n this.mapTree = mapTree;\n this.quadId = quadId;\n this._patch = patch;\n this.rectangle = rectangle;\n this._cornerRays = cornerRays;\n this._heightRange = heightRange?.clone();\n }\n\n /** @internal */\n public getRangeCorners(result: Point3d[]): Point3d[] {\n return this._patch instanceof PlanarTilePatch ? this._patch.getRangeCorners(this.heightRange!, result) : this.range.corners(result);\n }\n\n /** @internal */\n public override getSizeProjectionCorners(): Point3d[] | undefined {\n // Use only the first 4 corners -- On terrain tiles the height is initially exagerated to world height range which can cause excessive tile loading.\n const rangeCorners = this.getRangeCorners(scratchCorners);\n return rangeCorners.slice(0, 4);\n }\n\n /** @internal */\n public override markUsed(args: TileDrawArgs) {\n super.markUsed(args);\n if (this._imageryTiles)\n for (const imageryTile of this._imageryTiles)\n imageryTile.markUsed(args);\n }\n\n /** @internal */\n public override get graphicType() {\n if (this.mapTree.isOverlay)\n return TileGraphicType.Overlay;\n\n return (this.mapTree.useDepthBuffer || this._forceDepthBuffer) ? TileGraphicType.Scene : TileGraphicType.BackgroundMap;\n }\n\n /** @internal */\n public get mapLoader() { return this.realityRoot.loader as MapTileLoader; }\n /** @internal */\n public get isUpsampled() { return false; }\n\n /** @internal */\n public tileFromQuadId(quadId: QuadId): MapTile | undefined {\n if (0 === quadId.compare(this.quadId))\n return this;\n\n assert(quadId.level > this.quadId.level);\n if (quadId.level <= this.quadId.level)\n return undefined;\n\n if (this.children) {\n const shift = quadId.level - this.quadId.level - 1;\n const childRow = quadId.row >> shift;\n const childColumn = quadId.column >> shift;\n for (const child of this.children) {\n const mapChild = child as MapTile;\n const childQuadId = mapChild.quadId;\n if (childQuadId.row === childRow && childQuadId.column === childColumn)\n return mapChild.tileFromQuadId(quadId);\n }\n }\n\n return undefined;\n }\n\n private get _forceDepthBuffer() {\n // For large ellipsoidal globe tile force the depth buffer on to avoid anomalies at horizon.\n return this.mapTree.globeMode === GlobeMode.Ellipsoid && this.depth < 8;\n }\n\n /** @internal */\n public override addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\n if (!this.isDisplayable)\n return;\n\n const heightRange = (this.heightRange === undefined) ? Range1d.createXX(-1, 1) : this.heightRange;\n const lows = [], highs = [], reorder = [0, 1, 3, 2, 0];\n const cornerRays = this._cornerRays!;\n if (this._patch instanceof PlanarTilePatch) {\n const normal = this._patch.normal;\n for (let i = 0; i < 5; i++) {\n const corner = this._patch.corners[reorder[i]];\n lows.push(corner.plusScaled(normal, heightRange.low));\n highs.push(corner.plusScaled(normal, heightRange.high));\n }\n } else {\n for (let i = 0; i < 5; i++) {\n const cornerRay = cornerRays[reorder[i]];\n lows.push(cornerRay.origin.plusScaled(cornerRay.direction, heightRange.low));\n highs.push(cornerRay.origin.plusScaled(cornerRay.direction, heightRange.high));\n }\n }\n\n builder.setSymbology(color, color, 1);\n builder.addLineString(lows);\n builder.addLineString(highs);\n for (let i = 0; i < 4; i++)\n builder.addLineString([lows[i], highs[i]]);\n\n const inColor = ColorDef.create(ColorByName.cornflowerBlue);\n const outColor = ColorDef.create(ColorByName.chartreuse);\n const transitionColor = ColorDef.create(ColorByName.aquamarine);\n\n const inPoints = [], outPoints = [], transitionPoints = [];\n\n for (const point of highs)\n if (this.mapTree.cartesianRange.containsPoint(point))\n inPoints.push(point);\n else if (this.mapTree.cartesianRange.distanceToPoint(point) < this.mapTree.cartesianTransitionDistance)\n transitionPoints.push(point);\n else\n outPoints.push(point);\n\n builder.setSymbology(inColor, inColor, 15);\n builder.addPointString(inPoints);\n builder.setSymbology(outColor, outColor, 15);\n builder.addPointString(outPoints);\n builder.setSymbology(transitionColor, transitionColor, 31);\n builder.addPointString(transitionPoints);\n }\n\n /** @internal */\n public override getContentClip(): ClipVector | undefined {\n const points = this.getClipShape();\n if (points.length < 3)\n return undefined;\n if (this.mapTree.globeMode === GlobeMode.Ellipsoid) {\n const normal = PolygonOps.areaNormal(points);\n const globeOrigin = this.mapTree.globeOrigin;\n const globeNormal = Vector3d.createStartEnd(globeOrigin, points[0]);\n const negate = normal.dotProduct(globeNormal) < 0;\n const clipPlanes = [];\n for (let i = 0; i < 4; i++) {\n const point = points[i];\n const clipNormal = globeOrigin.crossProductToPoints(point, points[(i + 1) % 4], scratchNormal);\n if (negate)\n clipNormal.negate(clipNormal);\n\n const clipPlane = ClipPlane.createNormalAndPoint(clipNormal, point, false, false, scratchClipPlanes[i]);\n if (clipPlane !== undefined) // Undefined at pole tiles...\n clipPlanes.push(clipPlane);\n }\n\n const planeSet = ConvexClipPlaneSet.createPlanes(clipPlanes);\n const clipPrimitive = ClipPrimitive.createCapture(planeSet);\n\n return ClipVector.createCapture([clipPrimitive]);\n } else {\n return ClipVector.createCapture([ClipShape.createShape(points)!]);\n }\n }\n\n /** @internal */\n public override setNotFound(): void {\n super.setNotFound();\n\n // For map tiles assume that an unfound tile implies descendants and siblings will also be unfound.\n if (undefined !== this.parent)\n this.parent.setLeaf();\n }\n\n /** @internal */\n public getGraphic(_system: RenderSystem, _texture: RenderTexture): RenderGraphic | undefined {\n return undefined;\n }\n\n /** For globe tiles displaying less then depth 2 appears distorted\n * @internal\n */\n public override get isDisplayable() {\n return this.mapTree.globeMode === GlobeMode.Ellipsoid ? (this.depth >= MapTileTree.minDisplayableDepth) : super.isDisplayable;\n }\n\n /** @internal */\n public override isOccluded(viewingSpace: ViewingSpace): boolean {\n if (undefined === this._cornerRays || this.mapTree.globeMode !== GlobeMode.Ellipsoid)\n return false;\n\n if (viewingSpace.eyePoint !== undefined) {\n if (!this.mapTree.pointAboveEllipsoid(viewingSpace.eyePoint))\n return false;\n\n for (const cornerNormal of this._cornerRays) {\n const eyeNormal = Vector3d.createStartEnd(viewingSpace.eyePoint, cornerNormal.origin, scratchNormal);\n eyeNormal.normalizeInPlace();\n if (eyeNormal.dotProduct(cornerNormal.direction) < .01)\n return false;\n }\n } else {\n const viewZ = viewingSpace.rotation.getRow(2, scratchViewZ);\n for (const cornerNormal of this._cornerRays)\n if (cornerNormal.direction.dotProduct(viewZ) > 0)\n return false;\n }\n\n return true;\n }\n\n /** @internal */\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\n const mapTree = this.mapTree;\n const childLevel = this.quadId.level + 1;\n const rowCount = mapTree.sourceTilingScheme.getNumberOfYChildrenAtLevel(childLevel);\n const columnCount = mapTree.sourceTilingScheme.getNumberOfXChildrenAtLevel(childLevel);\n\n const resolveChildren = (children: Tile[]) => {\n const childrenRange = Range3d.createNull();\n for (const child of children)\n childrenRange.extendRange(child.range);\n\n if (!this.range.containsRange(childrenRange))\n this.range.extendRange(childrenRange);\n\n resolve(children);\n };\n\n if (mapTree.doCreateGlobeChildren(this)) {\n this.createGlobeChildren(columnCount, rowCount, resolveChildren);\n return;\n }\n\n const resolvePlanarChildren = (childCorners: Point3d[][]) => {\n const level = this.quadId.level + 1;\n const column = this.quadId.column * 2;\n const row = this.quadId.row * 2;\n const children = [];\n const childrenAreLeaves = (this.depth + 1) === mapTree.loader.maxDepth;\n const globeMode = this.mapTree.globeMode;\n for (let j = 0; j < rowCount; j++) {\n for (let i = 0; i < columnCount; i++) {\n const quadId = new QuadId(level, column + i, row + j);\n const corners = childCorners[j * columnCount + i];\n const rectangle = mapTree.getTileRectangle(quadId);\n const normal = PolygonOps.areaNormal([corners[0], corners[1], corners[3], corners[2]]);\n normal.normalizeInPlace();\n\n const heightRange = this.mapTree.getChildHeightRange(quadId, rectangle, this);\n const diagonal = Math.max(corners[0].distance(corners[3]), corners[1].distance(corners[2])) / 2.0;\n const chordHeight = globeMode === GlobeMode.Ellipsoid ? Math.sqrt(diagonal * diagonal + Constant.earthRadiusWGS84.equator * Constant.earthRadiusWGS84.equator) - Constant.earthRadiusWGS84.equator : 0.0;\n const rangeCorners = MapTile.computeRangeCorners(corners, normal, chordHeight, undefined, heightRange);\n const range = Range3d.createArray(rangeCorners);\n const child = this.mapTree.createPlanarChild({ contentId: quadId.contentId, maximumSize: 512, range, parent: this, isLeaf: childrenAreLeaves }, quadId, corners, normal, rectangle, chordHeight, heightRange);\n if (child)\n children.push(child);\n }\n }\n\n resolveChildren(children);\n };\n\n mapTree.getPlanarChildCorners(this, columnCount, rowCount, resolvePlanarChildren);\n }\n\n private createGlobeChildren(columnCount: number, rowCount: number, resolve: (children: MapTile[]) => void) {\n const level = this.quadId.level + 1;\n const column = this.quadId.column * 2;\n const row = this.quadId.row * 2;\n const mapTree = this.mapTree;\n const children = [];\n\n for (let j = 0; j < rowCount; j++) {\n for (let i = 0; i < columnCount; i++) {\n const quadId = new QuadId(level, column + i, row + j);\n const angleSweep = quadId.getAngleSweep(mapTree.sourceTilingScheme);\n const ellipsoidPatch = EllipsoidPatch.createCapture(this.mapTree.earthEllipsoid, angleSweep.longitude, angleSweep.latitude);\n const range = ellipsoidPatch.range();\n const rectangle = mapTree.getTileRectangle(quadId);\n const heightRange = this.mapTree.getChildHeightRange(quadId, rectangle, this);\n if (undefined !== heightRange)\n range.expandInPlace(heightRange.high - heightRange.low);\n\n children.push(this.mapTree.createGlobeChild({ contentId: quadId.contentId, maximumSize: 512, range, parent: this, isLeaf: false }, quadId, range.corners(), rectangle, ellipsoidPatch, heightRange));\n }\n }\n\n resolve(children);\n return children;\n }\n\n /** @internal */\n public static computeRangeCorners(corners: Point3d[], normal: Vector3d, chordHeight: number, result?: Point3d[], heightRange?: Range1d) {\n if (result === undefined) {\n result = [];\n for (let i = 0; i < 8; i++)\n result.push(Point3d.create());\n }\n\n let index = 0;\n assert(corners.length === 4);\n const deltaLow = normal.scale(- chordHeight + (heightRange ? heightRange.low : 0));\n const deltaHigh = normal.scale(chordHeight + (heightRange ? heightRange.high : 0));\n\n for (const corner of corners)\n corner.plus(deltaLow, result[index++]);\n\n for (const corner of corners)\n corner.plus(deltaHigh, result[index++]);\n\n return result;\n }\n\n /** @internal */\n public override isRegionCulled(args: TileDrawArgs): boolean {\n return this.isContentCulled(args);\n }\n\n /** @internal */\n public override isContentCulled(args: TileDrawArgs): boolean {\n return FrustumPlanes.Containment.Outside === args.frustumPlanes.computeContainment(this.getRangeCorners(scratchCorners));\n }\n\n /** @internal */\n public clearLayers() {\n this.clearImageryTiles();\n this._graphic = undefined;\n if (this.children)\n for (const child of this.children)\n (child as MapTile).clearLayers();\n }\n\n private clearImageryTiles() {\n if (this._imageryTiles) {\n this._imageryTiles.forEach((tile) => tile.releaseMapTileUsage());\n this._imageryTiles = undefined;\n }\n if (this._hiddenTiles) {\n this._hiddenTiles = undefined;\n }\n if (this._highResolutionReplacementTiles) {\n this._highResolutionReplacementTiles = undefined;\n }\n }\n\n /** @internal */\n public override produceGraphics(): RenderGraphic | undefined {\n if (undefined !== this._graphic && this.imageryIsReady)\n return this._graphic;\n\n const geometry = this.renderGeometry;\n if (undefined === geometry)\n return undefined;\n\n const textures = this.getDrapeTextures();\n const { baseColor, baseTransparent, layerClassifiers } = this.mapTree;\n const graphic = IModelApp.renderSystem.createRealityMeshGraphic({ realityMesh: geometry, projection: this.getProjection(), tileRectangle: this.rectangle, featureTable: PackedFeatureTable.pack(this.mapLoader.featureTable), tileId: this.contentId, baseColor, baseTransparent, textures, layerClassifiers }, true);\n\n // If there are no layer classifiers then we can save this graphic for re-use. If layer classifiers exist they are regenerated based on view and we must collate them with the imagery.\n if (this.imageryIsReady && 0 === this.mapTree.layerClassifiers.size)\n this._graphic = graphic;\n\n return graphic;\n }\n\n /** @internal */\n public getClipShape(): Point3d[] {\n return (this._patch instanceof PlanarTilePatch) ? this._patch.getClipShape() : [this._cornerRays![0].origin, this._cornerRays![1].origin, this._cornerRays![3].origin, this._cornerRays![2].origin];\n }\n\n /** @internal */\n protected override _collectStatistics(stats: RenderMemory.Statistics): void {\n super._collectStatistics(stats);\n\n this._renderGeometry?.collectStatistics(stats);\n if (this._mesh) {\n stats.addTerrain(this._mesh.indices.byteLength\n + this._mesh.positions.points.byteLength\n + this._mesh.uvs.points.byteLength\n + (this._mesh.normals ? this._mesh.normals.byteLength : 0)\n );\n }\n }\n\n /** Height range is along with the tile corners to detect if tile intersects view frustum.\n * Range will be single value fo ron-terrain tiles -- if terrain tile is not loaded it will\n * inherit height from ancestors.\n * @internal\n */\n public get heightRange(): Range1d | undefined {\n if (undefined !== this._heightRange)\n return this._heightRange;\n\n for (let parent = this.parent; undefined !== parent; parent = parent.parent) {\n const mapParent = parent as MapTile;\n if (undefined !== mapParent._heightRange)\n return mapParent._heightRange;\n }\n\n assert(false);\n return Range1d.createNull();\n }\n\n /** @internal */\n public get mapTilingScheme() {\n return this.mapTree.sourceTilingScheme;\n }\n\n /** Adjust the minimum and maximum elevations of the terrain within this tile. */\n public adjustHeights(minHeight: number, maxHeight: number) {\n if (undefined === this._heightRange)\n this._heightRange = Range1d.createXX(minHeight, maxHeight);\n else {\n this._heightRange.low = Math.max(this.heightRange!.low, minHeight);\n this._heightRange.high = Math.min(this.heightRange!.high, maxHeight);\n }\n\n if (this.rangeCorners && this._patch instanceof PlanarTilePatch)\n this._patch.getRangeCorners(this.heightRange!, this.rangeCorners);\n }\n\n /** Obtain a [[MapTileProjection]] to project positions within this tile's area into 3d space. */\n public getProjection(heightRange?: Range1d): MapTileProjection {\n return this._patch instanceof PlanarTilePatch ? new PlanarProjection(this._patch, heightRange) : new EllipsoidProjection(this._patch, heightRange);\n }\n\n /** @internal */\n public get baseImageryIsReady(): boolean {\n if (undefined !== this.mapTree.baseColor || 0 === this.mapTree.layerImageryTrees.length)\n return true;\n\n if (undefined === this._imageryTiles)\n return false;\n\n const baseTreeId = this.mapTree.layerImageryTrees[0].tree.modelId;\n return this._imageryTiles.every((imageryTile) => imageryTile.imageryTree.modelId !== baseTreeId || imageryTile.isReady);\n }\n\n /** @internal */\n public get imageryIsReady(): boolean {\n if (undefined === this._imageryTiles)\n return 0 === this.mapTree.layerImageryTrees.length;\n\n return this._imageryTiles.every((tile) => tile.isReady);\n }\n\n /** Select secondary (imagery) tiles\n * @internal\n */\n public override selectSecondaryTiles(args: TileDrawArgs, context: TraversalSelectionContext) {\n if (0 === this.mapTree.layerImageryTrees.length || this.imageryIsReady)\n return;\n\n this.clearImageryTiles();\n this._imageryTiles = new Array<ImageryMapTile>();\n this._hiddenTiles = new Array<ImageryMapTile>();\n this._highResolutionReplacementTiles = new Array<ImageryMapTile>();\n for (const layerImageryTree of this.mapTree.layerImageryTrees) {\n let tmpTiles = new Array<ImageryMapTile>();\n const tmpLeafTiles = new Array<ImageryMapTile>();\n if (TileTreeLoadStatus.Loaded !== layerImageryTree.tree.selectCartoDrapeTiles(tmpTiles, tmpLeafTiles, this, args,)) {\n this._imageryTiles = undefined;\n return;\n }\n\n // When the base layer is zoomed-in beyond it's max resolution,\n // we display leaf tiles and stretched them if needed.\n // We don't want the same behavior non-base layers, in the case,\n // the layer will simply disappear past its max resolution.\n // Note: Replacement leaf tiles are kept as a mean to determine which\n // imagery tree has reached it's maximum zoom level.\n if (layerImageryTree.baseImageryLayer) {\n tmpTiles = [...tmpTiles, ...tmpLeafTiles];\n } else {\n this._highResolutionReplacementTiles = [...this._highResolutionReplacementTiles, ...tmpLeafTiles];\n }\n\n // MapTileTree might include a non-visible imagery tree, we need to check for that.\n if (layerImageryTree.settings.visible && !layerImageryTree.settings.allSubLayersInvisible) {\n for (const imageryTile of tmpTiles) {\n imageryTile.markMapTileUsage();\n if (imageryTile.isReady)\n args.markReady(imageryTile);\n else\n context.missing.push(imageryTile);\n this._imageryTiles.push(imageryTile);\n }\n } else {\n // Even though those selected imagery tile are not visible,\n // we keep track of them for scale range reporting.\n for (const imageryTile of tmpTiles) {\n this._hiddenTiles.push(imageryTile);\n }\n }\n }\n }\n\n private static _scratchRectangle1 = MapCartoRectangle.createZero();\n private static _scratchRectangle2 = MapCartoRectangle.createZero();\n\n /** The height range for terrain tiles is not known until the tiles are unloaded. We use \"ApproximateTerrainHeight\" for first 6 levels but below\n * that the tiles inherit height range from parents. This is problematic as tiles with large height range will be unnecessarily selected as\n * they apparently intersect view frustum. To avoid this force loading of terrain tiles if they exceed \"_maxParentHightDepth\".\n * @internal\n */\n public override forceSelectRealityTile(): boolean {\n let parentHeightDepth = 0;\n // eslint-disable-next-line @typescript-eslint/no-this-alias\n for (let parent: MapTile = this; parent !== undefined && parent._heightRange === undefined; parent = parent.parent as MapTile)\n parentHeightDepth++;\n\n return parentHeightDepth > MapTile._maxParentHeightDepth;\n }\n\n private static _scratchThisDiagonal = Vector2d.create();\n private static _scratchDrapeDiagonal = Vector2d.create();\n\n /** @internal */\n public getDrapeTextures(): TerrainTexture[] | undefined {\n if (undefined === this._imageryTiles)\n return undefined;\n\n const drapeTextures: TerrainTexture[] = [];\n const thisRectangle = this.loadableTerrainTile.rectangle;\n const thisDiagonal = thisRectangle.diagonal(MapTile._scratchThisDiagonal);\n const bordersNorthPole = this.quadId.bordersNorthPole(this.mapTree.sourceTilingScheme);\n const bordersSouthPole = this.quadId.bordersSouthPole(this.mapTree.sourceTilingScheme);\n for (const imageryTile of this._imageryTiles) {\n if (imageryTile.texture) {\n drapeTextures.push(this.computeDrapeTexture(thisRectangle, thisDiagonal, imageryTile, imageryTile.rectangle));\n\n if ((bordersNorthPole && imageryTile.quadId.bordersNorthPole(imageryTile.tilingScheme) && imageryTile.rectangle.high.y < thisRectangle.high.y) ||\n (bordersSouthPole && imageryTile.quadId.bordersSouthPole(imageryTile.tilingScheme) && imageryTile.rectangle.low.y > thisRectangle.low.y)) {\n // Add separate texture stretching last sliver of tile imagery to cover pole.\n const sliverRectangle = imageryTile.rectangle.clone(MapTile._scratchRectangle1);\n const clipRectangle = thisRectangle.clone(MapTile._scratchRectangle2);\n const sliverHeight = sliverRectangle.high.y - sliverRectangle.low.y;\n\n if (bordersSouthPole) {\n clipRectangle.high.y = sliverRectangle.low.y;\n sliverRectangle.low.y = thisRectangle.low.y;\n sliverRectangle.high.y += 1 / sliverHeight;\n } else {\n clipRectangle.low.y = sliverRectangle.high.y;\n sliverRectangle.high.y = thisRectangle.high.y;\n sliverRectangle.low.y -= 1 / sliverHeight;\n }\n\n drapeTextures.push(this.computeDrapeTexture(thisRectangle, thisDiagonal, imageryTile, sliverRectangle, clipRectangle));\n }\n } else {\n for (let parent = imageryTile.parent; undefined !== parent; parent = parent.parent) {\n const mapTile = parent as ImageryMapTile;\n if (mapTile.texture) {\n drapeTextures.push(this.computeDrapeTexture(thisRectangle, thisDiagonal, mapTile, mapTile.rectangle, imageryTile.rectangle));\n break;\n }\n }\n }\n }\n\n return drapeTextures.length > 0 ? drapeTextures : undefined;\n }\n\n private static _scratchIntersectRange = Range2d.createNull();\n\n private computeDrapeTexture(thisRectangle: Range2d, thisDiagonal: Vector2d, imageryTile: ImageryMapTile, drapeRectangle: Range2d, clipRectangle?: Range2d): TerrainTexture {\n assert(imageryTile.texture !== undefined);\n\n // Compute transformation from the terrain tile texture coordinates (0-1) to the drape tile texture coordinates.\n const drapeDiagonal = drapeRectangle.diagonal(MapTile._scratchDrapeDiagonal);\n const translate = Vector2d.create((thisRectangle.low.x - drapeRectangle.low.x) / drapeDiagonal.x, (thisRectangle.low.y - drapeRectangle.low.y) / drapeDiagonal.y);\n const scale = Vector2d.create(thisDiagonal.x / drapeDiagonal.x, thisDiagonal.y / drapeDiagonal.y);\n const featureIndex = this.mapLoader.getFeatureIndex(imageryTile.imageryTree.modelId);\n let clipRect;\n if (undefined !== clipRectangle) {\n const intersect = clipRectangle.intersect(drapeRectangle, MapTile._scratchIntersectRange);\n assert(!intersect.isNull);\n clipRect = Range2d.createXYXY((intersect.low.x - drapeRectangle.low.x) / drapeDiagonal.x, (intersect.low.y - drapeRectangle.low.y) / drapeDiagonal.y, (intersect.high.x - drapeRectangle.low.x) / drapeDiagonal.x, (intersect.high.y - drapeRectangle.low.y) / drapeDiagonal.y);\n }\n\n const imageryModelId = imageryTile.tree.modelId;\n return new TerrainTexture(imageryTile.texture, featureIndex, scale, translate, drapeRectangle, this.mapTree.getLayerIndex(imageryModelId), this.mapTree.getLayerTransparency(imageryModelId), clipRect);\n }\n\n /** @internal */\n public override setContent(content: TerrainTileContent): void {\n this._mesh = content.terrain?.mesh;\n if (this.mapTree.produceGeometry) {\n const iModelTransform = this.mapTree.iModelTransform;\n const geometryTransform = content.terrain?.renderGeometry?.transform;\n const transform = geometryTransform ? iModelTransform.multiplyTransformTransform(geometryTransform) : iModelTransform;\n const polyface = content.terrain?.mesh ? RealityMeshParams.toPolyface(content.terrain.mesh, { transform }) : undefined;\n this._geometry = polyface ? { polyfaces: [polyface] } : undefined;\n\n } else {\n dispose(this._renderGeometry);\n this._renderGeometry = content.terrain?.renderGeometry;\n }\n\n this.everLoaded = true;\n\n if (undefined !== content.contentRange)\n this._contentRange = content.contentRange;\n\n this.setIsReady();\n }\n\n /** @internal */\n public override freeMemory(): void {\n // ###TODO MapTiles and ImageryMapTiles share resources and don't currently interact well with TileAdmin.freeMemory(). Opt out for now.\n }\n\n /** @internal */\n public override disposeContents() {\n super.disposeContents();\n this._renderGeometry = dispose(this._renderGeometry);\n this.clearImageryTiles();\n // Note - don't dispose of mesh - these should only ever exist on terrain leaf tile and are required by children. Let garbage collector handle them.\n }\n}\n\n/** @internal */\nexport class UpsampledMapTile extends MapTile {\n public override get isUpsampled() { return true; }\n public override get isEmpty() { return false; }\n public override get loadableTile(): RealityTile {\n let parent = this.parent as MapTile;\n for (; parent && parent.isUpsampled; parent = parent.parent as MapTile)\n ;\n return parent;\n }\n\n private upsampleFromParent() {\n const parent = this.loadableTerrainTile;\n const parentMesh = parent.mesh;\n if (undefined === parentMesh) {\n return undefined;\n }\n const thisId = this.quadId, parentId = parent.quadId;\n const levelDelta = thisId.level - parentId.level;\n const thisColumn = thisId.column - (parentId.column << levelDelta);\n const thisRow = thisId.row - (parentId.row << levelDelta);\n const scale = 1.0 / (1 << levelDelta);\n const parentParameterRange = Range2d.createXYXY(scale * thisColumn, scale * thisRow, scale * (thisColumn + 1), scale * (thisRow + 1));\n const upsample = upsampleRealityMeshParams(parentMesh, parentParameterRange);\n this.adjustHeights(upsample.heightRange.low, upsample.heightRange.high);\n return upsample;\n }\n\n public override get renderGeometry() {\n if (undefined === this._renderGeometry) {\n const upsample = this.upsampleFromParent();\n const projection = this.loadableTerrainTile.getProjection(this.heightRange);\n if (upsample)\n this._renderGeometry = IModelApp.renderSystem.createTerrainMesh(upsample.mesh, projection.transformFromLocal, true);\n }\n return this._renderGeometry;\n }\n\n public override get isLoading(): boolean { return this.loadableTile.isLoading; }\n public override get isQueued(): boolean { return this.loadableTile.isQueued; }\n public override get isNotFound(): boolean { return this.loadableTile.isNotFound; }\n public override get isReady(): boolean { return (this._renderGeometry !== undefined || this.loadableTile.loadStatus === TileLoadStatus.Ready) && this.baseImageryIsReady; }\n\n public override markUsed(args: TileDrawArgs): void {\n args.markUsed(this);\n args.markUsed(this.loadableTile);\n }\n}\n"]}
@@ -52,7 +52,7 @@ export class MapTileLoader extends RealityTileLoader {
52
52
  }
53
53
  async loadTileContent(tile, data, system, isCanceled) {
54
54
  assert("data" in data);
55
- isCanceled = isCanceled !== null && isCanceled !== void 0 ? isCanceled : (() => !tile.isLoading);
55
+ isCanceled = isCanceled ?? (() => !tile.isLoading);
56
56
  const quadId = tile.quadId;
57
57
  const mesh = await this._terrainProvider.readMesh({ data: data.data, isCanceled, tile });
58
58
  if (!mesh || isCanceled())
@@ -1 +1 @@
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Tiles\n */\n\nimport { assert, Id64String } from \"@itwin/core-bentley\";\nimport { Polyface, Range1d } from \"@itwin/core-geometry\";\nimport { Feature, FeatureTable } from \"@itwin/core-common\";\nimport { IModelConnection } from \"../../IModelConnection\";\nimport { IModelApp } from \"../../IModelApp\";\nimport { RenderSystem } from \"../../render/RenderSystem\";\nimport { MapCartoRectangle, MapTile, QuadId, RealityTile, RealityTileLoader, TerrainMeshProvider, TerrainTileContent, Tile, TileLoadPriority, TileRequest } from \"../internal\";\n\n/** Specialization of map tile loader that includes terrain geometry with map imagery draped on it.\n * @internal\n */\nexport class MapTileLoader extends RealityTileLoader {\n public get priority(): TileLoadPriority { return TileLoadPriority.Terrain; }\n public get clipLowResolutionTiles(): boolean { return true; }\n protected _applyLights = false;\n public readonly featureTable: FeatureTable;\n // public get heightRange(): Range1d | undefined { return this._heightRange; }\n protected readonly _heightRange: Range1d | undefined;\n public override get isContentUnbounded(): boolean { return true; }\n public isTileAvailable(quadId: QuadId) { return this.terrainProvider.isTileAvailable(quadId); }\n\n public constructor(protected _iModel: IModelConnection, protected _modelId: Id64String, protected _groundBias: number, private _terrainProvider: TerrainMeshProvider) {\n super();\n this.featureTable = new FeatureTable(0xffff, this._modelId);\n this.featureTable.insert(new Feature(this._modelId));\n }\n public getFeatureIndex(layerModelId: Id64String): number {\n return this.featureTable.insert(new Feature(layerModelId))!;\n }\n\n public get maxDepth(): number { return this._terrainProvider.maxDepth; }\n public get minDepth(): number { return 0; }\n public get terrainProvider(): TerrainMeshProvider { return this._terrainProvider; }\n\n public getRequestChannel(_tile: Tile) {\n // ###TODO use hostname from url - but so many layers to go through to get that...\n return IModelApp.tileAdmin.channels.getForHttp(\"itwinjs-imagery\");\n }\n\n public async requestTileContent(tile: MapTile, isCanceled: () => boolean): Promise<TileRequest.Response> {\n assert(tile instanceof MapTile);\n try {\n const data = await this.terrainProvider.requestMeshData({ tile, isCanceled });\n return undefined !== data ? { data } : undefined;\n } catch (_) {\n return undefined;\n }\n }\n\n public override forceTileLoad(tile: MapTile): boolean {\n return this._terrainProvider.forceTileLoad(tile);\n }\n\n public override async loadTileContent(tile: MapTile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TerrainTileContent> {\n assert(\"data\" in data);\n isCanceled = isCanceled ?? (() => !tile.isLoading);\n\n const quadId = tile.quadId;\n const mesh = await this._terrainProvider.readMesh({ data: data.data, isCanceled, tile });\n if (!mesh || isCanceled())\n return {};\n\n const projection = tile.getProjection(tile.heightRange);\n const terrainGeometry = system.createTerrainMesh(mesh, projection.transformFromLocal, true);\n\n let unavailableChild = false;\n if (quadId.level < this.maxDepth) {\n const childIds = quadId.getChildIds();\n for (const childId of childIds) {\n if (!this._terrainProvider.isTileAvailable(childId)) {\n unavailableChild = true;\n break;\n }\n }\n }\n\n return {\n contentRange: projection.transformFromLocal.multiplyRange(projection.localRange),\n terrain: {\n mesh: unavailableChild ? mesh : undefined, // If a child is unavailable retain mesh for upsampling.,\n renderGeometry: terrainGeometry,\n },\n };\n }\n\n public loadPolyfaces(): Polyface[] | undefined {\n assert (false, \"load polyFaces not implmented for map tiles\");\n }\n\n public getChildHeightRange(quadId: QuadId, rectangle: MapCartoRectangle, parent: MapTile): Range1d | undefined {\n return this._terrainProvider.getChildHeightRange(quadId, rectangle, parent);\n }\n\n public async loadChildren(_tile: RealityTile): Promise<Tile[] | undefined> {\n assert(false); // children are generated synchronously in MapTile....\n return undefined;\n }\n}\n"]}
1
+ {"version":3,"file":"MapTileLoader.js","sourceRoot":"","sources":["../../../../src/tile/map/MapTileLoader.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAc,MAAM,qBAAqB,CAAC;AAEzD,OAAO,EAAE,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAE3D,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAE5C,OAAO,EAAqB,OAAO,EAAuB,iBAAiB,EAAiD,gBAAgB,EAAe,MAAM,aAAa,CAAC;AAE/K;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,iBAAiB;IAUlD,YAA6B,OAAyB,EAAY,QAAoB,EAAY,WAAmB,EAAU,gBAAqC;QAClK,KAAK,EAAE,CAAC;QADmB,YAAO,GAAP,OAAO,CAAkB;QAAY,aAAQ,GAAR,QAAQ,CAAY;QAAY,gBAAW,GAAX,WAAW,CAAQ;QAAU,qBAAgB,GAAhB,gBAAgB,CAAqB;QAP1J,iBAAY,GAAG,KAAK,CAAC;QAS7B,IAAI,CAAC,YAAY,GAAG,IAAI,YAAY,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC5D,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IACvD,CAAC;IAbD,IAAW,QAAQ,KAAuB,OAAO,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC;IAC5E,IAAW,sBAAsB,KAAc,OAAO,IAAI,CAAC,CAAC,CAAC;IAK7D,IAAoB,kBAAkB,KAAc,OAAO,IAAI,CAAC,CAAC,CAAC;IAC3D,eAAe,CAAC,MAAc,IAAI,OAAO,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAOxF,eAAe,CAAC,YAAwB;QAC7C,OAAO,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,OAAO,CAAC,YAAY,CAAC,CAAE,CAAC;IAC9D,CAAC;IAED,IAAW,QAAQ,KAAa,OAAO,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC,CAAC;IACxE,IAAW,QAAQ,KAAa,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,IAAW,eAAe,KAA0B,OAAO,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;IAE5E,iBAAiB,CAAC,KAAW;QAClC,kFAAkF;QAClF,OAAO,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;IACpE,CAAC;IAEM,KAAK,CAAC,kBAAkB,CAAC,IAAa,EAAE,UAAyB;QACtE,MAAM,CAAC,IAAI,YAAY,OAAO,CAAC,CAAC;QAChC,IAAI;YACF,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC,CAAC;YAC9E,OAAO,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC;SAClD;QAAC,OAAO,CAAC,EAAE;YACV,OAAO,SAAS,CAAC;SAClB;IACH,CAAC;IAEe,aAAa,CAAC,IAAa;QACzC,OAAO,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;IACnD,CAAC;IAEe,KAAK,CAAC,eAAe,CAAC,IAAa,EAAE,IAA8B,EAAE,MAAoB,EAAE,UAA0B;QACnI,MAAM,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC;QACvB,UAAU,GAAG,UAAU,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAEnD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,EAAE,CAAC,CAAC;QACzF,IAAI,CAAC,IAAI,IAAI,UAAU,EAAE;YACvB,OAAO,EAAE,CAAC;QAEZ,MAAM,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACxD,MAAM,eAAe,GAAG,MAAM,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAU,CAAC,kBAAkB,EAAE,IAAI,CAAC,CAAC;QAE5F,IAAI,gBAAgB,GAAG,KAAK,CAAC;QAC7B,IAAI,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE;YAChC,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;YACtC,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;gBAC9B,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,OAAO,CAAC,EAAE;oBACnD,gBAAgB,GAAG,IAAI,CAAC;oBACxB,MAAM;iBACP;aACF;SACF;QAED,OAAO;YACL,YAAY,EAAE,UAAU,CAAC,kBAAkB,CAAC,aAAa,CAAC,UAAU,CAAC,UAAU,CAAC;YAChF,OAAO,EAAE;gBACP,IAAI,EAAE,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS;gBACzC,cAAc,EAAE,eAAe;aAChC;SACF,CAAC;IACJ,CAAC;IAEM,aAAa;QAClB,MAAM,CAAE,KAAK,EAAE,6CAA6C,CAAC,CAAC;IAChE,CAAC;IAEM,mBAAmB,CAAC,MAAc,EAAE,SAA4B,EAAE,MAAe;QACtF,OAAO,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;IAC9E,CAAC;IAEM,KAAK,CAAC,YAAY,CAAC,KAAkB;QAC1C,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,sDAAsD;QACrE,OAAO,SAAS,CAAC;IACnB,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Tiles\n */\n\nimport { assert, Id64String } from \"@itwin/core-bentley\";\nimport { Polyface, Range1d } from \"@itwin/core-geometry\";\nimport { Feature, FeatureTable } from \"@itwin/core-common\";\nimport { IModelConnection } from \"../../IModelConnection\";\nimport { IModelApp } from \"../../IModelApp\";\nimport { RenderSystem } from \"../../render/RenderSystem\";\nimport { MapCartoRectangle, MapTile, QuadId, RealityTile, RealityTileLoader, TerrainMeshProvider, TerrainTileContent, Tile, TileLoadPriority, TileRequest } from \"../internal\";\n\n/** Specialization of map tile loader that includes terrain geometry with map imagery draped on it.\n * @internal\n */\nexport class MapTileLoader extends RealityTileLoader {\n public get priority(): TileLoadPriority { return TileLoadPriority.Terrain; }\n public get clipLowResolutionTiles(): boolean { return true; }\n protected _applyLights = false;\n public readonly featureTable: FeatureTable;\n // public get heightRange(): Range1d | undefined { return this._heightRange; }\n protected readonly _heightRange: Range1d | undefined;\n public override get isContentUnbounded(): boolean { return true; }\n public isTileAvailable(quadId: QuadId) { return this.terrainProvider.isTileAvailable(quadId); }\n\n public constructor(protected _iModel: IModelConnection, protected _modelId: Id64String, protected _groundBias: number, private _terrainProvider: TerrainMeshProvider) {\n super();\n this.featureTable = new FeatureTable(0xffff, this._modelId);\n this.featureTable.insert(new Feature(this._modelId));\n }\n public getFeatureIndex(layerModelId: Id64String): number {\n return this.featureTable.insert(new Feature(layerModelId))!;\n }\n\n public get maxDepth(): number { return this._terrainProvider.maxDepth; }\n public get minDepth(): number { return 0; }\n public get terrainProvider(): TerrainMeshProvider { return this._terrainProvider; }\n\n public getRequestChannel(_tile: Tile) {\n // ###TODO use hostname from url - but so many layers to go through to get that...\n return IModelApp.tileAdmin.channels.getForHttp(\"itwinjs-imagery\");\n }\n\n public async requestTileContent(tile: MapTile, isCanceled: () => boolean): Promise<TileRequest.Response> {\n assert(tile instanceof MapTile);\n try {\n const data = await this.terrainProvider.requestMeshData({ tile, isCanceled });\n return undefined !== data ? { data } : undefined;\n } catch (_) {\n return undefined;\n }\n }\n\n public override forceTileLoad(tile: MapTile): boolean {\n return this._terrainProvider.forceTileLoad(tile);\n }\n\n public override async loadTileContent(tile: MapTile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TerrainTileContent> {\n assert(\"data\" in data);\n isCanceled = isCanceled ?? (() => !tile.isLoading);\n\n const quadId = tile.quadId;\n const mesh = await this._terrainProvider.readMesh({ data: data.data, isCanceled, tile });\n if (!mesh || isCanceled())\n return {};\n\n const projection = tile.getProjection(tile.heightRange);\n const terrainGeometry = system.createTerrainMesh(mesh, projection.transformFromLocal, true);\n\n let unavailableChild = false;\n if (quadId.level < this.maxDepth) {\n const childIds = quadId.getChildIds();\n for (const childId of childIds) {\n if (!this._terrainProvider.isTileAvailable(childId)) {\n unavailableChild = true;\n break;\n }\n }\n }\n\n return {\n contentRange: projection.transformFromLocal.multiplyRange(projection.localRange),\n terrain: {\n mesh: unavailableChild ? mesh : undefined, // If a child is unavailable retain mesh for upsampling.,\n renderGeometry: terrainGeometry,\n },\n };\n }\n\n public loadPolyfaces(): Polyface[] | undefined {\n assert (false, \"load polyFaces not implmented for map tiles\");\n }\n\n public getChildHeightRange(quadId: QuadId, rectangle: MapCartoRectangle, parent: MapTile): Range1d | undefined {\n return this._terrainProvider.getChildHeightRange(quadId, rectangle, parent);\n }\n\n public async loadChildren(_tile: RealityTile): Promise<Tile[] | undefined> {\n assert(false); // children are generated synchronously in MapTile....\n return undefined;\n }\n}\n"]}
@@ -152,9 +152,8 @@ export class MapTileTree extends RealityTileTree {
152
152
  }
153
153
  /** @internal */
154
154
  get maxDepth() {
155
- var _a;
156
155
  let maxDepth = this.loader.maxDepth;
157
- (_a = this.layerImageryTrees) === null || _a === void 0 ? void 0 : _a.forEach((layerImageryTree) => maxDepth = Math.max(maxDepth, layerImageryTree.tree.maxDepth));
156
+ this.layerImageryTrees?.forEach((layerImageryTree) => maxDepth = Math.max(maxDepth, layerImageryTree.tree.maxDepth));
158
157
  return maxDepth;
159
158
  }
160
159
  /** @internal */
@@ -368,7 +367,7 @@ export class MapTileTree extends RealityTileTree {
368
367
  if (leafTiles) {
369
368
  for (const tile of leafTiles) {
370
369
  const treeState = this.getImageryTreeState(tile.tree.id);
371
- treeState === null || treeState === void 0 ? void 0 : treeState.setScaleRangeVisibility(false);
370
+ treeState?.setScaleRangeVisibility(false);
372
371
  }
373
372
  }
374
373
  if (selectedImageryTiles) {
@@ -568,7 +567,6 @@ const mapTreeSupplier = new MapTreeSupplier();
568
567
  */
569
568
  export class MapTileTreeReference extends TileTreeReference {
570
569
  constructor(settings, _baseLayerSettings, _layerSettings, iModel, tileUserId, isOverlay, _isDrape, _overrideTerrainDisplay) {
571
- var _a, _b;
572
570
  super();
573
571
  this._baseLayerSettings = _baseLayerSettings;
574
572
  this._layerSettings = _layerSettings;
@@ -589,7 +587,7 @@ export class MapTileTreeReference extends TileTreeReference {
589
587
  }
590
588
  else {
591
589
  this._baseColor = this._baseLayerSettings;
592
- this._baseTransparent = ((_a = this._baseColor) === null || _a === void 0 ? void 0 : _a.getTransparency()) > 0;
590
+ this._baseTransparent = this._baseColor?.getTransparency() > 0;
593
591
  }
594
592
  }
595
593
  if (this._baseImageryLayerIncluded = (undefined !== tree))
@@ -599,7 +597,7 @@ export class MapTileTreeReference extends TileTreeReference {
599
597
  this._layerTrees.push(tree);
600
598
  if (this._settings.planarClipMask && this._settings.planarClipMask.isValid)
601
599
  this._planarClipMask = PlanarClipMaskState.create(this._settings.planarClipMask);
602
- if (this._overrideTerrainDisplay && ((_b = this._overrideTerrainDisplay()) === null || _b === void 0 ? void 0 : _b.produceGeometry))
600
+ if (this._overrideTerrainDisplay && this._overrideTerrainDisplay()?.produceGeometry)
603
601
  this.collectTileGeometry = (collector) => this._collectTileGeometry(collector);
604
602
  }
605
603
  get isGlobal() { return true; }
@@ -651,13 +649,12 @@ export class MapTileTreeReference extends TileTreeReference {
651
649
  return this._layerSettings;
652
650
  }
653
651
  setLayerSettings(layerSettings) {
654
- var _a;
655
652
  this._layerSettings = layerSettings;
656
653
  const baseLayerIndex = this._baseImageryLayerIncluded ? 1 : 0;
657
654
  this._layerTrees.length = Math.min(layerSettings.length + baseLayerIndex, this._layerTrees.length); // Truncate if number of layers reduced.
658
655
  for (let i = 0; i < layerSettings.length; i++) {
659
656
  const treeIndex = i + baseLayerIndex;
660
- if (treeIndex >= this._layerTrees.length || !((_a = this._layerTrees[treeIndex]) === null || _a === void 0 ? void 0 : _a.layerSettings.displayMatches(layerSettings[i])))
657
+ if (treeIndex >= this._layerTrees.length || !this._layerTrees[treeIndex]?.layerSettings.displayMatches(layerSettings[i]))
661
658
  this._layerTrees[treeIndex] = createMapLayerTreeReference(layerSettings[i], treeIndex, this._iModel);
662
659
  }
663
660
  this.clearLayers();
@@ -681,10 +678,9 @@ export class MapTileTreeReference extends TileTreeReference {
681
678
  return !this.isOverlay && (this.settings.applyTerrain || this.settings.useDepthBuffer);
682
679
  }
683
680
  get treeOwner() {
684
- var _a, _b, _c, _d;
685
681
  let wantSkirts = (this.settings.applyTerrain || this.useDepthBuffer) && !this.settings.transparency && !this._baseTransparent;
686
682
  if (wantSkirts) {
687
- const maskTrans = (_a = this._planarClipMask) === null || _a === void 0 ? void 0 : _a.settings.transparency;
683
+ const maskTrans = this._planarClipMask?.settings.transparency;
688
684
  wantSkirts = (undefined === maskTrans || maskTrans <= 0);
689
685
  }
690
686
  const id = {
@@ -704,14 +700,14 @@ export class MapTileTreeReference extends TileTreeReference {
704
700
  baseColor: this._baseColor,
705
701
  baseTransparent: this._baseTransparent,
706
702
  mapTransparent: this.settings.transparency > 0,
707
- maskModelIds: (_b = this._planarClipMask) === null || _b === void 0 ? void 0 : _b.settings.compressedModelIds,
703
+ maskModelIds: this._planarClipMask?.settings.compressedModelIds,
708
704
  produceGeometry: false,
709
705
  };
710
706
  if (undefined !== this._overrideTerrainDisplay) {
711
707
  const ovr = this._overrideTerrainDisplay();
712
708
  if (undefined !== ovr) {
713
- id.wantSkirts = (_c = ovr.wantSkirts) !== null && _c !== void 0 ? _c : id.wantSkirts;
714
- id.wantNormals = (_d = ovr.wantNormals) !== null && _d !== void 0 ? _d : id.wantNormals;
709
+ id.wantSkirts = ovr.wantSkirts ?? id.wantSkirts;
710
+ id.wantNormals = ovr.wantNormals ?? id.wantNormals;
715
711
  id.produceGeometry = ovr.produceGeometry === true;
716
712
  }
717
713
  }
@@ -726,11 +722,10 @@ export class MapTileTreeReference extends TileTreeReference {
726
722
  * @internal
727
723
  */
728
724
  getMapLayerScaleRangeVisibility(index) {
729
- var _a;
730
725
  const tree = this.treeOwner.tileTree;
731
726
  if (undefined !== tree) {
732
727
  const tileTreeRef = this.getLayerImageryTreeRef(index);
733
- const treeId = (_a = tileTreeRef === null || tileTreeRef === void 0 ? void 0 : tileTreeRef.treeOwner.tileTree) === null || _a === void 0 ? void 0 : _a.id;
728
+ const treeId = tileTreeRef?.treeOwner.tileTree?.id;
734
729
  if (treeId !== undefined) {
735
730
  const treeState = tree.getImageryTreeState(treeId);
736
731
  if (treeState !== undefined)
@@ -750,7 +745,7 @@ export class MapTileTreeReference extends TileTreeReference {
750
745
  // Start displaying at the highest completely opaque layer...
751
746
  for (; treeIndex >= 1; treeIndex--) {
752
747
  const layerTreeRef = this._layerTrees[treeIndex];
753
- if (layerTreeRef === null || layerTreeRef === void 0 ? void 0 : layerTreeRef.isOpaque)
748
+ if (layerTreeRef?.isOpaque)
754
749
  break; // This layer is completely opaque and will obscure all others so ignore lower ones.
755
750
  }
756
751
  for (; treeIndex < this._layerTrees.length; treeIndex++) {
@@ -800,7 +795,7 @@ export class MapTileTreeReference extends TileTreeReference {
800
795
  if (undefined === args)
801
796
  return undefined;
802
797
  const tree = this.treeOwner.load();
803
- return new RealityTileDrawArgs(args, args.worldToViewMap, args.frustumPlanes, undefined, tree === null || tree === void 0 ? void 0 : tree.layerClassifiers);
798
+ return new RealityTileDrawArgs(args, args.worldToViewMap, args.frustumPlanes, undefined, tree?.layerClassifiers);
804
799
  }
805
800
  getViewFlagOverrides(_tree) {
806
801
  return createViewFlagOverrides(false, this._settings.applyTerrain ? undefined : false);
@@ -930,7 +925,7 @@ export class MapTileTreeReference extends TileTreeReference {
930
925
  if (tree) {
931
926
  tree.mapLoader.terrainProvider.addLogoCards(cards, vp);
932
927
  for (const imageryTreeRef of this._layerTrees) {
933
- if (imageryTreeRef === null || imageryTreeRef === void 0 ? void 0 : imageryTreeRef.layerSettings.visible) {
928
+ if (imageryTreeRef?.layerSettings.visible) {
934
929
  const imageryTree = imageryTreeRef.treeOwner.tileTree;
935
930
  if (imageryTree instanceof ImageryMapTileTree)
936
931
  imageryTree.addLogoCards(cards, vp);