@itwin/core-frontend 4.0.0-dev.2 → 4.0.0-dev.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (447) hide show
  1. package/lib/cjs/IModelApp.d.ts +1 -0
  2. package/lib/cjs/IModelApp.d.ts.map +1 -1
  3. package/lib/cjs/IModelApp.js +2 -4
  4. package/lib/cjs/IModelApp.js.map +1 -1
  5. package/lib/cjs/SubCategoriesCache.d.ts.map +1 -1
  6. package/lib/cjs/SubCategoriesCache.js +0 -1
  7. package/lib/cjs/SubCategoriesCache.js.map +1 -1
  8. package/lib/cjs/render/RealityMeshParams.d.ts +4 -1
  9. package/lib/cjs/render/RealityMeshParams.d.ts.map +1 -1
  10. package/lib/cjs/render/RealityMeshParams.js +14 -4
  11. package/lib/cjs/render/RealityMeshParams.js.map +1 -1
  12. package/lib/cjs/render/RenderSystem.d.ts +5 -16
  13. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  14. package/lib/cjs/render/RenderSystem.js +0 -6
  15. package/lib/cjs/render/RenderSystem.js.map +1 -1
  16. package/lib/cjs/render/ScreenSpaceEffectBuilder.d.ts +3 -4
  17. package/lib/cjs/render/ScreenSpaceEffectBuilder.d.ts.map +1 -1
  18. package/lib/cjs/render/ScreenSpaceEffectBuilder.js.map +1 -1
  19. package/lib/cjs/render/webgl/AttributeBuffers.d.ts +9 -79
  20. package/lib/cjs/render/webgl/AttributeBuffers.d.ts.map +1 -1
  21. package/lib/cjs/render/webgl/AttributeBuffers.js +19 -152
  22. package/lib/cjs/render/webgl/AttributeBuffers.js.map +1 -1
  23. package/lib/cjs/render/webgl/BackgroundMapDrape.d.ts.map +1 -1
  24. package/lib/cjs/render/webgl/BackgroundMapDrape.js +0 -3
  25. package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
  26. package/lib/cjs/render/webgl/BranchUniforms.d.ts.map +1 -1
  27. package/lib/cjs/render/webgl/BranchUniforms.js +0 -8
  28. package/lib/cjs/render/webgl/BranchUniforms.js.map +1 -1
  29. package/lib/cjs/render/webgl/ClipStack.d.ts +0 -1
  30. package/lib/cjs/render/webgl/ClipStack.d.ts.map +1 -1
  31. package/lib/cjs/render/webgl/ClipStack.js +2 -6
  32. package/lib/cjs/render/webgl/ClipStack.js.map +1 -1
  33. package/lib/cjs/render/webgl/ClipVolume.d.ts.map +1 -1
  34. package/lib/cjs/render/webgl/ClipVolume.js +1 -5
  35. package/lib/cjs/render/webgl/ClipVolume.js.map +1 -1
  36. package/lib/cjs/render/webgl/ClippingProgram.d.ts +3 -2
  37. package/lib/cjs/render/webgl/ClippingProgram.d.ts.map +1 -1
  38. package/lib/cjs/render/webgl/ClippingProgram.js +10 -37
  39. package/lib/cjs/render/webgl/ClippingProgram.js.map +1 -1
  40. package/lib/cjs/render/webgl/DrawCommand.d.ts +2 -2
  41. package/lib/cjs/render/webgl/DrawCommand.d.ts.map +1 -1
  42. package/lib/cjs/render/webgl/DrawCommand.js +1 -1
  43. package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
  44. package/lib/cjs/render/webgl/FeatureOverrides.js +1 -1
  45. package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
  46. package/lib/cjs/render/webgl/FloatRGBA.d.ts.map +1 -1
  47. package/lib/cjs/render/webgl/FloatRGBA.js +0 -4
  48. package/lib/cjs/render/webgl/FloatRGBA.js.map +1 -1
  49. package/lib/cjs/render/webgl/FrameBuffer.js.map +1 -1
  50. package/lib/cjs/render/webgl/GLTimer.d.ts.map +1 -1
  51. package/lib/cjs/render/webgl/GLTimer.js +2 -35
  52. package/lib/cjs/render/webgl/GLTimer.js.map +1 -1
  53. package/lib/cjs/render/webgl/PlanarClassifier.d.ts.map +1 -1
  54. package/lib/cjs/render/webgl/PlanarClassifier.js +13 -71
  55. package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
  56. package/lib/cjs/render/webgl/PointCloud.d.ts.map +1 -1
  57. package/lib/cjs/render/webgl/PointCloud.js +1 -3
  58. package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
  59. package/lib/cjs/render/webgl/RenderBuffer.d.ts +1 -1
  60. package/lib/cjs/render/webgl/RenderBuffer.d.ts.map +1 -1
  61. package/lib/cjs/render/webgl/RenderBuffer.js +2 -3
  62. package/lib/cjs/render/webgl/RenderBuffer.js.map +1 -1
  63. package/lib/cjs/render/webgl/RenderFlags.d.ts +1 -2
  64. package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
  65. package/lib/cjs/render/webgl/RenderFlags.js +4 -6
  66. package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
  67. package/lib/cjs/render/webgl/SceneCompositor.d.ts +0 -2
  68. package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
  69. package/lib/cjs/render/webgl/SceneCompositor.js +754 -1135
  70. package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
  71. package/lib/cjs/render/webgl/ScreenSpaceEffect.js +1 -1
  72. package/lib/cjs/render/webgl/ScreenSpaceEffect.js.map +1 -1
  73. package/lib/cjs/render/webgl/ShaderBuilder.d.ts +1 -2
  74. package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
  75. package/lib/cjs/render/webgl/ShaderBuilder.js +13 -48
  76. package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
  77. package/lib/cjs/render/webgl/ShaderProgram.d.ts +1 -2
  78. package/lib/cjs/render/webgl/ShaderProgram.d.ts.map +1 -1
  79. package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
  80. package/lib/cjs/render/webgl/SolarShadowMap.d.ts.map +1 -1
  81. package/lib/cjs/render/webgl/SolarShadowMap.js +5 -26
  82. package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
  83. package/lib/cjs/render/webgl/System.d.ts +10 -10
  84. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  85. package/lib/cjs/render/webgl/System.js +39 -122
  86. package/lib/cjs/render/webgl/System.js.map +1 -1
  87. package/lib/cjs/render/webgl/Technique.d.ts +4 -5
  88. package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
  89. package/lib/cjs/render/webgl/Technique.js +4 -28
  90. package/lib/cjs/render/webgl/Technique.js.map +1 -1
  91. package/lib/cjs/render/webgl/Texture.d.ts.map +1 -1
  92. package/lib/cjs/render/webgl/Texture.js +14 -18
  93. package/lib/cjs/render/webgl/Texture.js.map +1 -1
  94. package/lib/cjs/render/webgl/ThematicSensors.d.ts +4 -3
  95. package/lib/cjs/render/webgl/ThematicSensors.d.ts.map +1 -1
  96. package/lib/cjs/render/webgl/ThematicSensors.js +9 -50
  97. package/lib/cjs/render/webgl/ThematicSensors.js.map +1 -1
  98. package/lib/cjs/render/webgl/ThematicUniforms.js +1 -1
  99. package/lib/cjs/render/webgl/ThematicUniforms.js.map +1 -1
  100. package/lib/cjs/render/webgl/UniformHandle.d.ts.map +1 -1
  101. package/lib/cjs/render/webgl/UniformHandle.js +1 -4
  102. package/lib/cjs/render/webgl/UniformHandle.js.map +1 -1
  103. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.d.ts +1 -2
  104. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.d.ts.map +1 -1
  105. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +1 -1
  106. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
  107. package/lib/cjs/render/webgl/glsl/Animation.d.ts +1 -2
  108. package/lib/cjs/render/webgl/glsl/Animation.d.ts.map +1 -1
  109. package/lib/cjs/render/webgl/glsl/Animation.js +23 -26
  110. package/lib/cjs/render/webgl/glsl/Animation.js.map +1 -1
  111. package/lib/cjs/render/webgl/glsl/Blur.d.ts +1 -2
  112. package/lib/cjs/render/webgl/glsl/Blur.d.ts.map +1 -1
  113. package/lib/cjs/render/webgl/glsl/Blur.js.map +1 -1
  114. package/lib/cjs/render/webgl/glsl/ClearPickAndColor.d.ts +1 -2
  115. package/lib/cjs/render/webgl/glsl/ClearPickAndColor.d.ts.map +1 -1
  116. package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js +2 -9
  117. package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
  118. package/lib/cjs/render/webgl/glsl/ClearTranslucent.d.ts +1 -2
  119. package/lib/cjs/render/webgl/glsl/ClearTranslucent.d.ts.map +1 -1
  120. package/lib/cjs/render/webgl/glsl/ClearTranslucent.js +2 -10
  121. package/lib/cjs/render/webgl/glsl/ClearTranslucent.js.map +1 -1
  122. package/lib/cjs/render/webgl/glsl/Clipping.d.ts +1 -1
  123. package/lib/cjs/render/webgl/glsl/Clipping.d.ts.map +1 -1
  124. package/lib/cjs/render/webgl/glsl/Clipping.js +5 -36
  125. package/lib/cjs/render/webgl/glsl/Clipping.js.map +1 -1
  126. package/lib/cjs/render/webgl/glsl/Combine3Textures.d.ts +1 -2
  127. package/lib/cjs/render/webgl/glsl/Combine3Textures.d.ts.map +1 -1
  128. package/lib/cjs/render/webgl/glsl/Combine3Textures.js.map +1 -1
  129. package/lib/cjs/render/webgl/glsl/CombineTextures.d.ts +1 -2
  130. package/lib/cjs/render/webgl/glsl/CombineTextures.d.ts.map +1 -1
  131. package/lib/cjs/render/webgl/glsl/CombineTextures.js.map +1 -1
  132. package/lib/cjs/render/webgl/glsl/Common.d.ts.map +1 -1
  133. package/lib/cjs/render/webgl/glsl/Common.js +9 -55
  134. package/lib/cjs/render/webgl/glsl/Common.js.map +1 -1
  135. package/lib/cjs/render/webgl/glsl/Composite.d.ts +1 -2
  136. package/lib/cjs/render/webgl/glsl/Composite.d.ts.map +1 -1
  137. package/lib/cjs/render/webgl/glsl/Composite.js.map +1 -1
  138. package/lib/cjs/render/webgl/glsl/CopyColor.d.ts +1 -2
  139. package/lib/cjs/render/webgl/glsl/CopyColor.d.ts.map +1 -1
  140. package/lib/cjs/render/webgl/glsl/CopyColor.js.map +1 -1
  141. package/lib/cjs/render/webgl/glsl/CopyPickBuffers.d.ts +1 -2
  142. package/lib/cjs/render/webgl/glsl/CopyPickBuffers.d.ts.map +1 -1
  143. package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js +12 -19
  144. package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js.map +1 -1
  145. package/lib/cjs/render/webgl/glsl/CopyStencil.d.ts +4 -7
  146. package/lib/cjs/render/webgl/glsl/CopyStencil.d.ts.map +1 -1
  147. package/lib/cjs/render/webgl/glsl/CopyStencil.js +2 -39
  148. package/lib/cjs/render/webgl/glsl/CopyStencil.js.map +1 -1
  149. package/lib/cjs/render/webgl/glsl/EDL.d.ts +4 -5
  150. package/lib/cjs/render/webgl/glsl/EDL.d.ts.map +1 -1
  151. package/lib/cjs/render/webgl/glsl/EDL.js.map +1 -1
  152. package/lib/cjs/render/webgl/glsl/EVSMFromDepth.d.ts +1 -2
  153. package/lib/cjs/render/webgl/glsl/EVSMFromDepth.d.ts.map +1 -1
  154. package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
  155. package/lib/cjs/render/webgl/glsl/Edge.d.ts.map +1 -1
  156. package/lib/cjs/render/webgl/glsl/Edge.js +2 -2
  157. package/lib/cjs/render/webgl/glsl/Edge.js.map +1 -1
  158. package/lib/cjs/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
  159. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +3 -24
  160. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  161. package/lib/cjs/render/webgl/glsl/Fragment.d.ts +0 -7
  162. package/lib/cjs/render/webgl/glsl/Fragment.d.ts.map +1 -1
  163. package/lib/cjs/render/webgl/glsl/Fragment.js +5 -40
  164. package/lib/cjs/render/webgl/glsl/Fragment.js.map +1 -1
  165. package/lib/cjs/render/webgl/glsl/Instancing.d.ts.map +1 -1
  166. package/lib/cjs/render/webgl/glsl/Instancing.js +1 -5
  167. package/lib/cjs/render/webgl/glsl/Instancing.js.map +1 -1
  168. package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.d.ts.map +1 -1
  169. package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js +0 -2
  170. package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js.map +1 -1
  171. package/lib/cjs/render/webgl/glsl/PlanarGrid.d.ts +1 -2
  172. package/lib/cjs/render/webgl/glsl/PlanarGrid.d.ts.map +1 -1
  173. package/lib/cjs/render/webgl/glsl/PlanarGrid.js +2 -12
  174. package/lib/cjs/render/webgl/glsl/PlanarGrid.js.map +1 -1
  175. package/lib/cjs/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  176. package/lib/cjs/render/webgl/glsl/RealityMesh.js +3 -8
  177. package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
  178. package/lib/cjs/render/webgl/glsl/SkyBox.d.ts +1 -2
  179. package/lib/cjs/render/webgl/glsl/SkyBox.d.ts.map +1 -1
  180. package/lib/cjs/render/webgl/glsl/SkyBox.js.map +1 -1
  181. package/lib/cjs/render/webgl/glsl/SkySphere.d.ts +1 -2
  182. package/lib/cjs/render/webgl/glsl/SkySphere.d.ts.map +1 -1
  183. package/lib/cjs/render/webgl/glsl/SkySphere.js.map +1 -1
  184. package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js +1 -1
  185. package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js.map +1 -1
  186. package/lib/cjs/render/webgl/glsl/Surface.d.ts.map +1 -1
  187. package/lib/cjs/render/webgl/glsl/Surface.js +33 -57
  188. package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
  189. package/lib/cjs/render/webgl/glsl/Thematic.d.ts.map +1 -1
  190. package/lib/cjs/render/webgl/glsl/Thematic.js +3 -36
  191. package/lib/cjs/render/webgl/glsl/Thematic.js.map +1 -1
  192. package/lib/cjs/render/webgl/glsl/Translucency.d.ts.map +1 -1
  193. package/lib/cjs/render/webgl/glsl/Translucency.js +2 -12
  194. package/lib/cjs/render/webgl/glsl/Translucency.js.map +1 -1
  195. package/lib/cjs/render/webgl/glsl/Vertex.d.ts +1 -2
  196. package/lib/cjs/render/webgl/glsl/Vertex.d.ts.map +1 -1
  197. package/lib/cjs/render/webgl/glsl/Vertex.js +15 -78
  198. package/lib/cjs/render/webgl/glsl/Vertex.js.map +1 -1
  199. package/lib/cjs/render/webgl/glsl/Wiremesh.d.ts.map +1 -1
  200. package/lib/cjs/render/webgl/glsl/Wiremesh.js +2 -5
  201. package/lib/cjs/render/webgl/glsl/Wiremesh.js.map +1 -1
  202. package/lib/cjs/tile/PrimaryTileTree.d.ts +0 -3
  203. package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
  204. package/lib/cjs/tile/PrimaryTileTree.js +6 -28
  205. package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
  206. package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
  207. package/lib/cjs/tile/RealityTileTree.js +1 -2
  208. package/lib/cjs/tile/RealityTileTree.js.map +1 -1
  209. package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
  210. package/lib/cjs/tile/TileAdmin.js +2 -2
  211. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  212. package/lib/cjs/tile/map/ImageryTileTree.d.ts +2 -2
  213. package/lib/cjs/tile/map/ImageryTileTree.d.ts.map +1 -1
  214. package/lib/cjs/tile/map/ImageryTileTree.js +10 -5
  215. package/lib/cjs/tile/map/ImageryTileTree.js.map +1 -1
  216. package/lib/cjs/tile/map/MapTile.d.ts +8 -0
  217. package/lib/cjs/tile/map/MapTile.d.ts.map +1 -1
  218. package/lib/cjs/tile/map/MapTile.js +26 -2
  219. package/lib/cjs/tile/map/MapTile.js.map +1 -1
  220. package/lib/cjs/tile/map/MapTileTree.d.ts +2 -1
  221. package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
  222. package/lib/cjs/tile/map/MapTileTree.js +11 -8
  223. package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
  224. package/lib/esm/IModelApp.d.ts +1 -0
  225. package/lib/esm/IModelApp.d.ts.map +1 -1
  226. package/lib/esm/IModelApp.js +2 -4
  227. package/lib/esm/IModelApp.js.map +1 -1
  228. package/lib/esm/SubCategoriesCache.d.ts.map +1 -1
  229. package/lib/esm/SubCategoriesCache.js +0 -1
  230. package/lib/esm/SubCategoriesCache.js.map +1 -1
  231. package/lib/esm/render/RealityMeshParams.d.ts +4 -1
  232. package/lib/esm/render/RealityMeshParams.d.ts.map +1 -1
  233. package/lib/esm/render/RealityMeshParams.js +14 -4
  234. package/lib/esm/render/RealityMeshParams.js.map +1 -1
  235. package/lib/esm/render/RenderSystem.d.ts +5 -16
  236. package/lib/esm/render/RenderSystem.d.ts.map +1 -1
  237. package/lib/esm/render/RenderSystem.js +0 -6
  238. package/lib/esm/render/RenderSystem.js.map +1 -1
  239. package/lib/esm/render/ScreenSpaceEffectBuilder.d.ts +3 -4
  240. package/lib/esm/render/ScreenSpaceEffectBuilder.d.ts.map +1 -1
  241. package/lib/esm/render/ScreenSpaceEffectBuilder.js.map +1 -1
  242. package/lib/esm/render/webgl/AttributeBuffers.d.ts +9 -79
  243. package/lib/esm/render/webgl/AttributeBuffers.d.ts.map +1 -1
  244. package/lib/esm/render/webgl/AttributeBuffers.js +16 -144
  245. package/lib/esm/render/webgl/AttributeBuffers.js.map +1 -1
  246. package/lib/esm/render/webgl/BackgroundMapDrape.d.ts.map +1 -1
  247. package/lib/esm/render/webgl/BackgroundMapDrape.js +0 -3
  248. package/lib/esm/render/webgl/BackgroundMapDrape.js.map +1 -1
  249. package/lib/esm/render/webgl/BranchUniforms.d.ts.map +1 -1
  250. package/lib/esm/render/webgl/BranchUniforms.js +0 -8
  251. package/lib/esm/render/webgl/BranchUniforms.js.map +1 -1
  252. package/lib/esm/render/webgl/ClipStack.d.ts +0 -1
  253. package/lib/esm/render/webgl/ClipStack.d.ts.map +1 -1
  254. package/lib/esm/render/webgl/ClipStack.js +2 -6
  255. package/lib/esm/render/webgl/ClipStack.js.map +1 -1
  256. package/lib/esm/render/webgl/ClipVolume.d.ts.map +1 -1
  257. package/lib/esm/render/webgl/ClipVolume.js +1 -5
  258. package/lib/esm/render/webgl/ClipVolume.js.map +1 -1
  259. package/lib/esm/render/webgl/ClippingProgram.d.ts +3 -2
  260. package/lib/esm/render/webgl/ClippingProgram.d.ts.map +1 -1
  261. package/lib/esm/render/webgl/ClippingProgram.js +10 -37
  262. package/lib/esm/render/webgl/ClippingProgram.js.map +1 -1
  263. package/lib/esm/render/webgl/DrawCommand.d.ts +2 -2
  264. package/lib/esm/render/webgl/DrawCommand.d.ts.map +1 -1
  265. package/lib/esm/render/webgl/DrawCommand.js +1 -1
  266. package/lib/esm/render/webgl/DrawCommand.js.map +1 -1
  267. package/lib/esm/render/webgl/FeatureOverrides.js +1 -1
  268. package/lib/esm/render/webgl/FeatureOverrides.js.map +1 -1
  269. package/lib/esm/render/webgl/FloatRGBA.d.ts.map +1 -1
  270. package/lib/esm/render/webgl/FloatRGBA.js +0 -4
  271. package/lib/esm/render/webgl/FloatRGBA.js.map +1 -1
  272. package/lib/esm/render/webgl/FrameBuffer.js.map +1 -1
  273. package/lib/esm/render/webgl/GLTimer.d.ts.map +1 -1
  274. package/lib/esm/render/webgl/GLTimer.js +2 -35
  275. package/lib/esm/render/webgl/GLTimer.js.map +1 -1
  276. package/lib/esm/render/webgl/PlanarClassifier.d.ts.map +1 -1
  277. package/lib/esm/render/webgl/PlanarClassifier.js +13 -71
  278. package/lib/esm/render/webgl/PlanarClassifier.js.map +1 -1
  279. package/lib/esm/render/webgl/PointCloud.d.ts.map +1 -1
  280. package/lib/esm/render/webgl/PointCloud.js +1 -3
  281. package/lib/esm/render/webgl/PointCloud.js.map +1 -1
  282. package/lib/esm/render/webgl/RenderBuffer.d.ts +1 -1
  283. package/lib/esm/render/webgl/RenderBuffer.d.ts.map +1 -1
  284. package/lib/esm/render/webgl/RenderBuffer.js +2 -3
  285. package/lib/esm/render/webgl/RenderBuffer.js.map +1 -1
  286. package/lib/esm/render/webgl/RenderFlags.d.ts +1 -2
  287. package/lib/esm/render/webgl/RenderFlags.d.ts.map +1 -1
  288. package/lib/esm/render/webgl/RenderFlags.js +4 -6
  289. package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
  290. package/lib/esm/render/webgl/SceneCompositor.d.ts +0 -2
  291. package/lib/esm/render/webgl/SceneCompositor.d.ts.map +1 -1
  292. package/lib/esm/render/webgl/SceneCompositor.js +756 -1137
  293. package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
  294. package/lib/esm/render/webgl/ScreenSpaceEffect.js +1 -1
  295. package/lib/esm/render/webgl/ScreenSpaceEffect.js.map +1 -1
  296. package/lib/esm/render/webgl/ShaderBuilder.d.ts +1 -2
  297. package/lib/esm/render/webgl/ShaderBuilder.d.ts.map +1 -1
  298. package/lib/esm/render/webgl/ShaderBuilder.js +13 -48
  299. package/lib/esm/render/webgl/ShaderBuilder.js.map +1 -1
  300. package/lib/esm/render/webgl/ShaderProgram.d.ts +1 -2
  301. package/lib/esm/render/webgl/ShaderProgram.d.ts.map +1 -1
  302. package/lib/esm/render/webgl/ShaderProgram.js.map +1 -1
  303. package/lib/esm/render/webgl/SolarShadowMap.d.ts.map +1 -1
  304. package/lib/esm/render/webgl/SolarShadowMap.js +5 -26
  305. package/lib/esm/render/webgl/SolarShadowMap.js.map +1 -1
  306. package/lib/esm/render/webgl/System.d.ts +10 -10
  307. package/lib/esm/render/webgl/System.d.ts.map +1 -1
  308. package/lib/esm/render/webgl/System.js +41 -124
  309. package/lib/esm/render/webgl/System.js.map +1 -1
  310. package/lib/esm/render/webgl/Technique.d.ts +4 -5
  311. package/lib/esm/render/webgl/Technique.d.ts.map +1 -1
  312. package/lib/esm/render/webgl/Technique.js +5 -29
  313. package/lib/esm/render/webgl/Technique.js.map +1 -1
  314. package/lib/esm/render/webgl/Texture.d.ts.map +1 -1
  315. package/lib/esm/render/webgl/Texture.js +14 -18
  316. package/lib/esm/render/webgl/Texture.js.map +1 -1
  317. package/lib/esm/render/webgl/ThematicSensors.d.ts +4 -3
  318. package/lib/esm/render/webgl/ThematicSensors.d.ts.map +1 -1
  319. package/lib/esm/render/webgl/ThematicSensors.js +9 -50
  320. package/lib/esm/render/webgl/ThematicSensors.js.map +1 -1
  321. package/lib/esm/render/webgl/ThematicUniforms.js +1 -1
  322. package/lib/esm/render/webgl/ThematicUniforms.js.map +1 -1
  323. package/lib/esm/render/webgl/UniformHandle.d.ts.map +1 -1
  324. package/lib/esm/render/webgl/UniformHandle.js +1 -4
  325. package/lib/esm/render/webgl/UniformHandle.js.map +1 -1
  326. package/lib/esm/render/webgl/glsl/AmbientOcclusion.d.ts +1 -2
  327. package/lib/esm/render/webgl/glsl/AmbientOcclusion.d.ts.map +1 -1
  328. package/lib/esm/render/webgl/glsl/AmbientOcclusion.js +1 -1
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  330. package/lib/esm/render/webgl/glsl/Animation.d.ts +1 -2
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  332. package/lib/esm/render/webgl/glsl/Animation.js +23 -26
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  334. package/lib/esm/render/webgl/glsl/Blur.d.ts +1 -2
  335. package/lib/esm/render/webgl/glsl/Blur.d.ts.map +1 -1
  336. package/lib/esm/render/webgl/glsl/Blur.js.map +1 -1
  337. package/lib/esm/render/webgl/glsl/ClearPickAndColor.d.ts +1 -2
  338. package/lib/esm/render/webgl/glsl/ClearPickAndColor.d.ts.map +1 -1
  339. package/lib/esm/render/webgl/glsl/ClearPickAndColor.js +2 -9
  340. package/lib/esm/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
  341. package/lib/esm/render/webgl/glsl/ClearTranslucent.d.ts +1 -2
  342. package/lib/esm/render/webgl/glsl/ClearTranslucent.d.ts.map +1 -1
  343. package/lib/esm/render/webgl/glsl/ClearTranslucent.js +2 -10
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  345. package/lib/esm/render/webgl/glsl/Clipping.d.ts +1 -1
  346. package/lib/esm/render/webgl/glsl/Clipping.d.ts.map +1 -1
  347. package/lib/esm/render/webgl/glsl/Clipping.js +5 -36
  348. package/lib/esm/render/webgl/glsl/Clipping.js.map +1 -1
  349. package/lib/esm/render/webgl/glsl/Combine3Textures.d.ts +1 -2
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  351. package/lib/esm/render/webgl/glsl/Combine3Textures.js.map +1 -1
  352. package/lib/esm/render/webgl/glsl/CombineTextures.d.ts +1 -2
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  354. package/lib/esm/render/webgl/glsl/CombineTextures.js.map +1 -1
  355. package/lib/esm/render/webgl/glsl/Common.d.ts.map +1 -1
  356. package/lib/esm/render/webgl/glsl/Common.js +9 -55
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  358. package/lib/esm/render/webgl/glsl/Composite.d.ts +1 -2
  359. package/lib/esm/render/webgl/glsl/Composite.d.ts.map +1 -1
  360. package/lib/esm/render/webgl/glsl/Composite.js.map +1 -1
  361. package/lib/esm/render/webgl/glsl/CopyColor.d.ts +1 -2
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  363. package/lib/esm/render/webgl/glsl/CopyColor.js.map +1 -1
  364. package/lib/esm/render/webgl/glsl/CopyPickBuffers.d.ts +1 -2
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  368. package/lib/esm/render/webgl/glsl/CopyStencil.d.ts +4 -7
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  372. package/lib/esm/render/webgl/glsl/EDL.d.ts +4 -5
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  374. package/lib/esm/render/webgl/glsl/EDL.js.map +1 -1
  375. package/lib/esm/render/webgl/glsl/EVSMFromDepth.d.ts +1 -2
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  377. package/lib/esm/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
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  379. package/lib/esm/render/webgl/glsl/Edge.js +2 -2
  380. package/lib/esm/render/webgl/glsl/Edge.js.map +1 -1
  381. package/lib/esm/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
  382. package/lib/esm/render/webgl/glsl/FeatureSymbology.js +3 -24
  383. package/lib/esm/render/webgl/glsl/FeatureSymbology.js.map +1 -1
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  393. package/lib/esm/render/webgl/glsl/LogarithmicDepthBuffer.js.map +1 -1
  394. package/lib/esm/render/webgl/glsl/PlanarGrid.d.ts +1 -2
  395. package/lib/esm/render/webgl/glsl/PlanarGrid.d.ts.map +1 -1
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  399. package/lib/esm/render/webgl/glsl/RealityMesh.js +3 -8
  400. package/lib/esm/render/webgl/glsl/RealityMesh.js.map +1 -1
  401. package/lib/esm/render/webgl/glsl/SkyBox.d.ts +1 -2
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  404. package/lib/esm/render/webgl/glsl/SkySphere.d.ts +1 -2
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  410. package/lib/esm/render/webgl/glsl/Surface.js +33 -57
  411. package/lib/esm/render/webgl/glsl/Surface.js.map +1 -1
  412. package/lib/esm/render/webgl/glsl/Thematic.d.ts.map +1 -1
  413. package/lib/esm/render/webgl/glsl/Thematic.js +3 -36
  414. package/lib/esm/render/webgl/glsl/Thematic.js.map +1 -1
  415. package/lib/esm/render/webgl/glsl/Translucency.d.ts.map +1 -1
  416. package/lib/esm/render/webgl/glsl/Translucency.js +3 -13
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  418. package/lib/esm/render/webgl/glsl/Vertex.d.ts +1 -2
  419. package/lib/esm/render/webgl/glsl/Vertex.d.ts.map +1 -1
  420. package/lib/esm/render/webgl/glsl/Vertex.js +16 -79
  421. package/lib/esm/render/webgl/glsl/Vertex.js.map +1 -1
  422. package/lib/esm/render/webgl/glsl/Wiremesh.d.ts.map +1 -1
  423. package/lib/esm/render/webgl/glsl/Wiremesh.js +2 -5
  424. package/lib/esm/render/webgl/glsl/Wiremesh.js.map +1 -1
  425. package/lib/esm/tile/PrimaryTileTree.d.ts +0 -3
  426. package/lib/esm/tile/PrimaryTileTree.d.ts.map +1 -1
  427. package/lib/esm/tile/PrimaryTileTree.js +8 -30
  428. package/lib/esm/tile/PrimaryTileTree.js.map +1 -1
  429. package/lib/esm/tile/RealityTileTree.d.ts.map +1 -1
  430. package/lib/esm/tile/RealityTileTree.js +1 -2
  431. package/lib/esm/tile/RealityTileTree.js.map +1 -1
  432. package/lib/esm/tile/TileAdmin.d.ts.map +1 -1
  433. package/lib/esm/tile/TileAdmin.js +2 -2
  434. package/lib/esm/tile/TileAdmin.js.map +1 -1
  435. package/lib/esm/tile/map/ImageryTileTree.d.ts +2 -2
  436. package/lib/esm/tile/map/ImageryTileTree.d.ts.map +1 -1
  437. package/lib/esm/tile/map/ImageryTileTree.js +10 -5
  438. package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
  439. package/lib/esm/tile/map/MapTile.d.ts +8 -0
  440. package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
  441. package/lib/esm/tile/map/MapTile.js +26 -2
  442. package/lib/esm/tile/map/MapTile.js.map +1 -1
  443. package/lib/esm/tile/map/MapTileTree.d.ts +2 -1
  444. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  445. package/lib/esm/tile/map/MapTileTree.js +11 -8
  446. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  447. package/package.json +20 -20
@@ -79,17 +79,27 @@ class ClassifierTextures {
79
79
  }
80
80
  }
81
81
  class ClassifierFrameBuffers {
82
- constructor(textures, _hilite) {
82
+ constructor(textures, _hilite, _fbo, _clearGeom) {
83
83
  this.textures = textures;
84
84
  this._hilite = _hilite;
85
+ this._fbo = _fbo;
86
+ this._clearGeom = _clearGeom;
85
87
  }
86
88
  get isDisposed() {
87
- return this.textures.isDisposed && this._hilite.isDisposed;
89
+ return this.textures.isDisposed && this._hilite.isDisposed && this._fbo.isDisposed && this._clearGeom.isDisposed;
88
90
  }
89
91
  dispose() {
92
+ (0, core_bentley_1.dispose)(this._fbo);
93
+ (0, core_bentley_1.dispose)(this._clearGeom);
90
94
  (0, core_bentley_1.dispose)(this.textures);
91
95
  (0, core_bentley_1.dispose)(this._hilite);
92
96
  }
97
+ draw(cmds, target) {
98
+ System_1.System.instance.frameBufferStack.execute(this._fbo, true, false, () => {
99
+ target.techniques.draw((0, ScratchDrawParams_1.getDrawParams)(target, this._clearGeom));
100
+ target.techniques.execute(target, cmds, 19 /* PlanarClassification */);
101
+ });
102
+ }
93
103
  drawHilite(cmds, target) {
94
104
  const system = System_1.System.instance;
95
105
  const gl = system.context;
@@ -106,77 +116,11 @@ class ClassifierFrameBuffers {
106
116
  const hiliteFbo = FrameBuffer_1.FrameBuffer.create([textures.hilite.texture]);
107
117
  if (undefined === hiliteFbo)
108
118
  return undefined;
109
- if (System_1.System.instance.capabilities.supportsDrawBuffers)
110
- return ClassifierMRTFrameBuffers.createMRT(textures, hiliteFbo);
111
- else
112
- return ClassifierMPFrameBuffers.createMP(textures, hiliteFbo);
113
- }
114
- }
115
- class ClassifierMRTFrameBuffers extends ClassifierFrameBuffers {
116
- constructor(textures, hilite, fbo, geom) {
117
- super(textures, hilite);
118
- this._fbo = fbo;
119
- this._clearGeom = geom;
120
- }
121
- get isDisposed() {
122
- return super.isDisposed
123
- && this._fbo.isDisposed
124
- && this._clearGeom.isDisposed;
125
- }
126
- dispose() {
127
- (0, core_bentley_1.dispose)(this._fbo);
128
- (0, core_bentley_1.dispose)(this._clearGeom);
129
- super.dispose();
130
- }
131
- static createMRT(textures, hilite) {
132
119
  const fbo = FrameBuffer_1.FrameBuffer.create([textures.color.texture, textures.feature.texture]);
133
120
  if (undefined === fbo)
134
121
  return undefined;
135
122
  const geom = CachedGeometry_1.ViewportQuadGeometry.create(21 /* ClearPickAndColor */);
136
- return undefined !== geom ? new ClassifierMRTFrameBuffers(textures, hilite, fbo, geom) : undefined;
137
- }
138
- draw(cmds, target) {
139
- System_1.System.instance.frameBufferStack.execute(this._fbo, true, false, () => {
140
- target.techniques.draw((0, ScratchDrawParams_1.getDrawParams)(target, this._clearGeom));
141
- target.techniques.execute(target, cmds, 19 /* PlanarClassification */);
142
- });
143
- }
144
- }
145
- class ClassifierMPFrameBuffers extends ClassifierFrameBuffers {
146
- constructor(textures, hilite, color, feature) {
147
- super(textures, hilite);
148
- this._color = color;
149
- this._feature = feature;
150
- }
151
- get isDisposed() {
152
- return super.isDisposed
153
- && this._color.isDisposed
154
- && this._feature.isDisposed;
155
- }
156
- dispose() {
157
- (0, core_bentley_1.dispose)(this._color);
158
- (0, core_bentley_1.dispose)(this._feature);
159
- super.dispose();
160
- }
161
- static createMP(textures, hilite) {
162
- const color = FrameBuffer_1.FrameBuffer.create([textures.color.texture]);
163
- const feature = FrameBuffer_1.FrameBuffer.create([textures.feature.texture]);
164
- return undefined !== color && undefined !== feature ? new ClassifierMPFrameBuffers(textures, hilite, color, feature) : undefined;
165
- }
166
- draw(cmds, target) {
167
- const system = System_1.System.instance;
168
- const gl = system.context;
169
- const draw = (feature) => {
170
- const fbo = feature ? this._feature : this._color;
171
- system.frameBufferStack.execute(fbo, true, false, () => {
172
- gl.clearColor(0, 0, 0, 0);
173
- gl.clear(GL_1.GL.BufferBit.Color);
174
- target.compositor.currentRenderTargetIndex = feature ? 1 : 0;
175
- target.techniques.execute(target, cmds, 19 /* PlanarClassification */);
176
- });
177
- };
178
- draw(false);
179
- draw(true);
123
+ return undefined !== geom ? new this(textures, hiliteFbo, fbo, geom) : undefined;
180
124
  }
181
125
  }
182
126
  class SingleTextureFrameBuffer {
@@ -214,8 +158,6 @@ class MaskFrameBuffer extends SingleTextureFrameBuffer {
214
158
  system.frameBufferStack.execute(this.fbo, true, false, () => {
215
159
  gl.clearColor(0, 0, 0, 0);
216
160
  gl.clear(GL_1.GL.BufferBit.Color);
217
- if (!System_1.System.instance.capabilities.supportsDrawBuffers)
218
- target.compositor.currentRenderTargetIndex = 0;
219
161
  target.techniques.execute(target, cmds, 19 /* PlanarClassification */);
220
162
  });
221
163
  }
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { dispose } from \"@itwin/core-bentley\";\r\nimport {\r\n ColorDef, Frustum, FrustumPlanes, RenderMode, RenderTexture, SpatialClassifier, SpatialClassifierInsideDisplay, SpatialClassifierOutsideDisplay, TextureTransparency,\r\n} from \"@itwin/core-common\";\r\nimport { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { PlanarClipMaskState } from \"../../PlanarClipMaskState\";\r\nimport { GraphicsCollectorDrawArgs, SpatialClassifierTileTreeReference, TileTreeReference } from \"../../tile/internal\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { ViewState3d } from \"../../ViewState\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { PlanarClassifierTarget, RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { CachedGeometry, Combine3TexturesGeometry, CombineTexturesGeometry, ViewportQuadGeometry } from \"./CachedGeometry\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { DrawCommands } from \"./DrawCommand\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { Batch, Branch } from \"./Graphic\";\r\nimport { PlanarTextureProjection } from \"./PlanarTextureProjection\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { getDrawParams } from \"./ScratchDrawParams\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Texture, TextureHandle } from \"./Texture\";\r\n\r\nexport enum PlanarClassifierContent { None = 0, MaskOnly = 1, ClassifierOnly = 2, ClassifierAndMask = 3 }\r\n\r\nfunction createTexture(handle: TextureHandle): Texture {\r\n return new Texture({\r\n handle,\r\n ownership: \"external\",\r\n type: RenderTexture.Type.TileSection,\r\n transparency: TextureTransparency.Opaque,\r\n });\r\n}\r\n\r\nfunction createTextureHandle(width: number, height: number, heightMult = 1.0) {\r\n return TextureHandle.createForAttachment(width, height * heightMult, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n}\r\n\r\nclass ClassifierTextures implements WebGLDisposable {\r\n private constructor(public readonly color: Texture,\r\n public readonly feature: Texture,\r\n public readonly hilite: Texture) { }\r\n\r\n public get isDisposed(): boolean {\r\n return this.color.isDisposed\r\n && this.feature.isDisposed\r\n && this.hilite.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.color);\r\n dispose(this.feature);\r\n dispose(this.hilite);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addPlanarClassifier(this.color.bytesUsed);\r\n stats.addPlanarClassifier(this.feature.bytesUsed);\r\n stats.addPlanarClassifier(this.hilite.bytesUsed);\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierTextures | undefined {\r\n const hColor = createTextureHandle(width, height);\r\n const hFeature = createTextureHandle(width, height);\r\n const hHilite = createTextureHandle(width, height);\r\n if (!hColor || !hFeature || !hHilite)\r\n return undefined;\r\n\r\n const color = createTexture(hColor);\r\n const feature = createTexture(hFeature);\r\n const hilite = createTexture(hHilite);\r\n if (!color || !feature || !hilite)\r\n return undefined;\r\n\r\n return new ClassifierTextures(color, feature, hilite);\r\n }\r\n}\r\n\r\nabstract class ClassifierFrameBuffers implements WebGLDisposable {\r\n protected constructor(\r\n public readonly textures: ClassifierTextures,\r\n private readonly _hilite: FrameBuffer) { }\r\n\r\n public get isDisposed(): boolean {\r\n return this.textures.isDisposed && this._hilite.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.textures);\r\n dispose(this._hilite);\r\n }\r\n\r\n public abstract draw(cmds: DrawCommands, target: Target): void;\r\n\r\n public drawHilite(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.frameBufferStack.execute(this._hilite, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.execute(target, cmds, RenderPass.Hilite);\r\n });\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierFrameBuffers | undefined {\r\n const textures = ClassifierTextures.create(width, height);\r\n if (undefined === textures)\r\n return undefined;\r\n\r\n const hiliteFbo = FrameBuffer.create([textures.hilite.texture]);\r\n if (undefined === hiliteFbo)\r\n return undefined;\r\n\r\n if (System.instance.capabilities.supportsDrawBuffers)\r\n return ClassifierMRTFrameBuffers.createMRT(textures, hiliteFbo);\r\n else\r\n return ClassifierMPFrameBuffers.createMP(textures, hiliteFbo);\r\n }\r\n}\r\n\r\nclass ClassifierMRTFrameBuffers extends ClassifierFrameBuffers {\r\n private readonly _fbo: FrameBuffer;\r\n private readonly _clearGeom: ViewportQuadGeometry;\r\n\r\n private constructor(textures: ClassifierTextures, hilite: FrameBuffer, fbo: FrameBuffer, geom: ViewportQuadGeometry) {\r\n super(textures, hilite);\r\n this._fbo = fbo;\r\n this._clearGeom = geom;\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed\r\n && this._fbo.isDisposed\r\n && this._clearGeom.isDisposed;\r\n }\r\n\r\n public override dispose(): void {\r\n dispose(this._fbo);\r\n dispose(this._clearGeom);\r\n super.dispose();\r\n }\r\n\r\n public static createMRT(textures: ClassifierTextures, hilite: FrameBuffer): ClassifierMRTFrameBuffers | undefined {\r\n const fbo = FrameBuffer.create([textures.color.texture, textures.feature.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n const geom = ViewportQuadGeometry.create(TechniqueId.ClearPickAndColor);\r\n return undefined !== geom ? new ClassifierMRTFrameBuffers(textures, hilite, fbo, geom) : undefined;\r\n }\r\n\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n System.instance.frameBufferStack.execute(this._fbo, true, false, () => {\r\n target.techniques.draw(getDrawParams(target, this._clearGeom));\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n}\r\n\r\nclass ClassifierMPFrameBuffers extends ClassifierFrameBuffers {\r\n private readonly _color: FrameBuffer;\r\n private readonly _feature: FrameBuffer;\r\n\r\n private constructor(textures: ClassifierTextures, hilite: FrameBuffer, color: FrameBuffer, feature: FrameBuffer) {\r\n super(textures, hilite);\r\n this._color = color;\r\n this._feature = feature;\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed\r\n && this._color.isDisposed\r\n && this._feature.isDisposed;\r\n }\r\n\r\n public override dispose(): void {\r\n dispose(this._color);\r\n dispose(this._feature);\r\n super.dispose();\r\n }\r\n\r\n public static createMP(textures: ClassifierTextures, hilite: FrameBuffer): ClassifierMPFrameBuffers | undefined {\r\n const color = FrameBuffer.create([textures.color.texture]);\r\n const feature = FrameBuffer.create([textures.feature.texture]);\r\n return undefined !== color && undefined !== feature ? new ClassifierMPFrameBuffers(textures, hilite, color, feature) : undefined;\r\n }\r\n\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n const draw = (feature: boolean) => {\r\n const fbo = feature ? this._feature : this._color;\r\n system.frameBufferStack.execute(fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.compositor.currentRenderTargetIndex = feature ? 1 : 0;\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n };\r\n\r\n draw(false);\r\n draw(true);\r\n }\r\n}\r\n\r\ninterface TextureAndFbo {\r\n texture: Texture;\r\n fbo: FrameBuffer;\r\n}\r\n\r\nabstract class SingleTextureFrameBuffer implements WebGLDisposable {\r\n public texture: Texture;\r\n protected fbo: FrameBuffer;\r\n public get isDisposed(): boolean { return this.texture.isDisposed && this.fbo.isDisposed; }\r\n public collectStatistics(stats: RenderMemory.Statistics): void { stats.addPlanarClassifier(this.texture.bytesUsed); }\r\n protected constructor(textureAndFbo: TextureAndFbo) {\r\n this.texture = textureAndFbo.texture;\r\n this.fbo = textureAndFbo.fbo;\r\n }\r\n public dispose(): void {\r\n dispose(this.texture);\r\n dispose(this.fbo);\r\n }\r\n public static createTextureAndFrameBuffer(width: number, height: number): TextureAndFbo | undefined {\r\n const hTexture = TextureHandle.createForAttachment(width, height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n if (!hTexture)\r\n return undefined;\r\n\r\n const texture = new Texture({ type: RenderTexture.Type.TileSection, ownership: \"external\", handle: hTexture, transparency: TextureTransparency.Opaque });\r\n if (!texture)\r\n return undefined;\r\n\r\n const fbo = FrameBuffer.create([texture.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n return { texture, fbo };\r\n }\r\n}\r\nclass MaskFrameBuffer extends SingleTextureFrameBuffer {\r\n public static create(width: number, height: number): MaskFrameBuffer | undefined {\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, height);\r\n return undefined === textureFbo ? undefined : new MaskFrameBuffer(textureFbo);\r\n }\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n if (!System.instance.capabilities.supportsDrawBuffers)\r\n target.compositor.currentRenderTargetIndex = 0;\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n}\r\nabstract class CombineTexturesFrameBuffer extends SingleTextureFrameBuffer {\r\n constructor(textureAndFbo: TextureAndFbo, private _combineGeom: CachedGeometry, private _width: number, private _height: number, private _heightMult: number) { super(textureAndFbo); }\r\n public compose(target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.context.viewport(0, 0, this._width, this._heightMult * this._height);\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.draw(getDrawParams(target, this._combineGeom));\r\n });\r\n }\r\n}\r\n\r\nclass ClassifierCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = CombineTexturesGeometry.createGeometry(classifierColor.texture.getHandle()!, classifierFeature.texture.getHandle()!);\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 2 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierCombinationBuffer(textureFbo, combineGeom, width, height, 2);\r\n }\r\n}\r\nclass ClassifierAndMaskCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture, mask: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = Combine3TexturesGeometry.createGeometry(classifierColor.texture.getHandle()!, classifierFeature.texture.getHandle()!, mask.texture.getHandle()!);\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 3 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierAndMaskCombinationBuffer(textureFbo, combineGeom, width, height, 3);\r\n }\r\n}\r\n\r\nconst scratchPrevRenderState = new RenderState();\r\n\r\n/** @internal */\r\nexport class PlanarClassifier extends RenderPlanarClassifier implements RenderMemory.Consumer, WebGLDisposable {\r\n private _classifierBuffers?: ClassifierFrameBuffers;\r\n private _maskBuffer?: MaskFrameBuffer;\r\n private _classifierCombinedBuffer?: ClassifierCombinationBuffer;\r\n private _classifierAndMaskCombinedBuffer?: ClassifierAndMaskCombinationBuffer;\r\n private _projectionMatrix = Matrix4d.createIdentity();\r\n private _graphics?: RenderGraphic[];\r\n private readonly _classifierGraphics: RenderGraphic[] = [];\r\n private readonly _maskGraphics: RenderGraphic[] = [];\r\n private _frustum?: Frustum;\r\n private _width = 0;\r\n private _height = 0;\r\n private _baseBatchId = 0;\r\n private _anyHilited = false;\r\n private _anyOpaque = false;\r\n private _anyTranslucent = false;\r\n private _classifier?: SpatialClassifier;\r\n private readonly _plane = Plane3dByOriginAndUnitNormal.create(new Point3d(0, 0, 0), new Vector3d(0, 0, 1))!; // TBD -- Support other planes - default to X-Y for now.\r\n private readonly _renderState = new RenderState();\r\n private readonly _renderCommands: RenderCommands;\r\n private readonly _branchStack = new BranchStack();\r\n private readonly _batchState: BatchState;\r\n private _planarClipMask?: PlanarClipMaskState;\r\n private _classifierTreeRef?: SpatialClassifierTileTreeReference;\r\n private _planarClipMaskOverrides?: FeatureSymbology.Overrides;\r\n private _contentMode: PlanarClassifierContent = PlanarClassifierContent.None;\r\n\r\n private static _postProjectionMatrix = Matrix4d.createRowValues(\r\n 0, 1, 0, 0,\r\n 0, 0, -1, 0,\r\n 1, 0, 0, 0,\r\n 0, 0, 0, 1);\r\n private _debugFrustum?: Frustum;\r\n private _doDebugFrustum = false;\r\n private _debugFrustumGraphic?: RenderGraphic = undefined;\r\n private _isClassifyingPointCloud?: boolean; // we will detect this the first time we draw\r\n private readonly _bgColor = ColorDef.from(0, 0, 0, 255);\r\n\r\n private constructor(classifier: SpatialClassifier | undefined, target: Target) {\r\n super();\r\n this._classifier = classifier;\r\n\r\n const flags = this._renderState.flags;\r\n flags.depthMask = flags.blend = flags.depthTest = false;\r\n\r\n this._batchState = new BatchState(this._branchStack);\r\n this._renderCommands = new RenderCommands(target, this._branchStack, this._batchState);\r\n }\r\n public get textureImageCount(): number { return this._contentMode; }\r\n\r\n public getParams(params: Float32Array): void {\r\n params[0] = this.insideDisplay;\r\n params[1] = this.outsideDisplay;\r\n params[2] = this._contentMode;\r\n if (this._planarClipMask?.settings.invert) // If the mask sense is inverted, negate the contentMode to indicate this to the shader.\r\n params[2] = - params[2];\r\n\r\n params[3] = (this._planarClipMask?.settings.transparency === undefined) ? -1 : this._planarClipMask.settings.transparency;\r\n\r\n }\r\n\r\n public get hiliteTexture(): Texture | undefined { return undefined !== this._classifierBuffers ? this._classifierBuffers.textures.hilite : undefined; }\r\n public get projectionMatrix(): Matrix4d { return this._projectionMatrix; }\r\n // public get properties(): SpatialClassifier { return this._classifier; }\r\n public get baseBatchId(): number { return this._baseBatchId; }\r\n public get anyHilited(): boolean { return this._anyHilited; }\r\n public get anyOpaque(): boolean { return this._anyOpaque; }\r\n public get anyTranslucent(): boolean { return this._anyTranslucent; }\r\n public get insideDisplay(): SpatialClassifierInsideDisplay { return this._classifier ? this._classifier.flags.inside : SpatialClassifierInsideDisplay.Off; }\r\n public get outsideDisplay(): SpatialClassifierOutsideDisplay { return this._classifier ? this._classifier.flags.outside : SpatialClassifierOutsideDisplay.On; }\r\n public get isClassifyingPointCloud(): boolean { return true === this._isClassifyingPointCloud; }\r\n\r\n public addGraphic(graphic: RenderGraphic) {\r\n this._graphics!.push(graphic);\r\n }\r\n\r\n public static create(properties: SpatialClassifier | undefined, target: Target): PlanarClassifier {\r\n return new PlanarClassifier(properties, target);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n if (undefined !== this._classifierBuffers)\r\n this._classifierBuffers.textures.collectStatistics(stats);\r\n\r\n if (undefined !== this._maskBuffer)\r\n this._maskBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierCombinedBuffer)\r\n this._classifierCombinedBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierAndMaskCombinedBuffer)\r\n this._classifierAndMaskCombinedBuffer.collectStatistics(stats);\r\n }\r\n\r\n public get isDisposed(): boolean { return undefined === this._classifierBuffers; }\r\n\r\n public dispose() {\r\n this._classifierBuffers = dispose(this._classifierBuffers);\r\n this._maskBuffer = dispose(this._maskBuffer);\r\n this._classifierCombinedBuffer = dispose(this._classifierCombinedBuffer);\r\n this._classifierAndMaskCombinedBuffer = dispose(this._classifierAndMaskCombinedBuffer);\r\n }\r\n\r\n public get texture(): Texture | undefined {\r\n switch (this._contentMode) {\r\n case PlanarClassifierContent.None:\r\n return undefined;\r\n case PlanarClassifierContent.ClassifierOnly:\r\n return this._classifierCombinedBuffer?.texture;\r\n case PlanarClassifierContent.MaskOnly:\r\n return this._maskBuffer?.texture;\r\n case PlanarClassifierContent.ClassifierAndMask:\r\n return this._classifierAndMaskCombinedBuffer?.texture;\r\n }\r\n }\r\n public getOrCreateClassifierTexture(): Texture | undefined {\r\n if (undefined === this._classifierBuffers)\r\n this._classifierBuffers = ClassifierFrameBuffers.create(this._width, this._height);\r\n if (undefined !== this._classifierBuffers && undefined === this._classifierCombinedBuffer)\r\n this._classifierCombinedBuffer = ClassifierCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature);\r\n\r\n return this._classifierCombinedBuffer?.texture;\r\n }\r\n\r\n private pushBatches(batchState: BatchState, graphics: RenderGraphic[]) {\r\n graphics.forEach((graphic) => {\r\n if (graphic instanceof Batch) {\r\n batchState.push(graphic, true);\r\n batchState.pop();\r\n } else if (graphic instanceof Branch) {\r\n this.pushBatches(batchState, graphic.branch.entries);\r\n }\r\n });\r\n }\r\n public get sourceTransparency() {\r\n return this._classifierTreeRef?.transparency;\r\n }\r\n\r\n public pushBatchState(batchState: BatchState) {\r\n this._baseBatchId = batchState.nextBatchId - 1;\r\n if (undefined !== this._classifierGraphics)\r\n this.pushBatches(batchState, this._classifierGraphics);\r\n }\r\n\r\n public setSource(classifierTreeRef?: SpatialClassifierTileTreeReference, planarClipMask?: PlanarClipMaskState) {\r\n this._classifierTreeRef = classifierTreeRef;\r\n this._classifier = classifierTreeRef?.activeClassifier;\r\n this._planarClipMask = planarClipMask;\r\n }\r\n\r\n public collectGraphics(context: SceneContext, target: PlanarClassifierTarget): void {\r\n this._classifierGraphics.length = this._maskGraphics.length = 0;\r\n if (undefined === context.viewingSpace)\r\n return;\r\n\r\n const viewState = context.viewingSpace.view as ViewState3d;\r\n if (undefined === viewState)\r\n return;\r\n\r\n const requiredHeight = context.target.viewRect.height;\r\n const requiredWidth = context.target.viewRect.width;\r\n\r\n if (requiredWidth !== this._width || requiredHeight !== this._height)\r\n this.dispose();\r\n\r\n this._width = requiredWidth;\r\n this._height = requiredHeight;\r\n const maskTrees = this._planarClipMask?.getTileTrees(viewState, target.modelId);\r\n if (!maskTrees && !this._classifierTreeRef)\r\n return;\r\n\r\n const allTrees = maskTrees ? maskTrees.slice() : new Array<TileTreeReference>();\r\n if (this._classifierTreeRef)\r\n allTrees.push(this._classifierTreeRef);\r\n\r\n const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, target, allTrees, viewState, this._width, this._height);\r\n if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)\r\n return;\r\n\r\n this._projectionMatrix = projection.projectionMatrix;\r\n this._frustum = projection.textureFrustum;\r\n this._debugFrustum = projection.debugFrustum;\r\n this._planarClipMaskOverrides = this._planarClipMask?.getPlanarClipMaskSymbologyOverrides();\r\n\r\n const drawTree = (treeRef: TileTreeReference, graphics: RenderGraphic[]) => {\r\n this._graphics = graphics;\r\n const frustumPlanes = this._frustum ? FrustumPlanes.fromFrustum(this._frustum) : FrustumPlanes.createEmpty();\r\n const drawArgs = GraphicsCollectorDrawArgs.create(context, this, treeRef, frustumPlanes, projection.worldToViewMap!);\r\n if (undefined !== drawArgs)\r\n treeRef.draw(drawArgs);\r\n\r\n this._graphics = undefined;\r\n };\r\n if (this._classifierTreeRef)\r\n drawTree(this._classifierTreeRef, this._classifierGraphics);\r\n\r\n if (maskTrees)\r\n maskTrees.forEach((maskTree) => drawTree(maskTree, this._maskGraphics));\r\n\r\n // Shader behaves slightly differently when classifying surfaces vs point clouds.\r\n this._isClassifyingPointCloud = target.isPointCloud;\r\n\r\n if (this._doDebugFrustum) {\r\n this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);\r\n const builder = context.createSceneGraphicBuilder();\r\n\r\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\r\n builder.addFrustum(context.viewingSpace.getFrustum());\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\r\n builder.addFrustum(this._debugFrustum!);\r\n builder.setSymbology(ColorDef.white, ColorDef.white, 1);\r\n builder.addFrustum(this._frustum);\r\n this._debugFrustumGraphic = builder.finish();\r\n }\r\n }\r\n\r\n public draw(target: Target) {\r\n if (undefined === this._frustum)\r\n return;\r\n\r\n this._contentMode = PlanarClassifierContent.None;\r\n let combinationBuffer: ClassifierCombinationBuffer | undefined;\r\n if (this._classifierGraphics.length === 0) {\r\n if (this._maskGraphics.length === 0) {\r\n return;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.MaskOnly;\r\n }\r\n } else {\r\n if (undefined === this._classifierBuffers) {\r\n this._classifierBuffers = ClassifierFrameBuffers.create(this._width, this._height);\r\n if (undefined === this._classifierBuffers)\r\n return;\r\n }\r\n if (this._maskGraphics.length === 0) {\r\n if (undefined === this._classifierCombinedBuffer) {\r\n combinationBuffer = this._classifierCombinedBuffer = ClassifierCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature);\r\n if (undefined === this._classifierCombinedBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.ClassifierOnly;\r\n combinationBuffer = this._classifierCombinedBuffer;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n if (undefined === this._classifierAndMaskCombinedBuffer) {\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer = ClassifierAndMaskCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature, this._maskBuffer.texture);\r\n if (undefined === this._classifierAndMaskCombinedBuffer)\r\n return;\r\n }\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer;\r\n this._contentMode = PlanarClassifierContent.ClassifierAndMask;\r\n }\r\n }\r\n\r\n if (undefined !== this._debugFrustumGraphic)\r\n target.graphics.foreground.push(this._debugFrustumGraphic);\r\n\r\n // Temporarily override the Target's state.\r\n const system = System.instance;\r\n const maskViewFlags = {\r\n renderMode: RenderMode.SmoothShade,\r\n wiremesh: false,\r\n transparency: !this.isClassifyingPointCloud, // point clouds don't support transparency.\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n };\r\n const prevState = system.currentRenderState.clone(scratchPrevRenderState);\r\n system.context.viewport(0, 0, this._width, this._height);\r\n const vf = target.currentViewFlags.copy(this._classifierTreeRef ? this._classifierTreeRef.viewFlags : maskViewFlags);\r\n\r\n system.applyRenderState(this._renderState);\r\n const prevPlan = target.plan;\r\n const prevOverrides = target.currentFeatureSymbologyOverrides;\r\n\r\n target.uniforms.style.changeBackgroundColor(this._bgColor); // Avoid white on white reversal. Will be reset in changeRenderPlan below.\r\n target.changeFrustum(this._frustum, this._frustum.getFraction(), true);\r\n this._anyTranslucent = false;\r\n\r\n const prevProjMatrix = target.uniforms.frustum.projectionMatrix;\r\n target.uniforms.frustum.changeProjectionMatrix(PlanarClassifier._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));\r\n target.uniforms.branch.changeRenderPlan(vf, target.plan.is3d, target.plan.hline);\r\n\r\n const renderCommands = this._renderCommands;\r\n const getDrawCommands = (graphics: RenderGraphic[]) => {\r\n this._batchState.reset();\r\n renderCommands.reset(target, this._branchStack, this._batchState);\r\n renderCommands.collectGraphicsForPlanarProjection(graphics);\r\n\r\n // Draw the classifiers into our attachments.\r\n // When using Display.ElementColor, the color and transparency come from the classifier geometry. Therefore we may need to draw the classified geometry\r\n // in a different pass - or both passes - depending on the transparency of the classifiers.\r\n // NB: \"Outside\" geometry by definition cannot take color/transparency from element...\r\n const cmds = renderCommands.getCommands(RenderPass.OpaquePlanar);\r\n\r\n // NB: We don't strictly require the classifier geometry to be planar, and sometimes (e.g., \"planar\" polyface/bspsurf) we do not detect planarity.\r\n cmds.push(...renderCommands.getCommands(RenderPass.OpaqueGeneral));\r\n cmds.push(...renderCommands.getCommands(RenderPass.OpaqueLinear));\r\n this._anyOpaque = cmds.length > 0;\r\n const transCmds = renderCommands.getCommands(RenderPass.Translucent);\r\n if (transCmds.length > 0) {\r\n cmds.push(...transCmds);\r\n this._anyTranslucent = true;\r\n }\r\n return cmds;\r\n };\r\n\r\n if (this._classifierGraphics.length > 0 && this._classifierBuffers) {\r\n this._classifierBuffers.draw(getDrawCommands(this._classifierGraphics), target);\r\n\r\n // Draw any hilited classifiers.\r\n const hiliteCommands = renderCommands.getCommands(RenderPass.Hilite);\r\n this._anyHilited = 0 !== hiliteCommands.length;\r\n if (this._anyHilited)\r\n this._classifierBuffers.drawHilite(hiliteCommands, target);\r\n }\r\n if (this._maskGraphics.length > 0 && this._maskBuffer) {\r\n if (this._planarClipMaskOverrides)\r\n target.overrideFeatureSymbology(this._planarClipMaskOverrides);\r\n if (this._planarClipMask && this._planarClipMask.settings.transparency !== undefined && this._planarClipMask.settings.transparency > 0.0)\r\n this._anyTranslucent = true;\r\n\r\n this._maskBuffer.draw(getDrawCommands(this._maskGraphics), target);\r\n\r\n }\r\n if (combinationBuffer)\r\n combinationBuffer.compose(target);\r\n\r\n this._batchState.reset();\r\n target.changeRenderPlan(prevPlan);\r\n target.overrideFeatureSymbology(prevOverrides);\r\n\r\n system.applyRenderState(prevState);\r\n system.context.viewport(0, 0, target.viewRect.width, target.viewRect.height);\r\n }\r\n}\r\n\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { dispose } from \"@itwin/core-bentley\";\r\nimport {\r\n ColorDef, Frustum, FrustumPlanes, RenderMode, RenderTexture, SpatialClassifier, SpatialClassifierInsideDisplay, SpatialClassifierOutsideDisplay, TextureTransparency,\r\n} from \"@itwin/core-common\";\r\nimport { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { PlanarClipMaskState } from \"../../PlanarClipMaskState\";\r\nimport { GraphicsCollectorDrawArgs, SpatialClassifierTileTreeReference, TileTreeReference } from \"../../tile/internal\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { ViewState3d } from \"../../ViewState\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { PlanarClassifierTarget, RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { CachedGeometry, Combine3TexturesGeometry, CombineTexturesGeometry, ViewportQuadGeometry } from \"./CachedGeometry\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { DrawCommands } from \"./DrawCommand\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { Batch, Branch } from \"./Graphic\";\r\nimport { PlanarTextureProjection } from \"./PlanarTextureProjection\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { getDrawParams } from \"./ScratchDrawParams\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Texture, TextureHandle } from \"./Texture\";\r\n\r\nexport enum PlanarClassifierContent { None = 0, MaskOnly = 1, ClassifierOnly = 2, ClassifierAndMask = 3 }\r\n\r\nfunction createTexture(handle: TextureHandle): Texture {\r\n return new Texture({\r\n handle,\r\n ownership: \"external\",\r\n type: RenderTexture.Type.TileSection,\r\n transparency: TextureTransparency.Opaque,\r\n });\r\n}\r\n\r\nfunction createTextureHandle(width: number, height: number, heightMult = 1.0) {\r\n return TextureHandle.createForAttachment(width, height * heightMult, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n}\r\n\r\nclass ClassifierTextures implements WebGLDisposable {\r\n private constructor(public readonly color: Texture,\r\n public readonly feature: Texture,\r\n public readonly hilite: Texture) { }\r\n\r\n public get isDisposed(): boolean {\r\n return this.color.isDisposed\r\n && this.feature.isDisposed\r\n && this.hilite.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.color);\r\n dispose(this.feature);\r\n dispose(this.hilite);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addPlanarClassifier(this.color.bytesUsed);\r\n stats.addPlanarClassifier(this.feature.bytesUsed);\r\n stats.addPlanarClassifier(this.hilite.bytesUsed);\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierTextures | undefined {\r\n const hColor = createTextureHandle(width, height);\r\n const hFeature = createTextureHandle(width, height);\r\n const hHilite = createTextureHandle(width, height);\r\n if (!hColor || !hFeature || !hHilite)\r\n return undefined;\r\n\r\n const color = createTexture(hColor);\r\n const feature = createTexture(hFeature);\r\n const hilite = createTexture(hHilite);\r\n if (!color || !feature || !hilite)\r\n return undefined;\r\n\r\n return new ClassifierTextures(color, feature, hilite);\r\n }\r\n}\r\n\r\nclass ClassifierFrameBuffers implements WebGLDisposable {\r\n private constructor(\r\n public readonly textures: ClassifierTextures,\r\n private readonly _hilite: FrameBuffer,\r\n private readonly _fbo: FrameBuffer,\r\n private readonly _clearGeom: ViewportQuadGeometry) {\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.textures.isDisposed && this._hilite.isDisposed && this._fbo.isDisposed && this._clearGeom.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this._fbo);\r\n dispose(this._clearGeom);\r\n dispose(this.textures);\r\n dispose(this._hilite);\r\n }\r\n\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n System.instance.frameBufferStack.execute(this._fbo, true, false, () => {\r\n target.techniques.draw(getDrawParams(target, this._clearGeom));\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n\r\n public drawHilite(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.frameBufferStack.execute(this._hilite, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.execute(target, cmds, RenderPass.Hilite);\r\n });\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierFrameBuffers | undefined {\r\n const textures = ClassifierTextures.create(width, height);\r\n if (undefined === textures)\r\n return undefined;\r\n\r\n const hiliteFbo = FrameBuffer.create([textures.hilite.texture]);\r\n if (undefined === hiliteFbo)\r\n return undefined;\r\n\r\n const fbo = FrameBuffer.create([textures.color.texture, textures.feature.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n const geom = ViewportQuadGeometry.create(TechniqueId.ClearPickAndColor);\r\n return undefined !== geom ? new this(textures, hiliteFbo, fbo, geom) : undefined;\r\n }\r\n}\r\n\r\ninterface TextureAndFbo {\r\n texture: Texture;\r\n fbo: FrameBuffer;\r\n}\r\n\r\nabstract class SingleTextureFrameBuffer implements WebGLDisposable {\r\n public texture: Texture;\r\n protected fbo: FrameBuffer;\r\n public get isDisposed(): boolean { return this.texture.isDisposed && this.fbo.isDisposed; }\r\n public collectStatistics(stats: RenderMemory.Statistics): void { stats.addPlanarClassifier(this.texture.bytesUsed); }\r\n protected constructor(textureAndFbo: TextureAndFbo) {\r\n this.texture = textureAndFbo.texture;\r\n this.fbo = textureAndFbo.fbo;\r\n }\r\n public dispose(): void {\r\n dispose(this.texture);\r\n dispose(this.fbo);\r\n }\r\n public static createTextureAndFrameBuffer(width: number, height: number): TextureAndFbo | undefined {\r\n const hTexture = TextureHandle.createForAttachment(width, height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n if (!hTexture)\r\n return undefined;\r\n\r\n const texture = new Texture({ type: RenderTexture.Type.TileSection, ownership: \"external\", handle: hTexture, transparency: TextureTransparency.Opaque });\r\n if (!texture)\r\n return undefined;\r\n\r\n const fbo = FrameBuffer.create([texture.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n return { texture, fbo };\r\n }\r\n}\r\nclass MaskFrameBuffer extends SingleTextureFrameBuffer {\r\n public static create(width: number, height: number): MaskFrameBuffer | undefined {\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, height);\r\n return undefined === textureFbo ? undefined : new MaskFrameBuffer(textureFbo);\r\n }\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n}\r\nabstract class CombineTexturesFrameBuffer extends SingleTextureFrameBuffer {\r\n constructor(textureAndFbo: TextureAndFbo, private _combineGeom: CachedGeometry, private _width: number, private _height: number, private _heightMult: number) { super(textureAndFbo); }\r\n public compose(target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.context.viewport(0, 0, this._width, this._heightMult * this._height);\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.draw(getDrawParams(target, this._combineGeom));\r\n });\r\n }\r\n}\r\n\r\nclass ClassifierCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = CombineTexturesGeometry.createGeometry(classifierColor.texture.getHandle()!, classifierFeature.texture.getHandle()!);\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 2 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierCombinationBuffer(textureFbo, combineGeom, width, height, 2);\r\n }\r\n}\r\nclass ClassifierAndMaskCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture, mask: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = Combine3TexturesGeometry.createGeometry(classifierColor.texture.getHandle()!, classifierFeature.texture.getHandle()!, mask.texture.getHandle()!);\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 3 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierAndMaskCombinationBuffer(textureFbo, combineGeom, width, height, 3);\r\n }\r\n}\r\n\r\nconst scratchPrevRenderState = new RenderState();\r\n\r\n/** @internal */\r\nexport class PlanarClassifier extends RenderPlanarClassifier implements RenderMemory.Consumer, WebGLDisposable {\r\n private _classifierBuffers?: ClassifierFrameBuffers;\r\n private _maskBuffer?: MaskFrameBuffer;\r\n private _classifierCombinedBuffer?: ClassifierCombinationBuffer;\r\n private _classifierAndMaskCombinedBuffer?: ClassifierAndMaskCombinationBuffer;\r\n private _projectionMatrix = Matrix4d.createIdentity();\r\n private _graphics?: RenderGraphic[];\r\n private readonly _classifierGraphics: RenderGraphic[] = [];\r\n private readonly _maskGraphics: RenderGraphic[] = [];\r\n private _frustum?: Frustum;\r\n private _width = 0;\r\n private _height = 0;\r\n private _baseBatchId = 0;\r\n private _anyHilited = false;\r\n private _anyOpaque = false;\r\n private _anyTranslucent = false;\r\n private _classifier?: SpatialClassifier;\r\n private readonly _plane = Plane3dByOriginAndUnitNormal.create(new Point3d(0, 0, 0), new Vector3d(0, 0, 1))!; // TBD -- Support other planes - default to X-Y for now.\r\n private readonly _renderState = new RenderState();\r\n private readonly _renderCommands: RenderCommands;\r\n private readonly _branchStack = new BranchStack();\r\n private readonly _batchState: BatchState;\r\n private _planarClipMask?: PlanarClipMaskState;\r\n private _classifierTreeRef?: SpatialClassifierTileTreeReference;\r\n private _planarClipMaskOverrides?: FeatureSymbology.Overrides;\r\n private _contentMode: PlanarClassifierContent = PlanarClassifierContent.None;\r\n\r\n private static _postProjectionMatrix = Matrix4d.createRowValues(\r\n 0, 1, 0, 0,\r\n 0, 0, -1, 0,\r\n 1, 0, 0, 0,\r\n 0, 0, 0, 1);\r\n private _debugFrustum?: Frustum;\r\n private _doDebugFrustum = false;\r\n private _debugFrustumGraphic?: RenderGraphic = undefined;\r\n private _isClassifyingPointCloud?: boolean; // we will detect this the first time we draw\r\n private readonly _bgColor = ColorDef.from(0, 0, 0, 255);\r\n\r\n private constructor(classifier: SpatialClassifier | undefined, target: Target) {\r\n super();\r\n this._classifier = classifier;\r\n\r\n const flags = this._renderState.flags;\r\n flags.depthMask = flags.blend = flags.depthTest = false;\r\n\r\n this._batchState = new BatchState(this._branchStack);\r\n this._renderCommands = new RenderCommands(target, this._branchStack, this._batchState);\r\n }\r\n public get textureImageCount(): number { return this._contentMode; }\r\n\r\n public getParams(params: Float32Array): void {\r\n params[0] = this.insideDisplay;\r\n params[1] = this.outsideDisplay;\r\n params[2] = this._contentMode;\r\n if (this._planarClipMask?.settings.invert) // If the mask sense is inverted, negate the contentMode to indicate this to the shader.\r\n params[2] = - params[2];\r\n\r\n params[3] = (this._planarClipMask?.settings.transparency === undefined) ? -1 : this._planarClipMask.settings.transparency;\r\n\r\n }\r\n\r\n public get hiliteTexture(): Texture | undefined { return undefined !== this._classifierBuffers ? this._classifierBuffers.textures.hilite : undefined; }\r\n public get projectionMatrix(): Matrix4d { return this._projectionMatrix; }\r\n // public get properties(): SpatialClassifier { return this._classifier; }\r\n public get baseBatchId(): number { return this._baseBatchId; }\r\n public get anyHilited(): boolean { return this._anyHilited; }\r\n public get anyOpaque(): boolean { return this._anyOpaque; }\r\n public get anyTranslucent(): boolean { return this._anyTranslucent; }\r\n public get insideDisplay(): SpatialClassifierInsideDisplay { return this._classifier ? this._classifier.flags.inside : SpatialClassifierInsideDisplay.Off; }\r\n public get outsideDisplay(): SpatialClassifierOutsideDisplay { return this._classifier ? this._classifier.flags.outside : SpatialClassifierOutsideDisplay.On; }\r\n public get isClassifyingPointCloud(): boolean { return true === this._isClassifyingPointCloud; }\r\n\r\n public addGraphic(graphic: RenderGraphic) {\r\n this._graphics!.push(graphic);\r\n }\r\n\r\n public static create(properties: SpatialClassifier | undefined, target: Target): PlanarClassifier {\r\n return new PlanarClassifier(properties, target);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n if (undefined !== this._classifierBuffers)\r\n this._classifierBuffers.textures.collectStatistics(stats);\r\n\r\n if (undefined !== this._maskBuffer)\r\n this._maskBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierCombinedBuffer)\r\n this._classifierCombinedBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierAndMaskCombinedBuffer)\r\n this._classifierAndMaskCombinedBuffer.collectStatistics(stats);\r\n }\r\n\r\n public get isDisposed(): boolean { return undefined === this._classifierBuffers; }\r\n\r\n public dispose() {\r\n this._classifierBuffers = dispose(this._classifierBuffers);\r\n this._maskBuffer = dispose(this._maskBuffer);\r\n this._classifierCombinedBuffer = dispose(this._classifierCombinedBuffer);\r\n this._classifierAndMaskCombinedBuffer = dispose(this._classifierAndMaskCombinedBuffer);\r\n }\r\n\r\n public get texture(): Texture | undefined {\r\n switch (this._contentMode) {\r\n case PlanarClassifierContent.None:\r\n return undefined;\r\n case PlanarClassifierContent.ClassifierOnly:\r\n return this._classifierCombinedBuffer?.texture;\r\n case PlanarClassifierContent.MaskOnly:\r\n return this._maskBuffer?.texture;\r\n case PlanarClassifierContent.ClassifierAndMask:\r\n return this._classifierAndMaskCombinedBuffer?.texture;\r\n }\r\n }\r\n public getOrCreateClassifierTexture(): Texture | undefined {\r\n if (undefined === this._classifierBuffers)\r\n this._classifierBuffers = ClassifierFrameBuffers.create(this._width, this._height);\r\n if (undefined !== this._classifierBuffers && undefined === this._classifierCombinedBuffer)\r\n this._classifierCombinedBuffer = ClassifierCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature);\r\n\r\n return this._classifierCombinedBuffer?.texture;\r\n }\r\n\r\n private pushBatches(batchState: BatchState, graphics: RenderGraphic[]) {\r\n graphics.forEach((graphic) => {\r\n if (graphic instanceof Batch) {\r\n batchState.push(graphic, true);\r\n batchState.pop();\r\n } else if (graphic instanceof Branch) {\r\n this.pushBatches(batchState, graphic.branch.entries);\r\n }\r\n });\r\n }\r\n public get sourceTransparency() {\r\n return this._classifierTreeRef?.transparency;\r\n }\r\n\r\n public pushBatchState(batchState: BatchState) {\r\n this._baseBatchId = batchState.nextBatchId - 1;\r\n if (undefined !== this._classifierGraphics)\r\n this.pushBatches(batchState, this._classifierGraphics);\r\n }\r\n\r\n public setSource(classifierTreeRef?: SpatialClassifierTileTreeReference, planarClipMask?: PlanarClipMaskState) {\r\n this._classifierTreeRef = classifierTreeRef;\r\n this._classifier = classifierTreeRef?.activeClassifier;\r\n this._planarClipMask = planarClipMask;\r\n }\r\n\r\n public collectGraphics(context: SceneContext, target: PlanarClassifierTarget): void {\r\n this._classifierGraphics.length = this._maskGraphics.length = 0;\r\n if (undefined === context.viewingSpace)\r\n return;\r\n\r\n const viewState = context.viewingSpace.view as ViewState3d;\r\n if (undefined === viewState)\r\n return;\r\n\r\n const requiredHeight = context.target.viewRect.height;\r\n const requiredWidth = context.target.viewRect.width;\r\n\r\n if (requiredWidth !== this._width || requiredHeight !== this._height)\r\n this.dispose();\r\n\r\n this._width = requiredWidth;\r\n this._height = requiredHeight;\r\n const maskTrees = this._planarClipMask?.getTileTrees(viewState, target.modelId);\r\n if (!maskTrees && !this._classifierTreeRef)\r\n return;\r\n\r\n const allTrees = maskTrees ? maskTrees.slice() : new Array<TileTreeReference>();\r\n if (this._classifierTreeRef)\r\n allTrees.push(this._classifierTreeRef);\r\n\r\n const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, target, allTrees, viewState, this._width, this._height);\r\n if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)\r\n return;\r\n\r\n this._projectionMatrix = projection.projectionMatrix;\r\n this._frustum = projection.textureFrustum;\r\n this._debugFrustum = projection.debugFrustum;\r\n this._planarClipMaskOverrides = this._planarClipMask?.getPlanarClipMaskSymbologyOverrides();\r\n\r\n const drawTree = (treeRef: TileTreeReference, graphics: RenderGraphic[]) => {\r\n this._graphics = graphics;\r\n const frustumPlanes = this._frustum ? FrustumPlanes.fromFrustum(this._frustum) : FrustumPlanes.createEmpty();\r\n const drawArgs = GraphicsCollectorDrawArgs.create(context, this, treeRef, frustumPlanes, projection.worldToViewMap!);\r\n if (undefined !== drawArgs)\r\n treeRef.draw(drawArgs);\r\n\r\n this._graphics = undefined;\r\n };\r\n if (this._classifierTreeRef)\r\n drawTree(this._classifierTreeRef, this._classifierGraphics);\r\n\r\n if (maskTrees)\r\n maskTrees.forEach((maskTree) => drawTree(maskTree, this._maskGraphics));\r\n\r\n // Shader behaves slightly differently when classifying surfaces vs point clouds.\r\n this._isClassifyingPointCloud = target.isPointCloud;\r\n\r\n if (this._doDebugFrustum) {\r\n this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);\r\n const builder = context.createSceneGraphicBuilder();\r\n\r\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\r\n builder.addFrustum(context.viewingSpace.getFrustum());\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\r\n builder.addFrustum(this._debugFrustum!);\r\n builder.setSymbology(ColorDef.white, ColorDef.white, 1);\r\n builder.addFrustum(this._frustum);\r\n this._debugFrustumGraphic = builder.finish();\r\n }\r\n }\r\n\r\n public draw(target: Target) {\r\n if (undefined === this._frustum)\r\n return;\r\n\r\n this._contentMode = PlanarClassifierContent.None;\r\n let combinationBuffer: ClassifierCombinationBuffer | undefined;\r\n if (this._classifierGraphics.length === 0) {\r\n if (this._maskGraphics.length === 0) {\r\n return;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.MaskOnly;\r\n }\r\n } else {\r\n if (undefined === this._classifierBuffers) {\r\n this._classifierBuffers = ClassifierFrameBuffers.create(this._width, this._height);\r\n if (undefined === this._classifierBuffers)\r\n return;\r\n }\r\n if (this._maskGraphics.length === 0) {\r\n if (undefined === this._classifierCombinedBuffer) {\r\n combinationBuffer = this._classifierCombinedBuffer = ClassifierCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature);\r\n if (undefined === this._classifierCombinedBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.ClassifierOnly;\r\n combinationBuffer = this._classifierCombinedBuffer;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n if (undefined === this._classifierAndMaskCombinedBuffer) {\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer = ClassifierAndMaskCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature, this._maskBuffer.texture);\r\n if (undefined === this._classifierAndMaskCombinedBuffer)\r\n return;\r\n }\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer;\r\n this._contentMode = PlanarClassifierContent.ClassifierAndMask;\r\n }\r\n }\r\n\r\n if (undefined !== this._debugFrustumGraphic)\r\n target.graphics.foreground.push(this._debugFrustumGraphic);\r\n\r\n // Temporarily override the Target's state.\r\n const system = System.instance;\r\n const maskViewFlags = {\r\n renderMode: RenderMode.SmoothShade,\r\n wiremesh: false,\r\n transparency: !this.isClassifyingPointCloud, // point clouds don't support transparency.\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n };\r\n const prevState = system.currentRenderState.clone(scratchPrevRenderState);\r\n system.context.viewport(0, 0, this._width, this._height);\r\n const vf = target.currentViewFlags.copy(this._classifierTreeRef ? this._classifierTreeRef.viewFlags : maskViewFlags);\r\n\r\n system.applyRenderState(this._renderState);\r\n const prevPlan = target.plan;\r\n const prevOverrides = target.currentFeatureSymbologyOverrides;\r\n\r\n target.uniforms.style.changeBackgroundColor(this._bgColor); // Avoid white on white reversal. Will be reset in changeRenderPlan below.\r\n target.changeFrustum(this._frustum, this._frustum.getFraction(), true);\r\n this._anyTranslucent = false;\r\n\r\n const prevProjMatrix = target.uniforms.frustum.projectionMatrix;\r\n target.uniforms.frustum.changeProjectionMatrix(PlanarClassifier._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));\r\n target.uniforms.branch.changeRenderPlan(vf, target.plan.is3d, target.plan.hline);\r\n\r\n const renderCommands = this._renderCommands;\r\n const getDrawCommands = (graphics: RenderGraphic[]) => {\r\n this._batchState.reset();\r\n renderCommands.reset(target, this._branchStack, this._batchState);\r\n renderCommands.collectGraphicsForPlanarProjection(graphics);\r\n\r\n // Draw the classifiers into our attachments.\r\n // When using Display.ElementColor, the color and transparency come from the classifier geometry. Therefore we may need to draw the classified geometry\r\n // in a different pass - or both passes - depending on the transparency of the classifiers.\r\n // NB: \"Outside\" geometry by definition cannot take color/transparency from element...\r\n const cmds = renderCommands.getCommands(RenderPass.OpaquePlanar);\r\n\r\n // NB: We don't strictly require the classifier geometry to be planar, and sometimes (e.g., \"planar\" polyface/bspsurf) we do not detect planarity.\r\n cmds.push(...renderCommands.getCommands(RenderPass.OpaqueGeneral));\r\n cmds.push(...renderCommands.getCommands(RenderPass.OpaqueLinear));\r\n this._anyOpaque = cmds.length > 0;\r\n const transCmds = renderCommands.getCommands(RenderPass.Translucent);\r\n if (transCmds.length > 0) {\r\n cmds.push(...transCmds);\r\n this._anyTranslucent = true;\r\n }\r\n return cmds;\r\n };\r\n\r\n if (this._classifierGraphics.length > 0 && this._classifierBuffers) {\r\n this._classifierBuffers.draw(getDrawCommands(this._classifierGraphics), target);\r\n\r\n // Draw any hilited classifiers.\r\n const hiliteCommands = renderCommands.getCommands(RenderPass.Hilite);\r\n this._anyHilited = 0 !== hiliteCommands.length;\r\n if (this._anyHilited)\r\n this._classifierBuffers.drawHilite(hiliteCommands, target);\r\n }\r\n if (this._maskGraphics.length > 0 && this._maskBuffer) {\r\n if (this._planarClipMaskOverrides)\r\n target.overrideFeatureSymbology(this._planarClipMaskOverrides);\r\n if (this._planarClipMask && this._planarClipMask.settings.transparency !== undefined && this._planarClipMask.settings.transparency > 0.0)\r\n this._anyTranslucent = true;\r\n\r\n this._maskBuffer.draw(getDrawCommands(this._maskGraphics), target);\r\n\r\n }\r\n if (combinationBuffer)\r\n combinationBuffer.compose(target);\r\n\r\n this._batchState.reset();\r\n target.changeRenderPlan(prevPlan);\r\n target.overrideFeatureSymbology(prevOverrides);\r\n\r\n system.applyRenderState(prevState);\r\n system.context.viewport(0, 0, target.viewRect.width, target.viewRect.height);\r\n }\r\n}\r\n\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"PointCloud.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/PointCloud.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,YAAY,EAAoB,gBAAgB,EAAmB,MAAM,oBAAoB,CAAC;AACvG,OAAO,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,gBAAgB;AAChB,qBAAa,kBAAmB,SAAQ,cAAc;IACpD,SAAgB,OAAO,EAAE,gBAAgB,CAAC;IAC1C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAkB;IAC5C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IACtC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAuC;IACpE,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAU;IAEvC,SAAgB,SAAS,EAAE,MAAM,CAAC;IAClC,SAAgB,UAAU,EAAE,OAAO,CAAC;IAEpC,IAAW,UAAU,IAAI,OAAO,CAAiE;IACjG,IAAoB,YAAY,IAAI,kBAAkB,GAAG,SAAS,CAAiB;IACnF,IAAoB,uBAAuB,YAAmB;IAC9D,IAAW,gBAAgB,WAAiB;IAErC,OAAO;gBAKF,UAAU,EAAE,cAAc;IAqB/B,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAK9D,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IAEpD,IAAW,WAAW,IAAI,WAAW,CAAmC;IACxD,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAM7C,IAAW,WAAW,IAAI,WAAW,CAA+B;IACpE,IAAW,OAAO,IAAI,YAAY,CAAkC;IACpE,IAAW,MAAM,IAAI,YAAY,CAAiC;IAClE,IAAW,MAAM,IAAI,YAAY,GAAG,SAAS,CAA8B;IAC3E,IAAoB,WAAW,YAAgC;IAC/D,IAAoB,gBAAgB,YAAmB;IAEhD,IAAI,IAAI,IAAI;IAOH,aAAa,CAAC,OAAO,EAAE,mBAAmB,GAAG,MAAM;CAIpE"}
1
+ {"version":3,"file":"PointCloud.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/PointCloud.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,YAAY,EAAoB,gBAAgB,EAAmB,MAAM,oBAAoB,CAAC;AACvG,OAAO,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,gBAAgB;AAChB,qBAAa,kBAAmB,SAAQ,cAAc;IACpD,SAAgB,OAAO,EAAE,gBAAgB,CAAC;IAC1C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAkB;IAC5C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IACtC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAuC;IACpE,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAU;IAEvC,SAAgB,SAAS,EAAE,MAAM,CAAC;IAClC,SAAgB,UAAU,EAAE,OAAO,CAAC;IAEpC,IAAW,UAAU,IAAI,OAAO,CAAiE;IACjG,IAAoB,YAAY,IAAI,kBAAkB,GAAG,SAAS,CAAiB;IACnF,IAAoB,uBAAuB,YAAmB;IAC9D,IAAW,gBAAgB,WAAiB;IAErC,OAAO;gBAKF,UAAU,EAAE,cAAc;IAqB/B,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAK9D,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IAEpD,IAAW,WAAW,IAAI,WAAW,CAAmC;IACxD,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAI7C,IAAW,WAAW,IAAI,WAAW,CAA+B;IACpE,IAAW,OAAO,IAAI,YAAY,CAAkC;IACpE,IAAW,MAAM,IAAI,YAAY,CAAiC;IAClE,IAAW,MAAM,IAAI,YAAY,GAAG,SAAS,CAA8B;IAC3E,IAAoB,WAAW,YAAgC;IAC/D,IAAoB,gBAAgB,YAAmB;IAEhD,IAAI,IAAI,IAAI;IAOH,aAAa,CAAC,OAAO,EAAE,mBAAmB,GAAG,MAAM;CAIpE"}
@@ -53,9 +53,7 @@ class PointCloudGeometry extends CachedGeometry_1.CachedGeometry {
53
53
  get techniqueId() { return 2 /* PointCloud */; }
54
54
  getPass(target) {
55
55
  // Point clouds don't cast shadows.
56
- if (System_1.System.instance.capabilities.isWebGL2)
57
- return target.isDrawingShadowMap ? "none" : "point-clouds";
58
- return target.isDrawingShadowMap ? "none" : "opaque";
56
+ return target.isDrawingShadowMap ? "none" : "point-clouds";
59
57
  }
60
58
  get renderOrder() { return 5 /* Linear */; }
61
59
  get qOrigin() { return this._vertices.origin; }
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { FeatureIndexType } from \"@itwin/core-common\";\r\nimport { PointCloudArgs } from \"../primitives/PointCloudPrimitive\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { CachedGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { Pass, RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\n/** @internal */\r\nexport class PointCloudGeometry extends CachedGeometry {\r\n public readonly buffers: BuffersContainer;\r\n private readonly _vertices: QBufferHandle3d;\r\n private readonly _vertexCount: number;\r\n private readonly _colorHandle: BufferHandle | undefined = undefined;\r\n private readonly _hasFeatures: boolean;\r\n\r\n public readonly voxelSize: number;\r\n public readonly colorIsBgr: boolean;\r\n\r\n public get isDisposed(): boolean { return this.buffers.isDisposed && this._vertices.isDisposed; }\r\n public override get asPointCloud(): PointCloudGeometry | undefined { return this; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n\r\n public dispose() {\r\n dispose(this.buffers);\r\n dispose(this._vertices);\r\n }\r\n\r\n constructor(pointCloud: PointCloudArgs) {\r\n super();\r\n this.buffers = BuffersContainer.create();\r\n this._vertices = QBufferHandle3d.create(pointCloud.qparams, pointCloud.positions) as QBufferHandle3d;\r\n const attrPos = AttributeMap.findAttribute(\"a_pos\", TechniqueId.PointCloud, false);\r\n assert(undefined !== attrPos);\r\n const vertexDataType = (pointCloud.positions instanceof Uint8Array) ? GL.DataType.UnsignedByte : GL.DataType.UnsignedShort;\r\n this.buffers.addBuffer(this._vertices, [BufferParameters.create(attrPos.location, 3, vertexDataType, false, 0, 0, false)]);\r\n this._vertexCount = pointCloud.positions.length / 3;\r\n this._hasFeatures = FeatureIndexType.Empty !== pointCloud.features.type;\r\n this.voxelSize = pointCloud.voxelSize;\r\n this.colorIsBgr = \"bgr\" === pointCloud.colorFormat;\r\n\r\n if (undefined !== pointCloud.colors) {\r\n this._colorHandle = BufferHandle.createArrayBuffer(pointCloud.colors);\r\n const attrColor = AttributeMap.findAttribute(\"a_color\", TechniqueId.PointCloud, false);\r\n assert(undefined !== attrColor);\r\n this.buffers.addBuffer(this._colorHandle!, [BufferParameters.create(attrColor.location, 3, GL.DataType.UnsignedByte, true, 0, 0, false)]);\r\n }\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const bytesUsed = this._vertices.bytesUsed + (undefined !== this._colorHandle ? this._colorHandle.bytesUsed : 0);\r\n stats.addPointCloud(bytesUsed);\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return false; }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.PointCloud; }\r\n public override getPass(target: Target): Pass {\r\n // Point clouds don't cast shadows.\r\n if (System.instance.capabilities.isWebGL2)\r\n return target.isDrawingShadowMap ? \"none\" : \"point-clouds\";\r\n return target.isDrawingShadowMap ? \"none\" : \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.Linear; }\r\n public get qOrigin(): Float32Array { return this._vertices.origin; }\r\n public get qScale(): Float32Array { return this._vertices.scale; }\r\n public get colors(): BufferHandle | undefined { return this._colorHandle; }\r\n public override get hasFeatures() { return this._hasFeatures; }\r\n public override get hasBakedLighting() { return true; }\r\n\r\n public draw(): void {\r\n this.buffers.bind();\r\n System.instance.context.drawArrays(GL.PrimitiveType.Points, 0, this._vertexCount);\r\n this.buffers.unbind();\r\n }\r\n\r\n // ###TODO delete this.\r\n public override getLineWeight(_params: ShaderProgramParams): number {\r\n // If line weight < 0 it is real size in meters (voxel size).\r\n return (this.voxelSize > 0) ? - this.voxelSize : 1;\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { FeatureIndexType } from \"@itwin/core-common\";\r\nimport { PointCloudArgs } from \"../primitives/PointCloudPrimitive\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { CachedGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { Pass, RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\n/** @internal */\r\nexport class PointCloudGeometry extends CachedGeometry {\r\n public readonly buffers: BuffersContainer;\r\n private readonly _vertices: QBufferHandle3d;\r\n private readonly _vertexCount: number;\r\n private readonly _colorHandle: BufferHandle | undefined = undefined;\r\n private readonly _hasFeatures: boolean;\r\n\r\n public readonly voxelSize: number;\r\n public readonly colorIsBgr: boolean;\r\n\r\n public get isDisposed(): boolean { return this.buffers.isDisposed && this._vertices.isDisposed; }\r\n public override get asPointCloud(): PointCloudGeometry | undefined { return this; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n\r\n public dispose() {\r\n dispose(this.buffers);\r\n dispose(this._vertices);\r\n }\r\n\r\n constructor(pointCloud: PointCloudArgs) {\r\n super();\r\n this.buffers = BuffersContainer.create();\r\n this._vertices = QBufferHandle3d.create(pointCloud.qparams, pointCloud.positions) as QBufferHandle3d;\r\n const attrPos = AttributeMap.findAttribute(\"a_pos\", TechniqueId.PointCloud, false);\r\n assert(undefined !== attrPos);\r\n const vertexDataType = (pointCloud.positions instanceof Uint8Array) ? GL.DataType.UnsignedByte : GL.DataType.UnsignedShort;\r\n this.buffers.addBuffer(this._vertices, [BufferParameters.create(attrPos.location, 3, vertexDataType, false, 0, 0, false)]);\r\n this._vertexCount = pointCloud.positions.length / 3;\r\n this._hasFeatures = FeatureIndexType.Empty !== pointCloud.features.type;\r\n this.voxelSize = pointCloud.voxelSize;\r\n this.colorIsBgr = \"bgr\" === pointCloud.colorFormat;\r\n\r\n if (undefined !== pointCloud.colors) {\r\n this._colorHandle = BufferHandle.createArrayBuffer(pointCloud.colors);\r\n const attrColor = AttributeMap.findAttribute(\"a_color\", TechniqueId.PointCloud, false);\r\n assert(undefined !== attrColor);\r\n this.buffers.addBuffer(this._colorHandle!, [BufferParameters.create(attrColor.location, 3, GL.DataType.UnsignedByte, true, 0, 0, false)]);\r\n }\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const bytesUsed = this._vertices.bytesUsed + (undefined !== this._colorHandle ? this._colorHandle.bytesUsed : 0);\r\n stats.addPointCloud(bytesUsed);\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return false; }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.PointCloud; }\r\n public override getPass(target: Target): Pass {\r\n // Point clouds don't cast shadows.\r\n return target.isDrawingShadowMap ? \"none\" : \"point-clouds\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.Linear; }\r\n public get qOrigin(): Float32Array { return this._vertices.origin; }\r\n public get qScale(): Float32Array { return this._vertices.scale; }\r\n public get colors(): BufferHandle | undefined { return this._colorHandle; }\r\n public override get hasFeatures() { return this._hasFeatures; }\r\n public override get hasBakedLighting() { return true; }\r\n\r\n public draw(): void {\r\n this.buffers.bind();\r\n System.instance.context.drawArrays(GL.PrimitiveType.Points, 0, this._vertexCount);\r\n this.buffers.unbind();\r\n }\r\n\r\n // ###TODO delete this.\r\n public override getLineWeight(_params: ShaderProgramParams): number {\r\n // If line weight < 0 it is real size in meters (voxel size).\r\n return (this.voxelSize > 0) ? - this.voxelSize : 1;\r\n }\r\n}\r\n"]}
@@ -22,7 +22,7 @@ export declare class RenderBuffer implements WebGLDisposable {
22
22
  private static unbind;
23
23
  }
24
24
  /**
25
- * A RenderBuffer for doing antialiasing (multisampling). Used by WebGL2 only.
25
+ * A RenderBuffer for doing antialiasing (multisampling).
26
26
  * @internal
27
27
  */
28
28
  export declare class RenderBufferMultiSample implements WebGLDisposable {
@@ -1 +1 @@
1
- {"version":3,"file":"RenderBuffer.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/RenderBuffer.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAQ1B,gBAAgB;AAChB,qBAAa,YAAa,YAAW,eAAe;IAClD,OAAO,CAAC,SAAS,CAAC,CAAoB;IACtC,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,OAAO,CAAS;IAExB,IAAW,SAAS,IAAI,MAAM,CAA4B;IAC1D,IAAW,KAAK,IAAI,MAAM,CAAwB;IAClD,IAAW,MAAM,IAAI,MAAM,CAAyB;IAE7C,SAAS;WAEF,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,yBAA0C;IAgBpG,IAAW,UAAU,IAAI,OAAO,CAAoE;IAE7F,OAAO,IAAI,IAAI;IAQf,IAAI;IAOX,OAAO;IAOP,OAAO,CAAC,MAAM,CAAC,UAAU;IACzB,OAAO,CAAC,MAAM,CAAC,MAAM;CACtB;AAED;;;GAGG;AACH,qBAAa,uBAAwB,YAAW,eAAe;IAC7D,OAAO,CAAC,SAAS,CAAC,CAAoB;IACtC,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,QAAQ,CAAkB;IAElC,IAAW,SAAS,IAAI,MAAM,CAA4B;IAC1D,IAAW,KAAK,IAAI,MAAM,CAAwB;IAClD,IAAW,MAAM,IAAI,MAAM,CAAyB;IACpD,IAAW,OAAO,IAAI,OAAO,CAA0B;IAChD,eAAe,CAAC,KAAK,EAAE,OAAO;IAI9B,SAAS;WAEF,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM;IAgBtF,IAAW,UAAU,IAAI,OAAO,CAAoE;IAE7F,OAAO,IAAI,IAAI;IAOf,IAAI;IAOX,OAAO;IAOP,OAAO,CAAC,MAAM,CAAC,UAAU;IACzB,OAAO,CAAC,MAAM,CAAC,MAAM;CACtB"}
1
+ {"version":3,"file":"RenderBuffer.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/RenderBuffer.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAQ1B,gBAAgB;AAChB,qBAAa,YAAa,YAAW,eAAe;IAClD,OAAO,CAAC,SAAS,CAAC,CAAoB;IACtC,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,OAAO,CAAS;IAExB,IAAW,SAAS,IAAI,MAAM,CAA4B;IAC1D,IAAW,KAAK,IAAI,MAAM,CAAwB;IAClD,IAAW,MAAM,IAAI,MAAM,CAAyB;IAE7C,SAAS;WAEF,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,yBAA0C;IAgBpG,IAAW,UAAU,IAAI,OAAO,CAAoE;IAE7F,OAAO,IAAI,IAAI;IAQf,IAAI;IAOX,OAAO;IAOP,OAAO,CAAC,MAAM,CAAC,UAAU;IACzB,OAAO,CAAC,MAAM,CAAC,MAAM;CACtB;AAED;;;GAGG;AACH,qBAAa,uBAAwB,YAAW,eAAe;IAC7D,OAAO,CAAC,SAAS,CAAC,CAAoB;IACtC,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,QAAQ,CAAkB;IAElC,IAAW,SAAS,IAAI,MAAM,CAA4B;IAC1D,IAAW,KAAK,IAAI,MAAM,CAAwB;IAClD,IAAW,MAAM,IAAI,MAAM,CAAyB;IACpD,IAAW,OAAO,IAAI,OAAO,CAA0B;IAChD,eAAe,CAAC,KAAK,EAAE,OAAO;IAI9B,SAAS;WAEF,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM;IActF,IAAW,UAAU,IAAI,OAAO,CAAoE;IAE7F,OAAO,IAAI,IAAI;IAOf,IAAI;IAOX,OAAO;IAOP,OAAO,CAAC,MAAM,CAAC,UAAU;IACzB,OAAO,CAAC,MAAM,CAAC,MAAM;CACtB"}
@@ -59,7 +59,7 @@ class RenderBuffer {
59
59
  }
60
60
  exports.RenderBuffer = RenderBuffer;
61
61
  /**
62
- * A RenderBuffer for doing antialiasing (multisampling). Used by WebGL2 only.
62
+ * A RenderBuffer for doing antialiasing (multisampling).
63
63
  * @internal
64
64
  */
65
65
  class RenderBufferMultiSample {
@@ -82,9 +82,8 @@ class RenderBufferMultiSample {
82
82
  static create(width, height, format, numSamples) {
83
83
  const gl = System_1.System.instance.context;
84
84
  const glBuffer = gl.createRenderbuffer();
85
- if (null === glBuffer) {
85
+ if (null === glBuffer)
86
86
  return undefined;
87
- }
88
87
  (0, core_bentley_1.assert)(0 < width && 0 < height);
89
88
  RenderBufferMultiSample.bindBuffer(glBuffer);
90
89
  gl.renderbufferStorageMultisample(GL_1.GL.RenderBuffer.TARGET, numSamples, format, width, height);
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { GL } from \"./GL\";\r\nimport { System } from \"./System\";\r\n\r\nfunction computeBytesUsed(width: number, height: number, format: GL.RenderBuffer.Format, numSamples: number): number {\r\n const bytesPerPixel = (GL.RenderBuffer.Format.DepthComponent16 === format ? 2 : 4);\r\n return width * height * bytesPerPixel * numSamples;\r\n}\r\n\r\n/** @internal */\r\nexport class RenderBuffer implements WebGLDisposable {\r\n private _glBuffer?: WebGLRenderbuffer;\r\n private _bytesUsed = 0;\r\n private _width: number;\r\n private _height: number;\r\n\r\n public get bytesUsed(): number { return this._bytesUsed; }\r\n public get width(): number { return this._width; }\r\n public get height(): number { return this._height; }\r\n\r\n public getHandle() { return this._glBuffer; }\r\n\r\n public static create(width: number, height: number, format = GL.RenderBuffer.Format.DepthComponent16) {\r\n const gl = System.instance.context;\r\n\r\n const glBuffer = gl.createRenderbuffer();\r\n if (null === glBuffer) {\r\n return undefined;\r\n }\r\n\r\n assert(0 < width && 0 < height);\r\n RenderBuffer.bindBuffer(glBuffer);\r\n gl.renderbufferStorage(GL.RenderBuffer.TARGET, format, width, height);\r\n RenderBuffer.unbind();\r\n\r\n return new RenderBuffer(glBuffer, width, height, computeBytesUsed(width, height, format, 1));\r\n }\r\n\r\n public get isDisposed(): boolean { return this._glBuffer === undefined || this._glBuffer === null; }\r\n\r\n public dispose(): void {\r\n if (!this.isDisposed) {\r\n System.instance.context.deleteRenderbuffer(this._glBuffer!);\r\n this._glBuffer = undefined;\r\n this._bytesUsed = 0;\r\n }\r\n }\r\n\r\n public bind() {\r\n assert(undefined !== this._glBuffer);\r\n if (undefined !== this._glBuffer) {\r\n RenderBuffer.bindBuffer(this._glBuffer);\r\n }\r\n }\r\n\r\n private constructor(glBuffer: WebGLRenderbuffer, width: number, height: number, bytesUsed: number) {\r\n this._glBuffer = glBuffer;\r\n this._bytesUsed = bytesUsed;\r\n this._width = width;\r\n this._height = height;\r\n }\r\n\r\n private static bindBuffer(glBuffer: WebGLRenderbuffer | null) { System.instance.context.bindRenderbuffer(GL.RenderBuffer.TARGET, glBuffer); }\r\n private static unbind() { this.bindBuffer(null); }\r\n}\r\n\r\n/**\r\n * A RenderBuffer for doing antialiasing (multisampling). Used by WebGL2 only.\r\n * @internal\r\n */\r\nexport class RenderBufferMultiSample implements WebGLDisposable {\r\n private _glBuffer?: WebGLRenderbuffer;\r\n private _bytesUsed = 0;\r\n private _width: number;\r\n private _height: number;\r\n private _isDirty: boolean = false;\r\n\r\n public get bytesUsed(): number { return this._bytesUsed; }\r\n public get width(): number { return this._width; }\r\n public get height(): number { return this._height; }\r\n public get isDirty(): boolean { return this._isDirty; }\r\n public markBufferDirty(dirty: boolean) {\r\n this._isDirty = dirty;\r\n }\r\n\r\n public getHandle() { return this._glBuffer; }\r\n\r\n public static create(width: number, height: number, format: number, numSamples: number) {\r\n const gl = System.instance.context as WebGL2RenderingContext;\r\n\r\n const glBuffer = gl.createRenderbuffer();\r\n if (null === glBuffer) {\r\n return undefined;\r\n }\r\n\r\n assert(0 < width && 0 < height);\r\n RenderBufferMultiSample.bindBuffer(glBuffer);\r\n gl.renderbufferStorageMultisample(GL.RenderBuffer.TARGET, numSamples, format, width, height);\r\n RenderBufferMultiSample.unbind();\r\n\r\n return new RenderBufferMultiSample(glBuffer, width, height, computeBytesUsed(width, height, format, numSamples));\r\n }\r\n\r\n public get isDisposed(): boolean { return this._glBuffer === undefined || this._glBuffer === null; }\r\n\r\n public dispose(): void {\r\n if (!this.isDisposed) {\r\n System.instance.context.deleteRenderbuffer(this._glBuffer!);\r\n this._glBuffer = undefined;\r\n }\r\n }\r\n\r\n public bind() {\r\n assert(undefined !== this._glBuffer);\r\n if (undefined !== this._glBuffer) {\r\n RenderBufferMultiSample.bindBuffer(this._glBuffer);\r\n }\r\n }\r\n\r\n private constructor(glBuffer: WebGLRenderbuffer, width: number, height: number, bytesUsed: number) {\r\n this._glBuffer = glBuffer;\r\n this._bytesUsed = bytesUsed;\r\n this._width = width;\r\n this._height = height;\r\n }\r\n\r\n private static bindBuffer(glBuffer: WebGLRenderbuffer | null) { System.instance.context.bindRenderbuffer(GL.RenderBuffer.TARGET, glBuffer); }\r\n private static unbind() { this.bindBuffer(null); }\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { GL } from \"./GL\";\r\nimport { System } from \"./System\";\r\n\r\nfunction computeBytesUsed(width: number, height: number, format: GL.RenderBuffer.Format, numSamples: number): number {\r\n const bytesPerPixel = (GL.RenderBuffer.Format.DepthComponent16 === format ? 2 : 4);\r\n return width * height * bytesPerPixel * numSamples;\r\n}\r\n\r\n/** @internal */\r\nexport class RenderBuffer implements WebGLDisposable {\r\n private _glBuffer?: WebGLRenderbuffer;\r\n private _bytesUsed = 0;\r\n private _width: number;\r\n private _height: number;\r\n\r\n public get bytesUsed(): number { return this._bytesUsed; }\r\n public get width(): number { return this._width; }\r\n public get height(): number { return this._height; }\r\n\r\n public getHandle() { return this._glBuffer; }\r\n\r\n public static create(width: number, height: number, format = GL.RenderBuffer.Format.DepthComponent16) {\r\n const gl = System.instance.context;\r\n\r\n const glBuffer = gl.createRenderbuffer();\r\n if (null === glBuffer) {\r\n return undefined;\r\n }\r\n\r\n assert(0 < width && 0 < height);\r\n RenderBuffer.bindBuffer(glBuffer);\r\n gl.renderbufferStorage(GL.RenderBuffer.TARGET, format, width, height);\r\n RenderBuffer.unbind();\r\n\r\n return new RenderBuffer(glBuffer, width, height, computeBytesUsed(width, height, format, 1));\r\n }\r\n\r\n public get isDisposed(): boolean { return this._glBuffer === undefined || this._glBuffer === null; }\r\n\r\n public dispose(): void {\r\n if (!this.isDisposed) {\r\n System.instance.context.deleteRenderbuffer(this._glBuffer!);\r\n this._glBuffer = undefined;\r\n this._bytesUsed = 0;\r\n }\r\n }\r\n\r\n public bind() {\r\n assert(undefined !== this._glBuffer);\r\n if (undefined !== this._glBuffer) {\r\n RenderBuffer.bindBuffer(this._glBuffer);\r\n }\r\n }\r\n\r\n private constructor(glBuffer: WebGLRenderbuffer, width: number, height: number, bytesUsed: number) {\r\n this._glBuffer = glBuffer;\r\n this._bytesUsed = bytesUsed;\r\n this._width = width;\r\n this._height = height;\r\n }\r\n\r\n private static bindBuffer(glBuffer: WebGLRenderbuffer | null) { System.instance.context.bindRenderbuffer(GL.RenderBuffer.TARGET, glBuffer); }\r\n private static unbind() { this.bindBuffer(null); }\r\n}\r\n\r\n/**\r\n * A RenderBuffer for doing antialiasing (multisampling).\r\n * @internal\r\n */\r\nexport class RenderBufferMultiSample implements WebGLDisposable {\r\n private _glBuffer?: WebGLRenderbuffer;\r\n private _bytesUsed = 0;\r\n private _width: number;\r\n private _height: number;\r\n private _isDirty: boolean = false;\r\n\r\n public get bytesUsed(): number { return this._bytesUsed; }\r\n public get width(): number { return this._width; }\r\n public get height(): number { return this._height; }\r\n public get isDirty(): boolean { return this._isDirty; }\r\n public markBufferDirty(dirty: boolean) {\r\n this._isDirty = dirty;\r\n }\r\n\r\n public getHandle() { return this._glBuffer; }\r\n\r\n public static create(width: number, height: number, format: number, numSamples: number) {\r\n const gl = System.instance.context;\r\n const glBuffer = gl.createRenderbuffer();\r\n if (null === glBuffer)\r\n return undefined;\r\n\r\n assert(0 < width && 0 < height);\r\n RenderBufferMultiSample.bindBuffer(glBuffer);\r\n gl.renderbufferStorageMultisample(GL.RenderBuffer.TARGET, numSamples, format, width, height);\r\n RenderBufferMultiSample.unbind();\r\n\r\n return new RenderBufferMultiSample(glBuffer, width, height, computeBytesUsed(width, height, format, numSamples));\r\n }\r\n\r\n public get isDisposed(): boolean { return this._glBuffer === undefined || this._glBuffer === null; }\r\n\r\n public dispose(): void {\r\n if (!this.isDisposed) {\r\n System.instance.context.deleteRenderbuffer(this._glBuffer!);\r\n this._glBuffer = undefined;\r\n }\r\n }\r\n\r\n public bind() {\r\n assert(undefined !== this._glBuffer);\r\n if (undefined !== this._glBuffer) {\r\n RenderBufferMultiSample.bindBuffer(this._glBuffer);\r\n }\r\n }\r\n\r\n private constructor(glBuffer: WebGLRenderbuffer, width: number, height: number, bytesUsed: number) {\r\n this._glBuffer = glBuffer;\r\n this._bytesUsed = bytesUsed;\r\n this._width = width;\r\n this._height = height;\r\n }\r\n\r\n private static bindBuffer(glBuffer: WebGLRenderbuffer | null) { System.instance.context.bindRenderbuffer(GL.RenderBuffer.TARGET, glBuffer); }\r\n private static unbind() { this.bindBuffer(null); }\r\n}\r\n"]}
@@ -82,8 +82,7 @@ export declare namespace Pass {
82
82
  function toOpaquePass(pass: DoublePass): RenderPass;
83
83
  }
84
84
  /** Reserved texture units for specific sampler variables, to avoid conflicts between shader components which each have their own textures.
85
- * WebGL 1 guarantees a minimum of 8 vertex texture units, and iOS provides no more than that.
86
- * WebGL 2 guarantees a minimum of 15 vertex texture units.
85
+ * WebGL 2 guarantees a minimum of 16 vertex texture units.
87
86
  * @internal
88
87
  */
89
88
  export declare enum TextureUnit {
@@ -1 +1 @@
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@@ -69,8 +69,7 @@ var Pass;
69
69
  Pass.toOpaquePass = toOpaquePass;
70
70
  })(Pass = exports.Pass || (exports.Pass = {}));
71
71
  /** Reserved texture units for specific sampler variables, to avoid conflicts between shader components which each have their own textures.
72
- * WebGL 1 guarantees a minimum of 8 vertex texture units, and iOS provides no more than that.
73
- * WebGL 2 guarantees a minimum of 15 vertex texture units.
72
+ * WebGL 2 guarantees a minimum of 16 vertex texture units.
74
73
  * @internal
75
74
  */
76
75
  var TextureUnit;
@@ -98,18 +97,17 @@ var TextureUnit;
98
97
  // Texture unit 7 is overloaded. Therefore receiving shadows and thematic display are mutually exclusive.
99
98
  TextureUnit[TextureUnit["ShadowMap"] = TextureUnit.Seven] = "ShadowMap";
100
99
  TextureUnit[TextureUnit["ThematicSensors"] = TextureUnit.Seven] = "ThematicSensors";
101
- // Textures used for up to 3 background or overlay map layers.
100
+ // Textures used for up to 6 background or overlay map layers.
102
101
  TextureUnit[TextureUnit["RealityMesh0"] = TextureUnit.Two] = "RealityMesh0";
103
102
  TextureUnit[TextureUnit["RealityMesh1"] = TextureUnit.VertexLUT] = "RealityMesh1";
104
103
  TextureUnit[TextureUnit["RealityMesh2"] = TextureUnit.ShadowMap] = "RealityMesh2";
105
- // If more than 8 texture units are available, 3 additional background or overlay map layers.
106
104
  TextureUnit[TextureUnit["RealityMesh3"] = WebGLRenderingContext.TEXTURE8] = "RealityMesh3";
107
105
  TextureUnit[TextureUnit["RealityMesh4"] = WebGLRenderingContext.TEXTURE9] = "RealityMesh4";
108
106
  TextureUnit[TextureUnit["RealityMesh5"] = WebGLRenderingContext.TEXTURE10] = "RealityMesh5";
109
107
  TextureUnit[TextureUnit["RealityMeshThematicGradient"] = WebGLRenderingContext.TEXTURE11] = "RealityMeshThematicGradient";
110
- // Lookup table for indexed edges - used only if WebGL 2 is available.
108
+ // Lookup table for indexed edges.
111
109
  TextureUnit[TextureUnit["EdgeLUT"] = WebGLRenderingContext.TEXTURE12] = "EdgeLUT";
112
- // Normal map texture - used only if WebGL 2 is available.
110
+ // Normal map texture.
113
111
  TextureUnit[TextureUnit["NormalMap"] = WebGLRenderingContext.TEXTURE13] = "NormalMap";
114
112
  })(TextureUnit = exports.TextureUnit || (exports.TextureUnit = {}));
115
113
  /** @internal */