@itwin/core-frontend 4.0.0-dev.2 → 4.0.0-dev.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/IModelApp.d.ts +1 -0
- package/lib/cjs/IModelApp.d.ts.map +1 -1
- package/lib/cjs/IModelApp.js +2 -4
- package/lib/cjs/IModelApp.js.map +1 -1
- package/lib/cjs/SubCategoriesCache.d.ts.map +1 -1
- package/lib/cjs/SubCategoriesCache.js +0 -1
- package/lib/cjs/SubCategoriesCache.js.map +1 -1
- package/lib/cjs/render/RealityMeshParams.d.ts +4 -1
- package/lib/cjs/render/RealityMeshParams.d.ts.map +1 -1
- package/lib/cjs/render/RealityMeshParams.js +14 -4
- package/lib/cjs/render/RealityMeshParams.js.map +1 -1
- package/lib/cjs/render/RenderSystem.d.ts +5 -16
- package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
- package/lib/cjs/render/RenderSystem.js +0 -6
- package/lib/cjs/render/RenderSystem.js.map +1 -1
- package/lib/cjs/render/ScreenSpaceEffectBuilder.d.ts +3 -4
- package/lib/cjs/render/ScreenSpaceEffectBuilder.d.ts.map +1 -1
- package/lib/cjs/render/ScreenSpaceEffectBuilder.js.map +1 -1
- package/lib/cjs/render/webgl/AttributeBuffers.d.ts +9 -79
- package/lib/cjs/render/webgl/AttributeBuffers.d.ts.map +1 -1
- package/lib/cjs/render/webgl/AttributeBuffers.js +19 -152
- package/lib/cjs/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/cjs/render/webgl/BackgroundMapDrape.d.ts.map +1 -1
- package/lib/cjs/render/webgl/BackgroundMapDrape.js +0 -3
- package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
- package/lib/cjs/render/webgl/BranchUniforms.d.ts.map +1 -1
- package/lib/cjs/render/webgl/BranchUniforms.js +0 -8
- package/lib/cjs/render/webgl/BranchUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/ClipStack.d.ts +0 -1
- package/lib/cjs/render/webgl/ClipStack.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ClipStack.js +2 -6
- package/lib/cjs/render/webgl/ClipStack.js.map +1 -1
- package/lib/cjs/render/webgl/ClipVolume.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ClipVolume.js +1 -5
- package/lib/cjs/render/webgl/ClipVolume.js.map +1 -1
- package/lib/cjs/render/webgl/ClippingProgram.d.ts +3 -2
- package/lib/cjs/render/webgl/ClippingProgram.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ClippingProgram.js +10 -37
- package/lib/cjs/render/webgl/ClippingProgram.js.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.d.ts +2 -2
- package/lib/cjs/render/webgl/DrawCommand.d.ts.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.js +1 -1
- package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
- package/lib/cjs/render/webgl/FeatureOverrides.js +1 -1
- package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
- package/lib/cjs/render/webgl/FloatRGBA.d.ts.map +1 -1
- package/lib/cjs/render/webgl/FloatRGBA.js +0 -4
- package/lib/cjs/render/webgl/FloatRGBA.js.map +1 -1
- package/lib/cjs/render/webgl/FrameBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/GLTimer.d.ts.map +1 -1
- package/lib/cjs/render/webgl/GLTimer.js +2 -35
- package/lib/cjs/render/webgl/GLTimer.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarClassifier.d.ts.map +1 -1
- package/lib/cjs/render/webgl/PlanarClassifier.js +13 -71
- package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.d.ts.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.js +1 -3
- package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
- package/lib/cjs/render/webgl/RenderBuffer.d.ts +1 -1
- package/lib/cjs/render/webgl/RenderBuffer.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RenderBuffer.js +2 -3
- package/lib/cjs/render/webgl/RenderBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.d.ts +1 -2
- package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.js +4 -6
- package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.d.ts +0 -2
- package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.js +754 -1135
- package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/render/webgl/ScreenSpaceEffect.js +1 -1
- package/lib/cjs/render/webgl/ScreenSpaceEffect.js.map +1 -1
- package/lib/cjs/render/webgl/ShaderBuilder.d.ts +1 -2
- package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ShaderBuilder.js +13 -48
- package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/cjs/render/webgl/ShaderProgram.d.ts +1 -2
- package/lib/cjs/render/webgl/ShaderProgram.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.d.ts.map +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.js +6 -18
- package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/cjs/render/webgl/System.d.ts +11 -10
- package/lib/cjs/render/webgl/System.d.ts.map +1 -1
- package/lib/cjs/render/webgl/System.js +40 -122
- package/lib/cjs/render/webgl/System.js.map +1 -1
- package/lib/cjs/render/webgl/Technique.d.ts +4 -5
- package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Technique.js +4 -28
- package/lib/cjs/render/webgl/Technique.js.map +1 -1
- package/lib/cjs/render/webgl/Texture.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Texture.js +14 -18
- package/lib/cjs/render/webgl/Texture.js.map +1 -1
- package/lib/cjs/render/webgl/ThematicSensors.d.ts +4 -3
- package/lib/cjs/render/webgl/ThematicSensors.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ThematicSensors.js +9 -50
- package/lib/cjs/render/webgl/ThematicSensors.js.map +1 -1
- package/lib/cjs/render/webgl/ThematicUniforms.js +1 -1
- package/lib/cjs/render/webgl/ThematicUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/UniformHandle.d.ts.map +1 -1
- package/lib/cjs/render/webgl/UniformHandle.js +1 -4
- package/lib/cjs/render/webgl/UniformHandle.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +1 -1
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Animation.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/Animation.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Animation.js +23 -26
- package/lib/cjs/render/webgl/glsl/Animation.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Blur.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/Blur.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Blur.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ClearPickAndColor.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/ClearPickAndColor.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js +2 -9
- package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ClearTranslucent.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/ClearTranslucent.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/ClearTranslucent.js +2 -10
- package/lib/cjs/render/webgl/glsl/ClearTranslucent.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Clipping.d.ts +1 -1
- package/lib/cjs/render/webgl/glsl/Clipping.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Clipping.js +5 -36
- package/lib/cjs/render/webgl/glsl/Clipping.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Combine3Textures.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/Combine3Textures.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Combine3Textures.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CombineTextures.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/CombineTextures.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/CombineTextures.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Common.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Common.js +9 -55
- package/lib/cjs/render/webgl/glsl/Common.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Composite.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/Composite.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Composite.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyColor.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/CopyColor.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyColor.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyPickBuffers.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/CopyPickBuffers.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js +12 -19
- package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyStencil.d.ts +4 -7
- package/lib/cjs/render/webgl/glsl/CopyStencil.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyStencil.js +2 -39
- package/lib/cjs/render/webgl/glsl/CopyStencil.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/EDL.d.ts +4 -5
- package/lib/cjs/render/webgl/glsl/EDL.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/EDL.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/EVSMFromDepth.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/EVSMFromDepth.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Edge.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Edge.js +2 -2
- package/lib/cjs/render/webgl/glsl/Edge.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +3 -24
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Fragment.d.ts +0 -7
- package/lib/cjs/render/webgl/glsl/Fragment.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Fragment.js +5 -40
- package/lib/cjs/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Instancing.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Instancing.js +1 -5
- package/lib/cjs/render/webgl/glsl/Instancing.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js +0 -2
- package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PlanarGrid.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/PlanarGrid.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/PlanarGrid.js +2 -12
- package/lib/cjs/render/webgl/glsl/PlanarGrid.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/RealityMesh.js +3 -8
- package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkyBox.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/SkyBox.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkyBox.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkySphere.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/SkySphere.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkySphere.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js +1 -1
- package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Surface.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Surface.js +33 -57
- package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Thematic.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Thematic.js +3 -36
- package/lib/cjs/render/webgl/glsl/Thematic.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Translucency.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Translucency.js +2 -12
- package/lib/cjs/render/webgl/glsl/Translucency.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Vertex.d.ts +1 -2
- package/lib/cjs/render/webgl/glsl/Vertex.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Vertex.js +15 -78
- package/lib/cjs/render/webgl/glsl/Vertex.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Wiremesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Wiremesh.js +2 -5
- package/lib/cjs/render/webgl/glsl/Wiremesh.js.map +1 -1
- package/lib/cjs/tile/PrimaryTileTree.d.ts +0 -3
- package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/PrimaryTileTree.js +6 -28
- package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
- package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
- package/lib/cjs/tile/TileAdmin.js +2 -2
- package/lib/cjs/tile/TileAdmin.js.map +1 -1
- package/lib/esm/IModelApp.d.ts +1 -0
- package/lib/esm/IModelApp.d.ts.map +1 -1
- package/lib/esm/IModelApp.js +2 -4
- package/lib/esm/IModelApp.js.map +1 -1
- package/lib/esm/SubCategoriesCache.d.ts.map +1 -1
- package/lib/esm/SubCategoriesCache.js +0 -1
- package/lib/esm/SubCategoriesCache.js.map +1 -1
- package/lib/esm/render/RealityMeshParams.d.ts +4 -1
- package/lib/esm/render/RealityMeshParams.d.ts.map +1 -1
- package/lib/esm/render/RealityMeshParams.js +14 -4
- package/lib/esm/render/RealityMeshParams.js.map +1 -1
- package/lib/esm/render/RenderSystem.d.ts +5 -16
- package/lib/esm/render/RenderSystem.d.ts.map +1 -1
- package/lib/esm/render/RenderSystem.js +0 -6
- package/lib/esm/render/RenderSystem.js.map +1 -1
- package/lib/esm/render/ScreenSpaceEffectBuilder.d.ts +3 -4
- package/lib/esm/render/ScreenSpaceEffectBuilder.d.ts.map +1 -1
- package/lib/esm/render/ScreenSpaceEffectBuilder.js.map +1 -1
- package/lib/esm/render/webgl/AttributeBuffers.d.ts +9 -79
- package/lib/esm/render/webgl/AttributeBuffers.d.ts.map +1 -1
- package/lib/esm/render/webgl/AttributeBuffers.js +16 -144
- package/lib/esm/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/esm/render/webgl/BackgroundMapDrape.d.ts.map +1 -1
- package/lib/esm/render/webgl/BackgroundMapDrape.js +0 -3
- package/lib/esm/render/webgl/BackgroundMapDrape.js.map +1 -1
- package/lib/esm/render/webgl/BranchUniforms.d.ts.map +1 -1
- package/lib/esm/render/webgl/BranchUniforms.js +0 -8
- package/lib/esm/render/webgl/BranchUniforms.js.map +1 -1
- package/lib/esm/render/webgl/ClipStack.d.ts +0 -1
- package/lib/esm/render/webgl/ClipStack.d.ts.map +1 -1
- package/lib/esm/render/webgl/ClipStack.js +2 -6
- package/lib/esm/render/webgl/ClipStack.js.map +1 -1
- package/lib/esm/render/webgl/ClipVolume.d.ts.map +1 -1
- package/lib/esm/render/webgl/ClipVolume.js +1 -5
- package/lib/esm/render/webgl/ClipVolume.js.map +1 -1
- package/lib/esm/render/webgl/ClippingProgram.d.ts +3 -2
- package/lib/esm/render/webgl/ClippingProgram.d.ts.map +1 -1
- package/lib/esm/render/webgl/ClippingProgram.js +10 -37
- package/lib/esm/render/webgl/ClippingProgram.js.map +1 -1
- package/lib/esm/render/webgl/DrawCommand.d.ts +2 -2
- package/lib/esm/render/webgl/DrawCommand.d.ts.map +1 -1
- package/lib/esm/render/webgl/DrawCommand.js +1 -1
- package/lib/esm/render/webgl/DrawCommand.js.map +1 -1
- package/lib/esm/render/webgl/FeatureOverrides.js +1 -1
- package/lib/esm/render/webgl/FeatureOverrides.js.map +1 -1
- package/lib/esm/render/webgl/FloatRGBA.d.ts.map +1 -1
- package/lib/esm/render/webgl/FloatRGBA.js +0 -4
- package/lib/esm/render/webgl/FloatRGBA.js.map +1 -1
- package/lib/esm/render/webgl/FrameBuffer.js.map +1 -1
- package/lib/esm/render/webgl/GLTimer.d.ts.map +1 -1
- package/lib/esm/render/webgl/GLTimer.js +2 -35
- package/lib/esm/render/webgl/GLTimer.js.map +1 -1
- package/lib/esm/render/webgl/PlanarClassifier.d.ts.map +1 -1
- package/lib/esm/render/webgl/PlanarClassifier.js +13 -71
- package/lib/esm/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/esm/render/webgl/PointCloud.d.ts.map +1 -1
- package/lib/esm/render/webgl/PointCloud.js +1 -3
- package/lib/esm/render/webgl/PointCloud.js.map +1 -1
- package/lib/esm/render/webgl/RenderBuffer.d.ts +1 -1
- package/lib/esm/render/webgl/RenderBuffer.d.ts.map +1 -1
- package/lib/esm/render/webgl/RenderBuffer.js +2 -3
- package/lib/esm/render/webgl/RenderBuffer.js.map +1 -1
- package/lib/esm/render/webgl/RenderFlags.d.ts +1 -2
- package/lib/esm/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/esm/render/webgl/RenderFlags.js +4 -6
- package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.d.ts +0 -2
- package/lib/esm/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.js +756 -1137
- package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/esm/render/webgl/ScreenSpaceEffect.js +1 -1
- package/lib/esm/render/webgl/ScreenSpaceEffect.js.map +1 -1
- package/lib/esm/render/webgl/ShaderBuilder.d.ts +1 -2
- package/lib/esm/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/esm/render/webgl/ShaderBuilder.js +13 -48
- package/lib/esm/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/esm/render/webgl/ShaderProgram.d.ts +1 -2
- package/lib/esm/render/webgl/ShaderProgram.d.ts.map +1 -1
- package/lib/esm/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/esm/render/webgl/SolarShadowMap.d.ts.map +1 -1
- package/lib/esm/render/webgl/SolarShadowMap.js +6 -18
- package/lib/esm/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/esm/render/webgl/System.d.ts +11 -10
- package/lib/esm/render/webgl/System.d.ts.map +1 -1
- package/lib/esm/render/webgl/System.js +42 -124
- package/lib/esm/render/webgl/System.js.map +1 -1
- package/lib/esm/render/webgl/Technique.d.ts +4 -5
- package/lib/esm/render/webgl/Technique.d.ts.map +1 -1
- package/lib/esm/render/webgl/Technique.js +5 -29
- package/lib/esm/render/webgl/Technique.js.map +1 -1
- package/lib/esm/render/webgl/Texture.d.ts.map +1 -1
- package/lib/esm/render/webgl/Texture.js +14 -18
- package/lib/esm/render/webgl/Texture.js.map +1 -1
- package/lib/esm/render/webgl/ThematicSensors.d.ts +4 -3
- package/lib/esm/render/webgl/ThematicSensors.d.ts.map +1 -1
- package/lib/esm/render/webgl/ThematicSensors.js +9 -50
- package/lib/esm/render/webgl/ThematicSensors.js.map +1 -1
- package/lib/esm/render/webgl/ThematicUniforms.js +1 -1
- package/lib/esm/render/webgl/ThematicUniforms.js.map +1 -1
- package/lib/esm/render/webgl/UniformHandle.d.ts.map +1 -1
- package/lib/esm/render/webgl/UniformHandle.js +1 -4
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport {\r\n ScreenSpaceEffectBuilder, ScreenSpaceEffectBuilderParams, ScreenSpaceEffectContext, UniformArrayParams, UniformParams, UniformType, VaryingType,\r\n} from \"../ScreenSpaceEffectBuilder\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { ProgramBuilder, VariableType } from \"./ShaderBuilder\";\r\nimport { CompileStatus, ShaderProgram } from \"./ShaderProgram\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { SingleTexturedViewportQuadGeometry, ViewportQuadGeometry } from \"./CachedGeometry\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { getDrawParams } from \"./ScratchDrawParams\";\r\nimport { SingularTechnique } from \"./Technique\";\r\nimport { Target } from \"./Target\";\r\nimport { System } from \"./System\";\r\nimport { createScreenSpaceEffectProgramBuilder } from \"./glsl/ScreenSpaceEffect\";\r\n\r\ntype ShouldApply = (context: ScreenSpaceEffectContext) => boolean;\r\n\r\nfunction getUniformVariableType(type: UniformType): VariableType {\r\n switch (type) {\r\n case UniformType.Bool: return VariableType.Boolean;\r\n case UniformType.Int: return VariableType.Int;\r\n case UniformType.Float: return VariableType.Float;\r\n case UniformType.Vec2: return VariableType.Vec2;\r\n case UniformType.Vec3: return VariableType.Vec3;\r\n case UniformType.Vec4: return VariableType.Vec4;\r\n }\r\n}\r\n\r\nfunction getVaryingVariableType(type: VaryingType): VariableType {\r\n switch (type) {\r\n case VaryingType.Float: return VariableType.Float;\r\n case VaryingType.Vec2: return VariableType.Vec2;\r\n case VaryingType.Vec3: return VariableType.Vec3;\r\n case VaryingType.Vec4: return VariableType.Vec4;\r\n }\r\n}\r\n\r\nclass Builder {\r\n private readonly _name: string;\r\n private readonly _builder: ProgramBuilder;\r\n private readonly _shiftsPixels: boolean;\r\n public shouldApply?: ShouldApply;\r\n\r\n public constructor(params: ScreenSpaceEffectBuilderParams) {\r\n this._name = params.name;\r\n this._builder = createScreenSpaceEffectProgramBuilder(params);\r\n this._builder.setDebugDescription(`Screen-space: ${this._name}`);\r\n this._shiftsPixels = undefined !== params.source.sampleSourcePixel;\r\n }\r\n\r\n public get isWebGL2(): boolean {\r\n return System.instance.isWebGL2;\r\n }\r\n\r\n public addUniform(params: UniformParams): void {\r\n const name = params.name;\r\n const type = getUniformVariableType(params.type);\r\n const bind = params.bind;\r\n\r\n this._builder.addUniform(name, type, (prog: ShaderProgram) => {\r\n prog.addProgramUniform(name, (uniform, progParams) => {\r\n bind(uniform, progParams.target.screenSpaceEffectContext);\r\n });\r\n });\r\n }\r\n\r\n public addUniformArray(params: UniformArrayParams): void {\r\n const { name, bind, length } = { ...params };\r\n const type = getUniformVariableType(params.type);\r\n this._builder.addUniformArray(name, type, length, (prog) => {\r\n prog.addProgramUniform(name, (uniform, progParams) => {\r\n bind(uniform, progParams.target.screenSpaceEffectContext);\r\n });\r\n });\r\n }\r\n\r\n public addVarying(name: string, type: VaryingType): void {\r\n this._builder.addVarying(name, getVaryingVariableType(type));\r\n }\r\n\r\n public finish(): void {\r\n const program = this._builder.buildProgram(System.instance.context);\r\n\r\n // NB: compile() will throw with WebGL error log if compile/link fails.\r\n if (CompileStatus.Success !== program.compile())\r\n throw new Error(`Failed to produce shader program for screen-space effect \"${this._name}\"`);\r\n\r\n const technique = new SingularTechnique(program);\r\n const techniqueId = System.instance.techniques.addDynamicTechnique(technique, this._name);\r\n\r\n const effect = new ScreenSpaceEffect(techniqueId, this._name, this._shiftsPixels, this.shouldApply);\r\n System.instance.screenSpaceEffects.add(effect);\r\n }\r\n}\r\n\r\nclass ScreenSpaceEffect {\r\n public readonly techniqueId: TechniqueId;\r\n public readonly name: string;\r\n private readonly _shouldApply?: ShouldApply;\r\n private readonly _shiftsPixels: boolean;\r\n\r\n public constructor(techniqueId: TechniqueId, name: string, shiftsPixels: boolean, shouldApply?: ShouldApply) {\r\n this.techniqueId = techniqueId;\r\n this.name = name;\r\n this._shouldApply = shouldApply;\r\n this._shiftsPixels = shiftsPixels;\r\n }\r\n\r\n public shouldApply(target: Target): boolean {\r\n // Effects only apply during readPixels() if they move pixels around (we need to move pixels in the pick buffers correspondingly).\r\n if (target.isReadPixelsInProgress && !this._shiftsPixels)\r\n return false;\r\n\r\n return undefined === this._shouldApply || this._shouldApply(target.screenSpaceEffectContext);\r\n }\r\n}\r\n\r\nclass ScreenSpaceGeometry extends ViewportQuadGeometry {\r\n public setTechniqueId(id: TechniqueId) {\r\n this._techniqueId = id;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class ScreenSpaceEffects {\r\n private readonly _effects = new Map<string, ScreenSpaceEffect>();\r\n private readonly _effectGeometry: ScreenSpaceGeometry;\r\n private readonly _copyGeometry: SingleTexturedViewportQuadGeometry;\r\n private readonly _workingArray: ScreenSpaceEffect[] = [];\r\n\r\n public constructor() {\r\n // We will change the geometry's TechniqueId before applying each technique.\r\n const effectGeometry = ScreenSpaceGeometry.create(TechniqueId.Invalid);\r\n assert(effectGeometry instanceof ScreenSpaceGeometry);\r\n this._effectGeometry = effectGeometry;\r\n\r\n // NB: We'll replace the texture each time we draw.\r\n const copyGeometry = SingleTexturedViewportQuadGeometry.createGeometry(System.instance.lineCodeTexture!.getHandle()!, TechniqueId.CopyColor);\r\n assert(undefined !== copyGeometry);\r\n this._copyGeometry = copyGeometry;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this._effectGeometry);\r\n dispose(this._copyGeometry);\r\n }\r\n\r\n public add(effect: ScreenSpaceEffect): void {\r\n if (undefined !== this._effects.get(effect.name))\r\n throw new Error(`Screen-space effect \"${effect.name}\" is already registered.`);\r\n\r\n this._effects.set(effect.name, effect);\r\n }\r\n\r\n /** Return true if any effects should be applied to this Target. */\r\n public shouldApply(target: Target): boolean {\r\n return this.getApplicableEffects(target).length > 0;\r\n }\r\n\r\n private getApplicableEffects(target: Target): ScreenSpaceEffect[] {\r\n const effects = this._workingArray;\r\n effects.length = 0;\r\n\r\n const names = target.screenSpaceEffects;\r\n for (const name of names) {\r\n const effect = this._effects.get(name);\r\n if (effect && effect.shouldApply(target))\r\n effects.push(effect);\r\n }\r\n\r\n return effects;\r\n }\r\n\r\n /** Apply screen-space effects to the Target's rendered image. */\r\n public apply(target: Target): void {\r\n if (0 === this._effects.size)\r\n return;\r\n\r\n const effects = this.getApplicableEffects(target);\r\n if (0 === effects.length)\r\n return;\r\n\r\n if (target.isReadPixelsInProgress) {\r\n this.applyForReadPixels(effects, target);\r\n return;\r\n }\r\n\r\n const system = System.instance;\r\n system.applyRenderState(RenderState.defaults);\r\n\r\n const copyFbo = target.compositor.screenSpaceEffectFbo;\r\n for (const effect of effects) {\r\n // Copy the rendered image to texture as input to the effect shader.\r\n this._copyGeometry.texture = system.frameBufferStack.currentColorBuffer!.getHandle()!;\r\n system.frameBufferStack.execute(copyFbo, true, false, () => {\r\n const copyParams = getDrawParams(target, this._copyGeometry);\r\n system.techniques.draw(copyParams);\r\n });\r\n\r\n // Run the effect shader with a copy of the current image as input.\r\n this._effectGeometry.setTechniqueId(effect.techniqueId);\r\n const params = getDrawParams(target, this._effectGeometry);\r\n system.techniques.draw(params);\r\n }\r\n }\r\n\r\n private applyForReadPixels(effects: ScreenSpaceEffect[], target: Target): void {\r\n const system = System.instance;\r\n system.applyRenderState(RenderState.defaults);\r\n\r\n // ###TODO: We could use MRT if available here rather than two passes.\r\n const copyFbo = target.compositor.screenSpaceEffectFbo;\r\n for (const effect of effects) {\r\n this._effectGeometry.setTechniqueId(effect.techniqueId);\r\n for (let i = 0; i <= 1; i++) {\r\n // Copy the pick buffer as input to the effect shader.\r\n const buffer = 0 === i ? target.compositor.featureIds : target.compositor.depthAndOrder;\r\n this._copyGeometry.texture = buffer.getHandle()!;\r\n system.frameBufferStack.execute(copyFbo, true, false, () => {\r\n const copyParams = getDrawParams(target, this._copyGeometry);\r\n system.techniques.draw(copyParams);\r\n });\r\n\r\n // Run the effect shader with a copy of the current pick buffer to output to pick buffer.\r\n // ###TODO: Avoid frequent framebuffer allocation.\r\n const effectFbo = FrameBuffer.create([buffer]);\r\n assert(undefined !== effectFbo);\r\n system.frameBufferStack.execute(effectFbo, true, false, () => {\r\n const effectParams = getDrawParams(target, this._effectGeometry);\r\n system.techniques.draw(effectParams);\r\n });\r\n\r\n effectFbo.dispose();\r\n }\r\n }\r\n }\r\n}\r\n\r\nexport function createScreenSpaceEffectBuilder(params: ScreenSpaceEffectBuilderParams): ScreenSpaceEffectBuilder {\r\n return new Builder(params);\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport {\r\n ScreenSpaceEffectBuilder, ScreenSpaceEffectBuilderParams, ScreenSpaceEffectContext, UniformArrayParams, UniformParams, UniformType, VaryingType,\r\n} from \"../ScreenSpaceEffectBuilder\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { ProgramBuilder, VariableType } from \"./ShaderBuilder\";\r\nimport { CompileStatus, ShaderProgram } from \"./ShaderProgram\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { SingleTexturedViewportQuadGeometry, ViewportQuadGeometry } from \"./CachedGeometry\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { getDrawParams } from \"./ScratchDrawParams\";\r\nimport { SingularTechnique } from \"./Technique\";\r\nimport { Target } from \"./Target\";\r\nimport { System } from \"./System\";\r\nimport { createScreenSpaceEffectProgramBuilder } from \"./glsl/ScreenSpaceEffect\";\r\n\r\ntype ShouldApply = (context: ScreenSpaceEffectContext) => boolean;\r\n\r\nfunction getUniformVariableType(type: UniformType): VariableType {\r\n switch (type) {\r\n case UniformType.Bool: return VariableType.Boolean;\r\n case UniformType.Int: return VariableType.Int;\r\n case UniformType.Float: return VariableType.Float;\r\n case UniformType.Vec2: return VariableType.Vec2;\r\n case UniformType.Vec3: return VariableType.Vec3;\r\n case UniformType.Vec4: return VariableType.Vec4;\r\n }\r\n}\r\n\r\nfunction getVaryingVariableType(type: VaryingType): VariableType {\r\n switch (type) {\r\n case VaryingType.Float: return VariableType.Float;\r\n case VaryingType.Vec2: return VariableType.Vec2;\r\n case VaryingType.Vec3: return VariableType.Vec3;\r\n case VaryingType.Vec4: return VariableType.Vec4;\r\n }\r\n}\r\n\r\nclass Builder {\r\n private readonly _name: string;\r\n private readonly _builder: ProgramBuilder;\r\n private readonly _shiftsPixels: boolean;\r\n public shouldApply?: ShouldApply;\r\n\r\n public constructor(params: ScreenSpaceEffectBuilderParams) {\r\n this._name = params.name;\r\n this._builder = createScreenSpaceEffectProgramBuilder(params);\r\n this._builder.setDebugDescription(`Screen-space: ${this._name}`);\r\n this._shiftsPixels = undefined !== params.source.sampleSourcePixel;\r\n }\r\n\r\n public get isWebGL2(): boolean {\r\n return true;\r\n }\r\n\r\n public addUniform(params: UniformParams): void {\r\n const name = params.name;\r\n const type = getUniformVariableType(params.type);\r\n const bind = params.bind;\r\n\r\n this._builder.addUniform(name, type, (prog: ShaderProgram) => {\r\n prog.addProgramUniform(name, (uniform, progParams) => {\r\n bind(uniform, progParams.target.screenSpaceEffectContext);\r\n });\r\n });\r\n }\r\n\r\n public addUniformArray(params: UniformArrayParams): void {\r\n const { name, bind, length } = { ...params };\r\n const type = getUniformVariableType(params.type);\r\n this._builder.addUniformArray(name, type, length, (prog) => {\r\n prog.addProgramUniform(name, (uniform, progParams) => {\r\n bind(uniform, progParams.target.screenSpaceEffectContext);\r\n });\r\n });\r\n }\r\n\r\n public addVarying(name: string, type: VaryingType): void {\r\n this._builder.addVarying(name, getVaryingVariableType(type));\r\n }\r\n\r\n public finish(): void {\r\n const program = this._builder.buildProgram(System.instance.context);\r\n\r\n // NB: compile() will throw with WebGL error log if compile/link fails.\r\n if (CompileStatus.Success !== program.compile())\r\n throw new Error(`Failed to produce shader program for screen-space effect \"${this._name}\"`);\r\n\r\n const technique = new SingularTechnique(program);\r\n const techniqueId = System.instance.techniques.addDynamicTechnique(technique, this._name);\r\n\r\n const effect = new ScreenSpaceEffect(techniqueId, this._name, this._shiftsPixels, this.shouldApply);\r\n System.instance.screenSpaceEffects.add(effect);\r\n }\r\n}\r\n\r\nclass ScreenSpaceEffect {\r\n public readonly techniqueId: TechniqueId;\r\n public readonly name: string;\r\n private readonly _shouldApply?: ShouldApply;\r\n private readonly _shiftsPixels: boolean;\r\n\r\n public constructor(techniqueId: TechniqueId, name: string, shiftsPixels: boolean, shouldApply?: ShouldApply) {\r\n this.techniqueId = techniqueId;\r\n this.name = name;\r\n this._shouldApply = shouldApply;\r\n this._shiftsPixels = shiftsPixels;\r\n }\r\n\r\n public shouldApply(target: Target): boolean {\r\n // Effects only apply during readPixels() if they move pixels around (we need to move pixels in the pick buffers correspondingly).\r\n if (target.isReadPixelsInProgress && !this._shiftsPixels)\r\n return false;\r\n\r\n return undefined === this._shouldApply || this._shouldApply(target.screenSpaceEffectContext);\r\n }\r\n}\r\n\r\nclass ScreenSpaceGeometry extends ViewportQuadGeometry {\r\n public setTechniqueId(id: TechniqueId) {\r\n this._techniqueId = id;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class ScreenSpaceEffects {\r\n private readonly _effects = new Map<string, ScreenSpaceEffect>();\r\n private readonly _effectGeometry: ScreenSpaceGeometry;\r\n private readonly _copyGeometry: SingleTexturedViewportQuadGeometry;\r\n private readonly _workingArray: ScreenSpaceEffect[] = [];\r\n\r\n public constructor() {\r\n // We will change the geometry's TechniqueId before applying each technique.\r\n const effectGeometry = ScreenSpaceGeometry.create(TechniqueId.Invalid);\r\n assert(effectGeometry instanceof ScreenSpaceGeometry);\r\n this._effectGeometry = effectGeometry;\r\n\r\n // NB: We'll replace the texture each time we draw.\r\n const copyGeometry = SingleTexturedViewportQuadGeometry.createGeometry(System.instance.lineCodeTexture!.getHandle()!, TechniqueId.CopyColor);\r\n assert(undefined !== copyGeometry);\r\n this._copyGeometry = copyGeometry;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this._effectGeometry);\r\n dispose(this._copyGeometry);\r\n }\r\n\r\n public add(effect: ScreenSpaceEffect): void {\r\n if (undefined !== this._effects.get(effect.name))\r\n throw new Error(`Screen-space effect \"${effect.name}\" is already registered.`);\r\n\r\n this._effects.set(effect.name, effect);\r\n }\r\n\r\n /** Return true if any effects should be applied to this Target. */\r\n public shouldApply(target: Target): boolean {\r\n return this.getApplicableEffects(target).length > 0;\r\n }\r\n\r\n private getApplicableEffects(target: Target): ScreenSpaceEffect[] {\r\n const effects = this._workingArray;\r\n effects.length = 0;\r\n\r\n const names = target.screenSpaceEffects;\r\n for (const name of names) {\r\n const effect = this._effects.get(name);\r\n if (effect && effect.shouldApply(target))\r\n effects.push(effect);\r\n }\r\n\r\n return effects;\r\n }\r\n\r\n /** Apply screen-space effects to the Target's rendered image. */\r\n public apply(target: Target): void {\r\n if (0 === this._effects.size)\r\n return;\r\n\r\n const effects = this.getApplicableEffects(target);\r\n if (0 === effects.length)\r\n return;\r\n\r\n if (target.isReadPixelsInProgress) {\r\n this.applyForReadPixels(effects, target);\r\n return;\r\n }\r\n\r\n const system = System.instance;\r\n system.applyRenderState(RenderState.defaults);\r\n\r\n const copyFbo = target.compositor.screenSpaceEffectFbo;\r\n for (const effect of effects) {\r\n // Copy the rendered image to texture as input to the effect shader.\r\n this._copyGeometry.texture = system.frameBufferStack.currentColorBuffer!.getHandle()!;\r\n system.frameBufferStack.execute(copyFbo, true, false, () => {\r\n const copyParams = getDrawParams(target, this._copyGeometry);\r\n system.techniques.draw(copyParams);\r\n });\r\n\r\n // Run the effect shader with a copy of the current image as input.\r\n this._effectGeometry.setTechniqueId(effect.techniqueId);\r\n const params = getDrawParams(target, this._effectGeometry);\r\n system.techniques.draw(params);\r\n }\r\n }\r\n\r\n private applyForReadPixels(effects: ScreenSpaceEffect[], target: Target): void {\r\n const system = System.instance;\r\n system.applyRenderState(RenderState.defaults);\r\n\r\n // ###TODO: We could use MRT if available here rather than two passes.\r\n const copyFbo = target.compositor.screenSpaceEffectFbo;\r\n for (const effect of effects) {\r\n this._effectGeometry.setTechniqueId(effect.techniqueId);\r\n for (let i = 0; i <= 1; i++) {\r\n // Copy the pick buffer as input to the effect shader.\r\n const buffer = 0 === i ? target.compositor.featureIds : target.compositor.depthAndOrder;\r\n this._copyGeometry.texture = buffer.getHandle()!;\r\n system.frameBufferStack.execute(copyFbo, true, false, () => {\r\n const copyParams = getDrawParams(target, this._copyGeometry);\r\n system.techniques.draw(copyParams);\r\n });\r\n\r\n // Run the effect shader with a copy of the current pick buffer to output to pick buffer.\r\n // ###TODO: Avoid frequent framebuffer allocation.\r\n const effectFbo = FrameBuffer.create([buffer]);\r\n assert(undefined !== effectFbo);\r\n system.frameBufferStack.execute(effectFbo, true, false, () => {\r\n const effectParams = getDrawParams(target, this._effectGeometry);\r\n system.techniques.draw(effectParams);\r\n });\r\n\r\n effectFbo.dispose();\r\n }\r\n }\r\n }\r\n}\r\n\r\nexport function createScreenSpaceEffectBuilder(params: ScreenSpaceEffectBuilderParams): ScreenSpaceEffectBuilder {\r\n return new Builder(params);\r\n}\r\n"]}
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/** @packageDocumentation
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* @module WebGL
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*/
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import { WebGLContext } from "@itwin/webgl-compatibility";
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import { AttributeDetails } from "./AttributeMap";
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import { ShaderProgram } from "./ShaderProgram";
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6
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import { PositionType } from "./TechniqueFlags";
|
|
@@ -270,7 +269,7 @@ export declare class ProgramBuilder {
|
|
|
270
269
|
addFunctionComputedVarying(name: string, type: VariableType, funcName: string, funcBody: string): void;
|
|
271
270
|
addFunctionComputedVaryingWithArgs(name: string, type: VariableType, funcCall: string, funcDef: string): void;
|
|
272
271
|
/** Assembles the vertex and fragment shader code and returns a ready-to-compile shader program */
|
|
273
|
-
buildProgram(gl:
|
|
272
|
+
buildProgram(gl: WebGL2RenderingContext): ShaderProgram;
|
|
274
273
|
setDebugDescription(description: string): void;
|
|
275
274
|
/** Returns a deep copy of this program builder. */
|
|
276
275
|
clone(): ProgramBuilder;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ShaderBuilder.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/ShaderBuilder.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,
|
|
1
|
+
{"version":3,"file":"ShaderBuilder.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/ShaderBuilder.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AAIlD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAIhD;;GAEG;AACH,0BAAkB,YAAY;IAC5B,OAAO,IAAA;IACP,GAAG,IAAA;IACH,KAAK,IAAA;IACL,IAAI,IAAA;IACJ,IAAI,IAAA;IACJ,IAAI,IAAA;IACJ,IAAI,IAAA;IACJ,IAAI,IAAA;IACJ,SAAS,IAAA;IACT,WAAW,IAAA;IACX,IAAI,KAAA;IAEJ,KAAK,KAAA;CACN;AAED;;GAEG;AACH,0BAAkB,aAAa;IAC7B,MAAM,IAAA;IACN,OAAO,IAAA;IACP,OAAO,IAAA;IAEP,KAAK,IAAA;CACN;AAED;;GAEG;AACH,0BAAkB,iBAAiB;IACjC,OAAO,IAAA;IACP,GAAG,IAAA;IACH,MAAM,IAAA;IACN,IAAI,IAAA;IAEJ,KAAK,IAAA;CACN;AA+CD;;;;;GAKG;AACH,oBAAY,kBAAkB,GAAG,CAAC,IAAI,EAAE,aAAa,KAAK,IAAI,CAAC;AAE/D;;GAEG;AACH,qBAAa,cAAc;IACzB,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAqB;IAClD,SAAgB,IAAI,EAAE,MAAM,CAAC;IAC7B,SAAgB,KAAK,CAAC,EAAE,MAAM,CAAC;IAC/B,SAAgB,IAAI,EAAE,YAAY,CAAC;IACnC,SAAgB,KAAK,EAAE,aAAa,CAAC;IACrC,SAAgB,SAAS,EAAE,iBAAiB,CAAC;IAC7C,SAAgB,OAAO,EAAE,OAAO,CAAS;IACzC,SAAgB,MAAM,EAAE,MAAM,CAAC;IAE/B,OAAO;WAWO,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,KAAK,EAAE,aAAa,EAAE,UAAU,CAAC,EAAE,kBAAkB,EAAE,SAAS,GAAE,iBAA6C,GAAG,cAAc;WAIzK,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,aAAa,EAAE,UAAU,CAAC,EAAE,kBAAkB,EAAE,SAAS,GAAE,iBAA6C,GAAG,cAAc;WAI9L,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,OAAO,GAAE,OAAe;IAIrG,IAAW,UAAU,IAAI,OAAO,CAA2C;IACpE,UAAU,CAAC,IAAI,EAAE,aAAa;IAKrC,IAAW,QAAQ,IAAI,MAAM,CAA4C;IAClE,YAAY,CAAC,cAAc,EAAE,OAAO,GAAG,MAAM;IACpD,IAAW,aAAa,IAAI,MAAM,CAAsD;IAExF,8DAA8D;IACvD,gBAAgB,CAAC,cAAc,EAAE,OAAO,GAAG,MAAM;CA2BzD;AAED;;;;GAIG;AACH,qBAAa,eAAe;IAC1B,SAAS,CAAC,KAAK,EAAE,cAAc,EAAE,CAA+B;IAEhE,wDAAwD;IACjD,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,cAAc,GAAG,SAAS;IAErD,yGAAyG;IAClG,WAAW,CAAC,CAAC,EAAE,cAAc,GAAG,OAAO;IAYvC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,OAAO,EAAE,kBAAkB,EAAE,SAAS,GAAE,iBAA6C;IAIlI,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,GAAG,OAAO;IAIrD,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,OAAO,GAAE,OAAe;IAIpF,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM;IAI3D,kBAAkB,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM;IAIrD,oFAAoF;IAC7E,sBAAsB,CAAC,cAAc,EAAE,OAAO,EAAE,KAAK,EAAE,aAAa,EAAE,SAAS,CAAC,EAAE,OAAO,GAAG,MAAM;IAUzG,wEAAwE;IACjE,iBAAiB,CAAC,cAAc,EAAE,OAAO,GAAG,MAAM;IAgBzD;;;OAGG;IACI,WAAW,CAAC,IAAI,EAAE,aAAa,EAAE,UAAU,CAAC,EAAE,eAAe,GAAG,IAAI;IAS3E,IAAW,MAAM,IAAI,MAAM,CAA8B;IAEzD,OAAO,CAAC,QAAQ;IAaT,sBAAsB,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM;IA6ElD,wBAAwB,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM;CAiD5D;AAED;;GAEG;AACH,qBAAa,aAAa;IACjB,MAAM,EAAE,MAAM,CAAM;IAGpB,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAGvB,OAAO,IAAI,IAAI;IAGf,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAKlC;;;;;;;;;;;OAWG;WACW,uBAAuB,CAAC,WAAW,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,GAAG,MAAM;IAQ1F,oHAAoH;IAC7G,WAAW,CAAC,WAAW,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,GAAG,IAAI;IAErE,2HAA2H;IACpH,OAAO,CAAC,cAAc,EAAE,MAAM,GAAG,IAAI;CAC7C;AAED,gBAAgB;AAChB,MAAM,WAAW,kBAAkB;IACjC,sDAAsD;IACtD,QAAQ,CAAC,SAAS,CAAC,EAAE,OAAO,CAAC;IAC7B,iKAAiK;IACjK,QAAQ,CAAC,YAAY,CAAC,EAAE,YAAY,CAAC;CACtC;AAED;;;;GAIG;AACH,qBAAa,aAAc,SAAQ,eAAe;IAChD,SAAS,CAAC,WAAW,yBAAmC;IACxD,SAAS,CAAC,UAAU,EAAE,MAAM,EAAE,CAAM;IACpC,SAAS,CAAC,WAAW,EAAE,MAAM,EAAE,CAAM;IACrC,SAAS,CAAC,OAAO,EAAE,MAAM,EAAE,CAAM;IACjC,SAAS,CAAC,YAAY,EAAE,MAAM,EAAE,CAAM;IACtC,SAAS,CAAC,QAAQ,EAAE,MAAM,CAAM;IACzB,aAAa,EAAE,MAAM,CAAM;IAClC,SAAS,CAAC,QAAQ,CAAC,MAAM,EAAE,kBAAkB,CAAC;IAC9C,SAAS,CAAC,aAAa,EAAE,MAAM,EAAE,CAAuB;IAExD,IAAW,qBAAqB,IAAI,OAAO,CAE1C;IAEM,cAAc,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAKhD,SAAS,aAAa,aAAa,EAAE,MAAM,EAAE,KAAK,EAAE,kBAAkB;IAUtE,SAAS,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI;IAM9D,SAAS,CAAC,eAAe,CAAC,KAAK,EAAE,MAAM;IAKvC,SAAS,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAKlD,WAAW,CAAC,iBAAiB,EAAE,MAAM,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IASrE,eAAe,CAAC,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,GAAG,OAAO;IAU/D,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAI9C,YAAY,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAKnC,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAK7B,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAW5C,eAAe,IAAI,IAAI;IAKvB,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAQvD,SAAS,CAAC,kBAAkB,CAAC,OAAO,EAAE,GAAG,CAAC,MAAM,EAAE,gBAAgB,CAAC,GAAG,SAAS,EAAE,cAAc,EAAE,OAAO,GAAG,aAAa;IAmDxH,SAAS,CAAC,UAAU,CAAC,GAAG,EAAE,aAAa,GAAG,IAAI;CAW/C;AAED;;GAEG;AACH,0BAAkB,qBAAqB;IAIrC,wBAAwB,IAAA;IAGxB,iBAAiB,IAAA;IAGjB,oBAAoB,IAAA;IAGpB,uBAAuB,IAAA;IAGvB,eAAe,IAAA;IAGf,gBAAgB,IAAA;IAGhB,kBAAkB,IAAA;IAGlB,iBAAiB,IAAA;IAGjB,cAAc,IAAA;IAKd,eAAe,IAAA;IAGf,eAAe,KAAA;IAGf,mBAAmB,KAAA;IAGnB,gBAAgB,KAAA;IAEhB,KAAK,KAAA;CACN;AAED;;GAEG;AACH,qBAAa,mBAAoB,SAAQ,aAAa;IACpD,OAAO,CAAC,gBAAgB,CAAiC;IAEzD,OAAO,CAAC,YAAY;gBAED,KAAK,GAAE,kBAAwB;IAgBlD,IAAW,eAAe,IAAI,OAAO,CAEpC;IAED,IAAW,YAAY,IAAI,YAAY,CAGtC;IAEM,GAAG,CAAC,EAAE,EAAE,qBAAqB,GAAG,MAAM,GAAG,SAAS;IAClD,GAAG,CAAC,EAAE,EAAE,qBAAqB,EAAE,SAAS,EAAE,MAAM;IAChD,KAAK,CAAC,EAAE,EAAE,qBAAqB;IAE/B,kBAAkB,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,GAAG,IAAI;IAK/E,WAAW,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,MAAM,EAAE,gBAAgB,CAAC,GAAG,MAAM;IAwG5D,QAAQ,CAAC,GAAG,EAAE,mBAAmB,GAAG,IAAI;CAIhD;AAED;;GAEG;AACH,0BAAkB,uBAAuB;IAGvC,oBAAoB,IAAA;IAGpB,gBAAgB,IAAA;IAGhB,sBAAsB,IAAA;IAGtB,iBAAiB,IAAA;IAIjB,eAAe,IAAA;IAGf,cAAc,IAAA;IAGd,eAAe,IAAA;IAGf,oBAAoB,IAAA;IAGpB,aAAa,IAAA;IAEb,mBAAmB,IAAA;IAGnB,aAAa,KAAA;IAGb,UAAU,KAAA;IAGV,qBAAqB,KAAA;IAGrB,mBAAmB,KAAA;IAGnB,aAAa,KAAA;IAGb,eAAe,KAAA;IAGf,cAAc,KAAA;IAGd,iBAAiB,KAAA;IAGjB,aAAa,KAAA;IAGb,aAAa,KAAA;IAGb,mBAAmB,KAAA;IAGnB,cAAc,KAAA;IACd,KAAK,KAAA;CACN;AAED;;GAEG;AACH,qBAAa,qBAAsB,SAAQ,aAAa;IAC/C,wBAAwB,UAAS;gBAErB,KAAK,GAAE,kBAAwB;IAK3C,GAAG,CAAC,EAAE,EAAE,uBAAuB,GAAG,MAAM,GAAG,SAAS;IACpD,GAAG,CAAC,EAAE,EAAE,uBAAuB,EAAE,SAAS,EAAE,MAAM;IAClD,KAAK,CAAC,EAAE,EAAE,uBAAuB;IAEjC,uBAAuB,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAMxC,WAAW,IAAI,MAAM;IA4J5B,OAAO,CAAC,YAAY;IAIb,QAAQ,CAAC,GAAG,EAAE,qBAAqB,GAAG,IAAI;CAIlD;AAED,gBAAgB;AAChB,0BAAkB,UAAU;IAC1B,QAAQ,IAAS;IACjB,MAAM,IAAS;IACf,IAAI,IAAoB;CACzB;AAED;;;;GAIG;AACH,qBAAa,cAAc;IACzB,SAAgB,IAAI,EAAE,mBAAmB,CAAC;IAC1C,SAAgB,IAAI,EAAE,qBAAqB,CAAC;IAC5C,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAqB;IAC5C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAgC;gBAEvC,OAAO,CAAC,EAAE,GAAG,CAAC,MAAM,EAAE,gBAAgB,CAAC,EAAE,KAAK,GAAE,kBAAwB;IAO3F,OAAO,CAAC,WAAW;IAUZ,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,OAAO,EAAE,kBAAkB,EAAE,KAAK,GAAE,UAA4B;IAG7G,eAAe,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,kBAAkB,EAAE,KAAK,GAAE,UAA4B;IAGlI,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY;IAG3C,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,KAAK,GAAE,UAA4B,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,OAAO,GAAE,OAAe;IAIzH,wBAAwB,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,iBAAiB,EAAE,MAAM;IAIpF,0BAA0B,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM;IAO/F,kCAAkC,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM;IAM7G,kGAAkG;IAC3F,YAAY,CAAC,EAAE,EAAE,sBAAsB,GAAG,aAAa;IAmCvD,mBAAmB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAKrD,mDAAmD;IAC5C,KAAK,IAAI,cAAc;CAM/B"}
|
|
@@ -10,7 +10,6 @@ import { addInstancedModelMatrixRTC } from "./glsl/Instancing";
|
|
|
10
10
|
import { volClassOpaqueColor } from "./glsl/PlanarClassification";
|
|
11
11
|
import { addPosition, earlyVertexDiscard, lateVertexDiscard, vertexDiscard } from "./glsl/Vertex";
|
|
12
12
|
import { ShaderProgram } from "./ShaderProgram";
|
|
13
|
-
import { System } from "./System";
|
|
14
13
|
/** @internal */
|
|
15
14
|
var Convert;
|
|
16
15
|
(function (Convert) {
|
|
@@ -36,12 +35,7 @@ var Convert;
|
|
|
36
35
|
function scopeToString(scope, isVertexShader) {
|
|
37
36
|
switch (scope) {
|
|
38
37
|
case 0 /* Global */: return "";
|
|
39
|
-
case 1 /* Varying */:
|
|
40
|
-
if (System.instance.capabilities.isWebGL2)
|
|
41
|
-
return (isVertexShader ? "out" : "in");
|
|
42
|
-
else
|
|
43
|
-
return "varying";
|
|
44
|
-
}
|
|
38
|
+
case 1 /* Varying */: return (isVertexShader ? "out" : "in");
|
|
45
39
|
case 2 /* Uniform */: return "uniform";
|
|
46
40
|
default:
|
|
47
41
|
assert(false);
|
|
@@ -154,10 +148,7 @@ export class ShaderVariables {
|
|
|
154
148
|
this.addGlobal(name, type, value, true);
|
|
155
149
|
}
|
|
156
150
|
addBitFlagConstant(name, value) {
|
|
157
|
-
|
|
158
|
-
this.addGlobal(name, 10 /* Uint */, `${(2 ** value).toFixed(0)}u`, true);
|
|
159
|
-
else
|
|
160
|
-
this.addGlobal(name, 2 /* Float */, (1.0 / (2 ** (value + 1))).toExponential(7), true);
|
|
151
|
+
this.addGlobal(name, 10 /* Uint */, `${(2 ** value).toFixed(0)}u`, true);
|
|
161
152
|
}
|
|
162
153
|
/** Constructs the lines of glsl code declaring the variables of a certain scope. */
|
|
163
154
|
buildScopeDeclarations(isVertexShader, scope, constants) {
|
|
@@ -387,18 +378,10 @@ export class ShaderBuilder extends ShaderVariables {
|
|
|
387
378
|
this._initializers = new Array();
|
|
388
379
|
this._components.length = maxComponents;
|
|
389
380
|
this._flags = flags;
|
|
390
|
-
|
|
391
|
-
|
|
392
|
-
|
|
393
|
-
|
|
394
|
-
this.addDefine("TEXTURE_PROJ", "textureProj");
|
|
395
|
-
}
|
|
396
|
-
else {
|
|
397
|
-
this._version = "#version 100";
|
|
398
|
-
this.addDefine("TEXTURE", "texture2D");
|
|
399
|
-
this.addDefine("TEXTURE_CUBE", "textureCube");
|
|
400
|
-
this.addDefine("TEXTURE_PROJ", "texture2DProj");
|
|
401
|
-
}
|
|
381
|
+
this._version = "#version 300 es";
|
|
382
|
+
this.addDefine("TEXTURE", "texture");
|
|
383
|
+
this.addDefine("TEXTURE_CUBE", "texture");
|
|
384
|
+
this.addDefine("TEXTURE_PROJ", "textureProj");
|
|
402
385
|
}
|
|
403
386
|
get usesInstancedGeometry() {
|
|
404
387
|
return !!this._flags.instanced;
|
|
@@ -488,17 +471,13 @@ export class ShaderBuilder extends ShaderVariables {
|
|
|
488
471
|
src.newline();
|
|
489
472
|
// Attribute declarations
|
|
490
473
|
if (attrMap !== undefined) {
|
|
491
|
-
const webGL2 = System.instance.capabilities.isWebGL2;
|
|
492
474
|
attrMap.forEach((attr, key) => {
|
|
493
|
-
|
|
494
|
-
src.addline(`in ${Convert.typeToString(attr.type)} ${key};`);
|
|
495
|
-
else
|
|
496
|
-
src.addline(`attribute ${Convert.typeToString(attr.type)} ${key};`);
|
|
475
|
+
src.addline(`in ${Convert.typeToString(attr.type)} ${key};`);
|
|
497
476
|
});
|
|
498
477
|
}
|
|
499
478
|
// Variable declarations
|
|
500
479
|
src.add(this.buildDeclarations(isVertexShader));
|
|
501
|
-
// Layouts
|
|
480
|
+
// Layouts
|
|
502
481
|
for (const layout of this._fragOutputs)
|
|
503
482
|
src.addline(layout);
|
|
504
483
|
// Functions
|
|
@@ -653,26 +632,15 @@ export class FragmentShaderBuilder extends ShaderBuilder {
|
|
|
653
632
|
constructor(flags = {}) {
|
|
654
633
|
super(22 /* COUNT */, flags);
|
|
655
634
|
this.requiresEarlyZWorkaround = false;
|
|
656
|
-
|
|
657
|
-
this.addFragOutput("FragColor", -1);
|
|
658
|
-
else
|
|
659
|
-
this.addDefine("FragColor", "gl_FragColor");
|
|
635
|
+
this.addFragOutput("FragColor", -1);
|
|
660
636
|
}
|
|
661
637
|
get(id) { return this.getComponent(id); }
|
|
662
638
|
set(id, component) { this.addComponent(id, component); }
|
|
663
639
|
unset(id) { this.removeComponent(id); }
|
|
664
640
|
addDrawBuffersExtension(n) {
|
|
665
|
-
|
|
666
|
-
|
|
667
|
-
|
|
668
|
-
this.addFragOutput(`FragColor${i}`, i);
|
|
669
|
-
}
|
|
670
|
-
else {
|
|
671
|
-
assert(System.instance.capabilities.supportsDrawBuffers, "WEBGL_draw_buffers unsupported");
|
|
672
|
-
this.addExtension("GL_EXT_draw_buffers");
|
|
673
|
-
for (let i = 0; i < n; i++)
|
|
674
|
-
this.addDefine(`FragColor${i}`, `gl_FragData[${i}]`);
|
|
675
|
-
}
|
|
641
|
+
this.clearFragOutput();
|
|
642
|
+
for (let i = 0; i < n; i++)
|
|
643
|
+
this.addFragOutput(`FragColor${i}`, i);
|
|
676
644
|
}
|
|
677
645
|
buildSource() {
|
|
678
646
|
const applyLighting = this.get(8 /* ApplyLighting */);
|
|
@@ -707,10 +675,7 @@ export class FragmentShaderBuilder extends ShaderBuilder {
|
|
|
707
675
|
if (undefined !== finalizeDepth) {
|
|
708
676
|
prelude.addFunction("float finalizeDepth()", finalizeDepth);
|
|
709
677
|
main.addline(" float finalDepth = finalizeDepth();");
|
|
710
|
-
|
|
711
|
-
main.addline(" gl_FragDepth = finalDepth;");
|
|
712
|
-
else
|
|
713
|
-
main.addline(" gl_FragDepthEXT = finalDepth;");
|
|
678
|
+
main.addline(" gl_FragDepth = finalDepth;");
|
|
714
679
|
}
|
|
715
680
|
let clipIndent = "";
|
|
716
681
|
const applyClipping = this.get(10 /* ApplyClipping */);
|