@itwin/core-frontend 4.0.0-dev.1 → 4.0.0-dev.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (417) hide show
  1. package/lib/cjs/IModelApp.d.ts +1 -0
  2. package/lib/cjs/IModelApp.d.ts.map +1 -1
  3. package/lib/cjs/IModelApp.js +2 -4
  4. package/lib/cjs/IModelApp.js.map +1 -1
  5. package/lib/cjs/SubCategoriesCache.d.ts.map +1 -1
  6. package/lib/cjs/SubCategoriesCache.js +0 -1
  7. package/lib/cjs/SubCategoriesCache.js.map +1 -1
  8. package/lib/cjs/render/RealityMeshParams.d.ts +4 -1
  9. package/lib/cjs/render/RealityMeshParams.d.ts.map +1 -1
  10. package/lib/cjs/render/RealityMeshParams.js +14 -4
  11. package/lib/cjs/render/RealityMeshParams.js.map +1 -1
  12. package/lib/cjs/render/RenderSystem.d.ts +5 -16
  13. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  14. package/lib/cjs/render/RenderSystem.js +0 -6
  15. package/lib/cjs/render/RenderSystem.js.map +1 -1
  16. package/lib/cjs/render/ScreenSpaceEffectBuilder.d.ts +3 -4
  17. package/lib/cjs/render/ScreenSpaceEffectBuilder.d.ts.map +1 -1
  18. package/lib/cjs/render/ScreenSpaceEffectBuilder.js.map +1 -1
  19. package/lib/cjs/render/webgl/AttributeBuffers.d.ts +9 -79
  20. package/lib/cjs/render/webgl/AttributeBuffers.d.ts.map +1 -1
  21. package/lib/cjs/render/webgl/AttributeBuffers.js +19 -152
  22. package/lib/cjs/render/webgl/AttributeBuffers.js.map +1 -1
  23. package/lib/cjs/render/webgl/BackgroundMapDrape.d.ts.map +1 -1
  24. package/lib/cjs/render/webgl/BackgroundMapDrape.js +0 -3
  25. package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
  26. package/lib/cjs/render/webgl/BranchUniforms.d.ts.map +1 -1
  27. package/lib/cjs/render/webgl/BranchUniforms.js +0 -8
  28. package/lib/cjs/render/webgl/BranchUniforms.js.map +1 -1
  29. package/lib/cjs/render/webgl/ClipStack.d.ts +0 -1
  30. package/lib/cjs/render/webgl/ClipStack.d.ts.map +1 -1
  31. package/lib/cjs/render/webgl/ClipStack.js +2 -6
  32. package/lib/cjs/render/webgl/ClipStack.js.map +1 -1
  33. package/lib/cjs/render/webgl/ClipVolume.d.ts.map +1 -1
  34. package/lib/cjs/render/webgl/ClipVolume.js +1 -5
  35. package/lib/cjs/render/webgl/ClipVolume.js.map +1 -1
  36. package/lib/cjs/render/webgl/ClippingProgram.d.ts +3 -2
  37. package/lib/cjs/render/webgl/ClippingProgram.d.ts.map +1 -1
  38. package/lib/cjs/render/webgl/ClippingProgram.js +10 -37
  39. package/lib/cjs/render/webgl/ClippingProgram.js.map +1 -1
  40. package/lib/cjs/render/webgl/DrawCommand.d.ts +2 -2
  41. package/lib/cjs/render/webgl/DrawCommand.d.ts.map +1 -1
  42. package/lib/cjs/render/webgl/DrawCommand.js +1 -1
  43. package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
  44. package/lib/cjs/render/webgl/FeatureOverrides.js +1 -1
  45. package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
  46. package/lib/cjs/render/webgl/FloatRGBA.d.ts.map +1 -1
  47. package/lib/cjs/render/webgl/FloatRGBA.js +0 -4
  48. package/lib/cjs/render/webgl/FloatRGBA.js.map +1 -1
  49. package/lib/cjs/render/webgl/FrameBuffer.js.map +1 -1
  50. package/lib/cjs/render/webgl/GLTimer.d.ts.map +1 -1
  51. package/lib/cjs/render/webgl/GLTimer.js +2 -35
  52. package/lib/cjs/render/webgl/GLTimer.js.map +1 -1
  53. package/lib/cjs/render/webgl/PlanarClassifier.d.ts.map +1 -1
  54. package/lib/cjs/render/webgl/PlanarClassifier.js +13 -71
  55. package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
  56. package/lib/cjs/render/webgl/PointCloud.d.ts.map +1 -1
  57. package/lib/cjs/render/webgl/PointCloud.js +1 -3
  58. package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
  59. package/lib/cjs/render/webgl/RenderBuffer.d.ts +1 -1
  60. package/lib/cjs/render/webgl/RenderBuffer.d.ts.map +1 -1
  61. package/lib/cjs/render/webgl/RenderBuffer.js +2 -3
  62. package/lib/cjs/render/webgl/RenderBuffer.js.map +1 -1
  63. package/lib/cjs/render/webgl/RenderFlags.d.ts +1 -2
  64. package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
  65. package/lib/cjs/render/webgl/RenderFlags.js +4 -6
  66. package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
  67. package/lib/cjs/render/webgl/SceneCompositor.d.ts +0 -2
  68. package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
  69. package/lib/cjs/render/webgl/SceneCompositor.js +754 -1135
  70. package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
  71. package/lib/cjs/render/webgl/ScreenSpaceEffect.js +1 -1
  72. package/lib/cjs/render/webgl/ScreenSpaceEffect.js.map +1 -1
  73. package/lib/cjs/render/webgl/ShaderBuilder.d.ts +1 -2
  74. package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
  75. package/lib/cjs/render/webgl/ShaderBuilder.js +13 -48
  76. package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
  77. package/lib/cjs/render/webgl/ShaderProgram.d.ts +1 -2
  78. package/lib/cjs/render/webgl/ShaderProgram.d.ts.map +1 -1
  79. package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
  80. package/lib/cjs/render/webgl/SolarShadowMap.d.ts.map +1 -1
  81. package/lib/cjs/render/webgl/SolarShadowMap.js +6 -18
  82. package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
  83. package/lib/cjs/render/webgl/System.d.ts +11 -10
  84. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  85. package/lib/cjs/render/webgl/System.js +40 -122
  86. package/lib/cjs/render/webgl/System.js.map +1 -1
  87. package/lib/cjs/render/webgl/Technique.d.ts +4 -5
  88. package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
  89. package/lib/cjs/render/webgl/Technique.js +4 -28
  90. package/lib/cjs/render/webgl/Technique.js.map +1 -1
  91. package/lib/cjs/render/webgl/Texture.d.ts.map +1 -1
  92. package/lib/cjs/render/webgl/Texture.js +14 -18
  93. package/lib/cjs/render/webgl/Texture.js.map +1 -1
  94. package/lib/cjs/render/webgl/ThematicSensors.d.ts +4 -3
  95. package/lib/cjs/render/webgl/ThematicSensors.d.ts.map +1 -1
  96. package/lib/cjs/render/webgl/ThematicSensors.js +9 -50
  97. package/lib/cjs/render/webgl/ThematicSensors.js.map +1 -1
  98. package/lib/cjs/render/webgl/ThematicUniforms.js +1 -1
  99. package/lib/cjs/render/webgl/ThematicUniforms.js.map +1 -1
  100. package/lib/cjs/render/webgl/UniformHandle.d.ts.map +1 -1
  101. package/lib/cjs/render/webgl/UniformHandle.js +1 -4
  102. package/lib/cjs/render/webgl/UniformHandle.js.map +1 -1
  103. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.d.ts +1 -2
  104. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.d.ts.map +1 -1
  105. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +1 -1
  106. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
  107. package/lib/cjs/render/webgl/glsl/Animation.d.ts +1 -2
  108. package/lib/cjs/render/webgl/glsl/Animation.d.ts.map +1 -1
  109. package/lib/cjs/render/webgl/glsl/Animation.js +23 -26
  110. package/lib/cjs/render/webgl/glsl/Animation.js.map +1 -1
  111. package/lib/cjs/render/webgl/glsl/Blur.d.ts +1 -2
  112. package/lib/cjs/render/webgl/glsl/Blur.d.ts.map +1 -1
  113. package/lib/cjs/render/webgl/glsl/Blur.js.map +1 -1
  114. package/lib/cjs/render/webgl/glsl/ClearPickAndColor.d.ts +1 -2
  115. package/lib/cjs/render/webgl/glsl/ClearPickAndColor.d.ts.map +1 -1
  116. package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js +2 -9
  117. package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
  118. package/lib/cjs/render/webgl/glsl/ClearTranslucent.d.ts +1 -2
  119. package/lib/cjs/render/webgl/glsl/ClearTranslucent.d.ts.map +1 -1
  120. package/lib/cjs/render/webgl/glsl/ClearTranslucent.js +2 -10
  121. package/lib/cjs/render/webgl/glsl/ClearTranslucent.js.map +1 -1
  122. package/lib/cjs/render/webgl/glsl/Clipping.d.ts +1 -1
  123. package/lib/cjs/render/webgl/glsl/Clipping.d.ts.map +1 -1
  124. package/lib/cjs/render/webgl/glsl/Clipping.js +5 -36
  125. package/lib/cjs/render/webgl/glsl/Clipping.js.map +1 -1
  126. package/lib/cjs/render/webgl/glsl/Combine3Textures.d.ts +1 -2
  127. package/lib/cjs/render/webgl/glsl/Combine3Textures.d.ts.map +1 -1
  128. package/lib/cjs/render/webgl/glsl/Combine3Textures.js.map +1 -1
  129. package/lib/cjs/render/webgl/glsl/CombineTextures.d.ts +1 -2
  130. package/lib/cjs/render/webgl/glsl/CombineTextures.d.ts.map +1 -1
  131. package/lib/cjs/render/webgl/glsl/CombineTextures.js.map +1 -1
  132. package/lib/cjs/render/webgl/glsl/Common.d.ts.map +1 -1
  133. package/lib/cjs/render/webgl/glsl/Common.js +9 -55
  134. package/lib/cjs/render/webgl/glsl/Common.js.map +1 -1
  135. package/lib/cjs/render/webgl/glsl/Composite.d.ts +1 -2
  136. package/lib/cjs/render/webgl/glsl/Composite.d.ts.map +1 -1
  137. package/lib/cjs/render/webgl/glsl/Composite.js.map +1 -1
  138. package/lib/cjs/render/webgl/glsl/CopyColor.d.ts +1 -2
  139. package/lib/cjs/render/webgl/glsl/CopyColor.d.ts.map +1 -1
  140. package/lib/cjs/render/webgl/glsl/CopyColor.js.map +1 -1
  141. package/lib/cjs/render/webgl/glsl/CopyPickBuffers.d.ts +1 -2
  142. package/lib/cjs/render/webgl/glsl/CopyPickBuffers.d.ts.map +1 -1
  143. package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js +12 -19
  144. package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js.map +1 -1
  145. package/lib/cjs/render/webgl/glsl/CopyStencil.d.ts +4 -7
  146. package/lib/cjs/render/webgl/glsl/CopyStencil.d.ts.map +1 -1
  147. package/lib/cjs/render/webgl/glsl/CopyStencil.js +2 -39
  148. package/lib/cjs/render/webgl/glsl/CopyStencil.js.map +1 -1
  149. package/lib/cjs/render/webgl/glsl/EDL.d.ts +4 -5
  150. package/lib/cjs/render/webgl/glsl/EDL.d.ts.map +1 -1
  151. package/lib/cjs/render/webgl/glsl/EDL.js.map +1 -1
  152. package/lib/cjs/render/webgl/glsl/EVSMFromDepth.d.ts +1 -2
  153. package/lib/cjs/render/webgl/glsl/EVSMFromDepth.d.ts.map +1 -1
  154. package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
  155. package/lib/cjs/render/webgl/glsl/Edge.d.ts.map +1 -1
  156. package/lib/cjs/render/webgl/glsl/Edge.js +2 -2
  157. package/lib/cjs/render/webgl/glsl/Edge.js.map +1 -1
  158. package/lib/cjs/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
  159. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +3 -24
  160. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  161. package/lib/cjs/render/webgl/glsl/Fragment.d.ts +0 -7
  162. package/lib/cjs/render/webgl/glsl/Fragment.d.ts.map +1 -1
  163. package/lib/cjs/render/webgl/glsl/Fragment.js +5 -40
  164. package/lib/cjs/render/webgl/glsl/Fragment.js.map +1 -1
  165. package/lib/cjs/render/webgl/glsl/Instancing.d.ts.map +1 -1
  166. package/lib/cjs/render/webgl/glsl/Instancing.js +1 -5
  167. package/lib/cjs/render/webgl/glsl/Instancing.js.map +1 -1
  168. package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.d.ts.map +1 -1
  169. package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js +0 -2
  170. package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js.map +1 -1
  171. package/lib/cjs/render/webgl/glsl/PlanarGrid.d.ts +1 -2
  172. package/lib/cjs/render/webgl/glsl/PlanarGrid.d.ts.map +1 -1
  173. package/lib/cjs/render/webgl/glsl/PlanarGrid.js +2 -12
  174. package/lib/cjs/render/webgl/glsl/PlanarGrid.js.map +1 -1
  175. package/lib/cjs/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  176. package/lib/cjs/render/webgl/glsl/RealityMesh.js +3 -8
  177. package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
  178. package/lib/cjs/render/webgl/glsl/SkyBox.d.ts +1 -2
  179. package/lib/cjs/render/webgl/glsl/SkyBox.d.ts.map +1 -1
  180. package/lib/cjs/render/webgl/glsl/SkyBox.js.map +1 -1
  181. package/lib/cjs/render/webgl/glsl/SkySphere.d.ts +1 -2
  182. package/lib/cjs/render/webgl/glsl/SkySphere.d.ts.map +1 -1
  183. package/lib/cjs/render/webgl/glsl/SkySphere.js.map +1 -1
  184. package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js +1 -1
  185. package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js.map +1 -1
  186. package/lib/cjs/render/webgl/glsl/Surface.d.ts.map +1 -1
  187. package/lib/cjs/render/webgl/glsl/Surface.js +33 -57
  188. package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
  189. package/lib/cjs/render/webgl/glsl/Thematic.d.ts.map +1 -1
  190. package/lib/cjs/render/webgl/glsl/Thematic.js +3 -36
  191. package/lib/cjs/render/webgl/glsl/Thematic.js.map +1 -1
  192. package/lib/cjs/render/webgl/glsl/Translucency.d.ts.map +1 -1
  193. package/lib/cjs/render/webgl/glsl/Translucency.js +2 -12
  194. package/lib/cjs/render/webgl/glsl/Translucency.js.map +1 -1
  195. package/lib/cjs/render/webgl/glsl/Vertex.d.ts +1 -2
  196. package/lib/cjs/render/webgl/glsl/Vertex.d.ts.map +1 -1
  197. package/lib/cjs/render/webgl/glsl/Vertex.js +15 -78
  198. package/lib/cjs/render/webgl/glsl/Vertex.js.map +1 -1
  199. package/lib/cjs/render/webgl/glsl/Wiremesh.d.ts.map +1 -1
  200. package/lib/cjs/render/webgl/glsl/Wiremesh.js +2 -5
  201. package/lib/cjs/render/webgl/glsl/Wiremesh.js.map +1 -1
  202. package/lib/cjs/tile/PrimaryTileTree.d.ts +0 -3
  203. package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
  204. package/lib/cjs/tile/PrimaryTileTree.js +6 -28
  205. package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
  206. package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
  207. package/lib/cjs/tile/TileAdmin.js +2 -2
  208. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  209. package/lib/esm/IModelApp.d.ts +1 -0
  210. package/lib/esm/IModelApp.d.ts.map +1 -1
  211. package/lib/esm/IModelApp.js +2 -4
  212. package/lib/esm/IModelApp.js.map +1 -1
  213. package/lib/esm/SubCategoriesCache.d.ts.map +1 -1
  214. package/lib/esm/SubCategoriesCache.js +0 -1
  215. package/lib/esm/SubCategoriesCache.js.map +1 -1
  216. package/lib/esm/render/RealityMeshParams.d.ts +4 -1
  217. package/lib/esm/render/RealityMeshParams.d.ts.map +1 -1
  218. package/lib/esm/render/RealityMeshParams.js +14 -4
  219. package/lib/esm/render/RealityMeshParams.js.map +1 -1
  220. package/lib/esm/render/RenderSystem.d.ts +5 -16
  221. package/lib/esm/render/RenderSystem.d.ts.map +1 -1
  222. package/lib/esm/render/RenderSystem.js +0 -6
  223. package/lib/esm/render/RenderSystem.js.map +1 -1
  224. package/lib/esm/render/ScreenSpaceEffectBuilder.d.ts +3 -4
  225. package/lib/esm/render/ScreenSpaceEffectBuilder.d.ts.map +1 -1
  226. package/lib/esm/render/ScreenSpaceEffectBuilder.js.map +1 -1
  227. package/lib/esm/render/webgl/AttributeBuffers.d.ts +9 -79
  228. package/lib/esm/render/webgl/AttributeBuffers.d.ts.map +1 -1
  229. package/lib/esm/render/webgl/AttributeBuffers.js +16 -144
  230. package/lib/esm/render/webgl/AttributeBuffers.js.map +1 -1
  231. package/lib/esm/render/webgl/BackgroundMapDrape.d.ts.map +1 -1
  232. package/lib/esm/render/webgl/BackgroundMapDrape.js +0 -3
  233. package/lib/esm/render/webgl/BackgroundMapDrape.js.map +1 -1
  234. package/lib/esm/render/webgl/BranchUniforms.d.ts.map +1 -1
  235. package/lib/esm/render/webgl/BranchUniforms.js +0 -8
  236. package/lib/esm/render/webgl/BranchUniforms.js.map +1 -1
  237. package/lib/esm/render/webgl/ClipStack.d.ts +0 -1
  238. package/lib/esm/render/webgl/ClipStack.d.ts.map +1 -1
  239. package/lib/esm/render/webgl/ClipStack.js +2 -6
  240. package/lib/esm/render/webgl/ClipStack.js.map +1 -1
  241. package/lib/esm/render/webgl/ClipVolume.d.ts.map +1 -1
  242. package/lib/esm/render/webgl/ClipVolume.js +1 -5
  243. package/lib/esm/render/webgl/ClipVolume.js.map +1 -1
  244. package/lib/esm/render/webgl/ClippingProgram.d.ts +3 -2
  245. package/lib/esm/render/webgl/ClippingProgram.d.ts.map +1 -1
  246. package/lib/esm/render/webgl/ClippingProgram.js +10 -37
  247. package/lib/esm/render/webgl/ClippingProgram.js.map +1 -1
  248. package/lib/esm/render/webgl/DrawCommand.d.ts +2 -2
  249. package/lib/esm/render/webgl/DrawCommand.d.ts.map +1 -1
  250. package/lib/esm/render/webgl/DrawCommand.js +1 -1
  251. package/lib/esm/render/webgl/DrawCommand.js.map +1 -1
  252. package/lib/esm/render/webgl/FeatureOverrides.js +1 -1
  253. package/lib/esm/render/webgl/FeatureOverrides.js.map +1 -1
  254. package/lib/esm/render/webgl/FloatRGBA.d.ts.map +1 -1
  255. package/lib/esm/render/webgl/FloatRGBA.js +0 -4
  256. package/lib/esm/render/webgl/FloatRGBA.js.map +1 -1
  257. package/lib/esm/render/webgl/FrameBuffer.js.map +1 -1
  258. package/lib/esm/render/webgl/GLTimer.d.ts.map +1 -1
  259. package/lib/esm/render/webgl/GLTimer.js +2 -35
  260. package/lib/esm/render/webgl/GLTimer.js.map +1 -1
  261. package/lib/esm/render/webgl/PlanarClassifier.d.ts.map +1 -1
  262. package/lib/esm/render/webgl/PlanarClassifier.js +13 -71
  263. package/lib/esm/render/webgl/PlanarClassifier.js.map +1 -1
  264. package/lib/esm/render/webgl/PointCloud.d.ts.map +1 -1
  265. package/lib/esm/render/webgl/PointCloud.js +1 -3
  266. package/lib/esm/render/webgl/PointCloud.js.map +1 -1
  267. package/lib/esm/render/webgl/RenderBuffer.d.ts +1 -1
  268. package/lib/esm/render/webgl/RenderBuffer.d.ts.map +1 -1
  269. package/lib/esm/render/webgl/RenderBuffer.js +2 -3
  270. package/lib/esm/render/webgl/RenderBuffer.js.map +1 -1
  271. package/lib/esm/render/webgl/RenderFlags.d.ts +1 -2
  272. package/lib/esm/render/webgl/RenderFlags.d.ts.map +1 -1
  273. package/lib/esm/render/webgl/RenderFlags.js +4 -6
  274. package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
  275. package/lib/esm/render/webgl/SceneCompositor.d.ts +0 -2
  276. package/lib/esm/render/webgl/SceneCompositor.d.ts.map +1 -1
  277. package/lib/esm/render/webgl/SceneCompositor.js +756 -1137
  278. package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
  279. package/lib/esm/render/webgl/ScreenSpaceEffect.js +1 -1
  280. package/lib/esm/render/webgl/ScreenSpaceEffect.js.map +1 -1
  281. package/lib/esm/render/webgl/ShaderBuilder.d.ts +1 -2
  282. package/lib/esm/render/webgl/ShaderBuilder.d.ts.map +1 -1
  283. package/lib/esm/render/webgl/ShaderBuilder.js +13 -48
  284. package/lib/esm/render/webgl/ShaderBuilder.js.map +1 -1
  285. package/lib/esm/render/webgl/ShaderProgram.d.ts +1 -2
  286. package/lib/esm/render/webgl/ShaderProgram.d.ts.map +1 -1
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@@ -48,77 +48,25 @@ export declare namespace BufferParameters {
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  * An abstract class which specifies an interface for binding and unbinding vertex buffers and their associated state.
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  * @internal
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  */
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- export declare abstract class BuffersContainer implements WebGLDisposable {
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- protected _linkages: BufferHandleLinkage[];
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- protected constructor();
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- get linkages(): BufferHandleLinkage[];
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- abstract bind(): void;
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- abstract unbind(): void;
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- abstract addBuffer(buffer: BufferHandle, params: BufferParameters[]): void;
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- abstract appendLinkages(linkages: BufferHandleLinkage[]): void;
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- abstract get isDisposed(): boolean;
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- abstract dispose(): void;
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+ export declare class BuffersContainer implements WebGLDisposable {
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+ readonly linkages: BufferHandleLinkage[];
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+ protected readonly _vao: VAOHandle;
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+ private readonly _context;
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  static create(): BuffersContainer;
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- }
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- /**
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- * A BuffersContainer implementation which uses VAOs for binding and unbinding buffer state.
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- * @internal
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- */
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- export declare abstract class VAOContainer extends BuffersContainer {
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- constructor();
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- bind(): void;
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- unbind(): void;
56
+ private constructor();
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+ dispose(): void;
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+ get isDisposed(): boolean;
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  addBuffer(buffer: BufferHandle, params: BufferParameters[]): void;
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  appendLinkages(linkages: BufferHandleLinkage[]): void;
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  private _bindLinkage;
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- get isDisposed(): boolean;
75
- dispose(): void;
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- }
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- /**
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- * A BuffersContainer implementation for WebGL1 which uses VAOs for binding and unbinding buffer state.
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- * @internal
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- */
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- export declare class VAOContainerWebGL1 extends VAOContainer {
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- protected _vao: VertexArrayObjectHandle;
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- private _vaoExt;
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- constructor(context: OES_vertex_array_object);
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  bind(): void;
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  unbind(): void;
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- get isDisposed(): boolean;
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- dispose(): void;
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  }
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- /**
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- * A BuffersContainer implementation for WebGL2 which uses VAOs for binding and unbinding buffer state.
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- * @internal
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- */
94
- export declare class VAOContainerWebGL2 extends VAOContainer {
95
- protected _vao: VertexArrayObjectHandleWebGL2;
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- private _context;
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- constructor(context: WebGL2RenderingContext);
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- bind(): void;
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- unbind(): void;
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- get isDisposed(): boolean;
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- dispose(): void;
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- }
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- /**
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- * A BuffersContainer implementation which uses only VBOs (no VAOs) for binding and unbinding buffer state.
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- * @internal
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- */
107
- export declare class VBOContainer extends BuffersContainer {
108
- bind(): void;
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- unbind(): void;
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- addBuffer(buffer: BufferHandle, params: BufferParameters[]): void;
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- appendLinkages(linkages: BufferHandleLinkage[]): void;
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- private _isDisposed;
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- get isDisposed(): boolean;
114
- dispose(): void;
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- }
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- /**
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- * A handle to a WebGLVertexArrayObjectOES for WebGL2.
65
+ /** A handle to a WebGLVertexArrayObjectOES.
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  * The WebGLVertexArrayObjectOES is allocated by the constructor and should be freed by a call to dispose().
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  * @internal
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  */
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- export declare class VertexArrayObjectHandleWebGL2 implements WebGLDisposable {
69
+ export declare class VAOHandle implements WebGLDisposable {
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  private _context;
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  private _arrayObject?;
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  /** Allocates the WebGLVertexArrayObjectOES using the supplied context. Free the WebGLVertexArrayObjectOES using dispose() */
@@ -131,24 +79,6 @@ export declare class VertexArrayObjectHandleWebGL2 implements WebGLDisposable {
131
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  /** Ensures no vertex array object is bound */
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  static unbind(context: WebGL2RenderingContext): void;
133
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  }
134
- /**
135
- * A handle to a WebGLVertexArrayObjectOES.
136
- * The WebGLVertexArrayObjectOES is allocated by the constructor and should be freed by a call to dispose().
137
- * @internal
138
- */
139
- export declare class VertexArrayObjectHandle implements WebGLDisposable {
140
- private _vaoExt;
141
- private _arrayObject?;
142
- /** Allocates the WebGLVertexArrayObjectOES using the supplied context. Free the WebGLVertexArrayObjectOES using dispose() */
143
- constructor(vaoExt: OES_vertex_array_object);
144
- get isDisposed(): boolean;
145
- /** Frees the WebGL vertex array object */
146
- dispose(): void;
147
- /** Binds this vertex array object */
148
- bind(): void;
149
- /** Ensures no vertex array object is bound */
150
- static unbind(vaoExt: OES_vertex_array_object): void;
151
- }
152
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  /**
153
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  * A handle to a WebGLBuffer, such as a vertex or index buffer.
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  * The WebGLBuffer is allocated by the constructor and should be freed by a call to dispose().
@@ -1 +1 @@
1
- {"version":3,"file":"AttributeBuffers.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/AttributeBuffers.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAG1B,6HAA6H;AAC7H,UAAU,mBAAmB;IAC3B,MAAM,EAAE,YAAY,CAAC;IACrB,MAAM,EAAE,gBAAgB,EAAE,CAAC;CAC5B;AAED,iFAAiF;AACjF,cAAM,mBAAmB;IACvB,OAAO;WACO,MAAM,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,gBAAgB,EAAE,GAAG,mBAAmB;WAG7E,KAAK,CAAC,OAAO,EAAE,mBAAmB,GAAG,mBAAmB;CAOvE;AAED;;;GAGG;AACH,MAAM,WAAW,gBAAgB;IAC/B,iFAAiF;IACjF,WAAW,EAAE,MAAM,CAAC;IACpB,8DAA8D;IAC9D,MAAM,EAAE,MAAM,CAAC;IACf,mCAAmC;IACnC,MAAM,EAAE,MAAM,CAAC;IACf,4GAA4G;IAC5G,YAAY,EAAE,OAAO,CAAC;IACtB,8EAA8E;IAC9E,QAAQ,EAAE,MAAM,CAAC;IACjB,4EAA4E;IAC5E,QAAQ,EAAE,MAAM,CAAC;IACjB,0IAA0I;IAC1I,WAAW,EAAE,OAAO,CAAC;CACtB;AAED;;;GAGG;AACH,yBAAiB,gBAAgB,CAAC;IAChC,SAAgB,MAAM,CAAC,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,OAAO,GAAG,gBAAgB,CAE7K;IAED,SAAgB,KAAK,CAAC,MAAM,EAAE,gBAAgB,GAAG,gBAAgB,CAEhE;CACF;AAED;;;GAGG;AACH,8BAAsB,gBAAiB,YAAW,eAAe;IAC/D,SAAS,CAAC,SAAS,EAAE,mBAAmB,EAAE,CAAM;IAEhD,SAAS;IAET,IAAW,QAAQ,IAAI,mBAAmB,EAAE,CAA2B;aAEvD,IAAI,IAAI,IAAI;aACZ,MAAM,IAAI,IAAI;aACd,SAAS,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,gBAAgB,EAAE,GAAG,IAAI;aACjE,cAAc,CAAC,QAAQ,EAAE,mBAAmB,EAAE,GAAG,IAAI;IAErE,aAAoB,UAAU,IAAI,OAAO,CAAC;aAC1B,OAAO,IAAI,IAAI;WAEjB,MAAM,IAAI,gBAAgB;CAYzC;AAED;;;GAGG;AACH,8BAAsB,YAAa,SAAQ,gBAAgB;;IAKlD,IAAI,IAAI,IAAI;IAEZ,MAAM,IAAI,IAAI;IAEd,SAAS,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,gBAAgB,EAAE,GAAG,IAAI;IAMjE,cAAc,CAAC,QAAQ,EAAE,mBAAmB,EAAE,GAAG,IAAI;IAO5D,OAAO,CAAC,YAAY;IAapB,IAAW,UAAU,IAAI,OAAO,CAAkB;IAE3C,OAAO,IAAI,IAAI;CACvB;AAED;;;GAGG;AACH,qBAAa,kBAAmB,SAAQ,YAAY;IAClD,SAAS,CAAC,IAAI,EAAE,uBAAuB,CAAC;IACxC,OAAO,CAAC,OAAO,CAA0B;gBAEtB,OAAO,EAAE,uBAAuB;IAMnC,IAAI,IAAI,IAAI;IAIZ,MAAM,IAAI,IAAI;IAI9B,IAAoB,UAAU,IAAI,OAAO,CAAiC;IAE1D,OAAO,IAAI,IAAI;CAGhC;AAED;;;GAGG;AACH,qBAAa,kBAAmB,SAAQ,YAAY;IAClD,SAAS,CAAC,IAAI,EAAE,6BAA6B,CAAC;IAC9C,OAAO,CAAC,QAAQ,CAAyB;gBAEtB,OAAO,EAAE,sBAAsB;IAMlC,IAAI,IAAI,IAAI;IAIZ,MAAM,IAAI,IAAI;IAI9B,IAAoB,UAAU,IAAI,OAAO,CAAiC;IAE1D,OAAO,IAAI,IAAI;CAGhC;AAED;;;GAGG;AACH,qBAAa,YAAa,SAAQ,gBAAgB;IACzC,IAAI,IAAI,IAAI;IAeZ,MAAM,IAAI,IAAI;IAMd,SAAS,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,gBAAgB,EAAE,GAAG,IAAI;IAIjE,cAAc,CAAC,QAAQ,EAAE,mBAAmB,EAAE,GAAG,IAAI;IAM5D,OAAO,CAAC,WAAW,CAAS;IAC5B,IAAW,UAAU,IAAI,OAAO,CAA6B;IACtD,OAAO;CACf;AAED;;;;GAIG;AACH,qBAAa,6BAA8B,YAAW,eAAe;IACnE,OAAO,CAAC,QAAQ,CAAyB;IACzC,OAAO,CAAC,YAAY,CAAC,CAA4B;IAEjD,6HAA6H;gBAC1G,OAAO,EAAE,sBAAsB;IAclD,IAAW,UAAU,IAAI,OAAO,CAA4C;IAE5E,0CAA0C;IACnC,OAAO,IAAI,IAAI;IAOtB,qCAAqC;IAC9B,IAAI,IAAI,IAAI;IAMnB,8CAA8C;WAChC,MAAM,CAAC,OAAO,EAAE,sBAAsB,GAAG,IAAI;CAG5D;AAED;;;;GAIG;AACH,qBAAa,uBAAwB,YAAW,eAAe;IAC7D,OAAO,CAAC,OAAO,CAA0B;IACzC,OAAO,CAAC,YAAY,CAAC,CAA4B;IAEjD,6HAA6H;gBAC1G,MAAM,EAAE,uBAAuB;IAclD,IAAW,UAAU,IAAI,OAAO,CAA4C;IAE5E,0CAA0C;IACnC,OAAO,IAAI,IAAI;IAOtB,qCAAqC;IAC9B,IAAI,IAAI,IAAI;IAMnB,8CAA8C;WAChC,MAAM,CAAC,MAAM,EAAE,uBAAuB,GAAG,IAAI;CAG5D;AAED;;;;GAIG;AACH,qBAAa,YAAa,YAAW,eAAe;IAClD,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,SAAS,CAAC,CAAc;IAChC,OAAO,CAAC,UAAU,CAAK;IAEvB,iGAAiG;gBAC9E,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM;IAc3C,IAAW,UAAU,IAAI,OAAO,CAAyC;IACzE,IAAW,SAAS,IAAI,MAAM,CAA4B;IAE1D,6BAA6B;IACtB,OAAO,IAAI,IAAI;IAQtB,oEAAoE;IAC7D,IAAI,IAAI,IAAI;IAMnB,yDAAyD;IAClD,MAAM,IAAI,IAAI;IAErB,kGAAkG;IAC3F,QAAQ,CAAC,IAAI,EAAE,YAAY,EAAE,KAAK,GAAE,EAAE,CAAC,MAAM,CAAC,KAAkC,GAAG,IAAI;IAO9F,gDAAgD;WAClC,YAAY,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,KAAK,GAAE,EAAE,CAAC,MAAM,CAAC,KAAkC,GAAG,YAAY,GAAG,SAAS;IASvJ,gDAAgD;WAClC,iBAAiB,CAAC,IAAI,EAAE,YAAY,EAAE,KAAK,GAAE,EAAE,CAAC,MAAM,CAAC,KAAkC;IAIhG,OAAO,CAAC,OAAO,EAAE,EAAE,CAAC,MAAM,CAAC,OAAO;CAC1C;AAMD;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,SAAS,GAAG,YAAY,CAShE;AAED,gBAAgB;AAChB,wBAAgB,gBAAgB,CAAC,OAAO,EAAE,OAAO,GAAG,YAAY,CAM/D;AAED,gBAAgB;AAChB,wBAAgB,eAAe,CAAC,MAAM,EAAE,OAAO,GAAG,YAAY,CAM7D;AAED;;GAEG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,SAAS,GAAG;IAAE,MAAM,EAAE,YAAY,CAAC;IAAC,KAAK,EAAE,YAAY,CAAA;CAAE,CAIjG;AAED;;GAEG;AACH,qBAAa,eAAgB,SAAQ,YAAY;IAC/C,SAAgB,MAAM,EAAE,YAAY,CAAC;gBAElB,OAAO,EAAE,SAAS;WAKvB,MAAM,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,WAAW,GAAG,eAAe,GAAG,SAAS;CASzF;AAKD,qBAAa,eAAgB,SAAQ,YAAY;IAC/C,6CAA6C;IAC7C,SAAgB,MAAM,EAAE,YAAY,CAAC;IACrC,4CAA4C;IAC5C,SAAgB,KAAK,EAAE,YAAY,CAAC;gBAEjB,OAAO,EAAE,SAAS;WAMvB,MAAM,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,WAAW,GAAG,UAAU,GAAG,eAAe,GAAG,SAAS;CAStG"}
1
+ {"version":3,"file":"AttributeBuffers.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/AttributeBuffers.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAG1B,6HAA6H;AAC7H,UAAU,mBAAmB;IAC3B,MAAM,EAAE,YAAY,CAAC;IACrB,MAAM,EAAE,gBAAgB,EAAE,CAAC;CAC5B;AAED,iFAAiF;AACjF,cAAM,mBAAmB;IACvB,OAAO;WACO,MAAM,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,gBAAgB,EAAE,GAAG,mBAAmB;WAG7E,KAAK,CAAC,OAAO,EAAE,mBAAmB,GAAG,mBAAmB;CAOvE;AAED;;;GAGG;AACH,MAAM,WAAW,gBAAgB;IAC/B,iFAAiF;IACjF,WAAW,EAAE,MAAM,CAAC;IACpB,8DAA8D;IAC9D,MAAM,EAAE,MAAM,CAAC;IACf,mCAAmC;IACnC,MAAM,EAAE,MAAM,CAAC;IACf,4GAA4G;IAC5G,YAAY,EAAE,OAAO,CAAC;IACtB,8EAA8E;IAC9E,QAAQ,EAAE,MAAM,CAAC;IACjB,4EAA4E;IAC5E,QAAQ,EAAE,MAAM,CAAC;IACjB,0IAA0I;IAC1I,WAAW,EAAE,OAAO,CAAC;CACtB;AAED;;;GAGG;AACH,yBAAiB,gBAAgB,CAAC;IAChC,SAAgB,MAAM,CAAC,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,OAAO,GAAG,gBAAgB,CAE7K;IAED,SAAgB,KAAK,CAAC,MAAM,EAAE,gBAAgB,GAAG,gBAAgB,CAEhE;CACF;AAED;;;GAGG;AACH,qBAAa,gBAAiB,YAAW,eAAe;IACtD,SAAgB,QAAQ,EAAE,mBAAmB,EAAE,CAAM;IACrD,SAAS,CAAC,QAAQ,CAAC,IAAI,EAAE,SAAS,CAAC;IACnC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAyB;WAEpC,MAAM,IAAI,gBAAgB;IAIxC,OAAO;IAMA,OAAO,IAAI,IAAI;IAItB,IAAW,UAAU,IAAI,OAAO,CAE/B;IAEM,SAAS,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,gBAAgB,EAAE,GAAG,IAAI;IAMjE,cAAc,CAAC,QAAQ,EAAE,mBAAmB,EAAE,GAAG,IAAI;IAO5D,OAAO,CAAC,YAAY;IAab,IAAI,IAAI,IAAI;IAIZ,MAAM,IAAI,IAAI;CAGtB;AAED;;;GAGG;AACH,qBAAa,SAAU,YAAW,eAAe;IAC/C,OAAO,CAAC,QAAQ,CAAyB;IACzC,OAAO,CAAC,YAAY,CAAC,CAA4B;IAEjD,6HAA6H;gBAC1G,OAAO,EAAE,sBAAsB;IAclD,IAAW,UAAU,IAAI,OAAO,CAA4C;IAE5E,0CAA0C;IACnC,OAAO,IAAI,IAAI;IAOtB,qCAAqC;IAC9B,IAAI,IAAI,IAAI;IAMnB,8CAA8C;WAChC,MAAM,CAAC,OAAO,EAAE,sBAAsB,GAAG,IAAI;CAG5D;AAED;;;;GAIG;AACH,qBAAa,YAAa,YAAW,eAAe;IAClD,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,SAAS,CAAC,CAAc;IAChC,OAAO,CAAC,UAAU,CAAK;IAEvB,iGAAiG;gBAC9E,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM;IAc3C,IAAW,UAAU,IAAI,OAAO,CAAyC;IACzE,IAAW,SAAS,IAAI,MAAM,CAA4B;IAE1D,6BAA6B;IACtB,OAAO,IAAI,IAAI;IAQtB,oEAAoE;IAC7D,IAAI,IAAI,IAAI;IAMnB,yDAAyD;IAClD,MAAM,IAAI,IAAI;IAErB,kGAAkG;IAC3F,QAAQ,CAAC,IAAI,EAAE,YAAY,EAAE,KAAK,GAAE,EAAE,CAAC,MAAM,CAAC,KAAkC,GAAG,IAAI;IAO9F,gDAAgD;WAClC,YAAY,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,KAAK,GAAE,EAAE,CAAC,MAAM,CAAC,KAAkC,GAAG,YAAY,GAAG,SAAS;IASvJ,gDAAgD;WAClC,iBAAiB,CAAC,IAAI,EAAE,YAAY,EAAE,KAAK,GAAE,EAAE,CAAC,MAAM,CAAC,KAAkC;IAIhG,OAAO,CAAC,OAAO,EAAE,EAAE,CAAC,MAAM,CAAC,OAAO;CAC1C;AAMD;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,SAAS,GAAG,YAAY,CAShE;AAED,gBAAgB;AAChB,wBAAgB,gBAAgB,CAAC,OAAO,EAAE,OAAO,GAAG,YAAY,CAM/D;AAED,gBAAgB;AAChB,wBAAgB,eAAe,CAAC,MAAM,EAAE,OAAO,GAAG,YAAY,CAM7D;AAED;;GAEG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,SAAS,GAAG;IAAE,MAAM,EAAE,YAAY,CAAC;IAAC,KAAK,EAAE,YAAY,CAAA;CAAE,CAIjG;AAED;;GAEG;AACH,qBAAa,eAAgB,SAAQ,YAAY;IAC/C,SAAgB,MAAM,EAAE,YAAY,CAAC;gBAElB,OAAO,EAAE,SAAS;WAKvB,MAAM,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,WAAW,GAAG,eAAe,GAAG,SAAS;CASzF;AAKD,qBAAa,eAAgB,SAAQ,YAAY;IAC/C,6CAA6C;IAC7C,SAAgB,MAAM,EAAE,YAAY,CAAC;IACrC,4CAA4C;IAC5C,SAAgB,KAAK,EAAE,YAAY,CAAC;gBAEjB,OAAO,EAAE,SAAS;WAMvB,MAAM,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,WAAW,GAAG,UAAU,GAAG,eAAe,GAAG,SAAS;CAStG"}
@@ -7,7 +7,7 @@
7
7
  * @module WebGL
8
8
  */
9
9
  Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.QBufferHandle3d = exports.QBufferHandle2d = exports.qparams3dToArray = exports.qscale3dToArray = exports.qorigin3dToArray = exports.qparams2dToArray = exports.BufferHandle = exports.VertexArrayObjectHandle = exports.VertexArrayObjectHandleWebGL2 = exports.VBOContainer = exports.VAOContainerWebGL2 = exports.VAOContainerWebGL1 = exports.VAOContainer = exports.BuffersContainer = exports.BufferParameters = void 0;
10
+ exports.QBufferHandle3d = exports.QBufferHandle2d = exports.qparams3dToArray = exports.qscale3dToArray = exports.qorigin3dToArray = exports.qparams2dToArray = exports.BufferHandle = exports.VAOHandle = exports.BuffersContainer = exports.BufferParameters = void 0;
11
11
  const core_bentley_1 = require("@itwin/core-bentley");
12
12
  const GL_1 = require("./GL");
13
13
  const System_1 = require("./System");
@@ -45,43 +45,29 @@ var BufferParameters;
45
45
  * @internal
46
46
  */
47
47
  class BuffersContainer {
48
- constructor() {
49
- this._linkages = [];
48
+ constructor(context) {
49
+ this.linkages = [];
50
+ this._context = context;
51
+ this._vao = new VAOHandle(this._context);
50
52
  }
51
- get linkages() { return this._linkages; }
52
53
  static create() {
53
- if (System_1.System.instance.capabilities.isWebGL2)
54
- return new VAOContainerWebGL2(System_1.System.instance.context);
55
- else {
56
- const vaoExt = System_1.System.instance.capabilities.queryExtensionObject("OES_vertex_array_object");
57
- if (undefined !== vaoExt) {
58
- return new VAOContainerWebGL1(vaoExt);
59
- }
60
- else {
61
- return new VBOContainer();
62
- }
63
- }
54
+ return new BuffersContainer(System_1.System.instance.context);
64
55
  }
65
- }
66
- exports.BuffersContainer = BuffersContainer;
67
- /**
68
- * A BuffersContainer implementation which uses VAOs for binding and unbinding buffer state.
69
- * @internal
70
- */
71
- class VAOContainer extends BuffersContainer {
72
- constructor() {
73
- super();
56
+ // NB: BufferHandle objects contained within BufferHandleLinkage entries are disposed where they are created because they could be shared among multiple BuffersContainer objects.
57
+ dispose() {
58
+ this._vao.dispose();
59
+ }
60
+ get isDisposed() {
61
+ return this._vao.isDisposed;
74
62
  }
75
- bind() { }
76
- unbind() { }
77
63
  addBuffer(buffer, params) {
78
64
  const linkage = BufferHandleLinkage.create(buffer, params);
79
- this._linkages.push(linkage);
65
+ this.linkages.push(linkage);
80
66
  this._bindLinkage(linkage);
81
67
  }
82
68
  appendLinkages(linkages) {
83
69
  for (const linkage of linkages) {
84
- this._linkages.push(BufferHandleLinkage.clone(linkage));
70
+ this.linkages.push(BufferHandleLinkage.clone(linkage));
85
71
  this._bindLinkage(linkage);
86
72
  }
87
73
  }
@@ -97,99 +83,19 @@ class VAOContainer extends BuffersContainer {
97
83
  }
98
84
  this.unbind();
99
85
  }
100
- get isDisposed() { return false; }
101
- dispose() { }
102
- }
103
- exports.VAOContainer = VAOContainer;
104
- /**
105
- * A BuffersContainer implementation for WebGL1 which uses VAOs for binding and unbinding buffer state.
106
- * @internal
107
- */
108
- class VAOContainerWebGL1 extends VAOContainer {
109
- constructor(context) {
110
- super();
111
- this._vaoExt = context;
112
- this._vao = new VertexArrayObjectHandle(this._vaoExt);
113
- }
114
- bind() {
115
- this._vao.bind();
116
- }
117
- unbind() {
118
- VertexArrayObjectHandle.unbind(this._vaoExt);
119
- }
120
- get isDisposed() { return this._vao.isDisposed; }
121
- dispose() {
122
- this._vao.dispose();
123
- }
124
- }
125
- exports.VAOContainerWebGL1 = VAOContainerWebGL1;
126
- /**
127
- * A BuffersContainer implementation for WebGL2 which uses VAOs for binding and unbinding buffer state.
128
- * @internal
129
- */
130
- class VAOContainerWebGL2 extends VAOContainer {
131
- constructor(context) {
132
- super();
133
- this._context = context;
134
- this._vao = new VertexArrayObjectHandleWebGL2(this._context);
135
- }
136
86
  bind() {
137
87
  this._vao.bind();
138
88
  }
139
89
  unbind() {
140
- VertexArrayObjectHandleWebGL2.unbind(this._context);
141
- }
142
- get isDisposed() { return this._vao.isDisposed; }
143
- dispose() {
144
- this._vao.dispose();
90
+ VAOHandle.unbind(this._context);
145
91
  }
146
92
  }
147
- exports.VAOContainerWebGL2 = VAOContainerWebGL2;
148
- /**
149
- * A BuffersContainer implementation which uses only VBOs (no VAOs) for binding and unbinding buffer state.
150
- * @internal
151
- */
152
- class VBOContainer extends BuffersContainer {
153
- constructor() {
154
- super(...arguments);
155
- this._isDisposed = false;
156
- }
157
- bind() {
158
- const system = System_1.System.instance;
159
- for (const linkage of this._linkages) {
160
- const buffer = linkage.buffer;
161
- const params = linkage.params;
162
- buffer.bind();
163
- for (const p of params) {
164
- system.enableVertexAttribArray(p.glAttribLoc, p.glInstanced);
165
- system.context.vertexAttribPointer(p.glAttribLoc, p.glSize, p.glType, p.glNormalized, p.glStride, p.glOffset);
166
- }
167
- }
168
- system.updateVertexAttribArrays();
169
- }
170
- unbind() {
171
- for (const linkage of this._linkages) {
172
- linkage.buffer.unbind();
173
- }
174
- }
175
- addBuffer(buffer, params) {
176
- this._linkages.push(BufferHandleLinkage.create(buffer, params));
177
- }
178
- appendLinkages(linkages) {
179
- for (const linkage of linkages) {
180
- this._linkages.push(BufferHandleLinkage.clone(linkage));
181
- }
182
- }
183
- get isDisposed() { return this._isDisposed; }
184
- dispose() { this._isDisposed = true; }
185
- }
186
- exports.VBOContainer = VBOContainer;
187
- /**
188
- * A handle to a WebGLVertexArrayObjectOES for WebGL2.
93
+ exports.BuffersContainer = BuffersContainer;
94
+ /** A handle to a WebGLVertexArrayObjectOES.
189
95
  * The WebGLVertexArrayObjectOES is allocated by the constructor and should be freed by a call to dispose().
190
96
  * @internal
191
97
  */
192
- class VertexArrayObjectHandleWebGL2 {
98
+ class VAOHandle {
193
99
  /** Allocates the WebGLVertexArrayObjectOES using the supplied context. Free the WebGLVertexArrayObjectOES using dispose() */
194
100
  constructor(context) {
195
101
  this._context = context;
@@ -222,46 +128,7 @@ class VertexArrayObjectHandleWebGL2 {
222
128
  context.bindVertexArray(null);
223
129
  }
224
130
  }
225
- exports.VertexArrayObjectHandleWebGL2 = VertexArrayObjectHandleWebGL2;
226
- /**
227
- * A handle to a WebGLVertexArrayObjectOES.
228
- * The WebGLVertexArrayObjectOES is allocated by the constructor and should be freed by a call to dispose().
229
- * @internal
230
- */
231
- class VertexArrayObjectHandle {
232
- /** Allocates the WebGLVertexArrayObjectOES using the supplied context. Free the WebGLVertexArrayObjectOES using dispose() */
233
- constructor(vaoExt) {
234
- this._vaoExt = vaoExt;
235
- const arrayObject = this._vaoExt.createVertexArrayOES();
236
- // vaoExt.createVertexArrayOES() returns WebGLVertexArrayObjectOES | null...
237
- if (null !== arrayObject) {
238
- this._arrayObject = arrayObject;
239
- }
240
- else {
241
- this._arrayObject = undefined;
242
- }
243
- (0, core_bentley_1.assert)(!this.isDisposed);
244
- }
245
- get isDisposed() { return this._arrayObject === undefined; }
246
- /** Frees the WebGL vertex array object */
247
- dispose() {
248
- if (!this.isDisposed) {
249
- this._vaoExt.deleteVertexArrayOES(this._arrayObject);
250
- this._arrayObject = undefined;
251
- }
252
- }
253
- /** Binds this vertex array object */
254
- bind() {
255
- if (undefined !== this._arrayObject) {
256
- this._vaoExt.bindVertexArrayOES(this._arrayObject);
257
- }
258
- }
259
- /** Ensures no vertex array object is bound */
260
- static unbind(vaoExt) {
261
- vaoExt.bindVertexArrayOES(null);
262
- }
263
- }
264
- exports.VertexArrayObjectHandle = VertexArrayObjectHandle;
131
+ exports.VAOHandle = VAOHandle;
265
132
  /**
266
133
  * A handle to a WebGLBuffer, such as a vertex or index buffer.
267
134
  * The WebGLBuffer is allocated by the constructor and should be freed by a call to dispose().
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { QParams2d, QParams3d } from \"@itwin/core-common\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { GL } from \"./GL\";\r\nimport { System } from \"./System\";\r\n\r\n/** Describes a connection between a BufferHandle and an arbitrary number of attributes associated with that BufferHandle. */\r\ninterface BufferHandleLinkage {\r\n buffer: BufferHandle;\r\n params: BufferParameters[]; // If empty, means no vertex attrib details are necessary (index buffer probably)\r\n}\r\n\r\n/** Provides convenience methods for creating a BufferHandleLinkage interface. */\r\nclass BufferHandleLinkage {\r\n private constructor() { }\r\n public static create(buffer: BufferHandle, params: BufferParameters[]): BufferHandleLinkage {\r\n return { buffer, params };\r\n }\r\n public static clone(linkage: BufferHandleLinkage): BufferHandleLinkage {\r\n const clonedParams: BufferParameters[] = [];\r\n for (const param of linkage.params) {\r\n clonedParams.push(BufferParameters.clone(param));\r\n }\r\n return BufferHandleLinkage.create(linkage.buffer, clonedParams);\r\n }\r\n}\r\n\r\n/**\r\n * Describes the binding state of a BufferHandle when added to a BuffersContainer. See the WebGL function 'vertexAttribPointer'.\r\n * @internal\r\n */\r\nexport interface BufferParameters {\r\n /** Index used for binding attribute location for the associated BufferHandle. */\r\n glAttribLoc: number;\r\n /** Number of components for the attribute (1, 2, 3, or 4). */\r\n glSize: number;\r\n /** Data type of each component. */\r\n glType: number;\r\n /** If true, WebGL will normalize integer data values into a certain range (see WebGL specs for details). */\r\n glNormalized: boolean;\r\n /** Offset in bytes between the beginning of consecutive vertex attributes. */\r\n glStride: number;\r\n /** Offset in bytes of the first component in the vertex attribute array. */\r\n glOffset: number;\r\n /** Specifies whether the attribute is instanced. If so, the WebGL instancing extension function 'vertexAttribDivisor' will be called. */\r\n glInstanced: boolean;\r\n}\r\n\r\n/**\r\n * Provides convenience methods for creating a BuffersParameter interface.\r\n * @internal\r\n */\r\nexport namespace BufferParameters {\r\n export function create(glAttribLoc: number, glSize: number, glType: number, glNormalized: boolean, glStride: number, glOffset: number, glInstanced: boolean): BufferParameters {\r\n return { glAttribLoc, glSize, glType, glNormalized, glStride, glOffset, glInstanced };\r\n }\r\n\r\n export function clone(params: BufferParameters): BufferParameters {\r\n return BufferParameters.create(params.glAttribLoc, params.glSize, params.glType, params.glNormalized, params.glStride, params.glOffset, params.glInstanced);\r\n }\r\n}\r\n\r\n/**\r\n * An abstract class which specifies an interface for binding and unbinding vertex buffers and their associated state.\r\n * @internal\r\n */\r\nexport abstract class BuffersContainer implements WebGLDisposable {\r\n protected _linkages: BufferHandleLinkage[] = [];\r\n\r\n protected constructor() { }\r\n\r\n public get linkages(): BufferHandleLinkage[] { return this._linkages; }\r\n\r\n public abstract bind(): void;\r\n public abstract unbind(): void;\r\n public abstract addBuffer(buffer: BufferHandle, params: BufferParameters[]): void;\r\n public abstract appendLinkages(linkages: BufferHandleLinkage[]): void;\r\n\r\n public abstract get isDisposed(): boolean;\r\n public abstract dispose(): void; // NB: BufferHandle objects contained within BufferHandleLinkage entries are disposed where they are created because they could be shared among multiple BuffersContainer objects.\r\n\r\n public static create(): BuffersContainer {\r\n if (System.instance.capabilities.isWebGL2)\r\n return new VAOContainerWebGL2(System.instance.context as WebGL2RenderingContext);\r\n else {\r\n const vaoExt = System.instance.capabilities.queryExtensionObject<OES_vertex_array_object>(\"OES_vertex_array_object\");\r\n if (undefined !== vaoExt) {\r\n return new VAOContainerWebGL1(vaoExt);\r\n } else {\r\n return new VBOContainer();\r\n }\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * A BuffersContainer implementation which uses VAOs for binding and unbinding buffer state.\r\n * @internal\r\n */\r\nexport abstract class VAOContainer extends BuffersContainer {\r\n public constructor() {\r\n super();\r\n }\r\n\r\n public bind(): void { }\r\n\r\n public unbind(): void { }\r\n\r\n public addBuffer(buffer: BufferHandle, params: BufferParameters[]): void {\r\n const linkage = BufferHandleLinkage.create(buffer, params);\r\n this._linkages.push(linkage);\r\n this._bindLinkage(linkage);\r\n }\r\n\r\n public appendLinkages(linkages: BufferHandleLinkage[]): void {\r\n for (const linkage of linkages) {\r\n this._linkages.push(BufferHandleLinkage.clone(linkage));\r\n this._bindLinkage(linkage);\r\n }\r\n }\r\n\r\n private _bindLinkage(linkage: BufferHandleLinkage) {\r\n this.bind();\r\n linkage.buffer.bind();\r\n for (const p of linkage.params) {\r\n System.instance.context.enableVertexAttribArray(p.glAttribLoc);\r\n if (p.glInstanced) {\r\n System.instance.vertexAttribDivisor(p.glAttribLoc, 1);\r\n }\r\n System.instance.context.vertexAttribPointer(p.glAttribLoc, p.glSize, p.glType, p.glNormalized, p.glStride, p.glOffset);\r\n }\r\n this.unbind();\r\n }\r\n\r\n public get isDisposed(): boolean { return false; }\r\n\r\n public dispose(): void { }\r\n}\r\n\r\n/**\r\n * A BuffersContainer implementation for WebGL1 which uses VAOs for binding and unbinding buffer state.\r\n * @internal\r\n */\r\nexport class VAOContainerWebGL1 extends VAOContainer {\r\n protected _vao: VertexArrayObjectHandle;\r\n private _vaoExt: OES_vertex_array_object;\r\n\r\n public constructor(context: OES_vertex_array_object) {\r\n super();\r\n this._vaoExt = context;\r\n this._vao = new VertexArrayObjectHandle(this._vaoExt);\r\n }\r\n\r\n public override bind(): void {\r\n this._vao.bind();\r\n }\r\n\r\n public override unbind(): void {\r\n VertexArrayObjectHandle.unbind(this._vaoExt);\r\n }\r\n\r\n public override get isDisposed(): boolean { return this._vao.isDisposed; }\r\n\r\n public override dispose(): void {\r\n this._vao.dispose();\r\n }\r\n}\r\n\r\n/**\r\n * A BuffersContainer implementation for WebGL2 which uses VAOs for binding and unbinding buffer state.\r\n * @internal\r\n */\r\nexport class VAOContainerWebGL2 extends VAOContainer {\r\n protected _vao: VertexArrayObjectHandleWebGL2;\r\n private _context: WebGL2RenderingContext;\r\n\r\n public constructor(context: WebGL2RenderingContext) {\r\n super();\r\n this._context = context;\r\n this._vao = new VertexArrayObjectHandleWebGL2(this._context);\r\n }\r\n\r\n public override bind(): void {\r\n this._vao.bind();\r\n }\r\n\r\n public override unbind(): void {\r\n VertexArrayObjectHandleWebGL2.unbind(this._context);\r\n }\r\n\r\n public override get isDisposed(): boolean { return this._vao.isDisposed; }\r\n\r\n public override dispose(): void {\r\n this._vao.dispose();\r\n }\r\n}\r\n\r\n/**\r\n * A BuffersContainer implementation which uses only VBOs (no VAOs) for binding and unbinding buffer state.\r\n * @internal\r\n */\r\nexport class VBOContainer extends BuffersContainer {\r\n public bind(): void {\r\n const system = System.instance;\r\n for (const linkage of this._linkages) {\r\n const buffer = linkage.buffer;\r\n const params = linkage.params;\r\n buffer.bind();\r\n for (const p of params) {\r\n system.enableVertexAttribArray(p.glAttribLoc, p.glInstanced);\r\n system.context.vertexAttribPointer(p.glAttribLoc, p.glSize, p.glType, p.glNormalized, p.glStride, p.glOffset);\r\n }\r\n }\r\n\r\n system.updateVertexAttribArrays();\r\n }\r\n\r\n public unbind(): void {\r\n for (const linkage of this._linkages) {\r\n linkage.buffer.unbind();\r\n }\r\n }\r\n\r\n public addBuffer(buffer: BufferHandle, params: BufferParameters[]): void {\r\n this._linkages.push(BufferHandleLinkage.create(buffer, params));\r\n }\r\n\r\n public appendLinkages(linkages: BufferHandleLinkage[]): void {\r\n for (const linkage of linkages) {\r\n this._linkages.push(BufferHandleLinkage.clone(linkage));\r\n }\r\n }\r\n\r\n private _isDisposed = false;\r\n public get isDisposed(): boolean { return this._isDisposed; }\r\n public dispose() { this._isDisposed = true; }\r\n}\r\n\r\n/**\r\n * A handle to a WebGLVertexArrayObjectOES for WebGL2.\r\n * The WebGLVertexArrayObjectOES is allocated by the constructor and should be freed by a call to dispose().\r\n * @internal\r\n */\r\nexport class VertexArrayObjectHandleWebGL2 implements WebGLDisposable {\r\n private _context: WebGL2RenderingContext;\r\n private _arrayObject?: WebGLVertexArrayObjectOES;\r\n\r\n /** Allocates the WebGLVertexArrayObjectOES using the supplied context. Free the WebGLVertexArrayObjectOES using dispose() */\r\n public constructor(context: WebGL2RenderingContext) {\r\n this._context = context;\r\n const arrayObject = this._context.createVertexArray();\r\n\r\n // vaoExt.createVertexArrayOES() returns WebGLVertexArrayObjectOES | null...\r\n if (null !== arrayObject) {\r\n this._arrayObject = arrayObject;\r\n } else {\r\n this._arrayObject = undefined;\r\n }\r\n\r\n assert(!this.isDisposed);\r\n }\r\n\r\n public get isDisposed(): boolean { return this._arrayObject === undefined; }\r\n\r\n /** Frees the WebGL vertex array object */\r\n public dispose(): void {\r\n if (!this.isDisposed) {\r\n this._context.deleteVertexArray(this._arrayObject!);\r\n this._arrayObject = undefined;\r\n }\r\n }\r\n\r\n /** Binds this vertex array object */\r\n public bind(): void {\r\n if (undefined !== this._arrayObject) {\r\n this._context.bindVertexArray(this._arrayObject);\r\n }\r\n }\r\n\r\n /** Ensures no vertex array object is bound */\r\n public static unbind(context: WebGL2RenderingContext): void {\r\n context.bindVertexArray(null);\r\n }\r\n}\r\n\r\n/**\r\n * A handle to a WebGLVertexArrayObjectOES.\r\n * The WebGLVertexArrayObjectOES is allocated by the constructor and should be freed by a call to dispose().\r\n * @internal\r\n */\r\nexport class VertexArrayObjectHandle implements WebGLDisposable {\r\n private _vaoExt: OES_vertex_array_object;\r\n private _arrayObject?: WebGLVertexArrayObjectOES;\r\n\r\n /** Allocates the WebGLVertexArrayObjectOES using the supplied context. Free the WebGLVertexArrayObjectOES using dispose() */\r\n public constructor(vaoExt: OES_vertex_array_object) {\r\n this._vaoExt = vaoExt;\r\n const arrayObject = this._vaoExt.createVertexArrayOES();\r\n\r\n // vaoExt.createVertexArrayOES() returns WebGLVertexArrayObjectOES | null...\r\n if (null !== arrayObject) {\r\n this._arrayObject = arrayObject;\r\n } else {\r\n this._arrayObject = undefined;\r\n }\r\n\r\n assert(!this.isDisposed);\r\n }\r\n\r\n public get isDisposed(): boolean { return this._arrayObject === undefined; }\r\n\r\n /** Frees the WebGL vertex array object */\r\n public dispose(): void {\r\n if (!this.isDisposed) {\r\n this._vaoExt.deleteVertexArrayOES(this._arrayObject!);\r\n this._arrayObject = undefined;\r\n }\r\n }\r\n\r\n /** Binds this vertex array object */\r\n public bind(): void {\r\n if (undefined !== this._arrayObject) {\r\n this._vaoExt.bindVertexArrayOES(this._arrayObject);\r\n }\r\n }\r\n\r\n /** Ensures no vertex array object is bound */\r\n public static unbind(vaoExt: OES_vertex_array_object): void {\r\n vaoExt.bindVertexArrayOES(null);\r\n }\r\n}\r\n\r\n/**\r\n * A handle to a WebGLBuffer, such as a vertex or index buffer.\r\n * The WebGLBuffer is allocated by the constructor and should be freed by a call to dispose().\r\n * @internal\r\n */\r\nexport class BufferHandle implements WebGLDisposable {\r\n private _target: GL.Buffer.Target;\r\n private _glBuffer?: WebGLBuffer;\r\n private _bytesUsed = 0;\r\n\r\n /** Allocates the WebGLBuffer using the supplied context. Free the WebGLBuffer using dispose() */\r\n public constructor(target: GL.Buffer.Target) {\r\n this._target = target;\r\n const glBuffer = System.instance.context.createBuffer();\r\n\r\n // gl.createBuffer() returns WebGLBuffer | null...\r\n if (null !== glBuffer) {\r\n this._glBuffer = glBuffer;\r\n } else {\r\n this._glBuffer = undefined;\r\n }\r\n\r\n assert(!this.isDisposed);\r\n }\r\n\r\n public get isDisposed(): boolean { return this._glBuffer === undefined; }\r\n public get bytesUsed(): number { return this._bytesUsed; }\r\n\r\n /** Frees the WebGL buffer */\r\n public dispose(): void {\r\n if (!this.isDisposed) {\r\n System.instance.context.deleteBuffer(this._glBuffer!);\r\n this._glBuffer = undefined;\r\n this._bytesUsed = 0;\r\n }\r\n }\r\n\r\n /** Binds this buffer to the target specified during construction */\r\n public bind(): void {\r\n if (undefined !== this._glBuffer) {\r\n System.instance.context.bindBuffer(this._target, this._glBuffer);\r\n }\r\n }\r\n\r\n /** Sets the specified target to be bound to no buffer */\r\n public unbind(): void { System.instance.context.bindBuffer(this._target, null); }\r\n\r\n /** Binds this buffer to the target specified at construction and sets the buffer's data store. */\r\n public bindData(data: BufferSource, usage: GL.Buffer.Usage = GL.Buffer.Usage.StaticDraw): void {\r\n this.bind();\r\n System.instance.context.bufferData(this._target, data, usage);\r\n this.unbind();\r\n this._bytesUsed = data.byteLength;\r\n }\r\n\r\n /** Creates a BufferHandle and binds its data */\r\n public static createBuffer(target: GL.Buffer.Target, data: BufferSource, usage: GL.Buffer.Usage = GL.Buffer.Usage.StaticDraw): BufferHandle | undefined {\r\n const handle = new BufferHandle(target);\r\n if (handle.isDisposed) {\r\n return undefined;\r\n }\r\n\r\n handle.bindData(data, usage);\r\n return handle;\r\n }\r\n /** Creates a BufferHandle and binds its data */\r\n public static createArrayBuffer(data: BufferSource, usage: GL.Buffer.Usage = GL.Buffer.Usage.StaticDraw) {\r\n return BufferHandle.createBuffer(GL.Buffer.Target.ArrayBuffer, data, usage);\r\n }\r\n\r\n public isBound(binding: GL.Buffer.Binding) { return System.instance.context.getParameter(binding) === this._glBuffer; }\r\n}\r\n\r\nfunction setScale(index: number, value: number, array: Float32Array) {\r\n array[index] = 0.0 !== value ? 1.0 / value : value;\r\n}\r\n\r\n/**\r\n * Converts 2d quantization parameters to a format appropriate for submittal to the GPU.\r\n * params[0] = origin.x\r\n * params[1] = origin.y\r\n * params[2] = scale.x\r\n * params[3] = scale.y\r\n * @internal\r\n */\r\nexport function qparams2dToArray(params: QParams2d): Float32Array {\r\n const arr = new Float32Array(4);\r\n\r\n arr[0] = params.origin.x;\r\n arr[1] = params.origin.y;\r\n setScale(2, params.scale.x, arr);\r\n setScale(3, params.scale.y, arr);\r\n\r\n return arr;\r\n}\r\n\r\n/** @internal */\r\nexport function qorigin3dToArray(qorigin: Point3d): Float32Array {\r\n const origin = new Float32Array(3);\r\n origin[0] = qorigin.x;\r\n origin[1] = qorigin.y;\r\n origin[2] = qorigin.z;\r\n return origin;\r\n}\r\n\r\n/** @internal */\r\nexport function qscale3dToArray(qscale: Point3d): Float32Array {\r\n const scale = new Float32Array(3);\r\n setScale(0, qscale.x, scale);\r\n setScale(1, qscale.y, scale);\r\n setScale(2, qscale.z, scale);\r\n return scale;\r\n}\r\n\r\n/** Converts 3d quantization params to a pair of Float32Arrays\r\n * @internal\r\n */\r\nexport function qparams3dToArray(params: QParams3d): { origin: Float32Array, scale: Float32Array } {\r\n const origin = qorigin3dToArray(params.origin);\r\n const scale = qscale3dToArray(params.scale);\r\n return { origin, scale };\r\n}\r\n\r\n/** A handle to a WebGLBuffer intended to hold quantized 2d points\r\n * @internal\r\n */\r\nexport class QBufferHandle2d extends BufferHandle {\r\n public readonly params: Float32Array;\r\n\r\n public constructor(qParams: QParams2d) {\r\n super(GL.Buffer.Target.ArrayBuffer);\r\n this.params = qparams2dToArray(qParams);\r\n }\r\n\r\n public static create(qParams: QParams2d, data: Uint16Array): QBufferHandle2d | undefined {\r\n const handle = new QBufferHandle2d(qParams);\r\n if (handle.isDisposed) {\r\n return undefined;\r\n }\r\n\r\n handle.bindData(data);\r\n return handle;\r\n }\r\n}\r\n\r\n/* A handle to a WebGLBuffer intended to hold quantized 3d points\r\n * @internal\r\n */\r\nexport class QBufferHandle3d extends BufferHandle {\r\n /** The quantization origin in x, y, and z */\r\n public readonly origin: Float32Array;\r\n /** The quantization scale in x, y, and z */\r\n public readonly scale: Float32Array;\r\n\r\n public constructor(qParams: QParams3d) {\r\n super(GL.Buffer.Target.ArrayBuffer);\r\n this.origin = qorigin3dToArray(qParams.origin);\r\n this.scale = qscale3dToArray(qParams.scale);\r\n }\r\n\r\n public static create(qParams: QParams3d, data: Uint16Array | Uint8Array): QBufferHandle3d | undefined {\r\n const handle = new QBufferHandle3d(qParams);\r\n if (handle.isDisposed) {\r\n return undefined;\r\n }\r\n\r\n handle.bindData(data);\r\n return handle;\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { QParams2d, QParams3d } from \"@itwin/core-common\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { GL } from \"./GL\";\r\nimport { System } from \"./System\";\r\n\r\n/** Describes a connection between a BufferHandle and an arbitrary number of attributes associated with that BufferHandle. */\r\ninterface BufferHandleLinkage {\r\n buffer: BufferHandle;\r\n params: BufferParameters[]; // If empty, means no vertex attrib details are necessary (index buffer probably)\r\n}\r\n\r\n/** Provides convenience methods for creating a BufferHandleLinkage interface. */\r\nclass BufferHandleLinkage {\r\n private constructor() { }\r\n public static create(buffer: BufferHandle, params: BufferParameters[]): BufferHandleLinkage {\r\n return { buffer, params };\r\n }\r\n public static clone(linkage: BufferHandleLinkage): BufferHandleLinkage {\r\n const clonedParams: BufferParameters[] = [];\r\n for (const param of linkage.params) {\r\n clonedParams.push(BufferParameters.clone(param));\r\n }\r\n return BufferHandleLinkage.create(linkage.buffer, clonedParams);\r\n }\r\n}\r\n\r\n/**\r\n * Describes the binding state of a BufferHandle when added to a BuffersContainer. See the WebGL function 'vertexAttribPointer'.\r\n * @internal\r\n */\r\nexport interface BufferParameters {\r\n /** Index used for binding attribute location for the associated BufferHandle. */\r\n glAttribLoc: number;\r\n /** Number of components for the attribute (1, 2, 3, or 4). */\r\n glSize: number;\r\n /** Data type of each component. */\r\n glType: number;\r\n /** If true, WebGL will normalize integer data values into a certain range (see WebGL specs for details). */\r\n glNormalized: boolean;\r\n /** Offset in bytes between the beginning of consecutive vertex attributes. */\r\n glStride: number;\r\n /** Offset in bytes of the first component in the vertex attribute array. */\r\n glOffset: number;\r\n /** Specifies whether the attribute is instanced. If so, the WebGL instancing extension function 'vertexAttribDivisor' will be called. */\r\n glInstanced: boolean;\r\n}\r\n\r\n/**\r\n * Provides convenience methods for creating a BuffersParameter interface.\r\n * @internal\r\n */\r\nexport namespace BufferParameters {\r\n export function create(glAttribLoc: number, glSize: number, glType: number, glNormalized: boolean, glStride: number, glOffset: number, glInstanced: boolean): BufferParameters {\r\n return { glAttribLoc, glSize, glType, glNormalized, glStride, glOffset, glInstanced };\r\n }\r\n\r\n export function clone(params: BufferParameters): BufferParameters {\r\n return BufferParameters.create(params.glAttribLoc, params.glSize, params.glType, params.glNormalized, params.glStride, params.glOffset, params.glInstanced);\r\n }\r\n}\r\n\r\n/**\r\n * An abstract class which specifies an interface for binding and unbinding vertex buffers and their associated state.\r\n * @internal\r\n */\r\nexport class BuffersContainer implements WebGLDisposable {\r\n public readonly linkages: BufferHandleLinkage[] = [];\r\n protected readonly _vao: VAOHandle;\r\n private readonly _context: WebGL2RenderingContext;\r\n\r\n public static create(): BuffersContainer {\r\n return new BuffersContainer(System.instance.context);\r\n }\r\n\r\n private constructor(context: WebGL2RenderingContext) {\r\n this._context = context;\r\n this._vao = new VAOHandle(this._context);\r\n }\r\n\r\n // NB: BufferHandle objects contained within BufferHandleLinkage entries are disposed where they are created because they could be shared among multiple BuffersContainer objects.\r\n public dispose(): void {\r\n this._vao.dispose();\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this._vao.isDisposed;\r\n }\r\n\r\n public addBuffer(buffer: BufferHandle, params: BufferParameters[]): void {\r\n const linkage = BufferHandleLinkage.create(buffer, params);\r\n this.linkages.push(linkage);\r\n this._bindLinkage(linkage);\r\n }\r\n\r\n public appendLinkages(linkages: BufferHandleLinkage[]): void {\r\n for (const linkage of linkages) {\r\n this.linkages.push(BufferHandleLinkage.clone(linkage));\r\n this._bindLinkage(linkage);\r\n }\r\n }\r\n\r\n private _bindLinkage(linkage: BufferHandleLinkage) {\r\n this.bind();\r\n linkage.buffer.bind();\r\n for (const p of linkage.params) {\r\n System.instance.context.enableVertexAttribArray(p.glAttribLoc);\r\n if (p.glInstanced) {\r\n System.instance.vertexAttribDivisor(p.glAttribLoc, 1);\r\n }\r\n System.instance.context.vertexAttribPointer(p.glAttribLoc, p.glSize, p.glType, p.glNormalized, p.glStride, p.glOffset);\r\n }\r\n this.unbind();\r\n }\r\n\r\n public bind(): void {\r\n this._vao.bind();\r\n }\r\n\r\n public unbind(): void {\r\n VAOHandle.unbind(this._context);\r\n }\r\n}\r\n\r\n/** A handle to a WebGLVertexArrayObjectOES.\r\n * The WebGLVertexArrayObjectOES is allocated by the constructor and should be freed by a call to dispose().\r\n * @internal\r\n */\r\nexport class VAOHandle implements WebGLDisposable {\r\n private _context: WebGL2RenderingContext;\r\n private _arrayObject?: WebGLVertexArrayObjectOES;\r\n\r\n /** Allocates the WebGLVertexArrayObjectOES using the supplied context. Free the WebGLVertexArrayObjectOES using dispose() */\r\n public constructor(context: WebGL2RenderingContext) {\r\n this._context = context;\r\n const arrayObject = this._context.createVertexArray();\r\n\r\n // vaoExt.createVertexArrayOES() returns WebGLVertexArrayObjectOES | null...\r\n if (null !== arrayObject) {\r\n this._arrayObject = arrayObject;\r\n } else {\r\n this._arrayObject = undefined;\r\n }\r\n\r\n assert(!this.isDisposed);\r\n }\r\n\r\n public get isDisposed(): boolean { return this._arrayObject === undefined; }\r\n\r\n /** Frees the WebGL vertex array object */\r\n public dispose(): void {\r\n if (!this.isDisposed) {\r\n this._context.deleteVertexArray(this._arrayObject!);\r\n this._arrayObject = undefined;\r\n }\r\n }\r\n\r\n /** Binds this vertex array object */\r\n public bind(): void {\r\n if (undefined !== this._arrayObject) {\r\n this._context.bindVertexArray(this._arrayObject);\r\n }\r\n }\r\n\r\n /** Ensures no vertex array object is bound */\r\n public static unbind(context: WebGL2RenderingContext): void {\r\n context.bindVertexArray(null);\r\n }\r\n}\r\n\r\n/**\r\n * A handle to a WebGLBuffer, such as a vertex or index buffer.\r\n * The WebGLBuffer is allocated by the constructor and should be freed by a call to dispose().\r\n * @internal\r\n */\r\nexport class BufferHandle implements WebGLDisposable {\r\n private _target: GL.Buffer.Target;\r\n private _glBuffer?: WebGLBuffer;\r\n private _bytesUsed = 0;\r\n\r\n /** Allocates the WebGLBuffer using the supplied context. Free the WebGLBuffer using dispose() */\r\n public constructor(target: GL.Buffer.Target) {\r\n this._target = target;\r\n const glBuffer = System.instance.context.createBuffer();\r\n\r\n // gl.createBuffer() returns WebGLBuffer | null...\r\n if (null !== glBuffer) {\r\n this._glBuffer = glBuffer;\r\n } else {\r\n this._glBuffer = undefined;\r\n }\r\n\r\n assert(!this.isDisposed);\r\n }\r\n\r\n public get isDisposed(): boolean { return this._glBuffer === undefined; }\r\n public get bytesUsed(): number { return this._bytesUsed; }\r\n\r\n /** Frees the WebGL buffer */\r\n public dispose(): void {\r\n if (!this.isDisposed) {\r\n System.instance.context.deleteBuffer(this._glBuffer!);\r\n this._glBuffer = undefined;\r\n this._bytesUsed = 0;\r\n }\r\n }\r\n\r\n /** Binds this buffer to the target specified during construction */\r\n public bind(): void {\r\n if (undefined !== this._glBuffer) {\r\n System.instance.context.bindBuffer(this._target, this._glBuffer);\r\n }\r\n }\r\n\r\n /** Sets the specified target to be bound to no buffer */\r\n public unbind(): void { System.instance.context.bindBuffer(this._target, null); }\r\n\r\n /** Binds this buffer to the target specified at construction and sets the buffer's data store. */\r\n public bindData(data: BufferSource, usage: GL.Buffer.Usage = GL.Buffer.Usage.StaticDraw): void {\r\n this.bind();\r\n System.instance.context.bufferData(this._target, data, usage);\r\n this.unbind();\r\n this._bytesUsed = data.byteLength;\r\n }\r\n\r\n /** Creates a BufferHandle and binds its data */\r\n public static createBuffer(target: GL.Buffer.Target, data: BufferSource, usage: GL.Buffer.Usage = GL.Buffer.Usage.StaticDraw): BufferHandle | undefined {\r\n const handle = new BufferHandle(target);\r\n if (handle.isDisposed) {\r\n return undefined;\r\n }\r\n\r\n handle.bindData(data, usage);\r\n return handle;\r\n }\r\n /** Creates a BufferHandle and binds its data */\r\n public static createArrayBuffer(data: BufferSource, usage: GL.Buffer.Usage = GL.Buffer.Usage.StaticDraw) {\r\n return BufferHandle.createBuffer(GL.Buffer.Target.ArrayBuffer, data, usage);\r\n }\r\n\r\n public isBound(binding: GL.Buffer.Binding) { return System.instance.context.getParameter(binding) === this._glBuffer; }\r\n}\r\n\r\nfunction setScale(index: number, value: number, array: Float32Array) {\r\n array[index] = 0.0 !== value ? 1.0 / value : value;\r\n}\r\n\r\n/**\r\n * Converts 2d quantization parameters to a format appropriate for submittal to the GPU.\r\n * params[0] = origin.x\r\n * params[1] = origin.y\r\n * params[2] = scale.x\r\n * params[3] = scale.y\r\n * @internal\r\n */\r\nexport function qparams2dToArray(params: QParams2d): Float32Array {\r\n const arr = new Float32Array(4);\r\n\r\n arr[0] = params.origin.x;\r\n arr[1] = params.origin.y;\r\n setScale(2, params.scale.x, arr);\r\n setScale(3, params.scale.y, arr);\r\n\r\n return arr;\r\n}\r\n\r\n/** @internal */\r\nexport function qorigin3dToArray(qorigin: Point3d): Float32Array {\r\n const origin = new Float32Array(3);\r\n origin[0] = qorigin.x;\r\n origin[1] = qorigin.y;\r\n origin[2] = qorigin.z;\r\n return origin;\r\n}\r\n\r\n/** @internal */\r\nexport function qscale3dToArray(qscale: Point3d): Float32Array {\r\n const scale = new Float32Array(3);\r\n setScale(0, qscale.x, scale);\r\n setScale(1, qscale.y, scale);\r\n setScale(2, qscale.z, scale);\r\n return scale;\r\n}\r\n\r\n/** Converts 3d quantization params to a pair of Float32Arrays\r\n * @internal\r\n */\r\nexport function qparams3dToArray(params: QParams3d): { origin: Float32Array, scale: Float32Array } {\r\n const origin = qorigin3dToArray(params.origin);\r\n const scale = qscale3dToArray(params.scale);\r\n return { origin, scale };\r\n}\r\n\r\n/** A handle to a WebGLBuffer intended to hold quantized 2d points\r\n * @internal\r\n */\r\nexport class QBufferHandle2d extends BufferHandle {\r\n public readonly params: Float32Array;\r\n\r\n public constructor(qParams: QParams2d) {\r\n super(GL.Buffer.Target.ArrayBuffer);\r\n this.params = qparams2dToArray(qParams);\r\n }\r\n\r\n public static create(qParams: QParams2d, data: Uint16Array): QBufferHandle2d | undefined {\r\n const handle = new QBufferHandle2d(qParams);\r\n if (handle.isDisposed) {\r\n return undefined;\r\n }\r\n\r\n handle.bindData(data);\r\n return handle;\r\n }\r\n}\r\n\r\n/* A handle to a WebGLBuffer intended to hold quantized 3d points\r\n * @internal\r\n */\r\nexport class QBufferHandle3d extends BufferHandle {\r\n /** The quantization origin in x, y, and z */\r\n public readonly origin: Float32Array;\r\n /** The quantization scale in x, y, and z */\r\n public readonly scale: Float32Array;\r\n\r\n public constructor(qParams: QParams3d) {\r\n super(GL.Buffer.Target.ArrayBuffer);\r\n this.origin = qorigin3dToArray(qParams.origin);\r\n this.scale = qscale3dToArray(qParams.scale);\r\n }\r\n\r\n public static create(qParams: QParams3d, data: Uint16Array | Uint8Array): QBufferHandle3d | undefined {\r\n const handle = new QBufferHandle3d(qParams);\r\n if (handle.isDisposed) {\r\n return undefined;\r\n }\r\n\r\n handle.bindData(data);\r\n return handle;\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"BackgroundMapDrape.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/BackgroundMapDrape.ts"],"names":[],"mappings":"AAYA,OAAO,EAA6B,oBAAoB,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACzG,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AASjD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C,gBAAgB;AAChB,qBAAa,kBAAmB,SAAQ,YAAY;IAClD,OAAO,CAAC,IAAI,CAAC,CAAc;IAC3B,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAuB;IACjD,OAAO,CAAC,QAAQ,CAAC,CAAU;IAC3B,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,QAAQ,CAAuB;IACvC,OAAO,CAAC,WAAW,CAAoB;IACvC,OAAO,CAAC,MAAM,CAAC,qBAAqB,CAItB;IACd,OAAO,CAAC,aAAa,CAAC,CAAU;IAChC,OAAO,CAAC,oBAAoB,CAAC,CAA4B;IACzD,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAoC;IACxE,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA+B;IACxD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAwF;IAE/G,OAAO;IAMP,IAAoB,UAAU,IAAI,OAAO,CAAwD;IAEjF,OAAO;IAKhB,UAAU,CAAC,OAAO,EAAE,aAAa;WAI1B,MAAM,CAAC,MAAM,EAAE,iBAAiB,EAAE,GAAG,EAAE,oBAAoB,GAAG,kBAAkB;IAIvF,eAAe,CAAC,OAAO,EAAE,YAAY;IAsDrC,IAAI,CAAC,MAAM,EAAE,MAAM;CAqE3B"}
1
+ {"version":3,"file":"BackgroundMapDrape.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/BackgroundMapDrape.ts"],"names":[],"mappings":"AAYA,OAAO,EAA6B,oBAAoB,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACzG,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AASjD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C,gBAAgB;AAChB,qBAAa,kBAAmB,SAAQ,YAAY;IAClD,OAAO,CAAC,IAAI,CAAC,CAAc;IAC3B,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAuB;IACjD,OAAO,CAAC,QAAQ,CAAC,CAAU;IAC3B,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,QAAQ,CAAuB;IACvC,OAAO,CAAC,WAAW,CAAoB;IACvC,OAAO,CAAC,MAAM,CAAC,qBAAqB,CAItB;IACd,OAAO,CAAC,aAAa,CAAC,CAAU;IAChC,OAAO,CAAC,oBAAoB,CAAC,CAA4B;IACzD,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAoC;IACxE,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA+B;IACxD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAwF;IAE/G,OAAO;IAMP,IAAoB,UAAU,IAAI,OAAO,CAAwD;IAEjF,OAAO;IAKhB,UAAU,CAAC,OAAO,EAAE,aAAa;WAI1B,MAAM,CAAC,MAAM,EAAE,iBAAiB,EAAE,GAAG,EAAE,oBAAoB,GAAG,kBAAkB;IAIvF,eAAe,CAAC,OAAO,EAAE,YAAY;IAsDrC,IAAI,CAAC,MAAM,EAAE,MAAM;CAiE3B"}
@@ -126,12 +126,9 @@ class BackgroundMapDrape extends TextureDrape_1.TextureDrape {
126
126
  renderCommands.addGraphics(this._graphics, 5 /* OpaqueGeneral */);
127
127
  const system = System_1.System.instance;
128
128
  const gl = system.context;
129
- const useMRT = System_1.System.instance.capabilities.supportsDrawBuffers;
130
129
  system.frameBufferStack.execute(this._fbo, true, false, () => {
131
130
  gl.clearColor(0, 0, 0, 0);
132
131
  gl.clear(GL_1.GL.BufferBit.Color);
133
- if (!useMRT)
134
- target.compositor.currentRenderTargetIndex = 0;
135
132
  target.techniques.execute(target, renderCommands.getCommands(5 /* OpaqueGeneral */), 19 /* PlanarClassification */); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.
136
133
  });
137
134
  target.uniforms.branch.pop();
@@ -1 +1 @@
1
- {"version":3,"file":"BackgroundMapDrape.js","sourceRoot":"","sources":["../../../../src/render/webgl/BackgroundMapDrape.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AAEH,sDAAsD;AACtD,wDAAiG;AACjG,oDAA0G;AAC1G,kDAAyG;AAGzG,0DAAuD;AAEvD,6CAA0C;AAC1C,+CAA4C;AAC5C,+CAA4C;AAC5C,6BAA0B;AAC1B,uEAAoE;AACpE,qDAAkD;AAElD,qCAAkC;AAElC,uCAAmD;AACnD,iDAA8C;AAE9C,gBAAgB;AAChB,MAAa,kBAAmB,SAAQ,2BAAY;IAmBlD,YAAoB,UAA6B,EAAE,OAA6B;QAC9E,KAAK,EAAE,CAAC;QAlBO,cAAS,GAAoB,EAAE,CAAC;QAEzC,WAAM,GAAG,CAAC,CAAC;QACX,YAAO,GAAG,CAAC,CAAC;QASZ,yBAAoB,GAAmB,SAAS,CAAC;QACxC,wBAAmB,GAAG,IAAI,mCAAgB,CAAC,SAAS,EAAE,CAAC;QACvD,aAAQ,GAAG,sBAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;QACvC,WAAM,GAAG,4CAA4B,CAAC,MAAM,CAAC,uBAAO,CAAC,UAAU,EAAE,EAAE,wBAAQ,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAE,CAAC;QAI7G,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC1B,CAAC;IAED,IAAoB,UAAU,KAAc,OAAO,KAAK,CAAC,UAAU,IAAI,SAAS,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IAEjF,OAAO;QACrB,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,IAAI,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACjC,CAAC;IAEM,UAAU,CAAC,OAAsB;QACtC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC/B,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,MAAyB,EAAE,GAAyB;QACvE,OAAO,IAAI,kBAAkB,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IAC7C,CAAC;IAEM,eAAe,CAAC,OAAqB;QAC1C,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1B,IAAI,SAAS,KAAK,OAAO,CAAC,YAAY;YACpC,OAAO;QAET,MAAM,SAAS,GAAG,OAAO,CAAC,YAAY,CAAC,IAAmB,CAAC;QAC3D,IAAI,SAAS,KAAK,SAAS;YACzB,OAAO;QAET,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;QAChD,IAAI,SAAS,KAAK,QAAQ,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC;YACpE,OAAO;QAET,MAAM,aAAa,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAK,+BAA+B;QACtI,MAAM,cAAc,GAAG,aAAa,CAAC;QAErC,IAAI,aAAa,KAAK,IAAI,CAAC,MAAM,IAAI,cAAc,KAAK,IAAI,CAAC,OAAO;YAClE,IAAI,CAAC,OAAO,EAAE,CAAC;QAEjB,IAAI,CAAC,MAAM,GAAG,aAAa,CAAC;QAC5B,IAAI,CAAC,OAAO,GAAG,cAAc,CAAC;QAE9B,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,QAAQ,CAAC;QACvD,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;QACtD,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI;YACtB,OAAO;QAET,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEjD,MAAM,UAAU,GAAG,iDAAuB,CAAC,8BAA8B,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,EAAE,EAAE,KAAK,EAAE,WAAW,EAAE,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,SAAS,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACxM,IAAI,CAAC,UAAU,CAAC,cAAc,IAAI,CAAC,UAAU,CAAC,gBAAgB,IAAI,CAAC,UAAU,CAAC,cAAc;YAC1F,OAAO;QAET,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,cAAc,CAAC;QAC1C,IAAI,CAAC,aAAa,GAAG,UAAU,CAAC,YAAY,CAAC;QAC7C,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,gBAAgB,CAAC;QAErD,MAAM,QAAQ,GAAG,oCAAyB,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,2BAAa,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,UAAU,CAAC,cAAc,CAAC,CAAC;QACrJ,IAAI,SAAS,KAAK,QAAQ;YACxB,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE1B,IAAI,OAAO,CAAC,MAAM,CAAC,YAAY,IAAI,OAAO,CAAC,MAAM,CAAC,YAAY,CAAC,mBAAmB,EAAE;YAClF,IAAI,CAAC,oBAAoB,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;YAC/D,MAAM,OAAO,GAAG,OAAO,CAAC,yBAAyB,EAAE,CAAC;YACpD,OAAO,CAAC,YAAY,CAAC,sBAAQ,CAAC,KAAK,EAAE,sBAAQ,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACxD,OAAO,CAAC,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC,UAAU,EAAE,CAAC,CAAC;YACtD,OAAO,CAAC,YAAY,CAAC,sBAAQ,CAAC,GAAG,EAAE,sBAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YACpD,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,aAAc,CAAC,CAAC;YACxC,OAAO,CAAC,YAAY,CAAC,sBAAQ,CAAC,KAAK,EAAE,sBAAQ,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACxD,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAClC,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;SAC9C;IACH,CAAC;IAEM,IAAI,CAAC,MAAc;QACxB,IAAI,SAAS,KAAK,IAAI,CAAC,oBAAoB;YACzC,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAE7D,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC;YAC5D,OAAO;QAET,IAAI,SAAS,KAAK,IAAI,CAAC,IAAI,EAAE;YAC3B,MAAM,kBAAkB,GAAG,uBAAa,CAAC,mBAAmB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,OAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;YAClJ,IAAI,SAAS,KAAK,kBAAkB,EAAE;gBACpC,IAAA,qBAAM,EAAC,KAAK,EAAE,iCAAiC,CAAC,CAAC;gBACjD,OAAO;aACR;YAED,IAAI,CAAC,QAAQ,GAAG,IAAI,iBAAO,CAAC,EAAE,SAAS,EAAE,UAAU,EAAE,IAAI,EAAE,2BAAa,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,EAAE,kBAAkB,EAAE,YAAY,EAAE,iCAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;YACnK,IAAI,CAAC,IAAI,GAAG,yBAAW,CAAC,MAAM,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC;SACtD;QACD,IAAI,SAAS,KAAK,IAAI,CAAC,IAAI,EAAE;YAC3B,IAAA,qBAAM,EAAC,KAAK,EAAE,sCAAsC,CAAC,CAAC;YACtD,OAAO;SACR;QAED,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,cAAc,CAAC,oBAAoB,CAAC,CAAC;QAE7D,MAAM,SAAS,GAAG,eAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAC7D,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAElE,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC;QAC7B,MAAM,aAAa,GAAG,iDAAuB,CAAC,uBAAuB,CAAC,MAAM,CAAC,CAAC;QAC9E,MAAM,KAAK,GAAG,IAAI,yBAAW,EAAE,CAAC;QAChC,KAAK,CAAC,gBAAgB,CAAC,aAAa,CAAC,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC;QAC/E,KAAK,CAAC,qBAAqB,CAAC,IAAI,CAAC,mBAAmB,CAAC,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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { ColorDef, Frustum, FrustumPlanes, RenderTexture, TextureTransparency } from \"@itwin/core-common\";\r\nimport { GraphicsCollectorDrawArgs, MapTileTreeReference, TileTreeReference } from \"../../tile/internal\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { ViewState3d } from \"../../ViewState\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { PlanarTextureProjection } from \"./PlanarTextureProjection\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { Texture, TextureHandle } from \"./Texture\";\r\nimport { TextureDrape } from \"./TextureDrape\";\r\n\r\n/** @internal */\r\nexport class BackgroundMapDrape extends TextureDrape {\r\n private _fbo?: FrameBuffer;\r\n private readonly _graphics: RenderGraphic[] = [];\r\n private _frustum?: Frustum;\r\n private _width = 0;\r\n private _height = 0;\r\n private _mapTree: MapTileTreeReference;\r\n private _drapedTree: TileTreeReference;\r\n private static _postProjectionMatrix = Matrix4d.createRowValues(\r\n 0, 1, 0, 0,\r\n 0, 0, -1, 0,\r\n 1, 0, 0, 0,\r\n 0, 0, 0, 1);\r\n private _debugFrustum?: Frustum;\r\n private _debugFrustumGraphic?: RenderGraphic = undefined;\r\n private readonly _symbologyOverrides = new FeatureSymbology.Overrides();\r\n private readonly _bgColor = ColorDef.from(0, 0, 0, 255);\r\n private readonly _plane = Plane3dByOriginAndUnitNormal.create(Point3d.createZero(), Vector3d.create(0, 0, 1))!;\r\n\r\n private constructor(drapedTree: TileTreeReference, mapTree: MapTileTreeReference) {\r\n super();\r\n this._drapedTree = drapedTree;\r\n this._mapTree = mapTree;\r\n }\r\n\r\n public override get isDisposed(): boolean { return super.isDisposed && undefined === this._fbo; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n this._fbo = dispose(this._fbo);\r\n }\r\n\r\n public addGraphic(graphic: RenderGraphic) {\r\n this._graphics.push(graphic);\r\n }\r\n\r\n public static create(draped: TileTreeReference, map: MapTileTreeReference): BackgroundMapDrape {\r\n return new BackgroundMapDrape(draped, map);\r\n }\r\n\r\n public collectGraphics(context: SceneContext) {\r\n this._graphics.length = 0;\r\n if (undefined === context.viewingSpace)\r\n return;\r\n\r\n const viewState = context.viewingSpace.view as ViewState3d;\r\n if (undefined === viewState)\r\n return;\r\n\r\n const tileTree = this._mapTree.treeOwner.load();\r\n if (undefined === tileTree || !this._mapTree.initializeLayers(context))\r\n return;\r\n\r\n const requiredWidth = 2 * Math.max(context.target.viewRect.width, context.target.viewRect.height); // TBD - Size to textured area.\r\n const requiredHeight = requiredWidth;\r\n\r\n if (requiredWidth !== this._width || requiredHeight !== this._height)\r\n this.dispose();\r\n\r\n this._width = requiredWidth;\r\n this._height = requiredHeight;\r\n\r\n const targetTree = this._drapedTree.treeOwner.tileTree;\r\n const args = this._drapedTree.createDrawArgs(context);\r\n if (!targetTree || !args)\r\n return;\r\n\r\n const targetTiles = targetTree.selectTiles(args);\r\n\r\n const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, { tiles: targetTiles, location: args.location }, [this._mapTree], viewState, this._width, this._height);\r\n if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)\r\n return;\r\n\r\n this._frustum = projection.textureFrustum;\r\n this._debugFrustum = projection.debugFrustum;\r\n this._projectionMatrix = projection.projectionMatrix;\r\n\r\n const drawArgs = GraphicsCollectorDrawArgs.create(context, this, this._mapTree, FrustumPlanes.fromFrustum(this._frustum), projection.worldToViewMap);\r\n if (undefined !== drawArgs)\r\n tileTree.draw(drawArgs);\r\n\r\n if (context.target.debugControl && context.target.debugControl.displayDrapeFrustum) {\r\n this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);\r\n const builder = context.createSceneGraphicBuilder();\r\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\r\n builder.addFrustum(context.viewingSpace.getFrustum());\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\r\n builder.addFrustum(this._debugFrustum!);\r\n builder.setSymbology(ColorDef.white, ColorDef.white, 1);\r\n builder.addFrustum(this._frustum);\r\n this._debugFrustumGraphic = builder.finish();\r\n }\r\n }\r\n\r\n public draw(target: Target) {\r\n if (undefined !== this._debugFrustumGraphic)\r\n target.graphics.foreground.push(this._debugFrustumGraphic);\r\n\r\n if (undefined === this._frustum || this._graphics.length === 0)\r\n return;\r\n\r\n if (undefined === this._fbo) {\r\n const colorTextureHandle = TextureHandle.createForAttachment(this._width, this._height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n if (undefined === colorTextureHandle) {\r\n assert(false, \"Failed to create planar texture\");\r\n return;\r\n }\r\n\r\n this._texture = new Texture({ ownership: \"external\", type: RenderTexture.Type.TileSection, handle: colorTextureHandle, transparency: TextureTransparency.Opaque });\r\n this._fbo = FrameBuffer.create([colorTextureHandle]);\r\n }\r\n if (undefined === this._fbo) {\r\n assert(false, \"unable to create frame buffer object\");\r\n return;\r\n }\r\n\r\n System.instance.glTimer.beginOperation(\"Terrain Projection\");\r\n\r\n const prevState = System.instance.currentRenderState.clone();\r\n System.instance.context.viewport(0, 0, this._width, this._height);\r\n\r\n const prevPlan = target.plan;\r\n const drawingParams = PlanarTextureProjection.getTextureDrawingParams(target);\r\n const stack = new BranchStack();\r\n stack.changeRenderPlan(drawingParams.viewFlags, prevPlan.is3d, prevPlan.hline);\r\n stack.setSymbologyOverrides(this._symbologyOverrides);\r\n\r\n const batchState = new BatchState(stack);\r\n System.instance.applyRenderState(drawingParams.state);\r\n\r\n target.uniforms.style.changeBackgroundColor(this._bgColor); // Avoid white on white reversal. Will be reset below in changeRenderPlan().\r\n target.changeFrustum(this._frustum, this._frustum.getFraction(), true);\r\n\r\n const prevProjMatrix = target.uniforms.frustum.projectionMatrix;\r\n target.uniforms.frustum.changeProjectionMatrix(BackgroundMapDrape._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));\r\n\r\n target.uniforms.branch.pushState(stack.top);\r\n\r\n const renderCommands = new RenderCommands(target, stack, batchState);\r\n renderCommands.addGraphics(this._graphics, RenderPass.OpaqueGeneral);\r\n\r\n const system = System.instance;\r\n const gl = system.context;\r\n const useMRT = System.instance.capabilities.supportsDrawBuffers;\r\n\r\n system.frameBufferStack.execute(this._fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n if (!useMRT)\r\n target.compositor.currentRenderTargetIndex = 0;\r\n\r\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaqueGeneral), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\r\n });\r\n\r\n target.uniforms.branch.pop();\r\n\r\n batchState.reset(); // Reset the batch Ids...\r\n target.changeRenderPlan(prevPlan);\r\n\r\n system.applyRenderState(prevState);\r\n gl.viewport(0, 0, target.viewRect.width, target.viewRect.height); // Restore viewport\r\n system.glTimer.endOperation();\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { ColorDef, Frustum, FrustumPlanes, RenderTexture, TextureTransparency } from \"@itwin/core-common\";\r\nimport { GraphicsCollectorDrawArgs, MapTileTreeReference, TileTreeReference } from \"../../tile/internal\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { ViewState3d } from \"../../ViewState\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { PlanarTextureProjection } from \"./PlanarTextureProjection\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { Texture, TextureHandle } from \"./Texture\";\r\nimport { TextureDrape } from \"./TextureDrape\";\r\n\r\n/** @internal */\r\nexport class BackgroundMapDrape extends TextureDrape {\r\n private _fbo?: FrameBuffer;\r\n private readonly _graphics: RenderGraphic[] = [];\r\n private _frustum?: Frustum;\r\n private _width = 0;\r\n private _height = 0;\r\n private _mapTree: MapTileTreeReference;\r\n private _drapedTree: TileTreeReference;\r\n private static _postProjectionMatrix = Matrix4d.createRowValues(\r\n 0, 1, 0, 0,\r\n 0, 0, -1, 0,\r\n 1, 0, 0, 0,\r\n 0, 0, 0, 1);\r\n private _debugFrustum?: Frustum;\r\n private _debugFrustumGraphic?: RenderGraphic = undefined;\r\n private readonly _symbologyOverrides = new FeatureSymbology.Overrides();\r\n private readonly _bgColor = ColorDef.from(0, 0, 0, 255);\r\n private readonly _plane = Plane3dByOriginAndUnitNormal.create(Point3d.createZero(), Vector3d.create(0, 0, 1))!;\r\n\r\n private constructor(drapedTree: TileTreeReference, mapTree: MapTileTreeReference) {\r\n super();\r\n this._drapedTree = drapedTree;\r\n this._mapTree = mapTree;\r\n }\r\n\r\n public override get isDisposed(): boolean { return super.isDisposed && undefined === this._fbo; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n this._fbo = dispose(this._fbo);\r\n }\r\n\r\n public addGraphic(graphic: RenderGraphic) {\r\n this._graphics.push(graphic);\r\n }\r\n\r\n public static create(draped: TileTreeReference, map: MapTileTreeReference): BackgroundMapDrape {\r\n return new BackgroundMapDrape(draped, map);\r\n }\r\n\r\n public collectGraphics(context: SceneContext) {\r\n this._graphics.length = 0;\r\n if (undefined === context.viewingSpace)\r\n return;\r\n\r\n const viewState = context.viewingSpace.view as ViewState3d;\r\n if (undefined === viewState)\r\n return;\r\n\r\n const tileTree = this._mapTree.treeOwner.load();\r\n if (undefined === tileTree || !this._mapTree.initializeLayers(context))\r\n return;\r\n\r\n const requiredWidth = 2 * Math.max(context.target.viewRect.width, context.target.viewRect.height); // TBD - Size to textured area.\r\n const requiredHeight = requiredWidth;\r\n\r\n if (requiredWidth !== this._width || requiredHeight !== this._height)\r\n this.dispose();\r\n\r\n this._width = requiredWidth;\r\n this._height = requiredHeight;\r\n\r\n const targetTree = this._drapedTree.treeOwner.tileTree;\r\n const args = this._drapedTree.createDrawArgs(context);\r\n if (!targetTree || !args)\r\n return;\r\n\r\n const targetTiles = targetTree.selectTiles(args);\r\n\r\n const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, { tiles: targetTiles, location: args.location }, [this._mapTree], viewState, this._width, this._height);\r\n if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)\r\n return;\r\n\r\n this._frustum = projection.textureFrustum;\r\n this._debugFrustum = projection.debugFrustum;\r\n this._projectionMatrix = projection.projectionMatrix;\r\n\r\n const drawArgs = GraphicsCollectorDrawArgs.create(context, this, this._mapTree, FrustumPlanes.fromFrustum(this._frustum), projection.worldToViewMap);\r\n if (undefined !== drawArgs)\r\n tileTree.draw(drawArgs);\r\n\r\n if (context.target.debugControl && context.target.debugControl.displayDrapeFrustum) {\r\n this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);\r\n const builder = context.createSceneGraphicBuilder();\r\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\r\n builder.addFrustum(context.viewingSpace.getFrustum());\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\r\n builder.addFrustum(this._debugFrustum!);\r\n builder.setSymbology(ColorDef.white, ColorDef.white, 1);\r\n builder.addFrustum(this._frustum);\r\n this._debugFrustumGraphic = builder.finish();\r\n }\r\n }\r\n\r\n public draw(target: Target) {\r\n if (undefined !== this._debugFrustumGraphic)\r\n target.graphics.foreground.push(this._debugFrustumGraphic);\r\n\r\n if (undefined === this._frustum || this._graphics.length === 0)\r\n return;\r\n\r\n if (undefined === this._fbo) {\r\n const colorTextureHandle = TextureHandle.createForAttachment(this._width, this._height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n if (undefined === colorTextureHandle) {\r\n assert(false, \"Failed to create planar texture\");\r\n return;\r\n }\r\n\r\n this._texture = new Texture({ ownership: \"external\", type: RenderTexture.Type.TileSection, handle: colorTextureHandle, transparency: TextureTransparency.Opaque });\r\n this._fbo = FrameBuffer.create([colorTextureHandle]);\r\n }\r\n if (undefined === this._fbo) {\r\n assert(false, \"unable to create frame buffer object\");\r\n return;\r\n }\r\n\r\n System.instance.glTimer.beginOperation(\"Terrain Projection\");\r\n\r\n const prevState = System.instance.currentRenderState.clone();\r\n System.instance.context.viewport(0, 0, this._width, this._height);\r\n\r\n const prevPlan = target.plan;\r\n const drawingParams = PlanarTextureProjection.getTextureDrawingParams(target);\r\n const stack = new BranchStack();\r\n stack.changeRenderPlan(drawingParams.viewFlags, prevPlan.is3d, prevPlan.hline);\r\n stack.setSymbologyOverrides(this._symbologyOverrides);\r\n\r\n const batchState = new BatchState(stack);\r\n System.instance.applyRenderState(drawingParams.state);\r\n\r\n target.uniforms.style.changeBackgroundColor(this._bgColor); // Avoid white on white reversal. Will be reset below in changeRenderPlan().\r\n target.changeFrustum(this._frustum, this._frustum.getFraction(), true);\r\n\r\n const prevProjMatrix = target.uniforms.frustum.projectionMatrix;\r\n target.uniforms.frustum.changeProjectionMatrix(BackgroundMapDrape._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));\r\n\r\n target.uniforms.branch.pushState(stack.top);\r\n\r\n const renderCommands = new RenderCommands(target, stack, batchState);\r\n renderCommands.addGraphics(this._graphics, RenderPass.OpaqueGeneral);\r\n\r\n const system = System.instance;\r\n const gl = system.context;\r\n\r\n system.frameBufferStack.execute(this._fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaqueGeneral), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\r\n });\r\n\r\n target.uniforms.branch.pop();\r\n\r\n batchState.reset(); // Reset the batch Ids...\r\n target.changeRenderPlan(prevPlan);\r\n\r\n system.applyRenderState(prevState);\r\n gl.viewport(0, 0, target.viewRect.width, target.viewRect.height); // Restore viewport\r\n system.glTimer.endOperation();\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"BranchUniforms.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/BranchUniforms.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,UAAU,EAAY,QAAQ,EAA2B,MAAM,sBAAsB,CAAC;AAC/F,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AACtE,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAgB,SAAS,EAAE,MAAM,QAAQ,CAAC;AAEjD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAgBxC;;GAEG;AACH,qBAAa,cAAc;IACzB,SAAgB,SAAS,EAAE,SAAS,CAAC;IACrC,OAAO,CAAC,gBAAgB,CAAS;IAG1B,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,OAAO,SAAK;IACnB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAqB;IAC5C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAS;IAGjC,OAAO,CAAC,YAAY,CAAS;IAC7B,OAAO,CAAC,sBAAsB,CAAC,CAAU;IAGzC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAA6B;IACjD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAA6B;IAGlD,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAiB;IACvC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAiB;IACxC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAiB;IACtC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAiB;IACtC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAiB;IAGxC,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAA8B;IAChE,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAA8B;IACjE,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAA6B;IACjE,OAAO,CAAC,QAAQ,CAAC,qBAAqB,CAA8B;IACpE,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAwB;IAEnD,IAAW,KAAK,IAAI,WAAW,CAAwB;gBAEpC,MAAM,EAAE,MAAM;IAQ1B,gBAAgB,IAAI,UAAU;IAI9B,oBAAoB,CAAC,UAAU,EAAE,UAAU,GAAG,cAAc;IAInE,IAAW,eAAe,IAAI,QAAQ,CAErC;IAED,IAAW,GAAG,IAAI,WAAW,CAE5B;IAED,IAAW,MAAM,IAAI,MAAM,CAE1B;IAEM,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAUhC,SAAS,CAAC,KAAK,EAAE,WAAW,GAAG,IAAI;IAUnC,GAAG,IAAI,IAAI;IAQX,YAAY,IAAI,IAAI;IAQpB,WAAW,IAAI,IAAI;IAMnB,gBAAgB,CAAC,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,QAAQ,GAAG,SAAS,GAAG,IAAI;IAI5F,cAAc,CAAC,IAAI,EAAE,UAAU,GAAG,SAAS,EAAE,KAAK,EAAE,SAAS,GAAG,IAAI;IAIpE,wBAAwB,CAAC,GAAG,EAAE,gBAAgB,CAAC,SAAS,GAAG,IAAI;IAI/D,mBAAmB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI;IAK9F,6BAA6B,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI;IAKxG,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO;IAK7F,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO;IAK7F,uBAAuB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO;IAKlG,OAAO,CAAC,MAAM;CAmFf"}
1
+ {"version":3,"file":"BranchUniforms.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/BranchUniforms.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,UAAU,EAAY,QAAQ,EAA2B,MAAM,sBAAsB,CAAC;AAC/F,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AACtE,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAgB,SAAS,EAAE,MAAM,QAAQ,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAgBxC;;GAEG;AACH,qBAAa,cAAc;IACzB,SAAgB,SAAS,EAAE,SAAS,CAAC;IACrC,OAAO,CAAC,gBAAgB,CAAS;IAG1B,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,OAAO,SAAK;IACnB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAqB;IAC5C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAS;IAGjC,OAAO,CAAC,YAAY,CAAS;IAC7B,OAAO,CAAC,sBAAsB,CAAC,CAAU;IAGzC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAA6B;IACjD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAA6B;IAGlD,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAiB;IACvC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAiB;IACxC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAiB;IACtC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAiB;IACtC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAiB;IAGxC,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAA8B;IAChE,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAA8B;IACjE,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAA6B;IACjE,OAAO,CAAC,QAAQ,CAAC,qBAAqB,CAA8B;IACpE,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAwB;IAEnD,IAAW,KAAK,IAAI,WAAW,CAAwB;gBAEpC,MAAM,EAAE,MAAM;IAQ1B,gBAAgB,IAAI,UAAU;IAI9B,oBAAoB,CAAC,UAAU,EAAE,UAAU,GAAG,cAAc;IAInE,IAAW,eAAe,IAAI,QAAQ,CAErC;IAED,IAAW,GAAG,IAAI,WAAW,CAE5B;IAED,IAAW,MAAM,IAAI,MAAM,CAE1B;IAEM,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAUhC,SAAS,CAAC,KAAK,EAAE,WAAW,GAAG,IAAI;IAUnC,GAAG,IAAI,IAAI;IAQX,YAAY,IAAI,IAAI;IAQpB,WAAW,IAAI,IAAI;IAMnB,gBAAgB,CAAC,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,QAAQ,GAAG,SAAS,GAAG,IAAI;IAI5F,cAAc,CAAC,IAAI,EAAE,UAAU,GAAG,SAAS,EAAE,KAAK,EAAE,SAAS,GAAG,IAAI;IAIpE,wBAAwB,CAAC,GAAG,EAAE,gBAAgB,CAAC,SAAS,GAAG,IAAI;IAI/D,mBAAmB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI;IAK9F,6BAA6B,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI;IAKxG,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO;IAK7F,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO;IAK7F,uBAAuB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO;IAKlG,OAAO,CAAC,MAAM;CA4Ef"}
@@ -15,7 +15,6 @@ const BatchState_1 = require("./BatchState");
15
15
  const Matrix_1 = require("./Matrix");
16
16
  const RenderCommands_1 = require("./RenderCommands");
17
17
  const Sync_1 = require("./Sync");
18
- const System_1 = require("./System");
19
18
  const ClipStack_1 = require("./ClipStack");
20
19
  function equalXYZs(a, b) {
21
20
  if (a === b)
@@ -200,13 +199,6 @@ class BranchUniforms {
200
199
  if (!this._isInstanced) {
201
200
  uniforms.projectionMatrix.multiplyMatrixMatrix(this._mv, this._mvp);
202
201
  this._mvp32.initFromMatrix4d(this._mvp);
203
- if (!System_1.System.instance.capabilities.isWebGL2) { // inverse model to view is only used if not instanced and not WebGL2
204
- const inv = this._mv.createInverse();
205
- if (undefined !== inv) {
206
- const invTr = inv.cloneTransposed();
207
- this._mvn32.initFromMatrix3d(invTr.matrixPart());
208
- }
209
- }
210
202
  }
211
203
  return true;
212
204
  }